Super Smash Bros. Amplified

Super Smash Bros. Amplified or SSBA for short, is the next installment of the Super Smash Bros. franchise in development by Nintendo, Bandai Namco Entertainment, and Square Enix for the Nintendo Switch. Masahiro Sakurai serves as both an advisor to the new director and as a producer alongside of the current Nintendo CEO Shuntaro Furukawa. For the announcer and the Master and Crazy Hands, Xander Mobus returns.
== Characters ==
There are plenty of characters to play as in this iteration of Smash. The director says that Miis are cut from fighting positions to make alternate costumes more dedicated to the rest of the roster, making Smash for Wii U/3DS unique, and promoting some Mii costumes into fully fledged fighters. Transformations as part of Final Smashes are the only ones that happen. Unique quotes occur more often.
Starting Roster
Mario 	Luigi 	Peach 	Bowser 	Yoshi 	Wario
 	 	 	 	 	
Donkey Kong 	Diddy Kong 	Link 	Zelda 	Pikachu 	Charizard
 	 	 	 	 	
Lucario 	Marth 	Ike 	Robin 	Samus 	Ridley
 	 	 	 	 	
Fox 	Falco 	Little Mac 	Takamaru 	Ice Climbers	Pit
 	 	 	 	 	
Palutena 	Kirby 	Meta Knight	Pikmin & Olimar 	Shulk 	Villager
 	 	 	 	 	
Wii Fit Trainer	Inklings 	Wonder Red 	Mr. Game & Watch	Min Min 	Capt. Falcon
 	 	 	 	 	
Ness 	Sonic the Hedgehog	Bayonetta 	
Mega Man 	Ryu 	Pac-Man
 	 	 	 	 	
Sora 	Cloud Strife 	Sephiroth 	Ryu Hayabusa 	Solid Snake 	Simon Belmont
 	 	 	 	 	
Unlockable Characters
Bowser Jr. 	Rosalina & Luma 	King K. Rool 	Sheik 	Ganondorf 	Toon Link
 	 	 	 	 	
Decidueye 	Mewtwo 	Greninja 	Scizor 	Roy 	Corrin
 	 	 	 	 	
Byleth 	Lucas (Mother) 	Wolf 	R.O.B 	Duck Hunt 	Hades (KI: Uprising)
 	 	 	 	 	
King Dedede 	Bandanna Dee 	Isaac (GS) 	Ray Mk III	Elma 	Rex
 	 	 	 	 	
Banjo & Kazooie	Dr. Eggman 	Joker (Persona 5)	Dragonborn	Doom Marine 	Dante (Devil May Cry)
 	 	 	 	 	
Ken Masters 	Heihachi Mishima	Bartz Klauser 	Hero 	Terry Bogard	Sub-Zero (Kuai Liang)
 	 	 	 	 	
Character Swaps
Dr. Mario (for Mario) [costume] 	Pikmin & Alph (for Pikmin & Olimar) [costume]
Lucina (for Marth) [Echo] 	Matthew (for Isaac) [costume]
Dark Pit (for Pit) [Echo] 	The Koopalings (for Bowser Jr.) [costume]
Shadow the Hedgehog (for Sonic) [Echo] 	Richter Belmont (For Simon) [Echo]
Dragon Quest Heroes of DQVIII, IV, and III (For Hero) [costume]	?
DLC characters
Ayumi Tachibana	Goku (Yuyuki)	Dixie Kong 	Yuri Lowell 	Sol Badguy
 	 	 	 	
Chosen Undead 	Bomberman 	Seviper 	Tenno (Warframe)	Amaterasu (Okami)
 	 	 	 	
Krookodile 	? 	B.J Blazkowicz	? 	?
 	 	 	 	
=== Costumes ===
Each character will get the traditional palettes to choose from as well as alternate costumes. The alternate costumes are based on their own franchise and crossover outfits dubbed "Cosplay" outfits. The "Cosplay" outfits are not always exactly one-to-one replicas, but they are either character or series based. The home base series are also either character or series theme as well. Both of these types of outfits are available as the characters are unlocked.
== Stages ==
Each stage will be shown on the main page with new stages on top and organized by franchise while classic stages are organized from oldest to newest entries of their Smash appearances. DLC stages will shown on their own page and so will the Custom Stages. Omega forms return as well. Stage hazards such as stage bosses and the like can now be turned off. The stages would be selected in four tabs: New, Classic, Extra (Add-on), and Custom. Players can now customize the stage selection for tournament play as well.
New Stages
Mario's Odyssey 	Royal Raceway 	Rogueport 	Crafted World 	Treasure Hunt 	DK Isle
 	 	 	 	 	
Dark Mountain 	Central Hyrule 	Pokémon Stadium Special	St. Anne 	Grass Warfield 	Phendrana Drifts
 	 	 	 	 	
Corneria (SFZ) 	Murasame Castle	Dyntos's Workshop 	Gormott 	Gyromite 	Saltspray Rig
 	 	 	 	 	
Blossom City Stadium	Holoseum 	Venus Lighthouse 	Peaceful Village	Jambandra Base 	Gigabyte Grounds
 	 	 	 	 	
Vocal Volcano 	Cinchville 	NES Remix 	Mii Plaza 	Mute City GX 	Speed Highway
 	 	 	 	 	
Whiterun 	Hangar (E1-M1) 	Moonlit Wilderness 	Aqua Capital 	Order's Sanctuary	Transcontinental Train
 	 	 	 	 	
Mitis Forest 	Lin Kuei Temple	 	 	 	
 	 	 	 	 	
Returning Stages
Kongo Jungle 	Sector Z 	Saffron City 	Mushroom Kingdom 64	Super Happy Tree
 	 	 	 	
Brinstar 	Fountain of Dreams 	Temple 	Big Blue 	Rainbow Cruise
 	 	 	 	
Onett 	Delfino Plaza 	Luigi's Mansion 	WarioWare Inc. 	Summit
 	 	 	 	
Castle Siege 	Shadow Moses Island	Duck Hunt 	Garden of Hope 	Town & City
 	 	 	 	
Wii Fit Studio 	Flatzone X 	Boxing Ring 	Pac-Maze 	Dream Land GB
 	 	 	 	
Super Mario Maker	Green Hill Zone 	Umbra Clock Tower	Mementos 	Suzaku Castle
 	 	 	 	
Wily's Castle 	Dracula's Castle 	Spiral Mountain 	Yggdrasil's Altar 	Hollow Bastion
 	 	 	 	
Battlefield 	Small Battlefield 	Final Destination	 	
 	 	 	 	
DLC stages
Ayashiro Estate	Chao's Village 	Kamiki Village 	Nordopolica Colosseum	?
 	 	 	 	
Firelink Shrine	Planet Timbertree	Sandersons' House (Chibi Robo	Barudo Island 	?
 	 	 	 	
? 	? 	Dat'at Yichud Vault 	? 	?
 	 	 	 	
=== Wonder Encounter: ===
The sucessor to Palutena's Guidence. Wonder Red activates this by holding the down taunt button for two seconds when fighting in the Blossom City Stadium. This action triggers special lines with Wonder Red talking about his foes. Dialogues on the cast can be found below.
Wonder Encounters: List
== Items ==
Items make their return and like previous installments players can change item frequency or even turn them off. Items as part of stages are considered hazards, are not listed, and aren't affected by item frequency. Items as part of characters movesets are neither listed nor affected by item frequency. The new and old items are listed below.
Items
Item 	Item Use 	Item Origin
Beam Sword 	For slashing damage 	Super Smash Bros.
Home Run Bat 	Smash Attack sends opponents very far. This will most likely KO the foe. 	Super Smash Bros.
Ray Gun 	Delivers an electrical shot at the foe. 	Super Smash Bros.
Barrel 	Rolls into anyone and destroys barrel on contact. Has a small chance of being explosive. 	Super Smash Bros.
Crate 	Upon destruction, items may pop out. 	Super Smash Bros.
Assist Trophy 	Summons a random character that assists the summoner 	Super Smash Bros.
Heart Container	Restores fighter to 0% 	Zelda
Poké Ball 	Summons a Pokémon to assist summoner 	Pokémon
Starman 	Grants invincibility from attacks for a short time. 	Mario
Maxim Tomato 	Restores 30% of damage 	Kirby
Mr. Saturn 	Breaks shields of targets. 	Mother/Earthbound
Back Shield 	Protects wearer from back attacks 	Kid Icarus
Franklin Badge 	Protects wearer from projectiles 	Mother/Earthbound
Metal Box 	Transforms user into living metal. Metal form has higher defenses, but falls faster. 	Mario
Bunny Hood 	Speeds up the wearer and jumps get higher. 	Legend of Zelda
Super Mushroom 	User grows larger and is harder to knock away. 	Mario
Poison Mushroom	Fighters shrink and are easier to knock away. 	Mario
Pitfall 	Embeds itself in the ground or thrown at foes to bury them. It will spike or Meteor in the air. 	Animal Crossing
Dragoon 	Collecting all three pieces can start tageting foes for a one shot attack that likely KO's targets. Can lose individual parts 	Kirby
Bumper 	Can set in the air or on the ground. Any who touch it recieves small damage and push away. 	Super Smash Bros.
Fire Flower 	Blasts fire from the flower. Can move the fighter while in use. 	Mario
Screw Attack 	Fighter's jumps will be Screw Attack jumps for a short period of time 	Metroid
Galaga 	Throwing one goes after a random foe and "abducts" them off screen like the arcade game of origin. 	Namco
Rocket Belt 	Wearers can jet up six times before needing a refuel. Disappears after a short time 	Pilotwings
Music Note 	Functions the same as CDs from previous games. Unlocks a random track in the game. Does not unlock those rewarded from events or challenges.	Super Smash Bros.
Trophy 	Unlocks a random trophy not tied to an event or challenge. 	Super Smash Bros.
Team Healer 	Only in team battles, this heals the teammate(s) that are hit. Enemies take minor damage. 	Super Smash Bros.
Ore Club 	Slow swing, but full charge swings send out tornados. 	Kid Icarus
Capsule 	Can bring out one item at random. Has a small chance to explode. 	Super Smash Bros.
Fan 	Does small damage to unshielded opponents. Shields take heavy damage and will instant break when Smash swung. 	Super Smash Bros.
Food Container 	Usually releases food items when opened. A rare chance at releasing Bob-ombs. 	Super Smash Bros.
Bob-ombs 	Grab them and toss 'em at something for an explosion. If unattended, the self detonate after a short time. 	Mario
== Assist Trophies ==
Assist trophies make their return as well, both new and old assist trophies are as follows:
Returning Assist Trophies
Character 	Character Action 	Character Origin
Knuckle Joe 	Delivers punching attacks 	Kirby
Magnus 	Delivers heavy sword strikes 	Kid Icarus
Lyndis 	Delivers a powerful slash 	Fire Emblem
Andross 	"Spits" out blocks. 	Star Fox
Jeff 	Fires rockets 	Mother/Earthbound
Ashley 	Uses her magic to cause a random debuff. Slow, scrambled controls, etc. 	Wario Ware/Wario Land
Kat and Ana 	They move in an X shape to slash the summoner's foes. 	Wario Ware/Wario Land
Waluigi 	Stomps on foes and finishes with a tennis racket 	Mario
Saki 	Uses his gunblade. Shoots at distances and uses the sword close range. 	Sin & Punishment
Dr. Kawashima 	Sends numbers out randomly. Add the numbers to 10 to cause explosions. 	Brain Age
Tingle 	Produces random effects or none at all. If none at all, he flies away on balloons 	Legend of Zelda
Dillon 	Rolls and charges at his foes. 	Dillon's Rolling Western
Nintendog 	Blocks the screen for attention. Gets distacted and leaves. Is a Siberian Husky. 	Nintendogs
Metroid 	Attaches to the head of characters and slowly damages them. 	Metroid
Samurai Goroh 	Wildly slices foes 	F-Zero
Dr. Wright 	Makes a building of one size appear in front of him. Can be small, medium, or large. 	SimCity
Isabelle 	Throws food to the summoner. Cannot get hit. 	Animal Crossing
Infantry and Tank	They are deployed in their GBA look. They fire a single shot from a tank or their guns.	Nintendo Wars
Elec Man 	Shoots blasts of electricity balls 	Mega Man/Rock Man
Ghosts 	The ghosts moves in the same fashion as they do in the arcade game. 	Pac-Man
Starman 	Uses PK abilities to pester foes 	Mother/Earthbound
Grey Fox 	Chases after his foes and slices the foes of the summoner 	Metal Gear
Skull Kid 	Turns the camera upside down 	Legend of Zelda
New Assist Trophies
Nabbit 	Chases after a foe, "steals" the foe, and jets out. 	Mario
Lin 	Utilizes Shield to boost defense of summoner or attacks with shield bashing. 	Xenoblade
Chewgi 	Uses his naginata abilities to chase foes down. Projectiles are deflected away from him. 	Wonderful 101
Rambi 	Charges at foes. Doesn't return if Rambi goes off screen. 	Donkey Kong
Mike Jones 	Protects the summoner with his yo-yo. 	Startropics
John Raimi 	Possesses a foe to drag them off screen for a K.O. Cannot be K.O'ed himself, but can fight him off. 	Geist
Kuma 	Uses "Dance with Me" or "You're Welcome", then surprise attacks with "Salmon Hunter". 	Tekken
Luka 	"Rescues" the player by moving them away from danger. Only happens once. 	Bayonetta
Bahamut 	Flies off stage and unleashes Mega Flare. Appears in his FF8 design. Mega Flare hits the center of the screen/stage.	Final Fantasy
Mecha Sonic (Sonic 3)	Spins around in various tactics, chasing the foe down 	Sonic the Hedgehog
Bianca 	Shoots arrows at the summoner's foes. 	Dragon Quest
Momiji 	Uses her atheletics and her naginata to deliver strikes. 	Ninja Gaiden
Lady 	Fires rockets from Kalina Ann (rocket launcher named after her mother) from a distance. 	Devil May Cry
Yoko Belnades 	Distances herself and cast holy spells of fire, lightning, and ice exactly like in Dawn of Sorrow. 	Castlevania
Dopefish 	Bites anyone it swims to minus the summoner. Bites at 100% damage or 30% H.P will K.O. 	Commander Keen
==Pokémon Summons==
Summonable Pokémon return with the Pokéball item does. The summonable Pokémon are listed by generation.
Summonable Pokémon
Pokémon 	Effect
Beedrill/Mega Beedrill	Flies off screen to gather a swarm of Beedrill to horizontally fly across the screen. The swarm contains both normal and Mega forms and megas deal more damage.
Meowth 	Tosses coins at the enemies of the summoner
Electrode 	Charges up to eventually explode. For a brief moment before it explodes, it can be thrown.
Staryu 	Flies towards a foe and rapidly blasts foes with Swift stars.
Ditto 	Transforms into the summoner and fights. KO's from Ditto are awarded to the summoner.
Eevee 	Tackles anyone foe that gets close to it.
Snorlax 	Jumps off screen and falls down larger.
Magikarp 	Flops around and does nothing.
Mew 	Bestows a rare item fitting of its rare appearance. Gives out music notes if a random songs haven't been unlocked yet.
Togepi 	Unleashes a random effect due to Metronome. Can take from any summonable Pokémon except Mew.
Entei 	Erupts a burst of lava above itself.
Suicune 	Uses Aurora Beam to slow enemies down into an eventual freeze.
Bellossom 	Puts foes to sleep with its sweet smelling Sleep Powder.
Xatu 	Detonates a burst of psychic energy with Future Sight. Xatu uses Future Sight upon summoning but the psychic burst happens shortly later on a random foe.
Lugia 	Flies to the background of the stage and uses Aeroblast on any foe of the summoner.
Wobbuffet 	Stays stationary but uses Mirror Coat and Counter to strike foes. Physical hits move Wobbuffet in place.
Ninjask 	Flies to its summoner's foes and starts slashing them.
Mega Medicham 	Has a 50/50 of being offensive or defensive. If offensive, chases foes down with rapid kicks. If deffensive, takes on any attacks with Detect.
Metagross 	Bury foes that are grounded and uses Earthquake to launch them.
Latios and Latias 	The pair dives at a foe diagonally. Does damage and some pushing
Primal Kyogre 	Does damaging water burst that pushes foes away.
Deoxys 	Appears in Normal form. Flies into the center of stage in Attack Form and fires a powerful laser.
Abomasnow 	Creates a small blizzard that freezes enemies. Sometimes, it use Ice Punch to chase down foes.
Weaville 	Uses False Swipe in a focused area. It stuns and damages foes that it successfully hits.
Palkia 	Rips through space to flip the stage.
Darkrai 	Uses Dark Void to damage foes and puts them to sleep.
Arceus 	Upon stomping the ground, forces foes to ground.
Munchlax 	After summoning, it will eat any non living item, even projectiles. Living items like Mr. Saturn, Pokéballs, Assist Trophies and the like will not be eaten by Munchlax.
Victini 	Grants the summoner one use of their Final Smash when the summoner chooses
Snivy 	Uses a rapid fire Razor Leaf forward.
Zoroark 	Unleashes a fury of slashes before forcing them to the ground. Creates an illusion of the target's form during targeting.
Meloetta 	
Genesect 	
Kyurem 	Kyurem uses Glaciate which covers the stage in ice fires off a cold gust of air.. Is affected by the Pokémon Stadium Special stage.
Chespin 	
Fennekin 	
Fletchling 	
Spewpa 	
Gogoat 	
Mimikyu 	
Tapu Koko 	
Marshadow 	
? 	
? 	
? 	
==Modes==
This game will feature many modes for players to play and explore.
===Smash Journey===
The new mode combines Adventure mode of Melee, Subspace Emissary of Brawl, and Smash Run of the 3DS. Take four characters from the Smash roster and enjoy traveling to the universes of the Smash fighters. When traveling through the universes, players will see the environment as if they were in a game from that world. Players will fight iconic enemies such as Goombas, Redeads, Eggman's robots, Tonberries, FE revenants, Geathjerks, and more. To keep things interesting, players can only visit three universes per playthrough and each universe has a random layout. The random layout means that each universe's layout is randomly generated each session, but the layout will remain the same for the duration of the said session. The "cleared" universes are revisitable during a session.
Players may find trophies, unlockable songs, maybe even an unlockable new fighter. The special rooms to find content such as trophies and songs for sure, are found with the series icon labeled on a white door. The universes "last stop" is a yellow door with the Smash symbol where you fight a playable character or a boss from the game's universe. If the character fought is unlockable, defeating the character and sucessfully ending the session will unlock that character.
====Boss World====
A subdivsion of Smash Journey which allows for fighting boss characters strictly. Each franchise has a 'boss' functioning character that will be in the gauntlet of bosses.
===Smash VS. mode===
Smash is the typical Smash game with four players and the options of stock or time, rules, handicaps, items, switch off or on stage hazards, etc. Players select the characters, stages, and get Smashing. CPU's are at their best on Lvl. 9 and at their worst at Lvl. 0. Characters will be arranged by franchise and updated to fit the arrangements as characters are unlocked. DLC characters added in are patched into their proper franchise and/or company
====Smash====
This is the typical Smash that shows up in each installation, including this one. Max players is 4.
====8-player Smash====
This Smash can contain up to 8-players. Stage hazards and items are turned off and the stages are limited to those that can accompany 8-players comfortablely.
====Special Smash====
Sets special conditions like transforming item effects, slo-mo, fast speed, stamina, camera, etc. Otherwise, this functions like the regular Smash.
====Tournament====
The offline tournaments can be held here for local tournaments in case of large gatherings of players. Matches can be 4-player Free-For-All, 1v1, and 2v2 Team Battles. Tournaments are done Round-Robin, double or single elimation, or swiss-system.
===Singleplayer/Co-Op mode===
This mode contains Classic mode, All-Star mode, Training, and Event matches. Event, Classic and All-Star modes can be played up to two players. Training can only be done by one player.
====Classic Mode====
The Classic Mode returns, functioning like it did in Melee.  Players will go nine random battles with available fighters as opponents and may show up with item transformations in effect. The tenth battle is always the Master Hand and will be joined by Crazy Hand on higher difficulties. Difficulty will not lower upon a continue, however players lose Smash coins for doing so. There are unlimited continues. Difficulties are Very Easy, Easy, Normal, Hard, and Very Hard.
====All-Star mode====
All-Star mode returns, functioning like it did in Super Smash Bros for 3DS. Players fight the characters according to their first introduction into a game. The groups go from oldest characters to the newest. The groups are 1980 - 1985, 1986 - 1993, 1994 - 2000, 2001 - 2008, 2009 - 2019.
====Training mode====
Players can practice against dummy for as long as they like. The training mode functions like it does the previous installments: spawn items, change camera, set dummy actions, etc.
====Event====
Event matches are specialed Smash matches where player(s) have to complete certain conditions described in the event to clear them. There are a total of 200 events for players to tackle. 100 of the events are unlocked when all of the characters are unlocked. Once completed, the events will be marked as complete, regardless of co-op or single player playthrough.
===Stadium===
This is where mini games are found such as Home Run Contest, Multi-Man Smash, Break the Targets, and the now returning, Board the Platforms. For events on Stadium, players can now compare their records against each other.
====Home Run Contest====
Players select a character and have ten seconds to let loose on a sandbag before going for a home run swing of a bat to knock the sandbag as far as possible. Measurements will be done in km for distance and records.
====Multi-Man Smash====
Multi-Man Smash puts you against faceless holograms in different scenarios. Each secenario explains how each multi man activity. Timed Smash where players must KO as many holograms as they can and survive for five or ten minutes depending on the time selected. Numbered Smash is where players must KO a certain number of holograms in the fastest time they can, whether it's ten or one hundred holograms. Cruel Smash is where holograms are at their best and fighters must avoid getting KO'ed which can happen easily. The holograms are midsize humanoid figures that fight using a combined variant of the Mii fighters of the previous game.
====Break the Targets====
Fighters seek out and perform attacks to break targets. There are four different layouts that all fighters can complete, starting at an easy layout to three more progressively more difficult layouts. Players should break them as fast as they can for a good record on each layout. The ultimate challenge is a non-stop series of all four layouts.
====Board the Platforms====
Fighters seek out and land on platforms that light once they land on them. Similar to Break the Targets, it will have four layouts, getting harder for each layout. The ultimate challenge is a rush of all layouts. Players should board the platforms as fast as they can for the record.
===Online===
The online modes of this game is better tooled to include Friends, Tournaments, Arena, Friendlies, View online records, and other options. For the fighting modes, players can select modes, then a lobby that they desire, and get fighting. Players can see connection strength.
====Arena====
This is a rebranded For Glory mode. This mode is where your match related records are counted. Players can go 1v1, 4-player free-for-alls, and team battles.
====Friendlies====
This is a rebranded For Fun mode. This is the mode where are no records kept. Players can go 1v1, 4-player free-for-alls, and team battles.
====View Records====
This mode explains itself. It allows players to see their online records from Arena.
====Tournament====
Online tournaments are held here, for networked gatherings. Match styles can be 4-player Free-For-All, 1v1, or 2v2 Team battles. Tournaments are done Round-Robin, Double or single elimaination, or swiss-system.
====Options====
Player can set chat settings, mic setting, see friends if they're available, and check their connection strength.
===Smash Museum===
The Smash Museum is a rebranded and expanded variant of the "Vault" found in Super Smash Bros. for Wii U/3DS. The game provides two ways of viewing the Trophies, Sounds, Replays, Screenshots, and Masterpieces. The Scenic Mode shows the content more interactively while Quick Mode is a "just view the content" method showing the content. Masterpiece demos now allow 8 to 10 minutes of playtime and can be switched to full game mode if the player owns the masterpiece. You can return to Smash regardless if full or demo play session. Trophies are obtainable again and will be listed in a link below. The fighters trophy info will be on their fighters page.
Trophy List
====Scenic mode====
Players can see the history of all the fighters and franchises in a museum like fashion. Each franchise will have a hall dedicated to them. Trophies, alternate costumes of fighters, and even "Masterpieces" show up in this area for interaction and/or viewing. Players may also listen to the franchises' music as they pass through these rooms containing the individual franchise. You can change the music that plays in the rooms. The director recommends interacting with some objects like DK's bongos or opening a Legend of Zelda item chest. Each franchise has store to decorate players' Miis in outfits and accessory use that they can purchase. They can be purchased in a bundles or separately. For separate purchases, these can lessen the value of the bundle as each indvidual item is purchased. The accessories can be interacted with in some way for photo opportunity in Scenic Mode.
Players can also arrange their trophy collections or even create scenes with them here as well, both of which can be captured in a sceenshot. Screenshots are found at a photo booth for viewing and replays can viewed in a small theater. The halls are essentially a piece of a franchise's universe in a interactive presentation to where players can explore the hall as Miis. The main area is not a hall, but rather serves as a central hub to get to the halls, photo booth, and theater. This doubles as hangout spots for players who do not want to fight at the moment. The hangout feature can be toggled to only local players, with friends online, or both.
=====Halls=====
Scenic Mode halls
Peach's Castle 	DK Village 	Yoshi Island 	Wario Ware Inc. HQ 	Hyrule Castle (Twilight Princess)	Nimbasa City
 	 	 	 	 	
Outrealms Inn 	Federation Records room	Inner Great Fox 	Skyworld 	Green Greens 	Fourside Department Store
 	 	 	 	 	
Colony 9 	Training Room (PO) 	Pikmin's Hoard 	F-Zero Hall of Fame 	Inkopolis Plaza 	Wuhu Island Town
 	 	 	 	 	
Village (AC:NL) 	
Virgin
Victory 	Dome City 	Tolbi 	G&W Arcade 	Edo Period Castle
 	 	 	 	 	
NES Mountain Lodge	Duck Hunt Cabin 	Stack Up 	Retro Gems 	Contemporary Tech 	Smash History
 	 	 	 	 	
Tails' Workshop 	Vigrid 	Dr. Light's Lab 	Masters' Fight Museum	UAC Headquarters 	Pac-Hall
 	 	 	 	 	
Mishima Zaibatsu 	Twilight Town 	Mog's Gallery 	Hayabusa Village 	Slime Kingdom 	Outer Heaven
 	 	 	 	 	
Aljiba 	South Town 	Master Jiggywiggy's Temple	Bruma 	Wu Shi Academy 	?
 	 	 	 	 	
DLC Halls
Utsugi Detective Agency	Chao's House	Shrine (Okami)	Aspio	?
 	 	 	 	
Bomber Base 	? 	? 	? 	The OSA
 	 	 	 	
====Quick mode====
This for the players who just want to just see the content in a quick and organized fashion. They are categorized by Trophies, Sounds, Masterprieces, Replays, Screenshots. Trophies lets players view the unlocked trophies, Sound is a place to listen to voices and music, Replays lets players view or upload the replays saved, Screenshots are where snapshots of players' moments of battle or even scenic mode interactions are kept and can be viewed or uploaded.
===Triple Triad===
Final Fantasy VIII's minigame of Triple Triad is implemented in Super Smash Bros. Amplified. However, this variant of the minigame allows for rules to be set up before the match. Trophies are used in place of cards with numbers Aside from those details, and trophies aren't lost upon losing a game. Triple Triad is faithfully brought into the game. Listed below are the opponents for this iteration of Triple Triad.
Triple Triad Opponents
Difficulty	Opponent 	Series
Beginner 	Louie 	Pikmin
Normal 	Waluigi 	Mario
Hard 	Watson 	Pokemon
Master 	Laguna Loire	Final Fantasy
==Settings==
These are the settings that players can change in the game.
===Audio===
The game's audio can be turned up or down to the players desires. This is also where the game's soundtrack appears in the Sound Test so players do not risk My Music changes.
===Video===
The brightness settings will be here to adjust for the screens from very bright to very dark. There are other video settings that players can adjust here too.
===My Music===
The Brawl originated feature for adjusting music returns. You can adjust how frequent the stages, menu, and Smash Museum hall music shows up in game. The music frequency's highest setting is "Very Likely" to lowest setting "Off". This can be changed to the players' desires. Players can also reach this setting from the menus outside gameplay by pressing a single button. They can select a stage, menu theme, and Smash hall on the selection screen to adjust that setting for that aspect of play. The songs on the stages are customizable, in that any song in the game is playable if you insert the song there. However, this music swapping feature doesn't apply to menu theme music. The full list of music is listed below.
My Music
===Menu Theme===
Players can now change the menu theme for the whole game to show their fondness towards their favorite franchise in Super Smash Bros. Amplified. All franchises that have a character in the starting roster will have their themes available from the start. For franchises that only have unlockable characters, their theme will be unlocked when their respective character is unlocked. Franchises that are added on will be unlocked when the player purchases the associated add-on content. The menu theme's music can be changed in My Music. Here are the themes and their music listed in a link below
Menu Themes: List
== Changes from Super Smash Bros. Ultimate ==
* The pacing of the game is not as fast as Melee, however its pacing will move closer to Melee than the previous installments.
* Crossover outfits and more full alternate costumes are introduced into Amplified. The home series alternates will serve as the "Alt trophy" design. Character swaps will have alternate and crossover costumes as well.
* The menu will not only be more organized, but introduce menu skins to suit your favorite franchise available in the game with some music to fit the skin. These will be found in the "Options" for customizing.
* Break the Targets return in its Brawl form, albeit different layouts. The returning minigame Board the Platforms is revived in a similar fashion.
* Each playable franchise will have a stage so no character is "orphaned" into stages from another franchise.
* Aside from balancing and mechanics adjustments, some veterans may be tweaked or overhauled to give them unique identities to them or to make them more useful.
* The languages can now be switch from the native region language to Japanese and vice versa. For Japanese players, they can switch freely between Japanese and English. The Japanese option can optionally be switched from Kanji to Roman-based writing.
* The Vault is rebranded as Smash Museum and expanded to show off content in two ways. Both modes were developed by Bandai Namco Entertainment.
== Trivia ==
* This is the only Smash installment where Masahiro Sakurai does not serve as the director. It also his first Smash game he serves as an adviser and a producer.
* The new director willingly surrendered a large chunk of pay to get certain features, characters, and some voice actors into the game.
* Smash Museum was developed Bandai Namco Entertainment who licensed their Namco Museum ideas for this game. All other components of the game were jointly developed by Nintendo and Square Enix.
* The Triple Triad minigame was exclusively developed by Square Enix, the makers of the minigame found in Final Fantasy VIII.
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