Mechs/CRB-27 Base FlashPoint

==Description==
Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition constraints. The blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions.
Quirk: Easy to Maintain
Drop Cost Multiplier: 1.02
Mech Affinity
* Dreadnought (20): -20% Stability Damage Taken and +5% Damage Resist
==Mech Bay==
* QUIRK: Easy to Maintain
Fixed Gear 	Affinity
Easy to Maintain	Hardened Plates (40): -3% Damage Taken, TAC Immune
 	 	Left 	Center 	Right
Arms/Head	Health 	A=80/80S=40 	A=45/45S=16 	A=80/80S=40
Arms/Head	HardPoints	[ 1E ] 	[ 1E ] 	[ 1E ]
Arms/Head	Fixed 	
Arm Limit: Lower 	 	
Arm Limit:
Arms/Head	Dynamic 	
* 1x Lower Arm [1]
* 1x Shoulder [1]
* 1x Upper Arm [1]
* 1x Large Laser [1]	
* 1x Cockpit [1]
* 1x Small Laser [1]	
* 1x Hand [1]
* 1x Lower Arm [1]
* 1x Shoulder [1]
* 1x Upper Arm [1]
* 1x Large Laser [1]
Torso 	Health 	FA=80/120 RA=30/60S=60	FA=100/160 RA=41/80S=60	FA=80/120 RA=30/60S=60
Torso 	HardPoints	[ ] 	[ 1E 1S ] 	[ ]
Torso 	Fixed 	 	 	
Torso 	Dynamic 	
* 1x Heat Sink [1] 	
* 1x Ferro-Fibrous [1]
* 1x Engine [2]
* 1x Cooling [1]
* 1x Structure [1]
* 1x Engine Core 250 [1]
* 1x Engine HS [1]
* 1x Gyro [3]
* 1x Medium Laser [1]	
* 1x Heat Sink [1]
Legs 	Health 	A=120/120S=60 	 	A=120/120S=60
Legs 	HardPoints	[ ] 	 	[ ]
Legs 	Fixed 	 	 	
Legs 	Dynamic 	
* 1x Foot [1]
* 1x Hip [1]
* 1x Lower Leg [1]
* 1x Upper Leg [1]
* 2x Heat Sink [1]	 	
* 1x Foot [1]
* 1x Hip [1]
* 1x Lower Leg [1]
* 1x Upper Leg [1]
* 2x Heat Sink [1]