Update v4.10

Update v4.10 was added in Season 4, on May 8th 2018. 
= GREETINGS, =
Wield true power in V4.1... Starting Tuesday, May 8th, you will be able to become Thanos in the Infinity Gauntlet Limited Time Mashup. Experience Fortnite x Avengers like never before in this limited time event!
Limited-Time Mashup: Infinity GauntletWield the Gauntlet, Become Thanos, Claim Victory!
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Jump in, play and experience Fortnite x Avengers!
HackSAW (Save the World)Even a horde of husks don’t stand a chance against HackSAW! Best used when stationary, aiming down the sights, and firing in short bursts.
=Battle Royale=
==Limited Time Mashup: Infinity Gauntlet==
*Take down Thanos, equip the Gauntlet and claim Victory!
*Mashup Details
**Early in the match, a meteor will land in the storm safe zone, delivering the Infinity Gauntlet.
**Any player who uses the Infinity Gauntlet will transform into Thanos.
**Stats are recorded for this LTM and can be found in the Solo tab.
**If Thanos is eliminated, the Gauntlet will fall to the ground, free for the taking. If it sits unused for too long, it will disappear until another meteor appears.
**Last player standing will be the victor!
*Thanos Details
**Ability 1 - A mighty punch that knocks enemies back and destroys structures.
**Ability 2 - Thanos flies towards the ground, hitting an area for knockback and damage.
**Ability 3 - Harness the energy of the Power stone to fire a blast that deals damage over time.
**Ability 4 - A super-jump that can vault Thanos over all but the largest obstructions.
**Thanos has both shields and health. When he eliminates another player, his shields regenerate. His health never regenerates.
**Thanos doesn't take fall damage.
**Thanos does not build, use weapons or things like launch pads. He has no need for such petty human devices.
*Storm + Map
**Maximum match length is roughly 15 minutes.
**The match will start with the storm circle already closing in over the island.
**The storm does more damage than normal, ticking for 5% health during the first circle and 10% for the rest of the game.
*Loot
**Only Rare, Epic & Legendary weapons will be spawned.
**Increased chances of treasure chests spawning from 50-70% to 80-90%.
**Increased chances of ammo boxes spawning from 65-80% to 85-95%.
**Floor Loot spawns nearly 100% of the time.
**Launchpad spawn likelihood greatly increased.
**Harvesting resources doubled.
**Resources found in loot increased from 30 to 60.
**Chug Jug, Port-A-Fort, Boogie Bomb, Slurp Juice, Bush, and Remote Explosives drop rate increased.
**Regular Grenade, Shield & Bandage drop rate lowered.
==Gameplay==
*Increased the likelihood of the final circle ending near the outer areas of the map by 25%.
**Improve the variety of ending scenarios to outside the central region of the map.
Bug Fixes
*Fixed an issue that allowed Sprays to camouflage Remote Explosives, Clingers, and Damage Traps.
*Fixed building preview not being rotatable when overlapping an existing building while using a controller.
*Fixed soccer game effects not playing when scoring ⚽.
*Fixed a couple of issues that caused the player camera to position itself under the water in Loot Lake.
*Fixed the collision on the tire stacks so players will bounce when walking into them again.
*Fixed a hole in Dusty Divot that players could get stuck in.
*Fixed an area where players were able to hide under the terrain and damage players from below.
*Fixed an issue that caused Turbo Building to not work properly if the player was holding down the build button before switching to build mode.
*Fixed a chest at the prison that would be empty upon opening it.
== UI ==
*You can now join the party of players that are already in a match.
**Party members in-match will appear holographic in the lobby and will give you time and player count updates.
*Season 4 topics added to the in-game Battle Pass FAQ.
Bug Fixes
*Removed the loading screen that was displayed when transitioning from the starting island to the Battle Bus.
*Fixed the minimap briefly showing the wrong location after being eliminated.
*Fixed an issue that caused some icons on the UI to misalign after switching in and out of build mode.
=== Audio ===
*Lowered the volume of Hop Rocks 🔈.
*Lowered the volume of the Valor Glider 🔈.
Bug Fixes
*Re-added the sound of the Supply Drop’s balloon popping when opened or when shot down.
*Fixed an issue where the 'Allow Background Audio' setting wouldn’t save.
=== Weapons + Items ===
Bug Fixes
*Jump Pad health bars will now update properly when damaged.
*Fixed an issue that made it difficult to pick up items that were dropped behind the tires in a Port-A-Fort.
*The Port-A-Fort can no longer destroy the meteor in Dusty Divot.
== Art + Animation ==
*Emotes now perform better on different characters (hands will connect, legs won't be over-extended, etc.).
Bug Fixes
*Updated the Banner image for Battle Pass tier 69 to now be correct image.
*Fixed an issue that caused the Royale Flags Back Bling to stretch when previewing it in the Locker.
*Fixed an issue causing character’s helmets to sometimes float above their heads.
*Fixed distant characters not animating properly if they had never been rendered before.
*Fixed characters popping between levels of detail when more than one character was around the same distance away.
== Performance ==
*Improved overall frame rate when many characters are visible by optimizing movement and update rates.
*Delayed triggering the “Game Over” HUD, which caused a hitch on death.
*Optimized Spray Paint contrails.
*Optimized content in frontend lobby map.
*Added more logging to get more info on hard-to-reproduce hitches.
Bug Fixes
*Fixed hitching caused by audio log spam.
*Reduced backend system logging that may have impacted performance.
*Improved async loading time during level streaming by fixing an issue where shrubbery was trying to load but had no mesh.
== Replay System ==
Bug Fixes
*Fixed an issue that prevented Replays from saving.
== Mobile ==
*Temporarily disabled new autorun functionality due to some unintentional actions occurring when using it.
Bug Fixes
*Optimized memory on mobile to address out-of-memory crashes.
= Save The World =
== Weapons + Items ==
*HackSAW is now in the Weekly Store (available Wednesday, May 9 at 8pm ET).
**A light machine gun variant with a moderate rate of fire, mild recoil, a long reload time, and excellent ammo efficiency. 
== Heroes ==
Bug Fixes
*Fixed an issue where ‘Shadow Stance’ was not being triggered by ‘Throwing Stars’ or ‘Dragon Slash’ damage.
*Fixed a tooltip issue with ‘Lefty and Righty’ on the abilities tab menu.
*‘Dragon Slash’ should no longer consume Energy when being cancelled by switching weapons.
== Missions + Systems ==
Bug Fixes
*Storm Chests and Salvage the Drone missions no longer grant an item cache.
**These missions cannot drop functional item caches but would appear to drop one that could not be redeemed.
== UI ==
Bug Fixes
*Fixed an issue that caused players to be unable to increase Hero rarity while using controllers.
*Fixed a spelling error in the description for Canny Valley Storm Shield Defense 10.
== Art + Animation ==
*Increased the frost look of Husks which have been damaged by an ice weapon, to better differentiate them from Husks which are Ice Elemental based.
Bug Fixes
*Lowered the brightness of the glowing elements on Neon Glow weapons.
*Fixed an issue that kept crosshairs of Neon Glow and VinderTech Sniper Rifles from rendering at low resolution settings.
*Fixed an issue where water splashes caused by a Rocket Launcher faced the incorrect direction.
== Audio ==
Bug Fixes
*Fixed an issue where the 'Allow Background Audio' setting wouldn’t save.
Category:Patch Notes
pt-br:V4.1