Super Mario Bros.: The Lost Worlds

Super Mario Bros.: The Lost Worlds is a retro-inspired take on the Super Mario Bros. franchise similar in tone to the original Super Mario Bros. and Super Mario Bros.: The Lost Levels/Super Mario Bros. 2. It uses the engine from Super Mario Maker Phi. It was developed for The V² by Toroko. It was released as a digital only title and lacks a true boxart because of that.
The game's concept revolves around a "missing adventure" that Princess Fusee uncovers, with some of the missing chunks replaced with stuff that Fusee thinks would have made a good retroactive fit. The game's prologue, World 1, centers around Mario and Luigi getting back to the Mushroom Kingdom. The game also features Peach as a playable character, multiple level paths for some of the worlds, new kinds of level layouts, new enemies and a new power-up.
==Plot==
The plot was only described in the digital manual for the game. 
Princess Fusee was doing some house cleaning in the Time Citadel when she encountered a entire missing chunk of Mario's history, adventures that were lost to every one in the Mushroom Kingdom. Fusee decided to restore this chunk of history but had to recreate parts herself using cloned portions of Mario's past. Not knowing anything about these portions, Fusee had to get a little creative...
Mario returned to Brooklyn after the events of Super Mario Bros. with Luigi, but yet yearned to be back in the Mushroom Kingdom, where he felt he had truly belonged. Although Peach had not been kidnapped, Bowser's forces were attempting to seize power throughout the entire Mushroom Kingdom, looking for the Red Artifacts. Mario, along with Luigi and Peach headed out to stop Bowser.
==Gameplay==
Super Mario Bros.: The Lost Worlds is split into eight brand new worlds, each which have four levels. Mario, Luigi, and Peach have to get to the end of each stage by either going down a flagpole, defeating a boss, or collecting a Horostar or Red Artifact. 
The game has three modes upon starting it up: Mario Game, Luigi Game, or Peach Game. These modes are explained in more detail in the character section. There is no two player mode, continuing it's absence from Super Mario Bros.: The Lost Levels.
The game is a more open-ended experience, with some levels having multiple ways to end them. Additionally, the game allowed players to go back to levels they already completed through the use of reverse Warp Zones, which have a actual purpose other than to punish the player for exploring. The game has multiple secret paths that contain extra levels and unlockables. The game of course, has Warp Pipes that allow the player to skip multiple worlds if they please, but the player will have to play through the game in a multitude of ways in order to see everything this game has to offer.
==Characters==
There are three playable characters in Super Mario Bros.: The Lost Worlds; Mario, Luigi, and Peach. Both Mario and Luigi start the game the same way, although Peach has actually somewhat different levels when she begins the game. From World 2 onwards, they have the same exact levels.
Image + Name	Info
Mario 	Mario is the standard character, with normal jumps and normal stopping time. He isn't really a master of anything, so to speak, but he has no negative qualities either.
Luigi 	Luigi jumps higher than his brother Mario but is slippery and hard to control. He acts about the same as he did in Super Mario Bros.: The Lost Levels.
Peach 	Peach starts off much slower than either of the Mario Bros but has floaty jumps, allowing for more air time and farther overall reach than both Mario and Luigi.
==Power-Ups and Collectibles==
Image + Name	Info
Mushroom 	Turns the player into a big form, allowing them to sustain a hit. They also become unable to fit into small spaces but can crouch.
Fire Flower	Turns the player into their Fire form, allowing them to throw fireball projectiles that bounce two times before disappearing.
Poison Flower	Turns the player into their Poison form, allowing them to release toxic spores that go up in a upwards diagonal before floating down. Any enemy that gets hit will be killed; this is especially useful in the more vertical stages.
1-Up Mushroom	Gives the player an extra life if they find one.
Starman 	The player becomes immune to damage and all enemies are destroyed on impact.
Coin 	A very common item, with each Coin giving adding to the coin total that carries on from level to level. When the player collects 100 coins, they receive a extra life.
Red Artifacts	The player collects these along their journey, finding them in secret rooms. They act as a exit as well. They unlock the secret 8-4.
Horostar 	Horostars only appear in the Letter Worlds, and can be collected by the player. Each level in the Letter World has multiple Horostars. Horostars are logged to the system and are always part of the HUD after they have been collected; unless the player completely resets the game they will be part of every playthrough.
==Worlds==
===World 1: Brooklyn Bypass===
Unique to a Mario Game, the first world of this game actually takes place within the sewers and a construction site. Peach starts the game actually somewhat in reverse, with her entering the construction site pipe and heading through the sewers. Mario and Luigi face off with Donkey Kong at the end of this world, while Peach has to rescue Mario and Luigi from the grasp of Donkey Kong Jr.
Course 	Information 	Level Exits(s)
World 1-1 (Mario and Luigi)	Resembles the area seen in Mario Bros. Shellcreepers appear around as the enemy and can either be stomped on to take their shells or be bounced off using the ground below them. 	Flagpole over a warp pipe.
World 1-2 (Mario and Luigi)	Resembles a crazier version of the Mario Bros. area, with multiple pitfalls. Sidesteppers and Shellcreepers appear as enemies. Sidesteppers can only be defeated with either a Shellcreeper shell or bouncing the ground below them. 	Flagpole over a warp pipe.
World 1-3 (Mario and Luigi)	Resembles the first level of Donkey Kong, with multiple ladders Mario and Luigi can climb up to get to the top. Sidesteppers and Shellcreepers appear as the enemies here. 	Flagpole on top of stage.
World 1-4 (Mario and Luigi)	Donkey Kong's boss stage, with a harder version of 1-3 with more pitfalls and enemies. The player must get to the top to hit Donkey Kong with a golden Shellcreeper Shell that lays in reserve. Sidesteppers and Shellcreepers appear as the enemies here.	Defeating Donkey Kong.
World 1-1 (Peach) 	Resembles Mario and Luigi's 1-4 but with no Donkey Kong and only Shellcreepers. The stage must be done from top to bottom as opposed to the original bottom to top. 	Flagpole over a warp pipe.
World 1-2 (Peach) 	Resembles Mario and Luigi's 1-3 but done in reverse from top to bottom. 	Flagpole over a warp pipe.
World 1-3 (Mario and Luigi)	Resembles Mario and Luigi's 1-2, with it needing to be done in reverse. 	Flagpole on top of stage.
World 1-4 (Peach) 	Peach has to traverse a stage using pipes and avoiding Shellcreepers and Sidesteppers. She needs to climb up to Mario and Luigi's cage, where Donkey Kong Jr. has them hostage. On top of the stage, she can stomp on Donkey Kong Jr. to defeat him. 	Defeating Donkey Kong Jr.
===World 2: Gangly Grasslands===
World 2 looks very similar to the first world seen in Super Mario Bros., but levels are more vertically inclined as opposed to horizontal. The boss of this world is Petey Piranha. 
Course 	Information 	Level Exits(s)
World 2-1	Resembles the starting area of World 1-1 with a Koopa instead of a Goomba. After the first screen, the stage begins to go up vertically and players must use springs to get up to the heights. The stage has Koopas, Piranha Plants, and Goombas as enemies. 	Flagpole near castle.
World 2-2	This stage introduces Cloud Blocks, which vanish as soon as players begin to move on them. This stage is again, rather vertically inclined and players have to use springs and platforms made of Cloud Blocks to make their way up. The stage has Koopas, Piranha Plants, and Goombas as enemies.	Flagpole near castle.
World 2-3	This stage consists of green pipes and cloud blocks almost exclusively. Piranha Plants appear as enemies. 	Flagpole near castle.
 Secret Exit: Collecting the Red Bugle.
World 2-4	Stage begins with a long trail of Cloud Blocks leading into a boss room with Petey Piranha, who has to be defeated by avoiding his ground pounds and ground pounding his head when he gets stuck in the ground momentarily. 	Defeating Petey Piranha.
===World 3: Mermaid Moor===
World 3 mixes land segments with underwater segments, and one level has a underwater exit and a land exit. Which exit you took decides which route you take in this world, although it eventually loops back at World 3-4 with a fight against Mad the Mermaid.
Course 	Information 	Level Exits(s)
World 3-1 	This stage uses green underwater blocks from the first Super Mario Bros. and has a underwater section and land section. Players can hop over the water and reach towards the end on the faster and easier route, or make their way down to the depths inside. Koopas, Bloopers, and Cheep Cheeps appear here as enemies. 	Flagpole near castle
or
Pipe underwater.
World 3-2 (Land Route) 	This stage introduces Bullet Bills and Torpedo Teds. The player must go through a water maze placed in the middle of the stage goes up and down in a vertical pattern while avoiding Torpedo Teds. Once they get out, they need to keep up on their toes to avoid Bullet Bills. 	Flagpole near castle.
World 3-2 (Underwater Route)	This stage is a underground version of the typical Underwater level, with spikes located on the top of some of the ceilings. 	Pipe underwater.
World 3-3 (Land Route) 	This stage introduces a entirely new enemy type known as Hopfish. These rise up from shallow water pits and will hurt the player if they touch them. They can be taken out with a fire flower. Additionally, a bunch of Koopas appear on this stage. 	Flagpole near castle.
World 3-3 (Underwater Route)	Torpedo Teds show up in what becomes a more narrower and narrower swimming stage when they launch away. After the Torpedo Ted section, there are a couple of Bloopers swimming away and a secret pathway to the first warp zone in the game can be swam up to just above the normal exit. 	Pipe underwater
or
Warp Zone to World 4, World 5, or World 6.
World 4-4 	The stage begins with a long corridor that has upside down water above it, with Hopfish snapping from above the ceiling. Once you reach the end of the corridor, the boss fight with Mad the Mermaid begins. She will try entrap the player in bubbles so she can get a clean strike with them. The player must toss Koopa shells at her scepter three times to defeat her.	Defeating Mad the Mermaid.
===World 4: Poison Pit===
World 4 introduces a new power up known as the Poison Flower, which Mario, Luigi and Peach can use. It also introduces poisonous water that players cannot touch and a slew of new variants on old foes. The boss is Birdo.
Course 	Information 	Level Exits(s)
World 4-1	This stage has purple variants on the underwater blocks and purple poisonous water. In the center of the stage is a block that contains the Poison Flower, which is a new power-up for Mario and the other characters. The enemies here are Bullet Goombas and Tox Boms, with their individual launchers. 	Flagpole near castle
World 4-2	This stage consists of Cloud Blocks and Purple Pipes, which are filled with Spore Launching Piranha Plants. The player must speed through this level and avoid the spores from above. 	Flagpole near castle.
World 4-3	This stage takes place underwater, where Bullet Goombas and Torpedo Teds are deployed. A new type of Blooper, known as a Dire Blooper also is introduced, with it being faster than a normal Blooper. If the player heads in the opposite direction of the start and gets past the barrage of Torpedo Teds the next screen over, they are rewarded with the Red Harp.	Pipe underwater
 Secret Exit: Collecting the Red Harp.
World 4-4	This stage pits the player against Birdo on a log raft going down a river of poisonous water. Players need to jump on her eggs and redirect them towards Birdo three times to defeat her. After defeating Birdo, players move onto the next world. 	Defeat Birdo.
===World 5: Low Landing===
World 5 is closer to a standard athletic levels, although the levels descend downwards. New enemies introduced are Pink Shell Koopas and Hammer Bros. The boss is Midbus.
Course 	Information 	Level Exits(s)
World 5-1	This stage is a Athletic styled stage that heads downwards, with a couple of Hammer Bros and Pink Shell Koopas dotted around the map. 	Flagpole near castle
World 5-2	This stage takes place underground, with a straight drop into floating screens of water that the player must drop through. Dire Bloopers and Cheep Cheeps appear in this stage. There is a secret enterance to a warp zone to the left of the stage guarded by Bullet Goombas. 	Flagpole near castle
or
Warp Zone to World 5, World 6, or World 7.
World 5-3	This stage is a mostly downwards path that goes down at a diagonal, with several moving platforms and springs that only sends the player up in the level. Hammer Bros dot the level in mass numbers along with Tox Boms and Hopfish. 	Flagpole near castle
World 5-4	This stage pits the player in a pink and yellow colored castle with Pink Shelled Koopas and Bullet Goombas. Once the player gets through the maze of doors, they can take on Midbus. Midbus attacks using a giant wrecking ball that bounces around and a bouncy body slam that bounces three times before Midbus resumes idle. The player must either defeat him with a multitude of fireballs or just running underneath him while he's in the air.	Defeat Midbus.
===World 6: Baking Bridge===
World 6 introduces lava as a stage course element. Almost all stages take place at night over a series of bridges over a boiling pit of lava. Boos, Bookends, Sledge Bros, Lava Bubbles, Thwomps, and Stretch appear here as enemies. Massiboo appears as the boss.
Course 	Information 	Level Exits(s)
World 6-1	This stage is a long bridge with Boos, Thwomps, and Lava Bubbles as the main enemies. A Sledge Bro and a Hammer Bro guard the screen just before the flagpole. 	Flagpole near castle
World 6-2	This stage features lava on top of the ceiling and on the floor, with Boos and Stretchs appearing around the scattered platforms. Occasionally a Bookend will float out from the background to attack the player. A secret reverse Warp Zone can be found to take the player back to Worlds 3, 4, and 5, although they can warp back to the level. 	Flagpole near castle
or
Reverse Warp Zone to World 3, World 4, or World 5.
World 6-3	This stage is a descent down two opposing walls of lava and water, with the water coming from the right and the lava on the left. As the player heads down the platforms, the walls will begin to move towards the player. A secret pipe can be found behind the water wall in the middle of the level, leading to the Red Crown. Thwomps and Hopfish appear prominently	Pipe underwater
 Secret Exit: Collecting the Red Crown.
World 6-4	This stage pits Mario into a ghostly castle filled with Boos, Stretchs, Bookends, and Spore Launching Piranha Plants. The level boss is Massiboo, who has to be defeated by hitting the smaller face on it's back. When the player jumps or attacks it three times, Massiboo is defeated. 	Defeat Massiboo.
===World 7: Sour Skies===
World 7 features prominent lime and lemon colored skies, with mostly vertically oriented levels. Buzzy Beetles and Latikus (and by extension, Spinies) begin to show up as enemies in the levels. Captain Syrup appears as the boss.
Course 	Information 	Level Exits(s)
World 7-1	This stage features a lime green sky with Latikus and Buzzy Beetles on cloudy ground. Most of the path up is made up of Cloud Blocks. The first half of this level is horizontally inclined and the last half of this level is vertically inclined. 	Flagpole near castle
World 7-2	This stage once again has a lime green sky. There are a total of three Latikus in total in this stage and only those three. Each is segmented apart, meaning the player will start with one Latiku on screen and eventually have three on screen. Wind will push back the player in some parts of the level. A secret warp pipe can be found near the left of the screen midway through that will lead the player to a reverse Warp Zone, with a warp pipe out.	Flagpole near castle
or
Reverse Warp Zone to World 4, World 5, or World 6.
World 7-3	This stage features a yellow sky with stars instead of clouds. Buzzy Beetles dot the entire map, with various small platforms with tricky jumps. Bullet Goombas begin to appear towards the end of the level. 	Flagpole near castle
World 7-4	This stage puts the player into a shambled castle filled with Tox-Bombs, with a yellow sky in the background. Captain Syrup appears behind the player in a air ship, blasting Bullet Bills and Bullet Goombas. She also occasionally shoots a pink shell at the player, which the player must stop and redirect back to her. When her ship takes three hits, she retreats, ending the level. 	Defeat Captain Syrup.
===World 8: Bowser's Bastille===
World 8 is Bowser's Bastille, and easily the greatest challenge for the player. The levels include multiple boss-level threats with Blue and Red Bowsers, some levels even ending with Fake Bowser boss battles. The only new enemy is the Fire Bar.
Course 	Information 	Level Exits(s)
World 8-1 	A castle themed stage not unlike what we've seen in the Mario franchise before, except the lava is on the ceiling and bottom of the screen. Lava Bubbles and Fire Bars are spread across the entire level with Sledge Bros and Pink Shell Koopas acting as the primary enemies. There is a fight with a Fake Bowser at the end, which reveals itself to be a Hopfish. 	Defeat Fake Bowser
World 8-2 	This stage features multiple Spore Launching Piranha Plants in a green themed castle. Instead of lava, there is water filled with Dire Bloopers and Hopfish. A Blue Bowser guards a pipe into a underwater section, where Dire Bloopers act as the obstacle along with Bullet Goombas. The player needs to defeat another Fake Bowser, which reveals itself to be a Tox Bom. 	Defeat Fake Bowser
World 8-3 	This stage takes place in a vertically inclined castle, where the player needs to use the top of Thwomps as platforms up to higher vertical heights. Tox Boms and Bullet Goombas are launched in the second half of the stage, which features back blowing wind. At the end of the stage, you face off a Fake Bowser outside a flagpole. When defeated, this Fake Bowser reveals itself to be a Pink Shell Koopa. A secret pipe just above a pool of lava takes the player to the Red Mask. 	Flagpole near Japanese Castle.
 Secret Exit: Collecting the Red Mask.
World 8-4 (Normal) 	This stage is a castle with a door maze, leading into several rooms where enemies need to be defeated. There are six rooms, five of which have a different enemy type inside (Goomba, Koopa, Cheep Cheep, Hammer Bro, and Sledge Bro). The last door leads to a fight with a Red Bowser, then past that a Blue Bowser, and then finally a real Bowser who has locked off the axe with a pile of blocks. The player must either wait for him to jump down three times to gain access to the axe or take him out with fireballs. At the end, a Toad will greet the player and note how many Red Artifacts they have collected, stating that another adventure awaits when they obtain all four. 	Defeat Bowser.
World 8-4 (Secret Route)	When the player has collected all the Red Artifacts, a different 8-4 pops up instead. This 8-4 is a fairly normal castle level, except with a bunch of cherry blossom trees in the foreground and the background. The route is filled with Fire Bars and Lava Bubbles from the floor and ceiling, making jumps super tricky at times. The player will then run through a Red Bowser, then a Blue Bowser, before taking on Bowser. The fight is identical to the Normal 8-4, but when Bowser is defeated there is no lava for him to fall into, but rather a pit with a cherry blossom tree in it. A cutscene shows him falling to his death, and then the player talking with a Toad before Bowser reappears as Blossom Bowser. Blossom Bowser attacks with Blossom Balls that the player needs to jump onto to redirect, and after three redirection hits Blossom Bowser goes into another stage where he can guard off attacks and attack with Cherry Blossom trees. The player must hit him with a Pink Koopa Shell three times when he reveals his weak spot, and then the game will finally end... or will it?	Defeat Blossom Bowser.
===World A===
When the player defeats Blossom Bowser, they open up the secret letter worlds. World A, World B, World C, and World D include new levels but no new mechanics or enemies. What is unique about these levels is that they contain Horostars instead of a traditional flagpole. Horostars appear in the player's HUD next to coins now. The player can also skip to World A when they begin a new game right from the start, as the player will now spawn on top of a black pipe with the letter A on it.
When the player begins World A, Fusee gives a briefing to the player about needing to find the Horostars to reconnect the adventure to the timeline. The player then must collect all the Horostars.
Course 	Information 	Level Exits(s)
World A-1	A recreation of World 1-1 but with a lime sky and Bloopers and Buzzy Beetles replacing Goombas and Koopas. Additionally, a backwards underground themed 1-1 in reverse is on the side of every pipe in this level. At the end of this reverse 1-1 is Blue Bowser. 	Get to the Horostar near the castle at the end of the level.
 Defeat Blue Bowser.
 Defeat fifteen enemies.
World A-2	This stage features two walls, one of lava and one of poison purple water. The left part of the stage features Tox-Boms and Spore Launching Piranha Plants while the other side of the level features Fire Bars and Lava Bubbles popping out horizontally. The stage features primarily cloud blocks and is entirely vertical. 	Get to the Horostar near the castle at the end of the level.
 Find the purple pipe and collect all the coins in the bonus room.
 Defeat fifteen enemies.
World A-3	This stage has yellow ground blocks and features Goombas and Koopas. The level platforms raise significantly up and down, although the level is largely horizontal. The player then enters a blue pipe, which puts them in a underwater section filled with Dire Bloopers and Cheep Cheeps. The player heads down in this section of the level, making their way to a yellow pipe to get back to the level, landing them near the Horostar to collect.	Get to the Horostar near the castle at the end of the level.
 Defeat the ten cheep cheep enemies.
 Located near what seems to be bottomless pit, although if the player watches the Goomba that falls down, they'll notice they're spring boarded high back into the air and onto the nearby platform.
World A-4	This stage uses purple castle tiles and has a lava maze inside of a water section, where the player needs to carefully navigate their way through. In the center of the maze is a Horostar, although there is a exit that leads to a boss fight with Red Bowser. The stage oddly enough features mostly Shellcreepers and Sidesteppers. 	Defeat Red Bowser.
 Defeat five Sidesteppers.
 Located in the center of the lava water maze.
===World B===
World B is similar to World A in that it mostly contains random assorted levels with no real theming.
Course 	Information 	Level Exits(s)
World B-1	A recreation of -1 World, the infamous glitch level from Super Mario Bros, down to the enemies and layout. When the player enters through the pipe at the end of the level, it seems to warp them through the same level, although the tiles become more and more discolored and Bloopers become Dire Bloopers. When the player enters through the pipe again, they face off a Fake Bowser.	Defeat Fake Bowser.
 Head back into the pipe after entering the second part of the level for a secret room
 Defeat three Dire Bloopers and six Bloopers.
World B-2	Features a reprise of Captain Syrup's fight, with her chasing the player through the entire level, which features yellow mushroom platforms over purple poison water. When the player approaches the end of the level, the boss fight can properly be completed. The stage features several Bullet Goomba Blasters as well as Spore Launching Piranha Plants. 	Defeat Captain Syrup.
 Defeat three enemies with the poison spores of the Poison Plant.
 Collect 100 coins; instead of being rewarded a 1-Up you're rewarded with a Horostar.
World B-3	This stage is shaped like a Mushroom, with a pipe at the very bottom. The player must strategically use Koopa Shells that come out of a pink pipe to break open a path to the pipe at the bottom, which warps the player to the Horostar. 	Get to the Horostar at the end of the level.
 Break apart what would be the mushroom's left eye to collect the second Horostar.
 Beat this stage within 100 seconds.
World B-4	This stage features a recreation of World 1-4 from Super Mario Bros. with pink castle tiles and the Fire Bars replaced with Hammer Bros. Birdo appears as the boss and the player can use the axe on her instead of the usual strategy. 	Defeat Birdo.
 Go down a red pipe to find a bonus room containing a Horostar.
 Collect 50 coins and be rewarded with a Horostar.
===World C===
World C is similar to World A and World B in that it mostly contains random assorted levels with no real theming.
Course 	Information 	Level Exits(s)
World C-1	A rather flat level with rainbow level tiles with every type of enemy packed into a line. The player can collect a star from the block at the start. Towards the end of the level, the player must use a super spring to get to the other side where the Horostar is.	Collect the Horostar at the end.
 Defeat all the enemies with the Star.
 Complete this level in 30 seconds.
World C-2	Features a reprise of Petey Piranha's fight at the start in a white castle themed level, before the player must back track through a white standard castle with Lava Bubbles and Hopfish to get to the castle at the end. 	Collect the Horostar at the end.
 Go back into the Petey boss room after leaving it after 20 seconds have passed to collect the Horostar in the center of the room.
 Collect 100 coins; instead of being rewarded a 1-Up you're rewarded with a Horostar.
World C-3	This stage is shaped in Mario's name, featuring Koopas and Goombas as the primary enemy. A star appears in the center of the stage and a Horostar is located at the end. 	Get to the Horostar at the end of the level.
 Use a Koopa Shell to break open a path in the "R" of the level.
 Beat this stage within 100 seconds.
World C-4	This stage plants the player straight in the middle of a castle themed level with blue and red castle tiles. They can head left on the red tiles for a lava filled path that leads to Red Bowser or to the right for a water filled path that leads to Blue Bowser. 	Defeat Blue Bowser.
 Defeat Red Bowser.
 Stay in the middle of the level, never moving the screen until time runs out. 20 seconds in, the room will lock up and spawn Koopas and Goombas for the player to defeat until ten seconds are left. Instead of time running out, a Horostar will appear.
===World D===
World D contains the final levels of the game. Like Worlds A, B, and C, there is no real theme to any of these levels.
Course 	Information 	Level Exits(s)
World D-1	A level that is a hollow circle, with a warp pipe located on the top, left, and right of the stage. The warp pipe on the top of the stage features a vertical path with Buzzy Beetles and Lakitus. The warp pipe on the right of the stage features Goombas and Bullet Goombas as prominent enemies. The warp pipe on the left side of the stage features Hammer Bros and Sledge Bros as prominent enemies. 	Collect the Horostar in the top pipe.
 Collect the Horostar in the right pipe.
 Collect the Horostar in the left pipe.
World D-2	This stage is shaped in Luigi's name, featuring Hammer Bros and Piranha Plants as the primary enemies. A star is located on the first "i" and a Horostar is located at the end. 	Collect the Horostar at the end.
 Go back into the Petey boss room after leaving it after 20 seconds have passed to collect the Horostar in the center of the room.
 Collect 100 coins; instead of being rewarded a 1-Up you're rewarded with a Horostar.
World D-3	This stage is shaped in Peach's name, featuring Pink Shell Koopas and Bullet Goombas as the primary enemy. A star appears on the "a" of the stage and a Horostar is located at the end. 	Get to the Horostar at the end of the level.
 Use a Koopa Shell to break open a path in the "R" of the level.
 Beat this stage within 100 seconds.
World D-4	This stage puts the player in a room with three doors. In each door is a small corridor that leads into a boss room. Behind the first door, Massiboo is fought. Behind the second door, Midbus is fought. Behind the third door, a Fake Blue and Red Bowser are fought before the player tackles a Fake Blossom Bowser. 	Defeat Massiboo.
 Defeat Red Bowser.
 Defeat Fake Blossom Bowser.
World D-5	World D-5 only appears after the player has collected every other Horostar up to this point. This stage pits the player in a room with a door. Behind the door is a corridor where Captain Syrup chases the player in air ship. Mad then proceeds to attack the player and teleports not too far behind. Donkey Kong then proceeds to throw barrels in front of the player. Suddenly a huge gust of wind removes them and the player faces off with Blossom Bowser and a Fake Blossom Bowser. The player must defeat both.	Defeat the two Blossom Bowsers.
Once D-5 is completed, Fusee informs the player the timeline is now restored and that the game is complete. A golden statue of Peach, Mario, and Luigi are created. Captain Syrup can be seen in the background, although not acting... yet.
==Enemies==
Image + Name	Info
Shellcreeper	Shellcreepers are slower than Koopas and walk off edges. Their shell can be used to take out Sidesteppers. They appear only in World 1.
Sidestepper	Sidesteppers cannot be hurt unless the player uses a Shellcreeper shell or bounces the ground below them. They appear only in World 1.
Goomba 	Standard enemies that begin appearing in World 2-1. They harm Mario if he is touching them, but he can stomp on them or take them out with a variety of melee projectiles.
Koopa 	These enemies can be taken out just as easily as a Goomba, but if they're stomped they go back into their shells, which can be kicked to propel into enemies to take them out. They begin appearing in World 2-1.
Piranha Plant	Usually found in pipes, these pop in and out from time to time. Don't jump on the pipes if they're out or you'll get hurt. You can take them out with a fireball or other projectiles. They begin appearing in World 2-1.
Fire Piranha Plant	Fire Piranha Plants are the deadlier brother of the normal Piranha Plant, which shoots fireballs at Mario when it comes out. It's still weak to projectiles, so you can dispose of them with those. They begin appearing in World 2-1.
Cheep Cheep	Cheep Cheeps generally follow the player underwater. They also jump out from the bottom of the screen in land levels. The player can take them out with a fireball or a stomp. They begin appearing in World 3.
Blooper 	They follow the player continuously, although they cannot touch the ground. As a result, they move in a regular zig-zag pattern. If they touch the player, the player will be damaged. They can be taken out with projectiles. They begin appearing in World 3.
Hopfish 	They appear jumping out of water pits, biting the player if they touch them. They can be taken out with a projectile. They begin appearing in World 3.
Bullet Bill	This cannon will fire giant bullets that will hurt the player if they hit them, but the player can stomp on these. They are immune to projectiles for the most part, however. They begin appearing in World 3.
Torpedo Ted	This cannon box will release giant, thin bullets that will hurt the player if they hit them. Generally they are invicible to all kinds of damage, only being able to be killed through a star. They follow a strict straight line and go at a rather fast pace. They begin appearing in World 3.
Bullet Goomba	This cannon will release fireball and spore proof Goombas that will hurt the player if they hit them. They can only be killed through stomps. They can crawl along the bottom of underwater stages. They begin appearing in World 4.
Tox Bom 	This cannon launches explosive Bo-ombs that explode into a release of spores that go to the right of the screen. The player can stop them from exploding by stomping on them, in which they will become briefly inactive. They begin appearing in World 4.
Spore Launching Piranha Plants	These Piranha Plants launch spores from their mouths similar to the player's own Poison Flower abilities. They can be taken out with a fireball or a player's spore projectile. They begin appearing in World 4.
Dire Bloopers	These Bloopers are faster than normal Bloopers and if they touch the player they release ink, obscuring their vision momentarily. They begin appearing in World 4.
Hammer Bro 	An annoying enemy that throws hammers in a arc and can jump up from platform to platform. They can be taken out with the same methods as a Koopa and a Goomba, but it's far harder due to their projectiles. They begin appearing in World 5.
Pink Shell Koopas	Pink Shell Koopas are slower than normal Koopas but stay on the platform they are, just like how Red Shell Koopas acted. Oddly enough, when the player uses a Pink Shell, they launch twice as fast as a normal Koopa shell. They begin appearing in World 5.
Boo 	Boos are ghosts that cannot be harmed by the player unless they have a star. They act differently based off whether the player has defeated Massiboo. Boos only freeze momentarily when looked at before resuming their chase after the player. After defeating Massiboo, Boos freeze in place until the player looks away from them. They begin appearing in World 6.
Stretch 	Stretches are ghost embedded into the platforms, popping out perodically to attack the player. They cannot move from the platform. They begin appearing in World 6.
Sledge Bro 	Sledge Bros are a bigger and more dangerous version of the Hammer Bro. They toss bigger hammers and make the ground shake and temporarily freezing the player in place every time they jump. They begin appearing in World 6.
Thwomp 	Thwomps appear above the ground, only falling down when the player gets near them. They then ascend back up to where they were. The player can actually stand on top of them. They begin appearing in World 6.
Lava Bubble	Lava Bubbles pop up and down from lava, harming the player if they hit them. They can only be destroyed through a star. They begin appearing in World 6.
Bookends 	Bookends come out from the background and fly towards the player, although a single stomp can defeat them. They begin appearing in World 6.
Lakitu 	They fly in the sky, dropping Spinies. They're very tough as getting an optimal attack spot is difficult, but they can be taken out by being stomped or attacked with some kind of projectile, which gets rid of them temporarily. They begin to appear in World 7.
Spiny 	They only come from Latikus. They basically act like a Koopa Troopa with spikes and can't be stomped on, requiring a projectile or the block they're standing on to be hit from below to be defeated. They begin to appear in World 7.
Buzzy Beetle	Like a Koopa Troopa, they will hide in their shell when jumped on, and can be kicked around the level. However, the player cannot defeat them with fireballs or other projectiles. They begin to appear in World 7.
Fire Bar 	Fire Bars are technically more of a obstacle, but they count. Fire Bars spin a bar of fire around, harming the player if touched. Nothing can destroy a Fire Bar, and they must be carefully navigated through. They begin to appear in World 8.
==Bosses==
Image + Name	Info
Donkey Kong	Donkey Kong appears as the boss for Mario and Luigi's version of World 1, throwing barrels at them in 1-4. Mario and Luigi must get to the top where they can launch a Golden Shellcreeper shell at him and defeat him.
Donkey Kong Jr.	Donkey Kong Jr. appears as the boss for Peach's version of World 1, having captured the two plumbers. Peach must stomp on his head once to defeat him, and to do so must reach him.
Petey Piranha	Petey Piranha acts as the boss of World 2. He ground stomps the ground and then gets stuck in it, allowing for players to stomp on his head. He must be stomped three times to be defeated.
Mad the Mermaid	Mad the Mermaid acts as the boss of World 3. She will try to ensnare the player in bubbles which she will then strike the player with. She summons a scepter when using her bubble attack and teleports across the screen. The player must launch a Koopa shell at her scepter three times to defeat her.
Birdo 	Brido acts as the boss of World 4. She uses eggs as projectiles and the player must hop on them to redirect them towards her. She is defeated when three eggs hit her.
Midbus 	Midbus acts as the boss of World 5. Midbus acts very similarly to Bowser in that you encounter him over a bridge with a axe, but he attacks very differently by throwing around a wrecking ball that bounces around the stage and does a bouncy belly slam that hits the ground three times before he resumes his idle pose. He can be taken out with fireballs or getting under him to take the axe.
Massiboo 	Massiboo acts as the boss of World 6. Massiboo flies from side to side of their arena and the player must avoid getting hit by them while attacking the second face on Massiboo's back. When the player jumps on it three times, Massiboo is defeated.
Captain Syrup	Captain Syrup acts as the boss of World 7. Captain Syrup flies in a air ship after the player. They will fire Bullet Bills and Bullet Goombas at Mario, with an occasional Pink Koopa Shell that has to be fired back at the air ship. When Mario hits the air ship three times, Captain Syrup retreats.
Fake Bowser	Fake Bowsers appear in World 8 as fake versions of Bowser, with off coloring to match. They transform into different enemies when they are defeated. Mario simply needs to avoid their fire and hammer attacks and get to the axe to defeat them.
Blue Bowser	Blue Bowser appears in World 8 as a sub boss for two levels. He must be either killed through fire balls/spores or ran under. He isn't a true boss, merely a stopgate for the player.
Red Bowser 	Red Bowser appears in World 8 as a sub boss for one level. He acts exactly the same as Blue Bowser but only fires off fire projectiles.
Bowser 	The normal Bowser appears as the final boss of the game in 8-4 on the normal route and the secret route. He acts identically to the other Bowser variants but has a stopgate in front of the axe that slowly disappears every time he jumps and lands on the ground. He can be defeated with fireballs. In the secret route, he falls and becomes...
Blossom Bowser	Blossom Bowser! Blossom Bowser initally only attacks with Blossom Balls, which the player can reflect to him by jump on. When they do this three times, Blossom Bowser instead covers himself with cherry blossom trees, using them to attack the player while momentarily leaving himself open to attack while he does. The player can use Pink Koopa Shells to attack him, and eventually defeat him this way.
==Gallery==
SuperMarioBrosTheLostWorldsLogoBig.png|Logo
LostWorldsBoxart.png|"Box Art"
==Trivia==
*Super Mario Bros.: The Lost Worlds was created to fill in the gap as to why Mario only appears in the Mushroom Kingdom and to merge the timeline and answer questions. It was also created to answer the question of what a better sequel to Super Mario Bros.: The Lost Levels would be.
**It also reveals why Boos seem to be so afraid/shy of Mario: he killed their leader, the Massiboo.
*The bosses come from all facets of the Mario franchise and it's spin offs:
**Donkey Kong and Donkey Kong Jr. are from the original Donkey Kong games, which Mario starred in as well.
**Mad the Mermaid is from Wario's Woods, particularly the NES version.
**Midbus is from Mario and Luigi: Bowser's Inside Story.
**Massiboo is a original creation for the game but has a particular inspiration from Bigger Boo from Super Mario World 2: Yoshi's Island.
**Captain Syrup is from the Wario Land series.
Category:2D Games
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Category:Super Mario Bros.: The Lost Worlds
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