Sephiroth (Dissidia PSP)

Sephiroth is a warrior of Chaos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. He is a legendary SOLDIER operative who wields an impossibly long blade with great ease. One day, he discovered the secrets of his past and went insane. In battle, he combines long reach with swift swordplay that crushes opponents in the blink of an eye. Standing apart from the other antagonists, Sephiroth has little interest in either destroying the world or ruling it, working towards a separate goal. His immediate desire is to face his archrival, Cloud, whose emotions he manipulates to force him into battle, sometimes for no reason other than to fight him.
== Profile ==
=== Appearance ===
In the original Dissidia Final Fantasy and Dissidia 012 Final Fantasy, Sephiroth's default appearance is based on his appearance in the Compilation of Final Fantasy VII with some changes taken from Yoshitaka Amano's concept art. . His belt is ornate and decorated with beads, he wears a bracelet with similar beads on his right wrist, and his pauldrons have a different design. His coat has and lavender sashes, both a reference to Amano's design and to his his wings as Safer∙Sephiroth‎. 
Sephiroth's first alternate outfit, "Executioner", is based on his appearance in the final scripted battle in Final Fantasy VII, leaving him shirtless with black pants being colored lighter than the original. 
Sephiroth's second alternate outfit, "Custom Coat", is based on his Tetsuya Nomura concept artwork for Final Fantasy VII. He wears a less elaborate coat with no sashes or beads, a different belt with the original SOLDIER logo, differently styled bangs and different pauldrons. In his official quest where he takes his own life in the 12th cycle, this outfit is used by the AI opponent to represent Sephiroth fighting himself.
Like Cloud and Squall, Sephiroth's DLC outfit, "Kingdom Hearts Gear", is his design from the first Kingdom Hearts. Sephiroth's coat flares out behind him and has a tattered appearance. The linings of his coat are red, and he has red wing-like protrusions from his wrists. His hair and pauldrons are styled in the same manner as his Final Fantasy VII alt outfit, and he has a higher collar. Sephiroth's wing, which is always present in Kingdom Hearts, is only present in his EX Mode, and is dark blue and black to match its appearance in Kingdom Hearts. This outfit is available for download on the PlayStation Store.
His manikin version, Imaginary Champion, is light blue.
DissidiaSephirothRenderCropped.PNG|Default outfit.
Sephirot alt Full.png|First alt outfit.
Sephiroth Dissidia 012 alt.png|Second alt outfit.
Dissidia012-SephirothKH.png|Third alt outfit.
Manikin-Sephiroth.png|Sephiroth's manikin, Imaginary Champion.
====Equipment====
Sephiroth's weapon is the Masamune, his signature weapon in most of his appearances. It is a long odachi blade longer than sephiroth is tall.
Dissidia-Masamune.png|Sephiroth's Masamune.
Manikin-Sephiroth Masamune.png|Crystal Masamune used by Sephiroth's manikins.
=== Personality ===
Much like his appearance in the Compilation of Final Fantasy VII, Sephiroth is calm and detached. He is disinterested in the battle between Cosmos and Chaos, preferring to only fight to test the other warriors (with the exception of Cloud), and work toward his own goals. Sephiroth is insightful, aware of Golbez's true intentions, and knowing of his own nature as a tool in the cycles of war.
In Dissidia Final Fantasy Cecil Harvey notes sorrow in Sephiroth's eyes. Whenever he is defeated, Sephiroth seems to accept defeat, as he always calmly remarks, "I'll fall into the shadows,". When he is defeated by the Warrior of Light, he asks if the Warrior participates in the war because he enjoys battle, implying Sephiroth himself enjoys it. This is reinforced in Dissidia 012 Final Fantasy when Kefka mentions that Sephiroth was made for combat.Sephiroth's enjoyment of battle has limitations, as while discussing with Kefka the means to regain lost memories, he admits not seeing any fun in the killed participants of the Cycles of War constantly reviving with no memories of prior cycles, and expressed disgust at Kefka's insinuation that watching them suffer during each of cycle is what made it fun.
In Dissidia 012, Sephiroth does not possess many memories, and desires to fight Cloud to regain them. To his frustration, he cannot do so due to the warriors of Chaos forbidding him to fight against one another. Under Kefka's guidance he attacks Tifa, though disappointed she does not remember him. Following Cloud's intervention, he swears that he will have his revenge regardless of their circumstances.
== Story ==
=== 12th cycle ===
Although formally a member of Chaos's faction, Sephiroth has no interest in the battle between chaos and harmony, and instead only cares for regaining his memories. 
In Prologus, Sephiroth is the third warrior of Chaos whom Lightning and the Warrior of Light face. He asks the Cloud of Darkness to lend some of her powers in the battle, stating that he has some interest in her abilities. After the battle, he comments to the two warriors of Cosmos that they did not give it their all. He advises them to put up a good fight next time, as otherwise there is no meaning for them to exist in the world they are in.
During the war, Kefka comes across Sephiroth and tells him that as the warriors fight, their lost memories return to them, and they return faster when fighting someone from their own world. Sephiroth challenges Cloud, but Garland forbids them from dispatching each other because they are allies. Kefka suggests Sephiroth attack Tifa; because Cloud remembers her, he may intervene, and Sephiroth will have reason to dispatch both of them and recover his memories.
Also remembering Tifa, Sephiroth defeats her, recovering many of his memories, but realizes there are still more to obtain. He pities Tifa when he deduces she does not remember him. Cloud arrives, having been alerted to the battle by Kefka, and attacks Sephiroth who prepares to kill Tifa. Though Sephiroth is defeated, he escapes, telling Cloud he will return to take his life in return for his betrayal later.
With his fights with them, Sephiroth regains some of his memories. Now remembering Jenova as his "mother" and the concept of the Lifestream, Sephiroth thinks the cycle of war is similar, as the slain warriors are purified and reborn in the next cycle without memories. Sephiroth suspects that there could be numerous other warriors in past cycles who were not revived, and when he learns of the origins of the manikins, wonders if this is the fate of such warriors. Sephiroth kills himself, represented by him fighting another Sephiroth, and fades away wondering what fate awaits him in the next cycle, if he will be reborn or cast aside as useless. The Emperor witnesses this from afar and he and Garland wonder what will become of Sephiroth for betraying his duty to Chaos.
=== 13th cycle ===
Despite being purified of his memories like the other defeated warriors, when Sephiroth awakens in the 13th cycle he retains a weak grasp of the events of the previous cycle, remembering Cloud as a warrior of Chaos who was reluctant to fight. Informed that his archrival has switched sides to fight for Cosmos, Sephiroth attacks Tidus, Cecil, and Firion, and steals Firion's rose to goad Cloud into another battle so he can regain the full scope of his memories again.
Firion pursues Sephiroth to the Planet's Core, losing to him before the Warrior of Light arrives and sends him back to Cecil and Tidus while he battles Sephiroth. Although the Warrior defeats Sephiroth, he is unable to subdue him, making the latter realize that Cloud is the one meant to defeat him. Sephiroth questions the Warrior's reason for fighting—to end the war—and accuses him of finding pleasure in the fighting as he does. Sensing Cloud is near, Sephiroth leaves to meet with him.
Sephiroth approaches Cloud and prepares to battle him, but Cloud refuses to fight, claiming a battle would be pointless. Sephiroth asks if Cloud would fight him if he had a reason, and shows him Firion's rose. Worried about what Sephiroth has done to his friends, Cloud follows Sephiroth to the Planet's Core. Sephiroth tells Cloud he acts like he wants a reason for fighting, but makes no effort to find such a reason, which is why he eagerly accepts the motivations and reasons of others as his own. Accusing Cloud of being a puppet who cannot act on his own, Sephiroth offers to continue to give Cloud reasons to fight, which Cloud refuses. The two battle, and Cloud defeats Sephiroth and finds his Crystal. Sephiroth warns that taking the Crystal will mean Cloud will continue to be drawn into a battle, a fate he accepts. Sephiroth departs, telling Cloud he will always pull his strings, and to remember Cloud only obtained his Crystal with Sephiroth's guidance.
Later, the Emperor and Ultimecia offer Sephiroth a role in their plan to rule existence. Sephiroth refuses, and leaves when the two turn their attention to the spying Bartz nearby.
After Cosmos is destroyed, and with Chaos's power growing, Sephiroth intends to merge soul with the core of the world as Chaos begins to destroy them, and become a god. Cloud and Sephiroth confront each other again, Sephiroth telling Cloud he is infected by a disease—hope. Cloud says it is something he must endure to keep going and the two battle. Cloud prevails and insists he is no longer tied to Sephiroth. Sephiroth vanishes in a flash of light, telling Cloud that his shadow is burned into his heart, and he will continue to return as long as Cloud is who he is.
== Gameplay ==
Sephiroth uses a Focused Blade style, bombarding his enemies with swift sword attacks that use "just fame" mechanics similar to other fighting games, where pressing too soon when executing his Bravery attacks will cause them to end before dealing the maximum number of hits. Timing is crucial to maximizing Sephiroth's power. His HP attacks hit over large areas both horizontally or vertically and can be difficult to avoid at close-range. As downsides he has slow movement speed and few ranged options, and is reliant on Shadow Flare to pressure opponents.
=== Boss ===
In Dissidia, Sephiroth is fought in Destiny Odyssey I and VII, Shade Impulse, Distant Glory, and Inward Chaos.
In Dissidia 012, he is fought in Report #5, Beyond Doubt, Champions of her Will, and Conclusion of the Cycle chapters of Story Mode.
=== Attacks ===
==== Bravery Attacks ====
 Dissidia Bravery attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	30 (15) 	120 	Melee Low 	Chase 	Physical 	Initial 	
 	Attack the opponent with three sword swings that hit multiple times. 	Attack the opponent with three sword swings that hit multiple times. 	Attack the opponent with three sword swings that hit multiple times. 	Attack the opponent with three sword swings that hit multiple times. 	Attack the opponent with three sword swings that hit multiple times. 	Attack the opponent with three sword swings that hit multiple times. 	Attack the opponent with three sword swings that hit multiple times. 	
(ground)	Ground 	30 (15) 	120 	Ranged Low 	None 	Magical 	Initial 	
(ground)	Summon four orbs of darkness around the opponent that converge upon them. 	Summon four orbs of darkness around the opponent that converge upon them. 	Summon four orbs of darkness around the opponent that converge upon them. 	Summon four orbs of darkness around the opponent that converge upon them. 	Summon four orbs of darkness around the opponent that converge upon them. 	Summon four orbs of darkness around the opponent that converge upon them. 	Summon four orbs of darkness around the opponent that converge upon them. 	
 	Ground 	30 (15) 	120 	 	Wall Rush 	Physical 	Level 24 	
 	Swing sword to fire multiple energy blades. If they hit the opponent, lunge forward and slash them away.	Swing sword to fire multiple energy blades. If they hit the opponent, lunge forward and slash them away.	Swing sword to fire multiple energy blades. If they hit the opponent, lunge forward and slash them away.	Swing sword to fire multiple energy blades. If they hit the opponent, lunge forward and slash them away.	Swing sword to fire multiple energy blades. If they hit the opponent, lunge forward and slash them away.	Swing sword to fire multiple energy blades. If they hit the opponent, lunge forward and slash them away.	Swing sword to fire multiple energy blades. If they hit the opponent, lunge forward and slash them away.	
 	Aerial 	30 (15) 	180 	Melee Low 	Chase 	Physical 	Initial 	
 	Two-hit aerial combo that knocks the opponent away. 	Two-hit aerial combo that knocks the opponent away. 	Two-hit aerial combo that knocks the opponent away. 	Two-hit aerial combo that knocks the opponent away. 	Two-hit aerial combo that knocks the opponent away. 	Two-hit aerial combo that knocks the opponent away. 	Two-hit aerial combo that knocks the opponent away. 	
 	Aerial 	30 (15) 	180 	Melee Low 	Wall Rush 	Physical 	Level 4 	
 	A lunging slash that hits multiple times. Will track the opponent vertically before lunging at them. 	A lunging slash that hits multiple times. Will track the opponent vertically before lunging at them. 	A lunging slash that hits multiple times. Will track the opponent vertically before lunging at them. 	A lunging slash that hits multiple times. Will track the opponent vertically before lunging at them. 	A lunging slash that hits multiple times. Will track the opponent vertically before lunging at them. 	A lunging slash that hits multiple times. Will track the opponent vertically before lunging at them. 	A lunging slash that hits multiple times. Will track the opponent vertically before lunging at them. 	
 	Aerial 	30 (15) 	180 	 	Wall Rush 	Physical 	Level 8 	
 	Swing sword to fire multiple energy blades. If they hit the opponent, lunge and knock them down. 	Swing sword to fire multiple energy blades. If they hit the opponent, lunge and knock them down. 	Swing sword to fire multiple energy blades. If they hit the opponent, lunge and knock them down. 	Swing sword to fire multiple energy blades. If they hit the opponent, lunge and knock them down. 	Swing sword to fire multiple energy blades. If they hit the opponent, lunge and knock them down. 	Swing sword to fire multiple energy blades. If they hit the opponent, lunge and knock them down. 	Swing sword to fire multiple energy blades. If they hit the opponent, lunge and knock them down. 	
(midair)	Aerial 	30 (15) 	180 	Ranged Low 	None 	Magical 	Level 19 	
(midair)	Summon four orbs of darkness around the opponent and converge upon them. 	Summon four orbs of darkness around the opponent and converge upon them. 	Summon four orbs of darkness around the opponent and converge upon them. 	Summon four orbs of darkness around the opponent and converge upon them. 	Summon four orbs of darkness around the opponent and converge upon them. 	Summon four orbs of darkness around the opponent and converge upon them. 	Summon four orbs of darkness around the opponent and converge upon them. 	
 Dissidia 012 Bravery attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	30 (15) 	100 	Melee Low 	Chase 	Physical 	Initial 	
 	Attack the opponent with three sword slashes that hit multiple times. 	Attack the opponent with three sword slashes that hit multiple times. 	Attack the opponent with three sword slashes that hit multiple times. 	Attack the opponent with three sword slashes that hit multiple times. 	Attack the opponent with three sword slashes that hit multiple times. 	Attack the opponent with three sword slashes that hit multiple times. 	Attack the opponent with three sword slashes that hit multiple times. 	
(ground)	Ground 	30 (15) 	80 	Ranged Low 	None 	Magical 	Initial 	
(ground)	Summon four orbs of darkness that surrounds the opponent and converge on them. 	Summon four orbs of darkness that surrounds the opponent and converge on them. 	Summon four orbs of darkness that surrounds the opponent and converge on them. 	Summon four orbs of darkness that surrounds the opponent and converge on them. 	Summon four orbs of darkness that surrounds the opponent and converge on them. 	Summon four orbs of darkness that surrounds the opponent and converge on them. 	Summon four orbs of darkness that surrounds the opponent and converge on them. 	
 	Ground 	30 (15) 	80 	Melee Low 	Wall Rush 	PhysicalMagical 	Level 8 	
 	A quick, short-ranged sword slash that hits multiple times before knocking the opponent away. 	A quick, short-ranged sword slash that hits multiple times before knocking the opponent away. 	A quick, short-ranged sword slash that hits multiple times before knocking the opponent away. 	A quick, short-ranged sword slash that hits multiple times before knocking the opponent away. 	A quick, short-ranged sword slash that hits multiple times before knocking the opponent away. 	A quick, short-ranged sword slash that hits multiple times before knocking the opponent away. 	A quick, short-ranged sword slash that hits multiple times before knocking the opponent away. 	
 	Ground 	30 (15) 	100 	 	Wall Rush 	Physical 	Level 32 	
 	Swing sword and fire multiple energy blades. If they hit the opponent, lunge forward and knock them away. 	Swing sword and fire multiple energy blades. If they hit the opponent, lunge forward and knock them away. 	Swing sword and fire multiple energy blades. If they hit the opponent, lunge forward and knock them away. 	Swing sword and fire multiple energy blades. If they hit the opponent, lunge forward and knock them away. 	Swing sword and fire multiple energy blades. If they hit the opponent, lunge forward and knock them away. 	Swing sword and fire multiple energy blades. If they hit the opponent, lunge forward and knock them away. 	Swing sword and fire multiple energy blades. If they hit the opponent, lunge forward and knock them away. 	
 	Aerial 	30 (15) 	100 	Melee Low 	Chase 	Physical 	Initial 	
 	Attack the opponent with two sword slashes that hit multiple times. 	Attack the opponent with two sword slashes that hit multiple times. 	Attack the opponent with two sword slashes that hit multiple times. 	Attack the opponent with two sword slashes that hit multiple times. 	Attack the opponent with two sword slashes that hit multiple times. 	Attack the opponent with two sword slashes that hit multiple times. 	Attack the opponent with two sword slashes that hit multiple times. 	
 	Aerial 	30 (15) 	100 	Melee Low 	Wall Rush 	Physical 	Level 4 	
 	Charge forward hitting the opponent multiple times, then knock them downward. 	Charge forward hitting the opponent multiple times, then knock them downward. 	Charge forward hitting the opponent multiple times, then knock them downward. 	Charge forward hitting the opponent multiple times, then knock them downward. 	Charge forward hitting the opponent multiple times, then knock them downward. 	Charge forward hitting the opponent multiple times, then knock them downward. 	Charge forward hitting the opponent multiple times, then knock them downward. 	
 	Aerial 	30 (15) 	100 	 	Wall Rush 	Physical 	Level 16 	
 	Swing sword and fire multiple energy blades. If they hit the opponent, lunge forward and knock them downward.	Swing sword and fire multiple energy blades. If they hit the opponent, lunge forward and knock them downward.	Swing sword and fire multiple energy blades. If they hit the opponent, lunge forward and knock them downward.	Swing sword and fire multiple energy blades. If they hit the opponent, lunge forward and knock them downward.	Swing sword and fire multiple energy blades. If they hit the opponent, lunge forward and knock them downward.	Swing sword and fire multiple energy blades. If they hit the opponent, lunge forward and knock them downward.	Swing sword and fire multiple energy blades. If they hit the opponent, lunge forward and knock them downward.	
(midair)	Aerial 	30 (15) 	80 	Ranged Low 	None 	Magical 	Level 24 	
(midair)	Summon four orbs of darkness that surrounds the opponent and converge on them. 	Summon four orbs of darkness that surrounds the opponent and converge on them. 	Summon four orbs of darkness that surrounds the opponent and converge on them. 	Summon four orbs of darkness that surrounds the opponent and converge on them. 	Summon four orbs of darkness that surrounds the opponent and converge on them. 	Summon four orbs of darkness that surrounds the opponent and converge on them. 	Summon four orbs of darkness that surrounds the opponent and converge on them. 	
==== HP Attacks ====
 Dissidia HP attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(ground)	Ground 	40 (20) 	300 	Melee High 	Wall Rush 	Physical 	Initial 	
(ground)	A multi-hit slash attack. Has good tracking. 	A multi-hit slash attack. Has good tracking. 	A multi-hit slash attack. Has good tracking. 	A multi-hit slash attack. Has good tracking. 	A multi-hit slash attack. Has good tracking. 	A multi-hit slash attack. Has good tracking. 	A multi-hit slash attack. Has good tracking. 	
(ground)	Ground 	40 (20) 	300 	Block Mid 	BlockWall Rush 	Physical 	Initial 	
(ground)	Block opponents' attacks, then counterattack with a lunging strike that stuns the opponent before striking them a second time. 	Block opponents' attacks, then counterattack with a lunging strike that stuns the opponent before striking them a second time. 	Block opponents' attacks, then counterattack with a lunging strike that stuns the opponent before striking them a second time. 	Block opponents' attacks, then counterattack with a lunging strike that stuns the opponent before striking them a second time. 	Block opponents' attacks, then counterattack with a lunging strike that stuns the opponent before striking them a second time. 	Block opponents' attacks, then counterattack with a lunging strike that stuns the opponent before striking them a second time. 	Block opponents' attacks, then counterattack with a lunging strike that stuns the opponent before striking them a second time. 	
 	Ground 	40 (20) 	300 	Ranged High 	 	Magical 	Level 33 	
 	Hold to charge energy and summon a meteor to hit the opponent. Uncharged, the meteor is flung from above Sephiroth very quickly, but has short range. Fully Charged, the meteor descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.	Hold to charge energy and summon a meteor to hit the opponent. Uncharged, the meteor is flung from above Sephiroth very quickly, but has short range. Fully Charged, the meteor descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.	Hold to charge energy and summon a meteor to hit the opponent. Uncharged, the meteor is flung from above Sephiroth very quickly, but has short range. Fully Charged, the meteor descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.	Hold to charge energy and summon a meteor to hit the opponent. Uncharged, the meteor is flung from above Sephiroth very quickly, but has short range. Fully Charged, the meteor descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.	Hold to charge energy and summon a meteor to hit the opponent. Uncharged, the meteor is flung from above Sephiroth very quickly, but has short range. Fully Charged, the meteor descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.	Hold to charge energy and summon a meteor to hit the opponent. Uncharged, the meteor is flung from above Sephiroth very quickly, but has short range. Fully Charged, the meteor descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.	Hold to charge energy and summon a meteor to hit the opponent. Uncharged, the meteor is flung from above Sephiroth very quickly, but has short range. Fully Charged, the meteor descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.	
 	Aerial 	40 (20) 	300 	Melee High 	None 	Physical 	Initial 	
 	Rise into the air and descend to stab the opponent and drive them down. If stopped in the air, unleash a circular wave of energy around Sephiroth. If it comes in contact with the ground, create a fissure of stone spikes that has a high reach into the air. 	Rise into the air and descend to stab the opponent and drive them down. If stopped in the air, unleash a circular wave of energy around Sephiroth. If it comes in contact with the ground, create a fissure of stone spikes that has a high reach into the air. 	Rise into the air and descend to stab the opponent and drive them down. If stopped in the air, unleash a circular wave of energy around Sephiroth. If it comes in contact with the ground, create a fissure of stone spikes that has a high reach into the air. 	Rise into the air and descend to stab the opponent and drive them down. If stopped in the air, unleash a circular wave of energy around Sephiroth. If it comes in contact with the ground, create a fissure of stone spikes that has a high reach into the air. 	Rise into the air and descend to stab the opponent and drive them down. If stopped in the air, unleash a circular wave of energy around Sephiroth. If it comes in contact with the ground, create a fissure of stone spikes that has a high reach into the air. 	Rise into the air and descend to stab the opponent and drive them down. If stopped in the air, unleash a circular wave of energy around Sephiroth. If it comes in contact with the ground, create a fissure of stone spikes that has a high reach into the air. 	Rise into the air and descend to stab the opponent and drive them down. If stopped in the air, unleash a circular wave of energy around Sephiroth. If it comes in contact with the ground, create a fissure of stone spikes that has a high reach into the air. 	
(midair)	Aerial 	40 (20) 	300 	Melee High 	Wall Rush 	Physical 	Level 13 	
(midair)	A multi-hit slash attack. Has good tracking. 	A multi-hit slash attack. Has good tracking. 	A multi-hit slash attack. Has good tracking. 	A multi-hit slash attack. Has good tracking. 	A multi-hit slash attack. Has good tracking. 	A multi-hit slash attack. Has good tracking. 	A multi-hit slash attack. Has good tracking. 	
(midair)	Aerial 	40 (20) 	300 	Block Mid 	BlockWall Rush 	Physical 	Level 28 	
(midair)	Block opponents' attacks, then counterattack with a lunging strike that stuns the opponent before striking them a second time. 	Block opponents' attacks, then counterattack with a lunging strike that stuns the opponent before striking them a second time. 	Block opponents' attacks, then counterattack with a lunging strike that stuns the opponent before striking them a second time. 	Block opponents' attacks, then counterattack with a lunging strike that stuns the opponent before striking them a second time. 	Block opponents' attacks, then counterattack with a lunging strike that stuns the opponent before striking them a second time. 	Block opponents' attacks, then counterattack with a lunging strike that stuns the opponent before striking them a second time. 	Block opponents' attacks, then counterattack with a lunging strike that stuns the opponent before striking them a second time. 	
 	Aerial 	40 (20) 	300 	Melee High 	Wall Rush 	Physical 	Level 38 	
 	Swing sword and charge upwards on an angle. 	Swing sword and charge upwards on an angle. 	Swing sword and charge upwards on an angle. 	Swing sword and charge upwards on an angle. 	Swing sword and charge upwards on an angle. 	Swing sword and charge upwards on an angle. 	Swing sword and charge upwards on an angle. 	
 Dissidia 012 HP attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(ground)	Ground 	30 (15) 	130 	Melee High 	Wall Rush 	Physical 	Initial 	
(ground)	Quickly charge forward while slashing the opponent multiple times. Has good tracking. 	Quickly charge forward while slashing the opponent multiple times. Has good tracking. 	Quickly charge forward while slashing the opponent multiple times. Has good tracking. 	Quickly charge forward while slashing the opponent multiple times. Has good tracking. 	Quickly charge forward while slashing the opponent multiple times. Has good tracking. 	Quickly charge forward while slashing the opponent multiple times. Has good tracking. 	Quickly charge forward while slashing the opponent multiple times. Has good tracking. 	
(ground)	Ground 	30 (15) 	130 	Block MidMelee High 	BlockWall Rush 	Physical 	Initial 	
(ground)	Guard against attacks, then swing sword to hit multiple times, stunning them before striking a second time. Second strike hits over a large horizontal area. 	Guard against attacks, then swing sword to hit multiple times, stunning them before striking a second time. Second strike hits over a large horizontal area. 	Guard against attacks, then swing sword to hit multiple times, stunning them before striking a second time. Second strike hits over a large horizontal area. 	Guard against attacks, then swing sword to hit multiple times, stunning them before striking a second time. Second strike hits over a large horizontal area. 	Guard against attacks, then swing sword to hit multiple times, stunning them before striking a second time. Second strike hits over a large horizontal area. 	Guard against attacks, then swing sword to hit multiple times, stunning them before striking a second time. Second strike hits over a large horizontal area. 	Guard against attacks, then swing sword to hit multiple times, stunning them before striking a second time. Second strike hits over a large horizontal area. 	
 	Ground 	30 (15) 	150 	Ranged High 	 	Magical 	Level 28 	
 	Hold to charge energy and summon a meteor to hit opponents. Uncharged, the meteor is flung from above Sephiroth very quickly, but has short range. Fully Charged, the meteor descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.	Hold to charge energy and summon a meteor to hit opponents. Uncharged, the meteor is flung from above Sephiroth very quickly, but has short range. Fully Charged, the meteor descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.	Hold to charge energy and summon a meteor to hit opponents. Uncharged, the meteor is flung from above Sephiroth very quickly, but has short range. Fully Charged, the meteor descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.	Hold to charge energy and summon a meteor to hit opponents. Uncharged, the meteor is flung from above Sephiroth very quickly, but has short range. Fully Charged, the meteor descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.	Hold to charge energy and summon a meteor to hit opponents. Uncharged, the meteor is flung from above Sephiroth very quickly, but has short range. Fully Charged, the meteor descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.	Hold to charge energy and summon a meteor to hit opponents. Uncharged, the meteor is flung from above Sephiroth very quickly, but has short range. Fully Charged, the meteor descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.	Hold to charge energy and summon a meteor to hit opponents. Uncharged, the meteor is flung from above Sephiroth very quickly, but has short range. Fully Charged, the meteor descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.	
 	Aerial 	30 (15) 	130 	Melee High 	None 	Physical 	Initial 	
 	Hold to swing sword and rapidly descend to stab opponents and drive them down. Release button to stop and unleash a circular wave of energy around Sephiroth. Creates a fissure that sends rocks up into the air on impact with the ground. 	Hold to swing sword and rapidly descend to stab opponents and drive them down. Release button to stop and unleash a circular wave of energy around Sephiroth. Creates a fissure that sends rocks up into the air on impact with the ground. 	Hold to swing sword and rapidly descend to stab opponents and drive them down. Release button to stop and unleash a circular wave of energy around Sephiroth. Creates a fissure that sends rocks up into the air on impact with the ground. 	Hold to swing sword and rapidly descend to stab opponents and drive them down. Release button to stop and unleash a circular wave of energy around Sephiroth. Creates a fissure that sends rocks up into the air on impact with the ground. 	Hold to swing sword and rapidly descend to stab opponents and drive them down. Release button to stop and unleash a circular wave of energy around Sephiroth. Creates a fissure that sends rocks up into the air on impact with the ground. 	Hold to swing sword and rapidly descend to stab opponents and drive them down. Release button to stop and unleash a circular wave of energy around Sephiroth. Creates a fissure that sends rocks up into the air on impact with the ground. 	Hold to swing sword and rapidly descend to stab opponents and drive them down. Release button to stop and unleash a circular wave of energy around Sephiroth. Creates a fissure that sends rocks up into the air on impact with the ground. 	
(midair)	Aerial 	30 (15) 	130 	Melee High 	Wall Rush 	Physical 	Level 12 	
(midair)	Quickly charge forward while slashing multiple times. Has good tracking. 	Quickly charge forward while slashing multiple times. Has good tracking. 	Quickly charge forward while slashing multiple times. Has good tracking. 	Quickly charge forward while slashing multiple times. Has good tracking. 	Quickly charge forward while slashing multiple times. Has good tracking. 	Quickly charge forward while slashing multiple times. Has good tracking. 	Quickly charge forward while slashing multiple times. Has good tracking. 	
(midair)	Aerial 	30 (15) 	130 	Block MidMelee High 	BlockWall Rush 	Physical 	Level 20 	
(midair)	Guard against attacks, then swing sword to hit multiple times, stunning them before striking a second time. Second strike hits over a large horizontal area. 	Guard against attacks, then swing sword to hit multiple times, stunning them before striking a second time. Second strike hits over a large horizontal area. 	Guard against attacks, then swing sword to hit multiple times, stunning them before striking a second time. Second strike hits over a large horizontal area. 	Guard against attacks, then swing sword to hit multiple times, stunning them before striking a second time. Second strike hits over a large horizontal area. 	Guard against attacks, then swing sword to hit multiple times, stunning them before striking a second time. Second strike hits over a large horizontal area. 	Guard against attacks, then swing sword to hit multiple times, stunning them before striking a second time. Second strike hits over a large horizontal area. 	Guard against attacks, then swing sword to hit multiple times, stunning them before striking a second time. Second strike hits over a large horizontal area. 	
 	Aerial 	30 (15) 	130 	Melee High 	Wall Rush 	Physical 	Level 36 	
 	Swing sword and charge upwards on an angle. 	Swing sword and charge upwards on an angle. 	Swing sword and charge upwards on an angle. 	Swing sword and charge upwards on an angle. 	Swing sword and charge upwards on an angle. 	Swing sword and charge upwards on an angle. 	Swing sword and charge upwards on an angle. 	
=== EX Mode ===
300px|right|Super Nova
Sephiroth's EX Mode is Reunion, in which he gains a single black wing over his right shoulder as seen in Advent Children and the Kingdom Hearts series. In EX Mode Sephiroth gains the abilities "Glide" and "Heartless Angel". Glide lets Sephiroth fly through the air by holding , while Heartless Angel is a special attack usable by holding and . The attack has a long charge time, but if successful it instantly saps the opponent's Bravery to one. The attack will not work if Sephiroth is inflicted with Break status when the attack finishes charging, but it will ignore protective summon effects like Demon Wall or freeze effects Alexander; with the latter summons, Heartless Angel will force the opponent to have a Bravery freeze of 1.
Sephiroth's EX Burst is . The player must repeatedly tap circle to fill the Limit meter. Successfully filling the meter will have Sephiroth slash his opponent towards the sun, and as it grows to giant size, the opponent is consumed into a hellish inferno while Sephiroth stands in front of the screen posing during the "Nibelheim Incident". Failing to fill the meter will have Sephiroth perform a normal sword slash.
Sephiroth EX Mode Full.png|Default outfit EX Mode.
SephirothEX_Alt.png|First alt outfit EX Mode.
SephirothThirdEXMode.png|Second alt outfit EX Mode.
Dissidia012-SephirothKH.png|Third alt outfit EX Mode.
=== Equipment ===
Sephiroth can equip Katanas, Spears, Shields, Gauntlets, Helms, Light Armor, and Heavy Armor. In Dissidia 012, Sephiroth can no longer equip Spears, but he can equip Greatswords and Chestplates.
==== Exclusive Weapons ====
 Dissidia exclusive weapons
Name 	Level	Stats 	Effects 	Obtained
Masamune Blade 	53 	ATK +37	Damage +5%. 	Trade: 15460 gil, Uchigatana, Wyvern Horn x3, Oath Shard x2
Masamune 	95 	ATK +64	Damage +10%. 	Trade: 29570 gil, Masamune Blade, Beastlord Horn x5, Oath Crystal x3
One-Winged Angel	100 	ATK +69	Damage +15%.Minor Sneak Attack Effect.	Trade: 31920 gil, Masamune, Life of the Planet x5, Oath Orb x5
 Dissidia 012 exclusive weapons
Name 	Level	Stats 	Effects 	Obtained
Masamune Blade 	30 	BRV +41ATK +40DEF -2	Damage +5%. 	Trade: 61000 gil, Claymore, Scarletite x1, Champion's Desire x5
Masamune 	90 	BRV +34ATK +63DEF -1	Damage +7%. 	Trade: 158,000 gil, Masamune Blade, Electrum x1, Champion's Dream x5
One-Winged Angel	100 	BRV +39ATK +68DEF -1	Damage +10%.Minor Anti-EX Effect.	Trade: 182,800 gil, Masamune, Life of the Planet x1, Champion's Hopes x5
== Gallery ==
DFF Heartless Angel.png|Heartless Angel.
D012 EX - Supernova.jpeg|Supernova.
Sephiroth CG.jpg|CG render for Dissidia.
D012 Sephiroth CG.png|CG render for Dissidia 012.
Dissidia Amano Sephiroth.jpg|Artwork by Yoshitaka Amano.
Dissidia CG4.jpg|CG Render alongside Squall.
Sephiorth DissidiaFMV.jpg|Sephiroth in the Dissidia opening FMV.
DFFSephiroth Victory Pose.gif|Victory pose.
==Behind the scenes==
=== Allusions ===
* Most of Sephiroth's moves are allusions from the games and other media in which he appeared:
** Hell's Gate is an aerial downward stab based on the attack he used to kill Aerith Gainsborough.
** Octaslash is Sephiroth's special attack and Zack Fair's Digital Mind Wave in Crisis Core -Final Fantasy VII-.
** Shadow Flare, Heartless Angel, and Super Nova are three of Safer∙Sephiroth's attacks in Final Fantasy VII, though the Dissidia version of Shadow Flare is based on the Kingdom Hearts version.
** Oblivion is based on one of Sephiroth's attacks in the Kingdom Hearts series, where he dashes past Sora and strikes him multiple times.
** Black Materia, when fully charged, represents Meteor, which Sephiroth cast using the Black Materia to harm the planet to draw out the Lifestream. The uncharged versions resemble the Comet spell.
** His aerial block stance in the two Dissidia games is based on the manner he blocked Cloud's charge at his first scene in Final Fantasy VII: Advent Children, after Kadaj initiated the Reunion, but the only difference is that Sephiroth is on the ground in the movie, while he is airborne in the game.
* The "disease" Sephiroth mentions in Shade Impulse refers to Geostigma, which Cloud was infected with in Advent Children.
* In a conversation with Garland, Sephiroth reveals he killed himself in the previous war against Cosmos to ascertain the true nature of life and free his spirit from flesh to become more powerful. This refers to the Nibelheim Incident, where Sephiroth was "killed" and traveled the Lifestream, emerging years later as a more powerful being. Him specifically committing suicide was likewise similar to entries such as Before Crisis -Final Fantasy VII- as well as the OVA Last Order -Final Fantasy VII-, which depicted Sephiroth deliberately allowing himself to fall into the Mako reactor instead of being knocked into it by Cloud.
* Some of Sephiroth's victory lines came from Advent Children:
** "I will never be a memory", is what he says when Cloud defeats him.
** His line in Shade Impulse "On your knees! I want you to beg for forgiveness", and his defeat line "Where did you find this strength?", were said to Cloud during their battle.
** His greeting to Cloud in Destiny Odyssey VII, "Good to see you, Cloud", is his greeting to Cloud in Advent Children.
** His line before their battle at the end of Destiny Odyssey VII, "If it's despair you want, then I shall provide", is a paraphrase of another line during his battle with Cloud in Advent Children, "I've thought of wonderful present for you. Shall I give you despair?" The line is also referred to at the beginning of his EX Burst, when he says, "I bring you despair".
* His EX Mode, Reunion, refers to the Reunion Theory, the process in which Jenova reassembles itself, after being destroyed or its cells scattered.
* When defeated by a character other than Cloud in Shade Impulse, Sephiroth says he will go on a journey as "his Mother did", and create a shining future in the Promised Land, paralleling his conversation with Cloud in Advent Children.
* Firion's intro line against Sephiroth refers to the party chasing Jenova taking on the form of Sephiroth for majority of Final Fantasy VII.
* Several of Sephiroth's victory and defeat lines refer to lines he uses in Final Fantasy VII. "Stop pretending you're sad", was said to Cloud after Sephiroth murdered Aerith. "Open a new door" and "You will live again as part of me" refer to his lines to Tseng and Elena in the Temple of the Ancients. "So how does it feel?" and "What should I be sad about?" are lines to Cloud during the initial Nibelheim flashback sequence. His intro to Cloud, "You ignorant traitor", is taken from Cloud's flashback of the Nibelheim Incident.
thumb|right|190px|Compilation scenes recreated in Dissidia.
* In the cutscene of Cloud's battle with Sephiroth in Destiny Odyssey VII, several scenes allude to titles in the Compilation of Final Fantasy VII. The scene where Cloud crosses the Buster Sword over the Masamune is identical to part of Sephiroth's battle with Cloud in the Nibel Reactor in Crisis Core. After being knocked back, Cloud descends after Sephiroth, who rights himself and knocks Cloud through the air, a reference to Sephiroth's first scene in Advent Children. When Cloud lands, the camera pans along the Masamune up to Sephiroth's face, similar to the climax of their Advent Children battle. Finally, as the two face off at the end of the scene, the camera angles and poses are identical to their scripted battle at the end of Final Fantasy VII.
* One of Sephiroth's weapons, Masamune Blade, is the item that can acquired from the Gold Saucer on Final Fantasy VII but has no use. The Masamune is Sephiroth's signature weapon. The One-Winged Angel is named after Sephiroth's iconic theme, a naming convention shared with Kefka's strongest weapon, Dancing Mad.
* During his defeat in Shade Impulse, Sephiroth vanishes in a flash of golden light rather than dark light as most of the warriors of Chaos, similar to how he vanishes at the end of the Final Fantasy VII.
* The trade accessory needed for Sephiroth's One-Winged Angel, "Life of the Planet", is given the following description: "You chose to believe, even if it wasn't true... That's all". This refers to Sephiroth's mistaken impression of being an Ancient and subsequent refusal to abandon his delusions of superiority after learning that he is not one.
* Sephiroth's statement to the Warrior of Light, regarding how only Cloud can defeat him, mirrors a statement he made to Sora in Kingdom Hearts II. His statement to Cloud regarding how Sephiroth will always be a part of him is also from Kingdom Hearts II. One of his defeat lines, "The Planet has forsaken me," is similar to what Sephiroth says when Sora defeats him in the Platinum Match in Kingdom Hearts. One of his victory exclaims in Dissidia 012, "Know your place," is what he says in his boss battle in Kingdom Hearts II when he shifts into the second phase of his attack pattern.
* Sephiroth's response to Cloud's statement of "What I want most, I'll find myself!" being "You are nothing... but a puppet" refers to what Sephiroth tells Cloud before transforming into Jenova∙LIFE, and what Jenova herself tells Cloud in the aftermath of the battle.
* Before Cloud joins the fight between Sephiroth and Tifa in Dissidia 012, Sephiroth points his sword directly at her, similarly to when Tifa intervened in Sephiroth and Cloud's battle in Kingdom Hearts II.
** In the same scene, Cloud placing his Buster Sword on Sephiroth's neck resembles a scene where Zack did the same to Sephiroth during the Nibelheim Incident.
* When fighting the Emperor in Dissidia and Dissidia 012, Sephiroth states "I am the chosen one" and "I will rule the planet!" respectively. This is what Sephiroth said to Zack Fair during their fight in the Nibel Reactor.
* The manner he strikes Squall in the opening FMV of Dissidia resembles the ending cutscene of Sephiroth's battle with Zack at the Nibel Reactor, in which Sephiroth performs a mid-air slashing cut, hitting the opponent's sword.
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Category:Characters in Dissidia Final Fantasy (2008)
Category:Characters in Dissidia 012 Final Fantasy