Depth Guard (Polearms)

are a melee infantry unit introduced in Total War: Warhammer II with Curse of the Vampire Coast.
== Recruitment ==
* Unlocked with: Admirals' Mausoleum or Main Deck
== Description ==
Depth Guard are the most feared soldiers of the zombie pirates’ fighting dead. Like their land-based counterparts, the Blood Knights, they are elite, Vampiric sentries clad in ancient, eldritch armour and bolstered by the Vampiric curse. Unlike the mobs of Undead crewmen, Depth Guard are not raised from the rabble who died on the oceans, and instead are hand-picked warriors who were given the Blood Kiss before being taken aboard pirate warships to serve their masters closely. The indefatigability of the Depth Guard means that any normal blow or bullet that strikes them has little chance of stopping them in a fight. They will trudge forward and fight unrelentingly until their bodily remains are utterly obliterated or their master’s control over them is broken.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Crumbling
* Disintegrating
* Frenzy
* The Hunger
== Strategy ==
An excellent anti-large anchor for your flanks or as a reserve to deal with monsters. Their regeneration will allow them to keep fighting for a long time if they are not subject to excessive dps. Their unit has a very small model count though and they are vulnerable to focus fire and mobbed, so unless they are 1v1 fighting a large unit its important to have them insulated by a zombie mob to soak up damage.
Category:Curse of the Vampire Coast units