List of boosts in Civ6

The following is a list of boosts in Civilization VI and its expansions.
== Eurekas ==
 	Eureka text 	Technology
Found a city on the . 	Gaining a city on the Coast has given your civilization insight into navigating the waves. 	
Find a Natural Wonder. 	Discovering a natural wonder has inspired your people with the majesty of the universe. 	
Farm a resource. 	Farming a resource has given you an appreciation of the importance of irrigating your crops. 	
Meet another civilization. 	After meeting another civilization you see the need for new ways to communicate. 	
Kill a unit with a . 	After finally killing an enemy with a Slinger, you long for a stronger ranged weapon. 	
Build a . 	Quarrying a resource has given you the raw materials you need to employ masons. 	
Kill 3 Barbarians. 	Your fights with Barbarians highlight the need for stronger weaponry. 	
Mine a resource. 	Your mining operations have given you the ability to create an axle. Will the wheel follow? 	
Improve 2 Sea Resources. 	Your fishermen are learning how to guide their travels based on studying the night sky. 	
Make a . 	Your directly exchanges goods, but a medium of exchange would make trade more flexible. 	
Build a . 	With animals now domesticated into Pastures, it is time to learn to ride. 	
Build an . 	Access to a steady source of Iron has enabled you to build better weapons and stronger armor. 	
Own 2 Galleys. 	Constructing a squadron of Galleys has taught you much about building larger ships. 	
Build 3 Different Specialty Districts. 	Your district planners have worked out the basics of geometry. Maybe a full mathematical system will follow soon? 	
Build a . 	Work on the Water Mill has taught your workers much about construction practices. 	
Build . 	Completing walls around your city demonstrated the principles of engineering needed for Aqueducts and Catapults. 	
Kill a unit with a . 	Your spearmen are proving effective, but now your opponents are stronger and faster. Perhaps a longer weapon is needed? 	
Build a or later . 	Now that you have finished a wonder of the classical world, what will your architects build next? 	
Build 3 Mines. 	With raw materials now coming in from a wide variety of mines, the need to better teach new craftsmen to use them is essential. 	
Have the civic. 	The feudal lords in your realm want a champion to defend their lands. Perhaps mounting an armored warrior will do the trick? 	
Own 3 Archers. 	You look to machinery to improve the performance of your sizable contingent of ranged troops. 	
Earn a . 	The teachings from your Great Scientist have inspired a renewed interest in learning in your realm. 	
Build an 	Your military leaders carefully followed the progress on your aqueduct. They see new ways to use these engineering skills. 	
Have a government with 6 policy slots.
 Adopt a government with 6 inherent policy slots.	Our new government’s defense minister suggests that we might want to build impressive defenses to protect our bustling capital. 	
Build 2 Harbors. 	With so many ships leaving the harbors of your empire you long to document your explorations. 	
Build a . 	Now that you have a ready supply of standardized boards, your shipping industry will soon take off. 	
Have the civic. 	Your emerging guilds have plans that require a large influx of gold. Perhaps we can find a way to let them take out a loan? 	
Build an . 	Your men at the armory are fashioning a new weapon that will devastate opponents. 	
Build 2 Universities. 	Out of necessity your scholars are devising methods for quickly copying books. 	
Kill a unit with a . 	The success of your Musketmen on land has spurred a new idea: what if we upgrade to gunpowder weaponry at sea? 	
Build a next to a . 	Your scientists are hiking into the mountains for a sharper view of the heavens. Maybe a permanent facility would help? 	
Own 2 Crossbowmen. 	With so many crossbowmen in the field, we've had a lot of practice studying ranged weapons. 	
Own 2 Trebuchets. 	After creating bombards you realize that castles are not impregnable – you need a stauncher defense! 	
Build 3 s.
 Build 2 s. 	The busy workshops of your empire hint at greatness to come. Is an Industrial Revolution about to commence? 	
Have civic. 	The dawning of an age of enlightenment in our realm has sparked a serious discourse on our scientific methods. 	
Have 2 s in your territory. 	Your cities have been protected by multiple fortifications, what if they could be defended by cannons? 	
Kill a unit with a . 	Your valiant Knight has vanquished his foe. Let us learn from this victory and become students of military affairs. 	
Build 2 s. 	Let us apply our industrial acumen to your newly-constructed shipyards. Steam-powered naval vessels could rule the seas. 	
Build 2 s. 	With the introduction of neighborhoods, our cities are growing larger than ever before. Developing a sanitation plan is crucial.	
Build 2 Banks. 	The power of your banks is on the rise. It is time to formally study the forces that are shaping your national economy. 	
Build a . 	With a source of niter, your firearms industry is switching into top gear. The next step will be to improve our accuracy. 	
Build an Industrial Era or later wonder.	Having completed a modern wonder, our engineers are sure they can tackle anything. What, are they thinking of flying next? 	
Own 3 Line Infantries. 	Your armament makers are tired of having to hand craft so many muskets. Perhaps some standardization would help? 	
Build a and an . 	Your coal-powered blast furnaces and test runs with an Ironclad should soon allow us to produce the finest-grade steel. 	
Build 1 . 	Your nation is now powered. However your scientists are already hard at work on developing alternative energy sources. 	
Own 3 s.
 Own 2 s. 	Your crafty privateers are intrigued by the discovery of electric current. Could they use this to create stealthy propulsion? 	
Build a . 	Your new national park needs visitors. Perhaps a new form of communications will help advertise it? 	
Complete a Research Agreement.
 Have a level two Alliance.	Joining forces with other nations has started a chain reaction of scientific advances. Will the next push be in chemistry? 	
Extract an Artifact. 	Your archaeologist has noticed petroleum seeping out of the rocks. Perhaps your geologists would like to take a look? 	
Build 3 Biplanes.
 Build 2 Biplanes. 	Your extensive experience with biplanes has led to several aeronautic breakthroughs. 	
Boost through or . 	- 	
Build 2 s.
 Build 1 . 	Development of new power plants has spurred on industrial advances that could help your armament production. 	
Build an .
 Have 3 or . 	Now that your military has expanded could it be further enhanced with a new resource? 	
Build an . 	Having a source of petrochemicals should lead to many advances. Its plasticity is of particular interest. 	
Have a government with 8 policy slots.
 Adopt a government with 8 inherent policy slots.	A modern government comes with a lot of bureaucracy. Developing ways to efficiently track data will be a huge help. 	
Boost through or . 	- 	
Build 2 s. 	With facilities for aircrafts in multiple cities, your aeronautic industry is taking off. 	
Build 2 s.
 Boost through or . 	With your pioneers in radio and television leading the way, you’ve grown adept at transmitting data quickly. 	
Boost through or .
 Build 2 s. 	With your pioneers in radio and television leading the way, you’ve grown adept at transmitting data quickly. 	
Kill a . 	Your military has defeated an enemy plane. Now it is time to have the best defense against enemy aircraft. 	
Boost through or .
 Build 2 s. 	With our Drones in the air, refining and focusing the light becomes increasingly important. 	
Own 3 s. 	Tanks have been the backbone of your army so your scientists are striving for a more advanced model. 	
Boost through or . 	- 	
Have the civic. 	Having a diverse set of metals to experiment on will help your scientists push into new fields. 	
Boost through or .
 Build a . 	We've split the atom apart, now let's smash them together! 	
Build an . 	Having a diverse set of metals to experiment on will help your scientists push into new fields. 	
Boost through . 	- 	
Boost through . 	- 	
Boost through . 	- 	
Boost through . 	- 	
Boost through . 	- 	
Boost through . 	- 	
Boost through . 	- 	
, , , and cannot be boosted.
== Inspirations ==
 	Inspiration text 	Civic
Improve 3 . 	With the land around our first city developing nicely, we can fine tune our production techniques. 	
Discover a second . 	Having discovered another continent we realize there is a wide world of trading opportunities. 	
Clear a Encampment. 	Your soldiers hope your victory over a Barbarian Outpost is the start of a long line of military successes. 	
Build any . 	Bringing our first district online has proven the value of conscripting workers for state projects. 	
Grow your civilization to at least 6 Population.	The growing number of citizens in your lands dream of having an empire. 	
Found a . 	Worship of your pantheon of gods has brought up further questions about spiritual forces in our world. 	
Research the technology. 	Your new skills in construction will surely help create venues for games and entertainment. 	
Meet 3 City-States. 	Your contact with other states has crystallized your ideas on governing your own people. 	
Build a . 	The glory of completing a wonder has energized your people. They are writing works to commemorate this great event. 	
Build an . 	With an Encampment now in place, we can formalize our military training. 	
Be the target of a Declaration of War. 	Faced with the threat of invasion, your people are ready to come up with innovative defenses. 	
Build 2 Districts. 	With plans to house many scrolls in the libraries of your campuses, your people begin to record the history of your empire. 	
Found a . 	The formation of a Religion by your Great Prophet inspires deeper thought on the nature of the divine. 	
Kill a unit with a . 	Your victory at sea inspires your people to strive to become a naval power. 	
Build 6 s. 	A system of lords and vassals is forming to manage all the farmlands of your empire. 	
Grow a city to 10 Population. 	Your large urban center will soon require a corps of bureaucrats. 	
Have 8 land combat s in your military. 	With such a large standing army, you may want to consider adding mercenaries if your army needs to expand further. 	
Maintain 4 s. 	The increase of commerce through your lands will soon attract a trade fair. 	
Build 2 s. 	The success of your commercial districts has spurred the growth of trade guilds. 	
Build 2 s. 	Your devout people believe strongly that your rule is a blessing from the divine. 	
Build 2 s. 	The lessons you have learned from Caravel exploration have led to a new way of governing your people. 	
Earn a . 	The inspiration provided by your newly-acquired Great Artist is awakening our people to the power of the individual. 	
Have an alliance with another civilization. 	The legwork to build an alliance has trained up your first corps of diplomats. 	
Have 6 cities following your . 	The growth of your Religion comes with the danger of schism. Reforming corrupt church practices better happen soon! 	
Earn a . 	Your new Great Merchant is sharing ideas on how we can get the edge on our economic competitors. 	
Earn 3 . 	The ideas from your great people have inspired intellectual discussion throughout the land. 	
Research the technology. 	Your new knowledge of the heavens is helping your navy navigate and establish a global empire. 	
Build 7 different specialty s. 	Having constructed so many types of districts, your engineers have become skilled in city construction. 	
Declare war using a . 	Your people believe in the just nature of this war. It has become an issue of national pride for us! 	
Build an . 	The unveiling of a new museum is drawing people to the arts. Perhaps dance and opera are next? 	
Build an . 	With a museum now ready to hold your findings, it is time to see what you can discover out in the natural world. 	
Grow a city to 15 Population. 	Your large city is getting overcrowded. It's time to start planning for some suburbs. 	
Build 2 s. 	Modern warfare is clearly a brutal affair. Your military doctrine is starting to reflect some of these principles of total war.	
Have a district with a Breathtaking . 	The residents of your breathtaking new neighborhood clamor for a plan to conserve all the world’s natural treasures. 	
Research . 	The advent of radio beckons the start of a new era of communication. 	
Have 3 in your military. 	Your military is better organized. Now time to take your force to the world stage. 	
Build 3 s.
 Build 2 s. 	With stock exchanges springing up in several cities, investment capital is plentiful and a market economy is ready to emerge. 	
Build a . 	With a dedicated research lab in place, your initiative to recruit scientists into a nuclear research program can commence. 	
Build 4 s. 	The women of your empire have clamored for proper sanitation. Having won that battle, they now need the right to vote. 	
Build 3 Military Academies. 	The discipline instilled by your military academies is now second nature to your citizens. 	
Build 3 Factories. 	Your factory workers clamor for better working conditions. It is time for the workers of the world to unite! 	
Have a Themed Museum. 	With a perfectly curated museum, your people's strong cultural heritage is on exhibit for all to see. 	
Research . 	The advent of nuclear weaponry will surely change the nature of armed conflict across the globe. 	
Build 4 Districts.
 Build 2 Districts. 	Your 2 cities with Entertainment Complexes want to compete in a new professional sports league. 	
Build an or on a foreign continent. 	With air bases now spanning the globe, our military is ready to be deployed anywhere in the world at a moment's notice. 	
Build a district. 	The unveiling of your new Spaceport has energized your people to push into space. 	
Build 2 s. 	Your people prove that solar power is more than an idea—it is potentially the future of power production. 	
Build 3 s.
 Build 2 s. 	With so many airports in place, the world is truly becoming a smaller place. 	
Research . 	Your advances in communications technology are allowing people to congregate online. 	
Adopt a with 8 inherent policy slots. 	Having adopted an advanced form of government, your people think of even further advances to civic life. 	
Build a . 	Developing a critical defense resource leads to a new relationship between business and government. 	
Own a . 	You finish signing the contract with the rock band. “Whatever,” they say, but you see how excited they are to start the tour. 	
Research . 	The elegant dance of robotic limbs under computer control inspires your engineers and scientists. 	
, , , , , , , , and cannot be boosted.
Category:Lists (Civ6)