Randolph Evermore

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Randolph Evermore is an Intermediate Magic Knight of fifth rank and a member of the Aqua Deer. Having been raised in a family line traditionally known as guardsmen and knights, Randolph took to his lineage's namesake from a young age. His aspiration to enlist as a Magic Knight came from an immense desire to protect others to the best of his abilities, inspired from the sacrifices made by those close in his life.
==Appearance==
Randolph is - simply put - giant. His height and weight alone are along the higher ends of his demographic's ranges. Pairing well with his larger build is his cultivation of kinesthetic strength through weight training and exercising, creating a well-built, well-toned, muscular behemoth of a body. From his head drapes lightly-curled blond hair, coming down to reach his shoulder blades; Its color matches his eyes in color tone and brightness. On duty, Randolph will be seen wearing his plate armor at any occasion he can. Off duty, he prefers light, simple bits of clothing, finding relief in the contrast from the heavy suit of metal he wears. 
 
==Personality==
It could be easy to describe Randolph as a Gentle Giant, though there are differences between him and that standard trope. Randolph is an optimistic, cheerful person, ready to motivate those he views close on to achieve their goals, whether they wish for him to or not. He is a straightforward person, one who doesn't enjoy dancing around subjects, though this certainly isn't derived from a lack of wit. Randolph simply aims to help others wherever he can, finding purpose in providing people the means to find theirs and believes that addressing faults at their hearts is, while blunt, the best means of going about it. His morals however will lead him to forsake acting upon this belief as a way to accommodate for others' own personal troubles.
Though he is a peaceful person, Randolph takes to his desire of protecting others to an extreme level, utilizing brutal efficiency and focus on achieving that goal as he believes a single misstep can result in those who rely on him faltering. Hidden within this guardian's mind is a worry that any slipup from him can result in someone's demise, forcing him to push on and reach the level where he will never allow that to happen. This doubt causes him to believe that any wounds subjected to those he's allied to are ones caused from his own fault in ability.
Still, despite his faults, Randolph holds himself as a person with true intentions. His desire to protect others is not one fabricated for appearances, rather, it is one he genuinely believes his is sole life's duty. This aspirations fuels why he trains, studies, and practices every minute he can, even watching the foods he eats in the endeavor to create the perfect vessel for fulfilling his goals. 
==Biography==
==Relatives==
==Battle Prowess==
Martial Prowess: When one isn't as favored by the manas of the world as their peers, other tools must be utilized to level the playing field. Acting as a Sword and Board, Randolph has spent his time training to have his limited magics exaggerate his combat proficiency rather than the other way around. Though his weapons are very simple - those being a sword and shield - it is uncommon for him to find Knights his age able to match his close-quarters capabilities.
Enhanced Strength: Influenced by his anomaly of a build for his age, Randolph spends most of his time practicing a routine centered around both calisthenics and weight training to amplify his capability. An example of his strength is that the sword he holds in one hand is a greatsword, one designed with a two-handed style in mind, being able to wield it proficiently even with a large heater shield in his other.
Immense Durability: With a set of full plate mail, a shield, and a Grimoire centered around abjuration-style magics, it is plain to any onlooker what it is that Randolph aims to cultivate. His want to protect has manifested itself into every aspect of his being, creating a Magic Knight centered solely on being a shield for those who need it.
===Magic===
Hexagonal Magic is a magical attribute derived from Glass Magic that allows the user to manifest mana into rudimentary shapes. These shapes being small, see-through, hexagonal discs. These discs can be passed through by anyone the user designates, this including such persons' magics as well.
Creation Magic is a form of magic that gives the user the ability to shape objects created from their own magic. In Randolph's case, he is able to form a select few rudimentary items.
*Never Unprepared: A situational but helpful spell, Randolph is able to form two items. These being his sword and shield. It is uncommon to find him without his weapons on hand either way, making this one a once-in-a-blue-moon trick, though it is one he's come to find useful when disarmed or otherwise caught defenseless. Combat ability is relatively unhindered while maintaining this spell, though concentration is required, forcing these items to be destabilized for Randolph to cast anything else.
Barrier Magic is a form of magic that gives the user the ability to create magical barriers. This is Randolph's most utilized and practiced form by far. 
*Everlasting Shield: A spell known innately and enhanced immensely by his Grimoire. With it open in one hand, Randolph projects an encompassing wide frontal barrier composed of interlocking hexagonal discs as a way to protect those he is alongside. These discs are heavily resistant to almost all forms of damage, though in the case of getting through them, physical force is more effective than magical. Randolph's agility is limited while maintaining this shield though he is not incapable of movement, oftentimes marching forwards, backwards, or side-to-side with the barrier following him. While not necessary for the spell to be cast, Randolph's favored means of utilizing this signature move are by casting it through his heater shield held in front of him.
*Savior's Sanctuary: With his Grimoire open, Randolph designates himself or a nearby person as the recipient of this spell. Around them a shimmering image of a dome will form, creating a personalized barrier between them and their outside environment. The dome will follow the recipient's movements. Magics from the recipient may pass through the barrier if the caster wills it, resulting in this spell meant for defense to have the unforeseen capability of being used 'offensively' by shutting down an opponent mage if this is able to be cast on them. Intense focus is required to maintain this spell, inhibiting Randolph's martial prowess and agility.
Reinforcement Magic is a form of magic that allows the user to augment one's physical abilities. For Randolph, this allows him to play a supporting role alongside a defensive one by providing allies and himself enhanced capabilities in certain areas.
*Mettle: A spell Randolph typically reserves for fighting on his lonesome, though it can be used on a willing ally while his Grimoire is on his person. The recipient's body is coated by hexagonal discs as their mental and physical fortitude are enhanced. As a cost, Magical prowess is weakened under its effects, but physical prowess reaches to a new ceiling. The two main benefits of this are the increased level of pain tolerance, allowing one to fight undeterred through harm, and the boost to physical strength, both working in conjunction to create a terrifying close-range presence on the battlefield.
*Last Chance Stasis: One of the more difficult spells in Randolph's repertoire though, to him, it is one of the most worth it. With his Grimoire open, Randolph is able to touch a willing ally and choose them as the recipient of this spell. When cast, hexagonal discs encase their person and halt all bodily functions and magical effects subjected to them. The only foreseeable use of this spell to Randolph is in a very situational though ever-present scenario: When someone is subjected to a fatal wound. As Randolph has no Healing Magics - at least, as of yet - this is his only means to preserving someone in the event he was unable to protect them. Complete focus is required to the extent that the user is unable to engage in combat without the spell ceasing. The ending of this spell results in the recipient resuming their actions they were under at the casting of this spell. On account of the constant focus required for this spell, the user is unable to cast it on themselves.
===Abilities===
===Equipment===
*Grimoire: Randolph's Grimoire is a three-leaf clover Grimoire with an admittedly smaller width than most. The edges of the cover and spine are rimed with steel and accented by a thin line of gold, stretching from the top and bottom of the cover into a shield design encasing the clover. Beneath the steel details is a material reminiscent of his Hexagonal Magic's. Whether designated by fate or by random chance, there is not a single spell within this Grimoire that can directly harm another person. Instead, its spells focus entirely on protecting others and preventing damage.
*Armor: A set of full plate mail armor, composed of a blue steel that derives its color from being hardened. This set does include a helmet, though it it oftentimes doffed from Randolph outside of combat.
*Greatsword: A five-foot long, heavy sword.
*Heater Shield: A four-foot tall heater-shaped shield.
*Communication Tool: A small object provided to him by the Magic Knights, the communicator is compact and similar in appearance to that of a compact mirror, allowing Randolph to communicate with his squad members and others within the Knights' ranks.
==Fights==
==Major Battles==
==Quotes==
==Trivia==
*Randolph's Character theme is I May Fall by Jeff Williams
*Randolph's Battle theme is Hero by Jeff Williams
*Randolph's favorite dessert is homemade, lattice-crust cherry pie. Preferably hot.
*He has an old golden retriever named Teddy back home.
*Ironically, despite his endeavors, Randolph has a low level of pain-tolerance.