Drakonian

“Broaden your horizon just like the almighty dragon Une!!!!”Physically and mentally strong, capable of using dragon breath, rapid growth, energy resistance, large draconic wings and tails.. Drakonian’s a race of draconic creatures native to the high mountains of In Terra Gloria, Who were created by the god known as Une of the Grey Pantheon.
== Statistics ==
Distribution within the world: uncommon
== Common phenotypes ==
Hair Pigment
N/A
Skin Pigments
Scarlet, gold, rust, ocher, bronze, or brown scales
Lifespan
400 years
Height
6′2″‒6′8″ (1.9‒2 m)
weight
220‒320 lb (100‒150 kg)
Eye color(s)
Red or gold
== Anatomy, Appearance and Behavior ==
Standing on average around 6 feet and ​ to ​6 feet and ​8 inches (1.9​ to ​2 meters), drakonian’s were impressively tall with a heavy weight to match, commonly possessing a weight of 220​ to ​320 pounds (100​ to ​150 kilograms). Drakonian feet ended with strong talon-like claws, while their hands were similar with three claws with a thumb replacing the rear claw.  Drakonian’s exhibit many draconic features, including a scaly hide, a large muscular body, the capacity to use a breath weapon, and resistance to the same elemental energy they can breathe, thanks to their draconic heritage. However  The scales were typically in their greatest concentration around forearms, lower legs, feet, shoulders, and thighs, with a very fine leathery covering over the rest of the body. Some Drakonians are born with wings and tails and are treated as a royals and “true dragons''
Like dragons, Dragkonians were often mistaken for reptiles, but were in fact warm-blooded draconic creatures. In fact, the internal body temperature of the Drakonians are warmer than that of most similar races, being so hot as to seem feverish to the human touch. While this might seem disadvantageous, the lack of hair and largemouth allowed the Drakonians to displace body heat at an effective rate, meaning Drakonian were comfortable in cold climates while remaining no more vulnerable to heat than humans.
== Social structure ==
Clan and family bloodlines were both preserved among Drakonian and were highly important to Drakonian culture as a whole. Both were different, though the distinction was subtle to non-Drakonian Family referred specifically to actual blood relatives, as far as could be traced, whereas clan, in the context, referred to a confederation of families united by mutual purpose in ages past, organized along military lines. Of the two, clan was usually considered more important and it was to the clan that dragonborn owed their most loyalty, particularly in Tymanther.
Clans were led by wizened, aged clan-masters chosen for their ability to lead who were looked to for guidance by their lieges. Though they did not forget the past, and ties to clan and family determined much about how one was viewed by others. All clans had reputations, for good and ill, that often lasted for generations. A Drakonians actions were expected to bring favor and good will to his or her clan, improving this reputation. For this reason, Drakonians typically went by their clan names rather than their family names, hoping to bring honor and glory to their clan.[ Drakonian who worshiped other gods were usually expelled from their clans.
This pressure to either right the wrongs of the past or continue a clan's glory could define a Drakonian's life. Some fled from the imposing responsibilities their clan put on them, choosing infamy over such a burden. Others accepted the responsibility or even turned it into an additional drive for their ambition, hoping to one day become the clan-master.
Overall, compared with clan ties, family was secondary and private to Drakonian, as reflected by the fact that most family names were kept secrets shared with only the closest friends and other family members. The usual family unit was quite small, often composed of only two individuals: a mated pair or a parent and its child. Most marriages were arranged by the clan leaders along old pact lines. Drakonian lacked the association of love with marriage that many races had, instead wedding purely for reproductive reasons. Once a child reached 3 years old the wedding was typically dissolved, with the parent who was the same sex as the child rearing it for the remainder of its childhood.
The parent–child relationship during the formative years between the marriage's dissolution and the child's adulthood were incredibly important. Parents, along with other adults from the community, were expected to not simply act as loving caretakers but teachers as well, using storytelling and direct action to instill the virtues of society within a child. In addition to scholarly studies and moral lessons, parents were also expected to focus on the drive of a child and teach them basic martial skills for the purpose of defense. Drakonian believed this in-depth mentorship was necessary not only for the child's education but also for their morality. It was thought that without this imposed discipline, a dragonborn's fierce passions might give way to a feral savagery. Within a large dragonborn community, the parent maintained the position of authority, but other adults were allowed to act as surrogate parents and teachers, giving a young child multiple examples to learn from
=== Beauty Ideals ===
Most Drakonian believe in a hardy spirit who never backs down to be the most attractive in partners.
=== Origins and History ===
Drakonians were created as part of a peace after dragons, gods and dragon gods fought a devastating war, now only known as the Blood War……
== Religion ==
The majority of Drakonians believe in Une the almighty dragon.
== Architecture ==
Drakonian carved their homes into those rocky spires like a termite mound, with rope-and-plank bridges connecting them to each other? Living in the upper portions of those spires would serve to keep them safe from whatever horrible curses or monsters plague the bottom of the canyon! Whenever they need to descend to the bottom they take pulley-operated elevators. At the bottom are fortified positions to offer some protection to those questing or returning from quests. Vulnerable to flying enemies, the tops of the spires are equipped with anti-air weapons and archer towers.