Cux RPG

Cux RPG is a Bux Official Video Game made by JenjenParibou as a spin-off of the yet-to-be-seen Bux RPG. The first demo was developed and released in under two weeks. It features the Cux Crew - Stun, Wilson and Bloodedge - in a surreal RPG where they must find the greatest Blunt to ever Bux, and have Stun smoke it in hopes to cure her weed addiction.
== Plot ==
The game begins with Stun the Weedeater waking up in the morning and having the urge to smoke. After leaving her bedroom and checking her kitchen, she finds leftover weed and walks back to her bedroom before being interrupted by a phone call. The call is from her friend - Wilson the Unstarving - who tells Stun to come and find him, though he seems to be in a dangerous situation. Upon leaving her house, Stun is confronted by a drug-confiscator robot known as DE-4 α and refuses to hand over her weed, initiating a battle between the two.
Stun continues southwards, fighting off other bizarre mechanical creatures, until she encounters Wilson and helps him fight off a group of three Crawlas. Afterwards, Wilson explains how he has discovered the existence of the very first leaf of cannabis, the Dark Deception, and that it must be prepared perfectly using three ancient artifacts - the Golden Super Grinder, the White Goat Blunt, and Inferno's Lighter - or else its user would die. Wilson discovered a map showing the locations of the artifacts, and believes that Stun's weed addiction would end if she was to smoke the Dark Deception - the map was stolen, however, so Stun and Wilson must track down the thief and retrieve the map from them.
Eventually, Stun and Wilson find the thief, who is revealed to be Fang the Sniper. Fang has an interest in the Dark Deception, saying that it will "get [him] millions!", implying that he is working under somebody else who wants the Dark Deception for themselves. After the Cux Crew defeat Fang, he returns the map to them and retreats into the cave behind him. This is the final area of the game and the end of the story, as of Demo 1.
== Technical Character Info ==
=== Stats ===
Table of playable characters' stat spreads (as of Demo 1)
Character	Base HP	Base SP	ATK	DEF	Shapes*	Bitches*	SPD	Sex Power*
Stun 	100 	100 	9 	5 	500 	1 	5 	1
Wilson 	90 	160 	4 	2 	1 	500 	10 	99
*Purely visual, no effect on gameplay
=== Skills ===
Table of playable characters' skills (as of Demo 1)
Move 	SP Cost	Effect 	Skill Type 	User 	Learned
Fireball 	20 	Does 20 more damage than a normal attack, Fire element. 60% chance of inflicting Burning.	Pyrotechnique	Stun 	-
Deflowering 	35 	Does 10% of target's current HP + 30, Fire element. 50% chance of inflicting Burning. 	Pyrotechnique	Stun 	After the required Gorblo fight
Turn Around 	20 	Increase evasion by 50% for 3-5 turns. 	Scientist 	Wilson	-
Encouragement 	30 	Recovers 45 SP and TP to any crew member. 	Scientist 	Wilson	-
Precise Palpation	30 	Recovers 50 HP to any crew member and disables stun and paralysis for 3 turns. 	Scientist 	Wilson	-
Solidify 	20 	Increase DEF of one crew member by 10%. 	Scientist 	Wilson	-
Flip the Birdie 	20 	Provoke the enemies, causing them to only target you for 5 turns. 	Weirdo 	Stun 	After reuniting with Wilson
Shockwave 	30 	Revive a crew member with 25% of their maximum HP. 	Scientist 	Wilson	After the required PH + Cutrunk fight
== Enemy List ==
=== DE-4 α ===
DE-4 α is the first enemy encountered in the game. They are a robot specialised in confiscating cannabis from whoever they deem as suspicious. Their torso is in the shape of an upside-down tetrahedron, they have no legs or feet and always carry a vacuum-like device for the purpose of sucking up weed.
They are only encountered in three situations - the required fight in the first room outside of Stun's house, an optional fight near the bottom of the room that Doodle the Gamer is found in, and when summoned by The Sniper once his HP is below 45% and at least six turns have passed.
====== Moves and Properties ======
* Attack - Common attack for 22 base damage.
* ROBO SOOK - Steals 1 Weed from the Crew's inventory.
* Takes 50% from Normal Attacks.
====== Strategies ======
* Assuming the player does not unequip Stun's gloves before the first battle of the game against DE-4 α, Fireball can do anywhere between 22 and 34 damage due to random variation, making it possible to defeat them on the first turn. If the player gets the average damage value of 28 and hits the 60% burn chance, the extra 2 damage from the burn will result in a one-turn win.
* For dealing with the DE-4 α summoned during the fight against The Sniper, Deflowering will only deal 25 to 37 damage, not accounting for the possible burn. This makes Fireball arguably better to use in this situation than Deflowering if you want to conserve SP.
=== Crawla ===
Crawlas are the weakest enemies that appear in Redd Hils. They are low-level badniks taken directly from the Sonic fangame Sonic Robo Blast 2, wherein they are very slow and do not pose much of a threat to the player. Their appearance somewhat resembles an octopus - they are also tank-like, with treads and a cannon for a mouth, although it does not seem to be able to fire anything.
In Cux RPG, Crawlas can be found in Doodle's room, a required fight when Stun reunites with Wilson, and an encounter on the path southwest of the shopkeeper. Their cannon mouth has been made extra large for their appearance in this game but it still has no purpose.
====== Moves and Properties ======
* Attack - Common attack for 16 base damage.
Yep. That's its only move.
====== Strategies ======
* A Crawla is guaranteed to be defeated in one Fireball, even if Stun unequips her Standard Gloves.
* If you are fighting two Crawlas, use Stun's Pyrotechniques.
* If you are fighting three Crawlas, use Stun's Pyrotechniques, like Wilson tells you to do.
=== Cutrunk ===
Cutrunks are robots with long bodies resembling upright logs. They have two black arms, with one hand resembling a claw and the other an axe. Their name is a portmanteau of "cut" and "trunk".
They are considered to be the first "difficult" enemy in the game. This is because of a variety of factors that were not seen with the previous two enemies, such as an attack which causes the bleed status half of the time, a move that paralyses the target for 3-4 moves, and frequent use of a move that makes Stun's Pyrotechniques unable to hit or burn. Cutrunk is found in optional fights in Doodle's room, the room before meeting Wilson and the room southwest of the shopkeeper - and a required fight after hitting the two red switches.
====== Moves and Properties ======
* Axe Swing - 21 base damage, 50% chance for target to bleed, causing them to lose 10% of their HP for 2-3 turns.
* Claw Block - Paralyse the target, making them unable to move for 3-4 moves.
* Soothing Cream - Makes Cutrunk immune to burning for 3 turns, and buffs DEF by 20% for 2-3 turns. Always used on the first turn and immediately after being burned.
* Takes 110% from Fire.
====== Strategies ======
* Although Stun's SPD is tied with that of a Cutrunk, Stun will always move before it. This means she can use Fireball or Deflowering before Cutrunk's first Soothing Cream for an average of 30 and 36 damage respectively.
* Cutrunk can only use Soothing Cream 3 times, afterwards it can only use Axe Swing and Claw Block. Keep in mind that it will act more offensively after using Soothing Cream excessively.
=== Gorblo ===
Gorblo is a an unusual purple robot and honestly I can't be fucked to give a description of what they look like. I don't want to look at this thing. Their purpose is to release a chemical called gorbloxin for the purpose of "put[ting] small animals to sleep, making them easier to capture". This implies that Gorblo is indeed a badnik built by Eggman.
They are first found in B-Man's room - having previously defeated him in battle - then can later be fought alongside a Crawla and Cutrunk in the room southwest of the shopkeeper. Gorblo's only redeeming stat is its DEF - it has relatively poor HP, the lowest ATK and SPD of all enemies, but its ATK stat is never used as its only method of attacking is through Gorbloxin Secretion.
====== Moves and Properties ======
* Gorbloxin Secretion - Puts the target to sleep for 3-5 moves or until they are attacked. Always used on the first turn. While sleeping, the target cannot act or dodge, but they recover 10% HP each turn.
* Poison Savon - Poisons the target for 4-5 turns, causing them to lose 10% of their HP and 20% of their accuracy.
* *blocks* - Reduces damage from incoming attacks on this turn by 50%[?]. Always used when at 5 HP (17%) or below.
* Takes 70% from Fire.
====== Strategies ======
* Despite Stun's Pyrotechniques only having 70% effectiveness, they are still much more effective than normal attacks because Gorbloes' high DEF makes Stun's punches only deal about 4 damage and Wilson's swing utterly ineffective. Fireball and Deflowering will do roughly 17 and 19 damage respectively, not accounting for a potential burn.
=== Pouch Hero ===
Pouch Hero is a robot that based on a kangaroo - it has no arms but has large, arm-like ears with fists. Other notable features of their appearance are Yan-type glasses, buck teeth, a tail, a Jerry-type colour palette and metallic spots on their left shoulder and right knee.
They are the last common non-boss enemy encountered in Redd Hils, and arguably the most dangerous of the five, since its stats are similar to those of Cutrunk's. Pouch Heroes are only found in the room southeast of the shopkeeper and the required fight after pressing the two red switches.
====== Moves and Properties ======
* Normal-Type Punch - 25 base damage.
* Extreme Kick - 25 base damage, 70% chance to stun the target for 2 turns, making them unable to act - 50% chance to reduce target's ATK by 20% for 2-3 turns.
* Charge - Prepares to use Big Knuckles on the next turn.
* *blocks* - Reduces damage from incoming attacks on this turn by 50%[?]. Only used once at 18 HP (25%) or below.
* Big Knuckles - 50 base damage to all crew members. Will always be used only after having used Charge on the previous turn.
====== Strategies ======
* If Pouch Hero charges, the best move is to have both Stun and Wilson use *blocks* to reduce the high damage taken from Big Knuckles. Having Stun Flip the Birdie so that only she has to block does not work since Big Knuckles hits both members of the crew.
=== The Sniper ===
500 Cigarettes, known as The Sniper during his battle, is the boss of Redd Hils. He was originally a Sonic character who appeared in a handful of official games, though most people (Bux's fanbase) know him from and associate him with Sonic Robo Blast 2. He is a purple anthropomorphic wolf-jerboa who loots treasure in hopes of making a quick buck.
In Cux RPG, 500 Cigarettes stole the map of the Dark Deception's artifacts from Wilson, so Stun and Wilson corner him at the edge of Redd Hils and battle him. Afterwards, he returns the map, retreats and will likely not be seen again for the rest of the game.
====== Moves and Properties ======
* Fine Shooting - 30 base damage, which is then multiplied by 0.4 and hits the target 3 times.
* Taunting Laugh - Buffs ATK by 20% for 2-3 turns.
* Bomberboa - 30 base damage, 50% chance to debuff target's DEF by 20% for 2-3 turns, another 50% chance to stun for 2 turns.
* Tail Bounce - Increases evasion rate by 50% for 3-5 turns. Always used on the first turn.
* Charge - Prepares to use Tsar Bomberboa on the next turn. Always used on the fourth turn, and can potentially be used every 2 turns afterward.
* Tsar Bomberboa - Same as Bomberboa, but damaged is multiplied by 1.75 and debuff rates are 45% for DEF down and 30% for stun. Will always be used only after having used Charge on the previous turn.
* Takes 65% from Fire.
* A DE-4 α is summoned when The Sniper falls below 135 HP (45%) and more than six turns have passed. 
====== Strategies ======
* Make use of Wilson's Scientist skills throughout the fight. One usage of Precise Palpation should be able to undo the damage done from Tsar Bomberboa.
* Since this is the fight you are most likely to die on in the second half of Redd Hils, bring a SODA or two with you just in case, as it is a more effective revive than Shockwave.
* Deflowering, despite The Sniper's resistance to fire, will do more than 30 damage on the first turn and potentially burn him.
* By far the most effective attack for this fight is the Bomb item. The Bomb's 50 HP attack can't miss, and if you bring enough it is possible to defeat The Sniper before he even charges his first Tsar Bomberboa.