Level 847

Level 847, nicknamed Car-nivores, is the 848th level of the Backrooms.
==Description ==
Level 847 is a dark forest with many roads and hilly clearings. The roads are most commonly found on the borders between clearings and forests, though they can sometimes be found cutting through them. It is recommended to stay away from roads, to avoid encounters with the level's exclusive entities. An eerie mist fills the level, and there is a distant sound of crickets chirping. The constant sound of a running waterfall fills the level, though no waterfall has been found A waterfall has been found, but it is very hard to access. The level is illuminated by the Moon, shining brightly in the sky, though the trees are still dark. The level is locked in a state of eternal Night, with the full moon shining above. It is recommended to be careful, as the moon at this level seems to attract cars to your location. The level has been reported to have a low temperature, though exactly how low the temperature is has not yet been determined. Devil’s Ambrosia can also grow here.
==Entities==
Level Car-nivores has its exclusive entities, the cars. Other entities found in this level include Smilers, Hounds, Lighters, and Jantlers. These entities usually appear deeper in the forest, further from the roads.
===Cars===
Cars are the level's exclusive entities. They drive on roads, though they often get off roads when a chase occurs. They generally travel at about 30 miles per hour, quite a bit slower than standard cars in The Frontrooms. You can see them in the darkness by looking at their headlights, which they also use to see you, as their headlights also serve as their eyes. Cars are aggressive, and attack by attempting to run over humans. They will then consume the remains.
====Brighteye Cars====
Brighteye Cars are the first and most common type of car. They have two bright yellow headlights and have an average speed and toughness. Physically, they are quite strong, being cars. They are hard to break open and chase at high speeds. They slow down when turning, so it is recommended to go into the forest to survive them. Do not dismiss Brighteyes as "basic" cars, as they are still stronger than entities such as Smilers, and are durable enough to survive gunshots.
Do: 
*Hide behind a tree.
*Run into the forest if a chase occurs; they slow down when turning.
*Jump onto the Brighteye Car, if you are good at jumping.
Do not:
*Attempt to engage the Brighteye Car, even when armed or in groups.
*Make any noise when hiding.
*Peak out from your hiding spot.
====Longstriker Cars====
Longstriker Cars are the second most common type of car. They can be identified by their two dim, red headlights, and have much better eyesight compared to other cars. They are the fastest of all cars, reaching a top speed of up to 60 miles per hour - More than an Aranea Membris at maximum acceleration. Longstrikers attack by attempting to "snipe" you from afar, lining themselves up before quickly speeding into you. Their weakness is that they are even worse than Brighteye Cars at making turns. They are also less durable than Brighteye Cars, but still should not be attacked, as they still won't do much besides cause a minor dent.
Do:
*Keep an eye out for any distant red lights.
*Hide behind a tree if you spot one.
Do not: 
*Attempt to outrun them to reach a dense forest that is too far away.
*Attempt to jump on them.
*Attempt to engage a Longstriker Car.
====Scoutspider Cars====
Scoutspider Cars are the second-rarest type of frequent car. They are weaker than other types of cars but excel at making turns. This makes them much more dangerous than their siblings, which can all be countered by making turns. Scoutspiders also have X-ray vision, allowing them to see you even when you are hiding behind trees. They are also slightly smaller and more nimble than other cars. All of these traits combined allow them to easily catch you in regions where other cars would struggle, making them some of the most dangerous cars. Fortunately, they have a slightly worse sense of hearing than other cars, though not by much.
Do: 
*Stay far away so they don't see you.
*Attempt to jump on them, if you are good enough at jumping.
Do not: 
*Attempt to hide from a Scoutspider Car.
*Attempt to avert a Scoutspider by making them do turns.
*Attempt to engage a Scoutspider Car.
====Greatseer Cars ====
Greatseer Cars are the rarest type of frequent car, being relatively uncommon. They can be identified by their singular, very large headlight, like some sort of Cyclops car. They are larger and slower than other cars, moving at a speed of 20 miles per hour, but they are strong enough to break through trees. Additionally, Greatseers are even stronger than other cars, boasting heavily armored skin and enough strength where getting run over is instant death, even more so than other cars in this level. Their 20 mph speed is technically possible for a human to outrun, but it is incredibly difficult, and Greatseers boasts much greater stamina anyway, so outrunning them should not be attempted as a reliable form of escaping them unless you are a marathon gold medalist on performance-enhancing drugs and robotic cyber legs built to make you move at like fifty miles per hour or something.
Do: 
*Hide if you see one.
*Avoid being spotted.
*Stay away.
Do not: 
* Attempt to run.
*Attempt to jump on a Greatseer that isn't chasing you; they are too big. 
** Against a Greatseer that sees you, jumping probably won't work, but it's your best option.
*Engage a Greatseer for any reason.
====Infrequent Cars====
<tabber>
|-|Bluecaster=
Bluecasters are the first variety of Infrequent Car. They look like cars with blue headlights. They are similar to Brighteye Cars, but they have good eyesight, similar to the Longstriker. Besides their eyesight, they don't share anything in common with the Longstriker, as their speed and attack method are much closer to the Brighteye. Bluecasters also, for some reason, emit a cold aura around themselves. This aura isn't particularly deadly, but it can chill wanderers enough to make it hard for them to move. Bluecasters also possess the ability to fire out a "frost ray", which seems to have the ability to slow down every aspect of whatever it fires it at by approximately 50%, including but not limited to movement, maneuvers, reaction time, and even thinking. Despite this ray's ability to slow down the functions of your organs, they seem to function just as effectively as they do normally, outside the brain, where thoughts and reaction time are slowed down, as mentioned earlier. The frost ray's effects are permanent until you go near something hot like a fire. It takes the Bluecaster approximately 5 seconds to charge up the frost ray, and it appears to glow blue when doing so. It is recommended to use a tree to block the frost ray just before it fires.
Do:
*Avoid Bluecasters.
*Heat yourself near a fire if you are struck by the frost ray.
*Put a tree between yourself and the frost ray under a second before it fires. Any longer and the Bluecaster will make a turn and fire.
Do not:
*Get close to a Bluecaster.
*Let the Bluecaster hit you with the frost ray. You will be slowed down to half speed and won't be able to get away.
|-|Truespider=
Truespiders resemble Scoutspiders, but the setup of headlights looks identical to that of an actual spider, with eight small headlights set up like a spider's eyes. The Truespider is quite dangerous. While it doesn't have the X-ray vision of the Scoutspider, its movement is even better, and it can climb trees and "jump" between them. It also leaves behind a sticky web trail that seems to be extremely hard to escape from once stuck in, but it's not hard to avoid and though risky, the web is short enough to jump over. Truespiders can also spit poison. This poison can be dangerously inconvenient if it hits you, as it makes you much weaker and thus makes it harder for you to run, but it's only lethal if it lands in your mouth or nose. True spiders can also grow 8 long, sharp spider legs made of a material harder than diamond, and in the darkness, this makes it look like the Truespider is floating.
Do:
*Hide if the Truespider hasn't spotted you. It doesn't have X-ray vision like the Scoutspider.
*Always look above you when hiding near a tree. A Truespider could be waiting.
*Pay attention and avoid the poison.
Do not:
*Get stuck in the webbing.
*Attempt to use sharp turns to slow it down. It is as good at turning as the Scoutspider.
|-|Shadestalkers=
Shadestalkers are very hard to see because they have no headlights, but they can still see you. Besides that, they have the speed of Greatseers and the size of a standard car. They also have excellent turning capabilities.
Do:
*Always pay attention to your surroundings.
*Jump onto it if you see one.
Do not:
*Assume you are safe just because you don't see any headlights. It's always watching...
|-|Frucks=
Frucks get their name from a combination of Truck, and the expression wanderers usually use when they see one. Frucks are immensely powerful semi-trucks, but are also very rare. They combine the most dangerous aspects of all the frequent cars and crank it up to eleven. Most wanderers who encounter these don't survive.
Do:
*Always do something that will save you whenever you encounter a Fruck.
*Avoid dying.
*Do not let it eat you.
Do not:
*Encounter a fruck.
*Die.
*Let it eat you.
</tabber>
==Carbases==
Carbases are structures within the level. The areas around these are constantly patrolled by numerous cars, so approaching it is highly unrecommended. However, Carbase interiors contain valuable resources such as Almond Water, Rose Water, Mixologist's Delight (Standard, Dynamic, and Eaftós), and Level Keys. These keys are most commonly for levels 186 and 200, although keys for others have been found as well. Noclipping while inside a Carbase will lead to Level 898. It is thought that if a car is destroyed, it will be recreated at the Carbase a few days later. Cars do not enter Carbases (Except when the Carbase recovers a destroyed car), only patrol them. If a Carbase is damaged or destroyed, it will fix itself after a few hours. Resources taken from a Carbase will be restored after about a day, though the exact setup of resources will be different.
==Events & Anomalies==
<tabber>
|-|Hunting Hours=
Hunting Hours was the first reported event within level 847, being first reported on 4/22/18 by an unknown wanderer, only 6 days after the level's discovery. This event happens quite frequently, so while at the level, wanderers should always take caution in case the event occurs. It is also known to be a dangerous event, and should not be taken lightly.
During the event, cars begin to drive offroad by default instead of on roads. This makes it harder to predict where cars will show up. Additionally, instead of just wandering around and attacking on sight, cars will be actively searching for wanderers during this event. This makes them harder to hide from, as they frequently search for popular hiding spots. During the Hunting Hours event, entities besides Cars will stop appearing altogether, likely hiding from the cars.
Hunting Hours also makes the cars that patrol around Carbases leave the Carbase and go hunting with the rest of the cars. This makes car encounters much more frequent. However, it also means that the Carbases won't be guarded as heavily, meaning that this event is the optimal time to attempt to escape the level or gather resources through the Carbase.
During Hunting Hours, the moon's shine is significantly brighter than usual, which can be a good indicator of whether or not the event is active. Unfortunately, the bright moon makes it easier for cars to see you, as while they can see in the dark, their vision is even better when it's light out. The Hunting Hours moon is bright enough that you can see the dark leaves on the trees instead of just dark silhouettes. It is recommended to get to the nearest Carbase as soon as this event begins.
Do:
*Keep an eye on the moon's brightness so you can determine whether or not the event is active.
*Hide in the forest. Take advantage of the Brighteye and Longstriker's inability to turn.
*Visit the Carbase. It has many valuable resources and is also an exit.
Do not:
*Think you are safe because you are far from a road.
*Go car hunting. It is hunting hour for them, not for you.
*Go on roads. Just because the cars are hunting doesn't mean the roads are safe.
|-|The Waterfall=
The Waterfall is an elusive sub-level of level 847. It is presumably the source of the waterfall ambiance heard throughout the main level, though this has not been proven. It takes the form of a large, pretty waterfall in the darkness. An entity known as "The Waterfall Keeper" resides here, taking the form of a large, watery silhouette of a dark blue face behind the waterfall, yet still visible. The face seems to be flat, with holes for the eyes and mouth, resembling a mask where the mouth can move. The face is known to present valuable items when offerings are placed in the water.
>Open M.E.G. Testing Log >Close M.E.G. Testing Log 
Test 1
An M.E.G. Agent offered some Almond Water. He was given standard variety Mixologist's Delight.
Test 2
An M.E.G. Agent offered some Cashew Water. He was given a small amount of Devil’s Ambrosia.
Test 3
An M.E.G. Agent offered a pebble. He was given a piece of dirt.
Test 4
An M.E.G. Agent offered a handgun with live ammunition. He was given some Almond Water. He then offered the Almond Water back and got his handgun back, though all the ammunition was gone and the handgun was damaged.
Test 5
An M.E.G. Agent offered some Liquid Pain. He was given an AK47.
Test 6
An M.E.G. Agent offered a rare diamond. He was given a decent amount of gold and an Eaftós variant of Mixologist's Delight.
Test 7
An M.E.G. Agent offered some Almond Water. He was given a water bottle that regenerates the water you drink from it. This shows that the rewards are inconsistent, as Test 1 offered the same item but got different results.
Test 8
An M.E.G. Agent offered a cup of water. He was given a cup of Almond Water.
Test 9
An M.E.G. Agent offered an empty can of Almond Water. He was given an empty can of beer.
Test 10
An M.E.G. Agent offered a mean note. She was given a splash of Liquid Pain to the face. She was then hospitalized.
Test 11
An M.E.G. Agent offered a dead body. An entirely different, live man came out of the water, very confused. He claimed he was in Level 9 and just got arbitrarily teleported here.
Test 12
An M.E.G. Agent offered a live Smiler. He was given some Almond Water.
Test 13
An M.E.G. Agent tricked a Brighteye car into driving into the water. She was given a live horse.
Test 14
An M.E.G. Agent offered a dry sponge. Approximately 400 wet sponges were suddenly shot out of the water, covering the M.E.G. Agent. He escaped and brought the sponges in for testing, though they seemed to bear no anomalous properties.
Test 15
An M.E.G. Agent jumped into the water and pretended to drown himself. He was about to get out when he suddenly went unconscious, despite having plenty of air left. He woke up in Level -33 with an oxygen tank filled with Almond Water.
Test 16
An M.E.G. Agent shot a bullet in the face. The water turned into Liquid Pain. A tentacle then emerged and dragged the M.E.G. Agent in. She ended up in Level Pain.
Test 17
An M.E.G. Agent offered a piece of paper. He was given a lot of tree bark.
Test 18
An M.E.G. Agent swam through the waterfall. He ended up in an expansive cave filled with crystals that seemed to be the same ones as the ones in Level 24. He eventually stumbled upon a hole in the cave that led to Level 24.
Test 19
An M.E.G. Agent offered a piece of a crystal from the cave. She was given a Luvidium Crystal.
The Waterfall is known to be quite hard to reach, though there seems to be a method to get here. It is not consistent, however.
#Wander deep into Level 847.
#Take a left turn, walk approximately 47 feet, take a right turn, walk approximately 23 feet, take two left turns, the second approximately 14 feet after the first one, walk approximately 74 feet, take an approximately 120-degree right turn, and then walk approximately 43 feet.
#Follow the sound of the waterfall. If it gets louder, keep following it. If it doesn't, repeat step 2.
#If you're lucky, you should find yourself at the waterfall.
|-|Daytime=
Daytime is a very rare event that has only been reported a few times within Level 847. During this event, the sky turns a light blue and the moon turns into the Sun. The temperature also rises, being pleasant instead of cold. Additionally, cars and entities seem to stop appearing altogether. Carbases also completely vanish. Due to the rarity of this event, not much is known about it.
|-|Blood Moon=
The Blood Moon is a dangerous event that occurs relatively infrequently within Level 847. During this event, the moon turns red. The temperature decreases significantly, which can result in wanderers beginning to freeze, and way more cars appearing. The Blood Moon also has an anomalous effect where Liquid Pain gradually appears within wanderers' mouths, out of thin air. This is very hazardous due to Liquid Pain's effects. Due to this property, it is recommended to get out of the level as soon as possible and to open your mouth and hold your head in such a way where all the Liquid Pain spills out, to minimize its effects.
During The Blood Moon, there is a constant thunderstorm. Bright red lightning often strikes trees, lighting them on fire. This fire spreads throughout the level, which is hazardous because that means that there is just a while lot of fire everywhere, which could potentially surround someone. Additionally, the amount of non-car entities is significantly increased, with entities such as Smilers and Hounds swarming the whole level. They are also more aggressive than usual. Light sources (excluding car headlights) will also fail to work.
Do:
*Escape the level ASAP when a Blood Moon happens.
*Let the Liquid Pain spill out of your mouth.
*Use the fires as a heat source.
Don't:
*Walk into the fires.
*Stay away from fires. You will freeze.
</tabber>
==Discovery Log==
>Open discovery log 4/16/18 >Close discovery log 4/16/18 
[Lucian]: Expedition report for Level 9. We just killed another Nightstalker. Nothing too special.
[Flint]: Hey, why is the environment shifting?
[Lucian]: Woah! Is this a new level?
[Amanda]: I think it is. It seems dark and spooky, like Level 9. There's a forest silhouette here, and a bright moon.
[Mission Commander]: A new level?
[Flint]: There's headlights on a road, and- OH SH- SHOOT THE HEADLIGHTS ARE MOVING AT US THERE'S A CAR COMING AT US
[Lucian]: Let's get out of here!
[Amanda]: Quick! Behind that tree!
[Flint]: We're so dead
[Lucian]: We'll be fine... yes, it's working. It can't see us behind the tree.
[Amanda]: Phew, it worked.
[Lucian]: If cars come at you, hide behind a tree. Now let's find an exit- Oh, there's another car coming... it has red headlights this time?
[Flint]: Bro it's twice as fast
[Lucian]: Well, it didn't see us.
[Amanda]: Guys! There's another road behind us!
[Flint]: There's a car on it coming at us
[Amanda]: OH NO NO NO NO NO NO NO NO
[Lucian]: IT'S TOO FAST! WE'RE GONNA DIE!
[Flint]: This level's 100% Class 5
[Amanda]: Oh?
[Lucian]: It's bad at turning around trees! Quick, into the forest!
[Lucian]: Phew, we're safe.
[Amanda]: Lucian, earlier you were telling me about when you first entered The Backrooms?
[Lucian]: Yeah. It was scary at first, especially Level 2. No idea why that thing's Class 2. I hate Clumps.
[Flint]: It must have been scary, coming from The Frontrooms into The Backrooms. I wouldn't know, though, I was born in The Backrooms.
[Lucian]: The scariest part had to have been Level 34 when it started thunderstorming and I started drowning. Then, a part of the ceiling collapsed. I was good at swimming so I got a decent distance away from it but my legs got trapped under the rubble. A whirlpool appeared right in front of me, but I was still trapped under the-
[Flint]: How the fuck did you survive
[Lucian]: The floor randomly collapsed beneath me for no reason and I landed in Level -2.
[Flint]: Ah ok
[Amanda]: Didn't you tell me you had an encounter with Mimicry?
[Lucian]: I kicked its ass though
[Flint]: Lucian kicks everything's ass
[Lucian]: I can't kick these cars' asses... or Clump asses. Those things are like my Kryptonite, I only barely survived that one in Level 2, and that was with Fred's help.
[Amanda]: Is Fred doing well?
[Lucian]: Yeah. He texted me earlier, that he's in Level 399.
[Amanda]: Wow.
[Flint]: Can we explore the level now?
[Lucian]: Oh. Right. I forgot about that.
[Amanda]: Guys, that car's headed straight for us, and it is curving through everything well!
[Flint]: This is the end
[Lucian]: Guys! I think we can jump on it!
[Flint]: I can't
[Lucian]: Flint! Grab my hand!
Jumping sounds can be heard, likely from Lucian and Amanda jumping onto the car.
[Amanda]: Okay!
[Lucian]: We're not burning alive. That's a good sign.
[Amanda]: Why would we be burning alive?
[Lucian]: We're in the Backrooms. Everything is utter nonsense. That tree over there could turn blue, flip upside down, and explode in a green explosion that spawns fourteen Smilers right now.
The next few seconds of audio are mostly silent.
[Flint]: True... ?
[Lucian]: Um, whatever. I see some more cars, though no new variants we haven't seen- Never mind, there's one that just has one giant headlight, and it's heading straight for us... but why? We're on top of a car, it can't get us!
[Amanda]: If it's heading for us, it can get us. We need to get out of here.
[Lucian]: It's crashing through the trees! We need to get out of here! Wait, what's that building over there?
[Amanda]: I dunno, but it's guarded by cars.
[Lucian]: Quick! Head there!
[Amanda]: There are so many cars coming for us!
[Lucian]: (If this doesn't work, we're finished...) Guys! Noclip!
[Lucian]: Ah, phew. Level 898.
[End log] 
==Entrances and Exits==
===Entrances=== 
*Noclipping into the tire tracks in Level 10 lead here.
*Noclipping into a strange, floating car in Level 17 leads here.
*This level can randomly be entered with a low chance of simply wandering Level 9.
*Finding a door in Level 59 will take you here.
===Exits===
*Wandering far enough has a small chance to bring you to Level 200.
*Noclipping in a Carbase brings you to Level 898.
*Entering through a tunnel will lead to one emerging through a road tunnel on Level 603.
*Large holes in the ground lead to Level 39's underground tunnels.
.
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels
Category:Dangerous