Suspicious Minds

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== 32px Overview ==
:;Commander Taylor wants you to betray Private Moore by turning the stolen Stimdust over to him instead of delivering it as promised. If you do, your mission for Private Moore will fail.
== 32px Objective(s) ==
*Optional: Talk to Moore
:Optional: Tell Private Moore about the Commander's suspicions.
*Talk to Commander Taylor
:Speak to Commander Taylor about the stolen drugs.
== Item Requirements ==
*You're required to have these items
:
==32px Dialogue==
=== Briefing ===
Outpost Cmdr Taylor:
:Dammit! Someone's ripping off the infirmary! Do you know anything about it?
:I'd say we've got us a bad egg on the Pillars staff. Somebody's been pinching supplies. Drugs to be exact. I'd hate to see a good soldier die because a selfish ******* stole the drug that might have saved his life.
:We recently lost an entire shipment of stimulants. Keep your ears open. If you hear anything, bring me the proof and I'll make it worth your while.
=== (Optional) Talk to Private Moore ===
Private Moore:
:"Come on, Man! You're not serious? You're going to rat me out to Old Man Taylor? Dude, I'm going to get put on Terminal KP duty!"
:"Listen, do us both a favor. Deliver the dust like you promised and I'll give you your money. Taylor doesn't need to know a thing."
=== Talk to Commander Taylor ===
Outpost Cmdr Taylor:
:"So what's the story, soldier? Do you know anything about those missing drugs, or not?"
:32px Tell Commander Taylor that Private Moore has been selling the stolen drugs.
:32px Deny any knowledge of the stolen drugs.
=== Debriefing ===
==== Choose to turn in Private Moore ====
Outpost Cmdr Taylor:
:"You made the right choice, soldier. I'll see that these drugs are put back into storage, this time under lock and key. Mister Moore certainly has some explaining to do."
::(Mission Smuggler's Blues fails)
==== Choose to deny knowledge of the drugs ====
::(Mission Fails)
== 32px Walkthrough ==
This mission takes no effort to complete, but it's generally advised not to do so. Smuggler's Blues is not a difficult quest and gives double the exp and more than 14 times the credit reward of Suspicious Minds.