Path to Victory

The ability to see the series of steps required to achieve what's possible in one's desired outcome and follow them perfectly. Technique of Victory Manipulation.
==Also Called==
*Victory Intuition/Mastery/Sense
==Capabilities==
The user is capable of perceiving the manual series of steps that need to be taken in order to achieve what's possible in their desired outcome, as well as being able to perfectly follow this series of steps without fault. The nature of this power ensures that if the path to victory is interfered with or blocked, the ability automatically adapts to the interference or block and supplies the user with a new series of steps that ensures their victory. However, individuals capable of directly resisting the path to victory or by proxy cannot be affected directly in the sequence of steps. The user can, in this case, make a hypothetical model based on the resistance, and use that model in a hypothetical scenario to solve the problem.
The user of this power may lose once or multiple times on their path to victory, although they can work around this by factoring in avoiding any losses when determining their path to victory. 
This ability supplies the user with whatever steps they need to take to succeed at the task they visualize; whether that be leading, governing, planning, medical treatment, cooking, gaming, business decisions, combat, warfare, sports, communication, psychological manipulation, building, inventing, etc., or even flat-out environment control through the use of super-powered pawns.
==Applications==
*Accurate Activity
*Action/Reaction Mastery
*Automatic Self-Preservation
*Automatic Mobility
*Automatic Tasking
*Building Mastery
*Business Mastery
*Calculation Mastery
*Chain Reaction Activity
*Cheating Mastery
*Combat Mastery 
*Combative Luck
*Conscious Mind Suppression
*Convinced Inevitability
*Culinary Mastery
*Deduction Mastery
*Defeat Adaptation
*Detail Detection
*Economics Mastery
*Efficacy Mastery
*Elucidation
*Engineering Mastery
*Error Prevention
*Flawless Coordination
*Fixing Mastery
*Game Luck
*Game Mastery
*Golden Luck
*Guessing Mastery
*Heroic Luck
*Hyper Instincts
*Improvisation Mastery
*Infinite Resourcefulness
*Intelligent Travel
*Intuitive Luck
*Intuitive Precognition
*Leadership Mastery 
*Linguistics Mastery 
*Manipulation Mastery 
*Medical Luck 
*Medical Mastery 
*Military Mastery 
*Mystery Solving
*Opportunity Sense
*Optimal Finesse
*Political Mastery 
*Precise Activity
*Preparation Time Mastery
*Profession Mastery
*Response Mastery
*Rhetoric Mastery
*Scanning
*Social Luck
*Social Mastery
*Sport Mastery
*Status Mastery
*Survival Luck
*Survival Mastery
*Tactical Genius (Varies)
*Thoughtless Activity
*Time Synchronicity
*Visualization
==Techniques==
*Domino Effect
*Skill Adaptation
*Strategy Adaptation
*Successful Activity
==Associations==
*Advantage Creation
*Answer Intuition
*Hypercompetence
*Path Changer
**Path Maker: The user can create any path they like in favor of one they desire.
**Path Killer: The user can negate any path they dislike in favor of one they desire.
*Life Floating
*Uncertainty Principle Defiance: Advanced user is effectively a Laplace's demon, capable of perfect calculation and prediction of everything, with the user's actions as the free variable.
==Limitations==
*Can be countered by acausal being.
*May be countered by Luck Negation, Luck Erasure and Coincidence Nullification.
*If a task is absolutely impossible, no matter what plan or path one could use, it is still impossible. For example, a user of this power cannot simply make objects appear out of thin air or warp reality, unless they have the necessary resources.
==Known Users==
==Known Powers==
*Laplace (Darwin's Game)
*Answer Talker (Konjiki no Gash Bell!)
*Sha Naqba Imuru (TYPE-MOON)
*Revelation (TYPE-MOON)
== Known Objects==
* Felix Felicis (Harry Potter)
*Quill of Alzuhod (Lord of the Mysteries)
==Gallery==
King Bradley's Ultimate Eye.gif|King Bradley (Fullmetal Alchemist)
Renner (Overlord).jpg|Renner Theiere Chardelon Ryle Vaiself (Overlord)
Nike H.png|Nike (Valkyrie Crusade)
Midnighter.jpg|Midnighter (WildStorm/DC Comics)
Dufort activating answer talker.jpg| Dufaux (Konjiki no Gash Bell!) can use his Answer Talker to understand the mechanics behind any issue and instantly learn what must be done to win a battle.
File:Zatch Bell! Chapter277 Kiyo Takamine Answer Talker.png|Kiyomaro Takamine (Konjiki no Gash Bell!) awakened his own Answer Talker after being killed by Riou and brought back to life.
ContessaWorm.jpg|Contessa (Worm) can see the needed steps to handle any task or situation.
Danganronpa 3 - Izuru Kamukura Sidebar.png|Izuru Kamukura (Danganronpa: Despair Arc)
Nagito Komaeda Illustration.png|Nagito Komaeda (Danganronpa)
Felix Felicis.png|Felix Felicis (Harry Potter)
Shirou Amakusa Tokisada (TYPE-MOON).png|Shirou Amakusa Tokisada's (TYPE-MOON) Revelation' skill give him the ability to unconsciously take in all the information available to take the best action to complete his goal.
Category:Powers
Category:Supernatural Powers
Category:Conceptual Powers
Category:Support Powers
Category:Luck Powers
Category:Cognitive Powers
Category:Data-based powers