Scepter of the Forgotten City (Magic Scepter)

A relic of a lost civilization, this wand-like scepter is a 2-foot shaft of silver with a large red gem at its tip. It was used by some of the original lords of the Suel Imperium, and when that kingdom was burned into the Sea of Dust, the scepter was lost. A recent expedition from Yeomanry rediscovered it, and those explorers claimed that it came from the forgotten City itself. Whether or not that claim is true, the scepter certainly contains some of the greatness that built the lost empire, and much of the madness that destroyed it.
When the command word is spoken, the holder of the scepter receives a bonus of 2 Wisdom points and 4 Charisma points (to racial maximums) for 1d6-4 days, he or she must then make a successful saving throw vs. spell or become confused until a remove curse is received: this also removes the beneficial effects of the scepter. The scepter has 2d4+3 charges. Each use costs one charge, and the scepter cannot be recharged. A character who attempts to use the scepter more than once per week must save vs. spell or lose 4 Intelligence points permanently, and then must make a successful system shuck survival check or die.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Scepters