GURPS Social Engineering

GURPS Social Engineering (William H. Stoddard 2011, 2022) provides detailed rules for every type of common social interaction.
=Overview=
*A detailed examination of Rank, Status, Reputation, and more, including new options and possibilities for each trait.
*Systems for one-on-one interactions, including using Influence skills and social-perception abilities – as well as both indirect and group interactions.
*An in-depth look at reaction rolls in GURPS, including commercial transactions, requests for aid, searching for people and things, and romance.
*Details on deception – learn how your hero can distract, lie, or assume a false identity . . . or spot such dishonesty.
*Rules for building relationships, including details on how to establish trust and personal loyalty, and new options for Allies, Contacts, Dependents, and Patrons.
*Extensive insight on organizations: how to find, infiltrate, and influence any type of group – including your place of employment.
*Rules for hostile organizations. Discover the mechanics behind arrest, imprisonment, brainwashing, and more.
*Systems for influencing groups of people. Start rumors, influence the media, advertise, conduct psy ops, or get involved in politics!
*Insight into more forceful measures, including intimidation, inciting a riot, taunting, and how to start – or avoid – a fight.
=Index=
==Social Relations In Campaigns==
*The Social Contract
===Scenes And Subplots===
*Incidents; Backgrounds; Plot Support
===Social Themes===
*School Days; My Day At Work; Buying And Selling; Politics; Love And Marriage; Idleness
===Exotic Worlds===
*Wainscot Worlds
===The Reference Society===
*Changing The Reference SocietySocial Interactions in GURPS playlist
==A Place To Stand==
===Social Position===
*Rank, Status, And Wealth; Balancing Status And Rank
*Reputation; Social Regard And Social Stigma; Other Social Position Advantages And Perks
*Status, Rank, and Society/Government Type
===Making an Impression===
*Charisma; Appearance; Vocal Quality; Visible Status and Cost of Living
*Giving Offense 20
*Impression Perks; Features
==Face to Face==
*Complementary Skills
===Searching For People===
*Hirelings; Jobs; Buyers; Informants; Companionship; Concealed Activities; Known Individuals
===Social Perception===
*Background; Approachability; Motives; Relationships
===Reaction Rolls And Modifiers===
General Reactions; Commercial Transactions; Requests For Aid; Requests For Information; Giving Information
*Recreation; Romance 
*Influence; Influence Skills; Influence Without Words; 
*Substitutes For Influence Skills
*Complementary Skills in Social Interaction; Can't Be Influenced
===Indirect Interaction===
*Virtual Presence; Voice To Voice; Text
===Team Efforts===
===Competitive Influence===
*Commercial Rivalry; Debate; Wit, Mockery, And Insults; Romantic Rivalry
===Deception===
Subtlety; Distractions; Lies; Manipulation; False Identities; Classic Confidence Games
===Continuing Relationships===
Personal Loyalty; Building Trust; Relationship Advantages; Finding A Master; Loyalty In Play
===Exotic Social Traits===
*Racial Appearance; Perception and Communication; Alien Reactions; Bridging The Gap; Racial Reputations
==The Organization Man==
===Searching For Organizations.===
*Services; Investors; Information Sources; Government Offices
===Gatekeepers===
===Asking For Benefits===
*Organizational Reaction Rolls; Influencing Organizations; Complementary Organizational Skills; Social Engineering; Bribery; Blackmail And Espionage
===Continuing Relationships and Careers===
*A Private Understanding; Getting A Job; Keeping A Job; Promotion; Being In Charge; The Benefits Of Rank; Relationship Advantages in Organizations
===Hostile Organizations===
*Capture; Questioning; Trials; Imprisonment; Brainwashing; Drugs And The Will
==Moving The Masses==
===The Mood Of The Crowd===
*Direct Observation; Opinion Polls; Dame Rumor; Sampling The Media
===Households And Communities===
*As Organizations; Searching for Households and Communities; Inner Circles
===The Benefits Of Status===
===Direct Influence===
*Making Speeches; Entertainment; Working The Crowd; Cultivating A Persona
===Indirect Influence===
*Advertising and Propaganda; Psy Ops; Applied Memetics
===Power Struggles===
*The Three Kinds Of Politics; Alliances And Diplomacy; Family Alliances; Economic Rivalry
===From Persuasion to Force===
*Potential Combat and Reaction Rolls
===Intimidation===
Between Individuals; Between Gangs; Between Organized Forces
===Provoking And Taunting===
*Starting A Fight; Drawing Aggression; Creating A Distraction
===Talking Your Way Out===
*Avoiding A Fight; Negotiated Surrender
===The Mind Of The Mob===
*Collective Action; Inciting To Riot; Panic; Peacemaking; Enforcing Order
==Throw Away This Book!==
==Appendix A: Expanded Reaction Tables==
==Appendix B: New Traits==
*Advantages; Modifiers; Perks; Disadvantages; Skills; Wildcard Skills; Techniques
==Bibliography==
==Index==
=Related Material in Series=
*Social Engineering: Pulling Rank - rules for getting favors, gear, resources, and more... when you really need them.
*Social Engineering: Back to School - For expanded rules on learning and teaching
*Social Engineering: Keeping in Contact - unleash the full power of the Contacts advantage
=Additional Information=
Category:Books
Category:Social Engineering
Category:William H. Stoddard
Category:Setting Concepts
Category:2011
Category:2022