Figure

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The Figure is one of the main hostile entities in DOORS, being the main antagonist of The Hotel, and the tertiary antagonist in The Mines. The Figure appears in The Library and The Electrical Room (both as a boss fight), and The Shafts (as a mini-boss fight). Despite its temporary demotion in role, the Figure remains the reason why the player has not escaped yet and also the reason the player is in The Mines. It's unknown if the Figure will get a higher role on next floor, one proof is some festering meat (typically seen around the areas the Figure inhabits) being inside of The Castle.
== Appearance==
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Version 4 (Current)=
The Figure is a towering humanoid entity with a red fleshy texture. It has a spherical head, lacking any facial features except for a wide, circular mouth filled with 25 randomly aligned teeth. It has a skinny body with a bone-like structure around its chest resembling a ribcage, glowing blisters on its limbs and head, and a vein on the top of its head. Its mouth emits light.
Prior to the The Mines update, the Figure's model was a ragdoll, but was given full animation now.
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Version 3=
The Figure was very similar to its current design, only having a few less teeth as well as a slightly different body shape making it look slightly less lanky. This design was also used in the Doors Extended Trailer.
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Version 2=
The Figure had the size almost equal to the current design, but the head was a sideways oval with 2 holes as the eyes, and had no mouth. Its body parts were also the same (excluding the head) compared to the Version 3 design.
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Version 1=
The Figure was very different, having a head that was just a white sideways oval, with the rest of the body being a grey, taller version of the Robloxian 2.0 body.
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== Behavior==
The Figure is a blind entity and cannot see players, but its sense of hearing is heightened to the point of perceiving any footsteps they makeup and even their heartbeats if it is close enough.
When not chasing a player, the Figure will patrol along preset paths. While doing so, it makes heavy footsteps audible across the room, though as it gets closer to a player those footsteps become louder to them. The Figure may take alternate routes in its patrol path, stay in place for a few seconds, or emit a low growl before turning around.
If the Figure hears a sufficiently loud noise, such as a player walking without crouching or a Glowstick hitting the floor, it will emit an aggressive growl and adopt a running stance as it pursues the source. The Figure is fast enough that players will only be able to outrun Figure by using speed boosting items such as Vitamins. If no loud noise has been made for enough time, Figure will return to where it was on its patrol path and resume patrolling.
If the Figure hears an even louder noise, such as an Alarm Clock, Giggle Or a Generator will sprint to and stomp on said source, destroying an Alarm Clock or causing a Giggle to break into pieces. (With the generator it will hit it) On the other hand, if a player gets too close to the Figure without making enough noise to anger it, it may sense their heartbeat and move towards them to investigate, though it won't start running.
If the Figure is hunting down a player hiding in a closet, it will stop and check the closet with a swaying animation. During this animation, it will not react to any sounds made by other players or entities. Hide's heartbeat minigame will be activated if the player enters a closet while the Figure is around. If the player leaves the closet while the Figure is inspecting it, either voluntarily or due to being kicked out by Hide, Figure will immediately kill them. After the animation concludes, the Figure returns to its passive state, and the player can safely leave the closet.
If the Figure touches the player while it is not occupied searching a hiding spot or smashing a Giggle or Alarm Clock, the player will be instantly killed.
In The Mines, the Figure may interact with other entities in its rooms, including eating Gloombats, crushing Giggles on the floor, and killing Dupe if it is tricked into entering its room. #Gallery
The Figure seems to act purely instinctively and exhibits very animalistic behavior. Skin/meat piles similar to the Figure's can be seen in multiple rooms past door 50. While it is unknown if these piles are directly linked to it, it is heavily implied that they are.
===The Library===
When Door 50 is opened, a cutscene will play in which the Figure roars, walks out from behind a bookshelf, then stumbles towards the player due to the sound of the door opening. A moment later, a lamp to the left of the entrance falls to the ground and shatters, as the Guiding Light pushed it over to distract the the Figure, causing the Figure to run towards the sound. After this cutscene, the Figure will stomp on the lamp and wander around The Library until Door 51 is opened. 
Unique noises that may cause the Figure to pursue a player include grabbing library books, opening drawers (as of The Mines update) and interacting with the padlock."certain actions (like grabbing books, interacting with the padlock) can make noise that attracts him [sic"] – RediblesQW, Twitter
Once Door 51 is unlocked and opened, the Figure will continue its normal behavior. Guiding Light will eventually seal the door, and if a player is left behind, Void will teleport them to Door 51.
===The Electrical Room===
When The Electrical Room gate is opened, the Figure will walk out from behind an indent in the wall, then rush down the stairs and pursue the player, knowing their exact location until the player "loses" the Figure. After the player hides or loses the Figure, it will wander around the hallways in The Electrical Room. It can "sense" the player's "heartbeat" from a further range than it can in The Library.
Once all of the breaker switches are inserted into the circuit breaker box, a cutscene plays, in which the Figure walks on a puddle of oil on the floor with an exposed electrical wire touching it. A spark produced from the wire causes the oil to ignite and be set on fire, sending the Figure into a state of "panic". It runs around the hallway, slamming into the walls, before running into and smashing through a window.
After this cutscene, players will be able to complete the Circuit Breaker Puzzle. Once it is completed, the Figure's roar is heard behind the door as it bangs on it. After 3 bangs, the door breaks down, and it will then run to the player at a speed much faster than the player's normal walking speed (to balance this, players are given a speed boost).
At the elevator, the Figure violently bangs on the elevator door as the elevator begins to descend. As the elevator continues its descent, the Figure jumps onto it in a last ditch to kill the players, tearing off the elevator cable, plunging it into a free fall. On the way down, it falls off of the elevator into The Mines.
===The Shafts===
The Figure returns in the Mines as a recurring enemy, in three locations: The Chasm, The Meat Cave and The Generator Cave. 
Players will first encounter the Figure in The Chasm between door 110-114, an open area with two bridges, where it falls from a pipe and begins wandering. The Figure is unable to attack the player and will not respond to any player inputs. 
Beyond The Chasm, there are two further encounters with the Figure that are scattered throughout, the first one being between Doors 120-125 and the second one occurring after The Nest. The mechanics are the same as in the Hotel; you will need to sneak around and try not to alert the Figure while looking for the next door. 
In the first encounter, around 120-124, the Figure will appear in The Meat Cave and drop down across from you, and you will need to maneuver around them to access the exit door. It is fairly easy, however the Figure is able to sometimes hug the walls while wandering.
In the second encounter, around 160-190, the Figure will drop down on the left side of The Generator Cave. It's recommended that players check the left side, going through all the lockers and drawers before heading towards the right, as the room requires two fuses to be put in a generator in order to exit. Be careful when searching through these, as the Figure can hear the opening of lockers and drawers if opened while close to it.
==Notes==
=== General=== 
*As of The Mines Update, the only entities that can interfere with the Figure (or the player, when in The Library, The Electrical Room, The Meat or Generator Caves) are: Jack, Timothy, Glitch, Void, Screech, Dupe, Hide, Gloombats and Giggle.
*Similar to Seek and Queen Grumble, the Figure cannot be fully banished and is only "stunned" for a few seconds with the crucifix.
** Attempting to banish the Figure for the first time will grant the player the "All Figured Out" achievement.
**While the Figure is "stunned" by a crucifix, it cannot kill players who touch it.
**Banishing the Figure can buy players time to find a hiding space or "safe" area if they are being pursued. 
***Players should be mindful where they use the crucifix on the Figure; in certain areas, such as a corner, it could physically block the player's escape route while it is stunned. 
**** In such a scenario, players can get past the Figure by crouching under the space between its arm and its body.
*Prior to The Mines update, the Figure did not react to opening containers, turning on/off items and other sources of sound.
*Prior to The Mines update, the Figure's mouth light was removed from its jumpscare. It wasn't intentionally removed, but was likely accidentally broken while the developers were working.
===The Library=== 
*The Figure follows a path that is very similar each run. It walks from the left side of the overlook into the middle of the hallway, walks to the entrance, and then toward both bookcases. Then it turns around and repeats.
**The Figure is capable of following a different path entirely.
**The Figure will temporarily leave its path due to player intervention, such as it pursuing a player. (Or using the Alarm Clock to distract it) 
***The Figure's path changes when a player revives.
**As of The Mines update, the Figure's path became significantly more erratic with a far higher chance to deviate from the main path. Thus, it is best to always know where the Figure is headed to strafe around it.
*Prior to the Hotel+ Update, stepping on debris scattered on The Library's floor would not cause the Figure to pursue the player, but it would walk over to investigate. 
**This will not cause Figure to react to the player.https://www.youtube.com/watch?v=rJhskVstp_g - Walking quietly in the Library.
*Prior to The Mines Update, when Door 51 was opened, the Figure used to run to it, attempting to reach any escaped players (an invisible wall prevents it from leaving The Library), before closing the door. Then, it gained the ability to perceive the location of every living player in The Library and pursued them at approximately 2x its normal walking speed (remaining players were also made faster), automatically killing any player inside of a closet and any player it had not killed within a certain timespan. 
**If a player entered the Library after Door 51 closes, the Figure would jumpscare and instantly kill them, regardless of their location.
** Additionally, the Figure's walking speed used to increase by 0.75x for every library book collected, only becoming able to outrun a player after the third book collected.
* The Figure will only despawn when there are no living players left in the Library or if the Library unloads due to the Void.
===The Electrical Room=== 
* As soon as the lever is pulled, players will be given a speed boost, and the Figure will pursue all living players with its normal walkspeed, even if they are crouching or staying still. 
**As of The Mines update, it is no longer possible to outrun the Figure until it calms down at the start of the game. The Figure will only stop running if the player is hiding or impossible to reach. The only way to survive without hiding is to get it trapped on the opposite side of a shelf running towards you, as it will not pathfind around the shelf, but this is not easy. It's also possible to outrun the Figure as it will lose its track of the player(s).
*The Figure can hear players' heartbeats if they are moving.
*The four corners of the hallway are barely out of the Figure's path, effectively working as a "safe spot", as long as the player does not move.
*The Figure's speed will remain the same for each breaker switch collected.
* After the Circuit Breaker Puzzle is completed, the Figure will be able to detect players "on sight" and will be able to outrun players.
*Prior to the Hotel+ Update, the Figure would turn around when it heard The Electrical Room gate open and jump from the top of the staircase. It would begin to "search" Door 99 for players and would immediately detect any players that were not hiding. If it failed to detect a player, it would walk into the previous room, and the door would abruptly close behind it. After the Circuit Breaker Puzzle was initiated, it would bang on the door every 1-2 seconds. Once a player completed the puzzle, the Figure would break down the door and chase players. Staying in the breaker room would make the Figure kill said player.
===The Mines=== 
*The Figure has its first of three encounters in The Mines where it drops down from a vent in the ceiling and will wander aimlessly.
**The Figure is completely harmless in this first encounter.
**The Figure can't be distracted by Glowsticks or player movement in this particular encounter.
*The Figure will eat Gloombats if they're in the same room.
*As seen in this video, the Figure can crush nearby Giggles, similarly to Alarm Clocks.
*The second Figure encounter (first real encounter) occurs sometime between doors 120-125.
** The best strategy to do it quickly is to run into the room to aggravate the Figure, then backpedal out. This will get it over to the door quickly. Then, simply crouch behind it and follow it all the way to the door, making sure to hug the wall when it turns around. Remember that Dupe may spawn in this room.
*The Figure will kill Dupe if it is led to the Dupe door, as seen in this clip.
*The third encounter with the Figure (second real encounter) occurs sometime after Jeff shop and before second Seek.
**This room has a generator with 1 fuse already lit. The generator is in a room accessible by tunnel and thus safe from the Figure.
**Be careful when opening the lockers and drawers to search for fuses. Opening one locker/drawer generally does not cause the Figure to react, but opening two in relatively quick succession will cause it to search the area around where the second container was opened.
==Jumpscare==
===1st Person===
The Figure will extend its arms rapidly until they wrap around the player. The Figure is seen with its head and body slightly shaking. After a moment, it will approach the player head with its arms around the neck, the screen will flash blood red, and the player will die.
===3rd Person===
The Figure will grab the player with two of its arms and rip the player's head off, which causes the player to die.
===Modifiers=== 
* If the "Come Back Here" modifier is enabled, the Figure's speed will always be similar to its speed when all library books are collected in Super Hard Mode; much faster than it is in the un-modified game and it will be significantly faster on Door 100 as well, but not too fast as Door 50 with 8 books.
* If "Again & Again & Again" is enabled, Ambush can attack alongside the Figure in The Library and The Electrical Room.
*If "I'm Everywhere" is enabled, Screech can attack alongside the Figure in the Library and the Electrical Room.
* If any modifiers that cause Eyes to always spawn are enabled, they can attack alongside the Figure.
* Prior to the Mines update, if "Injuries" was enabled, and the player was slowed by low health, they could walk normally when near the Figure, because their walk speed was the same as crawling speed or lower. 
**This was changed in The Mines update, which updated the Figure's AI to attack based on crouching rather than movement speed. However, Figure can't hear the players, if the player has enabled my legs killing me+injuries+Tripped and fell modifiers and having 1hp health despite of walking due too extremely slow speed.
*Prior to the Mines update, if "Didn't Skip Leg Day", "Faster Faster Faster", or "MAXIMUM OVERDRIVE" were enabled, the Figure was able to hear players even if they were crouched. 
**This is because prior to the Mines update, the Figure's "hearing" was based on movement speed, not whether a player was crouched or not.
===Super Hard Mode===
*In The Library, the Figure will wear a "noob" outfit, and in The Electrical Room, it will sport a John Doe outfit.
*Due to there being more library books in The Library, the Figure is capable of walking much faster than it normally would after at least 9 books are collected. 
**Combined with the speed boost the Figure receives when The Library's exit door is opened, the Figure is impossible to outrun, even if vitamins are used.
*If the Figure is killed by a Holy Hand Grenade, Hide will become inactive for the rest of the run.
== Modifiers ==
==Bugs== 
*After the Hotel+ Update, there was previously a bug in which the Figure is able to enter The Electrical Room elevator and kill any players inside of it. Any players it kills will receive awards as if they had died on Door 100 and will not be given any 'Floor Completed' rewards. 
**This bug has been fixed. Currently, when Figure reaches the elevator, it will despawn, and the ending cutscene will begin for players who have made it inside the elevator. It will instantly kill (but not jumpscare) any players who are not in the elevator by this point.
**If a player dies after the cutscene has started, they will still receive the 'Floor Completed' rewards.
*There is a bug in which the Figure's "footstep" sounds are reset to their default speed. This usually happens when the Figure's walk speed is very high. However, this bug will not change how quickly the Figure is actually walking.
*There is a possible bug that causes the game to play only far footsteps sounds when near or only one near footstep sound along with the far.
*If a player were to be killed by the Figure while standing in the doorway of The Electrical Room elevator, the ending cutscene will play out with no music, the player's lower torso being the only active element, and (occasionally) the Figure T-posing inside the elevator before disappearing. They are still given 'Floor Completed' rewards afterwards.https://youtu.be/hh7-WwIiauc - The Figure ending bug in action.
*There used to be a bug where the Figure would move back and forth in the same place until a player alerted it by hiding in a closet or walking close to it.
*A bug on the Circuit Breaker Puzzle room causes the Figure's path to get on the wrong coordinates, and this makes the Figure stuck on the Circuit Breaker Puzzle room.
*There is a bug where sometimes two of the Figure will spawn in the cutscene where the Figure is on fire in Door 100. 
**The second the Figure will play the exact same cutscene as the original one.
***This bug has been fixed. Shortly after the Mines update, Interactables weren't able to have any extra interactions past the first interaction.
***This also fixed other bugs, such as instantly collecting all 8 books at once from one book in the library by using a method similar to a lag-switch to spam interactions on one book.
*If the player lures the Figure to the Rift, it will become bugged, causing it to be deleted once the player uses a Crucifix on it.
* There is a small chance in The Mines during the Figure's second encounter that it becomes stuck in its spawn position and continuously walks without moving.https://www.youtube.com/shorts/-AjYn_phBdc
*The Figure can get stuck when trying to reach an alarm clock.
* The Figure sometimes doesn't run, this makes it difficult to know if the Figure detects them. This commonly occurs in door 100.
* The Figure cannot kill any player when checking a closet. This means that you can exit a closet when the Figure is checking it with no further consequences.
== Strategy== 
*The Figure always starts on the left side of The Library and travels through the middle and up the stairs. It is recommended that players start at the bottom right and go through wherever one can and hide in the corner of the randomly blocked staircase. When the Figure is between the shelves, the player may crouch-run up the stairs and find more books there. 
**A player can no longer hide in the far right or left corner of the randomly unblocked staircase as the Figure can walk there.
**After reaching the balcony, it is recommended to hide in the corners next to The Library's exit, the best spot being behind the closet without the interaction of entering it (on the right) as the Figure can walk along the left corner. After the Figure goes down the stairs, the player can start looking for books upstairs.
**Using surround sound headphones or earbuds can easily help the player find library books with its sound or know where the Figure is. Using stereo or mono sounded devices can confuse the player on where those are since they may not find a library book at all or end getting ambushed by the Figure. 
***The player may also pay attention to their screen, as it shakes every time Figure does a step, which means that they are close. The sharper the shaking, the closer the Figure is to the player.
*The Solution Paper is the only decoding item that every player should get when they start collecting books. It shows the order for each number on the lock and helps decode the shapes and numbers. It can be found on the left side on the desk. 
** For example, if a shape is on any of the Roman numerals, the symbol that matches with a number, (Example: Pentagon = 5 = III) this means because the pentagon is linked to both the 5 and III on the paper, 5 is the third digit in the code.
**Every shape on the code paper is randomly selected so the player should not be looking out for one exact shape every run.
*Four of the five required books can be found before the 8th book is found, although the last book that can be found is always the last shape for the lock. 
**If the player is getting pursued, it's best to use vitamins since they always provide enough boost to outrun the Figure.
**The Figure's speed is too fast for the player to handle, finding at least 4 right shapes and doing trial and error by keeping going up a number can in fact be recommended for people who have little experience.
* As soon as the player completes the circuit breaker puzzle, it is recommended that they do not crouch and instead run straight for the elevator.
*Once the Figure has jumped out the window, and the circuit breaker puzzle is active or fixed, the players can no longer access the staircase leading to the Rift, as a shelf will fall and make it impossible to bypass.
*When being pursued in The Library, it's recommended to start making sharp turns around bookshelves, as this can confuse the Figure, allowing the player to escape.
*Prior to the Mines update, the Figure's noise detection when it came to player movement checked for speed and not crouching, meaning, even if the player was crouching when they had a speed boost, (either via Vitamins or Modifiers) the Figure would still chase them. After the Mines update, this is no longer the case, as the Figure now checks for crouching players instead of player's speed.
*It is recommended to bring the Crucifix and Vitamins to The Electrical Room, as the rooms are dark, and player may accidentally run into the Figure; the crucifix or vitamins will likely be useful. 
** If a player is hiding in a room that may spawn a breaker switch, it is recommend that they stay in the room instead of near the gap, because the Figure could accidentally bump into the player. 
***Even if the Figure accidentally runs into a player, you will still get killed immediately anyway.
***As of the Mines update, the Figure can now patrol the safe spots of the electrical room, it is highly recommended that players should not stand up as the Figure now is always faster than the player unless vitamins are used, this is as the Figure’s scripting has been changed and doesn’t pursue on speed but on sound. The Figure can always be outran with vitamins without uncrouching. This is as the Figure can get stuck and prevent players from progressing.
**This makes spatial hearing even more important in The Electrical Room, as the player will then be able to pinpoint the Figure's general location.
**The player will now need to worry about the sound emitted when any light source is used especially the Shakelight as the new coding has made the Figure become aggravated on any sound except for the shimmering emitted by the fuses or books or breakers.
*It's recommended to start making sharp turns around bookshelves, as this can confuse the Figure, allowing the player to escape.
*The Figure cannot hear the player at all if it is far enough away from them (to the point the player cannot or can just barely hear the Figure's footsteps), allowing them to safely walk without having to crouch, although the player must always pay attention to the Figure’s position and be ready to crouch again.
*In The Mines, the Figure can be distracted by Glowsticks thrown by a player. 
**This will cause the Figure to be attracted to the thrown Glowstick. 
***However, the Figure will target any sounds of players moving after the glowstick has been thrown.
*In The Mines, in the split room, one player can hide in the generator room and keep moving around to aggravate the Figure while the other players find the fuses. 
**Keep in mind that the player will have to stop moving eventually to let the other players in and finish the room.
**This strategy works best when the Figure is caught right outside the entrance of the hole. You will know this has happened if the Figure repeatedly shrieks. Otherwise, it might become risky for other players to open the lockers in the inner circle.
*In The Mines, the Figure can and will detect any sounds coming from a player being attacked by a Giggle. 
** This also applies to any players walking into a Dupe door and being attacked by Dupe.
**Weirdly enough, opening any doors will not aggravate the Figure such as one of the few side-doors in one of the encounters of the Figure where the players are tasked to search for the door and maneuver pass the Figure.
*The Figure's noise detection is assumed to have a priority list, those being how loud the sound is relative to the Figure, for example, the Figure would be more attracted to a player getting out of a closet right next to it rather than footsteps from across the room, even if the footsteps were the first thing it had heard first. However, if an alarm clock were to go off halfway across the room, the Figure would instead chase that instead of the player getting out of the closet.
*It's possible to survive Figure with Rock candy for a very short time.
== Trivia==
* The official soundtrack used for the Figure's stealth sequences is "Unhinged" and "Unhinged II".
* The Figure is 7'0" (213cm) tall.
*Figure has a set movement speed, and some factors can modify it.
**Figure's base movement speed is 10 walkspeed (studs per second).
***Every book collected in the Library adds 0.8 walkspeed to this value.
***During the starting chase in the Electrical Room, 4 walkspeed is added to this value.
***During the final chase in the Electrical Room, 6 walkspeed is added to this value.
****When running (enraged), this value is multiplied by x1.75.
*Prior to the Hotel+ Update, Unhinged II was originally an unused soundtrack that didn't play at door 100. Unhinged played in door 100 instead.
*Canonical Figure can't be killed by Holy Hand Grenade. Holy Hand Grenade can only kill Noob Figure and Jhon doe Figure.
* The Figure and Seek are currently the only entities with two or more themes. 
**If the Glitch or the Void teleports someone out of the Library, the music will continue playing for that person, even though they've technically escaped The Library. 
***If a player is very laggy, the music will also continue to play or overlap with the current music.
***If the The Library is unloaded by the Void or the Glitch while the door is still open, the music will continue playing for all players because the music ends only when the door closes normally.
* The Figure was a contestant to be the second DOORS plush, but it was beaten by Seek."We've heard your requests. Which entity would you want as a plushie next?" - DoorsRoblox, Twitter
*The Figure has 4 UGC items: Figure Hood, Figure Headphones, Figure's Head and Figure's Ribcage.
**This makes the Figure tied with Seek and Screech of the most UGC items.
*The Figure's name originates from a rather older game by the creators of DOORS, in which "Figure" was the codename for the character, and the developers stuck with the name for unknown reasons. "For Figure, it's a different story, since it actually comes from a much older project, that was just its codename and we stuck with it for some reason lol" – DoorsRoblox, X
*The Figure was originally in a scrapped project where it would rarely spawn as a white, pale zombie, run towards the player on all fours, then kill the player if they touched it.A video posted by Redibles on Discord, with the message simply captioned as "old Figure".
*The Figure's old model (shown in image 2) can be seen in the first teaser trailer of DOORS.
*When looking at the Figure's model and removing the "Fake Head" mesh, setting the Head mesh transparency to 0 will show its old and unused head.
*The Figure is completely blind, though its other senses far surpass those of a human.
*Ghostly Wowzers confirmed that the Figure will never be able to see. Q:"Will Figure ever see" A:"no"
*The Figure's head and facial features are based on the Sandworm from Dune.
*The Figure's mouth somewhat resembles a Sea Lamprey's mouth.
*There is a high chance the Figure will be stuck for a few seconds in the hallways of Door 100.
*The Figure has a rare chance to get stuck and not move on pillars or on closets.
*The Figure's roar and growls are the "Scylla growl" sound by supernob123 at a higher pitch.
*Before the Hotel+ update, the Figure would make higher pitched roars at Door 100 than during Door 50. This sound file can still be found, and it is unknown if this file will be used in the future.
*The description for the achievement when escaping the Library references the song "We Are Number One" from Lazy Town (specific lyric found at 1:06).
*Inside of the Figure's model, there's a sound labeled "Awesome". When played it makes an "oh my god" meme sound effect. 
**This sound would be later reused in the 2023 April Fools Event as the Figure's death sound when killed by a Holy Hand Grenade. It is unknown why the sound was always there prior. 
*** Unhinged immediately stops playing in the Library after the Figure is killed by the Holy Hand Grenade, however it does not stop if the Figure is killed during the opening cutscene.
*The Figure is one of the few entities able to alter the player's corpse. In this case, Figure tears off the head of the player.
* There is a low chance that when grabbing a player's head, the Figure's hand will get stuck inside of the floor, causing it to be stuck. This will make it much easier to escape the Library, and also allows other players to grab illicit items.
*Before the Hotel+ update, there was a somewhat low and somewhat high chance that the Figure would get stuck in the wall at Door 98. When this happens, the player is freely able to walk right through the door and investigate. However, the Figure can break free of the wall and kill the player, or this might not happen at all. 
** Prior to The Mines update, the Figure's body was a ragdoll, which is why it used to get stuck.
*The Figure's animations were improved in the Hotel+ and The Mines update, being done by jasper_creations, who is more skilled in animation."splash did the current animations, though they are being redone by a professional" – RediblesQW, X
* The Figure is one of three entities able to escape the crucifix, the others being Seek and the Queen Grumble. Lore-wise, this seems to be because they are the strongest and smartest of the entities, and mechanics-wise this seems to happen to justify their rematches later on in their respective floors. 
** The animation for the Crucifix shows the Figure stuck in chains via arms, and as the Crucifix fail to banish (aka turn red), the Figure will break away of the chains and then roar. This does not mean that it will run, unless it heard something.
*The Figure's Crucifix achievement icon model likely comes from this video by RediblesQW.
*Unlike the Crucifix, the Holy Hand Grenade can actually kill the Figure, making it an easy way to beat doors 50 and 100. 
**If the Holy Hand Grenade is used on the Figure after it shuts the exit door after the exit door is unlocked, the player is now stuck in The Library, and the only way to get out is to either die and revive or get attacked by Void.
*When using Roblox's Free Camera behind the door inside the overview area of the Breaker Room inside the Electrical Room, the player can see shelves and a corridor at the end with a broken window. This explains how the Figure was able to re-enter the Electrical Room after previously falling out of a window.https://www.youtube.com/watch?v=xsDL3NBXyyI - Electrical Door with Free Camera.
*It is implied that the Figure was the one who made the scratches that are seen throughout the Hotel. Q:"Why is there scratches in room after shop (about)" A:"its implied Figure made them" 
**El Goblino mentions that the Figure passed through Jeff's Shop, so there is a chance that the Figure locked itself in the Library.
***However, the lock to door 51 is found inside the library, the Figure being blind would have had no way to set the lock itself. One likely theory is that it may have been locked in by Guiding Light or El Goblino.
** These flesh piles also usually spawn in rooms after the Library, so the Figure could have wandered to the Library, wrecking these damaged rooms and making the scratches in the rooms in the process.
*The Figure is one of the six only entities that 'chase' players. Rush, Ambush, A-60 and Seek all simply run to the next door; Glitch goes towards the direction of the player(s) but won't follow the player if they go out of their path. Snare acts as a non-moveable entity, and the other entities will jumpscare, but not chase the player as they are scripted to go in the direction of the player. 
**The other entities that 'chase' players are Halt, Dread, Haste, Grumble/Queen Grumble, Sally and A-120.
*The Figure is the only entity in DOORS that is seen killing other entities during gameplay. 
**If Gloombats fly into a room with Figure, it will detect the loud buzzing that the Gloombats make, and will chase after them, grabbing and eating them until there are none remaining.
**If a Giggle is brought into one of Figure's Caves, as soon as it falls on to the floor, the Figure will track the giggling sound and crush them. The Giggle will also produce a special sound effect before being crushed. The Figure's Alarm Clock breaking animation is also the same animation as crushing a Giggle.
**Figure can kill Dupe, the only way it can do this is if there is a swarm of Gloombats near the Dupe door, which causes it to enter the Dupe room. Dupe produces a jumpscare-like sound, but slower. It can viewed here.
*Before The Library cutscene, Figure stands in A-pose near a fallen lamp and is unable to kill the player. You can see this with the help of cheats or if you use "Nausea" candy before the cutscene.
**It is also possible for this inactive version of Figure to turn on its light, indicating there are two active Figure’s while the cutscene is playing.
*On May 20, 2023, the Figure's teeth texture has not shown yet due to the moderation that violates TOS Violent Content and Gore, which has appeared to be a blood pistol bullet wound, making the Figure's teeth textureless.
*The sound that plays when the Figure dies when killed with the Holy Hand Grenade comes from this video.
*There are exactly 24 teeth in the Figure's mouth.
*The Figure may possibly have a brain.Q:"Where the heck is Figures brain? His [sic head is hollow as heck" A:"it's in there somewhere.. probably.. maybe"] 
*The Figure seems to be the only entity that is made out of flesh and bone. 
** The walking sound of the Figure has a brief sound of tearing/creaking flesh.
*The Figure has a glowing mouth because LSPLASH thought it looked cool. "thought it was cool" -LSPLASH, Twitter 
*The Figure's first encounter being in a Library is a play on the common mannerism of being quiet in libraries.
*There is a extremely rare chance for Figure to disappear in The Mines,it may be because the second seek chase happened too late.
*It was confirmed by RediblesQW that the Figure is completely animalistic. https://discord.com/channels/458441314023899159/1006982064458960916/1110148318660657152
*Prior to the release of The Mines, Hide's heartbeat minigame was originally a feature used directly by the Figure. The Figure would only leave if the minigame was successfully completed, and if the minigame was failed, Figure would immediately drag the player out of the closet and kill them. To compensate, the difficulty that Hide uses is only used during the chase sequence at the beginning of The Electrical Room, while other instances concluded after a few sets of heartbeats.
== Abilities ==
* Sharp Senses: Figure's senses are extremely sharper than a normal human.
* Speed: Figure is extremely quick once actively hunting a player.
* Strength: Figure has shown to be extremely strong, as it is capable of killing Gloombats, Giggles and Dupe with no effort whatsoever aswell as decapitating players with ease.
* Animalistic Instincts: Figure is completely wild and animalistic, so it attacks anything that gets into it's way or that makes noise.
* Resilience: Figure is shown to actively pursuit it's goals; it jumped down from a high floor in the Electrical Room into the Elevator shaft, ripped off a cable in a attempt to instead break inside the moving elevator and kill the player. It followed players down to The Mines, in which El Goblino confirmed is something that Figure never did.
== Related achievements==
== History==
== Gallery==
<tabber>
Current=
FigJumpscare.gif|The Figure's jumpscare.
Figurekillingsome1.png|The Figure ripping the head off of a player before The Mines update.
Figure victim.png|Ditto, but after the event.
Optimizedfigureangeredbylamp.gif|The Figure in the Library cutscene.
Figurebreaksthelamp.jpg|The Figure breaks the lamp after cutscene.
FigureAnimIdle.gif|The Figure in it's idle animation.
FigureIHateAlramClocks.gif|The Figure stomping on a Alarm Clock.
FigureAnimStompLoop.gif|Ditto, but animated.
Giggle abuse.gif|The Figure crushing a Giggle.
FigureKillAnim.png|The Figure killing a player from another POV.
FigureAnimKill.gif|Ditto, but animated.
Figure Kill.png|The Figure killing a player.
Bludgottrolled.png|The Figure''s AI thinking that it can pass through a closet.
Withoutcursor.gif|The Figure walking down the stairs in the Electrical Room cutscene.
Figure burn cutscene.gif|The Figure stepping on an activated wire soaked in oil causing the Electrical Room to catch fire, setting it in a state of panic.
Optimizedangryfigurecropped.gif|The Figure banging on the elevator door in the Electrical Room end cutscene.
Optimizedangryfigure2.gif|The Figure ripping off the elevator cable in the Electrical Room end cutscene.
Buff figure new.png|Buff Figure.
WhyisFigureNoobNotJohnDoe.png|The Figure in the 2023 April Fools (The Library).
YAYYYFIGUREJOGNDOE.png|The Figure in the 2023 April Fools (The Electrical Room).
All Figured Out Badge.png|The Figure's appearance in the "All Figured Out" achievement.
FIGURE_WITH_EARS_OMGGG.png|One of the Figure's blisters glowing.
Screenshot 2024-10-10 024658.png|A close-up of one of the Figure's blisters.
FigureChase.jpg|The Figure walking towards a player.
FigureVSGloombat.png|The Figure eating a Gloombat.
Figurehide.png|A player getting Hide in the library for being in a closet for around 2 minutes.
MomentsBeforeDisaster.webp|The Figure chasing a player after being crucified.
FirstFigureApperanceTheMines.gif|The first appearance of the Figure in The Mines.
FirstFigureApperanceInTheMines.jpg|The second appearance of the Figure in The Mines.
FigureidlingintheMines.jpg|The Figure idling in the Mines.
Figure UGC.png|The "Figure Hood" UGC item.
Figure Headphones.png|The "Figure Headphones" UGC item.
Figure's Head.png|The "Figure's Head" UGC item.
Figure's Ribcage.png|The "Figure's Ribcage" UGC item.
TwoUGCItems.png|Both the "Figure's Head" and the "Figure's Ribcage" UGC items on a player.
FigurePlushAnnouncement.png|The Figure's Makeship plush announcement.
FigurePlushFront.png|The Figure's Makeship plush from the side.
FigurePlushLeft.png|The Figure's Makeship Plush from the left.
FigurePlushRight.png|The Figure's Makeship plush from the right.
FigurePlushBack.png|The Figure's Makeship plush from the back.
Skibidifigure.png|An image uploaded by LSPLASH on Twitter of the Figure inside a toilet.LSPLASH on X: "Doors leak" / X
Notmyscreenshotoffigure.jpg|The Figure's arms stuck in a wall.
FigureGotstuckOMG-LOL.png|Ditto, but in the Library.
HeartbeatFailureKickout.jpg|A player being kicked out of a wardrobe after failing the heartbeat minigame.
Heartbeat.png|The old heartbeat minigame. (Removed, except for SUPER HARD MODE)
Figure Death.png|A victim of the Figure's heartbeat minigame.
FigureWardrobeNoclip.jpg|A bug where the Figure does its jumpscare while noclipping through a wardrobe.
Figure in ohio.png|TheFigure t-posing before the library entrance is triggered.
Figures hand in ground.png|The Figure with its hand stuck in the floor of The Library.
Screenshot 2023-04-26 9.11.35 AM.png|The Figure attempting to chase a player but instead bumping into a wall from The Electrical Room.
What da figure doin?.png|The Figure stuck in the hitbox of one of the fences in the library.
Twins.png|A glitch where two Figures spawn in one of the door 100 cutscenes. 
Twins2.png|Ditto, but in another scene in the cutscene.
FigureInCave.jpg|A clear view of the Figure in the mineshaft area of door 100.
FigureInCave2.jpg|Ditto, but after the camera has passed by, behind the scenes.
FigureOnElevator.jpg|A clear view of the Figure on top of the elevator.
FigureRift.jpg|The Figure seen near the Rift.
FigureGlitchCrucifix.jpg|The Figure in The Electrical Room being crucified with unloaded animations
BrokenFigureModel.jpg|A Figure model that has been broken (due to faulty internet).
Riblessfigure.jpg|The Figure appearing without the ribs. This is mainly caused by faulty internet.
FIGURE kills DUPE.png|The Figure after killing Dupe.
Figureseenafterdoor50becauseguidance.png|The Figure behind Door 51 seen with the "Guidance" candy.
Uhmokdittoasthehalloweeneventfigure.png|Ditto, but with "You finally turn green" and the Figure being further.
Figurebeingcrucifiedincutscene.png|The Figure being crucified during the elevator cutscene.
Figure door 98.png|A bug where the Figure is inside of Door 98.
Heyimgonnagetyourbuttfigure.png|The Figure charging towards a Player.
FigureStuckLolTheMines3rdFigureRoom.png|Figure stuck on a locker.
RobloxScreenShot20241221 130232685.png|Figure walking towards a Jug of Starlight in The Chasm.
RobloxScreenShot20241221 125845891.png|Figure idling in The Chasm.
RobloxScreenShot20241221 125840789.png|Figure t-posing in The Chasm.
RobloxScreenShot20241221 131247769.png|Figure t-posing in The Festering Meat Cave.
Figure loses their lungs.png|The Figure without its torso loaded in (due to faulty internet).
|-|
Old=
This gallery refers to the assets that are no longer in-game, most due to the Hotel+ update. 
Figure Render.png|The Figure's old full render image.
Figure Jumpscare.gif|The Figure's old jumpscare.
Figure Old.png|The Figure's old 2.0 model.
Figure2,0.png|Ditto, but t-posing without animation.
Scrapped Figure Model.png|The Figure's old 1.0 model.
Figure1,0.png|Ditto, but t-posing without animation.
2018 Figure first screenshot.png|The Figure's oldest model. 
OldFigureV2.png|Version 3 of the Figure checking a wardrobe on a old teaser trailer for DOORS.
Figure cutscene .webp|The Figure greeting the player during The Library cutscene.
Figure cutscene lamp.png|The Figure distracted by a fallen lamp during the cutscene.
Figure50Render.png|An old render of the Figure in The Library.
Figure Looping.gif|The Figure becoming active after The Electrical Room cutscene.
Oldfigurelibraryanimation.gif|The Figure's old Library cutscene.
WHUT DA.gif|A glitch of the Figure's old animation where you could see it moving weirdly on camera.
Door100oldcutscenefigure.gif|The Figure's old Electrical Room cutscene.
Figure100Render.png|A old render of the Figure in the Electrical Room.
Figureparkourfail.gif|Bug where the Figure would miss the jump and fall. This has been fixed as of the Hotel+ update.
DA FIGURE 2.0.webp|The Figure t-posing in the old Electrical Room.
Figure Door 100.png|The Figure about to lift itself from the railings and search for players.
|-|
Animations=
Optimizedfigureangeredbylamp.gif|The Figure in the Library cutscene.
Withoutcursor.gif|The Figure in the Electrical Room Cutscene
Figure burn cutscene.gif|The Figure's Burn Cutscene
FigJumpscare.gif|The Figure's 1st person Jumpscare
FigureAnimIdle.gif|The Figure's Idle Animation
FigureAnimStompLoop.gif|The Figure's Stomp animation
FigureAnimKill.gif|The Figure's new 3rd person Jumpscare
Figures Searching animation.gif|The Figure Searching animation
Figure animation or something.gif|The Figure's Running animation
Oldfigurelibraryanimation.gif|The Figure's old library cutscene
Door100oldcutscenefigure.gif|The Figure's old Electrical Room cutscene
FigureNOTDeath.gif|The Figure's old Crucifix animation
figure old idle anim.gif|The Figure's old Idle Animation
Lil bro tried to destroy the generator.gif|The Figure trying to break the Generator
</tabber>
== References ==
Category:3D Entities
es:Figure
de:Figure
ru:Фигура
fi:Figuuri
tl:Figure
Category:Entities
Category:Hostile Entities
Category:Lethal Entities
Category:Instakill Entities
Category:Hotel
Category:The Mines
Category:Bosses
Category:Mini-Bosses