Non-Detection

Non-Detection renders the recipient protected from some divination spells.
==Description==
==Gameplay==
The caster may apply this spell onto single creature, including self, at a touch range.
When the spell casting is finished the spell recipient is briefly covered in a lighting effect and color fade graphic, and a text is displayed reading "Non-detected".
A player character spell recipient will show an icon (No. 31) titled "Non-detectable" on their portrait.
When the spell is cast a sound effect is audibled, and another when the spell expires. 
This spell protects an invisible or hidden (via Hide in Shadows/Stealth) character from some low-level divination spells:
*Clairvoyance
*Detect Invisibility
*Invisibility Purge
*Glitterdust
It does not protect against:
*True Seeing
*True Sight
*Oracle
*Detect Illusion
*The Thief's/Dark Moon monk's detect illusion ability
===Gameplay note===
Be aware that the Whispers of Silence cloak provides a superior Non-Detection protection capability for certain users than the spell can provide.
==Where to obtain its scroll==
===Baldur's Gate===
====Sold by====
*Sorcerous Sundries
*Oberan's Estate
===The Black Pits===
====Sold by====
* Dinguer the Mad 
===Baldur's Gate II: Shadows of Amn===
====Sold by====
===Baldur's Gate II: Throne of Bhaal===
====Sold by====
*Arcana Archives
====Found in====
*Smugglers Cave in Amkethran
*Watcher's Keep
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition Wizard spell Non-Detection provides protection against the 2nd and 3rd level Priest and Wizard spells Clairaudience, Clairvoyance, Locate Object, and ESP. This protection also covers magical items such as a Crystal Ball or ESP medallion.
==Mod content==
Spell Revisions mod has changed this arcane spell, improving its effects and duration. See below for description:
Non-Detection
Level: 3
School: Abjuration
Range: Touch
Duration: 8 hours
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None
By casting this spell, the wizard makes the creature touched undetectable by divination spells such as Detect Invisibility, Oracle, and True Seeing, or by a thief’s Detect Illusion ability, though an invisible person may still be audible when moving and his presence may still be sensed. Non-Detection wards the creature’s gear as well as the creature itself.
==Mod gallery==
Spell Revisions Non Detection.png|Party thief, who is hidden - attempts to use his 100% Detect Illusion rogue ability to make Relonar the mage visible. Relonar is under the Invisibility spell and protected by the mod's Non-Detection spell. The thief cannot penetrate this spell and make the mage visible, despite the combat log's message that "Illusion Dispelled" occurred (that just means the thief's skill triggered successfully).
==External links==
*
*
*Advanced D&D 2nd Edition Wiki - Non-Detection (Wizard Spell)
Category:Random treasure