The Tome of Magic (DK)

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All of the spells from Tome of Magic can be used in DARK SUN™ campaigns. They are organized as follows. (Note that some spells belong to more than one sphere.) 
Sphere of Earth: Caltrops (3rd), clear path (5th). 
Sphere of Air: Aura of comfort (2nd), zone of sweet air (3rd), weather stasis (4th), cloud of purification (5th), breath of life (7th), uncontrolled weather (7th). 
Sphere of Fire: Log of everburning (1st), aura of comfort (2nd), blessed warmth (4th), fire purge (4th). 
Sphere of Water: Weather stasis (4th), cloud of purification (5th), uncontrolled weather (7th). 
==Sphere of the Cosmos==
First-level spells: Analyze balance, anti-vermin barrier, call upon faith, courage, emotion read, know age, know direction, know time, mistaken missives, morale, personal reading, ring of hands, sacred guardian, speak with astral traveler, thought capture, weighty chest. 
Second-level: Calm chaos, create holy symbol, dissension's feast, draw upon holy might, emotion perception, frisky chest, hesitation, idea, lighten load, mind read, moment, music of the spheres, mystic transfer, nap, rally, sanctify, zone of truth. 
Third-level: Accelerate healing, adaptation, astral window, choose future, create campsite, efficacious monster ward, emotion control, extradimensional detection, helping hand, invisibility purge, know customs, line of protection, memory read, miscast magic, moment reading, random casualty, rigid thinking, slow rot, squeaking floors, strength of one, telepathy, telethaumaturgy, thief's lament, unearthly choir. 
Fourth-level: Addition, age plant, body clock, chaotic combat, chaotic sleep, circle of privacy, compulsive order, defensive harmony, dimensional folding, focus, fortify, genius, inverted ethics, join with astral traveler, leadership, mental domination, modify memory, probability control, rapport, solipsism, tanglefoot, thought broadcast, tree steed, uplift, weather stasis. 
Fifth-level: Age object, barrier of retention, blessed abundance, champion's strength, chaotic commands, consequence, disguise, easy march, elemental forbiddance, extradimensional manipulate, extradimensional pocket, grounding, illusory artillery, impeding permission, meld, memory wrack, mindshatter, repeat action, shrieking walls, thoughtwave, time pool, unceasing vigilance of the holy sentinel, undead ward. 
Sixth-level: Age creature, crushing walls, disbelief, dragonbane, gravity variation, the great circle, group mind, land of stability, legal thoughts, monster mount, physical mirror, reverse time, seclusion, skip day, Sol's searing orb, spiritual wrath. 
Seventh-level spells: Age dragon, divine inspiration, hovering road, illusory fortification, mindkiller, shadow engines, spacewarp, spirit of power, tentacle walls, timelessness. 
Quest spells: All the quest spells from the Tome of Magic are in the Sphere of the Cosmos. 
Material components: Many of the spell components presented in Tome of Magic are inappropriate to the DARK SUN ™ campaign setting. Some items, especially those made of metal, are prohibitively expensive and disrupt the balance between the spell' s power and the expense incurred to cast it. Here are some examples of how to change the material components to better suit the world of Athas. 
Analyze balance: The material component of this spell can be coins of any variety, including common ceramic coins. 
Courage: The material component of this spell could be a carved cube of bone or chitin. 
Draw upon holy might: Because water is so precious on Athas, any vial of water suffices as a material component. 
Frisky chest: Three feathers from different animals are an acceptable material component. 
Hesitation: The material component can be any fragment of chitin. 
Idea: As with analyze balance, any coin will suffice. 
Alter the material components of other spells accordingly.