Mechs/HMH-6E

==Description==
An early FedSuns BattleMech, the 75 ton Hammerhands debuted in 2475 and served as one of the progenitor designs that would influence the iconic Warhammer. Powered by a 225-rated Fusion Core, the Hammerhands HMH-6E is armed with a pair of RAC/5’s, with a pair of Medium Lasers supporting the RAC’s at close range. A C3 Slave allows the HMH-5D to function as part of a C3 enabled Lance, while Improved Jump Jets and TSM give it additional mobility. Guardian ECM adds to the Mechs defensive capabilities.
Drop Cost Multiplier: 1.11
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	High-Pressure-Cooling: -10% Weapon Heat Generated (Quirk)
40 	Barrel Fist 	Facefull of Fist: +1 Punch Accuracy, +5% Punch Damage, +20% Punch Instability (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=100/120S=60 	A=45/45S=16 	A=100/120S=60
Arms/Head	HardPoints	[ 1B 1E ] 	 	[ 1B 1E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Ammo RAC5
Rotary AC5
Medium Laser	 	
Ammo RAC5
Rotary AC5
Medium Laser
Torso 	Health 	FA=110/160 RA=35/80S=80	FA=160/230 RA=55/115S=80	FA=110/160 RA=35/80S=80
Torso 	HardPoints	 	[ 1S ] 	[ 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
3x Ammo RAC5 (DBL)
C.A.S.E. (1)
Guardian ECM
Jump Jet-I (H)	
Engine Core 225
Heat Sink Kit (D)	
C3 Slave (2)
Heat Sink Double
Jump Jet-I (H)
TSM
Legs 	Health 	A=125/160S=80 	 	A=125/160S=80
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Jump Jet-I (H) 	 	
Jump Jet-I (H)
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