Battering Ram (Civ6)

The Battering Ram is an support unit in Civilization VI. Its purpose is to breach city defenses.
=== Vanilla and Rise and Fall ===
* Attributes:
** When this unit is adjacent to a District with Defenses, all melee units attacking it do full damage to the District walls.
** Ineffective against Urban Defenses.
** Upgrades to Medic.
=== Gathering Storm ===
* Attributes:
** When this unit is adjacent to a District with Defenses, all melee and anti-cavalry units (except Nihang and Vampires) attacking it do full damage to the District walls.
** Only effective against Ancient Walls.
** Upgrades to Siege Tower.
== Strategy ==
A siege in ancient times was a grueling experience. Melee units do significantly reduced damage versus city fortifications, which makes taking down Ancient Walls difficult. The Battering Ram solves this problem, allowing melee units (and anti-cavalry units, in Civilization VI: Gathering Storm) to do full damage to Walls! Note that you will still need to beat the Walls before attacking the city proper.
The Battering Ram becomes obsolete (cannot be produced anymore) after developing Civil Engineering; it also becomes useless when the target civilization has itself developed Urban Defenses. It can be upgraded then to a Medic and salvage at least some of its usefulness.
In Gathering Storm, the Battering Ram is useless against anything but Ancient Walls. This plays much better into the historical accuracy of the unit, and adds a new layer of sophistication to early-to-middle game tactics.
== Civilopedia entry ==
== See also ==
* Battering Ram in other games