CloakWings (UncheckedAvarice)

===Important Information===
This page is a WIP, and is still being actively edited as of 9/1/24.
CloakWings are an open tribe. You can make normal ocs freely, but please ask before creating one with a special ability!
Also, please note that I (UncheckedAvarice) am currently working on a non-WoF project with dragons, so this tribe/species may be moved off of the wiki and into the wiki for my new project.
==Anatomy==
===Physiology===
CloakWings are a species of batlike wyvern with huge wings, almost as large as those of a SkyWing. They have four large ears at the back of their head where most tribe's horns would be, and a set of small horns on top of the head. The average CloakWing has a thick coat of fur covering its body and large, dark eyes. They have tall, pointed noses similar to those of some species of bat, as well as long claws typically used to cling to cave walls and ceilings. It should also be noted that they have hollow bones.
CloakWings have very strict dietary requirements compared to other dragons: not only are they obligate carnivores (cannot digest anything besides meat), but they will become malnourished unless a majority of their food is raw. They can eat meat that has begun to spoil without becoming ill, though.
===Coloration===
CloakWings can come in any color that fur can be naturally. This includes brown, tan, white, grey, and black, among many other colors. They have a pattern across the underbelly that vaguely resembles a splash of blood- this pattern is always red, although the shade and saturation vary between individuals. A bright cherry red is plausible, and so is a darker red more reminiscent of blood, or a light pinkish red- so long as it's red, it can happen.
==Abilities==
===Physical===
CloakWings can fly very quickly, however they fall a close second in flight speed to SkyWings, as CloakWings do not have much stamina when flying at top speed. Their hollow bones make it possible to attempt such speed, but they are very fragile, and their densely wooded habitat makes it risky to try- given their fragile anatomy, a single high-speed impact can crush most of a CloakWing's bones.
CloakWings have a toxin in their saliva that can knock a target unconscious if even a small amount enters the bloodstream. This is what they use to hunt large prey animals. CloakWings themselves are immune to this toxin, but other dragons are not- if meat from an animal with this toxin in their system is given to a dragon of a different tribe, they may experience intense drowsiness, or even faint. This has no lasting effects.
===Arcane===
===== Veiling =====
With training, some CloakWings are able to use a sort of magic unlike that of many other tribes. By using some kind of incorporeal energy and a splash of their own blood, they can apply weaker enchantments to objects. It's guessed that, at some point in the tribe's history, a mutation occurred in the animus gene to cause this kind of ability to seep into the CloakWing tribe. Slightly less than half of the population has the potential to use this ability, but even then it needs years of training to hone into anything useful. This ability is called veiling.
===== The Veiling Rule =====
As a result of the veiling gene existing in the tribe, no CloakWing can inherit or pass down the animus gene, regardless of whether they themselves are capable of veiling at all. Hybrid dragonets with an animus parent have been found to always be able to veil, though.
CloakWings also cannot pass down the veiling gene to hybrids- this ability only exists in pure CloakWings.
== Culture ==
==== Naming ====
wip
=== Leadership ===
===== The Crown Tournament =====
CloakWings have no designated royal family. Instead, leaders are selected based off of a tournament held near the end of each ruler's life, or whenever they decide to step down from the throne (which can happen without them dying). The Crown Tournament is split into three rounds, which all have their own sets of rules: the Choosing, the Whittling, and the Forging.
No dragons are intentionally killed within the Crown Tournament.
The Choosing is the first round, and one that any adult CloakWing can join. There can be thousands of participants in the Choosing, and this round can take up to a month to complete. No weapons beyond claws and teeth are used. A battle is declared won when one participant yields or is unable to continue fighting in any reasonable capacity. Both participant's wounds are tended to by a team of medics, and the losing dragon can move into the stands to watch the rest of the tournament. This continues until only two hundred dragons are left in the Choosing, then moves to the next one.
The Whittling is the second round. In this round, weapons are permitted for use. Any outside weapons are passed through a panel of five veilers to determine if the item is laced with enchantments, and it cannot be used if any veiling is spotted on it. If a participant wishes to use a weapon they did not bring with them, there is a wide selection available for them to pick from. This round continues until there are twenty participants remaining, and lasts around a week.
The Forging is the third and final round of the Crown tournament. This one operates very similarly to the Whittling, and only lasts around two days. This round continues until there is only one participant left, and this participant is crowned king/queen.
===== The Ruler's Scope of Power =====
Unlike in other tribes, the ruler does not have absolute political power. Directly below them in power stand the bluebloods- the descendants of the last CloakWing before the tournament system was placed. They can contest the ruler's orders and, with enough backing from the general population, have a ruler's order overturned.
==History==
MASSIVE WIP.
== Gallery ==
Category:Tribes (Fanon)
Category:Work in Progress