Legend Materia/Final Fantasy XI

The following is a list of Legend Materia that can be unlocked by using characters from the Final Fantasy XI realm.
==List of Legend Materia==
===Shantotto===
Materia	Effect 	Acquisition
 	BLK damage +10% 	Peerless Power Legend Sphere
 	Increase black magic damage a small amount. 	Peerless Power Legend Sphere
 	Under 20% HP: self Full Cure, Play Rough (25s) 	Beyond Reproach Legend Sphere
 	When low on HP, restore HP to the user and grant them Play Rough, temporarily lowering the user's Defense and Resistance a moderate amount, raising their Magic a moderate amount, and reducing delay of their actions. Can only trigger once per battle.	Beyond Reproach Legend Sphere
 	Play Rough: MAG +30%, DEF/RES -30%, cast speed x3 	Beyond Reproach Legend Sphere
 	10%: triplecast Witch abilities 	(XI)
 	Very small chance for witch abilities to trigger two more times. 	(XI)
 	Lightning infusion (25s) 	(XI)
 	Begin battle temporarily infused with the power of lightning. 	(XI)
 	MAG +1% per hit of BLK damage, up to +20% 	(XI)
 	Increase the user's Magic up to a small amount, proportional to the number of black magic attacks the user has dealt. 	(XI)
===Ayame===
Materia	Effect 	Acquisition
 	Ice damage +10% 	Cool Hands Legend Sphere
 	Increase ice damage a small amount. 	Cool Hands Legend Sphere
 	35%: Dualcast Samurai abilities 	Master of the Path Legend Sphere
 	Moderate chance for samurai abilities to trigger twice. 	Master of the Path Legend Sphere
 	35%: Samurai abilities grant self cast speed x2 (1 turn) 	Myochin Domaru (XI)
 	Moderate chance for samurai abilities to reduce delay of user's actions for one turn.	Myochin Domaru (XI)
 	Ice infusion (25s) 	Omokage (XI)
 	Begin battle temporarily infused with the power of ice. 	Omokage (XI)
===Curilla===
Materia	Effect 	Acquisition
 	PHY damage +10% 	Tempered Steel Legend Sphere
 	Increase physical damage a small amount. 	Tempered Steel Legend Sphere
 	35%: counter enemy attacks with self Magic Barrier 	Faith in the Dawn Legend Sphere
 	Moderate chance to gain a Magic Barrier, enabling the user to avoid one magic attack, after taking damage from an enemy. Effective against most magic attacks.	Faith in the Dawn Legend Sphere
 	30%: cover PHY attacks on allies with -20% damage taken 	Royal Squire's Mufflers (XI)
 	Moderate chance to cover physical damage taken by allies, and reduce the damage taken a small amount. 	Royal Squire's Mufflers (XI)
 	Cast speed x2 (3 turns) 	Royal Knight Army Shield (XI)
 	Reduce delay of the user's actions for three turns at the start of battle. 	Royal Knight Army Shield (XI)
===Prishe===
Materia	Effect 	Acquisition
 	PHY damage +10% 	Patrol Leader Legend Sphere
 	Deal slightly more physical damage when a fist weapon is equipped. 	Patrol Leader Legend Sphere
 	35%: dualcast Monk abilities 	Headstrong Charmer Legend Sphere
 	Moderate chance for monk abilities to trigger twice. 	Headstrong Charmer Legend Sphere
 	Critical = 50% (25s) 	(XI)
 	Begin battle with critical hit chance temporarily set to 50%. 	(XI)
 	Cast speed x2 (3 turns) 	Crow Beret (XI)
 	Reduce delay of the user's actions for three turns at the start of battle.	Crow Beret (XI)
===Lion===
Materia	Effect 	Acquisition
 	PHY damage +10% with dagger 	Agent's Shiv Legend Sphere
 	Increase physical damage a small amount when a dagger is equipped. 	Agent's Shiv Legend Sphere
 	35%: dualcast Thief abilities 	Agent's Barrage Legend Sphere
 	Moderate chance for thief abilities to trigger twice. 	Agent's Barrage Legend Sphere
 	Stat debuff duration +30% 	Kidney Dagger (XI)
 	Increase the duration of stat debuffs generated by the user and their related effects a small amount. Applies to most stat debuffs and their effects.	Kidney Dagger (XI)
===Aphmau===
Materia	Effect 	Acquisition
 	WHT healing +15% 	Caring Puppetmaster Legend Sphere
 	Increase white magic healing a small amount.s 	Caring Puppetmaster Legend Sphere
 	Reraise: 80%; revive with Shield 	Empress of Peace Legend Sphere
 	Begin battle with Reraise, reviving the user and restoring a very large amount of HP when KO'd. The first time the user is revived by Reraise, they also gain a shield that enables them to avoid one physical or magic attack. Effective against most attacks.	Empress of Peace Legend Sphere
 	25%: White Magic abilities grant 2000 HP stock to healed ally 	Alkyoneus's Bracelet (XI)
 	Small chance to automatically heal additional damage taken (up to 2,000 HP total) when healing a single ally with a white magic ability. 	Alkyoneus's Bracelet (XI)
 	 	Healing Mace (XI)
 	Small chance for white magic and monk abilities to restore 1,000 HP to all allies. 	Healing Mace (XI)
===Zeid===
Materia	Effect 	Acquisition
 	Dark damage +10% 	Kindred Hunter Legend Sphere
 	Increase dark damage a small amount. 	Kindred Hunter Legend Sphere
 	40%: drain 40% of dark damage 	Galkan Secrets Legend Sphere
 	Moderate chance to heal the user for a portion of dark damage dealt to enemies.	Galkan Secrets Legend Sphere
 	Dark infusion (25s) 	(XI)
 	Begin battle temporarily infused with the power of the dark. 	(XI)
 	 	(XI)
 	Small chance for offensive dark abilities used by the user to trigger twice. 	(XI)
===Lilisette===
Materia	Effect 	Acquisition
 	PHY damage +10% 	Best of Both Worlds Legend Sphere
 	Increase physical damage a small amount. 	Best of Both Worlds Legend Sphere
 	35%: follow Dancer abilities with h25 party heal (WHT) 	Renowned Grace Legend Sphere
 	Moderate chance to heal all allies a small amount when using dancer abilities.	Renowned Grace Legend Sphere
 	25%: dualcast Celerity abilities 	(XI)
 	Small chance for celerity abilities to trigger twice. 	(XI)
===Naja===
Materia	Effect 	Acquisition
 	Earth damage +10% 	
 	Increase earth damage a small amount. 	
 	Auto-Haste, CT0 (3 turns) 	
 	Begin battle with Haste, and remove delay from the user's actions for three turns.	
 	Earth infusion (25s) 	(XI)
 	Begin battle temporarily infused with the power of earth. 	(XI)
Category:Final Fantasy Record Keeper