Vehicles/ALACORN MK.IV

==Description==
Developed by the New Earth Trading Company in 2587, the Alacorn attracted a reputation in the SLDF as an effective and dependable tank. Another prototype developed shortly after the Mk III in 2588, this variant was essentially an upgrade of the Mk. II to alleviate its armor problems. It was still outfitted with the ultimate big-gun of its era: a trio of AC/20s. Despite addressing some of the concerns of the Mk. II, it saw a limited production run.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Improved Communications (3)	High Command: -10% Lance Ability Resolve Cost (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
150 	Engine XL (1) 	Tuned Engine: -5% Heat Generated (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=250 S=50	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std. 2
Sensor Recon	
Sides/Turret	Health	A=195 S=50	A=250 S=50	A=195 S=50
Sides/Turret	Fixed 	
Left Side Tracks	
Turret Systems (5)
3x AC20 Defiance	
Right Side Tracks
Rear 	Health	 	A=135 S=50	
Rear 	Fixed 	 	
Ammo AC20
3x Ammo AC20 (DBL)
2x Ammo AC20 (PRE)
Armor (1)
Structure (1)
Tracked Propulsion System
Engine XL (1)
Engine Core 285
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\vehicle\assault\vehicledef_ALACORN_IV.json