Report 424

Report #424
Skillset: Beastmastery Skill: Battle
 Org: Ebonguard Status: Completed Aug 2010
Furies' Decision:
Battle beasts will be able to attack mobs upon command. Aggressive beasts will
do more damage vs. mobs.
Problem: A beast trained with Battle / Aggressive in Beastmastery does between
120-300 damage on an unarmoured opponent with 9355 health. It's a little extra
damage, but it's not much use in a combat situation when a beast could be
trained to do many other things that are more useful, which leaves these skills
being pretty under-used and rather a pointless use of beast trains.
[A: 0 R: 0] Solution #1: Make this skill also use for bashing: Let it increase
 damage to NPCs by 10% when it is trained as a battle
 beast, and 20% when it is an Aggressive battle-beast.
 (Perhaps with an exception that it does not do this
 extra damage to mobs that are flagged as uncrittable,
 which helps with angel/demon/supermob issues all in
 one go)
[A: 0 R: 0] Solution #2: Make it so that the attack is no longer an attack
 that has to be done on beast balance, but that when
 you ORDER PET ATTACK X it will do so on its old 10s
 timer (only attacking if it is a battle-beast, and
 doing the extra damage if it is an aggressive
 battle-beast)
Player Comments:
---[Xenthos on 7/25 @ 07:16 writes]:
I far prefer solution 1: Bashing / utility buff skills that don't really affect
PvP are nice, especially ones that everyone has access to!
---[Raeri on 7/25 @ 13:08 writes]:
I'm fine with either. To pick one though, Solution 1.
---[Sahmiam on 7/28 @ 08:19 writes]:
For solution 2, does the timer consume beast balance? I think solution 1 would
be -very- awesome if it worked as a timer similar to solution 2. Also, I'm
definitely for this report, but I think that a third solution should be
considered: just up the damage to around 500 or another suitable amount.
---[Lehki on 7/29 @ 18:12 writes]:
Either solution 1 or 2 seems fine.
---[Xenthos on 7/30 @ 03:30 writes]:
Giving it a flat damage amount just seems like it could be asking for trouble--
upping it by 500 is going to have no impact on a surged warrior, but it'll be
much more frightening to someone with 3000 health who has to choose between
sipping and applying health. That's why I am avoiding increasing the damage. I
would not expect the timer to consume beast balance (since that would be more
difficult to code I'd think), but possibly it could if that is deemed necessary
for balance reasons.
---[Fillin on 8/1 @ 16:56 writes]:
Idea: Keep battle on beast balance as is, but have it break shields on mobs
-only-.
---[Narynth on 8/13 @ 01:25 writes]:
Solution one would be good.
---[Viynain on 8/20 @ 22:11 writes]:
I approve of 1. Making Battle and Aggressive a worthwhile power would be dandy.
Fillin's suggestion would be absolutely fantastic for casters though, so if we
could, I'd rather that.
---[Sahmiam on 8/22 @ 21:37 writes]:
Does Fillin's solution remove the damage in pvp, however? If so, I'd like
solution 1 instead of Fillin's idea, as I think it make's Xentho's original
point all the more true for non-casters.