Flamespyre Phoenix

is a monster unit introduced in Total War: Warhammer II.
== Recruitment ==
* Unlocked with: Temple of Asuryan
== Description ==
The Phoenixes of Ulthuan dwell amongst the Flamespyres - great alabaster pillars of rock that stand sentinel about the Shrine of Asuryan. These constantly burn with magical flame, for Aqshy - the Wind of Fire - gusts about these rocks as it is drawn inexorably towards the Isle of the Dead. Yet Aqshy has left its mark on more than the silent stones. Over generations, the Phoenixes have become attuned to fire magic, harnessing it at whim. When a Flamespyre Phoenix is enraged, its plumage explodes into a magical flame, causing the creature to leave a trail of angry fire in its wake. Should one be slain, it explodes, leaving naught behind but a shower of flaming cinders. If the Winds of Magic ebb, the creature perishes, as all living beings eventually must. Yet if the air is sufficiently suffused with magic, the fiery fragments swiftly recoalesce; with a booming inrush of air and a flash of searing light, the Phoenix is reborn to fight anew.
== Attributes ==
== Unit Abilities ==
=== Active Abilities ===
* Wake of Fire
=== Passive Abilities ===
* Attuned to Magic
* Rebirth
* Wounds
== Strategy ==
The more aggressive of the two Phoenixes, armed with magical fire attacks as well as bombs and capable of bringing fear and terror to the enemy. Although it can be a bit micro-intensive, dropping a load of his fire bombs on enemy infantry and then charging in (preferably from behind) can cause mass routs and tons of casualties. He can also be used to support your troops against units with regeneration or physical resistance; the latter he ignores while the former gives him a hefty damage bonus. The phoenix also has a massive fire resist, making him incredibly resilient to such damage, making him very useful against certain units. The unit should not be left in melee indefinitely, however, if focused on its weak armor and lower health compared to its older counterpart make it much more vulnerable. Do not rely on the phoenix's rebirth ability to save it if he gets in an unfavorable matchup; it can be nice if it works, but it´s not a guarantee.
This unit can also be supported by a Fire Mage or Archmage with the Kindleflame passive, which increases all fire damage on the enemy army by 20% for 15 seconds anytime the fire wizard casts a spell. This is especially potent for increasing the damage of the Phoenix's active ability.
== Notes ==
*At 120 Speed the Flamespyre Phoenix has the fastest base speed in the game along with the Arcane Phoenix and Omen of Asuryan (Arcane Phoenix).