Dying

Dying can mean one of two possible states a Character can be in.
* Dying (xx s) is the state a Character with Cultivation Levels (Cultivator or Monster) reaches upon losing all of their healthbar from accumulated injuries. It has a 300 second (1/2 day) countdown, after which, the character dies and becomes a corpse. Mortals and Animals do not go through this state and immediately proceed to the Corpse stage once their healthbar reaches zero.
* Unconscious Dying, Flopped Dying, or just Dying (without a timer) means that the Character is seriously injured, but still has some healthbar points remaining. This state applies to both Cultivators and Mortals, and may continue indefinitely as long as the injury persists. This is not considered "dying" for game requirements such as Soul Inquiry. 
== Causes ==
=== Injuries ===
Being pummeled to the ground by another cultivator, Boss, Wild Animal, Monster, failing certain Secrets, eating certain Pills.
=== Qi Overflow ===
Qi Overflow can be caused by from eating an Earth Flux or other item containing excess Qi.
=== Very Ominous Room ===
Characters who are sleeping in a Very Ominous room may receive injuries (Cultivator) or die (Outer Disciple). 
This is especially likely in bedrooms, especially when a random Spirit Relic is inadvertently placed in the room.
== Revive ==
Dying cultivators can still be "saved" through Rebirth (at the cost of their cultivation) or the cultivation itself can be rescued through Resurrection.
Category:Death
Category:Game Mechanics