Sonic the Werehog (Brit'N'Game Jamie)

Sonic the Werehog is an unlockable fighter in The Fighting Game of Everything.
==Bio==
Out in space, Dr. Eggman successfully managed to split the planet’s continents apart, unleashing the ancient beast Dark Gaia. Sonic the Hedgehog, his arch-nemesis who had come inches within stopping him, was affected by the being’s contagious energy. Now when night falls and the moon rises, Sonic transforms into a Werehog, a creature of slower speed, but far greater strength. Accompanied by his ally Chip, this Sonic has entered The Fighting Game of Everything, determined to claw through the competition if it means sealing Gaia back into Earth and returning to normal.
==Pros and Cons==
===Pros===
*Most inputs only require 2 buttons
*High DPS, despite slow speed
*Combos often end in strong pushback
*Sturdy defense
*Some slash-based attacks can pierce shield
*While lacking projectiles, much of his punches cover decent range anyway
*As the 3rd X-Factor can only be activated within close proximity of the opponent, it has no chance of missing
===Cons===
*Quite slow
*A few specials have cooldowns, if not too many
*Weak to fire and ice attacks
*While he deals out a couple of piercing attacks, he isn’t immune to them himself
*Some combos take longer than others, inconveniencing him against fighters who can attack faster, although this is rectified while Unleashed
*3rd X-Factor, while unavoidable, can also fail and backfire on Were-Sonic if the player screws up
==Costumes==
Compared to most other fighters, Were-Sonic only has 2 costumes.
*Xbox/PS3 appearance (default)
*Wii/PS2 appearance
==Throws==
FORWARD: Were-Sonic uppercuts the opponent, sending them airbourne, and takes that opportunity to meet them mid-air, swing them by their leg in a circle, and slam them to the ground.BACKWARD: Were-Sonic grabs the opponent, slams them to the ground 3 times, and then resorts to swinging them in a few circles before tossing them to the side of the stage behind him.
==Specials==
L - Light, M - Medium, H - Heavy
===Charge Clash===
Input: L/M/H while dashing. Were-Sonic, in the midst of running at his opponent, can either claw them regularly 4 times, claw them three times in a “X”-shape, or launch into a head-first spin attack depending on the input the player chooses. The light input is a good combo-starter, the medium input can be used to pierce shield, and the heavy input can launch the opponent backwards, potentially as a combo-finisher.
===Double Axle===
Input: L-L-L-M-M. After punching the opponent 3 times, Were-Sonic can deliver a downwards slash onto the opponent, after briefly jumping into mid-air, before launching into a flurry of multi-hitting kicks and jumping backwards again.
===Sho-hog-ken===
Input: L-L-Up. Following up from 2 punches, Were-Sonic stretches out his arm to deliver an uppercut, not unlike a Shoryuken, sending him and his opponent airbourne.
====Follow-Up Special: Hurricane Combo====
Input: M-M-Up while in mid-air. This combo can be continued by having Were-Sonic slash the opponent in mid-air twice, before expanding both of his arms to flail at the opponent, knocking them further upwards slightly, and then spin like a tornado with his claws out - if the opponent gets caught in this current onslaught, Were-Sonic kicks them back down to the ground. This move can cancel the opponent’s aerial attacks, but has a 8-second cooldown.
===Aerial Piledriver===
Input: H while mid-air. While mid-air with the opponent, Were-Sonic grabs them by the shoulders, flips both of them over while they fall, and spins before the opponent impacts head-first with the ground, to which he hops off and back into his stance. This has a 20% chance of stunning the opponent.
===Werewheel===
Input: L-L-L-L-M-M-M-M. After a combo of 4 punches, Were-Sonic can cartwheel in the direction he is facing for multi-hitting damage against any opponent standing in front of him for 2 seconds, before swinging down his stretched out claws onto them. 6-second cooldown.
===Vertical Were-Hammer===
Input: L-L-L-L-Up. Were-Sonic, after a combo of light punches, can launch into midair and stretch out his arm to harshly slam the ground. The punch’s impact with the ground can send the opponent airbourne if it is within a radius of them, opening them to a mid-air attack from the Werehog (for instance, the Aerial Piledriver or Hurricane).
===Knuckle Sandwich===
Input: L-L-M-M-L-L. Were-Sonic punches the opponent 4 consecutive times (2 light punches, 2 medium), proceeds to slash them while bringing his claws down, and finally brings them upwards in one last slash. The last slash can pierce through the opponent’s guard, stunning them and inducing bleeding for a few seconds. Due to its potential, this special has a cooldown of 7 seconds.
==X-Factors==
===Definitive Knuckle Sandwich===
Were-Sonic delivers 4 stretched up punches in quick succession, follows them up with 2 vertical slashes, one downwards and one upwards, and lastly proceeds to launch into rapid-fire fisticuffs, the last blow launching them to the side of the stage. The punches can be blocked, but the slashes can pierce the opponent’s shield unless they are too far away, leaving them open to the rest. The X-Factor will also be cancelled if the opponent manages to strike back while Were-Sonic is punching them.
===Unleashed===
Were-Sonic howls as a bright blue energy forms around him, unleashing his true strength and potential provided by Gaia’s energy. In this state, Were-Sonic’s speed drastically increases as he fights more aggressively, dealing more damage than normal at a faster rate. The more charge Were-Sonic builds up before and after activating it, the longer it lasts. This state cannot last forever, though, as when it is used, all of his X-Factor charge begins to drain. Charge can still be replenished via attacking and comboing his opponent, but if it runs out, Were-Sonic reverts back to normal and is required to fill it back up again.
===Quick-Time Event===
This X-Factor can only be activated when Were-Sonic is close enough to the opponent. Were-Sonic takes a leap as the speed of the match slows down - an input button appears on screen, and the player must press it correctly in time for the Werehog to deliver a strike onto the opponent. The cycle repeats up to 4 times, the Werehog throwing a kick or a punch every time, and following this, Were-Sonic jumps above the grounded opponent - the last attack in this combo requires the heavy input button to be hit 6 times before the provided timer runs out. If the player is successful, Were-Sonic stretches out his right arm to grab the opponent by their foot, swings them like a lasso around his head, and hurls them back to ground level, leaving a crater from where they impacted. He lastly lands on the ground, and roars in triumph. However, if the player doesn’t hit the right button on any input or runs out of time to, the X-Factor will be negated and/or cut short, and the opponent can get back at Were-Sonic with an attack.
==Player Objective==
===As Were-Sonic===
Were-Sonic is a grappler at heart, meaning that the player’s strategy must be to get a hold on his opponents whenever possible and deliver the best possible combo. Getting a hold on his opponents is normally pretty easy due to his ranged punches, something that most other fistfighters lack, but holding a combo is more difficult due to the input variety and timing. Using his punches is required against faster opponents to prevent them from getting to Were-Sonic, while slower fighters of average-at-best speed are more deserving of his slashes.
Were-Sonic has mostly strong defense, which gives him the chance to turn the tables on his opponents rather easily, but he has 2 strong weaknesses: fire and ice. They can pierce his defense effortlessly, and their effects last considerably longer on him than many other fighters. Attacks that he will need to worry about and evade if he can include Luz’s fire and ice glyphs, much of Pyro’s attacks, Blocky’s Fire and Ice Prank X-Factor, and virtually any attack from Gill.
Oh, and his X-Factors?
*The Definitive Knuckles Sandwich can be played with only a single bar. Opponents most likely to cancel it out or avoid the piercing slashes are rangers, who can keep their distance and fire projectiles at Were-Sonic mid-combo before he resorts to rapid-fire punching.
*Unleashed is a strong wild card to play if he is being overwhelmed by his opponent, especially if they are faster than Were-Sonic is usually or are more damage-resistant. It only requires 1 bar to activate, but if it is to be used in critical situations where Were-Sonic is at low health and/or on the defense, the charge must be filled up to more than a single bar (preferably 3 bars, you will see why below), so it can last long enough to tip the scales in his favor.
*The Quick-Time Event requires 2 bars, and is best activated in the midst of a close-range combo. What would make this X-Factor even more effective is activating it while Were-Sonic is Unleashed, which can take out at least a third of the opponent’s health.
===Against Were-Sonic===
Were-Sonic can prove very difficult to beat, whether the player’s fighter prefers rushdown or ranged tactics, due to his high health and DPS. However, he is not invincible, and has some weaknesses that they can take advantage of. For starters, unlike his daylight self, Were-Sonic is not very fast, meaning fast-moving opponents such as Scout, Shadow, and of course daytime Sonic can give him a harder time, as well as fast-drawing Rangers such as Doomguy, Waluigi, and Derek Baum of all fighters. There is his aforementioned weakness to fire and ice, making him an easy target for fighters who use those elements in combat (Gill for instance can take him out without much issue). And lastly, he is just as vulnerable to piercing damage as anyone else, so piercing attacks can definitely do a number on him.
Against his X-Factors, the player should…
*Keep their distance when he uses the Definitive Knuckle Sandwich, blocking the punches and avoiding the slashes.
*Evade him or keep on the defense, only attacking when they get an opening, when he uses Unleashed.
*Pray that he messes up the input when he uses Quick-Time Event.
==Animations==
===Entrance===
Sonic, in his daylight form, walks on-stage with Chip floating beside him and looks up at the moon rising from behind a cloud. He starts to yell as his body starts changing, and in a flash of light turns into the Werehog. Baring his teeth, Were-Sonic gives a wolf’s howl and faces the opponent.
===Stance===
Were-Sonic stands, breathing in and out as he glares at his opponent, baring his claws. Chip floats by his side, occasionally making fighting gestures at the opponent.
===Taunts===
#Were-Sonic whips out the Uncanny Camera and flashes a photo of the opponent, checking for an exorcism.
#Chip enjoys a Sundae Supreme, but accidentally drops the cone. Were-Sonic quickly stretches out his arm to catch it before it hits the ground, and returns it to a happy Chip.
#Were-Sonic holds a gray, depowered Chaos Emerald, which shines a little light.
#Were-Sonic and Chip high-five.
===Victory===
Were-Sonic does a quick victory lap, back-flips, and raises his fist in victory, before Chip flies into his chest, giving him a hug.
===Time-Up Loss===
Were-Sonic grumbles in disdain for the opponent and sulks away, his arms dragging behind him, as Chip concerningly looks at him and follows him.
==Quotes==
Were-Sonic: YAAAAGH! Let's do this! [Entrance]Were-Sonic: Speed doesn't matter this time! Bring it on! Chip: Careful, Sonic! [Entrance]Were-Sonic: Oh yeah! That's right, baby! [Victory]Were-Sonic: Heh, I might have hit you too hard there. Chip: You sure? [Results]Were-Sonic: Being a werehog has been fun, but I'm in a hurry to return to normal. I'm supposed to be much faster than this! [Results]Chip: Sorry about that. Would you like some chocolate? [Results]Were-Sonic: AROOOOOOOOOOOOO! [Activating X-Factor]Were-Sonic: Do good out there! [Switched in]Chip: Are you okay? Were-Sonic: They need rest. I’ll take it from here! [Tag in when an ally is defeated]Were-Sonic: Why don’t you take me on!? [Tag in when both allies is defeated]Chip: Give it your best shot! [Calling assist]Were-Sonic: Here’s Sonic! [Called to assist]Were-Sonic: Keep them at bay! [Called to assist]Chip: SONIC! Were-Sonic: Chip... get out of here... [Defeated by a light attack]Were-Sonic: AAAAAAAAAAAAAAARGH! [Defeated by a heavy attack]Were-Sonic: Ugh! Can I start over? [Time-Up Loss]Were-Sonic: I'm a monster... [Loss]
===Quotes to Specific Characters===
ENTRANCEWere-Sonic: Don't get any ideas, "mate". I'll tear you down if you shoot that net at me! [vs Dirk Dinkum]Were-Sonic: Like my new look, Eggman? You’ve really gone and done it this time! [vs Eggman]Were-Sonic: What just happened? He was fine just now, but then he saw me... Chip: AAAAAAH! He's flipped out! [vs Flippy]Were-Sonic: Fire AND ice!? You've GOT to be kidding me! Chip: This isn't good, Sonic! Maybe we should run away! Were-Sonic: No, he's too threatening to leave to his own devices! [vs Gill]Were-Sonic: Hey, Knuckles. It's me, Sonic. So this is a long story... Chip: You're one of Sonic's friends? Hi! My name's Chip! [vs Knuckles]Were-Sonic: Your friend is cursed to turn into a beast too? Thought I was the only one affected. [vs Luz]Were-Sonic: It's you again! Chip: Who? Were-Sonic: Nazo. He's even more dangerous than Dark Gaia! Chip: Oh, that's terrible! We need to stop him, fast! [vs Nazo]Were-Sonic: Shadow! This is Sonic right in front of you. Before you ask, Egghead did this. Chip: Are you another of Sonic's friends? Were-Sonic: "Rival" is a more appropriate term. [vs Shadow]Were-Sonic: W-what? How am I seeing my regular self? Chip: Did Gaia’s curse do this!? My head hurts... [vs Daytime Sonic]
VICTORYWere-Sonic: Hope you enjoyed getting your teeth knocked out, psycho! [vs Boris if he was defeated as the Teeth Guy]Chip: You're REALLY mean, Mr. Dinkum! No chocolate for you! [vs Dirk Dinkum]Were-Sonic: Starting to regret turning me into this? [vs Eggman]Were-Sonic: Get used to the new me, Knuckles. I'm stuck like this every night now. [vs Knuckles]Were-Sonic: So this potion might suppress my curse? Anything to return to running fast again! [vs Luz]Were-Sonic: Keep healing, and I'll keep beating you down! [vs Nazo]Were-Sonic: You think I'm cool now, Shadow? Chip: Trust me, Sonic is super cool! [vs Shadow]Were-Sonic: I miss a good night’s run. Chip: There's still all day to take advantage of! [vs Sonic]
RESULTSWere-Sonic: Once Dark Gaia is dealt with, you better return me to normal! Chip: Yeah! [vs Eggman]Chip: Please tell me more about your friends, Sonic! Were-Sonic: You've met Tails already. There's Shadow, who's a bit rough around the edges, and Amy, AKA my biggest fangirl. And then there's Silver and Rouge... [vs Knuckles]Were-Sonic: Blegh! This stuff tastes terrible, and I don't feel any different... Thanks for trying to help, though. Chip: Please let go of me... I can't breathe...! [vs Luz]Chip: Don't you want some chocolate? No? Oh, okay... [vs Shadow]Were-Sonic: Nice reminder that speedblitzing robots is more my thing. Beating them down one by one starts to wear me out. Chip: Though keeping up with you in the day also makes me tired... [vs Sonic]
==Gallery==
File:Chip.webp|Chip
===Alternate Costumes===
Wiihog.png|Wii/PS2 appearance
==Trivia and Notes==
*Referring to Taunt 1 - the photos Were-Sonic takes of his opponent using the Uncanny Camera can be viewed in the game’s bonus menu, under a gallery. There is additionally an achievement for photographing 12 other fighters, named Night Collage, similar to the Get on the Exorcise Bandwagon achievement in Sonic Unleashed.
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Category:Unlockable Fighters
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