Ikora Rey

==Summary==
Ikora Rey is the Warlock member of the Vanguard which oversee Guardian Operations in the Last City. She gained respect and recognition for her skills through the Crucible. Ironically, she was also known for her brash and impulsive behavior then. Eventually she became a student of Osiris, but when his obsession with the Vex caused him to neglect his duties, she took over his position. When Osiris was eventually exiled for his actions by the Speaker, Ikora had a confrontation with her previous master.
Ikora grew after Osiris left to be one of the most respected Warlocks in the Tower. Her knowledge and expertise is critical to the Vanguard mission of protecting the Last City.
==Powers and Stats==
Tier: , at least , likely physically, higher with abilities, up to with super abilities and weapons, at most 
Name: Ikora Rey
Origin: Destiny
Gender: Female
Age: Centuries
Classification: Human, Guardian, Warlock
Powers and Abilities:
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|-|Abilities=
Superhuman Physical Characteristics, Genius Intelligence, Weapon Mastery and Martial Arts (Ikora is one of the most skilled Guardians to exist), Vehicular Mastery, Limited Spatial Manipulation (Guardian jumpships can warp space for fast travelNLS Drive), Instinctive ReactionSymmetry Fang II"Act on Instinct", Analytical PredictionCinder Pinion Cowl, Accelerated Development (Guardians quickly grow far more capable, despite not even knowing what a gun is after their first resurrectionGhost Fragment: Abilities and Ikora is especially talented), Enhanced Senses (Via their radar. If a Guardian's Light is strong enough they can pick up on things they otherwise couldn'tGhost Fragment: Hive 4), Extrasensory PerceptionChrysura MeloA Matter of TrustCharge of Light - Tier III, Information Analysis (Guardians can subconsciously analyze things at the molecular levelStarfire Protocol), Clairvoyance (Ikora has achieved a limited clairvoyance; an arsenal of honed preconscious heuristics which deliver her, with no more effort than water flowing downhill, to her easiest path to victory. Her goal acts as an attractor in the chaotic landscape of possible futures. She is capable of correctly resolving quandaries, like the halting problem, which a Turing machine could not compute given the entire age of the universe), Blessed, Acausality (Type 4), Empowerment, Immortality (Types 1, 3, 4, 7, and 8; dependent on her Ghost), Resurrection and Regeneration (Low-Godly, High-Godly with Radiance; can come back from just her Light. With Radiance Ikora can come back even after being completely erased from existence by a Gorgon (Destiny)), Non-Physical Interaction (Can interact with ontology), PurificationTest Your BladeEris Morn - The Encroaching Nightmare, Aura, Statistics Amplification, Subjective Reality (The Light and Darkness are ontological forces that grant power over that which is real, and that which isn’tDestiny 2: Season of Arrivals: The Reckoning), Reality Warping and Law Manipulation (Every demiurge of every race, is a ruler maker, which changes reality to their power/willA Thousand Wings), Existence Erasure (Her ontological powers can erase thingsEclipse Maw VI), Conceptual Manipulation (Type 1 [combat inapplicable]; Guardians utilize the Light, which is an ontological force), Mathematics Manipulation (Paracausal entities are capable of manipulating mathematics to change realityThe Taken), Creation and Weapon Creation (Guardians can create constructs and weapons from their Light), Absorption (Guardians can absorb energy and power sourcesThe Menagerie - The Arkborn), Forcefield Creation (All Guardians have a protective shield around them), Telekinesis, Quantum Manipulation, Energy Manipulation, Matter Manipulation (Macro-Quantum), Space-Time Manipulation, Gravity Manipulation, Life-Absorption (Void Light manipulates space-time and gravity and can absorb life force), Invisibility (Void Light can be used to become invisible), Resistance Negation (Void Light can cause a weakening effect that reduces the targets defenses), Soul Manipulation, Power Nullification via Supressor Grenades, Black Hole Creation (Void Light can be used to create black holesIkora Rey - Gazing Into The AbyssSavinOrpheus Rig), Light Manipulation, Radiation Manipulation, Fire Manipulation, Temperature Manipulation, Magma Manipulation, Plasma Manipulation (Solar Light generates phenomena such as heat and flames and manipulates quanta), Intangibility (A Warlock in a state of Radiance threatens to slip beyond the bonds of the material, shrugging off physical harmRadiance), Empathic Manipulation (Sunsingers can fill their allies with courageFirefight), Electricity Manipulation, Magnetism Manipulation (Arc Light manipulates electromagnetism), Paralysis Inducement and Pain Manipulation (Arc Light can affect the nervous system and inflict great pain), Weather Manipulation, Summoning (Can summon Arc Souls and Void Souls), Teleportation, Healing, Homing Attack, Explosion Manipulation, and Flight
|-|Ghost=
Acausality (Type 4), Levitation, Enhanced Senses (Ghosts can detect quarksEight Million Tales in the City: Miasma, Swamp), Extrasensory PerceptionGhost Fragment: Hive 2, Limited Invulnerability (With the exception of extremely high firepower, Ghosts can only be hurt by paracausal and ontological attacksIII - Cold ForgingThe Murder of Cayde-6), Body ControlFrontier Shell, Information Analysis, Analytical PredictionI: Sparky and the Scrivener, Incorporeality (Ghosts can decompile into data points of LightLegacy), Creation and Weapon Creation (Ghosts can reproduce a Guardian's equipmentFirecrest), Technology Manipulation (Ghosts can repair and manipulate technologyThe Machinist), Hacking, Limited Magic (Ghosts can destroy or nullify Hive runesAdventure: Deathless), Telepathy (Ghosts can telepathically communicate with their GuardianCloak Judgement (CODA)), Data Manipulation and Information Manipulation (Ghosts can manipulate data and decode and encrypt engramsAna: Frayed), Resurrection and Healing (Ghosts bring back their Guardians from death and heal them), Teleportation via transmat
|-|Resistances=
Resistance to Power Mimicry, Information Analysis and Analytical Prediction (Paracausal entities resist the Vex’ analytical abilities and can’t be simulated normallyXXXIX: open your eye : go into itOsirisAdventure: Deep Conversation), Power Absorption and Power Modification (Paracausal powers have proven extremely difficult to directly affect), Quantum Manipulation, Space-Time Manipulation, Gravity Manipulation, Life-Absorption, Electricity Manipulation, Magnetism Manipulation, Energy Manipulation, Fire Manipulation, Heat Manipulation, Limited Resistance to Absolute Zero (Can survive being frozen by Stasis and break out), Matter Manipulation (Macro-Quantum), Subjective Reality, Law Manipulation, Reality Warping, Existence Erasure, Physics Manipulation (Guardians are aberrations of physics and the Light is superordinate to material physicsApproaching InfinityXVI: The Sword Logic), Mathematics Manipulation, Information Manipulation, Conceptual Manipulation (Type 2), Void Manipulation, Mind Manipulation and Possession (Guardians can resist the effects of the Taken blight, though they do take damage over time), Disease Manipulation (Guardians seem far less susceptible to diseases), Poison Manipulation (Guardians are unaffected by high concentrations of methaneSloane: Overseer), Sleep Manipulation (Guardians don't need to sleepEgo Talon Bond), and Soul Manipulation (Damage to or destruction of Guardian souls is not particularly important to Guardians, as they regularly endure such effects)
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Attack Potency: Varies (A Guardian's capabilities with the Light at any given moment may varyHidden Dossier), at least Small Building level, likely City Block level physically (The best among the Guardians are strong simply by holding the Light inside them, without the need to let it out.Mantle of Battle Harmony As one of the strongest Guardians to ever exist, Ikora is on par with Saint-14), higher with abilities, up to City Block level with super abilities and weapons (Guardians can take out combat vehicles, such as the Goliath Tank, with super abilities and powerful weaponryThe DreadnaughtArcus and SagitaVoid, Nowhere ProhibitedSolstice Hood (Rekindled)), at most Continent level (Compared to Osiris as one of the strongest Warlocks alive and one of the most powerful Guardians in generalThe Infinite, Saved. Osiris was stated to be the most powerful Guardian by the Ghost of the Guardian who defeated a weakened Oryx.The Gateway This would make him comparable to Inotam, Oblivion's Triune)
Speed: Varies, at least Subsonic (Even unremarkable Guardians can easily blitz humans, even though humans in Destiny have a faster reaction time than humans in the real worldLiar's HandshakeKing's Wrath), up to Massively Hypersonic+ (Comparable if not superior to The Stormherd, who can hook lightning from the air mid-dsecendCloudstrike. On par with the Guardian, who was able to react to lightning during their Stormcaller trainingShard of the Traveler (Stormcaller)), up to Massively Hypersonic+ attack speed with Arc Light (Arc Light users can use lightning attacks and manipulate natural lightning), her attack speed Varies with weapons, FTL travel speed with her jumpship (Jumpships can quickly traverse the solar system)
Lifting Strength: Varies, at least Class 1, likely Class 5 (Warlocks are comparable to Titans and on par with Hunters, who frequently incorporate Titan armor componenets into their own gearRustburner 1.5. Titan helmets are heavy enough to snap a human neckDestiny 2 2017 and other armor pieces are heavy enough to break skullsKnight Type 1 and rocksFieldplate through sheer mass. Ikora can lift large stone blocksDestiny 2 Gameplay Premiere – Zavala’s Prelude), at least Class 5 with telekinesis (Felwinter could snap a Titan's neckLord Felwinter), at most likely Class P (Far superior to the average Titan, who can lift 'impossible weight' if sufficiently motivated. Multiple Warlocks together could make large pieces of land float.Trial in the Clouds This likely makes her telekinesis comparable to the strength of Oryx, who moved the Dreadnaught's parts when constructing itXLI: Dreadnaught)
Striking Strength: Varies, at least Small Building level, likely City Block level, higher with abilities, at most Continent level
Durability: Varies, at least Small Building level, likely City Block level, higher with abilities, at most Continent level (Comparable to her attack potency)
Stamina: Superhuman (Guardians can fight for an entire dayVest of the Great Hunt)
Range: Thousands of kilometers, up to hundreds of kilometers for her Ghost
Standard Equipment: Her Ghost, Sparrow, possibly several types of guns, grenade launchers, etc.
Intelligence: Extraordinary Genius. Ikora is one of the most intelligent Guardians in the Last City and the leader of the Warlocks. She has extensive knowledge on the enemies of the City such as the Vex and Hive, and she has her spy network investigate their weaknesses. She studied under Osiris, who is the most intelligent Guardian in history. Her knowledge and expertise is considered necessary by her fellow Vanguard members, Cayde and Zavala, and commands respect from other Warlocks. She's an expert in the fields of physics and mathematics, metaphysics and ontology, and likely many more.
Weaknesses: Gaurdians lose all of their Light based abilities if their connection to the Light is severed. Destroying Ikora's Ghost will prevent her from being able to resurrect or regenerate.
Notable Attacks/Techniques:
*Blink: Allows Ikora to teleport a short distance.
*Glide: Warlocks are capable of gliding through the air with varying control over their movement, speed, and height.
*Vortex Grenade: A grenade which continuously damages enemies with Void Light that are inside of the area of effect.
*Axion Bolt: A grenade which creates homing particles of Void Light which seek out enemies.
*Scatter Grenade: A grenade which creates several smaller explosions for Void Light that covers a larger area of effect.
*Healing Rift: Creates a rift of Light which heals allies and Ikora inside.
*Empowering Rift: Creates a rift of Light which greatly increases the attack potency of allies and Ikora inside.
*Entropic Pull: A melee ability which absorbs the target's life force to recharge Ikora's grenade energy.
*Chaos Accelerant: Ikora can draw from her Super energy to increase the potency of her grenade abilities.
*Bloom: Enemies that Ikora kills explode with Void Light.
*Cataclysm: Ikora's Nova Bomb travels slowly and seeks out enemies, but she can also detonate the bomb early to create several smaller homing projectiles.
*Devour: Striking an enemy with this melee ability fully restores all of Ikora's health.
*Feel the Void: Ikora is capable of consuming her grenade energy to restore her health. While the Devour effect is active with this ability, anything Ikora kills will fully restore her health. Devour lasts 9 seconds, but it is reset with every kill Ikora gains.
*Insatiable: Kills Ikora gains while Devour is active recharge her grenade energy.
*Vortex: When Ikora uses Nova Bomb, it creates a singularity which traps enemies inside dealing continuous damage with Void Light.
*Void Breach: This melee ability can hit at a further range with an explosion of Void Light.
*Handheld Supernova: Converts grenade energy into a short range Void Light blast.
*Dark Matter: Health and melee, grenade and class ability energy are gained for each Void energy kill.
*Nova Bomb: Ikora throws a huge blast of Void Light at her enemy which disintegrates the opponent.
*Nova Warp: Ikora moves between dimensions to teleport and appear in a huge explosion of Void Light.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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