Databook Info

==Databook Information==
Solo Sessions:
D-Rank: 1 Point per Session.
C, B, A, S-Rank: 0.5 Point per Session.
Anything not Jutsu related: 0.5 Per session
Anytime you do a Jutsu related Session the point(s) you gain will be allocated to Ninjutsu, once you have reached your Ninjutsu Max you may still Train but will not gain any points for doing so. The same for Sessions to do with any other catagory in your Databook.
Genin:
Starting points: 15 (Starting Max 3 - Ending Max 5 (Special Conditions are allowed up to 1 over the max I.E. Lee with Taijutsu Specialist.))
Max Points: 20
Chunin:
Starting points: 20 (Starting Max 4 - Ending Max 6)
Maximum points: 30
Special Jounin: 
Starting points: 25 (Starting Max 5 - Ending Max 7)
Maximum points: 30
Jounin:
Starting points: 30 (Starting Max 6 - Ending Max of 10 per stat.)
Maximum points: 50
== Jounin Title Classification ==
Anbu:
Starting Points: 40 (Starting Max 8 - Ending Max 13)
Maximum points: 55
Sannin:
Starting Points: 50 (Starting Max 10 - End Max 15)
Maximum points: 75
== Kage Level Shinobi ==
Sage: 
Starting points: 75 (Staring Max 15 - Ending Max 18)
Maximum points: 85
Kage: 
Starting points: 75 (Staring Max 15 - Ending Max 20)
Maximum points: 100
S-Rank: 
Starting points: 75 (Starting Max 15 - Ending Max 23)
Maximum points: 130
The notes below are simply guidelines and do not limit everyone to 5 points per catagory, max numbers change per Rank etc..
==Ninjutsu==
"Ninjutsu (忍術; Literally meaning "Ninja Techniques"), is a term referring to almost any technique which allows the user to do something that they otherwise would be incapable of doing, including the usage of weapons. Unlike genjutsu, which makes the opponent see illusions, the effects of ninjutsu are real. They vary greatly in purpose, with the simpler ninjutsu serving such tasks as transforming the user or allowing them to evade attacks. These techniques are often second-nature for experienced shinobi, who can use them at will. More complex ninjutsu manipulate one's surroundings or utilise the elements, respectively serving such tasks as healing others or manipulating nature transformations."
- From Narutopedia. 
*Within this group, the more points allocated within ninjutsu causes a higher damage rating for Ninjutsu, or a bigger variant of a said jutsu. (Also the Strength attribute has an effect on the power as well.)
*The bigger the jutsu though, the more chakra one would use to create that said jutsu.
To make things fair, and even more clearly understood though, we took the time to breakdown even further what we see as fair according with ninjutsu.
*1 Point in Ninjutsu - The basic abilitiy to form ninjutsu. (Think C - Rank Level.)
*2 Points in Ninjutsu - The ability to form better versions of the regular versions of certain jutsu, bringing out more of the user's chakra. (Think B - Rank Level.)
*3 Points in Ninjutsu - The ability to preform higher level jutsu as well as have stronger versions of lower level jutsu, with this stage, one is able to counter-act the opposite nature with more chakra infused within the technique. (Think A - Rank Level.)
*4 Points in Ninjutsu - Near mastery with Ninjutsu, able to form powerful ninjutsu (S-Rank) to the fullest extent.  If one has one element with 4 points in Ninjutsu, that said rpc will have a stronger attack with their  than the others with two or more natures in addition to the same nature that this one has.  (Think S - Rank Level.)
*5 Points in Ninjutsu - Mastery level with ninjutsu, one is able to form S-Rank techniques to the utmost, as well as able to bring out the full potential with lower level jutsu.  The crazy abilities that one is able to perform is legendary, and can drive up chakra usage pretty much if one isn't careful.  (Think Kage Level. )
==Taijutsu==
"Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of techniques and refers to any techniques involving the martial arts or the optimisation of natural human abilities. Taijutsu is executed by directly accessing the user's physical and mental energies, relying on the stamina and strength gained through training. It typically does not require chakra, though chakra may be used to enhance its techniques. Taijutsu generally requires no hand seals to perform, occasionally making use of certain stances or poses, and are far quicker to use than ninjutsu or genjutsu. Taijutsu is simply put: hand-to-hand combat.'"
- From Narutopedia
*Within this groups, more points within taijutsu would signify the amount of skill with hand to hand combat with an enemy. If more points are allocated with Taijutsu, the person is better with coming face to face with an enemy. 
*In addition to this, with combined with the strength and speed skill, the speed and the power of attacks can be pushed to even greater heights. 
To fully break down things more to a higher degree, here are the points for Taijutsu will be able to do. 
*1 Point in Taijutsu - One has skill with hand to hand combat, able to throw punches, block and such. 
*2 Points in Taijutsu - One has better skill and understanding with hand to hand fighting techniques, able to move their body in accordance to the opponent's attack with the ability to have a greater chance landing an attack on an individual.
*3 Points in Taijutsu - One now has the ability to have a signature fighting style, the example being Strong fist.  One can now open the first of the eight gates, with training of course. If one does not have a KG, a special clan technique, or a significant resource of chakra (such as a tailed beast) one is able to access the first 3 gates. In addition to this though, one who has this level of Taijutsu, plus a signature style, one is able to have more of a chance hitting those with lower level taijutsu, rather than having a block, or a dodge of some means, if the range is closer.  In addition to this, the taijutsu techniques also have more of an effect than they would have at a lesser rank in Taijutsu.
*4 Points in Taijutsu - If one does not have a KG, one is able to access the the first 6 levels of the 8 gates.  The physical condition of the body being great as well as the ability to have an understanding of hand to hand combat, with the ability to counter, block, and throw physical attacks naturally faster and more proficient. 
*5 Points in Taijutsu - If one does not have a KG, a special clan ability, or a signifcant resource of chakBra (Such as a tailed beast), one is able to fully unleash 8 gates.  The abilities with hand to hand combat become Legendary, as well as the success rate of hitting opponents with lower points than one becomes more likely than them dodging the attack by some means.
==Genjutsu ==
"Genjutsu  (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, like taijutsu or ninjutsu, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses. According to the Second Mizukage, genjutsu fittingly falls under the broad category of Yin Release." 
- From Narutopedia 
*Genjutsu is pretty hard to pull off within RP, so if one is new to RP, it's advised not to use this category to start off with, but will be encouraged to use later on for more fun within the RP.
*In addition to this, Intelligence will greatly compliment genjutsu. 
​And again, here's the break down. 
*1 Point in Genjutsu - One has a basic understanding of what Genjutsu is, but is highly vulnerable to it's attacks, more than likely realizing that he/she is placed within a genjutsu when it is too late.  
*2 Points in Genjutsu - One is able to break free out of lower ranked Genjutsu without the aspect of having to cause harm to oneself; One is able to cast low ranked Genjutsu attacks with this additional point as well as use Genjutsu Dissipation. 
*3 Points in Genjutsu - One is able to cast a higher level Genjutsu to the point of breaking the genjutsu would be harder for the opponent, with pain or with genjutsu dissipation depending on the level of the genjutsu of course. In addition to this, genjutsu dissipation also improves, in coordinance with the Intelligence 3 point stat.
*4 Points in Genjutsu - One is able to cast powerful genjutsu. With lower ranked Genjutsu casted, one is able to still nullify the opponents actions to an extent farther than what a normal genjutsu user would be able to do. In addition to this, nullifying Genjutsu with Genjutsu Dissipation is more likely to work.
*5 Points in Genjutsu - One is seen as a sort of great user within this technique and should be feared, especially with the level of Genjutsu in which one is able to cast over opponent(s).  Even with knowing that one is in an genjutsu, getting out of genjutsu from this user when a high level technique is used will be rather challenging; pain having to be a need if someone doesn't have equal points in this category. Even with Genjutsu Dissipation one would have to use a lot more chakra to escape Genjutsu casted by the user; pain on the other hand to break the genjutsu will increase substantially.  
==Intelligence ==
Being a shinobi, there needs to be some sort of intelligence in order to survive fast paced battles, as well as figure out different problems in which on is faced with. Shinobi's with higher intelligence will be able to decipher clues faster, learn ninjutsu at a faster rate, as well as, create their own ninjutsu.  Intelligence compliments Genjutsu because with intelligence, one is able to fully recognize that he/she may be placed in a genjutsu, or on the other end, may have a better trap for the opponent, it honestly depends on how one RP's it out. 
*1 Point in Intelligence - This is the basic mindset, the mindset in which one doesn't fully think out what is going on and such, and will have a harder time learning different Jutsu and such. 
*2 Points in Intelligence -  People at this level comprehend more of the ninja world, understanding the basics of chakra and such, as well as have better reactions to certain attacks.  At this level, one has the ability to create their own jutsu, but it will take longer within RP in order for it to legitimately be completely made, as well as one is able to learn jutsu faster depending on the rank and such. 
*3 Points in Intelligence - This is where shinobi are able to learn jutsu faster, as well as begin understanding more and more of the ninja world.  They are more likely to survive on their own, are better leaders, and simply able to use their mind in order to get out of situations. In addition to this, one is able to use Genjutsu Dissipation more effectively in conjunction with the Genjutsu attribute to this life.  
*4 Points in Intelligence - At this level, shinobi have blazing mind skills, able to simply think things out faster and have a better reaction time to different, them recognizing that trouble is afoot from minor actions.  One is able to learn jutsu at an accelerated rate in comparison to those without this level of intelligence.  More than likely, rpc's with this high of intelligence will be selected to lead on missions and such.
*5 Points in Intelligence - The mind and the reaction to those around him/ her is legendary.  With the ability to think of solutions with little time being passed, one's mind is probably one of fastest things the shinobi has to offer. The shinobi can learn jutsu the fastest within this category, as well as teach others in a surplus of ways, teaching them at a faster rate. One is able to edit lower ranked jutsu and create a powerful variant of the jutsu within battle with no training. 
==Speed ==
What is a ninja without speed?! Speed is an essential tool a ninja has to have in order to evade attacks, throw quick attacks, and able to move through areas quickly in order to escape different situations and such.  Those with greater speed will more than likely land certain taijutsu attacks to those with lower speeds, because, of course, speed.   
*Instead of having a break down for this one, in all honesty, the easiest way to think about this category is to think about speed in relation to the actual anime. The higher the level the speed, the quicker the shinobi is able to move. The shinobi's physical reaction time his heightened and such. Speed can be seen differently by Rpers and such, it's just how one Role Plays it out.  
* Speed goes in conjunction with Taijutsu and Strength greatly.  
Points in speed.
* One point in speed; faster than the standard person in the world, but the slowest of all shinobi ranked. One point allows basic things such as, blocking a thrown kunai or being able to keep up with a running horse, however, you'll behind. From a villager's sight, you are faster than they could ever be; don't worry, you can still run out of range of a pissed off shop keeper's bat, just remember, they are only a few feet behind you.
* Two points in speed; you are now able to run pass the horse, you are now able to do a swift step out of the way of shuriken or kunai and your reaction time is better. You are still unable to move out of the way of anything melee ranged or taijutsu ranged, but anything throwing by a few feet shouldn't be that great of a problem.
* Three points in speed; at this point, the horse is no longer a thing. You are now at the decent point in speed, you aren't slow nor are you speedy. You are just fast, noticeably fast. You have the ability to react at close range combat, you can now move out of the way of blades: swords, so long as you stay on your toes and your opponent isn't faster than you. Blunt range attacks such as hand to hand are still rather hard, but you are more or less able to react to block, but even that is pushing it. It's more likely.
* Four points in speed; if I didn't know any better, I would say you are doing some hardcore training to get to this point, but don't worry, it's paid off. Where you have exhausted your body to obtain this type of speed, you are graced with the ability to catch flying projectiles, hell, now you can even block Taijutsu or maybe even be able to grab them. Those below you are simply cups compared to leopards. By speed alone, you can run up walls. Your idea of speed is known as ‘good’. Your reaction time is good as well. If you aren't aiming for speed specialist, this is the greatest place to stop in your training of speed.
* Five points in speed; congratulations, you are now at the top of your game in speed, excellent. You are now classed as a speed specialist. Three points in speed compared to your jogging is walking, four points in speed compared to you running is jogging, it's adorable. Your speed is so great, running on water is possible, running on walls isn't a problem anymore. A taijutsu user is forever indifferent when fighting you, you can block, grab and hit them. Anyone below you in speed is in for a treat when compared to you. The only problem you may come into is your own brain not being able to keep up.
== Strength ==
Strength, similar to speed, is essential tool that a ninja should have. Strength is comprehended differently within Naruto, and depending on the amount of strength, and jutsu that one can yield, strength is a very versatile element within Naruto, just like speed. Strength can be combined with Stamina in order to show the amount of damage that can be taken from an opponent. Strength can also be weighed in with ninjutsu and especially Taijutsu, the strength of this attacks or defense being something that's rather important as well.
* 1 Point in Strength - The very basic level of strength, seen in Genin/ C Rank shinobi. With this, basic attacks are left as basic and such, not have too much damage depending on the attack thrown. Depending on how one RP's the situation, the strength isn't enough to cause crazy damage to an opponent. The amount that one can take before passing out or dying is in conjunction with how many points Stamina has.
* 2 Points in Strength - This is a higher level of strength, usually compared with Chuunin/ B - Rank Shinobi. With this strength, powerful attacks can land on an opponent and cause more damage that the previously stated strength, and if timed correctly and done in an appropriate manner, one can knock out the other person with a certain number of hits. One can also carry and wield stronger weapons now.
* 3 Points in Strength - One is able to throw great blows to an opponent, sending them flying in different objects with their strength, it being seen as Jounin/ A - Rank Shinobi. Strength at this level allows the amount of damage that one can take, in conjunction with stamina, in order to survive different attacks that might have killed other opponents.
* 4 Points in Strength - With this many points in strength, the blows delivered to the opponent can be something that the opponent may just want to cry out in pain about. This amount of strength is considered to be S- Ranked. One is able to wield bigger weapons, and swing them faster. This amount of strength can cause craters within the ground when connected with chakra behind it. Only with this strength is one allowed one of the 7 swords of the hidden mist.
* 5 Points in Strength - One's strength is now legendary, them being a master in with strength to it's fullest extinct. After more than likely years and years of training, one is scene pushing and prying in order for this sort of strength to be unlocked towards them. With this, punches can be deadly if used correctly, as well as the ability to carry and wield greater weapons with ease.
== Stamina ==
"Chakra (チャクラ, chakura) is essential to even the most basic technique; it is the moulding of the physical energy (身体エネルギー, shintai enerugī) present in every cell of the body and the spiritual energy (精神エネルギー, seishin enerugī; English TV "Mental Energy") gained from the mind. Once moulded, it can be channeled through the chakra pathway system, which is to chakra as the circulatory system is to blood, to any of the 361 tenketsu in the body. Through various methods, the most common of which is hand seals, the chakra can then be controlled and manipulated to create an effect that would not be possible otherwise, such as walking on water, exhaling fire or creating illusions."
- From Narutopedia.
* Stamina is related to chakra within the RP.
* Stamina shows how much someone can go on before simply just all around dying from the lack of energy.
* Stamina is not to be confused with will power though, those two being completely separate.
* Stamina is combined with strength to determine the amount of damage that one can take as well.
Here's the breakdown specifically for Stamina
* 1 Point in Stamina - One is able to use at most four C - Ranked Jutsu, or Two B Ranked Jutsu in battle. The amount of damage that one can take isn't that great, usually matches ending with someone of this low of stamina rather quickly. This is seen in primarily Genin / C - Ranked Shinobi.
* 2 Points in Stamina - This is Chuunin/ B - Rank Shinobi characters. One is able to perform more than likely eight C Ranked jutsu, or four B Rank jutsu- and two A Ranked jutsu in battle. The amount of damage that one can take before passing out is with is depending on the amount of strength that one has.
* 3 Points in Stamina - This is considered Jounin/ A - Rank shinobi level of stamina. One is able to more than likely perform 12 - C Ranked jutsu, or eight B Ranked jutsu, or 3 A Ranked jutsu, and one S - Ranked Jutsu within battle.
* 4 Points in Stamina - This is considered to be S - Ranked level of stamina. The limitations that one might see with this amount of stamina consist of 20 - C Ranked jutsu, 15 B Ranked jutsu, 4 A ranked jutsu, or 2 S ranked jutsu within battle.
* 5 Points in Stamina - This is considered to be Sage or Kage level of stamina. The limitations that one might see with this amount of stamina consist of great amounts of C and B Ranked jutsu, 10 A Ranked Jutsu, and 4 S - Ranked Jutsu within battle.
== Handseals ==
Seals (印, in; English TV "Hand Signs") are used to perform many ninjutsu, genjutsu, and other secret arts other than taijutsu. The exact amount of chakra necessary to perform a technique is manipulated through hand seals. There are different sequences of hand seals for every technique, requiring memorization. While techniques may require a number of hand seals to work, a skilled ninja can use less or even one to perform the same technique. Although rare, it is possible for a shinobi to be able to do hand seals with just one hand. It is also possible for shinobi to form hand seals with one of their hands while using the hand of another person as a substitute for the opposite one.
- From Narutopedia
* Here Handseals are associated with the movements of the hands as well as the chakra control an individual has.
* Chakra control and manipulation is under this category.
Let's break it down.
* 1 Point in Handseal - This the basic level of the category. With this, one is able to use handsigns to form attacks, as well as have a reasonable speed in formulating the handseals. This is seen as basic Genin/ C - Rank speed of moving one's hands. With an additional .5 attribute here, one is able to run up trees by sending chakra down to their feet, them beginning to utilize chakra control.
* 2 Points in Handseals - With this part of handsealing, one's speed of formulating handseals being faster than what they were before. With an additional .5 Points though, one is able to control the amount of chakra better when forming jutsu, them able to have more control of chakra when releasing a jutsu rather than using too much and wasting chakra. This is considered a Chuunin/ B - Ranked level for shinobi, the ability to walk on water is used at this stage.
* 3 Points in Handseals - One is able to form handseals at a ridiculously fast pace, then able to move their hands in a sort of a flashing way, the very eye unable to legitimately keep up with every handseal formed. In addition to this, one is able to manipulate chakra as well, this being seen as a Jounin/ A - Ranked shinobi level. The chakra control of the RPC is greater here as well.
* 4 Points in Handseals - One is able to now use less handseals for jutsu, or one is able to use jutsu with one hand. The control that RPC has with his chakra is great, them able to cast great jutsu with minimum handseals as well as efforts because of the fact that they have a level of control that is rare among Shinobi. This is seen in S - Ranked Shinobi.
* 5 Points in Handseals. - Handseals turns into handseal as the user is able to have legendary control of their chakra. With the level of mastery in which the RPC has on this level, one is able to legitimately cause havoc with high level ninjutsu or genjutsu with only one handseal. With an addition to this, the user is also able to conserve a ton of chakra, their chakra control being perfected; not wasting unnecessary chakra on a single technique.
== Side notes ==
Stamina + Strength = Duration of battle.
Ninjutsu/ Taijutsu + Strength = Strength of Technique
Genjutsu + Intelligence = Stronger Genjutsu
Stamina + Handeals = Amount of chakra wasted on technique
Taijutsu + Speed = Ability to dodge attacks, as well as give attacks.
Intelligence + Speed = Reaction to attacks.
Handseals + Speed = Faster amount of multiple handseals.
Taijutsu is also associated with Kenjutsu.
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