Timeless Tundra

Timeless Tundra is the (hypothetical) fifth card set to Plants Vs Zombies: Heroes. Timeless Tundra adds 150 cards as part of the set and 186 cards to the game overall. It was released as part of the Plants Vs Zombies: Heroes relaunch in late 2025.
== Plot ==
"The Nasty Neptuna gathered all the Mustache Monuments in the Hallow Earth raising the lost treasure of the Hallow Earths people "Oblivions Razor" but was frozen in a icy tomb by the great Brain Freeze who held onto the unstable artefact as it pierced through Penny mixing the powers of the razor and time left both plant and zombie heroes stranded in a unfamiliar icy dimension" 
== New Traits/Keywords ==
* Acidic X: Apply Corrosive stack = to the X.
* Corrosive X: When applied to a card at the start of the turn this effected card takes damage = to the amount of Corrosives applied.
* Thorns: This attacks with it's health instead of attack.
* Organ Donation X: On any Zombie turn active this ability for it's brain cost. Individual Organ Donations can only be activated once a turn.
* Drain X: After combat take away Zombies attack = to the X. If the Zombie reaches 0 Attack destroy that Zombie.
== Event Season: Winters Embrace ==
For the Relaunch a event when reaching a new league a skin (Expect Wood League were players got both skins by winning their first match) would be unlocked and one Timeless Tundra card pack. Later on the skins would be rereleased as a part of the "Icebound Battleground Package".
* Wood League: Winter Green Shadow and Icy Hunter Super Brainz
* Bronze League: Fake Yeti Spudow 
* Silver League: Weasel Impfinity 
* Gold League: Frost Rose
* Diamond League: Ice Block Neptuna
* Taco League: Snowball Wall Knight
* Ultimate League: Hairless Brainfreeze
== Replacement Cards ==
After the Release of Timeless Tundra the Card Sets of Colossal Fossils and Triassic Triumph were merged into Flooded Remnants some cards were replaced this is the list of replacement cards.
=== Plants ===
* Tiger Grass 4 Cost 2/5: When a Plant is played for the first time this turn make a "Grassy Tiger" there. (Replaces Grizzly Pear)
* Oak Archer 4 Cost 3/3: When a Plant is healed for the first time this turn give that Plant +1/1 and Strikethrough for this turn. (Replaces Lil' Buddy)
* Entangled Blastberry Vines 3 Environment: When a plant is played here gain a Berry Blast. When you play a trick plants here gain +1 strength. (Replaces Hot Lava)
* Acorn Accountant 3 Cost 2/3: When you first gain extra sun this turn gain +1 sun and this gets +1/1 (Replaces Sunnier-Shroom) 
* Primal Puff Shroom 0 Cost 1/1: If there's 3 other mushrooms in on the field this gains +3 Strength. (Replaces Puff-Shroom)
* TOKEN: Grassy Tiger 1 1/1 Bullseye: Plants behind this have Bullseye.
=== Zombies ===
* Bone Bat 3 Cost Trick: Do 3 damage to a Plant if a Zombie was destroyed this turn do 2 damage next door. (Replaces Sugary Treat)
* Cursed Waters 4 Cost Environment: Before combat here: Do 3 damage to all plants here do an extra 1 damage for each Environment. Start of Turn: If this is the only Zombie Environment make a Cursed Waters in a open lane. (Replaces Trapper Territory)
* Imp Sized Catapult 3 Cost 1/5 Bullseye: Start of Tricks: Do 1 damage to the highest health Zombie and a extra 1 damage for each Plant and Zombie on the field. (Replaces Mystery Egg)
* Eggshell Imp 3 Cost 1/4: When a Zombie is healed they get +1/1. Start of Turn: Heal a Zombie for 2. (Replaces Leftovers)
* Scrambled Dino Eggs 3 Cost Trick: Increase your Hero's maximum health by 3. Heal your hero for 3. Conjure a 1 cost Zombie Minion. (Replaces Healthy Treat)
* Fossil Collector 6 Cost 3/5 Untrickable: When a 4 or more cost Zombie is destroyed gain a copy of that Zombie and it costs 1 less. (Replaces Copter Commando)
* Goatgoyle 3 Cost 2/4 Amphibious: When a Pet does damage to a Plant or Plant Hero the Plant with the Highest stats gets -1/1. (Replaces Haunting Ghost) 
* Mustache Stealer 3 Cost 2/1 Gravestone: When Revealed: Give a plant -2/1. End of turn: Bounce this card. (Replaces Vengeful Cyborg) 
* Moustache 2 Cost 2/2 Frenzy: When a Pet does damage for the first time this turn this card and that Pet +1/1. (Replaces Goat)
* Ship Graveyard Cost 2 Environment: When a Zombie here does damage to the Plant Hero move it to the right and give it +2 Strength. (Replaces Swabbie)
== GUARDIAN ==
=== Uncommon ===
* Stray Corn Dog 2 Cost 2/2 Hunt: When this enters a lane with another plant it gets +2/3 and loses Hunt.
* Moon Flytrap 2 Cost 2/3 Drain 1: If a Zombies attack is drained under 2 this gains +2 Health
* Dartichoke Snipe 4 Cost Trick: Destroy the Zombie with the Lowest Health if there's an Environment Instead choose to destroy a Zombie in a there.
* Bamboo Warrior 6 Cost 4/6: This attacks with the stat with the higher number. When this destroys a Zombie give +3 to the lower stat.
* Almond Amulet 2 Trick: Give a Plant Drain 2. Draw a card.
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=== Rare ===
* Security Gourds 2 Cost 2/2: Per Super Block the Plant Hero has used this gains +1/1.
* Spikerock Wasteland 4 Cost Environment: Before Combat: Deal 3 Damage to Zombies here. When a Zombie is played move it here.
* Primal Plantern 6 Cost 6/6: When played in Environment: Destroy a Zombie.
* Knight Log 4 Cost 2/4 Team-Up Bullseye: While this is in front of a Plant it has Drain 3.
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=== Super-Rare ===
* Tree Housing Estate 3 Cost Environment: Plants here get Armoured 1. When a plant takes damage here they get +1 health.
* Tree Housing Agent 2 Cost 2/2: When Played: If there's no Environments gain a Tree Housing Estate if there is instead Give all plants in Environments +1 Health. 
* Gum Nut 6 Cost 0/3 Thorns: While in your hand: This gains +1 health when a Plant gains Health.
* Wooden Dam 3 Cost 2/4 Amphibious: Start of Turn: Gain 3 sections to The Plant Hero's Super Block Meter.
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=== Legendary ===
* Rhubarbarian 5 Cost 0/5 Hunt and Thorns: When this moves it gains +1 health. Start of Turn: Move this to a chosen lane.
* Bling Potato Mine Mansion 3 Cost Environment: When this Environment is Destroyed by it's self Destroy all Zombies here. Start of Turn: Destroy this Environment. 
=== Event ===
* Papa Pumpkin 6 Cost Drain 3 and Bullseye 2/3: When Played: Make a "Pumpkin Seed" here.
* Pumpkin Squash 5 Cost 5/5: When Played: All Plants have Untrickable this turn. This gains +1 Armour for each Plant with a Trait.
=== Token ===
* Pumpkin Seed 3 0/1 Thorns: When Played: Copy the health of the plant. 
== SMARTY ==
=== Uncommon ===
* Moss Cow 1 Cost 2/1: When Destroyed: Shuffle a Magic Beanstalk.
* Net-tles 3 Cost 2/3: When Played: Make a 1 cost Plant with Amphibious in the Water Lane.
* Hocus Crocus 4 Cost 4/4: If there's 3 or more Zombies bounce a Zombie.
* Dustflower 1 Cost 1/3 Drain 1:
* Spring Beans Springing Hot Springs 4 Cost Environment: When a Zombie is hurt here bounce that Zombie.
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=== Rare ===
* Vegetable Stasis Pod 3 Cost Environment: While a Plant is here Zombies can't defrost.
* Cloverlord 5 Cost 3/6: When a Zombie is bounced that Zombies cost is increased by 2. Start of Turn: Bounce a zombie here.
* Primal Iceberg Lettuce 4 Cost 3/5 Amphibious: When a Amphibious Zombie hurts the Zombie Hero gain a Iceberg Lettuce.
* Bean Beacon 3 Cost Trick: Shuffle a Magic Beanstalk. If there is 3 or more bean plants gain a Magic Beanstalk.
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=== Super-Rare ===
* Power Vine Circuit 5 Cost Environment: Plants here deal damage here and next door.
* Tomb Tangler 6 Cost 6/6: When Played: Bounce all Graves.
* Ice Shroom 7 Cost: Freeze all Zombies if 3 or more zombies were Frozen draw a card.
* Mega-Flora 10 Cost 6/6: When Played: Freeze all other Zombies and Plants and this gets +1/1 for each Card effected.
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=== Legendary ===
* Bean Organiser 4 Cost 2/5: When you play two plants of the same tribe next to each other shuffle 2 Magic Beanstalks.
* Tree of Wisdom 8 Cost 8/8: When Played: fill all lanes with Sappy Places. Plants in Environments gain Drain 2.
== KABLOOM ==
=== Uncommon ===
* Coconut Canon 3 Cost 1/3 Anti-Hero 2: Before Combat: Do two Damage here. 
* Primal Spores 2 Cost Trick: Give all plants with 3 or less Strength +2 Attack this turn. Draw a Card.
* Strawburst 1 Cost 4/3: This doesn't attack during the attack phase. Start of turn: This attacks. 
* Explodo-Vine 2 0/2: Fusion: Deal damage = to the cards Strength that was played for this Fusion.
* Mushroom Bomb 3 4/1: When Destroyed: Choose a Zombie to take damage = to the amount of Mushroom Plants on the field. 
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=== Rare ===
* Spore Shroom 3 Cost 3/2: When this destroys a Zombie make a Shuffle a Spore Shroom into your deck it costs 1 less. 
* Magic Mushrooms 4 Cost 4/4: Start of Turn: All 1 cost Plants turn into 2 Cost Plants and gain +1/1. Mushroom Evolution: Create a Shroom for Two in a chosen lane. 
* Timelime 2 Cost 4/2: When Played: Conjure the last destroyed Plant
* Blast Berry 6 Cost 4/7: This does double damage to Zombie Minions. Start of Tricks: Do 2 damage. 
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=== Super-Rare ===
* Sling Pea 4 Cost 6/3 Bullseye: This cards attack is split between all Zombies and the Zombie Hero.
* Jalapeno 10 Cost Trick: When you destroy a Zombie this costs 1 less. Do 3 damage in every ground lane.
* Blueberry Pie of the Storm 3 Cost Environment: Before Combat: If a Plant is here deal 1 damage to all Zombies
* Imp-Pear 4 Cost 3/2: When this destroys a Zombie this gets +3 Strength. When Played: Make a 1/1 Zombie Minion "Imp Pear Imp".
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=== Legendary ===
* Heath Seeker 5 Cost 2/6: When a played Zombies Strength is more then their Health do two damage to that Zombie.
* Emperor Carrot 5 Cost 5/5: When you play a 1 or less cost Plant give that Plant Team Up and make a copy of that Plant in the lane.
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== MEGA GROW ==
=== Uncommon ===
* Tempered Tomato 2 2/2: If a Zombie wasn't destroyed this turn this gains +2/2.
* Banana Battalion Commander 6 3/4 Untrickable and Team-Up: When Played: Create a Half-Banana here. Start of Turn: Create a Half-Banana in a chosen lane.
* Ambush 3 2/4: When a Zombie played Next door move this there and it does a Bonus Attack.
* Banana Squash 4 3/4: When played: If there's a Zombie here move it next door.
* Stalker Flower 3 Cost 4/2: At the start of Tricks: If this is the only Plant minion played this turn This does a Bonus Attack.
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=== Rare ===
* Primal Umbrella Leaf 5 Cost 4/6: When a Plant Minion is played they get Untrickable this turn. At the Start of tricks: For each Untrickable Plant this gains +1/1. 
* Fruit Salad 3 Cost Trick: All plants in your hand get +1/1. If there was a Fruit in your hand it also costs 1 less.
* Banana Phone Booth 3 Cost Environment: Plants here gain the Fruit tribe. When a Plant is played here Gain a Half-Banana and it gets +1/1.
* Decomposing Apple 2 Cost 1/4: When a plant destroys a Zombie for the first time this turn Gain a Fertilize.
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=== Super-Rare ===
* Maze of Maize 3 Cost Environment: Start of Turn: Move a Zombie here. When a Zombie is Moved Plants here gain +1/1.
* Snap Pea 3 Cost 2/3 Double Strike: When this does damage this gains +1/1.
* Nerd Pea 6 Cost 3/6: When you play a trick for the first time this turn choose a Plant and it does a Bonus Attack.
* Banana Berserker 3 3/2: When you play a Plant for the first time this turn this and that plant get Double Strike.
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=== Legendary ===
* Magnifying Grass Lands 3 Cost Environment: When you play a Plant here Shuffle 3 Time To Shines into your deck.
* Primal Soil 3 Cost Trick: Give a Plant Untrickable and it gains the ability "Start of Turn: This gets +1/1".
== SOLAR ==
=== Uncommon ===
* Buttercup 1 Cost 1/3: When this takes damage shuffle a "Butter Strike" into your deck.
* Solar Bean 3 Cost 3/1 Team-Up: When destroyed: Gain an extra sun next turn.
* Solar Tomato 5 Cost Trick: Set a Zombies attack to zero this turn gain 1 Sun per 2 Strength lost.
* Draftodil 5 Cost 4/5 Drain 2: When Zombies lose a combined a total of 4 Strength this gains +2/2.
* Lemon Aid 2 Cost Trick: Heal a Plant by 2 if it heals to full heal The Plant Hero by 2.
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=== Rare ===
* Grape Offering 4 Cost Trick: Half a zombies stats. Draw a Card.
* Stallia 4 Cost 2/5 Drain 2: Plants here and next door have Drain 2.
* Shadow Peashooter 2 Cost 3/1 Team-Up: While this is behind a plant it has Strikethrough.
* Primal Sun-Shroom 1 Cost 1/1: When played shuffle two "Tiny Suns" into your deck.
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=== Super-Rare ===
* Shine Vine Station 3 Cost Environment: When a Zombie is destroyed here you gain 1 sun for the rest of the game.
* Pitch Doctors Medicine 5 Cost Trick: Full heal a Plant this gains +1 Strength for each health gained back. Draw a card.
* Peanuts For Payment 1 Cost Trick: Gain 1 sun. The next time you play this you get 1 more sun.
* Super Bean 6 Cost 4/7 Strikethrough: Plants with 3 or less strength get Strikethrough.
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=== Legendary ===
* Super Chilli Bean 4 Cost 2/5 Strikethrough: When a plant hurts the Zombie Hero the Zombie with the highest stats loses -1/1. 
* Shadow Flower 7 Cost 0/4 Strikethrough: When Played: This gains +1 strength for each plant. 
=== Token ===
* Butter Strike 1 Cost Trick: All Zombies lose -1/1.
* Tiny Sun 0 Cost Trick: Gain 1 Sun.
== BEASTLY ==
=== Uncommon ===
* Dr. Imp 3 Cost 3/4: When this does damage, heal your Hero for that much.
* Pack Hunting 3 Cost Trick: A Zombie gets +2/2 all copies of this card get +1/1 for the rest of the game.
* Mr Heals Sticker 4 Cost trick: Heal the Zombie Hero = to this cards strength. Draw a card.
* Cowboy Zombie 1 Cost 2/2: Organ Donation 1: this gets +1/1.
* Pillow Fort 3 Cost Environment: Zombies here heal the damage they deal. If this zombie heals to full for the first time this turn it gets +1 Attack.
=== Rare ===
* Animal Control Gargantuar 6 Cost 6/6 Frenzy: When Played: All pets get Frenzy. When a Pet does damage this gets +1/1 and that pet gets +1/1.
* Western Rider 2 Cost 2/3 Frenzy: This gets +1/1 when a Zombie or the Zombie Hero is healed. Organ Donation 4: Heal this card to full.
* Sheriff Stink-eye 5 Cost 4/6 Hunt: When Played: Plants here and Next door get -1/1. When this enters a lane plants here and next door get -1/1 when a plant is destroyed by lowered stats this gets +1/1.
* Werewolf Zombie 4 Cost 4/3 Frenzy: When Played: Plants Here and Next door have -1/1. When you play a Pet card plants here and next door get -1/1.
=== Super-Rare ===
* Snake Charmer 3 2/4: When a Pet destroys a plant this gets +2 attack. Organ Donation 2: Make a 2 cost pet it's attack is equal to Snake Charmers attack.
* Zombot War Wagon 7 2/4 Frenzy: While in your hand: This gets +1/1 when a Zombie or The Zombie Hero is healed. When Played: Heal The Zombie Hero = to this cards attack stat. With a max heal of 10.
* Roman Pizza Chef 4 3/4: Organ Donation 5: Give a zombie +5/5. This Organ Donation costs 1 less for each Gourmet cards you've played this turn.
* Plaque Doctor 5 Cost 4/4 Gravestone: When Revealed: Destroy a damaged plant then heal your hero the amount of health that plant lost before being destroyed.
=== Legendary ===
* Zombie Medusa 6 Cost 6/6: When Played: For the rest of the game all stat drops against plants are increased by 1/1. When a plant enters a lane with a zombie they get -2/2.
* Fish with legs 4 Cost 2/2 Amphibious: When Played: All Zombies in your hand get Amphibious. For the rest of the game when a zombie is played in a water lane they get +2/2.
=== Event ===
* Melting Choco Lane 2 Cost Environment: Start of Turn: Bounce this Environment all Zombies that were in the Environment get +1/1. After this card is Bounced 3 times remove it from your hand.
* Oblivions Razor 6 Cost Trick: Destroy both Plants and Zombies here. Give a + equal to the stats of the destroyed Zombie to a Zombie and - equal to the stats of the Destroyed Plant to a Plant. 
* Marshmallow Cannonier 6 Cost 4/6: When Played: Create a "Marshmallow Crater" in a chosen lane. Start of Turn: All plants in Environments get -2/2. 
=== Token ===
* Marshmallow Crater 2 Cost Environment: When any Card is played here The Zombie Hero heals 1.
== BRAINY ==
=== Uncommon ===
* Lost City Imp 3 Cost 2/5: All 4 or more Zombies get Untrickable.
* 80's Zombie 1 Cost 1/1: When you activate a Organ Donation this and the card that activated it get +1/1 .
* Chainsaw Zombie 4 Cost 2/4 Bullseye: At the start of tricks: This does Bonus Attack.
* Future's Highrise 3 Cost Environment: While a Zombie is in this Environment Zombies here and Next door get Untrickable.
* Plushie Zombie 2 Cost 2/3: Organ Donation 1: Gain a copy of the last trick you've played
=== Rare ===
* Fancy Gargantuar 6 Cost 5/6 Untrickable: At the Start of Tricks: Conjure a Gargantuar it costs 2 less.
* Steam Punk Time Traveller 4 Cost 5/2: When You play a Science Zombie for the first time this turn this and Science Zombie do a Bonus Attack.
* Mustache Ruins 5 Cost Environment: When a non "Mime" or "Ruins" Zombie does a Bonus Attack zombies here do a Bonus Attack. Zombies here gain the "Ruins" Tribe.
* Computer Scientist 3 Cost 3/4: All Organ Donations cost 1 less. When you activate a Organ Donation Draw a card.
=== Super-Rare ===
* Western Bank Robber 6 Cost 1/7: When Played: Gain 1 brain for each Zombie and Environment on the field. When you gain 1 brain this gets +1 strength.
* Goofy Goliath 6 Cost 4/5 Untrickable: When Played: Gain a 2 cost trick and it becomes free. When you play a trick this gets +1/1 and the next trick gives it a extra +1/1.
* Clockwork Yeti 4 Cost 3/4: When Played: Do a Bonus Attack When a Plant is destroyed by a Bonus Attack gain a Clockwork Yeti it reads "When Played: Do a Bonus Attack"
* Joke Book Zombie 5 Cost 4/5: When Played: Conjure a Trick for each zombie next door. At the start of next turn: For each trick you've played last turn gain 1 brain.
=== Legendary ===
* Wizard Zombie 3 2/5: You can active Individual Organ Donations twice in a row.
* Z-Rex 6 4/7: Dino Roar: This does a Bonus Attack. When this attacks it loses 1 attack at the end of the turn reset it's attack back to 4.
=== Event ===
* Adventurer Zombie 3 2/4: When Played: Conjure an Environment it costs 1 less. Start of Turn: Gain 1 Brain for each Zombie in a Environment. 
* Lunch Lady Zombie 3 2/5 Bullseye: Before a Zombie does a Bonus Attack they get +1/1. Organ Donation 2: Shuffle 3 Lurch for Lunches into your deck they become 0 Cost. 
* Debt Collector 3 3/4: Organ Donation 0: Gain 1 brain. Next turn lose 1 Brain. 
== CRAZY ==
=== Uncommon ===
* MC Zom-B 4 Cost 3/4: Before Combat: This does 1 Damage here and Next Door per Dancing Zombie on the Field.
* Rock Candy 1 Cost Trick: A Zombie gets +4 Attack and Bullseye then half this Zombies Health.
* Skeleton Zombie 2 Cost 4/1: Organ Donation 1: Deal 2 Damage to a Plant.
* Torchlight Zombie 3 Cost 1/3 Bullseye: When a card with Bullseye does damage to the Plant Hero for the first time this turn all Zombies with Bullseye get +2 Attack.
* Germophobe Zombie 3 Cost 2/4: Start of Turn: If a Card is effected by Corrosive the Plant Hero takes 2 damage. 
=== Rare ===
* Sanitation Expert 4 Cost 2/6 Acidic 1: When a Zombie is first hurt this turn and lives Plants in the lane get Corrosive = to the amount of damage the Zombie took.
* Rock Puncher Zombie 4 Cost 3/5: When you activate a Organ Donation This gets +3 attack.
* Exterminator Gargantuar 5 Cost 3/6 Acidic 3: Plants Next Door gain Corrosive 3 and Zombies next door gain Corrosive 1 to their health. When a Card is destroyed by Corrosive The Plant Hero takes 2 damage.
* Percussion Professional 4 Cost 2/5: When this is hurt for the first time this turn give two zombies to the right +2 strength and bullseye. 
=== Super-Rare ===
* Curtain Call 6 Cost Trick: All your cards do double damage for the next 2 turns.
* The Multi-stage Mashers 5 Cost 2/7: When anything is hurt this gets +1 attack. At the Start of Tricks: Do 1 damage to everything. Start of Turn: Reset this cards Strength back to 2.
* Speaker Head Zombie 5 Cost 5/3 Gravestone: When Revealed: Deal 3 Damage to all plants played this turn.
* Holohead Zombie 1 Cost 2/2: While in your hand: This turns into the last destroyed Zombie, it gets +1/1 and Keeps this ability.
=== Legendary ===
* Mummy Gargantuar 10 Cost 6/6: While in your hand: When a Zombie is destroyed this costs 1 less. When Played: Draw the last 3 destroyed Zombies. 
* Zombot Dark Dragon 6 Cost 5/7: All Zombie Tricks and Abilities get Splash Damage. Dino-Roar: Do 1 damage here.
=== Event ===
* Zomboss Impersonator 4 Cost 3/4: When Played: Gain a Zombot's Wrath. When you deal damage to the Plant Hero for the first time this turn Conjure a Zombie Minion.
* Rat King 5 Cost 3/7 Corrosive 1: When Played: All Zombie Minions gain 1 Corrosive to their attack. When a Plant first gains Corrosive this gains +1 Strength.
* Trash Cannonier 4 Cost 3/5: Organ Donation 3: Do 1 damage. This does 1 more damage for each Organ Donation you've activated while this is alive.
== HEARTY ==
=== Uncommon ===
* Pyramid Constructor 3 Cost 3/3: When Played: If there is two zombies create a 2 or less Environment here.
* Roman Road: 3 Cost Environment: Zombies here: Get Untrickable, Frenzy, and Armoured 1.
* Sumo's Rice 3 Cost Trick: Heal a Zombie to full then move a plant here.
* Mummy Zombie 2 Cost 1/3: When a Zombie or the Zombie Hero is healed Zombies next door get +1/1.
* Roman Healer 6 Cost 1/1 Gravestone: When Revealed: Heal all Zombies to full and this gains +1/1 for each Zombie healed.
=== Rare ===
* Relic Hunter 2 Cost 2/3: Start of Turn: For every 2 Zombies on the lawn Conjure a History Card and it costs 1 less.
* Gladiator Gargantuar 6 Cost 5/7 Untrickable: When a Gargantuar deals damage all Plants get -1/1. Organ Donation 3: Set a plants attack to 0 this turn.
* Scarab Swarm 3 Cost 2/1: When played: Plant minions cost 1 more this turn.
* Water Cooler Talker 3 Cost 2/2: When Played: Heal Zombies next door for three health if they're healed to full give them +1 health.
=== Super-Rare ===
* Impgantuar 3 Cost 3/3: When played: Your cheapest card in your hand turns into a random 5 cost Gargantuar it keeps it's stats and price.
* Landlord Zombie 4 Cost 2/5 Untrickable: All Zombie Environments cost 1 less. Start of Turn: If there's a Zombie in a Environment Plant Hero loses 1 sun.
* Samurai Zombie 4 Cost 4/5 Untrickable: When a plant is destroyed Conjure a 2 cost Zombie Minion that Zombie becomes a 0 cost.
* Highway to the Danger Room 3 Cost Environment: While a Zombie is in this environment all zombies cost 1 less. If a 1 or less cost Zombie is played that zombie and the Zombie in this Environment get +1/1.
=== Legendary ===
* Zombot Sphinx-inator 6 Cost 3/8 Untrickable: When a Zombie is played the Plant Hero loses 1 sun. If the plant hero has lost 2 sun this turn History Zombies get +1/1.
* Map of Space-Time-Ness 0 Cost Trick: Gain a copy of each card played this turn. This card costs 1 more for each card played this turn and can only be played if you've played something this turn.
=== Event ===
* Monochrome Office 3 Cost Environment: When any card is played Zombies here heal 2. If it was a Professional Card Zombies here also gains +1/1.
* Bug Zombie 3 Cost 2/4: When Played: Gain a Bug Zombie with no abilities. Organ Donation 2: All Copies of Bug Zombies get +1/1 for the rest for the rest game. This Organ Donation costs 1 more for the rest of the game.
* English Teacher 4 Cost 3/4: When a Zombie with a Trait is hurt and lives heal that Zombie for 2. Start of Turn: This gains +1/1 for each Zombie with a Trait.
* Construction Worker Zombie 4 Cost 3/5: When Played: Conjure a Environment. Organ Donation 3: All Zombies on Heights and Environments get +1/1 and Frenzy.
* Ballpark Frank 6 Cost 2/2: When Played: Create two Team Mascots Next door and they get Frenzy. Organ Donation 6: Heal all other Sports Zombies to full.
== SNEAKY ==
=== Uncommon ===
* Barrel Head Zombie 1 2/2 Acidic 1:
* Cave Zombie 1 1/3: When a Plant is Frozen this gets +1/1.
* Virus Research Centre 2 Environment: When a Plant is destroyed here choose a plant and give it Corrosive = to the attack that destroyed the Plant.
* Ice Age Hunter 3 3/4: When this deals damage Freeze the damaged Plant. When this destroys a Plant deal 1 damage to a random Plant. 
* Cannons Away 3 Cost Trick: Create a Swabbie in each lane with a plant. If you created 2 or more Swabbies all created Swabbies get +2 attack.
=== Rare ===
* Frozen Over Virus 3 Cost Trick: All plants get Corrosive 1 If they had Corrosive already Freeze the plant as well.
* Troglobite 5 Cost 4/4: When Played: Create two random 2 cost zombies next door Frozen.
* Zombie Wayfarer 3 Cost 3/4: When a Zombie is Revealed form a Gravestone move it and it gets +2 attack.
* Captain Squawk 3 Cost 1/4 Acidic 2: At the start of tricks: Apply 1 Corrosive to a plant repeat this for each Pirate you have.
=== Super-Rare ===
* The Plank 3 Cost Environment: While there's a Plant without Amphibious here Zombies here have Deadly. When a plant is destroyed here draw a card it gets Deadly.
* Wheel Holder 4 Cost 3/4: At the start of tricks: Choose a open lane and create a Swashbuckler Zombie without Gravestone there.
* Arm Cannon 3 Cost Trick: Give Strikethrough to a Zombie. Draw a card.
* Weasel Swarm 7 Cost Trick: While in your hand: This costs 1 less when you Freeze a plant. When played do 1 damage to all plants and freeze them. Weasel Swarms can't lower other Weasel Swarms costs.
=== Legendary ===
* Captain Bonanza 3 Cost 2/4: When a Zombie Minion is played Steal one section Super-Block Meter. If your Zombie Hero's Super-Block Meter is filled or if the Plant Hero's Super-Block Meter drained fully all Zombies get +1 attack.
* Zombot Tusk-Master 7 Cost 7/7: When played: Gain a Weasel Swarm. Before Combat: Plants who haven't been frozen this game here and door get frozen.
=== Event ===
* School Bus 5 Cost 3/6 Gravestone Strikethrough: When Revealed: Move to the lane of the Plants with the lowest combined attack. 
* Plagued Pilot 3 Cost 2/4: When a Zombie moves all Plants in the lane it left get Corrosive 2 and the Plants in the lane it enters get Corrosive 2.
Category:PvZH Sets
Category:Unfinished
Category:Plants vs. Zombies Heroes
Category:Card Sets