The Lachla Shards

The Lachla Shards are legendary items that arrived in Elysia many years ago, travelling aboard a flying ship that crash landed and the Lachla split into 5 shards. Mindflayers arrived soon after in search of the Lachla Shards, dominating and killing by the thousands, consuming the brains of their victims as they search for their prized treasure.
The members of Arcadia opted to hide them from the mindflayers to protect the others worlds, with Elysia being the sacrifice for this cause.
Known Lachla Shards
Shard 	Location 	Owner
Violet 	Unknown 	Karezen
Red 	Unknown 	Estelar
Sapphire 	Tower of Varal 	Varal
Emerald 	Conclave of Arcanum	Valentius Neidir
Turquoise/Amethyst	Midnight's Edge 	Alton Elenaur
== Red Lachla Shard Fragment ==
==== Researched by Vyodros ====
Upon research by Vyodros, it is ascertained that the red lachla shard fragment emanates powerful psionic capabilities. Upon deep and detailed research into the fragment of the Lachla Shard, the 'magic' that had shown itself to share elements of every school is in fact a combination that is formed to enhance and amplify the mental abilities uncommonly known as psionics. Whilst the shards do not hold sentiency, the fragment is not a gemstone but a crystallised membrane protecting a dormant life-force of psionic power.
The researcher has gained the following innate spellcasting ability.
Mental Barrier
 2nd-level abjuration 
Casting Time: 1 reaction, which you take when you are forced to make an Intelligence, a Wisdom, or a Charisma saving throw 
Range: Self Components: V 
Duration: 1 round 
You protect your mind with a wall of looping, repetitive thought. Until the start of your next turn, you have advantage on Intelligence, Wisdom, and Charisma saving throws, and you have resistance to psychic damage.  
The researcher has learnt the following feat.
Telekinetic
 You learn to move things with your mind. You gain the following benefits: 
• Increase your Intelligence score by 1, to a maximum of 20. 
• You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. 
• As a bonus action, you can try to shove one creature you can see within 5 feet of the spectral hand created by your mage hand spell. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Intelligence modifier) or be pushed 5 feet away from you.