Post Apocalyptic RTS

Post Apocalyptic 
==Mechanics==
===Resources===
*Scrap Metal
*Wood
*Stone (i.e. Concrete, Brick)
*Fuel
*Electronics
*Electricity
*Water
*Food
*Shelter- Created by buildings, gauges how many units you can have.
Water and Food are both used by flesh-based units, while 
==Enrivonment==
*Roads
===Hostile Units===
*Mountain Lions
==Buildings==
===Buildable===
*Gunsmith - Unlocks the ability to create gun-based units.
*Farm
*Windmill - Upgrades nearby farms and produces a bit of electricity. Built with wood and stone.
*Water Wheel - Produces a lot of electricity. Built with wood.
*Cabin - Built with wood.
====Defense====
*Barbed Wire
*Palisade - Takes longer to build, but harder for units to bypass. Can easily be destroyed by fire or mortar.
===Claimable===
These buildings may not be built, but can be claimed or destroyed.
*Armory
*Bank Vault
*Reservoir - Produces lots of fresh water.
===Objects===
*Sandbags
*Brick Wall
*Generator
==Units==
*Explorer - Your primary unit for the beginning of the game, he's capable of salvaging resources and has a large line of sight. He is also capable of recruiting Refugees.
*Mechanic - Capable of laying wire and building pipes.
*Worker - Capable of building and repairing most buildings.
*Civilian - Capable of running farms, 
*Refugees - Found throughout the map at the beginning of the game (as well as spawning naturally out there over time) and after the destruction/surrender of a player, Refugees are capable to join any nation. Refugees become either Explorers, 
==Playable==
Playable Factions
Name 	Themes 	Lore	Leader	Abilities	Starting Technologies		Unique Attributes
The Union 	Mailmen, unionist, Civil War north 	 	 	 	 		
The Entrenched	High-tech, turtling, low manpower 	 	 	 	 		
Copperheads 	Appalachia, moonshiners, hillbillies, "Don't Tread On Me"	 	 	 	 		
 	 	 	 	 	 		
 	 	 	 	 	 		
 	 	 	 	 	 		
 	 	 	 	 	 		
 	 	 	 	 	 		
 	 	 	 	 	 		
 	 	 	 	 	 		
=Ideas=
==Factions==
*hell's anger/biker gang
*new "patriots"
*rust belt industrialists?
*inner city gangs
*scottish-irish highlanders?
*old us government
*bible belt
*cowboys
*oil barons/rednecks
*united anarchists
*quebec
*fur traders
*yukon gold diggers
*agrarian society
*worker's union
*hippie cult (like New Loka)
*anti-slavers
*vikings
==Mechanics==
*sponsoring bandits/highwaymen or pirates
*Fur resource and a heat/cold mechanic
*weather system
Category:Games