120077-crafting-usefulness

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So just getting back into the game, made a thread a few days ago about it, and was wondering on the usefulness of crafting as you hit endgame.
 
I picked up weaponsmithing and the woman is planning on picking up outfitter tonight when she hits 10, and before getting to invested in the crafting system, we are wondering how useful will it be when hitting level cap? Right now they seem awesome, I swapped out my pistols on my spellslinger and she is planning on making a couple pieces for her stalker and we are both like hell yeah this is awesome! 	
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			Depends on how far you plan to take your endgame. It won't beat raid gear, but the advanced profession stuff gives you some good options to work for when you hit 50.	
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So just getting back into the game, made a thread a few days ago about it, and was wondering on the usefulness of crafting as you hit endgame.
 
I picked up weaponsmithing and the woman is planning on picking up outfitter tonight when she hits 10, and before getting to invested in the crafting system, we are wondering how useful will it be when hitting level cap? Right now they seem awesome, I swapped out my pistols on my spellslinger and she is planning on making a couple pieces for her stalker and we are both like hell yeah this is awesome! 
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			Thanks for the insight you two. Glad to see it will help up till 50 at least. kinda disappointed there isn't even a piece or two for each profession that is at least on par with raid gear though.	
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Thanks for the insight you two. Glad to see it will help up till 50 at least. kinda disappointed there isn't even a piece or two for each profession that is at least on par with raid gear though.
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At present, they're good up until vet dungeons-ish.  Someone can come in and theorycraft on that a bit, but the Epochos and Adventus weapons are presently good for getting you kicked off in endgame 5 man content, at which point you'll start replacing bits.
 
I wrote a piece some time ago about how to integrate crafting into all levels of the endgame, but presently I think that raid level completely leaves crafting behind.  Architecture still makes money in the endgame just because decor is always useful.
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There was a dev comment recently on how their should be some good BoP endgame crafted gear, so you may get your wish.
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Thanks for the insight you two. Glad to see it will help up till 50 at least. kinda disappointed there isn't even a piece or two for each profession that is at least on par with raid gear though.
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It's kind of screwy that it's BoP really, shouldn't be like that I don't think!
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I think for the most part, with how many crafters there already are, most people while leveling should take up resource gathering skills.  Lower level resources are few and far between giving some extra cash when selling them on the CX.
 
Join a guild that has a crafter, it takes them 5 minutes to make you a set that would last 4-8 levels easily.  If you are on warhound and are an exile, i can toss you together some stuff. I have all the crafting professions. 	
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Archivos gear is still viable deep into raids. The Archivos shawl (medium head, forget the name) I'm quite sure is best in slot for Medics and likely Stalkers until the one from Ohmna drops.
 
It's a ~44 AP upgrade (57 AP upgrade whenever Concentration procs) over the Geneticist Cell Spliced Mask (believe that's the name of the head piece I have). Almost bought one off the AH for 25plat last night...but hoping luck will be with me and the head piece from Ohmna will drop for me this week or next. 	
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There's Archivos gear that is raid quality, and some of it is worth crafting.  The schematics and materials drop in raids, but are often sold on the AH and CX.  Plus there's no need to mess around with eldan data fragments or in the earlier tiers of research crafting to learn them.
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