Humanized Pyrrhia AU

The Humanized Pyrrhia AU (sometimes shortened to the HPAU) is an alternate universe within Wings of Fire created by yoyodawgi. It takes thousands of years after the Lost Continent Prophecy, when humans (formerly known as scavengers) re-took Pyrrhia as their own. The current year is 5012 D.A. in this AU. Please read the whole page before creating an OC! ALL OC'S MUST FOLLOW CANON HPAU!
==World History==
=== Pre-Scorching Humanized Era (A.D. 34500 to A.D. 57720 A.D.) ===
In A.D. 34500, the continents of Earth started to split apart and then smash into each other, forming two new continents, Pyrrhia and Pantala. The following half-millenium was a horrible dystopia for people to live in. In approximately A.D. 35000, scientists began to create dragons from the myths, believing they could restore balance to the corrupted world. They did this by mutating and selectively breeding different animals, which are shown in this chart.
Animal 	Dragon breed/tribe
Scorpions 	SandWings
Crocodiles 	MudWings
Dinosaur (fossils)	SkyWings
Fish 	SeaWings
Polar bears 	IceWings
Chameleons 	RainWings
Monitor lizards 	NightWings
Insects 	BeetleWings
Deer 	LeafWings
After hundreds of years of attempting to perfect them, they opened up to the public in A.D. 36009. Surely enough, these dragons proved to be helpful to society, such as them using their brute strength for agricultural purposes. Humanity returned to its previous glory, if not even better with the help of the dragons. 
However, people started to get bored of dragons in the late 37690's. They started to become problems and would eat livestock, other pets, and even people. As such, a lot of people turned their dragons loose, and they became an even bigger problem. 
In A.D. 37721, dragons were officially outlawed to be owned by anyone across the entire continent. Turning them loose was also illegalized, due to them being an invasive species. As such, they had to take them to veterinarians to get shots to put them down. However, it was extremely expensive to put them down, so most people turned them loose instead.
Eventually, the amount of wild dragons became so overwhelming it was destroying the food chain. As such, humans started to hunt dragons in return for large sums of money. Alongside that, their horns, scales, and even their meat became extremely valuable. Dragons quickly started to become endangered, and their numbers dwindled. 
=== Scorching (A.D. 57720 to 0 A.S.) ===
Eventually, each breed started to come together and lived as one, being ruled under an Alpha. They functioned similar to wolf packs, and quickly gained sentience and self-awareness. They quickly realized they would not survive being actively hunted by the humans, so all the breeds came together to think of a strategy to counter the attacks. 
The militaristic SkyWings, RainWings, and LeafWings decided it would be best to counterattack and try to take over Pyrrhia as the dominant species. The more timid breeds, such as the BeetleWings and SeaWings felt it would be best to hide. The SandWings, MudWings, SeaWings, IceWings, NightWings, and the BeetleWings proclaimed neutrality in the attack. 
On an early morning in A.D. 57720, the LeafWings sent out a special force of leafspeakers to destroy some of human farms belonging to the most important cities. This resulted in a great famine that made the humans more vulnerable to attack. The SkyWings started to take over or destroy small villages and slowly created a dragon empire. 
The RainWings were in charge of taking down the most important human leaders in order to slowly tear down their government. For a few years, everything seemed to be going for the dragon's way until A.D. 57889, when the humans were able to regain their land. They captured, tortured and killed the three breeds, and took over the military bases. 
Seeing the horrible way their fellow dragons were being treated, the other breeds decided to begin fighting as well. They freed the captured dragons and took over human bases. All nine breeds were capable of overthrowing the humans, and suceeded in A.D. 57906, later to be known as 0 A.S. The next 10,000 years would be known as the Era of the Dragons, where dragons were the dominant lifeform.
=== Transformation Wars (0 A.S. to 506 A.S.) ===
Immediately following the Scorching was the Transformation Wars. These were a series of wars in which the breeds fought each other for territory. While the constant warfare occurred, the breeds slowly became tribes with complicated societies and cultures, and each appointed a queen. Due to the violent nature of these brutal battles, the BeetleWings opted to leave Pyrrhia in 269 A.S., and the LeafWings tagged along. Various tribes tried to stop them from leaving as they felt the more dragons would provide more protection against possible human revolts, however most of them successfully escaped. 
In 506 A.S., the remaining Pyrrhian queens came together and signed the Treaty of Goodwill. This officially ended the Transformation Wars and also set some intertribal laws, such as the acknowledgement of each tribe being a separate government.
=== Green Death Pandemic (2020 A.S. to 2024 A.S.) ===
In 2020 A.S., a disease called the Green Death broke out in the Mud Kingdom. It was a lethal disease that would cause its host to become fatally ill. One would hack up a strange green goop, giving it its name. It also caused fatigue, infertility, mood swings, agitation, and having their scales off. Worst of all, its carrier would not show symptoms for over a month, making it easier to spread. 
In 2021 A.S., the first non-MudWing was diagnosed with Green Death, and it spread rapidly to every corner of the continent after that. In 2022, the queens decided to quarantine all citizens for over a year, and leaving the house for things deemed unnecessary was punished by a huge fine. Dragons nonetheless resumed to go out, and the Green Death spread even more. 
In mid-2022, the quarantine was lifted but masks and social distancing were required in public spaces. A cure was created in late 2023, and over 80% of the population was vaccinated by 2024, marking the end of the Green Death Pandemic. Even so, the disease claimed the lives of over 60% of all the dragon population.
=== Crystal War (3005 A.S. to 3012 A.S.)===
In 3005 A.S., the NightWings visited the Ice Kingdom to negotiate an alliance against the SkyWings. The IceWing animus prince, Arctic, and a member of the NightWing ambassador party, Foeslayer, fell in love. The two decided to run away to the Night Kingdom, and the other NightWings helped in an attempt to get the animus bloodline. In the escape, an IceWing noble and the girlfriend to Princess Snowflake was severly injured in the battle. Queen Diamond thought the NightWings had kidnapped her son in an attempt to steal the animus bloodline from them, and waged war upon the night dragons. 
In 3007 A.S., Arctic and Foeslayer had two dragonets: Darkstalker and Whiteout. Darkstalker was born with powerful mind-reading and future-seeing, along with animus magic, while Whiteout was given empathy and weak foresight. In 3010 A.S., Queen Diamond offered Arctic a place in the Ice Kingdom as long as he killed both of his dragonet, however he turned it down. 
In 3011 A.S., Arctic spots Darkstalker using his animus magic in front of his girlfriend, Clearsight. Arctic reported it to Queen Vigilance, who informed the rest of the tribe. In 3012 A.S., the Queen Pearl of the SeaWings sent an animus of her own named Prince Fathom to convince Darkstalker to not use his dangerous powers. Darkstalker's girlfriend, Clearsight, became the queen's new seer that year as well, and helped the NightWings have many battle victories. Foeslayer later removed her earring in a fit of rage as she argued with her husband and flew off. However, this earring protected her against magic, and Diamond kidnapped her and created the Diamond Trial. Under the queen's orders, Darkstalker created an invisible barrier around the kingdom that would kill all IceWings who tried to enter, with the excpetion of Arctic and hybrids.
Eventually, Queen Vigilance sends an assassin after Darkstalker, however he had already enchanted his scales to be impenetrable, and a SeaWing guard easily killed the assassin. Through magic, Darkstalker found out who plotted to kill him and planned to kill the queen. Before he can do this, Darkstalker realizes that Arctic had kidnapped and enchanted Whiteout to come with him to the Ice Kingdom so she could marry a noble. Darkstalker caught up with him and enchanted him to obey his every command after he freed Whiteout from the spell. They returned to the Night Kingdom, where Darkstalker told Arctic to rip out his guts on a stage in front of all the NightWing citizens. 
This caused mass hysteria and panic, and Clearsight ordered everyone out of the Night Kingdom to escape Darkstalker. Prince Fathom enchanted a bracelet to put Darkstalker to sleep for eternity when he wore it, and Clearsight snuck the bracelet onto him after he revealed his immortality spell. She hid him underneath Agate Mountain, and the city was abandoned and the NightWings fled to a volcanic island far away (unknown to the other tribes.) As such, there was never a formal ending to the war. 
===Arrival of Clearsight (3012 A.S.)===
After the events of the Crystal War, Clearsight, a NightWing who dated Darkstalker, decided to leave Pyrrhia and set off to the mythical lost continent. She warned the inhabitants, the BeetleWings and LeafWings of a devasting hurricane, and instructed them to move further inland. They did, and they began to worship her as a goddess for her ability to see the future. She married a BeetleWing named Sunstreak, and had four dragonets. She wrote down her visions in the Book of Clearsight, which would later go on to be the holy book of the Pantalans. This book went as far as 1,000 years into the future. 
Clearsight had several husbands and wives, as it was a Pantalan tradition for powerful individuals to practice polygamy. Along with her many spouses came many dragonets, which eventually split off into two tribes, the HiveWings and SilkWings. The BeetleWings were bred out of existence.
===Tree Wars (4959 A.S. to 4962)===
In 4957 A.S., Queen Wasp of the HiveWings claimed the Book of Clearsight wanted her to rule the other two tribes, as the HiveWings were direct descendants of the goddess. Queen Monarch of the SilkWings accepted and gave the SilkWing tribe over to Wasp, however, Queen Sequoia of the LeafWings wanted evidence to show this was true. Multiple peace summits and meetings were held, and the LeafWings tried to poison Wasp with the breath of evil, however it backfired and she was granted the ability to mind-control other HiveWings. After two years of peaceful negotiations, the war started up after Wasp was caught by a LeafWing patrol burning huge amounts of forest. 
The war continued for three years, with the SilkWings remaining neutral. While the HiveWings battled the LeafWings, they burned and cut down forests in the false assumption that the forest tribe drew their powers from them. In 4962 A.S., the LeafWings retreated into the thick and deadly Poison Jungle, and Wasp assumed them dead. Wasp did make several attempts to destroy the remainder of the trees in the Poison Jungle, however it was too dangerous and she ultimately decided it wasn't worth it. Any references to trees were banned by Wasp, and real wood became a luxury item.
===War of SandWing Succession (4992 A.S. to 5011 A.S.)===
In 5011 A.S., the five escaped and went on various adventures in attempts to discover their past and family. When they visited the Kingdom of Sea, SkyWing bombed the Summer Palace and destroyed, causing various fatalities. Sunny decided to bring all the tribes together to decide the next SandWing queen; however the sisters began to fight claw-to-claw. Burn was killed by Blister using a dragonbite viper, and Blaze was severly injured by Blister. In a desperate attempt to calm the fighting, Sunny found the Eye of Onyx, an enchanted necklace that could decide the next SandWing queen, and would kill anyone unworthy who touched it. Sunny attempted to give it to her mother, Thorn, who she felt was worthy, however Blister stole it. The necklace instantly killed Blister, and Thorn was crowned the next queen of the SandWings, while Blaze accepted life as a noble in the SandWing stronghold.
===NightWing Exodus (5011 A.S.)===
Shortly before the end of the War of SandWing Succession, the NightWings had plotted to steal the rainforest from the RainWings as their volcanic home was dying. They were stopped by the dragonets of destiny as one of them was the queen of the RainWings (Glory.) When their volcanic home erupted, they fled through an enchanted tunnel that connected their island to the Rainforest Kingdom, and pledged alleigance to Queen Glory in return for a home in the rainforest. Queen Battlewinner and Morrowseer were the only ones killed the eruption, and Princess Greatness gave the ownership of the tribe over to Queen Glory, making her the official queen of the NightWings and RainWings. 
===Reign of Darkstalker (5012 A.S.)===
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===The Great Migration (5012 A.S.)===
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===The Arson (5168 A.S. to 0 D.A.)===
In 5168 A.S., the scavengers started to enhance their technology to levels greater than what they had prior to the Scorching. Using this enhanced technology, they were able to quickly overtake the dragons and become the dominant species once more in 5180 A.S., later known as 0 D.A. This event became known as the Arson. The time period is after the Arson is referred to as to as "dives aetas", or "rich age" in Latin. 
They captured and enslaved dragons, and began to use them as pets and work animals. Their technology allowed them to control to control the dragons, and wild dragons were pushed to near extinction. They used both their technology and the dragons' strength to create highly advanced cities which would be ruled under one lord in a patriarchal monarchy.
===Present-Day (5012 D.A.)===
Since the Arson, the world is like a utopia to humans, but a dystopia to dragons. Almost all of Pyrrhia is under human control. Dragons are often mistreated by their owners, and few are owned as simple pets. Wild dragons are constantly hunted and have been pushed to the near unhabitable areas of the continent. 
Human technology is highly advanced, even beyond what they had before the Scorching. Dragon's don't appear to have much development in their technology since the Era of Dragon Tribes, and if anything it has decreased slightly.
==Continents & Territories==
Over time, the seven continents (North America, South America, Europe, Asia, Africa, Australia, and Antartica) moved around and merged together to slowly create two different dragon-shaped continents, known as Pantala and Pyrrhia.
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Pyrrhia is one of the two continents of Earth and the only one habitable by life. It has a very wide arrange of geographical regions, from swamps to tundras to forests to deserts. Over 70% of Pyrrhia is owned by humans, the rest being mostly inhabitable to most dragon breeds.
|-|Pantala=
Following the Great Migration, Pantala changed drastically. Without dragons to keep the continent in order, the Othermind spread across the entire continent, followed by the rest of the carnivorous, venomous, and/or poisonous plants. The continent has become notably smaller, and natural disasters such as floods, earthquakes, tsunamis, fires, landslides have destroyed the once beautiful continent. The most notable earthquake caused what was once the Poison Jungle to fall into the ocean. Travel here is prohibited, and only birds and other small animals live here. But even they can't escape the breath of evil.
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== Humans ==
Humans (scientifically known as Homo sapiens) are a bipedal primates and the primary lifeform on Earth. They have sexual dimorphism. They are regarded as extremely intelligent, social, and evil animals. They are omnivorous, and consume food (generally) three times a day. They rely heavily on the gender binary, however many humans identify as transgender and non-binary. They have the mental capacity of experiencing attraction, alongside an understanding of their inner gender.
They enslaved the dragons, which used to be the primary lifeform of Earth, as their pets and workers. Humans live in a patriarchal hereditary monarchy and are spread across various cities across Pyrrhia.
=== Religion ===
There are various religions practiced by humans, and everyone has the freedom of religion. Some of the most well-known religions include Christianity, Judaism, Buddhism, and Hinduism, but there are over 10,000 human religions in practice.
=== Government and Military ===
Humans have a patriachal society where they are ruled under one lord. This lord is born into power as a prince, and when the current lord steps down or dies, his oldest son inherits the throne. The lord has absolute power over all humans. If the lord were to marry a female, she would be known as the lady. If the lord were to marry a male, he would be known as the governor. If the lord were to marry a non-binary individual, they would be known as potentate. Ladies, governors, and potentates have little to no power, however they do need to adressed as their respective title. Non-lady female royals are referred to as princesses, non-lord and non-governor male royals are referred to as princes, and non-potentate non-binary royals are referred to as princexes. According to law, only males can rule, however there has been lots of questioning in regards as to whether or not AFAB princes and AMAB princexes can inherit the throne. 
Individual cities are ruled by presidents. A president is elected into office by the citizens of their city. The title of president is gender-neutral and must be thirty years of age to run. A president serves a four-year term, and can be reelected an infinite amount of times. The lord can remove a president from power at any point, replace them with someone of their choosing, and make someone noneligible even if they are of age. 
Humans have an extremely strong military, and it is divided into four branches: the Army (land), the Air Force (air), the Navy (aquatic), and the Space Force (extraterrestrial). However, humans do not serve in the military; highly-advanced humanoid robots do. These robots are different for each force, but most contain a GPS and a wide array of weaponry like guns and knives. 
==Dragon Breeds==
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Domesticated dragons are divided into ten different breeds, formerly known as tribes. Domesticated dragons are owned by humans and serve various purposes, depending on their breed and location. Some breeds sell for more than others, and purebreds tend to be more expensive than mutts (formerly known as hybrids.) Despite this, certain designer breeds, or the cross between two specific breeds, may go for fairly high prices, such as RainWing-NightWing mixes and SandWing-MudWing mixes.
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===Appearance===
SandWings are well-muscled dragons with a sail going down their back and a venomous, scorpion-like barb going down their tail. This barb is black or dark brown, with the exception of Paralyzers. They tend to walk on their toes. They have short, curved horns. They have black, forked tongues. They also possess a horn on the tip of their snout and under their ears. 
Their scales can be pale yellow, pale gold, white-gold, yellow-brown, off-white, white, and other sandy colors. They are often bred to have different patterns, such as brown freckles and black diamond patterns along their necks. Most SandWings have black eyes, however some can have eyes with color in them, just extremely dark (i.e., dark blue, dark brown, dark green.)
===Abilities===
The primary ability of SandWings is their venomous barb. This venom is capable of leaving full-grown dragons crippled for life, but not killing them, as the venom was toned down thanks to selective breeding. Dragonets have less potent venom and an undersized barb; the barb finishes growing between the ages of four to six. The only cure to SandWing venom is brightsting cactus juice, which is a common medical item sold across the continent. 
SandWings are also capable of breathing fire, surviving a long time without food/water, and can handle intense heat very well. Their scales radiate warmth. Their hearing is the best of any tribe, and their sense of smell is second only to the NightWings.
====Subtypes====
The only known SandWing subtype are Paralyzers. Paralyzers are the result of genetic mutation and affect less than 0.01% of the SandWing population. A Paralyzer is a subtype in which a SandWing's venom actually paralyzes whoever it is injected into for about two hours, rather than the dangerous and usually lethal venom most SandWings have. Paralyzers have white barbs. 
===Diet===
SandWings are very light-eaters, making them easy to care for. While SandWings are omnivores, 80% of their diet comes from meat. They mainly eat desert animals like lizards, snakes, camels, and vultures. They'll also occasionally eat fruits and vegetables like beans, dates, beets, and some cacti.
===Treatment===
SandWings do not serve much purpose, and as such, are fairly popular among two crowds: dragon fight clubs, and people who want a family pet. Due to their mischeivous and cunning temperament, along with their abilities and cheap cost, they're most popular for fight clubs. 
===Cost===
SandWings tend to be fairly cheap, as they're most popular among dragon fight clubs. They do cost slightly more than the "common" breeds, MudWings and SkyWing, however. 
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===Appearance===
MudWings are muscular, huge dragons with thick, armored scales. They have a flat snout, and their nostrils are located on the top of their snouts, allowing them to lay submerged in mud for hours. They have thick, curved horns and broad, flat heads. They are larger in size to any other dragon breed, and are roughly 1.5x the size of other breeds. 
They are usually earth colors, such as browns, ambers, and oranges. Some also have gold/amber underscales that are more visible in the sunlight. Some MudWings also have mucky green color accents along their scales. They are also bred to have odd patterns, like dappled scales. Their eyes can be brown, gold, amber, and (rarely) green.
===Abilities===
The primary MudWing ability is to breathe fire. Their fire is the least hottest of all the breeds, and they can only breath fire when they're warm enough. MudWings are capable of holding their breath for over an hour, helping them to submerge in mud puddles. Their earthy colors also allow them to be able to blend into mud and dirt. MudWings are also extremely strong. Mud can be used to ease pain and treat wounds for MudWings.
====Subtypes====
MudWings born from a blood-red egg are immune to fire. The power develops as they age, and fully activates when the MudWing comes into contact with mud. Fire still hurts them (while not as severly), but most fire-related injuries can rapidly heal. This ability is mostly limited to their scales, and deep flesh and internal wounds will not be healed. Fireproof MudWings can survive in lava for short periods of time.
===Diet===
MudWings are willing to eat almost anything, from fruits to live animals. They usually prefer food that could be found in the marshes, like crocodiles and other swamp-dwelling creatures. MudWings have a very big appetite, especially in comparison to other breeds, because of the energy needed to maintain such a large stature.
===Treatment===
MudWings are widely considered the "normal breed." They're fairly slow, so they aren't used for transportation often. They're usually used as work animals to carry heavy loads, such as pulling carts. They're not particularly popular pets because of how difficult they can be to take care of. They're sometimes seen in dragon fights for their brute strength, however their lack of good powers make them poor fighters in the dog fighting industry. 
===Cost===
MudWings are the cheapest breed and are sold most often, more than any other breed. Their cheap price makes them very widespread.
|-|SkyWings=
===Appearance===
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|-|SeaWings=
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|-|IceWings=
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|-|RainWings=
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|-|NightWings=
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|-|HiveWings=
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|-|SilkWings=
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|-|LeafWings=
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|-|BeetleWings=
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==Wild Dragons ==
While most dragons are domesticated, not all dragons are, and some live in the wild. Some were born in the wild, and some were escaped pets. There are two main lifestyles of a wild dragon: loners and clans. Clans tend to be more popular amongst wild dragons, as the tight-knitted groups can defend against human hunters much better. 
Any wild dragon is referred to as a rogue. Their scales, horns, and even their meat go for very high prices amongst humans. Killing them is illegal as they are classified as an endangered species, but this law isn't heavily enforced and humans poach them frequently. Catching one can get you high amounts of money and is completely legal.
=== Clans===
Clans are groups of dragons who band together, regardless of breed, to work, hunt, guard, eat, gather, and live together. They usually live in the ruins of dragon cities before the Arson, however some are nomadic bands that live in the wild. These clans have a hierachy. The leader of the clan is the is called the chief. The chief also has a second-in-command, their deputy, who becomes chief after their superior dies or is deemed unworthy by the clan. The chief chooses who the deputy will be, and can replace them at any time. Below the chief and deputy is the commander, who is also chosen by the chief and can be replaced at any time. The commander functions as the third-in-command and focuses on the military strategies of their clan, such as sending out hunting and defense parties.
Dragons under the age of one are considered hatchlings in the hierachy, and are cared for by matriarchs. Matriarchs are dragonesses who are currently pregnant, have an egg to tend to, or have a hatchling of their own to tend to. Matriarchs tend to care for hatchlings not their own and help the other mothers. When dragons turn one, they become a novice. They are assigned an adult warrior to teach them how to fight and hunt, called a mentor. Their mentors will inform the chief when they feel their novice is ready to become a warrior. There is no special ceremony, and the chief will simply send someone to the dragonet to inform them of their promotion. Novices usually finish training when they are four years old.
A warrior's main job is to defend the clan and to provide food for it. Most clan dragons are warriors. Every clan also has a healer, a dragon who heals the wounded, sick, and elderly. The healer may or may not have a novice under them who practices medicine called a healer novice. Eventually, dragons retire from work, usually due to old age, but some retire from severe injury that renders them useless. These retired dragons are referred to as elders. Elders are widely respected in the clans, and will often tell stories to amuse dragonets. 
===Loners===
A much less popular approach to life in the wild is going solo. This is considered very dangerous due to their susceptibility to human hunters and to the harsh elements. Loners may join clans, if the chief chooses to accept them. Some loners do not actually live alone and live in small family groups, however they are still classified as loners due to not being apart of a clan.
Sometimes, loners will band together to form their own clan, and most have different tactics on deciding who will be the chief, from voting to battling it out.
== Coding Tests ==
Category:Alternate Universes
Category:Work in Progress