Magic

Magic is the practice of harnessing various forms of energy to manipulate one or more aspects of the infinite realities that are present within the Multiverse. Due to the wide variety of different cultures and beings across the Multiverse, magic is utilized in a wide variety of ways. It is most commonly used by an order of sorcerers called the Masters of the Mystic Arts, a recluse coven of witches called the Nightsisters, and a religious order of sorcerers called the Fallanassi.
==Types of Magic==
===Mystic Arts===
The Masters of the Mystic Arts and the Fallanassi utilize a wide variety of magical techniques but commonly favor the use of Eldritch Magic, a light-based magic that produces sparks and fiery energy in a yellow/orange color palette that gives off light and warmth. Being highly versatile, it can be used to generate constructs of tangible energy, such as melee weapons and shields, as well as to cast spells by conjuring specific formations and geometric patterns with the fiery energy. While many of these arrays of intricate holographic symbols commonly appear as disks projected in front of the caster's hands, others can appear as rings or bands that surround the caster's arms. Similarly, certain spells can manifest as an aura of arcane energy that emanates from the hands and forearms of the caster. Additionally, this form of dimensional energy can be channeled into one's own body to bypass physical disabilities and limitations through sustained concentration.
Some practitioners of the Mystic Arts are also capable of using Dark Dimension Magic; however, its usage is forbidden by the Ancient One, given that channeling such energy from the Dark Dimension would open oneself to Dormammu's influence. The effects of using this spell include having a symbol burned on the user's forehead and an expanded lifespan to the point of near-immortality, which can further extend to amplify the user's health, vitality, and overall physical capabilities to potentially superhuman levels. Channeling energy from the Dark Dimension allowed the user to warp reality and conjure Space Shards as weapons. However, any user who did not fully understand the Dark Dimension would gradually become a Mindless One, potentially condemning the user to an eternity of suffering.
In addition, sorcerers are able to create inter-dimensional portals of various sizes to any desired location throughout the Multiverse through the use of Sling Rings. Xudi Irris used this ability to get behind Ahsoka Tano in a surprise attack.
===Magick===
Magick, also known as Shadow Magic, was a supernatural technique that allowed a practitioner to wield great powers connected to the dark side of the Force. The Nightsister witches of Dathomir were wielders of magick and, unlike the Jedi, who used the Force to serve the galaxy, the powers of the Nightsisters' magick focused on deception, illusion, and manipulation, serving only themselves.
Magick appears in the form of luminescent green mist called ichor, and highly skilled users like Mother Talzin could manipulate its energy to form defensive shields, cast powerful energy blasts, and even summon physical objects created by the ether. In addition, they could also manipulate the environment around them, to an extent, and teleport themselves through clouds of green mist. The most powerful form of magick, known as the "Chant of Resurrection," can be used to temporarily reanimate the dead, although only in a zombified state. While most witches that practiced this magic could use a wide variety of abilities, some spells were too powerful to maintain without causing immense strain on the user's body. As such, the Nightsisters utilizes special objects called "talismans" that could further enhance their powers. Using one such talisman, Merrin was capable of cloaking a small ship from visibility either through sight of even the sensors of Imperial Star Destroyers.
The origins of magick were said to come from an ancient and powerful being referred to as "the Witch Queen," according to Nightsister lore. As a result, Nightsister magick has similar properties to Hive magic, although they differ greatly in regards to their source of power — while magick derives its power from the dark side of the Force, Hive magic directly channels power from the paracausal force known as the Darkness.
===Hive Magic===
Hive magic was a powerful and extremely diabolic form of magic. As it is channeled directly from the Darkness itself, only the Yuuzhan Vong species are capable of wielding it; any other beings risk being corrupted into a harrowing form of life much like the Hive themselves are. In accordance to the Hive’s guiding religious principle, Hive magic adheres to the philosophy of the Sword Logic. Because of this, in order to acquire any magical powers for themselves they must be taken by force such as when Oryx, the Taken King, slew the Worm God Akka for the power to Take; this makes him the sole wielder of this specific power. With it, Oryx has the ability to rip a being out of the universe and into the Ascendant Plane, where they are paracausally altered to serve his will alone. In addition, wielders of Hive magic are capable of practicing necromancy, which is the ability to revive the slain; however, it is seen as heretical by the Yuuzhan Vong due to the practice directly contradicting the central principle of the Sword Logic.
Aside from the power to Take, the more common forms of Hive magic are practiced amongst others in the Hive hierarchy, most notably by Wizard's in the Shaper caste. Through a mixture of magic and sorcery, Wizard's have the ability to teleport and sustain themselves in the air through flight, as well as create energy shields to protect themselves. When in combat they cast spells to create clouds of poison and unleash Darkness-imbued blasts at their enemies. Other Wizards in this caste utilize their powers away from combat and instead serve as builders of the Hive's army through the creation of Thralls. They are also responsible for the mutation of Thralls into Ogres―giant and monstrous beasts that feel nothing but pain and rage.
===Xadian Magic===
Magic as practiced in Xadia — one of the Sixteen Realms — refers to a dimensionally-altered form of the mystical energy field known more commonly in the wider universe as the Force, and draws from six powerful entities in nature known as the Primal Sources, namely the Sun, the Moon, the Stars, the Sky, the Earth, and the Ocean. Every magical creature native to Xadia — especially the Elves and Dragons that govern Xadia — possesses an innate connection or an arcanum to one of the six Primal Sources, which is consequently reflected by their individual nature and powers. Hence, elves that specifically study and practice magic, also known as mages, are usually limited to the primal magic associated with their people, though a Startouch Elven Archmage known as Aaravos was known to be able to harness all six Primal Sources, yet not much is known about him.
Unlike most of Xadia's inhabitants, humans do not possess a connection to the Primal Sources. Human mages thus resorted to either Primal Stones — extremely rare artifacts that act as conduits to a specific Primal Source, and thus enables one to utilise the associated primal magic regardless of location — or the arguably easier method of dark magic, which differs from natural magic in that its power derives not from the Primal Sources, but rather from extracting the essence of magical creatures. The following poaching of magical creatures ― notably of the unicorns, whose extinction was driven by the poaching of their horns, despite teaching humans the means of harnessing magic ― drove the elves and dragons of Xadia to banish the entirety of the human population to the West, where they then established their own kingdoms.
===Asgardian Magic===
Asgardians are well aware of magic and have studied it for millennia. The Asgardian people do not see their magic as some elusive "mystical energy," they instead consider it to be an advanced field of science and part of every living being. Their transportation, architecture, weapons and even medical care are based upon using a blend of magical forces and technology. Their society features many legends about magical creatures and sorcery, and individuals such as Frigga, Heimdall, and Loki are able to tap into otherworldly forces to gain abilities beyond that of their fellow Asgardians. Similarly, the kings of Asgard were capable of wielding the Odinforce, which was connected to the user's own life force. It was named after Odin due to being the most notable and powerful wielder of it. Asgard was also home to many relics, weapons, and artifacts that contain magical properties such as Mjølnir, a powerful war hammer wielded by Thor.
===Light===
The Light was a paracausal entity that originated from an extra-dimensional plane of existence known as the Fourth World, and was one of the most powerful cosmic forces in existence. Its influence in the universe came through a god-like machine entity known only as the Traveler, which exerted its presence across the cosmos. On rare occasions the Traveler would grant the ability of wielding the Light to individuals it deemed worthy. The most notable practitioners of this mystical energy were the Guardians, also known as "Lightbearers," who wielded the Light against the forces of the Darkness, the paracausal entity in eternal opposition to the Light.
The Light, as a cosmic force, was closely associated with matter in the physical universe. Those who wielded it directly, such as Lightbearers, were very rare, but were also among the most powerful beings in the universe. Because of their connection to the Light they could be healed of any wounds, no matter how fatal, and were effectively immortal—in addition, Lightbearers were almost exclusively resurrected beings. Wielders of the Light could utilize it in the form of either Void, Solar, or Arc energy. Void Lightbearers possessed power over spacial and gravitational energy, enabling them to generate miniature black holes, spacial warps, and other distortions of spacetime. A Solar Lightbearer could manipulate the essence of a star, which manifested in the form of intense flames, combustion, and other heat-related phenomena. Lightbearers that used Arc energy possessed electromagnetic abilities, through which they could conjure weapons and lightning bolts, and even manipulate the weather.
===Darkness===
The Darkness was a paracausal entity that originated from an extra-dimensional plane of existence known as the Fourth World, and was one of the most powerful cosmic forces in existence. Its influence in the universe was spread across countless different beings of varying power, such as the Yuuzhan Vong and the Oni — the most direct source of the Darkness, however, came through an unfathomably vast fleet of pyramid-shaped vessels known as the Black Fleet. The Pyramids that make up the fleet most often used their power to terraform any world that had been touched by the Traveler―the machine-god associated with the Light and antithesis of the Darkness―and would reverse it's life-giving influence, thus rendering the planet a corrupted and barren wasteland.
The Darkness, as a cosmic force, was closely associated to thought, memory, emotion, and consciousness. However, beings who wielded the power of Darkness were nevertheless capable of many abilities that could bring boundless levels of destruction. One practitioner of this force, an ancient sorceress called Quintessa, possessed the power to corrupt entire planets with Darkness and make them bend to her will. Similarly, the Hive Goddess Savathûn was a highly skilled adept in performing rituals and spells through darker magic, whilst her brother Oryx was infamous in his ability to Take another being's body and soul and bend it to his own will.
===Other===
(to be added)
==Appearances==
===Non-canon appearances===
* 
*A Failed Knight 
Category:Lore
Category:Masters of the Mystic Arts
Category:Asgardians
Category:Hive
Category:Nightsisters
Category:Guardians