Pokémon Adventures: World Tournament/Silver

Silver, whose title is Exchanger, is a playable character in Pokémon Adventures: World Tournament. His three Pokémon are Feraligatr, Weavile and Honchkrow.__NOTOC__
==Overview==
Silver is a glass cannon type of character who has three very fast and strong Pokémon, but that are very frail as a result. This gives him a high learning curve, as you must be precise and careful when playing as him, but he is generally considered to be one of the strongest trainers in the game once mastered.
Feraligatr is Silver's main Pokémon when it comes to land combat. It is a surprisingly mobile Pokémon with powerful, fast attacks, especially at close range, where it is very threatening. Compared to the rest of his team, Feraligatr has the highest raw damage, but does not have many combo options. Additionally, Feraligatr is vulnerable to ranged attacks and attacks from the air, having few ways of countering these kinds of attacks. Nonetheless, the foe does not want to deal with Feraligatr if it gets close enough. Its Light Attacks and Heavy Attacks are fairly standard, being fast and strong attacks respectively, while its Special Attacks tend to be mobility options, melee attacks with special attributes, or both.
Weavile, being Silver's actual first Pokémon, is the one that embodies his playstyle the best, being a highly aggressive Pokémon capable of performing long drawn-out combos, but that cannot afford to make many mistakes as it is a very frail Pokémon. However, its light weight and small frame make it hard to combo itself, and it is a very mobile Pokémon as well. Its Light Attacks come out nearly instantly, while its Heavy Attacks tend to be combo starters and finishers. Its Special Attacks consist of melee attacks with special properties, like Feraligatr, but it also has some projectiles to deal with zoners, although it has trouble dealing with them like Feraligatr.
This is when Honchkrow comes in. Compared to his other two Pokémon, Honchkrow is not as strong and deadly, but it makes up for that with powerful support options in order to break down defensive foes so they end up vulnerable to Silver's other two Pokémon. It boasts high mobility, notably being capable of air dashing by pressing the jump button in midair; this allows it to get past most projectiles, except anti-air ones. Honchkrow, being designed to counter defense, mainly suffers when fighting against other offensive foes, as they are not bothered by Honchkrow's anti-defense moves very much and are capable of abusing its relatively large frame. Honchkrow's Light Attacks leave behind wind currents that subtly push or attract foes, while its Heavy Attacks deal high shield damage. Its Special Attacks consists of techniques designed to get past stall-y foes.
==Moveset==
===Trainer Skill===
Silver's "Trainer Skill" is known as Snatch, which consists of... temporarily stealing one of the foes's Poké Balls, effectively preventing them from using one of their non-active Pokémon for ten seconds in total. No idea how that's allowed, but he's nice enough to give the Poké Ball back afterward. While this skill is very powerful, it must be used wisely, as it can only be used once per match. Of course, Silver can't use the Pokémon he stole, and even if he could, it wouldn't listen to him.
===Feraligatr===
====Light Attacks====
Attack 	Description
Neutral Light 	Jabs the foe twice with one arm. Pressing the Neutral Light button again adds a third punch using the other arm.
Dashing Light 	Dashes forwards while slashing with claws.
Crouching Light 	Quickly jabs one arm at the ground, dealing relatively low damage but high hitstun and shield damage.
Stretching Light	Performs a series of four fast slashes in front of itself quickly, at an upward angle. This move is nice for quick damage; however, it doesn't goes high enough to be a good anti-air tool and can outright miss shorter foes too.
Aerial Light 	Punches downward at an angle, dealing low knockback. This makes it an useful combo tool.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Chomps forward, dealing high damage. However, this attack has decently long endlag, making it easy to punish if it misses.
Dashing Heavy 	Dashes forwards while biting, dealing high damage, but not as much as Neutral Heavy. Thanks to the dash, it's usually harder to punish.
Crouching Heavy 	Performs a tail sweep that launches foes up and deals good shield damage.
Stretching Heavy	Performs half of an uppercut, launching foes upward. The uppercut does not go high enough to reliably hit airborne foes, though.
Aerial Heavy 	Performs a lingering kick forward, dealing good damage and knockback. This, however, makes it a poor combo tool.
====Special Attacks====
Attack 	Description
Neutral Special - Ice Punch 	Encases fist in ice and then punches forward, dealing good damage and stunning the foe just long enough to follow up with another attack.
Dashing Special - Surf 	Creates a water wave and rides on it, dealing damage on contact with the foe and providing accelerated movement speed.
Crouching Special - Aqua Tail	Covers tail in water and whacks the foe with it, dealing very high damage but noticeably high knockback too. This makes it a risky move to use, as the foe can abuse the high knockback to flee.
Stretching Special - Return 	Dashes forward, dealing damage to the foe, before dashing back. Deals more damage the longer Feraligatr is in the field during the round.
Aerial Special - Slash 	Performs a surprisingly long slash, starting from in front of Feraligatr and ending under him. Foes hit by the slash's tip will take more damage than foes hit by the rest of the slash.
===Weavile===
====Light Attacks====
Attack 	Description
Neutral Light 	Performs a very fast slash, immediately followed by another slash with the same properties.
Dashing Light 	Performs a single upward slash while dashing. This allows it to easily combo into other moves.
Crouching Light 	Performs a quick jab at ground level which deals high damage to shields.
Stretching Light	Performs an uppercut slash which comboes into itself.
Aerial Light 	Performs a downward slash starting from the front of Weavile.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Quickly steps back and then releases an ice-covered jab that deals high hitstun. However, the move has high endlag, making it easy to punish. Generally a good combo starter.
Dashing Heavy 	Steps back and then dashes forward, ending the dash with a powerful slash that launches the foe back.
Crouching Heavy 	Uses one arm as a support, then kicks the foe twice before slashing them, pushing them away a bit and dealing high damage if all hits connect.
Stretching Heavy	Crouches and then performs a single slash using both claws, launching foes at a very vertical angle. A good combo starter, like Neutral Heavy, except it starts different combos.
Aerial Heavy 	Dashes down at an angle, performing an upward slash upon landing that launches the foe away.
====Special Attacks====
Attack 	Description
Neutral Special - Assurance 	Deals a quick horizontal slash that deals more damage the less Health the foe has left.
Dashing Special - Beat Up 	Deals up to three slashes in quick succession depending on how much Pokémon Silver has left.
Crouching Special - Feint Attack	Disappears as a shadow and then reappears while slashing forward. This attack ignores shields and other defense boosts, but is easy to dodge and punish.
Stretching Special - Blizzard 	Shoots a flurry of snow projectiles forward that deal medium damage and high hitstun.
Aerial Special - Icy Wind 	Shoots a large, icy gust of wind that deals low damage but high hitstun. It also phases through projectiles, making it very hard to block.
===Honchkrow===
====Light Attacks====
Attack 	Description
Neutral Light 	Performs a wing slap that leave wind currents that push the foe away.
Dashing Light 	Flies back, with the wing flaps dealing low damage. Creates wind currents that push the foe away.
Crouching Light 	Performs a wing "clap" that create winds that push the foe towards Honchkrow.
Stretching Light	Performs a wing uppercut that creates no air current, but that has high vertical knockback.
Aerial Light 	Quickly flaps wings in midair, slowing down Honchkrow's fall and creating wind currents that push foes away. Foes hit by the flaps will take low damage multiple times.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Pecks forward, dealing high damage to shields. The tip of the beak deals surprisingly high damage to foes if spaced correctly.
Dashing Heavy 	Performs three successive kicks using alternating legs. The three combined kicks deal high damage to shields.
Crouching Heavy 	Performs a leg sweep, dealing high hitstun and high shield damage.
Stretching Heavy	Pecks upward at an angle, intercepting airborne foes. The tip of the beak deals high damage to foes if spaced correctly.
Aerial Heavy 	Performs two successive kicks using alternating legs. The power of the two kicks combined deals high damage to shields.
====Special Attacks====
Attack 	Description
Neutral Special - Taunt 	Honchkrow strikes a smug-looking purpose, angering the foe. This prevents them from using moves that do not directly deal damage.
Dashing Special - Pursuit 	Dashes at the foe quickly, dealing damage on impact. If done while the foe is switching, Honchkrow will immediately dash to the foe once they finish switching and the damage dealt will be doubled.
Crouching Special - Haze 	Releases a dark mist that gets rid of both Honchkrow and the foe's status effects and boosts on contact.
Stretching Special - Astonish	Performs a very short, but loud caw that deals no damage, but stuns nearby foes for about a second. Bypasses shields.
Aerial Special - Dark Pulse 	Releases a black pulse that quickly expands, covering a large range. The pulse deals mediocre damage at best, but also destroys most projectiles on contact.
==Alternate Costumes==
TBA
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Category:Characters
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