Does Not Compute

==What is Does Not Compute?==
Does Not Compute is a Class 6 difficulty past Corrupted Calm... Oh, Wait, That was graved. My bad, I mean Artificial. It is also before Uncorrupted Displ... Wait, that was graved too? I guess it’s before Apocalyptic, then. Here, glitches will become more common, so you'll have to break the laws of Roblox Physics to complete this (wait, that may not be mid Class 6). I hope you have some good TAS-ing skills.
==Icon Representation==
Does Not Compute's icon is a mostly greenish-blue square, with a lavender star in the center, and black corners. The words "DOES NOT COMPUTE" are put on top, in the arcade font.
==Obstacles==
===Baseline Does Not Compute===
*17 Stud Jumps (Unclimbable)
*17 Stud high jumps
*8.7x1.5 Stud Stickout
*45 Stud Glitchwraps
===Low Does Not Compute===
*17.3 Stud Jumps (Climbable)
*16.3 Stud Wraps
*0.81 Stud Lodges
===Mid Does Not Compute===
I hope this is accurate...
*Walking 100k studs, with a 41.3 stud Glitchwrap every 100 studs.
*Beating a 30x30px Inimical Tower while it's nerfed to Malicious-Zeta.
*17.35 Stud jumps (Climbable)
===High Does Not Compute===
*Fake Out 0.69 stud Lodge. Do 2 MACFs in 4 seconds to pass.
*17.69 stud climbable jumps with a slow KB spinner.
*17 Stud wraps
===Peak Does Not Compute===
*MACF Maze, with safe spots, IN UNDER 4 MINUTES.
*Beat a Relentless Tower with in 5 s/s (studs per second) instakill rising.
*16.8 Stud Highjumps with 1.1 stud stickouts.
===Difficulty Crossing===
yes, we're doing this...
Welcome to le Difficulty Crossing! Luckily, unlike the other ones higher up, this will only send you back to Tool Assisted Speedrun. Ready? No Backsies.
* Sweet
* Calmness
* Unforgiving
* Horrific
* Nullifying
* Reality
* Schizophrenia
==Continuing On...==
Okay, you're no joke. I'd HEAVILY recommend Apocalyptic as your next target. Good luck, this Difficulty Chart will only be getting harder...