Caravan master

The caravan masters are merchants found in random encounters . They lead caravans through the Big Circle in New California in 2241.
==Background==
These people hire guards to watch for their supplies and keep threats off of their master's back. Their alignments vary by location: from friendly people who appeal to well-doers, while others prefer troublemakers they share poor reputations with.
==Interactions with the player character==
===Interactions overview===
===Trading inventory ===
Caravan masters have different items to trade based upon the goods they are transporting. Caravan masters can sell extremely rare items like an XL70E3, uranium ore, or Gold nuggets.
Caravans from The Den and New Reno will only trade if the Chosen One has negative karma.The following code is all caravan scripting files included in the References section:
#define CITY_NEW_RENO (-2)
#define CITY_DEN (-1)
#define CITY_ARROYO (0)
#define CITY_REDDING (1)
#define CITY_VAULT_CITY (2)
#define CITY_NCR (3)
#define CITY_BROKEN_HILLS (4)
#define CITY_GECKO (5)
#define CITY_SAN_FRAN (6)
#define CITY_MODOC (7)
#define CITY_KLAMATH (8)
#define CITY_VAULT_15 (9)
  else if ((CITY_START >= 0) and (check_general_rep < 0)) then begin
      call Node012;
  end
  else if ((CITY_START <= 0) and (check_general_rep >= 0)) then begin
      call Node009; All other caravans will only trade if the Chosen One has positive karma.
Any item with a percentage after it is not always available.
Caravan name 	Merchant
Type 	Img
Identified by matching the Prototype Identifiers (PIDs) in WORLDMAP.TXT with the PIDs in CRITRPID.H.	Weapons
Armor and clothing
Ammunition 	Drugs and medical 	Miscellaneous items
Skill books
"Klamath caravan""Random Encounter Klamath Caravan Master" scripting file 	Average 		1-3 sharpened spears2-3 spears 	 	1-2 golden gecko pelts (18%)2-5 gecko pelts1-4 scorpion tail1-3 iguana-on-a-stick
"Den caravan""Random Encounter Den Caravan Master" scripting file 	Average or Bad		2-4 spears
2-4 clubs 	3-7 Jet 	2-5 Rope
"Redding caravan""Random Encounter Redding Caravan Master" scripting file 	Master 		 	2-4 Jet 	3-7 gold nuggets
"Broken Hills caravan""Random Encounter Broken Hills Caravan Master" scripting file 	Master 		2-4 dynamite1-3 sledgehammers 	1-3 first aid kits 	4-9 uranium ore
"New Reno caravan""Random Encounter New Reno Caravan Master" scripting file 	Average 		1 metal armor (10%)
1 leather armor Mk II (10%)1-3 units of 14mm AP 	1-4 Mentats3-7 Psycho1-4 Buffout1-4 Jet1-4 healing powder 	
"Vault City caravan""Random Encounter Vault City Caravan Master" scripting file 	Average 		 	2-4 RadAway2-4 stimpaks2-4 doctor's bags2-4 first aid kits2-4 antidotes	
"Gecko caravan""Random Encounter Gecko Caravan Master" scripting file 	Ghoul 		1-3 wrenches1-3 units of shotgun shells (33%)1 leather jacket (25%) 	2-5 stimpaks 	
"Vault 15 caravan""Random Encounter Vault 15 Caravan Master" scripting file 	Master 		2-6 dynamite 	 	2-6 lock picks2-6 meat jerky2-6 iguana-on-a-stick
"New California Republic caravan""Random Encounter NCR Caravan Master" scripting file	Master 		 	 	2-6 broc flowers2-6 xander roots2-6 meat jerky2-6 Scout Handbooks
"San Francisco caravan""Random Encounter San Fran Caravan Master" scripting file 	Grand master 		1-3 XL70E3 (10%)1-3 combat armor (10%)1-3 rocket AP1-3 units of .223 FMJ	1-3 Psycho 	1-3 fruit1-3 rot gut
===World map location===
The caravan names in the table above only indicate the location the caravan master originated from, not where they can be found on the world map. 
World locationWORLDMAP.TXT and https://f2rp.bgforge.net/map/ were used to match the different caravan scripting files with their world map grid locations.
Some variable names in WORLDMAP.TXT are unclear. Note that:
KLAD_Caravan = Klamath caravan
DMRV_Caravan = Den caravan
DNRV_Den_Caravan = slightly different version of DMRV_Caravan (but both use the same scripts)
DVMV_Caravan = "Random Encounter Merchant" (very similar function to caravan masters but with a different script and dialogue) (Wiki page not created yet for "Random Encounter Merchant")	Caravan random encounters
Fo2_klamathden.png 	"Klamath caravan"
Fo2_dmrv.png 	"Den caravan"
Fo2 banditspass.png	"Den caravan"
Fo2_dnrv.png 	"Den caravan"
"Redding caravan"
"New Reno caravan"
"Vault City caravan"
Fo2_rdrc.png 	"New Reno caravan"
"Broken Hills caravan"
"Gecko caravan"
"Vault City caravan"
Fo2_srnrrn.png 	"San Francisco caravan"
"New California Republic caravan"
"New Reno caravan"
"Redding caravan"
Fo2_vnnb.png 	"Broken Hills caravan"
"New California Republic caravan"
"Vault 15 caravan"
"New Reno caravan"
Fo2_nrnr.png 	"New California Republic caravan"
"New Reno caravan"
"Redding caravan"
Fo2_fran2.png 	"San Francisco caravan"
"Redding caravan"
==Bad merchant==
Though considered merchants, they are slavers and do rather poorly in trading. However, they make up for it by being more ready to fight potential bandits around the Den while traveling towards Vault City, then heading west after hitting Broken Hills.
===Inventory===
==Average merchant==
Slightly better at trading compared to their slavering equivalents around the Den, but have to rely more on their guards.
===Inventory===
* Only around Klamath.
** Between Klamath and the Den.
*** Female New Reno caravan masters passing through Redding towards the Den.
== Ghoul merchant ==
==Master trader==
Presumably the best of the many caravan traders in the wastes, delivering a lot more things on the ways to Vault City, Gecko, Modoc, even. Because of their greater focus on the trading, they are extremely reliant on the caravan guards.
===Inventory===
== Grand master merchant ==
==Appearances==
The caravan masters appear only in Fallout 2.
==Gallery==
TheBigCircle.png|Caravan masters follow the Big Circle in New California
==See also==
*Traveling merchants (Fallout 2): other merchants who can only be found on the world map
*"Random encounter merchant": very similar function to caravan masters but with a different script and dialogue
==References==
Category:Fallout 2 human characters
Category:Fallout 2 random encounter characters