Elsie Hunter

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==Summary==
Elsie Hunter was a third year of the Special Equipment Division at Shihouin Academy.
==Powers and Stats==
Tier: | 
Key: Normal Frame | Magino Frame
Name: Elsie Hunter
Origin: Clash of Hexennacht
Gender: Female
Age: Around 17-18
Classification: Witch, Magical Girl
Powers and Abilities: Superhuman Physical Characteristics, Extrasensory Perception (Can sense Ether), Conceptual Manipulation (Witches are capable of controlling names, names are the definition of things in themselves, and things exist because of names. Witches can control their opponents if they know their names), Flight, Curse Manipulation, Enhanced Senses (Amongst others Infrared Vision), Self-Sustenance (Type 1), Energy Manipulation, Foothold Spell, Resistance to Conceptual Manipulation (Has protections which prevent others from controlling her by controlling her name) | Same as before plus Weather Manipulation, Resistance to Reality Warping and Law Manipulation (Top Rankers in their Magino Devices are capable of surpassing Shouko's imagination which can rewrite reality and the laws around her)
Attack Potency: Moon level (Comparable to Kagami Shouko) | Moon level (Twice as powerful as before)
Speed: Relativistic (Comparable to Kagami Shouko) | Relativistic (Faster than before)
Lifting Strength: Class 5 (Can lift cars) | Class G via sheer size (Is 3km tall)
Striking Strength: Moon level | Moon level
Durability: Moon level | Moon level
Stamina: High
Range: Several Kilometers | Thousands of Kilometers
Standard Equipment: Her Servant (Hedgehog)
Intelligence: Above Average
Weaknesses: None notable
Notable Attacks/Techniques:
*Foothold Spell: The spell allows Hunter to place her hand or feet remotely on a surface of her choice. Like the she simulates standing on it. The most common use of this spell is to create a foothold in mid-air by linking her feet to the ground. The advantage of that, compared to flight, is that she can pass the momentum of attacks she recieves on to the ground, instead of getting flung away and having to counteract it through the acceleration of her flight. That allows for sharper turns and more rapid close combat than regular flying witches can do. The spell also adjusts the angle so that she always has a firm stand, regardless of the physical orientation of her feet.
**Impact Diversion: Using the foothold spell, Hunter can make it so that each separate component making her Frame is connected to the ground. That makes it so that an impact on her Frame is quickly diverted to the ground below her and hence can only harm a small portion of the whole thing.
**Direct Strike: By creating a foothold on a target, Hunter can sent an impact directly into that target.
**Swing-By Method: While Hunters strategy with her Normal Frame is close combat, her strategy with her Magino Frame is long range sniping. In order to gain the necessary distance on the opponent she employs the Swing-By Method. She has her allies direct a sattelite in Earth orbit to fly by above her. She then uses the Foothold Spell to make to as if she was standing on top of the satellite. That way she will move around Earth together with the satellite and quickly gain massive amounts of distance.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Female Characters
Category:Clash of Hexennacht
Category:Light Novel Characters
Category:Witches
Category:Concept Users
Category:Magical Girls
Category:Flight Users
Category:Curse Users
Category:Enhanced Senses Users
Category:Energy Users
Category:Weather Users
Category:Self-Sustenance Users