Vemilae

Recommended Classes: Ranger, Rogue, Fighter
=== Overview ===
A mysterious and reclusive people, the Vemilae are a race of hunters and survivors.
Ranging from 6 to 7 feet tall, the Vemilae are the tallest race in Kovall. Their skin is a gray color, and their hair black. Two horns sprout from the sides of their head, which roll backwards. They posses prehensile tails which are about two feet in length, and end in points. Their eyes are most often red, but orange, green, and in one instance, purple eyes have been seen as well. The Vemilae keep their hair short, hardly ever letting it reach past their chins. Their hands have six fingers, as opposed to the typical five, and their fingers tend to be longer than other races, though this is not always the case. The Vemilae are lithe, thin, and dexterous, Both males and females posses similar body shapes, and those unfamiliar with them have trouble telling the gender of an individual. 
Centuries of life in their wild homeland has led to them becoming unrivaled huntsman, trackers, and more.
=== History ===
It is unknown how long the Vemilae have existed, as they have no written language, let alone records. As far as any of their people know, they have lived in their ancestral home, called the Vemil Wilds by outsiders, since time immemorial. The earliest outside records of the Vemilae date back one thousand years ago, though scholars theorize much earlier interactions between the people of the wilds and the outside world. 
The Vemil Wilds are a massive expanse of deadly red forest, in which only the most skilled could possibly survive. It is a testament to the skill of the Vemilae that they have made this place their home. In their homeland, their ability to fight against all odds and survive is completely unrivaled. As time passed, the outside world began to take an interest in the Vemilae and their Crimson Woodland. Dozens of caravans were sent into the wilds, seeking to begin communication with any potential civilization within. The caravans returned, but were full of corpses, each with a single arrow in its neck.
Attempts at contact continued, which resulted in the journey of one William Tachin, an intrepid explorer and diplomat. Sixty years ago for reasons unknown, he was able to finally open up communications between the Vemilae and the outside world, which resulted in the construction of a jointly-run outpost at the border of the wilds; Tachins Triumph. Half of the city is run by outsiders, while the other half is ran by the Vemilae. Since that day, the people of the Vemil Wilds have begun to finally leave their ancient homeland, some in search of work, others in search of new horizons. 
Among explorers, huntsman, and scouts, it is well regarded that a Vemilae at your side is indispensable. 
=== Statistics ===
Your Vemilae character has the following traits.
==== Ability Score Improvement ====
Your Dexterity score increases by 2. Your Wisdom score increases by 1.
==== Movement ====
Your people are lithe, and quick. You have a base walking speed of 40 feet.
==== Call of the Wilds ====
You posses a supernatural ability to sense your surroundings. You always know which way is north, and you always know the location of the nearest forest.
==== Legacy of the Red Forest ====
Your peoples talent for survival is known far and wide, and you are no exception. You gain the following traits.
You gain expertise in the survival skill.
While travelling in forest, you cannot suffer penalties to your movement, magical or otherwise.
You gain proficiency with the short bow, longbow, spear, sling, club, and net.