Realm

The System of Welt, or Weltan system is home to thousands of celestial bodies scattered across the expanse of the Weltan system. Most of the settled realms are inhabited by organisms similar and alien to the biology of welt. The Dalmer tirelessly try to reunite the colony realms beneath the rulership of the empire though thousands more have been settled in the time since then by Imperial colonists. The imperial administration generally classifies all realms in the galaxy according to their purpose; of raising tithes of raw materials, manufacturing products or other economic and exploiting strategic resources.
== Definition ==
A Realm, often called a world, is a small to moderately large celestial body that is in orbit around a star within the Weltan system. Realms often have smaller bodies called moons or satellites that could be in orbit around the realm. Some realms are habitable, meaning they are suitable for living beings to live on. There are three known types of realms based on their composition: terrestrial realms, aquatic realms and gas giants. (Further classifications exist relative to the main function of the realm, for example armory, farming, mining, industrial realms etc.). Although gas giants were generally uninhabitable, floating constructs could be built if the realm had a habitable layer. 
Small natural satellites orbiting Welt, some are barren, some support life, they are generally composed of a single biome. Forests, Desert plains, Oceans, Taigas are all examples of realms that can be found orbiting Welt. The realms are sometimes maintained in orbit thanks to the Dalmer. These realms have their own specificities, the bigger ones having their own biodiversity, some have volcanic activity. 
Some realms have a large collection of space debris orbiting them, referred to as "rings." These rings ranged from being a few meters thin to being over several kilometers to thick to completely blanketing the realm.
== Realm colonization ==
Main article: Realm Colonization
The Dalmer colonize realms just like they colonize Welt, but this kind of colonization isn't conditioned to the same rules as colonization on the planet of Welt. 
In order, there is the Discovery, Chartering, Attribution, Colonization, and finally the Recognition of the Realm as a part of the Empire. 
=== Innovations ===
Innovations on realm colonization gave rise to new developments such as:
* Deployable ships when units arrive near water, 
* City deployment units
* City weapons system
* Resource developers
== Realm inhabitants ==
Realms often have their own atmosphere, and are capable of sustaining life. 
=== Contestants ===
Contestants are the factions that the lord divisionary has allowed to charter and colonize the realm. They are in charge of developing their factions interests on the realm, be it the development of science, commerce, research, culture or simply the conquest of the realm. 
The title contestant is temporary, once the realm is recognized by the empire, the contestants become part of the empire and are attributed the corresponding title to their size and status. 
=== Imperial city states ===
imperial city states are independent cities not dissimilar to monitoring forts. They are run by the empire that are placed on the realm in order to report the colonization efforts to the empire. They are independent to a certain degree, but can ally with contestants that help the empire the most, but are never bound to their fate (their allegiance changes as soon as another contestant makes a better offer). They can raise armies and seize lands, but are limited to a single city state and cannot develop further. 
=== Independents ===
Independents are settlements confined to a grid and are usually neutral to all contestants, these are the equivalent of Weltan independent institutions, and offer their services to the contestants. 
===Realmblazers===
Term used to describe jobs unique to Dalmer who work offworld. The available jobs are Moonchancers, moonmakers, Atmospheric Recyclers, Miners, Raiders /Pillagers/ Bandits and Turtles. 
=== Other races ===
The inhabitants and creatures of Realms are attributed other race status on the same criteria as those on Welt. 
== Realm Protectorate ==
While it is true that some protectors of the realms rule not just a single realm but a small subsystem, and that other realms have no governor at all, the fact is that the empire is stretched so thinly across the void that an interstellar traveler could make its way from one edge to the other, traversing a hundred realms, and not once cross paths with an imperial holding.
=== Dalmer presence in the system ===
Instead of being scattered at random, the realms of the empire are clustered around areas settled during the first great wave of expansion into the system before the Fear of Space was enacted, in which the limits of the empire were determined to be the Ether field of the Weltan system. Realms once colonized because of their location or some desirable natural resource have developed into the cores of sectors, many of which have swollen to include two hundred or more subsystems. These sectors are connected to one another by inter-sector Warp routes and the vast, uncharted reaches between each are referred to as Wilderness. These unexplored depths harbor all many of terrors, from ravening pirates to unknown alien empires, as well as untold riches, from long-lost colonies to realms strewn with the wealth of long-extinct species.
=== Borders of empire ===
The empire encompasses the realms found within the Ether field generated by Welt. Due to the seemingly infinite expanse of the field, no one has ever been able to map the entirety of them and no one can truly even say how many there are beyond the figure of hundreds of thousands. Entire departments of the administration (among others, the Dalmeran Celestial Defense and Exploration Array) are devoted to cataloging the realms in the system, a never-ending task, for it is in a state of eternal flux. Realms are frequently lost to aliens, rebellion or disasters. The empire’s borders undergo constant change, with new realms discovered, conquered or colonized and old ones lost to alien invasion, conquest, daemonic incursion, rebellion or even to the realm leaving the field for outer space where it cannot be retrieved.
== Characteristics ==
=== Realm types ===
Main article: Types of realms
=== Realm habitability ===
Most life-bearing realms have primarily nitrogen- and oxygen-based atmospheres, though some have unique atmospheres to which their native life forms have adapted. Gas giants, realms make up of primarily gaseous layers, are rarely inhabited, though they are used for resource collection (such as gas operations on gas giants).
A realm, contrary to smaller bodies such as asteroids, has necessarily cleared out the area around its orbit as it formed by causing all other smaller bodies in its orbit to accrete with it. As a consequence, it would not share its orbital region with any other bodies of significant size, except for moons or those collected later under its gravitational influence.
Depending on the tilt of its axis, a realm might have varied seasons with changing temperatures and weather, affecting its habitability. Realms are extremely varied in terms of environmental conditions and landscape, ranging from completely oceanic, to thick arboreal rainforests. Some realms are completely frozen, while other realms are merely experiencing an ice age. Some realms are completely barren and desolate, covered in little more than rock and sand; others are ecumenopoli, in which the entire realms surface is covered by one gigantic city. Many realms contain a mix of landscapes, with various continents (although the classification is generous, the continents are generally large islands), oceans, and mountains.
Realms can become habitable by Dalmer intervention by either being created via Moonchance or via Weltforming.
====Moonchance====
Any time a large enough amount of debris (such as after a battle or by natural accretion) leaves more than 100k debris behind, the owner of the planet where the battle took place receives a moonchance, and if lucky, a moon. Each 1 million tons debris gives a 1% chance of producing a moon, up to a maximum of a 20% chance with 200 million tons of debris.
====Weltforming====
Weltforming or weltformation is the literal shaping of a realm, moon, or other body by deliberately modifying its atmosphere, temperature, surface topography or ecology to be similar to the habitable by life.
=== Routes of the realm ===
Access to realms is very complex due to meteor fields that make planetfall impractical. Only rarely are there stable paths to the realms surface that could allow colonization and the establishment of warp relays. Ether routes are mapped to facilitate trade and travel but these rarely last long. The inherent dangerosity of the constant meteor fields around Welt is another reason why the Dalmer fear space.
== Realm defense ==
Main article: Realm Defense
Once realms are recognized, they can raise their own armies. 
These defenses are typically divided into three types:
Fleets: Groups of ships used to defend a realms interests or attack enemies. These are the main usage for space worthy ships.
Defense buildings: Structures built to protect the realm from enemy invasions. 
Units: Classical units used for warfare on and off the realm. 
Category:Space
Category:Realm
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Category:Unfinished articles
Category:Weltan System