Super Mario: Battle of the Stars

==Gameplay==
This game almost directly copies the gameplay of Super Smash Bros. Ultimate
===Battle Mode===
Battle Mode is the basic fighting mode. Very similar to the Smash Mode in Super Smash bros. Ultimate. There are three game types Stock Battle, Stamina Battle, or Point Battle. Up to eight players can play this mode on one screen. In local play mode up to eight players can play as well. Amiibos are compatible in this mode. 
===Team Smash===
Team Smash allows you to battle with the help of another player. All three game types can be played in this mode.  All characters have strengths with other characters, so make sure you and your teammate choose your characters wisely. Up to four teams can be made in this mode same for local play. Amiibos are compatible in this mode.
===Online===
Online lets you play Battle Mode and Team Smash with other players across the world via online a Nintendo Online Membership is required. Players can start a quick match where they are paired with another quick match player or they can create an arena and invite friends to join it. In both modes you can choose from the three-game types as well as if Amiibos are allowed
===Classic Mode===
Exactly the same as Super Smash Bros. Ultimate's Classic Mode. Eight matches are played based on an overall theme (for example Mario's Classic Mode them is Its a me in which he battles characters he's battled throughout all his adventures). The 7th match is considered a bonus round where one of three minigames can take place Run (outrun a black hole), jump (out jump a black hole), or Launch (launch a punching bag a certain distance). The final match is a boss battle corresponding with th character. Bosses are usually characters with increased stats (For example Mario's Boss is Bowser with increased power). Classic Mode can be played with two players however player one's character gets priority.
==Characters==
===Starting===
Image	Name                	Origin Game                                   	Teammate Bonuses                                                  
 	Mario 	Donkey Kong 	
Luigi - Increases both character's power
Princess Peach - Increases both character's speed
Yoshi - Increases both character's jump
 	Luigi 	Mario Bros. 	
Mario - Increases both character's power
Princess Daisy - Increases both character's speed
Yoshi - increases both character's jump
 	Princess Peach 	Super Mario Bros. 	
Mario - Increases both character's speed
Toad - Increases both character's power
Yoshi - Increases both character's jump
 	Toad 	Super Mario Bros. 2 	
Peach - Increases both character's power
Toadette - Increases both character's speed
Princess Daisy - Increases both character's 
 	Yoshi 	Super Mario World 	
Mario - Increases both character's jump
Luigi - Increases both character's jump
Princess Peach - Increases both character's jump
 	Bowser 	Super Mario Bros. 	
Bowser Jr. - Increases both character's power
Koopa Troopa - Increases both character's speed
Kamek - Increases both character's jump
 	Bowser Jr. 	Super Maro Sunshine 	
Bowser - Increases both character's power
Kamek - Increases both character's speed
Koopa Troopa - Increases both character's jump
 	Goomba 	Super Mario Bros. 	
Lakitu - Increases both character's speed
Shy Guy - Increases both character's power
Chain Chomp - Increases both character's jump
 	Koopa Troopa 	Super Mario Bros. 	
Bowser - Increases both character's speed
Kamek - Increases both character's speed
Bowser Jr. - Increases both character's power
 	Kamek 	Super Mario World 2: Yoshi's Island 	
Bowser - Increases both character's jump
Bowser Jr. - Increases both character's speed
Koopa Troopa - Increases both character's power
===Unlockable===
Image	Name            	Origin Game                         	Teammate Bonuses                                             	Unlock Criteria                                      
 	Daisy 	Super Mario Land 	
Luigi - Increases both character's speed
Toad - Increases both character's jump
Toadette - Increases both character's power	Clear Peach's Classic Mode
 	Toadette 	Mario Kart: Double Dash!! 	
Toad - Increases both character's speed
Daisy - Increases both character's power
Toadette - Increases both character's jump	Clear Toad's Classic Mode
 	Donkey Kong 	Donkey Kong Country 	
Diddy Kong - Increases both character's power
Dixie Kong - Increases both character's speed
Cranky Kong - Increases both character's jump	Spike an opponent five times
 	Diddy Kong 	Donkey Kong Country 	
Donkey Kong - Increases both character's power
Dixie Kong - Increases both character's jump
Cranky Kong - Increases both character's speed	Complete Donkey Kong's Classic Mode
 	Dixie Kong 	Donkey Kong Country 2: Diddy Kong's Quest 	
Donkey Kong - Increases both character's speed
Diddy Kong - Increases both character's jump
Cranky Kong - Increases both character's power	
 	Cranky Kong 	Donkey Kong 	
Donkey Kong - Increases both character's jump
Diddy Kong - Increases both character's speed
Dixie Kong - Increases both character's power	
 	Rosalina 	Super Mario Galaxy 	
Luma - Increases both character's speed
Queen Bee - Increases both character's jump
Honeybee - Increases both character's power	
 	Luma 	Super Mario Galaxy 	
Rosalina - Increases both character's speed
Queen Bee - Increases both character's power
Honeybee - Increases both character's jump	
 	Queen Bee 	Super Mario Galaxy 	
Rosalina - Increases both character's jump
Luma - Increases both character's power
Honeybee - Increases both character's speed	
 	Honeybee 	Super Mario Galaxy 	
Rosalina - Increases both character's power
Luma - Increases both character's jump
Queen Bee - Increases both character's speed	
 	Shy Guy 	Super Mario Bros. 2 	
Goomba - Increases both character's power
Chain Chomp - Increases both character's speed
Lakitu - Increases both characters jump	
 	Boo 	Super Mario Bros. 3 	
Hellen Gravely - Increases both character's jump
Boolosus - Increases both character's speed
King Boo - Increases both character's power	
 	King K. Rool 	Donkey Kong Country 	
Kritter - Increases both character's speed
K. Lumsy - Increases both character's power
KAOS - Increases both character's jump	
 	Kritter 	Donkey Kong Country 	
King K. Rool - Increases both character's speed
K. Lumsy - Increases both character's jump
KAOS - Increases both character's power	
 	K. Lumsy 	Donkey Kong 64 	
King K. Rool - Increases both character's power
Kritter - Increases both character's jump
KAOS - Increases both character's speed	
 	KAOS 	Donkey Kong Country 3: Dixie Kong's Double Trouble	
King K. Rool - Increases both character's jump
Kritter - Increases both character's power
K. Lumsy - Increases both character's speed	
 	Dino Piranha 	Super Mario Galaxy 	
Bouldergeist - Increases both character's power
KIngfin - Increases both character's speed
Megaleg - Increases both character's jump	
 	Bouldergeist 	Super Mario Galaxy 	
Dino Piranha - Increases both character's power
Kingfin - Increases both character's jump
Megaleg - Increases both character's speed	
 	Kingfin 	Super Mario Galaxy 	
Dino Piranha - Increases both character's speed
Bouldergeist - Increases both character's jump
Megaleg - Increases both character's power	
 	Megaleg 	Super Mario Galaxy 	
Dino Piranha - Increases both character's jump
Bouldergeist - Increases both character's speed
Kingfin - Increases both character's power	
==Stages==
===Donkey Kong (Arcade) Stages===
Image	Name 	Description
 	25 m 	Watch out for Donkey Kong every one minute he will begin to throw barrels. You can grab hammers that spawn rarely off to the side
 	50 m 	Watch out for fire and oil drums. You can grab hammers that spawn rarely off to the side
 	75 m 	Watch out for Donkey Kong every one minute he will begin to throw barrels. Beware of fire as well.
 	100 m	Don't stand on the grinders for too long or they will fall. Beware of fire too.
===Donkey Kong Jr. Stages===
Image	Name 	Description
 	Stage 1 (DKJ)	Climb on top of vines but beware of snap jaws sent out by Mario. 
 	Stage 2 (DKJ)	Climb on top of chains but beware of Nitpickers sent out by Mario
 	Stage 3 (DKJ)	Climb on top of poles but beware of Sparks sent out by Mario
 	Stage 4 (DKJ)	Push keys into their keyholes. If you push in the last keyhole the Dokey Kong sprite will help you for a short while by throwing barrels witch you are immune to. Loom out for Nitpickers sent out by Mario.
===Mario Bros. Stages===
Image	Name 	Description
 	Mario Bros.	Hit the POW Block to send opponents and enemies flying. Look out for Shellcreepers, Sidesteppers, Fighter Flys, Fireballs, and Boos while you play.
===Super Mario Bros. Stages===
Image	Name 	Description                                                       
 	World 1-1 (SMB) 	Look out for a bit towards the right side of the stage. Hit the ? Block to make an item spawn. Two goombas have a random chance of spawning and deal minor damage if touched. If the Goombas are jumped on the die.
 	World 1-2 (SMB) 	Enter the pipes to appear in another. The brick block on the top can be broken by hitting them from below.
 	World 1-3 (SMB) 	Beware of two pits on the stage. Hit the ? Block to make an item spawn. A lift will bring you up and down.
 	Bowser's Castle (SMB)	Beware of fireballs that will fly across the stage. A lift will carry you left and right. If the ax is touched the bridge will destroy and stay destroyed for ten seconds the ax will not respawn.
 	World 2-2 (SMB) 	Does not have water physics but rather regular physics. Beware of Blooper who will zig-zag across the stage sometimes.
 	World 3-1 (SMB) 	Beware of two Hammer Bros. that spawn sometimes hop on their heads to destroy them. Hit the ? Blocks to make an item spawn.
 	World 3-3 (SMB) 	Hop on the lift to lower it but don't stay on too long or it will fall and you'll have to wait ten seconds for it to respawn.
 	World 4-3 (SMB) 	Look out for holes all around the stage. Beware of a Koopa Troopa and a Paratroopa that spawn sometimes hop on them to make them hide in their shells.
===Super Mario Bros. 2 Stages===
Image	Name 	Description                                                     
 	World 1-1 (SMB2)	Beware of Shy Guys and Tweeters that deal minor damage if touched destroy them by throwing them. You can climb the vine to get some height and pull grass to get an item.
 	World 1-2 (SMB2)	Beware of Pidgit who will swoop down from above kick him off his carpet to destroy him.
 	World 1-3 (SMB2)	Beware of bombs that occasionally rain from the sky.
 	World 2-3 (SMB2)	Beware of Fireballs that will fly across the stage.
 	World 4-3 (SMB2)	Beware of Fireballs that will fly across the stage.
 	World 5-2 (SMB2)	Beware of a Shy Guy riding an Ostro that will run across the stage and deal damage.
 	World 6-3 (SMB2)	Beware of Fireballs that will fly across the stage.
 	World 7-1 (SMB2)	Look out for the two pits.
 	World 7-2 (SMB2)	Look out for a bubble that will float across the stage. The dream machine will shoot out items sometimes.
===Super Mario Bros. 3 Stages===
Image	Name                                           	Description                                         
 	World 1-1 (SMB3) 	Beware of a Fire Piranha that will pop out of the pipe on the left and shoot a fireball at the closest player.
 	World 1-3 (SMB3) 	This stage features no stage hazards.
 	World 1-Airship (SMB3) 	Beware of magic rings that will fly across the stage.
 	World 2-3 (SMB3) 	Beware of Fire Snakes that hop across the screen.
 	World 2-Desert (SMB3) 	Beware of the Tornado that will try and suck you in and spit you high in the air.
 	World 2-Airship (SMB3) 	Beware of magic rings that will fly across the stage.
 	World 3-Fortress 1 (SMB3) 	Beware of the twomp on the left side that will smash down if a player gets near.
 	World 3-7 (SMB3) 	Beware of the Fire Piranha that pops out of the pipe on the right and shoots fireballs at the nearest player.
 	World 3-Airship (SMB3) 	Beware of the big candy ring that will fly across the stage.
 	World 4-1 (SMB3) 	Hit the giant ? Block to spawn three items.
 	World 4-Fortress 1 (SMB3) 	This stage features no stage hazards.
 	World 4-6 (SMB3) 	This stage features no stage hazards.
 	World 4-Airship (SMB3) 	Beware of magic rings that will fly across the stage.
 	World 5-Tower (SMB3) 	This stage features no stage hazards.
 	World 5-Airship (SMB3) 	Beware of magic rings that will fly across the stage.
 	World 6-Airship (SMB3) 	Beware of magic rings that will fly across the stage.
 	World 7-Airship (SMB3) 	Beware of magic rings that will fly across the stage.
 	World 8-2 (SMB3) 	This stage features no stage hazards.
 	World 8-Supertank 	Beware of the bullets fired from the cannons.
 	World 8-Bowser's Castle (SMB3) 	Beware of fireballs that fly across the stage.
===Super Mario Land Stages===
Image	Name                 	Description
 	World 1-1 (SML) 	Hit the ? Block to make an item appear.
 	World 1-3 (SML) 	Beware of fireballs that fly across the screen.
===Dr. Mario Stages===
Image	Name 	Description
 	Dr. Mario	Beware of capsules that can fall on the stage and crush you.
===Super Mario World Stages===
Image	Name 	Description
 	Yoshi's Island 1 	This stage features no stage hazards.
 	Yoshi's Island 4 	Beware of the water on the right some characters can drown after a short bit.
 	Yoshi's House 	This stage features no stage hazards.
 	#1 Iggy's Castle 	Beware of the lava that will cause you to take damage and be launched. The platform also rocks right and left.
 	Donut Plains 2 (SMW)	Beware of the wall that can crush you and deal damage in the middle of the stage. The wall will go up and down after a bit.
 	Donut Plains 3 (SMW)	Beware of the spinning platform on the left.
 	#2 Morton's Castle 	This stage features no stage hazards.
 	Donut Secret House 	This stage features no stage hazards.
 	Vanilla Ghost House 	A bubble flows across the stage sometimes. Hopping in the bubble allows you to swim inside it.
 	#3 Lemmy's Castle 	Beware of the Lava Bubble that bounces all over the stage.
 	#4 Ludwig's Castle 	This stage features no stage hazards.
 	#5 Roy's Castle 	This stage features no stage hazards.
 	#6 Wendy's Castle 	Beware of the two Lava Bubbles that bounce all over the stage.
 	#7 Larry's Castle 	Beware of three Lava Bubbles that rise from the lava. Beware of the lava that will cause you to take damage and be launched. The platform also rocks right and left.
 	Front Door 	This stage features no stage hazards.
===Super Mario Land 2: 6 Golden Coins===
Image	Name 	Description
 	Tree Zone Special Area	This stage features no stage hazards.
 	Pumpkin Zone Area 2 	Bero will occasionally stick his tongue out launching any players that touch it.
 	Mario Zone Area 4 	Hit the ? Block to make an item appear on it.
==Items==
===Donkey Kong Items===
Image	Name 	Effect
 	Hammer (DK) 	Once the character grabs a hammer they will begin to swing it up and down. In this process the character can damage enemies
N/A 	Parasol, Hat, Bag	Gives the character ten coins
===Donkey Kong Jr. Items===
Image	Name 	Effect
 	Fruit (DKJ)	Allows the user to throw the fruit forwards. The fruit will fly a short distance forwards and up before falling and dealing heavy damage
 	Key (DKJ) 	Calls in the Donkey Kong Sprite for a short duration. This sprite will three barrels at enemies, but stay stationary. This Donkey Kong sprite can be K.O.ed
===Mario Bros. Items===
Image	Name 	Effect
 	Coin (Mario Bros.) 	Increases your coin count by one
 	POW Block (Mario Bros.)	POW Block always spawns in the center of the stage floating, it can be hit three times to trip all entities a and deal minor damage
===Super Mario Bros. Items===
Image	Name 	Effect
 	Coin (SMB) 	Increases your coin count by one
 	Super Mushroom (SMB)	Increases your size for ten seconds. In this state you deal slightly more damage and have slightly more weight.
 	Fire Flower (SMB) 	Allows you two shoot fireballs for ten seconds. These fireballs do the same damage as Fire Mario's Neutral Special
 	Starman (SMB) 	Gives you invulnerability for ten seconds.
 	1-Up Mushroom (SMB) 	Heals 10% of damage.
===Super Mario Bros. 2 Items===
Image	Name 	Effect
 	1-Up Mushroom (SMB2)	Heals 10% of damage.
 	Bomb (SMB2) 	Can be thrown. Will explode after coming in contact with anything.
 	Cheery (SMB2) 	Collect five to make a starman appear.
 	Coin (SMB2) 	Increases your coin count by one.
 	Magic Carpet 	Allows you to fly in any direction for ten seconds.
 	Mushroom (SMB2) 	Heals 30% of damage.
 	Mushroom Block 	Can be thrown forwards to deal damage. Disappears after a player is hit or if thrown off the stage.
 	POW Block (SMB2) 	Can be picked up and thrown to cause a powerful quake. All enemies on the ground will take damage and be launched up.
 	Heart (SMB2) 	Heals 5% of damage.
 	Starman (SMB2) 	Gives you invulnerability for ten seconds.
 	Stop Watch (SMB2) 	Stops all enemy movement for ten seconds.
 	Turtle Shell (SMB2) 	Once they are thrown, they slide across the ground, dealing damage to any enemy it touches. Once it hits a wall, or an enemy it is destroyed. If players attempt to land on the shell, they can ride on it.
 	Vegetable (SMB2) 	Can be thrown to deal damage they disappear after touching something.
===Super Mario Bros. 3 Items===
Image	Name                             	Effect
 	1-Up Mushroom (SMB3) 	Heals 10% of damage.
 	Anchor (SMB3) 	Causes all stage hazards to stop for ten seconds.
 	Coin (SMB3) 	Increases your coin count by one.
 	Fire Flower (SMB3) 	Allows you two shoot fireballs for ten seconds. These fireballs do the same damage as Fire Mario's Neutral Special.
 	Frog Suit (SMB3) 	Increases speed above and underwater and increases jump height for ten seconds.
 	Goomba's Shoe (SMB3) 	Gives you immunity to all spike attacks until you are damaged.
 	Hammer Suit   	Allows you to throw hammer for ten seconds.
 	Lakitu's Cloud (SMB3) 	Allows you to fly in any direction for ten seconds.
 	Magic Ball (SMB3) 	Calls in a Boom Boom Sprite that will attack other enemies by charging at them. Disappears once defeated by being knocked off the stage or being stepped on three times.
 	Warp Whistle (SMB3) 	Calls in a whirlwind that can grab enemies and throw them in the air. The whirlwind will disappear after twenty seconds.
 	Super Leaf (SMB3) 	Allows you to hover in the air for ten seconds.
 	Mushroom (SMB3) 	Increases your size for ten seconds. In this state you deal slightly more damage and have slightly more weight.
 	Super Star (SMB3) 	Gives you invulnerability for ten seconds.
 	Tanooki Suit (SMB3) 	Allows you to hover in the air for ten seconds and turn into a statue by pressing down and A.
===Super Mario Land Items===
Image	Name                             	Effect
 	1 Up Heart (SML) 	Heals 10% of damage.
 	Coin (SML) 	Increases your coin count by one.
 	Sky Pop (SML) 	Allows you to fly in any direction and shoot missiles for ten seconds.
 	Super Mushroom (SML) 	Increases your size for ten seconds. In this state you deal slightly more damage and have slightly more weight.
 	Super Star (SML) 	Gives you invulnerability for ten seconds.
 	Superball Flower (SML) 	Allows you to throw superballs that bounce off of things at a 90-degree angle and deal damage to other players.
===Super Mario World Items===
Image	Name 	Effect
 	Super Mushroom (SMW)	Increases your size for ten seconds. In this state you deal slightly more damage and have slightly more weight.
 	Fire Flower (SMW) 	Allows you two shoot fireballs for ten seconds. These fireballs do the same damage as Fire Mario's Neutral Special.
 	Cape Feather 	Allows you to hover slightly while in the air if the jump button is held.
 	Power Balloon 	Gives the user one extra jump.
 	Super Star (SMW) 	Gives you invulnerability for ten seconds.
 	1-Up Mushroom (SMW) 	Heals 10% of damage.
 	3-Up Moon 	Heals 30% of damage.
 	Coin (SMW) 	Increases your coin count by one.
 	Gray Coin 	Collect five gray coins for an item.
 	Berries 	Eating ten berries will give you a power-up effect
 	Dragon Coin 	Collecting five Dragon Coins spawns a Giant Yoshi Egg which can be thrown
 	Key and Keyhole 	Changes the stage.
 	Switch Block 	Turns coins into blocks.
 	Jumping Board 	Pushes the character in the direction touched from
 	Grab Block 	Can be picked up, carried and thrown. 
 	Magic Ball 	Immediately kills players it touches. Disappears after five seconds.
===Super Mario Kart Items===
Image	Name 	Effect
 	Banana Peel 	Can be picked up and thrown. If a player walks over it or is hit by it they will slip.
 	Green Shell 	Can be picked up and thrown. Causes damage to players as it moves and will break after one hit. 
 	Red Shell 	Can be picked up and thrown. Immediately bashes into the nearest opponent.
 	Feather (SMK) 	Gives the user one extra jump.
 	Mushroom (SMK) 	Increases the user's speed slightly.
 	Star (SMK) 	Gives you invulnerability for ten seconds.
 	Ghost 	The user becomes transparent and a random item on the board teleports to the player hand.
 	Coin (SMK) 	Increases your coin count by one.
 	Lightning 	Decreases all player's size for ten seconds.
 	Egg 	Can be picked up and thrown. If a player walks over it or is hit by it they will slip.
 	Fireball (SMK) 	Once thrown it will move across the platform it's ongoing back and forth until it hits somebody
 	Poison Mushroom	Causes the toucher to shrink for ten seconds.
===Super Mario Land 2: 6 Golden Coins===
Image	Name 	Effect
 	Mushroom (SML2) 	Increases your size for ten seconds. In this state you deal slightly more damage and have slightly more weight.
 	Fire Flower (SML2)	Allows you two shoot fireballs for ten seconds. These fireballs do the same damage as Fire Mario's Neutral Special.
 	Carrot 	Allows you to hover slightly while in the air if the jump button is held.
 	Star (SML2) 	Gives you invulnerability for ten seconds.