149811-bonus-to-the-underdogs-population-balance-idea

== Content ==
			
I was thinking, maybe if the lower population faction on a server got some sort of bonus more people would play it and bring the populations more inline with each other? I'm not sure what kind of bonus it could be, but it seems like it should be bigger if the population imbalance is major and smaller to nonexistent if the population imbalance is minor. 
 
Possible bonus ideas are like a percentage more currency from drops and rewards, higher weekly bonus caps on ominbits, lower vendor or amp respec or dying or repair prices, etc., etc. 
 
The goal would be to not have these bonuses active by having close to balanced factions, but when populations get too out of whack the bonuses would kick in and provide additional incentive for players to give the other side a shot. 
 
Also, since this could probably be abused, I'm guessing the measurement of balance would like a weekly average or something instead of like a real time measurement of players online. 
 
Just a possibly stupid thought. 	
----
			I was thinking what if they did it like blade and soul where if one faction is to over populated, then you simple can't join it. lol like how much does faction impact gameplay and maybe that needs to be tuned down.?	
----
			
Don't think its stupid at all.  I remember Wintergrasp on an unbalanced server...  I was on the side with more people and it took like 10 of us to kill one of them :P   I wasn't even mad...  It was actually kind of amazing to see, even from the perspective of getting my face kicked in :P   Every now and then you'd come across a serious pro... and no amount of reinforcements could zerg them down.  More to your point, I think so long as it doesn't penalize one of the sides, but rather positively reinforces the lower pop side, it would work pretty well.  Do you base that on an hourly or daily basis?   A big guild decides to all swap sides for a day might screw with the numbers :P   Maybe its based on how many 50s log in on each side...  
 
I like the omni-bits bonus, since it gives a more meaningful advantage.   You could also put "daily deals" based on a side's population...   You could grant a bonus 10% off purchases, but for those of us dirty traitors with max levels on each side, we could just buy acct bound stuff on the lesser side to gain the system...   gathering omnis means having to play the game...  that's what helps bolster server populations.  
 
I still want to see omni-bonus days for dungeons, WBs or PvP...  sort of give a bolstering to certain end game activities past just whatever T3 contract happens to hit on that day.	
----
			It's not a bad idea. WAR did something similar. That said, the devs could also design content so faction pop is immaterial to completing it or competing. 	
----
			
{| class="blockquote"
I was thinking what if they did it like blade and soul where if one faction is to over populated, then you simple can't join it. lol like how much does faction impact gameplay and maybe that needs to be tuned down.?
----
			
Men oh men, why people can't understand simple idea. Everyone trying to give CRB advice and idea, how to fix something. Problem is... CRB has gadzillion of own ideas, they don't have resources (aka people, time and money) to implement all of this. Stop right there with ideas, bring more friends in game, spend more NC coins, let NC soft know that Wildstar is not dead project and they will provide some cash for CRB studios. Ideas... they have a lot.
 
Logged on today on PvP server, did /who on both factions. 28 exiles, 33 dominions. Total. Oh men.	
----
			Doubt that's accurate. /who is pretty unreliable in WS. 	
----
			
{| class="blockquote"
Doubt that's accurate. /who is pretty unreliable in WS. 
----
			
{| class="blockquote"
Don't think its stupid at all.  I remember Wintergrasp on an unbalanced server...  I was on the side with more people and it took like 10 of us to kill one of them :P   I wasn't even mad...  It was actually kind of amazing to see, even from the perspective of getting my face kicked in :P   Every now and then you'd come across a serious pro... and no amount of reinforcements could zerg them down.  
----
			
{| class="blockquote"
Logged on today on PvP server, did /who on both factions. 28 exiles, 33 dominions. Total. Oh men.
----
			
{| class="blockquote"
Men oh men, why people can't understand simple idea. Everyone trying to give CRB advice and idea, how to fix something. Problem is... CRB has gadzillion of own ideas, they don't have resources (aka people, time and money) to implement all of this. Stop right there with ideas, bring more friends in game, spend more NC coins, let NC soft know that Wildstar is not dead project and they will provide some cash for CRB studios. Ideas... they have a lot.
 
Logged on today on PvP server, did /who on both factions. 28 exiles, 33 dominions. Total. Oh men.
----
			
IMO game play and QoL absolutely trump Lore.  At the very least mixed-faction grouping and queuing needs to be a high priority engineering project.  While that won't solve the faction imbalance it will mitigate it.  Actually it may inadvertently solve it by allowing people to play the race/faction they want yet still able to play with their friends.  Especially true if they loosen other faction restrictions. 
 
Heck, as junky as SW:TOR's house building system is even they have mixed-faction housing and a bunch of other cross-faction QoL features (mail between alts, shared storage, shared reputation, etc.)
 
Another big boost would be to finally implement the rest of the classes for all races.
 
Implement a Chua female.  As amusing as the respective Lore is, that joke is old and is causing player dissatisfaction.
 
Let's talk racial choices.  My preference is to go with what looks -good- to me.  The problem is that "good enough" takes far too much effort for anything other than humans or Aurin and that's reflected in my character list.  Six Aurins (two male, four female), two Exile Humans, two Mordesh, two Granok.  Two Dominion Humans (used to be three), one female Draken, two Mechari and one Chua which I had to force myself to make.  One of the Dominion Humans was exiled to Warhound so I could make one of the Aurins.
 
I'm utterly amazed that I managed to get a look on my female Draken that I like.  Even then that took a good two and a half hours which IMO is two hours and 20 minutes too long.  Draken males with their hunchbacks are hopeless.   I had a similar struggles with my Mordesh, Mechari and Granok.  The whole Chua aesthetic AND lore makes my skin crawl. 
			
				
	Edited February 23, 2016 by PlasmaJohn	
----
			
{| class="blockquote"
Men oh men, why people can't understand simple idea. Everyone trying to give CRB advice and idea, how to fix something. Problem is... CRB has gadzillion of own ideas, they don't have resources (aka people, time and money) to implement all of this. Stop right there with ideas, bring more friends in game, spend more NC coins, let NC soft know that Wildstar is not dead project and they will provide some cash for CRB studios. Ideas... they have a lot.
 
Logged on today on PvP server, did /who on both factions. 28 exiles, 33 dominions. Total. Oh men.
----
			
Queue times seem to be the #1 reason people want the faction wall gone but like Nazryn said in that other thread rewarding tanks and healers would help, it has already been implemented in other MMOs. Removing class restrictions won't help, both sides have locked classes. Adding luminai to the Dominion would help though and this is coming from someone who would much rather have chua warriors and stalkers. No "female chua" please. Carbine understood the mad scientist archetype perfectly when they made the chua and some of us understand and appreciate that. Race/faction change should be made available eventually and it should be free to move to the less popular faction if there is a very noticable imbalance.
 
There are pros and cons to the faction system and they've been discussed in other threads. I like factions but if Dominion population stays too low even after Steam and rewarding tanks/healers, adding space elves and free faction changes all fail I'm for femoving the faction wall. The lack of semi-hardcore guilds are causing some players to go Exile even though they want Dominion, I wish these players would be more patient and wait for Redmoon though since guilds aren't progressing properly at the moment anyway due to power creep.	
----