Project Creber: Extrication Part 2

Project Creber: Extrication Part 2 is a Madness Combat tribute animation created by Potke and the second iteration of the Project Creber series. It was one of the 117 animations submitted for Madness Day 2022, going on to win 1st place and a price of $405, while its soundtrack, one of the 72 submitted musical entries, won 3rd place and a price of $75.Madness Day 2022 Winners announced!
==Plot==
The episode starts off with Enigma having a break, interrupted by a call from his N.E.S. overseer. The conversation goes as follows:
Overseer: Agent, come in.
Enigma: Think we gained his trust?
Overseer: Not a chance, this guy is too unstable... but I don't think he crossed us out either.
Enigma: We got his attention, that's for sure. Let's just hope he gets to the other side of the complex. Until then I won't be able to establish visual contact.
Overseer: Roger, relocate to the next spot when ready.
Enigma: Copy that.
After the call ends, Enigma packs up and sets off towards his next hideout. After the title drop, the action switches to Creber's perspective, continuing directly from where the last episode left off. Last time, Creber has received instructions from Enigma on what to do next, and now his current goal is to get to a bunker entrace. After clearing the next few rooms, and having a tough battle with a Soldat, Creber rides down an elevator to get to the ground level. 
Before he can leave the facility complex, however, he needs to go through an experimentation site, where various test subjects are being kept. Creber tries to clear out the room's personnel before they can react, but one of the scientists disables the containment protocols in a last-ditch effort to stop the intruder. A platform is raised from below and Creber is faced with a multitude of horribly and genetically engineered abominations. The failed horrors barely cling onto life, as they put up a measly fight againts Creber, some faring better than others. After dispatching the horde, Creber is faced with his biggest obstacle yet. 
A giant blast door at the end of the room slides open, revealing a horrifying and gargantuan MAG with four arms, called Grindjaw. The juggernaut roars and rushes towards Creber with unnatural speed, picking up and throwing corpses out of his way. A chaotic fight ensues, with Creber brushing with death multiple times, desperately trying to pin down the creature. A squad of AAHW personnel has entered the scene, possibly being sent to try and contain the outbreak. Using tazer launchers to try and disable Grindjaw's systems, they fail and are soon met with their doom after the MAG deploys a gigantic gun, being hidden inside his skull till now. The caliber shreds through them, as well as the surrounding concrete surfaces. While this was happening, Creber stayed back and is now making a dash to get out of the room. Leaving behind some clones, he manages to go through the doors. 
Creber is ambushed by an agent, who manages to stick a knife in his hand. In that moment Creber realises his major weakness. Whenever the only current clone gets damaged, said wound will transfer onto all the future copies. Having seconds left to prepare, he sets up a trap to try and hinder his massive pursuer. The plan works and Creber manages to disable Grindjaw's gun with a crowbar, jammed into the gun's barrel. Arriving at the next room, he finds a gun big enough to get rid of the menace. Using one of the clones as a tripod, he showers the MAG with high-caliber rounds, giving him a taste of his own medicine. Creber manages to put down the giant terror, and arrives at the building's exit.
Having the bunker entrance before his eyes, Creber needs to face one last challenge before he gets to it. He engages with an AAHW squad, while being aided by Enigma's sniper shots from a distant building. Both sides are taking cover, while a heavily armored enemy called the Suppressor comes out of the bunker. Shots from Creber's gun, as well as Enigma's laser are being deflected by the seemingly impenetrable armor. He pins down Creber with his laser minigun and damages one of his RSG canisters, while the AAHW agents receive orders to attack the sniper's position.
The assault team triggers Enigma's alarm system, who hides before they manage to storm the room. After some searching, the agents fall into a trap left behind by the sniper. A flashbang and an electric shock fill the room, while Enigma guns down anyone left alive. He dashes to the window and eliminates the rest of the agents, who were approaching Creber's cover. Creber replaces his damaged canister using a fresh one from a dead clone's body, and swarms the now dazed Suppressor. He finds a weakness on the Suppressor's fragile backpack, as well as a visible lack of a neckguard. Creber uses that to his advantage and stab the Suppressor underneath the helmet. After the enemy elite collapses, Creber finds himself in front of his goal, the bunker entrance. The episode ends with Creber standing before it.
==Trivia==
*Potke included several references to the "Killing Floor" series of games, which he is a big fan of.Potke confirms that some of the failed experiments are based on enemies from the Killing Floor series.Potke explains that Killing Floor serves as a huge inspiration for him.
**The experiment with the plasma gun hand is based on the Husk.
**The assailant with swords for hands is based on the Gorefiend.
**The quadrupedal enemy that shoots venomous spikes is based on the Crawler.
**Additionally, the "Superior Genetics" poster seen in Experiment Site 04 is also a reference to Killing Floor.
==Trivia==
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