Cut Content/Call of Duty 2

During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.
==Campaign==
=== Characters ===
Several cut characters still have leftover references. 
Name 	Description
Gurewicz 	Planned to appear within the mission Red Army Training.
Pvt. McAllister	Planned to appear within the mission Rangers Lead the Way.
Sgt Nixon 	Planned to appear within the mission Rangers Lead the Way.
V. S. Zubov 	Planned to appear within the mission Demolition.
== General ==
=== Weapons ===
Two cut weapons, the FG42 and Panzerfaust 60 have remaining files. The Panzerfaust was also planned for inclusion within the Multiplayer. 
Name 	Image	Description
FG42 	 	Full-auto Assault Rifle. Sounds, images, models, textures and the pickup icon still remain in the game files.
Panzerfaust 60	 	Launcher. Texture sheets and HUD icons are still in the game files, alongside animation strings, sound files, and the coding string panzerfaust_mp.
File:FG42 cut texture sheet CoD2.png|The FG42 weapon texture, found in the game files.
File:Panzerfaust cut textures CoD2.jpg|The Panzerfaust's weapon texture, found in the game files.
==Multiplayer ==
=== Maps ===
Several scrapped Multiplayer maps still have internal remnants. 
Name 	Description
Carrefour 	Large map divided into two sections by a river, one containing a town and the other with barns and farmland. The map was planned to feature driveable vehicles.
Dehaven 	Large map in an urban farm environment. The map was planned to feature driveable vehicles.
Desertbunker 	Desertbunker takes place around a bunker in a desert environment with several smaller buildings near the area. The map was planned to feature driveable vehicles.
Firestation 	Appears to have been near completion prior to its removal.
Minsk 	Game files include two versions of the map; one on a snowy train yard with an underground tunnel area, and another in a snowy, destroyed Russian city.
Rivercrossing	Large map with a river going across the middle of the map, mainly consisting of farmland and a few buildings. The map was planned to feature driveable vehicles.
Sandpit 	Consisted of a hill area with some bunkers in between. The map has roughly the same size as Shipment.
Solange 	Set in a small village containing a church and a few houses around the map.
Trainwreck 	Set around a wreck of trains in a desert environment. The map was planned to feature driveable vehicles.
Trainyard 	Set in a trainyard. Possibly cut because of its similarities with Railyard.
=== Squad Warfare ===
Squad Warfare was a planned game mode with a focus on large-scale combat, however little else is known. 
=== Vehicle ===
The Panther was planned to be included, with Russian sound files referencing the vehicle remaining internally. 
Category:Dummied Out