Pokémon Anima

Pokmon Anima is a Pokmon game developed by Pyro Enterprizes, meant to be a semi-reboot of the series and a reimagining of it from the director's point of view. It introduces a large amount of all-new Pokmon, and introduces new mechanics while changing and rebalancing old ones such as Z-Moves.
Its mascots have not been revealed yet, but due to the fact that the game does not possess multiple versions like other Pokmon games, it is entirely possible that there may only be one legendary mascot.
==Gameplay==
Gameplay in is similar to the Generation 7 entries of Sun and Moon. The game remains on a full 3D plane of control, and running can be achieved at the start of the game simply by holding B. Running is more important in this installment, as it allows the user to perform limited parkour and is governed by a Stamina Meter similar to that of The Legend of Zelda: Skyward Sword. Other actions, such as swimming without an aquatic Ride Pokmon, pulling heavy objects, or climbing drain the gauge as well. The gauge can be extended by consuming a Nirvana Fruit, obtained after certin intervals in the story and allowing the player to access more things.
Battle gameplay is largely unchanged from past entries, save a UI update. The Fight button has been completely removed from the equation, all four moves that a Pokmon possesses being displayed alongside the Tactics (containing the Switch and Run tabs from previous titles) and Items tabs. As in Sun and Moon, you can tap a Pokmon on either team to view their Ability (if it has been shown) and their stat increases or decreases. The player also has 2 button shortcuts, utilizing the Triangle button to quickly run from battle and the Circle button to use the last used item.
There are many small elements changed in terms of how moves and abilities function, but the largest change to battle is the addition of Anima Shards, special Nazhican relics obtained throughout the story. There are approximately 42 Anima Shards in total, and unlike Z-Crystals and Mega Evolutions, are equipped to the player rather than the Pokmon in their party. Each Anima Shard radiates a passive buff over the player's Pokmon after they use a Z-Move, such as a percentile stat increase, immunity to certain statuses, or other stranger effects.
Z-Moves have been reworked and balanced via the addition of Z-Charge. All Z-Moves require 1000 units of Z-Charge, which is generated by utilizing normal attacks. The algorithm for Z-Charge generation is as follows:
Charge Generated = (200 - Move Base Power) X 1.2 if Same-Type Attack Bonus
This rework means that Z-Moves will no longer auto-regenerate after battle like in their debut, but also means that if weak enough moves are used that multiple Z-moves can be used per battle. As in previous games, a Pokmon must be holding a Z-Crystal of a specific type to use that Z-Move.
Mega Evolution has been completely removed, having been replaced with the Synergium Z Z-Crystal. This unique Z-Crystal is compatible with any Pokmon and overwrites any and all moves with the Z-Evolution Z-Move. Z-Evolution gives the user Pokmon a BST stat boost comparable to that of a Mega Evolution, adding 120 points evenly to their stat total.
===PokTek===
The latest device from Agate Works, the PokTek functions as Anima's replacement for the PokGear or Poktch from previous generations. It possesses multiple apps which can be displayed on the Pyrohedron's touch screen, and more unlock as the game goes onward.
The list of PokTek apps are as follows:
*Party Monitor: View the current status of the party at a glance. Default.
*Pokemon Refresh: Identical to the version found within Pokmon Sun and Moon, but can be utilized while still moving in the overworld. Default.
*PlayNet: Similarly to the PSS of Gen VI, the PlayNet application allows players to battle or trade with people across the world at the touch of a button. Default.
*Town Map: Gain an overhead view of the current area. Default.
*Xtransceiver: Contact players on your Friend List or important NPCs at the press of a button. Default.
*IV Analyzer: View and analyse the Individual Values and Effort Values of your team at a glance. Obtained by talking to the Egg Maniac.
*Breeding Calculator: Select two compatible Pokmon in the user's PC and see what offspring they could hypothetically have, including hidden abilities and Egg Moves. Obtained by visiting the Pokmon Nursery.
*Base Finder: Grants the user a radar allowing them to locate Secret Bases in the overworld. It also has access to a shop enabling users to purchase decorations for their base, as well as notifying the user of the bases of other players. Obtained after first meeting Aarune.
*PokPelago V1.1: A virtual version of the Pok Pelago found in Alola developed by Agate Works' software divison, connected to the player's PC and allowing them to play with and raise them en masse remotely. Aside from aesthetic changes, identical to the original version found within Pokmon Sun and Moon. Unlocked during Interlude 2 by Auron.
===Ferrum Battles===
Ferrum Battles are an entirely new method of battle inspired by the Wii U title Pokken Tournament, and are stated to be based off of the culture of the Ferrum region itself. Ferrum Battles are an entirely different combat style from typical Pokmon battling, taking place in real time rather than in turn-based combat.
Ferrum battles begin with the combatants and their chosen Pokmon in separate corners of a large flat environment of varying shape, depending on the arena. The two Pokmon will always face each other directly, and so will the camera; the player uses the Midas's left C-Pad to maneuver their Pokmon forward, backward, and to the sides to move and evade attacks. The Diamond button allows the Pokmon to jump.
Pokmon will automatically attack with simple, weak strikes upon being in close proximity to another; however the primary method of attack are the use of the Pokmon's own moves. These four moves are listed via icons similar to that of Arts in the Xenoblade Chronicles series. Each move has a different effect and damage output (dependent on base power) and require cooldown after use (dependent on the move's PP, less PP means longer cooldown). Players switch between moves with the Midas D-Pad and select with the Cross button. To guard, the player may use either of the bumper buttons; the shield only has limited HP before breaking.
Type effectiveness still applies in Ferrum Battles, though the power of super-effective moves has been reduced to 1.5x damage as opposed to 2x damage.
The Pokmon's stats are applied in different ways than in normal battles:
*HP is the health of the Pokmon, acting identically to normal.
*Attack is added to the base power of physical moves when used.
*Defense is subtracted from the power of physical moves that the Pokmon takes. It is also added to the base 50 HP of the Pokmon's shields, enabling those with higher Defense to have sturdier shields.
*Sp. Attack is added to the base power of special moves when used.
*Sp. Defense is subtracted from the power of special moves that the Pokmon takes. It also acts as an anti-stun stat, with Pokmon with higher Sp. Defense suffering less hitstun from direct attacks.
*Speed determines how quickly a Pokmon is able to run, as well as determining their jump height. Pokmon with over 100 speed are capable of double jumping.
Z-Charge works identically to normal battles, and charges as the Pokmon hits with basic strikes. Upon maxing out, all the cooldowns for the Pokmon's moves reset, and the player is allowed to select a move, which will strike at double power or possess an additional effect.
Only fully evolved Pokmon are allowed to participate in Ferrum Battles.
==Changes from Past Entries==
===Types===
*Offensive
**Grass moves now deal super effective damage to Electric-types.
**Electric moves now deal super effective damage to Bug and Steel-types.
**Bug moves now deal neutral damage to Poison and Fairy-types.
**Bug moves now deal super effective damage to Fighting-types.
**Ice moves now deal super effective damage to Water-types.
**Rock moves now deal super effective damage to Electric-types.
**Poison moves now deal super effective damage to Water-types.
**Dark moves now deal super effective damage to Electric-types.
*Defensive
**Bug-type Pokmon now resist Poison-type moves.
**Ice-type Pokmon now resist Water, Grass, and Ground-type moves.
**Poison-type Pokmon now resist Water-type moves.
**Steel-type Pokmon now take normal damage from Ice-type moves.
**Steel-type Pokmon now resist Dark-type moves.
**Dark-type Pokmon now resist Electric-type moves.
===Moves===
*Splash bypasses the Z-charge algorithm and will always generate a flat 333 units of Z-charge.
*The Hail weather condition now boosts the power of Ice-type moves while active and boosts the chance to freeze.
*Tailwind now lasts 5 turns instead of 3.
===Abilities===
===Pokmon===
*Pokmon who previously evolved via the use of evolutionary stones now no longer need them. Instead, these Pokmon may evolved by being brought to Chambers named after the corresponding evolutionary stone.
*Stunfisk's Abilities have changed from Static and Limber to Static and Poison Heal.
*Meloetta has learned Swords Dance, Quiver Dance, Dragon Dance, Double Kick, Sky Uppercut, Dizzy Punch, Vacuum Wave, Disarming Voice, Boomburst, Taunt, Torment, and Encore.
*Florges has changed typing from pure Fairy to Fairy/Grass.
*Avalugg's Ability has changed from Own Tempo to Bulletproof.
*Crabrawler has learned Ice Shard and Mach Punch.
*Nihilego's Ability has changed from Beast Boost to Ultra Mutation, and it has also learned Stone Edge, Gunk Shot, Acid Spray, and Neurotoxin.
*Buzzwole's Ability has changed from Beast Boost to Compound Eyes, and it has learned Strength Sap.
*Pheromosa's Ability has changed from Beast Boost to Queenly Majesty, and it has also learned Omni Attract.
*Xurkitree's Ability has changed from Beast Boost to Lightningrod, and it has learned Psychic and Solar Blade.
*Kartana's Ability has changed from Beast Boost to Retaliation, and it has also learned Bullet Punch, Metal Claw, and Steel Wing.
*Celesteela's Ability has changed from Beast Boost to Impact Force, and it has also learned Hyper Beam and Liftoff.
*Guzzlord's Ability has changed from Beast Boost to Lifetaker, and it has also learned Recover, Dragon Pulse, and Dragon Claw.
==Story==
The story begins with your character customizing the settings on their recently obtained PokTek Data Storage Device, the game's variant on the Poktch. This is where the player may enter the character's name, gender, and base customization option such as hair color and skin tone.
Upon the customization being completed, the player character puts the PokTek away, revealing them to be travelling somewhere via train. As the train slows down and finally stops, they get up and exit into a large train station, plenty of people milling about. Looking through the crowd, they eventually spot a woman wearing a yellow dress waving to them, and the two rush together and share a hug before the woman leads them out of the station. The scene cuts to them inside a mid-sized house, reminiscent of traditional Mexican architecture.
The player is given time to settle in and unpack before they receive a call on their PokTek. The number is unfamiliar, but they open the call anyways; it's the regional Pokmon professor, Professor Mesquite.
After dropping some of their things off in their room, the player runs from the house and is introduced to the starting town, Corazo Town. The player exits town, doing down a nearby dirt road and eventually finds a teen in red and orange clothes alongside a woman with a lab coat and light blue dress, talking with a black and red dragon-like Pokmon. As the Pokmon flies off, the two turn around to address the player, with the woman giving them a hug.
----
Time passes as the player spends time with their mother, reminiscing about the former's childhood and what had happened over the past few years. Charity almost breaks into tears thinking of what her child will grow up to be, and she embraces them in a big hug, welcoming them back to Nazhico. On that note, Mesquite, Sage, and Alex enter the house, showing that the town's been decorated in celebration of the player's return. After a few hours of partying, celebration, and food, Mesquite comes to a realization: the player never received a Nazhican starter. Considering it a "welcome home" gift, the professor throws out three Pokballs, each containing one of the regional starters.
Once the player has selected a starter, Alex prepares to challenge his friend in a battle using one of the other starters, eager to battle them after not seeing them in so long. At first, his parents deny it, but he eventually convinces them to allow it, and he takes the starter weak to the player's.
After the battle, Alex congratulates the player for a battle well fought, and the party wraps up as the town retires to bed. However, while everyone else seems to be sleeping soundly, the player character is having issues getting to sleep, hearing some strange, eldritch noise in their head. While they attempt to get it out, they slowly open their eyes and notice a bright blue flame hovering over their head, which blinks out shortly thereafter. The noise subsided, the player returns to bed, curious as to what they've just witnessed.
When the player wakes up in the morning, they inform their bright-eyed mother about what transpired in their room last night. She simply brushes it off as stress, telling them to relax and rest after both the trip back and staying up late for the party. The player is still convinced something strange is going on, so after breakfast, they make their way towards the town's lab to ask Alex and his parents what had happened. When they entered the house, Alex wasn't there, and Mesquite and Sage were arguing about something; the argument ended when the two saw the guest enter their home. The player explains to them what happened the night before.
----
The professors explain to Charity what they were talking about; they are convinced that whatever the player was discussing means that they would have to take a bit of a journey across the region of Nazhico. Unfortunately, Charity seemed incredibly against the idea: she pointed out that they had literally just returned home the day before, and that as their mother, there was no way they were going to let them head out on some huge country-trotting journey. The two professors simply stammered for a bit before shutting up, but the player simply stands firm, a look of determination in their eye. Charity looks exasperated for a second before sighing and saying that the player "was always a stubborn one", handing them a stack of cash worth about 5,000 P. Giving the player her blessing, Charity tells the two professors to take care of their child before walking away.
Before the player heads out, Mesquite gives them their mission: head around the region and search for a person called an "Anima Guardian". Only twelve exist in the entire region, and they would likely be the only ones to know what the player's vision meant. The player is told to visit Canela Town to the north of Corazo, as somebody who knows the whereabouts of the Anima Guardians will likely be there.
After a farewell to Charity and the professors, the player sets off on Route 1: Hearth Road. Along the way, Alex catches up to them, seemingly confused as to why nobody bothered to tell him about their friend leaving. The player explains the situation and the journey they plan to undertake to Alex, who then decides it's in both of their best interests for him to come along. The two continue down the winding path of Hearth Road until they reach Canela Town, a small settlement known for its crop exports. While Alex settles in the Pokmon Center to heal up his Pokmon, the player looks for anybody who could know the location of the Anima Guardians.
After exploring the town, the player encounters a young girl wearing a purple sweater talking to an old woman.
On that remark, the girl remained silent for a second before running off holding the Resonator. As the old woman protested and alled for help, the player decided to run after her, certain that the Resonator would be important. Following them into the nearby Canela Forest, they pursued her until she was eventually cornered, and the girl found herself questioned by the player. While she introduced herself as Opal, she also seemed quite determined to keep the Resonator, saying it was "important". With no way out, she challenged the player to a Pokmon battle.
After defeating Opal, she dropped the Resonator, and the player immediately grabbed it in order to return it to the old woman. However, upon contacting it, the item began glowing, humming with a strange vibration. Opal realized that the old woman may have been correct, and that the player may have actually been destined for something involving the Resonator. She ran off, vowing to encounter the player again. The player returned to Canela Town, hoping to return the item to the old woman; however, she was gone.
----
Alex emerged from the Pokmon Center, having fully healed his team up after a surprising wait. He mentioned something about the nurse operating the center going into a back room for some reason, something he had never seen them do before, and it took a long time for her to come out and heal his Pokmon. On that note, he tagged along with the player again, saying that they were still going on their journey and that he'd be supporting them along the way. The player decided it would be best to keep searching for the old woman.
After a short time searching, the player finds the old woman in a house, being confronted by a man and a woman wearing dark yellow trenchcoats. They brought up the resonator again, demanding that the old woman hand it over lest she come to harm. Suddenly, the two noticed the player had entered the building, carrying the Resonator with them. Pulling out their Pokballs, the assailants demanded that they hand over the Resonator. Unbeknownst to them, the old woman pulled out her own Pokball, summoning a large spirit-like Pokmon that knocked the two over. As they fled the house, they vowed to get their hands on the resonator someday soon.
Finally alone, the old woman introduced herself to the players as Lima, a protector of the relic known as the Resonator. Seeing that the shard was glowing in the player's hand, Lima determined that the player was the first in a long time to be ready for the quest they were about to embark on, and gave them information. The twelve Anima Guardians, scattered across the region and chosen in secret every generation, guarded a secret of massive power, and only a chosen warrior would supposedly be able to unlock it. The Resonator would be their tool of choice, allowing the warrior to track down the Guardians and challenge them to trials meant to test the strength of both them and their Pokmon. That said, Lima handed two items to the player, a ceramic shard she called an Anima Shard and , and told them to go anywhere in Nazhico they wanted to find the Guardians.
The journey was on.
Pokmon Anima allows you to battle the Anima Guardians in any order you wish.The order the Guardians are battled on this page is randomly chosen and not indicative of actual gameplay or story.
===Jouliette, Guardian of Electricity===
The player decided to head off to the nearest major city in search of an Anima Guardian: Azafran City. The trek down the route was simple and uneventful, but things became immediately more interesting as soon as they arrived. All the windows were blacked out, and all the heavy machinery seemed to be completely inactive. As Alex caught up with the player, he questioned how a blackout had happened so suddenly, stating that his PokTek should have informed him Azafran had suffered a blackout. As Alex went to the authorities to ask what had happened, the player pulled the Resonator from their pocket, trying to find a Guardian.
Scanning the city eventually lead the player to the Trainer's College, which had also suffered from the blackout. Almost immediately upon entering, they encountered the principal talking to the few students there, assuring them that everything was alright. As they walked off, the students began talking to each other, their voices carrying a worried tone. One girl didn't seem very worried, instead walking up to the player and introducing herself.
She walked off to try to check to see what had happened with the power; as she left, the player's pocket began vibrating. The Resonator was picking something up from Jouliette.
The player decided to follow Jouliette down the hall, where she snuck through a door labelled "Generator Room: Off Limits", with a stamp resembling an O marking it as official. Seeing no choice, they followed her down into the generator room below the school, and after wandering around for a little bit, met back up with Jouliette, who found herself confronted by two people dressed similarly to the people who had been talking to Lima before.
----
As the mysterious people were defeated, they ran off, not a word to be said. Jouliette didn't look happy yet, however: the Joltik were still feeding off of and damaging the generator. She sent out her own Pokmon, a Hanorobo, to scare them away before turning back to the player. She expressed thanks for their help, but realized that now she needed to go to the city's power plant, as the mysterious people had likely sabotaged that one too. Heading up the stairs and telling the player to meet them as Azafran Caverns, Jouliette didn't leave in time to avoid their question; what did they know about the Anima Guardians?
----
The player and Jouliette left the school, heading out to the nearby Azafran Caverns and taking a shortcut to the city's Power Plant. Along the way, they met up with Alex again, who seemed to find Jouliette attractive and sheepishly said hello to her. When informed that they were heading out to the power plant to help restore it, Alex figured he could take a break from catching Pokmon and joined alongside them.
Upon arriving at the Power Plant, the group realized that the mysterious people had already struck, as Joltik were hanging from all the generators, draining their power. As Alex ran off to get help, Jouliette turned to the player and told them that their trial had begun; their mission was to head down to the main control consoles and start the emergency reset protocols, while she used her Pokmon to scare off and defeat the Joltik. Their task clear, the player leaped down the railings, landing in the middle of the control consoles.
After solving the passcodes on each of the consoles and resetting the entire system, the lights went back on; the player and Jouliette had saved Azafran City from whatever the mysterious people were doing. Just in the nick of time, Alex arrived with two policemen, who were confused as to why two teenagers were inside a restricted area. Jouliette told them the whole story about what happened; the cops didn't fully believe her, especially the part about the mysterious people, but thanked them for their service anyway. As Alex left with the cops, Jouliette turned to the player for one last favor. It was seemingly part of her destiny as Anima Guardian to challenge the "hero" to a Pokmon battle, something to prove their strength and ensure they were a strong enough trainer to survive the trials ahead. With one last cheerful smile, she pulled out her Pokball and began to fight.
After the battle was won, Jouliette simply smiled and cheered for the player's success.
Jouliette handed the player three items: a TM, , and another strange-looking ceramic shard. The Resonator's vibrations peaked for a second, then stopped: the Trial of Electricity had been bested.
Jouliette took the player back through the caverns, healing up their Pokmon "on the house". She expressed that there was somebody she was heading off to contact- somebody she was dating online- and expressed thanks for helping her fix the power plant issue and realize her "destiny" was actually true the entire time: even if it wasn't, she still loved every second of the times they had. With a word of caution stating to keep a eye out for more of those mysterious people, the cheer captain and Guardian of Electricity ran back to her dorm room, a big smile on her face.
===Kira, Guardian of Flight===
The player found themselves in Cacaouna City next; though far away from their last destination, they simply decided to follow the instructions given to them by the Resonator. As such, they had found themselves in the chilly town set at the base of Mount Orizama, the highest peak in the region. Despite the relative cold weather, everybody was outside, enjoying themselves and having fun. As much as the player wanted to explore, however, it seemed as though they had some unwelcome company; Opal was in town, talking to a muscular girl in a leotard.
As Kira walked off, the player approached Opal in hopes of comforting her. When they realized it was the person she had met back in Canela Forest, she immediately got agitated, stating that ever since they had taken the Resonator, everything that she had tried to do just failed miserably. The player asked what was going on with Kira; Opal said that she was her sister, and had been studying Nazhican folklore and the legend of the Anima Guardians for years. Now that she couldn't utilize the Resonator, she had hoped to talk to someone much more knowledgeable in these matters than her, but no luck; Kira rejected her pleas for help under the argument that the Anima Guardians didn't exist.
----
In hopes of cheering Opal up, the player decided to treat her to a nearby Champurrado stand, getting her something warm to drink. She protested at first, saying she had more than enough money to get it herself, but as they , she quieted down and just started sipping her chocolate drink. Trying to start conversation, the player wanted to ask Opal why she was so desperate to find the Anima Guardians, but they noticed something else out the window; Kira arguing with two of the yellow-coated people.
The player ran outside along with Opal, desperate to know what was happening. By the time they had arrived, things had already gotten nasty; both parties had brought out their Pokmon and Kira had kicked one of the two in the stomach. The two ran over to help break up the fight and see what was going on.
----
After defeating the mysterious assailants, they ran off, vowing to get the information one way or another. Opal screamed at Kira, her calm composure finally breaking, and demanded to know what was going on. Kira simply remained silent and told her sister to leave; she needed time alone to talk with the player. Opal ran off, confused and angry.
----
Kira lead the player to the base of Mount Orizama, the snowy peak that was the highest mountain in the region. Unfortunately, before they arrived, they heard a massive explosion. Rushing to the base, they discovered that somebody, likely the mysterious people from before, had set off explosives, causing an avalanche that blocked Kira's normal path to the peak. Kira just sighed, explaining that she had always dreamed of having her trial be combat with her favored weapon, the spear. Noticing the player's nervous sweat, she simply laughed and said that her mind had changed; her trial was now to race to the top of the peak. If they made it before her, the trial would be cleared.
The player finally arrived at the very peak of the mountain, finding themselves in a battle arena seemingly constructed by Kira. Wondering where she had gone, she walked up behind them, now dressed in full armor and wielding a spear with another one of the ceramic shards tied to the end. When asked about her choice of attire, Kira simply said it had been her training outfit for the past few years; now that her training was technically over, she decided it would be the right thing to wear it to her duel with the hero. Her weapon and Pokball drawn, the battle begun.
The duel over, Kira stood there stunned; her years of training had amounted to her being bested by the hero she had sought to become. A hint of both anger and relief in her voice, she congratulated the player, saying that both their skills and that of their Pokmon had managed to clear the trials and tribulations she had set upon them. She handed them their rewards- a TM, another ceramic shard, and - and decided to lead them back down off the mountain and back to town.
When the two returned, Opal arrived to greet them; her rage had settled back down to her typical emotionless, snarky tone. She reluctantly apologized to her older sister, saying she was just trying to show concern for both her and the region at large. When Kira smiled and said she knew what was going on, Opal seemed to perk up a bit. The armored Guardian simply told her to chin up; maybe there really were Anima Guardians out there. On that note, she left, saying she had important things to attend to. Opal simply turned to the player, a small smile creeping across her face for a second.
===Interlude 1===
Before the player could head out to find the next Anima Guardian, they received a call on their PokTek. It was their mother, checking in to see how things were going.
Unfortunately, the player had made their way across a large part of the region; it'd be near impossible to return home without a long, difficult trek. As they set out to leave town, they accidentally ran into a woman in a lab coat and pink pajamas, who seemed to be wandering about looking for directions. As the player helped her up, she sheepishly apologized for her nearsightedness, introducing herself as Fennel and stating that she was looking for a location somewhere in the region: Corazo Town.
----
Salamence was registered to your Ride Pager!
Utilizing their newly obtained Salamence to fly over to Corazo Town in a near instantaneous trip, Fennel thanked the player for their help wand walked off somewhere, still seemingly tired. The player was immediately given a loving hug by Charity, who began asking them how their "little adventure" had gone so far, and how they were feeling. The talk continued for a while, and eventually Professors Mesquite and Sage arrived to greet them, along with an older man who seemed to not be wearing a shirt, a fact that confused Charity.
----
After a quick tutorial from Professor Kukui on how to utilize the Z-Moves, the group began relaxing as the Alolan professor explained that he had arrived in Nazhico on commission from Agate Works, who had asked him to help them in a study on his homeland's guardian deities. As the group of adults discussed this business venture, the player left, distracted by something moving around in the night outside their house. Following the movement to an alleyway in the corner of the town, they walked into a young woman with a dark yellow dress and sunglasses. When asked for her identity, she had nothing to reply, only sending out her Pokmon... and ordering it to use Sleep Powder on the player. Before they could even let out a cry for help, they drifted into unconsciousness...
When the player awoke, they were in a cell inside some cold industrial compound. Their bag, their PokTek, their Pokballs... All of them were gone. Unfortunately, they weren't alone within the cell; two people were standing there, facing them and seemingly waiting for them to wake up. One was a tall, slender man in a pale yellow lab coat, his face obscured by spiked glasses and a tall collar; the other was the woman from the alleyway, her clothes changed to a similar-looking lab coat and strange goggles. The pair approached, likely with sinister intentions.
----
The player sat in their cell, never once receiving food or water throughout their stay, one which they determined lasted at least a day. They began to think all hope was lost... Suddenly, the blue flame from what they believed was their dream appeared. Wiping their eyes, the flame vanished, only to be replaced by a Pokball. They finally had one of their Pokmon back; they could do this. 
After using their Pokmon to break out of the cell, they made their way down various corridors of the Oculus base until they reached a side room, where their bag and the Resonator were stored, but most importantly, their Pokballs. After retrieving their team, however, they were caught in the act by Citrine, who seemingly had discovered they had escaped their cell and was now ready to end their escape attempt.
After the player managed to beat Citrine's team, they tried to make their escape, but the Oculus Enforcer simply pinned them to the wall, holding them still so she could draw her weapon and simply beat them back into submission. Before she could do so however, she was struck from behind by something and fell down to the ground, stunned and dazed. When the player looked up, Opal had arrived, and her Azlem had apparently rammed into Citrine and knocked her down. Helping the player to their feet, the two ran out of the Oculus base, Resonator back in their possession.
----
The player quickly pulled out their Ride Pager as soon as they left the building, not bothering to notice their surroundings before taking off. As soon as Salamence had taken off, the player thanked Opal for her help, and asked how she had managed to find them.
Thanks to Salamence, the two quickly landed back home in Corazo Town. Charity immediately ran out of her house and embraced her child when they arrived, tears streaming down her face. Alex soon followed, with Mesquite and Sage coming out of the house to investigate and see if they were alright. The group settled in Charity's home as the player was taken care of, with the mother continuously praising Opal for saving her child. Alex seemed the most happy to see them return; according to Sage, he was even more torn up about the kidnapping than Charity was. Mesquite didn't say much- he seemed to be concentrating on Opal for some reason.
Eventually, Opal vanished, not leaving a word to anyone. Charity, now concerned for their child's safety, begged them not to continue their journey; it took the combined effort of Mesquite, Sage, and the player in order to get her approval and assure they would be safe. With a tearful goodbye, the player pressed onward; they needed to find the Anima Guardians at all costs.
===Siegfried, Guardian of Fire===
Finally back on their journey, the player decided to head out to Pimentón City- Alex tagged along, saying he had always had a close connection to the city and could help show them around. The excited and energetic boy kept talking about the city the whole way there; once built as a port town by immigrants from a region near Kalos, it thrived on foreign culture and was the primary source in the region for seafood. The player tried not to be annoyed with his constant talking, but when they approached the gate, they noticed something off- two Oculus grunts were walking in.
The player and Alex entered the gate in an attempt to follow the grunts, but thye quickly lost them in the winding paths of the city. Alex decided it would be a good idea to check out the town square, and the player agreed; after all, it would be the easiest way to let the Resonator locate the nearest Anima Guardian. As they explored the market and all the various goods and services people were selling, the Resonator began reacting to a nearby restaurant... One which sounded like someone inside was yelling.
Upon entering the stylish, Kalosian-looking restaurant, the player and Alex went further in, trying to determine the source of the boistrous yelling. They found that it was coming from the place where the food was being prepared, and that it was seemingly the head chef yelling at one of his subordinates.
----
As Siegfried calmed down, the player and Alex decided to talk to him and see what was wrong. Surprisingly, he didn't seem to mind the children entering the room where the food was prepared, and gave them both a hearty greeting. The Resonator was going wild- Siegfried was definitely an Anima Guardian. Alex questioned why he was throwing out perfectly good food, and the chef replied that when it came to what he decided was good for his customers, he would settle for nothing less than perfection. Mocking his subordinate even more, Siegfried joked that even the two kids would be able to make the customers happier and make better dishes than he could. The player promptly agreed to do just that; they challenged Alex and Siegfried's apprentice to a cook-off, thinking that this might impress the Anima Guardian.
After making several dishes and serving them to the customers throughout the restaurant, Siegfried decided he wanted to sample the work of all three in order to see who was the best chef out of the group. His subordinate protested, saying that there was no way two teenagers could outdo a trained chef, but Siegfried just laughed and remarked they had been outdoing him already. The three made their dishes; one by one, Siegfried sampled each of them. He enjoyed Alex's dish, and the player's was near perfect... but he took one bite of the chef's dish and began choking. Alex tried helping unclog his throat, but as the chef ran away, the player realised he wasn't choking on food... He had been poisoned.
Alex called for help and pulled out his PokTek to inform the authorities, and the player decided to follow the chef who had run away; something about him seemed suspicious. They ran out of the restaurant and encountered the young chef again. Unfortunately, he was in the middle of talking with the two Oculus grunts they had seen before.
----
After the Oculus grunts were defeated, one of the two elbowed the chef in the neck, knocking him out instantly, before running off and leaving the player behind. Hearing police sirens, the player walked back inside the restaurant to find multiple police officers surveying the place. Alex was talking with an officer about what had transpired, and medics had arrived and seemingly successfully cleared the poison out of Siegfried's system, despite the latter still being dazed. The police cleared out and thanked the two children for their help, and Alex helped Siegfried get back on his feet as he thanked the two for saving his life. Now the player decided they simply needed to talk to him... alone.
----
Siegfried led the player around below the city, leading to a waterway underneath the coastal wall. Siegfried took the player's Ride Pager, typed in a passcode, and said that he had paid for their services to allow them to use Lapras as a Ride Pokmon. Informing them that the thing he had set up was through the tunnel, he jumped on his own Lapras and rode on through.
Lapras was registered to your Ride Pager!
After following Siegfried down the tunnel, they entered a massive steamy hot spring, a place that the chef stated was the way he kept all his ingredients fresh and ideal for use. Asking the player to continue following him down the maze of water tunnels and steam vents, they eventually arrived at an arena-like platform set up in a pool of water. Siegfried stated that he had built this battling platform deep down in the hot springs because, on the off chance that the hero was real, he wanted to impress them in the grandest battle possible. Tearing off his shirt and jumping onto the platform, he challenged the player to what he called "a battle so blazing hot, they'd feel the burns for ages to come".
Siegfried took the player back to his restaurant, where it turned out that Alex had been running the place in an attempt to keep orders flowing. The chef was impressed by the work of the young man, telling him he could have a fine career as a chef one day. Alex didn't seem to even hear Siegfried's praise, instead waiting for the player to tell them what they thought of the whole thing. With another Anima Shard collected, the player headed out, their quest continuing yet again.
===Respicio, Guardian of Ice===
Alex tagged along with the player yet again as they set out for New Mauville City, a massive shopping complex built into a city and made by the same company who had constructed a similar city in the distant Hoenn region. After wondering whether or not every region had its own Mauville, the two continued travelling until they reached a thick strip of desert; a sandstorm had arrived without warning. Alex decided that they would be able to brave the sands and rushed in, while the player ran after him, worried for his life.
After wandering as far as they could, the player ran out of stamina in the storm, worried that they had managed to lose Alex forever. However, they immediately heard a Flygon cry out, and somebody behind them snapped a pair of goggles onto their head without making a sound. The player turned around fearful and ready to battle, but saw Alex alongside a man wearing a fedora, flags lining his pockets.
----
After making their way through the desert, the pair finally arrived at New Mauville City. It was even more massive than any of them had previously figured, and as demonstrated by a sign, it was actually the largest city in North Nazhico. Heading inside the shopping haven, Alex immediately decided to see what the stores had to offer, and told the player that they'd meet up again at some point. The player went off to explore the mall, curious to see both their wares and the location of the Anima Guardian.
The player wandered through Mauville until coming across a small respada stall. The person running it, a scrawny man wearing a white and teal uniform with a goofy-looking Vanillite plush on top of his hat, was fast asleep, reclining in his chair. For some reason, this angered the player; they tried prodding him to awake him, but it did nothing. They then pulled their leg back, prepared to kick the counter to wake them up, but the sleeping man simply raised his hand, motioning them to stop; he wasn't asleep in the first place.
Respicio waited for the player to respond, but they were merely awestruck with the lack of tact the man displayed. There was an odd charm about him, to be sure, but his extreme laziness and seeming disconnect from everything around him was throwing them off. They were about to walk off when a girl dressed in extremely expensive-looking Kalosian clothes walked over, saying hi to Respicio and giving him a quick kiss before asking how his day was going. The player asked him who the girl was; she introduced herself as Delila, the daughter of the man who ran and owned New Mauville and Respicio's girlfriend. The two shared some talk about it being their six-month anniversary and Delila walked off, telling "Ressie" to meet her in her upstairs apartment later.
----
Respicio went back into his half-concious state, with Alex running up to the player carrying tons of various gadgetry, plushes, and food. A big smile on his face, he told the player that he was really enjoying having all this time to roam around in the mall with a friend, and that his parents had never really let him do anything like this in the past. Scarfing down a box of chocolate-covered Berries, he told the player to follow him to a nearby arena, situated near the middle of the mall.
After watching a few rounds of the mall's Battle Royal challenge, the player noticed Respicio and Delila walking down a hallway and heading into a back room. They left Alex to watch the fights, but he noticed them trying to slip away and begun complaining that they had barely gotten to spend any time together since they had returned;  The player explained that they had more important things to do, and tried running off to meet up with Respicio. Alex halted them in their tracks, challenging them to a Pokmon battle; he wasn't going to let them just abandon him again.
----
The player managed to defeat Alex in the battle, to which he reacted at first with shock before running off angrily. The player didn't question it, and went into the back room where they had seen Respicio and Delila go. Climbing up a flight of stairs, they entered the residential district of New Mauville, and found the two standing in an open room alongside a plump man in a business suit.
The player decided to tag along with Respicio, and Tanza decided that it would be alright to allow it. The two followed the plump man down to a large door, frosted over with almost two inches of pure ice. The doors slide open with the ear-splitting sound of ice cracking, and the player walked into the frozen expanse beyond. The Cold Storage was almost a maze, a massive labyrinth of frozen goods kept in storage. Eventually, the two had been in there for what felt like over an hour; the player was freezing, but Respicio seemed to barely notice it. He did, however, being to question why barely anything seemed off... and then the Oculus grunts appeared.
----
The two managed to defeat the Oculus grunts and Delila, and Respicio used his Sorbitti to blast a ring of cold wind around the two, knocking all of the assailants out. After checking to see if Delila was alright, he turned to the protagonist, his demeanor barely phased. Stating that they needed to find their way out of Cold Storage, he told them to search through the frozen labyrinth and try to find clues as to solve the emergency lock's dial. Before they left, the player asked them if what they were doing counted as a "trial"; he simply smirked and said he had known they were the hero of prophecy the second he saw them, and that he was simply masking his aura via inactivity so that he and Delila would remain safe. With confirmation that they had found the next Anima Guardian, the player rushed off through the frozen corridors.
After managing to find the password to the emergency exit and triggering it, the player rushed out of the Cold Storage with Respicio behind them, Delila carried along with him. A worried Mr. Tanza greeted them at the exit, and asked why the door had been locked and why his daughter was in there. Respicio, barely fased, simply said that the warning that they had been sent in to check was a false alarm and that Delila had entered on her own to check them out, but blacked out from the cold. The scrawny man gave his unconcious girlfriend a kiss goodbye before her father took her to her apartment. The player asked him why they didn't bring up anything involving Oculus, but Respicio simply stated that he didn't want her father to believe something terrible had happened to his precious daughter. With all said and done, however, he pulled out a Pokball; since the trial was over, he had decided that it would probably be best to finish this whole thing before stuff got worse.
----
After the battle, Respicio congratulated the player for being a decent trainer, and then thanked them desparately for saving Delila from her brainwashed state. Handing over a ceramic shard and crystal he had seemingly been keeping in his back pocket the entire time, he slyly winked to the player and decided he finally owed the player the ice cream they seemed interested in.
The two met up with Alex back at the shop, and he seemed to be talking to Delila about something. When she saw her boyfriend walking up with the player, she perked up and ran over to him for a hug, with Alex perking up as well, though the player could still sense a bit of anger in their voice. In order to help everyone cool down on their adventures, Respicio pulled out some ice cream from behind the counter, claiming it was on the house; he gave one to Delila and the player before eating the last one himself, with Alex glaring angrily at the player for some odd reason. With 4 Guardians found, the player's quest was slowly making progress... though they were not truly sure why the professors had sent them on it in the first place.
===Terri, Guardian of Earth===
The player moved onward to the east, heading towards the small locale of Sal City. Upon arrival, they found it to be a very small marketplace, barely even big enough to be considered a town. The people were out selling things; Berries, ancient slabs of varying colors, pottery, assorted toys, and herbal medicines. Opal had made her way to the city as well, and was walking away from a vendor selling various rocks and crystals looking content with herself.
Opal walked off to a nearby payphone with her bag of goods, and the player, spurred on by a faint reaction from the Resonator, began viewing the various stalls. After buying a couple of things for the road, as well as a Fossil from the stall Opal was looking at, they entered a small building where a man and young girl were selling pottery, following the vibrations of the crystal they carried. He was greeted by the bearded man running the shop, who introduced himself as Kilner, master potter. Kilner told the player to look around and view his wares, and they almost got lost in the sheer variety of the pottery they sold; however, they eventually came across the girl making a vase, facing away from them and singing a little tune to themselves, a small statue-like Pokmon on a leash sleeping next to her. The player walked up to say hello, and she perked up and turned to greet the player... with her eyes almost glowing white.
----
Kilner walked off, and the Resonator's signal faded. The player attempted to pursue them, but Terri clung fast to their legs in a hug, a sweet smile on her face. She asked the player not to go, saying that she wanted to play for a bit and try to make friends. The player was desperate to reach Kilner, who they knew was the Anima Guardian, but the innocent look on Terri's face eventually won them over. Giving the girl a piggyback ride outside, Cardinav inside Terri's pocket, they began walking through the market until they eventually found Opal again, looking stressed as ever.
----
Saying hello to Opal, the player seemingly snapped her out of her silent thinking, and she said hello to them in her typical level of impatient hostility. She explained that her search for the Anima Guardians was on yet another dead end, and now her father was becoming "worried" for her and wanted her to return home. She just scoffed, saying that there was no way he was actually concerned for her safety. Terri spoke up, saying that all dads had to love their kids; it was just part of their nature. Opal just ignored her for a second, but she then had a realization... Terri's Cardinav was a Pokmon only native to a rare, difficult to access area deep in the jungles of Northern Nazhico, said to be tied to ancient Mazin ruins. Both the player and Terri were confused by this statement, but Opal ignored the confusion and asked Terri where her father was.
When they went back to the pottery shop, Kilner was gone, not a trace to be found. The three searched high and low, but couldn't find any hint as to where he might have gone. Opal decided to take a different approach, asking Terri where her father had gotten her Cardinav. Terri said she didn't know, but Cardinav were amazing navigators, and hers could probably lead the way to the ruins where it came from. Cardinav happily jumped up, leading the two to its birthplace, but both the player and Opal looked uneasy.
After leading the player through the twists and turns of Saltas Jungle, Cardinav finally stopped at the base of a crumbling old Mazin temple, covered in moss and plants to the extent that a large portion of the ruins simply blended into the jungle. Heading inside the most intact area of the ruins, the group soon came across a table-like altar in the center of a massive, labyrinthine room. Terri seemed to notice something on the ground- not even she knew how she saw it- and picked up a modern parcel filled with pottery supplies and a note written in Braille... From Kilner.
----
Following Kilner's instructions to the letter, the group eventually made a couple of bust-like objects with the pottery equipment- they were passable, if nothing else. Noticing indents in the table that matched the busts, the player slotted them in, expecting something grandiose... Nothing happened, save a hearty laugh from the temple's entrance. Terri recognized the sound immediately, and ran to the entrance; it was Kilner, a bit roughed up from a trip through the jungle but as vigorous as ever. As Terri ran over to the sound of her father's laughter, the two shared a hug as Opal asked him what he was doing in the ruins; Kilner's mood immediately became more somber.
After the battle, a thoroughly excited Terri ran to the player, giving them a massive hug and thanking them for having such a fun time. She and Cardinav ran out of the ruins, and Kilner approached the player, giving them his daughter's Anima Shard and Groundium Z on behalf of her. The bulky man, still a bit teared up from the emotional experience of seeing Terri fulfill her destiny, thanked the player and Opal for making sure she couldn't be harmed by her position as Anima Guardian again. Opal was pleased enough for two reasons; while she was happy to make both daughter and father proud, she was even more happy that she had confirmed Anima Guardians were real. She had a chance to save Nazhico after all...
After Kilner left to guide his daughter home, Opal addressed the player, quickly thanking them for helping her realize that her goal was tangible and she was actually able to go out and save the people she cared about. The player, noticing a bit of sadness in her voice, asked if anything was wrong. Opal was silent for a moment, before saying that she actually felt jealous of Terri. Her father devoted everything he did into her protection and well-being; meanwhile, her own father was disapointed in her, no matter what she did, and his facade of carinf didn't prevent her from realizing his true feelings about her. Opal just sighed and said she'd give anything to feel the connection Terri and Kilner shared, before leaving with a smile; her quest would lead her to that happiness. 
===Interlude 2===
The player decided that the two of them should take a little rest on their non-stop trip, and asked Opal if she wanted to join them for a bit of a light lunch; the truth was, Opal was looking a bit depressed, and they wanted to cheer her up. Though she protested at first, the player changed her mind, and they both settled down in a cafe a little ways down the marketplace. Ordering a few sandwiches , the player started talking with her; about her interests, her Pokmon, if she had any friends, and more. While she was confused at first, she quickly got into the conversation; after ranting for multiple minutes, she said that she enjoyed finally getting a lot of stuff off her chest, and began asking the player questions about their life. The two talked for several hours, and Opal eventually started laughing; it was the happiest the player had ever seen her.
Suddenly, both of their PokTeks began ringing at the exact same time- somebody was trying to call them via Xtransceiver. Opal sheepishly left the cafe, saying she had to take the message in private, and the player opened up their own PokTek to see who the caller was- it was Charity, a bright smile on her face.
On their trek back to Corazo Town, the player came across a strange white trailer, marked with a golden A insignia. Checking the inside out quickly, they saw Fennel, the scientist who had given them their Ride Pager, working with a group of people in white suits; they were all standing around a large table with a sleeping Snorlax on it, a helmet hooked up to their head and feeding information into a strange projector-like device. The player walked up to Fennel quickly and asked her what was happening, but she didn't respond. It took a second for them to realise that she was somehow asleep while standing up, and so they woke her up with a simple prod. Fennel jolted awake, greeted the person they hadn't seen in so long, then explained what she was doing.
Fennel said that she had once worked in the Unova region, experimenting with the dreams of humans and Pokmon alike using the unique properties of a Pokmon called Munna, which excreted a substance called Dream Mist. Dream Mist had the ability to cause lucid dreaming upon exposure, enabling her to study the dreams of Pokmon easily- however, years of exposure had sadly given her a bad case of narcolepsy, and she'd begun wearing pajamas everywhere in case she fell asleep on the job again. After eight years of working in her field, however, she was contacted by a man named Gladion, the young president of the prestigious Aether Foundation- he wanted her to help them develop a device they were working on that would allow not only visualization of, but direct physical access to, memories and dreams. For this reason, she had come with workers from the Aether Foundation to develop this device, which he had codenamed Project Flora.
----
The player returned to Corazo Town and was welcomed back by Charity, the professors, and the other townspeople- Alex, on the other hand, was acting kind of distant towards them, not greeting them and doing his best to avoid them. Asking Professor Sage what was wrong with him, she said that she didn't know either, and that his emotional state had somehow deteriorated since the player's return.  The player attempted to talk to him about it, but Alex just said not to bother until the morning. Eventually, the group headed off to bed... but not before the player got an Xtransceiver message from Opal, saying she'd be in Emberwood City the following day as well, and to meet up if possible.
The next morning, the group set off for Emberwood City, the largest and most populated city in Nazhico. While Alex was excited to see the Ferrum Stadium, where Nazhico's current champion apparently spent her time training and battling, Kukui went into greater detail about the business side of the trip. He discussed that he had been called to Nazhico specifically because he was the professor of the Alola region, a place naturally tied to the concept of Z-Power, and so he was one of the world's foremost experts on the subject; he admitted, however, that he knew far more about the Z-Moves the energy source was tied to than the energy itself. The group arrived in the city dock, and set off for the Ferrum Stadium, as the next match would fit in before the meeting.
The massive stadium was more like a courtyard than anything else, a massive outdoor pavilion with seating for hundreds of people and Pokmon alike. Interestingly, the battlefield was unlike anything the player had seen before; it was massive in scale, huge holographic signs overing around the field, with the trainers separated over vast differences from their Pokmon, who seemed to be battling on their own without orders. Asking what Ferrum Battles were, Mesquite explained that they were adapted from a far-off region of the same name, who had developed the unique fighting style that came to be known as Ferrum Battles. Utilizing specialized earpieces, trainers gave their Pokmon commands on the fly, breaking free from turn-based restrictions and becoming a much swifter, faster style of combat. He and Sage didn't fully understand the appeal, but it had grown popular with kids and teens alike in recent months. The battle was soon over, and the victor was declared; a tan, muscular woman wearing a flashy white bodybuilder's outfit of sorts, standing next to her Pokmon, a large and threatening Lyuchabra.
----
After the match, Alex begged his parents to meet the woman. Charity was unsure at first, but the professors and Kukui decided it would be fun for Alex and the player to meet. Waiting for the crowd of paparazzi to clear around her, the group went in to meet her, in the middle of petting her Lyuchabra. Eager to meet her fans, an inquisitive Charity asked for her identity, asking why she was wearing such a ridiculous and skimpy outfit. The woman simply let out a hearty laugh and introduced herself as Santina, a professional luchadore and the Champion of Nazhico.
----
Unfortunately, the time was up on the group's visit to the stadium, and now they had to make their way towards the place where the professors had set up their meeting. With Alex eagerly saying goodbye to Santina, they headed off to the meeting location. Their destination turned out to be a large skyscraper on the seaside portion of Emberwood City- the logo gave it the name of Agate Works. This was the very same company that Opal's father worked, the man she suspected of working with Oculus in their nefarious schemes. Their suspicions were confirmed when they saw Opal standing in the lobby, who seemed surprised to see the player arrive with so many people. Charity recognized her as the girl who had helped find the player when they had gone missing, and gave her a massive hug. Opal seemed conflicted, but gave the woman a small hug back.
While the adults let Opal get reacquainted with the player and Alex, they asked what exactly the meeting was about. Kukui explained to the trio that it was the reason he had been asked to come to Nazhico in the first place. Agate Works was experimenting with the power source known as Z-Power, the same energy that the player had been using for the Z-Ring he gave them. Kukui, as the professor of the Alola region, had special connections with Z-Power, and they had asked him to come in and give his expertise on their work. Recently, however, it turned out that Agate Works had asked Mesquite and Sage to come along to the meeting as well, for reasons that nobody was fully clear on. Opal thought to herself as to what her father's reasoning could be, but a pretty and polite voice on the intercom told Kukui and his group to come to the penthouse suite.
The group took the elevator up to the penthouse, a place that more resembled a fancy home than a boardroom or corporate meeting place. When questioned about it, Opal stated that it actually was her home; her family lived in Agate Works' penthouse suite. She went on to say that it felt weird to be back after so long, after all the time she had spent travelling Nazhico in search of her goal; Alex asked what her goal was, but she shut him down almost instantly, which he didn't seem to take well. The adults all sat down around the large dining room table, and a woman in a silver business suit walked into the room; spying Opal, the woman ran in and gave her a big hug, welcoming her home.
The door opened again, and a man in a black business suit and jagged blond hair entered the room; he was a commanding presence that sent a chill running down the player's spine, and a face that showed that this man was nobody to be trifled with. Said image was promptly shattered when the man turned to Opal with a smile on his face, asking her how she had been. Opal said nothing, something that made his smile go away a little, and he patted her on the shoulder and welcomed her home, before addressing the three professors and giving his name.
Auron snapped his fingers and the windows autonomously closed, the lights dimming as a Maracaw flew in carrying a small white orb, its wings rattling as it did so. Placing the orb on the table, it opened up to reveal a projector, displaying images of various tribalistic-looking Pokmon, Z-Crystals, and a large object that resembled some sort of metallic flower. Confused, Alex asked what was going on, but Auron simply asked them to keep their questions until the end of the presentation.
----
With another snap of Auron's fingers, a glass case rose from the center of the table, containing a Z-Crystal. This was unlike any the player had seen before, however, as it was constantly gleaming, shifting its colors in a rainbow pattern, and the symbol in the interior was that of a jagged design resembling a strand of DNA. Auron called it the Synergium Z, a synthetic Z-Crystal that created a power-boosting effect similar to that of Mega Evolution, but relying on Z-power made it more efficient and harmless to the Pokmon, effectively improving upon the actual process. However, it was incomplete, as it could not bring Pokmon to the full potential that Mega Evolution had. This was why he had asked Kukui to assist him; if he could perfect the Synergium Z, then the study of both Z-Power and Pokmpon themselves would accelerate into a new level of advancement.
Auron went on to talk more with the adults about the practical applications of Synergium Z, while the player, Opal, and Alex went outside the room. Alex was excited for the invention, saying that'd it would be really cool to use and probably revolutionize the battle scene. Opal, on the other hand, was skeptical; she knew that everything her father had said about Infinity Energy and Mega Evolution was completely true, so she was confused as to why exactly Auron was attempting to harness a similar energy source for any reason. With Mega Evolution's near-limitless potential on any form of genetic code, she decided that he must have had some ulterior motive. Just then, Alex spotted something familiar: an Oculus badge on the shoulder of a security guard, who was entering a side door.
Opal snuck inside without a word, leaving Alex to wonder what was going on and asking the player to explain. The player, deciding that helping Opal was more important and dashing off to help her. Sneaking inside alongside her, they determined that the guard did, in fact, work for Oculus- he was talking with Feldspar, one of the two administrators they had met when the player was kidnapped. The guard told Feldspar that the player had been sighted within the premises, and the administrator told them to inform their leader of the intrusion. The player and Opal were both surprised; the Oculus leader was in the building along with them.
The guard and Feldspar went off to leave the side room, but before they could do so, an angered Alex opened the door, turning to the player and Opal and asking them what exactly was going on, blowing their cover instantaneously. Feldspar quickly told the guard to run for Auron's attention, while he held off the children; with Opal sending out her Azlem and the player sending out their Pokmon, they challenged the cruel scientist to battle.
After beating Feldspar and his team in battle, Opal and the player demanded that the administrator explain what was going on. The man fled without a word, though Alex managed to grab onto his long lab coat and hold him down, preventing his escape. Alex questioned who the man was, and Opal explained that he worked for Oculus, an organization that secretly controlled the government of Nazhico and was directly responsible for the player's kidnapping. Alex was shocked to find this out, then his face flushed with anger as her punched Feldspar in the face, saying he deserved it for hurting the player. A man's voice down the hall startled all three kids, and Alex let go of Feldspar, who stood up and cleaned his glasses. Auron himself was standing before them... and he was the most intimidating man the player had seen in their lives.
The battle concluded with Opal and the player victorious over Auron. Auron seemed a bit angered, but said he was proud of his daughter for being such a powerful Pokmon trainer. The compliment went clear over her head, as she demanded that her father tell her what exactly was going on with him and Oculus. Auron didn't speak- Feldspar stepped up and reacted for him.
Alex swooped in and tackled Feldspar, knocking him down to the ground. The player and Opal went into fighting stance, but Auron just pulled out a Poktek, warning the children that if they made one wrong move, they'd be taken back to Oculus's base and their "little conquest" would be ended for good. The three stood down, and Auron told Feldspar to shift less focus on the Anima Guardians; their efforts would be better spent ensuring that the children's efforts were stopped. As Feldspar asked why they simply couldn't take them then and there, he remarked that their parents were all a few doors down, and that they wouldn't want them to realize something had happened immediately. With a final intimidating stare from Auron and a guttural growl from Feldspar, the two men walked off, leaving the children.
----
The adults went back to talk with the professors and Charity, while the kids stuck around in the hallway wondering what had happened. Alex finally asked who Opal was, and she responded that she was Auron's daughter, who had been trying to determine if he had any connection to Oculus for months. She'd come across the player while trying to barter for the Resonator with the old woman Lima, and since then they'd seemingly become friends and had encountered one another across the region in their search for the Anima Guardians. Alex seemed slightly miffed by Opal's emotion towards the player, but he decided that if the player had a goal in mind, he'd do whatever he could to help. The three decided to make a vow, then and there... They would bring down Oculus for good. This brought Opal to exclaim an idea she had sadly formulated; from the evidence she had seen, she had come to the conclusion that not only was Auron working alongside Oculus, but he was its leader.
The three went to the plaza outside of the building, certain that if they kept talking, Oculus would be on to them for sure. They promptly came across a familiar face; the old woman Lima, sitting by the statue in the middle of the plaza, asking for spare change. Nobody else gave her a passing glance, but she immediately noticed the three and asked them to come over to her. She said that she had been watching over the player along their journey, and had been proud with the progress they had made so far. Both Alex and Opal were confused; why exactly did the player need to find the Anima Guardians in the first place, and why exactly they were important to Oculus's plan? Lima just told the three to sit down as she told them everything she knew.
With the knowledge of the Anima Guardians now revealed to them, the three kids decided that they were the last stand against Oculus and their rush to obtain Anima's power; every possible authority figure they could turn to would either be brainwashed or under their control via other methods. As Alex noticed the professors and Charity exit the building, talking to each other, they realized their time was temporarily up, and Opal vowed to contact them later. As she left, the player said goodbye to Lima, who wished them luck on their journey before putting up her facade of an old woman asking for money.
The player and Alex reunited with their parents, who had apparently been informed by Auron that they'd been up to no good during the meeting. They weren't necessarily happy with the results, and the trip back to Corazo Town was spent in near silence. By the time they got back, it was late at night, and everyone decided it was time to go to sleep. Alex said he'd see the player in the morning, and to have good luck on the rest of their journey. Saying good night, the player went home to bed... but Charity wasn't going to let them go without a talk.
Charity's parental heart-to-heart over, the player went to sleep; starting tomorrow, the search for the Anima Guardians continued.
===Katrina, Guardian of Spirit===
Waking up and setting out, the player returned to their quest to track down the Anima Guardians. Their mother had set out breakfast for the two of them, but the player simply ran out the door, leaving Charity behind with a sad look on her face. Checking the Resonator, there should only have been one Guardian left in Northern Nazhico; they were somewhere in Melaza City, most famous for both its spiritual culture tied to Mazin folklore and the advances in medical technology that the citizens had made, both in research and prevention.
Heading north from Canela Town, the player soon found themselves along Arbor Trail, a grassy route dotted with various large rocks said to once be part of a large Mazin village. With what they knew about the Mazins now, the player began to wonder if Lima's ancestors had once lived in this area. That thought was temporarily pushed from their minds when they came across a small town in the middle of the trail, with a familiar person visible. It was Santina, the champion they had met in Emberwood; she was in the middle of playing with a group of children, who seemed to be adoring her presence from the way they were smiling and laughing. Noticing the player, she invited them to come over and enter the small town.
----
Passing through the small town, which was seemingly entirely run by children, the player eventually came across a run-down house with an old man in a blue kimono sitting inside; he was whittling away at what appeared to be some kind of strage fruit, with drawings of what appeared to be Z-Crystals lining the walls. The player entered the house, intent on learning what the old man was after.
The player walked onward until the path started getting less grassy and rockier, with large black rocks jutting out of the ground at points. Eventually, they came across a small town with houses made out of dirt and earth, painted a variety of vibrant colors and with lights strung together between the houses. The lights lit up as night suddenly fell, with the town's population leaving their houses and setting food out around Melaza's central plaza. The children began playing and battling with their Pokmon, while the older residents began talking about recent events, including the new radio tower that Agate Works was constructing in the southern parts of the region. The player spotted Alex, who seemingly had taken another route to the city, talking with a girl in a black dress and a large black hat.
----
The player decided to relax for a bit and enjoy the Melaza nightlife a bit, enjoying the local cuisine and getting into a few battles, including a local tradition the residents called the "Nugget Rush". To the player, however, the amount of time they had gone without a solid lead towards the Anima Guardian was a bit discouraging. By this point, Katrina had seemingly been drinking something funny based on the way she was acting, dancing what would normally be quite an elegant dance oddly sloppily and off-balance. She finished and walked over to the player, suggesting a bit of a dare since they had been waiting around for a while without joining the festivities. She pointed up towards the nearby mountain, where a large, rundown building was lurking. Katrina said that it used to be known as Santa Palkia Hospital, though it was no longer in use and was now haunted by Ghost-type Pokmon. It had become a Melaza rite of passage to make it as far into the building as possible, and Katrina figured that it couldn't hurt to pass the time and wait for her father's arrival. With an extremely eager Alex cheering them on, the player set off towards the hospital.
----
After a walk up the mountain, the player finally arrived at the gates of Santa Palkia, which they could tell from the small flakes of white paint left on the walls and gate used to be a pristine and inviting, but now resembled nothing but a haunted house. Putting their fear aside, the player entered through the gates and walked through the hospital's front doors, entering the lobby. It was eerily empty, with knocked-over chairs, broken wooden beams, and a single fluorescent light flickering on and off. This was definitely not a welcoming sight.
Before the player turned around to the doors and made their way back down to the city, they heard an eerie noise emanate from somewhere behind them. Quickly turning around, they saw a small purple puddle of sludge drip from a beaker laying on the former receptionist's desk, squirming off into the darkness. The player thought to themselves for a moment before deciding to head into the darkness themselves- the eerie hospital swiftly became a labyrinth of nightmarish proportions, likely caused by the influence of the Ghost and Poison-type Pokmon residing in the ruins. Regardless, they pressed on, determined to see what was at the end of this labyrinth.
Eventually, the player made their way to the end of the haunted maze, only to find themselves in a small room lit with only a single lamp, which seemed to be a doctor's office. Sitting inside was none other than Katrina, who was playing with a small skull-like Pokmon. She noticed the player entering, sitting up on the examination table and greeting the player.
 
After beating Katrina in battle, she seemed relaxed and peaceful. When questioned why, she simply said that she felt as though her "destiny" had been completely fulfilled- she no longer had any reason to be worried and could just relax. With a smile, she thanked the player... while also telling them to not tell Alex. When asked why, Katrina simply said that the Anima Guardians weren't meant to give their identities away to anybody but the hero they were meant to guide... As much as she liked Alex, she couldn't tell him at all.
The pair returned to Melaza City, where Alex was talking to an old man in a dusty jacket- with Katrina's elated reaction, the player could determine that the man was her father. Introducing themselves as Professor Spine, the genial old man shook the player's hand, saying that they had been informed by his colleagues Sage and Mesquite that the player needed help with locating the object of his research- the Anima Guardians. He took the trio back to his house, where he began discussing the results of his work with them.
===Beck, Guardian of Water===
The player's goal was almost complete: they needed to challenge the remaining two guardians and their quest would be finally over. Unfortunately, their next goal seemed to lie back in the lion's den: Emberwood City, the location where Oculus's headquarters was located, and as such, would have the highest concentration of agents in Nazhico. Despite this, they knew that their journey was almost over, and they couldn't stay out of the city forever. With surging confidence, they wandered into Emberwood... only to be distracted by a large crowd surrounding some sort of performer.
They walked into the crowd, seeing a flamboyant man in a strange blue outfit holding a microphone and pointing into the crowd, yelling excitedly to get them pumped up. Behind the man was a large scoreboard being tended to by an Oasiren and Sharpedo.
The player decided to at least attempt Beck's strange quiz show, seeing as it could serve as an interesting temporary distraction from their mission. Playing along for a bit, they eventually won the round, with Beck awarding them a Destiny Knot for winning. He then shooed off the crowd, saying that the show was over and that he needed to pack things up. As the crowd dissapated, Beck leaned towards the player, saying that if they wanted a real challenge, they'd need to come with him. They were naturally scared at first, but the resonator began reacting intensely; Beck was the Anima Guardian.
The player followed Beck into a studio in the outskirts of Emberwood, where he lead them into a backstage room with a large quiz show set, themed around water and Water-type Pokmon. Beck explained to the player that he knew from the instant he saw them that they were the "legendary hero" he was supposed to have been waiting for all these years.
The quiz begun, with the player challenged to get at least 80% of Beck's 15 questions correct. They were determined... They could do this.
==Postgame: The Ultra Offensive==
==Postgame: La Canción de la Misteriosa Doncella==
==Characters==
===Playable===
The protagonists of this story, and the people the player guides along their journey.
Name 	Description
Gabe/Sarah	The playable protagonists of Anima. After four years of college in the Unova region, they return to their home of Nazhico to begin their own Pokmon adventure. Much like past protagonist characters, they seem to be little more than a blank shell to let the player slip into their role. This time, however, they seem to possess more personality and will of their own. Gabe is the male option, and Sarah is the female option, though in a first for the series their sexual orientations are left ambiguous as they are typically only referred to with neutral pronouns, leaving the player to decide.
===Rivals===
Classic Pokmon rivals; these characters follow you along on your journey, periodically testing your skills by challenging you to Pokmon battles. Just because they're "rivals" doesn't mean they're bad guys, though.
Name	Description
Alex	Full name Alejandro Mesquite, the son of Professors Mesquite and Sage. A happy-go-lucky young boy and childhood friend of Gabe/Sarah, he is determined to follow in his parents' footsteps and become a Pokmon researcher. He seems a bit sheltered by his parents and has a hard time in a social setting, though he has no trouble with the player character. Over time, he seems to grow more and more attached to the player, slowly becoming angered at their constant disappearances and becoming more and more dependant on the player; despite this, he remains a steady ally. He utilizes the starter Pokmon weak to the player's.
Opal	Full name Opal Agate, daughter of the president of Agate Works. She's extremely anti-social and prides herself on her strength as a Pokmon trainer, to the point of her opinion of others being based on their strength. It's unknown what her relationship with her parents are, but given her nature towards the company, it seems as though she desperately wants to make them proud. Emotionally distant to the player and seeing them as only an obstacle in her path, she eventually warms up to them, becoming a close friend. She does not use a starter Pokmon, but utilizes an Azlem (or Golezuma in later areas of the story) equipped to be a type superior to the player's starter.
===Allies===
Characters allied with the player; they don't have as much of a role as the rivals and act as good guys.
Name 	Description
Charity 	The single mother of Gabe/Sarah, a strong and loving woman who cares deeply for their child. Charity is more active in the affairs of their child than past mothers in the series, being incredibly concerned for their well being and showing up across the region during her own travels. It is unknown how her husband died. She is extremely concerned for the well-being of her child, wanting what's best for them at all times and believing that they will have a great role to play when they become stronger and wiser.
Professor Rico Mesquite	One of the two professors of the Nazhico region. Mesquite is a timid and scatterbrained man who gets incredibly involved in his field of research; the bond between humans and Pokmon and seeing how the two are intertwined in society. Mesquite's a nice guy and an old friend of the family, but he's a coward and a bit neurotic. Has a loving relationship with his wife, fellow professor Sage.
Professor Angela Sage 	One of the two professors of the Nazhico region. Sage is a rambunctious and adventurous woman, though her loud, brash nature can sometimes intimidate people. While her husband (who it is rumored she made the first move to) researches the emotional bonds between humans and Pokmon, Sage is more blunt, being a biologist who studies the finer details of Pokmon anatomy and physiology in the field. Like Mesquite, she's an old friend of the family.
===Oculus Organization===
Oculus is a watchful, ever-present organization who control everything that goes on in the region of Nazhico. Everything they do is meant to keep order and peace, even if that means they have to resort to the death of free will and choice.
Name 	Description
Feldspar	Oculus Administrator and extremely intelligent scientist, Feldspar is one of the two Commanders of the organization known as Oculus. Once in training to become the regional professor of Unova, his field of study- the genetic connections between humans and Pokmon- lead to his position being lost and him being sued for malpractice after multiple failed surgeries on both humans and Pokmon. He still practices his craft, making genetic experiments from both human and Pokmon DNA, the only successful result being his signature Pokmon Kymera. He is cold, unfeeling, and only seems to take delight in inflicting pain.
Citrine 	Oculus Enforcer and trained assassin, Citrine is one of the two Commanders of the organization known as Oculus. Her lifelong dream of becoming the champion of Nazhico, her home region, was crushed after the death of her beloved starter; following the incident, she became an emotionless killer, and has been performed various assassinations in service of Oculus. Citrine shows almost no emotion and only responds to primal, instinctual feelings if provoked, leading some to wonder if she is suppressing them or if she has truly lost them.
===Anima Guardians===
The mystical Anima Guardians are the targets of the player's quest; their goal is to find them all and defeat them, claiming their Anima Shard. They are also allies to the player and assist them in various things.
Name 	Description
Jouliette	The head cheerleader on the team at the Nazhican Trainer's College, a perky young girl with plenty of team spirit. She gets along with others extremely well, especially the player, and she's supposedly a social powerhouse with friends in high places. She is the Guardian of Electricity, and guides the player through the Azafran Power Plant in order to restore energy to the city.
Kira 	A strong and dependable woman training herself and her Pokmon to become the heroes fabled in legend across the region. She considers herself a knight in shining armor, a claim she takes literally by donning her own specially crafted aerodynamic suit of armor. Kira is stoic and a bit cold, but cares for others deeply in her quest to protect them... especially her sister. She is the Guardian of Flight, despite training for years in order to become the hero and escape her destiny.
Siegfried	A loud, powerful, and fiery-tempered chef who runs a restaurant in Pimentón City, making dishes inspired by Nazhican culture and his own Kalosian roots. He's rarely satisfied with anything, always pushing himself and those around him to do better, and will settle for nothing less than perfection... though he is trying to calm his temper down to become more sociable.He is the Guardian of Fire, and after a thankfully failed assassination attempt, he helps the player through his punishing trial.
Respicio 	A lazy young man working in New Mauville selling respadas. Despite his apparent ineptitude at hard labor and his extremely lax demeanor, he is wise beyond his years and has a charm about him that usually helps him make fast friends with people. He is in a loving relationship with Delila, though nobody really knows what she sees in him.He is the Guardian of Ice, and after revealing his true knowledge of the player's identity, assists them in escaping the trap set for them by Oculus.
Terri 	Kilner's daughter and apprentice in the craft of pottery. An accident has left her blind from a young age, and she has had to rely on her beloved Pokmon Cardinav to help her find her way. Despite her lack of sight, she's just a sweet little girl who wants her father and friends to stay happy, no matter what. She's constantly hugging the legs of taller people, both for affection and for stability.Terri is revealed to have been made the Guardian of Earth around the time she became blind, but was unaware of her true role until Kilner revealed it to her after she and the player completed a trial of his own design. Eager to prove herself to her father, she battles the player.
Beck 	A flamboyant middle-aged man who runs the quiz program he refers to as the Versitrivia Quiz, testing the knowledge of many fields. He's an intelligent man who prefers Water-type Pokmon, and first encounters the player when asking them to perform in a round of his quiz.He quickly reveals himself to be the Guardian of Water, and is aware of the player's status as a hero, using the opportunity to give them their trial as quickly as possible and award them their Anima Shard, getting what Beck refers to as "the guilt trinket" out of his life and letting him do what he loves without worrying about destiny any longer.
===Others===
Characters with varying roles. Many of these are characters from past games in the franchise.
Name 	Description
Lima 	A mysterious old woman with a link to the Anima Guardians. Being the one to possess the Anima Resonator, she is the one who technically kickstarts the player's mission to find the Guardians. She's a charming, possibly senile old woman, but her Pokmon mastery is truly a force to be reckoned with. It's later revealed that Lima is a descendant of a long line of Mazin lorekeepers, giving the true story of Anima and the Anima Guardians to the player and their allies.
Santina 	A famous Nazhican bodybuilder and luchadore, Santina is a beloved icon of the region and adored by fans around the globe. A free spirit by nature, she loves the thrill of the ring and shares the love her fans have for her with the world at large. She has a natural affinity for Ferrum Battles, given her profession as a wrestler herself. Santina is also Champion of the Nazhico region, making her one of the strongest trainers in the world.Santina's background is revealed to the player later on. The oldest child in the small village in which she grew up in, she returned home from a Pokmon journey of her own to find all the adults mysteriously gone, with the young children left to fend for themselves. Knowing they needed her help, she abandoned her journey as a trainer to help raise the village on her own, becoming a luchadore in order to help gain funds. Her sheer determination to create a world where those she had essentially become a mother to eventually lead her to become the Nazhican Champion.
Auron 	Opal's father and the CEO of Agate Works, making him one of the most powerful men in the region. A self-made man who built his company from the ground up alongside his childhood friend and future wife, Auron is an imposing and intimidating man, whose raw power exudes from his body- masquerading the fact that he's a kind-hearted man who is just tired from the stress of living his successful life. He is very much a family man, putting the needs of his wife and daughters before that of his own, and spreads that sympathy towards Nazhico as a whole, inventing products and doing what he can in order to protect the region and its society as a whole.Auron is eventually revealed to be closely tied to the Oculus organization, using his profits and resources to help fund their ultimate goal. As one of their highest-ranking members, he does not always agree with the organization's methods, but believes that their ultimate goal- keeping peace throughout Nazhico- is a noble one worth fighting for, putting him at odds with his own daughter.
Argenia 	Opal's mother and one of the two heads of Agate Works, a successful Nazhican company that makes product to improve the world at large. Despite her being more skilled with the company's finances than actually inventing new product, she is an important part of the company and feels that it is important to give back to the community and region that made her and her husband's company so powerful, and provides money to every charity she can. Very sweet, kind, and motherly, she adores her youngest daughter, Opal, despite not being hers by birth.
Kilner 	A master potter who resides in Sal City, selling his craft alongside his daughter Terri. After the death of his wife in childbirth, he has spent most of his time ensuring the safety and comfort of his daughter. Normally a jovial and hearty man who gets along well with others and brings happiness to all, he has a tendency to tear up when thinking about someone close to him getting hurt.As father of the Guardian of Earth, he has hidden her identity from her until he believed the time was right, hiding the Anima Shard she was meant to guard in a trial of his own.
Delila 	Daughter of the man who owns and operates New Mauville, Delilia uses her prestigious wealth to both help those in need and make herself as fashionable as possible, constantly wearing the latest Kalosian trends. She's a nice woman, if a little bratty at times, and is currently in a loving relationship with Respicio. Delila is brainwashed some time before the plot begins to be an agent of Oculus, meant to lure Respicio into a trap.
Mr. Tanza 	A rotund businessman who runs the city of New Mauville. Tanza is good-hearted, but he's also neurotic, timid, and almost constantly sweating out of nervousness. He's the father of Delila, and does anything he can to make her happy; Delila has been known to take advantage of this and manipulate him.
Fennel 	A young woman from the Unova region. A researcher of dreams and somnial energy, she was called into Nazhico on a mission from the prestigious Aether Foundation. She's very nervous and over-apologetic, likely stemming from accidents due to her nearsightedness and general lack of sleep.
Professor Kukui	The professor of the Alola region, arriving in Nazhico to work alongside Agate Works in a study of Z-power and the Tapus that reside in the Alola region. He's an eccentric, powerful trainer who studies the science behind Pokmon moves, and is crazy enough to be a willing target to a lot of them. Kukui is the one who give the player their Z-Ring, as a favor for Mesquite and Sage.
Aarune 	A Unovan adventurer who seeks treasure, glory, and fame, travelling the world with his Flygon to hunt down riches beyond compare. He's currently in Nazhico looking for the fabled "Lost City", a massive complex of ancient buildings said to hide a massive fortune. He's an expert in Secret Bases, and assists the player in constructing their own.
Elesa 	TBA...
Wallace 	TBA...
Kurt 	TBA...
Shauna 	TBA...
Clair 	TBA...
N 	TBA...
==Pokdex==
Name 	Description 	Location 	Pokdex Entry
SpizardThe Pepper Pokmon001 	Ability: OvergrowHidden Ability: Blaze 	N/A (Starter) 	Spizard is a prey animal for many carnivorous creatures, and has developed a natural defense in the form of its oil excretions. Its scaly skin secretes a transparent oil similar to that of a pepper, which burns and irritates on contact with skin. Handle this Pokmon with caution, and be sure to either wear gloves or wash thoroughly before touching your face or eyes.
KalizarThe Pepper Pokmon002 	Ability: OvergrowHidden Ability: Blaze 	Evolve Spizard (Lv. 16) 	Kalizar's tough, thick rind helps defend it from a large array of physical attacks, though it is still susceptible to elemental attacks. Unlike its pre-evolution, its increased weight prevents it from remaining on its hind legs for too long, so it spends most of its time crawling on all fours. Utilizing thick vines, it is capable of climbing large vertical surfaces as well as snatching prey from the air.
PyrabbitThe Smoky Pokmon004 	Ability: BlazeHidden Ability: Torrent 	N/A (Starter) 	Constantly generates heat from a water-filled organ near its heart. This consistent heat makes it on edge and irritable at almost all times, and it can be seen as cranky or grumpy by those who aren't familiar with its biology. In order to vent this heat, it stomps the ground and emits clouds of smoke. Cuddly and soft, but hate being hugged; it only makes them warmer.
SylvigilThe Steamy Pokmon005 	Ability: BlazeHidden Ability: Torrent 	Evolve Pyrabbit (Lv. 16) 	Upon evolution, Sylvigil's water-carrying organ increases output, resulting in a much larger and more constant output of steam in the general vicinity of the Pokmon. This large amount of steam constantly soothes Sylvigil, much like a sauna or steam bath, and calm its formerly raging temper, allowing it to focus more on combat and attain a Zen-like state. It is capable of using its steam to make limited illusions of itself to confuse enemies.
KelponiThe Aquahorse Pokmon007 	Ability: TorrentHidden Ability: Overgrow 	N/A (Starter) 	Kelponi like to make their homes and breed in the oceanic regions of Nazhico. Babies of the species are remarkable excitable, and have strong enough muscles to the point where they are able to stand and even walk before they have even opened their eyes. They carry sea plants such as kelp and seaweed on their backs as a portable water source over long distances.
AquineThe Aquahorse Pokmon008 	Ability: TorrentHidden Ability: Overgrow 	Evolve Kelponi (Lv. 16) 	As Aquine evolves, it becomes a haven for aquatic plant life, who feed off of the fin of pure water that continuously flows down its back. It has a symbiotic relationship with these plants, as both feed on and thrive off of each other. Aquine has grown a small horn upon evolution; using the plants on its back as weapon and hardening them by depriving them of water, they can generate a fragile yet powerful weapon out of the hard plant matter.
AgoutineThe Sereque Pokmon010 	Ability: Pickup/FriskHidden Ability: Pickpocket 	Route 1: Hearth Road 	This small rodent-like Pokmon loves taking and hiding small objects, storing them for later. While the most common thing for an Agoutine to take is small fruits and nuts, they have been known to steal jewelry as well. Studies have shown that the females are highly protective of its offspring; for the first few weeks after birth, they will even bar males from entry to the nest.
SerekeepThe Thievery Pokmon011 	Ability: Pickup/FriskHidden Ability: Pickpocket 	Evolve Agoutine (Lv. 23) 	Serekeep are thieves by trade and by nature, and their tendency to steal anything shiny has been linked to the mental condition of magpie syndrome. They bury their findings in the dirt, storing them to trade with other Serekeep. It is unknown why they do this. Serekeep are even known to steal valuables from their own Trainers; if jewelry or any form of shiny object goes missing, it is likely the work of this Pokmon.
ChickooThe Roadrunner Pokmon012 	Ability: Immunity/NimbleHidden Ability: Speed Boost 	Route 1: Hearth Road 	Though flightless, Chickoo are extremely fast runners, and their legs are muscular enough and sharp enough to deliver painful kicks in self-defense. They are known for clearing out poisonous Pokmon such as Cobrine, and as such are referred to the "snake killer" by thankful Nazhicans. Affectionate and flighty, rather scatterbrained.
CrowsterThe Roadrunner Pokmon013 	Ability: Immunity/NimbleHidden Ability: Speed Boost 	Evolve Chickoo (Lv. 20) 	Crowster are fierce defenders, using their barbed legs to deliver painful blows in order to defend both their trainer and their territory from all intruders. They have developed the ability to fly in short bursts due to increased muscle mass, and have used this newfound power to develop a downward drop kick technique. The crests on the heads of males are known to attract females, with competition brewing as the Crowster fight over who has the biggest crest.
VeloxikooThe Acceleration Pokmon014 	Ability: Immunity/NimbleHidden Ability: Speed Boost 	Evolve Crowster (Thunder Chamber) 	Veloxikoo are some of the fastest Pokmon in the entire Nazhico region, able to go from a standstill to nearly 60 miles per hour in an instant. Its unique X-shaped tracks often confuse predators and prey as to which direction it has traveled, and it uses this ti help hunt by running in circles. When the strange conductive material in its feathers recieves sufficient friction, Veloxikoo begins to generate electricity.
DazzledaThe Jewel Pokmon015 	Ability: Swarm/ReflectiveHidden Ability: Dazzling 	Route 1: Hearth Road 	The crystalline barrier around a Dazzelda is actually a gelatinous barrier it creates to protect itself. It is high in carbon, which may explain why it hardens into a brittle, diamond-like substance when separated from the Pokmon's gooey body. This "fool's diamond" is highly sought by poachers and money grubbers, so Dazzelda is consistently on the Nazhican watch list.
CrystalisThe Glass Shield Pokmon016 	Ability: Swarm/ReflectiveHidden Ability: Dazzling 	Evolve Dazzleda (Lv. 19) 	Upon evolution, Dazzelda's gooey barrier shrivels up into a dry, stained glass-like barrier around it, and the Pokmon itself shrinks down inside it in order to pupate. In essence, Crystalis resembles a ball with a small nut inside of it, and unfortunately, children enjoy shaking this Pokmon similarly to a rattle. It is extremely patient and forgiving of this, and its hard shell as well as the glass barrier protect it from much harm.
FlyberopixThe Fiberglass Pokmon017 	Ability: Swarm/ReflectiveHidden Ability: Dazzling 	Evolve Crystalis (Lv. 32) 	Flyberopix's wings are made out of what appears to be fiberglass, but in fact are constructed from its "fool's diamond", now in string form. The low weight of these strings makes them extremely light, so they fly nearly effortlessly. Occasionally, a Flyberopix may generate small chunks of actual diamond from tangles in their fur. They use their threads to bidn and possibly strangle smaller Bug-type Pokmon for food.
CobrineThe Liquid Venom Pokmon018 	Ability: Lethal Poison/Dry SkinHidden Ability: Merciless 	Route 1: Hearth Road 	The venom of a Cobrine is rather harmless compared to most toxins, but also contains high amounts of draculin, a compound that stops blood from clotting. Death is more likely to occur from bleeding out than the poison itself. Highly territorial and constantly seeking to expand its turf, Cobrine are feared the region over and Chickoo are bred to prey on them for safety.
SarinajaThe Liquid Venom Pokmon019 	Ability: Lethal Poison/Dry SkinHidden Ability: Merciless 	Evolve Cobrine (Lv. 30) 	Sarinaja's venom has liquefying properties similar to that of spider venom, but much deadlier and on a larger scale. To those who do not know the biology of the Pokmon, this makes it appear as if the bite wound is turning the area around it into water. It can spit its venom a range of 15 feet. Sarinaja are so fierce that armed teams have been dispatched in order to drive them away from populated areas.
SewaddleThe Sewing Pokmon020 	Ability: Swarm/ChlorophyllHidden Ability: Overcoat 	Canela Forest 	Sewaddle are beloved for their plentiful amounts of silk, which the Pokmon uses to create "clothes" for itself. Humans have taken to dying Sewaddle silk and making clothes by hand instead of via machine. As Nazhico features more predatory Pokmon than Unova does, Sewaddles have developed a more aggressive regional evolution.
The Leaf-Wrapped Pokmon021 	Ability: Autumn GuardHidden Ability: Overcoat 	Evolve Sewaddle (Lv. 20) 	More threatened in Nazhico than any other environment, Swadloon have developed a fear of most Pokmon as well as humans. Wrapping itself in clothes made of brown, dead leaves, it has developed an affinity for dead plant life and has developed the ability to channel spectral energies. It is theorized that Nazhican Swadloon use their leaves to dye their threads, unlike normal Swadloon.
The Nurturing Pokmon022 	Ability: Autumn GuardHidden Ability: Overcoat 	Evolve Swadloon (Max happiness) 	After being so in touch with the spirit realm before its evolution, Leavanny has now become a shaman-like Pokmon, channeling and communicating with spirits much like human priests and priestesses. Their motherly instincts remain, as it is said that Nazhican Leavanny help guide spirits to the afterlife. They continue to sew their own clothing, though now their style has changed to a simpler, more religious look.
CindantThe Burning Pokmon023 	Ability: Swarm/Flame TouchHidden Ability: Flame Body 	Canela Forest 	Typically docile, Cindant attack in swarms if their nests are disturbed. Their jaws can ignite with small flames triggered by flammable oil produced in their glandular systems. Cindant swarms can take down targets infinitely bigger than them; unfortunately, it is extremely hard to keep their population in check without resorting to more deadly means.
ScoridantThe Wildfire Pokmon024 	Ability: Swarm/Flame TouchHidden Ability: Flame Body 	Evolve Cindant (Level up knowing Fire Fang) 	Scoridant's abdomen is transparent, and filled with a highly flammable compound that it uses to fuel its fire-based abilities. If it is at risk of being defeated, wild Scoridant may let loose all their oil in a last ditch-effort attack, setting a massive blaze that also alerts other Scoridant. Females of the species possess wings and can fly, while males instead possess larger mandibles; the males will protect the females and their offspring no matter the foe.
HanoroboThe Honey Bear Pokmon025 	Ability: Static/Motor DriveHidden Ability: Thunderdance 	Canela Forest 	Hanorobos are tree-climbing Pokmon, attacking the nests of Vibree and Combee to collect the sweet nectars within. It becomes quickly attached to those who feed it honey. Bizarrely, its ribcage possesses piston-like muscles that pump like an engine to generate electricity, and it uses this to dash at high speeds.
PerceriaThe Pitaya Pokmon026 	Ability: Leaf Guard/Rough SkinHidden Ability: Mold Breaker 	Canela Forest 	Often referred to as "dragon's pearls" due to their typing and the seeds under their skirt-like spines, Perceria are sweet, innocent Pokmon. They possess extremely dense skin or rind, but their pale white innards are very sensitive and vulnerable. True to their sweet demeanor, they emit a mild yet sweet aroma, seemingly excreted from their seeds.
CapomaronaThe Ritual Dance Pokmon026 	Ability: Leaf Guard/Rough SkinHidden Ability: Mold Breaker 	Evolve Perceria (Level up knowing Dragon Dance) 	A beauteous Pokmon said to be tied to the Mazin culture and rituals pertaining to the gods. The sweet scent it emits invigorates the mind and body of those who inhale it, giving them a rush of energy. Capomarona is renowned for its graceful dancing, but it has also developed a style of martial art based off of these dances, augmented by the sharp, blade-like spines along its body.
AudinoThe Hearing Pokmon028 	Ability: Healer/RegeneratorHidden Ability: Klutz 	Everywhere 	Audino is a very migratory Pokmon, found across the continent in rare numbers. Its antennae possess the ability to sense emotions such as pain and fear over long distances via limited empathic abilities, and it does its best to heal the injured party. Unfortunately, their unique properties of granting large amounts of experience has lead to them being actively hunted down.
CarbiteThe Carbon Pokmon029 	Ability: DormantHidden Ability: Slow Start 	Azafran Caverns 	Covered in a black rocky coating that leaves black markings on things it contacts, this Pokmon is made out of pure carbon. It seems to be subjecting itself to high amounts of pressure within its black shell, and as such is very, very dense for its size. It is idle, simply standing around and consuming moss and other plantlife, saving its energy to compress itself further.
PressaurThe Compress Pokmon030 	Ability: DormantHidden Ability: Slow Start 	Evolve Carbite (Lv. 28) 	Pressaur is somehow even smaller than its pre-evolution stage of Carbite, as it is expending tremendous amounts of energy to compress itself with as much force as is physically possible. Interestingly enough, it is exerting so much force on its insides that it generates its own small gravity field, and can occasionally hover above the ground. Nearly nothing can penetrate its thick, carbon-heavy shell.
KaimonaceThe Diamond Lord Pokmon031 	Ability: Magic BounceHidden Ability: Magic Guard 	Evolve Pressaur (Lv. 40) 	After being subjected to near-impossible levels of pressure during evolution, Kaimonace's true power has emerged, becoming a massive beast made of pure diamond. Kaimonace's hyper-dense body allows it to withstand massive amounts of damage, and by refracting light within its body, it can fire massive laser beams made of pure light. The sheer power of this Pokmon is believed to be on par with powerful Pokmon of legend, and only follows a trainer who has believed in it as it has grown.
The Rock Pokmon032 	Ability: Magnet Pull/SturdyHidden Ability: Galvanize 	Azafran Caverns 	A regional variant of Geodude found in the Alola region, immigrated through some trainer bringing them between regions. Constructed of highly magnetic iron as opposed to the granite of their Kantonian counterparts. Alolan Geodude consistently emit low-frequency magnetism that has a soothing effect on the body, and are not strong enough to damage electronics.
The Rock Pokmon033 	Ability: Magnet Pull/SturdyHidden Ability: Galvanize 	Evolve Alolan Geodude (Lv. 25) 	Graveler's favorite food is dravite, a dark mineral that erupts from its body and causes crystals to grow on it. It possesses an internal magnetic field that allows it to control and shift its body in ways atypical of normal Graveler, and often rolls itself into enemies as projectiles. Trainers are encouraged to not let this Pokmon touch electronic devices, as it may damage them.
The Megaton Pokmon034 	Ability: Magnet Pull/SturdyHidden Ability: Galvanize 	Evolve Alolan Graveler (Trade) 	Golem is constructed out of pure magnetite, and its magnetic field is so large and powerful that it has adverse effects upon any and all electronic equipment within a 10-yard radius. What resembles a beard and mustache are merely particulates of iron, which have been magnetized to its facial region. The large apparatus on its back enables it to hurl magnetite chunks at foes with speeds exceeding 150 mph, all powered by its own natural magnetism.
RoggenrolaThe Mantle Pokmon035 	Ability: SturdyHidden Ability: Sand Force 	Azafran Caverns 	Roggenrola can be described as round rocks with feet and a single sensory organ in the middle of its "face". This sensory organ actually utilizes chime-like crystals deep within the Pokmon's core, and it uses sound waves generated by their resonating to essentially utilize echolocation.
BoldoreThe Ore Pokmon036 	Ability: SturdyHidden Ability: Sand Force 	Evolve Roggenrola (Lv. 25) 	Boldore generate crystals upon evolution, and utilize light refraction to create spotlights to aid its pitiable vision in the dark tunnels where it lives. Unlike Roggenrola, it does possess eyes, but they are shriveled and tiny, and are barely visible outside of an autopsy. It no longer emits chimes, instead emitting low rumbling growls that may cause seismic activity.
GigalithThe Compressed Pokmon037 	Ability: SturdyHidden Ability: Sand Force 	Evolve Boldore (Trade) 	After evolving, Gigalith's eyes have fully developed and can function in normal light levels, giving it better control over its mighty strength. Its crystals have grown to the point where it can fire powerful blasts of energy that raze the earth, and its destructive might is feared by many. Their inner chime crystals have been absorbed into its body, and form a dense core crystal that allows them to focus their power to extreme levels.
GruzlumThe Hibernating Pokmon038 	Ability: Bearfoot/Hyper CutterHidden Ability: Comatose 	Azafran Caverns 	The thick fur of a Gruzlum can be best compared to a thick blanket; this natural comforting coat along with its natural tendency to hibernate during the winter months have made it a being that is almost in a half-conscious state at all times. It will defend itself if awoken while sleeping, but only to scare provokers off and return to bed.
BeariarThe Hibernating Pokmon039 	Ability: Bearfoot/Hyper CutterHidden Ability: Comatose 	Evolve Gruzlum (Level up while knowing Roar) 	Beariar's fur is thick and knotted enough to deflect small-caliber fire as well as insulate it from almost any environmental condition. It's so thick and snug around the Pokmon that Beariar are often found sleeping standing up, as they cannot physically lay down due to the fur. Due to this, some trainers have had instances of Beariar becoming impassable blockades.
WoobatThe Bat Pokmon040 	Ability: Unaware/KlutzHidden Ability: Simple 	Azafran Caverns 	Woobat's heart-like nose is incredibly sticky due to secreting an oily substance that helps its echolocation, and it uses this to stick onto walls and ceilings in order to sleep. The heart-shaped marks it leaves due to this oil are said to be a symbol of good fortune, and the stickiness of the oil ensures it will remain in place for a long time.
SwoobatThe Courting Pokmon041 	Ability: Unaware/KlutzHidden Ability: Simple 	Evolve Woobat (Max Happiness) 	Swoobat's two entwined tails aid it in grasping to cave ceilings in order to sleep, but it has also come to represent love and affection in Nazhican folklore, and Swoobat is commonly cited as a symbol of love in the northern parts of the region. It has refined its sonar abilities to the point where it can emit tones that affect the listener's emotions, but also can cause minor headaches when listened to for too long.
JoltikThe Attaching Pokmon042 	Ability: Compound Eyes/UnnerveHidden Ability: Swarm 	Azafran Power Plant 	Joltik's legs and mandibles function much like wires, and it enables them to siphon and absorb electricity by puncturing an energy source. It utilizes the electrical energy absorbed to power its metabolism, allowing its electric pouch, similar to a stomach, to break down and digest the food it eats, which is primarily smaller Bug-type Pokmon.
GalvantulaThe EleSpider Pokmon043 	Ability: Compound Eyes/UnnerveHidden Ability: Swarm 	Evolve Joltik (Lv. 36) 	Much like its pre-evolution, Galvantula's mandibles and legs can function as wires, letting them siphon electricity from things in order to power their biological processes. However, Galvantula can also channel electrical charge the other way, enabling them to send electronics that they have attached to haywire. They stun their prey through a paralyzing toxin, which they lace their webs in, before sucking their internal juices for use as conductive material.
Battry-GBThe Robot Pokmon044 	Ability: Battery/LevitateHidden Ability: Steelworker 	Azafran Power Plant 	An artificial Pokmon developed by a student at the Azafran Trainer's College, meant to study how artificial intelligence would develop in a Pokmon-filled environment. Battry-GB is not overly intelligent, but its simplistic and sturdy design as well as its general helpfulness have made it beloved by many adoring fans.
Battry-DSThe Robot Pokmon045 	Ability: Battery/LevitateHidden Ability: Steelworker 	Evolve Battry-GB (Lv. 22) 	To the shock of even its creator, exposure to a Pokmon-filled environment has enabled Battry-GB to naturally evolve, shattering boundaries of artificial intelligence. Losing its lower limbs has lead to a newer, sleeker design, which floats with electromagnetic energy and uses it similarly to telekinesis. Its technology is surprisingly innovative despite not being implemented by the original creator, instead appearing naturally.
Battry-NXThe Robot Pokmon046 	Ability: Battery/LevitateHidden Ability: Steelworker 	Evolve Battry-DS (Enter Thunder Chamber) 	Battry-NX has developed floating manipulating appendages, which it controls via electromagnetism so refined that it is near indistinguishable from telekinesis. Its processing power has reached maximum capacity, and by learning from Pokmon in the world around it, it has achieved a human-level intellect. Adored by hundreds of thousands of trainers the world over, it has one minor flaw; developing a human-like brain has resulted in a right-handed preference, resulting in a crippled left manipulator.
FlitlitThe Hummingbird Pokmon047 	Ability: Sap SipperHidden Ability: Speed Boost 	Route 2: Gardenium Pathway 	This Pokmon's heart beats at 500 beats per minute, and as such is full of energy. It constantly needs to eat flower nectar to keep its metabolism up so it doesn't pass out or possibly die. The species has become so dependent on the nectar that it has become a Grass type itself; this may hint at a convergent evolutionary relationship.
FloringoThe Flowerbird Pokmon048 	Ability: Sap SipperHidden Ability: Speed Boost 	Evolve Flitlit (Enter Leaf Chamber) 	Floringo no longer needs to consume flower nectar to survive, as its evolution has enabled it to conduct photosynthesis via special cells inside its beak, which are filled with chlorophyll. It wades in water with its thin, stem-like legs, waiting for fish so that it can eat them. The beautiful pink flowers on its back convert some of Floringo's energy into nectar, which attracts Flitlit that flock around it in large numbers.
FlabbThe Single Bloom Pokmon049 	Ability: Flower VeilHidden Ability: Symbiosis 	Route 2: Gardenium Pathway 	Flabb is extremely feeble and camouflages itself to resemble the inside of the flower it holds onto in order to hide from predators. However, this has caused it to be targeted by a new batch of predators: those who want to feed off of the flower. Despite being one of the smallest Pokmon on the planet, they still possess shocking power, and were one of the first examples of a Fairy-type in the world.
FloetteThe Single Bloom Pokmon050 	Ability: Flower VeilHidden Ability: Symbiosis 	Evolve Flabb (Lv. 19) 	Having grown brave enough and powerful enough to face the world, Floette no longer hides in its flower and instead uses it as a comforting item, bringing it along with them as they travel the world. They are able to channel "magical" energy through the flower, utilizing it as a weapon in self-defense; said energy is said to have a link to Infinity Energy. Floette are famous in the Kalos region for being the preferred Pokmon of the royal family.
FlorgesThe Garden Pokmon051 	Ability: Flower VeilHidden Ability: Symbiosis 	Evolve Floette (Enter Shiny Chamber) 	Merging with the genetic code of the flower it once used to defend itself, Florges has become part plant. No longer needing to hide from the world, it displays its magnificent blooms and powerful "magical" abilities for all to see. It now uses the "bouquet" of flowers to undergo photosynthesis, gaining both energy and power in order to utilize its devastating beam techniques; evolution seems to make it run off of Z-Power rather than Infinity Energy.
VibreeThe Pollenating Pokmon052 	Ability: Poison Touch/Poison PointHidden Ability: Acidic 	Route 2: Gardenium Pathway 	A predatory Pokmon that feeds on Flabb, more specifically their flowers. They have developed a very poisonous sting in order to frighten away the poison-weak Pokmon, taking the flower they leave behind and collecting the pollen. Aside from this, it is largely docile, but the poison has unfortunately been extracted en masse by criminals for use as a weapon.
HornetherThe Antagonistic Pokmon053 	Ability: Poison Touch/Poison PointHidden Ability: Acidic 	Evolve Vibree (Lv. 24) 	The pollen gained by attacking Flambb, after being converted into nectar, slowly corrupts Vibree until evolution, where it becomes an antagonistic, battle-seeking war machine. It is unknown why the nectar triggers such a violent psychological shift in Hornether, but some theorize it to be mental contamination brought on by Infinity Energy, found in the Flambb line and unnaturally consumed by the Pokmon's predators.
BudewThe Bud Pokmon054 	Ability: Natural Cure/Poison PointHidden Ability: Leaf Guard 	Route 2: Gardenium Pathway 	Budew are extremely sensitive to temperature, and when cold, their buds shrivel and they cease producing energy via photosynthesis. When it's warm out, their buds bloom and Budew becomes energized, as it can produce energy once again. The pollen from its bud can result in paralysis in large enough concentrated doses, as it contains chemicals similar to that of the deadly nightshade plant.
RoseliaThe Thorn Pokmon055 	Ability: Natural Cure/Poison PointHidden Ability: Leaf Guard 	Evolve Budew (Max Happiness) 	Roselia's roses are not actually real flowers, but mimic the appearance of roses in order to help Roselia hide and stalk prey. The "roses" hide Roselia's small, thorn-like hands, which can launch its extremities as spikes to strike their opponents and grow back swiftly. Their blood is toxic, and can cause unconsciousness if not treated properly- using its head thorns, it can inject its own blood into prey and predators.
RoseradeThe Bouquet Pokmon056 	Ability: Natural Cure/Poison PointHidden Ability: Leaf Guard 	Evolve Roselia (Enter Shiny Chamber) 	Roserade has gained a bulkier and more defensive body upon evolution, granting it enhanced durability and strength. The false flowers on its hands have transformed into full bouquets of roses, and while this lessens their natural camouflage, it also hides the sharp throwing knife-like thorns hidden in their hands. A natural assassin, it hunts down prey, lures them in with its sweet artificial scent, and poisons them before eating the corpse.
RaltsThe Feeling Pokmon057 	Ability: Synchronize/TraceHidden Ability: Telepathy 	Route 2: Gardenium Pathway 	The red scale-like protrusions on Ralts's head are connected directly into its brain, allowing them to scan their environment to sense the emotions of others via telepathy. As such, they are easily susceptible to emotional manipulation, and often act like the trainers who catch them. If left on their own, they may fall victim to dark manipulative forces, which has been linked to their regional forms.
The Emotion Pokmon058 	Ability: Magic Guard/ReceiverHidden Ability: Friend Guard 	Evolve Ralts (Lv. 20 ) 	After growing brave enough to face the mysterious forces of the Nazhico region's past, Ralts has evolved into a brave defending knight, a Pokmon who saves and protects the weak whenever possible. Its red scales have metamorphosed into a suit of metallic armor, which blocks incoming attacks and can sharpen into blades if need be. It does not see its trainer as an equal, but rather as a master, training under them in order to become as strong as possible.
The Embrace Pokmon059 	Ability: Magic Guard/ReceiverHidden Ability: Friend Guard 	Evolve Kirlia (Lv. 30 ) 	Nazhican Gardevoir is covered from head to toe in highly dense crimson-red armor, the natural pinnacle of the growth of the red scales once tied to its brain. The only place it lacks this armor is the center of its chest, which is fully exposed. Training for so hard to protect those around it has caused its bond with them to exponentially grow, and are willing to sacrifice their own life to protect those they love. It is capable of harnessing the force of gravity in order to make its blade strikes more powerful.
SnobleThe Little Prince Pokmon060 	Ability: Clear BodyHidden Ability: Snow Warning 	Mount Orizama 	Snoble live on the highest part of Mount Orizama, looking upon the rest of Nazhico as if it were their kingdom. Their judgement seems clouded by their seeming opinion that they are superior to all, and that not only hinders their relationships with their trainer but with other Pokmon. The gem on their head is made of Never Melt Ice.
SnolossusThe Glacier Pokmon061 	Ability: Clear BodyHidden Ability: Snow Warning 	Evolve Snoble (Trade with Bellava) 	After encountering true love, Snoble has become wiser and attained the strength and wisdom that it needs to be a true leader among its kind. Its Never Melt Ice crown has grown into a thick beard around its face, granting a shield that it uses to protect Snoble from the elements. It no longer considers itself the greatest being in the world, but oddly enough, still tend to consider themselves superior to their trainers.
SorbittiThe Bit Freeze Pokmon062 	Ability: PixilateHidden Ability: Refridgerate 	Mount Orizama 	A small Pokmon that resembles a scoop of ice cream or sorbet, the unique method of freezing it uses to create its snowy shield results in perfectly square crystals. These pixel-like crystals allow it to refract light by moving them akin to spotlights. Research suggests the organism inside the snow is conserving its energy and converting heat into metabolic energy to help evolve.
SundaitaThe Bit Frost Pokmon063 	Ability: PixilateHidden Ability: Refridgerate 	Evolve Sorbitti (Enter Ice Chamber) 	Creating larger wings and a sturdy base out of its pixelated snow crystals, Sundaita has gained enough protection to occasionally leave its snow coating, revealing its true form of a small, completely cuboid organism. By aiming its wings in the right direction, it is able to concentrate light into a very bright beam of focused energy. It is recommended to not lick this Pokmon despite the appearance to ice cream; the snow crystals taste oddly metallic.
HawkrieThe Hawk Pokmon064 	Ability: Keen Eye/IntimidateHidden Ability: Huge Armor 	Mount Orizama 	Hawkrie's feathers are made from solid steel, and utilizing its internal electromagnetic force, it can throw them as weapons and manipulate their path midflight. It is known to strike bullies and thieves and defend the common people, and as such is known as a chivalrous and heroic Pokmon. Despite this, they are still scavengers, and enjoy eating scrap metal humans drop.
ValkrygaleThe Heroine Pokmon065 	Ability: Keen Eye/IntimidateHidden Ability: Huge Armor 	Evolve Hawkrie (Lv. 36, Female only) 	This Pokmon is an avian humanoid, covered from head to claw in metallic down that resembles battle armor. Valkrygale not only fly due to their light weight and bone structure, but through a magnetic force they internally exert upon themselves. They act as defenders of the weak and pride themselves on their strength, with the strongest in a group acting as the leader. It takes a strong-willed and chivalrous trainer to get one to become a partner.
ThermacacaThe Heat Monkey Pokmon066 	Ability: Fur CoatHidden Ability: Magma Armor 	Mount Orizama 	Thermacaca spend their time creating and relaxing in hot springs atop the mountain, as even their white, thick coats do not fully protect them from the cold. They are lazy Pokmon who enjoy relaxing and easing their muscles, which also makes them rather limber and flexible. They thrive off of berries that grow in close proximity to their hot springs, and are surprisingly natural cultivators and farmers; Thermacaca-grown berries can grow to almost 2.33 times normal size.
ProwlinxThe Mountain Lion Pokmon067 	Ability: Rough Skin/Stone ColdHidden Ability: Competitive 	Mount Orizama 	Prowlinx are feisty, rambunctious Pokmon, often battling each other in order to assert dominance. Fortunately for the parents, it's all play-battling, and they never actually deal damage to each other. Its fur has been so exposed to the cold that it has begun to crystallize, forming small needle-like icicles instead of hair. The white scruffy fur at their neckline, though acting as insulation, is also used by mothers to carry their young.
PanthiceThe Mountain Lion Pokmon068 	Ability: Rough Skin/Stone ColdHidden Ability: Competitive 	Evolve Prowlinx (Level up while knowing Ice Fang) 	The thick fur of Panthice is actually made up of hollow hair, and as such, they can occasionally appear almost invisible to the naked eye. They cover themselves in snow in order to blend in ever more with the environment, then strike their prey with large fangs made from ice, freezing the wounds inflicted to cause more pain. They love their cubs to an extreme degree, and when a female has recently given birth, it will attack anything it sees to protect it.
LuvdiscThe Rendezvous Pokmon069 	Ability: Swift SwimHidden Ability: Hydration 	Route 3: Sharpedo Way 	Luvdisc are found all across the world, and are the only known natural source of the beautiful and near-priceless Heart Scales. These scales fall off over time and contain residual emotions from the Luvdisc, and as such scientists have been able to use Heart Scales to access a Pokmon's memories. Aside from their Heart Scales, Luvdisc are often considered pests, as their ability to sense love has them congregate by couples in swarms.
CumbustardThe Flame Cream Pokmon070 	Ability: FlambeHidden Ability: Flash Fire 	Route 3: Sharpedo Way 	A sweet, gooey Pokmon that is extremely friendly. Studies have determined that Cumbustard's body is kept warm and toasty by an internal power core similar to that of a planet, radiating heat throughout its body. It develops a crispy shell over time due to this internal heat and caramelization of the sugars that make up its body. Cumbustard's internal heat source instantly melts down anything it eats, and as such is willing to eat anything.
BrulaskardThe Flame Dessert Pokmon071	Ability: FlambeHidden Ability: Flash Fire 	Evolve Cumbustard (Enter Fire Chamber) 	Brulaskard's internal heat core has become so hot that the sugary compounds that make up its shell have begun to brown to a great extent, and fire regularly shoots from the two large horns atop its head. While Cumbustard was cool enough to remain largely gelatinous, Brulaskard's core keeps its body at about the consistency of melting ice cream, a liquefying solid. This is maintained by an exterior layer of sugary mass that remains oddly cool, and insulates the insides.
CrustructThe Builder Pokmon072 	Ability: Water Compaction/Shell ArmorHidden Ability: Damp 	Route 3: Sharpedo Way 	Crustruct are biologically related to the Dwebble line, but tend to remain close to sandy areas. Unlike their cousins, who use acid to burrow into rock and create shells, Crustruct utilize water to harden sand into various structures and lives inside the resulting compound. Many young children have taken to decorating or improving Crustruct domiciles for fun, and as such it gets along very well with children.
MonarcrabThe Castle Pokmon073 	Ability: Water Compaction/Shell ArmorHidden Ability: Damp 	Evolve Crustruct (Level up while Holding Pastel Shell)	After evolving, Monarcrab has become so large it can barely move at the speed it once could, and so is content to sit in the warm sand all day. To grant it more protection, it barters beautiful sea shells and stones to Crustruct, essentially paying them to create a sandy home for it to live in far larger than that of Crustruct. They are the first Pokmon discovered to truly possess an economy all their own, and studies on Monarcrab are ongoing.
NursarkThe Soothing Pokmon074 	Ability: Sitrus CacheHidden Ability: Triage 	Route 3: Sharpedo Way 	Nursark are incredibly protective of smaller creatures, and acts like a mother and medic to those in need. It is intelligent enough to learn underwater cultivation, and had developed a way to grow and store Sitrus berries in order to use them to heal the injured and weak. Its whiskers utilize electricity to sense life in its vicinity, and if need be can channel energy though them to resuscitate a drowning human or Pokmon.
CarvanhaThe Savage Pokmon075 	Ability: Rough SkinHidden Ability: Speed Boost 	Route 3: Sharpedo Way 	Carvanha are fierce, ravenous creatures, and their appetite is almost unending. As it turns out, that is for good reason; their digestive system is extremely small, and so they must continuously keep on eating food. Their teeth are extremely hard and sharp, and can break hard materials down to let the Carvanha digest it easier. A school of Carvanha can skeletonize almost anything, given time.
SharpedoThe Brutal Pokmon076 	Ability: Rough SkinHidden Ability: Speed Boost 	Evolve Carvahna (Lv. 30) 	Sharpedo can reach speeds of up to 80 miles per hour by siphoning water through its gills, which are located next to the recesses its eyes are located, and spewing it out is backside, launching it like a rocket. This is the reason its eyes are located in such deep recesses, unlike many fish-like Pokmon- it defends them from possible damage while blazing through the water. They attack large prey by rocketing into the sides, vicious jaws wide open.
NematroThe Stinging Pokmon077 	Ability: Poison Point/StaticHidden Ability: Bully 	Coastal Hot Springs 	Contact with Nematro is extremely dangerous, both for the stinging, venomous cells in their tentacles and their ability to generate electric shocks. While normally extremely docile and friendly to humans and other Pokmon, they will not hesitate to eat them if they so happen to become knocked unconscious due to either of these. When frightened, they emit a cloud of stinging toxin to deter predators.
ElesaliaThe Stinging Pokmon078 	Ability: Poison Point/StaticHidden Ability: Bully 	Evolve Nematro (Enter Thunder Chamber) 	Elesalia float across the water using a large gas bubble trapped under their helmet-like dome, compressing the gas when it wants to descend beneath the water. It is capable of generating massive undersea explosions by generating electrical sparks, setting off a chain reaction that spreads for miles. When the actual explosion clears, stinging nematocysts remain in the blast zone, making the area dangerous to swim for upwards of three weeks.
ClauncherThe Water Gun Pokmon079 	Ability: Mega LauncherHidden Ability: N/A 	Coastal Hot Springs 	Clauncher's larger claw is capable of striking so swiftly that it generates a burst of energy hotter than the surface of the sun; it uses this burst to stun its prey so it can consume it. Its shell often becomes harder and tighter in cold water, making it harder for Clauncher to maneuver. As such, it prefers spending its time in hot springs, where it can freely swim around and flex its shell.
ClawitzerThe Howitzer Pokmon080 	Ability: Mega LauncherHidden Ability: N/A 	Evolve Clawitzer (Lv. 37) 	Clawitzer's cannon claw has reached a size where it is bigger than its body, and often pretends the claw is the real Pokmon in order to intimidate its opponents. Siphoning water through the back of the claw, it fires it out at lightning speed using the same technique as its pre-evolution, creating a scalding beam of almost glowing water. Clawitzer is able to propel itself through the water at extreme speeds with this technique, as the force is much greater than its weight.
ChromobeThe Microbial Pokmon081 	Ability: Heatproof/Water AbsorbHidden Ability: Magic Guard 	Coastal Hot Springs 	Famous for its unique rainbow-colored hue, Chromobe are fist-sized single-celled Pokmon, defying previous expectations of how Pokmon cellular structure worked. It is thought that the high amount of nutrients found in the water of the Coastal Hot Springs allowed this species to thrive and flourish to its current size. They absorb water simply by being in it, and become larger the more nutrients they intake.
BacterainThe Microbial Pokmon082 	Ability: Heatproof/Water AbsorbHidden Ability: Magic Guard 	Evolve Chromobe (Lv. 32) 	Bacterain's inner body is home to massive amounts of healthy minerals, absorbed from the water in which it dwells. This makes their bodies a massive breeding ground for various microbial life and algae, the latter of which it uses to gain nutrients. Its massive pseudopods are thick and brawny despite being composed of a jelly-like substance, and it can deliver extremely powerful blows, exacerbated by their ability to worm their way into the weak points of opponents.
HahawaThe Statuette Pokmon083 	Ability: Dusty Veil/Water BubbleHidden Ability: Sturdy 	Coastal Hot Springs 	Hahawa are small and hollow, filling up with water from their environment. As they are incredibly frail and thin, studies have been unable to determine where any organs or vital body parts are; it has been hypothesized that they rely on magic or perhaps psychic powers to move about. Hahawa are constantly in a good mood, dancing and gyrating to an unseen beat while sloshing about their internal water supply.
JomonicThe Soul Guardian Pokmon084 	Ability: Dusty Veil/LifetakerHidden Ability: Sturdy 	Evolve Hahawa (Level up knowing Soul Cannon) 	Compared to its previous evolutionary stage, Jomonic is a hulking goliath made from stone and earth. It is said to contain the souls of those who have passed on, protecting them under the watchful eye of an ancient Mazin deity. If Jomonic feels threatened, it is said to be capable of using its stored souls to power a strange beam of energy in self-defense; the actual cause of this mysterious energy is unknown.
SahrandionThe Trapping Pokmon085 	Ability: Arena TrapHidden Ability: Magic Bounce 	Route 4: Sanharo Path 	These massive insects burrow into the ground and form sand pits; they sit inside these pits with their jaws wide open and wait for meals to come to them. After they step in or fall in, the sandy walls often keep them trapped with Sahrandion. Their mandibles are massive, bear trap-like weapons, and have been known to sever the limbs of the people and Pokmon it catches. It has a slow metabolism, and can survive off of one meal for three months.
BuzzandionThe Trapping Pokmon086 	Ability: Arena TrapHidden Ability: Magic Bounce 	Evolve Sahrandion (Lv. 28) 	Evolution has given this Pokmon insectoid wings, enabling it to fly away from its nest and patrol the area for potential food sources. Its pincers have become longer, granting it more reach, but simultaneously weigh it down and limit the amount of flight it can truly achieve. Despite their menacing appearance and lethal tendencies around smaller Pokmon, which they deem prey, Buzzandion are helpful Pokmon deep down and do keep pest populations in check.
CactitoThe Hunter Pokmon087 	Ability: Focus Shot/SniperHidden Ability: Rough Skin 	Route 4: Sanharo Path 	Cactito can survive without sustenance for up to nine weeks, which makes them expert trackers and hunters. Their hands have a similar structure to classic six-shooter pistols, and use these natural weapons to launch spikes filled with various toxins or chemicals in self-defense. They are excellent snipers, and possess some of the keenest sight in the world.
SnaguaroThe Spiky Hunter Pokmon088 	Ability: Focus Shot/SniperHidden Ability: Rough Skin 	Evolve Cactito (Lv. 30) 	Snaguaro has evolved into an apex hunter, utilizing its machine-gun like arms to fire approximately 30 spikes a second into their opponents at near-bullet-like force and velocity. The large star-shaped flower growing on their chest is considered a badge of honor, and is much more dense than the rest of its body, allowing it do deflect attacks. Snaguaro often command various desert territories, protecting people and Pokmon who live within its turf.
GeofeyteThe Dried Pokmon089 	Ability: Water Absorb/Dry SkinHidden Ability: Storm Drain 	Route 4: Sanharo Path 	The organic bulb hides a small plant-like being within, locked from unleashing its full potential and often gasping for water. This Pokmon's circulatory systems cannot efficiently keep water flowing through it, so trainers must consistently keep it hydrated to have it stay alive. Its bulb is rock-hard when Geofeyte is thirsty, but softens up when it has sufficient water in its system.
OasirenThe Oasis Pokmon090 	Ability: Water Absorb/HeatproofHidden Ability: Storm Drain 	Evolve Geofeyte (Enter Water Chamber) 	After being exposed to a surplus of water, Geofeyte's circulatory systems have gone into overdrive, transforming it into a beautiful creature almost made out of pure water. Oasiren's very presence causes plant life to bloom even in the driest deserts, simply due to the unnatural purity and healthiness of its water causing exponential plant growth. They do their best to heal and soothe any traveler they find, and are beloved by many for their kindness and grace.
TumbudThe Tumbleweed Pokmon091 	Ability: Sand RushHidden Ability: Sand Stream 	Route 4: Sanharo Path 	Tumbud grow a large barbed sphere of thin, brittle vines around it during infantry, helping defend it from predators. By the time they reach the age of 3 human years, the vines have lost all life and exist solely to protect Tumbud from the elements. Wrapped inside its bush-like cocoon, it rolls across the landscape to find water and food. The cracked remains and dust from the broken vines are hard to clean up, making Tumbud bad pets.
TumbrawlThe Tumbleweed Pokmon092 	Ability: Sand RushHidden Ability: Sand Stream 	Evolve Tumbud (Level up knowing Beat Up) 	Thicker and thornier vines make Tumbrawl much more of a hazard to touch than its pre-evolutionary stage, and it contains seeds that will grow into Tumbud eggs one day. Rolling across the landscape in order to find ideal ground to propagate the species, it will beat up any creature it deems a threat to this mission. Once it has spread its seeds, its thick vines release their tension and it becomes much more lax.
HelogilaThe Predatory Pokmon093 	Ability: Acidic/Status AmpHidden Ability: Bully 	Route 4: Sanharo Path 	Helogila are extremely poisonous, but are very lazy cold-blooded creatures that rarely move or do anything to attack other Pokmon and humans. Its large poison-filled sac can inflate on command to make the Pokmon appear larger, but some instances of them using the sac as a cushion to rest have been reported. The orange stripes on their back get longer and more vibrant with age.
DermagilaThe Predatory Pokmon094 	Ability: Acidic/Status AmpHidden Ability: Bully 	Evolve Helogila (Lv. 30) 	Exposure to eroding sandstorms has made Dermagila's hide exceedingly thick and tough, granting it extreme durability. However, this thick skin has made it slower and give it a more difficult time moving, making the creature even lazier. It lies in the warm sand, absorbing heat simply so it has the energy to marginally move. The poison sac is now full to bursting, and can break open if need by to douse the opponent in caustic acid.
YamaskThe Spirit Pokmon095 	Ability: MummyHidden Ability: None 	Sanharo Crypt 	A spectral presence that resides in ancient Mazin crypts; their range extends to the ancient Mazin ruins in Unova known as the Relic Castle. Yamask are said to be the spirits of ancient humans, and their masks are meant to resemble the faces of their past selves. Their spirit-like tails are grown into the mask and create a series of barbs that hijack the nervous system; putting on the mask allows Yamask to hijack one's brain.
CofagrigusThe Coffin Pokmon096 	Ability: MummyHidden Ability: None 	Evolve Yamask (Lv. 34) 	The ghost that once controlled a mere mask now finds an entire golden coffin to strike its fancy, and spreads its nerve-jacking tendrils throughout the inside, bringing it to life. Consuming a diet of pure gold in order to become more beautiful and ascend past its once-human spirit, this golden body lures in treasure hunters, who are then hypnotized and placed inside the coffin as the various tendrils within wrap the victim, draining their bodily fluids and life force.
MummeowThe Undead Pokmon097 	Ability: Paradox/MummyHidden Ability: Levitate 	Sanharo Crypt 	Mummeow are capable of functioning without a heartbeat, and often shut off their bodily functions to become better predators. As such, they are said to be the keepers of the gate between life and death in Nazhican folklore. Their golden wrappings share similar markings to that of the Azlem line, and Mummeow are also said to be connected to a royal bloodline of sorts due to this.
PharoleoThe Pharaoh Pokmon098 	Ability: Paradox/MummyHidden Ability: Levitate 	Evolve Mummeow (Lv. 28, Male Only) 	A male evolution of Mummeow. A prideful ruler, it looks upon those with weaker strength than it with disdain and scorn, and will often strike other Pokmon down simply to prove its strength in combat as greater. Legends in the Nazhico region mark Pharoleo as the Pokmon who ruled beside one of many Mazin kings; he was killed by a disease that was tracked to his Pokmon, which modern studies have shown is connected to its Mummy ability.
KleokatThe Pharaoh Pokmon099 	Ability: Paradox/MummyHidden Ability: Levitate 	Evolve Mummeow (Lv. 28, Female Only) 	A female evolution of Mummeow. Kleokat are able to generate heat in the tips of their tails through some means, and can fire it out as scorching beams that may have been considered magic back in the time of the Mazin. A dutiful Pokmon that acts as a ruler for the people, doign what it thinks is the best course of action.Legends in the Nazhico region place Kleokat as the Pokmon of a Mazin queen, who was seduced by a foreign conqueror; in order to defend its home region from outsiders, it killed both its trainer and her lover.
SacarabThe Scarab Pokmon100 	Ability: Flash Fire/Shield DustHidden Ability: Weak Armor 	Sanharo Crypt 	Small insects with black and gold shells. These shells are not made of pure gold as Nazhican legends would suggest, but do actually contain trace amounts of gold in them. Sacarab shells are highly valuable for this purpose, and when ground into powder becomes an effective medicine, but toxic powder can sometimes emerge when the shell is removed, which results in paralysis or even death if inhaled. Due to this, some consider these Pokmon cursed.
SarcunaThe Shelled Pokmon101 	Ability: Flash Fire/Shield DustHidden Ability: Weak Armor 	Evolve Sacarab (Lv. 25) 	Sarcuna is entirely immobile, sealing itself within its shell in order to protect the valuable ruby growing on its chest while it evolves. However, Sarcuna's inability to move renders it even more vulnerable to treasure hunters, who have no qualms about prying the shell open and hurting the Pokmon to obtain the ruby. Luckily, Sarcuna has a very powerful offense: highly toxic powder, which spews forth in mass quantities if the shell is ever opened.
HorabugThe Sun Bug Pokmon102 	Ability: Flash Fire/Shield DustHidden Ability: Weak Armor 	Evolve Sarcuna (Enter Fire Chamber) 	Horabug is a mighty warrior insect, using its powerful scythe-like arms, resembling the ancient sword known as a khopesh, to attack its foes. Its ruby has become a beautiful crown atop its head, merged with its antennae, and it uses this crown to focus its natural psychic abilities and utilize pyrokinesis. Its toxic dust trails behind it in a cape-like shape, thought its potency has been weakened, and breathing it in only causes temporary paralysis.
HawluchaThe Wrestling Pokmon103 	Ability: Limber/UnburdenHidden Ability: Mold Breaker 	Route 5: Challenger's Crevice 	Hawlucha are native to the Nazhico region, and base their fighting style off of the styles used by ancient warriors of the region. While they possess thin, hollow bones like most birds, their thick muscles provide protection and prevent them from being drastically injured in battle. Hawlucha is a chivalrous Pokmon, and stands up to the weak and defends them with its signature move, Flying Press.
MachopThe Superpower Pokmon104 	Ability: Guts/No GuardHidden Ability: Steadfast 	Route 5: Challenger's Crevice 	Short yet strong humanoid Pokmon, Machop appear to have shriveled torsos and exposed ribs at first glance, making them appear frail. However, these are not ribs at all, but thick muscles, and Machop's tough body and thick skin make them highly durable. Due to the higher temperatures of Nazhico, Machop have developed a method of venting heat from their head fins via steam, which has been linked to their regional forms.
The Superpower Pokmon105 	Ability: Hydration/No GuardHidden Ability: Moxie 	Evolve Machop (Lv. 28 ) 	This regional variant of Machoke came about due to the extreme heat in Nazhico compared to other regions. Utilizing their head fins and the lines on their arms, which expose their muscles to the air, they give off steam in large clouds, venting heat and cooling them down. Nazhican Machoke have developed a new fighting style based off utilizing these steam clouds offensively, disorienting their opponent before rushing in for a powerful barrage attack.
The Superpower Pokmon106 	Ability: Hydration/No GuardHidden Ability: Moxie 	Evolve Machop (Trade ) 	Unlike Kantonian Machamp, Nazhican Machamp possess the muscle-exposing holes of their pre-evolution, which typically are considered the progenitor of Machamp's four arms splitting. Nazhican Machamp continuously vents steam and heat from these exposed muscles, though its heat is so intense that its skin has turned a bright red. Though this Machamp constantly undergoes physical exercise, it seems to be less training and more merely cooling itself down.
JangjangThe Hopping Pokmon107 	Ability: Reckless/ScrappyHidden Ability: Regenerator 	Route 5: Challenger's Crevice 	Jangjang do not actually possess feet, instead having a short snake-like tail. The tail is too short to slither on, so they spend most of their time hopping about; they have managed to develop this hopping into a martial arts style unique to them. Their bodies actually possess very few joints, and as such appear very stiff and zombie-like. Their jaws are massive, and they will not hesitate to bite an opponent to gain an advantage.
ZijangThe Hi-Jump Pokmon108 	Ability: Reckless/ScrappyHidden Ability: Regenerator 	Evolve Jangjang (Enter Dusk Chamber) 	Zijang is incredibly scrawny and bottom heavy, so to the untrained eye, they appear to be feeble in melee combat. However, their thick legs are packed with hyper-tense muscular fibers, enabling them to jump extraordinary distances and deliver incredibly powerful aerial divekick attacks. Zijang are capable of shutting off their heartbeat and entering a half-dead trance-like state, approaching Zen levels of foresight and calmness during battle.
MomoleThe Magic Fighter Pokmon109 	Ability: Technician/Inner FocusHidden Ability: Insomnia 	Route 5: Challenger's Crevice 	A heroic Pokmon that gains lunar energy via the fins on its torso and shoulders. These fins act as solar panels that absorb moonlight, allowing Momole to charge light energy and augment its kicking attacks and fire beams of burning light from its chest crystal. They do their best to become powerful fighters but often fail in combat at first, as juvenile Momole cannot control their energy absorption and can overload easily.
ShoujinnThe Magic Fighter Pokmon110 	Ability: Technician/Inner FocusHidden Ability: Insomnia 	Evolve Momole (Enter Dawn Chamber) 	Wielding a staff constructed of light-refracting crystals, Shoujinn acts as a defender of the weak and innocent, dueling with the forces of evil by harnessing the power of moonlight offensively. While its power has not increased much from its pre-evolution, it is much more trained and its abilities have been honed to their fullest potential. The crystal on its chest can be removed and placed atop its staff, creating a deadly super-laser powered by lunar energy absorbed through its fins.
ChicabraThe Night Hunter Pokmon111 	Ability: Stakeout/LifetakerHidden Ability: Intimidate 	Route 5: Challenger's Crevice 	These lupine Pokmon are nocturnal, and strike in the middle of the night when they are at maximum strength. Their teeth are hollow and designed to suck blood from their targets, and they often prey on diurnal Pokmon who are asleep and cannot defend themselves easily. It will even attack humans, and there has been evidence of Chicabra stealing and sucking blood from children.
LyuchabraThe Night Hunter Pokmon112 	Ability: Stakeout/LifetakerHidden Ability: Intimidate 	Evolve Chicabra (Level up knowing Close Combat) 	Lyuchabra is a master of the ancient Mazin combat style of Ferrum Battles, and is believed to have been bred especially for the task. With extremely honed muscle structure, vicious fangs capable of siphoning blood from their opponents to regain stamina, and massive claws to slash with, they seem explicitly designed for combat; perhaps this is why they are sadly feared across the region by most of the populace.
VanilliteThe Fresh Snow Pokmon113 	Ability: Ice Body/Snow CloakHidden Ability: Weak Armor 	Cold Storage 	Vanillite are often said to base their appearance off of ice cream, specifically the Unovan delicacy known as the Casteliacone. The reverse is true in this instance, however; Unovans based the treat off of Vanillite's appearance. Its true head shape is that of a completely smooth sphere of ice, and it is unknown where its organs are or if it really is constructed entirely out of ice.
VanillishThe Icy Snow Pokmon114 	Ability: Ice Body/Snow CloakHidden Ability: Weak Armor 	Evolve Vanillite (Lv. 35) 	Vanillish, unlike Vanillite, does not have a core body made of ice underneath the snowy coating. Studies have determined that the snow is actually a true component of their bodies, and their consciousnesses have somehow merged with the snow through some unknown means. Vanillish can generate extremely low temperatures in the area around it; though this cannot create ice on its own, the uncomfortable environment gives it the advantage against most opponents.
VanilluxeThe Snowstorm Pokmon114 	Ability: Ice Body/Snow CloakHidden Ability: Weak Armor 	Evolve Vanillish (Lv. 47) 	Vanilluxe essentially resembles two Vanillish merged into a single entity; despite this seemingly being the case, scientists are unsure, and believe that the Vanilluxe may simply be dividing into multiple Vanillish. Its pipe-like rod of ice, sticking out of its head, emits a constant stream of cold, frosty air from the Pokmon's core, and it utilizes this mist as a method to channel its icy powers, instantly freezing anything at will that happens to be in the mist.
BergmiteThe Ice Chunk Pokmon116 	Ability: Own Tempo/Ice BodyHidden Ability: Sturdy 	Cold Storage 	Unbeknownst to many trainers, Bergmite is actually mammalian in nature, growing a thick chunk of ice on top of its white-furred body. Using its ice as buoyant material, it safely floats across long stretches of cold water in order to migrate north every winter. Aside from insulating fur, it is unknown how it survives constant exposure of its ice directly to the skin.
AvaluggThe Iceburg Pokmon117 	Ability: Bulletproof/Ice BodyHidden Ability: Sturdy 	Evolve Bergmite (Lv. 37) 	Despite its pre-evolution being mammalian in nature, Avalugg shares many attributes with that of reptiles, which is strange as it remains a warm-blooded creature that covers itself in ice. In the past, Avaluggs were attempted to be used as naval warfare weapons by the Kalosian government, taking note of how their ice coating was near-bulletproof. This operation, known as Project Pykrete, was shut down due to humanitarian reasons.
LampixyThe Twinkling Pokmon118 	Ability: Bright LightHidden Ability: Fairy Veil 	Route 6: Starlight Lane 	The tiny Lampixy's thorax is filled with various glowing crystals, polished by acid before being eaten for nutrients. This sparkling core glows constantly at night, and the brighter a core shines, the more attracted other Lampixy are to them. They enjoy the company of children, and will often willingly live with them for a time without even needing to be captured, but will invariably leave and return to the wild.
HotayroThe Firefly Pokmon119 	Ability: Bright LightHidden Ability: Fairy Veil 	Evolve Lampixy (Enter Dawn Chamber, Male) 	A male evolution of Lampixy, Hotayro's chitinous exoskeleton has hardened and assumed the form of thick armor. Having developed an organ very similar to a combustion engine, it is capable of utilizing the crystals that its pre-evolution carried with it as a powerful fuel source, creating blazing hot fire that it uses for its attacks. This bright flame and heat makes them even more attractive to young children, who often curl up to sleep next to the warm Pokmon.
LuxienagaThe Lightning Bug Pokmon120 	Ability: Bright LightHidden Ability: Fairy Veil 	Evolve Lampixy (Enter Dawn Chamber, Female) 	A female evolution of Lampixy, Luxienaga's chitinous exoskeleton has hardened and assumed the form of lightweight armor. It has developed curious chemicals within its body, which generate electricity when exposed to elements found within the crystals Lampixy once consumed; it is capable of harnessing this electricity for its attacks. Luxienaga is a popular Pokmon across Nazhico, especially with girls, for both its battling prowess and its graceful appearance.
CelemeonThe Gazing Pokmon121 	Ability: Keen Eye/Sticky HoldHidden Ability: Compound Eyes 	Route 6: Starlight Lane 	Celemeon's eyes, due to a multi-lensed system, have zooming functionality on par with that of the most advanced space telescopes invented by humans, and looks up to the stars constantly, peering out into space for some unknown reason. Its tongue is extremely long, and seems to extend into a pocket dimension inside the Pokmon. It can use this long tongue to conduct a strange celestial energy that resembles electricity.
CamalastraThe Stargazer Pokmon122 	Ability: Keen Eye/Sticky HoldHidden Ability: Compound Eyes 	Evolve Celemeon (Enter Shiny Chamber) 	Camalastra has such incredible vision that it is said to be able to gaze into the future, simply by looking at the minute changes and movements in stars across the galaxy. Utilizing the large fin on its back, which absorbs light from the heavens with small receptor cells, it is capable of firing a large laser of celestial energy from its mouth, which it uses to stun its prey before gobbling it up with its giant tongue.
MitdrilThe Spiralling Pokmon123 	Ability: Super Luck/SniperHidden Ability: Sturdy 	Route 6: Starlight Lane 	Mitdril's drill-like body appears to be made from metal, but is actually made from an extremely hard and dense wood. It flies through the sky at extreme speeds, moving so fast that they heat themselves up and being to resemble shooting stars. The drill acts as a heat shield, deflecting the extreme heat away from the tiny creature carrying the wooden object. The composition of its drill is unknown.
YggdrilThe Spiralling Pokmon124 	Ability: Super Luck/SniperHidden Ability: Sturdy 	Evolve Mitdril (Enter Dawn Chamber) 	Yggdril is one of the largest Pokmon known to man, a massive hulking beast that resembles a tree, constructed out of the same metallic wood as its pre-evolution. Its large forearms act as serrated spikes, which it uses for both combat and climbing, but when it latches them together, can become a massive drill that soars through the skies at mach speed. Popular culture often depicts it flying through and destroying asteroids, a feat that has actually been confirmed.
ElgyemThe Cerebral Pokmon125 	Ability: Telepathy/SyncronizeHidden Ability: Analytic 	Route 6: Starlight Lane 	Small extraterrestrial Pokmon that first appeared in a desert region near Nazhico and Unova. Their biology is completely unlike any Pokmon on the planet, and it is highly likely that they originate from another planet. Their massive brains are connected via the nervous system to the colored gems on their hands, which can generate light when stimulated. Using these lights, Elgyem can stun and brainwash creatures.
BeheeyemThe Cerebral Pokmon126 	Ability: Telepathy/SyncronizeHidden Ability: Analytic 	Evolve Elgyem (Lv. 42) 	Studies have shown that the brains of Beheeyem have computing power infinitely more powerful than the world's most advanced supercomputers; this is assuming that their cranial system is, in fact, a brain, as the Pokmon's biology resembles nothing seen on the planet aside from its pre-evolution. Oddly resembling humans in trench coats, Beheeyem often disguise themselves and hypnotize humans, leading them away somewhere. 70% of all missing persons cases in Nazhico can be traced back to Beheeyem.
LuxmalaThe Light Orb Pokmon127 	Ability: Poison Point/PickupHidden Ability: Aftermath 	Route 6: Starlight Lane 	The biology of this Pokmon is unknown, as it merely appears to be a glowing fluorescent sphere that constantly radiates a toxic gas; merely coming within a few feet of it often causes unconsciousness or even death. The body breaks down upon death, so it is impossible to truly study. Legends say that Luxmala often form around spots where treasure is buried, but this has lead to many senseless deaths from its toxic gas.
DewlieThe Sundew Pokmon128 	Ability: Gooey/Liquid OozeHidden Ability: Sticky Hold 	Saltas Jungle 	This Pokmon's petals are lined with small red balls, which excrete a sticky dew that covers its body. It captures prey by lying in wait for Bug-type Pokmon to land on it, and after trapping them in the dew, slowly dissolves them and absorbs the juices. It is one of the largest predatory Grass-type Pokmon in the world, but luckily its large size and deeply-planted roots prevent it from moving very much.
DewitziloThe Sundew Pokmon129 	Ability: Gooey/Liquid OozeHidden Ability: Sticky Hold 	Evolve Dewlie (Lv. 35) 	A massive behemoth of a plant, Dewitzilo's large headdress-like crest is actually made of the flower's stamen and pistil, morphed into a Mazin-styled crown. Absorbing solar energy to grow extremely large, it was said to have been a symbol for the sun and eternal life in ancient times. Its sticky tentacle-like vines strike hard and strike fast, curling up to deliver debilitating, lightning-fast punches.
CoquitlThe Tiny Frog Pokmon130 	Ability: Flash Fire/Dry SkinHidden Ability: Power of Alchemy 	Saltas Jungle 	Coquitl create small staves out of wood from the trees of Saltas Jungle, and through some ancient Mazin art, channel psychic energy into them in order to cast powerful spells. Their preferred spells involve fire, and they often light their special headresses on fire to intimidate their foes... to no avail, as Coquitl are some of the smallest Pokmon in Nazhico.
RanamagitlThe Shaman Pokmon131 	Ability: Flash Fire/Dry SkinHidden Ability: Power of Alchemy 	Evolve Coquitl (Enter Fire Chamber) 	A shamanistic Pokmon with intelligence and spiritual abilities on par with Mazin shamans of legend. Modern analysis has linked its abilities to ESP and pyrokinesis, but the dazzling way in which Ranamagitl makes its abilities known truly does resemble magic, making them popular performers at events and festivals. Though their powers are mighty, in the end, they are still extremely small and physically weak.
The Fruit Pokmon132 	Ability: Royal InfluenceHidden Ability: Cute Charm 	Saltas Jungle 	Unlike the Bounsweet of Alola, who resemble mangosteens, Nazhican Bounsweet resemble pomegranates, a fruit often traced back to the Mazin era. Considered the fruit of the underworld, Bounsweet were revered as angels by the Mazin and became pampered, slowly becoming more appearance-focused and commanding. Their red seeds are often used in Nazhican jewelry, and the Bounsweet themselves grow the seeds in ways that resemble jewelry.
The Fruit Pokmon133 	Ability: Royal InfluenceHidden Ability: Cute Charm 	Evolve Bounsweet (Lv. 18 ) 	Steenee's body is covered in sparkling red seed-like gems, which dangle off of its dress and hair. It is able to throw these gems as razor-sharp projectiles, striking the vulnerable points of its opponents and debilitating them. Far more beauty-obsessed than its Alolan counterpart, Steenee hates getting dirty or scruffed up, so it prefers to hang back and avoid conflict directly, letting allies handle the work or striking from afar like an assassin.
The Fruit Pokmon134 	Ability: Royal InfluenceHidden Ability: Cute Charm 	Evolve Steenee (Level Up knowing Stomp ) 	Much like the Alolan variant of the same species, Nazhican Tsareena is famed across the region for its beauty. However, this variant of Tsareena is also extremely obsessed with its appearance, to the point where it will value the well-being of its own looks over that of the battle or the life of their trainer. Growing jewels like seeds has made it vain, and many rich trainers have sought a Nazhican Tsareena out, only to have it reject and attack them, deeming them "unworthy".
GrazilikThe Dash Reptile Pokmon135 	Ability: Prankster/AdvantageousHidden Ability: Speed Boost 	Saltas Jungle 	Grazilik's leg muscles are extremely well-honed, and that combined with their leaf-like feet, which help spread their weight across a large surface area, enables them to run at extremely high speeds. A competitive breed of Pokmon by nature, they often hold races to see which among them is the fastest. Their frills allow them to undergo photosynthesis, gaining energy and invigorating them. Autopsies have shown that their muscles are a plant-animal hybrid.
GorgoliskThe Stun Reptile Pokmon136 	Ability: Prankster/AdvantageousHidden Ability: Speed Boost 	Evolve Grazilik (Lv. 36) 	The leaves on the side of Gorgolisks's head can flare out if need be, creating a frill of foliage that can either help disguise the Pokmon or intimidate opponents. Like its pre-evolution, it can use the frill to undergo photosynthesis, gaining energy to move, as it is a cold-blooded creature. Its gaze is piercing, and people often become so stricken with fear from looking at its eyes that they become paralyzed.
RumikamiThe Stone Fist Pokmon137 	Ability: Iron FistHidden Ability: Sand Force 	Shrine of The Earth 	In order to power up their rock-hard punches, Rumikami dip their hands in clay and wait for it to harden, creating powerful stone gauntlets. They often battle for supremacy and proving who amongst them is the strongest warrior, but their carelessness in battle often leads to extreme devastation caused by the unknowing Pokmon. They often use their elbows to strike an unwitting opponent in the neck, leaving them open to a debilitating barrage of stone-enhanced punches.
RoceloterThe Stone Fist Pokmon138 	Ability: Iron FistHidden Ability: Sand Force 	Shrine of The Earth 	Roceloter are fierce warriors, who harness the power of the earth itself to form massive bladed gauntlets over their arms as heavy weaponry. They have a fierce battling spirit, and once fought alongside Mazin warriors to defend their homeland from invaders and threats. Now that the culture they were once a part of has crumbled, Roceloter no longer have a cause to fight for, and often take out their frustrations on each other or the surrounding environment, much to the dismay of homeowners.
CardinavThe Compass Pokmon139 	Ability: GuidanceHidden Ability: N/A 	Shrine of The Earth 	This Pokémon is an immigrant from a region near Kalos. When sailors set out to discover and colonize new lands, finding treasure along the way, they used them to help guide their ships and navigate. When the colonists arrived, their guide Pokémon immediately integrated into the newly-found Nazhican culture. Their skill at guidance is second to none, and often bond to a single person for life, guiding them wherever need be.
LodesaurThe Lodestone Pokmon140 	Ability: Magnet PullHidden Ability: Overgrow 	Revive from Shining Fossil 	This prehistoric Pokmon is made up of several black magnetic rocks called lodestone, which appear in the shape of a small skeleton-like creature. Lodesaur can manipulate the rocks that make up its body in various ways in order to attack prey or dodge attacks, and the maximum recorded distance at which the pieces can remain under control is estimated at about 100 yards. Originally thought to be ordinary lodestone, this Pokmon was actually revived accidentally upon its initial discovery.
RapitorThe Camoflage Pokmon142 	Ability: Show OffHidden Ability: Speed Boost 	Revive from Shimmering Fossil 	Rapitor is one of the fastest prehistoric Pokmon known to man, able to reach top speeds of 300 mph. The shimmering scales lining its body are able to change color similarly to that of a chameleon, but it does not desire to hide; rather, it makes itself stand out as much as possible with extremely vibrant and unique color schemes. Scientists theorize that this instinctual showmanship is the reason the Pokmon went extinct.
TilobiteThe Sea Tile Pokmon144 	Ability: SturdyHidden Ability: Weak Armor 	Revive from Ceramic Fossil 	One of the earliest of all prehistoric Pokmon, Tilobite resided deep in the ocean before the rise of land creatures. The tile on its back is oddly square, resembling modern day ceramic tiles to a great extent- archaeologists theorize that Tilobite may be the origin of human ceramics. It is a simple Pokmon, simply scurrying about and eating small bits of edible matter.
ArjibiThe Rainbow Pokmon145 	Ability: Color ChangeHidden Ability: Multiscale 	Route 7: Arbor Trail 	A small worm-like Pokmon with iridescent scales, which change color depending on which angle they are viewed from. They fly though the sky by catching air currents and flapping their scales; their internal body structure is similar to that of a fish, but with the hollow bones often found in birds. In order to evade predators, it uses its color changing ability to blend in with its environment, effectively becoming invisible.
RojibivThe Rainbow Pokmon146 	Ability: Color ChangeHidden Ability: Multiscale 	Evolve Arjibi (Level up knowing Camoflage) 	Sometimes named the Rainbow Wyrm, Rojibiv is a massive serpentine Pokmon that resembles an eel, using its large multicolored fins in order to fly through the air. Its shimmering scales allow it to refract light, changing color or even turning invisible depending on what angle they are viewed from. Their arcing flight patterns and vibrant colors have lead many people to mistake them for actual rainbows, and they similarly become more active after rain.
TurtankThe Cannoneer Pokmon147 	Ability: Cannonfire/Spread ShotHidden Ability: Shell Armor 	Route 7: Arbor Trail 	Turtank are heavily territorial, and defend their deep burrows with their lives. Their heavy iron jaws consume rock and compact it, which is stored within a secondary stomach within its shell. When threatened, they launch the compacted rock cannonballs at their foes with astounding amounts of force.
SkiddoThe Mount Pokmon149 	Ability: Sap SipperHidden Ability: Grass Pelt 	Route 7: Arbor Trail 	One of the first Pokmon domesticated by humankind, Skiddo are natural mounts that are almost perfectly built to be rode by a human. This is likely due to their original domestication by the Mazin, as years of development has caused their growth to closely follow alongside that of humans. Unusually for a mammalian Pokmon, both male and female Skiddo are capable of lactating, which means they are capable of producing healthy milk.
SalviorThe Medical Aide Pokmon150 	Ability: ResupplyHidden Ability: N/A 	Santa Palkia Hospital 	The spirit of a dearly departed medical student, who retains the goal it once had in life; being an aide to those who wished to heal the world. Its noxious, slimy body is in fact composed of a cocktail made of hundreds of antibacterial and antibiotic chemicals, ranging from triclosan to chlorine. It is often seen handling items belonging to their trainers, still aspiring to fulfill the role of nurse that it could not in life.
CalamueraThe Sugar Skull Pokmon151 	Ability: Eaten AwayHidden Ability: N/A 	Santa Palkia Hospital 	TBA
GastlyThe Gas Pokmon153 	Ability: LevitateHidden Ability: N/A 	Santa Palkia Hospital 	TBA
LitwickThe Candle Pokmon156 	Ability: Flash Fire/Flame BodyHidden Ability: Shadow Tag 	Santa Palkia Hospital 	TBA
MaracawThe Vibrant Pokmon??? 	Ability: Amplify/SoundproofHidden Ability: Gale Wings 	??? 	The bright rainbow-colored plumage of Maracaw are due to high mineral concentration in their water supply, and they are beloved in Southern Nazhico for their beauty. For some odd reason, their hollow bones, common in avian Pokmon, contain small orbs of osseous material. These rattle within its bones when the Pokmon takes flight, scaring away would-be predators and creating a dreadful racket. Trainers often catch them to scare away burglars and pests.
HonectaThe Honeypot Pokmon??? 	Ability: Honey GatherHidden Ability: N/A 	??? 	Honecta have massive abdomens much larger than the rest of their bodies, but unlike most, they are completely hollow and made up of a flexible, stretchy fiber material. When Honecta collect honey for their queen, it stores in their abdomens, expanding and becoming transparent, revealing the stores of honey within. Honecta's brain releases a rush of endorphins when delivering honey to the queen, seemingly the one thing these Pokmon exist to do.
ToxigatorThe Mighty Gator Pokmon??? 	Ability: Super GrappleHidden Ability: N/A 	??? 	Toxigator are extremely muscular Pokmon, gaining muscle through constant swimming through swampy, thick waters. Inspired by the Nazhican wrestling style known as lucha libre, Toxigator have harnessed a fighting style based around grappling opponents and keeping them pinned down. Their fangs, much like that of snakes, are filled with a light venom that inflicts paralysis, which it uses to aid in keeping opponents from gaining the upper hand.
ZapplingThe Seedling Pokmon??? 	Ability: Lightning Rod/Storm DrainHidden Ability: Prankster 	??? 	In ancient times, this Pokmon was once thought to be a tree sapling that had been struck by a bolt of lightning; interestingly, autopsies have determined that Zappling contain high amounts of iron in their system, which may be why they attract lightning so well. Agate Works has caught Zappling en masse for a project they call Operation Thunder Farm, where they keep the Pokmon in a large flat enclosure to collect lightning and generate power across the region.
AzlemThe Royal Golem Pokmon??? 	Ability: ProteanHidden Ability: Ancient Being 	??? 	A small golem covered in moss and runes. Nobody is sure where Azlem came from, but it has been linked to the ancient civilization that once lived in Nazhico. It contains high amounts of energy seemingly related to evolutionary stones, and can switch its elemental type almost at will. Said to be able to sense royal bloodline.
BellavaThe Ashy Pokmon??? 	Ability: White SmokeHidden Ability: Drought 	??? 	Bellava are small sentient globs of lava that aren't warm enough to remain heated in the air, and as such remain inside small dress-shaped mounds of cooled pumice. They see this shell as ugly and a damper on their own abilities, and alongside the ash that forms around it, it has become incredibly self-conscious. A Trainer who wishes to gain the trust of Bellava and make it feel happy need to love it near unconditionally.
MikoracheThe Weaving Pokmon??? 	Ability: WebdancerHidden Ability: Forewarn 	??? 	Records dating back about 350 years ago show evidence that Mikorache was once a Dark/Bug Pokmon, who used their webs to hunt prey from the shadows. However, after Johtoan immigrants caught them and introduced them to the native religion of Shihoism, the Pokmon became a central part of the religion and, over time, bred to become part of it. Having lost both their predatory tendencies and their ability to create glue for their threads, they instead weave beautiful and intricate nets for Shihoistic murals and to trap opponents.
GeluminaThe Sealight Pokmon??? 	Ability: Illuminate/Bright LightHidden Ability: Whirling 	??? 	A specter-like Pokmon who resides in the deepest reaches of the ocean. Gelumina constantly emit light from the sac-like organs underneath its dress, which are filled with a wide array of bioluminescent bacteria. They move about in corkscrew fashion underneath the water, a movement that many have compared to dancing. Like many Fairy-type Pokmon, they are naturally associated with moonlight and are most active during a full moon.
IshojoThe Costume Pokmon??? 	(changes between costume)Ability: (changes between costume)Hidden Ability: None	N/A (Given to the player) 	A rare Pokmon bred by actors and actresses as a natural diva. Its multi-lobed mind has been bred to be able to switch roles at a moment's notice, giving it a sort of controlled multiple-personality disorder. It changes its form via various costumes upon the whim of its trainer; this loyal Pokmon is so committed to the role that it can change its typing to match.
KymeraThe Icy Fusion Pokmon??? 	Ability: HyperfreezeHidden Ability: None 	N/A (Given to the player) 	Created as an experiment by Oculus Administrator Feldspar, Kymera is an attempt to recreate the fabled "original dragon" of Unova, starting from its base component of Kyurem. Its biology appears to be a fusion of various Pokmon species, and its sheer existence seems to cause it pain, only dulled by the ice it generates. Functionality with the Team Plasma-developed DNA Splicers is unknown.
DovadineThe Life Dove Pokmon??? 	Ability: Serene GraceHidden Ability: None 	The Adventure Begins event 	A Mythical Pokmon that is said to live in an orange grove, providing life to the region with its mystical life-giving powers. Legends state that Dovadine was once the beautiful wife of a Mazin prince, but was changed into a Pokmon by an evil witch. The golden pin it carries boosts the strength of its magical abilities, and is said to be a trinket of its time as a princess.
===Ultra Beasts===
Name	Description	Location	Pokdex Entry
==New Abilities==
Name 	Description
Acidic 	The venom of this Pokmon is so strong that it receives a boost to all its Poison-type moves.
Advantageous 	Moves boosted by same-type attack bonus have their priority increased by +1.
Ancient Being 	This Pokmon has attained a hidden power not known by man for many decades. All stats increase by one stage every three turns.
Autumn Guard 	A shield of dead leaves wards away Ghost-type attacks, making the user resist them regardless of typing.
Bearfoot 	The Pokmon's thick fur creates a fluffy padding, which renders them immune to floor hazards. They are still affected by terrain effects.
Bright Light 	By emitting a bright light, the user cuts the opponent's accuracy by one stage upon being sent out into battle.
Bully 	The user's attacks will deal more damage to opponents with status effects.
Cannonfire 	This Pokmon recieves same-type attack bonus (or STAB) boosts to its Fire-type moves.
Dormant 	This Pokmon has yet to reveal its true potential. Its stats are reduced to 33% normal, save for its HP.
Dusty Veil 	A veil of dust around this Pokmon disorients the opponent, preventing them from using moves that pierce defenses or deal fixed damage.
Fairy Veil 	Mystical energy surrounds this Pokmon, defending them from special attacks and lessening their power.
Flambe 	Due to caramelization of sugars, the Pokmon gains a layer of shielding when hit with a Fire-type move, raising its Defense sharply.
Flame Touch 	This Pokmon may burn opponents with moves that make contact, even if they are not Fire-type.
Focus Shot 	The Pokmon's focused aim causes all of their attacks to be focused onto a single target. However, this amplifies the damage of previously multi-target moves by 1.5x.
Guidance 	Via the use of artifical measurement devices, this Pokmon possesses a base accuracy stat of 110 instead of 100.
Huge Armor 	The Defense stat of this Pokmon is doubled.
Hyperfreeze 	This Pokmon's moves work without reacting to the target's Ability.
Impact Force 	The biology and structure of the Pokmon completely nullifies the impact of recoil, instead turning it directly into more damage.
Lethal Poison 	The venom of this Pokmon is extremely deadly, naturally enhancing Poison-type attacks. Also causes all Poison inflicted by the user to become Toxic Poison.
Lifetaker 	By consuming life force from unconscious foes, the Pokmon recovers 25% of their max HP upon KOing an opponent.
Nimble 	Strong leg muscles give this Pokmon increased dodging skill when adrenaline gets flowing. Raises the user's evasiveness by one stage when it dodges an attack.
Paradox 	Upon entry into battle, the user loses one of their two types and gains a boost in power to moves of the remaining type.
Reflective 	The Pokmon's glistening coat creates a refractive effect. Extends the duration of screen moves such as Reflect and Light Screen.
Resupply 	If this Pokmon loses their held item, they will immediately take the next hold item in line from the Trainer's bag.
Retaliation 	The Pokmon exudes a menacing aura. Attackers receive 30% of the damage they deal to the user.
Royal Influence	With their imposing noble stature, this Pokmon prevents its allies from suffering from confusion or infatuation. Ability shuts off if the user is inflicted with it.
Sitrus Cache 	This Pokmon holds a Sitrus Berry in a special pouch. It will use this berry on an ally with low HP for free during double battles, but only once per battle.
Spread Shot 	This Pokmon's moves are all weakened by 40%. However, their enhanced aim allows them to strike multiple targets with even single-target moves.
Status Amp 	This Pokmon has a higher than normal chance to inflict status effects.
Stone Cold 	The Pokmon's extreme climate adaptation has afforded it control over cold. Increased chance to freeze opponents.
Thunderdance 	This Pokmon's electromagnetic aura summons a Lightning Storm upon entry to battle.
Ultra Mutation 	Energy from the Ultra Wormhole enhances the Pokmon's DNA at half HP, changing their form, refilling all their HP, and changing their ability to Beast Boost.
Whirling 	A swirling dance summons a Whirlpool on the target immediately upon entry. As the move is not used, the initial damage from using the move does not occur.
==New Moves==
Name 	Description 	Type	Base Power 	PP
Arc Lightning 	The user fires a bolt of lightning in an arc formation. Its unique trajectory ensures that it will strike the target. 	 	75Special 	20
Bizarre Room 	The user generates a strange aura that reverses type matchups for five turns. 	 	Status 	10
Black Shards 	The user spreads malicious black spikes across the opponent's side of the field. Like Stealth Rock, the damage does take types into account. 	 	Status 	10
Chemical Reaction	The user throws their held item at the target. Depending on the two items thrown in a row, this move had varying effects. 	 	??? 	30
Coralhorn 	Striking forward with a horn made of coral, the user both attacks and scatters broken coral bits, which damage enemy Pokmon that switch in for 2 turns. 	 	95Physical 	10
Crescent Wind 	Using a crescent-shaped slash of air, the user attacks everything surrounding them. 	 	80Physical 	15
Drop Strike 	The user drops their guard to deliver a powerful blow. Halves the user's defense for the rest of the turn. 	 	80Physical 	20
Flare Ribbon 	Using a twirling ribbon of flames, the user strikes the opponent. May lower the target's speed. 	 	90Physical 	15
Harmonize 	The user begins humming to create harmony. If multiple Pokmon on the same team use this move at once, it creates a powerful attack on all opponents. 	 	Status 	15
Ignite 	The user ignites their body, setting themselves ablaze. Contact with the user for the next three turns will inflict Burn. 	 	Status 	15
Invigorate 	The user tightens their muscle fibers to become stronger and sharply raise their Attack. Can damage the user if it fails. 	 	Status 	15
Life Breeze 	Dovadine's signature move. A mystical calming breeze blows across the target, causing them to have their life sapped away. Heals the target instead if they are an ally. 	 	90Special 	15
Liftoff 	Celesteela's signature move. The user ascends to the air, crashing down on the target two turns later. Deals half damage to all other Pokmon on the field. 	 	120Physical 	5
Mythical Sword 	Calling upon the spirits of the past, the user strikes with a blade of energy. Raises the user's Speed. 	 	85Physical 	20
Neurotoxin 	Nihilego's signature move. The target is sprayed with a volatile neurotoxin. It has the chance to poison, confuse, or both. 	 	75Special 	15
Omni Attract 	Pheromosa's signature move. Pheromones infatuate the target, and are powerful enough to work regardless of the target's gender. 	 	Status 	5
Pepper Bomb 	The user creates a string of spicy peppers that promptly combust. This attack has a much higher chance of inflicting Burn than normal. 	 	95Special 	10
Permafrost 	The user generates a layer of ice over the target that then cracks in order to deal damage. If the target is frozen, it deals double damage, but cures the Freeze. 	 	80Physical 	15
Psy Flash 	The user strikes with a bright flash of psychokinetic energy. Has a chance to lower the target's accuracy. 	 	70Special 	15
Robo Rush 	A robotically-powered flurry of punches assaults the target. Can strike the target multiple times. 	 	30 (2-4)Physical	15
Steam Strike 	After a quick punch, the user generates a thick steam cloud that lowers the target's accuracy. 	 	90Physical 	10
Sweep Up 	Using their tail as a large brush, the user attacks the opponent by sweeping. Shifts floor hazards onto the opponent's side of the field. 	 	50Physical 	20
Terra Firma 	The user creates a shield out of dried earth. If they are attacked after the barrier is set up, the shield explodes and damages the opponent. 	 	90Special 	10
Vigor Mortis 	The user enters a half-dead state in order to gain spiritual power. Lowers speed, but raises Special Attack and Special Defense. 	 	Status 	15
Wyvern Cannon 	The user envelops themselves in a draconic aura while charging a powerful attack. The user cannot move until the next turn, but contact with a charging opponent may inflict paralysis.	 	100Special 	10
==Anima Shards==
Anima Shards are items that are equipped to the player as opposed to the Pokmon in their party, and radiate their energy over the entire party at once. Each shard has a unique passive effect that triggers when the player utilizes a Z-Move; the effect then remains on the Pokmon who used the Z-Move for the next few turns.
Some Anima Shards do not react to Z-Moves, and instead simply radiate their energy constantly.
Name 	Description 	Effect
Bond ShardAnima en Madala 	An Anima Shard found tied to the Resonator when you received it for your journey. Equips to the player. Allows EXP gained to be shared amongst the player's Pokmon.	Similarly to the Exp Share of Generation 6 and 7, the Bond Shard causes all EXP earned to be split evenly amongst the party, with bigger portions going to active members. Cannot be equipped and also turned off, must be removed to deactivate.
Intellect ShardAnima en Cerebala 	An Anima Shard given by Jouliette after clearing her trial. Equips to the player. Boosts the user's Sp. Attack after a Z-Move. 	The Intellect Shard provides a 30% increase to the Special Attack stat of the Z-Move's user for a short duration. This boost scales as the base stat grows. Does not affect the base power of special moves.
Gale ShardAnima en Tornadia 	An Anima Shard given by Kira after clearing her trial. Equips to the player. Summons Tailwind upon using a Z-move. 	After using a Z-move, the Gale Shard will summon a Tailwind for free. Like the normal Tailwind, this boosts the entire party's speed for several turns while lowering the enemy party's speed.
Radiant ShardAnima en Thermia 	An Anima Shard given by Siegfried after clearing his trial. Equips to the player. Drastically increases chance to Burn the opponent after using a Z-move. 	After usage of a Z-Move, all moves that possess a chance of burning the opponent now have that chance doubled for a short duration. All moves gain an additional 5% chance to burn, even if it could not do so before.
Crystalline ShardAnima en Cryonia	An Anima Shard given by Respicio after clearing his trial. Equips to the player. Drastically increases chance to Freeze the opponent after using a Z-move. 	After usage of a Z-Move, all moves that possess a chance of freezing the opponent now have that chance doubled for a short duration. All moves gain an additional 5% chance to freeze, even if it could not do so before.
Fragility ShardAnima en Defensia 	An Anima Shard given by Terri after clearing her trial. Equips to the player. Creates an impenetrable barrier that guards against one attack after using a Z-move. 	After usage of a Z-Move, the player's Pokmon generates a barrier that guards against the enemy's next attack, akin to Protect. However, this barrier will permanently remain until it is attacked or the player switches Pokmon. This shield also blocks attacks that normally penetrate Protect.
==Z-Crystals==
Z-Crystals are crystalline objects supposedly made of raw elemental power, most known for their appearances in the Alola region. When held by a Pokmon, it enables them to upgrade their normal moves into powerful Z-moves, capable of turning the tide in battle and being powered by the new Z-charge mechanic. Z-crystals are collected throughout the story, but are not usable until Professor Kukui grants the player a Z-ring about a sixth of the way in.
Name 	Description
Normalium Z 	Given to the player by Lima upon receiving the Resonator.Upgrades status Normal-type moves into Z-move variants.Upgrades physical Normal-type moves to the Z-move Breakneck Blitz.Upgrades special Normal-type moves into the Z-move Power Sphere.
Synergium Z 	Obtained after Interlude 2.Upgrades every move into the Z-Move Z-Evolution.
Electrium Z 	Given to the player after defeating Jouliette.Upgrades status Electric-type moves into Z-move variants.Upgrades physical Electric-type moves to the Z-move Amplified Assault.Upgrades special Electric-type moves into the Z-move Gigavolt Havoc.
Flyingium Z 	Given to the player after defeating Kira.Upgrades status Flying-type moves into Z-move variants.Upgrades physical Flying-type moves to the Z-move Supersonic Skystrike.Upgrades special Flying-type moves into the Z-move Galeforce Gatling.
Firium Z 	Given to the player after defeating Siegfried.Upgrades status Fire-type moves into Z-move variants.Upgrades physical Fire-type moves to the Z-move Solar Strike.Upgrades special Fire-type moves into the Z-move Inferno Overdrive.
Icium Z 	Given to the player after defeating Respicio.Upgrades status Ice-type moves into Z-move variants.Upgrades physical Ice-type moves to the Z-move Subzero Slammer.Upgrades special Ice-type moves into the Z-move Aurora Force.
Groundium Z 	Given to the player after defeating Terri.Upgrades status Ground-type moves into Z-move variants.Upgrades physical Ground-type moves to the Z-move Tectonic Rage.Upgrades special Ground-type moves into the Z-move Geothermal Rush.
Capomarium Z	Given to the player by the Mazin Culture Club leader.Upgrades Capomarona's Dragon Dance into the Z-Move Tribalistic Takedown.
==Region Map==
The region of Nazhico is based off of Central and South America, and is located on the same continent as the Unova region, introduced in Pokmon Black and White. As such, many Pokmon from Generation 5 make their return in Anima.
The region itself is separated into three parts: North Nazhico, which is more urban and industrialized and has a cooler climate, South Nazhico, which is largely desert and forest and possesses a more rural environment, and the Arinoh Archipelago, a small group of islands with an Alola-style resort complex built between them, which are located between the two larger portions of the region and are confined to the postgame. 
Nazhico is known throughout the world for both its unique cultural heritage and the ruins that dominate a large area of South Nazhico. These ruins are said to be tied to an ancient culture known as the Mazin, who were wiped out by a plague centuries ago; their ruins and artifacts remain to this day. Nazhican culture as a whole is centered around the family, and the region itself is very interconnected, due to the primitive routes created by Mazin forbears and the ferry systems allowing easy access between the two primary halves of the region.
==Anima Guardians==
The Anima Guardians are Anima's replacement for the typical Gym Leader. Each of the 12 Guardians is a person who has been chosen to protect the secrets of the region with their lives. The Anima Guardians act as a fusion between Gym Leaders and Trial Captains; they each possess a unique trial and battle with a Totem Pokmon, but also culminate with a battle against the Guardian themselves.
Each Guardian grants the player with both a unique TM and an Anima Shard, and these challenges contain 12 out of the 42 shards obtainable in-game. The Guardians are also unique in that they are some of the few Trainers in the game to actually utilize Anima Shards themselves.
Name 	Description 	Rewards
Jouliette	A perky, peppy girl who's cheer captain at the Azafran Trainer's College. Her trial, as Guardian of Electricity, involves you assisting her in bringing the city's power plant back online by solving the puzzles and restarting all the control consoles. Doing this challenges the player to a version of Diamond and Pearl's Game Corner minigame, and the player must line up the slots to reset the console. The dials spin faster the farther along the player is.As with all Anima Guardians, Jouliette's team changes depending on the point in the story you challenge her. However, she uses primarily Electric-types, and her signature Pokmon is Hanorobo. Her team relies on high Special Attack stats, compounded by the use of the powerful new Arc Lightning move and her Intellect Shard, which provides a passive Sp. Attack boost to her party. 	
*TM107 - Arc Lightning
*Intellect Shard
*Electrium Z
Kira 	A strong, fiercely determined woman who's trained to become a hero for years; she's also Opal's older sister. Her trial, as Guardian of Flight, is a race from the base to the peak of Mount Orizama, involving lots of rock climbing and running. Shortcuts can be taken along the way, but these will often result in a Pokmon battle of stronger caliber than the rest of the area. As this trial relies on player Stamina, it is recommended to have obtained at least one Nirvana Fruit before attempting.As with all Anima Guardians, Kira's team changes depending on the point in the story you challenge her. However, she uses primarily Flying-types, and her signature Pokmon is Hawkrie (or Valkrygale if fought later on). True to her nature as an armored knight, her team is built around defense as opposed to speed; her deficiency in this department is mitigated by the use of the Gale Shard, which auto-summons Tailwind upon the start of the battle. 	
*TM43 - Crescent Wind
*Gale Shard
*Flyingium Z
Siegfried	Siegfried is a famous chef, and one with an extremely brash and bold nature. He craves nothing less than perfection in everything he does, from his cooking to his Pokmon battles. Technically, his trial is attempted even before you even become aware of his position, as he sets you up at it upon meeting him in an attempt to show up his subordinate. His trial consists of making dishes using the various ingredients around the kitchen and cooking them to perfection.As with all Anima Guardians, Siegfried's team changes depending on the point in the story you challenge him. However, he uses primarily Fire-types, and his signature Pokmon is Cumbustard (or Brulaskard if fought later on). Many of his Pokmon are strong, but lack physical defense, so he utilizes the power of his Radiant Shard to increase the chances that his Pokmon will inflict Burn. Not only will Burn deal damage over time and halve the victim's Attack, but he will also use Defense-boosting moves as well as Ignite to deter physical contact.	
*TM60 - Ignite
*Radiant Shard
*Firium Z
Respicio 	Respicio is a lazy slacker who runs an ice cream stand- not the type you'd assume would be an Anima Guardian. Luckily, he has a heart of gold and is far more cunning than he initially seems. His trial is more of a matter of life and death; he tasks you with running through the maze that is the Cold Storage in an attempt to find the codes that will enable you to escape with your life. Along the way, players may encounter wild Pokmon that slow them down.As with all Anima Guardians, Respicio's team changes depending on the point in the story you challenge him. However, he uses primarily Ice-types, and his signature Pokmon is Sorbitti (or Sundaita if fought later on). He relies heavily on the use of hail, as it deals no damage to his Pokmon and many of them possess Aurora Veil to take advantage of the weather. Much of his team, like many Ice-types, are glass cannons, but he takes full advantage of the defensive buff Ice has received. 	
*TM65 - Permafrost
*Crystalline Shard
*Icium Z
Terri 	Terri is a sweet and innocent girl who lives with her father in Sal City, working as his apprentice as a potter. Blind since an accident at three years old that also killed her mother, she is nonetheless extremely optimistic and carries a childlike optimism with her everywhere she goes. Terri's status as the Guardian of Earth was hidden from her by her father, Kilner, until he decided she was able to fulfill the role.As with all Anima Guardians, Terri's team changes depending on the point in the story you challenge her. However, she uses primarily Ground-types, and her signature Pokmon is Cardinav. As a child trainer, Terri's team is relatively under leveled and weak defensively. However, she makes up for this with the general defensive nature of the Ground typing as well as having a team with powerful moves, essentially making up for her lower-level team with stat buffs, defensive typings, and methods to take down her greatest weaknesses. 	
*TM09 - Terra Firma
*Fragility Shard
*Groundium Z
==QR Events==
Various event Pokmon distributed for various purposes to all players of the game. Only available for a limited time, all event Pokmon may be obtained via QR Code.
Note: All QR codes listed are fully functional.
Name 	Description 	Status	QR Code
DovadineThe Adventure Begins 	A special Dovadine awarded to players near the launch of the game.Event lasts from 11/21/16 to 2/13/17. 	
*Ability: Serene Grace
*Moveset:
**Giga Drain
**Aerial Ace
**Life Breeze
**Dazzling Gleam
*Held Item: Golden Pin	
Birthday Party IshojoWe're Back!	In order to celebrate the return of updates to Pokmon Anima, this special Ishojo comes with a costume you can't get elsewhere, the Birthday Party costume!Event lasts from 9/20/17 to 10/27/17.	
*Ability: Heatproof
*Moveset:
**Fire Blast
**Giga Impact
**Twister
**Celebrate
*Held Item: N/A	
==Gallery==
PokemonAnima.png|Sketch logo
PokemonAnimaStarters.png|Sketches of the starter Pokmon Spizard, Pyrabbit, and Kelponi.
PokemonAnimaPlayers.png|Sketches of the protagonist trainers Gabe and Sarah.
Anima Male Trainer.png|Art of Gabe by .
Anima Female Trainer.png|Art of Sarah by .
PokemonAnimaMap.png|Map of the Nazhico region.
==Trivia==
*Anima, similar to GameCube Pokmon titles Colosseum and XD: Gale of Darkness, lacks a secondary version, being its own self-contained story and lacking version specific Pokmon as a result.
**However, the GTS and other trade-related features such as Wonder Trade remain, and small events in-game such as small modifications to encounter rates can be affected by the player's Trainer ID.
*Anima is said to have a heavy focus on returning characters, attempting to have representation from all regions.
==Polls==
<poll>
Do you agree with the changes made to the type system?
Yes
No
Some are good but not others
</poll>
==Past Polls==
Which starter would you choose?
*Spizard- 4
*Pyrabbit- 4
*Kelponi- 2
What do you think should be focused on next during the game's creation?
*Storyline!- 5
*Pokmon!- 7
*Locations!- 2
*Characters!- 1
What do you think of the game's storyline so far?
*AMAZING 10/10- 3
*This is really good- 7
*It's pretty good- 4
*OMG I HATE IT END IT NOW- 1
Out of the existing new characters, who is your favorite?
*The Player Character(s)- 2
*Opal- 4
*Siegfried- 1
*Respicio- 1
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