Player Appearance

* See also Game Experience
* See also MMORPG_Player_Progress
* See also New_Rapture_Prestige_System
Typical MMORPG Element : What you look like to other Players
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MMORPG - No Need/Desire For GAME BOUGHT (REAL $$$ PAID) 'Cosmetic' Items :
Other games have wearable Clothing/Accessories which are visible but different from the the 'gear'-like equipment the Player accumulates/is awarded (which Ramp-like often implements the bulk of their attribute Bonuses and ability modifying Stats).
Many games make CASH from Players buying such things with Real Money (called Micro Transactions) - usually Cosmetic, but other perverted insidious game companies mass sell items with significant game ABILITY boosts (often selling things with powers BEYOND what can be obtained normally in the game). THERE WOULD NE NONE OF THAT IN THIS MMORPG.
In this MMORPG you will look like 'what you wear'.  With the Fabrication system allowing you to customize the actual worn items more,  the material/mechanism have inherent 'ordinary' attributes ( without some magical 'Boots that make you load your gun faster' or 'Hats that dispense money' type feebleness).   Mods like decoration customizations would be available (with more Created endlessly by Players), and possibly be applied in a general way  (to maximize their game reuse).
Clothing and equipment will NOT impart significant 'buffs' or attributes, more than is logical for a real item (armor item will protect you in appropriate ways, but you wont on-wearing-it suddenly be stronger ...)
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To facilitate clothes-changing for different repeated occasions (visiting City Hall, going to clean sewers, going out to adventure in the Ruins, to work in your workshop, going to the local tavern, etc...)  Outfit Mode Sets (need to think of a better name?) would allow setting the clothing/equipment selections to be switched-between (when desired) at your 'Team' base (or in a limited way out of some suitcase you take with you  -- subject to container content limits).    Sets of equipment for different tasks would be part of this system  which also is used by your Team NPCs.
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Possible MMORPG Game Mechanism - What YOU Wear triggers different reactions from NPCs
Simple mechanism, requring assessment data to graduate the NPC judgement. Understand that the is is a Boomtown type environment (rather than some like 5th Avenue in NYC today, or Golden Age Rapture).
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Tattoos - Why Not ? :
Other games have them. They are a fairly basic add-on feature to Player's Avatars
They don't come off easy once put on at one of New Raptures 'Tattoo Parlors'.
A good variation detail for Splicer's  (fun effects ontop of tumors ?)
Another Template for Player Created Assets.
Glowey Inks for Tattoos !!! (Advertisements ?)
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NOTE - All Assets are available for use of NPCs as well.
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