Furies

The Furies are a 12th founding, fleet-based, crusading chapter descended from the Iron Hands. They are a clannish, somewhat unruly, chapter who have a close relationship with their vehicles- especially their motorcycles and aircraft. While they adhere to the dictates of the Imperium, they tend to do so begrudgingly and solve problems in their own unique way. They are disliked by many other chapters for their inability to work with them tactically- the Furies keep all their plans close to their vest and don’t allow outsiders a good look at their organization (except when forced to). Still, they are respected as masters of the motorcycle, accepted with machines, and are famous for their use of blitzkrieg tactics that coordinate many vehicles.
They also have a unique auxiliary force that accompanies them; they do not have disciplined guardsmen and elite serfs but instead a gang of irregular militia, fleets of bikers, and scum armed to the teeth with whatever they can get their hands on. These barbarous hordes are used in human wave attacks where each “soldier” is trying to catch the eye of a member of the chapter in hopes that they might someday join their ranks. Because of this the Furies are not often used for small-scale missions or ones requiring stealth. More often than not they take the field with a regiment’s worth of hive scum and half as many bikers all screaming for blood.
== Organization ==
Friend of the Harpies: Mortals, often employed by the chapter in some menial tasks. These “friends” often fill the role of low-ranking attendants. While some might consider them to be the chapter's equivalent to their serfs, this is not the case. Friends are simply people who tag-along with the chapter and might someday be judged worthy to join the ranks as a serf, armsman, or even a brother marine. A friend is never formally issued commands or asked for favors- they are citizens who are simply informed of what the chapter is generally doing next.
Hang-Arounds: A hang-around is a prospective Fury who has been accepted as more than just someone who has tagging along on military campaigns. These are most commonly thought of as irregular troops and are formally considered to be part of the chapter’s retinue. Many hang-around end up as the leader of a group of “friends” or are formed into loose units of their own kinds. They are often asked to perform military activities, often under cover, to prove their worth to the chapter.
Perspectives: A “prospect” is a hang-around who has caught the eye of a member of the chapter with their deeds and has been evaluated by a marine of the chapter. Those who are deemed worthy (biologically compatible with the process and free of the taint of chaos) are made into scouts but are not display the heraldry of the chapter. These are the chapter’s equivalent to scouts, though some scouts (particularly Scout Sergeants) are full members of the chapter.
Members: What is typically called a “battle brother” is known as a “member” or “full heraldry member” in the Furies chapter. They are not only gifted with full power armor and the remainder of the processes that makes one a space marine but are formally accepted into the chapter.
Life Members: A life member is a veteran member who has seen hundreds of battles. They are given positions of honor, often right behind the road captain and are sometimes collected into “lifer squads”. A life member, should he accept the honor, can never leave the chapter until he dies. This is not generally a problem, except that things like Deathwatch service and other calls to arm by the Imperium cannot be answered by life members (they cannot be seconded to anything outside the chapter).
Road Captain: A road captain is in charge of a company. They always ride at the front of their squads and have the nicest bikes. Unique to the chapter, road captains rotate regularly and the position rotates between lifers in the company. They are designated by the chapter master on a per-crusade (or “per ride”) basis, though one generally serves as the road captain of a company for several decades before being rotated out. Most companies have a single bike that their road captain rides and it is always a magnificent piece of hardware that surpasses all but the finest relics in the Imperium.
Enforcer: The chaplains of the chapter are called “Enforcers” or, occasionally, “Sergeants At Arms” who keep members in line- by force if necessary. An enforcer always rides at the back of their squad and ride bikes that are pitch black with a death motief. Enforcers blast dirges as they ride and rile up the rabble that always surrounds the chapter’s endeavors. Enforcers are also responsible for judging if a hang-around is worthy of becoming a 
Wild Riders: A wild rider is the chapter’s name for librarians. They always ride in a side-car attached to either a sergeant or (more commonly) the road captain. This is because they require more concertation to use their powers and, as a backup, they also are expected to man a heavy weapon mounted on the sidecar.
Geeks: The tech-priests of the chapter are called “geeks”, though the term is sometimes applied to a particularly skilled engineer of the chapter. Geeks are responsible for the maintenance of bikes and the creation of the elaborate upgrades and embellishments that the chapters lavishes on their bikes.
Slow Rollers: Tanks of the chapter are as elaborate as the bikes they ride. Each is a work of art with a plethora of features, embellishments, artistic designs, and unique gadgets. “Slow rollers” are tank captains who draw up the rear of any formation and mow down anything that the riders miss. They are effectively an “advancing wall” that sweeps up after the main force so they are often more heavily armored than the typical tank of their class and have lots of anti-infantry weapons (flamers, heavy bolters, etc).
Breakers: A breaker is a biker armed with a sidecar that has a heavy weapon. Unlike other chapters where this would be a devastator squad’s job, the biker is almost always a full-heraldry marine and the heavy-weapons operator is generally a prospect looking to prove their worth. There are few breaker squads but they are used to fill in for the chapter’s general lack of anti-armor capacity. These high mobility anti-armor squads rely primarily on their mobility to protect them from enemy fire and have some of the highest casualty rates in the chapter.
War Barges: Unique to the chapter are large, open-topped, wheeled or treaded vehicles known as “war barges”. These massive ships are driven by a slow roller but are stocked to the point of overflowing with gangers, prospects, and the like. These chaotic messes are troop transports for the rabble that follow the chapter around and are strategically employed by pulling alongside other vehicles and letting the gangers board the enemy vehicles. If all goes well the enemy vehicle will be so overwhelmed that the boarding party will either destroy, disable, or capture it. When not in combat these vehicles are used to transport people and supplies to and from the battlefield.
Category:Iron Hands Successors