Armadillimp

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Armadillimp is a that can only be found on this wiki, but let's pretend for the sake of it that he's in . He scuttles down the lane and will curl up when plants are nearby. When curled up, its shell will protect it, and reduce the damage dealt to it, even allowing it to resist explosive attacks.
The Armadillimp curls up when a plant is in a 3x2 area in front of it (5x3 area around it for instant-use plants) due to its incredibly anxious and nervous nature. The Armadillimp will only uncurl once there are no plants in the area around itself for a period of 30 seconds. It takes a little under a second for the Armadillimp to completely curl up, but that delay is so short it won't matter very much. The Armadillimp cannot move by itself while curled up, and it is fully immune to knockback or other motion-based effects. The only way the Armadillimp can be moved while curled up is if it is punted by , in which case it will move 2 tiles at a time to the left due to its weight.
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Armadillimp will take 85% less damage while curled up, increasing its effective health from 380 Toughness to , which is only about 200 more Toughness than a . The Armadillimp's shell will also grant it bonus protection from explosive damage, adding an additional 75% reduction to those damage types on top of the normal damage reduction. With both of these damage reductions in place, a would only deal damage instead of 1800 damage (or without the explosion damage). Curled Armadillimps can resist heavy shots, such as Plant Food effect, in the same way that a can. When hypnotized, the Armadillimp's curled up damage reduction is cut from 85% to 70%.
Armadillimp will curl up from a 0.5-tile longer distance when encountering plants that it considers to be visually frightening. This might not have the most influence in terms of gameplay, but it works to build the Armadillimp's character and personality. This zombie is really quite the wuss. Visually frightening plants include:
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* (while screaming)
* (while grown to stage 2 or 3)
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* (while grown to stage 2 or 3)
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The Armadillimp has a number of color variations, as well as a 1 in 500 (0.002%) chance for a black coloration instead which reflects the chance of seeing that black-colored Armadillimp in one of the images here.
==Origins==
	Armadillimp is based on the Shell Imp, a zombie in . The Shell Imp rolls up into a ball when it runs into a plant and enters a permanent defensive state that reduces all incoming damage by a flat 95%. The Armadillimp's mechanics were expanded upon greatly in part because there was more space on a full page to describe those detailed mechanics with.
	Armadillimp's fresh coat is inspired in part by real-life armadillos, which are nocturnal mammals primarily known for their unique armor-like shell composed of bony plates. They spend their nights foraging for insects, small vertebrates, and plants, using their keen sense of smell and strong claws to dig for food. The Armadillimp, unfortunately, gets too tired to do any foraging or anything after eight o'clock at night.
	Armadillimp's design when rolled up, as well as some of the color schemes used, are inspired by the armadillo in Minecraft, which is a passive mob found in badlands and savannas. It rolls up in response to being hurt or being near undead mobs or players that are sprinting or mounted. While in this state, it takes less damage, and can even fully resist weak attacks.
==Overview==
The Armadillimp absorbs 380 damage per shot and his appearance changes upon receiving 190 damage per shot before dying at 380 damage per shot. There are appearance changes that can be seen only when the Armadillimp is rolled up that trigger after receiving , , and damage. Keep in mind the Armadillimp takes very minimal damage in this state.
==Almanac entry==
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==History ==
===March 1st, 2024=== 
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===March 31st, 2024=== 
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==Strategies==
The Armadillimp is a powerful zombie opponent that you'll want to take out as soon as possible when he enters the lawn. If there's nothing that spooks it, the Armadillimp will work like a normal zombie that has similar Toughness to a with a somewhat faster movement speed. This is the best case scenario for you, the player. You want to achieve this if possible with some sort of high-damage ranged plant like a , or just normal ranged plants if you keep your close-range plants that are either melee plants like or defensive walls like far enough away that they won't trigger the poor little Armadillimp. considers Armadillimp a top-priority target if it hasn't rolled up, so that might be a good pick as well.
As hinted above and described elsewhere on the page (you should work on your reading comprehension skills), Armadillimps will roll up when they're too close to a plant. You can avoid this by keeping your plants a safe distance away, but it can still be difficult to prevent Armadillimps from rolling up if they appear in a group of other tough or faster zombies. Armadillimp also rolls up from a slightly farther distance when visually threatening plants such as are in the equation, and from a much farther distance when an instant-use plant like is planted. The immediate rolling up of the Armadillimp from instant-use plants is meant to encourage other ways of countering the zombie beyond just blowing it to smithereens. Some instant-use plants will still work with this method, such as . Get crafty!
Armadillimps that are curled up take much less damage, giving them an effective Toughness that is much higher than what it actually is. This damage reduction can't be ignored by normal armor-piercing effects such as poison because it is not a physical armor piece, at least legally speaking. You could make an argument, but I don't care about your argument. It's just not how the cunning yet majestic Armadillimp works. There are still some ways to cheese the damage reduction, such as (mind the extra distance, or use or to circumvent it) or . Instant-kill plants like will be more or less ineffective due to the secondary explosion damage reduction, but some of those interesting alternatives can still work on curled up Armadillimps. You'll have to get crafty to get rid of Armadillimp.
==Demonstration==
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== Gallery==
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ArmadillimpHD1.png|HD Armadillimp
ArmadillimpBall1.png|Curled up
ArmadillimpCage1.png|Almanac icon
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ArmadillimpHD2.png|HD Armadillimp
ArmadillimpBall2.png|Curled up
ArmadillimpCage2.png|Almanac icon
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ArmadillimpHD3.png|HD Armadillimp
ArmadillimpBall3.png|Curled up
ArmadillimpCage3.png|Almanac icon
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ArmadillimpHD4.png|HD Armadillimp
ArmadillimpBall5.png|Curled up
ArmadillimpCage4.png|Almanac icon
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ArmadillimpHD5.png|HD Armadillimp
ArmadillimpBall5.png|Curled up
ArmadillimpCage5.png|Almanac icon
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ArmadillimpHD6.png|HD Armadillimp
ArmadillimpBall6.png|Curled up
ArmadillimpCage6.png|Almanac icon
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===All Variants===
ArmadillimpHD1.png|Brown
ArmadillimpHD2.png|Orange
ArmadillimpHD3.png|Pink
ArmadillimpHD4.png|Red
ArmadillimpHD5.png|Yellow
ArmadillimpHD6.png|Black
ArmadillimpBall1.png|Brown
ArmadillimpBall2.png|Orange
ArmadillimpBall3.png|Pink
ArmadillimpBall4.png|Red
ArmadillimpBall5.png|Yellow
ArmadillimpBall6.png|Black
==Trivia==
*When it was in early development, it was called the Impadillo, and it curled up when it heard a loud sound.
*The original concept art for a rare Armadillimp variant was one with a rainbow shell, rather than the final black one.
*The Armadillimp's favorite color is burgundy.
Category:Sani's Stuff
Category:Uncleared page