Items

Below contains the list of items currently found in OneShot. Items in green can't be selected to be used from hand or combined with other items in the inventory. Items in the inventory are always sorted according to their internal ID. It doesn't matter which item you acquired first, they will always be displayed in the same order.
== Inventory Items ==
==Unused==
The following items are unused in the Steam version of OneShot. They are listed as "debug", "old" or etc based on their purpose. 
There's also some unused icons not listed here. More information about unused items and icons.
== Solstice==
Below is the list of items added in the Solstice update.
==2014 Release==
Below is the list of items in the 2014 release version of OneShot. Equipment items can't be selected or combined with other items. They have to be equipped through the separate "Equipment" menu. Unused icons and more.
ID 	Icon	Name 	Description 	Use 	Obtaining
0001	 	lightbulb 	A giant, yellow lightbulb. Where did it come from?	See The Sun for more information. 	Found in the basement.
0002	 	television remote	It's too hard to read in the dark light. 	Required to find the password to the computer in the starting room. 	Found in the bedroom.
0003	 	bottle of alcohol	The smell of the liquid is repugnant. 	Required to make the "wet branch". 	Found in the fridge in the kitchen.
0004	 	dry branch 	A flaky, dry branch from the bathroom plant. 	Required to make the "wet branch". 	Found in the bathroom after inspecting the fireplace.
0005	 	wet branch 	The tip of the branch is stained with alcohol. 	Required to make the "torch". 	Obtained by combining a dry branch with a bottle of alcohol.
0006	 	torch 	An improvised torch. Doesn't give off much light. 	Required to find the "basement key". 	Obtained by using the wet branch on the television in the living room.
0007	 	basement key 	This thing looks old. 	Required to unlock the basement. 	Found in the living room after setting the fireplace on fire.
0008	 	camera 	A broken camera featuring a large screwed-in lens.	Required to make the "lens". 	Found at the mining facility, among a pile of broken robots.
0009	 	screwdriver 	Phillips-head. 	Required to make the "lens". 	Found in the outpost.
0010	 	lens 	A flawless, large lens. 	Required to make the "empty battery". 	Obtained by using the screwdriver on the camera.
0011	 	empty bottle 	The smell of alcohol lingers. 	Required to make the "bottle of smoke" 	Byproduct of combining a dry branch with a bottle of alcohol.
0012	 	broken battery 	The lens is completely shattered. 	Required to make the "empty battery". 	Obtained from a chest in the outpost after prying it open with a crowbar.
0013	 	empty battery 	A working, rechargable battery. Currently empty. 	Required to make the "charged battery". 	Obtained by combining lens with a broken battery.
0014	 	charged battery 	A working, rechargable battery. Maximum power. 	Required to reactivate the Rowbot #310. 	Obtained by combining the lightbulb with an empty battery.
0015	 	bottle of smoke 	It's full of noxious fumes. 	Required to make the "bottle of acid". 	Obtained by filling an empty bottle with smoke from an open vent in the natural gas vents area.
0016	 	bottle of acid 	It's full of a thick liquid acid. 	Required to make the "wet sponge". 	Obtained by combining a bottle of smoke with a filled syringe.
0017	 	wet sponge 	Sponge soaked with acidic cleaning solution. 	Required to clean Rowbot #310. 	Obtained by combining a sponge with a bottle of acid.
0018	 	crowbar 	Makeshift crowbar made from a pipe. 	Required to open a box containing the "broken battery". 	Obtained by crushing a metal rod with the garbage compactor in the dormitories area.
0019	 	metal rod 	A long, slender metal bar. 	Required to make the "crowbar". 	Found in a train in the outpost.
0020	 	sponge 	A flat sponge with a rough surface. 	Required to make the "wet sponge". 	Found in the shrimp swamp.
0021	 	empty syringe 	The needle is particularly long. 	Required to make the "filled syringe". 	Found in Silver's house at the mining facility.
0022	 	viscous syringe 	It's full of the strange liquid from the pond. 	Required to make the "bottle of acid". 	Obtained by using the syringe on pond water bubble in the shrimp swamp in Barrens.
0023	 	coin 	It has a three-leaf clover pattern. 	Required to fix the Rowbot and advance to the Glen. 	Given to Niko by Silver before advancing to Glen.
0024	 	weird journal 	It's written in an unknown language. 	Required to advance the game when given to George. 	Found in the safe in the cliffs.
0025	 	feather 	A long and slender feather. 	Required to make the "feather pen". 	Given to Niko by Calamus.
0026	 	ink bottle 	Obtained from a trading post. 	Required to make the "feather pen". 	Traded for wool with the trader.
0027	 	miracle water 	It's said to make plants grow very quickly. 	Required for the Maize rebirth side quest. 	Found in the storage in the village
0028	 	seed 	It's a seed apparently left behind by Maize. 	"Required" for the Maize rebirth side quest. 	Found where Maize used to be. Collected automatically after getting back the lightbulb.
0029	 	wool 	It's... kind of useless. 	Bartering material with the trader to get the "bottle of dye". 	Obtained by herding rams in the village.
0030	 	pen 	A pen made from dipping a feather into ink. 	Required to advance to the Refuge. Using it will revert it back to the "feather". 	Obtained by combining the feather with a bottle of dye.
0031	 	die 	A die received from George. 	Required to advance to the Tower/Spire. 	Obtained from George after eating pancakes at the cafe.
0050	 	coin 	It's buzzing... 	Starts flashing white when Niko is on the correct path. 	The coin changes into this upon exiting the glen-themed part of the maze. Reverts back to normal when you enter the refuge-themed starting house.
0051	 	feather 	It's buzzing... 	Starts flashing white when Niko is on the correct path. 	The feather changes into this upon exiting the refuge-themed part of the maze. Reverts back to normal when you enter the barrens-themed part of the maze.
0052	 	die 	It's buzzing... 	Starts flashing white when Niko is on the correct path. 	The die changes into this upon exiting the George's room after getting it. Reverts back to normal when you enter the glen-themed part of the maze.
0097	None	novelty T-shirt 	I herded rams and all I got was this lousy T-shirt	Equipment. Makes Niko unequip it, face the player and say "There's no way I'm wearing that."	Traded with the trader after requesting a better deal for wool.
0098	None	boots 	These boots will make it possible to move quickly.	Equipment. Increases Niko movement speed. 	Found in the roadways at the beginning of barrens.
0099	None	rubber gloves 	Gloves designed to prevent chemical damage. 	Equipment. Required to make the "wet sponge" and to clean the Rowbot. 	Found in the dormitories area.
0100	None	gas mask 	A mask used to filter air for breathing. 	Equipment. Required to enter and stay in the natural gas vents area. 	Obtained from the safe in the cliffs.
== Trivia ==
* Every "bottle" icon except for the alcohol bottle (and the dye/ink bottle) perfectly lines up.
ru:Предметы
zh:物品
Category:Content