101691-amp-ap-las-drop-changes-are-not-sufficient-to-supply-the-playerbase-please-elaborate-carbine

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Hi guys,
 
after supposedly "fixing" the drop rates of AMPs / APs / LAS sets through world drop means there is yet to see an increase in the availability of said drops. For me and hundreds of other players it seems that the intended fix of drop rates had not the described effect.
 
Devs have said multiple times that AMPs / APs / LAS drops should be so common that the need to buy those off the Elder Gem vendor is just a last resort mechanic and a safety net in place you get unlucky. At this point in time it is completely the opposite.
 
AMPs / APs / LAS set drops are so extremely rare that the only sure way to get those is the Elder Gem Vendor.
 
Me and many others would really like to know if the drop rate changes are currently working as developers have them intended to be or if drop rates are still broken for those highly desired items?
 
Those AMP / AP / LAS set upgrades are a major character development path and influence personal tank / dps / healing capabilities by a large margin. If it is a design choice to let players wait 9 months to get all the desired AMP / AP through the Elder Gem Vendor then please tell us so. Your statements in the past have been the contrary.
 
The community would like to know if the drop rates currently in place are working as intended. If so, your statement that the Elder Gem Vendor should be viewed as a last resort mechanic is untrue.
 
I'd really like to see a respone of a carbine dev who is responsible for this to explain the situation.
 
Thank you in advance.
 
Cheers
Craw	
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They already know that and its been addressed by them that the rate is much lower than it was ment to be and will be re-tuned.
 
It was sometime ago they brought this up. Do a search on the forums on the topic and you should find it.	
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They already know that and its been addressed by them that the rate is much lower than it was ment to be and will be re-tuned.
It was sometime ago they brought this up. Do a search on the forums on the topic and you should find it.
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I believe one problem is they aren't sellable on either the AH or CX - so maybe people have them and either use them themselves, or don't feel like dealing with the trade channel. If they were listable on the AH or CX (guessing CX is more appropriate), I think you'd see them.
 
I also believe the loot code is set to only drop them if you're level 50, which cuts down the chance for dropping until more of the population hits cap.	
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The fix to that the droprate is already applied. And still its harder to obtain than a random epic world drop. Because one random epic has only a value to specific characters. AMPs and ATPs are needed to developt every character in the game. Thus the demand is way way higher and nearly no-one will ever sell them.
There is demand, there is a market but there is no supply. 
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I also believe the loot code is set to only drop them if you're level 50, which cuts down the chance for dropping until more of the population hits cap.
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I got one last night from a PVP box with my level 22 spellslinger.
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If they weren't "meant" to be sold to others, they would be Soulbound, which would be very bad once you cap out your personal bonuses and get another one as a drop and have to vendor it for 51 silver. (Reaaaally wish they'd mark these as un-sellable to vendors like the starter weapon - to prevent accidents)
 
I think the more likely answer is they just didn't categorize them for AH/CX selling and I expect to see this pop up buried within a future patch note.	
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J-Tal is changing them to become auctionable.
 
The problem is the current droprate -is- the fixed droprate (ie. 100x better then it was before)
 
They are still legendary drops hah.	
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			At the current droprate its more likely to get all with elder gems than a single one from drops unless you grind like a chinese gold farmer	
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 technically they never said drops were meant to be the primary way to obtain  them. I fully expect them to just  give us  a pve  bag that is  equally spammable as pvp  bags... like a rare  reward in those  blue item bags from   daily zone  challenges.
 
 
 
edit: crap  that   was  an  amazing asspull idea. @J-tal you better thank me  for  wasting  my  1   great idea of the  month  on fixing  one  of  your  fails.	
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I believe that the current droprate has them somewhere between "not gonna happen" and "hell no!"
 
Which is 100x more often than it used to be. Which is 100x0.	
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 technically they never said drops were meant to be the primary way to obtain  them. [...]
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			Inb4 Carbine says: you get 1 extra EG after completing DS and 0,1% chance (up from 0,001%) to drop AP/AMP point for which you have to compete with 40 other dudes. It's from game content! 	
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			The drop rate ought to be adjusted to something reasonably attainable like 0.1% (1/1000 kills). They would still be fairly hard to farm on your own and we would actually see some on the AH/CX. There would without a doubt be a profitable market for them.	
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What ever they did has done nothing to increase the drops on these AND trigger fingers...the latter has actually gone up in price on the CX at least on my server. Buffed drop rates my fanny.
 
Seriously, I been grinding mobs for 4-8 hours a day or PvPing for near 2 months now and never seen any this stuff drop. Only place I have received these is the 2 amp expanders I bought from the elder gem vendor....3 more weeks to be able to afford another...so very lame.
 
I have only seen one these up for sale once in trade chat too and this is on a busy server! If I was to win the lottery and get one, I would sell for bare minimum 100 plat and that's probably to cheap!
 
Far as I am concerned, they need to make it a .1% chance at the very least. Still have to kill 17k+ mobs which is insane, current rate you need to kill 17 mil? Good luck if you want to get these for an alt as well.
 
TLDR: AMP/Ability point expander drop rates are still obscenely low. WTB a REAL fix. THANKS!	
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They're not 0% chance to drop because I got one last night. I don't think it's because I'm a cute Aurin either.
 
https://forums.wildstar-online.com/forums/index.php?/topic/101129-yes-virginia/
 
That said, making them a 0.1% chance is fine by me. Not growing out of trees, nice surprise when it happens.	
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^^ Totally lucky.
 
You should go buy a lottery ticket now. ;)	
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They're not 0% chance to drop because I got one last night. I don't think it's because I'm a cute Aurin either.
 
https://forums.wildstar-online.com/forums/index.php?/topic/101129-yes-virginia/
 
That said, making them a 0.1% chance is fine by me. Not growing out of trees, nice surprise when it happens.
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Don't speak for me. You can tell yourself the last part if you want though.
 
I am fine with these things being rare - even before I got one - they should be. Not 1/10mil rare, but 0.1% rare.	
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			Just give us the LAS that's bugged anyway. No need to hide all that good stuff behind walls of timesinks.	
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What ever they did has done nothing to increase the drops on these AND trigger fingers...the latter has actually gone up in price on the CX at least on my server
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			Honestly, half the problem is like everything else, Carbine's model seems absolutely reliant on people regularly and enthusiastically running vet dungeons.	
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Honestly, half the problem is like everything else, Carbine's model seems absolutely reliant on people regularly and enthusiastically running vet dungeons.
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I run vet dungeons regularly and enthusiastically in the neighborhood of 5+ silvers a day and have never seen a single AMP/AP thing drop.
 
While people AFKing in battlegrounds get them for literary 0 effort.
 
Very good system ....
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Just give us the LAS that's bugged anyway. No need to hide all that good stuff behind walls of timesinks.
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Neither I, nor anyone in my 20-man raid team has seen a drop of these from any PvE content yet.
 
Skeptical about the supposed drop rate fix.	
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Neither I, nor anyone in my 20-man raid team has seen a drop of these from any PvE content yet.
 
Skeptical about the supposed drop rate fix.
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While I agree the drop rate is too low, but I don't think it will ever meant to be enough to supply the game base.
 
It is meant to be rare.
 
Capping your AMP and Tier points are meant to be [individual] accomplishments.  It isn't meant to be something so free flowing that everyone can just complete it when they get to level 50 by hitting the AH.	
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While I agree the drop rate is too low, but I don't think it will ever meant to be enough to supply the game base.
 
It is meant to be rare.
 
Capping your AMP and Tier points are meant to be [individual] accomplishments.  It isn't meant to be something so free flowing that everyone can just complete it when they get to level 50 by hitting the AH.
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Clearly they don't want  people to have these, it's that *cupcake*ing simple. I don't know why everyone is justifying the absurd drop rate, let alone the ridiculous amount of EGs needed for ONE.
 
It's just another reason why things aren't going so well over all.
 
3 level 50s' and I've seen one. that's idiotic.	
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Can you give us a dev citation supporting this? Because the dev citation already given on the previous page contradicts your position.
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You can tell by how much it cost in Elder Gems as to whether something is meant to be easy.  Just compare it to how much raid gear would cost.
 
Going from "Elder Gem is meant to be backup system and it is meant to be available in other ways" to "Everyone should get it easily and there should be enough extra for people to sell in the AH" is a giant leap.
 
Which is what I pointed out.  I don't think it is intended to ever be so easy to get that it "supplies the entire player base".  Just as Raid Gear is not meant to be easy enough to get that it will supply the entire player base.
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which is a problem seeing as maybe some people will see that and go "okay, guess I grind for it"
 
But the vast majority of us I wager will do the same thing when we saw that all the gear at the elder gem vendor is gated behind vet dungeons and raids and go "okay, guess grinding for elder gems is pointless"
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Both of those are not entirely accurate.
 
The Elder Gem is supposed to be a backup system.  The primary means by which people get the item are from other activities - PvP, Dungeons, Etc.  To make up for in case you are just that unlucky with the drop rate.
 
Thus the Elder Gem system needs to be inefficient enough to make those alternatives the better alternative.
 
"Supposed to" being the operative word.
 
Being a backup system you shouldn't need to grind it unless the RNG gods are that unkind to you.
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thats the thing though. the RNG gods /are/ that unkind when it comes to amps. I've been pvping for weeks and having a 50 for weeks, and I've never seen a single drop.
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If they weren't "meant" to be sold to others, they would be Soulbound, which would be very bad once you cap out your personal bonuses and get another one as a drop and have to vendor it for 51 silver. (Reaaaally wish they'd mark these as un-sellable to vendors like the starter weapon - to prevent accidents)
 
I think the more likely answer is they just didn't categorize them for AH/CX selling and I expect to see this pop up buried within a future patch note.
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Which is why "Supposed to" is the key word.
 
Each amp point cost about 4 weeks of Elder Gems.
 
The drop rate has to be such that, on average, you should get it by being constructive in the game before that time frame.  Maybe 3 weeks or 2 weeks.
 
If it is not then the system is not functioning as it is purposed.
 
I think Carbine need to up the drop rate, but I just want to point out that people shouldn't take that as to mean that everyone will max out their amp and tier points in a week.  It may very well be designed for 50 weeks of mix activity + Elder Gems vs 80 weeks of only using Elder Gems.
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Going from "Elder Gem is meant to be backup system and it is meant to be available in other ways" to "Everyone should get it easily and there should be enough extra for people to sell in the AH" is a giant leap.
 
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right, thats possible. But right now it seems more like they have no idea how the shit propability works, or assume everyone grinds a hell pof a lot more than they actually do because thats how they play..
 
Thats honestly my suspicion anyhow, that this game was modelled on their own mmo play habits, and they still havent quite twigged to the notion not everyone plays that way,
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It is not hard for them to have data on x number of PvP boxes are being dropped a day.
 
x number of level 50 mobs are being killed a day.
 
From there they just have to pick a probability value that will introduce x number of drops into the game a day.
 
They could be just picking the more cautious approach by slowly adjusting the drop rate a little at a time.
 
It is also possible that the number of drop is exactly what they want it to be - that the forum is just a bad representation of the situation.
 
etc.
 
But it shouldn't be hard for them to just datamine and set a projection.  
 
Assuming the issue is not caused by a bug - such as the loot table bug earlier.
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While I agree the drop rate is too low, but I don't think it will ever meant to be enough to supply the game base.
 
It is meant to be rare.
 
Capping your AMP and Tier points are meant to be [individual] accomplishments.  It isn't meant to be something so free flowing that everyone can just complete it when they get to level 50 by hitting the AH.
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I thinks it's a lame move to even have to buy/grind for extra 'talent points' in the first place.
 
Those who have them all are effectively 10 levels better than those that don't which means they are considerably stronger; it's not a small difference, no at all.
 
So very lame.	
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Issue i have with this is those who got on the Architect bandwagon and vendored that item back for Elder gems, fully capped out on points and they were not stripped of them.
 
So those players got it done nice and fast in a week.
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Yes, there was that particular exploit and there's one going on now as we speak...
 
Sadly, I have this strange sense of morality and refuse to abuse the current one. :(	
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			That's more depressing than warrior amps all day.	
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Wait what?
 
I did not know that was a thing.
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Don't speak for me. You can tell yourself the last part if you want though.
 
I am fine with these things being rare - even before I got one - they should be. Not 1/10mil rare, but 0.1% rare.
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They stated that worlddrops for AMPs and ATPs should be the main source to get them and the eldergem-trader should only be a back-up plan if the gods of random should fail you. 
Do you thing they made it? I would say they are still far far away from that point...	
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maybe so. But it can get pretty easy to marry yourself to a vision. Its what killed Warhammer Online.
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This weeks reset will mark my 3rd ability point for my main character from elder gems... i think its an awesome "back-up" system.. without it i would have seen 0 from all those pvp boxes and 2 lvl 50's.
 
/sarcasm 
 
Really do hope they re-look at this system because atm, elder gems are the primary way of getting them. I wouldn't even mind getting only 1-2 from world drops in the time it takes to save up enough gems to buy the next one, lease we would see our character progressing a little each month, apposed to the snail progression from gems.	
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This weeks reset will mark my 3rd ability point for my main character from elder gems... i think its an awesome "back-up" system.. without it i would have seen 0 from all those pvp boxes and 2 lvl 50's.
 
/sarcasm 
 
Really do hope they re-look at this system because atm, elder gems are the primary way of getting them. I wouldn't even mind getting only 1-2 from world drops in the time it takes to save up enough gems to buy the next one, lease we would see our character progressing a little each month, apposed to the snail progression from gems.
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Wing, I generally like your posts... but Warhammer Online was killed by licensing hell and EA. It did great for a while, and did ok till the end with 150k active accounts when it was closeted. I played it till the end and there was still a pretty good community and decent playerbase (similar to what EQ had at the time). But Mythic couldn't get it past EA to renew their license with Games Workshop for the Warhammer IP, and it had to be shuttered for good. 
 
If you recall, Games Workshop is terrible with controlling it's IP. You so much as look at their IP sideways out of license and their lawyers come after you like there is no tomorrow. That was how the Warcraft IP began, after Blizzard got smacked down pursuing a licenese for Games Workshop's IP to make warhammer games. Which is also why Warcraft and Starcraft are essential clones of Warhammer and Warhammer 40k. 
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Really do hope they re-look at this system because atm, elder gems are the primary way of getting them. I wouldn't even mind getting only 1-2 from world drops in the time it takes to save up enough gems to buy the next one, lease we would see our character progressing a little each month, apposed to the snail progression from gems.
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