United States

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United States is the first Adventure Mode country available to players in Plants vs. Zombies: World Tour, and the second world overall. United States takes place in Central Park, New York City. There are 12 day levels and 12 night levels.
During the daytime, statues are present across the lawn. They take up single tiles, and due to having 75 health they are incredibly durable and hard to remove, acting as shields against your straight-shooting plants. Because the statues are made up of stone, they resist electric and fire damage but take more damage from ice and melee damage. The statues have three different appearances which don't affect gameplay as much. They first appear on Day 1.
"Rush Hour!" is the surprise attack for United States during the day. When the surprise attack occurs, several American Zombies will spawn in while all American Zombies on the board will gain a temporary speed boost. They first appear on Day 3.
During the night, the statues are replaced with crates of fireworks. These environmental modifiers take up single tiles and behave as shields for the zombies. Each one has about 40 health, and block straight shot projectiles. Firework crates are very dangerous as they will blow up plants and zombies its tile and in adjacent tiles to the left and right of it, instantly destroying them. These crates will immediately blow up when they come in contact with fire however, and blow up in a 3x3 radius instead of a 1x3. The positioning and amount of each firework crate varies depending on the level too. They first appear on Night 4.
There are 15 new plants that can be obtained here, and there are 14 new zombies that can be encountered here. The country unlocked after beating United States is Canada.
== Order of Events==
At the start of Day 1, Penny introduces the player to New York City, and Crazy Dave is excited to go the nearby Starbucks and wants to get a "Taco Coffee".
At the start of Day 2, Penny warns the player that the zombies have begun to adapt to this part of the city, and the best way to combat them would be to find new plants.
At the end of Day 2, Crazy Dave asks the player if the map they just found leads to the nearest Taco Shop, but Penny corrects him and explains what the World Map can do for them.
At the start of Day 3, Crazy Dave asks what these Sunflowers are doing on the board, and Penny warns that these flowers are in danger and need to be protected otherwise the player will lose their Planting License. Crazy Dave begs the player to keep those plants alive, otherwise he'd have to take up the mantle of defending Penny.
At the end of Day 3, Crazy Dave congratulates the player on saving the Sunflowers and obtaining a choice reward, a way to choose one plant or the other, an explains that the other plant will be obtained later on.
At the end of Day 4, Crazy Dave asks Penny what the book is for, and Penny explains the Almanac and how it allows the player to research the plants and zombies.
At the start of Day 5, Penny explains the mechanics of a Red Light, Green Light, and Crazy Dave states that he's always wanted to live life in the fast lane.
At the end of Day 6, Crazy Dave is happy that the player found his keys, and takes them to his shop where they can purchase any item.
At the start of Day 9, Penny instructs the player that a line of flowers has sprung up on the lawn, and it's the player's job to prevent the zombies from trampling over them.
At the end of Day 9, Penny explains what the Mystery Box does, and reveals the large bag of gems they've earned and takes them to the shop to teach them about Family Trees.
At the start of Day 10, Penny gives a tutorial on how Family Trees work and explains how their buffs work.
At the start of Day 12, Dr. Zomboss arrives and warns the players that if they keep intervening in his plans, a gang of his most dangerous zombies will be sent over to take their brains.
At the end of Day 12, Crazy Dave celebrates his victory in finding a Taco Coffee stand, but also congratulates the player on beating Dr. Zomboss. Zomboss, angry that he failed, leaves the United States and warns that they'll see him again. Penny states that she detects zombies in the north and Crazy Dave tells the players to follow them to Canada.
At the start of Night 1, Crazy Dave asks who turned the lights off, and Penny explains that the zombies seemed to have returned back to the United States, and talks about how the sun doesn't fall during the night and that Puff-shrooms are necessary to use.
At the start of Night 2, Penny explains how Sun-shrooms are cheap and easy to plant, but take a while to generate a good amount of sun.
At the start of Night 3, Penny explains that due to city laws and regulations, a specific set of plants MUST be used in order to maintain the quota, or else they could be kicked out of the city or arrested. Crazy Dave is worried about being arrested, as he doesn't want to disappoint his brothers.
At the start of Day 4, Crazy Dave asks about the firework crates scattered around the lawn and Penny explains that these boxes are volatile and will explode if damaged enough. Crazy Dave is surprised, as he used to love watching the fireworks during New Years celebrations.
At the start of Night 7, Crazy Dave is happy to see his Mold Colonies haven't wandered too far away, and asks the player to avoid planting on them and to just let them be while stopping the zombies.
At the start of Night 12, Dr. Zomboss is fed up with the player's interference and demands that they leave him be. Penny interjects and argues that Zomboss underestimates their dedication to stopping the zombies, and Dr. Zomboss threatens them that he's going to release an army of dangerous zombies.
At the end of Night 12, Dr. Zomboss curses the player, Crazy Dave and Penny and announces that he will travel to another place and that they haven't seen the last of him, and Crazy Dave states that he really wants to see the last of Zomboss.
==Plants Unlocked==
=== Regular Day Plants ===
* Cabbage-pult - Lobbed-shot plant that throws cabbages over obstacles. Prioritises weak zombies.
* Bloomerang - Throws boomerang that pierce through multiple zombies, twice.
* Cherry Bomb - Blows up in a medium area, dealing heavy damage.
* Coneflower - Grows roadcones. Click on the cone and then on other plants to grant them extra health.
* Twin Sunflower - Produces twice as much sun as a Sunflower.
=== Day Choice Rewards ===
* Kernel-pult - Lobs corn kernels and stunning butter at zombies. Prioritises healthier zombies.
* Winterberries - Lobs multiple frozen berries that chills zombies. Prioritises fast zombies.
=== Regular Night Plants ===
* Puff-shroom - Short-ranged shooter that costs nothing, but perishes easily.
* Sun-shroom - Cheap sun-producing plant that grows over time.
* Fume-shroom - Sprays short-ranged fumes that pass through zombies, and can spray goop that puts out fires.
* Iceberg Lettuce - Freezes zombies in an area when stepped on.
* Wallardia - A cheap defensive plant that recharges quickly, but has a short lifespan.
* Spikeweed - Damages zombies that step over it and pop tires.
* Chomper - Defensive plant that devours zombies whole but is vulnerable while chewing.
* Ice-shroom - Freezes and damages all zombies on the board.
==Zombies Encountered==
=== Day Zombies ===
* American Zombie - Just your average, typical, businessman zombie.
* American Flag Zombie - Waves an American flag around, signifying the arrival of a huge wave of zombies.
* American Conehead - Wears a construction cone on his head, providing him with decent protection.
* American Buckethead - Wears a paint bucket on his head which makes him a lot stronger than most zombies.
* Newspaper Zombie - Carries a newspaper as a shield, and gets mad when it breaks.
* Greaser Imp - Fast and fragile gangster zombie that is thrown from the backs of Cycler Gargantuars.
* Cowboy Zombie - Dances to some Western music, allowing him to switch lanes even while eating plants.
* Billboard Zombies - Arrives in groups of threes, carrying a series of billboard pieces as shields.
* All-Star Zombie - Armored zombie that runs quite quickly into your defenses.
* Cycler Gargantuar - Roguish and street-smart zombie that smashes your plants with a pipe and throws a Greaser Imp when injured.
=== Night Zombies ===
* Goalie Zombie - Catches projectiles and throws them back at plants.
* Liberty Zombie - Wields a flaming torch, scorching any plant that she gets close to.
* Super-Fan Imp - Explodes upon reaching a plant, can be kicked by All-Star Zombies deep into your defenses.
* Driver Zombie - Drives a very slow car, crushing any plant that gets in the way, and gets out after it is broken, leaving the car as an obstacle.
==Unlocked Items==
Image	Name 	Description 	Unlocked By
 	World Map 	The World Map allows you to see the map of each country! 	Beating Day 2
 	World Almanac 	The World Almanac allows you to view all the plants, zombies and mechanics you've encountered!	Beating Day 4
 	Space-Time Key	The Space-Time Key allow you to visit Penny's Space-Time Emporium in the menu! 	Beating Day 6
 	Canada Key 	You can unlock Canada with the Canada Key! 	Beating Day 12
 	America Trophy	You beat the undead corpses of United States and have made America green again! 	Beating Night 12
==Challenge Levels==
Red Light, Green Light is the exclusive mini-game of United States which appears on Days 5 and 10, and then on Nights 5 and 10. Each lane glows with a different color, green light or red and can change colors as you progress through the level. Green lanes means plants and zombies will attack normally, yellow lanes indicate plants and zombies will move slowly, and red lanes mean plants and zombies won't do anything. The objective reads "Survive While the Lights Change", and players must choose which plants to bring with them.
Save our Seeds is the first recurring Brain Buster introduced in World Tour, and the second Brain Buster of United States played on Day 3 and Night 11. A set of plants on yellow and black striped tiles are present, and they can be any type of plant depending on the level and the variety changes. Players must protect those plants, for if they are destroyed then they lose the level and must restart. The objective reads "Survive and Protect the Endangered Plants".
Flower Crossing is yet another Brain Buster introduced in World Tour, and the third Brain Buster of United States played on Day 9. A line of pink little "Saveit" flowers are present on the lawn on a fixed lane, and players must protect them from zombies, as they will wilter and cause players to lose the level if stepped at. The objective reads "Don't Let the Zombies Trample the Flowers".
Locked & Loaded is another Brain Buster introduced in World Tour, and the fourth Brain Buster of United Stated played on Night 3. Players are forced to survive zombie attacks using a specific set of plants, being unable to choose for themselves. The objective reads "Survive the zombie attack with the given plants".
Mold Colonies is the next Brain Buster introduced in World Tour, and the third Brain Buster of United States played on Night 7. Multiple green chunks of molds are present on the lawn on certain tiles, and players must not plant on them for the whole level, as they will cower in fear and blocks planting when the player tries to plant on them. The objective reads "Survive Without Planting On Dave's Mold Colonies".
==Levels==
There are a total of 24 levels in United States, 12 levels set during the day and 12 levels set during the night. 15 new plants in total are obtained here, and 14 new zombies in total are encountered here. Three new unlockable items can be found here.
Day Levels 	Day Levels 	Day Levels 	Day Levels 	Day Levels 	Day Levels
Day 	Plants 	Zombies 	Flags 	Notes 	First Time Rewards
1-1: This is America 	Choice 	 	 	 	
1-2: Overhead Shots 	Choice 	 	 	 	
1-3: Endangered Investment 	Choice, with two endangered 	 	 	Save Our Seeds 	OR
1-4: Rootin' Tootin' 	Choice 	 	 	 	
1-5: Stop n' Go 	Choice 	 	 	Red Light, Green Light	
1-6: Armoured Menaces 	Choice 	 	 	 	
1-7: Triple Threat 	Choice, with three pre-planted	 	 	 	OR
1-8: Touchdown 	Choice 	 	 	 	
1-9: Draw the Line 	Choice 	 	 	Flower Crossing 	
1-10: Fun Family Frolic 	Choice 	 	 	Red Light, Green Light	
1-11: Power Trip 	Choice with 	 	 	 	
1-12: American Attack 	 	 	 	Gargantuar boss fight 	Canada Key
Night Levels 	Night Levels 	Night Levels	Night Levels	Night Levels 	Night Levels
Night 	Plants 	Zombies 	Flags 	Notes 	First Time Rewards
1B-1: The Nightshift 	Choice with 	 	 	 	
1B-2: Sports Goals 	Choice with 	 	 	 	
1B-3: Spores Galore 	 	 	 	Locked & Loaded 	
1B-4: Flamin' Fumes 	Choice 	 	 	 	
1B-5: Stadium Stampede 	Choice 	 	 	Red Light, Green Light	
1B-6: Goal Shots 	Choice 	 	 	 	Wallardia
1B-7: No Man's Garden 	Choice 	 	 	Mold Colonies 	
1B-8: Road Rage 	Choice 	 	 	 	
1B-9: Pokey Province 	Choice, with five pre-planted 	 	 	 	
1B-10: Race for First Place 	Choice, with two pre-planted 	 	 	Red Light, Green Light	
1B-11: Mouth Guardians 	Choice, with three endangered 	 	 	Save Our Seeds 	
1B-12: United States Smackdown	 	 	 	Gargantuar boss fight 	American Trophy
==Achievements==
== Gallery==
File:Zombie of Liberty.png|The Statue of Liberty statue
File:ATLAS Zombie.png|The ATLAS Statue
File:Marilyn Zombie Statue.png|The Marilyn Monroe Statue
==Trivia==
*This is the second location to actually be set in the United States, the first being Suburbia.
*United States was originally just called "USA"
*The mini-game Red Light, Green Light shares the name with another mini-game albeit with different mechanics (the theme of traffic lights is shared however).
**The challenge is a reference to the city life of New York City with its busy streets and major traffic.
Category:Areas
Category:Plants vs. Zombies: World Tour
Category:Daytime Areas
Category:City Area
Category:Park Area
Category:Countries
Category:Locations
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