Laetum

Laetum is an Incarnon ceremonial pistol evolved by the Void to shoot deadly explosive airburst rounds. Starting out as a semi-automatic pistol, achieving enough weakpoint hits will allow the player to temporarily transform it into a fully automatic rifle that deals damage in a small area of effect.
==Characteristics==
*This weapon deals primarily damage in its normal form and in its Incarnon Form.
*Once Incarnon Form is unlocked, landing weakpoint hits fill the Incarnon Transmutation gauge that transforms the Laetum into an automatic weapon via the Alternate Fire key.
**Additional shots from Multishot counts as separate weakpoint hits.
**The gauge reaches full charge after 12 weakpoint hits, and does not require a full gauge to activate. It will also emit a small, ghost-like wail when the gauge is completely full.
**Shots deal pure damage on direct hits, and damage in a 2 meter radius.
***Initial hit and explosion apply status separately.
***Explosion does not need direct line of sight to deal damage and will penetrate walls.
***Can benefit from ().
**Instead of drawing from the Laetum's ammo reserves, Incarnon Form gives the Laetum a unique "magazine" from 18 rounds per charge to a maximum of 216, indicated by the regular ammo HUD and a bar underneath the reticle.
***If the Alternate Fire key is pressed whether or not the Incarnon magazine is fully expended, the Laetum is transformed back into its default state, however this will also fully expend any remaining Incarnon gauge.
*As with all Incarnon weapons the Laetum has 5 evolution tiers with different perks that allow players to customize their Laetum's stats with Cavalero's assistance.
==Acquisition==
Laetum's main blueprint is purchased from Cavalero of The Holdfasts at Rank 0 - Neutral for Standing. The blueprint can be traded.
==Notes==
==Evolutions==
====Overview====
Evolution 	Challenge 	Perk	Description
Evolution I 	Kill 100 enemies with the Laetum 	 	Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
Evolution II 	Kill 8 Eximus with the Laetum's Incarnon Transmutation 	 	-40% Recoil.
Evolution II 	Kill 8 Eximus with the Laetum's Incarnon Transmutation 	 	+20% Fire Rate.
Evolution II 	Kill 8 Eximus with the Laetum's Incarnon Transmutation 	 	+50% Movement Speed while Aiming.
Evolution III	Land 8 headshots on Void Angels with Primary fire without reloading 	 	On Headshot: +30% Reload Speed for 12 seconds. Stacks up to 3 times.
Evolution III	Land 8 headshots on Void Angels with Primary fire without reloading 	 	30% Magazine Reloaded per second while Holstered.
Evolution III	Land 8 headshots on Void Angels with Primary fire without reloading 	 	Gain 60% Ammo Efficiency while Aim Gliding or Sliding.
Evolution IV 	Close 12 Ruptures in Void Flood. 	 	+50% Headshot damage.
Evolution IV 	Close 12 Ruptures in Void Flood. 	 	Headshots build +50% Incarnon Transmutation charge.
Evolution IV 	Close 12 Ruptures in Void Flood. 	 	+20% Status Chance. -10% Critical Chance.
Evolution V 	Complete a Solo mission with an Incarnon Weapon equipped in every slot	 	50% chance to deal 2000% damage on non-critical hits.
Evolution V 	Complete a Solo mission with an Incarnon Weapon equipped in every slot	 	On Headshot: +40% Ammo Efficiency for 6 seconds.
Evolution V 	Complete a Solo mission with an Incarnon Weapon equipped in every slot	 	On Hit that is neither Critical nor applies a Status Effect: +400% damage for 10 seconds. Stacks up to 3 times.
====Details====
*When newly acquired from the Foundry, players must acquire 100 kills with the Laetum in order to gain access to its Incarnon transformation. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
**Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
====Evolution I====
*Unlock Challenge: Kill 100 enemies with the Laetum
*Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
**Incarnon Form changes the weapon from a semi-auto to full-auto with increased fire rate, reduced recoil, direct shots have increased damage but no longer deal damage, and its shots explode in a 2 meter radius inflicting damage.
*Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
*Incarnon Form uses primary weapon animations. Because of this the Laetum cannot be dual wielded along with any Glaive.
**Any skins equipped on the Laetum will only affect the original appearance; Incarnon Transformation will still use the dedicated model.
*Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 12 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
**Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by or in places other than actual weakpoints.
**Weakpoints on corpses or Invulnerable targets do not build charges.
**Individual Multishot bullets can build charges.
*Instead of drawing ammunition from its reserves, the Laetum's Incarnon Form uses a separate "magazine" with each charge producing 12 rounds to a maximum of 220. Once all ammunition is expended, the Laetum reverts to its normal form.
**Incarnon Form's magazine is not affected by mods.
**Incarnon Form is not affected by Ammo Efficiency (such as the Feather of Justice and Reaper's Plenty perks, , or ).
**Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
* has no effect on Incarnon Form, even if transformed when the normal form has one round remaining.
====Evolution II====
*Unlock Challenge: Kill 8 Eximus with the Laetum's Incarnon Transmutation
*Perk 1: Marksman's Hand:
**-40% Recoil.
***Affects both modes.
*Perk 2: Rapid Wrath:
**+20% Fire Rate.
***Affects both modes.
*Perk 3: Raptor's Chase:
**+50% Movement Speed while Aiming.
***Affects both modes.
====Evolution III====
*Unlock Challenge: Land 8 headshots on Void Angels with Primary fire without reloading
**Hits landed from multishot count towards this challenge.
*Perk 1: Lethal Rearmament:
**On Headshot: +30% Reload Speed for 12 seconds. Stacks up to 3 times.
***Affects untransformed Laetum and Incarnon Form mode switching.
***Stacks decay incrementally; when the buff times out, one stack is lost and the buff duration resets.
*Perk 2: Awakened Readiness:
**30% Magazine Reloaded per second while Holstered.
***Only affects untransformed Laetum.
*Perk 3: Feather of Justice:
**Gain 60% Ammo Efficiency while Aim Gliding or Sliding.
***Only affects untransformed Laetum.
====Evolution IV====
*Unlock Challenge: Close 12 Ruptures in Void Flood.
**Note this does not have to be all done in a single run; progress towards this is maintained between runs.
*Perk 1: Caput Mortuum:
**+50% Headshot damage.
***Affects both modes.
*Perk 2: Incarnon Efficiency:
**Headshots build +50% Incarnon Transmutation charge.
***Only affects untransformed Laetum.
***Reduces the number of headshots required to fully charge Transmutation to 8.
**Perk 3: Elemental Excess: +20% Status Chance. -10% Critical Chance.
***Affects both modes.
***Effects are added last after mods as a flat number.
====Evolution V====
*Unlock Challenge: Complete a Solo mission with an Incarnon Weapon equipped in every slot
*Perk 1: Devouring Attrition:
**50% chance to deal 2000% damage on non-critical hits.
***Affects both modes.
***Multiplicative to base damage sources such as .
***Bosses ignore this perk.
*Perk 2: Reaper's Plenty:
**On Headshot: +40% Ammo Efficiency for 6 seconds.
**Only affects untransformed Laetum.
*Perk 3: Overwhelming Attrition:
**On Hit that is neither Critical nor applies a Status Effect: +400% damage for 10 seconds. Stacks up to 3 times.
***Affects both modes.
***Damage bonus is additive to base damage bonuses such as .
***When the buff times out, one stack is lost and the buff duration resets.
==Tips==
*Evolution II can be easily done solo in Elite Sanctuary Onslaught, with the increased spawn rate of the Eximus enemies.
*Evolution III challenge can be made easier by increasing Magazine Capacity (with (), , , and/or ) and by increasing Multishot (with () and/or ).
*For Evolution III, with no other enemy around, turning Invisible reduces the Angel's activity, sometimes standing still. This makes it easier to land headshots.
*The Evolution III challenge cannot be completed using Laetum's Incarnon mode.
*The Evolution III challenge counts reloading on any weapon, not just the Laetum. This includes the Sirocco amp if equipped on the Operator.
*Using an Exalted Weapon will negate Evolution V challenge.
*Incarnon Genesis weapons are counted for Evolution V challenge.
==Trivia==
*Laetum is an inflection of the word laetus, which means happy in Latin and reflects the Laetum's original purpose.
==Media==
;Shot
* 
;Alt-fire shot
* 
;Mech
* 
;Alt-fire mech
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;Reloading
* 
File:Excalibur with Leatum.jpg
File:Excal with incarnon laetum.webp|Laetum Incarnon mode
File:Leatum.png
File:Incarnon leatum.png
==Patch History==
==See Also==
*Incarnon
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uk:Лаєт
fr:Laetum