Magics

== Magic Types/Varients ==
There are many different types of magic for different utilities/spells, and 4 kinds of magic that power them (Dark, Light, Holy, & Chaos). It is noted that you should never combine Light and Dark magics together, else they will create an unstable explosion. In most scenarios the use of Light magic and Holy magic are indistinguishable bar a few examples, however the only people who can use Holy magic are angels who have not fallen. Known magic types: 
===Light Magic: ===
Light magic is by far the most common type of magic, used by Elves and Angels alike, it is used to accomplish most spells for everyday use. Most worlds do not have Light magic, however due to magical creature slipping into the Elven world the magic propagated and multiplied, using the humble Slime as a catalyst.
===Dark Magic: ===
Dark magic is a dangerous variant of magic. It's not inherently evil or bad, however casting a spell using Dark magic often is permanent and metaphorically Stains a User or Subject. Dark magic can be made by forcefully taking light magic from another user- the most common type of stolen light magic is plant life-force.
===Holy Magic: ===
Holy magic is almost identical to that of Light Magic, the main difference is source of Holy magic is that it comes from Angels with a pure heart. All normal spells can be accomplished with Holy Magic as Light magic. Holy magic does have the added benefit of being more potent and the spells cast with it are often stronger and last longer.
===Chaos Magic:===
Not much is known about Chaos Magic other than the fact it is the kind god himself uses. It is said to be limitless and unstoppable. To have the smallest amount in your possession is enough to create a galaxy or more with but a single thought. To control this substance is to be god themselves.
== Magics/Spells to be Learned ==
At the Elven schools in the Elven world you as an elf can learn many things along your academic career, the following are a few of the courses you can take, as well as a few others. Most Elves will take the time to specialize in 1 or 2 types of magic classes- however there is no theoretical limit to amount of types a user can learn, given enough practice.
===Hypnotism:===
A simple spell, the user must make eye contact with a subject and "Shine their eyes" at them. Once contact has been established, the subject is then open to influence/commands from the user.
=== Puppetry: ===
Puppetry is an extension of Hypnotism, it is a spell type that is to be cast on another subject. The subject under the user's spell will then copy every movement the user makes to their best ability. One of it's best uses is to teach somebody complex movements like gymnastics, or another great use case is having several people write the same page of notes at once. However in the Future era of the Elven world- this type of spell is outlawed due to the ease in which crimes could be done to a subject.
=== Autonomous Pitch: ===
Autonomous Pitch is a spell that empowers the caster to control vocal pitch, perfect for transforming ordinary singing into captivating melodies. Beyond mere tune enhancement, it allows for the complex task of voice mimicry. This challenging aspect requires a blend of acute auditory skill and deep practice, demanding familiarity with the target's vocal nuances 
===Color/Light Manipulation:===
The user will have full control over light if mastering this technique. The full range of just exactly what can be done with it still grows as creative Elves utilize it. A few examples of what can be done with this is:
* Changing the color of an object
* Flash blinding a foe temporarily
* Creating light in dark areas
* Turning into light (Advanced technique)
* Walking into a mirror (Advanced technique)
===Swarm Mind Manipulation:===
This spell is not for the squeamish, as it requires getting up and personal with small critters (bugs, arachnids, etc.) When successfully preformed, a critter(s) will follow the will of the user. Many elves believe this spell on a related branch of magic as Hypnotism, however they are considered separate due to the methods used in establishing a connection between user and subject.
=== Polymorphing: ===
This spell can be quite complicated to do. The user can change their appearance to be that of an animal or critter. Due to the complexity of this spell, most users will opt for a partial polymorph (Gain animal parts such as wings or tails) This spell is only temporary however, the user will turn back their normal state after some time. However when this spell is preformed using Dark magic- the effects can be prolonged and even be indefinite in some cases. There is no known cure for a Dark Magic Polymorph other than using yet another Dark Magic Polymorph, and has been considered a Curse.
Due to its curse like abilities, this spell has some legal issues if used maliciously. Dark Magic Polymorphs are illegal without a medical license. Unfortunately, these laws are not enforced when cursing Humans.
=== Technomancy: ===
When the era of technology graced the Elven world, it was only natural for the Elves to mix their new toys with their old. This spell very rarely makes computers work better as they are precise machines, so instead Technomancy is more often than not used to either shut off devices, or trigger the simplest of buttons; Useful for turning on/off a lamp. Technology and magic aren't very compatible in most cases.
=== Magic Tendrils: ===
This is a very focused kind of magic and horribly inefficient to use unless you have a plentiful supply. A tendril is a magic construct made of pure energy, all in the sake of making an extra arm for the user. Using these for everyday use is like using a bomb to pop a balloon.
=== Shadow Melting: ===
This dark magic based spell is mostly reserved for demons and other powerful dark magic users. By using their power as the name suggests, allows the user to melt their physical form into a shadow and reform elsewhere. To master this ability is to be master of the shadows.
=== Aura Vision: ===
Not a common spell to learn or use frequently- however it allows the user to see magical energies out in the world. A very useful spell when researching magical trinkets and magical physics. Using this spell feels like wearing a pair of special glasses. This spell was accidentally discovered when somebody used a magic near their own eyes- in hindsight a bit foolish, but a beautiful sight nonetheless.