Regenerate Self (Wizard Spell)

This spell bestows on the caster a number of hit points equal to half the damage the caster in­flicts in hand-to-hand combat (melee, non-missile, non-spell). It does not otherwise cause regeneration or restore life or limb. In no case will this spell increase the caster's hit point total above his or her normal maximum. This spell effect cannot be transferred to another creature in any way.
Notes: Known to the wizard Delsenora, of the Crystalmist Mountains in the World of Greyhawk setting. (Updated from Polyhedron Newszine.)
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells