Civilization Eternal (2024)/Districts

== Administrative ==
* Mint
* Palace
== Airport ==
* Hangar
== Campus ==
* Morgue - +.25 Science per city population. Gains x2 science when there is an active disease in this city. 
== City Center ==
* Granary - +2 Food.
** +3 Food with access to Salt. 
* Soup Kitchen
* Cat Cafe - 
== Financial ==
Receive +1 Coin from adjacent Oasis, River, Industrial Zone. 
Receive +2 Coin from adjacent Port.
* Bank
* Caravanserai
== Fortress ==
* Barracks - +1 Food.
* Stables
* Kennels
== Industrial Zone ==
=== Replacements ===
* Set'Maat - Unique Egyptian district. All workers produced by this city gain +1 charge. 
== Holy Site ==
== Port ==
* Pirate Haven
== Suburbs ==
= Improvements =
== Tile-Occupying ==
* Airfield - Built by Military Engineer. 
* Missile Silo
== Additional Improvements ==
* Aqueduct - Leads freshwater from a natural source (Mountain, Lake, River) to your city. 
* Road
* Railroad
* Watchtower - Built by Reconnaissance units, costs a charge. Acts as a supply cache. Can be built in unoccupied territory.
** Inuksuk - A unique Watchtower available to the Inuit. Claims territory. 
== Naval Improvements ==