Keleres+

==Faction Abilities==
* The Praefecti: During setup, choose an unplayed faction from among 3 random Keleres-aligned factions; take that faction’s Home System, Command Tokens, and control markers. Additionally, take the Keleres hero that corresponds to that faction.
* Council Patronage: At the start of the strategy phase, replenish your Commodities, then gain 1 Trade Good. You are neighbors with all players that have units or control planets adjacent to Mecatol Rex.
* Custodia Vigilia: During setup, gain the Custodia Vigilia planet card and its planet ability card. You cannot lose these cards and Custodia Vigilia begins the game exhausted.
==Faction Promissory Note==
Keleres Rider
After an agenda is revealed:
You cannot vote on this agenda. Predict aloud an outcome for this agenda. If your prediction is correct, draw 1 [[Action Card]] and gain 2 Trade Goods.
Then, return this card to the Keleres player.
==Faction Technologies==
 Special Clearances
At the start of a player's turn you may spend 1 Trade Good or 1 Commodity to allow that player to choose any number of laws in play. Those laws are treated as blank until the end of that player’s turn.
Prerequisites: 
 Agency Supply Network
During the [[Action Phase|Action phase]], when you resolve 1 of your production abilities, you may resolve another 1 of your production abilities in any system. The additional use cannot trigger this ability.
Prerequisites: 
==Flagship==
Name 	Cost	Combat 	Move	Capacity	Abilities
Artemiris	8 	7 (x2)	1 	6 	SUSTAIN DAMAGE
Other players must spend 2 influence to activate the system that contains this ship.
==Mech==
Name 	Cost	Combat	Abilities
Omniopiares	2 	6 	SUSTAIN DAMAGE
Other players must spend 1 influence to commit [[Infantry|ground forces]] to a planet that contains this unit.
==Miscellaneous Components==
Custodia Vigilia 1/2
While you control Mecatol Rex, it has Space Cannon 5 and production 3.
Gain 2 Command Tokens when another player scores a victory point with the second clause of the "Imperial" strategy card.
==Leaders==
 	Portrait	Name 	Unlock Criteria	Ability
Agent 	 	Xander Alexin Victori III - Miracle Worker	At Game Start 	At any time: You may exhaust this card to allow any player to spend Commodities as if they were Trade Goods.
Commander	 	Suffi An - Working Multiple Angles 	At Game Start 	[Spend 1 Trade Good after you play an [[Action Card]] that has a component Action.]
After you perform a component Action: You may perform an additional Action.
==Heroes==
Hero 	Portrait	Name 	Starting Planets	Ability
Argent FlightKuuasi Aun Jalatai 	 	Kuuasi Aun Jalatai - Keleres Praefecta 	2/0, 1/1, 0/2 	Overwing Zeta - Artemiris Ascendant - At the start of a round of space combat in a system that contains a planet you control:
Place your Flagship, up to 2 Mechs, and up to 2 Cruisers and/or Destroyers in the active system. Then, purge this card.
Augurs of IlyxumMorai 	 	Morai - Keleres Praefectum 	2/3, 2/2 	Dissonant Visions - Make Your Own Future - When an objective is revealed, you may purge this card to discard that objective and reveal a new objective from the corresponding objective deck instead.
Barony of LetnevBaronet Oran 	 	Baronet Oran - Keleres Praefectus 	4/0, 2/1 	Stellar Conscription - “Voluntary” Initiative - Action: Place up to 1 Cruiser or 1 Destroyer from your Reinforcements in each system that contains a planet you control and your ships. Then, purge this card.
Bentor ConglomerateC.S.O. Kara 	 	C.S.O. Kara - Keleres Praefecta 	2/0, 1/2 	Supervised Expeditions - Archeological Integrity - Action: Place this card face-up near the game board. Until the end of this game round, when you would explore, you may choose to resolve 1 card from the corresponding discard pile instead. At the end of this game round, purge this card.
Berserkers of KjalengardMasdar Karavhat	 	Masdar Karavhat - Keleres Praefectus 	3/2, 1/0 	Skald's Song - Valor or Death - Action: Place this card face-up near the game board. Until the end of this game round, you may reroll up to 2 of your Fighter or Infantry unit combat rolls during each round of combat, applying +1 to the results. At the end of this game round, purge this card.
Celdauri Trade ConfederationMalik Georg	 	Malik Georg - Keleres Praefectus 	2/1, 1/3 	Coordinated Production - Emergency Orders - Action: Place this card face-up near the game board. Until the end of this round, apply +2 to the production value of each of your units with production. At the end of this game round, purge this card.
Cheiran HordesIsh Krkrlk 	 	Ish Krkrlk - Keleres Praefectum 	2/2, 2/1 	Polemarch's Support - Reserve Fleet - Action: Gather units from your Reinforcements up to equal to your starting units. Place these units, in any combination, in the space area of any systems that contain 1 of your structures and no other players’ ships, or on planets you control. Then, purge this card.
Dih-Mohn FlotillaKeresh Kisdru 	 	Keresh Kisdru - Keleres Praefectus 	4/2 	Scrap Shielding - Anything Will Do - At the start of a space combat: Place this card face-up near the game board. Until the end of this combat, your non-Fighter ships gain SUSTAIN DAMAGE, if able. At the end of that combat, purge this card.
Edyn MandateKaryn 	 	Karyn - Keleres Praefecta 	3/3, 0/1, 0/1 	Pax Magnifica - Emergency Measures - Before players vote on an agenda: Purge this card to resolve that agenda as if you cast 1 vote for an outcome of your choice. Other players may not vote on this agenda or resolve abilities affecting its outcome.
Emirates of HacanMwana Morash 	 	Mwana Morash - Keleres Praefecta 	2/1, 1/1, 0/1 	Virtual Trade Network - Golden Sands Hub - Action: Attach this card to your faction sheet.
Federation of SolAskala Maryam 	 	Askala Maryam - Keleres Praefecta 	4/2 	The Vanguard - Jord to the Rescue - After you perform an Action: You may purge this card to remove 1 of your Command Tokens from the game board, gain that token, and perform 1 additional Action.
Kollecc SocietySola Griphyn 	 	Sola Griphyn - Keleres Praefecta 	4/4 	Bounty Guild Mobilization - Just Another Job - Action: Purge this card to draw up to 1 Secret Objective for each other player in the game, choose 1 to keep, reveal and return the rest to the Secret Objective deck, and shuffle that deck.
L'Tokk KhraskKisk Kital 	 	Kisk Kital - Keleres Praefectum 	3/4 	Stone Chorus - Natural Harmony - Action: Purge this card to ready 1 planet you control in each of up to 4 systems.
Mentak CoalitionHarka Leeds 	 	Harka Leeds - Keleres Praefecta 	4/1 	Erwan's Covenant - The Winds of Change - Action: Reveal cards from the [[Action Card]] deck until you reveal 3 [[Action Cards]] that have component actions. Draw those cards and shuffle the rest back into the [[Action Card]] deck.
Then, purge this card.
Mirveda ProtectoratePax Machina 	 	Pax Machina - Keleres Praefectum 	2/3, 2/1 	Automated Defenses - Rapid Assembly - Action: Purge this card to place up to 3 structures on planets you control.
Myko-MentoriAmanita Calyptroma 	 	Amanita Calyptroma - Keleres Praefectum 	4/0 	Raise Dead - Fungal Necromancy - Action: Purge this card to place each unit on this card in the space area of a system that contains your ships.
Monks of KolumeTurial The Epistoler 	 	Turial The Epistoler - Keleres Praefectum	2/0, 2/0 	Starlance - Perfect Shot - After 1 or more of your units makes a SPACE CANNON roll: Purge this card to apply +4 to the result of each of those rolls.
Naaz-Rokha AllianceRosk and Kett 	 	Rosk and Kett - Keleres Praefecti 	2/1, 1/2 	Team-Building Exercises - Allied Synergies - Action: Purge this card to explore each planet that contains 2 or more of your Infantry, in any order.
NomadThe Nomad 	 	The Nomad - Keleres Praefectum 	4/4 	Hedged Providence - Company Assistance - When another player scores a Secret Objective: If you fulfill the requirements of that objective, you may purge this card to gain 1 victory point.
Roh’Vhin Dhna Mk3 	 	Roh’Vhin Dhna Mk3 - Keleres Praefectum 	3/3 	Rushed Build-Order - After an agenda is resolved, you may purge this card to produce 1 unit in each system that contains 1 of your units with production.
G'Hom K'Kadras 	 	G'Hom K'Kadras - Keleres Praefectum 	1/0, 3/1 	Leviathan Initiative - Rapid Breeding Program - Action: Place 3 Infantry from your Reinforcements on each planet that contains 1 or more of your structures, then purge this card.
Shipwrights of AxisDrone Szkthnk 	 	Drone Szkthnk - Keleres Praefectum 	5/0 	Machines of War - Bulk Discount - Action: For each unit upgrade technology you own, you may use the production value of 1 of your units. Then, purge this card.
Titans of UlParatecton 	 	Paratecton - Keleres Praefectum 	4/1 	Elysian Protocols - Awakening - Action: Purge this card to replace up to 4 of your Infantry with Mechs, and then up to 4 of your Mechs with PDS units.
Universities of Jol-NarProctor Za Nera 	 	Proctor Za Nera - Keleres Praefectus 	1/2, 2/3 	Prognostic AI - Scientia Universalis - Action: Spend any number Command Tokens from your strategy pool. For each Command Token spent, you may spend 3 resources or influence to research 1 technology. Then, purge this card.
Veldyr SovereigntyAnsible Datir 	 	Ansible Datir - Keleres Praefectus 	3/4 	Defense Contract - Bleeding Edge - Action: Purge this card to gain 2 unit upgrade technologies.
WinnuMathis Mathinus 	 	Mathis Mathinus - Keleres Praefectus 	3/4 	Council Plenary Session - Mecatol Ascendant - During the [[Action Phase|Action phase]]: Draw 2 Secret Objectives and gain up to 3 Command Tokens. Then, purge this card.
Xxcha KingdomOdlynn Myrr 	 	Odlynn Myrr - Keleres Praefectus 	2/3, 1/1 	Operation Archon - Witching Hour - After an agenda is revealed: You may cast up to 6 additional votes on this agenda. Predict aloud an outcome for this agenda. For each player that abstains or votes for another outcome, gain 2 Trade Goods and 1 Command Token. Then, purge this card.
Zealots of RhodunAbbess Syna 	 	Abbess Syna - Keleres Praefecta 	2/0, 3/1 	Wisdom from the Vaults - Prohibition Exemption - When researching a technology, you may purge this card to ignore each prerequisite on the technology card you are researching.
Li-Zho DynastySal-Kinn Hist-Vho 	 	Sal-Kinn Hist-Vho - Keleres Praefecta 	1/2, 2/0, 0/1 	Operation Duskfall - Spider's Web - At any time: Choose 1 system that contains a planet you control, destroy any number of units in that system. Then, purge this card.
==FAQ==