Water Genasi (PWH)

__TOC__
The endless lapping of wave after wave, the salty sea foam spraying into the air. the bottomless ocean depths with pitiless darkness and breath-stealing pressure these are the pieces of a sea king’s heart. Water genasi are the descendants of the rare offspring of a mortal and water spirit such as a nereid (the most common parent), marid, or other watery elemental.
These elemental children are as unlike their brethren as they are their parents. An independence of a singular sort is bred into sea kings, giving rise to their unique outlook. Water genasi often become the orphans of the sea, raised by neither parent but cared for by some kindly sea creature. Often dolphins, whales, mermen, or tritons guard these outcasts, although sometimes darker races, such as sharks, sahuagin, or even ixitxrachitl parent the elemental beings rather than killing them for food. Such unfortunate souls are trained in evil practices, becoming powerful servants of those who raised them. 
Those raised by more neutral or kindly folk usually stay with their adoptive parents for a short time before they take to the open sea alone. There, the water genasi explore and learn on their own. During their isolation, they develop strong personalities, each different from any other genasi but always matching each other in extremes. Some exhibit traits of heroism to the point of martyrdom, while others are paranoid and peery to such a degree that a body can only assume they rave. This strong personality and extreme traits give them the arrogance common to all genasi. They believe themselves to be singular beings, unique to all the multiverse—and to some extent, they are correct.
Water genasi always display one or more of the following physical traits:
* Blue-green skin or hair
* Blue-black eyes
* A light, very thin layer of scales covering the body
* Flair waving and swaying as though underwater
* A muffled voice resembling underwater sounds, like the echoing songs of whales
* Cold, clammy flesh
All water genasi are amphibious, though they have no visible gills. Rather, they simply breathe water as easily as air. They swim at a movement rate of 15.
Sea kings gain a +1 to Constitution and suffer a -1 penalty to Charisma. Once per day, water genasi can use the spell-like power create water as 5th-level casters regardless of class or level. They call this process calling to the wave. Sea kings gain a +1 bonus to all saving throws versus water-based magic and spells for every five experience levels, in addition to any saving throw bonuses gained from items, class, or other sources.
Water genasi can become fighters, wizards, priests, and rogues (including bards). Sea kings may also be multiclassed fighter/priests and fighter/thieves. If wizards belong to a specialty school, they must choose that of water elementalism. If specialty priests, they must serve a deity of elemental water or some son of sea god, but cannot be druids. Water genasi can be of any neutral alignment (that is, all alignments but LG, CG, LE, or CE).
Category:PWH Races