Mario Party Blitz

Mario Party Blitz is a party game developed by Crash Co. and released for the Nintendo Switch. It is the twelfth console Mario Party game and the second to be released for the Nintendo Switch, following Super Mario Party. It follows its predecessor in that the gameplay mainly takes inspiration from titles prior to Mario Party 9. However, like Mario Party 8 and Mario Party: Island Tour, many of the different boards have their own special rules.
Additionally, many elements from previous titles such as boards and minigames are brought back and improved on. This was somewhat inspired by the shortcomings of Mario Party: The Top 100 in these aspects.
==Story==
One day at their house, Mario and Luigi are flipping through random channels on their TV. They stumble upon a commercial for the first ever "Mushroom Kingdom Games", hosted by the eccentric twins, Cake and Pie. They claim that the winner of the games will be crowned the Mushroom Champion. Eager to participate, Mario and Luigi head for the Mushroom Kingdom Bowl where the games are being hosted to sign up. Sure enough, many other Mushroom Kingdom residents have decided to participate.
Just as the competition starts however, Bowser and Bowser Jr. arrive to enter the games. After being told that they were too late to participate, they become enraged and try to take over the tournament themselves. Mario and friends decide to team up to stop them, all while trying to take the title of Mushroom Champion for themselves.
==Characters==
===Playable Characters===
===Non-playable Characters==
==Boards==
===New Boards===
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
Map 	Map 	bb 	bb 	bb 	bb 	bb 	bb 	bb 	bb
Description 	Description 	 	 	 	 	 	 	 	
Diddy Kong Event	Diddy Kong Event	Diddy Kong Event	Diddy Kong Event	Diddy Kong Event	Bowser Jr. Event	Bowser Jr. Event	Bowser Jr. Event	Bowser Jr. Event	Bowser Jr. Event
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
Map 	Map 	bb 	bb 	bb 	bb 	bb 	bb 	bb 	bb
Description 	Description 	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards in the Mushroom Kingdom Games. All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards in the Mushroom Kingdom Games. All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards in the Mushroom Kingdom Games. All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards in the Mushroom Kingdom Games. All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards in the Mushroom Kingdom Games. All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards in the Mushroom Kingdom Games. All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards in the Mushroom Kingdom Games. All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards in the Mushroom Kingdom Games. All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.
Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event
When the player lands on a Diddy space, Diddy Kong appears on the board on a helicopter. He lifts the car with a crane hand and places it at the finish line, allowing the player to get a free Star.	When the player lands on a Diddy space, Diddy Kong appears on the board on a helicopter. He lifts the car with a crane hand and places it at the finish line, allowing the player to get a free Star.	When the player lands on a Diddy space, Diddy Kong appears on the board on a helicopter. He lifts the car with a crane hand and places it at the finish line, allowing the player to get a free Star. 	When the player lands on a Diddy space, Diddy Kong appears on the board on a helicopter. He lifts the car with a crane hand and places it at the finish line, allowing the player to get a free Star. 	When the player lands on a Diddy space, Diddy Kong appears on the board on a helicopter. He lifts the car with a crane hand and places it at the finish line, allowing the player to get a free Star. 	When the player lands on a Bowser Jr. space, Bowser Jr. appears on the board in his Jr. Clown Car. He shoots a cannonball at the car, stunning the players and shuffling the turn order randomly. 	When the player lands on a Bowser Jr. space, Bowser Jr. appears on the board in his Jr. Clown Car. He shoots a cannonball at the car, stunning the players and shuffling the turn order randomly. 	When the player lands on a Bowser Jr. space, Bowser Jr. appears on the board in his Jr. Clown Car. He shoots a cannonball at the car, stunning the players and shuffling the turn order randomly. 	When the player lands on a Bowser Jr. space, Bowser Jr. appears on the board in his Jr. Clown Car. He shoots a cannonball at the car, stunning the players and shuffling the turn order randomly. 	When the player lands on a Bowser Jr. space, Bowser Jr. appears on the board in his Jr. Clown Car. He shoots a cannonball at the car, stunning the players and shuffling the turn order randomly.
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
Map 	Map 	bb 	bb 	bb 	bb 	bb 	bb 	bb 	bb
Description 	Description 	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.
Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event
When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He will fire peanuts from his Peanut Popgun at the Bill Blasters around the board, putting them out of commission for the next three turns.	When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He will fire peanuts from his Peanut Popgun at the Bill Blasters around the board, putting them out of commission for the next three turns.	When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He will fire peanuts from his Peanut Popgun at the Bill Blasters around the board, putting them out of commission for the next three turns. 	When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He will fire peanuts from his Peanut Popgun at the Bill Blasters around the board, putting them out of commission for the next three turns. 	When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He will fire peanuts from his Peanut Popgun at the Bill Blasters around the board, putting them out of commission for the next three turns. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fire cannonballs from his Jr. Clown Car at the mountain. This will cause a landslide that blocks off some of the alcoves for three turns. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fire cannonballs from his Jr. Clown Car at the mountain. This will cause a landslide that blocks off some of the alcoves for three turns. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fire cannonballs from his Jr. Clown Car at the mountain. This will cause a landslide that blocks off some of the alcoves for three turns. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fire cannonballs from his Jr. Clown Car at the mountain. This will cause a landslide that blocks off some of the alcoves for three turns. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fire cannonballs from his Jr. Clown Car at the mountain. This will cause a landslide that blocks off some of the alcoves for three turns.
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
Map 	Map 	bb 	bb 	bb 	bb 	bb 	bb 	bb 	bb
Description 	Description 	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.
Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event
When the player lands on a Diddy space, Diddy Kong will arrive to the board on a limousine. He gives the player 20 Coins and drives off.	When the player lands on a Diddy space, Diddy Kong will arrive to the board on a limousine. He gives the player 20 Coins and drives off.	When the player lands on a Diddy space, Diddy Kong will arrive to the board on a limousine. He gives the player 20 Coins and drives off. 	When the player lands on a Diddy space, Diddy Kong will arrive to the board on a limousine. He gives the player 20 Coins and drives off. 	When the player lands on a Diddy space, Diddy Kong will arrive to the board on a limousine. He gives the player 20 Coins and drives off. 	When the player lands on a Bowser Jr. space, Bowser Jr. will drive to Don Pianta's vault on the Jr. Clown Car and throws a Bob-omb at it. When it explodes, the Coin totals of each player get shuffled. 	When the player lands on a Bowser Jr. space, Bowser Jr. will drive to Don Pianta's vault on the Jr. Clown Car and throws a Bob-omb at it. When it explodes, the Coin totals of each player get shuffled. 	When the player lands on a Bowser Jr. space, Bowser Jr. will drive to Don Pianta's vault on the Jr. Clown Car and throws a Bob-omb at it. When it explodes, the Coin totals of each player get shuffled. 	When the player lands on a Bowser Jr. space, Bowser Jr. will drive to Don Pianta's vault on the Jr. Clown Car and throws a Bob-omb at it. When it explodes, the Coin totals of each player get shuffled. 	When the player lands on a Bowser Jr. space, Bowser Jr. will drive to Don Pianta's vault on the Jr. Clown Car and throws a Bob-omb at it. When it explodes, the Coin totals of each player get shuffled.
===Returning Boards===
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
Map 	Map 	bb 	bb 	bb 	bb 	bb 	bb 	bb 	bb
Description 	Description 	High up in the skies is a castle built by Mario for all of his friends. However, since Bowser has taken over, the rainbow connecting to the castle is gone. Players must restore the rainbow by collecting Stars. The board is a one-way path to the middle of the board, where a Fwoosh will take the player to the tallest tower. Diddy Kong or Bowser Jr. will wait here, and will either give the player a Star or a Ztar (that takes away 40 Coins) respectively. After this, players are sent back to the start of the board, and Diddy and Jr. swap places. The player with the most Stars by the end of the game wins; their Stars will restore the rainbow.	High up in the skies is a castle built by Mario for all of his friends. However, since Bowser has taken over, the rainbow connecting to the castle is gone. Players must restore the rainbow by collecting Stars. The board is a one-way path to the middle of the board, where a Fwoosh will take the player to the tallest tower. Diddy Kong or Bowser Jr. will wait here, and will either give the player a Star or a Ztar (that takes away 40 Coins) respectively. After this, players are sent back to the start of the board, and Diddy and Jr. swap places. The player with the most Stars by the end of the game wins; their Stars will restore the rainbow.	High up in the skies is a castle built by Mario for all of his friends. However, since Bowser has taken over, the rainbow connecting to the castle is gone. Players must restore the rainbow by collecting Stars. The board is a one-way path to the middle of the board, where a Fwoosh will take the player to the tallest tower. Diddy Kong or Bowser Jr. will wait here, and will either give the player a Star or a Ztar (that takes away 40 Coins) respectively. After this, players are sent back to the start of the board, and Diddy and Jr. swap places. The player with the most Stars by the end of the game wins; their Stars will restore the rainbow.	High up in the skies is a castle built by Mario for all of his friends. However, since Bowser has taken over, the rainbow connecting to the castle is gone. Players must restore the rainbow by collecting Stars. The board is a one-way path to the middle of the board, where a Fwoosh will take the player to the tallest tower. Diddy Kong or Bowser Jr. will wait here, and will either give the player a Star or a Ztar (that takes away 40 Coins) respectively. After this, players are sent back to the start of the board, and Diddy and Jr. swap places. The player with the most Stars by the end of the game wins; their Stars will restore the rainbow.	High up in the skies is a castle built by Mario for all of his friends. However, since Bowser has taken over, the rainbow connecting to the castle is gone. Players must restore the rainbow by collecting Stars. The board is a one-way path to the middle of the board, where a Fwoosh will take the player to the tallest tower. Diddy Kong or Bowser Jr. will wait here, and will either give the player a Star or a Ztar (that takes away 40 Coins) respectively. After this, players are sent back to the start of the board, and Diddy and Jr. swap places. The player with the most Stars by the end of the game wins; their Stars will restore the rainbow.	High up in the skies is a castle built by Mario for all of his friends. However, since Bowser has taken over, the rainbow connecting to the castle is gone. Players must restore the rainbow by collecting Stars. The board is a one-way path to the middle of the board, where a Fwoosh will take the player to the tallest tower. Diddy Kong or Bowser Jr. will wait here, and will either give the player a Star or a Ztar (that takes away 40 Coins) respectively. After this, players are sent back to the start of the board, and Diddy and Jr. swap places. The player with the most Stars by the end of the game wins; their Stars will restore the rainbow.	High up in the skies is a castle built by Mario for all of his friends. However, since Bowser has taken over, the rainbow connecting to the castle is gone. Players must restore the rainbow by collecting Stars. The board is a one-way path to the middle of the board, where a Fwoosh will take the player to the tallest tower. Diddy Kong or Bowser Jr. will wait here, and will either give the player a Star or a Ztar (that takes away 40 Coins) respectively. After this, players are sent back to the start of the board, and Diddy and Jr. swap places. The player with the most Stars by the end of the game wins; their Stars will restore the rainbow.	High up in the skies is a castle built by Mario for all of his friends. However, since Bowser has taken over, the rainbow connecting to the castle is gone. Players must restore the rainbow by collecting Stars. The board is a one-way path to the middle of the board, where a Fwoosh will take the player to the tallest tower. Diddy Kong or Bowser Jr. will wait here, and will either give the player a Star or a Ztar (that takes away 40 Coins) respectively. After this, players are sent back to the start of the board, and Diddy and Jr. swap places. The player with the most Stars by the end of the game wins; their Stars will restore the rainbow.
Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event
When the player lands on a Diddy space, Diddy Kong will swing onto the tower on a vine, kicking Bowser Jr. off of it. He will take his place.	When the player lands on a Diddy space, Diddy Kong will swing onto the tower on a vine, kicking Bowser Jr. off of it. He will take his place.	When the player lands on a Diddy space, Diddy Kong will swing onto the tower on a vine, kicking Bowser Jr. off of it. He will take his place. 	When the player lands on a Diddy space, Diddy Kong will swing onto the tower on a vine, kicking Bowser Jr. off of it. He will take his place. 	When the player lands on a Diddy space, Diddy Kong will swing onto the tower on a vine, kicking Bowser Jr. off of it. He will take his place. 	When the player lands on a Bowser Jr. space, Bowser Jr. will shoot a cannonball from his Jr. Clown Car at Diddy Kong to knock him off the tower. He will take his place. 	When the player lands on a Bowser Jr. space, Bowser Jr. will shoot a cannonball from his Jr. Clown Car at Diddy Kong to knock him off the tower. He will take his place. 	When the player lands on a Bowser Jr. space, Bowser Jr. will shoot a cannonball from his Jr. Clown Car at Diddy Kong to knock him off the tower. He will take his place. 	When the player lands on a Bowser Jr. space, Bowser Jr. will shoot a cannonball from his Jr. Clown Car at Diddy Kong to knock him off the tower. He will take his place. 	When the player lands on a Bowser Jr. space, Bowser Jr. will shoot a cannonball from his Jr. Clown Car at Diddy Kong to knock him off the tower. He will take his place.
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
Map 	Map 	bb 	bb 	bb 	bb 	bb 	bb 	bb 	bb
Description 	Description 	Set in a western town inhabited by Shy Guys and Tostarenans, players must collect Stars as they move across the board. Whoever collects the most Stars by the end of the game will win. Players can board a train named Steamer, who will either take them forward or backward to the nearest station depending on the hit of a block. A Wiggler also runs a milk shop; for 20 Coins, the player can host a hootenanny where all the other players must come to the shop no matter where on the board they are.	Set in a western town inhabited by Shy Guys and Tostarenans, players must collect Stars as they move across the board. Whoever collects the most Stars by the end of the game will win. Players can board a train named Steamer, who will either take them forward or backward to the nearest station depending on the hit of a block. A Wiggler also runs a milk shop; for 20 Coins, the player can host a hootenanny where all the other players must come to the shop no matter where on the board they are.	Set in a western town inhabited by Shy Guys and Tostarenans, players must collect Stars as they move across the board. Whoever collects the most Stars by the end of the game will win. Players can board a train named Steamer, who will either take them forward or backward to the nearest station depending on the hit of a block. A Wiggler also runs a milk shop; for 20 Coins, the player can host a hootenanny where all the other players must come to the shop no matter where on the board they are.	Set in a western town inhabited by Shy Guys and Tostarenans, players must collect Stars as they move across the board. Whoever collects the most Stars by the end of the game will win. Players can board a train named Steamer, who will either take them forward or backward to the nearest station depending on the hit of a block. A Wiggler also runs a milk shop; for 20 Coins, the player can host a hootenanny where all the other players must come to the shop no matter where on the board they are.	Set in a western town inhabited by Shy Guys and Tostarenans, players must collect Stars as they move across the board. Whoever collects the most Stars by the end of the game will win. Players can board a train named Steamer, who will either take them forward or backward to the nearest station depending on the hit of a block. A Wiggler also runs a milk shop; for 20 Coins, the player can host a hootenanny where all the other players must come to the shop no matter where on the board they are.	Set in a western town inhabited by Shy Guys and Tostarenans, players must collect Stars as they move across the board. Whoever collects the most Stars by the end of the game will win. Players can board a train named Steamer, who will either take them forward or backward to the nearest station depending on the hit of a block. A Wiggler also runs a milk shop; for 20 Coins, the player can host a hootenanny where all the other players must come to the shop no matter where on the board they are.	Set in a western town inhabited by Shy Guys and Tostarenans, players must collect Stars as they move across the board. Whoever collects the most Stars by the end of the game will win. Players can board a train named Steamer, who will either take them forward or backward to the nearest station depending on the hit of a block. A Wiggler also runs a milk shop; for 20 Coins, the player can host a hootenanny where all the other players must come to the shop no matter where on the board they are.	Set in a western town inhabited by Shy Guys and Tostarenans, players must collect Stars as they move across the board. Whoever collects the most Stars by the end of the game will win. Players can board a train named Steamer, who will either take them forward or backward to the nearest station depending on the hit of a block. A Wiggler also runs a milk shop; for 20 Coins, the player can host a hootenanny where all the other players must come to the shop no matter where on the board they are.
Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event
When the player lands on a Diddy space, Diddy Kong will come riding onto the board on horseback. He will take out a sack and give the player a train ticket, allowing them to choose what direction Steamer goes rather than using a block to decide at random.	When the player lands on a Diddy space, Diddy Kong will come riding onto the board on horseback. He will take out a sack and give the player a train ticket, allowing them to choose what direction Steamer goes rather than using a block to decide at random.	When the player lands on a Diddy space, Diddy Kong will come riding onto the board on horseback. He will take out a sack and give the player a train ticket, allowing them to choose what direction Steamer goes rather than using a block to decide at random. 	When the player lands on a Diddy space, Diddy Kong will come riding onto the board on horseback. He will take out a sack and give the player a train ticket, allowing them to choose what direction Steamer goes rather than using a block to decide at random. 	When the player lands on a Diddy space, Diddy Kong will come riding onto the board on horseback. He will take out a sack and give the player a train ticket, allowing them to choose what direction Steamer goes rather than using a block to decide at random. 	When the player lands on a Bowser Jr. space, Bowser Jr. will come riding onto the board on horseback, alongside five Bandits. They will attack Steamer, putting him out of commission for the next three turns. 	When the player lands on a Bowser Jr. space, Bowser Jr. will come riding onto the board on horseback, alongside five Bandits. They will attack Steamer, putting him out of commission for the next three turns. 	When the player lands on a Bowser Jr. space, Bowser Jr. will come riding onto the board on horseback, alongside five Bandits. They will attack Steamer, putting him out of commission for the next three turns. 	When the player lands on a Bowser Jr. space, Bowser Jr. will come riding onto the board on horseback, alongside five Bandits. They will attack Steamer, putting him out of commission for the next three turns. 	When the player lands on a Bowser Jr. space, Bowser Jr. will come riding onto the board on horseback, alongside five Bandits. They will attack Steamer, putting him out of commission for the next three turns.
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
Map 	Map 	bb 	bb 	bb 	bb 	bb 	bb 	bb 	bb
Description 	Description 	bb 	bb 	bb 	bb 	bb 	bb 	bb 	bb
Diddy Kong Event	Diddy Kong Event	Diddy Kong Event	Diddy Kong Event	Diddy Kong Event	Bowser Jr. Event	Bowser Jr. Event	Bowser Jr. Event	Bowser Jr. Event	Bowser Jr. Event
bb 	bb 	bb 	bb 	bb 	bb 	bb 	bb 	bb 	bb
==Minigames==
Mario Party Blitz has a total of 100 minigames, the most of any Mario Party title to date. 66 of these minigames are new, while the other 34 are returning minigames from previous games. Like other games, these minigames are split into different categories, listed below:
* are minigames that involve all four players challenging each other.
**Battle Minigames are minigames that put 20 Coins from every player on the line. All Battle Minigames are identical to the Free-for-All Minigames.
* are minigames that involve the four players splitting in teams of two. These teams will work together against their opponents.
* are minigames where a single player must face against the three other players, who will work together as a team.
* are minigames where all four players must work as a team to defeat a boss.
* are minigames that feature Donkey Kong. There are no consequences for losing these minigames and allow players to obtain bonuses.
* are minigames that feature Bowser. There are usually harsh consequences for losing these minigames.