Swimming (Proficiency)

==Player's Handbook==
A character with swimming proficiency knows how to swim and can move according to the rules given in the Swimming section (Chapter 14: Time and Movement). Those without this proficiency cannot swim. They can hold their breath and float, but they cannot move themselves about in the water.
==Player's Option: Skills & Powers==
Swimming: This useful proficiency allows characters to swim according to the AD&D game rules for water movement (see the Player's Handbook for more information). Characters without this proficiency are considered untrained swimmers, and they can do little more than hold their breath and float. Proficient characters can perform most swimming tasks without any checks.
For each character point added to this proficiency after its initial purchase, swimmers can add 1 to their movement rates in water.
==Campaign Option: Council of Wyrms Setting==
This proficiency allows a dragon to swim. Those without the proficiency can do no more than hold their breath and float. Dragons with a swim (Sw) movement rate must take this proficiency before they can use this form of travel. Even dragons without the (Sw) rate can take this proficiency, though they are never as comfortable in the water as those who are naturally drawn to it. 
Hatchlings can take this proficiency. 
Category:Player's Handbook Proficiencies