Knight

Knights are masters of all kinds of weapons while fighting mounted or with an animal companion. They fight with Strength based weapons while wearing Medium or Heavy Armor.
=== Class Overview ===
Indrids Stats 	Indrids Stats	RPR Stats 	RPR Stats	RPR Stats 	RPR Stats
Primary Attribute 	Strength 	Strength 	2 	Knowledge Nature & Survival	2
Secondary Attribute 	Vitality 	Agility 	0 	Insight 	2
Tertiary Attribute 	Authority 	Vitality 	2 	Speechcraft 	2
HP Increase 	83% 	Intelligence 	0 	Knowledge Culture & People 	2
Armor Per Grit 	4 	Wisdom 	2 	 	
Base Critical Chance 	25% 	Charisma 	0 	 	
Critical Chance Scaling Attribute & Rate	n/a 	Melee Attack 	2 	 	
Base Critical Damage 	50% 	Ranged Attack	0 	 	
Critical Damage Scaling Attribute & Rate	n/a 	Stamina 	2 	 	
=== Class Passive Abilities ===
====Two-handed Specialization ====
Two handed weapons receive an extra 6% damage per point invested into Strength. Additionally, the player also gains up to 6 stacks of Furious Strikes each time an enemy is struck with a two handed weapon. The player receives +1 strength and +5% attack speed per stack.
====Infantry Training====
Attacks with one handed weapons now scale with agility and/or strength. This feat grants +5% damage and +0.5% attack speed per Agility, and +11% damage per Strength. Using a shield reduces this bonus by half.
When blocking with a shield or an equivalent defensive off-hand (such as the parrying dagger), you are given the buff called “Timed Block” if you block an attack within melee range during this short buff, you gain a buff called retaliation which can then be spent to perform a low stamina high damage light attack (LMB) or heavy attack (RMB). Both attacks give one stack of sunder in addition to whatever their normal effects are.
====Beast Tamer====
Knights can designate an animal follower as an Animal Companion and grant them an increase to their base damage, passive healing, and increased attributes.
==== Armor Specialization====
Receives an additional 40% damage reduction from armor. Additionally, has a 30% chance to avoid damage entirely based on the class of armor they are wearing (10% Light / 15% medium / 25% Heavy).
====Epic Toughness====
The class receive +0.3% damage reduction per point of Strength.
====Tactics====
Gives the ability to learn fighter skills and abilities such as taunt. Taunt has a range of 2,000 Units Sphere Radius with a 5 second cooldown.
=== Class Active Abilities ===
====Charge Attack (Optional)====
While sprinting, perform a light attack (LMB) to make your character charge forward for a quick thrust. Press heavy attack (RMB) during a sprint to perform a quick triple slash.
====Leap Attack (Optional)====
While sprinting, perform a light attack (LMB) to make your character leap and do area of effect (AoE) damage to all the enemies in the area. Press heavy attack (RMB) during a sprint to perform a quick triple slash
=== Underworld Arcana ===
Knights get access to the Beastmaster feat from Underworld Arcana.
Category:Classes