Herbs

Because of the need to recognise the auras of plants, low magic is a prerequisite for this skill.
Very simply, a herbalist can go out to HARVEST <plant> [SINGLE|INDIVIDUAL] in the environments they are found growing. To see how many herbs are growing in a location, you can quickly see by the PLANTS command. Also, herbalists can use PLANTS ON/OFF to always see plants in a location. Plants may be transplanted by taking a freshly picked plant and planting it in the appropriate environment (PLANT <herb>). Herbs are very susceptible to elemental magic and will slowly wither in locations where a mage has established a demesne. Also, herbs grow much slower on tainted ground. Those who know the Nature skill will be able to guard locations against elemental magic and fire. Furthermore, guarded locations repel rapacious harvesters from stripping herbs entirely. All plants have a peak month in which their growth increases during that month and, to a lesser degree, on adjacent months. The opposite month from the peak month is when they go into hibernation and very few plants of that type will be able to be found, though guarded locations will not hibernate. 
Ability Name 	Short Desc.
Flax 	Farmers hate this weed, but useful to alchemists.
Arnica 	A hardy mountain shrub that alchemists find use for.
Chervil 	An abundant herb found in forests, helps to stop bleeding.
Weed 	The mind altering cactus weed.
Yarrow 	An excellent blood purifier.
Galingale 	Mental strength can be regained by this useful herb.
Sargassum 	Seaweed that floats on the ocean's surface.
Reishi 	An enigmatic mushroom that counters some magical effects.
Sage 	An aromatic brush found in the desert.
Marjoram 	This herb helps ailments of the muscular system.
Colewort 	A cabbage-like herb common in the valley.
Rosehips 	Lovely wild roses produce medicinal rosehips.
Kombu 	A type of seaweed that strengthens the nervous system.
Myrtle 	The bog myrtle is well loved by alchemists.
Kafe 	An aromatic bean that keeps you alert.
Tea 	Aromatic leaves used for brewing tea.
Wormwood 	This versatile herb has many healing properties.
Smoking 	You can pack pipes with herbs for maximum smokeability.
Juniper 	Alchemists find use for these colourful berries.
Horehound 	A grounding herb cures many magical afflictions.
LastHarvest 	Discern who has been harvesting in a location.
Pennyroyal 	A fine herb to bring the mind back into harmony.
Calamus 	This herb helps soothe glandular disorders.
Earwort 	Type of fungus found only in the elemental plane of earth.
Faeleaf 	Found only on the ethereal plane, it deflects iron.
Coltsfoot 	A smokable herb that cures a variety of phobias.
Merbloom 	Found only on the elemental plane of water.
Miniatures 	Pack battle figurines with sparkleberry.
SoothingSteam	Blend Healing herbs into a smokeable remedy.
Mistletoe 	Sacred to druids, a symbiotic tree vine.
Sparkleberry 	Found only on the astral plane, actually accumulates power.
Constructs 	Use herbs to help heal a nexus construct and colossus.
Herblore 	An affinity to herbs allows you to ingest them quickly.
Category:Skills
Category:Trade Skills