Bibiki Bay

Table of Contents:
Connecting Areas | Quests/Missions | NPCs
Weather | Chocobo Digging | Fishing | NMs | Mobs
This inlet in the southeast of Mindartia looks out on the Gugru Blue. Sheltered by a multitude of tiny islands, its tranquil waters were once used by Tarutaru fisher folk to farm vast quantities of shellfish and seaweed. After the Great War, the cultivation of Bibiki Bay was abandoned as the Mithra brought their expertise in fishing to the mainland. However, many of the bounties of aquaculture, including the magically enlarged shellfish known as uragnite, remained untouched. The Fishermen's Guild, seeing the bay's potential, recently paid for the right to begin fishing in the area. The guild intends to make their small fishing vessels, or manaclippers, as they are called, available for use by adventurers in the near future. Also, in order to bring in ordinary sightseers, the Fishermen's Guild is attempting to gain permission to land on the beautiful beaches of Purgonorgo Isle. They are currently conducting negotiations with the isle's mysterious and wealthy owner. This area is only accessible if the Chains of Promathia expansion is installed.
|}
== Connecting Areas Edit==
:Buburimu Peninsula: I-6
:Manaclipper to Bibiki Bay - Purgonorgo Isle: H-7
== Involved in Quests/Missions Edit==
Quest 	Type 	Starter 	Location
The Gobbiebag Part VI 	Gobbiebag	Bluffnix	Lower Jeuno (H-9)
Mission 	Country 	Starter 	Location
  Mission 7-4: Calm Before the Storm	Promathia	--- 	  ---
 	
==Chocobo DiggingEdit==
{| style="width: 100%;" cellspacing="2" cellpadding="0" border="0"
Item 	Abundance
Bird Feather 	Very Common
Tin Ore 	Very Common
Lugworm 	Common
Seashell 	Common
Giant Femur 	Uncommon
Shell Bug 	Uncommon
Bone Chip ● 	Uncommon
Black Chocobo Feather ● 	Uncommon
Phoenix Feather ● 	Uncommon
Bird Egg ● 	Uncommon
Colored Egg ● 	Uncommon
Hard-Boiled Egg ● 	Uncommon
Soft-Boiled Egg ● 	Uncommon
Sairui-Ran ● 	Uncommon
Shall Shell 	Rare
Turtle Shell 	Rare
High Quality Pugil Scales ●	Rare
Red Moko Grass ● 	Rare
Coral Fragment 	Very Rare
Platinum Ore 	Very Rare
Giant Bird Plume ● 	Very Rare
Spider Web ● 	Very Rare
Demon Horn ● 	Very Rare
Demon Skull ● 	Very Rare
Titanictus Shell ● 	Very Rare
Wyvern Scales ● 	Very Rare
● = Requires Burrow  ● = Requires Egg Helm
● = Requires Bore  Dark = Obtainable only at Night	● = Requires Burrow  ● = Requires Egg Helm
● = Requires Bore  Dark = Obtainable only at Night
==Notorious Monsters Found HereEdit==
Name	Level 	Drops	Steal 	Family 	Spawns	Notes
Dalham
:Spawned: Mission	Unknown	 	 	Sea Monks	1 	A, H
Intulo
:	46-47 	Curaga Earring
Eft Skin
Magic Slacks	Lizard Egg	Efts 	1 	L, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
==Mobs Found HereEdit==
Name	Level	Drops 	Steal 	Family 	Spawns 	Notes
Apsaras
:Fished Up	40-42	 	 	Pugils 	Fished Up 	A, H
Catoblepas
:	78-80	Dhalmel Hide
Dhalmel Meat
Giant Femur
Papaka Grass	 	Dhalmel 	18 	L, S, Sc
Eft
:	33-36	Eft Skin
High Quality Eft Skin
Lizard Egg	Lizard Egg 	Efts 	11 	L, S
Ghost Crab
:Fished Up	30-34	 	 	Crabs 	Fished Up 	A, H
Goblin Furrier
:	33-36	Goblin Mask 	 	Goblins 	2Respawn: 5 min 	A, L, S
Goblin Pathfinder
:	33-36	Counterfeit Gil
Goblin Mask
Mythril Beastcoin	 	Goblins 	2Respawn: 5 min 	A, L, S
Goblin's Rarab
:Goblin Pathfinder's Pet	29-31	 	 	Rabbits 	2 	H, Sc
Goblin Shaman
:	33-36	 	 	Goblins 	4Respawn: 5 min 	A, L, S
Goblin Smithy
:	33-36	 	 	Goblins 	2Respawn: 5 min 	A, L, S
Greater Pugil
:Fished Up	35-39	 	 	Pugils 	Fished Up 	A, H
Grindylow
:Fished Up	30-34	 	 	Crabs 	Fished Up 	A, H
Hobgoblin Alastor
:	76-79	Scroll of Absorb-AGI
Scroll of Absorb-INT
Scroll of Absorb-VIT
Goblin Helm
Goblin Mail	Gold Beastcoin	Goblins 	3Respawn: 5 min 	A, L, S
Hobgoblin Angler
:	80 	Carbon Fishing Rod
Goblin Helm
Goblin Mail	 	Goblins 	3Respawn: 5 min 	A, L, S
Hobgoblin Animalier
:	73-75	 	Gold Beastcoin	Goblins 	2 	A, L, S
Goblin's Rarab
:Hobgoblin Animalier's Pet	68-70	 	 	Rabbits 	2 	H, Sc
Hobgoblin Blagger
:	77-79	Air Tank 	Gold Beastcoin	Goblins 	2Respawn: 5 min 	A, L, S
Hobgoblin Fascinator
:	73-75	Goblin Armor
Goblin Mask	Gold Beastcoin	Goblins 	2Respwan: 5 min 	A, L, S
Hobgoblin Martialist
:	72-75	Goblin Helm 	Gold Beastcoin	Goblins 	2Respawn: 5 min 	A, L, S
Hobgoblin Physician
:	76-78	Goblin Armor
Goblin Mask
Scroll of Curaga IV
Scroll of Deodorize
Scroll of Silence
Scroll of Sneak	Gold Beastcoin	Goblins 	2Respawn: 5 min 	A, L, S
Hobgoblin Toreador
:	76-79	 	 	Goblins 	2Respawn: 5 min 	A, L, S
Hobgoblin Venerer
:	73-76	Goblin Mask 	Gold Beastcoin	Goblins 	2Respawn: 5 min 	A, L, S
Ignis Fatuus
:During Foggy weather	35-37	Bomb Arm
Bomb Ash	 	Bombs 	3 	A, S, M
Island Rarab
:	34-38	Hare Meat 	 	Rabbits 	16Respawn: 5 min	L, S, Sc
Kraken
:Fished Up	44-46	 	 	Sea Monks	Fished Up 	A, H
Marine Dhalmel
:	34-37	Dhalmel Hide
Dhalmel Meat
Giant Femur	 	Dhalmel 	12Respawn: 5 min	L, S, Sc
Raven
:	36-39	Bird Feather	 	Birds 	9Respawn: 5 min 	L, H
Tartarus Eft
:	76-78	Eft Skin
High Quality Eft Skin
Lizard Egg	Lizard Egg 	Efts 	19Respawn: 5 min	L, S
Teine Sith
:During Foggy weather	75-77	Bomb Ash 	 	Bombs 	1 	A, H, M
Tragopan
:	71-73	 	 	Birds 	9Respawn: 5 min 	L, H
Tropical Rarab
:	73-76	Hare Meat
Rabbit Hide	 	Rabbits 	16Respawn: 5 min	L, H, Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Categories:
*Areas
*Kolshushu
BackPublish 
Category:Areas
Category:Kolshushu