116561-scanbot-vanity

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A lopp told me to make my suggestion on the forum instead in passing using the /ticket ->Suggestions listing.  So I am.
 
I feel that items such as the Scanbot Vanity items should not be bound on pickup.  And should be tradeable.  Items like these don't affect game balance, and often times can't even be vendored.  Yet you get them, and they waste space until you ultimately trash them.  I've gotten no less than 3 Pirate Hat Scanbot vanity items.  And I'm sure others have gotten them as well.  Even people who are not scientists get them.  It's a wasted item.  How many level 50's do you see keeping their bots out?  Versus the number actually leveling?  It would be better for them to have those items available, especially those who role play.  I can't speak for them however, so I won't.
 
I ask, why do scientists have to wait until the later levels to get a little customization on their loyal scan buddies?  And mount flair?  Why are these items soulbound?  They could have a value in the economy, but most are locked to your character from the moment you get them.  They are vanity, not game changing.
 
I can understand that scanbot vanity items, and mount flairs that are bought from vendors are locked to the character.  But world drops should not be.  And let's not even start on those dye's that come out of challenge boxes and world drop boxes, that despite having a listing in the CX, can't be traded.  
 
At the very least make the items salvageable.  	
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			I get the path items not being tradable, but I absolutely agree about the scanbot stuff that drops off mobs. Let us trade it so that more people have access to it and I don't have to delete yet ANOTHER one. -_-	
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