Vigor

Kindred endowed with Potence possess unnatural strength. This Discipline enables vampire to leap massive distances, lift tremendous weights, and strike opponents with brutal force. Even low ranks of this power can give Kindred physical power beyond mortal bounds. More powerful Kindred can leap so far that they appear to be flying, toss cars like soda cans, and punch through walls like cardboard. While the more subtle mental Disciplines can be awe-inspiring, the brutal effectiveness of Potence is formidable in its own right.
==Passive Bonuses==
Add your Potence dots to your base Strength. For example, a Kindred with a base Strength 3 and Potence 3 would have an effective strength score of 6. This passive bonus is always in effect, although you can temporarily suppress it at will.
==Surge of Strength==
Cost: 1 Vitae
Dice Pool: None
Action: Reflexive
Duration: One action
By using this power, you gain a number of automatic successes equal to your dots in Potence on a Brawl or Weaponry attack. These successes only have an effect if the attack roll results in at least one Success.
You can also use this ability to gain a number of automatic successes equal to your Potence on a non-attack Strength roll, in this instance you do not need any successes on your roll for the automatic successes to count.
==Massive Leap==
Cost: 1 Vitae
Dice Pool: None
Action: Reflexive
Duration: One Scene
This aspect of Potence enables vampire to leap massive distances. More powerful Kindred can leap so far that they appear to be flying.
The dice pool to jump is Strength + Athletics + any relevant equipment.
When using Potence to augment a jump, the character's dots in Potence are doubled then added to the number of feet leapt per success. And the characters strength bonus from potence count as successes on the jump without needing to be rolled.
*On a vertical leap, a character jumps (2*Potence + one foot) per success.
*For a standing broad jump, the character jumps (2*Potence + 2 feet) per success.
*On a running broad jump, the distance jumped is Size + (2*Potence + 4 feet per success).
==Throwing Arm==
Cost: 1 Vitae
Dice Pool: None
Action: Reflexive
Duration: One turn
You may use any object you can grip and lift as a throwing weapon. Objects deal the lower of their Size or Durability in damage. Objects with Size greater than 5 deal lethal damage.