Nicolas Halcon

Nicolas Halcon is a character in Dissidia Calamitas Infinita. In Clouds of Judgement he is an assassin who fled his homeland of Yotsugana to start a new life for himself in the city of Arreglaser, earning enough money on the black market as a smuggler and knowledge broker to purchase his own pub.
Being summoned into the world of Sundry has only worsened Nick's attitude. Nominally serving under Ragnarok, he maintains decent relations with his companions from his original world, such as Liam Draconys and James Valharen, and forms a tentative alliance with Avec Quartz and Vincent Fortuna, but is otherwise utterly dismissive of everyone involed in the war. He also takes on a mentor role to Meagan Porter after the deaths of Zak Sterling and Draken Silverius, pushing her to embrace her hatred and training her further in fire magic, so that she can avenge them by killing Coatl Midgard and Calderone Hale.
==Appearance==
==Story==
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==Battle==
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Nicolas HalconPhoenix Bar Assassin – Get over the top.
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As the Phoenix Bar Assassin, Nicolas assaults the opponent with fast and varied attacks with his twin ninja swords and katana held with a reverse-grip, but cannot particularly take a hit.
===Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Slayer 	Ground 	 	 	Melee Low 	Chase 	Physical 	Initial
Slayer 	[Close] A very quick down-forward kick, which combos on hit into an upward kick and then an upward reverse-grip katana slash. 	[Close] A very quick down-forward kick, which combos on hit into an upward kick and then an upward reverse-grip katana slash. 	[Close] A very quick down-forward kick, which combos on hit into an upward kick and then an upward reverse-grip katana slash. 	[Close] A very quick down-forward kick, which combos on hit into an upward kick and then an upward reverse-grip katana slash. 	[Close] A very quick down-forward kick, which combos on hit into an upward kick and then an upward reverse-grip katana slash. 	[Close] A very quick down-forward kick, which combos on hit into an upward kick and then an upward reverse-grip katana slash. 	[Close] A very quick down-forward kick, which combos on hit into an upward kick and then an upward reverse-grip katana slash.
Bar Brawl 	Ground 	 	 	 	Wall Rush 	Physical 	
Bar Brawl 	[Close~Long] Nicolas swings a bar stool against the ground in front of him. Hold the button to instead have Nicolas move a medium distance toward the opponent while swinging it around himself several times. Press again after either version to have Nicolas toss the stool as a projectile. 	[Close~Long] Nicolas swings a bar stool against the ground in front of him. Hold the button to instead have Nicolas move a medium distance toward the opponent while swinging it around himself several times. Press again after either version to have Nicolas toss the stool as a projectile. 	[Close~Long] Nicolas swings a bar stool against the ground in front of him. Hold the button to instead have Nicolas move a medium distance toward the opponent while swinging it around himself several times. Press again after either version to have Nicolas toss the stool as a projectile. 	[Close~Long] Nicolas swings a bar stool against the ground in front of him. Hold the button to instead have Nicolas move a medium distance toward the opponent while swinging it around himself several times. Press again after either version to have Nicolas toss the stool as a projectile. 	[Close~Long] Nicolas swings a bar stool against the ground in front of him. Hold the button to instead have Nicolas move a medium distance toward the opponent while swinging it around himself several times. Press again after either version to have Nicolas toss the stool as a projectile. 	[Close~Long] Nicolas swings a bar stool against the ground in front of him. Hold the button to instead have Nicolas move a medium distance toward the opponent while swinging it around himself several times. Press again after either version to have Nicolas toss the stool as a projectile. 	[Close~Long] Nicolas swings a bar stool against the ground in front of him. Hold the button to instead have Nicolas move a medium distance toward the opponent while swinging it around himself several times. Press again after either version to have Nicolas toss the stool as a projectile.
Phoenix Slide 	Ground 	 	 	Melee High 	N/A 	Physical 	
Phoenix Slide 	[Mid] Nicolas slides across the ground toward the opponent while crouching. Doesn't give you much but is very fast for the distance travelled and breaks guards. 	[Mid] Nicolas slides across the ground toward the opponent while crouching. Doesn't give you much but is very fast for the distance travelled and breaks guards. 	[Mid] Nicolas slides across the ground toward the opponent while crouching. Doesn't give you much but is very fast for the distance travelled and breaks guards. 	[Mid] Nicolas slides across the ground toward the opponent while crouching. Doesn't give you much but is very fast for the distance travelled and breaks guards. 	[Mid] Nicolas slides across the ground toward the opponent while crouching. Doesn't give you much but is very fast for the distance travelled and breaks guards. 	[Mid] Nicolas slides across the ground toward the opponent while crouching. Doesn't give you much but is very fast for the distance travelled and breaks guards. 	[Mid] Nicolas slides across the ground toward the opponent while crouching. Doesn't give you much but is very fast for the distance travelled and breaks guards.
Pinion 	Ground/Aerial 	 	 	Ranged Low 	N/A 	Magical 	
Pinion 	[Long] Nicolas throws a fire kunai at the opponent. Has kinda slow start-up but the projectile travels fast and has a far maximum range. 	[Long] Nicolas throws a fire kunai at the opponent. Has kinda slow start-up but the projectile travels fast and has a far maximum range. 	[Long] Nicolas throws a fire kunai at the opponent. Has kinda slow start-up but the projectile travels fast and has a far maximum range. 	[Long] Nicolas throws a fire kunai at the opponent. Has kinda slow start-up but the projectile travels fast and has a far maximum range. 	[Long] Nicolas throws a fire kunai at the opponent. Has kinda slow start-up but the projectile travels fast and has a far maximum range. 	[Long] Nicolas throws a fire kunai at the opponent. Has kinda slow start-up but the projectile travels fast and has a far maximum range. 	[Long] Nicolas throws a fire kunai at the opponent. Has kinda slow start-up but the projectile travels fast and has a far maximum range.
Tab 	Aerial 	 	 	Melee High 	N/A 	Physical 	Initial
Tab 	[Close, Dive] Nicolas flips toward the opponent before diving straight down to the ground while extending his ninjato interlocked in the reverse grip. 	[Close, Dive] Nicolas flips toward the opponent before diving straight down to the ground while extending his ninjato interlocked in the reverse grip. 	[Close, Dive] Nicolas flips toward the opponent before diving straight down to the ground while extending his ninjato interlocked in the reverse grip. 	[Close, Dive] Nicolas flips toward the opponent before diving straight down to the ground while extending his ninjato interlocked in the reverse grip. 	[Close, Dive] Nicolas flips toward the opponent before diving straight down to the ground while extending his ninjato interlocked in the reverse grip. 	[Close, Dive] Nicolas flips toward the opponent before diving straight down to the ground while extending his ninjato interlocked in the reverse grip. 	[Close, Dive] Nicolas flips toward the opponent before diving straight down to the ground while extending his ninjato interlocked in the reverse grip.
Winged Ascension	Aerial 	 	 	Special 	Burn 	Magical 	
Winged Ascension	[Close] Nicolas summons a floating intangible phoenix feather in front of himself. After 3 seconds it transforms into a hovering phoenix that Nicolas can freely leap off of for additional jumps, and it burns the opponent on contact. If the phoenix is destroyed by an enemy attack, it becomes a feather again for 12 seconds before transforming back into a phoenix. Up to 5 feathers or phoenixes can be on the stage at once.	[Close] Nicolas summons a floating intangible phoenix feather in front of himself. After 3 seconds it transforms into a hovering phoenix that Nicolas can freely leap off of for additional jumps, and it burns the opponent on contact. If the phoenix is destroyed by an enemy attack, it becomes a feather again for 12 seconds before transforming back into a phoenix. Up to 5 feathers or phoenixes can be on the stage at once.	[Close] Nicolas summons a floating intangible phoenix feather in front of himself. After 3 seconds it transforms into a hovering phoenix that Nicolas can freely leap off of for additional jumps, and it burns the opponent on contact. If the phoenix is destroyed by an enemy attack, it becomes a feather again for 12 seconds before transforming back into a phoenix. Up to 5 feathers or phoenixes can be on the stage at once.	[Close] Nicolas summons a floating intangible phoenix feather in front of himself. After 3 seconds it transforms into a hovering phoenix that Nicolas can freely leap off of for additional jumps, and it burns the opponent on contact. If the phoenix is destroyed by an enemy attack, it becomes a feather again for 12 seconds before transforming back into a phoenix. Up to 5 feathers or phoenixes can be on the stage at once.	[Close] Nicolas summons a floating intangible phoenix feather in front of himself. After 3 seconds it transforms into a hovering phoenix that Nicolas can freely leap off of for additional jumps, and it burns the opponent on contact. If the phoenix is destroyed by an enemy attack, it becomes a feather again for 12 seconds before transforming back into a phoenix. Up to 5 feathers or phoenixes can be on the stage at once.	[Close] Nicolas summons a floating intangible phoenix feather in front of himself. After 3 seconds it transforms into a hovering phoenix that Nicolas can freely leap off of for additional jumps, and it burns the opponent on contact. If the phoenix is destroyed by an enemy attack, it becomes a feather again for 12 seconds before transforming back into a phoenix. Up to 5 feathers or phoenixes can be on the stage at once.	[Close] Nicolas summons a floating intangible phoenix feather in front of himself. After 3 seconds it transforms into a hovering phoenix that Nicolas can freely leap off of for additional jumps, and it burns the opponent on contact. If the phoenix is destroyed by an enemy attack, it becomes a feather again for 12 seconds before transforming back into a phoenix. Up to 5 feathers or phoenixes can be on the stage at once.
Bar 	Aerial 	 	 	Melee Low 	Wall Rush 	Physical 	
Bar 	[Close] Nicolas turns in mid-air before performing a wide horizontal reverse-grip katana swing. 	[Close] Nicolas turns in mid-air before performing a wide horizontal reverse-grip katana swing. 	[Close] Nicolas turns in mid-air before performing a wide horizontal reverse-grip katana swing. 	[Close] Nicolas turns in mid-air before performing a wide horizontal reverse-grip katana swing. 	[Close] Nicolas turns in mid-air before performing a wide horizontal reverse-grip katana swing. 	[Close] Nicolas turns in mid-air before performing a wide horizontal reverse-grip katana swing. 	[Close] Nicolas turns in mid-air before performing a wide horizontal reverse-grip katana swing.
Lace 	Aerial 	 	 	Melee Low 	Chase 	Physical 	
Lace 	[Close] A down-forward kick, which combos on hit into an upward reverse-grip katana slash. 	[Close] A down-forward kick, which combos on hit into an upward reverse-grip katana slash. 	[Close] A down-forward kick, which combos on hit into an upward reverse-grip katana slash. 	[Close] A down-forward kick, which combos on hit into an upward reverse-grip katana slash. 	[Close] A down-forward kick, which combos on hit into an upward reverse-grip katana slash. 	[Close] A down-forward kick, which combos on hit into an upward reverse-grip katana slash. 	[Close] A down-forward kick, which combos on hit into an upward reverse-grip katana slash.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Phoenix Dive 	Ground/Aerial 	 	 	Melee High 	Wall RushMagic Block 	Physical 	Initial
Phoenix Dive 	[Mid] Nicolas charges toward the opponent shielded by a tempest of flames. Press again while active to perform it again once, automatically readjusting the direction. 	[Mid] Nicolas charges toward the opponent shielded by a tempest of flames. Press again while active to perform it again once, automatically readjusting the direction. 	[Mid] Nicolas charges toward the opponent shielded by a tempest of flames. Press again while active to perform it again once, automatically readjusting the direction. 	[Mid] Nicolas charges toward the opponent shielded by a tempest of flames. Press again while active to perform it again once, automatically readjusting the direction. 	[Mid] Nicolas charges toward the opponent shielded by a tempest of flames. Press again while active to perform it again once, automatically readjusting the direction. 	[Mid] Nicolas charges toward the opponent shielded by a tempest of flames. Press again while active to perform it again once, automatically readjusting the direction. 	[Mid] Nicolas charges toward the opponent shielded by a tempest of flames. Press again while active to perform it again once, automatically readjusting the direction.
Molotov Hangover 	Ground 	 	 	Melee High 	Wall Rush 	Physical 	
Molotov Hangover 	[Close] Nicolas swings a bottle over the opponent's head. On hit, he then ignites the liquid, causing an explosion. 	[Close] Nicolas swings a bottle over the opponent's head. On hit, he then ignites the liquid, causing an explosion. 	[Close] Nicolas swings a bottle over the opponent's head. On hit, he then ignites the liquid, causing an explosion. 	[Close] Nicolas swings a bottle over the opponent's head. On hit, he then ignites the liquid, causing an explosion. 	[Close] Nicolas swings a bottle over the opponent's head. On hit, he then ignites the liquid, causing an explosion. 	[Close] Nicolas swings a bottle over the opponent's head. On hit, he then ignites the liquid, causing an explosion. 	[Close] Nicolas swings a bottle over the opponent's head. On hit, he then ignites the liquid, causing an explosion.
Yotsugana Substitution Technique	Aerial 	 	 	Melee High 	BlockMagic BlockWall Rush 	N/A 	
Yotsugana Substitution Technique	[Dodge, Dive, Omni] Nicolas brief hastens his fall, during which he enters a catch state that doesn't trigger the HP attack name indicator until an attack hits him. Upon avoiding an attack, Nicolas teleports above the opponent and performs an empowered "Tab". Wall Rushes against the floor.	[Dodge, Dive, Omni] Nicolas brief hastens his fall, during which he enters a catch state that doesn't trigger the HP attack name indicator until an attack hits him. Upon avoiding an attack, Nicolas teleports above the opponent and performs an empowered "Tab". Wall Rushes against the floor.	[Dodge, Dive, Omni] Nicolas brief hastens his fall, during which he enters a catch state that doesn't trigger the HP attack name indicator until an attack hits him. Upon avoiding an attack, Nicolas teleports above the opponent and performs an empowered "Tab". Wall Rushes against the floor.	[Dodge, Dive, Omni] Nicolas brief hastens his fall, during which he enters a catch state that doesn't trigger the HP attack name indicator until an attack hits him. Upon avoiding an attack, Nicolas teleports above the opponent and performs an empowered "Tab". Wall Rushes against the floor.	[Dodge, Dive, Omni] Nicolas brief hastens his fall, during which he enters a catch state that doesn't trigger the HP attack name indicator until an attack hits him. Upon avoiding an attack, Nicolas teleports above the opponent and performs an empowered "Tab". Wall Rushes against the floor.	[Dodge, Dive, Omni] Nicolas brief hastens his fall, during which he enters a catch state that doesn't trigger the HP attack name indicator until an attack hits him. Upon avoiding an attack, Nicolas teleports above the opponent and performs an empowered "Tab". Wall Rushes against the floor.	[Dodge, Dive, Omni] Nicolas brief hastens his fall, during which he enters a catch state that doesn't trigger the HP attack name indicator until an attack hits him. Upon avoiding an attack, Nicolas teleports above the opponent and performs an empowered "Tab". Wall Rushes against the floor.
Compression 	Aerial 	 	 	Melee High 	AbsorbWall Rush 	Magical 	
Compression 	[Close] Nicolas creates a fiery wind tempest with several quick swings of his katana. 	[Close] Nicolas creates a fiery wind tempest with several quick swings of his katana. 	[Close] Nicolas creates a fiery wind tempest with several quick swings of his katana. 	[Close] Nicolas creates a fiery wind tempest with several quick swings of his katana. 	[Close] Nicolas creates a fiery wind tempest with several quick swings of his katana. 	[Close] Nicolas creates a fiery wind tempest with several quick swings of his katana. 	[Close] Nicolas creates a fiery wind tempest with several quick swings of his katana.
===Brave to HP Attacks===
Move 	Chains from 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Firebird Rush	Slayer 	 	 	Unblockable 	Wall Rush 	Physical 	
Firebird Rush	[Combo] Chains from the second hit. Nicolas moves forward as he performs a series of attacks with his ninjato while a small phoenix carries his katana, ending with it swinging it at the opponent while the katana's blade burns.	[Combo] Chains from the second hit. Nicolas moves forward as he performs a series of attacks with his ninjato while a small phoenix carries his katana, ending with it swinging it at the opponent while the katana's blade burns.	[Combo] Chains from the second hit. Nicolas moves forward as he performs a series of attacks with his ninjato while a small phoenix carries his katana, ending with it swinging it at the opponent while the katana's blade burns.	[Combo] Chains from the second hit. Nicolas moves forward as he performs a series of attacks with his ninjato while a small phoenix carries his katana, ending with it swinging it at the opponent while the katana's blade burns.	[Combo] Chains from the second hit. Nicolas moves forward as he performs a series of attacks with his ninjato while a small phoenix carries his katana, ending with it swinging it at the opponent while the katana's blade burns.	[Combo] Chains from the second hit. Nicolas moves forward as he performs a series of attacks with his ninjato while a small phoenix carries his katana, ending with it swinging it at the opponent while the katana's blade burns.	[Combo] Chains from the second hit. Nicolas moves forward as he performs a series of attacks with his ninjato while a small phoenix carries his katana, ending with it swinging it at the opponent while the katana's blade burns.
Assassinate A	Tab 	 	 	Unblockable 	Wall Rush 	Physical 	
Assassinate A	[Combo] Nicolas leaps onto the opponent and slashes their neck with his ninjato before kicking them downwards. Is unique in that the HP damage occurs before the final hit. Wall Rushes against the floor. 	[Combo] Nicolas leaps onto the opponent and slashes their neck with his ninjato before kicking them downwards. Is unique in that the HP damage occurs before the final hit. Wall Rushes against the floor. 	[Combo] Nicolas leaps onto the opponent and slashes their neck with his ninjato before kicking them downwards. Is unique in that the HP damage occurs before the final hit. Wall Rushes against the floor. 	[Combo] Nicolas leaps onto the opponent and slashes their neck with his ninjato before kicking them downwards. Is unique in that the HP damage occurs before the final hit. Wall Rushes against the floor. 	[Combo] Nicolas leaps onto the opponent and slashes their neck with his ninjato before kicking them downwards. Is unique in that the HP damage occurs before the final hit. Wall Rushes against the floor. 	[Combo] Nicolas leaps onto the opponent and slashes their neck with his ninjato before kicking them downwards. Is unique in that the HP damage occurs before the final hit. Wall Rushes against the floor. 	[Combo] Nicolas leaps onto the opponent and slashes their neck with his ninjato before kicking them downwards. Is unique in that the HP damage occurs before the final hit. Wall Rushes against the floor.
Assassinate B	Bar 	 	 	Unblockable 	Wall Rush 	Physical 	
Assassinate B	[Combo] Nicolas leaps onto the opponent and slashes their neck with his ninjato before kicking them downwards. Is unique in that the HP damage occurs before the final hit. Wall Rushes against the floor. 	[Combo] Nicolas leaps onto the opponent and slashes their neck with his ninjato before kicking them downwards. Is unique in that the HP damage occurs before the final hit. Wall Rushes against the floor. 	[Combo] Nicolas leaps onto the opponent and slashes their neck with his ninjato before kicking them downwards. Is unique in that the HP damage occurs before the final hit. Wall Rushes against the floor. 	[Combo] Nicolas leaps onto the opponent and slashes their neck with his ninjato before kicking them downwards. Is unique in that the HP damage occurs before the final hit. Wall Rushes against the floor. 	[Combo] Nicolas leaps onto the opponent and slashes their neck with his ninjato before kicking them downwards. Is unique in that the HP damage occurs before the final hit. Wall Rushes against the floor. 	[Combo] Nicolas leaps onto the opponent and slashes their neck with his ninjato before kicking them downwards. Is unique in that the HP damage occurs before the final hit. Wall Rushes against the floor. 	[Combo] Nicolas leaps onto the opponent and slashes their neck with his ninjato before kicking them downwards. Is unique in that the HP damage occurs before the final hit. Wall Rushes against the floor.
==EX Mode==
Nicolas' EX Mode is Last Call. He gains the abilities "Regen" and "Critical Boost", and the ability "Rebirth Flame", which negates Bravery Breaks inflicted on Nicolas.
Nicolas gains an EX-only HP Attack, "Rebirth Wing", performed by pressing R + . It causes Nicolas to teleport to the nearest feather or phoenix created by "Winged Ascension" before performing a wide slash with his ignited katana.
Nicolas' EX Burst is Rejuvenation of Purpose. Nicolas kicks the opponent through the screen, before landing and lighting a cigarette that he then points towards them. A tempest of flames bursts from the cigarette and consumes the opponent in a large blaze of phoenixes that damage the opponent 7 times, each hit prompted by a press of a directional button that increases that hit's damage. On a perfect EX Burst, the firebirds all merge together to form a large phoenix that then performs an Izuna Drop on the opponent, landing behind Nicolas in an explosion as he indifferently smokes his cigarette.
==Equipment==
===Exclusive Weapons===
Name	Level	Description
 	50 	
 	90 	
 	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
Bartender's Desire	N/A 	LUK+1 	Battlegen
Bartender's Dream 	N/A 	LUK+2 	Battlegen
Bartender's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme:
*World Map Theme:
*Normal Battle: 
*Boss Battle:
===Rival Battle===
*Vs Avec: Firewater
==Quotes==
===Encounter===
*"What are you drinking today?"
*"I'm cutting you off."
*"This is my only break, damnit!"
*"Last orders!"<BR>— If HP is low
*"Had a long shift..."<BR>— If HP is low
*"I don't get tipped enough for this shit..."<BR>— If opponent is stronger
*"Not in my bar you don't!"<BR>— If opponent is stronger
*"Any ID?"<BR>— If opponent is weaker
*"I know you're a minor."<BR>— If opponent is weaker	
===Victory===
*"I'll add that to your tab."
*"Drink responsibly."
*"I managed to avoid all the fatal areas. I think..."
*"Sit your ass down and drink your goddamn booze."
*"About fuckin' time."
*"I need a smoke..."<BR>— If HP is low
*"Just how things go, I guess..."<BR>— If HP is low
*"Start your life over."<BR>— If opponent is stronger
*"I better get a huge-ass tip for this."<BR>— If opponent is stronger
*"Beat it, kid."<BR>— If opponent is weaker
*"Don't come back."<BR>— If opponent is weaker	
===Defeat===
*"I'm supposed to serve, not be served!"
*
*
*
*<BR>— If opponent is stronger
*<BR>— If opponent is stronger
*"Underage drinking is bad!"<BR>— If opponent is weaker
*"My job!!"<BR>— If opponent is weaker
===Default Specific===
===Boss Specific===
*Ragnarok: 
*Genesis: "I'll stick to the one recreation."	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
Category:Characters
Category:Clouds of Judgment characters