Modifier

A modifier can alter the difficulty of a particular activity by changing aspects of the gameplay. Modifiers appear in the difficulty selection of an activity and during some rounds in the Prison of Elders.
==List of Modifiers==
	Modifier 	Description
	Airborne 	Players deal more damage while in the air.
	Berserk 	Minions of the Darkness won't flinch, even after massive damage.
	Arc Burn 	Arc Damage from any source is greatly increased.
	Brawler 	Guardian melee damage is greatly increased.
	Catapult 	Grenade recharge rate is greatly increased.
	Chaff 	Player radar is disabled.
	Daybreak 	Reduces cooldown of all abilities. Epic is inherent.
	Epic 	Heavily shielded and highly aggressive enemies appear in great numbers.
	Epitaph 	Taken combatants generate blight geysers when defeated.
	Exposure 	Guardian shields are increased but do not replenish.
	Fresh Troops	Some enemy squads have been fortified with additional reinforcements.
	Grounded 	Players take more damage while airborne.
	Heroic 	Enemies appear in greater numbers and are more aggressive.
	Juggler 	No ammo drops for your equipped weapon.
	Ironclad 	More enemies have shields.
	Lightswitch 	Minions of the Darkness deal much more melee damage.
	Match Game 	Enemy shields are resistant to all unmatched elemental damage.
	Nightfall 	If all players die, the fireteam will be returned to orbit.
	Small Arms 	Primary Weapon damage is favored.
	Solar Burn 	Solar Damage from any source is greatly increased.
	Specialist 	Secondary Weapon damage is favored.
	Trickle 	Recharge of abilities is significantly reduced.
	Void Burn 	Void Damage from any source is greatly increased.
==Trivia==
*Burn modifiers increase the damage of a particular damage type to 200%.
*Epic causes Shanks, Knights, Harpies, and Psions to have shields.
*Exposure was called Morbid in some places prior to the release of House of Wolves.
*Despite the description of Exposure, Guardian shields do regenerate, albeit at a significantly slower rate.
*Specialist and Small Arms also have the effect of reducing damage done by the other two weapon classes by 25%.
*As of Update 2.0.0, the Nightfall modifier is no longer applied to Weekly Nightfall Strikes.
*Angry was renamed to Berserk in Update 2.0.
*Daybreak reduces cooldowns to the same rate as in Mayhem Crucible playlists.
==References==
ja:ミッション修正
Category:Lexicon
Category:Gameplay