BagID

BagIDs are used for accessing bags and their slots. It's recommended to use the bag constants to make future WoW patches less likely to break your code.
==Values==
ID 	Constant 	Enum 	Description
0 	BACKPACK_CONTAINER 	Enum.BagIndex.Backpack 	The Backpack which has 16 generic slots.
1 to 4 	BACKPACK_CONTAINER+1 toNUM_BAG_SLOTS 	Enum.BagIndex.Bag_1 to 4 	The equipped bags on the character (from right to left).
5 	BACKPACK_CONTAINER+NUM_BAG_SLOTS+1 	Enum.BagIndex.ReagentBag 	The equipped reagent bag on the character
6 to 12	NUM_TOTAL_EQUIPPED_BAG_SLOTS+1toNUM_TOTAL_EQUIPPED_BAG_SLOTS+NUM_BANKBAGSLOTS	Enum.BagIndex.BankBag_1 to 7	The Bank bags (from left to right).
-1 	BANK_CONTAINER 	Enum.BagIndex.Bank 	The Bank which has 28 (7*4) generic slots.
-2 	KEYRING_CONTAINER 	Enum.BagIndex.Keyring 	The Keyring was removed in 4.2.0 but the constant still exists. On retail this "bag" holds the InventorySlotIds instead.
-3 	REAGENTBANK_CONTAINER 	Enum.BagIndex.Reagentbank 	The Reagent Bank which has 98 (14*7) generic slots.
-4 	n/a 	Enum.BagIndex.Bankbag 	A seven slots "bag" that holds the bank bags themselves.
==Example==
Prints all items in your character bags.
for bag = BACKPACK_CONTAINER, NUM_TOTAL_EQUIPPED_BAG_SLOTS do
	for slot = 1, GetContainerNumSlots(bag) do
		local itemLink = GetContainerItemLink(bag, slot)
		if itemLink then
			print(bag, slot, itemLink)
		end
	end
end
0, 1, "[Red Winter Hat]"
0, 2, "[Red Winter Clothes]"
0, 3, "[Winter Boots]"
0, 9, "[Hearthstone]"
0, 19, "[Snowball]"
0, 20, "[Weighted Jack-o'-Lantern]"
1, 1, "[Celebration Wand - Trogg]"
1, 7, "[Dartol's Rod of Transformation]"
==See also==
* Related APIs: WhatLinksHere
* ()
* ()
==Patch changes==
*