Passives

Passives are properties of cards that are kept active throughout the game as long as the card with the property is still alive.
Passives are not effects. A card can have multiple passives on top of an effect.
For more information on triggers, see Trigger. For more information on terms used, see Terminology and Concepts.
== Boolean passives ==
=== AddBlock ===
Cards with AddBlock cannot be Added.
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=== AnimateImmune ===
(DragerTerrain)
Terrains with AnimateImmune cannot be animated.
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=== AttackBlock ===
Fighters with AttackBlock cannot attack.
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=== BypassImmune ===
(Domain Terrain)
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=== Charge (Haste) ===
Fighters with Charge don't gain a lock naturally when cast into the board. Charge!!! is displayed.
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=== CheckImmune ===
Fighters with CheckImmune are immune to Check, a removed effect power.
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=== CloneImmune ===
Fighters with CloneImmune cannot be cloned.
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=== CopyDeckImmune ===
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=== CopyImmune ===
Fighters with CopyImmune are immune to effect copying card effects.
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=== CounterAttackBlock ===
Fighters with CounterAttackBlock cannot be countered when they attack.
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=== CounterBlock ===
Fighters with CounterBlock cannot counter when they get attacked.
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=== DamageImmune ===
Fighters with DamageImmune cannot have their health lowered by any non-combat means.
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=== DestroyImmune ===
Cards with DestroyImmune cannot be destroyed.
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=== Decaying ===
Cards with Decaying take 200 damage during their endsteps (if it has Moonward it's reduced to 100).
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=== Dextrous ===
Cards with Dextrous are not locked when they do their first attack each turn, meaning that they can attack twice.
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=== DiscardBlock ===
Cards with DiscardBlock cannot be discarded.
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=== DiscardToken (Inert when discarded) ===
See TokenDiscard
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=== DivdeImmune ===
(Ghashendex AI Phase2)
Fighters with DivdeImmune cannot be divided. Only this card has this typo.
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=== DivideImmune ===
(Traumatic Clown)
Fighters with DivideImmune cannot be divided.
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=== Dominant===
Fighters with Dominant are red and gains 200 power when cast.
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=== FaceBlock ===
Fighters with FaceBlock can attack enemy fighters, but not the opponent.
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=== Fading ===
Cards with Fading do not trigger death effects when dying, and don't go to the graveyard.
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=== Fleeting ===
Cards with Fleeting are destroyed from your hand at the end of your turn.
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=== Gladiator ===
(HighlanderR)
Cards with Gladiator can only be cast if your starting deck had 2 or fewer Gladiators and no Duplicates. They also search your deck for a Gladiator whenever their effect triggers.
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=== Haste ===
Fighters with Haste aren't locked upon being cast. Meaning that they can attack immediately.
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=== HealImmune ===
(Traumatic Clown)
Fighters with HealImmune cannot have their health raised.
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=== HideArchetype ===
Cards with HideArchetype have their archetype hidden in the inspection window.
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=== IsBotCard ===
Cards with IsBotCard are bot cards.
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=== Liberate ===
Cards with Liberate can be recast from the graveyard whenever you attack and destroy your first fighter each turn. Liberated cards gain Fading.
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=== LockImmune ===
(TtarProject)
Fighters with LockImmune cannot be locked by effects.
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===Marked===
Cards with Marks take 100 extra damage from combat and effects (Marks can only be put onto fighters by other cards).
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=== Moonward ===
If an effect were to damage a card with Moonward, it gets canceled and instead the card takes 100 damage.
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=== MoveGenZoneImmune ===
(BlobgottenBot)
Fighters with MoveGenZoneImmune cannot be moved to the Baseplate by effects.
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=== ObliterateImmune ===
(Ghashendex AI Shield)
Fighters with ObliterateImmune cannot be obliterated.
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=== OmniImmune ===
Fighters with OmniImmune are immune to all card effects (except Obliterate)
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=== Overload ===
Fighters with Overload deal excess damage to the opponent (as effect damage).
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===Prosperous=== 
 
Cards with Prosperous are green and gain 200 Health when cast. 
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===Perceptive=== 
 
Cards with Perceptive are blue and search for a stagnant card when cast. 
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===Rageborne===
Discard three cards with a Rageborne in play to enter rage. For each Rage stack, your first attack with a Rageborne fighter each turn deals an extra 200 damage. You lose all your Rage Stacks if you didn't enter rage in a turn.
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===RandomAddBlock===
Cards with RandomAddBlock cannot be RandomAdded.
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===Regenerating===
Fighters with Regenerating gain 100 health during their owner's end step.
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===ReturnImmune===
Fighters with ReturnImmune cannot be returned.
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===SeanceImmune (Legacy)===
Cards with SeanceImmune cannot be seanced.
(This passive has been removed from the game.)
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===SetImmune===
Fighters with SetImmune cannot have its stats be set, or reset.
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===Shield (Defender)===
150x240px|alt=ExLatios|link=EXLatios
Fighters with Shield must be attacked before any other fighters. 
Note that if there is more than one fighter with Shield on a player's board, the opposing player can choose between any of them to attack.
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===Smuggled===
Fighters that are smuggled become inert in all zones and have their Red and Green stud costs replaced by Blue and Yellow (Red becomes Blue and Green becomes Yellow.)
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===StarterCard===
Cards with StarterCard have a higher chance to be in your hand at the start.
Note that StarterCard isn't shown in a card's description, and applies to all colored fighters that have a Colourless cost between 1-4 C.
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===StealImmune===
Fighters with StealImmune cannot be stolen.
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===Stealth===
Fighters with Stealth do not trigger effects when cast. Also applies to some actions.
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===Sociable=== 
 
Cards with Sociable are yellow and gives you a colourless stud when cast. 
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===Stormless===
Cards with Stormless do not trigger effects when cast and doesn't count as an action. (This is not just stealth because stormless doesn't trigger effects based on how many cards you have cast this turn)
Note that Stormless isn't shown in a card's description, and only action cards can have this passive.
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===StrengthenImmune===
Fighters with StrengthenImmune cannot have their power raised.
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=== Super Dextrous===
The card can attack up to three times per turn.
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===SuspendImmune===
Fighters with SuspendImmune cannot be suspended.
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===SwapImmune===
Fighters with SwapImmune cannot have their health and power swapped.
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===TargetImmune===
(Plushie Dino)
Fighters with TargetImmune cannot be targeted.
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===Terrified===
Fighters with Terrified are obliterated during their owner's end step (Terrified can only be given by other cards to a fighter).
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=== Token (Inert in play)===
Fighters with Token cannot generate Studs in play naturally or from effects.
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===TokenDiscard (Inert when discarded)===
Cards with TokenDiscard cannot generate Studs when discarded.
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===TokenGenZone (Inert in baseplate)===
Cards with TokenGenZone cannot generate Studs in the Baseplate.
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===TokenOmni (Inert in all zones)===
(Forestfire Butterflies)
Cards with TokenOmni cannot generate Studs anywhere.
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===TransformImmune===
Fighters with TransformImmune cannot be transformed.
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===Unique===
Cards with Unique can only have 1 copy on the board.
Note that actions with Unique also can't be cast when there's a Unique fighter on the board.
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===UnlockImmune===
(TtarProject)
Fighters with UnlockImmune cannot be unlocked with effects.
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===WeakenImmune===
Fighters with WeakenImmune cannot have their power lowered.
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===Zombified===
Zombified fighters are obliterated when they leave play for any reason. They still trigger effects, since they are obliterated after they get sent to the zone.
==String passives==
;ReplaceDescriptionant
:Used for cards that replace their own description.
;Zeitgeistant
:Zeitgeist override.
Category:About The Game
Category:Card Qualities
Category:Battle Mechanics