Report 1279

Report #1279
Skillset: Totems Skill: Crowform/Nightkiss/Drawdown
 Org: Ebonguard Status: Rejected Jun 2015
Furies' Decision:
The int boost from these abilities was changed to a +eq buff with the generic
stat conversions. After discussion with the submitting envoy, we will be leaving
this in place currently for these abilities, and will revisit if needed.
Problem: Crowform, Nightkiss, and Drawdown all provide +1 intelligence as part
of their list of benefits. This had the effect of a minor damage increase as
well as increased mana, which has been removed as part of the racial changes to
remove stats.
Solution #1: Give each of these skills a level 1 Mana buff. A standard should
 be set for what the maximum provided by guild skills for vitals
 should be (probably either /8 or /10), and this should be used as
 the maximum for this buff.
Solution #2: In addition to solution 1, add a 1/4 universal damage buff.
Player Comments:
---[Xenthos on 6/15 @ 02:16 writes]:
I was trying to do more targeted damage buffs at 1/6, but it is difficult due to
the fact that Moon has a 100% Magical damage attack (Moonburst) whereas both of
Night's attacks are split damage types. To make it fair, Night would need more
damage increases than Moon would, so I went with a much more minor Universal
buff (which will cap out easily).
---[Lerad on 6/15 @ 04:34 writes]:
All the solutions seem fine to me.
---[Enyalida on 6/16 @ 19:58 writes]:
This is fine, but should include stagform's +1 Strength boost. Instead of a mana
boost, it could potentially provide a health boost, or a slight bonus to cutting
and blunt damage.
---[Xenthos on 6/17 @ 02:12 writes]:
Stagform was left out of this report because it has a different stat increase--
I was aiming for a consistent modification to these skills based on sharing the
same mechanic. I have no objection to it being changed along similar lines, but
I felt that due to the difference it would be better for it to have its own
report.
---[Raeri on 6/17 @ 13:02 writes]:
Maybe mana buff + manaregen buff? I can't remember if they had a regen boost
attached to them.
---[Enyalida on 6/17 @ 19:42 writes]:
The stat bonus serves the exact same purpose and is directly comparable to the
others, there is no reason to push it to its own potentially identical report.
---[Ryboi on 6/19 @ 10:16 writes]:
Support for both solutions. Would rather solution 2, considering warriors also
use drawdown, so the 1/4 universal buff would help them, where as the mana buff
wouldn't be much use to them.
---[Shuyin on 6/25 @ 21:28 writes]:
This is fine.
---[Xenthos on 6/25 @ 23:50 writes]:
I'm going to add that I think the buff should definitely be higher than 1/2 (the
1/4 suggested here should work fine). I would still like to see the mana buff
as well, though!
---[Xenthos on 6/25 @ 23:55 writes]:
Actually, disregard the previous comment. I had a slight brain hiccouph in
remembering what exactly the conversion was that was already implemented. These
skills were not given a damage bonus component. However, now that we've seen
the mana buff in action, it would be less useful for the caster guilds (they
wouldn't really need the mana buff). I still feel that the damage bonus would
be nice for these as trans skills, while keeping the conversion already as-is.
If it decided to drop one of these two suggestions, just let the mana buff go so
that Shadowdancers and Blacktalon can still benefit.