World 1 - Day in the Front

The "Day in the Front" world is a world in [insert game here] and is the front lawn of the player's home. There are no appealing features.
==Levels and Details==
"Day in the Front" includes 10 levels; 7 normal, 2 minigames, and 1 boss. It is placed on the front lawn of the player's home, during the daytime. The player has a front lawn made of dark and green checkboard-like lawn squares, with a brick wall for fences. Rarely, levels can include lawn ornaments which have no effect on zombies.
==Strategy==
This is the first world of the game, so, it is the easiest. The world is used to make the player feel accustomed to the new plants as well as the old ones. Any strategy can be used for victory, as long as it's not something around the lines of not placing any plants. It is recommended to place sun-producing plants first and then attacking plants when zombies come into place. Expert players will go through this world with a breeze, while novice players will have a tiny amount of trouble if not none.
==Crazy Dave==
"Howdy, neighbor! It's me, CRRRRAAAAZZZY DAAAVE!
Have you seen the zombies popping up? I think they want to eat my taco from before.
== Plants ==
Peashooter, Sunflower, Wall-Nut, Bonk Choy, Potato Mine, Cabbage-pult, Chestnut Shot, Iceberg Lettuce, [Insert plant here]
==Zombies==
The world contains only Basic Zombies, Conehead Zombies and Flag Zombies.
==Minigames==
*In Level A - 5, a conveyor game called "Conveying 'Till the End", where different plants will be moved down a conveyor and the player may use any of them.
*In Leve A - 7, an extinction game called "Defend the Nutmaker" where the player must defend 3 Chestnut Shots . It's very easy.
==Trivia==
*There is a 10% chance that a plant that hasn't been unlocked can appear on the conveyor in "Conveying 'Till the End." 
*This is the only world without a special feature.
Category:Daytime Areas
Category:Areas
Category:Uncleared page