Porcelain Tower

The Porcelain Tower, or simply called The Tower by players, is a semi-recurring event in War of the Visions: Brave Exvius.
== Gameplay ==
The Tower is a massive multi-floor dungeon that players must progress through to obtain various rewards. Each floor features a battle that the player must clear to challenge the deeper floors, with the floors escalating in difficulty and complexity. The floors can pose a variety of obstacles that the player must strategize accordingly for, e.g. some floors will be heavy on physical defense but weak to magic, others will be packing on status ailments, or may focus on a particular element or attack type or include other trickery. The player is encouraged to build as many units as possible, since companions cannot be used in the Tower. Before entering a floor the player is given a rough idea of the enemies faced there and their overall power.
All units' HP/TP/AP, skill usage amount and Espers invoked, carry from floor to floor, so using the same units all the time will lead to exhaustion and severely diminish performance. KO'd units can no longer be used in subsequent floors either, but to compensate the player can reset their party once per each 24 hours to restore all units to their maximum values and allowing Espers to be invoked again.
Clearing a floor rewards pre-established prizes given once per completion. Typically the rewards are Visiore, Crafting Materials, Awakening Materials or Event Currency that can be used to buy from the event's shop. Clearing specific floors unlocks the optional EX floors tied to them that often feature a far more grueling challenge than the respective base floor. Ex Floors are not subject to the same resource rules as the base floors, so the player is free to challenge them at any point without imperiling their journey through the regular floors. After completing the entire tower, the player can reset the Tower, returning to the starting point with access into the entire structure once more to acquire more rewards, although the prizes given in subsequent runs are different from the first run. If the player did not clear the EX floors before resetting, they must be unlocked again and their initial rewards will also be changed accordingly. Later resets will require the player to pay Visiore.
Players will also be ranked on their performance, based on the number of moves used, the number of KO'd units, number of battles they retreated from among others. The rank is only for bragging rights and has no influence over the rewards obtained.
== General tips ==
* A diverse unit roster works the best. Developing the subjobs can also be advantageous in some battles.
* The weaker units should be used first for the initial floors.
* For major efficiency, it is best to not do the battles in Auto, otherwise it is recommended to turn as many abilities off to avoid unnecessary ability spending.
* Using the initial placement allows a better starting position for units.
* Using the retreat function loses the battle, but preserves the units' strength as it was before challenging the floor. This can be useful when needed to rearrange a strategy with certain units to challenge the floor again. This may cause a decrease in ranking but it doesn't affect rewards.
* Leveling different Vision Cards is also wise since they provide different party/unit boosts.