Atlanta-class Ironclad

==In game==
Atlanta-class Ironclad — Vital statistics	Atlanta-class Ironclad — Vital statistics	Atlanta-class Ironclad — Vital statistics	Atlanta-class Ironclad — Vital statistics	Atlanta-class Ironclad — Vital statistics	Atlanta-class Ironclad — Vital statistics	Atlanta-class Ironclad — Vital statistics	Atlanta-class Ironclad — Vital statistics	Atlanta-class Ironclad — Vital statistics
 	
Replaces Monitor and Bomb Ketch for Texas. Functions as the former, but sacrifices speed, range and rate of fire for added hitpoints and armour.
*Strong versus: line ships and structures
*Weak versus Torpedo Boats, and Submarines	
Replaces Monitor and Bomb Ketch for Texas. Functions as the former, but sacrifices speed, range and rate of fire for added hitpoints and armour.
*Strong versus: line ships and structures
*Weak versus Torpedo Boats, and Submarines	
Replaces Monitor and Bomb Ketch for Texas. Functions as the former, but sacrifices speed, range and rate of fire for added hitpoints and armour.
*Strong versus: line ships and structures
*Weak versus Torpedo Boats, and Submarines	
Replaces Monitor and Bomb Ketch for Texas. Functions as the former, but sacrifices speed, range and rate of fire for added hitpoints and armour.
*Strong versus: line ships and structures
*Weak versus Torpedo Boats, and Submarines	
Replaces Monitor and Bomb Ketch for Texas. Functions as the former, but sacrifices speed, range and rate of fire for added hitpoints and armour.
*Strong versus: line ships and structures
*Weak versus Torpedo Boats, and Submarines	
Replaces Monitor and Bomb Ketch for Texas. Functions as the former, but sacrifices speed, range and rate of fire for added hitpoints and armour.
*Strong versus: line ships and structures
*Weak versus Torpedo Boats, and Submarines	
Replaces Monitor and Bomb Ketch for Texas. Functions as the former, but sacrifices speed, range and rate of fire for added hitpoints and armour.
*Strong versus: line ships and structures
*Weak versus Torpedo Boats, and Submarines	
Replaces Monitor and Bomb Ketch for Texas. Functions as the former, but sacrifices speed, range and rate of fire for added hitpoints and armour.
*Strong versus: line ships and structures
*Weak versus Torpedo Boats, and Submarines
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* [4]
*  	18s 	475 	13 	57 	3.4s(51t) 	34 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 250 	: 6 ;: 3 	1 	 	16 	0-9 	
*Defensive bonus against fire vessels.
*Added damage against pre-Industrial naval units.	 	
 	 	 	 	 	 	 	 	
===Overall Strategy===
While not as powerful as a normal mainstream Ironclad, the Tuscaloosa class nevertheless provides a cheaper and faster-building  unit that is ideal for shore bombardment or coastal defence. Sharing the same level of protection as an Ironclad and having some imperviability to traditional rounded shot, the Tuscaloosa-class Ironclad can be used as an early Industrial game unit to either bully more technologically backward factions, or pose a serious challenge to enemies still relying on Steam Frigates until Torpedo Boats can be brought to the fore to counter enemy Ironclads.
Category:Ironclads
Category:Light ships