Fusiliers/Ultima Ratio

==In game==
===Vital stats===
Fusiliers 	Fusiliers 	Fusiliers 	Fusiliers 	Fusiliers 	Fusiliers 	Fusiliers 	Fusiliers 	Fusiliers
 	
Slow, powerful short-ranged gunpowder units useful for close-in defence. Highly capable of obliterating cavalry, but is still susceptible of being defeated by main line infantry or ranged cavalry.
*Strong versus melee cavalry,
*Weak versus infantry, buildings, siege weapons.	
Slow, powerful short-ranged gunpowder units useful for close-in defence. Highly capable of obliterating cavalry, but is still susceptible of being defeated by main line infantry or ranged cavalry.
*Strong versus melee cavalry,
*Weak versus infantry, buildings, siege weapons.	
Slow, powerful short-ranged gunpowder units useful for close-in defence. Highly capable of obliterating cavalry, but is still susceptible of being defeated by main line infantry or ranged cavalry.
*Strong versus melee cavalry,
*Weak versus infantry, buildings, siege weapons.	
Slow, powerful short-ranged gunpowder units useful for close-in defence. Highly capable of obliterating cavalry, but is still susceptible of being defeated by main line infantry or ranged cavalry.
*Strong versus melee cavalry,
*Weak versus infantry, buildings, siege weapons.	
Slow, powerful short-ranged gunpowder units useful for close-in defence. Highly capable of obliterating cavalry, but is still susceptible of being defeated by main line infantry or ranged cavalry.
*Strong versus melee cavalry,
*Weak versus infantry, buildings, siege weapons.	
Slow, powerful short-ranged gunpowder units useful for close-in defence. Highly capable of obliterating cavalry, but is still susceptible of being defeated by main line infantry or ranged cavalry.
*Strong versus melee cavalry,
*Weak versus infantry, buildings, siege weapons.	
Slow, powerful short-ranged gunpowder units useful for close-in defence. Highly capable of obliterating cavalry, but is still susceptible of being defeated by main line infantry or ranged cavalry.
*Strong versus melee cavalry,
*Weak versus infantry, buildings, siege weapons.	
Slow, powerful short-ranged gunpowder units useful for close-in defence. Highly capable of obliterating cavalry, but is still susceptible of being defeated by main line infantry or ranged cavalry.
*Strong versus melee cavalry,
*Weak versus infantry, buildings, siege weapons.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed	Movementspeed	 	
: [3] 	12.6s(188t) 	200 	10 	20 	2.1s(32t) 	25 	 	
Cost 	Cost 	Cost 	Created from	Armour 	Weapon range	Specialty 	 	
Base 	Ramp 	Pop 	Created from	Armour 	Weapon range	Specialty 	 	
: 60: 50 	: 1: 1 	1 	 	4 	0–6 	
*Attack penalty versus buildings.
*Poor turn speed.	 	
          	          	          	          	          	          	           	          	          
===Overall strategy===
As with the vanilla edition of this unit, the main task of Fusiliers in Uiltima Ratio is primarily the liquidation of enemy melee units. Be they Cuirassiers or Pikemen, they are no match for Fusiliers  because the short-ranged but accurate guns of Fusiliers (not to mention their higher armour and hitpoints) are useful because they allow their users to attack at point-blank range, making them highly ideal for defence against melee but nothing else in the field, aside from their more powerful attack allowing them the ability to storm enemy settlements with ease.
Countering an enemy's Fusiliers is but a simple task and involves the use of units that can outrange them. Heavy artillery and Musketeers are the obvious choice, but generally most ranged cavalry units are also capable of hitting them hard outside the attack range of Fusiliers, thus making them highly effective as a counter against an enemy's Fusiliers, although they will usually be deployed alongside infantry units with better guns, thus making them hard to destroy without resorting to Cannon.
=== Unit summary===
*Mysore Tigers — This
*Pikemen — These melee units are not as effective as Fusiliers, but are fairly cheap to train for the Swedes and the Americans.
*Solak Guardsmen — This
*Heavy Pikemen — Trainable to units that receive neither of the preceding units, they are better armoured, but are costlier to equip and more difficult to use.
==See also==
*Voltigeurs
*Black Guards
==History==
While the term "Fusil" was used in many European nations to refer to firearms of any sort, by the 19th century the term "Fusilier" was used mostly to denote "line infantry" on the Continent — the sort of units which would be expected to close in and form the schwerpunkt of the main force. In contrast, the first instance of any infantry units named Fusiliers in the United Kingdom came with the introduction of the Royal Fusiliers who were actually expected to function as escorts to artillery units  — founded in 1685, it was armed with the all-new flintlock musket, because the more conventional (for their time) matchlocks posed a fire hazard to the precious explosives the Royal Fusiliers were expected to guard. Perhaps it is this unit which inspired the unit of the same name in Rise of Nations.
References
*National Army Museum, The Royal Fusiliers (City of London Regiment)
Category:Ultima ratio units
Category:Heavy infantry