Deep Dragon (Race)

==Level Class, & Kits==
Dragons do not take a Class, instead they have to take a Dragon Kit instead. Only one kit can be taken.
* Dragon PC
* Dragon Mage
* Dragon Priest
* Dragon Sage
Dragons cannot level up until they have both the experience and the required age.Experience and Advancement (CWS)
 Deep Dragon Age, XP & Hit DiceThe Western Wyrms (Article)
Level	Category 	Age (in years)	XP 	Hit Dice
H 	Hatchling 	0 	0 	5
1 	Hatchling 	0-5 	16,000 	5
2 	Very young 	6-15 	64.000 	7
3 	Young 	16-25 	250,000 	9
4 	Juvenile 	26-50 	750,000 	11
5 	Young adult 	51-100 	1,000,000	12
6 	Adult 	101-200 	1,250,000	13
7 	Mature adult	201-400 	1,500,000	14
8 	Old 	401-600 	1,750,000	15
9 	Very old 	601-800 	2,000.000	16
10 	Venerable 	801–1,000 	2,225,000	17
11 	Wyrm 	1,001-1,200 	2,500,000	18
12 	Great Wyrm 	1,200+ 	2,750,000	19
==Hit Dice & THAC0==
* Age of the Deep Dragon determines the hit-dice number (see table above)
* The Kit the Dragon chooses determines the size of the hit-dice
** Dragon PC - D8
** Dragon-cleric - D8
** Dragon-mage - D6
* THAC0Basic Combat Rules (CWS)
** Dragon PC: Warrior's THAC0 (level = age class)
** Dragon-priest: Priest THAC0 (level = age class)
** Dragon-mages: Wizard THAC0 (level = age class)
==Proficiencies==
 Deep Dragon Proficiency Slots
Combat Proficiencies	Combat Proficiencies	Noncombat Proficiencies	Noncombat Proficiencies	#/Level
Initial 	#/Level 	Penalty 	Initial 	#/Level
5 	2/3 	-4 	3 	1
===Combat Proficiencies===
* Lookup Table 13: Dragon Proficiencies - Table A, to choose
* Combat modifier is equal to the Age Class of the Dragon.
Physical Attacks: 
A Deep Dragon's claws cause 3d4 points of damage, plus its combat modifier. Its bite uses 3d8 damage, plus modifier. 
Breath Weapon:
A deep dragon's breath weapon is a cone of flesh-corrosive gas 50 feet long, 40 feet wide, ad 30 feet high. Creatures in the cloud can save vs. breath weapon for half damage (if they have dry, exposed skin, they save against the flesh-eating gas at -2). Cloth, metal, and wood are not affected. Leather is treated as dry, exposed skin. (See "Deep Dragon Information by Age Class" table, at bottom of article, for damage.)Deep Dragon (Creature)
===Noncombat Proficiencies===
* Bonus: Direction Sense
* Lookup Table 13: Dragon Proficiencies - Table B, to choose
** Dragon Noncombat Proficiencies share names with non-dragon ones, but they do work differently. Lookup the "Campaign Option: Council of Wyrms Setting" section of each Noncombat Proficiencies to see how they work.
==Spell Slots==
The "Deep Dragon Information by Age Class" table at the bottom of this article lists the spell slots at each age class. 
If certain kits are selected, they replace the default spell slot table.
==Deep Dragon Abilities==
Special Abilities:Deep Dragon (Creature)
* can communicate with any intelligent creature (17% chance at hatchling, 5% increase at each new age category);
* Deep dragons burrow and fight with powerful, stone-rending claws.
* As they age, they can learn to switch to Snake Form, and Human Form:
** In snake form, they are AC 6, MV 9, Fl 4(D), Sw 11, losing claw attacks, but gaining a constriction attack (attack roll required, inflicts 3d8 points of damage per round, hampers movement, spellcasting, and causes -1 on attack rolls and a 1-point AC penalty).
** In human form, a deep dragon is AC 10, MV 12, Sw 12, and causes damage by spell or weapon type. Armor can be worn, but it is always destroyed (inflicting 2d4 points of damage to the dragon) in any transformation of shape. A deep dragon can alter its features to resemble any humanoid of roughly human size.. It is 66% likely to copy a specific being well enough to be mistaken for the actual creature.
* Deep dragons cast spells at 9th level, adjusted by their combat modifiers.
** They are born with infravision, true seeing, and unerring detect magic abilities,
* Immune to charm, sleep, and hold magic.
* Immune to extremes of heat and cold (-3 on each die of damage taken, to a minimum of 1 hp per die).
Innate Abilities:Deep Dragon (Creature)
* Very young: assume snakeform 3 times/day
* Young: assume "human" form 3 times/day
* Juvenile: one more form change/day (each), regen. 1d4 hp/turn
* Adult: regenerate 1d4 hp/6 rounds; free action at will
* Mature adult: regenerate 1d4 hp/4 rounds; levitate 3 times/day
* Old: transmute rock to mud and telekinesis 3 times/day
* Very old: move earth 3 times/day
* Venerable: passwall and disintegrate 2 times/day
* Wyrm: one additional use/day of powers gained since Old age; stone shape 2 times/day, tongues once/day
* Great wyrm repulsion 3 times/day, affecting all except dragons. One additional use/day of stone shape and tongues.
==Common Dragon Abilities==
* Communicate with Intelligent Creatures
* Lair Clairaudience
* Dragon Sense
* Dragon Fear
* Wealth Options: Each dragon starts play with a single item in its bonded hoard. This item, a gem or lump of precious metal appropriate to the dragon's type, starts with a value of 1,000 gold pieces multiplied by the hatchling's Hit Dice total. Part of the item is consumed during incubation, so that when the hatchling emerges from its egg, the item is reduced in value. This reduction is equal to the total of the hatchling's Strength and Constitution scores multiplied by 100 gp.
* Dragons vs Weapons Immune Creatures: Dragons can hit creatures that are immune to normal and certain magical weapons, depending on the dragons' Hit Dice total. This is outlined on the table that follows.
:
Dragon'sHit Dice	Can Hit CreaturesRequiring
4-5 	+1 weapon or better
6-7 	+2 weapon or better
8-9 	+3 weapon or better
10+ 	+4 weapon or better
==Deep Dragon Information by Age Class==
 Deep Dragon Information by Age ClassDeep Dragon (Creature)
AgeClass	CombatModifier	FearRadius	Fear SaveModifier	Body Lgt. (feet)	Tail Lgt. (feet)	AC	Breath Wpn.	Spells (W/P) 	MR
1 	+1 	Nil 	Nil 	1-5 	1-4 	3 	2d8+1 	Nil 	Nil
2 	+2 	Nil 	Nil 	4-12 	17-28 	2 	4d8+2 	Nil 	Nil
3 	+3 	Nil 	Nil 	14-23 	12-21 	1 	6d8+3 	Nil 	Nil
4 	+4 	Nil 	Nil 	23-32 	21-28 	0 	8d8+4 	1 	Nil
5 	+5 	15 yards 	+2 (+6) 	28-36 	51-60 	-1	10d8+5 	2 	25%
6 	+6 	20 yards 	+3 (+7) 	41-50 	36-45 	-2	12d8+6 	2 1 	30%
7 	+7 	25 yards 	+1 (+5) 	45-54 	71-84 	-3	14d8+7 	3 2 	35%
8 	+8 	30 yards 	0 (+4) 	59-68 	54-62 	-4	16d8+8 	4 2 1/1 	40%
9 	+9 	35 yards 	-1 (+3) 	68-77 	62-70 	-5	18d8+9 	4 2 2/2 	45%
10 	+10 	40 yards 	-2 (+2) 	77-86 	70-78 	-6	20d8+10 	4 3 2 1/2 1 	50%
11 	+11 	45 yards 	-3 (+1) 	86-95 	78-85 	-7	22d8+11 	4 3 3 2/3 2 	55%
12 	+12 	50 yards 	-4 (0) 	85-94 	134-146 	-8	24d8+12 	4 3 3 2 1/3 3 1	60%
== References ==
Category:Dragons
Category:Player Character Races
Category:Council of Wyrms Races