Pokémon Profile Standards

There are currently over 1000 Pokémon, each part of the largest multimedia franchise in the entire world, spanning video games, comic books, TV shows, movies, and even trading cards. When dealing with a massive, ever-expanding verse of this magnitude, consistency is going to be vitally important in keeping the profiles organized and accurate. To that extent, this page aims to establish standards which should be applied to every Pokémon profile, both present and future. 
== Typing ==
Establishing typing standards is a complicated issue. Verse Equalization dictates that they should have some effect, yet many types are difficult to map to general elements. However, it was decided that the best way to approach this is to allow types which are uncontroversial to be linked to specific powers on this wiki and more obscure types to be listed only in the context of Pokémon. Below is a list of how it would look on profiles if a Pokémon resists certain types. 
=== Simple Types ===
* Fire: Resistance to Fire Manipulation, Heat Manipulation, and Magma Manipulation
* Water: Resistance to Water Manipulation
* Grass: Resistance to Plant Manipulation
* Electric: Resistance to Electricity Manipulation
* Ice: Resistance to Ice Manipulation, Cold Manipulation
* Poison: Resistance to Poison Manipulation and Acid Manipulation
* Ground: Resistance to Earth Manipulation (Except rocks)
* Rock: Resistance to Earth Manipulation (Only rocks) 
Note: If a Pokémon resists both Rock and Ground type moves, then there's no need to differentiate between the two. 
=== Complicated Types ===
* Fighting: Resistance to Fighting-type Moves
* Flying: Resistance to Flying-type Moves
* Psychic: Resistance to Psychic-type Moves
* Bug: Resistance to Bug-type Moves
* Ghost: Resistance to Ghost-type Moves
* Dark: Resistance to Dark-type Moves
* Dragon: Resistance to Dragon-type Moves
* Steel: Resistance to Steel-type Moves
* Fairy: Resistance to Fairy-type Moves
* Normal: Resistance to Normal-type Moves
This all naturally applies to weaknesses as well.
=== Immunity ===
When a Pokémon is immune to a type then it should be written in the following fashion: 
* Immunity (within reason) to (Type/Power)
* For example: Immunity (within reason) to Electricity Manipulation
The extent of which a Pokémon can be considered "immune" to an ability in this case depends on their own status and tiering. Any normal, base Pokémon should be capable of no-selling attacks on the level of final-stage evolutions, such as Tyranitar. Mega Pokémon should scale to other megas, and mythicals/legendaries should scale to around their own AP (e.g. Registeel can be considered immune to Poison attacks on par with those of other High 6-A Pokémon). The exact limit for immunity when it comes to specific mythicals/legendaries should be evaluated case-by-case since their statistics vary quite dramatically.
=== Status Moves ===
Contrary to popular belief, Pokémon are not immune to status moves of the types they're immune to. For example: a Dark type can still be put to sleep with the move Hypnosis, and a Ghost type can still be taunted or paralyzed with the move Glare. There are some exceptions to this, and certain types do have some extra immunities, listed below.
* Ghost Types will have Resistance to Trapping Moves
* Grass Types will have Resistance to Powder and Spore Moves
* Electric Types will have Resistance to Paralysis
* Moves with increased priority from Prankster will not affect Dark Types.
Ground's immunity to Thunder Wave, Ice's immunity to being frozen, Poison/Steel's immunity to the poison status effect, and Fire's immunity to being burned all fall under their normal element resistances, so they're not worth noting on a profile.
=== Specific Moves ===
There are a large variety of damaging moves with an extra effect. For example: Dynamic Punch will confuse a target. Psychic has a chance to lower SpDef. Thunderbolt has a chance to paralyze. While it is fine to list all of these in their abilities, please do not give Pokémon resistance to these extra effects for being immune to a single move with them, especially if contradicted by other moves. 
This is due to inconsistency. For example: a Dark type can't have their Special Defence (Durability) lowered by Psychic, but they can still have it lowered by other sources. Ground types can't be paralyzed from Thunderbolt, but they can be paralyzed by Body Slam. Ghost types can't be confused by Dynamic Punch, but they can be confused by Confusion. It's clear they only resist the effects in these instances because they resist the base element.
There is one exception to this, due to its uniqueness and thematic fit: Sheer Cold, resulting in the following:
* Ice Types will have Resistance to Absolute Zero due to the fact that they are immune to the effects of Sheer ColdGeneration VII and later games
== Intelligence and Stamina ==
Intelligence and Stamina, like on any other profile, should be supported by feats and description. However, if a Pokémon lacks any significant showings or feats to either upgrade or downgrade them, then the following should be acceptable as a minimum Intelligence and Stamina description: 
* Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle as [1ST & 2ND STAGE] (Pokémon are hard-wired for battle and even in the wild can master many moves and fight a variety of Pokémon with diverse features), Gifted in battle as [3RD STAGE] (Should be superior to 1st and 2nd stage Pokémon and are able to consistently fight the majority of other Pokémon, each having their unique characteristics, skills and powers)
- Obviously, if a Pokémon doesn't have any evolutions then the "as [Pokémon]" portions can be removed.
* Stamina: Pokémon are hard-wired for battle, and are capable of fighting for a considerable time even while sustaining injuries from other Pokémon. 
== Attacks/Techniques ==
Pokémon are assumed to be able to use any level-up moves, egg moves that they'd obtain from breeding, any moves exclusive to the TCG and other media and all of their abilities. If they're a pre-gen 5 Pokémon, then they will have their IQ skills from the first two Mystery Dungeon games as well. These moves/abilities should be listed alongside their descriptions. Pictures are optional, but are recommended. 
Note: This only include moves that wild Pokémon have been observed to use - for this reason, TM and Tutor moves are not included as a standard part of the profiles. Also note that TCG moves are highly subject to Game Mechanics, so be cautious when including them.
== Evolution ==
A profile should contain a Pokémon's entire evolutionary line and all of their forms, all listed as separate keys.
The stage which Pokémon with less than 3 evolutions should scale to is decided case-by-case based on their strength. For example: Dunsparce can be considered 2nd stage while Lapras can be considered 3rd stage. 
Legendary and mythical Pokémon do not follow these rules, as they have shown enough consistency in their feats and lore for their statistics to be decided case-by-case.
==References==
Category:Pokemon