Wands

This is a list of wands in Rogue. Note that wands appear with the symbol Ƭ.
Wand 	Description
Striking Wand 	Inflicts 1d8+3. One in twenty chance of instead dealing 3d8+9.
Light Wand 	Has 10-19 charges. Illuminates the room.
Invisibility Wand 	Makes a monster invisible.
Lightning Wand 	Inflicts 6d6 damage for up to 6 tiles. Bounces off walls.
Fire Wand 	Inflicts 6d6 damage for up to 6 tiles. Bounces off walls. Dragons are immune.
Cold Wand 	Inflicts 6d6 damage for up to 6 tiles. Bounces off walls. Yetis are immune.
Polymorph Wand 	Transforms a monster into another.
Magic Missile Wand	Inflicts 1d4 damage on a single target.
Haste Monster Wand	Hastens a monster.
Slow Monster Wand 	Slows a monster.
Drain Life Wand 	Drains half of the hero's hp, then removes the same amount of health evenly from visible monsters.
Nothing Wand 	Doesn't do anything.
Teleport Wand 	Teleports a monster randomly on the map.
Cancellation Wand 	Supresses monster's special abilities.
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