Liu Kang/Attack Set

This is an overview of Liu Kang's attacks in Ultimate Dimension Clash.
==Basic Attacks amd Command Normals==
Standing L- low left kick (low)
Standing M- straight left palm strike
Standing H- left long reaching gut punch
Crouching L- straight right punch (mid)
Crouching M- upward left kick (mid)
Crouching H- sweeping right kick (knocks down)
S launcher- right uppercut
Air L- downward left kick
Air M- straight left punch
Air H- straight right kick
Air S- downward left fist swing
TAC exchange up- upward right kick
TAC exchange side- same animation as Flying Kick
TAC exhange down- same animation as air S
B + H- Gut Punch (turns as he steps forward for a right handed gut punch; knocks down)
F + H- Roundhouse Kick (a spinning right kick; knocks down)
==Throws==
Forward ground- Does a left palm thrust then a hard right punch to knock foe to ground (2 hits)
Backward ground- Does a left palm thrust then a back flip kick to knock foe behind him (2 hits)
Forward air- Does an overhead toss with both hands
Backward air- Mirrored animation of forward air
==Special Moves==
QCF + atk x2- Dragon Fire (tosses a fireball that has a dragon head-shaped end; L version- hits low; M version- hits mid; H version- is aimed up-forward; in air ok; air L version- fires down-forward and is OTG-capable; air M version- fires straight; H version- fires up-forward; knocks down aerial foe)
QCB + atk- Flying Kick (flies across the screen with a kick; button strength determines distance traveled; wall bounces foe; causes hard knockdown if wall bounce has been used)
B (charge), F + atk- Bicycle Kick (launches forward through the air, pedaling his feet to strike the foe; L version- 3 hits; M version- 5 hits; H version- 7 hits; can be mashed for more hits; last hit causes hard knockdown)
DP + atk- Parry (gets in a stance with hands coated in fire; if hit during this state, he teleports behind foe for a hard punch to the back, causing a crumple on hit; L version counters mids and overheads; M version counters low attacks; H version counters projectiles)
BDP + atk- Windmill Punches (rushes forward while delivering a series of quick punches to his opponent at the height of their chest; L version- 5 hits; M version- 6 hits; H version- 7 hits; last hit causes soft knockdown)
==Hyper Combos==
QCB + atk x2- Flaming Pedal (launches forward through the air, pedaling his flame covered feet to strike the foe before doing a flaming front flip kick that ground bounces foe)
QCF + atk x2- Dragon Tail (does a cartwheel kick, then does an uppercut before finishing with a high kick, launching foe into the air; last hit is super-jump cancelable)
DP + atk x2- Shaolin Smackdown* (dashes forward with a flaming right uppercut; if it hits, he will meet foe in the air and kick them down to the ground before performing multiple stomps on their back [alternating between each foot] and concluding by jumping and tossing a Dragon Fire projectile at thier downed body; hard knockdown)
(* means Level 3 hyper combo)
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay