The Vampire Keep Army

Blackrune Citadel (aka the Vampire Keep)
Army
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Head quarters
1 supreme Vamp general
3 army vamp generals
50 vamp captains
150 vamp lts
500 rank and file low level vamp fighters
There are 5 'Vampire cohorts', small company sized units that operate independantly
consisting of 1 captain, 3 lts, 100 vamps each
There are 10 'spawn cohorts' which are cannon fodder units
consisting of 1 captain, 10 lts, 1000 mixed goblin / human / orc spawn
There are 3 mounted units of mixed fliers - total 100 fliers
There is an inflitration unit of 50 cunning vamps. They will try and get in the city and dominate people
TOTAL army size: 704 + 520 + 10110 + 100 + 50 = 11484
!!
Compare to:
200 watchman (can pull in 2000 more, but not easy due to city corruption)
3000 Mercs (can hire more. 2000 easily, more at greater time / expense)
10,000 levy of able bodied people of the city (more if you can round them up.)
pop of Westgate is 100,000 approx. In theory about half of them could be used to defend the walls etc
but that would be a last resort and they would not be of much use.
Also, if there was any advanced warning, many would flee west to Teziir
The Vamp Keep Lands
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Just as a matter of interest, the Vamp Keep
- is in a forest / swamp area about 30 x 30 miles sq
The keep itself is home to 50,000 vamps and there servants
There are villages for living people and for spawn.
Total pop about 100,000 / 100,000
there are other various undeads (zombies, skellies etc) to the tune of 10,000
there are monsters (gargoyles, trolls, ogres etc) to the tune of 5,000
Total pop:
100,000 living
160,000 undead
5000 monsters