Hemophilia

You are a bleeder, as your blood does not properly clot. Upon taking an injury that breaks the skin, you lose 1d5 Fortitude every round on your turn until you get it stitched up or bandaged. Upon taking blunt damage that does not break the skin, your attacker's damage success rate is upped by one. If such an injury reaches Good success level, you begin bleeding internally and need surgery to repair it.
-15 points
Category:Disadvantages