Super Mario Maker 3: The PC Engine

== Gameplay ==
As in Super Mario Maker and Super Mario Maker 2, along with the main contents of the level, each level is set with a style, theme, and time limit. The time limit can now be set to a higher time than 500 seconds, and can also be disabled. Custom Scroll now works in vertical sub-areas as well as horizontal. The player also has the option to choose to use any of the available music in the game in any stage or sub-area, regardless of its level theme or style. The music plays for the entirety of the area by default, and can be set to be activated by certain enemies or events just like sound effects. It's also possible to create music, but the created music can only be used when playing locally.
Levels now have the ability to have more than one sub-area, and the goal is an element that can be moved to any of the sub-areas. The player can also make maps for their worlds with the Mapbot.
In editing mode, the basic functions from Super Mario Maker return, and the playable character can now play more than one sound effects. Switching to the Super Mario 3D World style no longer erases everything that has been placed on the editing screen.
Players now have the ability to create levels other than Super Mario. (Including Mario Kart and Mario Party). Playable characters can be set to be NPCs or enemies. NPCs can be set to be playable characters or enemies, and enemies can be set to be playable characters or NPCs. (This is because you can now create Mario Kart and Mario Party levels).
== Course elements ==
Elements formatted in bold are new to Super Mario Maker 3. This time, they can be organized in the way the player wants (e.g. alphabetically, by category, by last usage).
=== Playable characters ===
The playable character can be placed in a level as the Start Ground is now gone. They can also be set to have their different mechanics or work the same.
Name 	Ability
Mario 	None.
Luigi 	Jumps higher and can scuttle.
Blue Toad 	Runs very fast.
Yellow Toad 	Runs the fastest.
Toadette 	Swims the best, runs fast and won't slip on ice.
Wario 	Can throw things further, isn't slowed down by Stones, rolls instead of sliding, can shoulder bash, headbutt, punch and kick.
Waluigi 	Runs fast, can crawl and swims good.
Princess Peach	Floats after jumping and falls slowly, using a parasol to do so.
Princess Daisy	Can Double Jump.
Rosalina 	Can Spin.
Baby Mario 	Goes in a bubble when hit by an enemy.
Baby Luigi 	Goes in a bubble when hit by an enemy, jumps higher and can scuttle.
Nabbit 	Cannot use power-ups (except for Super Stars) or ride Yoshis, but he is immune to most enemy attacks and swims very well.
Mii 	None.
=== Styles ===
==== Super Mario Styles ====
The game now has an option that lets the player choose which gameplay elements and physics they want to keep or remove (i.e. spin jumps, ground pounds, the ability to carry things in the Super Mario Bros. style, the gameplay of Super Mario Bros. 2). Elements can now be used in all game styles.
* Super Mario Bros.
** Super Mario All-Stars: Super Mario Bros.
* Super Mario Bros. 2
** Super Mario All-Stars: Super Mario Bros. 2
* Super Mario Bros. 3
** Super Mario All-Stars: Super Mario Bros. 3
* Super Mario World
* Super Mario Land 2: 6 Golden Coins
** Super Mario Land 2: 6 Golden Coins (colorized)
** Super Mario Land 2: 6 Golden Coins (16-bit version)
* New Super Mario Bros.
* New Super Mario Bros. U
* Super Mario 3D World
==== Mario Kart Styles ====
Tracks can be created from a top view; Item Boxes can have items and enemies placed inside as well as being placed on the track or in other elements.
* Super Mario Kart
* Mario Kart: Super Circuit
* Mario Kart DS
* Mario Kart 8
==== Mario Party Styles ====
You can create boards and minigames anyway you like with the Mario Party Nodes feature.
* Mario Party
* Mario Party 5
* Mario Party 8
* Mario Party 10
=== Themes ===
Theme 	Level inspiration 	Level inspiration 	Level inspiration 	Level inspiration 	Level inspiration	Level inspiration 	Level inspiration 	Level inspiration 	Level inspiration	Level inspiration	Level inspiration 	Level inspiration	Level inspiration 	Level inspiration 	Level inspiration	Level inspiration
Theme 	Super Mario Bros. 	Super Mario Bros. 2	Super Mario Bros. 3	Super Mario World 	Super Mario Kart 	Super Mario Land 2: 6 Golden Coins	Mario Party 	Mario Kart: Super Circuit	Mario Party 5 	Mario Kart DS 	New Super Mario Bros. 	Mario Party 8 	New Super Mario Bros. U 	Super Mario 3D World	Mario Kart 8 	Mario Party 10
Ground 	World 1-1 	World 1-1 	World 1-1 	Groovy 	Donut Plains 	Start 	N/A 	Peach Circuit 	N/A 	Mario Circuit 	World 1's ground levels 	N/A 	Acorn Plains' ground levels	Super Bell Hill 	Mario Circuit 	Mushroom Park
Underground	General underground levels	World 5-3 	World 4-3 	General underground levels	N/A 	Tree Zone Area 2 	Luigi's Engine Room	N/A 	N/A 	N/A 	World 1-2 	N/A 	Tilted Tunnel 	Koopa Troopa Cave 	N/A 	N/A
Underwater 	General underwater levels 	N/A 	World 3-1 	General underwater levels 	N/A 	N/A 	N/A 	N/A 	Undersea Dream 	N/A 	General underwater levels	N/A 	Dragoneel's Undersea Grotto	Pipeline Lagoon 	N/A 	Whimsical Waters
Ghost House	N/A 	N/A 	N/A 	Donut Secret House