The Last Call

== The Last Call ==
Weapon (magical, evocation, liquid)
Price 12,000 gp 
Damage 1d8 bludgeoning 
Bulk 1
The Last Call is an extraordinary war hammer that combines the might of a formidable weapon with the merriment of an endless celebration. Crafted with a long iron rod serving as its handle, this unique war hammer features a beer cask or barrel attached to one end, making it a symbol of revelry and mirth.
Requirements: You must be trained with war hammers to wield The Last Call effectively.
=== Magical Properties: ===
* Drunken Strike: When wielding The Last Call, you can choose to spend an action to take a swig from the attached beer cask, gaining a temporary bonus. You gain a +1 item bonus to damage rolls and a -1 penalty to your AC for 1 minute. This bonus increases to +2 and -2, respectively, if you spend two actions drinking.
* Alewave Surge: Upon a successful critical hit, The Last Call releases a magical surge of ale, affecting the target and those nearby. The target must succeed on a DC 15 Fortitude save or be sickened 1 for 1 minute. Creatures adjacent to the target must succeed on a DC 12 Fortitude save or be sickened 1 for 1 minute. The save is based on your Constitution modifier.
* Endless Refill: The attached beer cask of The Last Call is enchanted to refill itself with a magically crafted ale. Once per day, you can spend 10 minutes to magically enhance the beer within the cask, allowing it to remove one condition (such as fatigued, frightened, or sickened) from those who drink it.
* Barrel Smash: As an action, you can slam the beer cask of The Last Call onto the ground, creating a burst of frothy ale in a 10-foot radius. Creatures within the area must succeed on a DC 15 Reflex save or be blinded for 1 round. The save is based on your Constitution modifier.
The Last Call is more than a weapon; it is a celebration in itself. With each swing, it leaves behind a trail of merriment, turning the battlefield into a joyous gathering. As the war hammer connects with its target, it releases the essence of festivity, leaving both allies and foes in a state of whimsical intoxication.