Augments

Augments are a new function within Call of Duty: Black Ops 6 Zombies mode. They function as a method to gain additional effects on various upgrades to tweak and give unique benefits to help aim teamplay or unique playstyles. Augments are available for Perk-a-Colas, Ammo Mods and Field Upgrades, with the ability to add a Major alongside a Minor augment to the respective item. The Augment menu is unlocked at Level 11 and is split into the Equip and Research screens.
==Equip==
Augments can be placed on items within the menu and freely swapped whenever in the menu.
===Perk-a-Cola===
Perk-a-Cola 	Minor Augments	Minor Augments 	Major Augments	Major Augments
Perk-a-Cola 	Icon 	Name & Description 	Icon 	Name & Description
Stamin-Up 	 	Hard Target While Tactical Sprinting, projectile damage is reduced. 	 	Free FallerBecome immune to fall damage.
Stamin-Up 	 	Quarterback Use equipment while sprinting. 	 	Stalker Walk faster while aiming.
Stamin-Up 	 	Hot Foot Gain a speed boost after your equipment kills an enemy. 	 	Dasher Increase Tactical Sprint duration.
Quick Revive 	 	Swift Recovery Reviving an ally increases both of your movement speeds for a short time.	 	EMT Reviving an ally allows them to keep all of their perks on their bleed-out bar.
Quick Revive 	 	Karmic Return Reviving an ally heals you to full health. 	 	Equivalent Exchange If you have Quick Revive while downed, killing an enemy will revive you and remove Quick Revive. This can be done up to 3 times.
Quick Revive 	 	Slow Death Increase your time in last stand. 	 	Dying Wish On lethal damage, become immune to all damage for 2 seconds and keep 1 health. Quick Revive is removed on use.
Jugger-Nog 	 	Retaliation Deal bonus damage while health is low. 	 	Probiotic Slightly increase maximum health with Jugger-Nog.
Jugger-Nog 	 	Hardened Plates Armor plates have more damage mitigation. 	 	Turtle Shell Armor acts as a shield on your back, completely absorbing damage to your back. No damage mitigation when hit from the front.
Jugger-Nog 	 	Durable Plates Slightly increase armor durability. 	 	Reactive Armor When an armor plate breaks, nearby normal enemies are stunned for a short time.
Melee Macchiato 	 	Stick 'n Move Backpedal speed is increased after a successful melee attack. 	 	Expresso All melee attacks are slightly faster.
Melee Macchiato 	 	Strength Training Your punches can one hit kill normal enemies for more rounds. 	 	Vampiric Extraction Melee attacks heal a small amount of your health.
Melee Macchiato 	 	Hidden Impact Melee kills reload a portion of your held weapon. 	 	Triple Shot Your punch can hit multiple enemies at once.
Speed Cola 	 	Speedy Roulette The Mystery Box settles much faster. 	 	Supercharged Field Upgrades recharge a bit faster.
Speed Cola 	 	Quick Swap Swap weapons faster. 	 	Classic Formula Reload speed is even faster.
Speed Cola 	 	Fast Pitcher Deploy equipment faster. 	 	Phantom Reload Weapon magazines are slowly refilled over time.
PhD Flopper 	 	Environmentalist Become immune to environmental damage while sliding. 	 	Gravity MD Just falling from heights creates explosions.
PhD Flopper 	 	EOD Technician Slightly reduce and distance requirements for explosions. 	 	Dr Ram Tactical Sprint knocks down and damages base zombies.
PhD Flopper 	 	Tribologist Sliding distance and speed are increased. 	 	PhD Slider Sliding into enemies triggers explosions.
Deadshot Daiquiri	 	Dead Break Increase damage to armor pieces. 	 	Dead Head Further increase critical damage.
Deadshot Daiquiri	 	Dead Draw Reduce hip-fire spread. 	 	Dead First Deal double critical damage if an enemy is at full health.
Deadshot Daiquiri	 	Dead Set Reduce gun movement while doing advance movement. 	 	Dead Again Critical hits have a chance to adding a bullet to your magazine.
Elemental Pop 	 	Vulnera Bean Slightly increase enemy elemental weakness. 	 	Citrus Focus If a weapon has an Ammo Mod applied, Elemental Pop will only activate that one.
Elemental Pop 	 	Pineapple Blast Equipment can also trigger a random Ammo Mod. 	 	Imperil Peach Enemies that hit you have a chance to trigger a random Ammo Mod.
Elemental Pop 	 	Chill Berry Slightly reduce all Ammo Mod cooldowns. 	 	Electric Cherry Reloading creates an electric discharge that damages and stuns nearby normal enemies. The more empty the magazine, the stronger the damage.
===Ammo Mod===
Ammo Mod 	Minor Augments	Minor Augments 	Major Augments	Major Augments
Ammo Mod 	Icon 	Name & Description 	Icon 	Name & Description
Dead Wire 	 	High Voltage Dead Wire deals slightly more damage. 	 	Chain Lightning The stunned enemy can spread the stun to others.
Dead Wire 	 	Haste Dead Wire cooldown is slightly reduced. 	 	Big Game Dead Wire can stun elite enemies.
Dead Wire 	 	Extension The stun and electric field last longer. 	 	Lightning Strike A bolt of lightning strikes from above, stunning all normal and special enemies in the area.
Napalm Burst	 	Extension Increase the burn duration. 	 	Big Game Napalm Burst can burn elite enemies.
Napalm Burst	 	Incendiary Each damage tick has a small chance to spread to a nearby enemy. 	 	Thermite Increase burn effect damage.
Napalm Burst	 	Contact Burn Initial burn effect deals more damage. 	 	Firebomb Burned enemies explode on death, spreading fire to nearby enemies.
Cryo Freeze 	 	Extension Slightly increase the slow duration. 	 	Big Game Cryo Freeze can slow elite enemies.
Cryo Freeze 	 	Freezer Burn Slightly increase damage to frozen enemies. 	 	Ice Cloud Enemies that are killed while frozen may leave a cloud that slows enemies.
Cryo Freeze 	 	Liquid Nitrogen Significantly increase your chance for Cryo Freeze to activate. 	 	Frozen Stiff Enemies are frozen in place.
Brain Rot 	 	Extension Brain Rot duration is slightly increased. 	 	Plague The charmed enemy has a chance to turn other enemies.
Brain Rot 	 	Haste Brain Rot cooldown is slightly reduced. 	 	Pheromone The charmed enemy distracts nearby normal and special enemies for a short time.
Brain Rot 	 	Explosive Charmed enemies explode at the end of Brain Rot's duration, dealing toxic damage.	 	Big Game Brain Rot can charm elite enemies.
Shadow Rift 	 	Haste Shadow Rift cooldown is reduced. 	 	Big Game Shadow Rift can activate on elite enemies.
Shadow Rift 	 	Targeted Dropped enemies will fall on other enemies. 	 	Topple Danger Warp 1 enemy that deals shadow damage to others nearby. Normal enemies are knocked down while special enemies are stunned.
Shadow Rift 	 	Supermassive The singularity's lethal radius is increased and can kill more enemies. 	 	Explosive Rain Enemies that are dropped from portals will explode on contact with the ground.
===Field Upgrade===
Ammo Mod 	Minor Augments	Minor Augments 	Major Augments	Major Augments
Ammo Mod 	Icon 	Name & Description 	Icon 	Name & Description
Energy Mine 	 	Frequency Boost Increase detonation count and duration of Energy Mine. 	 	Scatter The Energy Mine will split into 3 mines that scatter and detonate 1 time each.
Energy Mine 	 	Extra Charge Increase max charges by 1. 	 	Turret Instead of a detonating, Energy Mine becomes a turret that shoots targets one at a time.
Energy Mine 	 	Siren Energy Mine now attracts nearby normal enemies for a short time. 	 	Carousel 3 Energy Mines will float around you, detonating when an enemy is nearby.
Frenzied Guard	 	Repair Boost Repair more armor per kill. 	 	Phalanx Allies can also repair armor from kills while near you.
Frenzied Guard	 	Extension Increase Frenzied Guard duration. 	 	Retribution Trigger an explosion on activation. Normal enemies that melee you are damaged and knocked down.
Frenzied Guard	 	Rally On activation, repair all nearby allies' armor to full. 	 	Frenzy Fire While Frenzied, use ammo from stock.
Dark Flare 	 	Broad Beam Significantly increases the size of the beam. 	 	Extension Significantly increases the duration of Dark Flare.
Dark Flare 	 	Heavy Shadow The beam slows enemies on contact. 	 	Supernova The beam is replaced with a sphere that damages nearby enemies as it travels. The ball detonates at the end of Dark Flare's duration.
Dark Flare 	 	Extra Charge Increase Max Charges by 1. 	 	Dark Pact Beam heals and revives other players on contact.
Healing Aura 	 	Inner Strength Affected player damage is slightly increased for a short time. 	 	Resilience All affected players have their health regen delay reduced and their rate of healing increased temporarily.
Healing Aura 	 	Protection Healed players have damage slightly mitigated for a short time. 	 	Enduring Radiance The beam and their healing effects persist for a short time after leaving the area of effect.
Healing Aura 	 	Stoic Presence On activation, special and elite enemies are stunned while normal enemies are knocked down.	 	Persistence Revived players keep all perks on their bleed-out bar.
Aether Shroud 	 	Instant Reload Activation instantly reloads your currently held weapon. 	 	Group Shroud Nearby players are also cloaked.
Aether Shroud 	 	Extra Charge Increase max charges by 1. 	 	Burst Dash Warp forward a short distance, killing all normal enemies in your path.
Aether Shroud 	 	Extension Aether Shroud duration is significantly increased. 	 	Void Sheath Swap to your dedicated melee weapon as it's imbuded with Dark Aether energy. Kills allow you to stay in Aether Shroud for longer.
==Research==
To unlock augments for use, they must first be unlocked via the Research tab. This involves selecting an item to research then earning XP to slowly research the item and gain the augments through the tree, unlocking more with every third augment researched. Augments are unlocked in respective order and can be changed without progression loss.
===Perk-a-Cola===
Perk 	Minor Augment20000 XP	Major Augment45000 XP	Minor Augment75000 XP	Major Augment110000 XP	Minor Augment160000 XP	Major Augment220000 XP
Stamin-Up Unlocked by default 	Hard Target 	Free Faller 	Quarterback 	Dasher 	Hot Foot 	Stalker
Quick Revive Unlocked at 3 total researched augments 	Swift Recovery 	EMT 	Karmic Return 	Equivalent Exchange 	Slow Death 	Dying Wish
Jugger-Nog Unlocked at 6 total researched augments 	Retaliation 	Probiotic 	Hardened Plates 	Turtle Shell 	Durable Plates 	Reactive Armor
Melee Macchiato Unlocked at 9 total researched augments 	Stick 'n Move 	Expresso 	Strength Training 	Vampiric Extraction 	Hidden Impact 	Triple Shot
Speed Cola Unlocked at 12 total researched augments 	Speedy Roulette 	Supercharged 	Quick Swap 	Classic Formula 	Fast Pitcher 	Phantom Reload
PhD Flopper Unlocked at 15 total researched augments 	Environmentalist 	Gravity MD 	EOD Technician 	Dr Ram 	Tribologist 	PhD Slider
Deadshot Daiquiri Unlocked at 18 total researched augments	Dead Break 	Dead Head 	Dead Draw 	Dead First 	Dead Set 	Dead Again
Elemental Pop Unlocked at 21 total researched augments 	Vulnera Bean 	Citrus Focus 	Pineapple Blast 	Imperil Peach 	Chill Berry 	Electric Cherry
===Ammo Mods===
Ammo Mod 	Minor Augment20000 XP	Major Augment45000 XP	Minor Augment75000 XP	Major Augment110000 XP	Minor Augment160000 XP	Major Augment220000 XP
Dead Wire Unlocked by default 	High Voltage 	Chain Lightning 	Haste 	Big Game 	Extension 	Lightning Strike
Napalm Burst Unlocked at 3 total researched augments	Extension 	Big Game 	Incendiary 	Thermite 	Contact Burn 	Firebomb
Cryo Freeze Unlocked at 6 total researched augments 	Extension 	Big Game 	Freezer Burn 	Ice Cloud 	Liquid Nitrogen 	Frozen Stiff
Brain Rot Unlocked at 9 total researched augments 	Extension 	Plague 	Haste 	Pheromone 	Explosive 	Big Game
Shadow Rift Unlocked at 12 total researched augments	Haste 	Big Game 	Targeted 	Topple Danger 	Supermassive 	Explosive Rain
===Field Upgrades===
Field Upgrade 	Minor Augment20000 XP	Major Augment45000 XP	Minor Augment75000 XP	Major Augment110000 XP	Minor Augment160000 XP	Major Augment220000 XP
Energy Mine Unlocked by default 	Frequency Boost 	Scatter 	Extra Charge 	Turret 	Siren 	Carousel
Frenzied Guard Unlocked at 3 total researched augments	Repair Boost 	Phalanx 	Extension 	Retribution 	Rally 	Frenzy Fire
Dark Flare Unlocked at 6 total researched augments 	Broad Beam 	Extension 	Heavy Shadow 	Supernova 	Extra Charge 	Dark Pact
Healing Aura Unlocked at 9 total researched augments 	Inner Strength 	Resilience 	Protection 	Enduring Radiance 	Stoic Presence 	Persistence
Aether Shroud Unlocked at 12 total researched augments	Instant Reload 	Group Shroud 	Extra Charge 	Burst Dash 	Extension 	Void Sheath
==Trivia==
*A few of the effects and names are abilities from past games.
**Jugger-Nog's Turtle Shell is based off the effect that the Zombie Shield and other variants had in the older games.
**Speed Cola's Speedy Roulette, Supercharged, and Quick Swap are all effects that are given by the Black Ops 4 exclusive perk Timeslip.
**Quick Revive's Swift Recovery and Karmic Return are based on the Modifier perk additions from Black Ops 4.
**Quick Revive's Equivalent Exchange is based off how Quick Revive functioned for Solo players within games prior to Black Ops 4.
**Quick Revive's Dying Wish is based off the Black Ops 4 exclusive perk Dying Wish.
**Elemental Pop's Electric Cherry augment is both a reference to the Electric Cherry perk and to the Tier V upgrade in Black Ops Cold War, which was referenced in the blog post announcing the upgrades. https://www.callofduty.com/blog/2021/02/Black-Ops-Cold-War-Zombies-Meta-Update
**PhD Flopper's PhD Slider augment is calling back to the fact that PhD Slider replaced PhD Flopper due to the change in movement.
**Melee Macchiato's Vampiric Extraction and Triple Shot are effects from the Ethereal Razor perk from Black Ops 4.
**Frenzied Guard's Frenzy Fire is partially based off the Tier III Aetherium Upgrade of the Ring of Fire Field Upgrade from Black Ops Cold War.
==References==
Category:Call of Duty: Black Ops 6 Zombies Features