Wizard of Yendor

The Wizard of Yendor is a powerful wizard who guards the Book of the Dead, and can resurrect himself infinitely to harass anyone who bests him.
==Games==
*NetHack
==NetHack==
The Wizard of Yendor appears as a major boss in NetHack, found in Wizard's Tower in Gehennom. The player must either kill the Wizard of Yendor or sneak past him to retrieve the Book of the Dead he guards, which is one of three items required to enter Moloch's Sanctum.
50-299 turns after the Wizard of Yendor is killed, or 2-12 turns after the Invocation is performed, the Wizard of Yendor will begin harassing the player in several ways throughout the rest of the game. He is guaranteed to spawn on the Plane of Earth, with a Spellbook of dig in his inventory. He cannot spawn on the Astral Plane, though he can follow the player there from the Plane of Water.
The Wizard of Yendor can both fly and teleport. He does not need to breathe, regenerates 1 HP each turn, and can see invisible characters.
===Harassment===
After the Wizard of Yendor begins harassing the player, one of five effects will randomly occur every 50-249 turns.
*Nothing happens. This is indicated by the message "You feel vaguely nervous.", and is twice as likely to occur as the other effects.
*The spell Curse items is remotely cast, randomly cursing items in the player's inventory. This is indicated by the message "You notice a black glow surrounding you.", unless the player is blind.
*The spell Aggravate is remotely cast, waking up all monsters on the floor. This is indicated by the message "You feel that monsters are aware of your presence."
*The spell Summon nasties is remotely cast, summoning random monsters of any alignment. This has no indication.
*If the Wizard of Yendor is currently dead, he spawns near the player, one level higher than his previous spawned instance. Nothing happens if the Wizard of Yendor is currently alive, unless he is on a separate dungeon level and does not possess the real Amulet of Yendor in which case he teleports to the player. This is indicated by the message "A voice booms out... 'So thou thought thou couldst (kill/elude) me, fool.'"
===Stats===
*Difficulty: 34
*Level: 30
*Speed: 12
*Armor Class: -8
*Magic Resistance: 100
*Experience: 1,411
*Alignment: Unaligned
*Frequency: Unique
*Size: Medium
*Weight: 1,450
*Nutritional Value: 400
===Attacks===
*Claw - 2d12 damage, with a 1/20 chance to steal the role's quest artifact, the Amulet of Yendor, the Bell of Opening, the Book of the Dead, or the Candelabrum of Invocation. He can only steal one item at a time, and will steal them in that order. The Wizard of Yendor will not be fooled by a fake item.
*The Wizard of Yendor casts a spell. He can use any mage spell usable by monsters, including the exclusive spell Double Trouble that creates a clone of himself morphed into a random monster.
===Trivia===
*The Wizard of Yendor is incapable of harming monsters, including ones aligned with the player.
Category:Characters
Category:Bosses
Category:Characters in NetHack
Category:Bosses in NetHack
Category:Characters with Dialogue
Category:Death Users
Category:Flight Users
Category:Heal Users
Category:Invisibility Users
Category:Magic Users
Category:Self-Duplication Users
Category:Summon Users
Category:Teleportation Users