Cursed Kraken Pirates

The Cursed Kraken and her crew are very well known, legendary in fact. As far as pirate crews go they are one of the few that wouldn’t immediately sink any ship they come across. In fact, they had a reputation for being particularly friendly with cooperative ships and towns. Captain Skullbolt wouldn’t shoot a single shot more than needed. To those that put up a fight, there weren’t many details known, as there weren’t a lot of survivors to tell the tale. Stories shrouded in half truths and exaggerations told of the guns ripping ships to shreds up close, and hordes of pirates swarming onto the unlucky ship to be torn to shreds. It was well known that unless you could outrun or outgun them, it was best to just surrender. 
== History ==
The history of the Cursed Kraken is filled with fame, gold, and blood. Their most famous act was when they overtook a smaller island inhabited by raiders and turned it into a pirate haven for all to come and stay. 
== Pirates Code ==
I. Every man has a vote in affairs of moment; has equal title to the fresh provisions, or strong liquors, at any time seized, and may use them at pleasure, unless a scarcity makes it necessary, for the good of all, to vote a retrenchment.
II. Every man is to get a fair share of any cargo and wealth found on any captured ship or sacked town or settlement.
III. No person to game at cards or dice for money.
IV. The lights are to be put out at eight o'clock at night, if any of the crew, after that hour still remained inclined for drinking, they were to do it on the open deck.
V. All the crew are to keep their pistols, rifles, and cutlass clean and fit for service.
VI. No children or woman that are found in a pirated ship are to be harmed, they are to be let free at the nearest friendly inhabited island or ransomed.
VII. Any man that deserts the ship or their quarters in battle, will be punished with death or marooning.
VIII. No striking one another on board, but every man's quarrels will be ended on land, at sword and pistol. The quarter-master of the ship, when the parties will not come to any reconciliation, accompanies them on shore with what assistance he thinks proper, and turns the disputant back to back, at so many paces distance; at the word of command, they turn and fire immediately. If both miss, they come to their cutlasses, and then he is declared the victor who draws the first blood.
IX. Every man, woman and child has the right to demand a parlay with the captain, no matter the situation
Category:Organisations