Arndolf Niqamui

* Pronunciation guide: /ˈɑɹn-dolf/
* Pronouns: he/him
* Voice traits: Texan accent, old wizardly demeanor
* Mannerisms / habits / ticks to help DMs portray them consistently:
* Pop culture influences (who are they like): Merlin from Disney's Sword in the Stone
* Age: Unknown
* D&D race: Human, originally. Maybe a lich or a hologram or a warforged now, if he's still alive.
* Height: 5'0"
* Weight: 170 lbs
* Hair color: White
* Skin color: Dark brown
* Eye color: Dark brown
* Example clothing outfit worn: Long, purple robes, hopefully with something underneath.
* Family members: Arndolf is a black sheep among the powerful Niqamui family, which founded Niqamui during the Second Age. He is also the "father" of the Lifekeeper Automatons, including Walker.
* Friends / People they know: Their closest friend and greatest rival is the wizard Rex Mecatol, whom he had some strong disagreements with. While Mecatol took stock in the Prophecy of the Sword, Niqamui took proactive measures to try to prevent the rise of the Great Old One. Both failed. He was an associate of PLEASE and knew Priestess Remedy's father.
* Social class (poor, student, working class, wealthy): Luxuriously wealthy, in his day.
* Occupation (how they get money to pay rent and buy food): Self-employed artificer.
* Where do they sleep at night?: Niqamui manor, which was destroyed at the end of the Second Age.
* Background / Personal history: Born to the highly influential Niqamui family, Arndolf Niqamui made a name for himself as a weirdo -- joining the Cult of Life which disregarded the existence of gods, founding the Niqamui Museum (now the Niqamui Museum of Natural History), and pioneering the field of artifice, counter to the more commonly accepted schools of magic. With his friend and rival, Rex Mecatol, he plotted to stop the end of the Second Age by preventing the rise of the Great Old One. Mecatol put his faith in old-fashioned magic and the Prophecy of the Sword (see Sword Rock Cafe) while Niqamui constructed more practical defenses. The crowning jewel of the defense against the Great Old One were the Lifekeeper Automatons: artificial humanoids run by the power of Life itself for the purpose of defending the world. The Lifekeeper Automatons were completely sentient and intelligent, but raised with a strong ethical code informed by Niqamui's faith.
* Traits: Arndolf Niqamui is absent-minded, always flitting between hundreds of tasks all at once. He's seemingly aloof to the world's problems.
* Ideals: Simplicity, peace, integrity, community, equity, and stewardship.
* Bond: He was bonded to his mission to defend all people of the world from the Great Old One. 
* Flaw: He was self-centered and unwilling to accept help from others, instead sure that he alone could stop the Great Old One.
* List of adventures:
Category:Characters