Paine

==Summary==
Paine is a main character of Final Fantasy X-2. A former Yevon Warrior Paine joined the Crimson Squad, a elite unit of Yevon Warriors alongside 3 others: Nooj, Baralai, and Gippal. When most of the Squad was wiped out by Shuyin in the Den of Woe, Paine and the others survived, only to be scheduled to be executed as a cover up ploy but managed to escape and regroup later. However Baralai, Gippal, and Paine were then shot and left for dead by a Shuyin-Possesed Nooj, found and recovered by Al Bhed. 2 years later during the events of Final Fantasy X-2, Paine had joined the Sphere Hunter group, The Gullwings to find out the truth behind Nooj's apparent betrayal and the events in the Den of Woe.
==Powers and Stats==
Tier: , with On The Level and Storm Cannon | 
Key: Final Fantasy X-2 | Dissidia
Name: Paine
Origin:  Final Fantasy X
Gender: Female
Age: 18
Classification: Former Yevon Warrior, Sphere Hunter, Member of the Gullwings
Powers and Abilities: <tabber>
|-|Base=Superhuman Physical Characteristics, Weapon Mastery, Martial Arts via her Berserker Dressphere, Acrobatics, Magic, Non-Physical Interaction (Able to kill the lingering Ghosts in the Cavern of the Stolen Fayth), Statistics Amplification (Via Cheer, Aim, Focus, Reflex, Protect and Shell), Time Manipulation (Can accelerate herself, slow down enemies in time or completely stop it with Hastega, Slowga, Stop, and Time Trip), Energy Projection (Via Flare), Healing, Damage Negation (Via NulBlaze, NulShock, NulTide and NulFrost), Purification (Type 3 via Esuna and various items), Resurrection (Via Life, Full-Life and Auto-Life), Attack Reflection (Via Reflect), Power Nullification (Via Dispel, Fingersnap, and Silence Attack/Buster), Breath Attack (Via Gun Mage Dressphere), Radiation Manipulation, Regeneration (Mid-Low via Regen), Holy Manipulation, Darkness Manipulation (Via Dark Attack/Buster), Sleep Manipulation (Via Sleep Attack/Buster), Absorption (Via Drain, Osmose and Eater abilities), Fire Manipulation, Ice Manipulation, Electricity Manipulation, Water Manipulation, Poison Manipulation (Via Bio), Gravity Manipulation (Via Demi), Death Manipulation (Via Death), Information Analysis (Via Scan and Sensor), Probability Manipulation (Via Jinx and Luck), Statistics Reduction (Via Break abilities), Damage Reduction (Via Sentinel), Fear Manipulation (Via Threaten), Necromancy and Transmutation (Via Zombie Attack), Social Influencing (Can bribe mindless monsters to leave battle), Durability Negation, Enhanced Senses and Stealth Mastery (Via Initiative), Nuclear Explosion Manipulation (Via Flare), Petrification (Via Stonestrike), Curse Manipulation and Death Manipulation (Via Candles of Life), Telekinesis, Teleportation, BFR, Summoning Via Dark Knight, Lady Luck, and Trainer,Dresspheres (Can summon Meteors, Animals, and Fiends, to assist respectively), Mind Manipulation, Damage Boost, Power Mimicry Via the Gun Mage Dressphere (Can learn enemy skills after being hit by them or forcibly steal them), Can bypass Attack Reflection, Self-Destruction (Charon gives the users life to deal damage), Darkness Manipulation Via the Dark Knight dressphere (Darkness sacrifices HP to damage enemies with a wave of Darkness), Paralysis Inducement Via the Thief Dressphere and Resistance to Paralysis Inducement, Fire Manipulation, Ice Manipulation, Electricity Manipulation, Water Manipulation, Darkness Manipulation, Power Nullification, Sleep Manipulation, Poison Manipulation, Petrification, Death Manipulation, Necromancy, Transmutation, Radiation Manipulation, Mind Manipulation, Empathic Manipulation, Time Manipulation (In the form of Time Slow and Stop), Absolute Zero (Can withstand Shiva's presence and attacks) and Curse Manipulation
|-|Dissidia=
</tabber>
Attack Potency: Small Planet level (Comparable to Yuna and Rikku, defeated Lord Zaon, a Final Aeon level fiend and Vegnagun), Planet level with On The Level and Storm Cannon (Both multiply her AP by 16 and 30 times respectively.) | Multiverse level+ (Is comparable to the other Warriors of Materia and draws power from the gods of the cycle. Participated in the defeat of Shinryu.)
Speed: FTL+ (Can keep up with Yuna and Rikku) | Massively FTL+ (Can keep up with the other Warriors of Materia.)
Lifting Strength: Class E | Immeasurable (Is superior to Neo Exdeath and Enuo)
Striking Strength: Small Planet level | Multiverse level+
Durability: Small Planet level (Able to survive multiple Meteor spells from Trema, a being stronger than Paragon/Lord Zaon, a Final Aeon level fiend) | Multiverse level+
Stamina: Very High
Range: Extended Melee Range, several Tens of Meters with items, guns, and magic.
Standard Equipment: Her Dresspheres and various items
* Dresspheres: Spheres imbued with powers and the souls of others for Paine to utilize, these speheres are capable to be swapped with instantly allowing for a wide range of versatility.
Intelligence: Was a former Yevon Warrior with experience in both formal training and actual combat with fiends, skilled with various weapons.
Weaknesses: None notable
Notable Attacks/Techniques:
<tabber>
|-|Equipment=
Accessories:
▪ Firey Gleam: Adds fire damage to Paine's basic attacks.
▪ NulBlaze Ring: Nullifies fire attacks against Paine.
▪ Crimson Ring: Converts any fire damage to HP and allows Paine to cast Firaga.
▪ Icy Gleam: Adds ice damage to Paine's basic attacks.
▪ NulFrost Ring: Nullifies ice attacks against Paine.
▪ Snow Ring: Converts any ice damage to HP and allows Paine to cast Blizzaga.
▪ Lightning Gleam: Adds lightning damage to Paine's basic attacks.
▪ NulShock Ring: Nullifies lightning damage against Paine.
▪ Ochre Ring: Converts any lightning damage to HP and allows Paine to cast Thundaga.
▪ Watery Ring: Adds water damage to Paine's basic attacks.
▪ NulTide Ring: Nullifies water damage against Paine.
▪ Cerulean Ring: Converts any lightning damage to HP and allows Paine to cast Waterga.
▪ Black Ring: Nullifies gravity damage against Paine.
▪ Freezerburn: Adds both fire and ice damage to Paine's basic attacks.
▪ Sublimator: Converts any ice and fire damage to HP.
▪ Electrocutioner: Adds both water and lightning damage to Paine's basic attacks.
▪ Short Circuit: Converts any water and lightning damage to HP.
▪ Tetra Gloves: Adds fire, ice, water, and lightning damage to Paine's basic attacks.
▪ Tetra Guard: Nullifies all elements against Paine except gravity and holy.
▪ Tetra Bracelet: Converts any fire, ice, water, and lightning damage to HP. 
▪ Force of Nature: Adds all elements to Paine's attacks and converts all elements against Paine to HP, including holy and gravity.
▪ Mortal Shock: Adds death to all of Paine's basic attacks and allows Paine to cast Death.
▪ Stone Shock: Adds petrification to all of Paine's basic attacks and Paine to cast Break.
▪ Dream Shock: Adds sleep to all of Paine's basic attacks and allows Paine to cast Sleep.
▪ Mute Shock: Adds silence to all of Paine's basic attacks and allows Paine to cast Silence.
▪ Venom Shock: Adds poison to all of Paine's basic attacks and allows Paine to cast Poison.
▪ Blind Shock: Adds darkness to all of Paine's basic attacks and allows Paine to cast Darkness.
▪ Chaos Shock: Adds confusion to all of Paine's basic attacks and allows Paine to cast Confuse.
▪ Fury Shock: Adds berserk to all of Paine's basic attacks and allows Paine to cast Berserk.
▪ Lag Shock: Adds slow to all of Paine's basic attacks and allows Paine to cast Slow.
▪ System Shock: Adds stop to all of Paine's basic attacks and allows Paine to cast stop.
▪ Angel Earrings: Protects Paine from the Death status, guarding her from instant death abilities.
▪ Gold Anklet: Protects Paine from the Stone status, preventing her from being petrified.
▪ Twist Headband: Protects Paine from the Sleep status, allowing her to resist being forcefully put to sleep
▪ White Cape: Protects Paine from the Silence status, allowing her to use magic freely.
▪ Silver Glasses: Protects Paine from the Dark status, preventing her from being blinded.
▪ Star Pendant: Protects Paine from the Poison status, blocking out poisons.
▪ Black Choker: Protects Paine from the Confuse status, keeping her cognitive functions instead of being twisted to attack herself.
▪ Potpourri: Protects Paine from the Berserk status, preventing her from being reduced to a mindless attacker.
▪ Gris-Gris Bag: Protects Paine from the Curse status, blocking curses and attempts to nullify her abilities.
▪ Favorite Outfit: Protects Paine from the itchy status, blocking attempts to nullify her abilities.
▪ Pretty Orb: Protects Paine from the Slow status, nullifying attempts to slow her in time.
▪ Dragonfly Orb: Protects Paine from the Stop status, nullifying attempts to stop her in time.
▪ Beaded Brooch: Protects against both silence and darkness.
▪ Glass Buckle: Protects against both poison and sleep.
▪ Faerie Earring: Protects against both berserk and confusion.
▪ Kinesis Badge: Protects against both slow and stop.
▪ Saftey Bit: Protects against both petrification and death.
▪ Wall Ring: Cast Protect and Shell on Paine automatically when in a crisis.
▪ Regen Bangle: Casts Regen on Paine automatically when in a crisis.
▪ Haste Bangle: Casts Haste on Paine automatically when in a crisis.
▪ Moon Bracer: Grants Paine a constant shell status.
▪ Shining Bracer: Grants Paine a constant protect status.
▪ Star Bracer: Grants Paine a constant reflect status, allowing her to automatically reflect non physical attacks and abilities back at her opponent.
▪ Defense Bracer: Grants Paine both a constant shell and protect status.
▪ Recovery Bracer: Grants Paine a constant regen status.
▪ Speed Bracer: Grants Paine a constant haste status and allows Paine to cast Hastega.
▪ Sword Lore: Grants Paine access to all her abilities of the Warrior Dressphere, without the need to spherechange.
▪ Black Lore: Grants Paine access to all her abilities of the Black Mage Dressphere, without the need to spherechange.
▪ White Lore: Grants Paine access to all her abilities of the White Mage Dressphere, without the need to spherechange.
▪ Bushido Lore: Grants Paine access to all her abilities of the Samurai Dressphere, without the need to spherechange.
▪ Nature's Lore: Grants Paine access to all her abilities of the Berserker Dressphere, without the need to spherechange.
▪ Dark Lore: Grants Paine access to all her abilities of the Dark knight Dressphere, without the need to spherechange.
▪ Sprint Shoes: Allows Paine to make the 1st move at the beginning of the battle and cast Haste.
▪ Cat's Bell: Allows Paine to heal herself by moving.
▪ Wizard's Bracelet: Allows Paine to refill her magical reserves by moving.
▪ Ribbon: Protects Paine from all status effects
▪ Ragnarok: Allows Paine to use magic with impunity by lowering all costs of her spells and abilities to zero.
|-|Dresspheres=
Warrior: Paine's default dressphere, designed for close ranged combat. Paine gains a longsword and several sword based techniques.
▪ Flametounge: Paine wraps her blade with flames, dealing fire damage to an enemy.
▪ Ice Brand: Paine coats her blade with ice, dealing ice damage to an enemy.
▪ Thunder Blade: Paine charges electricity through her blade, dealing ice damage to an enemy.
▪ Liquid Steel: Paine covers her blade in water, dealing water damage to an enemy.
▪ Demi Sword: Paine increases the density of her blade with gravity, dealing gravity damage to an enemy.
▪ Excalibur: Paine empowers her blade with holy energy, dealing holy damage to an enemy.
▪ Power Break: Paine strikes her enemy, halving their physical power.
▪ Magic Break: Paine strikes her enemy, halving their magic power.
▪ Armor Break: Paine strikes her enemy, halving their defense and shattering their armored defense.
▪ Mental Break: Paine strikes her enemy, halving their magic defense.
▪ Delay Buster: Paine strikes her enemy with an incredibly powerful blow, significantly increasing the time they need to take their next action.
▪ Sentinel: Paine enters a defensive stance, decreasing the damage he receives from attacks.
▪ Assault: Paine casts berserk, haste, shell, and protect on herself and allies for a full-on assault.
▪ SOS Protect: When Paine enters a critical state, she is automatically granted the protect status, halving physical damage.
▪ Defeat to Heal HP: Paine recovers her vitality every time she defeats an enemy.
▪ Immobileproof: Protects Paine from the Immobile status, nullifying attempts to restrict her movement.
▪ Impenetrable Front: Paine renders herself immune to frontal attacks.
▪ Omni Guard: Paine renders herself immune to all damage.
Thief: A dressphere, designed for hit and run tactics, Paine has several thief based abilities and uses 2 daggers for quick strikes.
▪ Steal: Paine steals an item from the target for her own use.
▪ Pilfer Gil: Steal Gil from one enemy
▪ Borrowed Time: Paine steals time from an enemy, inflicting stop.
▪ Pilfer HP: Paine steals HP from an enemy, in order to heal herself and damage her enemy.
▪ Pilfer MP: Paine steals MP from an enemy to replenish her own and drain their reserves.
▪ Soul Swipe: Paine steals an enemy's reasoning, causing them to go berserk.
▪ Steal Will: Paine steals an enemy's will, causing them to flee.
▪ Shadowhold: Inflicts immobile on an enemy.
▪ First Strike: Enhances Paine's speed to allow her to more easily land the first attack in combat, even if she's caught off-guard.
▪ Slowproof: Protects Paine from the Slow status, nullifying attempts to slow her in time.
▪ Stopproof: Protects Paine from the Stop status, nullifying attempts to stop her in time
▪ Immobileproof: Protects Paine from the Immobile status, nullifying attempts to restrict her movement.
▪ Berserkproof: Protects Paine from the Berserk status, preventing her from being reduced to a mindless attacker.
Gunner: A dressphere designed for long range combat, accuracy, and agility, Paine has several gun based techniques and gains dual wielding pistols.
▪ Trigger Happy: Paine bombards her target with a hail of rapid fire bullets.
▪ Staccato: Paine saves up bullets and then launches them all at once.
▪ Cross Shot: Paine shoots in 4 directions at once with her pistols in quick fashion.
▪ Fiend Piercer: Paine shoots a bullet with such precision, it pierces her enemy and those behind them.
▪ Potshot: Paine takes a quick potshot at her target.
▪ Cheap Shot: Paine shoots a bullet that ignores her targets defense.
▪ Enchanted Ammo: Paine enchants her bullets with magic, empowering them.
▪ Target MP: Paine targets her opponents MP reserves, draining them.
▪ Quarter Pounder: Paine shoots a bullet with equal strength to 25% of the targets HP.
▪ On The Level: Paine shoots a bullet that is approximately 16 times stronger than her.
▪ Burst Shot: Paine shoots a bullet guaranteed to land a critical blow to her target.
▪ Table Turner: Paine shoots a bullet which deals greater damage in proportion to her enemy's defenses.
▪ Scatterburst: Paine launches multiple bullets that land critical hits to all enemies at once.
▪ Darkproof: Protects Paine from the Dark status, preventing her from being blinded.
▪ Sleepproof: Protects Paine from the Sleep status, allowing her to resist being forcefully put to sleep.
▪ Fireproof: Completely protects Paine from fire damage from comparable opponents.
▪ Confuseproof: Protects Paine from the Confuse status, keeping her cognitive functions instead of being twisted to attack herself.
▪ Defeat to Heal MP: Paine replenishes her magical reserves every time she defeats an enemy.
▪ Marksman: Paine never misses an attack.
Songstress: A dressphere designed for a supportive role, Paine gains access to a microphone, being able to use multiple songs and dances to buff herself and allies and debuff enemies.
▪ Darkness Dance: Paine performs a obstructive dance, capable of obscuring her enemies sight.
▪ Samba of Silence: Paine perfoms a festive samba, preventing her foes from using their abilities.
▪ MP Mambo: Paine performs a mambo capable of rendering her and her allies to require no MP to use spells and techniques.
▪ Magical Masque: Paine perfoms a dance capable of rendering her and allies invulnerable to magical attacks.
▪ Sleepy Shuffle: Paine perfoms a tiring shuffle, causing her foes to fall fast asleep.
▪ Carnival Cancan: Paine perfoms a fun cancan, doubling her own vitality in the process. 
▪ Slow Dance: Paine perfoms a slow dance by herself, inducing the Slow status on enemies.
▪ Breakdancing: Paine begins breakdancing, inducing the Stop status on her targets.
▪ Jitterbug: Paine perfoms a jitterbug, casting Haste on herself and allies.
▪ Dirty Dancing: Paine dirty dances, ensuring that hers and allies attacks always land a critical blow.
▪ Battle Cry: Paine sings a boisterous song, bolstering her and her alloes strength.
▪ Cantus Firmus: Paine sings a solid song enhancing her and her allies defense.
▪ Esoteric Melody: Paine sings a mysterious song, increasing her and her allies magic.
▪ Disenchant: Paine sings a rebellious song, fortifying her and her allies magical defense.
▪ Perfect Pitch: Paine sings a perfect song, increasing the accuracy of her and her allies attacks.
▪ Matador Song: Paine sings a provocative song, enhancing her and her allies evasion.
▪ Lullaby: Paine sings a sweet lullaby, causing her enemies to fall fast asleep.
▪ Hyper Mode: Paine enters a temporary state that raises her attack and magic.
▪ Dress Guard: An ability that prevents enemies from removing her dresspheres
▪ Defeat to Heal HP: Paine recovers her vitality every time she defeats an enemy.
▪ Silenceproof: Protects Paine from the Silence status, allowing her to use magic freely.
▪ Iceproof: Completely protects Paine from ice damage from comparable opponents.
Black Mage: A dressphere designed for magical offense, Paine dons a black mages dress and a staff, this allows her to access powerful offensive magical spells.
▪ Firaga: Paine scorches her target with a massive fireball to deal heavy fire-elemental damage.
▪ Blizzaga: Paine freezes her target with huge ice crystals, dealing heavy ice-elemental damage.
▪ Thundaga: Paine calls down several large lightning bolts to smite her enemies, dealing heavy lightning-elemental damage.
▪ Waterga: Paine generates a spontaneous burst of water that crashes into her opponent like a geyser, dealing heavy water-elemental damage.
▪ Ultima The ultimate Black Magic, Paine blasts her foes with an incredible amount of arcane energy, exceeding all other spells in her arsenal in terms of raw power.
▪ Bio: Paine creates a cloud of noxious gas that poisons her enemies.
▪ MP Absorb: Paine replenishes her own magical reserves by draining her targets.
▪ Focus: Paine increases her allies' magic power and magic defense.
▪ MP Heal Over Time: Paine regenerates her reserves of MP over time.
▪ Lightningproof: Completely protects Paine from lightning damage from comparable opponents.
▪ Silenceproof: Protects Paine from the Silence status, allowing her to use magic freely.
White Mage: A dressphere designed for magical support, Paine dons a white dress and hood with a staff while giving her access to Holy and Curative Spells.
▪ Curaga: Paine significantly heals herself or one of her allies.
▪ Esuna: Paine removes all negative status effects on herself or one of her allies.
▪ Life: Paine revives one of her allies if they happen to die, though they are nonetheless still significantly injured.
▪ Full-Life: Paine revives one of her allies at their full strength.
▪ Shell: Paine enhances an ally's magic defense, halving the damage of all spells directed at them. However, there is also inclusive of any healing spells.
▪ Protect: Paine enhances an ally's physical defense, halving any damage they receive from physical attacks.
▪ Reflect: Paine creates a barrier around herself that automatically reflects any spell back at her enemy.
▪ Dispel: Paine removes any sort of buffs her enemy has that would increase their power.
▪ Regen: Paine casts a spell that gradually heals herself or one of her allies over a period of time.
▪ Holy: Paine calls down a massive beam of holy-elemental energy to blast her foes.
▪ Poisonstrike: Applies the Poison status with regular attacks, poisoning enemies.
▪ Fireproof: Completely protects Paine from fire damage from comparable opponents.
▪ Slowproof: Protects Paine from the Slow status, nullifying attempts to slow her in time.
▪ 1/2 Damage: Paine passively halves the damage she receives.
▪ HP Heal Over Time: Paine passively regenerates her health overtime.
Gun Mage: A dressphere specializing in enemy analysis, Paine gains a gun and access to enemy specific attacks and the ability to learn any ability used on her instantly or alternatively forcibly steal it.
▪ Scan: Paine analyzes her target's vital statistics, determining their strength, elemental weaknesses, and ways to defeat them.
▪ Blue Bullet: A technique that allows Paine to learn enemy attacks used on her, regardless if she survives it or not.
* Fire Breath: Paine launches a bullet that allows her to use her gun as a flame thrower, burning enemies.
* Seed Cannon: Paine launches a seed that is with Gravity, dealing gravity damage to an enemy.
* Stone Breath: Paine releases a mist that petrifies all enemies, allowing her to shatter them at her discretion.
* Absorb: Paine aborbs the life force and HP of a target.
* White Wind: Paine releases a curative wind, allowing her to heal herself and allies and cures them of Silence, Sleep, Darkness, Poison, and Berserk.
* Bad Breath: Paine releases the breath of a Malboro, inflicting Silence, Slow, Poison, Darkness, and Curse.
* Mighty Guard: Paine applies Shell and Protect to the party.
* Supernova: Paine induces a nuclear explosion with enemies at the epicenter.
* Cry In The Night: Paine perfoms a blast that inflicts powerful magical damage.
* Drill Shot: Paine shoots a bullet that drills into her targets
* Mortar: Paine fires a mortar shot that ignores the targets defense.
* Annihilator: Paine fires a violent blast of magic that ignores the targets defense.
* Heaven's Cataract: Paine fires a blast of magic that lowers the targets defense and magic defense.
* 1000 Needles: Paine fires a barrage of needles at an enemy.
* Storm Cannon: Paine fires a blast that deals damage 30 times stronger than her.
* Blaster: Paine fires a bullet that damages enemies proportionally to 90% of their maximum HP.
▪ Fiend Hunter: Paine is capable of shooting enemy specific bullets, dealing quadruple damage to each type.
* Shell Cracker: Paine shoots a bullet that deals quadruple damage to armored enemies.
* AA Shot: Paine shoots a bullet that deals quadruple damage to flying enemies.
* Silver Bullet: Paine shoots a bullet that deals quadruple damage to lupine enemies.
* Flan Eater: Paine shoots a bullet that deals quadruple damage to Flans.
* Elementillery: Paine shoots a bullet that deals quadruple damage to elemental enemies. 
* Killasaurus: Paine shoots a bullet that deals quadruple damage to reptilian enemies.
* Drake Slayer: Paine shoots a bullet that deals quadruple damage to draconic enemies.
* Dismantler: Paine shoots a bullet that deals quadruple damage to machina based enemies.
* Mech Destroyer: Paine shoots a bullet that deals quadruple damage to mecha based enemies.
* Demon Muzzle: Paine shoots a bullet that deals quadruple damage to demonic enemies.
▪ Steal Ability: Paine can forcibly steal an ability from a target, however unlike learning it, it will only be temporary.
▪ Darktouch: Applies the Dark status with regular attacks, blinding enemies with darkness and making it much more difficult for them to land their attacks.
▪ Marksman: Paine never misses an attack.
▪ 1/2 Damage: Paine passively halves the damage she receives.
▪ MP Heal Over Time: Paine regenerates her reserves of MP over time.
Alchemist: A dressphere specializing in items, Paine gains a high tech gun and can mix and combine items for various effects.
▪ Mix: Allows her to quickly combine two items and create a new one with superior utility. Among the items she can create are:
* Final Elixir: Clears her party of negative status effects, fully recovers their vitality and magic, and revives all of her deceased allies at full strength.
* Ultra NulAll: Bestows NulAll to her party and significantly increases their attack power, magic power, physical resistance, magic resistance, evasion, accuracy and luck.
* Hyper Vitality: Doubles her party's vitality and grants them five casts of Cheer.
* Hyper Mana: Doubles her party's magic reserves and grants them five casts of Focus.
* Hyper Mighty G: Gives her party Protect, Shell, Haste, Regen and Auto-Life, which revives them if they happen to die.
* Mega Cocktail: Doubles her party's magic reserves and vitality reserves of the party.
* Freedom X: Enhances her entire party to render magic cost a non-issue.
* Miracle Drink: Significantly enhances her entire party's critical hit rate and grants invulnerability to all her party.
* Trio of 9999: Significantly enhances her party's attack power and healing power, so all of their strikes deal incredible damage and any healing will affect them tremendously.
* Chaos Grenade: Throws a grenade that deals a massive amount of damage and severely lowers enemy defense, slows down time for them, poisons them, blinds them, nullifies their magic and puts them to sleep, all for a very long duration.
* Nega Burst: Creates a pseudo-black hole that, by default, cripples her enemy regardless of their own vitality.
* Black Hole: Creates a gravitational singularity that heavily cripples her enemies regardless of their vitality.
* Sunburst: Forms a small, white energy sphere that violently explodes.
* Abaddon Flame: A much more powerful version of Brimstone that also severely lowers her enemies' defense.
* Thunderblast: An enhanced Electroshock, which deals far greater damage and dramatically lowers her enemies' defense.
* Dark Rain: An enhanced Aqua Toxin with much higher damage and the added effect of dramatically lowering her enemies' defense.
* Krysta: An enhanced Black Ice that deals greater damage and has the added effect of severely lowering their defense.
* Grand Slam: An enhanced Black Hole that heavily cripples her opponent regardless of defense.
* White Hole: Paine summons 8 balls of Holy magic that assault the enemy.
▪ Item Cannon: Paine inserts a item in her gun, shooting it with various effects based on said item.
▪ Item Mine: Paine leaves items all over the vicinity and detonates them when an enemy is close.
▪ Detect All Enemies: Allows Paine to sense all enemies in the vicinity regardless of obstructions.
▪ Marksman: Paine never misses an attack.
▪ Dress Guard: An ability that prevents enemies from removing her dresspheres.
▪ Sleepproof: Protects Paine from the Sleep status, allowing her to resist being forcefully put to sleep.
Dark Knight: Paine gains heavy armor and a long sword. This dressphere specializes in Arcana spells and techniques. 
▪ Darkness: Paine sacrifices her health to launch a wave of darkness.
▪ Charon: Paine gives her very life to heavily damage her enemy.
▪ Drain: Paine drains an enemy of their vitality to recover her own.
▪ Demi: Paine creates a condensed sphere of gravity that crushes enemies under its weight.
▪ Confuse: Paine manipulates an enemies cognition, confusing them.
▪ Break: Paine petrifies an enemy, leaving them to be shattered at her discretion.
▪ Bio: Paine creates a cloud of noxious gas that poisons her enemies.
▪ Death: Paine summons a spectral figure, which drags its talons though her target's chest and instantly kills them. Ther also works on robotic enemies and ghosts unless they explicitly resist instant death.
▪ Doom: Paine conjures a number above that targets head via a spectral figure. The afflicted then has a set amount of seconds to live according to that number. 
▪ Black Sky: Rain a hailstorm of meteors on her opponents. 
▪ Poisonproof: Protects Paine from the Poison status, blocking out poisons.
▪ Stoneproof: Protects Paine from the Stone status, preventing her from being petrified.
▪ Deathproof: Protects Paine from the Death status, guarding her instant death abilities.
▪ Confuseproof: Protects Paine from the Confuse status, keeping her cognitive functions instead of being twisted to attack herself.
▪ Curseproof: Protects Paine from the Curse status, blocking curses and attempts to nullify her abilities.
▪ Doomproof: Protects Paine from the Doom status, blocking it.
▪ Darktouch: Applies the Dark status with regular attacks, blinding enemies with darkness and making it much more difficult for them to land their attacks.
▪ MP Heal Over Time: Paine regenerates her reserves of MP over time.
Samurai: A dressphere designed for status effects, Paine gains a Katana and access to abilities that affect both hers and enemies statistics.
▪ Mirror of Equity: Paine launches an upward slash that deals more damage the less health she has.
▪ Magicide: Paine directly attacks an opponents magical reserves, lowering them.
▪ Dismissal: Paine immediately halts an opponents next action.
▪ Fingersnap: With a slash of her blade or snap of her fingers, Paine reverts an enemies statistic increases.
▪ Sparkler: Paine releases 8 light bullets to chase an enemy.
▪ Fireworks: Paine releases a volley of Non-Elemental damage that ignores the targets defense.
▪ Shin-Zantetsu: With a single stroke of her blade, Paine instantly kills any and all enemies.
▪ Nonpareil: Paine increases her strength and accuracy of attacks.
▪ No Fear: Paine casts Shell and Protect on herself.
▪ Clean Slate: Paine heals her vitality and cures her of all status ailments.
▪ Hayate: Paine increases her Evasion and casts haste on herself.
▪ Spare Change: Paine throws her gil at an enemy to damage them.
▪ Tri-Attack: Paine sends a attack in a wide range.
▪ SOS Critical: When in a crisis, Paine's attacks deal critical damage.
▪ Confuseproof: Protects Paine from the Confuse status, keeping her cognitive functions instead of being twisted to attack herself.
▪ Doomproof: Protects Paine from the Doom status, blocking it.
▪ Grace Under Pressure: When in a crisis, Paine doubles the damage she deals.
Lady Luck: A dressphere specializing in high luck, Paine wears a light dress, and uses cards to fight. She gains the ability to use techniques involved with luck.
▪ Four Dice: Paine rolls 4 6-sided dice, dealing damage in turn to what side the dice fall on, multiplying.
▪ Attack Reels: Paine goes through a slot reel, using various physical abilities through this.
* Shin-Zantetsu: With a single stroke of her blade, Paine instantly kills any and all enemies.
* Cripple: Paine deals an attack that is equal to 50% of the targets HP.
* Delay Buster: Paine strikes her enemy with an incredibly powerful blow, significantly increasing the time they need to take their next action.
* Excalibur: Paine empowers her cards with holy energy, dealing holy damage to an enemy.
* Fireworks: Paine releases a volley of Non-Elemental damage that ignores the targets defense.
* Intimidate: Paine deals damage to an enemy, inflicting slow.
* Clean Slate: Paine heals her vitality and cures her of all status ailments.
* Power Break: Paine strikes her enemy, halving their physical power.
* Eject: Paine forcefully removes her enemy from the battlefield.
* Magicide: Paine directly attacks an opponents magical reserves, lowering them.
* Armor Break: Paine strikes her enemy, halving their defense and shattering their armored defense.
▪ Magic Reels: Paine goes through a slot reel, using various magical abilities through this.
* Ultima: The ultimate Black Magic, Paine blasts her foes with an incredible amount of arcane energy, exceeding all other spells in her arsenal in terms of raw power.
* Black Sky Rain a hailstorm of meteors on her opponents.
* Demi: Paine creates a condensed sphere of gravity that crushes enemies under its weight.
* Flare: Paine generates a spontaneous nuclear reaction that engulfs the targets in a massive non-elemental burst of energy.
* Firaga: Paine scorches her target with a massive fireball to deal heavy fire-elemental damage.
* Auto-Life: Paine casts a spell that ensures that, upon death, she will be automatically revived.
* Bio: Paine creates a cloud of noxious gas that poisons her enemies.
* Break: Paine petrifies an enemy, leaving them to be shattered at her discretion.
* Esuna: Paine removes all negative status effects on herself or one of her allies.
* Thundaga: Paine calls down several large lightning bolts to smite her enemies, dealing heavy lightning-elemental damage.
* Curaga: Paine significantly heals herself or one of her allies.
▪ Item Reels: Paine goes through a slot reel, using various items through this.
* Megalixer+: Fully heals party and refills magic and revives any dead allies.
* Mighty Guard+: Casts Shell, Protect, and Regen on the party and increases defense and magical defense.
* Blessed Gem: Generates effects comparable to Holy to bombard enemies with holy damage.
* Supreme Gem: Generates effects comparable to Ultima to deal immense damage.
* Lunar Curtain+: Casts Shell on party.
* Light Curtain+: Casts Protect on party.
Random Reels: Paine goes through a slot reel, using random abilities through this.
* CONGRATS!: Paine forces enemies to hand over their items and leave the battle, as if they were bribed.
* Mega-Potion: Significantly heals all allies.
* Blizzaga: Paine freezes her target with huge ice crystals, dealing heavy ice-elemental damage.
* Cry In The Night: Paine perfoms a blast that inflicts powerful magical damage.
* Quartet Knife: Paine damages an enemy and reduces their strength, defense, magical defense, and magic.
* Dark Matter: Creates an extremely powerful gravitational singularity to heavily damage all enemies.
* Primo Grenade: Paine throws a grenade that damages all enemies.
* Mental Break: Paine strikes her enemy, halving their magic defense.
▪ MP Dice: Paine absorbs MP through her dice.
▪ Curse Guard: Protects Paine from the Curse status, blocking curses and attempts to nullify her abilities.
▪ Slowproof: Protects Paine from the Slow status, nullifying attempts to slow her in time.
▪ Detect Nearby Traps: Allows Paine to detect traps in her vicinity.
Berserker: A dressphere designed for CQC, Paine gains animal claws and access to various abilities to supplement CQC and access to the use of Leopard Kung Fu.
▪ Berserk: Paine enhances her own strength, at the cost of her own reasoning.
▪ Cripple: Paine attacks an enemy's vital spot, halving their HP.
▪ Mad Rush: Paine goes into a heavy rush against her opponent.
▪ Crackdown: Paine attacks an enemy, nullifying their Reflect, Protect, and Shell.
▪ Bull Charge: Paine rushes an enemy, damaging them whilst maneuvering behind them. 
▪ Eject: Paine sends an enemy far away from the battlefield.
▪ Unhinged: Paine assaults an enemy, lowering their accuracy and evasion.
▪ Intimidate: Paine attacks an enemy, inflicting slow on them.
▪ Envenom: Paine strikes an enemy, poisoning her.
▪ Hurt: Paine damages an enemy in proportion to her own HP.
▪ Howl: Paine howls animalistically, doubling her HP.
▪ Itchproof: Guards Paine from the itchy status, allowing her to use her dresspheres freely.
▪ Poisonstrike: Applies the Poison status with regular attacks, poisoning enemies.
▪ Iceproof: Completely protects Paine from ice damage from comparable opponents.
▪ Sleepproof: Protects Paine from the Sleep status, allowing her to resist being forcefully put to sleep.
▪ Counterattack: Allows Paine to instinctually counter physical attacks that hit her.
▪ Evade & Counter: Allows Paine to instinctually dodge attacks and counter them.
▪ Magic Counter: Allows Paine to instinctually counter magic attacks that hit her.
▪ Impenetrable Front: Paine renders herself immune to frontal attacks.
▪ Auto-Regen: Passively applies the Regen status, gradually healing Paine.
Trainer: A dressphere that allows Paine to summon an animal spirit in the form of a hawk named Flurry and coordinate attacks alongside her.
▪ Carrier Flurry: Flurry forcibly carries an enemy away from the battle.
▪ Poison Flurry: Flurry claws at the enemy with her talons, poisoning them. 
▪ Stone Flurry: Flurry claws at the enemy with her talons, turning them to stone.
▪ Death Flurry: Flurry claws at the enemy with her talons, instantly killing them.
▪ Flurry Speed: Flurry heals Paine and casts Haste, accelerating the flow of time to increase her speed.
▪ Flurry Guard: Flurry heals Paine and casts Protect, halving physical damage.
▪ Flurry Shield: Flurry heals Paine and casts Shell, halving magical damage.
▪ HP Flurry: Flurry heals the entire party.
▪ Recovery Flurry: Flurry cures an ally of all status ailments.
▪ Maulwings!: Flurry calls more hawks to maul the opponent.
▪ HP Stroll: Gradually heals Paine with every step she takes.
▪ MP Stroll: Gradually recovers Paine's magic energy with every step she takes.
▪ Half MP Cost: Reduces the cost of abilities and spells by half.
▪ Doomproof: Protects Paine from the Doom status, blocking it.
▪ HP Heal Over Time: Paine passively regenerates her health overtime.
▪ Lightningproof: Completely protects Paine from lightning damage from comparable opponents.
▪ MP Cost Protection: Protects Paine from abilities that would double the cost of her spells.
Festivalist: A festival based dressphere, Paine attacks with Chocobo masks, a fan and a multitude of festival based attacks.
▪ Twinkler: Paine heals herself while curing herself of any status effects using toy fireworks.
▪ Spinner: Paine releases a series of spinning fireworks, confusing and inflicting stop on enemies.
▪ Popper: Paine lights fireworks under an enemy to explode.
▪ Fountain: Paine lights even more fireworks under her opponent damaging
all enemies.
▪ Blind Mask: Paine tosses her mask at enemies inflicting Darkness, and obscuring their vision.
▪ Silent Mask: Paine tosses her mask at enemies inflicting Silence, preventing them from using their abilities.
▪ Sleep Mask: Paine tosses her mask at enemies inflicting Sleep, forcibly sending them to sleep.
▪ Poison Mask: Paine tosses her mask at enemies inflicting Poison, poisoning them.
▪ Stop Mask: Paine tosses her mask at enemies inflicting Stop, stopping the flow of time for them.
▪ Petro Mask: Paine tosses her mask at enemies inflicting Petrification, petrifying enemies and turning them to stone.
▪ Slowproof: Protects Paine from the Slow status, nullifying attempts to slow her in time.
▪ Fortune: Allows Paine to utilize any unique ability from any other dressphere. 
▪ SOS Haste: When Paine enters a critical state, she is automatically granted the Haste status, accelerating the flow of time to increase her speed.
▪ SOS Regen: When Paine enters a critical state, she is automatically granted the Regen status, regenerating her HP.
▪ SOS Wall: When Paine enters a critical state, she is automatically granted both the Shell and Protect status, halving magical and physical damage.
▪ Stopproof: Protects Paine from the Stop status, nullifying attempts to stop her in time.
▪ Curse Guard: Protects Paine from the Curse status, blocking curses and attempts to nullify her abilities.
▪ Darkproof: Protects Paine from the Dark status, preventing her from being blinded.
▪ Defeat to Heal MP: Paine replenishes her magical reserves every time she defeats an enemy.
▪ Berserkproof: Protects Paine from the Berserk status, preventing her from being reduced to a mindless attacker.
Mascot: A dressphere that allows a variety of unique abilities, Paine wears a Tonberry costume in this dressphere.
▪ Dark Knife: Paine stabs an enemy inflicting Darkness on them, obscuring their vision.
▪ Silence Knife: Paine stabs an enemy inflicting Silence on them, preventing them from using their abilities.
▪ Sleep Knife: Paine stabs an enemy inflicting Sleep on them, forcibly sending them to sleep.
▪ Berserk Knife: Paine stabs an enemy inflicting Berserk on them, turning them into a mindless attacker.
▪ Poison Knife: Paine stabs an enemy inflicting Poison, poisoning them.
▪ Stone Knife: Paine stabs an enemy inflicting Petrification, turning them to stone.
▪ Quartet Knife: Paine stabs an enemy, lowering their strength, magic, defense, and magical defense.
▪ Stop Knife: Paine stabs an enemy inflicting Stop, stopping the flow of time for them.
▪ Catcling Gun: Paine summons a Cactuar copy to launch a volley of prickles at her enemies, ignoring their defense.
▪ Arsenic Knife: Paine stabs an enemy inflicting Death, instantly killing them.
▪ Auto-Shell: Passively applies the Shell status, halving damage Paine receives from magic.
▪ Auto-Protect: Passively applies the Protect status, halving damage Paine receives from physical attacks.
▪ Ribbon: Protects Paine from any type of status effect.
▪ Bushido: Allows Paine to use the abilities of her Samurai Dressphere, without spherechanging.
▪ Black Mage: Allows Paine to use the abilities of her Black Mage Dressphere without spherechanging.
Psychic: A dressphere that allows Paine to use telekenetic and psychic abilities, giving her a school uniform and visor.
▪ Psychic Bomb: Paine uses mental energy to cause an explosion on all enemies person.
▪ Maser Eye: Paine fires a laser made of mental energy at her target from her visor.
▪ Telekinesis: Paine uses telekinesis to manipulate an enemy, and then banishes them to parts unknown.
▪ Brainstorm: Paine induces confusion in her enemies, alongside silence, preventing them from using their abilities.
▪ Express: Paine enhances her own accuracy and evasion whilst casting haste on herself.
▪ Teleport: Allows Paine to teleport anywhere she desires.
▪ Time Trip: Paine completely stops time for everything but herself.
▪ Magic Guard: Nullifies magical attacks against Paine.
▪ Physics Guard: Nullifies physical attacks against Paine.
▪ Excellence: Nullifies physical and magical attacks against Paine.
▪ Fire Eater: Allows Paine to absorb damage from fire attacks, healing her instead.
▪ Lightning Eater: Allows Paine to absorb damage from lightning attacks, healing her instead.
▪ Water Eater: Allows Paine to absorb damage from water attacks, healing her instead.
▪ Ice Eater: Allows Paine to absorb damage from ice attacks, healing her instead.
▪ Gravity Eater: Allows Paine to absorb damage from gravity attacks, healing her instead.
▪ Immobileproof: Protects Paine from the Immobile status, nullifying attempts to restrict her movement.
▪ Impenetrable Front: Paine renders herself immune to frontal attacks.
▪ Grace Under Pressure: When in a crisis, Paine doubles the damage she deals.
Full Throttle: Paine's Special Dressphere, she gains knife like boots and wings, along with 6 swords telekinetically floating above her head. She can use said wings as separate beings in combat.
▪ Aestus: Paine slashes an enemy with her wings imbued with fire
▪ Winterkill: Paine slashes an enemy with her wings imbued with Ice
▪ Levin: Paine slashes an enemy with her wings imbued with lightning.
▪ Whelmen: Paine slashes an enemy with her wings imbued water.
▪ Wisenen: Paine slashes an enemy with her wings imbued with gravity, ignoring defense.
▪ Fiers: Paine slashes an enemy with her wings, inflicting a critical blow.
▪Deeth: Paine slashes an enemy with her wings imbued with death.
▪ Assoil: Paine slashes an enemy with her wings imbued with holy.
▪ Fright: Paine causes a massive explosion underfoot, confusing an enemy and delaying their actions.
▪ Sword Dance: Paine's swords surround her foe, before releasing several beams of light.
▪ Venom Wing: Paine slashes an enemy with her wings imbued with poison, poisoning them.
▪ Blind Wing: Paine slashes an enemy with her wings imbued with darkness, obscuring their vision.
▪ Mute Wing: Paine slashes an enemy with her wings imbued with silence, preventing them from using their abilities.
▪ Lazy Wing: Paine slashes an enemy with her wings imbued with sleep, forcibly falling asleep.
▪ Rock Wing: Paine slashes an enemy with her wings imbued with petrification, turning them to stone.
▪ Violent Wing: Paine slashes an enemy with her wings imbued with berserk, turning them into a mindless attacker.
▪ Still Wing: Paine slashes an enemy with her wings imbued with stop, stopping the flow of time for them.
▪ Crazy Wing: Paine slashes an enemy with her wings imbued with confuse, rendering them unable to tell friend from foe or even accidentally attack themselves.
▪ Steel Feather: Paine raises the parties strength. 
▪ Diamond Feather: Paine raises the parties defense.
▪ White Feather: Paine lowers the strength of all enemies.
▪ Buckle Feather: Paine lowers the defense of all enemies.
▪ Cloudy Feather: Paine lowers the magic of all enemies.
▪ Pointed Feather: Paine lowers the magic defense of all enemies.
▪ Pumice Feather: Paine casts Haste on the entire party, accelerating the flow of time for them to increase their speed.
▪ Ma'at's Feather: Shows Paine detailed information on her enemy, including abilities, resistances, fighting patterns, and general strategies on how to fight them.
▪ Stamina: Paine fully restores an allies vitality.
▪ Mettle: Paine fully restores an allies magical reserves.
▪ Reboot: Paine revives a dead ally.
|-|Garment Grids=
▪ Flash of Steel: A Garment Grid that enhances Paine's strength and magic.
▪ Valiant Lustre: A Garment Grid that enhances Paine's defense and magic defense. 
▪ Highroad Winds: A Garment Grid that enhances Paine's speed.
* First Strike: Allows Paine to make the 1st move at the beginning of a battle.
* Stopproof: Protects Paine from the Stop status, nullifying attempts to stop her in time.
* Slowproof: Protects Paine from the Slow status, nullifying attempts to slow her in time.
* Haste: Paine accelerates time around herself, dramatically increasing her speed.
* SOS Haste: Grants Paine the Haste status when in a crisis, dramatically increasing her speed by accelerating time around her.
▪ Mounted Assault: A Garment Grid that enhances Paine's speed.
* First Strike: Allows Paine to make the 1st move at the beginning of a battle.
* Stopproof: Protects Paine from the Stop status, nullifying attempts to stop her in time.
* Slowproof: Protects Paine from the Slow status, nullifying attempts to slow her in time.
* Hastega: Paine accelerates time for her party, dramatically increasing their speed.
* Auto-Haste: Passively applies the Haste status, dramatically increasing Paine's speed by accelerating time around her.
▪ Heart of Flame: A Garment Grid that grants Paine flame based abilities.
* Firestrike: Applies fire elemental damage to basic attacks.
* Firaga: Paine scorches her target with a massive fireball to deal heavy fire-elemental damage.
* Fire Eater: Allows Paine to absorb damage from fire attacks, healing her instead.
▪ Ice Queen: A Garment Grid that grants Paine ice based abilities.
* Icestrike: Applies ice elemental damage to basic attacks.
* Blizzaga: Paine freezes her target with huge ice crystals, dealing heavy ice-elemental damage.
* Ice Eater: Allows Paine to absorb damage from ice attacks, healing her instead.
▪ Thunder Spawn: A Garment Grid that grants Paine thunder based abilities.
* Lightningstrike: Applies lightning elemental damage to basic attacks.
* Thundaga: Paine calls down several large lightning bolts to smite her enemies, dealing heavy lightning-elemental damage.
* Lightning Eater: Allows Paine to absorb damage from lightning attacks, healing her instead. 
▪ Menance of the Deep: A Garment Grid that grants Paine water based abilities.
* Waterstrike: Applies water elemental damage to basic attacks.
* Waterga: Paine generates a spontaneous burst of water that crashes into her opponent like a geyser, dealing heavy water-elemental damage.
* Water Eater: Allows Paine to absorb damage from water attacks, healing her instead.
▪ Downtrodder: A Garment Grid that grants Paine Gravity based abilities.
* Gravitystrike: Applies Gravity based damage to basic attacks.
* Gravity Eater: Allows Paine to absorb damage from gravity attacks, healing her instead.
* Demi: Paine creates a condensed sphere of gravity that crushes enemies under its weight.
▪ Sacred Beast: A Garment that grants Paine Holy based abilities.
* Holystrike: Applies Holy based damage to basic attacks.
* Holy Eater: Allows Paine to absorb damage from holy attacks, healing her instead.
* Holy: Paine calls down a massive beam of holy-elemental energy to blast her foes.
▪ Tetra Master: A Garment Grid that grants Paine access to the 4 main elements.
* Tetrastrike: Applies the 4 main elements of fire, lightning, ice, and water to Paine's basic attacks.
* Fire Eater: Allows Paine to absorb damage from fire attacks, healing her instead.
* Ice Eater: Allows Paine to absorb damage from ice attacks, healing her instead.
* Lightning Eater: Allows Paine to absorb damage from lightning attacks, healing her instead.
* Water Eater: Allows Paine to absorb damage from water attacks, healing her instead.
▪ Restless Sleep: A Garment Grid that grants Paine access to abilities associated with sleep and poison.
* Bio: Paine creates a cloud of noxious gas that poisons her enemies.
* Sleep: Paine forcefully puts an opponent fast asleep, regardless of their condition.
* Sleeptouch: Applies the Sleep status with regular attacks, putting enemies to sleep.
* Poisontouch: Applies the Poison status with regular attacks, poisoning enemies.
* Sleepproof: Protects Paine from the Sleep status, allowing her to resist being forcefully put to sleep.
* Poisonproof: Protects Paine from the Poison status, blocking out poisons.
▪ Still of Night: A Garment Grid that grants Paine access to abilities associated with silence and darkness.
* Silence: Allows Paine to silence an enemy, preventing them from utilizing their abilities.
* Blind: Allows Paine to blind an enemy, obscuring their vision.
* Darkproof: Protects Paine from the Dark status, preventing her from being blinded.
* Silenceproof: Protects Paine from the Silence status, allowing her to use magic freely.
* Darktouch: Applies the Dark status with regular attacks, blinding enemies with darkness and making it much more difficult for them to land their attacks.
* Silencetouch: Applies the silence status with regular attacks, preventing enemies from using magic.
▪ Mortal Coil: A Garment Grid that grants Paine access to abilities associated with curse and pertrification.
Break: Paine petrifies an enemy, turning them to stone and allowing Paine to shatter them at her discretion.
* Stonetouch: Applies the Stone status with regular attacks, petrifying enemies and allowing her to shatter them afterwards.
* Stoneproof: Protects Paine from the Stone status, preventing her from being petrified.
* Curseproof: Protects Paine from the Curse status, blocking curses and attempts to nullify her abilities.
▪ Raging Giant: A Garment Grid that grants Paine access to abilities associated with Confuse and Berserk.
* Confuse: Paine manipulates the targets cognition, rendering them unable of telling friend from foe or even attacking themselves.
* Confusetouch: Applies the Confuse status to basic attacks, manipulating the enemy's cognition rendering them unable of telling friend from foe.
* Confuseproof: Protects Paine from the Confuse status, keeping her cognitive functions instead of being twisted to attack herself.
* Berserktouch: Applies the Berserk status to basic attacks, allowing her to reduce enemies to mindless attackers.
* Berserkproof: Protects Paine from the Berserk status, preventing her from being reduced to a mindless attacker.
▪ Bitter Farewell: A Garment Grid that grants Paine access to abilities associated with Death.
* Death: Paine summons a spectral figure, which drags its talons though her target's chest and instantly kills them. Ther also works on robotic enemies and ghosts unless they explicitly resist instant death.
* Doom: Paine conjures a number above that targets head via a spectral figure. The afflicted then has a set amount of seconds to live according to that number and the movements they make.
* Deathtouch: Applies the Death status with regular attacks, instantly killing them.
* Doomtouch: Applies the Doom status with regular attacks, cursing them with moments to live.
* Deathproof: Protects Paine from the Death status, guarding her from instant death abilities.
* Doomproof: Protects Paine from the Doom status, blocking it.
▪ Selene Guard: A Garment Grid that grants Paine access to abilities associated with magical defense.
* Shell: Paine enhances an ally's magic defense, halving the damage of all spells directed at them. However, there is also inclusive of any healing spells.
* Auto-Shell: Passively applies the Shell status, halving damage Paine receives from magic.
* SOS Shell: When Paine enters a critical state, she is automatically granted the Shell status, halving magical damage.
▪ Helios Guard: A Garment Grid that grants Paine access to abilities associated with physical defense.
* Protect: Paine enhances an ally's physical defense, halving any damage they receive from physical attacks.
* SOS Protect: When Paine enters a critical state, she is automatically granted the protect status, halving physical damage.
* Auto-Protect: Passively applies the Protect status, halving damage Paine receives from physical attacks.
▪ Shining Mirror: A Garment Grid that grants Paine access to abilities associated with Reflect.
* Reflect: Paine creates a barrier around herself that automatically reflects any spell back at her enemy.
* Piercing Magic: Allows Paine to bypass reflect magic, preventing others from using abilities to reflect attacks back at her.
* Auto-Reflect: Automatically grants Paine the Reflect status, allowing any non-physical attack to be reflected back at her target.
▪ Covetous: A Garment Grid that grants Paine access to abilities associated with absorption.
* Drain: Paine siphons vitality from her enemy, healing him while damaging them in the process.
* Osmose: Paine absorbs her enemy's magic energy to refuel her own supply.
▪ Disaster in Bloom: A Garment Grid that grants Paine access to abilities associated with various status effects
* Sleeptouch: Applies the Sleep status with regular attacks, putting enemies to sleep.
* Silencetouch: Applies the silence status with regular attacks, preventing enemies from using magic.
* Darktouch: Applies the Dark status with regular attacks, blinding enemies with darkness and making it much more difficult for them to land their attacks.
* Poisontouch: Applies the Poison status with regular attacks, poisoning enemies.
▪ Immortal Soul: A Garment Grid that grants Paine access to abilities associated with healing and revival magic.
* Full-Cure: Paine completely heals a target, whilst removing any status ailments
* Full-Life: Paine fully revives an ally to full strength.
▪ Wishbringer: A Garment Grid that grants Paine access to abilities associated with Regen magic.
* Curaga: Paine significantly heals herself or one of her allies.
* HP Stroll: Allows Paine to regain her vitality for every step she takes.
* Regen: Paine casts a spell that gradually heals herself or one of her allies over a period of time.
* Auto-Regen: Passively applies the Regen status, gradually healing Paine.
▪ Pride of The Sword: A Garment Grid that grants Paine access to abilities associated with the Warrior Dressphere.
* Swordplay: Allows Paine access to all the abilities of her Warrior Dressphere without the need to spherechange.
▪ Samurai's Honor: A Garment Grid that grants Paine access to abilities associated with the Samurai Dressphere.
* Bushido: Allows Paine access to all the abilities of her Samurai Dressphere without the need to spherechange.
▪ Blood of The Beast: Allows Paine access to abilities associated with the Berserker Dressphere.
* Instinct: Allows Paine access to all the abilities of her Berserker Dressphere without the need to spherechange.
▪ Chaos Maelstrom: Allows Paine access to abilities associated with the Dark Knight Dressphere.
* Arcana: Allows Paine access to all the abilities of her Dark Knight Dressphere without the need to spherechange.
▪ Supreme Light: Allows Paine access to abilities associated with the White Mage Dressphere.
* White Mage: Allows Paine access to all the abilities of her White Mage Dressphere without the need to spherechange.
* Auto-Life: Paine casts a spell that ensures that, upon death, she will be automatically revived.
▪ Megiddo: Allows Paine access to abilities associated with the Black Mage Dressphere. 
* Black Mage: Allows Paine access to all the abilities of her Black Mage Dressphere without the need to spherechange.
▪ Font of Power: Allows Paine access to abilities associated with efficient magic usage.
* Half MP Cost: Halves the cost of Paine's magic usage
* One MP Cost: Reduces the cost of Paine's magic usage to 1, even with life sacrificing abilities such as Charon.
▪ Abominable: Allows Paine access to abilities associated with preventing status effects.
* Sleepproof: Protects Paine from the Sleep status, allowing her to resist being forcefully put to sleep.
* Itchyproof: Guards Paine from the itchy status, allowing her to use her dresspheres freely.
* Poisonproof: Protects Paine from the Poison status, blocking out poisons
* Stoneproof: Protects Paine from the Stone status, preventing her from being petrified.
* Deathproof: Protects Paine from the Death status, guarding her from instant death abilities.
* Confuseproof: Protects Paine from the Confuse status, keeping her cognitive functions instead of being twisted to attack herself.
* Silenceproof: Protects Paine from the Silence status, allowing her to use magic freely.
* Berserkproof: Protects Paine from the Berserk status, preventing her from being reduced to a mindless attacker.
* Darkproof: Protects Paine from the Dark status, preventing her from being blinded.
* Ribbon: Protects Paine from any type of status effect.
|-|Items=
Curative Items:
▪ X-Potion: Fully heals the target.
▪ Mega-Potion: Significantly heals all allies.
▪ Al Bhed Potion: Heals all allies and cures Poison, Silence and Stone.
▪ Healing Water: Fully heals the entire party.
▪ Tetra Elemental: Applies NulBlaze, NulShock, NulTide and NulFrost at once.
▪ Turbo Ether: Recovers a significant portion of the target's magic energy supply.
▪ Phoenix Down: Revives deceased allies from death, though Paine cannot use it on herself unless she uses it right before her death, and when brought back she's still in fairly weak condition.
▪ Mega Phoenix: Revives all allies at full strength. Like with Phoenix Downs, it can't be used on Paine herself unless used right before her death.
▪ Elixir: Fully heals an ally and restores their magic energy.
▪ Megalixir: Fully heals all allies while restoring their magic energy.
▪ Antidote: Cures the Poison status ailment, cleansing the target of poison.
▪ Soft: Cures the Stone status ailment, undoing petrification.
▪ Eye Drops: Cures the Dark status ailment, clearing their eyesight.
▪ Echo Screen: Cures the Silence status ailment, allowing the target to cast magic once again.
▪ Holy Water: Cures the Zombie and Curse status ailments, reverting the target back to a normal human and purging them of statuses that nullify their abilities.
▪ Remedy: Cures all negative status effects, including all of the above in addition to Confuse, Sleep, Slow and Berserk.
Offensive Items:
▪ Ice Gem: Damages all enemies with several blasts of ice magic.
▪ Fire Gem: Damages all enemies with several blasts of fire magic.
▪ Lightning Gem: Damages all enemies with several blasts of lightning magic.
▪ Water Gem: Damages all enemies with several blasts of water magic.
▪ Frag Grenade: Damages all enemies and inflicts Armor Break.
▪ Dream Powder: Damages all enemies and inflicts Sleep.
▪ Silence Grenade: Damages all enemies and inflicts Silence.
▪ Smoke Bomb: Damages all enemies and inflicts Dark.
▪ Shadow Gem: Creates a sphere of intense gravity that halves all enemies' vitality.
▪ Shining Gem: Creates a torrent of fire to damage an enemy.
▪ Blessed Gem: Generates effects comparable to Holy to bombard enemies with holy damage.
▪ Supreme Gem: Generates effects comparable to Ultima to deal immense damage.
▪ Poison Fang: Inflicts damage and casts Poison on one enemy.
▪ Gold Hourglass: Damages all enemies and delays their next action.
▪ Candle of Life: Casts Doom on all enemies, cursing them to die when the timer above their head reaches 0. Much like Death, this even works on robotic enemies and ghosts, and even enemies who resist instant death can still be killed, though the timer is considerably longer as a penalty.
▪ Petrify Grenade: Applies Stone to all enemies.
▪ Farplane Wind: Casts Death on all enemies.
▪ Dark Matter: Creates an extremely powerful gravitational singularity to heavily damage all enemies.
▪ Chocobo Wing: Casts Haste on all allies.
▪ Lunar Curtain: Casts Shell on one ally.
▪ Light Curtain: Casts Protect on one ally.
▪ Star Curtain: Casts Reflect on one ally.
▪ Healing Spring: Casts Regen on one ally.
▪ Soul Spring: Absorbs vitality and magic energy from an enemy.
▪ Purifying Salt: Damages an enemy and dispels their buffs.
▪ Stamina Tonic: Doubles all allies' vitality.
▪ Mana Tonic: Doubles all allies' magic energy.
▪ Three Stars: Sets the magic cost of all allies to 0, allowing them to use spells with impunity.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Female Characters
Category:Final Fantasy
Category:Protagonists
Category:Teleportation Users
Category:Telekinesis Users
Category:Electricity Users
Category:Light Users
Category:Flight Users
Category:Ice Users
Category:Element Users
Category:Time Users
Category:Fire Users
Category:Water Users
Category:Acrobats
Category:Absorption Users
Category:Gravity Users
Category:Durability Negation Users
Category:Power Nullification Users
Category:Good Characters
Category:Death Users
Category:Enhanced Senses Users
Category:Life Users
Category:Resurrection Users
Category:Weapon Masters
Category:Healers
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Category:Energy Projection Users
Category:Poison Users
Category:Mind Users
Category:Power Mimicry Users
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Category:Holy Users
Category:Self-Destruction Users
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Paralysis Users
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Statistics Reduction Users
Category:Martial Artists
Category:Sleep Users
Category:Petrification Users
Category:Explosion Users
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Category:Characters
Category:Final Fantasy X
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Category:Summoners
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Category:Reactive Power Level Users
Category:Dimensional Travel Users
Category:Creation Users
Category:Immortals
Category:Matter Users
Category:Soul Users
Category:Radiation Users
Category:Deconstruction Users
Category:Self-Destruction Users
Category:Explosion Users
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Category:Petrification Users
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Category:Absolute Zero Users
Category:Poison Users
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Category:Warriors
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Category:Wing Users
Category:Probability Users