Far Future (Thymewarped)

Far Future is the 5th world in Plants vs. Zombies: Thymewarped, unlocked after beating Day 12 of Wild West. Far Future takes place in the 24th century (the year 2323) where the zombies have taken over most of the world and transformed the world into a cybernetic apocalypse; successfully mass-producing brain-powered technology and weaponry to combat the plants of all worlds, such as mechanized walkers, space-time portals, and a slightly better internet connection.
This world contains Power Tiles, the environment modifier of this world. Power Tiles come in different colours with different symbols corresponding to each colour Power Tile. Power Tiles link Plant Food to any plant on a Power Tile of the same colour. After Plant Food has been given to a plant on a Power Tile and it has finished its Plant Food power, it will also activate the Plant Food effect on any plant of the same colour as the previous Power Tile. This gives a distinct advantage to the player, as Power Tiles do not hinder the player.
"Bot Swarm" is the surprise attack of Far future. When the ambush hits, multiple Bug Bot Imps will drop down from the sky in balls, then stretch out and begin hopping towards your house. Umbrella Leaf can bounce these dropping Imps away, and Blover can blow them away if timed correctly.
During the second half of the world, shield generators can appear on the board. These devices will create regenerating shields in front of them, serving as weak tombstones that create stronger barriers and will continuously regenerate and bring them back after they've been damaged enough. E.M.Peach can disable these machines in its electric field, while Magnet-shroom can heavily damage them if they're nearby.
After beating Day 12 of Far Future, players will get access to the Dark Ages and can proceed to pursuit Dr. Zomboss into the medieval period or remain in this futuristic period.
==Game description==
In the year 2323, the zombies will have brain extraction down to a science! Can the plants of the future save you from the undead of tomorrow?
==Order of events==
Upon beating Day 12 of Wild West, players can head over to the Far Future or remain in the dusty town. Penny explains the power tile mechanic and how to use them.
At the start of Day 5, Penny informs the group that there are portals being opened around the lawn, and Crazy Dave reckons he recognises those portals and thinks they might be portals through time.
When the player defeats Day 11's wave, a cracked monitor showing "ERROR 404, BRAINS NOT FOUND" is rewarded; indicating their technology may be powered by brains. On Day 12, Dr. Zomboss writes a note before the huge wave attacks, stating that the player's brains have been collected ages ago. After this exchange, the player will go on to defeat the Gargantuar Prime and Dave asks what would happen if the player never returned to their own time period and Penny warns not to go down that rabbit hole.
After the Gargantuar wave is beaten, players will get the option to continue going through the Far Future levels or travel back in time to a time period where human history was at one of its lowest points, the Dark Ages, to continue stopping Dr. Zomboss' plans there.
At the start of Day 16, Penny warns she is detecting new machines, both on the lawn and operated by zombies. She believes the zombies are using shield technology to improve their defences, and using incredibly strong machines to disrupt plant formations.
At the start of Day 20, Penny teaches the player how to use the Magnifying Grass.
At the start of Day 25, Dr. Zomboss writes a note saying that Crazy Dave, his sleeper agent, will turn against the player upon saying the secret word "Hypno-zombnosis." Crazy Dave then asks the player if he can borrow their brain, then corrects himself. After the massive Gargantuar attacked is defeated, the hypnosis stops, Dr. Zomboss then retreats in frustration.
==New Plants==
* Laser Bean - Laser Beans fire down a lane, hitting all zombies ahead of it.
* Blover - Blovers blow away all zombies in the air.
* Citron - Citrons charge up and shoot powerful balls of plasma, dealing deadly splash damage.
* Starfruit - Starfruits shoot stars in 5 directions.
* High-Voltage Sprout - High-Voltage Sprouts throw charged projectiles at enemies. Energy and electric attacks that pass through it increase its attack.
* E.M.Peach - E.M.Peaches explode, damaging and disabling all machines in an area.
* Infi-Nut - Infi-nuts are weaker than Wall-nuts, but they regain health over time; will disappear then reappear to avoid being moved around.
* Magnifying Grass - Magnifying Grass turns sun into a bolt of colourful damage when clicked on.
* Tile Turnip - Tile Turnips create a Power Tile on planting.
==New Zombies==
===Normal Zombies===
* Future Zombie - Regular futuristic jumpsuit zombie.
* Future Conehead - His poly-polymer cone gives him twice the toughness of a regular future zombie.
* Future Buckethead - His techno-bucket greatly increases his protection from damage.
* Future Flag Zombie - Marks the arrival of a huge future proof "wave" of zombies.
* Jetpack Zombie - Boosts to float over all but the tallest plant barriers.
* Shield Zombie - Protect himself and nearby zombies with a force field.
* Bug Bot Imp - Lands on the lawn past your defenses, then hops forward.
* Robo-Cone Walker - The armor-plated cone offers phenomenal protection for its pilot.
* Disco-Tron 3000 - Drops in disco zombies when dropping the beat.
* Disco Jetpack Zombie - Boosts to float over all but the tallest plant barriers, in style.
* Gargantuar Prime - Has it all: heavy armor, laser eyes, smashing arms, and Bug Bot deployment system.
* Portal Technician Zombie - Makes a portal right in front of your plants, allowing zombies at the front to pass through.
* Mecha-Football Walker - Pushes a plant back, pushing multiple back when there's multiple.
* Harvester Walker - This mech boasts a giant harvester wheel that can attack plants in adjacent lanes, which is terrible!
===Endless Zone Zombies===
* Holo Head Zombie - His head mounted force field provides hyper-protection.
* Blastronaut Zombie - Rocket boosts to float over all but the tallest plants.
*Deflector Zombie - His force field blocks plants and cannot be damaged by plants at all.
*Mecha-Bucket Walker - The future-grade bucket plating provides him with near-indestructible armour, but its engine core is unstable and explosive.
*Mecha Gargantuar-tron - An even stronger mech design, deploys multiple Bug Bots when injured and when destroyed.
==Levels==
There is a total of 25 levels and to play as well as introducing nine new plants (two of which return from the first game, six which return from the second game, and one from the Online version) and fourteen new zombies.
===Main levels===
Day 	Plants 	Zombies	Flags	Notes 	Prize*
5-1: A New Age 	Choice 	 	 	 	
5-2: Laser Field 	Choice 	 	 	 	
5-3: Smoke and Lasers 	 	 	 	Special Delivery level	
5-4: Power Array 	Choice 	 	 	 	
5-5: Portal Combat 	 	 	 	Portal Combat level 	
5-6: Code Orange 	Choice with pre-planted 	 	 	 	
5-7: X Marks the Spot 	Choice 	 	 	 	
5-8: Jetpack Attack 	Choice 	 	 	 	
5-9: Armour Entourage 	Choice 	 	 	 	
5-10: Sun Factory 	Choice 	 	 	Objective:
Produce at least 4000 sun	
5-11: Mech Mania 	Choice 	 	 	 	Note
5-12: Robot Riot 	 	 	 	Gargantuar battle 	Dark Ages key
5-13: Machines of the Future 	Choice 	 	 	 	
5-14: Wormhole Workers 	Choice 	 	 	 	
5-15: Cross the Streams 	 	 	 	Portal Combat level 	
5-16: Push Comes to Shove 	Choice 	 	 	 	
5-17: Starfall 	Choice with Endangered 	 	 	Save Our Seeds level 	
5-18: Mobility Movers 	Choice 	 	 	 	
5-19: High Security 	Choice without sun-producing plants	 	 	Last Stand level 	
5-20: Future Harvest 	Choice with pre-planted 	 	 	 	
5-21: Danger Zone 	Choice 	 	 	 	
5-22: Energy Transfusion 	Choice with 	 	 	 	
5-23: Electrodome 	 	 	 	Portal Combat level 	
5-24: Deus ex Machina 	Choice 	 	 	 	
5-25: Rage Against the Brain Machine	 	 	 	Gargantuar battle 	Far Future Trophy
===Brain Busters===
Main article: Brain Busters
====Special Delivery====
Main article: Special Delivery
Special Delivery is a Brain Buster that is a conveyor-belt level with the plants given via said conveyor-belt. Being a conveyor-belt level, no sun and sun-producing plants will be given. It is playable on Day 3.
====Portal Combat====
Main article: Portal Combat
Portal Combat is a Brain Buster exclusive to Far Future, featured on Day 5, Day 15 and Day 23. Two or more pairs of portals will open up, across the board and connecting those two points together. When zombies travel through the portal, they will reach the other side. Portals can relocate as well.
====Save Our Seeds====
Main article: Save Our Seeds
In this Brain Buster, the player is forced to survive the wave of zombies and protect the endangered Starfruits. The player will fail the level if the endangered plant(s) dies. It is featured on Day 17.
====Last Stand====
Main article: Last Stand
In this Brain Buster, the player is given a large amount of sun at the very beginning to plan their defenses before launching the zombie attack. The player may also be given a number of Plant Foods to make use of during the level. Generally in this game mode, sun does not fall from the sky, and all sun-producing plants are prohibited. It is featured on Day 19.
===Terror from Tomorrow===
Terror from Tomorrow is Far Future's Endless Zone and it is unlocked after beating Far Future - Day 25. Players will need to keep updating their defences as the levels get harder and harder in order to survive; and will encounter stronger versions of previously-encountered zombies like the Holo Head Zombie and Deflector Zombie. The layout of the power tiles and shield generators changes with each new attempt, randomly changing between three specific layouts. The amount of "Bot Swarm!" ambushes will increase as time goes on.
==Related achievements==
==In other languages==
==Trivia==
*Citron, E.M.Peach and Infi-Nut have all been slightly buffed; Citron dealing splash damage, E.M.Peach dealing damage, and Infi-nut being able to permanently stall Mecha-Football Walkers due to popping in and out constantly.
**Because the Mecha-Football Walker will constantly try and push the regenerating Infi-nut, it is now considerably weaker. Although it can still disable Infi-nut's shield.
*Robo-Cone, Mecha-Football and Harvester Zombies have their names ending with Walker instead, as they are now being piloted by zombies instead of being normal zombies themselves.
*Portal Combat replaces Sun Bombs as the exclusive brain buster, as the creator felt this brain buster suited the world more and was more unique.
* Day 25's Rage Against the Brain Machine is a reference to the band name "Rage Against the Machine."
*Unlike in regular Far Future, Thymewarped actually has Tile Turnip featured in multiple levels rather than being not used at all.