Sonic Forces Reprisal

Sonic Forces Reprisal is an upcoming 3D Platforming-Action Game for the Nintendo Switch, Xbox One, Xbox Series X, PlayStation 4, PlayStation 5 and PC. The game is a remake of Sonic Forces and attempts to address many of the issues with the game while also presenting a new plot, it is also the fifth game to use what has become known as the Boost Formula and attempts to evolve it by making it more dynamic for players and also balancing out its usage.
==Plot==
===Opening===
Following the Ending of Sonic Mania the Phantom Ruby disappears from the timeline, re-emerging in the present day amongst the rubble of the Eggman Empire, where one of Eggman's scouting drones detects it and brings it to the Doctor. Soon realizing it to be the Phantom Ruby from years ago, Eggman begins to experiment on the Ruby in secret, attempting to unlock all the secrets of the Ruby to gain a better understanding.
During this time period, many of Sonic's friends note how Dr. Eggman has been reclusive as of late and suggest that they find out what Dr. Eggman is planning, in their efforts to search the Eggman Empire the characters fail to find Dr. Eggman believing him to have gone missing, causing some to even fear that a greater threat might be lurking about waiting to reveal itself. Concerned about the potential danger, the group decide to split-up to monitor various areas of the planet in hopes of either finding Dr. Eggman or identifying the new threat before it presents itself.
Amongst all this, Team Dark is shown to be still in contact with G.U.N. who've been tracking Dr. Eggman's movements more readily and believe that given recent activity he is planning to rebuild the Death Egg and sends Shadow, Rouge and Omega up to the ruins of the Death Egg to stake out the area in case Eggman makes a move.
In reality however, Dr. Eggman well aware of the eyes watching him sends up groups of Egg Pawns who simply perform maintenance of the Death Egg's ruins without actually building onto it or scrapping it for parts. Deep underground, Dr. Eggman in his secret base below the Eggman Empire works with the Phantom Ruby to upgrade his Egg Robos, creating a hybrid between the Egg Robo and the Egg Pawn he dubs the Egg Forces which are more subservient than the latter and more powerful than the former, using the Phantom Ruby, Eggman is able to unlock the innate potential of his creations creating the Elite Egg Forces, more powerful Egg Forces which possess abilities similar to the previous Hard-Boiled Heavies.
Through further experimentation, Dr. Eggman discovers that the Phantom Ruby's proximity also causes his creations to be easier to control and attempts to reverse-engineer the Phantom Ruby creating knock-offs which he implants in the Enhanced Egg Forces to keep them under control. Seeking to test the abilities of the mind control, Eggman goes in search a group known as the Jackals who reside in an area of the planet known as the Badlands, mercenaries for hire, Eggman hires the Jackals under the guise of providing protection for the Eggman Empire, however begins testing the knock-off Phantom Rubies on the Jackals, managing to get most of them under his control although the stronger will of their leader Infinite proved to be more challenging for Dr. Eggman who managed to eventually subdue the Jackal with his own former comrades and created the Phantom Mask which was embedded with hundreds of small knock-off Phantom Rubies which allowed him to exert control over Infinite.
With new forces under his control, Eggman began to notice the strange mist that had emanated from the Phantom Ruby, remembering how similar mist appeared around the Titanic Monarch long ago, having a brief encounter with the mist which caused Dr. Eggman to fall into a deluded state for several hours before Cubot and Orbot rescued him, Dr. Eggman comes to the realization of the illusionary abilities of the mist, realizing that similar to the mind control abilities of the Phantom Rubies themselves, the mist created an illusionary reality based on whomever controlled the Phantom Ruby. Realizing the potential in this illusionary mist, Dr. Eggman began mass producing the Knock-Off Phantom Rubies, finding that while their illusionary mist wasn't as potent it was still effective and began creating giant canisters containing the mist which Dr. Eggman secretly had shipped out across the planet to be stored in key areas.
During this time, Dr. Eggman appeared to resurface for G.U.N. who called Team Dark back from their space mission and had the trio operate on the border between Empire City and the Eggman Empire, leading to a run-in between the Jackals and Team Dark. Despite their strength the Jackals backed off, with Dr. Eggman not intending to spark a large conflict. Curious about the group, G.U.N. began to investigate their origins leaving the military group focused on exploring the now mostly deserted Badlands allowing Dr. Eggman to sneakily infiltrate many locations across the planet with his Illusionary Canisters.
With his plans now having come to fruition, Dr. Eggman reveals himself to the world once more, announcing his intention to rebuild the Egg Fleet and proclaiming himself as the new ruler of the world. Inevitably gaining the attention of both G.U.N. and Sonic's group, both begin to narrow in on Dr. Eggman however this announcement was merely a ruse by Dr. Eggman who sends out the Jackals who begin unleashing the Illusionary Canisters across the planet while also unleashing a massive cloud of the Illusionary Mist across the Eggman Empire which sweeps up much of G.U.N.'s forces as well as most of Sonic's group save for Sonic, Tails, Knuckles & Amy who manage to escape via the Tornado.
With Eggman believing that the opposing forces against him had been consumed by the illusionary mist, he begins enacting his plans to remobilize his forces, rebuilding the Egg Fleet and the Death Egg for real and sending out the Egg Forces to take over and occupy the now affected lands as the robots proved to be immune to the mist's effects.
Having been forced to retreat back to the Mobian U.Z.A., Sonic and co. begin planning for a counter-attack, managing to scramble together the few dozens of Mobians who'd managed to escape the effects of the Illusionary Mist by hiding in the more rural environments of the Mobian U.Z.A. Over a period of time, the group forms a resistance with Tails managing to tap into the now reconstructed Death Egg's communications systems, learning of how the Death Egg was being utilized to store captives to later implement the same mind control Dr. Eggman had performed on the Jackals
Believing that their friends were more than likely being kept there, the resistance begins constructing an improved Tornado that becomes dubbed the Tornado-R with the intention of heading into space to confront the Death Egg and stop Dr. Eggman.
===Chapter 1: Death Egg Assault===
The game begins with Tails going over the main plan for the attack of the Death Egg, noting how they'll use aerial drones to distract the bulk of Eggman's forces while making the main attack via the new Tornado-R. As the quartet gear-up to prepare for launch the aerial drones are sent out, causing Dr. Eggman's forces to become distracted, believing them to be the main attack force. In that moment the Tornado-R launches and the first level begins, the opening level of the game is an On-Rail Shooter where the player controls the Tornado-R on the approach towards the Death Egg, the player is familiarized with the basic controls and deals with some of Eggman's forces who remained to protect the Death Egg.
After navigating past Eggman's defences, the quartet manage to land within the Death Egg's interior, exiting the Tornado-R, Tails comments that Knuckles, Amy and Sonic will need to head into the Death Egg proper while he protects the Tornado-R from any additional attacks. Tapping into the Death Egg's computer system, Tails manages to pull up a map of the Death Egg, finding core regions to target, pointing out the Power Couplers which keep the Death Egg's security operational, the Navigation Terminal which controls the accessibility to the inner regions of the Death Egg and the Containment Chamber which is shown to be holding the various captives brought up from the surface.
The next two levels focus on Knuckles & Amy, introducing the primary movement mechanics as well as their more action-focused combat as well as how each character differs from one another (Knuckles' Glide and Climbing abilities in contrast to Amy's proficiency with the Piko Piko Hammer). Both characters manage to reach and take out the Power Couplers and gain control of the Navigation Terminal respectively, allowing Sonic a clean path into the heart of the Death Egg. The player takes control of Sonic for the fourth level of the game introducing how Speed Characters play, expanding on the movement mechanics explained in the previous levels and introducing the player to the new Boost System.
At the end of Sonic's level, Sonic comes face to face with Eggman and the Jackals, Eggman gloats at his victory and thanks Sonic for going through the trouble of surrendering himself, however Sonic rebuts the statement and declares that he'll put a stop to the Doctor and his tricks. Eggman, noting his business, heads off leaving the leader of the Jackals, Infinite, to deal with Sonic. Infinite initially appears dismissive of Sonic, and fights Sonic, although is beaten, however seems unfazed by the defeat, simply heading off allowing Sonic and co. to free the captives including many of Sonic's friends as well as a number of G.U.N. who'd been locked up.
Returning back to the Mobian U.Z.A. the allied forces of the Resistance and G.U.N. begin implementing stronger defences in the region against Dr. Eggman and begin making plans to stop Dr. Eggman's control of the world. During this time, a number of the Mobians who'd escaped from the attacks early on decide to join the battle directly, becoming operatives alongside G.U.N.'s own forces, among these recruits is a character who is referred to as Rookie by Sonic and co. and is a custom character the player can design.
It is shown that over the following month, the two groups manage to work together, although making few gains in territory against Eggman they discover vital information including Omega's immunity to the Illusionary Mist and the presence of large canisters being used to distribute the mist causing the illusionary worlds to appear. Determined to first put a stop to the mist giving them a clearer view of Eggman's presence the resistance prepare to make attacks across planet finding Mist Canisters to target.
===Chapter 2: Blind in the Mist===
With numerous canisters and distributors identified with Eggman's territory, Blaze, the now leader of the Resistance along with various G.U.N. commanders plan the attack on the Illusionary Mist, noting that due to the influences of the mist constant communication will be needed to keep an individual focused on the task at hand. To this end the various fighters are sent out to handle, destroy and clear out areas of Illusionary Mist Canisters and their Distribution Machines.
Among these travels, several characters have run-ins with the Jackal Squad where each Jackal serves to fight against one of the various characters including; Vector, Tails, Shadow, the Avatar, Omega & Espio. In addition during Cream's travels in the Frontierlands, the Illusionary Mist manifests a giant Devil Chao that attacks her throughout the stage. Several characters team up on their missions including Sonic & Amy who target nearby Illusionary Mist Distributors combining Sonic's speed with Amy's Piko Piko Hammer to clear out massive swarms of enemies guarding the area. Rouge and Silver also team up, each using their abilities to traverse the hazardous terrain of their levels. Lastly, Knuckles and Charmy head out to the Angel Seas due to Knuckles fear of the Master Emerald's fate, Charmy providing a considerable amount of banter with Knuckles, noting how he was saddened that Knuckles never joined their detective agency.
After clearing out significant areas of the Illusionary Mist, Knuckles & Charmy come across the illusion of Angel Island, warped by the mist, Knuckles charges through in search of the Master Emerald, finding it seemingly missing and seeing what appears to be Mecha Sonic disappearing through one of the teleporters of the palace. Knuckles gives chase, following Mecha Sonic to the ruins of Sky Sanctuary where the two battle against one another with Mecha Sonic periodically using the power of the Master Emerald to attain his super state. Despite this Knuckles manages to overcome the mechanical copy and destroys him soundly, meanwhile, Charmy manages to de-activate the main Illusionary Mist Generator on the island, revealing the Master Emerald to have been undisturbed and the one in Sky Sanctuary to just be an illusion.
Relieved by this, Knuckles and Charmy head back to the Resistance Base, with cracks beginning to show in Eggman's new Empire, the morale within the Resistance is notably more positive with agents being sent out to secure the captured areas. Although the first steps had been taken towards taking back the planet from Dr. Eggman, many in the resistance note how Dr. Eggman seems to be nowhere to be found, using his illusions and the Jackal Squad to do his dirty work instead. Blaze notes that it's likely that Dr. Eggman is simply hiding away, since he'd be affected by the Illusionary Mist as well without some sort of breathing apparatus. Several characters mention the sheer power of the Jackal Squad, noting that they seemed to be inhuman in their abilities and skills and wonder where they could've come from.
Believing it to be critical to Dr. Eggman's defeat, Blaze and the other commanders being planning up the next operation to find the whereabouts of the Jackal Squad as a means to stop them from further encounters.
===Chapter 3: The Storm Cometh===
During this chapter, the Resistance continues their efforts, freeing more areas of the influence of the Illusionary Mist Generators while also narrowing in on Eggman's location. Early on in the piece Resistance members note how Eggman's influence on the surface of the planet seems to be far more drastic than normal with the weather behaving unusually as a result.
Early levels focus on eliminating the Illusionary Mist Distributors while also attempting to access Eggman's databases to identify his location, this results in Knuckles, Omega, the Avatar, Espio, Amy, Cream & Vector having further run-ins with the Jackal Squad who continue to protect the Illusionary Mist Distributors meanwhile Rouge manages to gain access into an Eggman terminal in the southern region of Serinia where the Resistance learns a bit more about the Illusionary Mist, finding out that its complex structure means it's in fact the byproduct of something else entirely.
Contemplating on this, the group determines it to be critical to track down Dr. Eggman's location with Silver & Charmy teaming up to target a Mini-Egg Carrier tat is patrolling the North and South regions of Adabat, during this they come face to face with an Elite Egg Robo piloting an Egg Mobile known as the Egg Sparker. Managing to take control of the Mini-Egg Carrier after forcing it to land the duo access the terminal and manage to track down key co-ordinates that indicate where a major communications array for Dr. Eggman is, due to their promximity in the region, Tails & Shadow team up with Shadow using his sheer speed and Tails using his skill with mechatronics to break their way through the defences in Vamelton heading into a secret entrance within Spagonia's Spiral Castle where they manage to take control of the Communications Array, learning that Dr. Eggman had been transmitting from Metropolis noting that there was something strange about the signal.
Sending the information out, Sonic, being the closest to the target area heads out to Metropolis where he finds that the weather in the region has worsened significantly, something that became more prevalent in the later levels during this chapter with eather becoming a significant factor in the levels. Here, Sonic finds that the normally vibrant highways are eclipsed in a downpour, after navigating the city in hopes of finding Dr. Eggman's location, Sonic reaches the building where the signal is originating from, however upon looking inside he finds that the building is seemingly completely hollow, noticing an Illusionary Mist Canister within the building, he quickly backs off as the canister explodes releasing a cloud of the mist into the city's surrounding area. As Sonic recovers from the attack, he looks and sees Infinite, congratulating Sonic on his quick reaction.
After a brief exchange between the two, Infinite comments on his ability to probe Sonic's mind and manifest those enemies that Sonic has faced in the past, even stronger than before. As Infinite leaves, the rain becomes more intense as a huge tidal wave off the coast floods the city, causing buildings to collapse in destroying parts of the highway. As Sonic looks around in shock he notices something approaching him in the Water, the large figure emerges from the water, quickly revealing itself to be Perfect Chaos. The monstrous creature bellows at Sonic as he attempts to evade its onslaught of attacks which are shown to be far more powerful and deadly than the original.
Fortunately for Sonic, Tails and co. arrive using aerial bombers to distract Perfect Chaos, allowing Sonic to get close while avoiding Perfect Chaos' tendrils and attacking the monster's horns which are the source of his power. After repeatedly charging at the creature, Perfect Chaos splits up into multiple clones of Chaos 1 each attacking Sonic, however Sonic manages to defeat the clones, eventually leading to the Mist clearing, as reality begins to take hold again, revealing the flooded city to merely be an illusion with much of Metropolis functioning as normal.
Blaze contacts Sonic over the communications announcing that they'd been tricked by Dr. Eggman and the signal was in fact a dummy set up to lure them into the Illusionary Mist trap. Sonic comments on the sheer power that Infinite seemed to possess noting that he'd been able to give Perfect Chaos powers beyond its original form, wondering what it could mean if it taps into his other memories. Sonic heads back to the Resistance Base as Blaze notes that they'll need to think up a new plan to deal with Dr. Eggman since he's clearly hidden himself well.
===Chapter 4: Phantom Recoil===
Whilst attempting to decipher the coded messages sent out by Dr. Eggman's dummy terminals, the Resistance finds that hubs for these communication arrays are dotted all over the world. Believing that amongst them there must be a true signal, the Resistance sets out to destroy the communications arrays to find the real Eggman, however at the same time, Dr. Eggman's Air Fleet manage to attack the Mobian U.Z.A. directly, dropping a weapon known as the Phantom Bomb on the area, releasing Illusionary Mist.
The Chapter opens with a stage where the player plays as the Avatar, needing to deal with the illusionary mist while trying to escape the base, along the way coming face to face with Infinite. Although appearing unnaturally powerful, Infinite is shown to hesitate in attacking the Avatar, seemingly clearing out a path from the Illusionary Mist allowing the Avatar to escape. As the player completes the level, they manage to re-activate the ventilation in the Resistance Base, flushing out the Illusionary Mist allowing the others to recover. The scene transitions as a few days pass with new defences built across the Mobian U.Z.A. by the Resistance to protect the area from further raids.
Noting the significance of the attack, Blaze declares that they need to wipe out the Communications Array now not only to find Dr. Eggman but stop themselves from getting caught off-guard again. The opening levels see Amy, Espio, Sonic & Vector targeting various Communications hotspots and also having encounters with the Jackal Squad for the third time. It is shown however that the influence Dr. Eggman's Phantom Ruby is having on the Jackal Squad is beginning to wane particularly between an interaction between two of the Jackal Squad and Amy who attempts to reason with the duo seemingly getting through to them at least briefly enough to make them flee from after a short battle.
Vector meanwhile uncovers a set of schematics in the Mortar Keep in Soleanna which reveals the source of the Illusionary Mist to the Resistance, strange crystals that Dr. Eggman refers to as Phantom Rubies, with this revelation Vector's discovery also reveals massive manufacturing facilities which exist across the planet where these Phantom Rubies are being produced. Blaze and the Resistance Leaders deliberate on what to do, coming to the conclusion that the best way to handle things is to target the factories as destroying them will not only prevent further Illusionary Mist from being generated but might also cause Dr. Eggman to come out of hiding.
As the numerous Resistance Members target these factories, a sub-group attempt to unearth the history of the Jackal Squad, during which Omega & Shadow work together, managing to track down an old base that was untouched by Dr. Eggman which mentions G.U.N. having prior knowledge of the Jackal Squad, during this exploration they encounter Infinite who challenges the duo to a battle, similar to his encounter with Sonic on the Death Egg this is a proper fight against Infinite rather than him summoning a memory. Despite his best efforts, Infinite is seemingly defeated although despite his defeat is amused by the battle and thanks Shadow & Omega before disappearing leaving them to gain access to the internal data of the Rusted Complex. When confronted by this however, the G.U.N. leaders note that the base's age was from a long time ago and whatever went on there was well before their time. Although the lack of knowledge proves to be frustrating, the base's computers reveal information about the whereabouts of the Jackal's original area of operations in the region known as the Badlands.
Travelling there, Shadow & Omega come across evidence of the Jackal Squad having worked with G.U.N. in the past and even finding old details of the Jackal Squad. Even managing to track down a special transceiver given to the Squad by Dr. Eggman when he initially hired them. Believing that they might be able to trace the transceiver's signal back to Dr. Eggman, Shadow and Omega begin to head back however are confronted by Infinite. A bout between the trio ensues, and thanks to Omega's ability to see past the illusions, the duo manage to gain the upper hand on Infinite, however in a show of power, Infinite manages to trick Shadow into chasing him far enough away from Omega that the illusionary effects take hold. Infinite then appears to morph before Shadow's eyes, initially taking on a formless mass contained within his mask before turning into Neo Metal Sonic, seeming to be tapping into Shadow's memories, he declares to Shadow that they have unfinished business, and the scene seems to suddenly shift with Shadow aboard the Egg Fleet in stormy weather as Neo Metal Sonic merges with the machinery becoming Metal Madness once again.
The initial battle proves to be fruitless for Shadow as Metal Madness manages to be immune to Shadow's attacks, after resisting the onslaught of attacks however, Omega appears alongside Shadow, having managed to finally catch-up to him and Infinite and is able to help Shadow break through part of the illusion, using the Chaos Energy within Omega to temporarily turn the the Illusion back on Infinite, causing Metal Madness to shift into Metal Overlord, seemingly in control of the illusion, Shadow and Omega along with an illusion of Rouge whom had been providing radio support battle against the monstrosity as it flies around the Egg Fleet. Despite Infinite powering up the Metal Overlord to be able to perform a number of new attacks, the trio manage to defeat the illusion, causing Infinite's concentration to break, giving Omega a chance to grab at Infinite, nearly ripping the mask off him, however Infinite regains consciousness and quickly flees.
It is then heard by a nearby Egg Airship that Dr. Eggman has resurfaced, surprised at Shadow & Omega's feat to overcome Infinite's raw power, he invites the Resistance to approach him at the Eggman Empire warning that the power he possesses is now far beyond anything before. With the Resistance members returning to base, Blaze and co. plan out the attack on Eggman's Empire, believing that even though it is more than likely a trap, it's also possible that Dr. Eggman had been caught off-guard by Shadow & Omega's efforts and the Resistance might be able to turn the tide of the conflict.
===Chapter 5: The Eggman Empire===
The opening levels of this chapter have several characters targeting critical areas in other regions of the world before attacking the Eggman Empire, forcing Eggman's Forces to become split leaving the Eggman Empire open to a proper attack. During these operations, Charmy and Omega on their missions come across two members of the Deadly Six, demons from the Lost Hex that had been also captured by Dr. Eggman and forced into servitude again through the Phantom Ruby. After managing to break the mind-control devices on them, Zazz and Zeena are shown to express a degree of friendship not previously seen from the Deadly Six as they remember Eggman's return to Lost Hex and how he managed to defeat Master Zik and Zavok rather handily. To the Resistance's surprise the duo of demons plead with the Resistance to rescue their kin, promising to help in getting through the Eggman Empire as they have vague memories of the area.
Although reluctant to side with them, Blaze notes that it'd be better to have a focused attack on the Eggman Empire than simply spreading the forces out to attack form all sides. Putting the plant into action the Resistance mounts a proper attack on the Eggman Empire, during their attack, Shadow in the Egg Museum has a confrontation with Zor, Vector in the Recycling Plant has a confrontation with Zomom and the Avatar meets Master Zik in Central Command, all three manage to defeat their respective Zeti adversary and break the mind control devices on them, the quintet show significant concern about what Dr. Eggman might've done to Zavok and promise to help the Resistance in taking the fight directly to the main base in the Eggman Empire.
During the attack on the Eggman Empire, Amy & Cream happen to run into Infinite who suspends them in a void, Infinite challenges them both to a battle and although Cream expresses concern, Amy reassures her that they'll be able to handle Infinite. As the battle persists, Infinite seems to hesitate in several of his attacks with Cream asking him if he's alright. Somewhat caught off-guard by this degree of kindness from his adversary, Infinite pauses and seemingly in a moment of clarity admits that he is not fully under Dr. Eggman's control, admitting that in this void he's created, Eggman can't hear him and he can speak freely. Amy questions why Infinite doesn't just turn against Dr. Eggman, to which Infinite expresses his desire to do just that but can't as if he gets too close to the Phantom Ruby it intensifies its control over him. Cream, saddened by this revelation makes a promise to free Infinite from the Phantom Ruby, Infinite appearing grateful, thanks the duo and departs, removing the void allowing Amy & Cream to continue.
With the Illusionary Mist Generators having been cleared, the main base reveals itself, a titanic structure in the visage of Eggman with cannons and all sorts of weaponry covering it, Espio is sent in ahead to try to shut down the weapons systems and manages to de-activate the smaller scale weapons fire, however the main cannons remain operational, determined to be the best for the job, Silver takes on the Eggman base albeit of concern from Blaze. During the attack, Silver manages to use Eggman's own weapons against him, blowing a hole directly into the base allowing him and the five Zeti to enter into the base proper. Entering into what appears as the main reactor, Zavok appears, clearly under control from Dr. Eggman alongside Infinite who welcomes Silver and thanks him for returning the Zeti, attempting to float away, Silver manages to activate his Telekinesis grabbing Infinite catching him off-guard, just as Silver is about to hurl Infinite through the air, the mind-controlled Zavok attacks Silver causing him to lose concentration, Infinite bids Silver farewell and leaves Zavok to fight Silver.
During the battle, Zavok's exterior proves too tough for Silver to damage, so the Zeti toss Silver various pieces of the surrounding structures allowing him to hurl them at Zavok to weaken him. After some time, Zavok seems to be defeated, kneeling as Infinite suddenly returns, announcing his disappointment in Zavok's failure, he looks into Zavok's mind as Illusionary Mist begins to billow into the main reactor, from Zavok's memory Infinite conjures the Life Energy Eggrobo, a colossal titan of a machine that Zavok jumps into to pilot. The battle continues as Zavok is chased by Silver and the other Zeti, using numerous attacks including beam lasers, homing rockets, sending out standard enemies to trip up Silver as well as firing a powerful heat ray that ignites part of the field. Finding that the various junk from around the stage is useless against the Life Energy Eggrobo, the Zeti determine that their best bet is for Silver to fling them at Zavok and they'll break the circuitry from within. Managing to do this for all five Zeti, the quintet manage to break apart the Life Energy Eggrobo destroying its legs, arms and torso and breaking the seal on its head allowing Silver to knock out Zavok.
As the battle ends, Silver and the Zeti quickly rush over and destroy the mind control device on Zavok, after regaining consciousness, Zavok apologizes to Silver, showing a degree of humility that catches Sonic and Tails off-guard. Elated to have their leader back, Zavok encourages the other Zeti to wreck havoc of Eggman's Empire, promising Silver that they'll tear through the base to find him. The scene shifts to Eggman talking to Infinite about the repeated failures, Infinite attempts to reassure Eggman that their defeats are only setbacks, however Eggman points out the soon to be approaching Zeti coming to tear him and Infinite apart. Infinite suggests as "tactical retreat" which Eggman agrees to and the duo escape using the Phantom Ruby's teleportation just before Zavok busts through the doorway.
With the Eggman Empire in ruins, the Resistance finds themselves now seemingly in a position of power over Dr. Eggman, although with him having gone into hiding once more Blaze and the other leaders begin planning up the next operation in finding Dr. Eggman, believing that the remaining, scattered, Eggman Forces must be concealing the doctor somewhere. The Zeti appear at the Resistance Base thanking Silver and the others for freeing them, noting that while under Dr. Eggman's control, Zavok was able to remember some information pertaining to the Phantom Ruby. Blaze and Zavok discuss about the Phantom Ruby learning about its powers of illusion and teleportation, Zavok notes that although its power seems immense, the longer one is exposed the more resistant they can be to its powers as long as they have their own free mind and wonders how much longer Dr. Eggman thinks he'll be able to keep Infinite under control. Blaze agrees and notes that the next time they encounter Infinite they should try to find a way to free him from Dr. Eggman's control.
===Chapter 6: Wandering Astray===
During this chapter, the Resistance searches for Dr. Eggman, trying to determine where he'd ended up. Having recovered from their mind control, the Deadly Six help as well, providing assistance by using their electromagnetic abilities to clear out large encampments of Eggman Forces. During their searches, several characters; Omega, Shadow, Charmy, Sonic, Rouge & Tails have encounters with the Jackal Squad, the effects of the Phantom Ruby being significantly more weakened on them than before, each of the members has the control over them broken by the Resistance, freeing their minds, although some are grateful for the effort of freeing them, the group refuse to join the Resistance believing they'd be able to handle Dr. Eggman on their own and search for Infinite.
During this search, Knuckles gets pulled into a void pocket as Infinite appears to confront him, Knuckles attempts to reason with Infinite although Infinite seems strangely aggressive and a full on fight between the two ensues only ending after Knuckles manages to land a serious blow on Infinite breaking his focus. Contacting the Resistance, Tails notes that something might have happened to Infinite since their last encounter and begins researching the fragments of the knock-off Phantom Rubies that were given to the Jackal Squad and the shards that came off Infinite's mask.
Whilst searching for Dr. Eggman, the Avatar and Espio track down an old building of Dr. Eggman's which was seemingly inactive, delving deep underground they discover a device powered by a Phantom Ruby creating an illusion in Vamelton, destroying the illusionary machine, Amy runs on ahead to search out the area believing Dr. Eggman to possibly be hiding out in the area. After contending with a Medieval recreation of the old Kingdom that once resided in Vamelton, Amy comes face to face with Dr. Eggman who'd indeed been hiding out in the region.
Eggman quickly takes on the protective shielding of his new super mech, the Egg Goliath preparing to face Amy head-on. The pink hedgehog proves to be a surprising match for the Egg Goliath as despite its array of attacks and firearms, Amy manages to wreck havoc on the machine tearing it asunder with her Piko-Piko Hammer. As the outer shell of the machine breaks away, a more mobile form appears from within, Dr. Eggman revealing that his machines have evolved beyond his previous limitations announcing that the Egg Goliath responded to Amy's attacks by creating this new mech to fight her.
The Egg Goliath Mk.II attacks, using fast charging attacks which manage to keep Amy on the move as she attempts to escape the clutches of the machine. Fortunately for Amy, Blaze contacts her over the comms. informing her that there are a series of cannons atop a nearby tower that she could use against the machine. Amy lures Dr. Eggman to the tower and after ascending the tower while avoiding the Doctor's onslaught, reaches the top where numerous cannons stand. Using the Cannonballs and her Piko-Piko Hammer once more, Amy launches the cannonballs at Dr. Eggman's mech damaging it heavily, however runs out of cannonballs as she's on the brink of victory, however determined to defeat Dr. Eggman she quickly sizes up one of the nearby cannons itself and focuses her strength striking the Cannon with the full might of the Piko-Piko Hammer sending it flying at Dr. Eggman blowing up the mech preventing it from adapting again and forcing Dr. Eggman to flee.
Relieved for the fight to be over, Blaze commends Amy on her quick thinking and notes that they can track Dr. Eggman through satellite arrays now since they now his signal. Blaze recommends everyone regroup back at base and Amy heads back. Upon returning, the group find that Dr. Eggman had retreated to Soleanna where a massive Egg Army is amassing, determined to stop the army before it can deploy, Blaze and the other Resistance leaders plan out strikes on the remaining Eggman strongholds across the planet, weakening Eggman's Army which will allow them to stop Dr. Eggman once and for all.
===Chapter 7: A Heavy Burden===
Although Dr. Eggman had managed to escape the group plan to mount attacks to break the final holdouts of Eggman's Forces before storming Soleanna, ensuring there aren't any further interruptions when they go to finally stop Dr. Eggman. The opening levels have the individual Resistance members heading out on full assaults across the various regions of the world, taking out Eggman's Forces in head-on conflicts starting from the South-West continent and working their way towards Soleanna.
Along the way the group learns that Orbot and Cubot had defected from Dr. Eggman and encountering them hiding in the Energetic Arcade in Hiwind, Amy manages to convince them to join the Resistance as they reveal that Dr. Eggman's plan had become more desperate as he saw the tide of battle turning and is now planning to expand the power of the Phantom Ruby's control. Concerned about this the group continue their attacks with the defecting robots helping out in cracking open secret entrances into Dr. Eggman's Bases.
Although originally planning to storm the Soleanna base together, Sonic & Tails become separated as Sonic chases after Infinite concerned about the threat he seems to be posing now to the entire planet. Sonic's confrontation with Infinite shows him to have significantly deteriorated mentally as the impact of the new refined Phantom Ruby crystals in his mask subdue his personality leaving him acting more like a puppet than an individual.
Forced to confront Dr. Eggman on his own, Tails storms Soleanna, using the aid of the Tornado-R and his new Phantom Disrupter to break through the Illusionary Mist covering the area. As Tails approaches the large ruins where Dr. Eggman appeared to be amassing a massive Army, Tails manages to use the Phantom Disruptor to reveal the truth as the seemingly massive Eggman Robots were in fact just an illusion and the army is significantly smaller than sensors picked up. As Tails goes to confront Eggman, he is quickly attacked as a figure appears from the sky, Tails' blinks mistaking the figure for the Heavy King as it comes crashing down, the Egg Robo that stands before Tails being introduced to him by Dr. Eggman as the Heavy Juggernaut with Orbot chiming in informing the Resistance that Dr. Eggman had been experimenting with trying to recreate the Hard-Boiled Heavies although Orbot admits he thought Dr. Eggman had given up on the project.
Eggman bellows in a triumphant laughter as he declares that the attacks the Resistance have been conducting have been mostly against illusionary armies and allowed Dr. Eggman to consolidate his forces as he leaves Tails to face his Heavy Juggernaut as the ground around them begins to rumble and a massive ship in the visage of a Whale Shark rises up from within the mountainside as Eggman declares the rebirth of the Egg Fleet with Tails exclaiming to Blaze and the rest of the Resistance that the Final Fortress has risen as he prepares to face on the Heavy Juggernaut.
Tails and the Heavy Juggernaut manage to battle for a considerable time as the Heavy Juggernaut shifts up its attacks emulating those of the five Hard-Boiled Heavies, however despite this Tails manages to edge out a victory breaking through the protective shield of the Heavy Juggernaut's core causing the Phantom Ruby powering it to crack and it ends up shutting down.
Relieved that the Heavy Juggernaut was able to be put down, Blaze contacts Blaze and informs him that they're going to need the Tornado-R to storm the Egg Fleet as it's already taken flight and is bombarding the regions of the planet with Phantom Bombs in an attempt to re-coat the planet with Illusionary Mist. Tails hurries back to the Resistance base as they begin to plan their attack of the Egg Fleet.
===Chapter 8: Resistance Heroes===
With the Egg Fleet operational, the resistance quickly plans their attack on the flying fleet of airships, with the plan being to use long-range cannons to distract the Egg Fleet while the Tornado-R carrying the main resistance crew backed-up by smaller resistance aerial vehicles work their way to the Front Ship that is leading the fleet.
The first level begins in the stormy weather above the seas as the Tornado-R rockets towards the Egg Fleet with numerous smaller planes flying alongside it to provide back-up. Tails manages to pilot the ship wildly around managing to take out numerous smaller ships in the Egg Fleet while making their way towards the flagship. The cannon fire illuminating the massive ship as it crests through the clouds.
As the Tornado-R rockets off, the main twelve of the Resistance land on the main ship making a declaration to Eggman to take him out whilst Orbot and Cubot cheer on. The second level begins with the new Team Rose composed of Amy, Silver & Cream charging their way through the bizarre floating city built by Dr. Eggman carried by multiple ships known as Neo-Eggmanland, along the way coming across whole hoards of Egg Robots who seem to be working in the strange amusement park. Managing to take down the Captain of Neo-Eggmanland, a Phantom replica of Zero the trio cause the ship to lose stability as it falls from the sky taking out numerous smaller ships along the way.
During this, the Chaotix trio make their way onto one of the main combat ships, shaped after a barracuda, they get a signal from Blaze informing them that they need to take out the combat ships to clear a way for the other teams to head for the Whale Shark Command Ship. The Chaotix tear their way through the inner circuitry and maintenance zones of the barracuda ship as they wrangle control, causing the ship to fire off its cannons, missiles and laser blasts sweeping across the entire Egg Fleet wrecking havoc as the main offensive grid is shot down by their own missiles.
With the way now clear, Team Dark take the lead as they head into the Thunder Fortress of the Whale Shark, needing to destroy the main reactors of the ship to force it to land while also clearing out many of the defences of the ship. Rouge comments on the strange differences between the ship's current form and its original design when they last encountered it, noting how it seems to be nearly identically designed.
Having managed to track down where the Phantom Bombs are being stored, Sonic, Tails & Knuckles make the final assault on the Egg Fleet targeting the command ship's main core. Although successful in blasting their way through the last of Eggman's Force on the Egg Fleet they're confronted by Infinite who greets them warmly as well as Dr. Eggman, however it is soon revealed the Dr. Eggman on the Egg Fleet was nothing by a mirage created by Infinite while the real Dr. Eggman was safe in a secret location. As Sonic and co. look around they see that the Heavy Juggernaut's remains lay resting in the middle of the room along with at least a dozen Phantom Bombs, Infinite bellows out in laughter as he commends Sonic for his efforts in trying to stop Dr. Eggman's grand scheme and admits they'd gotten to the core faster than he expected but announces the true plan to still be ready as the bomb hatches on the Command Ship open with Metropolis below, the Heavy Juggernaut's remains and the Phantom Bombs rain down from above, detonating above the city causing it to rain Illusionary Mist, coating the entire region in a thick layer of Illusionary Mist as Infinite dives down into the mist evading capture.
Frustrated at their failure, Sonic attempts to jump after Infinite although Knuckles and Tails manage to pull him back. Soon the rest of the groups manage to catch up and announce that the Egg Fleet is going down but they need to get out quick. Sonic agrees and the twelve make their escape aboard the Tornado-R.
The scene cuts to the Avatar who is on patrol in Metropolis with others in the Resistance. As they look up they see the Command Ship above as several objects fall from it, suddenly an alert broadcast is heard across the city as a Resistance Comms Officer declares an impending Illusionary Mist Bombing in the city. The Avatar suddenly receives orders from Blaze who apologizes for the impending attack but notes that she needs the player to head towards the main Power Plant in the city.
As the Illusionary Mist rains down on the city, the player is overcome by its influences as the city turns into a strange mish-mash of locations fused together in bizarre ways with even gravity itself seeming to make no sense and strange symbols of Infinite showing up all over the city. Though struck deeply by the Illusionary Mist the Avatar manages to make it to the Power Plant where they find a Phantom Disruptor which Blaze instructs the player to activate, the player does so allowing the surrounding area to be cleared of Illusionary Mist. However, the Avatar finds that Infinite is waiting there in the Power Plant and greets the Avatar, informing them that his plans will not be stopped, shoving a Phantom Ruby into the core of the Heavy Juggernaut's lifeless body before teleporting away.
The Juggernaut's body begins to shake as it eerily floats up and changes form taking on a strange reaper-like appearance as it prepares to battle the Avatar. Though extremely fast and able to use the power of the Phantom Ruby to its advantage, the Juggernaut is eventually defeated by the Avatar who is able to see through the tricks of the Phantom Juggernaut. As the battle concludes, several Resistance soldiers rush in and thank the Avatar for stopping the Phantom Juggernaut, fearing what it could've done had it damaged the Power Plant's main reactor which the Avatar only now realizes is where they'd ended up. Blaze contacts the Avatar and thanks them as well informing them that the soldiers had arrived shortly after she lost contact with the Avatar and had activated the other Phantom Disruptors set-up across Metropolis.
Thankful for the Avatar's safety, Blaze informs the Avatar that they should return to the Resistance Base as soon as possible as they've been invited to the meeting between the heads of the Resistance.
===Chapter 9: Infinite Potential===
As the crisis of Metropolis had been avoided, the Resistance sigh in relief however Dr. Eggman contacts them directly, revealing to have been fully aware of their plans to attack the Egg Fleet, unveiling his ultimate weapon, a massive combat ship, referred to as the Infinity Marlin, Dr. Eggman claims his absolute victory as he plans to combine the power of the Infinity Marlin with that of the Death Egg, channeling the powerful laser cannons of the Death Egg to fire down Illusionary Beams on the planet, creating permanent scars on the planet from which he can mold it into his new Eggman Empire.
Dr. Eggman even confident in his victory offers the Resistance to stop him declaring that they'll never be able to overcome the might of the Infinity Marlin. Although many in the Resistance are concerned with the threat Eggman's ship poses, Sonic and the others reassure the Resistance while Blaze commands the Resistance to prepare for their final attack, personally talking to the Avatar asking them to target the heart of the Infinity Marlin as the others will provide back-up to clear the path, noting that the Avatar's knack for overcoming the influence of the Illusionary Mist means that in the likely event they encounter Infinite they'll be able to stop him.
As the group approach the Infinity Marlin in the Tornado-R they manage to get close enough to jump off with Sonic, Tails & Knuckles distracting the main exterior cannons while the other groups head further in. Although managing to distract the main cannons and even take out one of the Infinity Marlin's satellite arrays, Sonic gets shot off by the primary cannons of the massive combat ship. Although wanting to go after him, Tails is stopped by Knuckles who reassures Tails that Sonic will find a way out of his bind and they need to focus on their mission at hand. Although hesitant Tails agrees and the two head onwards.
Meanwhile, Rouge leads Omega and Shadow towards the main deck of the battleship, tricking the cannons into firing upon the ship itself, blowing open holes in its internal workings allowing them to break their way into the facility, as the duo find themselves in one of the main engine rooms, Rouge finds a terminal that manages to de-activate the laser grid protecting the Engine's Reactor, being able to crack the code on the terminal she manages to get Shadow and Omega through although the alarm is tripped and Eggman's forces begin pouring in, Rouge confidently tells Shadow & Omega to focus on taking out the Reactor and getting to the heart of the ship as she quickly begins attacking the hoards of robots coming for them.
The Chaotix find themselves lost as Charmy loses the schematics they were given shortly after landing, with little in the way of guidance the trio manage to start wrecking havoc on the main deck, diverting a large number of Eggman's forces to have to deal with them. Using Espio's invisibility and Charmy's flight the trio manage to take control of one of the main deck's cannons using it to wipe out many of the others including another one of the Satellite Arrays. In the midst of their fighting, Vector gets a communication from the Resistance HQ informing them of the path they need to take to get to the main base, Vector tells Charmy and Espio to go on ahead as he'll keep the robots busy blasting away from the cannon at the incoming forces. Charmy and Espio quickly head off looking back as Vector clears a path for them blowing up scores of Eggman's robots.
the remaining Chaotix find themselves now heading into the inner layer of the Infinity Marlin where a strange illusionary mist covers the area, somewhat confused, Espio and Charmy find that they're being bombarded by Missiles and have to quickly navigate through the mist which appears to lead them in a nonsensical maze. Although having to contend with the numerous bombardments, the duo eventually reach the main control sector where a massive gate stands in their way. Surprised to find they're the first to arrive, Charmy expresses concern about Vector noting that he thought Vector would've caught up by this stage, Espio attempts to reassure Charmy although his overly stoic demeanour fails to get through to Charmy who quickly flies off. Although intending to follow after her, Espio sees someone else approaching from the distance and concerned it might be an enemy turns invisible to wait.
Amongst all of this, Amy, Cream and Silver manage to find themselves locked out of the main entrance to the inner layer of the Infinity Marlin. Amy berates Silver for not being faster to which Silver apologizes before suggesting they simply find an alternate way in. Although reluctant, Amy agrees and the trio begin searching for another entrance while dealing with the numerous robots roaming about having to avoid spotlights that trigger a wave of Eggman Robots to attack them. Eventually finding a chute on the underside of the ship, they break in finding a strange room where Eggman appears to be creating new Phantom Rubies, intent on destroying the room, Amy encourages the other two to go on ahead confident that they'll find a way to the core of the ship.
Although Sonic had been shot off the ship earlier, Knuckles and Tails bust their way into the inner layer where they find a huge presence of Eggman's forces within, battling their way through, Knuckles and Tails manage to destroy an emitter device which was creating the Illusionary Mist within the Inner Layer. Although having broken the illusion, the duo find themselves surrounded although Knuckles noticing their target not too far off grabs Tails and hurls him over to a nearby platform pointing out the target, although Tails attempts to go back to help Knuckles, he tells Tails to go noting that he'll handle the Eggman Robots and Tails should focus on the mission's main goal. As Tails begins to head off he looks back and sees Knuckles tearing through the Eggman Robots with ease, even causing some of them to run in fear.
Having arrived in a strange series of chambers, Cream and Silver find the part of the ship they're in to be some sort of control station for the ship's main defences, looking around and barreling through the strange security defences set up, the duo eventually find a panel which they note controls the main cannons of the ship, although attempting to access it, the duo are denied although Cheese and Chocola instruct Cream on what buttons to press and to Silver's surprise Cream manages to shut down the cannons. Questioning Cream on how Cheese & Chocola knew what do do, Cream admits that they were just following the sound the buttons made when pressed. As the duo head towards the main gate to the region beyond the inner layer they happen to run into Charmy who mentions that he's going back to help Vector, Cream offers to help and hands Silver a special transponder that will keep them in communication in case he needs Cheese & Chocola's help again. Silver wishes Charmy and Cream the best as they head off in opposite directions with Silver arriving shortly after Tails to meet up with Espio. Surprised to see them here already, Silver comments wondering where the rookie ended up.
The scene shifts back to Omega and Shadow who managed to bust their way through the engine room clearing out more of Eggman's forces and reaching the inner layer, although close to the gate, they see the Avatar soaring overhead using a series of grapple points to reach the gate. Being pursued by Eggman's Robots, the duo reach the gate itself and meet up with the four others who'd made it so far. Tails notes that he's been having trouble tapping into Eggman's security system to open the gate, to which Omega turns around and walks up to the terminal, picking Tails up and placing him to the side as he smashes the terminal to pieces grabbing a large cable from amongst the wreckage and overloading the system with his own electricity. the gate is forced open as a result and Tails, somewhat bewildered by Omega's violent strategy thanks him and heads through the gate with the others following behind him. Shadow being the last to head through asks Omega if he's coming with them or not to which Omega notes that he can only keep the gate open as long as he overloads the system and states that he'll keep Eggman's Forces busy so the quintet will be able to do complete their mission. Shadow quickly heads to catch up to the rest as the gate seals behind him.
Within the core of the Infinity Marlin now, the quintet hear over the loudspeakers Eggman's voice, furious at his forces for failing to stop the Resistance. As one of the robots informs Eggman that several Resistance members have broken through the Inner Layer's gate, Eggman regains his composure and rather pleasantly greets the quintet, surprised that Sonic isn't among them he announces that in spite of the setbacks the Resistance has put on his plans he's still got a hand full of aces left. Flaunting the might of the Infinity Marlin and his plans with the Phantom Ruby, manages to accidentally give Tails enough time to determine Eggman's exact location on the ship and the barriers protecting him. Espio, Silver and Shadow quickly run off to go handle the barriers while Tails confidently tells the Avatar to go on ahead and confront Eggman, noting that he'll try to shut down any traps Eggman attempts to stop him with. Eggman overhearing these, explodes in a rage ordering all his forces on the five as Tails and the Avatar head off in their respective directions.
The next few levels encompass, Espio, Silver, Shadow and Tails tracking down their various targets with Espio using his stealth to sneak past the laser defence grids set up as well as using his wall-clinging abilities to navigate over rooms with boiling acid in them. Silver meanwhile uses his telekinesis to break through the reinforced doors blocking his targeted barrier machine whilst Shadow simply uses his sheer speed to barrel through the strange gravity-defying rooms to reach the third barrier machine. Tails meanwhile tracks down using a map of the inner workings the various computers that Eggman is using to control the traps in the corridors leading up to Dr. Eggman's lair.
The scene returns to the Avatar, having followed Tails' guidance and reached the entrance to Eggman's operations room he finds Dr. Eggman sitting atop a large pillar where his Eggmobile sits with Infinite floating next to him. Eggman confused at who the Avatar is, dismisses them telling Infinite to handle the Avatar noting that he isn't going to waste his time with some random Resistance grunt. As Eggman begins to head off, Infinite confronts the Avatar, creating an illusionary realm around them both, however the Avatar manages to see past Infinite's illusions and after a battle of discerning false Infinites from the real one he manages to knock Infinite down. Somewhat caught off-guard by this, Infinite goes in to attack the Avatar directly, however the Avatar fires his grappling hook, grabbing Infinite's mask and tearing it off, finally freeing the leader of the Jackal Squad from the control of the Phantom Ruby. The Avatar looks over the strange mask before promptly smashing it into pieces as the illusion is broken. The control room announces a self-detonation and the Avatar picks up Infinite and the two escape the exploding headquarters heading back out onto the main deck of the ship, finding the rest of the Resistance having finished up much of Eggman's remaining forces.
Although Tails declares that Eggman's plan is destroyed, noting the destroyed Infinity Marlin and the now freed Infinite, Infinite chimes in noting that Eggman's still got one ace down his sleeve warning the rest of the group to get back as suddenly, the main deck of the ship begins to warp and shatter apart as Eggman laughs victoriously announcing that while the Infinity Marlin would've sealed the fate of the world he'd also ensured a backup plan. A large humanoid mecha rises up from the interior of the Infinity Marlin with Infinite noting that it's the Phantom Armour with Eggman noting that all his technological advancements with the Phantom Ruby had lead to this perfect weapon capable of adapting to their attacks while also harnessing the power of the real Phantom Ruby embedded in the large robot. Dr. Eggman assumes control of the mech pointing to Infinite declaring him to be wasted potential noting that his plans would've seen fruition sooner had Infinite not forced him to reinforce his mind control.
Infinite however strikes back by rushing at the Phantom Armour, pulling out a strange red blade that radiates energy. Although managing to scratch the Phantom Armour he is knocked back as Eggman comments that the Phantom Armour had even adapted to Infinite's damage to the Infinity Marlin, although admits he's somewhat surprised to see Infinite managed to create a Phantom Blade whilst under Eggman's mind control. Infinite turns to the Avatar and admits that his actions while under Eggman's control are unforgiveable but asks for the Avatar's assistance in this final confrontation noting that it's possible the Phantom Armour didn't adapt to the Avatar's own abilities. The Avatar nods in agreement and the Resistance members reassure the duo that they'll help out as well intent on keeping Eggman distracted for them.
The final battle between Dr. Eggman's Phantom Armour against the Avatar and Infinite begins as the duo work together using their unique skilsets to bypass beyond Eggman's Phantom Bombs and break through his various energy attacks managing to strike at the massive mech damaging it with each hit while the others in the Resistance distract the mech with their own attempted attacks and send item boxes to the Avatar and Infinite as they whittle away at the Phantom Armour. After managing to land several critical blows, the protective casing on the Phantom Ruby breaks and Eggman attempts to harness the raw power of the Phantom Ruby creating a nearly perfect illusionary realm, however the Avatar manages to see past the illusions and along with Infinite's Phantom Blade manage to strike the Phantom Ruby sinking the blade deep into the core of the crystal.
As the battle concludes, the Phantom Armour begins to collapse revealing much of it to simply be an illusion conjured by the Phantom Ruby. As the duo step back, the Phantom Ruby and the Phantom Blade react to one another and disappear in a blinding light, disintegrating into nothing but light. Dr. Eggman noting that the Phantom Blade resonated with the Phantom Ruby causing them to destroy one another, although attempting to escape, Omega promptly shoots down Dr. Eggman's Eggmobile with a homing rocket much to the dismay of Dr. Eggman. The group surround the doctor with them messaging the Resistance HQ who're relieved to hear that Dr. Eggman's finally been defeated, Sonic chimes in noting that after he'd fallen off the Infinity Marlin one of the Resistance pilots picked him up and brought him back to the HQ and commends Tails and the rest of the group for managing to stop Dr. Eggman on their own.
As the rest of the Resistance members carry Eggman off, Tails, the Avatar and Infinite converse with Infinite admitting that he knows he can't be forgiven for the actions he's done and tells Tails and the Avatar that for the time being he'll need to disappear although promises he'll return one day, quickly running off before Tails can comment. Tails noting that maybe it's for the best and turns to the Avatar thanking them for managing to stop Dr. Eggman and free Infinite noting that even though they've defeated Dr. Eggman the Resistance will still need to stick around and clean up the mess Dr. Eggman's caused asking if the Avatar intends to stick around. The Avatar nods in agreement and Tails laughs noting that the Avatar isn't much for talking as the two head off to catch up to the rest of the group as the credits begin to play.
The ending credits show events after the conflict with the Deadly Six returning back to the Lost Hex and Orbot and Cubot acting as the jailers for Dr. Eggman, as the Resistance manages to fix the world clearing out the remnants of Dr. Eggman's presence and helping to reinstate G.U.N. the Jackal Squad and the Avatar are shown to leave the Resistance once the world is back to normal, hoping to find where Infinite ended up as Infinite secretly watches them from atop the Resistance HQ. An after credits shows Dr. Eggman possessing the remaining uncollected Chaos Emeralds and using them to lure Orbot and Cubot close enough to him so they can be reprogrammed, managing to break out of the Resistance base.
===Last Story===
If the player has completed all the Special Stages and acquired the Chaos Emeralds a new level will appear after defeating the Final Boss. In this an alternative cutscene plays out where it shows Sonic didn't fall off the Infinity Marlin and actually managed to find his own way back onto the ship, catching up to the rest of the Resistance, the group watches as the Phantom Blade and Phantom Ruby interact, however suddenly, the Chaos Emeralds are pulled from the Resistance and begin spinning wildly around the Phantom Ruby as it floats up into the air, Dr. Eggman shocked by this interaction is confused by what's happening as suddenly bolts of lightning strike out from the Phantom Ruby encompassing the seven Chaos Emeralds drawing power from them as distortional rifts begin to appear. The Phantom Ruby suddenly then disappears leaving behind a portal.
As the group surround the portal, Dr. Eggman attempts to get a reading on the portal noting that it seems the Phantom Ruby stole power from the Chaos Emeralds creating its own illusionary existence from within the empty realm that Infinite had managed to create in the past. Concerned however, Dr. Eggman comments that due to the damage to the Phantom Ruby however the void is unstable and could threaten their own world should the two end up merging. Sonic and co. however pick up the Chaos Emeralds and note that no matter what they face in that void realm they'll haver to surpass its strength with that of the Chaos Emeralds. The Emeralds begin to resonate as Sonic, Shadow, Silver, Infinite and the Avatar stand together as the Rings surround them, the three hedgehogs turning into their super states while Infinte and the Avatar are protected by golden fiery shields.
The quintet head into the void where they find the Phantom Ruby has created a body for itself and speaks to the group through telepathy, declaring that it will create the perfect paradise where no strife or conflict can exist noting that life itself will bend to the will of the Phantom Ruby's power. Infinite declares to the Phantom Ruby that having lived under its control before that so called paradise would be a nightmare. The Phantom Ruby then openly challenges the quintet to battle to see which of their realities will survive.
The battle begins as the three Hedgehogs each split of and target the massive limbs of the Phantom Emperor, each having to contend with the Phantom Ruby using powers reminiscent to memories of old foes they once faced; Perfect Chaos, Final Hazard and Solaris respectively. Despite the Phantom Emperor's efforts however each one manages to break through and destroy part of the entity's core breaking off the six limbs. Infinite and the Avatar, prepared to fight the main body charge on ahead as the Phantom Emperor declares them to be nothing but specks of dust in its grand plan as it attacks with the full power of the Phantom Ruby, using its power to create illusions to deceive the duo, however with the Avatar's keen eye they manage to break through as Infinite tears at pieces of the Phantom Emperor removing its outer shell eventually revealing the main core where the Phantom Ruby with the Phantom Blade is suspended in a field of energy.
Sonic, Shadow & Silver return to help the duo out using their super states to tear open the energy field and with the Avatar managing to get them close, Infinite lunges into the core of the Phantom Emperor, managing to tear the Phantom Blade out and slash at the Phantom Ruby repeatedly causing it to rapidly degrade as the illusions around them begin to collapse. As the Phantom Ruby collapses into pieces, the Void realm begins to shake, realizing it could be collapsing in on itself, the quintet are guided back to the portal connecting to their own world. Managing to leap through the portal just in time, the void realm collapses in on itself and as the group manage to get up their super states wear off. As Infinite gets up he looks down at the Phantom Blade as it disintegrates, noting that without the Phantom Ruby in existence anymore the pseudo-Phantom Rubies will all disappear.
The ending plays out much like the normal ending however shows the world had been returned to its original state with much of Eggman's effects on the world being reversed as a result of the Phantom Ruby's erasure. With the Doctor locked up in his jail cell again, he laments that the power might've gotten to his head, however is cut-off by Orbot and Cubot who approach Dr. Eggman appearing to be letting him out with Dr. Eggman even thinking they'd come back to help him, however the duo simply pull out a mop and bucket stating that Dr. Eggman's on cleaning up the bathroom as the Doctor grumbles whilst walking off with Orbot and Cubot somewhat elated to be giving the orders for a change.
==Gameplay==
The Gameplay of Sonic Forces Reprisal is a fairly heavy shift from the original Sonic Forces, the gameplay is split between four types of playable characters referred to as; Speed, Action, Exploration and Avatar as well as the rarely used On-Rail Shooter sections with the Tornado-R. The gameplay for the four major gameplay-styles is largely the same with the same movement properties between all characters albeit with varying maximum speeds. The primary difference comes from individual character abilities and the larger level design differences between the four.
Unlike the original Sonic Forces, the gameplay is entirely in 3D with the 2D sections from the Modern Sonic and Avatar stages being removed as well as the entirety of the Classic Sonic gameplay style.
===Primary Gameplay Controls===
It should be noted that these are the primary controls of each console and can be freely re-mapped in the options menu.
PC 	Nintendo Switch	PS4/PS5	Xbox One/Series X	Action
↑←↓→ 	, 	, 	, 	Movement
Spacebar	 	 	 	Jump
A 	 	 	 	Attack
D 	 	 	 	Spin Dash[Grind Rail] Quick Dash[Mid-Air] Drop Dash
S 	 	 	 	Character Action
Q,E 	, 	, 	, 	Quick Step[Grind Rail] Change Lanes
Tab 	 	 	 	Pause Menu
W 	 	 	 	Swap Character
===Speed Character Gameplay===
PC 	Nintendo Switch	PS4/PS5	Xbox One/Series X	Action
Spacebar	 	 	 	[Mid-Air] Air Dash[Mid-Air Lock-On] Homing Attack[Silver Mid-Air] Hover
A 	 	 	 	[Sonic Mid-Air] Rising Dash
1,3 	, 	, 	, 	Drift[Near Wall] Shift to Wall-Run
D + S 	+ 	+ 	+ 	Activate Boost
D 	 	 	 	[Boost] Boost
S 	 	 	 	[Boost] Slide[Sonic/Shadow] Lightspeed Dash[Shadow] Chaos Control[Silver] Telekinesis[Espio] Invisibility
↑←↓→ 	, 	, 	, 	[Boost in Mid-Air] Air Tricks
Speed Characters in Sonic Forces Reprisal include; Sonic, Shadow, Silver & Espio. Levels involving Speed Characters focus on utilization of the Boost System as well as maintaining high speed, generally more loose platforming. Speed Characters have access to the Boost State which has been present in previous Sonic games, however unlike those previous games, Speed Characters now activate the action by holding down the Spin Dash Button and pressing and holding the Character Action Button, once the Character Action button is pressed the character will go into a Crouched Sprint Start stance and the player can let go of the Spin Dash button, from here the longer the Character Action button is held the faster the initial burst of speed for the character will be (up to a limit).
While in the Boosted State the player can move at high speed and characters have an even greater degree of mobility over previous appearances of the ability. In this state characters are able to Slide by pressing the Character Action button which can be used to defeat enemies while in the Boost State, alternatively to defeat enemies players can press and hold the Spin Dash Button which now serves to activate the Boost allowing the character to move at a blindly fast speed, causing an aura to appear around them and enemies and their projectiles to be wiped out in the process. This Boost consumes energy from the Boost Gauge which can be replenished by collecting Rings. Returning features during Boosting include Quick Stepping which allows the player to avoid oncoming obstacles when travelling in a straight line, and Drifting (which had been removed in Sonic Forces) which allows the player to make sharp turns around corners.
New to the Boost State is the Wall Run Ability, unlike with previous Sonic games where Wall-Running was a more automated feature, Sonic Forces Reprisal allows the player to easily shift to run on a wall by tapping the Quick Step Button in the direction of a wall when near it. Running on Walls doesn't consume the Boost Gauge, however running on the ceiling does and will automatically engage the Boost Gauge as long as the player is on the ceiling without the player needing to press the relevant button.
The four characters also have unique abilities which are specific to them. Both Sonic & Shadow are capable of the Lightspeed Dash an ability which allows them to traverse through a line of rings and now also enemies allowing them to reach new areas, the functionality was extended to enemies who are in lines to serve as an alternative to high-number Homing Attacks. Unique to Sonic specifically is the Rising Dash an ability which allows Sonic to perform a Spinning Air Dash that has a slight upward lift, making it useful for reaching ledges. Unique to Shadow is the ability Chaos Control which allows Shadow to temporarily slow the passage of time, it is needed to pass certain obstacles but also can allow for making some sections easier, the ability has a short cool-down.
Silver's unique ability is his Telekinesis and Hover, Telekinesis is a Character Action which allows Silver to pick up various objects, when the button is released Silver can hurl the objects, either clearing out large blockades, defeating enemies or destroying part of a pathway, Hover meanwhile is Silver's alternative to the Air Dash, allowing him a much longer time in the air with a slower descent compared to the other characters although does slow his horizontal speed when activated. Lastly, Espio is capable of the ability Invisibility which is activated with the Character Action Button, while invisible Espio can run through laser fields without getting hurt and can evade enemy detection, Espio's invisibility is limited however and like Shadow's Chaos Control has a cool-down period.
===Action Character Gameplay===
PC 	Nintendo Switch	PS4/PS5	Xbox One/Series X	Action
A 	 	 	 	[Mid-Air] Aerial Attack[Amy Mid-Air]Rose Whirlwind[Omega Hold] Snipe Shot
A + A 	+ 	+ 	+ 	Combo Attack
Spacebar	 	 	 	[Near Wall] Wall Jump[Knuckles Mid-Air] Glide
D 	 	 	 	[Mid-Air] Stomp
D + S 	+ 	+ 	+ 	[Omega] Burner Rush
S 	 	 	 	[Knuckles] Wall Climb[Vector] Spring Bounce[Vector Mid-Air] Aerial Spring Bounce
Action Characters in Sonic Forces Reprisal include; Knuckles, Amy, Vector & Omega. These characters have levels which focus on tighter platforming and a heavier focus on combat, often pitting the characters against larger groups of enemies. Their levels are slower than Speed Characters but still offer the same multi-pathed options, often having paths locked behind character specific abilities or more complex platforming.
As these characters focus more so on pure platforming and combat, their abilities mainly centre around this with an additional Aerial Attack and Combo Attacks, in addition these attacks are typically of the highest range of any character and have the strongest lock-on making it easier to handle the larger groups of enemies. These characters also retain the Stomp ability from previous games and gain a Wall Jump ability which unlike previous games can be performed on effectively any wall however requires two walls back to back or an enemy near a wall for significant vertical gain.
Each of the four characters also possesses a unique ability that makes them play slightly differently from one another. Knuckles has his returning Glide and Climb Abilities, allowing the character to navigate around more freely and giving his levels some of the hardest platforming as a result of his enhanced movement. Gliding is performed via holding the Jump Button in Mid-Air while Climbing is done by performing the Character Action Button near a wall. Amy's unique ability is her Piko Piko Hammer which allows her to create Rose Whirlwinds which not only serve as her Aerial Attack but also give her significant lift and can activate fans and other rotary objects.
Vector's unique ability is his Spring Bounce, which when performed allows Vector to launch himself high into the which can also be used in mid-air as an attack, if Vector hits a surface or enemy while performing the Spring Bounce it can give him another bounce, allowing him to effectively chain hits against enemies and small surfaces to access high up areas. Lastly, Omega has innately the highest range of all characters due to his ranged weapons as opposed to melee combat, as a result he can hit enemies from far away and when the Attack Button is held allows Omega to access a Snipe Shot allowing him to hit distant targets. Omega's primary ability however is his Burner Rush which is performed by holding the Attack Button and pressing the Character Action Button which causes him to rush forwards releasing a fiery exhaust which burns up any enemies and can destroy certain stage obstacles.
===Exploration Character Gameplay===
PC 	Nintendo Switch	PS4/PS5	Xbox One/Series X	Action
Spacebar	 	 	 	[Mid-Air] Flight
A 	 	 	 	[Mid-Air] Thunder Charge
S 	 	 	 	[Tails] Drill Mech[Tails Mid-Air] Rocket Mech[Charmy] Sound Waves[Rouge] Gadget Shot[Cream] Chao Lift
Exploration Characters in Sonic Forces Reprisal include; Tails, Charmy, Rouge & Cream. The Exploration gameplay style is, as the name would suggest focused around exploration, typically these produce the most open-ended levels with many winding and connecting paths focusing on a wider and taller set of levels that are shorter along the X-Axis compared to the Action Characters and especially the Speed Characters. Exploration Characters all are capable of flight and like previous Sonic games, feature a Flight Gauge which limits their ability, by tapping the Jump Button while in mid-air characters can go into the flight state, allowing them to move around with a slow descent in the air while also being able to tap the jump button again for a boost of air.
These characters also have a unique Aerial attack known as the Thunder Charge which functions similarly to the Homing Attack although has an Area-of-Effect on nearby enemies which can knock them out as well. Typically these characters have levels that either focus on finding hidden pathways, utilizing their flight ability or gaining enough momentum to be able to reach the areas of interest, they're also often non-linear levels so the characters are able to target various objectives simultaneously.
Each character also has a unique ability which helps separate them from one another. Tails' unique ability is his Drill Mech and Rocket Mech, the former allowing Tails to drill through certain barriers, opening up paths while the latter can allow Tails to rocket across long gaps and chasms as well as through large sets of aerial enemies with ease. Charmy's unique ability is his Sound Waves which serve as both a defensive ability damaging enemies in a short range and can activate certain devices, the ability can also be used on metallic surfaces to bounce Charmy around and is often useful on metallic walls to perform sharp jumps.
Rouge's unique ability is Gadget Shot, a Hookshot-like ability which allows Rouge to target certain surfaces and enemies allowing her to be pulled towards them, giving her significant momentum not only to reach distant locations but cross large gaps, the ability is performed by the Character Action button. Lastly, Cream has the ability Chao Lift in which she calls on Cheese and Chocola to help give her a lift, the ability can be activated on the ground or in the air, being useful for a rapid vertical ascent or to maintain vertical height once the Flight Gauge is running low, the duo can carry Cream for a short while before giving up. It is also notable that Cream's Thunder Charge is unique from the other three characters as Cheese and Chocola also attack, giving Cream the largest Area-of-Effect for the four characters.
===Avatar Character Gameplay===
PC	Nintendo Switch	PS4/PS5	Xbox One/Series X	Action
A 	 	 	 	[Mid-Air] Rope Shot
D 	 	 	 	[Mid-Air] Stomp
S 	 	 	 	Wispon Special
The Avatar Gameplay style is that which the player's custom character performs under, the gameplay style is somewhat of a mix between the other three gameplay styles with the player character having stages often split between Exploration, Platforming and Speed in various ways, mixing them together as well.
The main abilities of the Avatar are their Rope Shot an aerial attack which allows the user to grapple onto enemies and certain stage objects giving them a significant vertical lift and allowing the player to cross large gaps. The Avatar also shares the Stomp action with Action characters and is engaged in the same manner.
The unique element of the Avatar however is the Wispon Special, depending on the Wispon (Wisp-styled Weapons) that the player possesses they can perform various actions, the specific action varies based on the Wispon but many emulate that of the other characters including notable the Cyan Wispon which emulates Boost-style gameplay temporarily. Unlike Sonic Forces, the Wispons recharge by collecting Rings and there are typically several Wispons scattered across each of the Avatar's levels.
Wisp 	Wispon 	Wispon Special 	Wisp 	Wispon 	Wispon Special 	Wisp 	Wispon 	Wispon Special
Crimson Wisp	Avian Storm 	Soaring Eagle 	Orange Wisp 	Rocket Launcher 	Fireworks Rocket 	Yellow Wisp	Sandstorm Drill	Rail-Wrecker
Green Wisp 	Satellite Ray-Gun	Unidentified Flight	Cyan Wisp 	Laser Sniper 	Psuedo-Boost 	Blue Wisp 	Freezer Cannon 	Cube Launcher
Pink Wisp 	Thorny Gatling 	Spiked Climber 	Magenta Wisp	Symphonic Scattershot	Musical Springboard	Grey Wisp 	Magneto-Beam 	Rocky Roller
==Stages==
Sonic Forces Reprisal changes things from Sonic Forces, by using a Hub Area, the Resistance HQ which allows the player to purchase upgrades with the collected rings they possess as well as explore around the hub, talk to various characters and access the various stages of the game.
The game's Stages are divided up by the region they appear in with there being thirty regions that are visited across the game, usually several times. Stages come in two varieties; Primary and Secondary. Primary are the main storyline Stages and must be completed to get the game's ending, Secondary Stages are those optional and offer a harder challenge the player often remixing elements from the other Stages of that same area, introducing harder elements or having a particular theme to them.
It should be noted that the first, eighth and ninth Chapters of the game do not appear on the World Map and instead are accessed by talking to the relevant character when the Stages for the latter two chapters become available or by pressing the relevant icons on the World Map (the Death Egg for Chapter 1, the Egg Fleet for Chapter 8 and the [TBA] for Chapter 9).
When completing a Stage, the player is graded based on various factors which differ between each Gameplay style. The primary aspects the player is graded upon are the Time Bonus, Ring Bonus, Skill Bonus and Completion Bonus. Time Bonus is simply the amount of time the player was beneath the par time for that Stage, this is the most important one for Speed Characters who also have the strictest Time Bonus. Ring Bonus is a bonus based on the number of rings the player has at the end of a Stage, the more rings the player collects the higher the bonus will be, up to a maximum of 500, the Ring Bonus heavily weighs on the Exploration Characters overall rank. The Skill Bonus is determined by the amount of Points the player accumulates during the Stage, points come from many sources including Item Boxes, Rings and most importantly defeating Enemies, which is why it is the most important Bonus for Action Characters. Lastly, the Completion Bonus which is just as important as the Ring Bonus for Exploration Characters, rewards the player for getting optional items, this includes the various specially coloured Rings, Item Boxes and Ring Clusters as well as finding the hidden Chao in a Stage.
===Mandatory Stages===
Chapter	Stage 	Area 	Playable Characters 	Description
Ch.1 	Space Chase 	Death Egg 	Tornado-R 	An On-Rail Shooter in which the player controls the Tornado-R as it flies around the Death Egg, while being onslaught by various defences including Death Egg Turrets, Space Drones and Egg Maintenance Pawns.
Ch.1 	Energy Center 	Death Egg 	Knuckles 	Taking place in the power relays of the Death Egg, the level is connected by large wires through which high energy electricity flows through, pathways connect the wires together however exposed parts of the wires are shocking to the touch.
Ch.1 	Super Computer 	Death Egg 	Amy 	The area leading up to the Navigation Terminal contains large depots where Eggman's aerial forces are parked, as such navigating around the flying vehicles and even temporary riding atop one of them through part of the stage makes up the bulk of this level.
Ch.1 	Death Egg Core 	Death Egg 	Sonic 	A run to the heart of the Death Egg, along the way Sonic comes across numerous laser defences forcing him to use his acrobatic abilities to navigate past.
Ch.1 	[Boss] Infinite 	Death Egg 	Sonic 	First Boss Battle against Infinite, during this battle, Sonic chases Infinite through a seemingly never ending warped version of the Death Egg, Infinite manifests and hurls enemies at Sonic and periodically creates mirrors with only the one without a reflection being the correct path forwards, Sonic must catch up by Boosting or using the Lightspeed Dash.
Ch.2 	Inferno Stacks 	Oil Ruins 	Vector 	Taking place amongst burning smoke stacks, the level is a fiery inferno where flames consume the level re-shaping it in the process.
Ch.2 	Great Egg Tree 	Mazuri 	Sonic & Amy 	A climb up a massive Baobab Tree that was roboticized by Dr. Eggman, the tree contains many secrets and traps hidden in the weird egg-shaped seeds that grow on it.
Ch.2 	The Bean Machine 	Kocala 	Amy & Sonic 	A large factory where Dr. Eggman appears to be turning the various beans from the Kocala region into various foods and drinks that he markets, the level has the duo dealing with the hectic machinery of the factory and its twisting conveyer belts.
Ch.2 	Palace of Ice 	Holoska 	Tails 	This strange palace built in the freezing cold seems to be made entirely of ice, as such the surfaces are slippery and part-way through the level, the destruction of the Illusionary Mist Distributor causes the entire place to seemingly melt away.
Ch.2 	Blackout Cliffs 	Hiwind 	Shadow 	A strange environment on the coast of the mainland in Hiwind, the cliffs seem to be capable of randomly blocking out the sun with brief flashes of darkness as Shadow progresses through the level.
Ch.2 	Astral Pinnacle 	Starren 	Rouge & Silver 	A strange mountain peak that never existed in the region prior, it is bathed in a constant night sky where constellations seemingly fall from the skies above to form the landscape ahead.
Ch.2 	Rocket Train 	Frontierlands 	Cream 	A ride along the wild Rocket Train as it barrels through the countryside, the trains hyper-fast speed and numerous carriages make it a challenge to navigate especially with the carriages start decoupling from one another.
Ch.2 	Crisis City 	Soleanna 	Silver & Rouge 	Seemingly the bad future has come back with a vengeance, the flaming ruined city is a chaotic mess as the creatures of Iblis roam freely along the streets and flaming whirlwinds pick up debris hurling them far and wide.
Ch.2 	Infinity Desert 	Limitia 	Avatar 	A large desert that didn't previous exist in the region, the land is dying and decaying as a result with parts of the level crumbling away as the player progresses while the few plants in the area are dusty in appearance.
Ch.2 	Giga Generator 	United Federation	Omega 	A large Illusionary Mist Generator located in the United Federation, the mist is so strong that only Omega can truly handle the mission, the level takes place within the massive distribution factory surrounding the generator and is heavily guarded and utilizes large chasms where the mist is vented through for tricky vertical platforming.
Ch.2 	E.G.G. Fortress 	Human U.Z.A. 	Espio 	Where the G.U.N. Fortress once stood now stands this visage of Eggman's ego, the fortress is protected by G.U.N.'s robotic guards who've been reprogrammed by Dr. Eggman, the interior of the building seems to depict Dr. Eggman as the new world leader.
Ch.2 	Acidic Ocean 	Angel Seas 	Charmy & Knuckles 	This large open area of ocean is filled with a caustic liquid that burns to touch, the only way through the area is to use the large construction machinery on the various man-made platforms as well as the jet skis employed by Dr. Eggman's goons.
Ch.2 	Angel Island 	Angel Seas 	Knuckles & Charmy 	A journey through the region of Angel Island surrounding the Hidden Palace, the island appears to have been completely taken over by Dr. Eggman with flaming jungles and a more developed industrial area with the Airship, Flying Battery providing a bombardment against the duo during the level.
Ch.2 	[Boss] Mecha Sonic 	Angel Seas 	Knuckles 	The boss fight against Mecha Sonic is similar to his fight against Knuckles in Sonic & Knuckles in that Mecha Sonic has several attacks which replicate Sonic's own abilities while also being able to charge power from the Master Emerald to take on a super state making him invulnerable to damage for a short while. Mecha Sonic is also capable of summoning Egg Mobiles are capable of performing several rudimentary attacks to keep Knuckles pre-occupied.
Ch.3 	Prairie Chase 	Mazuri 	Knuckles 	Taking place in the a large verdant dish, Knuckles must chase down a flying Illusionary Mist Distributor, causing the Illusionary Mist to disperse amongst the prairie, along the way contending with the tricky, intertwining vines that wrap around the level.
Ch.3 	Under the Dunes 	Elyflyte 	Omega 	Following a signal of Illusionary Mist deep underground, Omega heads into a series of old crumbling ruins, where the darker it gets the stranger the enemies become, the level is covered in glyphs some of which can cause enemies to appear when appraoched.
Ch.3 	Winter Wonderland 	Serinia 	Rouge 	An attack on an Eggman base being disguised by Illusionary Mist as a fantastical world where it perpetually snows, the strange village-like environment is inhabited by Egg Forces disguised as Snowmen who wait to ambush the player and use various snow-based weaponry.
Ch.3 	Armoured Crater 	Rabalia 	Avatar 	A level following the Avatar as they infiltrate a region in Rabalia taken over by Dr. Eggman which seems to be a landing zone for some of his Egg Fleet, the crater has to be cracked open by breaking the latches.
Ch.3 	Seascape City 	South Adabat 	Silver & Charmy 	Based on the Ruins of the Ocean Palace, this beautiful city stretches out into the ocean for quite a distance, a Mini-Egg Carrier is the target of this level and the goal is to knock out its primary engines forcing it to land nearby.
Ch.3 	Rickety Falls 	North Adabat 	Charmy & Silver 	Taking place amongst a set of Waterfalls with rickety bridges connecting narrow pathways together, the ascent up the falls leading to the Mini-Egg Carrier's landing site is plagued with falling boulders and numerous other challenges.
Ch.3 	Dead Fog Gulch 	Vamelton 	Shadow & Tails 	On the approach to the secret entrance into Spagonia, this area requires one to build up enough speed to break through the tricks of the fog while also avoiding the dangerous chasms that seem to shift around like they're alive.
Ch.3 	Spiral Castle 	Spagonia 	Tails & Shadow 	The interior of the Spiral Castle is a marvel to behold, its winding hallways and large chambers provide a series of twisting and interconnecting areas with secret passages used by nobles of the past found throughout. The whole castle is under lockdown by Eggman's forces and more are called in if the duo are spotted.
Ch.3 	Spore Swamp 	Widlef 	Espio 	This large swamp is nothing but an illusion, however the mushrooms found throughout provide a bouncy surface allowing one to reach areas far beyond the normal limits, in addition the fungal spores that rain down from above can latch onto Espio, rendering his invisibility useless if he doesn't shake them off.
Ch.3 	Mobile Fortress 	Magmopolis 	Amy 	This flying fortress rests atop a large volcanic fissure, it seems to drain energy from the fissure leaving the surrounding area seemingly devoid of life. The level's main challenge has Amy needing to contend with the fiery exhausts found throughout the Mobile Fortress which vent the excess heat out. Periodically seismic quakes lead to rubble spewing out from the fissure below, raining down on the Mobile Fortress' exterior parts.
Ch.3 	Spiked Pagoda 	Chun-Nan 	Cream 	An ancient building in Chun-Nan which has been decked out by Eggman's Forces to become a regional base of operations, the Pagoda's interior poses many traps and tricks with the player needing to navigate both the interior and exterior of the building while being careful not to fall into the clouds below as the building's floors are far above ground level.
Ch.3 	Bombard Avenue 	Empire City 	Vector 	A major road with sky scrapers on both sides, the area seems to be sieged by Dr. Eggman's forces however the real challenge comes from the heat wave which blasts through the main area cooking the player and enemies alike, Vector must carefully navigate between the sky scrapers to avoid the heat wave's blast and destroy the Illusionary Mist Canisters.
Ch.3 	Virtual Highway 	Metropolis 	Sonic 	A super-massive highway found high above Metropolis, the highway is powered by volcanic energy plants creating super-speed pathways enhancing Sonic's already ludicrous speed. The strong downpour however has weakened several of the power plants causing the paths to fail in some areas and glitch out in others, leaving the grind rails on either side as the only way across in some instances.
Ch.3 	[Boss] Perfect Chaos 	Metropolis 	Sonic 	The fight against Perfect Chaos is rather distinct from the previous incarnations of this boss, due to the change in environment, Sonic cannot target Perfect Chaos head on and must instead find a vantage point to attack the monster's horns. Perfect Chaos will attack with its tendrils and can send out homing missiles of energy, fire rapidly freezing water which creates ice crystals on contact with anything solid and can send out Water Spouts to pull Sonic towards the water or send out tidal waves to slam against the buildings. The battle's second phase has Sonic contending with seven Duplicates of Chaos 1, each of them can attack by taking on basic shapes and attacking by rolling or stomping at Sonic or by attempting to strike with their skeletal arm, they can also work in groups to attack with more powerful water-based attacks.
Ch.4 	Resistance Base 	Mobian U.Z.A. 	Avatar 	This level takes place during the attack on the Resistance Base by Dr. Eggman. The player needs to contend with various hazards and a much larger amount of enemies than previous Avatar-centric stages, all the while contending with the looming Illusionary Mist which can cause the world to warp and change around the Avatar if they fall into it.
Ch.4 	Icefall Cavern 	Holoska 	Amy 	Tracking down a Communications array within the snowy tundra of Holoska, this large cavern has slippery sliding surfaces that form massive drops and ramps that rocket Amy all across the level, the various airborne enemies provide a constant threat as each pass of the Communications Array alerts more of them to Amy's presence.
Ch.4 	Mangrove Flats 	South Adabat 	Espio 	The large trees that dominate this level keep the water level at bay, if the player allows Eggman's forces to chop down the plants then the Water will rise making the level trickier and more dangerous. The various platforms that float above the water are suspended in the air by massive roots and the dandelion flowers which can be found on these platforms can be used to fly across the level as they catch the wind.
Ch.4 	Rustic Woodland 	Apotos 	Cream & Silver 	Tracking down a communications array hidden in the woods, the area is filled with old buildings which were abandoned when Eggman took over, the environment has many secret machines which are both used by Dr. Eggman's forces and can be used against him, most notable of which being a biplane partway through the level which Cream & Silver use to charge into the Communications Array proper.
Ch.4 	Dragon's River 	Chun-Nan 	Sonic 	A beautiful, scenic road that runs along a series of river rapids up the hillside, the large trees have dropping branches which coat the area in many flowery petals and colourful leaves. The roads themselves are designed to look like eastern-style dragons and appear to be battling one another.
Ch.4 	Mortar Keep 	Soleanna 	Vector 	A large keep that was fortified by Dr. Eggman and made operational once more, the Keep provides a constant bombardment from the outside forcing Vectory to keep moving to avoid getting hit. On the inside the winding hallways lead up to the various towers connected to the central building.
Ch.4 	Slipstream Valley 	Hiwind 	Silver & Cream 	This valley is a cover-up by Dr. Eggman for one of his mining operations to acquire raw materials for the Phantom Rubies he's creating, the level has the player contending with the large mining equipment.
Ch.4 	Crystal Operetta 	Kocala 	Charmy 	The large crystal formations of this cavernous level cause sounds to be generated when light shines on them, finding the right harmony can blow up Eggman's machines.
Ch.4 	Slippery Mountain 	Oil Ruins 	Knuckles 	The slippery terrain of this area makes it tricky to make the ascent up to the Phantom Ruby production facility, if that's not enough the fiery enemies which dominate the terrain can set the oil on fire making the fastest way forward dangerous without a Fire Shield.
Ch.4 	Jeweled Temple 	Shamar 	Rouge 	This beautifully decorated temple was used by Dr. Eggman as a storage location for the Phantom Rubies, the treasures within are said to be cursed so be careful what you touch as it could lead to the player going through the dangerous, trap-filled underbelly of the temple.
Ch.4 	Rusted Complex 	Limitia 	Omega & Shadow 	This rusted facility was originally used by G.U.N. long in the past, however it had been struck from the records and the current generation of G.U.N. has little to no knowledge about it, old G.U.N. security still operates in the area protecting their secrets against trespassers.
Ch.4 	Spotlight Night 	United Federation	Tails 	Taking place at night, this level has Tails taking out one of the Phantom Ruby production facilities, although needing to avoid the spotlights as they will bring the attention of Dr. Eggman's forces.
Ch.4 	Mercenary Crest 	The Badlands 	Shadow & Omega 	A traversal through the badlands in search of the area the Jackal Squad once called home, there are many natural hazards including landslides and traps set up by the Jackal Squad, towards the end of the level Shadow & Omega have a boss fight against Infinite who attacks by altering the weather whilst summoning illusionary forces to attack Shadow & Omega.
Ch.4 	[Boss] Metal Madness 	The Badlands 	Shadow 	The first half of the boss fight, here Shadow must hold out against Metal Madness' onslaught of attacks including his Crystal Rockets, Spiked Bombs and Laser Blasts. Infinite has boosted Metal Madness' power as well allowing him to slam the ground where Shadow stands with his arms and can summon lightning strikes as well.
Ch.4 	[Boss] Metal Overlord 	The Badlands 	Shadow, Omega & Rouge 	The second half of the boss fight, Shadow, Omega and the illusion of Rouge attack Metal Overlord together, the fight has them chasing Metal Overlord as he flees through the illusion of the Egg Fleet with the trio needing to use the Grind Rails to attack the monstrosity, destroying its armour. Metal Overlord can attack with a series of lasers, hurling Falcos and E-2000s, firing off Crystal Rockets in rapid burst as well as sending out hypersonic waves that must be jumped through or avoided and firing homing rockets from his tail.
Ch.5 	Golden Riverway 	Veyfall 	Cream & Amy 	A beautiful river where large golden flowers grow along the sides of the river, a series of small wooden structures connect paths together along the riverway with some having elevators that lead up into the canopies above where the Autumn leaves fall down into the river giving it its namesake.
Ch.5 	Lumos Outpost 	Serinia 	Charmy 	This small research outpost was taken over by Dr. Eggman's forces, the outpost uses robotic fireflies to illuminate the paths through the more snowy areas, travelling off these paths can cause one to sink into the deep snow. Late into the level, Zeena appears to battle Charmy and uses a giant firefly along with her own series of attacks.
Ch.5 	Traffic Junction 	Metropolis 	Omega 	Normally the rush of Metropolis means the vehicles are in constant motion, by an attack by one of Dr. Eggman's large Egg Robots has caused a massive traffic jam, the player must jump between the floating vehicles to make their way to the source of the problem. The large Egg Robot is piloted by Zazz, after disabling the Egg Robot, Omega must fight Zazz atop the large robot.
Ch.5 	Eggman Labs 	Elyflyte 	Tails & Sonic 	These labs were initially kept a secret however mining Eggman's communications revealed its location, it's heavily guarded with many automated defences and the rooms are able to shift around, disorientating intruders.
Ch.5 	Egg Airship 	Eggman Empire 	Rouge 	The first level into the assault on Eggman's Empire, this large airship defends the outer limits of Eggman Empire's territory, taking it down is key to the mission being a success, the Airship is decked out with numerous defences including large laser cannons which fire along Grind Rails.
Ch.5 	Egg Museum 	Eggman Empire 	Shadow 	This large museum was constructed by Dr. Eggman's machines to show the history of the Doctor, much of the museum is in fact laid with traps including lasers within the Eggman Statues' eyes and trap doors as well as paintings concealing Eggman's forces. The Museum also seems to show Eggman's previous conflicts with Sonic from the perspective of Eggman painting himself in a benevolent light and depicting Sonic and co. as chaotic and destructive. Towards the end of the level, Shadow has a confrontation with Zor of the Deadly Six, who is able to summon robotic duplicates of himself, he will also jump through the various paintings scattered around the arena appearing from behind a different one to attack and hurling razor sharp rose petals.
Ch.5 	Lock-On Speedway 	Eggman Empire 	Sonic & Tails 	This large speedway heads straight into the heart of the Eggman Empire, although normally obscured by Illusionary Mist, the Resistance has deployed giant aerial drones to blow away the mist, the player can activate these fans to blow away the Illusionary Mist, brave the mist and the strange things it brings or find alternate routes above the Speedway itself.
Ch.5 	Distribution Pipeline 	Eggman Empire 	Amy & Cream 	This level takes place on large pipelines that stretch out from one of the main buildings of the Eggman Empire and provide fuel to a number of Eggman's Forces, some of the pipes are red-hot and burn to touch so the player must be careful where they traverse. Towards the end of the level, Infinite shows up and suspends Amy, Cream and himself in a void, this battle is his shortest due to the plot, however Infinite will attack by summoning lasers that fire down on the ground with target reticules warning of their location as well as creating a series of phantom platforms which can be jumped on to reach him as he floats in the air although also will turn into a pair of jaws that bite the player if they stand on them for too long.
Ch.5 	Recycling Plant 	Eggman Empire 	Vector 	Taking place in the large Recycling Plant where Eggman repurposes his destroyed Robots to create new ones, the plant has massive conveyer belts and a river of machines which the player can sink into if they're not careful. Large magnetic machines pull the robots out of the river of metal to be melted down and converted into new robots. Partway through the level, Vector comes face to face with Zomom of the Deadly Six, his battle has Vector needing to beat Zomom repeatedly until he collapses and then hurl Zomom onto one of the conveyer belts where Zomom will attempt to run against the conveyer belt, destroying it in the process.
Ch.5 	Robot Assembly 	Eggman Empire 	Knuckles 	The robot assembly lines used by the Eggman Empire to distribute out large armies, the facility is a maze with conveyers all over the place, the bottom area is a combat arena used to test the various models. The main control system is suspended from the ceiling and can only be accessed through activating a series of devices.
Ch.5 	Central Command 	Eggman Empire 	Avatar 	The large tower serves as the main hub where orders are given out to the various guarding forces across the Eggman Empire, the tower's ascent is made from the outside, however once the player reaches the control deck itself, they will come face to face with Master Zik who protects the robots sending out the control signals, he attacks with fast movements and must be baited into attacking the spiked walls that make up the arena.
Ch.5 	Laser Field 	Eggman Empire 	Espio 	A mission to infiltrate the interior of the main Eggman base, the level is littered with laser tripwires which if activate will rain down enemies and gunfire upon the player, the level has many twisting routes that interlock with one another through large train terminals which appear to be used to transport Dr. Eggman's forces well beyond the reach of the Eggman Empire.
Ch.5 	Weapons Test 	Eggman Empire 	Silver 	The main attack on Eggman's main base, the player needs to evade the cannon's fire while busting through the blockades that lead up to the main base, towards the base the player will need to use the cannon's fire to destroy the more heavily armoured defences. At the end of the level the player is attacked by numerous homing missiles which they must send back at Dr. Eggman's base blowing a huge hole in it.
Ch.5 	Zavok [Boss] 	Eggman Empire 	Silver 	The mind-controlled Zeti has a two-phase boss battle both focusing on using Silver's telekinesis, during the first phase Zavok will attack by hurling out shockwaves, charging at Silver, jumping around the arena to ambush the player and use electromagnetic powers to pull the various machinery given to Silver by the other Zeti, hurling this machinery at Zavok will damage him. The second phase has Zavok take on the Lost World Eggrobo Armour, during this phase, Zavok alternates between being chased and fighting in arenas, the player must hurl the five other Zeti at the Lost World Eggrobo to damage it, during this phase Zavok can attack with homing rockets, powerful laser beams that sweep across the arena, summoning weaker enemies to distract the player and unleashing waves of Life Energy which the player must jump over.
Ch.6 	Starry Observatory 	Empire City 	Cream 	A large observatory that overlooks the greater Empire City, the level has large starry structures which can be jumped on and fling the player high up into the air allowing for rapid ascension of parts of the level.
Ch.6 	Jackal Tower 	The Badlands 	Omega 	A planned attack on the Jackal Tower in the Badlands as it was believed the Jackals may be hiding there, Omega's suspicions are proven correct as after battling through a series of traps he comes across the Jackal Squad including Infinite who all but one leave. Omega battles the seventh member of the Jackal Squad and frees them by shattering the Phantom Ruby controlling them.
Ch.6 	Rainstorm Jungle 	North Adabat 	Knuckles 	A romp through the jungle during a rainstorm where the slippery ground makes it easy to slip onto the large hollow logs that have water flowing down them to the lower routes. Knuckles travelled to the Rainstorm Jungle under information that Infinite would be there and indeed encounters Infinite who suspends them both in a void realm, although attempting to talk Infinite, it is shown that the mind control on Infinite has strengthened and he attacks with a full on fury attacking by sending out time-distorting bombs, unleashing a flurry of spiked quills from his back, firing off a laser from one of his eyes and summoning flaming meteors to rain down on Knuckles from above.
Ch.6 	Surging Delta 	Apotos 	Shadow 	This large river delta has many paths to cross it including small tide pools which rest within the major rivers, one of the Jackal Squad was reported to be attempting to cause a flood to wash away as much of Apotos as possible, as a result parts of the level become flooded and forces the player to either run on water by boosting or exploring the underwater sections.
Ch.6 	Revolving Canyon 	Frontierlands 	Charmy 	An old Eggman base used to operate in the frontierlands although was destroyed several years ago, with Eggman's recent efforts the base has remained operational and the recent appearance of a Jackal Squad member has allowed the massive mountain cannons to become active again. The level has the player navigating around the circular canyon, avoiding cannon fire and enemies alike.
Ch.6 	Reflection Palace 	Rabalia 	Sonic 	This large palace is in fact a mirage created by one of the Jackal Squad's who is in possession of an Illusionary Mist Generator, the palace has mirrors which seem to connect the castle in strange and unusual ways, although getting to the Jackal Squad member simply requires the player to blast through the Illusionary Mist at super sonic speed to clear the illusion of its tricks.
Ch.6 	Ruined Parthenon 	Veyfall 	Rouge 	A large interior level where the dimly-lit areas of the level hide many a secret and traps alike. Among her travels, Rouge happens upon one of the Jackal Squad who battles her using the darkness to their advantage, although Rouge manages to corner them by lighting up torches throughout the arena. Freeing the Jackal Squad member Rouge learns that the Parthenon once held something within it that resonated strongly with the real Phantom Ruby although the member doesn't remember what it was and what it did.
Ch.6 	Mega Meadow 	Widlef 	Tails 	This large open level has Tails tracking down a Jackal Squad member who personally sent him a letter, seeming to wanting to challenge Tails. Tails finds that the Jackal Squad member is a skilled mechanic and has mechanized a considerable amount of the meadow, using the power of Eggman's machine to lift large chunks of earth up from the ground creating giant rifts. Tails manages to free the Jackal Squad member while also destroying the machines.
Ch.6 	Fuming Caldera 	Magmopolis 	Vector & Silver 	A large volcanic caldera upon which Dr. Eggman had constructed a large disc-like structure that pulls energy from the mantle of the planet to power his armies, the structure has several buckles holding it from falling into the caldera although each are guarded by numerous Eggman Forces.
Ch.6 	Radiant Resort 	Starren 	Silver & Vector 	A large resort that was built by Dr. Eggman as part of his new utopia, the resort is covered in Eggman iconography and bears a striking resemblance to previous attempts at creating Eggmanland, the area around the resort is concealed by an Illusionary Mist hiding the demands the Resort has on the surrounding environment.
Ch.6 	Oasis Plateau 	Shamar 	Avatar & Espio 	A beautiful plateau overlooking the vast shimmering deserts of Shamar, the level takes place on the plateau around a large lagoon where many plants grow with the goal being to eliminate the Eggman Forces attempting to terraform the area into a facility for Dr. Eggman.
Ch.6 	Archaea Archway 	Shamar 	Espio & Avatar 	Having cleared out the Plateau from the last level, the duo hear of more of Eggman's Forces operating nearby, investigating they come across strange devices that seem to be transmitting to Vamelton, the level has the duo needing to sneak around or face off against hordes of enemies to destroy the transmitters.
Ch.6 	Paladin Fairgrounds 	Vamelton 	Amy 	Travelling through the Paladin Fairgrounds to confront Dr. Eggman, Amy must contend with the many Eggman Robots who hide amongst the tents and decorations of the level with the intention of stopping her approach. Along the way, Amy manages to use her Piko-Piko Hammer to break through various obstacles blocking her path.
Ch.6 	Egg Goliath Mk.I [Boss] 	Vamelton 	Amy 	The first phase of the boss fight has Amy contending with the large Egg Robot, whose body is segmented with each section separated by large pins which Amy must strike with her Piko-Piko Hammer to destroy. During this phase the Egg Goliath can attack by firing volleys of fiery projectiles from its hands, stomping around creating shockwaves, attempting to grab Amy with its extendable limbs and jumping high into the air to crush her from above.
Ch.6 	Egg Goliath Mk.II [Boss] 	Vamelton 	Amy 	After breaking the outer shell of the first form, the Egg Goliath, using Eggman's advanced technology morphs itself into a high-speed more agile form that lacks the weaknesses of the first form. Initially the fight has Amy escaping the Egg Goliath Mk.II by making her way to a nearby stone tower and climbing up while avoiding Dr. Eggman's attacks through the walls. Reaching the top the fight shifts with Amy needing to fling cannonballs at Dr. Eggman's machine with her Piko-Piko Hammer managing to damage the robot in the process. The Egg Goliath Mk.II can fight back by firing a large sweeping laser, unleashing volleys of fiery projectiles like the first phase, sending its arms out as drones to attack Amy and sending out large rings which close in damaging Amy if she gets hit by them.
Ch.7 	Rocket Terminal 	Metropolis 	Avatar 	A large defensive building constructed by Dr. Eggman, it was constructed with the intention of launching rockets although the role of these rockets is unknown. The level has the player needing to deactivate the Rockets before they can be used which involves swinging around the largely disconnected series of walkways.
Ch.7 	Binding Bridge 	United Federation	Knuckles 	This large bridge was constructed in the United Federation to connect two neighbouring cities together, over time the bridge was built-upon leading to the series of grind rails which can be ridden from one side to the other although many of Eggman's Forces are located on the middle of the bridge attempting to control traffic through the region.
Ch.7 	G.U.N. Silo 	Human U.Z.A. 	Shadow 	Originally owned by G.U.N. this missile silo was taken over by Dr. Eggman's forces, the level is extremely vertical with the player navigating down the long chambers where the missiles are situated and needing to boost up to the other side to progress.
Ch.7 	Pressure Plant 	Oil Ruins 	Omega 	This large oil refinery plant has large rivers of oil which can carry the player around, fiery enemies can set the oil on fire, although some parts of the level also have large canisters which can be struck, causing them to explode sending the player flying through the air.
Ch.7 	Unity Forest 	Mazuri 	Cream 	This large forest is where one of the oldest trees on the planet is said to exist, the other trees appear to protect the elder tree creating a twisting and winding series of pathways through the dense forest. Sometimes the trees will even shift their shape to block the player however they can be tricked by using certain flower pollens.
Ch.7 	Launch Gear 	Angel Seas 	Vector 	The crashed ruins of Launch Base that fell off Angel Island years ago were unearth by Dr. Eggman and rebuilt into a new factory structure where massive gears churn, creating large aerial vehicles for Dr. Eggman's forces. The player must navigate around the winding gears and long chains to destroy the facility.
Ch.7 	Energetic Arcade 	Hiwind 	Amy 	A strange arcade-themed level, the player must contend with many enemies which jump out from the displays throughout the level. Along the way Orbot and Cubot appear in the level and must be chased down, the player will need to simply chase down Cubot, however Orbot needs to be trapped.
Ch.7 	Ski Resort 	Holoska 	Espio 	This large mountain, known for being prone to avalanches was once a popular ski destination, however now only Eggman's robots can appreciate the winterscape. The level contains several sections where the player triggers avalanches to plow out Eggman's Forces while they outrun the avalanche themselves.
Ch.7 	Turbulent Woods 	Widlef 	Charmy 	A strange flying series of woodlands where the massive trees are connected together through their branches and propelled through the air via their rotary roots. The level has many updrafts which can push the player up to the higher parts of the level, forcing the player to move with precision to avoid getting caught.
Ch.7 	Orace Island 	South Adabat 	Rouge 	This beautiful island seems to attract Orcas from across the planet due to its distinctive shape casting a mighty shadow onto the ocean's surface. The level has many boardwalks where Orcas can provide a boost up to the sunken ruins that surround the island which can then be used to access the inner areas of the level.
Ch.7 	Basilisk Temple 	Chun-Nan 	Silver 	This large and ancient temple was dedicated to the mighty basilisk creatures of mythology, the temple is littered with deadly, petrifying traps which can freeze the player causing them to slide along until they break out, the temple also contains many snaking paths that intersect and overlap with one another leading to the many chambers of the temple.
Ch.7 	Soaring Clouds 	Starren 	Sonic 	Diverting to face Infinite, this level sees the player needing to contend with Illusionary Mist as it creates a strange palace in the skies, as the player runs across the numerous clouds and old-style bridges and walkways they confront Infinite in the palace itself where a battle ensues as Infinite traps the player in the void. The battle is similar to the previous battle against Knuckles although has Infinite escaping through the Palace with Sonic giving chase. Infinite can hurl meteors to destroy parts of the walls around the palace or at Sonic directly, he can fire his lasers which sweep across the screen and can send out a flurry of homing quills which must be dodged to get past. In addition Infinite incorporates a new attack where he can summon copies of himself to confuse the player and also can create powerful disks which warp space ahead of himself forcing the player to react to a sudden platforms.
Ch.7 	Geyser Ruins 	Soleanna 	Tails 	The main assault on Dr. Eggman's forces, the level is split up into two major sections, the first has the player needing to take out various Aerial Defense Cannons located around the base to allow the Tornado-R to get close. Once it did so the Tornado-R would drop down Phantom Disruptors which the player needed to activate to ward off the Illusionary Mist throughout the level revealing the true path to Dr. Eggman's hideout.
Ch.7 	Heavy Juggernaut [Boss] 	Soleanna 	Tails 	After confronting Dr. Eggman, Tails is forced to face off against the Heavy Juggernaut, this boss has five mini-phases and can only be damaged by attacking its back or head giving the player a few options on how to tackle the boss. Each of the phases emulates one of the Hard-Boiled Heavies with the first phase launching off volleys of rockets, red ones which must be avoided and blue ones which can be hit to knock the Heavy Juggernaut out temporarily, in addition during this phase Egg Robos will fly in to protect Heavy Juggernaut. The second phase has the Heavy Juggernaut jumping around hurling explosives all over the place, in addition if the player gets close to Heavy Juggernaut he can unleash a petrifying ray from his eyes to trap the player.
The third phase has Heavy Juggernaut creating multiple duplicates of himself which rotate around the room before firing off a devastating laser blast, the real one will not fire a laser blast and can be distinguished by the slightly different colour of its body. The fourth phase has the Heavy Juggernaut be given a giant ball & chain to strike with, in this phase the Heavy Juggernaut can swing the ball around to destroy the temporary platforms or attempt to hurl it at Tails to damage him, during this phase the player needs to bait the Heavy Juggernaut into using its second attack so it'll be low enough to strike. The last phase has the Heavy Juggernaut turn the Ball & Chain into a spiked scepter as it electrifies its body and floats around channeling its electrical energy into a homing laser blast that chases the player, in addition Heavy Juggernaut can land and generate electrical blasts which strike in sets of eight spokes around the arena.
Ch.8 	Oceanic Gunfire 	Egg Fleet 	Tornado-R 	Another On-Rail Shooter level, Oceanic Gunfire once again has the player piloting the Tornado-R as they attack the Egg Fleet, along the way dealing with considerably heavier resistance from Eggman's Forces as well as needing to destroy the various airships that attempt to block the player's progression.
Ch.8 	Neo-Eggmanland 	Egg Fleet 	Amy, Silver & Cream 	This level serves as both the first instance of a trio level as well as the introduction to the mechanic, which functions identically to duos except with three characters instead of two. The level has the player travelling through a large floating amusement park connected as a main central hub with six smaller areas off to the sides, the player needs to collect VIP Cards in each of the other areas to unlock the tower up to an encounter with Zero.
Ch.8 	Aerial Assault 	Egg Fleet 	Vector, Espio & Charmy 	An assault on the main combat ships of the Egg Fleet, this level sees the player jumping from ship to ship, using various means. The level is very combat heavy with many enemies standing in the players way which either need to be fought through or avoided via higher routes.
Ch.8 	Thunderhead Fortress 	Egg Fleet 	Rouge, Omega & Shadow 	The exterior regions of the main Whale Shark Command Ship, the level is battered by lightning strikes from above which are forewarned by sparks on the ground. There are many routes to reach the end of the level although the player must be wary of the various high-powered laser cannons that are mounted on the grind rails.
Ch.8 	Crystalline Core 	Egg Fleet 	Sonic, Tails & Knuckles	The Core of the Command Ship, the area is rather unusual as it appears half-machine and half-cavern with Phantom Ruby like crystals growing over the surfaces. The level has a number of areas where the player is afflicted with Illusionary Mist and must navigate through or has to deal with bizarre Phantom Ruby switches which can seemingly alter reality.
Ch.8 	Reactor Breach 	Metropolis 	Avatar 	As Illusionary Mist rains down on Metropolis the player must make their way to the Power Plant. The level is very distinct due to the patchwork appearance of the level's various components replicating previous levels the Avatar had explored up to this point. It also poses many challenges presented in those levels.
Ch.8 	Phantom Juggernaut [Boss]	Metropolis 	Avatar 	The enhanced version of the Heavy Juggernaut, the Phantom Juggernaut is even more powerful and takes on a reaper-like appearance by being drabbed in a large dark grey cloak emulating Infinite's own appearance. The boss fight is reminiscent of the one against the Phantom Egg in that the Phantom Juggernaut will bounce around the room using its cloak as a shield, it'll eventually stop allowing the player to hit it, however it can send out homing missiles against the player, summon giant crystal hands in an attempt to grab the player or smash them into the ground and can create powerful lasers that strike random sections of the hexagonal grid that makes up the ground. In addition during this battle Phantom Juggernaut can throw out giant ninja-stars which fly around the room bouncing off surfaces before exploding, summon multiple clones of itself to confuse the player and conjure a large chain and sickle which it will attempt to use to rope the player in and do damage.
Ch.9 	Lightning Chaser 	Infinity Marlin 	Sonic, Knuckles & Tails	The opening stage of the Infinity Marlin has the trio attempting to reach the main entrance to the Inner Layer of the massive Combat Ship, the level is fairly open with many routes towards the inner layer's entrance however the player must be careful in avoiding the various cannons, along the way large barricades impede their progress forcing the player to either bust their way through or find alternate routes.
Ch.9 	Dance of the Skies 	Infinity Marlin 	Rouge, Omega & Shadow 	This level is broken into two halves, the first has the player needing to avoid the bombardments from the cannons, some of which can be destroyed while others simply have to be avoided. Some parts of the level's geometry can be destroyed by the cannon fire however allowing the player to access the lower deck where large laser fields can damage the player if they touch them. The level also has a number of red-hot pipes that vent steam out which are connected to the cannons above.
Ch.9 	Rampage Deck 	Infinity Marlin 	Vector, Charmy & Espio 	Being completely lost as a result of losing their map, this is one of the more open levels during this chapter as the player mus find their way to the entrance to the inner layer, dealing with enemies and traps along the way. The player will need to use Vector to handle various enemy blockades while having Espio use his invisibility to sneak past sentry enemies and invisibility cancelling lights. Charmy is also needed as he can reach the higher sections of the level where bizarre lightning towers draw in energy from the surrounding air, these towers have to be carefully navigated as much of the tower becomes electrified when struck.
Ch.9 	Missile Onslaught 	Infinity Marlin 	Charmy & Espio 	This level focuses around two primary elements, the near constant bombardment of missiles in the more open areas and the appearance of Illusionary Mist which causes the player to see out of place level settings. As the player progresses through the level they must seek shelter from the Missiles and later use them to destroy obstacles while also having to deal with the various other level elements that crop up as a result of the Illusionary Mist.
Ch.9 	The Ruby Gate 	Infinity Marlin 	Amy, Cream & Silver 	The level takes place on the main deck and has the trio looking for an alternate way into the inner layer of the Infinity Marlin. The level is quite dark in comparison to previous levels as the player must avoid spotlights which can summon enemies to attack the trio. The level also shows where Eggman's Forces rest between operations in a strange roboticized resort area.
Ch.9 	The Egg Army 	Infinity Marlin 	Knuckles & Tails 	Taking place inside the Inner Layer, the player must navigate over large platforms connected together by grind rails which possess guard towers atop them to stop the Resistance from getting further into the construct. The player needs to take out the guard towers by destroying them, along the way the player must face off against huge numbers of Egg Robots.
Ch.9 	Targeting Array 	Infinity Marlin 	Cream & Silver 	Part of the alternative path to the gate in the Inner Layer, Cream & Silver happen to find themselves travelling through an area with extremely high-tech machines synthesizing more psuedo-Phantom Rubies, the level has the player needing to break these various machines off their conveyer belts and using them to break through the barriers of the level or finding the alternate routes through the more dangerous conveyer system.
Ch.9 	Eggman Arena 	Infinity Marlin 	Omega & Shadow 	This level bares similarities to the other levels that take place in the Inner Layer with the player needing to traverse the dark and dreary environment to reach the main gate. Unlike the other levels however, this one is much more combat focused with the player often finding themselves needing to take on waves of Eggman's Forces if they fail the tricky platforming sections of the level.
Ch.9 	Security Lockout 	Infinity Marlin 	Espio 	Espio's path to one of the barrier rooms has him traversing a massive complex of laser grids where he must activate a series of switches which will allow him to reach the barrier room itself. The level is all about stealth and careful and precise movement as invisibility cancelling lights make their re-appearance in this level much more prominently than before.
Ch.9 	Main Turbine Alpha 	Infinity Marlin 	Silver 	Silver's path to one of the barrier rooms, this pits Silver against one of the main engine rooms where massive turbines can easily blow Silver around the level to the various small chambers that surround the central turbine room. The player needs to use telekinesis to bring particular objects from area to area to eventually shut off the turbines allowing access to the barrier room at the bottom of the main chamber.
Ch.9 	Laser Chamber 	Infinity Marlin 	Shadow 	Shadow's path to one of the barrier rooms, the level takes place with a massive virtual reality chamber which the Space Colony ARK's exterior in an attempt to dissuade Shadow. The level as such is an intensive gauntlet of platforming, rail grinding and sharp movement and is one of the only ones in the game to predominantly feature bottomless pits.
Ch.9 	Digital Realm 	Infinity Marlin 	Tails 	Unlike previous levels involving the character, Tails himself is not controlled during this level as it's shown at the start that Tails quite easily finds the master terminal and hacks into it. The level instead has the player controlling an AI construct of Tails that travels through an entirely digital landscape dealing with AI constructs of Eggman's Forces which serve to protect the main computer, the level involves redirecting currents to get a series of platforms to appear to reach the end goal.
Ch.9 	Infinite [Boss] 	Infinity Marlin 	Avatar 	The final boss fight against Infinite is a culmination of his previous ones, taking place in a large arena, the player needs to navigate around the arena and strike Infinite who will attempt to dodge the player if he's not charging an attack. Infinite is able to conjure meteors to hurl at the player, summon asteroids to rain down on the arena, fire lasers out of his hands which can sweep across the arena or focus his efforts into creating a homing orb of light which chases after the player before exploding. After each hit, Infinite begins conjuring illusions of himself which the player must discern the real one, alongside this Infinite also will begin using a shockwave attack after taking two hits and hurl explosive bombs all across the arena which explode after a few seconds.
Ch.9 	Phantom Armour [Boss] 	Infinity Marlin 	Avatar & Infinite 	The final boss fight of the main story, this is the only time the player is able to directly control Infinite and so has the player needing to combine the efforts of both characters. The Phantom Armour is incredibly durable and can only be damaged by Infinite's Phantom Blade attacks, as such the player needs to use the Avatar to get close enough and see through illusions of Dr. Eggman's while Infinite handles any enemies and cuts through the Phantom Armour. The Phantom Armour's attacks include; Hurling Phantom Bombs which can create illusionary mist, summoning groups of enemies, firing lasers along the arena in a pattern, spinning around the arena at high speeds creating a whirlwind which causes nearby debris to fall on the arena and letting out a bellowing screech that generates shockwaves across the arena. When Eggman's down to his last hitpoint, he'll summon a perfect Illusionary Realm which forces the player to navigate through a small platforming section to reach Dr. Eggman who constantly shifts up illusion in waves which can be seen from the perimeter of the perfect illusion so the player needs to be careful when traversing.
===Optional Stages===
Chapter	Stage 	Area 	Playable Characters	Description
Ch.2 	Oil-Slick River 	Oil Ruins 	Avatar 	A set of Ruins that are drenched in oil leading to slippery and flammable surfaces all around. The massive oil river flows into a dam that seems to be turning the oil into fuel for Eggman's Army.
Ch.2 	Mossy Cavern 	Mazuri 	Exploration 	This strange underground cavern has large amounts of moss which are capable of growing into strange and unique shapes, providing a bizarre set of pathways through the level with the goal being to bring water to the main body of moss to help it grow.
Ch.2 	Coconut Beach 	Kocala 	Avatar 	A beach where coconuts grow readily, once a tropical resort, however, Dr. Eggman's robots have taken it over, attacking with explosives and turning the serene beach-side view from the resort into a treacherous destination.
Ch.2 	Bagpipes Castle 	Hiwind 	Exploration 	A large castle that was designed with massive bagpipes built into its structure, the huge instruments provide bursts of air for vertical movement and bouncy surfaces to spring off, the castle itself is heavily fortified with many traps and pitfalls leading to the lower, dungeon path.
Ch.2 	Chalky Coast 	Hiwind 	Avatar 	A distinct coast running up against a series of cliffs whose white colouration has allowed for many to draw into it with colourful chalk and paints, leaving huge, beautiful murals which are seemingly able to come to life, creating the level's geometry as the player traverses forwards.
Ch.2 	Sunken Ruins 	Starren 	Action 	These strange ruins located beneath a lakebed in Starren are being searched by Eggman's forces, the ruins pose many challenges but most notably are the unique ancient golems which protect the temple who can be knocked into a ball-like state and used as platforms and to press buttons.
Ch.2 	Banjo Station 	Frontierlands 	Speed 	This Train Station in the middle of nowhere is notable for the large guitar strings which take on the wind creating the distinctive tune heard throughout the level, the goal is to chase down the Rocket Train and get it off the main track to allow for the rails to be used for their original purpose.
Ch.2 	Crimson Mesa 	Frontierlands 	Action 	This large mesa is notable for the various glyphs that cover it, depicting numerous birds, the level has the player hopping between the peaks around the Mesa clearing out the enemies attempting to turn the area into a communications array.
Ch.2 	Fiery Den 	Soleanna 	Avatar 	An underground cavern beneath the city where the Illusionary Mist has failed to dissipate, the player must open up an exit into the ocean for the mist to flow out and dissipate while having to contend with illusions of the Crisis City.
Ch.2 	South Island 	Limitia 	Speed 	Sonic's home island, the effects of Dr. Eggman's presence are evident with the roboticization of many of the island's inhabitants, the level is a condensed version of Sonic 1's zones (except Scrap Brain).
Ch.2 	Fossilized Beach 	United Federation	Speed 	A large beach where fossils were discovered of dinosaurs from the ancient past, strangely the Illusionary Mist seems to have brought these reptilian monsters back from the dead which attempt to chase down the player.
Ch.2 	Bubble Lagoon 	Human U.Z.A. 	Speed 	A beautiful lagoon which produces a strange bubble mixture which are capable of allowing those caught in the bubbles to float through the air. The lagoon is surrounded by a lush forest with tall pines and various mountain trails.
Ch.2 	Geyser Park 	Angel Seas 	Speed 	A natural parkland on Westside Island, the park has geysers which shoot bursts of water up allowing the player to travel high up into the surprisingly solid clouds above the park, but if the player is quick enough they can also explore beneath the surface finding the caverns where the geysers get their water from.
Ch.2 	Dynamite Caves 	Angel Seas 	Avatar 	This explosive environment is near Mystic Cave and Eggman's robots are attempting to bomb their way back into the cavern, the explosive effects cause frequent cave-ins as rubble from above falls frequently.
Ch.2 	Emerald Caldera 	Angel Seas 	Exploration 	The now dormant, Lava Reef has left a large crystal-rich caldera where Eggman's forces are attempting to mine the minerals out from the island, the result has lead to lava seeping through the cracks and threatens to re-awaken the slumbering volcano.
Ch.3 	Clayfield Boardwalk	Mazuri 	Speed 	A series of Boardwalks located above a large clay-rich bog, the bog can be dangerous as sinking into it will trap the player, the clay can be solidified with special lights found throughout the level.
Ch.3 	Pharaoh's Tomb 	Elyflyte 	Speed 	The Tomb of a Pharaoh, the area is filled with Rings, jewels and precious metals. The level has numerous slides of treasure so the player must platform carefully to remain on the high path.
Ch.3 	Twisting Valley 	Elyflyte 	Avatar 	A beautiful valley with a small river in the middle, the river conceals numerous Eggman's forces which attack from the river. Large bridges traverse along the valley both parallel to the river and across the river.
Ch.3 	Singing Caves 	Elyflyte 	Avatar 	These strange caves are inhabited by small reptiles which can create harmonic noises which reverberate throughout the cavern, this can however sometimes lead to stalactites falling from above which can both be a saving grace by creating platforms and a danger if they hit the player.
Ch.3 	Aurora Bowl 	Serinia 	Action 	A large icy bowl that was carved out by Eggman's forces, the base of it appears to be an Ice Rink where Eggman's Forces can be seen skating around, the bowl has various plants and buildings in it, some of the latter being able to be entered.
Ch.3 	Pinebrush Deep 	Serinia 	Avatar 	A beautiful pine forest with super massive trees which can be climbed up, the levels is extremely vertical and has the player contending with Eggman's logging machines which are attempting to chop down the numerous trees.
Ch.3 	Perilious Whirlpool	Rabalia 	Exploration 	A large storming whirlpool off the coast of Rabalia, Eggman built a large platform that generates the whirlpool as a means to prevent ships from entering the nearby seas, numerous construction machines can be used to traverse around the level.
Ch.3 	Blooming Clouds 	North Adabat 	Action 	A region of North Adabat that is located high in the air, these strange clouds are held in place by the massive beanstalks which dominate the landscape, large flowers can be found throughout, some concealing secrets, others acting as platforms and bounce platforms.
Ch.3 	Forest of Wax 	North Adabat 	Explore 	This strange forest appears to be made entirely of wax, the bizarre landscape can be melted by heat and warped into new, bizarre shapes, leading to the player being able to grind on wax trails that form from giant candles.
Ch.3 	Creepy Castle 	Vamelton 	Avatar 	An unsettling castle with many gothic imagery, halloween-like creatures wander the castle ground causing even Eggman's forces to run in fear. The secrets of the castle have never been truly explored as a result of the strange monsters.
Ch.3 	Winding Library 	Spagonia 	Speed 	A massive library filled with bookshelves reaching up far higher than normal with Eggman's forces guarding the knowledge contained within. The large books on some of the shelves are so sturdy they can be used as platforms but also as obstacles.
Ch.3 	Clockwork Climb 	Spagonia 	Action 	An upward climb up a large clocktower, much of the level takes place in the interior with the player needing to platform across gears, pendulums, screws and alike, the entire level moves to the beat of the music making it advantageous to keep up with the beat.
Ch.3 	Hailstorm Path 	Spagonia 	Action 	A run through the streets and alleys of Spagonia whilst a Hailstorm caused by a flying Eggman Airship, taking down the Airship while avoiding its scout drones and hailstorm crystals.
Ch.3 	Accordian River 	Spagonia 	Exploration 	A large river whose banks are shaped like an accordion, the banks give the river a rocking motion as they create the music of the level. Several boats move along down the river which can be jumped across, many having small interiors to traverse through.
Ch.3 	Serenity Springs 	Spagonia 	Avatar 	A series of hot springs and caverns located on the mountainside in Spagonia, the hot geysers shoot the player up into the air allowing access to the higher caverns in the mountainside.
Ch.3 	Simian Excursion 	Widlef 	Action 	A monorail that travels across a large open series of fields and forests, the level is broken up between the monorail rides and the traversal through the forests which are filled with robotocized monkey enemies.
Ch.3 	Smoke Crests 	Magmopolis 	Exploration 	Taking place in a craggy pit where smoke billows up from the ground below, as the smoke reaches its crest it solidifies becoming strong enough for the player to stand on it, needing to navigate across these temporary platforms is key to exploring the area.
Ch.3 	Boiling Island 	Magmopolis 	Exploration 	A island off the coast of Magmopolis whose volcanic chambers cause the water on the island to boil, making it a hazard, navigating up the island the player must destroy Eggman's machines which are encouraging the extreme temperatures.
Ch.3 	Cherry Blossom Isle	Chun-Nan 	Exploration 	An island off the coast of Chun-Nan, the area is filled with beautiful colourful trees and has a dream-like environment as rivers with flowery petals flow along the banks with small shrines and ornate bridges leading up to a massive cherry blossom tree which serves as the centerpiece for the level. Golden clouds can be found throughout which can lift the player high into the sky carrying them across the map.
Ch.3 	Frost-Comet Lake 	Empire City 	Speed 	A large lake formed by a comet from the ancient past, the cold winter breeze causes small icy platforms to form on the lakes surface allowing it to be crossed. Eggman's forces seem to be interested in the comet's strange energy and have been attempting to drain the lake to recover the comet.
Ch.3 	Blizzard Jungle 	Empire City 	Action 	A jungle frozen over freezing temperatures, the area isn't normally this cold and is a result of the Illusionary Mist and Eggman's machines. The frosty vines have become soldified allowing for them to be used as grind rails.
Ch.3 	Starlight Mountain 	Empire City 	Exploration 	A mountain that stretches into the night sky, old ruins can be found atop the ruins which have an unknown origin, the ruins seem to be activated when their puzzle machines are aligned with the night sky.
Ch.3 	Snowman Paradise 	Empire City 	Avatar 	A large snowy hill where Eggman's snow division stake out in case of attacks, the chairlifts scattered throughout the area allow the player to traverse across the level with ease while also being able to take on enemies from afar.
Ch.3 	Eagle Summit 	Metropolis 	Speed 	At the top of the skyscrapers of Metropolis, this level is an extremely speed-focused level with relatively little platforming and encourages the player to simply react quickly to keep on the high path, the level takes place atop the skyscrapers, down them and across the flying vehicles between the skyscrapers.
Ch.3 	Pulse Plant 	Metropolis 	Avatar 	A large power plant that distinctly produces energy in pulses, causing the platforms throughout the plant to swap on and off on the beat of the music. The level has many hazardous materials so the player must platform carefully.
Ch.4 	River Rapids 	Mobian U.Z.A. 	Speed 	A fast flowing level that has the player navigating along the River Rapids of the Mobian U.Z.A., the player can jump aboard boats riding down the river, boost along the river's surface or use the grind rails to navigate along. It is one of the largest levels in the game and features many of the classical spectacle set pieces.
Ch.4 	Cactus Rails 	Mobian U.Z.A. 	Speed 	A chase through the desert rich south-west of the Mobian U.Z.A., here the player will encounter many enemies that they can homing attack onto to jump between rails navigating along the vertical cliffside that makes up much of this level.
Ch.4 	Forosted Dome 	Mobian U.Z.A. 	Action 	A large artificial biome that was constructed to protect vulnerable species, the area is dominated by large, strange plants which can shoot the player like a cannon or pull them through their roots to other parts of the level.
Ch.4 	Spider Ropeway 	Mobian U.Z.A. 	Exploration 	In a rarely visited area of the Mobian U.Z.A. this large forest is dominated by giant arachnids who construct webs so large they can be walked upon and are bouncy enough to be used to reach high elevations.
Ch.4 	Fungi Marshes 	Mobian U.Z.A. 	Avatar 	A series of bogs and marshes that dot the landscape, filled with strange frogs that make it rain causing plants to grow and wither and fungi that can explode when approached making them quite dangerous.
Ch.4 	Avalanche Ride 	Holoska 	Avatar 	This level mostly takes place during an Avalanche, here the player controls the Avatar as they snowboard down alongside the Avalanche, using their Rope Shot to reach elevated areas where secrets are located.
Ch.4 	Icicle Chasm 	Holoska 	Avatar 	Taking place in a large chasm, the player must scale down while shutting off generators which were set up by Eggman's forces that will electrocute the player if the player attempts to pass through them while active, fortunately, large icicles dot the level allowing the player to jump from icicle to icicle to reach the generators' power sources.
Ch.4 	Turtle Colony 	South Adabat 	Action 	The great migrating Turtle Colony of the Ocean Palace has resurfaced, ride along their backs taking the various cannons on the numerous paths while defeating the Eggman's Forces that are attempting to take control of the Turtles.
Ch.4 	Slingshot Islands 	South Adabat 	Action 	These islands have massive slingshot devices built onto them allowing for quick navigation between them, the player can reorientate the slingshots with switches allowing them to travel to different points on the neighbouring islands.
Ch.4 	Sundial Temple 	Apotos 	Action 	This large temple is influenced by the sun, shining light via mirrors onto parts of the temple will open up secrets or cause it to crumble away revealing the deadly rooms below, the symbols on the rooms indicate whether a room is safe or dangerous.
Ch.4 	Flowery Beach 	Apotos 	Exploration 	This beautiful beach has many flowers growing on it that give the beach a colourful presence, the soft, rolling dunes and hills of the level make for a pleasant and more laid-back level.
Ch.4 	Floating Lake 	Chun-Nan 	Action 	A beautiful lake that floats above a massive forest with waterfalls flowing to the land below, the island is suspended through mysterious powers. Large ancient structures surround the lake which are believed to have once been a great palace that now lies in ruins.
Ch.4 	Tidal Wave Beach 	Soleanna 	Action 	The beach near Soleanna's capital city, originally controlled by Eggman's forces, the push-back from the Resistance has lead to Dr. Eggman installing a machine that warps the wave currents causing powerful tidal waves which engulf parts of the level in water.
Ch.4 	Avian Heights 	Kocala 	Speed 	A series of high peaks that are inhabited by numerous birds, some are so large, they can carry the player around the level and through the various small caves in the cliffsides.
Ch.4 	Misty Valley 	Kocala 	Action 	This beautiful valley is coated in a thin layer of mist that causes small puddles and creeks to form whenever it rains, the mist can become quite dense in areas obscuring the player's vision.
Ch.4 	Giga Treefort 	Kocala 	Exploration 	A makeshift base by Eggman's Forces which was constructed after the push-back from the Resistance, the haphazard design makes the base significantly weaker than most and could easily be destroyed by targeting the structural beams.
Ch.4 	Burning Cavern 	Oil Ruins 	Exploration 	A fiery cavern where oil drips down from the surface above, the flint-like rocks that make up much of the level can be struck causing the oil to ignite, burning away parts of the rock revealing secrets and alternate routes.
Ch.4 	Scorpion's Ridge 	Shamar 	Action 	This large ridge overlooking the vast deserts beyond is distinctively shaped like a Scorpion's tail, some believe it was constructed by an ancient civilization to honour a god they worshipped.
Ch.4 	Mysterious Sphinx 	Shamar 	Avatar 	The mysterious sphinx guards an underground secret however solving the Sphinx's riddle is the only way to gain access and the quicksand around the sphinx makes it hazardous to uncover the secret.
Ch.4 	Spinway Canyon 	Limitia 	Action 	This massive canyon is well-known for the massive half-pipes that have formed over thousands, the area is believed to have once been a series of lakes and waterfalls as the rounded features of the land make it easy to traverse up to higher areas.
Ch.4 	Northpoint Hill 	Limitia 	Exploration 	A large hill leading out to the coast of the Limitia Peninsula, the area was generally unremarkable however Dr. Eggman terraformed much of it into a base for Eggman Forces production lines and now large conveyer belts churn out the parts to make Eggman's Army.
Ch.4 	Snow Pyramid 	Limitia 	Avatar 	This strange Pyramid is made entirely of compacted snow and ice, despite its location, no one knows how it remains solid in spite of being in a non-tundra location. The interior is covered in many ancient glyphs suggesting the pyramid was build long ago, the slippery surfaces make the interior a strange location as once can move about the central chamber very easily.
Ch.4 	Bucaneer Battle 	United Federation	Speed 	A conflict between G.U.N.'s Naval Forces and Eggman's Naval Forces has broken out, by using the massive battleships to cross over to Eggman's side, the player must help clear out the ships causing the enemy's to be sunk by detonating their reactors.
Ch.4 	Blinding Skies 	The Badlands 	Speed 	A run through the peaks of the Badlands, where the clouds themselves are torn apart by the sharp rockt formations. The level consists of a mixture of jumping on heavy clouds, navigating over the mountain peaks and riding along Eggman's Aerial forces deployed throughout the level.
Ch.4 	Whirlwind Chasm 	The Badlands 	Exploration 	This large chasm causes wind to cycle through it frequently creating powerful updrafts and downdrafts which can pull the player in various directions.
Ch.4 	Dusty Shipwreck 	The Badlands 	Avatar 	This old shipwreck found on the coast of the Badlands seems to be one of Eggman's old sea vessels, for whatever reason Eggman's forces were deployed to protect it, perhaps it's hiding something of value.
Ch.5 	Urban Jungle 	Metropolis 	Exploration 	This large industrialized area of the Metropolis has become one with nature with large bio-mechanical structures growing all around, the level is filled with strange flowers that can teleport the player or spring them high into the sky.
Ch.5 	Corkscrew Glacier 	Serinia 	Speed 	This large glacier has numerous corkscrew shapes that appear across it, ancient legends believe a dragon with freezing breath formed the Glacier for an ancient kingdom. The winding paths of this level provide numerous instances of Zero-G action as the player's high speed defies gravity through the loops.
Ch.5 	Iceberg Ocean 	Serinia 	Avatar 	Off the coast of Serinia, this oceanic environment is filled with small floating bergs, the player must hop from one to the next while avoiding Dr. Eggman's drilling machines and submarines.
Ch.5 	Spectre Island 	Elyflyte 	Exploration 	The island haunted by the dead, a weird mansion exists on the island that is said to transport its victims to another dimension, only those that can unlock the secrets of the portraits within the mansion can escape its grasp.
Ch.5 	Flooded Cityscape 	Veyfall 	Speed 	A beautiful city built far into the seaside, the oceanic tide causes the city to become partially submerged so many of its citizens deploy rafts and canoes to navigate about, the fast moving currents can pull the player around if they're not careful.
Ch.5 	Ghoulish Woods 	Veyfall 	Action 	These creepy woods are haunted and the ghosts that dwell here like to play tricks on their victims, they can even inhabit the trees to attack the player and steal their rings.
Ch.6 	Crater Racetrack 	The Badlands 	Exploration 	An old racetrack that was built long ago by ancestors of the current Jackal Squad, the racetrack is mostly covered in make-shift structures and is well-worn, some of the structures even being prone to collapsing.
Ch.6 	Egg Colosseum 	Apotos 	Action 	Less of a level like normal and more of a gauntlet, the Egg Colosseum is a large dome controlled personally by Orbot and Cubot who reward those who can compete through the numerous rounds without rest the reward of a large sum of rings as well as various power-ups.
Ch.6 	Candy Chasm 	Apotos 	Avatar 	This strang chasm appears to be dominated by a large collection of Illusionary Mist which makes its otherwise dark and dank surroundings appear as colourful giant candies that just out from the walls as well as a strange river of liquid caramel which flow through the area pulling the player under if they get caught in it for too long.
Ch.6 	Submarine Base 	Veyfall 	Speed 	An underwater base built by Dr. Eggman to house his submarines in case of needing a quick underwater getaway. The Submarines in the level are armed and can shoot at the player with cannons and torpedos whilst the player navigates around the various grates and crane hooks.
Ch.6 	Stony Roadway 	Veyfall 	Avatar 	A very old road located along the city-side of Veyfall, the ornate, decorative road splits off in many directions as it travels through the small villages dotted across the landscape overlooking the massive coastal city, giving the player a wide variety of options and many hazards to face.
Ch.6 	Island Hopper 	Rabalia 	Speed 	Taking place off the coast of the mainland, this level sees the player freeing several small islets from the clutches of Dr. Eggman's control, each islet offers its own series of challenges as the player must find and break the machines used to control the minds of the islands' dwellers.
Ch.6 	Golden Bazaar 	Rabalia 	Action 	This massive market is a maze of twisting and interconnecting pathways with shops providing access to secret back-paths leading to an underground network where Dr. Eggman's forces have been hoarding stolen resources from the market's traders and customers.
Ch.6 	Rocktree Island 	Rabalia 	Avatar 	This strange island has no plants growing on it and instead has mysterious rocky formations that seem to grow into the shape of plants and animals alike, uncovering the secret of the island is the player's goal as they must contend with the Eggman Forces sent there to do the same.
Ch.6 	Botanical Badlands 	Shamar 	Speed 	Once a beautiful biosphere where the vibrant and varied life that was scattered across the deserts of Shamar were gathered to live in peaceful harmony, however Dr. Eggman's attack on the facility has left it ravaged as the intense heat and sunlight pours in causing the plants to wither and die and the water to evaporate.
Ch.6 	Teleporter Turnback	Vamelton 	Speed 	A mysterious castle located in the deep fog of Vamelton, despite being unaffected by the Illusionary Mist this strange location seems to allow one to be teleported around the castle through mysterious circles drawn on the ground. Ghostly figures roam about the level.
Ch.6 	Warrior's Graveyard	Vamelton 	Action 	An old graveyard built to commemorate a long forgotten battle, proving one's strength through combat is the only way to progress into the inner parts of the graveyard where Eggman's Forces are attempting to take control of the spirits, fortunately there are plenty of Egg Pawns and alike to prove the player's worth.
Ch.6 	Chaos Tower 	Vamelton 	Exploration 	A strange tower that sits alone in the middle of a large crater, mysterious energy flows through the tower creating portals to small pocket realms of pure magic, each one themed after a different element. Managing to solve the puzzles of each element will lead to the top of the tower where a chaotic energy surges that way awakened by Dr. Eggman's interference.
Ch.6 	Heat-Link Factory 	Magmopolis 	Speed 	This large factory has massive chains which allow one to grind all over the factory, while contending with the large vats of molten metal which pour into molds below which move along massive conveyers to create new machines for all of the planet.
Ch.6 	Blast Furnace 	Magmopolis 	Avatar 	The scorching heat of this level means some of the ground is red-hot to touch and can cause damage if the player stands on it too long. The heat gradually rises as the player seals the vents on the furnace damaging Dr. Eggman's machines which are attempting to use the furnace to create the powerful armour seen on Eggman's more advanced robots.
Ch.6 	Express Rush 	Starren 	Exploration 	A high speed and advanced train that runs through the Starren region, it was taken over by Dr. Eggman who converted the train as a means of controlling the area by allowing rapid deployment of his forces. The player must work their way through the rampaging vehicle, taking out the enemy holding carriages and gaining access to the train's front to get it to stop.
Ch.6 	Rumble Crossing 	Starren 	Avatar 	This large rift that formed in the ancient past is able to be crossed by an old rickety bridge, however Dr. Eggman has fortified the location with cannons that defend the bridge with an outpost base on the other side that monitors Resistance movement in the area. The level is extremely vertical with many ways to approach the base.
Ch.6 	Cannon Peaks 	Frontierlands 	Speed 	The vertical cliffs of the Frontierlands provide a clean positioning for many of Dr. Eggman's large-scale cannons which defend over a large area. Considerable amount of forces have been put towards protecting these cannons and so destroying their control centers will cripple Dr. Eggman's presence across the East Continent.
Ch.6 	Pinball Passages 	Frontierlands 	Avatar 	A strange region that was originally home to a large city in the roughlands where travellers would come to gamble in hopes of striking it rich, the city became deserted when Dr. Eggman attacked who converted the city into his own private casino with weaponized pinball tables that can be used to blow holes through parts of the city to give the player a quick passage through.
Ch.6 	Swinging Falls 	North Adabat 	Speed 	Crossing over these harrowing falls into the waters below, swinging platforms make up large sections of the level, a player who is quick to react and quicker on their feet can make it through the platforms with little stopping them, although running on the waterfall itself via boosting can prove just as effective but only if the player has the Boost Gauge built up as the force from the falls is immense.
Ch.6 	Surging Algae 	North Adabat 	Avatar 	Amongst a swamp-ish environment where water from afar has lost all momentum, large swaths of algae grow on the water's surface forming super colonies with strange attributes such as serving as sturdy platforms, collapsing if stepped on or in some cases even shooting the player high into the sky.
Ch.7 	Jangle Jungle 	Human U.Z.A. 	Exploration 	A musically themed level, the player must contend with the many bells throughout this level which release explosive notes which when they hit the ground release a shockwave, the level focuses heavily on movement around these shockwaves as the player must jump and fly to avoid taking damage. Later on in the level the player also needs to platform across these same bells which rock back and forth.
Ch.7 	Fireworks Coast 	Human U.Z.A. 	Exploration 	Taking place on the Coast of the Human U.Z.A. territory, this level has the player needing to navigate along through a Fireworks Factory that Dr. Eggman had set-up for future operations. The level is split between the interior and exterior of the factory with the player using the explosive fireworks to escape to the outside areas where small flying airships patrol.
Ch.7 	Chao Plateau 	Human U.Z.A. 	Avatar 	In this level the player is tasked with rescuing the numerous Chao scattered throughout the level, this is one of the most open-ended levels in the game with 15 Chao to collect and many ways to approach the order they're collected in. Scattered throughout the level are various Chao-themed vehicles which the player can use to navigate around. This is also one of the only levels in the game where the player can use every Wispon.
Ch.7 	Skeleton Casino 	United Federation	Avatar 	A strange level taking place inside a haunted Casino where ghosts roam around taking control of the machines to cause havoc, the player must dodge the numerous attacks while trying to activate a series of lights that deter the spectres. The level also has many opportunities to strike it big at the slots and giant roulette wheels.
Ch.7 	Festival Coast 	Mazuri 	Avatar 	A coastline where a festival is being held, large animal monuments are located throughout the level which when activated cause the level's geometry to change, the player needs to complete the trials of each of the animals to unlock the Goal Ring. The music evolves as each trial is completed.
Ch.7 	Black Dunes 	Oil Ruins 	Speed 	Taking place amongst the deserts of the land where oil has seeped to surface provides a perfect setting for sandboarding. The player needs to keep up their momentum throughout this level as they'll quickly sink in the black sand and need to make their way to the factory spewing out the oil in the first place.
Ch.7 	Spiralling Sawmill 	Widlef 	Speed 	A strange sawmill that turns tree logs into all sorts of pieces of furniture, the player must navigate around the giant saws and machinery that appear throughout the sawmill while also riding along the logs and the various wood planks to get through the level.
Ch.7 	Floodwreck Woods 	Widlef 	Avatar 	A level that takes place in an area that was flooded long ago, even now the plants of the region have very tall roots allowing one to run underneath them through the muddy terrain. Many secret pathways connect together throughout the level with the player being able to navigate along the various mud trails on the ground level or take to the tree tops to jump from branches and vines between the trees.
Ch.7 	Snowdrift Peak 	Holoska 	Avatar 	Taking place high in the mountains, this level challenges the player with platforming through complex icy caverns from mountain peak to mountain peak, each one being more challenging than the last, the lowest routes are the least dangerous although contain many enemies to slow the player down while the higher routes offer some of the hardest platforming involving ice physics in the game.
Ch.7 	Runic Raceway 	South Adabat 	Avatar 	This beautiful track runs along the oceanside and through a dense jungle with ancient ruins that come to life, the player ends up getting chased by a new iteration on the Egg Golem partway through the level, fortunately being saved by a Devil Wheel which erupts from one of the ancient temples wrecking the golem as it careens off into the ocean.
Ch.7 	Verdant Floodplains	Chun-Nan 	Avatar 	A beautiful series of meadows and forests dot the landscape as the player must rush through towards a massive bamboo forest where Dr. Eggman's large tree-felling mech is operating out of. The level contains quick reaction on the player's part as the level collapses around them as they must platform up the flying bamboo shoots that form temporary platforms leading up to the main control board of the mech.
Ch.7 	Crumbling Fortress 	Soleanna 	Speed 	This rapidly crumbling fortress was a trap by Dr. Eggman in an attempt to crush the player within the rubble, the level has many routes to escape although slower players will need to take the more hazardous routes and deal with falling debris from above while the faster players will literally run on the debris itself as it falls.
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===Special Stages===
Sonic Forces Reprisal features the return of Special Stages, these are optional locations that can be visited once the player acquires enough keys from the Main and Optional Stages throughout a particular set of areas. Keys are designated by a small orb with the colour that matches their respective Chaos Emerald.
Special Stages are always played as Sonic and are focused around difficult platforming and speed sections to test the player's skill. Collecting all seven Chaos Emeralds is required for fighting the True Final Boss and getting the Good Ending.
Stage 	Areas 	Requirements	Description
Evergrowth Forest 	HiwindApotosVeyfallWidlefSpagonia 	3 Keys 	Evergrowth Forest is a large, verdant level where the player barrels through a massive forest that is filled with various paths that intersect with one another. The level is filled with dense foliage including many flowers possessing strange qualities including slowing time and teleportation, the lower routes include massive fungi which can bounce the player high up into the air while the middle and upper routes contain large wind vanes which can blow the player all over the place. The level's central icon is the massive tree at the heart of the forest which the player must ascend to reach the Chaos Emerald.
Ruins of Ocean's Deep	ShamarRabaliaOil RuinsElyflyte 	5 Keys 	Taking place underwater, this level tasks the player with collecting the Chaos Emerald sealed within the Ocean's Deep Temple, the level is optimally completely entirely while Boosting as slowing down will force the player to take the slower, lower routes of the level. There are many obstacles throughout the level notably including many spikes and traps as well as crushing blocks.
Plasmatic Labs 	MazuriSeriniaKocala 	6 Keys 	This set of labs has the Chaos Emerald located in the central chamber which the player is able to circle around throughout much of the level, there are several paths to the inner chamber's area however the only way to access through each one is to activate a series of switches which switch which electrical barriers are active, each path offers a different combination depending on the player's ability to platform and speed. The level also has a large number of enemies scattered throughout it which pose to impede the player's progress including ones who'll push the switches controlling the Electrical Fields if the player can't hit them fast enough.
Forlorn Castle 	United FederationMetropolisMobian U.Z.A.Angel Ocean 	8 Keys 	A creepy castle that appears only in a full moon, the level has many vertical sections where the player must travel all across the castle activating strange switches which cause the level's geometry to change revealing pathways through portraits and opening up doorways to other parts of the level. The level also features one of the largest bottomless pits in the game forcing the player to contend with some tough platforming and wall-running to complete.
Blizzard Volcano 	VameltonMagmopolisStarrenSoleanna 	10 Keys 	This massive volcano is constantly frozen over by the blizzards that crash down upon it, the level has the player running between the freezing exterior and boiling interior of the level to work their way to the Chaos Emerald. The path the player takes also dictates whether the player will have to contend with the icy platforming or heavy enemy presence and fiery traps, the fastest path strikes a balance between the two making it one of the only levels where the higher route is not the fastest path.
Terraform Coast 	Chun-NanFrontierlandsNorth AdabatSouth Adabat 	12 Keys 	A strange coast where hitting large pins suspended in the ground can cause the ground to rise up into massive sheer cliffs, the player needs to either keep on top of these large cliff faces as they appear or wall jump and boost through the jagged canyons that form from them while contending with the tide which washes in enemies and creates small pockets of water to slow the player down.
The Illusionary Realm	LimitiaThe BadlandsHuman U.Z.A.Empire cityEggman Empire	15 Keys 	The illusionary realm is the toughest level in the entire game and is a marathon of a level that compiles elements from many other levels in the game, strangely the level starts out appearing similar to Green Hill Zone however the player soon finds themselves platforming through fragments from other levels. Partway through the level the player comes into a void where they have a rematch against Infinite which is a tougher variant of his fight against Sonic from Chapter 7. The level's final third takes place in what seems to a recreation of the Titanic Monarch with the player navigating around the exterior of the massive Egg Robot before destroying its head revealing the Chaos Emerald within.
===Last Story Stages===
The True Final Boss and Good Ending of the game are only unlocked once the player has completed all of the Special Stages listed above. The Final Boss is split up into four sections for each of the playable characters during the part.
Character 	Description
Silver 	Silver's fight against the Phantom Emperor emulates his battle against Solaris, during this fight the Phantom Emperor summons powerful crystal asteroids which come flying at Silver and must be dodged or grabbed with Telekinesis. The Phantom Emperor also can summon fiery pillars along the arena which can stagger Silver and cause him to drop any grabbed crystal asteroids. As the boss takes more damage they'll be able to fling crystal shards which strike the ground and erupt into a pillar of light, these are slower moving and can be grabbed although cannot damage the boss. In addition Phantom Emperor during this phase can also creating a homing energy attack which the player must dodge.
After losing half its health, the Phantom Emperor can begin firing a powerful laser which sweeps across the arena, in addition the boss will start generating barriers which can block out Silver's attacks from hitting him. When the boss' health is low in this phase it will unleash a desperation attack where the boss fires off multiple lasers simultaneously and spins around forcing the player to dodge the attacks.
Shadow 	Shadow's fight against the Phantom Emperor emulates his battles against the Biolizard and Final Hazard. During this phase the Phantom Emperor will attempt to strike Shadow with its limbs, the player can damage the Phantom Emperor by striking the limbs after they strike. In addition the boss is able to send out dark energy pulses which can temporarily trap Shadow if he's caught in them. The boss can also summon a series of crystal asteroids which float in the air giving the player the opportunity to homing attack towards the Phantom Emperor's core, if the player fails to reach the core however the asteroids will explode dealing damage.
As the boss takes more damage, some of the asteroids released will turn into energy and fire lasers at the player which can be dodged as long as the player keeps moving. After depleting half of the boss' health in this phase, the Phantom Emperor will fire lasers from its core which needs to be avoided to reach the boss as it can destroy its own crystal asteroids.
Sonic 	Sonic's fight against the Phantom Emperor emulates his battle against Perfect Chaos. During this phase the Phantom Emperor can fire off a concentrated blast of energy that expands in size from the initial blast. The boss can also summon massive geysers of energy which can send the player flying into the air. Amongst its other attacks the boss can also strike with its remaining limbs not only striking the ground and generating shockwaves but also sweeping across the arena.
After taking some damage the boss will also summon crystal asteroids which are both homing and non-homing which the player must use to reach its core, the homing ones are identified by a purple glow around them. The boss can also summon large pillars of light which moving in a spiralling pattern out from its central body which need to be avoided.
Avatar & Infinite	The last phase of the Phantom Emperor has the Avatar and Infinite once again working together. The battle consists of working their way through the Illusionary realms that the Phantom Emperor creates, dodging the crystalline projectiles and laser fire coming from the central body. In addition the boss will repeatedly send out homing crystal missiles which if they manage to hit the player will temporarily encase them in the crystal structure forcing the player to break free. The boss will also create tears in its own illusionary realm which lead to parts of the level being completely wiped out making traversal trickier. As the player lands several hits on the Phantom Emperor they'll find the boss begins to use multiple lasers to attack and will send out orbiting crystal asteroids which home in on the player if they get too close.
Once the boss is down to its last hit, the core is revealed and the three hedgehogs help keep the core open by tearing apart the Energy Field. The player must quickly reach the core by navigating past a more rapidly series of changing illusions to deal the final blow.
==Characters==
Character 	Description
The Avatar/Rookie 	The Avatar is the main protagonist of Sonic Forces Reprisal, they're a Mobian of one of a number of species who managed to avoid the effects of Dr. Eggman's Illusionary Mist and escaped into the rural areas of the Mobian U.Z.A. where they later joined the Resistance. Outside of being diligent and determined to prevent Dr. Eggman from taking over the world entirely, the Avatar is shown to be a bit naive and is referred to as a Rookie and other similar terms by certain members of the Resistance. They're shown to have an understanding of how the Wispons work and even are shown to be capable of personally modifying their Wispon.
Sonic the Hedgehog 	Sonic is one of the heads of the Resistance, sometimes referred to as the Blue Blur and recognized as one of, if not the, fastest individuals on the planet. Sonic's extreme speed has in the past served him to charge through numerous enemies, dash past obstacles others mightn't be able to handle and alike. Sonic is portrayed as being more serious than the previous few games, showing a significant concern about the threat Dr. Eggman could present and later notes the danger that the Phantom Ruby poses to the entire world not only being in Dr. Eggman's possession but existing at all.
Miles "Tails" Prower 	Considered a genius by some, Tails is a highly skilled mechanic and was the initial figurehead of the Resistance, later passing the role to Blaze due to his general lack of a sense of leadership. Like Sonic, Tails has a strong belief in fighting against Dr. Eggman and is a bit more optimistic having a keen certainty that the Resistance will be able to overcome the Doctor's forces.
Knuckles the Echidna 	Knuckles was among one of the first to be made aware of Dr. Eggman's plans, alerted with the arrival of Silver and Blaze on Angel Island, Knuckles helped coordinate the initial search for Eggman and serves as one of the Resistance's leaders and is generally seen as a bit of an anchor for others due to his sheer determination in wanting to defeat Eggman. Knuckles in this game tends to hide a degree of shame as he believes that he has jeopardized the Master Emerald by letting Dr. Eggman spread Illusionary Mist across Angel Island, as such he believes he needs to atone for his misguidance and constantly seeks to put himself into a fight to prove his determination and ability to protect his friends, hoping to regain control of the Master Emerald.
Amy Rose 	Although rarely one to not pick up the opportunity to take charge against Dr. Eggman, Amy Rose has lately served more of a support role, being an expert at communication she served primarily to coordinate plans for the Resistance due to her more level-headed nature. Amy is shown to be generally quite caring and friendly, being one of the first characters to welcome the Avatar on a more friendly stance and often contributes a significant amount of radio banter during levels to keep up spirits.
Dr. Ivo "Eggman" Robotnik	The main antagonist of the game, Dr. Ivo "Eggman" Robotnik is a maniacal mad genius who's goals of concurring the world are repeatedly foiled by Sonic and his friends. Dr. Eggman is an expert at robotics, able to create vast machines and technology beyond that of almost any other human on the planet. His advanced machines serve him diligently although on a few occasions the sheer intelligence put into some of his robots has caused them to turn on the Doctor. He holds a strong disdain for Sonic due to him constantly ruining his plans and also is shown to be fairly egotistical, stamping his face on just about everything within his Empire and modelling his more recent robotic designs after himself.
Orbot & Cubot 	Orbot and Cubot are robots who are subservient to Dr. Eggman, they're generally regarded as more comedic although Orbot often serves to encourage Dr. Eggman with his more nefarious schemes while Cubot is seemingly programmed to question things, either to refine Dr. Eggman's plans or simply out of stupidity. The duo lack basically any combat potential and serve simply as yes-men for Dr. Eggman or in some cases, test subjects.
Infinite 	The new antagonist introduced in Sonic Forces returns as a major antagonist in Sonic Forces Reprisal, originally the leader of the Jackals, Infinite displays a strong sense of identity, believing strongly in the importance of what his teammates mean to him. Infinite is under the control of Dr. Eggman through the mind-controlling powers of the Phantom Mask, through this his mind is twisted becoming extremely dangerous as he is able to harness the Phantom Rubies embedded in the mask to unleash a plume of Illusionary Mist at will making it appear that his powers are supernatural.
The Jackal Squad 	A group of mercenaries who operated out in the Badlands before being taken in by Dr. Eggman. Including Infinite, there are seven members in the group each skilled in their own ways with a variety of weapons and are all under the control of Dr. Eggman through the power of knock-off Phantom Rubies. They fiercely guard key areas for Eggman's plant of global domination.
Blaze the Cat 	The current leader of the Resistance, Blaze is an experienced leader having hailed from a strange land known as the Sol Dimension which seems to concurrently exist both as an alternate reality to the world of Sonic Forces Reprisal and as its future. Blaze is an expert at Pyrokinesis and is shown to have a surprisingly cool and collected attitude, managing to think thoroughly through various situations which are presented to her through running the Resistance. She and Silver are determined to remain in the present to protect it to ensure the Good Future that they can return to.
Big the Cat 	A friendly and easy-going creature, Big's a bit of an oddity, seemingly stumbling his way through life, Big has ended up as a makeshift merchant of sorts for the Resistance, able to come across various items and upgrades through his Fishing Trips, no one really knows where Big goes when he's not looking for his pal Froggy or is fighting Eggman in some capacity.
Omochao 	A helpful robotic chao, Omochao serves as the game's guide and helps explain the controls to the player when they player selects him. Omochao also helps out around the Resistance Base, serving as a sort of news reporter, periodically tuning in over the intercom about updates on the fight against Dr. Eggman. When not out helping the player on a mission, he can be found in the Resistance Base's Radio Tower.
Shadow the Hedgehog 	Once an enemy of Sonic, Shadow has more lately stood in the background of the series serving behind the scenes working alongside G.U.N. alongside his colleagues Rouge and Omega. Considered to be the Ultimate Life Form, Shadow possesses many of the same abilities as Sonic although is distinctly more skilled in using the Chaos Emeralds at the cost of Sonic's sheer speed, most notably Shadow is capable of the ability Chaos Control which allows him to slow time down to a crawl. While many still view Shadow as anywhere from still being a villain to an anti-hero, his actions have become more noble, believing that Eggman is a threat to the safety of Humans and Mobians alike.
Rouge the Bat 	A cunning agent of G.U.N., Rouge is considered to be an expert at infiltration operations, originally having served under the guise of being a Treasure Hunter she managed to repeatedly tap into Dr. Eggman's bases of operations and uncover numerous secrets about the mad genius. Rouge often also uses her charisma to work around a fight, often lulling her enemies into a false sense of security before snatching information, treasure and power from under them.
E-123 Omega 	E-123 Omega, or simply, Omega, is the greatest in the E-Series of robots created by Dr. Eggman, the final of the lineage, Omega's advanced combat prowess would've served Dr. Eggman well against his adversaries. Omega however has somewhat of a rebellious spirit, directly going against Dr. Eggman's wishes he was regarded as a threat, over time this has become evident as Omega's considerable endurance as well as unique immunities thanks to being a robot make him a constant thorn in Dr. Eggman's side and a reminder of his failure.
Silver the Hedgehog 	A traveller from a far future, Silver's origins are draped in a degree of mystery however he is capable of time travel, having a refined form of Chaos Control although requires powerful devices to perform it. Silver is overly serious at times or just generally oblivious to his surroundings, having a single-focused outlook on things, believing strongly in those that offer to help him attempt to maintain a good future. Ironically, this has led to Silver siding with the very forces that would create that bad future, and only in more recent appearances has Silver been able to more easily discern who his true allies are in the past.
Cream the Rabbit 	A kind-hearted and friendly character, Cream is among the youngest in the cast and is often soft-spoken. Having learned a great deal from her mother, Cream is often quite courteous and well-mannered but also is shown to have a strong sense of justice, having in the past fought against Eggman to protect those she cares about. She is commonly assisted by her Chao companions, Cheese and Chocola who provide back-up for her when things can prove tough.
Vector the Crocodile 	The leader of the Chaotix, Vector is a loud-mouthed individual, often spouting off his ideas and convoluted plans. Although often mainly caring about the bottom line (i.e. getting paid) he does care about his friends especially Espio and Charmy who he regards as being as close as family. Vector is shown to be quite protective and easy to anger when they're threatened and takes significant umbrage with Eggman's threat to the planet as a whole.
Espio the Chameleon 	A quiet and reserved individual, Espio is a bit of a mystic character, rarely one to divulge much information about himself, he mainly serves to keep the other two-thirds of the Chaotix more grounded, often able to reel them back from their absurdist fantasies of wealth and easy living. He is shown to also be a solid tactician, using his abilities of invisibility to navigate through areas where others can't access.
Charmy Bee 	A high energy child, Charmy Bee is sometimes considered a nuisance by Vector due to his brazen personality, eagerness to get into fights and at times just being a plain idiot, lacking awareness of a situation. Charmy's rage serves as a bit of a double-edged sword as it gives him both the energy he needs to fight against foes far larger than he is but also can lead to him getting into fights unnecessarily.
The Deadly Six 	A group of demonic creatures from the orbiting body known as the Lost Hex, they're only some of the Zeti race although the others of their kin are usually more shy and hidden. Originally believed to be harbingers of chaos and destruction, the Deadly Six are easily influenced, their powers through which they learned from Master Zik grant them the strength to dominate over the Lost Hex, however also gave them a critical weakness notably to the Cacophonic Conch a device that not only inhibited their powers but also allowed one to exert control over them. Although appearing boorish and aggressive particularly when or just after the influences of the Cacophonic Conch, they are more neutral in reality with their character flaws becoming more noticeable and exaggerated as a result of the conch's power.
Their leader, Zavok is the most powerful of the group and also shown to be somewhat more noble and refined, taking pride in his strength and often expressing gratitude to those that he can gain experience from. Zavok is regarded by Zazz, Zomom, Zeena & Zor as their leader and often they seek him to provide them with guidance, while Master Zik helps by often providing a dissenting opinion to counter Zavok's more proud nature.
==Enemies==
Enemy 	Description
Anubis Head 	Strange ghostly entities typically found in Rabalia and Shamar, they float around sacred areas and will attack by spitting fireballs at the player, they can easily phase in and out of existence making them difficult to hit.
Arctic Bruiser 	These large bear-like robotic enemies are found in cold environments, their bodies are outfitted with special internal heaters to maintain maximum efficiency, they attack with a ferocity by slashing with their large limbs although can be evaded.
Artificial Chaos	Once an attempt by Dr. Eggman's grandfather to create the being known as Chaos, Dr. Eggman managed to use the Phantom Ruby to tap into his own memory, manifesting and learning the design of these creatures. A stealthy enemy they can seep through the cracks of just about any surface and take on a form similar to Chaos 0, they can attack with their long limbs or by turning into a rolling ball of water. Destroying their core will destroy them.
Bomber Copter 	Bomber Copters are a fairly minor enemy which appear throughout the game, they're either stationary or will chase the player, with the latter always appearing from behind or in front of the player before attacking. As their name suggests they hurl explosives at the player and can be defeated in a single hit, striking them from above also gives a very high jump due to their propeller.
Caterkiller 	A robotic creature-like enemy, Caterkillers are a slow moving enemies who are heavily armoured with spikes covering most segments of their body. Only their heads can be attacked and damaged.
Cocobonobo 	Cocobonobos are a monkey-like enemy which appear typically in forests and tropical levels, they cling to trees and can hurl explosive fruits at the player, if they're attacked they can switch up their attacks by jumping down and attempting to rapidly sprint at the player although this leaves them more vulnerable. Uniquely when they're destroyed they scatter explosive fruits which can damage the player.
Diggerbot 	Diggerbots are a distant technological relative of the Tunnelbot and Rock Drill, they move around on their four spider-like legs and can burrow underground before erupting from the ground again. If threatened they can strike with their extendable drill arms.
Dynamite 	A strange robot which is actually an intelligent bomb, they are surprisingly agile and will attempt to detonate right next to the player by chasing after them, they begin to make beeping sounds and flash red before exploding, there's no way to destroy them although fortunately they can't jump so reaching higher elevation or jumping across gaps can render them inert.
E-2000 	For a long time this prototype model had only been theorized by Dr. Eggman and implemented ineffectively by Metal Sonic in the past, a powerful bird-like humanoid robot, they possess a large cannon arm which can fire high energy blasts which can be in short bursts, broad beams or even homing attacks. They also carry a powerful shield which can block oncoming attacks, their powerful jet thrusters also mean they can navigate around easily, chasing down the player if they try to flee, they're considered to be one of the most powerful of Eggman's creations.
Egg Hammer 	A large Egg Unit, they wield powerful warhammer that they can use in devastating ways. Their sturdy exteriors mean they can take several hits but can quite easily be knocked of their balance.
Egg Hopper 	A large enemy that appears similar to a Flapper although instead of possessing wings it has a large stomping foot that it jumps around with, when it lands it sends out a shockwave, they're fairly slow and easy to hit especially with a homing attack.
Egg Miner 	Egg Miners are Robots which work for Dr. Eggman in large chasms and mines, clearing out the minerals and jewels that can be found within. They are mostly stationary and attack with large pickaxes which they can use to send out shockwaves that home in on the player.
Egg Musician 	A humanoid robot that carries around one of a variety of instruments, these enemies can send out bouncing notes towards the player to defend themselves as well as beams of music, they can only attack in time with the level's music however so they're easy to deal with.
Egg Pawn 	A common sight, these weak humanoid robots were modelled after Eggman's image, they are able to easily be mass produced and outfitted with various weapons including Lances, Bazookas, Machine Guns and Homing Rockets. The distinctive, Orange Egg Pawn is the most common however Silver Egg Pawns possess more powerful armour and Blue Egg Pawns although rare act as commanders, controlling the nearby lesser Egg Pawns.
Egg Tank 	A defensive enemy, the Egg Tank generally serves as a sentry unit, protecting critical areas, their horn-like cannon can be used both to strike at the player in close range and fire powerful fireballs from within.
Egg Train 	Egg Trains are small vehicles that run on grind rails, they typically serve to defend the grind rails from intruders and have cannons mounted on them, Egg Trains can range from 1-5 segments with the additional segments having more cannons or having places where Egg Pawns may be deployed from, destroying the head segment will destroy the whole train.
Falco 	An earlier variant of the Valkeen, these aerial enemies can fly at high speeds, carrying other enemies on top of them. They generally pose little threat as they can be destroyed with a single attack but can swarm areas attacking in formations.
Flame Eater 	Flame Eater's are armoured humanoid robots who have a vaguely Armadillo appearance due to large plated shields on their back. Flame Eaters can spew a fire from their mouth or fire off volleys of fireballs from their fists if the player is further away.
Illusioraptor 	Although appearing to be a dinosaur, these reptilian-shaped robots are influenced by the Illusionary Mist that often surrounds them making them appear more like the real thing. When the Illusionary Mist is broken their true robotic appearance is revealed.
Phantasmic 	An enemy made of pure electricity, they have a ghostly appearance and hide within electrical wires, jumping out to try and scare the player, fortunately they can be easily identified by the small blue mist that emits from their bodies even when hiding. They can often simply be run past.
Ring Eater 	Ring Eaters are a strange enemy that appear rarely throughout the game, they are robotic but capable of merging into shadows, they appear from these shadows and quickly dash towards the player, if they manage to hit the player they'll quickly go after the player's dropped rings before fleeing.
Roller Drone 	Roller Drones are a rather rudimentary enemy that appear in some earlier levels, as their name suggests they're able to roll around and can deploy, attacking with two cannons on each side of their bodies. A variant known as the Roller Walker is able to deploy a pair of legs to walk more slowly and aim with certainty.
Wavecrasher 	A shark-like robotic enemy which moves about slowly on land, they pose little threat when they haven't detected the player, but when sighted these enemies make a beeline straight for the player creating a watery wake as they jettison across the ground with jet thrusters.
Spectre 	Actual ghostly spirits, they inhabit haunted locations and can appear from thin air although take some time to fully manifest. They can serve a similar role to Egg Pawns although will re-appear after a few seconds unless the lights are turned on which burns them away.
Spike-Copter 	Spike-Copters are aerial enemies which are capable of floating around and will follow the player for a short distance, they pose little threat to the player and rather will drop bombs which explode in spikes that travel in numerous directions, although attacking from above is best.
Valkeen 	Flying enemies that are powered by jets, a rare sight due to their strength they're able to bomb the area they patrol proving to be a threat to those that stand around for too long.
==Items==
As with previous Sonic games, Sonic Forces features a number of items which the player can collect as they play through the levels, these items vary in functionality ranging from simple Rings to Collectibles and Power-Ups. The major addition seen in Sonic Forces Reprisal is the significant increase to the Item Boxes with an added degree of variety to what's contained within them.
Item 	Item 	Description
Rings 	Rings 	The standard Ring, collecting this helps contribute towards the acclamation of extra lives in the game as collecting 100 will give the player a 1-Up. Rings also serve as the player's health with them scattering when the player takes damage, the player loses up to 99 Rings when hit which scatter about and disappear within a few seconds.
Red Star Rings 	Red Star Rings 	Red Star Rings are one of several collectibles in Sonic Forces Reprisal, serving the same role they had in previous Sonic Games, being a reward for exploring the levels to find hidden passageways, each level has five Red Star rings which typically challenge the player with more complex Platforming as well as Exploration.
Silver Moon Rings	Silver Moon Rings	Silver Moon Rings return from the original Sonic Forces and serve as a sort of Time Attack Collectible, as by touching the Silver Moon Gate the rings will appear for a limited time, unlike the original however there are now Lesser Silver Rings which simply lead as a path to the larger Silver Moon Ring itself, as such there is only one Silver Moon Ring to collect in each level, while the Lesser Silver Rings are equivalent to a regular ring.
Blue Galaxy Rings	Blue Galaxy Rings	Blue Galaxy Rings are a new collectible in Sonic Forces Reprisal, in certain levels there are secret areas the player can access which stop the Timer and challenge the player to a much more difficult platforming challenge, these secret areas remix the elements from levels into the hardest combination.
Wisp Capsules 	Wisp Capsules 	These capsules contain the essence of a Wisp allowing the player to change their Wispon, the capsule is shaped like the Wisp in question and has a relevant glow to it making it easier to identify. These capsules only appear in Avatar Levels and are often offered as a choice between several for an upcoming section or one specifically due to a challenge requiring it.
Key 	Key 	Keys are an important collectible as they unlock an Area's Special Stage which are required to get the relevant Chaos Emerald. Each level contains multiple keys but only one can be recovered from each level, if the player loses a life then they'll lose their key and will need to collect another in the level. The player doesn't need to collect every key in an area to unlock the Special Stage and just simply needs to collect enough keys to unlock the Special Stage.
Chaos Emeralds 	Chaos Emeralds 	Required for the Good Ending of the game, the Chaos Emeralds are found at the end of the Special Stages, there are seven in total and each has an increasing difficulty based on the number of keys required to unlock its relevant Special Stage.
Item Box 	Ring Bonus 	An Item Box containing Rings, it can contain 5, 10 or 20.
Item Box 	Combine Ring 	A special item which causes the Rings dropped when hit to appear as large 10-Rings instead of the regular 1-Rings making them easier to re-collect.
Item Box 	1-Up 	Rewards a 1-Up to the player when collected.
Item Box 	Power Sneakers 	Increases the player's movement speed for a short period of time, for Speed Characters it also allows for an infinite boost while active not consuming the Boost Gauge as a result.
Item Box 	Shield 	Gives the player a shield, allowing them to take a hit without losing Rings
Item Box 	Fire Shield 	Gives the player a Fire Shield, protecting them while also allowing characters to perform a Flaming Air Dash (Speed, Action & Avatar) or Fiery Flight (Exploration). It also protects the user from Fire-based damage and can set plants, wooden structures and rope on fire.
Item Box 	Ice Shield 	Gives the player an Ice Shield, protecting them while also causing enemies hit by an attack to become frozen, serving as platforms for the duration of the effect. It also protects the user from Ice-based damage and can freeze water allowing any character to effectively run on water.
Item Box 	Thunder Shield 	Gives the player a Thunder Shield, protecting them while also causing Rings to gravitate towards them and giving all characters an additional Jump. It also protects the user from Electrical-based damage and gives the player a magnetic pull towards metallic objects.
Item Box 	Bubble Shield 	Gives the player a Bubble Shield, protecting them while also allowing for a Bouncing Stomp attack for all characters, in addition characters do not require air while underwater in this state.
Item Box 	Invincibility 	Gives the player temporary invincibility, signified by glowing sparkles surrounding the character, the effect protects the player from Enemies, Projectiles and Spikes.
Item Box 	Eggman 	More of a trap than an item, hitting an Eggman Item Box will cause all of the player's rings to scatter about.
Item Box 	Hi-Wing 	This power-up allows the player to have a moon-like jump and in the case of the Exploration Characters doubles their Flight Gauge, the effect is only temporary.
Item Box 	Double 	This power-up creates a shadowy copy of the player's character that follows behind them, the double will perform the exact same actions as the player allowing for doubling damage in most circumstances and can be used to jump off to reach higher locations.
Item Box 	 	
==Player Customization==
As with the original Sonic Forces, the player can customize their Avatar Character in the game. When starting the game's second chapter, the player is directed to create a character, during this character creator the player chooses their character's species as well as general appearance. Although species is set for a character the player can pretty quickly create more characters as they see fit allowing the player to experiment with the different species.
When selecting a species the player is able to trial out that species in a testing environment which lets the player get a feel for each species' different abilities and quirks. Once the player has settled on their species they can progress to make the rest of their character.
Character customization is more limited initially with the player having only access to the basic set of character colours and a handful of patterns and clothing. As the player progresses through the game either unlocking or buying more customizations options for their character they'll be able to more heavily customize their character including a wider array of colours and patterns as well as more clothing options including some not available initially.
===Species===
Species 	Unique Ability
Bear 	Boosted Attack Power destroying enemies more easily, can also bypass Shields
Deer 	Can perform an instant Charge in place of the Spin Dash by tapping the Spin Dash button
Cat 	Doubles the amount of Rings collected from standard Rings (does not include Item Boxes)
Falcon 	Can activate Flight like Exploration Characters although has a shorter Flight Gauge
Gecko 	Can cling to walls temporarily
Hedgehog	Spin Dashing causes a wave of energy in the wake of the character that can damage enemies near the player
Kangaroo	Able to perform a High Jump by holding the Jump button and gets a significant jump height from hitting airborne enemies
Lemur 	Can perform a rapid ground-based homing attack by rapidly tapping the Attack Button
Otter 	Breathing Gauge while underwater lasts twice as long
Rabbit 	Has a slower descent from jumping allowing for long jumps
Squirrel	Stomping causes a shock wave damaging nearby enemies
Wolf 	Can perform Homing Attacks
===Colours & Patterns===
Colour Options have been reworked from Forces, where originally the number of colours has been reduced to 30, this is due to the way the colour system works now as character colours are now in Sets which cover the whole body and offer a greater deal of colour variety for a character. The player is able to alter the intensity of these colours though making a character's colouration appear more distinct or more uniform. In addition some colour sets are unlocked throughout the game, either by completing side content or through purchasing at Big's Shop.
Alongside Colour Sets are Patterns, unlike Sonic Forces where a character's colouration covered their whole body, here, characters are able to have patterns, giving them a greater variety of appearances even without clothing or accessories, this was also done to allow for characters to be able to more closely resemble the existing cast.
Starting Colour Sets 	Starting Colour Sets 	Starting Colour Sets
Red Set 	Orange Set 	Yellow Set
Green Set 	Blue Set 	Violet Set
Hot Pink Set 	Light Grey Set 	Dark Grey Set
Unlockable Colour Sets 	Unlockable Colour Sets 	Unlockable Colour Sets
Azure SetS-Rank a Level with Sonic 	Black SetS-Rank a Level with Shadow 	Silver SetS-Rank a Level with Silver
Pink SetS-Rank a Level with Espio 	White SetComplete a Level without getting Hit 	Stone SetComplete a Level with a Shield active
Fire SetComplete a Level with a Fire Shield active 	Ice SetComplete a Level with a Ice Shield active 	Cream SetComplete a Level with a Thunder Shield active
Navy SetComplete a Level with a Bubble Shield active	Nights SetComplete a Level with 300 or more Rings 	Brown SetBig's Shop [100 Rings]
Lime SetBig's Shop [500 Rings] 	Magenta SetBig's Shop [750 Rings] 	Teal SetBig's Shop [750 Rings]
Indigo SetBig's Shop [1250 Rings] 	Cyan SetBig's Shop [1500 Rings] 	Nocturnal SetBig's Shop [2000 Rings]
Maroon SetS-Rank four Levels as Action Characters 	Sunset SetS-Rank four Levels as Exploration Characters	Sea Green SetS-Rank four Levels as the Avatar
===Clothing & Accessories===
Like with Sonic Forces, the player is able to customize their own avatar character. There are several sets of customization options available to the player which can be broken up into the following groups;
*Headgear - Hats and other Headgear
*Eyewear - Glasses, Goggles and other Eye Pieces
*Earpieces - Headsets, Earrings and other Ear Pieces
*Face - Masks and Bandannas
*Gloves
*Footwear
*Upper Body
*Lower Body
*Accessories - Rings, Bracelets, Anklets, Necklaces and other Jewellery
*Suits
It should be noted that certain options within each group can sometimes not be mixed with options from other groups such as Masks in Face preventing the player from wearing anything under the Eyes category and most of the Suits category overriding Upper Body or Lower Body. Unlike Sonic Forces, clothing can now have its colour more highly customized with the player able to use the same colour sets as Skins.
====Headgear====
Headgear 	Headgear 	Headgear 	Headgear 	Headgear
Aviation Goggles	Backwards Cap 	Balaclava 	Baseball Cap 	Beanie
Boater Hat 	Builder's Helmet	Chonmage 	Cloche 	Cocktail Hat
Cowboy Hat 	Cyclist Helmet 	Egg Pawn Helmet	Flower Wreath 	Football Helmet
Jester Hat 	Jogger's Cap 	Knight's Helmet	Military Beret	Military Helmet
Naval Cap 	Newsboy Cap 	Panama Hat 	Ribbon 	Royal Crown
Santa's Hat 	Space Helmet 	Spring Helmet 	Summer Bonnet 	Top Hat
Tricorn 	Turban 	Ushanka 	Viking Helmet 	Visor
====Eyewear====
Eyewear 	Eyewear 	Eyewear 	Eyewear 	Eyewear
3D Glasses 	Aviator Glasses 	Biker Glasses 	Butterfly Glasses	Contacts
Cyclops Visor 	Duster Goggles 	Heart Glasses 	Jet Set Goggles 	Mask of Persona
Masquerade Mask	Monocle 	Mountaineer Goggles	Netted Glasses 	Pilot Glasses
Rimless Glasses	Scanner Reticule	Shield Goggles 	Shutter Shades 	Snow Goggles
Spectacles 	Sports Glasses 	Star Visor 	Stealth Goggles 	Tiny Spectacles
====Earpieces====
Unlike most articles of clothing and accessories, the player is able to designate specific ear pieces for each ear of the character. In addition some Earpiece options can be mixed together making it possible to have multiple earpiece options on at the same time.
Earpieces 	Earpieces 	Earpieces 	Earpieces
Circumaural Headphones	Crystal Stud 	Communicator Headset	Dangling Earring
Ear Chain 	Ear Cuff 	Earbuds 	Headphones
Hoop Earring 	Hugging Earring	Metal Stud 	Mic Headset
Teardrop Earring 	Upper Ear Studs	Upper Ear Hoops 	Wire Hook Earring
====Face====
It should be noted that the Bandanna option is a highly customizable face option which provides not only multiple colour sets like the other pieces of clothing and accessories but also has several patterns which can be chosen from.
Face Options	Face Options 	Face Options 	Face Options 	Face Options
Aiai Mask 	Armour Filter 	Bandanna 	Biohazard Filter 	Breathing Filter
Clown Nose 	Elastomeric Respirator	Feathered Festival Mask	Gilded Ornate Mask	Kitsune Mask
Neck Cuff 	Oni Mask 	Pierrot Mask 	Plague Mask 	Tribal Mask
====Gloves====
Gloves 	Gloves 	Gloves 	Gloves 	Gloves
Armoured Gloves 	Biker Gloves 	Boxing Gloves 	Bumper Gauntlets	Chainmail Gauntlet
Clawed Gauntlet 	Fingerless Gloves	Fisherman's Gloves	Halloween Gloves	Jester's Gloves
Knight's Gauntlets	Metallic Hands 	Military Gloves 	Mittens 	Neon Gauntlets
Padded Gloves 	Racing Gloves 	Scientist Gloves 	Spiked Gloves 	Standard Gloves
Striped Gloves 	Studded Gloves 	Techno Gauntlets 	Welding Gloves 	Winter Gloves
====Footwear====
Footwear 	Footwear 	Footwear 	Footwear 	Footwear 	Footwear
Armoured Boots 	Bumper Boots 	Capped Boots 	Classic Shoes 	Classy Footwear 	Cowboy Boots
Desert Boots 	Fennec Shoes 	Flippers 	Flip-Flops 	Guardian's Boots	High Boots
High Heels 	High Sneakers 	Jet Set Rollers	Jester's Boots 	Jogging Shoes 	Knight's Footwear
Laced Boots 	Leather Shoes 	Limiter Shoes 	Loafers 	Metallic Boots 	Military Boots
Neon Shoes 	Nights Boots 	Omega Legs 	Plaid-Cuffed Boots	Platform Heels 	Ribbon Heels
Robotic Feet 	Rosy Boots 	Rounded Shoes 	Running Sneakers 	Sandals 	Snow Shoes
Soap Shoes 	Spider Runners	Sports Boots 	Steel-Capped Boots	Stilettos 	Studded Boots
Treasure Hunter Boots	Ugg Boots 	Velcro Runners 	Well-Worn Sneakers	Wedges 	Wrapped Shoes
====Upper Body====
Upper Body attire has the distinction of the player being able to layer the clothing, allowing for some options to be equipped simultaneously, this primarily applies to shirt and jacket combinations. In addition some articles of clothing can have various patterns on them alongside various colours.
Upper Body 	Upper Body 	Upper Body 	Upper Body 	Upper Body 	Upper Body
Armoured Tunic 	Ascot 	Athlete Singlet	Bowtie 	Bubble Vest 	Button-Up Dress Top
Capital-A T-Shirt	Captain's Coat 	Chao Shirt 	Christmas Sweater	Cossack 	Denim Overalls
Dragon Blazer 	Dress Shirt 	Duster 	Elegant Dress Top	Emerald T-Shirt 	Fairy-Tale Dress Top
Hawaiian Shirt 	Hoodie 	Jet Set T-Shirt	Kimono Top 	Knight's Chestplate	Leather Jacket
Loose Scarf 	Military Armour	Nights Vest 	Numbered Jersey 	Open Vest 	Plaid Shirt
Ripped Gi 	Sailor's Top 	Santa's Jacket 	School Uniform 	Snow Jacket 	Sleeveless Dress Top
Spiral Shirt 	Spooky Shirt 	Standard Tie 	Superhero Cape 	Tailcoat 	Torn Scarf
Trenchcoat 	Turtleneck 	Tuxedo 	Vampire Cape 	Western Vest 	Winter Scarf
====Lower Body====
Most of the Lower Body Clothing is able to be more heavily customized through alternate colours and patterns, in addition certain combinations are able to be worn simultaneously.
Lower Body 	Lower Body 	Lower Body 	Lower Body 	Lower Body 	Lower Body
Bubble Skirt 	Button-Up Dress Base	Cargo Shorts 	Denim Jeans 	Elegant Dress Base	Fairy-Tale Dress Base
Flared Trousers	Lower Gi 	Martial Arts Belt 	Knee Pads 	Knight's Leggings 	Layered Dress
Leather Belt 	Leather Chaps 	Military Leggings 	Plaid Skirt 	Pleated Skirt 	Pleated Trousers
Ruffled Dress 	Sailor's Pants 	Santa's Trousers 	Sarong Dress	Skinny Jeans 	Sleeveless Dress Base
Snakeskin Belt 	Sweat Pants 	Traveler's Pocket Pouches	Triple Belt 	Trousers 	Wrestler's Belt
====Accessories====
Accessories 	Accessories 	Accessories 	Accessories 	Accessories 	Accessories
Ankle Wraps 	Camera 	Cargo Backpack 	Chao Backpack 	Crystal Ring 	
Explorer's Backpack	Flower Necklace 	G.U.N. Wristwatch 	Hexagonal Ring 	Jeweled Bracers 	
Jogging Anklets 	Knee Socks 	Lock Chain 	Metallic Bracelet	Metallic Bracers	
Metallic Chain 	Metallic Ring 	Military Combat Pack	Narrow Backpack 	Neon Anklets 	
Neon Necklace 	Neon Wrist Hoops	Plaid Anklets 	Plaid Backpack 	Plated Bracelet 	
Ribbon Bracelet 	Serpent Cuff 	Skull Ring 	Snow Anklets 	Socks 	
Spiked Anklets 	Spiked Cuffs 	Sports Backpack 	Triple Anklets 	Triple Necklace 	
Twister Bracelet 	Waist Pack 	Wrist Claws 	Wrist Wraps 	Wristwatch 	
====Suits====
Suits are a separate category of clothing which automatically override Upper Body and Lower Body clothing while worn, some also override other types of clothing and accessories and are typically meant to be worn on their own.
Suits 	Suits 	Suits 	Suits 	Suits
Aviator Uniform	Ballroom Gown	Detective's Outfit	Eggman's Visage 	Football Uniform
Kimono 	Neon Body 	Ninja Attire 	Ornate Dress 	Pharaoh's Garb
Pirate's Outfit	Royal Outfit 	Steam Age Gent 	Treasure Hunter's Body Suit	Yakuza Get-Up
====Special Skins====
There are a few unlockable skins in Sonic Forces Reprisal which are accessed by completing certain objectives, these skins are unique from the regular colour and pattern options and will override both when selected. Only one skin can be active at a time and Special Skins do not show up on the Rental version of an Avatar.
*Character Skins - Each of the other playable characters can have their skin unlocked to replace the Avatar's when playing an Avatar level, this is done by getting S-Rank on all Levels with that particular character. The grunts and yells of the player also change to that character.
*Metal Skin - A unique skin which gives the Avatar a metallic sheen, adds various bolts and plates over the surface of their body and changes their eyes to look similar to Metal Sonic's, in addition the Avatar's voice is metallicized to fit the appearance. This skin is unlocked by getting S-Rank on all the bosses in the game.
*Super Avatar - A specialized skin which makes it appear as though the Avatar has a Special State, this skin turns the Avatar's colouration gold regardless of their regular colouration although does retain the body pattern, in addition the character has an aura around them at all time. When performing attacks the projectiles that are normally used are replaced with golden fireballs which share the effect of whichever Wispon the player is using. This skin is unlocked by completing the Super Hard versions of all 7 Special Stages.
*Downloadable Skins - The different versions of the game feature additional skins that are introduced post-release for various non-Sonic characters, relevant to whichever platform the player has. It should be noted that this also includes compatibility for Steam Workshop allowing for custom player-made models to be imported as long as they're compatible with the game's internal animations.
==Chao Garden==
Returning after being absent from the series in a proper form since Sonic Adventure 2, the Chao Garden is an optional set of side content where the player is able to raise and take care of Chao. The gameplay is largely similar to previous iterations and serves as a very simplified life sim where the goal is mostly up to the player although can include discovering every type of Chao that exists, completing the Chaolympics or creating the ultimate Chaos Chao.
Unlike its previous iterations, the Chao Garden is much easier to approach for players with the player able to visit the Chao Garden after completing the first Chapter of the game. The Chao Life-cycle mechanic has also been reworked and is now based on a per-event basis rather than real-time to give players an easier time in raising Chao and making it easier to tackle the various events.
===Chao Life Cycle & Care===
Chao begin as an egg and hatch after the player inspects the egg, Eggs can be purchased from Big's Shop for 500 Rings and come in many colours. The default Chao known as Pure Chao are born from white eggs and have no innate traits, other Chao meanwhile can be born from differently coloured eggs and inherit abilities from their parents.
After hatching a Chao starts in its Nymph State, where the player can have the Chao interact with various animals, animals are collected from defeating enemies in the levels throughout the game with particularly large amounts given out for defeating bosses. They can also be purchased from Big's Shop at various prices. As a Chao interacts with different animals this improves its various stats and gives it attributes which reflect the animals it has interacted with.
The player can have multiple Chao interact with a single animal making it easier to train multiple Chao in a particular stat although the experience gained is split between the Chao so they cannot maximize that stat through this multiple chao method. Chao Nymphs can also train by having them interact with various facilities of the Chao Garden, the player can upgrade these facilities from Big's Shop to increase the efficiency of that facility. Lastly as Chao Nymphs the player can raise particular stats by playing with the Chao, like interacting with animals multiple Chao can interact with the player at once however unlike animals the experience gained from interacting with the player is not split between the Chao as the type of experience the Chao gets differs from animals.
After 25 Interactions with Animals, Training or the Characters a Chao will go into its Cocoon State, during this state the player needs to decide where the Chao's Cocoon will be kept with initially only the standard option although the player can unlock more by completing certain objectives throughout the game. Once the Chao's cocoon is placed into that location the Chao will emerge from its cocoon as an Adult Chao.
Adult Chao cannot gain experience in their stats like regular Chao however can compete in the Chaolympics where their skills can be put to the test depending on how the player raised the Chao as well as other activities. Adult Chao's appearances will also become focused around the stats that were focused the most during their Nymph State, as long as their stats pass a certain threshold which is distinguished on the Chao's Stat Page then they will retain those features into adulthood.
Adult Chao are also useful as they can be bred together to create new Chao, the Egg created from two Adult Chao will inherit the stats from both parents averaged out, allowing the player to more easily reach certain thresholds with different Chao combinations. Chao Nymphs born from these eggs can also take on different names to the standard Pure Chao if the threshold for their skills at birth is high enough which often requires both parent Chaos to have high values in the particular stat. The player can also see the complete Family Tree of a Chao through their character page.
Unlike previous games, Adult Chao do not reincarnate or die rather the player has an innate limit on the number of Chao they can have in their garden, as such when the player needs to make space for new Chao they will need to send their Adult Chao off into the wild. The Adult Chao will then go an live with the main colony of Chao and sometimes show up in the background of the player's Chao Garden from time to time to revisit the player.
====Types of Chao====
Chao have several stats which determine how they will appear as they grow up, these stats are split into two groups known as; Characteristics and Personality. Similar to the player's Avatar a Chao's appearance can be affected in both Colour and Patterns with each group of stats referring to the former and latter respectively.
When a Chao is born from its egg if its Stats from Birth are at a certain threshold it will be designated as one of the following types of Chao based on what its Characteristics Stats are, in addition to a descriptor that relates to its Personality Stats. The Personality descriptors are as follows;
*(No Descriptor) - The Avatar
* Striped - Sonic, Shadow <Confident Personality>
* Geometric - Tails, Omega <Intelligent Personality>
* Zig-Zag - Knuckles, Silver <Protective Personality>
* Spiral - Amy, Vector <Quirky Personality>
* Two-Tone - Rouge, Espio <Reserved Personality>
* Polka-Dot - Cream, Charmy <Friendly Personality>
Threshold Stats	Chao Type
 	Pure Chao
 	Red Chao
 	Blue Chao
 	Green Chao
 	Yellow Chao
 	Purple Chao
 	Athlete Chao
 	Warrior Chao
 	Wrestler Chao
 	Monk Chao
 	Sprint Chao
 	Acrobat Chao
 	Foreseer Chao
 	Adventurer Chao
 	Student Chao
 	Trickster Chao
 	Olympian Chao
 	Performer Chao
 	Meditator Chao
 	Brute Chao
 	Squire Chao
 	Jester Chao
 	Thief Chao
 	Prodigy Chao
 	Artistic Chao
 	Genius Chao
 	All-Terrain Chao
 	Paladin Chao
 	Renaissance Chao
 	Free Spirit Chao
 	Scientist Chao
 	Chaos Chao
===Chaolympics===
The Chaolympics is an activity in Sonic Forces Reprisal which is a sub-set of the Chao Garden gameplay and serves as the replacement for the previous games' Chao Races and Chao Karate. The Chaolympics has the player's Chao competing in various sporting events which test their various stats. The player has some interaction over these events as well allowing them to potentially surpass Chao that might have higher stats than the player.
In addition the player can compete with other players in the Chaolympics through online play and can compete in special Relay Events where the players compete to see who can score the most points from a series of events. By getting a podium position (1st, 2nd or 3rd) in a Chaolympics event in single player the player can earn various rewards including Rings, Animals and Training Videos (a more potent variant of how Animals interact with Chao).
Event 	Important Stats	Description
Wrestling 	 	Wrestling is a power-focused event, the player controls their Chao and must try to push the opposing Chao out of the ring, the player can move their Chao and perform Grabs and Throws, there are three types of throws, Low, Spin & Overhead and the success rate of these throws is dictated by the Chao's Power stat with the Low being the easiest to pull off while the Overhead has the lowest success rate.
Athletics 	 	Athletics is a speed-focused event, the player controls their Chao as they compete in a running race, the race includes several obstacles some of which the player needs to time jumps over while others require the player to mash the specified button to surpass. This is functionally similar to the original Chao Race although the Racetrack can vary significantly.
Tug o' War 	 	Tug o' War is a stamina-focused event, the player controls their Chao as they pull on a rope, the Chao has a stamina gauge and must try to have the ribbon on the rope on their side when the timer runs out. The player can perform three actions, Pull, Tug and Release. Pulling is simply done by moving away from the mid-line, Tug is an action which consumes Stamina from the gauge and gives the player a boost in their pulling power, however it can be countered by the opponent Tugging in reaction which can waste the first Tug. Lastly is Release, if the player does this while the opponent is Pulling or Tugging then their Chao has the possibility to fall over.
Gymnastics 	 	Gymnastics is a dexterity-focused event, here the player needs to guide their Chao around a course performing tricks, there are various objects along the path which the player can use, when a Chao interacts with an object the player will need to put in a series of button combinations, the higher the dexterity of the Chao the more complex these button combinations can be however the score is much higher on a long series of button inputs compared to multiple short button inputs. In addition the different objects the player can interact with have different maximum combinations meaning some are better to target than others.
Archery 	 	Archery is a wisdom-focused event, here the player needs to focus on firing an arrow into a distant target, the player can aim where the Chao will fire and then set the strength of the bow launch by timing a button press. The higher the wisdom of the Chao the closer and more precise the shot can be and the slower the arrow moves when determining the strength of the bow launch.
Rowing 	 	Rowing is a Power-Speed mixed event, the player controls their Chao as they must attempt to be the first to row their way to the finish line. The player needs to tap the buttons that correspond to the Chao's left and right oars, moving in relative sync will propel the player forward while using just one or the other will change their direction while also propelling them forward. The player needs to avoid obstacles along the way but can also find boosts in the form of jump pads and river rapids.
Rock Climbing 	 	Rock Climbing is a Power-Stamina mixed event, the player controls their Chao as they must climb a mountain, the event has the player needing to climb up the mountain and find spots to recover their stamina gauge at as it will tick down as the player climbs. The player can also press a button to perform a Powered Climb which is useful as while it depletes a significant proportion of the stamina gauge it can be used to reach ledges otherwise impossible. The event comes in both a Race and Score based format with the former seeing who can reach the top first while the latter is endless and tests the player's ability to discern distances and optimal routing.
Fencing 	 	Fencing is a Power-Dexterity mixed event, in this event the Chao's compete with pom-pom tipped swords which when striking the opposing Chao will paint them with that pom-pom's colour. The goal is to either get the most points in the time limit or get the required number of hits depending on the version of the event. Chao can perform as Stab, Swipe, Lunge and Block attack and can input directional buttons to alter how the attack is performed. Stabbing is the fastest but is also the easiest to block, Swiping has the longest wind-up but requires a more precise block and Lunge is in the middle. Performing a block allows the player to deflect an opponent's attack and leave them open to a counter-attack. The power of the two Chao dictates how long a Chao is left open after being blocked while their dexterity dictates the window for a block to be performed.
Martial Arts 	 	Martial Arts is a Power-Wisdom mixed event, it is in essence the evolution of the Chao Karate and has the player controlling their Chao as they attempt to take out the opponent Chao's vitality gauge. The player can perform various attacks with their Chao with more being available the higher the Chao's wisdom is, their power also dictates the innate damage of the attacks.
Cross Country 	 	Cross Country is a Speed-Stamina mixed event, the player controls their Chao as they proceed through a running race, it differs from Athletics as there are multiple paths the player can take with different paths posing different obstacles, the player needs to weigh up whether the shortness of a path is offset by their Chao's stamina to overcome the obstacles or whether it's better to take the safer and longer routes. In addition like the Athletics Event, Speed dictates how quickly the Chao can run.
Tennis 	 	Tennis is a Speed-Dexterity mixed event in which the player has their Chao play Tennis, the player needs to shift their Chao around their side of the court and strike by hitting one of two buttons either High or Low. A High strike will move quickly however can easily be rebounded by the opposing Chao while a Low Strike might not pass over the net if the player's too far away or their Chao isn't dextrous enough but is trickier to reflect back for the opposing Chao if successful.
Surfing 	 	Surfing is a Speed-Wisdom mixed event in which the player controls their Chao on a surfboard as they ride a wave, the player can perform various tricks while riding the wave but must make sure to land while not performing a trick otherwise they'll be knocked out. The goal is to get the most points in the time allotted, the Chao's speed dictates how high they can get off the wave while their Wisdom dictates the potential tricks the player can pull off while in the air.
Abseil 	 	Abseiling is a Stamina-Dexterity mixed event, the player controls the Chao as it abseils down a mountainside, needing to avoid obstacles along the way. The Player's stamina dictates how long the Chao can abseil away from the surface allowing for larger jumps as well as reducing the damage they take from hitting obstacles, Dexterity meanwhile denotes the precision of the player's jumps making it easier to land a precise jump the higher the Chao's dexterity. There are two modes; Race and Endurance with the former testing to see who can reach the bottom first while the latter tests to see who can travel the farthest without losing their Stamina.
Sailing 	 	Sailing is a Stamina-Wisdom mixed event, the player's Chao takes control of a Sailing Boat and the player needs to guide the Chao to the end while staying in the buoy regions. The player can control the direction of the Sailing Boat with the Rudder and can detect where wind currents are, the higher the Chao's Wisdom the more obvious these Wind Currents will be and also can help the player detect other wind currents like vortexes and zero-wind zones. The player's stamina denotes both how sharply the Chao can turn its boat with the rudder, allowing for more precise movement as well as how long they can push the rudder against strong ocean currents before their stamina gauge depletes.
Putt-Putt Golf	 	Putt-Putt Golf is a Dexterity-Wisdom mixed event where the player plays a simplified golf game using the Putting Golf Club. The player's goal is like regular golf to get their golf ball into the hole in the fewest number of turns although additional points are awarded for picking up certain collectibles on the course and being closer to the hole than the player's competition. The dexterity stat dictates the accuracy of the putting angle and the wisdom state allows the player to more clearly see contours in the putting field allowing them to more precisely plan out their swings. In addition both stats contribute to the strength of the swing by slowing down the needle to allow the player an easier time in landing the right strength.
===Chao Adventure===
A new activity that serves as a sub-set to the Chao Garden is Chao Adventure which is a top-down adventure where the player's Chao is sent to explore a cave, their stats correspond to different aspects of the gameplay. The Chao can find various treasures through their adventure and the player can complete a mini-story mode within the Chao Adventure.
The player controls their Chao through directional movement and must explore various dungeons which are randomly generated while collecting treasure. Along the way they can battle various monsters which are actually just other Chao dressed up, getting to the end of a dungeon has the player face off against one of the Boss Chao and defeating them will reward the player. If the player's Chao gets KO'd however they'll get booted out. In total there are 8 Boss Chao to defeat.
====Stats & Attacks====
The player's Chao has its stats in Chao Adventure determined by its Personality Stats, these affect the types of attacks the Chao can know along with other factors and are as follows;
*Confidence - Governs the Chao's HP and allows access to Stat Altering Attacks
*Intelligence - Governs the Chao's MP and allows access to Damaging Magic Attacks
*Protectiveness - Governs the Chao's Phy-DEF and allows access to Protective and Counter Attacks
*Quirkiness - Governs the Chao's Mag-ATK and allows access to Status Inflicting Attacks
*Reservedness - Governs the Chao's Phy-ATK and allows access to powerful Direct Attacks
*Friendly - Governs the Chao's Mag-DEF and allows access to Area-of-Effect Attacks
Sometimes the player will need a combination of Stats to unlock certain attacks.
====Dungeons====
Dungeon 	Enemies 	Boss 	Description
Grassy Grotto<7 Floors> 	Mouse ChaoMushroom ChaoBatty ChaoTree ChaoCamouflage ChaoRanger Chao 	Grizzly Chao 	The first dungeon has the player traversing a verdant region with many trees, this dungeon is the simplest and introduces the player to the various mechanics of the gameplay including exploration and combat.
Azura Aquarium<12 Floors> 	Fishy ChaoSnail ChaoWizard ChaoNaga ChaoFairy ChaoDancing Chao 	Hydra Chao 	The second dungeon has the player traversing through a series of old ruins that appear to be a mixture of the Oceanic Palace and an Aquarium with large glass platforms the player can walk across. The dungeon predominantly features waterways which can carry the player all over a flor as well as switches which can raise an lower the water levels.
Wattage Wonderland<20 Floors>	Lightning ChaoCotton Candy ChaoLollipop ChaoCloud ChaoPlasma ChaoNinja ChaoJester Chao 	Ringleader Chao 	The third dungeon has the player moving through floors of an amusement park in the sky, large machines can be activated to open up alternate pathways and large bouncing clouds can move the player to the higher planes of a floor, in addition some times are electrified and will shock the player if stepped on.
Haunted Hollow<24 Floors> 	Pumpkin ChaoImpish ChaoSpooky ChaoWolf ChaoKnight ChaoMummy ChaoShadow Chao 	Headless Horsechao	The fourth dungeon has the player navigating through a haunted graveyard and forest, the level contains many traps and is distinctly more difficult than the previous dungeons. The player can push graves which can reveal secrets to both benefit and hinder the player's progression. The level also has mist which muddles up the player's controls.
Frosty Fortress<28 Floors> 	Snowman ChaoPenguin ChaoSea Lion ChaoReindeer ChaoElf ChaoPriest ChaoWitch ChaoMagician Chao 	Yeti Chao 	The fifth dungeon has the player exploring the frozen over building, the level as one might expect has many slippery floors which can send the player flying all over the place. In addition the level features torches which can be used on various objects in the dungeons to unfreeze them such as springs to reach higher areas, icy walls blocking a shortcut and ice doors which protect treasure.
Volcanic Villa<32 Floors> 	Chilli ChaoBomb ChaoFiery ChaoMarble ChaoFruit ChaoGladiator ChaoBronze ChaoMusician Chao 	Dragon Chao 	The sixth dungeon has the player needing to climb up the side of a volcano through the various floors where a village has been built on the volcano, reminiscent of Pompeii. The level contains rivers of lava which can be solidified partially by dropping Water Seeds that grow in certain areas of each floor. The roofs of the houses can also be climbed onto and the player can use vines to reach various areas. In addition on the higher floors of the dungeon the player will need to deal with boulders that fall from the sky above.
Mirror Mania<35 Floors> 	Mimic ChaoPaladin ChaoChaolossusStargazer ChaoMad Scientist ChaoAstro ChaoWisp ChaoSuperhero ChaoMystic Chao	Puppeteer Chao 	The seventh dungeon has the player exploring a Mirror Maze with mirrored surfaces throughout, the dungeon has mirrors which can teleport the player which are colour-coded to make it easier to keep track of where the player is sent. The level also has mirrors which when an enemy appears in the mirror they will be duplicated (although this can only happen once per mirror), the level also features sections where the player can go onto the walls and ceiling of the maze making the floors have much more complex layouts than previous dungeons.
Robotic Regality<50 Floors> 	Crowned ChaoCyber ChaoCorporate ChaoChibi ChaoCleric ChaoChemical ChaoConductor ChaoCable ChaoChao Code 	Cataclysm Chao 	The eighth and final dungeon, the player finds the dungeon has been robotocized by Dr. Eggman and has many traps present throughout, like the seventh dungeon the player can also walk on the walls and ceilings in some parts making it much more complex than usual. The level also features many conveyer belts which can move the player about and feature switches which can reverse the direction of the belts, in addition the player will find Elevators which can be ridden to different sections of a floor and Escalators which are one-direction only.
===Stats & Levelling===
In the Chao Garden Stats are divided into two major categories; Characteristics & Personality. Each of the stats can be levelled while a Chao is in its Nymph State and the stats from the parent can be passed on to its child. Characteristics are considered the physical stats and typically play a role in the Chaolypmics while the Personality Stats typically play a role in the Chao Adventure.
The player can upgrade a Chao's stats by having them interact with certain things that upgrade that stat. There are three ways to upgrade a Chao's Characteristic stats; Interacting with Animals, using Training Equipment or using Training Videos. Training Equipment is the only one with unlimited uses however has a lowest stat generation initially and only when fully upgraded can match the higher grade animals and Training Videos. Animals are found through the main levels of the game, bought from Big's Shop or in the various Chao Minigames, Animals are the only Characteristic-stat raising activity which can be used on Multiple Chao however the experience gained is split between the Chao, however this split is slightly greater than having the animal used on just one Chao so it still has its uses. For a single Chao, the greatest amount of Experience towards a Characteristic Stat comes from Training Videos which are only found through the Chao Adventure minigame.
Personality Stats can be upgraded in two ways; Interacting with the Player Character or using Leisure Equipment. Interacting with the player character is good for focusing on just one Personality Stat whilst using Leisure Equipment can often raise multiple stats simultaneously. Also while the threshold for multiple personality stats for a Chao Nymph may be met, its appearance will only reflect one, the hierarchy order is random with each Chao and is determined when the Chao hatches.
When a Chao interacts with animals or certain Toys they can also take on the features of those animals, at most a Chao can have four animal features on its body which it can carry over into adulthood, this is in addition to the physical characteristics it has from birth although training can alter the Chao's colour.
The Stats of a Chao are as follows;
*Characteristic Stats
**Power - The physical strength of the Chao, allows it to move heavy objects
**Speed - The movement speed of the Chao, allows them to navigate areas quickly
**Stamina - The endurance of a Chao, how long it can perform various tasks for
**Dexterity - The skill a Chao has at manipulating and using objects and tools
**Wisdom - The learned knowledge a Chao possesses allowing it to perform more complex tasks and tap into latent abilities
*Personality Stats
**Confidence - A Chao's ability to assert itself in handling a challenge
**Intelligence - A Chao's ability to problem solve and figure out puzzles
**Protectiveness - A Chao's ability to defend itself and others and how far it's willing to go
**Quirkiness - A Chao's random factor, giving them a degree of spontaneousness which can catch others off-guard
**Reservedness - A Chao's ability to control itself and focus on a task at hand
**Friendly - A Chao's ability to make friends more easily and turn adversaries into allies
When levelling up Stats each Stat has Five Important Values, each of these values is important as they not only affect the Chao in its later life stages but also its offspring and are as follows;
*Maturation Threshold - The lowest of the values, as long as a Chao passes this Threshold in a Stat, then that Stat will unlock its special abilities when the Chao is an adult.
*Legacy Threshold - The second lowest value, if a Chao surpasses this Threshold then their offspring will be guaranteed to have inherited the Birth Threshold of that Stat.
*Star Cap - The middle of the five values, this is the upper level cap for a Stat when it comes to the minigames, anything beyond this level will not improve a Chao's odds at succeeding in the mini-game.
*Goodbye Gift - The second highest value, if a Chao reaches this level then when they're sent away they're guaranteed to leave behind a special gift for the player which will either be a decoration for the Chao Garden or an item which provides a massive boost in the relevant stat.
*Dominant Gene - The highest of the five values, getting a Chao's stat this high causes the Chao's offspring to have this stat overpower the rest resulting in them not inheriting the stat input's from that parent for their other stats. If multiple stats reach the Dominant Gene Threshold then it is chosen at random which one is passed on to the offspring.
==Trivia==
*All the Exploration Characters in Sonic Forces Reprisal where Flight Characters in Sonic Heroes
* Classic Sonic Is In Sonic Forces Reprisal Following The Ending Of Sonic Mania.
* Optional Dialogue reveals a number of things that have happened to the characters since their last proper appearances in the games;
*There is Dialogue between Shadow and Espio revealing that Shadow is trying to teach Espio how to use the Lightspeed Dash although Espio notes how he thought he would just be able to use the ability with the Lightspeed Shoes
*Vector, when talking to Rouge reveals that they had to stop their detective agency after they were tricked by Dr. Eggman into raiding a G.U.N. Base, further dialogue seems to suggest they now work for G.U.N. although in a much lower position than Rouge herself
*Talking to Cream reveals that Big had started taking care of the Chao Garden and she and Vanilla often visit
*Each of the Dungeons in the Chao Adventure Minigame have alliterative names
**In addition in the final dungeon, all the Chao enemies including the boss all have demonyms that start with "C" making them alliterative as well
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