Mechs/MR-V2

==Description==
The primary weapons on the Cerberus are a pair of Grizzard Model 200 Gauss rifles, each of which is capable of taking one ton of armor off of an enemy at long range. In the event that an enemy does move into short range, the Cerberus is ready for them because it carries four Blankenburg Medium Pulse Lasers and two rear-mounted Sperry Browning Machine Guns. Additionally, for increased defense against missile attacks, the Cerberus carries a McArthur anti-missile system.
Drop Cost Multiplier: 1.17
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Gunboat: +1 Evasion Ignore & +1 Gunnery (Quirk)
40 	Barrel Fist 	Facefull of Fist: +1 Punch Accuracy, +5% Punch Damage, +20% Punch Instability (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=95/160S=80 	A=45/45S=16 	A=95/160S=80
Arms/Head	HardPoints	[ 1B ] 	[ 1S ] 	[ 1B 1E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
2x Ammo Gauss
Gauss Rifle	
AMS 	
2x Ammo Gauss
Gauss Rifle
Torso 	Health 	FA=105/200 RA=50/100S=100	FA=175/300 RA=75/150S=100	FA=105/200 RA=50/100S=100
Torso 	HardPoints	[ 1B 2E ] 	[ 1S ] 	[ 1B 2E ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
2x Medium Pulse Laser
MG	
Ammo AMS
Ammo MG (Half)
Ferro-Fibrous
Engine XL
Engine HS +2
Engine Core 380
Heat Sink Kit (D)	
2x Medium Pulse Laser
MG
Legs 	Health 	A=95/200S=100 	 	A=95/200S=100
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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