Ammunition Types

Ammunition Types is a mechanic appearing in Halo Infinite.
== Overview ==
All weapons in Infinite fall into one of five special categories: Hardlight, Kinetic, Plasma, Shock, and Power, the last category fitting power weapons such as the M41 SPNKr and Energy Sword. Each category has a special icon, Hardlight uses three pink triangles in a nuclear warning pattern, Kinetic has a bullet piercing a surface, Plasma has a yin-yang-esqe icon with blue strokes, Shock has a light blue lightning bolt, and Power uses a white outline of an explosion.
=== Hardlight Weapons ===
* Sentinel Beam
* Heatwave
=== Kinetic Weapons ===
* MA40 Assault Rifle
* BR75 Battle Rifle
* Hydra
* S7 Sniper Rifle
* VK78 Commando
* MK50 Sidekick
* CQS48 Bulldog
* Mangler
* Needler
=== Plasma Weapons ===
* Stalker Rifle
* Pulse Carbine
* Ravager
* Plasma Pistol
=== Shock Weapons ===
* Shock Rifle
* Disruptor
=== Power Weapons ===
* M41 SPNKr
* Skewer
* Energy Sword
* Gravity Hammer
*Cindershot
== In-Combat ==
Combat-wise, all categories feature some unique characteristics. Kinetic weapons are great for killing unshielded targets, Plasma weapons retains the shield-stripping abilities of previous games, Hardlight weapons mixes the lethality of Kinetic with the stripping abilities of Plasma, with the added bonus of disintegrating an enemy upon death, and Shock weapons serve as utility tools to EMP vehicles and other machinery for a short time. Power weapons serve as powerful weapons that can give the player a distinct advantage, such as instant-kill potential.
Kinetic, Hardlight, and Shock weapons all make use of magazines, thus having ammo reserves, while Plasma weapons make use of batteries, and once the battery is fully expended, the weapon is effectively useless (until recharged by running over another plasma weapon). Power weapons operate differently based on the individual weapon. The M41 SPNKr has its two preloaded rockets, while the Skewer (and the Cindershot) needs to load each shot manually. The Gravity Hammer and Energy Sword both operate off of batteries, which can be recharged.
In the Campaign, the main four ammunition types have ammunition stations which can restore ammo reserves, and recharging the batteries of Plasma weapons. Ammunition stations found have limited uses, and are usually found in Banished bases.