Gear/Plasma Rifle (1)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: HandHeld_Weapon_Plasma
Manufacturer: Ceres Arms
Yeah, Boss I don't know where you got this from, but this ain't periphery Junk, this Rifle was Purpose Built with the best Technologies available.
10 rounds.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
0 	1 	1660000	Arms 	All
* Hand Held Weapon System. Requires Hands. Uses HandHeld slot. Requires 8 Tons Carry Capacity. Blocks (BLK) other weapons in same location until Ejected.
* 50% bonus damage against overheating targets
* Plasma residue increases target heat generation by 15%.
* Weapon Heat/Damage/Stability falls off to 50% of starting value at long range
* This weapon has a recoil of 2
* Deals area-of-effect damage within 45 meters of impact
* Up to 15 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* 30 Area-of-effect heat damage to units in radius.
* Always ignites terrain.
* 2 burn duration.
* 10 burn strength.
* Plasma Weapons fire superheated material, dealing kinetic damage and heat.
* Hand Held Weapon has 10 shots.
* 1050 Cbills Cost per Shot.
* Eject this weapon with CTRL+Click on Ammo panel. Removes Passive Effects, Unblocks Location & Dumps Ammo.
=Weapon Stats=
Category: SpecialHandHeld
Type: Flamer
SubType: Flamer
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	Flamer	10 	10 	10 	1 	1 	0 	2 	0 	0 	0.01 	0.1 	1 	0 	180 	360 	540 	600 	
=Used By Mechs=
Mechs 	Mechs 	Mechs
ASNII-O 	ASNII-OA	ASNII-OB
ASNII-OC	ASNII-OD	ASNII-RX
ASNII-S7	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2