Mr. Game & Watch (Life & Death)

Mr. Game & Watch (Mr.ゲーム＆ウォッチ, Mr. Game & Watch) is a playable character in Super Smash Bros. Life or Death.
Mr. Game & Watch is a composite representation of various generic characters featured in Nintendo's Game & Watch products and video game series created in 1980 by Gunpei Yokoi. The composite Mr. Game & Watch character debuted in Super Smash Bros. Melee. While some Game & Watch games starred specific characters, such as Mario in Mario's Cement Factory, a majority simply starred nameless, simply-drawn characters. These characters, due to the LCD display of the Game & Watch, could only move in alternating, preset frames, similar to the numbers on a calculator. Also, the animation frames were monochrome, simply being black LCD frames against a preset background.
As in his previous incarnations, Mr. Game & Watch reuses his sound effects from Melee and Brawl for Life or Death.
==How to Unlock==
*???
*???
*Get him to join your party in the Kiss of Death.
With the exception of the final task, completing one of the above will lead to Mr. Game & Watch challenging the player on Flat Zone 3. Defeating him unlocks him for regular gameplay.
==Moveset==
 	Name 	Description
Neutral Attack 	N/A 	Rapidly presses an insecticide pump, pumping gas onto the opponent. Unlike other characters, Mr. Game & Watch's rapid jab slightly pushes the opponent away. Changes Mr. Game & Watch's model into his appearance from Greenhouse.
Forward Tilt 	N/A 	Thrusts a chair forward to hit with its legs. Changes Mr. Game & Watch's model into his appearance from Lion.
Up Tilt 	N/A 	Mr. Game & Watch swings a flag in front of him, and a flag behind him. No matter what side he faces, Flag 1 and Flag 2 will always be on the left and right sides, respectively. If this move is used twice in succession, with the second use facing the opposite as the first, the numbers (albeit being mirrored) will switch sides. Changes Mr. Game & Watch's model into his appearance from Flagman.
Down Tilt 	N/A 	Pushes an angled manhole in front of himself. Changes Mr. Game & Watch's model into his appearance from Manhole.
Dash Attack 	N/A 	Performs a sliding headbutt while wearing a helmet. Originates from Helmet.
Forward Smash 	N/A 	Swings a lit torch downward. The sweetspot is at the flame, while the sourspot is at the torch. Changes Mr. Game & Watch's model to the character from Fire Attack.
Up Smash 	N/A 	Performs an upward headbutt while wearing a diving helmet. Originates from Octopus.
Down Smash 	N/A 	Swings two hammers downward and on both of his sides. It is rather disjointed for a down smash, and when sweetspotted, it will bury opponents. Changes Mr. Game & Watch's model into the character from Vermin.
Neutral Aerial 	N/A 	Tosses out a pair of fish from a fishbowl. Multiple hitboxes enable it to cover every area except below him. Originates from Tropical Fish.
Forward Aerial 	N/A 	Holds a bomb in front of him, dropping it downward shortly after execution. The dropped bomb acts as a projectile, as it is sent directly downwards, exploding on a half a second afterwards or when it hits the stage. The bomb does not explode upon hitting an opponent, and any attack that hits it will cause it to disappear. Seems to originate from Mario's Bombs Away, Safebuster, or Bomb Sweeper.
Back Aerial 	N/A 	Swings a snapping turtle behind himself. Originates from Turtle Bridge.
Up Aerial 	N/A 	Shoots a single puff of air upward. Similar to Mega Man's up aerial, it acts as a projectile, hits multiple times, and pushes opponents upward as it rises. The move now has Mr. Game & Watch's model look more like his appearance in Spitball Sparky.
Down Aerial 	N/A 	Drops downward while holding a key beneath himself. Originates from the Game & Watch version of Donkey Kong Jr.
Grab 	N/A 	Mr. Game & Watch reaches in front of himself. Originates from how Mr. Game & Watch pulls levers in Mario's Cement Factory.
Pummel 	N/A 	Hits the opponent with a bell. Originates from the alarm feature on the "Wide Screen" and "Multi Screen" Game & Watch series.
Forward Throw 	N/A 	Juggles the opponent and tosses them forward. Changes Mr. Game & Watch's model into the character from Ball.
Back Throw 	N/A 	Juggles the opponent and tosses them backward. Changes Mr. Game & Watch's model into the character from Ball.
Up Throw 	N/A 	Juggles the opponent and tosses them upward. Changes Mr. Game & Watch's model into the character from Ball.
Down Throw 	N/A 	Juggles the opponent and drops them on the ground behind him. Launches opponents upward. Changes Mr. Game & Watch's model into the character from Ball.
Neutral Special	Chef 	Flips various food-shaped projectiles out of a frying pan, moving slowly through the air. The trajectory can be controlled by tilting the stick forward and/or backward. By tapping the button, the food will be flung at a faster frequency. The food can be used defensively to cancel attack animations of opponents as a zoning tool as well as to prevent aerial approaches and can be used for edgeguarding against opponents with linear recoveries. Hitting with the pan itself deals flame damage, and acts as a semi-spike. Mr. Game & Watch's model changes into his appearance from Chef.
Side Special 	Judge 	Swings a hammer in front of him in an arc, and raises a digital display with a random number from 1-9 with his other hand. It can have any one of 9 effects, which vary based on number; 1 only damages himself, while 9 is strong enough to be a virtual one-hit KO. Mr. Game & Watch's model changes into his appearance from Judge.
* Judge 1: An extremely weak swing that does not make the opponent flinch. It is the least damaging Judge attack and deals 12% recoil damage regardless of whether or not it hits.
* Judge 2: A weak swing that deals minimal knockback. Can lock and has a 20% chance of tripping the opponent.
* Judge 3: A weak swing. It sends opponents in the opposite direction from where Mr. Game & Watch is facing. It deals 25% shield damage.
* Judge 4: A swing that has a slash effect and launches opponents diagonally forward.
* Judge 5: A swing that has an electric effect and hits up to 4 times.
* Judge 6: A swing that has a flame effect and is a semi-spike. Has the second strongest knockback of all Judge attacks.
* Judge 7: A swing that deals moderate knockback and produces 3 apples if it hits the opponent. Each apple heals 4%.
* Judge 8: A swing that has a freeze effect and deals very low knockback. Emits the "ping" sound effect that is usually associated with one-hit KOs.
* Judge 9: n extremely powerful swing that deals very high knockback. It is the most damaging Judge attack and emits the "ping" sound effect like Judge 8. Similar in nature to a charged swing from the Home-Run Bat, but the hit's base knockback is much lower, which prevents it from being a true OHKO. When used fresh with enough rage, it will KO every character in the game at 0% at the edge of Final Destination.
Up Special 	Fire 	Jumps off a trampoline and then descends while wearing a parachute. Has the second-fastest start-up of all of Mr. Game and Watch's attacks (frame 3), hits behind and in front of him, and launches opponents directly upward, granting the move combo potential, even at high percents. Capable of canceling into any move when falling. Because Mr. Game & Watch becomes intangible during his ascent and both hitboxes have good knockback, Fire is a good edgeguarding move offstage and a deadly stage spike when recovering low. It is Mr. Game & Watch's most effective OoS option, and is considered the best in the game. Originates from Fire.
Down Special 	Oil Panic	Takes out a bucket, which absorbs energy-based projectiles, and reflects physical ones. Projectiles reflected will not be amplified, sped up, or have their duration refreshed. Once three units are absorbed, it turns into a powerful attack consisting of Mr. Game & Watch sending out a large splash of oil from his oil drum. No matter the strength of the oil, this move will always trigger Special Zoom. A max power Oil Panic will almost certainly OHKO and destroy full shields, while the least powerful Oil Panic can KO middleweights at the ledge around 95%. Comes out on frame 2, and with these traits Oil Panic is an incredibly dangerous move. Any opponent hit will be covered in oil for a brief moment. Mr. Game & Watch's model changes into his appearance from Oil Panic.
Final Smash 	Octopus 	Transforms into the large octopus that appears in its eponymous game, Octopus, rears back and charges forward. The octopus can move up or down, only. Any opponents who touch its tentacles will be grabbed and dragged offscreen by the octopus, taking gradual damage. Touching the main body will just deal damage. Just like in the previous game, pressing the attack button will extend the length of the tentacles. By button-mashing, however, opponents can escape. The octopus can also go through walls and stages; any grabbed opponents who make contact with walls or floors will take damage and be launched. After reaching the blast line, Mr. Game & Watch will return back to his previous position.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Moves along a row of Game & Watch LCD frames until reaching the foreground. 	
Taunt 1 	Rings his bell at a high angle. Similar to his side taunt, it originates from the Game & Watch's alarm feature. 	
Taunt 2 	Rings his bell at a low angle. Similar to his up taunt, it originates from the Game & Watch's alarm feature. 	
Taunt 3 	Sits down and catches his breath. Originates from the Game & Watch version of Mario Bros., when Mario and Luigi finished a level. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Game - And - Watch! 	
Victory Pose 1 	Rings his bell to his left, then his right. Afterwards, he continues to ring his bell to his left. 	
Victory Pose 2 	Hops about in choppy poses, tripping halfway, before teetering on one foot. He then proceeds to jump back and forth, landing on his feet, then his head.	
Victory Pose 3 	Juggles 3 balls while in his appearance from Ball. 	
==Role in Classic Mode==
Like all other fighters, Mr. Game & Watch appears in Classic Mode. Mr. Game & Watch's Mini-Boss is unknown. 
===Mr. Game & Watch Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	Black 	 	Default
 	02 	Red 	Reminiscent of characters and objects as depicted on the Virtual Boy. 	Default
 	03 	Yellow	Reminiscent of characters and objects as depicted on the original Game Boy. 	Default
 	04 	Blue 	 	Default
 	05 	Teal 	Reminiscent of the two shades commonly used by the Game Boy for the background and foreground.	Default
 	06 	Cyan 	Reminiscent of the backlit display of the Game Boy Light. 	Default
 	07 	Green 	 	Default
 	08 	White 	Reminiscent of the monochromatic LCD screen of the Game & Watch games. 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Mr. Game & Watch's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Mr. Game & Watch in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Mr. Game & Watch Spirit.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death