Report 628

Report #628
Skillset: Knighthood Skill: Weaponmaster
 Org: Aquamancers Status: Completed Jun 2011
Furies' Decision:
We will look into implementing Solution 2.
Problem: Acrobatics dodging, contort, and balancing currently greatly skews
combat in favor of the acrobatics user when fighting knights moreso than most
other classes unduly as knights have few methods to bypass passive dodge to
build deepwounds or afflictions critical to their kills. In addition, contort
diminishes the efficacy of all impalements and balancing ruins knockdown. In
comparison, knights have few specialized methods to counter a monk or bard
acrobatics user. (limited mostly to vitality and surge against damage-related
kill methods).
[A: 0 R: 0] Solution #1: In addition to its current effect, have Knighthood
 Weaponmaster decrease the effectiveness of acrobatics
 dodging on a sliding scale dependant on the user's
 skill in knighthood maximizing at decreasing all
 passive dodging effects (this would cover aeonics
 foresight as well) by 50%.
[A: 0 R: 0] Solution #2: Reduce the effectiveness of passive dodges by 50% for
 10 seconds after any offensive action is taken.
 Further offensive actions during that time period
 would reset the timer.
[A: 0 R: 0] Solution #3: Reduce the effectiveness of passive dodging by 25%.
Player Comments:
---[Tandrin on 6/1 @ 20:56 writes]:
Solution 1 would be ideal. As discussed all over the place on the forums and
balancing warrior combat, the amount of misses, parries, stancing and the like
that a warrior must avoid in order to land a hit is difficult enough before
adding in acrobatics concerns.
---[Rivius on 6/12 @ 06:06 writes]:
Of the solutions provided, perhaps solution 2 or 3 are best, since I feel that
acrobatics dodging may no longer have the need to be as strong as it is, against
all classes. Might I propose an idea? At the moment, dodging steals equilibrium
irrespective of the attack source, and the equilibrium time is much longer than
any miss that a warrior gets. Perhaps making acrobatics dodge more in line with
misses would actually make the skill far better for warriors. ie. Stealing
balance for a shorter time than a regular attack.
---[Rivius on 6/14 @ 03:21 writes]:
Rethinking a bit, one aspect of acrobatics is that it doesn't really offer any
DMP. Perhaps lowering dodge's effectiveness would not be ideal without some
extra damage resistance to balance it out. Perhaps the proc rate could be
lowered some and some DMP could be given to make up for this? I still firmly
believe the best way to help -warriors- in this scenarios is to make a dodge act
more like a miss, though. The equilibrium loss can be a bit much.
---[Rivius on 6/19 @ 06:10 writes]:
Another option suggested to me is to simply do away with the concept of dodging
as it currently is. Instead, it tics roughly the same or perhaps slightly
higher, but offers damage reduction to 0. In this way, they still make up for
the lack of resilience that other specializations give, but spells, wounds and
other means of attacks would still hit them.
---[Ilyssa on 6/26 @ 08:01 writes]:
Solution 2 would be ideal, since it covers all archetypes instead of just
warriors, which is my problem with solution 1. Solution 3 doesn't seem like
enough to me.