117157-zero-to-fifty-submit-questions-1029

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Due to the scheduled downtime tomorrow, we have rescheduled Zero To Fifty for Wednesday 10/29 at 11am PDT.
I will be joined by Lead Class Designer Steve Engle and continuing my journey to Fifty!
Please leave your Class related questions below!  See you all Wednesday! 	
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			Are there any classes or roles of those classes you feel are more powerful than they need to be?  Any that are far less powerful than they need to be?	
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			Currently Esper healers use mainly 2 spells, Soothe and Reverie. What are the plans to make the other healing spells more competitive to diversify builds? We could also use some utility.	
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			Which, if any, classes that were in concept never left the drawing board? Any you wish to have seen make it that didn't?	
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Oh Mr. Engle, I have been waiting for you and I have questions:
 
1. Why do changes to classes take such variable length? I've seen "hotfixes" change numbers in abilities, and I've waited months for other changes which amounted to nothing greater than scaling changes.
 
2. Some changes make very little or no sense entirely. There are occasional snippets of commentary but it is often not meaningful or enlightening. Why do class changes not come with "direction methodology" notes such as champion changes in league of legends (ex: look at Akali notes on patch 4.18 for LoL)?
 
3. Why are changes, at least with the warrior, often made in half measures? EX: there is a tank rework in drop 3, but this rework still doesn't have a solid, easily available tank debuff, requires ability points to be spread thin, and still fails to make feasible use of the fortify AMP w/o a medic present.  	
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			Are you actively working towards the All Classes for All Races goal which was the plan before launch, but wasn't able to be completed? Is this something on the radar at all, or is it something that would be "nice to have" but we may not see for years (if at all)?	
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1. Are you ever going to do something with the Psyblade so it is not in our back 24/7.
 
2. Are spellslingers and espers going to have some sort of compensation for having light armor? As it is right now we suffer the most from random dmg such as purge and power surge on System Daemons while also being the worst DPS classes. "Range" isn't a valid answer since engineers have RANGE + BETER DMG + HEAVY ARMOR.
 
3. What is being done to gain new players? Advertising and such? I think we all want more players.	
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			Was it the companies intention to have the heavier armored classes also be the higher damage classes? Currently the light armor classes also happen to be the lowest damage classes. This seems a contradiction to being Glass Cannons.	
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			Question: The Limited Action Set is a great idea and i enjoy the choices it creates in my gameplay, however i often find there are a lack of options as a result of not having enough ways to augment my abilities, ie: ability tier points and AMPS. As a result there appear to be only a few obvious and viable builds for most classes.Since adding new spells is unlikely, can you talk about how the redesigning of the AMP point system, (that i believe is currently in the works) relates to this problem? 	
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Question 1: Will there be new classes added to the game? What would be the next class released if so?
 
Question 2: Are the current classes ever going to get alternative weapons to use? For example is the warrior class going to hold hammers (as we have seen the NPCs do)?	
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1. What is the plan around tanking? Will the threat creation of the different tanks be modified to be more in line with each other? Currently, engis produce crazy threat, stalkers work for it some, and warriors work really hard. Changes incoming don't seem to change engi threat gen much, increase warrior threat gen, and decrease stalker threat gen. Is it intended that threat gen is so varied?
 
2. Are the SS heal changes coming in drop 3? I only saw the Runic Healing increase listed. What about the smart heals and such?
 
3. There's been a lot of angst among stalkers about both DPS nerfs and tanking changes. Where are you looking to take this class? What is the goal of the stalker?	
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Q: Why is there no comparative reward for the inherent risk of playing a Light Armor class (Esper/Spellslinger) in the Damage role?
 
Q: Why has class balance been utterly abandoned since 31st of July?
 
Q: How often do you look at metrics from Genetic Archives Boss fights?
 
Q: How much differential (if any) is there between publicly available logs and your internal metrics?	
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Q: Are the class changes that are currently in for drop 3 subject to change based on player feedback, or are they set in stone?
The change to Urgent Withdrawal is going to leave engineers in a very sorry state in PvP.	
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Question 1. Will we ever get to have pets? Everyone loves collecting and showing off their pets!
 
Question 2. Would it be possible to allow Engineers to name their bots like Scientists can name theirs?	
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Question 1: Have you completely given up on balancing and/or working on providing more incentives to get people to PvP? (In game leaderboards, daily bg for example)
 
Question 2: Will we ever get guild housing? Or is that on the long horizon?
 
Question 3: Have you considered awarding more influence for guilds from pvp matches? It's making levelling pvp guilds very tricky and I'd quite like some clarification on why killing players in pvp or winning a match does not grant hardly any influence vs grinding mobs on daily quests :)
 
Thanks and have fun in nexus :D	
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Will warriors have their greatsword size fixed/normalized to be large across all race/genders? Females seem to have smaller blades and even worst is that when race comes in to play it exasperates the effect more disproportionately where for example a cassian female looks to be two-handing a one hand blade.
 
Are there any further plans to beef up warrior tanking? In addition to the threat question Cercie brings up, drop 3 seems to put us in a decent direction, but still feels lacking in some areas like AMPs, tier point distribution stretched rather thin
 
Last we were told by Merkal, warriors are to be shield tanks. Is this truly our intended "tank type"? On Live this role isn't possible to do without a medic healer and even then it's a stretch. As well as on the PTR this doesn't seem easily doable without a significant dent in our threat output using a shield regeneration builder.
 
Why does Gamma Ray for medics seem to be a hassle to get functioning correctly?
 
Are there any plans to visit opening classes up to other races in the near future?	
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Q1: Currently the warrior brings more to the table then a stalker in almost ever aspect of the game. Are there plans to bring the stalker to a better place inline with the warrior or possibly tone down the warrior to make it even with the stalker?
 
Q2: This is a long one sorry :( Are there any plans to make classes have a better defined role? By this I mean if a class is spec into healing they wont be able to deal as much damage as they do now. This would bring classes like the spellslinger. medic, and esper down to a better level. Currently all 3 are able to deal heavy damage and out heal any damage they receive.
 
On the flip side of this when a class is speced for tanking or damage I feel they need to have the other sides of the class toned down as well. Tanks should never be able to deal heavy damage while taking or mitigating most of the damage they are receiving. Damage specs should never be able to tank damage while still bursting at a high rate.	
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1. What is the plan around tanking? Will the threat creation of the different tanks be modified to be more in line with each other? Currently, engis produce crazy threat, stalkers work for it some, and warriors work really hard. Changes incoming don't seem to change engi threat gen much, increase warrior threat gen, and decrease stalker threat gen. Is it intended that threat gen is so varied?
 
3. There's been a lot of angst among stalkers about both DPS nerfs and tanking changes. Where are you looking to take this class? What is the goal of the stalker?
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Q: When will Spellslingers get a much needed DPS boost?  We have been at the bottom forever now, and I'm starting to lose hope that it's ever going to be corrected.  Did I roll the wrong class?  Should I spin up a Medic/Engi or wait for changes?
 
Q: Why do light armor classes do significantly less DPS on average, than medium/heavy armor?
 
 
GA:
http://www.wildstarlogs.com/statistics/1
 
DS:
http://www.wildstarlogs.com/statistics/2	
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{| class="blockquote"
Q: When will Spellslingers get a much needed DPS boost?  We have been at the bottom forever now, and I'm starting to lose hope that it's ever going to be corrected.  Did I roll the wrong class?  Should I sping up a Medic/Engi or wait for changes?
 
Q: Why do light armor classes do significantly less DPS on average, than medium/heavy armor?
 
 
GA:
http://www.wildstarlogs.com/statistics/1
 
DS:
http://www.wildstarlogs.com/statistics/2
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Question: Aside Moodies and the Dreg, Aurins and Drackens wield staffs across Nexus when we, the players, come and face up against them. Was this a dropped archetype of a class? It seem evident that it could have been one due to the amazing pictures in the Museum ( more notably in Doren Walker's ship in Thayd) that shows off that side's race and possible of class archetype (i.e. Esper Mordesh )?
 
Question: Pets seem to be the bane of all MMO genera, and Wildstar is no exception. When could we see better tweaking to improve the A.I. of Engineer's Robots and Esper's figments? (i.e. Summon an Esper's Figment / Swarm and they go and attack the nearest enemy in their line of sight, not the one wailing on the player right next to them. Command the bots seem to be useless as the bots are on a passive aggressive revolt against their owner, are continuing to attack their mob, nor come to the player when commanded or they are too far away. Viva La Robolution!)
 
Question: What class archetype was the most exciting to work on during pre-beta times; and now?	
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			Now that Espers are no longer rooted for certain spells, they feel like an incredibly fun, strong, and mobile class. As a Spellslinger, it seems like everything I can do, an Esper does better. More CC, more mobility, more damage and healing. How do you feel about the Slinger's mobility and damage output right now? I feel like I'm all glass and no cannon.	
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			if you ever decided to add new classes in a upcoming drop which ones would you add and why?	
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			and sorry if I got some of the spelling wrong	
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i know there has been some talk on the show before about being to play all classes across all factions. I will go back to a simple solution's for this and it should play well into the lore and story line of each factions. Just add a simple betray quest at level 12 or 14  so you can do a quest line and leave your faction for another faction.  This will remove any need for Carbine to put in Race changes or  sell changes and it will give the people that seriously are into the story write a back story for their characters for why they betrayed to the other side to begin with,
 
Just a few thoughts on how to immerse the player into the game play a little more. 
 
 
~Stridlre~	
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Back in beta we were promised that the annoying fizzle noise for Medic's Emission ability would be changed back to the original dubstepy noise "soon after launch." When can we expect that? I'd really like the second Discharge sound back too, but I'd be satisfied with Emission.
	Currently Stalker tanks can't deal much damage, especially in PvP. Their high survivability isn't enough to make them as good for PvP as they could be, especially because of their dependence on Nano Field. Will they trade some of their defensive ability for more damage? Perhaps by increasing the damage dealt by Support tree abilities like Frenzy and Whiplash.	
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			Will the explorer challenges in Celestion be available for other paths?	
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First things first, my question is:
 
"Can Warriors get a Utility Stance, that has some of the same ideas/perks as the Stalker 'Agile' Stance?"
 
Over the course of starting to raid with my guild, I've cut out a niche for myself as an Utility Warrior.  Overwhelming Presence for when we don't have an Esper running T8 storm, Powerlink because DUH, and Armor Shred/Smackdown for resistance debuff.  I'm all for sacrificing my overall dps for the raid, but I don't seem to have an attack stance to back me up.  It's all about staying alive for me, If I go down, the raid dps starts to drop.  Mobility, Lifesteal maybe even some cooldown reduction could really carve out the Utility Warrior into something a bit more viable in raid situations.
 
P.S. I love feeling like a giant Swiss Army Knife. 	
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{| class="blockquote"
First things first, my question is:
 
"Can Warriors get a Utility Stance, that has some of the same ideas/perks as the Stalker 'Agile' Stance?"
 
Over the course of starting to raid with my guild, I've cut out a niche for myself as an Utility Warrior.  Overwhelming Presence for when we don't have an Esper running T8 storm, Powerlink because DUH, and Armor Shred/Smackdown for resistance debuff.  I'm all for sacrificing my overall dps for the raid, but I don't seem to have an attack stance to back me up.  It's all about staying alive for me, If I go down, the raid dps starts to drop.  Mobility, Lifesteal maybe even some cooldown reduction could really carve out the Utility Warrior into something a bit more viable in raid situations.
 
P.S. I love feeling like a giant Swiss Army Knife.
 
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			          Thank you Tony and Corey for answering a couple of my questions last week :D That was so cool. I'm only lvl 24 at the moment but here's a couple questions for Mr. Engle.       1. Engineer bot A.I./pathing is supposed to get major upgrade. Having bruiserbot vanish under world because it can't make a jump, artybot attacking stuff  on "defense" command, me zig sagging -avoiding agro range while they roll through a pack and get attacked can get bothersome after awhile. Will these fixes make this drop or next?        2. Will the complaints regarding heavy armor classes doing higher DPS and better survivability than light armor be fixed with the removal of DPS stance on all tank classes?         3.With class damage set up more for PVE and the 100,000hp and up mobs in group content, it seems trying to balance that out for PVP and players 30,000 to 50,000hp pools is almost impossible. Has any thought been given to have separate spells/abilities tuned and usable only while PVP'ing? I realize this would mess up open world but maybe something could be worked out.    I love the show and watching Tony cheer himself when he gets a quest reward yet fail to equip it is amusing :) So here's a Toe Knee question.... Do you plan on going Tailoring as it will make you some much needed armor that you probably won't wear or will you go Weaponsmith since you equipped weapons and shield instantly?   Also Tony,  you said you would level off the show a bit, can you post the level you are at before airtime so folks can follow along with a level appropriate character? Many thanks and keep making Nexus a better place!        	
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Question:
When can we expect the class limitions per race to be lifted, rather when can we expect all classes to all races?
When can I get to play an Aurin Warrior or Medic?
 
I would love to play some more clases and alts, but the only race I like to play is Aurin, and being restricted to just 3 classes is kinda a bummer.	
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