Kal'dariin Order

== Overview ==
The Kal'dariin Order is a Kaldrum Military branch of The Kingdom of Zeril. Their primary objective is the protection of the Zerilin Frontier Region surrounding the city of Moonhaven. Many of their minor conflicts are against the native tribes and roaming bandits within the frontier. They are also known to assist in wars waged by Zeril's Allies. The current commander of The Kal'dariin is Yanik Arvanacae of Fallem.
== Area of Control ==
While Kal'dariin protects the town of Moonhaven, they do not have political authority over it. Their region of control consists of the surrounding Forest and parts of the Meadow of Kal'atir. The borders of control end at the Local Rainforest controlled by Lennox in the South, and the small independent town of Kingstone just north.
== Battles ==
=== The Battle of the Broken Wall ===
The Battle started suddenly midday when a Tribe of Pillagers attacked from the Forest. Though it was a small group, they wielded bows with deadly accuracy. Though there were no fatal casualties for The Kal'dariin, multiple archers were critically wounded. Commander Yanik Arvanacae stood in defense with the swordsmen along the frontline. They held between a broken section of Kal'atir's outer wall. As the Tribesmen were picked off one by one, Yanik charged out with only a shovel in hand, and struck down the last attacker. After the battle, the Kal'dariin Sentinels jokingly referred to Commander Arvanacae as "The Grave Digger".
== History ==
=== The Beginning of The Kal'dariin ===
The Kal’dariin Order was founded shortly after the Sarin Wars that created the Kingdom of Zeril. After the wars ended, the standing military was heavily downsized. This was done primarily due to a push for peace within the region, though many of the soldiers that were removed from service did not want to return to civilian lives. Because of this growing sentiment for peace, the first glimpse of the Kal’dariin was created by a coalition of soldiers displaced by the downsizing. They called themselves the “Naymir Kal” which translates to “Protectors of Kaldrum”.
The Naymir Kal originally dealt with Border Security and Removing Bandits. They did not have a Headquarters, but instead roamed the Zerilin Borderlands in camps. It took 50 years for the nomadic Naymir Kal to be officially recognized as a military body of Zeril, and gain funding from the Kingdom.
350 years after being recognized, the Naymir Kal officially changed their name to the modern Kal’dariin Order. The new Order also built their first official Headquarters in the Zerilin Frontier Region to the West. The name of the Headquarters was Kal’atir which roughly translates to “Home of the Kal’dariin”. Their new objective was to protect and facilitate the growth of the new Frontier City of Moonhaven.
=== The Modern Threat ===
After the death of Commander Aaro Keros The Kingdom of Zeril chose to appoint Yanik Arvanacae as the new Commander of the Kal’dariin Order. Though he was young and inexperienced, Commander Arvanacae was excited to take the responsibility of leading The Order. When he arrived in Kal’atir, he found it in a pit of despair. A lack of funding and new recruits lead to the rapid deterioration of The Order. The spiked wooden walls and structures were dilapidated from heavy rain storms, and the grounds were muddy and devoid of growth. The Port that was designed to ferry new recruits and supplies was rotted away and left only a skeleton of what once was the only lifeline to the homeland. 
The remaining soldiers were practically starved and heavily demoralized. The Natives of the Frontier Region were picking their ranks apart one by one. They could no longer send protection teams to Moonhaven, as they barely had enough fighters to guard the walls of Kal’atir. They wore battle scarred iron armor. The Sentinel’s Archers along the walls held bows with only a handful of usable arrows. It was abundantly clear that the new leadership had a long road to recovering the honor of The Order.
=== Rebuilding The Kal'dariin ===
After Commander Arvanacae took control, he immediately began building farms, and fishing to provide everyone with fresh food. When word got back to Fallem that Kal'atir was stabilizing. The Monarch of Zeril, Illum Var Tariri Sto Zerilin, gave Commander Arvanacae permission to expand and build once again. They began planning to build an official port, and new fortress. While the build planning and rebuilding was happening, The Kal'dariin began to peacefully interact with the neighboring communities. This included the ZamCo Trading Outpost to the South, the capital of Lennox Dragoonia, and Mareoras of the Golden Kingdom (Formerly known as Kingstone) in the North.
== Structure and ranking ==
Rank 	Duties 	Requirements
Commander 	Overall leader of The Kal'dariin.	
* Appointed by the Monarch
Kal'dariin Knight	Offense Specialist. Multiple Ranks.
Primarily utilized in Large Scale 
Assaults	
* Must complete Knight Training
* Must be able to work in Large and Small groups
* Must be approved by Commander
Kal'dariin Guard 	Defense Specialist. Multiple Ranks.
Used in Defending Kal'atir, and
garrisoned at Allied locations.	
* Must complete Sentinel Training
* Must be skilled in both Swords and Archery
* Must be approved by the Commander
Logistics Corps 	Material Gatherers and Suppliers.
Lead by a Quartermaster.
Crafting weapons, Cooking Food,
and sending supplies to 
allied and protected regions	
* Quartermaster is Appointed by the Commander
* Can be appointed by Commander at the request of the Quartermaster
* Must be skilled in mass resource collection
Kaldrumite 	Kal'atir's Head Priest. Leads burial
processions, and prayers.	
* Appointed by the Monarch at the request of the Commander
* Must be knowledgeable in the Kaldrum faith
* Must be a recognized Priest by the Klin
Bard 	Lore keepers of The Kal'dariin.
They write new history, stories,
and songs.	
* Must be appointed by the Commander
* Must be a recognized Lore Keeper by the Monarch.