Random Adventures: Twist'ER Up

Yeah, it's a spin-off of Random Adventures. Yeah, er... TSRITW, what else was I supposed to do without you?
==STORY==
During Sector 3A, Reanimated Ron woken up not realizing he was left behind... yeah, like, literally. Sooshi Mister suddenly walks up to him and tells him to get ready for all new adventures... because guess what? THEY NEED THE MATERIALS TO PRODUCE STARSHOT LEVELWORLD'S REBOOT. In such an adventure to get all the materials, what can go wrong? Oh right.
k.o.e.s
==RULES==
#Same rules apply, except:
#*Spell things correctly (strict)
#During RAPP intermissions, NO DOING VIOLENT ACTIONS LIKE STABBING PEOPLE.
#*This rule was mainly applied due to Mr. Yokai still being ticked off by that one Sector 2C part where TSRITW had to stab him for pointing out pity blocks/revives come out of nowhere.
#No pulling items or money out of thin air. This sums up to stuff which are on the consumables/items list. Of course, there's exceptions you can pass on, like your normal weapons...
#No vandalism. It's too obvious. If you don't know what it is, it's defacing stuff.
#You are free to suggest stuff as long as they don't sound absurd.
TBA
==NEW/UPGRADED MECHANICS==
*BACK-UP SWAP! You can now swap your back-up any time but you can only do it once per 2 turns!
*TERRAIN! Are you sure it was THAT cumbersome?
*WEATHER/TIME/TERRAIN REACTION! Now more enemies react to weather, time, and terrain as opposed to just Danganronpa snoopin' on it!
*TIME! Every three levels beaten, the time changes from day to night to day to night... some zones have their specific time though!
*EVOLUTION! Some fighters can EVOLVE into new forms! As for now, Axe Cat is the only one confirmed to have an evolution.
==ELEMENTS==
#Neutral: An element that's literally for anyone out there. TRULY ALL-AROUND.
#Ignis: It sounds more awesome than Pyro, doesn't it? Anyways, fire.
#Flora: It is plants. Plants! If you want more then tell me you want more!
#Aqua: Anything related to water. Sorry, ice-types, you aren't merging with this!
#Zap: Zip zap zowie zing it'z gonna zap you to bonez!
#Crag: It's not just for rocks, it's also for earth and dirt! Woah!
#Cryo: Freezy stuff, like icebergs and glaciers. Oh, wait.
#Brain: Yeah, this is big brain time with your brain power.
#Toxic: It's poisonous.
#Bluster: Related to flight and wind! Just like Kirby with a Bluster power effect!
#Insect: BUGS.
#Umbra: Here's the dark side of light...
#Sol: ...and here's the light side of dark.
#Alloy: With alloy, you can steal the show. #comedy
#Melee: Close-range combatants which pack a punch. A big one.
#Analysis: Oh hey, welcome back Analysis! How was your vacation? (stealth and projectiles)
#Enchant: Related to magic, so you can try and act like Harry Potter! (And fail!)
#Tech: I tinker with technology and present you with TECH!
#Blast: BLAST AS IN NOISE, NOT EXPLOSIONS. KEEP THAT IN MIND.
#Spook: For your spooky purposes!
#Sparkle: This time it's actually like Fairy from Pokémon!
#Scramble: Oh come now lil' ol'  element a hero? Surely you jestin'!
#Link: Healing, support, and all types of synchronization in ONE!
#Astral: SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE
#Mythic: What, filler? NO, IT'S FOR MYTHICAL CREATURES.
#Glebe: Glebe controls the weather & area, weather you like it or not!
#YinYang: What it says; good and evil! Or... evil and good?
#Prism: It's like Crystal from Temtem...
#Accel: Hit the ACCELERATE BUTTON!
#Wallop: Simple charge. Will it be able differentiate from Melee.
#Forage: For your own EXPLORATION. DO IT NOW.
==TRAITS==
#Zombie: Yeah, this is big brain time. Revive at half HP after 3 turns.
#Metal: Have titanium-like DEFENSES! Gain a 10% boost in DEF and RES at half health. They are also immune to toxic attacks, can’t be poisoned and can’t bleed.
#Alien: If the Alien Killing Guide is not used, these guys will be a nightmare to fight, sometimes having x5 their initial stats. Use the aforementioned item to reduce their stats.
#Dusklight: Chargin' Chuck E. Cheese used brains up for this one to make this. Those with Dusklight gain a boost of 1.5x at nighttime.
#Shadow: Another darkness-related trait? REALLY?! Ignores negative effects.
#Overdrive: Power abuse resulted it in going overdrive. Overdrive made it berserk. Deals 2x more damage at 1/4th HP.
===NOTES===
*If Metal's boosts reach 100%, it won't do the boost.
==FIGHTERS==
===Mr. Yokai===
Reanimated Ron.PNG|Reanimated Ron (Scramble)
Sooshi Mister.PNG|Sooshi Mister (Ignis/Tech)
Magic Trixie.PNG|Magic Trixie (Enchant)
===Butter===
200966F3-FB57-4337-985D-2F82F4E05651.png|Tentakoi (Aqua)
9EBCAA73-D2FE-4948-BA36-154CE7B14151.png|Axe Cat (Neutral/Melee)
PacManParody.jpeg|Pac-Man (Zap)
==YOUR GUIDES==
*Ibexicon: Made from ibex skins, the Ibexicon contains all essential information about your enemies. Flip pages and find 'em. Which you can't, since it's not a book.
*Mission Radar: This contains spoilers but if you REALLY want to prep for the next wave(s) here you go.
*Weakness Chart: Hmm, what beats what again?
*Stuffetory: Inventory, but awesome.
*Weird Trivia: Dang. Just click it!
*Da Weaknesses: Like Da Rules, you can break it. Because the name is based off of it.
*A-troph-ities: It was originally gonna be a TIQ reference.
==WORLD MAP==
*World 1: Wondervan Forest - We're continuing to where Ron was.
**Sector 1A: Wayeet Bayou - We gotta start with something that's not the plains world this time, right?
**Sector 1B: Deek Reek Mountain - Block-Candy Mines, let's go over there. Over, not under.
***NEW: Traits! Similar to ELEMENTS, except it's seperate from them and does STUFF!
**Sector 1C: Huckchack Jungle - GOT DIRECTIONS ANYBODY?
***NEW: World Gimmicks! Like Hotel Mario, but as an RPG.
***GIMMICK: ???
**Sector 1💀: Dangit Airship - KoES?!
*World 2: Surprise Central - Of course we're going to go here regardless of dangerosity...  (intentional misspelling)
**Sector 2A: Thrill Gill Carnival
**Sector 2B: Brain Freezer Winter
**Sector 2C: Detraction Attraction
**Sector 2💀: The Big Count-Down!
Category:RATU