Iyarim's Flying Dagger (Magic Dagger)

Iyarim's flying dagger darts about silently, point first, and is typically about 9 inches in length. It has an Armor Class of 5, a Movement rating of 24, a Maneuverability Class of A, and 1+1 Hit Dice. It attacks three times per round, striking as a 3HD monster and doing 1d4 hit points damage per strike (1d3 vs. Large-size opponents). It is considered a magical weapon for attack purposes.
The dagger is neutral, nonintelligent, and cannot be affected by psionic or magical mental control. A dispel magic spell cast on the dagger causes it to become inanimate and harmless for 20 turns.
Iyarim's flying dagger is enchanted to attack anything that moves, within 60 feet. The spells that cause the dagger to swoop, dart, and detect opponents also prevents rusting and brittleness resulting from extreme heat and cold. The activation conditions for the dagger can be as general as “attack all intruders” or as specific as the most elaborate conditions of a magic mouth spell.
Iyarim's flying daggers have a special ability; their touch can rust metal items as a rust monster's antennae. Items struck must save vs. lightning or rust. (A flying dagger strikes metal when it is attacking a target carrying or wearing something metal, and its attack roll misses by only one, two, or three points.) Iyarim's daggers have 9 hit points. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Daggers
Category:Magic Weapons