Shaman

<tabber>Kingdom Rush=
Orc Shaman are tribal healers with high magic resistance and the ability to cast healing spells on themselves or nearby allies.
==Overview ==
Tribal healers resistant to magical attacks.
Orc Shaman are the player's introduction to magic resistance. They can generally be defeated with a sufficient physical damage output. Alone they are not much of a threat, however, they possess the ability to heal themselves and allies for 50 health (Cooldown: 9 seconds) making them very annoying and difficult to deal with in groups. This ability has limited range so keeping Orc Shaman away from their allies with soldiers can help if the player doesn't have a strong kill zone.
==Strategy==
* Archers are the best way to deal with Orc Shaman, as they attack fast enough that Orc Shaman will usually die before healing sufficiently
* Leveled up towers in general can pick off surrounding enemies, reducing the effectiveness of the Shamans' healing.
* Shamans do not have a high attack damage, so allied units can be sent to hold them for a good amount of time, separating them from other units and allowing towers in the vicinity to deal chip damage to them.
* Unlike many other enemies that heal, Orc Shaman can heal even when blocked. However, this interrupts one of their attacks. 
* Orc Shaman can form a very strong combo with Ogres, so the player should try to separate them at all costs, Call Reinforcements works fine for this job. 
==Trivia==
* A total of 127 shamans (109 on the Flash version) appear throughout all of the levels in Kingdom Rush.
* Game files name: "enemy_shaman"
==Appearances==
* Pagras
* Twin Rivers
* The Citadel
* The Dark Tower Flash only
* Sarelgaz's Lair Flash only
* Ruins of Acaroth
* Rage Valley
|-|Legends of Kingdom Rush=
==Overview==
These are the first healer enemies that are encountered and seemingly the evil version of the Shaman Unit. They are found sometimes found with orcs. 
== Traits ==
None
==Skills==
	Name 	Cooldown	Type 	Range	Effect
	Shaminic Bolt	0 	Regular	3 	The Shaman's basic attack, deals [attack] ± 1 .
	Dark Healing 	2 	Regular	4 	Heals an allied unit in range 6
==Strategy==
*Their weak health makes them easy to kill but they prefer to stay in back of other orcs and heal them. They should be taken out before they can use their healing abilities.
==Appearances==
* Krum'Thak's Dominion
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Category:Kingdom Rush
Category:Enemies
Category:Magic Resistant Enemies
Category:Legends of Kingdom Rush
Category:Ranged Enemy
Category:Healers