Lore of Yang

The Lore of Yang is a lore of magic introduced in Total War: Warhammer III. It is unique to the race.
== Lore Attribute ==
=== Strength of Yang=== 	
=== Strength of Yang===
The innate strength of the Lore of Yang increases the amount of damage done whenever a spell is cast in battle.	The innate strength of the Lore of Yang increases the amount of damage done whenever a spell is cast in battle.
 	Passive AbilityLore of Yang
Type 	Augment (Area)
Target 	Self, Allies
Base Weapon Damage 	
Armour-Piercing Weapon Damage 	
Effect range 	55 metres
Duration 	13 seconds
Affected units 	Affects allies in range(all)
Enabled if 	Casting
Triggers when casting 	Triggers when casting
== Spells ==
=== Jade Shield=== 	
=== Jade Shield===
A blazing wind of light creates a potent barrier against harm, as well as invigorating all living things who shelter beneath its protection.	A blazing wind of light creates a potent barrier against harm, as well as invigorating all living things who shelter beneath its protection.
 	SpellLore of Yang
Cost 	4 Winds6 Winds (Overcast)
Type 	Ward Save
Target 	Self, Ally
Damage Resistance 	
Range 	200 metres
Duration 	11 seconds22 seconds (Overcast)
Cooldown 	28 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(max: 1)
Extended effect duration 	Extended effect duration
=== Dragon's Breath=== 	
=== Dragon's Breath===
If the enemy sees the Dragon in a single glance its fiery breath will burn them to cinders.	If the enemy sees the Dragon in a single glance its fiery breath will burn them to cinders.
 	SpellLore of Yang
Cost 	6 Winds9 Winds (Overcast)
Type 	Breath
Target 	Ground, All
Damage Per Second 	21 (0%) 42 (0%) (Overcast)
Duration 	2 seconds
Radius 	9 metres
Movement Speed 	25m/s
Range 	100 metres
Duration 	3 seconds
Cooldown 	30 seconds
Miscast chance 	50% (Overcast)
Increased damage 	Increased damage
=== Wall of Wind & Fire=== 	
=== Wall of Wind & Fire===
A vortex of fire and wind distorts everything seen through it and sows disorder and confusion among the enemy, leaving them vulnerable.	A vortex of fire and wind distorts everything seen through it and sows disorder and confusion among the enemy, leaving them vulnerable.
 	SpellLore of Yang
Cost 	6 Winds10 Winds (Overcast)
Type 	Wind
Target 	Ground, All
Damage Per Second 	12 (0%) 18 (33%) (Overcast)
Duration 	23 seconds
Length 	30 metres
Movement Speed 	3m/s
Range 	150 metres
Duration 	25 seconds
Cooldown 	43 seconds
Miscast chance 	50% (Overcast)
Increased armour-piercing damage 	Increased armour-piercing damage
Medium, foward-moving area of effect 	Medium, foward-moving area of effect
=== Stone Ground Stance=== 	
=== Stone Ground Stance===
The Yang of all loyal Cathayans present comes to the fore, making even the humblest footsoldiers resolute and ready to fight and die where they stand.	The Yang of all loyal Cathayans present comes to the fore, making even the humblest footsoldiers resolute and ready to fight and die where they stand.
 	SpellLore of Yang
Cost 	8 Winds12 Winds (Overcast)
Type 	Augment (Area)
Target 	Self, Allies
Mass 	
Leadership 	
Expert Charge Defence 	Expert Charge Defence
Range 	200 metres
Effect range 	35 metres55 metres (Overcast)
Duration 	24 seconds
Cooldown 	44 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(all)
Increased effect area 	Increased effect area
=== Might of Heaven & Earth=== 	
=== Might of Heaven & Earth===
Soldiers present are filled with the pure power of the Yang, which makes them stronger and more skilled, and their weapons blaze with celestial energy.	Soldiers present are filled with the pure power of the Yang, which makes them stronger and more skilled, and their weapons blaze with celestial energy.
 	SpellLore of Yang
Cost 	11 Winds20 Winds (Overcast)
Type 	Augment
Target 	Self, Ally
Imbuement 	Flaming Attacks
Imbuement 	Magical Attacks
Base Weapon Damage 	
Armour-Piercing Weapon Damage 	
Melee Attack 	
Range 	200 metres
Duration 	36 seconds
Cooldown 	47 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(max: 1)
Greater effect on melee attack Greater effect on melee damage Greater effect on armour-piercing damage 	Greater effect on melee attack Greater effect on melee damage Greater effect on armour-piercing damage
=== Constellation of the Dragon=== 	
=== Constellation of the Dragon===
Blazing starlight leaps from the Wizard’s fingertips, dancing and forming the constellation of the Dragon Emperor before descending upon the foe and exploding among their ranks.	Blazing starlight leaps from the Wizard’s fingertips, dancing and forming the constellation of the Dragon Emperor before descending upon the foe and exploding among their ranks.
 	SpellLore of Yang
Cost 	15 Winds20 Winds (Overcast)
Type 	Explosion
Target 	Ground, All
Damage Per Second 	48 (33%) 72 (33%) (Overcast)
Duration 	1 second
Radius 	20 metres
Range 	200 metres
Duration 	10 seconds
Cooldown 	54 seconds
Miscast chance 	50% (Overcast)
Increased damage Greater armour-piercing explosion damage 	Increased damage Greater armour-piercing explosion damage
== Units ==
=== ===
Unit							
 							
======
Unit							
 							
 							
 							
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Unit 							
(Formless Horror: The Blue Scribes) 							
(Formless Horror: Yuan Bo, the Jade Dragon) 							
(Formless Horror: Zhao Ming, the Iron Dragon)							
 							
======
Unit							
 							
==Strategy==
Yang is aimed more at supporting a melee based army, Yin is for the more missile focused. Because Cathay armies usually rely heavily on their missile troops, this makes Yin overall the more useful. However that's not to say Yang is entirely without merit - particularly as it has a wider range of damaging spells than Yin.
Brief overview of each spell:
*Jade Shield is a very simple and cheap spell you can spam on your front line to get the passive
*Strength of Yang off as much as possible to buff them even further.
*Stone Ground Stance is certainly unique, but its expense and need to be hovering over a unit just as it's being charged means it's rarely worth it.
*Wall of Wind and Fire is a very slow moving spell, which is both a blessing and a curse - against enemies stuck on your line it can do fearsome amounts of damage, but against anything moving even a bit it's likely to miss.
*Dragon's Breath is the opposite - an extremely rapid spell that you can hit just about anything with, but very ineffective against moderately armoured foes.
*Constellation of the Dragon is an expensive and very satisfying meteor strike, quite similar to Comet of Casendora but without quite a large radius.
*Might of Heaven & Earth is your pretty standard ultimate buff for your melee troops. Because it gives the magical imbuement it's specifically useful for fighting against daemon factions.
==References==
*The new spells of Total War: WARHAMMER III
Category:Lores of Magic
Category:Grand Cathay