Honor Duel

Honor Duel is a Fair Play mode where you can choose an initial formation (Artifact and heroes) to embark on a series of challenges. You can purchase heroes and Equipment at the Duel Store to strengthen your formation during a challenge round. The challenge ends after achieving 9 wins or experiencing 3 losses.
==Weekly Rewards==
The gamemode offers weekly rewards which you can claim after achieving a certain number of victories each week:
* 1: 
* 3: 
* 6: 
* 9: 
* 12: 
* 15: 
==Victory Conditions==
Achieving 9 victories during a round of Honor Duel is considered winning the round. Additionally, accumulating 3 losses will immediately end the round. If the time in a round runs out, the outcome will be determined by the number of surviving heroes you have on the battlefield. If the number is the same for both parties, it will be a draw.
After each round that doesn't result in a draw, you earn a certain amount of Honor Badges. The Honor Badge reward is influenced by the round and the amount of heroes deployed which weren't deployed in last the previous round. In addition to the Round HB reward, you gain 7 HB for each hero deployed that wasn't deployed in the previous round.
* Round 1 and 2: 
* Round 3 and 4: 
* Round 5, 6 and 7: 
* Round 8 and higher: 
==Heroes==
There are two ways to acquire heroes in Honor Duel. Once when selecting your starter formation, and through the Honor Duel store. Heroes can also be sold in the formation interface up until your total hero count reaches 5.
In Honor Duel, heroes can be ascended twice. From Epic to Legendary, and from Legendary to Mythic. After each ascension, the hero's basic stats will increase. You can ascend heroes to Mythic to unlock their Exclusive Skill.
Tier	Duplicates	Skill Levels
 	 	5 / 4 / 4 / 0 / 0 / 1
 	 	5 / 4 / 4 / 0 / 0 / 1
 	 	5 / 4 / 4 / 3 / 4 / 1
==Artifacts==
At the start of a round, you can select an artifact with a pre-made formation. A pre-made team gets 60 Honor Badges, and a fully random team gets 70 Honor Badges.
You gain Artifact XP through battles or by ascending heroes. When the required experience is reached, the Artifact's star level increases. Two different Artifact effects appear when your artifact reaches 1 star. You can choose the one that best suits your strategy. You automatically receive a new Artifact effect when your Artifact reaches 2 stars. Tap your Artifact to learn more aout the effects it has.
You can receive XP in multiple ways.
# Join a battle to obtain 2XP
# Ascend any hero once to obtain 3 XP
# Ascend any hero twice to obtain 2XP
Upon receiving a star, the current XP doesn't reset. So when you reach 6XP, you get 1 star. Your progress would be 6/42XP for the second star.
Stars	XP	Effect
0 	0 	Unlock base effect
1 	24	Unlock second effect
2 	46	Choose between three presented legendary equipment
===List===
==Duel Store==
Before each battle, you enter the Duel Store. In the Duel Store, you can use Honor Badges to purchase heroes, equipment, and other items at the Duel Store. Honor Badges can be acquired through battles. As you complete more battles, the level of the Duel Store will increase, and the quality of the items available in the store will improve. The Duel Store auto-refreshes after each battle, or you can spend 3 Honor Badges to refresh it manually. You can also lock any item so it doesn't refresh with other items.
The level of the Duel Store is bound to the amount of battles fought. As the level of the Duel Store increases, the amount of item slots in the store and the quality of the items sold increase.
* Level 1: Default level (6 item slots)
** Rare Equipment: 
** 3x Random hero: 18 * 3x Hero of specific faction: 
** +4 Artifact XP: 
* Level 2: Unlocks after 1 battle (7 item slots)
** Rare Equipment: 
** 3x Random hero: 
** 3x Hero card of specific faction: 
** 1x Specific hero: 
** +4 Artifact XP: 
* Level 3: Unlocks after 3 battles (8 item slots)
** Rare Equipment: 
** Elite equipment: 
** 3x Random hero: 
** 3x Hero of specific faction: 
** 1x Specific hero: 
** +4 Artifact XP: 
* Level 4: Unlocks after 5 battles (8 item slots)
** Elite Equipment: 
** Epic Equipment: 
** 3x Random hero: 
** 3x Hero of specific faction: 
** 1x Specific hero: 
** 2x Specific hero: 
** +4 Artifact XP: 
** Random Ascension: 
* Level 5: Unlocks after 8 battles (8 item slots)
** Elite Equipment: 
** Epic Equipment: 
** 1x Specific hero: 
** 2x Specific hero: 
** +4 Artifact XP: 
** Random Ascension: 
===Hero Equipment===
Hero Equipment can be purchased at the Duel Store and equipped on any hero. Each hero can wear one piece of Equipment, which can be removed or replaced as you see fit.
Equipment	Tier	Effect
 	 	Increases 12% ATK for the ally placed 1 tile behind the carrier.
 	 	Gains a shield equal to 40% of max HP for 10s when a battle starts.
 	 	Gains 250 Initial Energy.
 	 	Increases Ultimate damage by 40%.
 	 	Increases damage to enemies 3-tile away or further by 25%.
 	 	Increases healing and shield amount granted to allied heroes apart from the carrier by 40%.
 	 	Increases damage dealt to enemies 2-tile away or closer by 30%.
 	 	Increases 25 ATK SPD.
 	 	Restores 9% of max HP every 3s.
 	 	Reduces the damage taken by the ally placed 1 tile in front of the carrier by 12%.
 	 	Increase 20% Basic Stats and gain 20 Life Drain after staying on the enemy side for 10s.
 	 	Grants an allied hero 25 Haste for 5s when healing or shielding them. Unstackable.
 	 	Increase Basic Stats by 10% for all allied heroes with Epic equipment.
 	 	Heals the ally placed 1 tile in front of the carrier once every 5s. The healing amount equals 150% of the carrier's ATK.
 	 	Increase 100% ATK and reduce 50 Haste.
 	 	Casts Ultimate once without costing Energy, but reduces the carrier's damage dealt by 50% for 10s afterward.
 	 	Increases ATK that equals 20% of your ATK for the ally placed 1 tile behind you.
 	 	Increases damage dealt and damage taken by 40%.
 	 	Increases Ultimate damage by 40% and grants extra 20% Life Drain on Ultimate damage.
 	 	Increases Basic Stats for the ally placed 1 tile behind if the carrier is defeated. The increased stat value equals 20% of the carrier's corresponding stats value.
 	 	Ignites the target when dealing damage, causing true damage equal to 3% of the targat's max HP per second for 5s. Unstackable.
 	 	Shoots an extra missile to hit the weakest enemy with each normal attack, dealing 40% damage.
 	 	Deals an extra 100% true damage once when inflicting control effects. This effect can be triggered on the same target once every 1s.
 	 	Reduces damage dealt and damage taken by 40%.
 	 	Increases Phys DEF and Magic DEF that equals 45% of your Phys DEF and Magic DEF for the ally placed 1 tile in front.
 	 	Increases damage dealt to the enemy 2-tile away or closer by 30%. Reduces the enemy damage dealt to the carrier by 15% if they're 2-tile away or closer.
 	 	Increases damage dealt to the enemy 3-tile away or further by 30%. Increases the extra damage stat to 50% if the target is 5-tile away or further.
 	 	Increases 15 ATK SPD. Increase and extra 5 ATK SPD every 3s in battle.
 	 	Reduces damage taken by 8% for 3s when hit by different enemies. Up to 5 stacks.
 	 	Blocks the first fatal blow and becomes immune to all damage and control effects for 5s.
 	 	Increases Basic Stats by 25% and Life Drain by 15 if no allies are placed next to the carrier.
 	 	Reduces 40 Energy per second in 10s after a battle starts for the enemy placed near the symmetrical tile.
 	 	Recovers 300 Energy for every Ultimate cast.
 	 	Increases damage by 50% 15s into a battle.
 	 	Grants all allied heroes with this Equipment 35 Hast if more than 1 hero has it.
 	 	Restored 15% lost HP when inflicting control effects on the enemy, up to 3 times every 10s.
 	 	Increase 150 ATK SPD for 5s after an Assist or Kill.
 	 	Increases target's damage taken by 20% in 6s when inflicting enemy heroes with control effects. This effect cannot stack.
 	 	Increases target's damage taken by 10% for 15s when dealing Ultimate damage. Unstackable.
 	 	Grants a shield equals 12% of the carrier's max HP every 5s, taunting enemies within 3 tiles for 1.5s.
 	 	Consumes 10% of current HP every 3s to heal the weakest ally with 150% of the carrier's HP cost.
 	 	Increases damage dealt by 10% for each ally within an adjacent tile of the target.
 	 	Increases the chance enemies within 2 tiles receive a critical strike by 15%.
 	 	Increases ATK SPD by 100 and reduces ATK by 30%.
 	 	Increases Crit by 25% for the ally placed 1 tile behind the carrier.
 	 	Increases Crit by 5% and critical damage multiplier by 30%.
 	 	Increases 15% Basic Stats. Increases an extra 15% Basic Stats and 30 Life Drain if only the carrier survives.
 	 	Casts the first Ultimate without using Energy and increases its damage dealt by 20%. The Energy cost to maintain the Ultimate remains the same.
 	 	Increases Ultimate damage by 60%. Restores an additional 200 Energy when the carrier defeats an enemy.
 	 	Increases the carrier's damage dealt by 20%. If an allied hero is equipped with Arbiter's Armor, increases the carrier's damage dealt by an additional 20%; this also allows the carrier's attacks to heal that allied hero, restoring their HP equal to 20% of the damage dealt.
 	 	Reduces the carrier's damage taken by 20%. If an allied hero is equipped with Arbiter's Blade, reduces the carrier's damage taken by an additional 15%; the allied hero will be immune to control effects as long as the carrier is alive.
 	 	Extends the control effect duration by 100%.
 	 	Increases 150 ATK SPD and loses 5 ATK SPD after each normal attack.
 	 	Heals the weakest ally every 5s for 50% of the total amount of healing done and shield granted over the last 5s.
 	 	Restores 200% HP for the carrier and allies within 2 tiles every 5s. The healed ally will only receive 75% healing when healed again by this skill within 4s.
 	 	Increases 40 ATK SPD for allies placed 3 tiles behind the carrier.
 	 	Pursuits the farthest enemy when the battle begins. Increases damage taken by enemies within 2 tiles by 25%.
 	 	Empties the carrier's Energy to grant the ally placed 1 tile in front 100% of the carrier's lost Energy every 3s after a battle starts. This effect will not be activated again if the ally placed in front is defeated.
 	 	Increases 15% ATK and 30 Life Drain. This effect will transfer to an ally who deals the most damage once the carrier is defeated.
 	 	Stuns the enemy hit for 4s when dealing Ultimate damage. Each enemy can be stunned once.
 	 	Heals the ally placed 1 tile in front of the carrier once every 5s. The healing amount equals 80% of the carrier's ATK plus 20% of the total damage dealt in the last 5s.
 	 	After every 5 normal attacks, the next normal attack deals true damage equal to 100% of the carrier's ATK to the 3 closest enemies.
 	 	Enters the invincible and untargetable state and gains a Basic Stats bonus when all adjacent allies are alive. The bonus value equals 12% of the total stats of all living adjacent allies. The Invincible state lasts up to 15s.
 	 	Increases 30 Haste for you and allies within 2 tiles every 5s for 5s. The buffed ally will only receive 75% of the bonus if they are buffed again by this skill within 4s.
 	 	Increases damage by 66%. The battle fails immediately after the carrier is defeated.
 	 	Stuns all enemy heroes below Mythic for 5s when the battle starts. This effect only triggers when a Mythic Hero carries this Equipment. Unstackable.
 	 	Increases 15% Basic Stats for all allied Mythic Heroes. This effect only triggers when a Mythic Hero carries the equipment.
 	 	Immune to all damage and control effects in the first 8s of a battle.
 	 	Increases Haste by 75 but prevents the carrier from dealing damage.
 	 	Teleports to the symmetrical tile on the enemy side if no allies are placed on the adjacent tiles when a battle starts, dealing 180% damage to adjacent enemies and stunning them for 3s.
 	 	Blocks the damage and restores 100% of max HP when taking a fatal blow for the first time. Reduces the carrier's damage dealt by 75% once the effect is triggered.
 	 	Increases ATK by 60% but prevents the carrier from casting Ultimate.
 	 	Increases the carrier's damage dealt by 30% for 3s after changing their position, reducing the damage taken by 30%.
 	 	Consumes 30% of max HP to cast Ultimate rather than using Energy. Increases Ultimate cooldown by 10s.
 	 	Increases damage dealt by 60% in the first 15s of a battle. Reduces the damage dealt by 30% after 15s.
 	 	Grants allies of the same faction 11% of the carrier's Basic Stats.
 	 	Grants a 30% Crit bonus to allies placed within a 3-tile range behind. Grants extra 15% Crit when there's only 1 ally placed in that range.
 	 	When landing a critical strike, deals damage equal to 30% of the critical damage to enemies on the adjacent tiles of the target.
 	 	Gains 100% Crit 10s after a battle starts.
 	 	Consumes 2% of max HP with each normal attack, dealing extra damage equal to 200% of the consumed HP to targets.
 	 	Gains 100 Life Drain and 20 Haste, but no longer receives healing from allies.
 	 	Increases ATK SPD by 180 but prevents from casting Ultimate.
 	 	Increases the damage dealt by 40% and Life Drain by 20 against enemies affected by control effects.
 	 	Grants normal attacks splash damage, inflicting an additional 40% damage to the target and adjacent enemies, relative to the original damage
 	 	Reduces 20% of the current HP every 8s, dealing a total damage of 200% equal to the reduced HP amount to all enemies.
 	 	Deals damage to the nearest enemy equal to 20% of the total Healing Amount and shield value provided by the carrier in the last 5s. This effect is triggered once every 5s, and each damage dealt does not exceed 500%.
 	 	Reduces normal attack range to 1 tile, increases ATK by 50%, and grants 50 Life Drain. Grants the carrier an additional 40 Haste if their attack range is 3 tiles or more.
 	 	Prevents the carrier from casting Ultimate, but grants 50% ATK, 60 Haste, and 60 Life Drain.
 	 	Increases ATK by 20%, Crit by 30%, and Critical Damage by 40%.
 	 	Increases Basic Stats by 10%, Crit by 10%, and Critical Damage by 10%. Gains 10 ATK SPD, 10 Haste, 10 Life Drain, and 10 Vitality.
 	 	Increases damage dealt by the carrier and Artifact by 40%.
 	 	Prevents the carrier from casting Ultimate, but expands their normal attack range by 3 tiles, and grants them an additional 100 ATK SPD and 50% ATK.
 	 	Increases all allies' damage dealt by 5% every 5s the carrier survives, with a maximum increase of 70%.
 	 	ATK by 20% of the carrier's ATK and restores their HP by 20% of the carrier's max HP when the carrier is defeated. This effect can trigger multiple times.
 	 	Damage to a target and their adjacent enemies after inflicting control effects on that target. This effect can only be triggered once per enemy per second.
 	 	Generates a 2-tile aura that restores HP to all allies within its range for 20% of the damage dealt to the enemies inside.
 	 	Grants the ally placed behind the Unaffected status in the first 20s of a battle, during which they gain a 20% increase in Basic Stats.
 	 	Increases Healing by 30 and dispels debuffs for the carrier and allies within 2 tiles every 8s.
 	 	Gains 20% of the target's Basic Stats and restores 300 Energy after an Assist or Kill.
 	 	Reduces damage taken by 30% and shares 30% of the damage taken by all non-summoned allies.
 	 	Deals damage to surrounding enemies equal to 10% of their own HP and stuns them for 3s whenever the carrier loses 40% of the max HP.
 	 	Prevents the carrier from moving, acting and being targeted by enemies for 15s when a battle starts or until all allies are defeated. Afterward, the carrier fully restores HP and Energy, increases damage dealt by 40%, reduces damage taken by 40%, and gains 50 Haste.