Lay Priest

"The gods cannot possibly answer every plea for aid. Therefore, we must be grateful for the help we are given, and we must always remain prepared to help ourselves."
== Advanced ==
 (New)Priests who serve their god’s will through worldly deeds are known as lay priests. Unlike their magical counterparts, lay priests do not labour day and night studying esoteric scriptures to achieve communion with the divine. Instead, lay priests deliver sermons to common folk, for ultimately the faith of the masses is what elevates gods above daemons and spirits. Lay priests are not just preachers, however; they are also tradesmen, scholars and administrators. A god’s sphere of influence is manifested by the lay priest’s expertise in his field, and the divine ideal is exemplified by his public conduct.
=== Main Profile ===
WS	BS	S	T	Ag	Int	WP	Fel
=== Secondary Profile ===
A	W	SB	TB	M	Mag	IP	FP
Skills: Academic Knowledge (any two), Academic Knowledge (Theology), Charm, Common Knowledge (any two), Gossip, Haggle, Heal, Magical Sense, Perception, Read/Write, Ride or Swim, Speak Arcane Language (Magick), Speak Language (any two)
Talents: Etiquette, Public Speaking, Resistance to Magic
Trappings: Prayer Book, Good Quality Vestments, Writing Kit
=== Career Entries ===
Friar, Initiate, Priest
=== Career Exits ===
Friar, Prelate, Priest
== Note: Lay Priests have access to the Skills and Talents of their cult ==
The Cult of Manann
Initiates of Manann start with the Swim skill in addition to their normal career skills. Priests of Manann can, at their option, learn the following skills as part of their careers: Row, Sail, and Trade (Shipwright).
The Cult of Morr
Initiates of Morr start with the Intimidate skill in addition to their normal career skills. Priests of Morr can, at their option, learn the following skills and talents as part of their careers: Academic Knowledge (Necromancy), Menacing, and Trade (Embalmer).
The Cult of Myrmidia
Initiates of Myrmidia start with the Strike to Injure talent in addition to their normal career skills. Priests of Myrmidia can, at their option, learn the following skills and talents as part of their careers: Command and Specialist Weapon Group (any three).
The Cult of Ranald
Initiates of Ranald start with the Sleight of Hand skill in addition to their normal career skills. Priests of Ranald can, at their option, learn the following skills and talents as part of their careers: Concealment, Luck, and Silent Move.
The Cult of Shallya
Initiates of Shallya start with the Heal skill in addition to their normal career skills. Since the Initiate career already has the Heal skill, this means Initiates of Shallya get it twice, giving them a +10% bonus (see Skill Mastery in Chapter 4: Skills and Talents of the Warhammer Fantasy Roleplay Core Rulebook). Priests of Shallya can, at their option, learn the following skills and talents as part of their careers: Resistance to Disease, Trade (Apothecary) and Trade (Herbalist).
The Cult of Sigmar
Initiates of Sigmar start with the Common Knowledge (Dwarfs) skill in addition to their normal career skills. Priests of Sigmar can, at their option, learn the following skills and talents as part of their careers: Command, Speak Language (Khazalid), and Specialist Weapon Group (Two-handed).
The Cult of Taal & Rhya
Initiates of Taal and Rhya start with the Outdoor Survival skill in addition to their normal career skills. Priests of Taal and Rhya can, at their option, learn the following skills and talents as part of their careers: Charm Animal, Navigation and Orientation.
The Cult of Ulric
Initiates of Ulric start with the Strike Mighty Blow talent in addition to their normal career skills. Priests of Ulric can, at their option, learn the following skills and talents as part of their careers: Intimidate, Frenzy, and Specialist Weapon Group (Two-handed).
The Cult of Verena
Initiates of Verena start with the Perception skill in addition to their normal career skills. Since the Initiate career already has the Perception skill, this means Initiates of Verena get it twice, giving them a +10% bonus (see Skill Mastery in Chapter 4: Skills and Talents). Priests of Verena can, at their option, learn the following skills and talents as part of their careers: Academic Knowledge (any two), Hypnotism, Secret Language (any one).
== A Day in the Life ==
In the early morning, priests share insights from their prayers and discuss spiritual dilemmas over breakfast. Lay priests then open the temple to visitors and give counsel to supplicants; meanwhile the divine priests meditate in preparation for morning prayer. After prayers, lay priests open the temple’s scriptoria, workshops or chapels, where they labour throughout the morning with the aid of initiates. Initiates may be instructed to continue work on their own if any crises of faith or other administrative matters require the lay priest’s attention.
Priests consult with each other during the midday meal and decide whether divine intervention should be summoned to fix any unresolved problems. If the ascetic priests’ powers are needed elsewhere, then lay priests conduct afternoon services at the temple. Otherwise, lay priests spend the afternoon proselytising among the common folk and administering temple business. Evening prayers are usually attended by all the temple’s priests.
== From Deeds to Words ==
Manann: The temples of Manann are staffed by priests who dedicate their lives to nautical cartography, shipbuilding and marine sciences. Their sermons ebb and flow in pace, much like the waves themselves.
Morr: Gardens of Morr require stoneworkers, carpenters and undertakers for burial preparations. Lay priests often perform these tasks when not writing solemn eulogies or attending funeral rites.
Myrmidia: The armouries at Myrmidian temples are maintained by expert weaponsmiths, and lay priests advise army generals on strategic matters. Religious services often resemble military parades.
Ranald: Hidden shrines of Ranald are frequently relocated by the subterfuge of lay priests, who also seek out prospective cult members. The holy word of Ranald is a brief whisper of advice from the shadows.
Shallya: Hospices of Shallya employ skilled physician-priests to attend the sick and injured. Sermons preaching love and compassion are delivered in gentle, soothing tones to ease the listener’s soul.
Sigmar: Sigmar’s temples are staffed by priests with skill in statesmanship and diplomacy. Sigmarite lay priests are also historians of the Empire, and their sermons usually incorporate moral history lessons.
Taal and Rhya: Holy places of Taal and Rhya are tended by priests who are also hunters, woodsmen, farmers and midwives. They address their small congregations using expressive, uncomplicated language.
Ulric: The priests of Ulric’s temples are both warriors and politicians. In the northern Empire, priests are also rugged outdoorsmen who preach the honourable traditions of the battle god in rural communities.
Verena: Verena’s temples are massive libraries staffed by scribes, archivists and scholars. Lay Priests often study to become lawyers or magistrates. Liturgical rites resemble long, formal university lectures.