Mitigation

Mitigation is a defensive property that all characters and monsters have. This mechanic reduces all damage of the common damage types (Physical, Earth, Ice, Fire, Energy, Holy and Death) by a percentage. 
The base Mitigation of a character or monster is calculated based on several different factors:
* The character (or monster's) Shielding skill;
* Some of the equipment used:
** The Defense (def) of the Shield or Spellbook used;
** The Defense of the weapon only when using two-handed weapons or one-handed weapons without a Shield or Spellbook;
** The type of weapon (one-handed or two-handed weapon). A two-handed weapon will provide a smaller mitigation than a shield with the same defense value;
* The combat stance (offensive, balanced or defensive);
Creatures that are in the Bestiary have their value shown next to this icon: . Character's Mitigation can be seen in the Cyclopedia Character details, under General Stats > Combat Stats, and can also be increased through the Wheel of Destiny, by investing on perks that have this icon: .
Category:Game Elements