Region of Terror walkthrough/Eye of a God Cave

The Eye of a God Cave is a worldmap-accessible location added by the Region of Terror mod, visited during the side-quest Arlax ▸ The Quest for the Eye of a God.
It is simply labeled Cave on the worldmap.
== How to get there ==
Start the side-quest Arlax ▸ The Quest for the Eye of a God.
It marks this area on your worldmap, near Athkatla.
== Overview ==
This location consists of eight maps:
Map 	Quest objectives
↓ Outdoors map 	
Reach the next map.
↓ Level 1 	
Gather 4 tablets.
Reach the next map.
↓ Level 2 	
Reach the next map.
↓ Level 3 	
Summon monster to get a symbol.
Reach the next map.
↓ Level 4 	
Visit the next two maps.
Prove your worth in combat.
OPTIONAL: Play a game of riddles.
↓ Blue Dragon's lair	
Harvest a dragon heart.
↓ Aqua Dragon's lair	
Harvest a dragon heart.
↓ Holy sanctuary 	
Defeat all forms of the end-boss.
The following sections provide a more detailed walkthrough for each map.
== Outdoors map [RA4900] ==
Optionally click the little sign at the start of the bridge, to see a warning:
: "There are far more dangerous ends than death."
Spooky. Enter the cave to get to:
== Level 1 [RA5000] ==
Step forward into the encampment with the monolith, and the four Monks of Shar there attack you after a short cutscene. They, and the several groups of hostile mushrooms you encounter when exploring further, constitute the "minor monsters" of this map:
Creature 	Stats	Kill reward
Monk of Shar (mage) 	lvl 15 • 157 HP • AC -14 • 45% MR • 50% elemental resist.fire/cold/electricity/acid • 100% poison resist.
* uses spellcasting	
* 12,000 exp
3× Monk of Shar (melee)	lvl 15 • 137 HP • AC -14 • 45% MR • 50% elemental resist.fire/cold/electricity/acid • 100% poison resist.
* uses +3 melee weapon (slashing)	
* 8000 exp
9× Spore Colony 	lvl 6 • 80 HP • AC 6
* summons Young Myconid Kings	
* 420 exp
6× Elder Myconid King 	lvl 16 • 192 HP • AC -15
* uses ranged confusion attack
* uses +3 melee weapon (crushing) • 3 APR • THAC0 -6	
* 8200 exp
Combat advice:
* ...
WARNING: Do not yet explore further right than the mushrooms, because the two "Idols of Forgetfulness" who guard the right map edge cast imprisonment on your party via cutscene if you come near them.
Instead, find the friendly Divine Guardian in the bottom-left corner of the map. He explains that the evil goddess Shar placed the "Eye of a God" at the bottom of this cave to lure adventurers and steal their souls. He also lets you know the rules of the game. First, you must find four tablets that weren't there before this conversation.
The first tablet is in the tent back at the entrance encampment. Pick it up, and its guardian appears, steals the tablet, and attacks. Defeat him to regain the tablet:
Creature 	Stats	Kill reward
Guardian Lich	lvl 11 • 192 HP • AC -8 • standard lich immunities • 20% MR • 127% cold/electr. resist. • 100% fire resist. • 50% acid resist. • 30% missile resist.
* uses spellcasting (standard lich script)
* uses +4 melee weapon (piercing + paralyze)	
* 45,000 exp
* Tablet 1 [TABL1] (quest item)
* Boots of Sanctuary [NEWBTSA] (sanctuary when equipped)
* minor loot2 gems or similar, + 322
Combat advice:
* Standard lich tactics apply.
The second tablet is on a large blue mushroom just to the right of the entrance encampment. This time, a group of guardian appears:
Creature 	Stats	Kill reward
Prince of Doom 	demonic   lvl 22 • 248 HP • AC -16 • 75% MR • 100% fire resist.
* uses +4 melee weapon (slashing + level drain) • 5 APR • THAC0 -12
* uses spellcasting (Fireball, Remove Magic, symbol/power word spells)	
* 28,000 exp
* The Summoner +3 [NEWSWT01] (2H sword +5; prot. frm evil; can summoning spell 1/day)
* Boots of Skill [NEWBT01] (DEX 19)
3× Doom Knight	demonic   lvl 18 • 109 HP • AC -14 • 75% MR • 100% fire resist.
* uses +4 melee weapon (slashing + level drain) • 5 APR • THAC0 -10
* uses spellcasting (Fireball, Remove Magic, symbol/power word spells)	
* 18,000 exp
* Two-handed Sword +2
Combat advice:
* ...
The third tablet is in a puddle of water in the bottom-right portion of the map. Same procedure:
Creature 	Stats	Kill reward
Ya'tol'sa	Hook Horror • lvl 23 • 284 HP • AC -16 • immune to +1 weapons and lower • 70% MR • 100% fire/electr. resist. • 20% cold/acid resist. • 20% physical resist.slashing/crushing/piercing/missile
* raises protecting spells
* uses +3 melee weapon (slashing) • 4 APR • THAC0 -10	
* 40,000 exp
* Tablet III [TABL3] (quest item)
* Regenerative Short Bow +2 [NEWSB01] (regenerate 1 HP/round)
Xsad'fae 	Cornugon • lvl 18 • 260 HP • AC -14 • immune to +1 weapons and lower • sees through invisibility • 20% MR • 100% fire/electr. resist. • 20% cold resist. • 10% acid resist. • 10% physical resist.slashing/crushing/piercing/missile
* uses +4 melee weapon (non-lethal + fire) • 3 APR • THAC0 -8	
* 30,000 exp
* Bow of Brightness +2 [NEWCB02] (protection from silence/slow/haste/detection)
Za'gorr 	Cornugon • lvl 18 • 180 HP • AC -18 • immune to +1 weapons and lower • sees through invisibility • 20% MR • 100% fire/electr. resist. • 20% cold resist. • 10% acid resist. • 10% physical resist.slashing/crushing/piercing/missile
* uses +4 melee weapon (non-lethal + fire) • 3 APR • THAC0 -5	
* 30,000 exp
Combat advice:
* ...
The fourth tablet is in the large hole in the right part of the bottom-left double cave. This is the most diverse group yet:
Creature	Stats	Kill reward
Valesh 	Vampire • lvl 23 • 188 HP • AC -9 • standard vampire immunities • 50% cold resist. • 100% poison resist.
* uses ranged Domination attack
* uses +2 melee attack (crushing + level drain) • 1 APR • THAC0 1	
* 30,000 exp
* Tablet IV [TABL4] (quest item)
* Kaligun's Amulet of Magic Resistance
* Spell Protector +5 [NEWLE02] (leather armor; AC 3; immune to level 1-3 spells)
* minor random loot
Cal'Torn	Beholder • lvl 9 • 160 HP • AC -6 • 50% MR • 10% elemental resist.fire/cold/electricity/acid • 10% physical resist.slashing/crushing/piercing/missile
* uses beholder rays
* uses spellcasting
* uses +3 melee attack (piercing) • 1 APR • THAC0 3	
* 24,000 exp
* Ring of Vigor [NEWRIVI] (+1 STR/DEX/CON; -1 INT/WIS/CHA)
* minor random loot
Cal'Dar 	Beholder • lvl 9 • 160 HP • AC -6 • 50% MR • 10% elemental resist.fire/cold/electricity/acid • 10% physical resist.slashing/crushing/piercing/missile
* uses beholder rays
* uses spellcasting
* uses +3 melee weapon (piercing) • 1 APR • THAC0 3	
* 24,000 exp
* Ring of Mentality [NEWRIME] (+1 INT/WIS/CHA; -1 STR/DEX/CON)
* minor random loot
Marelid 	Mind Flayer • lvl 23 • 168 HP • AC -2 • 90% MR • 100% elemental resist.fire/cold/electricity/acid
* uses +2 melee attack (crushing + INT drain) • 4 APR • THAC0 5
* uses mind flayer psionics	
* 25,000 exp
Nu'essa 	Mind Flayer • lvl 23 • 168 HP • AC -2 • 90% MR • 100% elemental resist.fire/cold/electricity/acid
* uses +2 melee weapon (crushing + INT drain) • 4 APR • THAC0 5
* uses mind flayer psionics	
* 25,000 exp
* Bracers of Yuan-Ti [NEWBR01] (protection from Yuan-Ti)
Combat advice:
* ...
Return to the Divine Guardian in the bottom-left corner, and show him the fourt tablets. He is impressed, and removes the "Idols of Forgetfulness" who were guarding the right map edge.
Now you can safely take the exit at the right map edge to move on to:
== Level 2 [RA5001] ==
This map is straightforward – all you need to do is reach the bottom-right exit.
When you enter, a nearby group of hostile posessed animals immediately walks towards you, and 4 more enemiy groups are placed around the map:
(For the two mini-bosses, see the separate text-boxes below.)
Combat advice:
* Turn Undead works great on the small skeletons, as they are only level 11.
* ...
If you kill the large group of skeletons in the top-left corner, the demon mini-boss "Cratzyl" spawns, accuses you of having destroyed its servants, and attacks:
Stats: 	lvl 28 • 240 HP • AC -13 • immune to +2 weapons and lower • standard demon immunities • 50% MR • 90% elemental resist.fire/cold/electricity/acid • 100% poison resist. • 90% physical resist.slashing/crushing/piercing/missile
Attacks: 	
* +3 melee attack (crushing) • 6 APR • THAC0 -11
Kill reward:	
* 60,000 exp
* Helm of Iron Mind [NEWHEIM] (protection from feeblemindedness, confusion, rigid thinking, fear, domination, berserk, charm)
* 20 Electrical Darts [NEWDR01] (+2d4 electr. damage)
* 348
Combat advice:
* ...
In the central enclosure lives the Mad Gnome. If you talk to him, he turns hostile:
Stats: 	lvl 26 • 277 HP • AC -1
Attacks: 	
* uses spellcasting (high-level mage repertoire)
Kill reward:	
* 40,000 exp
* Bracers of Defense AC 3
* Bruiser Staff +3 [NEWSTF01] (+5 weapon; chance to stun the target for 1 round)
* 3 Potion of Extra Healing
* 783
Combat advice:
* ...
Besides the loot he drops, his camp also has two lootable containers:
Mad Gnome's camp ▸ bed: 	
* The Story of Gilgamesh XI [BOGIL11] (wanted by Arlax ▸ Book Collector)
Mad Gnome's camp ▸ table:	
* 17 potions
Take the bottom-right map exit to move on to:
== Level 3 RA5002</span>]]] ==
As soon as you enter, a friendly "Guardian of the Eye" greets you and explain's this map's game: You must summon the boss who has the symbol needed for moving on.
The map has no enemies initially, and the only 3 lootable containers are in the bottom-left corner:
bottom-left tunnel ▸ left chest:[locked, trapped] 	
* Holy Cloak [NEWCK02] (+1 priest spell slot of level 5-7)
* Sling of the North +3 [NEWSLI01] (+1d4 cold damage)
* Shield Ornamentation [NEWSHP2] (component for Item upgrades ▸ The Protector +2)
bottom-left tunnel ▸ middle chest:[locked, trapped]	
* Short Sword +3: Fire [NEWSSFI] (+1 fire damage; 5% chance of 10d6 fireball on hit)
* Hammon's Short Bow +8 [NEWSB02] (+8 THAC0)
bottom-left tunnel ▸ right chest:[locked, trapped] 	
* Robe of Time Control [NEWRO03] (Time Stop 2/day; +10% MR; +10% magic damage resist.)
* Broken Blade of the Crystal [NEWCRYB1] (component for Item upgrades ▸The Crystal Sword +6)
There are six places scattered around this map where a portion of the ground or wall is interactible (i.e. the mouse cursor changes).
Clicking such a place causes creatures from an outer plane to be summoned.
You must use these summoning places in turn (in any order), until one of the spawned monsters drops the "Symbol of the Eye".
Three of the summoning places are in the bottom-left tunnel system:
Click the round hole at the end of the tunnel with the lootable containers, to summon:
* Air Elemental Prince
* Earth Elemental Prince
* Fire Elemental Prince
Kill reward:
* 24,000 + 22,000 + 22,000 exp
If all other summoning places were already used, then the air elemental drops the "Symbol of the Eye" [SYMBEYE].
Combat advice:
* ...
Click the straw pit near the bottom-center of the map, to summon:
* Sorrow 
* Pain 
* Fear 
* Hate 
Kill reward:
* 4× 15,000 exp
* Blade of Sorrow [BLADESO1] (unenchanted 2H sword; inflicts disease)
* Blade of Pain [BLADEPA1] (unenchanted 2H sword; +2d6 poison damage)
* Blade of Fear [BLADEFE1] (unenchanted 2H sword; inflicts fear)
* Blade of Hate [BLADEHA1] (unenchanted 2H sword; +2d6 crushing damage)
If at least three other summoning places were already used, then Sorrow also drops the "Symbol of the Eye" [SYMBEYE].
Combat advice:
* ...
Click the wide hole in the ground near the center of the map, to summon:
* Demilich 
Kill reward:
* 70,000 exp
* Ring of Mentality [NEWRIME] (+1 INT/WIS/CHA; -1 STR/DEX/CON)
* 44 gems22 Star Sapphires, 22 Diamond
If at least three other summoning places were already used, then the demilich also drops the "Symbol of the Eye" [SYMBEYE].
Combat advice:
* ...
Two are in the bottom-right tunnel system:
Click the round rock in the bottom-right enclosure, to summon:
* 4 Elder Orb 
Kill reward:
* 4× 14,000 exp
If at least four other summoning places were already used, then one of them also drops the "Symbol of the Eye" [SYMBEYE].
Combat advice:
* ...
Click the rock wall in the torture chamber, to summon:
* 1 Diamond Golem 
* 2 Adamantite Golem 
Kill reward:
* 35,000 + 25,000 + 25,000 exp
If all other summoning places were already used, then the Diamond Golem also drops the "Symbol of the Eye" [SYMBEYE].
Combat advice:
* ...
The last is in the top-right cavern:
Click the rock formation in the top-right cavern, to summon:
* Abishai Almu'd 
* Abishai Mala'nid 
Kill reward:
* 2× 25,000 exp
* Calishman +2 [NEWSWS01] (short sword +2; inflicts berserk on target; save negates)
* 558 
If at least four other summoning places were already used, then Abishai Almu'd also drops the "Symbol of the Eye" [SYMBEYE].
Combat advice:
* ...
Once you have the "Symbol of the Eye", report back to the "Guardian of the Eye" at the map entrance. He congratuates you, tells you how to move on, and disappears.
Now return to the room in the top-right corner of the map, and flip the switch on its left wall (which was previously locked).
After a short cutscene, the "Guardian of the Eye" amsbushes and attacks you together with several minions:
* Guardian of the Eye 
* Servant of the Eye (archer) 
* Servant of the Eye (mage) 
* 2 Diamond Golem 
* 3 Xvart 
Kill reward:
* 52,000 + 23,000 + 25,000 + 35,000 + 3× 15,000 exp
* Mendelev's Shield +4 [NEWSS02] (+20% MR; reflects spells of level 2-4)
* Quarterstaff of Quickness +1 [NEWSTHA] (Haste while equipped)
* Yellow Star [aaa] (crafting ingredient)
* Tuigan Bow +1
* Ring of Protection +2
* Cloak of Protection +2
* Leather Armor +3
* Bracers of Defense AC 3
* arrows80 Arrow of Fire, 30 Arrow of Dispelling
Combat advice:
* ...
Once they are all dead, the snake statue in the same room opens. Enter it to move on to:
== Level 4 [RA5003] ==
There are a few lootable containers in this area:
top-left corner ▸ egg: 	
* Yellow Star [STARGEM] (crafting ingredient)
rightmost corridor ▸ chest: 	
* Doom +6 [NEWHMDO] (hammer; drains spells from target; removes enemy Sanctuaries in the area)
* Stone of the Darkness [BLACKGEM] (crafting ingredient)
*
Madman's lair ▸ left table: 	
* The Story of Gilgamesh III [BOGIL3] (wanted by Arlax ▸ Book Collector)
* Potion of Ascendance [NEWPO02] (+10 to AC, +10 saves for 2 rounds)
Madman's lair ▸ middle table:	
* 9 potions5 Elixir of Life [NEWPO01], 1 Potion of Cold Resistance, 1 Oil of Speed, 1 Potion of Defense, 1 Potion of Healing
Madman's lair ▸ right table: 	
* 40 arrows20 Arrow of Blindness [NEWARBL], 20 Arrow of Silence [NEWARDE]
In the right portion of the map you can fight the following monster groups:
Creature 	Stats	Kill reward
2× Desert Troll	lvl 28 • 163 HP • AC -16 • standard troll immunities • troll regeneration • 50% MR • 100% elemental resist.fire/cold/electricity/acid
* uses +3 melee weapon (piercing + slow + STR drain) • 3 APR • THAC0 -8	
* 34,000 exp
2× Spirit Troll	lvl 28 • 184 HP • AC -17 • standard troll immunities • troll regeneration • 50% MR • 100% cold resist. • 50% fire/electr./acid resist. • 25% slashing/crushing/piercing resist. • 50% missile resist.
* uses +3 melee weapon (piercing + STR drain) • 3 APR • THAC0 -8
* uses invisibility	
* 36,000 exp
Combat advice:
* ...
Creature	Stats	Kill reward
Demilich	lvl 27 • 113 HP • AC -6 • standard demilich immunities • 100% MR • 127% cold/electr. resist. • 100% fire/acid resist. • 90% physical resist.slashing/crushing/piercing/missile
* uses +4 melee weapon (piercing + paralyze) • 1 APR • THAC0 5
* uses Demilich Howl & Imprisonment	
* 65,000 exp
* Lightning Amulet [NEWAMLI] (100% electr. resist.; Lightning Bolt 3/day)
* 32 gems16 Emeralds, 16 King's Tears
* 558
Combat advice:
* ...
Creature 	Stats	Kill reward
Greater Lich 	lvl 26 • 162 HP • AC -10 • standard lich immunities • 80% MR • 127% cold/electr. resist. • 100% fire/acid resist. • 30% physical resist.slashing/crushing/piercing/missile
* uses spellcasting	
* 75,000 exp
* Robe of the Regent [NEWRO02] (protection from acid/poison)
* Boots of Protection [NEWBTPR] (AC +1; saves +1)
* minor random loot
Elemental Lich	electr.]] resist.
* uses spellcasting	
* 22,000 exp
Combat advice:
* ...
Creature 	Stats	Kill reward
Marilith Lord	lvl 28 • 188 HP • AC -18 • immune to +1 weapons and lower • standard demon immunities • 80% MR • 100% fire/electr./acid resist. • 20% cold resist.
* uses +3 melee weapon (slashing) • 3 APR • THAC0 -11	
* 35,000 exp
Tanar'ri Lord	lvl 28 • 222 HP • AC -17 • immune to +1 weapons and lower • standard demon immunities • 80% MR • 100% fire/electr./acid resist. • 50% cold resist. • 10% slashing/crushing/piercing resist. • 30% missile resist.
* uses +3 melee weapon (crushing + fire) • 4 APR • THAC0 -8
* casts Silence, 15' Radius	
* 43,000 exp
Glabrezu Lord	lvl 23 • 180 HP • AC -15 • immune to +1 weapons and lower • standard demon immunities • 50% MR • 100% fire/cold/acid resist. • 20% electr. resist.
* uses unenchanted melee weapon (crushing) • 5 APR • THAC0 -6
* casts Paralyze, Remove Magic, Confusion	
* 32,000 exp
Cambion Lord 	lvl 28 • 240 HP • AC -18 • immune to +1 weapons and lower • standard demon immunities • 80% MR • 100% fire/electr./acid resist. • 20% cold resist. • 20% slashing/crushing/piercing resist. • 30% missile resist.
* uses +4 melee weapon (crushing) • 6 APR • THAC0 -8	
* 42,000 exp
Combat advice:
* ...
In the left portion of the map:
Creature 	Stats	Kill reward
Ruby Golem 	lvl 28 • 132 HP • AC-12  • immune to +3 weapons and lower • all Iron Golem immunities • 100% MR • 125% fire resist. • 100% cold/electr./acid resist. • 90% slashing/crushing/piercing resist. • 100% missile resist.
* uses +4 melee weapon (crushing + fire) • 2 APR • THAC0 -11	
* 85,000 exp
* Armor of Regeneration +3 [NEWFP03] (AC -2; regenerate 1 HP/3 sec)
* Potion of Ascendance [NEWPO02] (+10 to AC, +10 saves for 2 rounds)
* Fire Orb [FIREORB] (crafting ingredient)
* 1 scroll of Hero
2× Diamond Golem	lvl 18 • 100 HP • AC -8 • immune to +2 weapons and lower • 100% MR • 125% fire resist. • 100% cold/electr./acid resist. • 90% slashing/crushing/piercing resist. • 100% missile resist.
* uses +4 melee weapon (crushing) • 1 APR • THAC0 -10
* casts Gas Cloud and Incendiary Cloud	
* 35,000 exp
* minor loot
Combat advice:
* ...
Creature 	Stats	Kill reward
Alessarid 	lvl 30 • 204 HP • AC -10
* uses +2 melee weapon (crushing + INT drain) • 5 APR • THAC0 -4 • 95% MR • 100% elemental resist.fire/cold/electricity/acid
* uses mindflayer psionics	
* 62,000 exp
* Boots of Skill [NEWBT01] (DEX 19)
* 3 Diamonds
5× Vampiric Illithid	lvl 18 • 97 HP • AC -9 • 90% MR
* uses +3 melee weapon (crushing + HP drain + level drain) • 4 APR • THAC0 -4
* uses Psionic Blast	
* 18,000 exp
Combat advice:
* ...
Creature 	Stats	Kill reward
3× Shambling Mound	lvl 28 • 264 HP • AC -15 • immune to +1 weapons and lower
* uses +3 melee weapon (crushing) • 2 APR • THAC0 -3	
* 28,000 exp
* 1 Potion of Vocalization [NEWPO03]
Combat advice:
* ...
In the bottom-center of the area (reachable via the left tunnels) is the lair of the Madman.
If you talk to him, he proposes an optional riddles game:
 	Riddle 	Answer
1.	"Wounded I am, and weary with fighting; gashed by iron, gored by the point of it, sick of battle-work, battered and scarred.Many a fearful fight have I seen, when hope there was none, or helping the thick of it, ere I was down and fordone in the fray." 	"Armor" (shelf behind Madman )
2.	"I go around in circles, but always straight ahead. Never complain, no matter where I am led." 	"Mirror" (shelves on left wall ▸ 5th from right )
3 	"To be gold is to be good; to be stone is to be nothing; to be glass is to be fragile; to be cold is to be cruel." 	"Heart" (shelves in middle of room ▸ lower one )
4.	"Bird of prey, bird of war, Black Crow of Death with an iron beak feathered tail, fly swift and neat. Prey and foe you shall seek." 	"Arrow" (shelves on left wall ▸ 3rd from right )
5 	"I saw some object near to a town, in a very finely made palace between earth and heaven. It has a fine tail which almost reaches the ground, and it's tongue hangs in a very large skull. It spends most of its time in silence, but sometimes calls its friends together."	"Bell" (shelves on left wall ▸ 2nd from right )
6 	"I drift, as slowly as a lazy river. I dance, upon as little as a puff of air. I tumble, better than the greatest acrobat. Swirling, twirling, down to the ground. Where I lie, till I get my second wind, so I can begin again." 	"Leaf" (shelves in middle of room ▸ upper one )
7 	"What goes through the door without pinching itself? What sits on the stove without burning itself? What sits on the table and is not ashamed?" 	"Sun" (shelves on left wall ▸ 1st from right )
8 	"A harvest sown and reaped on the same day in an unplowed field, which increases without growing, remains whole though it is eaten. Within and without, is useless." 	"War" (shelves on left wall ▸ 4th from right )
If you make a mistake, you suffer lots of damage and have to start from riddle 1 again.
If you answered all 8 riddles correctly, the Madman dies and you get:
* Katana of Unbalance +2 [NEWKAT01] (+3 damage vs. neutral creatures)
* Ring of Free Action
On top of the big altar in the bottom-left cavern stands a figure labeled "Unknown". If you talk to him, he just scoffs "Begone. Search for the hearts.".We need to go hunting for two dragon hearts.
Return to near the map entrance, and make your way southwards in the right map portion until you reach the cavern in the bottom-right corner of the map.
There, take the tunnel downwards in the middle of the cavern to get to:
== Blue Dragon's lair [RA5005] ==
Defeat the dragon here, and pick up its heart:
Stats: 	lvl 33 • 254 HP • AC -17 • standard dragon immunities • 60% MR • 100% cold/electr. resist. • 25% physical resist.slashing/crushing/piercing/missile
Attacks: 	
* +5 melee weapon (slashing + cold) • 3 APR • THAC0 -9
* Dragon Breadth
* Wing Buffet
* Dragon Fear
* mage spellcasting
Kill reward:	
* 62,000 exp
* Blue Dragon's Heart [BLUEHEAR] (quest item)
* Axe of Lightness [NEWAXLI] (axe +4; requires only 3 STR)
* Spear of the Sea +5 [NEWSPR03] (protects against slow, stun, dispel)
* 2348
Combat advice:
* ...
Exit the dragon's lair back to the main cave level 4 map, there go up to the north map edge, and this time follow the right-most tunnel to its end. You get to another map transition which leads to:
== Aqua Dragon's lair [RA5006] ==
Defeat the dragon here as well, and pick up its heart:
Stats: 	lvl 33 • 324 HP • AC -16 • standard dragon immunities • 60% MR • 100% fire/acid resist. • 25% physical resist.slashing/crushing/piercing/missile
Attacks: 	
* +5 melee weapon (slashing) • 3 APR • THAC0 -9
* Dragon Breadth (cold + electr.)
* Wing Buffet
* Dragon Fear
* mage spellcasting
Kill reward:	
* 68,000 exp
* Aqua Dragon's Heart [AQUAHEAR] (quest item)
* Dagger of Icestorm [NEWDA01] (returning; +2d4 cold damage)
* Armor Cloak [NEWCKSH] (Ghost Armor while equipped; regenerates 1 HP/4 sec)
* 2110
Combat advice:
* ...
Then exit the way you entered, to get back to:
== Level 4 (again) ==
Bring the two dragon heartsBlue Dragon's Heart + Aqua Dragon's Heart to the figure labeled "Unknown" standing on top of the big altar in the bottom-left cavern.
He disappears, and four "Guardians of the Eye" appear in his place and attack:
Creature 	Stats 	Kill reward
Guardian of the Eye 	Mind Flayer • lvl 27 • 198 HP • AC -5 • 90% MR • 100% elemental resist.fire/cold/electricity/acid
* uses +2 melee weapon (crushing + INT drain) • 4 APR • THAC0 0
* uses mind flayer psionics	
* 45,000 exp
Guardian of the Eye 	Vampire • lvl 28 • 187 HP • AC -7 • standard vampire immunities • 50% MR • 50% elemental resist.fire/cold/electricity/acid • 20% physical resist.slashing/crushing/piercing/missile
* uses +4 melee weapon (crushing + level drain) • 2 APR • THAC0 -4	
* 48,500 exp
Guardian of the Eye 	Kuo-Toa • lvl 30 • 200 HP • AC -10 • standard Kuo-Toa immunities • 50% MR • 100% elemental resist.fire/cold/electricity/acid • 33% physical resist.slashing/crushing/piercing/missile • 90% magic damage resist.
* uses high-level mage spellcasting
* uses +3 melee weapon (crushing) • 2 APR • THAC0 -2	
* 50,000 exp
* Shiva's Spear +3 [NEWSPR02] (+ random cold damage)
Guardian of the Eye 	Sahuagin • lvl 28 • 181 HP • AC -8
* uses +3 ranged weapon (missile) • 2 APR • THAC0 -6	
* 47,000 exp
* Bow of Mirroring +3 [MIRRBOW] (Mirror Image 3/day)
* 120 Diamond Arrow +4 [DIAARROW] (+3d6 non-lethal damage)
2× Mystical Sword	respawns	
* 6000 exp
Combat advice:
* ...
When the four guardians are dead, the "Unknown" figure reappears and says that you are now worthy to fight for the eye.
Rest the party if needed, and save the game, and then tell the figure that you are ready to be teleported to:
== Holy sanctuary [RA5004] ==
Talk to Lord Garrax in the center of the map, to start combat.
Welcome to the hardest and most chaotic battle of the Region of Terror mod!
Summary:
* Lord Garrax starts with 4 powerful minions (Topaz Golem, Servant of the Eye [mage], Marilith Lord, Garrax's Sword).When these die, they tend to be replaced by new minions (incl. Sapphire Golem, Elemental Lich, Cambion Lord). It takes a while until all replacements are exhausted.The spellcaster minions also love to gate in more demons.
* Lord Garrax cannot be killed in his early forms. Instead, when his HP are very low, he switches into a new form with full HP. He goes through these immortal forms:
** Form 1: Human
** Form 2: Ravager
** Form 3: Demilich
** Form 4: Invisible (?)
* After those forms are exhaustedWhen his HP are once again very low., Lord Garrax switches into his true form: A brown dragon. Now he can be killed for good.
* Once the dragon dies, the area is ravaged by a few rounds of level-draining winds. Survive those too, and you've won.
Reward:
* 300,000 exp (plus exp for killing minions)
* The Eye of a God [HOLYGEM] (crafting ingredient)
* The Marauder of Souls +6 [NEWSCI03] (scimitar; random offensive spell on hit)
* various loot from the minions
Combat advice:
* ...
After the battle, be sure to pick up the gem "The Eye of a God" from the dragon's corpse.
Leave the holy sanctuary by clicking its northern exit.
You are teleported all the way out of the cave, to the outdoors map where you arrived from the worldmap.
== Conclusion ==
Return to Arlax ▸ The Quest for the Eye of a God for the conclusion of this side-quest.
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