Hrunting

is one of Beowulf's magical swords, but they aren't where his true power lies.
 He used this sword in his battle with the , and it is capable of sensing and tracking Grendel. A magical sword that can sniff out the smell of blood, it can launch the most optimal slash with a mere ordinary swing. Each time the sword lands a successful hit, the drawn blood will flow into the blade and it will shine in a red color. There's nothing flashy like an Anti-Army beam, but at any rate, it is a magical sword that can decide the match when coupled with the overbearing brute strength of a Berserker.Fate/Grand Order material III - Beowulf, p.144-153 The sword changes appearance as Beowulf goes through Ascension, turning more red as a sign of having drawn in more blood through the course of its usage, and its form changes upon Beowulf reaching his third Ascension Stage.
==Variations==
===Hrunting (EMIYA)===
 is a modified version of the original Hrunting using Reinforcement. Archer encountered it at some point in his lifetime, allowing him to add it to his database of Noble Phantasms stored within Unlimited Blade Works. He doesn't use it as a sword, but rather prefers to project and use it as a projectile Broken Phantasm from his bow.
It is a pitch-black weapon with a few small edges coiling around the thin core, spiraling around it and somewhat curving outward. He uses it from atop the Central Building in Fuyuki City during Fate/hollow ataraxia, and shoots it four kilometers away towards Saber and Shirou on the broad bridge. Once fired, it turns into a magical bullet enveloped in a red light that reaches speeds of Mach 10 on the most direct path to its target, and it will continue to pursue the target, even if is parried, repulsed, or avoided, for as long as the shooter keeps aiming at them. While it is normally impossible to change targets after firing, he is able to adjust for such possibilities and have a single path be capable of striking two enemies.
UBW Hrunting.png|Archer preparing to fire Hrunting
bullet.jpg|Hrunting after changing into a magical bullet
He can shoot it over five times in a row, and he adds more magical energy to charge the shot each time. The second shot has a charging interval of twenty seconds, and the time increases after he places more power into it, with twenty-five seconds for the third and thirty for the fourth. He can further adjust and charge the shot by taking five more seconds. These grace periods is the main weakness in this tactic, but the distance from the target requires either Saber destroying a number of buildings with Excalibur or the use of a Command Spell to increase her speed. It is fast enough to reach its target four kilometers away in less than a second, and it has enough force to stir the air and cause the bridge to rattle. It is strong enough to eventually overwhelm Saber on the fifth shot after deflecting the first four consecutive shots in the situations where she doesn't take action in order to protect Shirou, and the final shot is able to pierce the four layered version of Rho Aias produced by Shirou while only being slightly averted from its target. The only reason Shirou is able to survive is because Archer is stopped before the bullet can reverse itself to hit him.
==References==
vi:Hrunting
Category:Noble Phantasms
Category:Anti-Unit Noble Phantasms
Category:A rank Noble Phantasms
Category:Swords
Category:Bow and arrows
Category:Noble Phantasms introduced in Fate/hollow ataraxia
Category:Noble Phantasms in Unlimited Blade Works