Whisper (Shadow Fight)

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==Summary==
Whisper is an Eternal encountered in the Underworld, the multiplayer mode of Shadow Fight 2. She is a special enemy that can only be fought during a special Halloween-themed event in the Underworld. She made her appearance when the bounds between worlds grew thin. Her brothers were gathered at a table to hear her little sister's fortunetelling predictions. When Fatum used Megalith's mirror to see future events, the mirror became a portal that Whisper used to escape her own dimension. Whisper was sealed in this world likely by the high authority of the Underworld because she, unlike her younger sister, used her power to cause missfortune to her brethren, not restricting herself to only toying with the destinies of mortals.
==Powers and Stats==
Tier: 
Name: Whisper
Origin: Shadow Fight 2: Underworld
Gender: Female
Age: Unknown, likely as old as the Universe.
Classification: Eternal, Immortal, Embodiment of Fate, Force of Nature, Life Form, Fortune Teller
Powers and Abilities: Superhuman Physical Characteristics, Abstract Existence (Type 2. Is the first half of the embodiments of fate), Acrobatics, Avatar Creation (Can create a physical incarnation for herself while being a spirit in order to interact with the world), Blood Manipulation (with Dark Blood Magic), Causality Manipulation (via Inverted Movement), Chi Manipulation (with Dark Blood Magic Amulet), likely Curse Manipulation (Is likely able to cast curses due to her voodoo themes and appearance. Her ranged weapon is also called "Cursed Pins"), Damage Boost (via Head Hit, Critical Hit, Avenger, Helm Breaker, Precision), Damage Reduction (via Block), Darkness Manipulation (with Dark Blood Magic), possibly Death Manipulation (with Death's Jaw), Durability Negation (via Bleeding), Empathic Manipulation (via Shock), Energy Manipulation (via Martial Spirit, Magic Recharge; with Dark Blood Magic), Enhanced Senses (via Precision), Fate Manipulation (Can weave the threads of fate and rewrite the destinies of mortals and the Eternals), Forcefield Creation (Is protected by a shield that is worth 206 times her own health), Healing (via Enemy Health Regenerates), Immortality (Types 1, 4, 8. Has been alive since the existence of the Universe, and being a life form that embodies fate, once defeated her spirit won't disappear but resurrect), Incorporeality (Whenever she is defeated she enters a spiritual state that lasts until she creates a physical incarnation for herself), Information Analysis (Can read the people's identities on the threads of destiny), Invisibility (via Invisibility), Law Manipulation (via Fight Rules), Magic (via Bleeding, Magic Recharge, Precision, Stun; with Dark Blood Magic Amulet; Invisibility), Martial Arts, Non-Physical Interaction (Can interact with the spirits from her dark dimension and hold the threads of fate itself), Paralysis Inducement (via Stun), Power Nullification (via Shock, Block Breaker, No Blocks, No Kicks), Probability Manipulation (The majority of Shadow's Perks are unable to activate by chance when in combat with her), Rage Power (via Pain Rage), Reactive Power Level (With each resurrection of her spirit she becomes stronger), Sense Manipulation (via Hidden Healthbar), Smoke Manipulation (via Invisibility), Status Effect Inducement (via Helm Breaker, Bleeding, Stun), Thread Manipulation (Can wield the threads of destiny), Unholy Manipulation (with Death's Jaw, Voodoo Spine, Cursed Pins, Dark Blood Magic), Weapon Mastery (Skilled Knives, Staff and Throwing Needles user), Resistance to Paralysis Inducement, Status Effect Inducement (Is immune to the Stun enchantment), Fate Manipulation (Can still win fights against Shadow even though he is in possession of Fatum's artifacts, which can change destiny. Came back to life in the next cycle even though Shadow can choose which direction the next coil of life and death will take along the spiral of history), Sealing (Can use magical mirrors to escape her own dimension and exit to the real world when the bounds between worlds grow thin even though her path to the real world was closed off by Tenebris)
Attack Potency: Solar System level (Fights on par with Shadow after the previous defeated Tenebris in combat. With each resurrection of her spirit she becomes stronger)
Speed: Massively Hypersonic (Can keep up with Shadow in combat after the previous dodged Hermit's cloud to earth natural lightning)
Lifting Strength: At least Peak Human (Can grab and throw enemies who wear heavy steel armor and helm with little issue)
Striking Strength: Solar System level (Can trade blows with Shadow)
Durability: Solar System level (Can take hits from Shadow)
Stamina: Superhuman (Can fight against six enemies combarable to her at the same time, all while sustaining heavy battle wounds. With each resurrection of her spirit, her stamina is completely restored)
Range: Standard Melee Range with Death's Jaw. Extended melee range with Voodoo Spine. Several meters with Cursed Pins. Tens of meters with Dark Blood Magic.
Standard Equipment: Death's Jaw, Voodoo Spine, Cursed Pins, Dark Blood Magic Amulet.
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Death's Jaw SF2.png|Death's Jaw
Voodoo Spine SF2.png|Voodoo Spine
Ranged hw17 needles.png|Cursed Pins
Dark Blood Magic Amulet SF2.png|Dark Blood Magic Amulet
*Death's Jaw
*Voodoo Spine
*Cursed Pins
*Dark Blood Magic: This amulet allows its wearer to gather inner magical energy through combat and use it to create dark blood charges.
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Intelligence: High, likely higher (Should be comparable to her brethren, who all have fought generations of the best warriors to have ever lived on Earth, and every time they have succeeded in defeating them, even while being outnumbered. She has also lived for an incredible amount of time and thus she should have gathered a lot of knowledge over the years, especially since she knows the story of every being that has ever existed)
Weaknesses: She can only ever leave her dark dimension when the bounds between worlds grow thin, and even then she requires a magical mirror to do so and a special Voodoo ritual performed by other people.
Notable Attacks/Techniques:
===Perks===
*Head Hit: Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage.
*Critical Hit: Any unblocked hit has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground.
*Shock: Dealing a Head Hit to the enemy has a small chance to result in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterwards for the rest of the round.
*Block: Whisper can enter defensive stances to block incoming attacks from the enemy, greatly reducing their damage dealt.
*Avenger: A 44% chance to trigger Avenger, which grants a Critical Hit with 200% damage for 5 seconds after receiving a Critical Hit.
*Helm Breaker: A 35% chance to increase his Head Hit damage by 51% for 5 seconds after dealing a Head Hit.
*Pain Rage: A 20% chance to increase damage by 39% for 8 seconds after receiving a Head Hit.
*Block Breaker: A 30% chance to bypass enemy's blocks.
*Martial Spirit: A 30% chance to increase his magic recharge from a successful unarmed attack by 100%.
===Echantments===
*Bleeding: Whisper's weapon is enchanted with Bleeding, giving her a chance to cause the enemy to start losing 6% health per second over 5 seconds after being hit.
*Magic Recharge: Whisper's armor and helm are enchanted with Magic Recharge, giving her a chance to increase her magic recharge from taking a hit by 700%.
*Precision: Whisper's ranged weapons are enchanted with Precision, giving her a chance to make a Critical Hit with increased damage.
*Stun: Whisper's magic is enchanted with Stun, giving her a chance to stun the enemy for 5 seconds after a successful hit.
===Magic===
Dark Blood Magic SF2.gif|Dark Blood Magic
Fatum_Invisibility(1).gif|Invisibility
*Dark Blood Magic: Whisper slightly leans back and forms a dark blood energy ball in one of her hands, before leaning forward and throwing it at the enemy.
*Invisibility: Whisper can become invisible after blasting a puff of smoke around her and stays the same until the enemy damages her heavily or deals a critical hit. While invisible, Whisper will not use Ranged Weapons or Magic.
===Fight Rules===
*Hidden Healthbar: The enemy is not aware of their own health state or Whisper's.
*Inverted Movement: Movement controls of the enemy are inverted. As in a mirror, by walking to the left they will move to the right, and vice versa.
*No Blocks: The enemy cannot block any of Whisper's attacks.
*No Kicks: The enemy cannot use kicks.
*Enemy Health Regenerates: The enemy's health constantly regenerates during the fight.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Evil Characters
Category:Villains
Category:Female Characters
Category:Fantasy Characters
Category:Fighting Game Characters
Category:Science Fantasy Characters
Category:Game Characters
Category:Video Game Characters
Category:Game Bosses
Category:Athletes
Category:Martial Artists
Category:Tricksters
Category:Abstract Entities
Category:Avatar Creation Users
Category:Blood Users
Category:Causality Users
Category:Chi Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Darkness Users
Category:Durability Negation Users
Category:Empathic Manipulation Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Fate Users
Category:Forcefield Users
Category:Healers
Category:Immortals
Category:Information Analysis Users
Category:Invisibility Users
Category:Law Users
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Paralysis Users
Category:Rage Users
Category:Reactive Power Level Users
Category:Sense Users
Category:Smoke Users
Category:Status Effect Users
Category:Thread Users
Category:Unholy Users
Category:Weapon Masters
Category:Antagonists
Category:Non-Canon Characters
Category:Revived Characters
Category:Shadow Fight (Verse)
Category:Dual Wielders
Category:Knife Users
Category:Needle Users
Category:Staff Users
Category:Thrown Weapon Users
Category:Weapon Users