Behemoth King (Final Fantasy VI)

The Behemoth King, also known as the SrBehemoth, is a boss in Final Fantasy VI. It is fought in the Cave on the Veldt when the player attempts to rescue Shadow or Relm in the rear of the cave.
The Behemoth King is one of the few bosses to appear on the Veldt and have a Rage. In Final Fantasy VI Advance, both versions of the boss appear on the Veldt in one encounter, but because the undead Behemoth King is always a back attack, the party changes formation, and Gau cannot return after the encounter. To get the Behemoth King Rage, Gau must leap at the undead form.
== Stats ==
== Battle ==
The Behemoth King casts Meteor, Blizzara, and Blizzaga, and occasionally uses Holy. If any party members have reflect, the Behemoth King uses its special attack, Devil Claw, to remove it from all party members at once. It also has a unique AI script to attack several times a turn if afflicted with the status.
When killed, the Behemoth King rises as an undead and surprises the party with a back attack. The undead Behemoth King uses normal attacks, Meteor, Death, and its special, Sleeping Gas. If any party member is put to sleep, the Behemoth King attacks them four times in a row.
===Strategy===
Stop and Slow work well against the living Behemoth King, giving the player time to hit him with Firaga spells or weapons with damage, like Burning Fist. Against his undead form, a Phoenix Down can be used to kill him instantly.
== Coliseum setup ==
Bet Force Armor for Force Armor
Bet Organyx for Soul Sabre
Bet Soul of Thamasa for Celestriad
All three encounters are with the undead version of Behemoth King. The undead Behemoth King can only use a regular attack in the Dragon's Neck Coliseum, so having high Evasion can help lower-level characters; for higher-level characters, the Mirage Vest can help. The player can maximize Defense with a Snow Scarf.
A character under the Imp status with the imp equipment will work perfectly for the battle, since Behemoth King only uses physical attacks.
== Formations ==
Number	Enemies 	Encounter flags 	Encounter flags 	Encounter flags 	Encounter flags 	Introduction flag 	Musical theme 	Magic AP
Number	Enemies 	Normal 	Back 	Surrounded 	Side 	Introduction flag 	Musical theme 	Magic AP
 	Behemoth King (Undead) 	 	 	 	 	Sides, individual 	The Decisive Battle 	2
 	Behemoth King (Living) 	 	 	 	 	Sides, individual 	The Decisive Battle 	5
 	Prevent triple 7 for Joker's Death.	Prevent triple 7 for Joker's Death.	Prevent triple 7 for Joker's Death.	Prevent triple 7 for Joker's Death.	Prevent triple 7 for Joker's Death.	Prevent triple 7 for Joker's Death.	Prevent triple 7 for Joker's Death.	Prevent triple 7 for Joker's Death.
== AI script ==
=== Normal script ===
==== Living ====
Attack Turns:
1st Turn: Holy (33%) or Blizzara (33%) or Nothing (33%)
2nd Turn: Attack (33%) or Blizzaga (33%) or Nothing (33%)
:Unset Var36
If HP <= 10240:
:1st Turn: Attack (33%) or Blizzaga (66%)
:2nd Turn: Attack (33%) or Meteor (33%) or Holy (33%)
:3rd Turn: Attack (33%) or Blizzara (33%) or Meteor (33%)
::Unset Var36
If last attack was Holy or Flare: Meteor (100%)
If attacked by anything: Attack (33%)
If Var36 is not set:
:If Character #1 has Reflect status:
::Target: Character #1
::Devil Claw (100%)
::Display message: Reflect effect vanishes.
::Set Var36
:If Character #2 has Reflect status:
::Target: Character #2
::Devil Claw (100%)
::Display message: Reflect effect vanishes.
::Set Var36
:If Character #3 has Reflect status:
::Target: Character #3
::Devil Claw (100%)
::Display message: Reflect effect vanishes.
::Set Var36
:If Character #4 has Reflect status:
::Target: Character #4
::Devil Claw (100%)
::Display message: Reflect effect vanishes.
::Set Var36
If Behemoth King has Imp status:
:1st Turn: Target: Random Player
::Attack (100%)
::Attack (100%)
:2nd Turn: Target: Random Player
::Attack (100%)
::Attack (100%)
:3rd Turn: Target: Random Player
::Attack (100%)
::Attack (100%)
:If Behemoth King does NOT have Reflect status:
::Target: Self
::Imp (100%)
If killed:
:Display message: Something's coming from behind!
:Characters run to the left
:Display message: Another monster appears!
:Change to Formation 424: Behemoth King (Undead)
==== Undead ====
Attack Turns:
1st Turn: Attack (33%) or Nothing (33%) or Sleeping Gas (33%)
2nd Turn: Attack (66%) or Death (33%)
3rd Turn: Meteor (33%) or Sleeping Gas (33%)
If attacked by anything: Attack (33%)
If any character has Sleep status and is not KO:
:Target: Character that has Sleep status but is not KO
:Display message: 4-hit combo!
:Attack (100%)
:Attack (100%)
:Attack (100%)
:Attack (100%)
=== Coliseum script ===
Attack Turns:
1st Turn: Attack (100%)
== Other appearances ==
=== Pictlogica Final Fantasy ===
Behemoth King from Final Fantasy VI appears in Pictlogica Final Fantasy as an enemy.
PFF King Behemoth FFVI.png|Behemoth King.
PFF Behemoth King Undead.png|Behemoth King (Undead).
=== Final Fantasy Record Keeper ===
===Final Fantasy Brave Exvius===
== Gallery ==
BehemothKing-ffvi-ios.png|King (2014).
BehemothKing-ffvi-ios-undead.png|Undead (2014).
FFVI IOS Undead King Behemoth.png|Undead Behemoth King in the 2014 version.
== Etymology ==
== Related enemies ==
* Intangir
* Behemoth
* Great Behemoth
* Dark Behemoth
de:König Behemoth (FFVI)
ru:Король Бегемот (Final Fantasy VI)
Category:Bosses in Final Fantasy VI
Category:Rages in Final Fantasy VI