Level 90

__NOTOC__
__NOEDITSECTION__
An innocent song, born from the cries of a neglected child.
Survival Difficulty: Class 4Ψ - Psychological
》Unsafe
》Unsecure
》Severe Mental Hazards
==Description==
Level 90, otherwise known as "The Funspace", is an infinite segmentation of small, claustrophobic rooms styled to resemble a child's birthday party. The appearance of each room varies greatly while still containing the same consistent layout. While the flooring, wallpaper, and ceilings vary, each space possesses the same dull yellow tone for its walls and the same red tint for its carpeting. Each room, square in shape, leads to one or more rooms via a small doorway in its wall. These doors, however, may be irregularly placed and appear to be slightly above the ground. The rooms are usually devoid of content but may contain one or more pieces of randomly placed furniture. The walls of each space are decorated with disturbing drawings of characters from popular childhood shows, often portraying them in a distorted or warped style. It is unknown whether these drawings were manually sketched onto the level's walls or if they are part of the level itself. The ceilings of each room are covered with two fluorescent light panels that emit a quiet hum. Many wanderers who have closely listened to ceilings have reported faint whispers from above the level.
Throughout the level, an indeterminable source endlessly plays a short piano song that is extremely detuned, amplifying the eeriness of the level. Additionally, this song has abnormally strong echoes as it resonates through the entirety of the level for long periods. This song appears to be a mental hazard for wanderers, as those who are exposed to this tune will undergo feelings of sadness or neglect as if they had been ignored for their entire lives. This often leads to insecurity and anxiety, thereby making the song a cognitohazard. Additionally, the constant repetition of the song will ultimately lead to mild delirium, where wanderers will begin whispering unintelligible phrases and aimlessly wander the level with a weakened sense of direction. Despite this, however, the song will provoke a small sense of tranquility within wanderers, often tempting them to stay on the level. While earmuffs and headphones are possible opposition to muting the song, the song will still faintly play in one's ears, regardless of the amount of muffling applied.
Throughout the level, as one further explores the rooms, one will hear voices, primarily that of a small child, reverberating throughout the labyrinth. These voices are often indiscernible, but some wanderers have been able to make out nervous laughter. Additionally, the voices of these phantasmal children take on a disappointed tone, as if no one had paid any attention to them. At times, however, one may even hear faint crying. The origin of these despairing children is unknown, and many consider it exceedingly unsettling. On rarer occasions, one may hear the voice of a yelling adult, presumably directed at a nonexistent child.
==Events==
Extensive exploration of Level 90 has led to discovery of multiple "events" that can occur in the level. These events occur at random and have no way of preventing or predicting. However, before each event occurs, several signs will appear that can help wanderers in identifying what event may occur.
Event 1
The Darkening
Before The Darkening occurs, the lights of the level will begin flickering at alarmingly fast speeds before gradually dimming to incredibly dim levels. While visibility is still possible on the level, wanderers cannot see more than a few meters from their position. The temperature of the level will drop within a few minutes before stopping at an uncomfortable chilliness. The music will begin to fade away until silence prevails in the level. Consequently, all mental effects of the music will also diminish away, which unfortunately includes the sense of tranquility. The singing of the children will also reduce to quiet whispers. Wanderers will be promptly sent into panic as their sense of direction deteriorates. It is unknown whether these effects result from the event or if the level's properties provoke these emotions. Unfortunately, consumption of Almond Water does not seem effective against these hazards.
Darkenings last for a few days at most and wanderers are advised to immediately seek an exit during this event due to its mental hazards and increase in possible entity attacks.
Event 2
The Children's Song
In the event that The Children's Song commences, the voices will begin to die away, leaving wanderers in an off-putting silence for a few seconds before the singing returns. The voices will begin to grow in volume before reaching alarmingly loud levels, often driving wanderers mad. Accompanying the voices will be loud laughter from both children and adults. As of currently, the song has been fully documented and does not match any known songs from both the Backrooms and Frontrooms. The song goes as below:
Little Johnny had a birthday,All his jolly friends cameBut when the cake was setSomething was not the sameLittle Johnny felt unwell, and so he promptly leftBut when he came back, all his friends had little clefts in their neck!Little Johnny ran and ran, oh so far awayBut how far he ran, he could not runFrom the inevitable decayAnd so he ran to the woods, his face puffy and tearyHe sat down, and cried so much until he grew wearyHe cried and cried until he grew wearyHe cried and cried until he grew wearyBut alas, a man had cameThe day was dawn, his face was goneBut ol' Johnny could not runThe man stood there, his position unchangingHe had no stare, but still he glaredStraight at little JohnnyBy night's end, when all was quiet, there lied on a treeAtop its branch, lay the beheaded faceOf poor little Johnny
Unfortunately, almost nothing is known about the song, and it still remains shrouded in uncertainty. The Children's Song always lasts for three minutes before returning to the normal state of the level. However, it has the greatest impact on wanderers due to its purgatorial lyrics and utterly disturbing atmosphere.
Event 3
The Distortion
Unfortunately, The Distortion has no signs of when it will occur, as it randomly occurs without warning. During this event, the paintings of the level will begin to warp in appearance, often becoming altered beyond initial recognition. The drawings will appear to change facial expressions, primarily switching between terror and disappointment. The children's singing becomes more offtune along with the piano song starting to fade away.
Wanderers will experience a sudden rush of anxiety and are often tempted to crawl into a fetal position and murmur to themselves. Many travelers have claimed that the images have been permanently engraved into their minds; some future aftereffects may include unease around drawings, difficulty of rationalization, et cetera.
Unfortunately, Almond Water cannot treat these effects.
==Entities==
Many entities wander Level 90, including Death Moths, Hounds, Boardlings, and many other common entities. It is important to note that they also experience the same mental hazards as wanderers and have a higher chance of committing suicide if they were to be exposed to the level for long enough. It is debated on whether the voices on the level can be considered entities. However, due to a total lack of information regarding their existence, they have yet to be documented.
==Colonies & Outposts==
While many attempts to colonize the level have been made, none have been successful due to the events and mental hazards of the level. Additionally, members keep wandering off for unknown reasons.
==Addendum==
==Entrances & Exits==
Entrances to Level 90 take on the form of a red door marked with a white balloon; the door may be adorned with party decorations, primarily glitter or confetti. Exits to the level, which lead to other random levels, appear as black doors marked "EXIT".
Category:Levels