Jailbird

jailbird is a melee item in item asylum. It is an electric baton with a color-changing electrode at one end.
==Functionality==
Equipping jailbird plays an animation of the user pulling it from off their back. jailbird says "yo" in a Software Automatic Mouth voice once equipped.
Using jailbird causes the user to swing the weapon, dealing 35 damage with no other effects. All of jailbird's attacks deal 1.5× damage to zombies, except for the item's explosion at the final charge, which deals 2× damage.
===Charge [E]===
The user holds jailbird in front of themselves before charging forward at a high speed. During the charge, the user's walkspeed is increased by +34 and they are forced to move forward. Using the weapon during the charge results in a swing that deals 100 damage with strong knockback and ragdoll.
The charge ends with an automatic swing after 3 seconds unless otherwise cancelled. Charge goes on a 7 second cooldown as soon as the user begins running.
===Durability===
Hitting an enemy with the charge ability causes jailbird to lose durability, signaled by the electrode at the end of the staff changing color. The electrode explodes after successfully hitting a charge attack 4 times (5 times in ZS), dealing 200 damage to the user and whoever is hit in the blast. The blast is 12 studs in radius. After the explosion, the weapon is removed from the user's inventory. If the explosion occurs against a zombie, the explosion instead deals 400 damage to the user and victims.
Both of jailbird's attacks are considered electric. If used against an enemy with an active franklin badge, the user will instead face 25 damage and moderate knockback away from the franklin badge user. However, having a Charge attack reflected will not prevent a loss of durability, and the explosion at the final charge is not considered electric.
== Tips ==
* Try to treat Charge as a last resort. Remember, you have 4 uses; after this, you will lose the weapon and you will most likely die.
* Charge can be used as a mobility tool, just be wary of its windup and automatic swing at the end.
** Furthermore, if you are on your last durability, conserve Charge wisely and refrain from using it for mobility, because you could accidentally hit someone and waste it.
** Instead, look for a group of fighting players, stand back and charge up your ability, and charge into them for free kills before you die.
== Gallery ==
JAILBIRDEQUIPPING.gif|Equipping jailbird.
JAILBIRDM1V2.gif|jailbird's base attack.
JAILBIRDCHARGERUNNIN.gif|Charging and swinging.
JAILBIRDCHARGEHIT.gif|Hitting a Combat Dummy with Charge.
Jailbird Hitbox (Updated).png|The base attack's hitbox.
Jailbird Charge Hitbox (Updated).png|Charge's hitbox.
Jailbird 1 charge.png|jailbird after charging once.
Jailbird 2 charge.png|jailbird after charging twice.
Jailbird 3 charge.png|jailbird after charging thrice.
Jailbird explosion.gif|Exploding.
Jailbird explosion's hitbox.png|the explosion's hitbox.
=== Miscellaneous ===
Jailbird reflect.gif|jailbird being reflected by franklin badge.
golden jailbird v1.7.0.png|The golden variation of jailbird as seen during GG.
Golden Jailbird2.png|Golden jailbird's trail while swinging.
Jailbird invisdebug1.png|jailbird when viewed via invisibility debug.
Jailbird invisdebug2.png|Ditto, after one charge.
Jailbird invisdebug3.png|Ditto, after two charges.
Jailbird invisdebug4.png|Ditto, after three charges.
Jailbird glitch.png|Glitch after surviving the jailbird's explosion.
Golden Jailbird.png|The golden variation of jailbird as seen during GG prior to v1.7.0.
=== Origin ===
The Jailbird's original appearance in SCP- Secret Laboratory.png|The jailbird's original appearance in SCP: Secret Laboratory.
==Audio==
Sound 	SFX	Description
Equip 	 	Plays when equipping the weapon.
Swing 	 	Plays when swinging the weapon.
Hit 	 	Plays when hitting an enemy with the weapon.
Charge startup 	 	Plays while winding up before the charge.
Charging 	 	Plays during the charge.
Charged swing 	 	Plays when swinging during the charge.
First successful charge 	 	Plays after performing a successful charge.
Second successful charge	 	Plays after performing a second successful charge.
Third successful charge 	 	Plays after performing a third successful charge. Replaces normal equip sound.
Explosion 	 	Plays after performing a fourth successful charge.
==Trivia ==
* jailbird has different voice lines that change depending on the amount of times the player has successfully landed a charge attack.
** After one successful charge attack, jailbird's TTS voice says "diagnostic: da-da-da, la-da-da, acceptable."
** After two successful charge attacks against zombies, jailbird's TTS voice says "diagnostic: th-th-th-th-th-th-th- there is no escape."
** After two successful charge attacks (three in ZS), jailbird's TTS voice says "diagnostic: [corrupted TTS sounds] I am in pain."
** After three successful charge attacks (four in ZS), jailbird's TTS voice says "for both of us, please, no more, no-no-no-no-no-no- we will blow up." This will also replace the regular equip sound.
* The reason why it does increased damage to zombies is because jailbird in its original game does extra damage to instances of SCP-049-2, which are re-animated corpses.
* jailbird is one of 2 non-miscellaneous items to have a limited amount of uses, the other item being america.
==Changes==
* v1.6.0
** Base damage increased from 25 to 35.
** Base attack and Charge's zombie damage multipliers reduced from 2× to 1.5×. Explosion damage remains at 2×.
* v1.5.6
** v1.5.5 changes reverted.
* v1.5.5
** Charge now freezes user in place.
** Audio is distorted.
** Explosion radius increased to 100 studs.
* v1.5.2
** Added jailbird.
Category:Items
Category:Melee Items
Category:Based on media
Category:Inflicts ragdoll
Category:Inflicts knockback
Category:Increases walkspeed
Category:Limited uses
Category:Electric
Category:Malicious items