Luigi (SSS)

:This article is strictly about how Luigi appears in Super Smash Stadium. For information about him in general, see his article on MarioWiki.
Luigi is a playable character on Super Smash Stadium. One of the "First Five", he officially debuted exactly one day after his brother, alongside Mushroom Kingdom 2; however, he also appeared on the previous episode as Mario's opponent just so that episode would have six fighters and the same one wouldn't appear twice. He shares this distinction with Jigglypuff and Link.
==In his own universe==
Mario's younger brother, Luigi is known for being more timid, and thus more reluctant to go on adventures. However, when he does work up the courage to join Mario, it's often for the better. He typically jumps higher than Mario, but is slightly harder to stop. While his platforming adventures either have him rescuing Mario or Peach, many side games portray his girlfriend as Daisy, who's only been kidnapped once.
He is also known to have a fear of ghosts.
==Attributes==
As noted above, Luigi jumps way higher than Mario, but is also harder to stop. He also falls very slowly. During the Smash 64 Era (Seasons 4-14), this arguably made him the worst character on the show. He had several hard counters and almost no ground or air game whatsoever. He has long since improved to a mid-tier performer, although this is partially due to his extremely long wavedash in eras where wavedashing is possible. (In the Mêlée Era, wavedashing took him two-thirds of a Final Destination's length, while since Season 47, he's been able to go half a FD.) The Brawl Era was somewhat kind to him: despite the removal of wavedashing then, the slowness and floatiness of the game at the time was a boon to him.
Unlike in Smash 64 and Mêlée, Luigi has always had a distinct voice in SSS, and has never sounded like Mario on helium.
===Changes===
*Season 4: ...Yes.
*Season 15: Air game was improved significantly.
*Season 36: General power and speed boost; was now actually able to use his up special for recovery purposes (previously, he could only go vertical with it and was screwed if he missed a ledge).
*Season 39: General speed boost.
*Season 47: Grabs were made slower.
===Moveset===
Entrance: Comes out of a pipe.
Move Name 	Description
Down Taunt	Luigi's down taunt is notable for being one of only two taunts in the game that can inflict damage. It only does 1%, but very high knockback (unfortunately, it's fixed knockback), and it can Meteor Smash. A useful option for edge-guarding in a pinch, but should not be relied on.
Kills any opponent hanging on a ledge at 0%.
Neutral Special:
Fireball	Mostly the same as Mario's. The key differences are that the fireballs go straight and are unaffected by gravity. Also, they've been green since Season 15.
Cannot kill.
Side Special:
Green Missile	Luigi shoots himself forward. Hold longer to charge it; it reaches full charge in five seconds. Has a 10% chance to "misfire", which rockets Luigi an insane distance and does heavy damage and knockback to opponents.
Kills at 160% normally at full charge; kills at 60% on a misfire.
Up Special:
Super Jump Punch	Seemingly the same as Mario's; however, it goes straight up, making it nearly useless as an attacking option. However, if sweetspotted, the opponent lights on fire, the Home Run Bat's ping sounds (except in the air), and they likely die. Also, since Season 47, the "alternate" blue kill graphic appears.
Can't kill normally; kills at 35% sweetspotted.
Down Special:
Poltergust	In St. Clair Publications canon, the Poltergust is seen as Luigi's answer to Mario's F.L.U.D.D.. To that effect, Luigi whips it out, pulling anyone in range closer and tripping them.
As for Luigi Cyclone, see Mario Tornado. Naturally, this move also got demoted to a DAir.
Poltergust can't kill.
Luigi Cyclone killed at 160%.
Final Smash:
Luigi Finale	Similar to Mario Finale. However, instead of firing two fireballs in one direction, Luigi instead fires one fireball on either side of him. This means that he needs to stand in the center for the move to be useful. It's also weaker and easier to avoid than Mario Finale, although not by much.
Negative Zone was arguably the most broken Final Smash in the game at the time it was active. Luigi generated a huge circle around him that caused opponents to go slow, trip, go to sleep, have flowers on their heads, get stunned as if they'd broken their shields, and take double damage and knockback from his moves. Its radius was slightly over half a Final Destination, more than enough size to blanket most stages.
Ashley Variant: Ashley further cemented Negative Zone's unintentional drug references by saying "WOW! This is such a good mushroom!" when using the move.
Kills at 22%.
Negative Zone didn't kill on its own (or even inflict damage), but the crazy effects could lead to 0% deaths.
===Taunts===
*Up Taunt: Does five different poses.
*Side Taunt: Planks himself.
*Down Taunt: Bashfully kicks the ground.
===Victory===
*Pose: The "castle clear" animation from New Super Mario Bros. Wii on; he also says "Yes! I'M a winner!" since Season 39.
*Theme: Team Mario's victory theme.
*"No Contest"/Loss Theme: Team Mario's loss theme.
==Costumes==
*Default
*Fire Luigi
*Inverted Luigi: Luigi in a "reversed" color scheme possibly referencing his earliest appearances.
*Strawberry: Luigi in a pink outfit possibly referencing how he looked in Wrecking Crew.
*Builder Luigi: Luigi in a builder outfit from Super Mario Maker.
*Ice Luigi
*Black: Luigi in an outfit that possibly references "Mr. L" from Super Paper Mario.
*"Weegee": His infamous creepy appearance from Mario is Missing!
Category:Humans