Classic

The Classic is a Sidearm in VALORANT.
==Summary==
The Classic is a pistol that all players receive upon spawning. It has two firing modes, a standard semi-automatic single-bullet primary fire and a semi-automatic shotgun alternate fire that fires three bullets instantly but only at around a third of its usual fire rate. 
Despite what may be suggested about its strength by the Classic being the gun given away for free, it is actually a versatile sidearm. Whilst the other sidearms are usually suited for a particular range, the Classic can be used in medium range engagements thanks to its large falloff range but can also quickly dispatch an enemy at close range using its shotgun mode. If a player isn't expecting to take fights at one specific range, the Classic's versatility can entice them into keeping it over upgrading to another sidearm, allowing them to use their creds on shields or abilities instead.
==Stats==
* Headshot multiplier: x3
* Leg shot multiplier: x0.85
* 30+ m falloff multiplier: x0.846 (11/13)
===Primary Fire TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)
0–30 m 	Head 	2 	0.148 	2 	0.148 	2 	0.148
0–30 m 	Body 	4 	0.444 	5 	0.593 	6 	0.741
0–30 m 	Legs 	5 	0.593 	6 	0.741 	7 	0.889
30–50 m 	Head 	2 	0.148 	2 	0.148 	3 	0.296
30–50 m 	Body 	5 	0.593 	6 	0.741 	7 	0.889
30–50 m 	Legs 	6 	0.741 	7 	0.889 	9 	1.185
===Alternate Fire TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Bursts to kill	Time to kill (s)	Bursts to kill	Time to kill (s)	Bursts to kill	Time to kill (s)
0–30 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
0–30 m 	Body 	2 	0.450 	2 	0.450 	2 	0.450
0–30 m 	Legs 	2 	0.450 	2 	0.450 	3 	0.900
30–50 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
30–50 m 	Body 	2 	0.450 	2 	0.450 	3 	0.900
30–50 m 	Legs 	2 	0.450 	3 	0.900 	3 	0.900
===Spread values===
Firing Mode 	1st Shot Spread (°)	1st Shot Spread (°)	Max Spread (°)	Max Spread (°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)
Firing Mode 	Standing 	Crouched 	Standing 	Crouched 	Crouched 	Walking 	Running 	Airborne
Primary Fire	0.4 	0.3 	1.8 	1.35 	0.1 	0.84 	2.1 	7
Alt Fire 	1.9 	1.71 	5.78 	5.21 	0 	0.6 	1.3 	2.1
==Update History==
==Skins==
===Store===
Image	Edition	Skin	Cost	Upgrade Levels 	Variants
 	 	 	 	— 	—
 	 	 	 	Level 2: Attacker/Defender 	—
 	 	 	 	Level 2: VFXLevel 3: Finisher 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: VFXLevel 4: Finisher 	Variant 1: Gold
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: BlueVariant 2: RedVariant 3: Gold
 	 	 	 	Level 2: VFX 	Variant 1: ChromeVariant 2: BlackVariant 3: Red/Blue
 	 	 	 	— 	—
 	 	 	 	— 	Variant 1: Dark
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: BlackVariant 2: BlueVariant 3: Yellow
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: OrangeVariant 2: BlueVariant 3: Yellow
 	 	 	 	Level 2: VFXLevel 3: Finisher 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: FinisherLevel 5: Kill Counter	Variant 1: RedVariant 2: BlueVariant 3: Yellow
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: VFXLevel 4: Finisher 	Variant 1: BlackVariant 2: RedVariant 3: Purple/Pink
 	 	 	 	— 	Variant 1: GreenVariant 2: RedVariant 3: Blue
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.
====Esports Store====
All skins from Esports Store cost for Americas, EMEA and Pacific, and for CN. They could only be purchased as a capsule set. They are Exclusive Edition and have 2 upgrade levels (Level 2: Sound Effects & Level 3: Kill Banner).
VCT Team Capsules
Image	Region 	Skin
 	Americas	
 	CN 	
 	EMEA 	
 	Pacific 	
 	CN 	
 	Americas	
 	Pacific 	
 	CN 	
 	Pacific 	
 	CN 	
 	Americas	
 	EMEA 	
 	CN 	
 	Americas	
 	EMEA 	
 	Americas	
 	Pacific 	
 	Pacific 	
 	EMEA 	
 	CN 	
 	EMEA 	
 	EMEA 	
 	Americas	
 	Americas	
 	Americas	
 	EMEA 	
 	Americas	
 	EMEA 	
 	CN 	
 	Americas	
 	Pacific 	
 	Pacific 	
 	Americas	
 	Pacific 	
 	CN 	
 	CN 	
 	EMEA 	
 	EMEA 	
 	Pacific 	
 	Pacific 	
 	CN 	
 	EMEA 	
 	CN 	
 	Pacific 	
*For each weapon, per upgrade level.	
*For each weapon, per upgrade level.	
*For each weapon, per upgrade level.
===Battle Pass===
Image	Edition	Skin	Act Pass 	Tier	Track 	Variants
 	 	 	EP 06 Act 1	50 	Free 	Variant 1: RazeVariant 2: ReynaVariant 3: Viper
 	 	 	EP 06 Act 3	5 	Premium	—
 	 	 	EP 09 Act 1	50 	Free 	Variant 1: Red
 	 	 	EP 08 Act 1	1 	Premium	Variant 1: EmeraldVariant 2: GoldVariant 3: Silver
 	 	 	EP 03 Act 3	1 	Premium	—
 	 	 	EP 02 Act 1	50 	Free 	Variant 1: WhiteVariant 2: YellowVariant 3: Pink
 	 	 	EP 01 Act 1	50 	Free 	—
 	 	 	EP 07 Act 2	1 	Premium	—
 	 	 	EP 05 Act 2	5 	Premium	—
 	 	 	EP 02 Act 2	50 	Free 	Variant 1: PinkVariant 2: GreenVariant 3: Purple
 	 	 	EP 01 Act 2	40 	Premium	—
 	 	 	EP 05 Act 1	50 	Free 	Variant 1: GoldVariant 2: RedVariant 3: Teal
 	 	 	EP 02 Act 3	15 	Premium	—
 	 	 	EP 04 Act 2	50 	Free 	Variant 1: Green/Yellow/BlackVariant 2: Pink/Teal/PurpleVariant 3: Blue/White/Red
 	 	 	EP 01 Act 3	16 	Premium	Variant 1: BlackVariant 2: YellowVariant 3: Blue
 	 	 	EP 08 Act 3	1 	Premium	—
 	 	 	EP 09 Act 2	1 	Premium	—
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.
===Agent Gear===
All agent gear weapon skins are Select edition, and are each unlockable at Tier 10 using Kingdom Credits when the agent is unlocked.
Image	Skin 	Agent
 	Final Chamber	
 	Finesse 	
 	FIRE/arm 	
 	Pistolinha 	
 	Resolution 	
 	Steel Resolve	
==Trivia==
*During the Beta, the weapon's full name was the BP-9 Classic (Basic Pistol).
*The Classic's design has similarities to the Beretta PX4 Storm, with the angled slide bevel and partially skeletonized hammer being unique characteristics shared by both pistols.
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Category:Weapons
Category:Sidearms