Maintaining Skills

"Realistically, if you do not use a skill, you will forget it or your knowledge will grow obsolete." In terms of game mechanics this optional rule can be simulated with an IQ roll to avoid skill degradation is a skill is used or practiced in a six month period.
Extreme skills (at attribute+10 or higher) require an IQ roll every day.
If this roll is failed then one level in the relevant skill is lost along with the points resulting in the character becoming cheaper.
==Comment==
Contrary to what the Basic Set says this is not as punishing in larger-than-life campaigns as it first appears. At the normal human base of 10 this would be a 20 (Master) in that skill and it really doesn't make sense with all the Cinematic Rules that can be in play to send skills that high.
More over Techniques are far more effective in terms of time (ie points)Generally 1 point = 200 hours (25 8-hour days) in handling special situations that regularly come up for that particular character. 
==Notes==
==References==
*Basic Set p. 294
Category:Rules