Mr. Game & Watch/Attack Set

This is an overview of Mr. Game & Watch's attacks in Ultimate Dimension Clash.
==Basic Attacks and Command Normals==
Standing L- presses on an insectide pump (repeatable)
Standing M- attacks with a bell
Standing H- attacks with a lit match
Crouching L- low right kick
Crouching M- thrusts a chair out in front of him
Crouching H- flips a manhole cover in front of him (knocks down)
S launcher- waves a flag above him
Air L- opens a parachute
Air M- two fish will come out of a fishbowl, and the fish will attack foes
Air H- attacks with a turtle
Air S- attacks with a box
TAC exchange up- same animation as Spitball Sparky
TAC exchange side- same animation as air H
TAC exchange down- same animation as Key Drop
air U + H- Spitball Sparky (releases two puffs of smoke from his mouth upward)
air D + H- Key Drop (takes out a key and slams it to the ground; overhead; OTG-capable; active until grounded)
==Throws==
Forward ground- Juggles foe as a ball
Backward ground- Mirrored animation of forward ground
Forward air- Same animation as forward ground
Backward air- Same animation as backward ground
==Special Moves==
QCF + atk- Chef (releases food from a pan; button strength determines arc)
QCB + atk- Judgement (slams a hammer in front of him while holding a sign saying a random number between 1 and 9; numbers have different effects)
DP + atk- Fire (two firefighters hold a rug; which Mr. Game & Watch uses as a trampoline to jump into the air; stronger versions have him jumping higher; knocks down)
BDP + atk- Oil Panic (holds a bucket in front of him; absorbs projectiles; L version- active for 60 frames; M version- active for 90 frames; H version- active for 120 frames; once three projectiles are absorbed, inputting the command again creates a large oil splash that causes wall bounce)
==Hyper Combos==
QCF + atk x2- Chef's Special (unleahes a barrage of food items from his pan at varying angles)
QCB + atk x2- Sprite Rush (rings his bell, summoning Game & Watch sprites ressembling him to run across the screen; OTG-capable; knocks down)
DP + atk x2- Octopus* (turns into an octopus for 840 frames; can move freely; pressing any button causes tentacle attacks, which knock down foe)
(* means Level 3 hyper combo)
==Extra==
This is the list of Judgement effects
#	Description 	Damage
1	Deals damage to Mr. Game & Watch	40,000 to self
2	Doesn't flinch on contact 	10,000
3	Standard hitstun 	50,000
4	Multi-hitting attack (3 hits) 	60,000
5	Soft knockdown 	70,000
6	Wall bounces foe 	90,000
7	Ground bounces foe 	90,000
8	Stuns foe for 180 frames 	95,000
9	Causes a Snap Back 	120,000
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay