Dimensional Travel

===Description===
Dimensional Travel, also referred to as Kamui, or Distortion Realm, is a Resonance or "bell" that players can obtain and is exceedingly rare to roll.
===Appearance===
On usage, the user will leave behind a vortex-esque portal and be transported into a realm called The Interstice, where surfaces are dark, the fog is heavy, and abandoned, destroyed buildings lay.
==Usage==
Pressing will activate the Dimensional Travel Resonance.
When activated, the user is transported into an alternate dimension known as The Interstice, and will briefly leave a lingering portal to allow other players to enter. The resonance cannot be activated if the user is in combat, unless the Use in Combat Resonance stat is invested into. Each step taken inside The Interstice will translate to a varying amount of steps taken outside of The Interstice, depending on your resonance point allocation.
Dimensional Travel cannot be used in: Etris Palace, Voidheart, Guild Bases, the Depths trial, or instanced dungeons (such as the Second Layer and Duke Erisia's Manor)
The function activating the Resonance has is dependent on what state of 'using the resonance' you're in:
*If activated whilst in the overworld, the user will be transported into The Interstice and leave a portal behind for others to enter, the portal only lasting only a few seconds.
** If any players inside The Interstice jump into the void through the cracks in the floor or get downed, they will be teleported to the equivalent overworld position.
*If activated whilst in The Interstice, the user's camera will move to the location they're at in the overworld, giving them a visual indicator of where they are. Since it tries to cast a ray from the sky to the ground, it can be obstructed by trees or invisible barriers, or obscure vision by penetrating underwater.
**After ~10 seconds automatically or moving the character, the user's camera moves back to their character and ends the 'visual indicator' state.
* If activated whilst the visual indicator is active, the user creates a portal in The Interstice leading to the location from the visual indicator, effectively completing the usage cycle.
===Resonance Points===
When obtained, Dimensional Travel will spend its Resonance points on the following stats: 
*Use in Combat: If this stat is invested into, the user can use the Resonance while in combat. Deducts a sizeable amount of Resonance points.
*Capacity: The more points that are invested into this stat, the higher the amount of players that can enter the realm before the portal automatically closes.
*Travel Speed: The more points are invested into this stat, the faster that players will travel through The Interstice. 
**The math behind it is complicated, but at its simplest form, the multiplier to your distance travelled is in 0.333 increments, being a minimum of 1.333x and a maximum of 6.666x. 
***Whilst in The Interstice, you can view your current location in the overworld by opening your map, which will accurately show your equivalent overworld location.
***Upon using Dimensional Travel, the game will log your raw offset and adjusted offset coordinates. You can find these in the Roblox F9 menu; by dividing your raw offset coordinates by your adjusted offset coordinates, you can find your multiplier for Dimensional Travel.
***Despite being obsolete with the introduction of the map mechanic, you can use this Google document to travel using coordinates. You can view your coordinates by pressing Shift + F3, then Shift + 1 four times.
If Dimensional Travel is Drowned, in addition to the extra Resonance points to spend, the Use in Combat stat is given by default, essentially combining both variants of base Dimensional Travel.
==Gallery==
Dimensional Travel Activation.gif|Old Reference
DistortionRealmcameraswitch.gif|Kamui visual indicator shown in Merged Rose's video.
File:Kamui.png|The Interstice
File:Kamui Opening portal animation.gif|Kamui portal opening animation
==Tips/Trivia== 
* Like Portals, Dimensional Travel can be very useful in ambushing/ganking other players. It is even harder to detect than Portals.
*Despite looking like a better than average area for combat, it is incredibly dangerous to fight in The Interstice while in the First Layer, as being forcefully teleported out of the realm by falling into an opening or being downed and being above the void can result in an instant wipe.
* You cannot take players that are knocked into The Interstice.
*Functions similarly and is likely inspired by Tobi's "Kamui" ability from Naruto; both involve entering a largely featureless separate dimension with a floor composed of black blocks that also enable transportation over long distances. Both also invoke swirl patterns when used.
**Amusingly also similar to Minecraft's Nether travel mechanics, both allowing extra distance to be covered in the overworld by traversing a distance in a separate dimension.
*When in the First Layer, if you leave the map and fall out of the world or get stuck inside of terrain, it will act as a reset and spawn you at one of the spawn locations.
*Attempting to use Dimensional Travel in the Second Layer will fling you in the direction of your momentum, with dialogue from an unknown entity saying “FALSE REALMS WILL NOT SAVE YOU.”
**If used properly, timing a jump to change the angle of your momentum can allow you to gain great amounts of distance in a desirable direction over a short time. This is frequently used for speedrunning.
*If you get teleported to the Voidheart due to a Voidwalker bounty expiring while inside The Interstice, you get teleported far into the Voidsea (possibly the Voidheart's coordinates multiplied by your Dimensional Travel distance stat.)
**Voidwalker bounties also expire if the targets are separated via The Interstice long enough, rendering this a means of escape for either, albeit inconvenient.
*Random Encounters from the Voidsea can briefly occur when arriving to or leaving The Interstice, due to your character being in the Voidsea for a short period.
**This includes the Dread Serpent, this bug used to be patched, but it appears to be back.
* Gravity inside the Distortion Realm used to be reduced.
*There used to be a bug where buildings could be found in The Interstice.
* You cannot climb the structures in The Interstice.
*You can fish in the cracks of the floor.
*While in The Interstice, any source of healing seems to be greatly reduced to not even be able to work, such as the talent Warrior's Respite (needs more testing such as Graceful Flames).
*Under certain unknown conditions in The Interstice, the game will prompt a message saying "You might suffocate in here", it is unknown what happens if the player doesn't leave, but its safe to assume you'll die.
Category:Resonances
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