116852-secondary-stats-becoming-much-more-important-in-drop-34

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So there have been a lot of rumours and discussion about our secondary and tertiary character statistics carrying much more weight as far as conversion values go. Basically your secondary stat like whatever causes your character to do critical hits will now be much stronger as far as conversion values go.
 
If this is true it will make a massive difference to your character- instead of just min/maxxing it will all of a sudden make your statistics more balanced out. If this is true it's going to be a game changing modification. I know we have all heard rumours, but we need to confirm this change to make sure it's coming down the way we think it is. As far as I can tell there is no way to confirm this until we see the test realm patch notes once they go up. Even then we will need to test and check the conversion rates versus the current conversion rates. 
 
So who can confirm this change is happening? Can one of the Devs that actually read these forums and replies to them confirm this is coming down the line? Perhaps the UK Dev Team leader that actually reads these forums would be nice enough to confirm or deny?
 
This is SUPER exciting if it's true as we will be bringing a lot of balance to our stats instead of just placing all of our points into our primary stats! Super awesome! Comments, concerns?	
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To my knowledge, this is not true.  There is perhaps a little more emphasis on the mainstat versus assault power (may be more beneficial to seek brutality, moxie, finesse, tech to a certain point and THEN assault power).  I don't believe they have tweaked the scaling of crit and/or strikethrough to make them especially more desireable.
 
Happy to be wrong though.	
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			They're always going to be trying to give us reasons to have a more robust stat order other than "stack Power" but it remains to be seen how they plan to do that. The only thing I know for certain is they have definite plans for doing something about Grit. And nothing I've heard says when any stat stuff will happen.	
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So there have been a lot of rumours and discussion about our secondary and tertiary character statistics carrying much more weight as far as conversion values go. Basically your secondary stat like whatever causes your character to do critical hits will now be much stronger as far as conversion values go.
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As far as I can tell there is no way to confirm this until we see the test realm patch notes once they go up.
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I'm not sure where you heard this from...
 
 
Last I read the only changes concerning stats is the AP/SP "normalization", by getting rid of % increases based on stance and having flat .67(?) gains from stats that award A/S power.
 
In regard to other stats nothing else is being done for drop 3/4. HOWEVER there is discussion and plans to make primary stats more desirable than secondary stats. An example being that right now Grit is near worthless when compared to base health and they're looking to change that.	
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I also thought they were working on the non-AP/SP stats for each class and re-balancing them to make them more appealing. I couldn't point to a specific source, unfortunately.
 
I remember Carbine making a statement that they did not want pure AP or pure SP items to be the standard options, and that's why part of the upcoming itemization changes is going to prevent crafters from reducing all but one stat down to the minimum to pump up very high AP or SP stats.	
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I also thought they were working on the non-AP/SP stats for each class and re-balancing them to make them more appealing. I couldn't point to a specific source, unfortunately.
 
I remember Carbine making a statement that they did not want pure AP or pure SP items to be the standard options, and that's why part of the upcoming itemization changes is going to prevent crafters from reducing all but one stat down to the minimum to pump up very high AP or SP stats.
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I also thought they were working on the non-AP/SP stats for each class and re-balancing them to make them more appealing. I couldn't point to a specific source, unfortunately.
 
I remember Carbine making a statement that they did not want pure AP or pure SP items to be the standard options, and that's why part of the upcoming itemization changes is going to prevent crafters from reducing all but one stat down to the minimum to pump up very high AP or SP stats.
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@Remillard:
 
Ya I would be happy if you were wrong also. I mean the way every character is designed right now is basically around min/maxxing all of your stats into AP or whatever your primary stat is that provides AP. This means going for critical hits or whatever your secondary stat is, is completely useless almost. Stack for AP on everything is a little boring and doesn't reflect balanced stats on your character in my opinion.
 
I don't know how different it is for support characters, but my DPS Esper is all Moxie until you max out you moxie bonus listings then I basically just dump everything into Assault Power. A change that would give more conversion value to our secondary stats would:
 
1. Make character stats more balanced 
 
2. Bring more value to our other stats like crit and crit% adding more depth to our character build and diversity making thing more 'fun' and balanced. As it is now any dummy can dump every point into one thing like AP.
 
3. Balance the game and character stats like critical hit actually have use
 
4. It would actually make sense (anything sensible is hard to get in WS).	
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			This is sort of becoming a pet pieve of mine. "More important" is a vague term that almost means nothing. Everything I've read suggests that your primary stat still leads to the greatest DPS gains. There is a reason we have the words primary and secondary, after all. 	
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There are plans, but it's not slated for drop 3/4 unless Carbine has secretly changed their mind. 
 
Right now Power is king for everyone except tanks who can't afford to go be at 2k+ SP without really taking a hit to their mitigation. The plan is to make primary stats more desirable than secondary and to re-evaluate how each class takes advantage of said stats. There are a few posts from J-tal on this matter to varying degrees of information. 
 
Part of this plan is what is upcoming such as AP/SP normalization, rune crafting changes, and itemization(i believe itemization is being pushed to possibly drop 5 or later.)	
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Not only would that add diversity to the game itself and require players to pursue different strategies in order to win, it also makes for a lot more freedom within the system to do unique and interesting things.  In my mind, that's good for the game in the long run.
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It is this uncertainty, the waiting for these changes, that has me currently spinning my wheels in game. I hardly play much anymore, just biding my time to see how this all pans out.
 
Reason being, I personally can't see investing a ton of time into gearing up and progressing a toon that may end up being all for nothing. Best case scenario would be after the patch I might have to re-rune some gear. Worst case would be having to re-roll a new toon altogether depending on which classes are affected in what ways.
 
The worst part is not knowing when to expect these changes. I don't know how much longer I can continue to spin my wheels here and still keep interest while waiting to play the REAL game.	
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Well the PTR is back to drop 3, notes haven't been put up yet, but as said only thing changed was rune crafting and the AP/SP normalization. You can go test it now if you wish see what's coming...
 
This is not to say things can't change prior to release of said patch, but it's as close as you're going to get for now...itemization and further stat changes beyond AP/SP change are not coming this drop.	
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			J-Tal said itemisation changes are not coming in the next drop.	
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