Traveling Through Color Pools (GAP)

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Color pools are doorways to the uppermost layer of any plane that borders the Astral. All of the Outer Planes have color pools leading to them, and all prime-material worlds possess links to the Astral in such a manner as well. While the number of pools is virtually limitless, some places seem to have more of these holes leading to them than others.
==Finding them==
There's a saying that goes, "There's no such thing as a free ride anywhere in the multiverse." If this is true, the color pools still come pretty close. Unlike conduits or portals, they're easily found. When a basher's on the Astral, she only has to think of going to a color pool that leads to a particular destination, and she's on her way. If she's been there before, it takes her even less time to get there (see the chapter "Racing Through Nothing: Astral Movement").
Though a traveler can move toward a color pool leading to a desired plane, the same traveler cannot specify a color pool that will take her to a particular place on that plane. This means that a cutter can think of going to the color pool that leads to the Outlands, but not to the gate-town of Sylvania. This isn't to say that only one pool leads to the Outlands; there are many. Unless a body knows of a specific pool, however, she'll go to a random one. Guessing that a pool leads to Sylvania won't cut it, even if one exists. (This also means that a body can't specify what world she wants to go to on the Prime, so unless she's got directions to or knowledge of a pool which'll take her to the right world, she's out of luck.)
'Course, color pools are invisible on one side, and completely two-dimensional, so they can be difficult to find, even once a body's arrived. Don't be fooled, however, because both sides of the pool will take a traveler to the pool's destination. Blundering into the invisible side of the wrong color pool has put more than one berk in the deadbook.
A body shouldn't believe the screed that color pools are color-coded to show which plane they lead to. Nothing in the planes is that easy
==Useing them==
Moving into a color pool is like stepping through a sheet of warm molasses. As the traveler moves forward, the astral energies of the pool move to envelop him. From the point of view of someone on the Astral, the character has been swallowed up by the opaque near-liquid of the pool. From the point of view of someone on the destination plane, the traveler appears out of nowhere.
Just as when a cutter steps through one of the portals in the City of Doors, the transfer from the Astral to the next plane takes virtually no time. Unlike portals, which are conveniently located within bounded spaces, the planeward side of a color pool can be deep underwater, far in the air, or even underground. Not all of them are handy to use, for unlike portals they do not seem to have been placed by an intelligent or purposeful force.
A character astrally projecting — that is, using the astral spell — has a physical body created for him as he steps through a color pool, so that he can interact on the new plane (but this is not his real body — if he's slain, he just goes back to his original physical form). Such a character cannot enter a color pool which will take him back to his home plane. Characters physically traveling through the Astral "translate" back into a physical form when they leave through a color pool.