Shin Malphur

==Summary==
Shin Malphur is one of the most famous Guardians in all of the Destiny universe, especially among Hunters. Shin in his childhood lived in the wilds away from the city in a village named Palamon. Palamon was kept under control by the firm hand of its dictator, Magister Loken. Shin remembers only dreary, gray days passing until another man entered his life which would change it forever. Jaren Ward was a Hunter from the City, and he took a liking to Shin. He even let Shin hold his weapon, The Last Word.
Jaren treated Shin as if he were his own son, gaining admiration from the young boy. Eventually, Loken saw his grip on the town begin to loosen due to Jaren’s influence. Shin was present when Loken tried to silence Jaren with nine armed guards. Shin was left in shock and awe as in one smooth movement, Jaren proceeded to defeat Loken and all of his men simultaneously.
Later, the infamous rouge Guardian known as Dredgen Yor came to Palamon. While the exact circumstances are unknown, Palamon was destroyed by Dredgen Yor and Shin followed Jaren with a group to seek vengeance. When the group reached the area near Yor, Jaren went to face Yor alone in the dead of night. Although Shin had awoken to the sound of gunfire, he was powerless to stop Jaren’s death to Yor and his Thorn.
Shin received The Last Word from Jaren’s Ghost, and the Ghost chose Shin to be his next Guardian. Shin went through a period of training, preparing himself for the day that he would face down Yor. Dredgen Yor and Shin Malphur had their fated showdown on Dwindler’s Ridge. Shin ended Yor there with his Golden Gun, but Yor’s legacy lived on.
Later, Shin adopted another persona to research the origins of Dredgen Yor known as Zyre Orsa. He studied with Teben Gray and together they became two of the founding members of the Shadows of Yor. Within the Shadows, Shin is dedicated to destroying Guardians who go too far towards pursuing the Darkness. It is his goal to recruit Guardians who can walk the edge between light and dark to harness the power of both.
==Powers and Stats==
Tier: , at least , likely physically, higher with abilities, up to with super abilities and weapons, at most , likely 
Name: Shin Malphur, The Man with the Golden Gun, The Renegade, Zyre Orsa, Dredgen Vale
Origin: Destiny
Gender: Male
Age: Unknown
Classification: Human, Guardian, Hunter
Powers and Abilities:
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|-|Abilities=
Superhuman Physical Characteristics, Immortality (Type 1), Weapon Mastery and Martial Arts, Vehicular Mastery, Limited Spatial Manipulation (Guardian jumpships can warp space for fast travelNLS Drive), Instinctive ReactionSymmetry Fang II"Act on Instinct", Analytical PredictionCinder Pinion Cowl, Accelerated Development (Guardians quickly grow far more capable, despite not even knowing what a gun is after their first resurrectionGhost Fragment: Abilities and Shin is especially talented), Enhanced Senses (Via their radar. If a Guardian's Light is strong enough they can pick up on things they otherwise couldn'tGhost Fragment: Hive 4), Extrasensory PerceptionChrysura MeloA Matter of TrustCharge of Light - Tier III, Information Analysis (Guardians can subconsciously analyze things at the molecular levelStarfire Protocol), Soul Manipulation, Poison Manipulation, Disease Manipulation and Information Manipulation (The Thorn allows its user to devour the souls of their victimsSoul Devourer. Its rounds deliver a poisonNecrotic Grip and the weapon spreads a diseaseIX: Embrace. The Thorn is also an ontological weaponThe Murder of Cayde-6), Immortality (Types 1, 3, 4, 7 and 8) and Regeneration (At least Low-Godly, possibly High-Godly) Negation via Thorn (The Thorn is capable of devouring the Light of Guardians to prevent their Ghosts from healing or resurrecting them), Blessed, Acausality (Type 4), Empowerment, Non-Physical Interaction (Can interact with ontology), PurificationTest Your BladeEris Morn - The Encroaching Nightmare, Aura, Statistics Amplification, Subjective Reality (The Light and Darkness are ontological forces that grant power over that which is real, and that which isn’tDestiny 2: Season of Arrivals: The Reckoning), Reality Warping and Law Manipulation (Every demiurge of every race, is a ruler maker, which changes reality to their power/willA Thousand Wings), Conceptual Manipulation (Type 1 for the Light [combat inapplicable], Type 2 with the Thorn; Guardians utulize the Light, which is an ontological force. The Thorn is an ontological weapon), Mathematics Manipulation (Paracausal entities are capable of manipulating mathematics to change realityThe Taken), Creation and Weapon Creation (Guardians can create constructs and weapons from their Light), Absorption (Guardians can absorb energy and power sourcesThe Menagerie - The Arkborn), Forcefield Creation (All Guardians have a protective shield around them), Quantum Manipulation, Energy Manipulation, Radiation Manipulation, Light Manipulation, Temperature Manipulation, Fire Manipulation, Plasma Manipulation (Solar Light generates phenomena such as heat and flames and manipulates quanta), Explosion Manipulation, Danmaku, Homing Attack, Healing, and Limited Vector Manipulation (Can bend momentum to jump again mid-airDouble Jump) 
|-|Ghost=
Acausality (Type 4), Levitation, Enhanced Senses (Ghosts can detect quarksEight Million Tales in the City: Miasma, Swamp), Extrasensory PerceptionGhost Fragment: Hive 2, Limited Invulnerability (With the exception of extremely high firepower, Ghosts can only be hurt by paracausal and ontological attacksIII - Cold ForgingThe Murder of Cayde-6), Body ControlFrontier Shell, Information Analysis, Analytical PredictionI: Sparky and the Scrivener, Incorporeality (Ghosts can decompile into data points of LightLegacy), Creation and Weapon Creation (Ghosts can reproduce a Guardian's equipmentFirecrest), Technology Manipulation (Ghosts can repair and manipulate technologyThe Machinist), Hacking, Limited Magic (Ghosts can destroy or nullify Hive runesAdventure: Deathless), Telepathy (Ghosts can telepathically communicate with their GuardianCloak Judgement (CODA)), Data Manipulation and Information Manipulation (Ghosts can manipulate data and decode and encrypt engramsAna: Frayed), Resurrection and Healing (Ghosts bring back their Guardians from death and heal them), Teleportation via transmat
|-|Resistances=
Resistance to Power Mimicry, Information Analysis and Analytical Prediction (Paracausal entities resist the Vex’ analytical abilities and can’t be simulated normallyXXXIX: open your eye : go into itOsirisAdventure: Deep Conversation), Power Absorption and Power Modification (Paracausal powers have proven extremely difficult to directly affect), Quantum Manipulation, Space-Time Manipulation, Gravity Manipulation, Life-Absorption, Matter Manipulation (Macro-Quantum), Electricity Manipulation, Magnetism Manipulation, Fire Manipulation, Temperature Manipulation, Energy Manipulation, Limited Resistance to Absolute Zero (Can survive being frozen by Stasis and break out), Subjective Reality, Law Manipulation, Reality Warping, Mathematics Manipulation, Information Manipulation, Void Manipulation, Possession and Existence Erasure (Guardians are resistant to the Taken Blight and Shin can maintain his existence within the Ascendant PlaneDarkhollow Mantle), Mind Manipulation and Madness Manipulation (Types 2 and 3; Shin is fine within the Sea of ScreamsQuest: The Corrupted, Darkness in the Light, which is hostile to the psycheReverie Dawn Gauntlets and indirect exposure to the Ascendant Plane is enough to drive people madThe Gate. He's also unaffected by its brain stain, infection by a contagious ideaOn the Hunt), Fusionism (Can maintain his 'shape' within the Ascendant PlaneDust), Conceptual Manipulation (Type 2; the Sea of Screams erodes one's 'shape', threatening their very being), Physics Manipulation (Guardians are aberrations of physics and the Light is superordinate to material physicsApproaching InfinityXVI: The Sword Logic), Disease Manipulation (Guardians seem far less susceptible to diseases), Poison Manipulation (Guardians are unaffected by high concentrations of methaneSloane: Overseer), Sleep Manipulation (Guardians don't need to sleepEgo Talon Bond), and Soul Manipulation (Damage to or destruction of Guardian souls is not particularly important to Guardians, as they regularly endure such effects.)
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Attack Potency: Varies (A Guardian's capabilities with the Light at any given moment may varyHidden Dossier), at least Small Building level, likely City Block level physically (Comparable to Saint-14. The best among the Guardians are strong simply by holding the Light inside them, without the need to let it out.Mantle of Battle Harmony Shin Malphur is a legendary Hunter who is infamous for killing other Lightbearers who have been seduced by the Darkness.Quest: The Survival Guide, The Investigation He has managed to survive for centuries outside of the Last City, despite having lost his Ghost when he was an infant), higher with abilities, up to City Block level with super abilities and weapons (Guardians can take out combat vehicles, such as the Goliath Tank, with super abilities and powerful weaponryThe DreadnaughtArcus and SagitaVoid, Nowhere ProhibitedSolstice Hood (Rekindled)), at most Large Country level+, likely Continent level (The Drifter is scared of him and thinks that not even the Guardian who defeated a weakened Oryx and Xol could take him out.Invitation of the Nine - Mystery and Potential (Visit 1)MalfeasanceQuest: Dark Weapon Core, Darkness in the LightQuest: A Darker Path, The Draw Shin is confident he could kill the Drifter.A Matter of Trust Cayde-6 would bet on Shin winning in a dual against the DrifterQuest: Ace in the Hole)
Speed: Varies, at least Subsonic (Even unremarkable Guardians can easily blitz humans, even though humans in Destiny have a faster reaction time than humans in the real worldLiar's HandshakeKing's Wrath), up to Massively Hypersonic+ (Superior to The Stormherd, who can hook lightning from the air mid-dsecendCloudstrike. The Drifter thinks he could outshoot the Guardian, who was able to react to lightning during their Stormcaller trainingShard of the Traveler (Stormcaller)), his attack speed Varies with weapons, FTL travel speed with his jumpship (Jumpships can quickly traverse the solar system)
Lifting Strength: Varies, at least Class 1, likely Class 5 (Hunters frequently incorporate Titan armor componenets into their own gearRustburner 1.5. Titan helmets are heavy enough to snap a human neckDestiny 2 2017 and other armor pieces are heavy enough to break skullsKnight Type 1 and rocksFieldplate through sheer mass), at most likely Class P (Should be somewhat comparable to Saint-14)
Striking Strength: Varies, at least Small Building level, likely City Block level, higher with abilities, at most Large Country level+, likely Continent level
Durability: Varies, at least Small Building level, likely City Block level, higher with abilities, at most Large Country level+, likely Continent level (Comparable to his Attack Potency)
Stamina: Superhuman (Guardians can fight for an entire dayVest of the Great Hunt)
Range: Hundreds of meters, up to hundreds of kilometers with his Ghost, far higher with Golden Gun
Standard Equipment: The Last Word, Ghost(s), Thorn, Thorn Replica (later in life)
Intelligence: Shin is noted for being one of the most skilled Gunslingers in the history of the City. He has access to Jaren Ward's Ghost who has observed both Jaren and his experiences for use in combat. Ghosts are capable of handling massive calculations comparable to if not superior to modern supercomputers. Shin has deceived Guardians for years as being the lone gunman who hunted rogue Guardians who desired the Darkness. Instead, he has been one of the Shadows of Yor, tempting and executing Guardians who tread too far into the Abyss.
Weaknesses: If Shin loses his connection to The Light, he’s unable to use most of his abilities.
Notable Attacks/Techniques:
*High Jump: Shin jumps again while airborne to get more altitude.
*Stafe Jump: Shin jumps again while airborne with more directional control.
*Triple Jump: Shin can perform two jumps while airborne.
*Incendiary Grenade: Throws a grenade that sets enemies on fire upon explosion.
*Swarm Grenade: Grenade that explodes on contact, releasing multiple smaller drones that seek enemies.
*Tripmine Grenade: Throws a grenade that creates a laser sensor that causes an explosion upon contact with the sensor.
*Marksman's Dodge: A swift dodging maneuver that allows Shin to quickly reload his weapon.
*Gambler's Dodge: A swift dodging maneuver that allows Shin to recover melee energy more often.
*Explosive Knife: Shin throws a knife that explodes on contact.
*Chains of Woe: Concussive critical hits reduce Shin and his allies' reload time.
*Deadshot: Shin can hit enemies with the Golden Gun more easily.
*Six-Shooter: Shin can now fire his Golden Gun 6 times instead of 3.
*Knife-Juggler: Throws a knife that refills itself if it results in a critical hit kill.
*Practice Makes Perfect: Enters a state which allows Shin to use his Super more often as he continues to land critical hits.
*Crowd-Pleaser: Shin’s Golden Gun can now generate Orbs of Light upon successful critical hits.
*Line ‘em Up: Critical hits with Golden Gun increase its damage and extend the duration
*Knife Trick: Shin throws a fan of knives which catch the enemy on fire upon landing.
*The Burning Edge: Burning enemies allows Shin to use his dodging abilities more often
*Playing with Fire: Killing burning opponents causes Knife Trick to be available more often
*Blade Barrage: Shin jumps into the air and unleashes a barrage of explosive knives filled with Solar energy.
*Golden Gun: Shin infuses his weapon with his Solar Light, firing shots that are capable of instantly one-shotting other Guardians by vaporizing them away. Shin is regarded as the single strongest user of this skill, with his Golden Gun being able to blow away the darkest shadows as shown when he defeated Dredgen Yor.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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