Tyranids

==Summary==
The Tyranids, also known as the Great Devourer, are an extragalactic swarm of countless alien species unified by a single will and overlapping consciousness, the Hive Mind. Each and every organism in the Tyranid swarm has been biologically engineered and evolved into weapons of destruction made up of countless organisms working in concert yet appearing to just be one living creature. Collectively forming a single, monstrous superorganism, the Tyranid swarms sweep over the galaxy and consume everything in their way, using the biomass they absorb to create more and more of their kind while the Hive Mind directs them all with perfect synchronicity.
==Powers and Stats==
Tier: | ; from to | | ; from to Physically. Possibly higher with psychic abilities | | ; from to | | | | 
Key: Vanguard Organisms | Feeder Organisms | Skyswarm Bioforms | Synapse Creatures | Sporecasters | Subterranean Swarms | Carnifexes | Bioships | Hivemind (In the Skein) | Hivemind (In the Warp)
Civilization Tier: Intergalactic Civilization (Tyranids originate from another galaxy and have stretched across many galaxies in their search for prey)
Name: Tyranids, the Great Devourer
Origin: Warhammer 40,000
Classification: Alien swarm unified by a Hive Mind
Kardashev Level: At least Type 1, likely far higher (Tyranids regularly consume entire planets and scrub them of all energy and life, although the full extent of the Tyranid species could likely reach much higher than this)
Age: Unknown; implied to be in the billions
Population: Likely at least Quintillions of warrior organisms and ships (during the early stages of the Tyranid invasion, "a billion times a billion" Tyranids were stated to stand at the rim of the galaxy, despite the fact many Hive Fleets have yet to even arrive). Far higher when accounting for lesser weapon organisms and biomorphs. Can increase population numbers by consuming biomass.
Territory: Over many star systems and stretching across multiple galaxies
Powers and Abilities: 
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|-|General Abilities=Superhuman Physical Characteristics, Natural Weaponry, Body Control, Biological Manipulation, and Fusionism (Tyranids live in a highly symbiotic fashion and are capable of fusing into each others fleshWarhammer 40,000 Codex - Tyranids (8th Edition) pg 7), Self-Sustenance (Type 1), Reactive Evolution and Adaptation (Tyranid armies contain a creature specialized for every conceivable facet of warfare, which can be altered and regrown to suit a battle’s needs in a short span of timeWarhammer 40,000 Codex - Tyranids (8th Edition) pg 8), Hive Mind (Type 1. Have a synaptic form of telepathy through which they relay and channel the will of the Hive Mind), Power Nullification (The Shadow in the Warp cuts off psychic powers by severing a Psyker's connection to the Warp), Fear Manipulation (The Shadow in the Warp causes fear within all those in its range, especially psykers and other beings that utilize the Warp), Madness Manipulation (Type 2; The Shadow in the Warp can cause most psykers to go mad just through attempting to use their abilities, with only particularly strong willed psykers being able to resist its effects), Accelerated Development (Tyranid Organisms can grow to maturity incredibly fastWarhammer 40,000 Codex - Tyranids (8th Edition) pg 70)
|-|Caste Abilities=
|-|Bio-Weaponry=Poison Manipulation and Corrosion Inducement (Spinefist carry a lethal neurotoxin and venom cannons can shoot corrosive poison crystalsCodex: Tyranids (4th Edition) pg 32), Rage Power (When stimulated the bone swords hilt sends out a signal which drives the hive tyrant and its minions into a frenzy of bloodlustCodex: Tyranids (4th Edition) pg 33), Electricity Manipulation (Devourers are capable of creating bio-electrical jolts), Energy Manipulation and Plasma Manipulation (Exocrine Bio-Cannons are capable of producing incredibly hot plasma, which can melt people 'to atoms'Warhammer 40,000 Codex - Tyranids (8th Edition) pg 67)
|-|Bio-Ships=All general abilities. plus Gravity Manipulation, Portal Creation, and Spatial Manipulation (The Narvhal can harness its own gravity, creating a compressed space-transit corridorCodex Tyranids pg 19), Summoning (Bioships are capable of dropping spores at will of varying species depending on the environmentWarhammer 40,000 Codex - Tyranids (8th Edition) pg 56)
|-|Resistances=Resistance to Poison Manipulation, Fear Manipulation, Fire Manipulation, Madness Manipulation, Acid Manipulation, and Corrosion Inducement (Should be resistant to their own psychic abilites, poisons, flames, and acids), Ice Manipulation (Can survive in the vacuum. Tyranid Bio-forms are capable of surviving being completely frozenWarhammer 40,000 Codex - Tyranids (8th Edition) pg. 62)
|-|Hivemind=
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Attack Potency: Building level (Can stand on equal grounds with Primaris Space Marines. The deathleaper infiltrated the Cardinal’s cathedral-bunker and slaughtered his advisors, hacked through his bodyguard with ease) | Varies; from Street level to Large Building level (Haruspexes are capable of ragdolling Space Marines and ripping apart battle tanks. Rippers are capable of easily taking out humans, and can take out things much larger in groupsWarhammer 40,000 Codex - Tyranids (8th Edition) pg. 70) | Building level (Can kill Aeldari and Space Marines) | Varies; from Below Average Human level to Large Building level Physically. Possibly higher with psychic abilites (The body of a Zoanthrope is incredibly weak, not even allowing them to stand.Deathwatch: Mark of the Xenos; pg 53 Maleceptors are capable of fighting imperial knights and Aeldari Wraiths, and tower over lesser bioforms.Warhammer 40,000 Codex - Tyranids (8th Edition) pg 54 Stronger Synapse Creatures like the Hive Tyrant, are the commanders of Tyranid Swarms and tower of even a Dreadnoughts. The Doom of Malan'tai Consumed the Infinity Circuit of Craftworld Malan'tai which powers the craftworld itself.Codex: Eldar (6th Edition); pg 13 Craftworlds are the size of continentsCodex: Eldar (6th Edition); pg 12 and have exteriors that measure thousands of milesBattlefleet Gothic 2014 FAQ; pg 124) | Building level (Should be comparable to other warrior castes, Toxicrenes are capable of crushing and tearing apart enemy warriors. Malanthropes are seemingly capable of taking hold of heavy vehicles) | Varies; from Building level to Large Building level (Trygons are incredibly large and tower even over carnifexes, slicing through warriors and tanks with ease. The Red Terror is capable of easily snatching and killing Astra Militarium Troops Warhammer 40,000 Codex - Tyranids (8th Edition) 59) | Large Building level (One of the strongest tyranid castes. Was capable of tearing apart imperium warriors and their tanks) | Multi-Continent level (Should be comparable to Imperial Warships, which can do thisNemesis pg 561) | Outerverse level (Capable of interacting with and wrapping it's 'tendrils' around the skein. The Skein was formed by the abstract forms of Chaos Gods to hold the rules of the Great Game they abide by, and the source of the concepts which their avatars embody. Without the skein limiting their power, a Chaos God may simply manifest their entire personal realm into the Materium) | Outerverse level (Resides in the Warp, an incredibly powerful consciousness, with even Shadow of the Warp alone being capable of disrupting warp travel and communication.Warhammer 40,000 Codex - Tyranids (8th Edition) pg p. 8 The Warp holds 3 layers,The Path of Heaven; Chapter Twelve with each layer transcending the infinity of the previousDark Imperium; Chapter Three)
Speed: Subsonic. At least Hypersonic combat speed and reactions (Can keep up with Primaris Space Marines) | Subsonic. possibly Hypersonic combat speed and reactions (Rippers are much faster than humans, appearing so fast that they can't be tracked. Haruspexes are seemingly capable of keeping up with Space Marines to some degree) | Unknown. Likely Subsonic. At least Hypersonic combat speed and reactions (Winged tyranid bioforms can gain deftness and agility unattainable by even the most sophisticated fighter craft. Should be much faster than most of their wingless counterparts. Can fight Aeldari warriors, which are often comparable to those of the Adeptus Astartes) | Varies; from Unknown to Subsonic movement speed. At least Hypersonic combat/reaction speed (Comparable to other tyranids, a certain zoanthrope against the forces of Craftworld Malan'tai. Aeldari warriors are often comparable to those of the Adeptus Astartes) | Subsonic. At least Hypersonic combat speed and reactions (Should be comparable to other tyranid bioforms, and don't really stand out other than their manipulation of toxins and viruses) | Subsonic. At least Hypersonic combat speed and reactions (Comparable to, if not faster, than other Tyranid bioforms) | Likely Subsonic. At least Hypersonic combat speed and reactions (Although they arent as swift as their smaller brethren, they still should be somewhat comparable in speed) | Unknown | Immeasurable
Lifting Strength: At least Class 5 (Should be comparable to Space Marines) | Varies, up to Class 10 (Haruspexes are capable of ragdolling Space Marines and tearing apart tanks) | At least Class 5 (Should be comparable to their brethren) | Varies, up to Class 50 (Stronger Synapse Creatures like the Hive Tyrant, are the commanders of Tyranid Swarms and tower of even a Dreadnought,Warhammer 40,000 Codex - Tyranids (8th Edition) p.63 which are this powerful) | At least Class 5 (Should be comparable to other tyranid bioforms) | Varies, from At least Class 5 to likely Class 50 (Mawlocs are quite a bit larger than most other tyranid bioforms, and thus should be comparable to if not superior to them. Trygons are incredibly large and tower even over carnifexes, and thus should be comparable) | Class 50 (One of the largest tyranid bioforms created to spearhead assualts in massed battles, should be comparable to Dreadnoughts) | Unknown | Immeasurable
Striking Strength: Building level | Varies; from Street level to Large Building level | Building level | Varies; from Below Average Human level to Large Building level Physically. Possibly higher with psychic abilites | Building level | Varies; from Building level to Large Building level | Large Building level | Multi-Continent level (Many Tyranid Hive Ships have implements such as horns, tentacles, and claws capable of ripping into warships) | Outerverse level (Wrapped its tendrils around the skein) | Outerverse level
Durability: Building level (Can stand on equal grounds with Space Marines) | Varies; from Street level to Large Building level (Should be comparable to attack potency) | Building level (Should be comparable to warrior castes. Can fight both Aeldari and Space Marines on equal grounds) | Varies; from Below Average Human level to Large Building level Physically. At least Building level, possibly higher with Warp Fields (The physical body of a Zoanthrope is incredibly weak, although even a standard Zoanthrope can defend against heavy weaponry with its Warp Fields. Maleceptors are capable of fighting imperial knights and Aeldari Wraiths) | Building level (Comparable to attack potency and other tyranid warriors) | Varies; from Building level to Large Building level (Comparable to attack potency. Only focused heavy weapons fire could successfully kill a trygon) | Large Building level (Comparable to attack potency. It's exoskeleton is at least as dense as ceramite) | Multi-Continent level (Comparable to attack potency and other warships) | Outerverse level | Outerverse level
Power Source: Biomass and bio-plasma, psychic energy
Industrial Capacity: Thousands upon thousands of Hive Ships capable of producing invasion forces within a short span of time and capable of stripping entire planets of all life and energy and using it to fuel further creatures. Biomass is absorbed and consumed by Tyranids and used to create more Tyranids, so vicious battles with many dead leave only more opportunity for the Tyranids.
Military Prowess: Tyranid invasion forces are made up of billions to trillions of organisms bred for combat.
Notable Individuals: The Swarmlord, Doom of Malan'tai
Weaknesses: Lesser Tyranid organisms are dependent on the strategic guidance of the Hive Mind and Synapse creatures; without them, their order falls apart and they revert to savage, animalistic behavior, and may even fight amongst themselves.
Notable Attacks / Techniques:
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|-|Psychic Powers=
Psychic Powers
The Shadow in the Warp: As the Hive Fleet approaches, the Hive Mind casts a massive, sinister shadow in the Warp that severs a Psyker's connection to the Warp, making it near-impossible to safely use one's psychic powers. As the Tyranid swarm engulfs its prey, the Shadow in the Warp blots out all communication and psychic power, causing entire planets to simply go dark and disappear without even the smallest plea for help.
Powers of the Hive Mind: Many Tyranids are Psykers, but instead of gleaning power from the depths of the Warp, they harness their psychic energies from the unfathomable depths of the Hive Mind.
*Catalyst: The psyker reaches out and touches the mind of lesser organisms under its control, invigorating them with an immense, unnatural vitality that allows them to completely ignore pain and fight on even through the worst of wounds.
*The Horror: The immense psychic power of the Hive Mind floods out from the psyker and spills into the minds of its enemies, causing them to panic and flee as they are overwhelmed by terror.
*Onslaught: The psyker seizes control of its lesser organism's bioweapons while driving them forwards with a renewed ferocity, guiding their fire to be much more accurate.
*Paroxysm: The psyker debilitates it's enemies by triggering every nerve and pain receptor in their bodies, overwhelming their senses with wracking fits of agony.
*Psychic Scream: The Hive Mind shrieks through the psyker, releasing a wave of violent psychic energy that shreds the body and mind of all caught in the blast.
*Warp Blast: Tapping into the raw destructive power of the Hive Mind, the psyker unleashes a blast of pure Warp energy from its cranium, vaporizing its prey. The psyker can channel this energy into a more focused stream with immense piercing power, capab le of punching straight through tank armor.
*Hypnotic Gaze: This power reduces its victim to a helpless wreck by subverting their willpower and smothering their conscious mind.
|-|Bioweapons and Biomorphs=
Bioweapons and Biomorphs
 
* Bioweapons
Acid Spray: A powerful weapon that sprays a gout of caustic digestive fluids that can quickly reduce prey to sizzling, liquefied flesh.
Barbed Strangler: A large, rifle-like weapon that fires a fist-sized seed pod that grows to maturity in seconds, spreading out in all directions and releasing hooked tendrils that tear at prey. Those unfortunate enough to be pierced by the pod are torn apart from the inside as it bursts to life.
Bio-plasmic Cannon: A giant weapon that channels its host's bio-plasma through a series of ventricles and then unleashes it as either a massive sphere of energy or several focused streams.
Boneswords: Boneswords are living, thinking monomolecular blades powered by alien crystals that possess the ability to drain the life-force of their victims and slice through their molecular bonds.
Cluster Spines: Many large Tyranid organisms have rows of explosive quills embedded in their carapaces that they can fire a great distance. When fired, they explode into thousands of razor-sharp shards.
Deathspitter: A complex weapon symbiote made up of multiple creatures working in concert. It fires large, maggot-like creatures with corrosive innards after ripping off their shells. In response to the caustic burn of this creature's acids, the Deathpsitter fires the maggot with a violent spasm. Once it strikes its opponent, the maggot bursts into a shower of volatile acid that eats through armor and flesh with ease.
Devourer: A conical lump of flesh infested by writhing parasites. When the weapon is used, an electric jolt fires these parasites into the air, and once they land on an opponent, they eat through their body, going through their nervous system and up to their brain. The largest Tyranid organisms possess more aggressive devourer worms, known as Brainleech Worms.
Fleshborer: A compact nest for sharp-fanged borer beetles. When fired, one of these beetles launches itself at its target with a flick of its legs and rapidly digs into the first thing in its path, eating through armor, flesh, and bone.
Impaler Cannon: A large bio-weapon that fires bony spines the size of a human with such speed and power that they can skewer a battle tank. At the base of each spine is a "shard-beast", a parasite that feeds off the spines' blood vessels and uses its fins to guide the spine towards its target making it so that an Impaler Cannon nearly always hits its mark.
Lash Whip: A living cord of sinew and muscle that will writhe and lash out at any opponent that moves nearby on their own accord, slicing them apart or wrapping around their body and crushing the life out of them.
Rending Claws: The infamous primary weapon of Genestealers, diamond-tipped claws that can tear through nearly any armor as if it were simply not there at all.
Rupture Cannon: A bio-weapon that fires two projectiles in quick succession, first a bloated tick that bursts on impact and showers prey in a thick, oily substance, and the second, a seedpod. On contact with these viscous remains, the seedpod violently reacts and implodes with such strength that it can turn an armored vehicle inside out.
Spinefists: Typically carried in pairs, spinefists are organisms with long tails that connect to the user's airways. Using this air, they fire a volley of spines, firing more with greater power the stronger and large the organism wielding them.
Shockcannon: First firing large claws attached to the weapon by ropes of sinew, this bio-weapon delivers a lethal shock to whatever the claws latch onto, disrupting technology and causing it to go haywire.
Stinger Salvo: The largest Tyranid organisms have row of razor-sharp, metre-long spikes within their carapaces that they can fire with a simple, powerful muscular contraction, impaling opponents nearby with a shower of spikes.
Stranglethorn Canon: A heavier, more powerful version of the Barbed Strangler that fires a much larger, stronger, and more aggressive seed pod well-suited to tearing into tanks.
Tentaclids: These living missiles seek out aerial prey and latch onto them without fail, delivering a massive pulse of bio-electricity that causes any technological systems to fail.
Thorax Swarms: Some Tyranid organisms have thorax cavities filled with swarms of small symbiotic creatures that erupt from openings in their host's chest to cover their enemy and flood into their body through any open orifice. These include Electroshock Grubs, which can violently electrocute an opponent with arcs of electricity that connect these grubs, quickly frying prey, Desiccator Larvae, which latch onto their opponents and drain all their moisture away until they're nothing but a shriveled husk, and Shreddershard Beetles, a tiny organism covered in spines that crawls into any crevice or nook before exploding, ripping apart an opponent at their weakest parts.
Venom Cannon: A large, long-barreled bio-weapon that fires salvos of large, corrosive crystals coated in a venomous residue at extremely high velocities with an electrostatic burst. Those that survive being struck by the crystals will soon be killed as they shatter, shredding apart everything in their surroundings in a hail of poisonous
* Biomorphs
Acid Blood: Many Tyranids have caustic, burning acidic blood that will spray out of the smallest wounds, eating through ceramite and flesh in seconds.
Adrenal Glands: A common biomorph among the Tyranid swarm, which saturates an organism's bloodstream with chemicals, boosting their metabolism to a hyperactive, frenzied state.
Regeneration: Many Tyranids have the power to heal from horrendous, lethal wounds, reforming flesh and organs in seconds.
Toxic Miasma: From the large vents in their backs, many Tyranids spray thick clouds of toxic gas that gradually poison the very atmosphere of a planet itself while suffocating prey organisms.
Toxin Sacs: A common sight among Tyranids are parasitic glands that secrete vile, toxic fluids that coat their host's claws, teeth, and talons with lethal alien poisons that can cause prey to break down into bubbling mass or erupt into boiling blood.
 |-|Bio-Artefacts=
Artefacts
A few Tyranid bio-weapons are legendarily powerful symbiotic organisms that rarely appear.
The Maw-Claws of Thyrax: Wielded by a dread beast that spearheaded the destruction of Thyrax, these fang-lined pincers can tear apart flesh and ceramite with ease and consume prey. Everything that they consume are assimilated into the Hive Mind - not just their body, but their memories, granting the Tyranids greater knowledge on their prey.
The Miasma Cannon: A powerful bio-weapon that unleashes virulent streams of toxic slime that can quickly reduce prey to shapeless puddles of organic matter.
The Reaper of Obliterax: A very powerful Bonesword that emits powerful bursts of energy with even the lightest of blows, blasting opponents asunder with even as little as a tap.
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==Tyranid Organisms==
Tyranid Organisms
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==References==
==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Civilizations
Category:Species
Category:Species
Category:Warhammer 40,000
Category:Absorption Users
Category:Acid Users
Category:Aliens
Category:Antagonists
Category:Biology Users
Category:Devourers
Category:Electricity Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Gravity Users
Category:Gun Users
Category:Healers
Category:Hybrids
Category:Immortals
Category:Insectoids
Category:Mind Users
Category:Mutants
Category:Plasma Users
Category:Poison Users
Category:Power Nullification Users
Category:Psychics
Category:Reactive Evolution Users
Category:Regeneration Users
Category:Role-playing Characters
Category:Science Fantasy Characters
Category:Soul Users
Category:Space Users
Category:Stealth Masters
Category:Sword Users
Category:Telepaths
Category:Transformation Users
Category:Tyranids
Category:Weapon Masters
Category:Bodily Weaponry Users
Category:Body Control Users
Category:Fusionism Users
Category:Self-Sustenance Users
Category:Adaptation Users
Category:Hive Minds
Category:Fear Users
Category:Madness Users
Category:Accelerated Development Users
Category:Memory Users
Category:Homing Attack Users
Category:Corrosion Users
Category:Sound Users
Category:Energy Projection Users
Category:Summoners
Category:Statistics Amplification Users
Category:Pain Users
Category:Non-Physical Interaction Users
Category:Life Users
Category:Disease Users
Category:Paralysis Users
Category:Rage Users
Category:Portal Users
Category:Higher-Dimensional Beings
Category:Dimensional Manipulation Users
Category:Incorporeal Characters
Category:Beyond-Dimensional Beings
Category:Acausal Characters