Wand of Steam and Vapor (Magic Wand)

A wand of this sort has two separate functions, each of which requires the expenditure of one charge:
*Steam: The wand will spout forth a jet of superheated steam in a cone 10'x30'x50'. Any creature within this area takes 6d6 points of damage. The cloud persists, slowly cooling, so that on the second round it inflicts 4d6 damage, and on the third and last round it causes 2d6 damage. Saving throws apply for half damage in all cases. Naturally, fire-dwelling or fire-using creatures will not be harmed by the steam—unless they are harmed by dampness.
*Vapor: The wand will gout forth billows of warm, steamy vapors. These vapors are equal to a fog cloud of 40-foot depth, 60-foot height, and 80-foot breadth. This vaporous cloud persists for six rounds, remaining stationary unless moved about by magical or non magical breezes or winds. Cold-using creatures will suffer 1 point of damage per round while inside the vapor cloud, and cold-dwelling creatures will take twice that amount of damage.
Category:Magic Items
Category:Magic Wands
Category:Encyclopedia Magica Magic Items