The Bejeweled Azure

Floors of the Bejeweled Azure-Drow Compound
Surface
The estate ground as they are are substantially improved upon formt he days of the Great Houses, the Drow taking more pride in this representation in the city now under Maria's full domination of decades, and so the estate is filled with imported beauties form Kaloblanca, Holdenhome, Canis, Fang,a nd other houses that may have some affiliation, agreement, or otherwise interest in sharing their flora in the beautiful kalediscopic gardens that now litter the entirity of the grounds. Blazing Ivy and Sorrows Creeper grow along disamond trellis on the sides of the now much more substantially built Bejeweled Azure. It's sky blue stones polished to an almost glittering shine in the sunlight of the Palace District on summer days.
When one breaches the stone walls of the grounds, beyond the wrought iron gates that bear the elvish script of the Drowlords, there is a brickwork path to the mighty silkwood doors, and that path splits to either side, as one's senses are barraged by the myriad of outstanding and perfectly cultivated specimens that hide the lawn, leaving only hedges and bushes and threes to keep one relgated to the clear and washed bricks underfoot. If one follows them, to either sid eof the great house are qzure archways that lead along the side of the house, flush with the afformentioned vines and stunning stone stautes of old world heroes, before oen finally reaches the rear of the estate and is sent into a romantic and quiety patio area where ther esits ana rrangement of cushioned wicker chairs and clear glass tables that are used for entertainment and refreshing luncheosn among the drow and their supporter sint he spring and summer months.
Inside of the surface structure is comprised of three floors, an open and vibrant ground floor, an oppulant and boundlessly pretentious grand hall above it taking just about all of the space of the second story, and finally a level reserved for security to keep a keen eye around the entire estate grounds, with a large alarm posted in a tower rising up from the center where a lone sentry would station. The building, from the ground looks much like if one had simply raised the roof of the Azure Box, the squat minimalist building that once stood and then placed a church tower bell as its crown.
Regardless, it's a certain improvement to its previous concept and is well liked by the nobility who partake in the festivities of the dark elves. Within the ground floor its clear the there were changes, as there is now a giant stonework pillar that is guarded by a split steel gate bearing the sigil of Dul-Sansiska. Behind the gate sits the still operational elevator system of yesteryear, one of few magical advancements the drow somehow found a way to keep operational for all these decades. It is the centerpiece to a great main hall, and is flanked by two spruce stairways to the upper floors. Behind and under the stairways leads into the great dining hall, and to either side of the atrium are rooms built with recreation in mind, one a ballroom, the other amassive lounge for discourse of a more relaxed variety.
When one steps into the great hall they may notice there is no ceiling, for the Great Hall above is not seperated by a full floor, but instead has a balcony system running its entire length, allowing those who feast in the gigantic dining hall to gave up at the splendors of the drowlords put on display as they are wined and dined. All cooking and servant staff appear from behind the mighty pillar, all their prepartions and work out of sight and out of mind for guests of the dark elves. The hall is big enough and stocked well enough for each and every noble family, or at least their main branches and children, to come and sit and eat amongst one another at an assemblage of burnished briochi pine tables.
The walls of the building as of a darker oak species and thus gives a warm and overall welcoming flow to all visitors. The great hallf is adorned along the lower floor with artowkr and pricelss artifacts protected by wards put on full display after being removed formt he Drow Vaults after Divankul was convinced to stop hoarding the wealth fo the ancestry behind clsoed doors, and instead they stand as stark reminders that these are ancient folk, who through the years of warmongering, have accumulated such vast pools of wealth, and their only true contemporaries are now gone and their treasure pilfered. Thus they are a backbone to the royalists and the industrialists alike, depending on which faction of the split dark elven conference you're on.
This is all clearly evident of playing politics, a show of force that neither side can ignore the drow, lest they give up a stalwart in the government that could be plucked by the other side. In turn, the drow can't press too hard, lest a combined effort be made to strip them of their influence and standing, so instead much partying, negociation, and bending of knees in both fashions are done in this massive assembly of the pride of some of the most brutal and underhanded households of Terros.
Movign to the seocnd floor the ceiling is adorn with all the historic banners of the drow since time immeorial, only a fraction are known tot he non-elves, and they are so complete in their coverage one cannot see the rafters by which they hang, looking up simply reveals a myriad of colors and symbols and cloth. Swishing through there are small prisms of great light that float about the building to give off the mabient glow the drow are accustomed to in their underground compound, and so some of the banners always lurk in shadow, while others are constantly spotlighted to attention. the second floor is comprise dof a massive balcony systme that runs the entire gambit, and allows one to look down into the feasting hall.
The abnnisters are a type of dark oak only found int he northern regions fo aradia and the walls ar elined with ever more trophies, artworks, murals, and pieces of history. There are podiums with massive logbooks of each and every piece, paintakingly currated and maintained, it is a true museum in glory to the drow and their long lines of heroes.
The most just about all of the public and non-elves see are the first two floors of the surface level estate, but there is a third that sits atop it all, and cna only be reached via the elevator system. The top most floor is reserved for the sentires, they are stationed day and night there to stand guard, strading shift in the tower, ready to sound the alarn if any danger is detected. This floor is quite rudimentary, but still caryies the same aesthetic leanings of the previous two floors. However is a much more open concept, there are only poasts that hold up the room, no walls. these sentires have windows to all sides of their station and are required to remain up here for a week until they rotate down, bathe, enjoy meals witht he rest fo the serving staff, and generally relax and unwind befor ehtye are sent bakc up the next week.
Compound:
Compound is eight levels.
1. Kitchen and Services area, located secluded from all other floors is the kitchen and services area
2. Baths, Hot Sauna, Cold Sauna, Showers, Massage Therapy, Mystical Infusions, and Vapor Chamber.
3. Dining Hall, Recreational Rooms, Library, Study Hall, Training Rooms, Lounges.
4. Dormitories, House Chambers, Servants Quarters, Children's Dormitories
5. Great Hall, this one area dominates the entire floor
6. Alchemy Labs, Scholar Libraries, Medical Center, Botanical Garden, Meeting Halls 
7. Secret Chambers, Private Prison, Interrogation Halls, Escape Glyph
8. Imperial Artifact, held under such tight security only a handful of Drow are fully aware.