Realistic mp5

realistic mp5 is a ranged item in item asylum. It is a Heckler & Koch MP5 submachine gun that frequently jams.
== Functionality ==
Upon equipping realistic mp5, the user cocks the item's charging handle, during which the item cannot be fired. This process takes 2 seconds.
Upon use, realistic mp5 fires moderately accurate hitscan bullets towards the user's point of aim at 1200 RPM. Each bullet deals 9 damage to the body and 12.6 damage to the head. Damage falloff begins at 60 studs of distance, decreasing damage by 0.55% per stud down to a minimum of 66.6% past 120 studs of distance.
Every time realistic mp5 attempts to fire, it has a chance to jam. When the item jams, no bullet is fired, and (Jammed) appears beside the ammo counter, preventing the item from being used. realistic mp5 is unjammed upon attempting to fire or reload, playing a 3-second long animation in which the user works the charging handle. The item cannot be unjammed within 1 second of being jammed.
realistic mp5 has a 30-round magazine with a reload time of 6 seconds. The reload time can be randomly increased by various faults during the reload process:
*the user may attempt to insert the magazine backwards, increasing the reload time to 8 seconds;
*the spent magazine may get stuck in the gun, increasing the reload time to 9 seconds;
*the user may attempt to insert the magazine backwards and hit the gun, increasing the reload time to 10 seconds;
*the charging handle may get stuck in place, increasing the reload time to 10 seconds;
*the spent magazine may get stuck in the gun and the user attempts to insert the magazine backwards simultaneously, increasing the reload time to 11 seconds.
==Tips==
*Don't rely on the realistic mp5 to last long enough for more than some chip damage, and be ready to switch to a melee to keep fighting.
*Unequipping the realistic mp5 during a reload or unjam does not cancel either action. However, the player will still have to wait for the equip animation to play when reequipping it.
*If the item is jammed during the equip animation, attempting to reload allows the user to clear the jam faster than attempting to fire.
== Gallery ==
realistic equip.gif|Equipping realistic mp5.
mp5 fire.gif|Firing realistic mp5.
mp5 jam.gif|realistic mp5 jamming.
realistic unjam.gif|Unjamming realistic mp5.
realistic reload.gif|Reloading realistic mp5.
Cursor cursor cursor.png|realistic mp5's crosshair.
===Reload mistakes===
Realistic insert fail.gif|A reload mistake in which the user attempts to insert the magazine backwards.
Realistic pull fail.gif|A reload mistake in which the spent magazine is stuck.
Realistic backwards mag.gif|A reload mistake in which the user attempts to insert the magazine backwards and hits the gun.
Realistic jam reload.gif|A reload mistake in which the charging handle is stuck.
Realistic insert and pull fail.gif|A reload mistake in which the spent magazine is stuck and the user attempts to insert the magazine backwards.
===Origin===
File:Irl mp5.jpg|An MP5 in real life.
== Trivia== 
*This item is a reference to Far Cry 2's durability system, in which weapons with poor durability begin to jam up.
*Upon equipping, the item appears in the player's torso for a very short time before playing the equip animation.
== Changes==
*v1.5.6
**Reverted v1.5.5 changes.
*v1.5.5
**Significantly increased jam rate.
*v1.2.2
**Reverted v1.2.1 changes.
*v1.2.1
**Significantly increased jam rate.
*v1.2.0 [mihawk bosses and more!!!!!]
**Added realistic mp5.
Category:Ranged Items
Category:Items
Category:Items with limited ammo
Category:Items based on RNG
Category:Based on media
Category:Automatic fire