Torm'N'Thur

Torm'N'Thur is the god of courage, lightning and strength.
== Cleric Miracles ==
=== Level 2 - Thunderbolt ===
As an accelerated action, you project a small arc of lightning from any object of iron your wield, which strikes any opponent within melee range if they fail their Evade (Reflexes) roll contested against your caster check. Struck opponents suffer 1 point of lightning damage, in addition to being stunned and taking a -2 penalty on all rolls until the start of their next turn.
=== Level 4 - Old Hero's Might ===
=== Level 6 - Call Lightning ===
You call a number of lightning bolts from the sky equal to your VIG Rating, which strike any opponents at random, one bolt per round. For the damage these bolts inflict, roll your caster check against your opponent's Evade (Reflexes) roll. If you win this roll, the opponent takes shock damage. This rite boosts on a 1, and lasts for one scene or until all lightning bolts have struck.
=== Level 8 - Hammer of the Gods ===
You forge an iron hammer, caestus, greathammer, greatsword or greataxe, imbuing it with lightning energy (additional damage equal to your Caster Status halved).
=== Level 10 - I Am The Strongest ===
After casting this ritual, you gain a bonus to your STR equal to your full Piety for the remainder of the scene.