Mount

Mounts are mountable pets. They can be used for transport and combat.
==List of mounts==
===Horses===
Horses can be picked up as foals and may also have a "Swift" or "Sturdy" prefix, which does nothing. The Black and White Horses can be crafted from any of the four basic horses using or .
* 
* 
* 
* 
* (Riders of Hyboria DLC)
* (Riders of Hyboria DLC)
* (Battle Pass: Age of Sorcery DLC)
* (Battle Pass: Age of Sorcery DLC)
===Rhinos===
The Isle of Siptah rhino variants need to be crafted from a basic grey using , or for the beta reward or .
* 
* (Isle of Siptah DLC)
* (Isle of Siptah DLC)
* (Isle of Siptah DLC)
* (Isle of Siptah beta reward)
* (Black Lotus Bazaar DLC)
==Camels==
* 
==Uses==
Mounts cannot be ridden until they have been equipped with a saddle, which can be crafted at a Saddler's Worktable. There are six saddles available in the base game, and more options available through DLC, Battle Pass, or the Black Lotus Bazaar.
Mounts can move faster than a player. Their normal trotting speed is about the same as a running player, however, their sprinting speed is nearly double. However, mounts' swimming speed is notably lower than a player's.
===Endurance===
Mounts have an endurance bar that functions similarly to a player's stamina. It is colored blue and appears below their health bar while mounted. Endurance is drained from sprinting, as with stamina, but it also lost when taking damage. Notably, "sprint" swimming does not drain endurance, and since mounts are slow swimmers, it is advisable to always sprint while swimming mounted.
Horses get 600 endurance and rhinos get 800. This can be increased by an additional 100 by acquiring the Sigil of the Wolf-brothers on the Isle of Siptah. Endurance does not change based on the mount's level or attributes.
===Mounted combat===
Mounted combat has a variety of options.https://forums.funcom.com/t/developer-stream-recap-october-10th-2019/90032 You can use spears, one-handed weapons, bows and lances while riding a horse.
You can be forcibly dismounted while in combat. The Damage Endurance Multiplier seen in the mount UI is the multiplier on how easily you can be dismounted when taking damage.Spynosaur_Nicole, Funcom Forums - May 14, 2020
== Attribute Growth Chance Buffs==
* Feeding Mounts specific foods give an increased chance to specific attributes when they gain a level. 
* Nutrition is a relative factor that governs the healing power of each food.
===Horses===
===Rhinos===
===Camels===
==Notes==
* For available perks, see Follower Perks.
* Mounts can only be mounted by the player.Jens Erik, Funcom Forums - October 1, 2019
** Mounts don't count towards your one companion limit.
* Mounts can be renamed.
* More mounts are possible in the future.Jens Erik, Funcom Forums - October 1, 2019
** More Saddles are possible in the future.
* Savage Cavalry was suggested as best PvP option in mounted combat by the developers.
* Elephants (incl. Antediluvian Elephant and Mammoth) were planned mounts. It is also uncertain if they would only be added as mounts or also as pets.War elephants : r/ConanExiles - Reddit
* Mounts will not engage in combat.Early Access PlayGuide, DocDroid - January 31, 2017 Use pets for this instead.
* It is possible the same or similar animations to that in Age of Conan were implemented.Jens Erik, Funcom Forums - October 1, 2019
* It is possible mounts are referred to in the Debaucheries of Derketo Pack. It includes two small statues of staggering mounts, which respectively depict someone riding a horse (both white) and someone riding a dragon or similar (both black). Both persons hold a sword; the first has it pointing forward, the second has it pointing up.
* Previous technical difficulties were able to be worked around eventually.
* Mounts were originally not able to be added for full launch.
** The attempts to add mounts left behind an unfinished 'mount' blueprint example in the DevKit, which has no use so far.
* Alex sheds light on the effort which went into making the stream teaser.
Alex describes that the dev team always wanted to add mounts (the earliest discussion was in March of 2017). But, as Alex goes on to explain, there were other priorities then a mounted system. There were various issues and priorities they felt was most important, and why mounts were ultimately put on the back burner.
Eventually, they reached a point where they felt the time was right to not only work on the mount system and resolve all the issues that have been well documented, but to do it right. They want mounts to be something players find engaging, want to use, and meaningful. And they didn’t want it to be just another fast travel system (hence mounted combat). And all of that is expensive and difficult to do, so they had to take their time.
* Jens sheds light on the background of the mounts system.https://forums.funcom.com/t/developer-stream-recap-october-10th-2019/90032
* Early Access description:
Note, Most of this description concerns pets.
===Background===
Mounts were originally supposed to be available in one of the first patches after Early Access of .Dev Blog "Launch and Beyond" February 16, 2018 This info since has changed, as technical difficulties have arisen. No fix for these issues has been found.Firespark's interview with Joel Bylos Part 2
Mounts are not impossible, but they are not super straightforward. The main problem comes from how they structured the player character/input and UI early on. It was not planned early on to have mounts. Basically, everything is very reliant on the current controlled actor being the player. If the developers change that, there is a lot of systems that break. So it is doable, but it is a lot of work to fix.Scooper, Dev Stream October 12 (Twitch VOD)
* The developers have not been in a position where they've had the time to dedicate for it.
* For consoles it has been an issue about performance, having increased run speed allows players to run too fast for the consoles to load the world.
* You could also run off the map.
Adjusting the speed to be the same as the player makes mounts look like they are running in slow-motion. This did not feel right to the developers.Funcom Forums (no official statement)
Thursday, September 26, 2019 mounts were teased at the end of the stream. As Jens was talking about the stream schedule a mounted horse rode by while he mentioned TwitchCon. Viewers noticed the mount immediately and shouted "horse!" in chat to celebrate.Mount teaser during the Thursday September 26, 2019 stream (Starts at 1:05:10).Twitter - September 27, 2019
Friday, September 27, 2019 it was announced that mounts and mounted combat would be implemented in December 2019. An early version of mounts would be playable on the TwitchCon show floor on September 27-29, 2019.
==Media==
==Gallery==
File:Riders5 1080.jpg|400px|Mounted melee combat.
File:Riders4 1080.jpg|400px|Mounted ranged combat.
File:Riders2 1080.jpg|400px|Staggering horse mount.
File:Mounts demo TwitchCon 2019 5.jpg|400px|Mount demo at TwitchCon 2019.(TwitchCon 2019)
File:Mounts demo TwitchCon 2019 4.jpg|400px|Mounted combat.(TwitchCon 2019)
File:Mounts demo TwitchCon 2019 3.jpg|400px|Swimming in water.(TwitchCon 2019)
File:Mounts demo TwitchCon 2019 2.jpg|400px|Pet leveling.(TwitchCon 2019)
File:Mounts demo TwitchCon 2019 1.jpg|400px|Mount UI.(TwitchCon 2019)
File:Mounts.jpg|400px|Mounted combat.(Announcement trailer)
File:Mount teaser stream September 26, 2019.png|400px|Horse mount teaser on stream.
==References==
 Category:Pets