Fireball

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"Throws a giant exploding fireball at the closest defense."
==Summary==
*The Fireball is the first epic piece of Hero Equipment for the Grand Warden. It was first seen in the Super Dragon Spotlight event in March 2024. Since May 14, 2024, it may appear in the Trader, where it is obtainable for 1,500 Gems.
*The Fireball allows the Grand Warden to throw a giant fireball which deals huge splash damage. It targets the closest defense available (irrespective of its distance to it). If there are no defenses to target, the Fireball will go for the closest target it can find; this target can either be grounded or aerial. 
**If there are no targets available (because all possible targets are covered by an Invisibility Spell or Overgrowth Spell), it will fly to the top corner of the map. This explosion still causes splash damage.
**The Fireball can damage both ground and air simultaneously with its splash damage, regardless of where it hits.
*In addition to the ability, the Fireball grants additional damage per second to the Grand Warden.
==Strategies==
===Offensive Strategy===
*Use the Grand Warden's ability when confronted with grouped defenses. The area damage he outputs will be able to wipe multiple defenses or troops out at once. It is especially useful when combined with the Rage Gem, as his damage per second will be increased significantly. This damage per second increase can greatly speeds up Warden Walks. 
**However, if you are using the Fireball, it is not recommended to use the Grand Warden as a support Hero, as the equipment is simply not tailored for support, and the other abilities could be hard to time for maximum value due to their different nature.
**Also, it can be very hard to estimate which building he will throw the Fireball at, because he will always choose the closest defense building, and being a ranged Hero, it could be hard to tell at times, so sometimes it is better to use it when you are absolutely sure that it will go to a defense. With the Angry Jelly, it will guide the Grand Warden to the closest defense so that the player will guide him to a specific defense in order to get the maximum value.
*The Fireball ability can be paired with an Earthquake Spell to easily destroy buildings with a high amount of hitpoints, as even the Town Hall can be destroyed with a maxed earthquake spell, a maxed fireball, and three shots from a maxed warden.
*The Fireball can be paired with the Eternal Tome, because of the ability to destroy the Town Hall and key defenses, and then make all troops immune from the death and poison bombs of higher Town Hall levels. 
**However, due to the different nature of the abilities, it might be hard to get a timing for both abilities to be effective, so be careful.
*It also pairs well with the Rage Gem, thanks to the added damage boosts from the Grand Warden, and the surrounding troops funneling to the inside of the base, as well as the Fireball itself destroying key defenses so that the troops do not pull themselves to other defenses for correct funneling. This Equipment combo will help your Warden Walk be more successful, when paired with Healers or Druids, not to say that the Rage Gem can actually increase the damage of the Fireball ability, and can help you win some key interactions against defenses.
**However, this may be problematic as some bases can have high-damage areas that can reach the Grand Warden. This is especially true for defending Clan Castle troops that can deal a high amount of damage to the Grand Warden, with Super Minions and Headhunters being two of the biggest threats if the Grand Warden does not have the Eternal Tome ability, so you must be very cautious when doing a Warden Walk.
*If an enemy Hero is right beside a defense that looks like it will ruin your strategy, you can use the Fireball ability to instantly destroy said Hero: A maxed out Fireball destroys a fully maxed Grand Warden statue, the Archer Queen, and even the Royal Champion, and the Barbarian King if he is level 43 or lower. Otherwise, the King cannot be one-shotted by the Grand Warden's ability alone. However, the damage can still do some damage to the King, so if he is reachable, definitely go for it.
*Due to its wide range, it is quite easy to activate the Town Hall weapon early (if any) which would ruin the attack, so be mindful when taking the Fireball and always check that its maximum radius will not hit the Town Hall, unless if you want it to be activated on purpose.
**This can be exploited, as due to its massive damage, if you have Earthquake Spells and other sources of damage which can deal damage far away such as Flame Flingers and also Battle Blimps, you can even potentially snipe the Town Hall early, wasting most of its poison, if not the full duration.
*This ability could even be used to destroy Clan Castle troops with the Fireball's big radius since it can hit both ground and air troops. However, the ability still prioritizes defenses, so timing and distance work best here.
**Just to give some perspective, it can one-shot a max-level Yeti, a max-level , and even a Super Witch and her Big Boy, and deal significant damage to Dragons and take out half the HP of a Lava Hound.
**Alternatively, you can use a sufficiently-leveled Fireball and 1-2 Earthquake Spells to destroy the Clan Castle, so that it will not deploy any units if done correctly.
***If you also manage to destroy core defenses as well as taking out defending Heroes such as the Archer Queen, this can give you much more value.
*You can even use this ability to funnel, by using it to destroy whole compartments, and the troops will funnel into other compartments, which can increase the odds of the attack succeeding.
**The Angry Jelly can easily tell which defense is nearest to the Warden, due to its brainwashing ability.
===Defensive Strategy===
*Good spacing of defenses can prevent the Grand Warden from getting massive value from a single ability use.
**However, this sports a weakness to the base, because they might not be able to protect each other. Thus, this is only best used for core defenses such as the Inferno Towers, Monoliths and the Multi-Archer Towers.
*Put defenses where they can confuse the attacker by putting worse defenses such as the Mortar on the outside, and other defenses one tile back so that the attacker cannot tell which defense is closer. This wastes the warden's ability and an early activation of other heroes' abilities. 
**However, the Fireball's radius is wide enough to severely damage, if not destroy other defenses and buildings from the initial defense being targeted, thus the attacker may use this to their advantage when it comes to funneling properly.
**If the Angry Jelly pet is paired with the Grand Warden, then it is going to be easier to tell which defense is closest, so be careful where you are going to launch the Fireball at a specific defense, otherwise, the Grand Warden will be taken out by them with the help of Clan Castle troops (if any) and traps.
==Statistics==
User 	Ability Type	Rarity	Unlock Requirement
Grand Warden	Active 	Epic 	Buy in Super Dragon Spotlight event for 3,100 or purchasable from the Trader for 1,500
Level	Ability Attributes	Ability Attributes	Hero Boosts 	Upgrade Cost	Upgrade Cost	Upgrade Cost	Blacksmith Level Required
Level	Damage Area 	Damage 	Damage per Second Increase	Shiny Ore 	Glowy Ore 	Starry Ore 	Blacksmith Level Required
1 	4 tiles 	1,500 	21 	N/A 	N/A 	N/A 	1
2 	4 tiles 	1,500 	24 	120 	- 	- 	1
3 	4 tiles 	1,700 	27 	240 	20 	- 	1
4 	4 tiles 	1,700 	30 	400 	- 	- 	1
5 	4 tiles 	1,800 	33 	600 	- 	- 	1
6 	4 tiles 	1,950 	36 	840 	100 	- 	1
7 	4 tiles 	1,950 	40 	1,120 	- 	- 	1
8 	4 tiles 	2,050 	44 	1,440 	- 	- 	1
9 	5 tiles 	2,200 	47 	1,800 	200 	10 	1
10 	5 tiles 	2,200 	51 	1,900 	- 	- 	1
11 	5 tiles 	2,350 	56 	2,000 	- 	- 	1
12 	5 tiles 	2,650 	60 	2,100 	400 	20 	1
13 	5 tiles 	2,650 	63 	2,200 	- 	- 	3
14 	5 tiles 	2,750 	67 	2,300 	- 	- 	3
15 	5 tiles 	3,100 	71 	2,400 	600 	30 	3
16 	5 tiles 	3,100 	74 	2,500 	- 	- 	5
17 	5 tiles 	3,250 	77 	2,600 	- 	- 	5
18 	6 tiles 	3,400 	80 	2,700 	600 	50 	5
19 	6 tiles 	3,400 	82 	2,800 	- 	- 	7
20 	6 tiles 	3,500 	84 	2,900 	- 	- 	7
21 	6 tiles 	3,650 	87 	3,000 	600 	100 	7
22 	6 tiles 	3,650 	89 	3,100 	- 	- 	8
23 	6 tiles 	3,750 	92 	3,200 	- 	- 	8
24 	6 tiles 	3,900 	94 	3,300 	600 	120 	8
25 	6 tiles 	3,900 	96 	3,400 	- 	- 	9
26 	6 tiles 	3,950 	99 	3,500 	- 	- 	9
27 	6 tiles 	4,100 	101 	3,600 	600 	150 	9
==History==
Patch 	Type 	Description
March 11, 2024	Event 	The Fireball was added in the Super Dragon Spotlight Event.
April 17, 2024	Update	Fixed a bug that only allowed the Fireball to damage either ground or air with its splash damage; now the Fireball can damage both at the same time.
==Trivia==
* When maxed out and paired with a max level Earthquake Spell, this combo will destroy every single building except the Town Hall, Eagle Artillery, s and, Dark Elixir Storage, since storage buildings cannot be damaged by spells. However, the Town Hall can be destroyed by using 3 of said spells in tandem with the Fireball without him attacking the Town Hall.
** Another combo is done when pairing the Fireball with a max-leveled Earthquake Boots, as this combo will destroy every building in the Home Village possible, even the Town Hall!
*** In Hard Mode, however, you will also need the Spiky Ball or an Earthquake Spell to finish the Town Hall off, due to the Equipment capped at level 15 for Common, and 21 for Epic.
**** For the former, make sure that the Spiky Ball hits the Town Hall, otherwise it will stay alive. 
**** For the latter, the Earthquake Boots must be activated before you will place the Earthquake Spell to destroy the Town Hall.
*Out of all sources of splash damage in the game, the Fireball has the largest splash radius.
**However, the Scattershot's 5-tile cone-shaped splash radius is larger than the levels 1-8 Fireball, but deals less damage the further away the units are from the initial target, compared to the Fireball's widespread damage, so long as the targets are in its radius centered by the targeted defense. At levels 18-27, the Fireball becomes the source of the largest splash radius, with a splash area of a 6x6 circle.
Category:Hero Equipment
Category:Army
Category:Home Village