Biosphère (Civ6)

The Biosphère is a Atomic Era Wonder in Civilization VI. It must be built along a River adjacent to a Neighborhood.
=== Vanilla and Rise and Fall ===
* Effects:
** When completed receive 100 for every Marsh, Rainforest, and Woods in this city.
** +1 Appeal to tiles adjacent to Rainforest and Marsh in your empire.
=== Gathering Storm ===
* Effects:
** +200% for all Offshore Wind Farms, Solar Farms, Wind Farms, Geothermal Plants, and Hydroelectric Dams. This building and these improvements provide equal to their .
** +1 Appeal to tiles adjacent to Rainforest and Marsh in your empire.
== Strategy ==
The only mainstay bonus of the Biosphère among different game versions is the Appeal bonus to Rainforest and Marsh tiles. This effect is marginal, as it simply neutralizes the Appeal penalty that Marsh and Rainforest tiles have. If you are playing to maximize Appeal, you are still better off removing Rainforests and Marshes and planting second-growth Woods (which provide an inherent +1 Appeal to surrounding tiles) after discovering Conservation. The only civilization that will truly benefit from this aspect is Brazil, as their Rainforests will now supply +2 Appeal to adjacent tiles.
In vanilla Civilization VI and Rise and Fall, the Biosphère grants 100 for every Woods, Rainforest, and Marsh tile in the city upon completion, which is, frankly, a pathetic bonus. This wonder is unlocked with Synthetic Materials, one of the last technologies of the game's penultimate era, and requires its host city to own at least 19 tiles covered with Rainforest, Marsh, or Woods (or 23 tiles under the Rise and Fall ruleset) if you want one free Information Era technology, which is unrealistic. The cost and requirement for the wonder to be adjacent to a Neighborhood mean that you will most likely have to build it in one of your core cities, which tend to be packed with s and wonders at this stage of the game, and clearing features is common practice on high difficulty levels and in multiplayer games. If you decide to invest in the Biosphère, all of these factors make it incredibly difficult to build it in a city where its bonus will pay off.
In Gathering Storm, the Biosphère becomes an incredible wonder for players who are pursuing a Cultural Victory. It triples the amount of provided by all renewable sources, which means each Wind Farm, Offshore Wind Farm, and Solar Farm provides 6 , each Geothermal Plant provides 12 , and each Hydroelectric Dam provides a whopping 18 . Furthermore, all of these improvements and buildings generate based on their supply - for the sake of comparison, a Hydroelectric Dam provides more than a National Park with four Breathtaking tiles, and with the exception of the Geothermal Plant, all other types of improvements have really easy placement rules. The huge amount of also results in your empire no longer having to rely on "dirty" sources of . This makes the Biosphère suitable for players pursuing a Science Victory (since they'll be able to build and maintain more Terrestrial Laser Stations) or a Diplomatic Victory (since they won't have to choose between high yields and a bit of extra ).
Strangely, the Biosphère also provides extra and appropriate for all Harbor buildings if you are the Suzerain of Cardiff. All Harbor buildings will then provide 6 instead of 2, for a total of 18 for every fully developed Harbor. City Centers also get the additional and with Synthetic Technocracy and Aerospace Contractors, making it much easier to build Terrestrial Laser Stations.
== Civilopedia entry ==
== Trivia ==
* There are three unused quotes for this wonder in the game files:
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** 
** 
== Gallery ==
File:Wonder Biosphere (Civ6).jpg|The Biosphère completed
File:Biosphere in-game (Civ6).jpg|The Biosphère, as seen in-game
== See also ==
* Biosphère in other games
ru:Биосфера (Civ6)
Category:Civilization VI: New Frontier Pass