Science (career)

The science career is a base game career track for The Sims, The Sims 2, and The Sims 3. It returns in The Sims 4: Get to Work (where it is known as "scientist") as an active career.
==The Sims==
Of the ten career tracks in the base game, science had the fourth-lowest pay at rank 1 and the fourth-highest at rank 10, behind entertainment, pro athlete, and business. It was also the second-easiest to climb (behind military), requiring only 10 friends to reach rank 10, and was in a three-way tie (with pro athlete and entertainment) for best ratio of pay to friends required to reach rank 10 ($1000/10 friends = 100). All of this made it one of the best career tracks to pursue. Out of all 20 career paths from the base game, Livin' Large, and Unleashed, it has the seventh-highest pay at rank 1 and the ninth-highest at rank 10, and is the seventh-easiest to climb, making it still an above-average choice.
<tabber>
|-|Science Career Levels=
A Mad Scientist will eventually change careers and become a Criminal Mastermind in the Life of Crime career track. This is the only case in which a Sim will be moved from the top of one career track to the top of another.
|-|Chance Cards=
</tabber>
==The Sims: Bustin' Out (console)==
In The Sims Bustin' Out, this career track is known as Mad Scientist.
==The Sims 2==
In The Sims 2, the career reward object is the SimSanto Inc. Biotech Station. If The Sims 2: Apartment Life is installed, Techs are likely to work in this career. College majors associated with this career are physics and mathematics. If The Sims 2: FreeTime is installed, befriending the hobby instructor for science will reduce the friend requirement for this career by one.
<tabber>
|-|Adult Promotion Levels=
|-|Teen/Elder Promotion Levels=
|-|Adult Chance Cards=
</tabber>
=== Sims in the Science Career ===
* Pascal Curious - Lab Assistant
* Vidcund Curious - Lab Assistant
* Cassandra Goth - Field Researcher
* Lazlo Curious - Field Researcher
* Keats Margison - Inventor
* Loki Beaker - Inventor
* Mortimer Goth - Mad Scientist (retired)
==The Sims 2 (console)==
Science is a career track available in The Sims 2 (console).
==The Sims 3==
Science is a career track in The Sims 3. In comparison to the Science career track in previous games, this career track appears to focus more on biology than on general science.
:Work place: Science lab
:How to apply: Directly at work place, Newspaper, Computer
:Performance options:
:Skills: Gardening, Handiness, Fishing
===Promotion levels===
===Opportunities===
;Assassin Bug Study
:The Science Facility wants to run another study on the camouflage properties of exotic insects. They've asked you to collect a few Assassin bugs for the study.
:Collect 4 Red Assassin Bugs
;Fix It!
:Your partner from the Science Facility recently broke the all-important what's-it being touted by the lab as the thingamajig of the next decade (or so). You're known as a whiz with the wrench, so your partner hopes you can salvage the gizmo before the boss finds out. Go to the Science Facility to fix the device, and you'll improve your relationship with your co-workers and earn a cash bonus.
;One Shall Fall
:Dr. Inquitous has devised another nefarious plot to destroy the town! Nobody should be able to use science for the wrong reasons... except you! Quickly go to the Outstanding Citizen Warehouse Corp. to match wits with him and stop his scientific scheming before it's too late. City Hall will reward you handsomely for your services!
;Global Science Fair
:The Global Science Fair has stopped in town - it's time for you to compete and show off your stuff! Such incredible revelations have emerged from this; such as the discovery of the world's flatness, patents for life-extending elixirs, and even theories about ghosts! Tune up your handiness, gardening, and fishing skills, and get to the school in the right mood and you just might win a cash prize and more!
;Unknown
:Your boss broke his shower and needs you to fix it!- Cash reward, Improved job status
===Experiments===
After a Sim has attained the Mad Scientist (Science level 10) job, that Sim will be able to use the "Perform Experiment On..." action on many items around the house and on community lots. Note that this perk is kept after the Sim retires/quits. The Sim can also "Undo Science Experiment" on those objects (if the experiment didn't delete or damage the object).
Note: Some objects such as kitchen counter surfaces cannot be experimented upon in their default state, as they offer no default interaction and therefore cannot be clicked on. However, once the object becomes dirty and allows the "clean" option when clicked, you can use this opportunity to "Perform Experiment On..." them. This opportunity will disappear once you have cleaned them.
This action can have one of several outcomes:
Description 	Value 	Effect
Success! Your experiment has imbued this object with a positive effect on anyone who walks by! 	+9, ideal 	A specific positive Moodlet is applied to any Sim that later moves within range (3 squares?) of the object. The Moodlet expires as soon as the Sim leaves range. See table below for possible effects.
Success! Your experiment has imbued this object with a positive effect on anyone who uses it! 	+8, great 	A specific positive Moodlet is applied to any Sim that uses the object. The Moodlet expires after a set amount of time. See table below for possible effects.
Success! Your experiment has resulted in a giant boost to this object's aesthetic appeal! 	+7, nice 	Increases how decorated the room is. For example, applying this to a toilet changes the room's value from Decorated +10 to Beautifully Decorated +40.
Success! Who needs a repair technician when you've got science? That object is definitely better than it was before...	+1, ok 	Applies an upgrade to the object, masking any current upgrade on that object. For example, make Unbreakable (but masked Improve Speakers or Boost Channels upgrade) or Improved Graphics (masked that the object was already Unbreakable). Using Undo Science Experiment will return the object's previous upgrade (if any).
Enjoy your newly sonorific object! 	-1, annoying 	The object makes a sound when used. No Moodlet, just annoying.
Enjoy your new sonorific object! Too bad you can't control when it is going to make noise. 	-2, annoying 	The object makes a sound at random times. No Moodlet, just annoying.
Oh no! Your experiment has gone awry! Hopefully the noise that thing makes while people use it isn't too annoying... 	-3, annoying 	The object makes a more annoying sound when used. No Moodlet, just annoying.
Oh no! Your experiment has gone awry! Hopefully the noise that thing makes randomly isn't too annoying... 	-4, annoying 	The object makes a more annoying sound at random times. No Moodlet, just annoying.
Well, that didn't work. Get that thing fixed and try again. You can't split an atom without breaking a few eggs. 	-5, annoying 	Breaks the object, requiring it to be repaired. Note that you can't use Undo Science Experiment to repair it. You can use Perform Experiment On broken objects though.
Oh no! Your experiment has gone awry! Anyone who uses this object is in for a nasty surprise! 	-6, bad 	A specific negative Moodlet is applied to any Sim that uses the object. The Moodlet expires after a set amount of time. See table below for possible effects.
Oh no! Your experiment has gone awry! Anyone who walks by this object is in for a nasty surprise! 	-7, bad 	A specific negative Moodlet is applied to any Sim that later moves within range (3 squares?) of the object. The Moodlet expires as soon as the Sim leaves range. See table below for possible effects.
Oops! Hopefully no one was too attached to that object. Ah, the dangers of science... 	-8, unrecoverable	The object is deleted, without refund.
Ack! Call the fire department! Avoiding the shame of a failed experiment isn't worth burning down the whole house! 	-9, dangerous 	The object is set on fire.
====Observed moodlet effects====
Moodlet 		Mood Change	Duration
Winner! 		+25 	2h
New Stuff! 		+20 	2h
Cheered Up 		+15 	2h
Inspired 		+15 	2h
Oddly Powerful 		+15 	2h
Attractive 		+10 	2h
Fascinated 		+10 	2h
New Car Smell 		+10 	1h
Tranquil 		+10 	2h
Beautiful Vista 		0 	1h
Disgusted 		-5 	15m
Tastes Like Fridge		-10 	30m
Buzz Crashed 		-10 	30m
Upset 		-15 	15m
Offended 		-15 	20m
Itchy 		-15 	1h
Horrified 		-35 	15m
===Trivia===
* The last part of text for the Creature-Robot Crossbreeder description is a reference to a scene from Austin Powers, where Dr. Evil complains about not being able to have a tank of sharks with lasers on their heads. Number 2 offers him a mutated sea bass instead, hence the description: "Sharks or sea bass. It makes no difference. Just don't forget the lasers."
===Sims in the Science Career:===
* Boyd Wainwright - Fertilizer Analyst
* Gobias Koffi - Fertilizer Analyst
* Susan Wainwright - Carnivorous Plant Tender
* Judy Bunch - Aquatic Ecosystem Tweaker
==The Sims 4==
The scientist career is one of the three career tracks introduced in The Sims 4: Get to Work. Like the other Get to Work careers, scientist is a profession, which are active careers where Sims can be followed to work. Also like the other Get to Work careers, sims who are scientists can be called to work at any time.
The workplace for this career is FutureSim Labs, a science lab lot, where Sims can use scientific objects such as the Invention Constructor, Chemistry Lab and Chemical Analyzer. Only Sims currently in the scientist career can interact with the Invention Constructor and Chemistry Lab. In the labs, Sims can invent new things and test new serums, create a portal to Sixam, and more.
===Career levels===
ru:Наука
es:Ciencia (carrera)
Category:Careers
Category:The Sims
Category:Bustin' Out
Category:The Sims 2
Category:The Sims 2 (console)
Category:The Sims 3
Category:Get to Work