Bravonver

Home of the Mercanarium Eternium a mercenary order and military arm of the tribes. They train their recruits to work as one mind and body to break the lines and hold them when deep behind the enemies. Almost every tribesman pass through Bravonver as a recruit well those that dont opt to attempt and survive the trail on the island. They consider themselves the forge of leaders and strong Nunh. The men and women they train often effect the tides of war even long after they leave service.
==History==
Bravonver was founding very shortly after the victory over the outsiders whom attempted to dominate the tribes. The fortress that was taken over by the tribes as well as its walls still only half finished and even slightly dismantled. They took it over and rebuilt/finished its construction earning the materials needed through violent conflicts as they build their military structure that worked. The men and women here are trained relentlessly till they function as one mind and body in the powerful tactics of the Celt. They leap over the enemy front lines or charge through them and form knots of shield walls with in them breaking the enemy from with in. Only way this works is the near prefect understanding conditioned by the Bravonver.
Once it had been rebuilt and finished the fortress and walls they then forces on everything else needed to break new recruits and reform them into powerful warriors, doctors, archers, mages, and clerics. They formed the five corps of their forces from them:
* Bellator Corps: The warriors and fighters skilled in blade, spear and shield. The backbone and meat of their forces. Those trained for this form the the ring that protects the rest.
* Medicus Corps: Non-magical healing methods often the ones that practices the first aide rapid life saving skills while in battle. Often the second in once the ring is formed and skilled in taking lives as well as saving them.
* Iiuvenis Sagittarius Corps: The archers the ones to soften the enemy as the Bellator move in. They are relentless in their assault up to and even after the warrior leap the lines into the heart of the enemy. 
* Magus Princeps Corps: The mages of the tribes ones skilled in all forms of magic that deals harm and curses their enemies. They never enter the thick of battle and instead deliver devastation and ruin to the enemy behind the forward defensive lines.
* Rev Corps: The primary healers of the Mercanarium the ones that show up after the battle and fix what is broken. A forward stationed hospital field hospital allows them to tend to tend wounded before the battle is over. Assuming they get there alive.
Since its founding they have sent Akere Mercenaries into many conflicts and have helped decide the fate of nations. They are set up to decide the fate of many more there after. Other then war and battle they also shop out their forces for handling dangerous beasts of the world and their medicus and Rev for missions of mercy.
==Settlements Laws==
They follow military doctrine and discipline.
==Settlement Qualities==
* Deep Traditions: +2 Law, -2 Crime, -2 Society
* Militarized: +4 Law, -4 Society
* Adventure Site: +2 Society, +50% Purchase Limit
* Prosperous: +1 Productivity, +30% Base Value, +50% Purchase Limit
==Buildings==
Fortress Bravonver: Home to the Mercanarium Eternium closed to the public save those whom have served them. It is evident whom has as the training linger long after the ability with a nod, a wink or even the slight twitch of a muscle to convey a worlds worth of information to the guards. It is also known as the silent fort as all with in train to bond the minds of its warriors as one. The only sounds that come from it is the magics incanting their spells and the cleric chanting blessings. Beyond the inner walls of the Bravonver this stone and wood fort stands to provide protection over Akere.
Honeygreen: Two fields of clover flowers and green clovers. The forts symbol being that of the four leaf clover on a field of red. These are the assembly grounds for new recruits every year and when not used for such tasks it is Bravonver's open market to the public where merchants from all over come to demonstrate their weapons for the Mercanarium. Merchants filter in slowly from all over to earn favor with the Mercanarium and have their weapons, armor, and tools used by the skilled mercenaries of the Akere tribes.
Old Ward: A section of fort that was torn down by the creators of the fortress and walls. They know naught whom staged the war against them only that the tribes held every empire hostage till they forced the capitulation. When they had been rebuilt using a mix of technical knowledge from various empires it never reached its original state obscuring its original construction. They had not been interest preserving much of the original owners of the fortress. Now called the old ward simply cause it is the longest standing section of Bravonver.
* Bellator Barracks: When Bellator units and squads show up at the fortress after attending to missions and even wars abroad this is where they are able to stay free of charge. Food, rooms, and other services provided by the mercanarium can be found here including restocking and repair of weapons and equipment.
* Medicus Barracks/Hospital: Like with Bellator barracks it is the place that the Medicus Corps calls home when at the fortress with all the same amenities. It also serves as the Fortresses hospital for the citizens and support staff that reside here year round.
* Iiuvenis Sagittarius Barracks: The residence of the Sagittarius corps cause of how they are trained anamosity is built against them cause they often harm their own people during the initial charge and so it stands separate from other barracks.
* Magus Princeps Barracks/Library: The place that the mages of the Mercanarium relax after a mission sharing a lot of the same amenities as the others. However they are also scholars and collectors of knowledge and thus manage a library that is open to the public as well with restricted sections for various reasons.
* Rev Barracks/Chapel: The Rev barracks shares the same responsibility as the rest of them with the addition of its public services. The chapel observes most all faiths under one roof at least the ones that dont conflict with society at large. Citizens and support staff are allowed access to this structure.
Gloom Cliff: This was originally a parade ground for the prior tenets of the fortress. Though since the Akere took over it has taken on a more tribal look. Tents and wooden structures filling the area creating the homes, smithy and other things that support the fort specially during a siege. It gets its name from the the obvious the rebuilt wall that over looks the area appears in the twilight hours like a jagged gloomy cliff face in failing light. During the day it casts a long gloom shadow over the area.
* Kilpatrick Arms and Armor: The Kilpatrick's area fixture of the Fortress their smithy provides a majority of arms and armor for the Mercanarium. Though every year the threat lingers that the contract for them can be pulled at any moment. They work hard to out do most all other smiths however over the years more and more of their contract has been divided out to others whom specialize in making certain things they do not.
* Floral and Hardy: An alchemist shop focused around but not limited to plants and alchemical reagents.
* The Fading Blossom: The local watering hole with in the wall drinks and meals only no rooms for stay. Be sure to ask about Theo Guinness and his Guinness brand ale with a slice of orange in it. 
Cat Garden: The outer ward of Bravonver a collection of tents and wagons that serve as the civilian residences that commute into the fortress for to work as support staff or hunt and gather in the region for short term resources. It also hosts a number of non-essential services.
* The Purple Pussy: The only real standing structure on the out edge of the Cat garden. It was required for a number of reasons mainly though security during a siege as a standing structure can protect the enemy. Other more fun reason as the only whore house in the area young recruits whom think they can sneak away for some hot tail quickly learn that there is no way to be in two places at once. That being said this Borrdello is normally reserved for High Palico and above.
==Notable NPCs==
Details
Category:Settlement