Destructible wall

The destructible wall is an environmental feature and game mechanic in Flynn: Son of Crimson. It is used to block the path or to lock a certain chunk of the map away. It starts to first appear in Hollow's Reach.
The player cannot destroy them by the means of using melee or ranged weapons. Instead, they will have to resort to using explosives, which will immediately explode on impact when an explosive comes into contact with the wall.
Category:Game mechanics