Fracture

==Description==
Surviving in the depths of the hot volcano, the Skeleton King summons a wave of enemies. Defeating them will allow you to obtain Fracture.
	
*Very high damage rate, with fairly fast damage speed.
*Detection at level 1 helps with control on ghosts.
*Levels 4 & 5 can hit with multiple shards instead of just one, allowing him to attack the next enemy if he defeated the first one.
*First 4 levels are fairly cheap to upgrade to and are extremely cost effective.	
*Level 5 is somewhat expensive with a steep drop-off in cost efficiency.
*Has a massive footprint size which makes him bad for maps with limited placement.
*Average range.
==Upgrades==
To see all the upgrades of a skin, see the Fracture/Gallery page.
Level	Appearance	
Mana Cost	⚔️
Damage	🏹
Range	👁️
Detection	
Burst Count	🕒
Rate	🕒
Cooldown	
DPS The DPS of Fracture is calculated with the formula Damage / Rate for level 1-3 and with the formula (Damage * Burst Count) / (Cooldown + (Rate * Burst Count)) for level 4-5.
1 	 	130 	3 	2.5	✔️	 	1.5s	 	2
2 	 	900 	8 	7 	✔️	 	1.5s	 	5.33
3 	 	2100	28	9 	✔️	 	1.6s	 	17.5
4 	 	3700	52	11 	✔️	2-3	0.3s	1.5s	49.52-65
5 	 	6800	60	12 	✔️	3 	0.3s	1.5s	75
==Strategy==
* Spamming Level 1 Fractures can be helpful against hidden enemies such as Ghosts due to his first level detection.
**This is not recommended if other players have melee towers equipped, or other heroes that have hidden detection at level 1.
* Because of their price, several Level 4 Fractures can help with mid game enemies.
* Spectre and Balloon Pal can also be helpful as they increase damage and range.
* Similar to Scientist, Fracture has a massive placement space so it’s only recommended to use him in large maps like Grand Garage and to avoid using him for small maps like Metaverse Madness.
==Trivia==
*Fracture is one of the first towers obtainable from a map.
*Fracture had a scrapped oil skin that would have been obtained from Grand Garage.
*Fracture was the first fan-made tower.
*Before the Canyon Calamity revamp, it was unlockable in Canyon Calamity. However, this has been changed.
*Before the Adidas Crossover Update, It could be obtained on Easy Difficulty. It was later pushed to Hard.
*On level 4, Fracture will shoot only 2 times instead of 3 if he changes target from an enemy to another one, this however does not apply also for level 5.
*Fracture is the only character that has two Doors skins, being Bob and Screech.
*Fracture has the most special/heroic skins(the ones with yellow text), having 3 of them.
*The skull icon used to represent the difficulty of maps is based on Fracture's level 2 design. 
*Fracture has been confirmed to be gay (Impwick has stated it multiple times (Confirmation). This statement here is one of many confirmations. 
*Fracture’s level 2 animation is a possible reference to Papyrus from Undertale’s battle sprite.
==Update Log==
04/15/2020
*Fracture was added to the game
06/13/2020
*[Buff] Placement Limit increased ⚠️7 -> ⚠️8
*[Buff] Placement Cost decreased 110 -> 85
*[Buff] Level 1 Damage increased 2 -> 3
*[Nerf] Level 1 Range decreased 3.5 -> 2.5
*[Buff] Level 2 Cost decreased 750 -> 500
*[Buff] Level 2 Damage increased 5 -> 8
*[Buff] Level 2 Range increased 6 -> 7
*[Buff] Level 3 Damage increased 16 -> 28
*[Nerf] Level 3 Range decreased 12 -> 10
*[Nerf] Level 4 Cost increased 2,800 -> 3,000
*[Buff] Level 4 Damage increased 25 -> 40
*[Nerf] Level 4 Range decreased 17 -> 12
*[Buff] Level 5 Damage increased 40 -> 50
*[Nerf] Level 5 Range decreased 20 -> 14
06/13/2020
*[Nerf] Placement Limit decreased ⚠️8 -> ⚠️7
07/17/2020
*[Nerf] Placement Size increased
08/31/2020
*[Nerf] Level 3 Range decreased 10 -> 9
*[Nerf] Level 4 Range decreased 12 -> 11
*[Nerf] Level 5 Range decreased 14 -> 12
04/28/2021
*[Nerf] Placement Cost increased 85 -> 130
06/02/2021 
*No longer shoots faster or slower depending on enemy position to Fracture
*[Nerf] Level 3 Rate increased 1.9s -> 2s
*[Buff] Level 4 Damage increased 40 -> 52
*[Nerf] Level 4 Cooldown increased 1.8s -> 1.9s
*[Buff] Level 4 now attacks 3 times instead of 2
*[Nerf] Level 5 Cooldown increased 1.7s -> 1.8s
*[Buff] Level 5 Damage increased 50 -> 60
*[Buff] Level 5 now attacks 5 times instead of 3
07/04/2021
*[Nerf] Level 5 Cost increased 5,000 -> 6,800
07/28/2021
*[Nerf] Shop Price increased 200 -> 320
*[Buff] Level 3 Rate decreased 2s -> 1.7s
*[Buff] Level 4 Rate decreased 0.66s -> 0.3s
*[Buff] Level 4 Cooldown decreased 1.9s -> 1.4
*[Nerf] Level 4 now attacks 2 times instead of 3
*[Buff] Level 5 Rate decreased 0.36s -> 0.3s
*[Buff] Level 5 Cooldown decreased 1.8s -> 1.4s
*[Nerf] Level 5 now attacks 3 times instead of 5
07/21/2023
* Shop price decreased 320-> 250
06/29/2024
*[Buff] Placement Space slightly decreased
*[Nerf] Level 2 Price increased 500 -> 900
*[Nerf] Level 3 Price increased 1700 -> 2100
*[Buff] Level 3 Rate Decreased 🕒1.7s -> 🕒1.6s 
*[Nerf] Level 4 Price increased 3000 -> 3700
*[Nerf] Level 4 Cooldown increased 🕒1.4s -> 🕒1.5s
*[Nerf] Level 5 Cooldown increased 🕒1.4s -> 🕒1.5s
Category:Towers
Category:Ranged
Category:Male
Category:Towers with Enemy Counterparts
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