Magnet Proficiency

The power to be a master of wielding magnets, either innately or though training. Technique of Magnet Manipulation. Variation of Improbable Weapon Proficiency, Improvised Weapon Proficiency, and Magnetism Manipulation.
==Also Called==
*Electromagnet Aptitude/Combat/Expertise/Intuition/Mastery/Proficiency/Weaponry
*Horseshoe/Permanent Magnet Aptitude/Combat/Expertise/Intuition/Mastery/Proficiency/Weaponry
*Lodestone Aptitude/Expertise/Intuition/Mastery/Proficiency/Weaponry
*Magnet Aptitude/Combat/Expertise/Intuition/Mastery/Weaponry
==Capabilities==
The user, either innately or though training, is an expert in using magnets as makeshift weapons in combat.
==Applications==
*Electromagnetic Attacks
*Electromagnetism Generation
*Magnetic Attacks
*Magnetism Generation
==Associations==
*Electromagnetism Manipulation
**Electromagnetic Weaponry
*Improbable Weapon Proficiency
*Improvised Weapon Proficiency
*Magnet Manipulation
*Magnetism Manipulation
**Magnetic Weaponry
*Magnetic Energy Manipulation
*Magno-Telekinesis
==Known Users==
*Magnet Missile users (Mega Man 3)
**Magnet Man
**Mega Man
*Kenji Hikiishi/Magne (My Hero Academia)
*Magnetism users (Okamiden)
**Chibiterasu
**Kyokugami
*Mystery Inc. (Scooby-Doo and the Cyber Chase); via vulnerable Phantom Virus
*Professor Kaufman (Scooby-Doo and the Cyber Chase)
== Gallery ==
File:Magnet Missile (Archie).png|Mega Man (Mega Man 3)
Category:Powers
Category:Supernatural Powers
Category:Weapon Proficiencies
Category:Weapon Powers
Category:Science Powers
Category:Magnetic Powers
Category:Metal-based Abilities
Category:Electromagnet Power
Category:Physics-Based Powers
Category:Matter-Based Powers
Category:Object-based Powers