Crossroads Pilgrim (Prestige Class)

==Crossroad Pilgrim (Prestige Class)==
Many adventurers travel the long roads of the Great Crossroads, but Crossroads Pilgrims adopts the universe's backroads as their own. More comfortable on unfamiliar roads and dusty back-alleys, Crossroads Pilgrims enjoy a mastery and kinship with the pathways that riddle the universe. These wayfarers are typically peaceful and curious sorts, fond of defending themselves in their travels with magical items acquired in their lengthy travels.
*Hit Die d8
===Prerequisites===
*Skills Knowledge (Planes) 5 ranks
*Special Must have traveled each road of the Great Crossroads at least once.
*Special Must have the Iris Sensitive feat or have successfully performed the Rite of the Open Road as a ritualist.
===Class Skills===
The Crossroads Pilgrim's class skills are Acrobatics, Artistry, Bluff, Climb, Craft, Diplomacy, Disable Device, Knowledge (Geography), (Nature), (Planes) and (World), Linguistics, Perception, Sense Motive, Survival, and Swim.
*Skill Ranks 6 + Int modifier
Table 1: The Crossroads Pilgrim
Level	BAB	Fort Save	Ref Save	Will Save	Special
1st 	+0 	+1 	+1 	+0 	Favored Terrain (Roads), Iris Sensitivity
2nd 	+0 	+1 	+1 	+0 	Planeswalker, Roadspeaker
3rd 	+1 	+2 	+2 	+1 	Pilgrimage
==Class Features==
All the following are class features of the Crossroads Pilgrim prestige class.
*Weapon and Armor Crossroads Pilgrims gain no additional proficiency in weapons or armor.
====Favored Terrain (Roads) (Ex)====
At 1st level a Crossroads Pilgrim gains Favored Terrain (Roads) at a bonus equal to (Class Level). The Crossroads Pilgrim must be on or within 30 ft. of a road, path, trail, or similar terrain feature to benefit from this ability. If the Crossroads Pilgrim is on a road while in another of their favored terrains they may increase their other favored terrain bonus by +1.
====Iris Sensitivity (Su)====
At 1st level a Crossroads Pilgrim who does not have the Iris Sensitive feat gains it as a bonus feat. If they already did, they automatically know the location of any iris within 1 mile and how long until it closes.
====Planeswalker (Su)====
At 2nd level whenever a Crossroads Pilgrim travels from the Great Crossroads to another plane they are protected from that plane's dangerous energies. They gain the benefits of a planar adaptation spell after arriving on the plane which expires after the Crossroads Pilgrim leaves the Roads terrain as detailed above or (one day per class level), whichever happens first.
====Roadspeaker (Su)====
At 2nd level a Crossroads Pilgrim can touch any road and tap into its connection to the Great Crossroads, using the knowledge of travelers past and present to learn about the road. The Crossroads Pilgrim learns the road's main purpose, usual amount and kind of traffic, and how safe normal travel is. Additionally, they learn one of the following traits of their choosing each time this ability is used.
*A secret or secondary purpose of the road relevant to the Crossroads Pilgrim's intentions.
*A vision of what lies at the road's end or beginning, lasting 1 round after using this ability.
*Knowledge of the nearest other traveler or group of travelers on the same road. The Crossroads Pilgrim automatically knows how many creatures are in that group, their distance from themself, and in what direction they are. For each creature in that group that fails a DC (13 + Class Level + Wisdom Modifier) Will save the Pilgrim also knows their race and occupation.
The Crossroads Pilgrim can use Roadspeaker a number of times per day equal to (Class Level) as a full-round action that provokes attacks of opportunity. Roadspeaker does not function on the Great Roads.
====Pilgrimage (Ex)====
At 3rd level a Crossroads Pilgrim can manifest the Great Crossroads from within. Pilgrimage can only be used once per week while in Roads terrain, and in one of two ways chosen at the time of its use.
*Gate: By concentrating for one minute a Crossroads Pilgrim can open a gateway to the Great Crossroads. This ability can only be used while at a four-way intersection. The gate remains open for one minute or until the Crossroads Pilgrim seals it as a swift action. Creatures that enter this gate and exit the Great Crossroads with the Crossroads Pilgrim are also effected by their Planeswalker ability.
*Jaunt: As a full-round action a Crossroads Pilgrim can step away from the world and onto one of the Great Roads. The Crossroads Pilgrim must move half of their base move speed down the road they are on in order to Jaunt. They then disappear at the end of their turn and reappear on one of the four Great Roads, chosen at random. They can only transport themself and their equipment this way.
Category:Prestige Classes
Category:Skill Classes