Status Effects/Green

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Buffs are positive status effects that increase the stats of an Esper or provide other positive effects. Some abilities may cast a buff on a single Esper, the whole team, or only on the caster. Buffs can be dispelled or stolen by certain abilities.
==Espers==
Symbol	Ability 	Description
 	ATK Up 	Attack Up. Boosts Attack by 40%
 	DEF Up 	Defense Up. Increases Defense by 60%
 	C. RATE Up 	Critical Rate Up. Increases Critical hit chance by 30%
 	C. DMG Up 	Critical Damage Up. Increases Critical Damage by 30%
 	SPD Up 	Increase speed by 30%
 	Invincibility	Immune to all damage.
 	Immunity 	Cannot be debuffed.
 	Recovery 	Recovers 15% of max HP at the start of the turn.
 	Standoff 	Retains at least 1 HP.
 	CRIT RESIST 	
 	Shield 	Absorbs damage equal to the shield strength.
 	Stealth 	Cannot be targeted directly, but will take AoE damage. The carrier's attacks won't trigger enemy counterattacks.
 	Soul Guard 	Nicole (Nephthys) - 30% of the damage taken by the carrier is redistributed to the caster. The carrier, when dies, revived immediately and restores 10% of their max HP. This buff expires on the caster's death.
 	Absorb 	Dealing damage restores HP equal to 20% of damage.
==Cube Miracle==
Symbol	Ability	Description (Amplification)
 	Storm 	Storm Rune - Allied Espers have a(n) 30% chance of gaining for 1 turn when inflicted with a disable, nullifying all damage when immobilized. When the effect ends, gain Immunity and Invincibility for 1 turn.
 	Charge 	Rune of Enchargement - Allied Espers gain 1 stack of upon casting a basic ability. Each stack increases basic ability damage by 30% and the chance of basic ability counterattacks upon taking damage by 10%, up to 5 stacks.
==Enemies==
Symbol	Ability 	Description
 	Joint Shield	Basic Security Robot - Absorbs damage; stackable.
Category:Buffs
Category:List