Illusionist

== Overview ==
Illusionist is one of the extra classes in PSA, it costs 300 points to unlock.
It is a slightly technical class which is capable of good shotgun damage, high mobility and zoning. Illusionist is a squishy class, but when used correctly, it can be a sharp blade.
Illusionist has the highest DPS out of every class in the entire game. This monster can burst out 240 damage within 3 seconds. (If all the shots land) Illusionist is also famous for mobility, almost rivaling Thief. However, illusionist is fragile. You'll be shredded quickly in a team-fight/firefight. Use this as a hit-and-run burst output.
== Moveset ==
=== Passive [PSV]: Replica (7s) ===
The next ability casted has a more powerful effect and does not consume a stack/start the cooldown.
=== Attack [ATK]: Shatter Cube (0.4s) -2- ===
Fire out a cube which inflicts shatter for 5s and does 10 damage. This cube can be fired through walls. [REPLICA]: Fire out 3 smaller and faster cubes each dealing 10 damage and inflicting shatter for 5s. These cubes do not travel through walls.
=== Ability 1 [AB1]: Illusionary Portal (4s) ===
Dash forward 30 studs leaving behind a mirror that lasts 2s, recast to teleport back to it. [REPLICA]: When teleporting back, leave an AoE dealing 30 damage. Replica is not considered used until you teleport back. 
=== Ability 2 [AB2]: Mirror Wall (3s) ===
Shoot a wall out ~20 studs dealing 10 damage and doing knockback. The wall lasts for 4s. [REPLICA]: Shoot out a bigger wall doing 20 damage instead of 10.
=== Critical [CRT]: Dimensional Break (100%) ===
Your PSV has no cooldown for 1 second after a 0.5 second delay.
== Balance History ==
=== v1.2.8 ===
- Decreased AB1 dash velocity
=== v1.2.6 ===
- ATK delay 0s->0.3s- ATK projectile speed decreased
- ATK now ignores walls
- NOTE : Doesn't apply to ATK[ALT]
- ATK and ATK[ALT] size increased
- ATK and ATK[ALT] range increased- AB1 can now be activated immediately after the dash
- AB1 retains momentum after the dash
- AB1[ALT] damage 20->30
- AB1[ALT] doesn't use cooldown
- Smaller AB2 damaging hitbox
- Reworked AB2[ALT] to be a single wall that does 20 damage
- CRT delay reduced to 0.5s
=== v1.2.2 ===
- CRT has a 1s delay
=== v1.2.0 ===
- Illusionist PSV properly set to 7s
=== v1.1.5 ===
- Increased spread on Illusionist ATK [ALT]
- Illusionist CRT duration 1.5s->1s
- Illusionist AB2 damage 12->10
- Illusionist AB2 [ALT] damage 15->12
- Illusionist AB2 cooldown 4s->3s
=== v1.1.2 ===
- Illusionist LMB damage 15->10
- Illusionist LMB stack recharge 3s->2s
- Illusionist Mirror Dash disappears after 2s instead of 3s
=== v1.0.2 ===
- Tweaked Illusionist
== Trivia ==
* This monster can deal up to 120 damage in A SINGLE COMBO WITHOUT CRITICAL.
* Please consider for your life and run when you see this monster.
* A full critical + combo can deal up to 290 damage, enough to kill a juggernaut in a server with a medium-high amount of players.
* Illusionist can escape quickly and easily using its Q, don't bother to chase one down, it's impossible, you'll struggle chasing illusionists even with bunny.
* After all the nerfs, it's still considered THE MOST OVERPOWERED class in the entire game.
* #1 bunny killer.
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