104482-scorchwing-hot

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So Scorchy got his achievement fixed.  He also apparently got a huge HP buff, massive regen, and the outer red part of his Wing Buffet knockback is downright deadly and pretty much impossible to heal through.
 
Turned from a 5 minute daily into a 30 minute zergfest and had zone chat all a-flutter most of the night.
 
Not complaining, unless this has the side effect that people will get tired of wasting their time on him and he'll reduce to being killed a few times a day.  Mostly posting to ask if anyone has compiled a full list of his changes and how best to deal with the knockback now that the floor is lava.  I try sprint-running towards him when he starts flapping but I always ended up a melted pile of Aurin waiting to visit the holo-jokester.	
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			Chua like the changes. Maybe little bit too much, but fight is now challenge, and not loot pignata.	
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			I think if you time your roll right you can roll-dodge through the knockback. But yes, Scorchy got a lot harder and I think the reset range needs to be increased, as this is clearly a problem in longer fights where the bird moves about a lot.	
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Chua like the changes. Maybe little bit too much, but fight is now challenge, and not loot pignata.
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Yeah, was pleasantly surprised yesterday to see it takes quite a bit longer than before.
 
It's a plus and a minus because it means if you're trying to kill him in off-primetime hours it's gonna be tricky with a small group, but he's still mostly just about dodging some simple telegraphs so eh, not impossible. Usually at least enough people between both factions to have a decent group taking him on.	
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So Scorchy got his achievement fixed.  He also apparently got a huge HP buff, massive regen, and the outer red part of his Wing Buffet knockback is downright deadly and pretty much impossible to heal through.
 
Turned from a 5 minute daily into a 30 minute zergfest and had zone chat all a-flutter most of the night.
 
Not complaining, unless this has the side effect that people will get tired of wasting their time on him and he'll reduce to being killed a few times a day.  Mostly posting to ask if anyone has compiled a full list of his changes and how best to deal with the knockback now that the floor is lava.  I try sprint-running towards him when he starts flapping but I always ended up a melted pile of Aurin waiting to visit the holo-jokester.
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Chua like the changes. Maybe little bit too much, but fight is now challenge, and not loot pignata.
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I wouldn't mind the changes if it hadn't been the only reliable way to gain daily reputation in that zone, I really couldn't care less what it drops or if it dropped anything at all. I found surviving that fight extremely hard already, not sure even want to try now.
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			-Fixed a bug where players were managing to complete content on low pop servers.	
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you're aware that you wont ever need that reputation correct? There's nothing in that rep vendor that's any good. Sure if you like the costumes then that's a other thing but despite the fact that it's just cosmetic you don't miss out on anything. The fight was never hard in fact you could close your eyes and wait 2 minutes while standing in the aoe and nothing happened. The problem with this bird was just that it was always bugged more or less. Everyday a other issue with it but to no point was the fight actually hard. You can waste your time with the tree event or eloyna if you want that reputation so badly.
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I wouldn't mind the changes if it hadn't been the only reliable way to gain daily reputation in that zone, I really couldn't care less what it drops or if it dropped anything at all. I found surviving that fight extremely hard already, not sure even want to try now.
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Chua like the changes. Maybe little bit too much, but fight is now challenge, and not loot pignata.
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Lol, no. He's not challenging. He's tedious.
 
Just because a fight takes 15 minutes instead of 5 does NOT make it more challenging... :rolleyes:
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Yeah, at this point you pretty much need a dash on your bar. I'm not sure why Carbine is hellbent on keeping players who buy/come back to the game a year from now from getting rep with this faction.
 
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Chua like the changes. Maybe little bit too much, but fight is now challenge, and not loot pignata.
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Yeah, at this point you pretty much need a dash on your bar. I'm not sure why Carbine is hellbent on keeping players who buy/come back to the game a year from now from getting rep with this faction.
 
 
Opinions.
 
See, it works both ways. :P
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			Glad they made it harder.	
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Glad they made it harder.
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Glad they made it harder.
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It was definitely an eye opener, because here I'm expecting a short fight while dinner is cooking to suddenly it lasting like twenty minutes. If you're a SS during the phase where he kicks you back out, you can dash, dash, inward the few times, and the last time when you're closer to the red, hit gate and get put back by him. There's also voidslip and making your way forward again.
 
Several classes have some sort of "blink" ability.
 
The fight is just tedious now, but not necessarily challenging. There were way less deaths this go around than the other past times I've been there and magically been one shot by something.	
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Yeah, I don't understand.  For a world boss sure... but this is a daily "event."  Maybe they just figure since the Grove is so long to finish, Scorch should be too?
 
I agree with others in that the difficulty did not change at all, only the time it takes to finish.	
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			In case you haven't figured out Carbine's approach to 'hardcore'  gaming yet:  It's to add more time to do everything.  	
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In case you haven't figured out Carbine's approach to 'hardcore'  gaming yet:  It's to add more time to do everything. 
 
 
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We sure carbine isn't d31.0 developers?
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http://www.tubechop.com/watch/3399817
 
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awesome. waiting around 30 - 60 min for the damn thing to spawn was not hardcore enough, now lets make it take 20 min to kill the bird.
making it longer did not make it harder, more challenging or more fun.
 
Stop wasting my game time Carbine.
 
I don't mind if something takes 6 months to do, I do mind if it takes 4 hrs a night for 6 months.
 
you seem determined to push what population you have left out the door.	
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you seem determined to push what population you have left out the door.
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The fight is just tedious now, but not necessarily challenging.
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The distance covered by purely sprinting forward is just about equal to the distance covered from being knocked-back. So unless you have a forward-movement skill, it's impossible to get out of the ring of fire by sprinting forward. I admit, I died a few times at first, trying to desperately outrun the knock-back. But then I realized the obvious: actually sprint and dash backwards and get knocked-back outside of fire ring. Then just wait for the buffet phase to end and chase Scorchwing again.
 
As for the people who stupidly chase Scorchwing right ontop of its fire trails, I don't have any advice for them.	
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The distance covered by purely sprinting forward is just about equal to the distance covered from being knocked-back. So unless you have a forward-movement skill, it's impossible to get out of the ring of fire by sprinting forward. I admit, I died a few times at first, trying to desperately outrun the knock-back. But then I realized the obvious: actually sprint and dash backwards and get knocked-back outside of fire ring. Then just wait for the buffet phase to end and chase Scorchwing again.
 
As for the people who stupidly chase Scorchwing right ontop of its fire trails, I don't have any advice for them.
 
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I've started slotting Projected Spirit to give me that extra push towards the center when sprint + dash are down, but I may try that opposite idea of trying to jump out of the circle altogether.
 
I've also noticed during Scorchy's.. um.. runway phase.  Not sure what else to call it.  He lays down a runway telegraph and zips along it.  He has a buff on him that if you read it says that he is invulnerable.  It lasts 60 seconds.  Is there a particular reason why he needs to be invulnerable for 60 seconds?  Doesn't he get enough down-time inside his egg?	
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			Slightly jealous of those actually able to attempt this. Haven't done Scorchwing in weeks, Blighthaven is more like Ghosthaven on Ravenous. Can't even attempt Tree event now they've changed that as well.	
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Honestly the last few kills of Scorchwing have freaked me out on Evindra, because for the longest it was Exile swarm killing it with a few of us Dominion straggling in...
Now it's the reverse...hehe
 
On the one hand I'm glad they're harder to kill and it admittedly was s hocker to go from him hitting my tank like a wet noodle to actually needing heals...
On the other I do feel like it harms those realms with low populations not just for scorchwing, but also with the tree event, leaving only Elyona which...some people still don't know exist as they may have written off the zone by now...
 
Something to consider as well is that I believe those who really pushed for reputation completion have completed it by this point if they did all 3 or even just the 2 in some cases...(not sure about the 2), making the zone a little more..."dead" as it is now just a farm spot after that point.
 
 
My one issue with Scorchwing itself(and this hasn't occured for awhile since the last patch) is that sometimes that fire trail they lay down can leave a lingering effect, which I'm not sure is a bug or not as it didn't display as a debuff and in combat log it just reads as if I'm standing in the fire which I'm not.	
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Glad I'm done with this rep, I did scorchwing the other day for shits and giggles. Seriously took 20-25 minutes to kill him.
 
It isn't hard just tedious, and guess what i got? a blue helm with focus recovery for my stalker....wahoo. dat itemization 	
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Don't mind the buff too much as much as I mind the fact that on PvP servers like Pergo that are high pop, it's becoming a regular thing for one side or the other to reset the bird when it's almost dead, meaning another 30m of burning it. Seems to be becoming a common thing.
 
I'm not sure if there's some method to this trolling, maybe a tank pulling it far away and holding threat so it leashes back and resets, but it's just annoying.	
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-Fixed a bug where players were managing to complete content on low pop servers.
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We sure carbine isn't d31.0 developers?
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Should be in purple since it's epic.
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Im out of likes today, my positivity is time-gated!
 
+1 :lol:
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It's a sign to stop forum surfing and come play.
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Im out of likes today, my positivity is time-gated!
 
+1 :lol:
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The change is absolutely terrible. As a world boss this is correct, but it doesn't work as the main daily quest for faction rep.
 
- Even most of the dedicated in the zone previously will start to not bother.
- Rewards are non-existent (Both dropped & Rep, even prior to the change it was not worth it really.)
 
Perhaps they should consider adding some extra smaller dailies in the area if they do not wish this one to be done regularly.	
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I liked it for  you
 
now your soul is mine 
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Listen here Shang Tsung, there will always be those who will stand against you!
 
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GET OVER HERE!
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			Is that Raiden in his 1-900 commercial?	
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