Chaotic Commands (Priest Spell)

Chaotic commands renders a creature immune to magical commands. Taunt, forget, suggestion, domination, geas, demand, succor, command, enthrall, quest, exaction, and other spells that place a direct verbal command upon a single individual automatically fail.
In addition, anyone casting one of these spells on a creature protected by chaotic commands must save vs. spell. Failure means that the caster must obey his own magic; the spell's effect has backfired on the caster.
The material component is a piece of eel skin.
Notes: Common for priests with major access to the sphere of Chaos (ToM).
Category:Priest Spells
Category:Spells from Tome of Magic
Category:Spells
Category:Spells from Priest's Spell Compendium