Mario & Luigi: Dream Team + Bowser Junior's Fury

Mario & Luigi: Dream Team + Bowser Junior's Fury (called マリオ＆ルイージ RPG 4 DX in Japan) is a game for the Nintendo Switch released on Jaunary 11, 2022. It is a remake of the 2013 game Mario & Luigi: Dream Team which was released for the Nintendo 3DS and a sequel to Mario & Luigi: Bowser's Inside Story + Bowser Junior's Journey also for the Nintendo 3DS. The game has the same story as the original with added differences and like Bowser Junior's Journey, the game adds a side story called Junior's Escapade. The plot of said side story revolving around Bowser Jr. being furious at his dad who didn't invite him on his holiday to Pi'illo Island and attempting to cross the border without any passport or air travel. 
==Mario & Luigi: Dream Team==
===List of Changes===
====General====
*The music is remastered.
*The percentage of beans and ?-Blocks found can also be viewed in the menu screen along with a summary of the current story.
*Cutscenes can be speed up by pressing the R Button.
*The game's frame rate is updated to 60 frames per-second.
*The main title screen is fairly similar to the original game, the only difference being the absence of Luigi sleeping.
*There are now four save files instead of two.
*Hard Mode is available from the beginning.
*The number of tutorials has been cut down significantly.
**The menu screen features a guide option, showing how certain actions are performed.
**Any mention of tutorials, is left as "refer to the guide for reference".
* Starlow is given her dialogue sound effects from Mario & Luigi: Bowser's Inside Story + Bowser Junior's Fury.
====Overworld Gameplay====
*Dreamy Mario is added as a playable character, mapped to the X button.
*Dreamy Luigi is mapped to the Y button.
*Mario and Luigi always stay together in both the Real World and the Dream World.
*The Dream World is now split up into 3D areas.
*With the absence of the Nintendo 3DS' bottom screen, the change from 2D to 3D in the Dream World and the addition of Dreamy Mario as a playable character, Luiginary Works that would include using the stylus, have been omitted from the game entirely. 
**In its place are Bros. Joints. Functioning the same as before, only with the input of button controls.
*The explanation for Luigi and Starlow being able to jump into the Dream World is that any dream that Luigi has, is transferred to the Pi'illo that he sleeps on, allowing the dream bubble to hover over said Pi'illo, remaining there .
*Dreamy Mario and Dreamy Luigi are able to leave the Dream World and follow behind Mario and Luigi as ghostly spirits.
====Battle Gameplay====
*With the inclusion of Dreamy Mario and Dreamy Luigi in the real world, they stand in the battle field behind Mario and Luigi, copying their characteristics and being immune to damage, having BP as their only stat. As a result, the rules from the Dream World battles in the original game are carried over to the Real World, except for the increased stats and the freeform movement in dodging.
*Badges function similarly to Mario & Luigi: Bowser's Inside Story, only giving one boost to Mario and Luigi after the two badges match up on the meter.
*Luiginary Attacks have been renamed "Dreamy Attacks".
*With the inclusion of Dreamy Attacks in the real world battles, the ten Bros. Attacks are now shared between Mario and Luigi. 
**Dreamy Attacks can be selected by Dreamy Mario and Dreamy Luigi.
*The pre existing Dreamy Attacks are retooled to include Luigi.
*The Bros. Attacks that originally were required to tilt the Nintendo 3DS now include button controls. Some other Bros. Attacks were retooled to be much faster as well.
*Giant Battles now play in real time and include button control input instead of the stylus, with Dreamy Luigi using the Y button, Dreamy Mario using the X button and Mario and Luigi having an input of throwing power ups at them.
====Rebalanced Bros. Attacks====
	Red Shell 	The brothers kick the shell four times, the shell exploding after hitting the enemy for the last time. The brothers also stay in the same position whilst kicking the shell.
	Green Shell 	The brothers kick the shell ten times, getting progressively faster. The brothers also stay in the same position whilst kicking the shell.
	Fire Flower 	Like in Mario & Luigi: Bowser's Inside Story, the brothers quickly throw the fireballs, doubling up for the final part of the attack.
	Bye Bye Cannon	Ten clones of the brothers pop out of the cannon instead of six. Five of each brother.
	Dropchopper 	The dropchopper moves from left to right very quickly as Mario and Luigi have to time their jumps, after grabbing the chopper, the player is in full control of it from that point onwards.
	Bomb Derby 	The number of bombs has been reduced from twelve to ten.
	Slingsnipper 	The joystick is used to move the target.
	Jet Board Bash	The Attack's power has been increased to 1.5 of it's original total
	Zee Egg 	The Attack's power has been increased to 1.5 of it's original total
	Star Rocket 	The joystick is used to move the rocket
====Dreamy Attacks====
Dreamy Ball 	The ball is controlled using the joystick and the Luiginoids are joined alongside Mariomen.
Dreamy Stack 	The final part of the attack has the stack performing a ground pound on the enemies.
Dreamy Hammer	The X and Y buttons are used to make the Mariomen and Luiginoids form into two hammers, both being used by Mario and Luigi
Dreamy Flame 	Luigi takes part in pushing the fireballs into the air.
Dreamy Wall 	Luigi stands on Mario's head whilst the two of them spin around with their hammers, repelling the Mariomen and Luiginoids into the enemies and the wall.
Dreamy Typhon	The X and Y buttons are used to make the Mariomen and Luiginoids hammer the enemies caught in the typhon.
==== Story ====
* Any scenes that have tutorials have been rewritten to be left at "Do you want me to teach you the ---"?, with the options being "Yes" or "No".
* With the inclusion of Luigi and Starlow in the Dream's Deep, the scenes that involve Mario interacting with the various messages from Luigi's brain have Luigi getting more and more uncomfortable until he snaps and explains everything to Mario in gibberish Italian, with Mario hugging him as a response, Starlow and Dreambert not saying anything. 
* The scene in Dozing Sands where Britta gives Mario and Luigi a tour of the place on the machine is rewritten to involve the new rule with tutorials.
* The story gives some clues as to why Luigi is the only one of the Mario brothers who can cause a dream bubble to appear over a pi'illo, when certain pi'illos complimenting him for the scope of his imagination. 
==Junior's Escapade ==
Junior's Escapade revolves around the adventure Bowser Junior goes on to get to Pi'illo Island, via his Koopa Clown car. Along the way, he meets various species of birds who tell him about what vacations really are about, what the weather on Pi'illo Island is, how much of a scam it really is. He also lands on some various hotspots for some food and fuel for the rest of the journey, fighting multiple locals and animals along the way.
The gameplay in this mode follows the same format of Pilots Ahoy: Fight for The Prince, based on being a real time RPG as battles happen within the area itself without any transitions or turns to take. Levelling up also acts the same as it does in the main campaign of the remake where players can choose whatever stats they want to upgrade. The main change being that Bowser Junior is the only playable character and can learn certain moves after levelling up.
Category:Mario & Luigi (series)
Category:Mario & Luigi Games
Category:Nintendo Switch