Classes

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Below are all the 2e classes from the official 2e rulebooks.
Also check out Classes (Dragon Magazine).
==Core Classes==
	Bard(Rogue Group)
Bards make their way in life by their charm, talent, and wit. A good bard should be glib of tongue, light of heart, and fleet of foot (when all else fails).
	Cleric(Priest Group)
The Cleric is a generic priest (of any mythos) who tends to the needs of a community. They are both protector and healer. They are not purely defensive, however. When evil threatens, the cleric is well-suited to seek it out on its own ground and destroy it.
* Cleric Class from Player's Option: Spells & Magic
	Druid(Priest Group)
The druid serves the cause of nature and neutrality; the wilderness is their community. They use their special powers to protect it and to preserve balance in the world.
* Druid Class from Player's Option: Spells & Magic
	Fighter(Warrior Group)
The fighter is a champion, swordsman, soldier, and brawler. They live or die by their knowledge of weapons and tactics. Fighters can be found at the front of any battle, contesting toe-to-toe with monsters and villains. A good fighter needs to be strong and healthy if they hope to survive.
	Mage(Wizard Group)
Mages are the most versatile types of wizards, those who choose not to specialize in any single school of magic.
	Paladin(Warrior Group)
The paladin is a warrior bold and pure, the exemplar of everything good and true. Like the fighter, the paladin is a person of combat. However, the paladin lives for the ideals of righteousness, justice, honesty, piety, and chivalry. They strive to be a living example of these virtues so that others might learn from them as well as gain by their actions.
	Ranger(Warrior Group)
The ranger is a warrior and a woodsman. They are skilled with weapons and is knowledgeable in tracking and woodcraft. The ranger often protects and guides lost travelers and honest peasant-folk. A ranger needs to be strong and wise to the ways of nature to live a full life.
	Specialist Wizard(Wizard Group)
Schools of Philosophy:
* Abjurer
* Conjurer
* Diviner
* Enchanter
* Illusionist
* Invoker
* Necromancer
* Transmuter
Schools of Effect
* Elementalist
* Dimensionalist
* Force Mage
* Mentalist
* Shadow Mage
Schools of Thaumaturgy
* Alchemist
* Artificer
* Geometer
* Song Mage
* Wild Mage
	Thief(Rogue Group)
The profession of thief is not honorable, yet it is not entirely dishonorable, either. The thief is a romantic hero fired by noble purpose but a little wanting in strength of character. Such a person may truly strive for good but continually run afoul of temptation.
==Level 20+ Versions==
: From: Dungeon Master Option: High-Level Campaigns
* Priest
** Cleric
** Druid
* Rogue
** Thief
** Bard
* Warrior
** Fighter
** Ranger
* Wizard
** Mage
** Specialist Wizard
==Other Classes==
	Assassin(Rogue Group) - The Scarlet Brotherhood
The assassin is a living weapon made to be used against their enemies. Trained in spying, stealth, disguise and the art of murder, they are the secret agents sent to upset a government with a well-placed sword or to squeeze critical information from a trusting advisor.
	Barbarian(Warrior Group) - The Complete Barbarian's Handbook
	Chronomancer(Wizard Group) - Chronomancer
Specialities:
* Temporal Champion
* Temporal Raider
	Crusader(Priest Group) - Player's Option: Spells & Magic
	Monk(Priest Group) - Player's Option: Spells & Magic
Spellcaster
Monk (Alt)(Priest Group) - The Scarlet Brotherhood
Non-spellcaster
	Psionicist(No Group) - The Complete Psionics Handbook
	Shaman(Priest Group) - Player's Option: Spells & Magic
The shaman is a primitive spellcaster, drawing magical energies from ancestral spirits, a unique pantheon of deities, or, like a druid, from nature itself. Their intimate knowledge of the supernatural makes them not only a gifted healer and soothsayer, but a femme combatant
* Alternative: Shaman (CBarbH) - The Complete Barbarian's Handbook
	Channeller(Wizard Group) - Player's Option: Spells & Magic
Wizards who do not forget spells as they are cast, but instead freely use any spell in their repertoire whenever they wish.
	Warlock/Witch(Wizard Group) - Player's Option: Spells & Magic
Wizards who rely on these patrons for magical power are known as warlocks or witches. There is a grave risk involved with contacting these extraplanar powers: the risk of losing one's spirit to the powers that grant the wizard his spells.
* Yogi (Psionicist class) - Dragon #225
==Setting Specific Classes==
Dark Sun	
 	Gladiator(Warrior Group) - Dark Sun Campaign Setting Revised
Gladiators are the slave warriors of the city states, specially trained for brutal physical contests. Disciplined in many diverse forms of hand-to-hand combat and skilled in the use of dozens of different weapons, gladiators are the most dangerous warriors on Athas.
 	Defiler(Wizard Group) - Dark Sun Campaign Setting Revised
Defilers are wizards who have decided to take a faster, darker approach to mastering the use of magical spells. In the give and take of spell casting, defilers are well versed in the taking, but give nothing in return. With every spell cast, a defiler leeches the life-energy out of the plants and soil around him, leaving a lifeless zone.
 	Preserver(Wizard Group) - Dark Sun Campaign Setting Revised
The preserver is a wizard who seeks to maintain the environment while drawing magical power from it. In the give and take of spell casting, preservers have mastered the balance. A preservers magical spells are cast in harmony with nature, and there is no damage to the sur rounding environment.
 	Templar(Priest Group) - Dark Sun Campaign Setting Revised
An organization of wicked men looking out for their own wealth and power, the templars are overrun with corruption to the highest level—the sorcerer-kings generally turn a blind eye to bribery and scandal among the templars, provided terror is maintained among their subject populations.
 	Trader(Rogue Group) - Dark Sun Campaign Setting
The trader is a rogue who specializes in commerce and mercantile endeavors. Hagglers of great skill and procurers of fertile imagination, traders are welcome throughout Athas by ordinary citizens for the goods they deal in.
* Alternative: Trader (Alt) - Dune Trader
 	Dark Sun Class Variants
* Priest
** Cleric
** Druid
* Rogue
** Thief
** Bard
* Warrior
** Fighter
** Ranger
* Psionicist
Kara-Tur	
 	Ninja(Rogue Group) - The Complete Ninja's Handbook
Vikings 	
 	Berserker(Warrior Group) - HR1 - Vikings Campaign Sourcebook
 	Runecaster(Warrior Group) - HR1 - Vikings Campaign Sourcebook
Dragonlance
* Normal
** Commoner (TotL) - Book Text
** Tinker (TotL) - Book Text
* Priest
** Holy Orders of the Stars (TotL) - Book Text
** Heathen Priest (TotL) - Book Text
* Rogue Group
** Con artist/Prestidigitator (TotL) - Book Text
** Handler (TotL) - Book Text
* Wizards Group
** Game Information for Wizards of High Sorcery (TotL) - Book Text
** Renegade Wizard (TotL) - Book Text
* Warrior Group
** Barbarian (TotL) - Book Text
** Cavalier (TotL) - Book Text
** Mariner (TotL) - Book Text
** Game Information for Knights of Solamnia - Book Text
Legends & Lore
* Arthurian Mythology: The Pious Knights
* Indian Mythology: Ascetic Characters
Forgotten Realms
* Spellsingers (Wizard Group) - Wizards & Rogues of the Realms - Book Text
* Shadow Walker (Rogue Group) - Wizards & Rogues of the Realms - Book Text
* Harper (Warrior Group) - Warriors & Priests of the Realms - Book Text
* Crusader (Priest Group) - Warriors & Priests of the Realms - Book Text
Ravenloft Red Death Gothic Earth
* Adept
* Mystic 
* Soldier 
* Tradesman 
Ravenloft Domains Of Dread
* Anchorite
* Arcanist
* Avenger
* Gypsy 
Sages and Specialists
: Designed for NPCs, but rules allow for PCs too
* The Apothecary 
* The Appraiser 
* The Blacksmith 
* The Cartographer 
* The Engineer 
* The Guide 
* The Healer 
* The Historian 
* The Scribe 
* The Seer 
Dark Sun Beyond Level 20
* Cleric
* Druid
* Thief
* Bard
* Fighter
* Gladiator
* Ranger
* Psionicist
Prestige Classes
:requirements must be met before taking these classes including 20 levels
* Elemental spirit
* Avangion class
* dragon of athas class
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