Custom character mesh and editor sliders

Bored having every character ingame looking alike? Tried editing their face in Blender, only to realize all the editor sliders on the game start from jaw up have vanished?
This is because all the shape keys for the face are missing. I recommend this video https://www.youtube.com/watch?v=ypRhJAfJXAc&t=539s for instructions how to add the missing keys. Timestamp: 8:59
=== Basic how to ===
In Object data properties (triangle) under shape keys, click the +. The first click makes the current setup a base (basis). So the mesh in its current form becomes what everything else is compared to. Each click on + gives a new key to add extremes. 
# click + to add a new key
# name the key using the exact case sensitive form Kenshi uses (same names as in editor data xml file)
# Edit the character mesh to the extreme form for that shape key. Ie. if you edited eye height, move the eyes up to the highest you want them.
# move the shape key value to 1.000 (regardless if this is a low extreme or high extreme)
# click basis to go back to base
# repeat for every slider
And when you export the character, remember to tag shape keys along with tangents, binormals, animation and skeleton
=== Slider names ===
For the names of the keys look in to the editor data xml file. Unfortunately you cannot add your own, Kenshi expects these exact ones. Changing the name="" value does not do anything, the slider names are hard-coded. However, you can just leave any keys out, if you do not need them.
Some has two extremes compared to the base, so you need to make two keys for those
narrow_cheekbones wide_cheekbones
big_mouth
wide_mouth
wide_nose
long_nose
arch_nose
high_nose
tiltdown_nose tiltup_nose
low_brow high_brow
tiltup_brow tiltdown_brow
shallow_eyes 
narrow_eyes close_eyes
tiltdown_eyes tiltup_eyes
high_eyes big_eyes
underbite overbite
Category:Modding
Category:Character mesh
Category:Sliders
Category:Editor data