Portuguese Empire/Tech Tree

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===Unique units===
*Cavalry guard [from 1]; Hussars [from 2] Portugal is the only faction capable of training medium and light cavalry, but not heavy cavalry.
*Armoured dragoons [1] => carabineiros [2] => royal carabineiros [3] plenty of hitpoints
*Bandeirantes (light infantry for [1] and [2]) => Caçadores [3] (merges with the Portuguese marine line)
*Atiradores [4] => Fuzileiros [5] assault infantry (heavy infantry line)
*Armed caravan
*Escudados [1] a swordsman unit that replaces the conscript pikeman
*Missionary [3] an agent unit recruitable from the Presidium
*Guerillas [3-5] a stronger and faster militiaman, who is also cloaked and capable of causing havoc.
====Auxiliaries====
* [1] merchant cavalryman
* [1] Tribal Warriors (Portugal, Maya; Inca) Has stealth ability
* [2] Mercenary elephant (China; Japan; Korea; Portugal)
* [3] Bajau mercenary
* [3] Sepoys
* [5]Tankette
* [5] Chasseurs d'Afrique
===Unique buildings===
*Basilica - performs taxation and religion research, and is the main stopping point for your auxiliary units.
*Sangar
**replaces the Stockade and Observation Post, and while they have the blockhouse's offensive stats, they have many hitpoints.
**gathers happiness from the following: pelts; wool; horses; bison - the rate is +1 for each type.
**increases food gather rate, based on the number of merchants you have deployed: the rate is +1/3 food per merchant.
**garrisonable by any non-mechanical land unit.
*Presidium (requires Civics 3; available from [3])
**Spawns 2 Maxims when built
**Attacks enemies
**Improves unique light infantry rate of fire
**Has a +5 wealth bonus (once 2nd Green researched)
**reduces the knowledge costs of military research and the research time for civics research.
Category:Spoiler
Category:Rise of the Moderns factions