WIP-RM-8

==/// SUMMARY==
The WIP-RM-8 is an electric rifle that gets stronger the longer you fire it, featuring a variety of movesets. This weapon is exclusive to W.I.P Testers of Defend the Statue: Remastered (DtS:R). It is unlocked on Wave 15 and can be purchased for $15,519.
==/// MECHANICS==
The WIP-RM-8 doesn't rely on the same ammo mechanic that most other ranged weapons use. Instead, it uses an energy system unique to itself which will passively recharge over time and drain while the weapon is in use. Its energy recharges even while the WIP-RM-8 isn't held. The drain and recharge speed both scale to the weapon's Fire Rate and are affected by buffs and debuffs that alter Fire Rate; a higher Fire Rate gives a higher drain and recharge speed.
While [LMB] is held, it fires a bolt of electricity towards the cursor's location. Attacking distant enemies with the WIP-RM-8's primary fire will increase the user's damage output by up to +200%, based off of how far away they are from their target.
===// OSCILLATING BOOSTER===
The Oscillating Booster is a passive ability for the WIP-RM-8. Shooting with the weapon's primary fire for an extended time will quickly increase the weapon's Fire Rate and Damage, but reduce Accuracy. The time it takes to charge the Oscillating Booster can be reduced through perks/buffs that affect Charge Time.
Initially, the WIP-RM-8's primary fire deals x0.5 damage. When the Oscillating Booster is at full power, it deals x1 damage.
=== // MULTIPLIERS ===
Critical hits deal x1.25 damage.
* Armored, Structure, Aerial, Boss, MiniBoss: [x1.1]
==/// MOVESET==
MOVESETS 	MOVESETS
NAME & VISUAL 	STATS & STRATEGY
TURBO CHARGE [Z] 	
* Using Turbo Charge will increase the weapon's Fire Rate by 33% and reduce its Accuracy by 100% for some time.
* Each Turbo Charge takes thirty (30) seconds to recharge, up to a maximum of two (2).
* While Turbo Charge is active, the weapon's energy ammunition will not deplete.
STATS:
*Uses 1 Turbo Charge battery
*Increases Fire Rate by 33%
*Decreases Accuracy by 100%
STRATEGY:
*Turbo Charge is best used against enemies with a large hitbox, since the accuracy debuff makes burst-fire strategies ineffective for accuracy-management.
BALL LIGHTNING [X]	
* Using Ball Lightning will cause the weapon to charge up and release a ball of lightning which slowly moves in a straight line from the user's initially faced direction. It deals mage-type electric-element damage to nearby enemies and can chain between enemies.
* Using this ability will cost 60% of the WIP-RM-8's energy ammunition.
* The Duration of the Ball of Lightning can be increased with buffs that affect Ranged Damage.
* The Attack Rate of the Ball of Lightning can be increased with buffs that affect Ranged Fire Rate.
STATS:
* Uses 60% Energy
* Chains hit up to 4 enemies per strike
STRATEGY:
* It is most effective to use this ability against large groups of enemies. However, its slow windup should be taken into account when intending to take down crowds of enemies. Determine when the ability should be used and when it would be better to abstain.
CELESTIAL BEAM [C]	
* The Celestial Beam is a long beam of electricity which deals continuous damage to enemies within and lasts for fifteen (15) seconds. Using it will render the WIP-RM-8 unusable for 10 seconds afterwards.
* Using the Celestial Beam requires two (2) charges of Turbo Charge and 100% energy.
* The Size of the Celestial Beam can be increased with perks/buffs that affect Ranged Damage.
* The Damage of the Celestial Beam can be increased with perks/buffs that affect Ranged Fire Rate.
STATS:
* Uses 100% Energy and 2 Turbo Charge batteries
* Bypasses shields
* Pierces enemies infinitely
STRATEGY:
*Celestial Beam is typically only useful in specific scenarios. Generally, the ability should be avoided if the WIP-RM-8 is the user's main weapon, but if it is being kept as a secondary, the ability may provide use due to its infinite penetration.
==/// STRATEGY==
# It is advised to use this weapon as a burst weapon if firing at enemies from a long distance, since the weapon's Accuracy becomes worse the longer you shoot.
# Celestial Beam pierces infinitely, so it's best to use this against enemies with multiple components.
# Keep in mind that both Ball Lightning and Celestial Beam can be cancelled during their windups by unequipping the weapon, if you change your mind.
==/// TRIVIA==
# The "RM-8" represents the tragic passing of Rick May. The "RM" stands for Rick May, while the "-8" stands for April 8, the day he passed.
# The price of the weapon represents the date DtS:R went out of W.I.P and into Alpha.
# This weapon's particle effects were made by Jumping_Electrospeed, a Contributor for the game.
Category:Inventory
Category:Ranged
Category:Exclusive