Buff & Debuff/Buffs/Defense

===Defensive Buffs===
Buffs that boost defensive capabilities by reducing incoming damage, negating damage completely, or provides immunity to status effects.
Name 	Target 	Description
Armor Bonus 	User/Ally	
User and/or ally get a bonus in Armor.
Multiplicative of the base:
In other words, the following stacks additively with mods like and , multiplying whatever the base armor value is.
*'s 
*'s when the element is and 
*'s 
*
*
* (Sentinel companions only)
*Vazarin's 
*Justice effect from Steel Meridian weapons/mods
Additive after multiplication:
In other words, the following gives a flat armor bonus after mods are applied.
*' passive (Rubble pickups)
*'s passive
*' 
*'s Iron and 
*'s 
*
*
*
*
*Unairu's 
*
Multiplicative of the result multiplies the above:
*'s
Damage Reduction 	Player 	
Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with Armor if damage is dealt to health and stacks multiplicatively with other sources of damage reduction).
*'s passive, , and 
*'s and 
*'s 
*'s 
*'s 
*'s 
*'s (while standing in shadows)
*' 
*'s 
*' 
*'s 
*'s (Thorns buff)
*'s and 
*'s passive and (AoE damage only)
*Proton Mod Set bonus
*
* (Operator only)
*Ancient Healer Specter
*Rolling
Damage Type Modifier	Player 	
Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with other sources of damage reduction, but stacks additively with sources of damage type modifiers).
*' (only , , , , , and damage)
*
*
*
* (only for damage)
*
* (only for damage)
* (only for damage)
* (only for damage)
* (only for damage)
*
* (only for damage)
* (only for damage)
* (only for damage)
* (only for damage)
*Shields (innate -25% damage type modifiers to all damage)
Dodge 	User 	
Players will have a chance for projectiles and melee attacks to harmlessly pass through their body.
*'s 
*'s passive and
Energy as Health 	Player 	
When taking lethal damage, that damage will be dealt to Energy pool instead of Health.
*
*
Evasion 	Player 	
Enemies shooting at the player with a positive evasion stat will have their attacks suffer from heavy inaccuracy, often missing the player.
*'s passive
*'s 
*Carnis Mod Set bonus
*
*
*
*While midair, aim gliding or wall latching
Eximus Aura 	Enemy 	
(Mind controlled enemies and syndicate specters will grant bonus to allies)
*Arson/Caustic Eximus units project a fire resistance aura to their nearby allies, which nullifies all damage; this aura also extends to combined elemental damage and will nullify the damage of combined types utilizing it.
*Arctic Eximus units project a cold resistance aura to their nearby allies, which nullifies all damage; this aura also extends to combined elemental damage types and will nullify the damage of said combined type.
*Shock Eximus units project an electric resistance aura on their nearby allies which nullifies all damage. This aura also extends to combined elemental damage and will nullify the damage of said combined type.
*Venomous Eximus units project a toxin resistance aura to their nearby allies, which nullifies all damage, this aura also extends to combined elemental damage and will nullify the damage of said combined type.
Invincibility 	Player 	
The player is invulnerable to any damage, or at the very least unable to die, when casting these abilities or under these effects.
*Amesha's 
* when joining 
*' and 
*'s 
*'s 
*'s 
*'s 
*'s 
*'s passive and (shield gating)
*'s and 
*'s 
*Any player in 's Rift Plane from enemies outside of it
*'s and 
*'s 
*' passive
*'s and 
*'s 
*'s and 
*'s and 
*'s 
*'s 
*'s passive (Cosmic Armour buff), , and 
*
*
* (Kavats only)
*Vazarin's
Status Immunity 	Player 	
The player is cleansed of (or is unaffected by) any current status effects and is immune to future status procs. This includes physical effects such as staggers, stuns, and knockdowns.
;True Immunity
*'s 
*'s 
* while equipped with 
*'s passive ( and procs only)
*'s 
*' 
*'s 
*Any player in 's Rift Plane from enemies outside of it
*' 
*'s and 
*Any player standing in 's 
*Any player standing in 's 
*'s passive (only for procs from night waters of the Plains of Eidolons)
*'s 
*'s 
*'s 
*Any ability that makes the player invincible
*Amesha's 
*Carnis Mod Set bonus
*Motus Mod Set bonus (Knockdowns only while airborne)
* (Knockdowns only)
* (Falling off of K-Drives only)
* (Knockdowns only)
* (Staggers and knockdowns only)
*
*() (Knockdowns only)
* ( proc only)
* ( proc only)
* ( proc only)
* ( proc only)
* ( proc only)
* ( proc only)
* (Transference Static only)
;Cleansed Only
*'s 
*'s 
*'s 
*'s 
*Wyrm's
Category:Mechanics