Stud Staff

==/// SUMMARY==
The Stud Staff is an introductory weapon to the Summoner category, a class of weapons focused around summoning minions to aid you in combat. Summons can vary in behaviour and mechanics, even being able to support the player in various ways. This weapon is unlocked on Wave 2 and can be purchased for 500$.
==/// MECHANICS==
The Stud Staff summons a floating Stud, which attacks nearby enemies by firing smaller studs at them. It costs 1 minion slot and 5 mana to summon a Stud, and there is a hard limit of 5 Studs maximum. Alongside this, there are various mechanics that it and all other Summoner-related weapons share:
===// MINION SLOTS===
Players have a limited amount of minion slots at their disposal, which can be increased by progressing waves (The later the waves, the more Summoner Slots players will have) in the game or using utilities such as food items or potions. Certain summons may require multiple slots, or may even have a crippling limit as to how many summons can be active at once. If the user dies, all present summons will disappear (the only exception to this rule are the Brickbattlers, which persist after death).
===// MANUAL TARGETTING===
Although minions automatically target and attack nearby enemies for you, it is possible to manually target enemies, changing their target priority and focusing all units on a target. When holding a Summoner-related weapon, hovering over any enemy unit and pressing [E] will select them as a target, causing all summons to attack them. Summoned minions will always kill a targetted enemy before attacking other enemies. Pressing [Q] will deselect a targetted enemy, and targetting another enemy while one is already selected will move the target to a new enemy.
===// SUMMON BONUSES===
There are various bonuses players can attain using their minions, which will buff summoned units if achieved:
*Summoned units will have +25.00% increased damage and fire rate when manually selecting a target to attack.
*Equipping a Summoner-related weapon will provided +10.00% increased damage and fire rate to all summoned units.
* Filling up all of your minion slots will provied +10.00% increased damage and fire rate to summoned units.
*Having an army of one minion variety will provide random critical hits to summoned units.
However, being idle for an extended period of time will incur a -25.00% damage and fire rate penalty to your summoned units. 
==/// STRATEGY==
#Due to Summoner Slots increasing based on Wave Progression, it is recommended to go other classes in the early-game before swapping to Summoner as the class is pitifully weak when lacking Minion Slots.
#There are no massive downsides to running a summoner weapon while using another class. This makes Summoner a great class for support, extra DPS, or cover flaws of other classes (Melee lacking range, Ranged lacking defense when out of ammo, Mage having downtime when out of Mana)
==/// TRIVIA==
#Did you know the Stud Staff is based off a stud??? No way.....
==/// GALLERY==
File:StudStaffSummoned.png|thumb|A summoned stud's appearance.
File:MinionTarget.png|The GUI for targetted enemies, having selected a Stone Noob.
Category:Inventory
Category:Summoner