Something Malicious (character)

== Overview ==
Something Malicious (also nicknamed Malishi) is the eponymous antagonist of the level of the same name. It is one of the few Koishis to be completely uncollectable, as it is a hostile organism. It is also the only Koishi to utilize the humanoid shape.
== Appearance ==
Something Malicious is a Koishi with gray hair and completely pale-white skin, and a deranged expression on her face. She wears a brownish-yellow coat, a dark green skirt, and equally dark boots, as well as bearing a light blue satori eye and a wide-brimmed hat. Notably, her hat and hair are textured to be more muted and 'scribbled' on, like it was textured by scrambling a crayon over a piece of paper.
She walks with a psychotic git in current builds of OML-1, but in previous builds she walked stiff and akin to a JRPG character. Something Malicious also emits a slowed music box rendition of 'Mary Had a Little Lamb' when in close proximity.
== Behavior ==
Something Malicious hunts after the player beginning with the second part of OML-1. She is extremely knowledgeable and can deduce the player's location with a stolen pathfinding script, and is to be completely avoided due to her ability to instantly kill on touch.
It is impossible to collect Something Malicious, and she prefers to find you rather than allow herself to be found by you.
== Trivia ==
* Her name, as well as the level's, is derived from the "Something malicious is brewing..." meme.
* She is based on the depiction of Koishi Komeiji in the infamous web-series Koishi Komeiji's Heart-Throbbing Adventure, albeit she is not the first reference to the series (as KKHTA-Koi's face can be found in the Seminar Catacombs).
** The self-imposed "no KKHTA references" rule in FTK1, intended to encourage creativity on the developer's end, was broken merely a day after FTK1's release upon the addition of the Catacombs.
* Ain't she a cutie patooie? 
* If the player is unlucky enough, it is possible to trap Something Malicious in the ending zone alongside themselves. It is also possible to "break" Something Malicious's pathfinding by standing inside the control room, because the script factors in the door that the player busts down to enter and still treats it as present.
* Originally, her pathfinding was essentially nil and she simply bolted towards the player no matter how far they were. Horrifyingly, this was alleviated in a later update. Discrud is the most probable origin of why Something Malicious now utilizes a pathfinding system.
You should run.
Category:Koishis
Category:Find the Koishis 1