Changelog/Pre-release/v1.25

== v1.25.0 (Public Changelog) ==
Additions:
- Added the beginning of the RGB Block story. 
- Added an early preview of RGB Block to The Stack. 
- Added RGB equip items. 
- Added player name entry.
Changes:
- Changed the enemy death dissolve effect.
Fixes:
- Fixed Scaling HP Potions
== v1.25.0 (Secret Changelog) ==
According to enzo_phoenix on the Arcaxer Discord, the changelog above is hiding some things to avoid spoilers. Those changes will be added here as they are found.
---SPOILER WARNING---
-Added story event in Coffee Lake where you help Sydney get coffee.
-Added story event right after where you encounter the Darkaxer, and a meeting with the main cast afterwards.
-Added Destroyed Hub variant.
-Added RGB Blade, RGB Set, and Prismatic Set.
-Added a legitimate way to obtain Mega RGB, a hack that launches an AOE damage orb.
-Added Hack Crit 1, a hack that increases Crit Chance by 10% for 3 Turns.
== v1.25.1 ==
Fixes: 
- Fixed Null Pointer being unable to die. 
- Stopped chests respawning in The Hub
== v1.25.2 ==
Unknown. v1.25 had a glitchy launch, so many bugs had to be fixed. This patch was most likely fixing a literal game breaking bug.
== v1.25.3 ==
Fixes:
- Fixed issue where a character would disappear in the Pre- RGB Block cutscenes
== v1.25.4 ==
Fixes: 
- RGB Block now resets 
- Adjusted pathing on RGB enemies to maybe fix their pathing issues
== v1.25.5 ==
Additions: 
- RGB enemies have loot tables now 
- Added 3 RGB Gun equips, The rarest of which has an 8% chance to stun enemies. 
Changes: 
- Sentry enemies that use the mortar attack now shoot farther 
- RGB turrets now shoot more bullets in the overworld 
Fixes: 
- RGB enemies can now path 
- Auto crit can no longer bring your buff crit below the intended amount 
- Fixes stairs sometimes being unclimbable in RGB Block 
- Improved Performance in RGB Block
Category:Changelogs