The Enchanted/Cursed - Skills and Abilities of the Enchanted/Cursed

Gifted humans have certain skills and abilities that are different from the rest of the species in Haven. The following is a list of abilities that all Gifted humans have, and then lists of voluntary abilities for the Enchanted and Cursed that you can choose from for your Gifted human.
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All Gifted Permanent Abilities
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Environmental Adaptation - The ability to adapt to one's environment in extreme conditions, including cold, heat, extreme weather, or sudden environmental changes.
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Healing Factor - The ability to heal superficial or deep wounds (as long as they are not deadly) through the use of magic. Actively using this ability puts a strain on the user's energy and causes fatigue.
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Immune Boost - This ability grants the user passive heightened immunity against various human bacteria and viruses, making it harder for them to get sick.
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Voluntary Enchanted Abilities
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Affinities - This ability allows the user to master one type of skill extremely easily. For example, the user may be able to master an instrument after only watching it be played. A user may be able to recreate art with exact precision after seeing it once, or a user may be able to learn fighting techniques after just witnessing them.
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Agility/Reflexes - Enchanted are faster than average humans, but cannot compare to Fae or Vampires.
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Contortion - The ability to literally fold oneself into a number of different shapes without physically harming one's own body.
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Emotional Empathy - The ability to read or sense the emotions of others.
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Grace - Unnaturally fantastic balance and lightfootedness. This ability allows the user to perch in precarious places without the fear of falling, and if they do fall, they will almost always land on their feet. They are very light on their feet, which makes it much easier for them to sneak around.
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Green Thumb - The ability to make life flourish. This is most often used on plants and the earth around the user, though it can be used to help revitalize animals and people as well. This ability does not allow the user to heal others, but it does allow them to help others feel rejuvenated or energized.
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Healing Others - The ability to heal the wounds of others through a touch (does not apply to fatal wounds).
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Hyper Elasticity - The ability to stretch one's own skin much farther than the normal elasticity point, with no ill effects.
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Imitation - The ability to imitate any sound the user hears, making them extremely good at impersonations. The user can only imitate human voices, and can learn accents and languages extremely easily.
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Photographic Memory - The ability to have perfect recall.
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Revealing Truths - The ability to know when someone is lying.
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Reverse Engineering - The ability to know exactly how an object is put together just by looking at it. This ability also allows the user to understand the basic materials the object is composed of.
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Super Sense - Choose one of four senses: sight, hearing, smell, or taste. The user then has an extremely acute version of this particular sense.
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Voluntary Cursed Abilities
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Affinities - This ability allows the user to master one type of skill extremely easily. For example, the user may be able to master an instrument after only watching it be played. A user may be able to recreate art with exact precision after seeing it once, or a user may be able to learn fighting techniques after just witnessing them.
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Agility/Reflexes - Cursed are faster than average humans, but cannot compare to Fae or Vampires.
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Alter Body Temperature - The ability to raise or lower one's own body temperature at will, making them much harder to be tracked using infrared.
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Black Thumb - The ability to drain life. This is most often used on plants and the earth around the user, sapping life from the earth and causing plants to wilt. It can also be used on animals and people as well. This ability does not allow the user to suck the life out of someone to the point of killing them, but it does allow them to drain life enough to make the target feel sluggish, fatigued, weak, or disoriented.
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Bone Density - The user's bones are much denser than an average human's. The user resists breaking bones and can take more damage than usual. This ability also gives the user increased strength, and makes their teeth nearly indestructible.
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Charm - The ability to charm a target and make them more open to suggestion. This can be done through direct eye contact and whispered words, or through the playing of certain types of music.
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Commune with the Dead - The ability to see, hear, and interact with spirits beyond the grave.
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Convincing Lies - The ability to lie flawlessly, without alerting the target via biological signs that would normally give away the lie. These lies are unable to be uncovered by any special ability.
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Extreme Cognition - Heightened intelligence, to the point of being labeled a "genius".
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Poltergeist - The ability to minorly affect one's surrounding area based on the user's own emotional aura. This ability may cause objects to move, wind to pick up, a drop in temperature, or short-circuiting electronics.
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Photographic Memory - The ability to have perfect recall.
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Switch Sexes - The ability to physically morph one's own body to switch their biological form from male to female, or vice versa. This ability can only be used once per day due to the incredible strain it would put on the user's body otherwise. This ability can also be used to find a happy medium between sexes, giving the user partially male and partially female physiology. This ability does not allow the user to gain muscle, breast tissue, or take away fat. The user will have the same relative body type that they normally have, no matter what sex they change into.
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Ventriloquism - The ability to throw one's voice so that it sounds as if the voice is coming from another direction or another object. This ability also allows the user to speak without moving their mouths.