Spectral Flowers of the Illusionary Winter

Touhou Hiryujou: Spectral Flowers of the Illusionary Winter (東方氷竜城: 幻想的な冬の幽霊の花 in Japanese) is the eighteenth game in the Touhou series. The demo was released by ZUN at Retaisai 17, in May 2020, featuring the first three stages of both the main game and the Scarlet Retelling. Its full version was released at Comiket 99, in November 2020, including the full game and extra stage for both the main game and retelling. An update was later distributed at Retaisai 18, in May 2021, which added a second retelling, "Retold Cherry Blossom", and a bonus mode called Gauntlet Mode.
==Story==
During an ordinary summer in Gensokyo, the temperature suddenly plummets, a fierce snowstorm begins, and all of Gensokyo's summer flowers miraculously become winter flowers. Seeking to resolve this incident are the shrine maiden Reimu Hakurei, the witch Marisa Kirisame, and the maid Sakuya Izayoi.
The heroine starts her search by travelling down the Road of Lingering Snow, where she meets the lantern youkai, Hikou Kamitourou. Hikou seems to be innocently offering to warm up travellers, though the heroine figures out that this is just a ploy to allow her to harvest the spirits of humans as sustenance, and gives the lantern punishment as a result.
She then makes her way over the frozen Misty Lake, where she encounters Suija Kaiyounami, a water serpent youkai who has been angered by the fact that she can no longer hunt for fish. After silencing Suija, her next destination is the Human Village, where she has a close encounter with Tekii Akumakiba, a dog spirit with an unhealthy hatred for humanity.
The heroine then arrives at the Garden of the Sun, where she comes across Yuuka Kazami, the youkai who controls the flowers of Gensokyo, who reveals that she had been the one to change the form of the flowers. Next, they cross paths with Kinchou Shinohako, a sparrow youkai who tests the personality of people using her large box (which contains an army of demons) and small box (which contains riches).
Figuring that the blizzard must have originated from the sky, the heroine goes to the Youkai Mountain. Along her way, she runs into Kutaka Niwatari, the goddess of chickens, and Aya Shameimaru, one of the crow Tengu. She then fights Kuuten Asahikami, Gensokyo's goddess of dawn. After a battle to test the heroine's strength, Kuuten gives her some of her divine power, and sends her up to Hiryujou, a palace in the clouds of Gensokyo, in order to put the mastermind in her place.
The mastermind turns out to be Kiriko Yukionjin, a dragon who causes rain and snow, and had been locked in Hiryujou long ago as a punishment by Kuuten. However, Kiriko had somehow broken free from her chains, which had led to the blizzard starting. The heroine manages to defeat Kiriko, however, thus putting an end to an incident.
Despite Kiriko being re-sealed, however, frost seems to be building up near the Human Village. Upon seeing this, Kuuten arrives at the Scarlet Devil Mansion, where the heroines are celebrating after resolving the incident, and gets them to go to the Canal of Willows to help her find the culprit. It turns out that the divine spirit Korisei Shimo is responsible. After being defeated, Korisei also admits that she was the one who broke Kiriko free.
==Characters==
Name 	Image	Description	Role
Reimu Hakurei 	 	Species: HumanAbilities: Powers of the Hakurei lineage
The Hakurei Shrine's shrine maiden, and Gensokyo's leading youkai extermination specialist. She's known for being carefree, straightforward, and often quite unmotivated. However, seeing the weather change so dramatically in such a short time makes her instantly want to investigate the cause of the snowstorm.	Playable Character
Marisa Kirisame 	 	Species: HumanAbilities: Casting magic, favours light and heat magic
A "perfectly ordinary magician" who lives in the Forest of Magic. She's the sassy kind who acts informally to everyone, and often acts in an uncooperative manner. Being quick to act when she finds out anything interesting, seeing the snowstorm makes her instantly believe that some kind of powerful magic - surely of interest to a magician like herself - is to blame.	Playable Character
Sakuya Izayoi 	 	Species: HumanAbilities: Time manipulation
The head maid of the Scarlet Devil Mansion, who serves the vampire Remilia Scarlet. A refined and graceful character, though she fights with cold-hearted merciless, even going as using her time manipulation to ensure a victory. As vampires are vulnerable to flowing water - which includes rain and snow - Remilia is unable to leave her mansion, forcing Sakuya to resolve the incident for her lady's sake.	Playable Character
Hikou Kamitourou 	 	Species: Chouchin-obakeAbilities: Emitting a light
A tsukumogami, a kind of youkai formed from an inanimate object - in her case, a paper lantern. The original paper lantern was discarded because it was torn, and the lantern's resentment towards humans for being thrown out led to it becoming a tsukumogami.
With the snowstorm threatening Gensokyo, Hikou tries to offer her light to warm up passers-by. However, every person that she warms up has some of their spirit taken as sustenance for her. When the heroine figures this out, she gives the tsukumogami a harsh punishment.	Stage 1 Midboss, Stage 1 Boss
Suija Kaiyounami 	 	Species: MizuchiAbilities: Wave manipulation
A mizuchi, or water serpent youkai, who dwells in the Misty Lake. She's one of the lake's main predators, who will stop at nothing - even terrorising the local fairies and mermaids - to get a good meal of fish.
With the lake frozen, however, Suija has no fish to eat, which throws her into a fit of rage. The heroine is drawn to her fury, and silences the racket that she has caused.	Stage 2 Midboss, Stage 2 Boss
Tekii Akumakiba 	 	Species: InugamiAbilities: Bringing grudges onto humans
The spirit of a cruelly treated dog, who died of being buried alive. She came back from the grave as an inugami, a canine spirit with a strong grudge towards humanity. She now dwells near the Human Village, passing her grudge onto anyone foolish enough to cross paths with her.
The blizzard has led to most humans being cooped up indoors. Tekii finds this good for her, as she can roam freely without passers-by fleeing in terror. With the heroine passing by, evidently not afraid of her, she finds the perfect chance to attempt her revenge on humanity.	Stage 3 Midboss, Stage 3 Boss
Yuuka Kazami 	 	Species: YoukaiAbilities: Flower manipulation
An age-old youkai who lives among the sunflowers in the Garden of the Sun. Over the course of the year, she changes the flowers of Gensokyo, from spring flowers to summer flowers, to autumn flowers and finally to winter flowers.
When the blizzard began, Yuuka changed the summer flowers into winter flowers for their protection. When the heroine ran into her at the garden, she explained what she did, though this led to the assumption that she caused the entire incident, leading to a brawl.	Stage 4 Midboss
Kinchou Shinohako	 	Species: Sparrow youkaiAbilities: Creating boxes that hold a large quantity of anything
A sparrow youkai who was once a homeless vagabond, who came to live with an elderly couple in the Human Village. The husband loved her like a daughter, though his jealous wife came to resent her, going as far as cutting her tongue off while she slept. Kinchou fled to the Garden of the Sun, and the old man went searching for her, eventually arriving at the garden.
Kinchou decided to offer him either a large box or a small box. The humble man chose the small box, which he found was filled with gold. Hearing of this, his wife went to get the large box, thinking that it carried even more riches. Kinchou happily gave it to her, though the box turned out to be filled with demons, who chased the woman away.
To this day, Kinchou remains in the garden, testing the humbleness of travellers. She does the same for the heroine, and is disappointed to see them choose the large box (or outright refuse to choose in Sakuya's case). Instead of letting the demons chase them away, however, she chooses to spar with them instead, knowing that they have an incident to resolve.	Stage 4 Boss
Kutaka Niwatari 	 	Species: GoddessAbilities: Curing throat disease
Gensokyo's goddess of agriculture, irrigation, safe passage and, above all, chickens. She lives at the top of a waterfall on the Youkai Mountain, and is known to be able to cure the throat disease of people who splash water on engravings of her.
With the heroines climbing the Youkai Mountain to see where the snow is coming from, Kutaka attempts to dissuade them, as she seems to be aware of who is responsible for the incident.	First Stage 5 Midboss
Aya Shameimaru 	 	Species: Crow TenguAbilities: Wind manipulation
One of the Tengu, the animal youkai who live on the Youkai Mountain. She runs a newspaper called the Bunbunmaru News, in which she writes (exaggerated) articles on the happenings in Gensokyo.
As crow Tengu are capable of manipulating the wind, the heroine speculates that one of them may have used this ability to turn a regular snowfall into the blizzard. However, Aya confirms that the Tengu have no involvement in the incident after a battle.	Second Stage 5 Midboss
Kuuten Asahikami 	 	Species: GoddessAbilities: Summoning the dawn
An almighty goddess of dawn, one of Gensokyo's oldest gods. Long ago, she had placed a brutal punishment on another divine being, a dragon to be precise, leaving her imprisoned in Hiryujou, a palace in the heavens of Gensokyo. However, with the dragon now freed from her chains, a great power has been let loose, freezing Gensokyo.
Kuuten plans to put her in her place, though with faith for the goddess having somewhat faded, her powers aren't as great as they were in the past. Thus, she forces the heroine to fly to the heavens, taking some of her divine power with her and using it to imprison the dragon once again.	Stage 5 Boss, Extra Midboss
Kiriko Yukionjin 	 	Species: DragonAbilities: Causing rain and snow
An ancient dragon who has been responsible for rain and snow since the dawn of Gensokyo. At the start of time, she was allowed to roam free, with her endless mischief causing her to drown and freeze the land on more than one occasion. As punishment, her superior, Kuuten, constructed a great castle known as Hiryujou, in which she had Kiriko put in chains. It is said that since her imprisonment, any rain and snow has been caused from Kiriko trying to break free from her confine.
However, with her chains now broken, Kiriko had been set free, and caused a great blizzard that would have surely frozen Gensokyo, if not for Kuuten getting a human to help her put the dragon in her place.	Stage 6 Midboss, Final Boss
Korisei Shimo 	 	Species: Divine spiritAbilities: Causing frost and feelings of coldness
A divine spirit who roams Gensokyo invisibly, painting frost and lowering the temperature wherever she goes. A particularly hot summer caused her powers to be decreased, and in the attempt to compensate for this, she undid the chains of the dragon Kiriko, allowing her to break free and cause an almighty blizzard.
Even after Kiriko was re-imprisoned, however, Korisei continued to act as though it was freezing, painting the Canal of Willows, near to the Human Village, entirely in patterns of frost. Upon seeing this, Kuuten arrived at the Scarlet Devil Mansion, where the heroines had gathered for a celebration, and got them to go to the canal for her in order to help dispense of Korisei.	Extra Boss
==Gameplay==
Spectral Flowers of the Illusionary Winter has fairly similar gameplay to the previous instalment of the series, Wily Beast and Weakest Creature. The game is formatted as a top-down bullet hell shooter, in which the objective is to avoid a flurry of attacks from fairies, amoeba, spirits and other enemies. Hold Z to have your character shoot bullets, use Left Shift to focus (while focusing, movement speed and range are reduced but attack power is increased) and press X to use a Bomb, which destroys any bullets that get caught up in its effects. Bombs, however, come in limited supply. If the character's hitbox (which appears as a visible dot while focusing) touches an enemy or bullet, a life is lost. Once the player runs out of lives, the game abruptly ends unless the player chooses to use a "Continue". If even one Continue is used, however, the player's score is set to zero, they will get a bad ending at the end of the game, and they can't save a replay of their playthrough.
Enemies can drop cards when defeated - the player can collect these cards by touching them, and can collect every onscreen card by going to the top of the screen (this is called auto-collecting). Blue cards will increase the player's score. Green cards give an extra Bomb once five are collected, whereas purple cards give an extra Life once five are collected. Green and purple cards are given by defeating certain enemies and mid-Bosses, and by auto-collecting a certain number of cards at once.
Red cards increase power, enhancing the effects of the character's attack after the power level reaches certain numbers. Once the power level reaches 50, two orbs accompany the character and attack whenever they do. Similarly, another pair of orbs will join them once their power level reaches 100. Finally, after the character reaches the maximum power level of 150, nearby cards will be drawn towards them.
Unique to this game is the Temperature Gauge. If many enemies are killed in quick succession, the gauge will fill up. When the player is not damaging enemies, it depletes over time, except during boss fights. While the gauge is almost empty, the player goes into "Cold Mode", where their attack will deal less damage, but cause regular enemies (but not bosses) to be slowed down on impact. While the gauge is almost full, the player goes into "Warm Mode", where their attack will deal additional burning damage over time. As in Wily Beast and Weakest Creature, the regular enemies of the game tend to have a decent amount of health, making the Temperature Gauge's benefits worthwhile.
At the start of a playthrough, the player can choose to play as either Reimu A, Reimu B, Marisa A, Marisa B, Sakuya A or Sakuya B. Each character type has a different attack and Bomb. Generally speaking, Marisa focuses more on damage and less on range, Reimu focuses more on range and less on damage, and Sakuya acts as a balance between the two. The player can then choose a Distant Glow which slightly alters their character's performance. More specifically...
*The Fire Glow raises attack power and movement speed, makes the area in which you can auto-collect larger, makes the Temperature Gauge full by default and causes it to empty more slowly.
*The Water Glow makes the item magnet larger, reduces the amount of power you lose when you get hit and improves both the slowdown of Cold Mode and the burning damage of Warm Mode.
*The Ice Glow raises attack range (by making your projectiles larger), makes your hitbox smaller, makes the Temperature Gauge empty by default and causes it to empty more quickly.
The main playthrough has six stages, each harder than the last:
#	Name 	Setting 	Midboss 	Boss
1	Snow Lingering on the Roadside 	Road of Lingering Snow 	Hikou 	Hikou
2	The Dethroned Predator's Fury 	Misty Lake (frozen) 	Suija 	Suija
3	Hound of the Desolate Streets 	Human Village (deserted)	Tekii 	Tekii
4	Bed of Sunflowers and Winter Blossoms	Garden of the Sun 	Yuuka 	Kinchou
5	Rise of 	Youkai Mountain 	Kutaka, Aya	Kuuten
6	Heavenly Criminal's Escape 	Hiryujou 	Kiriko 	Kiriko
After the main game is completed, an extra stage, Painting of an Illusionary Winter is unlocked, set at the Canal of Willows with Kuuten as the midboss, and Korisei as the extra boss. The extra stage must be played separately from the main game.
The player can choose one of five difficulty levels at the start of a game...
*Easy (Powder Snow Mode): You probably won't be discouraged by this snow. For players who want a peaceful journey.
*Medium (Graupel Mode): You should like playing in this snow. For players who want to enjoy themselves.
*Hard (Hoarfrost Mode): It's very cold outside, but don't let that get to you. For players who feel the need to challenge themselves.
*Lunatic (Hail Mode): Staying outside will surely be painful. For players who can accomplish the impossible.
*Lunatic+ (Large Hail Mode): There's no way you can stay dry. For players who feel that the impossible isn't hard enough.
Note that Lunatic+ mode must be unlocked by completing both the main game and the extra stage on Lunatic mode.
==Attack Types==
Name 	Used by 	Main Attack 	Unfocused Orbs 	Focused Orbs
Homing Type 	Reimu A 	Homing Amulet: Reimu shoots orange amulets, which are weak but have good homing. 	Frontal Defence Talisman: Accompanying orbs shoot blue amulets that have good homing and are large in number, but are weak and fired infrequently.	Fate-Sealing Amulet: Accompanying orbs shoot yellow amulets, which, after one amulet hits an enemy, will consistently home in on that enemy until they leave or are defeated.
Rapidfire Type 	Reimu B 	Youkai Buster: Reimu shoots white needles, which are quite weak but have a decent scope. 	Persuasion Needle: Accompanying orbs shoot red needles that have a good balance of scope and power. 	Extermination: Accompanying orbs don't shoot, but Reimu's main shot is upgraded to have larger, more powerful red needles.
Explosive Type 	Marisa A	Magic Missile: Marisa shoots green comets with splash damage, but a fairly short scope. 	Magic Napalm: Accompanying orbs shoot blue comets with decent scope and splash damage, but low power. 	Star Spear: Accompanying orbs shoot green comets with amazing splash damage, but a short scope and a slow firing rate.
Piercing Type 	Marisa B	Strato Fraction: Marisa shoots cyan comets that, while low in power, pierce through enemies. 	Draining Laser: Accompanying orbs shoot blue lasers which, while quite weak, cause enemies to drop additional red cards. 	Luminary Shot: Accompanying orbs shoot cyan comets which have good power and piercing, but a terrible scope.
Wide Scope Type 	Sakuya A	Throwing Knives: Sakuya shoots white knives with a great scope, but low power. 	Blade Circle: Accompanying orbs shoot blue knives that aim in all directions, but are fired infrequently. 	Magic Star Sword: Accompanying orbs shoot red knives that are fired in large groups, but with a narrow scope and slow firing rate.
Direction Changing Type	Sakuya B	Smart Robber: Sakuya shoots green knives that have a fairly narrow scope, but give extra points with every hit that they land.	Misdirection: Accompanying orbs shoot well-balanced red knives which angle left and right according to the player's movement. 	Sight of Distant Blade: Accompanying orbs shoot blue knives with a good scope, but low power.
==Bombs==
Each bomb has two versions - one version is used if the character is not focusing, while the other is used if she is focusing. It should also be noted that the player is invincible from when the bomb is used until its effects end.
Name 	Used by 	Description
Spirit Sign "Fantasy Barrier" 	Reimu A (unfocused) 	Reimu has several rainbow-coloured orbs fly around her, exploding after a couple of seconds. The explosions, along with the orbs themselves, destroy any bullets that they touch.
Spirit Sign "Fantasy Seal" 	Reimu A (focused) 	Reimu shoots several rainbow-coloured projectiles at random enemies. If there are no enemies on the screen, she shoots them straight ahead. The projectiles destroy bullets on contact and explode when they hit their target, destroying bullets in the blast.
Dream Sign "Evil-Sealing Circle" 	Reimu B (unfocused) 	Reimu creates a huge pulse of red and blue energy that engulfs the screen, destroying any bullets caught up in it.
Dream Sign "Wild Exorcism Dance" 	Reimu B (focused) 	Reimu has a pillar of light surround her for some time, destroying any bullets that it touches.
Magic Sign "Stardust Reverie" 	Marisa A (unfocused)	Marisa shoots a ring of eight large stars that destroy any bullets that they touch.
Magic Sign "Milky Way" 	Marisa A (focused) 	Marisa shoots several stars at forwards angles, destroying any bullets that they touch.
Love Sign "Non-Directional Laser"	Marisa B (unfocused)	Marisa shoots a ring of three rotating electric lasers, destroying any bullets caught up in them.
Love Sign "Master Spark" 	Marisa B (focused) 	Marisa charges up a large electrical laser and fires it straight ahead, destroying every bullet caught up in it.
Illusion Sign "Indiscriminate" 	Sakuya A (unfocused)	Sakuya shoots several rings of knives. Any bullets that touch the knives will be destroyed.
Illusion Sign "Killer Doll" 	Sakuya A (focused) 	Sakuya shoots two dense, slowly rotating streams of knives, which home in on the nearest enemies after some distance. If there are no enemies onscreen, the knives will fly forwards. Any bullets that touch the knives will be destroyed.
Time Sign "Dual Vanish" 	Sakuya B (unfocused)	Sakuya freezes time for a moment, then destroys all onscreen bullets.
Time Sign "Private Square" 	Sakuya B (focused) 	Sakuya summons a time field that follows her movement. Bullets and regular enemies that enter the time field will be completely frozen, and everything that was frozen will be destroyed when the bomb ends.
==Mini-Bosses and Bosses==
This series of tables lists the attacks used by each mini-boss and boss. Every boss has a set number of health bars, and repeats the same attack until their health bar goes below half, at which point announce a "Spellcard", changing the attack that they use. There are some phases that consist exclusively of a spellcard. The attacks used vary depending on difficulty.
Below is a list of vocabulary that is used for describing attacks in this article...
*Ring: A circular formation of projectiles that fly outwards, with equal gaps between every adjacent pair of projectiles. 
*Spiralling Ring: A ring of projectiles with curved flight paths. 
*Spiral: Two spiralling rings fired simultaneously, one ring spiralling clockwise and the other anti-clockwise. 
*Cluster: A triangular formation of bullets aimed in a certain direction. 
*Wave: A formation of projectiles aimed in a certain direction, with equal gaps between every adjacent pair of projectiles. 
*Stream: A set of projectiles all aimed in the same direction with differing speeds. 
*Spiralling Stream: A stream of projectiles with a trajectory that constantly rotates. 
*Counter-Spiralling Streams: An even number of spiralling streams, with half of the streams spiralling clockwise and the other half spiralling anti-clockwise. 
===Hikou Kamitourou===
Fought in Snow Lingering on the Roadside.
====Mid-Boss Battle====
Phase	Name 	Difficulty	First Attack 	Second Attack
1 	Light Sign " Protection"	Easy 	Hikou summons a small formation of lanterns across the screen, which explode into waves of two red bullets each that fly upwards effected by gravity.	Hikou creates a wall of three lanterns in front of her, which slowly fly downwards while shooting a spiralling stream of yellow shards each.
1 	Light Sign " Protection"	Medium 	Hikou summons a formation of lanterns across the screen, which explode into waves of two red bullets each that fly upwards effected by gravity. 	Hikou creates a wall of five lanterns in front of her, which slowly fly downwards while shooting a spiralling stream of yellow shards each.
1 	Light Sign " Barricade" 	Hard 	Hikou summons a formation of lanterns across the screen, which explode into waves of four red bullets each that fly upwards effected by gravity. 	Hikou creates a wall of five lanterns in front of her, which slowly fly downwards while shooting two counter-spiralling streams of yellow shards each.
1 	Light Sign " Barricade" 	Lunatic 	Hikou summons a formation of lanterns across the screen, which explode into waves of six red bullets each that fly upwards effected by gravity. 	Hikou creates a wall of seven lanterns in front of her, which slowly fly downwards while shooting two counter-spiralling streams of yellow shards each.
1 	Light Sign " Barricade" 	Lunatic+ 	Hikou summons a large formation of lanterns across the screen, which explode into waves of six red bullets each that fly upwards effected by gravity.	Hikou creates a wall of nine lanterns in front of her, which slowly fly downwards while shooting two counter-spiralling streams of yellow shards each.
====Boss Battle====
Phase	Name 	Difficulty	First Attack 	Second Attack
1 	Illumination “Gateway of Sight” 	Easy 	Hikou sets up a lantern on either side, each shooting a few waves of three to six gravity-effected red bullets each into the air. 	Hikou darkens the screen, then has several lanterns fly in from above in wavy paths, each creating a light in a large area around them, while shooting rings of eight red shards each.
1 	Illumination “Gateway of Sight” 	Medium 	Hikou sets up a lantern on either side, each shooting a few waves of five to eight gravity-effected red bullets each into the air. 	Hikou darkens the screen, then has several lanterns fly in from above in wavy paths, each creating a light in a large area around them, while shooting rings of twelve red shards each.
1 	Illumination “Lanterns on the Road at Night”	Hard 	Hikou sets up two lanterns on either side, each shooting a few waves of five to eight gravity-effected red bullets each into the air. 	Hikou darkens the screen, then has several lanterns fly in from above in wavy paths, each creating a light in a small area around them, while shooting rings of twelve red fireballs each.
1 	Illumination “Lanterns on the Haunted Road” 	Lunatic 	Hikou sets up three lanterns on either side, each shooting a few waves of five to eight gravity-effected red bullets each into the air.	Hikou darkens the screen, then has several lanterns fly in from above in wavy paths, each creating a light in a small area around them, while shooting spiralling rings of sixteen purple fireballs each.
1 	Illumination “Lanterns on the Haunted Road” 	Lunatic+ 	Hikou sets up three lanterns on either side, each shooting a few waves of seven to ten gravity-effected red bullets each into the air. 	Hikou darkens the screen, then has several lanterns fly in from above in wavy paths, each creating a light in a small area around them, while shooting spiralling rings of twenty purple fireballs each.
1 	Festival “Village of Chouchin” 	Easy 	Hikou shoots a ring of eight lanterns, each shooting a few gravity-effected orange bullets at upwards angles. 	Hikou darkens the screen, then has two streams of lanterns fly in from above, forming a wavy channel for the player to follow, while Hikou herself shoots waves of three orange fireballs each at the player.
1 	Festival “City of Chouchin” 	Medium 	Hikou shoots a ring of eight lanterns, each shooting small numbers of gravity-effected orange bullets at upwards angles. 	Hikou darkens the screen, then has two streams of lanterns fly in from above, forming a wavy channel for the player to follow, while Hikou herself shoots waves of nine red fireballs each at the player.
1 	Festival “Paper Lantern Journey” 	Hard 	Hikou shoots a ring of twelve lanterns, each shooting small numbers of gravity-effected orange bullets at upwards angles. 	Hikou darkens the screen, then has two streams of lanterns fly in from above, forming a wavy channel for the player to follow, while Hikou herself shoots clusters of fifteen red laser bolts each at the player.
1 	Festival “Paper Lantern Journey” 	Lunatic 	Hikou shoots a ring of sixteen lanterns, each shooting small numbers of gravity-effected orange bullets at upwards angles. 	Hikou darkens the screen, then has two streams of lanterns fly in from above, forming a wavy channel for the player to follow, while Hikou herself shoots clusters of twenty eight red laser bolts each at the player.
1 	Festival “Paper Lantern Journey” 	Lunatic+ 	Hikou shoots a ring of sixteen lanterns, each shooting gravity-effected orange bullets at upwards angles. 	Hikou darkens the screen, then has two streams of lanterns fly in from above, forming a wavy channel for the player to follow, while Hikou herself shoots clusters of forty five red laser bolts each at the player.
===Suija Kaiyounami===
Fought in The Dethroned Predator's Fury.
====Mid-Boss Battle====
Phase	Name 	Difficulty	First Attack 	Second Attack
1 	Sea Life " Sinker" 	Easy 	Suija shoots a dense spiralling stream of water droplets, with half of the droplets stopping after some distance before flying roughly inwards all at once. 	Suija has four tentacles emerge from the top of the screen, taking it in turns to thrust at the player, shooting a small mass of water droplets at forwards angles as they do.
1 	Sea Life " Sinker" 	Medium 	Suija shoots two dense spiralling streams of water droplets, with half of the droplets stopping after some distance before flying roughly inwards all at once. 	Suija has eight tentacles emerge from outside, with four at the top of the screen, two at the left and two at the right, taking it in turns to thrust at the player, shooting a small mass of water droplets at forwards angles as they do.
1 	Sea Life "Kraken Sinker"	Hard 	Suija shoots three dense spiralling streams of water droplets, with half of the droplets stopping after some distance before flying roughly inwards all at once. 	Suija has eight tentacles emerge from outside, with four at the top of the screen, two at the left and two at the right, taking it in turns to thrust at the player, shooting a mass of water droplets and large foam bubbles at forwards angles as they do.
1 	Sea Life "Kraken Sinker"	Lunatic 	Suija shoots four dense spiralling streams of water droplets, with half of the droplets stopping after some distance before flying roughly inwards all at once. 	Suija has eight tentacles emerge from outside, with four at the top of the screen, two at the left and two at the right, taking it in turns to thrust at the player, shooting a large mass of water droplets and large foam bubbles at forwards angles as they do.
1 	Sea Life "Kraken Sinker"	Lunatic+ 	Suija shoots four highly dense spiralling streams of water droplets, with half of the droplets stopping after some distance before flying roughly inwards all at once.	Suija has eight tentacles emerge from outside, with four at the top of the screen, two at the left and two at the right, taking it in turns to thrust at the player, shooting a huge mass of water droplets and large foam bubbles at forwards angles as they do.
====Boss Battle====
Phase	Name 	Difficulty	First Attack 	Second Attack
1 	Ocean Pass " Vortex" 	Easy 	Suija shoots three sparse spiralling streams of water droplets, with half of the droplets stopping after some distance before flying roughly inwards all at once. 	Suija has a small mass of rings of eight water droplets each close in on her from outside.
1 	Ocean Pass " Barricade" 	Medium 	Suija shoots six sparse spiralling streams of water droplets, with half of the droplets stopping after some distance before flying roughly inwards all at once. 	Suija shoots waves of six huge foam bubbles each around the player, each splitting into a ring of eight tiny foam bubbles when it hits the edge of the screen.
1 	Predicament "" 	Hard 	Suija shoots nine sparse spiralling streams of water droplets, with half of the droplets stopping after some distance before flying roughly inwards all at once. 	Suija shoots small numbers of waves of six huge foam bubbles each around the player from the left, each splitting into a ring of eight tiny foam bubbles when it hits the edge of the screen, while having a small mass of rings of six water droplets each close in on the right side of the screen from outside.
1 	Predicament "" 	Lunatic 	Suija shoots twelve sparse spiralling streams of water droplets, with half of the droplets stopping after some distance before flying roughly inwards all at once. 	Suija shoots small numbers of waves of six huge foam bubbles each around the player from the left, each splitting into a ring of twelve tiny foam bubbles when it hits the edge of the screen, while having a mass of rings of six water droplets each close in on the right side of the screen from outside.
1 	Predicament "" 	Lunatic+ 	Suija shoots sixteen sparse spiralling streams of water droplets, with half of the droplets stopping after some distance before flying roughly inwards all at once. 	Suija shoots small numbers of waves of six huge foam bubbles each around the player from the left, each splitting into a ring of sixteen tiny foam bubbles when it hits the edge of the screen, while having a mass of rings of eight water droplets each close in on the right side of the screen from outside.
2 	Great Serpent " Encircling" 	Easy 	Suija shoots aimed rings of twelve water droplets each, with half of the droplets in each ring stopping after some distance before flying roughly inwards. 	Suija has a mass of water form a ring around the area, shooting small numbers of foam bubbles inwards and outwards from the circle.
2 	Great Serpent " Encircling" 	Medium 	Suija shoots aimed rings of twenty four water droplets each, with half of the droplets in each ring stopping after some distance before flying roughly inwards. 	Suija has a mass of water form a ring around the area, shooting foam bubbles inwards and outwards from the circle.
2 	Sea Serpent "" 	Hard 	Suija shoots aimed rings of thirty six water droplets each, with half of the droplets in each ring stopping after some distance before flying roughly inwards. 	Suija has a mass of water form walls on the top and floor of the screen, shooting large numbers of foam bubbles inwards from the walls.
2 	Disaster "Ship-Drowning Whirlpool" 	Lunatic 	Suija shoots aimed rings of forty eight water droplets each, with half of the droplets in each ring stopping after some distance before flying roughly inwards. 	Suija has a mass of water form two opposing walls that continuously rotate, shooting large numbers of foam bubbles inwards from the walls.
2 	Disaster "Ship-Drowning Whirlpool" 	Lunatic+ 	Suija shoots several aimed rings of forty eight water droplets each, with half of the droplets in each ring stopping after some distance before flying roughly inwards.	Suija has a mass of water form two opposing walls that continuously rotate, shooting huge numbers of foam bubbles inwards from the walls.
3 	Wave Sign "Waves of Water on the Surface of Ice"	Easy 	Suija has walls of cyan shockwaves fly in from above, scattering in all directions over time. 	Suija has walls of cyan shockwaves fly in from above, scattering in all directions over time.
3 	Wave Sign "Waves of Water on the Surface of Ice"	Medium 	Suija has dense walls of cyan shockwaves fly in from above, scattering in all directions over time. 	Suija has dense walls of cyan shockwaves fly in from above, scattering in all directions over time.
3 	Wave Sign "Waves of Water on the Surface of Ice"	Hard 	Suija has fairly large numbers of dense walls of cyan shockwaves fly in from above, scattering in all directions over time. 	Suija has fairly large numbers of dense walls of cyan shockwaves fly in from above, scattering in all directions over time.
3 	Wave Sign "Waves of Water on the Surface of Ice"	Lunatic 	Suija has large numbers of dense walls of cyan shockwaves fly in from above, scattering in all directions over time. 	Suija has large numbers of dense walls of cyan shockwaves fly in from above, scattering in all directions over time.
3 	Wave Sign "Waves of Water on the Surface of Ice"	Lunatic+ 	Suija has large numbers of highly dense walls of cyan shockwaves fly in from above, scattering in all directions over time. 	Suija has large numbers of highly dense walls of cyan shockwaves fly in from above, scattering in all directions over time.
===Tekii Akumakiba===
Fought in Hound of the Desolate Streets.
====Mid-Boss Battle====
Phase	Name 	Difficulty	First Attack 	Second Attack
1 	Resentment "Dog's Funeral"	Easy 	Tekii shoots a set of two rings of waves of three purple cards each, then shoots a large purple fireball that chases after the player for some time. 	Tekii has a small mass of spirits fly in from above, sticking to the floor of the screen, then has the spirits explode into a cluster of three black shockwaves each, aimed at upwards angles.
1 	Resentment "Dog's Funeral"	Medium 	Tekii shoots a set of three rings of waves of five purple cards each, then shoots two large purple fireballs that chase after the player for some time. 	Tekii has a mass of spirits fly in from above, sticking to the floor of the screen, then has the spirits explode into a cluster of three black shockwaves each, aimed at upwards angles.
1 	Resurrection "" 	Hard 	Tekii shoots a set of four rings of waves of seven purple cards each, then shoots four large purple fireballs that chase after the player for some time.	Tekii shoots small numbers of aimed rings of red shockwaves while having a mass of spirits fly in from above, sticking to the floor of the screen, then has the spirits explode into a cluster of six black shockwaves each, aimed at upwards angles.
1 	Resurrection "" 	Lunatic 	Tekii shoots a set of five rings of waves of nine purple cards each, then shoots six large purple fireballs that chase after the player for some time. 	Tekii shoots aimed rings of red shockwaves while having a mass of spirits fly in from above, sticking to the floor of the screen, then has the spirits explode into a cluster of ten black shockwaves each, aimed at upwards angles.
1 	Resurrection "" 	Lunatic+ 	Tekii shoots a set of eight rings of waves of nine purple cards each, then shoots six large purple fireballs that chase after the player for some time. 	Tekii shoots large numbers of dense aimed rings of red shockwaves while having a mass of spirits fly in from above, sticking to the floor of the screen, then has the spirits explode into a cluster of ten black shockwaves each, aimed at upwards angles.
====Boss Battle====
Phase	Name 	Difficulty	First Attack 	Second Attack
1 	Bite Sign "Untamed Dog Bite"	Easy 	Tekii shoots a set of two rings of waves of three red cards each, alongside a set of two fairly sparse spirals of slow red fireballs. 	Tekii shoots a wall of white knives at the player four times, each shooting a few randomly aimed, tiny red bullets when it hits the edge of the screen.
1 	Bite Sign "Wild " 	Medium 	Tekii shoots a set of three rings of waves of five red cards each, alongside a set of three spirals of slow red fireballs. 	Tekii shoots a wide wall of white knives at the player four times, each shooting a few randomly aimed red bullets when it hits the edge of the screen.
1 	Bite Sign "Wild " 	Hard 	Tekii shoots a set of four rings of waves of seven red cards each, alongside a set of four fairly dense spirals of slow red fireballs. 	Tekii shoots a wide wall of white knives at the player four times, each shooting small numbers of randomly aimed red bullets when it hits the edge of the screen.
1 	Wild Hound "Coyote Attack" 	Lunatic 	Tekii shoots a set of five rings of waves of nine red cards each, alongside a set of five dense spirals of slow red fireballs. 	Tekii shoots a wide wall of white knives at the player nine times, each shooting small numbers of randomly aimed red bullets when it hits the edge of the screen.
1 	Wild Hound "Coyote Attack" 	Lunatic+ 	Tekii shoots a set of five rings of waves of nine red cards each, alongside a set of five dense spirals of slow red fireballs and a set of five dense spirals of fast red fireballs.	Tekii shoots a wide wall of white knives at the player nine times, each shooting randomly aimed red bullets when it hits the edge of the screen.
2 	Disease "" 	Easy 	Tekii shoots six counter-spiralling streams of blue fireballs, followed by a set of two rings of waves of three blue cards each. 	Tekii shoots small scatter shots of grey bullets, each including one green bullet that slows to a halt and splits into a tiny scatter shot of green bullets after some distance. If a grey bullet touches a green bullet, the grey bullet will turn green, then slow to a halt before splitting into a tiny scatter shot of green bullets.
2 	Disease "" 	Medium 	Tekii shoots eight counter-spiralling streams of blue fireballs, followed by a set of three rings of waves of five blue cards each. 	Tekii shoots scatter shots of grey bullets, each including one green bullet that slows to a halt and splits into a tiny scatter shot of green bullets after some distance. If a grey bullet touches a green bullet, the grey bullet will turn green, then slow to a halt before splitting into a tiny scatter shot of green bullets.
2 	Disease " Kennel" 	Hard 	Tekii shoots ten counter-spiralling streams of blue fireballs, followed by a set of four rings of waves of seven blue cards each. 	Tekii shoots three sparse spiralling streams of grey bullets, mixed in with a few blue bullets that slow to a halt and split into a tiny scatter shot of blue bullets each after some distance. If a grey bullet touches a blue bullet, the grey bullet will turn blue, then slow to a halt before splitting into a tiny scatter shot of blue bullets.
2 	Disease " Kennel" 	Lunatic 	Tekii shoots twelve counter-spiralling streams of blue fireballs, followed by a set of five rings of waves of nine blue cards each. 	Tekii shoots five sparse spiralling streams of grey bullets, mixed in with a few blue bullets that slow to a halt and split into a tiny scatter shot of blue bullets each after some distance. If a grey bullet touches a blue bullet, the grey bullet will turn blue, then slow to a halt before splitting into a tiny scatter shot of blue bullets.
2 	Disease " Kennel" 	Lunatic+ 	Tekii shoots twelve dense counter-spiralling streams of blue fireballs, followed by a set of five rings of waves of thirteen blue cards each. 	Tekii shoots five sparse spiralling streams of grey bullets, mixed in with a few blue bullets that slow to a halt and split into a small scatter shot of blue bullets each after some distance. If a grey bullet touches a blue bullet, the grey bullet will turn blue, then slow to a halt before splitting into a tiny scatter shot of blue bullets.
3 	"Inugami Possession" 	Easy 	Tekii shoots sixteen extremely sparse counter-spiralling streams of waves of three grey cards each. 	Tekii creates a miasma around the player, restricting their vision, then alternates between shooting several highly sparse, randomly aimed rings of green cards, and shooting small numbers of aimed waves of black cards.
3 	"Inugami Possession" 	Medium 	Tekii shoots sixteen highly sparse counter-spiralling streams of waves of five grey cards each. 	Tekii creates a miasma around the player, restricting their vision, then alternates between shooting several sparse, randomly aimed rings of green cards, and shooting aimed waves of black cards.
3 	"Inugami Possession" 	Hard 	Tekii shoots sixteen sparse counter-spiralling streams of waves of seven grey cards each. 	Tekii creates a miasma around the player, restricting their vision, then alternates between shooting several fairly sparse, randomly aimed rings of green cards, and shooting small numbers of aimed waves of black cards.
3 	Death "" 	Lunatic 	Tekii shoots sixteen fairly sparse counter-spiralling streams of waves of nine grey cards each. 	Tekii creates a miasma around the player, restricting their vision, then shoots rings of red cards, while shooting small numbers of aimed waves of black cards.
3 	Death "" 	Lunatic+ 	Tekii shoots twenty four fairly sparse counter-spiralling streams of waves of nine grey cards each. 	Tekii creates a miasma around the player, restricting their vision, then shoots fairly dense rings of red cards, while shooting small numbers of dense aimed waves of black cards.
===Yuuka Kazami===
Fought in Bed of Sunflowers and Winter Blossoms, exclusively as a mid-boss.
Phase	Name 	Difficulty	First Attack 	Second Attack
1 	Winter Flower "Forget-me-Not"	Easy 	Yuuka shoots eight counter-spiralling streams of yellow petals, followed by shooting a sparse stream of aimed leaves. 	Yuuka shoots a spiralling stream of small white orbs, each surrounded by a rotating circular formation of five blue petals that fly outwards in curved paths one by one.
1 	Winter Flower "Forget-me-Not"	Medium 	Yuuka shoots sixteen counter-spiralling streams of yellow petals, followed by shooting a stream of aimed leaves. 	Yuuka shoots a spiralling stream of small white orbs, each surrounded by a rotating circular formation of eight blue petals that fly outwards in curved paths one by one.
1 	Memorial Flower "" 	Hard 	Yuuka shoots twenty four counter-spiralling streams of yellow petals, followed by shooting a dense stream of aimed leaves. 	Yuuka shoots a spiralling stream of small white orbs, each surrounded by a rotating circular formation of ten blue and white petals that fly outwards in curved paths one by one, with the white petals flying more slowly.
1 	Memorial Flower "" 	Lunatic 	Yuuka shoots thirty two counter-spiralling streams of yellow petals, followed by shooting a highly dense stream of aimed leaves. 	Yuuka shoots two spiralling streams of small white orbs, each surrounded by a rotating circular formation of ten blue and white petals that fly outwards in curved paths one by one, with the white petals flying more slowly.
1 	Memorial Flower "" 	Lunatic+ 	Yuuka shoots thirty two dense counter-spiralling streams of yellow petals, followed by shooting three highly dense streams of aimed leaves.	Yuuka shoots two spiralling streams of small white orbs, each surrounded by a rotating circular formation of fourteen blue and white petals that fly outwards in curved paths one by one, with the white petals flying more slowly.
===Kinchou Shinohako===
Fought in Bed of Sunflowers and Winter Blossoms, exclusively as a boss. Note that Kinchou's fourth phase varies depending on your player character.
Phase	Name 	Difficulty	Character	First Attack 	Second Attack
1 	Small Box “Gold for the Humble” 	Easy 	All 	Kinchou shoots a set of four spiralling rings of butterflies, followed by two spiralling streams of shockwaves. 	Kinchou shoots a few highly dense rings of coins, which fly at upwards angles effected by gravity when near the player.
1 	Small Box “Riches for the Humble” 	Medium 	All 	Kinchou shoots a set of eight spiralling rings of butterflies, followed by four spiralling streams of shockwaves. 	Kinchou shoots a few extremely dense rings of coins, which fly at upwards angles effected by gravity when near the player.
1 	Fortune “Gold Rush” 	Hard 	All 	Kinchou shoots a set of twelve spiralling rings of butterflies, followed by six spiralling streams of shockwaves. 	Kinchou shoots large numbers of rings of coins, which fly at upwards angles effected by gravity when near the player.
1 	Fortune “Gold Rush” 	Lunatic 	All 	Kinchou shoots a set of sixteen spiralling rings of butterflies, followed by eight spiralling streams of shockwaves. 	Kinchou shoots huge numbers of rings of coins, which fly at upwards angles effected by gravity when near the player.
1 	Fortune “Gold Rush” 	Lunatic+ 	All 	Kinchou shoots a set of sixteen dense spiralling rings of butterflies, followed by eight sets of two spiralling streams of shockwaves. 	Kinchou shoots huge numbers of fairly dense rings of coins, which fly at upwards angles effected by gravity when near the player.
2 	Large Box “Demons to Chase Away the Avaricious”	Easy 	All 	Kinchou constantly shoots highly sparse spiralling rings of butterflies, while shooting small numbers of rings of shockwaves around the player. 	Kinchou has a mass of demons slowly charge around the perimeter of the screen, while Kinchou herself shoots small numbers of sparse spiralling rings of large orbs.
2 	Large Box “Demons to Destroy the Avaricious” 	Medium 	All 	Kinchou constantly shoots sparse spiralling rings of butterflies, while shooting rings of shockwaves around the player. 	Kinchou has a mass of demons charge around the perimeter of the screen, while Kinchou herself shoots sparse spiralling rings of large orbs.
2 	Parade “” 	Hard 	All 	Kinchou constantly shoots fairly sparse spiralling rings of butterflies, while shooting large numbers of rings of shockwaves around the player. 	Kinchou has two masses of demons charge around the perimeter of the screen, with one mass charging clockwise and the other mass charging anti-clockwise, while Kinchou herself shoots several spirals of multi-coloured shards.
2 	Parade “” 	Lunatic 	All 	Kinchou constantly shoots spiralling rings of butterflies, while shooting huge numbers of rings of shockwaves around the player. 	Kinchou has two masses of demons charge around the perimeter of the screen, with one mass charging clockwise and the other mass charging anti-clockwise, while Kinchou herself shoots several fairly dense spirals of multi-coloured shards.
2 	Parade “” 	Lunatic+ 	All 	Kinchou constantly shoots fairly dense spiralling rings of butterflies, while shooting huge numbers of rings of shockwaves around the player. 	Kinchou has two masses of demons charge around the perimeter of the screen, with one mass charging clockwise and the other mass charging anti-clockwise, while Kinchou herself shoots several dense spirals of multi-coloured shards.
3 	Untitled 	Easy 	All 	Kinchou shoots a few square-shaped formations of butterflies outwards. 	Kinchou shoots a few square-shaped formations of butterflies outwards, while shooting large numbers of highly sparse square-shaped formations of shockwaves outwards.
3 	Untitled 	Medium 	All 	Kinchou shoots a few fairly dense square-shaped formations of butterflies outwards. 	Kinchou shoots a few fairly dense square-shaped formations of butterflies outwards, while shooting large numbers of sparse square-shaped formations of shockwaves outwards.
3 	Untitled 	Hard 	All 	Kinchou shoots a few dense square-shaped formations of butterflies outwards. 	Kinchou shoots a few dense square-shaped formations of butterflies outwards, while shooting large numbers of fairly sparse square-shaped formations of shockwaves outwards.
3 	Untitled 	Lunatic 	All 	Kinchou shoots a few highly dense square-shaped formations of butterflies outwards. 	Kinchou shoots a few highly dense square-shaped formations of butterflies outwards, while shooting large numbers of square-shaped formations of shockwaves outwards.
3 	Untitled 	Lunatic+ 	All 	Kinchou shoots a few sets of two highly dense square-shaped formations of butterflies outwards. 	Kinchou shoots a few sets of two highly dense square-shaped formations of butterflies outwards, while shooting huge numbers of square-shaped formations of shockwaves outwards.
4 	Custom Box “Box of Talismans” 	Easy 	Reimu 	Kinchou shoots small numbers of waves of gravity-effected, red and white cards into the air, with one card in each wave homing in on the player when it touches the floor of the screen. 	Kinchou shoots small numbers of waves of gravity-effected, red and white cards into the air, with one card in each wave homing in on the player when it touches the floor of the screen.
4 	Custom Box “Box of Talismans” 	Medium 	Reimu 	Kinchou shoots waves of gravity-effected, red and white cards into the air, with one card in each wave homing in on the player when it touches the floor of the screen. 	Kinchou shoots waves of gravity-effected, red and white cards into the air, with one card in each wave homing in on the player when it touches the floor of the screen.
4 	Custom Box “Box of Talismans” 	Hard 	Reimu 	Kinchou shoots large numbers of waves of gravity-effected, red and white cards into the air, with one card in each wave homing in on the player when it touches the floor of the screen. 	Kinchou shoots large numbers of waves of gravity-effected, red and white cards into the air, with one card in each wave homing in on the player when it touches the floor of the screen.
4 	Custom Box “Box of Talismans” 	Lunatic 	Reimu 	Kinchou shoots huge numbers of waves of gravity-effected, red and white cards into the air, with one card in each wave homing in on the player when it touches the floor of the screen. 	Kinchou shoots huge numbers of waves of gravity-effected, red and white cards into the air, with one card in each wave homing in on the player when it touches the floor of the screen.
4 	Custom Box “Box of Talismans” 	Lunatic+ 	Reimu 	Kinchou shoots huge numbers of dense waves of gravity-effected, red and white cards into the air, with one card in each wave homing in on the player when it touches the floor of the screen. 	Kinchou shoots huge numbers of dense waves of gravity-effected, red and white cards into the air, with one card in each wave homing in on the player when it touches the floor of the screen.
4 	Custom Box “Box of Mushrooms” 	Easy 	Marisa 	Kinchou shoots a ring of six large yellow orbs, each shooting a wave of laser bolts outwards, before flying in the player's direction as a rotating circular formation while shooting yellow stars outwards. 	Kinchou shoots a ring of six large yellow orbs, each shooting a wave of laser bolts outwards, before flying in the player's direction as a rotating circular formation while shooting yellow stars outwards.
4 	Custom Box “Box of Mushrooms” 	Medium 	Marisa 	Kinchou shoots a ring of eight large yellow orbs, each shooting a wave of laser bolts outwards, before flying in the player's direction as a rotating circular formation while shooting yellow stars outwards. 	Kinchou shoots a ring of eight large yellow orbs, each shooting a wave of laser bolts outwards, before flying in the player's direction as a rotating circular formation while shooting yellow stars outwards.
4 	Custom Box “Box of Mushrooms” 	Hard 	Marisa 	Kinchou shoots a ring of ten large yellow orbs, each shooting a wave of laser bolts outwards, before flying in the player's direction as a rotating circular formation while shooting yellow stars outwards. 	Kinchou shoots a ring of ten large yellow orbs, each shooting a wave of laser bolts outwards, before flying in the player's direction as a rotating circular formation while shooting yellow stars outwards.
4 	Custom Box “Box of Mushrooms” 	Lunatic 	Marisa 	Kinchou shoots a ring of twelve large yellow orbs, each shooting a wave of laser bolts outwards, before flying in the player's direction as a rotating circular formation while shooting yellow stars outwards. 	Kinchou shoots a ring of twelve large yellow orbs, each shooting a wave of laser bolts outwards, before flying in the player's direction as a rotating circular formation while shooting yellow stars outwards.
4 	Custom Box “Box of Mushrooms” 	Lunatic+ 	Marisa 	Kinchou shoots a ring of twelve large yellow orbs, each shooting a dense wave of laser bolts outwards, before flying in the player's direction as a rotating circular formation while shooting waves of two yellow stars each outwards.	Kinchou shoots a ring of twelve large yellow orbs, each shooting a dense wave of laser bolts outwards, before flying in the player's direction as a rotating circular formation while shooting waves of two yellow stars each outwards.
4 	Custom Box “Box of Silverware” 	Easy 	Sakuya 	Kinchou shoots a spiralling stream of waves of three knives each, then shoots several waves of two to three clusters of three needles each in the player's direction. 	Kinchou shoots a spiralling stream of waves of three knives each, then shoots several waves of two to three clusters of three needles each in the player's direction.
4 	Custom Box “Box of Silverware” 	Medium 	Sakuya 	Kinchou shoots a spiralling stream of waves of five knives each, then shoots several waves of two to three clusters of six needles each in the player's direction. 	Kinchou shoots a spiralling stream of waves of five knives each, then shoots several waves of two to three clusters of six needles each in the player's direction.
4 	Custom Box “Box of Silverware” 	Hard 	Sakuya 	Kinchou shoots a spiralling stream of waves of seven knives each, then shoots several waves of two to three clusters of ten needles each in the player's direction. 	Kinchou shoots a spiralling stream of waves of seven knives each, then shoots several waves of two to three clusters of ten needles each in the player's direction.
4 	Custom Box “Box of Silverware” 	Lunatic 	Sakuya 	Kinchou shoots a spiralling stream of waves of nine knives each, then shoots several waves of two to three clusters of fifteen needles each in the player's direction. 	Kinchou shoots a spiralling stream of waves of nine knives each, then shoots several waves of two to three clusters of fifteen needles each in the player's direction.
4 	Custom Box “Box of Silverware” 	Lunatic+ 	Sakuya 	Kinchou shoots a spiralling stream of waves of nine knives each, then shoots several waves of four to five clusters of fifteen needles each in the player's direction. 	Kinchou shoots a spiralling stream of waves of nine knives each, then shoots several waves of four to five clusters of fifteen needles each in the player's direction.
===Kutaka Niwatari===
Fought in Rise of Amaterasu, exclusively as a mid-boss.
Phase	Name 	Difficulty	First Attack 	Second Attack
1 	Water Sign " Remedy" 	Easy 	Kutaka constantly shoots sparse spiralling streams of waves of three yellow or red shockwaves each in the player's general direction, while shooting sparse rings of cyan bullets in sets of four.	Kutaka shoots several sparse rings of rotating circular formations of three icicles each. After some time, all of the icicles will freeze in place, then turn into water droplets and fly forwards affected by gravity.
1 	Light Sign " Guardian"	Medium 	Kutaka constantly shoots spiralling streams of waves of three yellow or red shockwaves each in the player's general direction, while shooting sparse rings of cyan bullets in sets of eight. 	Kutaka shoots rings of five laser bolts each around the player, with the tip of each laser bolt bursting into a ring of shards upon reaching the edge of the screen.
1 	Oni Sign " Gateguard" 	Hard 	Kutaka constantly shoots spiralling streams of waves of five yellow or red shockwaves each in the player's general direction, while shooting rings of cyan bullets in sets of eight. 	Kutaka shoots a set of eight spiralling rings of spirits, each shooting a stream of purple shockwaves backwards as it flies. The spirits can be destroyed, shooting a wave of three aimed streams of fireballs when destroyed.
1 	Bird Sign " Aviary" 	Lunatic 	Kutaka constantly shoots spiralling streams of waves of seven yellow or red shockwaves each in the player's general direction, while shooting dense rings of cyan bullets in sets of eight. 	Kutaka shoots a wave of six birds that chase after the player for a long time, while shooting a few spirals of twelve orange shockwaves each.
1 	Bird Sign " Aviary" 	Lunatic+ 	Kutaka constantly shoots spiralling streams of waves of nine yellow or red shockwaves each in the player's general direction, while shooting several dense rings of cyan bullets in sets of eight.	Kutaka shoots a wave of six birds that chase after the player for a long time, while shooting a few spirals of sixteen orange shockwaves each.
===Aya Shameimaru===
Fought in Rise of Amaterasu, exclusively as a mid-boss.
Phase	Name 	Difficulty	First Attack 	Second Attack
1 	Cold Wind “Tengu's Winter Whirlwind”	Easy 	Aya shoots four sparse spiralling streams of slow circular formations of blue bullets, followed by four sparse spiralling streams of fast circular formations of red bullets. 	Aya shoots small numbers of roughly aimed waves of three sets of five rotating circular formations of cyan shockwaves.
1 	Cold Wind “Tengu's Winter Whirlwind”	Medium 	Aya shoots six sparse spiralling streams of slow circular formations of blue bullets, followed by six sparse spiralling streams of fast circular formations of red bullets. 	Aya shoots roughly aimed waves of three sets of five rotating circular formations of cyan shockwaves.
1 	Great Gates “” 	Hard 	Aya shoots eight sparse spiralling streams of slow circular formations of blue bullets, followed by eight sparse spiralling streams of fast circular formations of red bullets. 	Aya shoots three spiralling streams of sets of five rotating circular formations of cyan shockwaves.
1 	Great Gates “” 	Lunatic 	Aya shoots ten sparse spiralling streams of slow circular formations of blue bullets, followed by ten sparse spiralling streams of fast circular formations of red bullets. 	Aya shoots four spiralling streams of sets of five rotating circular formations of cyan shockwaves.
1 	Great Gates “” 	Lunatic+ 	Aya shoots ten fairly sparse spiralling streams of slow circular formations of blue bullets, followed by ten fairly sparse spiralling streams of fast circular formations of red bullets.	Aya shoots four spiralling streams of sets of eight rotating circular formations of cyan shockwaves.
===Kuuten Asahikami===
Fought in Rise of Amaterasu, exclusively as a boss. She is also fought in Painting of an Illusionary Winter, exclusively as a mid-boss.
====Stage 5 Battle====
Phase	Name 	Difficulty	First Attack 	Second Attack
1 	Protection " War Blessing" 	Easy 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting eight sparse counter-spiralling streams of glowing orange orbs. 	Kuuten has a sparse wall of slow blue knives fly in from one side, then has a sparse wall of faster red knives fly in from the opposite side, then has each of the blue knives split into a wave of three faster white knives.
1 	Protection " War Blessing" 	Medium 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting eight counter-spiralling streams of glowing orange orbs, each with a trail of three smaller glowing orange bullets. 	Kuuten has a wall of slow blue knives fly in from one side, then has a wall of faster red knives fly in from the opposite side, then has each of the blue knives split into a wave of three faster white knives.
1 	Messenger "Pure-White News"	Hard 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting twelve counter-spiralling streams of glowing orange orbs, each with a trail of three smaller glowing orange bullets. 	Kuuten has nine walls of white knives form around the screen, then has the walls of knives glow and fly forwards in the order that they appeared.
1 	War "Battle of " 	Lunatic 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting sixteen counter-spiralling streams of glowing orange orbs, each with a trail of three smaller glowing orange bullets. 	Kuuten has nine dense walls of knives, each consisting half-and-half of blue knives and red knives, form around the screen, then has the blue knives glow and fly forwards in the order that they appeared, followed by the red knives.
1 	War "Battle of " 	Lunatic+ 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting sixteen dense counter-spiralling streams of glowing orange orbs, each with a trail of three smaller glowing orange bullets.	Kuuten has nine highly dense walls of knives, each consisting half-and-half of blue knives and red knives, form around the screen, then has the blue knives glow and fly forwards in the order that they appeared, followed by the red knives.
2 	Storm God "" 	Easy 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting small numbers of rings of thirty two fireballs each, alternating between aiming at the player and aiming around them. 	Kuuten has a sparse tornado of leaves slide left and right across the screen, which shoots a small mass of randomly aimed white shards at upwards angles from its base.
2 	Storm God "" 	Medium 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting rings of thirty two fireballs each, alternating between aiming at the player and aiming around them. 	Kuuten has a tornado of leaves slide left and right across the screen, which shoots a small mass of randomly aimed white shards at upwards angles from its base.
2 	Rage " Seclusion" 	Hard 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting large numbers of rings of thirty two fireballs each, alternating between aiming at the player and aiming around them. 	Kuuten has a dense tornado of leaves slide left and right across the screen, while having highly dense walls of short-lived grey cards slide in from the sides, with the space that they fail to reach moving left and right in an opposite rhythm to the tornado.
2 	Sacred Place "" 	Lunatic 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting huge numbers of rings of thirty two fireballs each, alternating between aiming at the player and aiming around them. 	Kuuten has two dense tornadoes of leaves slide left and right across the screen, while having highly dense walls of short-lived cyan cards slide in from the sides, with the space that they fail to reach moving left and right in the same rhythm as one of the tornadoes at a time.
2 	Sacred Place "" 	Lunatic+ 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting huge numbers of rings of forty eight fireballs each, alternating between aiming at the player and aiming around them. 	Kuuten has two highly dense tornadoes of leaves slide left and right across the screen, while having highly dense walls of short-lived cyan cards slide in from the sides, with the space that they fail to reach moving left and right in the same rhythm as one of the tornadoes at a time.
3 	"" 	Easy 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting two spiralling streams of yellow shards and orange bullets, raising the speed of rotation over time. 	Kuuten has three mirrors rotate around her while shooting waves of one to seven rainbow-coloured laser bolts each outwards. If the player's shots touch any of the mirrors, they retaliate by shooting a few randomly aimed white shards.
3 	"" 	Medium 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting four spiralling streams of yellow shards and orange bullets, raising the speed of rotation over time. 	Kuuten has three mirrors rotate around her while shooting waves of one to seven rainbow-coloured laser bolts each outwards, while Kuuten herself shoots aimed rings of six clusters of fifteen crystals each. If the player's shots touch any of the mirrors, they retaliate by shooting a few randomly aimed white shards.
3 	"" 	Hard 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting six spiralling streams of yellow shards and orange bullets, raising the speed of rotation over time. 	Kuuten has five mirrors rotate around her while shooting waves of one to seven rainbow-coloured laser bolts each outwards, while Kuuten herself shoots aimed rings of ten clusters of twenty eight crystals each. If the player's shots touch any of the mirrors, they retaliate by shooting a few randomly aimed white shards.
3 	"" 	Lunatic 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting eight spiralling streams of yellow shards and orange bullets, raising the speed of rotation over time. 	Kuuten has five mirrors rotate around her while shooting waves of one to seven rainbow-coloured laser bolts each outwards, while Kuuten herself shoots rings of ten clusters of forty five crystals each and rings of sixty four cards each. If the player's shots touch any of the mirrors, they retaliate by shooting a few randomly aimed white shards.
3 	"" 	Lunatic+ 	Kuuten shoots rings of sixteen gold lasers each from the top of the screen, with eight lasers rotating clockwise and the other eight rotating anti-clockwise, vanishing when they are about to cross, while shooting ten spiralling streams of yellow shards and orange bullets, raising the speed of rotation over time. 	Kuuten has five mirrors rotate around her while shooting waves of one to seven rainbow-coloured laser bolts each outwards, while Kuuten herself shoots rings of ten clusters of seventy eight crystals each and pairs of rings of sixty four cards each. If the player's shots touch any of the mirrors, they retaliate by shooting a few randomly aimed white shards.
====Extra Battle====
Phase	Name 	Difficulty	Attack
1 	Divine Treasure "" 	Easy 	Kuuten shoots rings of six mirrors each. If the player's shots touch any of the mirrors, they retaliate by shooting a few randomly aimed white shards.
1 	Divine Treasure "" 	Medium 	Kuuten shoots rings of eight mirrors each. If the player's shots touch any of the mirrors, they retaliate by shooting a few randomly aimed white shards.
1 	Divine Treasure "" 	Hard 	Kuuten shoots rings of ten mirrors each. If the player's shots touch any of the mirrors, they retaliate by shooting a few randomly aimed white shards.
1 	Divine Treasure "" 	Lunatic 	Kuuten shoots rings of twelve mirrors each. If the player's shots touch any of the mirrors, they retaliate by shooting a few randomly aimed white shards.
1 	Divine Treasure "" 	Lunatic+ 	Kuuten shoots rings of twelve mirrors each. If the player's shots touch any of the mirrors, they retaliate by shooting small numbers of randomly aimed white shards.
2 	Divine Treasure "" 	Easy 	Kuuten shoots a wave of three to four large, gravity-effected jewels into the air, each shooting two spiralling streams of tiny shockwaves as it flies.
2 	Divine Treasure "" 	Medium 	Kuuten shoots a wave of five to six large, gravity-effected jewels into the air, each shooting two spiralling streams of tiny shockwaves as it flies.
2 	Divine Treasure "" 	Hard 	Kuuten shoots a wave of seven to eight large, gravity-effected jewels into the air, each shooting two spiralling streams of tiny shockwaves as it flies.
2 	Divine Treasure "" 	Lunatic 	Kuuten shoots a wave of nine to ten large, gravity-effected jewels into the air, each shooting two spiralling streams of tiny shockwaves as it flies.
2 	Divine Treasure "" 	Lunatic+ 	Kuuten shoots a wave of nine to ten large, gravity-effected jewels into the air, each shooting three spiralling streams of tiny shockwaves as it flies.
3 	Divine Treasure " of "	Easy 	Kuuten has a small mass of tiny foam bubbles fly in from below, while sending slashes at the player from above, shooting a ring of shockwaves from the start and end of each slash.
3 	Divine Treasure " of "	Medium 	Kuuten has a mass of tiny foam bubbles fly in from below, while sending slashes at the player from above, shooting a ring of shockwaves from the start and end of each slash.
3 	Divine Treasure " of "	Hard 	Kuuten has a large mass of tiny foam bubbles fly in from below, while sending slashes at the player from above, shooting a ring of shockwaves from the start and end of each slash.
3 	Divine Treasure " of "	Lunatic 	Kuuten has a huge mass of tiny foam bubbles fly in from below, while sending slashes at the player from above, shooting a ring of shockwaves from the start and end of each slash.
3 	Divine Treasure " of "	Lunatic+ 	Kuuten has a huge mass of tiny foam bubbles fly in from below, while sending slashes at the player from above, shooting a set of two rings of shockwaves from the start and end of each slash.
===Kiriko Yukionjin===
Fought in Heavenly Criminal's Escape.
====Mid-Boss Battle====
Phase	Name	Difficulty	First Attack 	Second Attack
1 	”” 	Easy 	Kiriko constantly shoots sparse, snowflake-shaped formations of icicles outwards. 	Kiriko summons the image of a dragon behind her, then shoots four streams of icicles from each of the dragon's hands, restricting the player's movement, while shooting giant streams of snow at the player from the dragon's mouth.
1 	”” 	Medium 	Kiriko constantly shoots snowflake-shaped formations of icicles outwards. 	Kiriko summons the image of a dragon behind her, then shoots four streams of icicles from each of the dragon's hands, restricting the player's movement, while shooting giant streams of snow at the player from the dragon's mouth and having a small mass of snowballs fly in from above.
1 	”” 	Hard 	Kiriko constantly shoots dense, snowflake-shaped formations of icicles outwards. 	Kiriko summons the image of a three-headed dragon behind her, then shoots four streams of icicles from each of the dragon's hands, restricting the player's movement, while shooting several giant streams of snow at the player from one of the dragon's mouths at a time and having a small mass of snowballs fly in from above.
1 	”” 	Lunatic 	Kiriko constantly shoots highly dense, snowflake-shaped formations of icicles outwards. 	Kiriko summons the image of a three-headed dragon behind her, then shoots four streams of icicles from each of the dragon's hands, restricting the player's movement, while shooting several giant streams of snow at the player from one of the dragon's mouths at a time and having a mass of snowballs fly in from above.
1 	”” 	Lunatic+ 	Kiriko constantly shoots large numbers of highly dense, snowflake-shaped formations of icicles outwards.	Kiriko summons the image of a three-headed dragon behind her, then shoots four streams of icicles from each of the dragon's hands, restricting the player's movement, while shooting several giant streams of snow at the player from one of the dragon's mouths at a time and having a large mass of snowballs fly in from above.
====Final Boss Battle====
Phase	Name 	Difficulty	First Attack 	Second Attack
1 	Ice Sign "North Pole and South Pole"	Easy 	Kiriko shoots three spiralling streams of small, rotating snowflake-shaped formations of icicles. 	Kiriko has two globes of ice orbit the area at opposing points. One globe shoots two spiralling streams of slow snowflakes, while the other shoots two spiralling streams of fast snowballs.
1 	Ice Sign "North Pole and South Pole"	Medium 	Kiriko shoots six spiralling streams of small, rotating snowflake-shaped formations of icicles. 	Kiriko has two globes of ice orbit the area at opposing points. One globe shoots three spiralling streams of slow snowflakes, while the other shoots three spiralling streams of fast snowballs.
1 	Magnetics "Axis Magneto" 	Hard 	Kiriko shoots nine spiralling streams of small, rotating snowflake-shaped formations of icicles. 	Kiriko has two globes of ice orbit the area at opposing points, while projecting a beam of lightning between them. One globe shoots three spiralling streams of slow snowflakes, while the other shoots three spiralling streams of fast snowballs.
1 	Magnetics "Axis Magneto" 	Lunatic 	Kiriko shoots twelve spiralling streams of small, rotating snowflake-shaped formations of icicles. 	Kiriko has two globes of ice orbit the area at opposing points, while projecting a beam of lightning between them. One globe shoots four spiralling streams of slow snowflakes, while the other shoots four spiralling streams of fast snowballs.
1 	Magnetics "Axis Magneto" 	Lunatic+ 	Kiriko shoots sixteen spiralling streams of small, rotating snowflake-shaped formations of icicles. 	Kiriko has two globes of ice orbit the area at opposing points, while projecting a beam of lightning between them. One globe shoots five spiralling streams of slow snowflakes, while the other shoots five spiralling streams of fast snowballs.
2 	Light Sign "Aurora Borealis" 	Easy 	Kiriko shoots three sparse spiralling streams of large, rotating snowflake-shaped formations of icicles. 	Kiriko has highly dense, wavy formations of pink bullets fly in from above, with sections of the bullets fading in and out in a left-to-right motion.
2 	Light Sign "" 	Medium 	Kiriko shoots six sparse spiralling streams of large, rotating snowflake-shaped formations of icicles. 	Kiriko has highly dense, wavy formations of cyan bullets fly in from above, with small sections of the bullets fading in and out in a left-to-right motion.
2 	Arctic Light "" 	Hard 	Kiriko shoots nine sparse spiralling streams of large, rotating snowflake-shaped formations of icicles. 	Kiriko has large numbers of highly dense, wavy formations of pink and yellow bullets fly in from above, with small sections of the bullets fading in and out in a left-to-right motion.
2 	Arctic Light "" 	Lunatic 	Kiriko shoots twelve sparse spiralling streams of large, rotating snowflake-shaped formations of icicles. 	Kiriko has large numbers of highly dense, wavy formations of red and blue bullets fly in from above and below, with small sections of the bullets fading in and out in a left-to-right motion.
2 	Arctic Light "" 	Lunatic+ 	Kiriko shoots sixteen sparse spiralling streams of large, rotating snowflake-shaped formations of icicles. 	Kiriko has huge numbers of highly dense, wavy formations of red and blue bullets fly in from above and below, with small sections of the bullets fading in and out in a left-to-right motion.
3 	Cold Wind "" 	Easy 	Kiriko shoots aimed waves of three large, rotating snowflake-shaped formations of icicles. 	Kiriko creates a mass of mist clouds around her, each shooting a rotating circular formation of two snowballs outwards.
3 	Cold Wind "" 	Medium 	Kiriko shoots aimed waves of five large, rotating snowflake-shaped formations of icicles. 	Kiriko creates a large mass of mist clouds around her, each shooting a rotating circular formation of two snowballs outwards.
3 	Cold Wind "" 	Hard 	Kiriko shoots aimed waves of seven large, rotating snowflake-shaped formations of icicles. 	Kiriko creates a large mass of mist clouds around her, each shooting a rotating circular formation of four snowballs outwards.
3 	Freezing Wind "" 	Lunatic 	Kiriko shoots aimed waves of nine large, rotating snowflake-shaped formations of icicles. 	Kiriko creates a large mass of mist clouds around her, each shooting a set of two rotating circular formations of four icicles each outwards.
3 	Freezing Wind "" 	Lunatic+ 	Kiriko shoots several aimed waves of nine large, rotating snowflake-shaped formations of icicles. 	Kiriko creates a huge mass of mist clouds around her, each shooting a set of two rotating circular formations of four icicles each outwards.
4 	Freezing "Cryogenic Preservation" 	Easy 	Kiriko summons a huge, sparse rotating snowflake-shaped formation of icicles at the centre of the screen. 	Kiriko shoots a huge mass of rings of four snowflakes each around the player, then has them slowly close in on them, building up at the centre of the pattern. Once all of the snowflakes reach the centre, they will fly outwards in the reverse order in which they reached the centre.
4 	Freezing "Cryogenic Preservation" 	Medium 	Kiriko summons a huge, rotating snowflake-shaped formation of icicles at the centre of the screen. 	Kiriko shoots a huge mass of rings of six snowflakes each around the player, then has them slowly close in on them, building up at the centre of the pattern. Once all of the snowflakes reach the centre, they will fly outwards in the reverse order in which they reached the centre.
4 	Time Cage "Frozen in the " 	Hard 	Kiriko summons a huge, dense rotating snowflake-shaped formation of icicles at the centre of the screen. 	Kiriko shoots a huge mass of rings of six snowflakes each around the player, then has them slowly close in on them in curved paths, building up at the centre of the pattern. Once all of the snowflakes reach the centre, they will fly outwards in curved paths, in the reverse order in which they reached the centre.
4 	Time Cage "Frozen in the " 	Lunatic 	Kiriko summons a huge, highly dense rotating snowflake-shaped formation of icicles at the centre of the screen. 	Kiriko shoots a huge mass of rings of eight snowflakes each around the player, then has them slowly close in on them in curved paths, building up at the centre of the pattern. Once all of the snowflakes reach the centre, they will fly outwards in curved paths, in the reverse order in which they reached the centre.
4 	Time Cage "Frozen in the " 	Lunatic+ 	Kiriko summons a huge, highly dense rotating snowflake-shaped formation of icicles at the centre of the screen, then spends the rest of the attack shooting aimed rings of snowballs.	Kiriko shoots a tremendous mass of rings of eight snowflakes each around the player, then has them slowly close in on them in curved paths, building up at the centre of the pattern. Once all of the snowflakes reach the centre, they will fly outwards in curved paths, in the reverse order in which they reached the centre.
5 	"Gensokyo's " 	Easy 	Kiriko shoots rings of forty eight snowflakes each, which stick to the edges of the screen for some time before flying at inwards angles. 	Kiriko shoots rings of forty eight snowflakes each, which stick to the edges of the screen for some time before flying at inwards angles.
5 	"Gensokyo's " 	Medium 	Kiriko shoots rings of sixty four snowflakes each, which stick to the edges of the screen for some time before flying at inwards angles. 	Kiriko shoots rings of sixty four snowflakes each, which stick to the edges of the screen for some time before flying at inwards angles.
5 	"Gensokyo's " 	Hard 	Kiriko shoots rings of eighty snowflakes each, which stick to the edges of the screen for some time before flying at inwards angles. 	Kiriko shoots rings of eighty snowflakes each, which stick to the edges of the screen for some time before flying at inwards angles.
5 	"Gensokyo's " 	Lunatic 	Kiriko shoots rings of ninety six snowflakes each, which stick to the edges of the screen for some time before flying at inwards angles. 	Kiriko shoots rings of ninety six snowflakes each, which stick to the edges of the screen for some time before flying at inwards angles.
5 	"Gensokyo's " 	Lunatic+ 	Kiriko shoots fairly large numbers of rings of ninety six snowflakes each, which stick to the edges of the screen for some time before flying at inwards angles. 	Kiriko shoots fairly large numbers of rings of ninety six snowflakes each, which stick to the edges of the screen for some time before flying at inwards angles.
===Korisei Shimo===
Fought in Painting of an Illusionary Winter, exclusively as the extra boss.
Phase	Name 	Difficulty	First Attack 	Second Attack
1 	Cold Grass "Morning Dew" 	Easy 	Korisei has a sparse wall of trails of light fly in from above in wavy paths, while shooting waves of two icicles each. 	Korisei summons a grid of leaves across the screen, which shoot small numbers of aimed rings of eight water droplets each.
1 	Cold Grass "Morning Dew" 	Medium 	Korisei has a fairly sparse wall of trails of light fly in from above in wavy paths, while shooting waves of two icicles each. 	Korisei summons a grid of leaves across the screen, which shoot aimed rings of eight water droplets each.
1 	Cold Grass "Morning Dew" 	Hard 	Korisei has a wall of trails of light fly in from above in wavy paths, while shooting waves of two icicles each. 	Korisei summons a fairly dense grid of leaves across the screen, which shoot aimed rings of eight water droplets each.
1 	Cold Grass "Morning Dew" 	Lunatic 	Korisei has a fairly dense wall of trails of light fly in from above in wavy paths, while shooting waves of two icicles each. 	Korisei summons a dense grid of leaves across the screen, which shoot aimed rings of eight water droplets each.
1 	Cold Grass "Morning Dew" 	Lunatic+ 	Korisei has a dense wall of trails of light fly in from above in wavy paths, while shooting waves of two icicles each. 	Korisei summons a dense grid of leaves across the screen, which shoot aimed rings of sixteen water droplets each.
2 	Ice Rain "Falling Hail, Drifting Sleet" 	Easy 	Korisei constantly has a few trails of light fly in from above in wavy paths, while shooting waves of two icicles each. 	Korisei has a small mass of icicles quickly fly in from above, while having a small mass of water droplets slowly drift in from above. Whether there are more icicles or more water droplets changes in a rhythm over time.
2 	Ice Rain "Falling Hail, Drifting Sleet" 	Medium 	Korisei constantly has small numbers of trails of light fly in from above in wavy paths, while shooting waves of two icicles each. 	Korisei has a mass of icicles quickly fly in from above, while having a mass of water droplets slowly drift in from above. Whether there are more icicles or more water droplets changes in a rhythm over time.
2 	Ice Rain "Falling Hail, Drifting Sleet" 	Hard 	Korisei constantly has fairly small numbers of trails of light fly in from above in wavy paths, while shooting waves of two icicles each. 	Korisei has a large mass of icicles quickly fly in from above, while having a large mass of water droplets slowly drift in from above. Whether there are more icicles or more water droplets changes in a rhythm over time.
2 	Ice Rain "Falling Hail, Drifting Sleet" 	Lunatic 	Korisei constantly has trails of light fly in from above in wavy paths, while shooting waves of two icicles each. 	Korisei has a huge mass of icicles quickly fly in from above, while having a huge mass of water droplets slowly drift in from above. Whether there are more icicles or more water droplets changes in a rhythm over time.
2 	Ice Rain "Falling Hail, Drifting Sleet" 	Lunatic+ 	Korisei constantly has fairly large numbers of trails of light fly in from above in wavy paths, while shooting waves of two icicles each. 	Korisei has a tremendous mass of icicles quickly fly in from above, while having a tremendous mass of water droplets slowly drift in from above. Whether there are more icicles or more water droplets changes in a rhythm over time.
3 	Breaking Ice "Thin Ice" 	Easy 	Korisei constantly has a few trails of light fly in the sides in wavy paths, while shooting waves of two icicles each. 	Korisei summons a sheet of ice across the screen, then creates a large hole at one spot in the ice, shooting a small mass of randomly aimed shards from that spot. After some time, the ice will shatter, causing the player to instantly lose a life unless they are in the hole in the ice.
3 	Breaking Ice "Thin Ice" 	Medium 	Korisei constantly has small numbers of trails of light fly in the sides in wavy paths, while shooting waves of two icicles each. 	Korisei summons a sheet of ice across the screen, then creates a fairly large hole at one spot in the ice, shooting a small mass of randomly aimed shards from that spot. After some time, the ice will shatter, causing the player to instantly lose a life unless they are in the hole in the ice.
3 	Breaking Ice "Thin Ice" 	Hard 	Korisei constantly has fairly small numbers of trails of light fly in the sides in wavy paths, while shooting waves of two icicles each. 	Korisei summons a sheet of ice across the screen, then creates a fairly small hole at one spot in the ice, shooting a small mass of randomly aimed shards from that spot. After some time, the ice will shatter, causing the player to instantly lose a life unless they are in the hole in the ice.
3 	Breaking Ice "Thin Ice" 	Lunatic 	Korisei constantly has trails of light fly in the sides in wavy paths, while shooting waves of two icicles each. 	Korisei summons a sheet of ice across the screen, then creates a small hole at one spot in the ice, shooting a small mass of randomly aimed shards from that spot. After some time, the ice will shatter, causing the player to instantly lose a life unless they are in the hole in the ice.
3 	Breaking Ice "Thin Ice" 	Lunatic+ 	Korisei constantly has fairly large numbers of trails of light fly in the sides in wavy paths, while shooting waves of two icicles each. 	Korisei summons a sheet of ice across the screen, then creates a small hole at one spot in the ice, shooting a large mass of randomly aimed shards from that spot. After some time, the ice will shatter, causing the player to instantly lose a life unless they are in the hole in the ice.
4 	Ice Star "" 	Easy 	Korisei has a sparse wall of trails of light fly in from above in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei has a large star fly in from above the player, with a sparse whirlwind of tiny, rainbow-coloured stars surrounding it.
4 	Ice Star "" 	Medium 	Korisei has a fairly sparse wall of trails of light fly in from above in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei has a large star fly in from above the player, with a fairly sparse whirlwind of tiny, rainbow-coloured stars surrounding it.
4 	Ice Star "" 	Hard 	Korisei has a wall of trails of light fly in from above in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei has a large star fly in from above the player, with a whirlwind of tiny, rainbow-coloured stars surrounding it.
4 	Ice Star "" 	Lunatic 	Korisei has a fairly dense wall of trails of light fly in from above in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei has a large star fly in from above the player, with a fairly dense whirlwind of tiny, rainbow-coloured stars surrounding it.
4 	Ice Star "" 	Lunatic+ 	Korisei has a dense wall of trails of light fly in from above in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei has a large star fly in from above the player, with a dense whirlwind of tiny, rainbow-coloured stars surrounding it.
5 	Ice Tribe "" 	Easy 	Korisei constantly has a few trails of light fly in from above in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei has walls of glowing blue orbs fly in from above, forming a wavy channel for the player to follow, while shooting small numbers of aimed rings of knives. She will periodically cause the glowing orbs to turn white, temporarily freezing the movement of their channel.
5 	Ice Tribe "" 	Medium 	Korisei constantly has small numbers of trails of light fly in from above in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei has walls of glowing blue orbs fly in from above, forming a wavy channel for the player to follow, while shooting aimed rings of knives. She will periodically cause the glowing orbs to turn white, temporarily freezing the movement of their channel.
5 	Ice Tribe "" 	Hard 	Korisei constantly has fairly small numbers of trails of light fly in from above in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei has walls of glowing blue orbs fly in from above, forming a wavy channel for the player to follow, while shooting large numbers of aimed rings of knives. She will periodically cause the glowing orbs to turn white, temporarily freezing the movement of their channel.
5 	Ice Tribe "" 	Lunatic 	Korisei constantly has trails of light fly in from above in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei has walls of glowing blue orbs fly in from above, forming a wavy channel for the player to follow, while shooting huge numbers of aimed rings of knives. She will periodically cause the glowing orbs to turn white, temporarily freezing the movement of their channel.
5 	Ice Tribe "" 	Lunatic+ 	Korisei constantly has fairly large numbers of numbers of trails of light fly in from above in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei has walls of glowing blue orbs fly in from above, forming a narrow wavy channel for the player to follow, while shooting huge numbers of aimed rings of knives. She will periodically cause the glowing orbs to turn white, temporarily freezing the movement of their channel.
6 	Ice Mountain "Wind at the Peak of Mount Everest"	Easy 	Korisei constantly has a few trails of light fly in from the sides in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei shoots small numbers of extremely dense rings of snowflakes, while shooting large streams of wind in the player's general direction, which cause snowflakes inside them to speed up.
6 	Ice Mountain "Wind at the Peak of Mount Everest"	Medium 	Korisei constantly has small numbers of trails of light fly in from the sides in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei shoots extremely dense rings of snowflakes, while shooting large streams of wind in the player's general direction, which cause snowflakes inside them to speed up.
6 	Ice Mountain "Wind at the Peak of Mount Everest"	Hard 	Korisei constantly has fairly small numbers of trails of light fly in from the sides in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei shoots large numbers of extremely dense rings of snowflakes, while shooting large streams of wind in the player's general direction, which cause snowflakes inside them to speed up.
6 	Ice Mountain "Wind at the Peak of Mount Everest"	Lunatic 	Korisei constantly has trails of light fly in from the sides in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei shoots huge numbers of extremely dense rings of snowflakes, while shooting large streams of wind in the player's general direction, which cause snowflakes inside them to speed up.
6 	Ice Mountain "Wind at the Peak of Mount Everest"	Lunatic+ 	Korisei constantly has fairly large numbers of trails of light fly in from the sides in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei shoots huge numbers of extremely dense rings of snowflakes, while shooting streams of wind in the player's general direction, which cause snowflakes inside them to speed up.
7 	Stone Snow " Falling Underground" 	Easy 	Korisei has a highly sparse wall of trails of light fly in from either the left or right side of the screen in wavy paths, while shooting waves of two icicles each, then has a highly sparse wall of trails of light fly in the opposite side in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei shoots sparse rings of rocks, each splitting into a ring of five petals when they hit the edge of the screen, or when near the player.
7 	Stone Snow " Falling Underground" 	Medium 	Korisei has a sparse wall of trails of light fly in from either the left or right side of the screen in wavy paths, while shooting waves of two icicles each, then has a sparse wall of trails of light fly in the opposite side in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei shoots fairly sparse rings of rocks, each splitting into a ring of five petals when they hit the edge of the screen, or when near the player.
7 	Stone Snow " Falling Underground" 	Hard 	Korisei has a fairly sparse wall of trails of light fly in from either the left or right side of the screen in wavy paths, while shooting waves of two icicles each, then has a fairly sparse wall of trails of light fly in the opposite side in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei shoots rings of rocks, each splitting into a ring of five petals when they hit the edge of the screen, or when near the player.
7 	Stone Snow " Falling Underground" 	Lunatic 	Korisei has a wall of trails of light fly in from either the left or right side of the screen in wavy paths, while shooting waves of two icicles each, then has a highly sparse wall of trails of light fly in the opposite side in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei shoots fairly dense rings of rocks, each splitting into a ring of five petals when they hit the edge of the screen, or when near the player.
7 	Stone Snow " Falling Underground" 	Lunatic+ 	Korisei has a fairly dense wall of trails of light fly in from either the left or right side of the screen in wavy paths, while shooting waves of two icicles each, then has a fairly dense wall of trails of light fly in the opposite side in wavy paths, while shooting a spiralling stream of icicles each. 	Korisei shoots dense rings of rocks, each splitting into a ring of five petals when they hit the edge of the screen, or when near the player.
8 	Freezing "Absolute Zero" 	Easy 	Korisei has a highly sparse wall of trails of light fly in from above or below in wavy paths, while shooting either waves of four icicles each, or two counter-spiralling streams of icicles each. 	Korisei shoots sixteen dense counter-spiralling streams of snowflakes, while causing time to periodically slow to a halt, then rise back up to its normal rate.
8 	Freezing "Absolute Zero" 	Medium 	Korisei has a sparse wall of trails of light fly in from above or below in wavy paths, while shooting either waves of four icicles each, or two counter-spiralling streams of icicles each. 	Korisei shoots twenty four dense counter-spiralling streams of snowflakes, while causing time to periodically slow to a halt, then rise back up to its normal rate.
8 	Freezing "Absolute Zero" 	Hard 	Korisei has a fairly sparse wall of trails of light fly in from above or below in wavy paths, while shooting either waves of four icicles each, or two counter-spiralling streams of icicles each. 	Korisei shoots thirty two dense counter-spiralling streams of snowflakes, while causing time to periodically slow to a halt, then rise back up to its normal rate.
8 	Freezing "Absolute Zero" 	Lunatic 	Korisei has a wall of trails of light fly in from above or below in wavy paths, while shooting either waves of four icicles each, or two counter-spiralling streams of icicles each. 	Korisei shoots forty dense counter-spiralling streams of snowflakes, while causing time to periodically slow to a halt, then rise back up to its normal rate.
8 	Freezing "Absolute Zero" 	Lunatic+ 	Korisei has a wall of trails of light fly in from above or below in wavy paths, while shooting either waves of six icicles each, or two dense counter-spiralling streams of icicles each. 	Korisei shoots forty eight dense counter-spiralling streams of snowflakes, while causing time to periodically slow to a halt, then rise back up to its normal rate.
9 	"Legend of " 	Easy 	Korisei vanishes, then has a trail of light slide around the perimeter of the screen, later adding a second trail that mirrors its movement, while shooting small numbers of spirits that fly inwards in wavy paths while leaving dense trails of short-lived ice. For each wall that each trail moves across, one spirit will instead shoot a spiralling stream of icicles. Though the player cannot defeat Korisei, the spell ends automatically after sixty seconds. 	Korisei vanishes, then has a trail of light slide around the perimeter of the screen, later adding a second trail that mirrors its movement, while shooting small numbers of spirits that fly inwards in wavy paths while leaving dense trails of short-lived ice. For each wall that each trail moves across, one spirit will instead shoot a spiralling stream of icicles. Though the player cannot defeat Korisei, the spell ends automatically after sixty seconds.
9 	"Legend of " 	Medium 	Korisei vanishes, then has a trail of light slide around the perimeter of the screen, later adding a second trail that mirrors its movement, while shooting fairly small numbers of spirits that fly inwards in wavy paths while leaving dense trails of short-lived ice. For each wall that each trail moves across, one spirit will instead shoot a spiralling stream of icicles. Though the player cannot defeat Korisei, the spell ends automatically after sixty seconds. 	Korisei vanishes, then has a trail of light slide around the perimeter of the screen, later adding a second trail that mirrors its movement, while shooting fairly small numbers of spirits that fly inwards in wavy paths while leaving dense trails of short-lived ice. For each wall that each trail moves across, one spirit will instead shoot a spiralling stream of icicles. Though the player cannot defeat Korisei, the spell ends automatically after sixty seconds.
9 	"Legend of " 	Hard 	Korisei vanishes, then has a trail of light slide around the perimeter of the screen, later adding a second trail that mirrors its movement, while shooting spirits that fly inwards in wavy paths while leaving dense trails of short-lived ice. For each wall that each trail moves across, one spirit will instead shoot a spiralling stream of icicles. Though the player cannot defeat Korisei, the spell ends automatically after sixty seconds. 	Korisei vanishes, then has a trail of light slide around the perimeter of the screen, later adding a second trail that mirrors its movement, while shooting spirits that fly inwards in wavy paths while leaving dense trails of short-lived ice. For each wall that each trail moves across, one spirit will instead shoot a spiralling stream of icicles. Though the player cannot defeat Korisei, the spell ends automatically after sixty seconds.
9 	"Legend of " 	Lunatic 	Korisei vanishes, then has a trail of light slide around the perimeter of the screen, later adding a second trail that mirrors its movement, while shooting fairly large numbers of spirits that fly inwards in wavy paths while leaving dense trails of short-lived ice. For each wall that each trail moves across, one spirit will instead shoot a spiralling stream of icicles. Though the player cannot defeat Korisei, the spell ends automatically after sixty seconds. 	Korisei vanishes, then has a trail of light slide around the perimeter of the screen, later adding a second trail that mirrors its movement, while shooting fairly large numbers of spirits that fly inwards in wavy paths while leaving dense trails of short-lived ice. For each wall that each trail moves across, one spirit will instead shoot a spiralling stream of icicles. Though the player cannot defeat Korisei, the spell ends automatically after sixty seconds.
9 	"Legend of " 	Lunatic+ 	Korisei vanishes, then has a trail of light slide around the perimeter of the screen, later adding a second trail that mirrors its movement, while shooting fairly large numbers of spirits that fly inwards in wavy paths while leaving dense trails of short-lived ice. For each wall that each trail moves across, one spirit will instead shoot two counter-spiralling streams of icicles. Though the player cannot defeat Korisei, the spell ends automatically after sixty seconds.	Korisei vanishes, then has a trail of light slide around the perimeter of the screen, later adding a second trail that mirrors its movement, while shooting fairly large numbers of spirits that fly inwards in wavy paths while leaving dense trails of short-lived ice. For each wall that each trail moves across, one spirit will instead shoot two counter-spiralling streams of icicles. Though the player cannot defeat Korisei, the spell ends automatically after sixty seconds.
10 	" Canvas" 	Easy 	Korisei shoots rings of six trails of light each around the player, each shooting either a spiralling stream of icicles, a few rings of twelve snowballs each, or waves of two snowflakes each. The more you damage Korisei, the faster this attack becomes. 	Korisei shoots rings of six trails of light each around the player, each shooting either a spiralling stream of icicles, a few rings of twelve snowballs each, or waves of two snowflakes each. The more you damage Korisei, the faster this attack becomes.
10 	" Canvas" 	Medium 	Korisei shoots rings of eight trails of light each around the player, each shooting either a fairly dense spiralling stream of icicles, a few rings of sixteen snowballs each, or fairly large numbers of waves of two snowflakes each. The more you damage Korisei, the faster this attack becomes. 	Korisei shoots rings of eight trails of light each around the player, each shooting either a fairly dense spiralling stream of icicles, a few rings of sixteen snowballs each, or fairly large numbers of waves of two snowflakes each. The more you damage Korisei, the faster this attack becomes.
10 	" Canvas" 	Hard 	Korisei shoots rings of ten trails of light each around the player, each shooting either a dense spiralling stream of icicles, a few rings of twenty snowballs each, or large numbers of waves of two snowflakes each. The more you damage Korisei, the faster this attack becomes. 	Korisei shoots rings of ten trails of light each around the player, each shooting either a dense spiralling stream of icicles, a few rings of twenty snowballs each, or large numbers of waves of two snowflakes each. The more you damage Korisei, the faster this attack becomes.
10 	" Canvas" 	Lunatic 	Korisei shoots rings of twelve trails of light each around the player, each shooting either a highly dense spiralling stream of icicles, a few rings of twenty four snowballs each, or huge numbers of waves of two snowflakes each. The more you damage Korisei, the faster this attack becomes. 	Korisei shoots rings of twelve trails of light each around the player, each shooting either a highly dense spiralling stream of icicles, a few rings of twenty four snowballs each, or huge numbers of waves of two snowflakes each. The more you damage Korisei, the faster this attack becomes.
10 	" Canvas" 	Lunatic+ 	Korisei shoots rings of sixteen trails of light each around the player, each shooting either a highly dense spiralling stream of icicles, a few rings of twenty four snowballs each, or huge numbers of waves of two snowflakes each. The more you damage Korisei, the faster this attack becomes. 	Korisei shoots rings of sixteen trails of light each around the player, each shooting either a highly dense spiralling stream of icicles, a few rings of twenty four snowballs each, or huge numbers of waves of two snowflakes each. The more you damage Korisei, the faster this attack becomes.
==Soundtrack==
#Title Theme: Fantasy of the Frozen Night Air
#Intro Theme: Saddest Snow Sonata
#Stage 1 Theme: The Path of Undefeated Coldness
#Hikou's Theme: A Little Lantern's Bright Shine
#Stage 2 Theme: Instability of the Frozen Lake
#Suija's Theme: The Water Master's Fury
#Stage 3 Theme: Village of Desolation - Haunted Residence
#Tekii's Theme: Grudgemaster
#Stage 4 Theme: Snow-Covered Sunflowers - Garden of Frost
#Kinchou's Theme: Life and Death, Large Box and Small Box
#Stage 5 Theme: Everest Climber
#Kuuten's Theme: The Disappearance of Amaterasu - Rising Sun Master
#Stage 6 Theme: The Castle of the Blizzard's Heart
#Kiriko's Theme: Frozen Resent - Spectral Precipitation
#Ending Theme: Spectral Flowers of a Summer Wonderland
#Extra Stage Theme: Frost-Patterned Willows
#Korisei's Theme: Artist of Ice
#Credits Theme: Dawn Rises Over the Cold - Summer Dream
==Retellings==
Spectral Flowers of the Illusionary Winter comes with a "Scarlet Retelling", which is essentially an enhanced mini-remake of Embodiment of the Scarlet Devil. More on this retelling is found here.
In an update released in May 2021, a second Retelling called "Retold Cherry Blossom" was released, as an enhanced mini-remake of Perfect Cherry Blossom. The page for this retelling is found here.
==Gauntlet Mode==
Added in the May 2021 update, Gauntlet Mode can be unlocked by completing the first stage of any game mode. In this mode, the player faces off with every notable character in both the main game and the retellings, each using a single powerful spellcard. By completing more stages in the other game modes, more enemies are unlocked for Gauntlet Mode.
Details on Gauntlet Mode can be found Spectral Flowers of the Illusionary Winter/Gauntlet Mode.
==Development==
The game's name is 東方氷竜城: 幻想的な冬の幽霊の花, or Tōhō hiryū-jō: Gensō-tekina fuyu no yūrei no hana. This directly translates to "Eastern Ice Dragon Castle: Fantastic Winter Ghost Flowers", although the latter part is localised as "Spectral Flowers of the Illusionary Winter" in English-speaking countries. "Hiryujou", the name of the castle in which Kiriko is imprisoned, is derived from 氷竜城 (hiryū-jō) in the game's title.
Category:Touhou (series)
Category:Touhou Games
Category:Fan Games
Category:Games
Category:2019
Category:Mirror Samurai Games