Sam Gideon

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==Summary==
The protagonist of the game Vanquish, Sam Gideon is a DARPA researcher, and wielder of the prototype Augmented Reaction Suit, a battle suit meant to create an infantry unit that exceeds the capabilities of battle tanks.
The suit's (and Sam's) test run had a chance to happen when the Order of the Russian Star took over the space colony Providence, and redirected its solar processing banks' energy onto San Francisco, vaporizing it. Accompanied by the military, Sam boarded Providence, eventually managing to defeat the Order's leader, Victor Zaitsev and saving New York from a similar fate.
==Powers and Stats==
Tier: , higher without safety limiters and high explosives
Name: Sam Gideon
Origin: Vanquish
Gender: Male
Age: 36
Classification: Human, DARPA Researcher
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery and Marksmanship (Can wield various kinds of weaponry with extreme accuracy and dexterity, and is capable of shooting down grenades mid-throw, both his enemies' and his own. Accurately gunned down a group of enemies in a split second), Martial Arts (Can fight against and overwhelm multiple comparable opponents in close quarters at once and perform a variety of impressive combat stunts), Acrobatics and Pseudo-Flight (Can perform impressive feats of acrobatics, mid-air combat and very complex leaps. Utilizing his rocket boosters, Sam can strafe around foes smoothly and rapidly and precisely shift his mid-air momentum), Regeneration (At least High-Low. The ARS is capable of quickly recovering from massive damage suffered), Healing (Able to resuscitate fainted allies instantaneously), Statistics Amplification and Perception Manipulation (The ARS can increase the wielder's perception speed greatly, partially achieving this by injecting high levels of noradrenaline and dopamine in their bodies. By removing the system's limiters, the ARS enhances Sam's performance even further), Instinctive Reaction and Information Analysis (The ARS anticipates all of Sam's movements based on a series of complex scanners, and will automatically activate AR Mode upon sensing elevated synaptic activity during a fight-or-flight reaction, augmenting his basic survival instincts. It is also gifted with an electro-optical targeting system to enhance the user's aim), Electromagnetism Manipulation and Temperature Manipulation (Equipped with EMP Grenades. Can use electromagnetic force to power up melee attacks and cause them to glow red-hot. The ARS produces high amounts of excess heat), Energy Manipulation via Lock-On Laser and Laser Cannon, Homing Attack via Lock-On Laser, Information Analysis, Technology Manipulation, Weapon Control and Power Mimicry (The BLADE System is a programmable material that can alter its physical configuration to imitate any weapon it scans. New configurations can be loaded into the memory while on the battlefield by scanning any weapon, perfectly replicating it down to scratches and chips in the paint, and the model can even be improved by scanning multiple copies of the weapon), Explosion Manipulation via Grenades, Rocket Launcher and High Explosives, Hacking via Elena's help, Resistance to Electricity Manipulation (Immune to his own EMP Grenades, can survive strong electric attacks) and Heat Manipulation (Though it might overheat, the ARS can withstand extreme temperatures)
Attack Potency: Building level (Drilled through an Argus in a fraction of a second, able to damage a stronger version of his suit. Can punch through highly advanced electromagnetic armor), Building level+ without safety limiters (Could pull off feats he deemed impossible with the limiters on in a few seconds) and with high explosives (Can pierce through otherwise impassable barriers)
Speed: Superhuman travel speed (Could ascend by running up falling debris and jumping off them), higher when sliding, Supersonic+ combat speed (Could leap away from rifle bullets right as they were fired. Can easily move at speeds comparable to rockets and dodge gunfire and even tank shots in gameplay), High Hypersonic reaction speed when using AR Mode. All are higher when removing safety limiters (Managed to keep up and defeat a foe that was blitzing him with his limiters on)
Lifting Strength: Class K (Halted a blow from an Argus, and held its leg in place with one hand. Can tear apart metal robots), higher when removing safety limiters (Far stronger than with limiters on, managed to tear off a large metal housing)
Striking Strength: Building level (Can destroy a stronger version of the ARS with his physical attacks, drill through tanks with his feet and punch through electromagnetically enhanced sheets of metal), Building level+ without safety limiters
Durability: Building level (Able to survive his own attacks and those of comparable foes, though he is somewhat of a glass cannon)
Stamina: Peak Human, at least within the ARS. Able to fight after serious pain without any effect to his combat abilities and took part in a non-stop military assault that lasted hours. Average with safety limiters removed, as the ARS will begin to break down after a few minutes, entering a state in which the user can barely move for a while, though Sam is still capable of somewhat fighting back in this state and rapidly recovering.
Range: Standard Melee Range, Extended Melee Range with certain attacks, Tens of Meters with grenades, from Tens of Meters to Kilometres with the BLADE System's firearms.
Standard Equipment: ARS Suit, grenades, high explosives, EMP grenades and several packs of cigarettes.
Intelligence: Genius. Helped with the creation of the ARS and is a skilled combatant who has gone through extremely thorough simulated training. Managed to keep up with two units of a superior version of his suit at once, and destroy several superweapons all in one operation.
Weaknesses: The ARS is a prototype, and has a tendency to overheat if its thrusters, AR Mode, electromagnetically-powered melee attacks or the Laser Cannon are overused, though it can cool down rapidly: as it's overheating, its mobility is temporarily reduced by about 30%, though it is still very agile. External sources of heat can also lead to overheating. Removing its limiters can temporarily render Sam nearly unable to move. Might have a smoking addiction. He needs the ARS' remote operator, Elena Ivanova, to remove the suit's safety limiters and hack technology, and as such would likely be unable to do so when outside help is completely restricted.
Notable Attacks/Techniques: 
*Augmented Reactions Suit: The ARS is an advanced, experimental battle suit that Sam wields in Vanquish on its first on-field test. Crafted from a carbon nanotube-based textile, which renders it far lighter and more durable than steel, the ARS is gifted with incredible strength and is able to regenerate from heavy damage, and has magnetoplasmadynamic thrusters planted in several parts of the body, letting Sam use them to enhance the speed and strength of his blows (which can be heightened even further with an electro-magnetic engine, at the cost of overheating the ARS), halt and shift his momentum in midair, and slide on the ground at superhuman speed. It also appears to be equipped with some medical device in its arm, able to heal and wake up fainted allied soldiers. Equipped with a series of highly advanced scanners, the ARS anticipates and enhances Sam's movements, allowing for incredible showings of dexterity and acrobatics, and is outfitted with an electro-optical targeting system bound to the user's optical nerves and a recoil control function to enhance their aim. 
**BLADE System: The Battlefield Logic ADaptable Electronic weapons System is a programmable material that can alter its physical configuration to imitate any weapon it scans. New configurations can be loaded into the memory while on the battlefield by scanning any weapon, perfectly replicating it down to scratches and chips in the paint, though it can only store three weapons in its memory. The process only takes a few seconds, and by scanning the same weapon as the one on hand while carrying full ammo, the user of the suit is able to increase the level of the weapon by one stage, increasing its ammo capacity and damage output, among other statistics. In Vanquish, the BLADE System has 11 forms.
***Assault Rifle: One of Sam's starting weapons. Has good accuracy and rate of fire, but is somewhat lacking in damage. After enough upgrades, it gains a spare magazine which is attached to the stock, a reflex sight, a longer barrel and a bayonet.
***Heavy Machine Gun: Another starting weapon. Less accurate but far stronger than the Assault Rifle. While fully upgraded, it gets a new scope, a longer barrel and a wider magazine.
***Shotgun: The third and final starting weapon. When fully upgraded, it gains a drum magazine, a scope, a stock and a muzzle choke.
***Disk Launcher: A weapon that shoots large homing circular blades. Fully upgraded, it receives a stock, and the white ribbed part on the bottom becomes dark grey.
***Sniper Rifle: Has x5 and x10 zoom levels. With enough upgrades, a bipod is attached, the scope is slightly modified and a muzzle brake is added to the barrel.
***Rocket Launcher: Carries three homing rockets, whose power and speed will increase with upgrades.
***Lock-On Laser: A unique weapon that locks onto multiple targets and then fires multiple lasers into the air, which will then rain down onto the selected targets. When full upgraded, its "barrel" gets longer, being able to fire 8 Lasers.
***LFE Gun: The LFE Gun is a specialized launcher that fires large and incredibly powerful but slow orbs of low-frequency energy. Its range is increased with upgrades.
***Boost Machine Gun: A Heavy Machine Gun with smaller magazines. Its rounds can however penetrate terrain easily. Fully upgraded, its scope becomes larger, a reflex sight is placed on top of the scope and the barrel is lengthened.
***Anti-Armor Pistol: A large handgun with very high stopping power. After enough upgrades, it gains a scope, a rifle stock and a longer barrel.
***Laser Cannon: A huge, powerful energy weapon with infinite ammo. It draws its power from the ARS. As such, using the Laser Cannon causes the ARS to generate heat and if it overheats, the Laser Cannon becomes unusable.
**AR Mode: Augmented Reaction Mode allows Sam to temporarily increase his reaction times to the point that everything slows down to a crawl from his perspective. The suit will overheat if it's used for too long, but Sam can make almost any shot with ease while using it. AR Mode can activate manually, but it will also automatically activate when its user is under danger, monitoring their fight-or-flight reactions.
**Safety limiters: The ARS has limiters on its abilities placed there to prevent damage to the suit or its user, but when necessary, these limiters can be removed, drastically increasing Sam's strength, speed and AR abilities. However, if overused, they can lead the suit to shutting down or start malfunctioning temporarily.
*Other Weaponry: Sam also carries several grenades, both explosive and EMP, which he can shoot in midair to blow up pre-emptively, and high explosives which he can place to destroy barriers too tough for him. They're strong enough to kill him in one hit even at a certain distance.
*Cigarettes: Sam has a tendency to smoke at the strangest of times. Though this might seem like an odd personality quirk, he's actually able to distract certain foes by throwing his still lit cigarette from behind cover. 
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Protagonists
Category:Weapon Masters
Category:Martial Artists
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Category:Vanquish (Game)
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