Field Magic (Kingdom)

Field Magic is a one-time use spell that can be used on either opponents or Monsters. Field magic is unable to be used on the caster. They are most commonly obtained from Magic Spaces and Magic Stores, but they can also be received by robbing the Magic Store or the Merchant, White Loot Spaces, Red Loot Spaces, and Locked Boxes. Magicians can use 2 field magic per turn.
Field magic come in 3 primary forms; Damaging Elemental Magic, Status Effect Magic, and Others. Elemental Magic contains Fire-type, Lightning-type, Ice-type, and Light-type Magic. The damage from these magic can be cut in half by wearing the corresponding Elemental Bracelet Accessory. Unlike Offensive Magic in Battle, field magic is unable to randomly lower stats based on the element of magic being used. Status Effect Magic contains Weaken-type and Alter-type Magic. Other contains Summon-type, Move-type, and Special-type Magic. All Magic can be bought in Magic Stores except for Town Conjure, Conjure All, Psychokinesis, Death Call, Vacuum, and Mix-up. These spells can instead be found other ways, primarily Kira or Magic Spaces.
The amount of field magic an adventurer can hold depends on what job the adventurer currently has. The chance of hitting is determined by the user's SP stat compared to the target's SP stat. If your SP is equal, you will hit at a 60% rate. The lowest hit rate you can have is 20%. (If the target has a Magic Mirror or is invisible, the hit chance is 0%.) When using damaging spells, your damage is based on your MG stat compared to their MG stat. The minimum damage is 1 HP.
Note: Evasion chance against Field Magic is calculated by the difference between the SP stats between the user & the target. 
To get maximum accuracy against the user, the user must have at least 70 SP stat more than the target. For 90~% accuracy at least SP is 60 stats higher than the target. 
Lowest Evasion chance against Field Magic is 20% no matter how high the SP difference is. 
Adventurers and monsters on Empty Spaces can be killed using field magic, but monsters on Towns will survive with 1 HP. If a monster on an Empty Space is killed by field magic, no one earns experience from the monster.
ID	Name 	Buying Price	Power	Stores 	Target 	Effect
1 	Magma 	1,600G 	1.5 	Asiana, Hallstatt, Casino Cave 	One player or monster 	None​
2 	Magma+ 	3,800G 	2.1 	Clovis, Lava Cave 3F, Daunting Mountain 1F, Aphrike 	One player or monster 	None​
3 	Magma DX 	17,000G 	4.5 	Underground Passage, Tower of Rabble 2F 	One player or monster 	None​
4 	Ice 	1,200G 	1.2 	Casino Cave 	All opposing players and monsters on chosen space 	None​
5 	Ice+ 	3,000G 	1.8 	Daunting Mountain 1F 	All opposing players and monsters on chosen space 	None​
6 	Ice DX 	12,000G 	3.6 	Flinders, Tower of Rabble 2F 	All opposing players and monsters on chosen space 	None​
7 	Volt 	800G 	0.96 	Hallstatt, Casino Cave, Daunting Mountain 1F 	All opposing players and monsters near chosen space	None​
8 	Volt+ 	2,600G 	1.56 	Clovis, Daunting Mountain 1F 	All opposing players and monsters near chosen space	None​
9 	Volt DX 	10,000G 	3.0 	Aphrike, Underground Passage, Flinders 	All opposing players and monsters near chosen space	None​
10	Flash Bomb 	40,000G 	5.0 	None 	All opposing players and bosses on current map 	None​
11	Atrophy 	300G 	- 	Asiana, Hallstatt, Clovis, Aphrike, Flinders 	One player or monster 	Inflicts AT Down on the target.​
12	Tenderize 	280G 	- 	Asiana, Clovis 	One player or monster 	Inflicts DF Down on the target.​
13	Slow 	100G 	- 	Asiana 	One player or monster 	Inflicts SP Down on the target.​
14	Daze 	200G 	- 	Asiana 	One player or monster 	Inflicts MG Down on the target.​
15	Down 	4,000G 	- 	Casino Cave, Lava Cave 3F, Daunting Mountain 1F, Tower of Rabble 2F 	One player or monster 	Inflicts All Down on the target.​
16	Time Out 	800G 	- 	Hallstatt, Clovis, Lava Cave 3F, Aphrike 	One player 	Paralyzes the target.​
17	Cobra Strike 	200G 	- 	Asiana, Hallstatt, Lava Cave 3F, Aphrike 	One player or monster 	Poisons the target.​
18	Cobra Storm 	2800G 	- 	Flinders 	All opposing players on current map 	Poisons all targets.​
19	Fraidy Cat 	150G 	- 	Asiana 	One player 	Makes the target Afraid.​
20	Blistered Feet	1,200G 	- 	Asiana, Hallstatt, Lava Cave 3F, Aphrike, Underground Passage, Flinders 	One player 	Gives the target a Footsore.​
21	Sleepy Time 	2,000G 	- 	Daunting Mountain 1F, Tower of Rabble 2F 	One player or monster 	Puts the target to Sleep.​
22	Curse 	3,000G 	- 	Casino Cave, Clovis, Lava Cave 3F, Daunting Mountain 1F, Underground Passage	One player or monster 	Curses the target.​
23	Curse All 	6,000G 	- 	Tower of Rabble 2F 	All opposing players on current map 	Curses all targets.​
24	Lock 	400G 	- 	Hallstatt 	One player 	Seals the target.​
25	Lockdown 	3,600G 	- 	Casino Cave, Aphrike, Underground Passage, Flinders 	All opposing players on current map 	Seals all targets.​
26	Death Call 	18,000G 	- 	None 	One player 	Dooms the target.​
27	Squall 	1,500G 	- 	Hallstatt, Aphrike 	One player 	Teleports the target to a random, accessible town.​
28	Typhoon 	3,500G 	- 	Tower of Rabble 2F 	All opposing players on current map 	Teleports all targets to random, accessible towns.​
29	Transfer 	3,200G 	- 	Casino Cave, Daunting Mountain 1F 	One player 	Swaps the target and user's locations.​
30	Come Here 	5,800G 	- 	Lava Cave 3F 	All opposing players 	Teleports all targets to the user's space.​
31	Psychokinesis 	8,000G 	- 	None 	One player or Roadblock Rock 	Moves the target to a chosen space.​
32	Conjure 	2,400G 	- 	Clovis, Lava Cave 3F, Underground Passage, Flinders, Tower of Rabble 2F 	An Empty Space with at least one player 	Summons a monster to the target space.​
33	Town Conjure 	8,000G 	- 	None 	One liberated town 	Summons a monster to the target town.​
34	Conjure All 	80,000G 	- 	None 	One liberated town 	Summons monsters to all towns on the same continent as the target.​
35	Purse Cutter 	1,500G 	- 	Casino Cave, Clovis, Lava Cave 3F, Underground Passage, Flinders 	One player 	Destroys a few items or field magic of the target.
36	Vacuum 	50,000G 	- 	None 	One player 	Takes a few of the target's stat points and adds them to the user.​
37	Mix-up 	68,000G 	- 	None 	All players 	Randomly swaps locations, inventory, money, or a piece of equipment between all targets.​
38	Mystery 	40,000G 	- 	Tower of Rabble 2F 	Random 	Causes a random event to occur.​
Category:Field Magic
Category:Magic
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Category:Items
Category:Dokapon Kingdom lists