Cards (Recollection)

==Renaissance==
===Golden===
<tabber>
|-|Young Farmer=
*Cost: 0
*Bonus: +1
*Type: Neutral Agent
*Power: 0/2
*Affiliation: Assassins (Common)
*Lore: Peasant - (No Ability)
|-|Secluded Village=
*Cost: 0
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: (No Ability)
|-|Plentiful Crop=
*Cost: 1
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: (No Ability)
|-|Horse Merchant=
*Cost: 1
*Bonus: +1
*Type: Neutral Agent
*Power: 0/4
*Affiliation: Templars (Common)
*Lore: Trader - (No Ability)
</tabber>
<tabber>Capable Carpenter=
*Cost: 1
*Bonus: +1
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Common)
*Lore: (No Ability)
|-|Merchant Ship=
*Cost: 1
*Bonus: +2
*Type: Neutral Site
*Power: 0
*Affiliation: Templars (Uncommon)
*Lore: (No Ability)
|-|Nothing Ventured, Nothing Gained=
*Cost: 1
*Bonus: +4
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Opponent gets +4.
|-|Juno=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Rare)
*Lore: Pay 30: You win the game.
</tabber>
<tabber>City Stables=
*Cost: 2
*Bonus: +X
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Common)
*Lore: X is the number of Sites you control.
|-|Peaceful Retreat=
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Surprise - Your Agents regain their lost Health.
|-|Tactical Upheaval=
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise - Switch the Power and the Health of target Agent. Draw a Memory.
|-|Evasive Maneuvers=
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Surprise - Target Agent is SAFE.
</tabber>
<tabber>Power to the People=
*Cost: 2
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Target Site's influence becomes 0.
|-|Zealous Banker=
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 0/6
*Affiliation: Templars (Uncommon)
*Lore: Trader - (No Ability)
|-|Jacopo De' Pazzi=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Rare)
*Lore: Trader - Jacopo de' Pazzi has +1/+1 for each Site you control.
|-|Honest Worker=
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Common)
*Lore: Citizen - Regain up to /3.
</tabber>
<tabber>Poor Villager=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/3
*Affiliation: Assassins (Common)
*Lore: Peasant - (No Ability)
|-|Coastal Watchtower=
*Cost: 3
*Bonus: +1
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Common)
*Lore: (No Ability)
|-|San Giovanni District=
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: Target Agent or Site changes Faction (Assassin or Templar).
|-|Sudden Exhaustion=
*Cost: 3
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise - Target Agent's Power becomes 0.
</tabber>
<tabber>Family Heirloom=
*Cost: 3
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Surprise - Search your Sequence for a Golden Memory. Put it in your hand. Randomize.
|-|Pilfer Supplies=
*Cost: 3
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Surprise - Regain all your Gold.
|-|Acclaimed Clothier=
*Cost: 4
*Bonus: +2
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Templars (Common)
*Lore: Trader - (No Ability)
|-|Follower of Romulus=
*Cost: 4
*Bonus: +1
*Type: Neutral Agent
*Power: 2/4
*Affiliation: Templars (Common)
*Lore: (No Ability)
</tabber>
<tabber>Mercenary Band=
*Cost: 4
*Bonus: +1
*Type: Neutral Agent
*Power: 4/1
*Affiliation: Assassins (Common)
*Lore: Mercenary - (No Ability)
|-|Borgia Mine=
*Cost: 4
*Bonus: +2
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Uncommon)
*Lore: (No Ability)
|-|Venezia, San Polo District=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize the Opponent Site in this Region (before the Influence Contest).
|-|Mob Justice=
*Cost: 4
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Neutralize target Site or launching Site.
</tabber>
<tabber>Ercole Massimo=
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 5/1
*Affiliation: Templars (Uncommon)
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)
|-|Emilio Barbarigo=
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 3/2
*Affiliation: Templars (Uncommon)
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)
|-|Ezio Auditore da Firenze=
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Assassins (Rare)
*Lore: Noble - Fierce: You cannot launch any Templar Memory.
|-|Federico Auditore=
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 3/3
*Affiliation: Assassins (Uncommon)
*Lore: Dcientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)
</tabber>
<tabber>Bartolomeo D'Alviano=
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 4/2
*Affiliation: Assassins (Uncommon)
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)
|-|Pantasilea Baglioni=
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 2/5
*Affiliation: Assassins (Uncommon)
*Lore: Pagan - Recover: (When resting, the Agent regains its lost Power and Health)
|-|Merchants Guild=
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Rare)
*Lore: When you get +1, score 1 in this Region.
|-|San Gimignano=
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 8
*Affiliation: Assassins (Rare)
*Lore: Your Score in all Regions becomes 0.
</tabber>
<tabber>History Glitch=
*Cost: 5
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Scores in all Region become 0.
|-|Rich Merchant=
*Cost: 6
*Bonus: +1
*Type: Neutral Agent
*Power: 3/5
*Affiliation: Templars (Common)
*Lore: Trader - (No Ability)
|-|Market Street=
*Cost: 6
*Bonus: +2
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Common)
*Lore: (No Ability)
|-|Lair of Romulus=
*Cost: 6
*Bonus: -1
*Type: Neutral Site
*Power: 5
*Affiliation: Templars (Uncommon)
*Lore: (No Ability)
</tabber>
<tabber>Forgotten Temple=
*Cost: 6
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Rare)
*Lore: Ruins - Pay 10: Switch Sequences with Opponent, Sacrifice Forgotten Temple.
|-|Monteriggioni=
*Cost: 6
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Assassins (Rare)
*Lore: All Actions are Surprises.
|-|Condotierro Tactics=
*Cost: 7
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize target Agent or launching Agent. Draw a Memory.
|-|Old Peasant=
*Cost: 8
*Bonus: +1
*Type: Neutral Agent
*Power: 6/4
*Affiliation: Assassins (Common)
*Lore: Peasant - (No Ability)
</tabber>
<tabber>Forlì=
*Cost: 8
*Bonus: N/A
*Type: Neutral Site
*Power: 6
*Affiliation: Assassins (Rare)
*Lore: (No Ability)
|-|False Hopes=
*Cost: 9
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Your Score in target Region becomes Opponent's Score.
|-|The Spaniard=
*Cost: 10
*Bonus: +2
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Templars (Rare)
*Lore: Each Day, players draw an extra Memory and get +1.
|-|Animus Reboot=
*Cost: 12
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Erase all Agents and Sites. Your score on each Region becomes 0.
</tabber>
===Order===
<tabber>Teodor Viscardi=
*Cost: 1
*Bonus: +1
*Type: Neutral Agent
*Power: 0/1
*Affiliation: Templars (Common)
*Lore: Noble - Pay 8: Teodor Viscardi becomes 4/4.
|-|Royal Intervention=
*Cost: 0
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: When you launch this Memory, lose all your Gold. Score 1 in target Region for each 2 lost.
|-|Militia Pikeman=
*Cost: 1
*Bonus: +1
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Common)
*Lore: Soldier - (No Ability)
|-|Dante Moro=
*Cost: 1
*Bonus: +1
*Type: Neutral Agent
*Power: 0/2
*Affiliation: Templars (Uncommon)
*Lore: Noble - Another target Agent is SAFE. Dante Moro gets -0/-1.
</tabber>
<tabber>Gruesome Gallows=
*Cost: 1
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Common)
*Lore: (No Ability)
|-|By Order of the King=
*Cost: 1
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Search your Sequence for a Noble or Herald. Put it in your Hand. Randomize.
|-|Faux Pas=
*Cost: 1
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise - Neutralize target launching Memory with cost 0 or 1.
|-|Militia Patrolman=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Templars (Uncommon)
*Lore: Soldier - (No Ability)
</tabber>
<tabber>Arquebusier=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Templars (Common)
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)
|-|Octavian de Valois=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/2
*Affiliation: Templars (Rare)
*Lore: Noble - Opponents gets +2/
|-|Torre Grossa=
*Cost: 2
*Bonus: +2
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: (No Ability)
|-|Militia Training=
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Surprise - Target Agent gets +1/+1
</tabber>
<tabber>Untimely End=
*Cost: 2
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Surprise - Neutralize target launching Agent.
|-|Forced Inheritance=
*Cost: 2
*Bonus: +3
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Surprise - (No Ability)
|-|Egidio Troche=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Uncommon)
*Lore: Citizen - Pay 2: Target Agent gets +1/+1.
|-|Militia Regulars=
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Common)
*Lore: Soldier - (No Ability)
</tabber>
<tabber>Donato Mancini=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Templars (Common)
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)
|-|Vieri de' Pazzi=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Uncommon)
*Lore: Noble - Unblockable: (Can only be blocked by an Agent with Cunning)
|-|Beautiful Heiress=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Common)
*Lore: Noble - Your other Nobles have +1/+0.
|-|Charles de la Motte=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Rare)
*Lore: Noble - Charles de la Motte has +1/+1 for each other Noble you control.
</tabber>
<tabber>Borgia Tower=
*Cost: 3
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: When one of your Agents campaigns on this Region, it gets +1/+1.
|-|Radical Demotion=
*Cost: 3
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Neutralize target launching Assassin Memory.
|-|Militia Captain=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/3
*Affiliation: Templars (Common)
*Lore: Soldier - (No Ability)
|-|Carlo Grimaldi=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/3
*Affiliation: Templars (Uncommon)
*Lore: Herald - Official: When Carlo Grimaldi scores, it gets +2/+2.
</tabber>
<tabber>Knight Templar=
*Cost: 4
*Bonus: +1
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Uncommon)
*Lore: Noble - Target Agent gets +2/+2.
|-|Marco Barbarigo=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Rare)
*Lore: Official - Neutralize target launching Memory. Sacrifice Marco Barbarigo.
|-|Agostino Barbarigo=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/1
*Affiliation: Assassins (Common)
*Lore: Noble - (No Ability)
|-|Palazzo Senatorio=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Crime Actions cannot neutralize nor damage your Agents or Sites.
</tabber>
<tabber>Templar Sanctum=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 0
*Affiliation: Templars (Rare)
*Lore: Templar Agents have +2/+0.
|-|Court Order=
*Cost: 4
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise - Neutralize target launching Memory.
|-|Pantheon=
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Rare)
*Lore: Your Score in this Region becomes 0. If a player controls this Region, he wins the game.
|-|Militia Horseman=
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 4/2
*Affiliation: Templars (Common)
*Lore: Soldier - (No Ability)
</tabber>
<tabber>Francesco de' Pazzi=
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/3
*Affiliation: Templars (Common)
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)
|-|Francesco Troche=
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/5
*Affiliation: Templars (Common)
*Lore: Noblet - (No Ability)
|-|Borgia Battlements=
*Cost: 5
*Bonus: +1
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Common)
*Lore: (No Ability)
|-|Castel Sant'Angelo=
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Rare)
*Lore: When you get an Agent in your HQ, score 2 in this Region.
</tabber>
<tabber>Under Arrest=
*Cost: 5
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Erase target Agent or launching Agent.
|-|Militia Brute=
*Cost: 6
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/4
*Affiliation: Templars (Common)
*Lore: Soldier - (No Ability)
|-|Uberto Alberti=
*Cost: 6
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/3
*Affiliation: Templars (Rare)
*Lore: Herald - When Uberto Alberti scores, erase another target Agent.
|-|Militia Barracks=
*Cost: 6
*Bonus: +1
*Type: Neutral Site
*Power: 4
*Affiliation: Templars (Common)
*Lore: (No Ability)
</tabber>
<tabber>Preemptive Strike=
*Cost: 6
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Neutralize target launching Memory. Draw a Memory.
|-|Giovanni Mocenigo=
*Cost: 7
*Bonus: N/A
*Type: Neutral Agent
*Power: 0/5
*Affiliation: Assassins (Uncommon)
*Lore: Noble - Recover: Each Day, score 1 in each Region.
|-|Tax Collector's Office=
*Cost: 7
*Bonus: +5
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Uncommon)
*Lore: (No Ability)
|-|Just Cause=
*Cost: 7
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Your Nobles and Soldiers get +2/+2.
</tabber>
<tabber>Royal Decree=
*Cost: 7
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Neutralize all Sites.
|-|Cesare Borgia=
*Cost: 10
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Templars (Rare)
*Lore: Noble - Cesare Borgia resolves as a Surprise.
|-|Lucrezia Borgia=
*Cost: 10
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Templars (Rare)
*Lore: Noble - Official: Pay 3: Neutralize target Assassin Agent.
|-|Il Carnefice=
*Cost: 16
*Bonus: N/A
*Type: Neutral Agent
*Power: 10/10
*Affiliation: Templars (Rare)
*Lore: Official - (Can only be blocked by an Agent with Official or Cunning)
</tabber>
===Faith===
<tabber>Benevolent Midwife=
*Cost: 0
*Bonus: +1
*Type: Neutral Agent
*Power: 0/1
*Affiliation: Assassins (Common)
*Lore: Pagan - Look at the last 3 Memories of your Sequence. Put two on top in any order and the last one in the Archive.
|-|Basilica di San Pietro=
*Cost: 1
*Bonus: +1
*Type: Neutral Site
*Power: 0
*Affiliation: Templars (Uncommon)
*Lore: Church - If you replaced Basilica di San Pietro, put it in your Hand instead of the Archive.
|-|Judgment Day=
*Cost: 0
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1 for each 2 lost.
|-|Heathen Follower=
*Cost: 1
*Bonus: +1
*Type: Neutral Agent
*Power: 0/1
*Affiliation: Assassins (Common)
*Lore: Pagan - If another Heathen Follower is in your Sequence, put it in your Hand. Randomize.
</tabber>
<tabber>Roman Temple Ruins=
*Cost: 1
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: Ruins - (No Ability)
|-|Papal Bull=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Target Agent or Site loses all abilities. (Launching abilities will have no effects)
|-|Holy Calling=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Choose an Agent in the Archive. Put it in your Hand.
|-|Divine Intervention=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Opponent discards his Memory with the highest Cost (at random in case of a tie).
</tabber>
<tabber>Sacred Vision=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Look at the last 5 Memories of target player's Sequence. Put four on top in any order and the last one in the Archive.
|-|Obedient Priest=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/2
*Affiliation: Templars (Common)
*Lore: Priest - Target Agent regains its lost Health.
|-|Brother Ristoro=
*Cost: 2
*Bonus: +1
*Type: Neutral Agent
*Power: 1/3
*Affiliation: Templars (Common)
*Lore: (No Ability)
|-|Quiet Chapel=
*Cost: 2
*Bonus: +1
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Rare)
*Lore: (No Ability)
</tabber>
<tabber>Novella Catacombs=
*Cost: 2
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Rare)
*Lore: If a player has no Memory in his Sequence, his Opponent wins the game.
|-|Seeking Sanctuary=
*Cost: 2
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Target Site or launching Site gets +2.
|-|Bitter Repentance=
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Target Agent gets -2/-0.
|-|Answered Prayers=
*Cost: 2
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Choose a Memory from Opponent's Hand. He discards it.
</tabber>
<tabber>Papal Guard=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/5
*Affiliation: Templars (Common)
*Lore: Knight - (No Ability)
|-|Devout Citizens=
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Uncommon)
*Lore: Citizen - Pay 3: Opponent discards his Memory with the highest Cost. Launch only if he has a Memory in hand.
|-|Mysterious Stranger=
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Uncommon)
*Lore: Pagan - Opponent discards his Memory with the highest Cost (at random in case of a tie).
|-|Frari=
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: All Media Agents have -2/-0.
</tabber>
<tabber>Abbazia di San Mercuriale=
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Rare)
*Lore: 2, discard an Agent: Choose an Agent in the Archive. Put it in your Hand.
|-|Village Chapel=
*Cost: 3
*Bonus: +2
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: (No Ability)
|-|Benvenuto=
*Cost: 3
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Choose a Memory in the Archive. Put it in your Hand.
|-|Pious Captain=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/4
*Affiliation: Templars (Common)
*Lore: Knight - Recover: (When resting, the Agent regains its lost Power and Health)
</tabber>
<tabber>Pious Warden=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Assassins (Uncommon)
*Lore: Herald - When Pious Warden scores, Oponnent discards his Memory with the highest Cost (at random in case of a tie).
|-|Venetian Church=
*Cost: 4
*Bonus: +3
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Common)
*Lore: Church - (No Ability)
|-|Basilica di San Marco=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Uncommon)
*Lore: Church - When one of your Agents is neutralized, score 1 in this Region.
|-|Basilica di Santa Maria Del Fiore=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Church - When a player launches a Scholar Action, he discards his Memory with the highest Corst (at random in case of a tie).
</tabber>
<tabber>Roma, Vaticano District=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Rare)
*Lore: Agents cannot campaign in this Region.
|-|Buried Cathedral=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: Ruins - Each Day, put the top 4 Memories of Opponent's Sequence in the Archive.
|-|Ritual Sacrifice=
*Cost: 4
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Choose a Memory from Opponent's Hand. Put it in your Hand.
|-|Borgia Cardinal=
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 2/4
*Affiliation: Templars (Uncommon)
*Lore: Herald - On each Region, players score points equal to their Site's Influence.
</tabber>
<tabber>Juan Borgia the Elder=
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/4
*Affiliation: Templars (Uncommon)
*Lore: Priest - Recover: You regain Gold twice as slow.
|-|Faithful Monk=
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 4/2
*Affiliation: Assassins (Common)
*Lore: (No Ability)
|-|Pagan High Priest=
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/3
*Affiliation: Assassins (Rare)
*Lore: Pagan - Target Agent gets -0/-3. Use this ability only if Opponent has no Memory in Hand.
|-|Basilica di Santa Maria Novella=
*Cost: 5
*Bonus: +1
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Uncommon)
*Lore: Church - When you get a Church in a Region, Basilica di Santa Maria Novella gets +1.
</tabber>
<tabber>Crypt Della Visitazione=
*Cost: 5
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: When Opponent discards a Memory, score 1 in each Region.
|-|Papal Influence=
*Cost: 5
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Score 5 in target Region.
|-|Pontifical High Mass=
*Cost: 5
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: All your Sites get +2.
|-|Let He Who Is Without Sin=
*Cost: 5
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Opponent discards his 2 Memories with the highest Cost (at random in case of a tie).
</tabber>
<tabber>Ancestral Discovery=
*Cost: 5
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Choose 2 Memories in the Archive. Put them in your Hand. Erase Ancestral Discovery.
|-|Cappella Sistina=
*Cost: 6
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Rare)
*Lore: Church - If you control this Region, Opponent cannot score in it.
|-|Silvio Barbarigo=
*Cost: 7
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/4
*Affiliation: Templars (Rare)
*Lore: Knight - Silvio Barbarigo is always SAFE.
|-|Doomsday=
*Cost: 7
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Opponent discards all his Memories.
</tabber>
<tabber>Wrath of the Righteous=
*Cost: 7
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Neutralize all Agents.
|-|Pompous Preacher=
*Cost: 8
*Bonus: N/A
*Type: Neutral Agent
*Power: 6/4
*Affiliation: Templars (Common)
*Lore: Priest - Recover: (When resting, the Agent regains its lost Power and Health)
|-|Roman Church=
*Cost: 8
*Bonus: +1
*Type: Neutral Site
*Power: 5
*Affiliation: Assassins (Common)
*Lore: (No Ability)
|-|Rodrigo Borgia, Pope=
*Cost: 10
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Templars (Rare)
*Lore: Priest - Recover: You regain Gold twice as fast.
</tabber>
===Scholar===
<tabber>Knowledge Has a Price=
*Cost: 0
*Bonus: +3
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Opponent draws a Memory.
|-|Daring Experiment=
*Cost: 0
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: When you launch this Memory, lose all your Gold. Draw a Memory for each 3 lost.
|-|Engineer's Workroom=
*Cost: 1
*Bonus: N/A
*Type: Neutral Site
*Power: 0
*Affiliation: Templars (Rare)
*Lore: Pay 2, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize.
|-|Great Library=
*Cost: 1
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: (No Ability)
</tabber>
<tabber>Scientific Method=
*Cost: 1
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Look at the last 4 Memories of your Sequence. Put one in your Hand. Randomize.
|-|Knowledge is Power=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Draw a Memory.
|-|Engineer Warrior=
*Cost: 2
*Bonus: +1
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Templars (Common)
*Lore: Engineer - (No Ability)
|-|Ilario Lombardi=
*Cost: 2
*Bonus: +1
*Type: Neutral Agent
*Power: 1/3
*Affiliation: Templars (Common)
*Lore: (No Ability)
</tabber>
<tabber>Devoted Scholar=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/3
*Affiliation: Assassins (Uncommon)
*Lore: Scientist - Draw a Memory. Discard a Memory.
|-|Prestigious College=
*Cost: 2
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Common)
*Lore: (No Ability)
|-|Slow Study=
*Cost: 2
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Put target Site or launching Site in its Controller's Hand.
|-|Laboratory Research=
*Cost: 2
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Draw 2 Memories. Discard a Memory.
</tabber>
<tabber>Learned Hermeticist=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/2
*Affiliation: Templars (Uncommon)
*Lore: Physician - Put target Site or launching Site in its Controller's Hand.
|-|Maria Auditore=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/2
*Affiliation: Assassins (Rare)
*Lore: Scientist - Pay 2, discard an Agent: Search your Sequence for an Agent. Put it in your Hand. Randomize.
|-|Claudia Auditore=
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 0/3
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Pay 3: Draw a Memory.
|-|Amerigo Vespucci=
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 0/5
*Affiliation: Assassins (Uncommon)
*Lore: Scientist - Cunning, Recover: When Amerigo Vespucci blocks, Opponent loses 2 in the Region.
</tabber>
<tabber>Architect's Sanctum=
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Pay 2, discard a Site: Search your Sequence for a Site. Put it in your Hand. Randomize.
|-|Palazzo Library=
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: If you replaced a Site with Palazzo Library, put the replaced Site in your Hand instead of the Archive.
|-|Converted Chapel=
*Cost: 3
*Bonus: +2
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: Church - (No Ability)
|-|Bitter Sweet=
*Cost: 3
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Surprise - Put target Agent in its Controller's Hand.
</tabber>
<tabber>Hasty Move=
*Cost: 3
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: The Controller of target Site moves it to target different Region. (If there is already a Site, it is replaced)
|-|Quick Study=
*Cost: 3
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Search your Sequence for a Memory and put it in your Hand. Randomize.
|-|Pick Your Poison=
*Cost: 3
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Search Opponent Sequence for a Memory. Put it in your Hand. Randomize.
|-|Master Architect=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 0/3
*Affiliation: Templars (Rare)
*Lore: Engineer - When a player gets a Site in a Region, he draws a Memory.
</tabber>
<tabber>Doctor=
*Cost: 4
*Bonus: +1
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Common)
*Lore: Physician - Put target Agent or launching Agent in its Controller's Hand.
|-|Malfatto=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/3
*Affiliation: Templars (Rare)
*Lore: Physician - Pay 3: Put target Agent you control in your Hand.
|-|Master Engineer=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/3
*Affiliation: Templars (Rare)
*Lore: Engineer - When a Site is replaced, the new Site gets +2.
|-|Gaspar de la Croix=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Templars (Rare)
*Lore: Engineer - If a Site or Agent is replaced, put it in its Controller's Hand instead of the Archive.
</tabber>
<tabber>Salai=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Common)
*Lore: Scientist - Draw a Memory.
|-|Nicolaus Copernicus=
*Cost: 2/4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/4
*Affiliation: Assassins (Uncommon)
*Lore: Herald - When Nicolaus Copernicus scores, draw a Memory.
|-|Petruccio Auditore=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/4
*Affiliation: Assassins (Common)
*Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)
|-|Benefactor's Villa=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Faith Agents and Sites rest twice as slow.
</tabber>
<tabber>Scholar's Den=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Assassins (Common)
*Lore: Draw a Memory.
|-|Private Study=
*Cost: 4
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: Each Day, Opponent loses 1 in this Region.
|-|Field Study=
*Cost: 4
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Draw a Memory for each Site you control.
|-|Ill-Intentioned Gift=
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Put all Media Agents and Sites in their Controller's Hand.
</tabber>
<tabber>Doctor's Order=
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Put target Agent or launching Agent on top of its Controller's Sequence.
|-|Behind Closed Doors=
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Move target Site you control to target different Region. (If there is already a Site, it is replaced) Draw a Memory.
|-|Scientific Espionage=
*Cost: 4
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Surprise - Neutralize target launching Action. Put it in your Hand.
|-|Academy of Physic=
*Cost: 5
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Pay 3: Put target Site you control in your Hand.
</tabber>
<tabber>Leonardo's Workshop=
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Rare)
*Lore: When you draw a Memory, score 1 in this Region.
|-|Lassitude=
*Cost: 5
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Each Agent's Power becomes 0.
|-|Field Researcher=
*Cost: 6
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/6
*Affiliation: Assassins (Common)
*Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)
|-|In-Depth Analysis=
*Cost: 6
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Draw 3 Memories.
</tabber>
<tabber>Military Workshop=
*Cost: 7
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Rare)
*Lore: Agents cannot campaign in a Region where the Opponent Influence is greater than their Power.
|-|Impending Pandemic=
*Cost: 7
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Put all Agents and Sites in their Controller's Hand.
|-|Auguste Oberlin=
*Cost: 8
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/6
*Affiliation: Templars (Common)
*Lore: Engineer - (No Ability)
|-|Leonardo da Vinci=
*Cost: 10
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Assassins (Rare)
*Lore: Scientist - Cunning: Draw 2 Memories.
</tabber>
===Media===
<tabber>Dama Rossa=
*Cost: 0
*Bonus: +2
*Type: Neutral Agent
*Power: 0/1
*Affiliation: Templars (Rare)
*Lore: Courtesan - (No Ability)
|-|Political Patronage=
*Cost: 0
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Surprise - Gain 3.
|-|Calling All Stand-Ins=
*Cost: 0
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost.
|-|Persistent Panhandler=
*Cost: 1
*Bonus: +1
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Common)
*Lore: Militant - (No Ability)
</tabber>
<tabber>Rare Art Merchant=
*Cost: 1
*Bonus: +1
*Type: Neutral Agent
*Power: 0/2
*Affiliation: Assassins (Common)
*Lore: Trader - Get +1. Rare Art Merchant gets -0/-1.
|-|Main Piazza=
*Cost: 1
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: (No Ability)
|-|Militant Militia=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Common)
*Lore: Militant - (No Ability)
|-|Caterina Sforza=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Rare)
*Lore: Noble - Pay 7: Neutralize another target Agent. Caterina Sforza becomes a copy of that Agent.
</tabber>
<tabber>Duccio de Luca=
*Cost: 2
*Bonus: +1
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Common)
*Lore: Artist - (No Ability)
|-|A Call to Action=
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Surprise - Put a 1/1 virtual Militant in your HQ, if there is an empty slot.
|-|Clothes Make the Man=
*Cost: 2
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Surprise - Put a copy of target launching Action in your Hand. Its cost is 0.
|-|Tactless Theatrics=
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Surprise - Target Agent gets -0/-2.
</tabber>
<tabber>Shameless Theatrics=
*Cost: 2
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Target Site or launching Site gets -2. Then, if its Influence is 0, neutralize it.
|-|Cahin=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Uncommon)
*Lore: Militant - Put a 1/1 virtual Militant in your HQ, if there is an emptry slot.
|-|Niccolò Machiavelli=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/4
*Affiliation: Assassins (Rare)
*Lore: Fierce: Discard a Memory.
|-|Carnival Performers=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/2
*Affiliation: Assassins (Common)
*Lore: Artist - (No Ability)
</tabber>
<tabber>Palazzo Della Signoria=
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 0
*Affiliation: Templars (Rare)
*Lore: Players cannot launch Sites in this Region.
|-|For the Cause=
*Cost: 3
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Target Agent or launching Agent becomes a 1/1 Militant with no ability.
|-|Role Reversal=
*Cost: 3
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise - Target Site's Influence becomes 0.
|-|Magnetic Personality=
*Cost: 3
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Surprise - Target Agent gets +3/+3, Fierce and Recover until it finishes resting.
</tabber>
<tabber>Baseless Accusations=
*Cost: 3
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Target Agent or launching Agent gets -0/-4.
|-|Silvestro Sabbatini=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Uncommon)
*Lore: Militant - Your other Militants get +1/+1.
|-|Micheletto Corella=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/3
*Affiliation: Templars (Uncommon)
*Lore: Militant - When Micheletto Corella scores, score 2 in the Region.
|-|Raving Drunkard=
*Cost: 4
*Bonus: +1
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Uncommon)
*Lore: Citizen - Neutralize target Assassin Site.
</tabber>
<tabber>Francesco Vecellio=
*Cost: 4
*Bonus: +1
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Common)
*Lore: Artist - Neutralize target Templar Agent.
|-|Cristina Vespucci=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 0/4
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Target Agent gets +3/+0.
|-|Legionnaire Thespian=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Common)
*Lore: Artist - Target Agent or launching Agent gets -0/-2.
|-|Ardent Actor=
*Cost: 4
*Bonus: +1
*Type: Neutral Agent
*Power: 4/1
*Affiliation: Assassins (Common)
*Lore: Artist - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)
</tabber>
<tabber>Skilled Minstrel=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Uncommon)
*Lore: Herald - When Skilled Minstrel scores, another target Agent gets -0/-2.
|-|Art Gallery=
*Cost: 4
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: When one of your Agents campaigns on this Region, score 2 on it.
|-|Grand Theatre=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Uncommon)
*Lore: (No Ability)
|-|High-Stakes Negotiations=
*Cost: 4
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Neutralize target Assassin Agent or Site.
</tabber>
<tabber>Motivational Speech=
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: All your Agents get +1/+1.
|-|Exit stage Right=
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Replace target Agent with a random Agent from its Controller's Sequence.
|-|Mass Movement=
*Cost: 4
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize target Templar Agent or Site.
|-|Experienced City Guide=
*Cost: 5
*Bonus: -1
*Type: Neutral Agent
*Power: 6/2
*Affiliation: Templars (Common)
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)
</tabber>
<tabber>Pietro Rossi=
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/2
*Affiliation: Assassins (Rare)
*Lore: Artist - Neutralize all Sites. Each player scores 3 in each Region where he had a Site.
|-|Il Colosseo=
*Cost: 5
*Bonus: +2
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Rare)
*Lore: (No Ability)
|-|Easy Come, Easy Go=
*Cost: 5
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Each Site's Influence becomes 0.
|-|Auxiliary Ego=
*Cost: 6
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Surprise - Put a copy of target non-virtual Agent in your Hand. Its cost is 0.
</tabber>
<tabber>Copycat=
*Cost: 6
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Surprise - Put a copy of target launching Memory in your Hand. Its cost is 0.
|-|Patrizio=
*Cost: 7
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/4
*Affiliation: Templars (Common)
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)
|-|Caha=
*Cost: 7
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Rare)
*Lore: Militant - Your other Militants have +2/+2.
|-|Ospedale Degli Innocenti=
*Cost: 7
*Bonus: N/A
*Type: Neutral Site
*Power: 5
*Affiliation: Templars (Common)
*Lore: (No Ability)
</tabber>
<tabber>Wanted Posters=
*Cost: 7
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: All Agents get -0/-4.
|-|Man of the People=
*Cost: 9
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: All your Agents get +3/+3, Fierce and Recover until they finish resting.
|-|Lorenzo de' Medici=
*Cost: 10
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Assassins (Rare)
*Lore: Noble - Fierce: Lorenzo de' Medici gets +5/+5 if you have 20 or more.
|-|Carnevale=
*Cost: 10
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Put a 2/2 virtual Militant in each free slot of your HQ.
</tabber>
===Crime===
<tabber>Paola=
*Cost: 0
*Bonus: +1
*Type: Neutral Agent
*Power: 0/1
*Affiliation: Assassins (Common)
*Lore: Courtesan - Pay 2: Opponent loses 2 in target Region.
|-|Coy Courtesan=
*Cost: 1
*Bonus: +2
*Type: Neutral Agent
*Power: 0/1
*Affiliation: Assassins (Common)
*Lore: Courtesan - (No Ability)
|-|Beguiling Courtesans=
*Cost: 1
*Bonus: +1
*Type: Neutral Agent
*Power: 0/3
*Affiliation: Assassins (Common)
*Lore: Courtesan - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)
|-|Ruthless Robbers=
*Cost: 1
*Bonus: +1
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Common)
*Lore: Thief - (No Ability)
</tabber>
<tabber>Hidden Refuge=
*Cost: 1
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: (No Ability)
|-|Discreet Calling=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Search your Sequence for a Thief or Mercenary. Put it in your Hand. Randomize.
|-|Low-Profile Assassination=
*Cost: 1
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: When you launch this Memory, lose all your Gold. Target Agent or launching Agent gets -1/-1 for each Gold lost.
|-|Ugo=
*Cost: 2
*Bonus: +1
*Type: Neutral Agent
*Power: 1/2
*Affiliation: Assassins (Common)
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)
</tabber>
<tabber>Fiora Cavazza=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 0/4
*Affiliation: Assassins (Common)
*Lore: Courtesan - When Fiora Cavazza blocks, neutralize the blocked Agent at end of Conflict.
|-|Treacherous Cutthroat=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Common)
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)
|-|Rose in Fiore=
*Cost: 2
*Bonus: +3
*Type: Neutral Site
*Power: 0
*Affiliation: Assassins (Rare)
*Lore: (No Ability)
|-|Easy Target=
*Cost: 2
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Neutralize target Agent or launching Agent with Power 3 or less.
</tabber>
<tabber>Forced Charity=
*Cost: 2
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Draw a Memory.
|-|Nimble Thrust=
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Surprise - Target Agent gets -1/-1.
|-|Cento Occhi Footpad=
*Cost: 3
*Bonus: +2
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Templars (Uncommon)
*Lore: Thief - (No Ability)
|-|Lanz=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Rare)
*Lore: Thief - Threat: When Lanz scores, your Thieves get +1/+1.
</tabber>
<tabber>Teodora Contanto=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 0/4
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Agent with Power 4 or less.
|-|Madonna Solari=
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 0/4
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Pay 4: Choose a Courtesan in the Archive. Put it in your Hand.
|-|Rosa=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/2
*Affiliation: Assassins (Common)
*Lore: Thief - When Rosa is blocked, it gets -2/-0.
|-|Assassin Servitore=
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Common)
*Lore: Thief - (No Ability)
</tabber>
<tabber>Claudia Auditore, Assassin=
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 0/3
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Pay 3: Target Agent gets -1/-1.
|-|Thieves Guild=
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 0
*Affiliation: Assassins (Rare)
*Lore: When you get an Assassin Agent in your HQ, Thieves Guild gets +1.
|-|Villa Auditore=
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: Order Agents cannot campaign in this Region.
|-|Smuggler's Warehouse=
*Cost: 3
*Bonus: -1
*Type: Neutral Site
*Power: 3
*Affiliation: Assassins (Uncommon)
*Lore: (No Ability)
</tabber>
<tabber>Against All Odds=
*Cost: 3
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Surprise - Neutralize target launching Templar Memory.
|-|Vicious Sneak Attack=
*Cost: 3
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Target Agent or launching Agent gets -3/-3.
|-|Antonio de Magianis=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Uncommon)
*Lore: Thief - Threat: When Antonio de Magianis scores, neutralize the Opponent Site in this Region.
|-|Corrupt Herald=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/3
*Affiliation: Assassins (Common)
*Lore: Herald - When Corrupt Herald scores, Opponent gets -1.
</tabber>
<tabber>Assassin Guerriero=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/4
*Affiliation: Assassins (Common)
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)
|-|La Volpe=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Rare)
*Lore: Thief - Your other Thieves have +2/+0.
|-|Underground Passage=
*Cost: 4
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: Opponent gets -1.
|-|No Rest for the Wicked=
*Cost: 4
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize target Agent or launching Agent.
</tabber>
<tabber>Femme Fatale=
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: If you control 6 Courtesans, you win the Game. Draw a Memory.
|-|Brilliant Burglary=
*Cost: 4
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Opponent loses all his Gold and gets -1.
|-|Mario Auditore=
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Rare)
*Lore: Mercenary - Neutralize target Agent or launching Agent.
|-|Giovanni Auditore=
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Uncommon)
*Lore: Mercenary - Neutralize target Site or launching Site.
</tabber>
<tabber>Fabio Orsini=
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/4
*Affiliation: Assassins (Uncommon)
*Lore: Mercenary - All other Agents get -1/-1.
|-|Assassins Guild=
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize the Opponent Agent with the highest Cost (at random in case of a tie).
|-|Secret Catacombs=
*Cost: 6
*Bonus: +1
*Type: Neutral Site
*Power: 0
*Affiliation: Assassins (Rare)
*Lore: If Opponent has a Site in this Region, move it to your side, replacing Secret Catacombs.
|-|Change of Plans=
*Cost: 6
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Move target Opponent Agent to your HQ, if there is an empty slot.
</tabber>
<tabber>Controlled Arson=
*Cost: 6
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize target Agent or Site.
|-|High-Profile Assassination=
*Cost: 7
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Neutralize target Agent or launching Agent. Opponent gets -2.
|-|Collateral Damage=
*Cost: 7
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Opponent gets -4.
|-|Lia de Russo=
*Cost: 8
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/4
*Affiliation: Templars (Rare)
*Lore: Thief - Recover: When you launch this Memory, gain 4.
</tabber>
<tabber>Avaricious Banker=
*Cost: 10
*Bonus: +2
*Type: Neutral Agent
*Power: 7/4
*Affiliation: Templars (Common)
*Lore: Trader - (No Ability)
|-|Ezio Auditore, Assassin=
*Cost: 10
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Assassins (Rare)
*Lore: Thief - Neutralize target Agent or Site.
|-|Strategic Assault=
*Cost: 12
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Neutralize all Opponent Sites.
|-|Target Practice=
*Cost: 12
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Neutralize all Opponent Agents.
</tabber>
==Revelations==
===Golden===
<tabber>Byzantine Market=
*Cost: 0
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Common)
*Lore: Opponent gets +1.
|-|Fishing Village=
*Cost: 0
*Bonus: +1
*Type: Neutral Site
*Power: 0
*Affiliation: Templars (Uncommon)
*Lore: Opponent Site in this Region loses its Abilities. (Launching abilities will have no effects)
|-|Narrow Escape=
*Cost: 0
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Surprise: Target Agent or Site gets DEFENDER.
|-|Templar Captain=
*Cost: 1
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Uncommon)
*Lore: Herald - When Templar Captain scores, get +2.
</tabber>
<tabber>Masked Merchant=
*Cost: 1
*Bonus: +1
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Common)
*Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
|-|Merchant's Warehouse=
*Cost: 1
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
|-|Den Defense=
*Cost: 1
*Bonus: +2
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Surprise: (This Memory resolves instantly)
|-|For the People=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Search your Sequence for a Peasant or Trader. Put it in your Hand. Randomize.
</tabber>
<tabber>Imperial Gardener=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Rare)
*Lore: Trader - When a Memory goes to the Archive, erase it instead.
|-|Maffeo Polo=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Rare)
*Lore: Opponent Memories have Defender.
|-|Master Smith=
*Cost: 2
*Bonus: +1
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Common)
*Lore: Peasant - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
|-|Constantinople, Galata District=
*Cost: 2
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Rare)
*Lore: Launching Memories cannot be neutralized.
</tabber>
<tabber>Cappadocian Market=
*Cost: 2
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Rare)
*Lore: Memories that are not Golden cost +1 to launch.
|-|Byzantine Cistern=
*Cost: 2
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: Each Day, Players regain all their Gold.
|-|Slave Trade=
*Cost: 3
*Bonus: +4
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: (No Ability)
|-|Militia Intimidation=
*Cost: 3
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: The next Memory you launch has Surprise. Draw a Memory.
</tabber>
<tabber>Ottoman Merchants=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/3
*Affiliation: Templars (Common)
*Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
|-|Assassin Recruits=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Uncommon)
*Lore: Peasant - When you get a Peasant or Trader in your HQ, draw a Memory.
|-|Harbor of Julian=
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Rare)
*Lore: Memories cannot score more than 2 at a time.
|-|Sly Smuggler=
*Cost: 6
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Uncommon)
*Lore: Trader - Your Traders and Peasants have +2/+2 and Defender.
</tabber>
<tabber>Diligent Commoner=
*Cost: 7
*Bonus: N/A
*Type: Neutral Agent
*Power: 6/3
*Affiliation: Assassins (Common)
*Lore: Peasant - (No Ability)
|-|Abandoned Warehouse=
*Cost: 7
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Assassins (Rare)
*Lore: Defender: Opponent Score in this Region becomes 0.
|-|Forum of the Ox=
*Cost: 10
*Bonus: +2
*Type: Neutral Site
*Power: 5
*Affiliation: Assassins (Rare)
*Lore: Defender: When you launch this Memory, regain all your Gold.
|-|Incite Revolt=
*Cost: 11
*Bonus: +4
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Put all Memories from the Archive in your Sequence. Randomize. If Incite Revolt is discarder, put it in your Hand instead and get +2.
</tabber>
===Order===
<tabber>Templar Recruit=
*Cost: 0
*Bonus: -1
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Templars (Common)
*Lore: Noble - (No Ability)
|-|Tarik Barleti=
*Cost: 1
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Common)
*Lore: Noble - Official: (can only be blocked by an Agent with Official or Cunning)
|-|Militia Camp=
*Cost: 1
*Bonus: +1
*Type: Neutral Site
*Power: 0
*Affiliation: Templars (Uncommon)
*Lore: Score 2 in this Region.
|-|Weapons Cache=
*Cost: 1
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Players score 1 in each Region.
</tabber>
<tabber>The Plan=
*Cost: 1
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Surprise: Target Agent gets Unblockable.
|-|On the Attack=
*Cost: 2
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Score 3 in target Region.
|-|A Deadly Message=
*Cost: 2
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise: Neutralize target launching Site.
|-|Mentor's Wake=
*Cost: 2
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Surprise: Neutralize target launching Memory. Its controller draws a Memory.
</tabber>
<tabber>Ottoman Elite=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Templars (Uncommon)
*Lore: Noble - Dominant: (Scores normally and Opponent loses as many points)
|-|Selim=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Rare)
*Lore: Noble - Your Nobles have Surprise.
|-|Mountain Fortress=
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Common)
*Lore: Dominant: (Scores normally and Opponent loses as many points)
|-|Masyaf=
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power:0
*Affiliation: Assassins (Rare)
*Lore: When an Agent campaigns or blocks in this Region, his controller draws a Memory.
</tabber>
<tabber>Varangian Guard=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/1
*Affiliation: Templars (Common)
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)
|-|Ahmet=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Rare)
*Lore: Noble - When you get a Noble in your HQ, score 1 in each Region.
|-|City Wall=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Common)
*Lore: (No Ability)
|-|Harbor of Theodosius=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Nobles are always Safe.
</tabber>
<tabber>Suleiman=
*Cost: 5
*Bonus: N/A
*Type: Agent Surprise
*Power: 2/2
*Affiliation: Assassins (Uncommon)
*Lore: Noble - Surprise: Neutralize target launching Action or Agent.
|-|Guard Duty=
*Cost: 5
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise: Erase target launching Memory.
|-|Byzantine Brute=
*Cost: 6
*Bonus: +1
*Type: Neutral Agent
*Power: 2/3
*Affiliation: Templars (Rare)
*Lore: Soldier - Erase target Agent or launching Agent.
|-|Ottoman Janissary=
*Cost: 6
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/2
*Affiliation: Templars (Rare)
*Lore: Soldier - Erase target Site or launching Site.
</tabber>
<tabber>Constantinople, Imperial District=
*Cost: 7
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Uncommon)
*Lore: Dominant: Score 3 in this Region.
|-|Topkapi Palace=
*Cost: 10
*Bonus: N/A
*Type: Neutral Site
*Power: 5
*Affiliation: Templars (Rare)
*Lore: Erase target Agent or Site.
|-|Janissary Justice=
*Cost: 11
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Dominant: Score 3 in each Region. If Janissary Justice is discarded, score 1 in each Region.
|-|Manuel Palaiologos=
*Cost: 15
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Templars (Rare)
*Lore: noble - Dominant, Official: Opponent Score in each Region becomes 0.
</tabber>
===Faith===
<tabber>Holy Day=
*Cost: 0
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Dominant: Look at Opponent Hand. Erase Memories in it that cost 11.
|-|Leap of Faith=
*Cost: 0
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Dominant: Choose an erased Memory. Put it in your Sequence. Randomize. Draw a Memory.
|-|Byzantine Cemetery=
*Cost: 1
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Common)
*Lore: Sanctuary - Dominant: (Scores normally and Opponent loses as many points)
|-|Sanctuary's Heart=
*Cost: 1
*Bonus: +1
*Type: Neutral Site
*Power: 0
*Affiliation: Templars (Common)
*Lore: Sanctuary - Dominant: Score 1 in this Region.
</tabber>
<tabber>Cappadocian Shrine=
*Cost: 1
*Bonus: -1
*Type: Neutral Site
*Power: 2
*Affiliation: Assassins (Common)
*Lore: (No Ability)
|-|Gather the Faithful=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Sites get +1.
|-|Source of All Life=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Search your Sequence for a Ruins or a Sanctuary. Put it in your Hand. Randomize.
|-|Bitter Farewell=
*Cost: 1
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Players discard their Memory with the highest cost (at random if tied).
</tabber>
<tabber>Renovate Temple=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Choose a site in the Archive. Put it in your Hand.
|-|Into the Light=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: The next Site you launch has Surprise.
|-|Feed the Poor=
*Cost: 2
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Choose a Memory from Opponent Hand. Erase it.
|-|Cyril of Rhodes=
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Rare)
*Lore: Dominant: When a Memory is erased, Cyril of Rhodes gets +1/+1.
</tabber>
<tabber>Underground Refuge=
*Cost: 3
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Dominant: Erase the Memory in Opponent Hand with the highest cost (at random if tied).
|-|Forgotten Asylum=
*Cost: 3
*Bonus: N/A
*Type: Site Surprise
*Power: 2
*Affiliation: Assassins (Common)
*Lore: Ruins - Surprise: (This Memory resolves instantly)
|-|Ancient Roman Temple=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Assassins (Common)
*Lore: Ruins - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
|-|Losing Faith=
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Choose a Memory in Opponent Sequence. Erase all Memories with this name from his Sequence, Hand and Archive.
</tabber>
<tabber>Funeral Pyre=
*Cost: 4
*Bonus: +3
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Draw a Memory.
|-|Byzantine Church=
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Sanctuary - Opponent Agents get -1/-0. When you get a Sanctuary in a Region, Opponent Agents get -1/-0.
|-|Underground Temple=
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Rare)
*Lore: Sanctuary - Opponent Sites get -1. When you get a Sanctuary in a Region, Opponent Sites get -1.
|-|Yerebatan Cistern=
*Cost: 5
*Bonus: N/A
*Type: Site Surprise
*Power: 2
*Affiliation: Assassins (Uncommon)
*Lore: Ruins - Surprise: Neutralize target launching Action or Site.
</tabber>
<tabber>Hagia Sophia=
*Cost: 8
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Rare)
*Lore: Sanctuary - Dominant, Deceptive
|-|Mountain Village=
*Cost: 8
*Bonus: N/A
*Type: Neutral Site
*Power: 6
*Affiliation: Assassins (Uncommon)
*Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
|-|Byzantine Ruins=
*Cost: 10
*Bonus: N/A
*Type: Site Surprise
*Power: 5
*Affiliation: Assassins (Rare)
*Lore: Ruins - Surprise: Neutralize target launching Memory.
|-|Sacred Vault=
*Cost: 11
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Assassins (Rare)
*Lore: Opponent discards his Memories that cost 10 or less. If Sacred Vault is discarded, put it in the center Region instead.
</tabber>
===Scholar===
<tabber>Sofia's Office=
*Cost: 0
*Bonus: +1
*Type: Neutral Site
*Power: 0
*Affiliation: Assassins (Rare)
*Lore: Haven - If another Sofia's Office is in your Sequence, put one in your Hand. Randomize.
|-|Ancient Map=
*Cost: 0
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Surprise: Draw a Memory.
|-|Ottoman Gunman=
*Cost: 1
*Bonus: +1
*Type: Neutral Agent
*Power: 0/1
*Affiliation: Templars (Common)
*Lore: Engineer - Pay 2: Your Sites get +1.
|-|Lighthouse=
*Cost: 1
*Bonus: +1
*Type: Neutral Site
*Power: 0
*Affiliation: Templars (Common)
*Lore: Defender: Score 1 in this Region.
</tabber>
<tabber>Sofia's Home=
*Cost: 1
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: Deceptive: (Scores in both other Regions (instead of its Region))
|-|Sharing Secrets=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Opponent loses 3 in each Region.
|-|The Discovery=
*Cost: 1
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Draw a Memory. Discard your Memory with the highest cost (at random if tied).
|-|Secret Door=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: The next Action you launch has Surprise.
</tabber>
<tabber>Temple Repository=
*Cost: 2
*Bonus: +1
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Uncommon)
*Lore: Sanctuary - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
|-|Piri Reis=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Uncommon)
*Lore: Scientist - Opponent Memories resolve as if they did not have Surprise.
|-|Mosque's Yard=
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Rare)
*Lore: Sanctuary - Agents with power 5 or above cannot campaign.
|-|Assassin Library=
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Assassins (Uncommon)
*Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region))
</tabber>
<tabber>Ottoman Bombman=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Templars (Uncommon)
*Lore: Engineer - Pay 3: Put target Site from the Archive in your Hand.
|-|Kadir=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/3
*Affiliation: Templars (Rare)
*Lore: Engineer - When one of your Sites is replaced, draw a Memory.
|-|Learned Widow=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/5
*Affiliation: Assassins (Common)
*Lore: Scientist - Cunning, Recover
|-|Topkapi Palace Gardens=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Defender: Put a virtual Topkapi Palace Gardens in both other Regions.
</tabber>
<tabber>Hidden Vault=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Assassins (Uncommon)
*Lore: If Hidden Vault replaces a Site, it is replaced instead.
|-|With Great Power=
*Cost: 4
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: For this Action, sites have Defender. Your Sites score their Influence in their Region.
|-|Cappadocia, Underground City=
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Assassins (Rare)
*Lore: Deceptive: Players win if their control 2 Regions instead of 2.
|-|Byzantine Gunman=
*Cost: 6
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/6
*Affiliation: Templars (Common)
*Lore: Engineer - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
</tabber>
<tabber>Great Vault=
*Cost: 6
*Bonus: N/A
*Type: Neutral Site
*Power: 5
*Affiliation: Templars (Rare)
*Lore: Defender: Opponent Score in this Region becomes 5.
|-|Ancient Library=
*Cost: 7
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Assassins (Rare)
*Lore: When Ancient Library scores, score as much in other Regions.
|-|Grand Bazaar=
*Cost: 10
*Bonus: N/A
*Type: Neutral Site
*Power: 5
*Affiliation: Templars (Rare)
*Lore: Haven - Each day, draw an extra Memory.
|-|The Mentor's Return=
*Cost: 11
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Draw 4 Memories. If The Mentor's Return is discarded, draw 2 Memories.
</tabber>
===Media===
<tabber>Belligerent Ottoman Militia=
*Cost: 0
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Common)
*Lore: Militant - (No Ability)
|-|Lysistrata=
*Cost: 1
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Common)
*Lore: Militant - Dominant: (Scores normally and Opponent loses as many points)
|-|Street Thespian=
*Cost: 1
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Common)
*Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region))
|-|Selling Dreams=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Search your Sequence for a Citizen or Militant. Put it in your Hand. Randomize.
</tabber>
<tabber>A Hard Ride=
*Cost: 1
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Sites do not score next Day.
|-|Brothers in Arms=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Agents get +1/+0.
|-|Templar Delegate=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Templars (Common)
*Lore: Militant - Dominant (scores normally and Opponent loses as many points)
|-|City Official=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Common)
*Lore: Militant - When you get a Militant in your HQ, City Official gets +1/+1.
</tabber>
<tabber>Georgios Kostas=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Rare)
*Lore: Memories with Defender cannot score more than their oppnent's Score in the Region.
|-|Abbas Sofian=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Rare)
*Lore: Artist - If a Site has 0, neutralize it.
|-|Uneasy Alliance=
*Cost: 2
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Target Agent or Site gets Dominant.
|-|Advanced Training=
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Surprise: Target Agent gets +2/+0.
</tabber>
<tabber>Incognito=
*Cost: 2
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Target Agent or Site gets Deceptive.
|-|Darim=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Uncommon)
*Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region))
|-|Altaïr, Learned=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Rare)
*Lore: Artist - Unblockable. If Altaïr, Learned is neutralized, put it in your Hand instead.
|-|Rich Poet=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Uncommon)
*Lore: Artist - Target Site or launching Site gets -2.
</tabber>
<tabber>Sofia Sartor=
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/3
*Affiliation: Assassins (Rare)
*Lore: Artist - Sites do not score each Day.
|-|Passing the Torch=
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Sites get -2.
|-|Shahkulu=
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Uncommon)
*Lore: Militant - When you get a Militant in your HQ, your Militants get +1/+1.
|-|Zealous Crusader=
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/2
*Affiliation: Templars (Uncommon)
*Lore: Citizen - Dominenat: (Scores normally and Opponent loses as many points)
</tabber>
<tabber>Bearer of Mixed Tidings=
*Cost: 5
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Draw a Memory for each Agent you control.
|-|Al Mualim=
*Cost: 9
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/4
*Affiliation: Templars (Rare)
*Lore: Deceptive, Dominant
|-|Hippodrome of Constantinople=
*Cost: 10
*Bonus: N/A
*Type: Neutral Site
*Power: 5
*Affiliation: Assassins (Rare)
*Lore: Neutralize Sites in both other Regions.
|-|Odai Dunqas=
*Cost: 11
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/3
*Affiliation: Templars (Rare)
*Lore: Militant - Put up to two 2/2 virtual Militants in empty slots of your HQ. If Odai Dunqas is discarded, put it in your HQ if there is an empty slot.
</tabber>
===Crime===
<tabber>Romani Pickpocket=
*Cost: 0
*Bonus: +1
*Type: Neutral Agent
*Power: 0/1
*Affiliation: Assassins (Common)
*Lore: Thief - Pay 1: Score 1 in target Region.
|-|Vali Cel Tradat=
*Cost: 1
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Common)
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)
|-|Romani Camp=
*Cost: 1
*Bonus: +1
*Type: Neutral Site
*Power: 0
*Affiliation: Assassins (Common)
*Lore: Haven - Deceptive: Score 1 in this Region.
|-|Ruthless Kidnapping=
*Cost: 1
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise: Target Agent gets Threat.
</tabber>
<tabber>Splinter Bomb=
*Cost: 1
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Players do not draw their daily Memory next day.
|-|Smoke Signal=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: The next Agent you launch has Surpise.
|-|Vantage Point=
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: If Opponent has more than 2, he gets -1.
|-|Corrupt Byzantine Militia=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Templars (Common)
*Lore: Thief - (No Ability)
</tabber>
<tabber>Turkish Assassin=
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent Surprise
*Power: 2/1
*Affiliation: Assassins (Common)
*Lore: Thief - Surprise: (This Memory resolves instantly)
|-|Damat Ali Pasha=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Rare)
*Lore: Thief - Threat: When a Thief scores, it gets +1/+1.
|-|Dilara=
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 0/3
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Site with 4 or less.
|-|Altaïr, Assassin=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Rare)
*Lore: Thief - When you get a Thief in your HQ, draw a Memory.
</tabber>
<tabber>Yusuf Tazim=
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Rare)
*Lore: Thief - Deceptive: When Yusuf Tazim scores, it gets +1/+1.
|-|Underground Maze=
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: Thieves have Unblockable.
|-|Caltrop Bomb=
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Agent gets -2/-2.
|-|Secret Headquarters=
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Assassins (Rare)
*Lore: Neutralize target Site (before Influence Contest).
</tabber>
<tabber>Mark Target=
*Cost: 5
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize target Agent or Site.
|-|Assassin Den=
*Cost: 6
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Assassins (Common)
*Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region))
|-|Tightrope Walking=
*Cost: 6
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Target player's Income becomes 10.
|-|Assassin Stronghold=
*Cost: 10
*Bonus: N/A
*Type: Neutral Site Surprise
*Power: 5
*Affiliation: Assassins (Rare)
*Lore: Surprise: Neutralize all Agents in this Region.
</tabber>
<tabber>Military Brutality=
*Cost: 10
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Put a random Thief from the Archive in each free slot of your HQ.
|-|Maria Thorpe=
*Cost: 11
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/3
*Affiliation: Assassins (Rare)
*Lore: Mercenary - Neutralize Opponent Agent and Site with the highest cost (at random if tied). If Maria Thorpe is discarded, neutralize Opponent Agent or Site with the highest cost.
|-|Master Assassin=
*Cost: 12
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/6
*Affiliation: Assassins (Uncommon)
*Lore: Thief - Deceptive: (Scores in both other Regions (instead of its Region))
|-|Ezio Auditore, Mentor=
*Cost: 15
*Bonus: N/A
*Type: Neutral Agent Surprise
*Power: 5/5
*Affiliation: Assassins (Rare)
*Lore: Thief - Surprise, Threat: Your Memories have Surprise.
</tabber>
Category:Assassin's Creed: Recollection
Category:Cards