Tadano Hitonari

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==Summary==
Tadano Hitonari is the protagonist and player character of Shin Megami Tensei: Strange Journey, being a veteran military officer embarking in a mission to investigate the interior of Schwarzwelt, a gravitational anomaly manifested in Antarctica that threatens to expand until it consumes the entire surface of the planet, and, most unbelievably, seemingly contains entire parallel realities within itself. All of this placing him in stark contrast to other protagonists of the franchise, who are often unsuspecting teenagers that involved themselves into supernatural events out of pure chance, and his dialogue options are accordingly more mature and reserved, as befitting of his own ocupation.
Soon enough, the mission is compromised as the ship with which they entered the Schwarzwelt is attacked by invisible entities that, after a series of skirmishes that strand the crew within the Schwarzwelt, are eventually revealed to be gods and demons of myth, paving the road to events much greater in scale than any could have foreseen, as the true nature and purpose of the strange anomaly is revealed, bit by bit.
==Powers and Stats==
Tier: | | | | 
Key: Tutorial | Early-Game | Mid-Game | Late-Game | New Neutral Ending
Name: Tadano Hitonari.
Origin: Shin Megami Tensei: Strange Journey
Gender: Male.
Age: Likely in his late 30's
Classification: Human, Soldier, Member of the Schwarzwelt Investigation Team, Crewmate of the Red Sprite.
Powers and Abilities:
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Accelerated Development and Reactive Evolution (The DEMONICA is an intelligent armor that constantly evolves in order to match the user's experience in combat, with its user vastly increasing in power with each victory, and being even able to grant him protection to abilities that previously had him at this mercy, such as Yggdrasil's temporal abilities), Observation (Type 1), Information Analysis, Extrasensory Perception (The DEMONICA's scanners allow him to perceive the presence of demons, who are entities of pure information invisible to the naked eye under normal circumstances, and depending on the route, he gains the ability to perceive entities on the level of Mem Aleph as well), Summoning, Status Effect Inducement (Can inflict charm, poison, stone, paralyze, panic and sleep with various Gun Skills), Information Manipulation (The search function of his DEMONICA seemingly stabilizes the informational forms of demons into a concrete state, and turning it off can cause them to become unstable), Non-Physical Interaction (Can damage and interact with spirits and ghosts, as well as strike down the informational forms of Demons and entities devoid of time and space, and should scale off of Flynn, who can harm formless, nonexistent entities such as The White), as well as Healing, Regeneration (High-Mid), Invulnerability, Immortality (Types 2, 3 and 7), and Durability Negation (Due to his DEMONICA, his attacks likely hold the same property as that of demons in that they function on both the physical and spiritual/mental/conceptual/informational levels, with wounds he inflicts being unable to be healed without spiritual power and capable of harming physically invulnerable foes, as well as killing undead beings and regenerative entities, such as Nagas and Blobs), Statistics Reduction
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All previous abilities, as well as Cognitive Physiology (Archetype) and all of Shekinah's powers
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Conceptual Manipulation / Information Manipulation / Mind Manipulation / Soul Manipulation (Frequently does battle against Demons, who affect their targets on all of the above levels with every attack, often withstanding numerous strikes from them and emerging victorious through brute force alone), Fate Manipulation, Time Manipulation and Curse Manipulation (Able to fight and defeat White Rider, the abstract embodiment of victory and conquest whose crown assures his success in all battles and wars. Unbothered by interactions with Pisacas, which fate humans to die in the span of nine months. Became unaffected by Yggdrasil's control over time and fate after his DEMONICA evolved), Disease Manipulation, Probability Manipulation, Madness Manipulation and Chaos Manipulation (Unaffected by the act of looking into Girimehkala's eye, which inflicts incurable sickness and misfortune into individuals, and by the gaze of Yakkha, which is said to inflict disease and madness), Petrification and Poison Manipulation (Can easily do battle against Basilisk and Cockatrice, both of whom turn normal people into stone simply by being touched or looked at, and have a gaze and breath so poisonous that any mortal being near them instantly dies, turning their surroundings into a desert), Life and Death Manipulation (Can fight Liches, whose presence drains the life of those who see them, and is not affected by Balor's gaze, which instantly kills enemies, and Chatterskull's laughter, which dooms whoever hears it to death, immediately stopping their heart)
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Attack Potency: Country level (Can do battle against Archangels as random encounters in Sector Antlia, and as such should be superior to low-level Elemental Spirits such as Aeros and Ethrys, who are the respective personifications of all of the world's winds and earth, being the cause of all phenomena related to their element as dictated by human understanding, and thus should both be capable of reproducing effects of this scale) | Universe level+ (Defeated Morax, as well as far stronger Demon Lords such as Horkos, Mithras and Asura, all of whom created and governed their own Sectors of the Schwarzwelt, which exist as space-time continuums of their own) | Low Complex Multiverse level (Capable of defeating the Four Devas, as well as far stronger foes such as Mara, Seraph and Fiends such as Mother Harlot. Defeated Ouroboros Maia, Tiamat and Maya, and later bested Yggdrasil, who had previously absorbed the Norns' power and obtained full dominion over time and fate, therefore being far superior to Norse Gods such as Odin, who are fundamentally bound by the destiny which the Norns command. Superior to Mastema and Zelenin, and defeated the wardens of the Womb of Grief, which included Zeus and Ishtar among their numbers) | Outerverse level (Subdued an enraged Demiurge, and can later summon and control the vastly more powerful fusion between him and Metatron in battle. Defeated Mem Aleph in both her normal and Empty forms, and proceeded to kill Shekinah immediately afterwards. Can wield the Divine Sword, which only those equal in power to the Lord of the Heavens can utilize according to Thoth, and control Masakado in combat) | Outerverse level (Absorbed the Cosmic Fruit, which held Shekinah's power, and transcended beyond time and space into a being of similar nature to her. Single-handedly wiped out the Schwarzwelt several times over the course of his life after the game's ending, and will continue to do so for all eternity)
Speed: Speed of Light Reactions and Combat Speed (Should be comparable to Plasma, a notably weak demon who can attack using electromagnetic waves) | Immeasurable Reactions and Combat Speed | Immeasurable Reactions and Combat Speed | Immeasurable Reactions and Combat Speed | Immeasurable
Lifting Strength: Superhuman | Immeasurable | Immeasurable | Immeasurable
Striking Strength: Country level | Universe level+ | Low Complex Multiverse level | Outerverse level | Outerverse level
Durability: Country level | Universe level+ | Low Complex Multiverse level | Outerverse level | Outerverse level
Stamina: Superhuman. Journeyed through the harsh, inhospitable terrains of the Schwarzwelt for extended periods of time while constantly doing battle against extremely large numbers of demons with no signs of fatigue, with other members of the Red Sprite also consistently praising him for his ability to maintain composure even in situations of extreme stress and despair and maintain the momentum of his mission in an hostile parallel reality | Infinite in the New Neutral Ending.
Range: Hundreds of Meters with firearms, up to Planetary with Demons | Same as before, up to Universal+ with Demons | Same as before, up to Low Complex Multiversal with Demons | Same as before, up to Outerversal with Demons | Outerversal
Standard Equipment: A wide variety of swords and ammo, as well as miscellaneous combat items and a number of demons he can summon and control in battle.
*Demonica: The Demonica, standing for DEMOuntable Next Integrated Capability Armor, is a special, highly advanced Battle-Armor worn by members of the U.N. Schwarzwelt Investigational Team. When wearing it, the Protagonist can not only survive under conditions that no human could endure, but his physical capabilities are all immensely enhanced. Furthermore, the Demonica will develop alongside it's user, growing in power with each and every battle fought. It is also equipped with a variety of advanced programs and Apps, such as:
**AI System: The Demonica is equipped with a highly-advanced artificial intelligence. It is capable of performing a real-time 3D Scan of it's surroundings, fully mapping it and identifying potential threats, passages and objects of interest. It also programs' the Demonica's power-enhancement in a way that matches the user's preferred style (Either focusing on brute strength, speed / reflexes, greater durability, etc). Finally, as the user faces against demons, the AI System can analyze them, and learn of their strengths and weaknesses.
**Demon Summoning Program: The Protagonist's Demonica is equipped with a Demon Summoning Program, allowing him to translate demonic language and communicate with demons, digitally store demons, and virtually simulate a complex summoning ritual through a series of codes and data, so that he can call forth demons to aid him in battle.
**Apps: The Apps are the Demonica's main software programs, responsible for the suit's visor and navigational capabilities. They can be researched or upgraded with Rare Forma, and are automatically awarded to the Protagonist after taking the Rare Forma piece to the Red Sprite's laboratories. They are all used at the same time and are fully stackable with each other. They are:
***Forma Search: Allows the Demonica to search and identify various types of Forma across the environment, to later be used as resources.
***Unlock: Opens all manner of locked doors, allowing for further navigation.
***Gate Search: Identifies and reveals doors and passages that were previously invisible and intangible to the Protagonist.
***Enemy Search: Enables the Demonica to search and identify nearby enemies.
***Phase Shifter: Allows the Demonica to phase through specific locations.
***Visualizer: Gives the Protagonist full visibility under absolute darkness.
**SubApps: The SubApps are secondary programs intended to improve the performance of the Demonica, its user, his demons, and his interactions with the Schwartzwelt and other demons. They can be researched with Rare Forma, but unlike Main Apps the Demonica can only use a limited amount of SubApps at a given time; every SubApp has a certain size, and the suit has a maximum capability of ten spaces. Here is a full list of the SubApps and their various functions
Intelligence: Can be assumed to be an extremely skilled combatant due to his position as a member of a specialized crew comprised of "the best of the world" in a mission to explore and investigate an hostile alternate reality, as well as his ability to constantly fight off and outmatch a number of mythical entities, many of whom are legendary warriors and soldiers in their own right, while commanding groups of demons that do battle alongside him. Capable of competently negotiating with various sorts of demons, either making them offer him miscellaneous items or join his cause, which often involves trickery and manipulation on his part.
Weaknesses: None notable
Notable Attacks/Techniques:
Buffs and Debuffs: A set of skills that, as the name implies, allows the caster to greatly amplify their own physical attributes and reduce that of their foes, thus allowing one to stand up to much stronger opponents by closing or even reversing the gap in power between them. Outside of gameplay limitations, they can be stacked indefinitely, and sufficient usages of buffs allow the caster to survive attacks that would otherwise obliterate them with only minor injuries and amplify their speed to the point of completely outspeeding opponents that could previously predict all of their movements, while debuffs have a directly proportional effect on the enemy's statistics.
* Armshot: Lowers the offensive power of a single foe by one rank.
* Cripple: Lowers the defensive power of a single foe by one rank.
* Legshot: Lowers the agility of a single foe by one rank.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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