Plants (PvZ Seeds Showdown)

Note: Plants with recharge are the plants that don't die for the rest of the adventure mode if they are eaten or crushed and you can also have duplicates of those plants.
Plant	Ability 	Sun Cost	Damage 	Health 	Recharge (If any)	Unlocked after beating 	Plant food effect 	Almanac Description
 	Lobs cabbages to the zombies. Also note that he lobs cabbages faster than his Plants vs Zombies 1 and 2 counterparts. 	100 	1 nds 	16 (8 bites) 	 	Starting a new game 	Lobs cabbages to all the zombies in the map, dealing 75 nds. 	I'm not very good at this, so it's empty for now
 	Lobs kernels and butter that stuns zombies. Note that when he lobs kernels he will take 1.5 seconds to lob them and when he lobs butter he will take 3 seconds to lob it. 	100 	1 nds (kernel)
2 nds (butter)	16 (8 bites) 	 	The Jungle - Level 1 	Lobs butter to all the zombies in the map, dealing 45 nds and momentarily stunning them. 	I'm not very good at this, so it's empty for now
 	Lobs coconuts to the last zombie in the lane, dealing splash damage in a 1x1 area 	200 	4 nds 	28 (14 bites) 	 	The Jungle - Level 3 	Shoots a giant coconutthat explodes upon making contact with a zombie, exploding in a 5x5 area and dealing 150 nds 	I'm not very good at this, so it's empty for now
 	Produces 50 sun every 20 seconds 	50 	 	16 (8 bites) 	 	The Garden - Level 1 	Produces 300 sun 	I'm not very good at this, so it's empty for now
 	He can have duplicates on the lawn and has a high toughness. therefore, you can use him to protect your other plants 	50 	 	144 (72 bites) 	Slow 	The Garden - Level 2 	Gains an armor that withstands 144 bites 	I'm not very good at this, so it's empty for now
 	Produces 100 sun every 20 seconds 	100 	 	16 (8 bites) 	 	The Garden - Level 5 	Produces 600 sun 	I'm not very good at this, so it's empty for now
 	Explodes in a 1x1 area upon making contact with a zombie, but needs to arm himself first 	25 	75 nds 	10 (5 bites) 	Slow 	The Garden - Level 6 	Explodes in a 3x3 area dealing 75 nds and creates 7 armed potato mines around the map 	I'm not very good at this, so it's empty for now
 	Shoots a pea that deals 1 nds every 1.5 seconds nds. After re-joining the party in Tropical Ocean, he shoots 4 peas at a time instead. 	100 
(350 after rejoining the party)	1 nds
(4 nds after rejoining the party)	16 (8 bites) 	 	Arid Canyon - Level 1
(Rejoins the party after completing Tropical Ocean - Level 1	Shoots 100 peas (400 after rejoining the party in Tropical Ocean) 	I'm not very good at this, so it's empty for now
 	Shoots 2 peas that deal 1 nds each every 1.5 seconds 	200 	2 nds 	16 (8 bites) 	 	Arid Canyon - Level 1 	Shoots 200 peas 	I'm not very good at this, so it's empty for now
 	Cools plants around him on a 4x2 area and freezes the first zombie that steps on him for 12 seconds 	25 	 	 	Slow 	Arid Canyon - Level 2 	Deals 60 damage to all the zombies on the screen slows down the surviving zombies 	I'm not very good at this, so it's empty for now
 	Shoots spikes that have a 40% chance of dealing 3 nds 	150 	1 nds 
(normally) 	16 (8 bites) 	 	Arid Canyon - Level 4 	Shoots a giant drill-like spike that pierces through multiple zombies and deals 75 nds 	I'm not very good at this, so it's empty for now
 	Shoots ice peas that damage and chill zombies and cools plants around him on a 1x4 area 	175 	1 nds 	16 (8 bites) 	 	Arid Canyon - Level 5 	Shoots 65 peas and freezes survivors for 12 seconds 	"This music gives me chills!" Says Snow Pea. "Well, actually, pretty much everything gives me chills." He states.
 	During the day, lobs spikes to all the zombies with the highest amount of health in the lawn, during night however, his toughness will increase and he will immobilize the first zombies that enter to a 3x3 area around him until he is eaten 	175 (day)
100 (night)	2 nds (Day) 	16 (8 bites)
(day) 100 (50 bites)(night)	Fast
(Day)
Slow (night)	Arid Canyon - Level 7 	Stabs all the zombies in 6 directions dealing 120 nds 	I'm not very good at this, so it's empty for now
 	Takes 30 seconds to grow and then a lot of damage to all the zombies in the line and drops more tumbleweeds on the empty spaces 	175 	75 nds 	16 (8
bites) 	Very Slow
(Note: he cannot be moved)	Arid Canyon - Level 9 	N/A 	I'm not very good at this, so it's empty for now
 	Lobs watermelons that deal heavy damage and splash damage to some zombies in a 3x3 area 	300 	4 nds (Main attack)
2 nds (splash damage)	16 (8 bites) 	 	Arid Canyon - Level 9 	Lobs watermelons to all the zombies on the screen dealing 150 nds 	I'm not very good at this, so it's empty for now
 	Spits multiple poison drops that fall at random in a 3x4 area in front of him and deal 1 nds to zombies, with a 40% chance of poisoning them. When upgraded, you can click him to create a poison tile in the tile you want (Needs 30 seconds to recharge before creating another poison tile) doubles damage and always poisons zombies. Sleeps during the day 	150 	1 nds 	16 (8 Bites) 	 	Starting Gloomy Gallons - Level 1	Poisons all the zombies on the screen 	I'm not very good at this, so it's empty for now
 	Produces 25 sun every 20 seconds and upgrades the shadow plants in a 3x3 area around her. She also produces more sun the more shadow plants are around her 	50 	 	28
(14 Bites) 	 	Starting Gloomy Gallons - Level 1	Creates shield that takes another 24 bites and produces 300 sun 	She finally managed to accomplish her life goal of collaborating with a table.
 	Spins his leafs to deal 6 nds to all the zombies in the lawn every 6 seconds and then shoots the tree leafs in random directions, dealing 1 nds. When powered doubles the damage of the two attacks 	100 	1 nds
(leaves)
6 nds
(leaf spin)	16
(8 Bites) 	 	Gloomy Gallons - Level 1 	Spins his leaves to deal 60 nds to all the zombies on screen and then shoots his 3 leafs foward dealing 20 nds each 	I'm not very good at this, so it's empty for now
 	Drags a zombie to their doom. Instantly defeating them. Unless it's a gargantuar or a boss. In that case she will just deal 75 nds 	50 	75 nds
(Gargantuars and Bosses)	N/A 	Slow 	Gloomy Gallons - Level 4 	Drags 10 random zombies to their doom, note the plant food does work on Gargantuars, although it still doesn't work on bosses 	I'm not very good at this, so it's empty for now
 	Shoots shadow energy in a 3x3 area every 2 seconds that deal 4 nds in total and upgrades the shadow plant inside him 	250 	4 nds 	16 (8 Bites) 	 	Gloomy Gallons - Level 4 	Deals 150 nds in a 5x5 area and activates the plant food of the plant inside him 	I'm not very good at this, so it's empty for now
 	Explodes and deals 75 nds to all the zombies in his lane 	125 	75 nds 	N/A 	Very Slow 	Zombie Plastics.Inc - Level 2 	N/A 	I'm not very good at this, so it's empty for now
 	Upon being planted, he will stun all the zombies in the map for 4 seconds and remove all the plastic objects in the screen 	75 	N/A 	56 (28 bites) 	Slow 	Zombie Plastics.Inc - Level 4 	Gains 42 extra bites of toughness and stuns all zombies on screen for 23 seconds 	Bronze-Lettuce doesn't understand himself. "Why am i named Bronze-Lettuce? I have nothing to do with bronze, i just remove plastic objects from zombies! Who decided to name me like this? And why?"
 	Explodes and deals 75 nds to all the zombies in a 3x3 area 	150 	75 nds 	N/A 	Very Slow 	Zombie Plastics.Inc - Level 6 	N/A 	I'm not very good at this, so it's empty for now
 	Shoots spores at a range of 3 tiles in front of him. After 30 seconds, he vanishes. Sleeps during the day 	0 	1 nds 	10 (5 bites) 	Fast 	StartingDarkMoorland - Level 1 	Deals 150 nds in a 1x3 area and resets the life cycle of all the puff-shrooms in the lawn 	I'm not very good at this, so it's empty for now
 	Every 20 seconds produces sun, the amount of sun he produces is determined by the growing stage, in the first stage he will produce 36 sun, in the second stage he will produce 50 sun and in the last stage he will produce 75 sun 	25 	 	16 (8 bites) 	 	StartingDark Moorland - Level 1 	Grows to his last stage and produces 600 sun 	I'm not very good at this, so it's empty for now
 	Wakes up sleeping shrooms 	50 	 	N/A 	Fast 	Dark Moorland - Level 2 	N/A 	He hates being eaten by shrooms, but he somehow always ends up being eaten by them.
 	Shoots fume every 1.5 seconds in a 1x4 area. Sleeps during the day 	75 	1 nds 	16 (8 bites) 	 	Dark Moorland - Level 3 	Deals 150 nds to all the zombies in his lane and pushes all zombies back to the last tile (counting from left to right). 	I'm not very good at this, so it's empty for now
 	Freezes all the zombies in the screen for 10 seconds, extinguishes fire and cools all the plants in the lawn. Unlike his PvZ 1 version, he doesn't deal damage to the zombies, Sleeps during the day 	100 	 	16 (8 bites) 	Very Slow 	Dark Moorland - Level 5 	 	I'm not very good at this, so it's empty for now
 	Every 23 seconds creates a cotton ball, click the cotton ball to drag it to the tile you would like to place it, a cotton ball will completely immobilize zombies until more than 5 zombies enter to it, after that happens the cotton ball will explode letting the zombies free and lauching them through the 5 lanes. Sleeps during the day 	125 	 	20 (10 bites) 	 	Dark Moorland - Level 7 	Throws cotton balls to all the zombies in the lawn. 	I'm not very good at this, so it's empty for now
 	Shoots electricity every 1.5 seconds that damages multiple zombies per hit. 	325 	2 nds 	16 (8 bites) 	 	Star Hill - Level 1 	Creates a storm that deals 150 nds in total to all the zombies in the map. 	I'm not very good at this, so it's empty for now
 	Shoots peas every 1.5 seconds at zombies, he will grow more heads over time dealing an extra 1 nds per head, he can have a maximum of 5 heads. 	125 	1 nds (base) 	20 (10 bites) 	 	Star Hill - Level 4 	Grows his five heads and shoots 5 giant peas that deal 90 nds each 	I'm not very good at this, so it's empty for now
 	Every 1.5 seconds attacks with a cold breathing that will slow down and damage all the zombies in a 2x3 area. He also cools plants in a 4x2 area. 	225 	1.5 nds 	16 (8 bites) 	 	Star Hill - Level 6 	Deals 200 nds in a 3x3 area. 	I'm not very good at this, so it's empty for now
 	Deals 1 nds every 1.5 seconds to all the zombies that stomp him and slows them down, he also cools plants in a 4x2 area. 	200 	1 nds 	16 (8 bites) 	 	Star Hill - Level 8 	Throws a saw through the lane that deals 110 nds and chills survivors. 	I'm not very good at this, so it's empty for now
 	Every 7 seconds, throws a meteor at a random zombie that deals 30 nds in a 1x1 area and creates a molten tile. 	175 	30 nds 	16 (8 bites) 	 	Star Hill - Level 10 	Throws asteroids that deal 130 nds to all the zombies in the lawn and creates molten tiles that last longer. 	I'm not very good at this, so it's empty for now
 	Every 1.5 seconds lobs seeds that bounce from zombie to zombie, dealing 2 nds. Althrough unlike in Plants vs Zombies 2, the seed will attack all the zombies in the lane and will not get weaker with every impact. 	275 	2 nds 	16 (8 bites) 	 	Starting Lost City - Level 1 	Summons a rocket launcher in each lane and each one fires 103 missiles set up on fire, dealing a grand total of 505 in total on each lane. 	AKEE wonders why people keep mistaking him as a girl. "Is this some kind of stereotype or something? Because it is starting to get annoying." However, the topic is not really a prioritity, unlike commanding the crew.
 	Produces 50 sun every 7 seconds, however she produces sun less frequently the more plants are in the lawn (For each plant in the lawn she will take 3 more seconds to produce sun) Additionally, she will lob shuttercocks to any zombies that get near her. These shuttercocks have a 35% chance of instantly killing the zombie (Doesn't work on bosses). Note that she will only lob one shuttercock per zombie. 	50 	 	16 (8 bites) 	 	Starting Lost City - Level 1 	Produces 500 sun and lobs shuttercocks to all the zombies in the lawn. 	I'm not very good at this, so it's empty for now
 	If he is in the first 3 columns, he will shoot petals to deal 40 nds every 1.5 seconds. If he is in one of the 3 columns in the middle, his toughness will increase, having 50 HP (25 bites) If he is in the last 3 columns, he will not attack at all but his HP will be 144 (72 bites) If he has lost some HP and then moves backwards and then foward again, the remaining health he had on that state will be used.	200 	2 nds (Back)
1 nds (Middle)	16 (8 bites) (back)
50 (25 bites) (middle)
144 (72 bites)(frontline)	 	Lost City - Level 1 	Shoots a beam that deals 150 nds to all the lane. 	AKEE and Red Stinger are unseparable friends, they are the ultimate duo, they are always working together. And yet they still can't find a meal that they both like.
 	When a zombie collides with her. Slows down permanently all the zombies in a 3x3 area with a puff of perfume. 	0 	 	N/A 	Slow 	Lost City - Level 3 	Slows down permanently all the zombies on screen with a puff of perfume. 	I'm not very good at this, so it's empty for now
 	Damages the zombies that are eating him every 1.5 seconds. 	150 	1 nds 	144 (72 bites) 	Slow 	Lost City - Level 4 	Gains an armor that withstands 144 bites. 	I'm not very good at this, so it's empty for now
 	Produces 50 sun and creates a gold tile. 	50 	 	N/A 	Very Slow 	Lost City - Level 5 	N/A 	I'm not very good at this, so it's empty for now
 	Eats zombies and produces sun depending on the toughness of the zombie. (200 - 300 nds = 50 Sun, 301 - 700 nds = 100 sun, 701 - 1000 nds = 150 sun, 1001 - 1300 nds = 200 sun, 1301 - 2000 nds = 250 sun, 2001 - 3000 nds = 300 sun) However, he cannot eat big zombies. 	225 	4 nds (big zombies) 	16 (8 bites) 	 	Lost City - Level 6 	Eats all the zombies in three lanes and produces the total amount of sun. 	"I'm still doing something! I'm always doing something! Right now, i am talking!"
 	Shoots stars in five directions every 1.5 seconds, you can also click on him to make him rotate his body, therefore, he will shoot in different directions. 	125 	1 nds 	16 (8 bites) 	 	Starting Star Shrine - Level 1 	Shoots a lot of stars in a spiral pattern. 	I'm not very good at this, so it's empty for now
 	Takes 8 seconds to charge and then shoots a giant plasma sphere that deals 45 nds in a 1x1 area and makes arcade machines malfunction. 	300 	45 nds 	16 (8 bites) 	 	Star Shrine - Level 2 	Recharges instantly and shoots a plasma ball that kills all the zombies in the lane unless it colides with an arcade or a machine, in that case it will deal 150 nds.	I'm not very good at this, so it's empty for now
 	Splashes his water droplet in a 3x3 area every 10 seconds, healing the plants in that area, he can also remove perfume tiles all around the map. 	200 	 	10 (5 bites) 	 	Star Shrine - Level 5 	N/A 	I'm not very good at this, so it's empty for now
 	Bursts into a storm of homing and piercing darts that deal 75 nds to all the zombies in the map. 	200 	75 nds 	N/A 	 	Star Shrine - Level 8 	N/A 	"How did we even get to this weird shrine in the space?" Says one of her heads. "I don't know, this is what happens when we don't have a coordination of where we are going!" Says another.
 	When a zombie is below him, emits light reduces the speed of all the zombies in a 1x1 area in a 50%, he also can't be eaten, crushed and can be placed above other plants. If there are no plants in the lawn at any time he will explode and die. He also can float over the water. 	75 	 	N/A 	 	Star Shrine - Level 11 	Abducts all the zombies in a 1x1 area, instantly killing them. After 28 seconds, he will switch back to his normal state, he can't capture bosses. 	Im not very good at this, so it's empty for now
 	Allows you to plant non-aquatic plants in the water. Althrough you can't plant ground plants such as Iceweed or Potato Mine. 	25 	 	12 (6 bites) 	Fast 	Starting Tropical Ocean - Level 1	Fills the whole lawn with lily pads. 	I'm not very good at this, so it's empty for now
 	Drags the first zombie he encounters into the depths of the sea and immobilizes zombies with his kelps in a 3x3 area for 5 seconds. However he cannot drag big zombies. 	25 	75 nds (Big zombies)	N/A 	Slow 	Tropical Ocean - Level 3 	Creates 14 more tangle kelps. 	Tangle Kelp is trying to get in the world of rhymes. But he thinks he might have commited some crimes, "The other day i was feeding my pet slimes" then he realized he forgot to buy the limes, so he ran so fast at the nearest store that he detonated all the potato mines, accidentaly broke a glass of wine and left everyone between vines.
 	Floats over obstacles, poison swamps and water and shoots projectiles in four directions. She can be placed above other plants. 	200 	2 nds 	16 (8 bites) 	 	Tropical Ocean - Level 5 	Deals 300 nds in an X patner. 	"Ashes to ashes, dust to dust, uh.. .Uh... I... I-i forgot what was next..."
 	Deals 40 nds to the zombies that fly above him and connects with other corals in a 3x3 area to increase the toughness of all the connected corals. 	75 	40 nds 	144 (72 bites) (base)	Slow 	Tropical Ocean - Level 7 	Gains an armor that withstands 144 bites. 	I'm not very good at this, so it's empty for now
 	Click on him to shoot a banana that deals 75 nds in a 1x1 area in the tile you want, very handy for dealing with annoying zombies that are being protected by tough zombies. 	500 	75 nds 	16 (8 bites) 	Fast 	Tropical Ocean - Level 9 	Shoots bananas to all the zombies in the lawn. 	"Pepeiro" is Banana Launcher's new catchphrase. He is not even sure of what it means though.
 	Creates a bubble whirlwind that deals 45 nds to all the zombies in the lane and reorders the zombies, leaving the tougher ones in the back and the weakest ones in the front. (With the exception of Wizard Zombie, Healer Zombie and Octo Zombie, as they will always be in the front to be quickly eliminated) 	125 	45 nds 	N/A 	Very Slow 	Tropical Ocean - Level 11 	N/A 	I'm not very good at this, so it's empty for now
 	Allows you to plant non-aquatic plants out of the water. 	0 	 	16 (8 bites) 	Fast 	Tropical Ocean - Level 14 	N/A 	I'm not very good at this, so it's empty for now
 	Shoots long-ranged spores at zombies every 1.5 seconds that deal 1 nds. However, he will shoot faster the closer the zombies are to him. Sleeps during the day. 	150 	1 nds 	16 (8 bites) 	 	Only usable in custom levels 	Deals 150 nds in a 1x4 area. 	I'm not very good at this, so it's empty for now
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