146732-feedback-and-known-issues-game-update-11-nov-2015

== Content ==
			
Hey All -
 
All realms are now back online and update notes are posted here. We'd appreciate all your feedback on this update to be left in this thread.
 
Thank you,
 
-Team WildStar	
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In the update notes, can we get an edit to show which abilities in the bulleted list go with which class? (the class names are all jammed down at the bottom of a section and not with the classes and their changes as they should be)  This also happened in the Content section, as all the individual content bullet points (ie 
Contracts
Deradune
Discoveries
Everstar Grove
Exile Arkship
Farside
Grimvault
Illium
Malgrave
Public Event
Quests
Thayd
The Defile
Whitevale
..got mashed down to the bottom.
 
edit: This happened with each of the sections of the patch notes.. :(
			
				
	Edited November 11, 2015 by Medicator	
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			Please stop patching in the middle of the raid lock-out.	
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			Apparently the auction house is disabled.  At least on Entity-2 its is.	
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Patch notes need patching ASAP!
 
But, hey, great work, Carbine!	
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			Thank you for pushing the fragment change. Very much needed!	
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			Re-read your patch note next time please ...	
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			All my stuff from the AH is gone... GG	
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			Salvaging items seems to yield even fewer fragments than it did previously now. On the PTR it seemed close to a ~20% increase in the rate at which we got fragments from salvaging, with the small chance of a minor/major class focus depending on GA or DS item. Now, maybe 1/4 of salvages will result in any fragments, and so far no sight of any class focus drops (though that could be normal and just smallish sample size). 	
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Those were some confusing patch notes. Hehe.
I guess something went wrong with the post formatting.
Also, those final bullet points feel a bit incomplete.	
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Salvage
Set Focus drops from salvaging have been adjusted.
The number of rune fragments received from salvaging items has been corrected.
 
I've tested this on PTR over multiple 50k glory dumps of salvaging, I've done it on live right now with arround 45k glory, I can safely say the rates are not close at all to the one on ptr, I'm thinking it hasn't been changed at all.
The Runecrafting bags have been changed tho.	
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			Group finder isn't working.	
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			Wow, what a huge patch. Thank you guys for all your efforts. You are doing a nice job since f2p launch ;-)	
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			So many engineer changes :o	
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			What's with the Auction house? Is it down? (Warhound)	
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Bug with Medic heal + Battlegrounds :
 
- Sometimes shield surge use our actuators but the cast stop at the end and don't heal shield.
 
- Battleground : Display bug + overhealing is always counted towards the healing stat in Battleground.
 
			
				
	Edited November 11, 2015 by Cataract	
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The formatting on the patch notes is totally off. o_O
 
"Your direct shield heals grant an immunity to Overload for 3s." Why give that nerf? I don't like that. At least make it only 2s rather than 3, as if it applied the normal Overload debuff.
 
Making Vitality Burst charge levels more viable sounds... interesting. We'll see how it goes. You may have just nerfed SS's primary heal and that's it. =/ I'm not so sure people are going to use the charges now, but they're definitely more appealing with that reduced cd and reduced cost.
 
I like the stalker changes. Lifesteal tank ftw.
 
Yay increased prestige!! YES!! This makes my life so much easier. Been trying to gear up for pvp.
 
Upgrading rune fragments to higher-level rune fragments sounds like a fantastic idea that breaks the economy. The degree of economy breaking depends on how much the vendors charge for their services. 
"The recommended item level for expeditions, adventures, and dungeons are now shown in the Content Finder." OMG THANK YOU FOR THIS! When I hit 50, I immediately queued for a dungeon and everyone told me I needed to go gear up. I get a feeling that happens to a lot of people. This should really help with the problem. Really, anything you can do to help with the learning curve after hitting 50 would be great.
 
"Fixed that annoying sound that plays at the end of PvP matches." Now I'll actually look at that little results window! Yaaay.
			
				
	Edited November 11, 2015 by Tiiria	
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			Gadgets, consumables, and Scientist summons can't be used inside of dungeons (and maybe other instances, haven't checked). All seem to function normally when not in instances.	
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			Season 1 Gadgets are missing from the new vendors. CC Break is great deal for pvp as you guys know. If you guys decided to keep existing ones this is GAMEBREAKING. I demand hotfix. 	
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			Yeah that's all the medic needs is to be more op	
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Gadgets, consumables, and Scientist summons can't be used inside of dungeons (and maybe other instances, haven't checked). All seem to function normally when not in instances.
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All my stuff from the AH is gone... GG
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			Let me rephrase my last post a MEDIC is called a MEDIC because the are suppose to heal not out dps every other class and also can out heal every class. They need to be nerfed imo at leaste in the dps status...Heck you don't call a doctor to kill people	
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{| class="blockquote"
Added Music Remodel option 'Holiday Cheer, For Money!' for purchase during Winterfest.
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Let me rephrase my last post a MEDIC is called a MEDIC because the are suppose to heal not out dps every other class and also can out heal every class. They need to be nerfed imo at leaste in the dps status...Heck you don't call a doctor to kill people
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What had happen to AH & CM?
 
No items show. Have We lost them? Are we going to fix it or can we start to cry?  :wacko:
 
For another side, Survivalist drop items rate fix seems great. Maybe I will try the outfitter tradeskill again, maybe... Just if you can made a plot for farming just leather/bones and no wood this could be posible.	
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			Lots of people getting DC'd at the same time.  Been playing BG's, but it's been happening in open play as well.	
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Please stop patching in the middle of the raid lock-out.
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I just want to say this and I'm speaking on behalf of myself, friends and hopefully a lot of people on the forums:
 
Thank you for providing real human responses and responding in a timely manner. We understand you can't anticipate everything that might break with a patch and that you are somewhat hands-tied by NCSoft and their current systems. But knowing that you guys read this and can respond without copy/paste and generic answers will go a long way to receiving support for this game from the community.
 
We will have patience with you and the coming changes as long as we know that our voices are heard. Most likely 80-90% of the suggestions won't go through but it should give you insight to what we are striving for.... everyone has the same fear - the game could die forever. We all want to continue playing and have invested a significant amount of time and/or money (relative for everyone). Again thanks for responding, giving us real answers from a real person and letting us see that you care as much as we do. Also when things are "coming soon" a rough time frame would always be helpful. We know you can't always pin point the exact date but even if you said the month of X and it landed the last week. We at least had a heads up and you delivered within the time frame suggested. I'd rather not be promised, next patch or in two weeks if its a maybe. Just leave it up to within a month and give yourselves some wiggle room. 
 
... to anyone not thankful - to bad I lumped you in with the good guys anyways :)
			
				
	Edited November 11, 2015 by Leapster	
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{| class="blockquote"
General
Loot bags will now stack.
F interact will now choose mouse over targets if they are within range. If not within range, F interact will choose the closest interactive target. If neither of the above is true, it will choose the player's target
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2:230 EST and I still can't access auction house.  This didn't work for me earlier today as well.  Have the devs acknowledged this at all?  I've looked through some other forums and don't see any comments about this.
 
Thanks in advance.	
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			TT, you turned dungeons into PvP instances, you cant use pve boost and gadget but you can use pvp gadgets	
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{| class="blockquote"
All classes are designed to be viable in two roles, one of which is always DPS. That's not going to change, and it shouldn't. There's no reason to restrict a class to a single role in WildStar.
 
I'm not saying balance isn't needed, mind you. Medics have gotten overpowered in the past too. I haven't gotten to try this update yet so I can't comment on it, I'm just saying that Carbine shouldn't and won't change Medics to be just healers.
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2:230 EST and I still can't access auction house.  This didn't work for me earlier today as well.  Have the devs acknowledged this at all?  I've looked through some other forums and don't see any comments about this.
 
Thanks in advance.	
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Hey Everyone -
 
We are very aware and are actively working on the issues with items not appearing in the AH/CX, and the Food/Boosts/Gadgets not working in instances. As we get more information or there's a planned fix time, we'll keep you updated.
 
Thanks for your reports, and your patience.
 
Team WildStar	
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@CRB_Yaviey
Can anyone confirm which neutral factions will not be able to achieve friendly with a Flask of Fame?  I was planning on using the flask to grind Blighthaven rep with a fresh start today.... =/
			
				
	Edited November 11, 2015 by ryceps	
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			Hey! I just noticed, the Hoverboard Jetsons' rings while sprinting are back! Yay! (Yes, I had been missing them)	
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{| class="blockquote"
 
Now please, address the Contender tank rune set interrupt armor issue on DPS PVP stalkers.  That level of CC resistance does not belong on a passive ability.
 
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The d/cs today are a bit outta control since the update. Housing zone chat is all abuzz about it. :P
 
Firstly, not sure if this is related or not but I got d/ced last night while in Blighthaven and after logging in once maintenance was done, that character was in malgrave near r12. Strange. A little while ago I was doing Fragment Zero and got d/ced, and once back on I was in my housing plot. This issue of being somewhere, then getting disconnected and ending up somewhere else once logged back in seems to be a weird element of the d/cs today. Something in the update seems to cause displacement for a lot of people. It's gotten quite frustrating. It's disconnecting me directly to the login screen rather than taking me to character select, as well. I was disconnected 2 or 3 times while editing stuff in my house and decided to give up for now.
 
I hope someone's looking into this.  :D
			
				
	Edited November 11, 2015 by VRo	
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{| class="blockquote"
@CRB_Yaviey
Can anyone confirm which neutral factions will not be able to achieve friendly with a Flask of Fame?  I was planning on using the flask to grind Blighthaven rep with a fresh start today.... =/
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ohh no I agree...I don't want them to be just support yes they need dps to lvl. I just don't think they should be getting higher damage then a Stalker...they should be getting the lower dps like right above tank
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Instead of the daily zone factions, I imagine this is more the whitevale squirgs, wilderrun torine, or any other faction that you would end up going from hostile (red) to neutral (yellow) with over the course of some quests.  Going friendly with them isn't good, because it could break quest lines.
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			I am now getting DC'd at least once every ten minutes.  Sent to the beginning of Veteran shiphands when you are halfway thru is frustrating...	
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			Make up your damn mind about Slingers already. Either make VitBurst like Soothe, spammable that is worth charging but no cooldown, or upgrade Runic Healing from 1 target to 5 like Emission. Don't shove us into unusable category just in the name of 'variety', because you just have killed our healing.	
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			I'm getting disconnected constantly, as well. Can't do any instanced play at all without getting d/c out of it.	
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Let me rephrase my last post a MEDIC is called a MEDIC because the are suppose to heal not out dps every other class and also can out heal every class. They need to be nerfed imo at leaste in the dps status...Heck you don't call a doctor to kill people
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Yeah no, this isn't Vanilla WoW where every other spec was practically worthless.
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			Yeah, the whole EU server (Jabbit 1) has been constantly going down for hours now. Or there's tons of people getting DC'd about every 10 to 30 minutes. Either way, the Devs aren't saying anything on this matter. It's making it impossible to do anything very involved. =( 	
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			Whenever I launch the game I get the UI addon error for ItemMenu Interface. It shows as a Carbine addon so I just ignore it and it seems to play fine until I get one of the dreaded disconnects. I have these addons currently (all updated): CommodityStats, Iterruptor, KuronaBags, Perspective, QuestLogImproved, RareTimer, raretracker, RuneMaster, TapThat, Threat, Translator, ViragsSocial and VortexMeter. Any word on this or suggestions?	
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If you want dps choose a dps class simple as that has nothing to do with WoW or any other game a medic is a healer and the fact that they can out dps a dps class is stupid.
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I guess the server DCs are already being looked into but having raid trash respawn every 30 minutes is sort of annoying (shouldn't raid on patch nights I guess).
 
Glory bags are working fine (around 10 fragments per bag, really few foci though. I got 300+ pure frags and 2 major foci now, still better) but Gladiator's Superb Rune bags are not giving a buffed amount. Personally I don't care but for people who mainly enjoy pvp, it can be frustrating.
 
A BIG thing related to PVP aswell. The season 1 gadgets are not available anymore but still work if you had it before. This must be an error. Either they should be completely disabled or equivalent gadgets added to the vendors.
 
Otherwise I'm very happy with the path. Thanks!	
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@Carbine
Raiding is impossible here on Jabbit.
We get disconnects in 10-30 minutes. Few people can't even get into the game (login token is not available...).
First disconnects were due to lost connection to user server. Now we simply go back to login menu of this game.
Please don't hesitate to ruin game even more so we don't hesitate to log in tomorrow, as today is over. 
 
Trachery
It's caused by Runemaster addon. Disable Runemaster and you'll be ok... may be.	
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{| class="blockquote"
This will be addressed soon. However, the change is that the raid lockout will be moved to match the new patch times. NCSoft has a lot of products, of which Wildstar is only one, and we share platform services. Platform's schedule for doing maintenance and such is on Wednesdays, so--to avoid multiple downtimes each week--we will be adjusting our weekly cadence to match that. The patches have been moved already, and our apologies that the raid lockouts were not also adjusted at the same time.
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{| class="blockquote"
 
Trachery
It's caused by Runemaster addon. Disable Runemaster and you'll be ok... may be.
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{| class="blockquote"
This will be addressed soon. However, the change is that the raid lockout will be moved to match the new patch times. NCSoft has a lot of products, of which Wildstar is only one, and we share platform services. Platform's schedule for doing maintenance and such is on Wednesdays, so--to avoid multiple downtimes each week--we will be adjusting our weekly cadence to match that. The patches have been moved already, and our apologies that the raid lockouts were not also adjusted at the same time.
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My main character still cannot learn Housing Sky: Warm Sunset. I still get the "Failed Item Restrictions" error. Are we going to get a fix for this anytime soon? Hopefully the next Daily Login sky unlock doesn't have this issue. I can learn Warm Sunset on any alt made after f2p, but not my main character, who is a Warrior.
 
 
Also, still no changes to fix Sure Shot for Warriors? Here's a few ideas a few friends and I were bouncing around, to make this amp viable since it is a necessity to get Overwhelming Presence, which OP is an AMP that's almost vital for DPS Warriors.
 
Sure Shot: For every non-critical hit you land, you gain a buff. At 8 stacks, your next attack is an automatic critical hit.
 
Sure Shot: Whenever you land a Critical Hit/Multi-hit, you gain a buff. Increase total Critical Hit rating by 5/10/15/20% (Numbers open for tuning)
 
 
The idea of ignoring Warriors and bringing everyone down to their level works better if your "Measuring stick" isn't crooked.	
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			Ok, now that I've actually played today, I've got two issues. The first is that bg stats are sometimes showing up negative (dps/hps.) It seems to be doing that once the number goes above 1mil I think. The second is that the load screens are taking significantly longer now. Previously, going from House to Thayd or into a bg would take a couple seconds per load screen. I went from house to Thayd and the queue popped while I was loading (which took probably 20 seconds) and then getting into the bg took just as long. I did not notice any lag after I was actually in the bg, thankfully.	
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{| class="blockquote"
This will be addressed soon. However, the change is that the raid lockout will be moved to match the new patch times. NCSoft has a lot of products, of which Wildstar is only one, and we share platform services. Platform's schedule for doing maintenance and such is on Wednesdays, so--to avoid multiple downtimes each week--we will be adjusting our weekly cadence to match that. The patches have been moved already, and our apologies that the raid lockouts were not also adjusted at the same time.
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No. You want all of our Medic DPS to quit the game?
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Just some feedback on this as someone who organises a raiding guild, our raid week is built around raiding on reset day (Tuesday, currently) and we have recruited on this basis. We have a number of people who wouldn't be able to raid on a Wednesday leaving us in a position where we would need to restructure our raid week to fix this (no one wants a main raid day to be the day before reset for obvious reasons). I understand that the driver for this is ncsoft and that there's probably not a whole lot you're able to do about it but I wanted to say we're pretty unhappy about the reset day being moved like this and I should imagine a lot of others are as well, a lot of advance warning for this would be greatly appreciated. 
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hello. I dont know why no one replys or reports this besides 5 of us or so but here the trouth:
https://forums.wildstar-online.com/forums/index.php?/topic/146788-jabbit-keeps-dropping-everyone/
 
Also NA server.
I cant imagine that the others realy are enjoying this "teleported back to rx12" feature which is extra after traveling to an northern map after malgrave.
No Statement. nothing. says an Ton about management.
 
The other stuff in this thread counts for the whole server(s).
 
/edit: additional bug: The account inventory is empty. Nothing can be claimed.
			
				
	Edited November 11, 2015 by Bladeofhonour	
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I'm afraid the economy patch missed its mark. There are far too few major foci dropping from salvage and glory bags.
 
We need ways to work towards pure/divine exceptional runes (like contracts pre-F2P). Changing the fragment drop rate is a step in the right direction, but you've just shifted the problem from fragments to major foci. 
 
I was excited to log in and sort out runes across some of my alts and had well over 50k glory saved up. Almost immediately I hit a brick wall. Spent 10k glory to get a solid number of fragment, but it was already clear that I would never get enough major foci to make any significant rune changes.
 
I scooted over to the PTR to begin playing around with how to best spend the rest of my 40k glory. I tested spending 400k glory in different combinations (salvage and/or bags). I averaged 3-5 major foci, and some spends wound up with nothing! 40k is a boatload of glory, and represents a solid amount of dungeon farming/raiding. It is extremely disappointing that several weeks of speed-farming dungeons with DS-geared players will maybe let me rune one item correctly.
 
I get that bosses are currently the primary source for major foci drops. However, our guild bank has been stockpiling major foci since F2P launched (clearing DS most weeks) and we've only gathered 90 divine major foci. Since fragments are accessible now, these are going to disappear quickly to fix/optimize our main spec raiders. With offspecs and alts to worry about and keep a raid running smoothly, it will take a long time for active raids to begin filtering boss dropped major foci out into the general economy.	
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Here my feedback in a couple lines:
 
- Too much survivalist mats dropping from mobs. (I dropped 10 augmented leather + 3 primal pelt + 1 infused bone from ONE SINGLE MOB)
- Pure/Divine Fragments weren't a problem before. The major focis were. There need to be a reliable way to get those BY OURSELVES, without having to deal with 19 other people wanting them.
- Stalker tanking changes doesn't do anything for how much Stalkers need to rely on deflect for everything they have. The change to amp spike is nice tho.
			
				
	Edited November 11, 2015 by Fluffy McNuggets	
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{| class="blockquote"
k the definition of a MEDIC
Informal a physician or surgeon
⌂ a medical student or intern
a medical noncommissioned officer who gives first aid in combat; aidman; corpsman
paramedic
If you want dps choose a dps class simple as that has nothing to do with WoW or any other game a medic is a healer and the fact that they can out dps a dps class is stupid.
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{| class="blockquote"
k the definition of a MEDIC
Informal a physician or surgeon
⌂ a medical student or intern
a medical noncommissioned officer who gives first aid in combat; aidman; corpsman
paramedic
If you want dps choose a dps class simple as that has nothing to do with WoW or any other game a medic is a healer and the fact that they can out dps a dps class is stupid.
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{| class="blockquote"
- Pure/Divine Fragments weren't a problem before.
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To clarify the medic:
I know it is old but it is basicaly how he is:
 
https://www.youtube.com/watch?v=bre-Rvr9gI0
 
but some changes are made. not that he isnt (in)sane anymore	
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good:
- increased prestige gain and raise of prestige cap
 
bad:
- removal of season 1 pvp vendor, where to get the "old" gadgets anymore?
- MASSIVE service token cost increase on recovery for runes, but on the other side NO increasement of superb rune fragments from pvp bags. (got an average of 1 rune fragment per bag). heard you get ~10 fragments from pve bags now.
- redesign of the pvp statistic screen in BGs. you can only see 5 random ppl of the teams and the damage done shows -192873198641928 or similar wrong numbers.
- edit: oh ye, and a failed AH isnt going to get you much credit points...
			
				
	Edited November 11, 2015 by gReMLiN1804	
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{| class="blockquote"
?
 
Because clearly it being easier to acquire set focus than fragments was the intended design?
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{| class="blockquote"
I'm talking about Pure and Divine, not Superb. If you manage to get pure/divine set focuses that easily, please, do tell me how you do.
Also, superb fragments were stupidly easy to get, just like Superb focis, now it's just even more stupid.
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			When the AH and CX are back up, how much do people expect the major set focuses will be going for, once things settle down?  I think that if its less than 10p for a pure and less than 18p for a divine then we are in a better spot than before the patch.  Not necessarily a great one, but better.	
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{| class="blockquote"
It's a video game. Real life definition of words don't mean anything. It *is* a dps class and has been for well over a year now.
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I'm going to be as gentle as a I can here...
 
You guys need better QA processes and a outright better focus on QA and regressions in general.
 
I understand you're in a tough spot right now, but for starters you can stop doing patches in the middle of raid lockouts - effectively removing a day of raiding for a good chunk of players.	
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{| class="blockquote"
When the AH and CX are back up, how much do people expect the major set focuses will be going for, once things settle down?  I think that if its less than 10p for a pure and less than 18p for a divine then we are in a better spot than before the patch.  Not necessarily a great one, but better.
 
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{| class="blockquote"
I'm only concerned about pure and divine. We've been farming GA, so have plenty of set foci, but not many frags (compared to how many you need).  A full clear of GA was getting us ~40 frags and maybe 12 major foci.  Maybe the foci rate was too low, but the frag rate was SUPER low, given that was enough foci for 12 runes and onlly frags enough for 4.
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			Deleted by Duncan. 
			
				
	Edited November 12, 2015 by DuncanEllis	
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{| class="blockquote"
Nah, the real problem is guildbanks are hoarding the focis and not sharing/selling them.
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Still see no patching done to the Challenges tracking as well as broken achievements :(.
 
A lot of us will not be hardcore, and this is a good way to pass the time.
 
Thank you for your time carbine.	
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Undo the stupid patch already... Healing as spellslinger is impossible now. I want the way to play back, that i learned for 40 days!
Seriously until my heal gets buffed again, i just join dungeon runs and leave if the grp cant carry me while i only spam sustain and salve...
I want to heal, but the only good heal, is now completely worthless. I am weaker then i was when i hit 50, and i am on ilvl81 now...
Patch made dungeons almost impossible. This is the stupidest thing i have ever seen...	
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			I thought Lesser Inspiration of the Aggressors was supposed to be back on the PVP vendor, but I don't see them.  Where they at?  I want my 2 IA pots, bruh.	
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{| class="blockquote"
Fixed an issue where a change to decor would later revert if the player changed only the size of the object without also changing either the position or orientation of the decor.
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{| class="blockquote"
And with the added glory bags, those fragments were also super easy to get.
Now it's just a joke.
In a night of veteran dungeons I could get enough glory to get close to 30 pure fragments with the old bags. And that was without even really trying.
 
On the other hand, those Pure focus are almost impossible to get from the bags because of their stupidly low drop rate.
 
Also, 12 major focus for 20 people per week isn't even 1 major focus per week for a person. How can this even be considered easy to acquire when the bags themselves have such a terribad drop rate on the focis?
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{| class="blockquote"
I thought Lesser Inspiration of the Aggressors was supposed to be back on the PVP vendor, but I don't see them.  Where they at?  I want my 2 IA pots, bruh.
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{| class="blockquote"
 
 
Having gotten in game, yeah, I can see the major foci being an issue that was masked by the fragment issue. Fragments are flowing, but the major foci are going to be rough. We are at a good place because we can farm GA fast and most of our folks already have exceptionals with no gear upgrades in sight until DS, but once SD goes down, yeah, it's going to be painful.
 
 
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{| class="blockquote"
Never have I seen such blatant disregard for the true meaning behind the class name, so thanks for pointing this out.  In a similar vein, I am
gonna bring up the Engineer.  They spend almost no time engineering or creating things and instead blow everything up.  I'll
give Carbine some credit, since blowing things up is certainly part of an engineer's toolset, but its not as all encompassing as Wildstar makes
you think it is.  They really need some construction skills to compliment their destruction ones.
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			is now Drop 6 or Drop 7?	
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{| class="blockquote"
is now Drop 6 or Drop 7?
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instead of beeing happy that you can now get major foci/all fragments for free (glory) ppl complain that they dont get major foci fast enough...
some are never happy...
 
i dislike the 13 fragments/500 glory. could as well give everything for free.
and no i didnt have everything major in my gear but i was working towards it and now i got 1000+divini/pure fragments who are worth nothing.	
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{| class="blockquote"
some are never happy...
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{| class="blockquote"
How is 18p for a divine major foci better?
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{| class="blockquote"
 
 
What do you mean? Depending on what realm you are you can sell them for a bit of gold each in the CE, or better yet, runes for your alts? If they really aren't worth anything, I can gladly take them off your hands.
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{| class="blockquote"
As a new player with an Engineer main, I.... would actually be 100% behind this
 
 
 
 
as long as i don't have to forgo blowing things up
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{| class="blockquote"
It would need a bit more finesse than straight up giving divine and pure fragments for contracts, because the target audience of contracts are people using gear that maxes out at superb runes.  I heard a good suggestion earlier, I think it was from Zeb Dan, that the contract rewards change based on how far you've cleared.  It could be based on kill credit, so if you have an X-89 kill then you get pure rune bags instead of superb rune bags, and if you've killed SD then it gets upgraded again to divines.
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			Loot Bags from PvP BG "Professional Mercenary's Payment" and Expeditions "Veteran Expedition Merit" still buggy. Those bags that i still have left from before the last patch are not right-clickable (unusable) can only drag them around. Please fix that asap.
			
				
	Edited November 12, 2015 by GreatTeacherOni	
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{| class="blockquote"
It would take ~600 major foci to rune a 20 man raid group. ~750 when you account for a reasonable bench that enables you to raid regularly.
 
We've been "hoarding" these foci and couldn't utilize them because of a lack of fragments. We have 90. These will distributed and put to work ASAP now that fragments aren't an issue, but it doesn't change the fact that guilds are seeing far fewer than they need for their own raiders. It will take quite a few more months to saturate guild pools.
 
We spent a full month pre-F2P telling our players to farm/buy and accumulate Exceptional Rune Tokens to prepare. Even with all that prep -- we still need more major foci, and will not be selling raid drops for quite some time.
 
SlyJeff mentioned that they see 12 major foci from GA on a given night. That's 2.4 items that can be runed properly on a single player. Every week.
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			A little bug : Sometimes in BG as a warrior my weapon disapears... usualy mid game. At first i though it was related to the disarm debuff, but it still happend in a bg where i diddnt get disarmed. Not a big issue, just wanted to point it out.	
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			can you please return S1 gadgets back to shop,  and maybe also return rest of S1 costumes as well (beside arena one... some of em were relatively good looking)	
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{| class="blockquote"
There is a major balance issue with the acquisition of set foci in relation to fragments, that much is apparent.  However, with this patch, we now have a means to upgrade fragments to higher tiered ones.  What if there was a similar method to acquire higher tiered foci?  Perhaps if minors cost two to upgrade to the next level and majors could cost three, we could keep the contract system the same and just start upgrading all of those superb foci.  This could solve the shortage issue and make contracts more viable to GA/DS attuned raiders.
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{| class="blockquote"
ohh no I agree...I don't want them to be just support yes they need dps to lvl. I just don't think they should be getting higher damage then a Stalker...they should be getting the lower dps like right above tank
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"Match Tracker
Fixed that annoying sound that plays at the end of PvP matches." 
Made me laugh...	
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			I've been holding back feedback about the crafting system because it seemed like we'd move in the right direction over time, but at this point I feel I need to speak up:-The raise in survivalist drops was nice, and given the new crafting costs (which will be discussed) this makes things a lot more balanced in terms of cost to do tradeskills.-The new patch, without being listed in the notes (that I could find), caused crafting prices to be fixed. On your end this seems to be a simple fix, but it is definitely a problem in application due to other factors. Basically, crafting with these new prices is way too expensive to level relative to what it offers you.-Raid tier crafting items are bad, their item levels are too far behind drop/token gear. They don't need to be BIS but come on, 8-10 ilvl behind token?-Some power core iLvLs are bad because you can use basic primal in place of master complex and advanced primal in place of GA.That being said, with some adjustments pretty much all of these could either be fixed or become worth.The big one I'm thinking of is simply to adjust the power core iLvLs. It can kill all the above negative items in one fell swoop with minimal changes to the actual system or items the cores go into.- Lower basic primal so that you need to use master complex for those items to get max stats. - Keep master complex and advanced primal the same, they work fine in the current system- Slightly raise the GA and DS core iLvLs by at least 2 each. In my opinion 3 on GA and 4 or 5 on DS would be best. This makes crafting those more worth and by extension justifies higher leveling costs without needing to change the imbuements for every master item.If you want, you can make matrices from GA/DS more rare and increase the iLvL of the cores to the point where they are barely BiS after overcharge. Ideally more changes would be made like imbuement, but I understand it would take a lot more work to change imbues than to simply change the cores.Very important note about the general direction I think would be good for crafting, I would prefer an expensive/hard but REWARDING crafting system over a cheap but largely worthless one. As long as things move in this direction I'll be happy even if you do not choose the route I have mentioned above.Thanks for taking the time to read my post and keep up the good work on the game! :3	
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Extremely disappointed with Spellslinger Healing changes.
 
Honestly, you just took away the most fun thing about 'healslinger'. It was NOT overpowered! With full PvP runes and gear, I was almost perfectly even with medics in battlegrounds. Sometimes the numbers came down to within ~10,000! (Out of 11 million).
 
- Runic Healing is simply not a fun ability. It locks you up in your cast, promotes stationary combat (Seriously Carbine? Wtf is that? WHO STANDS STILL -EVER- in this game? If you stand still in PvP -or- PvE you are DEAD!). 
- I didn't like having to spam C1 Vitality Burst, but at least I COULD. Runic Healing is so terrible that I still choose the nerfed VB over it. 
 
I understand you saw a need to balance something with Healslinger. Perhaps you have numbers no one else has and justified it. However, your lack of creativity to solve this problem is absolutely devastating. You just completely ruined the fun for me in this game with one fell swoop. I'm not even trying to be dramatic here, I have invested sooooooo much time into my healslinger- the amp farming, gear, runes, etc- it seriously took a lot of time and dedication. You just spat on that so hard, I am wavering on quitting this game, YET AGAIN. 
 
If you want this game to succeed, please listen to the players! If you need to nerf something, that's fine- but don't nerf something that is actually a core, fundamental part of playing a specific class and role. Nerf Healing Salve, Void Pact, hell- ANYTHING else will do. 
 
It just feels terrible in PvP and PvE now. Sigh... makes me so sad. You play favorites like Blizzard and it's disgusting. I guess you want only Engineer Tanks and Medic Healers? Is that what you want? Absolutely no class diversity in Wildstar?
 
:'( RIP, Wildstar.	
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Hi all,
 
It's come to our attention  that there is a known issue with service tokens where it looks like you're sometimes spending more service tokens than what is expected. If this happens to you, please submit a support ticket. In the meantime, we are working on a fix but do not yet have an ETA.
 
Thank you for your continued patience,
 
-Team WildStar	
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{| class="blockquote"
Nope.  I've had hoverboard flooring (large), Eldan Fountain, and Algoroc grass revert in the last hour--And that's with tweaking the position by a few .01
 
Another person in the housing zone chat was also complaining about their toliet paper.
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{| class="blockquote"
Bug with Medic heal + Battlegrounds :
 
- Sometimes shield surge use our actuators but the cast stop at the end and don't heal shield.
 
- Battleground : Display bug + overhealing is always counted towards the healing stat in Battleground.
 
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{| class="blockquote"
Hi all,
 
It's come to our attention  that there is a known issue with service tokens where it looks like you're sometimes spending more service tokens than what is expected. If this happens to you, please submit a support ticket. In the meantime, we are working on a fix but do not yet have an ETA.
 
Thank you for your continued patience,
 
-Team WildStar
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I haven't seen this mentioned in the thread/forum but I saw a few people, including guildies, mention this ingame: Plat is kinda having some weird bug right now in general. Before server restart today I was adding slots to my gear, and then it started refusing to let me add them as well as refusing to let me reroll my slots. I had 4-5 plat at the time. After server restart, I was going to check on this again...and I had 6 gold. I checked my gear to see if maybe the server had lagged previously and actually rerolled and added slots, but nope, my gear was exactly as it was before the server restarted, yet my plat had vanished!
 
I saw in zone chat people saying they'd lost gold as well - some attributed it to some kinda bug being fixed with the restart, but all my gold was from running shiphands and selling junk drops I've picked up while questing and from loot bags. (I started out with about 12plat before I started the runing stuff)
 
Later on, some friends said they suddenly got 30 to 40 plat from things like the end of Guardians of the Grove event and other random areas where they really had no reason to be receiving so much plat. I'm wondering if that is related to me LOSING plat today. Some kinda weird rollback issue related to the server restart or something? Anyway, I submitted a ticket and a bug report but figured I'd post here as well.	
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{| class="blockquote"
I haven't seen this mentioned in the thread/forum but I saw a few people, including guildies, mention this ingame: Plat is kinda having some weird bug right now in general. Before server restart today I was adding slots to my gear, and then it started refusing to let me add them as well as refusing to let me reroll my slots. I had 4-5 plat at the time. After server restart, I was going to check on this again...and I had 6 gold. I checked my gear to see if maybe the server had lagged previously and actually rerolled and added slots, but nope, my gear was exactly as it was before the server restarted, yet my plat had vanished!
 
I saw in zone chat people saying they'd lost gold as well - some attributed it to some kinda bug being fixed with the restart, but all my gold was from running shiphands and selling junk drops I've picked up while questing and from loot bags. (I started out with about 12plat before I started the runing stuff)
 
Later on, some friends said they suddenly got 30 to 40 plat from things like the end of Guardians of the Grove event and other random areas where they really had no reason to be receiving so much plat. I'm wondering if that is related to me LOSING plat today. Some kinda weird rollback issue related to the server restart or something? Anyway, I submitted a ticket and a bug report but figured I'd post here as well.
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			Can we have a confirmation that salvaging hasn't been correctly patched / is broken, or confirm that the current live rates are intended ( they do not match PTR rates as far as I know, and I've done multiple test ).	
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{| class="blockquote"
 
Housing
Standardized housing decor syntax.
DecorNumerous Decor names updated for style or consistency.
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			previous season gadgets missing on vendors (either remove them from everyone or bring the vendors back)	
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Set Focus drops from salvaging have been adjusted. 
Please comment on why Divine Class Majors and Pure Class Majors are now potential drops from item salvage. Can you confirm these were intended to drop? The drop rate seems really, really low -- is this just intended to be a jackpot style reward?	
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{| class="blockquote"
I haven't seen this mentioned in the thread/forum but I saw a few people, including guildies, mention this ingame: Plat is kinda having some weird bug right now in general. Before server restart today I was adding slots to my gear, and then it started refusing to let me add them as well as refusing to let me reroll my slots. I had 4-5 plat at the time. After server restart, I was going to check on this again...and I had 6 gold. I checked my gear to see if maybe the server had lagged previously and actually rerolled and added slots, but nope, my gear was exactly as it was before the server restarted, yet my plat had vanished!
 
I saw in zone chat people saying they'd lost gold as well - some attributed it to some kinda bug being fixed with the restart, but all my gold was from running shiphands and selling junk drops I've picked up while questing and from loot bags. (I started out with about 12plat before I started the runing stuff)
 
Later on, some friends said they suddenly got 30 to 40 plat from things like the end of Guardians of the Grove event and other random areas where they really had no reason to be receiving so much plat. I'm wondering if that is related to me LOSING plat today. Some kinda weird rollback issue related to the server restart or something? Anyway, I submitted a ticket and a bug report but figured I'd post here as well.
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{| class="blockquote"
 
Set Focus drops from salvaging have been adjusted. 
Please comment on why Divine Class Majors and Pure Class Majors are now potential drops from item salvage. Can you confirm these were intended to drop? The drop rate seems really, really low -- is this just intended to be a jackpot style reward?
 
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			cant find the "break free" gadget on the pvp vendors anymore, did this get intentionaly removed? or is there a new alternative somewhere?	
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			I am unable to summon my scanbot on my 28 exile alt through either the UI or key bind. My 50 Dominion is able to with no problems.	
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			I have not been able to get the PvE portion of the Content Finder to work since the update. PvP seems to work just fine, but they "Join the Fight" button for PvE content remains grayed out no matter what I do, including a fresh installation of the game. Has anyone else experienced this due to the update?	
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			S1 Gadgets  still missing. This need to be fixed for balance please. Some ppl will leave seeing they will be always one step behind 'caus they couldn't grind enough to get them before beeing simply deleted, and this wasnt' said in the patchnote. And do you even thought about alts ? O_o.	
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