Boat

Boat is the fourteenth level in Far Cry. After reuniting with Valerie in the archives, Doyle informed her and Jack that he tried contacting the CIA office to evacuate them from the archipelago, but the signals are being jammed by Krieger's radio towers. The electromagnetic field, he explained, is blocking any external transmissions. Doyle picks up the two in his cruiser and drops them off at different locations. Jack has to destroy all the antenna masts standing on a group of islands. 
== Overview==
Doyle leaves Jack in a zodiac offshore near a cluster of four small islands. In the meantime, Doyle drives Valerie to Pagao. A radio conversation between Doyle and Jack is interrupted by Crowe who cuts in on their frequency. Crowe becomes aware of Doyle's undercover activity and threatens to find him. Doyle fears that Crowe can track them using Doyle's LSILSI may stand for Line Status Indication which is a system for securing privacy of phone lines. Sources: acronymfinder.com, eleccircuit.com and suggests to hurry. 
Jack lands on the first island. Doyle explains that disabling the electromagnetic field, which is blocking external transmissions and preventing communication between them and the outside world, requires destroying all the radio towers in the area. He mentions a recent demolition work carried out on that island, which means some explosives could be found there. Jack finds three detonation packs in a tent. 
The first tower is located on the next island which lies to the north. The whole area between the islands is heavily guarded by gunned boat patrols. Jack enters a small control room underneath the tower and plants his explosives there. The blast topples the entire structure. 
Jack now heads for the second tower which is situated high up on a mountain on the third island. He can proceed either across the narrow suspension bridge connecting two mountains or up the old stairs from the other side. It is guarded by an even larger unit of troops including snipers and rocket gunners. 
The fourth and the largest island houses the main mercenary camp in the area. Jack reaches the last antenna mast and destroys it. To Doyle's surprise, the signals are still being jammed. It turns out that there is a mobile backup tower mounted on a freighter close to Jack's position. The ship is anchored near the shore and can be boarded either by flying a hang glider or climbing from the water up the net suspended on the side. 
Jack has already used up all the demo packs he had collected, but finds a new one in the pilothouse. He plants the explosive on the fuel tank at the stern. The timer is set to twenty-five seconds, which forces him to run all the way to the front of the ship for safety. In the wake of the explosion, the freighter starts to slowly go down under water. Jack cannot yet leave, however, as Crowe heads towards him in an attack helicopter. An arduous gunfight ensues as Crowe's aircraft can withstand extraordinary amount of damage even from missiles. If the helicopter is not defeated before the vessel sinks, Jack stands no chance against Crowe. Eventually, the helicopter catches fire and flies away but ends up blowing to pieces and falling down into the sea. Crowe saves himself by jumping off the aircraft and swims for Pagao. Suddenly, Doyle arrives in a cruiser but refuses to finish off Crowe, claiming that "he's sharkfood". Contrary to Jack's expectation that this mission was the last, Doyle assigns a new one: his lab colleague Dr. Andersen who has died kept some critical information on a PDA device. Jack is tasked with retrieving that device. 
== Objectives ==
* Land on the first island
* Get the three explosives located on the first island
* Destroy the first tower
* Destroy the second tower
* Destroy the last tower
* Go and destroy the freighter!
* Place the explosives on the fuel tank
* Get to the front of the ship!!
==Debuts==
===Weapons and Equipment===
*OICW
== Map description ==
=== First island ===
The first island has little importance for the mercenaries and is therefore the least guarded location in the area. The western part has a small camp with a tent where three demolition packs are stored. A short pier juts out to the south and a still shorter pier is located on the opposite side. They are the sites where additional zodiacs can be acquired. A path leads through a grove to a hut where 6 more mercs are stationed (3 of which are elite). The island is relatively flat and features a wrecked Japanese tank in the center.
File:Boat 1.png|Jack heads for the first island
File:Boat camp 3.png|Tent with explosives
File:Boat pier 2.png
File:Boat 2.png|Second island in the distance
File:Boat camp 2.png
=== Second island ===
The first antenna mast is located on the second island. This island is characterized by a slightly higher elevation than the previous one. The mast is guarded by 4 elite mercs, and a worker is present in the transmission room. The easiest approach is from the west up the path past the two ruined fortifications. That beach is guarded by 4 mercs and has a buggy. The eastern part of the island is the location of a larger outpost and a long wharf which curves around a natural harbor and accommodates 4 patrol boats. Those boats are initially idle, but 2 of them get launched by the mercs shortly after the start of the level. They then spread out in opposite directions and begin patrolling the area between the first and second island. The outpost has 3 makeshift buildings: a garage with a working 4WD; barracks where OICW is to be found on a rack; and briefing barrack. Another zodiac can be found in a cove to the north.
File:Boat 3.png
File:Boat 4.png|Third island in the distance
File:Boat tower 1.png|Transmission room
File:Boat tower 3.png
File:Boat tower 2.png|First tower blown up
File:Boat tower 4.png
File:Boat tower 5.png
File:Boat tower 6.png
File:Boat wharf 1.png
File:Boat wharf 2.png
=== Third island ===
The third island could be more precisely described as a cluster of small islands. The second antenna mast is located up on the tallest island and can be reached by driving a boat around to the other side or through an old tunnel through the mountain and then up the stairs. Another route is more dangerous as it is guarded by a large number of mercs stationed down on the low islet in the middle as well as up on the mountains and a suspension bridge. The whole island numbers 19 mercs, among which rocket gunners pose the most formidable threat. Right near the tower there is a hang glider which affords a convenient transport from the mountain to the next island. Down on the northern end there is a pier with a patrol boat linked to a small wooden raft which gains its buoyancy from the ten oil barrels fixed underneath. The raft can be used as a floating platform for the nearby 4WD which is then towed by the boat. Thus, the car can be transported to the next island across the water. 
File:Boat fourth island 1.png
File:Boat third island 2.png
File:Boat third island 3.png
File:Boat 7.png
File:Boat 6.png|Second tower
File:Boat bridge 1.png
File:Boat bridge 2.png
File:Boat tunnel 4.png|Tunnel, southern entrance
File:Boat stairs 4.png
File:Boat tunnel 3.png
File:Boat tunnel 2.png
File:Boat tunnel 1.png|Tunnel, northern entrance
File:Boat stairs 3.png
File:Boat stairs 2.png
File:Boat island 2.png|Fourth island in the distance
File:Boat 5.png
File:Boat stairs.png
File:Boat platform.png|Floating platform
=== Fourth island ===
The largest island on the map, it is the location of the main mercenary camp in the area. The rugged terrain to the west and north makes it impossible to land there, so the player can approach either from the southeast or east. This island is patrolled by 3 boats in total. The third antenna mast is located high up on the southern mountain accessible only by a path that runs through the center of the island. It is, thus, inevitable that the player will confront the guards near the mast and the heavy troops from the camp to the north at the same time. The camp has 3 observation towers from which an OICW merc, a rocket gunner, and a sniper can easily spot the player. The camp has 4 buildings: 2 garages – closed but mercs emerge from them with 4WD's when the player enters the camp; and 2 barracks. The site also has a utility truck but the difficult mountainous terrain makes it a bad choice for travel. From the camp, the player can head west to reach the freighter either by one of the 2 patrol boats docked in a bay or down the path. 
File:Boat fourth island 1.png
File:Boat fourth island 2.png
File:Boat tower 9.png
File:Boat camp 5.png
File:Boat camp 6.png
File:Boat boats.png|
File:Boat camp 7.png
File:Boat way.png|Road to the freighter
=== Freighter ===
The ship can be boarded by flying there with a hang glider or by climbing up the net from either side from the water. It is staffed by 2 rocket mercs, 1 sniper, and 2 workers. The only accessible rooms on board are the two cabins in the pilothouse. The one at the back has a demo pack and supplies as well as a rocket launcher which will be particularly useful when fighting Crowe. The explosives can be planted on the fuel tanks at the stern. The player then has to run to the bow before the detonation, otherwise the blast will kill him. Trying to swim to the shore is futile as it takes too long. Preparing a patrol boat near the ship beforehand also does not work, because it tends to disappear right after the explosives are planted. After the explosion, the player can return to the pilothouse which provides a superior cover from gunfire but gives him less time to fight, as the freighter sinks from the stern forward. The solid block nested between the chain reels at the bow can be an optimal position for fighting Crowe, given that caution is used not to lean out too much, but also not too little so that any projectiles fired have enough space to travel through.
This considerably old and rusted ship is of Macedonian provenance, which is revealed by the flag hanging at the back and the text "ЗОЛ ТЕРЕТЊАК" (freighter of evil) written on three sides.
File:Boat freighter 6.png
File:Boat freighter 7.png
File:Boat freighter 5.png
File:Boat freighter 4.png|Net on the side to board the ship
File:Boat freighter 2.png
File:Boat freighter 3.png|Antenna mast
File:Boat freighter 1.png
File:Boat flag.png|Macedonian flag at the stern
File:Boat freighter 8.png|Fuel tank
File:Boat freighter 9.png|Waiting at the bow for the explosion
File:Boat cabin 1.png|Pilot cabin
File:Boat cabin 2.png|Rear cabin
File:Boat freighter boom.png|Fuel tank explodes
File:Boat sinking.png|Freighter sinking
== Gallery ==
File:Boat crowe 1.png|Crowe approaches
File:Boat crowe 2.png|Crowe attacks
File:Boat crowe 3.png|Crowe shot down. Doyle arrives in a cruiser.
=== Cut content ===
File:Boat screen.jpg | Boat's pre-release loading screen. Note that the skybox is the same as in Fort.
==Trivia==
*During the finale, Crowe can be flashbanged so that he stops firing at the player.
*In the pre-release version, this level used the same skybox as the level Fort.
*Originally, there was supposed to be a bulldozer on the first island, but it was removed from the final version.
==See also==
*Boat dialog transcript
*Boat Mercenary dialogs
==References==
ru:Узел связи
Category:Far Cry levels