Danse

Paladin Danse (registration DN-407P) is a member of the Brotherhood of Steel, serving as the commanding officer of Recon Squad Gladius in the Commonwealth . He is a possible companion of the Sole Survivor. 
==Background==
===Past===
Danse's earliest memories are of growing up as an orphan living in the Capital Wasteland. As a child he made a dangerous living by scavenging the D.C. ruins until he could afford to open his own junk stand in Rivet City. It was at that time he befriended a man named Cutler, and together the two scraped by as traders.Danse: "Let me start at the beginning. I grew up alone in the Capital Wasteland. Spent most of my childhood picking through the ruins and selling scrap. When I was a bit older, and had a few caps to my name, I moved into Rivet City and opened a junk stand. While I was there, I met a guy named Cutler. We got along pretty well, watched each other's backs and kept each other out of trouble."(Danse's dialogue) When the Brotherhood came through the city on a recruiting run, they both felt it was the best chance for making something out of themselves, so they joined up, staying together as close friends.Danse: "Would it be possible to speak... off the record for a moment?"The Sole Survivor: ""Off the record?" That's not like you, Danse."Danse: " "The Sole Survivor: "You're beating around the bush. Is there something you're trying to tell me?"Danse: " "(Danse's dialogue) 
Sponsored by Paladin Krieg, Danse was pushed hard from the beginning. Krieg himself was a model of bravery, zeal and loyalty, and saw the spark of greatness in Danse. He was correct to single him out of his squad and push him to excel, by 2277, Danse reached the rank of paladin and was granted command of his own squad. Danse himself did not participate in the assault on Adams Air Force Base, unlike his mentor and sponsor. The Brotherhood paid a steep price for the victory over the Enclave, however, and Paladin Krieg was one of the casualties. Danse was not deterred by his death, and continued to rise through the ranks in the Brotherhood, emulating Krieg's example by pushing the people entrusted to him to become greater, and hopefully realise their true potential.The Sole Survivor: "Does it have anything to do with the Brotherhood?"Danse: " "The Sole Survivor: "So there is a human being under all of that power armor after all."Danse: " "The Sole Survivor: "It sounds like he was trying to motivate you."Danse: " "The Sole Survivor: "Well, it took you long enough to notice."Danse: " "(Danse's dialogue)The Sole Survivor: "What happened at Adams Air Force Base?"Danse: " "(Danse's dialogue) 
One of his achievements as a paladin was earning a post at the newly launched Prydwen, together with Cutler (now a Brotherhood knight). Launched in 2282, the airship granted the Brotherhood the ability to project power anywhere on the Eastern Seaboard.The Sole Survivor: "Where was the Prydwen constructed?"Kells: ""(Kells' dialogue)The Sole Survivor: "You sure Ingram knows what she's doing?"Arthur Maxson: ""(Arthur Maxson's dialogue (Fallout 4)) A year into the posting, Cutler disappeared while on a routine scouting operation. Danse convinced his commanding officer to send out a search and rescue squad under the paladin's command. Three weeks later, Danse and his men found Cutler in the middle of a super mutant hive; the knight's squad had been ambushed and wiped out, except for its commander. Danse discovered his friend, who was being transformed by the FEV into a super mutant. Unable to reverse the mutation, Danse did what a paladin was expected to do for a mortally wounded comrade: he delivered a mercy kill.The Sole Survivor: "I'm glad you had greater ambitions than just selling junk."Danse: " "The Sole Survivor: "Are you sure there wasn't anything you could do to change him back?"Danse: ""(Danse's dialogue)
While Danse continued to serve the Brotherhood, Cutler's death changed something inside. Although he says that he'd met and led many other soldiers, just as brave, honest and heroic, he never became as friendly to any of them as he had to Cutler. He kept them at a distance, unwilling to form close bonds and having to suffer the agony of losing a true friend again.The Sole Survivor: "You did the right thing."Danse: " "(Danse's dialogue) It also left him with a lasting, deep loathing of super mutants.The Sole Survivor: "Why do you hate Super Mutants so much?"Danse: "They're responsible for the death of a close friend, a Brotherhood Knight named Cutler."(Danse's dialogue)
===Coming to the Commonwealth===
As one of the most trusted and capable field commanders in the Brotherhood, Paladin Danse was a natural choice for Elder Arthur Maxson to head up the Brotherhood's third reconnaissance mission into the Commonwealth, Gladius. Part tech recovery, part search and rescue, Danse and his squad was sent to the region late into 2286 for a tech recovery operation, following in the footsteps of the lost recon squad Artemis. But nobody, not even the Elder expected that it would become another turning point in the Brotherhood's history.Cambridge Police station terminals; Gladius personnel terminal, Recon Squad Gladius Orders
The squad crossed the border into the Commonwealth in January 2287, and soon after suffered several equipment losses in fighting with raiders, including Knight Keane's power armor.Gladius personnel terminal, Log 012287-1. By February, Danse led Gladius to clear out Cambridge Police Station, establishing a forward operating base in the Commonwealth.Gladius personnel terminal, Log 022287-2 By April, Gladius had a strong enough position to begin recovery and search operations, with the Corvega assembly plant near Lexington identified by Scribe Haylen as the first target. Initial recon by Knight-Sergeant Dawes revealed a large raider presence on sight, led by Jared, a minor raider warlord. Danse decided to risk breaching their defenses, which turned out to be a costly mistake: the squad was spotted on approach and came under fire. When Knight Worwick was severely wounded, Danse ordered a general retreat. Knight Brach was killed during the return to Cambridge, after stepping on a landmine.Gladius personnel terminal, Log 042287-3. Two days later, Worwick's condition turned out to be unsalvageable: injuries from raider gunfire resulted in paralysis and internal bleeding. After Haylen reported him as suffering and with a less than 5% chance of recovery, Danse authorized her to euthanize the mortally wounded knight.Cambridge Police station terminals; Gladius personnel terminal, Log 042287-4 
After their significant losses, Danse adopted a more cautious strategy, focusing on surveying Boston and its surrounding environs. No casualties were sustained between April and July, until Danse ran a reconnaissance operation at grid reference A113, near Boston International and Fort Strong. The airport was virtually empty, but Fort Strong on the other hand was infested by super mutants. Danse hoped for Gladius to resupply at the fort's armory, but during the approach Knight-Sergeant Dawes was killed by the mutants and Danse had to order a general retreat again. Two retreats and three casualties in the span of a little over half a year did not dissuade Danse's commitment to their mission, but he determined that the best way to deal with such locations in the future was with artillery and extreme prejudice.Gladius personnel terminal, Log 072287-5 However, privately Danse also started to develop insomnia and other symptoms consistent with post-traumatic stress disorder.Prydwen terminals; Knight-Captain Cade's terminal, Medical File DN-407P [Treated]
By October, Gladius happened on the most important discovery of their expedition: unusual energy readings on an extreme high-band spectrum frequency, sporadic, brief and isolated to very specific locations. He concluded they were unlikely to be pre-War in origin and had his team triangulate the signal and identify its origin, unaware that they were tracking the signal emanated by the Institute's Molecular Relay teleporter, and on the verge of instigating a war between the Brotherhood and the scientists.Cambridge Police station terminals; Gladius Personnel terminal, Log 102287-6 While the team completed their study of the energy readings, they were unable to establish contact with Scabbard due to damage to the police station's antenna hampering its efficiency. With Haylen unsure of her ability to restore it without parts, Danse refocused his efforts on recovering technology to bolster it, settling on retrieving the deep range transmitter from the nearby ArcJet Systems so that they could inform the Brotherhood of their findings.Cambridge Police station terminals; Gladius personnel terminal, Log 102287-7
===The truth===
If in the process of the War of the Commonwealth, the Sole Survivor helps the Brotherhood infiltrate the Institute's network, Proctor Quinlan makes a discovery: Danse is actually a synth himself, unit designation M7-97,The Sole Survivor: "What do you know about this situation?"Quinlan: "While I was decrypting all of the data you acquired from within the Institute, I came across a list. It appears that the Institute keeps exemplary records where their synths are concerned, including logging those that were reported missing. As I was perusing this list, I came across an image of Danse under the heading "M7-97." A quick DNA comparison with our own records told the rest of the tale."(Quinlan's dialogue) resulting in him being ex communicado from the Brotherhood he pledged his life to and sending him into a spiral of doubt about whether all his memories, including those of Cutler, were ever even real.
==Personality==
Danse is a strong, level-headed and loyal Brotherhood soldier. He wishes to think highly of humanity as it gives him something to believe in and fight for, though that praise drops off when it comes to raiders such as those at the Combat Zone which he refers to as a "barbaric" place. Despite this, he struggles with the idea of humanity achieving peace again, commenting that pre-War artifacts are "more valuable than treasure" and that they provide glimpses at moments in time that will never repeat. He is not a man of leisure, focusing on his service to the Brotherhood. As such, many activities are foreign to him: for example, Danse has never gone fishing and wonders if it's even possible.Danse: ""
He believes that synths are an abuse of technology by the Institute, as well as abominations necessitating nothing less than total destruction. He is shown that he can be quite judgmental, disliking ghouls and super mutants, though Danse is inconsistent with his approval in regard to the treatment of non-feral ghouls. For example, he likes if he Sole Survivor tells Kent Connolly not to sell himself short but hates it if they give the Vault-Tec rep a place to live.
Danse utilizes an expansive vocabulary, often expressing simple thoughts in long and roundabout ways, despite stating that he is an orphan and never mentions formal schooling (aside from his training in the Brotherhood). This quirk is noted by Piper who attributes it to his being a synth.
Evaluations by Knight-Captain Cade indicate that Danse may be suffering from post-traumatic stress disorder or a similar issue with specific symptoms cited as consisting of "inability to sleep and a "dull throbbing pain in head." With every physical test coming back negative, Cade could only deem it psychological in nature.The Prydwen terminal entries, Knight-Captain Cade's terminal This is possibly explained by Cade's tests being tailored to human physiology, distinct from that of Gen 3 synths: although they can sleep, they do not require it for proper functioning,The Sole Survivor: "What makes them superior?"Max Loken: "The list of improvements is exhaustive. I can talk for an hour and still not cover all of it. Imagine what you could accomplish if you could live without fear of hunger or disease. Imagine what you could create if you could use every waking moment of your life as you saw fit, with no need of sleep? Like I said, a momentous time."(Max Loken's dialogue), in addition, they may experience hunger and fatigue, but it does not seem to hamper them as much.Curie: "All of these bodily functions. How do you keep track of them all? I am hungry, I am sleepy. The list goes on."(Curie's dialogue)
The greatest impact to Danse comes as a result of potentially discovering that he is actually a synth, an abomination in his own words. From then on, Danse deeply struggles with accepting that his entire identity has been a living lie, causing him to turn suicidal and considering himself a freak of nature who needs to die.
==Interactions with the player character==
===Fallout 4===
====Interactions overview====
====Quests====
* Fire Support: The Sole Survivor assists Danse and his team to fight off a wave of feral ghoul attacks at the Cambridge Police Station.
* Call to Arms: The Sole Survivor accompanies Paladin Danse to ArcJet Systems, which is overrun with Institute synths.
* Semper Invicta: Danse directs the Sole Survivor to assist Haylen and Rhys with their tasks.
* The Lost Patrol: The Survivor is asked to find what happened to the last Brotherhood recon team.
* Shadow of Steel: The Survivor and Paladin Danse board the Prydwen. 
* Liberty Reprimed: The Survivor must secure a nuclear payload. Once found, Danse stays onsite to protect the cache.
* Blind Betrayal: Elder Maxson orders the Survivor to find and execute Danse after it is revealed he is a synth. 
* Airship Down: If Blind Betrayal has not been completed he will make his last stand with the Brotherhood of Steel, landing with the rest of Recon Squad Gladius and, if The Lost Patrol was completed, Paladin Brandis.
====Effects of player's actions====
* Gaining maximum affinity with Danse grants the Know Your Enemy perk which offers a permanent 20% bonus to damage dealt against ghouls, super mutants and synths; this cannot be achieved before completing Blind Betrayal.
* Danse is a potential candidate for romance, an option that unlocks after reaching the highest level of affinity. This requires completing Blind Betrayal.
* Siding against the Brotherhood before Blind Betrayal turns him hostile, removing him as a companion. Siding against the Brotherhood after Blind Betrayal results in Danse no longer interacting with the Sole Survivor. However, the player character still gets the Lover's Embrace bonus by sleeping near him, which appears to be a bug. The issue effectively removes Danse as a companion but it will not remove his perk.
** To keep Danse as a full companion following the main story one must either side with the Brotherhood, or side with the Minutemen and choose not to become enemies with the Brotherhood of Steel. The Railroad and Institute endings both force the player character into conflict with the Brotherhood and lose Danse as a companion.
====Range of interests====
Approvals	Disapprovals
; Likes
* Completing radiant Brotherhood quests
* Entering power armor.
* Boarding a vertibird they have called in.
* Accepting radiant quests from settlers.
* Making "reasonable" dialogue choices.
* Threatening Brother Thomas by saying "One way or another, I'm going to see her" after passing a red Charisma check during Emogene Takes a Lover.
* Giving Sheffield a Nuka-Cola.
* Saying "Yes" when Vadim Bobrov asks if the player character has been in a bar fight during Confidence Man.
* Killing Theodore Collins during Mystery Meat.
* Helping Barney Rook turn on his turrets during Gun Run.
* Threatening Finn when first arriving in Goodneighbor.
* Being sarcastic to Finn when first entering Goodneighbor.
* Picking the peaceful option when talking to Daisy about the past.
* Helping Fred Allen get a HalluciGen gas canister.
* Giving Danny Sullivan a stimpak during In Sheep's Clothing.
* Siding with Ironsides during Last Voyage of the U.S.S. Constitution.
* Completing Last Voyage of the U.S.S. Constitution.
* Replying "I regret it" when Piper asks of Kellogg's death during Reunions.
* Replying "Interesting" when talking with Jack Cabot during Special Delivery.
* Telling Preston Garvey and Sturges you already have the fusion core during When Freedom Calls.
* Telling Officer Edwards that one is "just a traveler" when asked about their business inside Vault 81.
* Giving Austin the full cure during Hole in the Wall.
* Humoring Gabriel when confronting him on his hidden stash and then taking it back during Synth Retention.
* Being sarcastic to X4-18 when first meeting him (no affinity will be accrued if the Brotherhood was not informed first) during The Battle of Bunker Hill.
* Killing X4-18 during the Battle of Bunker Hill.
* Agreeing to take Billy home during Kid in a Fridge.
* Telling Bullet that Billy is under your protection during Kid in a Fridge.
* Completing the experiment during Cambridge Polymer Labs.
* Agreeing to become General during The First Step.
* Powering on Radio Freedom during Taking Independence.
* Completing The Nuclear Option for the Minutemen.
* Talking sarcastically to any member of the Church of the Children of Atom.
* Asking Holly at the Slog if she's joking.
* Accepting Rogue Robot radiant quests. 
* Healing Andre Michaud. 
* Offering to protect Far Harbor. 
* Choosing Customer Profiling as the parameter for the slot machine prototype during Lady Luck. 
* Offering Harvey a stimpak during All Aboard. 
* Telling Harvey "I understand" when meeting him after running the Gauntlet. 
* Lying to Sierra Petrovita that you have heard of her Nuka-Cola museum. 
* Offering to help Sierra in her search. 
* Telling Nisha the world needs rules. 
* Telling Shelbie Chase "I'm not scary" at Nuka-Town market. 
* Telling Gage you don't want the job in the Overboss' quarters. 
; Loves
* Doing anything negative towards super mutants, such as convincing Virgil he needs to die.
* Crafting weapon, armor or power armor upgrades.
* Accepting the Public Knowledge quest from Daisy.
* Asking for caps after completing Boston After Dark.
* Convincing Dr. Li to work on Liberty Prime during Liberty Reprimed. A second one is gained by using "Saving the Commonwealth."
* Telling Doctor Chambers that "Someone must destroy the Institute" during Human Error.
* Attacking Mayor McDonough on the spot during In Sheep's Clothing.
* Telling Hancock that "it sounds like anarchy" after entering Goodneighbor for the first time.
* Telling Fred to kill Jules during the random encounter.
* Killing Gabriel after refusing his attempt to bribe the Sole Survivor before X6-88 can recite the recall code during Synth Retention.
* Informing Elder Maxson of the synths at Bunker Hill during The Battle of Bunker Hill.
* Killing the synths in the bunker during the Battle of Bunker Hill.
* Completing Outside the Wire.
* Giving Paladin Brandis his squad's holotags during The Lost Patrol.
* Convincing Brandis to rejoin the Brotherhood during The Lost Patrol.
* Turning against the Nuka-World raiders, triggering Open Season.	
; Dislikes
* Giving Virgil the experimental serum.
* Positive conversations with ghouls.
* Using bribes in dialogue.
* Using chems.
* Cannibalism.
* Saying neutral things about synths.
* Attacking non-hostiles.
* Building artillery for the Minutemen at the Castle during Old Guns.
* Choosing "Speak Covertly" in the third option of dialogue with Old Man Stockton during Boston After Dark.
* Sarcastic remarks.
* Picking an owned lock.
* Freeing Lorenzo Cabot.
* Giving chems to Mama Murphy during The Sight.
* Digging up Shem Drowne's grave during The Gilded Grasshopper.
* Telling Billy his parents are probably long dead.
* Selling Billy to Bullet.
* Accepting working for Whitechapel Charlie during The Cleaner.
* Asking Doctor Chambers to spare Amelia Stockton during Human Error.
* Accepting Doctor Chambers' offer to the Sole Survivor during Human Error.
* Replying "I'd do it again" when Piper talks of Kellogg's death during Reunions.
* Betraying or siding with Bobbi No-Nose during The Big Dig.
* Offering to split the cure during Hole in the Wall.
* Informing the Railroad about the Institute's attack during The Battle of Bunker Hill.
* Telling Ada "You're an individual" during Headhunting. 
* Joining the Church of the Children of Atom. 
* Convincing DiMA to destroy the Nucleus. 
* Telling Harvey his family is dead during All Aboard. 
* Threatening Nisha. 
; Hates 
* Murder.
* Telling Holly she looks good.
* Joining The Railroad after Tradecraft.
* Telling Hancock "I feel you" when first meeting him.
* Saying positive things about synths.
* Killing Initiate Clarke during Duty or Dishonor even if Clarke attacks first during the conversation.
* Allowing McDonough to escape during In Sheep's Clothing.
* Returning the deathclaw egg to the nest during The Devil's Due.
* Giving the Vault-Tec rep a new home during Familiar Faces.
* Accepting Pickman's gift during Pickman's Gift.
* Joking about Pickman's trophies when talking to him.
* Giving the holotape to Sturges during Inside Job.
* Aiding X6-88 during Synth Retention.
* Asking X4-18 for his grenades during The Battle of Bunker Hill.
* Flirting with other characters, while they are in a romance with him and traveling together.
* Accepting MILA from Tinker Tom during Weathervane.
* Telling Deacon that "Someone has to stop them" when asked about the Institute.
* Keeping the cure during Hole in the Wall.
* Convincing Fred to free Jules during the random encounter.
* Telling Desdemona one will contact Patriot for the Railroad during The Molecular Level.
* Renovating Mercer Safehouse for The Railroad.
* Helping H2-22 reach Ticonderoga during Boston After Dark
* Telling Rei Nakano that synths are still people and that even if Kasumi is a synth, she needs help. 
* Considering destroying Far Harbor when talking to Brian Richter. 
* Accepting Reformation from DiMA.
====Other interactions====
* Danse will comment if taken to Nate/Nora's corpse in Vault 111.Paladin Danse: (Danse's companion dialogue)
* If brought to Fort Independence after reclaiming it for the Minutemen, Danse openly compares the group to Lyons' Brotherhood of Steel: overly charitable and unfocused.Danse: "The Minutemen remind me of the Brotherhood when Elder Lyons was in charge... unfocused and far too charitable for their own good."(Danse's companion dialogue) However, if present when Preston Garvey asks the player character to join during The First Step, he remarks that their cause is noble and honorableThe Sole Survivor: "Okay. I'll do it."Danse: "I'm disappointed, but at least the Minutemen's cause is noble."(Danse's companion dialogue) and he will have no problem if the Institute is destroyed by the Minutemen so long as they do not attack the Brotherhood as well.
====Comments====
Danse's location comments 	Danse's location comments
Location/Requirement 	Comment
Diamond City, entrance 	
Goodneighbor, entrance 	
Combat Zone, exterior 	
Boston Airport, before the barricades 	
Cabot House, exterior by the shrubbery 	
Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House. 	
Jamaica Plain, northwest road entrance, by the diner 	
Vault 81, entrance walkway 	
Yangtze 	
Libertalia, entrance 	
 	
 	
The Castle, before Taking Independence 	
The Castle, after Taking Independence 	
Covenant, gate exterior 	
Bunker Hill, base of stairs to the monument - before the gate 	
Parking garage, after entering the parking garage 	
 	
Sentinel site Prescott, bomb storage room entrance 	
Sentinel site Prescott, gantry just inside the main entrance 	
Sentinel site Prescott, exterior entrance 	
 	
Ticonderoga, penthouse foyer 	
Old North Church, catacombs 	
Old North Church, nave 	
 	
 	
Hubris Comics, shop floor 	
Hubris Comics, top floor studio 	
 	
 	
Yangtze-31, bridge 	
Starlight Drive-In, in the projection room 	
Starlight Drive-In, at the screen 	
Wilson Atomatoys corporate HQ, Arlen Glass' office 	
Wilson Atomatoys corporate HQ, foyer display 	
Wildwood Cemetery 	
Weston water treatment plant 	
West Everett Estates, backyard bunker 	
 	
Walden Pond, just in front of said cabin. 	
Milton General Hospital, basement morgue 	
Milton General Hospital, waiting foyer 	
Vault 95, Overseer's office 	
 	
Museum of Witchcraft 	
Museum of Witchcraft 	
Vault 75, combat training room 	
Vault 75, entrance 	
Vault 114, entrance construction 	
Vault 111, cryonic stasis room 	
Vault 114, exterior tunnel construction 	
Trinity Church, theatrical rigging 	
Trinity Church, nursery 	
Thicket Excavations, near the waters edge; before the conclusion of the quest Pull the Plug. 	
The Shamrock Taphouse, after releasing Buddy in the basement during Trouble Brewin' 	
Gwinnett Brewery, brewing floor 	
 	
 	
Combat Zone, front row 	
Thicket Excavations 	
 	
The Castle, in the tunnels during Old Guns 	
 	
 	
Boston Common, just in front of the armored personnel carrier 	
South Boston military checkpoint 	
Skylanes Flight 1981 	
 	
 	
 	
Sandy Coves Convalescent Home, captain's room 	
Ranger cabin 	
Robotics disposal ground, in front of the sentry bot 	
 	
Revere Beach Station, end tunnel raider encampment 	
 	
 	
Quincy ruins, Freeway stronghold bridge to roof catwalks 	
Boston Police rationing site, in front of the trailer kiosk 	
 	
Poseidon Energy, generator room - the part past the raider defenses. 	
 	
 	
Pickman's Gallery 	
 	
Fiddler's Green Trailer Estates, entrance 	
Neponset Park, 	
Natick power station 	
 	
Nahant Oceanological Society, second floor 	
Nahant Oceanological Society, research laboratory 	
 	
Gorski Cabin, root cellar workshop 	
 	
 	
University Point, just inside the gate 	
 	
 	
Mass Fusion disposal site 	
Mass Fusion building, lobby 	
 	
Mahkra Fishpacking, basement store room 	
Longneck Lukowski's Cannery, after taking the lift to the basement during Mystery Meat 	
Longneck Lukowski's Cannery, on the canning floor 	
Vault 81, observation room 	
Vault 81, after entering the secret vault 	
 	
Libertalia, at the top of the main structure 	
 	
Kingsport Lighthouse, at the top beacon 	
WRVR broadcast station, control room 	
Jamaica Plain, treasure room 	
Jamaica Plain, security room 	
Jalbert Brothers Disposal, at the barn with the barrels 	
Super-Duper Mart, front counters 	
Irish Pride Industries shipyard, at the corpse of Rory Rigwell 	
 	
Cambridge crater, edge 	
 	
 	
Hub City Auto Wreckers, while on the crane 	
Hester's Consumer Robotics, entrance: showroom floor 	
 	
College Square, the square 	
 	
 	
Fort Hagen, command center – outside the gated main room, next to the door 	
Greater Mass Blood Clinic, basement storage 	
The Slog 	
Atom Cats garage, unable to determine due to bugged content. 	
Gunners Plaza, cafeteria – before the staircase 	
Gunners Plaza, main entrance of the atrium writer's room 	
When walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier. 	
General Atomics factory, quality assurance test chamber 	
Back Alley Bowling, at the lanes 	
General Atomics galleria, at the gate 	
 	
Fort Strong, sublevel in the room before the main mini nuke storage room. 	
West Roxbury station, platform 	
Forest Grove marsh 	
Federal Surveillance Center K-21B, gantry overlook 	
Faneuil Hall, the hall 	
Concord Civic Access, main pipe room 	
 	
Fairline Hill Estates, at the fortified house 	
Fairline Hill Estates, at the entrance to the cul-de-sac 	
 	
 	
Easy City Downs, northern corner fence hole to the racetrack, next to the stands 	
East Boston Preparatory School, third floor torture chamber 	
 	
 	
 	
 	
 	
 	
USS Constitution, after quest the completion of the quest Last Voyage of the U.S.S. Constitution 	
Weatherby Savings and Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution 	
D.B. Technical High School, basement – after killing Bosco or at the throne 	
 	
Croup Manor, basement 	
Crater House, edge of crater 	
 	
Corvega assembly plant, entrance of the assembly line room 	
Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats.	
 	
Chestnut Hillock Reservoir 	
 	
Shaw High School, cafeteria 	
Charles View Amphitheater 	
 	
Cabot House, laboratory 	
Cabot House, living room 	
Bunker Hill, base of the monument 	
Breakheart Banks, at the building 	
Boston Public Library, hall where defenses are 	
Boston Public Library, main entrance 	
Boston mayoral shelter, at the basketball court 	
 	
 	
Beantown Brewery, bottling room floor 	
Fallon's Department Store (West Roxbury township), by the fountain 	
Fallon's Department Store (West Roxbury township), by the escalators 	
Joe's Spuckies sandwich shop, speakeasy stairway 	
The Switchboard, the foyer of the agency 	
BADTFL regional office, evidence lockup 	
===Fallout: The Board Game===
Paladin Danse can be acquired at the shop by any player character that has Charisma. When he is the active companion and there is another player character within two spaces, the owner can exhaust him to move the target character one space in any direction. If the owner has the Idolized trait when they do this, they will lose it.
When the player character performs the camp action, he will become unexhausted. However, if the player character does not have the Idolized trait, he must be discarded.
==Inventory==
==Notes==
* Due to his strong relationship with the Brotherhood, Danse is the only companion who will refuse to accompany the Sole Survivor during if they side with the Institute and start Mass Fusion.
* Paladin Danse always wears a full set of BOS T-60 power armor, minus the helmet (except temporarily during Call to Arms). Following Blind Betrayal, when meeting him again, he will have upgraded to a suit of X-01 power armor. Unlike other companions, he cannot be commanded to leave his power armor, and the parts do not appear in his inventory.
** He can be supplied with upgraded armor pieces by transferring it to his inventory and equipping it.
** Danse is the only companion whose power armor, even if equipped with a different suit than his own, will not deteriorate.
* If the player character visits the Cambridge Police Station for the first time after completing The Nuclear Option with the Minutemen, Danse will comment on their victory and immediately reward Righteous Authority without having to complete Call to Arms.
===Post Blind Betrayal===
==Notable quotes==
==Appearances==
Danse appears , , , and .
==Behind the scenes==
* In localized versions of the game, Danse's voice is dubbed by Roberto Encinas (Spanish), Masaaki Itatori (Japanese) and Diego Baldoin (Italian).
* Unused dialogue suggests that Paladin Danse and the Sole Survivor were originally able to challenge Maxson's authority as elder through combat according to "the Litany." 
** Through his defeat, it would have allowed Danse to regain his status as a paladin and grant the Sole Survivor the rank of elder within the Brotherhood. The whole idea ended up scrapped at very early stages, as aside from voiceovers from Danse's voice actor, no trace of this path remains in the dialogue or Fallout 4 files.
==Bugs==
==Gallery==
===Fallout 4===
Danse1.jpg|Inside Cambridge Police Station
Danse.png|Danse without his hood
Danse perk icon.png|Danse's icon from the Know Your Enemy perk
Danse without his Power Armor.png|Danse without his power armor during Blind Betrayal
Danse in X-01.png|Danse in X-01 power armor after Blind Betrayal
Fallout magic Paladin Danse, Steel Maverick.png|Magic: The Gathering card
Fallout magic Paladin Danse, Steel Maverick art.jpg|Card art
===Fallout: Wasteland Warfare===
FOWW,PaladinDanse.webp|Paladin Danse in Fallout: Wasteland Warfare
Fo-promo-paladin-danse.jpg
FOWW,DanseUnitCard.jpg|Unit card
FOWW,CadeDanse&Eyebot.webp
FO Store Brotherhood Character Box 1.jpg
FOWW,Cade&DanseSet.webp
===Fallout Shelter Online===
UI_C_ShopIcon_Danse01.png|Shop icon 
FSO UI C ShopIcon Danse.png|Danse's hero card in Fallout Shelter Online
FSO UITex YS C Bg HeroShare shengqishidansi.png|Danse's maxed hero card in Fallout Shelter Online
FSO Danse dialogue.png|Danse's dialogue icon in Fallout Shelter Online
==References==
Category:Fallout 4 synth characters
Category:Fallout 4 companions
Category:Fallout 4 Brotherhood of Steel characters
Category:Fallout: The Board Game companions
Category:Fallout: Wasteland Warfare characters
Category:Recon Squad Gladius
Category:Fallout Shelter Online characters
es:Danse
fr:Danse
ja:Danse
pl:Danse
pt:Danse
ru:Паладин Данс
uk:Паладин Данс
zh:丹斯