Occupied The Awakening Level 2

Occupied The Awakening Level 2 is a settlement building in Total War: Warhammer II only available to Bretonnia, Dark Elves, Dwarfs, Greenskins, High Elves, Lizardmen, Norsca, The Empire, Tomb Kings and Vampire Counts.
==Effects==
=== Bretonnia ===
"Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too."
*Control: +2
*Growth: +40
*Grants 4 construction slots in the settlement
*Provides Garrison:
**2 Foot Squires
**2 Men-at-Arms (Shields)
**3 Spearmen-at-Arms (Shields)
**3 Peasant Bowmen
=== Dark Elves ===
"Where the Druchii dwell, so too does brutality and disharmony make its home."
*Income generated: 150
*Scrolls of Hekarti generated: 1 (Eye of the Vortex only)
*Growth: +20
*Income from all buildings: +35% (all regions in this province)
*Grants 4 construction slots in the settlement
*Provides Garrison:
**2 Bleakswords
**3 Dreadspears
**3 Darkshards (Shields)
=== Dwarfs ===
"More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds."
*Income generated: 180
*Growth: +7
*Grants 4 construction slots in the settlement
*Provides garrison:
**2 Dwarf Warriors
**2 Miners
**2 Quarrellers
**2 Thunderers
=== Greenskins ===
"Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit."
* Income generated: 120
* Growth: +20
* Grants 4 construction slots in the settlement
* Provides garrison:
** 3 Goblins
** 2 Orc Boyz
** 1 Goblin Archers
** 2 Orc Arrer Boyz
=== High Elves ===
"Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure."
* Income generated: 150
* Public Order: +4
* Growth: +20
* Income from all buildings: +35% (all regions in this province)
* Income from all buildings: +18% (all regions in adjacent provinces)
* Grants 4 construction slots in the settlement
* Provides garrison:
** 2 Silver Helms (Shields)
** 3 Swordmasters of Hoeth
** 1 Great Eagle
** 4 Archers (Light Armour)
** 4 Lothern Sea Guard
=== Lizardmen ===
"A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest."
* Income generated: 120
* Public order: +2
* Growth: +20
* Grants 4 construction slots in the settlement
* Provides garrison:
** 2 Saurus Spears (Shields)
** 3 Saurus Warriors (Shields)
** 3 Skink Cohort
=== Norsca ===
"Once a great city, now overrun by the mutants, monsters, and madmen of the north."
*Income generated: 375
*Public order: +2
*Growth: +20
*Chaos corruption: +2
*Global recruitment capacity: +1
*Grants 2 construction slots in the settlement
*provides garrison:
**1 Marauder Champions
**2 Marauders
**1 Marauders (Great Weapons)
**1 Marauder Hunters
=== Rogue Armies ===
"A treacherous path, to be sure, but safety lies beyond to those who can navigate it."
*Income generated: 150
*Growth: +20
*Income from all buildings: +35% (all regions in this province)
=== The Empire ===
"Villages dot the Empire, usually comprising a marketplaz, a tavern, and a stockade - if the denizens are lucky."
* Income generated: 90
* Public order: +2
* Growth: +20
* Grants 4 construction slots in the settlement
* Provides garrison:
** 3 Spearmen (Shields)
** 3 Swordsmen
** 2 Crossbowmen
=== Tomb Kings ===
"Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them."
*Income generated: 120
*Growth: +20
*Grants 4 construction slots in the settlement
*Research rate: +10%
*Provides garrison:
**1 Screaming Skull Catapults
**3 Skeleton Spearmen
**2 Skeleton Warriors
**2 Skeleton Archers
=== Vampire Counts ===
"The peasantry live in small communities of inter-related families, and never venture far from their hovels."
*Income generated: 360
*Growth: +20
*Vampiric corruption: +1
*Grants 4 construction slots in the settlement
*Provides garrison:
**4 Skeleton Spearmen
**2 Zombies
**2 Fell Bats
== Building Chain ==
* Tier I - Occupied The Awakening Level 1
** Tier II - Occupied The Awakening Level 2
*** Tier III - Occupied The Awakening Level 3
**** Tier IV - Occupied The Awakening Level 4
***** Tier V - Occupied The Awakening Level 5
Category:Special settlement buildings
Category:Bretonnia settlement buildings
Category:Dark Elves settlement buildings
Category:Tomb Kings settlement buildings
Category:Vampire Counts settlement buildings
Category:Dwarfs settlement buildings
Category:Norsca settlement buildings
Category:Rogue armies buildings
Category:The Empire settlement buildings
Category:Lizardmen settlement buildings
Category:Greenskins settlement buildings
Category:High Elves settlement buildings