Duredhel Outskirts

: This is the Final Push General!
: We have routed enough enemy troops to march upon the city gates. Baj'Nimen has no other choice by to come out and fight.
: This will be our chance to stop his plans before it's too late.
Duredhel Outskirts is the twentieth stage in Kingdom Rush: Origins and the second in the Bittering Rancor mini-campaign.
==Campaign==
===Set-Up===
* Gold 1300
* Strategic Point x14
===Wave Composition===
krosteam20a.png
Wave	Enemies(N > W) 	Enemies(NE > W) 	Enemies(E > W) 	Enemies(SE > W) 	Enemies(SE > S) 	Income
1 	 	 	Twilight Harasser x8Twilight Scourger x2Twilight Avenger x1 	 	 	310
2 	Blood Servant x6 	Twilight Harasser x8Twilight Avenger x1 	 	 	 	350
3 	 	 	Twilight Harasser x4Twilight Scourger x2 	Twilight Harasser x6Twilight Avenger x1 	 	360
4 	Blood Servant x6 	Twilight Avenger x2 	Twilight Harasser x4Twilight Scourger x1Twilight Avenger x1 	 	 	350
5 	Screecher Bat x9 	Twilight Scourger x8Twilight Evoker x2 	 	 	 	720
6 	 	Twilight Scourger x1Twilight Avenger x3Twilight Evoker x2Blood Servant x6	 	 	 	380
7 	 	Screecher Bat x7Twilight Scourger x2 	Twilight Golem x1 	Twilight Harasser x6 Twilight Avenger x2 	 	565
8 	 	Twilight Avenger x3Blood Servant x10 	 	Screecher Bat x4Twilight Scourger x4Twilight Evoker x2	 	410
9 	 	Twilight Avenger x2Screecher Bat x5 	Twilight Harasser x8Twilight Scourger x2Twilight Avenger x2Twilight Evoker x2	 	 	680
10 	 	Blood Servant x8 	Twilight Avenger x2Mounted Avenger x3 	 	Screecher Bat x4Twilight Scourger x2	690
11 	Blood Servant x9Screecher Bat x8 	 	Twilight Avenger x2Twilight Golem x1 	Twilight Scourger x4Twilight Golem x1 	 	890
12 	Twilight Harasser x6Twilight Avenger x4Twilight Evoker x2	Twilight Harasser x6Twilight Scourger x2Twilight Heretic x2 	 	 	 	930
13 	Twilight Avenger x1Blood Servant x8 	Twilight Evoker x2Twilight Heretic x1 	Screecher Bat x8Mounted Avenger x4 	 	Twilight Avenger x1Screecher Bat x8 	1340
14 	Screecher Bat x12 	Blood Servant x8Twilight Golem x1 	Twilight Golem x1 	 	Twilight Harasser x6 	920
15 	 	Twilight Golem x2 	Twilight Harasser x6Twilight Avenger x4Mounted Avenger x6Twilight Golem x1 	 	 	1185
Baj'Nimen the Hateful attacks after wave 15. This is not counted as a wave.
Boss Fight	Enemies(N > W) 	Enemies(NE > W) 	Enemies(E > W) 	Income
Group 1 	Twilight Avenger x1Blood Servant x2Screecher Bat x3	Twilight Golem x1 	Twilight Harasser x10Twilight Avenger x4	655
Group 2 	 	Blood Servant x5Screecher Bat x5Twilight Avenger x2	 	310
Group 3 	 	Twilight Golem x2Twilight Scourger x6 	Mounted Avenger x4Twilight Heretic x1 	820
Strategy
===General===
Due to the large amount of high-health enemies such as Golems and Avengers, investing in instant kills is extremely important. Start with a barracks near the end of the middle path, and immediately obtain a wild magus in a plot close by. Do not bother developing the bottom exit at the beginning since no enemies will attempt to break out there until wave 10. The middle path is unusually wide so micro the barracks troops as needed.
As the game proceeds, quickly construct additional wild magi, preferably near any barracks and in the centre lane, since the boss will head straight to the exit through the centre, and golden longbows. Anticipate the arrival of the golem on wave 7 by having several wild magi prepared. Develop several golden longbows and ensure the bottom exit is protected.
By wave 10 several golden longbows should already have been constructed with crimson sentence learnt. Mounted avengers are tough, but the avenger does not dismount when hit with instant kills, so crimson sentence and eldritch doom will come in handy. Continue on upgrading crimson sentence and eldritch doom.
The boss arrives on the stone path beside the gates on the right-hand side and will proceed on a straight path to the exit on the left-hand side. He can hit your barracks troops from a safe distance, so watch the exit at all times. A golem and several avengers will also appear so ensure they are accounted for. A good way to distract Baj'nimen is to place a barracks at the centre lane, and upgrading the barracks when all the troops surrounding Baj'nimen have been defeated. A similar technique can be used when defending the exit. Once the golem and other nuisances are knocked out, turn your attention to Baj'nimen and finish the level.
===Upgrades and Hero===
All upgrades should be maxed out. Heroes should be at level 10. Eridan, whose arrow storm ability is particularly powerful, is a suitable choice, although Arivan or other magic heroes may help in dealing with Avengers and Golems.
===Towers===
Golden longbows and wild magi are expected. Three of each, placed strategically, is enough on normal difficulty. All the longbows will preferably have crimson sentence fully upgraded. Hunter's mark is also welcomed. Wild magi will preferably have eldritch doom unlocked to level 1, to obtain the instant kill, and additional upgrades on Ward of Disruption is useful but not absolutely necessary.
==Heroic Challenge==
===Set-Up===
* Gold 1700
* Strategic Point x14
**Restriction Heroes are allowed.
**Restriction Upgrades fully allowed.
===Wave Composition===
krosteam20b.png
Wave	Enemies(N > W) 	Enemies(NE > W) 	Enemies(E > W) 	Enemies(SE > W) 	Income
1 	Twilight Avenger x2 	Twilight Harasser x12 	 	Twilight Scourger x8 	680
2 	 	Screecher Bat x10 	Twilight Avenger x3Twilight Scourger x4	Blood Servant x7 	690
3 	 	Twilight Avenger x2Blood Servant x8 	Mounted Avenger x4Twilight Harasser x4 	Twilight Harasser x4Twilight Scourger x2 	860
4 	Twilight Scourger x3Twilight Evoker x3	Screecher Bat x10 	Twilight Golem x3Twilight Scourger x4 	 	1150
5 	 	Twilight Heretic x1Twilight Scourger x4	Twilight Avenger x4Mounted Avenger x2 	Twilight Heretic x1Twilight Scourger x4 	920
6 	 	Twilight Golem x1Twilight Heretic x2 	Twilight Golem x2 	Twilight Harasser x8Twilight Avenger x2Twilight Heretic x2	1235
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Iron Challenge==
===Set-Up===
* Gold 2000
* Strategic Point x14
**Restriction Heroes are allowed
**Restriction Upgrades fully allowed.
**Restriction only.
===Wave Composition===
krosteam20c.png
Wave	Enemies(N > W) 	Enemies(NE > W) 	Enemies(E > W) 	Enemies(SE > W) 	Enemies(SE > S) 	Income
1 	Twilight Scourger x1	Blood Servant x40Screecher Bat x61	Twilight Harasser x23Twilight Avenger x11Mounted Avenger x2Screecher Bat x20	Blood Servant x40Screecher Bat x59	Twilight Scourger x1	6965
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Events==
New EnemyWave 5	Screecher Bat
 	Bats with a paralysing screech that even the mightiest troops can't stand.
* Flying
* Stuns soldiers
New EnemyWave 10	Mounted Avenger
 	Mounted on giant beetles, these Avengers advance swift and relentlessly.
* Fast speed
* Medium magic resistance
* Can dismount
==Related Achievements==
 PEST CONTROL Kill 100 Mounted Avengers.
 MY LORD BAG OF RICE Defeat Baj'Nimen the hateful warlord.
Category:Kingdom Rush: Origins
Category:Levels
Category:Elite Levels