Xerik (Drakhar)

===Basic Information===
 Race: Tiefling
 Class: Rogue (Burglar)
 Level: 1
 Experience: 0
 Alignment: Chaotic Good
 Languages: Common, Abyssal, Goblin, Orc
 Deity: None
 First Seen: Dunn Wright Inn
 Location: Run Away
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 13 +1 (03 pts)
DEX: 18 +4 (10 pts) +2 Racial
CON: 10 +0 (00 pts)
INT: 14 +2 (02 pts) +2 Racial
WIS: 10 +0 (00 pts)
CHA: 12 +1 (05 pts) -2 Racial
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
 (Max-2) HP: 9 = [1d8 + CON (00) + FC (01)] (Rogue) 
 AC: 16 = [10 + DEX (04) + Armor (02)]
 AC Touch: 14 = [10 + DEX (04)]
 AC Flatfooted: 12 = [10 + Armor (02)]
 INIT: +06 = [DEX (04) + Reactionary Trait (02)]
 BAB: +00 = [Rogue (00)]
 CMB: +01 = [BAB (00) + STR (01)]
 CMD: 15 = [10 + BAB (00) + STR (01) + DEX (04)]
 Fortitude: +00 = [Rogue (00)+ CON (00) + Misc(00)]
 Reflex: +06 = [Rogue (02)+ DEX (04) + Misc (00)]
 Will: +00 = [Rogue(00)+ WIS (00) + Misc (00)]
 Speed: 30'
 Damage Reduction: 00/Any
Energy Resistance: 05/Cold, 05/Electric, 05/Fire
 Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Rapier: Attack: +4 = [BAB (00) + Dexterity (04) + Misc (00) + Magic (00)]
 Damage: 1d6+1, Crit: 18-20/x2, Special: Finesseable weapon
 Dagger: Attack: +4 = [BAB (00) + Dexterity (04) + Misc (00) + Magic (00)]
 Damage: 1d4+1, Crit: 19-20/x2, Special:
 Light Mace: Attack: +4 = [BAB (00) + Dexterity (04) + Misc (00) + Magic (00)]
 Damage: 1d6+1, Crit: 19-20/x2, Special: bludgeoning
 Sap: Attack: +4 = [BAB (00) + Dexterity (04) + Misc (00) + Magic (00)]
 Damage: 1d6+1, Crit: 20/x2, Special: non-lethal damage
===Racial Features===
Ability Adjustments: +2 (Dexterity), +2 (Intelligence), -2 (Charisma)
 Size: Medium
 Speed: 30'
 Favored Class: Rogue (+1 Hp)
 Darkvision: 60'
 Innate Spells: Darkness 1/Day as spell-like ability
===Class Features===
Rogue
 Armor/Weapons: Simple weapons, Hand X-bow, Rapier, Sap, Shortbow, and 
 Short Sword. Light Armor
 Sneak Attack: +1d6
 Trapfinding: 1/2 level to Perception checks to find Traps and Disable 
 Device checks. May use Disable Device to disable magic traps.
===Feats===
 Weapon Finesse (Level 1): Dex instead of Strength for attacks with light
 weapons, Rapier, Whip and Spiked Chain
===Traits===
 Reactionary (Combat): +2 trait bonus on Initiative checks
Child of the Streets (Social): +1 trait bonus to Sleight of Hand, always class skill
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 10 = [Base (08) + INT (02)/Level; FC (00), Misc (00)] (Rogue)
 
Skills Total Rank CS Ability ACP Misc
Acrobatics 08 1 3 4 0 +0
Appraise 02 0 0 2 +0
Bluff 07 1 3 1 +2 Racial
Climb 05 1 3 1 0 +0
Craft ( ) 02 0 0 2 +0
Diplomacy 01 0 0 1 +0
Disable Device 08 1 3 4 0 +0
Disguise 02 0 0 2 +0
Escape Artist 08 1 3 4 0 +0
Fly 04 0 0 4 0 +0
Handle Animal 0 0 1 +0
Heal 00 0 0 0 +0
Intimidate 01 0 0 1 +0
Knowledge (Arcana) 0 0 2 +0
Knowledge (Dngnrng) 0 0 2 +0
Knowledge (Engnrng) 0 0 2 +0
Knowledge (Geography) 0 0 2 +0
Knowledge (History) 0 0 2 +0
Knowledge (Local) 0 0 2 +0
Knowledge (Nature) 0 0 2 +0
Knowledge (Nobility) 0 0 2 +0
Knowledge (Planes) 0 0 2 +0
Knowledge (Religion) 0 0 2 +0
Linguistics 0 0 2 +0
Perception 05 1 3 1 +0
Perform (Dance) 05 1 3 1 +0
Profession ( ) 0 0 0 +0
Ride 04 0 0 4 0 +0
Sense Motive 04 1 3 0 +0
Sleight of Hand 09 1 3 4 0 +1 CotS Trait
Spellcraft 0 0 2 +0
Stealth 10 1 3 4 0 +2 Racial
Survival 00 0 0 0 +0
Swim 01 0 0 1 0 +0
Use Magic Device 0 0 1 +0
===Spell Lists (Known)===
0 Level Level 01
 *Darkness (Spell-like)
===Spell Lists (Prepared)===
0 Level Level 01 
 *Darkness
===Equipment===
Equipment Cost Weight
Explorer's Outfit - lb
Leather Armor 10 gp 15 lb
Rapier 20 gp 02 lb
Dagger (3) 6 gp 03 lb
Light Mace 5 gp 04 lb
Sap 1 gp 02 lb
Masterwork Backpack 50 gp 04 lb
 Thieves Tools 30 gp 01 lb
 Silk Rope (50') 10 gp 05 lb
 Bedroll 1 sp 05 lb
 Trail Rations (10) 5 gp 10 lb
 Total Weight: 51 lb
 Light Medium Heavy 
Max Weight: 0-58 59-116 117-175
===Finances===
PP: 00
GP: 12
SP: 09
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Male
 Age: 25
 Height: 5'9
 Weight: 130 lbs
Hair Color: Black
 Eye Color: Red Iris on black orb
Skin Color: Tanned with a hint of red.
Appearance: Lithe, Shoulder length hair, a grey scarf wrapped around his neck
 and face concealing the lower half, with a tricron hat. Dresses in
 blacks and greys, form fitting clothing to keep from snagging on
 things. Has a bandolier of daggers slung across his chest with his
 rapier sheathed at his side. Also has a devils tail. 
 Demeanor: Reserved, observant.
===Background===
Xerik was raised by the streets of Ranocchio, constantly having to scrounge and fight for his survival. Never one to put his faith in others, he picked up the skills and talents he needed to survive on his own, and eventually learned how to defend himself in order to avoid the repeated attempts to recruit him into one of the various gangs roaming the slums. Fed up with his lot in life, Xerik decided to leave the slums to better himself, by blade, wit or skill.
===Adventure Log===
Run Away
 XP Received: 779 XP (240 encounter xp + 539 time xp) Jan 22 - Apr 8th
Treasure Received: 782 GP (320 encounter gp + 462 Time gp)
===Level Ups===
 Level 2:
 Class: 
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: 
 Features: 
 HP: 
Skill Pts: 
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Jan 22nd, 2012) (Satin Knights) level 1
*Approval (Jan 22nd, 2012) (jackslate45) level 1
Category:Approved Characters