Kits (AA)

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All newly created PCs in the AL-QADIM™ campaign must take a character kit. This chapter describes the kits for every class, from warriors to priests. Table 3 provides a summary, including a list of which classes are eligible for each. (See page 31.) The first kit within each group is the most common.
Most of the kits are designed for native Zakharans, which are the recommended roles for new PCs. However, within each group of kits is one that's appropriate to foreigners. Outland warrior, ajami, sa'luk, outland priest-all encompass characters who come from beyond the Land of Fate. Being "strange" is not a specialized role, so these kits tend to be more loosely defined than the others. They describe the drawbacks of not fitting in among those born in the exotic Land of Fate.
Characters who belong to standard classes from the AD&D® game without assuming a native kit must be considered foreigners: fighters are outland warriors, mages are ajamis, thieves are considered saʼluks, and clerics are outland priests. (These labels apply to experienced characters who come from other campaigns as well as to new PCs.) Like standard mages, illusionists and other specialist mages are not native to the AL-QADIM campaign; they, too, become ajamis. Finally, druids are also excluded from the local scene; they become outland priests, visiting from "Northern" realms. (The kahin kit for clerics is a role very similar to that of druids, tailored to the AL-QADIM campaign. Players who wish to portray druids should consider kahins first.)
The DM may wish to allow players to use kits from the Player's Handbook rules supplements, or "PHBR" series (such as The Complete Fighter's Handbook). A few of those kits are especially appropriate to the Land of Fate and have been expanded upon in this book. For example, the Zakharan holy slayer is a form of assassin, which is also described in The Complete Thief's Handbook. In such cases, the material here supersedes the original. Other, more unusual kits are considered "foreign" if the DM allows them. For example, the amazon of The Complete Fighter's Handbook would be an outland warrior, drawing a great deal of comment as well as outright stares from the veiled women of Zakhara.
The Land of Fate is vast, but all the kits in this chapter are available throughout unless the Dungeon Master decides otherwise. In some campaigns, not all the kits would be appropriate. For example, if a DM is running a campaign exclusively in the great deserts of the Haunted Lands, there would be little cause for corsairs (a seafaring kit).
 Table 3: Character Kit Summary
Kit 	Eligible Classes 	Requirements 	Benefits 	Hindrances
Warrior 	Warrior 	Warrior 	Warrior 	Warrior
Askar 	All warriors 	None 	Home town 	None
Corsair 	Fighters, paladins	None 	Two weapons, thief profs. 	Armor restriction, social
Desert rider 	All warriors 	Human, elf, half-elf	Handling mounts 	-1 prof. penalty outside desert
Faris 	All warriors 	None 	Church support 	Obedience to faith
Mamluk 	All warriors 	None 	Social 	Chain of command
Merc. Barbarian	All warriors 	None 	Chain of command 	Social
Outland warrior	All warriors 	None 	None 	Foreign accent
Wizard 	Wizard 	Wizard 	Wizard 	Wizard
Elemental mage 	Mages 	None 	One elemental province 	Three prohibited elemental provinces
Sha'ir 	Mages 	None 	Genie-summoning 	No use of other spells
Sorcerer 	Mages 	None 	Two elemental provinces 	Two prohibited elemental provinces
Ajami 	All wizards 	None 	None 	All elemental provinces prohibited
Rogues 	Rogues 	Rogues 	Rogues 	Rogues
Sa'luk 	All rogues 	None 	None 	None
Barber 	All rogues 	None 	Identification 	Reduced thief abilities
Beggar-thief 	Thieves 	None 	Crowds 	Social
Holy slayer 	Thieves 	Must be LN or LE 	One-handed weapons, can specialize	Chain of command
Matrud 	Thieves 	None 	None 	Social
Merchant-rogue 	Thieves 	None 	Buy in bulk, business 	None
Rawun 	Bards 	None 	Evil eye 	All elemental provinces prohibited
Priest 	Priest 	Priest 	Priest 	Priest
Pragmatist 	Clerics 	None 	Church protection 	None
Ethoist 	Clerics 	None 	Church protection 	Obedience to faith
Moralist 	Clerics 	None 	Church protection 	Obedience to hierarchy, donations
Hakima 	Clerics 	Female 	Perceive truth 	Arms and armor limitation
Kahin 	Clerics* 	Wis 12, Con 14 	Higher level abilities 	Arms and armor limitation
Mystic 	Clerics 	None 	None 	Limitation on gaining spells
Outland priest 	All priests 	None 	None 	Social
: * Uses Druid Experience Table