Orbiter

The Orbiters are spacecraft used by the Tenno to travel throughout the Solar System to and from missions. They also act as the Tenno's mobile base, carrying all of their various equipment and arsenal of weapons. An Orokin Cephalon called Ordis acts as the main computer for the Tenno's ship.
==Landing Craft==
==Segments==
The interior of the player's Orbiter houses various systems called "segments" that act as the main UI for the player to access various important features. When a Tenno first acquires the Liset landing craft, the various ship systems are offline, and have to be restored by collecting segment parts from the Vor's Prize Quest missions. Players can access each segment by walking up to them and interacting. Alternatively, the player can bring up the Main Menu () to access each segment quickly without having to move through the ship. Each of the segments can also be upgraded by mounting modules (also called segments) that unlock additional functions or enhances existing capabilities.
The player's Liset Landing Craft makes up the uppermost compartment in the ship, with a giant window allowing the player to look at the planetary view outside.
===Navigation===
The Navigation segment is the second segment unlocked on the Landing Craft, immediately after activating the Arsenal segment, located at the very front of the upper section by the window. Navigation brings up the Star Chart, a holographic interface which is used to select the desired destination planet and mission node. Navigation is also home to the World State Window, which displays and lists the details of any available Invasions, Syndicate Alerts, Daily Synthesis Tasks, Void Fissures, Sorties, and Events.
When first unlocked by new players, the Navigation console only allows travel to Earth, and they must defeat each Junction's guardian in order to proceed to other locations. 
===Comms===
The Communications segment is actually composed of three major parts: the Codex, Syndicates, and the Market display. The Codex is found on a console to the left of Navigation, which displays lore info on the Origin System and its inhabitants, through scanning the Cephalon Fragments scattered around the maps, as well as enemy stats and weaknesses, access the Leverian, and finally is the place where players can view and start Quests. The Market display is where the player can access the Market where they can buy various items and weapons for either Credits or Platinum. Located to the left of the Navigation console is the Syndicates console, where Tenno can access all the features relating to all Syndicates and directly visit them.
Unlocking this segment also enables the News ticker to the right of the Navigation console that displays Warframe news. Finally, Communications enables all multiplayer functionality, allowing players to team up with other players in missions.
Communications is unlocked by acquiring the Comms segment on the second mission of Vor's Prize on Mantle, Earth.
 	 	
The Codex panel	The Syndicates panel	The Market panel
===Radio Scanner===
Located behind the Codex segment, the Radio Scanner picks up and plays radio transmissions found throughout the Origin System, whether they be enemy, ally or neutral radio signals, which change depending on the planet that the player is currently in. Players can choose to deactivate the scanner if they desire. The Radio Scanner features transmissions from Corpus and Grineer sources, as well as broadcasts from Nora Night. If turned on, the Nightwave menu can be accessed with the radio scanner.
The Scanner is louder the closer the camera is to it, or when using the Navigation system. Some of the other transmissions include, but are not limited to:
===Pom-2===
Located between the News and Market terminals, the Pom-2 is a 1999 vintage computer that allows the player to play the WARFRAME: 1999 Demo. It is available after completion of Vor's Prize.
After completing The Hex quest, the Pom-2 console is used to time travel to the city-state of Höllvania in the year 1999, but is no longer able to start the 1999 Demo. The player can also change their base-of-operations to the Backroom.
==Orbiter Segments==
The actual Orbiter spacecraft consists of the bottom part of the player's ship, beneath the ramp leading out of the Landing Craft area. However, even changing the player's Landing Craft will not alter the inside look of the Orbiter.
===Arsenal===
The Arsenal segment is the first segment installed on the Orbiter, located at the very rear of the ship by the lower deck. The Arsenal allows a player to change their Warframe and Archwing weapons and loadouts, as well as check their inventory. This segment is immediately acquired upon completing the first prologue mission of Vor's Prize.
===Mods===
The Mods segment located to the starboard side of the ship by the lower deck allows a player to see any mods they have collected. They can also sell, transmute, and fuse mods in this segment. Activating the Mods segment also unlocks the ability to upgrade and customize a player's Warframe and weapons' mod loadout in the Arsenal segment. The Mods segment can be picked up by rescuing Darvo on Mariana, Earth.
===Foundry===
The Foundry segment located on the port side of the ship by the lower deck allows a player to craft various weapons and items using raw components and blueprints collected throughout the game, as well as being the place where Arcane Enhancements can be upgraded. It is acquired by completing an Extermination mission on Cambria, Earth.
A Landing Craft Foundry Segment can be bought from the Market for or for as a Blueprint from the Tenno Lab, which allows a Tenno to use the Foundry to craft new Landing Craft such as the Mantis, and construct Air Support Charges for extra assistance during missions.
===Incubator===
The Incubator segment, located on the starboard side of the ship's lower deck between the Mods and Arsenal segments is where the various options for raising and maintaining the player's Kubrow are performed. Unlike the other segments, it is acquired through the Howl of the Kubrow quest line.
A Nutrio Incubator Upgrade Segment which improves the Incubator's various functions can be bought from the Market for, or for as a Blueprint from the Tenno Lab.
A Kavat Incubator Upgrade Segment can also be installed to enable Kavat breeding from the Incubator.
===Void Relic===
The Void Relic Segment, located on the port side of the ship's lower deck, between the Sentinel display section and the Armory, is used to refine, See and choose Void Relics for Void Fissure missions. It is obtained by activating the Earth-Mars Junction.
===Arcane===
The Arcane Enhancement Segment, located between the Mod and Incubator segments, is used to enhance and de-rank acquired Arcanes. It is unlocked by acquiring an Arcane.
===Conclave===
The Conclave terminal located to the left of the Arsenal is where players can access all functions relating to Conclave PvP game modes. It is available as part of the Communications segment unlocked during Vor's Prize.
This terminal is considered a decoration and can be moved or removed.
==Orbiter Rooms==
The Orbiter has three large rooms located on the bottom deck accessible via two ramps to either side of the Arsenal Segment. These three rooms are unlocked via Quests or other special conditions.
===Transference Room===
Unlocked at the end of The Second Dream quest, the Transference Room located at the very rear of the Orbiter contains the Somatic Link, the device where the Tenno themselves, aka the Operator, resides. Players can manage their Focus from this room, as well as customize the appearance of the Operator.
===Helminth Infirmary===
The starboard side of the Orbiter's bottom deck contains a door with Infested biomass growing through it. This door can be opened when a player uses the Warframe, or any other Warframe with a Helminth Cyst, revealing a room occupied by Infested matter, with a huge mouth representing the main body of a being known as the Helminth. According to Ordis, the room is responsible for the Orbiter's 'biological functions'.
The Helminth Infirmary room contains a chair at the center of the room that players can use the first time they visit the room, and if the players are using Nidus, it will awaken the Helminth, who only talks to players via subtitled translations of its rumbling, and calls the Tenno "master". If this is the first time entering the room upon unlocking Nidus, the chair will infect the player with a pink, pulsing cyst the first time it is used, which will continue to grow over a period of seven days. This cyst can be used in the Incubator Segment as material for creating a Helminth Charger. If the player already has a cyst and wishes to remove it, the chair will cure the cyst and inoculate that Warframe from being infected again.
Additional Helminth functions can be acquired with a Helminth Segment whose blueprint is purchased from Son for after reaching Mastery Rank 8 and the rank of Associate with the Entrati. This segment permanently opens the Infirmary room whether or not a Warframe has a cyst, and allows the Helminth to subsume Warframes to take one of their abilities to given to another Warframe.
====Notes====
*Without the Helminth Segment, the Operator can only enter the Helminth Infirmary if Nidus or another eligible Warframe is near enough to the door to keep it open, or the player installs a Domestik Drone and it roams into the infirmary. Entering as the Operator will trigger special dialogue from Helminth.
*Players that have been invited aboard an Orbiter cannot interact with the chair so the cyst cannot be obtained or removed via this means.
===Personal Quarters===
The door on the port side of the Orbiter's bottom deck contains the Tenno's Personal Quarters, within which players are given space to display the various possessions they have, including various pedestals, shelves, and more. To unlock this room, players must install a Personal Quarters Segment whose blueprint is given by Ordis after players have completed The War Within. This room possesses several features and options available for customization, including the following:
====Vignettes====
The center of this room houses a large podium where players can select Vignettes, small facsimiles of various environments found in the game such as the Grineer Forest, Orokin Moon, etc. These Vignettes are considered additional decorative space and can accommodate most of a player's desired decorations. If the player does not want to use a Vignette, the podium itself can be used as a decorative space.
Vignettes can be bought from the Market either individually for each, or as part of the Vignette Collection for . Each individual purchase of a Vignette will include 2 Warframe Articula for decorative purposes. (Except the Aquarium vignette which only includes a bundle of 4 common fish, namely Mawfish (S), Khut-Khut (S), Goopolla (M) and Charc Eel (L).)
====Aquariums====
The Personal Quarters also houses a built-in aquarium on its right side, visible as two upright cylindrical tanks, where players can display their catch from Fishing. While this aquarium can accept up to 10 fish of all sizes, only 2 large fish can be placed inside the aquarium.
Apart from the smaller permanent aquarium, players can also choose to install a large aquarium on the Vignette podium instead of Vignettes, providing a second place with which to display their fish. The second aquarium has the same restrictions as the main tank, being able to carry at most 10 fish of all sizes, only 2 large fish.
====Warframe Display====
Between the two upright aquariums is a pedestal on which players can display one of their owned Warframes. Players can select from any available Loadout on their Arsenal to show off their Warframe, along with any weapons and cosmetics equipped.
====Stencils====
Stencils are wallpaper designs which are used to customize the walls of the personal quarters with various patterns. Each Stencil can be bought from the Market for each, or a faction specific one can obtained for with all six faction syndicates.
====Somachord====
The Somachord is a circular counter inside the Personal Quarters which can be used to play music inside the Orbiter, functioning as a jukebox.
In order to unlock additional music in the Somachord, players must find Fragments called Somachord Tones scattered throughout the game. Each Planet in the Star Chart has a music associated with it, and each music piece requires scanning 4 Somachord Tones each to unlock them for use.
The Somachord Tones don't always spawn in the map; upon generating the map the game chooses one Storage Container at random, and replaces it with either a Cephalon Fragment or a Somachord Tone. Even if the relevant Codex Entry is complete, the Cephalon Fragment will still have a chance to spawn in.
===Railjack transport===
Unlocked after completing the Rising Tide quest, players can board their personal Railjack in the middle space that connects to the three rooms. Using the Railjack's navigation console allows the player to host Empyrean missions using their Railjack.
The Railjack can also be seen above the Orbiter through the glass in the midsection, connected by a large transport tube.
==Drifter's Camp==
The Drifter's Camp is a partially-flooded cave on Earth used by the Drifter to conceal the Orbiter. Unlocked at the end of The New War quest, players can switch their base of operations between the Camp or the standard Orbiter at any time by going to Earth on the Star Chart and selecting the appropriate node. All placed Orbiter decorations are carried over to the camp.
The Landing Craft is detached from the front of the Orbiter, hovering just inside the cave entrance; a shimmering column of Void energy can be used to teleport into the Landing Craft.
The area outside of the Orbiter can be explored and decorated, featuring a lush jungle with rivers, various pieces of spacecraft debris, and a small space with a campfire, workbenches, tools, and other supplies. It is also possible to jump across the chasm or walk through a partially hidden bridge to reach the area in which the Drifter evaded the Lotus after giving her the Second Archon Shard. Finally, 's Prex can be found on the other side of the river on top of a rock formation next to a cave, though it can only be found after Mastering the Warframe (reaching Rank 30). Several rocks and boulders in the area can be destroyed by bullet jumping.
===Kahl's Garrison===
After completion of the Veilbreaker quest, Kahl-175 takes refuge in the Drifter's Camp positioned at the hilltop outside the Orbiter, forming Kahl's Garrison Syndicate. As his Garrison expands, he is joined by Solaris Chipper, Ostron Horrek, Corpus Olvar D, Grineer Jarka, and other miscellaneous Grineer.
===Ordis' Vestigial Motes Shop===
After completion of Jade Shadows quest, Ordis appears on the hilltop balcony outside of the Orbiter, trading earned from Ascension for the blueprints for , , , and , and the Arcane Enhancements , , , , and .
If the player makes a purchase, Protector Stalker will appear on the other side of the river on the high cliff, overlooking the Tenno. He will disappear if the player turns their camera away.
===Trivia===
*The actual interior of the Landing Craft appears to be placed outside of the main map, as waypoint markers pointing through the transportation column will have a distance of several hundred meters and may jump into the air if standing close enough to the transition point.
**The Landing Craft shown on the rocks is also simply a prop, and only appears if the player is considered to be inside this zone. As such, it does not appear on the rocks when looking through the top window of the Orbiter. 
==Customization==
Landing Crafts can be customized with cosmetic items both inside the ship and outside. These options can be accessed from the Equipment section of the Main Menu, under Decorate Landing Craft. The interior space of the Landing Craft has a decoration capacity of 96.
===Color Picker===
The currently selected Landing Craft's exterior appearance and interior cabin can be recolored using the same Color Picker as Warframes, with the exterior through the Customize Hull option, and the interior through the Customize Interior option.
===Landing Craft Skins===
Landing Craft skins can be applied through the Customize Hull option and can be purchased from the Market for all ships. These skins do not consume decoration capacity.
===Decorations===
The Orbiter's interior can be decorated from the Place Decoration option with various items and objects to adorn it to the player's liking. See Decorations/Orbiter Decorations for a full list of available decorations.
===Festive Decorations===
The Festive Liset Decorations are cosmetic decorations consisting of snow, wreaths, Christmas lights and a snowman to adorn the Orbiter's interior. It was made available from December 1, 2014 for only with "for a limited time" in the description. Starting on December 16, 2015, they were available in the Market again, for the same cost. The decorations were removed by selling them from the inventory but remained re-purchasable until early February, when they were removed from the market, ostensibly until next season.
The decorations are not automatically removed from the Liset and can be kept permanently.
Interestingly, multiple copies of the decorations can be purchased, however, there is no effect or benefit for doing this.
==Trivia==
*As of the selected Landing Craft can be piloted using the movement keys during loading screens. This is usually visible to other players. In high latency situations, heavy loading workload or if the executing player is the session host, it is sometimes not visible to the rest of the squad.
**Pressing the left mouse button causes the Landing Craft to "aerobrake", opening its frontal engines and shifting its wings to drift backward.
*The face-down way that Tenno hang from the Landing Craft is reminiscent of the depiction of ninjas using kites to stealthily travel to their destination.
*The fact that Tenno can approach any location undetected implies that Landing Crafts (and possibly the Orbiter too) have a form of stealth technology that allow them to evade detection en route.
**Corroborated by Ordis and intercepted Grineer transmissions - Tenno ships possess a 'void cloak'. Whilst this generates detectable 'void mask echoes' and must be disengaged to use Solar Rails, it renders the ship extremely hard to detect, explaining how the Tenno can easily infiltrate high-security facilities.
**This cloak can be visually observed in action in the Jordas Golem Assassination mission, during the transitional cutscene from ground-based to space-based combat, when the landing craft flies by the player after equipping their Archwing. The craft is shown being consumed by a blue shimmer of light before seemingly vanishing from sight, showing that Landing Craft can become optically invisible.
**The Railjack's Plexus mod confirms the mechanics of Tenno stealth technology, making the ship undetectable to enemy ships and invisible from the outside.
*On many extraction sites, up to four passenger compartments may be found to account for multiple Tenno being present for extraction, indicating that several crafts can be docked at the same location. However, the very close proximity of the compartments to each other is at odds with how wide the Landing Crafts' hulls are, which should make it impossible for four large crafts to have their exits in such a configuration.
**Only the player is seen exiting the mission, implying the other "docks" are just for looks to allow multiplayer extraction to seem feasible.
*Devstream 27 has a mention of Landing Crafts being larger on the inside than they are on the outside due to Void technologies.
*During radio chatter, supposed Corpus will oddly mutter "Glory to the Queens" in one of their transmissions. 
*When using a glitch to walk above the Orbiter you can see a second, smaller room behind the Infested room. 
*The Orbiter Compartment was first mentioned in Devstream 38, though it wasn't fully introduced in the game until . Prior to this, the lower deck was significantly smaller in size.
*The Orbiter is so far only visible in the game as vessels in the Relay skybox, and only rarely in the space above and below the relay.
** It finally gets an exterior model in the Drifter's Camp.
*Some of the dialogue from the radio scanner were contributed by members of the community.https://forums.warframe.com/topic/321775-new-radio-chatter-contest/
*After completing the Chains of Harrow quest, the Man in the Wall may randomly appear in the Orbiter whenever the player returns from a mission or even from logging into the game. It will appear as a doppelganger of the player's operator and can be seen sitting on one of the consoles of the Landing Craft, peering around the corner of the corridors besides the arsenal or 'playing' between the back rooms. When the camera is focused on this doppelganger, it will say 'hey kiddo' in a distorted, echoing version of the Operator's voice. After a few seconds after this, or upon the player turning the camera away, the doppelganger will vanish.
**After completing the Sacrifice quest, the Man in the Wall may continue to appear within the orbiter. However, rather than simply greet the player, they will engage in a brief conversation about their experience with Excalibur Umbra's memories before vanishing.
==Bugs==
*The Landing Crafts of other players on the loading screen may have their stock colors instead of their player customized colors.
*After removing the Ascaris, sometimes you will be able to use weapons inside the Orbiter.
*During the pre-mission cutscenes, sometimes a client will see the host drop from their (as in the client's) Landing Craft, while the client will see themself drop down beside the host instead.
**Similar to the bug above, sometimes no one will drop from the Craft at all. This is simply an animation bug and you will still spawn where you should.
*Sometimes when returning from your Dojo, Warframe is stuck in kneeling position. To fix this, go to the menu and return.
*Sometimes, after finishing a mission and canceling host migration, your Warframe will be stuck standing on the Navigation segment. Opening your menu and selecting any of the navigation options (Codex, Foundry, Incubator, etc.) will fix this.
*Attempting to add large Norg to the Orbiter fishtank will result in it being removed from your inventory and replaced with 4 small Norgs.
*When placing Servofishes with long bodies, like Mirewinders, in the side tank, some parts of the Servofish will clip out through the glass as the Servofish swims around.
*There is currently a bug where if the player owns and has revealed the Helminth, entering the room with a Warframe with a fully-matured cyst will prompt dialogue from Helminth and cause the doors to remain open even if the players leave the room, until the player either enters and leaves the room with Nidus or restarts the game.
*When in another Tenno's Orbiter, if said Tenno accepts an invite to another Tenno's Dojo, after a moment, the player will be kicked out of the Orbiter and into the loading screen. It will glitch several times for another moment before the player spawns into an empty version of the inviter's Clan Dojo. The Dojo will have the same layout as the inviter, but devoid of any furnishings. If a full squad is present, the three uninvited will be put in the same bizarro Clan Dojo.
*When entering your personal quarters, there is a chance that your Warframe display will be Rapidly spinning in place. This can be corrected by re-entering your Orbiter.
==Media==
File:Jeff-ross-warframe-tnocarriership.jpg|Front view of the Orbiter, with diagrams describing the "docking bay" for the Landing Craft.
File:Jeff-ross-warframe-tnocarriership02.jpg
File:Jeff-ross-warframe-tnocarriership08.jpg|The underside of the Orbiter.
File:Jeff-ross-warframe-tnocarriership03.jpg|Rear view, showing the Orbiter's main thrusters.
File:Jeff-ross-warframe-tnocarriership01.jpg
File:Jeff-ross-warframe-tnocarriership07.jpg|An Orbiter without the compartments
File:Jeff-ross-warframe-tnocarriership06.jpg
File:Jeff-ross-warframe-tnocarriership05.jpg
File:Tenno carrier.jpg
Tumblr nj8g40rMeb1rneb55o2 1280.jpg|Side view sketch of the Orbiter
Tumblr nj8g40rMeb1rneb55o3 1280.jpg|Sketch showing modular parts of the Orbiter
LisetView.png|View of Mars from the Liset's cockpit.
Warframe0668.jpg|The Void seen from the Liset.
Warframe0686.jpg|Saturn and its rings with Grineer ships flying nearby.
Infested Room inside the Orbiter
Warframe Update 22.8.0 Installing & Customizing the Personal Quarters Segment
Warframe Articula Create Your Own Miniature You Decoration
The Orbiter 2.0 - Warframe Archive
Warframe - Helminth Room - Before & After Heart of Deimos
==References==
==Patch History==
==External Links==
*TheLiset.com, a site to showcase the preview of .
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Category:Tenno
Category:Update 14
Category:Tile Sets
Category:Mechanics
Category:Tenno Tile Set