Dungeon: Citadel

Citadel is a dungeon level, where the hero can visit to invest resources from warehouse to boost passive income, increase warehouse size of certain items, etc. Citadel is unlocked by building/researching the Citadel in Dungeon (Technology tab). For building the Citadel, Dungeon lvl. 3 is required. Citadel upgrades must be first unlocked in the building (similar to technologies), but they can be upgraded upon in citadel dungeon level itself.
First the citadel has to be upgraded (see Upgrades). Only when a collection (see Collections is completed the buff is granted. To complete a collection, the player has to invest in every colored dot of the same color in the same room.
== Overview ==
Even though the Citadel is positioned with/above all other dungeon levels, it doesn't function like normal dungeon level. Brick doors and other usually interactable objects can't be destroyed. The hero enters the citadel without any food items. The layout of the citadel is always the same. The wooden doors that were opened on the previous visit are now closed and have to be opened again. When the hero exits the citadel, they don't need to rest. The citadel can be visited as many times as needed, even by a hero that is currently resting, but only when there is no hero in the Dungeon.
== Layout ==
The first room the hero enters is filled with the player's top 3 heroes (either the first 3 favorites, or the 3 highest level ones if none have been selected as favorites). If one of those three is the one that enters the citadel, the 4th top hero is chosen instead (so that the chosen hero does not appear repeated). These 3 heroes can be interacted with and based on their position they say the same thing. If the hero has a familiar(s) equipped, the first familiar will also appear in this first room (even if the familiar is not fed).
In other rooms, further heroes will appear (going down the list of favorite heroes, or from highest level down after favorites list is exhausted): one in the "columns" room, another in the Courtyard and a last one in the Tavern.
Some paths are blocked by brick doors, which can't be opened with Energy. These doors open when a certain citadel upgrade is finished. Then they stay permanently open.
If the Lair has been built, the first 5 tamed critters from the inventory will show there.
== Map ==
The map shows the floor plan of the citadel. By hovering over a room (grey area), a tooltip shows the name of the room; image of room (taken from game); and what it requires to unlock. Every collection is depicted in colored circles or rounded squares. By hovering over each part of the collection a tooltip shows the name of the collection; how many level are in the collection; which items are needed to complete that part of the collection (the circle/rounded square, which was hovered on, highlights the item needed for that part of the collection); and what the collection unlocks. Ladders and trap doors to upper/lower rooms are depicted in colored squares. Ladders and trap doors that are connected are colored in the same color. By hovering over a ladder or trap door a tooltip shows whether its a ladder or trap door; and where it connects. Rooms that can be accessed via ladders or trap door are on the outside of the floor plan and not connected via corridors as other rooms.
The hero always starts in Great hall facing towards the antechamber.
 
To see the map, switch the browser to desktop mode or scroll down and press "VIEW FULL SITE".
Note:
*All collections with purple dots require completing The Ordinary Days of an Adventurer Chapter VII quest.
== Upgrades ==
These upgrades don't work as Technologies. Not all upgrades require Dungeon lvl. 5. Some can be researched at Dungeon lvl. 3.
These upgrades only unlock a room in the citadel, they don't give the boost described in the description of the upgrade. To get the boost described, resources in citadel collections must be invested (each level of the collection gives one boost described).
== Collections ==
In some of the rooms there are places with a colored dot above a tile (or several). Dots of the same color denote a single collection spanning several items. Interaction with these gives the option to spend resources, a collection of the specific item, once in order to gain a benefit (eg. spending 1 very old scroll for +10 MP max or 3000 coins for +30% inventory capacity increase). Resources cannot be provided partially. After spending the items, the collection is now permanently exhibited in the citadel. Unlocking new rooms by upgrading the citadel grants access to further collections. 
Collections in the great hall (and associated rooms):
Disclaimer: All the collection names are unofficial and suggested by the community. Currently, there are no collection names in the game. For suggesting alternative names, comment under this page.
== Gallery ==
File:Citadel - Attic - collection - item in warehouse.jpg|The number of needed items is grey and this part of the collection can be bought.
File:Citadel - Attic - collection - item not in warehouse.jpg|The number of needed items is red and this part of the collection cannot be bought.
File:Citadel - Attic - collections - level 1 completed.jpg|Attic: collection 1/5 completed.
File:Citadel - Attic - collections 0.jpg|Attic: collection 0/5.
File:Citadel - Attic - collections 1.jpg|Attic: collection 1/5.
File:Citadel-dialogue 1.jpg|Dialogue - 1st hero (Great hall).
File:Citadel-dialogue 2.jpg|Dialogue - 2nd hero (Great hall).
File:Citadel-dialogue 3.jpg|Dialogue - 3rd hero (Great hall).
File:Citadel-dialogue 4.jpg|Dialogue - 4th hero (columns hall).
File:Citadel-dialogue 5.jpg|Dialogue - 5th hero (Courtyard).
File:Citadel-dialogue 6.jpg|Dialogue - 6th hero (Tavern).
Category:Adventurers Guild
Category:Building
Category:RPG