Gotcha! Dungeons

is a role-playing umbrella game released for the Nintendo Switch and Xbox One. It follows a turn-based battle system dependent on Activity Points, which determine how many actions you can take in a turn. Assemble a team of your favourite characters and take on the world against all odds!
==Gameplay==
Gotcha! Dungeon is a turn-based role-playing game that relies on an Activity Points system, inspired by Steven Universe: Save the Light. During the player phase, the player is given a set amount of Activity Points that they can spend on actions taken by their units. At the beginning of the game, skills will cost between 1 and 3 Activity Points, but can be made more powerful at the expense of more Activity Points. Once you run out of Activity Points, your turn is over, and it's onto the enemy phase, who are also subject to this system.
You can spend Activity Points on Skills, items, defending, or rallying. Every character has 4 unique Moves, which vary in cost. They range from attacking, to debuffs, to healing. Similarly, items all have their own cost, dependent on how powerful or useful they are. Defending and Rallying each cost 1 Activity Point no matter where you are in the game. Defending will reduce the amount of damage taken in a turn, while Rallying allows a unit to boost another's stats. Both of these effects can be stacked.
There is no limit to how you spend your Activity Points. If you really want, you could pour them all into one character, or spend them all on defending to exponentially reduce damage taken.
Every character has 6 stats: HP, Attack, Defense, Resistance, Speed, and Luck. HP (Hit Points) determine how much damage a unit can take before they're unable to continue battling. Attack determines how strong a unit's attacking skills will be. Defense reduces damage taken by physical attacks, and Resistance does the same for Magic attacks. Speed determines your unit's accuracy and evasiveness. Luck determines how likely your unit its to get a critical hit, or activate a skill.
Finally, characters each have 2 passive Abilities, which help them out in battle. These vary greatly, from boosting stats, to counterattacking, to raising their critical rate. Some characters, known as Duo Characters, have a Duo Skill which can be freely activated at any time with no drawbacks once per battle.
===Adjutants===
A character can be assigned an Adjutant - a character not currently in battle who wants to help out. The main unit will gain one of the adjutant's Passives in addition to their own. An adjutant also has the chance to defend their assigned liege, or make a follow-up attack. Assigning an adjutant to a character is a surefire way to boost their Support.
Duo Characters can't have adjutants.
===Support System===
Units are able to build relationships with one another by winning battles on the same team, helping each other out in battle with healing or stat boosts, being paired as adjutants, being hit by multi-target attacks together, or via Island Life.
Building up support levels allows pairs of characters to help each other out in battles. There are an abundance of Assist Skills available to characters, with each pair of units having a unique selection of Assist Skills to unlock. These skills trigger based on the average of both units' Luck stat.
In addition, some characters can reach an S Rank Support, allowing them to marry, and share skills.
===Dynamaxing and Røkkrs===
During the course of the game, you will encounter Dynamaxed and Røkkr units. Both of these are powerful versions of normal units or enemies, but each has their own nuances.
A lot of more powerful teams are capable of Dynamaxing a unit, causing them to become massive in size, and greatly boosting their stats. Dynamaxing lasts for 3 turns, but can only be activated once the Max Gauge is filled. A Dynamaxed unit's attacks will hit the entire enemy team, and healing or stat-boosting skills will be applied to their entire team. Max Moves take up 4 Activity Points.
Unlike Dynamaxing, Røkkrs are enemy-exclusive, acting as more standard bosses. Røkkr units have massive amounts of health and have skills that allow them to deal a set amount of damage at the end of their turn. Røkkrs cannot be inflicted with status effects or debuffs, and have a chance of reducing you Activity Points. A battle against a Røkkr can only be ended with a Gambit Boost, where you call upon every unit you've recruited to deal one final attack!
===Bismuth's Forge===
By spending gold, as well as valuable resources you find as you adventure, you can improve your capability in battle by visiting Bismuth's Forge. Here, you can hone your skills by improving your Skill's rankings. As you improve the strength of your Moves, they'll cost more Activity Points - which shouldn't be a problem, since your max increases as you adventure. Bismuth can also improve your Abilities, as well as forging a Sacred Seal - an extra Ability that you can use without the need of an adjutant!
===Blessings===
Every character is capable of having a Blessing attached to them, and some even come already equipped with a Blessing, though this means their Blessing cannot be changed. Every area you battle in will have an energy flowing through it, and if your Blessing matches up, then you'll receive a bonus.
	Fire Blessing
	Grants Attack/Res +6 in Fire Terrain.
	Water Blessing
	Grants HP +3 and Res +6 in Water Terrain.
	Wind Blessing
	Grants Speed/Luck +6 in Wind Terrain.
	Earth Blessing
	Grants Attack/Def +6 in Earth Terrain.
	Light Blessing
	Grants Res/Speed +6 in Light Terrain.
	Dark Blessing
	Grants Attack/Speed +6 in Dark Terrain.
	Anima Blessing
	Grants HP +3 and Attack +6 in Anima Terrain.
	Astra Blessing
	Grants Res/Luck +3 in Astra Terrain.
==Game Modes==
===A Story About Huntokar===
Art by pitchscribbles.
Intentions never matter. The ancient god Huntokar struggles to keep balance with all these alternate realities clashing together. Assemble a team of champions and enlist the help of other deities in order to bring balance to this amalgamation of worlds.
Some people champion for their own deities. Some people use this time of chaos to pillage and terrorize. Some people spread their own ideals. Some people yearn for this discord to end. Some people yearn for the discord to continue. Intentions never matter.
===Island Life===
In Island Life, you can set your units up on a lovely deserted island! Here, they'll thrive, develop the island, and forge unbreakable bonds!
Island Life's main purpouse is increasing Support points between units, but has many other useful properties! Here, your units will cultivate Beans, which can be used as healing items in battle, or can be spent to expand the island and craft amenities. These can be used to further deepen bonds, forage for items, gather Renown, or unlock music.
In addition, you'll need to craft a Chapel on Island Life if you want two units to achieve S Support.
===Tempest Trials===
Enter the swirling Tempest where life and death have no meaning, and time doesn't work.
In Tempest Trials, you'll take on a series of battles one after the other, with no time to rest between battles. This grueling gauntlet offers high rewards, such as exclusive units. Dynamaxing is disabled in this mode.
===Divine Offerings===
Through battling, you'll earn Renown, which can be used as an offering to your patron deity to receive bonuses in and outside of battle. The more gold, the more you'll be empowered by your chosen deity!
Deities 	Deities 	Deities
 	 	
As a , you have an easier time recruiting new allies. The god's divine protection will allow you to occasionally hit multiple foes with one attack.	As a , you have an easier time taking down Røkkrs. The goddess's divine protection will allow you to occasionally reset a particularly unfortunate turn.	As a , you can buy items cheaper. Crowley's contract will allow you to occasionally preserve a use of an item.
 	 	
As a , you will have an easier time leveling up. The ring's sacred protection will allow you to occasionally endure one fatal blow per battle. 	As a , you will get better item drops. The deity's divine protection will allow you to occasionally extend Dynamax length. 	As a , you have an easier time taking down Dynamaxed foes. The guardian's protection will allow you to occasionally recover from status ailments or debuffs.
==Characters==
Huntokar's Chosen
Adrestian Empire Team
Leicester Alliance Team
Shadow Lurker Team
Silver Soul Team
Hunter Team
Team Avatar
Gigantamax Forms
----
 	Princess Peach
 	Peach takes on the role of your default cleric. She has access to many healing and damage-reducing options, and boasts high health, allowing her to stay in the game for longer. Her poor attack stat is made up for by her debuffing Joysong.Can achieve an S Support with anybody regardless of gender.
Moves 	Moves
 	
Frying Pan 	Action Points: 1Peach whacks an enemy with a frying pan, dealing physical damage. Deals extra damage if Peach is hit with a fire-based attack before moving.
Parasol 	Action Points: 2Peach unfurls her parasol to protect herself and a selected ally. Cuts magic damage by 40%, and physical damage by 30%.
Joysong 	Action Points: 2Peach sings a melody that restores 40% health to all allies, and reduces enemy defense by 20%.
Peach Beam 	Action Points: 3Peach unleashes a blast of energy across the battlefield. Deals minor magic damage to enemies and heals allies by 15%.
Abilities 	Abilities
Even Def/Res Wave 	On even-numbered turns, grants Peach and ally with the highest Support level Defense and Resistance +6.
Deflect Magic 	Cuts damage by multi-hit magic attacks by 20% for every consecutive attack.
 	Lillie and Nebby
 	Lillie is a glass cannon, boasting high attack and speed, with poor defense. She fights alongside Nebby, who's rather childish, lending to their poor luck stat. With a good healer on the team, Lillie can be a real asset!Can achieve an S Support with anybody regardless of gender.
Moves 	Moves
 	
Teleport 	Action Points: 1Lillie and Nebby prepare themselves for incoming attacks. If they are targeted, the pair will teleport out of the way. If an attack hits multiple allies, Lillie will dodge with a random ally.
Cosmic Power 	Action Points: 1Raises Attack, Defense, Resistance, and Speed by +3 for all allies.
Moongeist Beam 	Action Points: 3Nebby glows with the light of the night sky and summons a pillar of light to attack an enemy. Deals magic damage and inflicts Defense -3.
Sunsteel Strike 	Action Points: 3Nebby glows with the light of the midday sun and creates a blast of orange energy that hits all foes. Deals physical damage and inflicts Resistance -3.
Abilities 	Abilities
Poké Doll 	Lillie has the chance to halve damage taken and negate any bonuses with her Poké Doll. Dependent on Luck stat.
Cosmog Cry 	If affected by a critical hit or a stat penalty, Nebby's crying inflicts Attack -20% on foe.Cannot be inherited.
 	Lillie and Nebby's Duo Skill creates a barrier in front of her team that reduces damage from magic-based attacks by 25% for 3 turns.
 	Ring Fit Adventurer
 	The Ring Fit Adventurer packs impressive health, defense, and speed, all of which are needed for a great workout! Get pumped up while attacking to buff the Adventurer and her allies, all while flexing on your enemies.Can achieve an S Support with females.
Moves 	Moves
 	
Squat 	Action Points: 1Ring Fit Adventurer performs squats, causing a strange foot to attack foes. Deals consecutive physical damage.
Ab Guard 	Action Points: 2Ring Fit Adventurer holds her Ring-Con to her abs, creating a shield in front of her team. This lowers magic damage by 15% and physical damage by 25%.
Bow Pull 	Action Points: 2The Adventurer stretches the Ring-Con and fires a blast of energy, almost like using a bow and arrow. Hits 5 times, dealing magic damage. Each shot can be aimed at a different target.
Hinge Pose 	Action Points: 3Ring Fit Adventurer performs a hinge pose, opening up a magic lotus flower and dealing damage to enemies. The Adventurer recovers 20% of damage dealt.
Abilities 	Abilities
Motivator 	Landing a critical hit or avoiding an attack will grant Attack and Speed +3 for all allies.
Endurance Training 	Grants Defense +1 or Resistance +1 when hit by a physical or magic attack.
 	Princess Veronica
 	Veronica is a magic user focused on debuffing the enemy. Her Élivágar tome allows her to convert bonuses on targets into penalties, which allows her to easily take on even the toughest of enemies with relative ease.Can achieve an S Support with males.
Moves 	Moves
 	
Hliðskjálf 	Action Points: 1Veronica drains her enemy's health to heal her own. Deals weak magic damage.
Élivágar 	Action Points: 2A multi-hit magic blast from Veronica's tome. Has a chance of converting bonuses on target into penalties.
Veðrfölnir 	Action Points: 2Magic spirals from the ground below Veronica's target. Boosts Veronica's Speed. More effective if Veronica is low on health.
Ífingr 	Action Points: 3A powerful blast of magic that can cut through additional defenses. May cause flinching.
Abilities 	Abilities
Distant Guard 	Reduces damage taken by projectile attacks by 20%.
Flash Speed 	If unit's Speed is greater than target's, grants additional boost to Max Gauge.
 	This unit comes equipped with an Anima Blessing.
 	Edelgard
 	Edelgard leads the Adrestian Empire Team. She's a fierce attacker capable of sustaining herself throughout battle through her many stat buffs and her Sword of Seiros' draining properties. Works well with units focused on increasing stats.Can achieve an S Support with anybody regardless of gender.
Moves 	Moves
 	
Victorious Axe 	Action Points: 1Edelgard attacks with an axe, dealing physical damage.
Sword of Seiros 	Action Points: 2Edelgard makes an attack with a silver sword. Has a chance of restoring health equal to 30% of damage dealt.
Seraphim 	Action Points: 2Edelgard fires a ball of light that explodes upon impact, lowering the target's Defense and dealing magic damage.
Aymr 	Action Points: 3Edelgard attacks with her Hero's Relic, dealing physical damage. Raises Edelgard's Speed by 15% of her base Speed.
Abilities 	Abilities
Crest of Seiros 	Occasionally raises strength by 10% when attacking. Trigger based on Luck stat.Cannot be inherited.
Imperial Lineage 	Grants an additional boost to the Max Gauge when attacking.
 	Madeline and Badeline
 	Madeline and Badeline are a duo with exceptional speed and the potential to increase it during battle. This makes them a hard target to hit, which, combined with their Dream Block skill, allows their healing Feather Technique to really shine.Can achieve an S Support with females.
Moves 	Moves
 	
Hyperdash 	Action Points: 1Madeline uses a hyperdash to ram into the enemy at a high velocity, dealing physical damage. Raises Madeline's Speed by 15% of her base Speed.
Double Diamond 	Action Points: 2Madeline summons a Double Diamond, and she and Badeline merge, giving Madeline pink hair. For the next 2 turns, Madeline's Speed, Defense, and Resistance are enhanced.
Dream Block 	Action Points: 2A starry Dream Block appears in front of Madeline, protecting her from physical attacks for a turn.
Badeline Toss 	Action Points: 3Badeline's hair transforms into tendrils, and she grabs an opponent, proceeding to slam them into their team. Deals more damage if there are more active enemies, and deals extra damage to the target.
Abilities 	Abilities
Speedtaker 	After combat, reduces enemy's Speed by 10% and increases Madeline's Speed by 10%.
Feather Technique 	If Madeline goes a turn without being attacked, she uses a breathing technique to recover 20% of her health.
 	Madeline and Badeline's Duo Skill removes any stat debuffs on their team.
 	Bowser
 	Bowser is a real powerhouse, boasting massive HP, Attack, and defensive stats. His skillset is geared towards dishing out pain to enemies while taking some serious damage himself. Target other tanks with Bowser's Flying Slam to end things swiftly!Can achieve an S Support with females.
Moves 	Moves
 	
Fire Ball 	Action Points: 1Bowser fires a single concentrated fire ball at an enemy, dealing magic damage. Has a chance of inflicting Burn.
Poison Gas 	Action Points: 2Bowser breathes a cloud of poisonous gas that inflicts the enemy team with Poison.
Drill Claw 	Action Points: 2Bowser delivers a furious series of claw slashes on an opponent.
Flying Slam 	Action Points: 3Bowser grabs an enemy and bodyslams them into another enemy. Has a chance of flinching either target. More effective on targets with low speed.
Abilities 	Abilities
Heavy Stance 	Grants Defense +8 if no action is taken other than Defend or Rally.
Spiked Shell 	Bowser has a chance of counterattacking physical attacks that don't use weapons.Cannot be inherited.
 	This unit comes equipped with a Fire Blessing.
 	Amethyst
 	Amethyst is a speedy powerhouse and somewhat of a glass cannon. She doesn't have much HP or Resistance, but her high Defense allows her to take on more than a few physical attacks. There isn't much complicated about this unit - just rushing in headfirst should work most of the time!Can achieve an S Support with females.
Moves 	Moves
 	
Whiplash 	Action Points: 1Amethyst channels power into her whip and attacks an enemy with it. Deals physical damage.
Spin Dash 	Action Points: 2Amethyst rolls into a ball and charges at two enemies; one on the initial roll, and another on the way back. Deals physical damage.
Turbo Dash 	Action Points: 3Amethyst channels power into a pair of whips and rolls into a ball, powering up her spin dash. She attacks two enemies, dealing heavy damage. Deals physical damage to the first target, and magic damage to the second.
Purple Puma 	Action Points: 3Amethyst shapeshifts into her wrestling alter ego, the Purple Puma. She grabs an opponent and swings them around, before tossing them into the air and slamming them into the ground. Deals heavy physical damage and may cause flinching.
Abilities 	Abilities
Deep Cut 	Reduces damage taken if attacked multiple times in one turn.
Long Reach 	Amethyst's whip attacks are treated as magic attacks if the target has a skill that negates or weakens physical damage.Cannot be inherited.
 	Claude
 	Claude has excellent offensive properties, being able to inflict poison, target multiple enemies at once, and fill the Max Gauge. He's brilliant against flying foes, but lacks much defensive properties. In addition, he's a flying unit too.Can achieve an S Support with anybody regardless of gender.
Moves 	Moves
 	
Cunning Bow 	Action Points: 1Claude gets up close and shoots an arrow at the opponent. Effective against flying opponents.
Brave Bow 	Action Points: 2Claude shoots a burst of arrows, targeting multiple opponents. Effective against flying opponents.
Failnaught 	Action Points: 3Claude fires an arrow from his Hero's Relic. This attack never misses. Effective against flying opponents.
Fallen Star 	Action Points: 4Claude fires an arrow from Failnaught that deals magic damage. During the enemy's next action, Claude cannot be attacked.
Abilities 	Abilities
Leicester Lineage 	Grants an additional boost to the Max Gauge when attacking.
Poison Tip 	Claude's attacks have a chance of inflicting poison on the target, dependent on Luck stat.Cannot be inherited.
 	Pearl and Marina
 	Pearl and Marina are not a very offensive pair, instead relying on stat buffs and inflicting Dance on enemies. Their high health allows them to stay in the game for a long time, which ties into their powerful multi-turn attack moves.Cannot achieve an S Support.
Moves 	Moves
 	
Ebb and Flow 	Action Points: 1In a wave of colours, any stat debuffs are erased from the team. Has a chance of inflicting Dance on an enemy.
Shark Bytes 	Action Points: 1Pearl and Marina sing a song that raises the attack power of their team. Has a chance of inflicting Dance on an enemy.
Fly Octo, Fly! 	Action Points: 2Marina sets down a Hyperbomb to explode next turn. Deals physical damage to the entire enemy team.
Nasty Majesty 	Action Points: 3Pearl and Marina build up hype from their team. The third time this move is used, Pearl will release a Booyah Bomb on the enemy team, dealing massive physical damage.
Abilities 	Abilities
Mixed and Mastered 	Pearl and Marina's Defense and Resistance cannot be lowered.
Fest Zest 	Causes the enemy team's Max Gauge to fill more slowly.
 	Pearl and Marina's Duo Skill forces the enemy team to repeat all actions taken last turn.
 	Marceline
 	Marceline is a support unit with a skillset built around whittling down your opponent. She has many opportunities to debuff foes, and can even recover health from them. Her standout move allows her to summon ghosts that buff her team as long as they remain active.Can achieve an S Support with anybody regardless of gender.
Moves 	Moves
 	
Just Your Problem 	Action Points: 1Marceline plays a song on her axe bass that inflicts Dance on a target and raises her own Attack by 5.
Red Drain 	Action Points: 2Marceline sucks the red from a target, dealing magic damage and recovering 30% of damage dealt. Damage is dependent on just how red a character is. Has a chance of lowering Defense by 3.
Drop the Bass 	Action Points: 2Marceline strums her axe bass, then floats over to a target and strikes them with it. Deals physical damage and inflicts Defense and Resistance -5.
Slow Dance With You	Action Points: 3Marceline summons two ghosts to sing with her. Inflicts Dance on the enemy team, and raises ally's Attack, Speed, and Luck by 20%. Stat boosts remain active as long as at least one ghost stays alive. Ghosts each have 10% of Marceline's base HP.
Abilities 	Abilities
Vampiric Drain 	When consuming a healing item, Marceline recovers an additional 20% of the base value.
Levitate 	Increases Marceline's evasiveness by 20% for single-target attacks, and 30% for multi-target attacks.
 	Ike
 	Ike is a heavy tank unit, boasting massive attack and defense. His two main attacks - Urvan and Ragnell - act much the same, but cause Ike's Aether to change effects. As a result, Ike may be strong, but he doesn't have many tricks up his sleeve.Can achieve an S Support with anybody regardless of gender.
Moves 	Moves
 	
Beorc's Blessing 	Action Points: 1Negates bonuses on the enemy team for the following turn.
Urvan 	Action Points: 2Ike delivers multiple hits with his axe, Urvan. Deals heavy physical damage and grants +5 Resistance.
Ragnell 	Action Points: 2Ike delivers a heavy attack with his sword, Ragnell. Deals heavy physical damage and grants +3 Attack to all allies.
Aether 	Action Points: 4Ike throws his weapon high in the air, then jumps up and grabs it, slamming down on an enemy. Heals20% of damage dealt, and deals physical damage. This attack's effects and visuals differ depending on if Ike used Urvan or Ragnell last. Urvan causes -2 to enemy Attack, Defense, and Speed, while Ragnell drains points from the enemy's Max Gauge and adds it to their own.
Abilities 	Abilities
Nihil 	Prevents enemies from recovering health via draining attacks on Ike.
Warding Breath 	If Ike attacks an enemy and is attacked by them on the next turn, raises Ike's Resistance and grants a boost to the Max Gauge.
 	This unit comes equipped with an Earth Blessing.
 	Kronya
 	Kronya is focused on debuffing her opponents in order to dish out some serious damage on her own. Her abilities are tailormade to keep Kronya in the game. It's probably a good idea to team her up with some tanky characters.Can achieve an S Support with females.
Moves 	Moves
 	
Solon's Seal 	Action Points: 1Kronya places her hand on a symbol on the ground, and a spell raises her evasiveness drastically.
Athane 	Action Points: 2Kronya throws her dagger at the enemy, dealing physical damage and hitting twice. Reduces Defense and Resistance by 15%, or 30% if the enemy has higher HP than Kronya.
Onslaught 	Action Points: 2Kronya gets up close and stabs the enemy with her dagger. Deals physical damage and has a high chance of causing flinching. Inflicts Defense -10%.
Luna 	Action Points: 3The screen goes black, and Kronya fires her dagger at every target onscreen. Deals heavy physical damage.
Abilities 	Abilities
Agarthan Technology	Reduces physical damage taken by 3.
Stealth 	Reduces the likeliness of being targeted by enemy units.
 	This unit comes equipped with a Dark Blessing.
 	Lusamine and Nihilego
 	Lusamine and Nihilego have high attack power with middling defenses, but an odd Ally Switch ability to make up for them. They rely heavily on the chip damage provided by their many poison-inducing moves to whittle the enemy's health down.Can achieve an S Support with anybody regardless of gender.
Moves 	Moves
 	
Nightcap 	Action Points: 1Reduces the enemy team's Activity Points for the next turn.
Venom Drench 	Action Points: 2Lusamine fires a non-damaging rain of acid that poisons the target and reduces their Defense and Resistance by 20%.
Power Gem 	Action Points: 2Lusamine fires a barrage of gems at a target. Hits multiple times and deals physical damage.
Acid Spray 	Action Points: 3Lusamine fires a concentrated blast of poison at a target. Deals magic damage and has a high chance of inflicting poison.
Abilities 	Abilities
Beast Boost 	Raises Resistance and Attack when attacking.
Ally Switch 	Lusamine has a chance of diverting an attack targeted at her to one of her team members.
 	Lusamine and Nihilego's Duo Skill cuts the enemy's Activity Points in half for a turn.
 	Grovyle and Celebi
 	Grovyle and Celebi are a speedy unit, with a moveset based around speeding up their team and slowing down the enemy. They have a decent amount of health, but not much Defense of Resistance to back it up.Cannot achieve an S Support.
Moves 	Moves
 	
Leaf Blade 	Action Points: 1Grovyle slashes at an enemy with a leaf. Deals physical damage and increases in strength if the enemy has lower speed.
Bullet Seed 	Action Points: 2Grovyle fires a barrage of seeds at a target. Deals magic damage.
Rainbow Stoneship 	Action Points: 2Celebi summons the Rainbow Stoneship to max her team's Speed for a turn.
Time Gear 	Action Points: 4Grovyle and Celebi use a Time Gear to freeze an enemy in place, paralyzing them for a turn.
Abilities 	Abilities
Odd Attack Wave 	On odd number turns, grants Attack +4 for the entire team.
Passage of Time 	Negates Speed-lowering skills or attacks on this unit.
 	Grovyule and Celebi's Duo Skill reverts any damage taken last turn.
 	Linkle
 	Linkle is a frontline attacker, boasting high attack and speed, though her defenses are nothing to write home about. She can rack up damage with Remote Bombs, slice through enemy health with her Master Sword, and always be sure to land a hit with her signature Bullet Time ability.Can achieve an S Support with anybody regardless of gender.
Moves 	Moves
 	
Duplex Crossbows 	Action Points: 1Linkle fires a barrage of arrows from her twin crossbows, hitting the entire enemy team with physical damage. Effective against flying opponents.
Winged Boots 	Action Points: 1Linkle delivers a 3-hit combo on her targeted opponent by kicking them with her boots. Deals physical damage.
Remote Bomb 	Action Points: 2Linkle uses her Sheikah Slate to create a Remote Bomb, which she throws at the enemy team, and then detonated remotely by selecting Detonate. Up to 4 bombs can be placed at any time, with each bomb dealing extra damage. Deals magic damage.
Master Sword 	Action Points: 3Linkle unsheathes her Master Sword and strikes an enemy, dealing heavy damage. Damage is calculated based on the lower of the opponent's Def/Res, but is otherwise treated as magic damage.
Abilities 	Abilities
Rouse Courage 	At the start of battle, grants Attack +5 to her allies for the first 3 turns.
Bullet Time 	If hit with an enemy attack, doubles accuracy next turn.
 	This unit comes equipped with a Light Blessing.
 	Rosa and Snivy
 	Rosa and Snivy have a skillset built around buffing themselves to increase their attack power. Not only that, but they gain an attack boost when low on health, and have Leech Seed to help manage their health. The pair can also act as a suppport unit if needed.Can achieve an S Support with females.
Moves 	Moves
 	
Entralink 	Action Points: 1Rosa boosts the attack power of one party member for the next 3 turns. She can choose herself. This effect can stack, and countdown refreshes if stacked.
Leaf Blade 	Action Points: 2Snivy's tail glows, and it attacks with it. Deals physical damage to a single opponent.
Leech Seed 	Action Points: 2Snivy plants seeds at a target's feet. At the end of every turn, the seeds will deal magic damage to the enemy and heal Rosa and Snivy.
Leaf Storm 	Action Points: 3Rosa and Snivy point forward as Snivy delivers a flurry of leaves to attack the entire enemy team. Deals magic damage and may cause flinching.
Abilities 	Abilities
Overgrow 	Raises attack power when in a pinch.
Contrary 	If affected with a debuff, raises stats instead.
 	Rosa and Snivy's Duo Skill doubles any stat boosts received by her team for the next 3 turns.
 	Marnie and Morpeko
 	Marnie and Morpeko are a duo with alternate forms. Every turn, Morpeko will switch between Full Belly and Hangry Mode, drastically altering its stats and its moveset capabilities. This and the additional effect items have on the duo makes them a difficult character both to fight and to command.Can achieve an S Support with anybody regardless of gender.
Moves 	Moves
Full Belly Mode
Hangry Mode	Full Belly Mode
Hangry Mode
Facade 	Action Points: 1Marnie throws a ball at the opponent, while Morpeko sneaks up and attacks them. This deals physical damage, and its power increases if the enemy is inflicted with a status ailment.
Volt Switch 	Action Points: 2Morpeko is covered in electricity and charges at an opponent, and raises its own speeed. If in Full Belly Mode, deals magic damage, while Hangry Mode deals physical damage.
Crunch 	Action Points: 2Morpeko bites its opponent, dealing physical damage. If in Full Belly Mode, has a chance to cause flinching. If in Hangry Mode, has a chance of consuming an item from the enemy's inventory.
Aura Wheel 	Action Points: 3Morpeko runs on a wheel of energy, and launches it at an enemy. If in Full Belly Mode, this move deals magic damage and may paralyze the opponent. If in Hangry Mode, deals physical damage and unleashes a pulse of energy that deals magic damage to the rest of the enemy team.
Abilities 	Abilities
Hunger Switch 	Every turn, Morpeko will switch between Full Belly and Hangry Mode, changing how some moves function. If Hangry Mode Morpeko consumes an item, it will switch to Full Belly Mode, but the item effects will be halved. Consuming an item in Full Belly Mode boosts the items effects by 1.5x.Cannot be inherited.
Yell Support 	At the start of every turn, Marnie has a 35% chance of boosting her allies' Attack. Also gives a boost to Marnie's Rally commands.
 	Marnie and Morpeko's Duo Skill inflicts Dance on the enemy team.
 	Elsa
 	Elsa is a powerful spellcaster with a variety of tools at her disposal. She has a focus on debuffing the enemy by lowering their Speed and inflicting Freeze on them. The flame spirit, Bruni, also allows her to limit the enemy team's options.Can achieve an S Support with females.
Moves 	Moves
 	
Snowman 	Action Points: 1Elsa creates a small snowman in front of her. This snowman's health is equal to 15% of Elsa's max HP, and has 0 Defense or Resistance. The snowman will shield Elsa from attacks, but Elsa will still endure the rest of the damage.
Bruni 	Action Points: 2Elsa summons the fire spirit, Bruni, to run around the enemy team, creating flames. For the next 2 turns, enemies who use physical attacks will suffer a small bit of magic damage.
Permafrost 	Action Points: 3Elsa shoots a blast of ice at an enemy, dealing heavy magic damage and inflicting -5 Speed. May inflict Freeze.
The Nokk 	Action Points: 3Elsa calls on the water spirit, the Nokk, and rides it to create a tidal wave that deals magic damage to the entire enemy team. Inflicts Resistance -2 and may inflict Freeze. Negates the effects of Bruni.
Abilities 	Abilities
Ahtohallan's Voice 	Elsa only takes damage from the first hit of a multi-hit attack.
Cold Shoulder 	If Elsa is hit with a physical attack, her opponent will suffer -3 Speed.
 	This unit comes equipped with a Water Blessing.
 	Dean Winchester
 	Dean is a tank with high health and attack, and a skillset designed for taking down Røkkrs. His unique Agent Smith abilities hides his stat changes and Max Gauge from the enemy team, allowing for some interesting team compositions with support units like Veronica.Can achieve an S Support with anybody regardless of gender.
Moves 	Moves
 	
Rock Salt Shotgun 	Action Points: 1Dean fires a rock salt bullet at a target. Deals physical damage and is effective against Røkkrs.
Holy Molotov 	Action Points: 2Dean throws a molotov cocktail of holy water at a target, dealing magic damage and leaving them burned.
Salt Circle 	Action Points: 3Dean surrounds himself in a salt circle, making him impervious to magic attacks and debuffs for a turn.
Baby 	Action Points: 3Dean drives his Chevy Impala into the enemy team, hitting up to 3 units and dealing heavy physical damage. Dean suffers recoil damage.
Abilities 	Abilities
Demon Slayer 	If hit with a physical attack, Dean has a 20% chance of following up with a stab from his demon killing knife. Effective against Røkkrs.Cannot be inherited.
Agent Smith 	Dean's current buffs, debuffs, status conditions, and his team's Max Gauge are obscured to the enemy team.
 	Flick
 	Flick is a glass cannon with a lot of RNG to his attacks. All of her moves involve his hitting his foes with his net while catching bugs, which he has the chance of successfully catching and subsequently gaining as items. An unorthodox character for sure.Can achieve an S Support with females.
Moves 	Moves
 	
Red Dragonfly 	Action Points: 1Flick swings his net at a red dragonfly flitting around an enemy. Deals physical damage and has a small chance of inflicting a burn. If caught, the dragonfly can be used to increase the team's Speed.
Peacock Butterfly 	Action Points: 2Flick attempts to catch a peacock butterfly that flies around the enemy team. Deals physical damage to a random target, and has a small chance of inflicting Dance. If caught, the peacock butterfly can be used to boost all rally skills used by team members for 2 turns.
Orchid Mantis 	Action Points: 3An orchid mantis hops around flowers sprouted around up to 2 enemies, while Flick tries his best to catch it. Deals magic damage to both targets and has a chance of healing a bit of Flick's health. If caught, the orchid mantis can be used to boost your team's Max Gauge.
Golden Stag 	Action Points: 3A golden stag runs around the enemy team, and Flick tries his best to catch it. Deals magic damage to the entire enemy team and may cause their Max Gauge to deplete. If caught, the golden stag can be used to double winnings from battle, but takes 2 turns to execute, leaving you vulnerable.
Abilities 	Abilities
Silver Net 	Increases the chances of secondary effects from Flick's attacks occurring.
Bug-Off Champ 	Most of Flick's attacks have a chance of catching a bug. If a bug is caught, it will be added to the team's inventory as a consumable item, and Flick's allies will gain a small stat boost for a turn.Cannot be inherited.
===Gigantamax Forms===
 	Lillie and Lunala
 	When Lillie and Nebby Gigantamax, Nebby evolves into Lunala, and Lillie dons her Z-Powered form. Their resistance and attack are greatly increased, and Lunala lights up the battlefield with an eerie glow.
New Max Move 	New Max Move
Menacing Moonraze Maelstrom	Action Points: 4Lunala fires a barrage of light beams from its wings, hitting every opponent multiple times. Ignores Skills that could affect the success or damage of the move.
New Ability 	New Ability
Moon Flute 	Lillie plays the Moon Flute, reducing enemy attacks by 30% while this form is active.
 	Bowser
 	Bowser transforms into the monstrous Giga Bowser when he Gigantamaxes, gaining massive strength and attack power. He towers above even other Dynamaxed units when standing upright, and even his counterattacks deal extra damage!
New Max Move 	New Max Move
Raging Wildfire 	Action Points: 4Bowser breathes a blast of fire across the enemy team, dealing heavy magic damage and inflicting Burn on the enemy team.
New Ability 	New Ability
Kingly Roar 	Bowser roars at the start of each turn, granting his entire team a massive Attack boost.
 	Pearl and Marina
 	Pearl and Marina assume their Splatocalypse forms when they Gigantamax. Representing Chaos and Order respectively, the pair boast a massive HP boost, as well as major increases in Resistance and Attack.
New Max Move 	New Max Move
The Voice to End All Voices	Action Points: 4Pearl unleashes a devastating BOOYAH! that deals massive magic damage to the entire enemy team, and reduces their Resistance by 20%.
New Ability 	New Ability
Into The Light 	Marina's singing creates a defensive barrier around her team, protecting them from stat debuffs and increasing their Resistance by 40%.
 	Marceline
 	Marceline takes on an extremely beastly appearance when exposed to Gigantamax energy. Growing wings, massive fangs, bat-like ears, and being covered in hair, it's hard to tell that it's really Marceline in there!
New Max Move 	New Max Move
Scarlet Soul Surge 	Action Points: 4The screen flashes red, and Marceline sucks in all that red energy, leaving the screen purely monochrome. Suddenly, she blasts it all out of her mouth toward the enemy team, dealing heavy magic damage and healing her team a bit.
New Ability 	New Ability
Beastly Protector 	If an ally is targeted by an attack, Marceline gains Attack + 30%, and ally gains Def/Res +25%.
 	Rosa and Serperior
 	Gigantamaxing allows Rosa's Snivy to evolve into Serperior, whose long body coils around the battlefield. The pair gain massive buffs in Attack and Resistance, and their new Max Move can drain health from the enemy team all at once.
New Max Move 	New Max Move
Frenzy Plant 	Action Points: 4Serperior creates roots from the ground to attack the enemy team, dealing heavy magic damage. Heals allies a bit, and inflicts Attack -5 on enemy team. Effect stacks.
New Ability 	New Ability
Shoot For The Stars! 	Rosa's cheering grants +4 to all stats for herself and her allies.
==Classes==
 	Mercenary 	Mercenary
 	Taught to you by Leonie at U.A. Fódlan Branch. 	Taught to you by Leonie at U.A. Fódlan Branch.
 	Phys. Attack ▲Speed ▲ 	Resistance ▼
Blade Breaker 	Has a chance of inflicting -6 Defense or Attack on an enemy after landing a physical attack. 	Has a chance of inflicting -6 Defense or Attack on an enemy after landing a physical attack.
 	Singer 	Singer
 	Taught to you by Pauline in Wyndon. 	Taught to you by Pauline in Wyndon.
 	Mag. Attack ▲Luck ▲ 	Phys. Attack ▼
Even Rhythm 	Grants Speed and Resistance +4 on even-numbered turns. 	Grants Speed and Resistance +4 on even-numbered turns.
 	Mountaineer 	Mountaineer
 	Taught to you by Granny at Golden Ridge. 	Taught to you by Granny at Golden Ridge.
 	Speed ▲Defense ▲ 	Luck ▼
Stamina 	Reduces damage taken by multi-hit attacks. 	Reduces damage taken by multi-hit attacks.
 	Animal Handler 	Animal Handler
 	Taught to you by Khoshekh at U.A. Fódlan Branch. 	Taught to you by Khoshekh at U.A. Fódlan Branch.
 	Phys. Attack ▲▲▲ 	Luck ▼▼
Feline Friend 	When making a physical attack, Khoshekh has a 20% chance of assisting by binding the target in his tentacles for 3 turns, lowering their Speed and Physical Attack.	When making a physical attack, Khoshekh has a 20% chance of assisting by binding the target in his tentacles for 3 turns, lowering their Speed and Physical Attack.
 	City Slicker 	City Slicker
 	Taught to you by Kicks in Wyndon. 	Taught to you by Kicks in Wyndon.
 	Speed ▲▲▲ 	Mag. Attack ▼Res ▼
Power Walk 	Raises attack by 2 stages every time this unit dodges an attack. 	Raises attack by 2 stages every time this unit dodges an attack.
 	Demon Expert 	Demon Expert
 	Taught to you by King at U.A. Fódlan Branch. 	Taught to you by King at U.A. Fódlan Branch.
 	Mag. Attack ▲Res. ▲ 	Luck ▼
Belly Scratches	At the end of every turn, King will appear and be scratched by unit, restoring 20% of damage taken that turn. 	At the end of every turn, King will appear and be scratched by unit, restoring 20% of damage taken that turn.
==Status Effects==
Poison 	Deals gradual damage every turn.
Flinching	Prevents a unit from using any of their moves for a turn.
Dance 	Lowers Defense and accuracy significantly.
Burn 	Deals gradual damage every turn.
Freeze 	Limits the amount of Activity Points that can be spent on this character, and lowers Speed.
Paralyzed	Lowers Speed and prevents the use of damage-dealing moves.
==Assist Skills==
Show Off 	Impress your buddy by dealing some extra damage!
Warning 	Call out to your friend to give them time to dodge an oncoming attack!
Helping Hand 	Help out your buddy to increase the effects of their next action!
Let's Split It	Split the effect of an item between you and your friend!
Last Wish 	Restore health to your friend after you fall in battle!
Get Well Soon 	Heal a friend of a status ailment!
Good Job! 	Encourage your friend after they do a good job to raise their speed!
Patch Up 	With just a simple bandage, dispel your friend's debuffs!
Avenge 	If your friend falls in battle, raises attack by 3 stages!
Pain Split 	Through sheer force of will, take half of your friend's damage!
High Five 	Give your friend a high five to lower enemy morale!
==Worlds==
	U.A. Fódlan Branch
	U.A. High School and Garreg Mach Monastery merged together to create the Fódlan Branch of U.A. Here, talented students learn the ways of heroism and strategy. Many strange faces gather here, from superheroes to mercenaries!
	Ahtohallan
	The river of memory where all is found. Ahtohallan is an extremely mysterious cavern inside of a glacier, with much significance to the spirits. Renown can be spent here on exclusive upgrades.
==Items==
	Scissor Blade
	Remove an opponent's bonuses.
	Yell Horn
	Increases a random stat by 3 for your team. Also boosts Rally skills.
	Curry and Rice
	Restores 30% health.
	Cookie Cat
	Restores 25% health and boosts attack.
	The Perfect Sandwich
	Restores 100% of HP and cures status ailments, as well as giving a temporary boost to all stats.There's only one of them in the game, so be careful!
==Music==
<spotify uri="spotify:artist:https://open.spotify.com/playlist/4aU1rQ8JGwkBnTFeoeRswP" />
==Trivia==
*Upon the game's initial release, Claude's Fallen Star was the only non-Max Move that required 4 Activity Points.
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