Mechs/SSR-3

==Description==
This variant was introduced during the torrent fighting of the Jihad in 3072. The principal improvement of the design is the installation of eight Improved Jump Jets. The 'Mech's long-range abilities have been considerably reduced, due to the removal of larger weapons. The original design's number of Double Heat Sinks have been increased, while the two Medium Pulse Lasers have been retained, while adding a single SRM-6 Launcher & a pair of Heavy Small Lasers. A ton of ammunition has been given to the SRM launcher, and additional armor was added.
Drop Cost Multiplier: 1.1
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Agile: +1 Defense & +1 Melee Defense (Quirk)
40 	Quad Mech 	Alacrity: +1 Evasion Generated (Quirk)
120 	Quad Turret 	Sieged: -3 Recoil with Ranged weapons and -10% Stability Damage taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=105/120S=60 	A=45/45S=16 	A=105/120S=60
Arms/Head	HardPoints	 	 	
Arms/Head	Fixed 	
Foot
Hip
Lower Leg
Upper Leg
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Foot
Hip
Lower Leg
Upper Leg
HandHeld Slot
Arms/Head	Dynamic 	
Jump Jet-I (S) 	 	
Jump Jet-I (S)
Torso 	Health 	FA=95/120 RA=25/60S=60	FA=125/160 RA=30/80S=60	FA=95/120 RA=25/60S=60
Torso 	HardPoints	[ 2E ] 	[ 2E ] 	[ 1M 1S ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine
Quad Turret	
Specialist Slot
Torso 	Dynamic 	
2x Heat Sink Double (C)
2x Jump Jet-I (S)
2x Medium Pulse Laser (C)	
Ferro-Fibrous (C) (2)
Engine Core 250
Heat Sink Kit (C)
2x S. Heavy Laser (C)	
Ammo SRM (CLAN)
2x Heat Sink Double (C)
2x Jump Jet-I (S)
SRM-6 (C)
Legs 	Health 	A=105/120S=60 	 	A=105/120S=60
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Jump Jet-I (S) 	 	
Jump Jet-I (S)
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