Atonement

Atonement is a passive Discipline priest talent. It causes several abilities to apply Atonement, causing applied targets to be healed when the priest deals damage with its offensive spells.
Where possible, healing in this way will conserve mana, and allow the priest to DPS while healing, leading to faster kills.
==Notes==
* Atonement will not trigger with damage effects from trinkets and azerite traits.
* Atonement healing is the only form of healing available to priests that requires a hostile target, and as such is the only form of healing not available between encounters. This also means the priest must be within range of the chosen hostile target in order to heal in this way. In some encounters, this can require the priest to move closer to the hostile target (especially bosses) than they would normally choose to, especially as these spells have only a 30-yard range (including Penance, when used on hostile targets). Conversely, it is not necessary for the priest to be within range of the friendly target in order to heal them.
* Atonement healing also requires the priest to be facing the hostile target in order to cast these spells but does not require the priest to be facing any friendly targets in order for them to receive healing. However, when using macros to attack a friendly target's target, the unpredictable nature of the hostile target's location can prove confusing, and can briefly interrupt the priest's healing.
==Tips==
* When soloing mobs or players, Atonement is a great rotation for combined healing and DPS. Although the healing is halved when received by the priest, it is still enough to reduce or even remove entirely the need to shield or heal, saving global cooldowns and so potentially increasing DPS. However, priests using Atonement while under attack may still wish to use Power Word: Shield, if only to prevent pushback.
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==External links==