Home Manipulation

The power to manipulate homes. Variation of Environment Manipulation.
==Also Called==
*Hearth Control/Manipulation
*Home Control
*Shelter Control/Manipulation
*Spítikinesis
==Capabilities==
The user can create, shape and manipulate homes, a dwelling-places used as a permanent or semi-permanent residence for an individual, family, household or several families in a tribe. It is often a house, apartment, or other building, or alternatively a mobile home, houseboat, yurt or any other portable shelter.
==Applications==
*Ambience Manipulation
*Access Manipulation
*Building Creation
*Domestic Implement Manipulation
*Furniture Manipulation
*Home Sending
*Location Manipulation
*Residential Protection
*Room Manipulation
**Room Shifting
==Variations==
*Home Embodiment
*Home Magic
*Nest Manipulation
*Personal Home
==Associations==
*Architecture Manipulation
*Cave Manipulation
*Civilization Manipulation
*Environment Manipulation
*Forest Manipulation
*Nurarihyon Physiology
*Personal Domain
*Rural Manipulation
*Shelter Manipulation
*Structure Manipulation
*Urban Manipulation
==Limitations==
*May be unable to create homes, being limited to manipulating only from already existing sources.
**Most users cannot create the homes from nothing and need resources.
*Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
==Known Users==
*The Immortal Witch (Brainless Witch)
*Hestia (Disney's Hercules)
*Hestia/Vesta (Greco-Roman Mythology)
*GIR (Invader Zim); while possessing base
*Zashiki-warashi (Japanese Mythology)
*Hestia (Percy Jackson series)
*Domovoy (Slavic Mythology)
*Watcher (The Sims series/The Sims Stories series/The Sims Medieval)
==Gallery==
File:Hestia_Disney.jpg|Hestia (Disneys Hercules)
File:Hestia_(Percy_Jackson).png|Hestia (Percy Jackson series)
Category:Powers
Category:Architecture-Based Powers
Category:Manipulations