Gear/Ammo Heavy Rifle Sabot

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_Rifle_Heavy_APFSDS
Manufacturer: Generic
This ammunition is an attempt to make primitive Rifle weapons effective in the face of modern armor. Armor Piercing Fin Stabilized Discarding Sabot munitions have been used for centuries. Essentially a long heavy metal dart they punch through armor using kinetic energy alone; no explosive warhead is used. This means ammo explosions are less dangerous, but their damage decreases at long range. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	6000 	All 	All
* +60% damage dealt to armor
* -30% damage dealt to structure
* Weapon Heat/Damage/Stability falls off to 50% of starting value at long range
* Weapon damage varies between +/-15 
* +25% chance to deal a critical hit
* Ammo Bin has 50% reduced explosive potential.
* Sabot-HeavyRifle Ammo - 6 Shots; Needs to be in same Location as the Weapon.
* 500 Cbills Cost per Shot.
* Ammunition Box can explode for 15 damage, 7.5 heat and 3.8 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
6 	500 	15 	7.5 	3.75
=Used By Mechs=
Mechs 	Mechs 	Mechs
BL-QS3	BNC-P 	HBK-1G
RCL-Z1	SBK-8M	TLS-0A
UM-R5 	ZEU-IS	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2