Mechs/IS-INF

==Description==
The Inner Sphere Standard was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. Lacking any battlefield salvage on which to base their development though, engineers were forced to work off of ancient rumors of early power armor suits like the Nighthawk, more akin to armored Exoskeletons than the 'Toads' currently rampaging through known space, and these prototypes fared poorly during testing. It took salvage from the first victories over the Clans to truly kick-start the development of battle armor. The New Avalon Institute of Science was the first to reproduce in part the Clans' Elemental armor as the Inner Sphere Standard.
Quirk: IS Standard
Drop Cost Multiplier: 0.888
Mech Affinity
* Ankle biter (20): -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
Special Tags
OmniMech
==Mech Bay==
* QUIRK: IS Standard
* Special: Fixed - Battle Armor
Fixed Gear 	Affinity
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
Battle Armor 	Dodge! (110): +1 Defense
BA Systems (3) 	Runner (140): +1 Walk Move Point
IS Standard 	Anti Mech Tactics (130): -20% Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=0/0S=1 	A=45/60S=25 	A=0/0S=1
Arms/Head	HardPoints	[ ] 	[ 2BA ] 	[ ]
Arms/Head	Fixed 	
* InSitu: 1x Combat Hand [1]
* 1x Nothing [1]	
* InSitu: 1x Cockpit [1]
* InSitu: 1x Life Support - A [1]
* InSitu: 1x Life Support - B [1]
* InSitu: 1x FCS Standard (1) [1]
* InSitu: 1x Sensors Basic (1) [1]
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]	
* 1x Nothing [1]
Arms/Head	Dynamic 	 	
* 1x BA Flamer [1]
* 1x BA Inferno SRM [1]	
Torso 	Health 	FA=45/60 RA=0/0S=25	FA=45/60 RA=0/0S=25	FA=45/60 RA=0/0S=25
Torso 	HardPoints	[ 2BA ] 	[ 2BA ] 	[ 2BA ]
Torso 	Fixed 	
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]	
* InSitu: 1x Armor (1) [1]
* InSitu: 1x Engine [2]
* InSitu: 1x Cooling [1]
* InSitu: 1x Structure (1) [1]
* InSitu: 1x Engine HS [1]
* InSitu: 1x Gyro [3]
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]	
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]
Torso 	Dynamic 	
* 1x BA Flamer [1]
* 1x BA Inferno SRM [1]	
* 1x BA Flamer [1]
* 1x BA Inferno SRM [1]	
* 1x BA Flamer [1]
* 1x BA Inferno SRM [1]
Legs 	Health 	A=0/0S=1 	 	A=0/0S=1
Legs 	HardPoints	[ ] 	 	[ ]
Legs 	Fixed 	
* InSitu: 1x Foot [1]
* InSitu: 1x Hip [1]
* InSitu: 1x Lower Leg [1]
* InSitu: 1x Upper Leg [1]
* 1x PA Controls [1]
* 1x Battle Armor Core 004 [1]
* 1x Legs [1]
* 1x BA Systems (3) [1]	 	
* InSitu: 1x Foot [1]
* InSitu: 1x Hip [1]
* InSitu: 1x Lower Leg [1]
* InSitu: 1x Upper Leg [1]
* 1x Legs [1]
Legs 	Dynamic