Report 1277

Report #1277
Skillset: Pyrochemantics Skill: Fumes
 Org: Pyromancers Status: Rejected Sept 2013
Furies' Decision:
We didn't like any of the suggested solutions. We don't want to add more
blackout at the moment.
Problem: As the Furies' Decision on report 1253 has directed, instead of adding
altogether new fumes to bolster the killing potential of a Pyrochem, we will
seek to modify existing effects to ramp up their tenuous offense.
Solution #1: Combine the confusion and dementia effects of the Opiate and
 Narcotic fumes into Opiate alone (ideally hitting smartly with
 one if the other is already present in a target, or with both
 simultaneously). Introduce vapors on tic or prone+short stun on
 tic to Narcotic to raise the cure hindering capabilities of a
 Pyrochem.
Solution #2: Introduce a secondary effect to the fire damage normally caused
 by the Incendiary fume. This effect will weaken the ability of
 the focused target to cure the ablaze affliction. They will have
 a %-chance to fail in attepting to cure ablaze, with attempts
 consuming purgative balance as normal, even if they fail in
 curing.
Solution #3: Introduce a secondary effect to the Pyrrhic fume, relating it to
 the last affliction cured by ThermalPumps on the Pyrochem. This
 affliction would become entwined with the normal stupidity caused
 by Pyrrhic, afflicting with both on tic. This affliction will
 change as ThermalPumps cures other afflictions on the Pyrochem,
 but perpetuates if the last affliction cured never changes.
Player Comments:
---[Thoros on 9/15 @ 03:23 writes]:
Not too keen on any more blackout being introduced in combat ever please. Too
much blackout. I don't like solution 2, no new afflictions/effects/failed cure
abilities/etc. I don't understand solution 3.
---[Llandros on 9/26 @ 16:56 writes]:
Not really liking 1 or 2. Very opposed to solution 3. You could just get a buddy
to give you any number of affs, then douse yourself after it is cured and go
nuts.
---[Llandros on 9/26 @ 16:57 writes]:
Er, any one of a number of affs
---[Neos on 9/30 @ 08:21 writes]:
Not a fan of these and must say that the killing potential of the various
-chems/woods will never be in a good state until the admin are willing to rework
adjuvants and add in a kill method that is properly supported by the skillsets.