VexMania's Strategy Guides/Picking The CC

Picking The CC
Intro
The Clan Castle is a "kritikal" part of your army to success. At low townhalls, you can just request anything reasonable that is also high level and then destroy your opponents. But at Th6, everything changes...
The difference between Town Hall 5 and Town hall 6
=== Defenses ===
At Th6, your main power defenses are DOUBLED. One more Wizard tower, one more air defense, one more mortar, along with two spring traps to destroy more troops. Additionally, you also get a giant bomb to not only destroy more archers, but destroy wizards along with heavily damaging giants! Not only that, you get more levels to your defenses.
Additionally, you also get 5 more CC housing space, which is for a total of 20. This is a huge change, because now it is both even and also divisible by 4! May not seem like a lot, but the amount of new combinations is insane!
=== Offense(s?) ===
The main theme of TH6 is healing. So... what you get is stuff that prevents your troops from dying. It's actually really mind blowing to the very new player. You also get two spells, which is huge along with 15 more housing space. Y'know, the usual.The purposes of the CCYour CC serves many purposes. Some purposes may be incompatible with each other, some troops may be able to do both, it really varies.
=== On Defense ===
* The Killer. It kills the enemy troops on their own, with not much help. Some troops that do this are: Headhunter, Valkyrie, Inferno dragon, Baby Dragon, Pekka, Wizard , etc.
* The Staller. These guys buy time for both defenses and trying to force a time fail. Some troops that do this are: Headhunter, Ice Golem, Many Goblins, Many Archers, Witch, Lava hound, etc.
=== On offense ===
* The Tank. They tank for troops when they come. Examples: Tanky Troops. Examples of tanky troops? Ice golem, giant, pekka, golem, lava hound, golem, super giant, golem. Yes, I typed giant twice.
* The Damager. They deal damage, but are pretty weak. Wizards, bowlers, and even archers are some good choices for this.
* The Soloer. They deal damage and have decent health, but have different weaknesses. Some examples are Hog Riders and Sneaky Goblins.
How to choose a compositionAll you need to do is follow ask these questions. Once you have the answer to one question, below is a answer key saying where your next question is. If it says "answer" before the letter, refer to the tables after for one of the many compositions you can choose from.
1	2	3	4
Offense or defense?
Offense - A
Defense - B	A: Ground or air?
Ground: A
Air: B	A: Pick A Role:
Finisher - Answer C
Missile - Answer D
Tank - Answer E
Damage - Answer F	A: Will you miss something important*? 
Queen/CC - Answer G
Giga Weapon - Answer H
No - Answer H or I
 	B: Hound or No Hound?
Hound: Answer A
No Hound: Answer B	B: Lavaloon or Others?
Lavaloon** - 4A
Others - Answer G or D	
*During the initial phases before the main lavaloon army gets sent.
**Only if you have access to Siege Machines. Additionally, if you do not, you should always take care of the Queen and Clan Castle.
Answers 1
Answer A	
Answer B	
Answer C
TH6 & TH7
None	TH6 & TH71 Dragon
1 Witch, 1 Valkyrie
1 Witch, 6 Archers*
1 Yeti, 1 Minion(Th6 Only)
1 Baby Dragon, 1 Valkyrie, 2 Archers*	TH6 & TH75 Hogs
TH8None	TH8
1 Dragon, 1 Balloon
1 Baby Dragon, 1 Witch, 2 Archers
1 Dragon, 5 Archers
3 Valkyries, 1 Archer	TH8
5 Hogs, 1 Skeleton spell/1 freeze.
TH9
1 Hound	Th9
1 Electro Dragon
1 Baby Dragon, 1 Witch, 1 Valkyrie
3 Headhunters, 1 Witch, 
1 Inferno Dragon, 1 Witch, 3 Archers*	TH9
6 Hogs
TH10 & TH11
1 Hound, 5 archers*	TH10 & TH11
1 Dragon, 1 Witch, 3 Archers*
1 Baby Dragon, 1 Valkyrie, 1 Witch, 5 Archers*
1 Witch, 3 Headhunters, 5 Archers*
1 Inferno Dragon, 1 Witch, 1 Valkyrie	TH10 & TH11
7 Hogs, 1 Siege Barracks, 1 Freeze/Skeleton Spell(Th10)
7 Hogs, 1 Siege Barracks, 1 Heal/Rage(Th11)
TH121 Hound, 1 Valkyrie, 2 Archers*
1 Hound, 10 Archers*
1 Hound, 1 Headhunter, 4 Archers*	TH12
1 Inferno Dragon, 2 Witches, 1 Archer*
1 Dragon, 1 Witch, 8 Archers*
3 Headhunters, 1 Witch, 1 Baby Dragon.
2 Ice Golems, 1 Baby Dragon	TH12
8 Hogs, 1 Siege Barracks, 1 Heal/Rage
TH13
1 Hound, 1 Witch, 3 Archers*
1 Hound, 2 Headhunters, 3 Archers*
1 Hound, 1 Ice Golem
1 Hound, 1 Inferno Dragon
1 Hound, 1 Valkyrie, 7 Archers*	TH13
3 Ice Golems
2 Ice Golems, 1 Inferno Dragon
6 Archers*, 1 Witch, 2 Headhunters, 1 Inferno Dragon
1 Ice Golem, 12 Archers*, 1 Witch, 1 Headhunter.
1 Baby Dragon, 1 Valkyrie, 1 Witch, & 1 Ice Golem	TH13
9 Hogs, 1 Siege Barracks, 1 Heal/Rage
*You can replace any amount of archers with goblins.
Answers 2
Answer D	
Answer E	
Answer F
TH6 & TH7
None	TH6 & TH71 Ice Golem, 1 Giant
4 Giants	TH6 & TH75 Wizards, 1 freeze spell
TH8None	TH8
1 Pekka
5 Giants
1 Ice Golem, 2 Giants
Freeze Spell	TH8
6 Wizards, 1 Archer, 1 freeze spell
TH9
None	Th9
1 Golem
2 Ice Golems
6 Giants
1 Pekka, 1 Giant
Freeze Spell	TH9
5 Bowlers, 1 freeze spell
TH10 & TH11
1 Battle Blimp to both
1 Yeti, 2 Valkyries, 1 Barbarian, 1 Freeze/Rage*
1 Electro Dragon, 5 Balloons, 1 Rage**	TH10 & TH11
1 Golem, 1 Giant
2 Ice Golems, 1 Giant
1 Pekka, 2 Giants
1 Wall Wrecker
No Specific Spell	TH10 & TH11
5 Bowlers, 1 Wizard, One archer, 1 Wall Wrecker, any/rage spell
TH12
1 Battle Blimp to Both
2 Yetis, 4 Barbarians, 1 Rage*
1 Electro Dragon, 10 Balloons, 1 Rage**	TH12
2 Ice Golems, 2 Giants
1 Pekka, 1 Ice Golem
1 Golem, 2 Giants
1 Wall Wrecker
No Specific Spell	TH12****
6 Bowlers, 1 Wizard, 1 Wall Wrecker, 1 rage spell
TH13
2 Yetis, 1 Valkyrie, 1 Barbarian, 1 Rage*
1 Electro Dragon, 15 Balloons, 1 Rage**	TH13
3 Ice Golems***
1 Pekka, 1 Ice Golem, 1 Giant
1 Wall Wrecker 
No Specific Spell	TH13****
7 Bowlers, 3 Archers, 1 Rage Spell
*The rage is meant to be used when the Battle Blimp is dropped. 
**A clone spell is required to be placed when the Blimp drops as well as a rage.
*** This is most recommended.
**** At this point, it is not recommended to have them as clan castle troops.
Answers 3
Answer G	
Answer H 	
Answer I
TH6 & TH7
1 Dragon
4 Balloons	TH6 & TH7None	TH6 & TH7None
TH81 Dragon, 1 Balloon, any spell
5 Balloons, any spell	TH8
None 	TH8
None
TH9
1 Dragon, 2 Balloons, any spell
6 Balloons, any spell	Th9
None 	TH9
1 Lava Hound, any spell.
TH10 & TH11
1 Dragon, 3 Balloons, Stone Slammer, Rage/Any Spell	TH10 & TH11
1 Battle Blimp, 5 Sneaky Goblins, 4 Balloons, Rage/Freeze*	TH10 & TH11
1 Lava Hound, 1 Balloon, any spell, stone slammer
TH12
1 Dragon, 4 Balloons, 1 Stone Slammer, 1 Rage
2 Dragons, 1 Stone Slammer, 1 Rage
1 Dragon, 2 Balloons, 2 Minions, 1 Headhunter, Stone Slammer, 1 Rage.	TH12
1 Battle Blimp, 5 Sneaky Goblins, 5 Balloons, Any Spell.	TH12****
1 Lava Hound, 2 Balloons, any spell, stone slammer
TH13
1 Dragon, 5 Balloons, 1 Stone Slammer, 1 Rage
2 Dragons, 1 Balloon, 1 Stone Slammer, Rage
1 Dragon, 3 Balloons, 1 Headhunter, 2 Minions, Stone Slammer, Rage	TH13
1 Battle Blimp, 5 Sneaky Goblins, 1 Lava Hound, Any Spell	TH13****
1 Lava Hound, 3 Balloons, any spell, stone slammer
*As there is no Giga Weapon, instead recommended to use answer I. If you are very worried, then use this.TH10, TH11, and Siege MachinesComing in the near future!
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