Journey

A journey is where most of Bonfire gameplay takes place. A series of areas, battles, and other events.
Before starting a new journey, you must select a team of three heroes to form your party. You may also be able to take up to five items. With all heroes unlocked, there are 120 possible parties.
You will also find gold, food, glimmers and various items, during your journey, and you receive bonus gold at the end of the run. You get to keep all of these resources even if your party dies. However, completion bonus is only awarded if the run was successful.
Every journey is considered a day of in-game time.
==Travel Journeys==
Travel journeys will move you to a new area with the area's level dependent on the difficulty. These journeys are procedurally generated and have the widest possible variety of enemies, events, story bits and NPC encounters.
Journey 	Length	Risk 	Completion Bonus	Description
Short Journey 	? 	Low 	25 	A short stroll takes us to (new area). As far as our journeys go, this shouldn't be too dangerous.
Medium Journey	? 	Medium	50 	This route leads to (new area). We should expect some adversity, but nothing we haven't faced before.
Long Journey 	? 	High 	150 	A perilous road leads to (new area). We better get prepared for a long and arduous trek.
Deadly Journey	13 	Insane	300 	They say (new area) lies at the end of this road. Hard to say if getting there is worth all the risk.
==Bonus Journeys==
Full article: Bonus Journey
Bonus Journeys are marked with a diamond pin on the map screen and usually offer a way to gather up resources with relative ease (though some specific ones are more difficult).
Service journeys also fall under this category.
==Challenge Journeys==
Full article: Challenge Journey
Challenge Journeys are marked with a skull icon. They tend to be more difficult, but also have greater rewards to match. Most of them are only a single fight against a boss or a group of minibossess followed by a reward stage, but some are long gauntlets, exceeding even Deadly Journeys in length.
==The Endless Quest==
This is the ultimate gauntlet-style challenge in Bonfire, with endlessly growing difficulty level and possibly the highest rewards.
See Endless Journey for more info.
== Story Journeys ==
Some journeys are related to Quests or character stories and are marked with an exclamation mark on the map. Most can only be done once, after which they will advance the story. Special journeys will often provide you with a new Hero, a new service, or an ability Rune.
==Errands==
Full article: Errand
Errands are not standard journeys. They are minor tasks that a single hero can attempt while others are still available for normal questing. If the number of available party membes drops below 3, you will not be able to go on journeys and must rest until the return of heroes sent on errands. After a certain number of days, dependent on the errand, the hero will return on their own. Each errand has a hidden risk factor. If the hero succeeds, they'll return with some resources specific to the type of the errand. If they fail, they return wounded. Some heroes have specific interactions and different rates of success with certain errands.
==Services==
Once The Master, the Runemaster, and the trader have been unlocked through their respective quests, they may appear on the map and allow you to use their services. These services will disappear from the map after use just like any other journey, so use them wisely.
Despite these journeys listing their risk as "None", you may sometimes encounter a single enemy group before reaching the service, so beware.
Category:Game Mechanics