The Rest Of Rapture

* See also Rapture_Cityscape
* See also Rapture_IS_A_City
* See also Players_FORCE_FED_-_Ryan_The_Villain
* See also Timeline 
Many other Survivors.Actually a Concept they thought of when they were designing the various game elements/mechanism - ie- Jack would 'trade' by phone & Pneumo with some "Survivors" elsewhere. 
Where large segments of Rapture Population existed without as much Ruination as the parts we walked thru in BS1 ( It being likely Atlas would try to get Jack to Ryan through the parts least controlled by Ryan loyalists/security. )_
(( That's likely The Great Chain there one the shoulders ... - Not Jack's "I AM A SLAVE" marking. ))
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Large parts of Rapture were not destroyed by Atlas's Terrorist Campaign 
We only touched (saw) small bits of Rapture during the games ...
Ryan did much to keep his city Alive during the Terrorist Catastrophe.
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Survivors Concept
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MY Transportation Map of Rapture - Showing Approximately How Large Rapture Was
Whole areas we never went near in any of the games. A whole lot more Residential and Productions Space (Especially for Agriculture ) would be required for the ~20000 Population.
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 Lamb's Domain -- How much of Rapture did Sofia Lamb actually Control ?? :
The Southern part of Rapture had an older part of the City which had been marginalized by the time of the Kashmir Incident ( actually subject to Redevelopment by people like Sinclair ). These were areas near/adjacent-to Persephone - The further away the less control she would have..
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Rapture Was Not A Small Place :
Parts of Rapture where the 'Destruction by the Terrorists' were 'shutout', and defended against ( Militia of the Sane, and supported/preserved by Ryan while he was still alive ).
Surviving the Disruptions - Through Sustenance and Cooperation 
The "Can Do" People in Rapture would find a way ( They would NOT just sit and wait to dieOrdinary People - writers never gave much thought to what all the empowered people would do - THAT was a tenet of Objectivism these gamewriters did not really care to explore. as Levine & Co thoughtWriters - The Logic left out of many details may simply be 'They Didn't Think'. BS1 apparently was as rushed in production ( like Infinite BS ) by Levine's mismanagement and the repeated redesigning of the game. they would ).
Many Citizens understanding that " ADAM is Poison ", and was also 'Hard to Get' ( shortages when Fontaine starts his Terrorist Campaign ) - Hardly a formula for "everyone Splicing up".
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Going thru the Crucible
A book written later by a Survivor in Rapture.
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