148091-suggestions

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We all want wildstar to thrive but in its current iteration I don't see that happening
 
Prior to F2P the game was excellent, I want the devs to revert to that game and scrap this version.
 
Crafting (don't get me started on getting screwed over and losing progress)
I choose the stats and how much I overcharge things, not have my gear be randomly generated and then be overcharged when I put the stats I want in. I shouldn't need to under charge my gear just to create it.
 
Losing mats when wanting to start over ( This was in game prior to f2p launch) needs to be removed, especially now that gear is subject to poor itemisation.
 
I've mainly noticed this in shiphands/expeditions mob health and damage needs to be looked at. The changes you made aren't working if you increase the mobs armor/health their damage need to be lowered there needs to be better balance. The way they worked before f2p was perfect now things are a little overtuned. Unless you're in raid gear good luck getting gold in them. Prior to launch I could get gold in most shiphands with others doable with bit of luck and perfect execution, now the ones I had "on farm" are gone and the rest are too. 
 
This has probably been mentioned already, but I feel its a major problem. Mounts or anything other than boosts/flasks needs to be account bound not character bound (and not have it be account bound with a higher cost). 
 
On a lighter hearted note can you allow me to move characters in the login screen? I have level 50 chua that get burried under low level fluff characters. Chua need to be at the top of the pile not underneath other lower life forms.	
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We all want wildstar to thrive but in its current iteration I don't see that happening
 
Prior to F2P the game was excellent, I want the devs to revert to that game and scrap this version.
 
Crafting (don't get me started on getting screwed over and losing progress)
I choose the stats and how much I overcharge things, not have my gear be randomly generated and then be overcharged when I put the stats I want in. I shouldn't need to under charge my gear just to create it.
 
Losing mats when wanting to start over ( This was in game prior to f2p launch) needs to be removed, especially now that gear is subject to poor itemisation.
 
I've mainly noticed this in shiphands/expeditions mob health and damage needs to be looked at. The changes you made aren't working if you increase the mobs armor/health their damage need to be lowered there needs to be better balance. The way they worked before f2p was perfect now things are a little overtuned. Unless you're in raid gear good luck getting gold in them. Prior to launch I could get gold in most shiphands with others doable with bit of luck and perfect execution, now the ones I had "on farm" are gone and the rest are too. 
 
This has probably been mentioned already, but I feel its a major problem. Mounts or anything other than boosts/flasks needs to be account bound not character bound (and not have it be account bound with a higher cost). 
 
On a lighter hearted note can you allow me to move characters in the login screen? I have level 50 chua that get burried under low level fluff characters. Chua need to be at the top of the pile not underneath other lower life forms.
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Crafting you got me onboard brother.  I went from crafting the finest armor to halway into expert. Suddenly I'm choking on trying to get enough crafting vouchers (still haven't found  a crafting mission that is open to me, I stopped looking after grimvault)  and the item selection punishment you get for trying to make a support piece of gear out of a begining piece like: Crit Severity, strike through and focus pool, oh yah that works. 
 
Shiphands and adventures I actually thought they nerfed them. Sorry brother can't follow you down that road.
 
Mounts don't care about the who they're bound to nearly as much as how damn slow they got.  Seriously I traded my hoverboard in for a walker. 	
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			Oh, and Chuas are rats with guns.  You set traps for them and then feed 'em to your cat. Assuming they don't turn your trap into a mechanized rotwieler and send it back to you. 	
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Oh, and Chuas are rats with guns.  You set traps for them and then feed 'em to your cat. Assuming they don't turn your trap into a mechanized rotwieler and send it back to you. 
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