Report 660

Report #660
Skillset: Ecology Skill: PreciousCharm
 Org: Spiritsingers Status: Rejected Aug 2011
Furies' Decision:
We are not enamoured with the idea of Ecologists having access to
Excorable/Divinus DMP as we believe it is thematically inappropriate.
Problem: Ecologists are able to create mystic charms for DMP for all the
different damage types. With the new addition of Excorable and Divinus damage
types, it seems only accurate that Ecologists would be able to weave charms of
protection against these types as well.
Solution #1: Add Excorable damage as a PreciousCharm using Onyx gems, and Add
 Divinus damage as a PreciousCharm using Diamond gems.
Player Comments:
---[Viynain on 8/7 @ 05:52 writes]:
Excorable and Divinus charms would be lovely, though I'd say diamond would be
more on par with onyx than pearl, considering the popularity of the two prior
gems as compared to the last.
---[Janalon on 8/8 @ 18:47 writes]:
I support this overall idea, especially seeing how Exco and Divi were recently
added to Tattoos DamageAbsorption. My only issue is mainly thematic, as I
thought PreciousCharm was all metal-based (not sure onyx and pearl fit). On the
side, I never understood why electricity was grouped onto SoftCharm away from
the other elementals. Though not stated in this report, I wouldn't be terribly
opposed in upping the DMP value or creating a new charm to accommodate the new
damage types. Would be interested in seeing what other Ecologists-types think of
this report.
---[Asmodea on 8/9 @ 00:10 writes]:
Not all the charms are made of metals, (Marble=Blunt, Gems=Psychic,
Sulfur=Poison, Salt=Electricity, Coal=Asphyx). I'm certainly not opposed to
changing it to diamonds.
---[Janalon on 8/9 @ 00:39 writes]:
I was specifically referring to AB ECOLOGY PRECIOUSCHARM: "... and you can now
fashion your charm with precious metals... "
---[Asmodea on 8/9 @ 14:37 writes]:
Ah, sorry I misread. But Gems is also apart of PreciousCharm for psychic
protection. Onyx and Diamonds in my opinion would be considered a "precious"
commodity, so I don't think they are totally unfitting.
---[Talan on 8/11 @ 14:52 writes]:
I'd definitely support this - my only issue is that perhaps the cut gemstones
are too inexpensive (and yes, I know that I was the one who suggested them, I
had this reservation at the time too!), consider perhaps mercury for general
'cosmic' dmp which might apply to both? Otherwise yes, this looks good.
---[Viynain on 8/11 @ 21:06 writes]:
Oh, there's a thought. Wood and Steel aren't used either, and both are
definitely more expensive than the cut gem alternative up right now. I'm iffy
about relying on commodities that are too sporadic to get access to (at least,
in large amounts). Maybe those could be an alternative as well.
---[Talan on 8/12 @ 01:09 writes]:
Vehemently oppose anything that would further draw on the supply of wood in the
game. Steel's not a bad idea though.
---[Nydekion on 8/12 @ 07:11 writes]:
Personally, I think that all skills that previously gave magical dmp should also
give divinus and excorable dmp as well. These would include, of the top of my
head, the highmagic/lowmagic skillset, resistance (in athletics, sacraments
benediction, and wiccan maiden), nature torc, psionics biofeedback, rituals
draconis, moon aura, and night garb. - Though after listing these, it makes me
wonder why wiccans ended up with more magical dmp than guardians.
---[Nydekion on 8/12 @ 07:50 writes]:
Oh, I think I forgot to add magictome to this list too.
---[Talan on 8/12 @ 17:13 writes]:
Well, if that were done, what will have been the point of introducing new damage
types at all? Just to give Light-types an advantage over all the high end
bashing?
---[Nydekion on 8/12 @ 21:48 writes]:
For the same reason this report is addressing ecology charms, the main idea of
it seems to have been to give some distinction between "soulless" type denizens
and "living" type denizens for bashing not simply create damage types that those
with the misfortune of not having dmp to "all" have to take additional damage
to. In addition, no racials currently exist that offers divinus or excorable
damage reduction so these new types will see benefits despite the change I am
proposing. Essentially, on a pvp sense neither divinus nor excorable have a
significant advantage over each other...all you see is those with only specific
dmp defs left out in the cold compared to those who have sizeable dmp to "all".
---[Morbo on 8/13 @ 16:18 writes]:
I support solution 1