Knifeman

==Summary==
A Knifeman is what's left over when a user of the Knife Madness Talent finally succumbs to their insanity. A bloodthirsty beast, Knifeman seeks death on others, living in the pleasant feelings he feels when killing others. After killing away too much of himself, he seeks to cope by taking it out in others.
==Powers and Stats==
Tier: to 
Name: Knifeman, former name varies
Origin: Don't Rest Your Head
Gender: Varies
Age: Varies
Classification: Nightmare, former Awake
Powers and Abilities:<tabber>
|-|General Abilities=Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Vehicular Mastery, Genius Intelligence, Enhanced Senses, Social Influencing, Preparation, Acrobatics (Exhaustion Talents are talents the individual with them has a superhuman proficiency inDon't Rest Your Head P.16, with these all being potential options)
|-|Madness Talent=Limited Fate Manipulation (Whenever Knifeman reaches out for it, he will always find the Knife, as if he was meant to grasp itDon't Lose Your Mind P.39), Limited Precognition (The Knife always knows when it's needed, even when Knifeman does notDon't Lose Your Mind P.39), Death Manipulation, Blood Manipulation, Durability Negation, Conceptual Manipulation (Type 2), Empathic Manipulation, Mind Manipulation, Non-Physical Interaction, Soul Manipulation, Power Nullification, Morality Manipulation (The Knife can kill anything, from humans to ideas. Can even kill the idea of communism on Cuba by killing Fidel Castro, not only removing it, but robbing it of all momentum, where no one takes it seriously anymore Don't Lose Your Mind P.39. Even when not killing, it can sever other abstract and incorporeal things assunder, such as relationships and occult bindings Don't Lose Your Mind P.39. Beings slashed by the Knife are all prone to bleeding to death, even bloodless beasts like machines, who will shoot out oil, and ghosts, who will bleed the misty essence of it's soul outDon't Lose Your Mind P.39. It can sever even mystical and magical powers, such as the sorcery binding demons in check Don't Lose Your Mind P.39. Can also utilize this on himself, severing away addictions, love and other such thingsDon't Lose Your Mind P.40), Instinctive Reaction (The Knife will move Knifeman's hand for him in a fightDon't Lose Your Mind P.40)
|-|Resistances=Heat Manipulation, Radiation Manipulation, Fire Manipulation, Ice Manipulation, Electricity Manipulation, Poison Manipulation, Disease Manipulation (Common things in the real world that can be resisted by characters, with several examples also existing in powers), Madness Manipulation (Can will themselves out of madness), Mind Manipulation, Fear Manipulation, Empathic Manipulation, Morality Manipulation, Illusion Creation, Telepathy (Some of the most common powers in Talents, with those such as Omnipotent Third Person making common use of them), Clairvoyance (By resisting Perfect Insight), Absorption (By resisting Ant or Past), Sound Manipulation, Air Manipulation (By resisting Breath), Size Manipulation (By resisting Fuck), BFR (By resisting Jungle), Death Manipulation, Conceptual Manipulation (Type 2), Blood Manipulation, Soul Manipulation, Power Nullification (By resisting Knife), Reality Warping, Void Manipulation, Causality Manipulation, Information Manipulation, Technology Manipulation, Biological Manipulation, Probability Manipulation, Sleep Manipulation, Explosion Manipulation, Transmutation, Subjective Reality (By resisting Language), Matter Manipulation (By resisting Xenophile's weapons), Physics Manipulation, Density Manipulation, Gravity Manipulation (By resisting Weight), Body Puppetry (By resisting Teddy), Precognition, Quantum Manipulation (By resisting Past), likely far more (With enough Madness and Exhaustion put into them, Awake and Nightmares can override any other ability in the setting, with these resistances only accounting for example powers. This does tend to come at the cost of physical and mental well being)
</tabber>
Attack Potency: Human level to Street level (Depends on what Exhaustion Talent is chosen, can potentially have low end superhuman physicals), Knife ignores durability
Speed: Average Human to Superhuman (Dependent on what Exhaustion Talent is chosen, can potentially have superhuman speed levels)
Lifting Strength: Average Human to Superhuman (Exhaustion Talent dependent)
Striking Strength: Human level to Street level (Exhaustion Talent dependent)
Durability: Human level to Street level (Exhaustion Talent dependent)
Stamina: Average to Superhuman (Exhaustion Talent dependent)
Range: Standard Melee Range, far higher with The Knife (Can remove and kill ideas, altering humanity's perception of them)
Standard Equipment: Hundreds of Knifes
Intelligence: Ranges from average to extraordinary genius, as Exhaustion Talents can include superhuman levels of intelligence.
Weaknesses: Knifemen are insane, blinded by a murderous rage and compulsion to kill. Using exhaustion talents pushes the user closer and closer to passing out, which strips them of their powers. Usage of Madness Talents can result in permanent psychological damage.
Notable Attacks/Techniques: 
Knife: A Knifeman's Madness Talent is Knife, the ability to grasp a Knife everytime he reaches out. The Knife may have a variety of shapes, but it will always be there for him. With the Knife, Knifeman can kill anything. From humans, to immaterial beings and even abstract ideas carried by humanity. He could kill communism in Cuba by slashing Castro's throat, for example. When not murdering, The Knife is severing, cutting away relationships, severing magical bindings and hacking at addictions held by people.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Board Game Characters
Category:Don't Rest Your Head
Category:Martial Artists
Category:Weapon Masters
Category:Vehicle Users
Category:Geniuses
Category:Enhanced Senses Users
Category:Preparation Users
Category:Acrobats
Category:Fate Users
Category:Precognition Users
Category:Instinctive Action Users
Category:Death Users
Category:Durability Negation Users
Category:Non-Physical Interaction Users
Category:Blood Users
Category:Mind Users
Category:Empathic Manipulation Users
Category:Morality Users
Category:Concept Users
Category:Soul Users
Category:Power Nullification Users