145868-mount-speed-why

== Content ==
			
Whats the point of slowing the mount speed when attacked ? Does it make any sense? Yes it is normal that the mount speed is slowed down by some kind of enemy skill, but not by the system automatically.
 
PS: Does anybody know why we are redirected over 4 sites( Aion, Lineage and Other) when we are logging in?	
----
			
1. It's not mount speed that's slowed and it's not on hit. By default you're always on "sprint" mode outside of combat. Getting in combat puts you in "run" mode and you have to hold shift to sprint which triggers an endurance bar that regenerates when not sprinting and drains when sprinting ( outside of combat there is infinite endurance ). This change was only recently made for f2p. Sprint used to always drain endurance. 
Btw if you get a direct hit in combat while sprinting and you're not mounted it'll daze you and drain your endurance bar.
 
2. The login re-derict is actually you being logged on 4 different forums for NCSoft Games, I presume.	
----
			if only the new guys knew about the game speed change.	
----
			
I'm still disappointed on how the whole thing was handled. Simply making run speed with shift sprint the default and adding a "Always sprint (disabled in combat)" checkbox somewhere in the options would have avoided this problem imo.
 
I guess those on the cbt forums that said the always on sprint would confuse new players were right.	
----
			It's because the auto-sprint-while-not-in-combat thing is turned off, courtesy of you now being in combat.  Hold shift to keep sprinting until your out of range.	
----
			
Hello Thread Topic
 
I've been expecting you
 
It doesn't matter the reasons or how it technically works, the end result is that players are snared every time they enter combat.
nobody likes CC
			
				
	Edited October 31, 2015 by Galactic007	
----
			Never thought it made sense that you were slowed to combat speed when an enemy spotted you.  The reason for combat speed in general makes sense to me, shorten travel time so people don't feel like they take forever getting somewhere without drastically altering combat, but I just dislike seeing it based on some arbitrary "I see you" mechanic.  Many games do it better and make speed reduction/combat flagging apply at the moment you take or deal damage, which is a far superior system. 	
----
			to be honest "in combat" needs to be changed as in combat should mean IN COMBAT. if im running by enemies and none lay a finder on me then im not "in combat" since im running away untouched. now if i get hit then yes at that point im "in combat" and by all means slow  me from sprint to run. also traps that trigger from being to close should NEVER trigger in combat speed since its a trap and should only trigger if hit and should only slow you if youre hit. like why go backwards in game logic? its not harder it just makes it 10x more annoying.	
----
			
Speed kills!!!
Thats why.	
----
			cuz we no brain :(	
----
			
You can have auto sprint disabled even when you are out of combat.
Just use the walking speed toggle button,and select the mid setting.
Then run is always on and you sprint with SHIFT.
Only difference is that when in combat your endurance is finite and drains
after a while of sprinting.	
----
			
{| class="blockquote"
Hello Thread Topic
 
I've been expecting you
 
It doesn't matter the reasons or how it technically works, the end result is that players are snared every time they enter combat.
nobody likes CC
----
			Mounts allow you to bypass combat. The faster the mount the faster you are in and out of a mobs aggro range.  So most game have some way of punishing you for trying to use your mount to avoid combat.  While yes I think the always on sprint as default is a bit counter intuitive, it is better then make new people find the check box to change it.	
----
			
{| class="blockquote"
It's not quite that simple. Sprint is more than just a travel speed buff, sprint is a vital skill for evading AoEs and stuff in combat with a limited resource bar.
 
Are you really suggesting they take away sprinting entirely and have players move at a fixed speed? - Seems like it'd take something away from the combat mechanics. Sprinting is more complex than just "move faster", it's a finite resource, and you also cannot attack while sprinting. Allowing players to attack at full sprint speed would mess about NPC encounters, but removing sprint would remove the abiltiy to escape combat if your class lacks a dash skill or gap widener.
 
The alternative is to have sprint consume stamina both in and out of combat, so players don't take it for granted; which is how it was before F2P and how it still works in PvP maps but trust me, that just gets irritating.
----
			
While I do think the way it works now is an improvement I get the feeling that it's the lack of explanation that frustrates people. If you weren't there while we had the old system the new system (or, well, the difference between modes) and infinite sprinting out of combat apparently don't make a lot of sense to you.
A few days ago we had a lengthy discussion about it in /advice and boy it wasn't pretty.
People convinced that the 3 modes represent three different move speeds and one of the two sprints actually goes faster.
People explaining that there's only walking, running and sprinting. That one of the modes simply auto-sprints while out of combat.
People refusing to believe that there's such a thing as free sprints out of combat.
And everyone trying to prove their point by being more agressive about it than the opposition.
 
Maybe the manual sprint should be the default setting and auto-sprint the optional.That might help folks understand that all it does is save you the trouble of holding down a key while out of combat.
I can't think of a good way to fix the perceived snare when entering combat.
What might work is reworking the way mounts work with sprint. Say you can sprint infinitely while on a mount no matter if you're in combat or not, when you get knocked off the mount normal rules apply. That way at least emulates the way mounts work in other games (at least the ones that don't auto-dismount you just for having entered combat). Still leaves the issue of the perceived snare when traveling on foot like in zones where you can't mount but as I said I didn't find a perfect solution yet. I'm tempted to say make sprinting free only when on a mount, you get one early enough (and for free in the case of the 2FA mount) but I have a feeling I'd get burned at the stake for taking away free on foot sprinting.	
----
			If only newbies would actually GO THROUGH the training course instead of clicking "i am veteran in wildstar i know my sh*t". Also if newbies would READ on text that is being presented to them.There is NOTHING wrong with the mechanic. Only wrong thing is you DIDN'T READ about the mechanic. It's explained properly what is sprint when are you sprinting when you slow down to normal movement speed when this when that. 	
----
			Be happy you are not auto dismounted in combat...	
----