Grimm

Grimm are the primary monsters in the world of Atherion, and inhabit large portions of the wilderness. 
==Grimm==
The most common forms of Grimm take the appearance of wild animals made of darkness, with bone white armor and blood red markings. Larger versions of these Grimm have been known to appear, and are referred to as Major or Alpha Grimm, often displaying signs of greater intelligence than their often stupid younger brethren, the Lessers. Other types have been rumored, though, especially in the Deadzones: Grimm taking on the appearance of Humans, Lilmothiits, and other races, showing great skill with weapons and strategy. These mysterious creatures are referred to as Tainted, do to their described appearance from tales. Whether these rumors have any base in fact or not has yet to be discovered, as any forays into the Deadzones end in disaster, leaving the few survivors insane or worse. 
Grimm seem to be soulless monsters that possess no Aura, though whether this is truly the case is as yet unknown. What is known is that Grimm are drawn to negativity - emotions such as hatred, sadness, despair, and anger - and will go to great lengths to find sources of such feelings. Some researches theorize that they were once people who have been corrupted by the power of Black Crystals, though this idea seems to be refuted by the Grimm's lack of souls. Despite this, the most popular theories about the existence of Grimm revolve around some kind of connection with the Crystals that seem to almost magically appear in certain places throughout Atherion. Whether the Grimm are indigenous to Atherion is frequently a matter of debate, but little has ever come of such arguments due to the lack of knowledge on the topic.
When slain, Grimm begin to dissolve into black smoke almost immediately. This process can be prevented somewhat by removing pieces from the main body, such as the pelt - parts removed in this manner will remain long after the rest has vanished, allowing for taxidermy and skinning. However a special preservation must be applied immediently after removal.
===Alpha and Albino Grimm===
Some Grimm, especially those of Beowolves, appear to be a kind of Alpha form of Grimm. They're drastically different from normal Grimm, possessing a more unique shape to their body and a much stronger sense of intelligence and self-preservation. They're often seen leading packs of the more base Grimm.
Along with Alphas, there's been reports and rumours of an Albino Grimm; a pure white Grimm which was reported to boost even higher speed, agility and intelligence than Alphas, however, only Albino Beowolves have been sighted: other types of Grimm following this are unconfirmed.
==Behaviour==
Grimm are drawn towards negativity - emotions such as hatred, sadness or anger - and often linger in the remains of battlefields or ruins, where lives were lost especially. It is unknown why they are drawn to these.
Grimm often target any kind of structure or settlement that has been built by Lilmothiits or Humans, even if no negativity has lured them, and will try to destroy it. They've been observed to leave animals alone - the only conflict crossing the two appears to be territorial disputes only.
While they often eat the people they kill, Humans, Thryleans, Lilmothiits - it makes no difference to them - it appears as they choose to feast on them, and that it isn't a requirement, given the fact that many Grimm which have lived isolated from any civilized areas have survived the centuries and possibly millennia of time.
Given the fact they often die inside captivity, and are nowhere to be discovered in more civilized, peaceful areas of Atherion, it has been theorized that the Grimm survive on the negative emotions and energy given off by conflict or panic.
==Aura==
Grimm do not possess a Soul, being creatures of darkness and destruction, and as such, do not possess any Aura. This makes me dangerous too, rendering them effectively invisible to any form of technology or Semblance that detects or tracks Aura. This also enables immunity to Aura suppression technology or weapons, such as those used in the Northern Kingdom to block a rouge Hunter's Aura.
==Bone Armour==
The white bone-like armour surrounding parts of the Grimm, covered in blood-red accents around the face usually, has proven surprisingly strong while appearing light enough to not hinder a Grimm's movement, such a Beowolf's. It has proven capable of withstanding large amounts of punishments from firearms, including HMGs and heavy-duty rifles.
Study of the exact nature has proven difficulty, almost impossible even, just like the actual research of Grimm which often die inside captivity. One theory is that the bone armour follows a similar structural make-up as carbon - which forms diamonds, the hardest natural substance known - which, when arranged correctly, makes a very strong substance while still remaining light.
==Trivia==
*The Grimm draw their inspiration almost exclusively from the monsters in the popular western-anime styled show RWBY who share the same name and similar appearances.
Category:Grimm