Object Physiology (Battle for Dream Island)

==Summary==
Objects are considered to be the dominant species of the Battle for Dream Island series, often residing in the continent of Goiky, though some can appear in other places. Many of them are living inanimate objects made up of synthetic, organic, or refined materials with limbs attached to them. They are often social, being able to make friends and enemies with other objects. Many of these objects have the tendency to be willing to participate in competitions that involve being awarded prizes.
==Standard Object Abilities==
These abilities are shared with a majority of the objects.
* Superhuman Physical Characteristics: Objects have been capable of pulling off various impressive feats such as being able to move around celestial bodies and keep up with things moving faster than the speed of light with ease.
* Toon Force: Objects have been able to show off various toon-like things that defy logic, such as being able to do what they want with gravityBFB 5: Fortunate Ben (9:44) and being able to fall like feathersBFDI 1b: Take the Plunge (5:48) despite their heavy weight.BFB 18: Take the Tower (12:12)
* Breaking the Fourth Wall: Objects have been shown on multiple occasions to be fully aware of the viewers watching them, even to the point of being able to reference the number of votes and previous episodesBFB 19: How Loe Can You Grow? (8:21) by episode number.BFDI:TPOT 2: The Worst Day of Black Hole’s Life (2:44) They are also capable of changing the shape of the screen.BFDIA 1: Yeah, Who? I Wanna Know (5:15) One episode inexplicably had a medieval narrator for one of the teams, which characters acknowledged.BFDI:TPOT 6: The Great Goikian Bake-Off (6:39)
* Immortality (Types 4 & 8): Objects are reliant on the existence of recovery centers to be brought back. Should they be destroyed, their deaths will be permanent the next time they dieBFDI 25: Return of the Hang Glider (10:55) until a new recovery center is made.BFDIA 4: Zeeky Boogy Doog (3:32) Some recovery centers such as the Hand-Powered Recovery Center and Two’s Recovery Center require someone else to revive dead objects, while other recovery centers such as the Master Recovery Center and other personal recovery centers are capable of automatically reviving those objects the moment they die. Alternatively, hosts such as Announcer, Four, and X are capable of bringing dead objects back to life, although they normally only do this to contestants who are competing in the seasons they are hosting. See here for what methods of recovery appeared in each season.
* Longevity: Objects have the potential to live up to over a billion years old, evident with how Golf Ball published a book copyrighted in 1,000,000,000 B.C.,BFDIA 3: Insectophobe’s Nightmare 3 (4:18) as well as Book having a book inside of her copyrighted in 957,406,773 B.C..BFDIA 5d: It’s a Monster (2:14)
* Self-Sustenance (Type 1): Objects are capable of breathing in space without any issue.
* Elasticity: Objects have been capable of stretching their limbsBFB 14: Don’t Dig Straight Down (4:54) to great distances with ease.BFB 26: The Hidden Contestant (8:02)
* Body Control: Objects are capable of growing limbsBFB 20: A Taste of Space (5:24) and having them disappear later. This is especially demonstrated with Winner,BFDI:TPOT 1: You Know Those Buttons Don’t Do Anything, Right? (5:20) but as a special attribute of Winner's unique physiology.
* Duplication: Objects areBFDI 12: A Leg Up in the Race (1:05) capable ofBFDI 14: Half a Loaf Is Better Than None (5:31) making hundreds, if not thousands of clones of themselves.BFDIA 2: Get Digging (1:24)
* Non-Physical Interaction: Objects are capable of being able to touch other non-physical objects,BFB 9: This Episode Is About Basketball with the potency of this ability allowing them to be capable of interacting with Nonexisty, a being who does not exist.BFDI 12: A Leg Up in the Race (5:14)According to a YouTube annotation that no longer exists due to the discontinuation of annotations in 2017, Nonexisty was there when Firey tasted him, They can interact with and drag around Firey's body as if it were solid,BFDI 11: Lofty (4:01)BFDIA 1: Yeah, Who? I Wanna Know (4:12) as well as being capable of grabbing Lightning to the point of stopping him as if he were solid too.BFB 1: Getting Teardrop to Talk (13:07)BFB 1: Getting Teardrop to Talk (22:06)
* Superhuman Stamina: Objects are consistently ableBFDIA 2: Get Digging (7:00) to traverse long distancesBFDI 11: Lofty (2:58) or do a constant actionBFB 25: The Tweested Temple (9:36) without any signs of tiring out,BFDIA 5e: The Long-lost Yoyle City (6:40) with some of these instances lasting days. The longest they have been shown to go without stopping is 78 days, when the only surviving BFDIA contestants had to crank the Hand-Powered Hand-Powered Recovery Center Creator for 78 days straight in order to revive their dead team members.BFDIA 5d: It’s a Monster (0:00)
===Standard Object Resistances===
* Limited Resistance to Extreme Heat: Objects have been capable of briefly touching the surface of Firey's flames without much of an issueBFDIA 1: Yeah, Who? I Wanna Know (4:12) as well as being capable of surviving the heat of desertsBFB 1: Getting Teardrop to Talk (20:53) and the inside of The World’s Largest Oven,BFB 1: Getting Teardrop To Talk (25:08) although they are still capable of dying from prolonged exposure to them, especially from lava. Despite many of them being vulnerable to heat related deaths, they seem to be unaffected by the deadly effects of the Sun specificallyBFDI 24: Insectophobe's Nightmare 2 (10:14)BFDI:TPOT 5: Fishes and Dishes (0:00). For example, Lollipop, who melted in the World's Largest OvenBFB 1: Getting Teardrop to Talk (25:22) and needed Fork Repellent to be protected from lava,BFB 15: The Four is Lava (1:59) has been on the Sun three times while only slightly melting.BFB 20: A Taste of Space (4:40)BFB 26: The Hidden Contestant (10:50)BFB 30: Chapter Complete (36:09)
* Extreme Cold: and Cosmic Radiations Objects are capable ofBFDI 20: Gardening Hero (2:46) surviving the conditions of spaceBFDIA 5e: The Long-lost Yoyle City (9:19) without any ill effects.BFB 6: Four Goes Too Far (6:43)
* Pain Manipulation: Objects are not fazed from various painful moments such as being stabbed, set ablazeBFDIA 1: Yeah, Who? I Wanna Know (4:10), being sawed in half even while they’re dying,BFDIA 5e: The Long-lost Yoyle City (6:16) or getting impaled by forks.BFB 4: Today’s Very Special Episode (7:49)
* Electricity Manipulation: Objects can touch and withstand many electrical attacksBFB 4: Today’s Very Special Episode (4:53) from Lightning and still be in the condition to compete in challenges.
==Standard Plant Abilities==
Plants are a subspecies of objects. They have the same standard abilities and resistances of objects, along with:
* Plant Physiology: Self-explanatory.
* Extrasensory Perception: According to Flower, plants can tell where the direction of the sun is even from underground.BFB 14: Don’t Dig Straight Down (1:42)
===Standard Plant Weaknesses===
* Fire Manipulation and Extreme Heat: Due to being plants, their bodies are flammableBFB 20: A Taste of Space (11:59) to the point where even the slightest touch can reduce them to ashes.BFB 22: Who Stole Donut’s Diary? (20:05)
==Standard Robot Abilities==
Robots are a subspecies of objects. In addition to having all the standard abilities and resistances of an object, they have:
* Inorganic Physiology (Type 2): Self-explanatory.
* Light Manipulation: Robots are capable of lighting up certain parts of their bodies, usually done when they are speaking.
* Photographic Memory: Remote and Robot Flower seem to have impressive memory capabilitiesBFB 5: Fortunate Ben (5:21)BFB 14: Don't Dig Straight Down (15:23), and TV is like a computer capable of storing and loading vote dataBFDIA 1: Yeah, Who? I Wanna Know (1:49) and footage from previous episodes.BFB 13: Return of the Rocket Ship (11:09)
* Infinite Stamina: Due to being robotic, robots do not become physically tired out.
===Standard Robot Resistances===
* Fire Manipulation: Robots are able to withstand contact with fireBFB 16: The Escape from Four (0:08) and other hot substances such as lava, although they begin to overheat if they stay in lava for too long to the point where they can still die to it.BFB 15: The Four is Lava (10:51)
===Standard Robot Weaknesses===
* Contact with water: Robot Flower implied that her being electric makes her vulnerable to waterBFDI:TPOT 5: Fishes and Dishes (5:59), and she later malfunction along with TV when they touched water.BFDI:TPOT 5: Fishes and Dishes (18:24)
==Standard Yoyle Metal Abilities==
Note: This information should be part of a separate page for Yoyleberries / Yoylecake, but that has yet to be made, so it's here until then.
An object is able to obtain a Yoyle Metal form whenever they eat Yoyle Berries. This causes their original physiology to be completely overlapped with metal, causing them to weigh heavier than usual. In addition to the object’s original abilities and resistances, they have:
* Metal Physiology: An object’s physiology is completely overlapped with metal.
* Teleportation: Objects with Yoyle Metal are capable of teleportation.BFDIA 2: Get Digging (8:48)
===Standard Yoyle Metal Resistances===
* Enhanced Resistance to Extreme Cold: Objects with Yoyle Metal are completely unaffected by the effects of Freeze Juice,BFDIA 5a: Get in the Van (1:55) which is capable of freezing objects who are capable of withstanding the temperatures of space.
* Energy Projection: Snowball was able to use a Yoyle Metal form to nullify the harmful effects of lasers, even from Four.BFDI:TPOT 6: The Great Goikian Bake-Off (15:08)
===Standard Yoyle Metal Weaknesses===
* Slower Mobility: Due to being made of metal, an the object’s weight is increased to the point where they can’t move as fast or jump as high as their base forms.BFDI 21: The Glistening (7:10)
==Notes==
==References==
Category:Verse-specific Powers and Abilities
Category:Battle for Dream Island