Spirit (meta-trait)

Cost: 261 points
==Breakdown==
Spirit includes an Astral Entity variationB263
:Advantages [261]: Doesn’t Breathe [20], Doesn't Eat or Drink [10], Doesn't Sleep [20], Immunity to Metabolic Hazards [30], Insubstantiality (Affect Substantial, +100%; Usually On, -40%) [128], Invisibility (Substantial Only, -10%; Usually On, +5%) [38], and Unaging [15]
This includes a special rule for how Invisibility and Insubstantiality work:
*You are invisible and intangible (except to others with this meta-trait!).
Although the Invisibility includes "Substantial Only", meaning they are always visible to INsubstantial beings, the above statement also means they are always visible to spirits who are substantial, despite not having them not having form of See Invisible.
==quote==
===Kromm===
2007 http://forums.sjgames.com/showpost.php?p=440038&postcount=26
Spells that bind and compel spirits -- be they the minor spirits that animate stock GURPS zombies, elementals, or serious demons -- don't affect the target's mind. They affect the subject's extraplanar projection, which is the equivalent of the body. In essence, they imprison the target in our world and force it to perform a service by cutting it off from whatever power normally empowers it. Think of it as pulling the plug out of the wall (hell, the afterlife, whatever), plugging it into a generator (the wizard's FP), and saying, "Do what I say or I hit the kill switch."
==See also==
*Ghost
*Ghostly Possession Modifiers
*Classic: Spirits
*Spirit Form
*Spirit Templates
==References==
Category:Racial Templates
Category:Spirits