Allusions

allusions is a melee item in item asylum. It is a large greatsword and a curved dagger.
==Functionality==
Equipping allusions causes the user to hold a greatsword in their right hand, with the base of the sword rested on their shoulder. A dagger appears in the user's left hand, but will disappear once the item is unequipped.
allusions follows a three-part combo when used. Each individual attack deals 18.5 damage and inflicts hitstun.
*The first attack causes the user to lunge a far distance forward and plant the dagger into the ground, swinging the greatsword to the left. The attack has a hitbox of 12×14×7 studs.
*The second attack causes the user to swing the greatsword around themselves twice, dealing separate instances of damage. The attack has a hitbox of 12×14×7 studs.
*The third attack causes the user to lunge forward in a vertical airborne spin before slamming the greatsword to the ground in front of them, inflicting knockback and ragdoll. The attack has a hitbox of 12×5×7 studs.
The entire combo deals 74 damage. allusions will always default to the first swing once its cooldown period ends or if its attacks are cancelled. There is a slight delay between each part of its combo. The combo has a cooldown of 1 second.
===Parry (E)===
Upon use, the user raises their dagger in front of them briefly, giving them brief intangibility to damage. If a player is hit, the user will stun them and retaliate with a heavy swing in front of them that deals 60 damage, inflicts ragdoll and knockback and gives the user brief ragdoll immunity. Alternatively, if nothing triggers the parry, it will simply expire and do nothing. Parry's activation has a hitbox of 7×5×5, and the swing has a hitbox of 12×14×7 studs. Parry has a cooldown of 8 seconds.
===Roll (R)===
Upon use, the user rolls a short distance forward before drawing their greatsword and striking in front of them, dealing 45 damage, and inflicting ragdoll and knockback. During this cycle, the user's regular movement is restricted and the user gets brief intangibility to attacks. Roll has a hitbox of 12×5×7 studs and a cooldown of 6 seconds.
===Synergy===
Equipping allusions with ultra instinct active will alter the wielder's clothing and set the blade on fire, causing every attack to additionally inflict burn for 2 seconds. It will also play Abyss Watchers while held.
==Tips== 
*allusions swings rather slowly with a fair amount of delay between its attacks. Because of this, its attacks make the user vulnerable to being countered.
*Due to its large range and crowd control, allusions makes a great tool for shutting down larger groups of players.
*Its first swing can be used as a mobility tool due to the large distance it covers. This can be done by using the item and then unequipping it before it attacks.
*Using Roll gives brief immunity from attacks. Take advantage of this when fighting someone.
*Since Parry does not function as a conventional parry, but as a hitbox, it can be used as an attack.
==Gallery==
Farron greatsword swing.gif|allusions' combo.
Allusions Combo 1 Hitbox (Updated).png|The first part of the combo's hitbox.
Allusions Combo 2 Hitbox (Updated).png|The second.
Allusions parry fail.gif|Using Parry.
Farron greatsword parry.gif|Ditto, but against a target.
Allusions Parry Activation Hitbox (Updated).png|Parry's activation hitbox.
Allusions Parry Hitbox (Updated).png|Parry's swing hitbox.
Farron greatsword roll.gif|Using Roll.
Allusions Roll Hitbox (Updated).png|Roll's hitbox.
===Synergy===
Melvinoroto Nuevo.png|allusions' synergy with ultra instinct.
Dark souls 4 leak.gif|Using allusions with ultra instinct.
Epic parry !!!.gif|Using Parry with ultra instinct.
Epic roll !!!.gif|Using Roll with ultra instinct.
===Miscellaneous===
Prevampallusion.png|allusions' appearance with the prevamped models gamepass enabled.
Prevampallusion2.png|Ditto, with ultra instinct.
Allusions blade invis.png|The greatsword viewed with invisibility debug.
Allusions blade invis ui.png|Ditto, with ultra instinct.
Allusions dagger invis.png|The dagger viewed with invisibility debug.
Gold allusions.png|The golden variation of allusions seen during GG.
Gold AllusionsA.png|The golden variation of allusions seen during GG prior to v1.3.0.
===Origin===
Faron bla.png|allusions in its base game, titled "Farron Blades".
Farron bla 4 kills.png|Ditto, awakened.
Farenswingsv3.gif|Attack sequence.
Farenroll2.gif|Roll, titled "Overhead Slam".
Cool.jpeg|Farron Greatsword in its source game, Dark Souls 3.
==Audio==
Sound	File	Description
M1 1 	 	Plays during allusions' first swing.
M1 2 	 	Plays during allusions' second swing.
Slam 	 	Plays upon slamming the ground with the greatsword during the third M1 or after using the Roll ability.
Hit 	 	Plays upon hitting an enemy with allusions.
Parry	 	Plays upon successfully hitting an enemy with parry.
==Trivia==
* allusions' moveset is based on the Farron Greatsword from Dark Souls III. 
** Though it originates from the said game, its tooltip and name is a reference to a homonymous ROBLOX game, Allusions.
*Parry's audio is identical to the one used in Dark Souls. It can be found on Roblox here.
==Changes== 
*v1.6.0 
**Patched a bug involving unequipping the item mid-use, which displaced the user's center of mass and allowed them to bunnyhop at certain angles to move at high speeds.
*v1.4.3
**Buffed damage from 16.5 to 18.5.
*v1.4.0 [🎃]
**Added prevamped model compatibility.
*v1.3.0 [🌴]
**Completely revamped the item. 
***Updated visual model to be more accurate to its inspired iteration.
***Updated animations.
***Replaced previous abilities, Duplici and Saltu, with Parry and Roll, respectively.
**Previous iteration made into legacy allusions.
*v1.2.2
**Reverted v1.2.1 changes.
*v1.2.1
**Base attack has a 2 second cooldown.
**Ragdolls for longer.
*v1.2.0 [mihawk bosses & more!!!!!]
**Added two special abilities, Duplici and Saltu.
*v0.8.0 [☀️] 
**Added allusions.
Category:Items
Category:Melee Items
Category:Inflicts hitstun
Category:Inflicts knockback
Category:Inflicts ragdoll
Category:Inflicts burn
Category:Items with abilities
Category:Items with synergies
Category:Based on media