Corrupted

:For the soundtrack, see Corrupted (Soundtrack).
The Corrupted consist of Corpus, Grineer, and Infested creatures implanted with a control device that hijacks their psyche, allowing the Neural Sentry of the Orokin Towers to manipulate them. They are the primary enemy of the Void, the Undercroft of Duviri, as well as Lua's Conjunction Survival (Yuvarium and Circulus). They also appear in Derelict Orokin Towers upon breaching their Orokin Vaults.
Their Faction is listed as in the Codex, who, regardless of their former faction, take increased damage from and , but resist .
== Overview ==
Most Corrupted appear shining white, with golden hues pulsating through their bodies. Their bodies are "perfected" in a way that mirrors the Orokin aesthetic taste: this is especially evident of Corrupted Grineer units, whose crude armor is replaced by golden, symmetrical plates and bionics. 
The Neural Sentry also provides the Corrupted with Orokin weapons and defenses to aid in the protection of the tower. The tower is not without its own defense and utilizes flying sentries similar to Shield Ospreys that provide shields to the Corrupted. Orokin towers also sport defense turrets, elemental dangers, and cleverly hidden traps.
==Missions==
==Corrupted Enemies==
===Corrupted Lancer===
An Orokin-controlled Grineer Lancer. In comparison to normal Lancers, Corrupted Lancers have lower HP pools and doubled armor values. They wield s and throw grenades in a manner similar to regular Lancers.
===Corrupted Butcher===
Grineer Butchers enslaved by Orokin Neural Sentries to defend the Orokin Void, Corrupted Butchers are slightly tougher than their normal counterparts. Aside from that, they are identical to their normal counterparts.
===Corrupted Drahk Master===
Grineer Drahk Masters enslaved by Orokin Neural Sentries after exploring Lua for treasure, Corrupted Drahk Masters are slightly tougher than their normal counterparts. Aside from that, they are identical to their normal counterparts.
===Corrupted Drahk===
Grineer Drahks, like their masters, became enslaved by the Neural Sentry and are slightly toughter than their normal counterparts.
===Corrupted Crewman===
An Orokin-controlled Corpus Crewman. Like regular Crewmen, Corrupted Crewmen are protected by shielding, and have heavily armored heads. They differ from Corpus crewmen, as they wield shotguns instead of plasma repeaters. 
===Corrupted Nullifier===
Corpus Nullifier Crewmen enslaved by the Orokin Void Tower's Neural Sentry, featuring their nullification fields capable of neutralizing Warframe powers as well as absorbing ranged attacks.
===Orokin Drone===
Orokin drones that behave in a similar manner to Shield Ospreys, projecting shields to nearby Corrupted allies. The energy shields created by Corrupted drones recharge instantly, and their charging rate is rapid.
===Corrupted Heavy Gunner===
 Orokin-controlled Grineer Heavy Gunners. They share the same abilities and traits as regular Heavy Gunners, but have twice as much HP as the regular Grineer units.
===Corrupted Bombard===
Orokin-controlled Bombards. The Corrupted Bombards are identical to their normal counterparts, with the exception of having golden rockets that curve at a faster rate.
===Corrupted MOA===
These Corrupted Fusion MOAs behave in a similar manner to their Corpus brethren.
===Corrupted Drone===
 Deployed by Corrupted MOAs, Corrupted Drones behave like and look like Drones.
===Corrupted Ancient===
An Orokin-controlled Infested Ancient Healer. Corrupted Ancients behave just like normal Ancient Healers, regularly healing all other Corrupted units nearby while granting them Overguard.
==Corrupted Bosses==
<tabber>
Corrupted Vor=
|-|Corrupted Jackal=
</tabber>
==Notes==
*Corrupted units inherit the damage resistances of their previous selves, but have their own faction mods such as .
*Faction Damage Mods of other enemy types have no effect on their Corrupted counterparts. For example, does not increase damage dealt to a Corrupted Ancient.
==Trivia==
*All Corrupted units were collectively referred to as "Corrupted" until the addition of the Codex in ; now each Corrupted unit has been given its own designation.
**As of , the Codex and Faction Damage Mods now list them as "Orokin".
*The Corrupted have unique taunts and battle calls which range from evil laughter to electronically dampened, haunting moans.
**As of , the Corrupted have been given new voices, based on their base unit with a modulation effect applied. Previously they had been silent, apart from basic hit/death sound barks.
*The Corrupted Grineer's symmetrical armor plates appear similar to the Orokin material found on 's helmet.
*Inspection of unmasked Corrupted Grineer Lancer reveals their eyes—like their models—have been changed to reflect their Corrupted nature, sporting a glowing Orokin gold.
*The golden headpieces worn by many Corrupted enemies closely resembles that of Albrecht Entrati, as seen in his Vitruvian records in the Necralisk and on statues found in secret sections of Isolation Vaults, though it is unknown if this is supposed to imply that he is the designer of the Orokin defenses.
*Prior to , the Corrupted Lancer used to be a Butcher with white armor wielding a with golden projectiles, and the Corrupted Crewman used to use a modified with golden energy projectiles.
== Media ==
File:Corrupted Lancer UNMASKED.jpg|The face of an unmasked Corrupted.
File:Corrputed Lancer.jpg|A Corrupted Lancer pre Update 31.5
thumb|center|300 px
==Patch History==
==See also==
* Factions
* Orokin
* Orokin Void
es:Corrupto
Category:Enemies
Category:Corrupted
Category:Update 8