Smithing, Tailoring, Leatherworking

=== Smithing Process ===
To forge an item, the following steps are taken which involve working the forge, removing impurities and cooling the final item.
Phases in Smitthing
Phase	Name 	DC 	Explanation 	Quality Portion
1 	Acquire Necessary Materials	 	Just get whatever stuff you want to use for the items 	
2 	Select or Synthesize Fluxes	 	You can either obtain fluxes from a store or craft them using alchemy 	
3 	Start up forge 	 	First step at time of forging the item 	
4 	Heat Material 	15 	Heat the materials involved. Failure will result in flame damage 	1
5 	Administer Flux 	15 	Use flux to remove impurities. Failure causes flame damage 	1
6 	Forge Item 	Craft DC	The actual forging of the item. DC based on item and whether mastercraft is being done	3
7 	Cool Item 	15 	Cool the item. Failure causes steam damage. 	1
In order to craft an item, you must go through the steps above. At four different phases within the process, there are crafting die rolls to be made which can affect the quality of the finished item. The Forge Item step is still the most important (50%), but the Heat, Flux and Cool steps also can contribute to the quality of the finished item. Even if you roll like crap, you can still make an item, but the quality won't be as good. The only exception to that is if you FUMBLE the FORGE ITEM step.
=== Tailoring / Leatherworking Process ===
The tailoring and leatherworking process are a bit more simplified than the Smithing process.
Phase	Name 	DC	Explanation 	Quality Portion
1 	Acquire Necessary 
Materials	 	Find whatever items to make the desired item	
2 	Select or Synthesize Agents 	 	Whether it's a tanning agent or a chemical degumming agent for threads,
there will need to be something to treat the material prior to use	
4 	Prepare Materials with Agent	15	Degummed, dehaired, degreased, limed, pickled, desalted, soaked, delimed, etc. 
Refining the proteins of the target material	1
5 	Craft Item 	Craft
DC	The actual crafting of the item based on the item type and the
mastercraft level chosen for the item, Includes patterns, cutting, binding, rivoting, etc.	3
There are really only 2 rolls for tailored or leatherworked goods. The CRAFT ITEM is the most important roll, representing 75% of the total quality of the finished item. If you succeed with both rolls, then you should get the best AC or damage bonus that the material and mastercrafting provides.
=== Mastercrafting ===
You can attempt to improve the AC or damage bonus to a piece of armor or weapon by mastercrafting. Depending on the bonus you wish to add to the final item, the DC at each stage will be increased according to the following table. It should also be noted that the Quality of the materials being used will limit the level of bonus which can be attempted for an item.
Bonus	DC Mod	Min Material Quality	Examples
1 	2 	Normal 	Iron, bronze, Cotton, Wool
2 	5 	Normal 	Iron, bronze, Cotton, Wool
3 	9 	Good 	Steel, Jute
4 	14 	Very Good 	Dark Steel, Orichalcum, Silk
5 	20 	Exceptional 	Mithril, Mahdrat, Glass Fiber
=== Material Properties ===
The quality of the materials has effects on crafting, granting modifications to DC, base qualities for AC or different types of damage, etc. The relative successes mentioned above for each roll will determine your overall success level. These bonuses are not magical, but are inherent to the item. 
* Any AC bonus can be added directly to the base of the AC for a piece of armor to determine the maximum crafted AC value for that item using that material. If you have succeeded on all rolls, the highest level of AC bonus is used. 
* Any non-negative damage bonus is handled as AC is above. If all rolls are successes, the highest level is used. If a value is negative, that value is always used. 
The weight mod is a multiplier for the item. The Skill indicates (S) Smithing or T/L (Tailoring / Leatherworking).
Name 	Skill	Hardness	HPs/in	Category	Flux 	AC	Flexible	Piercing	Slashing	Bludgeoning	Weight Mod
Bone 	S 	10 	5 	Organic 	N/A 	1 	yes 	0 	-2 	-2 	1/4
Wood 	S 	10 	5 	Organic 	N/A 	1 	yes 	0 	-2 	-2 	1/4
Tin 	S 	5 	30 	Forged 	Common 	1 	yes 	-1 	-1 	0 	1
Bronze 	S 	10 	35 	Forged 	Common 	1 	yes 	0 	-1 	0 	1
Iron 	S 	10 	30 	Forged 	Common 	1 	no 	0 	-1 	0 	1
Steel 	S 	15 	30 	Forged 	Common 	2 	no 	2 	0 	0 	1
Silver 	S 	10 	40 	Forged 	Common 	1 	no 	0 	0 	1 	1.5
Gold 	S 	10 	75 	Forged 	Common 	2 	no 	0 	1 	3 	2
Astellion 	S 	25 	80 	Forged 	Uncommon	4 	no 	4 	3 	3 	3
Mahdraht 	S 	25 	120 	Forged 	Uncommon	5 	no 	5 	5 	6 	4
Mithril 	S 	20 	25 	Forged 	Common 	3 	no 	3 	1 	-1 	3/4
Llintar 	S 	10 	5 	Forged 	Common 	1 	yes 	1 	-1 	-2 	1/4
Lead 	S 	5 	15 	Forged 	Common 	1 	no 	-1 	-2 	-1 	1/2
Diamond 	S 	30 	15 	Forged 	Uncommon	4 	no 	6 	2 	-1 	1/2
Dragon Bone 	S 	25 	15 	Organic 	N/A 	3 	yes 	5 	1 	-2 	1/2
Leather 	T / L	2 	10 	Organic 	N/A 	1 	yes 	 	 	 	
1/4 	 	 	 	 	 	 	 	 	 	 	
Bulette 	T / L	15 	10 	Organic 	N/A 	2 	no 	2 	-1 	-2 	1
Ankheg 	T / L	15 	10 	Organic 	N/A 	2 	no 	2 	-1 	-2 	1
Gt. Beetle 	T / L	5 	10 	Organic 	N/A 	1 	no 	-1 	-2 	-2 	1
Gt. Boar 	T / L	4 	15 	Organic 	N/A 	1 	no 	-2 	-2 	-1 	1
Basilisk 	T / L	25 	30 	Organic 	N/A 	2 	no 	1 	0 	0 	1
Hydra 	T / L	20 	30 	Organic 	N/A 	2 	no 	2 	0 	0 	1
Remoraz 	T / L	35 	40 	Organic 	N/A 	2 	no 	2 	1 	0 	1
Umber Hulk 	T / L	40 	45 	Organic 	N/A 	2 	no 	1 	0 	1 	1.5
Spider Silk 	T / L	20 	5 	Organic 	N/A 	1 	no 	1 	-1 	-2 	1/4
Spectral Essence	T / L	20 	10 	Organic?	N/A 	2 	no 	2 	-1 	-2 	1/2
Category:Crafting