100509-gathering-circles-and-limiting-what-can-be-taken

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I'm in a couple of gathering circles and the main issue many players are having is that despite being in a specific relic node or mining node circle, other members are hitting players' farms. 
 
Ideally when we get the mail from these circles (I have mine set to get 50% of everything from my property), we'd get the mail with the specific player/farmer's name, instead of Mr. Rotostar.  That way, I'd be able to see exactly who has stolen my plants and either boot them from the circle or at the very least boot them from my neighbor list.  
 
Or, even better!  Let us decide which nodes give what % of harvest.  For example, I can set the relic node to send me 50% and the farm to send me 100%.  That way, if someone tries to sneak in and get my bladeleaf, which is unreasonably hard to find in the world, given how necessary it is for early crafting requirements, it and the seeds come to me and not to the thief.
 
It's the number one complaint I'm seeing from players in my gathering circle, please consider giving us an easy fix for it without having to limit our circles to guaranteed known other players.  	
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Apologies in advance for seeming to tell you how to play the game.
 
In lieu of gathering controlls per FABkit:
Only have the one type FAB kit for a circle on one character that joins a circle.
eg: Mining on Char#1, Farming on Char#2, Relics on Char#3
 
It is a little amount of time to grind a character to 15 but not that long really and the idea circumvents the theives nicely. The upkeep cost is the same as you were already committed to paying that regardless of where you put your plot down.
 
I will be doing this as I hear the Circles idea is pretty good, but It also spreads my plots out among the alts.	
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Apologies in advance for seeming to tell you how to play the game.
 
In lieu of gathering controlls per FABkit:
Only have the one type FAB kit for a circle on one character that joins a circle.
eg: Mining on Char#1, Farming on Char#2, Relics on Char#3
 
It is a little amount of time to grind a character to 15 but not that long really and the idea circumvents the theives nicely. The upkeep cost is the same as you were already committed to paying that regardless of where you put your plot down.
 
I will be doing this as I hear the Circles idea is pretty good, but It also spreads my plots out among the alts.
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Pretty easy to check who pulled the plants, ask them not to do it anymore and if they do, remove them from the circle/neighbor list.
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Apologies in advance for seeming to tell you how to play the game.
 
In lieu of gathering controlls per FABkit:
Only have the one type FAB kit for a circle on one character that joins a circle.
eg: Mining on Char#1, Farming on Char#2, Relics on Char#3
 
It is a little amount of time to grind a character to 15 but not that long really and the idea circumvents the theives nicely. The upkeep cost is the same as you were already committed to paying that regardless of where you put your plot down.
 
I will be doing this as I hear the Circles idea is pretty good, but It also spreads my plots out among the alts.
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			Personally, I closed down sharing my resources. Too many people were picking and choosing and leaving some things untouched. They always went for the expensive stuff and it annoyed me to no end.	
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If you are in a gathering circle you pretty much have to come to realization that your garden is going to be randomly harvested by sons of -cupcakes-.
 
Though the one I am on is very good about this.  Our garden stays unmolested.
 
But at the end of the day you still get more money out of the gathering circle than your garden would have produced.  You can just vendor the excess materials and buy the seed/plants you lost.	
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In lieu of gathering controlls per FABkit:
Only have the one type FAB kit for a circle on one character that joins a circle.
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Yeah, agreed, this surprised me as well.  Of course a possibly simpler-to-implement solution might just be to make gardens never share resources.  I can't imagine why anyone would ever want to share garden resources.
 
OK, admittedly as I was typing this I imagined a reason.	
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			I just don't get it. You open up for sharing so that YOU can get extra resources while you're not playing. You have made a conscious decision to do that. If you don't like the results, just don't do it.	
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I just don't get it. You open up for sharing so that YOU can get extra resources while you're not playing. You have made a conscious decision to do that. If you don't like the results, just don't do it.
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Except you lose resources when people harvest your garden. You spend the same amount of seeds but lose half of the plants.  I just put a big ass wall up.
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LOL - good point. I forgot about Garden. Then just don't have a garden. Have a garden on an alt that doesn't share their house.
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How would one go about doing that?
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The Neighbor list shows exactly when people are on and off line.
 
I plant my seeds and 60 min later go back to harvest and they're gone, check the list and ask.
Usually only 1 or 2 neighbors could have been the one.
 
Moving my reource plot to the first space near the entrance and putting the garden in the far back also helped.
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The Neighbor list shows exactly when people are on and off line.
 
I plant my seeds and 60 min later go back to harvest and they're gone, check the list and ask.
Usually only 1 or 2 neighbors could have been the one.
 
Moving my reource plot to the first space near the entrance and putting the garden in the far back also helped.
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			Some good suggestions here though. Put your Garden behind your house. Put big walls around it with a small entrance at the back that only you know about. And, is there signage you can use in Housing? If so, put a Keep Out sign.	
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walls can only protect if they are far enough away from the garden so as to put the garden out of range of long range classes, slingers and espers as it were, slingers can shoot through walls.
 
for what it's worth i have 6 toons five of which have elite resource plugs all set to 50/50 share, i supply my guild with mats and sell some of the resources, i would love to have gardens on all my properties as some plants are very rare and expensive, such as logic leaf. personally i just feel gardening is broken an needs a complete over haul	
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I just don't get it. You open up for sharing so that YOU can get extra resources while you're not playing. You have made a conscious decision to do that. If you don't like the results, just don't do it.
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And, as other people have said, the wall only works so well, ranged classes were shooting through the wall, even though they didn't know what plants were there, and then using V to vacuum up the loot.  (my favorite feature of this game in every single other situation, btw.)  
Again, I don't think anyone anticipated this being an issue, I'm just bringing it up, as I'd like to be able to confidently plant in my garden again without having to level more alts just for farming.	
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People lie.
Not everyone's online list has 1-2 people on.
Doesn't help when plants were havested if the person was logged off or on an alt.
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			Just gate your garden off. They cant reach the plants and you can access them whenever you want by moving the wall.	
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Just gate your garden off. They cant reach the plants and you can access them whenever you want by moving the wall.
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Would love to see some way to set gardens to 100% owner, and everything else 50/50.
 
Either that and/or the ability to move the fabkits around - sadly I put my garden right next to the entrance before making a circle, so walling it off isn't an option (and I'm not playing 8 plat or w.e silly price it is to buy a new elite just to move it).
 
Not to mention walling is a shoddy option at best for those of us who don't want ugly massive walls in our housing. Putting the garden on an alt won't make much difference to me as they all get an elite fabkit/join the the circle when they hit 14.
 
TBH since the plant HP buff I'd rather they just made gardens like the other harvesting fabkits - just get rid of seeds altogether and have the plants auto refresh at intervals. Farming the seeds is too much like hard work now, especially as most of them sell for so little on the CX (I'm not actually repairing my garden currently purely because I can't be bothered to farm for the seeds).
 
I'm still not sure why you can't see who harvested your items in the mail however - that would make finding and kicking the plant thieves so much easier.	
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Meh... This is the reason why I havent joined any circles :(
 
Most of my income comes from my plants (I buy seeds in bulk off the AH).
I've got 3 lvl20 ants with Garden lvl2 and one lvl30 with Garden lvl3 and a lvl4 on my Main. Many plants. But I'd hate to lose a single one :P
 
I'd really appreciate if you could set the sharing node-by-node so that people would leave my precious plants alone.	
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