Final Fantasy Adventure items

This is a list of items that appear in Final Fantasy Adventure.
==Recovery items==
Recovery items recovers Sumo's battle wounds, condition, and MP.
Name	Artwork	Effect 	Description 	# of Uses	Price
 	 	Restores 8 HP. 	Pop this sweet candy in your mouth to recover a little amount of HP. 	1 	60 GP
 	 	Restores 16 HP. 	Dried herbs brewed in sacred water, effective for recovering HP. 	2 	40 GP
 	 	Restores 100 HP. 	Made from dried herb roots. Has stronger effect than the Cure Potion. 	2 	160 GP
 	 	Restores 10 MP. 	A sorcerer's potion for recovering MP. 	1 	320 GP
 	 	Restores 15 MP. 	Contains the magic powers of a great sorcerer. Has stronger effect than the Ether Potion for recovering MP.	1 	640 GP
 	 	Fully recovers HP/MP. 	A mysterious potion developed by alchemists over the ages. Recovers HP and MP to the maximum. 	1 	—
 	 	Removes Pois. 	An effective antidote for any kind of deadly poison. 	3 	30 GP
 	 	Removes Dark. 	Medicine once used by a fairy to cure a blind girl. Contains dew collected from white lilies. 	3 	60 GP
 	 	Removes Ston. 	A mixture of cockscomb, lizard tails, and gold dust. Remedies petrification. 	3 	90 GP
 	 	Removes Moog. 	A quick remedy for moogle. Can't be used because in moogle status you can't use items. 	4 	120 GP
 	 	Removes all abnormal conditions.	An all-purpose remedy for poison, blindness, petrification, or moogle. 	1 	—
==Power-up items==
Power-up items increases Sumo's powers for a period of time.
Name	Artwork	Effect 	Description 	# of Uses	Price
 	 	Max Attack gauge. 	Hold it up to the sky at a crucial moment. It will immediately boost the Attack Gauge to max. 	1 	—
 	 	Temporarily boost Stamina.	A magical stone containing mysterious ingredients. Use it to temporarily boost your Stamina rating. 	1 	—
 	 	Temporarily boost Wisdom. 	A magical rock created by a sorcerer who worshiped the goddess of Wisdom. Temporarily boosts your Wisdom rating.	2 	—
 	 	Temporarily boost Power. 	A magical stone containing the powers of the gods. Temporarily boosts your Power rating. 	1 	—
 	 	Temporarily boost Will. 	A magical stone created by a sorcerer who worshiped the goddess of will. Temporarily boosts your Will rating. 	1 	—
==Route-making Items==
Without these two items, the player will not be able to make way through their journey.
Name	Artwork	Effect 	Description 	# of Uses	Price
 	 	Break objects and walls. Can also be use as a weapon.	A special pickaxe for breaking rocks, pots, and weakly constructed walls. Becomes broken after several uses.	7 	60 GP
 	 	Opens locked doors. 	Opens simple locks. Becomes broken after several use. 	4 	15 GP
==Cash-in items==
Cash-in items have no particular use, but they can be exchanged for a good amount of money.
Name	Artwork	Effect 	Description 	# of Uses	Price
 	 	Sells for 100 GP. 	A leather pouch containing rubies. Sell it at the item shops. 	— 	—
 	 	Sells for 750 GP. 	A leather pouch full of gold dust. Sell it for cash whenever you find one.	— 	—
 	 	Sells for 1750 GP.	A leather pouch containing opals. Sell it at the item shops. 	— 	—
==Attack items==
There are eight types of items used for attacking enemies. Item attacks are executed in the same way and have the same effects as magic, but not necessarily the same amount of damage. Items don't consume MP, and should be used when the player wants to save their MP. However, unlike magic, items disappear after a limited number of use.
Name	Artwork	Effect 	Description 	# of Uses	Price
 	 	Disables magic. 	An orb containing the magic of Mute. Disables enemies to chant magic spells by silencing them. 	1 	100 GP
 	 	Stop enemies. 	An orb containing the magic of Slep. Can be used during a battle. 	1 	100 GP
 	 	Fire attack. 	An orb containing fire, when broken, a ball of fire attacks an enemy. Has the same effect as the magic Fire.	1 	60 GP
 	 	Fire attack. 	A more powerful version of Flame. Used in the same way, but more destructive. 	2 	240 GP
 	 	Ice attack. 	An orb containing snow crystals. Has the same effect as the magic of Ice. 	2 	80 GP
 	 	Ice attack. 	A more powerful version of Blizrd. Used in the same way, but more destructive. 	2 	320 GP
 	 	Lightning attack.	An orb containing the energy of a lightning bolt. Has the same effect as the magic of Lit. 	2 	100 GP
 	 	Lightning attack.	A more powerful version of Litblt. Used in the same way, but its destructive power is far greater. 	2 	400 GP
===Gallery===
FFA Blaze Item.png|Blaze.
FFA Blizrd Item.png|Blizrd.
FFA Flame Item.png|Flame.
FFA Frost Item.png|Frost.
FFA LitBlt Item.png|LitBlt.
FFA Pillow Item.png|Pillow.
FFA Silence Item.png|Silence.
FFA Thunder Item.png|Thundr.
==Story items==
These items become crucial factors to the progress of the adventure.
Name	Artwork	Effect 	Description 	# of Uses	Price
 	 	Opens door. 	Unlocks the entrance to the Cave of Marsh. Lizardmen hold this key. 	Unlimited	—
 	 	Opens door. 	A key decorated with a dreadful skull, it unlocks the door to the underground cave.	Unlimited	—
 	 	Reverses waterfalls. 	A beautiful pendant with the mystical power to reverse the Waterfall. 	— 	—
 	 	Reveals identity. 	Holds a magical power to reveal the identity of an evil being. 	1 	—
 	 	Used to make special armor/weapons.	A strong, easy to process metal. Once the dwarves have mined for it. 	— 	—
 	 	Cure Lester of his curse. 	Transforms humans into horrible monsters when they are contaminated with this. 	1 	—
 	 	Loosen up minecart wheels. 	Use to lubricate. Can be bought at an item shop somewhere. 	1 	500 GP
 	 	Exchange for info in Jadd. 	The fang of a desert monster, sought for by many people as the symbol of courage. 	1 	—
==Dummied items==
There are quite a few items that were removed entirely from the North American version, leaving no names behind. In the Japanese version only the name remains, and the items do not do anything, even if acquired through hacking. Most of them appear to be unused story items.
List of dummied items:
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Category:Items in Final Fantasy Adventure
Category:Item lists