Warcraft III/Patch 1.19

Patch 1.19 was a major patch that was released on September 19, 2005.
==Reign of Chaos==
===Maps===
*(2)PlunderIsle
**Added ground anti-air creep to both center goldmines.
**Added ground anti-air creep to both center Goblin Merchants.
*(6)ScrochedBasin
**Removed center creep camp and neutral building
**Reduced the creep level of the two center goldmines from a Red camp to Green camps.
**Opened up all choke points on the map.
**Added trees to all start locations to ensure better balance with all races.
*(8)GolemsInTheMist
**Removed the center creep and Neutral building.
*(8)PlainsOfSnow
**3 of the 4 center goldmine creep camps dropped a level 5 charged item,so I fixed it so all 4 drop a level 5 charged items.
**Added a Goblin Merchant between Teal and Purple start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.
**Added a Goblin Merchant between Pink and Green start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.
===Balance Changes===
*Creep-dropped item sell prices have been standardized. Items of the same level will now always sell for the same amount.
*Ensnare duration reduced from 15 seconds to 12 seconds.
==The Frozen Throne==
===Maps===
*(2)EchoIsles
**Added range creep to expansion goldmines.
**Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it’s not all piercing attack.
**Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items.
**Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.
*(2)TirisfalGlade
**Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop.
*(4)TurtleRock
**Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.
*(4)BrokenShard
**Replaced the 4 center orange camps with 4 green camps.
**Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.
**Increase the Orange camps level near each start location and added an additional item to each of those camps.
*(4)Hellfire
**Reduced the creep level on the two middle Red creep camps.
**Reduced the creep level on the East and West Goblin Laboratory creep camps.
*(4)StonecoldMountain
**All creep with the ability to posses units have been removed this map.
*(4)LostTemple
**Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.
*(4)TwistedMeadows
**Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.
*(4)SunrockCove
**Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.
**Lowered the goldmine creep camp from Red to Green
**Pushed Blues West ramp further from it’s start location.
*(6)GnollWood
**Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute’s.
*(6)Typhoon
**Fixed Red and Teal start location to be closer to the goldmines like the other start locations.
*(6)SilverpineForest
**Removed the Tavern from all start locations
**Can now path across the center of the map, added a Tavern to the center of the map.
**Reduced the Item and creep levels of the 4 Red camps in the center of the map.
**The 6 center goldmines have been reduced in difficulty of creep camps.
*(6)Dragonblight
**The two center creep camps have been pushed away from pathable area to prevent accidental attacks.
**The players alliance settings have been changed to favor 2v2.
*(6)Moonglade – New Map File
**Two center creep camps and buildings have been removed.
**Added two tavern to the center of the map.
**Opened up all chokepoints.
**Added some tree to all start location to help harvesting.
*(6)Everfrost
**Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance.
**Added ground Anti-Air units to the East and West Red creep camps.
*Bonus Maps Added to Battle.net
**(2)Shrine of the Ancients
**(2)Terenas Stand
**(4)Phantom Grove
**(4)Deathrose
**(6)Everfrost
**(6)Sunrock Cove
**(6)Emerald Shores
**(6)Duststorm
**(8)Full Scale Assault
**(8)Hurricane Isle
**(8)Cherryville
**(10)Skibis Castle TD
**(12)Worm War
===Balance Changes===
====Items====
*Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.
====Undead====
*Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
*Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
*Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.
*Destroyer armor reduced to 3 from 4.
====Orc====
*Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.
*Ensnare duration reduced from 15 seconds to 12 seconds.
*Batrider hit points reduced to 325 from 400.
====Night Elf====
*Tree of Life build time increased to 120 seconds from 110 seconds.
====Human====
*Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.
===World Editor Changes===
====Trigger Editor====
*The "Image" category and actions now appear after the "Item" category.
*The "Ubersplat" category and actions now appear after the "Unit Group" category.
*Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
*Fixed script generation errors when using variables of the following types:
**Attack Type
**Combat Sound
**Damage Type
**Effect Type
**Pathing Type
**Sound Type
*Sorted lightning type presets.
*Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
*Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
*Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
**(Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
**(Unit) Event Response - Damage Source
**(String) Game - Ability Name
**(String) Game - Ability Effect Art Path (was Ability Effect Art)
**(String) Game - Ability Effect Sound Name (was Ability Sound)
**(String) Hero - Hero Proper Name
**(String) Trigger - Trigger Name
**(Real) Lightning - Red Color of Lightning
**(Real) Lightning - Green Color of Lightning
**(Real) Lightning - Blue Color of Lightning
**(Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
*Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
**Environment - Change Terrain Type
**Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
**Floating Text - Suspend/Resume
**Floating Text - Permanent/Expires
**Floating Text - Change Color
**Floating Text - Change Lifespan
**Floating Text - Change Fading Age (was Change Fadepoint)
**Floating Text - Change Age
**Game - Enable/Disable Selection (was Enable/Disable Select)
**Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
**Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
**Image - Create
**Image - Change Color
**Image - Change Render State
**Image - Change Render Always State
**Image - Change Above Water State
**Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
**Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
**Lightning - Set Lightning Effect Color
**Unit - Add Classification
**Unit - Remove Classification
**Unit - Issue Drop Item Order (was Drop Item On A Point)
**Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
**Unit - Issue Give Item Order (was Drop Item On A Unit)
**Unit - Damage Area
**Unit - Damage Target
**Unit - Decrease Level Of Ability For Unit
**Unit - Increase Level Of Ability For Unit
**Unit - Set Level Of Ability For Unit
**Ubersplat - Create
**Ubersplat - Change Render State
**Ubersplat - Change Render Always State
*Added an event and three new trigger functions for future tournament support:
**(Trigger Event) Tournament Event
**(Real) Tournament Time Remaining
**(Integer) Tournament Melee Score
**(Integer) Tournament Finish Rule