Final Fantasy VI support abilities

Below is a list of support abilities from Final Fantasy VI. They can be gained by equipping the appropriate relics or equipment pieces, and they are passive during battle. These abilities are not named within the game and their names usually come from similar abilities found in other Final Fantasy games.
==Support abilities==
Name	Equipment 	Description 	Image
 	Gauntlet 	The character cannot equip a shield, but the strength of their equipped weapon doubles. Sabin's claws, Setzer's dice, and some special weapons, are not affected by Doublehand. Gau is unaffected as he cannot equip weapons. 	
 	Genji Glove 	Allows a character to equip and attack with two weapons at once. It is possible to equip a weapon and a shield while this is applied, though this is pointless. Gau is unaffected as he cannot equip weapons. 	
 	Black Belt 	Randomly makes the wearer counter-attack with an attack of their own on the attacking enemy. 	
 	Knight's Code 	The wearer intercepts physical attacks against allies in Critical status. If multiple characters are equipped with Knight's Code, multiple characters will cover the ally, and a random covering character will take the damage. 	
 	Gold Hairpin 	Halves MP costs for Magic spells, Lores, and Summons by half. Umaro can equip this relic, but the ability is useless on him since he cannot use magic. 	
 	Celestriad 	Makes all Magic spells, Lores, and Summons cost 1 MP. Umaro cannot equip this relic, but even if he did, the ability would be useless on him since he cannot use magic. 	
 	Reflect Ring 	The wearer will be under permanent Reflect status. 	
 	Protect Ring 	The wearer will be under permanent Protect status. 	
 	Force Shield 	The wearer will be under permanent Shell status. 	
 	Angel Wings 	The wearer will be under permanent Float status. 	
 	Angel Ring 	The wearer will be under permanent Regen status. 	
 	Hermes Sandals 	The wearer will be under permanent Haste status. 	
 	Guard Bracelet 	The equipped character will be under permanent Protect and Shell status. 	
 	Merit Award 	Any character can equip anything that s/he could not equip normally. The only exceptions are relics, female equipment, costumes, Ultima Weapon (SNES only), Bone Club, Royal Crown, and Snow Scarf. In the SNES version, Merit Award can be equipped by anyone, but in the PlayStation version, the Merit Award cannot be equipped by Gau, and in the GBA and following releases, this is extended to Gogo.	
 	Miracle Shoes 	The equipped character will be under permanent Protect, Shell, Regen and Haste status. 	
 	Mythril Glove 	Will automatically put the user in Protect status when the wearer's HP reach Critical. This ability will only activate once per battle. 	
 	Barrier Ring 	Will automatically put the user in Shell status when the wearer's HP reach Critical. This ability will only activate once per battle. 	
 	Princess Ring 	Will automatically put the user in Protect and Shell status when the wearer's HP reach Critical. This ability will only activate once per battle. Terra, Celes, and Relm can equip it. 	
 	Growth Egg 	Doubles the wearer's experience gained after battle. 	―
 	Cat-Ear Hood 	Doubles the the amount of Gil gained after battle. Relm only. 	―
 	Alarm Earring 	Protects against Back Attacks and Pincer Attacks. 	―
 	Gale Hairpin 	Increases the rate of Preemptive Attacks. 	
 	Sprint Shoes 	Double the walking speed on the overhead map. 	―
 	Tintinnabulum 	Restores the HP of the wearer with every step equal to the character's Stamina divided by four. It only uses the base Stamina and does not factor in the bonuses gained from equipment. 	―
 	Ward Bangle 	Halves the rate of random encounters. 	―
 	Molulu's Charm 	Eliminates random encounters. Mog only. 	―
 	Lich Ring 	Makes the wearer an undead. Healing spells will damage the wearer, and Death effects will fully heal them. It reverses the effects of absorption attacks, such as Drain, Osmose. 	―
 	Thief's Bracer 	Doubles the success rate of Steal. Locke and Gogo only. 	―
 	Hyper WristBone Wrist	Raises Strength by 50%. 	―
 	Green Beret 	Raises the maximum HP by 12.5%. 	―
 	Red Cap 	Raises the maximum HP by 25%. 	―
 	Muscle BeltBone Wrist	Raises the maximum HP by 50%. 	―
 	Priest's Miter 	Raises the maximum MP by 12.5%. 	―
 	Minerva Bustier 	Raises the maximum MP by 25%. Terra, Celes, and Relm only. 	―
 	Crystal Orb 	Raises the maximum MP by 50%. 	―
 	Sniper Eye 	Makes all physical attacks by the user unblockable. 	―
 	Prayer Beads 	Makes the wearer evades 50% of all blockable physical attacks. This ability has nothing to do with the 20% increase in the Evasion stat the relic provides. 	―
==Dummied support abilities==
The following abilities exists in the game's data, but it is not associated with any piece of equipment. It can be place on any equipment by using a cheating device.
Name	Equipment	Description 	Image
 	None 	Would put the wearer under permanent Slow status. 	
 	None 	When a character falls into Critical state, s/he will stay in Critical state regardless of the amount of HP that character gained or subtracted after fallen into Critical. This would have allowed said character to be fully healed and remain in Critical status until the end of battle, allowing the character a chance to preform a Desperation Attack without putting that character at risk of being KO'd due to having low HP.	
 	None 	It would have automatically put the user in Reflect status when the wearer's HP reach Critical. This ability will only activate once per battle. 	
==Gallery==
|FFVI Android Dual Wield.png|Dual Wield.
Category:Support abilities in Final Fantasy VI
Category:Abilities in Final Fantasy VI
Category:Support abilities