Ani/Legacy

: Second Color Palette: It has a second color palette, which is unlocked by healing 10,000 HP for other players.
== Description == 
=== Behavior ===
* Their personalities are very gentle and energetic, and they never have feelings of malice or hatred.
* They are incredibly altruistic and will give to others for no obvious benefit to themselves.
** However, they can feel skepticism and distrust, which improves their chances at survival and encourages them to prefer healing friendlies rather than healing any creature they see that is wounded.
=== Artist Headcanon ===
* Their personalities are gentle and energetic, without feeling of malice of hatres, due to their pure origins.
** Originally, they could not feel skepticism nor distrust, those were given in their transferal to Sonaria to improve their chances at survival and encourage them to prefer healing friendlies rather than healing any creature they see that is wounded.
* Their visual appearance does not reflect their gentle nature; on the contrary, from appearance alone, they look almost tribal or even barbaric.
* Their six fin-like protrusions from their shoulder blades vibrate as a means of visual communication of emotion or danger.
== Appearance == 
 have four ears and one to three healing orbs revolving around them, whose number varies depending on their age. Their all-black eyes feature no evident pupils but have three discrete arrow-shaped markings below them. The eyes may have several undertones that dimly show through the black surface. Ani have large, broad tails that help them with momentum and airflow and six fin-like protrusions jutting out from their shoulder blades.
=== Males ===
Male have a round fireball between their forehead's antlers. Those antlers appear to almost "hold" the ball of flame in its position.
=== Females ===
Female do not coagulate their energy into a ball of fire. Their form prefers spreading it into more of a streak that curves around the top of their head.
== Abilities ==
== Gameplay ==
=== Pros ===
The are the first and only creature with an effective ranged type of healing, the Heal Touch ability, with a decent healing bite (meaning defensive status effects won't kick in and affect the ) which not only recovers HP but can heal status effects like bleed, poison, and radiation, unlike other Negative Attack creatures such as Moonelle and Valkyrie. These work on other (and in the case of Restoration Beam, on the user, too), meaning they heal any creature in a short while and keep themselves from getting too hurt by status effects or harming debuffs (starvation, dehydration, bleed, poison, radiation, etc.). In fact, they are so powerful that even while their ability is exhausted, they can still out-heal the damage done by the breath exhaustion and, as such, keep using the beam on a pulse routine. Using a pulse routine also ensures the can recover breath without losing any efficiency at healing, ensuring that a single could potentially AFK mostly anywhere (including underwater and starving), while a pair could even live inside high-risk areas such as underwater, inside the volcano, or unsheltered during a volcanic eruption. Their healing abilities and complete lack of offensive abilities mean they are usually protected by other creatures, and their Restoration Beam healing ability applied to themselves means they can tank a series of percentile attacks easier, such as a single sturgeon NPC biting.
Their high run speed and stamina mean that unless some slowing-down effect such as Bone Break or Frozen has been applied against the , they can escape pretty easily from attacks and keep running for long, which, combined with their healing abilities and reduced size, may allow them to temporarily escape into a less populated, more hospitable environment, such as underwater or a small cave the predator cannot enter. Being able to eat-on-the-run also ensures laggy players aren't forced to use the eating animation to recover food, avoiding getting stuck in place while eating.
Its Keen Observer ability has several advantages, too, from knowing who to protect/heal, knowing if someone is suffering hypothermia/hunger/dehydration, knowing if someone is there invisible and/or with hidden scent, to knowing which target is the weakest/most debuffed and act in consequence.
The 's healing can be reflected by Reflect Attacks, meaning an Ani can potentially heal itself more than it should when attempting to heal a creature with such an ability.
=== Cons ===
The have quite a low HP pool and weight, meaning they can get one-shot by most higher-tier creatures. Being unable to deal damage means some creatures won't stop mercilessly attacking this creature knowing the cannot normally defend itself back, excluding using the environment itself against the attacker. In the vast majority of cases, their strengths are on healing and moving fast, and if one of those gets nullified, there's an almost 100% chance the will die.
Additionally, due to its light golden blood, some people may just target this creature to see it bleed and drop a light golden carcass.
== Carry-able Creatures ==
== Trivia ==
* The was created by Eti/Xan_TheDragon, with Sonaria's rendition being drawn by 0Neoki0 and modeled by JaxonBirb.
** Their appearance was lightly inspired by that of Spirits from the Ori game franchise, something retained over the 6 years of their existence in writing. Their design has undergone very little change since their initial creation for Lands of Eyzira.
*** In the original concept, male had distinctive glassy horns protruding from their head, made of a raw, unknown type of energy, almost as if they were made of solid light. These horns pulsated calmly with a strange pattern etched into the surface. Males also had a more gruff facial structure, almost looking perpetually angry, even though they were just as friendly as females. They also had three discrete arrow-shaped markings under each eye.
*** In contrast, female had very streamlined bodies in their original concept, being roughly 90% of the weight of males on average. Their back fins tended to be very slightly smaller, and their tails less fin-like in favor of a more graceful, uniform shape. Females also have a thin, curled line marking under each eye rather than the three arrows.
** Eti created a specification document that loosely goes over making OCs in response to the number of requests for permission to do so. This document can be found on his website: Eti the Spirit :: Random Bits and Pieces ▶︎ The Ani
** The have incredibly extensive backing lore because they were originally a core component of Eti's unreleased MMORPG Lands of Eyzira. In their original lore, the were creatures designed to bridge the gap between the pure/perfect afterlife and the impure real world, being the only creatures capable of such a feat. They were present in an end-game area intended for maximum-rank players.
*** The strange pillars seen in their home realm are compared to a material from the MMORPG WildStar known as Exanite. The texture on the pillar in Sonaria, as their teaser, uses a texture derived from that of Exanite. A unique quirk about them was that they could focus and redirect light, hence the volumetric glow above their tops.
**** The now-removed pillar easter egg played sounds from Exanite crystals when players stood around it. The pillar can still be seen in this experience.
** Their name is both the singular and plural form ("s" is not correct). It is generally more correct to refer to them as The rather than just by name, . 
* The male/female signifying features (flame/light streak) do not show in the customizer, nor do the orbs. This is intentional, as the orbs are not part of the creature itself and are instead an item given to them. The flame or light streak comes from the creature's internal energy, so its color is not able to be changed.
** This was also intentional from a mechanical perspective, namely to discourage extremely odd color palettes due to them not matching the general aesthetic of the orbs and flame/streak.
** The orbs and healing beam on Eti's personal appear blue instead of gold, making it one-of-a-kind.
* is the first species to have physics-based objects (the orbs) that are not part of the rig itself.
* is also the first species to receive bright white-gold blood - the Aereis's shade is far more yellow.
** Due to this, when dying, the drops a white-gold carcass.
* is the first species to have negative damage, making it quite literally "un-hurt" their target with its melee attack .
** Additionally, they are the first species rendered completely incapable of dealing direct damage in any way. Most notably, any items that modify the damage, ability, or breath of the are overridden and instead have no effect.
* While normally unobtainable by ordinary players, players with god mode enabled will have their health bar shown as cyan with "UNLIMITED HEALTH" shown above the bar in place of the status effects. This can be seen on any creature with god mode enabled, but Eti's personal was the first to be seen publicly. Additionally, a Unique Variant, Athulyth, owned by Eti, shows a golden bar with "THE GILDED ONE" above it as a reference to the character that created the in their original lore.
* lost its developer creature condition and became a Robux Shop creature on 28th October 2022.
** Before that, the species was formerly available in the Tikit Shop.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
concept_ani.png|Ani concept art
AniColorPalette.png|Ani's primary color palette
AniSecondColorPalette.png|Ani's secondary color palette
Glimmer Ani.png|Custom Glimmer Ani in its second palette
GlimAni.webp|Default Glimmer Ani
AniGlimmer.png|Default Glimmer Ani
AniPawpadRef.png|Glimmering affects the pads on Ani's feet as well
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Ani Development.png|Ani model progress 1 
Ani Development 2.png|Ani model progress 2 
Ani Model Development 3.png|Ani model progress 3 
Ani Model Development 4.png|Ani model progress 4 
Wotchu know about rolling down in the deep.png|Ani model progress 5
Ani Rigged Teaser.png|Rendered teaser
Ani Sitting.png|Posed Ani, sitting
Ani Cower.png|Posed Ani, cowering
AniPillarRef1.png|Teaser pillar in studio, showing off its volumetric lighting
AniPillarRef2.png|An alternative angle of the pillar in studio
AniPillarRef3.png|An alternative angle of the pillar in studio
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
AniOrbGif.gif|Ani's orb
Ani Size Comparison.png|Ani's size compared to Prabiki
Ani Female.png|Dimorphism on female Ani
Ani Male.png|Dimorphism on male Ani
Ani Custom Menu.png|Ani in the customization menu, viewed through Roblox Studio
Ani_Juvenile.png|Juvenile Ani
Ani_Teen.png|Teen Ani
Ani_Adult.png|Adult Ani
Ani_carcass.png|Ani's carcass when killed, having white bones and neon yellow meat
Ani Blood.png|Ani's blood, which is neon yellow
|-|
Other =
RealmOfTheAniInDev.png|A small section of The Realm of the Ani as seen in Lands of Eyzira development. This will not be added to Sonaria, and is instead here for archival purposes
aniicon.png|Ani in the game's icon during its release, by Poky105
CoSAniIcon2.jpg|Previous game icon featuring Ani when it was released, by LammieLord
EtiAniOrb1.png|Standard Ani orb (left) beside EtiTheSpirit's unique Ani orb (right)
EtiAniOrb2.png|Standard Ani orb (left) beside EtiTheSpirit's unique Ani orb (right)
AniPillar1.png|A cross-port of one of the strange pillars present in their realm on the map as a teaser; they show off the artstyle of the world they come from
Ani Heal Touch.gif|Ani's Heal Touch ability
Ani Restoration Beam.png|Ani's Restoration Beam ability
</tabber>
Category:Robux Shop Creature/Legacy
Category:Ex-Developer/Legacy
Category:Glimmer/Legacy
Category:Reuses Calls
Category:Needs Updated Calls
pt-br:Ani
ru:Ани