Report 1385

Report #1385
Skillset: Tracking Skill: Trip
 Org: Ebonguard Status: Completed Feb 2016
Furies' Decision:
It's a trap! Solution 1.
Problem: If a trap-- such as a pit trap-- is already fired, doing "Trip Trap"
somehow makes it fire again (even though theoretically it should not be able
to).
[A: 0 R: 0] Solution #1: If the trap has already fired, tripping it should not
 fire it again. However, it should still consume the
 balance (the "penalty" for doing something silly).
Player Comments:
---[Xenthos on 2/10 @ 01:21 writes]:
Can even have it give a special message along the lines of "You attempt to trip
the trap, but after a few moments you give up feeling extraordinarily foolish--
that trap isn't even active!" Or whatever you feel like.
---[Ushaara on 2/10 @ 16:51 writes]:
Never happened on this, but if it came back as not a bug, yep supported.
---[Tredian on 2/14 @ 13:02 writes]:
Supported.
---[Wobou on 2/16 @ 05:30 writes]:
Sounds good to me.
---[Lerad on 2/16 @ 12:52 writes]:
Support solution 1