Warrior Tables (PHB)

__TOC__
==Table 13: Class Ability Minimums==
 Table 13: Class Ability Minimums
CharacterClass	Str	Dex	Con	Int	Wis	Cha
Fighter 	9 	— 	— 	— 	— 	—
Paladin* 	12 	— 	9 	— 	13 	17
Ranger* 	13 	13 	14 	— 	14 	—
Mage 	— 	— 	— 	9 	— 	—
Specialist* 	Var	Var	Var	Var	Var	Var
Cleric 	— 	— 	— 	— 	9 	—
Druid* 	— 	— 	— 	— 	12 	15
Thief 	— 	9 	— 	— 	— 	—
Bard* 	— 	12 	— 	13 	— 	15
* Optional character class. Specialist includes illusionist.
==Table 14: Warrior Experience Levels==
Table 14: Warrior Experience Levels
Level	Fighter 	Paladin/Ranger	HitDice(d10)
1 	0 	0 	1
2 	2,000 	2,250 	2
3 	4,000 	4,500 	3
4 	8,000 	9,000 	4
5 	16,000 	18,000 	5
6 	32,000 	36,000 	6
7 	64,000 	75,000 	7
8 	125,000 	150,000 	8
9 	250,000 	300,000 	9
10 	500,000 	600,000 	9+3
11 	750,000 	900,000 	9+6
12 	1,000,000	1,200,000 	9+9
13 	1,250,000	1,500,000 	9+12
14 	1,500,000	1,800,000 	9+15
15 	1,750,000	2,100,000 	9+18
16 	2,000,000	2,400,000 	9+21
17 	2,250,000	2,700,000 	9+24
18 	2,500,000	3,000,000 	9+27
19 	2,750,000	3,300,000 	9+30
20 	3,000,000	3,600,000 	9+33
==Table 15: Warrior Melee Attacks per Round==
Table 15: Warrior Melee Attacks per Round
Warrior Level	Attacks/Round
1-6 	1/round
7-12 	3/2 rounds
13 & up 	2/round
==Table 16: Fighter's Followers==
 Table 16: Fighter's Followers
Roll percentile dice on each of the following subtables of Table 16: once for the leader of the troops, once for troops, and once for a bodyguard (household guards) unit.
 Leader
Die Roll	Leader (and suggested magical items)
01-40 	5th-level fighter, plate mail, shield, battle axe +2
41-75 	6th-level fighter, plate mail, shield +1, spear +1, dagger +1
76-95 	6th-level fighter, plate mail +1, shield, spear +1, dagger +1, plus 3rd-level fighter, splint mail, shield, crossbow of distance
96-99 	7th-level fighter, plate mail +1, shield +1, broad sword +2, heavy war horse with horseshoes of speed
00 	DM's Option
 Troops/Followers
Die Roll	Troops/Followers (all 0th-level)
01-50 	20 cavalry with ring mail, shield, 3 javelins, long sword, hand axe; 100 infantry with scale mail, polearm*, club
51-75 	20 infantry with splint mail, morning star, hand axe; 60 infantry with leather armor, pike, short sword.
76-90 	40 infantry with chain mail, heavy crossbow, short sword; 20 infantry with chain mail, light crossbow, military fork
91-99 	10 cavalry with banded mail, shield, lance, bastard sword, mace; 20 cavalry with scale mail, shield, lance, long sword, mace; 30 cavalry with studded leather armor, shield, lance, long sword
00 	DM's Option (Barbarians, headhunters, armed peasants, extra-heavy cavalry, etc.)
*Player selects type.
 Elite Units
Die Roll	Elite Units
01-10 	10 mounted knights; 1st-level fighters with field plate, large shield, lance, broad sword, morning star, and heavy war horse with full barding
11-20 	10 1st-level elven fighter/mages with chain mail, long sword, long bow, dagger
21-30 	15 wardens: 1st-level rangers with scale mail, shield, long sword, spear, long bow
31-40 	20 berserkers: 2nd-level fighters with leather armor, shield, battle axe, broad sword, dagger (berserkers receive +1 bonus to attack and damage rolls)
41-65 	20 expert archers: 1st-level fighters with studded leather armor, long bows or crossbows (+2 to hit, or bow specialization, if using that optional rule)
66-99 	30 infantry: 1st-level fighters with plate mail, body shield, spear, short sword
00 	DM's Option (pegasi cavalry, eagle riders, demihumans, siege train, etc.)
==Table 17: Paladin Spell Progression==
 Table 17: Paladin Spell Progression
 	 	Priest Spell Level	Priest Spell Level	Priest Spell Level	Priest Spell Level
PaladinLevel	CastingLevel	1 	2 	3 	4
9 	1 	1 	— 	— 	—
10 	2 	2 	— 	— 	—
11 	3 	2 	1 	— 	—
12 	4 	2 	2 	— 	—
13 	5 	2 	2 	1 	—
14 	6 	3 	2 	1 	—
15 	7 	3 	2 	1 	1
16 	8 	3 	3 	2 	1
17 	9* 	3 	3 	3 	1
18 	9* 	3 	3 	3 	1
19 	9* 	3 	3 	3 	2
20* 	9* 	3 	3 	3 	3
* Maximum spell ability
==Table 18: Ranger Abilities==
 Table 17: Ranger Spell Progression
 	 	 	 	Priest Spell Levels	Priest Spell Levels	Priest Spell Levels
RangerLevel	Hide inShadows	MoveSilently	CastingLevel	1 	2 	3
1 	10% 	15% 	— 	— 	— 	—
2 	15% 	21% 	— 	— 	— 	—
3 	20% 	27% 	— 	— 	— 	—
4 	25% 	33% 	— 	— 	— 	—
5 	31% 	40% 	— 	— 	— 	—
6 	37% 	47% 	— 	— 	— 	—
7 	43% 	55% 	— 	— 	— 	—
8 	49% 	62% 	1 	1 	— 	—
9 	56% 	70% 	2 	2 	— 	—
10 	63% 	78% 	3 	2 	1 	—
11 	70% 	86% 	4 	2 	2 	—
12 	77% 	94% 	5 	2 	2 	1
13 	85% 	99%* 	6 	3 	2 	1
14 	93% 	99% 	7 	3 	2 	2
15 	99%* 	99% 	8 	3 	3 	2
16 	99% 	99% 	9 	3 	3** 	3
: * Maximum percentile score
: ** Maximum spell ability
==Table 19: Ranger's Followers==
 Table 19: Ranger's Followers
Die Roll	Follower
01-10 	Bear, black
11-20 	Bear, brown
21 	Brownie*
22-26 	Cleric (human)
27-38 	Dog/wolf
39-40 	Druid
41-50 	Falcon
51-53 	Fighter (elf)
54-55 	Fighter (gnome)
56-57 	Fighter (halfling)
58-65 	Fighter (human)
66 	Fighter/mage (elf)*
67-72 	Great cat (tiger, lion, etc.)*
73 	Hippogriff
74 	Pegasus*
75 	Pixie*
76-80 	Ranger (half-elf)
81-90 	Ranger (human)
91-94 	Raven
95 	Satyr*
96 	Thief (halfling)
97 	Thief (human)
98 	Treant*
99 	Werebear/weretiger*
00 	Other wilderness creature (chosen by the DM)
* If the ranger already has a follower of this type, ignore this result and roll again.