Ammo and Rockets

== Ammo ==
Located in the upper left corner, the ammo bar represents the ammunition resource consumed by Rockets, mortar firing, certain upgrades (Chopper Strike, Reinforcements, Engineering), and, in the Trickster's Arsenal DLC, for the ability menu.
The ammo resource gradually regenerates over time. Additionally, yellow ammo crates may be found across the map. Unlike BP crates or medical pods, marines do not transport ammo crates; instead, selecting a marine and right-clicking on the crate restores 2 ammo per use until the bar is full. Each crate holds 20 ammo, after which it disappears.
With the Ammo Supply upgrade, miniature ammo crates may appear intermittently. Automatically collected upon a marine's proximity, these crates provide 2 ammo before vanishing.
== Rockets ==
Rocket launchers allow your team to destroy buildings quickly (Planetary Campaign description)
* Good vs. major structures
* Uses 2 AMMO per rocket shot
Rockets is a marine ability that costs two ammo per marine use. They can be fired by any marine at structures and certain enemies, such as clones and guardians. Possessing potent explosive effects, rockets are valuable for rapidly dismantling enemy structures, given an adequate supply of ammo.
Category:
Category:Abilities