Super Smash Bros. Unbounded/Smash Dungeons

Smash Dungeons is a game mode included in Super Smash Bros. Unbounded, being available by default. The game mode revolves around platforming and exploration, similarly to the Great Maze in the Subspace Emissary story mode of Super Smash Bros. Brawl. The main objective of the mode is to complete as many rooms as possible without being KO'd, while also gathering as many collectibles as possible.
The main gimmick of Smash Dungeons is the permadeath system. The player starts their game with 150 HP, which can be recovered through the use of certain items. Their maximum HP also rises by 50 for each fifth floor cleared. Once the player is KO'd and doesn't have a 1-Up Mushroom, they are forced out of their current dungeon, losing any unsaved collectibles. However, the player can save and quit their game in any room without consequence.
For a list of enemies and bosses which can be found in this mode, see here.
===Dungeon Rooms===
Each dungeon has an infinite number of rooms, meaning that the mode will only truly end once the player is KO'd.
===Room Types===
Common Room 	These randomly-generated rooms are the most common in Smash Dungeons, and are platforming-based levels featuring many different enemies and collectibles. Common rooms are themed around different franchises, and the theme determines which enemies and collectibles will be prioritized in the room.
Each common room has a chance to end with a battle against a mini-boss, also depending on the theme of the room.
Challenger Battle	This type of room is a simple one-stock, no item battle against a randomly chosen fighter, fought on the Battlefield version of a stage relating to the character. Defeating the challenger will reward the player with gold and a small amount of collectibles, as well as unlocking the challenger if they haven't been unlocked yet.
This room can only be generated after the tenth room in the dungeon has been completed.
Boss Battle 	This type of room is a boss battle against a randomly chosen boss. Defeating the boss will reward the player with a medium to large supply of gold and collectibles.
Marketplace 	This type of room is the safest out of all of them, as it saves the player's current gold and collectibles they've acquired, transferring them to the main game and guaranteeing they'll be kept even after the player is KO'd. The Marketplace also gives the player access to three randomly-generated shops, run by shopkeepers who can provide the player with various items if they have the gold to pay.
Bonus Games 	This type of room selects one of the Stadium games (aside from Boss Battles) for the player to complete. Failing a Bonus Game will not result in the player failing their entire run; They will just be moved to the next room without earning any gold or collectibles from the Bonus Game.
*Target Smash rewards the player with gold; the faster their time, the more gold they will receive.
*Target Blast rewards the player with gold depending on how high their score was. Collectibles will also spawn in the structure.
*Race to the Finish rewards the player with gold depending on how many points they earned, alongside how look it took for them to reach the end.
*Home Run Contest rewards the player with gold depending on how many points they earned. Collectibles also spawn on the map as usual.
===Room Likelihood===
Note that a boss battle is guaranteed every 10 floors, with a Marketplace following it.
Floor # 	Common Room Likelihood	Challenger Battle Likelihood	Boss Battle Likelihood	Marketplace Likelihood	Bonus Game Likelihood
Floors 01-09 	95% 	0% 	0% 	0% 	5%
Floors 12-19 	85% 	10% 	0% 	0% 	5%
Floors 22-29 	80% 	10% 	0% 	5% 	5%
Floors 32-39 	75% 	10% 	0% 	5% 	10%
Floors 42-49 	75% 	10% 	0% 	10% 	5%
Floors 52 and beyond	60% 	10% 	10% 	10% 	10%
===Themes===
Each Common Room in a dungeon has a randomly selected theme. Each theme correlates with a different franchise represented in Unbounded, and enemies and collectibles relating to that franchise will be more common.
Subspace	
Underground	
Mine Cart Madness	
Temple of Time
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Brinstar	
Great Cave Offensive	
Cave of Origin	
Castle Siege
Skyworld	
Hall of Heiroglyphs	
Cephalopod HQ	
DNA Lab
Mystic Cave Zone	
Wily's Castle	
Dracula's Castle	
Overworld
==Shopkeepers==
Three randomly selected shopkeepers will spawn in the Marketplace, offering various goods to the player at the cost of their gold. Each shopkeeper's wares revolves around a certain theme.
Shopkeeper 	Description
Toadsworth 	Toadsworth tends to offer trophies, music, and items relating to the Super Mario and Yoshi franchises, as well as any other mushroom-related goods.
<tabber>Funky Kong=	
Funky Kong tends to offer trophies, music, and items relating to the Donkey Kong franchise, as well as any other goods relating to vehicles or fast transportation.
If the player is controlling Funky Kong, Tawks will take his place. However, this is only an aesthetical difference, as both shopkeepers offer the same kinds of wares.	
Beedle 	Beedle tends to offer trophies, music, and items relating to the Legend of Zelda franchise, as well as any other bug-related goods. In comparison to other shopkeepers, his prices are fairly low.
ROB 64 	ROB 64 tends to offer trophies, music, and items relating to the Star Fox franchise, as well as any other mechanic-related goods.
Professor Oak 	Professor Oak tends to offer trophies, music, and items relating to the Pokémon franchise.
Anna 	Anna tends to offer trophies, music, and items relating to the Fire Emblem franchise, as well as any other ??? goods.
Viridi 	Viridi tends to offer trophies, music, and items relating to the Kid Icarus franchise, as well as any other nature-related goods.
Timmy & Tommy 	Timmy & Tommy tend to offer trophies, music, and items relating to the Animal Crossing franchise, as well as any other animal-related goods.
Sheldon 	Sheldon tends to offer trophies, music, and items relating to the Splatoon franchise, as well as any other weapon-related goods.
Diskun 	Diskun can offer any trophy, music, or item related to a Nintendo franchise. However, his prices are considerably higher than average.
Omochao 	Omochao tends to offer trophies, music, and items relating to the Sonic the Hedgehog franchise, as well as any other goods relating to "companion" characters.
Auto 	Auto tends to offer trophies, music, and items relating to the Mega Man franchise.
Igor 	Igor tends to offer trophies, music, and items relating to the Persona franchise, as well as any other goods relating to "summon" characters.
Villager 	The Villager tends to offer trophies, music, and items relating to the Minecraft franchise, as well as any farming-related goods.
The Villager also has the unique attribute of being able to buy the player's items in return for gold.
==Items==
There are two types of collectibles found in Smash Dungeons; Collectibles and Tools. Both can be found in the Marketplace, being sold by shopkeepers, scattered throughout Common Rooms, or dropped from bosses.
===Collectibles===
Collectibles can be transferred to the main game through Marketplaces, but any unsaved collectibles will be lost upon getting a Game Over.
Collectible	Description
Gold 	Gold is the currency of Super Smash Bros. Unbounded, allowing the player to buy items, invest in levelling up Trophies, accessing harder Classic Mode routes, and much more.
Gold cannot be found in Marketplaces.
Trophies 	Trophies feature characters and items featured in universes included as a part of Unbounded.
DLC trophies cannot be found in Smash Dungeons.
CDs 	For each CD found in Smash Dungeons, the player unlocks a new music track for them to use in battles via My Music. In addition, unlocked tracks can be listened to in the Music section of the Sound Test menu.
===Items===
While many items hail from the main game, the majority of them serve new functions within Smash Dungeons. Obtained items can be accessed from the pause menu, with the player being able to hold five of them at a time.
Items cannot be transferred to the main game, and cannot be used in Marketplaces or Bonus Games.
Item 	Description
Banana Gun 	When used, the player is equipped with a Banana Gun, allowing them to shoot a single powerful bullet..
Beam Sword 	When used, the player is equipped with a Beam Sword.
Cracker Launcher	When used, the player is equipped with a Cracker Launcher.
Party Ball 	When used, the player is equipped with a Party Ball. Unlike the main game, however, the Party Ball can only drop items found in Smash Dungeons.
Pitfall 	When used, the player is equipped with a Pitfall, allowing them to bury enemies.
Ray Gun 	When used, the player is equipped with a Ray Gun.
Rocket Belt 	When used, the player is equipped with a Rocket Belt, giving them flight capabilities.
1-Up Mushroom 	When the player is KO'd, the 1-Up Mushroom will allow them to revive with full HP.
Bob-Omb 	When used, the player is equipped with a Bob-Omb, which they can throw to cause a large explosion.
Fire Flower 	When used, the player is equipped with a Fire Flower, which they can use to spew flames.
Green Shell 	When used, the player is equipped with a Green Shell, which they can throw to damage enemies.
Ice Flower 	When used, the player is equipped with an Ice Flower, allowing them to cast a stream of freezing ice.
Metal Box 	When used, the player becomes encased in metal.
POW Block 	When used, the player is equipped with a POW Block, which they can throw three times to produce a shockwave.
Red Shell 	When used, the player is equipped with a Red Shell, which they can throw to damage enemies.
Super Leaf 	When used, the player is equipped with a Super Leaf, giving them a slower descent.
Super Mushroom 	When used, the player is healed by 30 HP.
Super Star 	When used, the player is granted temporary invincibility.
DK Barrel 	When used, a CPU player who uses a random character the player has unlocked will fight by their side. However, this CPU has low HP, and will instantly despawn upon moving to the next floor.
Hammer 	When used, the player is equipped with a Hammer, which they wildly swing around to deal major damage to opponents who come in contact.
Squawks 	When used, Squawks will appear and fly around the player, pointing out the location of nearby collectibles and items. Squawks will instantly despawn upon moving to the next floor.
Bunny Hood 	When used, the player is equipped with a Bunny Hood, giving them enhanced speed and jump height.
Gust Bellows 	When used, the player is equipped with a Gust Bellows, allowing them to push enemies away with wind.
Heart Container 	When used, the player is healed by 75 HP.
Screw Attack 	When used, the player is equipped with the Screw Attack, allowing them to perform an electric somersault attack as they jump.
Bomber 	When used, the player is equipped with a Bomber, allowing them to cause a large explosion around themselves.
Maxim Tomato 	When used, the player has all their HP restored.
Star Rod 	When used, the player is equipped with a Star Rod, allowing them to shoot starry projectiles with their Forward Smash.
Warp Star 	When used, the player skips to the next floor. This cannot be used during mini-boss or major boss battles.
Smart Bomb 	When used, the player is equipped with a Smart Bomb, allowing them to create a powerful, slowly expanding explosion.
Poké Ball 	When used, the player summons a Pokémon to assist them for a short time.
Franklin Badge 	When used, the player is equipped with the Franklin Badge, allowing them to deflect projectiles.
Back Shield 	When used, the player is equipped with the Back Shield, which protects them from attacks from behind.
Ore Club 	When used, the player is equipped with the Ore Club, which lets them swing and conjure a powerful whirlwind.
Super Scope 	When used, the player is equipped with the Super Scope, which lets them rapid-fire spheres of energy.
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