Map Editor

The map editor is a tool in Blockstorm that allows creating and editing maps.
== Navigation Controls ==
The default navigation controls for the Editors are:
*To rotate the camera, move the mouse pointer while pressing the middle mouse button. Alternatively, use arrow keys.
*W to move forward
*S to move backward
*A to move left
*D to move right
*Q to move upward
*Z to move downward
*Hold down left shift to move faster
== Getting Started ==
This is the first panel encountered in the map editor.
Choose basic parameters for your map (if desired):
*Base scenario: Choose an initial style to auto-generate a base map.
*Map width: Set the map width.
*Map height: Set the map height.
You can choose to auto-generate a base map or start from scratch by selecting "Cancel."
== Menu Panel ==
Main panel of the editor with useful tools:
*Create new map: Open the "create map" panel to set parameters for a new map.
*Load saved map: Load built-in, saved, and downloaded maps.
*Save current map: Save the map being worked on.
*Undo: Delete the last action.
*Redo: Redo the last action.
*Environment settings: Choose various environment settings for the map.
*Game Mode Info: Select allowed modes for the map.
*Map Info: General information about the map.
== Tools Panel ==
Side panel of the editor with main editing tools:
*Select tool: Select parts of your creations.
*Cube tool: Place cubes on the map for constructions.
*Brush tool: Create large shapes like mountains or hills.
*Delete: Delete parts of your creations.
*Paint: Change textures on cubes.
*Smooth: Smooth surfaces.
*Fill: Change textures on a large area.
== Fast Prefabs ==
"Prefabs" window includes important gameplay elements.
GENERAL:
*Spawn Point
*Blue Base (CTF)
*Red Base (CTF)
*Target Area (Assault)
*Trap Door
PREFABS:
*Pre-made environmental items
LIGHTS:
*SpotLight
*Torchlight
EXPLOSIVES:
*Barrel
NPCS:
*Slim Turrets
== Boundaries ==
Boundaries are walkable areas for players.
To create boundaries:
*Click "Environment" icon at the top of the editor.
*From "Environment" window, click "Edit boundaries."
*Click " + " to add or "edit" to modify boundaries.
*Confirm with "OK" and remove with " - " (irreversible action).
== Sharing ==
Steam Workshop:
*Click "Share" button near "Save" button.
Host a match:
*Share maps by hosting a match.
Download map files:
*Share custom maps by loading assets from specified folders.
== Assets Locations ==
* Windows (Vista and above): C:\Users\...\AppData\LocalLow\IndieGala\Blockstorm
* Linux: ~/.config/unity3d/Indiegala/Blockstorm
* Mac OS X: ~/Library/Caches/Indiegala/Blockstorm