Man Anchor (Magic Anchor)

This item appears and functions as a seafaring anchor in all respects. However, it may also be commanded to animate. This means the anchor's stock grows arms with clawed hands (#AT 2, Dmg 1d6 each) and the crown becomes a set of moving legs that generate flukes for fins and can swim (60' per round). The anchor can be animated only when it is touching salt water. It is neither intelligent nor alive, and immune to most spells; its iron body (AC 0; 50 hp) is not easily damaged. The anchor man can stand watch, but communicates only by tugging on the cable-once for sighting humanoids, twice for dangerous or very large fish, and three times for other monstrous forms. It defends itself only if attacked. It returns to the ship if reduced to 10 hit points or less, if commanded to hoist itself, or returns if it has been ordered previously to return instead of signaling. The anchor man disintegrates if slain, and when removed from the water turns back into an ordinary, inanimate anchor. It may be animated once per day.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Anchor