API C LossOfControl.GetEventInfo

Returns information about a loss-of-control event.
 locType, spellID, text, iconTexture, startTime, timeRemaining, duration, lockoutSchool, priority, displayType = C_LossOfControl.GetEventInfo(eventIndex)
==Arguments==
:;eventIndex: - index of the loss-of-control effect currently affecting your character to return information about, ascending from 1.
==Returns==
:;locType: - Effect type, e.g. "SCHOOL_INTERRUPT"
:;spellID: - Spell ID causing the effect, e.g. 33786 for Cyclone.
:;text: - Name of the effect, e.g. "Interrupted".
:;iconTexture: - Effect icon texture.
:;startTime: - Time at which this effect began, as per ()
:;timeRemaining: - Number of seconds remaining.
:;duration: - Duration of the effect, in seconds.
:;lockoutSchool: - Locked out spell school identifier; can be used as index into the global SchoolStringTable to retrieve school name.
:;priority: - ?
:;displayType: - An integer specifying how this event should be displayed to the player, per the Interface-configured options:
:* 0: the effect should not be displayed.
:* 1: the effect should be displayed as a brief alert when it occurs.
:* 2: the effect should be displayed for its full duration.
==Patch changes==
==See also==
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