Positron

==Summary==
Positron is the current leader of the Freedom Phalanx and one of the Surviving Eight
While working for Crey Industries, Dr. Raymond Keyes developed a high-tech battle suit that allowed him to channel bolts of anti-matter into fierce attacks. The suit, developed under the false pretense of being used for disaster relief, was to be used to make anybody Crey wanted into a superpowered being. Ray was completely oblivious to this fact however. One day while working in his lab, Ray's friend Steve Berry, aka Synapse, stumbled in and collapsed in his arms. Dr. Rudy Bein, Ray's partner on the Disaster Suit project, was pursuing Steve and burst into the lab with a gang of thugs guns blazing. Ray jumped into the prototype suit, fended them off and escaped with Steve in his arms. Ray would then go on to become Positron, and Steve Synapse.
Positron used his powers to help defeat the Rikti, but at a terrible cost: Injuries he sustained at that time caused him to lose full control of his powers. Now, to protect others from himself, he remains imprisoned within his battle suit. He is constantly searching for a cure for his condition, but that does not stop him from contributing to the defense of Paragon City and contributing many other technological breakthroughs for the good of all.
Events surrounding the return of Hero-1 to Primal Earth saw him “cured” of this condition, and he can now enjoy a life outside the armor.Top Cow Comics Issue #20
==Powers and Stats==
Tier: , Far Higher with Self-Destruction
Name: Positron,Top Cow Comics Issue #1 Dr. Raymond Keyes,
Origin: City of HeroesCity of Heroes Gameplay
Gender: Male
Age: At least 31 (Assuming he went from High School straight to college, got a PHD which takes four years, became a Scientist and was one at Crey for less then a year, then went on to fight in the first Rikiti War in 2003,Rikiti Warzone Lore before the year turned, and then never became 32 in 2011Fall of Galaxy City Comic)
Classification: Human, Hero
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics (Even the most basic of people in city of heroes can kick around massive heavy machinery by walking), Flight (Positron flies just about everywhereTop Cow Comics Issue #15Top Cow Comics Issue #6), Antimatter Manipulation/Matter Manipulation/Radiation Manipulation/Statistics Reduction/Explosion Manipulation (Positron was granted the ability to generate Antimatter by an "Industrial Accident" as he puts it. This power allows him, with sufficient help from his armor, to mix Antimatter and Matter within his body and release it in the form of Radiation, and occasionally explosions), Forcefield Creation (Created a forcefield to block an attack from Black ScorpionTop Cow Comics Issue #3), Self-Destruction (Positron, upon losing control of his Antimatter and matter either through incapacitation, death, or the destruction of his suit[before he was ressurected], will have it uncontrollably mix in an antimatter blast around him), Non-Physical Interaction (All individuals in City of Heroes can punch out Ghosts, Slimes, Elementals, etc.), Poison Manipulation (Via Choking Cloud), Magnetism Manipulation (Via EM Pulse), Energy Manipulation (Via Fallout), Healing (Via Radiant Aura), Biological Manipulation (Via Accelerate Metabolism)
|-|Resistances= Fire Manipulation/Explosion Manipulation/Status Effect Inducement/Energy Projection/Deconstruction/Darkness Manipulation/Life Manipulation/Ice Manipulation/Temperature Manipulation/Poison Manipulation/Electricity Manipulation/Energy Manipulation/Mind Manipulation/Telekinesis/Radiation Manipulation/Statistics Reduction/Fragrance Manipulation/Earth Manipulation/Extreme Temperatures/Sound Manipulation/Air Manipulation/Water Manipulation/Social Influencing/Vibration Manipulation/Soul Manipulation/Fear Manipulation/Smoke Manipulation/Chi Manipulation/Broadway Force/Possession/Petrification/Crystal Manipulation/Paralysis Inducement/Illusion Creation/Portal Creation/BFR/Gravity Manipulation/Spatial Manipulation/Light Manipulation/Plant Manipulation/Fungus Manipulation/Forcefield Creation/Pain Manipulation/Sleep Manipulation/Time Manipulation/Acid Manipulation/Magnetism Manipulation/Adhesive Manipulation (Positron, Via his status as a Hero-Class Enemy/Ally, resists nearly everything in City of Heroes.), Antimatter Manipulation/Matter Manipulation/Radiation Manipulation/Statistics Reduction/Explosion Manipulation (Is required to resist the properties of his own abilities due to the multiple durability negating effects they would have), Soul Manipulation (Survived Ghost Widow's attempt to crush his soulCity of Villains Trailer)
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Attack Potency: Building level (Superior to those who can "strike with all the power of a lightning bolt",Electricity Assault power can literally make lightning clouds to use lightning to strike opponents,Storm Summoning Power and can make lightning strike from the sky.Storm Blast Power Black Scorpion can Utterly destroy tanks in one hit.Who Will Die: Part 7 Is one of the main attackers of the Freedom Phalanx, frequently clashing with Black Scorpion who can Utterly destroy tanks in one hit.Who Will Die: Part 7Scales to 0.59 tons of TNT as he is comparable to Black Scorpion who can Utterly destroy tanks in one hit), Far Higher Via Self-Destruction (Managed to blow Statesman away in the blast), Many of Positron's abilities Negate Durability
Speed: Speed of Sound Movement Speed (One of the travel powers available to fodder heroes and villains is called Speed of Sound. Comparable to, but slower then Synapse, who can outrun Missiles), Massively Hypersonic+ Combat Speeds and Reactions (Can tag those who can dodge lightning within a cloud)
Lifting Strength: Class M (Should be comparble to a Depowered Statesman who lifted and threw a giant Clockwork)
Striking Strength: Building level (Can physically clash with those who can harm him)
Durability: Building level (Took little damage from Ghost Widow using her abilities to attempt to crush his body and soul. Frequently tanks attacks from Black Scorpion)
Stamina: Superhuman (Raymond fought for Days to Weeks at a time non-stop during the Rikiti Invasion.Rikiti Warzone Lore Managed to be able to talk and shift himself to crawl after being nearly killed by Lord Recluse)
Range: Standard Melee Range physically. at least Tens of Meters with Abilities
Standard Equipment: His Suit
Intelligence:
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|-|General=Extraordinary Genius (Dr. Raymond Keyes possesses a PHD in Nuclear Science, which grants him a rather thorough understanding of all that lies within, including the properties of Matter and Antimatter. Created a suit capable of focusing the Antimatter within his body from only spare parts, And is an excellent Tactician who is more then willing to sacrifice himself for others)
|-|Skill=Genius (Lesser Heroes then Raymond can clear Arachnos bases full of hundreds of soldiers on their own, Of which even basic Wolf Spiders are put through "Rigorous Training" to even be cleared for field dutyWolf Spider Description and can harm heroes. Is a member of the Surviving Eight, which means he was one of only eight heroes who survived in the Rikiti War on Paragon City, which required him to fight hundreds if not thousands of individuals who could harm him at a time.Rikiti Warzone Lore Can tag those who can dodge literal rain or explosions at point blank or psionic attacks)
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Weaknesses: Positron relies on his suit to properly focus his antimatter, and without it, he loses the majority of his powers to use safely. Formerly couldn't live without his suit as he lost control of his powers after the first Rikiti Invasion
Notable Attacks/Techniques
Boss Abilities
*Neutrino Bolt Ranged, Moderate Damage(Energy), Foe -Defense
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.
*Irradiate Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Defense
You can emit lethal amounts of radiation in all directions, damaging all nearby foes for a short time. Like other Radiation attacks, this power can bypass some of a target's defenses. Irradiate severely reduces the target's Defense.
*Electron Haze Ranged (Cone), Moderate Damage(Energy), Foe -Defense, Knockback
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.
*Cosmic Burst Close, Superior Damage(Energy), Foe Disorient, -Defense
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense.
*Neutron Bomb Ranged (Targeted Area of Effect), Moderate Damage(Energy), Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense.
*Atomic Blast Point Blank Area of Effect, Extreme Energy/Smash Damage, Foe -Defense, Hold
The Hero has reduced your Defense and left you helpless with an Atomic Blast.
*Enervating Field Ranged (Targeted Area of Effect), Foe -Damage, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.
*Lingering Radiation Ranged (Targeted Area of Effect) Foe -Speed, -Recharge, -Regeneration
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
*Choking Cloud Toggle, Point Blank Area of Effect, Foe Hold
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.
*EM Pulse Point Blank Area of Effect, Foe Hold, -Regeneration, -Endurance, Special vs. Robots
You are Held by the EM Pulse and your Regeneration Rate is reduced. (See Radiation Emmission for longer description)
*Overcharge Self Def, +MaxHP, +Recharge, +Recovery, +Damage(Smash, Energy)
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Radiation Blast
*Aim
Greatly increases your chance to hit of your attacks for a few seconds. Slightly increases damage and range (Sentinel only).
*Atomic Blast
This attack taps most of your stored energy to deal a devastating Atomic Blast which deals Extreme Energy and Smashing damage. Any foes left standing will have their Defense greatly reduced and may be left helplessly choking on toxic vapors.
*Cosmic Burst
Cosmic Burst smashes the target with cosmic particles. The attack is devastating and can leave most targets Disoriented and with reduced Defense.
*Electron Haze
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.
*Irradiate
You can emit lethal amounts of radiation in all directions, damaging all nearby foes for a short time. Like other Radiation attacks, this power can bypass some of a target's defenses. Irradiate severely reduces the target's Defense.
*Neutrino Bolt
A very quick, but low damage attack. Neutrino Bolt can reduce the target's Defense.
*Neutron Bomb
This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense.
*Proton Stream
Hurls a volley of alpha particles at your target. Proton Stream can bypass some of a target's defenses and reduce the target's Defense.
*Proton Volley
Hurls a volley of alpha particles over an extremely long range. Proton Volley can bypass some of a target's defenses and reduce the target's Defense. This is a sniper attack, and is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
*X-Ray Beam
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense.
Radiation Emmission
*Accelerate Metabolism
Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected heroes' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.
*Choking Cloud
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.
*EM Pulse
You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.
*Electron Haze
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.
*Enervating Field
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.
*Fallout
After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their chance to hit, Defense, Damage and Damage resistance is severely reduced.
*Lingering Radiation
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
*Mutation
Using a concentrated burst of radiation, you can revive a fallen ally and Mutate them into a killing machine. The Mutated hero has increased damage, chance to hit, Endurance recovery, and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on the Mutated hero, and they will soon be severely weakened. All effects of the Mutation will eventually wear off.
*Radiant Aura
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
*Radiation Infection
Infects a targeted foe with deadly radiation, severely reducing his chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.
==Notable Matchups==
Victories:
Alphonse Elric (Fullmetal Alchemist) Alphonse's Profile (Everything above 8-C was restricted, Alphonse had prior knowledge, starting distance was 10 meters, and speed was equalized)
Losses:
Inconclusive:
==References==
Category:Characters
Category:City of Heroes
Category:Heroes
Category:Humans
Category:Antimatter Users
Category:Radiation Users
Category:Matter Users
Category:Flight Users
Category:Statistics Reduction Users
Category:Explosion Users
Category:Forcefield Users
Category:Self-Destruction Users
Category:Non-Physical Interaction Users
Category:Poison Users
Category:Magnetism Users
Category:Energy Users
Category:Healers
Category:Biology Users
Category:Good Characters
Category:Helmet Users
Category:Leaders