Big Mush

Big Mush is an in Plants vs. Zombies Heroes and a member of the class. He costs 3 to play and has 2/2. He has the Team-Up trait and his ability gives plants in the lane directly to the right of his +2/+2 when destroyed.
He was introduced as an Event card along with Extra Mush, Freezeflame Flowers, and Plumbers in April Xth, 2023. They all had a special pack that costed 500 s.
== Origins ==
Big Mush closely resembles a from the Super Mario franchise. The concept is practically the same, a mushroom with a red cap that has white spots on it. Aside from that, the ability is also based on the powers granted by the Super Mushroom itself. Once consumed, the Mushroom of the Super Mario games will allow the player to take another hit or gain extra life points, depending on the installment.
== Statistics ==
* Class: Mega-Grow
* Tribes: Mushroom Plant
* Traits: Team-Up
* Ability: When Destroyed: Plants in the lane to the right get +2/+2
* Set - Rarity: Event
=== Card description ===
Last gasp efforts are kind of his thing.
== Update history ==
===April 10th, 2023===
*Added to the game
== Strategies ==
=== With ===
Big Mush by itself is not a remarkable plant, having terrible stats for a 3 cost card. His ability however holds massive power towards your tempo strategies if the setup is right. Once Big Mush is destroyed, he can boost the plants in the lane to his right, which can be more meaningful than initially thought of.
For starters, providing a buff to the plants in the right lanes means they will receive extra stats before the Fight! Phase happens in their lane. Consequently, the boost can make plants there survive trades they would not have originally withstood if they had low health. Plants like have enhanced power when boosted, whereas plants with Strikethrough and Bullseye can take advantage of their traits to do major damage to the Zombie Hero.
The other upside to this ability is that it can actually boost two plants if both are in the same lane. Effectively doubling its efficiency, Big Mush can be a pivotal card to develop tempo in your field. For instance, cheap plants like or can easily be spammed and then turned into decent fighters with these ability, offering extremely high value to what otherwise would have only been meat shields.
Keep in mind that Big Mush has Team-Up as well, so his positioning is not attached to an empty lane where he will clog it with below-average stats. He can be placed as a minor shield in compensation of his low attacking power, and once destroyed the next plants will gain massive value from him. 
=== Against ===
Big Mush is a tricky plant. His stats don't threaten good zombies at all, but his ability can make an important difference between trades and tempo. As such, rather than destroying Big Mush himself, aim for the plants to his right. Once they are destroyed, he will not hold any real power, simply being a small Team-Up card with no usage. If destroying Big Mush is an option (when he has no plants to his right), go for it. His weak health can easily be disposed of, getting destroyed by the most basic of soft and hard removals in the game.
==Gallery==
HD Big Mush.png|HD Big Mush
Big Mush Card.png|Big Mush's card
==Trivia==
*His description is a reference to his ability activating once Big Mush is destroyed, essentially meaning a last gasp effort.
*The name "Big Mush" and "Extra Mush" are a nod to the Super Mushroom and 1-Up Mushroom of the Super Mario franchise and their respective abilities in most of the games they appear on.
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