Ch 9 (POSP)

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==Chapter 9: Psionics==
* Psionics
* Using Psionics
** Closed and Open Minds
** Mental Armor Class
** Psionic Strength Points
* The Five Psionic Attacks
* The Five Psionic Defenses
* Psionic Combat
** Psionic Combat Sequence
** Adding Substance to Psionic Combat
** Using Psionic Powers
** Closing an Open Mind
** Psionics in a Round
** Limitations to Psionic Powers
** Psionics and Magic
* Psionicists and Wild Talents
* Psionicists
** Dual-Classed and Multiclassed Psionicists
** Alignment
** Weapon and Armor Restrictions
** Psionicist Benefits
** Psionicist Advancement
** Psionicists and PSPs
** Gaining Disciplines and Powers
** Proficiencies
** Bonus Proficiencies
** The Psionicist Group
* Wild Talents
* Psionic Powers
** Revised Powers
* Psionic Powers Summary
*Tables
** Table 74: Base MAC and PSP Bonuses
** Table 75: MTHAC0 Modifiers
** Table 76: Psionic Attacks vs. Psionic Defenses
** Table 77: THAC0s and MTHAC0s
** Table 78: Psionicist Saving Throws
** Table 79: Psionicist Experience Levels
** Table 80: Psionic Progression
** Table 81: Psionicist Proficiency Slots
** Table 82: Nonweapon Proficiencies
** Table 83: Wild Talents