V2 (ULTRAKILL)

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==Summary==
V2 is an updated model of the protagonist of ULTRAKILL, V1. Meant for fighting in times of peace and not war, its armor is far thicker, and its original arm is outfitted with the ability to cause shockwaves. In ULTRAKILL, V2 acts as a rival of sorts to V1, fighting them multiple times for unknown reasons, and is eventually killed in Act 2 after a close fight.
==Powers and Stats==
Tier: 
Name: V2
Origin: ULTRAKILL
Gender: Genderless
Age: Unknown
Classification: V Model, Supreme Machine.
Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Superhuman Precision, Weapon Mastery and Marksmanship (Capable of replicating most of V1's coin feats and prove a match for it in combat), Acrobatics (Should be comparable to V1), Limited Water Walking (Should be able to slide on and jump off water like V1), Pseudo-Flight via explosives (Can launch itself extremely high through explosions), Inorganic Physiology (Type 2), Self-Sustenance (Type 1, should have the same self-sustenance as V1), Explosion Manipulation and Heat Manipulation via Shotgun (Wields the CORE EJECT VARIANT which has a built-in grenade launcher), Energy Projection via Revolver (Wields the PIERCER VARIANT, which can fire condensed energy beams), Shockwave Creation (Wields a Knuckleblaster, and should be capable of making shockwaves with its own ground-pounds like V1), Magnetism Manipulation via Nailgun (Wields the ATTRACTOR variant of the nailgun), Rage Power (V2 can enter a temporary "rage mode" where it moves much faster and behaves more aggressively), Resistance to Extreme Heat (Should have the same resistance as V1)
Attack Potency: Town level (Capable of harming V1 and fought him multiple times. uses some of the same weapons V1 does.)
Speed: High Hypersonic+ (Kept up with V1, who can dodge explosions and fight against Prime Souls, and can move faster than it)
Lifting Strength: At least Class K (Unable to be reeled in by the Whiplash)
Striking Strength: Town level
Durability: Town level (Stated to be a far more durable version of the V1 model, and can endure much more punishment in gameplay)
Stamina: Superhuman (Unable to refuel itself mid-combat like V1, but is able to withstand much more damage than its older model)
Range: Standard Melee Range, Several Meters with Knucklebuster shockwaves, Hundreds of Meters with guns
Standard Equipment:
Arms: Note that V2 only has access to one of these arms at any time.
*Knucklebuster: V2's original left arm. With this arm, it is capable of sending out powerful shockwaves, that can be amplified with explosions coming from charged punches.
*Whiplash: V2's new arm, which it created after losing the Knucklebuster after its first duel with V1. With this arm, V2 can shoot out a winch with a spear installed on top of it which can be used to bring enemies closer to themselves or bring themselves closer to heavier enemies.
Revolvers: Much like V1's revolver, this revolver boosts high damage and a good fire rate, but it lacks the ALTERNATIVE versions of the weapon.
*PIERCER VARIANT: A revolver capable of firing out highly condensed beams of energy.
*MARKSMAN VARIANT: A revolver capable of producing coins for ricochet gunplay. After a coin is thrown, V2 can either shoot or punch the airborne coin, which ricochets the coin directly into weak spots like the head for massive damage. Hitting a coin at the apex of its flight will split it and send both halves into different enemies' weak spots. However, unlike V1's MARKSMAN VARIANT revolver, V2's version of the weapon can seemingly only produce three coins at a time.
Shotgun: A weapon that has the same design and function as V1's shotgun, it's a useful standard weapon in close-quarter combat and against large groups of enemies.
*CORE EJECT VARIANT: The CORE EJECT VARIANT comes with a grenade launcher, whose projectile can be charged for additional power.
Intelligence: Average academically (Has no noteworthy feats in that regard), at least Genius in combat (Should be comparable to V1 when it comes to battle prowess, and can even shoot down V1's Marksman coins and bounce them back at it)
Weaknesses: Unlike the older model, V2 cannot heal itself by absorbing blood on contact, instead requiring a separate refueling process. At the start of a fight, it will slowly bow to its opponent. The colors of its wings changes depending on which weapon it's using, always letting the opponent know what it's currently wielding.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:ULTRAKILL
Category:Acrobats
Category:Energy Projection Users
Category:Explosion Users
Category:Information Analysis Users
Category:Inorganic Beings
Category:Machines
Category:Magnetism Users
Category:Self-Sustenance Users
Category:Shockwave Users
Category:Temperature Users
Category:Thread Users
Category:Free Movement Users
Category:Weapon Masters
Category:Marksmen
Category:Indie Game Characters
Category:Game Characters
Category:Game Bosses