Player Characters

See also: Party marching order, Party Watches, Party Spells, Party Signals, Interesting Times Gang, Restoration Diary
Party funds on Day 396 are about 5,315gp: See Party Funds and Expenditure
==Characters==
Character 	Race 	Religion 	Classes 	Level	Pet 	Party magic Items carried
Bazin 	Dwarf 	Shanah 	Fighter/Cleric(Generic)	6/7 	Shanah Warrior Avatar 	Umar's Boots Of Charging+2/+4 vs Lycanthropes Axe
+2/+2 Longsword, 
+4 Shanah Chainmail
Rings: Ring Of Smiting,+1 ROP,
Brokev 	Orc 	Wyldwood 	Paladin 	7 	 	+4/+4 Spear (dbl all dmg on 20), Flail "Shatterstar" +4/(8xD2)+4 16 str, Elven Mail +2, Pot xtra Healing. 4Dose Xtra Healing (ie 4 * 3d8+3)Rings: Palladin Ring, Ring of holy smiting: +1 Str, +1 to hit, +2 dam, -1 on AC.
Dougal 	Halfling	Barosa 	Mage/Monk(Warrior Monk)	6/6 	Axolotl 	Bracers Of Resilience, +3 Staff, Dam: D12, +2 Runic staff of paralysisRings: +3 ROP (+1 all stats, 1pt degeneration/hr)
Francis Urquhart	Human 	Wyldwood 	Ranger
(Hunter) 	7 	 	Elven Bow +3/+3 Elven Mail +2, +3/+3 Longsword of direction, 3 Dose Xtra Healing (ie 3 * 3d8+3)Rings: Areistan Ring, Ring of Waterbreathing,
Garaf 	Human 	Perceval 	Mage 	7 	Lizard 	Elven Battlemage Fire Wand, Dagger +1 IntRings: Ring of Insight (+2 int&wis), +2 ROP,
Hamish 	Halfling	Barosa 	Mage/Monk(Blackfist) 	6/6 	Baby Cthulu 	Bracers Of Resilience, +2 Runic staff of paralysis, +1 Staff + 1 spell store(lvl 1-3), Boots of Free ActionRings: +3 ROP
Joshua 	Human 	Wyldwood 	Druid/Thief(Spy) 	8/7 	Kirsten 	Druidic Rod, Pathfinder cloak, Potion of Invis, +2 Dagger, +3 Runic Leather Armour spell store, Medallion of Doom, Circlet +1Int/Wis/CharRings: +2 ROP
Riff Raff 	Human 	Shanah 	Cleric 	7 	Shanah Fighter Avatar 	+1 Plate mail, Potion InfraV, Mace of ShanahRings: Ring Of Smiting, Ring of FF/24"Fly 2/day
Twoo 	Ariel 	Universal	Mage/Fighter(Bowmaster)	7/6 	Tooit 	Light Elven Mail, Elven Bow, WindswordRings: Warrior Mage Ring, +1/+2 to hit/damage ring
Umar 	Giant 	Shanah 	Fighter(Berserker) 	7 	 	+2/+4 vs Lycanthropes Axe, Pots Healing, Boots of Jumping. 20 ELven Arrows, Dagger of Stat pooling, +2 Shield with +1 save vs magic, +1AC even if not wielded, +2 Runic Chainmail, Pot of delayed healingRings: +3 ROP
Wun 	Human 	Universal	Cleric 	8 	Universal Avatar - Healing	+2/+0 Mace (touch attack), Mace of Disruption, Elven MailCharisma Bracelet and Necklace, Amulet Spell StoreRings: Universal Ring Of Life, Ring +2/dice heals
Absent characters
(Quercuis)	Human 	Wyldwood	Druid 	8	Khurak	Cloak +1 prot, Water breathing, Runic ring of diplomacy
Caradoc 	Halfling	His own 	Thief(Mageblade)	7	 	Ring +2 Dex, +1 stab, +1 Short Sword, Potion of invis, Cloak of Perception, Rogue toys, ESP medallion
== Party Experience points ==
Event 	Amount 	Total 	Total+10%
Scout to bridge 	1059 	1059 	1165
Back to Braerk 	526 	1585 	1743
Northlake 	550 	2135 	2348
Far Haven 	275 	2410 	2651
Blue Witch 	1113 	3523 	3875
Up to White Beach 	942 	4465 	4911
Owlbear/Doppleganger hunt 	674 	5139 	5653
Blink Dog hunt 	438 Twoo+100, Q. only 100	5577 	6134
Solaran assassin 	487 	6064 	6670
Journey to Willston 	300 	6364 	7000
Willston (up to Dougal's rescue) 	1840 	8204 	9024
Willston Street Clearance & Beach 	1,290 	9,494 	10,443
Omaha Beach 	2,808 	12,302 	13,532
SARN Temple renovation 	2,401 	14,703 	16,173
Rugby with Francis 	1,338 	16,041 	17,645
Taking Gartin 	950 	16,991 	18,690
Oh goodie, zombie giants 	1,113 	18,104 	19,914
Fred's fireball fiasco 	1,154 	19,258 	21,184
Vendor 	363 	19,621 	21,583
Blink Dogs 	1078 	20,699 	22,769
Nawar 	2308 	23,007 	25,307
Urquhart Keep 	6,830 	29,837 	32,820
Lizardman attack north of Stormhaven	9,731 	39,568 	43,524
Combats along the way 	1,615 	41,183 	45,301
Eliezure's Trap 	13,462 	54,645 	60,109
Trouble at the gate 	8,513 	63,158 	69,473
The Stone Ship 	5,929 	69,087 	75,995
Scorpions and desert tomb 	3,366 	72,453 	79,698
Trek to hunting lodge 	2,670 	75,123 	82,635
Babelves & Blinks Dogs 	4,869 	79,992 	87,991
Ogre Magi 	2,350 	82,342 	90,576
The Twisted Ladder 	5,000 	87,342 	96,076
The Blue Tower (Part 1) 	6492 	93,834 	103,217
The Blue Tower (Part 2) 	8790 	102,624	112,886
Hentron Rescue 	15,000 	117,624	129,386
==Party items:==
Unassigned Magic and 'special' Items 	
Sarn Symbol Of Vengeance (Holy Symbol): (+2 Protection,Frenzy 1/day (Hasted for 5r, +1 to hit/+1 dam/-1 AC, cures D8+1/round),Focussed Blow 2/day (Half attacks, but +8 to hit)), Ritual Focus 2/day (Must invoke before starting casting, halves casting time and reduces spell disruption chance by 80%))
Staff +4/+0, conducts touch attacks
Soul Ring (Ghassan has other one): (Always come in pairs, +2 Saves vs. mind magic, Immune to ESP, Wearer can go into a trance for 1 turn and then converse with corresponding ring wielder (if they accept ‘call’) or Clairvoyance/Clairaudience as if facing paired ring wielder. Other ring MUST be worn for this to work. Stored safely in Northlake
An Imperial Elven Seal.
 2 Sealed Elvish documents prepared by Rasten to assist us - one fully sealed (useless - refers to Sorlor), other 'half' sealed ("Richelieu type letter")
 4 High-level no-fail teleport scrolls 
 1 scrolls of Suggestion
+2 Chain of Cold Res
Potion of Speed. Potion of Gaseous Form
 Wand of 1st/2nd Level Spells 12 Charges. Includes Detect Runic Enchantments (Lvl 2)
 3 more suits of +2 Runic Chain Mail.
Demonwood Rung: Summons the Twisted Ladder. One charge
Shanah Holy Symbol: The symbol of the First Sword of Shanah. (In custody of either Bazon or RR)
Bag of holding: It is the size of a small dumpy bag (dimensions of bag is 3' x 3' x 3', interior 6' x 6' x 6'). The bag can be folded up, weight is negligible, storage capacity of the bag is limited by the volume not any weight constraint.
An ingot of (only slightly cursed) Mithril. With a note in Dwarvish saying 'USE WITH CARE'
Potions – 2 x Stone Giant Strength, 2 x Extra Healing (Party)
+3 Leather armour
One spare set of Elven chain mail.
+2 Dagger
Potion Sweet Water
Scrolls (all at 15th Level) – Teleport, Fireball, Improved InvisibilityScrolls (all at 15th Level) – Teleport, Fireball, Improved Invisibility (Party)
RUNIC Ring of Destruction - RUNIC POWERS:Takes 24 hours attunement to function. Wearer gains: 	+1 Con or 15 Con whichever is higher (non adjusted Con is used for system shock/raise dead rolls), +1 To all damage dice both dealt and recieved (not cures!) (Party)
 +1 Axe
2 Runic tankards - part of the Drumkit. Two-set peice from Tarkeep. Three-set peice from Thricastle
Book of enchanted forgingZoom 2022-01-11 21:00 - 13 pages
2* Spellbooks
Wand of Enemy Detection (15)
1 potion healing (From Willston Beach supplies)
Golem-in-a-Box. DO NOT OPEN!
2 magical scrolls: Word of Recall for Hahsandra and Wyldwood - destinations unknown
1 x Salve of Divination, 1 x Potion of Spirits
2 x Asarum Salve, 4 x Potion labelled “Black Ginger Ointment”
FV's magical scroll: 18th	Level Illusionist scroll – 2 * non-det, Chaos and TrueSight.
FV's magically protected scroll: Contains half of an encrypted set of runes and the name 'Morac' (from Riverside). - Given to Vinmira in Wingsport?
Assigned Magic Items 	
Elven Gifts
 2 * +2 Runic Staves - Cause Paralysis (saving throw applies) 9 charges and 6 charges (Hamish and Dougal)
 Runic +3 Leather armour (resizable). 15lvl Prot spell store (Joshua)
Repaired +4 Chain Mail of Shannah (Bazin) - +1str,dec,con. Battle Hasts. +1 1st,2nd,3rd lvl spells.
+3 ROP (Hamish)
 Ring +2 Protection (Garaf)
 +2 Runic Giant Chain Mail (Umar)
4 * Potions of Delayed Healing (Umar, + 3 spare. Re and Br declined)
Mace: Mace of Shanah (RiffRaff)
Circlet: +1 Int, +1 Wis, +1 Char (Joshua)
Ring1: +3 Prot (Broekev)
Ring2: Feather Fall, Double-speed Fly (24”) 2/day (RifRaff)
Plate Mail +1 (RiffRaff)
Shield +2, +1 save vs magic, provide +1AV even when not wielded (Umar)
+3 Ring of Prot (+4 for Maratasen), after attunement, +1 on all stats, degenerate 1pt/hr (Dougal)
Ring of holy smiting in exchange for the sword (Paladins and Clerics only): +1 strength, +1 to hit, +2 damage but -1 on AC. (Brokev)Windsword (Longsword): -2/-2 when wielded by non-Ariel. +4/+4 when wielded by an Ariel. Use Dex bonus for to-hit/damage. Other info to follow". Gem of ressurection in hilt. (Twoo)
Suit of chain armour - +2, Cold Resistance (not giants/hobbits) (Bazin)
Suit of leather armour - +3 (not giants; could be modified for hobbits) (Joshua)
Ring – (Universal / Wyldwood (all varieties?) / Gemidiah only) +2 per dice on all cures – needs 24 hrs attunement) (Wun)
Ring – Attack - +1/+2 – h2h or missile – needs attunement) (Twoo)
Ring – Ring of Waterbreathing (Francis)
Mace of Destruction (probably Disruption) (RiffRaff)
Sword - +3 Long Sword with Arrow of Direction (Francis)
Dagger – Mages only - +2 / +1 INT – Needs attunement (Garaf)
Dagger - +0 (counts as +4 for creatures it will hit). 1/day pool physical stats (STR, DEX, CON) and reassign as desired, but with a max of 22 for each. Lasts until next used. If destroyed, stats revert to normal, but with -1 on each STR, DEX. CON. If lost/stolen – stuck with the stats you had at that point. (Umar)
Staff - +3 d12 (rather than d6) (Dougal)
Necklace – ESP 5/day. Immune to ESP. (Caradoc)
Boots of Reaction – as per Ring of Reaction (probably Free Action) (Hamish)
Medallion with leather thong - -3 to AC (e.g. AC 6 -> AC 3), -1 all saves' - RUNIC POWERS:
Takes 1 weeks attunement to function. Item is cursed cannot be removed (remove curse will cause the item to disappear). Wearer gains: +2 Int, +2 Wis, 20 levels of Divination spells per day (any class), cast at wearers level (highest level if multi classed). Doomed: If ever a saving throw failure would directly or indirectly result in death for the wielder, the save is failed automatically. (Joshua)
+2 Two-handed Lizardman sword. “Push button” Spell Store for 2 x 1-4th level spells (any class). Must be wielded to cast spell - spell is cast with all attributes of original caster.
Party
RUNIC ring of diplomacy +1 Cha, +1 Wis, Tongues spell 3/day at 12th level. If worn by a Human then +2 Cha, +2 Wis (Quercuis)
Shatterstar - RUNIC POWERS: +1 Str or 16 Str whichever is better, +4 to hit, 8D2+4 damage (Brokev)
Axe +2/+4 vs Lycanthropes (Bazin)
Cloak of Perception (enhances natural perception) <C>
Boots of Jumping (U) - Triple strength Jump 1/turn with safe landing
+2 Ring of Prot (Hamish)
Pathfinder Office's Cloak (J) - taken off Nawar. In addition to the standard benefits, it confers +1 AC and +2 save vs Elemental attacks (and these extra benefits do work in non-wilderness areas.) The cloak is restricted to Druids and Rangers.
Continual Light rock/coins (in light-proof bags) for every character, plus several spare
Salve of healing (d3 cure + extra save v. poison) 12 doses made – one all round except Umar as he seems to be the most likely to be poisoned, so other people can apply it to him
Sensitivity 6 doses made – Caradoc, Joshua, Hamish, Dougal (2 spare)
+1 Cloak of Water breather (Q)
+2 Dagger (J)
 +1 Staff, can store 1 MU spell 1st-3rd lvl (H or D)
 +1 Short Sword (C)
 4 * Elven Mail (with provenance!) AC 3, quiet, +2 save vs elemental effects, doesn't allow spell casting (Fr, Br, W, RR)
 Light Elven Mail (with provencance) AC 5, quiet, allows flight & spell casting (T)
 Pathfinder's cloak. (Not magical under det mag.) In Non-Urban areas, +20% Hide-in-shadows, invisible when standing still (H)
 +2 Battle Axe
 8 potions of Infravision (RR, G + 2 spare)
Amulet of Clerical 2*1st lvl Spell Store (W)
Runic Ring +2 Dex, +1 stab (dagger/short sword) (C)
Runic Bracelet and Necklace of +3 charisma (W).
Spear: +3/+3. Double damage on a natural 20. (Br).
Longsword +2/+2 (B)
Mace: +2/+0 – conducts touch attack (W)
3 x Prepared White Nightshade 
Fake Vinmira's ring: +1 prot (G)
2 Invisibility potions with 4 'sips' left between them (from Braerk) plus one from Wild Cleric (7/8 portions remaining) (C&J)
Book of second level MU spells (Spells learnt by Garaf - he will teach others)
Cleric's ring: Ring of Insight -	+2 Wis/+2 Int. (G)
2 potions of healing from the Blue Witch. (F,U,Br)
A semi melted piece of mithril that was once a Wyldwood holy symbol (Relic power), worth 20gp as mithril scrap (Donated to Kahu)
All original characters have a D4 healing salve from Braerk - only 1 has been used so far (I think it was H's)
Silverware 	Battle Axe (U),Hand Axe (Ba), Short Sword (C),Staves (H&M),Club (J)48 Arrows (F,U&T),27 Sling bullets (Br&C),3 Crossbow bolts (D)
Mundane ItemsNot including 'standard issue'	
16 'pencils' of Meldorian wood
Rogue toys: Superior lockpicks (C), Fine tools (C), 6 * Flashbangs(C*2,J*2,H,M) , 3*smokebombs (Fr,C,J), 3* Sparklebombs (Fr,C,J) [Note: many of the bangs/bonbs have been used]
 Elite Rogue toys 1 Watchful Eye, 2 lock dissolvers, 9*Sparklebombs 
Voucher for Rogues guild: Locate Thirson (used) and Regenerate
Two gold coins from Sereph and an urchin with Wyldwood symbols.
2 vials of posion.
Superior Staves (D,H+G). Superior Club(J)
168 new arrows, plus any leftover from Elesiur's bash.
80 iron rations distributed among the party. (60 leftover from Braerk, 20 from Tres Amigos).
2 * Bullseye lanterns and 2 * Shuttered lantern, 10 flasks of oil
2 doses of 'con' poison: -8 con (-4save) vs characters, -2Hp/hit dice (-1HP/hd save) vs monsters
As many goblin darts as we wish to carry
A tarpaulin, iron cooking pot, woodworking tools etc. But no 10' pole.
An old rusty Elven Spearhead, engraved with a symbol similar to the Brooch. (J)
Two * 100’ Rope,50’ Twine,2x 10’x10’ Oilskins, 1 Small block and tackle,2*'trapping' nets,6 large waterskins,Stakes and Mallet,Firewood/Kindling