Kirby: Miraculous Lands/Movesets

==Kirby==
Kirby is the main playable character of the Sea Route. He has the ability to inhale enemies and copy their abilities, changing his moveset.
This table describes Kirby's base moveset without a copy ability.
Name 	Controls 	Description 	Magic Cost 	Element
Inhale 	Hold B 	Kirby breathes very deeply, sucking up nearby enemies and other small objects. Cannot suck up mid-bosses, bosses or any large enemies or heavy objects. 	N/A 	None
Super Inhale 	Mash the Analogue Stick during Inhale 	Kirby breathes even more deeply, increasing the range of his inhale and allowing him to suck up larger and heavier objects. This still cannot effect mid-bosses or bosses, however. 	Slow Gradual	None
Star Spit 	B after inhaling something 	Kirby spits out whatever he has inhaled as a star projectile, which flies straight ahead. If he inhales multiple objects, or any large objects, he shoots a larger, piercing star, the size being in proportion to the amount inhaled. 	N/A 	None
Swallow 	Down after inhaling something 	Kirby swallows everything that he inhaled. If he swallowed something with an ability, he copies that ability. 	N/A 	None
Copy Roulette 	Swallow multiple ability-bearing enemies 	A roulette wheel starts, rapidly cycling through every ability in the game. Pressing A, or simply waiting, will stop the wheel and give Kirby a random ability. 	N/A 	None
Discard Ability 	X with a Copy Ability 	Kirby loses his ability, converting it into a star that bounces around. Inhaling and swallowing the star will take the ability back. 	N/A 	None
Helper Summon 	Y with a Copy Ability 	Kirby discards his Copy Ability, and summons an AI-controlled Helper that has that ability. 	N/A 	None
Ability Item 	Y with a Helper and a Copy Ability 	Kirby discards his ability and throws it out as an Ability Item. If his helper touches the item, they will be restored to full health and changed to a different helper, according to the item in question. Alternatively, he can swallow the Ability Item to get his ability back. 	N/A 	None
Normal Beam 	Y with a Helper and no Copy Ability 	Kirby releases a flash of light on either side. If Kirby's helper touches the light, it will turn into an Ability Item. 	N/A 	None
Water Gun 	B underwater 	Kirby shoots a water bubble forwards a small distance. 	N/A 	None
Float 	A in midair 	Kirby puffs up with air, greatly slowing his falling speed. Repeatedly pressing A while he floats will help him rise upwards. This is the only means of mid-air movement that can be used indefinitely. 	N/A 	None
Air Puff 	B while floating, or touch the ground while floating	Kirby exhales an air projectile straight ahead, ending his floating. 	N/A 	None
Flying Black Hole	Miracle (B and L/R with a full Miracle Gauge) 	Kirby can temporarily move completely freely, and creates a void around himself that quickly sucks up everything in range that Super Inhale can take in. Pressing B after sucking something up will shoot a ring of piercing stars, which are larger and more powerful the more Kirby has sucked up. Once the Miracle is over, the Miracle Gauge is depleted, and Kirby's health is halved as a price for its extreme power.	N/A 	None
==Minariu==
Minariu is the main playable character of the Sky Route. He mainly uses fire-based attacks, and has two special abilities that affect the Magic Gauge.
Minariu's attacks are described in the table below.
Name 	Controls 	Description 	Magic Cost 	Element
Spiralling Ember 	B 	Minariu shoots a fireball forwards in a wavy path. Can easily be used in quick succession, though the more often it is used, the shorter its range will be. 	N/A 	Sizzle
Spiralling Flames 	Hold B, then release 	Minariu sets up a ring of embers and sends them flying forwards. Each ember can land one hit, making it possible to hit several enemies with the attack. 	Low 	Sizzle
Spiralling Blaze 	Hold B longer, then release 	Minariu sets up two rings of embers and sends them flying forwards. The embers cover a wider area than Spiralling Flames, and can land twice as many hits in total. 	Medium 	Sizzle
Spiralling Inferno	Hold B even longer, then release 	Minariu sets up two rings of large fireballs and sends them flying forwards. These fireballs deal more damage than the embers from the previous charge levels, and explode in a small area on impact. 	High 	Sizzle
Flame Ring 	Hold B, mash the Analogue Stick, then release 	Minariu shoots a ring of eight embers outwards. 	Very Low 	Sizzle
Blaze Ring 	Hold B longer, mash the Analogue Stick, then release 	Minariu shoots a ring of sixteen embers, with half of these embers flying slightly slower than the others. 	Low 	Sizzle
Eruption Ring 	Hold B even longer, mash the Analogue Stick, then release 	Minariu shoots a ring of thirty two embers, with half of these embers flying slightly slower than the others. 	Medium 	Sizzle
Dragon Platform 	Up + B 	Minariu summons a dragon in front of him. Holding the button down allows the dragon to be moved with the analogue stick. This dragon will serve as a platform, most useful in areas where flying is prevented, and will only disappear when it goes off-screen or is destroyed by enemy attacks. You may have three dragons on-screen at a time. 	N/A 	None
Dragon Gale 	Mash the Analogue Stick while setting up a Dragon Platform	Minariu has the dragon he is guiding release a whirlwind in front of it, pushing enemies away and causing minor damage to mid-bosses and bosses. 	Very Slow Gradual	Bluster
Meteor Strike 	Dash + B 	Minariu causes a fireball to fly diagonally downwards from above him. 	N/A 	Sizzle
Meteor Crusher 	Hold Dash + B, then release 	Minariu causes a larger fireball to fly diagonally downwards from above him, creating an area of flames when it touches the ground. The longer the button is held, the longer the flames last for, though more Magic is lost in doing so. 	Variable 	Sizzle
Meteor Storm 	Dash + rapidly tap B 	Minariu causes several tiny fireballs to fly diagonally downwards from above him. 	N/A 	Sizzle
Fiery Wave 	Down + B 	Minariu sends a wave of flames sliding forwards along the ground. 	N/A 	Sizzle
Fiery Tidal Wave 	Hold Down + B, then release 	Minariu sends a larger wave of flames sliding both forwards and backwards. 	Low 	Sizzle
Sea Dragon 	B underwater 	Minariu sends a tiny dragon flying forwards. 	N/A 	None
Sea Dragon Current	Hold B underwater, then release 	Minariu sends a wave of five tiny dragons flying forwards. 	Low 	None
Magic Restore 	X 	Minariu loses his ability to use any abilities that require Magic, but will slowly regenerate his magic gauge over time. Pressing X again, or reaching a full Magic Gauge, will end the effects. 	N/A 	None
Spell Booster 	Y 	Minariu can charge up his magic-using attacks faster, though more Magic will be used up with such attacks. Pressing Y again, or running out of Magic, will end the effects. 	N/A 	None
Dragon Cape 	A in midair 	Minariu can fly in any direction while the A button is held down. Can travel faster than with most mid-air movement abilities, but has a shorter-than-usual duration. 	N/A 	None
Warp 	Left/Right while guarding 	Minariu vanishes, then re-appears to his left or right. 	N/A 	None
Fiery Warp 	Warp at full health 	Minariu releases a small fiery explosion upon warping. 	N/A 	Sizzle
Dracona's Call 	Miracle (B and L/R with a full Miracle Gauge) 	Minariu summons and rides on a ghostly form of Dracona, granting invincibility and allowing him to fly in any direction. Pressing A causes Dracona to rush forwards, while pressing B causes him to shoot rings of comets, an attack that can be charged to shoot more powerful comets at the cost of some Magic. Once the Miracle is over, the Miracle Gauge is depleted, and Minariu's health is halved as a price for its extreme power.	N/A 	None
==Three Mage Sisters==
Francisca, Flamberge and Partizanne make up the main playable character of the Land Route. The player can freely swap between the three of them to make use out of varied attacks.
The Mage Sisters' attacks are described in the table below.
Name 	User 	Controls 	Description 	Magic Cost 	Element
Sister Tag 	Any 	X 	Switches the sister in your control. Goes in the following cycle: Francisca > Flamberge > Partizanne > Repeat. 	N/A 	None
Sister Circle 	Any 	Hold Y 	The sisters join together in a ring shape. This ring can move faster than normal and cannot hover, but can charge jumps to make them go even higher. Regular enemies and less sturdy blocks are destroyed when they touch the ring, though when it hits a mid-boss, boss, a durable block or a wall, the circle ends and the player resumes control of the sister they were using before the circle. The effects can also be ended prematurely by pressing Y again. 	N/A 	None
Cisca Slash 	Francisca 	B 	Francisca performs an overhead slash with her axe. 	N/A 	Blizzard
Frozen Gelato 	Francisca 	Hold B, then release 	Francisca enlarges her axe, then throws it forwards, with the axe boomeranging back to her after some distance. 	Low 	Blizzard
Absolute Zero Gelato 	Francisca 	Hold B longer, then release 	Francisca makes her axe even larger, then throws it forwards at an increased speed, with the axe boomeranging back to her after some distance. 	Medium 	Blizzard
Cisca Dash 	Francisca 	Dash + B 	Francisca rushes forwards while swinging her axe forwards. 	N/A 	Blizzard
Cisca Uppercut 	Francisca 	Up + B 	Francisca performs a rising slash with her axe. 	N/A 	Blizzard
Cisca Slam 	Francisca 	Down + B after Cisca Uppercut 	Francisca flips, then dives down and slams her axe on the ground. 	N/A 	Blizzard
Avalanche Slam 	Francisca 	Hold Down + B, then release after Cisca Uppercut 	Similar to Cisca Slam, but creates ice spikes on the ground in front of Francisca when she lands. 	Low 	Blizzard
Cisca Circle 	Francisca 	Down + B 	Francisca performs a spinning slash with her axe. 	N/A 	Blizzard
Cisca Blizzard 	Francisca 	Hold Down + B, then release 	Francisca charges up, then performs a spinning slash with her axe while surrounding herself with a small whirlwind of ice. 	Low 	Blizzard
Cyclone Blizzard 	Francisca 	Hold Down + B, mash Analogue Stick, then release 	Francisca performs a spinning slash with her axe while surrounding herself with a towering tornado of ice. 	Medium 	Blizzard
Falling Ice Candy 	Francisca 	Down + B in midair 	Francisca summons a few icicles in the air in front of her, which quickly fly straight down. 	N/A 	Blizzard
Deadly Ice Candy 	Francisca 	Hold Down + B in midair, then release 	Francisca summons a larger number of icicles both in front of and behind her, which quickly fly straight down. 	Low 	Blizzard
Crushing Ice Candy 	Francisca 	Hold Down + B longer in midair, then release 	Francisca summons a huge number of icicles in the air all around her, which quickly fly at downwards angles. 	Medium 	Blizzard
Soda Blaster 	Francisca 	Down, then Up + B 	Francisca fires a jet of water from her soda gun, which bounces off all surfaces, along with the top and floor of the screen. Can be angled slightly up and down. 	Low 	Splash
Shaken Soda Blaster 	Francisca 	Down, then hold Up + B, then release 	Francisca fires a stream of water for her soda gun for a fairly long time. Has the same properties as Soda Blaster. 	Medium 	Splash
Super Soda Blaster 	Francisca 	Down, then hold Up + B longer, then release 	Francisca fires off a larger stream of water from her soda gun. Functionally similar to Shaken Soda Blaster, but deals more damage. 	High 	Splash
Ice Jet 	Francisca 	B underwater 	Francisca launches a small ice shard straight ahead. 	N/A 	Blizzard
Frosted Float 	Francisca 	Hold A in midair 	Francisca remains suspended in midair and can move freely until A is pressed again. If she floats for too long, the effect automatically ends. 	N/A 	None
Elegant Escape 	Francisca 	Left/Right while guarding 	Francisca performs a floating dodge that takes her further than all other dodges. 	N/A 	None
Berge Slash 	Flamberge 	B, then B 	Flamberge performs an upwards slash with her sword. Pressing B again will cause her to follow this up with a downwards slash. 	N/A 	Sizzle
Berge Rush 	Flamberge 	B, then B, then B 	Flamberge follows up Berge Slash by performing several rapid sword thrusts, catching small enemies on her sword as she does. 	N/A 	Sizzle
Berge Finish 	Flamberge 	B, then B, then B, then B 	Flamberge finishes her combo with an upwards slice, sending caught enemies flying. 	N/A 	Sizzle
Fireball Finish 	Flamberge 	B, then B, then B, then hold B, then release 	Flamberge's finishing slash shoots a wave of fireballs into the air. 	Low 	Sizzle
Flam Flambé 	Flamberge 	Dash + B 	Flamberge drives her sword into the ground, then floats forwards as she drags it along with her. The sword will periodically cause a small flame pillar to appear in the ground. 	N/A 	Sizzle
Incinerating Flambé 	Flamberge 	Mash the Analogue Stick during Flam Flambé 	Flamberge summons larger and more powerful flame pillars during the attack. 	 	Sizzle
Burst Jump 	Flamberge 	Up + B 	Flamberge rises into the air with a flaming jump. 	N/A 	Sizzle
Sword Plunge 	Flamberge 	Up + B in midair 	Flamberge summons two flaming swords, then has them strike the ground on either side of her. 	N/A 	Sizzle
Scorching Sword Plunge	Flamberge 	Hold Up + B in midair, then release 	Flamberge summons four flaming swords, then has them strike the ground on either side of her. Two will strike her left, while the other two will strike her right. 	Low 	Sizzle
Explosive Sword Plunge	Flamberge 	Hold Up + B longer in midair, then release 	Flamberge summons six flaming swords, then has them strike the ground on either side of her. Three will strike her left, while the other three will strike her right. 	Medium 	Sizzle
BBQ Skewer 	Flamberge 	Down + B 	Flamberge drives her sword into the ground. Pressing B again will cause her to swing her sword out of the ground while throwing a gravity-effected rock forwards. 	N/A 	Sizzle
BBQ Dive 	Flamberge 	Down + B in midair 	Flamberge dives diagonally down, starting BBQ Skewer when she reaches the ground. Any enemies caught during the dive will be thrown out by the slash at the end of BBQ Skewer. 	N/A 	Sizzle
BBQ Burst 	Flamberge 	Hold B after BBQ Skewer or BBQ Dive, then release 	Flamberge throws a wave of three rocks with the slash, and will set her sword on fire as she slashes to cause more damage. 	Low 	Sizzle
Oven Broiler 	Flamberge 	Down, then Up + B 	Flamberge takes out her oven cannon, then sends a jet of flame forwards at close range. Flamberge can move freely while the cannon is firing. 	Low 	Sizzle
Mega Broiler 	Flamberge 	Down, then hold Up + B, then release 	Similar to Oven Broiler, but the flame reaches much further. 	Medium 	Sizzle
Extreme Broiler 	Flamberge 	Down, then hold Up + B longer, then release 	Similar to Mega Broiler, but releases a larger and more powerful jet of flame. 	High 	Sizzle
Steam Strike 	Flamberge 	B underwater 	Flamberge surrounds herself with a blast of smoke. 	N/A 	Sizzle
Fiery Hop 	Flamberge 	A in midair 	Flamberge can jump in midair, up to the same height as her ground jump. She can only perform a few of these jumps, however, before she is forced to touch the ground. 	N/A 	None
Burst Step 	Flamberge 	Left/Right while guarding 	Flamberge performs a faster dodge that takes her further than most others. 	N/A 	None
Zan Zlash 	Partizanne	B 	Partizanne slashes twice in quick succession with her lance. 	N/A 	Zap
Zan Zweep 	Partizanne	Down + B 	Partizanne sweeps her lance low to the ground. 	N/A 	Zap
Zan Ztab 	Partizanne	Down + B in midair 	Partizanne dives while thrusting her lance straight down. 	N/A 	Zap
Zan Zkewers 	Partizanne	Dash + B 	Partizanne thrusts her lance forwards several times. 	N/A 	Zap
Zan Zhock 	Partizanne	B after Zan Zkewers 	Partizanne thrusts her lance one last time, releasing a small lightning shock that jumps between enemies. 	Low 	Zap
Zan Ztorm 	Partizanne	Hold B, then release after Zan Zkewers 	Partizanne thrusts her lance one last time, releasing a larger lightning shock that can jump between more enemies than Zan Zhock can. 	Medium 	Zap
Lightning Ring 	Partizanne	Up + B 	Partizanne summons a thunder cloud above her, which sends a lightning bolt down on either side of her. 	N/A 	Zap
Lightning Lemonade 	Partizanne	Hold Up + B 	Partizanne's thunder cloud will continue creating lightning bolts while the button is held, or until she runs out of magic. Left and right movement is possible during this attack. 	Slow Gradual 	Zap
Drum 'n' Waste 	Partizanne	Down, then Forwards + B, then B repeatedly 	Partizanne sets up her thunder drums and shoots gravity-effected electric orbs with each button press. 	N/A 	Zap
Drum Finisher 	Partizanne	Hold B during Drum 'n' Waste, then release 	Partizanne shoots three lightning orbs at once, which explode in a small area when they hit the ground or an enemy, then ends Drum 'n' Waste. 	Low 	Zap
Overshock Finisher 	Partizanne	Hold B during Drum 'n' Waste, mash the Analogue Stick, then release	Partizanne shoots a huge lightning orb that explodes in a large area on impact, then ends Drum 'n' Waste. 	Medium 	Zap
Electro Eclair 	Partizanne	Down, then Up + B 	Partizanne sets up her drum, then tosses her lance through them, firing an electric laser straight ahead. The laser will keep firing until the player releases B, or until her magic runs out. Movement in all directions is possible during this attack. 	Slow Gradual 	Zap
Gigavolt Eclair 	Partizanne	Mash the Analogue Stick during Electro Eclair 	Partizanne makes her laser even larger, in exchange for losing magic at a faster rate and forfeiting the ability to move. Once the mashing of the analogue stick stops, this turns back into the regular Electro Eclair. 	Medium Gradual	Zap
Conducting Zap 	Partizanne	B underwater 	Partizanne summons an orb of electricity in front of her. If an enemy touches it, chain lightning will burst out of them, striking all enemies in the body of water. 	N/A 	Zap
Electric Glide 	Partizanne	Hold A in midair 	Partizanne remains suspended in midair and can move freely until A is pressed again. If she floats for too long, the effect automatically ends. 	N/A 	None
Lightning Dodge 	Partizanne	Left/Right while guarding 	Partizanne performs a much faster dodge than any other character. 	N/A 	None
Broken Season Cycle 	Any 	Miracle (B and L/R with a full Miracle Gauge) 	For a period of time, all three Mage Sisters become active at once, and the stage is filled with chaotic formations of ice, fire and lightning, randomly damaging enemies. While they are simultaneously active, the player technically only controls one sister at a time, though whenever she attacks, the other two will follow up with their own attacks. Once the Miracle is over, the Miracle Gauge is depleted, and the sisters' health is halved as a price for its extreme power.	N/A 	Blizzard, Sizzle, Zap
==Helpers==
Helpers can be summoned by Kirby whenever he has a Copy Ability, in exchange for losing the ability. The Helper summoned depends on Kirby's ability at the time.
This table describes the basic moveset for all helpers, with the attacks of their respective Copy Ability being added to this moveset.
Name 	Controls 	Description 	Magic Cost 	Element
Repeated Jumps	A in midair 	Helpers can perform several mid-air jumps to gain height. After a certain number of jumps, each consecutive jump will be shorter than the last, until the Helper loses the ability to jump again until they land. 	N/A 	None
Water Gun 	B underwater	The Helper shoots a water bubble forwards a small distance. Identical to Kirby's version of the attack. 	N/A 	None
Friend Warp 	X 	The Helper will teleport over to their ally's position. The AI will automatically use this when they go off-screen. Other AI characters can also use this ability, regardless of their moveset. 	N/A 	None
Hyper Mode 	AI only 	Automatically activated when an AI-controlled helper runs out of health. The helper gains a period of invincibility, though their Magic Gauge will deplete until it reaches zero, at which point the helper will be destroyed. Throwing an Ability Item at a helper while they are in this state will fully restore their health.	Slow Gradual	None
==Sword Kirby/Blade Knight==
This copy ability can be obtained from Blade Knights, Sword Knights, Heavy Knights and Sodories. It first appears in Magnificent Manor 1.
Sword Kirby and Blade Knight can use the following attacks. In addition to what is listed here, all of these attacks can cut rope and tall grass.
Name 	Controls 	Description 	Magic Cost	Element
Overhead Slash 	B 	Kirby/Blade Knight slashes with his sword. 	N/A 	None
Sword Beam 	B at full health 	Kirby/Blade Knight slashes, launching a pink energy beam straight ahead. 	N/A 	None
Multisword Attack	B, then B 	Kirby/Blade Knight launches several blindingly fast slashes. 	N/A 	None
Finishing Slash 	B, then B, then B 	Kirby/Blade Knight launches a powerful rising slash. 	N/A 	None
Chop and Thrust 	B in midair 	Kirby/Blade Knight swings his sword, then holds it out while he falls. If the sword hits an enemy, Kirby/Blade Knight will be pushed back. 	N/A 	None
Hat Thrust 	B in midair, then Down + B in midair 	Kirby/Blade Knight holds his sword down. If the sword hits an enemy, Kirby will bounce upwards. 	N/A 	None
Spin Slash 	Hold B, then release 	Kirby/Blade Knight charges, imbuing his sword with pink energy, then performs a spinning slash. 	Low 	None
Magic Spin Slash 	Hold B longer, then release 	Kirby/Blade Knight charges for longer, imbuing his sword with yellow energy, then performs a spinning slash. Has more range than Spin Slash and deals more damage. 	Medium 	None
Great Spin Slash 	Hold B even longer, then release 	Kirby/Blade Knight charges for longer, imbuing his sword with blue energy, then performs a spinning slash. Has even range than Magic Spin Slash and deals more damage. 	High 	None
Twister Slash 	Hold B, then Up + release 	Similar to Spin Slash, although Kirby/Blade Knight will jump during the attack. 	 	None
Underwater Slash 	B underwater 	Kirby/Blade Knight performs a slow spinning slash with his sword. 	N/A 	None
Typhoon Slash 	Hold B underwater, then release 	Kirby/Blade Knight charges up, then performs a spinning slash. During the slash, Kirby/Blade Knight creates a whirlpool around him, increasing the range of the attack. 	Low 	None
Drill Stab 	Dash + B 	Kirby/Blade Knight lunges forwards with his sword outstretched. 	N/A 	None
Sword Spin 	Dash, then jump, then B 	Kirby/Blade Knight performs a spinning slash in midair. 	N/A 	None
Upward Slash 	Up + B 	Kirby/Blade Knight jumps while slashing upwards with his sword. 	N/A 	None
Down Thrust 	Down + B in midair 	Kirby/Blade Knight quickly descends while thrusting his sword downwards. 	N/A 	None
Sword Dive 	Up + B, then Down + B 	Kirby/Blade Knight performs a spinning slash in midair, then descends with his sword outstretched. 	N/A 	None
Weapon Raise 	Up 	Kirby/Blade Knight raises his sword. If his ally uses any elemental attack on the sword, Kirby/Blade Knight will gain that element on all of his attacks permanently. 	N/A 	None
Shield Guard 	L/R 	While guarding, Kirby/Blade Knight creates an energy shield around him, giving him complete invincibility. If he holds the guard out for too long, however, the energy shield breaks, turning it into a regular guard. If there are two characters, the other will become invulnerable while within the energy shield.	N/A 	None
Titanic Blade 	Miracle (B and L/R with a full Miracle Gauge)	Kirby/Blade Knight makes his sword much larger for a period of time, greatly increasing its range and damage, in exchange for slightly slowing his movement and attacks. Once the Miracle is over, the Miracle Gauge is depleted, and the user's health is halved as a price for its extreme power. 	N/A 	None
==Beam Kirby/Waddle Doo==
This copy ability is obtained from Waddle Doos, including Parasol Waddle Doos, and Gemras. It first appears in Magnificent Manor 1.
Beam Kirby and Waddle Doo can use the following attacks.
Name 	Controls 	Description 	Magic Cost	Element
Beam Whip 	B 	Kirby/Waddle Doo waves his wand while firing a beam of electricity from it, starting at a 45 degree angle above Kirby/Waddle Doo and ending at a 45 degree angle below him. 	N/A 	Zap
Revolution Beam 	B repeatedly in midair 	Kirby/Waddle Doo suspends himself in midair while continuously shooting the beam of electricity, which circles him so long as you keep pressing the button. 	N/A 	Zap
Wave Beam 	Hold B, then release 	Kirby/Waddle Doo fires a large, piercing energy orb straight forwards. 	Low 	Zap
Time Beam 	Hold B longer, then release 	Kirby/Waddle Doo fires a large, piercing energy orb straight forwards. Enemies that hit the orb will be slowed down for a period of time. 	Medium 	None
Magic Time Beam 	Hold B even longer, then release 	Kirby/Waddle Doo fires a huge, piercing energy orb straight forwards. Enemies that hit the orb will be slowed down by even more than Time Beam does. 	High 	None
Capture Beam 	Any direction + B when near an enemy 	Kirby/Waddle Doo immobilises an enemy in front of him. The next time you press B, he fires them diagonally upwards with a beam of lightning. Fails on mid-bosses and bosses. Kirby is invincible while holding an enemy. 	N/A 	Zap
Twisting Beam 	Capture an enemy, then hold B and release 	Kirby/Waddle Doo defeats the captured enemy, then slows time for everything except himself for a few seconds. 	Medium 	None
Cycle Beam 	Dash + B 	Kirby/Waddle Doo creates a swirling field of magic in the area in front of him. Keeps attacking until you release the B button. Can move left and right, albeit very slowly, during the attack. 	N/A 	Zap
Beam Blast 	Dash, then jump, then B 	Kirby/Waddle Doo shoots many small energy bolts diagonally downwards while in the air. 	N/A 	Zap
Restoring Infancy	Miracle (B and L/R with a full Miracle Gauge)	Kirby/Waddle Doo causes time to enter a flux, temporarily making all regular enemies and mid-bosses to turn into helpless infants, along with causing certain stage hazards to become inactive. This has no effect during boss fights, however. Once the Miracle is over, the Miracle Gauge is depleted, and the user's health is halved as a price for its extreme power.	N/A 	None
==Cutter Kirby/Sir Kibble==
This copy ability is obtained from Sir Kibbles, Yellow Poppy Bros Jr and Juckles. It first appears in Magnificent Manor 2.
Cutter Kirby and Sir Kibble can use the following attacks. In addition to what is listed here, all of these attacks can cut rope and tall grass.
Name 	Controls 	Description 	Magic Cost	Element
Cutter Boomerang	B 	Kirby/Sir Kibble throws out a blade which flies like a short-ranged boomerang. Pressing Up or Down while the blade is out will control its movement. If the blade misses Kirby/Sir Kibble on its way back, it continues flying until it hits something or goes off-screen.	N/A 	None
Hyper Boomerang 	Hold B, then release 	Kirby/Sir Kibble charges up, then throws a larger, more powerful blade that can bounce off surfaces several times before disappearing. 	Low 	None
Magic Boomerang 	Hold B longer, then release 	Kirby/Sir Kibble charges up, then throws a larger, even more powerful blade with a blue glow, which can bounce off surfaces more times. 	Medium 	None
Cutter Dash 	Dash + B 	Kirby/Sir Kibble dashes forwards while slashing with a blade. 	N/A 	None
Sweep Cutter 	Hold B in midair 	Kirby/Sir Kibble throws a Cutter Boomerang like normal, but holds out another blade while the button is held down, damaging nearby enemies. 	N/A 	None
Cutter Drop 	Down + B in midair 	Kirby/Sir Kibble quickly dives down while holding a blade out. 	N/A 	None
Cleaving Cutter 	B when near an enemy 	Kirby/Sir Kibble slashes with a blade. 	N/A 	None
Final Cutter 	B, B, B when near an enemy 	Kirby/Sir Kibble slashes with a blade several times, then jumps into the air while slashing, before launching another slash while he dives down, creating blue shockwaves in front of him when he hits the ground. 	N/A 	None
Ultimate Cutter 	Hold B before the last part of Final Cutter 	Before landing the diving slash, Kirby/Sir Kibble charges up, gaining a yellow glow as he does, then dives down even faster, creating several larger blue shockwaves on either side when he hits the ground. 	Low 	None
Sentient Weapon 	Miracle (B and L/R with a full Miracle Gauge)	Kirby/Sir Kibble summons a giant cutter that automatically flies towards enemies and obstacles, quickly racking up damage on them on contact. Once the Miracle is over, the Miracle Gauge is depleted, and the user's health is halved as a price for its extreme power. 	N/A 	None
==Fire Kirby/Burning Leo==
This copy ability is obtained from Burning Leos, Galbos and Flamers. It first appears in Auspicious Acres 1.
Fire Kirby and Burning Leo can use the following attacks.
Name 	Controls 	Description 	Magic Cost 	Element
Fire Breath 	Hold B 	Kirby/Burning Leo shoots a stream of fire from his mouth. This attack can be angled with the analogue stick. 	N/A 	Sizzle
Fireball Inferno 	Direct Fire Breath towards Kirby/Burning Leo 	Kirby/Burning Leo engulfs himself with a fiery aura. 	Slow Gradual 	Sizzle
Blue Inferno 	Mash Analogue Stick during Fireball Inferno 	Kirby/Burning Leo causes his fiery aura to become blue, increase in size and deal more damage. If you stop mashing the analogue stick, it turns back into an ordinary Fireball Inferno. 	Medium Gradual	Sizzle
Burn 	Dash + B 	Kirby/Burning Leo turns into a fireball and rushes forwards. 	N/A 	Sizzle
Burning Flame 	B during Burn 	Kirby/Burning Leo drops a fireball as he dashes, which leaves a lingering flame when it touches the ground. 	N/A 	Sizzle
Blue Burn 	Dash + hold B, then release 	Kirby/Burning Leo turns into a larger, blue fireball, then rushes faster and further than he can with an ordinary Burn. 	Low 	Sizzle
Blue Flame 	B during Blue Burn 	Kirby/Burning Leo drops a blue fireball as he dashes, which leaves a larger, more powerful and longer-lasting flame than Burning Flame does. 	Low 	Sizzle
Searing Burn 	A during Burn 	Kirby/Burning Leo stops rushing, creating a burst of flame around him. 	N/A 	Sizzle
Spinning Fire Breath	B in midair 	Kirby/Burning Leo spins while shooting fire from his mouth. 	N/A 	Sizzle
Fireball Spin 	Down + B in midair 	Kirby/Burning Leo surrounds himself with fire for some time. If Kirby touches the ground while using this move, he begins rolling along the ground. If he reaches a wall while rolling, he will climb up that wall. 	N/A 	Sizzle
Living Inferno 	Miracle (B and L/R with a full Miracle Gauge)	Kirby/Burning Leo surrounds himself with a towering twister of fire for a period of time. Along with damaging enemies, the twister constantly leaves damaging flames on the ground. Once the Miracle is over, the Miracle Gauge is depleted, and the user's health is halved as a price for its extreme power.	N/A 	Sizzle
==Ice Kirby/Chilly==
This copy ability is obtained from Chillies, Snoppies and Pengis. It first appears in Auspicious Acres 1.
Ice Kirby and Chilly can use the following attacks.
Name 	Controls 	Description 	Magic Cost 	Element
Ice Breath 	Hold B 	Kirby/Chilly shoots a stream of ice from his mouth. This attack can be angled with the analogue stick. 	N/A 	Blizzard
Ice Spray 	Direct Ice Breath away from Kirby 	Kirby/Chilly shoots a stream of icy projectiles. Can be angled with the analogue stick. 	Slow Gradual	Blizzard
Ice Sprinkle 	B in midair 	Kirby/Chilly spins slowly while shooting a stream of ice from his mouth. 	N/A 	Blizzard
Super Ice Sprinkle	Dash, then jump, then B 	Kirby/Chilly spins very quickly while shooting a stream of ice from his mouth. 	N/A 	Blizzard
Ice Storm 	Dash + B, or B repeatedly 	Kirby/Chilly surrounds himself with a hexagonal field of ice. 	N/A 	Blizzard
Freezing Storm 	Mash Analogue Stick during Ice Storm 	Kirby/Chilly creates a second, larger field of ice around him. If you stop mashing the analogue stick, it turns back into an ordinary Ice Storm. 	Slow Gradual	Blizzard
Ice Suction 	Any direction + B when near an enemy 	Kirby/Chilly swallows the enemy. Fails on bosses, and only works on mid-bosses after they're defeated. After swallowing them, he is unable to act until he presses B again, at which point he spits them out, frozen solid, as a projectile. 	N/A 	Blizzard
Ice Ball 	Dash, then Down + B 	Kirby/Chilly encases himself in ice which rolls forwards, exploding after a while. 	N/A 	Blizzard
Ice Block 	L/R 	Kirby/Chilly hides in a block of ice, making him invulnerable to damage. If the block of ice takes too much damage, however, it breaks, scattering damaging ice fragments, and turning this into a regular guard. Releasing the guard with the ice block still intact will also scatter fragments. 	N/A 	Blizzard
Permanent Winter 	Miracle (B and L/R with a full Miracle Gauge)	Kirby/Chilly creates a giant blizzard that freezes all regular enemies, including normally invincible enemies, automatically, and makes minibosses and bosses act more slowly while taking minor damage over time. Once the Miracle is over, the Miracle Gauge is depleted, and the user's health is halved as a price for its extreme power.	N/A 	Blizzard
==Plasma Kirby and Plugg==
This copy ability is obtained from Pluggs and Plasma Wisps. It first appears in Auspicious Acres 2.
Plasma Kirby and Plugg can use the following attacks.
Name 	Controls 	Description 	Magic Cost 	Element
Charge Power 	Any direction 	Kirby/Plugg builds up plasma energy. The current amount of plasma charged is shown by the amount of electricity around Kirby/Plugg. This plasma energy charge will slowly deplete over time. 	N/A 	Zap
Plasma Needle 	B (no charge) 	Kirby/Plugg shoots a needle of electricity that flies a very short distance. 	N/A 	Zap
Plasma Arrow 	B (short charge) 	Kirby/Plugg shoots a fast-moving electric arrow straight ahead. Resets plasma charge to zero. 	N/A 	Zap
Plasma Force 	B (moderate charge) 	Kirby/Plugg shoots a slow-moving, piercing wave of electricity straight ahead. Resets plasma charge to zero. 	N/A 	Zap
Plasma Wall 	Hold B, then release (moderate charge) 	Kirby/Plugg shoots a slow-moving, piercing wave of electricity that is larger than Plasma Force's projectile, travels further and deals more damage. Resets plasma charge to zero. 	Low 	Zap
Plasma Laser 	B (high charge) 	Kirby/Plugg shoots a fast-moving, piercing beam of electricity straight ahead. Resets plasma charge to zero. 	N/A 	Zap
Plasma Ray 	Hold B, then release (high charge) 	Kirby/Plugg shoots a solid laser of electricity straight ahead, piercing through enemies and passing through walls. Resets plasma charge to zero. 	Low 	Zap
Plasma Wave 	B (maximum charge) 	Kirby/Plugg shoots a huge, piercing orb of electricity straight ahead. Resets plasma charge to zero. 	N/A 	Zap
Plasma Explosion 	Hold B, then release (maximum charge) 	Kirby/Plugg shoots an even larger orb of electricity that, instead of piercing, explodes in a fairly large area on impact for even more damage. Resets plasma charge to zero. 	Low 	Zap
Plasma Overdrive 	Hold B, mash Analogue Stick, then release (maximum charge)	Similar to Plasma Explosion, but the explosion is even larger, usually taking up most of the screen. 	Medium 	Zap
Up Plasma Needle 	Up + B (no charge) 	Similar to Plasma Needle, but aims upwards. 	N/A 	Zap
Up Plasma Arrow 	Up + B (low charge) 	Kirby/Plugg shoots a wave of two electric arrows into the air. Resets plasma charge to zero. 	N/A 	Zap
Plasma Scatter 	Up + B (medium charge) 	Kirby/Plugg shoots a wave of three electric orbs into the air, which stop after some distance before slowly dissipating. Resets plasma charge to zero. 	N/A 	Zap
Sparkling Plasma Bullet	Up + B (high/max charge) 	Kirby/Plugg fires a large plasma bolt upwards, which explodes after travelling a short distance. With maximum charge, he shoots a wave of three plasma bolts, though two of them have considerably smaller explosions. 	N/A 	Zap
Plasma Barrier 	Charge to a certain level 	Kirby/Plugg creates a field of electricity around him automatically. The field is small while Kirby/Plugg has enough charge to use a Plasma Laser, but increases in size when there is enough charge to use a Plasma Wave. 	 	Zap
Plasma Excess 	Mash the Analogue Stick when past maximum charge 	Kirby/Plugg shoots rings of plasma bolts outwards from his electric field. When you stop mashing the analogue stick, this turns back into a regular Plasma Barrier. 	Medium Gradual	Zap
Light-Speed Dash 	Any direction + L/R with Plasma Barrier 	Kirby/Plugg rushes a short distance in the given direction while surrounded by electricity. Uses up a portion of charge. 	N/A 	Zap
Chains of Thunder 	Miracle (B and L/R with a full Miracle Gauge) 	Kirby/Plugg constantly summons blasts of lightning around him for some time, which jump to any enemies within a fairly wide radius, bouncing off them to cause chain damage to any further enemies. If a spark touches water or metal, everything touching the substance will be shocked. Once the Miracle is over, the Miracle Gauge is depleted, and the user's health is halved as a price for its extreme power.	N/A 	Zap
==Water Kirby/Driblee==
This copy ability is obtained from Driblees, Water Galbos and Pluids. It first appears in Auspicious Acres 2.
Water Kirby and Driblee can use the following attacks.
Name 	Controls 	Description 	Magic Cost 	Element
Wave Attack 	B 	Kirby/Driblee shoots a wave of water that slides along terrain, including slopes. 	N/A 	Splash
Tidal Attack 	Hold B, then release 	Kirby/Driblee shoots a giant wave of water that slides along terrain. When it hits a surface, it releases a splash of water in all directions. 	Low 	Splash
Tidal Twister 	Hold B longer, then release 	Kirby/Driblee shoots a tornado of water that slides along terrain. When it hits a surface, it causes water to spread out in all directions, covering a much larger area than Tidal Attack's splash. 	Medium 	Splash
Surf 	Dash 	A unique dash that allows Kirby/Driblee to move over the surface of water and lava. Additionally, running into an enemy while surfing will damage the enemy instead of Kirby, with some exceptions. 	N/A 	Splash
Wave Surf 	Dash + B 	Kirby/Driblee enlarges the wave of his surf and grants it a damaging property for a short time. 	Low 	Splash
Weak Wave Surf 	Dash + B without sufficient magic for Wave Surf	Similar to Wave Surf, but the wave is not enlarged, though it can still deal damage. 	N/A 	Splash
Geyser 	Hold Up + B 	Kirby/Driblee sprays a column of water straight up. Kirby/Driblee is incapable of moving while using this attack. 	N/A 	Splash
Geyser Spray 	Rapidly tap Up + B 	Kirby/Driblee sprays a mass of gravity-effected water jets at upwards angles. Kirby/Driblee is incapable of moving while using this attack. 	Slow Gradual	Splash
Fountain Hover 	Hold Down + B in midair 	Kirby/Driblee sprays a thin stream of water straight down. Kirby's falling speed is reduced during this attack. The analogue stick allows Kirby to move in all directions during this attack. 	N/A 	Splash
Water Crown 	Down + B 	Kirby/Driblee creates a small splash of water around him. Weak, but easy to use repeatedly. 	N/A 	Splash
Water Column 	Hold Down + B, then release 	Kirby/Driblee creates a great blast of water around him. Short horizontal range, but has a high reach into the air. 	Low 	Splash
Rainbow Rain 	Down, then Up + B 	Kirby/Driblee creates a sphere of water around him, complete with a rainbow flourish. 	Low 	Splash
Rainbow Storm 	Rapidly tap B after Rainbow Rain 	Kirby/Driblee continues maintaining the sphere of water, complete with lightning crackling in the area around him. 	Slow Gradual	Splash, Zap
Enhanced Water Gun 	B underwater 	The normal underwater attack shoots two projectiles that travel faster and further. 	N/A 	Splash
Water Wave 	Hold B, then release underwater 	Kirby/Driblee shoots three projectiles of his underwater attack, which travel even faster than before, but don't deal much more damage. 	Very Low 	Splash
World Under the Sea	Miracle (B and L/R with a full Miracle Gauge) 	Kirby/Driblee summons a deluge, submerging the surroundings for a period of time. Regular enemies are helpless while submerged whereas mid-bosses and bosses are slowed, and both Kirby/Driblee and his ally can swim faster and use a more powerful water gun attack. Once the Miracle is over, the Miracle Gauge is depleted, and the user's health is halved as a price for its extreme power.	N/A 	Splash
==Leaf Kirby/Leafan==
This copy ability is obtained from Leafans. It first appears in Magnificent Manor 3.
Leaf Kirby and Leafan can use the following attacks. In addition to what is listed here, all of these attacks can cut rope and tall grass.
Name 	Controls 	Description 	Magic Cost 	Element
Leaf Attack 	B 	Kirby/Leafan shoots two leaves that spiral upwards. 	N/A 	None
Leaf Swirl 	Hold B 	Kirby/Leafan surrounds himself with a tornado of leaves. Can slowly move left and right while using this attack. 	Slow Gradual 	None
Leaf Cyclone 	Mash Analogue Stick during Leaf Swirl 	Kirby/Leafan causes the tornado of leaves to gain a wider area of effect, much greater vertical reach and slightly increased power. If you stop mashing the analogue stick, it turns back into Leaf Swirl. 	Medium Gradual	None
Leaf Scatter 	Release B during Leaf Swirl or Leaf Cyclone 	Kirby/Leafan has the tornado of leaves fan out in a large radius, ending the Leaf Swirl/Cyclone. If Kirby runs out of magic while using Leaf Swirl or Leaf Cyclone, he will use this attack automatically. 	N/A 	None
Leaf Dance 	Dash + B 	Kirby/Leafan dashes forwards while surrounded by a small whirlwind of leaves. Hold B longer to dash further. Kirby/Leafan is invincible during this attack. 	N/A 	None
Leaf Uppercut 	Up + B 	Kirby/Leafan creates a column of leaves in front of him. 	N/A 	None
Leaf Rain 	Down + B in midair 	Kirby/Leafan shoots three leaves at downwards angles. 	N/A 	None
Leaf Burst 	Down, then Up + B 	Kirby/Leafan has a whirlwind of leaves rise into the air around him, scattering in all directions at the peak of the attack. 	Low 	Bluster
Leaf Gale 	Up, then Down + B 	Kirby/Leafan sends a gale-force wind forwards, while shooting a formation of leaves. Can push regular enemies away from Kirby. 	Low 	Bluster
Leaf Hide 	L/R 	Kirby/Leafan hides in green leaves, gaining total invincibility. 	N/A 	None
Leaf Reveal 	Release L/R 	Kirby/Leafan lets out a burst of leaves as he stops guarding, damaging nearby enemies. 	Very Low 	None
Foliage Forecast	Miracle (B and L/R with a full Miracle Gauge)	Kirby/Leafan causes a cyclone of leaves to engulf the screen. Enemies will constantly take minor damage, but will not flinch when hit, and Kirby/Leafan will be constantly covered in piles of leaves that have the same effect as Leaf Hide, with the leaves being scattered like in Leaf Reveal if Kirby/Leafan moves or attacks while under the leaves. Once the Miracle is over, the Miracle Gauge is depleted, and the user's health is halved as a price for its extreme power.	N/A 	None
==Wing Kirby/Birdon==
This copy ability is obtained from Birdons and Owgulfs. It first appears in Auspicious Acres 3.
Wing Kirby and Birdon can use the following attacks.
Name 	Controls 	Description 	Magic Cost	Element
Feather Gun 	B 	Kirby/Birdon shoots feathers at forwards angles. Can cut ropes and tall grass. 	N/A 	None
Wind Blast 	Hold B, then release 	Kirby/Birdon charges up, then creates a tornado around him. Devastating against regular enemies, but weak against bosses and mid-bosses. 	Low 	Bluster
Great Wind Blast 	Hold B longer, then release 	Kirby/Birdon charges up, then creates a larger, green tornado around him. More effective against bosses and mid-bosses than Wind Blast. 	Medium 	Bluster
Wind Rush 	Hold B, then Left/Right + release 	Kirby/Birdon charges up, then rushes forwards or backwards a short distance while surrounded by wind. Devastating against regular enemies, but weak against bosses and mid-bosses. 	Low 	Bluster
Great Wind Rush 	Hold B longer, then Left/Right + release 	Kirby/Birdon charges up, then rushes further than with Wind Rush while surrounded by a larger, yellow whirlwind. More effective against bosses and mid-bosses than Wind Rush. 	Medium 	Bluster
Wind Rise 	Hold B, then Up + release 	Kirby/Birdon charges up, then rushes straight up a short distance while surrounded by wind. Devastating against regular enemies, but weak against bosses and mid-bosses. 	Low 	Bluster
Great Wind Rise 	Hold B longer, then Up + release 	Kirby/Birdon charges up, then rushes further than with Wind Rise while surrounded by a larger, light blue whirlwind. More effective against bosses and mid-bosses than Wind Rush. 	Medium 	Bluster
Condor Head 	Dash + B 	Kirby/Birdon performs a spiralling rush straight ahead. 	N/A 	None
Combo Bomb 	Down + B during Condor Head 	Kirby/Birdon cancels his dash and performs a downwards dive-bomb, releasing small shockwaves when he touches the ground. 	N/A 	None
Combo Dive 	Up, then Down + B during Condor Head 	Kirby/Birdon cancels his dash and performs a forwards diagonal dive-bomb, releasing small shockwaves when he touches the ground. 	N/A 	None
Dive-Bomb 	Down + B in midair 	Kirby/Birdon performs a dive straight down, releasing small shockwaves when he touches the ground. 	N/A 	None
Condor Dive 	Dash, then jump, then Down + B 	Kirby/Birdon performs a forwards diagonal dive, releasing small shockwaves when he touches the ground. 	N/A 	None
Toss 	Any direction + B when near an enemy 	Kirby/Birdon tosses the enemy upwards as he jumps into the air. Fails against mid-bosses and bosses. 	N/A 	None
Shuttle Loop 	B after Toss 	Kirby/Birdon flies in a loop, damaging anything he touches while he flies. 	N/A 	Bluster
Hover Flap 	A repeatedly 	Kirby/Birdon flies upwards using his wings. Replaces Kirby's normal hover and the repeated jumps of other Helpers, giving more momentum and allowing the flier to fall more quickly while hovering. Does light damage to enemies that Kirby/Birdon comes near while flying. Can cut ropes and tall grass. 	N/A 	None
Sanctuary of Wings	Miracle (B and L/R with a full Miracle Gauge)	Kirby/Birdon causes birds to constantly soar across the screen for a period of time, either rushing at random enemies to attack them or creating whirlwinds that push enemies and projectiles away from them. Once the Miracle is over, the Miracle Gauge is depleted, and the user's health is halved as a price for its extreme power.	N/A 	Bluster
==Spear Kirby/Lanzer==
This copy ability is obtained from Lanzers and Pierces. It first appears in Magnificent Manor 3.
Spear Kirby and Lanzer can use the following attacks. In addition to what is listed here, all of these attacks can cut rope and tall grass.
Name 	Controls 	Description 	Magic Cost 	Element
Spear Thrust 	B 	Kirby/Lanzer thrusts his spear forwards. 	N/A 	None
Back Thrust 	B, then Backwards + B 	Kirby/Lanzer quickly thrusts his spear backwards after he thrusts it forwards. 	N/A 	None
Multispear Attack 	B, then B 	Kirby/Lanzer performs a flurry of forward jabs with his spear. 	N/A 	None
Pinpoint Thrust 	B, then B, then B 	Kirby/Lanzer launches a powerful forwards thrust. 	N/A 	None
Skyward Thrust 	Up + B 	Kirby/Lanzer thrusts his spear straight up. 	N/A 	None
Moon Drop 	Down + B in midair 	Kirby/Lanzer spins, then dives while thrusting his spear downward. 	N/A 	None
Underwater Thrust 	B underwater 	Kirby/Lanzer thrusts his spear forwards. 	N/A 	None
Underwater Combo 	B, then B underwater 	Kirby/Lanzer thrusts his spear four times at different forward angles. 	N/A 	None
Underwater Finisher 	B, then B, then B underwater 	Kirby/Lanzer rushes forwards a short distance with his spear. 	N/A 	None
Surface Thrust 	Up + B underwater 	Kirby/Lanzer thrusts his spear upwards. 	N/A 	None
Diving Thrust 	Down + B underwater 	Kirby/Lanzer thrusts his spear straight down. 	N/A 	None
Spear Throw 	Dash + B 	Kirby/Lanzer throws a spear straight ahead. 	N/A 	None
Spear Barrage 	Dash, then jump, then B repeatedly 	Kirby/Lanzer throws several spears with differing trajectories. 	N/A 	None
Triple Throw 	Dash + hold B, then release 	Kirby/Lanzer throws three spears at once in a spread. You can move left and right while charging the attack. 	Low 	None
Triple Magic Throw 	Dash + hold B longer, then release 	Kirby/Lanzer throws three spears that glow with magic, exploding shortly after they touch the floor, a wall or the ceiling. 	Medium 	None
Spear Copter 	Hold B, then release 	Kirby/Lanzer twirls his spear over his head and hovers through the air, damaging anything that touches the spear. Can be abrupted by using any other attack while in midair - otherwise, it stops when the Magic Gauge runs out. 	Slow Gradual 	None
Mysterious Spear Copter	Hold B, mash analogue stick, then release 	Kirby/Lanzer twirls his spear over his head much faster, creating a whirlwind around him to add to the attack's damage. 	Medium Gradual	Bluster
Weapon Raise 	Up 	Kirby/Lanzer raises his spear. If his ally uses any elemental attack on the spear, Kirby/Lanzer will gain that element on all of his attacks permanently. 	N/A 	None
Perpetual Motion Weapon	Miracle (B and L/R with a full Miracle Gauge)	Kirby/Lanzer will constantly fly in midair while spinning a giant lance to keep him aloft. It is possible to guide Kirby/Lanzer in any direction with this ability. The lance itself can deal damage, and generates a huge cyclone around it that also harms enemies. Once the Miracle is over, the Miracle Gauge is depleted, and the user's health is halved as a price for its extreme power.	N/A 	Bluster
==Parasol Kirby/Parasol Waddle Dee==
This copy ability is obtained from parasols dropped by Parasol Waddle Dees and Parasol Waddle Doos. It first appears in Magnificent Manor 2.
Parasol Kirby and Parasol Waddle Dee can use the following attacks. In addition to what is listed here, the parasol can block attacks from above when the wielder is not attacking.
Name 	Controls 	Description 	Magic Cost	Element
Parasol Swing 	B 	Kirby/Parasol Waddle Dee thrusts his parasol forwards, releasing a splash of water when he does. 	N/A 	Splash
Parasol Shield 	Hold B 	Kirby/Parasol Waddle Dee holds his parasol out as a shield. Press Left or Right on the analogue stick to change the direction Kirby holds the parasol in. 	N/A 	None
Drift 	Automatic in midair 	Kirby/Parasol Waddle Dee falls much more slowly, and can drift left and right easily while he falls. Press Down on the analogue stick to go into a regular fall. 	N/A 	None
Parasol Thrust 	Up + B 	Kirby/Parasol Waddle Dee thrusts his parasol upwards. 	N/A 	None
Parasol Splash 	Hold Up + B, then release 	Kirby/Parasol Waddle Dee thrusts his parasol upwards, tossing water droplets in all directions when he does. Deals water damage. 	Low 	None
Parasol Drill 	Dash + B 	Kirby/Parasol Waddle Dee dashes forwards while twirling his parasol in front of him. 	N/A 	None
Parasol Twirl 	Down + B 	Kirby/Parasol Waddle Dee twirls his parasol underneath him. 	N/A 	None
Parasol Whirlpool 	Hold Down + B, then release 	Kirby/Parasol Waddle Dee twirls his parasol beneath him, tossing water droplets in all directions as he does. 	Low 	Splash
Parasol Dive 	Down + B in midair 	Kirby/Parasol Waddle Dee dives diagonally down while thrusting his parasol down. 	N/A 	None
Underwater Swing 	B underwater 	Kirby/Parasol Waddle Dee swings his parasol forwards. 	N/A 	None
Underwater Dive 	Down + B underwater 	Kirby/Parasol Waddle Dee slowly dives diagonally down, while thrusting his parasol down. 	N/A 	None
Circus Throw 	Any direction + B when near an enemy 	Kirby/Parasol Waddle Dee catches an enemy in front of him, then bounces them on his parasol before throwing them into the air. Fails on mid-bosses and bosses. 	N/A 	None
Chumbrella 	Hold Up 	Kirby/Parasol Waddle Dee enlarges his parasol and holds it above his head. It is possible for a helper to stand under the enlarged parasol to hide from aerial attacks. 	N/A 	None
Oblivious to Disaster	Miracle (B and L/R with a full Miracle Gauge)	Kirby/Parasol Waddle Dee summons fierce winds that blow regular enemies around, along with a fierce rainstorm that causes heavy damage. While this miracle is in effect, Kirby/Parasol Waddle Dee can move completely freely in midair. Once the Miracle is over, the Miracle Gauge is depleted, and the user's health is halved as a price for its extreme power.	N/A 	Splash
==Fighter Kirby/Knuckle Joe==
This copy ability is obtained from Knuckle Joes. It first appears in Reflective Rivers 1.
Fighter Kirby and Knuckle Joe can use the following attacks.
Name 	Controls 	Description 	Magic Cost	Element
Vulcan Jab 	Tap B repeatedly 	Kirby/Knuckle Joe launches a series of fast, weak jabbing punches. 	N/A 	None
Smash Punch 	B 	Kirby/Knuckle Joe launches a punch, while sending a blue projectile straight forwards. 	N/A 	None
Legend Punch 	Hold B, then release 	Kirby/Knuckle Joe charges up, then launches two simultaneous punches, while creating a blast of light in front of him. The lower the user's health is, the larger and more powerful the blast will be, but the more Magic the attack will cost. 	Varies 	None
Leg Sweep 	Dash + Tap B 	Kirby/Knuckle Joe slides along the ground, dealing damage with his extended foot. 	N/A 	None
Spin Kick 	Dash + B 	Kirby/Knuckle Joe performs three spinning kicks, which take him forwards at a slight upwards angle. Can follow up from Leg Sweep, but only launches two kicks in doing so. 	N/A 	None
Down Kick 	Tap B in midair 	Kirby/Knuckle Joe thrusts his foot straight down. If Kirby/Knuckle Joe hits an enemy with this attack, he will be pushed back. 	N/A 	None
Double Kick 	B in midair 	Kirby/Knuckle Joe kicks with both feet, while sending a purple projectile straight forwards. 	N/A 	None
Rising Break 	Up + B 	Kirby/Knuckle Joe performs a powerful rising uppercut. Can follow up from Leg Sweep. 	N/A 	None
Arctic Break 	Hold Up + B, then release 	Kirby/Knuckle Joe performs a more powerful rising uppercut while surrounding himself with a blizzard. 	Low 	Blizzard
Sky Kick 	Down + B in midair 	Kirby/Knuckle Joe performs a diving kick, taking him diagonally down. 	N/A 	None
Lightning Kick 	Hold Down + B, then release in midair 	Kirby/Knuckle Joe performs a super-fast diving kick, creating a blast of lightning around him when he touches the floor or an enemy. 	Low 	Zap
Force Blast 	Down + B 	Kirby/Knuckle Joe shoots a blue projectile straight ahead. 	N/A 	None
Mega Force Blast 	Hold Down + B, then release 	Kirby/Knuckle Joe shoots a larger and more powerful blue projectile straight ahead. 	Low 	None
Giga Force Blast 	Hold Down + B longer, then release 	Kirby/Knuckle Joe shoots an even larger red projectile straight ahead. 	Medium 	Sizzle
Infernal Force Blast	Hold Down + B even longer, then release 	Kirby/Knuckle Joe shoots a huge red projectile straight ahead. The projectile will explode in a huge area if it touches a surface. 	High 	Sizzle
Arctic Force Break 	Hold Down + B, then Up + release 	Identical to Arctic Break. 	 	Blizzard
Lightning Force Kick	Hold Down + B, then Forward + release 	Kirby/Knuckle Joe jumps backwards, then performs Lightning Kick. 	 	Zap
Legend Force Punch 	Hold Down + B, then Backwards + Release 	Identical to Legend Punch. Instead of being the power of the attack being dependant on the user's health, however, it is dependant on how much the attack was charged. 	Varies 	None
Moon Somersault Kick	B near an enemy in midair 	Kirby/Knuckle Joe performs a spinning kick while creating a crescent-shaped flash around him. 	N/A 	None
Foe Grab 	Any direction + B when near an enemy 	Kirby/Knuckle Joe grabs the enemy. Fails on bosses, and only works on mid-bosses after they are defeated. Once the enemy is captured, Kirby/Knuckle Joe cannot act until he throws them. 	N/A 	None
Arm Throw 	Foe Grab, then B, Forward or Up 	Kirby/Knuckle Joe punches the enemy, sending them forward or diagonally upward depending on directional input. 	N/A 	None
Judo Throw 	Foe Grab, then Down or Backwards 	Kirby/Knuckle Joe throws the enemy, sending them backward or diagonally upward after slamming them into the ground, depending on directional input. 	N/A 	None
Army of Two Fists 	Miracle (B and L/R with a full Miracle Gauge)	Kirby/Knuckle Joe will constantly punch forwards for a period of time, heavily damaging enemies that are in front of them. While doing this, however, they cannot float/perform mid-air jumps. Once the Miracle is over, the Miracle Gauge is depleted, and the user's health is halved as a price for its extreme power.	N/A 	None
Category:Kirby (series)
Category:Movesets