Food

Food are Consumable items in Genshin Impact. It is the fourth tab in the Inventory. Food can be used to heal characters, revive characters, buff the player's character, or buff the entire party.
Most food items can be crafted through Cooking or Alchemy. A few (Apple, Bulle Fruit, Candlecap Mushroom, Starshroom, and Sunsettia) can be foraged in the wild and consumed directly.
When knocked out characters are revived, they will still have the same ongoing duration of food buffs as the rest of the other party members. Food items cannot be deleted from the inventory, except for those aforementioned ones that can be foraged.
==Food Quality==
Food items have 3 different types of quality: Suspicious, the regular version of the dish, and Delicious. Suspicious and Delicious variants of the dish have a 20% decrease/increase to the normal dish's stats respectively; the timer is consistent regardless of the food's quality.
Dishes, when cooked with a specific character, have a certain chance to be made as a Special Dish variant depending on the quality and quality of the food. These special dishes provide either a higher bonus or additional effect over its Delicious variant, as well as a separate icon, name and description.
==Fullness==
When a character consumes Recovery Dishes (Food that restores HP), their Fullness Gauge will increase. The Fullness Gauge has a maximum length of 100.NGA: 关于饱食度的一些补充研究
When Fullness = 100, no more Recovery Dishes can be consumed.
When Fullness > 0, it will deplete over time at a rate of 0.3/s
When Fullness reaches 100, the Full State will be applied to the character for 30 seconds, which halts the over time depletion of Fullness until it ends.
Fullness is reset to 0 when a character is revived.
Fullness increase from a single Recovery Dish item is calculated as \text{Parameter A} + \frac{\text{Parameter B}}{\text{Character Max HP}}.
Item Quality	Utility 	Food Quality 	Parameter A	Parameter B
0-Star 	Apple/Sunsettia/Starshroom	Apple/Sunsettia/Starshroom	5 	15,000
1-Star 	Instant Heal 	Suspicious 	14 	37,500
1-Star 	Instant Heal 	Normal 	14 	45,000
1-Star 	Instant Heal 	Delicious 	15 	55,000
1-Star 	Instant Heal 	Special 	18 	60,000
1-Star 	Continuous Heal 	Suspicious 	14 	57,000
1-Star 	Continuous Heal 	Normal 	14 	69,000
1-Star 	Continuous Heal 	Delicious 	15 	81,000
1-Star 	Continuous Heal 	Special 	17 	96,000
2-Star 	Instant Heal 	Suspicious 	20 	45,000
2-Star 	Instant Heal 	Normal 	21 	62,500
2-Star 	Instant Heal 	Delicious 	22 	80,000
2-Star 	Instant Heal 	Special 	25 	92,500
2-Star 	Continuous Heal 	Suspicious 	19 	96,000
2-Star 	Continuous Heal 	Normal 	20 	120,000
2-Star 	Continuous Heal 	Delicious 	21 	147,000
2-Star 	Continuous Heal 	Special 	23 	177,000
3-Star 	Instant Heal 	Suspicious 	25 	42,500
3-Star 	Instant Heal 	Normal 	26 	87,500
3-Star 	Instant Heal 	Delicious 	27 	135,000
3-Star 	Instant Heal 	Special 	30 	167,500
3-Star 	Continuous Heal 	Suspicious 	23 	195,000
3-Star 	Continuous Heal 	Normal 	24 	267,000
3-Star 	Continuous Heal 	Delicious 	25 	336,000
3-Star 	Continuous Heal 	Special 	27 	423,000
==Multiple Food Buffs==
Eating foods with positive benefits other than health gain can increase stats like Defense, CRIT Rate, Attack - these are grouped into four types - Offensive, Defensive, Elemental, and Stamina. Only one food buff of each type can be active at a time, and the most recent one will replace any previously obtained, even if it is inferior. However, buffs affecting all four states can be active at the same time.
# Offensive group: CRIT Rate, CRIT DMG, Physical DMG, and Attack boosts
# Defensive group: Shield Strength, Defense, Health, and Healing Bonus boosts
# Stamina group: Climbing, Gliding, and Sprinting stamina reductions (stamina restoratives act separately)
# Elemental group: Both elemental damage boosts and elemental damage reductions are classed together, and it is not possible to have two boosts or a boost and resistance active simultaneously.
===Notes===
* Foods that affect Sheer Cold accumulation form the fifth group.
* When the player logs out, the duration of food/potion effects are frozen. It is not known if they will still tick when the game client is still running but not connected to the server.
* Flat Attack foods (like +100 Attack) are not modified by ATK% stats from equipment.
*Healing from multiple continuous healing foods does not stack.
* (As of Version 1.4) The numerical values currently active, nor their remaining time are not shown in any menu.
==Cooldown==
Some foods have a cooldown period after usage. Stamina refill foods have a 300-second cooldown, and Revival foods have a 120-second cooldown on usage. Unlike most other items with a cooldown on usage, the cooldown timer for food does not count down if gameplay is paused (i.e. opening the Inventory menu).
==List of Food Items==
==Trivia==
* Some food with recipes that only come from one nation use ingredients that normally can only be obtained in other nations. These foods are:
** (recipe only obtainable from Mondstadt, unobtainable from Mondstadt)
** (recipe only obtainable from an event in Inazuma, unobtainable from Inazuma)
** (recipe only obtainable from Sumeru, unobtainable from Sumeru)
* is currently the only 5 Star food in the game.
==Change History==
==References==
==Navigation==
 
de:Nahrung
es:Comidas
fr:Nourriture
id:Makanan
ja:食べ物
pl:Jedzenie
pt-br:Alimentos
ru:Еда
th:อาหาร
tr:Yiyecek
uk:Їжа
vi:Thực Phẩm
zh:食物