Daejoseon/Strategic Overview

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===Strengths===
*Hwacha - replaces the mortar until the more destructive Coehorn is available. Korea gets all artillery units, from cannon to rifled artillery.
*Ribauds [2 & 3] pre-industrial anti-infantry siege unit.
*Geobukseon (replaces galley and galleon lines) a heavily armoured archaic "ironclad".
*Composite bowmen.
*Sosan's Retinue (replaces all pike units)
*Korean Musketeers
(Koreans can't train gunpowder infantry until Industrial Era)
===Weaknesses===
*[1] Bandit Horseman
*[1] Ronin bushi
*[2] All-Victorious Army
*[2] Meteor Hammer
*[3] Bajau mercenary
*[3] Hokkien rabble
*[4] Terek Cossacks
*[4] Presidential Guard
*[5] Tankette
*[5] Mongol Tribesmen
Daejoseon is classified by three factors: defence, economy, and navy. With towers and forts enjoying a boost in their tactical capabilities, and the ability to spawn fishing ships from your harbour once erected, Daejoseon can work towards becoming a powerful sea power, protected on land by powerful fortresses.
Historically, the Koreans were proficient in the use of artillery, so you will discover that in addition to Mortars and your Hwacha, you are also able to recruit all artillery units — Culverins, Cannon, Flying Cannon, and even Rifled Guns.
Category:Rise of the Moderns factions
Category:Spoiler