The Wolf/Counters (SHC2)

== Defense ==
Duc Volpe has not lost out on his military prowess after the events of Stronghold 3, as he decided to switch up his strategy quite a bit. His most potent method to wear you down are his raid groups, and the most challenging to defend against right from the outset. The Wolf is keen on sending hordes of crossbowmen and swordsmen, which are very heavy on their own and require considerable compensation from your side. The cheapest way to dispose of these vanguards are macemen, who can utilize their charge to remove a huge chunk of the force for free and kill them shortly thereafter. A fodder of conscripts and buffed slaves can help remove some crossbows and hold up swordsmen until your main force arrives, if you lack a proper shock trooper.
The Wolf's "real" attacks field a lot of troops, but they tend to be heavily disorganized and are easy pickings due to the varied speed of troops on their way. While lighter troops like archers and dervishes are very easy to kill, heavy armour and the occasional templar knight can be removed with a quick counterattack on the field. Usually the Wolf doesn't deploy a large number of siege engines so they can be attacked by circumventing the foot soldiers with a small squad of fast attackers, even conscripts and slaves if required. Ballistae can help greatly remove the occasional trebuchet that deploys outside of tower range.
== Offense ==
The Wolf's castles are very bulky, massive and vulnerable at the same time. As the Wolf likes to deploy a variety of ranged troops, units with heavy armor backed up with sergeants can simply walk up to the Wolf's walls and strike with impunity, invalidating a lot of archers (both European and Arabian ones). The Wolf's exterior also features a lot of blind spots that can be removed easily with a few siege engines.
As the Wolf uses heavy troops to patrol his lands, they usually pose no problem unless he has tossed in a few Sassanid knights, which can tear your units into shreds alarmingly quick. Bring in a few crossbowmen to snipe them and blunt their charge attempts! These crossbowmen are also useful to remove the scattered defenders on the walls, which die usually from a few shots. Remove the defenders around the Lord before a final storming attempt on the keep.
Category:Strategy Page