Report 931

Report #931
Skillset: Skill: Grace
 Org: Serenguard Status: Completed Aug 2012
Furies' Decision:
Solution 2.
Problem: Grace is a somewhat controversial mechanic in Lusternia and this report
aims to address an issue with all forms of grace excepting Grace of Innocence.
It seems to be intended for grace to protect a player from immediately dying
upon being revived in order to protect from accidents, misadventure or abuse
from the aggressor. However, oddly enough, when grace is given (except for in
the instance of grace given to one in a village revolt), a person is almost
completely safe from being killed again and can continue to play safely without
that risk. When one dies, whether they pray for salvation, phoenix or reform,
they are not at risk of dying in the situations that grace is made to protect
them. Many abilities that revive a person, such as homunculus resurrection,
lich, transmigrate and vitae do NOT grant grace and the people who use them may
very well (and often do) die twice in a row. Grace last for a period and can be
taken to multiple areas, and while it is very true that some things go through
grace, for the period that it lasts a person is essentially unable to be harmed.
It is often quoted, somewhat sardonically by the playerbase, that "Grace cannot
be abused." Sadly, grace can and does open very obvious avenues for abuse. A
person can stand in an advantageous position in an area full of enemies and be a
teleport beacon for their allies, they can stand in a room and swipe corpses
with no risk to themselves, they use it for harrassment, among other things. In
fact, persons have gone as far as deliberately getting themselves killed (even
in the arena) in order to have grace and be able to walk past a group of enemies
to an objective with impunity. This form of abuse really and truly needs to stop
once and for all instead of being ignored.
[A: 0 R: 0] Solution #1: Allow grace to drop immediately upon leaving the area
 where it was initially granted. This prevents one
 from deliberately getting themselves killed in order
 to guarantee temporary invincibility.
[A: 0 R: 0] Solution #2: Remove grace (Except for innocence), and change arena
 exit rooms to peaced rooms (merge existing grace
 properties into peace rooms such as not being able to
 heartstop without confirmation). Give village revolts
 a temporary peace period after they have ended.
[A: 0 R: 0] Solution #3:
Player Comments:
---[Llandros on 7/25 @ 18:27 writes]:
I think grace should just no longer be given to people from dying. Coming back
to life either in the havens or on prime with avenger protection is more than
adequate. Still apply it to people in newly won villages though.
---[Enyalida on 7/25 @ 19:07 writes]:
I agree with Llandros, and am willing to go further: the only grace that should
exist is the grace of innocence (and that can stand to be changed). Make
villages have a short 'peace' right after they are captured, the reason being
the village obelisk dampening all aggressive power in the area for a (short) bit
while it reconfigures. That would be sufficient to let people get out. Beyond
that, there is no time that comes to mind that you can be 'corpse-camped', which
is what grace aims to solve. You either get ressurected within a safe area, a
peaced room, an avenger protected location, or at the discretion of your allies,
who can make the judgement call on wether or not the resurrection is safe.
---[Talan on 7/26 @ 19:50 writes]:
I agree with Enyalida.
---[Shuyin on 7/26 @ 22:27 writes]:
I agree that grace (aside from innocence) as a whole should be removed. It is a
byproduct from other IRE games where people came back from praying into rooms
that weren't peaced. That doesn't exist in Lusternia, where every form of rezz
is done by friends, is in a safe room, or is in org territory. Basically, what
Enyalida said
---[Rivius on 7/27 @ 12:35 writes]:
Solution 2 has been added as suggested.
---[Tulemrah on 8/7 @ 19:16 writes]:
Support solution 2
---[Enyalida on 8/7 @ 19:44 writes]:
For clarity: Support solution 2.
---[Silvanus on 8/8 @ 06:43 writes]:
Agreed for any solution, grace is an outdated mechanic.
---[Ushaara on 8/11 @ 13:08 writes]:
Solution 2 supported.
---[Tacita on 8/12 @ 07:53 writes]:
Solution 2.
---[Onenmaru on 8/28 @ 09:38 writes]:
Definitely support solution 2. As for innocence, I see potential for abuse. Send
the "newbie" in to scout an area or be a target, when they have no business even
being present for the fight. How about an area flag when pvp starts up in a
location, preventing those with innocence from entering, or giving those already
present a chance to leave, before losing innocence.