Traps

Traps are obstacles that occupy a single hex in adventures nodes, that can inflict damage or Status Effects on units if they are crossed. Unlike Combat Props they cannot be targeted. There are three types of traps, two of which can also be created through the use of Legend or Companion skills.
	Name 	Levels
	Brambles	Krum'Thak's DominionArena
Units that move through Brambles are instantly rooted. Brambles can also be summoned over 3 hexes using the Ranger's Summon Brambles ability.
The Sapling, Nightshade, Ashervan Enchantress and Ashervan Warlock have a shared trait Forest Step which makes them immune to Brambles.
	Name 	Levels
	Thorns	Krum'Thak's DominionThe Wild MoonArena
Units that move through Thorns are instantly rooted and start bleeding. Thorns can also be summoned over 3 hexes using Bravebark's Nature's Wrath ability. 
The Sapling, Nightshade, Ashervan Enchantress and Ashervan Warlock have a shared trait Forest Step which makes them immune to Thorns.
	Name 	Levels
	Spikes	Extradimensional Menace
Units that move through Spikes start bleeding.
	Name 	Levels
	Spike Trap	Arena
The Spike Trap remains flat for two turns, then spikes pop up for a single turn. Any unit that is stood on them or passes over them is dealt 2 
	Name 	Levels
	Poison Drain	Arena
Units that end their turn over the Poison Drain are poisoned.
Category:Legends of Kingdom Rush
Category:Scenery