Jormungander Cryothrower

An unusual device created by Pandora, the Jormungander Cryothrower closely resembles a contemporary flamethrower, with a backpack-mounted tank connected by a hose to a projector. The tank contains a Pandora-devised chemical mixture that creates a strong endothermic reaction on contact with oxygen capable of freezing objects solid. The Jormungander appears proprietary to Pandora's Absolute Zero regiment, who are known to specialize in cold climate combat.
==QE Stats==
Jormungander Cryothrower	Jormungander Cryothrower 	Jormungander Cryothrower 	Jormungander Cryothrower
Damage 	5 	5 	5
Fire Rate 	4 	4 	4
Ammo 	Infinite 	Infinite 	Infinite
Accuracy 	-3 	-3 	-3
Special Rules 	Shatter: Enemies damaged by the weapon take 2 additional damage from future attacks.	Shatter: Enemies damaged by the weapon take 2 additional damage from future attacks.	Shatter: Enemies damaged by the weapon take 2 additional damage from future attacks.
==OaTs Stats==
Jormungander Cryothrower	Jormungander Cryothrower	Jormungander Cryothrower	Jormungander Cryothrower
Caliber 	N/A (3d6 Cold) 	N/A (3d6 Cold) 	N/A (3d6 Cold)
Magazine 	20 	20 	20
Upgrade Points 	N/A 	N/A 	N/A
Range Increment 	60' maximum 	60' maximum 	60' maximum
Rate of Fire 	Semi 	Semi 	Semi
Size 	Large 	Large 	Large
Weight 	64 	64 	64
Wealth Point Cost 	N/A 	N/A 	N/A
Error Range 	0% 	0% 	0%
Additional Rules 	The Jormugander projects a 5-foot wide, 60-foot long line of cryofluid that deals 3d6 points of Cold damage. The backpack has hardness 5 and 20 HP. When worn, the backpack has a DEF equal to 9 + the wearer's AGI modifier. A packpack reduced to 0 HP ruptures and explodes, dealing 8d6 points of Cold damage to the wearer (no saving throw allowed) and 3d6 points of cold damage to creatures and objects within a 10' burst radius (reflex saving throw [TN15] for half damage).
The Cryothrower can be fired 20 times on one tank of fuel before it is depleted. It cannot be used to double-tap, double fire, or perform any other special firing modes.
The Exotic Firearms Proficiency (Cryothrower) feat is required to use the Jormungander without penalty.	The Jormugander projects a 5-foot wide, 60-foot long line of cryofluid that deals 3d6 points of Cold damage. The backpack has hardness 5 and 20 HP. When worn, the backpack has a DEF equal to 9 + the wearer's AGI modifier. A packpack reduced to 0 HP ruptures and explodes, dealing 8d6 points of Cold damage to the wearer (no saving throw allowed) and 3d6 points of cold damage to creatures and objects within a 10' burst radius (reflex saving throw [TN15] for half damage).
The Cryothrower can be fired 20 times on one tank of fuel before it is depleted. It cannot be used to double-tap, double fire, or perform any other special firing modes.
The Exotic Firearms Proficiency (Cryothrower) feat is required to use the Jormungander without penalty.	The Jormugander projects a 5-foot wide, 60-foot long line of cryofluid that deals 3d6 points of Cold damage. The backpack has hardness 5 and 20 HP. When worn, the backpack has a DEF equal to 9 + the wearer's AGI modifier. A packpack reduced to 0 HP ruptures and explodes, dealing 8d6 points of Cold damage to the wearer (no saving throw allowed) and 3d6 points of cold damage to creatures and objects within a 10' burst radius (reflex saving throw [TN15] for half damage).
The Cryothrower can be fired 20 times on one tank of fuel before it is depleted. It cannot be used to double-tap, double fire, or perform any other special firing modes.
The Exotic Firearms Proficiency (Cryothrower) feat is required to use the Jormungander without penalty.
Category:PACYOA: TE
Category:TE Technology
Category:Firearms
Category:Pandora
Category:European Federation