Genetic Mutator

The Genetic Mutator was a superweapon Yuri developed to bolster his own forces while simultaneously destroying enemy units.
== Official description ==
==Background==
The device could turn any infantry unit, Yuri's or the opponent's, into a mindless Brute, by manipulating their DNA. Non-humanoid infantry units were instantaneously killed, as the mutation process was only designed to function on humans. It is possible that some of the software technology came from Massivesoft which Yuri blackmailed into writing a genetic software. This could have formed the basis of the weapon.
==Game building==
===Abilities===
===Effects===
The Genetic Mutator is useful as a means of destroying enemy infantry attacks, answering infantry rushes efficiently. Furthermore, the Genetic Mutator could be used to convert inexpensive units, such as Initiates, into the more powerful Brutes, saving a significant amount of credits. The Genetic Mutator can also be used on Slaves, which were free to produce. The mutant Slaves could then be sent into the Grinder for a large sum of credits.
This weapon can turn even Boris, Tanya, and rogue Yuri Prime into Brutes. The only way to stop it from happening is to garrison infantry into vehicles like the Flak Track and the IFV, or any garrisonable structure. However, for whatever reason, the weapon was not calibrated to work on non-humans, as Attack Dogs and other neutral animals are instead killed immediately. Due to the psychic technology imbued to the weapon, other Brutes would be converted to whichever side exposing the mutator ray. While Genetic Mutator cannot directly affect vehicles, it has a secondary effect of exposing cloaked and submerged units, including Giant Squids and Dolphins, for a short time.
If the player has gained advanced infantry training from spy infiltration, Brutes created with Genetic Mutator will also be veteran.
===Counters===
It took a long time to build up the energy necessary to turn such a huge number of forces into brutes. Also, placing infantry into a vehicle or garrisoning a structure protected them from the Genetic Mutator's effects. For the same reason, it was completely ineffective against vehicles and structures, should it be used against them. The mutagenic energy burst seems to be focused on ground level, therefore, Rocketeers are also immune to its effect.
A counter for the Genetic Mutator is to reduce the usage of infantry (except Rocketeers) or garrison them in available structures. This tactic is less favorable to the Allies, as they have superior infantry corps compared to the Soviets. To reduce damage, it is advised to place a small amount of infantry (ungarrisoned) near defensive structures, luring the enemy to fire at those, rather than more valuable targets. Spies are able to reset the weapon's timer or sabotage its power supply, providing a window during which to make an infantry assault.
==AI behavior==
If superweapons are enabled in a skirmish match, the AI will always build a Genetic Mutator first before a Psychic Dominator. 
The AI will always target the largest group of enemy infantry with Mutate.
==Changelog==
* Yuri's Revenge patch 1.001: using a Genetic Mutator on infantry on a bridge turns them into Brutes instead of killing them.
==Gallery==
File:Geneticmutator Concept.jpg|Concept art
File:Yuri's_revenge_title_screen.png|Genetic mutator in action in the Yuri's Revenge loading screen
Genetic_mutator_Blueprints.jpg|Blueprints for the genetic mutator
File:Genetic_mutator_animation_2.gif|Activation animation
File:Genetic_mutator_animation_3.gif|Deactivation animation
File:Genetic_mutator_animation_4.gif|Buildup animation
CNCRA2YR Genetic Mutator Effect.png|Infantry affected by the genetic mutator
passive Genetic mutator in Snow Theater.jpg|Passive genetic mutator in a snow theater
charged Genetic mutator in Snow Theater.jpg|Charged genetic mutator in a snow theater
===Cameos===
==See also==
* Chronosphere, Allied counterpart
* Iron Curtain, Soviet counterpart