Predasite

Predasites are terrain-restricted Infested companions. There are currently 3 subspecies of Predasites.
Like MOAs and Vulpaphylas, Predasites are obtained through a modular system, with players able to select from various combinations of three different components to create Predasites to their liking. Since these are organic companions, by lore they are not "built", but rather "revivified" through the use of Mutagens and Antigens from Son. Beast and Kubrow mods may be equipped on Predasites, however Kubrow equipment such as Kavasa Prime Kubrow Collar or any other Kubrow-specific cosmetics cannot except genetic masking kits bought from Master Teasonai in Cetus.
Similar to other non-Sentinel companions, Predasites can be given custom names for further personalization once they are gilded, as well as being able to be revived once downed.
<tabber>Components =
A Predasite companion needs three different components to be revivified, the Weakened Subspecies, the Mutagen, and the Antigen. Each component type has several options to choose from, allowing players to customize stats and the Predasite's type and appearance.
===Subspecies===
The Predasite's Subspecies forms the companion's head which is the component that earns Mastery Rank points for the Predasite after gilding. Each subspecies grant 2 mods like other companions.
 
WeakenedVizierPredasite.png|This subspecies grants the and mods.
WeakenedMedjayPredasite.png|This subspecies grants the and mods.
WeakenedPharaohPredasite.png|This subspecies grants the and mods.
===Mutagen===
The Mutagen determines the appearance of the Predasite's tail and damage resistances of the Predasite.
LeptosamMutagen.png|LeptosamAdapts the Infestation to grant and resistancesSide Effects: None observedRank 1: Stranger
ChitenMutagen.png|ChitenAdapts the Infestation to grant and resistancesSide Effects: Tail grows rigid scalesRank 2: Acquaintance
ArioliMutagen.png|ArioliAdapts the Infestation to grant and resistancesSide Effects: Infestation grows through the tailRank 3: Associate
MonachodMutagen.png|MonachodAdapts the Infestation to grant and resistancesSide Effects: Cartilage exoskeletonRank 4: Friend
===Antigen===
The Antigen determines the appearance of the Predasite's Head/Neck, and determines the first Polarity of the Predasite.
IranonAntigen.png|IranonAttunes the Infestation within to the Vazarin polaritySide Effects: None observedRank 1: Stranger
ElasmunAntigen.png|ElasmunAttunes the Infestation within to the Madurai polaritySide Effects: Infestation grows through the hornRank 2: Acquaintance
IbexanAntigen.png|IbexanAttunes the Infestation within to the Naramon polaritySide Effects: Infestation grows through the jawRank 3: Associate
TethronAntigen.png|TethronAttunes the Infestation within to the Penjaga polaritySide Effects: Infestation grows through the spineRank 4: Friend
|-|Crafting = 
===Revivification===
Before players can revivify a Predasite, they must first purchase the blueprints for the Mutagen and Antigen they desire from Son, which is available for Standing, after which these parts must then be constructed at the Foundry.
The Weakened Subspecies must be captured via Conservation in the Cambion Drift. The wild Predasite must be put in a "weakened" state, which occurs when attacked by roaming Infested, indicated by an orange shimmering overlay and the name "Weakened" appearing before the Predasite's name (e.g. Weakened Vizier Predasite). Players may either find wild Predasite already in combat, or tranq them and then lure enemy Infested toward the sleeping creature. Beware, however, as upon seeing the player, they will attempt to flee and despawn relatively quickly.
Once the component parts have been crafted and the Weakened Subspecies captured, players must return to Son and select the Predasite Revivification option. Here, players must choose the components they have available to revivify the Predasite. Once a Subspecies, Mutagen, and Antigen are selected, the player will be shown a preview of the Predasite's appearance. If the Predasite is satisfactory, players can then proceed with the Build action, which will instantly Revivify the Predasite for . Players can also use the Configure screen to preview builds of Predasite components they do not yet own.
A newly revivified Predasite cannot be renamed, customized, Polarized, equipped with a Focus Lens, or earn Mastery Rank experience. However, they can be equipped with an Orokin Reactor.
===Gilding===
In order to fully unlock all of a Predasite's features, players must gild their Predasite. To gild a Predasite, the desired Predasite must first be leveled up to Rank 30. Afterwards, players must return to Son and select the Gild option under Experimental Procedures, which will cost 10 Son Tokens and . Upon gilding the Predasite, players will be asked to first add a Polarity to the Predasite, and then finally give it a custom name. This process will reset the Predasite's level back to Rank 0.
A Gilded Predasite will have all of the functionality available to other organic companions. A Predasite will only give Mastery Rank points once gilded.
|-|Stats = 
*By default a Predasite companion has 710 Health, 300 Armor, and 350 Shields.
*The cheapest Predasite can be revivified at Rank 1: Stranger and its base components will cost (Leptosam Mutagen & Iranon Antigen) while the most expensive can be built at Rank 4: Friend and its base components will cost (Monachod Mutagen & Tethron Antigen).
</tabber>
==Beast Claws==
All Predasites have a moddable weapon, Beast Claws, which can equip Beast Claw Mods. The name is specific to the Kubrow type, for example a 's weapon is called Vizier Claws.
This weapon does not take up Companion slots unlike Robotic Weapons, have pre-installed Orokin Catalysts, have a "Posture Mod" slot similar to Aura and Stance Mods that affect their behavior while increasing mod capacity, do not contribute to Mastery Rank, and cannot generate an associated Riven Mod.
==Notes==
*Gilding a Predasite costs 10 Son Tokens and Entrati Standing and requires the player to be at Rank 3 - Associate.
*Rank 30 Predasites and Gilded Predasites can be donated to Son in exchange for 10 and 15 s, respectively. Each additional forma grants 5 additional tokens upon exchange.
*All Predasites have a moddable weapon, (Companion Type) Claws, that is specific to each Predasite type. This weapon does not take up Companion slots unlike Robotic Weapons, have pre-installed Orokin Catalysts, have a "Posture Mod" slot similar to Aura and Stance Mods that affect their behavior while increasing mod capacity, and do not contribute to Mastery Rank.
*Weakened Subspecies are not tradeable.
*Predasites have to be gilded to earn Mastery Rank points, with their progression tied to the Predasite's Subspecies alone. For example, if a player levels up a Gilded Predasite revivified with the Vizier Subspecies to 30, any future Predasites revivified using the Vizier Subspecies will no longer provide Mastery regardless of what combination of Mutagens and Antigens they have.
**As there are three currently available, the maximum amount of Mastery Rank points that can be earned from Predasite revivification is 18,000.
*Custom names for Predasites have a 24 character limit including spaces, and will not accept special characters like commas (,) or apostrophes ('), though hyphens ( - ) are accepted.
**Names can also not include any profanities such as swear words.
*With 3 Subspecies, 4 Mutagens and 4 Antigens, there are currently a total of 48 possible first-generation Predasite combinations available from revivication.
*Predasites can be bred by using Genetic Code Templates from them to Incubate a Kubrow. Doing so will result in a Predasite with the Mutagens and Antigens of both parents. Through 2 generations of breeding, a Predasite with every Mutagen and Antigen can be created.
*Six Predasite Precept mods were released with the 3 Predasite companions (each Predasite subspecies, once used to build a Predasite companion, comes with 2 specific Precept mods):
**The Vizier subspecies come with the and Precepts.
**The Pharaoh subspecies come with and Precepts.
**The Medjay subspecies come with the and Precepts.
*The Leptosam Mutagen's Proto Shield applies to the Predasite's health type. It does not apply to its shields.
*When a Predasite is age-regressed via the Incubator, it becomes a Kubrow-like pup that still maintains its distinct appearance.
*As a Beast Companion, on Incapacitation, Predasites will collapse on the ground and will automatically get back up once their recovery time elapses, and can be manually revived.
== Gallery ==
File:Samuel-compain-eglin-infestedpredator-10.jpg
File:Samuel-compain-eglin-infestedpredator-09.jpg
File:Samuel-compain-eglin-infestedpredator-03.jpg
File:Samuel-compain-eglin-infestedpredator-04.jpg|Pharoh Predasite
File:Samuel-compain-eglin-infestedpredator-05.jpg|Vizier Predasite
File:Samuel-compain-eglin-infestedpredator-07.jpg|Medjay Predasite
File:Samuel-compain-eglin-infestedpredator-08.jpg
File:Samuel-compain-eglin-infestedpredator-06.jpg
File:Samuel-compain-eglin-untitled-1.jpg
File:Predasite concept.jpeg|Concept art
==Patch History==
==See Also==
*Kubrow
*Zaw, melee modular weapons.
*Kitgun, primary and secondary modular weapons.
*Amp, Operator modular weapons.
*K-Drive, modular vehicles.
*MOA Companions, modular MOA companions.
*Vulpaphyla, modular Kavat-like companions also from the Cambion Drift.
*Hound (Companion), modular Sisters of Parvos companions.
es:Predásito
Category:Update 29
Category:Companion
Category:Modular
Category:Predasite