Fallout 76 mutations

Mutations are a type of effect .
==Characteristics==
Mutations are acquired by the player when exposed to radiation. They provide both positive and negative effects. Mutations are semi-permanent effects that provide both positive and negative effects. Whenever a player takes radiation damage, they have a chance to gain a mutation, equivalent to 5% per 5 points of radiation damage. This can occur from being struck by excessive background radiation from a source such as zones devastated by nukes, irradiated creatures, radioactive waste, etc. Players cannot acquire a mutation from radiation until level 5. If a mutation is acquired from radiation damage, another mutation cannot be acquired until the player leaves that server.
It is possible to acquire up to 18 of the 19 available mutations at the same time. The exceptions are Carnivore and Herbivore, which prevent one another from being acquired.
The Class Freak perk will reduce the negative effects of a mutation by 25/50/75%, while Strange in Numbers will grant a 25% increase to the positive effect if teammates are also mutated. Mutant's legendary items will only activate if the player is mutated.
===Removal and prevention===
Every time the player uses RadAway, RadAway: diluted or a decontamination shower, there is a chance that a randomly selected mutation will be removed. They can keep using RadAway for more attempts to remove a mutation. Mutations cannot be removed through death. However, a percentage of rads is removed upon death. Nuka-Grape, brahmin milk, or the perk cards Healing Hands, Rad Sponge and What Rads? can also be used to remove rads without risk of curing mutations.
The Starched Genes perk allows for locking mutations, as it reduces/eliminates both the chance of becoming mutated and their removal chance. Radiation protection gear (e.g. hazmat suit) reduces the chance of mutation.
==Mutations list==
Players may be affected by the following mutations:
Mutations 	Mutations 	Mutations 	Mutations 	Mutations
Mutation 	 	 	Serum 	Form ID
Adrenal Reaction 	+Weapon DMG at low HP 	Max HP -50 	Adrenal reaction serum 	
Bird Bones 	AGI +4, Fall from heights more gradually 	STR -4, take extra limb damage 	Bird bones serum 	
Carnivore 	Eating meat provides double the hunger satisfaction, HP restoration, and consumable buffs, with no disease chance 	Eating plant-based food does not satisfy hunger, restore HP, or apply buffs 	Carnivore serum 	
Chameleon 	Invisibility in combat if unarmored and standing stillMust be unarmored, stationary and not attacking for effect to work• Weightless legendary armor will not count against Chameleon. 	Invisibility in combat if unarmored and standing stillMust be unarmored, stationary and not attacking for effect to work• Weightless legendary armor will not count against Chameleon.	Chameleon serum 	
Eagle Eyes 	Critical Damage +50%, PER +4 	STR -4 	Eagle eyes serum 	
Egg Head 	INT +6 	STR -3, END -3 	Egg head serum 	
Electrically Charged	Chance to shock melee attackers 	Small amount of damage done to player 	Electrically charged serum	
Empath 	Teammates take 25% less damage 	Player takes 33% more damage 	Empath serum 	
Grounded 	Energy Resistance +100 	Energy Damage -50% 	Grounded serum 	
Healing Factor 	Health Regeneration while not in combat +300% (Regardless of hunger level) 	Chem Effects -55% 	Healing factor serum 	
Herbivore 	Eating plant-based food provides double the hunger satisfaction, HP restoration, and consumable buffs, with no disease chance 	Eating meat does not satisfy hunger, restore HP, or apply buffs 	Herbivore serum 	
Herd Mentality 	All SPECIAL stats +2 when grouped 	All SPECIAL stats -2 when solo 	Herd mentality serum 	
Marsupial 	Carry Weight +20, +jump height 	INT -4 	Marsupial serum 	
Plague Walker 	Poison aura scaling with your diseases 	Only works if you are carrying a disease 	Plague walker serum 	
Scaly Skin 	Damage and Energy Resistance +50 	AP -50 	Scaly skin serum 	
Speed Demon 	Movement speed +20%, faster reload +20% 	+50% drain on hunger and thirst while moving 	Speed demon serum 	
Talons 	Punching attacks do 25% more damage + bleed damage 	AGI -4 	Talons serum 	
Twisted Muscles 	Melee Damage +25%, better chance to cripple limbs 	Gun accuracy -50% 	Twisted muscles serum 	
Unstable Isotope 	Medium chance to release a radiation blast when struck in melee 	Minor damage to player during the radiation blast 	Unstable isotope serum 	
Rad Walker 	Radiation aura scaling with your radiation.Rad damage:0: 0-100 rads10: 101-200 rads20: 201-300 rads30: 301-400 rads40: 401-500 rads50: 501-600 rads60: 601-700 rads70: 701-1000 rads Does not affect targets already taking radiation damage.	Radiation healing reduced by 50% 	 	
==Serums==
By consuming a mutation serum, the corresponding mutation will be applied to the player and its negative effects will be nullified for 1 hour. If the player already has that mutation, then the negative effects of the mutation will be suppressed.
Serums and their recipes are sold by the MODUS science terminal in the Science Wing of the Whitespring bunker. Other players may also sell serums via a C.A.M.P. vending machine.
===Suppression===
Even with the Starched Genes perk, the positive effects of current mutations can be suppressed by Rad-X for 10 minutes. To avoid the suppression effects of Rad-X, the diluted version or RadShield can be used to gain Radiation Resistance. If the player already has a mutation, the respective serum will suppress the negative effects of the mutation for 60 minutes. For example, consuming a marsupial serum while already having the Marsupial mutation will temporarily remove the Intelligence debuff.
==Notes==
Generic non-player characters from the major factions (Settlers, Raiders or the Brotherhood of Steel) may occasionally comment on specific mutations that the player has acquired. For example, if they have the Marsupial mutation, NPCs will comment on their increased jump height.
===Changelog===
* Prior to patch 1.0.3.10, which fixed the issue, the Herd Mentality mutation could prevent the sharing of other perk cards with the group.
* Prior to Fallout 76 patch 1.0.4.13, the Strange in Numbers perk could increase the effect of some mutations excessively. For example, combining it with the "Bird Bones" mutation can cause the player's fall speed to be reduced so much that it is possible to walk on air.
* Prior to patch 1.1.2.9, mutation serum recipes had a chance to be dropped by the scorchbeast queen.
* Prior to patch 1.1.4.3, which fixed the issue, the Class Freak perk card had a bug on the effects page of the Pip-Boy, where it would not show any reduction to the Empath and Herd Mentality negative effects while it is for the other mutations. For Herd Mentality, it seemed to only be a visual bug, as the negative effect of having SPECIAL reduced by 2 when solo and in a combination of rank 3 Class Freak did not reduce SPECIAL at all when equipped. For the Empath negative effect, this was a confirmed bug, as the +33% of damage was not reduced at all.
* Prior to patch 1.1.4.3, which fixed the issue, the Grounded mutation with the Class Freak perk (sometimes) said energy guns do 12% less damage (the correct amount) and sometimes it said 50% less damage (the standard amount) but the energy gun damage is always 50% less.
* Prior to patch 1.2.2.9, which fixed the issue, Chameleon often glitched, and would render the character invisible from the player regardless of whether or not they were holding their weapon, wearing armor, or in motion. At times even just the character's exposed skin was rendered invisible, while their clothing remained visible.
==Behind the scenes==
Mutations were originally planned to have a cosmetic impact on the player, changing their appearance temporarily or permanently.Concept art by Christopher OrtegaThe Making of Fallout 76 - Noclip Documentary (21:50)Jeff Gardiner: "But yeah, you'll get these mutations. And they're mostly gameplay - some of them are visual. But they're mostly gameplay side stuff that like tweak your character a little."
==Gallery==
F76_Nuclear_Training_Poster_4.png
Chris-ortega-player-mutations-chris.jpg|Concept art of an earlier version of the mutations mechanic
==References==
 
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fr:Mutations de Fallout 76
it:Mutazioni (Fallout 76)
ru:Мутации Fallout 76
uk:Мутації Fallout 76