Melee Weapons+

Melee Weapons+
Use: Active
defense cannot be attempted unskilled, passive defense and attacks can be done
unskilled.
Sample specializations: Knife,
sword, club, axe, Florentine fighting, shield defense, improvised weapons
This
skill measures a character’s ability to use all sorts of melee weapons, pretty
much anything that can be picked up and swung or jabbed at someone. A character
generates a melee weapons total
to hit with a melee weapon in combat. Melee
weapons also serves as the defensive skill
against unarmed and melee attacks, as long the defender is wielding a melee
weapon. If the defender is not wielding a melee weapon, then the unarmed combat skill
is used to defend against melee
weapons attacks. The skill can also be used to
make minor repairs to melee weapons as well as perform routine maintenance
tasks to keep a weapon in good working condition. Unskilled characters armed
with a melee weapon may attack and passively defend with their Dexterity but
cannot make an active defense.