Level 328

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==Description==
Level 328 is a typical suburban U.S. avenue. The seemingly infinite length of the avenue is decorated for the Frontrooms festivity called "Halloween." The asphalt road, roughly 10 feet wide, effectively separates two rows of never-ending houses. The road appears to be somewhere between one and two lanes in width, which is quite strange as it is too big for one car but too small for two. The time in this level is always around midnight, and the ambiance is certainly fitting for the holiday season. Decorations can be found everywhere on the trees, houses, and sidewalks, including but not limited to pumpkins, string lights, fake gravestones, and more. 
There are two types of houses on Level 328: darkened and lit. Both are made of seemingly indestructible materials. The difference is, upon attempting to enter a lit house, a Faceling will appear at the door with a bowl of candy. Taking 1-3 pieces of candy will cause the Faceling to go back inside and close the door behind them. If one takes more than 3 candies, attempts to leave before taking the candies, or physically provokes the Faceling, it will attack you. If you enter a dark house, there is a 50% chance it will be infested with various entities. If it is vacant, there may be supplies inside.
Consumables found in Level 328 have a unique property: they change substance based on a Wanderer's location in the level. If a Wanderer is out on the street and attempts to eat a piece of candy, it will have the effects of Liquid Pain. However, consuming food or drink in one of the empty dark houses causes it to have no negative properties. This phenomenon only affects items originating from Level 328, so it is possible to survive outside for long periods with a large supply of outside food.
Level 328 has non-Euclidean properties, however, the level only has these properties 50 miles from where the wanderers arrive at the level. The properties in Level 328 are limited only to making the houses change their position.
The expansive strip of trees is adorned with an array of bright orange lights that exude a distinctly Halloween vibe. These decorations, meticulously strung from branch to branch, lend an aura of festivity to the surroundings and provide a visual treat for passersby. In addition to the orange lights, the trees themselves have been transformed into dazzling luminaries that resemble giant lightbulbs shaped like trees. While their striking appearance is sure to catch the eye, it is worth noting that due to their size, these lights can generate significant heat. Thus it is advisable to exercise caution and avoid touching them at all times.
In Level 328, some houses are diverse in appearance, architecture, and design. Even if two houses seem identical at first glance, they are distinguished by subtle nuances that make them unique from the others. The houses in this level are characterized by a range of distinctive features, and the most common types of houses that one can witness are ice houses, completely black houses, completely white houses, houses covered in flowers and plants, and houses with nothing special.
==Events==
===Bleeding ===
The Bleeding has taken place on only three occasions since its discovery. These dates are February 4, 2021, May 20, 2022, and January 7, 2023. It is noteworthy to mention that this event is characterized by the emergence of a peculiar and ominous phenomenon.
During this event, the entire environment of the level transforms, as it starts to drip and rain a liquid that has been analyzed in the laboratory and found to be a mixture of blood and Liquid Pain. Simultaneously, a cold, icy wind blows through the avenue of the level, while the entities present there increase dramatically in number.
It is worth noting that during the phenomenon, most of the entrances and exits that have been discovered so far do not work, which makes it an arduous task to both survive and exit the level.
The event typically lasts for about an hour, during which the entities that appeared when the event started will hide and then disappear into thin air. The blood that has begun to flow will eventually evaporate, while the wind and rain will gradually cease. The event is a rare occurrence that is shrouded in mystery and has left many researchers and experts puzzled.
===Glaciation ===
Glaciation is a phenomenon that can occur on the level. It is characterized by the fall of snow made from Cashew Water, which lasts for approximately five minutes.
During this time, all the creatures in the level gradually freeze, rendering them motionless. Following the ice age, the creatures started moving again, albeit becoming more aggressive towards humans, but demonstrating slower movements.
The temperature of the environment varies greatly during this phenomenon; at times, it only drops to -5°C (23°F), while on other occasions, it can plummet to -20°C (-4°F). The temperature of ice creatures ranges from -10°C (14°F) to -25°C (-13°F). 
If the creatures come into contact with human skin, an effect occurs that causes the touched skin to temporarily freeze, rendering it unable to move. The duration of this effect, however, remains unclear.
===Black Moon===
The Black Moon slowly begins with the moon becoming a darker shade, until it is completely black; at that point, the sky turns blood red, while the houses, streets, and trees become black as the moon.
The very skin of humans and monsters turns blood red, leaving no visible facial features; It seems like it is in a drawing.
During this phenomenon the entities take on different abilities than normal: if physical contact occurs with the skin of a human being, the creature leaves a red slime on it which slowly spreads throughout the body; this effect causes the death of the victim, whose body is then devoured by the entity that initially attacked him. 
A precise duration of the phenomenon has not been calculated, but according to the latest analyses, it lasts from half an hour to an hour and a half.
===Blackout===
The Blackout is the sudden and complete turning off of all the lights within the level, leaving the wanderer in total darkness.
This is a perilous situation because the entities that inhabit the level can easily become hidden in the darkness and pose a serious threat to the wanderer's safety. The danger of the Blackout is further compounded by the fact that without an external light source, it is virtually impossible to see the entities on the level.
Therefore, the wanderer must carry a reliable light source with them at all times, especially when exploring Level 328. Despite the inherent danger of the Blackout, it is the most common phenomenon that occurs within the level.
In recent months, it has occurred approximately five times, each time lasting around 20 minutes. This underscores the importance of being well-prepared when navigating the level and highlights the necessity of being aware of the various phenomena that can occur within it.
===Acid Rain===
Acid rain is a prevalent natural occurrence that can take place within Level 328. This phenomenon is triggered when the perpetually night sky of the level is consumed by gray clouds, which eventually saturate the entire sky, leaving no space unoccupied. The result is a downpour that comprises acid, Cashew Water, and Liquid Pain, which can cause severe injuries to those who are caught in it.
However, there are three known ways to survive or prevent serious injury during such an event. Firstly, one can dress entirely in waterproof clothing to ensure that the rain does not touch the skin. Secondly, one can seek refuge in a house by closing all doors and windows to prevent the rain from entering. Lastly, one can choose to exit the level altogether.
It is essential to note that this phenomenon is not a rare occurrence and has taken place five times within the last three months. The duration of each event is imprecise, similar to the rain present in the Frontrooms. It is, therefore, advisable to take the necessary precautions when within Level 328 to ensure personal safety during such an event.
==Entities==
* Zombie Facelings are Facelings donning a zombie costume and can be found in both adult and child form. Their hostile nature is apparent as they attack any human they encounter within their field of vision. Behaving and moving like real zombies, they are a formidable force, often found in large numbers. Nevertheless, they can be driven away with clubs or machetes, while firearms are not recommended. Alternatively, throwing almond water at them will make them flee. 
*Witch Facelings, on the other hand, are Facelings dressed in witch costumes. They can be found in both adult and child forms, with only females donning the costume. They are relatively passive and will only attack if provoked by a wanderer. To drive them away, one can offer them biscuits and sweets or throw almond water at them, causing them to flee.
*Vampire Facelings are a more aggressive entity. These Facelings are dressed as vampires and attack any human they see in the level, attempting to suck their blood. While they do not possess a mouth, their teeth can protrude from where their mouth should be to feed. To kill or drive them away, one must throw garlic at them or use a pointed piece of wood.
*Clown Facelings dress up and make up as clowns and attack any human on sight with brutal weapons like kitchen knives and clubs. To drive them away, one must throw almond water at them. 
*Devil Facelings dress up and make up in devil costumes and attack the first human they see. They are much stronger and faster than other entities in Level 328, attacking with pitchforks, crowbars, and axes. Firearms are the only recommended way to attack them, but their noise attracts other entities on the level, hence it is preferable to flee to an outpost of the M.E.G..
*Bats are also present in Level 328. These entities represent common bats in the Frontrooms and are neutral towards wanderers, neither passive nor hostile. They are often seen flying in the sky and tend to fly away when a wanderer tries to interact with them.
* On Level 328 there are also Hounds, Skin-Stealers, Jack-O-Lanterns, and Smilers, but they are rarer than the other entities.
==Colonies and Outposts==
===M.E.G. Bases===
*It is a system of twenty-four outposts all under M.E.G. control.
* The name of each outpost is "328" plus a Greek letter (328 α, 328 β, etc.).
*Outposts are located in different locations within the level, with no fixed distance between each other.
*The number of members varies for each outpost;
*Selling Almond Water, fireguns, food, raincoats, and flashlights.
*Accepting new members
===Trick or Treat===
*Nomadic group;
*22 members;
*They go around looting the various houses on the level;
* Selling firearms and sidearms;
*Not accepting new members.
===Exterminators===
*Nomadic group;
*58 members;
*They go around shooting at all the dangerous entities;
*Selling firearms, sidearms, and silencers;
*Accepting new members.
==Entrances and Exits==
===Entrances===
*Wandering long enough in Level 9.31 may send one here.
*No clipping near "pasted" Halloween pumpkins in Level 321 could lead here. 
*Wandering enough in Level -9, you can find a small driveway with Halloween pumpkins and orange lights; going in that direction leads to this level.
*In Level 11, finding a door with a pumpkin sticker glued on it may lead one here.
*During a fog event on level 327, going outside or entering indoors will take you to here.
===Exits===
*Sometimes, wandering far enough, may lead one to Level 131.
* Entering a house made of the same material as the wallpaper from Level 0 will take you there.
*Rarely, entering a house made of ice may lead to Level 329.
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Category:Holiday
Category:Dangerous