Armuppy

Armuppy is a steel puppy found on Planet Ch'in. In actuality, it's a ghost puppy that is merely inhabiting a steel suit of armor. It is the baby form of Harmutt.
==History/Lore==
Armuppy are born when dog spirits fuse with a suit of armor. While they start out small, they grow into quite supersized dogs when mature. As they mature, they undergo physical changes and ability changes. They first are Armuppy, dog spirits which inhabit armor, and have no special powers yet. As a Metog, it taps into its ghostly powers and its steel powers. Finally, by the time it's a Harmutt, it's completely fused with its body, and it also gains fire powers.
==Stats==
HP: 75
ATK: 47
DEF: 68
PRI: -3
CRT RT: 10%
CRT DMG: 1.9x
Regular Attack: Shake Off (Armuppy shakes itself off, spraying foes with water. This attack deals low damage to all foes.)
Special Attack: Bark Collar (Armuppy places a shock collar on the enemy, then presses its button to trigger the shock. This attack deals decent damage to a single target and has a very rare chance of stunning the target, too.)
===Stat Analysis===
Armuppy's best stat is his defense. For his regular attack, he shakes off himself, dousing the enemy team with water. This attack deals low damage to all foes. For his special attack, he places a shock collar on the enemy, then triggers it with a simple button press. This attack deals decent damage to a single foe and has a very rare chance to stun the opponent, too (roughly a 2% chance). In short, Armuppy isn't half-bad for an early friend on Planet Ch'in!
===Item Drops===
Metal Sheet (68% chance)
Dog Bone (45% chance)
Cursed Artifact (33% chance)
Screw (10% chance)
Ghost Pepper (1% chance)
==Relationships==
===Trirp, Barcheep, and Wirden===
Wirden isn't that effective on Armuppy. Its steel body resists grass magic from foes like Wirden. However, its flying magic might be able to do some decent damage to Armuppy... let's just hope Harmutt is nearby when it all goes down.
===Firspryt, Flairy, and Pixiblaze===
Pixiblaze is very effective on Armuppy. Its fire magic can pack quite a punch when used on Armuppy... and since it hasn't learned about its own powers, that means its ghostly component is useless. Harmutt might be able to fight it off, though.
===Popby, Bubunch, and Bubblist===
Bubblist can dent its armor, but that does nothing to stop Armuppy from trying to take it down. Its ghostly insides are immune to the punches delivered by Bubblist, but since it hasn't tapped into its powers, that could be trouble. Harmutt might be able to ward it off, though.
===Matterpillar, Doocoon, and Dredderfly===
Dredderfly, being a fellow ghost critter, is very effective on Armuppy. Its bug component is not that effective on Armuppy, though... but if even one curse gets laid on Armuppy, it's more than likely as good as dead. Harmutt's fire magic can do a number to Dredderfly, though, making it likely to flee.
===Colderpillar, Icicoon, and Frostyfly===
Frostyfly is not that effective on Armuppy. Its ice magic does little to Armuppy's steel armor, and since it's a ghost, it could use temperature fluctuation to its advantage... but it hasn't learned how to yet. Harmutt's fire magic can cook Frostyfly up and break the ice bug.
===Dangleer===
Dangleer is not that effective on Armuppy. Its water and electric magic can't really reach the ghostly insides of Armuppy. Harmutt, if present, could easily curse Dangleer and kill it... but not with fire magic, since it's a fish from the water.
===Pufferfear===
Pufferfear is not that effective on Armuppy. Its poison magic just slides right off Armuppy's steel armor, and its water magic is no better. Harmutt could easily curse Pufferfear and send it into the pits of the underworld, where it more than likely belongs.
===Zerpip, Slitherbolt, and Gigavipe===
Gigavipe is decently effective on Armuppy. Its electric magic can't really harm Armuppy, but since it's a dragon, it can use fire magic to melt Armuppy's armor... and Harmutt would have a fit if it learned that.
===Metog and Harmutt===
As they mature, Armuppy change. First, they become larger and learn about their ghost and steel powers. Then, they grow once more and lesrn to harness fire. It usually takes a few years, but some rare instances have been reported where they grow to adult size and learn all their skills early.
===Trightning===
Trightning is decently effective on Armuppy. Its electric magic doesn't really bother Armuppy, but its flying magic could send Armuppy flying... Harmutt can't do much better, either.
===Noteeny, Tuvern, and Melodragon===
Melodragon is decently effective on Armuppy when it uses standard dragon magic. Its balanced magic can't really harm Armuppy, but should it decide to breathe fire... let's just say Armuppy will be in trouble. Harmutt would curse it... but it can't hit Melodragon with its ghostly magic. Fire magic can't do much harm to Melodragon, either.
===Viry, Virantic, and Virossal===
Virossal is not that effective on Armuppy. Its poison magic bounces right off Armuppy's steel armor. Balanced magic may be the only way Virossal could hope to defeat it... Harmutt will have an easy time beating this baddie.
===Footant and Brawntoesaur===
Brawntoesaur is decently effective on Armuppy. Its rock magic can rock Armuppy's world... and as for its fighting magic? It may dent Armuppy's armor, but it can't really harm Armuppy's ghostly insides. Harmutt has the same situation, so it'll be an interesting fight, to say the least.
===Lilypond and Lilypossil===
Lilypossil is not that effective on Armuppy. Its grass magic can't really do much to Armuppy, and its water magic is no better. However, Lilypossil does know a few rock-based moves, which might be able to deal a powerful blow to Armuppy. Harmutt's fire magic is decent on Lilypossil, so it'd be a great day for Armuppy if Harmutt tagged along when confronted by Lilypossil.
===Hooligon and Polygan===
Polygan is not that effective on Armuppy when it uses balanced magic or dragon magic. However, its fiery breath can melt off its armor, leaving the ghostly insides exposed. Harmutt can take it on, but victory will be a challenge.
===Brice and Chillder===
Chillder is not that effective on Armuppy. Its ice magic doesn't really do much to Armuppy's steel armor, but its rock magic could possibly take down the metal dog ghost. Harmutt's fire magic could easily melt Chillder's icy coat, exposing the rocky core, but that's about as far as it'll get.
===Pyrock===
Pyrock is quite effective on Armuppy. Its fire magic can do a lot of damage to Armuppy, and its rock magic is able to shake things up. Harmutt will have a hard time beating it, too.
===Outlit and Shoutlet===
Shoutlet's electric voice doesn't shake Armuppy one bit. In fact, it probably makes it angrier. Harmutt can't lay a curse on it, but its steel and fire magic still work on Shoutlet.
===Wheezor===
Wheezor is quite effective on Armuppy when it uses its dark magic. Furthermore, ghost magic seems ineffective on it. Harmutt can burn it with a bit of fire magic, though.
===Destructoom and Bombuse===
Bombuse's short fuse makes it a threat to most lifeforms. If you're at the wrong place at the wrong time, you may be Bombuse's next victim. Armuppy is powerless to stop it, and Harmutt is little better.
===Mockpuppet===
It's hard being a ghost, but like other intelligent life, there are good and bad ghosts. Nebula's Mockpuppet says "Us ghosts have to stick together! Ghosts should be friends, not foes... at least, to each other." Mockpuppet have been seen helping look out for Armuppy on occasion.
===Borrin===
Borrin is not the strongest choice against Armuppy. Its balanced magic can't really do much harm to Armuppy, if any harm is done at all. Harmutt will gladly hunt down Borrin if it attacks Armuppy.
===Catinent===
Catinent is quite effective on Armuppy. Its fire magic can do a lot of damage to Armuppy, and its ground magic can shake Armuppy to the core (get it?). Harmutt can't do much better, though.
===Mekra and Mekrustation===
Mekrustation is not that effective on Armuppy, and Armuppy isn't that effective on Mekrustation. Harmutt's fire magic can't take down this metal crab so easily, but it'll try to anyways.
===Toplash===
Toplash is fairly effective on Armuppy. Its dark magic can deal lots of damage to Armuppy, but its steel blade, even if it scratches Armuppy's armor, is useless on the ghostly insides. Harmutt could burn it, but it may also die to the darkness.
===Bigwouth===
Bigwouth is decently effective on Armuppy. Its rock magic can do quite a bit of damage to Armuppy, but its water magic... not so much. Harmutt is able to lay a curse on it, but often tries everything else before resorting to curses.
===Candabear===
Candabear is decently effective on Armuppy. However, it's also quite weak to Armuppy's steel. After all, swords slay dragons... so can metal dogs slay gummy bears?
===Sweetorm===
Sweetorm is decently effective on Armuppy. Its ground magic can send this ghost running for cover, but it's weak to Armuppy's steel armor, which encourages it to fight Sweetorm more often than not. Harmutt can fire beams made of metal at it, easily crushing this worm and pulverizing anything else in the way.
===Sodo, Drifdump, and Garbluuge===
Garbluuge is not that effective on Armuppy. Its steel magic does nothing much to harm Armuppy, and its water magic does little better. Harmutt's fire magic could do some damage, but keep in mind this is sea trash we're talking about. Sea trash, meaning water.
===Tictoc and Timure===
Timure is not too strong when used on Armuppy. Its flying magic is its only hope of getting to defeat this steel dog. However, if Harmutt is nearby... it's asking for trouble. Fire magic will engulf the poor clock bird.
===Dragoop, Puddrag, and Slydra===
Slydra is decently effective on Armuppy when it uses dragon magic. Poison magic is ineffective on Armuppy, but fire magic can cook this dog and turn him into a real hot dog! Harmutt won't be happy to hear that.
===Gelliplayt===
Gelliplayt is not that effective on Armuppy. Its balanced magic does little to Armuppy's steel armor, but if it returns an attack launched by Armuppy, that could change things... Harmutt will be powerless to stop it.
===Curser===
Curser is known to lead small creatures astray, then kills them with his wicked flames. Armuppy is very vulnerable to these flames, as well as Curser's ghostly magic. Harmutt better keep a close eye on the Armuppies if Curser's in the neighborhood.
===Allyke, Irevol, and Mettamonst===
Mettamonst is quite effective on Armuppy. Its dark magic can reallly damage Armuppy, leaving a nasty scar. Harmutt might be able to melt it, but it'll have to be quick enough.
===Cannoburn and Boomblaze===
Boomblaze is quite effective on Armuppy. Its fire magic can roast this dog easily, thanks to its steel body. The ghostly insides? They'll be powerless to stop Boomblaze. Harmutt could use fire magic to deal some damage to Boomblaze, but a couple of them may be needed.
===Nastree===
Nastree is not that effective on Armuppy. Its grass magic does little to harm Armuppy, and its poison magic is no better. Harmutt will have no trouble burning Nastree with a bit of fire magic.
===Bushguin and Arctree===
Arctree is not a good choice to use on Armuppy. Its ice magic can't do much harm to Armuppy, and its grass magic is no better at hurting Armuppy. Harmutt's fire magic can deal devastating amounts of damage to Arctree, melting this penguin's ice and turning its tree into firewood.
===Armordillo===
Armordillo is decently effective on Armuppy. Its ground magic can make waves through Armuppy's body, shaking the steel out of place. Harmutt's fire magic could help, but not by much.
===Octopois===
Octopois is weak when used on Armuppy. Its water magic does nothing to Armuppy, and its poison magic is no better. Harmutt will have an easy time dealing with it using steel and ghost magic... but fire magic is a no-go.
===Noxmog===
Noxmog is not that effective on Armuppy. In fact, it's weak to Armuppy's ghostly powers. The only thing is, Armuppy hasn't tapped into them. Harmutt will have to deal with Noxmog itself.
===Sharpin, Poinson, and Razine===
Razine is not that effective on Armuppy, and Armuppy is not that effective on Razine. Its poison spikes can't pierce Armuppy's armor, and Armuppy's baby teeth can't sink into Razine just yet. Harmutt can do a few things to Razine to hurt it, however.
===Psiroch, Folden, and Snappaw===
Psiroch is weak to Armuppy's ghostly powers... but it hasn't tapped into them yet. Folden is not that effective on Armuppy. Its grass magic can't hurt Armuppy... at least, not to a life-threatening degree. As for Snappaw? The two see each other as friends, but if they did fight, their ghostly magic would be super effective on the other.
===Reversia===
Reversia is weak to Armuppy's steel armor, but Harmutt would have an easier time taking it down. However, when it comes to her evil side, she has the upper hand.
===Numerini===
Numerini is weak to Armuppy's ghostly powers. However, since it hasn't tapped into them, Harmutt will have to step in and help.
==Quotes==
TBA
==Trivia==
TBA
Category:Characters
Category:Dogs
Category:Ghosts
Category:Male Characters
Category:Oddballs
Category:Roaming Characters
Category:Otherworldly Characters
Category:Multi-Characters
Category:Spooky-Element Characters
Category:Characters with Multiple Forms