Nalfesh

Nalfesh, known as the Thirst, is a powerful malevolent entity.
== History ==
Little is known about the origins of Nalfesh, but she appears to exist as some extension of the Lord of the Wastes. She is mentioned in sand elf legends primarily as figure of prophecy whose summoning - together with the summoning of Dalmosh the Hunger - would herald the advent of the apocalypse. In some stories sand elf chieftains or waste preachers performed terrible rituals to summon her which involved drinking the blood of the sacrificial victims - after the completion of said rituals it was said that those who had drank of the blood gained strange powers and became almost invulnerable. These changed waste preachers were called nosferatus, and it was said that they could only be permanently destroyed by soaking them with blessed river water.
== Description ==
Nalfesh is ancient, immense and powerful. The material form she takes is that of a swarm of ravenous insects that form a vaguely humanoid shape. She is said to be invulnerable to all kinds of weapons, and is even able to resist damage for spells that conjure fire and flames. Nalfesh is capable of speech, however she seems to experience nothing but eternal thirst.
== In the Campaign ==
Vantis, Lannus and Rexxar encountered Nalfesh at Kumakarna after she was summoned by Lorzak, Sabu and Galura. They defeated her and subsequently destroyed those involved in her summoning.
== Unlocked Statistics Block ==
CR17 Nalfesh - Large Outworlder Swarm 14 (diminutive, chaotic, evil)HP93 Initiative+1 Speed5(1),F40(8) AC20(T20,FF14) Bite+20 (2d8+7+poison) and 2 claws+17(1d8+3+poison) and swarm (3d6+poison)Abilities25,22,14,22,22,20 Saves+10,+14,+15ASQ Reach15, darkvision, truesight, poison (DC18, d6 dexterity damage), distraction (DC18 fortitude or unable to do anything but a single move action per round, success confers immunity for one hour), immune to weapon damage, resistance to fire 10, swarm traits (double damage from area of effect, immune to flanking, critical hits, single-target spells), Power Attack+14, summon swarm or swarm creature (free action, up to a maximum of 8)Skills- Speech+26, Intimidate+22, Knowledge(the Outworld)+23, Perception+31, Stealth+18, Sense Motive+23, Knowledge(history)+23, Knowledge(the Wastes)+23Spell-Like Abilities (CL12, at will) - feeblemind (DC 20), greater dispel magic, slow (DC 18), unholy aura (DC 23).Nalfesh's Swarm - Large Outworlder Swarm 12 (diminutive, chaotic, evil)HP93 Initiative+10 Speed 5(1),F40(8) AC20(T20,FF14) Swarm (3d6+poison)ASQ-Reach0, poison (DC18, d6 dexterity damage), inhabit (seize control of helpless creature or corpse to create an infested zombie and halve damage taken by the swarm), distraction (DC18 fortitude or unable to do anything but a single move action per round, success confers immunity for one hour), immune to weapon damage, resistance to fire 10, darkvision, swarm traits (double damage from area of effect, immune to flanking, critical hits, single-target spells)Saves+10,+14,+7 Abilities1,22,14,1,13,9 Skills-Stealth +19, Perception+10Swarm Vantis - Medium evil outworld construct14 (chaotic, evil)HP77 AC20(T15,FF15) Initiative+5 Speed30(6)Spear+21/+16/+11(d8+15/x3) or thrown spear+17/+12/+7 or powered spear +31 (d8+35)(d8+11/x3) Abilities29,20,-,-,10,16 Saves+10+11+8SQ Blindsight, DR5/magic, +2 damage with spears, immunities (sleep, paralysis, poison, stuns, mind effects, critical hits, flanking),Plague Rush (moves through an enemy as a move action dealing d6 per 2 HD of the target, reflex DC20 for half)Swarm Lannus - Medium evil outworld construct14 (chaotic, evil)HP77 AC27(T22,FF15) Speed50(10) Initiative+2 Flurry of strikes+17/+17/+17/+17/+12/+7(2d8+5) Abilities20,14,-,-27,10 Saves+11+9+15SQ Blindsight, DR5/magic, evasion, immunities (sleep, paralysis, poison, stuns, mind effects, critical hits, flanking)Plague Rush (moves through an enemy as a move action dealing d6 per 2 HD of the target, reflex DC20 for half)Swarm Rexxar - Large evil outworld construct14 (chaotic, evil)HP77 AC29(T10,FF28) SPEED20(4) Initiative+3Abilities31,16,-,-,10,10 Saves+14+10+8 Sword+23/+18/+13(3d6+15) or gore+23/+18/+13(d8+10)SQ Blindsight, DR5/magic, reach 10, immunities (sleep, poison, paralysis, stuns, mind effects, critical hits, flanking)Powerful charge+4d8, Plague Rush (moves through an enemy as a move action, dealing d6 per 2 target HD, reflex DC17 for half)Infested Minotaur - Large Outworlder Swarm 12 (chaotic, evil)HP81 Initiative-1 Speed 30(6) AC16(T8,FF16) Gore+10(3d6+7)ASQ Reach10, single actions only, damage reduction 5/slashing, darkvisionSaves+4,+3,+8 Abilities21,8,-,-,10,1
Category:Giant Monsters
Category:Outworlders