Village Management

This article will explain some of the factors that make a village run well.
== Villager ==
Efficient village management and village defense require many resources. A player can recruit NPCs as villagers and assign them the task of gathering resources and crafting items. You can see how to recruit villagers and learn more about their features on the Villager page.
== Stockpiling & Winter Preparation ==
Villagers feel hunger just like a player, and are affected by temperature and other weather changes. Most of the items in VISM have a set durability or rotting level, and the village must continue to be supplied with those items in order to perpetuate the village. Especially in winter, many mobs disappear from the island and room temperature drops to freezing.
=== Food ===
Item: Food has a durability level called rotting level, and rotting progresses over time. Also, as mentioned above, a significant amount of wildlife disappears from the island during the winter months. To reduce food spoilage, food should be processed into food that can be stored for long periods of time in Food Processing Rack or food should be stored in container furniture with refrigeration function. Food does not change in its effect until it completely decomposes and becomes "Rotten Food". Let's consume first what is in the process of rotting away.
See Mobs article to see which wildlife will be gone in winter.
The rate at which the villagers' hunger level decreases depends on the Game Difficulty Setting, so it is important to calculate about how much food is needed in one winter.
=== Medicine & Recovery item ===
Medicine & recovery items have no durability. You should keep a stock of these for the village, more than you yourself use. Healing items will be needed for villagers' badly burned or Frostbite, and medicine feed may be needed for livestock diseases.
=== Heating & Fuel ===
In winter, outdoor activities are heavily limited. Villagers would get frostbite while felling trees. Let's keep as many logs as possible and craft some of them into firewood, which is an efficient fuel. When villagers feel cold to the point of frostbite, they take shelter indoors where they can keep warm. If a warming building is too far away, frostbite will do them a serious injury by the time they get there. If you have them work in winter, you should consider installing heaters in the workplace.
The island becomes so cold during the winter months that on bad weather days all day, people can get frostbite even indoors. Try to stock as much fuel as possible.
=== Livestock feeds ===
In winter, bundle of straws and acorns, the main crafting materials for livestock feed, are no longer available for gathering. All livestock cannot graze in the winter, so be sure to have enough feed for your livestock.
== Village Reputation ==
Village's reputation, determined by the reputation of NPCs, including villagers, with the player and the island, which in turn affects the quality and number of NPCs that come on board merchant ships. Village reputation increases from a minimum of 0 to a maximum of 100. The higher the number the better, and the following is a list of what events can change the village reputation.
Event 	Effect pt 	Note
Provided services to a tourist 	Changeable	Added each time a tourist purchases an item, stays at an inn, or uses an recreational facility
Gave supply items to a wanderer 	-40～+20 	The number changes depending on the type and number of items provided to the supply box
Gave supply items to a shipwrecked	+20 Limit 	Same as above
Tourist felt fear 	-3 	When a tourist encounter dangerous wildlife
Attacked a NPC 	-6 	to a tourist, to a wanderer
Killed a NPC 	-10 	
Robbed supply from a shipwrecked 	-40 Limit 	The number changes depending on the type and number of items robbed from the supply box
Killed a villager 	-10 	
A villager was deserting 	-8 	
Banished a villager 	0-8 	Changes according to the villager's level of loyalty. If the loyalty level is the highest, it would be zero
Banished a villager(has a disease)	-6 	Fixed value when the target villager is diseased, regardless of the villager's loyalty level
Village reputation is a hidden parameter, and there is currently no way implemented in the game to check its actual number.
== Karma ==
Karma is a number that accumulates due to a player's bad behavior, with a maximum value of 255 and a minimum value of 0. Karma should be maintained at 0. As karma increases, an in-game message appears. The following is a list of events that change karma.
Event 	Effect pt	Note
Killed a NPC 	+4 	Includes villagers
Avoiding Blood Moon Raid 	+3 	Hiding in a cave, for example
Gave supply items to a wanderer 	-2～+4 	The number changes depending on the type and number of items provided to the supply box
Gave supply items to a shipwrecked	-2～+4 	Same as above
Blood Moon Raid 	-1 	Undead and pirates will spawn (Does not happen if karma is 0)
Disaster 	-1 	Does not happen if karma is 0
Karma is also a hidden parameter, and there is currently no way implemented in the game to check its actual number.