Cambion Drift

The Cambion Drift is an expansive, open Landscape connected to Necralisk, an Entrati settlement located on Deimos. Beyond the gates of the Necralisk, the Infestation's Grey Strain has taken control of a majority of the Landscape. Cambion Drift is available after initiating the Heart of Deimos quest in the Codex.
The giant Infested wyrms, Fass and Vome, represent the cycle of the Landscape, stuck in an eternal battle between the siblings for which there can be no victor. Entrati Necramech battle mechs are also found here, operating on their autonomous kill precepts.
It was introduced in on August 25th, 2020 on PC, PS4, and XB1 and on August 27th, 2020 on NSW.
==General==
The Cambion Drift is an open area set within the Infested landscape of Deimos. Unlike other mission nodes, the Cambion Drift is not procedurally generated using Tiles, but instead acts as a static map with unique features. Its surface is smaller in size than the Plains of Eidolon or Orb Vallis but is home to rich underground cave systems that run deep into Entrati ruins. While the surface is static, some of these cave systems are procedurally generated.
The Cambion Drift can be accessed through two different mission nodes on the Star Chart on Deimos. The first node will initially spawn the player at the westernmost side of the area, in the cave behind Albrecht's Prospect, and outside the Necralisk after Heart of Deimos. The second node is the central hub of the Drift – Necralisk – where the player will spawn in a plaza located across from Grandmother and Otak.
Each server instance of Necralisk can hold up to 50 players within the town, however, players can only exit onto the Drift in the standard 2-4 man squads or Solo. Each map is considered its own separate mission instance, and will not be shared between squads.
Entering into the Drift from either Necralisk or directly from the Star Chart will create a new mission instance of the Drift, with procedural generation applying to objects like resource spawn locations, mineral veins, and underground cave routes.
Progress on the Drift is saved under the following conditions:
*Upon returning to Necralisk through the airlock at any point, with the mission concluding and all progress saved.
*On returning to the player's Orbiter via the escape menu.
*All progress is automatically saved on completing Bounties.
*Fishing, Mining, or using consumables results in a specific save of that content (fish caught, minerals extracted, consumables used).
==Interactive Map==
==Necralisk==
==Main Features==
===Fass & Vome Cycles===
The Cambion Drift features a real-time cycle which sees the map transition between the Infested wyrms in the background: the orange wyrm Fass and the blue wyrm Vome, who are constantly warring with each other. These wyrms will emerge, fire a destructive beam that destroys the other wyrm and litter their remains across the Cambion Drift, only to eventually regenerate and exact revenge in a repeated cycle. All players will experience the same wyrm at any particular time in the Cambion Drift. The active wyrm determines the amount of enemies as well as the type of fish and wildlife that players can encounter, and consequently affect the map's difficulty level. The surrounding scattered either Fass or Vome Residue nodes will affect players and allies in the area surrounding them. The Cambion Drift uses exactly the same cycle lengths as the Plains of Eidolon. The features of each cycle are as follows:
* Fass
** Lasts for 100 minutes (concurrently with day on the Plains of Eidolon).
** Increases the amount of Infested enemies present.
** Litters Vome Residue in blue highlighting areas providing slight speed boost and health regeneration effects to Warframes, Companions, and piloted Necramechs.
** Necramechs are found deactivated (and able to be piloted with Transference).
** For fishing the only activity cycle of Cryptosuctus (common), and Ostimyr (uncommon).
* Vome
** Lasts for 50 minutes (concurrently with night on the Plains of Eidolon).
** Decreases the amount of Infested enemies.
** Litters Fass Residue in red highlighting areas slightly slowing movement of Warframes, Companions, and piloted Necramechs.
** Autonomous Necramechs are active, allied to Tenno and roam and engage Infested.
** For fishing the only activity cycle of Lobotriscid (common), Glutinox (uncommon), Aquapulmo (rare) and Myxostomata (very rare).
* Either cycle
** For fishing the activity cycles of Kymaeros (common), Barbisteo (common), Amniophysi (common), Vitreospina (uncommon), Duroid (uncommon), Chondricord (uncommon), and Flagellocanth (rare).
===Fishing===
The Cambion Drift excretes exocrine, a viscous translucent Infestation-infused liquid, that acts as water in the environment. Due to its Infested nature, exocrine does not allow non-Infested matter, regardless of weight or size, to traverse through it. Only fish, Undazoa and specialized fishing spears crafted from the Infestation can pass through exocrine.
There are Infested, Orokin/Infested hybrid, and pure Orokin fish that are capable of flight, and can be caught using any fishing spear when they emerge from the exocrine. Players can engage in spearfishing to catch these Infested biomes, which can then be used as resources to craft various Entrati items or gifted to Daughter to earn . Although fishing is ideal for acquiring rare fishing resources, Requiem Obelisks provide a more time-efficient farm for the rest.
===Conservation===
Wildlife on Cambion Drift draw great interest to Son. Players can track creatures, use Echo-Lures to draw them out, and Tranq Rifles to subdue them, rewarding tags to be traded in for and Orbiter decorations.
The Velocipods that roam are passive to the Tenno and can be ridden on like a K-Drive. While they won't directly attack players, carelessly walking into them can heavily damage and knock down the player.
Vulpaphyla and Predasite variations are targeted by the Infested. If they take damage from the Infestation, before or after being sedated, they will become "weakened". They can then be captured and brought to Son to create a modular companion through the process of Revivification.
===Mining===
Another means of getting resources in the plains is through mining; players can find mineral veins, visible as bright glowing marks, scattered throughout the landscape, which can then be mined with a dedicated cutting tool. The mineral veins appear in orange (ores), rather than red for other landscapes, and blue (gems) and can be spawned on any infested surface, including stalks and tendrils, but not on actual rocks.
Ores and Gems are used in a variety of crafting recipes, and these can also be traded in to Otak to earn . Although mining is ideal for acquiring rare mining resources, Requiem Obelisks provide a more time-efficient farm for the rest.
===Bounties===
Bounties are randomly generated quests in which the player completes a series of short objectives from Mother. Upon completion of a set of missions, the player will randomly receive a reward from the reward pool, along with . Players must complete the Heart of Deimos quest in order to gain access to these bounties. 
Mother can appear in various spots outside the Necralisk and continues to provide bounties, allowing players to embark without needing to return to the Necralisk.
===Blinkpad===
Blinkpads are a form of teleportational fast travel across the Cambion Drift, placed in set locations. They can be accessed from directly interacting with one or by opening the map and selecting the blinkpad.
If the player is in Archwing, they will automatically dismount after teleporting to a blinkpad.
==Points of Interest==
===Requiem Obelisks ===
Along the surface of the Cambion Drift are obelisks that depict a Requiem symbol. Use of these obelisks can be a more effective method for farming mining and fishing resources than the activities themselves (although not for the rarest of resources), while also providing additional useful resources. When their Reactive Crystal is shot with the Operator's damage, the obelisk will activate for 90 seconds, with a cooldown of 12 seconds. Depending on the Requiem symbol depicted, the obelisk produces various effects against the nearby Infested that spawn, and killing these affected Infested yields various Cambion Drift resources near the obelisk. Enemies typically need to be killed using the Operator or the Necramech, if the conditions are met, although some of them may allow for Warframe kills(not confirmed). Kills made by in specter form (While using Operator) will also count. 
On the surface, it will spawn Infested enemies four times, each in groups of 3. However in an iso vault, general enemies endlessly spawn between the "Defeat Enemy Necramechs" stage of an Isolation Vault bounty and the activation of the reactive Crystal of the Vault. Enemy spawns directly from obelisks have a cooldown of 10 minutes. 
Obelisks have a small health bar that is depleted by each instance of activation damage, eventually breaking and becoming inert once the bar fully depletes. It is recommended to use low-damage attacks so that the obelisk can be activated a greater number of times, especially in an Isolation Vault during endless spawning of enemies. Further, Warframe abilities that group enemies can aid in speeding up the process of getting the enemies affected by the Obelisk effects.
Image	Name 	Effect 	Resource Acquisition
 	Fass (Chaos) 	Applies the Confusion Effect, making enemies attack each other. Explodes every 12 seconds. The Effect lasts 6 seconds. Confused units cannot be attacked until the Effect ends (possible bug, needs confirmation). 	Confused enemies killed by other confused units or the Operator/Necramech.
 	Jahu (Form) 	Creates a 10m sphere that pushes enemies away. Deals no damage, but occasionally generates proc on enemies. Only functions when there is a Warframe or enemy (but not just an Operator) within the radius. 	Repelled enemies quickly killed by the Operator/Necramech.
 	Khra (Time) 	Slows down enemies in range every 12 seconds. The effect lasts 6 seconds. 	Slowed enemies killed by the Operator/Necramech.
 	Lohk (Void) 	Damages enemies with claw-like pulses. 	Enemies killed by these pulses.
 	Netra (Decay)	Summons two friendly Deimos Tendril Drones. A maximum of four can be active at a time. The tower will not reactivate until there are less than four drones alive. Drones are killed when the obelisk deactivates, and become lootable corpses at that time.	Enemies killed by the Deimos Tendril Drones.
 	Ris (Light) 	Blinds enemies in range every 12 seconds. The effect lasts 6 seconds. 	Blinded enemies killed by the Operator/Necramech.
 	Vome (Order) 	Tethers enemies, preventing them from leaving its 10m bubble. 	Tethered enemies killed by the Operator/Necramech.
 	Xata (Truth) 	Randomly cycles into a different symbol when activated. Returns to Xata when the effect ends. 	See above for the respective effect. (Currently bugged and does not provide any resources)
===Isolation Vaults===
Deep beneath the surface, old Infested-ridden Entrati ruins contain Isolation Vaults that are guarded by Necramechs. These vaults were once containment chambers for Orokin explorers of the Void, who brought back treasures from their travels.
Clearing an Isovault unlocks Arcana bounties of the same level taking place in the already cleared vault, until the player exits the Cambion Drift. These bounties give a reward after each stage like regular field bounties, and the bounties can be started by speaking to Mother within Cambion Drift, at the respective vault entrances.
===Necralisk Entrance/Exterior===
The gate to enter/exit the Necralisk (which resembles an Orokin tower in design) is located inside a cave chamber.
The entrance to the cave is a small opening at the top of the long leading stairs. Deactivated Necramechs seems to visibly support the opening from collapsing.
Inside the cave, there is no infestation but, instead, blue stalk-like plants and grass. This is probably a preserved remnant of original/native biome of Cambion Drift before the infestation.
If Tenno use their Archwings to fly and look at the largest orange giant glowing window-like panes on the side of Necralisk's exterior, they can see a silhouette of the gate inside the cave.
==Enemies==
===Infested===
The Grey Strain of the Infestation evolved to create new forms of Infested as Deimos units. Existing units such as Chargers, Runners, and Ancient Healers have their appearance modified, having more tendril growth and orange/violet coloration.
The possess damage vulnerabilities to and , but resist .
There are certain Infested enemies unique to Cambion drift. This includes Deimos Tendril Drones that act as flying sentries and will occasionally latch themselves onto Warframes. There are also Mitosids that upon taking enough damage each split into a Basal Diploid and a Feral Diploid. Finally, gargantuan Deimos Carnis, Deimos Genetrix, Deimos Jugulus and Deimos Saxum can also be found here, all these are immune to status.
Most Infested gain the ability to shoot homing projectiles at airborne targets, making Archwing just as risky as the other two open world areas. A single hit will usually eject the player out of their archwing and force them to the ground.
===Necramechs===
These Entrati machines from The Old War roam autonomously about the Cambion Drift, unable to distinguish friend from foe due to their corrupted precepts. During Vome, surface Necramechs will be allied to the player, killing nearby Infested. During Fass, however, Necramechs on the surface will be deactivated, allowing Operators to perform Transference on them.
==Minor Features==
===Ridable Velocipods===
Velocipods found in the wild can be mounted to serve as K-Drives.
===K-Drive Races===
K-Drive Races on the Cambion Drift are hosted by Grandmother, providing Ventkids Standing upon completion.
==Trivia==
*A cambion is the hybrid offspring of a human and a demon.
*Cambion Drift is the only Landscape currently lacking a Grand Boss.
*As with its parent planet the Cambion Drift does not show any signs of being under Narmer influence following The New War, possibly due to the Sentients not considering the Infestation a threat.
==Bugs==
*Enemies may completely stop spawning during objectives, making objectives like Excavation impossible to complete. Running around the area may have a chance to fix this issue, but if it does not, you must fail the objective. 
*When directly entering the landscape via Star Chart, there will be a slight delay for the entrance animation. If fast enough, it is possible for the player to exit the Necralisk cave before the animation plays.
== Maps ==
File:Cambion drift map.jpg|Cambion Drift map
File:Deimos map v1.5.jpg|Deimos Cambion Drift annotated map: Mother, necramech, active crystals, conservation, caves, and K-drives
File:Cambion Drift Annotated Map.png|Cambion Drift Alternate Annotated Map
== Gallery ==
File:Warframe0038-1690735377.2956.jpg
File:Fass deimos promo.jpg
File:WF TennoliveScreenshot DeimosTunnel-Purple 4K-850x478.webp
File:Rosa-eunche-lee-rl-entrance-to-the-open-world-wip017.jpg|Concept Art
==Patch History==
fr:Puy de Cambion
es:Deriva Cambion
ru:Камбионский Дрейф
Category:Landscape
Category:Infested
Category:Tile Sets
Category:Update 29