Hell-Forge

:Not to be confused with the attribute: Hell-Forged
 The is a campaign mechanic for the .
== Overview ==
The Hell-Forge allows Chaos Dwarfs to spend Armaments to increase the unit cap for their non-Greenskin units and improve those units with special abilities.
== Armoury ==
The Armoury is the section of the Hell-Forge where you increase the unit caps for Chaos Dwarf units. All units in the Chaos Dwarf roster have caps except for Labourer and Hobgoblin units. Regiments of Renown and Military Convoys are not affected by unit caps. Each time you increase a unit's cap, the Armament cost to further increase it goes up.
Weapon variants of the same unit share a unit cap, as do all artillery and war machines other than the Hellcannon.
Units in the Armoury are organized in categories. When the total unit cap for a category reaches certain thresholds, upgrades for those units are unlocked in the Manufactory.
The units and categories available in the Armoury are:
Melee Infantry 	Melee Infantry 	Melee Infantry
 	 	
Warriors 	Infernal Guard 	Infernal Ironsworn
Missile Infantry	Missile Infantry	Missile Infantry
 	 	
Blunderbusses 	Fireglaives 	
Flying Monsters 	Flying Monsters 	Flying Monsters
 	 	
Great Taurus 	Lammasu 	Bale Taurus
K'daai 	K'daai 	K'daai
 	 	
Fireborn 	Destroyer 	
War Machines 	War Machines 	War Machines
 	 	
Hellcannon 	War Machines 	War Machines
Bull Centaurs 	Bull Centaurs 	Bull Centaurs
 	 	
Renders 	Renders 	Renders
== Manufactory ==
The Manufactory is the section of the Hell-Forge where you improve your units with special forgecraft options. New options are unlocked for a category of units when the total unit cap for that category reaches certain thresholds. It costs Armaments to apply a forgecraft option, and then that same cost is subtracted from your Armaments each turn. The cost is multiplied by the number of units benefitting from the forgecraft (outside of garrisons and Military Convoys). You can add or remove multiple forgecraft options at the same time, but once they are applied you will not be able to make any changes to that unit category for three turns.
Forgecraft Option 	Unlock Threshold	Cost 	Effect
Melee Infantry 	Melee Infantry 	Melee Infantry 	Melee Infantry
Rune of Frenzy 	5 	8 	Passive Ability: Frenzy
Rune of Reflection 	7 	8 	Attribute: Charge Reflection
Bound Resilience Daemon 	7 	8 	Spell Resistance: 25%
Glittering Scales 	10 	10 	Passive ability: Glittering Scales
Rune of Sundering 	10 	12 	Enables Sundering Attacks
Rune of Immunity 	13 	12 	Attribute: Immune to Contact Effects
Rune of Resistance 	13 	10 	Physical resistance: 10%
Bound Fear Daemon 	16 	10 	Attribute: Causes Fear
Missile Infantry 	Missile Infantry	Missile Infantry	Missile Infantry
Extra Powder Bag 	4 	8 	Passive Ability: Extra Powder
Extra Pouches 	6 	10 	Passive Ability: Extra Reload
Magical Imbuement 	6 	8 	Enables magical attacks
Chameleon Hide 	9 	10 	Attribute: Stalk
Soundproofed Armour 	9 	8 	Attribute: Vanguard Deployment
Suppressing Ammunition 	12 	12 	Enables Suppressive Fire
Rune of Immunity 	12 	10 	Spell resistance: 25%
Calibrated Loading Mechanism	15 	12 	Reload time reduction: 10%
Flying Monsters 	Flying Monsters 	Flying Monsters 	Flying Monsters
Soundproofed Armour 	4 	12 	Attribute: Vanguard Deployment
Chameleon Hide 	6 	12 	Attribute: Stalk
Rune of Frenzy 	6 	14 	Passive Ability: Frenzy
Bound Daemon of Murder 	8 	14 	Passive ability: Murderous Charge
Blackshard Armour 	8 	12 	Armour: +25
Rune of Lifesteal 	10 	16 	Passive Ability: Strength from Flesh
Rune of Resistance 	10 	16 	Missile resistance: +15%
Bound Barrier Daemon 	12 	14 	Barrier hit points: +800
K'daai 	K'daai 	K'daai 	K'daai
Bound Seeker Daemon 	3 	12 	Attribute: Devastating Flanker
Bound Barrier Daemon 	5 	12 	Barrier hit points: +800
Bound Daemon of Murder 	5 	12 	Charge bonus: +30
Strengthened Bindings 	7 	14 	Attribute: Unbreakable
Bound Resilience Daemon 	7 	14 	Missile resistance: +15%
Channeled Vigour 	9 	16 	Attribute: Perfect Vigour
Furnace Fire 	9 	14 	Passive ability: Forgefire
Rune of Shielding 	11 	16 	Missile Block chance: +35%
War Machines 	War Machines 	War Machines 	War Machines
Extra Ammunition Storage 	4 	12 	Ammunition: +15%
Bound Barrier Daemon 	6 	16 	Barrier hit points: +1000
Extra Powder Bags 	6 	14 	Passive Ability: Extra Powder
Furnace Fire 	8 	14 	Passive ability: Forgefire
Blazing Body 	8 	12 	Passive ability: Blazing Body
Hellbindings 	10 	16 	Passive ability: Hellbound
Strapped-on Ammo Crates 	10 	12 	Passive Ability: Extra Reload
Rune of Immunity 	12 	14 	Attribute: Immune to Contact Effects
Bull Centaurs 	Bull Centaurs 	Bull Centaurs 	Bull Centaurs
Bound Daemon of Murder 	2 	12 	Passive ability: Murderous Charge
Soundproofed Armour 	4 	12 	Attribute: Vanguard Deployment
Bound Seeker Daemon 	4 	14 	Attribute: Devastating Flanker
Hell-Forged 	6 	16 	Attribute: Hell-Forged
Bound Blood Daemon 	6 	12 	Passive Ability: Bloodgreed
Rune of Lifesteal 	8 	16 	Passive Ability: Strength from Flesh
Visage of Fear 	8 	14 	Attribute: Causes Terror
Bound Barrier Daemon 	10 	14 	Barrier hit points: +800
Category:Chaos Dwarfs
Category:Expansion required
Category:Unique game mechanics
Category:Total War: Warhammer III gameplay