Outpost Teleportation

== Outpost Teleportation Information ==
===Description===
A form of transportation which allows you to teleport to your Allegiance city directly to and from any outpost for which you have completed the necessary requirements and do not fall under a specific restriction (see below).
===Requirements===
* Your main job must be Level 10 (or higher, depending on the region). See the list below for details.
* You must have completed the Supply Run Mission to the desired region. These are available from any City Conquest Overseer belonging to your current nation. The quest itself has no level restrictions. If you change your Allegiance, all Supply Runs that you have completed are lost, even if you later change back to that nation. You will have to redo the Supply Runs in order to unlock Outpost Teleports again.
===Restrictions===
* Your home nation must have conquest-control of the desired region in order to have the Supply Run Mission available to you. However, once you have completed the Supply Run Mission, Outpost Teleporting to/from that region remains available to you, even if your nation loses control of it.
* Outpost to Home Nation teleportation is not available in regions which are under Beastman control (as there is no Outpost Vendor to teleport you). However, in such cases, you can still Teleport from your Home Nation to the Outpost, and you will end up in front of the Beastman flag -- where the Outpost Vendor would have been.
* You must pay a fee for each use of the Outpost Teleportation service. This fee ranges from 100 to 3250 gil, depending primarily on whether your Home Nation still controls the region, but also on the region's "toughness."
* Teleportation to an outpost is only given by your Allegiance specific Outpost Teleport NPC, in your Home Nation. Even when your Home Nation is under an alliance with another nation, the allied nation's Teleport NPC will not provide his service to you.
* You cannot teleport from one Outpost to another; teleportation always involves your Home Nation's Teleport NPC. Of course, you can teleport from one region to your Home Nation and then out to another region.
===Reported===
Outpost to Home Nation teleportation may not be available in regions that are under Beastman influence, even if the region is NOT under Beastman control. Players have reported being unable to teleport home due to "lack of influence".(Beastmen influence over 95% more or less.)
===Enchantment: Outpost Warp===
Conquest Overseers offer Return Rings and Homing Rings for a basic fee of 2,500 and 9,000 Conquest Points, respectively. They differ in number of charges (10 and 30) and can be used to Warp yourself to the Outpost in the current Region if certain requirements are met:
* You have done the Supply Run Mission for the current region.
* The region is under control of your Home Nation.
==Special Teleportation Service: Oldton Movalpolos==
The Goblin Outpost Vendor Bartabaq at Oldton Movalpolos offers a teleportation service for all characters to your Allegiance Outpost Teleport NPC without any supplies quest. There is no known way to teleport from a city to Movalpolos. Because regional Conquest-control of the Movalpolos region is extremely rare on all worlds (servers), the NPC is virtually non-existent and level requirements are unknown (should be either 35-40 or without any level requirements, according to mob level of the area).
* Notes: Even if some nation gets ahold of Movalpolos, you can't get supplies to there.
==Outpost Teleporter Locations - City==
Allegiance	NPC 	Area 	Position
Bastok 	Conrad 	Bastok Mines 	K-8
San d'Oria	Jeanvirgaud	Northern San d'Oria	L-10
Windurst 	Rottata 	Port Windurst 	L-4
==Outpost Teleporter Locations - Region==
Region 	Area 	NPC 	Position
Aragoneu 	Meriphataud Mountains 	Mushosho 	E-5
Derfland 	Pashhow Marshlands 	Tahmasp 	K-6
Elshimo Lowlands 	Yuhtunga Jungle 	Robino-Mobino 	G-11
Elshimo Uplands 	Yhoator Jungle 	Mugha Dovajaiho	I-8
Fauregandi 	Beaucedine Glacier 	Gueriette 	H-9
Gustaberg 	North Gustaberg 	Kuleo 	D-10
Kolshushu 	Buburimu Peninsula 	Lobho Ukipturi 	E-7
Kuzotz 	Eastern Altepa Desert 	Sowande 	F-10
Li'Telor 	The Sanctuary of Zi'Tah	Kasim 	H-9
Movalpolos 	Oldton Movalpolos 	Bartabaq 	F-10
Norvallen 	Jugner Forest 	Mionie 	I-8
Qufim 	Qufim Island 	Jiwon 	F-6
Ronfaure 	West Ronfaure 	Harvetour 	G-9
Tavnazian Archipelago	Lufaise Meadows 	Jersey 	E-8
Sarutabaruta 	West Sarutabaruta 	Mahien-Uhien 	H-6
Valdeaunia 	Xarcabard 	Pelogrant 	H-9
Vollbow 	Cape Teriggan 	Bright Moon 	G-8
Zulkheim 	Valkurm Dunes 	Medicine Axe 	H-7
==Level Requirements and Pricing==
Level‡	Area 	Region 	Own Nation Controlled	Other Nation Controlled or Beastmen Controlled
10 	Buburimu Peninsula 	Kolshushu 	100 	300
10 	North Gustaberg 	Gustaberg 	100 	300
10 	West Ronfaure 	Ronfaure 	100 	300
10 	West Sarutabaruta 	Sarutabaruta 	100 	300
10 	Valkurm Dunes 	Zulkheim 	100 	300
15 	Jugner Forest 	Norvallen 	150 	450
15 	Meriphataud Mountains 	Aragoneu 	150 	450
15 	Pashhow Marshlands 	Derfland 	150 	450
15 	Qufim Island 	Qufim 	150 	450
25 	The Sanctuary of Zi'Tah	Li'Telor 	250 	750
25 	Yuhtunga Jungle 	Elshimo Lowlands 	250 	750
30 	Eastern Altepa Desert 	Kuzotz 	300 	900
30 	Lufaise Meadows* 	Tavnazian Archipelago	300 	900
35 	Beaucedine Glacier 	Fauregandi 	350 	1050
35 	Yhoator Jungle 	Elshimo Uplands 	350 	1050
40 	Xarcabard 	Valdeaunia 	400 	1200
50 	Cape Teriggan 	Vollbow 	500 	1500
* In order to obtain the Supply Run Mission for Tavnazian Archipelago, you must be on or past Promathia Mission 4-1.
‡ Level availability and prices were lowered in the June 2007 Update.
==Reference: Magic Transportation==
*Warp NPCs are NPCs that offer - sometimes requiring a fee - the Teleportation from one place to another.
*Teleport Spells can be cast by White Mages to teleport Party Members within spell casting range to a Telepoint Crystal.
**There are Enchanted Items available that let you travel to the Gate Crystals without the help of a White Mage.
**Several special enchanted items will let you travel to other locations, such as Tavnazian Safehold (Tavnazian Ring), Wajaom Woodlands (Olduum Ring) or Ru'Lude Gardens (Ducal Guard's Ring, Maat's Cap, Laurel Crown, Stars Cap).
*Home Points allow you to set a location to travel back to via Black Magic Spells (Warp,Warp II), enchanted Items or Instant Warp Scrolls.
*Staging Points in the Near East offer Runic Portals, which have to be traveled to and used once to unlock and allow Instant Travel between Staging Points and Aht Urhgan Whitegate.
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