Cape Teriggan Quests

Table of Contents:
Connecting Areas | Quests/Missions
Weather | Fishing | NMs | Mobs
This penninsula on the extreme western edge of the Quon continent is accessible only via one of two underground tunnels. The Gustav Tunnel leads to the Valkurm Dunes, still on the Quon continent, whereas the Kuftal Tunnel leads to the Western Altepa Desert on Zepwell Island. The penninsula is home to a large number of Goblins, Cockatrice and Manticores.
This area is only accessible if the Rise of the Zilart expansion is installed.
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== Connecting Areas Edit==
:Cloister of Gales at (F-4)
:Valley of Sorrows at (I-9, J-8)
:Kuftal Tunnel at (G-10)
:Gustav Tunnel at (I-4) Note: Access is one-way.
== Involved in Quests/Missions Edit==
Quest 	
Type 	
Starter 	
Location
  EF: Cape Teriggan 	Expeditionary Force	--- 	  ---
  From Saplings Grow 	Weapon Skill 	Perih Vashai	  Windurst Woods (K-7)
  Garrison/Cape Teriggan 	Garrison 	--- 	   ---
  Wandering Souls 	General 	Headstone 	  Cape Teriggan (H-5)
 	 	 	
Mission 	Country 	Starter 	Location
  Zilart Mission 5:Headstone Pilgrimage	Zilart 	--- 	   ---
 	
== NPCs Found Here Edit==
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"	Name 	Location	Type
Bright Moon 	G-8	Outpost Vendor	 	
Paise, R.K. 	I-6	Conquest Overseer
San d'Oria: Outland Guard	 	
Salimardi, R.K. 	G-8	Conquest Overseer
San d'Oria: Outpost Guard	 	
Dultwa, I.M. 	I-6	Conquest Overseer
Bastok: Outland Guard	 	
Sarmistha, I.M. 	G-8	Conquest Overseer
Bastok: Outpost Guard	 	
Orukeke, W.W. 	I-6	Conquest Overseer
Windurst: Outland Guard	 	
Voranbo-Natanbo, W.W.	G-8	Conquest Overseer
Windurst: Outpost Guard	 	
==Notorious Monsters Found HereEdit==
Name	Level 	Drops	Steal	Family 	Spawns	Notes
Axesarion the Wanderer
:	69 - 70	 	 	Shadows 	1 	
Frostmane
:	80 	Lockheart
Manticore Fang
Manticore Hair
Manticore Hide	 	Manticores	1 	
Kreutzet
:	79 	Giant Bird Feather
Giant Bird Plume
Sirocco Kukri	 	Rocs 	1 	
Stolas
:Involved in quest: From Saplings Grow	80 	 	 	Birds 	1 	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
==Mobs Found HereEdit==
Name	Level 	Drops 	Steal	Family 	Spawns 	Notes
Air Elemental
:	67 - 69	Wind Cluster	 	Elementals	4 	
Beach Bunny
:	62 - 65	Hare Meat
Rabbit Hide	 	Rabbits 	32 	
Devil Manta
:	68 - 70	Angel Skin
Seashell
Shall Shell	 	Sea Monks 	1 	
Doom Mage
:	67 - 71	Bone Chip
Revival Tree Root
Scroll of Blizzaga III
Scroll of Blizzard III
Scroll of Blizzard IV	 	Skeletons 	6 	
Doom Soldier
:	66 - 70	Bone Chip
Cold Bone
Dark Knight's Testimony
Revival Tree Root	 	Skeletons 	14 	:Appears from 20:00 - 4:00
Enna-enna
:	65 - 69	Bomb Arm
Bomb Ash	 	Bombs 	4 	Appears during Fog
Fantasma
:	65 - 68	Cold Bone
Revival Tree Root	 	Ghosts 	4 	Appears from 20:00 to 04:00
Fire Elemental
:	67 - 69	Fire Cluster	 	Elementals	4 	
Goblin Alchemist
:	65 - 68	Goblin Armor
Goblin Mask
Scroll of Curaga IV
Scroll of Cure V
Scroll of Regen III
Scroll of Reraise III
Scroll of Shellra IV
White Mage's Testimony	 	Goblins 	11 	
Goblin Bandit
:	65 - 68	Goblin Helm
Goblin Mail
Gold Beastcoin
Thief's Testimony	
Thief's Testimony	Goblins 	10 	
Goblin Mercenary
:	65 - 68	Goblin Helm
Goblin Mail
Warrior's Testimony	
Beastcoin	Goblins 	16 	
Goblin Shepherd
:	65 - 68	Ash Staff
Beastmaster's Testimony
Goblin Armor
Goblin Mask
Ram Skin
Singing Herbal Broth	 	Goblins 	11 	Assisted by Goblin's Rabbit
Goblin's Rabbit
:	48 - 50	 	 	Rabbits 	12 	Assists Goblin Shepherd
Greater Manticore
:	76 - 79	Manticore Fang
Manticore Hair
Manticore Hide	 	Manticores	29
Respawn:5 minutes	
Razorjaw Pugil
:	59 - 60	Pugil Scales
Shall Shell	 	Pugils 	Fished up	
Robber Crab
:	64 - 67	High Quality Crab Shell
Crab Shell
Land Crab Meat
Rock Salt	 	Crabs 	31 	
Rock Crab
:	59 - 60	Crab Shell
Land Crab Meat
Rock Salt	 	Crabs 	Fished Up	
Sand Cockatrice
:	71 - 74	Cockatrice Meat
Cockatrice Skin
Giant Bird Feather	 	Cockatrice	53 	
Sand Lizard
:	62 - 66	Lizard Egg
Lizard Tail	 	Lizards 	36 	
Stygian Pugil
:	63 - 67	Pugil Scales
Shall Shell	 	Pugils 	Fished up	
Terror Pugil
:	66 - 70	Pugil Scales
Shall Shell	 	Pugils 	8 	
Velociraptor
:	66 - 69	Raptor Skin 	 	Raptors 	54 	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime