Report 1322

Report #1322
Skillset: Acrobatics Skill: Limber
 Org: Nekotai Status: Rejected May 2015
Furies' Decision:
Limber changed to provide a +bal bonus per general stat conversions. Per
discussion with the submitting envoy, we will keep this mechanic in place and
adjust if needed, rather than changing the effects of the ability.
Problem: Stats are going away with the upcoming racial overhaul. Acrobatics
Limber currently provides +3 weighted dexterity and needs to be changed.
Dexterity benefits monks in the following ways: Improves their PVE damage,
(supposedly) improves dodging and parrying chances, and (supposedly, very
slightly) improves wounding in PVP. This report aims to either keep the status
quo, or get a new, unique effect for the ability.
Solution #1: Change Limber to provide a 2/10 Universal damage BUFF (not
 resistance) to NON PLAYERS only. This should be nice for bards,
 who previously had no real benefit from Limber. No other effects
 - this removes the defensive aspects of it boosting dodge and the
 sort for a decent, low-level ability in Acro for newbies and for
 bashing.
Solution #2: Change Limber to negate wounds from the next 5 wounds-giving hits
 on LIMBS only. Defense will last for 60s or until its charges are
 depleted, and go on a cooldown for 60s after. It will cost 2p and
 4s balance to put up. Power attacks will ignore Limber, but not
 consume any of Limber's charges. If the hit is from a two-hander
 weapon, the wounds is halved instead of negated.
Solution #3: Change Limber to give a 3s blackout to the person who next hits
 the acrobat with a damage-dealing ability. Defense will last for
 10s or until it is triggered, and go on a 20s cooldown after. It
 will require eq/bal but not consume it to cast. The rationale
 being the acrobat stretches to make himself more limber and is
 thus able to strike out with one extra reactive attack. "Lerad
 shrugs his shoulders backwards as he hops lightly in
 preparation." "Lerad strikes out reactively at you with his fist,
 slamming it into your nose and making your head spin."
Player Comments:
---[Lerad on 5/10 @ 04:19 writes]:
Other suggestions welcome
---[Marcella on 5/10 @ 04:20 writes]:
I quite like solution 1.
---[Elanorwen on 5/10 @ 04:22 writes]:
Solution 1 looks good
---[Ryboi on 5/10 @ 16:33 writes]:
Solution 1 looks good. Benefits monks and bards.
---[Enyalida on 5/12 @ 18:14 writes]:
If possible, it should also not work on beasts and other player ents.
---[Kaimanahi on 5/13 @ 00:15 writes]:
Support solution 1. Solutions 2 and 3 seem a bit strong.
---[Lerad on 5/13 @ 00:40 writes]:
Solutions 2 and 3 were an attempt to sort of bring the benefits of improved
dodging/parrying into a mechanic where the acrobat has to stay on the ball, and
use it smartly to get its benefits. In return for the large windows where the
ability is not usable, punishing unwise usage, I did make the effects stronger.
Solution 1 is just a simpler set-and-forget version, which I'm perfectly fine
with, as well too, of course.
---[Synkarin on 5/13 @ 04:45 writes]:
What about making Limber giving a boost to stancing effectiveness? Keeps the
overall theme and usefulness of the skill
---[Lerad on 5/17 @ 00:03 writes]:
Just commenting to say that I was going to work on Synkarin's suggestion and
replace solution 2 or 3 with it, but I didn't manage to get the time to do so
before finalization - but it's definitely something I'm okay with as a solution
4 as well.
---[Viynain on 5/17 @ 06:00 writes]:
Support for Synkarin's solution 4: improvement on stance effectiveness to
maintain thematics and still be useful to the Acrobat.