No mental skills

GURPS Magic 152 / GURPS Horror 91
At first it might seem like Taboo Traits but mental skills are already taboo traits if you have Cannot Learn so there there is no point to listing it separately.
GURPS Spirits 45 mentions it is "a special effect of low IQ and the Cannot Learn disadvantage"
Cannot Learn does not prevent someone from USING or KNOWING mental skill though, just GAINING or IMPROVING them.
The IQ of the Zombie (spell) templates is not particularly low either.
M151's fluff has some elaboration:
:attributes are based on those of the original body,
:as are its physical advantages and DX-based skills.
:It does not have the “soul,” mental traits, IQ-based skills, or memories of the living person.
What this seems to mean is that the character point value that the template applies to would frequently be lowered (as many characters have mental advantages or points invested in IQ-based skills) not to mention stuff like Cultural Familiarity or tech Familiarity
OTOH since mental "traits" are lost this would also mean that skeleton/mummy/zombie also loses mental DISadvantages, which could raise the point value the template is applied to.
Category:Features