Mario Kart Insanity/Items

Mario Kart Insanity has a total of fifty-seven items, twenty five of which are new to this game (twenty-six in Japan). Thirty-two of the thirty-seven items from past mainline Mario Kart games (thirty-one in Japan) have all returned (the Fake Item Box, Coin, Feather, Crazy 8, and Triple Banana are the five items that haven't returned, though the Lucky 7 isn't in the Japanese version).
==New Items==
Name 	Image	Function 	Place Received
1-Up Mushroom 	 	Gives the user a shield that protects them from any item. The shield disappears after an item hits it. 	8th-12th
Black Shell 	 	The Black Shell is a Green Shell, except it explodes and tosses the player it hits into the air. 	4th-8th
Cloud 9 (Japan only) 	 	Nine items (Mushroom, Super Star, Green Shell, Red Shell, Banana, Bob-omb, Blooper, Blue Spiny Shell, and Boo) stay in a line behind the kart and can be used one by one. A new feature is that players can switch the order of what item they want to use by pressing left or right on the D-Pad. 	6th-12th
Fan 	 	Players can swing the Fan to deflect items behind them. They can also use it to flip over other players and make them drop their items. 	6th-12th
Ghost Item Box 	 	This item looks like its predecessor, but its color is closer to replicating the Item Box. It causes any opponents to flip over once hit and steals their item. It will give the stolen item to the one who dropped it. The item becomes more invisible the closer the player gets to it. It can also be held behind the player's vehicle to block attacks from shells and other vehicles.	1st-5th
Gold Banana 	 	Acts like the Banana, except it tremendously slows down the vehicle and causes the player to lose his or her items. Players can avoid this item by pressing the tricks button as soon as they hit it. 	1st-5th
Gold Banana Bunch 	 	Five Gold Bananas line up behind the kart. They can be used one by one. 	1st-6th
Gold Flower 	 	Gold Flowers allow players to shoot golden fireballs for a certain amount of time. The golden fireballs toss players into the air and make them drop their items. 	8th-14th
Gold Shell 	 	The Gold Shell is a luxurious and highly dangerous Koopa shell that locks onto three opponents and rocks the last one with a deadly explosion. 	4th-10th
Hammer Flower 	 	The Hammer Suit lets you throw hammers forwards or backwards. You can throw hammers for 15 seconds, and when it hits an opponent, it flattens him and makes him lose his items. 	6th-12th
Heavy Mushroom 	 	Turns the user into metal, protecting him from any item attacks, similar to the Staman, the Bullet Bill, and the Mega Mushroom. If the user bumps into another racer, he will push that racer away. The effect lasts for 10 seconds. 	7th-12th
Ice Flower 	 	Ice Flowers allow players to shoot ice balls for a certain amount of time. The ice balls freeze players into ice and can be deadly weapons in close races. 	6th-10th
Invincibility Leaf 	 	Acts like the Super Leaf, except it gives the player invincibility for 10 seconds. While the item is in use, players can grab other items and fly if they are in the air. 	1st-4th
Invisible Mushroom 	 	Turns the user invisible, but does not let him steal any items, unlike the Boo. The effect lasts for 10 seconds. 	6th-10th
Magnet Mushroom 	 	The Magnet Mushroom allows the user to absorb a powerful item (for example, the POW Block) from an enemy and use it for himself. 	4th-8th
Mini Mushroom 	 	The Mini Mushroom shrinks you, but makes you significantly faster. It also lets you jump higher than usual. 	4th-10th
Paratroopa Shell 	 	The Paratroopa Shell acts like the Spiny Shell from Double Dash to Wii, except it homes in on the nearest player and can be dragged behind the racer. It tosses the unfortunate victim into the air. It can be avoided using a Super Horn, Mushroom, Starman, Chain Chomp, Bullet Bill, or Mega Mushroom. 	3rd-7th
Rain Cloud 	 	The user can choose when to use it. It will give you a speed boost, and similar to the Thunder Cloud, you can give it to other races. After 10 seconds, it will rain on the person that is holding it, making the person slip as well as making a trail of water, making any others hitting it slip as well. 	5th-10th
Snow Cloud 	 	The user can choose when to use it. It will give you a speed boost, and similar to the Thunder Cloud, you can give it to other races. After 10 seconds, it will snow on the person that is holding it, freezing him into ice. 	6th-12th
Time Bomb 	 	Acts like the Bob-omb, except it can be passed to another racer in a way similar to the Thunder Cloud. Explodes after ten seconds and blasts the player who has it into the air. 	4th-8th
Triple Black Shell 	 	Three Black Shells line up behind the kart. They can be used one by one. 	6th-10th
Triple Ghost Item Box 	 	Three Ghost Item Boxes line up behind the kart. They can be dropped one by one. 	2nd-6th
Triple Gold Shell 	 	Three Gold Shells line up behind the kart. They can be used one by one. 	7th-14th
Triple Poison Mushroom	 	Three Poison Mushrooms line up behind the kart. They can be dropped one by one. 	3rd-9th
Water Flower 	 	Water Flowers allow players to flood parts the track and drown every other racer. While the water rises, the user's kart, bike, or ATV turns into a hovercraft so that it can float on the water while every other racer drowns. 	7th-12th
Ztar 	 	Similar to the Star, except it leaves a poisonous trail that flips over players that touch it. 	5th-12th
==Returning Items==
===Returning from Super Mario Kart===
Name 	Image	Function 	Place Received
Banana 	 	Bananas can be dropped on the course and will make any racers who run into it spin out. 	1st-4th
Boo 	 	Unleashes Boo, who turns the holder invisible for a brief time, making the holder impervious to enemy attacks, and steals an opponent's item. 	2nd-8th
Fireball 	 	The Fireball allows the player to shoot five fireballs at once. The fireballs make players spin out and can be deadly weapons in close races. 	5th-10th
Green Shell 	 	Green Shells can be shot along the track and can bounce on the walls until it hits a racer. 	1st-4th
Lightning 	 	Lightning strikes all other racers when it is used, making them shrink and lose speed. The racers in lower positions are first to return to normal, while higher-ranked ones are the last. You can only avoid this item if you use a cannon, a Super Star, a Boo, or a Bullet Bill. If this item strikes a Mega Mushroom racer, it will revert him or her to normal.	12th-16th
Mushroom 	 	Mushrooms give players speed boosts that can be used to cross off-road terrain. 	2nd-4th
Poison Mushroom	 	Decreases the speed of the driver who hits it to 50%. Can be held behind the player to block items. 	1st-6th
Red Shell 	 	Red Shells act like Green Shells but home in on the nearest opponent ahead of the user, and are destroyed if they hit walls. 	2nd-5th
Super Star 	 	Stars allow players to be invincible, travel off-road without losing speed, and run through racers without any impairment at all for a short time. Racers that are hit will lose all items in their possession. 	9th-16th
Yoshi Egg 	 	The Yoshi Egg is similar to a Red Shell in that when it is released; it will home in on the nearest kart. However, it will drop random items onto the track once it hits the player ahead of the user. 	2nd-5th
===Returning from Mario Kart 64 and Mario Kart: Super Circuit===
Name 	Image	Function 	Place Received
Banana Bunch 	 	Five Bananas line up behind the kart. They can be dropped one by one. 	3rd-7th
Blue Spiny Shell 	 	Returning to its winged form, the Blue Spiny Shell travels in the air to the racer in first place. Once it finds its target, the Blue Spiny Shell will circle above him and dive onto him, blasting him into the air with a huge explosion. It can be avoided using a Super Horn, Super Star, Chain Chomp, Bullet Bill, or Mega Mushroom.	4th-10th
Golden Mushroom 	 	Golden Mushrooms give players unlimited speed boosts for a few seconds. 	8th-16th
Triple Green Shell	 	Similarly to Banana Bunches, three Green Shells line up behind the kart and can be used one by one. 	3rd-7th
Triple Mushroom 	 	Three Mushrooms can be used one by one, for three speed boosts. Three Mushrooms are given automatically in time trials. 	6th-12th
Triple Red Shell 	 	Just like Triple Green Shells, but with Red Shells instead. 	4th-8th
===Returning from Mario Kart: Double Dash!!===
Name 	Image	Function 	Place Received
Bob-omb 	 	Bob-ombs can be thrown similarly to shells, but cause a large explosion that will toss vehicles into the air and make the affected players lose or drop their items. 	3rd-8th
Bowser Shell	 	The Bowser Shell is similar to a Green Shell in that when it is released; it will bounce around the track. However, it will not disappear after it hits an unlucky, vulnerable pair of racers. After this weapon hits the walls of a course roughly ten times or hits opponents who have invincibility, it will break apart.	6th-14th
Chain Chomp 	 	The Chain Chomp acts similar to the Bullet Bill, except the user will be disconnected from it when he or she is hit by any items. 	12th-16th
Giant Banana	 	The Giant Banana is similar to a Banana. However, it is much bigger and will block every item except for Blue Spiny Shells. It will turn into a Banana Bunch for the player to use once he or she hits it. 	4th-8th
Heart 	 	When used, two hearts line up behind the kart, absorbing the impact of any item that collides with the kart. 	2nd-6th
===Returning from Mario Kart DS===
Name 	Image	Function 	Place Received
Blooper 	 	Bloopers shoot ink on all the players ahead of whoever used it, obstructing vision. It also makes the affected players lose control of their kart for a few seconds. While it disappears after a few seconds, it can be removed early with a Mushroom, going underwater, or using a boost pad. 	4th-10th
Bullet Bill	 	The Bullet Bill allows racers to become a giant Bullet Bill, giving them effects similar to that of a Star, but they are automatically steered at a high speed. Players can slightly influence the Bullet Bill's trajectory by moving left and right, allowing them to swerve into other players. Any racer that gets hit will flip over twice and lose his or her items.	10th-16th
===Returning from Mario Kart Wii===
Name 	Image	Function 	Place Received
Mega Mushroom	 	Temporarily increases the size and speed of the player, flattening any other racers they come in contact with. Protects players from every item except for Lightning, Super Star racers, POW Blocks, Chain Chomps, Bowser Shells, and Bullet Bills. 	6th-10th
POW Block 	 	When a player uses this item, a POW Block icon appears above the karts and flips over all racers ahead of the user similar to a Green Shell, except it stuns them for 5 seconds. Afterward, it takes those racers an additional 7 seconds to recover. The POW Block also destroys parts of the track each time the third strike goes off. You can only avoid this item if you use a cannon, a Super Star, or a Bullet Bill. It does not affect hovercrafts while they are in the water.	7th-12th
Thunder Cloud	 	When received, spawns a Thunder Cloud above the player, which, causes them to gain more speed, but after 10 seconds, will strike them with lightning and shrink them. If the player bumps into another racer, then the Thunder Cloud will be transferred to them. Unlike every other item in the game, the Cloud activates itself automatically. 	4th-9th
===Returning from Mario Kart 7===
Name 	Image	Function 	Place Received
Fire Flower 	 	Fire Flowers allow players to shoot fireballs for a certain amount of time. The fireballs make players spin out and can be deadly weapons in close races. 	5th-8th
Lucky 7 (outside of Japan)	 	Seven items (Mushroom, Super Star, Green Shell, Red Shell, Banana, Bob-omb, and Blooper) stay in a line behind the kart and can be used one by one. A new feature is that players can switch the order of what item they want to use by pressing left or right on the D-Pad.	6th-12th
Super Leaf 	 	Gives your kart a tail that can be used to deflect items and knock over opponents. It is helpful to grab out of reach Coins. 	1st-4th
===Returning from Mario Kart 8===
Name 	Image	Function 	Place Received
Boomerang Flower	 	The Boomerang Flower allows players to shoot three Boomerangs to attack other racers, having effects similar to those of bananas. They also come back to you, hence the name.	4th-10th
Piranha Plant 	 	The Potted Piranha Plant sits in front of a kart and can be used to attack other players similar to how a Super Leaf worked in Mario Kart 7. 	5th-12th
Super Horn 	 	The Super Horn can be used to block incoming projectiles, including the elusive Blue Spiny Shell, which could not be blocked in any previous game. 	1st-4th
Category:Items
Category:Mario Kart Insanity
Category:Mario Kart Items