Mass Mounts (Wizard Spell)

This enchantment, similar to the 1st-level wizard spell mount, allows the caster to con­jure a number of mounts. The mounts obey the wizard (or riders designated by him) willingly and to the best of their abilities. When the spell expires, however, the mounts disappear, possi­bly pitching any riders and equipment to the ground.
One mount is conjured for each level of the caster's experience; for example, a 13th-level wizard can call 13 horses to serve for 13 hours. The caster can elect to conjure fewer animals than his limit. All the mounts created by a sin­gle spell must be the same type of animal and will be of varying natural colors unless the wizard otherwise specifies a color (such as jet-black riding horses for night travel). The con­jured mounts do not come with gear.
The wizard can specify the type of mounts gained by this spell (subject to regional avail­ability), choosing from the list below. Non-Cerilian mount statistics are in the Monstrous
Manual tome.
The material components, regardless of what type of mount the wizard wants to conjure, are a horseshoe and a tuft of fur.
Notes: Common on Cerilia, the Birthright setting; unknown elsewhere.
ConjuredMount 	Full SpeedCarrying Capacity
Worg (Wolf) 	100 lbs.
Pony 	160 lbs.
Light War Horse 	170 lbs.
Riding Horse 	180 lbs.
Hippocampus 	200 lbs.
Medium War Horse 	220 lbs.
Varsk (Cerilian Lizard) 240 lbs.	
Mule 	250 lbs.
Draft Horse 	260 lbs.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells