The Thieves' Guild

The Thieves' Guild is a collection of criminals scatted throughout the nations of New Voldrania that have chosen to collaborate to increase their profits. If there is a thief in any nation that has not yet been caught, there is a very good chance that they're affiliated with the Guild. All members obey the will of the leader, and if the leader tells them to leave any specific nation alone, they will obey.
==Formation==
The Thieves' Guild has existed in New Voldrania as long as humans have been there, but it only really took off on the arrival of the Voldranians. The guild was officially founded in 75 AE, placing its headquarters within Akarv. The location of the headquarters has changed frequently since then, as the location of it has been repeatedly discovered or otherwise compromised. In 81 AE, the headquarters was relocated to Varrenholm, and it has remained there ever since.
==Methods==
As secrecy is paramount in a guild of thieves, most members of the Guild do not wear a common uniform. Only the leaders within the headquarters do so, and this is only to ensure they will stand out in their safe haven.
Guild members are primarily pickpockets and shoplifters, but they do occasionally stage break-ins. Everything that is recovered is sent back to the guild in monthly shipments, while the thief gets a cut of their findings.
==Nation immunity==
As mentioned before, every member of the guild listens to the will of the leader, and if the leader deigns to grant a nation immunity, guild members will not practice their trade within that nation The thieves in the immune nations still get a pay cut of all findings, just so that they remain members of the guild.
===Known immune nations:===
*Krolesk
*Jados
*Skylyn
Category:New VoldraniaCategory:VarrenholmCategory:Organizations