Misfortune in Sand

Misfortune in Sand is the sixth and final stage in Truth in Extremes. Puffsley's Comet makes his first appearance in Zero Legends here.
==Battleground==
*3 Those Guys spawn after 6.67 seconds200f, delay 1.33 seconds40f.
*2 Mega Baa Baas spawn after 10 seconds300f, delay 3.33 seconds100f.
*Infinite Those Guys spawn after 20 seconds600f, delay 6.67~13.33 seconds200f~400f.
*2 Mega Baa Baas spawn after 33.33 seconds1,000f, delay 3.33 seconds100f.
*5 Shadow Boxer Ks spawn after 46.67 seconds1,400f, delay 40~46.67 seconds1,200f~1,400f.
*2 Ackeys spawn after 46.67 seconds1,400f, delay 93.33 seconds2,800f.
*1 Puffsley's Comet spawns as the boss after 46.67 seconds1,400f.
*1 Mr. Puffington spawns after 93.33 seconds2,800f.
*5 Mega Baa Baas spawn after 60 seconds1,800f, delay 26.67~33.33 seconds800f~1,000f.
==Strategy==
The final stage of the sub-chapter sees the first appearance of Puffsley's Comet in Zero Legends and with him, a Mr. Puffington which together, can prove to be a deadly combination. Idi:N2 or Ape Lord Luza can quickly dispose of Mr. Puffington, but Puffsley's Comet is a tougher challenge. Use cats with high damage per hit like Can Can Cat to lower the number of attacks he lands. Pizza Cat should be used for the Shadow Boxer Ks and for extra chipping damage to Puffsley's Comet, while Supercar Cat should be used for the Ackeys.
===Strategy 1 (4-Crown Restrictions)===
This level is very difficult and precise. Caution is advised.
Spawn Jellycat immediately, then spawn Riceball Cat at ~1100¢, immediately followed by Hitman Cat, then a few more Riceball Cats. When Jellycat uses a Wave Attack, spawn Courier Cat and Green Shell Cat. Spawn another Jellycat, Hitman Cat, and Courier Cat, and continue to spam Riceball Cats until you have sent all of the previously listed units twice.
The boss shockwave should activate, and you want to immediately send out all your spammable attackers. After a second or two, send out Awakened Doron, followed 1-2 seconds later by Supercar Cat. What should happen is that Awakened Doron should keep Puffsley's Comet stunlocked and the Shadow Boxer K pushed back, long enough for Supercar Cat to kill the Ackey immediately. After this happens, you can stop spamming your units, instead sending them out occasionally. You will want to lure the Mr. Puffington to your base so that Idi:N2 can quickly dispatch them, though the Shadow Boxer K can keep good pace with Mr. Puffington and make this difficult.
Alternatively, you can lure all the enemies to your base, and then kill off everything except Puffsley's Comet and Mr. Puffington, allowing you to freely kill Mr. Puffington since no other enemies are nearby, and both of the main enemies aren't going to be attacking. You are not out of the woods yet, however, as more Shadow Boxer Ks and a second Ackey are coming in. The guidemaker would personally recommend triggering Puffsley's Comet, then luring Ackey outside of his hitbox. Regardless of how you counter Ackey, once you kill the last Ackey, you will have won since Kinjirou Cat can basically infinitely stall all the remaining enemies (except Mega BaaBaa, which is not a big threat anyway), and Puffsley's Comet should be at relatively low health by then.
==Trivia==
*Puffsley's Comet and Mr. Puffington are here for the sake of a pun that was lost in translation. In Japanese, the stage's name is Sareki o Gyūjiru Fugū na Mono (砂礫を牛耳る不遇な者, "The Unfortunate One Ruling Over Pebbles"); the joke is that 不遇 fugū (misfortune) sounds almost like 河豚 fugu (pufferfish).
==Reference==
*https://battlecats-db.com/stage/s34006-06.html
Category:Sub-chapter 105 Stages
Category:Zero Legends Stages