Bloom and Doom Co. HQ

Early Work in Progress.
== Description ==
Attention All Garden Defenders! The Zombies have discovered the location of Bloom and Doom Co. HQ and are amassing a massive horde to assault it! If the HQ falls, seed production will cease, which would spell certain victory for the zombies!
Opposition will be fierce, but Bloom and Doom Co. will give out powerful experimental seed packets to ANY Botanical warrior willing to come aid in the defense. Good luck, we are counting on you!
== Plants ==
=== Upgrade Plants ===
Upgrade plants make a return from the original plants vs zombies. Just like in that game, they are powerful and expensive plants that need to be planted on top of a specific regular plant.
=== Pea-Hose ===
=== Dread-Nut ===
Sun Cost: 100
Recharge: 20
Health: 12000
Special: blocks zombies, the zombies in a 3 x 3 area round it are 20% more vulnerable to damage.
Plant Food Effect: Creates a 3 barricades right infront of it and in the two neighboring rows. Each barricade individually absorbs 8000 damage.
Must be planted on: Wallnut
Description: The Final Word in nut-based defense. He has spent years replacing every part of himself with cold, hard steel until there was nothing left to replace. Some wonder, is he even the same nut as before he started?
=== Solar Flower ===
Sun Cost: 125
Recharge: 15
Sun Production: 75 sun every 20 seconds
Firing rate: 20
Damage: 190 (1 tile blast radius)
Special: Produces sun and occasionally calls down a sunray blast at the first zombie in it's row.
Plant Food Effect: Produces 225 sun and sends a 500 damage sunray blast at the first zombie in the row.
Must be planted on: Sunflower
Description: Solar Flower holds the power of the sun at the pit of her petals.
=== Terra Chomper ===
Sun Cost: 200
Recharge: 20
Chew time: 15
Special: Terra Chomper buries underground and appears beneath the highest health zombie on the screen, chomps down on it dealing 1200 damage to it. Afterwards it retreats to chew on it's prey or to rest(if it hasn't killed it's target) for 15 seconds
Plant Food Effect: Burrows underground and deals 2000 damage to the 3 highest health zombies on screen.
Must be planted on: Chomper
Description: Bloom and Doom Co.'s mad science department worked hard to combine chomper DNA with that of the long extinct ground shark. They succeeded beyond everyone's(even their own's) expectation. Ironically, training it to sniff out high health targets proved much harder than creating it.
=== Doom Shroom ===
Sun Cost: 200
Recharge: 40
Special: Explodes shortly after it is planted, dealing instant kill damage to all Zombies on screen. leaves a carter on which nothing can be planted, the crater disappears after 90 seconds.
Plant Food Effect: none
Description: "It has been too long..." Doom Shroom says. "I will destroy EVERYTHING they hold dear..."
=== Shroud Shroom ===
Sun Cost: 300
Recharge: 20
Special: Covers a 5x5 tile area around it with a purple shroud, that deals 20 damage every second to every zombie in it. The damage from multiple Shroud Shrooms stacks.
Plant Food Effect: Instantly deals 1200 damage to all zombies within it's shroud
Must be planted on: Fume Shroom
Description: TBA
== Zombies ==
=== Zombie ===
Toughness: Basic
Speed: Basic
Special: none 
Description: The legend has come out of retirement for one last hit. He's not a "Basic Zombie", not a "Browncoat Zombie", he's the original, THE zombie.
=== Conehead Zombie ===
Toughness: Protected
Speed: Basic
Special: none 
Description: Many wonder why he staunchly refuses to upgrade to a bucket, but he's simply keeping up the age old tradition of his ancient cone wearing forebearers. 
=== Bounty Hunter Zombie ===
Toughness: Protected
Speed: Flighty
Special: Stays at the last column, hovering with her jetpack and occasionally moving to another row. occasionally unleashes a barrage of 3 shots down a row, each dealing 200 damage. 
Description: Zomboss' call has reached far into outer space, and this Intergalactic Bounty Hunter has answered! She'll eat your brains, warm or cold.
=== Cryo Yeti ===
Toughness: Machined
Speed: Creeper
Special: Occasionally stops to freeze a random plant on the field. The plant is incased in an ice block similar to the ones in Frostbite Caves, except it will thaw out by itself in 15 seconds. 
Description: The newest addition to the line of robo-zombie-yetis, this time they finally managed to fix the bug where it always shifts into reverse after some time and stuffed some cryo-rays in for good measure. However, this model always forgets to pack it's diamond stuffed lunchbox.
=== Big Slugger Gargantuar ===
Toughness: Great (takes 2 instant kill plants to kill)
Speed: Hungry
Special: When he reaches half health, Big Slugger Gargantuar bats an imp down the lane. The imp destroys the first plant it hits and then carries on, on foot.
Description: He boasts the highest number of home runs in the Zombie Major League. A staggering grand total of 3.
=== Lil' Slugger Imp ===
Toughness: Protected
Speed: Average
Special: none
Description: The Imp throw has been a staple of Gargantuar-Imp teamups for millennia, but Lil' Slugger Imp claims to have truly revolutionized the art with what he calls the "Fastball Special".
=== Zombot 2.0 ===
Toughness: Undying
Speed: Hungry
Special: The Zombot can slam it's arm on the lawn, destroying all plants and zombies in 2 rows. 
Occasionally it will pauses and begins charging up, if it's eyes glow red it will unleash a flame blast, if hey glow blue a frost blast will be unleashed, both blasts will destroy every plant and zombie on the lawn. This attack can be stopped by either planting a boosted Iceberg Lettuce(in the case of a fire blast) or a jalapeno(in the case of a frost blast)
Description: After the failures of his various period-appropriate giant robots, Zomboss has decided to go back to his roots. He dug up the wreck of his original zombot from the scrapyard in which it rested and spent several days and nights repairing and improving it...
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