Warriors of Anauroch (Character Kit)

Class Information 	Class Information
Racial Requirements 	Human
Ability Requirements 	Strength 9Constitution 10
Prime Requisite 	Strength
Hit Die Type 	d10
Attack as 	Fighter
Save as 	Fighter
Advance as 	Fighter
Spell Ability? 	No
Exceptional Strength? 	Yes
Exceptional Constitution?	Yes
Starting Cash (x10 gp) 	3d4
Proficiencies 	Proficiencies
Weapon Slots 	4
Additional Slot 	3
Nonproficiency Penalty 	-2
Nonweapon Slots 	3
Additional Slot 	3
Available Categories 	General, Warrior
Bonus Proficiencies 	Riding, land-based (Camel)
Recommended Proficiencies	Blindfighting, survival
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==Overview==
Anauroch, the great desert of the Heartlands, is inhabited by a nomadic people known as the Bedine. They dwell in a part of this desert known as "the Sword," and they are the predominant race therein. The typical Bedine warrior of Anauroch is a man who strives to win honor, defend his family, and serve his sheikh, the leader of his tribe.
==Description==
The Bedine warrior is a brown skinned, dark-eyed, dark-haired man who wears loose robes called abas to protect himself from the scorching sun. Some warriors deviate from this traditional garb, choosing instead to wear trousers, loose shirts, and vests. They wear headdresses called keffiyehs, which are secured with a brow-band. The color and pattern of a keffiyeh identifies a Bedine warrior's tribe.
Bedine warriors favor scimitars, daggers, lances, and short or long bows. Metal is very rare in Anauroch, so only hide or leather armor is used.
Females of Bedine tribes traditionally are covered by clothing from head to foot. They must wear opaque veils to cover their faces when in public.
==Role-Playing==
The typical Bedine warrior is a proud, insular individual. The only world he knows is the great Mother Desert, and he finds it impossible to believe that there are huge, vast forests, or farmland that can be farmed continually. If a Bedine warrior is to adventure outside the boundaries of Anauroch, he is going to be amazed and dumbfounded for a good length of time until he becomes accustomed to the wonders of life beyond his barren desert homeland.
A Bedine warrior considers food and water to be items that belong to whoever needs them at the time. Hoarding of resources or outright gluttony are thus highly offensive actions to the Bedine.
Personal and family honor are especially important to a Bedine warrior. Honor is more important than life or death, since the Bedine believe that the gods weigh a man's life by his behavior. To insult a Bedine or his family is to invite a feud that can last a very long time—perhaps a generation or more!—until honor is restored. The primary way to restore a Bedine's honor usually involves the execution of the offending cretin (or his eldest descendant, when involved in long-standing feuds).
Anyone whom a Bedine warrior does not respect is considered a "jackal". Dishonest traders, conmen, thieves, and tricksters are especially despised.
The Bedine warrior comes from a male-dominated society, and considers women who are unveiled, or who initiate conversation with a man, to be "brazen."
The Bedine despise and distrust magic, although they are not as vehement about this as a warrior of Chondath. Warriors may be convinced that a magical scimitar or perhaps something magical yet defensive in nature (a ring, cloak, or bracers of protection), is a gift from the gods.
An adventuring warrior of the Bedine (one found outside of Anauroch), is one who has put the normal Bedine goals of wealth and honor aside for now. Such a warrior travels to learn and to experience life beyond the desert, but he will eventually return.
==Special Advantages==
All Bedine warriors start out with the land-based riding proficiency for camels. Furthermore, they incur no attack roll penalties when firing arrows from camelback. Environmental factors and line of sight restrictions must still be taken into consideration.
Bedine warriors are used to working and fighting at night. For purposes of visibility, treat conditions of night as if it were lit by a full moon and a moonless night as if it were twilight. Bedine warriors can also get the blind-fighting nonweapon proficiency at the cost of only one slot instead of two slots.
Stealth is important during night raids. A Bedine warrior has a ranger's ability to move silently along with any armor or Dexterity adjustments.
Due to their years of learning how to thrive in a harsh climate, Bedine warriors gain a +2 bonus to their adjusted ability score when using the survival nonweapon proficiency for desert survival.
Before they are adolescents, Bedine warriors serve in some martial capacity for their tribe. Therefore, a beginning Bedine warrior may choose one weapon to specialize in and only pay one proficiency slot for it.
==Special Disadvantages==
As many advantages as the Bedine warrior has, the disadvantages are just as great.
The harsh climate of Anauroch forces all Bedine warriors to have a minimum Constitution of 10.
Due to their fear of magic, all Bedine warriors suffer a -2 penalty to all saving throws against all forms of magic, whether it came from wizards, priests, or magical items.
Bedine warriors can only be fighters, not rangers or paladins, and no warrior kits from the Complete Fighter's Handbook can be used either.
The male-dominated society of the Bedines forbids even the idea of female warriors. If an exception is to be made, it should be the sole exception in the entire campaign; female Bedine warriors are even more rare than their male counterparts, and they will most certainly be rejected by traditional Bedine society.
Metal is a scarce commodity among the Bedine. Consequently, no metal armor, helms, or shields may be purchased either initially or during any subsequent dealing with Bedine merchants and traders. Starting armor is usually leather or hide. They can buy better armor later in their careers, but many do not as they are not used to the heavier weight of metal armor.
Bedine warriors traveling the world for the purposes of excitement and exploration are rare. Thus, there can never be more than two Bedine warriors in an adventuring group at one time.
Bedine warriors who do travel the world are initially thrown off by what they see as odd customs. For the first month of adventuring time (not "real time"), the Bedine warrior's Charisma is lowered by -2 when dealing with non-Bedines.
Medicines (and most herbs used as such) are unheard of in the Bedine culture. Therefore, acquiring the healing nonweapon proficiency costs double the normal amount of slots: Healing costs two slots, and this is doubled since it is in the Priest group; the four slots are then doubled again by the Bedine disadvantage, making the cost eight nonweapon proficiency slots.
The nonweapon proficiency of riding, land-based for horses cannot be learned initially since there are no horses available. In addition, no languages may be learned initially except for their mother tongue, Uloushinn, and Common. Reading/Writing Common may not be taken initially.