Ceph Pinger

==Summary==
The Ceph Pinger, designated as Ceph Sentry Drone, is a tripod combat walker unit engineered by the Stage 2 Ceph. Seemingly both living things and vehicles, these mechs’ main purpose is to use their durability and firepower to lay waste to entrenched enemy positions and command posts. They are also often posted at important Ceph installations as sentries. They get their name from their signature EMP Ping, which is generated by a device at the back of their arrowhead-shaped main bodies.
==Powers and Stats==
Tier: physically. to with plasma cannons. with Ping
Name: Ceph Sentry Drone, Ceph Pinger
Origin: Crysis
Gender: N/A
Age: Varies
Height: 5.5 to 8 metres
Classification: Alien, Ceph (Stage 2), Cyborg/Robotic assault walkers
Powers and Abilities: Superhuman Physical Characteristics, Nanotechnology (Most or all Ceph technology is nanotech-based), Cyborgization (Normal to Full), Adaptation (Like all Stage 2 Ceph they adapted to Earth’s climate and gravity, which is drastically different from their homeworld’s), Information Analysis (Should still retain the Stage 1 ability to scan and analyse human technology), Energy Projection (via the chin-mounted autocannons), Self-Sustenance (Type 1: Respiratory self-sustenance under water), Sound Manipulation (via its Ping ability and echolocation), Electricity Manipulation (via EMP pulses/pings), Enhanced Senses (Can track targets in near-total darkness. Can use some form of echolocation to navigate its environment and to track targets. Can seemingly “see” Nanosuit operators in full cloak)
Attack Potency: Small Building level+ physically (One Pinger walked through the facade of Grand Central Station, leaving behind an eight metres tall hole. Another effortlessly tore through a three storey tall metal wall erected by US marines corps engineers to contain a Ceph assault at Time Square. Much stronger than the Ceph Devastator). Wall level+ to Small Building level+ with plasma cannons (Its plasma bolts appear to be much more powerful than rounds from human heavy machine guns and the Ceph Devastator’s Reaper Cannon, given their ability to deplete a Nanosuit operator’s armour mode with a quick burst. They can also fire a charged-up plasma grenade capable of critically injuring a Nanosuit operator with a single blast, implying yields comparable to or greater than grenades like these). Small Building level+ with Ping (One pinger unleashed a powerful Ping which devastated a small building sized area around it. Another unleashed a Ping which shattered a three storey tall wall of nanoglass which was strong enough to hold back a million tonnes wall of water and still stay intact despite being peppered with small arms fire. For reference: Nanoglass panes are tough enough to take multiple Gauss Rifle shots and still stay intact despite holes through them. The Ping is capable of potentially killing humans in a 50 metres radius all around, liquifying their inner ears and eyeballs and shattering their skulls)
Speed: Likely Superhuman
Lifting Strength: Unknown
Striking Strength: Small Building level+
Durability: At least Small Building level+ (Much more durable than the Ceph Scout and Devastator. Can take multiple REX charges, two of which are sufficient to blast apart a small building sized section of a hydroelectric dam. Only brought down by a tank destroying missile hitting their weak spot directly)
Stamina: Superhuman. Their overall endurance is greater than that of the Ceph Devastator units. Can continue fighting tirelessly for extended periods of time even with severe damage to their systems and internals. Like Nanosuit operators, they can likely fight for long periods without sustenance and rest.
Range: At least hundreds of metres with their Plasma cannons. 50 metres radius of effect for the Ping ability.
Standard Equipment:
* Heavy plasma cannons: A chin-mounted twin autocannon which fires blue-white bolts of superheated plasma in a one-two step pattern. They have a very high rate of fire and each shot is quite powerful. Just a quick burst is enough to kill a Nanosuit operator. They can also charge up and fire plasma grenades, each being powerful enough to critically injure a Nanosuit operator.
* Power Core: A glowing, red, giant battery-like device that sticks out of the underside of their main chassis. It rises up and out of the top of the main chassis when the Pinger is about to generate its signature Ping attack.
Intelligence: Below average. Although they are more mechanized than other Ceph units, they still seemingly retain some form of connection to the Ceph telepathic hivemind, which grants them battlefield coordination and tactical capabilities beyond what human armies and vehicles are capable of. However, they still lack proper tactical acumen and higher thinking capacity. Their only tactic in battle is to merely use their immense size and strength as well as their powerful weapons to savagely overwhelm enemy forces. A large and well-coordinated group of normal human soldiers with the right weaponry, even without the aid of a Nanosuit operator, can still bring down a lone Pinger.
Weaknesses:
* Their only tactic in battle is to use their size and weaponry to brutally overwhelm an enemy. Their behaviour is actually quite predictable, something that a properly coordinated and well-equipped group of enemies can exploit.
* Their glowing red power core that sticks out of the underside of the main chassis. A single direct hit here from a JAW missile or several direct hits here from a Gauss rifle or from a standard Jackal shotgun can put them down permanently.
Notable Attacks/Techniques:
* EMP Ping: The Pinger rears up to its full height, with the Power Core beginning to stick out the top of the main chassis, then it squats and unleashes the EMP Ping as the Power Core retracts in an instant. The ping has two effects: (1) A powerful EMP bubble that can disable electronics within dozens of metres in radius. It can even temporarily disable Nanosuit systems such as the cloak and armour mode and even temporarily knock out the HUD. (2) A shockwave that can potentially kill any human or other organic within 50 metres. Even those who survive can have their eardrums and eyeballs violently ruptured, being left deaf and blind. They may also suffer ruptures of other internal organs and die more slowly.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Crysis
Category:Characters
Category:Genderless Characters
Category:Game Characters
Category:Science Fiction Characters
Category:Book Characters
Category:Aliens
Category:Cyborgs
Category:Tanks
Category:Technology Users
Category:Nanotechnology Users
Category:Energy Projection Users
Category:Energy Weapon Users
Category:Adaptation Users
Category:Enhanced Senses Users
Category:Electricity Users
Category:Sound Users
Category:Antagonists
Category:Stone Walls