WarioWare D.I.Y. Again!

WarioWare: D.I.Y. Again! is the (insert WarioWare Inc. number here)th game of the WarioWare Inc. series, and also the direct sequel of WarioWare: D.I.Y. as well as one of the two bundled games with Super Mario Maker D.I.Y. for the Evo-Gem home console. It allows players to make, play and share custom microgames, comics and music with each other, as well as including some new multiplayer modes. It will also have new features such as 3D Microgames, Microgames that use the input controllers and gyroscopes, and an Amiibo function that gives out the respective character as 8-bit (NES and Gameboy) and 32-bit (SNES) designs for the use of microgame and comic creations.
==Story==
The cutscene can be skipped at anytime, but it has a prolonged intro compared to the other WarioWare games.
===Before Title Screen===
It all starts in Wario's house, where the greedy employer is playing Super Wario World (a parody of Super Mario World with Wario instead of Mario, and plays a SNES version of Super Mario 3D World overworld theme like it was made in Kirby Super Star and Kirby Dream Land 3). He yawns before a doorbell rings and he pauses the game, sighing, before a letter slips into the mail slot. When he noticed the letter, he lifts an eyebrow and picks it up, opening it and reading the letter (shown on-screen).
"Dear Wario, we have had enough of your bossy, mean and mostly greedy attitude toward us. While we are still friends, we would rather work with the Diamond Software Inc. instead of never being paid by you. We agreed that it would be the best for us, even if you wouldn't agree at all. If you still refuse to be at least a bit nicer and continue to take all of the credits, then do your business by yourself!Sincerely, Mona"
After understanding that he lost his employees and friends, he drops his jaw in surprise. The camera skips to his house where he screams angrily, causing his house to jump up and shake. The camera switches back to his home interior, where he hop up and down, rolls, and punches himself in frustration, feeling awkward about what happened to him. He accelerates more and more before he gets tired.
He then calms down, and notices the damage he had done on everything. But his Evo-Gem (which has the same color of the Super Nintendo Entertainment System) and his TV. He however loses interest for the moment and turns it off, making a sad "Wah". He then decides to check on his garage. He says to himself that he should find anything he could use to "do-it-himself". When he says that, he remembers making games with the Super MakerMatic 21, and decides that by hiring a naive but creative commoner, he can become rich once more... and probably present his excuses and only pay them once.
When he notices that it has been a long time, and that the microgames made using the Super Makermatic 21 are "all but new", he scratches his head. A shadow appears much to Wario's surprise. It is Dr. Crygor who is still loyal to Wario, suggesting that he upgrades the Super MakerMatic into an even more powerful Microgame-Maker. But he will only do so if Wario will act nicer to his friends and pay them all at least once. Wario, not happy about the deal at first, admits that he doesn't want to be alone, so he disappointingly nods and shares a handshake with Dr. Crygor.
==Gameplay==
WarioWare: D.I.Y. Again!, being a sequel of WarioWare: D.I.Y., retains all of the functions and gameplay from it's predecessor, but also has new functions and possibilities for making microgames. The Ultra MakerMatic 128, a powerful and upgraded version of Super MakerMatic 21, allows the player to make microgames, comics and music, with much less limits and much more availability.
Playing microgames is now more traditional of the WarioWare inc. series; you start with four lives and a brief instruction of the controls is given (Buttons, Touch or Gyro) at the start of the minigames.
Every time you complete five microgames, the speed goes up until it returns to normal for the boss stage, where you will face a Boss Microgame. Failing one will lose a life, and when you lose all of your lives, the game is over. However, completing a Boss Stage will reward you up to 4 bonus lives, and then the microgames will Level Up, becoming a bit harder.
===Microgames===
Along with six premade microgame packs, the player has the ability to create microgames. Microgames are now possible in either 2D, 3D or mixed-up. Controller input is now possible, along with the usual touch screen to play them. There's now up to 99 frames per object's condition, while also making it possible to do almost any size (like 5x15 or 90x40) for designs. It also allows more fluid movements, like rotations.
Any sprites being made into 3D will cost twice the total PTs used. The "PT-Limit" is now increased to 1536 (256 * 6 = 1536), which allows for more variable situations.
There are multiple new features which allow more variety and more resemblance to the other WarioWare. Inc microgames, as listed below.
Name 	Function
Difficulty Setter 	The player can set the difficulty levels to Level 1 (Easy), Level 2 (Normal) and Level 3 (Hard). It will always be set to a specific level depending on the player's desire for the playtest and single microgame play, as well as when the gameplay is at Level Up in regular WarioWare Inc. gameplay or in certain Multiplayer gamemodes.
Randomizer 	This option can put anything but music and art into multiple randomly selected behaviors, structures, sounds and effects depending on how the player programmed it. It can be very useful for variety. Each chance can be set to equal, or manually different.
Opacity 	
This allows the player to make almost anything transparent, in a range from opaque to completely invisible. This can be set for the default conditions and any AI actions.
Advanced Moving Patterns	It is now possible to make objects move in a more advanced way, including but not limited to moving in an arc, circl around a specific object, and simply chasing it.
Transformation 	When a certain condition is met, it is now possible to make an object become a different object. The player must enable the "Transformation" option, and select an object for it to switch to.
Music Modifier 	This option allows you to change the music mid-game. You can make it speed up, slow down, get louder or get quieter.
==Pre-made Microgame Packs==
The Randomness of each pack is scaled from Simple, Silly, Odd, Crazy and Surreal. It demonstrates how unpredictable the microgames would be the first time the pack is played.
The order in which pack is received are random, with the exception of Warm-Up and Wario Time.
Character	Theme 	Quote 	Randomness
 	Warm-Up 	"Hey! Its you again! Before you could take on their stinky microgames, you must first pass the simple microgames...dedicated to me, Wario! Wa ha! Now what are you waiting for? Show me what you got on your guts! Not literally of course..." 	Simple
 	Strange 	"Hello, fella! I see you were working for that greedy punk. I refuse to talk with Wario right now, but since you seems actually a hard worker, I hope my weird but funny microgames will inspire you for later!" 	Crazy
 	IQ Skill 	"So you must be Wario's newest employee, am I right? Of course you are, human. If you want to prove us that you are a good employee, you better use your brain and show me how smart you are with those IQ-Needed Microgames. Even if you couldn't get over my fantastic IQ of 300, you better be smart on those microgames."	Odd
 	Musical 	"Hello player! The singing and swinging karaoke robot is here! After making microgames based on using musical intruments, and some of them uses the mics to blow, you better put up your rypthm and follow the beat!" 	Silly
 	Nintendo Games	"Yo! 9-Volt's here! I see that you build up some interesting microgames, but can you beat ours and dig in the history of Nintendo games? I hope you do, because that hot-headed Wario seems to mess up with it time to time!" 	Odd
 	Nature 	"(Player name)! It's us, Kat and Ana! We trained hard to become true ninjas, but working for Wario is like dealing with a fire-breathing dragon! Our microgames have only natural selections...which we means animals, plants, and other things that are belong to the nature, of course." 	Silly
==Multiplayer==
Unlike its prequel and similarly to WarioWare: D.I.Y. Showcase, WarioWare D.I.Y. Again has multiplayer modes where up to four players can compete or cooperate. It can be settled into "Only Official Microgames", "Only Player-Made Microgames" or "Mixed-Up". The games under italic are those available from the start, while the rest are unlocked in each day.
Name 	Gameplay Description
Wario Bongi 	The opposite of a traditional bingo game; the player must not let their bingo card have a pattern that can be memorized and can't be followed, or else they will lose. When winning a Microgame, they can remove one of the marks, but losing will force them to add one. A Send-to-Opponent mark will be given to an opponent when won. If a single player has survived three microgames in a row, the game will increase the difficulty of the microgames.
Pass it or Boom!	The player is holding a timed bomb, and must play a microgame while holding it. The player can't let the bomb explode. If the player fails, they will keep the bomb, but if they win, the bomb will be passed to another player. The timed bomb can be adjusted from 45 seconds to two minutes, and can be set or randomized. If everyone passes the bomb without failing, or if someone completes three microgames without failing, the microgames become faster. This game mode can be set to Easy, Normal or Hard. If a player has the timed bomb explode while they are holding it, they lose and anyone else wins.
Gamer 2: Mom's Re-Viligence	The multiplayer version of Gamer from Game & Wario. Each player has to get as many coins as possible by completing the games without running out of 4 lives (batteries). The players must also avoid multiple 5-Volts, one for each player. The microgames get faster or harder the more points the players get, and as such the 5-Volts become more watchful.
amiibo Hunt 	Running amiibos will go to random places on the map. The players must memorize where they go. They must then gather up as many existing as possible in ten to twenty turns, or until all amiibos are gathered. If a player wins a microgame, the player can reveal an amiibo. A Golden Amiibo (Gold Mario, Gold Mega Man, Gold Wario) is worth as much as three points, but there is only one of these at a time. When there's only half of the amiibos left, or if a Gold Amiibo is found, the microgames will go faster. This gamemode can be set to Easy, Normal, Hard or Frenzy (Hard with altered screen).
Wariodurence 	This plays similarly to Pass It or Boom. However, instead the player must avoid failing at all costs, or they will make Wario angry. Wario has varied "Tolerance" from five to ten tries, and this will not be told until Wario gets so angry that he will punch the player to the moon. Each player will take a clockwise turn. If you win, Wario will keep his Tolerance, but losing will cause Wario to get angrier. Wario will decide to make the microgames faster or harder when he feels like it. One can deliberately lose some of Wario's Tolerances, but the risk is huge after four losses, and getting punched to the moon by Wario means a loss. It can also be played until there is one player left.
Boss Blast 	A special Multiplayer game where only Boss Microgames can be played. The players will have to face ten different Boss Microgames, and the last one is always "Bash Crash Clash!", Wario-Man's Boss Microgame. The player who successfully beats the most Boss Microgames wins. These Microgames are set to Level 3 and are a bit faster, making it more difficult to do a perfect run.
==Contests==
[Ashley=Fan Day]
[Penny=High Tech]
[5-Volt=Nintendo Classics] 
==Amiibo==
Ashley
Ana
Mona
Penny
5-Volt
==Trivia==
*This game and Super Mario Maker D.I.Y.  being bundled games for the Evo-Gem is not an intentional coincidence. The latter is a tribute for both Super Mario Maker and WarioWare: D.I.Y., as well as the original Mario Paint. The object maker in Super Mario Maker D.I.Y. also resembles the Ultra MakerMatic 128.
**WarioWare: D.I.Y. Again!, Super Mario Maker D.I.Y. Wario Land: World of Wonders!, Super Mario Team-Mania and Super Smash Bros. Great Fray would all have Wario in them. This is the most Gear Games games Wario has appeared in in one year (2022). Many fans believe that this is going to be the Year of Wario, like the Year of Luigi was for Luigi.
==Credits==
*Thanks to .snickedge for the titular logo.
Category:Wario (series)
Category:Evo-Gem
Category:D.I.Y. Games
Category:Evo-Gem Games
Category:2021
Category:Multiplayer Games
Category:WarioWare (series)
Category:Fan Games
Category:2022
Category:The Year of Wario