Elkaur

Elkaur
Elkaur’s are a race of minotaur like beings, these beings are slightly smaller than a minotaur but have the head of an Elk and their legs and feet are more in line with those of an Elk.
The Elkaur inhabit the Elkhart system in Bode’s Galaxy.
Elkaur stand approximately 9 Feet tall tend to keep to themselves mostly.
Stats 	
Hit Points 	116
Defense 	17
Physical Exertion 	5
Mental Exertion 	5
Damage Deflection 	0
Initiative 	0
Encumbrance [lbs./kgs.] 	90/40
Creature Size 	Large
No. In Group 	1d6
Bonus To Attack 	+0
Movement Rates 	
Walking 	50
Running 	100
Sprinting 	200
Climbing 	25
Jumping 	10
Swimming 	25
Flying 	N/A
Racial Abilities - 	
Communicate With Forest Creatures - Elkaur’s are capable of communicating with simple forest creatures such as chipmunks, bears, and the such.	
Communicate With Forest Creatures - Elkaur’s are capable of communicating with simple forest creatures such as chipmunks, bears, and the such.
Transformation Touch - Once per day the Elkaur can polymorph any creature into what is essentially an Elk with the mentality and intelligence of said animal. To avoid this fate a person must make a combined mental and physical Exertion of DC20.	
Transformation Touch - Once per day the Elkaur can polymorph any creature into what is essentially an Elk with the mentality and intelligence of said animal. To avoid this fate a person must make a combined mental and physical Exertion of DC20.
Survival [Camouflage - Forest] Rank 10 - Elkaur’s are able to completely hid themselves from view in forest settings. 	
Survival [Camouflage - Forest] Rank 10 - Elkaur’s are able to completely hid themselves from view in forest settings.
Spears & Polearms Rank 10 - Elkaur are extremely proficient with spears and pole arms and even though they use modern firearms they’re troops still go into battle as blocks of spearmen or phalanxes of pole arms.	
Spears & Polearms Rank 10 - Elkaur are extremely proficient with spears and pole arms and even though they use modern firearms they’re troops still go into battle as blocks of spearmen or phalanxes of pole arms.
Heavy Weapons Rank 5 - With their size Elkaur have a fondness for heavy weapons of the machine gun variety and their troops use what would be considered SAWs by medium sized creatures as if they were rifles.	
Heavy Weapons Rank 5 - With their size Elkaur have a fondness for heavy weapons of the machine gun variety and their troops use what would be considered SAWs by medium sized creatures as if they were rifles.
Attacks 	
Bite Attack - Really a last resort attack since the Elkaur’s teeth a square and blocky and meant for grinding of plants and tubers.	
Bonus To Hit 	0
Type 	Melee
Damage 	1d6
Critical 	20
Range 	Personal
Rate Of Attack 	Once Per Round
Damage Type 	Slashing
Antler Attack - Not really as last ditch as the bite attack the Elkaur only ever use these during mating season to fight for dominance [although at this point in their evolution it is more of a ritual than anything else].	
Bonus To Hit 	0
Type 	Melee
Damage 	2d8/4d8
Critical 	19-20
Range 	Personal
Rate Of Attack 	Twice Per Round
Damage Type 	Piercing
Category:Non-Terragen Humanoids
Category:Creatures