Hall of pillars

The "hall of pillars" is a room in Ridley's Lair/Ridley. It appears, with some differences, in Metroid and Metroid: Zero Mission.
==Description==
In both games, this green corridor runs through the left side of Ridley's Lair and is infested with enemies. Multiple pillars are spaced across the hall, and a hidden tunnel in the floor allows Samus to negate much of the room.
===Metroid===
===Victory Techniques for Metroid===
In Victory Techniques for Metroid, Samus enters the room after visiting the corridor above and is surprised by the Multiviolas, which she kills for energy. She then uses her Screw Attack to easily dispatch a Dessgeega, but finds she cannot scale the pillar (depicted here as a wall). Commander Nemo offers three strategies. The first is to freeze a Dessgeega and then use it as a platform to climb over the pillar.
However, Samus does not have the Ice Beam at this point and laments having to backtrack to retrieve it, to which Nemo calls her a "lazy bum". He offers two more strategies: using Bombs to propel herself up and over the pillar, a process which takes her ten minutes, and finally, to use the tunnel under the floor. Samus is frustrated that he did not tell her about the tunnel before, and proceeds into the next room while muttering that he is a "cranky old geezer".
===Zero Mission===
==Connecting rooms==
*"Cocoon cavern" (via Blue Door in Metroid, Red Hatch in Zero Mission)
*Artificial Passage (via Red Hatch in Metroid, Green Hatch in Zero Mission)
==Inhabitants==
===Metroid===
*16 Dessgeegas (10 with pink arms, 6 with purple)
*4 Multiviolas
===Zero Mission===
*4 Holtz
*3 Multiviolas
*4 Dessgeegas
==Official data==
===Nintendo Power volume 29===
;A SECRET PASSAGE (pg. 42)
:"The tall pipe is impossible to jump over. Instead, try going under it. Back toward the entrance you can bomb down into the floor, then roll beneath the obstacle."
===Metroid Prime: The Official Nintendo Player's Guide===
;026 UNDER, NOT OVER (pg. 134)
:"On your way to the left side of the hideout, you'll find a long hall that ends with a tall pole. Instead of trying to jump over the pole, find a place near the right end of the hall where you can blast your way into a hidden passage that runs parallel to the floor. You'll roll right under the pole and find an Energy Tank in the next room."
===Metroid: Zero Mission: The Official Nintendo Player's Guide===
;156 ROCK THE GREEN HATCH (pg. 63)
:"The next corridor is packed with enemies. You can avoid them by bombing the floor and rolling through a narrow passage."
==Gallery==
Hall of pillars full view Metroid.png|Full view in Metroid.
Hall of pillars full view MZM.png|Full view in Zero Mission.
Samus artwork 31.jpg|Japanese guidebook artwork of the room's hidden passage
Hall of pillars Victory Techniques for Metroid page 119.png|The hall of pillars in Victory Techniques for Metroid.
Hall of pillars Victory Techniques for Metroid page 120-121.png
Hall of pillars Victory Techniques for Metroid page 122-123.png
Hall of pillars Victory Techniques for Metroid map.png|The room on a hand-drawn map in Victory Techniques.
Category:Rooms
Category:Ridley's Lair