Level 1.56

Level 1.56 is a sublevel of Level 1.
==Description==
Level 1.56 is an expansive parking lot that looks to be abandoned, before The Flicker, which was a Backrooms-wide event that made all levels lose electricity momentarily, Level 1.56 was an incredibly popular sublevel, having shops, outposts, and more. It harbored, and still does harbor modes of transportation - mainly automobiles. However, after The Flicker, the level was destroyed by most entities - without lighting, entities were less scared to roam Level 1.56, and any remaining wanderers were most likely exterminated.
Level 1.56 naturally harbors large groups of automobiles; these automobiles are seemingly from the Frontrooms - though the level simply forms the automobiles, with them having no evidence of noclipping as there are never any drivers, or passengers inside of them at the time of their formation. The automobiles will slowly degrade as time goes on if it is left unused, commonly resulting in the automobile simply disappearing - as its frame vanishes along with all of its other components.
Further investigation into the level's effect of spawning these automobiles has proven to be futile, with M.E.G. and other groups only finding unidentified fingerprints on most cars. The fingerprints are in a shape impossible for a human's to be, so the fingerprints are presumably from Facelings or some unidentified entity.
It has been analyzed that the further one goes in this level the dimmer the lights get, and when they reach the edge of the level, it will be pitch black as the edge of the level has no walls. Falling through into the area with no walls brings one to the infinite cycle of torment. Attempts to build a wall, possibly stopping any wanderer casualties, have been made by M.E.G., though with the level's size it seems to be impossible.
The lights in Level 1.56 run off of a generator sitting at an undisclosed location. M.E.G. has claimed that they have found the generator, but they are incredibly stubborn about not disclosing it's location for an unknown reason. Wanderers have their theories, of course, many believing that the generator could have large effects towards the level, maybe even allowing for the spawning of cars. What is known about the generator, however, is that it provides light for the main area of the level, though fails at providing light further within it.
==Entities==
Level 1.56 has the standard entities located within it, with no native entities at all. Entities inside of Level 1.56 range from Smilers to Skin-Stealers, to even Sanguine Festivus victims. Pre-Flicker, it was somewhat likely that some native life existed - as there are traces of bones similar to the structure of birds from the Frontrooms being found within the walls of the level. Though, there was no evidence of these entities existing pre-Flicker, so many wanderers are speculative.
==Colonies and Outposts==
===Pre-Flicker===
====The Automobile Service====
The Automobile Service was a colony who's main goal was to sell the cars which spawn naturally in the level. They developed systems and intricate designs to prevent the natural degrading process from happening. They often traded the automobiles for vital resources for living in the Backrooms, though, because you can find the automobiles almost anywhere within the level - their business failed. As many believed that providing Almond Water or food just for something you could find in the level naturally was a scam.
=====Base Lenoir (M.E.G.)=====
Named after one of the inventors of cars, Base Lenoir was a M.E.G. base made for the delivery of the automobiles in this level to more populated Levels, this M.E.G. base required skilled wanderers as the act of noclipping heavy machinery is incredibly difficult. They were open to trading, and commonly opened so called "Garage Sales" inside of their base, selling unneeded supplies and metal scrap.
===Post-Flicker===
====The Hoarders====
An off-branch of The Automobile Service previously formed to quickly obtain cars, though post-Flicker, after seeing most of the other Automobile Service members either be killed or be evacuated, The Hoarders decided to make their previous off-branch become it's own colony. The Hoarders decided that they needed the cars, and supplies all for themselves - and thus started hoarding them. Making it harder for wanderers to obtain these cars. The Hoarders offered the automobiles for radical amounts of supplies. Luckily for most wanderers, their base is located far within this Level - areas which most wanderers wouldn't even think of going to.
==Addendum==
==Entrances and Exits==
===Entrances===
*You may enter this level through certain areas within Level 1, the most common entrance being noclipping through a supply box full of Liquid Pain;
*Noclipping through a hole in the wall in Level 1 has a possibility of sending one here;
*Tripping in Level 37.1 in a particular dark, and dingy area has the possibility of sending one either here or in the void.
===Exits===
*Tripping into small puddles can send one either to Level 37 or Level 37.1, both with a 50/50 chance;
*Falling into an area with no walls has a 100% chance of sending one to The Void;
*No clipping through a wall one was suffocating within has a slight chance to send you to Level 1.
Category:Levels
Category:Cluster I
Category:Sub-Levels
tr:Seviye 1.56
Category:Neutral