Sarwixs

Magical creatures, more commonly known as Sarwixs are creatures which are unusually strong, intelligent, or just possess some form of magical prowess. While not all Sarwixs are magical in nature inherently, they are still sometimes referred to as such, as it is believed these creatures could have become intelligent or strong outside of being blessed by some form of magic. Below is a compendium of Sarwix, each entry is ordered from name(s), commonly found location/environment, rarity, and any known information about their abilities. The rarity of Sarwix is as follows : uncommon, rare, mythical, legendary.
For characters to know this information they are required to have tiers in the skill “Sarwix Lore”(mind 1) equivalent to the rarity of the Sarwix. The rarity goes as follows respective to the previously mentioned rarity : 5, 10, 15, 25.
(note, this page is fairly WIP still, and expect the current amount to only be roughly around 1 / 3 of the total)
(additional note, none of the creature here will be creatures exclusively found in the desert, as those are specifically Desert Demons and Sand Devils, both of which are found in the lore page : Fierce Deserts)
== Uncommon Sarwixs ==
Fara (wise bear)
Found in : Zaveron, Forests
Rarity : Uncommon
The Fara is a massive white haired bear that is found every now and then within the forests of Zaveron. The Fara is fairly aggressive and will attack most on sight, this is unless a “offering” (usually a large chunk of food) is given. Thus comes about the other namesake of the Fara, wise bear, it gained this name as those who gave repeated “offerings” were able to form a “friendship” with the bear, and notice that despite being unable to speak, it is incredibly intelligent. Should one attempt to engage a Fara, it should be known that unless they are Reynolds knight, they will be overpowered in any contest of strength.
Frun (Winter’s bite)
Found in : Stisedo, Forests and Mountains
Rarity : Uncommon
Essentially just a wolf if you disregard the ability to grow chunks of razor sharp ice over its claws, teeth, and back. Additionally, the Frun is able to spew an icy breath that can even freeze less cautious opponents. While a normal wolf’s howl is nothing to get spooked by for normal mercenaries and travelers, many take heavy handed precautions, as the Frun are known to travel in packs, similar to regular wolves, and in large numbers they can fell even 30 man armed caravans. 
Ithzir (Salvation)
Found in : Stisedo, Forests
Rarity : Uncommon (much rarer outside of blizzards)
While many would consider this simply an albino snake, the truth is far more terrifying. Commonly referred to as Salvation by suicidal slaves within Stisedo, this Sarwix has a venom so potent that it is comparable to the highest level of the taboo poison curse field. As such, death is practically guaranteed, albeit, only after a slow, and agonizing suffering of the venom’s effects. Other than their notable venom, these snakes are more agile than the common snake making an ambush or pre-emptive strike a horrifying probability. These Snakes curiously seem to only appear during blizzards, in extremely rare occurrences they have been found hibernating in miniscule crevices within caves.
Shadowed
Found in : Kelazhur, Forests & Swamps
Rarity : Uncommon
The Shadowed are hyper aggressive shadow man sized humanoid Sarwixs who are always seen carrying a spear and attacking in packs. From what Kelazhurian researchers have been able to investigate, they curiously do not seem to ever eat or sleep, simply seeking for their next target, of which they leave alone once killed. The most notable aspect of the Shadowed is their howl, when done in close range, can temporarily deafen and even daze their opponents, as such this must be prevented, or guarded against, at all costs. Once a Shadowed is killed their bodies will almost instantly dissipate into thin air.
Acumtra (Boulder "Chameleon")
Found in : Anywhere, Hills & Mountains
Rarity : Uncommon
These large chitinous creatures have rough and rigid shells which mimic that of boulders near mountains and hills which makes them difficult to spot. Due to this many will fall prey to this creature's powerful claws as they are taken by surprise after wandering to close to what they had previously suspected as a mere boulder. These creatures are far more dangerous in Stisedo as a blizzard can cover up the small details that experienced mercenaries would use to detect the Acumtra, additionally, due to the fierce cold a large boulder makes for emergency cover to warm one's body or setup a rest area, making the Acumtra's ambush even deadlier. While the Acumtra can be a dangerous and unexpected foe, if one can locate gaps in its chitinous exo-skeleton and deliver precise blows, the creature is not horribly difficult to kill, as an added benefit, some mercenaries have made note that the meat of an Acumtra is delicious when cooked. 
Aouzli 
Found in : Kelazhur & Stisedo, Swamps & Plains 
Rarity : Uncommon
Before Much was found about this Sarwix, it was thought to be a ghost that primarily wandered the Kelazhurian swamps maliciously abducting people who came through their territory, ironically, other than the assumption of it being a ghost, the reality isn't much different. The Aouzli is akin to an Alligator with a venomous maw and a large tail which splits into four tentacles. The Aouzli primarily stays hidden underneath soft dirt or mud with its tentacles poking out only slightly until prey steps atop one of these tentacles, it will then pull the victim downwards before biting them and inflicting them with a rather strong (albeit fairly short) paralytic venom. Should one notice the tentacles, avoiding the Aouzli is fairly easy, however, the tentacles themselves seamlessly camouflage with the dirt/mud they poke out of, as such, it is recommended to frequently check the stability of the dirt if traveling outside of frequently used roads. While the Aouzli was originally a Sarwix only found within Swamps, in the last couple decades they seem to have partially migrated to plains as well, while slightly more scarce in the plains, they have served to terrify many who previously thought these areas relatively free of hidden dangers, leading many merchants traveling through these areas to only travel using caravans, after all, better the horses die than them.
== Rare Sarwixs ==
Undmenn
Found in : Zaveron, mountains & caves
Rarity : Rare
With an appearance of a bat mixed with a tiger, this large nocturnal creature inspires fear within most who come across it, especially since despite its size it is unnaturally stealthy, but in reality this creature is fairly neutral to visitors. However, it should be noted that the creature is aware enough to notice the slightest hint of hostility, if one does come across a Undmenn, sheathe your weapons and calm yourself immediately. While these creatures are rare it is said that an elite and small group of Commanders are known to tame these creatures and perform lightning strikes at night using the Undmenn to swiftly fly in and out of the base. 
Riduer (Frozen Salamander)
Found in : Stisedo, near frozen lacks or mines
Rarity : Rare
This is a paradoxical Sarwix which seems to have dominion over the element of both ice and fire. While there was originally a decent amount of information on this Sarwix, Stisedan officials seem to have either “silenced” or “stolen” any relevant detailed information. 
Xiasi (Hand of Death)
Found in : Kelazhur, Ocean waters
Rarity : Rare
About the size of a man and with several chitinous spiked appendages which fold away from the horrific creature forming a hand, of which the creature uses to hold its prey in place before feasting upon its skull. This Sarwix inspires dread upon sailors and travelers that go along the deep ocean water of Kelazhur. While the creature is scarcely seen, even in its natural habitat, they are always met in groups, and once they appear any ship is guaranteed to meet its doom as these cunning creatures seem quite aware that most aboard the ship will be easy meals once the ship is sunk.
Senti
Found in : Kelazhur, Forests 
Rarity : Rare
A white and red bird capable of speech, upon being found these birds are known to ask a riddle, once the riddle is answered, the individual who answers is given a small box gift wrapped in twigs and leaves. Unless the individual is confident in riddles, they should open this “gift” carefully, as the Senti do not tell the individual whether their answer was correct or wrong, and the difference can be between a pleasant gift, or a terrible package. An important thing to note about the riddle, the reward, and the bird itself, is that the Senti is an honest and trustworthy creature. 
Xhoueqtl 
Found in : Anywhere during full moon, Forests 
Rarity : Rare
An elusive creature that one only has a chance of encountering during the night of a full moon within a forest. The moment one lays their eyes on this creature, it is already too late, as this creature is prone to causing any who lay their eyes upon it to be disconnected with reality, seeing all types of visual and auditory illusions, in some cases, caravans are found all being slain by one another the day after a full moon, which is then attributed to the Xhoueqtl. Some Stisedan Medical professions relate this Sarwixs ability akin to drugs that induce extreme psychosis, and without a medical professional on the field, there is no way to cure this other than waiting it out. Luckily, the Xhoueqtl itself is not a creature that seems to harm others intrinsically, thus, the best way to deal with a Xhoueqtl is to hope it leaves and wait out any illusions.
== Mythical Sarwixs ==
Holgak
Found in : Zaveron, Caves
Rarity : Mythical
A terrifying and extraordinary deadly creature that is lurking in massive and expansive caves, barely anything is known about this creature as almost everyone to have seen one is rumored to have died. One of the only survivor’s to have met a Holgak, mentioned that before they even saw the creature they had all felt as if the air had been sucked out of their lungs, and in this weakened state, the creature had pounced on them, the only appearance they could make out was a ravenous maw and serrated claws.
Forest Sage
Found in : Kelazhur & Zaveron, Forests 
Rarity : Mythical 
One of the few frequently friendly Sarwixs, a tall slender humanoid shape with the horns of a ram, known to help children and “the innocent” who are lost or in dire straits. The Forest sage is extremely odd as an intelligent and wise creature capable of speaking to those it comes across, with many who have seen it believing it to be the temporary physical appearance of an Nature Spirit. What type of person the Forest Sage determines as “innocent” is unknown, but when those helped by it asked why it helped them, it would simply respond that they are innocent. Many researchers and adventurers have tried meeting a Forest Sage with the intent of a long discussion to find out more and simply converse with the creature, but all attempts have seemingly failed. 
Flame Wraith 
Found in : Near Volcanoes
Rarity : Mythical
It is said that these creatures are spawned once a century from the heart of a volcano, and as a being befitting such a birth, it is capable of unleashing flame and lava akin to that of a fire spirit contractor. However, it is not their power that one should be afraid us, as they creatures are also capable of casting innate illusion over their being in order to appear as a normal human or spiritfolk. The only potential giveaway that one is in the presence of a flame wraith is that the person will radiate a minor but notable amount of heat around themselves, not enough to start any fires, but the relative difference between a day in spring and a day in summer. In terms of attempting to slay a flame wraith once you have discovered it, that is a much harder task, they are fairly resilient against physical blows, as such, magical attacks are preferred, however, even with several mages assaulting the flame wraith, it will not accept its demise easily. Once a flame wraith is effectively cornered and near the brink of death, it will release a monumental blow, capable of outperforming even some of the most powerful fire contractors, it is of utmost imperative to prepare to defend oneself from this attack, as after it ends, the flame wraith will completely exhausted and unable to resist any final blow.
== Legendary Sarwixs ==
The Consumed
Found in : feasibly anywhere
Rarity : Legendary
It is said that a Consumed is created when a soul of extraordinary willpower carries a grudge so strong, they refuse to be taken by the spirit of death, and remain in the world. Despite grudges naturally a negative emotion, it is believed that due to the interaction with the spirit of death, they become able to avoid contributing to the creation of a curse, but that is not to say they aren’t an inherently evil being. In a desperate attempt to resolve its grudge, the Consumed will rapidly devour the souls of any living creature it comes across, as time passes and it accumulates hundreds of souls it will take the shape of a large, purple, wisp like bird. While many believe at this point many would believe that such a creature would be noticed by the local authorities, in truth actually confronting the Consumed is an incredibly difficult task, as the moment it devours any nearby souls, it simply disappears. The true extent of the power held by the consumed is not known as only the wake of its destruction is seen, the information of its origin allegedly came directly from a contractor of the spirit of death. 
Dragons
Found in : feasibly anywhere (although less rare in the spiritfolk continent)
Rarity : Legendary
For most Dragons are still considered part of tales or long gone relics of the past, unaware that they are still a vividly real existence within the world. Similar to Spirits, Dragons exist with forces of the world imbued into them, while not equivalent to the raw power of a spirit, most dragons are able to wield their respective element with ease, which is portrayed in their deadliest weapon, their elemental breath. Those who would dare to fight a dragon, perhaps out of necessity or out of a desire to become a "Dragonslayer" should note that most dragons can only be harmed with weaponry which contradicts their natural element, for example, fighting a fire dragon with any weapon other than one imbued with the power of water is the effective equivalent of suicide. Lastly, it is best to keep in mind that a fight is nowhere near the first option that should be considered, as Dragons are highly intelligent, many far more intelligent than the average person, and as such, can potentially be negotiated with, assuming the individual