Weapons

Weapons are essential items used for combat against other Super Animals. Most weapons can also be used to damage destructibles, Giant Emus and Hamster Balls. Super Animal Royale includes three different weapon classes: Guns, Melee weapon and Throwables. 
Super Animals start each game with one weapon, the – this weapon cannot be dropped and is always part of the Super Animal's inventory. Other weapons are found as floor loot or are obtained by opening Mole Crates and Rebel Caches. Players can carry up to two Guns and one type of Throwable at a time. 
== Guns ==
Guns are ranged weapons that require to fire.
== Melee weapon ==
Super Animal Royale includes numerous melee weapon skins, all of which share the same stats.
File:Katana.png|link=Katana|Melee weapon
== Throwables ==
== Other ==
In addition to conventional weapons mentioned above, other world elements can be used as weapons as well: can roll animals over, and Giant Emu's pecking can deal damage to animals.
== Damage ==
Damage dealt to a Super Animal is measured in points, with each point of damage equivalent to one point of a Super Animal's health. When the Super Animal takes damage, their health points get reduced. However, Super Animal can block incoming damage from guns and melee attacks by equipping . It takes 100 damage to kill or down an unarmored Super Animal at full heath.
Some weapons, such as guns and Grenades, deal reduced damage based on distance. Damage from bullet-firing guns is reduced based on bullet travel distance, and damage from grenades is reduced based on distance from center of the explosion. The highest damage any weapon can deal at once is the , dealing 189 damage at point-blank-range to an unarmored animal; if the animal is armored, the highest damaging weapon is the grenade, which deals 150 damage in the center and ignores armor.
Category:Super Animal Royale
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