Seelie

Seelie (plural Seelie) are the devolved form of Angels that can be found throughout Teyvat. Each Seelie belongs to its respective Seelie Court, a statue the Seelie seem to finally rest at. Electro Seelie will instead "generate" their own court once they reach their destination.
Seelie can often be found around treasure, puzzles, or locations of interest. Seelie and Seelie Courts can be out in the open or hidden behind breakable objects, such as the large rock formations with cracks in them. Chests will appear once the Seelie has settled back into the court. The player can activate their Elemental Sight near an empty Seelie Court and a blue trail will lead in the direction that the Seelie currently is and vice versa. Seelie will return to their starting location if they have not been led back to their court after a certain amount of time.
==History==
Seelie are the remnants of Angels that once held beautiful forms and immense wisdom and used it to guide humanity as "divine envoys," travelling alongside them and teaching them languages and "philosophies of nature." They had palaces outside the realm the gods currently hold authority over, which may be referring to Celestia or, more likely, the Dark Sea.
In ancient murals found throughout Teyvat, such as in Dragonspine and Natlan, angels are commonly depicted alongside white trees, and guiding smaller humans beside them. This aligns with the description of envoys mediating contact between humanity and the heavens in the Prayers for Illumination, Wisdom, & Destiny artifact cycle.
The ancestor of the Seelie once met a traveler from afar, with whom they married. The three sisters of the Lunar Palace, Aria, Sonnet, and Canon, witnessed their marriage. Thirty days after the union, a disaster struck; the Seelie and their lover fled into exile, but the disaster eventually caught up with them. As punishment, they were separated, and their memories were wiped. 
Their previous form, voice, and wisdom are lost; now, all they can offer is small treasures to those willing to follow them.
The angels and seelies of Natlan were nearly all killed by the dragons in the war of vengeance, leaving only one final envoy alive. It is implied that this envoy is Yohualtecuhtin, Lord of the Night, who used the remaining leaves of the burned tree and leylines to create Natlan's Night Kingdom.
Old Aranara stories claim this fate befell the Seelie because they were cursed at birth to lose their intelligence and form if they ever fell in love with humans. Furthermore, according to Arama, there was at least one "survivor" of the fall who came to dwell in "the golden desert" and befriended Queen Aranyani (Greater Lord Rukkhadevata) and the ruler of the desert (King Deshret). This survivor is later confirmed to be Nabu Malikata, the Goddess of Flowers and mother of the Jinn and Khvarena, who both share some traits with the Seelie.
Apart from these two, the only confirmed Seelie or Angel currently named is Sybilla, an envoy who once guarded an Irminsul tree in Fontaine and befriended the god Remus. Like Nabu Malikata, she created seelie-like beings in Phobos and her golden bees. 
==Other Types==
===Warming Seelie===
In Dragonspine, a unique type of Seelie have evolved to survive the harsh colds. These Seelie are different to the average Seelie, having a red appearance resembling flames. They produce enough heat to keep nearby travelers warm and insulated from Sheer Cold.
Additionally, once settled in their Seelie Courts, the Warming Seelie will continue to produce heat.
The Warming Bottle that players can craft were made to imitate the heat that Warming Seelie produce, to better help adventurers survive in cold climates.
===Electro Seelie===
In Inazuma, Electro Seelie are a variant that moves at a high speed when the player moves close to them. Upon approaching it, it will unleash an Electro shockwave that applies a non-volatile Electro element to nearby players and enemies. This Electro application does not deal DMG and is incapable of causing Elemental Reactions.
Electro Seelie may also appear as part of other puzzles. These Electro Seelie do not wait for player proximity, come to rest in a Seelie Court, or lead directly to chests as usual. Instead, they fly in a path to help the player solve a puzzle, such as indicating the order in which to light up Elemental Monuments. They may appear when a mechanism is activated and disappear at the end of their path, or they may persist and only disappear when the puzzle is completed.
===Luminous Seelie===
In the unique climate of the Underground Mines of The Chasm, Seelie have mutated to Luminous Seelie. Being close to a Luminous Seelie will gradually recharge the Lumenstone Adjuvant's energy. They can also activate Lumentorches when nearby.
===Seelie of Life===
Seelie of Life (unofficial name) appear in Withering Zones and have the same effects as Candles of Life. They will remove units of Decay when in close proximity.
===Mini Seelie===
Mini Seelie appear to be infant versions of the Seelie. They only have the "head" part of an adult Seelie and do not possess the pointed lower body, the flowing "scarf," or the two trailing whiskers. They also lack the typical chime-like sounds associated with the presence of an adult Seelie, instead occasionally bursting out with very excited squeaky noises.
A notable one is a Treasure-Seeking Seelie, which actively searches for treasures (namely Iron Coins) instead of going back to their Court. Ulman formerly had one who aided him but unfortunately stopped responding to him, and he instead lent it to the Traveler (whom the Mini Seelie was rather fond of).
By attaining enough Silver Coins, one of the variations of Mini Seelie can be exchanged. Unlike the Treasure Seeking Seelie, these Seelie have an idle animation and make noises.
===Monetoo===
Although not a type of Seelie per se, Monetoo are a Natlanese equivalent of Seelie, functioning practically the same as Mysterious Seelie. Their main difference is that their resting place is an incomplete mural instead of a Seelie court. Just like Seelie, a Monetoo's location can be approximated by using Elemental Sight next to its mural.
==Locations==
An interactive map of Seelie locations can be found on the Teyvat Interactive Map. Videos of their locations, including their Courts, can be found here.
There are currently 602 Seelie (466 Mysterious Seelie, 32 Warming Seelie, 73 Electro Seelie, 30 Luminous Seelie) and 52 Monetoo throughout the land of Teyvat:
* 51 Seelie in Mondstadt
** After version 1.2, the Seelie located east of the Temple of the Falcon no longer counts towards achievement; the total is 52 if Travelers followed this Seelie prior to version 1.2.
** For the , follow 10/20/40 Seelie back to their courts.
* 32 Warming Seelie in Dragonspine
** For the , follow 5/10/20 Warming Seelie back to their courts (max total is 32).
** 2 Warming Seelie are found in Albedo's Story Quest.
* 81 Seelie in Liyue
** There is a total of 84 if Travelers participated in .
** For the , follow 20/40/60 Seelie back to their courts.
** Seelie in The Chasm, The Chasm: Underground Mines and Chenyu Vale do not count towards Liyue.
* 37 Seelie and 73 Electro Seelie in Inazuma
** For the , follow 10/20/40 Electro Seelie back to their courts on Narukami Island, Kannazuka, and Yashiori Island (max total is 43).
** For the , follow 4/8/16 Electro Seelie back to their courts on Watatsumi Island and Seirai Island (max total is 19). Please note: 17 are available through exploration, and 2 additional Electro Seelie can be obtained as part of the hidden exploration objective, "Komaki's Spiritherb Fortune."
** For the , follow 6 Electro Seelie back to their courts on Tsurumi Island (max total is 11)
** For the , follow 4/8/16 Seelie back to their courts on Narukami Island, Kannazuka, and Yashiori Island (max total is 21).
** For the , follow 6 Seelie back to their courts on Watatsumi Island and Seirai Island (max total is 7).
** For the , follow 6 Seelie back to their courts on Tsurumi Island (max total is 9)
* 39 Seelie in Enkanomiya
** For the , follow 6/15/30 Seelie back to their courts.
** 3 of these Seelie come out from chests at Evernight Temple and may not be registered as part of the achievement count, so the total might amount to 36 instead.
* 9 Seelie and 30 Luminous Seelie in The Chasm and The Chasm: Underground Mines respectively
** For the , follow 6/12/24 Seelie back to their courts.
** Seelie in both the surface and underground mines count towards the achievement.
** 3 of the underground Seelie are from a puzzle in the and may not be registered as part of the achievement count, so the max total is 36 (37 if bugged).
* 154 Seelie in Sumeru
** For the , follow 10/20/40 Seelie back to their courts on Avidya Forest, Lokapala Jungle, Ardravi Valley, Ashavan Realm, Vissudha Field, Lost Nursery, and Vanarana (max total is 54; 53 or 55 if bugged)
** For the , follow 10/20/40 Seelie back to their courts on Hypostyle Desert, Land of Upper Setekh, and Land of Lower Setekh (max total is 52; 53 if bugged)
** For the , follow 4/8/16 Seelie back to their courts on Desert of Hadramaveth (max total is 27)
** For the , follow 4/8/16 Seelie back to their courts on Gavireh Lajavard, and Realm of Farakhkert (max total is 21)
* 68 Seelie in Fontaine
** For the , follow 6/12/24 Seelie back to their courts on Court of Fontaine Region, Belleau Region, and Beryl Region (max total is 42)
** For the , follow 3/6/9 Seelie back to their courts on Liffey Region and Fontaine Research Institute of Kinetic Energy Engineering Region (max total is 13)
** For the , follow 3/6/9 Seelie back to their courts on Morte Region and Erinnyes Forest (max total is 13)
* 20 Seelie in Chenyu Vale
** For the , follow 4/8/16 Seelie back to their courts.
* 7 Seelie in Sea of Bygone Eras
** For the , follow 6 Seelie back to their courts.
* 52 Monetoo in Natlan
** For the , follow 8/16/32 Monetoo back to their graffities on Basin of Unnumbered Flames, Coatepec Mountain, Tequemecan Valley and Toyac Springs (max total is 40).
** For the , follow 3/6/10 Monetoo back to their graffities on Quahuacan Cliff and Tezcatepetonco Range (max total is 12).
==Achievements==
==Time-Limited Seelie==
*3 additional Seelie are available during the . These 3 Seelie count towards the Lithic Guide achievement.
*14 Seelie are available during the Three Realms Gateway Offering event. These Seelie do not count towards the Phosphoros' Guidance achievement.
==Trivia==
* Seelie resemble s from classic folklore. They also resemble s in terms of appearance.
* The Seelie Courts in Enkanomiya, The Chasm, The Chasm: Underground Mines, the Great Red Sand, the Desert of Hadramaveth, and the Girdle of the Sands are still intact — not broken or ruined — unlike most Seelie Courts in Teyvat.
* When Seelie settle in a damaged court, the court will be repaired. However, this sometimes will not occur. It is unknown whether or not this behavior is intended.
** This is also the case when the player returns to a court that had repaired itself upon a Seelie's arrival, which will appear broken again upon return.
* There is currently a bug in-game that will incorrectly count progress towards the Guiding Wind and Lithic Guide achievements sets, where the game may miss a Seelie that has already been followed back to their court or may count some additional times.
* The following loading screen tips relate to the Seelie:
** "Now you see them; now you don't. Once a mighty race that lived to guide mankind, now the most Seelie offer is a little treasure to willing followers."
** "Seelie all want to return to their Seelie Courts. If you see the remains of a small statue like this, you can use Elemental Sight to find traces of the Seelie..."
** "Dragonspine's unique climate has caused even the Seelie to mutate. The gentle warmth of a Warming Seelie can help alleviate the effects of the bitter cold. Perhaps its warmth can also be used to trigger mechanisms..."
** "The Chasm's unique climate has caused even the Seelie to mutate. Being close to a Luminous Seelie will gradually recharge the Lumenstone Adjuvant's energy. The light from such a Seelie can also activate some devices."
* The Teyvatian legends of the fall of the Seelie and the moon sisters may have connections to Enkanomiya's historical records in Before Sun and Moon. The main difference between Enkanomiya and Teyvat's legends is that the Enkanomiya legends specifically record the existence of the Primordial One and the Second Who Came, while Teyvat legends do not indicate any such entities but leave the state of the world before the fall of the Seelie open-ended.
** The Seelie are said to have been a mighty, wise race tasked with guiding humanity, and remains of their civilization can be found in the wastelands now known as the Dark Sea. At this time, a single unified human civilization covered the whole world, which Enkanomiya was part of before the war with the Second Who Came.
** A Seelie ancestor pledged their union with a "traveler from afar," only for disaster to befall the world thirty days later, which resulted in the lovers being separated for eternity and having their memories of each other wiped. If the scribe of Istaroth's belief that the Primordial One prevailed over the Second Who Came is true, then the Second Who Came may be the traveler in the Seelie legend. Given that Before Sun and Moon is believed to contain evidence that the Primordial One and Celestia are not from this world, it is likely that the Second Who Came was an outlander as well.
** Out of their grief over the star-crossed lovers' fate, most of the Seelie withered away into their current forms, while others were left to lament the fall of their race. Seelie exist in Enkanomiya and their Seelie Courts are in better condition compared to ones in Teyvat, which suggests that the events in the Seelie legend occurred right before Enkanomiya was separated from the surface world. The Seelie there still withered away in their grief, but the Seelie Courts have not undergone weather erosion or otherwise sustained damage like the ones on the surface of Teyvat.
** The destructive scope of the disasters in the two legends are described similarly: in the war with the Second Who Came, "the heavens collapsed and the earth was rent asunder." During the fall of the Seelie, "the world collapsed around them," while on the moon sisters' side, "disasters overturned the sovereign carriage and laid ruin to the halls of the stars."
*** While carriages and chariots have not been an element in Teyvat legends besides the moon sisters' carriage, another chariot has played a prominent role in Enkanomiya: the Dainichi Mikoshi, also known as the "chariot of the sun." This turn of phrase may be derived from the culture of the unified civilization.
* Certain survivors of the original Angel race, such as Nabu Malikata and the Lord of the Night, are referred to as gods. However, further connection between gods and Angels remains unclear.
===Etymology===
*The Seelie and their statues are named after the of Scottish Folklore. They are described as fairies who seek help from humans and would return kindness favors of their own. The behavior of the Seelie in Genshin Impact (rewarding with treasures if they are followed back to their statues) alludes to this folklore.
==Gallery==
Damaged Mossy Seelie Court.png|A damaged mossy Seelie Court without a Seelie in it
Repaired Mossy Seelie Court.png|A Seelie in a repaired mossy Court
Electro Seelie Court.png|Electro Seelie Court
Seelie Trail.png|The elemental trail from a Seelie when using Elemental Sight
Garden Trail.png|The elemental trail from a Court when using Elemental Sight
==Video Guides==
==Other Languages==
==Change History==
==References==
==Navigation==
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ru:Фея
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