Pokémon Adventures: World Tournament/Green

Green, also known as the Evolver, is a playable character in Pokémon Adventures: World Tournament. Her three Pokémon are Blasty, a Blastoise, Jiggly (which is actually a Wigglytuff, contrary to its name), and Ditty, a Ditto.__NOTOC__
==Overview==
Green plays a bit differently from most trainers in that instead of having three balanced Pokémon, she has a single juggernaut and two weaker Pokémon with support moves. While Blasty is very strong, most Green mains actually play mainly with the support Pokémon, Jiggly and Ditty, and prefer to safe Blasty for when the foe is vulnerable.
As explained above, Blasty is a very strong Pokémon Pokémon with many attacks that deal high damage, coupled with very high bulk. This makes him a real juggernaut from both a distance and up close. However, Blasty is not without flaw; he is a huge and heavy Pokémon with slow attacks, making him fodder for combos should foes get close to him. Therefore, one has to be careful as to when they let out this beast. Compared to Green's other Pokémon, he also lacks many supporting options, with most of his moves being straightforward. His Light Attacks are his fastest attacks and are mainly used to get foes away from him, as is the norm with most heavyweights, which carries over in his Heavy Attacks, which are slow but deal huge damage. His Special Attacks contain a variety of projectiles.
In stark contrast, Jiggly is a Pokémon with weak attacks, but high mobility. While it has high health, it takes a lot of damage compared to most fighters. It is very light and takes a lot of knockback, making it hard to combo. Its moveset includes a lot of tricky support moves to weaken foes, along with a variety of other unpredictable moves, being capable of both comboing foes using its Light Attacks and launching them away using its Heavy Attacks, making it overall rather annoying to deal with. Its hitbox is also relatively small for a fighter, although it is far from being the smallest fighter in the game.
Ditty is a very unusual and more situational fighter that has an underwhelming at best Light and Heavy moveset with few useful moves. However, it is capable of copying the foe's Special Attacks. This makes Ditty, and Green in general, highly complex to use to their full extent, as you have to have high knowledge of the game's fighters and matchups to really use Ditty's transforming abilities effectively.
==Moveset==
===Trainer Skill===
Green's Trainer Skill is called Record Bubble, and consists of her using a microphone-like device to randomly scatter 5-7 Pikachu-sized bubbles around the battlefield. In the manga, Green uses them to give her Blastoise commands in a situation where Green couldn't directly command Blasty, as they contain her voice's soundwaves. Their effects are a bit different here; they increase the defense of her Pokémon on contact, while they slow down the foe's Pokémon. They automatically burst after five seconds, and the skill takes 7 seconds to recharge (2 seconds after they burst), meaning Green can (and should) spam this Trainer Skill.
===Blasty (Blastoise)===
====Light Attacks====
Attack 	Description
Neutral Light 	Jabs diagonally downwards twice with alternating hands.
Dashing Light 	Hops forwards while punching and kicking at the same time.
Crouching Light 	Ducks down and "punches" the foe by extending its cannons, launching them away and dealing high damage to shields.
Stretching Light	Extends its cannons, launching away foes in the air.
Aerial Light 	Hides inside of its shell and spins in it, dealing damage all around itself. Blastoise takes less damage from attacks while inside the shell.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	One of Blasty's arms grow in size as it steps back before delivering a powerful punch.
Dashing Heavy 	Performs a body slam while dashing.
Crouching Heavy 	Ducks inside shell and spins. The tail is out and deals extra damage and knockback if it hits the foe. Takes less damage while in the shell.
Stretching Heavy	Ducks inside shell and jumps upward, dealing low damage to foes in the air but high damage to foes once it hits the ground. The impact with the ground also creates shockwaves that deal weaker damage. Takes less damage while in the shell.
Aerial Heavy 	Performs a ground pound Mario-style that creates shockwaves and deal high damage.
====Special Attacks====
Attack 	Description
Neutral Special - Hydro Cannon	Charges up for about half a second before releasing a massive water beam for a split second, dealing massive damage to foes hit by it. However, it is left vulnerable for another half-second after using the move, making it very punishable.
Dashing Special - Tackle 	Hides inside shell and spins forwards. This does not deal much damage, but reduces the amount of damage Blasty takes from attacks and is surprisingly fast, giving Blasty a mobility option.
Crouching Special - Water Gun 	Ducks down and releases jets of water that deal low damage, but push foes away.
Stretching Special - Bubble 	Releases a stream of bubbles that float up. The Special Attack button can be held in order to continue releasing the bubble stream, but this has little use in most cases as the bubbles can't hit non-airborne foes easily and foes aren't going to just jump in the stream.
Aerial Special - Hydro Pump 	Hides in shell, with the cannons extended out and pointing to the ground, and then releases beams of water like a jet, allowing it to float up in the air for up to three second before falling back down. Much like Tackle, this is a good mobility option, and the water beams have the bonus of dealing low damage to foes.
===Jiggly (Wigglytuff)===
====Light Attacks====
Attack 	Description
Neutral Light 	Slaps forward thrice.
Dashing Light 	Kicks upward while dashing, launching the foe at a diagonal angle and leaving them vulnerable to combos.
Crouching Light 	Crouches down and kicks. Deals practically no damage and knockback to foes, except it deals comically huge damage to shields and has next to no startup and endlag.
Stretching Light	Performs an overhead arm sweep, launching foes upward.
Aerial Light 	Performs a midair kick, which deals low knockback, making it a good combo tool, especially when following Dashing Light.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Expands suddenly, bumping foes away while dealing practically no damage.
Dashing Heavy 	Suddenly expands while dashing, bumping foes away and dealing slightly more damage than Neutral Heavy, although its hitbox is smaller.
Crouching Heavy 	Rolls forward. Damage, distance rolled and knockback is heavily boosted after using Defense Curl.
Stretching Heavy	Expands slower than other expanding moves while floating up, bumping foes slightly away and giving Jiggly safe access to the air.
Aerial Heavy 	Expands suddenly, bumping foes away.
====Special Attacks====
Attack 	Description
Neutral Special - Disable 	Jiggly's eyes glow as purple sparks come out of its arm, which is held forwards. On contact, this prevents the foe from attacking for three seconds, but does not limit their movement.
Dashing Special - Double Slap 	Dashes forwards a surprising distance while slapping the foe twice, dealing high hitstun.
Crouching Special - Defense Curl	Curls up, creating a protective shield around Jiggly that lowers damage; however, it breaks after being hit for a few attacks or after using Crouching Heavy.
Stretching Special - Sing 	Sings, putting the foe to sleep for if it lands. However, if it does not land, it makes Jiggly very vulnerable to attacks. The amount of time the foe sleeps depends on their health; at lower healths, the foe will sleep for longer than if they have more health.
Aerial Special - Tri Attack 	Creates a circle of three orbs that then get launched forward, one after the other. Each orb deals high hitstun.
===Ditty (Ditto)===
====Light Attacks====
Attack 	Description
Neutral Light 	Slaps forwards using its "arms".
Dashing Light 	Leaps and then slams face down on the ground, turning into a puddle before reforming.
Crouching Light 	Crouches down suddenly, causing its body to squish in both directions. This serves as a surprising damage-dealing option.
Stretching Light	Extends up suddenly, dealing damage to foes in the air.
Aerial Light 	Wiggles its arms around, dealing low damage multiple times.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Transforms one of its arms into a fist and punches forwards.
Dashing Heavy 	Turns into a purple fireball with a face and dashes forwards.
Crouching Heavy 	Grows purple spikes around its base which spin like a sawblade, dealing low damage multiple times.
Stretching Heavy	Grows a large spike on its head and extends up with a slight angle, dealing more damage at the tip of the spike.
Aerial Heavy 	Turns into a purple fireball and dashes diagonally downward, turning into a puddle on impact with the ground before reforming.
====Special Attacks====
Attack 	Description
Neutral Special - Transform N 	Copies the foe's Neutral Special attack. Using the move again uses the Neutral Special. This carries over even if Ditty is switched away. If the foe switches out, Ditty will still use the Neutral Special it copied. Once used, Ditty has to copy the special again.
Dashing Special - Transform D 	Identical to Neutral Special, except it copies the Dashing Special instead.
Crouching Special - Transform C 	Identical to Neutral Special, except it copies the Crouching Special instead.
Stretching Special - Transform S	Identical to Stretching Special, except it copies the Stretching Special instead.
Aerial Special - Transform A 	Identical to Aerial Special, except it copies the Aerial Special instead.
==Alternate Costumes==
TBA
==Trivia==
*Jiggly and Blue's Porygon2 share the same Aerial Special, Tri Attack. Jiggly's variant deals less damage, however.
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