Oboromaru

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==Summary==
Oboromaru, also known simply as Oboro, is one of the eight protagonists of LIVE A LIVE, and the main protagonist of the chapter "The Infiltrator".
Oboromaro is a skillful Shinobi of the Enma Clan - a group of shinobis. During the chapter, Oboro is sent to Lord Ode Iou's castle in order to prevent him and his clan from deposing the Tokugawa shogunate, and to rescue a hostage named Ryoma Sakamoto. After doing so and taking Ode Iou's life, Oboro is offered a chance to join Ryoma as his bodyguard, or remain faithful to the Enma Clan.
After this, he is taken from his time alongside six others by the Lord of Dark, Odio, and is among the ones who contribute to his defeat.
==Powers and Stats==
Tier: | At least 
Key: In "The Infiltrator" | In "The Dominion of Hate"
Name: Player-chosen, default is Oboromaru 
Origin: LIVE A LIVE
Gender: Male 
Age: Likely early 20's, has not yet finished his Shinobi training. 
Classification: Human, Shinobi of the Enma Clan 
Powers and Abilities: 
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|-|In "The Dominion of Hate" ▾=
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Attack Potency: City Block level (Comparable if not superior to the Mimic Mammet who is capable of unleashing Worldbreaker's Wrath, as well as foes who can withstand it. Can withstand Lord Iwama's Floodcall) | At least Town level (Contributed in the defeat of Sin of Odio, who wields the combined strength of every other incarnation of Odio) 
Speed: Peak Human movement speed (Capable of easily outrunning trained warriors), Superhuman combat speed with Subsonic perception (Comparable to his foes who can dodge Ryoma's gunshots. Said to attack at blinding speed) | Peak Human movement speed, Relativistic combat speed (Comparable to Sin of Odio who should at least be on par with Odeo's speed. Can dodge Cube's particle beams) 
Lifting Strength: Class 25 (Can easily shove aside a large stone lantern) | Class M (Can withstand grappling or pushing attempts from the likes of Pogo or Masaru Takahara)
Striking Strength: City Block level | At least Town level 
Durability: City Block level | At least Town level 
Stamina: Superhuman. Ran all the way to Ode Castle without even being winded by the end, to then proceed to either stealth or kill his way through an entire castle and multiple bosses. 
Range: Extended melee range, up to tens of meters with techniques and consumable items. 
Standard Equipment: A katana (Oboro's ultimate weapons in this chapter are the Masamune, obtained by slaying Majin Ryunosuke's ghost, and the Mutsunokami, received from Ryoma Sakamoto upon slaying no human being in his mission), shuriken, the Shroud of Shadows | Same as before. Oboromaru's ultimate weapon is the Murasame, a blade said to weep tears of morning dew, washing clean the blood of its enemies before it can be soiled.
*Optional Equipment: A wide variety of equipment and consumable items. | A much greater variety of equipment and consumable items.
Intelligence: Gifted with Genius combat skill. Despite his training not being quite complete, Oboromaru is a shinobi far beyond his peers and even his masters, being the one chosen to infiltrate Ode's castle, facing and defeating groups of highly trained guards, demons, machines and even the ghost of Miyamoto Musashi, the greatest swordsman in Japanese history, as well as even superior threats, such as Lord Ode Iou's demonic Gamahebi form or Majin Ryunosuke, a spirit even Ode himself was afraid of. Figured out that an immortal foe could be defeated by first killing all the spirits sustaining him. Can learn moves just by witnessing them once and instantly kill foes with strikes to their vital spots. 
Standard Tactics: Oboromaru prefers to utilize stealth rather than engage in direct confrontation. 
Weaknesses: Cannot move while using Shadowed Self. 
Notable Attacks/Techniques: Oboromaru's moves
*Shadow Slash: (Slashing) "Cut an enemy with a single swift stroke."
*Cross Flare: (Slashing) "Wound and disorient surrounding enemies with a blinding slash."
*Fireflies' Wake: (Fire) "Wield shinobi fire arts to transform the ground into a fiery inferno."
*Waterspout: (Water) "Wield shinobi water arts to call forth geysers of water to drown enemies and flood the ground beneath them." Creates watery tiles that damage anyone above them.
*Firefall: (Fire) "Wield shinobi fire arts to bathe surrounding enemies in flame."
*Poison Mist: (Fire) "Release a burst of choking mist to poison surrounding enemies." Can temporarily afflict foes with Poison or lower their evasion greatly.
*Shuriken Battage: (Projectile) "Hurl multiple bladed stars at an enemy."
*Phantom Butterflies: (Wind) "Wield shinobi wind arts to conjure a host of poisonous butterflies to lull enemies into sleep."
*Dustveil: (Earth) "Wield shinobi earth arts to conjure swirling vortexes to bind and weaken enemies." Can temporarily disable foes' leg techniques or lower their special attack, evasion and accuracy.
*Wind Slash: (Wind) "Wield shinobi wind arts to propel a blade of concentrated air towards an enemy." Can lower enemy defenses temporarily.
*Bloodlust: (Spirit) "Drain the vitality of an enemy and claim it for your own with a forbidden art." As well as draining enemy health, can temporarily lower enemy defense, evasion and accuracy.
*Winter's Chill: (Water) "Wield shinobi water arts to bombard an enemy with freezing shards." Can temporarily greatly lower enemy speed or paralyze them.
*Phoenix Call: (Fire) "Wield shinobi fire arts to summon a host of raging phoenix to torment enemies."
*Demented Spin: (Martial) "Set an enemy whirling and whirling without end with the technique of a lecherous magistrate." Can temporarily afflict an enemy with Vertigo.
*Deepest Dark: (Slashing) "Attempt to instantly kill an enemy by striking at their most vital parts."
*Death Blossom: (Slashing) "Wield the ultimate shinobi art to charge towards enemies and overwhelm them with a whirlwind of violence." Oboromaru creates several clones who are all surrounded by whirlwinds of blades, tearing through foes. Can temporarily lower enemy attack and defense.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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