Permanently missable content

Permanently missable content refers to an item, character, sidequest, ability, or spell, that can be obtained at one point of the game, but can be missed permanently if the player does not acquire it before reaching a certain part, or before its location becomes unrevisitable. In addition, there are items that are of limited amount that can be permanently lost if the player sells or discards it.
Rare items are often harder to obtain once the game is played past a particular point. In some cases missable content is also rare to begin with, but rarity in itself has no bearing on whether an item can be missed.
== Appearances ==
=== Final Fantasy ===
Although nothing in the game ever becomes inaccessible, the limited inventory system in the NES version requires the player to discard or sell some rare equipment along the way. The player can knowingly leave certain treasure chests unopened so that all unique items remain available.
=== Final Fantasy II ===
* Missable key terms - Many passwords may be missed if not learned during the available window. For Pixel Remaster, this prevents attaining an achievement. For versions with the Arcane Labyrinth, this prevents learning additional keywords that lock the player out from obtaining some of the ultimate weapons, simultaneously preventing Extras completion.
** "Dragoons" can be missed if not learned from either Gordon or Elina after completing Dreadnought but before completing Deist Cavern. If missed, the player will not be able to obtain the Excalibur gift from Elina later on.
** "Ultima Tome" can be missed if the player does not speak to Gordon after learning "Mysidia" but before acquiring the White Mask from the basement of Fynn Castle.
** "Cyclone" can be missed if not learned from Princess Hilda or Gordon after acquiring the Ultima Tome, but before using the Pendant on the mirror of Fynn castle.
** "Palamecia" can be missed if not learned from Hilda after completing the Cyclone dungeon, but before completing Castle Palamecia.
*Missable treasures - Many locations may not be revisited after completion, or a certain event occurs. For Pixel Remaster, all treasures must be obtained from these locations or an achievement will be missed. Some treasures may also contain items that are limited in quantity.
**Altair: Cannot be revisited after obtaining the Ultima Tome. One single chest in the Rebel Hideout can be missed.
**Dreadnought: Cannot be revisited after completion.
***Dark Bow is unique.
***Sleep Blade is unique in versions without the Arcane Labyrinth. The Arcane Labyrinth "Thundercloud" map can have additional copies.
***Main Gauche is unique in versions without the Arcane Labyrinth. The Arcane Labyrinth "Wind" map can have additional copies.
**Leviathan: Cannot be revisited after completion.
***Gaia Blade is unique.
**Fynn: Paul's stash in his house is only accessible for a short period of time, after learning the "Cyclone" key term but before entering the Cyclone itself.
***Blood Sword is unique starting from Dawn of Souls. Prior versions can find an unmissable second copy in Castle Fynn's basement.
**Cyclone: Cannot be revisited after completion.
***Defender only has two copies possible in versions without the Arcane Labyrinth. The Arcane Labyrinth "Cyclone" map can have additional copies.
***Diamond Armor only has three copies possible.
**Castle Palamecia: Cannot be revisited after completion.
**Castle Deist: If the player missed the key term "Dragoons", they cannot receive the Excalibur gift from Elina after completing Castle Palamecia. Excalibur itself is unmissable, as it can still be found as a rare drop from a rare enemy.
*Missable bestiary entries - Some monsters may no longer be encounterable after certain events, or only appear in dungeons that cannot be revisited. In Pixel Remaster, missing these monsters prevents an achievement. In 20th Anniversary Edition, this prevents Extras completion. Versions with the Arcane Labyrinth may still be able to encounter some of these monsters on specific maps.
**Monsters that disappear from the world map after obtaining the Ultima Tome:
***Mine - A set monster-in-a-box encounter in Kashuan Keep must have at least one Mine, but if it Self-Destructs before being killed, it will not be registered. Mines can also be found near Mysidia and Dreadnought.
***Phorusracos - Can be found in the area near the Dreadnought.
***Killer Fish - Can be found in oceans.
***Helldiver - Can be found in oceans.
***Buccaneer - Can be found in oceans.
***Sea Snake - Can be found in oceans.
***Antlion - Can be found in the desert next to the Coliseum. Versions with the Arcane Labyrinth can find this in the "Desert" and "Oasis" maps.
***Land Ray - Can be found in the desert next to the Coliseum. Versions with the Arcane Labyrinth can find this in the "Desert" and "Oasis" maps.
**Monsters that can only be found in Castle Palamecia:
***Skull. Versions with the Arcane Labyrinth can still encounter this on the "Chronicles", "Iron Bars" and "Miasma" maps.
***Eyemoeba. Versions with the Arcane Labyrinth can still encounter this on the "Iron Bars", "Ekmet Teloess" and "Chronicles" maps.
***Black Knight (as a common enemy). Versions with the Arcane Labyrinth can still encounter this on the "Utopia" and "Palamecia" maps.
***Stone Golem. Versions with the Arcane Labyrinth can still encounter this on the "Utopia" and "Palamecia" maps.
***General. Versions with the Arcane Labyrinth can still encounter this on the "Palamecia" map.
*Missable locations - Some temporarily accessible locations do not need to be visited for game completion. For Pixel Remaster, if these locations are skipped, this prevents an achievement.
**Rebel Camp - Available after completing the Coliseum. Inaccessible after taking back Castle Fynn.
**Gatrea - Available at the start of the game. Inaccessible after acquiring the Ultima Tome.
*Limited quantity item drops - Two bosses have a random chance of dropping rare equipment of which there is a limited quantity available.
**The Emperor in his normal form can drop a Diamond Armor, the only third copy possible OR a Defender, the only second copy possible. Due to how drops work in Final Fantasy II, the Emperor can never drop both. The Arcane Labyrinth "Cyclone" map can have additional Defenders.
**Astaroth can drop a White Robe, the only second copy possible.
*Limited farmable item drops - Some monsters can only be encountered in unrevisitable locations and drop items that permanently available monsters do not have. Versions with the Arcane Labyrinth may still find these monsters to farm or have the item available as respawnable treasure.
**Poison Axe - Dropped by Royal Guard, found in the Cyclone. The Arcane Labyrinth "Miasma" map may contain additional copies.
**Diamond Gloves - Dropped by General, found in the Cyclone and Castle Palamecia. The Arcane Labyrinth "Palamecia" map has Generals as random encounters.
**Sun Blade - Dropped by Black Knights in Castle Palamecia. The Arcane Labyrinth "Utopia" and "Palamecia" maps can have additional copies.
*Soul of Rebirth - In Dawn of Souls and 20th Anniversary Edition, Minwu, Josef, and Ricard retain whatever spells and equipment they possessed when they left the party in the Soul of Rebirth mode. Some items and spells cannot be found by any means during this mode, meaning that, unless given these items and spells before they leave the party, they are inaccessible in Soul of Rebirth.
** 
*Choice-locked items - In 20th Anniversary Edition, Deumion has two rewards, but the player can receive only one or the other: Destroy Tome or Revive Tome.
*Extras completion - In 20th Anniversary Edition, Soul of Rebirth must be started on a main game save file that has all of these actions completed, as they cannot be done within Soul of Rebirth and will keep specific bestiary and art gallery entries permanently locked:
**Acquired every ultimate weapon from the Arcane Labyrinth
**Acquired the Destroy Tome from Deumion, or taught someone Revive
**Completed bestiary entries #001-128 and #170
=== Final Fantasy III ===
*In the 3D version, the Odin boss battle is the only opportunity to obtain the spear Gungnir, the most powerful non-Legendary Smith weapon. The spear can be stolen by a Thief with a Job level of 71 or higher. The weapon also has a 0.3% chance of being dropped, allowing for a small chance to obtain two Gungnirs.
* Many missable Bestiary entries exist in all versions of the game that include a menu bestiary.
** It should be impossible to enter the tunnels of the Nepto Temple once the Nepto Dragon's eye is replaced, blocking access to its monster den in the Famicom version. In the 3D and Pixel Remaster versions however, it is possible to re-enter the area by casting Mini on the party and approaching the statue's maw, which is not possible in the NES version.
** Likewise, in the Famicom version, the Subterranean Lake can no longer be visited once the player has retrieved the Horn of Ice from Gutsco and returned it, losing access to any treasures in the area, as well as the enemies Bomb, Manticore, Stalagmite, Sea Devil, Merman, and Ruinous Wave. In the 3D and Pixel Remaster versions, it is possible to re-enter the area by casting Toad on the party and diving back into the entrance.
** The player will not be able to fight Killer Fish, Hermit, Sea Elemental, Tangie, Sahagin, Anet, Mermaid, Seahorse, Sea Serpent and Sea Dragon once the Enterprise is destroyed. In the Pixel Remaster version, all of these enemies can still be encountered while using the canoe to travel on rivers and lakes on the overworld, and are no longer permanently missable.
** Once Hein is defeated, the player can never return to Hein's Castle. The following enemies will no longer be fightable: Pharaoh, Lemur, Lamia, Demon, and Dullahan.
** Plancti, Sea Lion, and Remora will no longer be available once the party defeats Leviathan and leaves Lake Dohr. In the Pixel Remaster version, this is no longer the case, as Lake Dohr is no longer unrevisitable.
** Once Doga and Unei are defeated and the player exits Doga's Grotto, Nemesis, Cyclops, Humbaba, and Ogre cannot be encountered.
=== Final Fantasy IV ===
* Because characters frequently leave and join the party, it is suggested that these characters be unequipped shortly before certain story events are triggered; otherwise, they may run off with rare items never to be seen again. (The Pixel Remaster version automatically unequips characters who leave the party.)
* General's Bestiary entry can be missed in the Kaipo inn by defeating the three Baron Soldiers he appears with first, triggering his retreat.
* Captain's Bestiary entry is likewise missable in Fabul if the accompanying soldiers are defeated first.
* Treasure chests in the Tower of Zot, the Tower of Babil (both visits), and Giant of Babil can be missed, as these areas cannot be revisited after a certain point. Bestiary entries from these locations are also missable if not playing the Advance or The Complete Collection versions, as some of these enemies appear in the Lunar Ruins, while others are missable on all versions.
* Calcabrina's Bestiary entry can be missed by defeating all three Calcas and Brinas before they use Combine.
* The Illusion item can be stolen or dropped only from Marionettes and Evil Dolls, which can be encountered only in the Tower of Zot and the lower floors of the Tower of Babil, respectively. The Tower of Zot cannot be revisited once it's completed, and the lower half of the Tower of Babil becomes inaccessible after the party completes the Sealed Cave.
* The Siren item can be stolen from Security Eyes, which stop appearing after the Giant of Babil sequence. As there is no other way to get this item, it is suggested that the player stock up while they are available. The item is useful to start otherwise extremely rare battles with Flan Princesses in the Lunar Subterrane, which can drop the rare Pink Tail item. In the 3D remakes, it can be bought for 3,000 gil at the Hummingway Abode, making it no longer missable.
* Sheila's sidequest must be completed before the party travels to the moon for the first time, otherwise the party will never receive the Kitchen Knife.
* There are several bugged treasures hidden in mundane places, some in areas that cannot be revisited.
* Barnabas-Z's Bestiary entry can be missed by defeating Dr. Lugae before defeating Barnabas. Additionally, Barnabas-Z must be slain by the party to result in a full Bestiary entry; allowing him to Self-Destruct will not add his full data to the Bestiary or count towards the player's Bestiary completion percentage.
* The following Augments are missable:
** Bluff - The player must have given either one Augment Ability to Palom or two to Porom before they leave the party.
** Cry - The player must have given either one Augment Ability to Porom or two to Palom before they leave the party.
** Dualcast - The player must have given three total Augments to Palom and Porom before they leave the party.
** Salve - Edward must have been given at least one Augment before leaving the party.
** Hide - Edward must have been given at least two Augments before leaving the party.
** Recall - If the player does not pick it up before leaving the Tower of Zot, it will be missed.
** Last Stand - Tellah must have been given at least one Augment before leaving the party. If the player does not pick it up before leaving the Tower of Zot, it will be missed.
** Fast Talker - Tellah must have been given at least two Augments before leaving the party. If the player does not pick it up before leaving the Tower of Zot, it will be missed.
** Upgrade - Cid must have been given at least one Augment before leaving the party.
** Adrenaline - Cid must have been given at least two Augments before leaving the party.
** Darkness - Can be stolen from the boss Odin.
** Kick - Yang must have been given one Augment before leaving the party in the Underworld.
** Brace - Yang must have been given two Augments before leaving the party in the Underworld.
** Omnicasting - Fusoya must have been given at least one Augment before leaving the party.
** Phoenix - Fusoya must have been given at least two Augments before leaving the party.
** Treasure Hunter - Automatically received after gaining 100% completion of every map. If the player does not complete the maps for the Tower of Zot, the Tower of Babil, and the Giant of Babil, this Augment will be missed as these areas cannot be revisited.
==== Final Fantasy IV -Interlude- ====
* If the player does not pick up both Twin Stars inside the Cave of Eblan during Edge's portion of the story, a location only visited by Edge, they will be missed.
==== Final Fantasy IV: The After Years ====
* Eidolon
** The Eidolon Chocobo can be missed if the player does not pick it up inside the Chocobo Forest during the Gathering's Tale: The Moon's Gravity. It is located on the island in the middle of the ocean between the Troia and Kaipo.
** Many Eidolons can be permanently missed if killed during battle and/or Rydia is not one of the party members. On the same note, Ramuh's and Shiva's Bestiary entries will be missed if the player regains them.
** If Rydia has recovered Leviathan and Asura as summons, Bahamut will turn on the Mysterious Girl and destroy her before returning to Rydia, but if not, Bahamut must be slain and will not be available to be summoned, but if regained, his Bestiary entry will be missed.
* Weapon and equipment
** The Kingsword is permanently lost if it's not unequipped from Cecil.
** In the flashback sequence of Golbez, if the player does not unequip the Ebony Blade during the Lunarian's Tale, it will be lost.
**The Rune Staff can only be obtained on the Lunar Overworld from the Sorcerer in Lunarian's Tale or in Challenge Dungeons, but not in the Final Chapter.
** Several items are only obtainable in Challenge Dungeons; once the final section of the game starts, anything that is not imported from those is permanently lost.
* Playable characters
** If the player completes Rydia's tale without obtaining the Mythril Spring, Mythril Nut and Mythril Bolt first, and imports that save into the final tale, Calca and Brina will be missed. If the player gets those items after completing the tale, they need to replay the ending to ensure Calca and Brina are not missed.
** If the player fails on Izayoi, Zangetsu, Tsukinowa or Gekkou's missions in Edge's Tale, they will die, making them inaccessible in The Crystals. Thus, Bands with any of them are also permanently missable. This can also happen if Gekkou decides to fight the Mysterious Girl.
** Near the end of the game, Golbez can be permanently recruited or missed. If the player brings Golbez, Cecil, Ceodore, and Rosa in their party when they fight the Dark Knight, Golbez will be playable permanently. Otherwise, he will be removed from the party.
** If the player does not import data from the preceding tales into the final tale, certain characters will not join (Rydia - Calca and Brina; Yang - Ursula; Palom - Leonora; Edge - The Eblan Four; Edward - Harley)
* A lot of missables are no longer so in the iOS/Android/Steam versions - Calca and Brina are always repaired, the Eblan Four cannot die, Challenge Dungeon items can be bought at the Lunar Whale's landing site, and of the Eidolons that can be fought only Asura, Leviathan and Bahamut can be killed outright, and no Bestiary entries are missed if they live.
=== Final Fantasy V ===
* Song
** The songs Romeo's Ballad and Alluring Air can be learned in Istory and Lix in Bartz's world only.
** The song Mana's Paean must be learned from the Library of the Ancients's terrace in the merged world before obtaining the first tablet within the Pyramid of Moore, as the location is consumed by the Void shortly after.
* Summon Magic
** The ice summon Shiva must be fought and defeated in Bartz's world to become usable as a summon, or she becomes unavailable by the merged world, as Castle Walse is swallowed by the Void.
** The random boss Catoblepas must be fought and defeated in Galuf's world to become usable as a summon, or it becomes unavailable by the merged world.
** The summon Carbuncle must be fought and defeated in Exdeath’s Castle to become usable, or it becomes unavailable by the merged world, as Exdeath's Castle cannot be revisited.
* Weapon and equipment
** The Iron Shield and Kenpo Gi that can be bought in Bartz's world are lost if the player does not buy them before moving onto Galuf's world.
** The Genji equipment set can be stolen from Gilgamesh each time he is encountered; if the party fails to do this by the final encounter, the set will be missed.
** The Power Staff can be earned from the Black Warlock, only encountered in Castle Exdeath in Galuf's world. Beyond that point, only a single chest in the Pyramid of Moore in the merged world has a 50% chance of spawning a Black Warlock as a monster-in-a-box.
** The Spear can only be stolen from Shell Bear in Castle Exdeath before it permanently transforms.
** The Excalipoor sword will be missed if the player ignores its treasure chest in Castle Exdeath, or kills Gilgamesh before he transforms into his final form. In the Finest Fantasy for Advance and later versions, Gilgamesh will not appear again if the treasure chest in Castle Exdeath is ignored.
** The Thief's Gloves can be found in Fire-Powered Ship (which is always available), but extra copies can only be stolen from Sekhmet in the Pyramid of Moore or Necrophobe in the Interdimensional Rift. Necrophobe can only be fought once, while Sekhmet can be encountered multiple times, but will never reappear if the player kills him instead of running away or catching him. Necrophobe appears in the Cloister of the Dead in the GBA and 2013 versions.
** The Brave Blade and Chicken Knife are mutually exclusive; by choosing one, the other is permanently lost.
** The accessory Kornago Gourd is a reward for the sidequest in Quelb (which is always available and completable), but the second copy can only be stolen from Omniscient in the Fork Tower, who can only be fought once. Omniscient appears in the Cloister of the Dead in the GBA and 2013 versions.
** The Blitz Whip can be obtained in Jachol Cave only if Lone Wolf the Pickpocket is not released. Extra copies can be stolen from Flaremancers in the Fork Tower before its destruction, or in the Sealed Temple in the Advance and 2013 versions.
** The Titan's Gloves can only be stolen from the Azulmagia boss in the Interdimensional Rift. Azulmagia appears in the Cloister of the Dead in the GBA and 2013 versions.
** The Tinklebell is a rare drop from the normal form of Twintania in the castle in the Interdimensional Rift. If defeated without this item drop, it cannot be obtained. Additionally, a second copy of the Titan's Axe (the first can always be found in Istory Falls) can only be obtained as a steal from Twintania's charging form. In the GBA and 2013 versions, Twintania appears in the Cloister of the Dead, making the items no longer missable.
* A scene with Gilgamesh will occur if Necrophobe has less than 10,000 HP left. This scene does not play if the player kills Necrophobe very quickly.
*Mr. Clio in the Unknown Cave can show the percentage of treasure found late in the game, after obtaining the submarine on the merged world.
* Some bestiary entries can be missed: 
** The entries for the enemies in Karnak Castle after fighting Liquid Flame; when exiting the castle, if one defeats the Sergeant first in battle, it will not transform into the Iron Claw; if the Sergeant is not defeated in a random battle, the entry will not appear.
** The following enemies in the flying Ronka Ruins can be missed as the place is destroyed after the party escapes, and cannot be found elsewhere: Enchanted Fan, Hydra, Lamia, Ra Mage, and Stone Mask.
** In the Barrier Tower, following enemies are missable: Gravitator, Level Tricker, Magnetite, Neon, Reflect Knight, Traveler.
** The entry for the Abductor that Bartz fights alone at the start of Galuf's world is missable if Bartz dies in the battle. 
** Some world map encounters are also missable. Since many monsters reappear or disappear in other worlds, it is hard to be specific. Chronologically, the registration of monsters in the GBA bestiary appears in the following order from their number: (* reappears in merged world)
***Bartz's world—from 01 to 69, 191, 192, 193*, 194*, 195*, 196*, and from 243 to 265.
****Among these, Sucker and Octokraken have to be fought during the only visit to Torna Canal, Wyvern and Pas de Seul have to be fought in Walse Tower before it sinks, Sergeant, Sorcerer, Cur Nakk and Gigas have to be fought in Karnak Castle before it explodes, and enemies between Ra Mage to Ghidra must be fought in Ronka Ruins before completing the ruins.
***Galuf's world - from 70 to 134, 135*, 136*, 137*, 139*, 176*, 177*. and from 266 to 285.
****Among these, Tarantula and Shell Bear have to be fought in Castle Exdeath basement before lifting the illusion on the castle, Acrophies, Blood Slime, Lesser Lopros and Moogle Eater have to be fought in an Underground Waterway before leaving it, and enemies between Neon and Ziggurat Gigas have to be fought in the Barrier Tower before it is destroyed and enemies from Reflect Mage to Yellow Dragon must be fought in Castle Exdeath before the dungeon is completed. Yellow Dragon and Jackanapes both appear in the Sealed Temple in the GBA and 2013 PC versions.
***Merged world - 87, from 135 to 190, 197 to 242, and 286 to 323.
****Among these, Tiny Mage, Chrono Controller and Flaremancer only appear on the magic half of the Fork Tower, while Dueling Knight, Iron Muscles and Berserker only appear on the physical half of the Fork Tower; in both cases, they must be fought before the Fork Tower is destroyed. In the GBA and 2013 Steam versions, Chrono Controller and Flaremancer also appear in the Sealed Temple, making them no longer missable.
=== Final Fantasy VI ===
* Several items can only be regularly obtained in the World of Balance.
** Bastard Sword, Kodachi, Sakura, Kotetsu, Kiku-ichimonji, Morning Star, Hawkeye, Magus Hat, Tiara, and White Dress are bought only in the World of Balance. 
*** While Boomerang can also only be bought in the World of Balance, due to a programming quirk, it is added into the player's inventory at the transition point.
** The Main Gauche can be found in Mt. Kolts and stolen from Lesser Lopros, which are only accessible in the World of Balance outside of the Veldt.
** The Kazekiri can be stolen from the Number 128 boss. There is another Kazekiri in the Cave to the Sealed Gate, which will become inaccessible after the Floating Continent appears.
** The Heiji's Jitte can be found in the Cave to the Sealed Gate. If not picked up, it is missed after the Floating Continent appears.
** The Ultima Weapon is found in the Cave to the Sealed Gate. It can no longer be picked up after the Floating Continent appears. Ultima Weapon can be stolen from Rest, though it can only be kept after the completion of the game in the Advance and 2014 Matrix Software versions.
** Mythril Claws can be bought in many towns and stolen from some enemies (Belmodar, Vargas, and Exocite) during World of Balance. Belmodar and Exocite can be found on the Veldt.
** The Bandana can be bought in various towns in the World of Balance and stolen from Zaghrems, which are only available in the World of Balance outside of the Veldt. The Japanese version has Setzer join with a Bandana equipped, meaning it cannot be missed in that version.
**Twist Headband can be bought in various towns of the World of Balance and stolen from Iron Fists and dropped by Dadaluma (who can drop a Thief's Knife instead), which are only available outside of the Veldt in the World of Balance. 
**The Iron Helm can be bought in various towns of the World of Balance and be stolen from Heavy Armor, which are only available in the World of Balance outside of the Veldt.
**Mythril Helm can be bought in various towns of the World of Balance. Once the player proceeds to World of Ruin, it can only be gotten by Metamorphose from several enemies with the esper Ragnarok, which is also missable.
**Mythril Mail can only be bought in the World of Balance or stolen from Proto Armor, an enemy located in Magitek Research Facility, which becomes unrevisitable when completed. Once the player proceeds to World of Ruin, Mythril Mail can only be obtained by Metamorphose from several enemies with the esper Ragnarok, which is also missable.
**In the Advance and 2014 Matrix Software versions, there is an additional dungeon called the Soul Shrine that lets the player obtain several items they might have missed by stealing them from enemies. These include the Bandana (Zaghrem), Iron Helm (Heavy Armor), Kazekiri (Number 128), Main Gauche (Lesser Lopros), Mythril Claw (Exocite), Mythril Mail (Proto Armor), and Twist Headband (Iron Fist and Dadaluma).
* The scene with Locke and Edgar freaking out over Terra casting magic is missable. The player must use magic in battle as Terra before leaving the South Figaro Cave.
* If the player does not wait for Shadow at the end of the Floating Continent, he cannot be recruited in the World of Ruin. If the player sells or throws the Ichigeki, they will have to metamorph another from a Ninja, Covert, or Outsider, which requires the missable esper Ragnarok. As a result, in the discontinued Matrix Software versions, the player can permanently miss an album entry dedicated to Shadow's retrieval.
* If the player does not save Cid on the Solitary Island, there is no way to make the fish reset because Cid needs to be talked to in order to do that. The player will not be able to collect all four fish under the Rare Items in the Items menu. However, the fish items are not used for anything but the scene with Cid.
* The Water Harmony dance is missable. Prior to the Game Boy Advance version, it must be obtained by fighting in the Serpent Trench or Lethe River in the World of Balance with Mog in the party, and once the story proceeds to the World of Ruin, it is lost. The Advance and 2014 Matrix Software versions add an optional underwater battle with Leviathan in the World of Ruin, giving the party one more chance to learn the dance.
*The Lore Force Field is learned from Fiend, and if Strago does not go on the path that has Fiend in Kefka's Tower, the Lore will be missed.
* The esper Ifrit can be missed if the player does not pick up his magicite after the battle with him and Shiva. If missed, the player cannot learn Drain on anyone but Terra, who learns it naturally at level 12, as Ifrit is the only esper to teach this spell.
*Ragnarok (esper) is missed by choosing the sword when the old man in Narshe offers it to the party. Ragnarok is the only esper that teaches Ultima. If the player chooses Ragnarok (sword), the only other way to learn Ultima is by equipping the Paladin's Shield. If the player also carelessly sells or bets the Cursed Shield or the Paladin's Shield, Ultima cannot be learned by anyone but Terra, who learns it at level 99.
*If the player turns Odin into Raiden by examining the petrified Queen of the Ancient Castle, they cannot level up characters with the Speed +1 bonus in the SNES and PS versions, as Odin is the only esper with this trait. In the Advance and 2014 Matrix Software versions, the Cactuar magicite gives Speed +2 bonus. Raiden is the only magicite in the SNES/PS versions that teaches the Quick spell.
**In the Pixel Remaster version, both Odin and Quetzalli offer a speed bonus; Odin remains the best esper to apply it with a +2 bonus against Quetzalli's +1. This potentially reduces the need to hold onto Odin for a long period of time. Past Version 1.1.0 of the Pixel Remaster version, Raiden grants a +2 speed bonus, allowing the player to convert Odin into Raiden without having to worry about missing out on the bonus.
*Contrary to common belief, the magicite Bahamut is not missable. In versions older than the GBA release, defeating Deathgaze with the combination of the Vanish and Banish spells will yield no rewards (the Vanish-Doom bug), but it will also keep the game from marking Deathgaze as defeated, meaning he will continue to appear and will eventually drop the magicite when beaten by other means.
*Ragnarok (sword) is missed by choosing the esper when the old man in Narshe offers it to the party. Ragnarok can be stolen from Lady, though it can only be kept after the completion of the game in the Advance and 2014 Matrix Software versions.
*The sword Lightbringer is obtained by betting the Ragnarok sword at the Dragon's Neck Coliseum, so it will be missed if the party chooses the Ragnarok esper. In the Advance and 2014 Matrix Software versions, the Ragnarok sword can be stolen from Lady and kept after the completion of the game, meaning the Lightbringer can still be obtained.
*If the player sells or bets the Cursed Shield, it cannot be re-obtained. Losing the Cursed Shield makes it impossible to get the Paladin's Shield.
*The Cursed Ring can be metamorphed from several enemies with the esper Ragnarok, which is missable. The other way of getting it is by betting the Cursed Shield, but this is not advised because it makes the Paladin Shield unobtainable.
*The following Rages for Gau are missable:
**Wererat, Sand Ray, Alacran, Foper, Hornet, Urok, Belmodar, Unseelie, Mu, Cirpius, Cartagra, Acrophies, Gold Bear, Valeor, Nettlehopper, Darkside, Specter, Eukaryote, Wild Rat, Stray Cat, Aepyornis, Doberman, Ghost, Poplium, Anguiform, Aspiran, Actinian, Fidor, Hunting Hound, Bloodfang, Rock Wasp, Litwor Chicken, Joker, Don, Wyvern, Grasswyrm, Sergeant, Belzecue, Flan, Provoker, Antares, Lich, Imperial Elite, Briareus, Devourer, Chimera, Land Grillon, Mandrake, Venobennu, Dragon, Zokka, Nightwalker, Scorpion, and Al Jabr. All of them save Chimera (who, in the Advance and 2014 Matrix Software versions appears in the Dragons' Den) are missable in all versions as they do not appear in the Soul Shrine.
**In the SNES/PS versions, Rages from enemies that are found on the world map and in dungeons in the World of Balance are missed if they are not found before proceeding to the World of Ruin. Some are found in the Soul Shrine in the Advance and 2014 Matrix Software versions. Grenade, Satellite, and Intangir are easier to miss that other enemies. Satellite is a monster-in-a-box that must be opened before leaving the Imperial Camp. Intangir is found on Triangle Island, which is an optional location only accessible by Blackjack. Grenades are only found in an unremarkable isolated forest to the west of the Veldt, only accessible by Blackjack. Imperial Elite are encountered only during the banquet in the Imperial Palace. The player must accept to take a rest, and then talk with the characters located near Emperor Gestahl and fight them. All three appear in the Soul Shrine.
*When the party is fleeing the Magitek Research Facility in a mine cart, Magna Roader (Purple) and Magna Roader (Red) can be encountered. The Magna Roader (Red) is an easily missable Rage in the SNES version, as it does not always appear in this sequence, depending on the player's lead party member: the player will not encounter red Magna Roaders if the lead party member is Locke, Edgar, or Gau. Turning a lead party member into an Imp also helps. The two Magna Roader appear in Soul Shrine in the Advance and 2014 Matrix Software versions.
*Rafflesia is fought at Owzer's Mansion during the cursed painting quest. If the player defeats the mansion's boss without fighting Rafflesia, it will not appear on the Veldt and Gau cannot learn its Rage. Rafflesia appears in Soul Shrine in the Advance and 2014 Matrix Software versions.
*Some enemies do not have a Bestiary entry and do not appear in Soul Shrine, but still have a Rage: Doberman, which is found by kicking the chest in Imperial Camp; and Darkside, Specter, and Eukaryote (all three found by failing the puzzle in Narshe Mines (South Passage) in the World of Balance).
*In SNES/PS versions, the player should take special care in finding the enemies in unrevisitable locations (The Imperial Camp, Phantom Train, Narshe Cliffs during the Battle for the Frozen Esper, Magitek Research Facility, Vector, Cave to the Sealed Gate, Burning Home, Floating Continent, Crumbling House, and Dreamscape). It is important to find all enemies in South Figaro Cave during the first visit before the scenario division, as enemies there change and the enemies that appear in the first visit do not appear in Soul Shrine.
*Every enemy that does not appear in the Soul Shrine is missable, which means that apart from all enemies mentioned above in missable Rages, there are also some World of Balance or unrevisitable locations enemies that lack a Rage and cannot be found anymore when the player proceeds with the story. These are:
**Apparition and Siegfried in the Phantom Train.
**Naude in Floating Continent.
===Final Fantasy VII===
*The items obtained as part of Cloud's crossdressing sidequest will be missed if the player does not obtain them during the quest. As there are different versions of each piece of apparel, and the player can only get one, all items can never be retrieved in a single playthrough. The Silk Dress, Blonde Wig, Sexy Cologne, and Diamond Tiara is the best combination, and therefore seen as the required combination for a perfect game. The optional Lingerie and Bikini Brief items obtained from the Honey Bee Inn are missed if the player did not acquire either of them.
**The complete list of missable key items is: Cotton/Satin/Silk Dress, Wig/Dyed Wig/Blonde Wig, Glass/Ruby/Diamond Tiara, Pharmacy Coupon, Disinfectant/Deodorant/Digestive, Cologne/Flower Cologne/Sexy Cologne, Member's Card, Lingerie/Bikini Briefs, A Coupon, B Coupon, C Coupon, Keycard 68, Huge Materia (Corel), Huge Materia (Fort Condor), Huge Materia (Underwater), Huge Materia (Rocket Town), and Leviathan Scales.
*The achievements pertaining to Aeris in the re-releases of Final Fantasy VII are missable if not obtained before she leaves the party at the end of the Temple of the Ancients.
*The Turtle Paradise flier in the Shinra Bldg. can be missed as the player cannot return there after certain story events have transpired. If missed, the player will no longer be able to obtain one of each Source from the pub in Wutai (Sources can be obtained in unlimited supply by morphing enemies in the Sunken Gelnika, however). The final flier in Yuffie's house is also missed if the player misses their chance on doing the "lost Materia" sidequest (see below).
*Some items can only be obtained from one enemy, and once that enemy becomes unavailable to fight, the items can never be retrieved. The Ghost Hand is obtained only from the Ghosts in the Train Graveyard. The Vagyrisk Claw can only be stolen from the Bagrisk, but due to how the game's steal mechanics work, it will eventually become impossible to steal the Vagyrisk Claw if the player advances too far in character levels. The Earth Mallet can be missed, as the only opponent holding it is the Gigas in the Whirlwind Maze. The Gigas appears later in the Battle Square, but items cannot be won from monsters there.
**The complete list of missable items is: Ghost Hand, Graviball, Battery, Vagyrisk Claw, 8-inch Cannon, and Earth Mallet.
*The Battery is not missable, however the player can choose to keep a Battery in their inventory rather than spend it on an Ether. Similarly the three coupons (A, B, and C) in the Shinra Building can be optionally obtained, however completing their related sidequest removes them from the inventory and offers no unique rewards.
*Some weapons can be missed. The Umbrella can only be obtained from the Speed Square in Gold Saucer before the party gains the Highwind. The Yoshiyuki can only be obtained before defeating Carry Armor in "Clash in the Deep Sea". The Princess Guard can only be found in the Temple of the Ancients, an unrevisitable location. The Javelin can only be found in Gaea's Cliff, which is an unrevisitable location. The Battle Trumpet and Scimitar can only be found in the Underwater Reactor submarine docks, which cannot be returned to. The Rising Sun can only be stolen from the Diamond Weapon. The Starlight M-Phone, and Max Ray can only be found in Midgar Underground during "Mako Cannon Rampage". The Behemoth Horn, Pile Banger, Master Fist, Grow Lance, and HP Shout can only be found in the Shinra Bldg. during the rampage. The Ragnarok is missed if the player does not encounter Proud Clod during "Mako Cannon Rampage". The Missing Score can only be found in Midgar in "Mako Cannon Rampage" (Missing Score only when Barret is in the party).
**The complete list of missable weapons is: Umbrella, Shotgun, Yoshiyuki, Princess Guard, Mythril Clip, Javelin, Battle Trumpet, Scimitar, Oritsuru, Rising Sun, Starlight Phone, Max Ray, Behemoth Horn, Pile Banger, Master Fist, Grow Lance, HP Shout, Ragnarok, and Missing Score.
*Some armor can only be obtained one way, and if missed, can never be obtained after. The Iron Bangle can only be bought in Sector 7 Slums. The Shinra Beta and Shinra Alpha can only be stolen from certain Shinra troops that are not recurring random encounters. The Warrior Bangle can only be stolen from Eagle Gun, a one time encounter. The Ziedrich can only be stolen from Turks:Rude. The Aegis Armlet can only be obtained from the Midgar Underground in Part 2.
**The complete list of missable armor is: Iron Bangle, Shinra Beta, Four Slots, Gigas Armlet, Warrior Bangle, Shinra Alpha, Ziedrich and Aegis Armlet.
*Some accessories only be obtained one way, and if missed, can never be obtained after. The complete list of missable accessories is: Poison Ring, Curse Ring, and Tough Ring.
*Some Materia only be obtained one way, and if missed, can never be obtained afterwards. The complete list of missable Materia/spell is: Enemy Skill Materia (Shinra Bldg.), Ifrit, Ramuh, Added Effect, Kujata, MP Absorb, Luck Plus, Morph, Bahamut, Neo Bahamut, MP Turbo, Trine (Enemy Skill), Ultima, Underwater, Steal as well, Bahamut ZERO, Final Attack, and Pandora's Box (Enemy Skill). Phoenix and W-Item can be dug up in Bone Village if missed. Bahamut ZERO can be dug up if the blue Huge Materia was missed; however, if the player gets the blue Huge Materia but has not obtained both Bahamut and Neo Bahamut, then Bahamut ZERO will be permanently missed.
**If the player's Materia inventory is full when picking up Kujata and Final Attack, they will be lost forever. Usually, if a player attempts to pick up a Materia when the inventory is full, the game will notify the player and ask them to remove a Materia first. This never happens with Kujata and Final Attack due to a programming error; the player receives the message that they have acquired the Materia, but upon entering the Materia inventory, it is not there, as there was no room to place it in.
** With Final Attack the game checks whether the player's Materia inventory is full, and if it is the game skips the receipt line and the player receives no prize at all, or any indication they were supposed to receive one besides the obtain Materia sound effect. Following successes in the Special Battle yield prizes, but only on the first win will the player receive the Final Attack Materia.
**If the player were to sell/trash their Chocobo Lure, they cannot get another one, and thus could also miss out on Chocobuckle (Enemy Skill).
*The Condor War battles (except the last one) in Fort Condor are missables if the player does not go back to this place after certain story events.
*If the player taps over the pitfalls in Mt. Corel, or fails to grab the treasures when falling, they cannot be obtained. However, the treasures in the pitfalls are not unique. If the player rejects taking the Phoenix Downs from the Cokatolis nest on the Mt. Corel mountain path, or does not climb up to the next before triggering the events with Barret in North Corel, the player never gets another chance to take the 10 Phoenix Downs.
*The "Gongaga, the Village of Sadness" chapter events are missed if not done before getting the Keystone in Gold Saucer and the ropeway breaks down. The player can still visit Gongaga, but the events with the Turks, Scarlet and Zack Fair's parents do not happen.
*The Huge Materia can be missed if the player fails the quests on which to retrieve them. Although in the final quest the player can obtain a missed Huge Materia, but in doing so can never obtain the fourth one.
**If the player fails to catch up with the train at Mt. Corel, or it crashes into North Corel, they lose Huge Materia #1. If the train crashes into North Corel Ultima will be available albeit for a price. The Materia is unavailable if the player fails to catch up with the train, and only becomes available if the Huge Materia is reclaimed from the Shinra No. 26.
** If the player loses the Fort Condor quest for Huge Materia by losing the boss fight, they lose both Huge Materia #2 and the Phoenix Materia, although Phoenix can be dug up from Bone Village.
**If the player fails to destroy the red submarine during the submarine minigame, Huge Materia #3 is lost. Also the Leviathan Scales can be obtained during the mission, and if they are missed, it is impossible to obtain the Oritsuru weapon and Steal as well Materia from Da-chao Statue.
**The Materia earned from solving the password in the Shinra No. 26 rocket will give the player the lowest numbered missed Huge Materia. If the player did not miss any Huge Materia then they will obtain Huge Materia #4. Therefore, missing any Huge Materia will mean Huge Materia #4 is permanently missed.
**With Huge Materia #4, Bahamut, and Neo Bahamut in the inventory, Bahamut ZERO can be obtained from Bugenhagen's observatory. If Huge Materia #4 is missed, it can still be obtained by digging at Bone Village. If Huge Materia #4 is obtained, but either Bahamut or Neo Bahamut is missed, Bahamut ZERO is permanently lost.
*The "lost Materia" sidequest in Wutai is missed if left too late; after returning to Midgar at the end of Part 2, the quest is no longer triggered when the player visits the island, but they can still do the Pagoda quest with Yuffie and thus obtain Leviathan and All Creation. The player misses out on HP Absorb and MP Absorb Materia, as the former is in a house where the cats never move aside unless the player does the quest, and the latter in a treasure chest blocked by an NPC. The player also cannot complete the Turtle's Paradise quest as they cannot read the final flier in Yuffie's house, which can never be visited.
*The battle against Turks:Rude and Turks:Reno occurs in the Gelnika after the player obtains the submarine, but before the Raid on Midgar. However, If the player skips the battle with the Turks bypassing the walkmesh line to trigger the scripted scene from playing out during the return to Midgar segment, the Turks will still appear in the Gelnika in Part 3.
* The event with Aeris's ghost at the Church in the Slums can never occur if the player talks to the Innkeeper during the Kalm flashback and selects the option "Let me know the situation of the town." after talking to him a second time. It is unknown why this stops the event from occurring since it is unrelated to Aeris and the church. That the event can be prevented by talking to the Innkeeper is likely a programming error.
*There are four date scenes at the Gold Saucer, but the player can only get one date per playthrough.
**There exists an exploit where the player can raise Barret's affection value at Cosmo Canyon infinitely. However, the Best Bromance achievement/trophy for dating Barret only triggers if his affection value is within certain bounds. Using the glitch can thus make his affection value exceed the cap and thus lock the player out of the trophy even if they get Barret as the date. This was later patched on PS4.
*The weapon and armor Aeris had equipped when she left the party are lost.
====Final Fantasy VII Ever Crisis====
*Most if not all gear is as yet missable if it is not acquired during the event period in which it is issued, though the gear exchange carries one piece of basic gear for every playable character.
*Gear and weapons issued via exchange during seasonal events are also missable if the player does not redeem them, unless a future draw offers another opportunity to acquire them.
*Gear and weapons issued as part of a collaboration or other designated campaign generally cannot be obtained after the campaign ends.
*Home Wallpapers issued during events and campaigns, as well as through 30-day season passes, are missable if the player does not participate.
===Final Fantasy VII Remake ===
* On a first playthrough, with a few exceptions, any items or quests skipped on a chapter become inaccessible after progressing to the next chapter. However, after finishing the game, Chapter Selection becomes available, where the player keeps all their items. This makes it so that there is no permanently missable content.
===Final Fantasy VIII===
*Some Information entries are missable if the player does not trigger their gain condition, e.g. by not asking Raine about Julia in the Winhill dream sequence.
*Mugging an item from an enemy prevents it from dropping an item after battle, thus something is always missed in battles that do not recur, namely the boss battles. The player must decide which item they want, the drop item or the mug item. Furthermore, in the game data, every enemy has four item "slots" that contain all the possible steal and item drop combinations, meaning it may be impossible to ever get all drop/mug items a boss has to offer, as the results can be random. However, there are no unique items from bosses that can never be obtained some other route, although the alternative methods may be cumbersome.
*The Battle Meter that keeps track of the number of battles the player has fought is missed if the player does not talk to Cid right after graduating into a SeeD.
*The Character Report, which keeps track of characters' individual battle statistics, is missed if the player does not have the Battle Meter first, and if they miss it in D-District Prison by talking to the inmate in floor 10.
*The GF Report is missed if the player missed out on the Battle Meter, and fails to obtain it from CC Joker in Balamb Garden training center before the point of no return.
*Only two Pet Nametags are available: one from D-District Prison, and one from the man in green in Timber outside the Timber Maniacs building (only if the player returned to Timber right after leaving it the first time and encouraged the man to become a journalist). In the original PC versions (or with PocketStation), additional Pet Nametags can be obtained via the Chocobo World minigame. Chocobo World is not available in Final Fantasy VIII Remastered.
*The Occult Fan volumes III and IV never appear in shops, so if the player misses the chances of getting them, they will be missed forever.
*Balamb Town has two Timber Maniacs issues, but only one of them can be picked up, as the other vanishes once one has been taken. One magazine is found in Balamb hotel, and another at the train station. If the player picks up the magazine at the hotel before boarding the train to Timber, the following event aboard the train is altered and Laguna Loire will fall asleep in Julia's room. Picking up the train station issue yields a unique entry to Selphie Tilmitt's Sir Laguna's Page.
*The White SeeD Ship disappears from the world map after the player progresses to the next story scene, so its events, draw point, and Timber Maniacs issue are missed if not obtained during this window.
*All Timber Maniacs issues are missed if not collected by the point of no return. If the player misses any Timber Maniacs issue, they also miss on the achievement obtained for getting all Timber Maniacs issues in the versions that support achievements.
*There is a missable FMV that shows a Lunar Base camera drone destroyed by a monster. To view it, the player must leave the room, either by following Ellone into the lift room that leads to the escape pods or returning to the hallway, and then return to the Lunar Base control room, go to the control panel, and press .
* If the player fails to board the Lunatic Pandora as Zell by missing the contact points within Esthar City, the player misses the chance to visit the Pandora with Zell as party leader and misses out on the scene where Zell's party is ejected by Mobile Type 8. The player will not miss out on items however, as the same present-day Lunatic Pandora is later visited with Squall as party leader.
* The items available in Lunatic Pandora with Zell/Squall as party leader depend on the actions the player took as Laguna in the Centra Excavation Site. If the player failed to trigger all of the events there, some items and draw points will not appear later.
*If the player sells the Magical Lamp or Solomon Ring, they cannot get the Guardian Forces summoned from these items, Diablos and Doomtrain. If the player heads immediately in the direction of the Garden after the Timber mission briefing, the scene in which Cid would give the item will not trigger, and it will be missed. Additional copies of these can otherwise be obtained via Chocobo World.
*Drawable Guardian Forces can be missed permanently if not drawn from the bosses before they are defeated. In the original Japanese version, these GFs could only be drawn from one boss each, and Cerberus could only be obtained from defeating him in a temporarily available boss fight. In subsequent releases, missed Guardian Forces can be drawn from the bosses in the final dungeon.
**Doomtrain is missed if the player fails to draw Alexander, as its Med Level Plus refiner ability is needed to make the Remedy+ for obtaining Doomtrain. Remedy+ is not available from Angelo Search, but the player could get the items for Doomtrain via Chocobo World if their version supports it. In the original Japanese version, Solomon Ring from Tear's Point is missable because the area becomes inaccessible in the endgame; 
* The Gilgamesh GF is missable if the player has not obtained Odin by the battle against Seifer in Lunatic Pandora.
* Chocobo World features four exclusive items, namely the Chocobo's Tag, Friendship, Ribbon, and Mog's Amulet. Boko's upgraded moves are also only available from Chocobo World, and as such, Chubby Chocobo, who appears during Chocobocle, can only be seen if the player can play Chocobo World.
**Chocobo World is not available in Final Fantasy VIII Remastered. Its exclusive items are now available through Angelo Search (sans Chocobo's Tag), and the mechanic that determines Boko's moves is modified.
*Towns become permanently inaccessible in the endgame, and thus many sidequests must be completed before fighting Seifer at Lunatic Pandora to not miss them (Card Club, Shumi Village, Winhill, UFO?, Dollet dog quest). Even though Obel Lake is on the world map, the shadow that commissions it will not appear. Thus, the achievements/trophies tied to the Card Club and Obel Lake sidequests are also missable. Chocobo forests, Tomb of the Unknown King, Centra Ruins, and Deep Sea Research Center remain available, however.
*The PuPu card is the only permanently missable Triple Triad card. The player must give PuPu five Elixirs to obtain it. If they kill it, they get a different reward. If the player escapes from PuPu, it cannot be encountered again.
** Many Triple Triad cards that may seem missable, actually are not. If the player loses a rare card in Galbadia Garden during the first visit there, Martine will have them and he can be played in Fishermans Horizon. If the player lets the boy in a blue shirt be attacked by a T-Rexaur during the Garden Riot without having won the MiniMog card off him, a little girl in a red shirt will inherit the boy's deck and play it instead. The cards requested by Queen of Cards, and thus lost to her, can be won back from the boy in the artist's house in Dollet. Any rare cards lost in Lunar Base are played by Piet in the secret escape pod crash site. All LV9 or LV10 cards, even modified cards, can be won back from Card Club members and Queen of Cards during the endgame if the player finds the Ragnarok from the world map (the player needs to complete the CC quest by winning against CC King for the CC members to appear in Ragnarok in the endgame).
*Various scenes are only available to see during certain windows, such as Squall showing his weapon/magic inside the school to get scolded by an instructor, Zell boasting about his pull-ups record on the Balamb Town gas station sign, Irvine's misadventures in FH, Selphie's scenes in Trabia Garden, Zell's "love quest" scenes, and scenes with Big Bad Rascal.
*The Master Fisherman sidequest will be missed unless the player goes out of their way to see him right after the Garden crashes into FH; before boarding the lift to town, the player needs to take a ladder down a large tank instead.
*When the guest character for Salt Lake leaves the party, the game attempts to distribute her Magic stocks to the other party members spell by spell, but if all other characters already have 100 of the spell/have 32 other spells, her Magic stock is lost.
===Final Fantasy IX===
*At the beginning of the game, the player can hear rumors of an "Alleyway Jack" who knows a lot about Tetra Master. He can be met in the alley west of the town square after meeting Puck, but if the player lets Alleyway Jack walk across the screen and leave the area, they miss the chance of talking to him. After meeting him, the player can talk to him in the tavern, and he will explain the rules of Tetra Master.
*Almost all Mognet letters are missable. Not delivering the letters does not lock the player out of the Mognet Central sidequest.
*The first meeting with Zebolt is missable. During the party's first visit in Lindblum Castle, once in control of Zidane, the player should not follow Minister Artania, but instead backtrack to the Aircab Station area to find Zebolt there.
*The key items Autograph and Moogle Suit can be missed. When the player is in Lindblum for the first time, before leaving the city they should go to the theater at the theater district to initiate a scene, and then head to artist Michael's atelier where they can get an autograph from Lowell Bridges and search the room for the Moogle Suit.
*There is a treasure chest in Burmecia, Residence section, that is missed if the player runs to it causing the floor to fall. The player must walk towards the chest instead. The treasure is Germinas Boots, which is also easily available elsewhere.
* The treasure chest in Dali's field can only be opened when in control of Dagger on her and Steiner's way from South Gate to Treno, as the NPC who normally blocks the way to the chest will take a break only during this time. Similarly, the two treasure chests on the upper floor of the windmill are only accessible while the windmill is turned off, after the player returns to the Mist Continent from the Outer Continent, but before they go through the Shimmering Island portal.
* There are four monsters in Treno's weapon shop that change at various times. If the player fails to defeat a monster before the next one appears, the old one can no longer be fought.
* When climbing Cleyra's Trunk, some treasures are missable. In the Sand Base, the player must open the treasure for Ice Staff before the room is filled with sand. There are two further unreachable treasures up high. After reaching the settlement and watching the ATEs "No Yummy-Yummies!" and "There A Mushroom!" that involve Quina Quen, the player needs to head to the antlion's pit located to the right of the town entrance, and Zidane will jump in after Quina, landing by the two chests farther down the trunk (Silk Robe and Magician Shoes). The two must then climb the normal route back to the town. If the party did not recruit Quina, or just did not speak to them at the antlion's pit, opening these chests is not possible.
*Fighting the optional Tantarian boss is missable. It can be found in Alexandria Castle's library, but there are only two chances to fight it: during the time the party is rescuing Garnet, who is being held in the castle basement, and later, when the party arrives to save Garnet and Eiko during the Battle of Alexandria. If the player misses out on these two opportunities, then Tantarian cannot be fought.
*The Namingway card can be missed. The first is in Treno, during the Tetra Master tournament. During an ATE with Vivi, the player is given the option to pass by home, or stay in Treno. Staying will give Zidane a different opponent in the card tournament's second round, who holds the Namingway card. The other Namingway card can be picked up in Kuja's sanctum in the Desert Palace (Kuja's abode is near the teleporter; the room can be searched after Eiko has been kidnapped). If the player does not send Vivi home, they will miss out on an optional scene where they meet Vivi at Quan's Dwelling.
*Leaving Treno during the card tournament and traveling to Dali is the only time the player can get the Mayor's Key and the Burman Coffee item. Completing the Morrid's Coffee sidequest lets the player get the mini M.S. Prima Vista in the Tantalus hideout in Lindblum, which can likewise be missed if the player fails to get all the different coffee beans. As the Observatory Mountain is sealed in the endgame, the player can no longer turn in the coffee items to Morrid.
*Hippaul can be raced in Alexandria after the party returns from the Outer Continent for a short time only; after the player agrees to see Ruby's play, the chance to play the racing minigame ends, meaning the player misses out on the Athlete Queen key item.
* Hippaul has a stash of cards in the Alexandria steeple obtained by pulling the rope. If not collected until the story progresses to the card tournament, they can never be collected. The stash is replenished once: in the beginning of the game when in control of Vivi, the stash has basic monster cards, but after the party returns from the Outer Continent, they get two eidolon cards, as well: Shiva and Ramuh.
*The Nero Brothers briefly host a gambling minigame in Alexandria's weapon shop when the party returns to Alexandria from the Outer Continent. The minigame is only available when the player controls Zidane.
*When Vivi reunites with Zidane in Alexandria after the party has returned from the Outer Continent, the player can leave Alexandria and see it from the world map before it is destroyed. This is the only time in the game the player can do this.
* A rainbow appears as a one-time event at the Burmecian Arch (North Gate) at any point between obtaining the Blue Narciss and going through the Shimmering Island (Freya needs to be in party).
*The friendly monsters quest becomes impossible to finish if the player uses up all of their limited jewels prior to giving them to the monsters (Emerald, Moonstone, and Diamond), meaning the superboss Ozma will remain a ranged target.
**These jewels are also the ones that change Carbuncle's bestowed status effect when Eiko summons him; if the player uses up all of their Emeralds/Moonstones/Diamonds, Carbuncle cannot use Emerald Light/Pearl Light/Diamond Light. Further, the Ruby that reaches Carbuncle to Eiko is also a limited item, there only being two in the game; if the player consumes both before mastering Carbuncle, Eiko can never learn this summon.
*Stiltzkin offers to sell item sets in certain locations for a limited time; after he moves on, he will never offer that set again. It is not mandatory to buy the items to keep meeting Stiltzkin. Stiltzkin will give the party a Ribbon if the player purchases all of his items, and in the latest releases, buying all of his items yields the Driving the Hard Bargain achievement/trophy.
* Certain equipment only found in shops is limited, and is missed if not purchased during this window. As some of the equipment are required for synthesis, this can lock the player out from getting certain endgame weapons. Abilities are only learned from certain equipment pieces, meaning if the player misses the equipment, the character may never be able to learn their associated ability.
**The Chain Mail is only available in shops for a limited time; if the player misses it, they cannot synthesize the Power Belt (but there is another, albeit also missable, way to get a Power Belt from the Four-armed Man in Treno). If the player misses the Power Belt, they cannot synthesize the Grand Helm. There is another way to get a Grand Helm, which is also missable: steal from Tiamat.
**The Rune Blade is bought at Daguerreo before entering the Shimmering Island portal. If not bought by then, then Steiner cannot learn Iai Strike.
**The Diamond Sword is available from Oeilvert, Desert Palace, and Esto Gaza; after all these locations become inaccessible, Steiner can no longer learn Power Break.
**The Mythril Sword and Flame Saber are last sold in Esto Gaza; once Esto Gaza becomes inaccessible, Steiner can no longer learn Armor Break or Magic Break. Mythril Sword is also needed for synthesizing the Grand Armor.
**Hamelin for Eiko can be bought in both Daguerreo and Esto Gaza before entering the Shimmering Island portal. If not bought by then, Eiko can never learn Jewel.
**Octagon Rod is purchasable from Daguerreo and Esto Gaza before entering the Shimmering Island portal. If the player misses this weapon, then Vivi can never learn Firaga, Blizzaga, or Thundaga, and Steiner can never use the corresponding Sword Magics.
**Asura's Rod is purchasable from Daguerreo and Esto Gaza before entering the Shimmering Island portal. However, it does not teach any unique abilities and it is not used in synthesis.
**Black Hood is found in Desert Palace and purchased in Esto Gaza; once these locations becomes inaccessible, Vivi can no longer learn Death.
**Heavy Lance is purchasable from Esto Gaza before entering the Shimmering Island portal. If the player misses this weapon, then Freya can never learn Six Dragons.
**Trident is available from Oeilvert and Desert Palace; once these locations become inaccessible, Freya can never learn Luna.
**Mythril Claws, Scissor Fangs, Tiger Fangs, Obelisk, Green Beret, Judo Uniform, Gold Armor, and Diamond Armor are missed if the player enters the Shimmering Island portal before buying them. If the player misses the Tiger Fangs, they cannot synthesize the Duel Claws but the player can still steal them from one of the end bosses. If the player misses Mythril Vest, they cannot synthesize the Brave Suit later.
**Zorlin Shape is last obtainable from the Mogshop at Bran Bal, making it impossible to synthesize Masamune (though it can still be stolen from Maliris).
*ATEs are optional to trigger, and if the player does not watch them when they are available, they cannot be viewed again. Several ATEs are missable, as in, the player does not even get the prompt to view them.
**In Cleyra the ATE with Dan chasing Vivi into the inn is missable by not returning to same area north of the water mill immediately after selecting the first ATE, and vice versa with other one.
**If the player did not recruit Quina, they cannot get the ATEs with them at Cleyra.
**If the player will not investigate Lindblum during the second story-related visit there, they will miss "the Third Jewel" ATE.
** Treno's "Crime and Punishment" ATE is missable if the player descends the hatch to Gargan Roo and departs for Alexandria Castle without leaving the tower.
** While in Black Mage Village, it is possible to miss the "Gourmand's Nose" ATE if the player goes to certain area before the ATE triggers.
** "Nupital Joy" ATE only triggers if the player chooses to have Vivi and Quina married during the second visit to Conde Petie.
**"Home Sweet Home" is only available if the player chose for Vivi to go to Quan's Dwelling during "How He Ended Up Here" ATE. It is also missable if the player goes to see Quan's Dwelling before the card tournament.
** "Hippo's Prize" ATE is only available if the player chose for Vivi to stay in Treno during "How He Ended Up Here" ATE. As a result, it is exclusive with "Home Sweet Home" above.
**"Lessons of Life" only appears if the player asked Amarant about his past during "Good Old Days".
**If the player does not watch the "Hallucination" ATE during second story-related visit to Treno, they will not get "Something Washed Ashore" ATE upon their third story-related visit to Lindblum.
**"My Fault" only appears during the third story-related visit to Lindblum if the player asks Blank how to find Dagger, and then does not talk to him again.
**"Give Me My Money" ATE during the third story-related visit to Lindblum is only activated if Zidane lacks the money (50 gil) to pay off Quina's debt.
*The lost family sidequest is missed by advancing in Memoria without progressing the sidequest enough times, missing the reward of a Protect Ring (Protect Rings can be acquired in other ways).
*Excalibur II, Steiner's ultimate weapon, is obtained by reaching an area in Memoria in under 12 hours playtime. This item is usually missed, unless the player specifically attempts a speed playthrough. Since the PAL version runs slightly slower than the NTSC version, it is even harder to get. It is also harder on the PSN version, as the player cannot skip cutscenes by opening the disc tray. However, despite these handicaps, Excalibur II is not impossible to get in any version.
**The item is not actually permanently missable, though intended to be that way, as the player has more than one opportunity to get it if they let the game clock overflow. However, this requires over two years of game time.
*Throughout the game, several locations become unrevisitable. While some NPCs will move to other locations, any treasures available in the unrevisitable areas are lost, which may pose a difficulty to the player attempting to earn the highest Treasure Hunter Rank (thus making Rank S Medal a missable item as well). Locations on Cleyra and Terra become unrevisitable, as do some locations in Lindblum and Alexandria and all of Alexandria Castle. The roots of the Iifa Tree seal off a number of locations in the endgame, and the Iifa Tree depths themselves cannot be returned to after defeating the boss therein. Any treasures found in those locations are no longer available, as are most NPCs that the player might wish to talk to or play Tetra Master with. The locations sealed off by Iifa roots are the North and South Gates, Observatory Mountain, Ice Cavern, Pinnacle Rocks, Fossil Roo, Conde Petie, Conde Petie Mountain Path, the Desert Palace, Oeilvert, and Esto Gaza. In the latest versions, this also means that the achievement "The One Ring" can be missed, as it requires the player obtain a Madain's Ring item via mining.
*Some items may look missable but are not. If the player finds cards from the world map treasure chests with Choco while their card quota is full, the cards are discarded. However, these cards can still be obtained from Fat Chocobo in Chocobo's Paradise at the end of the quest.
===Final Fantasy X===
*The player can donate gil to O'aka only before the Operation Mi'ihen event.
*The pieces of equipment with abilities that cannot be found on (or customized to) equipment of that type are:
**Magic Counter armor for Tidus: A man appears on his hover during the player's first visit to the Calm Lands. He sells a special Buckler for Tidus that has Magic Counter—an ability otherwise exclusive to weapons. He will leave the area after the party moves on, making the Buckler unobtainable after that.
**No Encounters weapon: Geosgaeno has a 50% chance to drop a weapon with the No Encounters ability, which is otherwise exclusive to armor. It may be two or three slots.
**Weapon with +10% Critical Bonus (International, PAL and HD Remaster versions only): In addition to Break Damage Limit, weapons dropped by Penance have a hidden bonus chance to critically hit. This ability cannot be found on or customized to any equipment. As with Geosgaeno, Penance is a one-time-only boss who has a 50% chance to drop the weapon.
*Other unique weapons
**Halberd for Kimahri is a 2-slotted weapon equipped with Magic +20%, but no Piercing. It is found after completing the Djose Temple Cloister of Trials, given by an NPC on the bridge outside of the temple. It must be collected before entering the Moonflow.
**Snakehead for Kimahri is equipped with Magic +5% and Poisontouch, but no Piercing. It can be purchased off O'aka at Moonflow for a short period of time.
**0-slotted Longsword for Tidus, his starting weapon. Unless sold prior, it can be repurchased at the Lake Macalania travel agency for a short period of time. It is lost after visiting Macalania Temple.
**Knight Lance for Kimahri: An all-strength weapon with no Piercing is found in the Cloister of Trials in Bevelle.
**2- and 1-slotted weapon for Kimahri and Auron: Bat Eye in the Via Purifico drops weapons for the duo without Piercing.
*There are some permanently missable Al Bhed Primers in Home, and before the Cloister of Trials in Bevelle. If these are not picked up while in these one-time-only zones, they cannot be obtained without using a Compilation Sphere.
*Also during the events in Home, there is a chance to obtain the Underdog's Secret more easily by bribing the stronger variation of Chimera, since it is not possible to obtain this item with the normal variation of this monster.
*The appearance of Wantz on Mt. Gagazet is missable, and if the player does not speak to him on their first visit, he will not appear in Macalania Woods to sell the four-slotted equipment.
*Durren is the only missable blitzball player: selecting the "Sin" option on Fahrenheit menu for first time causes him to disappear. His tech Anti-Drain may be missable, so the only way to learn it is to release him and let the A.I teach him automatically.
*In Omega Ruins, if the player fails in the challenge of the four groups of chests by encoutering a Mimic or not opening all of the group's chests, seeing that to win they must open all the 12 chests one group at the time, they may lose the highest rewards of the challenge, since all chests will permanently disappear.
==== Final Fantasy X-2====
Not all movie spheres, accessories, and scenes can be obtained in one playthrough. In New Game Plus the player can try other options to get different results. Not all areas are mandatory visits during a chapter, and if the player progresses to the next chapter without having done all the missions and quests in every area, these are missed until New Game Plus.
*In the beginning of the game, the player can miss finding a costumed Yuna hiding at the harbor. Not talking to her loses some % from the game completion.
*The Heady Perfume accessory obtained from the Leblanc massage minigame is unique. The player must complete the Duty Calls minigame on second attempt.
*If the player does not visit every area in Chapter 3, Shinra will not install CommSpheres to these places, resulting in missed scenes.
*At the end of Chapter 3, Yuna falls into the Farplane where the player can miss pressing to whistle, meaning the player will miss out on an ending scene.
*In Chapter 4 the player can view scenes via the CommSphere system, but many of the scenes can be missed if the player leaves too early, or does not choose to view all the scenes. Viewing many of the scenes is required for 100% game completion.
*The Annihilator Blue Bullet is only learned from the maxed power Experiment.
*Additionally, a scene takes place after the first (pre-maxed) fight with the Experiment which can only be seen if the player has not yet mastered the Al Bhed language. This scene is required for 100% completion and, since Al Bhed primers carry over to subsequent playthroughs, is unobtainable once missed, even in a New Game Plus.
*During Mi'ihen Highroad Mystery sidequest, the only way to get Gippal's Sphere is to pin Rin as the culprit. However, this will not give Episode Complete for the area.
*If the player fails to get Episode Complete in every area in Chapter 5, they miss out on the Mascot dressphere. It is also possible to miss it via the Episode Complete bug. However, in the International and HD Remaster versions, it can still be obtained via the Youth League Tournament in the Fiend Arena.
*In the International and HD Remaster versions, if Tidus is released from the player's Creature Creator roster without the default name of "????", he can never be reobtained. Also, once Ultima Weapon and Omega Weapon have been released, they can never be reobtained. However, this is required to unlock many features, including Almighty Shinra, and Paragon can be recruited as a substitute for Ultima and Omega Weapons.
*Some creatures capturable through Creature Creator also become unobtainable after the player progresses through certain points in the game:
**The Lich can never be recruited again after the player ventures into the Farplane in Chapter 5.
**Elma and Yaibal cannot be recruited again after the player completes the Den of Woe. Every Trap pod SP set in Mushroom Rock Road targeting humanoid species will bring up either Lucil (only if the player gave the Awesome Sphere to the Youth League in Chapter 2) or Nooj in Chapter 5.
**Aculeate and Pop Fry disappear after unlocking the Cactuar Hollow. Attempting to use a Trap pod SP in Bikanel Island targeting the Wasp species will bring up the Wasp Queen instead, while the Trap pod L will bring up a random large creature from Cactuar Hollow or Bikanel instead.
**Defeating Humbaba and unlocking the New Cave will make the Zalamander unavailable for capture, also preventing the player from fighting the Dragon King Jr. team in the Fiend Arena.
*Several of the Crimson Sphere items required to unlock the Den of Woe are missable if not obtained before specific story events:
**Crimson Sphere 1 is missable if not found before completing the hotspot in Djose Temple in Chapter 3.
**Not attending to Leblanc in the Engine Room of the Celsius at the end of Chapter 4 results in the loss of Crimson Sphere 5.
**Crimson Sphere 7 is missed if the player does not visit the Den of Woe seal in Chapter 2.
**Crimson Sphere 9 is missed if the player does not visit the Den of Woe seal in Chapter 1.
*As a general rule, content missed in an initial playthrough can be obtained on a New Game Plus. However, a New Game Plus will reset most key items among other things, meaning that in the case of things like Crimson Spheres, the player must obtain them all within a single playthrough for them to achieve their intended purpose. Things such as % completion, however, carry through to the next playthrough, and combined with scene skipping, can be a fast way to access things such as the Perfect Ending, providing the player otherwise meets the particular requirements within a specific playthrough.
===Final Fantasy XI===
*Due to the shifting nature of the game, plenty of content that was available was later edited or removed altogether. Rather than try to list every change, this will focus instead on intentionally missable content.
*The player can only finish either The Rivalry or The Competition, not both. Same with Elder Memories and The Old Lady.
*Once "A Pose by Any Other Name" is completed successfully there is no way to repeat the quest for the title "Lower than the Lowest Tunnel Worm", earned during the quest by arriving too late or refusing to model.
*The mission "Her Memories" diverges into one of three quests depending on the nation the player chose to join at the start. It is not possible to complete the other two.
* The quest "Synergistic Pursuits", which served as an introduction to the Synergy crafting system, was later made inaccessible when they overhauled the system. It is still in the game and players that flagged it before are still able to finish it.
*Once the Frontier Stations are constructed on a particular server, the player can no longer accept or complete the "Provide" series of Coalition Assignments. If the player currently has one accepted, he or she must cancel it with the Courier Coalition's Task Delegator.
** Because of how low colonization rates remove outposts over time, it is possible that the Frontier Station might also be removed eventually. However, numerous factors mean that players will never abandon Seekers of Adoulin long enough to find out.
* Certain content is available only for a limited time, although it is usually just "vanity" items with minimum stats, and most seasonal content is made available again in the future.
===Final Fantasy XII ===
====All versions====
*Vaan's and Basch's starting weapons, Mythril Sword and Mythril Blade, are not available in shops.
* When the player sets out to hunt Rogue Tomato, there is a bangaa in the Southern Plaza of Rabanastre who will ask Vaan to deliver something to his friend outside East Gate. If the player agrees to help, they get a Small Package, which can be either sold for 150 gil, or be taken to the bangaa's friend for no reward. The player can never get another Small Package if sold or given away.
*The July sidequest at Nalbina Fortress is missable. It becomes available after obtaining the Dawn Shard, and the player should complete the first events in Nalbina before reaching Mosphoran Highwaste. If the player does not complete the first events in Nalbina, the quest is lost after the party defeats the boss of Mt Bur-Omisace.
*If the player fails to pick up Omega Badge loot from Omega Mark XII they can never get another one. If the player did not get the Omega Badge they cannot get the Wyrmhero Blade outside of stealing it from Stage 50 of Trial Mode (Zodiac versions).
* If the player sells the Centurio Hero's Badge they can never get another one.
*The Royal Palace of Rabanastre is an unrevisitable location, so any unclaimed treasures cannot be come back for (although one of them is a forbidden chest that must be left unclaimed to get the Zodiac Spear from Necrohol of Nabudis in the original version). If the player does not take the urn for the area map, it can be purchased from Old Archades.
====Original version====
* The Mythril Sword is re-obtainable as a rare drop from Omega Mark XII.
*The Zodiac Spear in the Necrohol of Nabudis will disappear if the player opens any of the forbidden treasure chests, or opens the chest that holds the Zodiac Spear while equipped with the Diamond Armlet. Another chest in the Henne Mines has a chance of holding the weapon, but it is extremely rare (0.1% chance per visit) without RNG manipulation. The mechanic of "forbidden chests" is removed in the Zodiac versions.
*Certain treasures never respawn, and thus their contents can be permanently lost, such as the ultimate light armor hat, Dueling Mask; the ultimate mystic armor hat, Circlet; and the ultimate shield, Zodiac Escutcheon.
*Although not entirely missable, the obtaining of Slime Oil was made more difficult than intended, likely due to a programming oversight. Infinite copies may only be obtained through stealing from the Elite Mark Orthros; once defeated, the only remaining Slime Oil is a single copy from the footrace minigame in Balfonheim Port.
*The Genji equipment from the elite mark Gilgamesh is missed if the player does not steal them during the battles with him.
====Zodiac versions (PS2, PS4, Steam, Xbox One and Nintendo Switch)====
The Zodiac versions introduce various changes, although many of the original missables remain, apart from the Zodiac Spear when it comes to "forbidden chests" and many missable treasures. The ability to re-roll jobs was added to the Xbox One and Nintendo Switch versions and patched to the PlayStation 4 and PC versions as well.
In the PS2 version, the player cannot change jobs once they have selected their characters' License Boards, and thus any jobs that are not chosen are permanently missed for the playthrough. Since many licenses are inaccessible unless the player unlocks specific Espers to specific boards, the player is forced to make choices that permanently lock certain licenses, rendering the corresponding equipment, abilities, or stats unusable. Many licenses are locked behind Quickening licenses, but the player cannot activate all four on a board, meaning that the player's decisions make certain equipment, abilities, and/or stats unusable. One notable example is that if the three lower-cost Quickening squares on the Shikari board are unlocked, the player can never use ultimate ninja swords, Yagyu Darkblade or Mesa, which are locked behind the highest-cost Quickening square.
====Final Fantasy XII: Revenant Wings ====
*The "Mission 53: The Trodden Past", "Mission 55: Rally to the Cause", and "Mission 59: That Left Behind" cannot be played after Chapter 6-5 is cleared. If the player misses them, they cannot get 100% completion on that file and unlock the secret ending.
*Two optional battles at Lesrekta, Isle of Illusions must be completed before the the second battle with Velis at the end of Chapter 7, as the location cannot be revisited. Monster Melee at Illusion's Home, in particular, must be completed before entering The End of Dreams after reuniting with Vaan, else the battle with Velis will overwrite the choice.
*Balthier's armor Corsair's Frock and Ashe's armor Cleric's Robes can only be obtained in the treasure chests in "Mission 77: Darkening Clouds Gather". The player must open the chests before they defeat Famfrit, or these will be lost.
===Final Fantasy XIII ===
*Locations before Chapter 11 cannot be returned to, and thus any treasures the player did not pick up, or any enemy bestiary entries the player did not collect, are missed. Equipment pieces found in treasures are usually soon available in the Retail Network, however.
**Targeting Beacon is a missable enemy in the bestiary, as it has two entries: one in a battle in the Vile Peaks, and one in Eden, which only appears in one battle on the racetrack.
**Spark Rings can be found in Chapters 3 and 4, but can be missed due to the storyline advancing once the player defeats Odin, as trying to backtrack initiates the end of Chapter 4.
**One Doctor's Code can be missed in the Sunleth Waterscape in Chapter 6.
**One Elixir can be missed by not backtracking after the second preliminary boss fight of Orphan's Cradle in Chapter 13.
**Treasures in Orphan's Cradle are missable, as after the player complete a floor and the floor changes to a new design, it is not possible to backtrack.
*The upgraded versions of many accessories are permanently missable if the player sells the base versions. For example, there are a limited number of Clay Rings; if the player sells them, the Siltstone Ring and Gaian Ring can never be obtained. If this happens, the player also locks themselves out of of the trophy/achievement for having held every type of equipment piece.
*There are two missable cut-scenes in Yaschas Massif that must be viewed before completing Chapter 12. One involves Fang and Vanille talking, and another of the boss of Taejin's Tower (this also gives a datalog entry, but that is not missed, and the player will still get that after the boss battle at the tower later).
====Final Fantasy XIII-2====
*There is a Live Trigger bug concerning the Live Trigger events in the Archylte Steppe in the Year Unknown. If the player does not select the comedic responses for both Live Trigger scenes in their first playthrough, the Dragon Hide Backpack adornment cannot be obtained, even if the player repeats the events at the Archylte Steppe through Gate Seal mechanism.
*Some Paradigm Pack monsters are one-of-a-kind. If the player releases them or infuses them into another monster, the player cannot obtain another unless they have downloaded Snow's DLC episode, in which a Level 99 Valfodr can drop them.
==== Lightning Returns: Final Fantasy XIII====
*Every quest and its prizes can be permanently lost if the player does not achieve them in time. Furthermore, some, like "Free Will" or "Buried Passion", require more than a day for them to be completed, which can be permanently lost if the player does not have enough time to spare. Some quest entries are also missable, depending on actions taken.
* The player can either complete the quest "Avid Reader" or "To Save the Sinless", but cannot do both. "To Save the Sinless" has a better reward.
*The secret fourteenth day and the Ultimate Lair are lost if the player does not complete enough quests to unlock them.
===Final Fantasy XIV===
*Most event minions are available through the Mog Station cash shop after their event ends; however, preorder bonuses and minions packaged with tangible products, such as soundtracks and artbooks, have never been made available again.
**Permanently missed minions from promotions at this point in time: Peridot Carbuncle, Helidor Carbuncle, Wind-up Relm, Wind-up Dalamud, Wind-up Bahamut, Namingway, Wind-up Nidhogg, Model Enterprise, The Primogs, Spoony Bard, Wind-up Delivery Moogle, Cait Sith Doll, Chocobo Chick Courier, Wind-up Red Mage, Wind-up Fran, Wind-up Dulia Chai, Wind-up Runar, Wind-up Palom, Wind-up Hraesvelgr, Wind-up Zidane
**Minions from in-game events that may be permanently missed if not made available again: Wind-up Brickman, all 17 Yokai minions (Jibanyan, Komasan, USApyon, Whisper, Shogunyan, Hovernyan, Komajiro, Noko, Venoct, Kyubi, Robanyan F-Type, Blizzaria, Manjimutt, Lord Enma, Lord Ananta, Zazel, Damona), Pink Bean, Torgal pup
**Mounts from in-game events that may be permanently missed if not made available again: Regalia Type-G, Falcon, all three Yokai mounts (Whisper A-go-go, Whisper-go, Jibanyan Couch), Rhiyes, Torgal
**Glamour items from in-game events that may be permanently missed if not made available again: Thug's Mug and King Slime Crown (Dragon Quest crossover), the Amatsu set (The Maiden's Rhapsody), the Lucian Prince's set (A Nocturne for Heroes), Blunderville gear (Fall Guys), Metian gear (The Path Infernal)
**Mounts from in-game events that may become permanently missable again: The three GARO mounts
* Each occurence of a seasonal event features a new set of gear and emote and the gear and emotes from previous iterations will not be available in-game. Gear and Emotes from previous iterations of seasonal events will not be made available on the Mog Station until one-week after its associated seasonal event begins a new iteration.
*Most items from the Legacy version of Final Fantasy XIV have been made unobtainable for players who did not play the original 2011 release. There do exist recolours or alternate versions of such items that are widely available, however.
*Characters who were not transferred from the Legacy version are unable to equip a tattoo to their character's body to represent their original character data. This tattoo is purely cosmetic and only represents character longevity.
*Some patches remove content entirely, with Final Fantasy XIV: A Realm Reborn being changed drastically from patch 5.3 onwards.
**In patch 5.3, various Main Scenario quests were removed, including (but not limited to): An Eft for Effort, Butcher of Greentear, Feeding Time, Ruffled Feathers, Skeletons in My Deepcroft and Lights Out (Final Fantasy XIV).
**All non-augmented pieces of Tomestone gear, and their respective augmenting items, are no longer available when the game updates to the next expansion. Players are instead immediately able to obtain the Augmented Tomestone gear.
**Several achievements are no longer obtainable due to the content that granted them no longer existing, including: Team Feast Wins, Pre-5.2 Diadem, previous Feast or Crystalline Conflict rankings, Ishgardian Restoration, and all previous Seasonal Events.
**The trial was removed and replaced with a solo Quest Battle in patch 6.1. 
**The trial was removed and replaced with a solo Quest Battle in patch 6.2.
**With each new expansion, certain abilities and skills from several classes—both combat, gathering, and crafting—are permanently removed and can no longer be used.
===Final Fantasy XV===
The game contains some missable scenes, bestiary entries, datalog entries, and more.
===Final Fantasy XVI===
The sidequests available prior to heading to Drake's Head become unavailable if not completed by the time the player sets foot there.
=== Final Fantasy Crystal Chronicles: My Life as a King===
If the player does not land on Floor 50 of the Infinity Spire exactly (the number of floors the player advances depends on the number of days passed), they will miss the chance to battle Omega and obtain the Omega Symbol accessory. The same is true for the Wyrm on floor 99, which drops the sword Ragnarok Prime, although the latter is much less likely to happen.
===Final Fantasy Tactics===
*Ladd and Boco are semi-unique characters who are lost forever if they are allowed to crystallize or be dismissed from the character roster. Ladd is one of the default characters present in Ramza's party after progressing to a certain chapter, and Boco is a chocobo who can be rescued during a mission. Although Boco lacks any special abilities, he produces a unique dialog when examined in the menu screen.
*If the player refuses the unique characters when they ask to join the party, they will be missed, as well as all scenes associated with them.
*Dismissed characters will be permanently lost.
*Characters that became a crystal or a treasure chest in battle will be gone forever.
**This means the player will also miss out on any optional scenes with these characters.
**Cloud and Worker 8 can be missed if the player does not have Mustadio in the party (including the case that Mustadio has been dismissed or became a crystal in battle before getting both characters).
*If the player does not purchase a flower from Aerith in Sal Ghidos, Cloud will be missed.
*In the War of the Lions version, if the player keeps Agrias Oaks, Alicia, Lavian and Mustadio in the party, and the party reaches a city or a town (but not a castle town) on the 1st of Cancer in the final chapter, Mustadio buys Agrias the Tynar Rouge lip rouge for her birthday. It costs 50,000 gil, but the party must have at least 500,000 gil to activate this quest. If the player does not fulfill these requirements the scene will be missed.
*The Ultima ability can be missed if Ramza, Alma, and Luso did not learned it from Celia, Lettie, or Ultima Demons in specific battles.
*The summon Zodiark can be missed if the player does not learn it from Elidibus before killing him. In the PSP remake, the summon can later be obtained in multiplayer battles.
*The Escutcheon (II) is the second-most powerful shield obtained as a treasure in Nelveska Temple, and if missed, can never be obtained again. It requires a character with Treasure Hunter and a low Bravery to obtain it and not the regular Escutcheon, and also requires a character that can be used as a footstool to get to the spot it is at, as well as a job or accessory that increases the Jump stat.
====Final Fantasy Tactics Advance====
*Some Blue Magic spells can be permanently missed. As Thundrakes and Goblins become extinct after a point in the game, their Dragon Force and Goblin Punch can be missed. To learn the Antlion's LVL 3 Def-Less the Blue Mage needs to be on a level that is a multiple of 3. Since the maximum level is 50, LVL 3 Def-Less can no longer be learned after the unit passes level 48. 
**Likewise, at least one of Thundrake and Goblin each must be captured before they become extinct, else the Morphers cannot transform into them and use their skills.
*Several equipment pieces can be only obtained in Treasure Hunting, or stolen from enemies in specific mission under certain circumstances, thus the former can be missable if there all of the required locations are already placed on the map, and the latter once all the missions involved are completed.
**Gastra Bow and Galmia Shoes (International versions)/Genji Armlets and Mindu Gem (Japanese version) can only be found in Treasure Hunt Mission.
**Materia Blade, Zeus Mace, and Tulwar can only be found in Treasure Hunt, or stolen in the storyline battles from enemy Alchemists and Blue Mages that have the item command. The player must keep stealing the target enemy's weapon until they equip the hidden weapon, which the player can then steal.
**The Silver Coat can also only be found in Treasure Hunter, or stolen in a storyline battle.
*The greatsword Ice Prism can only be obtained by giving Cyril Ice to the fairy in Snow Fairy mission, which the player can get as a reward from Malboro Hunt mission.
====Final Fantasy Tactics A2: Grimoire of the Rift====
*Unlike its prequel, many of the items from Final Fantasy Tactics Advance are now no longer missable and can be obtained through Bazaar/Auction. The player also cannot lose the unique weapons/armors/accessories/loots, as they cannot be sold to the shop or thrown by Ninja/Juggler. The following items however, are still missable.
** Flutegrass is the only loot in the game that is missable. The player can only get one from the hidden second battle of Hurdy's Making Music mission at Saint D'alsa Bluff. Afterward, if the loot is used to make Shining Lute instrument, then the player cannot get it elsewhere in the game.
** Only two copies of Shining Lute are available in the game, one through the Bazaar with Fluteglass + Strawood combination, the other through a late game mission of resolving the Rupies conflict between the Nu Mou Nobles and the Bangaa Brotherhood. If the player fails to get Flutegrass, then they can only get it through the second method.
===Vagrant Story===
*The leather Jerkin armor and the Rood Necklace that Ashley begins the game with cannot be recovered if they are discarded. Even if the player begins a New Game+ playthrough the items will not reappear on Ashley's body. Nothing else is missable since any other item can be created through the combination system, and any Grimoires that teach Ashley rare spells can be dropped by random encounters.
===Final Fantasy Type-0===
* If the player completes Carla, Mutsuki, Quon, and Ryid's sidequests to recruit them into Class Zero, they will no longer be present during the final chapter where cutscenes involving them can be viewed. Because this sidequest completion is carried over into New Game Plus playthroughs, these cutscenes can become permanently missable unless the player does not take on the quests in their first playthrough, for the cutscenes can only be viewed when their respective characters remain unrecruited. In the HD version, these scenes are available regardless of their respective characters' recruitment status on the first playthrough only. If they are not watched by then, they can be missed permanently.
*The Expert Trials and the tasks given by the denizens of Akademeia are available for a limited time; if the player does not do them while they are available, they must wait until New Game Plus. Free Time Events change every chapter, so if the player does not do all of them they will be missed. There are not enough hours available for the player to do everything in their first playthrough.
*The "Machina Stands Alone" scene (named in the Rubicus) in the Chapter 4 is missable as the player needs to go back to a previous area to trigger it.
===Final Fantasy: The 4 Heroes of Light===
Anything for sale after the encounter with Rolan inside Rolan's Soul remains available for purchase. Except for the items found inside Pirate's Hideout, chests will not change their contents. Multiplayer Shop's items never change. However, the following items have a small window of opportunity to obtain them. There is an achievement related to possessing all items, and if those below are not obtained, this achievement is missed.
*The Inherited Ring from Kuore in Horne.
*Apollo's Talisman from Apollo in Liberte.
*Mythril Hammer from the Weapon Shop vendor in Invidia.
*Elementalist Robe bought before defeating Rolan in Invidia or Spelvia.
* Ranger Outfit bought before defeating Rolan in Invidia or Spelvia.
*Traveler's Garb bought before defeating Rolan in Horne or Guera.
*Black Ring bought before defeating Rolan in Spelvia.
*Silence Cape bought before defeating Rolan in Arbor.
*Flame Dagger bought before defeating Rolan in Liberte or Invidia.
*Earth Sword dropped from Sand Devil.
*Lightbringer either stolen from Rolan or Lucifer.
*Claustrum stolen from Mammon.
*Darkbringer stolen from both versions of Satan.
*Adventure's Garb either dropped or stolen from Adventurer.
=== Final Fantasy Mystic Quest===
*The Heal spell located in Falls Basin is missed once the Crystal of Water is restored, making the location inaccessible.
*The Steel Shield in the Bone Dungeon cannot be gotten after getting the Jumbo Bombs.
===Final Fantasy Adventure ===
*If the player completes the Dime Tower, all items, weapons, and armor up to this point will become missable. The second point of no return makes all the items and armor inside the Temple of Mana missable when the player completes the temple.
===The Final Fantasy Legend===
*During the jailbreak sequence in World of Sky, the Revenge sword can be found by searching behind the bars of one of the empty cells. The sword cannot be found nor purchased anywhere else, and this area becomes inaccessible once the party leaves.
*Before completing the Atomic Power Plant in World of Ruins, So-Cho will give the party a Band helmet, but this item can be missed if the player does not manually speak to him before leaving the area. This is a unique piece of armor that cannot be found nor purchased anywhere else.
=== Final Fantasy Legend II===
*Due to the way the Dragon Race segment is coded, the dragon the player rides changes the MAGI they receive. The player is guaranteed to receive 1 Defense, Speed, and Mana, and will receive 1 additional Defense with the fastest and slowest dragons, 1 additional Speed with the second-fastest, and 1 additional Mana with the second-slowest. The "alternate" MAGI are lost. The fastest/slowest 2 Defense, 1 Speed, and 1 Mana option could be considered "correct" in the sense that it eventually results in 9 copies each of Defense, Speed, and Mana, matching the final numbers for Fire, Ice, Poison, Power, and Thunder.
*The Abacus weapon is only available as a drop from the boss EchigoYa in Edo.
*It is possible to recieve a second Gungnir as a drop from Odin in Valhalla.
*Monster party members can only gain access to top level transformations by consuming the meat of one-time bosses Fenrir and TianLung.
===Final Fantasy Legend III===
*If the Flushex and Berth units are not picked up before going to Pureland, they will be permanently missed.
*The SandMan helmet is among the treasures found in one of the shipwrecks on the seafloor. It cannot be purchased anywhere, and the player cannot return to this area after going to Pureland.
*Most low-level spells cannot be purchased after going to Pureland. Magic shops found in later areas sell only higher-level spells, such as Cure3. If the player did not stock each character's inventories with low level spells, such as Cure1 and Fire1, when they had the chance, they will never have access to them again.
*There are a few elemental stones that can be found within the Shipwrecks that can be permanently missed before the player warps to Pureland. These stones are needed in creating Lost Magic; missing these stones will mean to the player having a couple of missing Lost Magic spells. The number of magic stones is also finite, and so must be spent carefully, especially Fire stones, as there is only just enough Fire stones (5) to create all the Lost spells that require them.
===Final Fantasy Dimensions===
* When in the last part of Chapter 4 (World of Nil/The Void), the party must fight a boss to restore Castle Burtgang. When coming back from the boss, the party must talk to the ghost of the King of Burtgang sitting in the throne room twice to activate the cutscene that will convert Galantine to Excalibur. If the party leaves the room without doing this, the castle's ghosts disappear and the party can never get Excalibur.
===Final Fantasy Brave Exvius===
*The Thief, Slender Man, Sharp-eyed Man, Madam Edel, and Asura Clan Youngling enemies are only encountered in one-time-only main story events that cannot be repeated, so if the player does not use Libra or an equivalent ability on them in those battles, their full bestiary entries are permanently missed.
*Many characters, items, and bestiary entries are tied to limited-time events that may or may not be repeated in the future.
===Chocobo's Dungeon 2===
*Many level 1 and 2 enemies will not always appear during the early dungeon floors, and the player cannot return to these floors later. This may cause the player to miss some of the enemy statues found in the laboratory basement. Technically, any of these enemies can be encountered by kicking Polish and Rust cards at enemies found later in the game, but this process can be grueling.
*The game keeps track of how many times Chocobo has died, how much the player has stolen, and various other statistics. It is never necessary to die, so some players may consider this a negative mark on their save file. Allowing Chocobo to be KO'd while in possession of the Phoenix Feather will not increase the player's KO count, as this action is necessary to obtain the Phoenix statue in the laboratory basement.
*Contrary to misconception, it is not necessary for Chocobo to die at least once to get the Sylph feather from the beach. After finishing the main quest, Chocobo can venture into an optional dungeon; completing it rewards him with a random feather. Sylph—or any other summon, for that matter—can be obtained this way.
*If the player wants to obtain all the statues in the laboratory basement, it is necessary to steal at least once to prompt the Doom Keeper / Life Keeper to appear and attack Chocobo. The bosses have ridiculously high HP, but they can be defeated with any claw that bears the Blood Suck ability, which reduces any enemy to 1 HP.
===World of Final Fantasy===
In Chapter 18, there are five collectible items in The Sea that appear as shining objects as the player swims their way down to The Sunken Temple. Since the player swims in a set path and can only swim the opposite direction for a short bit, and the location in question cannot be revisited once they reach the temple, the player has only one chance to collect all the items. Most of these items are minor, however, and can be bought at the Chocolatte Mart, while the Water Spellstones can be farmed from Sea Worms.
==Notes==
==External links==
*List of Final Fantasy XII Missables
Category:Items
Category:Recurring gameplay components