Sympathetic Magic II (Priest Spell)

This spell, like sympathetic magic I, allows the caster to make a divination about a specific person or thing, if the caster has a fragment of material associated with the subject.
The caster can roughly perceive the current location and condition of the subject (dead or alive, healthy or wounded, etc.). If a creature is strongly aligned with good or evil, this is also learned. If the subject is on another plane, out of-phase, in another dimension, traveling in time, or similarly absent sympathetic magic II allows more precise divination about location and state.
The caster can, in addition, exercise control over a creature that is the subject of the spell in a way similar to the 3rd level wizard spell suggestion, though this influence is lost if the caster tries to force the creature to endanger itself. This power can be used only in the present, and cannot change the past or shape the future.
The material component is part of the subject the priest holds. This can be, for example, a lock of hair, fingernail parings, a sliver of wood or metal, and the like. The material is destroyed in the casting.
Notes: Very rare spell. (Updated from Dragon Magazine.)
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells