Sauromatai

Faction Overview	Strategic Overview	History
The Sarmatoi have the power of the Plains.
Shepherds, raiders and slavers -- this has been the way for centuries for the Sauromatai tribes who live in the haunted steppes of Hyperborea. While they seem to lack the accoutrements of civilisation unlike their more cultured distant cousins and rivals, the Skythoi and the Tokharoi, these people however are innovative in one thing - and that is war.
Now, from the wild Oriental steppes come the thundering of hooves and war.	
Shepherds, raiders and slavers -- this has been the way for centuries for the Sauromatai tribes who live in the haunted steppes of Hyperborea. While they seem to lack the accoutrements of civilisation unlike their more cultured distant cousins and rivals, the Skythoi and the Tokharoi, these people however are innovative in one thing - and that is war.
Now, from the wild Oriental steppes come the thundering of hooves and war.	
Shepherds, raiders and slavers -- this has been the way for centuries for the Sauromatai tribes who live in the haunted steppes of Hyperborea. While they seem to lack the accoutrements of civilisation unlike their more cultured distant cousins and rivals, the Skythoi and the Tokharoi, these people however are innovative in one thing - and that is war.
Now, from the wild Oriental steppes come the thundering of hooves and war.	
Shepherds, raiders and slavers -- this has been the way for centuries for the Sauromatai tribes who live in the haunted steppes of Hyperborea. While they seem to lack the accoutrements of civilisation unlike their more cultured distant cousins and rivals, the Skythoi and the Tokharoi, these people however are innovative in one thing - and that is war.
Now, from the wild Oriental steppes come the thundering of hooves and war.
Faction Type: Indo-Aryan BarbarianNational Bonuses:
Faction Type: Sibero-AsianNational Bonuses:
*Pastoral Economy : Receive Food for each Thes (or Doula), Kataskaphos / Presbys, and cavalry unit (except when garrisoned).
*Nomadic Heritage : Can't build Boulë; have no national territory but can construct buildings in any territory not held by another nation.
*Equestrian Prowess : Ranged cavalry upgrades are free.
Unique Units:
* (not available)
* : 
** Steppe Warband, Archers, Warriors
* :
**Baragatai [1]
**Steppe Lancer [1] => Aursa Wazdatta [2]
**Axjitai [1-2]
**Kynos
* (not available)
* : Krion, Mantlet
* : Warlord
* : War Canoes
Mercenaries:
*Mercenary Camp:
** [Central Asiatics] Rong Skirmishers [1, consumed by Verkhana Kofyaren], Thanvar Sugdanavanig, Rong Raiders [1, consumed by Daha]
* :
** Kataskaphos => Presbys [???]
**Daha [1]
**Verkhana Kofyaren [1]
*Sanctuary: 
**[Europeans] 
***Slingers, Hurlers [1] => Kludda Lugiae [2]
***Maryagatae Wazdatta [1]
***Lankininkas Wazdatta [2]	
Faction Type: Indo-Aryan BarbarianNational Bonuses:
Faction Type: Sibero-AsianNational Bonuses:
*Pastoral Economy : Receive Food for each Thes (or Doula), Kataskaphos / Presbys, and cavalry unit (except when garrisoned).
*Nomadic Heritage : Can't build Boulë; have no national territory but can construct buildings in any territory not held by another nation.
*Equestrian Prowess : Ranged cavalry upgrades are free.
Unique Units:
* (not available)
* : 
** Steppe Warband, Archers, Warriors
* :
**Baragatai [1]
**Steppe Lancer [1] => Aursa Wazdatta [2]
**Axjitai [1-2]
**Kynos
* (not available)
* : Krion, Mantlet
* : Warlord
* : War Canoes
Mercenaries:
*Mercenary Camp:
** [Central Asiatics] Rong Skirmishers [1, consumed by Verkhana Kofyaren], Thanvar Sugdanavanig, Rong Raiders [1, consumed by Daha]
* :
** Kataskaphos => Presbys [???]
**Daha [1]
**Verkhana Kofyaren [1]
*Sanctuary: 
**[Europeans] 
***Slingers, Hurlers [1] => Kludda Lugiae [2]
***Maryagatae Wazdatta [1]
***Lankininkas Wazdatta [2]	
Faction Type: Indo-Aryan BarbarianNational Bonuses:
Faction Type: Sibero-AsianNational Bonuses:
*Pastoral Economy : Receive Food for each Thes (or Doula), Kataskaphos / Presbys, and cavalry unit (except when garrisoned).
*Nomadic Heritage : Can't build Boulë; have no national territory but can construct buildings in any territory not held by another nation.
*Equestrian Prowess : Ranged cavalry upgrades are free.
Unique Units:
* (not available)
* : 
** Steppe Warband, Archers, Warriors
* :
**Baragatai [1]
**Steppe Lancer [1] => Aursa Wazdatta [2]
**Axjitai [1-2]
**Kynos
* (not available)
* : Krion, Mantlet
* : Warlord
* : War Canoes
Mercenaries:
*Mercenary Camp:
** [Central Asiatics] Rong Skirmishers [1, consumed by Verkhana Kofyaren], Thanvar Sugdanavanig, Rong Raiders [1, consumed by Daha]
* :
** Kataskaphos => Presbys [???]
**Daha [1]
**Verkhana Kofyaren [1]
*Sanctuary: 
**[Europeans] 
***Slingers, Hurlers [1] => Kludda Lugiae [2]
***Maryagatae Wazdatta [1]
***Lankininkas Wazdatta [2]	
Wonders:
*Mausoleion
Upgrades:
????
Settlements:	Settlements:	Settlements:	Leaders:
*Tur
*Mons Regius
*Babitia
*Scavina
*Galicum
*Asodat
*Gelonus
*Seliun Pilis
*Urus
*Martan
*Argun
*Shali
*Vedeno
*Namslovia	
*Gava Thissakata
*Gava Mazskata
*Gava Yugra
*Gava Yazyga
*Gintarras Ostan
*Gava Alanna
*Gava Bastarna
*Gordu-Neuriji
*Derbent
*Upse
*Kallatis
*Curchus
*Coninus
*Radomia	
*Sevorscus
*Semichovia
*Lodotia
*Lovitia
*Mescovia
*Pruscovia
*Tinitia
*Moglino
*Bochnia
*Tureca
*Chieltia
*Pabianitia
*Pisarium	
*Senoch
*Conan
*Teuspa
*Gomer
*Ababa
*Burdukhan
*Xobas
*Pharnakes
*Irbis
*Tamura
*Tasios
*Amage
*Spaldines
*Scopasis
*Tirgataô
*Abeacus
*Asander
*Aripharnes
Category:Sauromatai