Galatia, AHS-13

AHS-13 Galatia
 
The Samaritan Armor originally designed by Aran Aran Armor Works in the Theban Cluster was unable to find a purchaser in the TC so they started roving among the smaller governmental bodies and found among the Prax-Krullians a client. Aran opened a factory on Krullia Prime and soon started building units for the PKRK Military.
After the continued success of the Samaritan, AAW was approached by the Fantan-Tyerian Republic in the late 4530's to design a Hardsuit for their pilots and ship crews seeing as how the Terminator II was to heavy and expensive to be used for all duties.
Class Type	
Designer	
Service Date
Armored Hardsuit	
N/A	
4542 C.E.
Models	
Crew	
Primary User
AHS-13	
1 - Pilot	
Fantan-Tyerian Republic
Operational Limits	
Speed	
Primary Power
120 Hours	
120 Feet [24]	
2 Mini-Cells
Height	
Depth	
Breadth
1.8 Meters	
1.25 Meters	
1.3 Meters
Weight		
320 Kilograms		
Initiatives To Don	
Proper Equipment	
No Equipment
	
10	
15
Armor	
Hit Points	
Sensors
Ceramo-Steel [5]	
320	
Level 2 - +4
Carry Capacity	
Shields	
+30lbs./13.3kgs.	
None	
Equipment & Systems	
Equipment & Systems	
Equipment & Systems
Oxygen	
Standard	
Recycled
	
240 Hours	
360 Hours
The inner Thermo-Gel layer helps keep the wearer at a moderate temperate and is good up to 300 degrees Celsius and down to -125 degrees Celsius. This layer also helps to scrub excess CO2 from the suit and recycle it into oxygen; this helps to extend the air supply of the suit to approximately 120 hours. If the wearer is in a semi-oxygenated area or better the suit’s seals can be cracked and supply can be extended to 180 hours.	
The inner Thermo-Gel layer helps keep the wearer at a moderate temperate and is good up to 300 degrees Celsius and down to -125 degrees Celsius. This layer also helps to scrub excess CO2 from the suit and recycle it into oxygen; this helps to extend the air supply of the suit to approximately 120 hours. If the wearer is in a semi-oxygenated area or better the suit’s seals can be cracked and supply can be extended to 180 hours.	
The inner Thermo-Gel layer helps keep the wearer at a moderate temperate and is good up to 300 degrees Celsius and down to -125 degrees Celsius. This layer also helps to scrub excess CO2 from the suit and recycle it into oxygen; this helps to extend the air supply of the suit to approximately 120 hours. If the wearer is in a semi-oxygenated area or better the suit’s seals can be cracked and supply can be extended to 180 hours.
Plumbing	
Plumbing	
Plumbing
The suit can recycle most waste excreted by the wearer into potable water and an extremely bland tasting gruel; although the intrinsic value of the gruel becomes less and less with each recycling as the suit only carries a limited supply of the necessary daily vitamins and minerals [approximately three days].	
The suit can recycle most waste excreted by the wearer into potable water and an extremely bland tasting gruel; although the intrinsic value of the gruel becomes less and less with each recycling as the suit only carries a limited supply of the necessary daily vitamins and minerals [approximately three days].	
The suit can recycle most waste excreted by the wearer into potable water and an extremely bland tasting gruel; although the intrinsic value of the gruel becomes less and less with each recycling as the suit only carries a limited supply of the necessary daily vitamins and minerals [approximately three days].
AI & Hard Drive	
AI & Hard Drive	
AI & Hard Drive
OSAI - OzSoft Artificial Intelligence Operating System - The OSAI has a rudimentary intelligence and has a rank of 1 in every knowledge boost adding this bonus to the roll of the wearer. The suit also has a built in wireless GalactaNET and GPS system that can log into the Archipelago recoverable satellite system and if the player is knocked unconscious or severely injured the suit’s AI will move the wearer out of the area of combat. The AI also has knowledge Hacking rank of 5 and the system has a rank six when trying to translate languages.	
OSAI - OzSoft Artificial Intelligence Operating System - The OSAI has a rudimentary intelligence and has a rank of 1 in every knowledge boost adding this bonus to the roll of the wearer. The suit also has a built in wireless GalactaNET and GPS system that can log into the Archipelago recoverable satellite system and if the player is knocked unconscious or severely injured the suit’s AI will move the wearer out of the area of combat. The AI also has knowledge Hacking rank of 5 and the system has a rank six when trying to translate languages.	
OSAI - OzSoft Artificial Intelligence Operating System - The OSAI has a rudimentary intelligence and has a rank of 1 in every knowledge boost adding this bonus to the roll of the wearer. The suit also has a built in wireless GalactaNET and GPS system that can log into the Archipelago recoverable satellite system and if the player is knocked unconscious or severely injured the suit’s AI will move the wearer out of the area of combat. The AI also has knowledge Hacking rank of 5 and the system has a rank six when trying to translate languages.
External Removable Hard Drive - The suit has an internal removable 500 Terabyte hard drive [while linked to the AI it does not hold the AI’s operating systems and is mainly for removable storage purposes] the Hard Drive is linked to both the suit’s helmet cam and the suit’s external sound and recording equipment with speaker’s able to project and pick-up audio out to 250 meters.
After combat the unit is generally pulled from the suit and placed in a main computer system for the data to be downloaded and used for debriefings and virtual training sessions.	
External Removable Hard Drive - The suit has an internal removable 500 Terabyte hard drive [while linked to the AI it does not hold the AI’s operating systems and is mainly for removable storage purposes] the Hard Drive is linked to both the suit’s helmet cam and the suit’s external sound and recording equipment with speaker’s able to project and pick-up audio out to 250 meters.
After combat the unit is generally pulled from the suit and placed in a main computer system for the data to be downloaded and used for debriefings and virtual training sessions.	
External Removable Hard Drive - The suit has an internal removable 500 Terabyte hard drive [while linked to the AI it does not hold the AI’s operating systems and is mainly for removable storage purposes] the Hard Drive is linked to both the suit’s helmet cam and the suit’s external sound and recording equipment with speaker’s able to project and pick-up audio out to 250 meters.
After combat the unit is generally pulled from the suit and placed in a main computer system for the data to be downloaded and used for debriefings and virtual training sessions.
External Speakers, Microphone, & Combat Camera	
External Speakers, Microphone, & Combat Camera	
External Speakers, Microphone, & Combat Camera
The Suit Has Two External Speakers Built Into The Sides Of The Helmet Capable Of Projecting Sound Out To 125 Meters.	
The Suit Has Two External Speakers Built Into The Sides Of The Helmet Capable Of Projecting Sound Out To 125 Meters.	
The Suit Has Two External Speakers Built Into The Sides Of The Helmet Capable Of Projecting Sound Out To 125 Meters.
The suit also has a removable combat camera that stores data on an internal 10 Memory Unit cube and can be directly plugged into a computer and if the internal memory becomes full starts downloading the oldest data to the removable hard drive, likewise there are external microphones in the helmet of the armor that are able to pick up the slightest noise in a 50 meter radius.	
The suit also has a removable combat camera that stores data on an internal 10 Memory Unit cube and can be directly plugged into a computer and if the internal memory becomes full starts downloading the oldest data to the removable hard drive, likewise there are external microphones in the helmet of the armor that are able to pick up the slightest noise in a 50 meter radius.	
The suit also has a removable combat camera that stores data on an internal 10 Memory Unit cube and can be directly plugged into a computer and if the internal memory becomes full starts downloading the oldest data to the removable hard drive, likewise there are external microphones in the helmet of the armor that are able to pick up the slightest noise in a 50 meter radius.
Built-In Nanno-Injector	
Built-In Nanno-Injector	
Built-In Nanno-Injector
On The Inner Thigh Of Each Leg Is Three Injector Tubes Capable Of Holding A Single Large Nano-Injector Or Three Small Nano-Injector These Injectors Can Hold Any Of The Following - Health Nannite, Stimulant Nannite, Regen Nannite, or Stazine Nannite; General Load-Out Is 1 Regen, 1 Hybernate, 2 Stimulant, And 2 Health.	
On The Inner Thigh Of Each Leg Is Three Injector Tubes Capable Of Holding A Single Large Nano-Injector Or Three Small Nano-Injector These Injectors Can Hold Any Of The Following - Health Nannite, Stimulant Nannite, Regen Nannite, or Stazine Nannite; General Load-Out Is 1 Regen, 1 Hybernate, 2 Stimulant, And 2 Health.	
On The Inner Thigh Of Each Leg Is Three Injector Tubes Capable Of Holding A Single Large Nano-Injector Or Three Small Nano-Injector These Injectors Can Hold Any Of The Following - Health Nannite, Stimulant Nannite, Regen Nannite, or Stazine Nannite; General Load-Out Is 1 Regen, 1 Hybernate, 2 Stimulant, And 2 Health.
Emergency EVAC Compartment	
Emergency EVAC Compartment	
Emergency EVAC Compartment
Located on the lower back of the armor is a compartment holding a weeks supply of nanno-capsules, a miniature transceiver w/homing beacon, and a full mono-film duty suit, compartment also holds a single large nanno-injector.	
Located on the lower back of the armor is a compartment holding a weeks supply of nanno-capsules, a miniature transceiver w/homing beacon, and a full mono-film duty suit, compartment also holds a single large nanno-injector.	
Located on the lower back of the armor is a compartment holding a weeks supply of nanno-capsules, a miniature transceiver w/homing beacon, and a full mono-film duty suit, compartment also holds a single large nanno-injector.
Powercell	
Powercell	
Powercell
The Suit Uses A Miniature HBT Generator That Runs Off A Single Miniature HBT Cell And Has A Standard Endurance Rate Of 175 Hours, The HBT Cell Is Slid Into The Back Of The Suits Torso Armor.	
The Suit Uses A Miniature HBT Generator That Runs Off A Single Miniature HBT Cell And Has A Standard Endurance Rate Of 175 Hours, The HBT Cell Is Slid Into The Back Of The Suits Torso Armor.	
The Suit Uses A Miniature HBT Generator That Runs Off A Single Miniature HBT Cell And Has A Standard Endurance Rate Of 175 Hours, The HBT Cell Is Slid Into The Back Of The Suits Torso Armor.
Holster, Sheath, & Magazine Pouches	
Holster, Sheath, & Magazine Pouches	
Holster, Sheath, & Magazine Pouches
On the right thigh of the suit is a specially designed holster with self-forming smart nanno-rubber designed by Versatile-Systems capable of molding itself to most pistols for a secure fit.
On the left thigh of the suit is a magazine pouch in design similar to the holster with the self-forming nanno-rubber and is capable of holding up to four extended magazines.
On the left lower leg of the armor is a knife sheath able to hold up to an eighteen inch blade.	
On the right thigh of the suit is a specially designed holster with self-forming smart nanno-rubber designed by Versatile-Systems capable of molding itself to most pistols for a secure fit.
On the left thigh of the suit is a magazine pouch in design similar to the holster with the self-forming nanno-rubber and is capable of holding up to four extended magazines.
On the left lower leg of the armor is a knife sheath able to hold up to an eighteen inch blade.	
On the right thigh of the suit is a specially designed holster with self-forming smart nanno-rubber designed by Versatile-Systems capable of molding itself to most pistols for a secure fit.
On the left thigh of the suit is a magazine pouch in design similar to the holster with the self-forming nanno-rubber and is capable of holding up to four extended magazines.
On the left lower leg of the armor is a knife sheath able to hold up to an eighteen inch blade.
IRTHOP Coating	
IRTHOP Coating	
IRTHOP Coating
All models of the HSS-7 have a special coating that dampens Infra-Red and thermal signatures as well as the ability to blur and weaken visual imagery of the suit [even to the naked eye] this gives the suit -5 to look boost checks. If this electrically charged coating and the Holographic Projection system are used in conjunction the suit’s power cell endurance drops to about a fifth of what it would normally have.	
All models of the HSS-7 have a special coating that dampens Infra-Red and thermal signatures as well as the ability to blur and weaken visual imagery of the suit [even to the naked eye] this gives the suit -5 to look boost checks. If this electrically charged coating and the Holographic Projection system are used in conjunction the suit’s power cell endurance drops to about a fifth of what it would normally have.	
All models of the HSS-7 have a special coating that dampens Infra-Red and thermal signatures as well as the ability to blur and weaken visual imagery of the suit [even to the naked eye] this gives the suit -5 to look boost checks. If this electrically charged coating and the Holographic Projection system are used in conjunction the suit’s power cell endurance drops to about a fifth of what it would normally have.
Hand-Held Weaponry	
Hand-Held Weaponry	
Hand-Held Weaponry
The suit can use most hand-held weaponry.	
The suit can use most hand-held weaponry.	
The suit can use most hand-held weaponry.
M.H.O.P. System -	
M.H.O.P. System -	
M.H.O.P. System -
The Magnetic Hardsuit Operations Pouch System - was designed by Versatile-Systems and locks magnetically to the suit and has hard points on the chest and back of the armor for load bearing equipment. These pouches are made of ceramo-steel.
Several different styles of pouches and there are two upper rows of equipment and another lower row that wraps all the way around the armor and there is hard point mountings on the upper back. Styles of pouches include but are not limited to the following -	
The Magnetic Hardsuit Operations Pouch System - was designed by Versatile-Systems and locks magnetically to the suit and has hard points on the chest and back of the armor for load bearing equipment. These pouches are made of ceramo-steel.
Several different styles of pouches and there are two upper rows of equipment and another lower row that wraps all the way around the armor and there is hard point mountings on the upper back. Styles of pouches include but are not limited to the following -	
The Magnetic Hardsuit Operations Pouch System - was designed by Versatile-Systems and locks magnetically to the suit and has hard points on the chest and back of the armor for load bearing equipment. These pouches are made of ceramo-steel.
Several different styles of pouches and there are two upper rows of equipment and another lower row that wraps all the way around the armor and there is hard point mountings on the upper back. Styles of pouches include but are not limited to the following -
Double Rifle Magazine Pouch - These magazines can each hold four magazines, the upper two rows can hold three of these each.
Double Pistol Magazine Pouch [Standard/Extended] - Can hold either two standard or extended size magazines each, the lower can hold ten pouches while the upper rows can hold three each.
Utility Pouch - This pouch is able to hold numerous things and are generally mounted on the lowest row and can carry ten pouches or the upper rows can hold six each [mounted to per row].
SAW Pouch - This pouch can hold a single SAW Magazine or two standard HBT Cells, two of these can be mounted in the middle row and one can be mounted over each hip on the bottom row.	
Double Rifle Magazine Pouch - These magazines can each hold four magazines, the upper two rows can hold three of these each.
Double Pistol Magazine Pouch [Standard/Extended] - Can hold either two standard or extended size magazines each, the lower can hold ten pouches while the upper rows can hold three each.
Utility Pouch - This pouch is able to hold numerous things and are generally mounted on the lowest row and can carry ten pouches or the upper rows can hold six each [mounted to per row].
SAW Pouch - This pouch can hold a single SAW Magazine or two standard HBT Cells, two of these can be mounted in the middle row and one can be mounted over each hip on the bottom row.	
Double Rifle Magazine Pouch - These magazines can each hold four magazines, the upper two rows can hold three of these each.
Double Pistol Magazine Pouch [Standard/Extended] - Can hold either two standard or extended size magazines each, the lower can hold ten pouches while the upper rows can hold three each.
Utility Pouch - This pouch is able to hold numerous things and are generally mounted on the lowest row and can carry ten pouches or the upper rows can hold six each [mounted to per row].
SAW Pouch - This pouch can hold a single SAW Magazine or two standard HBT Cells, two of these can be mounted in the middle row and one can be mounted over each hip on the bottom row.
Double Grenade Pouch - This pouch can hold two grenades each and these pouches can be carried two per upper and middle row and six on the lower rows.
Shotgun/Rifle Shell Carrier Pouch - Each of these pouches can hold either six 8-Gauge/25mm Grenades or five heavy caliber rifle rounds. The upper and middle rows can hold two each of these and six pouches can be held by the lowest row.
40mm Triple-Grenade Pouch - These pouches can each hold three 40mm grenades and the upper and middle rows can hold three pouches each and the lower most can hold eight pouches.	
Double Grenade Pouch - This pouch can hold two grenades each and these pouches can be carried two per upper and middle row and six on the lower rows.
Shotgun/Rifle Shell Carrier Pouch - Each of these pouches can hold either six 8-Gauge/25mm Grenades or five heavy caliber rifle rounds. The upper and middle rows can hold two each of these and six pouches can be held by the lowest row.
40mm Triple-Grenade Pouch - These pouches can each hold three 40mm grenades and the upper and middle rows can hold three pouches each and the lower most can hold eight pouches.	
Double Grenade Pouch - This pouch can hold two grenades each and these pouches can be carried two per upper and middle row and six on the lower rows.
Shotgun/Rifle Shell Carrier Pouch - Each of these pouches can hold either six 8-Gauge/25mm Grenades or five heavy caliber rifle rounds. The upper and middle rows can hold two each of these and six pouches can be held by the lowest row.
40mm Triple-Grenade Pouch - These pouches can each hold three 40mm grenades and the upper and middle rows can hold three pouches each and the lower most can hold eight pouches.
Tanker Holster - The Tanker Holster can either be left or right hand side mounted and takes up a single pouch location on the upper and middle rows.
Mine Pouch - This pouch can hold a single mine and is generally only mounted on the lower back row take up all those positions.
Rigid Pack - The Rigid Pack holds all the necessities for survival as well as room for spare munitions and a few personal items.
Rigid Pack - Medical Add-On - This add on attaches to the bottom of the pack and the lower back row of the suit and is equal to a full field medical kit.	
Tanker Holster - The Tanker Holster can either be left or right hand side mounted and takes up a single pouch location on the upper and middle rows.
Mine Pouch - This pouch can hold a single mine and is generally only mounted on the lower back row take up all those positions.
Rigid Pack - The Rigid Pack holds all the necessities for survival as well as room for spare munitions and a few personal items.
Rigid Pack - Medical Add-On - This add on attaches to the bottom of the pack and the lower back row of the suit and is equal to a full field medical kit.	
Tanker Holster - The Tanker Holster can either be left or right hand side mounted and takes up a single pouch location on the upper and middle rows.
Mine Pouch - This pouch can hold a single mine and is generally only mounted on the lower back row take up all those positions.
Rigid Pack - The Rigid Pack holds all the necessities for survival as well as room for spare munitions and a few personal items.
Rigid Pack - Medical Add-On - This add on attaches to the bottom of the pack and the lower back row of the suit and is equal to a full field medical kit.
Category:Hardsuits
Category:Aran Armor Works
Category:Fantan-Tyerian Republic
Category:Index