Report 150

Report #150
Skillset: Poisons Skill: Immunity
 Org: Shofangi Status: Completed Mar 2009
Furies' Decision:
We will change to 8% additional immunity overall and 33% immunity to the target
poison.
Problem: Unlike other transcendant tradeskills which provide a combat bonus,
poisons immunity has zero effect in most situations but can completely lock out
an aspect of combat (principally slitlocks and pipelocks) for a slew of classes
with no chance of overcoming it. This is simultaneously too bad and too good.
[A: 0 R: 0] Solution #1: Chance poisons immunity to simply increase the
 shrugging rate for every venom by a smaller amount.
[A: 0 R: 0] Solution #2: Just make immunity not doable on senso, this being
 the most common way the skill is used.
Player Comments:
---[Shuyin on 3/16 @ 19:30 writes]:
That seems awfully harsh, heh, maybe just remove being able to be immune from
senso, if anything and return charybdon immunity (can't remember if you can or
cannot already do this, though)
---[Nejii on 3/17 @ 01:52 writes]:
Maybe, but then if other venoms become important for locks in the future you
could lock tactics out with them (random example: pinleg-morphite.) Seems like
it would be better to just reduce it to a general buff. But! I will add in just
not using it on senso as a suggestion 2.
---[Nydekion on 3/18 @ 18:07 writes]:
An idea I was tossing around before concerning this skill was to have +10%
shrugging to all poisons with 1 selected poison giving +33%. So you're still
close to immune, but not entirely.
---[Ethelon on 3/19 @ 22:34 writes]:
This does seem to be a harsh change. If the Poisonist chooses to become immune
to Senso they are still open for Stun/Para and Pin/Morphite combos, which can be
just as annoying/dangerous.
---[Nejii on 3/20 @ 02:23 writes]:
Some guilds can only do (and rely on) one of those three.
---[Viynain on 3/24 @ 01:35 writes]:
I actually quite like Nydekion's proposition a lot. The current incarnation of
Poisons Immunity proves to be too good, I agree, but I like the proposition that
at Trans, shrug-rate across the board be raised 10% with an additional increase
to a certain, singular poison but not an outright invulnerability to it.
---[Synl on 3/24 @ 13:48 writes]:
Nydekion's proposal seems best, really.
---[Ceren on 3/31 @ 17:56 writes]:
Nydekion's solution still seems too good to me. It would be a bad idea to
underestimate just how much every monk and warrior spec in the game (though some
to a greater degree than others) is balanced around the assumption that you'll
be able to afflict with either slitthroat and senso or windpipe and senso/chansu