Wonders (CivBE)

This page contains information related to Wonders in Civilization: Beyond Earth.
== National Wonders ==
Unlike global wonders, every civilization can build one of each national wonder regardless of whether or not other civilizations have built it already. All Wonders provide +5 , with the exception of the Headquarters (+3 ) and the Spy Agency (+2 ).
	Wonder 	Prereqs 	Effects 	Notes
	Headquarters	None 	+4 +3 +2 +1 +6 City Defense 	Located in Sponsor's . Automatically moved to new city if capital is captured.
	Spy Agency 	Computing	Allows Covert Agents to be recruited. 	Only wonder in this table that has a cost, 200
	Culper Lodge	None 	All Recruiting Covert Agents are automatically Special Agents	Rewarded after performing 4 intrigue level operation
=== Artifact Wonders ===
The Rising Tide expansion adds the Artifact system. Several national wonders may be rewarded to players using this system. These are unlocked by combining Progenitor Artifacts.
	Wonder 	Cost	Effects
	 	650 	Military Units complete 30% faster
	The pre October 2015 patch version of Machine-Assisted Free Will made all technologies cost 30% less	800 	Reduce cost of Leaf Techs by 15%
	 	300 	Cities generate -50% from population.
	 	400 	Increases Virtue acquisition by 20%The pre October 2015 patch version of Quantum Politics increased virtue acquistion by 100%
	 	650 	+100% Unit Visibility
	 	400 	-1 Intrigue per turn in all Cities
== Wonders ==
Only one of these can be built in the entire world. If another civilizations has already built one of them, then you can't, and vice versa. Each city can hold an unlimited number of these. Wonders lost in razed cities are lost forever.
The Monomyth virtue, in the knowledge tree, provides +7 for every great Wonder.
All global wonders in Rising Tide by default provide 5 . The Pan-Asian Cooperative gets 6-8 instead, and the first wonder constructed in each city is free.
	Wonder	Cost	Resour	Prereqs 	Effects 	Notes
	 	1350	 	 	Orbital Units launched from this city may overlap the coverage area of other Orbital Units by 1 tile. 	Aquatic Only
	 	1650	4 	Exotic Matter 	Affinity XP is gained 25% faster 	
	 	1750	5 	Seismic Induction	Enemy units within 2 tiles of this City suffer 10 attrition damage each turn. 	Land Only
	 	1500	5 	Synergetics 	City suffers 50% less damage from ranged attacks. 	
	 	550 	 	 	+2 from terrain worked by this city 	Aquatic Only
	 	1450	2 	 	Virtue Tier Synergy bonus requirements are reduced by 1. 	
	 	1250	5 	 	+25% for s and Wonders. 	Land Only
	 	1650	4 	 	Gain 1 for every 3 in this City. 	
	 	1700	2 	 	+10% +10% +10% +10% +10% 	
	 	1450	4 	 	Gain 1 for every 3 in this City 	
	 	550 	1 	 	Worker actions and Explorer Expedition are completed 50% faster. 	
	 	400 	2 	 	Gain 1 for every 4 in this City. 	
	 	450 	 	 	+1 from Coast terrain worked by this city 	Aquatic Only
	 	275 	 	 	Maintenance for buildings and improvements reduced by 50% in this city 	Aquatic Only
	 	250 	 	 	All new Cities start with a free Worker Unit. 	
	 	400 	 	 	cost for new Virtues reduced by a percentage equal to this city's 	Aquatic Only
	 	1650	5 	 	Gain Science income equal to 10% of global income. 	Land Only
	 	1150	2 	 	City immune to Covert Operations. 	
	 	1600	4 	 	Military Units fight at full strength even when damaged. 	
	 	950 	2 	 	City Strike +1 and +25% at this City. 	
	 	250 	 	 	Free Maintenance and +1 movement for Worker Units. 	
	 	850 	2 	 	Affinity Level requirements for Units, Buildings, and Wonders are reduced by 1. 	
	 	1400	 	 	Ranged, Air, and City Strike attacks are 25% stronger. 	
	 	750 	 	 	+2  from Int'l and Station Trade Routes 	
	 	250 	 	 	All Military Units receive +1 Sight. +5 Orbital Strike Range 	
	 	450 	2 	 	Military Units can achieve two additional levels of Veterancy. 	
	 	1050	3  	 	City no longer produces . 	
	 	1050	2 	 	Free  Maintenance and +50% duration for Orbital Units. 	
	 	1350	2 	 	Benefits from positive  Levels increased by 50%. 	
	 	300 	 	 	+8 Orbital Coverage 	
	 	1800	5 	 	+5 from Canyon 	Land Only.Must be within 2 tiles of Canyon.
	 	450 	 	 	from reduced by 50% in this City. 	Aquatic Only
	 	1050	5 	 	Provides a small positive influence to Alien opinion each turn, and negative Alien opinion recovers twice as quickly.	
	 	1250	2 	 	+5 , , and  resources. 	
	 	1150	4 	 	Penalties from negative  Levels reduced by 50%. 	
== Projects ==
Projects take up a plot of land. A hex within an extended range of the city building it (6 hexes) is used up. Any improvements or resources on said hex are destroyed to make room for the wonder in question. These are typically related to victory conditions. They have HP and can be destroyed by enemies.
	Wonder 	Victory Condition	Description
	Emancipation Gate 	Emancipation 	How Colonists must send military units back to Earth and drag human kind into immortality.
	Exodus Gate 	Promised Land 	How colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction.
	Mind Flower 	Transcendence 	How colonists link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected.
	Transcendental Equation	Contact 	Allows colonists to piece together fragments and reconstruct The Signal.
	Decode Signal 	Contact 	How the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space.
	Beacon 	Contact 	How colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory.
===Gallery of Projects===
File:Emancipation gate1 (CivBE).jpg|Emancipation Gate
File:Exodus gate (CivBE).jpg|Exodus Gate
File:Mindflower.jpg|Mind Flower
File:Beacon (CivBE).jpg|Beacon
==Wonders Tech Tree==
File:CivBEWonderMap.jpg
File:CivBEWonderMapRT.png
==See also==
*Wonders Strategy
==Notes==
The orignal costs for all artifact wonders was 100 . This was changed in the October 2015 patch
In addition to the Rising Tide wonders, the chart reflects wonders post the Winter (March) 2015 patch. While the costs for most wonders were increased, the benefits of most of them were enhanced.
pt-br:Maravilhas (CivBE)
 
Category:Game concepts (CivBE)
Category:Lists (CivBE)
Category:Wonder lists