Overdrive Mode

Overdrive Modes are a setting used to determine how the Overdrive gauge fills in Final Fantasy X. Each character must learn each mode separately by fulfilling its condition a certain number of times, which varies depending on the character. Once a mode is learned, the player can select it from the main menu. Only one mode can be set at a time for any given character.
It is not possible to learn Overdrive Modes in the Monster Arena.
The values below are extracted from Final Fantasy X Ultimania.
==Modes==
Name	Turns to Learn 	Turns to Learn 	Turns to Learn 	Turns to Learn 	Turns to Learn 	Turns to Learn 	Turns to Learn 	Increment
Name	Tidus 	Yuna 	Wakka 	Lulu 	Kimahri 	Auron 	Rikku 	Increment
 	Default 	Default 	Default 	Default 	Default 	Default 	Default 	Damage received × 30 / Max HP
 	The gauge fills when the character takes damage from an enemy. 	The gauge fills when the character takes damage from an enemy. 	The gauge fills when the character takes damage from an enemy. 	The gauge fills when the character takes damage from an enemy. 	The gauge fills when the character takes damage from an enemy. 	The gauge fills when the character takes damage from an enemy. 	The gauge fills when the character takes damage from an enemy. 	The gauge fills when the character takes damage from an enemy.
 	150 	200 	160 	300 	120 	100 	140 	Damage inflicted × 10 / Estimated damage (maximum 16%)
 	The gauge fills when the character damages an enemy. This does not apply to offensive items or Overdrive attacks. Estimated damage is damage dealt by Attack regardless of enemy Defense. When Magic is higher than Strength, it is used instead.	The gauge fills when the character damages an enemy. This does not apply to offensive items or Overdrive attacks. Estimated damage is damage dealt by Attack regardless of enemy Defense. When Magic is higher than Strength, it is used instead.	The gauge fills when the character damages an enemy. This does not apply to offensive items or Overdrive attacks. Estimated damage is damage dealt by Attack regardless of enemy Defense. When Magic is higher than Strength, it is used instead.	The gauge fills when the character damages an enemy. This does not apply to offensive items or Overdrive attacks. Estimated damage is damage dealt by Attack regardless of enemy Defense. When Magic is higher than Strength, it is used instead.	The gauge fills when the character damages an enemy. This does not apply to offensive items or Overdrive attacks. Estimated damage is damage dealt by Attack regardless of enemy Defense. When Magic is higher than Strength, it is used instead.	The gauge fills when the character damages an enemy. This does not apply to offensive items or Overdrive attacks. Estimated damage is damage dealt by Attack regardless of enemy Defense. When Magic is higher than Strength, it is used instead.	The gauge fills when the character damages an enemy. This does not apply to offensive items or Overdrive attacks. Estimated damage is damage dealt by Attack regardless of enemy Defense. When Magic is higher than Strength, it is used instead.	The gauge fills when the character damages an enemy. This does not apply to offensive items or Overdrive attacks. Estimated damage is damage dealt by Attack regardless of enemy Defense. When Magic is higher than Strength, it is used instead.
 	300 	240 	100 	100 	100 	220 	100 	Damage received × 20 / Target's Max HP
 	The gauge fills when an ally takes damage. 	The gauge fills when an ally takes damage. 	The gauge fills when an ally takes damage. 	The gauge fills when an ally takes damage. 	The gauge fills when an ally takes damage. 	The gauge fills when an ally takes damage. 	The gauge fills when an ally takes damage. 	The gauge fills when an ally takes damage.
 	80 	60 	110 	170 	100 	200 	70 	Healing amount × 16 / Target's Max HP
 	The gauge fills when healing an ally, even with full HP. (Such as with Pray, White Magic, items) 	The gauge fills when healing an ally, even with full HP. (Such as with Pray, White Magic, items) 	The gauge fills when healing an ally, even with full HP. (Such as with Pray, White Magic, items) 	The gauge fills when healing an ally, even with full HP. (Such as with Pray, White Magic, items) 	The gauge fills when healing an ally, even with full HP. (Such as with Pray, White Magic, items) 	The gauge fills when healing an ally, even with full HP. (Such as with Pray, White Magic, items) 	The gauge fills when healing an ally, even with full HP. (Such as with Pray, White Magic, items) 	The gauge fills when healing an ally, even with full HP. (Such as with Pray, White Magic, items)
 	75 	100 	80 	75 	60 	110 	90 	16%
 	The gauge fills when the character inflicts status ailments onto an enemy. This includes Sleep, Silence, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Provoke, and Doom. 	The gauge fills when the character inflicts status ailments onto an enemy. This includes Sleep, Silence, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Provoke, and Doom. 	The gauge fills when the character inflicts status ailments onto an enemy. This includes Sleep, Silence, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Provoke, and Doom. 	The gauge fills when the character inflicts status ailments onto an enemy. This includes Sleep, Silence, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Provoke, and Doom. 	The gauge fills when the character inflicts status ailments onto an enemy. This includes Sleep, Silence, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Provoke, and Doom. 	The gauge fills when the character inflicts status ailments onto an enemy. This includes Sleep, Silence, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Provoke, and Doom. 	The gauge fills when the character inflicts status ailments onto an enemy. This includes Sleep, Silence, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Provoke, and Doom. 	The gauge fills when the character inflicts status ailments onto an enemy. This includes Sleep, Silence, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Provoke, and Doom.
 	120 	100 	110 	130 	100 	160 	125 	16%
 	The gauge fills when an enemy inflicts status ailments onto the character. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. 	The gauge fills when an enemy inflicts status ailments onto the character. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. 	The gauge fills when an enemy inflicts status ailments onto the character. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. 	The gauge fills when an enemy inflicts status ailments onto the character. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. 	The gauge fills when an enemy inflicts status ailments onto the character. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. 	The gauge fills when an enemy inflicts status ailments onto the character. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. 	The gauge fills when an enemy inflicts status ailments onto the character. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. 	The gauge fills when an enemy inflicts status ailments onto the character. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse.
 	250 	200 	200 	300 	130 	200 	200 	16%
 	The gauge fills when the character evades an enemy attack. 	The gauge fills when the character evades an enemy attack. 	The gauge fills when the character evades an enemy attack. 	The gauge fills when the character evades an enemy attack. 	The gauge fills when the character evades an enemy attack. 	The gauge fills when the character evades an enemy attack. 	The gauge fills when the character evades an enemy attack. 	The gauge fills when the character evades an enemy attack.
 	100 	80 	100 	150 	100 	120 	90 	30%
 	The gauge fills when an enemy KO's an ally. 	The gauge fills when an enemy KO's an ally. 	The gauge fills when an enemy KO's an ally. 	The gauge fills when an enemy KO's an ally. 	The gauge fills when an enemy KO's an ally. 	The gauge fills when an enemy KO's an ally. 	The gauge fills when an enemy KO's an ally. 	The gauge fills when an enemy KO's an ally.
 	100 	110 	90 	130 	120 	80 	100 	20%
 	The gauge fills when the character kills an enemy. Stealing from machina enemies and ??? is also counted. 	The gauge fills when the character kills an enemy. Stealing from machina enemies and ??? is also counted. 	The gauge fills when the character kills an enemy. Stealing from machina enemies and ??? is also counted. 	The gauge fills when the character kills an enemy. Stealing from machina enemies and ??? is also counted. 	The gauge fills when the character kills an enemy. Stealing from machina enemies and ??? is also counted. 	The gauge fills when the character kills an enemy. Stealing from machina enemies and ??? is also counted. 	The gauge fills when the character kills an enemy. Stealing from machina enemies and ??? is also counted. 	The gauge fills when the character kills an enemy. Stealing from machina enemies and ??? is also counted.
 	50 	50 	50 	70 	45 	40 	50 	20%
 	The gauge fills when the character kills an enemy with at least 10,000 HP, or at least 20x more HP than the estimated damage. For learning this mode, the amount is only 3x more HP. 	The gauge fills when the character kills an enemy with at least 10,000 HP, or at least 20x more HP than the estimated damage. For learning this mode, the amount is only 3x more HP. 	The gauge fills when the character kills an enemy with at least 10,000 HP, or at least 20x more HP than the estimated damage. For learning this mode, the amount is only 3x more HP. 	The gauge fills when the character kills an enemy with at least 10,000 HP, or at least 20x more HP than the estimated damage. For learning this mode, the amount is only 3x more HP. 	The gauge fills when the character kills an enemy with at least 10,000 HP, or at least 20x more HP than the estimated damage. For learning this mode, the amount is only 3x more HP. 	The gauge fills when the character kills an enemy with at least 10,000 HP, or at least 20x more HP than the estimated damage. For learning this mode, the amount is only 3x more HP. 	The gauge fills when the character kills an enemy with at least 10,000 HP, or at least 20x more HP than the estimated damage. For learning this mode, the amount is only 3x more HP. 	The gauge fills when the character kills an enemy with at least 10,000 HP, or at least 20x more HP than the estimated damage. For learning this mode, the amount is only 3x more HP.
 	120 	110 	120 	120 	120 	120 	120 	10%
 	The gauge fills when the character reduces or nullifies the damage inflicted by an enemy with NulBlaze, NulShock, NulTide, NulFrost, Protect, Shell, and Reflect. 	The gauge fills when the character reduces or nullifies the damage inflicted by an enemy with NulBlaze, NulShock, NulTide, NulFrost, Protect, Shell, and Reflect. 	The gauge fills when the character reduces or nullifies the damage inflicted by an enemy with NulBlaze, NulShock, NulTide, NulFrost, Protect, Shell, and Reflect. 	The gauge fills when the character reduces or nullifies the damage inflicted by an enemy with NulBlaze, NulShock, NulTide, NulFrost, Protect, Shell, and Reflect. 	The gauge fills when the character reduces or nullifies the damage inflicted by an enemy with NulBlaze, NulShock, NulTide, NulFrost, Protect, Shell, and Reflect. 	The gauge fills when the character reduces or nullifies the damage inflicted by an enemy with NulBlaze, NulShock, NulTide, NulFrost, Protect, Shell, and Reflect. 	The gauge fills when the character reduces or nullifies the damage inflicted by an enemy with NulBlaze, NulShock, NulTide, NulFrost, Protect, Shell, and Reflect. 	The gauge fills when the character reduces or nullifies the damage inflicted by an enemy with NulBlaze, NulShock, NulTide, NulFrost, Protect, Shell, and Reflect.
 	120 	150 	160 	200 	120 	200 	140 	20%
 	The gauge fills when winning a battle while being an active fighter. 	The gauge fills when winning a battle while being an active fighter. 	The gauge fills when winning a battle while being an active fighter. 	The gauge fills when winning a battle while being an active fighter. 	The gauge fills when winning a battle while being an active fighter. 	The gauge fills when winning a battle while being an active fighter. 	The gauge fills when winning a battle while being an active fighter. 	The gauge fills when winning a battle while being an active fighter.
 	600 	900 	400 	980 	700 	1000 	450 	10%
 	The gauge fills when the character Escapes from battle. Using Flee is also counted, regardless of who uses it. 	The gauge fills when the character Escapes from battle. Using Flee is also counted, regardless of who uses it. 	The gauge fills when the character Escapes from battle. Using Flee is also counted, regardless of who uses it. 	The gauge fills when the character Escapes from battle. Using Flee is also counted, regardless of who uses it. 	The gauge fills when the character Escapes from battle. Using Flee is also counted, regardless of who uses it. 	The gauge fills when the character Escapes from battle. Using Flee is also counted, regardless of who uses it. 	The gauge fills when the character Escapes from battle. Using Flee is also counted, regardless of who uses it. 	The gauge fills when the character Escapes from battle. Using Flee is also counted, regardless of who uses it.
 	600 	500 	350 	480 	300 	450 	320 	4% (3% in the International and HD Remaster versions)
 	The gauge fills at the start of the character's turn. 	The gauge fills at the start of the character's turn. 	The gauge fills at the start of the character's turn. 	The gauge fills at the start of the character's turn. 	The gauge fills at the start of the character's turn. 	The gauge fills at the start of the character's turn. 	The gauge fills at the start of the character's turn. 	The gauge fills at the start of the character's turn.
 	100 	80 	100 	110 	130 	120 	90 	16%
 	The gauge fills at the start of the character's turn while afflicted with a status ailment. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. 	The gauge fills at the start of the character's turn while afflicted with a status ailment. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. 	The gauge fills at the start of the character's turn while afflicted with a status ailment. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. 	The gauge fills at the start of the character's turn while afflicted with a status ailment. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. 	The gauge fills at the start of the character's turn while afflicted with a status ailment. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. 	The gauge fills at the start of the character's turn while afflicted with a status ailment. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. 	The gauge fills at the start of the character's turn while afflicted with a status ailment. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. 	The gauge fills at the start of the character's turn while afflicted with a status ailment. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse.
 	170 	90 	140 	150 	200 	260 	110 	16% (4% in the International and HD Remaster versions)
 	The gauge fills at the start of the character's turn while in HP Critical status. 	The gauge fills at the start of the character's turn while in HP Critical status. 	The gauge fills at the start of the character's turn while in HP Critical status. 	The gauge fills at the start of the character's turn while in HP Critical status. 	The gauge fills at the start of the character's turn while in HP Critical status. 	The gauge fills at the start of the character's turn while in HP Critical status. 	The gauge fills at the start of the character's turn while in HP Critical status. 	The gauge fills at the start of the character's turn while in HP Critical status.
 	60 	180 	110 	45 	90 	35 	170 	16%
 	The gauge fills at the start of the character's turn while fighting alone. This includes the other two allies being Petrified, KO'd, Escaped or Ejected. 	The gauge fills at the start of the character's turn while fighting alone. This includes the other two allies being Petrified, KO'd, Escaped or Ejected. 	The gauge fills at the start of the character's turn while fighting alone. This includes the other two allies being Petrified, KO'd, Escaped or Ejected. 	The gauge fills at the start of the character's turn while fighting alone. This includes the other two allies being Petrified, KO'd, Escaped or Ejected. 	The gauge fills at the start of the character's turn while fighting alone. This includes the other two allies being Petrified, KO'd, Escaped or Ejected. 	The gauge fills at the start of the character's turn while fighting alone. This includes the other two allies being Petrified, KO'd, Escaped or Ejected. 	The gauge fills at the start of the character's turn while fighting alone. This includes the other two allies being Petrified, KO'd, Escaped or Ejected. 	The gauge fills at the start of the character's turn while fighting alone. This includes the other two allies being Petrified, KO'd, Escaped or Ejected.
Category:Final Fantasy X
fr:Jauge d'overdrive