Elder Tokens

:The following deck is a legacy deck. It has lost its potency, either due to nerfs or power creep, but was still significant enough to warrant posting.
Elder Tokens summons many crystals and other small fighters and uses OnAllyDeath triggers to siphon off the opponent's health.
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== Stats ==
Name: Elder Tokens 	There was probably something more thematic like "Family Jewels", but I couldn't think of a good one.
Creator: Xylias 	damarioguy did it first. This is just my version.
Deck Colors: Blue/Red/Green	Used to splash Yellow as well, but wasn't feasible.
Deck Type: Combo 	To get real damage on your opponent, you need to have specific pieces working together.
Goldfish: 15-40 	If you manage to kill with this, it will be quite slow.
Consistency: 2/5 	The opening hand is typically not too bad, but the combo nature of the deck can be frail.
Complexity: 4/5 	Combo decks can always be complex. If you play too many of a specific combo piece at the wrong time, you can leave yourself without the damage necessary to win.
Accessibility: 2/5 	Two legendaries, two epics, three rares. Most cards don't even use more than two copies anyways.
Versatility: 1/5 	Your freedom is fairly restricted, both in playing the combo and playing around anything the opponent may have. Crystals give you room to do some creative things, but not much and not often.
Popularity: 0/5 	Nothing damarioguy likes ever becomes popular.
== Decklist ==
 
FIGHTERS
iAsuka x2
Salesman x2
Sylrath x3
Your_Name x2
Mag x3
MarissaKitty04 x2
Shard Master x1
Gentle Elder x4
Langz x2
MyDadIsAGuest x2
crazycaleb77 x3
Oozlebachr x2
Saiier x2
KingCactaur x2
Zabiehunter x1
ACTIONS
Divine Favor x2
Eye Spy x2
Forbidden Power x2
Luck o' the Lobsters x1
=== Sideboarding ===
There being so many cards that only carry two copies, you could easily choose to drop some and increase the amounts of others if you felt the frequency of some cards wasn't quite right.
A version that splashed yellow used to have two Vallettas and two Cereal Killers. The purpose of this was to play around things like Inechi or Fire Fighter denying your yellow icons. This plan was cut due to the infrequency of running into those counters and the added clunkiness of a fourth color. Another yellow splash option may be possible by finding a way to incorporate Pancake Break, though such a deck may also want to cut all Blue cards and use a Red/Green/Yellow deck instead.
== How to Play ==
Use small fighters to build up an icon bank and draw cards to find combo pieces. If your opponent gets too far ahead on the board in some way, try to eliminate them with Luck o' the Lobsters or a Divine Favor trade. Use Saiier to expand your opponent's board if they're playing around Lobsters.
The combo is to have Gentle Elder or Zabiehunter out followed by playing a crystal generator and targeting a crystal to destroy them all and proc the effects of those previously mentioned cards three times. Other fighters also activate these triggers when dying, giving extra value to any trades you may make. Crystals can be used together with Divine Favor for extra clearing power.
== Weakness and Counterplay ==
When the deck is doing what it likes, the biggest enemy is the timer. Each death trigger can take a couple seconds to resolve, and each additional trigger source or death can multiply that time. There is a balance to strike between getting the most out of each fighter's triggers and being able to still do things in the turn. Playing slowly or with too many triggers can leave you without the time to play the turn out properly.
This deck gets knocked off track by anything that puts anything big enough on the board to pose a threat and stop icons from being generated long term. The fighters in the deck don't compete well unless they get several Reality's Fractal health buffs, but most midrange decks can stop you from getting there.
== Fall and Legacy ==
With the introduction of Fading to all of the crystal tokens, this deck no longer can accomplish what it was built to do.
Category:Legacy Decks