UNWD Grouping System

:
:"It's easy, mate. Just plug in some data and it'll tell you who you'll work best with." Agent 47 explaining the system.
Also known as the Compatability Database, the UNWD Grouping System is the program used to organise numbered agents into balanced teams. By analysing the individual skills and natures of the agents, as well as performance in the field, agents are assigned partners to tackle specialised situations.
==Team Assignment==
The process of team assignment consists of a variety of tests, three of which are on paper, five of which are practical. All tests measure what the agents' key strengths and weaknesses are, allowing them to be sorted into groups that highlight their strengths or counter their flaws.
After the information is analysed by Jonah and Questionmark (Blake was also supposed to be on the committee, prior to his incapacitaiton in Chaos Master episode 4/5), the agent is logged in the system and can be assigned groups. Most agents have a primary group (such as the Sevens Crew, where the members are rarely assigned into other groups) but some are members of multiple groups and can be dispatched as necessary.
==Known Teams==
Teams Registered in the Database
Team Name 	Agents Listed 	Utility 	PROS 	CONS
Sevens Crew 	Chaos Master, Stella, Grav Guy, Banjo Rockin' Horse Man, Agent 47, Sarky, Slug-Man	Combat and horde control. 	- High damage output
- Wide range of abilities
- Capable of handling environmental hazards	- Personalities clash
- Highly unpredictable
Ace Trio / Lucky Three	Agent 47, James Blond, Agent ? 	Data retrieval and threat disposal. 	- Strong teamwork
- Balance of ranged, close and explosive combat skills	- Lack of defensive or support agents
Blonde Boys Crew 	Grisha Alkaev, Two-Time, Solaris, Quinn Quickley (plus Coughlin), Erika 	Joke by James Blond. 	- Balanced mix of defensive, supportive and offensive powers	- Level-headed agents butt heads with hot-headed ones
Submarine Team 	Jellyfish, Mollusc Man, Flobnomdob, Bodmonbolf 	Aquatic retrieval or scouting. 	- Useful marine mobility unit
- Strong communication
- Agent personalities mesh well	- Not entirely suited to combat
- Poor stealth
Killjoys 	Grisha Alkaev, Quinn Quickley (plus Coughlin), Jack Russo 	Tracking, crowd control, conflict resolution. 	- Versatile and dependable.
- High damage output. 	- Personalities clash
- Coughlin too much of a wild card for delicate missions
Untouchable 	Green Eye, Dreamboat, SCORCH, Mindwipe 	Infiltration, threat containment 	- Skills combine well to control and contain threats
- Mindwipe and Dreamboat offer valuable non-fatal options	- Combined side-effects of powers make them slightly unreliable
- Unsuited for large groups of enemies
Blast Masters 	Grav Guy, Agent Wheeler, Agent Ryder (with Phetaka), James Blond 	Controlled use of ballistics and explosives 	- Extremely defensive and technically capable.
- Can be used both for defensive or offensive purposes.	- Highly independent personalities may clash.
- Slow-moving as a group.
Genius Gang 	Minotro, James Blond, Honsnoch 	Handling of dangerous or alien materials. 	- Wide knowledge of technology; terrestrial and alien, ancient and modern.
- Intelligent and diplomatic.	- Vulnerable if combat is initiated unexpectedly.
Fast Car 	Agent ?, Agent Flixie, Bob Robson 	High-speed vehicle operation. 	- That car sure can fast.
- Combined knowledge of vehicles is extremely high.	- Daring maneuvers may lead to unsafe driving.
- Good for the journey, unprepared for the arrival.
Health Drop 	Doctor October, Clover, Green Eye, Post Man 	Emergency medical assistance. 	- Effective at both immediate and sustained healing.
- Quick delivery of aid.
- Combat options in Green Eye.	- Poor defenses.
- Tendency to splinter into individual tasks, lowering efficiency.
Pursuit & Restrain 	The Warp, Afterimage, Wingz, Openheart 	Chasing and stopping fleeing targets. 	- The Warp is highly versatile as a grappler OR a terrain disrupter
- High stamina and mobility	- Warp Proximity disorients both allies and enemies
- Lack of support, limited offense
Collateral Control 	Chaos Master, Agent Wheeler, Grav Guy 	Prediction and prevention of collateral damage. 	- Powers and personalities balance well, high intelligence
- Good offensive and defensive options if needed	- Highly situational
- Slow with low mobility
Uncanny Allies 	Agent The, Stella Ann O'Molly, The Warp, Moosa, Agent Wheeler 	Seizing control of large areas; terrain disruption.	- Extremely difficult to counter due to varied reality-warping effects.
- Mixed extradimensional abilities put pressure on foes.	- Poor defenses when facing threats that resist the mixed reality-warping abilities.
- Nearly impossible to track and predict once Warp Proximity and Dimensional Hop are in use.
Apocalypse Nope 	Nell Nullfield, Agent 47, James Blond, Bodmonbolf 	Hard counter to powered threats. 	- Shuts down powered opponents, forcing them to fight as normos.
- Foes over-reliant on super-powers are quickly ovewhelmed by incredible close-combat users.	- Poor performance when outnumbered.
- Heavily reliant on close combat, threatened by advanced tech/weapon users.
==Trivia==
*Attempts have been made to use the database for matchmaking. The results were not published, but agents aren't allowed to do it again.
*Agents are given a week to choose the names of their groups once they form. After seven days, naming duties are handed to James Blond.
Category:UNWD