Hold Monster

Hold Monster holds creatures of any type rigidly immobile and in place for duration of the spell. 
==Description==
==Gameplay==
The caster directs this spell at a single creature using the targeting cursor.
When the spell casting is finished a projectile is sent speedily to the creature and applies the spell effects onto it, and any other creatures within about 5-feet of the initial target.
Despite the description indicating that 1d4 creatures can be affected, this isn't implemented. As long as there are creatures within 5-feet of the initial target, all can be exposed.
And despite the spell description stating, "creatures of any type", the spell won't affect neutral creatures or party members either.
An eligible exposed creature is allowed a Saving throw versus Spell to resist it, with a 2-point penalty.
If a creature fails its save, then a text display reads "Held", and the victim has a 3D graphic effect rendered over their sprite for the spell's duration.
If a player character is affected, an icon (No. 13) titled "Held" is shown on their portrait while the spell is active.
Additionally, a sound effect is audibled when the spell expires.
Victims of the spell are affected by the Hold creature status effect, which makes them motionless and Helpless.
This spell can be blocked by Magic resistance, as well as Spell Immunity: Enchantment.
Some Spell protections type defenses upon the initial target that can absorb or turn a 5 Power level spell or effect can block this spell as well, for example, Minor Spell Deflection, Spell Deflection, or Spell Turning etc.
However, only Spell Immunity can protect other creatures caught in the AoE.
The spell's effects can be removed with an applicable Dispel Magic source.
See the status effect page for other counters and cures.
==Where to obtain its scroll==
===The Black Pits===
====Sold by====
* Dinguer the Mad 
===Tales of the Sword Coast===
*Durlag's Tower
===Shadows of Amn===
*Galoomp's Store
*Carlig
*City of Caverns
*Reirra's Shop
===Throne of Bhaal===
*Arcana Archives
*Watcher's Keep
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition ruleset Wizard spell Hold Monster differs in several ways from the game's implemented spell version. The wizard can opt to hold one, two, three, or four creatures. If three or four are attacked, each saving throw is normal; if two are attacked, each saving throw suffers a -1 penalty; if only one is attacked, the saving throw suffers a -3 penalty.
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its description. See below:
Hold Monster
Level: 5
School: Enchantment
Range: Long
Duration: 1 turn
Casting Time: 5
Area of Effect: Target, and enemies within 5’
Saving Throw: Spell negates
This spell holds creatures of any type rigidly immobile and in place for one turn. The effect is centered on the victim selected by the caster. Every enemy within 5 feet of the target is also affected. Those who succeed at a saving throw vs. spell at -2 are totally unaffected by the spell. Undead creatures cannot be held with this spell.
Held creatures cannot move or speak, but they remain aware of events around them even though they are helpless to change them. Time passes at a normal rate for the targets and hence being held does not stop any worsening of their condition due to wounds, disease, or poison.
==External links==
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*Advanced D&D 2nd Edition Wiki - Hold Monster (Wizard Spell)