122336-my-suggestion-on-reddit

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Good afternoon:
 
I posted some suggestions on reddit that I would like to see added into the game. I do not expect any comments from Carbine but any input from the community would be great.
 
1) Add a Daily Roulette akin to FFXIV ARR for low level dungeons. Mentor down level 50s give them an enticing reward. Do the same for shiphands.
2) Fix pre-50 PvP just go to a SWTOR pre-ROTHC format. Rally or bolster all toons to a specific level (50 and then whatever rating) and knock down the tiers. For example, 6-49 and 50 could be the two PvP tiers. Another option would be having one tier for practice grounds and another for rated.
3) A dungeon that is like a pre-raid. Something like the World of Darkness in FFXIV ARR but slightly less pug-friendly. Basically, an option for the casual player who may not have what it takes to do GA or DS but still wants to have the Raid Experience. Or an EZ mode GA if that would take less resources.
4) I like the trials system in FFXIV. You do one boss and earn a reward (in other words an instanced world boss).
 
I think that #1 would be the most beneficial to the community as a whole. I am only level 47 so I do not know exactly what endgame currencies would be enticing for max level toons. However, a low-level roulette for shiphands, adventures, and dungeons would work just like in FFXIV ARR. It gives a leveling toon a significant amount of EXP and the max level toon a large chunk of end-game currency (or whatever would appeal to that segment of the community).
 
As for PvP, I really enjoyed SWTOR's concept of one bracket for 6-49 (as it relates to Wildstar) with a bolster or rally to stats on par with a level 50. Endgame PvP would just be a single bracket. I am of the opinion that if you can get low-level PvP going that will increase PvP as a whole. I understand that there are more logistical, balance, etc. issues to deal with at endgame but I will leave that discussion to those who actually PvP at 50.
 
TLDR: Wildstar needs to break down barriers between leveling content and elder game content. Carbine should follow FFXIV ARR's lead as it relates to the "Duty Roulette". PvP should take a SWTOR approach in terms of a bolster or rally. 	
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I actually really enjoyed some of ToR's battlegrunds like Huttball etc.  I know some hated it, but I thought the concept was actually pretty cool where you had to do more than just cap a flag or defend something.  I love sports so it felt like one in a way.  Only problem though is their pvp is severly unbalanced, like pretty much all other mmo's.
 
I do not envy those who have to try and balance pvp because you can't just balance it for pvp or just for pve.  Until the 2 are completely separated, you will never see balance.  And if they do separate them then how does World PvP factor in?	
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			I have not tried PvP in FFXIV ARR ;however, I am of the understanding that there are separate skills and abilities that can only be used in PvP. I am not sure how much value added that gives the game but it is a thought. Another option would be having the same abilities (animations, names, etc.) but having them function differently in PvP. I know nothing about game development, computer coding, and so on (I'm an auditor lol) but if it is possible to do it why not try it?	
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Good afternoon:
 
I posted some suggestions on reddit that I would like to see added into the game. I do not expect any comments from Carbine but any input from the community would be great.
 
1) Add a Daily Roulette akin to FFXIV ARR for low level dungeons. Mentor down level 50s give them an enticing reward. Do the same for shiphands.
2) Fix pre-50 PvP just go to a SWTOR pre-ROTHC format. Rally or bolster all toons to a specific level (50 and then whatever rating) and knock down the tiers. For example, 6-49 and 50 could be the two PvP tiers. Another option would be having one tier for practice grounds and another for rated.
3) A dungeon that is like a pre-raid. Something like the World of Darkness in FFXIV ARR but slightly less pug-friendly. Basically, an option for the casual player who may not have what it takes to do GA or DS but still wants to have the Raid Experience. Or an EZ mode GA if that would take less resources.
4) I like the trials system in FFXIV. You do one boss and earn a reward (in other words an instanced world boss).
 
I think that #1 would be the most beneficial to the community as a whole. I am only level 47 so I do not know exactly what endgame currencies would be enticing for max level toons. However, a low-level roulette for shiphands, adventures, and dungeons would work just like in FFXIV ARR. It gives a leveling toon a significant amount of EXP and the max level toon a large chunk of end-game currency (or whatever would appeal to that segment of the community).
 
As for PvP, I really enjoyed SWTOR's concept of one bracket for 6-49 (as it relates to Wildstar) with a bolster or rally to stats on par with a level 50. Endgame PvP would just be a single bracket. I am of the opinion that if you can get low-level PvP going that will increase PvP as a whole. I understand that there are more logistical, balance, etc. issues to deal with at endgame but I will leave that discussion to those who actually PvP at 50.
 
TLDR: Wildstar needs to break down barriers between leveling content and elder game content. Carbine should follow FFXIV ARR's lead as it relates to the "Duty Roulette". PvP should take a SWTOR approach in terms of a bolster or rally. 
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Agree with all your points. This game is basically half a game for casual players and an almost complete game for hardcore players. Shame for Carbine hardcore players a sucessful mmo do not make.
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1.I like the daily to do a low level instance.
 
2.Abilities and amps totally screw your whole rally the tiers idea. There would be no reason to go in to pvp as anything less than level 49, because every level 49 would have an advantage on you, nevermind going in as a level 10. you would get nuked trying to fight with just 5 LAS slots. A better idea would be to allow players who have passed any tier to build a set of gear, as well as an action set, and compete in any level bracket they have already cleared.
 
3. SSM is basically a pre-raid. As are world bosses. Go camp a world boss if you wanna see pre-raid post-dungeon content.
 
4. If you look at the structure of the protogames and fragment zero, it looks like Carbine is already moving this way. One medal per room/task/boss.I like your ideas, but in the future, for more karma, don't just compare it to the other game. Describe the system without referring to the other game. That way it's clear to people with no experience with that game how the mechanic works, and you're not burdening others by making them look up how the mechanic works on their time. Reading your post was an investment of their time. Don't ask for more, do the work for your readers and they will be grateful.	
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1) Add a Daily Roulette akin to FFXIV ARR for low level dungeons. Mentor down level 50s give them an enticing reward. Do the same for shiphands.
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I actually really enjoyed some of ToR's battlegrunds like Huttball etc.  I know some hated it, but I thought the concept was actually pretty cool where you had to do more than just cap a flag or defend something.  I love sports so it felt like one in a way.  Only problem though is their pvp is severly unbalanced, like pretty much all other mmo's.
 
I do not envy those who have to try and balance pvp because you can't just balance it for pvp or just for pve.  Until the 2 are completely separated, you will never see balance.  And if they do separate them then how does World PvP factor in?
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Not a huge fan of boss-in-a-boss, but I do like your first suggestion. 
Daily normal dungeons wouldn't only benefit low level players, but also, lvl 50s like me that want to get some practice on those dungeons before hitting the veteran versions.
 
I re-rolled into Dominion with my wife (to break the boredom of doing exile side for the 4th or 5th time) and we reached 50 without doing a single dungeon.
Also, As good for 50's that could be too, I'd prioritize mixed teams of 50's + low levels just to make it more... educative.	
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