Myconid

==Summary==
Myconids are fungal organisms typically found in the Underdark that tend toward a pacifistic bent, and are generally more interested in enlightenment than combat. However, they are known to take up campaigns against the more vile races of the Underdark (such as the drow, duergar, mind flayers, and beholders) if threatened enough. They are known to make use of corpses as servants, infecting them with their spores to make them ambulatory once more. Myconids gather in "circles", small communities typically led by an individual of particular prowess and wisdom known as a sovereign. Myconids in such communities tend to form melds, a sort of group consciousness created via spores telepathically linking each and every member of the community. While in the meld, myconids release hallucinatory spores that grant dream-like visions that carry the primary function of entertainment or socializing, but can and are used to communicate complex ideas or memories. 
==Powers and Stats==
Tier: | from to 
Key: Myconid | Myconid Sovereign
Name: Myconid, Fungus Ones
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies, up to 24 years
Classification: Humanoid Fungi
Powers and Abilities: 
<tabber>
|-|Myconid=Superhuman Physical Characteristics, up to Large Size (Type 0, they can grow to enormous sizes), Poison Manipulation (Their skin oozes mucus toxic to humans and similar creatures), Fungus Manipulation/Plant Manipulation (They can fire spores from their bodies to induce various effects in hostile creatures) Empathic Manipulation (The typical effects of most of their spores include manipulating the emotions, invoking things like distress, calm, and so on), Duplication (Myconids can release spores to create more, tiny myconids), Telepathy (Those affected by their rapport spores are brought into the Meld, a form of telepathic linkage wherein thoughts, memories, and even dreams can be communicated with ease), Illusion Creation (Their hallucinator spores cause creatures to witness violent hallucinations, leading them to cower, wimper, and generally become ineffectual in combat for the duration, these spore effects last for up to 8 hours), Necromancy (Their spores can be implanted into nearly any flesh-and-blood creature and causes them to be reanimated and controlled by the myconids), Enhanced Senses (Myconids can see with very little available light and can detect tremors; many developed the ability to outright see in darkness, though it is not known whether all share this trait), Natural Weaponry (Myconid Guards are relatively adept at using their hands as heavy clubs for slam attacks), Regeneration (Low-Mid, Some Myconids, who tend to become Rotpriests, regenerate at an accelerated pace), Healing (Rotpriests are capable of using their spores to heal their allies), Deconstruction (Rot Priests can cause organic matter to decompose quickly), Weapon Mastery (Some Myconids bear proficiencies with basic weaponry), Damage Transferal (Myconids can split damage between themselves and their allies; Rotpriests can shoulder all damage taken by an ally if it pleases), Stealth Mastery (Most adults are trained somewhat in stealth)
|-|Sovereign=All previous abilities plus Perception Manipulation (Sovereigns can eject spores to daze enemies briefly), Mind Manipulation (They can use their spores to control their fellow myconids, as well as command their fungal zombies), Animal Manipulation (Sovereigns often reign in various animals to serve the colony, such as exotic, large spiders), Magic (Via manipulating their spores, Sovereigns can create adeptly made potions with a wide variety of effects), Statistics Amplification (Bull Strength, Endurance, and other brews amplify various stiatistics of the imbiber), Adaptation (Endure Elements allow the user to become comfortable in typically lethal environments of extreme cold, heat, or during natural disasters such as tornadoes), Purification (Their potions can halt the process of poison if needed, and even cure much more lethal afflictions such as the ravages of disease or paralysis), Invisibility (Sovereigns can become invisible to mundane animals), Age Manipulation (Sovereigns can create a brew to permanently advance the age of a fungus, allowing it to reach maturity or simply stronger levels immediately), Death Manipulation (Sovereigns manipulate purple spore fungi to invoke instant death in hostile humans or creatures with similar physiologies, though using this is considered a last-ditch effort), Size Manipulation (Potions of Anointment automatically make a Myconid grow to the status of Sovereign, increasing size and bestowing upon it the powers of such size), Social Influencing (Adept at diplomacy and intimidation tactics)
</tabber>
Attack Potency: Wall level (Adult myconids are typically somewhat comparable to mages capable of casting Burning Hands) | Varies from Wall level (Far superior to typical adults) to Small Building level+ (Circle Leaders and Sovereigns are comparable to mages capable of casting Conjure Barrage)
Speed: Subsonic (Capable of dodging point-blank arrows and crossbow bolts) | Varies from Subsonic (Sovereigns are superior to typical myconids) to Hypersonic+ with High Hypersonic+ reactions (Capable of dodging short-ranged lightning attacks)
Lifting Strength: Varies from Athletic Human (Infant myconids can push up to 180 kg) to Class 5 (Guards can push up to 1.3 metric tons) | Class 5 (Varies from 1.1 to 2.7 metric tons)
Striking Strength: Wall level | Varies from Wall level to Small Building level+
Durability: Wall level | Varies from Wall level to Small Building level+
Stamina: Athletic, can endure sustained combat efficiently 
Range: Standard Melee Range, up to Tens of Meters with spores, up to Hundreds of Meters with Distress spores
Standard Equipment: Spears | Potions 
Intelligence: Varies from Below Average to Average (Most adults maintain an Intelligence score of 10, making them equal to typical humans) | Above Average (They are responsible for all organization for the entire colony of Myconids, consisting of up to 200 members plus spore servants; rated at a 12 Intelligence, making them decently superior to typical humans)
Weaknesses: Pacifistic until forced into combat
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Fantasy Characters
Category:Fungus Users
Category:Large Sized Characters
Category:Poison Users
Category:Plant Users
Category:Empathic Manipulation Users
Category:Duplication Users
Category:Telepaths
Category:Illusionists
Category:Necromancers
Category:Enhanced Senses Users
Category:Bodily Weaponry Users
Category:Regeneration Users
Category:Healers
Category:Deconstruction Users
Category:Weapon Masters
Category:Damage Transferal Users
Category:Stealth Masters
Category:Perception Users
Category:Mind Users
Category:Animal Users
Category:Magic Users
Category:Statistics Amplification Users
Category:Adaptation Users
Category:Purification Users
Category:Invisibility Users
Category:Age Users
Category:Death Users
Category:Size Users
Category:Social Influencers
Category:Spear Users
Category:Potion Users
Category:Fungi
Category:Genderless Characters