Mechs/TOADFLAMER

==Description==
The standard against which all battle armor is measured, the Elemental battle armor was first introduced in 2868 by Clan Wolf in a Trial of Possession against the Nova Cats. It was a marvel of Clan engineering that allowed a small group of operators to take down large 'Mechs and survive the encounter. While it is possible for a normal-sized human to use the battle armor, this design is tailored for the Clans' giant Elemental warriors and only they can bring out its fullest potential.
Quirk: Elemental
Drop Cost Multiplier: 0.87
Mech Affinity
* Ankle biter (20): -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
Special Tags
OmniMech
==Mech Bay==
* QUIRK: Elemental
* Special: Fixed - Battle Armor
Fixed Gear 	Affinity
HarJel 	Indomitable (160): -5% Damage Taken
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
HarJel 	Indomitable (160): -5% Damage Taken
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
HarJel 	Indomitable (160): -5% Damage Taken
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
HarJel 	Indomitable (160): -5% Damage Taken
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
HarJel 	Indomitable (160): -5% Damage Taken
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
Battle Armor 	Dodge! (110): +1 Defense
BA Systems (3) 	Runner (140): +1 Walk Move Point
Elemental 	Anti Mech Tactics (130): -20% Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=50/60S=25 	A=50/60S=25 	A=0/0S=1
Arms/Head	HardPoints	[ 2BA ] 	[ 2BA ] 	[ ]
Arms/Head	Fixed 	
* InSitu: 1x Combat Hand [1]
* 1x HarJel [1]
* 1x Boarding Claws (1) [1]
* 1x Nothing [1]
* 1x PA Jump Jets (2) [1]	
* InSitu: 1x Cockpit [1]
* InSitu: 1x Life Support - A [1]
* InSitu: 1x Life Support - B [1]
* InSitu: 1x FCS Standard (1) [1]
* InSitu: 1x Sensors Basic (1) [1]
* 1x HarJel [1]
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]	
* 1x Nothing [1]
Arms/Head	Dynamic 	
* 1x BA Flamer (C) [1]
* 1x BA LRM (C) [1]	
* 1x BA Flamer (C) [1]
* 1x BA LRM (C) [1]	
Torso 	Health 	FA=50/60 RA=0/0S=25	FA=50/60 RA=0/0S=25	FA=50/60 RA=0/0S=25
Torso 	HardPoints	[ 2BA ] 	[ 2BA ] 	[ 2BA ]
Torso 	Fixed 	
* 1x HarJel [1]
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]	
* InSitu: 1x Armor (1) [1]
* InSitu: 1x Engine [2]
* InSitu: 1x Cooling [1]
* InSitu: 1x Structure (1) [1]
* InSitu: 1x Engine HS [1]
* InSitu: 1x Gyro [3]
* 1x HarJel [1]
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]	
* 1x HarJel [1]
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]
Torso 	Dynamic 	
* 1x BA Flamer (C) [1]
* 1x BA LRM (C) [1]	
* 1x BA Flamer (C) [1]
* 1x BA LRM (C) [1]	
* 1x BA Flamer (C) [1]
* 1x BA LRM (C) [1]
Legs 	Health 	A=0/0S=1 	 	A=0/0S=1
Legs 	HardPoints	[ ] 	 	[ ]
Legs 	Fixed 	
* InSitu: 1x Foot [1]
* InSitu: 1x Hip [1]
* InSitu: 1x Lower Leg [1]
* InSitu: 1x Upper Leg [1]
* 1x PA Controls [1]
* 1x Battle Armor Core 005 (1) [1]
* 1x Legs [1]
* 1x BA Systems (3) [1]	 	
* InSitu: 1x Foot [1]
* InSitu: 1x Hip [1]
* InSitu: 1x Lower Leg [1]
* InSitu: 1x Upper Leg [1]
* 1x Legs [1]
Legs 	Dynamic