Vulkar

The Vulkar is a Grineer sniper rifle used by Grineer Ballistas and sometimes used by Grineer Wardens. It mainly utilizes damage and has a very high status chance, making a fair amount of shots inflict status procs.
This weapon can be sold for .
==Characteristics==
*This weapon deals primarily damage.
*Three zoom modes:
**First zoom has 2.5x zoom distance and +35% headshot damage.
**Second zoom has 4.0x zoom distance and +55% headshot damage.
**Third zoom has 8.0x zoom distance and +70% headshot damage.
*Staggers most enemies with every hit.
*Can use the Vulkar-exclusive and mods.
**Purity effect from can cause a screen shake, disrupting aiming.
==Acquisition==
The Vulkar's blueprint can be purchased from the Market. Alternatively, it can be acquired from completing the Mars to Ceres Junction.
==Notes==
*The Vulkar has the second longest shot combo reset time of the sniper rifles at 5 seconds, thus it can maintain its shot combo after reloading.
**It needs only 2 shots to initiate the shot combo counter's 1.5x damage bonus, allowing it to attain 2.0x bonus damage if all rounds of its magazine hit.
*The Vulkar, alongside the , has the smallest minimum zoom magnification of the sniper rifles, with its minimum zoom having only 2.5x magnification. This makes the Vulkar more effective at shooting at closer range than other sniper rifles.
==Tips==
*Use a short-ranged sidearm to compensate for closer targets.
*Try to aim for the head or other vulnerable points, take your time. Spraying and praying with this weapon does not work well, as with all snipers.
*Adding a maxed rank will give the Vulkar 1 extra bullet, while a maxed rank will add 2 extra shots. A maxed will add 4 shots, and all of these mods will total up in a magazine capacity of 13.
*Maxed and mods work well with this weapon because of its good critical chance and damage.
*Use the mod to greatly relieve the low total ammo or to increase the amount of sniper rifle ammo picked up. Bring along Squad Ammo Restores or use Carrier's Ammo Case.
* or are the most effective physical mods to use, as they increase Vulkar's already decent damage further. In combination they will grant a total of +210% damage.
* can be used on the Vulkar with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by however.
==Trivia==
*It seems the Vulkar's name is based on "Vulcan", the god of fire, the forge, and the volcanoes in Roman mythology.
==Media==
File:Vulkar 1.png|Vulkar, as displayed in the arsenal
File:Vulkar 3.png
File:Vulkar 2.png
Frontshoppgvulkar.jpg
Vulkar scope overlay.png|Vulkar scope overlay
Lets Max (Warframe) E3 - Vulkar and Lasting Purity plus Sniper Talk (60fps)
Warframe - All Grineer Primaries - Weapon Animations & Sounds (2012 - 2019)
Warframe - All Grineer Weapon Reloads in 2 minutes (2012 - 2019)
==Patch History==
==See Also==
*Ballistas, the Grineer sniper units that use this weapon
*Grineer Wardens, a Warden that has a chance to use this weapon.
*, a Vulkar exclusive Syndicate mod.
*Vulkar Deal Pack, a removed bundle featuring the Vulkar exclusively.
de:Vulkar
es:Vulkar
fr:Vulkar
ru:Вулкар
Category:Grineer
Category:Sniper Rifle
Category:Primary Weapons
Category:Update 8
Category:Weapons
Category:Impact Damage Weapons
Category:Semi-Automatic
uk:Вулкар