Plan A, part 2

== Introduction ==
This is Level 2 of Plan A in Run 3.
== Gameplay ==
The Child can step on Crumbling Tiles without crumbling them, and given the sheer number of linked crumbling tiles, his weight proves very useful, especially when he can just walk on the large platforms without worrying about falling. Some platforms may end in crumbling tiles, and try to avoid that, as then you are forced into jumping off a crumbling tile, crumbling it and other linked crumbling tiles.
The Duplicator is suitable because of his duplicates, but be careful, since they can crumble tiles as well, making it harder for you to beat this level. However, his duplicates make up for it, being able to cross large gaps by jumping off them, compensating for the crumbled tiles.
The Angel would have been quite well for this level, but you cannot use him in Plan A, since he is 'busy'.
== Achievement ==
There is an Achievement in this level - Crumbling Bridge.
To get Crumbling Bridge, you should use the Bunny, as it is usually the best choice for achievements with no jumping allowed. The easiest route for beating this is to stay on the first two large platforms (it is fine for crumbling them for the time being), then hop on to the side path on the left that is starting to crumble. Keep hopping on the path and you will soon reach the end of the level.
==Walkthrough ==
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==Trivia==
*This level has the lowest ID number (156) of any level in Plan A, and is assumed to be much older than most other levels in this tunnel.
*Before Plan A existed as a tunnel, this level was a different color (code #8466ED). This is a slightly more purple color than its modern pinkish-magenta color (code #B434C4).
*Two scrapped achievements the Ninja could obtain after the player completed an unreleased level would have taken place in this level.
**The first one was titled "The Conscious Ninja: Beat Plan A plan 2 without knocking out any cracked tiles." The reward would have been 50 power cells, and it would have required the player to not dislodge any crumbling tiles as the Ninja.
**The second one, a sequel to the first, was titled "The Unconscious Ninja: Beat Plan A plan 2 with knocking out ALL the cracked tiles!" The reward would have been 50 power cells, and the achievement would be unlocked after dislodging every crumbling tile in the level as the Ninja, a completely impossible task.
Category:Levels
Category:Plan A levels
Category:Run 3 levels
Category:Above medium levels