125307-will-try-w-again-for-a-snarfelynx-thingie

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Hi all,
 
I played when the game launched, got about 3/4 of the way through my attunement, got frustrated with the state of PvP at the time and ended up quitting the game. My guild died shortly thereafter (though not just because I left.) 
 
I usually give MMO's another chance after they have been out for about a year, so that means Wildstar is up for another go. Of all the MMO I've played since WoW, W* has been the most fun. I had a blast playing this game during launch, and my guild attempted to get together again for the recent WoW expansion and Wildstar came up one night. My GM said wistfully "Man, I'd still be playing that..." She loved the game, a lot of us did.
 
I can only speak for myself, but I left because past doing a set of daily quests, the end game just didn't feel compelling. I didn't feel like there were things for me to go out and collect, or little activities like fishing and whatnot to just chill and take part in. My guild was also a guild of people who didn't always have the time to chain run dungeons, and at the time that felt like the only compelling content. PvP, which I LOVED, felt like a broken mess and actually started putting me in a really bad mood. So that's when I decided to drop the game.
 
I've been lurking these forums today and have decided that I do indeed want to try the game again. I love how close knit everyone seems. I'm taking words for it that the game has improved, and if that's the case, then I expect to have a ton of fun returning, because during launch I thought, generally, the game was a blast.
 
Just one tiny problem...
 
I must have a big fat cat to ride on. I -must-. So some questions about these gamble boxes: are the items equal in drop rate or are some rarer than others? Do the items sell equally on the Trading Post? For instance, if I got a Marauder costume and fell into a state of depression, would I be able to sell that costume off for plat that would enable me to easily buy the Snarfelynx mount? If they aren't selling on the Trading Post, are people actively trading the items in-game? Would I be, realistically, looking at paying more than $20 flat for one of these mounts if I didn't get one out of my own box? 
 
Also, where is an appropriate retailer. I keep seeing "Boxed copy". Tbh, I don't think I've seen a boxed copy of Wildstar in a store since the game came out, and I don't mean that as a slight. Is it acceptable to purchase the game from a digital vendor like Amazon or do I have to go on a wild Nexian safari to find a physical copy of the game? 
 
Thanks for the answers in response. I do find this promo a little... strange... tbh, but I guess that's a topic for another thread. Right now, I need a cupcake-ing Snarfelynx who can carry me through my journeys as a tree-hugging pink haired with a heart in it pointed footed big eyed sappy yappy nappy angel eared green thumbed psychic death blade throwing Exile of pure hawt.	
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			Atleast for EU, G2A works for buying a code with the reward.	
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Atleast for EU, G2A works for buying a code with the reward.
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			in the US almost all boxes that are priced on USD 20 are out, maybe in best buy you can find one at that price, that is a good signal, it means people bought wildstar and they are doing fairly good	
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			I noticed from your sig you were on a PvP realm... Just a heads up, make sure as soon as you get ingame, take the free transfer to the PvE realm Entity. Literally the entire NA population plays on that server.	
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in the US almost all boxes that are priced on USD 20 are out, maybe in best buy you can find one at that price, that is a good signal, it means people bought wildstar and they are doing fairly good
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I noticed from your sig you were on a PvP realm... Just a heads up, make sure as soon as you get ingame, take the free transfer to the PvE realm Entity. Literally the entire NA population plays on that server.
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			in that case ill point you to the new and improved FAQ for new players made up by the wildstar community https://forums.wildstar-online.com/forums/index.php?/topic/125295-faq-for-new-players-new-nexian-you-should-read-this/	
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in that case ill point you to the new and improved FAQ for new players made up by the wildstar community https://forums.wildstar-online.com/forums/index.php?/topic/125295-faq-for-new-players-new-nexian-you-should-read-this/
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Thanks! Have their been any changes to cooking? I remember it being quite hard to level and discover new treats to make without always, and I mean always, running out of ingredients. 
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			I saw a couple boxes for $30 at WalMart the other day.	
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I get so frustrated when I read these posts.
 
You didn't finish attunement, yet you declare end game "not compelling?"
 
The game was great then, the game was great now. No real changes, except the perception of players. Think of how great it would be, and how progressed you would be, if you just stuck with it.
 
Players need to start playing games for *fun* again, not based on how they measure up for efficiency.	
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The game was great then, the game was great now. No real changes, except the perception of players. 
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LOL yes, all the changes Carbine has made are just "player perception"
 
gear isn't easier to get, attunement wasn't made easier, the rune system wasn't made more flexible, the levelling grind wasn't reduced by streamlining quest objectives, the amount of currency awarded by quests wasn't increased, the RNG wasn't toned down... 
 
 
nope... all player perception   :rolleyes:
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LOL yes, all the changes Carbine has made are just "player perception"
 
gear isn't easier to get, attunement wasn't made easier, the rune system wasn't made more flexible, the levelling grind wasn't reduced by streamlining quest objectives, the amount of currency awarded by quests wasn't increased, the RNG wasn't toned down... 
 
 
nope... all player perception   :rolleyes:
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I get so frustrated when I read these posts.
 
You didn't finish attunement, yet you declare end game "not compelling?"
 
The game was great then, the game was great now. No real changes, except the perception of players. Think of how great it would be, and how progressed you would be, if you just stuck with it.
 
Players need to start playing games for *fun* again, not based on how they measure up for efficiency.
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I do play for fun. If I stop having fun then I leave the game. Which is what happened last year. I stopped having fun. I didn't finish attunement because people started becoming sluggish about running dungeons in my guild due to loss of interest in the game and real life responsibilities. At the time, the dungeons were nearly impossible to PuG, therefore, no guild, no dungeon. I had maxed out my housing plot, and doing the same daily area everyday started to get dull. Therefore, I left the game. I had leveling my crafting as well with the exception of cooking. 
 
Yeah, the game wasn't bad. I never said it was if you would have read my post I actually said I -liked- the game initially, but just ran out of things to do/ways to see content. The game was brutally unforgiving if you were in a mid-tier mid-core guild or less at launch. That is a FACT.
 
{snip}
 
The dungeons either needed to be more accessible or they needed to put out more content besides just a daily quest hub. And I won't even speak about the PvP. My God. I thought that was going to be my end-game tbh, but it was so bad. So, so, so bad. 
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Welcome back!
 
Make sure you make a dommy alt >.> The other side of the fence is just as awesome, I promise <3	
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What an excellent description of the problems that plagued the game at launch, thank you. You will find that some of those issues have been fixed and others still linger, but on the whole the situation is vastly better than it was at launch and will become better still with the next drop. I hope you enjoy the revised and improved game.  :)
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You keep speaking like things were broken -- they were not and are not now.
 
The subtle changes that have been made do not add up to a new experience, and players that think so are trying to save face for pouting and stomping out at launch.
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You keep speaking like things were broken -- they were not and are not now.
 
The subtle changes that have been made do not add up to a new experience, and players that think so are trying to save face for pouting and stomping out at launch.
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I didn't pout and stomp out at launch, I've been here the whole time. And I agree with the OP. Things were very badly broken. The big problem wasn't "bugs", most of us were very impressed with the game until we hit that endgame system designed to make it clear to the average player that they were only there to pay the bills--enjoying the game was for the hardcore players. That has improved substantially, although I'm still waiting to see how the Contracts system really works before I decide whether or not they've actually managed to make the endgame viable for their non-raiding playerbase.
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Honestly, there have not been substantial changes to dungeons to make them "more accessible" at all. Yes, more stuff has been given for solo players, and attunement requirements have been lowered, but the "hardcore end game" (dungeons and raids) hasn't been significantly changed to make them easier. Bug fixes and some retuning of raids has occured, but they're essentially the same fights since launch.
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Honestly, there have not been substantial changes to dungeons to make them "more accessible" at all. 
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Well, right now it's not terribly difficult to get iLevel 57-61 gear pre GA, which is significantly better than the situation we had at launch with all the crafted gear and such. Additionally, GA drops even on level one are a LOT more rewarding with class tokens and the 1200 AP weapons. There is also more grit on a lot of gear making telegraphs a little less punishing. 
 
In regards to endgame and difficulty, I actually agree with you and view the difficulty as a big problem especially for GA and dungeons. Although they are objectively easier now (with gear and DPS buffs), the same people who could not complete vet dungeons are still failing for the same reason. The same people are still dying to Shallos and Mordechai and Drokk and SSM stuff. People keep saying how fun and challenging the dungeons are, but it creates a really nasty divide between the people who can and those who can't and in my opinion drove many people away. No one wants to immerse themselves in a virtual world where they are made to feel inferior and bad or not good enough to do the endgame content. With how difficult everything is that's the reality. We had a ton of players who just couldn't do it and got disheartened and then left because it wasn't fun. /sigh. 
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