List of Persona 4 Skills

Below is a list of Skills present in Persona 4. Underlined Skills are unique to one or maybe two Personas and cannot be transferred to, or inherited by, other Personas.
Italicized Skills are exclusive to Persona 4 Golden, specifically to the second Persona evolutions that the party members can get during the winter if spoken with after their Social Links have been maxed.
In Persona 4 Golden, skills may be acquired via Skill Cards, which can be gained either by spending time at the Chagall Café with the appropriate Persona equipped, or via Shuffle Time. The number in (parentheses) indicates the minimum "tier" of a Suit of Swords card found in Shuffle Time that is needed for a Skill Card to drop.
==Physical Skills==
<tabber>
Single Target=
Skill 	Effect 	Power	Acc.	Crit.	HP Cost	Card
Bash 	Deals light Phys damage to 1 foe. 	60 	100 	20 	6% 	
Cleave 	Deals light Phys damage to 1 foe. 	65 	100 	20 	5% 	
Skewer 	Deals light Phys damage to 1 foe. 	70 	85 	20 	5% 	
Sonic Punch 	Deals light Phys damage to 1 foe. 	75 	90 	25 	8% 	(2)
Double Fangs 	Deals light Phys damage to 1 foe 2x.
Archangel exclusive. 	40 	90 	15 	8% 	(2)
Single Shot 	Deals light Phys damage to 1 foe. 	85 	90 	25 	8% 	(2)
Arm Chopper 	Deals light Phys damage to 1 foe 2x with a chance of Fear. 	45 	90 	5 	9% 	Valkyrie (2)
Hysterical Slap	Deals light Phys damage to 1 foe x2 with a chance of Rage. 	50 	90 	5 	9% 	Orobas (2)
Poison Skewer 	Deals light Phys damage to 1 foe with a chance of Poison. 	60 	90 	5 	9% 	Eligor (2)
Skull Cracker 	Deals light Phys damage to 1 foe with a chance of Confusion. 	60 	90 	5 	9% 	Sandman (2)
Muzzle Shot 	Deals light Phys damage to 1 foe with a chance of Silence. 	60 	90 	5 	9% 	Archangel (2)
Assault Dive 	Deals light Phys damage to 1 foe. 	100 	90 	20 	10% 	(3)
Twin Shot 	Deals light Phys damage to 1 foe 2x. 	55 	90 	10 	10% 	(3)
Kill Rush 	Deals light Phys damage to 1 foe 1x to 3x. 	50 	90 	10 	10% 	Titan (3)
Cell Breaker 	Deals light Phys damage to 1 foe with a chance of Enervation. 	80 	90 	5 	10% 	Yomotsu-Ikusa (3)
Brain Shake 	Deals light Phys damage to 1 foe 1x to 3x with a chance of Exhaustion. 	80 	100 	5 	12% 	Vetala (3)
Power Slash 	Deals medium Phys damage to 1 foe. 	120 	80 	25 	14% 	Power (4)
Cruel Attack 	Medium Phys dmg, 1 foe. Bonus damage to foes that are knocked down. 	120 	90 	35 	12% 	Oni (4)
Fatal End 	Deals medium Phys damage to 1 foe. 	125 	90 	20 	14% 	Raja Naga (5)
Black Spot 	Deals medium Phys damage to 1 foe. 	130 	80 	35 	16% 	Orthrus (5)
Poison Arrow 	Deals medium Phys damage to 1 foe with a chance of Poison. 	130 	85 	5 	14% 	Hitokoto-Nushi(6)
Mighty Swing 	Deals medium Phys damage to 1 foe. 	135 	90 	30 	14% 	Hanuman (5)
Torrent Shot 	Deals medium Phys damage to 1 foe 2x to 3x. 	45 	90 	8 	12% 	Taotie (6)
Tempest Slash 	Deals heavy Phys damage to 1 foe 1x to 2x. 	90 	85 	10 	15% 	Masakado (7)
Gigantic Fist 	Deals heavy Phys damage to 1 foe. 	330 	90 	25 	16% 	Cerberus (7)
Vile Assault 	Deals heavy Phys damage to 1 foe. Bonus damage to foes that are knocked down. 	350 	95 	5 	18% 	Kin-Ki (8)
Rainy Death 	Deals heavy Phys damage to 1 foe. Increased Critical rate in rainy or snowy weather.	175 	85 	35 	20% 	Siegfried (8)
Brave Blade 	Deals severe Phys damage to 1 foe. 	700 	90 	20 	20% 	Atavaka (9)
God's Hand 	Deals severe Phys damage to 1 foe. 	800 	90 	15 	22% 	Ardha (10)
Primal Force 	Deals severe Phys damage to 1 foe. 	1100 	90 	25 	20% 	Beelzebub (10)
Heaven's Blade 	Deals heavy Phys damage to 1 foe.
Michael and Metatron exclusive, nontransferable. 	230 	90 	30 	19% 	
|-|
Multi-Target=
Skill 	Effect 	Power	Acc.	Crit.	HP Cost	Card
Gale Slash 	Deals light Phys damage to all foes. 	80 	85 	5 	12% 	Ares (3)
Rampage 	Deals light Phys damage to all foes 1x to 3x. 	40 	75 	5 	12% 	Matador (3)
Swift Strike 	Deals light Phys damage to all foes 1x to 2x. 	65 	80 	5 	12% 	Yaksini (3)
Herculean Strike	Deals medium Phys damage to all foes.
Flauros exclusive. 	90 	80 	5 	16% 	Flauros (5)
Mind Slice 	Deals medium Phys damage to all foes with a chance of Confusion. 	90 	80 	5 	14% 	Pale Rider (4)
Crazy Chain 	Deals medium Phys damage to all foes with a chance of Rage. 	90 	80 	5 	14% 	Gorgon (4)
Seal Bomb 	Deals medium Phys damage to all foes with a chance of Silence. 	90 	80 	5 	14% 	Mithra (4)
Atom Smasher 	Deals medium Phys damage to all foes 1x to 2x with a chance of Fear.	50 	80 	5 	16% 	Ose (5)
Mustard Bomb 	Deals medium Phys damage to all foes with a chance of Enervation. 	110 	80 	5 	16% 	Rangda (5)
Navas Nebula 	Deals medium Phys damage to all foes with a chance of Exhaustion. 	110 	80 	5 	18% 	Pazuzu (5)
Heat Wave 	Deals medium Phys damage to all foes. 	125 	75 	5 	16% 	(5)
Blade of Fury 	Deals medium Phys damage to all foes 2x to 4x. 	50 	90 	5 	18% 	Hokuto Seikun (6)
Virus Wave 	Deals heavy Phys damage to all foes with a chance of Poison. 	90 	80 	5 	16% 	Tzitzimitl (7)
Vicious Strike 	Deals heavy Phys damage to all foes. 	140 	90 	5 	18% 	Cybele (6)
Deathbound 	Deals heavy Phys damage to all foes. 	145 	80 	5 	20% 	Thor (7)
Arrow Rain 	Deals heavy Phys damage to all foes 2x. 	80 	75 	5 	18% 	Abaddon (7)
Aeon Rain 	Deals medium Phys damage to all foes 1x to 3x. 	70 	75 	5 	18% 	Taowu (6)
Blight 	Deals heavy Phys damage to all foes with a chance of Poison. 	130 	80 	5 	16% 	Pabilsag (8)
Myriad Arrows 	Deals heavy Phys damage to all foes 1x to 3x. 	75 	85 	5 	22% 	Mahakala (8)
Akasha Arts 	Deals heavy Phys damage to all foes 1x to 2x. 	130 	80 	5 	18% 	Melchizedek (9)
Agneyastra 	Deals heavy Phys damage to all foes 1x to 3x. 	120 	75 	5 	24% 	Sandalphon (9)
Vorpal Blade 	Deals heavy Phys damage to all foes. 	200 	80 	5 	25% 	Zaou-Gongen (10)
Hassou Tobi 	Deals light Phys damage to all foes 8x.
Yoshitsune exclusive, nontransferable.	60 	75 	5 	25% 	
Pralaya 	Deals severe Phys damage to all foes with a high chance of instant kills. (50% chance)
Shiva exclusive, nontransferable.	220 	80 	5 	25% 	
</tabber>
==Magic Skills==
===Fire===
Skill 	Effect 	Power	Acc.	SP Cost	Card
Agi 	Deals light Fire damage to 1 foe. 	40 	98 	4 	Ukobach (1)
Maragi 	Deals light Fire damage to all foes. 	40 	95 	10 	Berith (2)
Agilao 	Deals medium Fire damage to 1 foe. 	100 	98 	8 	Lamia (3)
Maragion 	Deals medium Fire damage to all foes.	100 	95 	16 	Pyro Jack (5)
Agidyne 	Deals heavy Fire damage to 1 foe. 	160 	98 	12 	Mara (6)
Maragidyne 	Deals heavy Fire damage to all foes. 	160 	95 	22 	Surt (7)
Ragnarok 	Deals severe Fire damage to 1 foe.
Surt exclusive, nontransferable.	200 	98 	48 	
Meltdown 	Deals heavy Fire damage to all foes. 	180 	98 	48 	
Burning Petals	Deals severe Fire damage to all foes.
Sumeo-Okami exclusive	200 	95 	34 	
::Burning Petals is analogous to Maralagidyne, Mara's unique Skill from Persona 3.
===Ice===
Skill 	Effect 	Power	Acc.	SP Cost	Card
Bufu 	Deals light Ice damage to 1 foe. 	40 	98 	4 	Forneus (1)
Mabufu 	Deals light Ice damage to all foes. 	40 	95 	10 	Jack Frost (2)
Bufula 	Deals medium Ice damage to 1 foe. 	100 	98 	8 	Ganga (3)
Mabufula 	Deals medium Ice damage to all foes.	100 	95 	16 	Genbu (5)
Bufudyne 	Deals heavy Ice damage to 1 foe. 	160 	98 	12 	Hariti (6)
Mabufudyne 	Deals heavy Ice damage to all foes. 	160 	95 	22 	Byakko (7)
Niflheim 	Deals severe Ice damage to 1 foe.
Loki exclusive, nontransferable.	200 	98 	48 	
Cocytus Pain	Deals heavy Ice damage to all foes. 	180 	95 	48 	
===Elec===
Skill 	Effect 	Power	Acc.	SP Cost	Card
Zio 	Deals light Elec damage to 1 foe. 	40 	98 	4 	Izanagi (1)
Mazio 	Deals light Elec damage to all foes. 	40 	95 	10 	Xiezhai (2)
Zionga 	Deals medium Elec damage to 1 foe. 	100 	98 	8 	Unicorn (3)
Mazionga 	Deals medium Elec damage to all foes.	100 	95 	16 	Dominion (5)
Ziodyne 	Deals heavy Elec damage to 1 foe. 	160 	98 	12 	Tam Lin (6)
Maziodyne 	Deals heavy Elec damage to all foes. 	160 	95 	22 	Kartikeya (7)
Thunder Reign	Deals severe Elec damage to 1 foe.
Thor exclusive, nontransferable.	200 	98 	48 	
Narukami 	Deals heavy Elec damage to all foes. 	180 	95 	48 	
===Wind===
Skill 	Effect 	Power	Acc.	SP Cost	Card
Garu 	Deals light Wind damage to 1 foe. 	40 	98 	4 	Cu Sith (1)
Magaru 	Deals light Wind damage to all foes. 	40 	95 	10 	Anzu (2)
Garula 	Deals medium Wind damage to 1 foe. 	100 	98 	8 	Kusi Mitama (3)
Magarula 	Deals medium Wind damage to all foes.	100 	95 	16 	Clotho (5)
Garudyne 	Deals heavy Wind damage to 1 foe. 	160 	98 	12 	Garuda (6)
Magarudyne 	Deals heavy Wind damage to all foes. 	160 	95 	22 	Jatayu (7)
Panta Rhei 	Deals severe Wind damage to 1 foe.
Odin exclusive, nontransferable.	200 	98 	48 	
Divine Wind	Deals heavy Wind damage to all foes. 	180 	95 	48 	
===Light===
Skill 	Effect 	Chance	SP Cost	Card
Hama 	Light: low chance of instant kill, 1 foe 	40% 	8 	Principality (2)
Mahama 	Light: low chance of instant kill, all foes. 	30% 	18 	Virtue (3)
Hamaon 	Light: high chance of instant kill, 1 foe. 	60% 	15 	Throne (6)
Mahamaon 	Light: high chance of instant kill, all foes.	40% 	34 	Anubis (7)
Samsara 	Light: very high chance of instant kill, all foes.
Daisoujou exclusive, nontransferable.	60% 	44 	
God's Judgment	Light: chance of reducing foes to 1/2 HP.
Can only be acquired via Skill Change, see Fusion Forecast.	? 	48 	
===Darkness===
Skill 	Effect 	Chance	SP Cost	Card
Mudo 	Darkness: low chance of instant kill, 1 foe. 	40% 	8 	Lilim (2)
Mamudo 	Darkness: low chance of instant kill, all foes. 	30% 	18 	Ippon-Datara (3)
Mudoon 	Darkness: high chance of instant kill, 1 foe. 	60% 	15 	Loa (6)
Mamudoon 	Darkness: high chance of instant kill, all foes.	40% 	34 	Nebiros (7)
Ghastly Wail 	Instantly kills foes who are fearful. 	N/A 	28 	Niddhoggr (6)
Die For Me! 	Darkness: very high chance of instant kill, all foes.
Alice exclusive, nontransferable.	60% 	44 	
Hell's Judgment	Darkness: chance of reducing foes to 1/2 HP.
Can only be acquired via Skill Change, see Fusion Forecast.	? 	48 	
===Almighty===
Skill 	Effect 	Power	Acc.	SP Cost	Card
Life Drain 	Drains 30 HP from 1 foe. 	N/A 	N/A 	3 	Kaiwan (4)
Spirit Drain	Drains 30 SP from 1 foe. 	N/A 	N/A 	3 	Succubus (4)
Foul Breath 	Increase 1 foe's susceptibility to ailments and Light/Dark skills. 	N/A 	N/A 	8 	Legion (2)
Stagnant Air	Increase all foe's susceptibility to ailments and Light/Dark skills.	N/A 	N/A 	5 	Baal Zebul (4)
Megido 	Deals medium Almighty damage to all foes. 	120 	95 	18 	Thoth (4)
Megidola 	Deals heavy Almighty damage to all foes. 	180 	95 	32 	Decarabia (8)
Megidolaon 	Deals severe Almighty damage to all foes. 	210 	95 	60 	Metatron (10)
Black Viper 	Deals massive Almighty damage to 1 foe.
Satan exclusive, nontransferable.	220 	98 	64 	
Morning Star	Deals massive Almighty damage to all foes.
Helel exclusive, nontransferable.	220 	95 	72 	
===Ailment===
Skill 	Effect 	SP Cost	Card
Evil Touch 	Instills Fear in 1 foe (40% chance). (-Crit. DEF and may lose turn or escape) 	5 	
Evil Smile 	Instills Fear in all foes (30% chance). 	12 	Incubus (3)
Pulinpa 	Confuses* 1 foe (40% chance). (May attack ally, lose turn, or waste 3% money) 	5 	
Tentarafoo 	Confuses* all foes (30% chance). 	12 	Leanan Sidhe (3)
Poisma 	Poisons 1 foe (40% chance). (-5% HP/turn, -50% STR) 	5 	
Poison Mist 	Poisons all foes (30% chance). 	12 	Omoikane (3)
Balzac 	Enrages 1 foe (40% chance). (Doubles STR, uncontrollable, auto attacks with weapon)	5 	
Valiant Dance 	Enrages all foes (30% chance). 	12 	Mothman (3)
Makajam 	Silences 1 foe (40% chance). (Unable to use Skills or change Persona) 	5 	
Foolish Whisper	Silences all foes (30% chance). 	12 	Mada (3)
Soul Break 	Exhausts 1 foe (40% chance). (-10% SP/turn) 	5 	
Anima Freeze 	Exhausts to all foes (30% chance). 	12 	Narcissus (3)
Enervation 	Enervates 1 foe (40% chance). (-50% STR/MAG/END) 	5 	
Old One 	Enervates all foes (30% chance). 	12 	Alraune (3)
The Man's Way 	Chance of causing Down and Dizzy to all foes.
Takeji Zaiten exclusive 	30 	
Kamui Miracle 	Anything could happen...
#All allies and/or all foes' HP and SP fully recovered.
#All allies and/or all foes downed.
#All allies and/or all foes inflicted with random status ailment.
#Nothing.
Kamui-Moshiri exclusive	25 	
::*Confuse is referred to as Panic in Persona 4 Golden.
==Heal/Assist Skills==
===Recovery===
Skill 	Effect 	SP Cost	Card
Dia 	Slightly restores 1 ally's HP. 	3 	Pixie (1)
Media 	Slightly restores party's HP. 	7 	Sarasvati (3)
Diarama 	Moderately restores 1 ally's HP. 	6 	Nigi Mitama (4)
Mediarama 	Moderately restores party's HP. 	12 	Undine (6)
Diarahan 	Fully restores 1 ally's HP. 	18 	Kikuri-Hime
Mediarahan 	Fully restores party's HP. 	30 	Ishtar (9)
Recarm 	Revives 1 ally with 50% HP. 	8 	Queen Mab (3)
Samarecarm 	Revives 1 ally with full HP. 	18 	Kohryu (7)
Patra 	Dispels Rage, Fear, and Confusion (1 ally). 	3 	(1)
Re Patra 	Recovers 1 ally from Knockdown or Dizzy status. 	3 	(2)
Me Patra 	Dispels Rage, Fear, and Confusion (party). 	6 	Apsaras (3)
Posumudi 	Neutralizes Poison (1 ally). 	3 	(2)
Mutudi 	Cures Silence (1 ally). 	3 	(1)
Nervundi 	Cures Exhaustion and Enervation (1 ally). 	3 	(2)
Energy Shower	Cures Exhaustion and Enervation (party). 	18 	Sati (6)
Amrita 	Cures all ailments except Down and Death (party).	12 	Scathach (5)
Salvation 	Fully restores party's HP. Cures ailments. 	40 	Helel (10)
===Support===
* In the original Persona 4, re-casting Skills that are already in effect will cause the Skill to be "missed". In Persona 4 Golden, this was changed to extend the timer.
* Yoshitsune learns Debilitate as a Bonus Skill if fused on December 24; also, in Persona 4 Golden, Magatsu-Izanagi learns Heat Riser; in the original Persona 4, it was unused as a player Persona and (as seen by hacking it in) had no Skills, although in both versions, the Magatsu-Izanagi used by Tohru Adachi has that Skill.
<tabber>
Buffs=
{| class="table p4" style="text-align:center;" align="center" width="90%"
!Skill
!Effect
!SP Cost
!Card
|-
|Tarukaja
|Increases 1 ally's Attack for 3 turns. (Affects both physical/magical offensive strength.)
|12 
|Obariyon (1)
|-
|Rakukaja
|Increases 1 ally's Defense for 3 turns. (Affects both physical/magical defensive strength.)
|12 
|Shiisaa (1)
|-
|Sukukaja
|Increases 1 ally's Hit/Evasion rates for 3 turns.
|12 
|Ghoul (1)
|-
|Matarukaja
|Increases Attack for 3 turns (party).
|24 
|Kushinada-Hime (4)
|-
|Marakukaja
|Increases Defense for 3 turns (party).
|24 
|Parvati (4)
|-
|Masukukaja
|Increases Hit/Evasion rates for 3 turns (party).
|24 
|Quetzalcoatl (4)
|-
|Heat Riser
|Increases 1 ally's Attack, Defense, and Hit/Evasion rates for 3 turns.
|30 
|Magatsu Izanagi
|-
|Dekunda
|Nullifies stat penalties on party. (Offsets the effects of "-nda" magic for all allies.)
|10
|Senri (4)
|-
|Red Wall
|Add Fire resistance to 1 ally (for 3 turns).
|18 
|Yamata-no-Orochi (4)
|-
|White Wall
|Add Ice resistance to 1 ally (for 3 turns).
|18 
|Cu Chulainn (4)
|-
|Blue Wall
|Add Elec resistance to 1 ally (for 3 turns).
|18 
|Ananta (4)
|-
|Green Wall
|Add Wind resistance to 1 ally (for 3 turns).
|18 
|Triglav (4)
|-
|Rebellion
|Increases Critical rate for 3 turns (1 ally).
|5 
|(2)
|-
|Revolution
|Greatly increases Critical rate for 3 turns (all).
|5 
|Kali (4)
|-
|Power Charge
|Next physical attack, physical skill, or Almighty physical attack will be 250% greater in power.
|15 
|Yoshitsune (8)
|-
|Mind Charge
|Next Fire, Ice, Elec, Wind, or Almighty magical attack will be 250% greater in power.
|15 
|Alice (8)
|-
|Tetrakarn
|Barrier that reflects phys dmg once. (1 ally)
|36 
|Arahabaki (9)
|-
|Makarakarn
|Barrier that reflects magic dmg once. (1 ally; excludes Almighty attacks)
|36
|Lilith (9) 
|-
|Tetraja
|Nullifies instant kill attack once (1 ally).
|24 
|Girimehkala (7)
|-
|Trafuri
|Enables escape from most battles. (100% chance to escape normal battles)
|24 
|-
|Traesto
|Instantly escape from a dungeon. (Not available during combat)
|18 
|-
|Youthful Wind
|Moderately restores HP and increases Hit/Evasion rates for 3 turns (party).
Takehaya Susano-o exclusive
|25 
|-
|Dragon Hustle
|Increases Attack, Defense, and Hit/Evasion rates for 3 turns (party).
Haraedo-no-Okami exclusive
|150 
|-
|Shield of Justice
|Shields the party from all damage once.
Yamato Sumeragi exclusive
|160 
|-|
Debuffs=
Skill 	Effect 	SP Cost	Card
Dekaja 	Nullifies stat bonuses on all foes. (Offsets the effects of all enemies' "-kaja" magic.) 	10 	Mokoi (4)
Tarunda 	Decreases 1 foe's Attack for 3 turns. (Reduces one enemy's physical/offensive magic strength for three turns.) 	12 	Slime (1)
Rakunda 	Decreases 1 foe's Defense for 3 turns. (Reduces one enemy's physical and magic defensive power for three turns.)	12 	Nata Taishi (1)
Sukunda 	Decreases 1 foe's Hit/Evasion rates for 3 turns. 	12 	Yomotsu-Shikome (1)
Matarunda 	Decreases all foes' Attack for 3 turns. 	24 	Seiryu (4)
Marakunda 	Decreases all foes' Defense for 3 turns.
Belphegor exclusive. 	24 	Belphegor (4)
Masukunda 	Decreases all foes' Hit/Evasion rates for 3 turns. 	24 	Kurama Tengu (4)
Debilitate 	Decreases 1 foe's Attack, Defense, and Hit/Evasion rates for 3 turns. 	30 	Trumpeter
Fire Break 	Nullifies 1 foe's Fire resistance (for 3 turns). 	15 	Gdon (3)
Ice Break 	Nullifies 1 foe's Ice resistance (for 3 turns). 	15 	Lakshmi (3)
Elec Break 	Nullifies 1 foe's Elec resistance (for 3 turns). 	15 	Hachiman (3)
Wind Break 	Nullifies 1 foe's Wind resistance (for 3 turns).
Seth exclusive. 	15 	Seth (3)
Tetra Break 	Negates all foes' Tetrakarn. 	18 	Sui-Ki (8)
Makara Break	Negates all foes' Makarakarn. 	18 	Lachesis (8)
</tabber>
===Tactical Support===
Skill 	Effect 	Obtained Original game	Obtained Golden
Analysis 	Reveal an enemy stats and weak points. (Excludes Bosses) 	Teddie 	Teddie, Himiko (Innate)
Full Analysis 	Reveal an enemy's stats, weak points, and skills. (Excludes Bosses) 	Himiko (Innate) 	Lovers Rank 3
Third Eye 	Reveal the effectiveness of an attack (after target has been attacked with the same affinity).	Himiko (LV 43) 	Lovers Rank 4
Healing Wave 	Recover 5% HP after battle (party). 	Himiko (LV 63) 	Lovers Rank 5
Stamina Song 	Recover 10% HP after battle (party). 	N/A 	Lovers Rank 8
Certain Escape 	Escape random battles successfully. 	Himiko (LV 72) 	Himiko (LV 70)
Relaxing Wave 	Recover 5% SP after battle (party). 	Himiko (LV 77) 	Himiko (LV 61)
Vigor Song 	Recover 10% SP after battle (party). 	N/A 	Himiko (LV 79)
Treasure Radar 	Reveal the location of treasure chests on each floor. 	Lovers Rank 3 	Himiko (LV 43)
Enemy Radar 	Reveal the location of Shadows on each floor over a wide area. 	Lovers Rank 6 	Himiko (LV 52)
Weakness Scan 	Reveal an enemy's affinity at the start of battle (weakness or immunity). 	Lovers Rank 10 	Lovers Rank 2
Complete Analysis	Reveals all elemental affinities on all enemies. 	N/A 	Kouzeon (Innate)
==Passive Skills==
<tabber>
Defensive=
*Stronger counter skills override weaker ones. For example, stacking Counter and High Counter will only result in a 20% reflect chance, not 30%.
*If there is more than one skill or attribute defending against a type of attack or ailment, the higher ranking skill or attribute overrides the lower one in the following order: Absorb > Repel > Null > Resist > Innate weakness.
Skill 	Effect 	Card
Counter 	10% chance of reflecting Phys attacks. Does not stack.	Rakshasa (3)
Counterstrike 	15% chance of reflecting Phys attacks. Does not stack.	Fuu-ki (5)
High Counter 	20% chance of reflecting Phys attacks. Does not stack.	Uriel (7)
Sharp Student 	Lowers odds of sustaining crit dmg. 	Loki (1)
Firm Stance 	Always take half damage, but you can never dodge. 	Ongyo-Ki (7)
Resist Physical	Reduces damage from Phys attacks. 	Jinn (6)
Resist Fire 	Reduces damage from Fire attacks. 	Mother Harlot (5)
Resist Ice 	Reduces damage from Ice attacks. 	Suzaku (5)
Resist Elec 	Reduces damage from Elec attacks. 	Kumbhanda (5)
Resist Wind 	Reduces damage from Wind attacks. 	Chernobog (5)
Resist Light 	Reduces chance of instant death from Light attacks. 	
Resist Dark 	Reduces chance of instant death from Darkness attacks.	
Null Physical 	Become immune to Phys attacks. 	
Null Fire 	Becomes immune to Fire attacks. 	
Null Ice 	Becomes immune to Ice attacks. 	
Null Elec 	Becomes immune to Elec attacks.
Isis exclusive. 	
Null Wind 	Becomes immune to Wind attacks. 	
Null Light 	Becomes immune to Light attacks. 	
Null Dark 	Becomes immune to Darkness attacks. 	
Repel Physical 	Repels Phys attacks. 	
Repel Fire 	Repels Fire attacks. 	
Repel Ice 	Repels Ice attacks. 	
Repel Elec 	Repels Elec attacks. 	
Repel Wind 	Repels Wind attacks. 	
Repel Light 	Repels Light attacks. 	Yurlungur (8)
Repel Dark 	Repels Darkness attacks. 	Michael (8)
Absorb Physical	Absorbs damage from Phys attacks.
Mara exclusive. 	(10)
Absorb Fire 	Absorbs damage from Fire attacks. 	Hell Biker (10)
Absorb Ice 	Absorbs damage from Ice attacks.
Isis exclusive. 	Isis (10)
Absorb Elec 	Absorbs damage from Elec attacks.
Lucifer exclusive. 	Lucifer (10)
Absorb Wind 	Absorbs damage from Wind attacks. 	Horus (10)
|-|
Evasion=
* Individual elemental Evade skill overrides its Dodge counterpart.
Skill 	Effect 	Card
Dodge Physical	Doubles evasion rate against Phys attacks. 	Baphomet (3)
Dodge Fire 	Doubles evasion rate against Fire attacks. 	High Pixie (2)
Dodge Ice 	Doubles evasion rate against Ice attacks. 	Dis (2)
Dodge Elec 	Doubles evasion rate against Elec attacks. 	Ara Mitama (2)
Dodge Wind 	Doubles evasion rate against Wind attacks. 	Andras (2)
Evade Physical	Triples evasion rate against Phys attacks. 	Alilat (5)
Evade Fire 	Triples evasion rate against Fire attacks. 	Atropos (4)
Evade Ice 	Triples evasion rate against Ice attacks. 	White Rider (4)
Evade Elec 	Triples evasion rate against Elec attacks. 	Seiten Taisei (4)
Evade Wind 	Triples evasion rate against Wind attacks. 	Vasuki (4)
Angelic Grace 	Doubles evasion rate against all attacks but Light/Darkness/Almighty.	Sraosha (8)
Ali Dance 	The Hit rate of an attacking unit is reduced by half.
Futsunushi exclusive.	
|-|
Ailment defense=
Skill 	Effect 	Card
Resist Fear 	Reduces chance of being Feared.
Titan exclusive.	
Resist Confuse 	Reduces chance of being Confused. 	
Resist Poison 	Reduces chance of being Poisoned.
Omoikane exclusive.	
Resist Rage 	Reduces chance of being Enraged.
Sarasvati exclusive.	
Resist Mute 	Reduces chance of being Silenced.
Makami exclusive.	
Resist Enervate	Reduces chance of being Enervated. 	
Resist Exhaust 	Reduces chance of being Exhausted.
Fuu-Ki exclusive.	
Resist Dizzy 	Reduces chance of being Dizzy. 	
Null Fear 	Become immune to Fear attacks. 	
Null Confuse 	Become immune to Confusion attacks. 	
Null Poison 	Become immune to Poison attacks. 	(4)
Null Rage 	Become immune to Rage attacks. 	
Null Mute 	Become immune to Silence attacks. 	
Null Enervate 	Become immune to Enervation attacks. 	
Null Exhaust 	Become immune to Exhaustion attacks. 	
Null Dizzy 	Cannot become Dizzy after being knocked down. 	Raphael (4)
Unshaken Will 	Protects user from Rage/Fear/Silence/Enervation/Confusion.
Asura exclusive.	Asura
Fast Heal 	Halves the time needed to recover from ailments.	Kaguya (4)
Insta-Heal 	Recovers from ailments in 1 turn. 	Norn
|-|
Offensive=
*Elemental Boost/Amp skills and equipment stack, but only two at a time, with skills taking priority. For example, if Fire Boost, Fire Amp and Inferno Vow are combined, then the 40% bonus from Inferno Vow is ignored, resulting only in a 75% boost. In addition, damage multiplication is capped at 100%. 
Skill 	Effect 	Card
Apt Pupil 	Increases user's Critical Rate. 	Oukuninushi (3)
Fire Boost 	Strengthens Fire attacks by 25%. 	Hua Po (3)
Fire Amp 	Strengthens Fire attacks by 50%. 	Black Frost (7)
Ice Boost 	Strengthens Ice attacks by 25%. 	King Frost (3)
Ice Amp 	Strengthens Ice attacks by 50%. 	Skadi (7)
Elec Boost 	Strengthens Elec attacks by 25%. 	Oberon (3)
Elec Amp 	Strengthens Elec attacks by 50%. 	Suparna (7)
Wind Boost 	Strengthens Wind attacks by 25%. 	Fortuna (3)
Wind Amp 	Strengthens Wind attacks by 50%. 	Odin (7)
Hama Boost 	Light-based attacks are 1.5 times more effective. 	Angel (6)
Mudo Boost 	Darkness-based attacks are 1.5 times more effective. 	Mot (6)
Ailment Boost 	All status ailment attacks are 1.5 times more effective.	Nozuchi (7)
Fear Boost 	Increases odds of inflicting Fear (1.5x). 	
Confuse Boost 	Increases odds of inflicting Confusion (1.5x). 	
Poison Boost 	Increases odds of inflicting Poison (1.5x). 	
Rage Boost 	Increases odds of inflicting Rage (1.5x). 	
Silence Boost 	Increases odds of inflicting Silence (1.5x). 	
Enervate Boost	Enervation-based attacks are 1.5 times more effective. 	
Exhaust Boost 	Exhaustion-based attacks are 1.5 times more effective. 	
Dizzy Boost 	Increases chances of inflicting Dizzy during a knockdown.
Take-Mikazuchi exclusive, requires Emperor Rank 2.	
|-|
Once per battle=
*Auto-Mataru/raku/suku overrides Auto-Taru/Raku/Sukukaja.
Skill 	Effect 	Card
Alertness 	Lowers odds of being taken by surprise. (Decreases enemy advantage) 	Saki Mitama (2)
Auto-Tarukaja	Automatic Tarukaja at the start of battle. 	Gurr (7)
Auto-Rakukaja	Automatic Rakukaja at the start of battle. 	Take-Minakata (7)
Auto-Sukukaja	Automatic Sukukaja at the start of battle. 	Makami (7)
Auto-Mataru 	Party begins the battle with Matarukaja. 	Narasimha (9)
Auto-Maraku 	Party begins the battle with Marakukaja. 	Setanta (9)
Auto-Masuku 	Party begins the battle with Masukukaja. 	Kingu (9)
Survive Light	50% chance of surviving instant death 1 time from a Light attack with 1 HP. 	Samael (5)
Survive Dark 	50% chance of surviving instant death 1 time from a Darkness attack with 1 HP.	Gabriel (5)
Endure Light 	Automatically survive instant death 1 time from a Light attack with 1 HP. 	Belial (6)
Endure Dark 	Automatically survive instant death 1 time from a Darkness attack with 1 HP. 	Daisoujou (6)
Endure 	Restores 1 HP upon death 1x per battle. 	Ganesha (7)
Enduring Soul	Restores full HP upon death 1x per battle. 	Attis (8)
|-|
HP/SP conservation=
*Regenerate and Invigorate skills can be stacked.
Skill 	Effect 	Card
Arms Master 	Halves HP cost for physical skills. 	Futsunushi (9)
Spell Master	Halves SP cost for magic skills. 	Shiva (9)
Divine Grace	Effects of healing magic are increased by 50%.	Neko Shogun (6)
Regenerate 1	Restores 2% of max HP each turn in battle. 	Sylph (3)
Regenerate 2	Recovers 4% of max HP each turn in battle. 	Titania (6)
Regenerate 3	Recovers 6% of max HP each turn in battle. 	Vishnu (8)
Invigorate 1	Recovers 3 SP each turn in battle. 	Ame-no-Uzume (3)
Invigorate 2	Recovers 5 SP each turn in battle. 	Barong (6)
Invigorate 3	Recovers 7 SP each turn in battle. 	Satan (8)
|-|
Post-battle=
*Better Growth skills override weaker ones.
Skill 	Effect 	Card
Growth 1 	Persona gains 1/4 EXP while inactive. 	Phoenix (3)
Growth 2 	Persona gains 1/2 EXP while inactive. 	Shiki-Ouji (5)
Growth 3 	Persona gains full EXP even while inactive. 	Saturnus (8)
Cool Breeze	Recover 8% HP and SP after a successful battle. 	Yatagarasu (6)
Victory Cry	Recover full HP and SP after a successful battle.	Izanagi-no-Okami
</tabber>
==Enemy-only Skills==
Skill 	Japanese 	Effect
Last Resort 	 	Deals medium to heavy Almighty damage to all combatants, depending on the exact Last Resort skill used. 
In a debug setting, Shield of Justice can negate the negative impact of the move for all party members, including if a party member had cast Last Resort themselves. Self casting of this move can be survived when you get to high enough levels.
Spirit Leech 	超吸魔, Chō kyūma 	Drains 100 SP from a target.
Wind of Oblivion	 	Shadow Yosuke's unique move. Deals scaling Wind damage to one enemy. 
Damage is always very low, albeit scaling.
Bottomless Envy 	 	Shadow Chie's unique move. Deals scaling Physical damage to one enemy, and inflicts Dizzy, granting a One More. Shadow Chie may only use this move if a party member is already Down. 
In a debug setting, having a party member cast this skill on an enemy will only deal scaling Physical damage and inflict Dizzy which has no actual effect on the enemy. This occurs because the move doesn't apply Down; Shadow Chie's coded behavior would not let the move be used in this manner.
Burn to Ashes 	 	Shadow Yukiko's unique move. Deals medium Fire damage to all enemies.
Terror Voice 	 	Shadow Yukiko's unique move. Chance to cast Fear on one enemy.
Shivering Rondo 	 	Shadow Yukiko's unique move. Deals Heavy Almighty damage to a enemy with Fear. Shadow Yukiko cannot use this move unless the target is inflicted with Fear.
Summon 	 	Shadow Yukiko's unique move. Summons Charming Prince. This move will only work once per battle. Internally, there are 2 separate "Summon" moves. One will summon Charming Prince, while the other will show the message "The Prince will not answer."
Forbidden Murmur	 	Shadow Kanji's unique move. Inflicts Poison on all Male Enemies. Will always miss Female enemies.
Roar of Wrath 	 	Shadow Kanji's unique move. Inflicts Rage on all Female Enemies. Will always miss Male enemies.
Fanatical Spark 	 	Shadow Kanji's unique move. Deals medium Electric damage to all enemies.
Supreme Insight 	 	Shadow Rise's unique move. Makes all alive enemies always miss, with an accompanying message explaining attacks "will not connect", resulting in any cast Skill or Attack doing nothing. No effect on dead enemies. 
In a debug setting, Supreme Insight being cast by a party member is the exception to Skills missing as described above.
Nihil Hand 	 	Shadow Teddie's unique move. Deals heavy Almighty damage to all enemies, with a chance of Downing random enemies, and granting One More. All of these effects are blocked if the player chooses to Guard.
Ultra Charge 	 	Shadow Teddie's unique move. No effect, and will display the message "Energy is concentrated to Shadow Teddie!". If used twice, Nihil Hand will be cast. If the party deals enough damage to Shadow Teddie before he can use the move twice, Ultra Charge and the accompanying Nihil Hand will be cancelled.
Nullity Guidance	 	Shadow Teddie's unique move. Deals medium Almighty damage to an enemy with a chance to inflict Dizzy, granting 1 more.
Character Setup 	 	Shadow Mitsuo's unique move. Completely constructs Hero, and may only be used at the very beginning of the battle.
Attack 	 	Shadow Mitsuo's unique move. Deals light Almighty damage to one enemy.
Whisper 	 	Shadow Mitsuo's unique move. Starts construction of Hero. Construction will be interrupted if the party deals enough damage before his next turn, where he will attempt to cast Chant.
Chant 	 	Shadow Mitsuo's unique move. Continues construction of Hero. Construction will be interrupted if the party deals enough damage before his next turn, where he will attempt to cast Prayer.
Prayer 	 	Shadow Mitsuo's unique move. Completes construction of Hero, allowing him to use Hero moves as described below.
Command 	 	Shadow Mitsuo's unique move. Selects either Attack, Bomb or Spell. May only be cast if Hero is fully constructed.
Attack deals medium Almighty damage to one foe.
Bomb deals medium Almighty damage to one foe with a chance of Enervation.
Spell uses Gigadyne, which deals Almighty damage to all foes.
The strength of the attack depends on how many icons are at the top of the screen when the move is used. There are several internal "Command" skills with varying levels of strength, based on the amount of icons.
Element Zero 	 	Shadow Naoto's unique move. Nullifies all elemental resistances for 3 turns.
Mute Ray 	 	Shadow Naoto's unique move. Deals Almighty damage and drains 50 from one foe, and inflicts Silence. 
Shadow Naoto's behavior allows this move to be cast on herself via a party member in a debug setting, functioning as expected.
Quad Converge 	 	Kunino-Sagiri's unique move. Raises damage of certain elements, while severely diminishing all others.
Control 	 	Kunino-Sagiri's unique move. Controls 1-3 party members, similar to the Charm status effect from Persona 3.
Unerring Justice	 	Kunino-Sagiri's unique move. Deals massive Almighty damage to all foes.
Nebula Oculus 	 	Ameno-Sagiri's unique move. Deals Almighty damage to all foes.
Quake 	 	Ameno-Sagiri's unique move. Deals Almighty damage to all foes. Chance to knock down enemies.
Bewildering Fog 	 	Ameno-Sagiri's and ???'s unique move. All attacks will miss, displaying a message that the attacks "could not connect," resulting in them not affecting the user. Its effect is canceled when the move is used a second time.
World's End 	 	Izanami-No-Okami's unique move. Deals heavy Almighty damage to all foes with a chance of inflicting Enervation.
Shell of Denial 	 	Marie's unique move. Repels all attacks, including Almighty. 
In a debug setting, it can be found this move has no actual effect; Marie's resistances are internally changed upon use of the move.
Hot Lightning 	 	Marie's unique move. Deals Almighty damage to two random enemies with a chance to inflict Dizzy.
Fury of Yasogami	 	Izanami-No-Okami's unique move. Deals Almighty damage to all foes.
Summons To Yomi 	 	Izanami-No-Okami's unique move. Instantly kills all enemies inflicted with a status ailment.
Kuro Ikazuchi 	 	Izanami-No-Okami's unique move. Deals Almighty damage to all foes.
Thousand Curses 	 	Izanami-No-Okami's unique move. Removes a party member from battle.
Oho Ikazuchi 	 	Izanami-No-Okami's unique move. Deals 999 Almighty damage to all foes.
Megidolaon 	 	Margaret's unique move. Deals 9999 Almighty damage to all foes. 
Not to be confused with the player variant.
Galgalim Eyes 	 	Reduces one foe's health to 1 HP, with a chance to inflict Enervation.
Recarmdra 	 	Sacrifices all of the user's to heal all allies.
Category:Persona 4
Category:Lists of Spells and Skills