Chaos Warhounds

==Summary==
Chaos Warhounds are mutated canines that prowl the Chaos Wastes. They are on a constant hunt for prey and will throw themselves blindly at any enemy line for the chance at fresh meat. These hounds will frequently follow Chaos warbands for the chance of food, and some are raised at birth to be even more ferocious and deadly by Beastmen.
==Powers and Stats==
Tier: 
Name: Chaos Warhounds
Origin: Warhammer Fantasy
Gender: Depends
Age: Varies
Classification: Canine, Daemon 
Powers and Abilities: <tabber>
|-|Base=
Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Enhanced Senses (Has the Keen Senses talent, which gives them enhanced senses compared to other creaturesWarhammer Tome of Corruption, pg. 106; Chaos Warhounds), Bodily Weaponry (Their jaws and sharp teeth), Reactive Evolution (Chaos Warhounds steadily gain different mutations due to the corrupting influence of Chaos), Stealth Mastery (Chaos Warhounds have bonuses to Concealment and Silent Move Tests, making them stealthier than most other monsters)
|-|Mutations=
Poison Manipulation (Some Chaos Warhounds can develop a poisonous biteWarhammer Warriors of Chaos, pg. 39; Chaos Warhounds), Damage Reduction (Some Chaos Warhounds can grow thick scaly hides that act as armor)</tabber>
Attack Potency: Wall level (Are relatively fragile compared to other monsters, can survive blows from mages who can cast Great Fires of U’Zhul)
Speed: Subsonic (Should be able to dodge arrow fire)
Lifting Strength: Class 5 (Should be comparable to zombies who can climb out of their graves)
Striking Strength: Wall level
Durability: Wall level
Stamina: Superhuman (Their mutation and bloodthirstiness makes them unnaturally )
Range: Standard Melee Range with jaws
Standard Equipment: None.
Intelligence: Animalistic. They are incredibly bloodthirsty predators who will throw themselves at an enemy recklessly.
Weaknesses: 
Notable Attacks/Techniques:
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Warhammer Fantasy
Category:Poison Users
Category:Bodily Weaponry Users
Category:Reactive Evolution Users
Category:Enhanced Senses Users
Category:Damage Reduction Users
Category:Stealth Masters
Category:Dogs
Category:Animals
Category:Mutants
Category:Fantasy Characters