Monk of the Iron Body

=== Base Statistics ===
An iron body receives good progression on Fortitude and Will saving throws and poor progression on Reflex saving throws.
=== Iron Shirt ===
When unarmored and unencumbered, the iron body adds his Constitution bonus (if any) to his CMD and gains DR/— equal to his half his class level. In addition, a monk gains a +1 bonus to CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
His DR/— and bonus to CMD apply even when the iron body is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
Any of the iron body's class abilities that make calculations based on his Wisdom (including bonus feats with DCs or uses per day, such as Stunning Fist, but not Wisdom-based skills or Will saving throws) are instead based on his Constitution.
This ability replaces AC Bonus. 
=== Bonus Feats ===
An iron shirt adds Toughness and Lion's Heart to his list of bonus feats at 1st level. At 6th level, he adds Survivor and Stalwart. At 10th level, he adds Imposing Bearing and Improved Stalwart.
=== Steel Jacket ===
At 2nd level, the iron body can protect his vital areas more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. At 9th level, this protection improves to 50%. At 16th level, it improves again to 75%.
He loses this benefit when he is immobilized or helpless, wears any armor, when he carries a shield, or when he carries a medium or heavy load.
This ability replaces Evasion, Improved Evasion, and Timeless Body.
=== Still Form ===
At 4th level, the iron body gains a +2 bonus on saving throws made against poison, diseases, and necromancy spells and effects.
=== Body of Iron ===
At 11th level, the iron body can use his mental and physical resiliency to avoid certain attacks. If he makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. 
He loses this benefit when he is immobilized or helpless, wears any armor, when he carries a shield, or when he carries a medium or heavy load.
This ability replaces Purity of Body and Tongue of the Sun and Moon.
Category:Class
Category:Homebrew