111033-dps-amps-requiring-2-action-sets-for-raiding

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Problem: Genetic Monstrosity Eggs pop from uncontrollable AoE (AMPS) forces 2x action set
 
Solution: If it's an amp and isn't controllable by the player it shouldn't hit things that cause raid damage to occur, possibly even non agro neutral mobs.
 
 
With my limited experience in raiding as we are still a forming guild, I have already run into issues with requiring 2 action sets for GA and this is prior to even killing X89, Genetic Monstrosity eggs for Warriors in their normal DPS spec wipes raids, Radiate is one of the amps that a player has 0 control over (besides not having the amp) or standing to far away from the boss to ever hit it, why have action sets so we can have an offspec (tank/pvp... whatever) if its going to be forcing us just to spec into the same thing with 1-2 amp changes due to failed design.
 
Failed Design??   Eggs should not get hit by uncontrollable AMPS, abilities are different you can change those for free and you also control when you use them but amps that proc are not controllable and should not cause things that are not meant to be hit to take damage, eggs should specifically only take damage from abilities and controllable amps such as Detonate as you decide when to use it and if you use it at the wrong time it is YOUR fault.
 
I find it bad design to have to pay at all no matter the price to fight a miniboss in a raid so that I can do both PvE and PvP content, I have mostly avoided pvp for this reason.
 
 	
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			There topics on the engineer forum discussing this. Yes, it's a little bit like a pain in the ass, but it requires greater effort from the raid/tank to move through the eggs. It's gonna hurt, but you DON'T need to respec because of this. This is very likely unintentional and creates additional headaches. But Carbine needs moar gold sinks because this game is hardcore and needs tedious content walls, so the cost to respec and to get a second action set must be high. The balance in this game is perfect (perfect perfect).	
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			it is not failed design it is your failure to understand how it works. That boss does raid wide dmg each time he drops a set of eggs. The eggs are always dropped in the exact same pattern. When the eggs are popped they also always pop in the exact same pattern (who woulda thought!?) and in that pattern there are several spots that are always 100% safe if you are positioned correctly(which is right on the bosses butt).	
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this has been discussed a million times.
 
Ignore eggs, pop eggs, kill boss. receive loot. If your dps is so bad you can't kill him before the room is filled with ground telegraphs, your dps is not enough to raid yet.	
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Maybe if you asked nice enough, he'd drop eggs that are friendly to you then your AEs wouldn't harm them.  Though they do sell LAS 3 and 4 on the EG merchant if you absolutely need to stop your AEs.
 
Or, maybe learn the encounter like the nice folks above me have said.	
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The issue is the class design having uncontrollable aoe that pops eggs right ontop of you,  if you fail to understand how my stuff works and what exactly I am talking about  don't even post.
You cannot position a 10 yard AOE around you that is not player controlled to not hit eggs as a melee, you saying to position my telegraph is irrelivant it has nothing to do with what my telegraph is hitting.
 
I have to be within X yards of it to pop it which causes a knockdown and additional damage taken, when this happens around the same time as he does an aoe its an insta gib, so YES this is bad design.	
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