High Jump Boots

thumb|right|The High Jump Boots upgrade.
The (previously known as the High Jump, Hi-Jump, Hi-Jump Boots and High Jump UpgradeMetroid: Zero Mission: The Official Nintendo Player's Guide, page 110) are an upgrade exclusive to the 2-D Metroid series. As indicated by the name, the Boots allow Samus Aran to jump much higher. In Metroid Fusion and Metroid: Zero Mission, the Spring Ball is granted along with the boots.
It is often possible to completely skip the High Jump Boots in many of the games. Metroid Fusion makes an exception, where Sequence Breaking is not possible with upgrades.
==List of locations==
*Metroid/Metroid: Zero Mission: Chozo Statue in the "Hi-Jump room", Norfair
*Metroid II: Return of Samus/Metroid: Samus Returns: Statue in Phase 3/Area 2
*Super Metroid: Statue in Norfair
*Metroid Fusion: Acquired along with the Jump Ball from Zazabi's Core-X in Sector 2 (TRO).
==Official data==
===Metroid manual===
‎
;High Jump
:"With these boots, Samus can jump one-and-a-half times higher than she normally can. Jumping high walls to get to new zones are no problem to her with these. Be sure to get ahold of them."
===Metroid Virtual Console manual===
;High Jump
:"Allows Samus to jump one and a half times higher than normal."
===The Official Nintendo Player's Guide===
;HIGH JUMP
:"When you get these boots, Samus’ jumping power will increase one-and-a-half times. Even items which couldn’t be reached before because of their location can be obtained easily with these."
===Nintendo Power Volume 29===
;HIGH JUMP
:"The High Jump Boots are used to reach out of the way places, of which there are many. The extra boost lifts Samus half again as high as a normal jump."
===Metroid II: Return of Samus manual===
‎
;High Jump Boots
:"With these boots, Samus can jump more than twice as high as she normally can."
;High Jump Boots
:"This increases Samus' Jumping [sic] ability tremendously."
===Metroid II: Return of Samus Virtual Console manual===
;High-Jump Boots
:"When these are equipped, jumping power increases by leaps and bounds."
;High Jump Boots
:"Wear these to jump twice as high as normal."
===Nintendo Power Volume 31===
;HIGH JUMP BOOTS
:"Strap on these pumped-up Power-Ups and you'll double the height of your jump."
===Super Game Boy Player's Guide===
;THE HIGH JUMP BOOTS
:"In the lower area of the third phase, you'll find the High Jump Boots. Samus remembers that these boots were very handy on the Planet Zebes. Until now, she got along fine without this formidable footwear, but in the next phase she would have big problems without them."
===Super Metroid manual===
‎
;HI-JUMP BOOTS
:"The Hi-Jump Boots allow Samus to reach higher places."
===Super Metroid Nintendo Player's Guide===
;HI-JUMP BOOTS
:"Adding powerful actuators to her Power Suit boots, Samus can jump much higher when this Item is equipped than she could before."
;HI-JUMP BOOTS
:"Located in Norfair. Allows you to jump to ledges and platforms that you previously could not reach. It attaches to the ankle joint of the Power Suit and makes it work harder for you."
===Super Metroid Players' Guide===
"Increases jumping distance.Location: Norfair."
;THE HI-JUMP BOOTS (pg. 41)
:"The hi-jump boots are another critical booster, they do just as the name suggests."
===Super Metroid GamePro Strategy Guide===
;Hi-Jump Boots
:"Grab these special boots to leap extra high."
===Metroid Fusion manual===
;HI-JUMP
:"Increases jump ability. This also allows Samus to jump while in Morph Ball mode."
===Metroid Fusion in-game acquisition message===
"Hi-Jump and Jumpball abilities recovered."
===Metroid Fusion: The Official Nintendo Player's Guide===
;HI-JUMP
:"Samus will earn two abilities at one time during her first visit to Sector 2. The Hi-Jump allows her to jump much higher than before and jump in her Morph Ball form. With it, you can explore many otherwise unreachable areas.The Hi-Jump ability gives Samus much greater maneuverability in tight places.Location - Sector 2"
===Metroid Prime and Metroid Fusion: Prima's Official Strategy Guide===
;High Jump and Jump Ball
:Location - Sector 2 
:Acquired By - Defeating Giant Plant
:Controls - Tap +Control Pad
:"High Jump allows Samus to reach taller ledges, and Jump Ball enables her to bounce higher in Morph Ball mode. Jump Ball is especially useful for planting bombs in high places." 
===Metroid: Zero Mission manual===
‎
;Hi-Jump
:"This upgrade gives Samus the ability to jump higher and also allows her to jump in Morph Ball mode."
===Metroid: Zero Mission Samus Screen data===
"Increases maximum jump height. Adds Morph Ball jumping capability."
===Metroid: Zero Mission: The Official Nintendo Player's Guide===
;Hi-Jump
:"When you get a new pair of shoes--in the form of the Hi-Jump upgrade--you'll be able to jump higher and reach tall ledges effortlessly. You'll also be able to hop in Morph Ball form."
===Metroid: Samus Returns Samus Screen data===
"High Jump Boots greatly increase the height of your jump."
===Metroid: Samus Returns Official Guide===
;THE ARMORY - POWER SUIT UPGRADES (p. 12)
:HIGH JUMP BOOTS
:"Any upgrade that gets Samus jumping higher and farther is a big plus, and the High Jump Boots don't disappoint. Living up to their namesake, the High Jump Boots significantly increase Samus' jump height to allow her to reach previously inaccessible platforms and locations. You also find dodging boss attacks a good deal easier with this upgrade."
;WALKTHROUGH - AREA 2 (p. 76)
:HIGH JUMP BOOTS: WHAT ARE THEY?
:"The High Jump Boots nearly double your jumping ability. To use them, press the Jump button. Once they're in your possession, they're active and ready to use."
==Trivia==
*The High Jump Boots' design is likely based upon the Talaria, the winged sandals of Hermes in Greek mythology.
*The High Jump Boots make a unique sound in Metroid II: Return of Samus, which will ordinarily echo, except in certain enclosed areas.
*In Super Metroid, the High Jump Boots will alter the appearance of Samus on the Samus Screen. The only other upgrade to do so is the Varia Suit.
*The High Jump Boots are one of three items from Super Metroid not present in Metroid: Other M, the other two being the Spazer Beam and X-Ray Scope. Despite this, the Space Jump actually allows her to jump slightly higher as if she were wearing them.
*The High Jump Boots made their first 2.5D appearance in Metroid: Samus Returns.
*The High Jump Boots do not appear in Metroid Dread. Instead, Samus acquires the Spin Boost which allows her to double jump.
==Gallery==
Hi-Jump room Victory Techniques for Metroid first visit.png|Victory Techniques for Metroid
High Jump Boots Captain N.png|Captain N: The Game Master. In Metroid, Sweet Metroid, Duke throws a pair of these to Kevin Keene, who uses them to escape enemies closing in on him.
MSR High Jump Boots Item Form.png|High Jump Boots item in Samus Returns.
==References==
ru:Обувь для Высокого Прыжка
Category:Boots
Category:Norfair
Category:Area 2
Category:Sector 2
Category:Recurring Items
Category:Movement