126337-a-few-gathering-and-crafting-suggestions

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So having recently played my 10-day trial in WoW, I noticed a few gathering and crafting changes in the game which I believe could benefit WildStar as well.
 
1: Soft skill-requirements on gathering
You can still gather resources of a higher tier than your current gathering skill, you just get a poor result (and a small amount of gathering XP) by doing so. You don't have to go full WoW and introduce resource-fragments (that's just annoying, really), just let the output be only 1 of whatever resource you're gathering instead of the normal 3-4 resources you get when you've reached the appropriate tier.
This mean you don't have to double back into lowbie zones to hunt for mining nodes if you forgot to do so while questing. Level-requirements on the nodes could still apply (prevents lowlevel harvesting bots), just don't make me take my level 40 character back into level 15 zones to cut down saplings when there are perfectly good trees right in front of me.
 
2: "Crafting (3)" unique-groups
One issue with crafted gear is that if you make it better than dungeon-gear nobody will care to run dungeons, and if it is worse than dungeon-gear nobody will care to craft it (= as-is).
WoW sort-of solves this issue by making crafted gear good, but putting restrictions on how many crafted pieces you can equip.
 
Disclaimer: I don't raid in either game, so this is seen with my casual-glasses on.
 
Cheers	
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			I like the sound of a soft floor for gathering, but as for (2) I think people will still run dungeons for a few specific pieces that simply can't be crafted or for purples (plus the weekly elder gem quest and glory). For instance, despite how good Warcry of the Osun is, Ruby Rage Enhancer is still superior for Stalkers due to the guaranteed crit. There are also raid level crafted pieces (Archivos) which require raid mats (Biophage Clusters) to make and which are nearly guaranteed to be better than dungeon gear unless that dungeon gear is really well itemized. It seems to me the dev intent is to allow crafted gear to be very good, but not quite in the top tiers (that is, not better than 2nd floor GA).	
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