Curse Lord

==Overview==
 is a unit. He can only be obtained by evolving Curse Prince.
==Evolution==
Curse Lord can be evolved from Curse Prince with 2 Cursed Finger
Required Items	
*x1	
*x2
Result 		
==Stats == 
=== Level 70 Stats===
Damage:
*Grade: A
*Initial: 983
*Max: 125,241
SPA (Seconds Per Attack):
*Grade: A- and Swiftness 1
*Initial: 4.3
*Max: 8.6
Range:
*Grade: A- and Bullseye 1
*Initial: 20.4
*Max: 39.5
===Upgrades===
#Deployment (1,500¥) 
#*Skill: Cleave
#*Bleed Damage
#*Damage: 983 → 2,030 Without bleed damage
#*SPA: 4.3s → 3.8s
#*Range: 20.4 → 21.8
#*
#Upgrade 2 (3,000¥) 
#*new Skill: cleave slam
#*Damage: 2,512 → 4,070 Without bleed damage
#*SPA: 3.8s → 6.8s
#*Range: 21.8 → 24.5
#*
#Upgrade 3 (3,500¥) 
#*Damage:5,025 → 5,080 Without bleed damage
#*SPA: 6.8s → 6.4s
#*Range: 24.5 → 24.5
# Upgrade 4 (4,500¥) 
#*New Skill: cleave barrage
#*Damage: 6,530→ 6,263 Without bleed damage
#*SPA: 6.4s → 7.7s
#*Range: 24.5 → 25.9
#*
#Upgrade 5 (5,000¥) 
#*Damage: 8,047 → 7,530 Without bleed damage
#*SPA: 7.7s → 7.3s
#*Range: 25.9 → 28.6
# Upgrade 6 (6,500¥) 
#*New Skill: Fire Arrow
#*Damage: 9,285 → 9,160 Without flame damage
#*SPA: 7.3s →8.6s
#* Range: 28.6 → 30.0
#* 
#Upgrade 7 (8,000¥) 
#*Damage: 11,288 → 10,280 Without flame damage
#*SPA: 8.6s → 8.1s
#*Range: 30.0 → 31.3
#Upgrade 8 (9,500¥) 
#*New Skill: Flame arrow
#*Damage: 13,920 → 12,671 Without flame damage
#*SPA: 8.1s → 10.3s
#*Range: 31.3 → 34.1
#*
#Upgrade 9 (10,500¥) 
#*Damage: 17,150 → 15,270 Without flame damage
#*SPA: 10.3s → 9.4s
#*Range: 34.1 → 35.4
#Upgrade 10 (12,000¥) 
#*Damage: 20,900 → 16,960 Without flame damage
#*SPA: 9.4s → 9.0s
#*Range: 35.4 → 36.8
#Upgrade 11 (16,000¥) 
#* New Skill: Cursed Rift
#*Damage: 23,813 → 19,320 Without bleed damage
#* SPA: 9.0s → 8.6s
#*Range: 36.8 → 39.5
#*
== Selling ==
* Units sell for ¼ of their cost and upgrades.
== Gallery ==
File:Curse King.png|1st Old Model
File:CurseKingShiny.jpg|1st Old Shiny Model
File:Curse King evo.png|2nd Old Model
==Trivia ==
* Best traits on are Almighty 1 and Requiem 1.
* He is widely used with Critical Build (Such as Critical 1/2/3 or Precision)
* This unit is a hybrid (able to hit air enemies as a ground unit).
* This unit's bleed and burn does 6% of his base damage per tick (3 ticks for bleed) (30% of extra damage based on base damage of the unit in the attacks that inflict bleed), (3 ticks for burn) (18% total extra damage based on the unit’s base damage in the attacks that inflicts burn damage)
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Category:Units
Category:Mythic Units
Category:Evolved Units
Category:Hybrid Units
Category:Burn Units
Category:Bleed Units
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