Conjure

Conjure is a designed-for-digital, MTG Arena-specific keyword action introduced in Jumpstart: Historic Horizons. It creates cards which were not originally in the player's deck or sideboard - they are created from the action itself, but behave like normal cards thereafter.
==Description==
Conjure creates a card for you to use that didn't exist before – not a token or a copy of a spell (like <c>Reversal of Fortune</c>), but an actual card that can sit in your hand until you are ready to use it. It remains a card even when cast or otherwise changing zones, just like normal cards from the deck. This can include cards that aren’t otherwise in a set or format, like <c>Ponder</c>, <c>Stormfront Pegasus</c>, or an original dual land (none of which are collectible in the same set as the cards that do the conjuring).
You might conjure to your hand, your library, your graveyard, or even directly to the battlefield, and once you do, the card is a full card for all rules purposes. The only difference from a regular card, once created, is that it does not remain in the deck once the game is over.
===History===
Conjure was inspired by the Mystery Booster concept of token cards. The mechanic first appeared on eight cards in the digital Jumpstart: Historic Horizons set before becoming an evergreen digital mechanic across the Alchemy sets releases.
Several cards with the mechanic were reprinted in the 2024 paper Mystery Booster 2 set. Although new to paper Magic, conjure was made an Acorn mechanic and remains excluded from the Comprehensive Rules.
===Conjuring a duplicate===
Some cards "conjure a duplicate" of another card. These duplicates are not copies, but simply another conjured card, just as if the ability had read "conjure [that card's name]". Any effects on the card being duplicated will be absent on the conjured card, including perpetual effects.Magic Arena gameplay (July 25, 2022). Wizards of the Coast. Recorded by Kenji Egashira (as NumotTheNummy). "Arena Qualifier Day 2 | Baldur's Gate Alchemy Sealed | MTG Arena", 2:24:50-2:26:50. Youtube.
The Double team ability includes conjuring a duplicate of the card with double team.
==Related mechanics==
Cards drafted from a spellbook behave just like conjured cards - that is, they're just like any other card other than the fact they didn't exist before being drafted. However, the two mechanics share no terminology, in-game relationship, or game rules. A few cards blend the two ideas by conjuring from a spellbook rather than drafting from it.
Conjuring and drafting are similar to effects that access cards from outside the game: the game doesn't recognize those cards as existing before being brought in, they behave like normal cards once brought in, and they don't remain in a deck once the game ends. However, conjured cards don't need to be collected and legally owned by players. They also obey no sideboard restrictions on the number or legality of cards, although the effect itself could impose some restrictions. The cards available to conjure may even be dynamically determined, unlike a sideboard, like conjuring copies of the opponent's cards.
==Rules==
Conjure is not included as part of the Comprehensive Rules. It operates according to the programmed rules of Magic: The Gathering Arena.
==Rulings==
*To conjure a card in a game of tabletop Magic, use the Gatherer card database at Gatherer.Wizards.com to find the official text for the card you're conjuring. Then put the appropriate conjured card into the appropriate zone. 
*A conjured card's owner is the player who was instructed to conjure it.
*You do not need to own an actual copy of a card in order to conjure it, and a conjured card does not need to obey format legality or deckbuilding restrictions. For example, in a game of Mystery Booster 2 Limited, can conjure s into your deck, even though the card Lightning Bolt isn't found in Mystery Booster 2 and isn't normally legal in the Limited format.
*Conjured cards are not tokens. Treat conjured cards just as you would treat regular cards. They can move between zones just like any other card and continue to exist for the duration of the game.
*You can represent conjured cards using objects from outside the game so long as the game state remains clear and understandable to all players. You might need to get creative. For example, while a conjured card is in a public zone, you can represent it by writing on a piece of paper or using some kind of token. But if a conjured card is put into a hidden zone, you must add an object to that zone which, while face down, is indistinguishable from other cards in your deck.
*At the end of each game, make sure to remove all conjured cards from your deck.
==Example==
==Card list==
The following is a list of cards that can be conjured.
Set 	Cardname 	Conjures 	To
Jumpstart: Historic Horizons 	<c>Boneyard Aberration</c> 	<c>Reassembling Skeleton</c> 	Your graveyard
Jumpstart: Historic Horizons 	<c>Freyalise, Skyshroud Partisan</c>	<c>Regal Force</c> 	The battlefield
Jumpstart: Historic Horizons 	<c>Kiora, the Tide's Fury</c> 	<c>Kraken Hatchling</c> 	Your hand
Jumpstart: Historic Horizons 	<c>Sarkhan, Wanderer to Shiv</c> 	<c>Shivan Dragon</c> 	Your hand
Jumpstart: Historic Horizons 	<c>Shoreline Scout</c> 	<c>Tropical Island</c> 	Your hand
Jumpstart: Historic Horizons 	<c>Teyo, Aegis Adept</c> 	<c>Lumbering Lightshield</c> 	The battlefield
Jumpstart: Historic Horizons 	<c>Tome of the Infinite</c> 	<c>Assault Strobe</c><c>Dark Ritual</c><c>Duress</c><c>Fog</c><c>Force Spike</c><c>Giant Growth</c><c>Light of Hope</c><c>Lightning Bolt</c><c>Ponder</c><c>Swords to Plowshares</c>	Your hand
Jumpstart: Historic Horizons 	<c>Wingsteed Trainer</c> 	<c>Stormfront Pegasus</c> 	Your hand
Alchemy: Innistrad 	<c>Expedition Supplier</c> 	<c>Utility Knife</c> 	The battlefield
Alchemy: Innistrad 	<c>Suntail Squadron</c> 	<c>Suntail Hawk</c> 	Your hand
Alchemy: Innistrad 	<c>Toralf's Disciple</c> 	<c>Lightning Bolt</c> 	Your library
Alchemy: Kamigawa 	<c>Dragonfly Pilot</c> 	<c>Dragonfly Suit</c> 	Your hand
Alchemy: Kamigawa 	<c>Swarm Saboteur</c> 	<c>Virus Beetle</c> 	Your hand
Alchemy: Kamigawa 	<c>Kami of Bamboo Groves</c> 	<c>Forest</c> 	Your hand
Alchemy: New Capenna 	<c>Graven Archfiend</c> 	<c>Demonic Pact</c> 	The battlefield
Alchemy: New Capenna 	<c>Syndicate Recruiter</c> 	<c>Dig Up the Body</c> 	Your hand
Alchemy Horizons: Baldur's Gate	<c>Seatower Imprisonment</c> 	<c>Soldiers of the Watch</c> 	The battlefield
Alchemy Horizons: Baldur's Gate	<c>Calim, Djinn Emperor</c> 	<c>Calim, Djinn Emperor</c> 	Your library seventh from the top
Alchemy Horizons: Baldur's Gate	<c>Thayan Evokers</c> 	<c>Lightning Bolt</c> 	Your hand
Alchemy Horizons: Baldur's Gate	<c>You Line Up the Shot</c> 	<c>Plummet</c> 	Your hand
Alchemy Horizons: Baldur's Gate	<c>You Line Up the Shot</c> 	<c>Naturalize</c> 	Your hand
Alchemy: Dominaria 	<c>Oracle of the Alpha</c> 	<c>Ancestral Recall</c><c>Black Lotus</c><c>Mox Emerald</c><c>Mox Jet</c><c>Mox Pearl</c><c>Mox Ruby</c><c>Mox Sapphire</c><c>Timetwister</c><c>Time Walk</c> 	Your library
Alchemy: Dominaria 	<c>Marwyn’s Kindred</c> 	<c>Marwyn, the Nurturer</c><c>Llanowar Elves</c> 	The battlefield
Alchemy: Dominaria 	<c>Juggernaut Peddler</c> 	<c>Juggernaut</c> 	Target player's hand
Alchemy: The Brothers' War 	<c>Rusko, Clockmaker</c> 	<c>Midnight Clock</c> 	The battlefield
Alchemy: The Brothers' War 	<c>Argothian Uprooting</c> 	<c>Forest</c> 	The battlefield
Alchemy: The Brothers' War 	<c>Foundry Groundbreaker</c> 	<c>Mishra's Foundry</c> 	The battlefield
Alchemy: The Brothers' War 	<c>Gixian Recycler</c> 	<c>Gixian Recycler</c> 	Your graveyard
Alchemy: The Brothers' War 	<c>Urza's Construction Drone</c> 	<c>Urza's Tower</c><c>Urza's Mine</c><c>Urza's Power Plant</c> 	Your library
Alchemy: Phyrexia 	<c>Quicksilver Lapidary</c> 	<c>Mox Opal</c> 	Your hand
Alchemy: Phyrexia 	<c>Ghalma, the Shaper</c> 	<c>Tempered Steel</c> 	Your hand
Alchemy: Phyrexia 	<c>Nettling Host</c> 	<c>Nettlecyst</c> 	Your hand
Alchemy: Phyrexia 	<c>Norn's Fetchling</c> 	<c>Plains</c> 	Your hand
Alchemy: Phyrexia 	<c>Hexgold Sledge</c> 	<c>Goblin Gaveleer</c> 	The battlefield
Alchemy: Phyrexia 	<c>Mephidross Slime</c> 	<c>Mephidross Slime</c> 	Your graveyard
Alchemy: Phyrexia 	<c>Mephidross Slime</c> 	<c>Mephidross Slime</c> 	Your graveyard
Alchemy: Phyrexia 	<c>Darksteel Hydra</c> 	<c>Darksteel Ingot</c><c>Darksteel Plate</c> 	Your hand
Alchemy: Phyrexia 	<c>Phyrexian Scrapyard</c> 	<c>Phyrexian Scrapyard</c><c>Soul of New Phyrexia</c> 	Your handThe battlefield
Alchemy: Eldraine 	<c>Outfitted Jouster</c> 	<c>Steelclaw Lance</c><c>Brawler's Plate</c> 	The battlefield, attached to Outfitted Jouster
Alchemy: Eldraine 	<c>Jewel Mine Overseer</c> 	Seven copies of <c>Seven Dwarves</c> 	Your library
Alchemy: Ixalan 	<c>Landlore Navigator</c> 	<c>Thieving Magpie</c> 	The battlefield
Alchemy: Ixalan 	<c>Caldera Breaker</c> 	Four copies of <c>Volcanic Geyser</c> 	Your library
Alchemy: Ixalan 	<c>Colossal Chorus</c> 	X copies of <c>Colossal Dreadmaw</c> 	The battlefield
Alchemy: Ixalan 	<c>Propagator Primordium</c> 	Two copies of <c>Propagator Primordium</c> 	Your graveyard
Alchemy: Ixalan 	<c>Wingbane Vantasaur</c> 	<c>Savage Stomp</c><c>Naturalize</c> 	Your hand
Alchemy: Ixalan 	<c>High Marshal Arguel</c> 	<c>Arguel’s Blood Fast</c> // <c>Temple of Aclazotz</c> 	The battlefield
Alchemy: Ixalan 	<c>Brazen Boarding</c> 	<c>Spyglass Siren</c><c>Staunch Crewmate</c><c>Corsair Captain</c><c>Admiral Beckett Brass</c> 	The battlefield
Alchemy: Thunder Junction 	<c>Sapphire Collector</c> 	<c>Mox Sapphire</c> 	Your hand
Alchemy: Thunder Junction 	<c>Jessie Zane, Fangbringer</c> 	<c>Ambush Viper</c> 	Your library
Alchemy: Thunder Junction 	<c>Nashi, Illusion Gadgeteer</c> 	A duplicate of a card in your graveyard 	Your hand
Alchemy:Thunder Junction 	<c>Ruby Collector</c> 	<c>Mox Ruby</c> 	Your hand
Alchemy: Thunder Junction 	<c>Emerald Collector</c> 	<c>Mox Emerald</c> 	Your hand
Alchemy: Thunder Junction 	<c>Jet Collector</c> 	<c>Mox Jet</c> 	Your hand
Alchemy: Thunder Junction 	<c>Pearl Collector</c> 	<c>Mox Pearl</c> 	Your hand
Alchemy: Thunder Junction 	<c>Saint Elenda</c> 	Her Spellbook 	Your hand
Alchemy: Thunder Junction 	<c>Vona de Iedo, the Antifex</c> 	A copy of a permanent destroyed by her ability 	Your hand
Alchemy: Bloomburrow 	<c>Euru, Acorn Scrounger</c> 	<c>Chitterspitter</c> 	The battlefield
Alchemy: Bloomburrow 	<c>Shellfish Scholar</c> 	<c>Think Twice</c> 	Your graveyard
Alchemy: Bloomburrow 	<c>Sandcloud Harbinger</c> 	<c>Sunscorched Desert</c> 	Each player's libraries (three times into the top ten at random)
Alchemy: Bloomburrow 	<c>Brave Mouseguard</c> 	<c>Might of the Meek</c> 	Your hand
Alchemy: Bloomburrow 	<c>Indris, the Hydrostatic Surge</c>	<c>Lightning Bolt</c> 	Your library
Alchemy: Bloomburrow 	<c>Sanguine Soothsayer</c> 	<c>Sanguine Bond</c> 	The top 15 cards of your library at random
Alchemy: Duskmourn 	<c>Mothlight Processionist</c> 	<c>Mothlight Processionist</c> 	Your hand
Alchemy: Duskmourn 	<c>Endless Corridor</c> 	<c>Solitary Study // Endless Corridor</c> 	Your hand
Alchemy: Duskmourn 	<c>Lurker in the Deep</c> 	A duplicate of cards you seek during your turn. 	Your hand (then manifested to the battlefield)
Alchemy: Duskmourn 	<c>Replicating Terror</c> 	Creatures sacrificed by your opponents. 	Your graveyard
Alchemy: Duskmourn 	<c>Verdant Dread</c> 	<c>Verdant Dread</c> 	The battlefield
Alchemy: Duskmourn 	<c>Fear of Change</c> 	A random creature card with mana value X (where X is 2 plus an exiled creature’s mana value) 	The battlefield
==Notes==
==References==
Category:Acorn mechanics