Cavengauu/Legacy

== Description ==
=== Behavior ===
* reside in the warmer, lusher areas of Sonaria, often in large sociable packs (typically with 4-8 individuals) called bunches. The middle head is the larger, dominant head and often stops its two other heads from quarreling.
** In a bunch, , with the most heads (up to five), tend to be the most dominant.
** rot with age. Elders of the species are often kicked out/left behind by their bunch as this process begins.
* Rather than lay eggs, plant seeds and protect the sprouting trees.
** use their thick tails to topple trees and destroy rocks to make room for their large nesting areas.
** nesting areas are often decorated, usually with harvested foliage and pretty rocks.
** It is entirely possible for to reproduce asexually.
** Babies grow in bunches connected at the tail but break off once they're able to walk by themselves.
** Male often babysit while females search for food.
* are monogamous and have partners for life. 
** heads are very picky; in order to become partners, each head on one has to like all three heads on another .
** Often, they gift prized items to their partners.
** Same-gender couples are common.
* If a head is undesirable, the other heads will rip it off.
* will knock each other's tails together as a means of affection. When sleeping, they almost always sleep with one another.
* Growth stage determines their colors:
** Green are just babies/juveniles. They don't taste particularly very good but otherwise are vulnerable to most predators. Juvenile are especially playful and can sometimes be seen batting smaller creatures (Such as Minawii) around in the water.
** Yellow are mature adults and have developed a thick, tough peel to protect their bodies. 
** Brown/Black are elders and need to be cared for by their kind. Their flesh is soft and mushy, leaving predators struggling to open and close their mouths afterward.
* almost entirely feed on poisonous/toxic creatures. As a result, it makes their peels very gross and unappetizing to chew on. Their diet also makes their meat to become slightly radioactive; large amounts can sometimes make creatures feel sick.
** Their peel is not skin and doesn't hurt when removed. However, doing so forever leaves them vulnerable to predators.
* raid nests and eat the eggs of smaller creatures often as well.
* can't swim, however they can easily float.
== Appearance ==
The is a bulky quadruped that appears to resemble a partially peeled banana with some Hydra and Cerberus inspirations, with its heads and necks resembling the flesh and the rest of its body the skin of a banana. The is one of the few creatures to sport many heads. The middle head appears to be the largest of the three heads present. The sports rather muscular forelegs, ending with five curved, blunt-clawed toes. However, its hind legs are significantly less bulky and have three-clawed toes in a shape that appears similar to a zygodactyl bird (with only 3 toes). It has lines of small, blunt spikes on the side of its elbows and on the side of its thighs. It is huge in size and sports excellent patterning across its body. Its tail is rather thick, possessing blunt-tip spikes all around the end. 's color scheme is a mix of pale and dark yellows, browns, and some hints of black.
 has no gender dimorphism.
== Abilities ==
== Gameplay ==
=== Pros ===
 is a photocarnivore with a huge appetite, meaning they don't have to worry about dehydration and looking for water, which can make surviving a bit easier in areas where fresh water is scarce; as an adult, they can survive for quite a while without food as well. Thanks to Iron Stomach, needs to worry considerably less about eating rotten products (ignoring Sickness from any source), albeit still being careful of the water and HP depletion spoiled food deals. Being capable of eating-on-the-run allows this creature to refill its belly without needing to risk getting stuck mid-eating animation, completely nullifying a potential weakness, while its ambush provides an advantage, especially when ambushing towards the water, not only being advantageous towards non-ambushers but making it own mission tasks feasible.
 has great health and weight, which, combined with its bleed defense and poison defense, Sticky Fur, average HP regeneration, and defensive poison as a deterrent for vulnerable creatures, ensures little-to-none creatures can feasibly kill a fully-grown through melee attacks alone, needing to rely on things this combination doesn't protect against, such as large groups of heavy hitters, something which deals % DPS and statuses which nerf or nullify HP regeneration or counter any of 's defenses. Its respectable damage will usually get boosted for a great variety of creatures, making their bite quite powerful.
=== Cons ===
Most of its cons make their young particularly vulnerable. Despite its huge appetite stat, its photocarnivore nature reduces this effective value considerably, so it gets hungry fast - particularly as a juvenile when they need to be in a near-constant state of scavenging or hunting in order to stay alive, and most of its stats are debuffed. Bleed Defense being gained gradually and Poison Defense only expressing itself when fully grown leaves younger particularly weak against bleeders and poison creatures, specifically babies, which adult must help feed and protect, especially during Winter/Famine when hunger depletion is the harshest.
Its speed, turn speed, and total stamina are also quite lacking, so most creatures can outrun, outmaneuver and outlast a . It is quite fragile against smaller creatures biting at vulnerable areas, especially if being poison-resistant themselves or carrying special effects which the is not resistant to, such as burn or acid. Most breaths and ranged attacks will provide a huge advantage against the , even if just by its percentage damage alone and not triggering their defenses. Also, heavier creatures will find it easy to drown a .
Its nightvision is among the worst (albeit that makes it immune to Night Stalker nightvision debuff, which can make it difficult to triangulate the position of creatures with such an ability).
Additionally, due to its pale yellow blood and yellow carcass' bones, some creatures may target it to see it bleed and drop a weird-colored carcass.
== Carry-able Creatures ==
== Trivia ==
* Concept by psychwardsocks.
** was inspired by bananas, ball pythons, Hydra, and large, slow-moving sauropods.
** Its name may refer from the Cavendish banana.
* Animated by Mukudori.
* According to psychwardsocks, comes in different colors, such as Blue Java, or pink. Green are juveniles.
** In-game, 's palette includes red and various greens to reference the variety of colors seen in real-world bananas and their cultivars.
* Baby are called seedlings.
* is the second three-headed creature added to the game, the first being Sar'Hingaro.
* The has light yellow blood.
** Due to this, when killed, the drops a light yellow carcass.
** This is probably a reference to banana milkshakes or mashed bananas in general.
* can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent, and walking on a straight line over lava don't hurt the ), as seen here.
* is the second Mission System creature that cannot be used to unlock its own mission in one go.
** This is due to how its photocarnivore diet makes drinking water impossible.
** Even then, its mobility type reduces swim speed significantly, making any task requiring swimming X studs underwater quite lengthy and difficult to perform.
* Players often call the 'Banana' or 'Banana Hydra' due to its appearance.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
CavengauuConcept.png| concept art
Color Pallete.png|'s primary color palette
CavengauuTrialGlimmer.webp|Default Glimmer 
CavengauuTrialGlimmer.png|Custom Glimmer 
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
CavenTeaser.jpeg| teaser
CavengauuRigged.png|Rigged 
CavengauuDev1|Clip provided by Mukudori (M_uku), CoS Discord, 2/28/2023
CavengauuDev2|Clip provided by Mukudori (M_uku), CoS Discord, 3/1/2023
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Baby_Cavengauu.jpg|A seedling as depicted by psychwardsocks
CavengauuJuvenile.png|Juvenile 
Cavengauu Juvenile Front View.png|Juvenile (front view)
CavengauuTeen.png|Teen Cavengauu
Cavengauu Teen Front View.png|Teen (front view)
Cavengauu Adult.png|Adult Cavengauu
Cavengauu Adult Front View.png|Adult (front view)
CavengauuCarcass.png|'s carcass features light yellow flesh and yellow bones
Cavengauu Blood.png|'s blood, which is light yellow
|-|
Other =
HighQualityBanana.png| in the game's icon during its release, by Nuxodus
</tabber>
Category:Mission System Creatures/Legacy
Category:Glimmer/Legacy
Category:Reuses Calls