Table R: Armor and Shields (EM)

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: * If this result is rolled, the DM is encouraged to roll again on that table, combining the entries into a unique item. This can be done any number of times, but the DM may wish to limit the number of rerolls to three.
==Table R: Armor and Shields==
To randomly armor, roll on first on Table R1 to determine the type. If the result is Special, roll on Table R3; for any other outcome, roll on Table R2 to find the bonus or penalty. In many cases, the description of a special piece of armor rolled on Table R3 gives the item a predetermined bonus. If this is not the case, the DM should roll on Table R2 to find the magical bonus or penalty of the item when used in defense. Even if the item has a predetermined bonus or penalty, the DM may roll on Table R2 in order to achieve true randomness.
Whether the armor is generic or special, DMs are encouraged to turn to the section in the ENCYCLOPEDIA MAGICA detailing that specific item. Each weapon and armor section contains random charts that detail
other types of equipment. For instance, if 404 was rolled on Table R1 and 14 on Table R2, armor +2 is the result. Now, if you turn to page 69 and roll again, a player could be given a lorica segmenta +2, plate mail +2, or any number of other possibilities rather than generic armor +2.
 Table R1: Generic Magical Armor
001-491	Armor
492-527	Barding
528-539	Bonnet
540-576	Caparison
577-952	Shield
953-000	Special (Roll on Table R3)
 Table R2: AC Adjustment for Armor
Roll 	AC Adj	XP Value	GP Value
01-02	-1 	- 	-0
03-10	+1 	+500 	+5,000
11-14	+2 	+1,000 	+10,000
15-17	+3 	+1,500 	+15,000
18-19	+4 	+2,000 	+20,000
20 	+5 	+3,000 	+30,000
 Table R3: Special Magical Armor
d1000Roll 	Item
001-006 	Enchanted Enhancements*
 	
Arms of Valor	
007-012 	Gauntlet of Valor
013-018 	Vambrace of Valor
019-024 	Couter of Valor
025-030 	Rerebrace of Valor
031-036 	Pauldron of Valor
037-042 	Rerebrace of Valor
043-048 	Vambrace of Valor
 	
Armor 	
049-054 	Abbathor's
055-060 	of Absorption*
061-066 	of Acidic Secretion*
067-072 	Anything
073-078 	Aquatic*
079-084 	Aquatic With Free Action*
085-090 	Arcane
091-096 	Arvoreen's Chain
097-103 	Aslyferund's
104-109 	of Blackflame
110-115 	of Blending*
116-121 	Blue of the Crystalmist Mountains
122-127 	Bradlie's Leather
128-133 	Callarduran Smoothhands' Chain
134-139 	of Charm*
140-145 	of Comfort*
146-151 	of Command*
152-157 	of Concealed Wizardry*
158-163 	of Continual Cleanliness*
164-169 	of Coolness*
170-175 	of Cure Wounds*
176-181 	of the Desert Evening
182-187 	Dragonarmor
188-193 	Eastern Wooden
194-199 	of Eelix
200-206 	of Electricity
207-212 	Elven Chain
213-218 	of Energy Drain*
219-224 	of Ethereality*
225-230 	of Etherealness
231-236 	of Etherealness II
237-242 	White Dragon
243-248 	Black Dragon
249-254 	Green Dragon
255-260 	Blue Dragon
261-266 	Red Dragon
267-272 	of Fear*
273-278 	of Fear II
279-284 	of Flight *
285-290 	of Gaseous Form*
291-296 	Gnarldan's
297-303 	of Haste*
304-309 	of Healing*
310-315 	Heimdall's
316-321 	Heimdall's White
322-327 	of Horus
328-333 	Ilneval's Red Chain
334-339 	Indra's Golden
340-345 	of Invisibility*
346-351 	Keolish Plate of the Seas
352-357 	Kumakawa
358-363 	Laeral's Storm
364-369 	Lemmikainen's
370-375 	of Missile Attraction *
376-381 	Mourner's
382-387 	Oyori of the Unknown Warrior
388-393 	Plate of Solamnus
394-399 	of Possession*
400-406 	of Presence
407-412 	Quirk*
413-418 	of Rage
419-424 	Rainbow
425-430 	Raji's of the Desert Evening
431-436 	Red of the Hellfurnaces
437-442 	Red Dragon Scale
443-448 	of Reflection*
449-454 	Remove Curse*
455-460 	Scale of Horus
461-466 	Skoriaan's Drow Chain
467-472 	of Solamnia
473-478 	Surtr's Iron
479-484 	of Swimming*
485-490 	of Temperature Control *
491-496 	Tulen's Plate of Etherealness
497-502 	of the Undead
503-509 	of Underwater Action*
510-515 	Voice of Heroes
516-521 	of Vulnerability*
522-527 	of Vulnerability II*
528-533 	of Warmth*
534-539 	White of the Griff Mountains
 	
Barding 	
540-545 	of Deceptive Travel
546-551 	of Easy Travel
552-557 	of Flight
558-563 	Magical
564-569 	of Missile Protection
570-575 	Morgan's Horse
 	
Bonnet 	
576-581 	Horn
582-587 	War
 	
Caparison 	
588-593 	Armored
594-599 	of Comparison
600-606 	of Enslavement
607-612 	of Protection
613-618 	of Silence
619-624 	of Sustenance
 	
Shield 	
625-630 	of Absorption
631-636 	Athena's
637-642 	Copper
643-648 	Discus
649-654 	Dragonscale
655-660 	of Ethereality
661-666 	of Gaseous Form
667-672 	Grimjaw
673-678 	Holy
679-684 	of Huma
685-690 	Kirith-Kanoi
691-696 	Magical Defense
697-702 	Abbathor's
703-709 	Aegis
710-715 	Aegis II
716-721 	of Blow Turning
722-727 	of Charm
728-733 	of Concealed Wizardry*
734-739 	of Cure Wounds
740-745 	Death Watch Beetle
746-751 	of Dragon Protection
752-757 	Dragonshield
758-763 	Dzance's Guardian
764-769 	of Electricity
770-775 	of Energy Drain
776-781 	of Energy Drain II
782-787 	Fire's
788-793 	of Fly
794-799 	Goblin of Pomarj
800-805 	of Greyhawk
806-812 	of Haste
813-818 	Hastsezini's
819-824 	Hawkstone's Bulwark
825-830 	of the Holy
831-836 	of Invisibility
837-842 	Laduguer's
843-848 	Laeral's Spell
849-854 	of Lorin
855-860 	Medicine
861-866 	of Medusae
867-872 	Missile Attractor
873-878 	Missile Deflector
879-884 	Noj's Missile Attractor
885-890 	of Olynthos
891-896 	Petrified*
897-902 	of Proof Against
903-909 	of Proof against Cold
910-915 	of Proof against Electricity
916-921 	of Proof against Fire
922-927 	Quirks*
928-933 	Raji's of the Holy
934-939 	of Reflection
940-945 	of Remove Curse
946-951 	Reptar's Wall
952-957 	Shoon's Buckler
958-963 	Sticky
964-969 	Thurbrand's Protector
970-975 	Tortoise
976-981 	Thillonrian of Berserking
982-987 	White
988-993 	Wood-Iron*
994-000 	Yondalla's
:* If this result is rolled, the DM is encouraged to roll again on that table, combining the entries into a unique item. This can be done any number of times, but the DM may wish to limit the number of rerolls to three.
Category:Encyclopedia Magica