Improved Chill Touch (Wizard Spell)

Resembling the 1st-level spell chill touch, this spell conjures a magical aura of negative, blue energy that surrounds the caster's hand. The energy drains the life force of any creature touched by the wizard with a successful attack roll. If the creature touched fails to make a successful saving throw vs. spell, it suffers 1d10 points of damage and becomes paralyzed from the extraordinary cold and pain. The paralysis lasts one hour per point of damage inflicted. In addition, the creature loses 2 points of Strength and Constitution, both of which return at the rate of 1 point per day. Any undead creature of less than 3 Hit Dice touched by the caster must save vs. spell or be destroyed.
Notes: Restricted to undead spellcasters; common. Can be researched only in the Ravenloft setting and triggers a Ravenloft powers check on completion of the attempt.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells