Bytopia (PWH)

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Bytopia's home to hardworking, ethical, moral sorts. Those who favor this plane are the types referred to as the "salt of the earth," and the "backbone of society." Folks here generally keep to themselves, but help a neighbor when there's need.
Not as wild as the Beastlands, but not as ordered as Arcadia, either, Bytopia's two layers are sprinkled with towns and villages, which seem randomly dropped among beautiful forests, babbling brooks, and elegant mountains. Most bashers will find something beautiful about the plane.
But not everything is peaceful and easy on Bytopia. First, the place is industrious. If a body doesn't like work, then this ain't the place for him. Folks here don't take to berks who don't pull their own weight. This means that they don't care for spivs who make their way by "adventuring." On Bytopia, "adventurer" is synonymous with "someone trying to avoid an honest job." But real dangers exist here, one being the problem of simply getting from one layer to the other. Few gates or conduits exist here, cutter. On Bytopia, a body gets to the next layer the hard way—he climbs.
See, the twin layers of this plane—Dothion and Shurrock—hover over one another, like a sandwich with no middle. A cutter can look up and see the other layer, just as though she were looking down at it from above. At certain places, tall mountains from each layer meet and merge to form columns joining the two layers. This enables a basher to climb up one mountain and down the other to get from layer to layer. It's not all that easy, though, for a body's got to be prepared when the gravity of one layer shifts over to the other. One minute, a climber is going up; the next, she's going down. The reorientation can be dangerous, especially to rubes who've never experienced it before.
Worse, flying beasts that aren't subject to gravity's pull hover about such areas, waiting for berks to hit the changeover point. Canny planewalkers keep a peery eye out for such dangers, 'cause it doesn't take much for an already off-balance sod to get pushed off a column altogether.
The usual list of upper-planar critters can be found on Bytopia as well—hollyphants, baku, treants, and even an aasimon or two. Bytopia is also the home of a small handful of good-aligned powers, but they're even more reclusive than the people and petitioners of the plane.
A note to discriminating bloods: If a body needs quality manufactured goods, Bytopia's the place to shop—specifically in a burg called Yeoman. Great veins of metals and minerals, as well as fine woods, provide the local folks (mostly petitioner gnomes) with ample materials for their skillful crafts. Don't try to cheat them, though. These mercantile people are wise to such peels and react harshly to scragged thieves.
Tarsheva Recommends: For the finest in carved wood, look for a gnome craftsman named Thinnoc Silvereye in a town called Cambrook.