Demons

Demons have a huge variety with GURPS giving several takes on them. If one is playing on the Christian theme of demons being short of God's ideal, "7", then when possible "6" should figure in the calculations in a meaningful way. Note that these are entries outside of Dungeon Fantasy genre entries--see Demons for that!
Alternative names: Aslai, Ngojama, Oni, Rakshasa.
==Demon (GURPS Horror)==
Demons of Horror have their own perks and drawbacks--and are intended to modified with templates and homebrews. Perhaps your local demons can fly, or not. Maybe they dread certain woods (garlic, holly), or are vulnerable to some metals (silver, "cold iron"). They vary a lot.
Cost: 201 pointsHorror, p.96; 206 points for the "6" theme
In Christianity "7" is viewed as a divine number with "6" viewed as less than Divine. The number 666 (or 616Papyrus 115) is the devil's number and while US Route 666 is gone there are a handful of state routes that are 666.
One can see the "6" theme of Demons list in Horror...except for the core. To maintain this use FP+6 [18] and Energy Reserve 6 (Infernal; Accessibility, Granted by demon lord, -40%) [11] adding to [5] to the core
:Secondary Characteristics [15]: FP+5 [15]
:Advantages [276]: Dark Vision [25]; Energy Reserve 5 (Infernal; Accessibility, Granted by demon lord, -40%) [9]; Indomitable [15]; Outsider [226]; Penetrating Voice [1]
:Disadvantages [-90]: Pacifism (Cannot Harm Innocents; Accessibility, Prevents direct harm of truly good folk only, -50%) [-5]; Social Stigma (Demon) [-20]; Vulnerability (Blessed Weapons x4) [-20]; Weakness (Holy Water; 1d/minute) [-20]; “evil” mental disadvantage such as Bloodlust, Gluttony, Lecherousness, Sadism, and/or Selfish [-25]
:Features: Affected by Astral Block, Banish, Pentagram, Repel Spirits, and Turn Spirit; Can be detected by sensitive individuals and animals; Can be turned using True Faith
==Lenses==
===Favored Demon===
Cost: +61 (10+33+27-9) points
If you want to keep to the "theme" of "6" then Energy Reserve should be +16 (66/2/2 or 16.5 which rounds to 17)
:Attributes and Secondary Characteristics [43]: ST+1 [10]; Will+2 [10]; Per+1 [5]; FP bonus to +11 [18]
:Advantages [27]:Energy Reserve +15 (Infernal; Accessibility, Granted by demon lord, -40%); [27]
:Disadvantages [-9]: Energy Reserve -5 (Infernal; Accessibility, Granted by demon lord, -40%); [-9]
===Greater Demon===
Cost: +133 (30+61+51-9) points
:Attributes and Secondary Characteristics [91]: ST+3 [30]; Will+4 [20]; Per+2 [10]; FP bonus to +17 [+36]
:Advantages [+51]: Energy Reserve to 33 (Infernal; Accessibility, Granted by demon lord, -40%) [+51]
:|Disadvantages [-9]: Energy Reserve -5 (Infernal; Accessibility, Granted by demon lord, -40%) [-9]
===Arch Demon===
Cost: + 314 (90+114-119-9) points
:Attributes and Secondary Characteristics [204]: ST+9 [90]; Will+8 [40]; Per+4 [20]; FP+18 [54]
:Advantages [+119]: Energy Reserve to 66 (Infernal; Accessibility, Granted by demon lord, -40%) [198]
:Disadvantages [-9]: Energy Reserve -5 (Infernal; Accessibility, Granted by demon lord, -40%); [-9]
==Other Demons==
*Demon Lord: Monster Hunters 3, p.20
*For the Dungeon Fantasy demons, see Demons!
==Random Demon Table==
http://www.sjgames.com/gurps/Roleplayer/Roleplayer26/NewDemons.html
== See Also ==
*Demon (class) -- the monster class for demons!
*Angel
*Incubus/Succubus
*Dungeon Fantasy 1: Monsters, which has a creature class for demons
*Dungeon Fantasy Monsters 5: Demons
==References==
Category:Spirits
Category:Racial Templates