Plants vs. Zombies Heroes: Arena/Status Effects

Below is a list of status effects in Plants vs. Zombies Heroes: Arena.
*Stun: Completely disables any sort of movement or attacking. Also pauses Power recharge. Stunned characters will have platinum-gold swirls around their head while they reel dizzily.
*Bury: Disables movement as well as certain movement-based Powers. Buried characters appear, well, buried.
*Disorient: Pauses Power recharge and disables Powers as well as Passives. Disoriented characters are surrounded by a lavender haze.
*Weaken: Reduce dealt damage by the given percentage. Weakened characters are surrounded with a faint cyan haze and pale somewhat in color.
*Vulnerability: Increases damage taken from direct attacks by the given percentage. Vulnerable characters will have silvery lines like bone fractures on them that periodically glow.
*Decelerate: Decrease maximum speed by the given percentage. Decelerated characters will have their feet surrounded by dark pink streaks slowly moving in a circle.
*Poison: Every 2 seconds, damage the victim for 10% of their maximum HP. Poisoned characters emit green bubbles and leave behind small green puddles of poison, although some can inflict specially-colored poison.
*Burn: Every 2 seconds, damage the victim for 5% of their maximum HP. In addition, reduce dealt damage by 33%. Burned characters are set on fire, usually red, though some can inflict specially-colored flames.
*Paralyze: Reduces Speed by 50%. In addition, the victim is surrounded by shock bolts; when they are attacked some bolts shoot outwards and can hit other targets, each doing 10 damage. Paralyzed characters are surrounded by shock bolts and rapidly jitter while surging with electricity, usually yellow.
*Chill: Reduces Speed, dealt damage, and Power recharge by 25%. Chilled characters turn cyan/blue. Unlike other status effects, this can stack, with the effect increasing accordingly; four Chills will instantly lead into...
*Freeze: Completely disables attacking and Powers, but the victim can still move via very slow fidgeting. There is no time limit for Freeze; every second the victim instead has a 20% chance to thaw. Attempting to attack has a chance to thaw early, starting at 10% but increasing by 5% with each attempt. Some attacks and Powers from either friend or foe can thaw too. Frozen characters are, obviously, frozen in a chunk of ice.
*Curse: Every 2 seconds, damage the victim for 5% of their maximum HP. Then heal all enemies of the victim within a moderate radius by that same amount. Cursed characters will have some sort of shadowy sigil on the ground around them.
*Shrink: Reduce maximum HP, dealt damage, and size by the given percentage. Shrunken characters are obviously shrunken, but as mentioned how much depends on the percentage.
*Cloak: To allies, Cloaked characters become transparent and surrounded by blue hexagons. To enemies, the user becomes completely invisible. The user cannot be locked onto by friend or foe, but can still be damaged normally.
*Accelerate: Increase maximum speed by the given percentage. Accelerated characters will have a series of clear streaks like wind spiraling around their feet.
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