Tymessul's Planar Pacifier (Wizard Spell)

The casting of a planar pacifier by a wizard enables some types of magical items to operate normally while being used on a foreign plane. The magical items a planar pacifier can affect in­clude only those items that have “pluses"-for example, swords, shields, armor, luckstones, rings and cloaks of protection (but not bracers of defense), and so on, according to the table.
 Caster Level 
14th	1
18th	2
24th	3
30th	4
Thus, at 14th level, an item from the Prime Material Plane functions normally on the Ethereal, Inner, and Astral Planes. At 18th level, the item functions normally on the Outer Planes as well. At 30th level, an item functions at its full bonus anywhere in the planes. The spellcaster loses 1 hit point for each item protected with a planar pacifier, investing this hit point as a bit of energy from the plane on which the spell is cast, in order to surround the object and simulate those planar conditions for the object. The wizard can protect half as many items as he has Constitution points with a single casting of this spell (round up). This number is also the absolute upper limit on the total number of items the caster can protect at any one time, regardless of how often the pacifier is cast. The wizard can regain hit points lost to this spell simply by touching the enspelled items within one day of the end of the dweomer. The caster can also with a word and touch, absorb his hit point from an item, but this ends the enchantment on that item. The pacifier can be dispelled only by a spellcaster 4 or more levels above the caster. If the magic is dis­pelled or otherwise removed from an item (for ex­ample, by means of Mordenkainen's disjunction or a rod of cancellation), the caster's hit point is per­manently lost, and can be regained only by means of a wish. If the item is destroyed, the wizard can recover its hit point from the item's shattered re­mains, if any, provided this is done within one turn.
This spell can be made permanent if a full wish and 5,000 gp more diamond dust are used in combination with this spell upon a single item. At this point, the hit point loss is permanent and the item no longer counts against the caster's Constitution limit.
The material components of this spell are a drop of the caster's blood and 500 gp of pow­dered diamond for each plus of the items to be protected. Both substances are consumed when the spell is cast.
Notes: Very rare spell. Known to be in Tymessul's Enchiridion of Travel. (Updated from Dragon Magazine.)
 Magical Bonus loss By Plane
Where Forged	Where Used 	Loss
Prime 	Ethereal or Astral 	-1
Prime 	Inner or Outer 	-2
Ethereal 	Prime or Inner 	-1
Ethereal 	Astral 	-2
Ethereal 	Outer Plane 	-3
Inner Plane 	Adjacent Inner 	-1
Inner Plane 	Ethereal 	-1
Inner Plane 	Prime or other Inner	-2
Inner Plane 	Astral 	-3
Inner Plane 	Outer Plane 	-A
Astral 	Prime or Outer 	-1
Astral 	Ethereal 	-2
Astral 	Inner Plane 	-3
Outer Plane 	Adjacent Outer 	-1
Outer Plane 	Astral Plane 	-1
Outer Plane 	Prime or other Outer	-2
Outer Plane 	Ethereal 	-3
Outer Plane 	Inner Plane 	-A
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells