Super Smash Bros. Obliteration/Young Link

Young Link in an Unlockable Character in Super Smash Bros. Obliteration. This Incarnation made his debut appearance as the "Hero Of Time" in The Legend of Zelda Ocarina Of Time in 1998, during those events he skipped forward in time 7 years and put and end to Ganondorf's savage rule over Hyrule. His latest quest to place in The Legend Of Zelda Majora's Mask where he thwarted the schemes of a demonic mask and its puppet imp known as the Skull Kid from bringing the moon down on top of the world and obliterating it with a earth shattering kaboom. Couragous and strong albeit yet small and naive, Young Link is ready to unleash his blade and learning youth on the fray in a true fight for the ages.
== Attacks  ==
Type 	Name	Damage 	Description
Neutral 	 	(2% = hit 1, 5% = hit 2, 3% = hit 3, 1% = each consecutive hit). 	Same as Adult Link's, three slashes, followed by a barrage of them if "a" is hit again after the last initial hit connecting, 
Forward Tilt 	 	(10% = top. 9% = base, 7% = body). 	Slashes in front and slows down. Surprisingly powerful, for a dash attack, can lead into an edgeguard. Can KO horizontally 120%.
Up Tilt 	 	(8%) 	Swings in an arc above himself. Quick, leads into various air combos if the foe DI's correctly. Above average KO power beyond
high damages, usually 120%+. His up tilt can KO faster than his up smash. Does 8% damage.
Down Tilt 	 	(10%) 	 Swipes sword whilst crouching. Can lead into various combos, though somewhat slow. Incredibly powerful meteor smash if used against a foe on the ledge. 10% damage
Forward Smash	 	(12% = fully charged first hit, 7%% = uncharged first hit, 13% = charged second hit, 5% = uncharged second hit).	Swings his sword in front once with low set knockback, and if "A" is pressed again, he will do a much more powerful cleave to follow. The first hit easily chains into the second, though DI-able. Very strong finisher, damage and knockback wise, (8% = uncharged first hit
Up Smash 	 	(15% = clean, 10% = late) 	Does his up-tilt three times in a row. Hits all usually follow into each other with the final having the most knockback, though DI-able and is an unreliable finishing attack, is usually the toughest time to get all hits successfully connecting. The last hit has an odd property, as it could knock the foe sideways
Down Smash 	 	(13% = hit 1 front charged, 6% = uncharged, 12% hit 2 back charged, 6% = uncharged). 	Swings sword on both sides of himself on the ground. First hit comes out fast, though second hit has some lag. Deals less damage if the opponent hits the tip of Young Link's sword.
== Aerial Attacks  ==
Type 	Name	Damage 	Description
Neutral	 	(8% = clean, 6% = late). 	A standard sex kick. weaker than Link's.
Forward	 	(10% = clean, 8% = late). 	Swings his sword twice in front of himself. Strangely, even though Young Link does two midair slashes, the move can only hit
opponents once,
Back 	 	(6% = both hits, 12% = total). 	Two short-ranged kicks behind himself. More easier for both hits to connect compared to Link's version even though it is weaker than Link's variation, but stronger than Toon Link's,
Up 	 	(14% = clean, 10% = late) 	Stabs his sword upwards. Not a good move for KOing, being better at juggling,
Down 	 	(14% = clean, 9% = late, 8% = after bounce).	Very similar to Toon Link's and Link's, thrusts his sword down with massive damage, knockback, ending lag, and duration, and makes Young Link bounce after hitting a foe. If the opponent is positioned above or to the side of Young Link, they will be meteor smashed powerfully at an angle. Because opponent must be positioned above or to the side of Young Link to meteor smash, it is feasible to edgeguard opponents from above or ending this attack after a combo. This is, however, hard to perform as Young Link will most likely self-destruct. If the opponent is below Young Link, it results in considerable vertical knockback on the first hit, making it a great KO move. Second strongest meteor smash in Melee thanks to its immense base knockback and somewhat high knockback scaling (Ganondorf's down aerial gets stronger at higher percentages due to its even higher knockback scaling), and its one of the strongest meteors on grounded opponents in Melee. Though it is very difficult to meteor smash opponents on a soft platform, it is capable of Star KOing any grounded opponents (only if the characters are on the soft platform) under 150%,
== Other Attacks  ==
Type 	Name	Damage 	Description
Floor Attack (Front)	 	(7%) 	Swings his Gilded Sword in Both Forward/Back directions while getting up,
Floor Attack (Back) 	 	(6%) 	Same as Front Attack, Just with Less Power
 	 	(7%) 	Swings His Gilded Sword in Both Forward/Back Directions, Near the Ground.
Ledge Attack 	 	(8%) 	Thrusts his Sword While Climbing Up.
Dash Attack 	 	(10% = Clean, 8% = Late)	Lunges and Jumps in front of himself, this attack is based onthe legendary Jump Attack from the Legend of Zelda Games
== Grabs/Throws  ==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs an Opponent
Pummel 	 	(1.2%) 	Hits the Opponent with the Hilt of His Sword
Forward	 	(5% = kick, 2% = throw, 7% = total). 	Kicks foe forward, Can chaingrab against heavy foes or simply leads into a combo or follow-up attack,
Back 	 	(3% = throw, 5% = kick, 8% = total). 	Grabs a For and then Licks them Backward.
Up 	 	(7% = hit 1, 4% = throw, 11% = total).	Takes foe and swings his sword in an arch above, launching to foe above. Can lead into various combos,
or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) 
if timed correctly, This is young Link's strongest throw,
Down 	 	(4% = hit 1, 3% = throw, 7% = total). 	Suddenly grounds the foe and tackles them. This launches the foe temporarily in the air right in front
of Young Link, and can lead into many combos, though being DI-able, Young Link's weakest throw.
== Taunts  ==
Up = Checks his belt, then readjusts it. Based on one of his idle animations from The Legend of Zelda: Majora's Mask.
Side Taunt = Put his sword and shield together and then raises his sword high into the air, Shares this victory pose with
Link and Toon Link.
Down Taunt = Puts his sword away, then dusts off his hands and looks at the screen while posing.
== Special Moves  ==
Type 	Name 	Damage 	Description
Neutral Special	Fire Arrow 	(10% = fully charged, 3% = uncharged) 	Equips his Bow and fires a fire arrow forward. Charging increases the arrow's speed, distance and damage output; at full charge, the arrow flies almost completely straight and covers a very long distance. Good for gimping recoveries or simply pressuring opponents from afar,
Side Special 	Child's Boomerang 	(6% = Near, 5% = Middle, 4% = Far/Return). 	Throws the Boomerang which originated in The Legend of Zelda: Ocarina of Time, which flies forward and then returns to Link. It damages opponents as it flies away and drags opponents toward him during its return. It can be angled up or down, while a smash throw (which is similar to when performing the input for a smash attack) increases the distance it can travel. Unlike Boomerang, a reflected Gale Boomerang is not threatening to Link, as it will only fly past him with its non-damaging windbox. It has follow-up potential, though only at close range and at low percentages.
Up Special 	Gilded Spin Attack	(4% - 11% = grounded, 3% = aerial hit 1, 2% = aerial hits 2-8, 3% = aerial hit 9). 	A spinning, outward slash. It functions differently on the ground and in the air. A grounded Spin Attack is largely akin to how it appears in the The Legend of Zelda series, as it is a powerful attack even while uncharged. Conversely, an aerial Spin Attack is Link's primary recovery move, as it grants great vertical distance and can hit the opponent up to nine times
Down Special 	Bomb Throw 	(7% = grounded throw/smash throw at feet), 7% = aerial throw/smash throw at feet, 9% = explosion).	Pulls out a Bomb. It explodes 220 frames (3.66 seconds) after being pulled out, or upon making contact with a surface, an attack, or an opponent. The explosion can hurt Young Link unless it hits an opponent first. When used skillfully, the explosion can remove Young Link from helplessness and thus allow him to perform an extra Spin Attack, improving his recovery. Oddly, it will deal more damage when it hits the opponent's feet, (5% = grounded and aerial throws/smash throws at body, it is slightly less powerful than Link's variation, but slightly stronger than Toon Link's variation in total power amounts,
== Final Smash  ==
Type 	Name 	Damage 	Description
Final Smash	Fierce Deity Mask	(12% = Impact Per Hit), (8% = Magical Disk Per Hit)	Young Link Equips His Fierce Deity's Mask, thus transforming into Fierce Deity Link for up to 30 seconds, Fierce Deity Link Can Deal Massive Damage To Any Opponent Hit with either Direct Slashes or Magical Disks For Indirect Contact
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