105343-ability-and-amp-tokens-cost-reduction

== Content ==
			
the ability point and amp tokens to get the extra points needs to be reduced in cost from 400 elder to 100 elder each.
 
 
400 is way to expensive for these and because they are so rare its destroying the economy a bit as they are selling for 30 plat each, other than the boosters and cheaters that have 1000 plat no one else is going to be able to get these unless they spend about 10 weeks farming all day in pve and then there is a weekly cap.	
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			The high cost is meant to give you something to spend you Elder Gems on for months to come. The cost is fine for now man.	
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The high cost is meant to give you something to spend you Elder Gems on for months to come. The cost is fine for now man.
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The high cost is meant to give you something to spend you Elder Gems on for months to come. The cost is fine for now man.
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elder gems aren't even supposed to be the place you get the majority of your amp/ability points.
It's like layers of screwed up on top of each other
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As per Carbine, the AMP/ability points from elder gems are supposed to help you compensate for long strings of bad luck. It's not supposed to be the primary source, the world drops are.
 
The problem is that the world drops are so *cupcake* rare I'm not sure they exist.
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			I'm going to predict that this will become the next Major Issue. This like the Attunement will hurt the game down the line. 6 months from now if you invite a friend to WildStar you'll be doing it so he or she can watch you raid, apparently. Your friend is basically useless because others who play his/her class has full T8 skills and Amps. It's like they didn't plan on growing the game or something. So I guess whoever is here now is the expected lifetime playerbase?	
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I'm going to predict that this will become the next Major Issue. This like the Attunement will hurt the game down the line. 6 months from now if you invite a friend to WildStar you'll be doing it so he or she can watch you raid, apparently. Your friend is basically useless because others who play his/her class has full T8 skills and Amps. It's like they didn't plan on growing the game or something. So I guess whoever is here now is the expected lifetime playerbase?
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I asked J-Tal if the current droprate was in line with their design philosophy. He said (paraphrased) "I don't know".
 
J-Tal is the lead itemization dev.
 
 :wacko:	
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carbine is just making absolutely sure that, 6 months from now, a player that played from day 1 will absolutely stomp on a fresh 50.
 
#hardcore	
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Oh wow...just wow...yeah I've logged just over 30 days of played time from /played and I have never seen one drop. Only extra one I ever got was the one I bought as I stated above.
 
Ok in that case I have no idea why they are so expensive  :wacko:.
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Not just you:
I got my first dropped one yesterday:
On an alt, fighting level 29-31 at level 28.
 
I probably have a couple of days stretched between my various alts as well.
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			I was shocked and amazed.It was quite startling.  First one I ever got, in beta weekends/open beta/retail.  An aside, my main is a Settler, and I heard there were some issues with loot tables not working quite right settler loot, so maybe that's a thing too.	
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