Goku (Super Smash Bros. X Zone)

Goku ( Goku) is a playable character in Super Smash Bros. X Zone.
==Attributes==
Goku is a character that focuses on speed and power. Goku has the ability to auto float-cancel which aids in his air game with his aerials having good priority which gives him an effective air game. His down air has a lot of priority which allows him to deal with projectiles.
Goku has different recovery options with having the ability to float which covers a good horizontal distance, Instant transmission covers decent vertical distance while making him intangible for a second, he can use Kamehameha for horizontal recovery when fully charged.
Goku has a good grab game, with his up throw being a chain grab on fast fallers while being a combo starter on other characters. His down throw can chain throw characters at low percentages. His back and forward throw can be used as KO moves when used near the ledge.
However, Goku suffers from subpar range in most of his attacks which leaves him vulnerable to characters with disjointed hitboxes (ex. and ). His projectiles are weak and can be canceled out very easily by other attacks. This gives him more trouble playing a neutral with characters who can shut his options down. His main means of vertical recovery, Instant Transmission, can be easily edge hogged due to it not having a hitbox at the end of the move.
==Moveset==
===Standard Attacks===
Attack 	Attack Name	DMG 	Description
Neutral Attack	 	3%, 3%	Does an energy pulse with a hand, then punches with the other hand.
Side Tilt 	 	13% 	Kicks out in front of him. Good reach and power.
Up Tilt 	 	6% 	Punches diagonally upwards out in front of him.
Down Tilt 	 	7% 	Punches while crouching.
Dash Attack 	 	10% 	Does an elbow strike.
===Smash Attacks===
Attack 	Attack Name	DMG 	Description
Side Smash	 	9% (Uncharged), 15% (Fully Charged)	Pulses out Ki Energy at the opponent.
Up Smash 	 	9% (Uncharged), 13% (Fully Charged)	Performs a Spinning uppercut.
Down Smash	 	10% 	Goku thrusts his hands out from either side, emitting a force that deals severe damage.
===Standard Attacks===
Attack 	Attack Name 	DMG	Description
Neutral Aerial	 	11%	Does a spin kick.
Forward Aerial	 	11%	Hammer fist. Strong semi-spike when sweet spotted.
Back Aerial 	 	12%	Does a spinning back kick.
Up Aerial 	 	10%	Does a flip kick.
Down Aerial 	Feet Kamehameha	8% 	Goku shoots diagonally downwards hands first. Anyone who touches him will be sent diagonally up. The second hit is weaker than the first. Has a lot of priority and can cancel out certain projectiles. When hit by the Ki part of the attack, the opponent will be sent upwards with strong knockback.
===Grabs & Throws===
Attack 	Attack Name 	DMG	Description
Grab 	 	- 	Reaches with his hand out to grab.
Pummel 	 	3% 	Jabs the opponent.
Forward Throw	 	12%	Slams energy into the opponent forward with both hands.
Back Throw 	Dragon Throw	14%	Spins the opponent around several times quickly before throwing the opponent backwards.
Up Throw 	 	9% 	Punches the opponent upwards.
Down Throw 	Solar Flare 	5% 	Conjures a flash of light that traps opponents with strong hitstun, can chain throw.
===Special Attacks===
Attack 	Attack Name 	DMG 	Description 	
Neutral Special	Kamehameha 	12% (Weak), 15% (Medium), 17% (Strong)	Concentrates his Ki into a single point between his hands and then thrusts forward to shoot out a powerful streaming beam of ki. 	
Side Special 	Ki Blasts 	2% 	Fires a mid-range energy blast and quickly follows up with a second one. When this move is used in midair, the Ki Blasts are sent diagonally downward at an angle. 	
Up Special 	Instant Transmission	12% 	Performs a flip kick, before teleporting in one of eight directions, as chosen by the player. 	
Down Special 	Kaiō-ken 	- 	Goku powers up as a meter charges up over him and transforms into his Kaio-Ken form making him stronger, faster and more deadly than the regular Goku. However, he will also rapidly take damage over time, and must continuously deal damage or else he will change back.	
Final Smash 	Super Saiyan Goku 	18% 	Goku transforms into a Super Saiyan, which enhances his current moveset, even greater than Kaiō-ken. 	
==Misc.==
Misc 	Description 	Description 	Description
On-screen appearance	Jumps off the flying nimbus and lands on stage.	Jumps off the flying nimbus and lands on stage. 	Jumps off the flying nimbus and lands on stage.
Taunts 	Standard 	Happily raises up two fingers to show the sign of peace and laughs. 	
Taunts 	Side 	Thrusts his head forward, yelling loudly, commonly referred to as the Big Head Yell in the anime and manga series. 	
Taunts 	Down 	Powers up, similar to the Kaiō-ken. 	
Idle poses 	
*Stretches his legs. 	
*Stretches his legs. 	
*Stretches his legs.
Victory poses 	Victory pose 1 	Jumps up happily and nearly falls, but is saved by his Kintoun, where he laughs happily. 	
Victory poses 	Victory pose 2 	Performs a Jumping Flip and lands striking a pose. 	
Victory poses 	Victory pose 3 	Strikes his index finger and middle finger pose over his head while his other hand is on his hip smiling while saying "You were a cool opponent!"	
==Color Change==
==Trivia==