Version Update: 08/23/2020

==Development Timeline Update==
■ The planned release of Limbus has been delayed, but work is still progressing.
==Monster Related==
■ The drop rate of Ro'Maeve spring water from Aura Pots in the Shrine of Ru'Avitau has been increased.
■ Luminian tissue can no longer be stolen from Lumorian monsters.
■ Monsters with resistances to elements will now appropriately resist additional effect weapons, such as sleep bolts.
==Job Related==
■ Each merit upgrade in the Dragoon ability Spirit Link will now reduce the recast by an era accurate six seconds (increased).
■ The Beastmaster commmand Stay will again allow charmed mobs to restore health over time.
CHARACTER DAMAGE OVERHAUL
■ Player damage has been completely rebuilt from the ground up using era formulas for auto attacks, critical hit rate, hit rate, and player weaponskills.
■ Overwhelm has been added.
■ Blue magic now uses era formulas for physical and ranged spells.
■ Multi-attacks can now process on the first two hits of any weaponskill regardless of weapon, and are capped appropriately.
■ Monster physical damage resistances all validated/updated.
■ Monk base damage fixed (lowered on weaponskills to correct values).
■ Attack bonuses added to the Blue magic spells Death Scissors, Dimensional Death, Spinal Cleave, Frenetic Rip, and Disseverment.
■ Aftermath now processes on misses (thanks to rude-jerk for this fix!).
■ You will see a change in monster auto attacks as a result of this change, but full-spectrum monster adjustments are not yet in place. 
Note: These changes will alter fight balance from what players are used to, as now character attack is era accurate. Some battles may feel easier as a result and this is to be expected, but NMs that feel hugely unbalanced can be noted in a bug report, with the understanding that monster changes are upcoming with extensive research and code already in the testing phase.
Special thanks to the team that drove the character damage overhaul: Slamm for the initial weaponskill file code, Sirhc for core work on auto attacks and the overwhelm fix, Jimmayus and Virtuosus for mathiness, formulae, and extensive testing, Makise for ranged damage testing and data, Chen and Monti for continuous testing assistance, and the rest of the testing team for putting up with 8,123,837 prints flying across the screen as you tried to test weekly patches.
==Item Related==
■ The price of Bronze Harness from Miogique in South San d'Oria has been lowered to reflect era value.
■ The Perpetual Hourglass usage animation has been corrected.
==System Related==
■ Enmity mechanics related to NPCs fighting alongside players has been corrected and expanded.
That concludes this version update. Thank you for playing on Eden!
Category:Version Updates