Armor

Initially, when the colonist awakes on Atlas for the first time, he is in cryosleep attire, the equivalent of space skivvies. This amounts to being practically naked on a hostile world. 
Fortunately with the use of his personal fabricator (not to be confused with forging terminal) and the many fiber plants that are in abundance on the surface of Atlas, he is soon able to fashion himself a Survival Jumpsuit. 
Survival Jumpsuit 
The most basic and easily crafted armor, it provides a small but important melee protection and the comfort of being clothed. 24 fibers should be enough to craft an entire suit. 
As if 1.05, the stats provided are as follows :
Jumpsuit Boots - Melee + 1, cost 2 fibers 
Jumpsuit Pants - Melee + 1, Explosions + 1 cost 4 fibers
Jumpsuit Vest - Bullets + 1, Melee + 2, Explosions + 1, cost 8 fibers
Jumpsuit Gloves - Melee + 1, cost 2 fibers
Jumpsuit Helmet - Bullets + 1, Melee + 2, Explosions + 1, cost 8 fibers
* service armor