ZAN (Rising Zan)

==Summary==
During the pioneer days in America, there was a young man named Johnny, who lived in a small gold mining town. He had many dreams, one of which was to become the greatest hero that had ever lived. He and the Sheriff spent much of their time roaming around in search of adventure, as everyday life in their town was for the most part peaceful… that is, until just recently, when people began being reported missing at a nearby ravine.
Sensing grave danger, Johnny went to the ravine to explore. What he found was a dark and narrow gorge, in which it would be easy for someone to fall into the river below. After a while, Johnny gave up his search, convinced there was nothing to be found. Then, just as he was turning to go home, his horse suddenly fell out from under him. Johnny jumped off his horse and drew his gun. “Come out! I’ll kill you all!” He fired off several rounds from the gun given to him by his late father. The only thing running through his mind was to kill these unknown assassins and achieve his life-long dream: to become a hero. However, none of the bullets he fired found their mark. And suddenly, with a flash of light, Johnny fell to the floor unconscious, with blood flowing from his face.
Johnny woke up in pain. Suzuki, his father’s lifelong friend from Zipang, saved him. Johnny spoke of the incident at the ravine with Suzuki in hopes that Suzuki would teach him Zipang’s legendary fighting technique. Suzuki, a master of this ancient fighting art, agreed to teach Johnny, knowing that his life would he forfeit otherwise. A few days later, Suzuki and Johnny departed to Zipang.
Many years have passed… Johnny is now a master of both his own traditional fighting method, and Zipang's. He wields his gun and the blade of the Samurai with equal skill. He commits himself to his new name, ZAN, and returns to his hometown.
==Powers and Stats==
Tier: At least , possibly higher, higher with Special Attacks and Hustle Time
Name: ZAN, real name Johnny
Origin: Rising Zan: The Samurai Gunman
Gender: Male
Age: Unknown
Classification: Samurai Gunman, Super Ultra Sexy Hero
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (ZAN has mastered the arts of cowboy gunplay and samurai sword-fighting alike, and wields them in conjunction in his fighting style), Attack Reflection (Can deflect projectiles such as cannonballs and fireballs back at foes, even explosive onesRising Zan (1999) - 7th Impact), Acrobatics (Can pull off full-body spinning leap attacks), Pseudo-Flight (Can slow his fall and change the direction of his jump by spinning his sword really fast. Can perform a spinning diving attack, pushing against a flamethrower unharmed and maintaining a constant direction), Vibration Manipulation (Can reach foes from several meters away with the energy of his slashes, and unleash shockwaves by striking the ground), Statistics Amplification, Weapon Control and Afterimage Creation (Can temporarily double his speed and greatly extend the length of his katanaRising Zan (1999) - Manual using Hustle Time. By gathering his power for a finishing strike, ZAN can move fast enough to create afterimages), Resurrection (If ZAN has a Red Sayonara Spirit, he will be resurrected with full health upon death), Explosion Manipulation (Can slot Missile Bullets into his revolver)
Attack Potency: At least City Block level (Comparable to his durability. Capable of destroying massive blocks of metal and machines), possibly higher (Equal or superior to LOKI, who with a single blade beam could cause a cave to shake and collapseRising Zan (1999) - 5th Impact for a prolonged amount of time, with earthquakes needing to surpass magnitude 5 to cause such damage), higher with Special Attacks and Hustle Time
Speed: Superhuman movement speed (Can run at speeds equal to that of a moving train that could easily surpass a galloping horse), Supersonic combat speed (Superior to enemy ninjas, who can move faster than the eye can track, dodge bulletsRising Zan (1999) - 1st Impact and react to gunshots from Johnny No More, a massive 56 mm firearm. Can himself deflect or dodge shotgun blasts), higher up to Supersonic+ with Statistics Amplification (Can split into multiple afterimages upon powering up. Can temporarily double his speed and greatly extend the length of his katana with Hustle Time)
Lifting Strength: Class K (Can lift and throw a massive bomb, contend with and overpower giantsRising Zan (1999) - 3rd Impact, throw large creaturesRising Zan (1999) - Final Impact and push massive theater sets that are moving in the opposite directionRising Zan (1999) - 8th Impact. ZAN's Johnny No More would shatter the body of a normal human if they were to fire it, while his Demon Slayer is so heavy that it cannot be lifted by most)
Striking Strength: At least City Block level, possibly higher, higher with Special Attacks and Hustle Time
Durability: At least City Block level (Withstood the self-destruction of the final boss, which obliterated the entirety of the villains' massive castle. Can shrug off the explosion of a massive fan machineRising Zan (1999) - 4th Impact), possibly higher
Stamina: Peak Human. Capable of fighting through swathes of enemies and multiphase bosses without issue.
Range: Extended melee range with Demon Slayer, several meters with Special Attacks and Hustle Time, hundreds of meters with Johnny No More.
Standard Equipment: Johnny No More and Demon Slayer, respectively his customized 56 mm revolver, powerful enough to shatter the bodies of most who try to fire it and armed with infinite ammunition, and his legendary katana, created by melting together four great swords to avenge a geisha's husband, so heavy that only giants and heroes can properly wield it. A horse.
*Optional Equipment: Various pickups, such as Special bullets and Missile bullets for Johnny No More and Red Sayonara Spirits, that bring Johnny back upon death.
Intelligence: Gifted in combat. Capable of fighting through swathes of enemies and multiphase bosses without issue.
Weaknesses: Hustle Mode needs to be built up and only lasts a dozen seconds or so. Special attacks rely on a limited though regenerating supply of Spirit power.
Notable Attacks/Techniques: Listed here.
*Triple Slash Katana Combo: A katana attack combo that can be repeated indefinitely. Makes ZAN harder to hit as he performs it.
*Katana/Gun Combo: A weapon combo alternating both Johnny No More and Demon Slayer that results in a guard-piercing shockwave.
*Hit Back: ZAN slaps at a projectile with his gun, reflecting it back at sender.
*Special Attacks: These moves require an amount of limited but regenerating Spirit power.
**Charge: ZAN rushes forward, thrusting his katana.
**Slice: ZAN performs a slash shockwave that reaches far in one direction.
**Hurricane: ZAN pulls off a horizontal spinning attack that hits all around him.
**Spin: ZAN leaps and unleashes a vertical spinning attack, shredding foes in front of him.
**Rush: ZAN fans his revolver, rapid-firing it at foes.
*Hustle Time: ZAN expends some Hero Points, temporarily doubling his speed and increasing his Demon Slayer's size and damage.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Game Characters
Category:Characters
Category:Rising Zan: The Samurai Gunman
Category:Male Characters
Category:Video Game Characters
Category:Cowboys
Category:Samurai
Category:Gun Users
Category:Katana Users
Category:Sword Users
Category:Heroes
Category:Comedy Characters
Category:Protagonists
Category:Primary Protagonists
Category:Good Characters
Category:Adventurers
Category:Dual Wielders
Category:Weapon Masters
Category:Attack Reflection Users
Category:Acrobats
Category:Vibration Users
Category:Shockwave Users
Category:Afterimage Users
Category:Statistics Amplification Users
Category:Weapon Control Users
Category:Resurrection Users
Category:Explosion Users