Power Chambers/Enemies

This is a list of enemies that are found in the Power Chambers level in Valfaris:
==Sentry Bot==
Sentry Bots exhibit aerial mobility, targeting the player with a laser within range. Once locked on, they pause to charge a machine gun. Evading their gunfire and capitalizing on the attack window is essential due to their substantial health. Upon demise, their carcass dislodges and explodes after a brief delay.
==Guard==
Familiar adversaries with standard behavior, Guards maneuver while firing in eight different directions.
==Lancer Guard==
Similar to previous encounters, Lancer Guards persist in their routine, wielding a rail gun with precise aiming capabilities.
==Drone==
Previously encountered in the Refinery, Drones now engage on foot, swiftly darting and firing in eight directions. Originating from drone spawners, eliminating these prevents further Drone appearances.
==Sword Master==
An elite adversary capable of deflecting attacks with its sword. While at a distance, it throws its sword like a boomerang, leaving it vulnerable. Optimal strategy involves close-quarters combat, using a shield to stun the Sword Master during its attacks. Multiple stuns are necessary due to their considerable health.
==Atom Cutter==
Traveling along a rail, Atom Cutters employ a potent laser attack. Combat scenarios typically involve additional enemies or obstacles, necessitating caution and opportunistic attacks while avoiding the charged laser.
==Tetra Drone==
Equipped with lasers in four directions, Tetra Drones charge powerful beams upon player detection. Evading the laser after triggering it is crucial. Melee attacks are the sole means of elimination, warranting focused efforts on disposal.
==Missile Turret==
Immobile adversaries, Missile Turrets fire missiles that can alter trajectory. Destroying the missiles with ranged weapons is advised. Timely destruction of the turret is essential for self-defense.
==Big Jelly==
Big Jellies roll harmlessly but pose a threat on contact. Originating from jelly sacs, prioritizing sac destruction prevents additional appearances.
==Jelly Guard==
Stationary with a grenade launcher, Jelly Guards pose a threat with bouncing grenades. Caution is necessary, as grenades can reach unexpected locations.
==Tentacle==
Immobile Tentacles swing wildly, inflicting harm on contact. While destructible, they regenerate after a brief interval.
Category:Valfaris enemy lists