Knight

"Part of this Article was taken from TibiaSwap Official White Paper"
= Knight =
Use brutal physical strength for battle and fight using melee weapons like swords, axes or clubs. Knights are known for spending hours on their hunts due to their large amount of capacity. As a result of their focus on physical skills, knights are severely lacking in terms of magical abilities.
===Benefits ===
*Knights advance the fastest in melee skills.
*Knights advance quickly in shielding, at the same rate as paladins and much faster than sorcerers and druids.
*Largest carrying capacity.
*The largest amount of hitpoints and fastest regeneration.
*Can use Challenge to rescue their teammates.
*Knights are melee fighters and as such, they don't need to run around shooting enemies with runes or ranged weapons, their gameplay tends to be a bit more relaxed.
*The only supplies knights need on a hunt are healing runes, they have no need for ammunition, and because of that, and their huge carrying capacity, they are good at money-making.
*Knights have access to more types of strong, defense-oriented equipment than other classes.
*They're welcome in hunting teams because of their high defense and resistance against physical damage.
*Their primary role is to be the tank, they block the monsters' damage while others attack from a distance.
===Promotion===
When a Knight reaches level 20, they can purchase promotion and become an Elite Knight with faster health regeneration and reduced death loss. 
=====Regeneration Knights:=====
Mana regenerates: 1 point every 12 seconds. Hitpoints regenerates: 1 point every 3 seconds. 
=====Elite Knight:=====
Mana regenerates: 1 point every 12 seconds. Hitpoints regenerates: 1 point every 2 seconds. 
===Stats When advancing a level===
A knight gains:
25 capacity15 hitpoints 5 mana. 
This applies to both promoted and not promoted knights.
= Spells =
=Weapons=
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