Wild Goose

The Wild Goose is the machine of choice for the highly-trained assassin, Pico. It was originally designed to be a machine of war by a high-ranking sergeant in the Polipoto army: Sergeant Lipo. Belonging to the organization known as Death Window, located on the planet Death Wind, Lipo designed this craft to withstand heavy enemy fire and persist against constant attacks with the ability to reach top speeds of over 900 km/h. After the heated battles amongst the Polipoto army had dissolved, the Wild Goose was retired from it's original military duties and enlisted as an F-Zero machine after it's structural and speed potential was recognized by the F-Zero Committee. Since this machine was designed for Polipotans, it can only be driven by this species and no other, which is how Pico ended up it's official pilot, wishing to enter the F-Zero after becoming a full-time assassin-for-hire following the war's end on his planet. This particular machine has marvelous acceleration and body power, but greatly lacks in the handling and boost departments.
==Statistics==
*Body: A
*Boost: B
*Grip: C
== Appearances ==
=== Super Smash Bros. Universe ===
The Wild Goose makes several appearances in Super Smash Bros. Universe. It appears as a collectible trophy with its pilot, Pico. In addition, the machine can be seen racing on the Mute City stage.
=== F-Zero U ===
The Wild Goose returns once again in F-Zero U, and has been tweaked to feature the tremendous acceleration that it had in both F-Zero, and F-Zero X, but lacked in F-Zero GX.
=== Jake's Super Smash Bros. ===
In Jake's Super Smash Bros. the Wild Goose makes a number of prominent appearances due to its driver, Pico, being added as a playable character. Pico's moveset is based on Captain Falcon's, and as such his Final Smash makes use of the Wild Goose to damage his opponents. The Wild Goose also appears in Pico's on-screen appearance.
==== Trophy Description ====
Category:Machines
Category:Vehicles
Category:F-Zero (series)
Category:Super Smash Bros. Universe