Report 1079

Report #1079
Skillset: Shofangi Skill: Bullcharge
 Org: Shofangi Status: Completed Aug 2013
Furies' Decision:
Solution 1. Solution 2 cannot be easily added at the moment.
Problem: Bullcharge is a skill that a) moves you into the targets room from an
adjacent room b) razes their rebounding and c) grapples them. It does this for 3
power. The issues with this skill are 1) it's not a part of a form, meaning you
cannot use modifiers like speed which means you will never be able to use a
grapple ender after this move 2) given #1 this essentially becomes a fancy
movement/raze skill, since we can already skive for 3p it reduces this skills
usefulness to when ordinary movement is hindered and you want to be in the same
room as an enemy (fairly rare) 3) since you would almost never want to jump on
someone in a pitched battle this skills primary purpose is to chase runners, but
given modern lusternian movement speed one adjacent room is rarely enough to pin
someone who is trying to run.
[A: 0 R: 0] Solution #1: Add a one second stun to bullcharge to assist with
 chasing runners and allow grapple enders to be used
 with this skill
[A: 0 R: 0] Solution #2: Solution one and to enhance this skill as a chase
 method allow the user to travel one room per momentum
 level (minimum one).
[A: 0 R: 0] Solution #3: Solution one and to promote the use of this ability
 as an initiate cause an additional second of stun if
 the monk is at momentum level 0 or 1.
Player Comments:
---[Vivet on 8/2 @ 16:47 writes]:
For Solution 2, how exactly do you envision multiple room movements working with
the skill? Would you need to input given directions, or just declare a target
and track into them so long as they're within range?
---[Wobou on 8/3 @ 00:46 writes]:
I was thinking of having it be based on target. I dislike having skills where
their usefulness is entirely dependent on system mappers, which is what would
happen if you had to specify directions.
---[Vivet on 8/3 @ 00:51 writes]:
Okay. I thought I'd just ask for the sake of clarity. That aside, and given a
bit more thought, I think I'd be willing to support any and all proposed
solutions.
---[Ushaara on 8/6 @ 13:12 writes]:
Support #1 and #2.
---[Synkarin on 8/6 @ 20:48 writes]:
Why shouldn't solution 2 work on supermob rooms? If I understand this correctly,
you are chasing them into that room, not moving them out of it, right? The onus
is on you to realize they are in a supermob room and to not use the skill,
already making it dependent on target rather than direction is an enormous
advantage in itself, it doesn't need to be made foolproof. Other similiar skills
(stealth rush, charge etc) aren't stopped by supermob rooms so I don't feel this
should get special consideration in that regard. I support Solution 1, and
Solution 2 without the supermob exception.
---[Wobou on 8/7 @ 04:19 writes]:
That's a fair point. I've stripped that exception from solution 2. I generally
feel sorry for this skill because of how rarely it is a good idea to chase in
this game so that's probably why I tacked that on.
---[Shuyin on 8/7 @ 16:59 writes]:
1 + 2