Timeheal (Wizard Spell)

This spell replaces the body of the creature on which it is cast. It substitutes the same body taken from a point in its past at which it was in better health. This simulates a healing ability without using priestly powers. Time is of the essence when using this spell, though, as the farther into the past the current body is to be pushed, the greater the chance of failure.
The caster is able to push the creature's body back one minute in time for every level of the caster. For example, a 9th-level caster is guaran­teed to restore a person within a nine-minute period. For every additional minute that the caster attempts to push the body backward in time, there is a cumulative 5% chance of failure. A 9th-level caster using this spell to heal a war­rior wounded just under 20 minutes ago, is stretching 11 minutes further than a guaranteed success: the spell has a 55% chance to fail.
Multiple timeheals cannot increase number of minutes that the caster pushing the body back­ward in time (a 9th-level wizard can't cast three consecutive timeheals to push the patient back 27 minutes in time). Because the caster is actually bringing the patient's past body into present with each casting, each time the spell goes back nine minutes, and it brings back the same body.
Timeheal cannot recall a spirit from death and therefore is only useful on a still-living creature. A dead body that has timeheal cast on it may be entirely healed, but remains dead, as the body's spirit has fled. If the spirit can somehow be re­united with the body, though (say through the raise dead spell), the creature will then be alive, and as well as the timeheal can make it.
Timeheal can also be used to hurt an opponent that has just healed itself. In this case, the caster must successfully touch the target (with an attack roll), and the target gets a saving throw vs. spell. Any healing (or damage) of the creature since the moment the body was drawn from is negated, and any damage the body had at that point is immediately reapplied. Any resources used to heal the target in the intervening time are entirely wasted. The standard chances or failure still apply.
This spell places extreme temporal stresses on the caster and the timestream, as well as attract­ing unwanted attention. It can be safely cast no more than once per day.
Notes: Restricted to chronomancers; common.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells