Thalindra

Thalindra is the goddess of Stars within the Imperial Pantheon. She is known as the Sky Mother because she was involved in the ascension of all the goddesses of the Chancel of the Stellar Heavens.
== Biography ==
Little is known of the origins of Thalindra. What is known is that she is far older than the Old Empire that shaped her modern worship. The earliest evidence of her worship can be traced back to the Age of Myth in the Sil'darean Republic, where she was worshipped as an indifferent and at times even malevolent goddess. The High-Elves of the time sought to placate her so that she may avert her gaze.
During the Endtimes her worship dwindled and almost entirely disappeared. Only with the union of Humans and the High-Elves and the creation of the Old Empire did her cult get renewed attention.
The Imperials, unlike their ancestors, did not believe Thalindra to be malicious but merely indifferent to the mortal coils. Nonetheless, she was worshipped has an important deity with a vast and beautiful domain. To this day, her clerics often collected the asteroids and meteoroids that hit Anu and craft holy relics from the foreign metal. 
Aside from her occasional astral gifts, the Skybirths and the rare intervention, Thalindra interacts very little with the mortals, other gods or Anu in general. Though usually quiet about her activities, a group of Larian clerics overheard a conversation between their goddess and Thalindra:"...No my child, I will return to the stars. The Distant Ones require my attention" - ThalindraIt is not entirely clear who or what the Distant Ones are but after a large council, Thalindra's clergy has deemed the Distant Ones to reffer to the stars. 
=== The New Sky ===
Apart from Thalindra, many other deities had portfolios of various celestial bodies. During Stormfall however, all of these other deities, according to new imperial believe ascended into the Greater Beyond. Thalindra filled the vacuum and was worshipped as the deity of all celestial bodies. 
However, across the years since then, Thalindra has sent many asteroids onto Ferra. Most of these were nothing new, ordinary clumps of metal, others were more extraordinary, such as the asteroid that fell during Skyfall, but two were unique amongst all of these: 
In the year 415 AtS, during the First Skybirth, two meteoroids hit southern Ferra. At their respective crash site, two girls were found. Though clearly not ordinary mortals, the twins did not display any greater powers, other than their unique appearance. Though they possessed the appearance of the Imperials, they each had a set of horns growing from their head. Despite their apperance, the Imperials decided that the twins were not Beastfolk. Rather, it was argued, the horns were cosmetic and proof of their divinity. They were united and raised by nobles and clergy as saints and in time they would ascend to true divinity, becoming Alaria, Goddess of the Sun and Day and Laria, Goddess of the Moon and the Night. Both of whom were recognized as daughters of Thalindra.
The twins always held a rivalry, even into their godhood. Their bickering would often cause issues for mortals as the seasons started to change and become irregular. This rivalry reached its pinnacle during the Year of the Molten Sky in 488 AtS. The two gods entered into open conflict and the day would often suddenly be plunged into the deep darkened of the night and the peaceful night be clad in the blinding shine of the midday sun.
Their conflict was ended when both the Sun and Moon were consumed by a star filled void. For several months, neither sun nor moon rose and neither the light of the day nor the true darkness of the night reigned. The twilight ended with the Second Skybirth. Again, two meteoroids landed on Ferra. This time, one landed in the western reaches and one landed in the eastern reaches. These twins would grow to become Aura, Goddess of Dawn and Lura, Goddess of Dusk, daughters of Alaria and Laria. Together they held their mothers in check and ensured a regular change of day and night.
== Channel Divinity: Shooting Star Struck ==
Starting at 2nd level, you can use your Channel Divinity to leave your enemies star struck.
While in combat, you may channel your divinity to strike your enemies with… stars. You get a number of stars equal to your class level each dealing 1d6 (1d8 at night or in darkness) radiant damage. The stars will automatically hit as long as there is a path between them and the target. At level 10 these stars shatter on contact and anyone within 10 feet of the target must pass a dexterity saving throw or take 1d4 (1d6) damage. You can choose to strike all the stars at once, or can keep them as a pool, launching up to 1 star as a free action, an extra star for every 10 feet of movement, and 2 extra starts when you try to attack someone.