Fallout 2 primary statistics

==Overview==
The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well.
The player gets 40 points to distribute among the 7 statistics when creating a character (not taking traits into account,) which means the player actually gets 33, due to each statistic having a minimum of 1. Traits modify this as follows: Small Frame will give +1, Bruiser will give +2, and Gifted will give +7.
==List==
Primary statistic	Description 	Derived statistics and effects 	Associated skills
Strength 	Raw physical strength. 	Carry WeightHit PointsMelee DamageThrown weapons range modifierUsable weapon 	Melee Weapons, Unarmed
Perception 	The ability to see, hear and taste and notice unusual things.	Dialogue optionsDistance from enemies in random encountersRanged combat distance modifiersSequence	Doctor, First Aid, Lockpick, Traps
Endurance 	Stamina and physical toughness. 	Healing RateHit PointsPoison ResistanceRadiation Resistance 	Outdoorsman
Charisma 	A combination of appearance and charm. 	NPC reactionsParty LimitPrices 	Barter, Speech
Intelligence 	Knowledge, wisdom and the ability to think quickly. 	Dialogue optionsskill points per level 	Doctor, First Aid, Outdoorsman, Repair, Science
Agility 	Coordination and the ability to move well. 	Action PointsArmor Class 	Big Guns, Energy Weapons, Lockpick, Melee Weapons, Small Guns, Sneak, Steal, Throwing, Traps, Unarmed
Luck 	Fate, Karma. 	Chances with the virtual dice of the gameCritical Chance 	Gambling
==Increasing attributes==
The player can get a computer in the Brotherhood outpost in San Francisco to perform operations to raise Strength, Perception, Charisma and Intelligence by 1, provided they find the associated memory modules.
* Strength: Red memory module - found on the second level of the vault in Vault City
* Perception: Green memory module - found in the Mariposa Military Base 3rd lvl
* Charisma: Blue memory module - found in the Enclave armory in Navarro
* Intelligence: Yellow memory module - found in Sierra Army Depot
In addition, the player can increase all S.P.E.C.I.A.L. stats by using the Gain perk.
Wearing power armor raises the player’s Strength by 3 and advanced power armor (normal and Mk II) raises it by 4.
Luck may be increased by 2 or decreased by 1 by speaking with the Hubologist in NCR and getting a zeta scan. Alternatively, the Hubologists in San Francisco can perform a zeta scan which either increases Luck and Intelligence by 1 or decreases luck by 1. The player can only get one zeta scan.
The mirrored shades increase Charisma by 1 when held in either hand slot.
 
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it:Statistiche primarie di Fallout 2
pt:Estatísticas primárias do Fallout 2