Water men (Layered Lands

Temple cities where the economy is turned towards the theocratic elite. Temple cities are town centers of worship, the plebes live in smaller huts around the temple.
Rituals to turn pufferfish into biomechanical organisms known as guardians, using prismarine crystals and shards.
Soldier kits include a trident, lantern, water breathing potions, and a dolphin on a leash. tridents are used for combat, but mostly as transportation. 
The population uses water breathing potions constantly to survive. 
Air is water to them, they can’t retrieve it on the surface due to depressurisation.
The Water men use gold as currency, and hoard treasures in their temple cities.
Sponges are essential for their crops, which they grew in their houses. 
Apples are luxury items, so much that they preserved them in gold, chocolate as well. 
They tatoo themselves blue as camouflage, some eat silver to help attain this condition (Argyria).
They grow wheat, carrots, beetroots, sugarcane (until the river men took over the market), melons and pumpkins as luxury crops. They import apples, chocolate, bamboo, cactus and other raw materials. They mostly trade in fish, coral, seaweed, prismarine and tridents. 
The water men are dependent on Wart imports for water breathing potions to survive, learning to grow them is essential. Should their relations with the withered men deteriorate, their capacity to grow Wart wouldn’t allow them to live very long. But since this is the withered men's major export, they shouldn’t try this any time soon. 
The Water men go to war with villagers, sinking their ships, the villagers retaliate by using depth charges on their outposts.
The Water men went to war with the Pigmen, they eventually lost, and had to forgo eating meat. But they eventually profited from this state of affairs, being the greatest trade partner of the Pigmen who will not go to the Withered for trade. The Pigmen exact high tithes of gold from the Water men. 
The underwater city and its inhabitants are independent in terms of food and energy thanks to the dry kelp they produce in furnaces, that doubles as food and fuel. 
* Food: Dry kelp, cooked fish
* Energy: Dry kelp block
* Light: Pickles, lanterns
* Transportation: Trident, Dolphin
* Trade: coral, fish, kelp
* Life support: magma, water breathing potions
* Health: water breathing potion dispenser
* Taxes: monuments
* Police: drowned
To survive, each water tribe member is issued a composter, a compactor, a furnace and a small plot of land to grow kelp. The composter is to make fertilizer, the furnace to dry the kelp, the compressor to compact the dry kelp into blocks for fuel. This means that every water man is fully independent, except for the water breathing potion, that the Guardians provide in exchange for service.
The Water men could leave their society, and return to land, as the guardians grasp on the water breathing potions makes them subservient. But life on the surface is hard, crops and fuel harder to come by, and they feel exposed in the open air. Life underwater is easier by comparison, so they stay under the sway of their mutated fish overlords.
The underwater civilization is auto sufficient in food and fuel, but lacks any tools and the raw materials to make them. This makes them potential buyers for tool smith slaves from illagers.
Their population is vast, and warlike due to infighting and rapid reproduction. Most grow their own crops but submit to the guardians with tributes of gold mostly in exchange for water breathing. 
When the water tribe starts using hearts of the ocean and conduits, two things, they could become independent from the guardians and Wart. the withered face an economic crisis from this fact and use massive quantities of Wart gold to ensure the water tribe continues to buy its crops of Wart. Their continued usage of hearts of the sea and conduits causes the Withered Wart lobbies to finance sabotage on the technology. A war ensues. Conduits also made the water tribe competitive (but still inferior) in the mining industry, creating tensions with the villagers due to them stealing customers and dealing more with Pillagers. The Villagers turned to the Pillagers for help against the burgeoning civilisation.
What do the Water men buy? Iron and wood for tools, strings for fishing rods, cobblestone for furnaces, lava for obsidian, magma cream for magma blocks. 
Water Races and alliances
 	Dolphin 	Water men 	Guardians 	Squid 	Rain Men 	Turtles
Dolphin 	 	Allies, they use them as companions, they even breed them but never control them. 	Neutral, since the guardians do not leave their temple cities and the dolphins will not enter them. 	Squids are prey to dolphins, so they will avoid them if possible. 	Friendly to dolphins, and sometimes buy them from the Water men 	Neutral
Water men	Work for food 	 	The guardians are the spiritual leaders of the water men society. They collect tributes from the tribe and act as a governing body in exchange for their labor. 	The Squids are neutral to the Water men, but are not subservient to them. 	Allies, trade with the Water men for prismarine materials to build their colony settlements. 	Turtles are raised by the water men for trade and for scutes.
Guardians	Despise each other, as such dolphins do not enter temple cities 	Worship the guardians as their protectors and saviors. They maintain their temple cities and give tribute.	 	Squids are neutral to guardians, but guardians will kill them on sight and forbid the water men from bringing them into their temple cities, why is unknown.	Respect the Guardians and sometimes continue to worship them in their colony settlements. Most will occasionally undertake pilgrimages to temple cities to see the guardians.	Neutral given lack of contact between them.
Squid 	Eat squids 	Breed them for their ink and milk. 	Enemies, guardians kill squids on sight and they are forbidden from entering temple cities. 	 	Buy them from Water men for their ink and milk 	Neutral
Rain Men 	Work for food 	Allies, trade with each other. They buy crops from the Rain men as they are cheaper than villager crops. 	Since they are independent from the need for water breathing potions, the Rain men do not worship the guardians out of necessity but out of habit and personal belief.	Bought from the Water men for milk and ink. 	 	Friendly, the Rain men breed many turtles for their scutes and for trade. They are the symbol of the rain men for their ability in and out of water and their hard shells.
Turtles 	Friendly, will attack those who threaten turtles and their  spawning points.	Raise them for their shells and sell their scutes, meat and eggs. 	Neutral, turtles never venture far enough from their beaches  to enter temple cities. 	Neutral 	Neutral 	
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Category:Layered Lands
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