Sonic Discovery

Sonic Discovery (also known as Sonic 4: Classic Edition) is a "Classic Sonic" game which is the sequel to Sonic 3/Knuckles. It is set to be released somewhere between 2019-2020. The game has elements that was from the previous Sonic games (like Shields and the Super Peel-Out).
== Story ==
(The cutscenes in this game are in-engine cutscenes with no dialogue. These cutscenes serve as transition slides to one zone to the next. The opening and ending are both animated by Tyson Hesse.)
The story begins in Eggman's base in Icy Industry Zone, where the mad doctor kidnapped Amy & has all the Chaos Emeralds, Super Emeralds & the Master Emerald to begin his latest plan. Eggman's boasting is cut short, when Sonic, Tails & Knuckles broke into the lair. Eggman runs into a Death Egg Robot-like mech, but was easily defeated. Eggman's robot falls into a deep chasm, where the doctor laments about his latest defeat. Eggman then sees a floating magenta ruby. The ruby then hypnotizes Eggman, turning his glasses color to red. The Phantom Ruby is back, better than ever.
At Green Hill Zone, the heroes are sitting down by the Tornado, eating chili dogs. They see Eggman hovering over his Egg Mobile. He tosses down the Phantom Ruby. Sonic tries to fight back, only to be electrified by the ruby's new powers. The Phantom Ruby then teleported the heroes into Beryl Beach Zone. Angry, Sonic dashes throughout the beach, looking for Dr. Eggman.
While running around Beryl Beach's lush forests, they see Dr. Eggman flying in his army-green Egg Mobile. Eggman then fires a barrage of missiles & bombs (turning the area to an Angel Island Act 2-like area). Sonic fights Eggman and defeats him. After pressing the Animal Capsule, Sonic escapes the fiery forest via zipline.
Sonic lands into an arid desert-zone with a large city in the background. The desert is experiencing super-heat from Dr. Eggman's Heat-Bulb. Sonic defeats it, sending him into a Las-Vegas themed area. After destroying the Egg Wheel. Sonic then jumps into a car, traversing to the next zone
== Characters ==
=== The Good ===
(Note: Like Sonic Mania Plus, the characters can switch between the six heroes.)
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The high-speed hedgehog, that we all know and love, who has an ego the size of the moon. Sonic is always on the case, when Dr. Eggman is stirring up trouble on the islands. And with that certain madman returns to terrorize the Northseek Islands, to power his Zone-Duster, Sonic is out to save the day.
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Born with two tails, Miles "Tails" Prower, long-time ally of Sonic, was very useful for his hero, as he can help him get across high gaps. He also is a skilled inventor, even though he's like eight. Tails can also pilot Sonic's bi-plane, the Tornado. 
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The sole protector of the Master Emerald, located on Angel Island. Knuckles is a very close ally to Sonic, but Knuckles ain't the best of friends with him. With the Master Emerald in Eggman's possession, Knuckles races with Sonic & Tails to get it back. 
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Amy is Sonic's self proclaimed girlfriend (who actually used cards to tell her future). Amy only has been on one adventure, being kidnapped by the devious Metal Sonic. Amy proves herself to be a formidable foe, using her Piko Piko Hammer to destroy all enemies.
=== The Bad ===
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The malevolent, manipulative, and sleazy commander of the Eggman Empire. Dr. Eggman wants to put woodland creatures inside robots, to become his slaves. However, this sparked a familiar blue hedgehog to come into action, and thwart Robotnik's plans, again and again. But this time, the Phantom Ruby has full control of the doctor & is now ready for action. 
* Hard Boiled Heavies 
* Metal Sonic 
== Items ==
* Rings
* Shield
* Insta-Shield
* Flame Shield
* Bubble Shield
* Thunder Shield
* Rock Shield (NEW)
* Eggman Box
* Speed Shoes
* Invincible Box
* Bombs
=== Bonus Stages ===
Bonus Stages are unlocked after crossing a checkpoint while having 20 rings. Bonus Stages are like the casino slots from Sonic 2. Sonic will need to stop these at times. So, Sonic can collect items and unlockables.
Sonic: Gives the player an extra live
Tails: Gives the player 50 rings
Knuckles: Gives the player 25 rings
Jackpot: Gives the player 200 rings
Eggman: Ends the stage.
X: Losing a life and ends the stages
Star: Gives the player a random unlockable
Mixed: Gives the player 5 rings
=== Special Stages ===
The Special Stages resemble a combination of Sonic 1 & Sonic 3. Sonic will be inside this Special Stage, similar to Sonic 1, with the Chaos Emerald (or Super Emerald) in the middle of the course. In order to break the barrier, protecting the Chaos Emerald, Sonic must collect Blue Spheres all around the area. There a several GOAL spaces throughout the maze, but Sonic needs to hit this three times, to teleport out of the course. In order to find these Special Stages, Sonic must collect at least 25 rings. Sonic must find a sign that says "SPECIAL STAGE", then Sonic must run at top speed, in order to warp into the Special Stage (similar to Sonic CD's time warping) 
== Zones ==
* : A typical first stage level: A grassy paradise themed level with waterfalls & mountains in the background. However, its gives more of a beach theme with wooden boardwalks, palm trees, exotic animal Badniks, & small forests, thriving with plant life. 
**Act 1's mid-boss is Signtron: A signpost, modified into a metallic robot. The robot jumps around, extending its spiky arms. It takes six hits to destroy it.
**Act 2's boss is the Egg Bomber: A Egg Mobile, protected in army green armor. After bombing the area, similar to Angel Island Zone. Eggman will fly around, firing bombs. Hit the glass dome eight times, to defeat Eggman.
* : The second zone of the game. The area starts out as a desert-theme with red sands, gold mines & dynamite. But after defeating the mini-boss, the area turns into a casino, with massive traffic jams, slot machines & gold rings galore.
**Act 1's mid-boss is a sun-themed robot called Heatbulb. Heatbulb will swoop down, firing flames. Sometimes, the robot will stop to cool down, causing the heroes to take some hits. After defeating it, the sky turns dark.
**Act 2's boss is the Egg Wheel. Eggman's ship is in a giant casino wheel, which is too high for Sonic to reach. Eggman will randomly choose his attacks (like firing giant cards & causing poker chips to fall onto Sonic). Each of these attacks can be used as an advantage to hit Eggman
*: The third zone of the game. This zone is similar to zones such as Hydrocity & Tidal Tempest. This is a forest area, with flooded remains of ruins. Most of these ruins go underground, with flooding water & rising pillars.
**Act 1's mid-boss is called Hei Hou mkII. Instead of an axe, this variant uses a watering can to grow these Venus Hedgehog Trap Badniks. Sometimes, beanstalks can be grown, which can be able to hit Hei Hou mkII.
**Act 2's boss is an upgraded version of the Badnik: Chopper (Mega Chopper). In the first phase, Mega Chopper will chase Sonic firing sea mines at the player. Sonic must avoid these, so they can be able to hit Eggman (Hot Mobile-like). The second phase is over pillars of water. The Mega Chopper will eat up the platform Sonic is on, and could make mini whirlpools, that can send Sonic up to a row of spikes.
* : The fourth zone. It serves as Eggman's base, hidden in the snowy mountains. While the first act resembles the likes of Ice Cap & Diamond Dust, the second act becomes more Metropolis-like. Ride on snowboards, and breeze through snowstorms, but down get into the frozen sea.
**Act 1's midboss is a Slaysleigh. An Eggrobo will be sitting on a Christmas-themed sleigh, tossing down presents full of bombs. Sonic must wait until the sleigh slows down and in reach, which could be a chance to hit the Eggrobo.
**Act 2's boss is Eggman's Egg Thermo. Aside from his ocassional fire ball/ice ball shoot. Eggman has the ability to turn the icy floor into water.
*: The fifth zone of the game. It is an active volcano, being occupied by Eggman's mining robots. This level is a combination of Lava Reef, Quartz Quadrant & the scrapped Rock World Zone. Be prepared to battle the harsh environment & the chance of erupting.
**The midboss of Redhot Rumble is the Drilldriver. Like the previous boss, an Eggrobo will be piloting a massive machine (a steam roller with attachable drills) and will try to destroy you. After seven hits, the Drilldriver will shoot out a drill.
**Act 2's boss is a four headed creature that looks similar to the Rexon Badnik from Sonic 2 called the Egg Hydra. The four heads will move around, spitting out flames, that could ignite the rocks, Sonic's standing on. Each head takes two hits. After all four heads are destroyed. Eggman will be floating alone, shooting flaming projectiles. Hit Eggman, and he will sink into the lava.
*: The sixth zone. The first tests at the Phantom Ruby's time-traveling abilites were a huge success. Now our heroes are lost in time (65 million years ago). It's a Green Hill-like area, but now a prehistoric area, with cavemen & dinosaurs. Avoid falling wheels & fiery spears.
**The mid-boss is a massive T-Rex. It will chase you through an auto-scrolling area. It will stomp, leaving massive shockwaves & will try to bite you. The way to defeat it is similar to how you beat the Death Egg Robot from Sonic Mania.
**The boss is the Egg Weight, controlled by Doctor Robughnik, which is Eggman in a loin cloth & an orange beard. The objective is to hit the hut Robughnik is in, before the platform you're on sinks into a tar pit. Robughnik will stomp, causing spiky bones to fall on you.
*: The seventh zone. Doctor Robughnik's wacky antics with the Phantom Ruby sent Sonic & friends back to present day. Back to normal, Eggman is terrorizing a village, high in the mountains. Find the Phantom Ruby before Eggman by finding him in ruins, by a lethal tornado
**Act 1's boss takes place in a beehive, where Sonic & his friends fight Queen Zapz, a giant Buzzbomber. It flies around, firing bombs, which can be hit to fly back at the queen (like Heavy Gunner's boss fight)
**The boss of this zone is the Egg Voltage, an Egg Mobile, powered by electricity. Eggman will fire lightning-like strikes at you, while Badniks in the background are summoning mini-tornadoes, making the battle harder.
*: The eighth zone. After leaving the Highsky Hamlet, the duo are in shock to see that Dr. Eggman turned South Island into a high-tech metropolis. Avoid armies of Egg-Pawn swarms, and avoid the searchlights & defenses to get to the top floor of EGG Scraper, the capital of City Calamity.
**Act 1's boss is Red-Eye like machines called the Double Eyes. They are surrounded by shields of spiked mace balls. It takes four hits to take down each of them.
**Act 2's boss is the popular Metal Sonic. Sonic must compete with Metal in another race through the powered-down city, full of traps & death-pits. After Sonic beats Metal Sonic, Metal Sonic will enter a Weapon Archive, to copy ideas of previous Eggman bosses from prior games. Once Metal Sonic goes down, you win.
*: This area is at a stormy area of the sea, where Eggman's fleet of metallic battleships rule the seven seas. You'll have to infiltrate the flagship, by destroying the other ships. Act 1 is a Sky Chase-like level, while Act 2 has the flagship fly into the storm. The area is a combination of Wacky Workbench & Flying Battery.
**Sonic will have to fight Eggman's exterior defenses of his flagship at Act 1. Sonic must destroy each mini-cannon, before encountering the main-cannon. The main-cannon will shoot out deadly laser beams & mini-missiles. 
**Deep within the heart of the Super Egg Destroyer, Sonic must enter the core of Eggman's ship to destroy the enormous beast of a ship. The core is the Act 2 boss, with Dr. Eggman assisting it. The core will shoot plasma-fireballs & laser cannons around a fiery boiler room. Eggman will be putting up shield defenses over the core.
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Category:Sonic Games