120954-level-20

== Content ==
			So I'm at level 19.5 with my primary. The more I read the more it seems the game evolves around level 20 and some players have a hard time. Anything I need to know about this? 	
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The only thing that happens at 20 is you can start running dungeons. It's hard to find groups and the dungeons are not easy, but If you do a little work to prepare yourself they are a lot of fun.
 
If you can, try to seek out one folks at the same level to run with.	
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So I'm at level 19.5 with my primary. The more I read the more it seems the game evolves around level 20 and some players have a hard time. Anything I need to know about this? 
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			Sorry if I missed that part of it- I honesty didn't remember the difficulty ramping up. But then again, that was a long time ago :)	
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Sorry if I missed that part of it- I honesty didn't remember the difficulty ramping up. But then again, that was a long time ago :)
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Sorry, Slyjeff may not know what you're talking about specifically.  Whitevale suddenly starts throwing faster, more complex, and nastier telegraphs as well as the gear starting to move up.  I'm not sure if it's changed, but the numbers of mobs you need and the challenge they represent individually also used to rise (it didn't feel like that to me last time, though that may be a perspective thing).  Leveling through Whitevale can be markedly harder than Galeras (especially through the dreaded Ikthian area).  Or it might be perfectly fine and you don't notice.  It's enough of a bump in difficulty to be noticeable by a considerable amount of first-time players.
 
Master three moves:
 
-Dashing sideways
 
-The circle of death (i.e. strafing one way and turning the other so you can run in a circle while still holding aim on your target)
 
-Diving through your enemy and immediately turning around to recenter your aim
 
Then you'll be fine no matter what they throw at you! :)
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			As soon as you reach level 25 you unlock the option for T4 spells. Some are barely noticeable, and some make the whole class feel different. Take espers with their psyblade. At lvl 25 they selfheal making espers tanky. You pull five mobs and just leech their health. Or spellslingers and their charged shot. You can now move while charging it up making it superfun and very efficient. Or stalker, you can now selfheal through preparation making downtime between mobs nonexistant.	
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{| class="blockquote"
Sorry, Slyjeff may not know what you're talking about specifically.  Whitevale suddenly starts throwing faster, more complex, and nastier telegraphs as well as the gear starting to move up.  I'm not sure if it's changed, but the numbers of mobs you need and the challenge they represent individually also used to rise (it didn't feel like that to me last time, though that may be a perspective thing).  Leveling through Whitevale can be markedly harder than Galeras (especially through the dreaded Ikthian area).  Or it might be perfectly fine and you don't notice.  It's enough of a bump in difficulty to be noticeable by a considerable amount of first-time players.
 
Master three moves:
 
-Dashing sideways
 
-The circle of death (i.e. strafing one way and turning the other so you can run in a circle while still holding aim on your target)
 
-Diving through your enemy and immediately turning around to recenter your aim
 
Then you'll be fine no matter what they throw at you! :)
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