Fighter

The Fighter focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this combat style combine rigorous training with physical excellence to deal devastating blows.
== Mortal ==
At ordinary attainment you gain a +1 proficiency bonus to Attack draws made with any weapon.
Whenever you take a feature from this attainment, increase your maximum Condition by +2.
Ordinary Perks
Warrior’s Might
As an action, spend any number of Might, make one weapon attack for each Might expended in this way.
One Weapon Fighter
When you are wielding a melee weapon in one hand and no other weapons, the weapon deals an extra 1C of damage.
Parry 
Whenever you receive damaged from a melee weapon attack, you can use a reaction to draw your weapon’s damage, reducing the damage by an amount equal to the cards drawn.
Dual-Wielder 
If you are wielding a separate melee weapon in each hand, you gain a +1 bonus to attack draws made with both weapons, and you can draw or stow both weapons, when you would normally only be able to draw or stow one.
Fighter Weaponry: Halfswording 
Longblades you use deal an extra 1C of damage, and whenever you crit with a longblade, you also knock the target prone.
Fighter Weaponry: Deform Armor 
Whenever you use a blunt weapon to make a melee attack against an enemy, the weapon’s damage ignores any bonuses to the enemy’s Guard granted by using non-magical armor (such as Plate Armor).
Fighter Weaponry: Precise Cuts 
Short blades you use deal an extra 1C of damage, and whenever you crit with a short blade, you sever an important blood vessel, inflicting one level of Bleeding on your opponent for every crit.
Swashbuckler
You learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
Additionally, melee weapons you use gain an extra 1C of damage, if you are attacking a creature while there are no other creatures within 2-meters of you.
== Exalted ==
At Master you gain a +2 proficiency bonus to Attack draws made with any weapon, and to any Physique ability check. In addition, you double your character’s carrying capacity.
Whenever you take a feature from this attainment, increase your maximum Condition by +4.
Master Perks
Extra Attack 
Once per round, whenever you take the attack action, you may make two weapon attacks instead of one.
Duelist
Prerequisites: The Parry feature. 
You gain the following benefits when wielding a weapon:
·         You gain a +1 bonus to damage draws you make with melee weapons.
·         When you make an opportunity attack with a melee weapon, you deal an extra 1C of the weapon’s damage.
Versatile Weapon Master
You are experienced in combat using a multitude of weapons, whether by choice or necessity. Once per turn, you may switch your weapon as a free action. Additionally, whenever you take the Attack action, gain one of the following benefits:
·         When you take the Attack action on your turn to deal bludgeoning damage at least once with a melee weapon attack, you can make one grapple as part of this action.
·         When you take the Attack action on your turn to deal slashing damage at least once with a melee weapon attack, you can Help as part of this action.
·         When you take the Attack action on your turn to deal piercing damage at least once with a melee weapon attack, your movement doesn't provoke opportunity attacks until the end of your turn.
Extra Weapon Duelist 
Through rigorous training, magical means, or unconventional tactics, you are able to wield extra weapons as if you have gained an extra arm. Making you able to either wield 3 one-handed weapons, or a two-handed weapon in one hand with a one-handed weapon in another.
To Big to be Called a Sword
You become able to use a weapon not otherwise allowed for your size. If your size is medium, you can now use Large weapons, and if your size is small, you can now use heavy weapons.
Shield Defender
You are able to defend your allies in battle, using your mastery over the shield. While wielding a shield you gain the following benefits:
·         Allies within 2-meters of you gain +1 Physique and Agility Guard.
·         When a creature you can see attacks a target other than you that is within 2-meters of you, you can use a reaction to add your shield’s Guard to the creature.
Charging Combatant
Whenever you take a Move Action, you can additionally make one melee weapon attack, as a free action. If you move at least 4-meters in a straight line, immediately before making this weapon attack, the weapon deals an extra 1C of damage.
Combat Agility
You are exceptionally speedy and agile. When you use a Move Action, difficult terrain doesn't cost you extra movement on that turn, and you don’t trigger attacks of opportunity from other creatures.
Taunting Protector
The first creature you hit with an attack on your turn has disadvantage on any attack draw that isn't against you until the start of your next turn, and when the target hits a creature other than you with an attack, that creature has resistance to the damage of the target’s attacks.
Category:Ability Trees