Projectile Priority

Projectile Priority is a gameplay mechanic in Dissidia Final Fantasy NT. The essence of Priority is to enable stronger projectiles to disable weaker ones. They come in several tiers with the highest being HP Level Priority. These cannot be blocked with parries, and can only be blocked with guards if they are EX Skills. The priority list as follows.
Beyond this they split their attacks into lower priority ones, but this is a general baseline to follow when trying to break through someone's projectiles unless their unique EX such as Rinoa, Shantotto, Golbez, or Cloud of Darkness changes their priority for the better or the worse.
Source 	Priority
EX Skills 	HP Level
HP Attacks	HP Level
Marksman 	High
Vanguard 	Medium
Assassin 	Low
Specialist	Dependent
Character 	Priority
Onion Knight 	Marksman (Sage) Assassin (Ninja)
Bartz Klauser	Low
Exdeath 	Vanguard
Kam'lanaut 	Vanguard
Vaan 	Low
Gabranth 	Low
Zenos Galvus 	Assassin (0-2 filled) Marksman (All 3 filled)
Ramza Beoulve	Low (No Shout), Marksman (Shout)
category:Dissidia Final Fantasy NT