130901-equip-and-roles

== Content ==
			Hello, i'm playing from a while with some friends of mine and out of all the problems we noticed, (many of those are being fixed in ptr) there's this one we wanted to point out.Every character has 2 role, that requires 2 different armor, weapons, rune, gadgets, and so on.The roles multiply if you think about pvp.lets make an example: Warrior: tank, pvp tank, dps, pvp dpsEsper: dps, healer, pvp dps, pvp healerThe problem comes when you have to keep in your inventory all those items, all with the same icon, and probably the same name in the case of pvp gear, then they could be salvaged, especially when they are not that special and you can confuse them with other junk items, other problem is that they take almost all your inventory space... and last but not least: it's horrible to have all that stuff in your inventory without any order and any cataloging. as if the game developers didn't know you had to keep all the stuff there.i could understand if it was a fetish of mine to have many items, but god, it's the game asking me to!Can't we have more than 1 tab dedicated to the character? like for the skills, so we can equip all the items we want in separate instance of the same character and switch like skill between them. i mean, it could be so easy and logic i don't know why it's not there already 	
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This doesn't do everything we need, but it's helpful with the current implementation:
 
http://www.curse.com/ws-addons/wildstar/226216-kuronabags	
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			i was thinking about something like this	
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I used vince builds to switch between gear sets and kurona bags to keep my gear in a separate bag (and protect it from salvaging).
 
If you aren't using these two addons (or similar ones), I highly suggest them.	
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			i'll use them now, i wasn't aware of their existence! but still a "rude" way to fix this problem ... 	
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I proffered an idea a LONG time ago that would partially address this issue as well as mop up balance issues in OWPvP for PvP servers (and to a lesser extent PvE servers). I wanted to have two armor sets per character that were always equipped. One was for PVP gear and one was for PvE gear and which set you pulled your stats from depended on what type of instance you were in. Battlegrounds, warplots, arenas and, if possible, if you entered a duel, would pull from your PvP gear. Otherwise it would pull from your PvE gear for places where the PvE content was primary; dungeons, open world, etc. That way you cut the amount of armor sets you have to juggle in half (or completely for people who only do one thing) and you completely get rid of the powergap between someone trying to level, down world bosses or otherwise do PvE and the person there to give them a bad day with PvP gear. Makes things more fair and cleans up some of the needless complexity.
 
I also wanted to implement systems to encourage WPvP and countering WPvP, but that idea is for another thread. 
			
				
	Edited September 2, 2015 by Ratstomper	
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			yep, i think that having the ability to switch between 2 or more "already equipped" set could help a lot.1) you could easily change from pve to pvp while in open world, if you find someone flagged and you want to engage a combat, without spending hours to change every damn piece 2) if you have two armor sets for the same thing, you could easily switch them in the -out of combat- time, even in dungeon or raid, when you can't make your team wait hours for you!that could encourage multiple type of game 	
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			Yeah, this is what Vince Builds (and a few other add ons- I think "Gear" as well?) does- you can change your equipment in a second (along with LAS). It's huge for being able to switch between roles on the fly. And yes, this should be build into the game.	
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