Equivalent Exchange 2/Changelog

1.4.6.7:
* For: Minecraft v1.2.5
* Required: Minecraft Forge v3.3.8.152
* Bugfix: Updated to the new NEI 1.3 API, fixes the EE2-NEI plugin.
* Added: Option in mod_EE.props to enable/disable the EE2-NEI plugin (EnableNEIPlugin). Set to 1 if you want it enabled, 0 if you want it disabled.
1.4.6.6:
* For: Minecraft v1.2.5
* Required: Minecraft Forge v3.3.8.152
* Bugfix: Removed the Forestry API from the EE jar in favor of a Reflection based addon. Should work better when the API changes.
1.4.6.5:
* For: Minecraft v1.2.5
* Required: Minecraft Forge v3.3.7.135
* Change: Removed the ability to repair RP2 handsaws with Covalence Dust to prevent a dupe exploit
1.4.6.4:
* For: Minecraft v1.2.5
* Required: Minecraft Forge v3.3.7.135
* Revert: Backed out fix for Transmutation Table not working in worlds other than the Overworld - didn't work!
1.4.6.3:
* For: Minecraft v1.2.5
* Required: Minecraft Forge v3.3.7.135
* Bugfix: Possible fix to the Transmutation Table lag issue (reduced the number of times a second it scans for changes)
* Bugfix: Possible fix to the Transmutation Table not working in worlds other than the Overworld
* Bugfix: Fix stack overflow when transmuting large sets of trees. Changed the Philosopher Stone to only change one block at a time
1.4.6.2:
* For: Minecraft v1.2.5
* Required: Minecraft Forge v3.3.7.135
* Bugfix: NEI-EE2 Tooltip will now accurately show the currently stored EMC in a Klein Star
* Change: Nerfed the EMC value of IC2 Uranium (Was: 49152, Now: 4096)
1.4.6.1:
* For: Minecraft v1.2.5
* Required: Minecraft Forge v3.2.6.131
* Bugfix: Better MystCraft support for EE2 in SMP (should no longer crash, thanks xcompwiz!)
1.4.6.0:
* *** Note - As of Minecraft Forge 3.2.3.110 you no longer need Risugami's ModLoader (It's still compatible with Forge however) ***
* *** Note 2 - If you are getting errors with NEI (crashing) make sure you are using NEI v1.2.2.4. There is a bug in NEI v1.2.2.3 (and earlier) that causes it to crash with EE2 v1.4.6.0 ***
* For: Minecraft v1.2.5
* Required: Minecraft Forge v3.2.5.120
* Bugfix: EMC exploit with Vanilla Minecraft Fireball Charges
* Bugfix: Mercurial Eye can now properly use the various wooden planks
* Bugfix: Some better null protection on Loot Balls
* Change: Nerfed the size of Pillar Mode on the Mercurial Eye (Was: HUGE, Now: 3/6/9/12 depending on charge level)
* Change: Nerfed the EMC value of BuildCraft Oil Buckets (Was: 17152, Now: 2816)
* Added: EE2-NEI tooltip helper - If you have NEI installed you can mouse over items to see their EMC values
* Added: EE2-NEI crafting overlay - The Philosopher's Stone crafting grid now can show the NEI recipe overlay
* Added: Ability to disable the Transmutation Table/Tablet in SMP (in mod_EE.props on the server set 'AllowTransmutationTable' to 0)
1.4.5.1:
* For: Minecraft v1.2.5
* Required: Risugami's ModLoader v1.2.5, and Minecraft Forge v3.1.3.*
* Bugfix: Loot Balls now properly "open up" when sucked into Alchemy Bags, Condensers, or Alchemical Chests with a Black Hole Band or Void Ring
* Bugfix: Updated the included Forestry API (Forestry v1.4.6.0)
* Added: EE2 will now check your version of Minecraft Forge against the minimum required, and will exit with an error message if you need to update it
1.4.5.0:
* For: Minecraft v1.2.5
* Required: Risugami's ModLoader v1.2.5, and Minecraft Forge v3.1.3.*
* Bugfix: Loot Balls drastically improved; should no longer have ghost Loot Balls, and Loot Balls work much better with mods that utilize IPickupHandler (ie, Forestry)
* Change: Dropped Audiomod requirement for EE2's custom sounds to work
* Change: Installation process - only need to place the EE2Client jar in your /mods to install EE2 now
1.4.4.1:
* For: Minecraft v1.2.5
* Required: Risugami's ModLoader v1.2.5, Risugami's Audiomod v1.2.5, and Minecraft Forge v3.1.3.*
* Recommended: (Client only) Risugami's Audiomod v1.2.5 (for EE2 custom sounds)
* Change: EMC values for Clay Balls (Was: 64, Now: 16) and Clay Blocks (Was: 256, Now: 64)
* Change: EMC values for Bones (Was: 96, Now: 144) and Bone Meal (Was: 32, Now: 48)
* Added: EMC value for Buildcraft Oil Buckets (equal to 1 Iron Bucket + 2 Diamonds). Considered a Fuel.
* Added: EMC value for IndustrialCraft2 Uranium (equal to 6 Diamonds). Considered a Fuel.
1.4.4.0:
* For: Minecraft v1.2.5
* Required: Risugami's ModLoader v1.2.5, and Minecraft Forge v3.1.2.90
* Recommended: (Client only) Risugami's Audiomod v1.2.5 (for EE2 custom sounds)
* Misc: Re-implemented SMP for EE2 using Forge ModLoader
* Bugfix: Mercurial Eye's target slot will now only accept items with defined EMC values
* Bugfix: Shift-clicking items into the Transmutation Table no longer crashes the game
* Bugfix: EE2 machines (Collectors, Relays, Condenser, Furnaces) now face their proper directions in SMP
* Bugfix: Pedestals not displaying the current item in SMP
* Bugfix: Transmutation Table will now always display the targeted item in the top output slot if you have enough EMC to retrieve it
* Change: EMC value for the Dragon Egg changed (Was: equal to 1 Diamond Block, Now: equal to 1 Dark Matter)
* Added: EMC values for Iron Shears (equal to 2 Iron Ingots), Saddles (equal to 3 Leather), and Music Discs (equal to 1 Gold Ingot)
1.4.3.1:
* For: Minecraft v1.2.5
* Required: Risugami's ModLoader v1.2.5, and Minecraft Forge v3.0.0.72
* Recommended: (Client only) Risugami's Audiomod v1.2.5 (for EE2 custom sounds)
* Bugfix: Updated the included Forestry API (Forestry v1.4.4.0)
1.4.3.0:
* *** Note - This is only a SSP update ***
* For: Minecraft v1.2.5
* Required: Risugami's ModLoader v1.2.5, and Minecraft Forge v3.0.0.72
* Recommended: (Client only) Risugami's Audiomod v1.2.5 (for EE2 custom sounds)
* Misc: Updated to Minecraft v1.2.5
* Misc: Dropped dependency on SDK's ModLoaderMP
* Bugfix: Fixed slab EMC exploit for all but stone slabs (cannot have EMC values < 1)
* Added: New wooden planks/sandstone blocks added in MC v1.2.4 can now be learned in the Transmutation Table
1.4.2.0:
* For: Minecraft v1.2.4
* Required: Risugami's ModLoader v1.2.4, SDK's ModLoaderMP 1.2.4 v1, and Minecraft Forge v2.0.0.67
* Recommended: (Client only) Risugami's Audiomod v1.2.4 (for EE2 custom sounds)
* Misc: Updated to Minecraft v1.2.4
1.4.1.5:
* For: Minecraft v1.2.3
* Required: Risugami's ModLoader v1.2.3, SDK's ModLoaderMP 1.2.3 v3, and Minecraft Forge v1.4.1.59
* Recommended: (Client only) Risugami's Audiomod v1.2.3 (for EE2 custom sounds)
* Bugfix: Breaking a Condenser no longer crashes the game
* Bugfix: Klein Stars can now be placed in the Transmutation Table again
* Bug: Transmutation Table does not work in the Nether/The End in SMP (no known fix at this time)
1.4.1.4:
* For: Minecraft v1.2.3
* Required: Risugami's ModLoader v1.2.3, SDK's ModLoaderMP 1.2.3 v3, and Minecraft Forge v1.4.1.59
* Recommended: (Client only) Risugami's Audiomod v1.2.3 (for EE2 custom sounds)
* Bugfix: Transmutation Table will now eject items at the player's location
* Bugfix: Alchemical Chests/Condensers when destroyed will now respect items NBT data (enchantments, etc)
* Bugfix: Optimized the loading of addon modules further
* Bugfix: Forestry addon now loads properly in SMP
* Change: New Red Matter Furnace recipe (Dark Matter Furnace in the middle with Red Matter on it's left, right, and top sides)
* Added: EMC mapping for RP2 Indigo Flowers/Dye (same as normal flowers/dyes)
1.4.1.3:
* For: Minecraft v1.2.3
* Required: Risugami's ModLoader v1.2.3, SDK's ModLoaderMP 1.2.3 v3, and Minecraft Forge v1.4.1.59
* Recommended: (Client only) Risugami's Audiomod v1.2.3 (for EE2 custom sounds)
* Bugfix: Fixed Philosopher Stone staying in Crafting Grid again (missed it in EE2 v1.4.1.2)
1.4.1.2:
* For: Minecraft v1.2.3
* Required: Risugami's ModLoader v1.2.3, SDK's ModLoaderMP 1.2.3 v3, and Minecraft Forge v1.4.1.59
* Recommended: (Client only) Risugami's Audiomod v1.2.3 (for EE2 custom sounds)
* Misc: Updated to Forge v1.4.1.59
* Bugfix: Transmutation Table will now eject items upon closing the GUI
* Bugfix: Transmutation Table will now log where it ejects player's items (helps me troubleshoot the bug)
* Bugfix: Fixed DM/RM armor not providing adequate protection
* Bugfix: Fixed Relay Mk1's EMC value
* Change: EMC mapping for Dragon Egg (equal to 1 Diamond Block)
1.4.1.1:
* For: Minecraft v1.2.3
* Required: Risugami's ModLoader v1.2.3, SDK's ModLoaderMP 1.2.3 v3, and Minecraft Forge v1.4.0.46
* Recommended: (Client only) Risugami's Audiomod v1.2.3 (for EE2 custom sounds)
* Bugfix: Philosopher Stone now properly stays in the Crafting Grid after crafting (thanks Eloraam!)
1.4.1.0:
* For: Minecraft v1.2.3
* Required: Risugami's ModLoader v1.2.3, SDK's ModLoaderMP 1.2.3 v3, and Minecraft Forge v1.4.0.46
* Recommended: (Client only) Risugami's Audiomod v1.2.3 (for EE2 custom sounds)
* Added: Forestry Addon
* Added: EMC values for Apatite, Forestry Copper Ingots, Forestry Tin Ingots, and Forestry Bronze Ingots
* Added: DM/RM tools right-click function now work with Forestry ores (Apatite, Copper, Tin)
1.4.0.4:
* For: Minecraft v1.2.3
* Required: Risugami's ModLoader v1.2.3, SDK's ModLoaderMP 1.2.3 v3, and Minecraft Forge v1.4.0.46
* Recommended: (Client only) Risugami's Audiomod v1.2.3 (for EE2 custom sounds)
* Bugfix: Updated the version number to the correct version
* Bugfix: Removed the stubbed in "EE Portal Device" so that it would no longer display in NEI/TMI/Creative Mode
* Bugfix: Fixed Collector target slot dupe exploit
* Bugfix: Fixed Collector Mk2's unable to accumulate more than 3,000 latent EMC
* Bugfix: Fixed crash bug where players place an EE block at y=1
* Bugfix: Fixed a Null Pointer Exception when using Buildcraft to extract items from a Condenser
* Change: Relay Mk1 recipe changed (replace the Collector Mk1 with a Diamond Block)
* Change: New Red Matter recipe (Was: 1 Dark Matter + 8 Aeternalis Fuel, Now: 3 Dark Matter + 6 Aeternalis Fuel)
* Change: Collector Mk3's speed buffed to reflect the new EMC of Red Matter
* Change: Relay Mk3's speed and relay bonus buffed to reflect the new EMC of Red Matter
* Change: Updated the Philosopher's Stone ability to transmute mobs to include the new mobs from MC v1.0 onwards
* Change: Switched from the BC 2.x API to the BC 3.x API
* Change: Modified loading of addon modules to be more efficient
* Added: EMC values for Nether Brick Fence, Nether Brick Stairs, Ferns, Grass, End Stone
1.39:
* *** Note - This is a backport update from EE2 v1.4.0.3 which was for Minecraft 1.2.3 ***
* For: Minecraft v1.1
* Required: Risugami's ModLoader v1.1, Flan's ModLoaderMP 1.1 v2.1, and Minecraft Forge v1.3.3.12
* Recommended: (Client only) Risugami's Audiomod v1.1 (for EE2 custom sounds)
* Bugfix: Updated the version number to the correct version
* Bugfix: Removed the stubbed in "EE Portal Device" so that it would no longer display in NEI/TMI/Creative Mode
* Bugfix: Fixed Collector target slot dupe exploit
* Bugfix: Fixed Collector Mk2's unable to accumulate more than 3,000 latent EMC
* Bugfix: Fixed crash bug where players place an EE block at y=1
* Bugfix: Fixed a Null Pointer Exception when using Buildcraft to extract items from a Condenser
* Change: Relay Mk1 recipe changed (replace the Collector Mk1 with a Diamond Block)
* Change: New Red Matter recipe (Was: 1 Dark Matter + 8 Aeternalis Fuel, Now: 3 Dark Matter + 6 Aeternalis Fuel)
* Change: Collector Mk3's speed buffed to reflect the new EMC of Red Matter
* Change: Relay Mk3's speed and relay bonus buffed to reflect the new EMC of Red Matter
* Change: Updated the Philosopher's Stone ability to transmute mobs to include the new mobs from MC v1.0 onwards
* Change: Switched from the BC 2.x API to the BC 3.x API
* Change: Modified loading of addon modules to be more efficient
* Added: EMC values for Nether Brick Fence, Nether Brick Stairs, Ferns, Grass, End Stone
1.4.0 (1 - 3) - Lots of work done by Pahimar on this release, as I've been on an indefinite modding hiatus [and still sort of am] - Here's the changes:
* EE2 v1.4.0.3 changelog
* - updated to Minecraft 1.2.3!
* - updated version number from 1.38 to 1.4.0.3. Allows for better tracking of updates to the version
* - now using SDK's ModLoaderMPv3 for MC 1.2.3, and Forge 1.4.0.46
* - added a max world height constant to the client/server EEProxy class
* - changed the Water Essence and Lava Essence to check Y position against the new maximum world height for changing the weather
* - added EMC mappings to client for:
* - Redstone Lamp
* - Nether Brick Fence
* - Nether Brick Stairs
* - Wood (Jungle)
* - Leaves (Jungle)
* - Sapling (Jungle)
* - Stone Bricks (Circle)
* - Fireball Charge
* - Ferns
* - Grass
* - modified the loading of the addon modules to check whether or not the mod in question is loaded or not before attempting to initialize
* - using the BC 3.x API now instead of the BC 2.x API
* - fixed crash bug where players place an EE TE at y=1. Only a concern when in creative mode and breaking the bedrock at y=1 to place items
* - updated the transmutation of NPCs to include the new NPC types introduced from 1.0 onwards
* - can now transmute Snow Golems to Iron Golems! Provided you have enough reagents to cover the cost
* - fixed bug with Collector Mk2's not being able to accumulate more than 3000 latent EMC
* - made the clients aware of the alternate relay recipe. replace the collector mk1 with a diamond block for the alternate recipe. useful on servers where collectors are disabled.
* - fix in the Pedestal GUI displaying "container.inventory" vs "Inventory"
1.38
* Mode changes were displaying twice on the client side, this should be fixed. Mercurial wall sounds [pillar mode, specifically, I think] were on mega-repeat. This should be fixed. I'm pretty sure the DM/RM furnaces are still broken, but I have no clue how. Will test. Trans tablet is still wonky, but there are ways of fixing it. Still a WIP. Flax seeds from RP2 and all the gem tools, handsaws and sickles are evaluated in EMC mappings. Collector target stack dupe fixed. ISpecialArmor implementation for the new forge rewritten.
1.36
* Modified the push knowledge function attempting to fix whatever weird crash is going on in it. Testing it now.
1.35
* Fixed RM/DM furnaces not smelting after the config options were added (for real this time, I missed a spot), Shears were tweaked to hopefully fulfill their entire consumption routines (fuel values changed, causing it to break), void ring was casting to GoED in weird ways on Alch Chest and Condenser (but not alch bag), those are fixed. The sounds! I managed to overhaul the client majorly, SOME are missing but MOST are back. So yes, sounds mostly being fixed is good. The one I'm certain I failed to fix was the Morning Star. The majority of the others should be good. If anyone notices items misbehaving after this update, post errors/behavior immediately!
1.34
* Forgot to make the damn klein learnable. Awesome version number, your life was short. You will be missed.
1.337 [lulz]
* Had to run back in and make sure the klein star didn't get eaten by stuff it wasn't supposed to (GEM OF ETERNAL DENSITY) or in relays, etc. There were a few instances of possible disaster, crisis averted... I hope.
1.33
* Pretty decent bug fix run - RM/DM furnace smelting was borked by the machine factors config, this should be fixed. Sheep shearing in the katar was borked by the tool fuel nerf, should be fixed. Pedestal NPE client side should be fixed. Kleins now have an EMC value to save you heartache trying to craft an Omega [it takes.. a long time], remember to learn your klein levels as you progress. There was a nasty dupe in the bags with a BHB/void, this SHOULD be fixed. Mod items didn't have an EMC because client side wasn't initializing, this should be fixed. Whew! Keep 'em comin' guys.
1.32 
* Added configurations client/server for machine speeds. This number ranges from 1-16 (16 being current speed, 1 being a sixteenth of current speed) to adjust the effectiveness of machines (collectors/relays) on client and server. Only server side is used. Large list of configurable items [simply disables the recipes, don't op someone you don't trust]. Massive Klein Star rebalance - 50k max for Klein Ein, requires 4 of each Klein to upgrade. Don't whine about cost, they were disgustingly OP. Tool power rebalance, breaking is now more costly and tool upgrades no longer increase efficiency, they just improve the AoE. Divining rods now cost substantially more to use. Void ring in chests fixed. There's more but eh. SMP is available for download if you really want it, but I've grown rather tired of coding and there's a few things remaining to be done.
1.11-1.46 -> (1.29)
* I'm not even kidding. I had 35 minor revisions in the process of making the TT work, plus 10 more. The Trans Grid now lets you "burn" items by the stack in its burn slot. It has more outputs (+6). Shift clicking now stops at exactly 64 (or 1 if its not a stackable item). It also mostly works in SMP but there's still some wonks. The collector metadata issue was fixed, several SMP NPE crashes fixed, the condenser target slot-fills-first issue was fixed.. bunch of stuff really. I probably forgot a few. PStone works correctly on AoE on lava and water now.. pstone now works on saplings.. mod items now do damage like normal stuff should, the arcana/ignition/zero ring weren't affecting the level the player was on, DM and RM didn't have any manner of explosion resistance. All of these SHOULD be fixed, but there's a handful more work left to be done concerning SMP balance and config. I foresee a lot of grief issues in the future without some good planning. Still, enjoy the TT overhaul. It's not only bigger, badder and more useful, it's also 1000% less resource hungry [less lag, good stuff overall].
1.1
* Ninja update for a bug I wasn't aware of. Divining Rods weren't showing with different icons? Quick fix.
1.0.9
* All the numbers are back on the GUIs. Fixed SMP wonks involving number-wrapping thanks to RichardG and Eloraam. Player was also crucial in getting the GUIs fixed. mDiyo, ShadwDrgn and myself did the testing, so thanks here. Fixed a lot of SMP bugs you guys weren't even aware of, so no sense mentioning them. Re-added the ability of Pedestals/Condensers/Alch Chests to pull items with the black hole band, and finally removed that awful duplication exploit while I was at it. Lava Cells are now classified as fuel in the addon. Condenser has an internal storage cap set in the proper places, and it's much higher, so you can finally condense stuff like Mk3 Machines, RM furnaces, crazy expensive stuff like that. Attempted to make the Trans Grid eat the tome when placed, but it didn't work. Meh. Not a huge priority.
1.0.0
* Changed condenser to make more than one item per tick, preventing backlogs. Revamped GUIs not to show numbers (there's a reason for this, SMP does not like big numbers, they may come back eventually. In the meantime the gauges are kind of nice... and numbers seem out of place in a sense) - Hopefully fixed an NPE involving DM/RM armor when mixed with other sets, made a bunch of pipe/tube improvements, let collectors pump passive EMC, improved klein handling in relay/collector (faster, mostly), prevented collectors from INSTANTLY dumping passive emc to klein stars, nerfed collector passive storage, made the SWRG in boots recipes any-damage [should fix crafting issues], increased dye 3 value (cocoa), fixed cookie EMC, condensers now eat any item with a value that isn't being targetted (perfect auto-transmutation) and have a sweet new gauge/revamp [no numbers though, hah] - mercurial and pedestal GUIs "shrunk", lots really.
* 
* Oh and SMP is almost done, currently in testing phases to make sure everything works right. You'll notice the download is a "client". Server will be released when I'm sure it works.
* 
* For those of you still on 6.22 files, ALL YOUR STUFF SHOULD STILL WORK, BUT I WOULD BACK UP ANYWAYS.