Kyle Crane

==Summary==
Kyle Crane is the main protagonist of Dying Light. He is a highly trained agent sent to Harran to recover a stolen file. Through his journey, he slowly began to have sympathy for the survivors and eventually stayed behind to help them out. He is a runner who knows various tricks to survive the zombie-infested cities in Harran.
When Kyle meets the Mother and learns of the truth about the virus, Kyle defies her words and does not set the nuclear warhead off in Harran. She then forced him to drink the serum and start a fight, with Kyle ultimately triumphing over the Mother and killing her. Unfortunately for Kyle, he is infected and turned into a sentient Volatile, where he respreads a mutated virus across the world, starting the events of Dying Light 2.
==Powers and Stats==
Tier: At least , higher with firearms and certain equipment | At least 
Key: Human | Sentient Volatile
Name: Kyle Crane
Origin: Dying Light
Gender: Male
Age: Unknown, roughly late twenties, unknown in Dying Light 2 (The events of Dying Light 2 takes place twenty-two years after the first virus outbreak in Harran)
Classification: Infected Human, Former GRE Operative, Sentient Volatile
Powers and Abilities: 
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|-|Innate Abilities=
|-|With Equipment=
*Statistics Amplification and Enhanced Senses (Via boosters, which can increase Kyle's durability, stamina, speed, and night perception)
*Elemental Manipulation (Can apply various elemental applications to his weapons in combat)
*Fire Manipulation (Burning damage is a status element that can be applied to various weapons to ignite struck foes and cause constant damage)
*Explosion Manipulation (Exploding damage causes foes that are struck to explode, causing massive area of effect damage. Can also use grenades, C4s, and trap bombs to cause massive damage)
*Ice Manipulation (Can inflict Freezing damage which encases foes in ice when struck)
*Poison Manipulation (Can inflict Toxic damage that induces repeated damage to those struck)
*Teleportation (Through the use of Tolga’s Folly, Kyle can teleport to random locations)
*Light Manipulation (Via UV Flashlight and Flares, the former of which can be used to stun volatiles)
*Disease Manipulation (Via the SiCK Bomb, a bomb which causes inflicted to have explosive diarrhea)
*Gravity Manipulation (Via Timmy's Ballet Grenade which makes foes float in the air)
*Healing (Via Medkit which Kyle can use to heal himself beyond his regenerative limits)
*Resistance to Disease Manipulation with Antizin
*Restricted Flight (Via the Pyza Suit which Kyle can use to fly a short distance)
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Attack Potency: At least Wall level (Able to break bones and crush skulls using kicks and blunt weapons, can send adult humans flying several meters back with a dropkick), higher with explosives and firearms | At least Wall level (Should be superior to a standard Volatile, and can fight the Mother. The Mother can easily throw Kyle several meters)
Speed: Peak Human normally (Becomes the best freerunner in the Quarantine. Can outpace physically fit adults in close combat and outrun the hordes of infected that constantly chase him through the city), Subsonic (With grappling hook), with Subsonic reactions (Able to keep up with Virals and Volatiles who can dodge crossbow bolts), Subsonic to Supersonic+ Attack speed with various weapons | Peak Human with Subsonic Combat and Reaction Speeds (Should be comparable to Virals and can use soundwaves to attack)
Lifting Strength: Athletic Human (Able to effortlessly toss aside zombies and fling heavy weapons) | Athletic Human
Striking Strength: Wall level | At least Wall level
Durability: Wall level | At least Wall level (Able to survive multiple gunshot wounds)
Stamina: Athletic (Base), At least Peak Human (Certain skills and boosters allow Kyle to run, climb, jump, and use melee weapons without tiring) | Unknown
Range: Standard Melee Range (With melee weapons), Several Meters (With Throwing Weapons or bows), Tens of Meters (With firearms or Grappling Hook) | Standard Melee Range, Several Meters with Sound Manipulation
Standard Equipment: UV Flashlight, a Grappling Hook, Radiophone, Medkits, Metal Parts, and Firecrackers | None Notable.
Optional Equipment:
*Various upgraded and unupgraded sharp and blunt melee weapons
*Various throwing weapons (Throwing stars, knives, and axes. Elemental Throwing Stars which can inflict freezing, explosions, or burning)
*Explosives which come in the form of Grenades (Some of which can inflict bleeding, poison, or freezing), C4, Land Mines, and Trap Bombs which attract infected (Some of which can inflict bleeding or poison)
*Bottled Flammable and Conducting Liquid
* Molotovs
*Bows and arrows (Some of which can explode, electrocute, or burn)
*Crossbow and bolts (Some of which can stun, poison, or knock down enemies)
*Shield which can be unupgraded or upgraded (Some of which can freeze, electrocute, or mow down enemies)
*Various firearms such as Handguns (Silenced or regular), assault rifles, shotguns (Semi-automatic, double-barreled, or regular), and SMGs
*Various boosters which can grant him Night Vision, Stamina, Speed, or Durability
*Pyza Suit
*SiCK Bomb
*Timmy's Ballet grenade
*Tolga's Folly
*A buggy car
Intelligence: Above Average (Able to create medicine and boosters out of plants and is able to create weapons and bombs. Kyle is a very skilled fighter with prior military training, and is shown to use most weapons with efficiency) | Above Average during the day (Retains his normal self during this time), Animalistic at night (Thinks and acts like a standard volatile does)
Weaknesses: Due to being infected, he requires Antizin injections every once in a while, otherwise, normal human weaknesses | As a volatile, UV rays can stun and hurt Kyle. He also is not in control of himself during the night.
Notable Attacks/Techniques:
*Dropkick - While jumping or gliding, he is able to perform a powerful kick which can send enemies flying
*Ground Pound - While using a two-handed weapon, he is able to create a shockwave upon falling to the ground by hitting it
*Leg Breaker - While sliding underneath an enemy, he is able to kick their legs, breaking the bone and crippling them
*Stomp - When an enemy is knocked down, he is able to break their head with a clean kick
*Tackle - While running, he is able to tackle enemies in front of him, sometimes sending them flying
*Windmill - While using a two-handed weapon, he is able to spin and swing his weapon, harming anyone around him
==Gallery==
File:Kyle crane2.jpg
==Notable Matchups==
Victories:
Frank West (Dead Rising) Frank's Profile (Anything above 9-B was restricted, Frank had a flaming sword and handgun, Kyle had a short sword with fire modification and a handgun, and starting distance was 20 meters)
Ash Williams (Dark Horse Comics) (The Evil Dead) Ash's Profile (9-B versions used, Movie Adaptation Ash used, and both characters had optional equipment)
Losses:
Inconclusive:
Ethan Winters (Resident Evil) Ethan's Profile (Anything above 9-B was restricted, Kyle had molotovs, shrapnel grenades, a handgun, and a hunting shotgun, and starting distance was 20 meters)
Spider (Def Jam) Spider's Profile (9-B versions used, speed was equalized, starting distance was 5 meters, Kyle had a machete with a toxic modification and a sledgehammer with a fire modification)
Category:Characters
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