Berserk Dancing Sword (Magic Sword)

A berserk dancing sword behaves as a normal, magical, intelligent sword, until in mortal combat with a strong foe of opposite alignment. A randomly determined alignment should be used if the sword is determined to be neutral. The sword leaps into the air and begins to dance in the same manner as a standard sword of dancing, except that its combat bonus may be as high as +5. Once it has become a sword +5, it remains one.
When the monsters are finally beaten, the sword turns on its wielder and any companions. If they run, the sword follows at a Movement rate of 15. Spells or boots of speed are the characters” only hope of escape, for the sword cannot be physically attacked. Once all the combatants in a particular melee are dead (or have escaped), the sword sinks to the ground and resumes its “sane.” normal status.
When the berserk dancing sword result is rolled on the random item chart, the Dungeon Master should roll another effect and combine the results together.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Swords
Category:Magic Weapons