Tank bunker

The tank bunker is a Yuri garrisonable structure in Command & Conquer: Red Alert 2 and Yuri's Revenge. It is the only structure in the game which is garrisoned by ground vehicles instead of infantry.
== Official description ==
==Game structure==
Vehicles can drive onto the bunker pad and be surrounded by walls raised from the ground. Once inside, the vehicles are immobilized, but still have full use of their weapons. Their rate of fire and damage increases by 1.3 times each, and weapon range increases by 2 tiles in the process. Ore miners, as well as larger vehicles such as Battle Fortresses and Masterminds are too big to utilize the structure although oddly enough, Apocalypse Tanks can fit in it to utilize its protection. Additionally, vehicles that lack turrets (such as the German Tank Destroyer) cannot be placed within the bunker - presumably for gameplay reasons.
The bunker provides considerable protection against ground assaults especially for lighter vehicles, but not against certain air attacks or superweapons (most notably, the Chronosphere can teleport vehicles into and out of tank bunkers). A vehicle must be within the structure before the walls are raised, as there is a slight delay before this is done.
Like the Soviet battle bunker, this structure can be built requiring only a construction yard, and consumes no power. For a sacrifice in cost and ground space, one can garrison a Gattling tank in the bunker to achieve a defense identical to, if not stronger than, a Gattling cannon. Interestingly, such a combination has the same price as a Gattling cannon.
Yuri Prime can capture an empty tank bunker, but if it is loaded, he can only capture the vehicle contained inside. The vehicle will remain within the tank bunker unless given different orders, however.
==Changelog==
*Yuri's Revenge patch 1.001: the vehicle inside a tank bunker can no longer be targeted by Tanya's C-4 charges.
==Gallery==
File:Tank_bunker_animation_1.gif|Garrison animation
File:Tank_bunker_animation_3.gif|Buildup animation
Tank bunker in Snow Theater.jpg|In a snow theater, vacant
garrisoned Tank bunker in Snow Theater.jpg|In a snow theater, occupied
===Cameos===
==Trivia==
* The tank bunker may have been intended to be used by the Soviet, as:
** Implied by an unused audio file which introduces the tank bunker in a Soviet mission.
** The tank bunker's cameo shows it holding a tank which resembles the Soviet Rhino heavy tank instead of any vehicle in Yuri's arsenal.
**Further proof is found in the BuildingType's ID prefix: NA is the preffix for Nod/Soviet buildings in TibSun/RA2 respectively. The prefix for Yuri BuildingTypes is YA.
*Curiously, if a Repair IFV attempts to repair a damaged vehicle stationed within a tank bunker, it will instead repair the tank bunker itself. The IFV will also continue to "repair" the tank bunker even after it reaches its max amount of hit points. This logic still applies if the IFV is also garrisoned, though only if the two (or more) tank bunkers in question are directly adjacent to each other.
**If the unit who is the target of the repairs is not in a tank bunker, repairs will be performed normally, regardless of whether the Repair IFV is in a tank bunker or not.
==See also==
* Battle Fortress, Allied moving bunker counterpart
* Battle bunker, Soviet infantry bunker counterpart
Category:Yuri's Revenge support structures