Sam Stone

Samuel Herbert Stone, also known as Serious Sam or simply Sam Stone, is the titular main protagonist of the Serious Sam series of games. He is a man who went back in time to find and destroy the evil alien tyrant Mental and thereby save humanity from complete extermination in the future, changing the course of history.
He was voiced by John J. Dick.
==Biography ==
===Early life===
Almost nothing is known about Sam's birth and childhood. Some information about the character's early life is mentioned only in Serious Sam II, in the description of the player's network model. In it, Stone is described as a flighty but ambiguous child who was both an exemplary boy and a bully who painted graffiti on the walls of residential buildings with the image of a branded "serious bomb". According to the official backstory of the series, Sam joined the army, where he rose to the rank of captain. After the remains of an alien civilization from the planet Sirius were discovered in Egypt in the middle of the XXI century, and the rapid technological progress that followed this discovery, Sam Stone led one of the first space missions to travel to Sirius in search of brothers in mind. During this mission, the ship's crew discovered that the entire star system of the planet is surrounded by a ring of asteroids. During the meeting, which raised the question of the expediency of a more detailed study of asteroids and the continuation of the mission, Captain Stone, whose vote was decisive, reluctantly agreed to explore the strange ring. As a result of this fateful decision, the Earthlings activated an alarm system, as it turned out, left by the ancient alien creature Tah-Um, who instantly reacted to the signal and attacked the earthlings with the help of his numerous armies.
In 2104, Tah-Um, who gets the nickname Mental, attacks the Earth colonies. Despite the attempts of fierce resistance, the Earthlings surrender the planets one by one. At the same time, Samuel Stone, "wounded more than once, but never defeated," for his resolute disposition and merits in the fight against the invaders, becomes a living legend of the Earth and a symbol of humanity's struggle with the enemy gaining strength.
A few years after the start of the war, the Earth is defeated, and the troops of the Mental invade our planet. The surviving handful of soldiers are trying to take advantage of the only chance of salvation — the "Key to Eternity", an ancient time machine discovered during excavations in Egypt. The command of the Earth Defense Force is considering using the "Key" to go back in time and destroy the Mental before it gains strength and learns about the existence of the Earth, thereby changing the course of history and avoiding a bloody clash in the future. The situation is complicated by the fact that the earthlings do not know how to use the portal.
=== Serious Sam VR: The Last Hope===
The exclusive game from the studio Croteam for virtual reality helmets tells about the early events of the war with the Mind, built in the form of a military simulator, which is based on the memories and combat recordings of Sam Stone. According to her, Sam was the captain of the space destroyer Saratoga and participated in combat operations on various planets, trying to resist enemy troops and help some alien civilizations in exchange for their agreement to participate in the battle against the Mental.
===Serious Sam 3: BFE===
The events of the game take place three years after the occupation of the Earth by the troops of the Mental, in 2113. Sam Stone, the commander of the Alpha special forces group, flies to Egypt on a mission to rescue missing operatives who went to the Cairo Museum to evacuate the Egyptologist who got closest to the mystery of the "Key to Eternity". On the way there, the Alpha is attacked, but Sam survives and, making his way through Egypt captured by the enemies, completes the mission on his own. After that, he gets a new task to find and activate the power generators and fuse of the time machine. All this time, he has to deal with hordes of Mental minions who have received orders to find Stone alive or dead: posters with his image are pasted on the walls and facades of houses, where earthlings are offered to hand over the hero for a substantial reward. Graffiti left by Earthlings in Arabic is also ubiquitous, in which Sam is called both a hero and a traitor. Having successfully completed the mission that allows you to send the Charlie task force into the past, Sam is going home, but an unpleasant surprise awaits him: the enemies attacked the Resistance headquarters and destroyed all people, including the squad that was preparing to move through time. A representative of the Mental contacts Sam on the radio, informing him that the Earthlings have lost the war and "Tah-Um is going to moon the Earth." Remaining the last person on the planet, the hero decides to get to the "Key to Eternity" and travel back in time on his own to take revenge on the villain. He is dealing with the general of the Mental army, Ugh-Zan IV, who got in his way. Before being sent back in time, Sam calls the Mental, talks to his daughter and manages to jump into the portal at the last moment, while the Earth is destroyed by its own satellite.
===The First Encounter===
In Serious Sam: The First Encounter Sam arrives in Ancient Egypt and begins a journey from one historical monument to another in order to take possession of a spare spaceship left by the Sirians on Titan and get to Sirius. At the same time, he is attacked by the arriving Mental troops. Using the tips of Netrix's electronic assistant (also known as an INERTAN — a Tactical analyzer implanted in the nervous system), Sam finds the four elements of the elements and arrives in the city of Luxor, where he discovers and activates a large obelisk beacon that summons the SSS Centerprice ship to Earth. Stone rushes to the Great Pyramid in order to make it to the ship. Meanwhile, Mental sends his general, who is in charge of cleaning up the Earth, the ancient demon wizard and titan Ugh—Zan III, to intercept Sam. After a bloody battle, the hero still manages to destroy the giant with the help of the teleportation beam of the Sirian ship. He gets inside and flies to Sirius, before calling the Mental and leaving a message on his answering machine with the promise to "personally deliver a gift."
===The Second Encounter===
Not having time to fly far from Earth, Sam's ship crashes in the area of South America, in the ancient city of Palenque. Thanks to Netrix, Sam learns that the Sirians managed to leave another spare rocket on our planet. To do this, Sam needs to find a sacred relic — the holy Grail, which is located in medieval Poland. Fortunately, the Sirians overreacted and installed their teleports in different parts of the planet to move through time and space. The Mental troops are rushing after Sam. The soldier is successfully sent from the Maya Empire to Ancient Babylon, and from there — for several hundred years ahead, to Poland. Eventually, Sam reaches his destination, the Cathedral of the Blood of Christ. However, the Mental was ready for his arrival and sent his assistant, Mordecai the Caster, a powerful and ancient necromancer, to Earth. After the battle with him, Stone enters the Cathedral, finds the Grail there, and then gets through to the Mental in the confessional booth and promises to give the villain a good beating. After the conversation, Serious Sam takes off on a rocket to Sirius.
===Serious Sam II ===
In Serious Sam II, Sam is teleported to himself by magicians from the Great Council of Sirius, who send the hero to five planets to obtain five parts of an amulet capable of making the Mental vulnerable. At the end of the game, Sam fights on Sirius's satellite and on Sirius itself; in the finale, the Mental tried to tell Stone a secret, but escaped.
===Other ===
Serious Sam is featured in several spin-off games from third-party developers that are not canon. 
*Next Encounter — scientists have detected the appearance of Mental troops in the past. Sam travels back in time to Ancient Rome, China and mysterious Atlantis to deal with opponents. During the game, it turns out that behind the activity of the enemies is a Mentally created evil mini-clone of Sam.
*Advance — the game takes place in the same universe as the Next Encounter. The mental has been defeated, but its minions still periodically appear in various places in the past on our planet. Serious Sam must travel to Ancient Egypt and Rome to restore order.
*Random Encounter — desperate to find a Mental in the past, Sam and his friends decide to go to Egypt of the future.
*Double D — once again, the game takes place after the end of the war and the defeat of the Mental. Sam goes to Ancient Egypt, the Jurassic era and Pompeii to destroy the unfinished alien formations there, led by General Maxilla.
*Kamikaze Attack! — the first game in which Sam is not the main character, but acts as an antagonist. The player controls a headless kamikaze that must blow up Stone, Sam in turn prevents this.
*Serious Sam's Bogus Detour — the events of the game take place in the middle of The First Encounter campaign. Sam deviates from his main route to find and defeat Tah-Uma's allies, the orc corporation Mental Altani. The protagonist travels through northern Egypt, Troy, Greece and visits the enemy's lunar base.
*I Hate Running Backwards - indie game in which Sam appears as the main playable character.
*Tormental - indie game in which Sam appears as the main playable character. In it, the character finds a magical artifact that allows him to move into the Mental brain, where he fights with the creatures of his sworn enemy's mind.
==Personality==
Sam is a pretty brave and fair person. According to the official backstory, Sam got his nickname because he never smiled, did not laugh, but only frowned and thought about how to destroy even more enemies. However, based on the games in the series, he has a cheerful disposition and has a good sense of humor. This stands out especially in the character's trademark jokes in combat situations, teasing enemies or even characters from other games. It is impossible not to notice the inherent tendency of such characters to flaunt their own egos. At the same time, in tense combat situations, Sam meets danger with full seriousness. In Serious Sam 3, Sam's emotionality is manifested after the death of his friends; in particular, this affects his decision to go back in time to take revenge on the Mental, talking about a sense of duty and justice.
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