Autogun

An autogun, also called assault rifle, is a fully automatic chemical ballistic weapon. The reliability, volume of fire, and ease of production makes the autogun an obvious choice for a user who wishes for a cheap weapon with decent damage output.
== Overview ==
An Autogun is a fully automatic weapon that fires solid-slug ballistic rounds at the intended target in rapid succession. It is mostly appreciated for its decent damage output.
Its main drawbacks are its weight and the need to carry a large amount of cumbersome ammunition for prolonged operations. 
=== Performance ===
A typical autogun isn’t particularly accurate or destructive, but makes up for it with a high rate of fire and few jamming issues when compared to similar rifled guns. Most autoguns fire solid low-caliber slugs from standardized clips. Like all chemical ballistic weapons, autoguns are safe to use within ships and crafts.
=== Production ===
Cheap and easy to produce on even low-tech printers, autoguns are a staple weapon across the Empire. Durable, rugged and easily stocked with readily available ammunition, these weapons are a common sight especially in the more urban parts of the Empire. 
However, the weapon's poor performance over long distances makes it unreliable in actual combat situations, and thus sees little use by the military. 
=== Criticism ===
The main disadvantage of the Autogun is that laser weapons are roughly equal in efficiency and ease-of-use, but the standard energy packs that powered laser weapons can be easily recharged in the field, while crafting and supplying ammunition for the Autoguns in combat situations proves arduous.
However, an Autogun does surpass laser weapons with its higher rate of fire. Additionally, those hurt but not killed outright by an Autogun are more likely to bleed out from injury and succumb to follow-up infections, while an energy shot immediately cauterizes any wound it creates.
Also, the commonality and ease of production of the weapons means that in non combat scenarios, ammunition, spares and repair facilities are relatively easy to find throughout the empire, and traders will usually stock these guns and ammunition.
== Sentry Autogun ==
The Autogun also has a sentry variant. The sentry has three blue search beams that behave like overwatch snipers. Its heavy armor and automated nature make it difficult to defeat, but destroying its power generator will stop it.
=== Tactics ===
The Autogun does not hold fire if a friendly unit is in the way of a target, and will kill unaware soldiers who wander into its field of fire. This fact ensures that even friendly units will never be caught dead in its sight range. 
=== Bugs ===
The Sentry Autogun will not target Zombies, even if all other enemies have been killed. This may be due to an error in the Autogun's targeting system. 
=== Classification form ===
Weapon Name: 	120 Puzzled Pear Guns 'n Ammo Autogun 	120 Puzzled Pear Guns 'n Ammo Autogun 	120 Puzzled Pear Guns 'n Ammo Autogun
Description: 	A short to medium range assault rifle useful for urban combat. 	A short to medium range assault rifle useful for urban combat. 	A short to medium range assault rifle useful for urban combat.
Commercial Information 	Commercial Information 	Commercial Information 	Commercial Information
Industrial Designation N°
120.636.333 	Industrial Designation N°
120.636.333 	Company: 	PPG&A
 	 	Factory: 	Grom
 	 	Engineering: 	Kheduil Darkrock
Technical Information 	Technical Information 	Technical Information 	Technical Information
Role: 	Offensive (handheld)
Defensive (sentry) 	Placement/Transport: 	Personal (handheld)
Turret (Sentry)
Role 2: 	Deterrence 	Damage: 	The nature of the weapons damage.
Function: 	Handheld (Handheld) 	Area of effect: 	Single target
Target: 	The preferred target to use the weapon on. 	Firing rate: 	600-900 SPS
Ammunition: 	Bullets 	Reload/Cooldown time: 	2-4 seconds
Possible Modifiers 	Possible Modifiers 	Possible Modifiers 	Possible Modifiers
Modifier slots: 	Barrel
Stock
Receiver
Sights
Frame
Ejection system
Bridged
Nozzle 	External modifiers: 	Blade
Full weapon mod: 	Scoped
Guided 	Internal modifiers: 	Rate of fire
External add ons: 	Scope
Underslung weapon 	Extra weapon mod: 	Grenade launcher
Analysis 	Analysis 	Analysis 	Analysis
The Autogun is a good choice in close combat situations and is craft and ship safe. Its poor accuracy in its base form makes it a difficult choice that is compensated by its rate of fire.	The Autogun is a good choice in close combat situations and is craft and ship safe. Its poor accuracy in its base form makes it a difficult choice that is compensated by its rate of fire.	The Autogun is a good choice in close combat situations and is craft and ship safe. Its poor accuracy in its base form makes it a difficult choice that is compensated by its rate of fire.	The Autogun is a good choice in close combat situations and is craft and ship safe. Its poor accuracy in its base form makes it a difficult choice that is compensated by its rate of fire.
Category:Weapons
Category:Warfare
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