Heather (Antithetist)

===Basic Information===
 Race: Human
 Class: Witch (favored)
 Level: 1
Experience: 0
 Alignment: Chaotic Neutral
 Languages: Common, Aklo, Dwarven, Elven, Halfling, Sylvan
 Deity: None
===Abilities===
STR: 08 -1 (-02 pts)
DEX: 14 +2 (05 pts)
CON: 12 +1 (02 pts)
INT: 20 +5 (17 pts, +2 racial)
WIS: 12 +1 (02 pts)
CHA: 07 -2 (-04 pts)
===Combat Statistics===
 (Max -2) HP: 8 = [1d6 + CON (1) + FC (1)] (Witch) 
 AC: 12 = [10 + DEX (02) + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 12 = [10 + DEX (02) + Size (00) + Misc (00)]
 AC Flatfooted: 10 = [10 + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 INIT: +02 = [DEX (02) + Misc (00)]
 BAB: +00 = [Witch (00)]
 CMB: -01 = [BAB (00) + STR (-01) + Misc (00)]
 CMD: 11 = [10 + BAB (00) + STR (-01) + DEX (02) + Misc (00)]
 Fortitude: +02 = [Witch (00) + CON (01) + Misc (01)*]
 Reflex: +02 = [Witch (00) + DEX (02) + Misc (00)]
 Will: +03 = [Witch (02) + WIS (01) + Misc (00)**]
 * = +1 from Resilient trait
 ** = +2 vs Charm and Compulsion effects from Birthmark trait
 Speed: 30'
Damage Reduction: 00/-
Spell Resistance: 00
===Weapon Statistics===
Quarterstaff: Attack: -01 = [BAB (00) + Ability (-01) + Misc (00) + Magic (00)]
 Damage: 1d6-1, Crit: 20/x2, Special: -
Light Crossbow: Attack: +02 = [BAB (00) + Ability (02) + Misc (00) + Magic (00)]
 Damage: 1d8, Crit: 19-20/x2, Special: Range 80'
===Racial Traits===
Ability Adjustments: +2 (Int)
 Size: Medium
 Speed: 30'
 Favored Class: Witch
 Bonus Feat: Humans gain a bonus feat at 1st level
 Skilled: Humans gain one additional skill rank per level
===Class Features===
Witch
Armor/Weapons: Simple Weapons, no armor or shields
 Cantrips: Prepare 3 cantrips /day 
 Spells: Arcane casting from the Witch spell list, DC 15+ Spell Level
Hexes (DC 15): Evil Eye (Su) - Standard Action. One foe within 30' suffers -2 to 
AC, ability checks, attacks, saving throws or skill checks (Heather's choice) 
for 8 rounds, or 1 round with a successful Will save. Mind-affecting effect.
Healing (Su) - Standard Action. Functions as a Cure Light Wounds spell using 
Heather's Witch casting level. Once a creature has benefited from the Healing 
hex, it cannot benefit from it again for 24 hours.
Witch's Familiar: Crow (Raven) - +3 Appraise. Speaks Aklo. Alertness, Improved 
Evasion, Share Spells, Empathic Link 
Patron: Trickery
===Feats===
Extra Hex (Level 1): You gain one additional Hex.
Spell Focus (Enchantment): +1 DC on Saving Throws vs Heather's Enchantment spells
===Traits===
Resilient (+1 trait bonus to Fort saves)
Birthmark (+2 trait bonus to saves vs Charm and Compulsion effects)
===Spell Lists (Known)===
0 Level Level 01 
* Bleed * Charm Person 
* Dancing Lights * Command
* Daze * Comprehend Languages
* Detect Magic * Cure Light Wounds
* Detect Poison * Enlarge Person
* Guidance * Ill Omen
* Light * Mage Armor
* Mending * Sleep
* Message
* Purefy Food and Drink
* Read Magic
* Resistance
* Spark
* Stabilize
* Touch of Fatigue 
===Spell Lists (Prepared)===
0 Level (DC 15) Level 01 (DC 16) 
* Detect Magic * Charm Person (DC 17)
* Guidance * Ill Omen
* Message * Sleep (DC 17) 
===Skills===
Skill Points: 08 = [Base (02) + INT (05)/Level; FC (00), Race (01)] (Witch)
 
Skills Total Rank CS Ability ACP Misc
Acrobatics 02 0 0 2 -0 +0
Appraise 08 0 0 5 +3 Familiar
Bluff -2 0 0 -2 +0
Climb -1 0 0 -1 -0 +0
Craft ( ) 05 0 0 5 +0
Diplomacy -2 0 0 -2 +0
Disable Device 0 0 2 -0 +0
Disguise -2 0 0 -2 +0
Escape Artist 02 0 0 2 -0 +0
Fly 02 0 0 2 -0 +0
Handle Animal 0 0 -2 +0
Heal 05 1 3 1 +0
Intimidate 02 1 3 -2 +0
Knowledge (Arcana) 09 1 3 5 +0
Knowledge (Dngnrng) 0 0 5 +0
Knowledge (Engnrng) 0 0 5 +0
Knowledge (Geography) 0 0 5 +0
Knowledge (History) 0 0 5 +0
Knowledge (Local) 0 0 5 +0
Knowledge (Nature) 09 1 3 5 +0
Knowledge (Nobility) 0 0 5 +0
Knowledge (Planes) 09 1 3 5 +0
Knowledge (Religion) 0 0 5 +0
Linguistics 0 0 5 +0
Perception 03 0 0 1 +2 Alertness (familiar granted feat)
Perform ( ) -2 0 0 -2 +0
Prof (Fortune Teller) 07 1 3 1 +2(item)
Ride 02 0 0 2 -0 +0
Sense Motive 01 0 0 1 +0
Sleight of Hand 0 0 2 -0 +0
Spellcraft 09 1 3 5 +0
Stealth 02 0 0 2 -0 +0
Survival 01 0 0 1 +0
Swim -1 0 0 -1 -0 +0
Use Magic Device 02 1 3 -2 +0
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Quarterstaff 00 gp 04 lb
Light Crossbow 35 gp 04 lb
 Bolt (20) 02 gp 02 lb
Backpack 02 gp 02 lb
 Winter Blanket 05 sp 03 lb
 Hooded Lantern 07 gp 02 lb
 Oil, 1 pint 01 sp 01 lb
 Waterskin 01 gp 04 lb
 MW Fortune-teller's Deck 50 gp 01 lb
Spell Component Pouch 05 gp 02 lb
 Total Weight: 25 lb
 Light Medium Heavy 
Max Weight: 0-26 27-53 54-80
===Finances===
PP: 03
GP: 17
SP: 04
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Female
 Age: 17
 Height: 5'5"
 Weight: 95 lbs
Hair Color: Black
 Eye Color: Blue
Skin Color: Pale
Appearance: Heather's bony frame is hunched and twisted, wrapped in a knitted 
shawl and leaning heavily on a staff. With her face averted from an onlooker's 
gaze, as it usually is, only the smooth skin of her bare arms and the jet 
black sheen of her hair indicate that she isn't the wizened old crone she 
appears. Upon catching sight of her face her youth does become evident, but the 
general impression of her appearance is hardly improved.
 One side of her face obviously suffers from some kind of strange paralysis, 
leading to her left eye being permanently stretched wide open and unblinking; 
to make matters worse, it occasionally rolls about or fixes a sudden stare in a 
direction quite independent of its twin. Likewise, one side of her mouth 
twitches erratically and gives all her facial expressions an unsettling 
asymmetry. If one was to take pains to find something to compliment about 
Heather's appearance, it would have to be her complexion - pale almost to the 
point of translucency, smooth and completely unblemished. 
 Always accompanying her is a huge black crow, which hops freely about her 
person, nuzzling her affectionately with its beak and looking about it with an 
unsettling gleam in its beady eye.
Demeanor: Heather tends to avoid strangers, and even when talking to someone 
she will keep her face turned away, hidden behind a black curtain of hair, and 
her eyes on the floor. It would be easy to assume that this is down to extreme 
shyness, but that's wide of the truth. In fact Heather has just got used to the 
idea that her appearance tends to provoke reactions ranging from suppressed 
horror (from those who fancy themselves kind) to open hostility (from more 
guarded and superstitious folk). A lifetime of such treatment has left Heather 
with a strong self-preservation instinct and a tendency to assume the worst of 
people.
Background: Heather was born to honest rural folk, their first child. She came 
into a happy and secure world, with extended family all around her. She should 
have grown up a simple, pretty country girl - but fate had something else in 
store. Her first memory is the crow that perched atop her cradle one morning 
when she awoke, ruffling its feathers and watching her - lovingly, it seemed to 
her, as she gurgled happily and extended one chubby hand towards the bird. Her 
parents tried to shoo the crow away, but to no avail - always it returned to its 
vigil, cawing triumphantly, and they soon sank into despair, knowing the omen 
for what it was.
 They did their best to provide for their child, but all their efforts were 
cursed. Their crops failed, their milk soured, and all their efforts to conceive 
another child were in vain. Heather's body twisted and warped as she grew, until 
she was a hideous mockery of the daughter that they had wanted - and always that 
damnable bird was with her. They did their best to hide the cursed child from 
the prying eyes of their neighbours, but at last they could take no more - the 
girl was not theirs, something else had claimed her, and as long as they 
resisted their lives would be blighted. Heather was six years old when they took 
her deep into the forest and left her there to fend for herself. But of course, 
she wasn't alone. She didn't cry, and it never occurred to her to try to find 
her way back to her parents' village. Off she wandered, into the trees, as the 
crow nibbled tenderly at the lobe of her ear and began to whisper its first 
lessons. 
=== Familiar ===
Leanan, Female Crow Familiar (stats as Raven)
N Tiny animal
Init +2; Senses low-light vision; Perception +9
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural))
hp 4 (1 HD)
Fort +1, Ref +4, Will +4
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Heal +3, Fly +6, Intimidate -1, Knowledge (Arcana) -1, Knowledge (Nature) -1, Knowledge (Planes) -1, Perception +9, Profession (Fortune Teller) +3, Spellcraft -1, Use Magic Device -1
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (11/07/10) (Living PF Judge) level 1
*Approval (Date) (GlassEye) level 1
Category:Approved Characters