Planetary Campaign

Planetary Campaign is a game mode exclusive to the Planetary Campaign DLC in Infested Planet
== Overview ==
The Planetary Campaign offers a new game mode for players familiar with the Story game mode, where a campaign similar to the Story can be started. These campaigns have a variety of map sizes and difficulty, alongside new abilities such as tactics or actions that can change the tide of the battle, or new research, armory, and marine options available for purchase.
One a campaign has been started, a world map will be presented where it will show the bases for the Humans (blue) and Aliens (red). At every turn, each side will be able to do a determined amount of actions before the turn is passed to the other side.
Each campaign have their own set of tech trees for both sides. Not all campaigns will offer the same type of technology.
A new mechanic has been added: morale. This morale is per army, and it is used to determine if an attack or defense with said army ends abruptly. If it reaches zero, it is considered a loss. Morale is also used for certain actions.
The campaign ends when either side has conquered all strongholds.
== Actions ==
Every turn gives a total of two actions. Moving the units around the map will cost one action. Using an Action Ability also costs one action. Remaining actions are not brought over to the next turn. Once all actions have been spent, the turn will end. Attacking an alien territory with the army also ends the turn.
=== Fortify ===
Spend 1 morale to create defenses in nearby sectors.
=== Resupply ===
Restore 2 morale to all armies.
=== Buildup ===
Gain 3 TACTICS PWR. Resupply cooldown is delayed by 2 turns.
=== Airlift ===
Move anywhere on the map, except enemy strongholds. Use 2 TACTICS PWR if attacking.
=== Pass ===
Skip the rest of your turn.
== Points of Interest ==
The Points of Interest refer to the icons in the world map that can represent either an army, defense, or stronghold. 
If from the Aliens, the number on top of the icon represents the amount of Hives present.
If from the Humans, the white stars on top of the icon represents the remaining morale of said army.
=== Stronghold ===
Aliens: The aliens in this stronghold are X hives strong. Capture it to unlock additional tech tieres.
Humans: Static defenses protect the stronghold until the enemy wears them down.
=== Army ===
This human army has X morale.
== Morale ==
Each army has its breaking point. When you lose soldiers or buildings, you army loses morale.
If morale points run out, the mission ends in failure.
This is your squad morale
If you lose too many marines or buildings, it will fail to zero and you will lose the mission.
== Tactical Abilities ==
If you get stuck, use TACTICAL ABILITIES
These actions consume TACTICS POWER, which carries over between missions.
== Stronghold Assault ==
You're attacking one of the aliens' home bases. Strongholds are shrouded in darkness - be careful when exploring them.
If you win, additional technology tiers will be unlocked.
== Defense Mission ==
The aliens are invading our territory. Our goal is to push them back.
Alien hives will spawn at the perimeter, in waves. To win, destroy all alien hives and re-capture any points you lost.
Losing points will damage morale and re-capturing points will restore morale.
Good Luck
== Bombard Nest ==
Guards the space near hives with posion artillery.
Category:Game modes
Category:Planetary Campaign Content