Thrym

Thrym (also known as the King of the Frost Giants or the Lord of Jotunheim) was an ancient deity.
== History ==
Thrym was a god who was destroyed in an age long forgotten, who traced his lineage back to Ymir, said to be the first of the giants. It is said that Ymir was slain by Odin, who belonged to a pantheon of gods known as the Aesir and who fashioned the world of Midgard from his corpse. Thrym was born in the frozen wastes of Jotunheim, and fought his way to become king of the frost giants. He built a stronghold known as Nyfholl and led the frost giants in countless raids against the Ysgardians, often attempting to kidnap the goddess Freja and make her his bride or to steal the hammer of the thunder god Thor. These were plans were invariably unsuccessful, but the hatred in Thrym's frozen heart kept him determined. He learned the secrets of the forge, arming the frost giants with weapons of great power, and learned how to unleash terrible blizzards known as Fimbulwinters upon his enemies. At last, during the great war of Ragnarok, as the great wolf Fenrir and the world serpent Jormungandr wrought destruction all around, Thrym finally claimed victory over the Aesir.
== Description ==
Thrym was a god of strength who wielded immense physical power and carried a mighty greataxe. He was a terror to behold, his pale blue skin and beard all heavy with rime and his eyes the frigid merciless white of a blizzard. The winds of the Fimbulwinter swept all around him, and he would wander endlessly in the icy wastes, obsessing over those he thought he had wronged him. He was cruel and vicious, and would slaughter anyone who irritated him without hesitation. He hated the Aesir, blamed them for Ymir's murder and sought always to bring ruin down upon Odin's home Ysgard.
== In the Campaign ==
Vantis, Lannus and Rexxar encountered an aspect of Thrym inside the corpse of Heracles at Godsfall. They defeated and destroyed him, as well as several frost giants and white dragons in the vicinity.
== Unlocked Statistics Block ==
Aspect of Thrym - gargantuan outworlder20/barbarian20/fighter20(chaotic,cold,evil,raging)
HP1500 Initiative+12 Speed130(26) AC58(T33,FF52,BR47) Saves+61,+56,+62 Abilities54,27,41,27,28,27
Greataxe+82/+77/+72/+67(4d6+39/19–20/×3) OR half power attack +62/+57/+52/+47(4d6+59/19–20/×3) OR full power attack +42/+37/+32/+27(4d6+79/19–20/×3) OR 1/day mighty smite +82(12d6+117/DC28 fortitude or stunned for a round)
SQ DR5/-, fast healing 35, reach 20, cannot be flanked, SR35, Blindfight, Blindsight (5 foot), Great Cleave, Combat Reflexes, Hold the line (AoO vs charging foes), Telepathy (14 miles, tongues), DR50/+5, Mobility+4, Winds of Fimbulwinter (enemies within 100 feet take 5d6 cold damage, 5d6 slashing damage per round), Divine aura (enemies must make will DC28 or dazed for one round)
Immunities-ability loss, acid, cold, fire, death effects, disease, disintegration, electricity, energy drain, mind effects, paralysis, poison, sleep, stuns, transmutation, imprisonment
Skills - Clamber+74, Stoneworking+60, Speech+57, Handle Animal+60, Stealth+37, Knowledge(history,the planes,religion)+49, smithing+50, Search+49, Sense Motive+50, Spellcraft+49, Perception+52, Survival+56, Intimidate+59
CR21 Great Wyrm White Dragon - Gargantuan Dragon36 HP522 AC42(T6,FF42) Speed60(12),B30,F250,S60 Initiative+4 Abilities37,10,27,18,19,18 Saves+30+20+24
Bite+46(6d6+13+snatch) and 2 claws+44/+44(2d8+6+snatch) and 2 wings+43/+43(3d6+6) and tail slap+43(3d8+19)
SQ Reach 15 (20 with bite), Breath weapon (standard action, cone of ice, 1/d4 rounds, 12d6, reflex DC27 for half), Frightful Presence (will DC32 or shaken for 4d6 rounds, darkvision, save grants immunity per dragon), SR27, blindsense, blindfight, icewalking (including walls and ceilings), immunities (cold, sleep, paralysis), double damage from fire, DR20/magic, flyby attack, Crushlanding(standard action, medium or smaller creatures must make DC26 reflex or be grapplepinned for 4d6 damage per round), tailsweep (standard action, 30 foot semicircle, small or smaller creatures take 2d6+19, DC26 reflex for half), Snatch (+61 to grab medium or smaller creature for automatic bite/claw damage, if in the mouth then no saves against breath weapons, drop as a free action or fling away as a standard action for 6d6 damage)
Spell-likes - fog cloud 3/day, gust of wind 3/day, freezing fog (3/day, as solid fog and grease), quickened wall of ice 3/day, control weather 1/day
Stealth+27 Swim+52 Knowledge (geography, religion, the planes)+43 Concentrate+47 Perception+45 Reckoning+43 Sense motive+43 Intimidate+43
Spells (CL13, DC14+level) 6/day - 5 reduce person, ray of enfeeblement, comprehend languages, colour spray, identify 6/day - whispering wind, bull's strength, hideous screaming, glitterdust, see invisibility 6/day - hold person, wind wall, protection for energy, haste 6/day - fireshield, shout, ice storm, crushing despair 6/day - sending, cone of cold, telekinesis 4/day - greater dispelling, freezing sphere
CR17 Elite Frost Giant - Large giant14, blackguard8(cold) HP231 Initiative+5 Speed30(6) AC32(T10,FF31,BR19)
Greataxe+35/+30/+25/+20(3d6+21+d6cold/x4) or throw ice chunk+18(2d6+13) Abilities36,12,22,10,12,18 Saves+25/+13/+13
SQ Reach 10, sneak attack+2d6, smite good (2/day, +4/8), aura of despair (10 foot radius, -2 all saves), aura of evil, detect good at will, duskvision, cold immunity, double damage from fire, great cleave, power attack, quick draw Skills - Clamber+19, stealth+2, knowledge(religion)+2, perception+5
CR10 Frost Giant Shaman - Large giant14(cold) HP122 Initiative-1 Speed40(8) AC24(T8,FF24) Abilities25,9,18,12,13,17 Saves+13,+3,+7
Greataxe+16/+10(3d6+10/x3) or throw ice shard+8(2d6+7) SQ Reach 10, cold immunity, double damage from fire, duskvision
Spell-likes (CL14): rage (at will), cure serious wounds 3d8+15 (3/day), ice storm (3d6x1.5 blunt, 2d6x1.5 cold, no save, 3/day), dispel magic (1/day), invisibility purge (1/day), wall of ice (1/day) Skills - Clamber+7, concentrate+16, intimidate+9, perception+13, sense motive+4
CR9 Frost Giant - Large Giant14(cold) HP133 Initiative-1 Speed40(8) AC21(T8,FF21) Abilities29,9,21,10,14,11 Saves+14,+3,+6
Greataxe+18/+13(3d6+13/x3) or throw ice shard+9(2d6+9) Skills - Clamber+17, metalwork+6, intimidate+6, perception+12
SQ Reach 10, duskvision, cold immunity, double damage from fire, cleave/power attack
Category:Deities
Category:Dead
Category:Unlocked Statistics Blocks