103791-class-balance-discussion

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I have told myself not to post on any forums anymore in any game but this thing confuses me to no end and for good reasons.
This i my first time posting to WS Forums as i have spent far too much time lurking around, but lets get down to biz shall we.
 
The new Sabotage patch notes have blown me out of water for several reasons. 
First of:
Engis- ZERO nerfs to damage. From what ive seen on the forum and ingame (not counting the bot ai) engis are no1 class when it comes to pve damage (pvp not so much) so much so that other classes need to bend their arms in a uncomfortable position to keep up. Sure the bug fixes are alright but the whole thing is just silly.
 
Warriors- nerfs to rampage. Why? From my own perspective the builders skills in the game need to be used as often as possible for some classes but what you guys in Carbine are doing is the exact opposite. Sure the nerf doesn't look like much but the numbers ingame are gonna sing their own story and it aint preety.
 
Stalkers- slew of bug fixes from what ive seen personaly a class that is a assassin type of this game the damage has to be top notch, the tank side tho, still could use some nerfs imo, but thats me... the 25% nerf to Nanofield T8 is just a start.
 
Now we come to the classes that are just bent over each and every donkey and pummled to death. The Espers, Medics and Spellslingers.
 
Espers- Nerf to damage, buff to mobility. I like the mobility part but nerfing the damage? No, just no. Hell even Spectral Form was nerfed by 50%!!!!!!!!
 
Medics- oh boy.... major nerf to Atomize. The base was nearly nerfed by half... literaly. The cd was increased by a second, which is something that we could live with but the damage nerf!? WHY? Seriously i dont fecking care about the fact that i can cast it in the middle of other skills but nerfing the damage to such a degree is bullshit for a class that was already in the bottom tear when it comes to the damage. I wont even mention other nerfs you have done this patch, i personaly dont see a reason to ever play my medic again even tho the buff to the GR is awesome.
 
Spellslinger- personally i dont mind the reduction to width of the telegraphs, its ok. The nerf to the QD mob count is not, but i can also live trough it. Bugfixes and what not, ok. However *sigh* Trigger Fingers. No words, sure the nerf will be hardly even felt but you guys have just proven to me that you dont intend to listen to anything the community says. I have even come to the conclusion that TF has to be removed from the game and replaced with a different amp altogether (note i main SS). 20plat for a amp is borderline insanity. 
 
Please read the patch notes for further info.
 
Take note these are my opinions about the patch notes, yours may differ.
 
The discussion is about the class changes in this patch. Discuss away.	
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			Thanks for letting us know our opinions may differ, I was worried there for a second.Also, espers are happy so yeah.	
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			Engineers are on your team, fyi. The faster things die, the better right?	
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			Engineers provide nothing but interrupts and damage. We cannot increase anyone's damage/strikethrough/crit/health. We are just slow laser beams of consistent damage. Engineers cannot burst anything down either. This class has almost 0 utility. Every other class can provide the group with something.	
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Engineer dps can be ridiculously OP in PvP if in the right hands. I have seen Engineers on Twitch bursting down people in a couple seconds in arena. CoolMatt is one of those engineers, he has proven many times Engineer are good in PvP if in the right hands
 
I am very glad with the Esper changes though. Except for "Blade Dance" wich has been nerfed wich was already a useless skill that nearly nobody ever used.	
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			You have already decided that you will never play the Medic again after reading the patch notes but before actually giving the changes a try? As a side note they probably want medics to focus on healing -- someone has to right?:P	
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You have already decided that you will never play the Medic again after reading the patch notes but before actually giving the changes a try? As a side note they probably want medics to focus on healing -- someone has to right? :P
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You don't have to try it to realize it was bad changes. Just like all the spellslinger changes do nothing but annoy spellslingers and ignore the biggest issue they have in PvP, which is their burst with charged shot + assassinate. (And fixing their PvP imbalance was supposedly the logic behind the changes)
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