Super Smash Bros. Ultimate x Mortal Kombat

Super Smash Brothers. Ultimate x Mortal Kombat is the title of the collaboration between Nintendo's Super Smash Bros., Nintendo's crossover franchise, and Mortal Kombat, NetherRealm's traditional fighting series. The collaboration was revealed during a direct in March 2020, with the announcement that three Mortal Kombat fighters would be joining the game as playable characters. 
The pack contains three of Mortal Kombat's most iconic characters, all of them notably kombatants . Scorpion, Sub-Zero, Noob Saibot, Johnny Cage, Sonya Blade, Liu Kang, Raiden, Kung Lao and Cole Young represent the fighting game franchise. On top of these three characters, the pack comes packaged with a plethora of spirits, music, a new stage, five new Mii Costumes, and an assist trophy. The bundle comes in at $20 and was released in August 2020.
This page was created by Ambrisynth (t∣b∣c) in an attempt to tackle the concept of Mortal Kombat representation in Super Smash Bros., without creating an entirely new Smash game. It was also made around the surge of popularity in Fanon DLC Fighters, taking inspiration from many of the other DLC Fighters created by others.
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==Franchise Overview==
Mortal Kombat is a traditional fighting game franchise spanning several decades, now on its 11th mainline game. It began in the form of an arcade game, one of the most iconic fighting games of all time, and for a great reason. The game attracted with its interesting characters, realistic graphics that used photos capturing real humans, and the brutal attacks that the game displayed. The game's fighters all stood out, but two became seen as the two poster characters, Scorpion and Sub-Zero. 
The games often follow the theme of a tournament hosted every hundred years, in which all the realms participate. If there is a reigning champion for 10 Tournaments, that realm gets to overtake the other realm. We're thrown into the original game on the brink of Earthrealm's destruction, with Outworld about to get its 10th and final win with their strongest fighter, Goro. Raiden, Earthrealm's defender, brings together Earth's mightiest fighters to save Earthrealm. Brought along during the battle are the two poster ninjas, both from rival clans. Scorpion seeks revenge against Sub-Zero for killing him. After Scorpion's death, he came back as a revenant from the Netherrealm. Scorpion eventually gains his revenge and murders Sub-Zero, who eventually comes back as Noob Saibot, with his younger brother taking the mantle of Sub-Zero.
After the initial game, the game's storyline and gameplay begin to change - soon enough switching to a 3D plane of fighting, and nearly ditching the Mortal Kombat tournament storyline altogether. Eventually, the Mortal Kombat universe was rebooted with the 9th mainline game, recreating the story of the first three Mortal Kombat games to kickstart a new universe, with some slightly changed elements. It leads to the newest game, Mortal Kombat 11, in which the storyline involves the inclusion of both the past and present characters in a climactic battle to save their universe.
For nearly 30 years, Mortal Kombat has created a universe full of rich lore and characters, while always seeming to innovate in some way in both gameplay and story. The three ninjas representing Mortal Kombat in this Fighter Pack are to reference the inclusion of all the ninjas in Mortal Kombat, the most iconic aspect of the game being these ninjas and their differences. Along with these fighters, many other references are put into Smash through the form of the stage, the assist trophy, spirits, and much more.
==Fighter #XX: Scorpion==
Scorpionin Super Smash Bros. Ultimate	Scorpionin Super Smash Bros. Ultimate
 	
Universe 	Mortal Kombat
Availability 	Downloadable
The flaming revenant of the Shirai Ryu clan, seeking revenge for the destruction of his clan and loss of his life, Scorpion joins the Super Smash Brothers roster as a DLC character and the first DLC character of the Mortal Kombat set. He's considered the poster character of Mortal Kombat, often representing the franchise or showing up in its box arts. Along with that, he has been in every Mortal Kombat game, excluding the original version of Mortal Kombat 3.
Scorpion is a heavyweight character and a particularly grounded character at that. Similar to Ryu and Ken, Scorpion will always face the enemy, unless in midair. Much of his moveset is oriented around the focal point of Scorpion staying on the ground and being able to keep his enemy grounded, as well. Scorpion has several anti-airs to make sure he can get to his enemy. Scorpion is a mostly middle-ranged character, with his attacks primarily being melee weapons with long hitboxes that allow him to take out his enemies before they can get close enough to him. He's relatively quick on his feet during battle, but characters that can keep him from having to resort to fighting in mid-air can trouble him, more often than not.
Scorpion has several grappling moves that work as grabs of sorts, such as his Neutral Special and Dash Attack. Although Scorpion has limited vertical mobility in terms of moves, every attack that uses his spear can grab the edge of the platform, similar to Simon Belmont's whip. Many of Scorpion's attacks also utilize his flaming body, allowing him to deal burn damage to enemies in a variety of ways. A hidden variable, known as Inferno, also amplifies his burn damage depending on how many moves Scorpion can change together. It's subtle, but the change is indicated through the flames on Scorpion's body during attacks, becoming much larger when Inferno is maxed out. Once Scorpion loses his chain, the Inferno attribute resets.
Scorpion's main gimmick is his Amplify Bar, a bar cut into two segments that are shown near his character icon during battle. The Amplify Bar takes inspiration from Mortal Kombat 11's gimmick of the same name, in which the character can use their bar to Amplify moves and change them up. It's very similar to that in Super Smash Bros., in which Scorpion can amplify specific moves, using up a bar each time. Every move can be amplified, with a majority of them just having a damage increase. Amplified moves with different attributes are shown in the moveset, with many of them completely changing up the nature of the attack or making it even more devastating. The Amplify Bar charges passively over time, but the charge can gain due to Scorpion dealing or receiving damage.
Pallete Swap	Pallete Swap	Pallete Swap	Pallete Swap	Pallete Swap	Pallete Swap	Pallete Swap	Pallete Swap
 	 	 	 	 	 	 	
===Moveset===
Normal Attacks
Move 	Description
Jab 	Scorpion quickly jabs forward with an open hand. This attack can be followed up with three more consecutive punches, with the first two being a similar open-handed jab, and the final one closing the attack with an overhead punch.
Dash Attack 	Scorpion quickly dashes forward, rearing his fist back to charge it up with an aura of fire. If his attack connects with an enemy, the aura of fire will quickly flow through Scorpion, showing his fiery skeleton for a moment. Amplifying this attack will cause Scorpion to pull the enemy into a Command Grab, holding them up by the neck and then throwing them back.
Forward Tilt 	Scorpion quickly unsheathes his blade, swinging it in an upward arc. If forward tilt is pressed while Scorpion's sound remains in the air, he will then bring it back down into an overhead swing.
Up Tilt 	Scorpion swings his spear in a circular motion above his head, with the tip of the spear acting as a sweet spot. If amplified, Scorpion will swing the spear around himself two more times.
Down Tilt 	Scorpion balances himself on one foot before kicking the enemy around where their shins (usually) are.
Forward Smash	Scorpion slowly rears his leg around in a circle for a violent roundhouse kick, his leg enveloped in flames. Amplifying this attack will lead to a fake-out variant of the move in which Scorpion stops mid-swing to perform a backflip kick.
Up Smash 	Scorpion raises one hand up, constructing a flame pillar in front of him that rises up into the air. The longer this is held, the larger the flame pillar is and the longer it stays. This attack can be amplified to cause the flame pillar to remain for a significantly larger time.
Down Smash 	Scorpion ducks to the ground, keeping his fist close to his body and charging it up with his flames. He then swings up in a strong uppercut that can send enemies flying upward. If it's a perfect hit, a mysterious, pixellated man will appear at the bottom of the screen and say 'Toasty!'
Neutral Air 	Scorpion kicks his leg forward whilst in midair, also tucking his back leg in.
Forward Air 	Scorpion punches his fist forward, while leaning the upper half of his body forward. Amplifying this attack will cause Scorpion to teleport, going in for another punch. The teleport places him roughly where he was before, just facing the other direction.
Up Air 	Scorpion juts his spear directly upward before quickly drawing it back. This attack can be amplified so that the spear extends farther. The tip of the spear is a sweet spot.
Down Air 	Scorpion swings his fist around in midair, creating a flame vortex that surrounds the bottom of his legs. This attack can be amplified to shoot the flames out under Scorpion, giving him a moment of levitation.
Back Air 	Scorpion unsheathes his blade to quickly swing behind him.
Grabs & Throws
Move 	Description
Grab 	Scorpion grabs the enemy with his fiery hands.
Pummel 	Scorpion grabs his spear from his chain, jabbing it forward at the enemy.
Forward Throw	Scorpion smacks his enemy with the chain part of the spear, before slicing at them with his katana, sending them flying.
Up Throw 	Scorpion raises his hands, causing a pillar of fire to launch his enemy directly upwards.
Down Throw 	Scorpion picks his enemy up with both hands, holding them up above his head. He then slams them into the ground in front of him, embedding them momentarily.
Back Throw 	Scorpion grips the enemy's shoulders before rolling onto his back and kicking the enemy behind him.
Special Moves
Move 	Description
Neutral SpecialFlaming Spear	Scorpion swings his iconic Spear forward as a projectile that goes directly forward. Although it's a projectile, it has limited range and will retract back to Scorpion if nobody is caught in the attack. If someone is hooked by the spear, Scorpion will often scream 'Get Over Here!', before pulling the enemy into his grasp. Once close enough to Scorpion, he will slash at them with his blade, dealing tremendous damage. This move is unique in the fact that it has two Amplify variants. The first amplify is if Scorpion has not made any contact with an enemy, in which the spear will disconnect from him and continue on as a regular projectile. The other Amplify happens when Scorpion has already connected an enemy, in which he will swing a heavy punch at the enemy when they arrive, dealing much more damage than the regular attack.
Side SpecialFlame Ball 	Scorpion summons a fireball from his fist and throws it in an arc in front of him. Depending on which input is chosen (joystick back for close, no button for regular, and joystick forward for far), Scorpion will throw the fireball at the chosen distance, dealing damage to anyone it hits and momentarily leaving a flaming area on the ground. If Amplified, the fireball will explode on contact with anything, increasing the radius and damage of the attack.
Up SpecialAir Takedown 	Scorpion leaps up into the air, swinging his fist around his body to gain vertical height. If any unfortunate soul is near him during this attack, he will grab them and bring them down with him, slamming them into the ground. If there is no ground under Scorpion in this attack, both involved will fall off the stage, with Scorpion dying first. This attack deals a lot of damage, also spiking the enemy upwards after they're slammed back into the stage.
Down SpecialDemon Breath 	Scorpion shows off his flaming skeleton, breathing a large path of flames in front of himself. This deals continuous damage to anyone in proximity, whilst also giving them the burn effect. If amplified, Scorpion can slowly walk forwards or backward during this attack, potentially to pursue his enemy or continually burn them.
Final SmashDemonic Burst 	Once activating his Final Smash, Scorpion will become what's basically a ticking time-bomb. He has about 5 seconds to get close to any enemy, as indicated by his body slowly being consumed by flames, until he violently explodes in a large radius, launching and dealing large amounts of damage to anyone hit by the blast. Once the Final Smash is over, Scorpion reappears out from the explosion, unharmed.
Miscellaneous
Move 	Description
Idle Stance 	Scorpion puts both hands up in front of him, swaying back and forth in the classic stance.
Taunts 	Scorpion has three different taunts:
*Side Taunt - Scorpion puts his hand forward, waving it to the opponent while saying 'This is the end for you!'
*Down Taunt - Scorpion takes out his spear, swinging it around nonchalantly, similarly to a yo-yo.
*Up Taunt - Scorpion grips his face, pulling it off to reveal a pure-white skeleton head. He puts his face back on
Victory Poses	There are three different victory poses Scorpion cycles through:
*Scorpion raises both hands in triumph while looking up to the sky, reminiscent of his Ultimate Mortal Kombat 3 victory pose.
*Scorpion swings his spear towards the camera, pulling it towards himself before kicking it back out to where it was.
*Scorpion swings his blade around, leaving a fiery aura as it swings around. He leaps up into the area, spinning the sword around.
==Fighter #XX: Sub-Zero==
===Moveset===
==Fighter #XX: Noob Saibot==
===Moveset===
==Classic Mode==
==Stage: Shang Tsung's Island==
==Assist Trophy: Shang Tsung==
==Spirits==
==Development==
==Mii Fighters==
==Music==
==Trivia==
==Credits==
*Thanks to ...
**the website MKWarehouse for Scorpion, Sub-Zero and Noob Saibot renders / alt colors
**IncarnateParanoia for the ToC code, and help with code in general.
***they said they'd lynch me if i didn't give credit
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Ultimate
Category:Downloadable Content
Category:Fan DLC
Category:Mortal Kombat (series)
Category:Super Smash Bros. Ultimate Downloadable Content
Category:Warner Bros. Interactive Entertainment
Category:NetherRealm Studios
Category:Crossovers