Job Specific Equipment/White Mage

Name 	Lvl	Effects 	Slot
Bronze Hammer 	5 	 	Club
Bronze Hammer +1 	5 	 	Club
Brass Hammer 	12 	 	Club
Brass Hammer +1 	12 	 	Club
Decurion's Hammer 	18 	 	Club
Warhammer 	20 	 	Club
Warhammer +1 	20 	 	Club
Bastokan Hammer 	23 	Accuracy +2 	Club
Republic Hammer 	23 	Accuracy +3 	Club
Raise Rod 	25 	Mind +2, Enchantment: Raise, <20/20 0:30/[1:00, 0:30]> 	Club
Maul 	31 	 	Club
Maul +1 	31 	 	Club
Holy Ampulla 	35 	MP +5, Mind +1 	Ammunition
Holy Maul 	38 	Mind +2, +3, Additional Effect: Light Damage 	Club
Holy Maul +1 	38 	Mind +3, +4, Additional Effect: Light Damage 	Club
Sacred Maul 	38 	Mind +2, +3, Additional Effect: Light Damage, Enchantment: Enlight, <30/30 0:30/[5:00, 0:30]> 	Club
Spirit Maul 	38 	Mind +2, +3, Additional Effect: Light Damage, Enchantment: TP +10, <10/10 0:30/[10:00, 0:30]> 	Club
Sealed Mace 	39 	Mind +2, Divine Magic Skill +1 	Club
Dia Wand 	40 	Enhances 'Cure' Potency, Enhances 'Dia' Effect 	Club
Divine Breastplate 	40 	 	Body
Holy Breastplate 	40 	 	Body
Blessed Hammer 	41 	MP +10, Mind +2 	Club
Time Hammer 	47 	Additional Effect: Slow 	Club
Divine Shield 	50 	HP +15, MP +15, Mind +2 	Shield
Holy Shield 	50 	HP +10, MP +10, Mind +1 	Shield
Medicine Ring 	50 	Latent Effect: Cure Potency +10% 	Ring
Healer's Duckbills 	52 	MP +10, Agility +3, Spell Interruption Rate -20% 	Feet
Healing Mace 	52 	Healing Magic Skill +7 	Club
Arcana Breaker 	54 	Additional Effect vs Arcana: Weakens Defense 	Club
Healer's Cap 	54 	MP +13, Mind +4, +15, Enmity -1 	Head
Dryad Staff 	55 	MP +50, Cure Potency +10% 	Staff
Healing Staff 	55 	MP +50, Cure Potency +10% 	Staff
Healer's Pantaloons 	56 	MP +15, Vitality +3, Divine Magic Skill +15, Enmity -1 	Legs
Raise II Rod 	56 	Mind +4, Enchantment: Raise II, <20/20 0:30/[1:00, 0:30]> 	Club
Healer's Briault 	58 	MP +15, +10, Enfeebling Magic Skill +10, Enmity -4 	Body
Cure Clogs 	59 	'Cure' Spellcasting Time -15% 	Feet
Dominion Mace 	59 	Mind +7, Additional Effect: Restores HP 	Club
Healer's Mitts 	60 	MP +10, Strength +5, Healing Magic Skill +15, Enmity -4 	Hands
Darksteel Maul 	65 	Attack +10 	Club
Darksteel Maul +1 	65 	Attack +12 	Club
Aristocrat's Crown 	66 	MP +16, Mind +3, Charisma +2 	Head
Noble's Crown 	66 	MP +15, Mind +2, Charisma +1 	Head
Aristocrat's Mitts 	67 	MP +13, Dexterity +3, Charisma +2 	Hands
Aristocrat's Pumps 	67 	MP +13, Agility +3, Charisma +2 	Feet
Noble's Mitts 	67 	MP +12, Dexterity +2, Charisma +1 	Hands
Noble's Pumps 	67 	MP +12, Agility +2, Charisma +1 	Feet
Aristocrat's Coat 	68 	MP +18, Adds 'Refresh' Effect, Cure Potency +12% 	Body
Aristocrat's Slacks 	68 	MP +18, Vitality +3, Charisma +2 	Legs
Noble's Slacks 	68 	MP +17, Vitality +2, Charisma +1 	Legs
Noble's Tunic 	68 	MP +17, Adds 'Refresh' Effect, Cure Potency +10% 	Body
Sea Robber Cudgel 	68 	Mind +5, Accuracy -5, Attack +15 	Club
Seawolf Cudgel 	68 	Strength +5, Accuracy +15, Attack -5 	Club
Blessed Briault 	70 	MP +7%, Mind +5, Increase Effect of Elemental Resistance Spells, Enmity -5 	Body
Blessed Briault +1 	70 	MP +8%, Mind +6, Increase Effect of Elemental Resistance Spells, Enmity -6 	Body
Blessed Mitts 	70 	MP +15, Mind +7, Haste +5%, Enmity -3 	Hands
Blessed Mitts +1 	70 	MP +18, Mind +8, Haste +6%, Enmity -4 	Hands
Blessed Pumps 	70 	MP +17, Mind +3, Haste +2%, Enmity -4 	Feet
Blessed Pumps +1 	70 	MP +20, Mind +4, Haste +3%, Enmity -5 	Feet
Blessed Trousers 	70 	MP +25, Mind +6, Haste +3%, Enmity -5 	Legs
Blessed Trousers +1 	70 	MP +30, Mind +7, Haste +4%, Enmity -6 	Legs
Cleric's Belt 	70 	MP +40, Mind +6, MP Recovered While Healing +3 	Waist
Medicine Earring 	70 	Latent Effect: Damage Taken -30% 	Earring
Purgatory Mace 	70 	Strength +3, Mind +3, Additional Effect: Stun 	Club
Cleric's Duckbills 	71 	MP +18, Mind +5, Enmity -1, Enhancing Magic Skill +10 	Feet
Cleric's Cap 	72 	MP +25, Vitality +4, Enmity -4, Enhances Resist Silence Effect 	Head
Cleric's Pantaloons 	73 	MP +17, Healing Magic Skill +15, Enmity -2, Elemental Resistance Spells +20 	Legs
Cleric's Briault 	74 	MP +24, Enmity -2, Adds 'Refresh' Effect, Enhances Potency Of 'Regen' 	Body
Healer's Briault +1 	74 	MP +35, Enfeebling Magic Skill +12, Enmity -4, MP Recovered While Healing +5 	Body
Healer's Cap +1 	74 	MP +28, Mind +7, Enmity -1, MP Recovered While Healing +1 	Head
Healer's Duckbills +1 	74 	MP +15, Agility +5, Intelligence +5, Spell Interruption Rate -25%, MP Recovered While Healing +1 	Feet
Healer's Mitts +1 	74 	MP +15, Strength +7, Mind +7, Healing Magic Skill +15, Enmity -4 	Hands
Healer's Pantaloons +1	74 	MP +30, Vitality +5, Divine Magic Skill +15, Enmity -2 	Legs
Battering Maul 	75 	 	Club
Cleric's Briault +1 	75 	MP +29, Enmity -3, Adds 'Refresh' Effect, Enhances Potency Of 'Regen' 	Body
Cleric's Cap +1 	75 	MP +25, Vitality +5, Enmity -5, Enhances Resist Silence Effect 	Head
Cleric's Duckbills +1 	75 	MP +18, Mind +6, Enhancing Magic Skill +10, Enmity -2 	Feet
Cleric's Mitts 	75 	MP +20, Enmity -3, Enfeebling Magic Skill +15, Additional Effect vs Undead: Enhances Potency Of 'Banish' 	Hands
Cleric's Mitts +1 	75 	HP +20, MP +20, Enfeebling Magic Skill +15, Enmity -4, Additional Effect vs Undead: Enhances Potency Of 'Banish'	Hands
Cleric's Pantaloons +1	75 	MP +17, Healing Magic Skill +15, Enmity -3, Elemental Resistance Spells +22 	Legs
Dynamis Maul 	75 	 	Club
Gullintani 	75 	 	Club
Mjollnir 	75 	Attack +20, Randgrith, Additional Effect: Restores MP 	Club
Relic Maul 	75 	 	Club
Reverend Mail 	75 	MP -25, Mind -5, Accuracy +10, Evasion +10 	Body
Werebuster 	75 	 	Club
Category:Job Specific Equipment