Irithel

Irithel, officially the Kingdom of Irithel, is an absolutist monarchy comprised of the Elluré's fallen realms and their colonial vassals. The Kingdom is located in the north-east of Abexilas, on the continents of Sinraeda and Norvinia. Irithel is a nation-state comprised of the Elluré race, further subdividing into the Irithe and Anare cultural groups. The capital of Irithel is the city of Irithid, located a valley in the mainland center of the nation. 
== Geography ==
Irithel resides within the continent of Tanragh, known to the Elluré by the name Ŝinraeda. Tanragh is a largely warm region, with arid plains and temperate forests stretching the length of the continent. Massive cliffs, common for Abexilas, dominate the shoreline and give the region a high elevation. Irithel is directly located within the Thaengomi mountain range. In contrast to most of the continent, the Kingdom of Irithel is within a subarctic climate, with long, cold (often very cold) winters and short, warm to cool summers. To the south and southwest are temperate forests populated along the steep, windy cliffs, dominated by ruins of the fallen city-states from before Morlenna's Calamity, a period lasting from 0 MRO to around 120 MRO, described as a century without summer nor spring, an eternal winter of the goddess Morlenna's orchestration. Directly west of the capital city of Irithid lies the Irithel peninsula, which hosts most of the plains and soil suitable for agriculture. 
=== Irithid ===
Irithid is the capital of the Kingdom of Irithel and the largest city in Sinraeda. Originally starting as a trading post between the decentralized city-states of the past, following Morlenna's Calamity, the city quickly rose to become the most prominent city within the region. The town is built within the central valley of the Thaengomi mountains and is bordered by temperate forests, alpine hills, temperate rainforests, and the western Irithae Peninsula. Irithid was home to several important structures, such as the University of Irithid, the Temple of Vuzanix, the Irithel Senate Building, etc.
===Asper Tunga===
==History==
=== Antiquity Abexilas ===
In the earliest stages of civilization, Elluré societies were predominantly tribal and characterized by nomadic hunter-gatherers who traversed vast landscapes in pursuit of sustenance and survival. This era, known for its simplicity of communal living and the relentless quest for resources, eventually gave way to agriculture. The advent of farming spurred a shift in societal organization, enabling the establishment of permanent settlements. As Elluré began cultivating the land and domesticating animals, the foundations for structured communities were laid. Among these burgeoning communities, the Irithe distinguished themselves through the creation of towns and the establishment of city-states, embracing settled life and its plentiful opportunities for development and expansion. In contrast, the Anare chose to remain anchored to their nomadic roots. This divergence in lifestyle created the diversity of the Elluré Race. As cities developed and flourished, becoming centers of trade, culture, and governance, the stage was set for a period of unprecedented growth and prosperity in Elluré civilization.
However, this period of prosperity was abruptly interrupted when Morlenna, for reasons shrouded in mystery, unleashed a cruel and harsh winter upon the realm. This calamitous event brought city-states to their knees, as the relentless cold and scarcity of resources tested the resilience of these early societies. Amidst the despair and devastation, the people of Irithid made a miraculous discovery: the remnants of Vuzanix, an entity whose presence shielded their city from the worst of the winter's fury.
As the severity of the winter forced other cities' inhabitants to seek refuge, Irithid became a sanctuary for both Irithe and Anare. United in their worship of Vuzanix, these opposing groups found common ground, their shared adversity creating a sense of community that transcended their previous divisions. With the eventual end of Morlenna's calamity in 120 MRO, Irithid became the most formidable city-state in the region.
In the aftermath of the calamity, Irithid took upon itself the mantle of leadership, initiating a campaign to unify the Elluré People. This campaign took over a century of wars and diplomatic conquests. When all the dust settled, The Kingdom of Irithel was officially founded in 233 MRO by King Thalrion "The Uniter" of the House of Elarion, upon the complete unification of the Elluré Race. Since then, the Kingdom of Irithel has undergone many changes, the most dramatic being the implementation of Absolutism in a previously feudal and autonomous society. 
=== Modern Day History ===
==Government==
===King & Queen===
The King & Queen of Irithel currently are Karsten f'Elarion and Elthabê p’Elarion. They share equal power within the state and rule with the divine right of the Elivyrian Gods and Morlenna. Their Enlightened Absolutist policies have enabled much prosperity in the realm.
===Court of Elthabe===
High Governmental body within the nation. They assist the rulers in external matters.
The high governmental body consists of:
# Advisor - Promotions for any Middle Government member for distinguishing themselves. They oversee everyone below them.
# Chamberlain - Promotion from Advisor. They assist the rulers in geopolitical matters and internal ones.
# General - Supreme commander of the royal army. They are equal in rank with Chamberlain.
===The House of Lords===
The House of Lords is the middle governmental body within the nation. It is the executive internal management body of the nation. These are also focused on uptaking major projects and reforms. Its members are in charge of managing and overseeing Recruitment, Events, Retention, Development of lore, etc. The middle governmental body consists of three branches being the administrative branch, military branch, and civil branch
===Senate===
The Senate is the lower governmental body within the nation. It acts both as a roleplay legislative organ and an internal management one. The senate is summoned to gather once every two weeks in game. All proposals are then voted upon; however, the King and Queen reserve the right to Veto any proposals. Citizens can participate but not vote. The lower governmental body consists of:
# Senator - They are able to vote for laws or proposals and can propose new ones.
# Magistrate: They can propose laws, changes to the constitution, and other matters. They are also able to make proposals before the Senators.
# High Magistrate - Same as Magistrate, except they propose before Magistrates and can hold senate sessions.
==Demographics==
=== Elluré ===
The Elluré are a group of peoples located within and around the Inŝanae Mountain Range on the continent of Tanagh(known to the Elluré as Sinraeda). Although many of the Ellurian practices are secret to outsiders, they have had many impacts on the world of Abexilas through their innovation in medicine, architecture, and magic. The Elluré are typically classified into two culture groups with the Irithe as the dominant culture at the time of this document's publication. Irithe culture is denoted as the Imperial Culture of the race, due to their skills in magic the Irithe soon dominated the realm and unified the other Elluré under them. The second cultural classification of the Elluré are the Anare, which although a unified culture with many similarities with their Irithen counterparts, due to geography and a lesser aptitude with the magical arts they have been periodically subjugated by the Irithe in history.
==Culture==
===Religion===
==== Elivyrian ====
The Elivyrian are a polytheistic religion originally developed within Irithel during the early years of the Great Calamity centering around the ideals of the four ancient gods and their deaths. More information can be found on the main Elivyrian wiki page.
==== Morlennism ====
Morlennism is the worship of the goddess of winter, death, rebirth, who is credited with creating the Elluré race. Following the calamity, most worshippers of morlenna converted to the Elivyrian faith. In addition to this, many of the religious texts, churches, and former clergy of the faith died with the calamity. This has resulted in Morlennism generally being an unorganized faith with a plethora of differing theological interpretations of the goddess.
===Festivals and Holidays===
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Category:Nations
Category:Abexilas
Category:Irithel
Category:Tanragh
Category:Work in progress