Chosen of Tzeentch

are a and melee infantry unit introduced in Total War: Warhammer III with Champions of Chaos.
== Recruitment ==
*
** Unlocked with: Doom's Hold
*
** By upgrading Chaos Warriors of Tzeentch or Chaos Warriors of Tzeentch (Halberds) to Chosen of Tzeentch with the Warband Upgrades
** By upgrading Chosen, Chosen (Great Weapons) or Chosen (Halberds) to Chosen of Tzeentch with the Warband Upgrades
** By upgrading Chosen of Tzeentch (Halberds) to Chosen of Tzeentch with the Warband Upgrades
== Description ==
Despite his position as the God of Magic, Tzeentch, like His brother-Gods, indulges frequently in warfare and favours some warriors over others. To His Chosen He grants not only augmented physical ability and equipment, but also an innate awareness in strategy. Where Khorne’s Chosen comprise of supremely powerful and savage warriors intent on acts of unbounded violence, the Chosen of Tzeentch are more effectively used as part of grand, complex strategies. They are highly cerebral fighters known to plot their manoeuvres so quickly and elaborately that it often appears to their enemies that every eventuality had been planned for ahead of the battle.
== Attributes ==
== Strategy ==
The Chosen of Tzeentch provides the rock upon which you can organize your army around. Because the strength of the Tzeentch faction relies on range and magic, the Chosen of Tzeentch provides the ultimate shield to protect your weaker units from harm. Their high leadership and melee defense, coupled with the Barrier ability, gives Tzeentch factions the ability to endure damage on par with Nurgle units. 
Category:Tzeentch units
Category:Tzeentch melee infantry units
Category:Champions of Chaos units