Mechanical Engineering

Mechanical EngineeringTechnicalProficiency [Knowledge]1200 hoursRequires: Drawing, Literacy, and MathematicsDouble learning difficulty
With this skill, you know the principles of mechanical movement, and how those principles apply to practical functionality. This skill is essential when repairing, designing, assembling, or modifying mechanical devices. This skill also includes motive engines: steam, combustion, flywheel, spring, gravity-fed, and manually driven. You know how to transfer force and motion in order to perform a set task. This skill does not include the craft-type skills needed for constructing the components (blacksmithing, carpentry, etc.) but does allow you to piece them together to form the finished product. Having a proven blueprint to work from usually provides a bonus to the roll. Make a skill check (the Game Master must determine the probability of success based on the plans and explanations given to him) when designing a mechanical technomantic device. Designing the device could bring serious penalties such as -1 for every moving part if the Game Master hasn't had his coffee yet. If the player actually has drawn up feasible plans for the desired item, then the Game Master should grant a bonus instead, or even make the design roll unnecessary.
Category:Proficiencies
Category:Technical
Category:Skills
Category:Codex
Category:Craft