Traits

Traits are a feature in The Battle Bricks. They are certain enemies with usually a same common point, such as a certain ability or attack pattern, and can be identified by their skin color. Traited enemies each have a unique theme around their individual trait and this allows them to be stronger than traitless variants in some way, be it higher damage or being able to inflict certain abilities. Each subsequent chapter will focus on a single theme relating to a trait, and debut enemies will usually gain this specific trait.
Traited enemies also have a unique weakness: extra vulnerability to certain player units. Applicable units can deal increased damage to their specific trait and can also resist damage from enemies of that specific trait. You can see which units are stronger against which traits by looking at each unit description and checking for a mini label above the unit render, or in battle by the yellow highlight and unique hit sound when damaging an enemy of a specific trait.
==Traits==
===Red===
NPCs with the Red trait have a red skin tone and have above-average health for the role they play as, debuting in Chapter 2. They will cause a small explosion dealing 20 base damage and gain a 1.5x damage boost upon reaching 50% HP.
Enemies that are Red include:
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===Black===
NPCs with the Black trait have a black skin tone along with high damage, fast attack rates and fast movement speed but usually have lower health to compensate, with some having varying degrees of resistance. They first appear in Chapter 3 and their attacks apply 1 stack of Deathmark to enemies, which deals the combined damage of the last Deathmark inflicting hits at once if an enemy gets hit four times by a black enemy, starting at a counter of 3 and applying the damage at 0.
Enemies that are Black include: 
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===Angel===
NPCs with the Angel trait will have a white skin tone and a yellow halo above their heads. Bucket has stated people will "really hate" the angels when they're added. They will heal to 50% of their max HP when taking a lethal hit, making the halo disappear. 
Enemies that are Angel include:
* / Dual Windforce
* / Jolly
* / Charger
* / Glitterbomb
* / Norman
* / ?
===Zombie===
NPCs with the Zombie trait will have a green skin tone. According to ejawesome2015, they are planned to leave a debuffing aura upon death.
===Devil===
NPCs with the Devil trait will have a purple skin tone. Their ability is unknown. 
===Starred===
NPCs with the Starred trait will have a blue skin tone. This trait used to be called "Space", but it was scrapped. This trait seems to be a reference to the starred aliens in The Battle Cats, but it works on all NPCs and is hinted to have a different effect.
==Anti-Traits==
Units with an Anti-Trait will deal 25% more damage and have 25% damage resistance against their respective traits. Debuffs from their target trait are less effective and Debuffs from a battler with an Anti-Trait will also be more effective. Summoned battlers will also have the Anti-Trait from the battler which summoned them. Traited enemies will flash yellow when hit by Anti-Trait units.
===Battlers with Anti-Red:===
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===Battlers with Anti-Black:===
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===Battlers with Anti-Angel:=== 
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===Battlers with Anti-Zombie:===
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===Battlers with Anti-Devil:===
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==Proof==
File:The Battle Brick Chapters (Maybe).png|Very early development image
File:Proof3.png|Black traits
File:Proof11.jpg|Angel traits
File:Proof10.jpg|Zombie traits
File:Proof6.png|Zombie traits
File:Proof7.png|Zombie and Devil traits
File:Proof8.png|Star traits
File:Proof9.png|Other information
==Trivia==
*Some battlers' anti-traits were revealed in earlier versions of the game but were hidden with the release of the Royal Flush update.
* and are the first enemies which randomly have the anti-red trait.
**The others being , , and 
***This is most likely because the aforementioned enemies used other units as some kind of template. For example, is similar to 's normal state, , and are just copies of with some changes, and is just who inflicts Deathmark.
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* , , enemy , , , , and their alt forms for some reason have anti-black, either for the same reasons above or others.
** For example, used to have anti-black before the Royal Flush update changed it to anti-devil, so Bucket could have just left it in. Same with , who is essentially just .
* Lil' units (, and etc.) and units that you unlock after beating the final boss (, , etc.) have their anti-trait based on what the next chapter's trait will be.
** For example, you unlock and after Chapter 3, and since Chapter 4 will be centered around the Angel trait, both of them have Anti-Angel.
** No one knows what Anti-Trait the Lil' and Stage 30 units of Chapter 7 could have, or if they have one at all, since the next Chapter doesn't seem to be based around any trait, and the very early image we got doesn't show us anything.
* The only two (three) removed Battlers all have Anti-Black. The removed battlers being, / , and .
** , however, returned as and he has the same Anti-Trait as .
Category:Features