Food (Civ2)

Food is necessary to keep your citizens alive; each one consumes 2 units of food per turn. Excess food that is not consumed is stored, and when enough has been stored, a new citizen is born and the grows. A city's food stockpiles are cleared when a city grows one citizen unless a or the are built. Cities only lose half of their stockpiles of food with Granaries (or the Pyramids) when a city grows.
Food is also is used to support and .
Food can also be transferred between different cities with s.
== Tile improvements that increase food ==
* increases food production on certain tiles.
* further increases food production of irrigation but must have a to gain this bonus.
== See also ==
* Food in other games
Category:Game concepts (Civ2)