143045-survivalist-woes

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So a friend of mine and I have gotten back into Wildstar with the free to play launch.  Dude has a major fixation on chua espers, me I play a spellslinger.
 
Anywho, I generally pick up relevant crafting and gathering stuff because that's just how I roll and as one might expect I picked up tailor and, with the changes to cloth drops, survivalist.
 
Then we started killing humanoids.
 
Oh dear god the loot rolls.
 
It seems odd to me that every bit of cloth and leather that drops, stuff that normally does NOT drop without the survivalist skill, would trigger a loot roll when my friend not only isn't a survivalist but doesn't craft at all.  I should think that, for general quality of life purposes, it'd be smart to make it so that cloth and leather drops default to the survivalist in a group without triggering a loot roll with the EXCEPTION of times when there are multiple survivalists.
 
That way groups don't get loot spam with cloth and leather, tailors and outfitters don't have to worry about losing materials to random shmoes in dungeons, and my friend and I can get on with our lives without clicking need/greed every 10 seconds for the rest of ever.	
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 Hi,
 
For the need / greed spam, you should look at this addon :
 
http://www.curse.com/ws-addons/wildstar/224504-needy	
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			More accurately, it would be nice if people that are not survivalists could not roll need on things that shouldn't drop for them in the first place.	
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More accurately, it would be nice if people that are not survivalists could not roll need on things that shouldn't drop for them in the first place.
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