Report 618

Report #618
Skillset: Kata Skill: Kaife_Ninchu_Shotah_Tahto'sho
 Org: Nekotai Status: Completed Jun 2011
Furies' Decision:
We will look at giving the mentioned skills a 1p cost.
Problem: REPORT 450 sought to nerf monk spec momentum boost actions (Kaife,
Ninchu, Tahto'sho, and Shotah) across all four guilds. However, the proposed
solutions would have increased monk speed for kicking afflictions. This report
re-assumes the same problem, and introduces a new set of proposed solutions--
none of which are a buff guised as a nerf.
[A: 0 R: 0] Solution #1: Adjust Ka cost for kata spec modifier boosters from
 current (Kaife:350, Ninchu:350, Shotah:175,
 Tahto'sho:350) to a minimum of 350+ (i.e. 400 or 450)
 to restrict use to 3mo only.
[A: 0 R: 0] Solution #2: Introduce a 1 to 3 power cost for Kaife, Ninchu,
 Shotah, & Tahto'sho (leaving enough leeway for
 stacking the 3 power lunge mod).
[A: 0 R: 0] Solution #3: Limit Kaife, Ninchu, Shotah, & Tahto'sho to only
 target AIR. This will limit effect from boosting 0mo
 to 1mo and eliminate momentum boost at 3mo or 4mo.
Player Comments:
---[Prailie on 6/16 @ 01:17 writes]:
Might I suggest making these skills act like cleave, a two handed strike as it
is now but to cause no afflictions and instead attempt to raze the target twice
at a slightly slower balance.
---[Janalon on 6/16 @ 03:34 writes]:
If I understand your comment correctly, change momentum boost actions to
cleave-- an afflictionless, two-handed raze that also damages at slower balance?
How would this compare agaisnt the 3-power lunge mod that is available for any
form. I'm not outright refuting your argumenet, though I don't understand the
basis for your comment (as it doesn't relate to either the problem/solution).
How will this idea nerf/balance monks?
---[Prailie on 6/17 @ 11:28 writes]:
The cleave idea is basically instead of spending 3p and getting your normal form
you could use kaife which would do the usual bleeding/damage/wounds but be a
little slower and remove shields. It means slower progress but it is two handed
so it does have an effect and lets you conserve power.
---[Wobou on 6/27 @ 11:30 writes]:
Limiting to 3mo sounds fine to me, I'd also be fine with a 1p cost (althogh more
than that may be too much). I really dislike limiting it to air.
---[Janalon on 6/27 @ 13:21 writes]:
I am surprised and disappointed by the lack of any productive comments on this
report-- especially considering that it offers another slight nerf to the monk
archetype by constraining free momentum (re)gain. I can only speculate as to why
this may be. Perhaps the report is poorly written. The solutions go too far (or
don't go far enough). Maybe the "deletemonk" fervor has died down due to the
fact that recent adjustments have brought them into balance. Whatever the case
may be, I withdraw whatever little support I have for this report: please keep
momentum boosters "as is." Rather than REPORT DELETE, I'd rather this report
stand as testament to the lack of support for another monk nerf.