Titan (Shadow Fight)

==Summary==
Titan is the last Shadow Demon fought by Shadow in Act VII: "Revelation", Chapter 3 of Shadow Fight 2. He is the one who's been leading the events of the story from the very beggining, pulling its strings like a puppet master. Nobody knows where he originally came from, only that he dwells in the world of shadows. He conquered and annexed the worlds of many heroes, adding these innumerable planes to his vast domain. He is a monster, a parasite for whom life itself means nothing and whose actions sicken even the most cruel of people. He is also responsible for the appearance of the Gates of Shadows on Earth, and the change and doom such object brough into everyone's life.
==Powers and Stats==
Tier: , higher with Gates of Shadows
Name: Titan
Origin: Shadow Fight 2
Gender: Male
Age: Unknown, possibly more than 1000 years.
Classification: Shadow Demon, Conqueror, Scientist
Powers and Abilities: Superhuman Physical Characteristics, Acrobatics, BFR (Can send people to the Shadow World by pushing them into the Gates of Shadows with an energy beam and close the Gates so that they cannot return through them), Biological Manipulation (Should he insert Shadow Energy in a person's body, they will suffer from hair loss and will have their skin turned pale; People who are obsessed with Shadow Energy use it to self-harming extents), Body Control (via Extendable Hands), Causality Manipulation (via Fight Rules), Corruption of Morality Manipulation and Physiology (Targets of the most powerful of Shadow Energy emissions are turned evil; Can turn people into demons by having his Shadow Demons enter their body, and can also choose to turn the same "demonic" people evil), Creation (via Fight Rules), Damage Boost (via Head Hit, Critical Hit), Damage Reduction (via Block, Ricochet, Shield), Death Manipulation (via Fight Rules), Dimensional Travel and Void Manipulation (Gates of Shadows he creates are rifts in space and time that lead to other worlds through a dimension "between the worlds" that kills all those who do not lack a body), Disease Manipulation (His most powerful Shadow Energy emissions are at the very least as strong as the Shadow Rig explosion, which caused its victims to be exposed to terminal shadow disease, as well as those who were standing near the huge accumulation of Shadow Energy created by the explosion. Victims affected by terminal shadow disease in turn become desperate and desolate; People who are obsessed with Shadow Energy use it to self-harming extents), Empathic Manipulation (via Shock; Can change one's feelings and turn their wills into his own, making them his mindless soliders; Targets of the most powerful of Shadow Energy emissions lose their wills), limited Energy Absorption (Can steal the essence energies of those he deafeats and the powers that come with them; Similarly to his minnions, he should be able to steal worlds' essences), Energy Manipulation (via Magic Recharge), Energy Projection (via Mind Throw; Can shoot the most powerful of Shadow Energy emissions through Gates of Shadows, which fill entire Earth-sized planets with Shadow Energy; Even a single Shadow Energy particle if split can grant a blast of energy), Fate Manipulation (via Historical Importance Index), Fire Manipulation (Can manipulate Shadow Energy that exists in the form of fire), Forcefield Creation (via Shield), Gravity Manipulation (Gates of Shadows he creates cause chunks of earth (the biggest being the size of islands) to levitate in the air), Healing (via Lifesteal, Regeneration, Fight Rules), Illusion Creation (Gates of Shadows he creates emit shadows in the lands close to them, which cause the realms to be full of trickery and illusion), Law Manipulation (Gates of Shadows he creates apply universal rules known as "Fight Rules" upon those who battle in their vicinity), Life Manipulation (via Lifesteal, Fight Rules; Gates of Shadows he creates drain the life energy and bodies of water around them), Light Manipulation (Can manipulate Shadow Energy that exists in the form of light particles), Longevity, Madness Manipulation (Types 1, 2 - Can drive people mad with pain by injecting Shadow Energy into their bodies; Shadow Energy users can be turned crazy by Shadow Energy whenever they lose their temper), Magic (via Enchantments; Shadow Energy is magical in nature), Martial Arts, Memory Manipulation (Can change one's memories), Mind Manipulation (Can change one's thoughts, harrow their mind and mind control them; Targets of the most powerful of Shadow Energy emissions lose their minds; Shadow Energy causes its users to be obsessed with using it; Only those of great willpower can resist fighting without using Shadow Energy; via Fight Rules), Morality Manipulation (Can change one's conscience so that they join his side), Perception Manipulation (His most powerful Shadow Energy emissions are at the very least as strong as the Shadowline explosion, which was causing its victims and those near the blast zone to experience hallucinations that turned them into lunatics), Poison Manipulation (Can drug people with Shadow Energy. Those drugged with Shadow Energy either die or have parts of their bodies destroyed and turned into Shadow Energy, as well as having their minds destroyed; His most powerful Shadow Energy emissions are at the very least as strong as the Shadow Rig explosion, which caused its victims to be contaminated by Shadow Energy, as well as those who were standing near the huge accumulation of Shadow Energy created by the explosion; People who are obsessed with Shadow Energy use it to self-harming extents), Power Bestowal (Those who survive the most powerful Shadow Energy emissions are granted shadow powers, while people whose bodies are torn apart by the emissions have it replaced by a new body - a capsule of pure Shadow Energy - if they possess the will to hold it), Power Nullification (via Shock, Fight Rules), Radiation Manipulation (Places hosting huge amounts of Shadow Energy attack people's bodies with shadow radiation, causing parts of their bodies to be turned into Shadow Energy, them to have a savage behaviour and their souls to be turned into unholy shadow souls), Resurrection (via Enlightenment), Self-Destruction (When he is defeated his body releases an explosion that erases those caught in its blast radius), Sense Manipulation (via Fight Rules), Shadow Energy Manipulation, Social Influencing (People are afraid and fearful of his Shadow Energy powers due them being hard to understand and comprehend), Soul Manipulation (Targets of the most powerful of Shadow Energy emissions have their souls drained), Space-Time Manipulation (Can create space-time rifts, also known as "Gates of Shadows"), Spaceflight (Can travel from galaxy to galaxy with his spaceship), Statistics Reduction (via Enfeeble, Weakness, Fight Rules), Status Effect Inducement (via Enfeeble, Weakness, Fight Rules), possibly Supernatural Luck (Supposedly created Wasp's Purple Seal, which is said to bring good luck to its owner), Telekinesis (via Mind Throw), Telepathy (Can make his voice heard inside the heads of those who have a Shadow Demon in their bodies and cause them pain. He can also show them vision in a similar fashion), Transmutation (Targets of the most powerful of Shadow Energy emissions have their bodies turned into Shadow Energy), Unholy Manipulation (Shadow Energy is a demonic source of power), Weapon Mastery, Weather Manipulation (Gates of Shadows he creates form dark thunderclouds and fog in their vicinity)
Attack Potency: Building level+ (Fought on par with Shadow, who previously overcame Ancient in combat. All his attacks are at least as destructive as the Asteroid Magic, which yields this much energy), far higher with Gates of Shadows (Titan can shoot out the most powerful Shadow Energy emission through the Gates of Shadows, which considering it contained enough Shadow Energy to fill the entire Earth with it, the emission should be at the very least as strong as the Shadow Rig explosion caused by Shadow Mind, which was strong enough to destroy a village and fill other nearby villages with Shadow Energy. Prince's mere Shadow Energy projections also proved during his duel with Sensei to be vastly superior to Shogun's Asteroid magic in destructiveness)
Speed: Massively Hypersonic (Can keep up with Shadow in combat after the previous dodged Hermit's cloud-to-earth lightning)
Lifting Strength: At least Peak Human (Titan's power suit gives him the strenght to swing his enormous blade. He can effortlessly throw around Shadow, who wears heavy steel armor, with just one hand)
Striking Strength: Building level+ (Can trade blows with Shadow)
Durability: Building level+ (Can take hits from Shadow)
Stamina: High (Can fight up to five rounds against Shadow while sustaining heavy battle damage)
Range: Extended Melee Range with Desolator. Several meters with Extendable Hands. 5 - 18.3 Kilometers with Mind Throw. Up to Interdimensional with Shadow Energy.
Standard Equipment: Desolator, Extendable Hands.
Intelligence: Genius (Titan is the one who's been leading the events of the story from the very beggining, pulling its strings like a puppet master. Throughout his conquering campaign, he fought and defeated innumerable champions form different planes of existence. Legend has that his great mind made him the most powerful of all masters and he spends most of his time in his laboratory conducting horrific experiments on his prisoners)
Weaknesses: None notable.
Notable Attacks/Techniques:
TitanHand.gif|Extendable Arm
TitanMindThrow.gif|Mind Throw
===Perks===
*Head Hit: Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage.
*Critical Hit: Any unblocked hit has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground.
*Shock: Dealing a Head Hit to the enemy has a small chance to result in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterwards for the rest of the round.
*Ricochet: A 50% chance to block all damage from an incoming ranged attack.
*Enlightenment: A 30% chance to avoid a death blow, replenishing 25% of his health instead.
*Shield: Titan gains a recharging shield that avoids all the damage from one hit, regardless of the power or damage of the hit. After that, the shield has to recharge for another use. The shield requires 4 seconds to be charged.
===Enchantments===
*Lifesteal: Titan's "Desolator" Weapon is enchanted with Lifesteal. Hitting the enemy with said weapon has a chance to steal their life energy by 250% of the damage dealt to them, replenishing Titan's health with it.
*Magic Recharge: Getting hit by the enemy in the head has a chance to increase the magic energy he would gain from the attack by 700%.
*Regeneration: Getting hit by the enemy in the head has a chance to regenerate 4.5% of Titan's health every second for 5 seconds.
*Enfeeble: Titan's "Extendable Arm" Ranged Weapon and "Mind Throw" Magic are enchanted with Enfeeble. Harming the enemy with said weapons has a chance to weaken his enemy's attacks by 75% for 10 seconds.
*Weakness: Titan's "Mind Throw" Magic is enchanted with Weakness. Harming the enemy with said weapon has a chance to weaken his enemy's attacks by 75% for 5 seconds.
===Ranged Weapon & Magic===
*Extendable Arm: A mechanical hand shoots out from Titan's arm, which hooks onto the enemy and pulls them towards him. He then impales the enemy with his sword and kicks them, sending them flying backwards. In case the enemy manages to dodge it, the hand can still hook onto them when it is returning back to Titan.
*Mind Throw: Titan throws a Shadow Energy orb, which he controls, and uses it to suspend the enemy in midair, choke them and then slam them onto the ground.
===Historical Importance Index===
Historical Importance Index is a mechanism in the Shadow Fight world which allows all people to change the course of world history processes with their wishes, thus being able to change the face of the world based on their personality. Because everybody has access to this power, more often than not their wishes will intercept and clash with each other over which one gets to become reality. The winner whose wish will triumph over the one of his adversary is the one who is simply more important to the world than the other. This is why people who are very important will change the fate of the world with their wishes so suddenly they won't even know how they succeeded so easily, because they don't even have to try much, while those who are less important than the previously mentioned won't be able to change the world with their wishes even if they try harder than the more important people to make them reality, their wishes getting completely overwritten by those of the more important individuals. One's historical importance index is as high as how many other lives they impacted, and how dramatically. The higher the index of historical importance of a person is, the more "luck" they get in all their plans, the more of their wishes will come true.
===Fight Rules===
*The fighters lose health in shown area: Both fighters gradually lose health while standing in a specific glowing zone that randomly appears on the battlefield from time to time.
*The fighters' health regenerates: Both fighters constantly regenerate their own health.
*Hot Ground: The enemy instantly dies if they stand on the ground for 7 seconds or more with their feet. They can restart the countdown by simply jumping, or by any other means that makes their feet lose link with the ground.
*The enemy loses on ring-out: The enemy instantly dies if they step or trespass on the red circle that surrounds them.
*Fight In The Dark: The enemy is blinded temporarily from time to time.
*Hidden Healthbar: The enemy is unaware of their opponent's health state or their own.
*Passing Burning Effect: The enemy gradually loses health after getting hit. They can stop this effect and pass it back to the opponent by hitting them, and vice versa.
*Kicks Only: The enemy can attack using only their kicks, but can still use their Ranged Weapons and Magic.
*No Kicks: The enemy cannot use kicks.
*No Ranged Weapon and no Magic: The enemy cannot use Ranged Weapons and Magic.
*Random Equipment: The enemy's Weapon is taken away and they are forced to fight with a given, random one.
*Inverted Movement: The enemy's movements are inverted, as in a mirror, by moving to the right they will walk left instead, and vice versa.
*Increased vulnerability within shown area: Both fighters take more damage while they are standing in a specific glowing zone that randomly appears on the battlefield from time to time.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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