Samus Aran (Zero Mission)

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|-|Power Suit = 
|-|Varia Suit =
|-|Zero Suit = 
|-|Child Samus = 
|-|Young Samus= 
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==Summary==
Samus Aran is a legendary skilled intergalactic bounty hunter known for her exploits against the Space Pirates, beginning with her destruction of their Zebesian base in her Zero Mission. After being orphaned by a Space Pirate attack on her homeworld of K-2L led by Ridley, Samus was adopted by the Chozo, given their technology and infused with their DNA, and raised to be a peerless warrior. After some time spent with the Galactic Federation as a soldier, she left to become a bounty hunter, carving her name into history by accomplishing what others had thought to be impossible.
==Powers and Stats==
Tier: At least | | At most | 
Key: Post-Chozo Gene Infusion | Zero Suit | Power Suit | Varia Suit
Name: Samus Aran, Princess by Anthony Higgs, Lady by Adam | Zero Suit Samus | Power Suit Samus | Varia Suit Samus, Barrier Suit Samus.
Origin: Metroid (Verse)
Gender: Female
Age: Around 3 (Or 4-6 according to Other M) when she first received the gene transfusion, but generally shown around 14-15 | 15-17 (According to Other M, she was in the Federation around this age), she would be around 19-21 by the time she begins her Zero Mission.
Classification: Chozo-Human Hybrid
Powers and Abilities:
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|-|Post-Chozo Blood Infusion =
Superhuman Physical Characteristics, Enhanced Senses, Acrobatics (Capable of preforming acrobatics pretty quickly after gaining Chozo DNA), Adaptation (The primary consequence of her transfusion with Chozo DNA was to grant her an increase adaptability to her surroundings), Resistance to Gravity Manipulation & Acid Manipulation (Adapted to Zebes' extreme 960x gravity as a child and stated that only her allies would be injured from the acid rain of Crateria).
|-|Zero Suit =
All previous abilities, Martial Arts (Depicted as a skilled hand-to-hand combatant, even against large numbers of armed individuals), Weapon Mastery & Vehicular Mastery (By now, has full control over her original power suit and gunship), Transformation (Has the ability to activate her seemingly will the power suit into existence around her at any time and even specific parts of the suit such as the arm cannon), limited Telepathy (Capable of sensing Grey Voice's pain and the fact that he was locked in battle with Ridley), Astral Projection & limited Teleportation (Upon collapsing after her fight with Kraid, she joined Grey Voice's spirit to find the Varia Suit; her suit and body which were left behind earlier teleported to where her projection had walked to), Paralysis Inducement with the Paralyzer, Precognition via Sensemove.
|-|Power Suit =
All previous abilities, Energy Projection, Absorption (Her suit actually absorbs most of the energy from attacks inflicted on Samus, with the various upgrades increasing the potency of the ability), Healing (Can heal herself, replenishing her shields and ammunition, with Concentration), Data Manipulation (Her Power Suit stores weapons and ammunition as data before they need to be used or absorb data and use them to gain abilities), Limited Transmutation (Can transform the data of her weapons into their tangible forms and can shape weapons such as her missiles from the atmosphere), Limited Adhesive Manipulation (Stood on top a spaceship midflight without needing to grab onto anything), Limited Attack Reflection (Managed to deflect several energy attacks from Space Pirates with just her suit), Regeneration (High-Low when suit breaks or cracks), Non-Standard Breathing (Type 1, capable of emerging herself underwater for an indefinite period of time, stated to have oxygen supply equipment and additional infrared vision within her suit in the Super Metroid Manual), Small Size (Type 0) & Extrasensory Perception with Morph Ball (Reduced to over less than half her regular size in her Morph Ball form, also capable of perceiving the area around her despite not having any way of seeing them), Statistics Amplification (Attack Potency, Lifting Strength, and Speed) with Charge Beam, Power Grip, and Speed Booster (Capable of charging her beam to the extent of damaging foes that would regularly be immune to her normal power beam), Explosion Manipulation via Missiles & Bombs, Ice Manipulation with the Ice Beam, Homing Attack (With missiles and ), solid Afterimage Creation with the Speed Booster (Becomes virtually invulnerable to most attacks while in that state and creates "echoes" that deal physical damage to whatever they touch), Resistance to Mind Manipulation (Can resist mental attacks from Mother Brain), and Fire Manipulation (Completely unaffected by flamethrowers despite being the middle of the attack)
|-|Varia Suit = All previous abilities, Resistance to extreme Temperature Manipulation & Magma Manipulation (Unaffected by magma and shown to be immune to extreme temperatures), Electricity Manipulation & limited Intangibility with the Wave Beam (The Wave Beam is capable of passing through objects such as walls or even the ground), Energy Manipulation with the Screw Attack (Capable of covering her body with an energy that negates attacks that would otherwise push her back).
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Attack Potency: At least Wall level (Capable of slightly damaging a robot by jumping on them, which, once Zebes' gravity is taken into account, would be around this level) | Unknown (Hasn't been shown fighting anyone, save for a robot who doesn't scale to her durability, in her Zero Suit.) | At most Country level (Shouldn't be much weaker than in her Varia suit. Survived her encounter with Ridley, despite succumbing to her PTSD within the match) | Country level (Can fight against Mother Brain and destroy her shield, made from the same material as that of Zebes' Planetary Shield, which not even standard or high-end tactical missiles capable of destroying countries can break)
Speed: At least Subsonic (Capable of jumping large distances underneath the gravity of Zebes) | At least Subsonic | At least Massively Hypersonic+ (Speed Booster allows her to run at Supersonic speeds on Zebes, which has 960x gravity, meaning quadruple digit Machs at bare minimum) | At least Massively Hypersonic+ (Capable of defeating and overwhelming Ridley, faster than her basic power suit.)
Lifting Strength: At least Class 50 (Weighs far less than her adult self, but would be around the 5 digits as a child under Zebes' extreme gravity) | At least Class 100 (Weighs 200 pounds, approximately 90 kilograms, normally, and thus, on Zebes' extreme gravity she would weigh nearly 90,000 kilograms), significantly higher with Power Grip. | At least Class 100 
Striking Strength: Wall level | Unknown | At most Country level | Country level
Durability: Wall level | Town level (Survived her crash landing on Zebes) | At most Country level | Country level
Stamina: Superhuman. Was capable of transversing the planet Zebes, a planet whose inhabitants have been possessed with the singular goal of defeating Samus, within a few hours in her Zero Mission, if the player obtains the true ending.
Range: Standard Melee Range. | Same as before, a few meters with the Paralyzer. Astral Projection and limited Teleportation can seemingly reach several kilometers (Fainted within Kraid's Lair, only to astral project all the way to Ridley's Lair which is in an entirely different region of Zebes). | Same as before, at least several dozens to hundreds of meters with her basic Power Beam (An uncontrolled blast from her Arm Cannon managed to strike through a rock pillar and into the sky. Engaged in a fight with several other spaceships mid-flight), can be extended by the Long Beam and other weapons. | Same as before.
Standard Equipment: None | Her Paralyzer | The Power Suit, Morph Ball, Missiles, Long Beam, Charge Beam, Bomb, Unknown Item #1 (Plasma Beam), Power Grip, Ice Beam, Unknown Item #2 (Space Jump), Speed booster, Hi-Jump Boots, several Energy Tanks. | Same as before, the Varia Suit, The Wave Beam, The Screw Attack, Unknown Item #3 (The Gravity Suit).
*Optional Equipment: Pyonchi (An alien similar to a rabbit)
Intelligence: Above Average to Very High (Grew quickly more experienced as a hand-to-hand fighter and even capable of acrobatics only shortly after her mentoring began, ironically learning to manage her suit in the latter years of her tutelage under the Chozo) | Very High (Having fought alongside the Federation upon several missions, she's already become an experienced sharpshooter. Her instincts have become so fine-tuned that she's now capable of seeing through enemy attacks even when incredibly hidden), eventually become significantly higher. | Significantly High (By now has blown through significant portions of Zebes and even managed to defeat Kraid, a General of the Space Pirates). | Significantly High (Defeated Ridley and would go on to defeat even Mother Brain).
Standard Tactics: Significantly more prone to hand-to-hand combat. | Generally uses her Paralysis Inducement and Stealth Mastery to try to find an upper hand. | Uses her overwhelming physical advantages to blitz and tank most enemies she comes across (Started a firefight almost immediately despite being only ordered to do recon, went head-first into combat in the middle of a Space Pirate deployment. | More open to using her diverse set of abilities to counter and quickly defeat her enemies, as shown with her battle against Ridley where she switched between beams to nullify his abilities.
Weaknesses: Has Post-Traumatic Stress Disorder, although she manages to overcome this shortly after gaining the Varia Suit.
Feats: 
* Since childhood, had been raised by the Thoha tribe of the Chozo, likely having had some influence from the Mawkin Chozo as well.
* Had been a part of the Galactic Federation army for years.
* Her Varia Suit was completely unaffected by a direct attack from Ridley.
* Her Ice Beam was cold enough to entirely prevent Ridley from even using his Plasma Breath after being hit once.
Notable Attacks/Techniques: 
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|-|Weaponry=
Paralyzer: A sidearm used by Samus while in her Zero Suit, the Paralyzer is a weak but useful pistol that can be used to stun opponents.
Beams: Samus' arm cannon is equipped with many forms of attack, including her primary form of her attack, her beams, which she uses for long-range combat. As modular as Samus' Power Suit itself, Samus can stack and combine the effects of her different beam weapons to use many of them at once and increase their power.
* Power Beam: Samus' default weapon and an integral part of her original Power Suit. It has a range of three to ten meters under normal circumstances, but after Samus gains the Long Beam, both its range and power are permanently increased as Samus permanently incorporates the Long Beam into her weapon systems.
* Charge Beam: Not a beam, exactly, but an upgrade to Samus' arm cannon that allows her to charge up her beam attacks to greatly enhance their strength. While Samus is charging her arm cannon, she draws in nearby health and ammo pickups.
* Ice Beam: One of Samus' signature beam upgrades, the Ice Beam can be used to, as its name implies, freeze opponents, allowing Samus to destroy them with less issue or even use them as platforms.
* Wave Beam: A more powerful upgrade to Samus' regular beam that fires oscillating wave energy that can pass through walls, armor, and forcefields.
Missiles: One of Samus' primary weapons, the missiles add an explosive, ballistic component to her armaments, much more powerful than her basic Power Beam. Samus' basic missiles can home in on targets after Samus locks onto them, or can be fired more quickly without tracking capabilities. Samus usually carries around 250 of these regular missiles with her at maximum.
*Super Missiles: A much more powerful form of a missile that flies at a higher speed, causing a massive explosion on impact.
Bombs: Samus' primary weapon when utilizing the Morph Ball, which she sets down, generally to destroy obstacles, though they remain useful in combat as well. These small explosives function on a timer and can float in the air if Samus sets them while jumping or falling. By using the explosions of her bombs to propel herself upwards, Samus can reach locations that she normally would not be able to.
|-|Movement Systems=
Speed Booster: A powerup that allows Samus to build up supersonic speeds by running in one direction for long enough, effectively making her invincible as she rushes through and damages any opponents in her way. She can easily plow through obstacles in this state and can jump to carry on the boost and hit airborne opponents.
* Shinespark: A special technique that Samus can use after initiating a Speed Boost by crouching, storing the speed. She can then release this speed to launch herself in a specified location, allowing her to Speed Boost mid-air, stopping only when she hits a surface she can't destroy. If she runs into a slope, Samus will immediately begin running again, with her speed already boosted. She can even use a Shinespark while in Morph ball form or while spin jumping.
Morph Ball: One of Samus' signature upgrades, the Morph Ball allows Samus to roll up into a tiny sphere of 0.8 meters in diameter so that she can reach otherwise inaccessible areas. In her Morph Ball form, as opposed to her regular beams and missiles, she instead uses her bombs. It can also be quickly used to dodge attacks.
Power Grip: A basic upgrade that allows Samus to grab onto ledges and pull herself up onto them. She possesses this ability by default while in the Zero and Fusion Suits, thanks to their light weight.
Screw Attack: One of Samus' most iconic and powerful upgrades, the Screw Attack allows Samus to surround herself in a field of energy while spin jumping, shredding through any opponents in her way while also providing protection, rendering her effectively invulnerable. It is powerful enough to easily destroy most enemies just by jumping through them. She can also perform this with short hops, essentially dashing forwards with a Screw Attack.
|-|Techniques=
Concentration: A technique that Samus can use when low on health to replenish her energy by focusing power in her Arm Cannon, restoring a tank of energy and some of her missiles. The amount of energy she can regain in this way can be increased by "E-Recovery Tanks".
Lethal Strike: A melee combat technique utilized by Samus in Other M. Once an opponent has been downed, Samus can quickly run up to them to overpower them physically before blasting them with a point-blank Charge Beam, often destroying them instantly.
Melee Counter: A melee technique in which Samus swings up her Arm Cannon while an opponent charges, knocking them back and stunning them if timed properly and instantly readying a fully-charged beam.
Overblast: Samus jumps up onto her opponent, forcing them to the ground and firing a full-power Charge Beam into their head or another weak point at point-blank range, often instantly killing her target.
SenseMove: An evasive technique that uses the thrusters of Samus' suit to dodge and quickly react to an attack on her, immediately following up with a charged shot. Integrating some sort of precognitive ability, it allows Samus to easily react to attacks from out of view.
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Note: The profile covers not only the iteration of Samus during Metroid: Zero Mission, but Samus before she obtains the Legendary Power Suit after defeating the Ruins Test.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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