Seraphim

A Seraphim’s aura is not just a representation of its mood, but also some measure of defense for it. It can act as a barrier, preventing outside forces or energies from reaching the Seraphim. As such a Seraphim can add ⅔ of their HD to their armor class and saves as a racial bonus. 
* Seraphim can learn to control their aura, which prevents them from freely displaying their emotions, however, strong urges or overwhelming feelings will negate this. A more practical and useful benefit of controlling their aura comes in the form of chakra-based appendages and constructs the user can create from it. Seraphim can create a number of these appendages or constructs equal to their Con Modifier and gains additional attacks equal to the number of ½ the number of them created. This has a reach of the user’s HD x 5ft. Its base attack bonus is equal to the user’s highest attack value, and its grapple modifier is determined by the user’s Con or Wis Modifier, whichever is higher. The user's Wis or Con Modifier (Whichever is higher) determines its attack and damage. A creature grappled by this suffers 2d8 per HD of untyped damage (Max 60d8). The creature can make a Fortitude Save (DC 10 + Character Level + Con Modifier + Highest Level of Jutsu), where success means the damage is halved.
* Sound Release - Sound Release is created through vibrating one’s chakra, much like one would do when creating Lightning Release. However, this instead produces sound waves that can be used for both offensive and defensive purposes. Alternatively, the user can instead apply their chakra to existing sound waves, such as those produced by an instrument or their own voice and then manipulate them to produce the desired effect. Seraphim are known for their tendencies to sing, which serves as a means of generating sound waves for them to manipulate. Via these methods Seraphim can generate sound-based attacks towards a single creature or all creature's within 200ft + 10ft/Character Level. This deals 3d3 points of sonic damage per Character Level. A successful Fortitude Save halves the damage. As a Full-Round Action, a Seraphim can instead unleash a burst of sound waves that causes the target to vibrate at a magnitude which breaks the bonds of their atomic structure, shattering their bodies into countless pieces and rendering them dead. This is a death attack, rendering creature's immune to death attacks helpless, as they become a pile of rubble. A successful Fortitude Save negates this and instead deals damage as stated prior. For both attacks, the DC is: 10 + Character Level + Wis Modifier + Highest Level of Jutsu).