Missile squad (Rivals)

The Missile Squad is a common GDI infantry squad unit in Command & Conquer: Rivals.
==Background==
The missile squad is GDI's primary anti-vehicle infantry unit. Equipped with FGM-90 shoulder mounted missile launchers, they are effective against both vehicles and aircraft alike.
== Abilities ==
* 
* Reveals adjacent stealthed units.
== Game unit ==
Cheap and versatile, Missile Squad is effective against most early aircraft and armored vehicles. Two Missile Squads are effective even against early anti-infantry armor like Buggies and Venoms. Especially suited to counter early game rushes against harvesters by Attack bikes and Laser drone and can stop tanks in their tracks.
Missile Squad can also play a scouting role and would do more damage if the opponent starts with War factory units or double Harvester.
Their ability to reveal stealthed units is invaluable when dealing with Stealth tanks and Shades — Missile Squad can reveal them, survive their attacks, and deal significant damage.
Works well together with anti-infantry units which have shooting range 2, like MG squad or Sniper team, where Missile Squads provide blocking and decent protection form mechanized units. In the early game they are often paired with Riflemen.
Most useful in the early game, when cost efficiency is most valuable. It can deal with most War factory or Air Tower units, but when population cap becomes the limiting factor, their effectiveness is diminished.
In the mid-game it's useful against heavy tank use, but will not hold well against late game vehicles and aircraft.
It shares the same stats and abilities as the Laser squad.
== Decks ==
Missile Squad is a staple unit and will find a place in almost any GDI deck worth its salt.
== Changelog ==
* 2018-06-20: 
** Initial attack delay reduced to 0.1 seconds (was 1 second).
** Attack separation delay reduced to 1.25 seconds (was 2 seconds)
* 2018-06-28: Initial attack delay increased to 0.25 seconds (was 0.1 seconds)
* 2018-10-04: Damage vs. Infantry reduced to 35 (was 55)
== Quotes ==
=== When created ===
* Missile squad here, sir
* Ready for action
=== When selected ===
* Missile squad, standing by
* Awaiting order
* Missiles, ready to launch
* Missile squad reporting
=== When moving ===
* Forward, march!
* You got it
* Missiles, on the move
* Let's go
* Moving, out
=== When ordered to attack favorably ===
* Missile closing in
* That will blow up nicely
* Let's get them!
* Lock and load
* Missile closing in
=== When ordered to attack unfavorably ===
* I need backup, sir!
* Gonna take a beating
* Seems rough, sir
=== When ordered to attack neutral ===
* Missile squad locking in
* Trying to get the lock, sir
* Affirmative
* Acknowledged 
=== When ordered to attack unreachable target ===
* Ineffective
* No can do
=== When in favorable or neutral engagement ===
* Keep fighting!
* Missile away
* Give them hell
=== When in unfavorable engagement ===
* Missile squad requesting backup
* We're under fire
* We need covering fire!
* Not gonna make it!
== Trivia ==
* Missile squad seem to be modeled after the Missile squad in Tiberium Wars.
* Internal name for the unit is rocket troopers.
* When idle, stretch out.
* Quietly enjoys blowing things up. Male.
==Gallery==
File:CNCRiv Missile Squad art.png|Art
File:CNCRiv Missile Squad art.jpg|Pre-release art
File:CNCRiv Missile Squad closeup.png|Closeup from the announcement trailer
File:CNCRiv Missile Squad trailer front.png|Missile squad in the announcement trailer
File:CNCRiv Missile Squad trailer back.png|Missile squad in the announcement trailer
File:CNCRiv Missile Squad trailer pad.png|Wireframe in the announcement trailer
File:CNCRiv Missile Squad trailer pad single.png|Wireframe in the announcement trailer
== Videos ==
File:CNCRiv Missile Squad idle.mp4Idling
==See also==
*Laser squad — Nod anti-armor infantry.
*Grenadier — Heavy anti-armor infantry.
==References==
Category:Rivals infantry