MechaYeti

The MechaYeti is the fifth challenge on the Lost Fables Chapter 2 Challenges board. It appears alongside Dreadblight Aius and Gary, the First in Accursed Hunt.
== Attacks ==
All of the MechaYeti's attacks do Ice damage.
# The MechaYeti rushes at its target.
#* Applies 'Small Snowball' for 5 turns inclusive.
#** +80 Bonus.
#* Attacks for 2 hits of 150% Ice Melee damage (300% total).
# The MechaYeti rushes at its target.
#* Applies 'Medium Snowball' for 4 turns inclusive.
#** +60 Boost.
#* Attacks for 2 hits of 150% Ice Melee damage (300% total).
# The MechaYeti rushes at its target.
#* Applies 'Large Snowball' for 3 turns inclusive.
#** +50 Crit.
#* Attacks for 2 hits of 150% Ice Melee damage (300% total).
# The MechaYeti rushes at its target.
#* Applies 'Giant Snowball' for 2 turns.
#** +120 Block/Parry/Dodge
#* Attacks for 2 hits of 150% Ice Melee damage (300% total).
# The MechaYeti performs a flurry of punches.
#* Gained +20X Boost and +5X Bonus from effects on self!
#* Attacks for 4 hits of (150 + 20X)% Ice Melee damage with +5X Bonus ((600 + 80X%) total).
#* X is equal to the number of effects on itself.
# The MechaYeti performs a flurry of punches.
#* Gained +20X Boost and +5X Bonus from effects on self!
#* Purges 'Glaciate' and 'Anger' if they are active.
#* Attacks for 8 hits of (125 + 20X)% Ice Melee damage with +5X Bonus ((1000 + 160X%) total).
#* X is equal to the number of effects on itself.
# The MechaYeti stomps, sending a wave of ice at its target.
#* Attacks for 4 hits of 50% Ice Melee damage (200% total).
#* Inflicts 'Chilling Crush' for 6 turns inclusive.
#** -10 All.
#** +10 Health.
# The MechaYeti stomps, sending a wave of ice at its target.
#* Attacks for 4 hits of 50% Ice Melee damage (200% total).
#* Inflicts 'Chilling Embrace' for 4 turns.
#** -30 Boost.
# The MechaYeti stomps, sending a wave of ice at its target.
#* Attacks for 4 hits of 50% Ice Melee damage (200% total).
#* Inflicts 'Chilling Layer' for 3 turns.
#** -60 Bonus.
# The MechaYeti stomps, sending a wave of ice at its target.
#* Attacks for 4 hits of 50% Ice Melee damage (200% total).
#* Inflicts 'Chilling Crush' for 2 turns, a 100% Ice DoT.
# The MechaYeti performs a flurry of punches.
#* Gained +20X Boost and +5X Bonus from effects on its target!
#* Attacks for 4 hits of (150 + 20X)% Ice Melee damage with +5X Bonus ((600 + 80X%) total).
#* X is equal to the number of effects on its target.
# The MechaYeti performs a flurry of punches.
#* Gained +20X Boost and +5X Bonus from effects on its target!
#* Purges 'Glaciate' and 'Anger' if they are active.
#* Attacks for 8 hits of (125 + 20X)% Ice Melee damage with +5X Bonus ((1000 + 160X%) total).
#* X is equal to the number of effects on its target.
== Rotation ==
The MechaYeti's rotation consists of 2 phases that alternate:
* Snowball: 1 -> 2 -> 3 -> 4 -> 5 OR 6 -> Chilling rotation.
* Chilling: 7 -> 8 -> 9 -> 10 -> 11 OR 12 -> Snowball rotation.
* If the player has an effect that increases their MPM/BPD on turn 1, the MechaYeti begins the fight with the Snowball rotation. Otherwise, it begins the fight with the Chilling rotation.
* If 'Glaciate' or 'Anger' are active on the MechaYeti, it uses Attacks 6/12. Otherwise, it uses Attacks 5/11.
== Mechanics ==
* Upon using Attack 1 or 7, the MechaYeti randomly applies either 'Glaciate' or 'Anger' permanently, alongside 10 stacks of their corresponding name.
** (Glaciate) The MechaYeti grows colder, accumulating nearby frost!
** (Anger) The MechaYeti releases steam, creating a hardened ice layer!
=== Glaciate ===
* While 'Glaciate' is active:
** If a hit misses the MechaYeti, it heals itself for 0.5% of its maximum HP (56).
** All attacks additionally inflict 'Freezing Solid (Glaciate)' for 2 turns.
*** +5X Health.
*** X is equal to the number of hits the MechaYeti landed since its last application of 'Glaciate'.
* The MechaYeti loses 1 stack of Glaciate when it is hit with a critical hit or takes damage from a DoT.
* Upon losing all stacks of Glaciate, the following effects occur:
** Purges 'Glaciate'.
*** 'Freezing Solid (Glaciate)' is not purged.
** The MechaYeti automatically applies 'Yeti Stun', a 1-turn stun.
** The MechaYeti automatically applies 'Yeti Daze' for 2 turns inclusive.
*** -10 All.
*** +10 Health.
=== Anger ===
* While 'Anger' is active:
** The MechaYeti applies 'Hunting Instinct (Anger)' for 3 turns inclusive whenever it acts.
*** +5X Boost.
*** +5X Crit.
*** X is equal to the number of hits the MechaYeti landed since its last application of 'Anger'.
** The MechaYeti automatically applies 'Feel Nothing (Anger)' for 3 turns inclusive whenever it receives direct damage.
*** +2X% Non-Crit/Crit Damage Reduction.
* The MechaYeti loses 1 stack of Anger when it is hit with a non-critical hit.
* Upon losing all stacks of Anger, the following effects occur:
** Purges 'Anger' and 'Feel Nothing (Anger)'.
*** 'Hunting Instinct (Anger)' is not purged.
** The MechaYeti automatically applies 'Yeti Stun', a 1-turn stun.
** The MechaYeti automatically applies 'Yeti Daze' for 2 turns inclusive.
*** -10 All.
*** +10 Health.
==Stats==
== Resistances ==
* Immobility: 300
* Shrink: 300
* Fire: 50
* Metal: 50
* Ice: 50
== Gallery ==
HD MechaYeti and Gary.png
Category:Boss
Category:Monster