The Pig/Strategies (SHC)

The Pig builds elongated, rectangular castles with a low wall on the perimeter, usually having one entrance through a small gatehouse. On the sides he builds square towers that station crossbowmen, and surrounds them with thick, high walls, offering a great bulk against siege engines. Truffe also places killing pit traps around the gates, stairs and other vulnerable spots of the castle. Some of his designs involve small pockets that can be approached through narrow gaps.
The Pig has a varied but rather unproductive economy, which involves the gathering of all raw materials in limited numbers. He builds lots of iron mines and a good number of weapons workshops that supply the army with crossbows, maces and leather armour. The Pig covers his food production by constructing dairy farms in abundant quantities in the grasslands, while also attempting to keep a huge stockpile of cheese. He also motivates his workers by building a few gallows, albeit with limited effect.
Duc Truffe has a crude way of fighting, making use of units with leather armor only. His signature troop is the maceman, which is used in great numbers in attacks and taking care of harassment. The Pig's sole ranged unit is the crossbowman: a strong sniper unit that is mainline in the defense of the castle and outlying buildings.
In sieges, the Pig likes to construct numerous catapults that also fling dead carcasses over the castle walls, and later on he makes battering rams to pound through structures and the walls. The number of macemen gradually grows with each attack, and more are brought when they need to carve a path through moat.
Category:Strategy Page