Fire Emblem: Flickering Flames/Chapters

Please note that everything on this page assumes that you are playing on Normal mode. Enemies are given more skills on Hard mode, along with stronger equipment when playing on Lunatic mode.
If a level is listed as X, that means that the level differs depending on the levels of the units you bring into the battle. Also, the amount of experience gained in battle is reduced outside of the main storyline chapters.
In addition, if a * symbol is shown by a piece of equipment, it means that the enemy will drop that piece of equipment when defeated.
==Prologue: A Subtle Premonition==
===Details===
*Permitted Units: 2
*Boss: Ensio
*Enemy Type: Ruffians
*Objective: Defeat all enemies
===Story===
The story begins in the kingdom of Amaranthus, which is the only northwestern kingdom that hasn't fallen victim to the conquest of Seaiga, a mad queen from a distant land. 
The player's avatar, Flore, is the younger sibling of the ruler of Amaranthus. He/she notices a flower pattern in his/her eyes one fateful night, and ends up joining their sibling, who has formed a resistance group to protect the kingdom from Seaiga's invasion, in order to deal with group of ruffians who are planning to set a town on fire.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Myrmidon 	1 	x2 	Bronze Sword	None
Ensio	Mercenary	2 	x1 	Bronze Sword	None
===New Units===
Name	Class 	Lv	Equipment 	Skills
 	Priest/Cleric	1 	Heal, Vulnerary 	Insecure, Miracle
 	Lord 	1 	Rapier, Vulnerary	Royalty, Dual Striker
==Chapter 1: Approaching Conquest==
===Details===
*Permitted Units: 6
*Boss: Leila
*Enemy Type: Ruffians
*Objective: Defeat all enemies
===Story===
Flore's sibling suggests that they get to know the other members of the resistance group, the Chrysanthemum. After finding their base in a run-down mansion, however, the only person they can find is the Tactician, Neroli. Neroli tries to explain that the resistance group has prepared for a surprise attack from the side of the city. 
Upon arriving at the scene of battle, Flore is shocked to discover that Anila, the Mage, and Larena, the Archer, have already arrived, ready for the enemy troops to attack. A little way into the battle, Flore's sibling comes over with Adan, the Knight, who had forgotten to prepare for battle. 
After the battle ends, Neroli points out that the troops were wearing the uniform of Seaiga's army, thus labelling them as a threat.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Mage 	1 	x1 	Fire 	None
N/A 	Mercenary	1 	x2 	Bronze Sword 	None
N/A 	Fighter 	1 	x2 	Bronze Axe 	None
N/A 	Thief 	1 	x1 	Bronze Dagger	None
Leila	Archer 	2 	x1 	Shortbow* 	Practice
===New Units===
Name 	Class 	Lv	Equipment 	Skills
Neroli	Tactician	1 	Bronze Sword, Thunder	Reassurance, Tactical Advice
Anila 	Mage 	1 	Wind, Vulnerary 	Direct Mindset, Mentality
Larena	Archer 	1 	Bronze Bow, Vulnerary	First Strike, Practice
Adan 	Knight 	1 	Bronze Lance 	Remorse, Shielded Armour
===Notes===
*Agni/Aidan and Adan don’t appear until Turn 2.
==Paralogue 1: Expressed Gratitude==
Unlocked by completing Chapter 1.
===Details===
*Permitted Units: 6
*Boss: Aiolos
*Enemy Type: Ruffian
*Objective: Defeat all Enemies
===Story===
Flore notices a village and decides to give it a visit, despite their sibling’s concern. As it turns out, a group of ruffians are kidnapping the residents, forcing the Chrysanthemum to save them.
Shortly after the battle ends, the captured villagers are freed. One in particular (gender is opposite to Flore’s gender) expresses particular gratitude towards Flore, which their sibling mistakens for flirting.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Archer 	1 	x1 	Bronze Bow 	None
N/A 	Cleric 	1 	x1 	Heal 	None
N/A 	Fighter 	1 	x2 	Bronze Axe 	None
N/A 	Mercenary	1 	x2 	Bronze Sword 	None
N/A 	Mage 	1 	x2 	Thunder 	None
N/A 	Thief 	1 	x2 	Bronze Dagger 	None
Aiolos	Myrmidon 	2 	x1 	Quick Sword*, Bullion (S)*	Duelist
===Notes===
*One particular house can be visited, giving a Glass Sword if you do.
==Chapter 2: The Fire Emblem==
===Details===
*Permitted Units: 8
*Boss: Enitan
*Enemy Type: Ruffian
*Objective: Defeat all Enemies
===Story===
Flore's sibling shows the Fire Emblem, a crystal with immense magical powers, to their companions. They are unsure of what significance it upholds, and therefore sets out to the Archive Library on the outskirts of the kingdom in order to find out information about it. 
When the group arrives at the library, however, they discover that ruffians had taken it over. Amongst the chaos of the fight, the cavalier Gomda saves Flore from an attack, and joins the Chrysanthemum for this battle. Later on, the mercenary Sholto escapes from an attack from inside the library and seeks assistance from Flore's sibling. 
After the battle subsides, Gomda and Sholto are recruited to join the Chrysanthemum. Flore finds a book on the Fire Emblem, although it is written in an ancient font that no one in the Chrysanthemum can understand.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Myrmidon	2 	x2 	Iron Sword 	None
N/A 	Myrmidon	2 	x1 	Iron Sword* 	None
N/A 	Fighter 	2 	x2 	Iron Axe 	None
N/A 	Fighter 	2 	x1 	Iron Axe* 	None
N/A 	Cavalier	2 	x2 	Iron Lance 	None
N/A 	Cavalier	2 	x1 	Iron Lance* 	None
Enitan	Mage 	3 	x1 	Thunder, Fire, Vulnerary	Mentality
===New Units===
Name 	Class 	Lv	Equipment 	Skills
Gomda 	Cavalier 	2 	Bronze Sword, Bronze Lance	Understanding, Discipline
Sholto	Mercenary	2 	Iron Sword, Vulnerary 	Imagination, Good Fortune
===Notes===
*Gomda doesn't appear until Turn 2.
*Sholto doesn't appear until Turn 3.
==Paralogue 2: Spreading of Fear==
Unlocked by completing Chapter 2.
===Details===
*Permitted Units: 8
*Boss: Phobos
*Enemy Type: Ruffian
*Objective: Defeat all Enemies
===Story===
Flore’s sibling finds a lone ruffian and defeats him. Afterwards, however, the ruffian mentions that he is planning to command control over a village before escaping. The group make it over to the village and defeat the ruffian, who is revealed to be called Phobos.
After Phobos is defeated, Flore finds a book in a house, revealing that Phobos was once a resident of the village, who longed to look after the village for so long that he eventually attempted to use force to gain control.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Myrmidon 	2 	x2 	Iron Sword 	None
N/A 	Myrmidon 	2 	x1 	Armourslayer* 	None
N/A 	Mercenary	2 	x2 	Iron Sword 	None
N/A 	Mercenary	2 	x1 	Wind Edge* 	None
N/A 	Mage 	2 	x2 	Fire 	None
N/A 	Thief 	2 	x2 	Iron Dagger 	None
Phobos	Fighter 	3 	x1 	Halberd*, Bullion (S)*	Zeal
===Notes===
*One particular house can be visited, giving a Glass Axe if you do.
==Chapter 3: Assumption==
===Details===
*Permitted Units: 9
*Boss: Jing
*Enemy Type: Lisablian
*Objective: Defeat all Enemies
===Story===
A Sky Knight named Kaede comes over to the Chrysanthemum, requesting to join them. Flore's sibling tells her that they are setting out to find a psychic from the kingdom of Lisable, and that she may join if she proves herself worthy during this mission. 
When the Chrysanthemum arrives at Lisable, they are attacked by the kingdom's armies, who assume that they are spies sent by Seaiga. Some way into the battle, Chandan, a newly admitted member of Chrysanthemum, ends up in the fight and finds a key which they need to progress. 
In the end, the Chrysanthemum (which Kaede has now been recruited into) is proven to be innocent and are taken to see the psychic, only to find a note saying that she is meeting a relative in the desert.
===Enemy Units===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	Troubadour	3 	x2 	Heal 	None
N/A 	Myrmidon 	3 	x1 	Iron Sword 	None
N/A 	Myrmidon 	3 	x1 	Wyrmslayer* 	None
N/A 	Archer 	3 	x1 	Iron Bow 	None
N/A 	Archer 	3 	x1 	Hunter's Bow*	None
N/A 	Knight 	3 	x2 	Iron Lance 	None
Jing	Sky Knight	4 	x1 	Javelin 	Swift Wings
===Enemy Reinforcements===
Two Sky Knights spawn on Turn 3, while two Wyvern Riders spawn on Turn 5.
Name	Class 	Lv	Equipment 	Skills
N/A 	Sky Knight 	3 	Iron Lance	None
N/A 	Wyvern Rider	3 	Iron Axe 	None
===New Units===
Name 	Class 	Lv	Equipment 	Skills
Kaede 	Sky Knight	3 	Iron Lance, Vulnerary	Risk-Taker, Swift Wings
Chandan	Fighter 	3 	Iron Axe, Silver Key 	Emotional Guard, Zeal
===Notes===
*Chandan does not appear until Turn 2.
==Paralogue 3: A Peace Once Lost==
Unlocked by completing Chapter 3.
===Details===
*Permitted Units: 9
*Boss: Perdita
*Enemy Type: Ruffian
*Objective: Defeat all Enemies
===Story===
Flore finds another village, only to notice that some of the villagers are being forced out by ruffians. Consequently, the group head over in order to assist them.
As it turns out, the village is controlled by the band of ruffians. After they are defeated and the citizens return to their homes, Flore’s sibling is hounded by villagers who wish to give them tokens of gratitude.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Mercenary 	3 	x2 	Iron Sword 	None
N/A 	Mercenary 	3 	x1 	Wind Edge 	None
N/A 	Mage 	3 	x2 	Thunder 	None
N/A 	Archer 	3 	x1 	Shortbow 	None
N/A 	Priest 	3 	x1 	Heal 	None
N/A 	Priest 	3 	x1 	Rescue* 	None
N/A 	Fighter 	3 	x1 	Hand Axe* 	None
Perdita	Sky Knight	4 	x1 	Heavy Lance*, Bullion (S)*	Swift Wings
===Notes===
*One particular house can be visited, giving a Glass Lance if you do.
==Chapter 4: The Followers==
===Details===
*Permitted Units: 10
*Boss: Manas
*Enemy Type: Seaiga’s Followers
*Objective: Defeat all Enemies
===Story===
Shortly upon arrival at the desert, Pankuhri, a highly regarded myrmidon from Lisable, comes across the Chrysanthemum and states that he knows where the psychic has been travelling. He leads the Chrysanthemum to a temple, only to find that it is filled with a group of Seaiga's followers, who are holding the psychic hostage. 
Once the psychic has been rescued, she translates the ancient texts, revealing that the Fire Emblem will lay ruin to the world if held by someone who has absolute control.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Fighter 	4 	x2 	Iron Axe 	None
N/A 	Thief 	4 	x2 	Iron Dagger 	None
N/A 	Mage 	4 	x2 	Thunder 	None
N/A 	Archer 	4 	x1 	Iron Bow 	None
N/A 	Archer 	4 	x1 	Heroic Bow* 	None
N/A 	Mercenary	4 	x1 	Iron Sword 	None
N/A 	Mercenary	4 	x1 	Heroic Blade*	None
N/A 	Knight 	4 	x1 	Saunion* 	None
Manas	Dark Mage	5 	x1 	Mire 	Hex
===Enemy Reinforcements===
One sword-wielding Cavalier and one lance-wielding Cavalier will spawn first on Turn 3, then on Turn 4.
Name	Class 	Lv	Equipment 	Skills
N/A 	Cavalier	4 	Iron Sword	None
N/A 	Cavalier	4 	Iron Lance	None
===Allied Units===
Name 	Class	Lv	Equipment	Skills
Psychic	Mage 	4 	Elthunder	Mentality
===New Units===
Name 	Class 	Lv	Equipment 	Skills
Pankhuri	Myrmidon	4 	Iron Sword, Gale	Thrillseeker, Duelist
===Notes===
*The Psychic will give her Elthunder tome to the player if talked to.
==Paralogue 4: The Ruffian Network==
Unlocked by completing Chapter 4.
===Details===
*Permitted Units: 10
*Boss: Rebecca
*Enemy Type: Ruffians
*Objective: Defeat all Enemies
===Story===
Flore comes across another village, asking their sibling if they can go there. They reluctantly agree, although upon arrival, the village appears to be ruined. As it turns out, the village is entirely controlled by ruffians, which the group ward out.
After the battle, the group explore the village, and find out that it was governed by ruffians to begin with. This leads to mixed concern among the units.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Archer 	4 	x2 	Iron Bow 	None
N/A 	Archer 	4 	x1 	Thief's Bow* 	None
N/A 	Mage 	4 	x2 	Fire 	None
N/A 	Mage 	4 	x1 	Elfire* 	None
N/A 	Thief 	4 	x2 	Iron Dagger 	None
N/A 	Thief 	4 	x1 	Thief's Dagger* 	None
N/A 	Cleric 	4 	x1 	Mend* 	None
N/A 	Myrmidon	4 	x2 	Iron Sword 	None
Rebecca	Archer 	6 	x1 	Bright Bow*, Bullion (S)*	Practice
===Notes===
*One particular house can be visited, giving a Glass Bow if you do.
==Chapter 5: Decision==
===Details===
*Permitted Units: 10
*Boss: Nissa
*Enemy Type: Seaiga’s Forces
*Objective: Defeat all Enemies
===Story===
The Chrysanthemum heads back to Amaranthus, only to come across Seaiga in a frozen tundra. Seaiga reveals that she is holding Anona, Anila's sister, as a prisoner, and attempts to force Flore's sibling to hand over all of the kingdom's treasures in exchange for Anona's safety. 
Anona manages to escape from Seaiga's grasp, joining the Chrysanthemum as they deal with Seaiga's top forces. After the battle, Seaiga steals the Fire Emblem before making a swift retreat.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Troubadour 	5 	x1 	Heal, Melt 	None
N/A 	Troubadour 	5 	x1 	Heal, Thaw 	None
N/A 	Mage 	5 	x1 	Wind 	None
N/A 	Mage 	5 	x1 	Elwind* 	None
N/A 	Fighter 	5 	x1 	Iron Axe 	None
N/A 	Fighter 	5 	x1 	Hammer* 	None
N/A 	Sky Knight 	5 	x2 	Iron Lance 	None
N/A 	Wyvern Rider	5 	x2 	Iron Axe 	None
N/A 	Archer 	5 	x1 	Longbow* 	None
N/A 	Myrmidon 	5 	x2 	Iron Sword 	None
Nissa	Thief 	7 	x1 	Iron Dagger, Bullion (M)*	None
===Enemy Reinforcements===
Enemy reinforcements spawn one at a time from the Forts on a map every turn from Turn 3 onwards, unless a unit is occupying that fort.
Name	Class 	Lv	Equipment 	Skills
N/A 	Myrmidon	5 	Iron Sword	None
N/A 	Mage 	5 	Thunder 	None
===New Units===
Name 	Class 	Lv	Equipment 	Skills
Anona	Troubadour	5 	Mend, Concoction	Distant Mindset, Gentle Heart
==Paralogue 5: Seekers of Hope==
Unlocked by completing Chapter 5.
===Details===
*Permitted Units: 10
*Boss: Suman
*Enemy Type: Seaiga’s Army
*Objective: Defeat all Enemies
===Story===
Flore’s sibling comes across some members of the Seekers of Hope, a freelance group who are trying to protect kingdoms from Seaiga. Millard and Warin, the co-leaders of the group, request for help in dealing with some members of Seaiga’s army.
After the battle is over, Millard and Warin thank Flore and their sibling for assisting them, before giving them a scroll with words about the “Six Magic Papers”.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Mercenary	5 	x2 	Iron Sword 	None
N/A 	Mage 	5 	x2 	Elthunder 	None
N/A 	Dark Mage	5 	x2 	Mire 	None
N/A 	Cleric 	5 	x1 	Enchant* 	None
N/A 	Cleric 	5 	x1 	Empower* 	None
N/A 	Thief 	5 	x3 	Iron Dagger 	None
N/A 	Cavalier 	5 	x1 	Wind Edge, Frost 	None
N/A 	Cavalier 	5 	x1 	Javelin, Purify 	None
Suman	Thief 	7 	x1 	Raider Knife*, Bullion (M)*	None
===Allied Units===
Name 	Class 	Lv	Equipment 	Skills
Millard	Archer 	5 	Iron Bow, Vulnerary	Practice
Warin 	Wyvern Rider	5 	Iron Axe, Vulnerary	Reinforced Weapons
===Notes===
*Millard and Warin are affected by permadeath in Classic Mode - if they die at any point, they won’t appear in later paralogues.
==Chapter 6: Attack on Amaranthus==
===Details===
*Permitted Units: 11
*Boss: Tamarro
*Enemy Type: Seaiga’s Forces
*Objective: Defeat all Enemies
===Story===
The Chrysanthemum get attacked by Seaiga's forces from behind just before reaching Amaranthus. Flore's sibling, noticing that they are laying siege to the castle, sends half of the units out to stop this attack while the other half deal with the surprise attack (the player can choose which units go to the castle prior to the battle in this chapter - the other units don't appear until later in the chapter). 
Shortly after the selected units arrive at the castle, they encounter Jokull, an Ice Manakete, and Kasumi, a half-Manakete thief, who are dealing with Seaiga's head tactician. After some persuasion during the battle, both of these units join the Chrysanthemum.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Mage 	6 	x3 	Elthunder 	None
N/A 	Myrmidon 	6 	x2 	Iron Sword 	None
N/A 	Myrmidon 	6 	x1 	Steel Sword* 	None
N/A 	Cavalier 	6 	x2 	Iron Lance 	None
N/A 	Cavalier 	6 	x1 	Beast Killer* 	None
N/A 	Dark Mage	6 	x1 	Elflux 	None
N/A 	Dark Mage	6 	x1 	Elflux, Silver Key* 	None
N/A 	Mercenary	6 	x3 	Iron Sword 	None
N/A 	Archer 	6 	x1 	Iron Bow 	None
N/A 	Archer 	6 	x1 	Iron Bow, Silver Key*	None
Tamarro	Tactician	8 	x1 	Elthunder, Vulnerary 	Tactical Advice
===Enemy Reinforcements===
Two Sky Knights and two Wyvern Riders spawn on Turn 2.
Name	Class 	Lv	Equipment	Skills
N/A 	Sky Knight 	6 	Javelin 	None
N/A 	Wyvern Rider	6 	Hand Axe 	None
===New Units===
Name 	Class 	Lv	Equipment 	Skills
Jokull	Manakete	6 	High Dragonstone 	Cold Shoulder, Odd Rhythm
Kasumi	Thief 	6 	Iron Dagger, Dragonstone	Dragon Kin, Locktouch
===Notes===
*Jokull and Kasumi are initially allied units, and can be recruited if one of the two is spoken to.
*Five of the player's units will not appear until Turn 2.
==Paralogue 6: Thunderstorm==
Unlocked by completing Chapter 6 and Paralogue 5.
===Details===
*Permitted Units: 11
*Boss: Ekaitz
*Enemy Type: Seaiga’s Followers
*Objective: Defeat all Enemies
===Story===
According to the scroll, the first of the Six Magic Papers is found where thunderstorms are most frequent. Flore’s sibling recognises this area as the Village of Levinus.
Upon arrival at the village, the group come across some of Seaiga’s followers and defeat them. After the battle, the elder of the village thanks the group by giving them the first magic paper.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Mercenary 	6 	x2 	Iron Sword, Overgrow 	None
N/A 	Thief 	6 	x2 	Iron Dagger 	None
N/A 	Thief 	6 	x1 	Hunter's Knife* 	None
N/A 	Thief 	6 	x1 	Stinging Dagger* 	None
N/A 	Mage 	6 	x1 	Elthunder 	None
N/A 	Mage 	6 	x1 	Elthunder, Gold Key* 	Mentality
N/A 	Knight 	6 	x2 	Iron Lance 	None
N/A 	Dark Mage 	6 	x1 	Elnosferatu 	None
N/A 	Dark Mage 	6 	x1 	Elnosferatu, Gold Key*	Hex
N/A 	Sky Knight 	6 	x2 	Javelin 	None
N/A 	Wyvern Rider	6 	x2 	Hand Axe 	None
Ekaitz	Mage 	9 	x1 	Bolting*, Spirit Dust*	Mentality
===Notes===
*There are two treasure chests - one contains a Soothe staff, the other an Earth Blade.
==Chapter 7: A Girl and Her Dragon==
===Details===
*Permitted Units: 8
*Boss: Ulku
*Enemy Type: Seaiga’s Forces
*Objective: Revive Maile’s dragon, then Defeat all Enemies
===Story===
Maile, a Wyvern Rider who travels across the world, comes across Seaiga, who turns her dragon into a lodestone statue using a magic spell. Maile runs until she reaches Amaranthus, where she is found by Flore. After Maile explains that her dragon was petrified, Flore calls for assistance, although only six selected units turn up.
Flore, Maile and the other units sneak out at the dead of night, only to notice that Seaiga is using a spell that can turn objects into lodestone, including Maile's dragon.
During a battle with Seaiga's troops, Maile (who is treated as a Mercenary throughout this battle) finds a magic talisman in a village and uses it to revive her dragon, allowing her to get the upper hand and erase Seaiga's spell.
===Enemy Units===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	Mage 	7 	x1 	Elfire 	None
N/A 	Mage 	7 	x1 	Blizzard* 	None
N/A 	Dark Mage	7 	x1 	Elflux 	None
N/A 	Dark Mage	7 	x1 	Poison* 	None
N/A 	Archer 	7 	x2 	Iron Bow 	None
N/A 	Archer 	7 	x1 	Steel Bow*	None
===Enemy Reinforcements===
These units will spawn after Maile revives her wyvern.
Name	Class 	Lv	Equipment 	Skills
N/A 	Sky Knight 	7 	Iron Lance, Rise 	None
N/A 	Sky Knight 	7 	Javelin 	None
N/A 	Sky Knight 	7 	Steel Lance* 	None
N/A 	Wyvern Rider	7 	Iron Axe, Rise 	None
N/A 	Wyvern Rider	7 	Hand Axe 	None
N/A 	Wyvern Rider	7 	Steel Axe* 	None
Ulku	Myrmidon 	10	Steel Sword, Energy Drop*	Duelist
===New Units===
Name 	Class 	Lv	Equipment 	Skills
Maile	Wyvern Rider	7 	Iron Sword, Steel Axe	Draconic Strike, Reinforced Weapons
===Notes===
*Visiting a nearby village will give a talisman. If Maile goes to her petrified wyvern after this is obtained, the wyvern will be revived.
*Prior to reviving her wyvern, Maile is treated as a Mercenary.
*Lodestone statues are positioned around the map. These statues exude a magnetic aura in a 2-tile radius - armoured units cannot enter these areas, and all units are incapable of using swords, axes and lances in such areas. After Maile revives her wyvern, however, all of the lodestone is destroyed.
==Paralogue 7: Lost in the Wind==
Unlocked by completing Chapter 7 and Paralogue 5.
===Details===
*Permitted Units: 11
*Boss: Haizea
*Enemy Type: Seaiga’s Followers
*Objective: Defeat all Enemies
===Story===
The second of the Six Magic Papers is kept in the Valley of the Wind. When the group arrive here, however, they discover that the card has been lost, now being in the hands of Seaiga’s followers.
After the battle is won, the group manages to find a settlement in the Valley of the Wind. It is revealed that the paper that was stolen was fake all along, after which a citizen gives the real paper to the group as thanks.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Mage 	7 	x2 	Elwind, Bridge 	None
N/A 	Myrmidon 	7 	x3 	Steel Sword 	None
N/A 	Myrmidon 	7 	x1 	Thief Sword* 	None
N/A 	Fighter 	7 	x3 	Steel Axe 	None
N/A 	Cavalier 	7 	x2 	Javelin 	None
N/A 	Cavalier 	7 	x1 	Short Spear* 	None
N/A 	Archer 	7 	x2 	Iron Bow 	None
N/A 	Archer 	7 	x1 	Longbow, Gold Key* 	None
N/A 	Mercenary	7 	x2 	Iron Sword 	None
N/A 	Mercenary	7 	x1 	Haunted Sword, Gold Key*	None
Haizea	Mage 	10	x1 	Vortex*, Talisman* 	Mentality
===Notes===
*There are two treasure chests - one contains a Physic staff, the other a Fire Blade.
*An earthquake will occur on Turn 2, creating a large ravine in the centre of the map. Any units who are at the site of the ravine when the earthquake occurs will automatically move back.
==Chapter 8: The Gathering==
===Details===
*Permitted Units: 11
*Boss: Kenshin
*Enemy Type: Seaiga’s Forces
*Objective: Defeat all Enemies
===Story===
A messenger comes to Flore's sibling, explaining that Seaiga is gathering troops at the peak of a snowy mountain. the intention behind this is unknown, however. The Chrysanthenum decide to head out to face the mad queen, and see why she is gathering her forces at this location.
The Chrysanthemum encounters Mazin, an Evoker, along the way. Mazin is reluctant to help, but after Seaiga's forces notice the Chrysanthemum's presence and attack, he agrees to join in the battle to protect Amaranthus.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Mercenary 	8 	x2 	Iron Sword 	None
N/A 	Mercenary 	8 	x2 	Steel Sword 	None
N/A 	Mage 	8 	x3 	Elthunder 	None
N/A 	Sky Knight 	8 	x1 	Haunted Lance* 	None
N/A 	Sky Knight 	8 	x1 	Beast Killer 	None
N/A 	Wyvern Rider	8 	x1 	Haunted Axe* 	None
N/A 	Wyvern Rider	8 	x1 	Hammer 	None
N/A 	Archer 	8 	x2 	Iron Bow 	None
N/A 	Archer 	8 	x2 	Steel Bow 	None
N/A 	Evoker 	8 	x2 	Iron Dagger, Frost 	None
N/A 	Thief 	8 	x2 	Iron Dagger 	None
N/A 	Thief 	8 	x2 	Steel Dagger 	None
Kenshin	Manakete 	11	x1 	Dragonstone+*, Dracoshield*	Odd Rhythm
===New Units===
Name 	Class 	Lv	Equipment 	Skills
Mazin	Evoker	8 	Iron Dagger, Concoction	Mourning, Swift Start
==Paralogue 8: The Volcanic Village==
Unlocked by completing Chapter 8 and Paralogue 5.
===Details===
*Permitted Units: 11
*Boss: Shula
*Enemy Type: Seaiga’s Followers
*Objective: Defeat all Enemies
===Story===
The third of the Six Magic Papers is kept in a village at the base of a volcano. Shortly before arrival, Flore questions why a village would be built next to a volcano. While their sibling explains the various benefits of this, however, a cry for help comes from the village, forcing them to take on a group of Seaiga’s followers.
After the battle is won, the volcano suddenly erupts, much to Flore’s concern. Everyone in the village is safely evacuated, however, and they happily give the paper to the group.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Evoker 	8 	x2 	Iron Dagger, Silver Key*	None
N/A 	Sky Knight 	8 	x2 	Iron Lance 	None
N/A 	Sky Knight 	8 	x1 	Javelin 	None
N/A 	Sky Knight 	8 	x1 	Short Spear, Gold Key* 	None
N/A 	Wyvern Rider	8 	x2 	Iron Axe 	None
N/A 	Wyvern Rider	8 	x1 	Hand Axe 	None
N/A 	Wyvern Rider	8 	x1 	Steel Axe, Gold Key* 	None
N/A 	Troubadour 	8 	x2 	Mend, Solidify 	None
N/A 	Archer 	8 	x2 	Iron Bow 	None
N/A 	Archer 	8 	x2 	Steel Bow 	None
N/A 	Archer 	8 	x1 	Brave Bow* 	None
N/A 	Myrmidon 	8 	x2 	Steel Sword 	None
N/A 	Myrmidon 	8 	x1 	Brave Sword* 	None
Shula	Tactician 	11	x1 	Hellfire*, Speedwing* 	Tactical Advice
===Notes===
*There are two treasure chests - one contains a Restore staff, the other an Ice Blade.
==Chapter 9: A Great Disaster==
===Details===
*Permitted Units: 12
*Boss: Miyu
*Enemy Type: Ruffians
*First Objective: Defeat all Enemies
*Second Objective: Defeat all Enemies
===Story===
The Chrysanthemum continue their advance and find Quana, a Dark Mage who is being tortured by ruffians, at the summit of the mountain. They then end up having to fight the ruffians in order to rescue her. Just as all of them are defeated, however, another group of ruffians comes in.
Once the second group of ruffians is defeated, Seaiga appears, revealing that she has converted an entire gang of ruffians to her side. She then captures Flore, forcing their sibling to make a decision - either watch Flore die and take the Fire Emblem back, or rescue Flore and hand their kingdom over to her.
No matter which choice you make, however, Seaiga shoves Flore off the mountain and tries to attack their sibling, who manages to defeat Seaiga in a duel and take the Fire Emblem back.
===Enemy Units (first battle)===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	Mage 	9 	x3 	Elthunder 	None
N/A 	Mage 	9 	x1 	Arcthunder* 	None
N/A 	Dark Mage	9 	x2 	Elmire, Melt 	None
N/A 	Knight 	9 	x2 	Steel Lance 	None
N/A 	Knight 	9 	x1 	Steel Lance, Master Seal*	Shielded Armour
N/A 	Myrmidon 	9 	x2 	Steel Sword 	None
N/A 	Myrmidon 	9 	x1 	Steel Sword, Second Seal*	Duelist
N/A 	Fighter 	9 	x3 	Steel Axe 	None
N/A 	Archer 	9 	x3 	Steel Bow 	None
N/A 	Archer 	9 	x1 	Killer Bow* 	None
===Enemy Units (second battle)===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	Mage 	10	x2 	Elfire 	None
N/A 	Mage 	10	x1 	Arcfire* 	None
N/A 	Troubadour	10	x1 	Guard*, Mend 	None
N/A 	Troubadour	10	x1 	Ward*, Soothe 	None
N/A 	Manakete 	10	x2 	High Dragonstone 	None
N/A 	Manakete 	10	x1 	Divine Dragonstone* 	None
N/A 	Fighter 	10	x2 	Steel Axe, Thaw 	None
N/A 	Mercenary 	10	x1 	Steel Sword 	None
N/A 	Mercenary 	10	x1 	Killing Edge* 	None
N/A 	Knight 	10	x2 	Steel Lance 	None
N/A 	Evoker 	10	x2 	Steel Dagger, Frost 	None
Miyu	Knight 	13	x1 	Short Spear, Seraph Robe*	Shielded Armour
===Enemy Reinforcements (second battle)===
Three Sky Knights spawn on Turn 3, while three Wyvern Riders spawn on Turn 4. From Turn 3 onwards, Thieves and Archers spawn one at a time from the Forts on a map every turn, unless a unit is occupying that fort.
Name	Class 	Lv	Equipment 	Skills
N/A 	Sky Knight 	10	Short Spear 	None
N/A 	Wyvern Rider	10	Steel Axe 	None
N/A 	Thief 	10	Steel Dagger	None
N/A 	Archer 	10	Steel Bow 	None
===New Units===
Name 	Class 	Lv	Equipment	Skills
Quana	Dark Mage	9 	Elflux 	Herbal Remedy, Hex
===Notes===
*Flore cannot be used between completing this chapter and completing Chapter 10.
==Paralogue 9: Watchful Eyes==
Unlocked by completing Chapter 9 and Paralogue 5.
===Details===
*Permitted Units: 12
*Boss: Wardell
*Enemy Type: Seaiga’s Followers
*Objective: Defeat all Enemies
===Story===
The fourth of the Six Magic Papers is held in the Forest of Shades. The group arrive here, only to find that some of Seaiga’s followers are attempting to make the forest off-limits.
After these followers are defeated, Flore’s sibling is able to find the card in the forest. They then begin to wonder what Seaiga’s followers are hoping to achieve.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Myrmidon 	10	x3 	Steel Sword 	None
N/A 	Fighter 	10	x2 	Steel Axe 	None
N/A 	Mage 	10	x2 	Elfire, Singe 	None
N/A 	Mage 	10	x1 	Meteor* 	None
N/A 	Mage 	10	x1 	Arcfire, Bullion (S)*	None
N/A 	Thief 	10	x3 	Steel Dagger 	None
N/A 	Thief 	10	x1 	Ancient Dagger* 	None
N/A 	Manakete 	10	x2 	High Dragonstone 	None
N/A 	Cleric 	10	x2 	Restore 	None
N/A 	Tactician	10	x1 	Arcwind* 	None
N/A 	Tactician	10	x1 	Tornado* 	None
N/A 	Dark Mage	10	x2 	Elnosferatu 	None
N/A 	Dark Mage	10	x1 	Arcnosferatu* 	None
Wardell	Sorcerer 	1 	x1 	Waste*, Bullion (M)* 	Hex
==Chapter 10: An Expression of Mercy==
===Details===
*Permitted Units: 11
*Boss: Audra (referred to as Seaiga)
*Enemy Type: Ruffians, Seaiga’s Forces
*Objective: Defeat the Commander
===Story===
Flore is brought back to the castle, hardly breathing, and their sibling gives a speech stating that Seaiga's war has escalated too far and must be stopped. When the speech ends, Minjonet, a dancer, enters the scene, revealing that she had heard the whole speech. Heartbroken by what had happened to Flore, she wishes to join their sibling's cause, although she feels that she won't be of much help. Much to her surprise, however, her sibling accepts her.
Flore's sibling then hears from a messenger that Seaiga has apparently arrived at the gates of the castle. They go to the gates to confront Seaiga (later revealed to be Seaiga's half-sister in disguise), who tries to express mercy, which Flore's sibling refuses to accept.
When "Seaiga" is slain, she says in her last moments that she never truly wanted a war. Flore's sibling is encouraged by their comrades to forgive her, which they agree to doing.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Mercenary 	11	x3 	Steel Sword 	None
N/A 	Fighter 	11	x3 	Steel Axe 	None
N/A 	Knight 	11	x3 	Steel Lance 	None
N/A 	Mage 	11	x2 	Elwind 	None
N/A 	Mage 	11	x2 	Elthunder 	None
N/A 	Priest 	11	x2 	Physic 	None
N/A 	Archer 	11	x2 	Steel Bow 	None
N/A 	Myrmidon 	11	x2 	Steel Sword 	None
N/A 	Sniper 	1 	x1 	Assassin's Bow* 	None
N/A 	Swordmaster	1 	x1 	Steel Sword, Master Seal* 	None
"Seaiga"	Sage 	1 	x1 	Arclight, Physic, Secret Book*	Miracle
===Enemy Reinforcements===
Two Sky Knights and two Wyvern Riders spawn every two turns, starting from Turn 4.
Name	Class 	Lv	Equipment 	Skills
N/A 	Sky Knight 	11	Steel Lance	None
N/A 	Wyvern Rider	11	Steel Axe 	None
All of these reinforcements will spawn on Turn 3.
Name	Class 	Lv	Equipment	Skills
N/A 	Mage 	12	Arcwind 	None
N/A 	Mage 	12	Arcfire 	None
N/A 	Dark Mage	12	Arcmire 	None
N/A 	Dark Mage	12	Arcflux 	None
===New Units===
Name 	Class 	Lv	Equipment 	Skills
Minjonet	Dancer	10	Steel Sword	Peaceful Wish, Lucky Charm, Special Dance
==Paralogue 10: The Helpless==
Unlocked by completing Chapter 10 and Paralogue 5.
===Details===
*Permitted Units: 12
*Boss: Cyrus
*Enemy Type: Seaiga’s Followers
*Objective: Defeat all Enemies
===Story===
The fifth of the Six Magic Papers is kept in a village built over a swamp. However, a group of Seaiga’s followers invaded the village, hoping to use the swamp for their own desires.
When the group arrived at the area, Flore’s sibling notices Seaiga’s followers and immediately tries to start a fight with them, despite Flore’s warnings. After the battle is over, the villagers state that they had placed the paper in the swamp to hide it from the attackers. With difficulty, Flore’s sibling manages to retrieve the paper from the swamp - the villagers allow them to keep the card as a means of thanking them.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Mage 	11	x2 	Arcthunder 	None
N/A 	Mage 	11	x2 	Arcwind 	None
N/A 	Mage 	11	x2 	Arcfire 	None
N/A 	Tactician 	11	x1 	Levin Sword*, Deluge 	None
N/A 	Tactician 	11	x1 	Levin Sword, Frost, Bullion (S)*	None
N/A 	Dark Mage 	11	x2 	Arcmire 	None
N/A 	Dark Mage 	11	x2 	Arcflux 	None
N/A 	Dark Mage 	11	x2 	Arcnosferatu 	None
N/A 	Magic Knight	1 	x1 	Tornado, Master Seal* 	None
N/A 	Dark Knight 	1 	x1 	Verrine, Second Seal* 	None
Cyrus	Sorcerer 	1 	x1 	Dulam*, Bullion (M)* 	Hex, Anathema
==Special Challenge 1: A Part of Time==
Unlocked by completing Chapter 10, after Flore is married. Because of the nature of a Special Challenge, you can potentially play this chapter on any map.
===Details===
*Permitted Units: 13
*Boss: Ornella
*Enemy Type: Seaiga’s Followers
*Objective: Defeat all Enemies
===Story===
Flore is told by a village maiden that a young girl is looking for them. After a short time searching, they manage to find the girl, who introduces herself as Flore’s child. This greatly concerns Flore, although they don’t get a chance to ask for an explanation before a group of Seaiga’s followers attack.
After the battle, the girl, revealed to be called Anthea, explains that she is actually from the future, and that she used a spell to become a part of Flore’s past memories.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Mercenary 	X 	x3 	Steel Sword/Silver Sword/Crystal Sword 	None
N/A 	Fighter 	X 	x3 	Steel Axe/Silver Axe/Crystal Axe 	None
N/A 	Knight 	X 	x3 	Steel Lance/Silver Lance/Crystal Lance 	None
N/A 	Archer 	X 	x3 	Longbow/Double Bow 	None
N/A 	Myrmidon 	X 	x3 	Wind Edge/Storm Sword 	None
N/A 	Dancer 	X 	x1 	Steel Sword/Silver Sword/Crystal Sword 	None
N/A 	Malig Knight 	X 	x1 	Steel Axe/Silver Axe/Crystal Axe 	Reinforced Weapons
N/A 	Wyvern Lord 	X 	x1 	Steel Axe/Silver Axe/Crystal Axe 	Reinforced Weapons
N/A 	Phoenix Knight	X 	x1 	Steel Bow/Silver Bow/Crystal Bow 	Swift Wings
Ornella	Falcon Knight 	X 	x1 	Silver Lance/Crystal Lance, , Goddess Icon*	Swift Wings, Relief
===New Units===
There are several versions of Anthea which can be recruited in this chapter, depending on what Flore’s reclass is.
In addition to the skills listed, Anthea will also join with two more skills, one inherited from each parent (the most effective skill that each parent most recently learned will be chosen for inheritance).
Name 	Class 	Lv	Equipment 	Skills
Anthea	Tactician 	X 	Steel Sword, Arcthunder, Concoction 	Relaxation, Tactical Advice, Solidarity
Anthea	Mage 	X 	Arcwind, Concoction 	Relaxation, Mentality, Focus
Anthea	Archer 	X 	Steel Bow, Concoction 	Relaxation, Practice, Prescience
Anthea	Knight 	X 	Steel Lance, Concoction 	Relaxation, Shielded Armour, Natural Cover
Anthea	Cavalier 	X 	Steel Lance, Steel Sword, Concoction	Relaxation, Discipline, Elbow Room
Anthea	Mercenary 	X 	Steel Sword, Concoction 	Relaxation, Good Fortune, Patience
Anthea	Sky Knight 	X 	Steel Lance, Concoction 	Relaxation, Swift Wings, Relief
Anthea	Fighter 	X 	Steel Axe, Concoction 	Relaxation, Sturdiness, Zeal
Anthea	Myrmidon 	X 	Steel Sword, Concoction 	Relaxation, Duelist, Vantage
Anthea	Troubadour 	X 	Restore, Concoction 	Relaxation, Gentle Heart, Demoiselle
Anthea	Thief 	X 	Steel Dagger, Concoction 	Relaxation, Locktouch, Swift Movement
Anthea	Wyvern Rider	X 	Steel Axe, Concoction 	Relaxation, Reinforced Weapons, Tantivy
Anthea	Evoker 	X 	Steel Dagger, Concoction 	Relaxation, Swift Start, Abstract Mind
Anthea	Dark Mage 	X 	Arcmire, Concoction 	Relaxation, Hex, Anathema
Anthea	Dancer 	X 	Steel Sword, Concoction 	Relaxation, Lucky Charm, Special Dance
===Notes===
*Anthea is initially an allied unit, but can be recruited if talked to.
==Special Challenge 2: Crossing of Blades==
Unlocked by completing Chapter 10, after Agni/Aidan is married. Because of the nature of a Special Challenge, you can potentially play this chapter on any map.
===Details===
*Permitted Units: 13
*Boss: Conleth
*Enemy Type: Seaiga’s Forces
*Objective: Defeat all Enemies
===Story===
Flore’s sibling hears rumours about a boy who is travelling Amaranthus with the intention to defeat Seaiga’s forces. They later come across some of Seaiga’s forces, who are trying to force information out of the boy.
Flore’s sibling then rescues the boy from the attack. The boy, revealed to be called Blaise, attempts to hide the fact that he is the son of the person who rescued him, but ultimately fails. When more of Seaiga’s forces turn up, Blaise ends up joining the Chrysanthemum in order to fight them off.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Myrmidon 	X 	x3 	Steel Sword/Silver Sword/Crystal Sword 	None
N/A 	Cavalier 	X 	x3 	Steel Sword/Silver Sword/Crystal Sword 	None
N/A 	Sky Knight 	X 	x3 	Steel Lance/Silver Lance/Crystal Lance 	None
N/A 	Wyvern Rider	X 	x3 	Battle Axe/Great Axe 	None
N/A 	Thief 	X 	x2 	Steel Dagger/Silver Dagger/Crystal Dagger	None
N/A 	Mage 	X 	x2 	Arcwind/Fimbulvetr/Forseti 	None
N/A 	Swordmaster 	X 	x1 	Steel Sword/Silver Sword/Crystal Sword 	Duelist
N/A 	Great Knight	X 	x1 	Steel Axe/Silver Axe/Crystal Axe 	Shielded Armour
N/A 	Paladin 	X 	x1 	Steel Lance/Silver Lance/Crystal Lance 	None
Conleth	Sniper 	X 	x1 	Silver Bow/Crystal Bow, , Energy Drop* 	Practice, Prescience
===New Units===
In addition to these skills, Blaise will join with two skills inherited from his parents (the most effective skill that each parent most recently learned will be chosen for inheritance).
Name 	Lv 	Class	Equipment 	Skills
Blaise	Lord	X 	Noble Rapier, Concoction	Duel Talent, Dual Striker, Charisma
===Notes===
*Blaise is initially an allied unit, but can be recruited if talked to.
==Special Challenge 3: Apprentice of Magic==
Unlocked by completing Chapter 10, after Anila is married. Because of the nature of a Special Challenge, you can potentially play this chapter on any map.
===Details===
*Permitted Units: 13
*Boss: Shayma
*Enemy Type: Seaiga’s Followers
*Objective: Defeat all Enemies
===Story===
Anila comes across a friend from the school at which she learned magic. She explains that a young girl is being attacked by suspicious characters, forcing Anila to rush over to help. In doing so, she encounters Carmel, her daughter from the future, who is trying to reason with some of Seaiga’s followers.
This event slowly escalates into a battle, leading to Anila and her allies assisting Carmel. Shortly after the battle is won, Anila notices that Carmel is holding the book that she used to study when she was a child, thus confirming their relation.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Wyvern Rider	X 	x3 	Steel Axe/Silver Axe/Crystal Axe 	None
N/A 	Sky Knight 	X 	x3 	Steel Lance/Silver Lance/Crystal Lance 	None
N/A 	Cleric 	X 	x2 	Restore/Recover 	None
N/A 	Troubadour 	X 	x2 	Physic/Replenish 	None
N/A 	Mage 	X 	x1 	Arcthunder/Thoron/Mjolnir, Gold Key* 	None
N/A 	Mage 	X 	x1 	Arcwind/Fimbulvetr/Forseti, Gold Key* 	None
N/A 	Mage 	X 	x1 	Arcfire/Bolganone/Valflame, Gold Key* 	None
N/A 	Dark Mage 	X 	x1 	Arcmire/Eclipse/Gespenst, Gold Key* 	None
N/A 	Dark Mage 	X 	x1 	Arcflux/Imhullu/Naglfar, Gold Key* 	None
N/A 	Dark Mage 	X 	x1 	Arcnosferatu/Goetia/Balberith, Gold Key* 	None
N/A 	Sage 	X 	x1 	Arclight/Aura/Aureola, Concoction 	Miracle
N/A 	Archmage 	X 	x1 	Arcthunder/Thoron/Mjolnir, Concoction 	Mentality
N/A 	Magic Knight	X 	x1 	Arcfire/Bolganone/Valflame, Concoction 	Gentle Heart
Shayma	Strategist 	X 	x1 	Arclight/Aura/Aureola, Freeze, Enfeeble, , Spirit Dust*	Gentle Heart, Demoiselle
===New Units===
In addition to these skills, Carmel will join with two skills inherited from her parents (the most effective skill that each parent most recently learned will be chosen for inheritance).
Name 	Class	Lv	Equipment 	Skills
Carmel	Mage 	X 	Arcwind, Concoction	Bizarre Magic, Mentality, Focus
===Notes===
*Carmel is initially an allied unit, but can be recruited if talked to.
*There are six treasure chests in this chapter - these contain a Silver Sword, Silver Axe, Silver Lance, Silver Bow, Elixir and Arms Scroll.
==Special Challenge 4: Hail of Arrows==
Unlocked by completing Chapter 10, after Larena is married. Because of the nature of a Special Challenge, you can potentially play this chapter on any map.
===Details===
*Permitted Units: 13
*Boss: Dalia
*Enemy Type: Seaiga’s Forces
*Objective: Defeat all Enemies
===Story===
Larena finds a boy who has lost himself. The boy introduces himself as Darnell, and is revealed to be Larena’s son when he accidentally calls her “Ma”. A group of Seaiga’s forces then come over, hoping to steal resources for the benefit of Seaiga’s army.
After the battle ends, Larena finishes off the last of the Ruffians with a special bow attack, which Darnell recognises as the first thing that Larena ever taught him.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Wyvern Rider 	X 	x2 	Steel Axe/Silver Axe/Crystal Axe 	None
N/A 	Wyvern Rider 	X 	x1 	Hand Axe/Tomahawk 	None
N/A 	Sky Knight 	X 	x2 	Steel Lance/Silver Lance/Crystal Lance 	None
N/A 	Sky Knight 	X 	x1 	Short Spear/Spear 	None
N/A 	Cavalier 	X 	x3 	Steel Sword/Silver Sword/Crystal Sword 	None
N/A 	Archer 	X 	x3 	Longbow/Double Bow 	None
N/A 	Fighter 	X 	x3 	Steel Axe/Silver Axe/Crystal Axe 	None
N/A 	Thief 	X 	x1 	Steel Dagger/Silver Dagger/Crystal Dagger, Gold Key* 	Locktouch
N/A 	Bow Knight 	X 	x1 	Steel Sword/Silver Sword/Crystal Sword, Steel Bow/Silver Bow	Practice
N/A 	Warrior 	X 	x1 	Steel Axe/Silver Axe/Crystal Axe, Steel Bow/Silver Bow 	Zeal
N/A 	Phoenix Knight	X 	x1 	Steel Lance/Silver Lance/Crystal Lance, Steel Bow/Silver Bow	Swift Wings
Dalia	General 	X 	x1 	Silver Lance/Crystal Lance, , Secret Book* 	Shielded Armour, Natural Cover
===New Units===
In addition to these skills, Darnell will join with two skills inherited from his parents (the most effective skill that each parent most recently learned will be chosen for inheritance).
Name 	Class 	Lv	Equipment 	Skills
Darnell	Archer	X 	Steel Bow, Concoction	Sharpshooter, Practice, Prescience
===Notes===
*Darnell is initially an allied unit, but can be recruited if talked to.
*There is a single treasure chest on this map, which contains a Bullion (L).
==Special Challenge 5: Sky Rescue==
Unlocked by completing Chapter 10, after Kaede is married. Because of the nature of a Special Challenge, you can potentially play this chapter on any map.
===Details===
*Permitted Units: 13
*Boss: Eteri
*Enemy Type: Seaiga’s Followers
*Objective: Defeat all Enemies
===Story===
Kaede comes across her pegasus, and assumes that it is warning her of something. She follows the pegasus, after which she finds Zeru, her future son, being attacked by some of Seaiga’s followers.
After the battle ends, Zeru reveals his identity and says that his pegasus is actually the same one that accompanies Kaede. Kaede attempts to show an understanding of this topic, but is confused to the point of making Zeru laugh.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Mage 	X 	x1 	 	None
N/A 	Mage 	X 	x1 	 	None
N/A 	Mage 	X 	x1 	 	None
N/A 	Manakete 	X 	x3 	Divine Dragonstone/Exalted Dragonstone/Forbidden Dragonstone	None
N/A 	Wyvern Rider	X 	x3 	 	None
N/A 	Sky Knight 	X 	x3 	 	None
N/A 	Myrmidon 	X 	x2 	Wind Edge/Storm Sword 	None
N/A 	Knight 	X 	x2 	Short Spear/Spear 	None
N/A 	Paladin 	X 	x1 	Steel Sword/Silver Sword/Crystal Sword 	None
N/A 	Great Knight	X 	x1 	Steel Axe/Silver Axe/Crystal Axe 	Shielded Armour
N/A 	Bow Knight 	X 	x1 	Steel Bow/Spy's Bow 	Practice
Eteri	Warrior 	X 	x1 	Silver Axe/Crystal Axe, , Speedwing* 	Zeal, Sturdiness
===New Units===
In addition to these skills, Zeru will join with two skills inherited from his parents (the most effective skill that each parent most recently learned will be chosen for inheritance).
Name	Class 	Lv	Equipment 	Skills
Zeru	Sky Knight	X 	Steel Lance, Concoction	Unadventurous, Swift Wings, Relief
===Notes===
*Zeru is initially an allied unit, but can be recruited if talked to.
==Special Challenge 6: Memorial==
Unlocked by completing Chapter 10, after Anona is married. Because of the nature of a Special Challenge, you can potentially play this chapter on any map.
===Details===
*Permitted Units: 13
*Boss: Marinus
*Enemy Type: Seaiga’s Forces
*Objective: Defeat all Enemies
===Story===
Anona comes across an unconscious boy and heals him. The boy thanks her, introducing himself as her future son and saying that his name is Jason.
Some time after these events, Jason comes across members of Seaiga’s forces - apparently the same ones that knocked him unconscious before. After the battle is won, Jason writes down a memorial of the people who were defeated in that battle, which gives mixed reactions among the Chrysanthemum.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Myrmidon 	X 	x3 	Steel Sword/Silver Sword/Crystal Sword 	None
N/A 	Mercenary 	X 	x3 	Wind Edge/Storm Sword 	None
N/A 	Priest 	X 	x2 	Phsyic/Replenish, Vulnerary/Concoction 	None
N/A 	Knight 	X 	x2 	Steel Lance/Silver Lance/Crystal Lance 	None
N/A 	Sky Knight 	X 	x3 	 	None
N/A 	Wyvern Rider	X 	x3 	 	None
N/A 	Sage 	X 	x1 	Arclight/Aura/Aureola 	Miracle
N/A 	Hero 	X 	x1 	Steel Sword/Silver Sword/Crystal Sword 	Zeal
N/A 	General 	X 	x1 	Steel Lance/Silver Lance/Crystal Lance 	Shielded Armour
Marinus	Archmage 	X 	x1 	Arcthunder/Thoron/Mjolnir, Arcwind/Fimbulvetr/Forseti, , Talisman*	Mentality, Focus
===New Units===
In addition to these skills, Jason will join with two skills inherited from his parents (the most effective skill that each parent most recently learned will be chosen for inheritance).
Name 	Class 	Lv	Equipment 	Skills
Jason	Troubadour	X 	Restore, Concoction	Strength in Numbers, Gentle Heart, Gentilhomme
===Notes===
*Jason is initially an allied unit, but can be recruited if talked to.
==Special Challenge 7: Outcast==
Unlocked by completing Chapter 10, after Kasumi is married. Because of the nature of a Special Challenge, you can potentially play this chapter on any map.
===Details===
*Permitted Units: 13
*Boss: Kirsi
*Enemy Type: Seaiga’s Followers
*Objective: Defeat all Enemies
===Story===
Kasumi comes across Isolde, her future daughter, who is being mistreated due to being one-quarter Manakete (three-quarters Manakete if Jokull is her father). Kasumi saves her by transforming into a dragon, although after this, some of Seaiga’s followers attack the two, viewing Manaketes as inhuman monsters.
After the battle ends, Isolde questions the status of Manaketes. Kasumi explains that people find it hard to accept Manaketes as humans, which leads to Isolde wishing for a world where people are more understanding about Manaketes.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Archer 	X 	x3 	Steel Bow/Silver Bow/Crystal Bow 	None
N/A 	Evoker 	X 	x2 	Steel Dagger/Silver Dagger/Crystal Dagger 	None
N/A 	Dark Mage 	X 	x3 	Arcflux/Imhullu/Naglfar 	None
N/A 	Fighter 	X 	x3 	Steel Axe/Silver Axe/Crystal Axe 	None
N/A 	Knight 	X 	x3 	Steel Lance/Silver Lance/Crystal Lance 	None
N/A 	Tactician 	X 	x2 	Steel Sword/Silver Sword/Crystal Sword 	None
N/A 	Wyvern Lord 	X 	x1 	Steel Axe/Silver Axe/Crystal Axe 	Reinforced Weapons
N/A 	Dark Knight 	X 	x1 	Arcmire/Eclipse/Gespenst 	Hex
N/A 	Falcon Knight	X 	x1 	Short Spear/Spear 	Swift Wings
Kirsi	Trickster 	X 	x1 	Silver Dagger/Crystal Dagger, , Dracoshield*	Locktouch, Swift Movement
===New Units===
In addition to these skills, Isolde will join with two skills inherited from her parents (the most effective skill that each parent most recently learned will be chosen for inheritance).
Name 	Class	Lv	Equipment 	Skills
Isolde	Thief	X 	Steel Dagger, Concoction	Adrenaline, Locktouch, Swift Movement
===Notes===
*Isolde is initially an allied unit, but can be recruited if talked to.
==Special Challenge 8: Bad Judgement==
Unlocked by completing Chapter 10, after Maile is married. Because of the nature of a Special Challenge, you can potentially play this chapter on any map.
===Details===
*Permitted Units: 13
*Boss: Kamau
*Enemy Type: Seaiga’s Forces
*Objective: Defeat all Enemies
===Story===
Maile encounters a girl named Jade, who recognises her as her mother. Maile is confused at first, although Jade seems to think that Maile is a bad person, thus leading to a battle.
After the battle ends, Kamau, the leader of the forces who accompanied Jade, states that he had tricked Jade into thinking this way about Maile. Jade admits that it is strange that she thought this way, since Maile never did anything bad, even in the future.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
Jade 	Mercenary 	X 	x1 	Steel Sword, Concoction 	Evasive Strike, Good Fortune, Patience
N/A 	Knight 	X 	x2 	Short Spear/Spear 	None
N/A 	Cavalier 	X 	x2 	Steel Lance/Silver Lance/Crystal Lance 	None
N/A 	Cavalier 	X 	x2 	Steel Sword/Silver Sword/Crystal Sword 	None
N/A 	Archer 	X 	x3 	Steel Bow/Silver Bow/Crystal Bow 	None
N/A 	Mage 	X 	x1 	Arcfire/Bolganone/Valflame 	None
N/A 	Mage 	X 	x1 	Arcthunder/Thoron/Mjolnir 	None
N/A 	Mage 	X 	x1 	Arcwind/Fimbulvetr/Forseti 	None
N/A 	Manakete 	X 	x2 	Divine Dragonstone/Exalted Dragonstone/Forbidden Dragonstone 	Odd Rhythm
N/A 	Manakete 	X 	x2 	 	Wyrmsbane
N/A 	Falcon Knight 	X 	x1 	, Physic 	Swift Wings
N/A 	Bow Knight 	X 	x1 	Steel Sword/Silver Sword, Steel Bow/Silver Bow/Crystal Bow 	Good Fortune
N/A 	Phoenix Knight	X 	x1 	Steel Lance/Silver Lance, Steel Bow/Silver Bow/Crystal Bow 	Swift Wings
Kamau	Conjurer 	X 	x1 	Steel Dagger/Silver Dagger/Crystal Dagger, Soothe/Fortify, Physic/Replenish, , Seraph Robe*	Swift Start, Abstract Mind
In addition to her listed skills, Jade will join with two skills inherited from her parents (the most effective skill that each parent most recently learned will be chosen for inheritance).
===Notes===
*Jade can be recruited if talked to.
==Special Challenge 9: The Perfect Medicine==
Unlocked by completing Chapter 10, after Quana is married. Because of the nature of a Special Challenge, you can potentially play this chapter on any map.
===Details===
*Permitted Units: 13
*Boss: Taika
*Enemy Type: Seaiga’s Forces
*Objective: Defeat all Enemies
===Story===
Fen, Quana’s son from the future, is seen trying to make a special medicine. Quana encounters him, although he chooses not to reveal his name. The two decide to work together in order to complete the medicine, only to notice an incoming attack from Seaiga’s forces, who steal the medicine from Fen.
After the battle ends, Quana notes the similarity between the two, thus forcing Fen to reveal his identity. He then decides to give the medicine, taken back from Seaiga's forces, to Quana as a sort of gift.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Archer 	X 	x3 	 	None
N/A 	Mercenary 	X 	x3 	 	None
N/A 	Fighter 	X 	x3 	 	None
N/A 	Myrmidon 	X 	x3 	Steel Sword/Silver Sword/Crystal Sword 	None
N/A 	Mage 	X 	x1 	 	None
N/A 	Mage 	X 	x1 	 	None
N/A 	Knight 	X 	x2 	Steel Lance/Silver Lance/Crystal Lance 	None
N/A 	General 	X 	x1 	Haunted Lance/Great Lance/Crystal Lance	Natural Cover
N/A 	Great Knight	X 	x1 	Haunted Axe/Great Axe/Crystal Axe 	Shielded Armour
N/A 	Paladin 	X 	x1 	Haunted Sword/Great Sword/Crystal Sword	Elbow Room
Taika	Summoner 	X 	x1 	Aura/Aureola, , Perfect Medicine* 	Swift Start, Abstract Mind
===New Units===
In addition to these skills, Fen will join with two skills inherited from his parents (the most effective skill that each parent most recently learned will be chosen for inheritance).
Name	Class 	Lv	Equipment 	Skills
Fen 	Dark Mage	X 	Arcmire, Concoction	Herbal Tonic, Hex, Anathema
===Notes===
*Fen is initially an allied unit, but can be recruited if talked to.
==Special Challenge 10: Theft of Dance==
Unlocked by completing Chapter 10, after Minjonet is married. Because of the nature of a Special Challenge, you can potentially play this chapter on any map.
===Details===
*Permitted Units: 13
*Boss: Chantal
*Enemy Type: Seaiga’s Forces
*Objective: Defeat all Enemies
===Story===
Minjonet sees a girl performing her own dance over in the distance. Minjonet accuses the girl for plagiarising her, although the girl claims that Minjonet herself taught her the dance. Although Minjonet does not believe this, she does try to defend the girl during a battle against some of Seaiga’s forces.
During the battle, the girl, revealed to be called Terpsi, tries to convince Minjonet that she is her daughter from the future. Eventually, she shows Minjonet her armband, which is the same as the band in Minjonet’s hair. This confirms their relation, although Minjonet continues to have her doubts even after the battle ends.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Myrmidon 	X 	x3 	Steel Sword/Silver Sword/Crystal Sword 	None
N/A 	Wyvern Rider 	X 	x2 	 	None
N/A 	Sky Knight 	X 	x2 	 	None
N/A 	Fighter 	X 	x3 	Steel Axe/Silver Axe/Crystal Axe 	None
N/A 	Knight 	X 	x2 	Steel Lance/Silver Lance/Crystal Lance 	None
N/A 	Mage 	X 	x2 	Arcthunder/Thoron/Mjolnir 	None
N/A 	Dark Mage 	X 	x2 	Arcmire/Eclipse/Gespenst 	None
N/A 	Malig Knight 	X 	x1 	, 	Tantivy
N/A 	Falcon Knight 	X 	x1 	, 	Relief
Chantal	Phoenix Knight	X 	x1 	Silver Bow/Crystal Bow, Silver Lance/Crystal Lance, , Arms Scroll*	Swift Wings, Relief
===New Units===
In addition to these skills, Terpsi will join with two skills inherited from her parents (the most effective skill that each parent most recently learned will be chosen for inheritance).
Name 	Class 	Lv	Equipment 	Skills
Terpsi	Evoker	X 	Steel Dagger, Concoction,	Love for Dance, Swift Start, Abstract Mind
===Notes===
*Terpsi is unable to move until Turn 3.
==Chapter 11: Thieves of the Sea==
===Details===
*Permitted Units: 13
*Boss: Conway
*Enemy Type: Pirates
*Objective: Defeat all Enemies
===Story===
One year later, Flore has fully recovered. However, the Fire Emblem has lost its energy and has a strange pattern which resembles the flower symbol in Flore's eye.
Flore's sibling re-assembles the Chrysanthemum and finds a book on the Fire Emblem from the library. There are five different Fire Emblems, each held by a different kingdom and holding different powers.
A messenger then comes to the library, saying that the port of Amaranthus is being invaded by pirates. The Chrysanthemum then makes it back to the port in time to defeat them.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Mercenary 	13	x4 	Steel Sword 	None
N/A 	Mage 	13	x2 	Arcthunder 	None
N/A 	Mage 	13	x1 	Arcwind, Overgrow 	None
N/A 	Mage 	13	x1 	Arcfire, Infect 	None
N/A 	Myrmidon 	13	x3 	Steel Sword 	None
N/A 	Myrmidon 	13	x1 	Brave Sword 	None
N/A 	Fighter 	13	x3 	Steel Axe 	None
N/A 	Fighter 	13	x1 	Battle Axe 	None
N/A 	Archer 	13	x2 	Steel Bow 	None
N/A 	Thief 	13	x3 	Steel Dagger 	None
N/A 	Swordmaster	1 	x1 	Silver Sword, Gold Key*	Duelist
N/A 	Warrior 	1 	x1 	Silver Axe, Gold Key* 	Zeal
Conway	Hero 	3 	x1 	Storm Sword, Bridge 	Patience
===Enemy Reinforcements===
Three Archers and a Sniper will spawn on Turn 3, while three Thieves and a Rogue will spawn on Turn 4.
Name	Class 	Lv	Equipment 	Skills
N/A 	Archer	14	Steel Bow 	None
N/A 	Sniper	1 	Silver Bow, Gold Key* 	Practice
N/A 	Thief 	14	Steel Dagger 	None
N/A 	Rogue 	1 	Steel Dagger, Bullion (M)*	Locktouch
===Notes===
*There are three treasure chests on the pirate ship - the first contains a Silver Sword, the second a Silver Axe, and the third a Master Seal.
==Paralogue 11: Maze of Darkness==
Unlocked by completing Chapter 11 and Paralogue 5.
===Details===
*Permitted Units: 13
*Boss: Sachin
*Enemy Type: Seaiga’s Followers
*Objective: Defeat all Enemies
===Story===
The sixth of the Magic Papers is kept in the Labyrinth Cave, a place which is said to be easy to enter, but impossible to leave. Flore is too nervous to enter the cave, considering this fact.
The rest of the units enter the cave while Flore is encouraged by their sibling. When Flore finds the courage to enter, they are tasked to remember where the exist of the cave is. Because of this crucial detail, the group manages to make it out of the cave after they obtain the paper from a group of Seaiga’s followers.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Myrmidon 	14	x3 	Steel Sword 	None
N/A 	Fighter 	14	x3 	Steel Axe 	None
N/A 	Knight 	14	x4 	Steel Lance 	None
N/A 	Cavalier 	14	x2 	Steel Sword 	None
N/A 	Cavalier 	14	x2 	Steel Lance 	None
N/A 	Archer 	14	x2 	Steel Bow 	None
N/A 	Mage 	14	x1 	Arcwind, Evaporate 	None
N/A 	Mage 	14	x1 	Arcfire, Evaporate 	None
N/A 	Archmage 	1 	x1 	Arcthunder 	Mentality
N/A 	Sorcerer 	1 	x1 	Arcnosferatu 	Hex
N/A 	Hero 	1 	x1 	Storm Sword* 	Good Fortune
N/A 	Sniper 	1 	x1 	Spy's Bow* 	Practice
Sachin	Dark Knight	3 	x1 	Shadowshot*, Bullion (M)*	Anathema
===Notes===
*Flore and Agni/Aidan do not show up until Turn 2.
==Chapter 12: Fear of Combat==
===Details===
*Permitted Units: 13
*Boss: Lillian
*Enemy Type: Seaiga’s Followers
*Objective: Defeat the Commander, or defeat everyone except the commander
===Story===
Flore finds some of the pirates' plans, finding out that they planned to steal a treasure from Lisable. Assuming that this treasure is one of the Fire Emblems, the Chrysanthemum travel to Lisable, only to encounter a group of people who fanatically wish for Seaiga to conquer Amaranthus, led by a young girl named Lillian.
Assuming that they defeat everyone except Lillian, she realises that she prefers Amaranthus over Seaiga's kingdom, thus choosing to stop fighting. If she is defeated, however, she will regret choosing to follow Seaiga.
After this battle, Flore's sibling requests to borrow the Fire Emblem from Lisable. The kingdom takes some time to consider the request, but then allows Amaranthus to keep the Emblem, so long as they return it in the future.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Mercenary 	15	x3 	Steel Sword 	None
N/A 	Fighter 	15	x2 	Steel Axe 	None
N/A 	Knight 	15	x2 	Steel Lance 	None
N/A 	Myrmidon 	15	x3 	Steel Sword 	None
N/A 	Archer 	15	x4 	Steel Bow 	None
N/A 	Archer 	15	x1 	Silver Bow, Silver Key* 	None
N/A 	Mage 	15	x2 	Arcthunder 	None
N/A 	Mage 	15	x2 	Arcwind 	None
N/A 	Mage 	15	x2 	Arcfire 	None
N/A 	Thief 	15	x4 	Steel Dagger 	None
N/A 	Thief 	15	x1 	Silver Dagger, Silver Key*	None
N/A 	Manakete 	15	x2 	Divine Dragonstone 	None
N/A 	General 	1 	x1 	Spear*, Deluge 	Shielded Armour
N/A 	Warrior 	1 	x1 	Tomahawk*, Purify 	Zeal
N/A 	Great Knight 	1 	x1 	Steel Lance 	None
N/A 	Paladin 	1 	x1 	Steel Sword 	None
N/A 	Bow Knight 	1 	x1 	Silver Bow*, Steel Sword 	Practice
N/A 	Phoenix Knight	1 	x1 	Silver Lance*, Steel Bow 	Swift Wings
Lillian	Dark Knight 	4 	x1 	Ruin 	Anathema
==Paralogue 12: An Act of Heroism==
Unlocked by completing Chapter 12 and all Paralogues from 5 to 11.
===Details===
*Permitted Units: 14
*Boss: Kouki
*Enemy Type: Seaiga’s Forces, Pirates
*Objective: Defeat the Commander
===Story===
With all six Magic Papers gathered, the group go to see Millard and Warin, who are joined by two other Seekers of Hope, Chizoba and Shamira. The two manage to turn these cards into the Wanderer's Map, said to hold a map to a single chosen place. Everyone agrees on using the map to locate Seaiga’s kingdom, hoping that they can find out more about Seaiga in doing so.
The Seekers of Hope head to a harbour in order to find a ship that they need to head to Seaiga’s kingdom, only to be greeted both by pirates and by some of Seaiga’s forces. After the battle is won, Millard gives Flore a magic ribbon, which can be used to take the Chrysanthemum to the Seekers of Hope at any time.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Mercenary 	15	x3 	Steel Sword 	None
N/A 	Myrmidon 	15	x2 	Storm Sword 	None
N/A 	Fighter 	15	x3 	Steel Axe 	None
N/A 	Archer 	15	x3 	Steel Bow 	None
N/A 	Knight 	15	x3 	Steel Lance 	None
N/A 	Troubadour 	15	x2 	Restore 	None
N/A 	Cavalier 	15	x2 	Steel Sword 	None
N/A 	Cavalier 	15	x2 	Steel Lance 	None
N/A 	Dancer 	15	x1 	Steel Sword, Gold Key*	None
N/A 	Swordmaster	2 	x1 	Silver Sword 	None
N/A 	Hero 	2 	x1 	Silver Axe 	None
N/A 	General 	2 	x1 	Silver Lance 	None
Kouki	Manakete 	18	x1 	Dragon Jewel* 	Wyrmsbane
===Enemy Reinforcements===
Two Sky Knights with Steel Lances and a Wyvern Rider with a Silver Axe will spawn on Turn 3. Two Wyvern Riders with Steel Axes and a Sky Knight with a Silver Lance will spawn on Turn 4. Finally, a Wyvern Lord and a Falcon Knight will spawn on Turn 5.
Name	Class 	Lv	Equipment 	Skills
N/A 	Sky Knight 	16	Steel Lance 	None
N/A 	Sky Knight 	16	Silver Lance	None
N/A 	Wyvern Rider 	16	Steel Axe 	None
N/A 	Wyvern Rider 	16	Silver Axe 	None
N/A 	Falcon Knight	2 	Spear 	None
N/A 	Wyvern Lord 	2 	Tomahawk 	None
===Allied Units===
Name 	Class 	Lv	Equipment 	Skills
Millard	Sniper 	1 	Steel Bow 	Practice, Prescience
Warin 	Wyvern Lord	1 	Steel Axe 	Reinforced Weapons, Tantivy
Chizoba	Myrmidon 	12	Steel Sword	Duelist, Vantage
Shamira	Sky Knight 	12	Steel Lance	Swift Wings, Relief
===Notes===
*Millard and Warin are affected by permadeath in Classic Mode - if they die at any point, they won’t appear in later paralogues. However, the same does not apply to Chizoba and Shamira in this chapter.
*There is a single treasure chest which contains a Storm Blade.
==Chapter 13: Ocean Storm==
===Details===
*Permitted Units: 13
*Boss: Vayu
*Enemy Type: Pirates
*Objective: Defeat all Enemies
===Story===
Flore's sibling finds out that the other three Fire Emblems are on a distant island. Thus, they take a ship to this island, only to get attacked by pirates along the way.
After the pirates are defeated, Flore starts to feel insecure about the flower in their eye. Their sibling tries to comfort them, but ultimately fails.
===Enemy Units===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	Mercenary 	16	x4 	Steel Sword 	None
N/A 	Myrmidon 	16	x2 	Steel Sword 	None
N/A 	Myrmidon 	16	x1 	Killing Edge, Bridge 	None
N/A 	Fighter 	16	x4 	Steel Axe 	None
N/A 	Fighter 	16	x1 	Killer Axe, Bridge 	None
N/A 	Archer 	16	x3 	Steel Bow 	None
N/A 	Archer 	16	x1 	Killer Bow, Bridge 	None
N/A 	Manakete 	16	x2 	Dragonstone+ 	None
N/A 	Archmage 	2 	x1 	Fimbulvetr* 	Mentality
N/A 	Archmage 	2 	x1 	Bolganone* 	Mentality
N/A 	Archmage 	2 	x1 	Thoron* 	Focus
N/A 	Swordmaster	2 	x1 	Silver Sword 	None
N/A 	Trickster 	2 	x1 	Silver Dagger 	None
Vayu	Wyvern Lord	5 	x1 	Storm Sword, Bullion (L)*	Tantivy
===Enemy Reinforcements===
One Sky Knight and one Wyvern Rider will spawn on every turn starting from Turn 4, until Vayu is defeated.
Name	Class 	Lv	Equipment 	Skills
N/A 	Sky Knight 	16	Haunted Lance	None
N/A 	Wyvern Rider	16	Haunted Axe 	None
==Paralogue 13: Elite Tactics==
Unlocked by completing Chapter 13 and Paralogue 12.
===Details===
*Permitted Units: 13
*Boss: Avetis
*Enemy Type: Mercenaries
*Objective: Defeat all Enemies
===Story===
The group meet up with the Seekers of Hope, who have successfully reached Seaiga’s home country. However, they end up encountering a group of mercenaries, supposedly called for by Seaiga, and have to contend with them.
During this battle, Millard and Warin try to deal with the enemies which emerge from the fortresses on the far left of the map. These troops will stop spawning after the player defeats Avetis, however.
After the battle ends, the Seekers of Hope make the decision to find out why these mercenaries have gathered.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Archer 	16	x3 	Steel Bow 	None
N/A 	Thief 	16	x3 	Steel Dagger 	None
N/A 	Mage 	16	x2 	Arcwind, Singe 	None
N/A 	Mage 	16	x1 	Fimbulvetr, Snowfall 	None
N/A 	Sky Knight 	16	x3 	Steel Lance 	None
N/A 	Sky Knight 	16	x1 	Killer Lance 	None
N/A 	Dark Mage 	16	x2 	Arcmire 	None
N/A 	Hero 	3 	x1 	Great Sword* 	Zeal
N/A 	Swordmaster	3 	x1 	Superior Edge* 	Duelist
N/A 	Wyvern Lord	3 	x1 	Silver Sword 	None
N/A 	Paladin 	3 	x1 	Silver Sword 	None
N/A 	War Cleric 	3 	x1 	Silver Bow, Recover* 	Miracle
Avetis	Swordmaster	5 	x1 	Elite Sword*, Energy Drop*	Vantage
===Enemy Reinforcements===
Enemy reinforcements spawn one at a time from the Forts on a map every turn from Turn 3 onwards, unless a unit is occupying that fort, until Avetis is defeated.
Name	Class 	Lv	Equipment	Skills
N/A 	Myrmidon 	16	 	None
N/A 	Mercenary	16	 	None
===Allied Units===
Name 	Class 	Lv	Equipment 	Skills
Millard	Sniper 	2 	Silver Bow	Practice, Prescience
Warin 	Wyvern Lord	2 	Silver Axe	Reinforced Weapons, Tantivy
===Notes===
*Millard and Warin are affected by permadeath in Classic Mode - if they die at any point, they won’t appear in later paralogues.
==Chapter 14: Orienna==
===Details===
*Permitted Units: 13
*Boss: Ime
*Enemy Type: Islanders
*Objective: Defeat all Enemies, protect Aeres
===Story===
The Chrysanthemum arrive at the coast of Orienna, where they have a meeting with the queen, Aeres. She is happy to hand over the Fire Emblem, although she mentions that the other two Fire Emblems had fallen into the hands of Seaiga's army.
Suddenly, however, a group of tribal people appear. After protecting Aeres from the attack, Flore's sibling decides that they should split into two groups - one group, led by Flore, will try to find one Fire Emblem while the other group, led by Flore's sibling, would try to find out how Seaiga's army is still active.
===Enemy Units===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	Cavalier 	18	x1 	Steel Lance, Frost 	None
N/A 	Cavalier 	18	x1 	Steel Lance, Overgrow	None
N/A 	Magic Knight	18	x2 	Arcthunder 	None
N/A 	Mage 	18	x2 	Arcwind 	None
N/A 	Archer 	18	x4 	Steel Bow 	None
N/A 	Thief 	18	x3 	Steel Dagger 	None
N/A 	Mercenary 	18	x3 	Steel Sword 	None
N/A 	Fighter 	18	x2 	Steel Axe 	None
N/A 	Manakete 	18	x2 	Divine Dragonstone 	None
N/A 	Dancer 	18	x1 	Steel Sword 	None
N/A 	Hero 	3 	x1 	Silver Sword 	None
N/A 	Warrior 	3 	x1 	Silver Axe 	None
N/A 	Paladin 	3 	x1 	Silver Lance 	None
N/A 	Bow Knight 	3 	x1 	Silver Bow 	None
N/A 	Rogue 	3 	x1 	Silver Dagger 	None
N/A 	Grandmaster 	3 	x1 	Thoron 	None
N/A 	Grandmaster 	3 	x1 	Fimbulvetr 	None
N/A 	Manakete 	21	x1 	Exalted Dragonstone* 	Odd Rhythm
Ime 	Great Knight	6 	x1 	Tomahawk 	Elbow Room
===Allied Units===
Name 	Class 	Lv	Equipment	Skills
Aeres	Magic Knight	1 	Fortify 	Mentality, Focus
===Notes===
*If Aeres is defeated, an instant Game Over is received.
*After this chapter, the player must organise two groups of seven units (the first must contain Flore, the second must contain Agni/Aidan). These will be the two groups that you will use in the following four chapters.
==Paralogue 14: Strength in Numbers==
Unlocked by completing Chapter 14 and Paralogue 13.
===Details===
*Permitted Units: 14
*Boss: Tancred
*Enemy Type: Mercenaries
*Objective: Defeat all Enemies
===Story===
The Seekers of Hope arrive at the fortress where these mercenaries have secured themselves. Millard is hoping to reason with their leader, Tancred, although Warin is more interested in trying to force information out of him.
After the battle ends, Millard and Warin mysteriously vanish. A magical image of Amihan, Seaiga’s chief maid, then appears telling Flore’s sibling that they must come to Leiyun River if they wish to help the Seekers of Hope.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Archer 	18	x2 	Steel Bow 	None
N/A 	Thief 	18	x2 	Steel Dagger 	None
N/A 	Mage 	18	x2 	Arcthunder 	None
N/A 	Mage 	18	x1 	Thoron 	None
N/A 	Evoker 	18	x2 	Steel Dagger 	None
N/A 	Wyvern Rider	18	x2 	Steel Axe 	None
N/A 	Wyvern Rider	18	x2 	Killer Axe 	None
N/A 	Dark Mage 	18	x2 	Arcnosferatu 	None
N/A 	Warrior 	3 	x1 	Great Axe* 	Zeal
N/A 	Hero 	3 	x1 	Superior Axe* 	Good Fortune
N/A 	Malig Knight	3 	x1 	Silver Axe 	None
N/A 	Strategist 	3 	x1 	Aura, Replenish* 	Gentle Heart
N/A 	Great Knight	3 	x1 	Silver Axe 	None
Tancred	Warrior 	6 	x1 	Berserker Axe*, Dracoshield*	Sturdiness
===Enemy Reinforcements===
Enemy reinforcements spawn one at a time from the Stairs on a map every turn from Turn 3 onwards, unless a unit is occupying that staircase, until Tancred is defeated.
Name	Class 	Lv	Equipment	Skills
N/A*	Fighter 	18	 	None
N/A*	Wyvern Rider	18	 	None
===Allied Units===
Name 	Class 	Lv	Equipment 	Skills
Millard	Sniper 	3 	Silver Bow	Practice, Prescience
Warin 	Wyvern Lord	3 	Silver Axe	Reinforced Weapons, Tantivy
===Notes===
*Millard and Warin are affected by permadeath in Classic Mode - if they die at any point, they won’t appear in later paralogues.
==Special Challenge 11: Lost Memory==
Unlocked by completing Chapter 14, after five Child Units, including Anthea, have been recruited. Despite being a Special Challenge, this chapter is played on a fixed map.
===Details===
*Permitted Units: 16
*Boss: Seaiga
*Enemy Type: Seaiga’s Army
*Objective: Defeat the Commander, protect Ione and Cinaed
===Story===
Flore, while talking to Anthea, ends up saying how they don’t have a good memory of their early past. Upon learning this, their daughter decides to use her spell to let them see the memories of Flore’s mother, hoping that it would help them to remember their past.
In this vision, we learn that Flore’s mother, Ione, was not originally from Amaranthus, and that after her husband died, she fled to the kingdom and was brought in as a servant. However, she ended up falling in love with Cinaed, the king of Amaranthus at the time, which led to the two eventually becoming married after Cinaed’s first wife died.
Shortly after Flore’s birth, however, the castle of Amaranthus came under attack from Seaiga. Flore’s sibling remembers that in the original timeline, Ione was killed by the attack. This leads to the Chrysanthemum fighting off Seaiga’s forces, to see if they can avoid this future.
The Chrysanthemum successfully manage to drive Seaiga away. However, they soon learn that Ione had a disease at the time, and would have died a few weeks later regardless. Knowing this, Flore and Anthea (and Flore’s other child, if they have one) talk to Ione in her last moments, learning of how she was from Seaiga’s kingdom, and that she had fled to Amaranthus knowing what Seaiga had become, which lead to her army trying to hunt Ione down.
Flore then notices the flower mark in Ione’s eyes, and finds out that the flower was placed into the newborn Flore’s eyes after she died using powerful magic. Afterwards, the vision of the past ends.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Swordmaster 	X 	x1 	Silver Sword/Crystal Sword, Storm Sword 	Duelist
N/A 	Assassin 	X 	x1 	Silver Sword/Crystal Sword, Double Bow 	Duelist
N/A 	Warrior 	X 	x1 	Silver Axe/Crystal Axe, Surefire Bow 	Zeal
N/A 	Hero 	X 	x1 	Silver Sword/Crystal Sword, Berserker Axe 	Good Fortune
N/A 	Bow Knight 	X 	x1 	Silver Bow/Crystal Bow, Raider Blade 	Good Fortune
N/A 	Sniper 	X 	x1 	Silver Bow/Crystal Bow, Spy's Bow 	Practice
N/A 	Wyvern Lord 	X 	x1 	Silver Sword/Crystal Sword, Volant Axe 	Reinforced Weapons
N/A 	Malig Knight 	X 	x1 	Silver Axe/Crystal Axe, Rexflame 	Reinforced Weapons
N/A 	Falcon Knight 	X 	x1 	Silver Lance/Crystal Lance, Replenish 	Swift Wings
N/A 	Phoenix Knight	X 	x1 	Silver Bow/Crystal Bow, Spear 	Swift Wings
N/A 	Trickster 	X 	x1 	Silver Dagger/Crystal Dagger, Imbue 	Swift Movement
N/A 	Archmage 	X 	x1 	Fimbulvetr/Forseti, Rexbolt 	Mentality
N/A 	Strategist 	X 	x1 	Aura/Aureola, Recover 	Gentilhomme
N/A 	Magic Knight 	X 	x1 	Boglanone/Valflame, Repair 	Demoiselle
N/A 	Sorcerer 	X 	x1 	Eclipse/Gespenst 	Anathema
N/A 	Dark Knight 	X 	x1 	Imhullu/Naglfar 	Hex
N/A 	Conjurer 	X 	x1 	Silver Dagger/Crystal Dagger 	Abstract Mind
N/A 	Summoner 	X 	x1 	Aura/Aureola 	Swift Start
N/A 	War Cleric 	X 	x1 	Silver Bow/Crystal Bow, Empower, Guard 	Miracle
N/A 	Sage 	X 	x1 	Aura/Aureola, Enchant, Ward 	Miracle
Antiochus	Grandmaster 	X 	x1 	Bolganone/Valflame, Silver Sword/Crystal Sword, Master Seal*	Solidarity
Amihan 	Archmage 	X 	x1 	Thoron/Mjolnir, Second Seal* 	Focus
Seaiga 	Sage 	X 	x1 	Aura/Aureola, Fortify 	Miracle, Healtouch
===Allied Units===
Name 	Class 	Lv	Equipment 	Skills
Ione 	Sage 	X 	Physic 	Miracle, Healtouch
Cinaed	Great Lord	X 	Noble Rapier	Dual Striker, Charisma
===Notes===
*If Ione or Cinaed is defeated, an instant Game Over is received.
==Chapter 15: Extensive Battle==
===Details===
*Permitted Units: Group 1
*Boss: Drishti
*Enemy Type: Seaiga’s Forces, Islanders
*Objective: Defeat the Commander
===Story===
Flore's group travel to a snowy area, where they find the tribal people again, this time on the hunt for crystals. They then end up coming across some of Seaiga's troops, the leader of which is carrying the fourth Fire Emblem.
Flore comes up with a plan to sneak past the battle between the tribal people and Seaiga's troops, allowing them to steal the Fire Emblem from the commander. Once the commander his defeated, however, the Fire Emblem falls into the hands of a cloaked figure, whose voice sounds just like that of Seaiga.
===Enemy Units (Islanders)===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	Wyvern Rider	19	x1 	Steel Axe, Purify	None
N/A 	Wyvern Rider	19	x1 	Battle Axe 	None
N/A 	Mercenary 	19	x3 	Steel Sword 	None
N/A 	Archmage 	3 	x1 	Thoron 	None
N/A 	Archmage 	3 	x1 	Bolganone 	None
N/A 	Swordmaster 	3 	x2 	Silver Sword 	None
N/A 	Sniper 	3 	x2 	Silver Bow 	None
N/A 	Conjurer 	3 	x1 	Soldier's Knife* 	Swift Start
N/A 	Sage 	3 	x1 	Aura*, Physic 	Miracle
===Enemy Units (Seaiga’s Forces)===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Sky Knight 	20	x1 	Steel Lance, Rise 	None
N/A 	Sky Knight 	20	x1 	Short Spear 	None
N/A 	Archer 	20	x3 	Steel Bow 	None
N/A 	Magic Knight 	3 	x1 	Thoron, Mend 	None
N/A 	Magic Knight 	3 	x1 	Fimbulvetr, Soothe 	None
N/A 	Assassin 	3 	x2 	Silver Sword 	None
N/A 	Sorcerer 	3 	x1 	Arcflux 	None
N/A 	Sorcerer 	3 	x1 	Imhullu* 	None
N/A 	Summoner 	3 	x1 	Aura, Bullion (L)* 	Swift Start
N/A 	War Cleric 	3 	x1 	Double Bow*, Replenish	Miracle
Drishti	Falcon Knight	7 	x1 	Spear, Sink, Teleport*	Relief
==Paralogue 15: Secretive Transaction==
Unlocked by completing Chapter 15 and Paralogue 14.
===Details===
*Permitted Units: 14
*Boss: Raziela
*Enemy Type: Mercenaries
*Objective: Defeat all Enemies
===Story===
The group come across a fortress in which the mercenaries are hiding. Here, they come across Anna, the merchant, and have to protect her from the advancing group of mercenaries.
After the battle ends, Anna reveals that she had found some information on the mercenaries. She explains that Amihan had tricked them into serving Seaiga, by claiming that she intended to protect the various kingdoms.
===Enemy Units===
Enemies marked with a * will be called as reinforcements from Turn 3, until Raziela is defeated.
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Sky Knight 	19	x2 	Steel Lance 	None
N/A 	Mage 	19	x2 	Arcfire 	None
N/A 	Mage 	19	x1 	Bolganone 	None
N/A 	Archer 	19	x3 	Steel Bow 	None
N/A 	Dancer 	19	x1 	Steel Sword 	None
N/A 	Manakete 	19	x2 	Dragonstone+ 	None
N/A 	War Monk 	3 	x1 	Recover, Steel Bow 	None
N/A 	Strategist 	3 	x1 	Replenish, Arclight 	None
N/A 	Falcon Knight 	3 	x1 	Great Lance* 	Swift Wings
N/A 	Phoenix Knight	3 	x1 	Superior Lance* 	Swift Wings
N/A 	Great Knight 	3 	x1 	Silver Axe, Silver Lance 	None
N/A 	Paladin 	3 	x1 	Silver Sword, Silver Lance	None
Raziela	Paladin 	7 	x1 	Dragon Pike*, Spirit Dust*	Defender
===Enemy Reinforcements===
Enemy reinforcements spawn one at a time from the Stairs on a map every turn from Turn 3 onwards, unless a unit is occupying that staircase, until Raziela is defeated.
Name	Class 	Lv	Equipment	Skills
N/A*	Knight 	19	 	None
N/A*	Cavalier	19	 	None
===Allied Units===
Name	Class	Lv	Equipment 	Skills
Anna	Mage 	20	Thoron, Concoction	Mentality, Focus
===Notes===
*If Anna is defeated, the player receives an instant Game Over.
==Chapter 16: Sacrifice==
===Details===
*Permitted Units: Group 1
*Boss: Anzo
*Enemy Type: Islanders
*Objective: Defeat all Enemies
===Story===
Flore's group stumble across a misty mountain, where the tribal people dwell. As it turns out, the tribe had managed to find the fifth Fire Emblem and intend to throw it into the sea as a gift for a sea god.
Flore successfully intervenes with this plan and manages to claim the Fire Emblem from the tribe. They then return to Aeres' Castle, where they wait for their sibling to come back.
===Enemy Units===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	Archmage 	3 	x1 	Thoron, Bridge 	Mentality
N/A 	Archmage 	3 	x1 	Fimbulvetr, Sandstorm 	Mentality
N/A 	Wyvern Lord 	3 	x2 	Silver Axe 	None
N/A 	Wyvern Lord 	3 	x2 	Silver Sword 	None
N/A 	Falcon Knight	3 	x2 	Silver Lance, Mend 	None
N/A 	Falcon Knight	3 	x2 	Silver Lance, Physic 	None
N/A 	Swordmaster 	3 	x2 	Silver Sword 	None
N/A 	Swordmaster 	3 	x1 	Great Sword 	Duelist
N/A 	Hero 	3 	x2 	Silver Axe 	None
N/A 	Hero 	3 	x1 	Great Axe 	Zeal
N/A 	General 	3 	x2 	Silver Lance 	None
N/A 	General 	3 	x1 	Great Lance 	Shielded Armour
N/A 	Sage 	3 	x2 	Aura 	None
N/A 	Magic Knight 	3 	x1 	Thoron, Soothe 	Gentilhomme
N/A 	Magic Knight 	3 	x1 	Fimbulvetr, Restore 	Demoiselle
N/A 	Rogue 	3 	x1 	Silver Dagger, Steel Sword	Swift Movement
N/A 	Assassin 	3 	x1 	Silver Sword, Steel Bow 	Swift Movement
N/A 	Sorcerer 	3 	x2 	Arcnosferatu 	Hex
N/A 	Sorcerer 	3 	x1 	Goetia* 	Anathema
Anzo	Warrior 	9 	x1 	Silver Axe, Silver Bow 	Rally Strength
===Enemy Reinforcements===
One Swordmaster and one General will spawn on Turn 4. On every turn starting from Turn 5, two Archmages will spawn if the turn is odd-numbered, while two Sorcerers will spawn if the turn is even-numbered.
Name	Class 	Lv	Equipment 	Skills
N/A 	Swordmaster	3 	Crystal Sword*	None
N/A 	General 	3 	Crystal Lance*	None
N/A 	Archmage 	3 	Fimbulvetr 	None
N/A 	Sorcerer 	3 	Goetia 	None
==Paralogue 16: Closely Guarded Secrets==
Unlocked by completing Chapter 16 and Paralogue 14.
===Details===
*Permitted Units: 14
*Boss: Hulda
*Enemy Type: Mercenaries
*Objective: Defeat all Enemies
===Story===
The group notice that the mercenaries have assembled by a keep, in which the Crystal Key is kept. The key is said to be able to rescue anyone from confinement, which leads to Flore’s sibling assuming that it can help them rescue the Seekers of Hope.
When the group obtain the Crystal Key, Flore notices a scroll nearby. The scroll contains notes from the creator of the Crystal Key, saying that it may only be used once. Although Flore is unsure that it is right to use the Crystal Key for this purpose, their sibling reassures them that saving Millard and Warin will be worth it in the end.
===Enemy Units===
Enemies marked with a * will be called as reinforcements from Turn 3, until Hulda is defeated.
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Thief 	20	x2 	Steel Dagger 	None
N/A 	Myrmidon 	20	x2 	Steel Sword 	None
N/A 	Archer 	20	x2 	Steel Bow 	None
N/A 	Dancer 	20	x1 	Steel Sword 	Lucky Charm
N/A 	Manakete 	20	x2 	Exalted Dragonstone 	None
N/A 	Manakete 	20	x1 	Dragonstone+ 	Odd Rhythm
N/A 	Great Knight 	3 	x1 	Silver Lance, Steel Axe 	None
N/A 	Paladin 	3 	x1 	Silver Sword, Steel Lance	None
N/A 	Warrior 	3 	x1 	Silver Bow, Steel Axe 	None
N/A 	Phoenix Knight	3 	x1 	Silver Bow, Steel Lance 	None
N/A 	Assassin 	3 	x1 	Silver Bow, Steel Sword 	None
N/A 	Archmage 	3 	x1 	Thoron 	Mentality
N/A 	Sage 	3 	x1 	Aura 	Miracle
N/A 	Magic Knight 	3 	x1 	Bolganone 	Gentle Heart
N/A 	Sniper 	3 	x1 	Superior Bow* 	None
Hulda	Sniper 	8 	x1 	Master Bow*, Talisman* 	Marksman
===Enemy Reinforcements===
Enemy reinforcements spawn one at a time from the Stairs on a map every turn from Turn 3 onwards, unless a unit is occupying that staircase, until Hulda is defeated.
Name	Class 	Lv	Equipment	Skills
N/A*	Archer	20	 	None
==Chapter 17: A Shattered Purity==
===Details===
*Permitted Units: Group 2
*Boss: Jia
*Enemy Type: Islanders
*Objective: Defeat all Enemies
===Story===
Meanwhile, the other group has found a settlement which has been attacked by the tribe. During a battle with the tribe, the player is required to go to three different houses and evacuate the civilians - if an enemy gets into a house, the chapter is automatically lost.
After the battle is won, a village maiden informs Flore's sibling that a figure calling herself "Seaiga" has been uniting the various tribes on the island. This leads to suspicion among the group.
===Enemy Units===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	Mercenary 	20	x3 	Steel Sword 	None
N/A 	Evoker 	20	x2 	Steel Dagger 	None
N/A 	Mage 	20	x1 	Arcthunder 	None
N/A 	Mage 	20	x1 	Arcwind 	None
N/A 	Mage 	20	x1 	Arcfire 	None
N/A 	War Cleric 	3 	x1 	Empower, Enchant, Steel Bow	Miracle
N/A 	Strategist 	3 	x1 	Guard, Ward, Purge 	Gentle Heart
N/A 	Swordmaster 	3 	x1 	Silver Sword 	None
N/A 	Dark Knight 	3 	x1 	Eclipse* 	Hex
N/A 	Wyvern Lord 	3 	x1 	Tomahawk, Infect 	None
N/A 	Falcon Knight	3 	x1 	Spear, Overgrow 	None
Jia 	Sniper 	7 	x1 	Silver Bow 	Prescience
===Notes===
*Visiting a house will evacuate the civilians. If an enemy visits a house which still has people in it, the player gets an instant Game Over.
==Paralogue 17: Rescuing Hope==
Unlocked by completing Chapter 17, Paralogue 15 and Paralogue 16.
===Details===
*Permitted Units: 14
*Boss: Aditi
*Enemy Type: Mercenaries, Seaiga’s Forces
*Objective: Defeat the Commander
===Story===
The group arrive at Leiyun River, encountering Amihan. She tries to pretend that she does not know of the Seekers of Hope, although this fails. Noticing a pillar of magic which is surrounding the captured seekers, the group manage to rescue them using the Crystal Key.
A battle then commences between the opposing groups. During the conflict, Amihan hides in order to convince some stray mercenaries to fight for her. After the battle’s end, Amihan is nowhere to be seen, forcing Millard and Warin to try and locate her.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Trickster 	3 	x2 	Lightning Dagger 	None
N/A 	Paladin 	3 	x2 	Silver Sword 	None
N/A 	Paladin 	3 	x2 	Silver Lance 	None
N/A 	Hero 	3 	x2 	Storm Sword 	Good Fortune
N/A 	Hero 	3 	x2 	Tomahawk 	Zeal
N/A 	Swordmaster 	3 	x1 	Silver Sword 	None
N/A 	Swordmaster 	3 	x1 	Crystal Sword, Gold Key* 	None
N/A 	Warrior 	3 	x1 	Silver Axe 	None
N/A 	Warrior 	3 	x1 	Crystal Axe, Gold Key* 	None
N/A 	Falcon Knight	3 	x1 	Silver Lance 	None
N/A 	Falcon Knight	3 	x1 	Crystal Lance, Gold Key* 	None
N/A 	Sniper 	3 	x2 	Double Bow 	None
N/A 	Malig Knight 	3 	x1 	Rexbolt 	None
N/A 	Malig Knight 	3 	x1 	Rexflame 	None
Aditi 	Conjurer 	9 	x1 	Sacrificial Knife*, Speedwing*	Swift Start, Abstract Mind
Amihan	Archmage 	20	x1 	None 	
===Allied Units (Seekers of Hope)===
Name 	Class 	Lv	Equipment 	Skills
Millard	Sniper 	5 	Silver Bow	Practice, Prescience, Marksman
Warin 	Wyvern Lord	5 	Silver Axe	Reinforced Weapons, Tantivy, Quick Burn
===Allied Units (Mercenaries)===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	General 	5 	x2 	Brave Lance	Rally Defence
N/A 	Warrior 	5 	x2 	Brave Axe 	Rally Strength
N/A 	Sniper 	5 	x2 	Brave Bow 	Marksman
N/A 	Swordmaster	5 	x2 	Brave Sword	Astra
N/A 	Dark Knight	5 	x2 	Eclipse 	Slow Burn
N/A 	Sorcerer 	5 	x2 	Goetia 	Vengeance
===Notes===
*If Amihan talks to a mercenary, they will become an enemy unit.
*There are three treasure chests in this chapter - the first contains a Crystal Sword, the second a Crystal Axe and the third a Crystal Lance.
*Visiting the village seen in this chapter will give the player Ephraim’s Lance. However, enemy units can visit the village, destroying it if they do.
*Millard and Warin are affected by permadeath in Classic Mode - if they die at any point, they won’t appear in later paralogues.
==Chapter 18: Hidden Return==
===Details===
*Permitted Units: Group 2
*Boss: Nayden
*Enemy Type: Islanders
*First Objective: Defeat the Commander
*Second Objective: Escape
===Story===
The group arrive at a volcano which is covered in snow. Shortly after their arrival, however, Seaiga appears, much to the shock of Flore's sibling. She then reveals that she had her half-sister, Audra, pose as her in order to hide her comeback, before calling for the tribes to attack.
After the battle, the group finds a torch in which Seaiga had hid the fifth Fire Emblem. After it is retrieved, however, the volcano comes to life, forcing them to make an escape.
===Enemy Units (first battle)===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Wyvern Lord 	3 	x1 	Killer Axe, Solidify 	None
N/A 	Falcon Knight	3 	x1 	Heroic Lance, Melt 	None
N/A 	Warrior 	3 	x1 	Silver Axe 	Rally Strength
N/A 	General 	3 	x1 	Spear 	Rally Defence
N/A 	Sage 	3 	x1 	Aura 	Rally Magic
N/A 	Strategist 	3 	x1 	Luce 	Rally Resistance
N/A 	Falcon Knight	3 	x1 	Silver Lance 	Rally Speed
N/A 	Bow Knight 	3 	x1 	Spy's Bow 	Rally Skill
N/A 	War Monk 	3 	x1 	Stormbow, Recover, Repair*	Rally Luck
N/A 	Magic Knight 	3 	x1 	Tornado, Rescue, Replenish	Rally Movement
Nayden	Archmage 	9 	x1 	Bolganone 	Open Mind
===Enemy Reinforcements (first battle)===
On each turn from Turn 5 onwards, one Falcon Knight and one Wyvern Lord will spawn.
Name	Class 	Lv	Equipment 	Skills
N/A 	Wyvern Lord 	3 	Silver Axe 	None
N/A 	Falcon Knight	3 	Silver Lance	None
===Enemy Reinforcements (second battle)===
Two Manaketes will spawn each turn from Turn 3 onwards. The second battle of this chapter has no enemies otherwise.
Name	Class 	Lv	Equipment 	Skills
N/A 	Manakete	24	Exalted Dragonstone	Odd Rhythm
===Notes===
*In the second battle, the player must bring all units to the base of the volcano to win. If they fail to do this by the sixth turn, a Game Over is received.
==Paralogue 18: Unnoted Threat==
Unlocked by completing Chapter 18 and Paralogue 17.
===Details===
*Permitted Units: 14
*Boss: Hodei
*Enemy Type: Seaiga’s Followers
*Objective: Defeat all Enemies
===Story===
The group arrive at a village, only to find that most of the civilians have been captured by some of Seaiga’s followers. A group of civilians who have not been captured intend to stand up to them, despite knowing that they cannot win this battle.
This leads to the Chrysanthemum defeating the enemy faction and rescuing the captured civilians. The village was mostly destroyed by the attack, however, forcing the civilians to seek shelter in the next village over.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Hero 	4 	x2 	Silver Sword 	None
N/A 	Hero 	4 	x1 	Silver Sword, Sandstorm 	Patience
N/A 	Bow Knight 	4 	x2 	Silver Bow 	None
N/A 	Hero 	4 	x1 	Silver Bow, Snowfall 	Prescience
N/A 	Archmage 	4 	x1 	Thoron 	None
N/A 	Archmage 	4 	x1 	Bolganone 	None
N/A 	Sorcerer 	4 	x1 	Eclipse 	None
N/A 	Sorcerer 	4 	x1 	Imhullu 	None
N/A 	Dancer 	24	x1 	Silver Sword 	Lucky Charm
N/A 	Swordmaster 	4 	x1 	Superior Edge 	Duelist
N/A 	Warrior 	4 	x1 	Superior Axe 	Zeal
N/A 	Falcon Knight 	4 	x1 	Superior Lance 	Swift Wings
N/A 	Sniper 	4 	x1 	Superior Bow 	Practice
N/A 	Dark Knight 	4 	x2 	Goetia 	Hex
N/A 	Magic Knight 	4 	x2 	 	Mentality
N/A 	Trickster 	4 	x1 	Crystal Dagger* 	Swift Movement
N/A 	Wyvern Lord 	4 	x1 	Crystal Axe 	None
N/A 	Phoenix Knight	4 	x1 	Crystal Lance 	None
N/A 	Bow Knight 	4 	x1 	Crystal Bow 	None
N/A 	Hero 	4 	x1 	Crystal Sword 	None
Hodei	Grandmaster 	10	x1 	Dire Thunder*, Secret Book*	Ignis
===Allied Units===
Name	Lv 	Class	Equipment 	Skills
N/A 	Mercenary	15 	Steel Sword	Good Fortune, Patience
N/A 	Mage 	15 	Arcfire 	Mentality, Focus
N/A 	Archer 	15 	Steel Bow 	Practice, Prescience
N/A 	Cleric 	15 	Restore 	Miracle, Healtouch
===Notes===
*Visiting the house seen in this chapter will give the player Wolt’s Bow. However, enemy units can visit the house, destroying it if they do.
==Chapter 19: Ancient Words==
===Details===
*Permitted Units: 14
*Boss: Samara
*Enemy Type: Assassins
*Objective: Defeat the Commander
===Story===
The two groups join back together, having found all five Fire Emblems. Aeres then tells Flore about a myth regarding the flower symbol in their eyes - how it corresponds to the five Fire Emblems, and with the power of all five emblems, it allows one to see what others cannot. However, if the emblems are turned against the one with the flower eyes, it could lead to catastrophe.
The Chrysanthemum then return to Amaranthus. Shortly after their arrival, they give the five Fire Emblems to the chief maid before setting out to explore some ruins that Seaiga's army is supposedly hiding in.
When they arrive, however, they do not encounter Seaiga's army, instead having to deal with a group of assassins. Shortly after their defeat, Flore notices text on the far wall, which the other units don't seem to notice. They read these texts out, reading about how a "blade that can bring peace" is hiding behind the wall. After they finish reading, a door suddenly appears, leading further into the ruins.
===Enemy Units===
All enemy units except Samara are called as reinforcements on every turn except the first, unless a unit is within a 2-tile radius of Samara. Enemies marked by a * will be called as reinforcements on the even-numbered turns, while enemies marked by a ** will be called on every odd-numbered turn.
Name 	Class 	Lv	Equipment 	Skills
N/A* 	Hero 	5 	Silver Sword 	Good Fortune
N/A* 	Falcon Knight	5 	Spear 	Swift Wings
N/A* 	Magic Knight 	5 	Thoron, Replenish 	Focus
N/A* 	Swordmaster 	5 	Crystal Sword 	Vantage
N/A** 	Sniper 	5 	Silver Bow 	Practice
N/A** 	Wyvern Lord 	5 	Tomahawk 	Reinforced Weapons
N/A** 	Dark Knight 	5 	Goetia, Silver Sword 	Anathema
N/A** 	Bow Knight 	5 	Crystal Bow 	Patience
Samara	Assassin 	12	Crystal Dagger, Crystal Bow	Duelist, Pass
===Notes===
*There is a treasure chest behind Samara, which contains a Forseti tome.
==Paralogue 19: Hidden Adversary==
Unlocked by completing Chapter 19 and Paralogue 18.
===Details===
*Permitted Units: 14
*Boss: Ayodele
*Enemy Type: Seaiga’s Followers
*Objective: Defeat all Enemies
===Story===
The group, joined by the Seekers of Hope, guide the citizens of the ruined village over to Vadum, another village overlooking the sea. Along the way, however, they come across more of Seaiga’s followers, claiming that the citizens have no right to enter Vadum.
After the battle ends, one of the citizens explains that they hold the secret to locating Seaiga’s palace, which is surrounded by a veil of magic that makes it invisible. In order to locate the palace, they need to place this object in the purest section of the sea, which is found at Vadum's coast.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Archmage 	5 	x2 	Bolganone 	None
N/A 	Archmage 	5 	x1 	Rexflame 	Focus
N/A 	Grandmaster 	5 	x2 	Thoron 	None
N/A 	Grandmaster 	5 	x1 	Rexbolt 	Solidarity
N/A 	Trickster 	5 	x3 	Silver Dagger 	None
N/A 	General 	5 	x2 	Silver Lance 	None
N/A 	Warrior 	5 	x2 	Silver Axe 	None
N/A 	Magic Knight	5 	x1 	Valflame* 	Focus
N/A 	Magic Knight	5 	x1 	Mjolnir* 	Demoiselle
N/A 	Hero 	5 	x1 	Crystal Sword 	Good Fortune
N/A 	Hero 	5 	x1 	Crystal Axe 	Zeal
N/A 	Bow Knight 	5 	x1 	Crystal Sword 	Good Fortune
N/A 	Bow Knight 	5 	x1 	Crystal Bow 	Practice
Ayodele	Magic Knight	12	x1 	Excalibur*, Goddess Icon*	Mentality, Rally Movement
===Allied Units===
Name 	Class 	Lv	Equipment 	Skills
Millard	Sniper 	7 	Crystal Bow	Practice, Prescience, Marksman
Warin 	Wyvern Lord	7 	Crystal Axe	Reinforced Weapons, Tantivy, Quick Burn
===Notes===
*Visiting the house seen in this chapter will give the player Celica's Gale. However, enemy units can visit the house, destroying it if they do.
*Millard and Warin are affected by permadeath in Classic Mode - if they die at any point, they won’t appear in later paralogues.
==Chapter 20: Secret of the Emblems==
===Details===
*Permitted Units: 15
*Boss: Antiochus
*Enemy Type: Seaiga’s Forces
*Objective: Defeat the Commander
===Story===
The Chrysanthemum venture further into the ruins, only to encounter Seaiga, who has all five Fire Emblems in her position. She reveals that she had her lady-in-waiting disguise herself as the chief maid in order to steal the emblems, which angers Flore's sibling. Despite Flore's attempts to get them to calm down, they begin battle with Seaiga's forces.
After the battle is won, Seaiga hands over the five Fire Emblems, stating that it's "too early to stop your victory". She then extinguishes all of the light sources in the room. Amongst the darkness, everyone gets lost save for Flore's sibling, who encounters the Blade of the Emblem, a sword that can only be carried by someone who possesses all five Fire Emblems.
The Chrysanthemum eventually manages to escape the ruins. Flore's sibling then shows the Blade of the Emblem to their companions, happy that they managed to stop Seaiga from abusing its power.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Falcon Knight 	7 	x2 	Silver Lance 	None
N/A 	Falcon Knight 	7 	x1 	Crystal Lance 	None
N/A 	Phoenix Knight	7 	x2 	Silver Bow 	None
N/A 	Phoenix Knight	7 	x2 	Crystal Bow 	None
N/A 	Wyvern Lord 	7 	x2 	Silver Sword 	None
N/A 	Wyvern Lord 	7 	x1 	Crystal Sword 	None
N/A 	Malig Knight 	7 	x2 	Silver Axe 	None
N/A 	Malig Knight 	7 	x1 	Crystal Axe 	None
N/A 	Hero 	7 	x2 	Silver Sword 	None
N/A 	Hero 	7 	x2 	Silver Sword 	Patience
N/A 	Rogue 	7 	x2 	Silver Dagger 	None
N/A 	Rogue 	7 	x2 	Silver Dagger 	Swift Movement
N/A 	Sniper 	7 	x2 	Silver Bow 	None
N/A 	Sniper 	7 	x2 	Silver Bow 	Prescience
N/A 	Sorcerer 	7 	x2 	Goetia 	None
N/A 	Sorcerer 	7 	x1 	Balberith* 	None
N/A 	Archmage 	7 	x2 	Fimbulvetr 	None
N/A 	Archmage 	7 	x1 	Forseti* 	None
N/A 	Strategist 	7 	x2 	Aura 	None
N/A 	Strategist 	7 	x1 	Aureola* 	None
N/A 	Dancer 	26	x2 	Silver Sword 	Special Dance
N/A 	Manakete 	26	x2 	Exalted Dragonstone 	Odd Rhythm
N/A 	Manakete 	26	x1 	Forbidden Dragonstone* 	Odd Mind
N/A 	Paladin 	7 	x2 	Crystal Sword, Silver Lance 	None
N/A 	Great Knight 	7 	x2 	Crystal Lance, Silver Sword 	None
N/A 	Conjurer 	7 	x2 	Crystal Dagger 	Abstract Mind
N/A 	Conjurer 	7 	x1 	Silver Dagger, Fortify* 	Nature's Call
N/A 	Summoner 	7 	x2 	Aura 	Swift Start
N/A 	Summoner 	7 	x1 	Rexaura 	Flare
Antiochus	Grandmaster 	12	x1 	Valflame, Crystal Sword, Bullion (L)*	Solidarity, Ignis
===Notes===
*The Blade of the Emblem is obtained after completing this chapter.
==Paralogue 20: The Crown of Sight==
Unlocked by completing Chapter 20 and Paralogue 19.
===Details===
*Permitted Units: 15
*Boss: Seung
*Enemy Type: Assassins
*Objective: Defeat the Commander, locate the gems
===Story===
The citizens of the village arrive at Vadum, where they are immediately welcomed by the civilians. However, one of the civilians of Vadum is an assassin in disguise, who attempts to attack the villagers, only for the Seekers of Hope to intercept this attack.
This leads to a battle against the group of assassins. During the battle, there are several houses which can be visited, giving gemstones if you do. After the commander is defeated and every gem has been obtained, the treasure of Vadum, the Crown of Sight, is given to the Chrysanthemum. With the gemstones set into the crown, Seaiga's invisible palace becomes visible.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	General 	7 	x4 	Silver Lance 	Shielded Armour
N/A 	General 	7 	x1 	Crystal Lance 	Rally Defence
N/A 	Sniper 	7 	x4 	Double Bow 	None
N/A 	Sage 	7 	x2 	Aura, Replenish 	None
N/A 	Sage 	7 	x2 	Aura, Physic 	Miracle
N/A 	Warrior 	7 	x2 	Silver Axe 	Sturdiness
N/A 	Warrior 	7 	x2 	Silver Axe, Silver Bow 	Zeal
N/A 	Warrior 	7 	x1 	Crystal Axe 	Rally Strength
N/A 	Trickster 	7 	x3 	Silver Dagger, Rescue 	None
N/A 	Phoenix Knight	7 	x3 	Silver Lance, Silver Bow	None
N/A 	Conjurer 	7 	x2 	Silver Dagger, Recover 	None
N/A 	Malig Knight 	7 	x2 	Silver Axe, 	None
N/A 	Malig Knight 	7 	x1 	Bolt Axe 	Deliverer
N/A 	Falcon Knight 	7 	x2 	Silver Lance, Enfeeble 	None
N/A 	Falcon Knight 	7 	x1 	Shockstick 	None
N/A 	Swordmaster 	7 	x2 	Crystal Sword 	None
N/A 	Swordmaster 	7 	x1 	Silver Sword 	Astra
N/A 	Archmage 	7 	x2 	Mjolnir 	Mentality
N/A 	Magic Knight 	7 	x2 	Valflame, Freeze 	None
N/A 	Strategist 	7 	x2 	Aureola 	Rally Resistance
Seung	Archmage 	13	x1 	Ragnarok*, Seraph Robe* 	Focus, Open Mind
===Allied Units===
Name 	Class 	Lv	Equipment 	Skills
Millard	Sniper 	8 	Crystal Bow	Practice, Prescience, Marksman
Warin 	Wyvern Lord	8 	Crystal Axe	Reinforced Weapons, Tantivy, Quick Burn
===Notes===
*Visiting the large house seen in this chapter will give the player Katarina’s Bolt. However, enemy units can visit the house, destroying it if they do.
==Chapter 21: The Ettalese Invitation==
===Details===
*Permitted Units: 15
*Boss: Vera
*Enemy Type: Ettalese
*First Objective: Defeat all Enemies
*Second Objective: Defeat the Commander
===Story===
A messenger sends a letter to Flore's sibling, stating that the kingdom of Ettal has challenged them to a battle. Despite Flore's suspicions, they accept, immediately setting out.
After some time, the Chrysanthemum come across Ettalese soldiers and defeat them with relative ease. A little while later, however, a larger group of Ettalese troops attack. After this battle is over, Flore tries to tell their sibling that they shouldn't be so quick to rush into decisions.
===Enemy Units (first battle)===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	Paladin 	8 	x2 	Silver Sword 	None
N/A 	Great Knight 	8 	x2 	Silver Lance 	None
N/A 	Bow Knight 	8 	x2 	Silver Bow 	None
N/A 	Magic Knight 	8 	x2 	Forseti 	None
N/A 	Dark Knight 	8 	x2 	Gespenst 	None
N/A 	Strategist 	8 	x2 	Aureola 	None
N/A 	Falcon Knight 	8 	x2 	Crystal Lance	Relief
N/A 	Phoenix Knight	8 	x2 	Crystal Bow 	Swift Wings
N/A 	Wyvern Lord 	8 	x2 	Crystal Sword	Reinforced Weapons
N/A 	Malig Knight 	8 	x2 	Mjolnir 	Tantivy
===Enemy Units (second battle)===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	Sage 	10	x2 	Aura, Rescue 	None
N/A 	Sorcerer 	10	x2 	Bolganone 	Hex
N/A 	Swordmaster 	10	x2 	Silver Sword 	Duelist
N/A 	Swordmaster 	10	x1 	Silver Sword 	Vantage
N/A 	Warrior 	10	x2 	Silver Axe 	Zeal
N/A 	Warrior 	10	x1 	Silver Axe 	Sturdiness
N/A 	Trickster 	10	x3 	Silver Dagger, Physic 	None
N/A 	Dancer 	30	x1 	Crystal Sword 	Special Dance
N/A 	Manakete 	30	x2 	Forbidden Dragonstone 	Wyrmsbane
N/A 	Grandmaster 	10	x2 	Mjolnir, Storm Sword 	None
N/A 	Hero 	10	x2 	Crystal Sword 	Patience
N/A 	Hero 	10	x2 	Crystal Axe 	Sturdiness
N/A 	Summoner 	10	x1 	Aureola 	Flare
Vera	Phoenix Knight	15	x1 	Crystal Bow, Crystal Lance	Sun Seeker
==Paralogue 21: Seaiga’s Kingdom==
Unlocked by completing Chapter 21 and Paralogue 20.
===Details===
*Permitted Units: 15
*Boss: Emer
*Enemy Type: Seaiga’s Forces
*Objective: Defeat the Commander
===Story===
When the group arrives at Seaiga’s palace, Amihan suddenly appears, saying that she cannot permit “visits” to the palace. She then calls upon Kreios, Malik and Sayyid, troops so powerful that even Seaiga can’t command them properly, to chase them out of the palace.
Despite this, the group manage to escape deeper into the palace. Here, they find some of Amihan’s personal records, revealing that she never intended to work for Seaiga to begin with.
===Enemy Units (main)===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	Sorcerer 	10	x2 	 	Hex
N/A 	Sorcerer 	10	x1 	Gespenst* 	Anathema
N/A 	Archmage 	10	x2 	Fimbulvetr 	Mentality
N/A 	Archmage 	10	x1 	Forseti, Silver Key* 	Focus
N/A 	Assassin 	10	x4 	Silver Sword, Silver Bow 	None
N/A 	Grandmaster 	10	x2 	 	Solidarity
N/A 	Paladin 	10	x2 	Storm Sword 	None
N/A 	Paladin 	10	x2 	Spear 	None
N/A 	War Cleric 	10	x2 	 	Miracle
N/A 	Falcon Knight	10	x2 	Silver Lance, Physic 	None
N/A 	Falcon Knight	10	x2 	Spear, Enfeeble 	None
N/A 	Dark Knight 	10	x2 	Naglfar 	Slow Burn
N/A 	Magic Knight 	10	x2 	Forseti, Freeze 	None
N/A 	Wyvern Lord 	10	x2 	Crystal Axe 	Quick Burn
N/A 	Wyvern Lord 	10	x1 	Crystal Axe, Crystal Sword 	None
N/A 	Sage 	10	x1 	Aureola, Recover, Gold Key* 	Rally Magic
N/A 	Strategist 	10	x1 	Aureola, Replenish, Gold Key* 	Demoiselle
N/A 	Summoner 	10	x1 	Aureola, Silver Dagger, Gold Key* 	Swift Start, Abstract Mind
N/A 	Manakete 	30	x1 	Forbidden Dragonstone, Master Key*	Odd Mind
Emer	Sorcerer 	15	x1 	Oculus* 	Anathema, Vengeance
===Enemy Units (undefeatable)===
These three enemies will attempt to chase the player’s units. They are extremely powerful, with maxed-out stats, but rarely move as far as they can.
Name 	Class 	Lv	Equipment 	Skills
Kreios	Great Knight	20	Gradivus 	
Malik 	Hero 	20	Hauteclere	
Sayyid	Swordmaster 	20	Mercurius 	
===Notes===
*There are six treasure chests in this chapter. They contain a Crystal Sword, a Crystal Axe, a Crystal Lance, a Master Seal, a Second Seal and Micaiah’s Pyre.
==Chapter 22: Ettalese Customs==
===Details===
*Permitted Units: 15 (special case, see Story)
*Boss: Hadu
*Enemy Type: Ettalese
*Objective: Defeat the Commander, or defeat everyone except the commander
===Story===
The Chrysanthemum arrive at Ettal Castle, surprised to see that it looks more like an arena than a castle. The queen, Zhen, comes over, stating that her husband, Hadu, is preparing for battle. They then decide to prepare themselves - both Flore and their sibling intend to represent Amaranthus in battle, leaving the player with the option on which of the two will take charge.
During the battle, the chosen leader will be on one side of the arena while Hadu stands at the other side, both unable to move. Both armies may have a maximum of five units in battle at a time - if a unit is defeated, a new unit will enter. The battle ends when either army's leader is defeated, or when one side has no more units who can fight.
After the battle is won, Hadu congratulates the Chrysanthemum and offers them a scroll as a prize.
===Enemy Units===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	Hero 	12	x1 	Silver Sword 	Sol
N/A 	Sniper 	12	x1 	Silver Bow 	Marksman
N/A 	Archmage 	12	x1 	Bolganone 	Open Mind
N/A 	Falcon Knight 	12	x1 	Silver Lance 	Rally Speed
N/A 	Sorcerer 	12	x1 	Goetia 	Vengeance
N/A 	Wyvern Lord 	12	x1 	Crystal Axe 	Reinforced Weapons, Quick Burn
N/A 	Grandmaster 	12	x1 	Mjolnir 	Tactical Advice, Ignis
N/A 	Swordmaster 	12	x1 	Crystal Sword 	Duelist, Astra
N/A 	Great Knight 	12	x1 	Crystal Lance 	Elbow Room, Luna
N/A 	Sage 	12	x1 	Aureola 	Miracle, Rally Magic
N/A 	Bow Knight 	12	x1 	Crystal Bow 	Practice, Rally Skill
N/A 	Phoenix Knight	12	x1 	Crystal Lance, Silver Bow	Sun Seeker
N/A 	Malig Knight 	12	x1 	Crystal Axe, Thoron 	Trample
Hadu	General 	15	x1 	Crystal Sword, Spear 	Pavise
==Paralogue 22: House Zodiac==
Unlocked by completing Chapter 22 and Paralogue 21.
===Details===
*Permitted Units: 15
*Boss: Citali
*Enemy Type: Zodiese, Seaiga’s Forces
*Objective: Defeat the Commander
===Story===
The group journey further into Seaiga’s palace, only to encounter a group of mysterious warriors. Amihan comes into view, explaining that they are from House Zodiac. House Zodiac is a noble group from Seaiga’s country - they are noted for having some of the finest warriors in the land, but will only battle if they have good enough reason.
After the group makes it past the Zodiese warriors, Seaiga’s strongest forces and one of Amihan’s military guides, Flore’s sibling begins to question why Amihan is trying to force them to leave the castle.
===Enemy Units (main)===
Name 	Class 	Lv	Number	Equipment 	Skills
Aqua 	Archmage 	15	x1 	Mjolnir 	Open Mind
Piscis 	Swordmaster 	15	x1 	Crystal Sword 	Astra
Laniger 	Assassin 	15	x1 	Crystal Bow 	Pass
Bovem 	Warrior 	15	x1 	Crystal Axe 	Rally Strength
Geminae 	Falcon Knight	15	x1 	Crystal Lance 	Rally Speed
Carcinos	Magic Knight 	15	x1 	Valflame 	Rally Movement
Leon 	General 	15	x1 	Crystal Lance 	Rally Defence
Puella 	Sage 	15	x1 	Aureola, Blessing*	Rally Magic
Statera 	Sorcerer 	15	x1 	Gespenst 	Vengeance
Scorpius	Hero 	15	x1 	Crystal Sword 	Sol
Iuvenis 	Sniper 	15	x1 	Crystal Bow 	Marksman
Capra 	Wyvern Lord 	15	x1 	Crystal Axe 	Quick Burn
Citali 	Dark Knight 	16	x1 	Miasma* 	Lifetaker
===Enemy Units (undefeatable)===
These three enemies will attempt to chase the player’s units. They are extremely powerful, with maxed-out stats, but rarely move as far as they can.
Name 	Class 	Lv	Equipment 	Skills
Kreios	Great Knight	20	Gradivus 	
Malik 	Hero 	20	Hauteclere	
Sayyid	Swordmaster 	20	Mercurius 	
===Notes===
*A single treasure chest behind Citali contains Hector’s Axe.
==Chapter 23: The Wonderful Wood==
===Details===
*Permitted Units: 15
*Boss: Shun
*Enemy Type: Ruffians
*Objective: Defeat all Enemies
===Story===
The scroll states that the secret of the flower-eye can be found in a water spring on top of the Wonderful Wood, a tree which is said to create the plantlife that surrounds it. Flore notices that a map is faintly visible on the scroll, which they can see because of their flower eyes. Marked across the writing is a blue line, which seems to show the route from Amaranthus to the Wonderful Wood.
As the group travel across the route, they came across a ford. Flore notices a group of ruffians, who claim to be the guardians of the Wonderful Wood. Flore's sibling tries to reason with them, but is drawn into a fit of rage by Chidi, the leader of the "guardians", being led into battle. Before the battle starts, however, Chidi makes a swift escape, enlisting his younger brother, Shun, to deal with them instead.
===Enemy Units===
Name	Class 	Lv	Number	Equipment 	Skills
N/A 	Rogue 	13	x3 	Silver Dagger 	None
N/A 	Hero 	13	x2 	Storm Sword 	Good Fortune
N/A 	Hero 	13	x2 	Tomahawk 	Zeal
N/A 	Sorcerer 	13	x2 	Eclipse 	Hex
N/A 	Trickster 	13	x2 	Silver Dagger, Freeze, Enfeeble	None
N/A 	Rogue 	13	x1 	Whispering Dagger* 	None
N/A 	Archmage 	13	x2 	Mjolnir 	Mentality
N/A 	Archmage 	13	x2 	Valflame 	Mentality
N/A 	Archmage 	13	x1 	Forseti 	Focus
N/A 	Conjurer 	13	x2 	Crystal Dagger 	Focus
N/A 	Sniper 	13	x2 	Crystal Bow 	Practice
N/A 	Sniper 	13	x1 	Crescent Bow* 	None
N/A 	Manakete 	33	x4 	Forbidden Dragonstone 	Odd Rhythm
Shun	Malig Knight	18	x1 	Crystal Axe, Forseti 	Tantivy, Trample
===Enemy Reinforcements===
On every turn from Turn 3 onwards, either two Paladins, two Great Knights or one of each will spawn. The weapons that the reinforcements wield are chosen randomly.
Name	Class 	Lv	Equipment 	Skills
N/A 	Paladin 	13	Silver Sword 	Elbow Room
N/A 	Paladin 	13	Silver Lance 	Elbow Room
N/A 	Great Knight	13	Crystal Sword	None
N/A 	Great Knight	13	Crystal Lance	None
==Paralogue 23: Broken Weapons==
Unlocked by completing Chapter 23 and Paralogue 22.
===Details===
*Permitted Units: 15
*Boss: Ronan
*Enemy Type: Seaiga’s Forces
*Objective: Defeat the Commander
===Story===
The group arrive at the throne room passage of Seaiga’s palace, where they encounter Chizoba and Shamira, two more members of the Seekers of Hope. The two manage to defeat Kreios, Malik and Sayyid, although their weapons are destroyed in the process.
Amihan then emerges, sending for more forces to finish off the Seekers of Hope. However, the Chrysanthemum manage to intervene. After battle’s end, Shamira states that she has heard of a magical prism which can read the hearts of others.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Warrior 	13	x2 	Silver Axe 	Zeal
N/A 	Warrior 	13	x2 	Tomahawk 	Sturdiness
N/A 	Warrior 	13	x1 	Axe of Misrule* 	None
N/A 	Sniper 	13	x3 	Crystal Bow 	Prescience
N/A 	Bow Knight 	13	x2 	Silver Bow, Silver Sword 	Patience
N/A 	Strategist 	13	x2 	Aura 	Rally Resistance
N/A 	Strategist 	13	x2 	Aureola 	None
N/A 	Strategist 	13	x1 	Aureola, Fortify, Master Key*	Demoiselle
N/A 	Dark Knight	13	x2 	 	Hex
N/A 	Dark Knight	13	x2 	 	Anathema
N/A 	Swordmaster	13	x2 	Crystal Sword 	Duelist
N/A 	Swordmaster	13	x1 	Vigilant Sword* 	None
N/A 	General 	13	x2 	Crystal Lance 	Shielded Armour
N/A 	General 	13	x2 	Spear 	Rally Defence
N/A 	Archmage 	13	x1 	Thoron 	Open Mind
N/A 	Archmage 	13	x1 	Fimbulvetr 	Open Mind
N/A 	Archmage 	13	x1 	Bolganone 	Open Mind
Ronan	Sorcerer 	18	x1 	Apocalypse* 	Counter Magic
===Enemy Reinforcements===
Enemies spawn one at a time from the Stairs on this map from Turn 4 onwards, unless a unit is occupying that staircase.
Name	Class 	Lv	Equipment 	Skills
N/A 	Swordmaster	13	Storm Sword	Duelist
N/A 	Warrior 	13	Tomahawk 	Zeal
N/A 	General 	13	Spear 	Shielded Armour
===Allied Units===
Name 	Lv	Class 	Equipment	Skills
Chizoba	12	Swordmaster 	None 	Duelist, Vantage, Astra
Shamira	12	Falcon Knight	None 	Swift Wings, Relief, Rally Speed
===Notes===
*A single treasure chest near the starting position of Chizoba and Shamira contains Alm's Blade.
*Chizoba and Shamira are affected by permadeath in Classic Mode - if they die at any point, they won’t return in future paralogues.
==Chapter 24: Nature’s Intensity==
===Details===
*Permitted Units: 15
*Boss: Chidi
*Enemy Type: Ruffians
*Objective: Defeat the Commander
===Story===
Later, the group make their way to the Wonderful Wood, only to be shocked to see swamps, ice, sand and even lava scattered around its base. They then attempt to reach the spring on the top of the tree, which Chidi is attempting to guard.
Upon being defeated, Chidi states that he had cast a spell on the tree, causing its magical influence to make the plantlife turn into many different things, as a last-ditch attempt to stop them. In his last moments, he briefly mentions his allegiance to Seaiga, confirming Flore's suspicions towards the "guardians".
Inside the spring, there is a scrap of wood marked with impossibly tiny letters. In the very centre of the scrap is a flower symbol, exactly like the one in Flore's eye. As soon as Flore touches it, magic in their flower eyes activates and the letters come to life, appearing in their mind. The letters state that peace will be revived across the land if the five Emblems and the one with the flower eyes gather where the conflict is at its worst.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Falcon Knight	15	x1 	Crystal Lance, Singe 	Relief
N/A 	Falcon Knight	15	x1 	Winged Lance* 	None
N/A 	Archmage 	15	x1 	Mjolnir, Deluge 	Focus
N/A 	Archmage 	15	x1 	Scintillance* 	None
N/A 	Hero 	15	x1 	Crystal Sword, Frost 	Patience
N/A 	Warrior 	15	x1 	Crystal Axe, Overgrow 	Zeal
N/A 	Sage 	15	x1 	Aureola, Recover, Enchant 	Miracle
N/A 	War Monk 	15	x1 	Crystal Bow, Gale 	Renewal
N/A 	Trickster 	15	x1 	Crystal Dagger, Bridge 	Swift Movement
N/A 	Assassin 	15	x1 	Crystal Sword, Rise 	Pass
N/A 	Conjurer 	15	x1 	Crystal Dagger, Fortify, Solidify	Swift Start
N/A 	Summoner 	15	x1 	Valaura, Sandstorm 	Flare
N/A 	Sorcerer 	15	x1 	Valflame, Snowfall 	Anathema
N/A 	Dark Knight 	15	x1 	Crystal Sword, Melt 	Hex
N/A 	Grandmaster 	15	x1 	Forseti, Evaporate 	Ignis
N/A 	Manakete 	35	x1 	Forbidden Dragonstone, Infect 	Odd Mind
N/A 	Manakete 	35	x1 	Forbidden Dragonstone, Sink 	Wyrmsbane
Chidi	Sorcerer 	20	x1 	Gespenst, Naglfar, Balberith 	Anathema, Counter Magic
===Enemy Reinforcements===
One Dancer will spawn every turn from Turn 2 onwards.
Name	Class 	Lv	Equipment 	Skills
N/A 	Dancer	35	Crystal Sword	Enjoyment
==Paralogue 24: The Shard of Memory==
Unlocked by completing Chapter 24 and Paralogue 23.
===Details===
*Permitted Units: 15
*Boss: Diya
*Enemy Type: Seaiga’s Followers
*Objective: Defeat the Commander
===Story===
The Chrysanthemum, accompanied by Chizoba and Shamira, use the Fan of All-Seeing to find where the magical prism Shamira was talking about is. They learn that this place is the Prism Temple, and that the prism that can read people's hearts is called the Shard of Memory.
Upon arrival at the temple, however, a group of Seaiga’s Followers appear, attempting to question the motives of the Seekers of Hope. Chizoba is about to be convinced by them, although Shamira views their words as “simple lies”, which leads to the start of a battle.
After the battle ends, the group try to find the Shard of Memory, but fail to find anything. Shamira, however, notices symbols on the wall, remembering something that she saw as a child. By touching the symbols in a given order, she reveals a door in the temple, leading to the room in which the Shard is located.
===Enemy Units===
All units except Diya are called as reinforcements on the first turn and every two turns after that.
Name	Class 	Lv	Equipment 	Skills
N/A 	Swordmaster 	16	Crystal Sword 	Vantage
N/A 	Hero 	16	Crystal Axe 	Patience
N/A 	Rogue 	16	Crystal Dagger 	Swift Movement
N/A 	Sniper 	16	Crystal Bow 	Marksman
N/A 	Falcon Knight 	16	Crystal Lance 	Relief
N/A 	Phoenix Knight	16	Crystal Bow 	Ashes to Ashes
N/A 	Archmage 	16	Mjolnir 	Focus
N/A 	Sage 	16	Aureola 	Tomefaire
Diya	Manakete 	40	Perfect Jewel*, Lyn's Blade*	Odd Rhythm, Odd Mind
===Allied Units===
Name 	Class 	Lv	Equipment 	Skills
Chizoba	Swordmaster 	14	Crystal Sword	Duelist, Vantage, Astra
Shamira	Falcon Knight	14	Crystal Lance	Swift Wings, Relief, Rally Speed
===Notes===
*Chizoba and Shamira are affected by permadeath in Classic Mode - if they die at any point, they won’t return in future paralogues.
==Paralogue 25: The Truth About Seaiga==
Unlocked by completing all other Paralogues.
===Details===
*Permitted Units: 16
*Boss: Amihan
*Enemy Type: Seaiga’s Forces
*Objective: Defeat the Commander
===Story===
The group, joined by the Seekers of Hope, return to Seaiga’s palace, engaging her on the rooftop of the palace.
After the battle ends, Flore’s sibling uses the Shard of Memory to read Amihan’s heart. They take note of what they learn, but keep secretive about it, even to Flore.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Hero 	18	x2 	Crystal Sword, Crystal Axe 	Patience
N/A 	Sniper 	18	x2 	Crystal Bow 	Prescience
N/A 	Swordmaster 	18	x2 	Crystal Sword 	Vantage
N/A 	Warrior 	18	x1 	Crystal Axe, Crystal Bow 	Rally Strength
N/A 	General 	18	x1 	Crystal Lance, Crystal Sword	Rally Defence
N/A 	Falcon Knight	18	x1 	Crystal Lance, Replenish 	Rally Magic
N/A 	Strategist 	18	x1 	Aureola, Replenish 	Rally Resistance
N/A 	Bow Knight 	18	x1 	Crystal Bow, Crystal Sword 	Rally Skill
N/A 	Sage 	18	x1 	Aureola, Replenish 	Rally Magic
N/A 	War Monk 	18	x1 	Crystal Bow, Replenish 	Rally Luck
N/A 	Archmage 	18	x2 	Excalibur 	Open Mind
N/A 	Archmage 	18	x2 	Ragnarok 	Open Mind
N/A 	Sorcerer 	18	x1 	Oculus 	Anathema
N/A 	Sorcerer 	18	x1 	Miasma 	Anathema
N/A 	Sorcerer 	18	x1 	Apocalypse 	Anathema
N/A 	Manakete 	37	x2 	Perfect Jewel 	Wyrmsbane
Amihan	Archmage 	20	x1 	Scintillance, Boots* 	Seal Resistance
===Enemy Reinforcements===
Three of any kind of reinforcement will spawn on every turn from Turn 3 onwards.
Name	Class 	Lv	Equipment 	Skills
N/A 	Falcon Knight 	18	Crystal Lance, Replenish 	None
N/A 	Phoenix Knight	18	Crystal Lance, Crystal Bow	None
N/A 	Wyvern Lord 	18	Crystal Axe, Crystal Sword	None
N/A 	Malig Knight 	18	Crystal Axe, Valflame 	None
===Allied Units===
Name 	Lv	Class 	Equipment 	Skills
Millard	16	Sniper 	Amaranthine Bow 	Practice, Presience, Marksman, Bowfaire
Warin 	16	Wyvern Lord 	Amaranthine Sword	Reinforced Weapons, Tantivy, Quick Burn, Seal Defence
Chizoba	16	Swordmaster 	Crystal Sword 	Duelist, Vantage, Astra, Swordfaire
Shamira	16	Falcon Knight	Crystal Lance 	Swift Wings, Relief, Rally Speed, Lancefaire
===Notes===
*Millard, Warin, Chizoba and Shamira are affected by permadeath in Classic Mode - if they died prior to this point, they won’t appear in this chapter.
==Chapter 25: Seaiga’s Loss==
===Details===
*Permitted Units: 16
*Boss: Seaiga
*Enemy Type: Seaiga’s Forces, Assassins
*Objective: Defeat the Commander
===Story===
In order to fulfill the writing on the scrap of wood, Flore's sibling sets up preparations for battle - the Chrysanthemum gather on the roof of the castle, and as anticipated, Seaiga comes to the castle for her final battle. 
Seaiga does not fight at first, however. Instead, she casts a spell which seems to instantly defeat Flore. This leads them into a dream sequence, in which they learn that Seaiga had actually hexed the Fire Emblems, which allowed her to use the mark in Flore's eye to her advantage. 
Before she can take absolute control over Flore, however, they manage to break out of their trance through encouragement from their allies. After these events, the final fight against Seaiga begins. 
After Seaiga is defeated, the ending varies depending on the player's actions. If you have not completed Paralogue 25, Seaiga will die not remembering why she started her conquest to begin with. This is considered the "bad ending", not offering the complete credits or explaining what became of the characters. 
If Paralogue 25 has been completed, however, Flore's sibling will know of Seaiga's past. Seaiga lived without ever knowing her family, seeing very few people in her lifetime. When she eventually became queen, she started travelling the world in a sort of journey for identity, although at some point she lost her self-control and attempted conquest. Flore and their sibling understand this and tell Seaiga that she had simply made a wrong decision, choosing to forgive her. Seaiga then dies in happiness that she has been respected, giving the player the "good ending" and explaining what became of the characters. 
===Enemy Units===
Name 	Class 	Lv	Number	Equipment 	Skills
N/A 	Sage 	20	x2 	Aureola, Replenish 	Healtouch
N/A 	War Monk 	20	x2 	Crystal Bow, Replenish 	Miracle
N/A 	Grandmaster 	20	x2 	Forseti, Crystal Sword 	None
N/A 	Archmage 	20	x2 	Forseti 	Focus
N/A 	Magic Knight 	20	x2 	Mjolnir, Replenish 	Mentality
N/A 	Sniper 	20	x2 	Crystal Bow 	Marksman
N/A 	Bow Knight 	20	x2 	Crystal Bow, Crystal Sword 	Prescience
N/A 	General 	20	x2 	Crystal Lance, Crystal Sword 	Shielded Armour
N/A 	Great Knight 	20	x2 	Crystal Lance, Crystal Axe, Crystal Sword 	Elbow Room
N/A 	Paladin 	20	x2 	Crystal Sword, Crystal Lance 	Defender
N/A 	Hero 	20	x2 	Crystal Sword, Crystal Axe 	Patience
N/A 	Falcon Knight 	20	x2 	Crystal Lance, Replenish 	Relief
N/A 	Phoenix Knight	20	x2 	Crystal Lance, Crystal Bow 	Swift Wings
N/A 	Warrior 	20	x2 	Crystal Axe, Crystal Bow 	Zeal
N/A 	Swordmaster 	20	x2 	Crystal Sword 	Vantage
N/A 	Assassin 	20	x2 	Crystal Sword, Crystal Bow 	Pass
N/A 	Strategist 	20	x2 	Aureola, Replenish 	Gentilhomme
N/A 	Rogue 	20	x2 	Crystal Dagger, Crystal Sword 	Swift Movement
N/A 	Trickster 	20	x2 	Crystal Dagger, Replenish 	Swift Movement
N/A 	Wyvern Lord 	20	x2 	Crystal Axe, Crystal Sword 	Quick Burn
N/A 	Malig Knight 	20	x2 	Crystal Axe, Valflame 	Tantivy
N/A 	Conjurer 	20	x2 	Crystal Dagger, Replenish 	Nature's Call
N/A 	Summoner 	20	x2 	Crystal Dagger, Aureola 	Abstract Mind
N/A 	Sorcerer 	20	x2 	Balberith, Forseti 	Anathema
N/A 	Dark Knight 	20	x2 	Gespenst, Crystal Sword 	Slow Burn
N/A 	Dancer 	40	x2 	Crystal Sword 	Enjoyment
N/A 	Manakete 	40	x2 	Forbidden Dragonstone 	Wyrmsbane
Seaiga	Sage 	20	x1 	Tenebrosity, Blessing, Recover, Rescue, Teleport	Miracle,
Category:Fire Emblem (series)