Paper Wario: Color Bash

Paper Wario: Color Bash is a spin-off of the game Paper Mario: Color Splash. It follows the story of Wario visiting Prism Island in the hopes of finding a fortune. However, he gets a bit more than he bargained for when Captain Syrup sends a group of mercenaries known as the Prisma Blades after him. Now, with the help of some partners he meets along the way, our greedy anti-hero must put a stop to Syrup's plan.
(Feel free to suggest ideas for characters, partners, or locations for the story!)
== Story ==
=== Prologue ===
Around the time Mario's adventure on Prism Island began, Wario was relaxing and watching some TV. He flips through the channels, trying to find something good to watch. He skips over a PSA about the attack on Prism Island, but flips back upon hearing the promise of money. According to the PSA, the Big Paint Stars of Port Prisma have all gone missing, and that whoever was able to locate even one of them would receive a large sum of coins. This was enough to put dollar signs in the eyes of Wario.
Wario wasn't going to pay for a boat ride to Prism Island. Instead, he busted out his very own makeshift raft. Though sloppily put together, it withstood the trip pretty well. However, Wario had to change course due to some rough weather. Instead of Port Prisma, Wario found himself in...
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This wasn't ideal, but Wario wasn't going to let this setback get the best of him. The plump perpetrator weaved his way around security, reaching a secret area blocked by a flimsy panel of steel. Inside, a camouflage-wearing Shy Guy begged Wario not to hurt him, but as crooked as he was, he wasn't going to. Thankful, the Shy Guy introduced himself as Shyhard, an underpayed cadet working for Ludwig von Koopa. After hearing Wario's desires, Shyhard proposed an ultimatum: if Wario helped him get out of his dead-end job, he'd help him find the Big Paint Stars. They shook hands, and Shyhard joined Wario's party! Before continuing, Shyhard gave Wario a set of Battle Cards, just in case.
The duo took the pipe into the training room, taking Wario's Battle Cards for a test drive against a Whistle Snifit and some Shy Guys. Once the enemies were cleared, they continued through Fort Cobalt, taking out some more baddies along the way. They soon reached a large room with a giant door. Shyhard said that Ludwig was working on something huge, a superweapon particularly, but it wouldn't be completed for a long while. They crossed a bridge (that wouldn't be available for Mario's journey) to reach the back exit.
They were now outside on the docks. They planned on stealing one of the boats to make their grand escape. But just when they thought they were in the clear, Ludwig himself appears. He denied the intruder and the traitor the chance to escape, and challenged them to a fight. Ludwig essentially served as a tutorial boss; he had more HP and dealt more damage than the other enemies, providing a larger challenge. Even so, he wasn't too much trouble, and went down easily. With no other hurdles in their way, they hopped on one of the boats and rode off.
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Since Wario was able to get Shyhard away from Fort Cobalt, the portly plumber said that it was time for the latter to hold up his end of the deal. Shyhard stated that he remembered the deal, and wasn't going to go back on it. There was just one problem: he had no idea where the Big Paint Stars were. Bowser and his forces were currently searching for them in an attempt to keep "his highness's royal enemy" from getting them, but so far, they hadn't gotten any of them. Wario was mad, but he was at least grateful that Shyhard was willing to help him out.
While this conversation was going on, the boat crashed into a remote island, flinging the two troublemakers forward. Wario, pulling his head out of the sand, examined his surroundings. Around him were six ancient-looking pillars, each with a different mark on them. Shyhard was just as confused as Wario as to what this was.
However, someone else knew what it was. A woman who just so happened to be on the same island. A woman that Wario despised with a burning passion.
Captain Syrup.
She had known that Wario couldn't resist the allure of the bounty placed on the Big Paint Stars, so it wasn't very surprising that she encountered him. What was surprising, though, was that this encounter took place where it had. Syrup explained to Wario and Shyhard that they were in an ancient worship site known as Prisma Shrine, where the Prisma Gems once resided. Long before the Paint Stars came into manifestation, the inhabitants used the gems to paint the entire world. If all six were gathered, they had the power to grant a wish beyond mortal imagination. Take a guess as to what Syrup's wish was.
Wario was not going to let the coin-hungry captain get what she wanted. Unfortunately, Syrup had prepared for this. From behind the foliage and trees, many strong-looking enemies appeared. Syrup introduced Wario to her newest team of mercenaries, the Prisma Blades. One of the members, a larger-than-average Goomba with a viking helmet and an axe, offered to take care of Wario. The yellow berserker did his best to take out the Goomba, but the Blade was too strong. Wario's HP was depleted before he realized what happened. Syrup mocked his defeat, saying that he had lost to the weakest of the Blades. While she wanted to stick around, she still desired to find the Prisma Gems, so she and the Prisma Blades left.
Thankfully, Shyhard found a nearby Mushroom, which healed Wario right up. Wario, now more furious than a Bulrush in a china shop, decided that a change of plans was in order. Instead of the Big Paint Stars, he now wanted to go after the Prisma Gems, if only to put a wrench in Syrup's plan and/or get rich trying. He ordered Shyhard to free the boat, which the bold Shy Guy did without question. Now with a clear goal in mind, they set off to Violet Passage, which was the nearest place they could dock.
===Chapter 1===
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Once they reached Violet Passage, they immediately looked for any clues as to where the first Prisma Gem could be. They searched on the giant pirate ship, but don't find anything except for a bunch of notes from some "Legendary Captain." 
Just when they believe there's nothing worth looking for around, Wario kicked a pail over out of frustration. Little did he know that this action would lead him to the answer they were searching for. The pail angrily came to life and chewed out Wario for kicking her. Once everything was cleared up, she calmed down, understanding that it was a mistake. Her name was Pailey, a sentient bucket, not unlike someone else you may know. Wario asked her if she knew where to find the Prisma Gems, but her mind was a complete blank. No, really, she couldn't remember anything about herself beyond her own name. Even so, once she was filled in on the situation regarding Syrup and the Prisma Blades, she gladly offered to help Wario. 
First things first, they had to locate some paint. Both Wario and Shyhard fell dead silent, as it became clear to Pailey that they had no idea what she was talking about. Pailey began to explain that paint was, well, everywhere on Prism Island. If they could find some, the quest would become exponentially easier.
They hopped off the pirate ship and began looking around for some paint. As it turned out, there were many splotches of purple paint for Wario to collect. Any paint that he collected went into Pailey for safe keeping. Once he collected enough, he unlocked a new ability. By using some of the purple paint, he could perform a charged attack that could take out strong objects like fortified boxes. Using this, they cleared the pathway for the next area...
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The first real level that is unique to this game. Lavender Swamp was filled to the brim with poison water that damaged Wario if he walked in it. However, this place also served as good practice for Wario's newfound charging ability, letting him progress through the level well as get a First Strike in some scenarios. This ability could even carry over into battle! But again, this costed him some purple paint, so he had to make sure to replenish him supplies if he wanted to continue.
Deeper into the swamp, they heard something coming and had to hide. From behind some bushes, they saw a squadron of miniature wheeled robots rolling around. They seemed to have been sent by Ludwig in an attempt to find one of the Big Paint Stars. Once the coast was clear, they jumped out. Wario had some leaves on his head, though, making him look like he had the same hairdo Ludwig did. At first, everyone got a big laugh out of this. But then, one of the robots from before came back, asking for orders from "his master." They immediately concluded that the robot must've mistaken Wario or Ludwig due to the conveniently-placed leaves. This gave them a nifty idea... 
Using the robot (which they affectionately nicknamed Robits,) they had access to a sonar ability that helped them uncover new areas. Once they found the exit to the swamp, Wario shook off the leaves on his head, inadvertently blowing his disguise. Robits was shocked to see that he was actually working for an impostor, and rolled away in distress, only to fall in the poisonous water and get stuck. Something strange compelled Wario to save Robits, who put the small robot back on solid ground. Robits was disoriented, but drove off once his processors were working again. 
Everyone was a bit down that Robits left, even Wario. Despite this, they decided to push forward. But before they could leave, the other robots returned, threatening to eliminate Wario. Seeing the danger they were in, Robits decided to disobey his prime objective and help Wario out. With their combined efforts, the robots were defeated. Robits no longer cared for Ludwig; he had genuine fun with Wario, and was willing to help him out. And thus, Robits joined the party for real! 
They left the swamp and wound up in an area known as Lilac Heights. Sadly, they couldn't go any farther, due to the fence blocking their way. Thankfully, there was another path, which led to... 
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The moment they arrived at Bloo Bay Beach, they saw a bunch of blue paint scattered about the shore. Pailey reminded Wario that each new type of paint he collects enough of will grant him a new ability. Following her orders, Wario went around gathering up as much blue paint as he could. Once he had enough, he unlocked the ability to super jump, letting him reach a high ledge. All in all, this is a fairly short level with very little interesting things. However, keep in mind that you may have to come back here later. 
Anyway, our non-heroes continued down a path, which took them to...
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The first part of the level is exactly the same as it is in Color Splash. You take the pipe into the caverns and walk around. 
However, a bit later, Wario and his allies see someone they probably should've expected to see on this journey: Mario. He was atop a waterfall, crossing a bridge of green Toads, with a paint bucket companion in tow. Wario scoffed, stating that he isn't surprised Mario is trampling all over the people who care for him. He decided to go after Mario just for the sake of being a heel. Unfortunately, when they tried to cross the Toad bridge, their weight caused it to collapsed, and they were washed away by the current. 
They woke up in a very dark place, surrounded by beautiful glowing crystals. 
==Gameplay==
Paper Wario: Color Bash, in both overworld and battle gameplay, is very similar to that of Paper Mario: Color Splash. However, there's two key differences:
===Paint Abilities ===
Instead of using paint to color in drained spots, paint is instead used to give Wario abilities to help him progress. For each area of a new color, Wario must collect enough of that area's paint color. Once he has enough, he'll unlock a new Paint Ability. The only caveat to Paint Abilities is that they drain paint from Wario's repertoire, so he must use them sparingly. This also creates a different paint storage system; there are now six slots for all six colors instead of just three for the primary colors. He can also use these abilities in battle.
Wario's paint abilities:
* - Lets Wario push very heavy objects.
* - Lets Wario perform a ground pound to break through strong objects below him.
* - Lets Wario climb up rocky walls to access new areas.
* - Lets Wario turn intangible for a short amount of time, allowing him to pass through fences and other thin barricades.
* - Lets Wario perform a super jump, allowing him to reach higher areas.
*- Lets Wario perform a charge attack that can break sturdy objects.
===Partners===
To further enhance gameplay, partners make their grand return! They're useful in both the overworld and battle system. In the overworld, they can use their skills to help Wario in ways his paint abilities cannot. They can also provide help to him in battle, attacking enemies after he's taken his turn. Much like Paper Mario: Heroes of Craft, since there is no FP system, their attacks instead have cooldowns to prevent being spammed.
===Other Differences ===
*All Battle Cards are painted, so the use of paint in battle has been reserved for Paint Abilities only.
*Wario has a bit more variety in Battle Cards: apart from Jumps, Mushrooms, and Transformation Items, he can also use Garlics and Punches.
**Punches essentially serve as a replacement to Hammer cards.
**The Superball Flower from Super Mario Land and the Bubble Flower from Super Mario Bros Wonder has been added as Battle Cards.
** Apart from the Spike Helmet, there's now a new Beetle Helmet card that can completely shield Wario from aerial attacks, though it doesn't damage enemies.
*Battle Cards now have rarities that will let the player know how common or uncommon a card is. The rarities, in increasing order, are Bronze, Silver, Gold, Diamond, and Rainbow Diamond.
*Things have been removed.
*Wario's Jump and Punch cards deal more damage than Mario's, but Wario heals less from Mushrooms, and Transformation Items (such as flowers) deal less damage.
*In battle, you can now choose which enemy to attack.
* The World Map has been slightly reworked. The levels now have missions to help organize progression through them, especially if the level is to be revisited.
==Characters==
===Main Characters===
Appearance	Name 	Role 	Description
 	Wario 	Main Protagonist 	Everyone's favorite(?) yellow impostor plumber. He came to Prism Island for the promise of money, but now he must thwart Syrup's scheme for unlimited wealth.
 	Pailey 	Helpful Guide 	A sentient bucket, much like Huey, who offers to help Wario. While she's not a paint bucket, she still knows a good bit about paint and how it can aid Wario. She can give hints to Wario to help him progress.
 	Captain Syrup 	Main Antagonist 	Wario's biggest rival, who's arguably more greedy than even he. This time, Captain Syrup seeks to obtain the Prisma Gems to gain wealth beyond human comprehension. To make sure Wario doesn't interfere, she enlists the help of...
 	The Prisma Blades	Mercenary Minions	A group of mercenaries hired by Syrup to impede on Wario's quest. Each of them has mastered a different fighting style, providing a ginormous threat to those who get in their way. They consist of:
*Goomberik the berserker (Goomba)
*Parakross the archer (Paratroopa)
*Landon the grenadier (Bob-Omb)
*Shinobiro the swordsman (Ninji)
*Ebb the mage (Gushen)
*Molanio the rogue (Rocky Wrench)
===Partners===
Appearance	Name 	Description 	Ability 	Moveset
 	Shyhard	Long before he became the leader of Notorious B.A.D., he worked as a miserable mook at Fort Cobalt. Wanting more out of life, he teamed up with Wario to get back at Ludwig. 	Tattle - Informs Wario about a character or a location. 	Slap - Slaps an enemy. (0 cdn)
 	Shyhard	Long before he became the leader of Notorious B.A.D., he worked as a miserable mook at Fort Cobalt. Wanting more out of life, he teamed up with Wario to get back at Ludwig. 	Tattle - Informs Wario about a character or a location. 	Tattle - Reveals an enemy's stats. (0 cdn)
 	Shyhard	Long before he became the leader of Notorious B.A.D., he worked as a miserable mook at Fort Cobalt. Wanting more out of life, he teamed up with Wario to get back at Ludwig. 	Tattle - Informs Wario about a character or a location. 	Power Punch - Slaps an enemy with a powerful attack, with a chance of inflicting Dizzy. (2 cdn)
 	Shyhard	Long before he became the leader of Notorious B.A.D., he worked as a miserable mook at Fort Cobalt. Wanting more out of life, he teamed up with Wario to get back at Ludwig. 	Tattle - Informs Wario about a character or a location. 	Tamper - Runs offscreen for a turn. When he returns, a random effect will occur that will either benefit Wario or harm the enemies. (3 cdn)
 	Robits 	A small robot drone created by Ludwig with the sole purpose of searching for the Big Paint Stars. Thanks to a nifty disguise, Wario is able to trick him into helping him. Even after Wario's digsuise is blown, he decides to stick around due to having fun with him.	Sonar - Scans the area to uncover secret passageways and loot.	Ram - Runs into an enemy. (0 cdn)
 	Robits 	A small robot drone created by Ludwig with the sole purpose of searching for the Big Paint Stars. Thanks to a nifty disguise, Wario is able to trick him into helping him. Even after Wario's digsuise is blown, he decides to stick around due to having fun with him.	Sonar - Scans the area to uncover secret passageways and loot.	Laser - Fires a laser at an enemy. (1 cdn)
 	Robits 	A small robot drone created by Ludwig with the sole purpose of searching for the Big Paint Stars. Thanks to a nifty disguise, Wario is able to trick him into helping him. Even after Wario's digsuise is blown, he decides to stick around due to having fun with him.	Sonar - Scans the area to uncover secret passageways and loot.	Scan - Uses his sonar to remove invisibility from enemies. (2 cdn)
 	Robits 	A small robot drone created by Ludwig with the sole purpose of searching for the Big Paint Stars. Thanks to a nifty disguise, Wario is able to trick him into helping him. Even after Wario's digsuise is blown, he decides to stick around due to having fun with him.	Sonar - Scans the area to uncover secret passageways and loot.	Robot Rush - Summons a horde of robot drones to run into the enemies. (5 cdn)
Category:Paper Mario (series)
Category:Paper Mario Games
Category:Paper Games
Category:Wario Games
Category:Wario (series)
Category:Mario Spin-offs
Category:RPG Games