Cultivation Speed

Cultivation Speed is the rate at which Cultivation is gained per unit time spent Cultivating. 
 
The cultivation speed formula is: 0.4 * Difficulty * CultivationMethod * ElementStrength * QiTile * LawMatch * Mood * MentalState * CultivationSpeedBonus * Coziness * Season * Mentor in cultivation XP per second, with each factor detailed below. 
== Cultivation Speed Factors ==
Cultivation Speed has the following multipliers depending on the following properties of the Cultivator and their surroundingsXiaWorld.NpcPractice.DoPractice. Its base value is 0.4, multiplied by each of the following separate (distinct) factors: 
*Difficulty multiplier of the current game for "Base Cultivation Speed" (absent from the Efficiency tab):
**Very Quick: 2.
**Agile (default value): 1.5.
**Ordinary (immortal): 1.
*Cultivation method: absent from the Efficiency tab, equal to .25 for Train, 4 for Meditation, 1 for Practice and 8 for Astral Meditation.
*Cultivation Speed Bonus: absent from the Efficiency tab but can be seen in "Cultivation Stats", see #Cultivation Speed Bonus. It also affects Stamina consumption.
*Law: Law Match Percentage treated as a fraction (so 140% law match = 1.4).
*Element: Element Composition of the tile the Cultivator is sitting on, from 0.1 to 1.5, see #Element Composition.
*Aid: Mentor multiplier, from 1 to 1.5.
* Qi: he tile the Cultivator is sitting on, equal to 0.7 + \frac{QiTile}{250}: see Cultivation Rooms.
* Cozy: Coziness of the location or Cushion the Cultivator is sitting on as a multiplier, from 0.2 to 3.2. It is entirely unrelated to the Room's Attractiveness or Quality. 
* Season: from 0.7 to 1.3.
* Mood: Emotion Efficiency, equal to 0.4 + \frac{Mood}{200}.
* Mental State, from 0.1 to 1.5, maximum from 85+ mental state.
== Example calculation ==
For a cultivator of the element:
* playing in a difficulty with "Base Cultivation Speed" set at 1.5: x1.5,
* using the standard "Train" cultivation method: x1,
* cultivating on a tile with a element strength of 1.90: x1.5,
* with 470 Qi on the Tile: 0.7 + \frac{470}{250} = x2.58,
* a law match percentage of 130%: x1.3,
* a mood of 200: 0.4 + \frac{200}{200} = x1.4,
* a mental state of 90: x1.5,
* with a Qi sense skill level of 8, and and a perfect T2 Talisman of Heavenly Heart equipped: (0.6 + 0.04 * 8 [QiSense]) * (0.4 + \frac{200 [Mood]}{200}) * (1 + 0.5[BearDemonsFur] + 0.24[TalismanOfHeavenlyHeart]) = x2.24,
* on a made out of : x2,
* on the 15th Spring: 0.9 + \frac{15-11}{14} * (1.3 - 0.9) = x1.01,
* with no mentor: x1.
Their cultivation speed would be: 
 0.4 [Base] * 1.5 [Difficulty] * 1 [Train] * 1.5 [ElementStrength] * 2.58 [QiTile] * 1.3 [LawMatch] * 1.4 [Mood] * 1.5 [MentalState] * 2.24 [CultivationSpeedBonus] * 2 [Coziness] * 1.01 [Season] * 1 [Mentor] = 28.68 cultivation EXP / second
== Element Composition ==
The Element Composition factor depends on the cultivator's element strength on the Tile they're cultivating. For cultivators of a Law of , the Element Composition is set to 1, which corresponds to a cultivation speed multiplier of 1.2. For others, it is defined by the following tableXiaWorld.GameDefine.ElementPower2PracticeEfficiency:
Element Strength	Element Strength	Cultivation speed multiplier
>= 	< 	Cultivation speed multiplier
1.85 	 	1.5
1 	1.85 	1.2
0 	1 	1.0
-1 	0 	0.8
-1.9 	-1 	0.5
 	-1.9 	0.1
For example, a cultivator of a law wants to cultivate on a Tile with a Element Strength of 1.85 or above for optimal cultivation speed. As explained in the Element Composition page, the Element Strength is best fed by emitters, not by emissions of its own element.
== Cultivation Speed Bonus ==
The Cultivation Speed Bonus Property (DeepPracticeSpeedSpecialCoefficient) is affected by Qi Sense and multiplied by the Emotion Efficiency which is a Mood factor (so Mood affects total cultivation speed with a square factor). Its base value is (0.6 + 0.04 * QiSense) * (0.4 + \frac{Mood}{200}), with a minimum of 0.5, where Qi Sense is the Skill Level. Manuals are a source of cultivation speed, and apart from them:
Source 	Added multiplier (AddP) 	Base Added value (BAddV)	Base multiplier (BAddP)	Flat Added Value (AddV)
Spirit Stone 	 	+10% 	 	
Spirit Crystal 	 	+20% 	 	
Sprout Pill 	+30% 	 	 	
Samsara Pill 	+200% 	 	 	
Talisman of Heavenly Heart 	+6% (base value) 	 	 	
Talisman of Oblivion Comprehension 	 	 	 	
Bear Demon's Fur 	+50% (at 0 quality) 	 	 	
Illumitree: Advanced Qi Resonance 	 	+10% 	 	
Spirit Relic (Feng Shui) 	+15% (base value) 	 	 	
Practice Expertise (inner disciple) 	+5% (stacks up to 99 times)	 	 	
Cursed Spirit Roots 	+200% (base value) 	 	 	
Blessed Spirit Roots 	-100% (base value) 	 	 	
Talent / Intellectual 	+30% 	 	 	
Light Sleeper, Chicken Yaoguai trait 	 	 	+10% 	
Soul of Sentient Spirit 	 	 	-25% 	
The Mortal Realm (old woman) Adventure 	 	 	 	+5%
Witnessing Ascension 	+100% 	 	 	
Dragon Rod 	+40% 	 	 	
Holy Grace 	+15% 	 	 	
Demonization 	+400% 	 	 	
Soul Infection's Soul splitting 	 	 	 	-20% (stacks up to 50 times)
Divine Law Formation 	+100% 	 	 	
Obsessions 	-100% 	 	 	
Cultivating within 5 tiles of Lover (cultivating as well)XiaWorld.NpcFeeling.DaoLvAround_PractivingModify()	+50% 	 	 	
It affects:
* the speed at which you cultivate (and progress through Cultivation Levels)
* the Stamina consumption (Cultivation Speed Bonus), and thus the filling of the Inner Cauldron 
== References ==
Category:Game Mechanics
Category:Cultivation