The Epic RPG - Watery Winds

You start swirling around the center of the great storm. You snatch the Tyro Tokens that you had gotten from the previous enemies and try to escape. However, it seems that the world wishes you not to do that, as an Aquarach, Chilly Skate, and Jagged Sea Krait swim at you, thirsty for blood.
Aquarach Pattern: Aqua Roll (830 damage), Dodge, Self Buff (x1.4 damage and defense for three turns), Barrel Fling, Claw Snap, Snatch, Dodge, Dodge, Aqua Roll, Claw Snap, Snatch, Snatch, Dodge, Aqua Roll, Dodge, Sharp, Dodge, Slam, Watching Eye (x0.8 party member damage for three turns and stuns one for two turns), Dodge, Dodge.
Aquarach Stats: 2001 HP, 80 defense, immunity to confusion, brainshock, and all fire types, x2 vulnerable to curse
Chilly Skate Pattern: Self Buff, Shadow (stuns a party member for four turns), Slam, Slam, Dodge, Dodge, Sharp, Hypnotize, Dodge, Slam, Self Buff, Dodge, Water Dash, Water Dash, Dodge, Dodge, Sharp, Lung Snap (100 piercing damage for three turns), Dodge, Dodge, Shadow, Dodge, Water Dash, Slam, Dodge, Snatch, Dodge, Water Dash.
Chilly Skate Stats: 2410 HP, 85 defense, immunity to brainshock and all fire types, x1.5 vulnerable to defense reduction
You defeat the sea creatures, collecting 9 Tyro Tokens and an Aqua Cloak (debuffs you inflict have a 1/5 chance to last one turn longer) that you snatch quickly before they go in an endless cycle in the hurricane. Your scuba mask is damaged, so you start swimming up to reach the ocean's surface.
Category:Epic RPG