Net (Wizard Spell)

==City of Splendors Version==
Available to: Guild, Watch
This spell, designed for the watch-wizards, conjures a heavy, sticky weblike net in a ten-foot cube around its target area. The net doesn't anchor itself to surfaces, but it entangles any moving objects or persons within it.
Characters and creatures within the area of effect need to make saving throws vs. spell. If successful, they manage to dodge the net or break the few strands that held them. If they fail the saving throw, creatures are entangled by the net and are immobilized for at least one round. They can cut their way free in following rounds or break free if their Strength is greater than 15; the net is not flammable.
The net spell is a lesser form of the web spell, but its limitations make it far more useful for use within the city of Waterdeep. The net needs no anchors and can be conjured in mid-air, either to drop on miscreants below or to entangle flying creatures. Its size limitations and shorter duration create fewer problems with traffic and bystanders, since it doesn't obstruct entire streets like a normal web spell when used to catch some snatch-thieves. Due to their flame retardance, multiple nets are also used to help smother small fires as part of a fire-guard.
The material component is a bit of spider web or rope.
==Wizard's Spell Compendium Version==
This spell, conjures a heavy, sticky web like net in a 10-foot cube around its target area. The net doesn't anchor itself to surfaces, but entan­gles any moving objects or persons within its area.
Those in the area of effect must make saving throws vs. spell. If successful, they manage to dodge the net or break the few strands that hold them. Those who fail are entangled and immo­bilized for at least one round. They can cut their way free in following rounds or break free if their Strength is greater than 15. The net is not flammable.
The net spell is a variation of the web spell, but its limitations make it far more useful for use within the city of Waterdeep. The net needs no anchors and can be conjured in mid-air, either to drop on miscreants below or to entangle flying creatures. Its size limitations and shorter dura­tion create fewer problems with traffic and by­standers, since it doesn't obstruct entire streets like a normal web spell. Due to their flame retardance, multiple nets can be used to help smother small fires as part of a fire-guard.
The material component is a bit of spider web or rope.
Notes: Known to the Watch-Wizards and Wizard Guild of Waterdeep; common among them.
Category:Wizard Spells
Category:Spells from City of Splendors
Category:Spells
Category:Spells from Wizard's Spell Compendium