Trading

The Trading System allows players to trade any tradeables (see below) at the Clan Dojo (excluding Railjack), or at the dedicated trading relay - Maroo's Bazaar. There is a minimum Mastery requirement of Rank 2 in order to trade, and up to 6 items can be traded per transaction by each partner (for a maximum of 12 items traded total).
==Prerequisites==
* See also Troubleshooting below.
There is a minimum Mastery requirement of Rank 2 in order to trade.
As of , players need to enable 2-Factor Authentication on the official Warframe site in order to gain access to trade. Follow these steps to enable 2FA:
#Go to the Official Warframe website's Account Management page and log into your PC or Console account if needed.
#Click on “USER INFORMATION” side tab if it is not active already.
#You should see there“Enable Two-Factor Authentication (2FA) and receive a free in-game cosmetic: Enable” - click on "Enable".
#A popup message will appear at the top of the webpage saying “PLEASE CHECK YOUR EMAIL FOR FINAL CONFIRMATION. IF YOU DO NOT RECEIVE WITHIN THE NEXT HOUR PLEASE CONTACT SUPPORT AT SUPPORT.WARFRAME.COM FOR ASSISTANCE.”
#You should receive an email within an hour with a link to confirm. Click the link, and wait for the Official Warframe's website to open with a popup message at the top saying“TWO-FACTOR AUTHENTICATION HAS BEEN ENABLED FOR YOUR ACCOUNT.”
==Tradeables==
Trades are charged for a trade tax which amount in based on the rarity of the commodity. Players will need to pay the respective tax for the item they receive in the trade. Additionally, a hub tax may be payable in addition to baseline game tax:
* Maroo's Bazaar has a fixed additional 10% hub tax.
* Clan Dojo tax can be set by the Clan that owns the Dojo and can range an additional 0-100% of baseline game tax (this can be altered at any time by any clan member with Treasurer privilege at any Trading Post in the Dojo).
Not all items can be Traded. Set up shop in Maroo's Bazaar or your Clan's Dojo to see the full list of items that you currently own that are eligible to be sold (hold the Gear key () and select "SET UP SHOP").
All tradeables are split into the following categories in game GUI (only categories for which a player has tradeable items will be shown):
* MOD (excludes Flawed Mods, Umbra Mods, and Primed Mods obtained from Daily Tribute). This also includes:
**Ancient Fusion Core
**Legendary Core
*ITEMS
**WEAPONS (includes Syndicate, Prisma, Vandal, Wraith and other tradeable weapons)
**COMPANIONS (only Sentinels and their weapons obtainable from Baro Ki'Teer)
**ARCHWING WEAPONS (only those obtainable from Baro Ki'Teer)
**APPEARANCE (includes Arcane Helmets and Syndicate armor parts)
**ARCANES (including both unranked and ranked ones)
**FOCUS, includes:
***Focus Lenses (their blueprints are shown in a separate BLUEPRINTS category below)
**KEYS, includes:
***Baro Void-Signal
***Corpus Void Key
***Enter Nihil's Oubliette
***Grendel Locators
***Mutalist Alad V Assassinate Key
***Vay Hek Frequency Triangulator
**RESOURCES, includes:
***Beacons for Vay Hek Frequency Triangulators
***Damaged and repaired Necramech components
***Mutalist Alad V Nav Coordinates
***Proof Fragments
***Refined Gems
**PRIME PART, includes:
***Prime blueprints (also repeated in BLUEPRINTS category below). Note that Warframe parts crafted from Prime blueprints can no longer be traded.
***Prime weapon parts
**AYATAN TREASURES includes sculptures both empty and with stars slotted (note that unslotted stars are shown in a separate MISCELLANEOUS category below).
**BLUEPRINTS, includes:
***Focus Lens blueprints
***Hound parts blueprints
***Landing Craft Blueprints
***Prime blueprints
***Sands of Inaros blueprint
***Tradeable Weapon blueprints
**EMOTES, includes Syndicate emotes
**IMPRINTS
**RELICS, both Intact and Refined
**MISCELLANEOUS, includes:
***Ayatan Stars
***Fish
***Scenes
***Tradeable Weapon and other non-Prime parts (e.g. those of Nautilus sentinel)
***Tenno Lab Archwing parts
* PLATINUM 
**Only shown in a trade, but not shown when using "Set up shop"
**Cannot trade Platinum earned for free, either an account's starting Platinum or Platinum earned from giveaways
===Trade Tax===
Amount of tax1 per commodity 	Amount of tax1 per commodity	Amount of tax1 per commodity	Amount of tax1 per commodity	Amount of tax1 per commodity
Rarity 	Common 	Uncommon 	Rare, Requiem, Riven 	Legendary
Tier 	Lith, Meso 	Neo, Axi 	 	Eidolon Capture
(including Ancient Fusion and Legendary Cores) and Void Relics	 	 	 	
s 	 	 	 	
Uncommon-tier items:
*Some Prime Warframe part Blueprints
*Ayatan Sculptures2	 	 	 	
Common-tier items:
*Antitoxins
*Arcane Helmets
*Ayatan Stars2
*Vay Hek Beacons
*Syndicate Emotes
*Fish
*Focus Lenses
*Imprints
*Tradeable Keys
*Mutalist Alad V Nav Coordinates
*Damaged and repaired Necramech components
*Non-Prime blueprints
*Prime Blueprints (including most Prime Warframe part Blueprints)
*Prime parts (excluding crafted Prime Warframe parts)
*Proof Fragments
*Refined Gems
*Scenes
*Tradeable Weapons3 and their parts
*Syndicate Archwing weapon parts
*Syndicate Armor
*Tenno Lab Archwing parts	 	 	 	
4 	per unit of 	per unit of 	per unit of 	per unit of
1) The table above shows only baseline game tax. This will be higher by the hub tax: either additional 10% if trading in Maroo's Bazar, or additional 0-100% if trading in a Clan Dojo - specific surplus tax will be different in every Dojo and will be the tax rate that was last set by any of the Clan's Treasurers. 
2) Each Ayatan Star slotted into a Sculpture increases the trade tax by . 
3) Only Tradeable Weapon that are bought pre-built can be traded. They must be unaltered by any Affinity, Forma, Lens, or Orokin Catalysts to be tradeable. 
4) Players cannot trade away the initial amount of platinum that all accounts start off with. This is to prevent players from creating new accounts to farm platinum. Players cannot trade platinum that has been gifted to them either.
==Limitations==
*The number of trades that can be made per day is the same as the player's Mastery Rank, with exception to Founders, who get an additional two trades per day. The trade limit is refreshed daily at GMT 00:00 and is not affected by the number of items exchanged in each transaction. Furthermore, ranking up will provide an additional trade even if the daily limit has been reached.
*At most 6 items may be offered by each trading partner in any given trade, with multiple copies of the same item counting as separate items (exception is , multiple units exceeding 6 of which may be offered but will still only occupy only 1 of the 6 slots in a trade). If the partners desire to trade more items - they will have to conduct additional trades, provided each of them still has available daily trades left.
*For Warframes, players can only trade the respective Prime Warframe Blueprints. Parts that have already been crafted through any blueprints, and the fully crafted Warframes themselves cannot be traded. Note that if you inadvertently started the crafting process in the Foundry and then realised you wished to trade away the blueprint instead - it is possible to cancel the crafting process before completion and get the Prime blueprint back, as well as all resources used, except Argon Crystals.
*For weapon parts and blueprints (including those archwing and sentinel weapons) and sentinel companions only blueprints and parts for the Prime, Carmine, Vandal and Wraith weapon variants are tradeable. Any other weapons and their blueprints or parts cannot be traded, except for the parts and blueprints (with some exceptions) of following ones, which can in fact be traded: , , (only parts), , (only parts), , , , (only parts), , , (only parts), (only parts), (only parts), and .
**A number of Tradeable Weapons are tradeable as a whole, but only if they are completely unranked with no Affinity, and substantially unaltered - i.e. with no Forma, Lens, or Orokin Catalyst applied.
***Cosmetic-only changes however are permitted, i.e. these weapons will remain tradeable even if recolored, customized with skins, Cosmetic Attachments, modded with regular Weapon Mods, or freely used in the Simulacrum, due to no affinity being gained from killing the spawned enemies. This is particularly useful for trying out expensive Syndicate and Prisma weapons to test their accuracy, attack speed/rate of fire, range/damage falloff, recoil, reload speed, or general handling characteristics without fear of losing the ability to sell or resell the weapons to other players later, if they are not to the user's liking.
*Flawed Mods cannot be traded.
*Primed Mods obtained from Daily Tribute cannot be traded.
*Umbra Mods cannot be traded.
*Last copy of any Mod with Precept () polarity cannot be traded away, the seller will get an error "Unique copies of abilities cannot be traded".
*Riven Mods can only be traded if both players have a Mastery Rank of 8 or higher.
*Legendary-grade Arcane Enhancements (, , , , , ) require the trader to be Mastery Rank 11 or higher.
*Blueprints and Tradeable Weapons cannot be traded to players who do not meet their Mastery Rank requirements.
*Relics can be traded regardless of them being vaulted or unvaulted, and whether they are still Intact or already upgraded with Void Traces.
*Weapons or Riven mods can only be traded if the buyer has sufficient slots to accommodate all received items.
*Only a single offer may exist in the trade at any given time.
**If the offering partner wishes to offer more Platinum - they have to change the amount they are currently offering (since they cannot use another trade slot to only offer the additional amount).
**If the partners decide that the other partner should now be offering more Platinum, this can be achieved without having to cancel and restart the trade by the currently offering partner removing the Platinum offered, then the other partner offering Platinum instead.
==Matchmaking==
There are several means to find buyers and sellers.
===In-Game Trade Chat===
In general, players post both WTB, WTS, and WTT offers in the in-game global trading Chat channel. If you cannot see this channel, then please check if it may have been disabled in the settings: default > OPTIONS > CHAT > Trade Chat.
When you want to contact the sender of an offer in the trading channel, click on their name and select "Talk". As the number of messages in trading channel can be overwhelming especially at peak times with most of them not being relevant, the game allows you to apply per-channel filtering rules to only show the relevant trading messages.
====Terminology====
People who use the Trade chat have their own acronyms to summarize their offers. Below is a short list of the most commonly used acronyms in Trade chat. A more comprehensive guide can be found here.
*WTB - Want to buy
*WTS - Want to sell
*WTT(F) - Want to trade (for)
*blitzer - player who quickly completes the mission in solo mode only to obtain a tradeable end-of-mission reward item (such as a mod) and immediately trade it to the client
*WTH - Want to hire (note the game does not recommend trading for favors/services, e.g. if you hire a blitzer - it is recommended to do so on a "no win - no fee" basis, i.e. not to pay an advance fee, and instead only trade afterwards for the actual tradeable end-of-mission reward item)
*PC - Price check
*PMO - Private Message Offer
* OBO - "or best offer"
*[...]p - "p" is simply short for Platinum and is normally prefixed by a numerical value, e.g. "100p" means "100 Platinum".
*[...]p+ - "+" means "or more, e.g. "100p+" means "100 Platinum or more".
===Maroo's Bazaar===
You can also visit Maroo's Bazaar on Mars and meet other players willing to trade, inspecting offers displayed above a seller's head. Approaching a seller and using the context action key () will initiate a trade. To offer items for trade hold the Gear key () and select "SET UP SHOP".
=== Trading Boards ===
*Trading Board - on this wiki
*Official Warframe Forums - official game website
==Process==
One first needs to find a willing trading partner for whatever it is they are willing to either buy or sell, see Matchmaking section above on this page.
Once a trading partner is found, both trading partners have to be present in either Clan Dojo (excluding Railjack of either trading partner (they do not have to be in the same Clan), or in the same instance of Maroo's Bazaar on Mars.
*The universal way to trade in either location is for one of the partners to hold the Gear key (default ), click "SET UP SHOP" and add any random mods/items, while the other player may physically approach the shopkeeper and hit "Use" key (default ) to start the actual trade, which will remove the mod/items displayed in the shop and present both parties with a new blank trade.
*In Clan Dojo only there is another, easier way to trade. This is done by using a Trading Post - provided at least one has been placed earlier by a Clan Architect. Either partner may physically approach a Trading Post (these are marked with a special icon shown in the icon legend on the Clan Dojo minimap, (default ). Trading Post itself has 4 cyan consoles around it, and once a player is close enough to one of the consoles - " | ACTIVATE" text will be displayed, at which point they need to hit "Use" key (default ). This will show how many daily trades you have left, and also the list of players currently in Clan Dojo and eligible to trade today. Double-click on the entry with the avatar + name of your prospective trading partner to initiate the actual trade.
:Note that any players currently in Clan Dojo, but not eligible to trade will not be shown on the list - this includes players who have exhausted their daily trades, who have not reached Mastery Rank of 2, have not enabled 2FA on their account, or are inside the Railjack in the Dojo. As new players arrive or depart the Dojo - the list will also not be refreshed automatically, but instead needs to be closed and reopened again.
Once the actual trade is initiated, each partner will be presented with their own modifiable list of 6 slots (i.e. 12 slots total for a trade). They can freely edit each of their respective 6 slots at will before the trade is concluded by adding/removing items, and these modifications will be immediately shown to both trading parties. Only 1 of the 12 slots may be used to offer at any given time, however any amount of platinum may be offered in that slot. Any tradeable items other than Platinum will occupy a separate slot for each unit offered, even if these are duplicate copies of the same item type (e.g. not more 6 Cyan Ayatan Stars may be offered by a partner in a single trade, since each will occupy a separate trade slot).
Once a trading partner is satisfied with what is shown in the 12 trade slots - they may check "READY TO TRADE" tickbox. Altering any of the 12 trade slots will uncheck these for both partners. Once both partners have checked these tickboxes, "ACCEPT BUTTON" will be enabled. Clicking this will show the final confirmation the full names of all tradeables offered by both parties, and "OK" and "CANCEL" buttons below.
=== Confirmation===
Clicking "OK" is perhaps the single most important step, as it will commit the trade and make it irreversible, so please only click it if you are absolutely satisfied with the trade. Each player is personally responsible for not being scammed, and the publisher's policy is to not unwind any trades, even where a player believes they have been scammed. The following tips should help:
*If a trade is cancelled and reopened - this is a red flag, thoroughly check everything again before accepting!
*Always double, triple check that you will be receiving what you and the other player decided upon. It never hurts to be extra cautious, Tenno!
*Trading UI Changes: if a player changes something you will notified instantly. You will then need to re-check to accept the changes before proceeding with the trade.
*Baro Ki'Teer arrivals may cause sharp price drops for his items.
*Recent game patches may cause Void Relics to be vaulted/unvaulted, and/or result in other changes to droptables, including rare/legendary items.
**Announcements should be consulted before confirming a trade, especially for a large amount of platinum.
* Full set vs blueprint only.
** For all tradeable warframes and companions full set is more than just a blueprint, and includes exactly 4 pieces: main blueprint, Neuroptics/Cerebrum, Chassis and Systems (all 4 pieces being uncrafted blueprints in case of warframes). Tradeable Archwing sets likewise consist of 4 parts (albeit named differently).
**For the vast majority of tradeable weapons the set consists of at least 2 items - most often main blueprint + an extra part. In some cases the set includes duplicate parts, as is the case for e.g. Dual Kamas Prime. Exceptions:
*** Single-item sets do exist however, such as: blueprint, blueprint, blueprint.
***Multi-item sets that do not include the main blueprint: set, set, Landing Craft sets and most Archgun sets (exception is Imperator Vandal that in fact does include the main blueprint as a part of the set).
*Names of all items, including variations, or similarly-looking/named items (e.g. Chassis vs Systems or Neuroptics, Arcane Velocity vs. Arcane Victory etc.)
*Ranks of any Mods or Arcane Enhancements traded (e.g. is the seller offering a rank 0 mod, instead of the agreed rank 10?)
*Platinum amount - pay attention to this, including the number of repeating digits, especially after restarting the trade (e.g. the number of zeroes a buyer is offering, 1000 or 100?)
*“Platinum Glitches”: A player might offer to host a “Platinum Glitch” with the promise that it will double your Platinum. They will ask you to enter the desired amount of Platinum you wish to double in the Trade UI. Since “Platinum Glitches” do not exist, the player may complete the trade and leave with your platinum. Take extra care of checking the platinum amount before moving forward with the trade. The amount you confirm in the trading UI will be the amount you give/receive (even if told otherwise).
*“Founders Codes”: Codes to unlock Founders' content in Warframe do not exist. Refrain from trading with players that are offering items/codes that have not been announced or made available by Digital Extremes.
*“Ancient Cores” vs. “Legendary Cores”: Unlike Legendary Cores, Ancient Cores do NOT have the ability to maximize the rank of a mod. Keep this in mind as players will attempt to trade “Ancient Cores” as “Legendary.”
*When trading at the Dojo, make sure Dojo hub tax is acceptable, as it may be as high as additional 100% of baseline game tax (thus doubling the credit tax paid). You can always insist to go to Maroo's Bazaar, where hub tax is always fixed at an additional 10%.
*Psa: Tenno Safe Trading Tips forum post by [DE]Danielle
==Personal Trading/Chat History==
PC users have a way to partially obtain personal trading and chat history, as long as they have not yet restarted their game session.
==Troubleshooting==
* Unable to see trading partner on the list in Trading Terminal console.
**Check that partner is already inside Dojo, slower computers may take a few minutes to load larger Dojos.
**Check that partner is at least Mastery Rank 2, has enabled their 2FA, and has not yet used all of their daily trades for today. Each player has a limited number of daily trades equal to their Mastery Rank, and these refresh every day at 0000 UTC.
** If partner is in Railjack section of Dojo - they will not be shown on the list until they move out. > FAST TRAVEL > DRY DOCK will fix this.
*** Clan architects may place an Arrival Gate decoration in their Dojo to prevent guests from spawning inside Railjack.
**An individual Trade Ban may be in effect.
*After attempting to load the Dojo, I unexpectedly see the trade partner quitting squad and go offline before they arrive at the Dojo.
**Game may crash for some players with weaker computers attempting to load a larger Dojo. Make a squad and go to Maroo's Bazaar in this case.
*Just after I was invited to another Dojo, but before the trade I was kicked from the Dojo with a message saying that all Clan members have left.
**If the host's computer is much slower than the guest's computer - this may be an issue. Make a squad and go to Maroo's Bazaar in this case.
* I cannot enter platinum into the trade.
**Players cannot trade away the initial amount of platinum that all accounts start off with. This is to prevent players from creating new accounts to farm platinum. Players cannot trade platinum that has been gifted to them either.
*Cannot sell item, it shows "Partner Locked".
**Check that the buyer has sufficient Mastery Rank.
**If they have a sufficient MR, they must be located within affinity proximity (no further than about 50 meters) within the Dojo. Being too far away is a known bug that causes the game to assume the buyer has MR 0. Please ensure you can see your buyer and try to trade again.
***Thoroughly check trade details again after the trade is restarted.
*Seller gets an error "Unique copies of abilities cannot be traded".
**This is by design, last copy of any Mod with Precept () polarity cannot be traded away.
*The credits of one of the partners are shown in red preventing the partners from accepting the trade.
** This means at least one of the partners does not have enough credits to pay the game tax + hub tax.
***If trading in Dojo - verify that the hub tax rate is acceptable, as it may be as high as 100% more than the base tax. In this case go to Maroo's Bazaar to trade, where hub tax is fixed at 10%.
*** You can sell duplicate mods and blueprints without leaving the Dojo/Maroo's Bazaar. > EQUIPMENT > INVENTORY/MODS > sell sufficient duplicate mods or blueprints. Most players have multiple component blueprints for e.g. Harrow and Nyx.
***Thoroughly check trade details again after the trade is restarted.
*When trading a weapon or riven mod, I get an error that there buyer does not have enough space in the inventory.
**The weapon buyer may either sell currently owned weapons, or buy 2 extra slots for .Players may buy extra weapon slots without leaving Dojo/Maroo's Bazaar by > EQUIPMENT > INVENTORY > WEAPONS.
**The riven mod buyer may either sell, transmute or dissolve currently owned rivens, or buy 3 extra slots for .Players may buy extra riven slots, up to a maximum of 150 (or 180 for MR30+), without leaving Dojo/Maroo's Bazaar, by accessing the wishlist tab of the profile of any player who has previously added riven slots to their wishlist.
**Thoroughly check trade details again after the trade is restarted.
==Bans==
===Chat Ban ===
Manual bans from the trading chat tab or the entirety of the chat system can be enacted by chat moderators if the player breaks the EULA by offering to trade in-game items for non-game items (including cash) outside of the game.https://forums.warframe.com/topic/680196-trade-ban/
===Trade Ban===
In addition, players may get automatically tagged by the game's anti-cheat system if they acquire—what the game deems as—an 'unrealistic' amount of loot in a mission, resulting in a two-week trade suspension until the developers review the player's case. These players will receive an in-game inbox message from Warframe's Support Team saying the following:
After the player has been cleared for cheating, the trade ban will be lifted, allowing them to continue trading normally.
==Tips==
*Manage your trading inventory with a PowerShell script.
==References ==
== External Links==
*Psa: Tenno Safe Trading Tips forum post by [DE]Danielle
==Patch History==
de:Trading
es:Comercio
fr:Système d'Échange
Category:Mechanics
Category:Update 11
Category:Real-World References