Technomechanical Constructs

The power to create constructs out of technomechanical substances. Sub-power of Technomechanical Manipulation. Combination of Inorganic Constructs and Technological Constructs. Variation of Mechanical Constructs. Opposite to Bio-Mechanical Constructs.
==Also Called==
*Creation Via Technomechanical Material/Substance
*Technomechanical/Technomechanical Material/Substance-Based Creation
*Technomechanical/Technomechanical Material/Substance Construct Creation/Generation/Manifestation/Materialization
*Technomechanical/Technomechanical Material/Substance Constructs/Creations
==Capabilities==
The user can change technomechanical substances (including their own bodies) into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
==Applications==
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
*Animating technomechanical substances for various purposes.
*Appendages 
**Additional Limbs
**Body Creation 
**Tail Manifestation 
**Tendril Generation 
**Tentacle Manifestation 
**Wing Manifestation 
*Armor
**Armor Creation 
**Exoskeleton Modules
**Mecha Creation 
**Plating Protrusion
**Shell Formation 
*Attacks 
**Attack Creation 
**Hidden Attacks 
**Manifested Attacks
**Projectile Attacks
**Strike Effect
*Barriers 
**Bubble Generation
**Layer Reinforcement
**Shield Construction
**Surface Creation
**Wall Generation 
*Clothing 
**Costume Refinement
**Mecha Wearing
**Power Suit
**Symbiotic Costume
**Trick Costume
*Defenses 
**Adaptive Defense
**Defense Creation
**Manifested Defense
**Multilayered Defense
**Regenerating Defense
*Duplicates
**Decoy Creation
**Inorganic Duplication
**Property Replication
**Self-Replication
**Substitution Creation
**Varied Replication
*Elements
**Elemental Generation 
**Inorganic Generation 
**Matter State Creation
**Organic Generation 
**Property Creation
**Technomechanical Generation
*Entities
**Artificial Life Creation
**Avatar Creation
**Form Creation
**Golem Creation
**Manifested Guardian
**Technological Life Creation
*Environments
**Ground Creation
**Personal Domain Creation
**Realm Creation
**Territory Creation 
**World Creation
*Objects
**Equipment Creation
**Object Refinement
**Rapid Fabrication 
**Shape Generation 
**Solidification
*Platforms
**Path Creation
*Restraints
**Binding Creation
**Container Creation
**Obstruction Creation
**Trap Creation
**Web Generation
*Structures
**Fortification Creation
**Megastructure Creation
**Passageway Creation
**Pillar Projection
**Room Creation
*Support 
**Aura Generation
**Effect Field Projection
**Infusion
**Manifested Support
**Status Effect Inducement
*Vehicles
**Sentient Vehicle 
*Weapons
**Ammunition Generation
**Blade Construction
**Bludgeon Construction
**Bow Construction
**Natural Weaponry
**Polearm Construction
**Ranged Weapon Creation
**Whip Generation
==Associations==
*Construct Creation
**Elemental Constructs
**Matter Constructs
**Object Constructs
**Scientific Constructs
**Technological Constructs
***Mechanical Constructs
*Construction Manipulation
*Copy Manipulation
*Creation
*Creation Manipulation
*Entity Manipulation
*Essence Manipulation
*Form Manipulation 
*Object Manipulation
*Phenomenon Manipulation
*Property Manipulation
*Structure Manipulation
*Technomechanical Manipulation
*Transmutation
==Limitations== 
*May be limited to manipulating already existing technomechanical substances rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
*Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
*In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
*May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
*May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.). 
*May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
==Known Users==
*Galvanic Mechamorphs (Ben 10)
*General Rilldo (Dragon Ball GT)
*T-1000s (Terminator 2: Judgement Day)
*T-3000 (Terminator: Genisys)
*Optimus Prime (Transformers)
==Gallery==
Prime Blade Wielding.gif|Optimus Prime (Transformers)
==Videos ==
Hospital - T-1000 visit (Extended scene) - Terminator 2 -Remastered-
The Galleria (T-800 vs T-1000) - Terminator 2 -Remastered-
Not like me. A T-1000, advanced prototype (Extended scene) - Terminator 2 -Remastered--2
What's the dog's name? (Extended scene) - Terminator 2 -Remastered--2
T-1000 in Pescadero hospital - Terminator 2 -Remastered--2
He'll Live - Terminator 2 -Remastered--2
Come with me if you want to live - Terminator 2 -Remastered--2
Steelworks- T-800 vs T-1000 (Extended scene) - Terminator 2 -Remastered--2
Category:Powers
Category:Constructs
Category:Technology-based Powers