Meta Monsters Abilities

Abilities in the Meta Monsters series are special attributes possessed by each Meta Monster that have a passive effect on gameplay during matches or in the overworld. Abilities can do a variety of things, including raise the attack power of moves of a certain type, make the Meta Monster immune to certain status effects, raising certain stats, or even hindering the user.
==List of Abilities==
Ability 	Effect
Airborne 	Makes the user immune to Earth attacks
Canopy 	Raises the power of Plant-type attacks when low on HP
Contact Burn	Contact with the user has a 30% chance of dealing Burn
Discharge 	Contact with the user has a 30% chance of dealing Paralysis
Double Team 	Exclusive to Duomese. Duomese can plan out its attacks for the next two turns.
Eagle Eye 	Prevents the user from being Blinded
Energetic 	Prevented the user from being Paralyzed
Epiphany 	The user's Accuracy stat increases when low on health
Evil Eye 	Prevents the opponent from escaping or being switched out
Flash Flood 	Raises the power of Water-type attacks when low on HP
Great Escape	Ensures escape from wild Meta Monster encounters
Heat Up 	Raises the power of Fire-type attacks when low on HP
Hot Stuff 	Prevents the user from being Frozen
Ice Armor 	Raises defensive stats when Frozen
Immune 	Prevents the user from being Poisoned
Infestation 	Raises the power of Bug-type attacks when low on HP
Insulator 	Lowers the effectiveness of incoming Fire and Electric-type attacks
Poison Skin 	Contact with the user has a 30% chance of dealing Poison
Power Surge 	Raises the power of Electric-type attacks when hit by one
Regeneration	Makes the user immune to cutting-related moves
Selfish 	The user's held item can not be stolen
Sidestep 	Reduces the opponent's Accuracy stat upon entering battle
Spellbook 	Raises the power of Magic-type attacks when low on HP
Steel Nerves	Prevents the user from being Confused
Sub-zero 	Prevents the user from being Burnt
Tactical 	Increases attack power when attacking last
Terra Firma 	Raises the power of Earth-type attacks when low on HP
Unique 	Boosts the power of Normal attacks when low on HP if the user isn't a Normal type
Waterproof 	Weakens the power of incoming Water attacks
Wide Awake 	Prevents the user from being put to Sleep
Workout 	Raises the effectiveness of stat-boosting moves
Category:Gameplay Mechanics
Category:Meta Monsters
Category:LegendGames Entertainment
Category:Meta Monster Abilities