Gordon (Record Keeper)

Gordon is a recruitable character in Final Fantasy Record Keeper. He is unlocked in Dreadnought on Classic in the storyline of Final Fantasy II as the First Time Reward. He has also appeared in the Seer of Destiny Challenge Event.
Gordon's story role is as Kashuan Prince. His combat role is Physical Support.
Gordon doesn't dazzle with impressive stats across the board and in spite of a broad equipment draw, he develops very slowly. Given his talents, he is a better Red Mage than the Core Red Mage, and may well earn his place in the party by aiding his allies with boosts and buffs few others can provide.
==Stats==
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	196 	10 	8 	10 	10 	10 	20 	20 	92
10 	762 	25 	17 	32 	25 	25 	20 	20 	96
20 	1,393	43 	29 	52 	42 	43 	20 	21 	101
30 	2,022	60 	41 	70 	59 	60 	21 	21 	106
40 	2,653	78 	54 	88 	76 	78 	21 	22 	112
50 	3,283	95 	68 	104 	94 	95 	22 	22 	118
60 	3,912	112 	82 	121 	111 	112 	23 	23 	124
65 	4,228	121 	89 	129 	119 	121 	23 	23 	127
70 	4,543	130 	96 	137 	128 	130 	23 	23 	130
 	3 	3 	1 	4 	3 	3 	3 	3 	3
==Record Spheres==
Job 	S.Lv 1	S.Lv 2	S.Lv 3 	S.Lv 4	S.Lv 5
Knight 	+1 DEF	+1 ATK	+100 HP	+1 DEF	+2 DEF
Warrior 	+1 ATK	+70 HP	+1 DEF 	+1 ATK	+2 ATK
Red Mage	+1 RES	+1 DEF	+1 RES 	+60 HP	+2 ATK
 	+3 ATK	+3 DEF	+200 HP	+4 ATK	+3% Support Ability Damage
 	+3 ATK	+3 ATK	+4 ATK 	+6 ATK	+3% Damage Wielding Spears
 	+3 ATK	+3 DEF	+170 HP	+5 ATK	+3% Fire Damage
==Abilities==
Gordon can use both Black Magic abilities up to rarity rank 3, White Magic abilities up to rarity rank 4, and Support abilities up to rarity rank 5.
===Soul Break===
Name	Designation	Relic	Effects 	Effects 	Effects 	Effects 	
Name	Designation	Relic	Gauge 	Type 	Duration 	 	
 	Default 	N/A 	1 	NAT 	ATK/MAG/DEF/RES +30% (25s) 	N/A 	
 	Default 	N/A 	Temporarily raise the user's Attack and Magic a moderate amount, and Defense and Resistance a small amount. 	Temporarily raise the user's Attack and Magic a moderate amount, and Defense and Resistance a small amount. 	Temporarily raise the user's Attack and Magic a moderate amount, and Defense and Resistance a small amount. 	Temporarily raise the user's Attack and Magic a moderate amount, and Defense and Resistance a small amount. 	
 	Unique 	(II) 	1 	MAG 	N/A 	700% magic damage 	
 	Unique 	(II) 	Deal magic fire damage to all enemies. 	Deal magic fire damage to all enemies. 	Deal magic fire damage to all enemies. 	Deal magic fire damage to all enemies. 	
 	Unique 	(II) 	1 	PHY 	Target ATK/MAG -40% (25s) 	130% ranged damage/hit 	
 	Unique 	(II) 	Deal three ranged physical attacks to all enemies and temporarily lower their Attack and Magic a large amount. 	Deal three ranged physical attacks to all enemies and temporarily lower their Attack and Magic a large amount. 	Deal three ranged physical attacks to all enemies and temporarily lower their Attack and Magic a large amount. 	Deal three ranged physical attacks to all enemies and temporarily lower their Attack and Magic a large amount. 	
 	Super 	(II) 	2 	NAT 	ATK/MAG +30% (25s), Mirror Image 	N/A 	
 	Super 	(II) 	Temporarily raise the Attack and Magic of all allies a moderate amount, and enable each ally to avoid one physical attack. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and enable each ally to avoid one physical attack. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and enable each ally to avoid one physical attack. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and enable each ally to avoid one physical attack. 	
 	Burst 	(II) 	2 	PHY 	Party Last StandSelf Haste, Burst Mode (15s) 	99% physical damage/hit 	
 	Burst 	(II) 	Deal six physical fire and non-elemental attacks to all enemies, grant Last Stand to all allies, and grant Haste and Burst Mode to the user. 	Deal six physical fire and non-elemental attacks to all enemies, grant Last Stand to all allies, and grant Haste and Burst Mode to the user. 	Deal six physical fire and non-elemental attacks to all enemies, grant Last Stand to all allies, and grant Haste and Burst Mode to the user. 	Deal six physical fire and non-elemental attacks to all enemies, grant Last Stand to all allies, and grant Haste and Burst Mode to the user. 	
 	Burst 	(II) 	 	PHY 	Target ATK -40% (15s) 	230% Non-Elemental physical 	
 	Burst 	(II) 	 	Royal Resolve: Deal physical damage to one enemy, and temporarily lower its Attack a large amount. 	Royal Resolve: Deal physical damage to one enemy, and temporarily lower its Attack a large amount. 	Royal Resolve: Deal physical damage to one enemy, and temporarily lower its Attack a large amount. 	Royal Resolve: Deal physical damage to one enemy, and temporarily lower its Attack a large amount.
 	Burst 	(II) 	 	PHY 	Target DEF -40% (15s) 	230% Non-Elemental physical 	
 	Burst 	(II) 	 	Survivor's Will: Deal physical damage to one enemy, and temporarily lower its Defense a large amount. 	Survivor's Will: Deal physical damage to one enemy, and temporarily lower its Defense a large amount. 	Survivor's Will: Deal physical damage to one enemy, and temporarily lower its Defense a large amount. 	Survivor's Will: Deal physical damage to one enemy, and temporarily lower its Defense a large amount.
 	Ultra 	(II) 	2 	PHY 	Target ATK/MAG/MND -50% (25s)Party Haste/Regen 	89% physical damage/hit 	
 	Ultra 	(II) 	Deal six physical fire and non-elemental attacks to all enemies, temporarily lower their Attack, Magic, and Mind a large amount, and grant Haste and major Regen to all allies. 	Deal six physical fire and non-elemental attacks to all enemies, temporarily lower their Attack, Magic, and Mind a large amount, and grant Haste and major Regen to all allies. 	Deal six physical fire and non-elemental attacks to all enemies, temporarily lower their Attack, Magic, and Mind a large amount, and grant Haste and major Regen to all allies. 	Deal six physical fire and non-elemental attacks to all enemies, temporarily lower their Attack, Magic, and Mind a large amount, and grant Haste and major Regen to all allies. 	
 	Chain 	(II) 	2 	NAT 	150-hit FFII realm chain (field +50%) (15s)ATK/MAG +30% (25s), Haste 	N/A 	
 	Chain 	(II) 	Activate a FF II realm chain up to 150 hits long that increases the damage of allies from the FF II realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF II realm chain up to 150 hits long that increases the damage of allies from the FF II realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF II realm chain up to 150 hits long that increases the damage of allies from the FF II realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF II realm chain up to 150 hits long that increases the damage of allies from the FF II realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	
 	Glint 	(II) 	1 	PHY 	Target ATK/MAG -40% (15s) 	52% physical damage/hit 	
 	Glint 	(II) 	Instantly deal six physical fire and non-elemental attacks to one enemy, and temporarily lower its Attack and Magic a large amount. 	Instantly deal six physical fire and non-elemental attacks to one enemy, and temporarily lower its Attack and Magic a large amount. 	Instantly deal six physical fire and non-elemental attacks to one enemy, and temporarily lower its Attack and Magic a large amount. 	Instantly deal six physical fire and non-elemental attacks to one enemy, and temporarily lower its Attack and Magic a large amount. 	
 	Awakening 	(II) 	2 	NAT 	TBC 	TBC 	
 	Awakening 	(II) 	Instantly reduce the delay of all allies' actions for three turns, temporarily grant the user Awoken Sovereign Mode, and cause support abilities used by the user to trigger the follow-up abilities Beloved Homeland and Lost Nation. 	Instantly reduce the delay of all allies' actions for three turns, temporarily grant the user Awoken Sovereign Mode, and cause support abilities used by the user to trigger the follow-up abilities Beloved Homeland and Lost Nation. 	Instantly reduce the delay of all allies' actions for three turns, temporarily grant the user Awoken Sovereign Mode, and cause support abilities used by the user to trigger the follow-up abilities Beloved Homeland and Lost Nation. 	Instantly reduce the delay of all allies' actions for three turns, temporarily grant the user Awoken Sovereign Mode, and cause support abilities used by the user to trigger the follow-up abilities Beloved Homeland and Lost Nation. 	
 	Awakening 	(II) 	Awoken Sovereign Mode: Grant unlimited use of support abilities, reduce delay of the user's support abilities based on the rank of the ability used, and cause every second support ability used by the user to trigger the follow-up ability Bastion of Fortitude, granting a Magic Barrier to all allies, enabling them to avoid one magic attack, and granting Mirror Image to all allies, enabling them to avoid one physical attack. Effective against most magic attacks. 	Awoken Sovereign Mode: Grant unlimited use of support abilities, reduce delay of the user's support abilities based on the rank of the ability used, and cause every second support ability used by the user to trigger the follow-up ability Bastion of Fortitude, granting a Magic Barrier to all allies, enabling them to avoid one magic attack, and granting Mirror Image to all allies, enabling them to avoid one physical attack. Effective against most magic attacks. 	Awoken Sovereign Mode: Grant unlimited use of support abilities, reduce delay of the user's support abilities based on the rank of the ability used, and cause every second support ability used by the user to trigger the follow-up ability Bastion of Fortitude, granting a Magic Barrier to all allies, enabling them to avoid one magic attack, and granting Mirror Image to all allies, enabling them to avoid one physical attack. Effective against most magic attacks. 	Awoken Sovereign Mode: Grant unlimited use of support abilities, reduce delay of the user's support abilities based on the rank of the ability used, and cause every second support ability used by the user to trigger the follow-up ability Bastion of Fortitude, granting a Magic Barrier to all allies, enabling them to avoid one magic attack, and granting Mirror Image to all allies, enabling them to avoid one physical attack. Effective against most magic attacks. 	
 	Awakening 	(II) 	Beloved Homeland: Deal four ranged physical or magic fire and non-elemental attacks to one enemy, and increase the physical or magic damage of all allies a moderate amount for one turn. Attack type and buff depend on the user's stats. 	Beloved Homeland: Deal four ranged physical or magic fire and non-elemental attacks to one enemy, and increase the physical or magic damage of all allies a moderate amount for one turn. Attack type and buff depend on the user's stats. 	Beloved Homeland: Deal four ranged physical or magic fire and non-elemental attacks to one enemy, and increase the physical or magic damage of all allies a moderate amount for one turn. Attack type and buff depend on the user's stats. 	Beloved Homeland: Deal four ranged physical or magic fire and non-elemental attacks to one enemy, and increase the physical or magic damage of all allies a moderate amount for one turn. Attack type and buff depend on the user's stats. 	
 	Awakening 	(II) 	Lost Nation: Deal four ranged physical or magic fire and non-elemental attacks to one enemy, and temporarily lower its Attack and Defense or Magic and Resistance a large amount, cycling through this sequence each time Lost Nation triggers. Attack type depends on the user's stats. 	Lost Nation: Deal four ranged physical or magic fire and non-elemental attacks to one enemy, and temporarily lower its Attack and Defense or Magic and Resistance a large amount, cycling through this sequence each time Lost Nation triggers. Attack type depends on the user's stats. 	Lost Nation: Deal four ranged physical or magic fire and non-elemental attacks to one enemy, and temporarily lower its Attack and Defense or Magic and Resistance a large amount, cycling through this sequence each time Lost Nation triggers. Attack type depends on the user's stats. 	Lost Nation: Deal four ranged physical or magic fire and non-elemental attacks to one enemy, and temporarily lower its Attack and Defense or Magic and Resistance a large amount, cycling through this sequence each time Lost Nation triggers. Attack type depends on the user's stats. 	
 	Glint 	(II) 	1 	NAT 	TBC 	TBC 	
 	Glint 	(II) 	Temporarily grant the user Empowered Infusion for fire, and fill the user's Soul Break gauge one bar. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and fill the user's Soul Break gauge one bar. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and fill the user's Soul Break gauge one bar. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and fill the user's Soul Break gauge one bar. Triggers instantly. 	
 	Sync 	(II) 	2 	NAT 	TBC 	TBC 	
 	Sync 	(II) 	Instantly reduce the delay of all allies' actions for three turns, temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, temporarily grant the user Sync Mode, and enter Nascent Resolve Mode. 	Instantly reduce the delay of all allies' actions for three turns, temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, temporarily grant the user Sync Mode, and enter Nascent Resolve Mode. 	Instantly reduce the delay of all allies' actions for three turns, temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, temporarily grant the user Sync Mode, and enter Nascent Resolve Mode. 	Instantly reduce the delay of all allies' actions for three turns, temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, temporarily grant the user Sync Mode, and enter Nascent Resolve Mode. 	
 	Sync 	(II) 	 	NAT 	TBC 	N/A 	
 	Sync 	(II) 	 	Resolute Mind: Temporarily lower the Attack and Defense or Magic and Resistance of one enemy a large amount. The effect cycles each time the user triggers this ability. 	Resolute Mind: Temporarily lower the Attack and Defense or Magic and Resistance of one enemy a large amount. The effect cycles each time the user triggers this ability. 	Resolute Mind: Temporarily lower the Attack and Defense or Magic and Resistance of one enemy a large amount. The effect cycles each time the user triggers this ability. 	
 	Sync 	(II) 	 	NAT 	TBC 	N/A 	
 	Sync 	(II) 	 	Delicate Command: Instantly reduce the delay of all allies' actions for one turn. If the user has Rally, instead charge an ally's Soul Break gauge a large amount, reduce the delay of all allies' actions for one turn, and consume one rank of the user's Rally. 	Delicate Command: Instantly reduce the delay of all allies' actions for one turn. If the user has Rally, instead charge an ally's Soul Break gauge a large amount, reduce the delay of all allies' actions for one turn, and consume one rank of the user's Rally. 	Delicate Command: Instantly reduce the delay of all allies' actions for one turn. If the user has Rally, instead charge an ally's Soul Break gauge a large amount, reduce the delay of all allies' actions for one turn, and consume one rank of the user's Rally. 	
 	Sync 	(II) 	Nascent Resolve Mode: Grant the user two ranks of Rally while in Sync Mode, and the second time Delicate Command is used, remove Nascent Resolve Mode. 	Nascent Resolve Mode: Grant the user two ranks of Rally while in Sync Mode, and the second time Delicate Command is used, remove Nascent Resolve Mode. 	Nascent Resolve Mode: Grant the user two ranks of Rally while in Sync Mode, and the second time Delicate Command is used, remove Nascent Resolve Mode. 	Nascent Resolve Mode: Grant the user two ranks of Rally while in Sync Mode, and the second time Delicate Command is used, remove Nascent Resolve Mode. 	
 	Awakening 	(II) 	2 	NAT 	Dispel 	TBC 	
 	Awakening 	(II) 	Instantly cast Dispel all enemies, temporarily raise the Attack and Magic of all allies a moderate amount, and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Kingdom's Pledge Mode, with a bonus effect depending on the number of allies from the FF II realm that remain in the battle. If Hilda or Scott are in the party, reduce the delay of all allies' actions for one turn. 	Instantly cast Dispel all enemies, temporarily raise the Attack and Magic of all allies a moderate amount, and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Kingdom's Pledge Mode, with a bonus effect depending on the number of allies from the FF II realm that remain in the battle. If Hilda or Scott are in the party, reduce the delay of all allies' actions for one turn. 	Instantly cast Dispel all enemies, temporarily raise the Attack and Magic of all allies a moderate amount, and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Kingdom's Pledge Mode, with a bonus effect depending on the number of allies from the FF II realm that remain in the battle. If Hilda or Scott are in the party, reduce the delay of all allies' actions for one turn. 	Instantly cast Dispel all enemies, temporarily raise the Attack and Magic of all allies a moderate amount, and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Kingdom's Pledge Mode, with a bonus effect depending on the number of allies from the FF II realm that remain in the battle. If Hilda or Scott are in the party, reduce the delay of all allies' actions for one turn. 	
 	Awakening 	(II) 	Awoken Kingdom's Pledge Mode: Grant unlimited use of support abilities, reduce delay of the user's support abilities based on their rank, and cause support abilities used by the user to reduce the delay of all allies' actions for one turn. 	Awoken Kingdom's Pledge Mode: Grant unlimited use of support abilities, reduce delay of the user's support abilities based on their rank, and cause support abilities used by the user to reduce the delay of all allies' actions for one turn. 	Awoken Kingdom's Pledge Mode: Grant unlimited use of support abilities, reduce delay of the user's support abilities based on their rank, and cause support abilities used by the user to reduce the delay of all allies' actions for one turn. 	Awoken Kingdom's Pledge Mode: Grant unlimited use of support abilities, reduce delay of the user's support abilities based on their rank, and cause support abilities used by the user to reduce the delay of all allies' actions for one turn. 	
 	Arcane Dyad	(II) 	3 	PHY/MAG 	TBC 	TBC 	
 	Arcane Dyad	(II) 	1st Trigger: Instantly grant all allies a Magic Barrier. grant Mirror Image to all allies, grant the user Arcane Dyad Empowered Gordon, and fill the user's Soul Break Gauge one bar. Does not deplete the Soul Break Gauge.2nd Trigger: Deal three ranged physical fire and non-elemental attacks with 100% critical hit chance to one enemy, ignoring Defense, or deal three magic fire and non-elemental attacks to one enemy, ignoring Resistance, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Gordon. Attack type depends on the user's stats.	1st Trigger: Instantly grant all allies a Magic Barrier. grant Mirror Image to all allies, grant the user Arcane Dyad Empowered Gordon, and fill the user's Soul Break Gauge one bar. Does not deplete the Soul Break Gauge.2nd Trigger: Deal three ranged physical fire and non-elemental attacks with 100% critical hit chance to one enemy, ignoring Defense, or deal three magic fire and non-elemental attacks to one enemy, ignoring Resistance, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Gordon. Attack type depends on the user's stats.	1st Trigger: Instantly grant all allies a Magic Barrier. grant Mirror Image to all allies, grant the user Arcane Dyad Empowered Gordon, and fill the user's Soul Break Gauge one bar. Does not deplete the Soul Break Gauge.2nd Trigger: Deal three ranged physical fire and non-elemental attacks with 100% critical hit chance to one enemy, ignoring Defense, or deal three magic fire and non-elemental attacks to one enemy, ignoring Resistance, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Gordon. Attack type depends on the user's stats.	1st Trigger: Instantly grant all allies a Magic Barrier. grant Mirror Image to all allies, grant the user Arcane Dyad Empowered Gordon, and fill the user's Soul Break Gauge one bar. Does not deplete the Soul Break Gauge.2nd Trigger: Deal three ranged physical fire and non-elemental attacks with 100% critical hit chance to one enemy, ignoring Defense, or deal three magic fire and non-elemental attacks to one enemy, ignoring Resistance, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Gordon. Attack type depends on the user's stats.	
 	Arcane Dyad	(II) 	Arcane Dyad Empowered Gordon: Increase the damage and Cap Break Level of Hour of Purpose, depending on the number of support abilities triggered by the user while Arcane Dyad Empowered Gordon is active (up to rank 2), and while at rank 2 reduce the number of Soul Break Gauge bars Hour of Purpose consumes by 1. 	Arcane Dyad Empowered Gordon: Increase the damage and Cap Break Level of Hour of Purpose, depending on the number of support abilities triggered by the user while Arcane Dyad Empowered Gordon is active (up to rank 2), and while at rank 2 reduce the number of Soul Break Gauge bars Hour of Purpose consumes by 1. 	Arcane Dyad Empowered Gordon: Increase the damage and Cap Break Level of Hour of Purpose, depending on the number of support abilities triggered by the user while Arcane Dyad Empowered Gordon is active (up to rank 2), and while at rank 2 reduce the number of Soul Break Gauge bars Hour of Purpose consumes by 1. 	Arcane Dyad Empowered Gordon: Increase the damage and Cap Break Level of Hour of Purpose, depending on the number of support abilities triggered by the user while Arcane Dyad Empowered Gordon is active (up to rank 2), and while at rank 2 reduce the number of Soul Break Gauge bars Hour of Purpose consumes by 1. 	
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Gain a small amount of Resistance. Amount gained increases as HP drops. 	Awarded for breaking character level cap.
 	Begin battle with Protect. 	Obtain the Grim Determination Record Materia. Chance to obtain with Gordon in your party.
 	Gain a moderate amount of Resistance when a shield is equipped. 	Break Gordon's level cap 2 times and obtain the Pride of Kashuan Record Materia. Chance to obtain with Gordon in your party.
 	Gain a moderate amount of Attack and a small amount of Defense when a spear is equipped.	Break Gordon's level cap 3 times and obtain the Royal Charge Record Materia. Awarded for raising Gordon to level 99.
===Legend Materia===
Materia	Description 	Acquirement
 	Increase support ability damage a small amount. 	Legend Sphere
 	Moderate chance to temporarily lower the enemy's Fire resistance level by 1 when a support ability triggers. 	Legend Sphere
 	Increase the duration of stat debuffs generated by the user and their related effects a small amount. Applies to most stat debuffs and their effects. 	(II)
 	Begin battle with Haste, and remove delay from the user's actions for one turn. 	(II)
 	Small chance to trigger Ancestral Ardor when using support abilities. Ancestral Ardor deals four ranged physical or magic Fire and Non-Elemental attacks, and Dispels. Attack type depends on the user's stats.	(II)
 	Begin battle with Haste, and remove delay from the user's actions for three turns. 	(II)
==Equipment==
Gordon can equip the following weapon types: daggers, swords, spears, staves, and bows.
He can equip the following armor types: shields, hats, light armor, and bracers.
He can equip accessories.
==Gallery==
FFRK Gordon Profile.png|Profile image.
FFRK The Torch Burns On JP.png|Japanese event banner.
FFRK The Torch Burns On Event.png|Global event banner.
FFRK_Gordon_sprites.png|Sprites.
FFRK Gordon MC.png|Gordon's Memory Crystal.
FFRK Gordon MCII.png|Gordon's Memory Crystal II.
FFRK Gordon MCIII.png|Gordon's Memory Crystal III.
FFRK spritesheet Gordon.png|Spritesheet.
FFRK Means of Survival Icon.png|Icon for Means of Survival (生き残りの意地).
FFRK Prepared Royal Family Icon.png|Icon for Prepared Royal Family (王族の覚悟).
FFRK Means of Survival.png|Means of Survival.
FFRK Prepared Royal Family.png|Prepared Royal Family.
Category:Characters in Final Fantasy Record Keeper