Codsworth

Codsworth is a robot residing in the Commonwealth . He is a possible companion of the Sole Survivor.
==Background==
Codsworth is a domestic-model Mister Handy and was activated shortly before the events of October 23, 2077; his model's design included programming for cleaning, gardening, childcare, and meal preparation, which he conducted on behalf of his owners, a family in Sanctuary Hills comprised of a military veteran, a lawyer, and their infant son, Shaun. Their purchase was recent enough that his packaging remains in the family's laundry room.
Codsworth was named after a character named Bartholomew Codsworth, portrayed by actor Sebastian Leslie who provided the robot's voice.
While initially skeptical of his potential return on the family's investment, his positive impact on the family was strong enough that they inquire whether he may join them once they secure a spot in Vault 111; however, the Vault-Tec rep indicates that this will not be possible, since the vault is reserved for humans only.The Sole Survivor: "But there's room for my entire family, right?"Vault-Tec rep: "Of course. Of course! Minus your robot, naturally. In fact, you're already cleared for entrance. It's just a matter of verifying some information."(Vault-Tec rep's dialogue) Moments after the family purchases spots in Vault 111, he notifies them of the broadcasts declaring the outbreak of the Great War and the family flees for the shelter, leaving him behind. 
Codsworth survives the initial devastation of the bombs and continued to watch over the family's former home until the day they hopefully returned. During the first ten years post-War, he kept himself busy by doing futile housekeeping work, such as keeping the fallout-tainted floors waxed, dusting a collapsed house, and polishing a rusted car. However, once he reunites with the Survivor post-War, he can reveal that he actually became very depressed about the state of the world and was deeply affected by his decades-long isolation. To cope, he pretended that nothing happened.The Sole Survivor: "Codsworth, are you sure you're holding up okay?"Codsworth: "Oh [sir/mum], it's been just horrible! Two centuries with no one to talk to, no one to serve. I spent the first ten years trying to keep the floors waxed, but nothing gets out nuclear fallout from vinyl wood. Nothing! And don't get me started about the futility of dusting a collapsed house. And the car! The car! How do you polish rust?"(Codsworth's dialogue)
At some point after the bombs fell, Codsworth encountered inhabitants of Concord, though mentions that the locals only "pummeled [him] with sticks a few times" and "shot at [him] on a few occasions."Codsworth: "What about Concord, sir? Plenty of people there. And last I checked, they only pummeled me with sticks a few times before I had to run back home."(Codsworth's dialogue)Codsworth: "You can't give up, [sir/mum]. What about the city? Concord is nearby, and, well, the people there have only shot at me a few times..."(Codsworth's dialogue) When the Sole Survivor locates him, he is attempting to maintain the shrubbery around the family's prior residence.
==Personality==
Codsworth's programming embedded him with a stereotypical "British butler" personality: he is fastidious, eager to help, professional, and polite unless he is annoyed, at which point he reacts with either sarcasm or disdain. 
Like many advanced robots, Codsworth is capable of emulating complex emotions and experiencing the robot equivalent of psychological trauma. Years of isolation and an inability to carry out his primary function resulted in both great frustration and immense "relief" when the Sole Survivor reemerges from Vault 111. While Codsworth is initially shocked by the reappearance of the Sole Survivor and reluctant to accept the death of the Survivor's spouse and Shaun's kidnapping, he nevertheless offers to accompany the Survivor in a thorough search of Sanctuary Hills and directs the Survivor to Concord to seek out more help. 
Codsworth is the only optional companion with a prior history with the Sole Survivor and Shaun; as a robot programmed to care and serve, he is quick to offer aid and assistance, with verbal dialogue choices favoring kindness and charity. He is protective of the Sole Survivor and is risk-averse, though he does possess a "can-do" attitude while accompanying the player character. Raising his affinity level also prompts him to share his admiration for the Sole Survivor and appreciation for 'rescuing' him from a life of isolation.
==Interactions with the player character==
===Fallout 4===
====Interactions overview====
====Companion====
* The trigger for Codsworth to become available as a companion will occur after any of the following:
** Reaching an unmarked point in Concord during Out of Time. It is not necessary to complete the quest; simply getting close enough to the Museum of Freedom to start hearing gunfire (up to the playground in Concord should be close enough) will suffice.
** Reaching Diamond City before reaching Concord, starting Jewel of the Commonwealth.
** Meeting Nick Valentine in Vault 114 before reaching Concord or Diamond City, starting Unlikely Valentine.
* Codsworth can wear the bowler hat and its variant, the Triggerman bowler. However, the +1 Endurance bonus from the hat does not affect his total HP.
* Codsworth is armed with a flamer and a circular saw typical of the Mister Handy model and is remarkably efficient at dispatching enemies at close range as he is able to set enemies on fire with his flamer, then slash at them with his saw. He is remarkably resilient, enough so to remain active in a fight for a considerable period of time, assuming that he is not hit with heavy weapons. This makes Codsworth an excellent early-game companion who can take the brunt of battles. 
** If severely damaged, Codsworth cannot be revived during combat by injecting stimpaks as he is a robot. However, with Automatron installed, the player character can repair him with a robot repair kit. These do not require schematics and can be created at any chemistry station. 
** Additionally, with Automatron, the player character is able to customize and modify Codsworth at a robot workbench. When he is put in the robot workbench, he loses the option to wear the bowler hat.
* Codsworth has an innate Damage Resistance of 25, which is about on par with a human companion wearing a full set of girded leather armor. However, his innate Energy Resistance is 5, which is much lower than any full armor set worn by a human companion. His total HP is similar to the game's human companions, thus a human companion equipped in full metal armor or heavier will surpass him in durability; using a robot workbench to modify him can also amend this. Codsworth's innate damage/energy resistance receives a moderate boost at very high player levels but is less than that provided by a good suit of armor.
* Codsworth will occasionally provide a single unit of purified water when one talks to him. As indicated by his dialogue, it is produced by either filtering groundwater inside his chassisCodsworth: "This is a good time to fill up the water filter."(Codsworth's companion dialogue) or alternately by extracting moisture from the ambient air through a built-in condensator.Codsworth: "[Sir/Mum], my condensator has prepared another canister of water for you."(Codsworth's companion dialogue)
* Codsworth is the only optional companion with a prior history with the Sole Survivor and Shaun; as a robot programmed to care and serve, he is quick to offer aid and assistance, with verbal dialogue choices favoring kindness and charity. He is protective of the Sole Survivor and is risk-averse, though he does possess a "can-do" attitude while an active companion.
====Inventory====
====Effects of player's actions====
* Reaching maximum Affinity with Codsworth grants the Robot Sympathy perk, which offers a temporary +10 increase to Energy Resistance against the energy weapon attacks of robots.
* Codsworth cannot be romanced.
* Codsworth can say the Sole Survivor's chosen name when one talks to him, although it may be shortened, extended, or have a word omitted. A list of the 900+ options can be found here.
* Codsworth will have unique dialogue if the player character has advanced the main quest before meeting him for the first time in Sanctuary Hills. For example, by completing The Nuclear Option/Nuclear Family beforehand, one will be able to tell Codsworth that Shaun is "with his father/mother" instead of them asking him about Shaun's whereabouts.
* If one chooses to send Drinkin' Buddy to a settlement instead of to the Hotel Rexford during Trouble Brewin', Codsworth has a chance to say one of Buddy's jokes when using the "Thoughts?" dialogue option.
====Other interactions====
* Codsworth may sometimes interact with other robots when near, such as Takahashi and Wellingham in Diamond City, Whitechapel Charlie in Goodneighbor and Deezer in Covenant.
* Some of his idle "comments" consist of humming and whistling various songs, such as "La Marseillaise" and "Rule Britannia".
* If the player character dismembers an enemy's corpse after killing them, Codsworth will berate them for "not being very sporting."
* If one picks up pre-War junk items, Codsworth will comment "Taking a trip down memory lane, sir/ma'am?"
* If brought to Boston Airport, Codsworth will mention going there with the Sole Survivor to wait for their spouse's return; Nate from his tour of duty (female SS) or Nora from an unspecified trip (male SS).Codsworth: "I remember eagerly waiting at the airport with the misses on your return from your tour of duty. Forget I mentioned it. Terribly insensitive of me." / "I remember eagerly waiting at the airport with sir on your return from overseas. Oh! I... forget I mentioned it, mum. Terribly insensitive of me."(Codsworth's companion dialogue)
====Range of interests====
Approvals	Disapprovals
; Likes
* Responsible and lawful acts.
* Helping others.
* Talking positively about family.
* Preventing unnecessary deaths.
* Sympathizing with Preston Garvey during When Freedom Calls.
* Picking "Feeling is mutual" when talking to Preston in the Museum of Freedom during When Freedom Calls.
* Agreeing to escort Preston's group to Sanctuary Hills during When Freedom Calls.
* Telling Sturges you'd be happy to help during Sanctuary. A second one is gained upon completing the quest.
* Give purified water to the thirsty settler during the Thirsty Guy random encounter.
* Calling Wolfgang a scumbag during Order Up.
* Asking Trudy to peacefully surrender during Order Up.
* Offering to help Trudy by killing Wolfgang.
* Joining the Brotherhood of Steel
* Joining the Minutemen.
* Nostalgic descriptions of the pre-war world, such as in dialogue with Daisy in Goodneighbor.
*Helping Diamond City security kill the attacking Super Mutants near Hangman's Alley (only happens once)
* Telling Piper that the present state of the Commonwealth "gives me hope" during Story of the Century.
* Saying one day at a time in the last part of interview with Piper in Story of the Century.
* Offering to help Ellie Perkins find Nick Valentine, thus starting Unlikely Valentine.
* Telling Vadim Bobrov it's a horrible idea to make Travis Miles disappear during the initial conversation of Confidence Man.
* Telling Travis that the kidnapping was not his fault during Confidence Man.
* Giving the Vault-Tec rep a new home during Familiar Faces.
* Convincing Paladin Brandis to rejoin the Brotherhood during The Lost Patrol.
* Accusing Elder Maxson of not caring about the people of the Commonwealth during Shadow of Steel.
* Healing Dogmeat.
* Giving Sheffield a Nuka-Cola.
* Joining the Minutemen.
* Completing Dangerous Minds.
* Siding with the Railroad when speaking with Desdemona during End of the Line.
* Convincing McDonough to release his hostage during In Sheep's Clothing.
* Saying you don't want to wipe Gabriel's mind during Synth Retention.
* Telling Paul Pembroke to see if Henry Cooke is going to listen during Diamond City Blues.
* Convincing human Art not to kill synth Art during the random encounter.
* Saying that it's pretty clever making a tarberry bog out of an old swimming pool to Wiseman.
* Agree to help Wiseman at the Slog, starting Greenskins: The Slog.
* Thanking Ricky Dalton for his information during Tradecraft.
* Telling Ricky Dalton not to die while making a distraction during Tradecraft.
* Telling Joe Savoldi that it is always good to help people at Bunker Hill.
* Saying that the Sole Survivor is sorry about Lorenzo to Jack Cabot.
* Telling Kent Connolly not to sell himself short during The Silver Shroud.
* Saying that love conquers all to Miss Edna.
* Telling Roger Warwick that no wonder his crop doing so well at the Warwick homestead.
* Agree to help Roger Warwick, starting Greenskins: Warwick Homestead.
* Saying "No more chems" to Mama Murphy during The Sight. A second one is gained by successfully convincing her to stop using chems.
* Telling Brother Thomas they are a "friend of the family" during Emogene Takes a Lover.
* Accepting Blake Abernathy's request to find the locket, starting Returning the Favor. A second one is gained by completing the quest.
* Saying "Farming is hard work" to Blake.
* Saying "That's terrible" to Blake when learning Mary's fate.
* Letting Jake Finch live and returning to Finch Farm with him during Out of the Fire.
* Saying "sorry for your loss" to Ada. 
* Saying that Ada is being helpful and when she asks about Jezebel's head. 
* Telling Jezebel, "there is some good inside there." 
* Saying sorry to Cito after killing his family. 
; Loves
* Crafting new weapon modifications.
* Changing weapon modifications.
* Crafting new armor modifications.
* Crafting new power armor modifications.
* Bringing Billy home during Kid in a Fridge.
* Urging the victims of kidnapping to not give up hope during Story of the Century.
* Protecting the Railroad when speaking with Desdemona during End of the Line.
* Telling Miss Edna in the schoolhouse that "children need all the love you can give."
* Curing Austin Engill during Hole in the Wall.
* Telling Paul Pembroke to put his gun away during Diamond City Blues.
* Convincing Ada to keep her personality. 
* Telling Ada to not think that way when she asks about Jezebel's head.	
; Dislikes
* Passing Charisma checks to ask for more caps.
* Being sarcastic with Miss Edna about her math problem.
* Lying during dialogue.
* Littering by dropping items from the inventory.
* Using chems.
* Threatening or being sarcastic to Wolfgang during Order Up.
* Telling Piper that they enjoy destruction during Story of the Century.
* Picking "get revenge" during Story of the Century.
* Responding sarcastically to Sheffield's request for Nuka-Cola.
* Agreeing with Pickman during Pickman's Gift.
* Giving chems to Mama Murphy during The Sight.
* Questioning Maxson about the Brotherhood's purpose during Shadow of Steel.
* Agreeing to hunt down Paladin Danse during Blind Betrayal.
* Telling Preston "I got my own problems" during When Freedom Calls.
* Refusing to join the Minutemen.
* Agreeing to retrieve a HalluciGen, Inc. gas canister for Fred Allen, starting Hazardous Material.
* Telling the Vault-Tec rep to get lost during Familiar Faces.
* Threatening Finn into not paying the insurance when first entering Goodneighbor.
* Responding sarcastically to Hancock if he kills Finn.
* Agreeing to help Bobbi No-Nose, starting The Big Dig.
* Threatening the Diamond City security guard to release Mel during The Big Dig.
* Telling human Art to kill synth Art during the random encounter.
* Goes with Deacon's lie during Tradecraft.
* Tell Doctor Carrington that he hates everyone.
* Telling Joe Savoldi to look after himself at Bunker Hill.
* Telling Roger Warwick that his place reeks.
* Refuse to help Roger at the Warwick homestead.
* Being sarcastic with Darla during Unlikely Valentine.
* Threatening Fred when he tries to kill Jules (only if the Charisma check fails) during the random encounter.
* Telling Ada "no more time for mistakes" when she asks about Jezebel's head. 
; Hates
* Pickpocketing and stealing.
* Murdering innocent, friendly or neutral characters.
* Selling Billy to Bullet during Kid in a Fridge.
* Agreeing to "take care of" Travis Miles during Confidence Man.
* Killing the Railroad when speaking with Desdemona in End of the Line.
* Convince Darla that Skinny Malone is no good for her during Unlikely Valentine.
* Threatening Fred when he tries to kill Jules (only if the Charisma check succeeds) during the random encounter.
* Killing Jezebel after giving her a new body. 
* Claiming Commonwealth settlements as raider outposts during Home Sweet Home.
====Location comments====
Codsworth's location comments 	Codsworth's location comments
Location/Requirement 	Comment
Cave (Super Duper Mart), after entering the parking garage 	
 	
Sentinel site Prescott, bomb storage room entrance 	
Sentinel site Prescott, gantry just inside the main entrance 	
Sentinel site Prescott, exterior entrance 	
 	
Ticonderoga, penthouse foyer 	
Old North Church, catacombs 	
Old North Church, nave 	
 	
 	
 	
Hubris Comics, shop floor 	
Hubris Comics, top floor studio 	
 	
 	
Yangtze-31, bridge 	
Starlight Drive In, in the projection room 	
Starlight Drive In, at the screen 	
Wilson Atomatoys corporate HQ, Arlen Glass' office 	
Wilson Atomatoys corporate HQ, foyer display 	
Wildwood Cemetery 	
 	
West Everett Estates, backyard bunker 	
 	
Walden Pond, just in front of said cabin. 	
Milton General Hospital, basement morgue 	
Milton General Hospital, waiting foyer 	
Vault 95, Overseer's office 	
 	
Museum of Witchcraft 	
Museum of Witchcraft 	
Vault 75, combat training room 	
Vault 75, entrance 	
Vault 114, entrance construction 	
Vault 111, cryonic stasis room 	
* 
*
Vault 114, exterior tunnel construction 	
Trinity Church, theatrical rigging 	
Trinity Church, nursery 	
Thicket Excavations, near the waters edge; before the conclusion of the quest Pull the Plug. 	
 	
 	
Gwinnett Brewery, brewing floor 	
 	
 	
Combat Zone, front row 	
 	
 	
 	
 	
 	
Boston Common, just in front of the infantry fighting vehicle 	
 	
South Boston military checkpoint 	
Skylanes Flight 1981 	
 	
 	
 	
Sandy Coves Convalescent Home, captain's room 	
Rocky Narrows Park, at the playground 	
 	
Robotics disposal ground, in front of the sentry bot 	
 	
Revere Beach Station, end tunnel raider encampment 	
 	
 	
Quincy ruins, Freeway stronghold bridge to roof catwalks 	
Quincy ruins, southeast entrance 	
Boston Police rationing site, in front of the trailer kiosk 	
 	
Poseidon Energy, generator room - the part past the raider defenses. 	
 	
 	
Pickman's Gallery 	
 	
Fiddler's Green Trailer Estates, entrance 	
Neponset Park, 	
Natick power station 	
 	
Nahant Oceanological Society, second floor 	
Nahant Oceanological Society, research laboratory 	
 	
Gorski Cabin, root cellar workshop 	
 	
 	
 	
University Point, just inside the gate 	
 	
 	
Mass Fusion disposal site 	
 	
 	
 	
Mahkra Fishpacking, basement store room 	
Longneck Lukowski's Cannery, basement; just past the elevator 	
 	
Vault 81, observation room 	
 	
 	
Libertalia, at the top of the main structure 	
 	
Kingsport Lighthouse, at the top beacon 	
WRVR broadcast station, control room 	
Jamaica Plain, treasure room 	
Jamaica Plain, security room before the hallway 	
Jalbert Brothers Disposal, at the barn with the barrels 	
Super-Duper Mart, front counters 	
Irish Pride Industries shipyard, at the corpse of Rory Rigwell 	
 	
 	
Cambridge crater, edge 	
 	
 	
Hub City Auto Wreckers, while on the crane 	
Hester's Consumer Robotics, entrance: showroom floor 	
 	
College Square, the square 	
 	
 	
Fort Hagen, command center – outside the gated main room, next to the door 	
Greater Mass Blood Clinic, basement storage 	
 	
Atom Cats garage, unable to determine due to bugged content. 	
Gunners Plaza, cafeteria – before the staircase 	
Gunners Plaza, main entrance of the atrium writer's room 	
When walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier. 	
General Atomics factory, quality assurance test chamber 	
Back Alley Bowling, at the lanes 	
General Atomics galleria, at the gate 	
 	
Fort Strong, sublevel in the room before the main mini nuke storage room. 	
West Roxbury station, platform 	
 	
Federal surveillance center K-21B, gantry overlook 	
Faneuil Hall, the hall 	
Concord Civic Access, main pipe room 	
 	
Fairline Hill Estates, at the fortified house 	
Fairline Hill Estates, at the entrance to the cul-de-sac 	
 	
 	
Easy City Downs, northern corner fence hole to the racetrack, next to the stands 	
East Boston Preparatory School, third floor torture chamber 	
 	
 	
 	
 	
 	
 	
USS Constitution, after quest the completion of the quest Last Voyage of the U.S.S. Constitution 	
Weatherby Savings and Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution 	
D.B. Technical High School, basement – after killing Bosco or at the throne 	
 	
Croup Manor, basement 	
Crater House, edge of crater 	
 	
Corvega assembly plant, entrance of the assembly line room 	
Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats.	
 	
Chestnut Hillock Reservoir 	
 	
Shaw High School, cafeteria 	
Charles View Amphitheater 	
 	
 	
Cabot House, laboratory 	
Cabot House, living room 	
Bunker Hill, base of the monument 	
Breakheart Banks, at the building 	
Boston Public Library, hall where defenses are 	
Boston Public Library, main entrance 	
Boston mayoral shelter, at the basketball court 	
 	
 	
Beantown Brewery, bottling room floor 	
Fallon's Department Store (West Roxbury township), by the fountain 	
Fallon's Department Store (West Roxbury township), by the escalators 	
Joe's Spuckies sandwich shop, speakeasy stairway 	
The Switchboard, the foyer of the agency 	
BADTFL regional office, evidence lockup 	
 	
Diamond City, entrance 	
Goodneighbor, entrance 	
Combat Zone, exterior 	
Boston Airport, before the barricades 	
Cabot House, exterior by the shrubbery 	
Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House. 	
Jamaica Plain, northwest road entrance, by the diner 	
Vault 81, entrance walkway 	
 	
 	
 	
 	
 	
 	
Covenant, gate exterior 	
Bunker Hill, base of stairs to the monument - before the gate 	
===Fallout: The Board Game===
Codsworth can be found randomly when taking a card from the loot deck. While Codsworth is the active companion, the player character can exhaust him to trade with any other player character on the map.
When the player character performs the camp action, he will become unexhausted. However, if the player character has the Vilified trait, he must be discarded. 
==Notes==
* Codsworth is one of the few robot NPCs across the entire Fallout series that actually acknowledges that the Great War occurred, along with Captain Ironsides, Curie and the supervisors of Graygarden.
* Like Sergeant RL-3 from Fallout 3, Codsworth will "float" on water instead of diving in when crossing over it.
* Even after the Great War, Codsworth's box survived and can be seen in the closet of the House of Tomorrow.
* Because of his longer arms, Codsworth has trouble fitting through some gates and doorways.
* Until Out of Time is completed, he will always return to Sanctuary Hills in front of the House of Tomorrow, no matter which settlement he is sent to (see the console command in Bugs to fix this).
* Before leaving for Vault 111 in 2077, one can talk to Codsworth and bid him farewell. However, after leaving Vault 111 in 2287, the Sole Survivor may still apologize for not saying goodbye.
* Despite normally being essential and thus unkillable, Codsworth has a death quote: "Sir/ma'am? I... I'm dying..."
* Codsworth appears in the Fallout 4 ending slides.
* Codsworth does not show up in the Vault-Tec Population Management System nor can he be tracked via Overseer's Most Wanted even after becoming a companion.
* After he has become a companion and then been dismissed to a settlement, Codsworth can be assigned to settlement objects. However unlike human settlers, he will not assign himself to multiple objects of that type (for example guard posts, or crop objects). Instead Codsworth must be individually assigned to each object (e.g. each guard post or each plant) in turn. He can be assigned to the same total number of objects as a human settler (e.g. 3 guard posts, 6 mutfruit, 12 other crops).
* In Fallout: Wasteland Warfare, Codsworth is part of the Robots faction despite being released in a Survivors faction set.
==Notable quotes==
==Appearances==
Codsworth appears , , and .
==Behind the scenes==
* In localized versions of the game, Codsworth's voice is dubbed by Roberto Cuenca Martínez (Spanish), Hiroshi Iwasaki (Japanese) and Riccardo Rovatti (Italian).
* Codsworth's name is similar to that of Wadsworth, the Mister Handy inside Megaton's vacant house that may also become a butler to the Lone Wanderer in Fallout 3. He also shares Wadsworth's ability to tell jokes and dispense purified water periodically. Unlike Wadsworth, who cannot leave the house he resides in, Codsworth is a full companion and can accompany his master throughout the wasteland.
** The 'worth' part of their names is typical among pop-culture butlers.
* If Codsworth takes damage, he may say, "'Tis but a scratch," possibly as a reference to the Black Knight in the movie Monty Python and the Holy Grail. It could also be a reference to Mercutio's death scene in Shakespeare's Romeo and Juliet.
* Codsworth's initial behavior after the Great War, such as continuing housework and pretending to be oblivious to the nuclear bombings, somewhat resembles the character Hilda Bloggs from the 1982 graphic novel When the Wind Blows by Raymond Briggs. However, Codsworth desperately denied his deteriorating state, isolation and ruined surrounding while Hilda remained innocently ignorant of her situation. Much like Hilda upon seeing her hair falling out from radiation poisoning, Codsworth eventually came to realize and accept the horrific reality of nuclear war after failing to clean the fallout-ridden house.
** This behavior, as well as most other robots' inability to process that the Great War happened, is similar to Ray Bradbury's short story There Will Come Soft Rains, where a futuristic automated house continues its duties, oblivious to the fact the nearest city is a glowing radioactive crater and the family it was programmed to serve are now nothing more than shadows burned into an exterior wall. Unlike the automated house which eventually burned down in a fire, Codsworth is potentially able to meet his owner again and join them as a companion.
* Codsworth will correctly say uncommon spellings of names such as Cori and Borri. For these two names in particular, Cori is the name of a villager from The Elder Scrolls: Arena and Borri is the name of one of the Greybeards from The Elder Scrolls: Skyrim.
==Bugs==
* Codsworth may sometimes stay in one place when dismissed to a settlement (even if outside the building boundary), and rarely move around or perform tasks except to fight hostile enemies.
* Assigning Codsworth to a settlement resource may have no effect, despite indicating that he is assigned to it in the workshop menu.
* Pre-War Codsworth's body will always reflect the Sole Survivor's living room.
* As stated in the notes section, Codsworth will become available as a companion after discovering Concord on the map. It is not necessary to complete or even start When Freedom Calls. Simply going to Concord and returning to Codsworth is enough. However, if Codsworth is sent to another settlement before the companion dialogue is complete, he will not acknowledge any attempt to speak to him until he is sent back to Sanctuary and the proper dialogue is completed. On PC, this can be cleared with the console command . 
* Codsworth will refuse to inspect/hack a terminal, despite being equipped with a hacking module at a robot workbench from the Automatron add-on.
* Until the quest Out of Time is completed, Codsworth will always return to Sanctuary upon companion dismissal because CodsworthStayOutsidePlayerHousePackage is applied by the quest DialogueCodsworthPostWar until both GlobalVariable MQ102SkippedCodsworth is set to 1 and Out of Time's stage 200 (waiting until the player character leaves the museum to stop the quest) is complete. The easiest way to resolve this without advancing or disrupting the main quest is the console command .
==Gallery==
===Fallout 4===
Codsworth pre-War.png|Pre-War Codsworth, holding a coffee pot
Codsworth-noscale.jpg|Post-War Codsworth in Sanctuary Hills
FO4 ending scene3 02.jpg|Codsworth in an endings slide
Codsworth.jpg|Gold plating glitch
PAMDiagrams-Fallout4.jpg|A diagram showing the components of different robots from the P.A.M. research project within The Railroad
FO4 Mr. Handy Art Book.jpg|Concept art
Codsworth robot.jpg|Codsworth model at the June 2015 E3 Showcase
===Fallout: Wasteland Warfare===
FOWW,Codsworth.webp|Codsworth in Fallout: Wasteland Warfare
FOWW,CodsworthUnitCard.jpg|Unit card
FOWW,HeroesOfSanctuaryHillsSet.webp
FOWW,HeroesOfSanctuaryHillsSetOverview.webp
===Magic: The Gathering===
Fallout Magic Codsworth, Handy Helper.png|Magic: The Gathering card
Fallout Magic Codsworth, Handy Helper Extended Art.png|Extended art
==References==
Category:Fallout 4 robots and computers
Category:Fallout 4 companions
Category:Fallout: The Board Game companions
Category:Mister Handy characters
Category:Sanctuary Hills characters
de:Codsworth
es:Codsworth
fa:Codsworth
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hu:Codsworth
ja:Codsworth
ko:코즈스워스
pl:Codsworth
pt:Codsworth
ru:Кодсворт
uk:Кодсворт
zh:嘎抓