Devstream 9

Devstream #9 and aired July 3, 2013 at 2 PM ET
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==Images==
New Pictures from the latest Livestream	New Pictures from the latest Livestream	New Pictures from the latest Livestream
 	 	
New Ancient Infested 	New Double-barreld Grineer Shotgun 	New Lobby Screen
 	 	
New Frost Helmet 	New Rhino Helmet 	New Saryn Helmet
 	 	
New Story Line Icon 	New Solar system Screen 	Hard mode icons Preview
==Announcements==
*New Sentinel stats will eventually be added to the heads up display.
*New solar system will come, but later...
*Don't cheat! 80 people caught in 4 hours! Even grand masters will be banned!
*Weapons are added as they come in by content team. Bugs and other fixes are a different team. So if you think there are too many as a result of DE not having good priorities, think again.
*Dojo/clan will get balanced for different sizes. They will be "tiered."
**"Broframe" is over 7000 members large!
**4% of clans are 1 person...
*New shotgun upcoming.
*Warframe buffs upcoming.
*Difficulty mode changer will be coming up!
*New event this weekend with new enemy!
*Update 9 some time in the next few weeks.... maybe.
**Might include new Antimatter Warframe.
*24 hour alert going on after livestream
*Alert RNG has been remade and will be released on the 4th or 5th.
==Text Recap by Volt_Cruelerz==
===Animation===
*Introductions: animators Lucy, Scott J, and Jay introduce themselves
*Hardest thing to animate is agreed to be motion sets
*New Ancient charge animation is terrifying
*Originally the MOA stomp animation was just a normal speed stomp changed for mechanics reasons and the Infested walk animation was sped up for similar reasons
*Animators love The Incredibles and Iron Giant
*Animators think swimming would be cool, but no current plans for it
*No dancing, but other emotes will likely be coming, especially for dojos
*There are plans to break up the animation sets into sub-sets such as male/female or light/medium/heavy
*New Idle animations are coming that will be unique to each frame
*Kogake based on kick-boxing of a police trainer
*Most humanoid animations are based on motion capture, though combat sequences in the trailer are not
*Combat animation draws from no specific martial art, but rather draws from all in general and things done in other games and movies
*Ash is getting wrist-blades for use in Bladestorm
*Captain Vor's redesign is almost done
*A small pass will be made on Jackal
*Sargus Ruk will be getting a redesign after those and his new style will have something to do with the blueprints he drops (Ember BP's)
*Geoff desires to make charged melee attacks not always have the same animation
*Kogake kill winners will be announced tonight/tomorrow
*Animators don't have to spend a whole lot of time talking with modelers because the modelers know what they're doing
*Mynki is awesome at his job
*Machete is getting a new animation that's more hack-and-slash-y
*They get a lot of input from the forums
*Skana animations may be brought up to the current standards of the game
*Dangly-bits may be coming in after U9
*Volt and Trinity may have their tails modified or something (someone walked into the room and wouldn't stop talking to me at this point in the stream, so I couldn't hear very well)
*Sound guys aren't really involved until after animations are done
*New enemy idles are coming which will go along with stealth and enemies will display more variable alertness better
*Custom reloads are going to happen; sounds like the prime weapons that already exist may get this first
*Zero gravity might happen at some point when you break windows
*Possibly crawling and more interactivity with environments
*Saryn, Rhino, and Frost second gen alt helms shown off
===Mechanics===
*Melee vs Charged Melee is getting looked at; sounds like the solution may be a buff to Pressure Point
*More planets will come
*Antihack stuff keeps getting better and they're amused when hackers complain so don't hack the game or expect to be banned
*They acknowledge there is a surplus of melee weapons; it's done by different people so it's not a priority problem
*4% of clans are made up of individuals
*New double-barrelled Grineer shotty coming
*New Alert system should start tomorrow or Friday; won't notice anything immediately, but over time you should see things being better so no more potato famines
*Lots of work on Mag, Rhino, and Volt
*Once you unlock a mission, there'll be a random periodic chance for it to be a "nightmare" mode where it'll be incredibly more powerful; not endgame, but it should provide variability from endless defense; will include things like punishment for failing hacks, increased damage, and randomized restrictions like "melee only" or your health slowly drains and you have to kill to regen health; comes with better rewards
===User Interface===
*Sentinel health/status will eventually be on the HUD
*The current UI is getting overhauled
*New UI prototype shown off (very very pretty)
*You can now look from one planet to the next by click+drag; looks very cool; just watch it at 1:11:00. It's hard to explain.
===Update 9===
*Scott is very very very very busy with U9
*The Antimatter frame should be in U9
*In a few weeks probably
===Other===
*Steam trading cards are a WIP
*Credit valued vanity items may come
*Event this weekend for 5 PM tonight with a new enemy and return of the Snipetron
Category:Livestreams