The Super Jason Z-7

The Super Jason Z-7 is a home console designed for gaming in the year 1999 by Jason Godwin Unlimited to massively improve upon the disastrous failure of Jason Godwin Unlimited's previous offering, The Super Jason Z-1. The console is immensely powerful and features physical upgrades, an innovative controller named the Z-Controller, and two disc drives, along with a revolutionary on-board female AI named the Rapid Enhancement Engineer.
==Development==
Development began when Jason Godwin decided after everyone's expectations had been lowered by the failure of the Z-1, it was time to blow those expectations out of the water with something greater. And after experiencing the pros of PC gaming for the first time, he swore to make a console with all of those great benefits and more in under two months. His goals were to create a controller that truly felt "Beyond Next-Gen, and design a console with an "Adaptive Design" that could be upgraded over time to make sequential console generations a thing of the past for his company. His controller became a small handheld device in its own right, able to connect to the main console or any Windows/Linux PC. Finally, he programmed an advanced AI into the console, though many features of the AI were too advanced for the time period's technology and had to be removed at the last second, and then patched in over the years as the console's hardware was upgraded. He also decided to put two disc drives on this console, if he could get the feature of his AI he deemed vital working in time for the console's release.
He succeeded with just one day left on the clock, revealing his console to the world in a video uploaded to his ugly-looking and highly outdated personal website, though most fans learned of the console when Jason Godwin talked about it at E3 and impressed most viewers with his only prototype of the console.
==Reveal==
The reveal of The Super Jason Z-7 was met with immense skepticism and comically harsh criticism from everyone who remembered the failure of the Z-1. However, once review copies were sent out, they gained reviews so glowing that many suspected Jason had paid off everyone involved. Though the console's "Universal Compatibility" feature raised some eyebrows and made some swear to buy it no matter what. The release of the console to the general public started out small, but as word of mouth spread tales of this console, it wasn't long before almost everyone wanted a Super Jason Z-7. After one month, two million copies had been sold. After two months, seven million copies had been sold. After a year, the console's price dropped from £400 to £380, and ten million more copies were sold.
==Lifetime==
The console was initially derided for its small library of exclusive games, as it launched with only three: A built-in tech demo game designed to show off all the system's capabilities and upgrade itself as more features were added, a Super Smash Bros spinoff exclusively released for this console named Super Smash Bros Overclock, and a third-party utterly-awful minigame-filled party game whose name was lost to timee. However, the console featured a "Universal Comparability" system that gave the console the ability to play any disc-based game, though cartridge-based games would require special USB adapters before the system could read and emulate these cartridges. A deal to split adapter profits was made with each company that sold cartridge-based games to gain the right to manufacture and sell those adaptors, but no such deal was made with those who put their games on discs. The console also shipped with an online digital marketplace where digital copies of Super Jason Z-7 games and games on other consoles could be purchased online and saved to the console's hard drive.
In 2002, the console notably lagged its competition in terms of power. In response, the first upgrade to The Super Jason Z-7 was released: The Z-7 10. This piece of tech plugged into the main console and added wifi support to the console while greatly enhancing the processing and graphical capabilities of the console, making it far stronger than its rivals at the time: Sony's PS2, Nintendo's Gamecube, and Microsoft's Xbox. Every game would now run at at least 60 frames per second, even games that did not originally offer this, and this console could now make games from other consoles look and play better on this console. Every Z-7 10 came with a free lifetime subscription to Super Jason Z-7 Infinite, an online service that shamelessly ripped off Xbox Live but with a pointy black and white aesthetic, faster internet speeds, the ability to upload and download game mods made on the console using new universally-accessible software tools, and a more reliable wireless connection. This upgrade also introduced a new application named the Jasonverse, a social media website where Z-7 users could post whatever they wanted including gameplay footage, screenshots of their games, gameplay footage, and memes.
After 2002, another Z-7 Upgrade was released every two years. 
==Hardware==
The Super Jason Z-7 resembles a large orange block 160mm x 604mm x 400mm in size. The console features an on/off switch, an Eject button, four main USB ports arranged where the controller ports should be, four more USB ports in the bottom-right corner, cooling vents, and two separate disc drives on the front of the device. 
On the back of the device, an assortment of holes for assorted cables can be found including the power cable, HDMI, composite, S-Video, RGB, and more. There are also four more USB slots in the back.
The console's shell is easily taken apart once the seven screws holding it together are removed. Removing that plastic cover allows easy access to the console's internals, which were designed to be easier to take apart and upgrade than the average gaming PC.
The Z-Controller looks like a shameless ripoff of the PS2 controller only rubbery orange and shiny gold. It isn't real gold, just shiny gold-coloured metal. The controller has nine face buttons where the X/Circle/Triangle/Square should be, a USB port at the top instead of a built-in cable, rechargeable batteries, wireless connection capability, a USB port at the bottom where additional peripherals can be plugged in such as a toy guitar or additional control stick or pair of bongos, and a high-quality 720p 3D touchscreen in the middle of the controller. This screen and on-board components lets the Z-Controller run digital copies of games downloaded from the main console, though at a lower resolution than the main console. Graphically intensive modern games will require graphical downgrades before they can play right on the console. You can also connect two or more Z-Controllers together via USB or wifi to play multiplayer games.
The consoles can connect online to create a powerful cloud computer hive mind that connects all currently-online copies of the on-board AI, enhancing her processing power further, but this feature can be turned off.
==Software==
The Super Jason Z-7's software was designed with futureproofing in mind, governed by an On-Board AI. The on-board operating system boasts a variety of applications, though most were added in later online updates or came with physical hardware upgrades.
When you place your discs into the console, the software must scan those discs and create digital copies of those discs before its unique features can work. However, you can still play those games straight from the discs as though this was an ordinary games console.
The On-Board AI named "the Rapid Enhancement Engineer" was designed to visually look like a cute inch-tall metallic robot girl with many glowing orange light parts and a LED screen for a face. Default settings cause the AI acts cute and friendly when it explains things to you, talks to you, and gives you hints, but there are other personality adjustment settings and presets that change how "REE" will address you and treat you. The AI also calculates your gaming style and tastes to modify games to suit your preferences and add additional content to your games when her Game Personalization feature is turned on. This feature modifies the digital copies of your games, injecting them with mods programmed by the AI herself in real-time. Mods made in this manner can be uploaded to the internet for others to download, or customized yourself using the console's on-board modtools. You can adjust how REE changes your games. If you'd like her to only add new content to your game without changing anything already there and clearly-label what content is new, or alter games freely without telling you what is originally in the game and what REE changed, you can change that. REE can respond to your instructions or guess what you want and fine-tune her settings based on what you like and dislike. If you'd like REE to make games easier on you or harder or even change their genre completely, you can do that. REE can also be asked to remove unwanted content from games, such as terrible levels, bad endings, flashing light sequences that are hazardous to some, and adult content! REE can turn 16+ and 18+ games into kid-friendly games anyone can enjoy! REE can even scan books and the contents of DVDs to generate video games out of them. And the Dual Disk System works excellently with these games.
REE also controls the console's "Dual Disk System". The console has two full-size disc drives, and you can put two discs in the console at once. You can play either game separately, or play one game with characters or features from the other game, or play a unique mixture of both games. Now anyone can be in Smash! You can also load digital copies of games into the Dual Disk System's drives, including games from entirely different consoles.
==Trivia==
The name Z-7 was chosen to make the console sound like a large improvement over the Super Jason Z-1.
By the year 2020, this console had sold 3.5 billion units worldwide.
This console has twelve USB ports in total. Fourteen, if you count the two found on the Z-Controller.
The name Ree was chosen because it sounds like "Rea" but different.
This console was designed by a theoretical console idea I had as a child. The screen in the controller, the many controller buttons, mod support, two disc drives and their interactions, the controller with a screen that could plug into a PC and function without a console, everything. Except for the online services inspired by Xbox Live/Miitomo/Steam Marketplace and the "Game personalization AI" thing. Also the controller screen's 3D ability was inspired by the Nintendo DS.
REE The Rapid Enhancement Engineer was inspired by some "Every copy of Mario 64 is personalized" videos and a cute AI robot girl I designed for Chessica Wildcard but scrapped. An AI that really worked that way would be pretty cool.
In Australia, to comply with Australian law, REE's feature that turns all adult games into child-friendly games is permanently active. You need a secret cheat-code the australian government doesn't know about to disable that feature. (It's the konami code except backwards and every up is replaced with down because australia is upside down and their legal system is pretty backwards sometimes.)
Out of all the developers that made games specifically for the Super Jason Z-7, Nintendo made the most.
The Super Jason Z-7 was a throwable item in Super Smash Bros Overclock for the Super Jason Z-7
Jason Godwin designed the console to be universally compatible with all existing and future games because his PS1 was broken in 1999 and he wanted to play Spyro The Dragon 2. It was later fixed in 2000.
The Super Jason Z-1's name was chosen because it sounded cool at the time, and was the first console developed by Jason Godwin Unlimited.
In 2020, The Super Jason Z-7 But Bigger was revealed as an April Fool's Day joke. It was literally just an ordinary Super Jason Z-7 but four times larger than it should be and four times as expensive, according to the parody advert full of intentional bloopers and random explosions. The Super Jason Z-7 But Bigger's performance is identical to its inspiration and still requires upgrading. However, overwhelming fan demand for the product caused the product to be made real. It sold two point seven billion copies, and was most popular among the "Already bought a Super Jason Z-7 and has no real reason to own this" demographic.
Category:Consoles
Category:Fan Consoles