Jinbe

==Summary==
"Knight of the Sea" Jinbe is a whale shark fishman, the second captain of the Sun Pirates after Fisher Tiger, and a former Shichibukai, who attained the position eleven years ago.
His name was first mentioned by Yosaku, when he was explaining about the Shichibukai. However, he is formally introduced much later, during the Impel Down Arc. He renounced his Shichibukai title at the Battle of Marineford, allying himself with the Whitebeard Pirates. During the war, he befriended Monkey D. Luffy, and later allied with him and his crew to prevent the New Fishman Pirates' coup d'état against the Neptune Royal Family and the Ryugu Kingdom. He was even invited to join the Straw Hat Pirates, but declined due to having unfinished business of still being affiliated with Big Mom; however, he promised that once he was ready, he would return to Luffy again and request to join his crew.
Jinbe's first bounty was 76,000,000 Berries. Eventually, his bounty was raised to 250,000,000 Berries. After resigning from the Shichibukai, his bounty was raised to 438,000,000 Berries, and after the Wano story arc concluded, his bounty was increased to 1,100,000,000 Berries.
==Powers and Stats==
Tier: , higher underwater | , with Busōshoku Haki, far higher while angry
Key: Beginning of Timeskip | Onigashima Raid
Name: Jinbe (called Jimbei or Jinbei in some translations), epithet “Knight of the Sea”
Origin: One Piece
Gender: Male
Age: 44 (Pre-Timeskip) | 46 (Post-Timeskip)
Classification: Whale Shark Fishman, Former Captain of the Sun Pirates, Former Shichibukai, Former Royal Guard of the Ryugu Kingdom
Powers and Abilities: Superhuman Physical Characteristics, Master Martial Artist, Underwater Breathing (Type 2), Bodily Weaponry, Water Manipulation, Statistics Amplification (Strength and speed of fishmen is increased when underwater), Animal Manipulation (Has the ability to communicate with whale sharks over very long distances), Vehicular Mastery (Masterful helmsman), Immense Willpower, Haki (Intermediate Kenbunshoku, Intermediate Busoshoku), Limited Durability Negation, Attack Reflection and Shockwave Generation with Fishman Karate, Regeneration and Damage Boost (Mid-Low; As a Shark Fishman, he can regenerate his teeth and each time he does so, it become more stronger than before), Rage Power (Can boost his power in a fit of rage), Resistance to Heat Manipulation, Madness Manipulation, Mind Manipulation and Soul Manipulation via Willpower (Through sheer willpower they can resist losing their mind when absorbing shadows through the Kage Kage no Mi. Shadows belonging to strong willed people are difficult to control, allowing them to rebel against Moria's pact which usually immediately submits a shadow to his supremacy and orders. Spiritual energy is contained within one's soul/life; this energy is represented by the fighting power or the Haki itself. Those with strong souls, which are homologous to shadows, resist the effects of Brook's soul manipulation)
Attack Potency: Island level (Casually fought against BOS Gear 2nd Luffy. Compared to him, Overdosed Hody's Fishman Karate was at the level of a novice), Island level+ underwater (Fish-Man Karate's potency is doubled under water) | Island level (Far stronger than before. Clashed with Who's-Who and traded blows back and forthOne Piece Vol. 100 Chapter 1014. Deflected Who's-Who's barrage of Blade Pistols with his Arabesque Brick Fist and left wounds on him in his base formOne Piece Vol. 101 Chapter 1017), Large Island level with Busōshoku Haki (Countered Hybrid Form Who's-Who's Flash Fang and drew blood from him with a Low Tide Shoulder Throw, then clashed against himOne Piece Vol. 101 Chapter 1018), far higher while angry (Badly injured Who's-Who with Soshark, and KO'd him using Fish-Man Karate Ogi: Onigawara Seiken)
Speed: At least Relativistic+ (Kept up with Gear 2nd Luffy and blocked several attacks from him. With Fishman Jujutsu, he intercepted Katakuri’s attack), significantly faster underwater | At least Relativistic+ (Faster than before), significantly faster underwater
Lifting Strength: At least Class T (Could hold back Impel Down Luffy while he was trying to punch Blackbeard), higher with Fishman Karate (Pushed Big Mom off of the Thousand Sunny) | At least Class P, higher with Fishman Karate (Capable of grappling Big Mom from behind and easily throwing her over his shoulder)
Striking Strength: Island level (At least as strong as Gear 2nd Luffy) | Island level, Large Island level with Busōshoku Haki, far higher while angry
Durability: Island level (Scaling to his Attack Potency. Took a Jet Pistol from Luffy) | Island level (Scaling to his Attack Potency), Large Island level with Busōshoku Haki (Blocked a Rankakyu from Base Who's-Who and a bite from his Full Zoan FormOne Piece Vol. 100 Chapter 1005), far higher while angry (Tanked a Gagan from Who's-Who, which drew blood from his regular self using Busōshoku Haki)
Stamina: Superhuman. Is greatly resistant to pain as he was one of the few people to be able to take a "baptizing" in boiling water in Impel Down without flinching. He could also block a direct magma punch from Akainu with his bare hands, unperturbed despite being badly burned, and took a direct hit from Akainu's magma enhanced punch, which brutally pierced his body completely. In the past fought with Ace during five straight days.
Range: Several hundreds of meters to a few kilometers with projectiles.
Standard Equipment: None notable.
Intelligence: At least Above Average, likely Gifted. Adept and experienced combatant. Became a black belt in Fishman Karate when he was still a child. Has a very acute sense of danger as he felt the murderous malice on Big Mom's roulette and is knowledgeable about military strategies.
Weaknesses: Weaker on land than in the water as he cannot fight at his full potential.
Notable Attacks/Techniques:
<tabber>
|-|Fishman Karate (Gyojin Karate)=
A martial art that is practiced by certain members of the fishman race. While deadly enough on land, Fishman Karate has a number of devastating underwater moves designed to be suitable with the Fishmen strength and speed along with the mobility that goes while under water and, in some cases, a fishman's personal adaptation (fins, teeth, etc.). The secret of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body.
*Karakusagawara Seiken (Arabesque Tile True Punch): Jinbe punches at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapor in the air to release a shock wave that sends them flying. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).
*Gosenmaigawara Seiken (Five Thousand Tile True Punch): A stronger version of the Senmaigawara Seiken. It is used like an uppercut, rather than a straight punch, sending the opponent flying skywards.
*Gyojin Jujutsu: Mizugokoro (Fishman Way of Yielding: Water Heart): An underwater technique that Jinbe initiates by first performing a bowl-shaped gesture with his webbed hands (one hand over the other) while underwater right before giving the water itself around him a mighty yank. This allows Jinbe to physically grab and redirect currents as if he were manipulating cloth.
**Kairyu Ipponzeoi (Sea Current Lifter): An underwater technique performed after Mizugokoro. Jinbe heaves the current upward, where it erupts from the ocean surface as a towering stream of water. Jinbe could apparently generate multiple water streams like these if necessary.
*Yarinami (Spear Wave): A technique used on a body of water's surface. Jinbe heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.
**Yarinami: Murasame: A variation of the Yarinami technique, but instead of throwing a single burts of water, Jinbe launches tens of smaller projectiles to his target.
*Samehada Shotei (Sharkskin Palm Block): A simple palm block with enough force behind it to block stuff.
*Samegawara Seiken (Shark Tile True Fist): A powerful straight punch that is strong enough to send the opponent reeling.
*Uchimizu (Water Shot): Jinbe hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by his immense fishman strength.
*Nanasenmaigawara Mawashigeri (Seven Thousand Tile Roundhouse Kick): Jinbe performs a very strong roundhouse kick.
*Kairagi (Shark Skin): Jinbe takes a defensive stance and imbues his arms with haki to receive an incoming attack.
*Gyojin Karate Ougi: Buraikan (Fishman Karate Ultimate Technique: Mighty Reliant Piercing): The most powerful technique of Fishman Karate, Jinbe hurls a pack of water in his hands and shoots a powerful water shock wave that pierces through his opponent's body.
Gyojin Karate.gif|Karakusagawara Seiken
Gosenmaigawara Seiken.gif|Gosenmaigawara Seiken
Gyojin Juujutsu.gif|Gyojin Juujutsu: Mizugokoro
Karyuu Ipponzeoi.gif|Kairyu Ipponzeoi
Yarinami.gif|Yarinami
Yarinami Murasame.gif|Yarinami: Murasame
Samehada Shotei.gif|Samehada Shotei followed by Samegawara Seiken
Vagabond Drill.gif|Gyojin Karate Ougi: Buraikan
|-|Haki=
There are normally two types of Haki regular people can tap into: the Kenbunshoku Haki which allows individuals to sense the presence of others, and Busōshoku Haki which allows individuals to create an invisible armor around them. There is however a third type of Haki, Haōshoku Haki, that only a few individuals can use. Jinbe is one of these people.
*Busōshoku Haki (Color of Armaments): Jinbe has shown the capacity to apply Busoshoku: Koka to both of his arms for extended periods.
** Kiragi Glaze (Shark Skin): Jinbe hardens his arms with Busoshoku Haki before crossing them in a defensive position to tank a heavy blow such as successfully withstanding an attack from a crazed Big Mom.
*Kenbunshoku Haki (Color of Observation): Jinbe could sense haki blast from far away.
</tabber>
==Notable Matchups==
Victories:
Charlotte Cracker (One Piece) Cracker's profile
Trafalgar Law (One Piece) Trafalgar Law's Profile (Dressrosa Arc Law was used)
Losses:
Inconclusive:
Sanji (Post-Timeskip) (One Piece) Sanji's Profile (Fishman Island Arc Sanji was used and speed equalized, fight took place at Marineford)
==References==
Category:Characters
Category:One Piece
Category:Shichibukai
Category:Anime Characters
Category:Fish
Category:Male Characters
Category:Durability Negation Users
Category:Martial Arts Champions
Category:Chi Users
Category:Sailors
Category:Pirates
Category:Martial Artists
Category:Water Users
Category:Animal Users
Category:Statistics Amplification Users
Category:Underwater Breathing Users
Category:Bodily Weaponry Users
Category:Vibration Users
Category:Sharks
Category:Regeneration Users
Category:Damage Boost Users
Category:Rage Users
Category:Haki Users
Category:Good Characters
Category:Honorable Characters
Category:Heroes