Shogi

Shogi (, Shōgi) is a strategy board game featured as a recurring minigame in the Yakuza series. It was first introduced in the original Yakuza 2.
== Overview ==
=== Description ===
Shogi is a Japanese variant of chess played on a board divided into nine rows ("ranks") and nine columns ("files"), totaling eighty-one squares. 
==== Ranking Match ====
In a Ranking Match, two players begin the game with twenty pieces each: a king, two gold generals, two silver generals, two knights, two lances, a bishop, a rook, and nine pawns. 
The objective of the game is to force the opponent's king into a position where it can be captured ("in check"), trapping it so it cannot escape regardless of what move is made (a "checkmate"). 
==== Challenge Mode ====
In Challenge Mode, the player must win with a specific board arrangement which puts the player at a handicap.
==== Puzzle Shogi ====
Introduced in Judgment. In Puzzle Shogi, the player must win in a given number of turns with a specific board arrangement, which includes limited pieces for both sides. Some pieces may already be promoted at the start of a puzzle shogi game.
Puzzle shogi must be unlocked in Judgment and Lost Judgment.
* Judgment: Complete friendship with Goro Moroboshi and acquire the "Artisanal Shogi Board" through Quickstarter, then give the board to a homeless man in Children's Park.
* Lost Judgment: Purchase the "Artisanal Shogi Board" from Outdoor Shogi Kamurocho.
=== Rules ===
==== Setup ====
===== Ranking Match =====
The players' starting pieces are distributed across the three ranks nearest to each player at the start of the game. Afterwards, the player who moves first is determined by tossing five pawn pieces. If more pawns land, the player character moves first. If more promoted pawns land, the opponent moves first.
==== Pieces ====
Each piece has its own defined range of movement, and cannot be placed on a square outside of its range. Additionally, a piece cannot move past a square occupied by another piece (except a knight, which can), or land on a square occupied by an allied piece. 
 Pieces
Piece 	Starting Position 	
King (♕) (/, ō-shō/gyokushō) 	Nearest rank, fifth file 	
* Moves one square in any direction.
* Cannot move to a square that will result in a check.
* Cannot remain on a square where it is currently in check.	
* Moves one square in any direction.
* Cannot move to a square that will result in a check.
* Cannot remain on a square where it is currently in check.	
* Moves one square in any direction.
* Cannot move to a square that will result in a check.
* Cannot remain on a square where it is currently in check.
Gold General (G) (, kinshō) 	Nearest rank, fourth and sixth files 	
* Moves one square vertically, horizontally, or forward diagonally.
* Cannot move if the king is in check.	
* Moves one square vertically, horizontally, or forward diagonally.
* Cannot move if the king is in check.	
* Moves one square vertically, horizontally, or forward diagonally.
* Cannot move if the king is in check.
Silver General (S) (, ginshō) 	Nearest rank, third and seventh files 	
* Moves one square forward or diagonally.
* Cannot move if the king is in check.	
* Moves one square forward or diagonally.
* Cannot move if the king is in check.	
* Moves one square forward or diagonally.
* Cannot move if the king is in check.
Knight (K) (, keima) 	Nearest rank, second and eighth files 	
* Moves two squares forward, then one square horizontally. 
* Can move past squares occupied by other pieces.
* Cannot move if the king is in check.
* Cannot be dropped onto a square in the furthest two enemy ranks, where it will be unable to move.	
* Moves two squares forward, then one square horizontally. 
* Can move past squares occupied by other pieces.
* Cannot move if the king is in check.
* Cannot be dropped onto a square in the furthest two enemy ranks, where it will be unable to move.	
* Moves two squares forward, then one square horizontally. 
* Can move past squares occupied by other pieces.
* Cannot move if the king is in check.
* Cannot be dropped onto a square in the furthest two enemy ranks, where it will be unable to move.
Lance (L) (, kyōsha) 	Nearest rank, first and ninth files 	
* Moves any number of squares forward. 
* Cannot move if the king is in check.
* Cannot be dropped onto a square in the furthest enemy rank, where it will be unable to move.	
* Moves any number of squares forward. 
* Cannot move if the king is in check.
* Cannot be dropped onto a square in the furthest enemy rank, where it will be unable to move.	
* Moves any number of squares forward. 
* Cannot move if the king is in check.
* Cannot be dropped onto a square in the furthest enemy rank, where it will be unable to move.
Bishop (B) (, kakugyō) 	Second rank, second file 	
Moves any number of squares diagonally.	Moves any number of squares diagonally.	Moves any number of squares diagonally.
Rook (R) (, hisha) 	Second rank, eighth file 	
* Moves any number of squares vertically or horizontally.
* Cannot move if the king is in check.	
* Moves any number of squares vertically or horizontally.
* Cannot move if the king is in check.	
* Moves any number of squares vertically or horizontally.
* Cannot move if the king is in check.
Pawn (P) (, fuhyō) 	Third rank, all nine files 	
* Moves one square forward.
* Cannot move if the king is in check.
* Cannot be dropped onto a square in the same file as an allied pawn, with the exception of promoted pawns.
* Cannot be dropped onto a square that will result in a checkmate.
* Cannot be dropped onto a square in the furthest enemy rank, where it will be unable to move.	
* Moves one square forward.
* Cannot move if the king is in check.
* Cannot be dropped onto a square in the same file as an allied pawn, with the exception of promoted pawns.
* Cannot be dropped onto a square that will result in a checkmate.
* Cannot be dropped onto a square in the furthest enemy rank, where it will be unable to move.	
* Moves one square forward.
* Cannot move if the king is in check.
* Cannot be dropped onto a square in the same file as an allied pawn, with the exception of promoted pawns.
* Cannot be dropped onto a square that will result in a checkmate.
* Cannot be dropped onto a square in the furthest enemy rank, where it will be unable to move.
==== Promotion ====
All pieces except the king and gold generals can be turned over (“promoted“) once they enter the three ranks nearest to the opponent (the "promotion zone"). Promotion changes a piece's range of movement. 
Once promoted, a piece will stay promoted until and unless it is captured, at which point it will revert. A piece dropped in the promotion zone must move at least once before it can be promoted. It can still be promoted if it moves outside of the promotion zone on the turn it becomes eligible. 
 Promoted Pieces
Piece 	Promotion Characteristics	
Promoted Bishop (B*) (, ryūma or ryūme)	
* Optional in all three enemy ranks.
* Functions as a bishop or a king.	
* Moves any number of squares diagonally, or one square vertically or horizontally.
* Cannot move if the king is in check.	
* Moves any number of squares diagonally, or one square vertically or horizontally.
* Cannot move if the king is in check.	
* Moves any number of squares diagonally, or one square vertically or horizontally.
* Cannot move if the king is in check.
Promoted Rook (R*) (, ryū-ō) 	
* Optional in all three enemy ranks.
* Functions as a rook or a king.	
* Moves any number of squares vertically or horizontally, or one square diagonally.
* Cannot move if the king is in check.	
* Moves any number of squares vertically or horizontally, or one square diagonally.
* Cannot move if the king is in check.	
* Moves any number of squares vertically or horizontally, or one square diagonally.
* Cannot move if the king is in check.
Promoted Silver General (S*) () 	
* Optional in all three enemy ranks. 
* Mandatory in the furthest enemy rank. 
* Functions as a gold general.	
* Moves one square vertically, horizontally, or forward diagonally.
* Cannot move if the king is in check.	
* Moves one square vertically, horizontally, or forward diagonally.
* Cannot move if the king is in check.	
* Moves one square vertically, horizontally, or forward diagonally.
* Cannot move if the king is in check.
Promoted Lance (L*) () 	
* Optional in the third and second enemy ranks. 
* Mandatory in the furthest enemy rank. 
* Functions as a gold general.	
* Moves one square vertically, horizontally, or forward diagonally.
* Cannot move if the king is in check.	
* Moves one square vertically, horizontally, or forward diagonally.
* Cannot move if the king is in check.	
* Moves one square vertically, horizontally, or forward diagonally.
* Cannot move if the king is in check.
Promoted Knight (K*) () 	
* Optional in the third enemy rank. 
* Functions as a gold general.	
* Moves one square vertically, horizontally, or forward diagonally. 
* Cannot move if the king is in check.	
* Moves one square vertically, horizontally, or forward diagonally. 
* Cannot move if the king is in check.	
* Moves one square vertically, horizontally, or forward diagonally. 
* Cannot move if the king is in check.
Promoted Pawn (P*) (, to) 	
* Optional in the third and second enemy ranks. 
* Mandatory in the furthest enemy rank. 
* Functions as a gold general.	
* Moves one square vertically, horizontally, or forward diagonally. 
* Cannot move if the king is in check.	
* Moves one square vertically, horizontally, or forward diagonally. 
* Cannot move if the king is in check.	
* Moves one square vertically, horizontally, or forward diagonally. 
* Cannot move if the king is in check.
==== Capture and Drops ====
When a piece lands on a square occupied by an enemy piece, the enemy piece is captured; if it is a promoted piece, it reverts to its original state. Starting the next turn, the captured piece can be dropped onto an empty square as an allied piece. A piece cannot be moved or promoted on the same turn it is dropped.
==== Illegal Moves ====
The rules of shogi forbid the following moves:
* A king cannot be moved into check or left in check.
* A pawn cannot be dropped onto a square that will result in a checkmate. 
* A pawn cannot be dropped onto a square in the same file as an allied pawn, with the exception of promoted pawns.
* A piece cannot be dropped onto a square from which it is unable to move. 
* The same board positions cannot be repeated four times. 
Category:Minigames
Category:Yakuza 2 Minigames
Category:Ryu Ga Gotoku Kenzan! Minigames
Category:Yakuza 3 Minigames
Category:Yakuza 4 Minigames
Category:Yakuza 5 Minigames
Category:Ryu Ga Gotoku Ishin! Minigames
Category:Yakuza 0 Minigames
Category:Yakuza Kiwami Minigames
Category:Yakuza Kiwami 2 Minigames
Category:Judgment Minigames
Category:Yakuza: Like a Dragon Minigames
Category:Lost Judgment Minigames
Category:Like a Dragon: Ishin! Minigames