Experience Tables (DMG)

Table 31: Creature Experience Point Values
Hit Dice or Level	XP Value
Less than 1-1 	7
1-1 to 1 	15
1+1 to 2 	35
2+1 to 3 	65
3+1 to 4 	120
4+1 to 5 	175
5+1 to 6 	270
6+1 to 7 	420
7+1 to 8 	650
8+1 to 9 	975
9+1 to 10+ 	1,400
11 to 12+ 	2,000
13+ 	3,000 + 1,000 per additional Hit Die over 13
 Table 32: Hit Dice Value Modifiers
Ability 	Hit Die Modifier
Armor Class 0 or lower 	1
Blood drain 	1
Breath weapon 	2
Causes disease 	1
Energy drain 	3
Flies 	1
Four or more attacks a round 	1
Greater than normal hit points 	1
High Intelligence 	1
Hit only by magical/silver weapons 	1
Immunity to any spell 	1
Immunity to any weapon, including damage 	1
Invisible at will 	1
Level 2 or lower spells 	1
Level 3 or greater spells, not cumulative with previous award	2
Magic resistance 	2
Missile weapons 	1
Multiple attacks causing 30+ points of damage 	2
Paralysis 	2
Petrification 	3
Poison 	2
Possesses magical items usable against PCs 	1
Regeneration 	1
Single attacking causing 20+ points of damage 	2
Special defense form, unlisted 	1
Special magical attack form, unlisted 	2
Special non-magical attack form, unlisted 	1
Swallows whole 	2
Weakness or fear 	2
 Table 33: Common Individual Awards
Player has a clever idea 	50-100
Player has an idea that saves the party	100-500
Player role-plays his character well* 	100-200
Player encourages others to participate	100-200
Defeating a creature in a single combat	XP value/creature
:*This award can be greater if the player character sacrifices some game advantage to role-play his character. A noble fighter who refuses a substantial reward because it would not be in character qualifies.
 Table 34: Individual Class Awards
Warrior 	Award
Per Hit Die of creature defeated 	10 XP/level
Priest 	Award
Per successful use of a granted power 	100 XP
Spells cast to further ethos 	100 XP/spell level*
Making potion or scroll 	XP value
Making permanent magical item 	XP value
Wizard 	Award
Spells cast to overcome foes or problems 	50 XP/spell level
Spells successfully researched 	500 XP/spell level
Making potion or scroll 	XP value
Making permanent magical item 	XP value
Rogue 	Award
Per successful use of a special ability 	200 XP
Per gold piece value of treasure obtained 	2 XP
Per Hit Die of creatures defeated (bard only)	5 XP
:* The priest character gains experience for those spells which, when cast, support the beliefs and attitudes of his mythos. Thus, a priest of a woodland deity would not gain experience for using an entangle spell to trap a group of orcs who were attacking his party, since this has little to do with the woodlands. If the priest were to use the same spell to trap the same orcs just as they were attempting to set fire to the forest, the character would gain the bonus.