Cut Content/Call of Duty: World at War

During the development of Call of Duty: World at War, many features were cut, including the planned British campaign along with several other singleplayer levels. Several weapons, game modes, Zombies maps, and other mechanics were also discarded during the development phase.
==Campaign==
===British Campaign ===
Cancelled campaign with at least six missions developed, taking place in both Holland and Rhineland.
File:Hol1 002.jpg|Infiltration.
File:Hol1 003.jpg|Checkpoint viewed from above.
File:Hol1 004.jpg|Panther tank incoming.
File:Hol1 005.jpg|Garage. Notice the "PLACEH" text on gate.
File:Hol3 002.jpg|Near road.
File:Hol3 003.jpg|Blowing hole in mansion.
File:Hol3 004.jpg|Mansion.
File:Hol3 005.jpg|Town.
===Missions===
Map 	Image	Description
Fly 	 	Script files for the mission can be found in the mod tools. The level is reasonably complex, as the player can change its course, depending on whether they prevent intelligence from reaching the enemy.
Prologue	 	The mission would've started with the player being awoken, alerted by an officer that Japanese forces were approaching and they were low on supplies. The player would've fought off three waves of Japanese soldiers.
Training	 	Training mission, reminiscent of the training sequences from Call of Duty 3. Level scripts and four screenshots are present in the mod tools, as well as some audio files.
===Enemies===
Two enemy types were developed and scrapped, including the Fallschirmjäger for the Holland missions and the Volkssturm for the laster missions of the campaign. Textures and models remain in the mod tools.
=== Vehicle ===
The Nashorn is referenced in the scripts from the second cut mission set in Rhineland.
==General==
=== Weapons===
Several primary weapons were cut from the game, with finished renders and HUD icons remaining in the files. 
Map 	Image	Icon	Description
Bren 	 	 	Only a Create-A-Class image, pickup icon, animations and uncompiled weapon files remain in the Mod Tools. The animations appears to be similar to those of Call of Duty 2.
Katana 	 	 	Game files reveal the menu and pickup icons for the Katana, suggesting it was originally going to appear as a usable weapon.
Lee-Enfield	 	 	Only the Create-a-Class image, pickup icon, animations and weapon files remained in the Mod Tools. The animations appears to be similar to those of Call of Duty 2.
PPS-43 	 	 	The only things remained are a Create-a-Class image and animations and unlike the other cut weapons, it lacks a HUD icon, which suggests that it was dropped in an early stage of development. The animations are the same as those of Call of Duty 2.
Sten 	 	 	Only has a Create-a-Class image, pickup icon, animations and uncompiled weapon file remained in the Mod Tools.
=== Attachments===
Two attachments were known to be scrapped, including Select Fire and a Compensator with unknown effects. 
Map 	Icon	Description
Compensator	 	Icon remains.
Select Fire	 	Icon remains. Some weapon have animations for the Select Fire, notably the BAR and the STG44. Some other weapon like Thompson have also animations files but there are empty.
==Multiplayer==
===Maps===
Name 	Image	Minimap	Description
Atoll 	 	 	Small-medium pacific island. Great for Free-for-all, Team Deathmatch and War.
Beachhead	 	 	Fight through the bloodied sand. Good for large vehicle matches.
Carrier 	 	 	Loadscreen and minimap remains in the game files.
Cavern 	 	 	Loadscreen and minimap remains in the game files.
Docks 	 	 	Loadscreen and minimap remains in the game files.
Subway 	 	 	Loadscreen and minimap remains in the game files.
Wetlands 	 	 	Large wet farmland. Good for large vehicle maps.
===Gamemodes===
Tank War was a planned large scale gamemode similar to Team Deathmatch but with playable Tanks. Little is known about it, with the only thing that proves its existence is audio files of the announcers, and a file that appeared for it in the records section in the beta. https://youtu.be/AXnIRq01bHw
According to the name, and the voices from the announcers, Tank War was going to be based around armored warfare. Similar to regular Team Deathmatch, the goal would have most likely been to destroy as many enemy tanks as possible. It would have most likely been the Japanese Type 97 tanks vs. the American M4 Sherman tanks, and the Russian T-34 vs. the German Panzer IV. That would mean the Type 97 and the M4 Sherman could have been added to multiplayer.
=== Perks ===
Name 	Icon	Description
Commanding Squad Leader	 	Only a perk icon and the console codename "squad_2" remains.
Magic Wrench 	 	Only a perk icon and the console codename "magic_wrench" remains.
PMD-6 x2 	 	Only a perk icon and the console codename "weapon_shoebox" remains. The perk allowed for the placement of two PMD-6 anti-personnel mines.
===Killstreaks===
Originally there were intended to be a total of four Killstreaks as opposed to three. The fourth killstreak would have been the largest, and would have been achieved after acquiring dogs. The amount of kills required to obtain the fourth killstreak remains unknown.
Name 	Description
B-17 Flying Fortress 	For the U.S. Marine Raiders, the B-17 would have been the fourth Killstreak able to be obtained.
Carpet Bomber 	For the Germans, the fourth Killstreak would have been bombers.
Kamikaze 	Kamikazes would have been obtainable as the fourth Killstreak for the Japanese.
Katyusha Rocket Launcher	For the Red Army, vehicle-based Katyusha Rockets would have been obtainable.
===Vehicles===
Name 	Description
M4 Sherman 	Intended for Multiplayer.
M8 Greyhound	Model remains in Mod Tools. The internal name, vehicle_usa_wheeled_m8_mp, hint that it was intended for the cut Tank War mode.
Sd. Kfz. 222	Four models remain for it, including a multiplayer variant, one with woodland camouflage, and a winterized version.
Type 1 Ho-K 	Model remains in Mod Tools. The internal name, vehicle_jap_tracked_type1ho-ki_mp, hint that it was intended for the cut Tank War mode.
Type 97 	Intended for Multiplayer.
== Zombies ==
=== Maps===
Zombies was intended to get three more maps in the fourth map pack, which was scrapped due to reallocation of resources to complete the Call of Duty: Black Ops campaign. Other scrapped maps such as Makin and Farm can be found in the game files with little information. 
Map 	Description
Coast 	Planned to release in Map Pack 4, but was scrapped and reworked into the DLC map Call of the Dead.
Farm 	Leftover model files remain in the mod tools. There are references to the Opel Blitz and Type 94 being on the map.
Makin 	Leftover Zombie script files remain.
Paris 	Planned to release in Map Pack 4, but was scrapped and reworked for Call of Duty: Black Ops, before being replaced by Moon.
Theater	Planned to release in Map Pack 4, but was scrapped and reworked into the launch map Kino der Toten.
===Enemies===
Map 	Description
Crawler Zombie 	Model remains in game files. Planned to release in Map Pack 4 with the Theater map.
Engineer Zombie	Model remains in game files. Planned to be the primary boss enemy in the Coast map, however they were replaced by George Romero during the transition to Call of Duty: Black Ops, and then put into Dead Ops Arcade.
===Perk-a-Cola===
Amm-O-Matic is a cut Perk-a-Cola planned for Shi No Numa with only a texture sheet and voice files remaining. The Amm-O-Matic perk was going to give a Max Ammo to the player upon purchase, however It's unknown what the price of Amm-O-Matic would've been.
===Gamemode===
In Payload, Players would've needed to escort a payload under time pressure. Scripts and a .map file can be found in the mod tools, suggesting that there would have been specific maps designed for the mode.
===Zombified Players===
There are several scripts related to "zombifying" the player. It would've given the BRAAAINS... weapon, set their movement speed to 30% and caused all Zombies to ignore them. When the player is killed as a Zombie, they are downed (and presumably could be revived by other player Zombies). It's unknown if it would've been a gameplay feature or used for a gamemode such as Turned. 
===Traps===
Map 	Description
Auto-Turret	Automatically targets and fires at Zombies. It would have cost 1500 points, and have had a "timeout" of 30 seconds. There would have been a unique line of dialogue that played if the player tried to buy a turret without having the points to afford it.
Barrel 	Fire-based trap, but little information about it is known.
Battery 	Electricity-based trap, and much like the barrel, not much information can be extrapolated. It's possible that it was cut in favour of the Zappers, which were used in Verrückt, the previous map.
Chopper 	Intended to chop the Zombies.
Guillotine 	Temporarily blocks off a certain part of the map, secluding the player to a limited area if they fail to escape after activating the trap.
==DLC==
===Map Pack 4===
The fourth Map Pack was supposed to include three Zombies maps, being the Paris, Coast and Theater levels - with all of them teased in the map Der Riese. The map pack was ultimately cut due to the reallocation of resources at Treyarch to complete the Call of Duty: Black Ops campaign in time, and due to scheduling conflicts with Call of Duty: Modern Warfare 2. 
== References==
Category:Dummied Out