Grym

==Summary==
Grym is a massive golem forged from adamantine that serves as the primary defender of Grymforge, a dwarven citadel constructed from the ruins of a Sharite temple in the Underdark. Smaller than most adamantine golems, Grym is of unique make to combine his might with the terrain effects of the forge itself, making it still a notable opponent. Grym is referred to with awe and some amount of horror in texts describing him, making it clear that if the great Grymforge is sought out to create its famous adamantine constructions, one must first deal with its great guardian. 
==Powers and Stats==
Tier: Likely 
Name: Grym, Eternal Protector of the Forge
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Unknown, likely hundreds or thousands of years old as it is ancient enough to fall out of modern history, which includes elves who have lived many centuries themselves
Powers and Abilities: Superhuman Physical Characteristics, Inorganic Physiology (Type 2), Large Size (Type 0), Invulnerability (Grym is constructed from adamantine, a material invulnerable to all damage except from certain circumstances, even from the most powerful sources in the D&D world: for Grym to be harmed, he must first be superheated by exposure to high heat, rendering his adamantine body malleableBaldur's Gate 3), Enhanced Senses (Grym can see in total darkness), Vibration Manipulation (Grym can freely inflict the "Reeling" status effect to those attacking it, which debilitates the target and causes bodily pain from the shockwave of striking him; he can also generate shockwaves by striking the ground), Bodily Weaponry, Martial Arts (Grym himself is a weapon, with a massive morning star for a hand, and he is extremely skilled in combat), Energy Manipulation, Statistics Amplification (Grym can absorb the energy of physical blows to make himself faster and more durable for a time, and when the energy is spent, he emits a long-range shockwave that deals thund damage), Limited Information Analysis (In spite of his intelligence, he has danger awareness and analysis built into him, allowing him to accurately perceive and weigh threats), Due to being a construct they have Extreme Resistance to Poison Manipulation (Shown Monster Manual 3.5e, pg 307), Mind Manipulation (Shown ), Death Manipulation (Shown ), Disease Manipulation (Shown ), Energy Absorption (Shown ), Sleep Manipulation (Shown ), Paralysis Inducement (Shown ), Status Effect Inducement (Can't be ), Electricity Manipulation (Grym cannot be harmed by lightning damage), Fire Manipulation (Although it affects his form, he is not damaged whatsoever by fire damage), Acid Manipulation (Grym is greatly resistant to acid damage and its debilitating effects), Ice Manipulation (Grym is greatly resistant to cold damage and its debilitating effects), Energy Manipulation (Grym is greatly resistant to force damage and its debilitating effects), and Statistics Reduction (Can't have their )
Attack Potency: Likely Small City level+ (In spite of his level, the game considers him a far greater threat than most creatures of a higher level than him; furthermore, golems are typically ranked by their material and size, such that Grym ought to be superior to far more powerful golems such as an Iron Golem, which would make him roughly comparable to legendary dragons and their equals)
Speed: At least Relativistic+ with FTL+ reactions (Creatures on Grym's highest estimated level can dodge even light-based attacks)
Lifting Strength: At least Class M (Superior to the likes of a Stone Golem, who can shift massive boulders through its might)
Striking Strength: Likely Small City level+
Durability: Likely Small City level+ (Grym can survive attacks from the Grymforge in its entirety, which is powerful enough to mold adamantine- a feat thought impossible by many)
Stamina: Infinite, Grym is a construct and does not need to rest, sleep, or breathe to continue acting indefinitely
Range: Several Meters physically, up to Tens of Meters via shockwaves
Standard Equipment: None, although his head functions as the Grymskull Helm
Intelligence: Animalistic, Grym possesses the barest notions of intelligence and is more comparable to clever animals than any human
Weaknesses: Sufficiently hot and voluminous sources of heat render Grym's invulnerability mostly inert, making him simply greatly resistant to most forms of harm rather than outright immune; notably, while in this "superheated" mode, he is particularly vulnerable to bludgeoning damage; his targeting systems can be fooled by multiple individuals attacking him, as he tends to target the last source that managed to damage him
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Game Characters
Category:Video Game Characters
Category:Fantasy Characters
Category:Inorganic Beings
Category:Large Sized Characters
Category:Invulnerability Users
Category:Enhanced Senses Users
Category:Vibration Users
Category:Bodily Weaponry Users
Category:Martial Artists
Category:Energy Users
Category:Information Analysis Users
Category:Statistics Amplification Users
Category:Tier 7