Gunstoppable

Gunstoppable is an upcoming multiplayer third-person hero shooter developed and published by Lazy Studios. The game is planned to release on Nintendo Switch, XBOX One, PlayStation 4, and PC, though a release date has not been announced as of now.
==Plot==
Gunstoppable centers around a planet known as the Axis, formerly known as Earth. In 24XX, after an event known as the Great War, the planet was left in ruins, and humanity was forced to evacuate and adapt to living in space. For centuries, humanity has evolved to live in the stars, making friends and enemies with various new intelligent lifeforms. Eventually, there were rumors that the Axis had suddenly been growing crystals known as "Forsaken Diamonds", powerful artifacts that can grant whoever possessed them incredible power. News of these run all across the galaxy, and many now travel to the Axis seeking these diamonds, either for personal gain or to serve some kind of higher power.
==Gameplay==
Gunstoppable is a third-person hero shooter with a large focus on parkour and movement. Players play as one of many Gunners, each equipped with various unique stats and abilities to make them different from each other. Matches consist of 2 teams with 4 Gunners in each. Each gunner is equipped with two guns, a Primary Weapon and a Secondary Weapon. Alongside that, they have three abilities, a Passive Ability that grants unique effects, a Special Ability that can be activated after a cooldown, and an Ultimate Ability that can be charged by dealing damage and killing enemies. 
Gunstoppable has a large focus on movement and parkour elements. Alongside Health, one of your most vital resources is Stamina. Stamina is tied to your various movement-based abilities, which are central to gameplay. If you run out of Stamina, you will need to wait for it to recharge.
=== Controls ===
* Left C-Stick: Move
* Right C-Stick: Aim
* ZR: Fire
* ZL: Alt-Fire
* L: Zip Wire
* R: Special Ability / Use Item
* A: Jump
* B: Crouch
* X: Reload
* Y: Switch Weapons
* Tap Right C-Stick: Melee
* L + R: Ultimate Ability
*Directional Buttons: Taunt
===Techniques===
* Dash: Press down on the Left C-Stick button to begin moving at a higher speed. Slowly drains your Stamina. Great for getting to areas quicker or chasing after an enemy.
* Slide: Press crouch while performing a Dash to perform a Slide. Great for dodging fire or getting up close to the enemy, though it takes out a good chunk of your Stamina. Sliding into enemies deals damage to them.
* Double Jump: Press jump in the air to perform a Double Jump. Great for redirecting your movement in the air or getting to a high area. Takes out a small chunk of your Stamina if used.
* Super Jump: Press jump while performing a Slide to perform a Super Jump. Allows you to get in the air very quickly, though combined with the Slide it can drain your Stamina very quickly.
* Wall Climb: Hold up while moving towards a wall to begin climbing it. Great for scaling a building and getting a vantage point. Drains Stamina quickly, and if it runs out while you are climbing you will be primitively dropped.
*Wall Run: While against a wall or during a Wall Climb, move forward and you can run along that wall. Great for getting across gaps, or getting a burst of speed, though Wall Running drains your Stamina quickly, and causes you to fall if you lose all of your Stamina.
*Wall Jump: Perform a jump while against a wall or during a Wall Climb to leap across a large distance. Great for getting the jump on an enemy, but drains a good chunk of your Stamina.
* Dive: Press crouch while in the air to perform a Dive. Great for getting to the ground quickly and getting the jump on an enemy. You can even land on an enemy for extra damage. Drains a small chunk of your Stamina.
* Zip Wire: One of your most integral means of moving around, the Zip Wire is a long-ranged grappling hook that can be used to bring you to wherever you are pointing. Drains Stamina quickly, and if it runs out while you are being pulled you will be primitively dropped.
==Game Modes==
=== Multiplayer ===
Gunstoppable currently features 4 main gameplay modes. Players have the option of either Classic Mode for quick and more casual matches, or Ranked Mode for more competitive matches and a ranking system for more rewards.
==== Takedown ====
The objective of Takedown is to kill as many enemies as possible. Teams are awarded 1 point for every enemy they kill. The first team to earn 30 points, or earn the most points by the time limit wins.
==== Crystal Capture ====
The objective of Crystal Capture is to collect Forsaken Diamonds and earn points. Collecting a diamond shard earns you a point, and killing an enemy allows you to steal a small amount of diamonds from them. You can also find Mega Diamonds, worth 15 points, but you must hold onto them for 10 seconds without dying to get the points. The first team to get 100 points, or get the most points by the time limit wins.
==== Vault Run ====
The objective of Vault Run is to throw a Vault Bomb that spawns in the middle of the map and toss it at the enemy's Diamond Vault to damage it. Vaults need 5 Vault Bombs to be fully destroyed. Once a Vault Bomb is damaged, players are brought back to the start, with the bomb in the possession of the team that had their vault damaged. The first team to destroy the enemy vault, or cause the most damage by the time limit wins.
==== Monolith ====
The objective of Monolith is to take over a large Forsaken Diamond known as a Monolith. The Monolith will appear in a random location on the map, and to capture it, players need to stand near it and capture it, earning a point. After a team earns a point, it moves to another location. The first team to get five points, or get the most points by the time limit wins.
=== Gun Academy ===
Gun Academy is your main destination for honing your skills as a Gunner.
==== Tutorial ====
Learn the basics of gameplay or learn the different weapons and abilities of each of the game's playable characters.
==== Free Training ====
Practice your weapons and abilities in this Practice Range, without having to worry about being in the middle of a match.
==== Private Matches ====
Play against Bots or your friends in Private Matches, where you can control what mode and map you play on. Great for practicing a match without actually playing against other players.
==Gunners==
Gunners are the main playable characters of Gunstoppable, and with their own personalities, backstories, playstyles, and abilities. The base game features 12 playable Gunners, while additional Gunners are planned to be added through DLC. Gunners are put into one of three types:
=== Strikers ===
Strikers are jacks-of-all-trades, with a max health of 200 and standard-sized hitboxes. Their abilities emphasize versatility, allowing them to be used in situations of both offense and defense. 
Atake 	A young boy with a love of adventure, Atake lives the life of a Scourger, exploring uncharted planets in order to find resources. During one of these expeditions, he came across Aka, the last of a race known as the Phosphorians. Her people had been exploited by the Darkstar Empire as a fuel source, and as such, she is the only surviving member. Wishing to help her in any way he can, Atake vows to protect her, and travels to the Axis to find a Forsaken Diamond, and bring back Aka’s race.
Atake is a well-rounded Gunner whose straight-forward playstyle makes him great for beginners.	 	 	 	
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Weapons 	Weapons 	Weapons 	Weapons 	Weapons 	Weapons
Primary Weapon: Pulse Rifle - Atake's primary weapon is an energy-enhanced automatic assault rifle. Holding 30 rounds per magazine, it has a high fire rate and good damage but suffers from fall-off at longer distances. Alternate fire allows Atake to aim down the sights, increasing the weapon's accuracy at the cost of reducing his movement speed.	Primary Weapon: Pulse Rifle - Atake's primary weapon is an energy-enhanced automatic assault rifle. Holding 30 rounds per magazine, it has a high fire rate and good damage but suffers from fall-off at longer distances. Alternate fire allows Atake to aim down the sights, increasing the weapon's accuracy at the cost of reducing his movement speed.	Primary Weapon: Pulse Rifle - Atake's primary weapon is an energy-enhanced automatic assault rifle. Holding 30 rounds per magazine, it has a high fire rate and good damage but suffers from fall-off at longer distances. Alternate fire allows Atake to aim down the sights, increasing the weapon's accuracy at the cost of reducing his movement speed.	Secondary Weapon: Energy Pistol - Atake's secondary weapon is an energy-based pistol. Holding 12 rounds per magazine, compared to the Pulse Rifle it fires slower, but individual shots deal more damage, and it has great accuracy. Alternate fire allows Atake to charge up a blast of energy that explodes on impact.. 	Secondary Weapon: Energy Pistol - Atake's secondary weapon is an energy-based pistol. Holding 12 rounds per magazine, compared to the Pulse Rifle it fires slower, but individual shots deal more damage, and it has great accuracy. Alternate fire allows Atake to charge up a blast of energy that explodes on impact..	Secondary Weapon: Energy Pistol - Atake's secondary weapon is an energy-based pistol. Holding 12 rounds per magazine, compared to the Pulse Rifle it fires slower, but individual shots deal more damage, and it has great accuracy. Alternate fire allows Atake to charge up a blast of energy that explodes on impact..
Passive Ability: Aka's Warning - If Atake it takes too much damage or is under heavy fire, gain an increase in speed and reduce the amount of Stamina you use. Lasts for 4 seconds. Has a cooldown of 10 seconds. 	Passive Ability: Aka's Warning - If Atake it takes too much damage or is under heavy fire, gain an increase in speed and reduce the amount of Stamina you use. Lasts for 4 seconds. Has a cooldown of 10 seconds. 	Special Ability: Flash Bomb - Aka launches an arcing orb of light energy, which explodes upon touching a surface and teleports Atake to its location. It's useful for a quick escape or psyching out your opponent. Press the special button while the bomb is in flight to remotely detonate it. Has a cooldown of 30 seconds. 	Special Ability: Flash Bomb - Aka launches an arcing orb of light energy, which explodes upon touching a surface and teleports Atake to its location. It's useful for a quick escape or psyching out your opponent. Press the special button while the bomb is in flight to remotely detonate it. Has a cooldown of 30 seconds.	Ultimate Ability: Phosphor Beam - Aka charges Atake with a burst of energy, which Atake uses to fire a large beam of energy from his robot arm in front of him. You can move while firing, but your speed is slowed a bit and you can't use movement abilities. 	Ultimate Ability: Phosphor Beam - Aka charges Atake with a burst of energy, which Atake uses to fire a large beam of energy from his robot arm in front of him. You can move while firing, but your speed is slowed a bit and you can't use movement abilities.
===Weavers===
Weavers are quick and agile. Though they have only 150 health, their smaller hitboxes allow them to have an easier time dodging bullets. Their abilities focus on hit-and-run tactics, stealthy ambushes, and taking out specific targets.
Jam 	A childhood friend of Atake, Jam is a Lagomon, a species of cat/bunny creature. Like Atake, she also works as a Scourger and is both excitable and an avid thrill-seeker. She was orphaned as a child, growing up around humans and knowing nothing about her parents or the rest of the Lagomons. She has been trying to locate the Forsaken Diamonds for years, believing that if she found it she could find out what happened to her species.
Jam is all about outpacing her enemies, utilizing her high speed and jumps to weave around her foes and avoid attacks.	 	 	 	
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Weapons 	Weapons 	Weapons 	Weapons 	Weapons 	Weapons
Primary Weapon: Kinetic Rifle - Jam's primary weapon is an energy-based semi-auto rifle. With 8 shots per magazine, it fires a bit slowly but can do good at any distance. Its damage is based on its Charge, which increases the more Jam moves, but goes down when she stands still. Each shot will reduce your charge slightly. Alternate fire allows Jam to aim down sights, increasing her accuracy and allowing her to keep charge while not moving, at the cost of slowing her movement speed.	Primary Weapon: Kinetic Rifle - Jam's primary weapon is an energy-based semi-auto rifle. With 8 shots per magazine, it fires a bit slowly but can do good at any distance. Its damage is based on its Charge, which increases the more Jam moves, but goes down when she stands still. Each shot will reduce your charge slightly. Alternate fire allows Jam to aim down sights, increasing her accuracy and allowing her to keep charge while not moving, at the cost of slowing her movement speed.	Primary Weapon: Kinetic Rifle - Jam's primary weapon is an energy-based semi-auto rifle. With 8 shots per magazine, it fires a bit slowly but can do good at any distance. Its damage is based on its Charge, which increases the more Jam moves, but goes down when she stands still. Each shot will reduce your charge slightly. Alternate fire allows Jam to aim down sights, increasing her accuracy and allowing her to keep charge while not moving, at the cost of slowing her movement speed.	Secondary Weapon: Burst Pistols - Jam's secondary weapons are two energy machine pistols. With 50 shots per magazine, these pistols suffer from very short range, but make up for it with a very fast fire rate. Alternate fire allows Jam to aim, increasing accuracy at the cost of reducing her movement speed. 	Secondary Weapon: Burst Pistols - Jam's secondary weapons are two energy machine pistols. With 50 shots per magazine, these pistols suffer from very short range, but make up for it with a very fast fire rate. Alternate fire allows Jam to aim, increasing accuracy at the cost of reducing her movement speed.	Secondary Weapon: Burst Pistols - Jam's secondary weapons are two energy machine pistols. With 50 shots per magazine, these pistols suffer from very short range, but make up for it with a very fast fire rate. Alternate fire allows Jam to aim, increasing accuracy at the cost of reducing her movement speed.
Passive Ability: Jumpy - Jam can perform a Triple Jump, which grants her even more options in the air. She has better air acceleration than other characters, which makes it easier for her to turn in the air. 	Passive Ability: Jumpy - Jam can perform a Triple Jump, which grants her even more options in the air. She has better air acceleration than other characters, which makes it easier for her to turn in the air. 	Special Ability: Ruptured Wind - Jam spins at high speeds before kicking up a small tornado. The tornado flies forward at a slow speed, damaging and knocking back any enemy that touches it and reflecting projectiles. If you or an ally run into it, you'll be launched into the air. You are left vulnerable for a brief moment while charging the tornado. Has a cooldown of 30 seconds. 	Special Ability: Ruptured Wind - Jam spins at high speeds before kicking up a small tornado. The tornado flies forward at a slow speed, damaging and knocking back any enemy that touches it and reflecting projectiles. If you or an ally run into it, you'll be launched into the air. You are left vulnerable for a brief moment while charging the tornado. Has a cooldown of 30 seconds.	Ultimate Ability: Speed Rush - Jam gains a blue glow, gaining a boost in speed and unlimited stamina for a short time. While under these effects, she leaves behind a trail of blue energy, which explodes either by pressing the ultimate button or after a certain amount of time. 	Ultimate Ability: Speed Rush - Jam gains a blue glow, gaining a boost in speed and unlimited stamina for a short time. While under these effects, she leaves behind a trail of blue energy, which explodes either by pressing the ultimate button or after a certain amount of time.
===Enforcers===
Enforcers are tanks and powerhouses. They have larger hitboxes than other characters, meaning they'll be hit more often, but they have the largest max health of all the characters at 250. Their abilities focus on area denial, ally protection, and large bursts of damage.
Brade 	Brade is a member of the Repteel, a clan of lizard-like aliens that live for constant war and battle. Trained at a very young age, his skill and savagery made him dangerous even among his own kind, earning him a spot as one of the Darkstar Empire's generals. Ever loyal to his leader, he is sent on a mission to retrieve the Forsaken Crystals, with the freedom of being able to kill anyone who stands in his way.
Brade enjoys cornering his enemies with his damage and Acid Breath, putting them in a corner for him to finish them off at point blank.	 	 	 	
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Weapons 	Weapons 	Weapons 	Weapons 	Weapons 	Weapons
Primary Weapon: Mulcher - Brade's primary weapon is his signature double-barreled shotgun. Holding only 2 rounds, it's an amazing close-ranged weapon that shreds through enemies. However, at longer ranges it deals pitiful damage and uses up both shots. Alternate fire allows Brade to aim, slightly increasing accuracy and using up only one shot when the trigger is pressed, resulting in less overall damage.	Primary Weapon: Mulcher - Brade's primary weapon is his signature double-barreled shotgun. Holding only 2 rounds, it's an amazing close-ranged weapon that shreds through enemies. However, at longer ranges it deals pitiful damage and uses up both shots. Alternate fire allows Brade to aim, slightly increasing accuracy and using up only one shot when the trigger is pressed, resulting in less overall damage.	Primary Weapon: Mulcher - Brade's primary weapon is his signature double-barreled shotgun. Holding only 2 rounds, it's an amazing close-ranged weapon that shreds through enemies. However, at longer ranges it deals pitiful damage and uses up both shots. Alternate fire allows Brade to aim, slightly increasing accuracy and using up only one shot when the trigger is pressed, resulting in less overall damage.	Secondary Weapon: Mangler - Brade's secondary weapon is a heavy weapon that fires beartraps. Holding 4 rounds, the Mangler fires pretty slowly, and its projectiles fly in an arc, but enemies hit not only take a good amount of damage but are temporarily slowed. Alternate fire allows Brade to aim, allowing for more accurate firing at the cost of slowed movement.	Secondary Weapon: Mangler - Brade's secondary weapon is a heavy weapon that fires beartraps. Holding 4 rounds, the Mangler fires pretty slowly, and its projectiles fly in an arc, but enemies hit not only take a good amount of damage but are temporarily slowed. Alternate fire allows Brade to aim, allowing for more accurate firing at the cost of slowed movement.	Secondary Weapon: Mangler - Brade's secondary weapon is a heavy weapon that fires beartraps. Holding 4 rounds, the Mangler fires pretty slowly, and its projectiles fly in an arc, but enemies hit not only take a good amount of damage but are temporarily slowed. Alternate fire allows Brade to aim, allowing for more accurate firing at the cost of slowed movement.
Passive Ability: Frenzy - After Brade kills someone, he gains a temporary boost in speed and Stamina for 2 seconds. 	Passive Ability: Frenzy - After Brade kills someone, he gains a temporary boost in speed and Stamina for 2 seconds. 	Special Ability: Acid Breath - Brade spews a stream of acid from his mouth, which stays on surfaces as a hazard. The acid damages anyone stepping on it and slows their speed. Players stepping in the acid are unable to Dash, and walls covered in acid become unclimbable. Has a cooldown of 40 seconds. 	Special Ability: Acid Breath - Brade spews a stream of acid from his mouth, which stays on surfaces as a hazard. The acid damages anyone stepping on it and slows their speed. Players stepping in the acid are unable to Dash, and walls covered in acid become unclimbable. Has a cooldown of 40 seconds. 	Ultimate Ability: Raging Roar - Brade roars, giving him and nearby allies a boost in damage and speed. All affected have a red glow. The boost lasts for 8 seconds. 	Ultimate Ability: Raging Roar - Brade roars, giving him and nearby allies a boost in damage and speed. All affected have a red glow. The boost lasts for 8 seconds.
==Maps==
Gunstoppable features 12 maps at the game's launch. Each of the maps is designed around movement, with many areas for players to Zip Wire and attack their opponents from a wide variety of angles.
Aerobase Garuda 	One of the Galactic Defense Alliance's mobile military bases, the Aerobase Garuda was sent to the Axis as a means of monitoring the area. Located high in the sky, the central tower provides a great area for zip wiring, while the smaller buildings provide covers, and launch pads to jump off of. Be careful not to fall off.
Cavern of Hope 	The location of one of the largest Forsaken Diamonds on the Axis, the Cavern of Hope is fairly spacious despite its subterranean setting. The large Diamonds can be used as platforms and areas of Zip Wiring, and launch pads can be found in order to gain a quick boost into the air.
Citatropos 	Once a location for one of Earth's biggest cities, it was abandoned as a result of the Great War. Nature had reclaimed much of the land, with the tall skyscrapers left as a reminder of what was once humanity on Earth. Of course, these buildings also serve as a perfect area for you to Zip Wire to. The verticality of this stage allows for dynamic fights to take place.
Darkstar Holster 	The largest of the Darkstar's fleet of spacecraft, the Darkstar Holster serves as Grylon's base and main means of transportation across the galaxy. Found orbiting the Axis, the stage is compact, but the outside is quite open what with the low gravity. Just be careful not to drift out into space, otherwise, you'll most likely die.
Eden's Temple 	Located in a lush jungle, this mysterious temple was used by the Neohumans as some kind of place of worship. As time has gone on, the people there have seemingly disappeared, leaving the temple completely abandoned. Large pillars are scattered across the map and can be used as areas for Zip Wiring.
Leviathan's Gorge	Located in a large desert, Leviathan's Gorge's most recognizable aspect is the large skeleton of some kind of ancient beast in the middle of the map. Not only is it great for climbing on, but it can provide some great cover in the middle of an intense firefight.
==Trivia==
===General ===
*The reboot of Gunstoppable was primarily inspired by Bulletville, alongside other games like Apex Legends, Valorant, and Rocket Arena.
*The original version of Gunstoppable was a 2D run-n-gun-style game inspired by Duck Game, with much of the game taking place underground, and a large part of the gameplay being terrain destruction. The idea was scrapped as the setting made gameplay a bit too limited.
*Gunstoppable's name is a tribute to Gunfrontation, a canceled project that was a crossover between many shooter franchises.
===Credits===
*Thanks to for naming the Kinetic Rifle and Terry.
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