Duck Hunt (Galactic Battle)

Duck Hunt (ダックハント, Duckhunt) also known as Duck Hunt Duo in the PAL versions of the game, is a playable character in Super Smash Bros. Galactic Battle.
Duck Hunt retains its moveset and design from Ultimate, and much like Ultimate, the duo has become even more vocal with audible barks and quacks.
==How to Unlock==
*Complete 100 Man Galactic Battle with any unlocked Retro Fighters.
*Complete Home-Run Contest with Lucas or Kumatora.
*Get them to join your party in The Galactic Battle.
With the exception of the final task, completing one of the above will lead to Duck Hunt challenging the player to a battle on Duck Hunt HD. Defeating them will unlock them for regular gameplay.
==Moveset==
*Duck Hunt can crawl and wall jump
 	Name 	Description
Neutral attack 	N/A 	The dog performs a paw swipe, followed by a headbutt, followed by a double-footed side kick performed from the baby freeze (a variation of the freeze breakdancing move). If button mashed, the duck pecks repeatedly at alternating angles, and then thrusts its wings and beak forward.
Forward Tilt 	N/A 	The dog leans on his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck. It can be angled.
Up Tilt 	N/A 	The dog leans on his chest and forepaws in order to thrust his lower back upward and propel the duck, who performs an upward headbutt while thrusting its wings upward.
Down Tilt 	N/A 	The dog swings his lower back forward to propel the duck, who performs a turning peck.
Dash Attack 	N/A 	The dog slides onto his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck. The late hit knocks opponent over and behind Duck Hunt.
Forward Smash 	Zapper 	The dog and duck look forward before the NES Zapper fires three shots in front of them while they comically dodge the shots. It is a semi-spike and the longer it is charged, the larger its range becomes. This move can be angled.
Up Smash 	N/A 	The dog and duck look at the ground before the NES Zapper fires three shots around them while they comically dodge the shots. Its first and last hits are in front of the dog, while the second hit is behind him. Its last hit launches the opponent behind the dog.
Down Smash 	N/A 	Like forward and up smashes, its range increases the longer it is charged.
Neutral Aerial 	N/A 	The dog performs an aerial cartwheel, which functions like a sex kick.
Forward Aerial 	N/A 	The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck.
Back Aerial 	N/A 	The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
Up Aerial 	Wild Duck 	The duck pecks upward three times while carrying the dog in tow.
Down Aerial 	N/A 	The dog somersaults to propel the duck, who performs a somersaulting peck.
Grab 	N/A 	The dog bites the opponent and holds them with his mouth.
Pummel 	N/A 	The duck headbutts the opponent.
Forward Throw 	N/A 	The dog rears his head back and sways it forward to throw the opponent.
Back Throw 	N/A 	The dog spins around to throw the opponent. It is Duck Hunt's most damaging throw.
Up Throw 	N/A 	The dog performs a handstand kick.
Down Throw 	N/A 	The dog sways his head downward to slam the opponent onto the ground. It is Duck Hunt's least damaging throw.
Neutral Special	Trick Shot 	The dog kicks away a tin can from the Hogan's Alley game mode of the same name. The can is explosive and subsequent neutral special button presses alert the player with the Zapper to shoot the can forward. After 9 button presses, the can starts to emit smoke and will then explode. The can is also capable of being manipulated by the dog and duck's attacks, with its tilt attacks being especially useful in this regard. However, this also applies to the opponent's attacks. The explosion can also damage Duck Hunt.
Side Special 	Clay Shooting 	The dog throws a clay pigeon, based on the Clay Shooting sub-game (Game C) from Duck Hunt. It has two flight trajectories: a slow, higher arc and a faster, straight arc. Moving while performing the move initiates the former, whereas standing still and performing the move initiates the latter. Pressing the special button again causes the off-screen hunter to destroy it with 5 quick shots from the NES Zapper, making it a natural combo. Duck Hunt can attack the pigeon, causing it to explode into fragments that will damage nearby opponents. However, opponents can attack the pigeon as well, which will damage Duck Hunt.
Up Special 	Duck Jump 	The duck flies upward while carrying the dog before getting tired and falling to the ground. It is maneuverable, and covers a decent amount of vertical and horizontal distance depending on how it is maneuvered. After a short while, Duck Hunt can interrupt the move with an attack or an air dodge, but doing so will put him in helpless state.
Down Special 	Wild Gunman 	he dog summons an 8-bit version of one of the five gunmen from Wild Gunman. Each gunman will fire their gun after a set amount of time and then disappear in a puff of smoke. Each gunman's firing time, damage output, knockback growth and launching angle varies. The gunmen can also block attacks, but if any of them receive at least 5%, they will fall and not fire their guns. Once a gunman falls, Duck Hunt must wait for very briefly before they can summon another one.
Final Smash 	NES Zapper Posse	The dog barks to call in a flock of 8-bit ducks. The flock tackles the opponent, launching them into a Wild West-styled field from Wild Gunman. The opponent is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters and tin cans from Hogan's Alley.
==Other Animations==
Animation 	Description
On-Screen Appearance 	The dog leaps into an 8-bit sprite of grass with the duck on his back before they both rise from the grass while the dog performs his signature laugh. The grass then disappears in a puff of smoke.
Taunt 1 	The dog performs a frontal hand stand, while the duck negatively responds to him.
Taunt 2 	The dog lays on his side and does his infamous laugh, while the duck flies next to him.
Taunt 3 	The dog stands on his back legs and does a dance.
Star KO 	
Screen KO 	
Character Selection Screen	
Crowd Chant 	
Victory Pose 1 	The dog jumps into a patch of 8-bit grass. He then, along with the duck, pops up from the grass and proceeds to do his signature laugh.
Victory Pose 2 	Runs on screen and turns around to kick away a can from Hogan's Alley. He then assumes a pose in which he stands on his left hind leg while raising his right and brings his front legs towards himself.
Victory Pose 3 	Summons a Wild Gunman to shoot to the left, then another one to shoot to the right. He then continuously holds the pose used to summon them. The Wild Gunmen don't appear in Team Battles.
==Role in The Elemental Labyrinth==
Duck Hunt was among the many fighters that were present at Master Hand and Crazy Hand's ceremony. Duck Hunt was present during the clash between Master Hand, Crazy Hand, Hearth, and Floe, and upon the fall of the two hands, attempted to fight off the elemental beams by using their Wild Gunman attack. Upon being given the nod by Balder, Rudy the Clown launched Duck Hunt into the beams of Hearth, briefly attempting an escape, but failing in the attempt, falling under her control in the Fire Realm.
==Role in Classic Mode==
Duck Hunt will appear as an opponent in the 3DS, Wii U, Ultimate, and Galactic Battle styles of Classic Mode. They can also appear as a random ally in all of the other variations of Classic Mode.
===Dog, Duck, Zapper===
Duck Hunt's Ultimate style Classic Mode is named, Dog, Duck, Zapper, and features Ruined Dragon as the final boss. Duck Hunt's opponents are all characters that are animals, with no humans present whatsoever. Several changes from Ultimate include facing off against the Ruined Dragon as the final boss, replacing Rathalos from the previous installment, and the Mii Fighters in Animal Costumes being replaced by animal fighters on the roster.
Round	Opponent(s) 	Stage
1 	Donkey Kong, Diddy Kong, Dixie Kong, and Tiny Kong	Kongo Falls
2 	Sonic, Tails, Shadow, and Amy 	Green Hill Zone
3 	Fox, Falco, Wolf, and Leon 	Garden of Hope
4 	Fay, Miyu, and Krystal 	Corneria
5 	Giant King K. Rool 	Gangplank Galleon
6 	Duck Hunt x6 	Living Room
N/A 	Bonus Round 	N/A
Final	Ruined Dragon 	Ruined Kingdom
==Alternate Costumes==
Image	Color	Notes
 	 	
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Duck Hunt's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Duck Hunt in The Elemental Labrynith allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Galactic Battle.
Spirits_duck_hunt.png|Duck Hunt's Fighter Spirit
==Trivia==
Category:Playable Characters
Category:Super Smash Bros. Galactic Battle
Category:Retro Characters
Category:Duck Hunt (series)
Category:Duck Hunt Characters