Seven (Final Fantasy)

==Summary==
Seven is a member of Class Zero and a major protagonist of Final Fantasy Type-0. Raised in an orphanage with the other 12 members of Class Zero by Arecia Al' Recia she was trained to become a messianic savior of Orience: The Agito.
==Powers and Stats==
Tier: , possibly | 
Key: Base | Vermillion Bird l'Cie Seven | Dissidia
Name: Seven
Origin: Final Fantasy Type-0
Gender: Female
Age: 17
Classification: Human, Loci of Discernment, Agito Cadet, Class Zero Member | Vermillion Bird l'Cie | Warrior of Materia 
Powers and Abilities:
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|-|Human=
|-|Vermillion Bird l'Cie=
|-|Dissidia=
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Attack Potency: Planet level possibly Multi-Solar System level (Can defeat the Rursus who can give Zhuyu trouble) | Planet level possibly Multi-Solar System level (Far stronger than before, as a Primus l'Cie should be as powerful or more so than Zhuyu) | Multiverse level+ (Is comparable to her fellow Warriors of Materia, contributed to the defeat of the Planesgorgers and Shinryu) 
Speed: Sub-Relativistic (Can dodge the Dainsfeld's lasers whilst enhanced by Quin'mi) | Massively FTL+ (Should be able to keep pace with the other Warriors of Materia, is fast enough to keep up with the likes of Sephiroth)
Lifting Strength: Superhuman
Striking Strength: Planet level possibly Multi-Solar System level | Planet level possibly Multi-Solar System level | Multiverse level+
Durability: Planet level possibly Multi-Solar System level | Planet level possibly Multi-Solar System level (Should be comparable to Lord Zhuyu who could take hits from the Rursus) | Multiverse+ level
Stamina: Superhuman (Is able to complete high priority and lengthy missions) | Superhuman (l'Cie seemingly can fight for days without exhaustion, as fellow l'Cie had fought for six days and seven nights)
Range: Extended Melee Range, Multiversal+ with Magic and Chaos (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Teleport ability.) (Chaos exists at all points of Space and Time, extending across the Visible World, The Historia Crux, The Invisible World, Valhalla, and even the Spiral which is a Multidimensional structure containing multiple worlds, of which the total reach Infinite) | Hundreds of Kilometers via Verboten Eidolons; Multiversal+ with Magic and Chaos (Same as before)
Standard Equipment: Her Whipblade, Various Supportive Items, Dr Arecia Al-Rashia (Arecia is known to assist Class Zero in combat)
Intelligence: Above Average (Regularly trains and studies battle procedures and wartime strategies and was in Class Zero from childhood)
Weaknesses: Weaknesses provided by the "Heart and Soul". | Same as before, plus Verboten Eidolons take 6 hours of preparation and 1000s of sacrifices to summon and force the l'Cie into crystal stasis. | Same as before
Notable Attacks/Techniques:
Snakebite: Seven captures her opponents with her whipblade to instantly close the distance between them.
Livewire: Seven ensnares enemies in her electrified whipblade, paralyzing them.
Diving Strike: Seven launches her whiplade skyward to bring it crashing down on her target.
Elementalash: Seven imbues her whiplade with 3 different elements.
Sadistic Spikes: Seven drives her whipblade into the ground, summoning spikes from the ground that inflict stop.
Drainslash: Seven pummels her opponent with lashes, draining their hp and healing herself.
Osmoseslash: Seven pummels her opponent with lashes draining their MP and recovering it for herself.
Magic: An ability granted to the citizens of Rubrum by the Vermillion Bird Crystal, they draw power from it, enabling them to use a variety of spells and abilities in various forms.
* Rifle: The standard spell type, it fires directly in front of the caster with; far, but narrow range and the ability to pierce through enemies.
* Shotgun: A type that has; wide range but lower distance than the rifle type, it is powerful at close range but overall weaker than the rifle type.
* Bomb: Effective at Close Range, this spell type creates a spread of whatever element around the user.
* Missile: This type has homing capabilities and expands in accordance to its surroundings.
* Rocket Launcher: This type is aimed overhead and results in an explosion once detonated.
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|-|Magic=
* Firaga: Seven releases a blast of flames to incinerate her foe.
* Kill Fire: A variation of the original Fire Spell that causes instant death.
* Blizzaga: Seven fires shards of ice to Freeze and pierce her foe.
* Flux Blizzard: A variation of the original Blizzard spell that ignores durability in proportion to the enemies health.
* Thundaga: Seven discharges a blast of electricity to electrocute her target. 
* Hell Thunder: A variation of the original Thunder spell that causes multiple status effects to the target. 
* Aloud: A spell that fires a 180° cone of magic bullets in front of the user. 
* Bio: Seven sends a poison inducing wave around her person. 
* Death: Seven fires a wisp of magic that inflicts death. 
* Holy: The user fires a white sphere of holy energy that homes in on the target and turns them to stone on contact.
* Meteor: Seven activates a Glyph in the sky to summon meteors overhead in a wide radius.
* Quake: Seven shatters the ground over a large range.
* Tornado: Seven generates a tornado that persists after her targets.
* Ultima III: Seven utterly engulfs her target in a powerful magical explosion with them in the epicenter alongside paralyzing and inflicting stop.
* Avoid: Seven automatically expend magic in order to automatically dodge enemy attacks.
* Wall: Seven generates an energy barrier to withstand projectiles, beings can still enter it however.
* Protect: Seven casts a spell on herself and allies that halves incoming physical damage.
* Inviga: Seven renders herself invisible to her foe, the spell will wear off once successfully attacked however.
* Curaga: Seven heals herself and allies of any damage taken.
* Regen: Seven casts a spell that allows her and allies to constantly regenerate their wounds.
* Esunaga: Seven cures herself and allies of any status effects.
* Raise: The user revives the target from death.
* Reraise II: The user casts a spell that will enable themselves and allies to revive from death automatically.
* Full Cure II: The user casts a spell that can fully restore themselves and allies HP and MP and cures them of any status effects.
* Full Magic II: The user casts a spell that enables them and allies to use magic with impunity, doubles their magic's strength and grants them Haste.
* Boost II: The user casts a spell that doubles their strength, casts protect and invisible on themselves and allies.
|-|Eidolons=
Eidolons: Beings from Valhalla, the military of the Dominion relies on them as equal to siege weapons, in return for their summons, the Eidolons require their life force to be summoned albeit the Eidolon can choose to revive the would-be summoner if they were dead. Dr. Arecia however has developed special eidolons that will not result in the summoner's death, exclusive for Class Zero's use alone.
* Ifrit-Class: Ifrit Class eidolons are considered wild and powerful, using fire elemental attacks.
* Shiva-Class: Shiva Class eidolons are fast and nimble, using ice based attacks on the battlefield.
* Golem-Class: Golem Class eidolons are sturdy and possess high defense, they are blessed with Earth Elemental attacks
* Odin-Class: Odin Class eidolons are special in the fact the summoner does not need to give their life to summon them, they are capable of instant death abilities and cutting swathes of enemies in their wake.
* Diabolos-Class: Diabolos Class eidolons excel in gravity and darkness based attacks and sap the life from their enemies, with their strongest attacks even surpassing the firepower of the Bahamut Class eidolons, given time.
* Bahamut-Class: Bahamut Class eidolons are the most powerful class of normal eidolons excelling in all fronts alongside their powerful Mega Flare and Giga Flare attacks.
|-|Items=
* Hi-Potion: Restores 100% of the users HP.
* X-Potion: Restores 100% of the party's HP.
* Ether: Restores 100% of the users MP.
* Remedy: Relieves the user of all staus ailments.
* Mega Remedy: Relieves the party's of all status ailments
* Elixer: Restores 100% of the users HP and MP.
* Megalixer: Restores 100% of the party's HP and MP.
* Fortified Ration: A Militessi ration that restores 50% of the users HP and grants them aura, increasing their strength.
* Strength Serum: A Militessi serum that grants the user aura, boosting their strength.
* Support Serum: A Militessi serum that grants aura to the entire party, boosting their strength.
* Argentum Medica: Concordian supplies that restores 100% of the users HP and grants regen.
* Aurum Medica: Concordian supplies that restores 100% of the users HP and MP and cures all status ailments. 
* Draco Medica: Concordian supplies that restores 100% of the users HP and MP and grants invincibility.
* Phoenix Down: Ressurects dead party members
* Phoenix Pinion: Casts Reraise on party members, reviving them upon death.
* Teleport Stone: Allows the user to safely teleport away from danger.
* Argentic Hourglass: Allows the user to turn back time by one day.
* Rigid Scaleskin: Scales from a monster that grants protect.
* Thick Hide: Sturdy Monster pelt that grants endure.
* Fire Shard: A fragment brimming with flames, granting aura.
* Ice Shard: A fragment brimming with ice, granting protect.
* Lightning Shard: A fragment brimming with lightning, granting quick.
* Light Feather: Feather Tinged with magic that grants freecast.
* Fury Bristle: Whisker from a belligerent monster that grants aura.
* Tree Sap: Tree Sap packed with nutrients that grants regen.
* Insect Oil: Secretion from a poisonous insect that cures all ailments.
* Pretty Pelt: A beautiful pelt that grants protect and aura.
* Flan Ooze: Oil filled with magical power that grants Trance and Quick.
* Bomb Core: Organ said to contain the soul of a bomb that grants Trance and Quick.
* Turtle Shell: Shell from an adamantoise that grants Shell and Protect.
* Dragon Fang: Sharp tooth found on wild dragons that grants Quick and Freecast.
* Cactuar Spine: Needle from the famous Cactuar that grants Quick.
* Anima Lantern: Lantern governing life and death that grants reraise.
* Beast Flesh: Meat bursting with magical energy that restores 100% hp and mp and grants Trance.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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