109264-suggestion-on-dungeons

== Content ==
			
Dear Carbine,
 
Instead of screaming about bugs and itemezation, i want to give some thoughts about dungeons and items/loot. Now i do not know if it is already there or want to say it NEEDS to be different, just saying i think it would make it more desirable.
 
BiS dungeon items < BiS raid ofc
 
- Dungeons should have a loot table; specific items will drop from specific bosses in specific dungeons
- The dungeons should get harder in progression; Say the first dungeon is STL, that dungeon should be fairly easy to complete and can drop for example an  implant or a shoe. The next dungeon after that is a bit harder and can drop a glove or an weapon attachment. The dungeons after that are way harder and can drop chest pieces and weapons.
- Random special event bosses ( rare spawn ) that drop somewhat better stats.
- Elite dungeons; Dungeons that will need specific amounts of resists to even get past first mob. These will drop near raid gear.
 
I think that with the wildstar mechanics, dungeons could be a trademark for it. And they should focus on it.
 
Hope to see some more wild adventures coming soon :)
 	
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