Quellers

Note: This entity is being written for the Contest on Discord. After this contest is over, I wish to keep this page up if the moderators allow me to do so.
==Description==
Entity 147, known as Quellers, are massive bovine-like entities that appear to be permanently locked in a distinct state of decomposition. Quellers predominantly inhabit areas with poor lighting, displaying a preference for fields and streets. Although their usual domain is outdoor spaces, there have been exceedingly rare instances of their presence within buildings, notably within stables. Quellers are known for their distinctive hunting patterns, presenting a cognitive threat during the later stages of encounter. Quellers seem to act as hosts to colonies of carnivorous insects equipped with over-sized mandibles. While glimpses of these insects are infrequent, their appearance signals a swift demise for any Wanderers.
Quellers range in height from six to eight feet tall. They have three blood-red eyes lacking pupils, a tattered mane that consistently drips a liquid, and a body in a severe state of decomposition. The level of decay intensifies towards the maw, where the Queller's jaw reveals entirely exposed bone. However, their rump remains in pristine condition, with reports describing a tail that appears freshly washed, emitting a peculiar shine. Quellers are dark grey, seamlessly blending with the low-light environments they favor. Operating in near silence, these entities only produce sounds when their hooves strike hard surfaces, such as tile, concrete, and hardwood floors. Additionally, a faint mechanical whirring, yet to be identified, seems to be constantly emanating from the Queller. 
The blood-red eyes of Quellers are devoid of pupils or any discernible features. A peculiar phenomenon occurs when a Wanderer is in the line of sight of a Queller – an unexplained sensation of being watched. This eerie awareness manifests as a sharp pain in the Wanderer's temple, with several Wanderer's comparing it to frostbite.
==Behavior==
Quellers maintain a seemingly benign demeanor as they aimlessly wander through the levels they inhabit, showing no apparent aggression. However, a critical shift occurs when their line of sight is broken. This triggers a transformation in their behavior, turning them into potential threats. An observed pattern has been discovered regarding the size of Quellers. Larger entities exhibit reduced mobility, suggesting a correlation between their size and movement. The larger the Queller, the less it tends to roam. 
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|-|IDLE PHASE=
Quellers exhibit a passive disposition until their line of sight is disrupted, triggering a perilous response. An intriguing incident recounted by a Wanderer highlights an unusual aspect: one reported tripping and colliding with the rump of a Queller, yet the entity displayed no reaction. Why the Queller doesn't react is unknown, prompting various theories. Many speculate that Quellers lack sensory perceptions such as touch, hearing, smell, or taste, with sight being their sole sensory capability.
Caution is strongly advised against interacting with these entities due to the unpredictability of their movements. The prevailing theory suggests that Quellers could reposition at any given moment, and any inadvertent engagement might result in them gaining visual contact. As this happens, Wanderers get an undesirable urge to look into the eyes of a Queller. Once a Queller locks eyes on an individual, the encounter almost invariably concludes fatally. Presently, the estimated survival rate following a Queller interaction stands at a mere three percent, with only 7 survivors out of 183 reported encounters.
|-|IMMOBILIZATION PHASE=
Upon a Wanderer making eye contact with a Queller, the Immobilization Phase is initiated. In this stage, the Queller effectively traps the Wanderer both physically and mentally. Once ensnared, the Wanderer loses control over their movements and is forced to stand in front of the Queller motionless. A peculiar aspect of this phase is the inability of the Wanderer to blink, ensuring constant and unbroken eye contact with the Queller. Although physically immobile, the trapped Wanderer retains full mental capacity until the progression of the cycle. As mentioned earlier, the eyes of the Queller release a red liquid capable of burning through the floor. Strikingly, this liquid poses no harm to living entities, including plants. The encounter intensifies, and after approximately a minute of sustained eye contact, the subsequent phase of the Queller's hunting cycle commences.
|-|QUELLING PHASE=
This phase, aptly named the Quelling Phase, serves as the defining moment where the Queller lives up to its reputation. Its primary objective is to systematically diminish any mental fortitude retained by the Wanderer, employing a variety of unsettling tactics, each tailored to the individual's psyche. There's a prevailing belief that the Queller possesses the ability to delve into a Wanderer's mind, manipulating memories at will. A prevalent method involves assuming the visage of a beloved family member, distorting the features grotesquely by stretching the face to fit the Queller's head. In more grisly instances, the skin has torn and ripped, contorting to accommodate the skeletal remains beneath.
As the Queller dons the face of a loved one, a disconcerting cascade follows, with insects beginning to emerge from the Queller's mouth. These insects, resembling antlions, encroach upon the Wanderer. Simultaneously, the Queller intensifies its assault by further distorting the illusory face, often opting for a gradual dissolution that gives the unsettling impression of the face melting into liquid. Throughout this process, the insects, sever the achilles and patellar tendons of the Wanderer, rendering them physically incapacitated and the victim collapses, unable to support their weight any longer. 
|-|DEVOURING PHASE=
This final phase marks the culmination of the Queller's hunting cycle, sealing the fate of Wanderers who have managed to survive the prior three stages. This phase begins once the achilles and patellar tendons of the Wanderer are severed, the Queller ends the effects of the Immobilization and Quelling Phases. With this release, the Wanderer regains control over everything, but this is pointless as they cannot move their legs. As the Queller approaches the Wanderer, futile resistance often ensues. Despite desperate attempts to fend off the impending demise, the efforts prove to be in vain. Upon reaching striking distance, the Queller takes a final step forward, unhinges its jaw reminiscent of a snake and engulfs the Wanderer, swallowing them whole. Once inside the confines of the Queller's stomach, the Wanderer becomes subject to a long and grisly fate, undergoing a slow process of digestion over the course of twelve days. During these 12 days, the Wanderer never feels hungry or thirsty, but tired. 
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==Discovery==
The Queller was first discovered on Level 774.5 by a Wanderer named Ryan Jorgenson. Initially reported as a peculiar horse-like entity, it took four months for the Queller's hunting process to emerge, thanks to the detailed documentation provided by another Wanderer, Deryn Killinger, who killed after 12 days of being trapped in the Queller's stomach.
Quellers have been reported on Levels 9 and 34, with several accounts confirming the initial reports. Additionally, there have been unconfirmed reports suggesting Quellers may be in Level 10.
Category:Entities