Archer

Archers are deadly when equipped with a bow. Able to hit the bullseye with a good bow at a range of 300', the Archer can hit a man at a much longer distance.
== Feats ==
Hunter Stalks His Prey
Your keen eye for tracking lends you the ability to pick out flaws in your quarry's defences, reducing the effective resistances of the target to your attacks while you're tracking them.
Orientation
Rangers are explorers and guides of the Realm. Because of this, they have learned how to discern the lay of the land. This Feat grants the ability to learn Cartography and the use of maps. The Ranger receives 30 skill points in Cartography and a map kit. Additional materials can be purchased from scribes.
Animal Companion
This Feat gives the Rangers/Druids the ability to gain an animal companion. Once this Feat is gained, the character must enter the Forest and send out the Call of Bonding. The animal type will be the animal that responds to the character\'s bonding call. As the Feat skill progresses, the higher types of that animal will answer the character's call. The death of a companion carries a heavy price.
Called Shot
As a master marksman with the bow, you can pinpoint vital spots on your opponent\'s body. When this Feat is activated, the Archer\'s next few arrows will do additional damage.
Enchanted Quiver
You have learned how to tap into your Mana pool to place an small enchantment on your arrows. This technique is a temporary, one-time minor enchantment on the weapon. The damage bonus will last only a small time before it expires. The strength of the enchantment will increase as the Archer becomes more skilled in its use.
Marksmanship
With your strange ability of keen eyesight, you can wield a bow with greater accuracy.
Bow Specialization
Being of the Archer class, you have focused your training on learning how to wield the bow more effectively than any other class. Thus, you gain the ability to use the more powerful bow types. This will allow the character to advance the skill further than normally possible as most of the stronger bow types are denied to every character class type.
Camouflage
You learn the great art of concealment. Stealth cap raises to 80 and you gain 30 stealth skill.
== Starting Skills ==
Skills at level 1 (Might vary slightly based on race!)
Skill 	Starting	Cap
Bowcraft 	5 	40 *
Cooking 	10 	60 *
Dodge 	20 	80
Fishing 	30 	100
Healing 	10 	60
Lumberjacking	10 	60 **
Mining 	10 	60 **
Musicianship 	10 	100
Resist Spells	30 	100
Aim (Archery)	30 	100
Block 	10 	60
Fencing 	10 	60
Swordsmanship	10 	60
Tactics 	30 	100
Wrestling 	5 	40
Camping 	30 	100
Detect Hidden	10 	100
Tracking 	20 	80
Anatomy 	20 	60 **
Arms Lore 	20 	80 **
Forensic Eval	30 	100
* - Can be raised through .perks 'Professions'
** - Can be raised through .perks 'Skill Research'
== Spells ==
None
== Restrictions ==
Archers need to maximize their mobility to effectively use a bow or crossbow. As a result, Archers cannot wear armor heavier than chainmal.
Archers have a magical ineptitude. They cannot cast any spells and cannot use wands or scrolls.
Category:Classes
Category:Rangers