Guides/Private Matches

Private lobby is a special type of a lobby that allows players to host events or utilize the game world for different purposes. Game hosts are able to modify the game mechanics and world by using commands. Hosting is currently not available to everyone.
==How it works==
Using the new PRIVATE game mode option on the main menu, users are able to enter a code to join a private match. 
Private match lobbies will last up to 1 hour before automatically starting, and no rewards will be given to participating players at the end.
* For users with hosting access, they are also able to host a match from the private match panel. Each host may only have one match running at any given time.
* Hosts can use command /matchid to get the code for joining.
* Hosts can view a list of players in the match by pressing + hotkey. (This hotkey will vary based on the keyboard layout. For example, the hotkey is + on Spanish keyboards.) This list also includes player IDs, rank in the match, kills and time survived.
* If a host admin leaves during lobby, the private match will be canceled/closed.
* If a host admin leaves during the game (and gas is disabled), gas will be force enabled.
==How to access private matches==
Private matches are currently in beta and are not available to the public. They are reserved for community held events and tournaments. To join community held events, you can join the Super Animal Royale discord server (https://discord.gg/animalroyale).
==Admin Commands==
These commands work alongside general Chat commands available to every player.
Command 	Usage 	
IN LOBBY 	IN LOBBY 	
/start 	Starts lobby countdown timer (~18s countdown). Bots are added to fill player slots. 	
/startp 	Starts lobby countdown timer. No bots are added. 	
/flight 	Can be used to regenerate the Eagle flight path. Must run before the game timer has started.
 The command can be used to change the S.A.W. vs Rebellion map. 	
/noboss 	Toggle to enable or disable Giant Star-nosed Mole from arriving. 	
/saw # 	The command can be used to change the team of player with given ID to S.A.W. Security Forces. 	
/rebel # 	The command can be used to change the team of player with given ID to Super Animal Super Resistance. 	
/gasspeed # 	Sets speed multiplier of Skunk Gas. Value can be from 0.4 to 3.0 	
/emus 	Toggles Giant Emus spawning on/off. 	
/utils 	Toggles Super Powerups spawning on/off. 	
/allitems 	Toggles all item spawns on/off. Includes mole, grass loot, and crate loot. 	
/guns 	Toggles gun world spawns on/off. 	
/throwables 	Toggles throwables ( ) spawns on/off. 	
/armors 	Toggles armor spawns on/off. 	
/moles 	Toggles Delivery Mole on/off. 	
/hamballs 	Toggles Hamster Balls spawning on/off. 	
/soccer 	Spawns a (only 1 at a time). 	
/highping # 	Sets high ping mode to whichever threshold they prefer. 	
/pets 	Disables Mini Animal Pets in private matches. 	
/mystery # 	In Mystery Mode, selects which mystery mode will be ran, see Mystery Mode for more information
:::0 - shotguns and snipers 
:::1 - Wild west 
:::2 - Super slow bullets 
:::3 - Bananarama 
:::4 - Handguns only 
:::5 - super fast bullets 
:::6 - one hit kill
Due to how Wild West works, once it's selected all players not wearing cowboy related hats will have their hat replaced, this can not be undone and a new lobby must be created to remove this effect	
/weight [WeaponClass/Weapon] # 	Regenerates the spawn weightings. several weight commands can be concatenated together in one command for convenience. The weight value can be between 0.0 and 5.0
Weapon groups: 
:::all - Weapons and Throwables excluding Melee weapon
:::pistol - , , , 
:::Shotgun - , 
:::smg - , 
:::rifle - , 
:::dart - , 
:::sniper - , 
:::lmg - 
:::bow - , 
:::heavy - , 
:::mine - 
Weapons:
:::gunpistol - 
:::gundualpistol - 
:::gunmagnum - 
:::gundeagle - 
:::gunsilencedpistol - 
:::gunshotgun - 
:::gunjag7 - 
:::gunsmg - 
:::gunthomas - 
:::gunak - 
:::gunm16 - 
:::gundart - 
:::gundartepic - 
:::gunhuntingrifle - 
:::gunsniper - 
:::gunlaser - 
:::gunminigun - 
:::gunbow - 
:::guncrossbow - 
:::gunegglauncher - 
:::grenadefrag - 
:::grenadebanana - 
:::grenadeskunk - 
:::grenadecatmine - 
:::grenadezipline - 
:::* Example: /weight all 0 shotgun 4.5 sniper 1 grenadezipline 1 grenadecatmine 1 disables all Weapons and Throwables and makes , 4.5x more common along with , , , and spawn normally	
 	 	
IN LOBBY or IN GAME 	IN LOBBY or IN GAME 	
/yell <msg> 	Sends a message to all players in a match 	
/ziplines 	Toggles ability to use ziplines (player becomes unable to enter a zipline though they can still deploy them) 	
/admin # 	Makes the user a "helper admin" which allows them to use all of the admin commands except the kick command on the primary admin. Repeating the command on same user will revoke their helper admin status.	
/matchid 	Shows the code that players can enter to join.
*This command will also copy the match id into your clipboard, so can easily paste it after running the command. 	
/rainoff 	Disables rain for entirety of a match. Won't work if it's already raining in-game 	
/night 	Toggles the night mode. 	
/getpid 	Shows your in-game player id #. 	
/getplayers 	Copies a list of all players in the match. After running the command, can be pasted into notepad. At the end of a match, you can use this command to grab the stats of the players. 	
/score 	Copies the stats (placement, kills and time survived) of all players in the match. After running the command, can be pasted into notepad. 	
/kick # 	Kicks player with specified in-game id #. Player cannot rejoin until next match. Helper admins cannot kick other helper admins. When helper admin kicks a player, match administrator gets notified. 	
/tele # X Y 	Teleports player with id # to X and Y world position. Maximum values are 4600, 4600. Using all in place of a # will teleport all players in the match to given position.
::
:::* Example: /tele 1 450 1200	
/getpos # 	Tells you world position of a player with given number 	
/ghost 	Goes into spectate ghost mode. Can be run in lobby, or in-game after death only.
:::*Map & Minimap will show all alive players.
:::* key can be used for faster camera movement.
:::* key can be used for zooming out, key can be used for zooming back in.
:::*Can follow players by clicking on them in the game world or on the map.
:::*Can now make someone else a ghost by specifying a player number (ie /ghost 14)
:::* Since ghost player does not count as a player, if game is started with no other players in the lobby than host themselves – game will kick the host after game is started	
/gasoff 	Turns off the skunk gas. Only works in lobby or before gas has begun in-game. Command is disabled in S.A.W. vs Rebellion and The Bwoking Dead. /gasspeed could be used instead to make the gas come slower.
*Gas will be turned off for a maximum of 1 hour (cumulative- meaning if you turned it off and on repeatedly, it will still max out at 1 hour since eagle start)	
/gason 	Turns on the skunk gas (if it was turned off). If gas is already running, then does nothing. Including a number will set a delay.
:::*Example: /gason 5 will set a 5 second delay 	
/gasstart 	Makes the first skunk gas timer start right away (if in lobby, it just means it'll start right when the eagle starts).
Doesn't do anything if gas is already running. 	
/gasdmg # 	Sets gas damage multiplier. Value can be from 1.0 to 10.0. 	
/bulletspeed # 	Sets speed multiplier of bullets. Value can be from 0.5 to 2.0. 	
/onehits 	Toggles one-hit kill mode. Doesn't apply to grenades or gas. 	
/god # 	Set a player to god-mode with ID #. Applies only to player damage. Writing all in place of # will enable god-mode for all players.
:::*Example: /god 3 to set player 3 to god-mode. 	
/dmg # 	Changes the damage multiplier. Possible values range from 0.0 to 10.0. 	
/noroll 	Disables/enables Super Jump Roll. 	
 	 	
IN GAME 	IN GAME 	
/rain 	Forces a rain weather event 	
/rainoff 	Disables rain in a particular match. This command doesn't work while it is already actively raining in-game. 	
/kill # 	Kills player (or bot) with specified in-game id #. Writing all in place of # will enable kill all players.
Only works on players who have finished parachuting. 	
/nade # 	Makes an amount of pickups spawn near you (max 4) 	
/banana # 	Makes an amount of pickups spawn near you (max 10) 	
/zip #/zipline # 	Makes an amount of pickups spawn near you (max 3) 	
/gun[gun_id]or/gun[gun_id] [rarity_id]	Makes a gun spawn near you, with specified gun_id. gun_id value must be from 0 to 17.
Weapon ID List: 
:::Gun 0 - 
:::Gun 1 - 
:::Gun 2 - 
::: Gun 3 - 
:::Gun 4 - 
:::Gun 5 - 
:::Gun 6 - 
:::Gun 7 - 
:::Gun 8 - 
:::Gun 9 - 
:::Gun 10 - 
::: Gun 11 - 
::: Gun 12 - 
:::Gun 13 - 
:::Gun 14 - 
::: Gun 15 - 
:::Gun 16 - 
:::Gun 17 - 
:::Gun 18 - 
:::Gun 19 - 
:::*Example: /gun0 spawns a /gun0 1 spawns a	
/util# 	Makes a Super Powerup item spawn near you with specified #. Valid # is from 0 to 7 currently.
Powerups ID List:
:::Utility 0 - 
:::Utility 1 - 
:::Utility 2 - 
:::Utility 3 - 
::: Utility 4 - 
:::Utility 5 - 
:::Utility 6 - 
:::Utility 7 - 
:::* Example: /util0 spawns .	
/infect # 	Makes given player infected. 	
/ammo# # 	Spawns ammo type with a specified value.
Ammo ID List: 
:::Ammo 0 - 
:::Ammo 1 - 
:::Ammo 2 - 
:::Ammo 3 - 
:::Ammo 4 - 
:::Ammo 5 - 
:::*Example: /ammo2 spawns Big Bullets./ammo2 30 spawns 30 Big Bullets.	
/armor# 	Spawns armor. Value can be 1 to 3. 	
/hamball 	Makes a spawn near you. 	
/juice # 	Spawns . 	
/tape # 	Spawns . 	
/emu 	Spawns a random type of . 	
/boss 	Spawns a Giant Star-nosed Mole. 	
Category:Guides
Category:Game modes
ru:Руководства/Приватные Матчи
zh:指南/私人战局
Category:Private_match