Magic User (Chronicles of Mystara)

==Summary==
The Magic User is one of the protagonists of the videogame duology Chronicles of Mystara. He and his party of heroes travel the world looking for fortune and to vanquish evil from the land of Mystara. The Magic User is specialized in the use of powerful offensive spells. 
In their adventures, the fellowship has thwarted the schemes of the archlich Deimos, who threatened to conquer the republic of Darokin, and his master Synn, a cruel dragon that planned to awaken a hellish fiend and obtain control of the entire world.
Profile:
*Hit Points: 15
*Strength: 5
*Dexterity: 12
*Intelligence: 17
*Constitution: 7
*Wisdom: 14
*Charisma: 14
==Powers and Stats==
Tier: At least , possibly higher
Name: Syous/D'raven (default names), Magic User
Origin: Dungeons & Dragons: Chronicles of Mystara
Gender: Male
Age: 26
Classification: Human, Magic User, Adventurer
Powers and Abilities: 
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|-|Standard=Superhuman Physical Characteristics, Genius Intelligence, Weapon Mastery (Despite having limited talent for armed combat, the Magic User is quite skilled with staffs, wands, his trusted dagger and a few throwing weapon), Acrobatics (Very good at jumping and able to perform sliding kicks, as well as aerial and diving attacks), Vehicular Mastery (Can navigate on a a simple raftDungeons & Dragons: Shadow Over Mystara - Battle on the Vesuvia through enemies and obstacles), Magic, Non-Physical Interaction (Can harm Hellhounds and the Ezerhorden, with the latter being an incorporeal spectre. Magic is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entitiesDragon Magazine #8, page 4), Reality Warping (All magic is the result of manipulating The Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent), Damage Boost and Status Effect Inducement (With his personal dagger), Teleportation (Can warp himself backwards to avoid enemy attacks), Energy Projection and Homing Attack (Via Magic Missile), Fire Manipulation (Via Fireball, Wall of Fire, Conjure Elemental, Wand of Fire Ball and Burning Oil), Electricity Manipulation (Via Lightning Bolt), Ice Manipulation (Via Ice Storm and Wand of Cold), Summoning (Via Conjure Elemental, Meteor Swarm and Final Strike), Weather Manipulation (Via Conjure Elemental), Poison Manipulation (Via Cloud Kill and his personal dagger), Petrification (Via Flesh to Stone), Afterimage Creation (Via Projected Image), Gravity Manipulation (Via Reverse Gravity), Death Manipulation (Via Power Word Kill), Attack Reflection (All members of the party are able to send back burning oil satches thrown at them with a physical strikeDungeons & Dragons: Tower of Doom & Shadow Over Mystara - Troglodytes), Illusion Nullification (All members of the party can destroy the illusory duplicatesDungeons & Dragons: Tower of Doom & Shadow Over Mystara - Displacer Beast of Deimos and the Displacer Beast with physical strikes,Dungeons & Dragons: Tower of Doom & Shadow Over Mystara - Deimos which shouldn't normally be possible), Levitation (Via Floating Stone. He also levitates instead of running), Limited Resistance to Sleep Manipulation and Petrification (All members of the party can fight back such effects, although it requires some effort and leaves them exposed in the meantimeDungeons & Dragons: Tower of Doom & Shadow Over Mystara - Beholder)
|-|Optional Equipment=
Magic, Non-Physical Interaction, Reality Warping, Fire Manipulation, Statistics Amplification, Damage Reduction, Damage Boost, Status Effect Inducement (Via Continual Light), Healing (Via healing potions and Cure Serious Wounds), Light Manipulation (Via Continual Light), Energy Projection and Homing Attack (Via Magic Missile), Invisibility (Via Invisibility), Transmutation (Via Polymorph Others), Electricity Manipulation (Via Lightning Bolt), Summoning (Via summoning items), Air Manipulation (Via Ring of Djinn Summoning), Levitation (Via Boots of Levitation), Probability Manipulation (Via Ring of Protection from Evil), Minor Clairvoyance (Via the Eye of the Displacer Beast), Illusion Creation (Via Cloak of Displacement), Size Manipulation (Via Gnome Potion), Holy Manipulation (Via silver daggers and Shield of Protection from Evil), Resistance to Fire (Via Ring of Fire Resistance), Magic (Via Necklace and Ring of Spell Turning), Petrification and Paralysis (Via Orb)
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Attack Potency: At least Island level+, possibly higher (Reached level Dungeons & Dragons: Shadow Over Mystara - Gameplay by the end of his journey, and is still on par with party members who have grown to a few more levels. Has defeated great Red DragonsDungeons & Dragons: Shadow Over Mystara - Synn)
Speed: At least Relativistic+ with FTL reactions (Able to keep up with a Beholder and a Red Dragon, both of which can react to Anger of the Noonday Sun and tag others with the the Great Cat's Dodge feat. Dodged a War Machine ramming full-throttleDungeons & Dragons: Shadow Over Mystara - War Machine at him)
Lifting Strength: Class 25 (Can push largeDungeons & Dragons: Tower of Doom - Beholder Mountain bouldersDungeons & Dragons: Shadow Over Mystara - Forest of Despair)
Striking Strength: At least Island level+, possibly higher
Durability: At least Island level+, possibly higher
Stamina: Superhuman (Should be on par with other D&D adventurers who can keep fighting after their limbs have been hacked off. Has cleared large areas such as caves, forests, towns and large dungeons, fighting hordes of various monsters and dealing with traps and obstacles of all sort and with seemingly about a night or a day of rest in-between each quest. Can endure several blows from cold and blunt weapons, elemental attacks and much more. Used to go through gauntlets against powerful enemies such as the four grand masters, defeating them one after the other while traversing their dungeon and disposing of their minions along the way) 
Range: Standard Melee Range physically, Extended Melee range to at least Several Meters with equipment and spells
Standard Equipment:
*Protective Robe, Throwing Daggers (x4) and Burning Oil
*Staff of Striking: A long weapon with no special properties. The Magic User can only deliver single strikes and pokes, making it better to fend off enemies rather than engage in proper combat.
*Dagger: A secondary weapon meant to stab opponents at close range. Although it deals little damage by itself, the poison infused in it has a small chance to deal massive damage and stun them for a brief moment.
*Wand of Fire Balls: Launches globes of flames that travel a short distance. Ceases to work after twenty swings.
*Wand of Cold: Evokes large icicles that erupt from the ground, dmaaging and freezing the target. Cease to work after twenty swings. 
*Floating Stone: Lifts the owner in the air upon approaching deep cavities, allowing them to descend safely.
*One of the following items (descriptions below): Medal, Boots of Speed, Hood, Ring of Protection, Ring of Fire Resistance, Ring of Spell Turning, Gauntlets of Ogre Power, Brooch, Bracelet, OrbDungeons & Dragons: Shadow Over Mystara - In-game the given item changes accordingly to the name given to the Fighter
Optional Equipment:
Intelligence: Genius overall (Due to having an intelligence score of , which is that of geniuses), Gifted in combat and adventuring (An experienced warrior who has gone through great odds in his quest to save the world, traversing many diverse locations, battling groups of monsters, saving people and dealing with riddles and traps. Can cooperate efficiently with her companions and utilize a number of weapons and items with proficiency. The list of monsters she has slain features Kobolds,Dungeons & Dragons: Tower of Doom & Shadow Over Mystara - Kobold Goblins,Dungeons & Dragons: Shadow Over Mystara - Goblin Gnolls,Dungeons & Dragons: Tower of Doom & Shadow Over Mystara - Gnoll Troglodytes, Ghouls,Dungeons & Dragons: Tower of Doom & Shadow Over Mystara - Ghoul Skeletons,Dungeons & Dragons: Tower of Doom & Shadow Over Mystara - Skeleton Fire Beetles, Scorpions, Ogres,Dungeons & Dragons: Tower of Doom & Shadow Over Mystara - Ogre Owlbears,Dungeons & Dragons: Tower of Doom & Shadow Over Mystara -Owlbear Hellhounds,Dungeons & Dragons: Tower of Doom & Shadow Over Mystara - Hellhound Manticores,Dungeons & Dragons: Tower of Doom & Shadow Over Mystara - Manticore Displacer Beasts,Dungeons & Dragons: Shadow Over Mystara - Displacer Beast Shadow ElvesDungeons & Dragons: Shadow Over Mystara - Shadow Elves, Gargoyles,Dungeons & Dragons: Shadow Over Mystara - Gargoyle, a Black DragonDungeons & Dragons: Shadow Over Mystara - Black Dragon, a War Machine, a Man Scorpion, a Harpy,Dungeons & Dragons: Shadow Over Mystara - Harpy a Chimera,Dungeons & Dragons: Shadow Over Mystara - Chimera a Frost and a Flame Salamander, and a Beholder.Dungeons & Dragons: Shadow Over Mystara - Beholder Moreover, she has triumphed over fearsome foes such as a replica of the archlich DeimosDungeons & Dragons: Shadow Over Mystara - Lich a Dark WarriorDungeons & Dragons: Shadow Over Mystara - Dark Warrior 1, a Red Dragon,Dungeons & Dragons: Shadow Over Mystara - Red Dragon and the four grandmasters: Tel'Arin, Ezerhorden, Nagba and the second Dark Warrior, as well as their leader, the dragon sorceress Synn)
Weaknesses: None notable.
Spells: The Magic User can cast a variety of spells, each having its own level. He can use a limited about of spells of each level before running out of power, which can be restored through resting. The aforementioned scrolls are meant to bypass this limitation to an extent. The game offers to choose two different types of Magic Users, Syous and D'raven, each with a few exclusive spells.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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