Fallout 4 keys

==General information==
Keys in Fallout 4 open specific doors or containers, some of which are inaccessible otherwise. Some keys can be found in the game world, some are in the possession of non-player characters and can be pickpocketed, while a few can only be retrieved if their owner has been killed.
===Legend===
==Main game==
Img	Name 	Opens 	Found / in possession of 	Related quest 	Form ID
 	 	Abbot's house 	Abbot (pick pocket) 	 	
 	 	Boston Airport ruins facilities 	Initiate Clarke 	 	
 	 	 	 	 	
 	 	Side office door in Charles View Amphitheater 	Pickpocketed from Brother Thomas 	 	
 	 	Opens lab door in ArcJet Systems 	Lab control terminal on ArcJet Systems's main floor 	 	
 	 	Project manager terminal in the ArcJet Engine Core 	ArcJet Systems, in the cabinet high up just to the right of the project manager's terminal 	 	
 	 	Arturo's house 	Arturo Rodriguez and Nina Rodriguez 	 	
 	 	Development lab (access) terminals in Wilson Atomatoys corporate HQ 	On the security office terminal in the reception area, added by reading the Security Logs entry 10/21/77 	 	
 	 	Security terminal in Wilson Atomatoys corporate HQ 	In the reception area's security office, next to a file cabinet on a box. Unlocks nearby security terminal. 	 	
 	 	Opens the back storage room of an unmarked store east of Collegiate administration building 	Found in the upper floor of that same unmarked store on a desk near a terminal 	N/A 	
 	 	Storage shed containing workshop 	Footlocker on top of Starlight Drive In movie screen 	 	
 	 	Locked back room in the Rook family house basement. 	Barney Rook 	 	
 	 	Safes in Big John's Salvage 	In the shelter under the blue train car in Big John's Salvage yard. 	 	
 	 	Opens outer door and the safe in the lab room 	Three spread throughout the Greater Mass blood clinic 	 	
 	 	Locked lab room in the Greater Mass blood clinic with a Massachusetts Surgical Journal 	Inside a Novice locked terminal on the first floor, close to the southwest side door entrance. 	 	
 	 	Bathroom door in the Boston mayoral shelter 	In West Everett Estates—within a dresser next to a crib in the blue house by the entrance. Boston mayoral shelter in a dresser next to a terminal, same level as the bathroom 	 	
 	 	Safe in Boston mayoral shelter. 	In a suitcase found in a storage room upstairs. 	 	
 	 	Rooms in Cabot House 	Given by Jack Cabot when encountering him. 	Special Delivery 	
 	 	Doors in the Cambridge Police Station 	Paladin Danse—Taken from him if the Sole Survivor kills him before entering the station during Fire Support. 	 	
 	 	A safe in the eastern office of Cambridge Police Station 	Cambridge police station—Can be found behind the main counter after completing The Molecular Level. Alternatively, it can be taken from Scribe Haylen's corpse during Precipice of War. 	 	
 	 	A safe in University Credit Union 	University Point, Sedgwick Hall - from the main double door entrance go through a broken hole in the wall on the right (south), before the corridor. In this small room, on the left-hand side (east) there is the 'Student Records' terminal with the password. Can also be unlocked by picking a Master difficulty lock.	 	
 	 	Opens a safe behind the desk inside the Gunners plaza recording studio. 	Captain Wes 	 	
 	 	Ironsides' cabin on the USS Constitution 	Ironsides 	Last Voyage of the U.S.S. Constitution	
 	 	Opens door to "Casey's Office" in Nahant Oceanological Society facility near key location 	Found on a semi sunken boat off the coast near Nahant Oceanological Society. 	 	
 	 	Opens Catherine's safe in her room 	Sandy Coves Convalescent Home, by her cat bowls 	 	
 	 	Cell door in the BADTFL regional office 	In the file cabinet (next to terminal on desk) in the chief's office 	 	
 	 	Cell doors on the top floor of the East Boston Preparatory School 	On a desk on the top floor of the East Boston Preparatory School 	 	
 	 	 	In two filing cabinets within the Parsons State Insane Asylum: one to the forward-right after entering and one in Jack Cabot's office in the corner behind his desk 	 	
 	 	Opens the chief's office in the BADTFL regional office 	Novice locked door, bathroom within the BADTFL regional office 	 	
 	 	Door to Polly's house / Choice Chops and meat locker 	In possession of Polly 	 	
 	 	Opens safe on the top floor of Hopesmarch Pentecostal church 	Lying on the ground on the Hopesmarch Pentecostal church's top floor, near a ham radio 	 	
 	 	Footlocker in Clarke's sleeping quarters on the Prydwen 	Clarke 	Duty or Dishonor 	
 	 	Codman residence 	Clarence & Ann Codman (pickpocket) 	 	
 	 	Opens the doors throughout the station 	College Square station, bottom level in the subway's storage room (east side) on a desk. Also on the murderer in the same location 	A Pint-Sized Problem 	
 	 	Compound door in Covenant 	Manny, Tach Blythe, and one Compound guard 	Human Error 	
 	 	Cooke residence 	Henry Cooke, Paul Pembroke/Malcom Latimer during the The Marowski Heist quest 	 	
 	 	Safe in the Corvega assembly plant, below Jareds hideout behind a wall piece with "Keep out" written on it 	Jared in the Corvega assembly plant 	 	
 	 	Storage space in the Corvega assembly plant, on the ground level 	Gristle during the deathclaw fight 	 	
 	 	Locked houses in Covenant 	Carried by most Covenant residents, also found on table in the shop 	 	
 	 	Covenant office (house on the east side) 	Carried by Jacob Orden and Brian Fitzgerald; also found inside a desk in the office 	 	
 	 	Penny Fitzgerald's shop 	Carried by Penny Fitzgerald and Patricia Montgomery; also found inside Penny's cash register 	 	
 	 	Double doors upstairs leading to the Director's office 	Molly in the Cambridge Polymer Labs (pickpocket or wait until quest completion) 	 	
 	 	The Croup Manor basement 	In a dresser in the advanced locked bedroom on the manor's top floor 	 	
 	 	Bedroom in the Croup manor 	In a Novice locked desk on the 2nd floor of the Croup manor 	 	
 	 	Nothing 	Daisy 	 	
 	 	Jail cell in the Diamond City security security office 	Diamond City security or desk inside office 	The Big Dig 	
 	 	Diamond City Radio 	Travis Miles 	 	
 	 	Myrna's house 	Myrna 	 	
 	 	Doc Crocker's house 	Doc Crocker (pickpocket) or looted from his body during the The Disappearing Act quest 	 	
 	 	 	 	 	
 	 	Doctor Sun's house 	Doctor Sun 	 	
 	 	Access to Buddy's terminal 	The Shamrock Taphouse., next to Drinkin' Buddy's pod, high up near the light. 	 	
 	 	Dugout Inn 	Scarlett, Vadim Bobrov, Yefim Bobrov 	 	
 	 	Dunwich Borers, interior door 	Inside the quarry, on a dead raider next to the door that it opens. 	 	
 	 	The clubhouse terminal located on the first floor of Easy City Downs commentator's building. Also opens a door and a safe. 	Eager Ernie's corpse or on his triggerman. 	 	
 	 	Allows access of master control terminal at Easy City Downs located in the commentator's building. Also for repair shop- and robot control terminal.	Eager Ernie 	 	
 	 	Earl Sterling's house 	Earl Sterling, Vadim Bobrov 	The Disappearing Act 	
 	 	Opens Edward's safe in his room 	Sandy Coves Convalescent Home, behind his typewriter 	 	
 	 	A safe in the house by the pier. 	Chestnut Hillock Reservoir, in the water under the pier, near the house with flickering lights. It's inside a cooler beside Edwin's corpse. 	 	
 	 	Access to terminal in Cabot House 	Emogene Cabot 	 	
 	 	Opens Ethel's safe in her room 	Sandy Coves Convalescent Home, beneath her paintbrush 	 	
 	 	Three doors allowing access to Evans Way Cul-de-Sac. 	On the body of one of the raiders in Evan's Way, the unmarked raider camp north of the Boston Police rationing site. 	 	
 	 	Evidence locker room in BADTFL regional office 	In the chief's safe in the BADTFL regional office, same room as the Guns and Bullets 	 	
 	 	Fallon's Basement 	Becky Fallon 	 	
 	 	Opens all safes inside the secret room in Fallon's department store 	On the bottom floor of the east side of the building, behind a counter you will see a Raildroad sign pointing up. Next to that sign is a button that will open a secret cache with a toolbox containing the key. 	 	
 	 	Wall safe and a door in Faneuil Hall 	Faneuil Hall. Once inside, go down the stairs and turn left. Ahead to the left is a small room with tyres and the key on a cabinet. 	 	
 	 	Storage lockup terminal in the federal ration stockpile 	Red Tourette 	 	
 	 	The sliding door of a locked trailer at Fiddler's Green Trailer Estates 	In the office's novice locked safe, which can be opened with the terminal next to it. 	 	
 	 	Bulkhead terminal on the Yangtze 	On the first mate 	Here There Be Monsters 	
 	 	Access to the armory terminal in Fort Hagen Command Center 	In a toolbox, next to the Nuka Cola Quantum in the red lit passageway across from the cafeteria. 	 	
 	 	 	 	 	
 	 	A safe and a door 	Fort Strong armory, in General Brock's desk, in the southwest corner of the first floor, behind a Novice level locked door. 	 	
 	 	Tripwire terminal at the Four Leaf fishpacking plant 	Given by Trish after interrogating her after the fight during Diamond City Blues. 	Diamond City Blues 	
 	 	Gives access to his terminal. 	Fred Allen and located in his room in Hotel Rexford's basement, under the stairs. 	 	
 	 	Accesses the Director's override terminal in his office at General Atomics Galleria 	On the Supervisor's terminal in Back Alley Bowling 	 	
 	 	Opens the General Atomics outlet backroom door. 	In the store's cash register 	 	
 	 	Accesses terminal in Back Alley Bowling 	On a skeleton in the Director's office (giant Mister Handy) 	 	
 	 	Opens Gerald's barricade door, inside University Point building 	Found in building upstairs room to the left, under the counter by Gerald's terminal 	 	
 	 	Gives access to the vault control terminal in the University Credit Union 	University Point exterior, on Gerald's terminal. Added by reading the Town Council Logs. 	 	
 	 	Opens safe and the gift shop basement at Walden Pond 	On Walter 	 	
 	 	 	 	 	
 	 	Opens Gladys' room in Sandy Coves Convalescent Home 	Found in the possession of front desk attendant (a named Mister Handy) in the lobby. 	 	
 	 	Recording room at the Gunners plaza's basement 	Found on the Gunners Ryder and Cruz 	 	
 	 	Greenetech Genetics, accesses terminal that unlocks the top floor room holding K1-98. 	On the top floor, in the red toolbox. 	 	
 	 	Access to brewery terminal 	Found in the Gwinnett Restaurant, on a desk near a chemistry station on the second floor in the area with the large brewing vats. 	 	
 	 	Opens 3 doors in HalluciGen, Inc. and the north exit 	In a steamer trunk near the north exit to Esplanade. 	 	
 	 	Gives access to various terminals in HalluciGen, Inc. 	Can be obtained from the mainframe access terminal, by reading the master password reset entry. 	 	
 	 	Hancock's strongroom in the NH&M Freight Depot 	Found on the dead body of Fahrenheit while choosing to stay with Bobbi No-Nose 	The Big Dig 	
 	 	The storage room (has a safe) in Hardware Town 	Second floor near warehouse staircase, in the room with a green steamer trunk. They key is on a desk next to Picket Fences 	 	
 	 	Hawthorne residence 	Hawthorne and Eustace Hawthorne 	 	
 	 	Congress Street garage (connection from Haymarket Mall 	One of the raiders on level 2 of the mall (northeast room) 	 	
 	 	Access to terminal at the Sentinel site 	Carried by Brother Henri 	Liberty Reprimed 	
 	 	Home Plate 	Sold by Geneva in Diamond City 	 	
 	 	Hotel Rexford's registry 	On Clair Hutchins, and under her counter in the lobby 	 	
 	 	Hubris Comics office on the third floor 	On the second floor in a corner room, in the desk with the Manager's terminal on it. Another copy is underneath a desk by the Manager's door. 	 	
 	 	Opens storeroom and the wall safe in Hubris Comics 	In the right cash register on the counter. 	 	
 	 	Hydryphonics door in the Institute 	Taken from Max Loken if the gorilla doors are opened and Max dies. 	A House Divided 	
 	 	 	 	 	
 	 	Federal Surveillance Center K-21B 	Bill Stevens's suitcase within the abandoned shack. 	 	
 	 	Intel room at USAF Satellite Station Olivia. Room can also be unlocked via terminal upstairs. 	Located in the station's basement, in an instrument case 	 	
 	 	A door in Irish Pride Industries shipyard 	Rory Rigwell 	 	
 	 	Gives access to her terminal in the Memory Den 	Irma, and on the floor next to the dresser in her bedroom. 	 	
 	 	Parsons State Insane Asylum doors 	Jack Cabot (cannot be acquired) 	The Secret of Cabot House 	
 	 	Terminal inside office building at Covenant 	On bedside table inside Jacob's house at Covenant 	Human Error 	
 	 	Executive terminal in Med-Tek Research 	Given by MacCready during quest. 	Long Road Ahead 	
 	 	Opens the Jamaica Plain Town Hall basement door 	On Ken Standish's body, found in Jamaica Plain and one in the basement 	Find the Treasures of Jamaica Plain 	
 	 	Gives access to the mayor's terminal and treasures access terminal. 	On Sal, a destroyed building at Jamaica Plain 	Find the Treasures of Jamaica Plain 	
 	 	Jamaica Plain Town Hall basement 	Carl Everett 	Find the Treasures of Jamaica Plain 	
 	 	Trapdoor to Joe's Spuckies sandwich shop (Commonwealth) 	On a table next to the ladder up to the shop at the end of Andrew station tunnels 	 	
 	 	John and Cathy's house (part of Kathy & John's Super Salon) 	John and Cathy 	 	
 	 	Kellogg's house 	Diamond City, leveled-lock safe in Mayor McDonough's office. Also found on McDonough himself, given by Geneva and in her desk. Also found in searchable stadium chairs below the path to his house (only there if you give Mama Murphy drugs for the clue about it). 	Getting a Clue 	
 	 	Gives access to his terminal in the Fort Hagen Command Center 	On Conrad Kellogg 	Reunions 	
 	 	 	 	 	
 	 	 	 	 	
 	 	Latimer residence 	Malcom Latimer and Nelson Latimer 	 	
 	 	Accesses terminal on the ship, opens a safe. 	Gabriel 	 	
 	 	Doors in Shaw High School 	In Principal Tanner's desk 	 	
 	 	Boston Public Library storage room 	On the desk, near curator Given's terminal (west on the local map). 	 	
 	 	Assigned to open office room in Longneck Lukowski's Cannery. Useless, as the door is already open. 	Theodore Collins 	 	
 	 	Lucia's footlocker in her sleeping quarters on the Prydwen 	Knight Lucia, or Clarke's footlocker in his sleeping quarters. 	Duty or Dishonor 	
 	 	A steamer trunk in Lynn Woods 	On a settler at the top of the siren tower 	 	
 	 	Mahkra Fishpacking security gate and a door 	On a dead raider hanging out of a storage bunker at the right side of the plant 	 	
 	 	Opens Margaret's safe in her room 	Sandy Coves Convalescent Home, under her fertilizer 	 	
 	 	Executive research lab terminal 	Mass Fusion executive suite, balcony desk 	Mass Fusion 	
 	 	Adjacent chamber (room with hole in floor) 	Mass Fusion building, room north of the lobby, on a desk 	Mass Fusion 	
 	 	Terminal in the tunnel's storage room 	Mass Pike Tunnel storage room, next to Det. Perry's holotape 	 	
 	 	The operating theater door and another door in Medford Memorial Hospital 	In a flat orange instrument case on top of the desk at a nurse's station, east side of the 2nd floor. 	 	
 	 	A door in the Memory Den 	Irma 	 	
 	 	Moe Cronin's house 	Moe Cronin 	 	
 	 	Opens door in Monsignor Plaza back to Cambridge 	On the counter of the Slocum's Joe shop southwest on the local map, third floor 	 	
 	 	Opens Mortimer's safe in his room 	Sandy Coves Convalescent Home, in his favorite boat model 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	Barracks access terminal downstairs in National Guard recruitment office 	In a desk upstairs in National Guard recruitment office 	 	
 	 	Cabin on Neponset Park 	Charles Dieter Jr., under a bridge east of Quincy Quarries 	 	
 	 	Shack door in Kendall Hospital 	Kendall Hospital, on a table in a shack type room, map center 	 	
 	 	 	 	 	
 	 	Vault 114 door terminal 	Dino 	 	
 	 	Vault 75 sliding door 	The Gunner commander 	 	
 	 	Two safes in Vault 75 	In the room just off of the overseer's room 	 	
 	 	Sliding door in Vault 81's overseer's room 	Jacob Forsythe and Gwen McNamara 	 	
 	 	Pembroke residence 	On Paul, Darcy and Pete 	 	
 	 	A safe behind a painting on the Pickman Gallery first floor. Also opens a door and a ladder exit. 	Pickman 	 	
 	 	Opens front door and roof in Poseidon Energy 	Cutty 	 	
 	 	Poseidon reservoir safe and nearby tool case 	Poseidon reservoir, in a corner in the west section behind a large pipe 	 	
 	 	Principal Tanner's office and his desk in Shaw High School 	Rusty's lunch, located on a second floor classroom. 	 	
 	 	Security gate on the Prydwen main deck 	Brotherhood Knight-Captain 	 	
 	 	 	 	 	
 	 	Isotope containment terminal in Cambridge Polymer Labs C5 room 	Cambridge Polymer Labs, holotape in C3 room 	 	
 	 	Door in Massachusetts State House 	Raider base in Massachusetts State House, in a metal box in the enclosed area behind a turret. 	 	
 	 	Railroad HQ 	Desdemona 	 	
 	 	Opens Randall's safe in his room 	Sandy Coves Convalescent Home, under the mounted deer head. 	 	
 	 	Terminals in the Institute's reactor. 	Z4K-97B and A-2018 	The Nuclear Option 	
 	 	Bunker access terminal at Recon bunker Theta 	Added to the player's inventory after having listened to all three holotapes 	The Lost Patrol 	
 	 	 	 	 	
 	 	Saugus Ironworks' roof 	Slag and Jake Finch 	Here There Be Monsters 	
 	 	Gives access to Professor Scara's terminal in the Science! Center, Diamond City 	Dropped by Doctor Duff on her death. 	 	
 	 	 	 	 	
 	 	Science! Center 	Duff and Professor Scara 	 	
 	 	Bioscience terminal and Bioscience security terminal in the Institute Bioscience. 	Lawrence Higgs 	A House Divided 	
 	 	Cellar door on the east side of The Shamrock Taphouse. Leads to basement where Buddy is. 	The Shamrock Taphouse: top floor, in an east corner room with Gaff, on the desk; or in the basement with Buddy, on a cabinet next to the terminal. 	Trouble Brewin' 	
 	 	Shaun's terminal in the Institute 	Office desk in Shaun's quarters in the Institute during The Nuclear Option quests 	 	
 	 	Shem Drowne's grave 	Cut container (red flamingo) 	 	
 	 	Sheng Kawolski's house 	Sheng Kawolski 	 	
 	 	Both hidden compartments at Skylanes Flight 1981 and Skylanes Flight 1665 	Carried by Ness 	 	
 	 	The Master lock safe in the trailer at Sleepwalker's place 	On the road below at the south end of the Sleepwalker's place near the Sleepwalker's skeleton. 	 	
 	 	Solomon's house 	Solomon 	 	
 	 	Door and ladder in the Mega surgery center 	Doctor Sun and Doc Crocker 	The Disappearing Act 	
 	 	Jail cell at the top of Trinity Tower 	Speech on Rex Goodman, or in nearby steamer trunk 	Curtain Call 	
 	 	Holding cell inside the Coast Guard Pier building 	In the footlocker of the downed Vertibird at the Coast Guard Pier 	 	
 	 	Evidence room on the bottom floor of the main Coast Guard Pier building 	Footlocker in the cabin of the sunken boat behind the building 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	Doors in Vault 81 	Scott Edwards and Vault security personnel 	 	
 	 	Secret Vault 81, Secure access terminal (located next to Research Comm room) 	Secret Vault 81, Research Comm room (East on the map, second level with cells) 	Hole in the Wall 	
 	 	Warwick homestead 	On Roger Warwick 	Building a Better Crop 	
 	 	Backdoor of multiple intact Wicked Shipping trailers in the Commonwealth 	Located on a table in Wicked Shipping Fleet Lockup right beside a terminal 	 	
 	 	Doors in Wilson Atomatoys corporate HQ 	Two, both under separate chairs in the little cinema room, 3rd floor near the collapsed lobby. Also in Marc Wilson's desk. 	 	
 	Wilson Atomatoys ID card	Doors at Wilson Atomatoys locations 	Wilson Atomatoys factory, on the desk in the room at the top of the stairs with a hole in the floor. Three at Wilson Atomatoys corporate HQ; upstairs near the president's desk, in a filing cabinet in the security office, and on a desk next to the secretary's terminal. 	Giddyup 'n Go 	
==Automatron==
Img	Name	Opens 	Found / in possession of 	Related quest 	Form ID
 	 	Gives access to the property storage lockup terminal in The Mechanist's lair 	The Mechanist's lair, behind the watch station terminal desk just after entering the research wing.	 	
 	 	Gives access to the robobrain production terminal in the Mechanist's lair. 	The Mechanist's lair, on the robobrain 	 	
 	 	Shuts down the security in The Mechanist's lair on the Master Control terminal	Given by the Mechanist (peacefully) or taken from her body. 	Restoring Order	
 	 	Opens a door and a safe in the Mechanist's lair 	The Mechanist's lair 	 	
==Far Harbor==
Img	Name	Opens 	Found / in possession of 	Related quest 	Form ID
 	 	Storage room door in Acadia 	Acadia, in the room with DiMA. Go up the stairs, it's on a table. 	Where You Belong 	
 	 	Wood door in Aldersea Day Spa 	Super mutant boss in the Aldersea Day Spa 	 	
 	 	The safe in the boathouse 	Nakano boathouse, in the lighthouse picture frame 	 	
 	 	Terminal opening a security door 	Vim! Pop factory 	 	
 	 	Cranberry Island supply shed door 	In a footlocker on a shelf in the bunker below the house with the parasols at Cranberry Island Bog. 	 	
 	 	A trunk under water at the end of the dock south of Brooke's Head Lighthouse	Top of Brooke's Head Lighthouse and on Douglas 	 	
 	 	Gives access to the terminal in the Nucleus Command Center 	In Acadia, obtainable during Where You Belong by one of three methods: on Faraday's Master-locked terminal in his room if the terminal is hacked and his journal entry is first read, on Faraday's desk next to his terminal if the eavesdropping option is chosen, or given by DiMA if he is confronted directly	Where You Belong 	
 	 	Gives access to Faraday's terminal 	In Acadia 	Where You Belong 	
 	 	A footlocker in the Vessel 	In the Nucleus 	Witch Hunt 	
 	 	Metal door at Fringe Cove docks 	In a trunk at the Fringe Cove docks 	 	
 	 	Opens a chest in the basement of Acadia. 	Given by Jule to the player character. 	The Price of Memory 	
 	 	Opens metal door at Eden Meadows Cinemas 	In a locked safe at Eden Meadows Cinemas 	 	
 	 	Command Center access terminal in the Nucleus Command Center 	? 	 	
 	 	Gives access to missile status terminal in The Vessel 	A safe on a sunken boat at Fringe Cove docks 	Cleansing the Land 	
 	 	A safe on a sunken boat at Fringe Cove docks 	Added by reading Safe room security tape in the Harbor Grand Hotel 	Cleansing the Land 	
 	 	Shrine terminal 	Children of Atom shrine, written on the side of the locker next to the table of elements. 	Visions in the Fog (drink from Atom's Spring)	
 	 	The basement door, interior office, and two safes at Eagle's Cove Tannery. 	On the glowing one at Eagle's Cove Tannery 	 	
 	 	Trailer doors 	Trapper outpost down the road, north of Harbor Grand Hotel 	 	
 	 	ID card reader in Vault 118 	Held by Gilda Broscoe and Keith McKinney 	 	
 	 	ID card reader in Vault 118 	Held by Ezra Parker 	 	
 	 	ID card reader in Vault 118 	Given to the player in dialogue. 	 	
 	 	ID card reader in Vault 118 	Held by Santiago Avida 	 	
 	 	ID card reader in Vault 118 	Held by Julianna Riggs 	 	
 	 	ID card reader in Vault 118 	Held by Spencer Lords 	 	
 	 	Sliding doors in Vault 118 and the overseer's door 	Held by Julianna Riggs 	 	
 	 	Overseer's office 	Held by Ezra Parker and in his room in Vault 118 	Brain Dead 	
 	 	Victoria's trunk on a wrecked ship near Southwest Harbor. 	Given by Jule 	The Price of Memory 	
 	 	CEO's terminal (next to the password) 	Vim! Corporate Headquarters, on a desk behind an Advanced locked door on the 2nd floor of the gift shop. 	The Way Life Should Be 	
 	 	Door to pump control 	Given by DiMA 	Reformation 	
==Nuka-World==
Img	Name	Opens 	Found / in possession of 	Related quest 	Form ID
 	 	Locked trailer door 	AFAD duffle bag on top of the trailer at the Angry Anaconda 	 	
 	 	Bradberton's (wall) safe in Bradberton's office 	Bradberton's office 	 	
 	 	Access to bottling plant staff terminal in the World of Refreshment 	On the roof of the World of Refreshment (Nuka-Cola bottling plant) 	 	
 	 	Safari Adventure primate house 	Given by Cito 	Safari Adventure 	
 	 	Clark's stash, under the bridge near the bottling plant 	Clark's toolbox in the ladies' restrooms to the west of the pond near Fizztop Mountain 	 	
 	 	Gives access to Nuka-Express control terminal 	Given by Harvey in the Nuka-World transit center 	All Aboard 	
 	 	Opens nothing 	Nuka-station, in a room with radio-active waste barrels. 	 	
 	 	Employee's Only terminal and Nuka-Gen replication machine terminal in the Safari Adventure Welcome Center	Dr. Hein, under the Angry Anaconda 	Safari Adventure 	
 	 	 	 	 	
 	 	Safe at the Dry Rock Gulch theater, contains Mad Mulligan's Mine key 	Spawns in inventory after obtaining all safe combinations from One-Eyed Ike, Doc Phosphate and the Giddyup Kid	High Noon at the Gulch	
 	 	Two metal doors at Dry Rock Gulch 	In a toolbox on top of the Dry Rock Gulch theater 	 	
 	 	His safe at the base of a cliff 	Given by Brett Dunmore 	 	
 	 	Camp gate, fence gates and a display case at the Galactic Zone 	Starport Nuka's observation desk, next to the manager's terminal in the Employees Only Novice locked room. 	 	
 	 	Door in Grandchester Mystery Mansion 	 	 	
 	 	Several doors in Grandchester Mystery Mansion 	Carried by Zachariah 	 	
 	 	Roof of King Cola's Court 	Oswald the Outrageous 	A Magical Kingdom 	
 	 	Two doors to employee tunnels in Kiddie Kingdom 	Employee tunnelsKing Cola's Castle Tower 	A Magical Kingdom 	
 	 	Doors in Mad Mulligan's Minecart Coaster 	Terry Tanaka 	 	
 	 	Entrance to the Mad Mulligan's Mine 	Safe at the Dry Rock Gulch theater 	High Noon at the Gulch	
 	 	Doors in Nuka-Galaxy 	Nuka-Galaxy, opposite the Nuka-Girl mannequin, another in the exit control room 	 	
 	 	Door to storage room in Nuka-World access tunnels 	Nuka-World access tunnels, in the room with the turrets. 	 	
 	 	Security gates 	Nuka-World access tunnels, in the room with the gas valves. 	 	
 	 	Oswald's terminal on King Cola's Court 	Given by Oswald the Outrageous 	A Magical Kingdom 	
 	 	Nothing 	Overboss Colter in the Cola-cars arena 	Taken for a Ride 	
 	 	Nothing 	Overboss Colter in the Cola-cars arena 	Taken for a Ride 	
 	 	Dressing room in The Parlor 	William Black, Mags Black in The Parlor 	 	
 	 	Nuka-World power plant's control room. 	Nisha, Mags Black or Mason 	Power Play 	
 	 	Doors in the RobCo Battlezone 	RobCo Battlezone 	 	
 	 	Shack door 	Nuka-station, in a room with radio-active waste barrels. 	 	
 	 	Nothing 	Nuka-station, in a room with radio-active waste barrels. 	 	
 	 	Door to the Starlight Interstellar Theater's pantry 	Starlight Interstellar Theater, on the kitchen counter in the southeast, next to a breadbox. 	 	
 	 	 	 	 	
 	 	Utility room in the Nuka-World access tunnels. 	Nuka-World access tunnels, in the room with the gas valves. 	 	
 	 	Door to control room in Vault-Tec: Among the Stars 	Vault-Tec: Among the Stars, Second monitoring room, next the to Project Lead terminal. 	 	
 	 	Several door and wall safe in Vault-Tec: Among the Stars 	Vault-Tec: Among the Stars, spread over the attraction's interior, close to terminals. 	 	
 	 	Door to observation lab in Vault-Tec: Among the Stars 	Vault-Tec: Among the Stars, in a locker room in the northeast section, on some towels in a locker. 	 	
==Creation Club==
Img	Name	Opens 	Found / in possession of 	Related quest 	Form ID
 	 	Charlestown condo 	Charlie, west of Hubris Comics 	A Place to Call Home 	
 	 	Footlocker 	Dawson Wakefield, Schoelt propane station 	Malevolent Malfunction	
 	 	Enclave's CO terminal, Atlantic Offices 	Enclave officer 	Echoes of the Past 	
 	 	Hubris TV Studio 	In a Hubris delivery crate at the back of Super Duper Mart 	Captain Cosmos 	
 	 	Toolbox at Saugus Ironworks 	Saugus Ironworks, in a tin can above a designated toolbox. 	Crucible 	
 	 	Neon Flats' secret room 	On a dresser on the first floor 	Neon Winter 	
 	 	Noir penthouse 	In a mailbox next to Hub 360 	Early Retirement 	
 	 	Nu Cafe Ola 	On Ellie in the Prost bar 	Carbonated Concerns 	
 	 	Quincy Shop 	Cash register at Quincy ruins 	Combat Ready 	
 	 	Shroud Manor 	In a dresser at Warren Theater 	Shrouded Manor 	
 	 	Terminal at Shroud Manor 	Tony Suiza, a Triggerman at Warren Theater 	Shrouded Manor 	
 	 	Gives access to smelter terminal 	Toolbox at Saugus Ironworks 	Crucible 	
 	 	Shenley's Oyster Bar's restroom 	Duffle bag on rooftop near Hubris Comics 	Method to the Madness 	
 	 	Cell door 	On a counter shelf near a Nuka-Cola machine in Fens Way station	Tunnel Snakes Rule! 	
 	 	Wally's footlocker in the Fens Way station	Wally Mack 	Tunnel Snakes Rule! 	
 	 	Dresser in Warren Theater 	At Police Precinct 8, in a dresser below a terminal 	Shrouded Manor 	
Keys
Category:Keys
ru:Ключи Fallout 4
uk:Ключі Fallout 4