124790-your-other-characters-should-get-passive-xp

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I think that when you play any chracter, your other characters should get XP too. This way it will remove the annoying grind aspect of leveling your character from 0-50 so that by the time you reach lvl 50 as max character your other ones should be about lvl 40 leaving you to lvl the last 10.
 
This would encourage others to play multiple classes which will make the game more balanced and more fun as you will no longer be stuck playing the same class.	
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Level grind isn't what discourages alt'ing.  They've reduced the level grind considerably the last few drops, but it's the grind needed for attunement, AMP points, and Ability points that turns people off from alt'ing.
 
I don't think this is a good idea because I feel it wouldn't give me a chance to get a good feel for the alt classes I play.	
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I think the leveling sped has gotten much faster than it used to be and less cumbersom as well unless you do literally every quest in the zone.
 
If I understand you correctly my experience gained from one character is directly added to my other characters to some degree? So If I gain 200 xp on my warrior my esper and engineer get 100-200xp as well? I'm gonna ahve to say no if that is the case...
 
 
Something I do think would be better is to make achievements linked to the account and when a player reaches a threshold of achievements gained by actually getting more involved in the game itself they receive an account wide bonus to their experience gain.
 
That is just em though.	
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			I used to do this in City of Heroes with leveling pacts and friends.  I'd be super pleased with a system where we could designate two characters to be XP-linked, and the designatee (sp?)  gets about 15% of all of the designator's XP.  I LOVE alt leveling and this would be a nice addition.	
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Five months ago, I would have agreed to this in a heart-beat.
 
After starting over again a couple weeks ago, I am rather enjoying it, even the parts (Galeras, Wilderun, I'm looking at you) I used to loathe.
 
And yeah, it's not leveling that needs account-unlocks, but rather the attunement process. But again, that's also not nearly as baleful as it was previously so, yeah.	
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			Agree with a lot of other folks, the leveling speed is much faster than it was. The things I think they need to share with accounts are things such as achievements (aka a large majority of the attunement process), dyes, mounts & pets(soon). You share those things and alts won't feel nearly as far behind.	
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{| class="blockquote"
Level grind isn't what discourages alt'ing.  They've reduced the level grind considerably the last few drops, but it's the grind needed for attunement, AMP points, and Ability points that turns people off from alt'ing.
 
I don't think this is a good idea because I feel it wouldn't give me a chance to get a good feel for the alt classes I play.
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{| class="blockquote"
Level grind isn't what discourages alt'ing.  They've reduced the level grind considerably the last few drops, but it's the grind needed for attunement, AMP points, and Ability points that turns people off from alt'ing.
 
I don't think this is a good idea because I feel it wouldn't give me a chance to get a good feel for the alt classes I play.
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{| class="blockquote"
as someone who is discouraged from alting, i promise its the level grind that throws me off, i leveled my main in 50 hours(straight) during the 3 day head start. but when i touch an alt. i get bored in 5 mins, it is just stuff ive done before, and questing in this game is really worse than many other games(imo) as far as replayability goes. i would rather just bg to 50 (  D:   ) or dungeon(which is quite effective if you have a level 50 buddy)
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