Totomaru

==Summary==
Totomaru is a former Mage of the Phantom Lord Guild and its team Element 4, a team that included some of the Guild's strongest members. His corresponding elemental theme is Fire.
==Powers and Stats==
Tier: 
Name: Totomaru
Origin: Fairy Tail
Gender: Male
Age: Unknown
Classification: Human, Mage, Phantom Lord Guild Member, Element 4 Member
Powers and Abilities: Superhuman Physical Characteristics, Extrasensory Perception, Magic, Limited Absorption (All Mages passively absorb Ethernano from the atmosphere to regenerate their Magic Power), Empowerment (His emotions directly translate into magic power and his strength grows more powerful as said emotions get stronger), Master Swordsman, Fire Manipulation (Totomaru has the ability to control all the fire in the area around him), Resistance to Fire Manipulation
Attack Potency: Large Mountain level+ (Comparable to Juvia. Fought and damaged Base Natsu)
Speed: Sub-Relativistic (Kept up with Base Natsu)
Lifting Strength: Class M (Comparable to Base Natsu)
Striking Strength: Large Mountain level+ (Comparable to Juvia. Fought and damaged Base Natsu)
Durability: Large Mountain level+ (Comparable to Juvia. Took hits from Base Natsu)
Stamina: Superhuman (Can fight for long periods of time despite sustaining severe injuries)
Range: Several Meters
Standard Equipment:
*Katana: Totomaru's weapon of choice is a simple katana, befitting his ninja theme, which he carries around attached to his waist. The Tsuba is gold with a rectangular shape, and the tsuka is covered with a blue tsukamaki. The Saya is also blue with gold koiguchi and kojiri.
Intelligence: Above Average (A skilled combatant)
Weaknesses: Cannot control the fire of someone who has complete mastery of Fire Magic.
Notable Attacks/Techniques:
Rainbow Fire: As the member of Element 4 representing fire, Totomaru uses a variation of Fire Magic. His signature form of such Magic is called Rainbow Fire, and it allows him to generate flames of different colors, each possessing a peculiar effect, which is not necessarily strictly related to fire itself.
*Blue Fire: Totomaru creates blue, cold fire, which he throws towards his opponent. The true extent of its effects are unknown.
*Orange Fire: Totomaru creates orange, foul-smelling fire, which he throws at the enemy.
*Rainbow Fire: Totomaru's ultimate attack, he combines all of his colored flames into a single, multi-colored flame and throws them at the enemy. Their effects are unknown.
Totomaru Blue Fire.gif|Blue Fire
Totomaru Orange Fire.gif|Orange Fire
Totomaru Rainbow Fire.jpeg|Rainbow Fire
Pyrokinesis: Totomaru has the ability to control all the fire in the area around him. This remains true even for Magical fire produced by other Mages aside from his own, putting him at an advantage against other fire-wielding Mages. Apparently, should the Mages happen to be generating the flames directly from their person, then Totomaru would also be able (to a limited degree) to directly manipulate their bodies by extension. He generally gestures in order to control flames coming from outside sources, often placing his hand(s) in a knuckle with only the middle and index fingers sticking out. However, he's incapable of controlling the fire of a Mage who has achieved complete mastery over it.
Totomaru Pirokinesis.gif|Pyrokinesis
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Fairy Tail
Category:Absorption Users
Category:Anime Characters
Category:Empowerment Users
Category:Extrasensory Perception Users
Category:Fire Users
Category:Humans
Category:Magic Users
Category:Male Characters
Category:Manga Characters
Category:Sword Users