Damage Sequence

Damage Sequence is a mechanic that reduces the damage dealt by attacks that hit repeatedly. It is a component of Internal Cooldown alongside the Gauge Sequence and the Poise Sequence.
This mechanic is commonly used by fast-hitting enemy attacks to improve the player's survivability, as well as certain Elemental Reactions to prevent of AoE damage.
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==Overview==
Similar to Internal Cooldown's Gauge Sequence, Damage Sequence is handled by two properties: Reset Interval and Hit Sequence.
* The Hit Sequence adds an additional multiplier to damage instances based on the number of times the corresponding type of damage has been dealt. For example, if a Hit Sequence is [1, 0.5, 0.25, 0.1], the second instance of damage will be multiplied by 0.5, the third instance of damage will be multiplied by 0.25, and all remaining instances of damage will be multiplied by 0.1 until the sequence is reset.
* The Reset Interval is a timer that starts when the first instance of damage is dealt and will reset the Hit Sequence when it reaches 0.
Note that Damage Sequence is counted separately for each source and each target.
For example, the Thunder Manifestation's "Slicing Storm" attack has a Hit Sequence of [1, 0.5, 0.25, 0.1] and a Reset Interval of 1 second. When hit repeatedly by this attack, the following can be observed:
* The first instance of damage has a corresponding multiplier of 1, so it deals the full amount of damage of 1975.
* The second and third instances of damage have multipliers of 0.5 and 0.25 respectively, dealing 987 and 493 damage respectively.
* The remaining instances of damage in the sequence have a multiplier of 0.1, dealing 197 damage.
* After 1 second, the Hit Sequence is reset, and the attack deals 1975 and 987 damage again before ending.
==Types==
Reset Interval (s)	Hit Sequence 	Affected Attacks
0.5 	1, 0 	Electro-ChargedOverloaded: : Icicle Barrage, Frost Wheel: Faceplant (Ice Waves): Crystalline Spikes: Orb Lay (Contact DMG), Focused Laser: Faceplant (Explosion Waves): Pyro-Infused Stone (DoT): Fire Ball: Volatile Spore Cloud, Summon Fungi: Tail Slice: Head Slam Explosion: Machine Gun Volley: Mucky Orbs Residual: Shuriken Throw
0.5 	1, 1, 0 	ShatteredSuperconductSwirlBloomHyperbloomBurgeon
0.5 	1, 1, 1, 0 	:
1 	1, 0.5, 0.25, 0.1 	: Homing Shards, Critical Assist, Double Beams, Spike Field: Rock Strike (Enhanced): Rifle Shot (Enhanced): Waterwheels, Spike Field: Explosion Trails: Royal Family: Slicing Storm, Sundering Plumes: Fractal Lance, The King's Roar (Hydro): Wave Slam: Rotary Spray: Laser Zone, Tracking Laser, Laser Barrage, Reshaper Parts Beam, Repulse: Invisible State Beam: Repulse: Melee Combo Part 3: Rapid Frostfire: Raging Stream
1 	1, 0.25, 0.1 	: Thunderblades, Thunderwheels: Thunderwheels: Thunderblades: Laser Beam, Tornado
1 	1, 0 	: Spinning Attack: Molten Fist
0.4 	1, 0 	: Orb Lay: Energy Field: Orb Lay, Headbutt: Orb Attack, Focused Laser, Clap (Laser): Electro Orbs: Energy Cannon
1 	1, 0.7, 0.5, 0.2, 0.1 	: Walls of Lightning
0.5 	1, 0.5, 0.25, 0 	: Elemental Breath: Thunder Wave
1 	1, 0.5, 0.25, 0 	: Abyssal Light, The Violet Lightning: The Dark Frost Falls: Abyssal Light
1 	1, 0.5, 0.25 	: Abyssal Roar: Rapid Fire
1 	1, 1, 1, 0 	: Homing Icicles: Fire Serpent, Missiles: Roll: Charge
1 	1, 0, 0, 0, 0, 1, 0 	: Electro Ring
0.5 	1, 0, 0, 1, 0, 0, 1, 0 	: Impaling Torrent
0.3 	1, 0.5, 0.2, 0 	: Charge: Airborne Charge
0.5 	1, 0.3, 0.1 	: Confetti: Confetti: Confetti
0.3 	1, 0.3, 0.1 	: Machine Gun Volley
2 	1, 0 	: Whirling Rush
3 	1, 0.5, 0.5, 0.1, 0.1, 0 	: Bubble Shot
1 	1, 0.5, 0.5, 0.1 	: Barrage
1 	1, 0.5, 0.1, 0.1, 0.1, 0.01 	: Spore Rain
6 	1, 0.5, 0 	: Rapid Pecks
2 	1, 0.1 	: Laser Zone Final Attacks: Prospect
2 	1, 0.3, 0.1, 0.1, 0.1, 0.1, 0.1, 0.01	: Missile Barrage
2 	1, 0.5, 0.25, 0.1 	: Arm Combo Spray: Shard Rain: Eruption Trails: Bomb Scatter: Cosmic Bombardment: Ground Nirvana Engine
1.6 	1, 0.5, 0.25 	: Laser Array
2 	1, 0.5, 0.2, 0.1 	: Fire Serpent: Stressed State Lushmissiles: Stressed State Lushmissiles
0.5 	1, 0.25 	: Returning Ringblade
2 	1, 0.25 	: Gemfall
2 	1, 1, 0.5, 0.5, 0.1 	: Spirit Combo: Prismfall Prison
3 	1, 1, 0.5, 0.5, 0.01 	: Spit
4 	1, 0.25, 0.125, 0.125, 0.01 	: Stormbreath: Flamethrower
2 	1, 0.25, 0.125, 0.125, 0.01 	: Pressurized Beam
2 	1, 0.5, 0.2, 0.1 	: Stream of Gales
7 	1, 0.5, 0.2, 0.1, 0.1, 0.1, 0.01 	: Floating State
2 	1, 1, 0.5, 0.25, 0.1 	: Phagocytic Barrage
4 	1, 0.15 	: Frenzied Spin
5 	1, 0.5, 0.1, 0.1 	: Remote Crusher
5 	1, 0.5, 0.25, 0.1 	: Triple Slam, Helix Shower
3 	1, 0 	: Aftershocks of the Apocalypse
2 	1, 0.5, 0.3, 0.2 	: Repeated Bite
1 	1, 0.5, 0.25, 0 	: Slime Throw
0.2 	1, 0 	: Bubble Cannon Bubble DMG: Floating State
2 	1, 0.5, 0.2, 0.1 	: Combo Attack 1 Vine Trails
2 	1, 0.5, 0.2 	: Orbs of Cleansing, Orbs of Incineration
3 	1, 0.5, 0.25, 0.1 	: Volcanic Eruption
3 	1, 0.1 	: Molten Trail Explosions
1 	1, 0.3, 0.2 	: Belly Drum
2 	1, 0.25, 0.1 	: Charge
2 	1, 0.3, 0.1 	: Thundercall
2.5 	1, 0.5, 0.2, 0.1 	: Slashing Pirouette
1 	1, 0.5 	: Pizza Cutter First and Final
2 	1, 0.2, 0.1, 0.1, 0.01 	: Pizza Cutter Cutting: Spin
2 	1, 0.3, 0.1 	: Triple Melee
2 	1, 1, 0.5, 0.25, 0.1 	: Coppelia Spin
1 	1, 0.1 	: Coppelia's Climax: Wind Pulses
1 	1, 0.25 	: Coppelia's Climax: Coppelius Ice Blades
1 	1, 0.5, 0.1 	: Shockwaves
2 	1, 0.5, 0.2, 0.1, 0.1, 0.1, 0.01 	: Suppressive Fire
2 	1, 0.7, 0.5, 0.2 	: Missile Barrage
3 	1, 1, 0.5, 0.5, 0.2, 0.2, 0.1 	: Abyssal Barrage
1 	1, 1, 1, 1, 0.1 	: Local Legend Splashes: Local Legend Splashes
5 	1, 0.5 	: Astral Downpour (Beam Initial DMG)
1 	1, 0.5, 0.5, 0.25 	: Bloodtide Banquet Phase 2 Version 2 (6 × 40% ATK DMG)
1 	1, 0.25 	: Sundering Convergence (2 × 50% ATK DMG), Slash and Hook Follow-Up (3 × 30% ATK DMG)
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