Machinist (Tactics)

Machinist, also known as Engineer, is a special job from Final Fantasy Tactics. Machinists use guns to disable foes from afar and can easily defeat undead enemies. It costs 3,080 JP to master.
This is Mustadio's default job, as well as the enemy character Barich's.
==Stats==
Prerequisite	Weapons	Helmet	Armor 	Equip Shields?
None 	Guns 	Hats 	Clothes	No
Move Rate	Jump Rate	Speed	Physical Evasion Rate	Base Attack	Base Magic	Base HP	Base MP
3 	4 	10 	18% 	Low 	Low 	High 	Low
==Abilities==
===Innate abilities===
*Safeguard (Mustadio as a Guest ally only)
*Defense Boost (Barich only)
*Arcane Defense (Barich only)
*Beast Tongue (Barich only)
===Snipe===
Name	Range 	Effect 	Speed 	JP Needed
() 	Depends on equipped weapon 	0 	Now 	200
() 	Inflict damage to the legs, preventing movement.Effect: Immobilize.Success Rate: 50 + Speed 	Inflict damage to the legs, preventing movement.Effect: Immobilize.Success Rate: 50 + Speed 	Inflict damage to the legs, preventing movement.Effect: Immobilize.Success Rate: 50 + Speed 	Inflict damage to the legs, preventing movement.Effect: Immobilize.Success Rate: 50 + Speed
() 	Depends on equipped weapon 	0 	Now 	300
() 	Inflict damage to the arms, preventing weapon use and spell casting.Effect: Disable.Success Rate: 50 + Speed	Inflict damage to the arms, preventing weapon use and spell casting.Effect: Disable.Success Rate: 50 + Speed	Inflict damage to the arms, preventing weapon use and spell casting.Effect: Disable.Success Rate: 50 + Speed	Inflict damage to the arms, preventing weapon use and spell casting.Effect: Disable.Success Rate: 50 + Speed
 	Depends on equipped weapon 	0 	Now 	200
 	Petrify the cursed beings known as the undead.Effect: Stone.Success Rate: 70 + Speed 	Petrify the cursed beings known as the undead.Effect: Stone.Success Rate: 70 + Speed 	Petrify the cursed beings known as the undead.Effect: Stone.Success Rate: 70 + Speed 	Petrify the cursed beings known as the undead.Effect: Stone.Success Rate: 70 + Speed
===Reaction abilities===
Name	Description 	Trigger 	JP Needed
 	Counterattack with a tackle.	Physical Attack	180
===Support abilities===
Name	Description 	JP Needed
 	Equip axes, regardless of job. 	170
() 	Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less.	200
 	Defend oneself against an attack. Adds the Defend command. 	50
() 	Increase the amount of JP earned in battle. 	250
===Movement abilities===
Name	Description 	JP Needed
 	Increase Move by 1.	200
== Gameplay ==
The Machinist is a ranged support special job, focused on dealing physical damage with guns, and capable to crippling foes' movement and actions. Its superior range can be invaluable in many maps, allowing the Machinist to safely snipe enemies from afar. 
Its Leg Shot and Arm Shot can easily change the tide of battle if it instantly hits vulnerable enemies when above 50% accuracy. Seal Evil is more accurate to Petrify the Undead (though it can miss, unlike Phoenix Down, which has shorter range). Mustadio is the only playable Machinist (should the player recruit him).
The Machinist's ranged abilities with guns also transfer well to Chemist, who can throw healing items from afar while having Auto-Potion for longevity. This gives a needed versatility in boss battles, who may be immune to Aimed Shot.
It is important to target enemies that are in Critical to finish them off with guaranteed fixed gun damage (before late game elemental guns which can be boosted by equipping a Black Robe), as well as use Arm Shot on charging enemies, which lose evasion, to be more likely to cancel their attack. 
Leg Shot can be used to stop melee attackers from a distance, especially monsters, or safeguard equipment from Knights or charming Thieves. Then, allies' charged (if needed) attacks can finish off these troublesome, newly immobilized enemies.
To get the most of the Machinist in a grind heavy build, improving speed is key, since its abilities' success rates depend on the user's Speed stat. The Archer's Adrenaline Rush is great in long fights, allowing the Machinist to gain +1 to his Speed whenever taking damage; it might be a bit counter-intuitive, however, since the Machinist will often be far away from other opponents and take minimal damage. Certain equipment and Tailwind (from Ramza's Squire or Luso's Game Hunter) can also raise Speed.
To offset its long range and powerful abilities, the Machinist suffers from low stats, except for its HP and physical evade. Its attack is low, but can be augmented by various equipment pieces and abilities, such as the Geomancer's Attack Boost support ability. The Machinist can make great use of the Archer's Aim; by crippling the movement of its target with Leg Shot and following with Aim, the Machinist can deal respectable damage. The Machinist also benefits from the Dragoon's Ignore Elevation, allowing it to reposition in battle and find the most optimal spot to snipe its foes from safe distances.
==Other appearances==
===Pictlogica Final Fantasy===
PFF Arm Shot.png|Arm Shot.
===Final Fantasy Airborne Brigade===
;Ability Cards
FFAB Arm Shot - Mustadio SR.png|Arm Shot (SR).
FFAB Arm Shot - Mustadio SR+.png|Arm Shot (SR+).
FFAB Leg Shot - Mustadio SSR.png|Leg Shot (SSR).
FFAB Leg Shot - Mustadio SSR+.png|Leg Shot (SSR+).
;Legend Cards
FFAB Arm Shot - Mustadio Legend SR.png|Arm Shot (SR).
FFAB Arm Shot - Mustadio Legend SR+.png|Arm Shot (SR+).
FFAB Seal Evil - Mustadio Legend SSR.png|Seal Evil (SSR).
FFAB Leg Shot - Mustadio Legend SSR+.png|Leg Shot (SSR+).
FFAB Seal Evil - Mustadio Legend SSR+.png|Seal Evil (SSR+).
===Final Fantasy Brave Exvius===
FFBE Arm Shot.png|Arm Shot.
FFBE Leg Shot.png|Leg Shot.
FFBE Seal Evil.png|Seal Evil (3★).
FFBE Seal Evil 3.png|Seal Evil (4★).
FFBE Seal Evil 2.png|Seal Evil (5★).
==Gallery==
FFT Arm Aim.png|Arm Shot.
FFT Seal Evil.png|Seal Evil.
==Notes==
==Citations==
Category:Jobs in Final Fantasy Tactics