Mass Combat

GURPS Mass Combat (2010) is the latest expansion of the Mass Combat rules for GURPS.
==Introduction== 
===Publication History===
The land Mass Combat rules originally appeared in Classic: Horseclans, Classic: Conan, Classic: Japan and Classic: Vikings. Because these were effective identical and to free up space in the future these rules were presented in the "GURPS Mass Combat" (Roleplayer #30, January 1993) article, expanded in the Compendium II (p 112-125) in 1996 and updated and even further expanded for 4e in 2010.
==Elements and Forces==
===The Basics===
*What An Element Represents; Mini-Glossary; Units
===Building And Maintaining Your Force===
*Element Types; Troop Strength (Ts); Special Class (Class); Neutralizing Classes Transport Weight (Wt); Mobility (Mob); Cost; Optional Features; Quality; Unliving Troops
===Raising A Force===
*Cost To Raise A Force; Time To Raise A Force; Economic Considerations
===The Logistic Force===
*Statistics For Logistics Troops; Maintaining A Force; Super-Healing And Force Replacement
===Elements===
====Organization====
*Cavalry Vs. Infantry
====Land Elements====
*Reading The Element Statistics
====Naval Elements====
====Fantastic Elements====
===Elements: Tl6-12===
====Land Elements====
*Reading The Element Statistics
====Naval Elements====
*Naval Combat Elements
====Aerospace Elements====
*Air Elements
==Fighting==
===Campaigning===
*Type Of Campaign; Preparations; Operations; Forces in Motion; Reconnaissance Operations; Environmental Issues
===Before the Battle===
*Initial Intelligence; Basic Strategy Modifier; Reconnaissance Adventures; Troop Strength Modifiers; Defense Bonus
===Fighting the Battle===
:#Risk
:#Significant Actions
:#Choose Battle Strategy
:#Battle Strategy Roll
:#Misfortunes of War
:#Victory?
===Special Battle Situations===
*Sieges; Amphibious Assaults; Naval Battles; Three-Sided Battles; Subordinate Commands; Weapons of Mass Destruction; Exceptional Powers in Battle
==Appendix A: Sample Forces==
An Yrth Military Force; A Modern Military Force
==Appendix B: Tables==
*Features and Quality Table; Travel Speed Table; Reconnaissance Contest; Relative TS Table; Special Class Superiority Table; Battle Length Table; Battle Sequence; Battle Strategies Table
==Related Material==
* GURPS City Stats provides information on how cities intersect with these mass-combat rules.
* Pyramid 3/4: Magic on the Battlefield has variant battle-mage elements.
* Pyramid 3/44: Alternate GURPS II has variant options that expand the Mass Combat rules to a tabletop tactical system.
* Pyramid 3/65: Alternate GURPS III contains optional rules that expand possibilities for working together.
* Pyramid 3/67: Tools of the Trade: Villains has five ready-to-use Mass Combat armies.
* Pyramid 3/70: Fourth Edition Festival offers Mass Combat ideas and troops for GURPS Banestorm: Abydos 
* Pyramid 3/77: Combat provides Mass Combat troops for two armies: one from the Egyptian New Kingdom and the other from early Imperial Rome.
* Pyramid #3/80: Fantasy Threats has details on the army of Baron Vordag, a tyrant who's a great foe for fantasy heroes.
* Pyramid #3/84: Perspectives gives more detailed rules for determining the Mass Combat troop strength of individual heroes.
* Pyramid #3/93: Cops and Lawyers delivers new Mass Combat units for police and large criminal groups
==Additional Information==
*Mass Combat in GURPS, Part 1: Elements
*Mass Combat in GURPS, Part 2: Battle Preparations
*Mass Combat in GURPS, Part 3: Fighting the Battle
Category:Rules
Category:Classic
Category:GURPS Books
Category:Mass Combat