Find

Find
Use: Macro
skill. May sometimes be used as a round skill
Sample specializations: Gather
evidence, spot ambush, search, and reconnoiter
This
is the ability to find hidden or concealed objects or persons. It is also used
to recognize something as unusual if it is in plain sight, such as a footprint
at a crime scene or the fact that someone is wearing a disguise. Many times the
difficulty of a find skill
check will be based on an attribute or skill used by another character, such as
stealth, camouflage and
disguise.
For objects that have not been deliberately concealed, the gamemaster should
use the Difficulty Number Scale to determine an appropriate difficulty for
locating the item. If the character successfully beats the difficulty with
their find skill,
they spot the object.
Find
versus Stealth'''''
The
stealth skill
says that the difficulty of sneaking past a character is that characters find skill
value. The find skill
says that the difficulty of detecting a stealthing character is that
character’s stealth skill.
Which character makes the skill check, the one trying to be sneaky or the one
trying to be observant? In situations where the skills are being used as macro skills,
it’s easiest to let the player character be the one who makes the skill check
with a difficulty number equal to the opposing skill value of the non-player
character. So if a player character is trying to sneak by a guard, she makes a stealth skill
check against the guard’s perception''or find
value. If a non-player character is
trying to sneak past a player character, the player character makes a Perception or find skill
check against the non-player character’s stealth
skill. When events are in round play,
such as when a character tries to hide from someone actively searching for him,
it should be treated in the same manner as a combat situation. A character can
choose to actively or passively “defend” with their appropriate skill against
the “attack” being made by the other character.