Player's Option: Spells & Magic

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==Player's Option: Spells & Magic==
* Foreword
* Credits
* Introduction
** What You Need to Use This Book
* Integrating Spells & Magic Into Your Campaign
** Making the Switch
* The Role of Magic in the Campaign
** Scarcity
** Mystery
** Power
** The Cost of Magic
** Creating a World-View of Magic
* Magic and Storytelling
===Chapter 1: Wizards===
* Wizards
** Spells from Other Sources
* Schools of Magic
** Schools of Philosophy
** Schools of Effect
** Schools of Thaumaturgy
** The School of Universal Magic
* Wizard Characters
** The Wizard's Spell Book
* Mage
* Specialist Wizard
** Specialists in Schools of Philosophy
** Specialists in Schools of Effect
** Specialists in Schools of Thaumaturgy
* Customized Wizard Characters
** Using the Wizard Character Design Rules
** Optional Abilities
** Optional Limitations
** Dealing with Game-Breaking Characters
===Chapter 2: Priests===
* Priests
* Spheres of Access
** Player's Option and Spheres of Access
* Priest Characters
** Cleric
** Crusader
** Druid
** Monk
** Shaman
* Customized Priest Characters
** Optional Abilities
** Optional Limitations
** Dealing with Game-Breaking Characters
===Chapter 3: Other Spellcasters===
* Other Spellcasters
* Bards and Custom-Designed Characters
** Bards in Player's Option: Spells & Magic
** Optional Abilities for Bards
** Optional Limitations for Bards
* Paladins, Rangers, and Minor Spellcasters
** Paladins
** Rangers
* Multi-Classed Spellcasters
** Multi-Classed Wizards
** Multi-Classed Priests
* Monsters
** Monstrous Spellcasters
** Monsters with Spell-like Abilities
===Chapter 4: Proficiencies===
* Proficiencies
* Proficiencies and Character Points
** Proficiency Slots and Check Modifiers
** Character Points and Ability Modifiers
* Wizard Proficiencies
** Signature Spells
* Priest Proficiencies
===Chapter 5: Equipment===
* Equipment
* Laboratories
** The Location
** Physical Requirements
** Equipment
** The Library
** Supplies and Reagents
** Relocating Laboratories
* Priests' Altars
** The Location
** Physical Requirements
** Materials and Decoration
** Consecrating the Altar
* Material Spell Components
** Spell Components: Yes or No?
** Acquiring Spell Components
** Storage of Spell Components
** The Spell Component List
* Arcanists and Apothecaries
** Alchemists
** Apothecaries and Herbalists
** Wise Women and Hedge Wizards
** Arcanist
** Buying, Selling, and Trading Magical Items
==Chapter 6: Magic==
* Magic
* The Spell Point System
** Selecting Spells
** Cantrips
** Exceeding the Spell Level Limit
** Casting Spells for Greater Effect
** Reducing Spell Cost
** Bonus Spell Points for High Intelligence
** Recovering Spell Points
* Systems of Magic
** Channellers
** Warlocks and Witches
** Defilers and Preservers
** Alienists or Summoners
* Priests and Spell Points
** Minor Spheres of Access
** Orisons
** Recovering Spell Points
* Priests and Systems of Magic
** Channelling
** Ritual Prayer
** Conditional Magic
** Druidical Magic
* Other Spellcasters
** Paladins
** Rangers
** Bards
===Chapter 7: Spell Research and Magical Item Creation===
* Spell Research and Magical Item Creation
* Spell Research
** Proposing a Spell
** Describing a Spell
** Approval and Modification
** Conducting Research
** New Spells in the Campaign
* Magical Item Creation
** Special Ingredients
** Potions
** Scrolls
** Other Items
** Qualities
** Items That No Player Character Should Create
** Recharging Magical Items
===Chapter 8: Spells in Combat===
* Spells in Combat
* Spell Characteristics
** Casting Subtlety
** Sensory Signature
** Strength of Sensory Signature
** Sensory Signatures by School
** Spells with Attack Rolls
** Knockdowns
** Spells and Knockdown Dice
* Collateral Spell Effects
** Fire
** Cold
** Electricity and Lightning
** Acid
** Wind
** Other Collateral Effects
* Critical Strikes
** When Do Critical Strikes Occur?
** Critical Strikes the Easy Way
** Types of Critical Strikes
** Strike Location
** Severity
** Specific Injuries and Effects
** Bleeding
** Combat Penalties
** Armor, Shield, and Equipment Damage
* Hit Location Charts
** Acid, Cold, Constriction, Crushing, Electricity, Fire, Impact, Slashing, Vibration, Wounding
==Appendixes==
===Appendix 1: New Wizard Spells===
===Appendix 2: New Priest Spells===
===Appendix 3: Wizard Spells by School===
===Appendix 4: Priest Spells by Sphere===