Report 1409

Report #1409
Skillset: Geochemantics Skill: Steamoptics
 Org: Geomancers Status: Completed Nov 2015
Furies' Decision:
Solution 2.
Problem: Currently steam optics only gives a bonus to illusion detection. This
ability is one of our highest implant abilities in geochemantics and it costs a
great deal to create, as well it blinds us upon decay. Geomancers/chemantics
already get an ability to see through illusion in phantasms so this report hopes
to remove the redundancy of the ability and to give this implant a suitable
affect for it's skill-level and cost.
[A: 0 R: 0] Solution #1: Make steam optics give transfix on the same implant
 counter as the other implants upon target attacking
 the geochemist. Like other implants, this would be a
 reflexive action that would hinder the target, which
 is in line thematically with geomancer hindering
 abilties.
[A: 0 R: 0] Solution #2: Make steam optics give a resistance to being blinded
 when a person or denizen tries to blind them.
Player Comments:
---[Enyalida on 11/10 @ 23:15 writes]:
No, for a few reasons. First, no more transfix - transfix effects should be
folded into general entangles. Second, that's a very strong effect for a 15%
chance on most attacks (not sure what you mean by "implant counter"). Third,
Steam Optics is an ability in the buff slot (like the Aqua Globes or Wildewood
Barks), NOT the backlash slot (like Aqua Sheens or Wildewood Branches). Your
backlash implants are your spikes, studs, pump, and cranial plate. If you want
to replace the ability, you need to replace it with a buff, not a backlash.
---[Synkarin on 11/10 @ 23:17 writes]:
Giving transfix upon being attacked? Definitely not, opposed
---[Lerad on 11/11 @ 08:42 writes]:
Opposed. Agree with Enyalida's comment. Just for the record, I went back to look
at all the "utility" based chemantic abilities (ie. lasts 50 months, and is not
one of the four "reactives" that each spec gets). Every spec gets a damage buff
and a damage resistance as well as two permanent, utility-like "effects". Both
-woods get summon resist and tree guarding, aquas get group waterwalk and lesser
hot weather effects, aeroes get group flying and forcewall, geos get leap and
illusion detection, and pyros get low ablaze damage (10%) and a curing tick with
each ablaze tick. All of the two "effects" are in separate abilities except for
pyros, who get their two effects rolled into one ability. I think generally
speaking, reactive transfix definitely doesn't fit in with these.
---[Ushaara on 11/11 @ 15:44 writes]:
As above, opposed to reactive transfix.
---[Ryboi on 11/11 @ 22:55 writes]:
Opposed same as Enyalida's reasons above
---[Tanin on 11/12 @ 19:05 writes]:
Fair points well made. How about giving it a resistance to being blinded
instead? It would keep with the theme of the implant and be more in line with
the buffs.
---[Synkarin on 11/13 @ 01:36 writes]:
What's wrong with better illusion detection? I think that's quite powerful as is
---[Shuyin on 11/13 @ 02:43 writes]:
I can agree that illusion detection is hella lame (delete illusions), but I
don't think transfix as a replacement is a good idea. No thanks
---[Tanin on 11/13 @ 15:02 writes]:
What about option 2?
---[Tanin on 11/13 @ 15:04 writes]:
@synkarin as stated in the problem message, we already get illusion detection in
phantasms. Having it in geochem for a virt+ ability is redundant and useless.
Especially since the ability in phantasms is free and putting these implants in
costs us resources (comms/money) and blinds us when decayed.
---[Shedrin on 11/13 @ 15:47 writes]:
Solution 2 seems fine.
---[Enyalida on 11/13 @ 15:47 writes]:
Resistance to being blinded is probably okay. Unless I'm mistaken, blind is one
of the few ways to hinder a chem's passives, but it shouldn't be a very big
deal.
---[Ushaara on 11/13 @ 19:39 writes]:
Also fine with Soln #2.
---[Synkarin on 11/21 @ 02:15 writes]:
Are you asking to exchange illusion detection for blind resistance? I'm pretty
sure illusion detection stacks, meaning it's not redundant and useless. If
Illusions were removed, then yeah, it'd be useless, but as is, I think it's
pretty nice. I'm obviously outvoted, but I would personally rather have illusion
detection than blind resist.
---[Raeri on 11/21 @ 15:55 writes]:
Opposed, as above.