Status Effects

Status Effects are special Effects in ArmyClash.io that change certain stats of units. They last for certain durations, and are not infinite.
Some Status Status Effects are opposites, and cannot be present together. Instead, their stat changes are added and whichever is stronger, shows up. However, when a spell of an opposite effect is casted, the original effect is cancelled, unless it is natural.
== Positive Status Effects ==
=== Regeneration ===
Regeneration heals units over time, i.e. controls the HPS stat. It is represented by a Heart icon. It is the exact opposite of poison, so it effectively cancels it.
=== Strength ===
Strength increases the damage of units, i.e. controls the damage stat. It is represented by a Dumbbell icon. It is the exact opposite of fear, so it effectively cancels it.
=== Haste ===
Haste makes units attack faster, i.e. controls the Attack Speed stat. It is represented by a Fast Forward icon. It is the exact opposite of slow, so it effectively cancels it.
=== Invulnerability ===
Invulnerability makes a unit invincible to all forms of damage, including poison (need confirmation). It is represented by a shield appearing on top of the unit. When a unit is invulnerable, it is also directly not targetable
=== Friendly Invulnerability ===
Friendly Invulnerability makes it so that a unit is immune to friendly fire and status effects from friendly units. It does not have any graphical representation. 
== Negative Status Effects ==
=== Poison ===
Poison deals damage over time, i.e. controls the HPS stat. It is represented by a Skull icon. It is the exact opposite of regeneration, so it effectively cancels it.
=== Fear ===
Fear Decreases the damage of units, i.e. controls the damage stat. It is represented by a Dumbbell icon. It is the exact opposite of strength, so it effectively cancels it.
=== Slow ===
Slow makes units attack slower, i.e. controls the Attack Speed stat. It is represented by a Rewind icon. It is the exact opposite of haste, so it effectively cancels it.