Fire Emblem: Heaven's Bound

Fire Emblem: Heaven's Bound is the seventeenth installment in the Fire Emblem franchise, being released for the Nintendo Switch, developed by Sunset Studios. Unlike past installments, this game features much more high-fantasy elements, as is evident in the setting: a series of floating lands, which you are the lord of.
==Gameplay==
 plays similarly to the past installments in the franchise, being a strategy RPG. You command an army of unit characters in a war, with each character having their own strengths and weaknesses that must be taken into consideration, as well as their skills and weapons. Units can be promoted to new classes, and given different skills and weapons, adding many layers to the strategy of the game.
===Worlds of Wonder - Exploring the Aeria Islands===
Outside of battle, your main base of operations is your ruling domain, the Aeria Islands. Here, you can explore the land, collect items, visit the marketplace, and forge bonds with your allies.
When talking to a unit, you have several options. You can Chat, which allows you to pick a dialogue option in the hopes of raising your bond. You can Gift them an item, or Suggest they go talk to another unit - hopefully raising the support level between them. Finally, you can Unlock Potential to tutor them in areas of combat, much like teaching in Fire Emblem: Three Houses.
In addition, there are many facilities around the Aeria Islands for you to avail of.
 	
Courtyard Bell 	Automatically page any unit to come to the courtyard.
Library Research	Team up with an ally to research in the library. Either of you might discover a new skill, or you might discover a new way to use your Unleashing Potential ability. Raises bonds between both units.
===Change the Flow of Battle - Unleashing Potential===
In battle, your player character has the option to Unleash Potential. This skill will drastically alter the terrain of the battlefield - hopefully to your advantage. There are many variations on this skill to learn, all with a corresponding element. Your character will develop an affinity for a certain element, leading into a new branch of skills. It's important to figure out which variation to use and when to use it.
===Animal Friends - Mounts and Companions===
While exploring the Aeria Islands, it's a good idea to visit the farmlands. It begins as nothing but a barn and a field, but can be upgraded as you progress in the game. The farmlands allow you to tend to both animals and crops.
By having a unit develop a bond with a mount, they gain the ability to ride this animal instead of a generic mount. Of course, the class must match. Riding a mount you have a deep bond with will lend you stat bonuses in battle, and increase the chances of dodging enemy attacks. Feeding a mount will affect their stat growths.
On the other hand, units can form bonds with smaller animals. These animals are known as companions, and each have their own unique skill that can benefit their owner. Every unit has certain species that they're fond of, so keep that in mind while picking out the perfect pet.
Both mounts and companions can be named, and come in a variety of colours and sizes. In addition, mounts can have their armour customized. Mounts cannot be equipped to a unit already accompanied by a companion, and vice versa. In addition, adjunct units can equip either a mount or a companion, but neither will have any effect.
===Harbingers of Chaos - Fighting Valkyries===
Valkyries are winged humanoids, often referred to as harbingers of chaos. Their minds are tormented, and their bodies are overflowing with power. You can't solely rely on bows to take down Valkyries, as most have the Sky's Blessing bonus, negating "effective against fliers" bonuses. However, there exist weapons that are effective against Valkyries.
Valkyries are terrifying opponents to face, due to their unfathomable speed and inability to feel pain. They have a minimum of 2 health bars, and have the uncanny ability to move one time for every health bar remaining, all in one turn.
===Remnants of the Past - Fighting and Restoring Deadlords===
Deadlords are long-dead champions, risen from the grave by the cursed soil of the surface. They are never alone, being accompanied by Husks - enemy units who each contain part of the Deadlord's soul. The Deadlord cannot be harmed until all corresponding Husks have been defeated, leaving the Deadlord vulnerable.
Upon defeat, you have the option to Vanquish or Restore the Deadlord. Vanquishing them will send their soul to rest, making the later portions of the game's third route easier. If you wish to restore a Deadlord, you will need their corresponding Relic - a fragment of their past - and their soul will be restored, joining your ranks. If you don't have the correct Relic, the Deadlord will be left alone, making things a bit harder in the later portion of the game's third route.
==Story==
"Above a rotted surface, the Aeria Islands live in harmony, ruled over by siblings bestowed with divine gifts. However, when citizens begin disappearing, the lords must take it into their own hands to stop the pirates responsible. Myths circulate of winged creatures known as Valkyries, and there may be more to the tale than it seems."
===Path 1: Family Revelations===
TBA!
===Path 2: Light's Blessing===
TBA!
===Path 3: Lone Survivor===
TBA!
==Characters==
===My Unit===
 	 	
 	 	EmeryBlessed RulerStarting Class: Lord
"Let's see what we can do."Emery is your customisable avatar, the current ruling lord of the Aeria Islands. Along with your sister, Heldana, you have the ability to Unleash Potential. It's a mysterious ability that grants a variety of uses, both in battle and off-duty.
Emery's name, gender, and date of birth are all completely customisable. Their appearance is also heavily customisable, including skin, eyes, hair, and accessories. Heldana's appearance will also be slightly altered to match. Unique to this game is the aptitude test given to you by the goddess at the beginning of the game. These questions concern your personality and experiences, and will ultimately decide what areas of combat your unit excels in, and where there downfalls lie.
Personal Skill 	Divine Gift 	This unit is able to use Unleash Potential to alter the environment.
S-Support Skill	Rally Spectrum	Use Rally command to grant +3 to all stats of a unit.
===Units===
{| align=center width=60% style="text-align:center; background-color: #1B1B1B; border: 0px solid white;"	
{| align=center width=60% style="text-align:center; background-color: #1B1B1B; border: 0px solid white;"	
{| align=center width=60% style="text-align:center; background-color: #1B1B1B; border: 0px solid white;"	Key	Key
	All routes 		 	
	Paralogues 		 	
	Family Revelations route		 	
	Light's Blessing route 		 	
	Deadlords 		 	
==Classes==
Units can be promoted to a new class if they have the abilities needed. Each class gives its own stat bonuses, skills, and weapon proficiencies. Classes fall into the following categories:
*Infantry - A class that travels on foot and has no access to magic.
*Caster - A class capable of using magic, regardless of whether the unit has any magic equipped or not.
*Armoured - A unit with high defense and health that lacks movement.
*Mount - A class that rides a horse, dragon, pegasus, etc. These units have the Canto skill, allowing them to move again after performing certain actions if there is still movement left. They can dismount to become either an infantry or caster unit.
*Flying - A class that ignores terrain effects by flying above them. Weak to arrows. Most flying units double as mounted units, but there are a few exceptions. They can dismount or land to become either an infantry or caster unit.
*Dragon - A class that benefits from using dragonstones, rides a dragon or wyvern, or is a dragon itself. Weak to certain dragon-slaying weapons, but generally have higher stats.
Most class categories have weapons, combat arts, or spells that are effective against them, with infantry units being the exception.
===Personal Classes===
 	 	 			 	 							
Lord 	Lord 	Emery's starting class. Skilled in both swords and magic, with an affinity for faith magic. The Lord's strengths lie in attacking from the front lines, but are very versatile units.			 	 							
Requirements	Requirements	
{| align=center class=sortable cellspacing="0" cellpadding="0" border="0" style="text-align: center; width: 10%; margin: 0 auto; background-color: #605647; color: white;" 			 	 							
E 	 	 			E	D							
===Base Classes===
 	 	 											
Villager 	Villager 	Villagers have no formal training or battle experience, leaving them with low base stats. They have massive potential to grow, especially into classes utilising swords or lances.											
Requirements	Requirements	
{| align=center class=sortable cellspacing="0" cellpadding="0" border="0" style="text-align: center; width: 10%; margin: 0 auto; background-color: #605647; color: white;" 											
E 	D 	 											
===Beginner Classes===
===Advanced Classes===
 	 	 											
Hero 	Hero 	A Hero unit is skilled with swords and axes, and comes with a sense of justice. They're excellent melee fighters, with a higher than average speed stat.											
Requirements	Requirements	
{| align=center class=sortable cellspacing="0" cellpadding="0" border="0" style="text-align: center; width: 10%; margin: 0 auto; background-color: #605647; color: white;"											
B 	 	C 											
===Intermediate Classes===
 	 	 			 								
Basara 	Basara 	A flamboyant class skilled with lances and magic. Adorned with decorations, the Basara has decent overall stats and is well balanced.			 								
Requirements	Requirements	
{| align=center class=sortable cellspacing="0" cellpadding="0" border="0" style="text-align: center; width: 10%; margin: 0 auto; background-color: #605647; color: white;"			 								
 	B 	 			B								
===Master Classes===
 	 	 			 	 							
Prima 	Prima 	A Prima unit has access to the Dance skill, allowing them to refresh a unit's movement. Benefits heavily from the skills learned from the Dancer class.			 	 							
Requirements	Requirements	
{| align=center class=sortable cellspacing="0" cellpadding="0" border="0" style="text-align: center; width: 10%; margin: 0 auto; background-color: #605647; color: white;"			 	 							
A 	 	 			A	C+							
===Enemy Classes===
==Map Arts==
Map Arts are now classed separately from Combat Arts, and can be gained from a variety of methods through training and exploring the Aeria Islands.
 	
Swap 	Swap spaces with an adjacent ally.
Shove 	Push an adjacent ally 1 space ahead.
Smite 	Push an adjacent ally 2 spaces ahead.
Draw Back 	Unit moves 1 space away from target ally, who moves to unit's former position.
Swap 	Swap spaces with an adjacent ally.
Pivot 	Move to the opposite side of an adjacent ally.
Reposition 	Moves adjacent ally to opposite side of unit.
Healing Focus	Restores 30% of unit's health.
==Unleashing Potential==
 	 	
Blockade 	Creates a breakable barrier in front on the unit. 	
Chasm 	Splits map in half for a turn. Displaces enemies and allies. 	
Freeze 	Freezes water, allowing it to be walked on. Will collapse after 3 turns, draining health to any unit on it, and sending them to the nearest shore.	
Singe 	Sets a forest tile on fire, damaging anybody who makes contact with that space. The forest is gone after 3 turns. 	
Waterwalk 	Allows the target to walk across water for the rest of the battle. 	
Workaround	Solidifies the air over any gaps in the map. Doesn't affect water, lava, or anything similar. 	
==Mounts and Companions==
===Mounts===
Feeding a mount certain food will alter their stat growths.
 	 	 	 	 	 	 	 	 	
Horse 	
{| border="1" cellpadding="2" align=center width=90%	 	 	 	 	 	 	 	
Food 	HP	Str	Mag	Dex	Spd	Lck	Def	Res	Move
Carrot 	+3	 	+1 	 	 	 	 	-2 	
Apple 	 	 	+1 	-2 	 	+2 	 	 	
Betalli Root	 	-2 	 	 	+2 	 	 	+1 	
===Companions===
Every companion has its own unique skill. These skills often overlap with class skills or personal skills.
 	 	
White Wolf	Hunt 	If the enemy's HP < 100%, +3 to damage dealt and -1 to damage received.
Black Wolf	Howl 	Allies within a 2 tile radius deal +2 damage.
Barn Owl 	Nocturne 	Increases vision on foggy or dark maps.
Snow Owl 	Movement +1	Increases movement by 1.
==Fire Emblem Heroes Crossover==
 featured various characters and events inspired by leading up to and following the release of the game.
For more information, see here.
==Gallery==
Fire Emblem Heavens Bound.png|Logo
Heavens Bound Symbol.png
===Character Art===
Emery M Portrait.png|Emery (Male)
Emery_M_Icon.png
Emery F Portrait.png|Emery (Female)
Emery_F_Icon.png
Heldana Portrait.png|Heldana
Heldana Icon.png
Viktor Portrait.png|Viktor
Viktor Icon.png
Sera Portrait.png|Sera
Sera Icon.png
Leota Portrait.png|Leota
Leota Icon.png
Colette Portrait.png|Colette
Colette Icon.png
Anise Portrait.png|Anise
Anise Icon.png
Heldana Pose.png|Heldana's official art
==Trivia==
*This game started its development cycle as Book 4 of Fire Emblem Heroes.
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