110159-suggestion-random-additives-and-learned-crafts

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During both open and closed beta I was really excited to be a technologist. I have always favored potion crafting in almost every MMO I have played because I can always supply myself with the necessary buffs and potions for raiding. When I first picked up technologist I started work immediately farming both plants and omni-plasms to try and get as much as I could. 
 
It didn't take long at all to realize this was in vain. Why is the crafting matrix on technologist (cooking and architect too) so random? We won't even start discussing how worthless what you can craft is at the current game build. It seems almost counter-intuitive for the matrix to be random, every single time I craft things. This creates mountains and mountains of frustration. I already have to waste oodles of materials just to land in a spot, but when I try again I often have to come up with a completely new recipe. I know that I am not the only person feeling this pain.
 
Next up we have discoveries. I assumed that once I discovered a new potion or some such thing, whether it be the shaded zone or the target, I would learn it forever and not have to keep guessing like I'm discovering it all over again. Combine that with some potions that require spending talent points in a certain way just to reach the target, this system is completely unmanageable.
 
Catalysts are really neat, in theory. Catalysts only help a little bit when trying to achieve results and you don't even learn them permanently?
 
But I offer some solutions, feel free to add some as well. Perhaps the devs are listening today.
 
Add talents that eliminate the randomness of additives. (Just like armor crafters get mandatory access to more options of stats to add)	Significantly reduce the drop rate of catalysts and make them unlocked forever, allowing only a limited number to be learned.	Once you "discover" something via the matrix, allow crafting of that discovery without having to use the matrix ever again.	Simplify the matrix. (Haven't thought of how exactly this would work yet)	
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Add talents that eliminate the randomness of additives. (Just like armor crafters get mandatory access to more options of stats to add)	Significantly reduce the drop rate of catalysts and make them unlocked forever, allowing only a limited number to be learned.	Once you "discover" something via the matrix, allow crafting of that discovery without having to use the matrix ever again.	Simplify the matrix. (Haven't thought of how exactly this would work yet)
 
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