Ring of Reversion II (Magic Ring)

This ring appears to be a simple iron band with a blood-red garnet. The band is inscribed with ancient runes. The ring enables the wearer to force a shapechanger or polymorphed creature to revert to its true, original form. The ring also can reverse the transpossession of psyches, magic jar spells, and spells with similar functions. Only a priest can use this ring. While wearing it, the ring must be touched to the body the priest wishes to affect. The target gets no saving throw.
If the target has been transpossessed (the victim's mind is in a strange body, while another mind occupies the character's original body elsewhere), the other body must be within 50 miles— and it must be alive, otherwise the ring has no effect. The ring cannot change the condition of either body; damage and wounds stay the same. Each mind, and all its attendant problems or enchantments, simply returns "home."
A transpossessed creature can sense the power of the ring, even if he or she doesn't know the exact effects. If the user prefers to remain in the current body, the creature or character feels great danger when the ring is near. The character will flee or attack, depending on situation and personality. Conversely, a transpossessed creature who prefers the old body feels great hope in the presence of the ring, and will do anything to get the ring, even charging blindly and attacking. A transpossessed PC must make a Wisdom check to resist such bold, foolish action.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Rings