Watcher at the Edge of Time

Watchers at the Edge of Time (or simply Watchers or perhaps WATEOT) are found in DF1 Monsters pg 34.
Some unique aspects:
*they appear to use a Move maneuver instead of a Concentrate for Warp
*they lack a mouth but no trait represents it
==Dungeon Fantasy==
The Run and Hit advantage, when applying TET to Striking ST, interprets this as, rather than adding a Ready or Concentrate, it instead requires the previous maneuver to prepare it to be a Move maneuver.
Not only that: but the Move maneuver counts as normal!
Moreover, since the interpretation is "you're now sprinting" a GM might interpret this to be only a Move maneuver where they travel forward in a straight line, as opposed to using a Move maneuver to run backward or sideways, which cannot benefit from the Sprinting bonus.
This approach is kind of dated because P99 "only while moving" already existed prior to DF, and -10% only requires a step per second! To require "sprinting" is -30%!
==Horror==
Only places you could walk/climb to, given time for Ghostly Movement also appears to do something similar with maneuvers:
*"Requires a Move maneuver in combat. You can get anywhere within Move yards"
That ability also benefits from a -50% Range Limit which is 10 yards.
Category:Race Descriptions