Racial Template

=Race Name=
Image goes to the side, wrap text right. Vertical if possible. No captions. 
Racial Traits 	Racial Traits 	Race Point Cost
Type 	Fill in the Traits Here	0
Size 	 	0
Base Speed 	 	0
Ability Score Modifiers	 	0
Languages 	 	0
Type 	 	0
Type 	 	0
Type 	 	0
Type 	 	0
Type 	 	0
Type 	 	0
Type 	 	0
Type 	 	0
Type 	 	0
Senses 	 	0
Total 	Total 	0
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==Standard Racial Traits==
*Ability Score Racial Traits: 
*Size: 
*Type: 
*Base Speed: 
*Languages: 
===Defense Racial Traits===
* Name: Specific traits should be in a bulleted list. Remove any categories that aren't relevant. 
===Feat and Skill Racial Traits===
=== Magical Racial Traits ===
=== Movement Racial Traits ===
===Offense Racial Traits===
=== Other Racial Traits ===
===Senses Racial Traits===
=== Weakness Racial Traits ===
=== Anything else. See: Garlean's special title thingy, Arachne subraces. ===
==Alternate Racial Traits==
The following alternate racial traits may be selected in place of one or more of the standard racial traits above.
===== Replaces (trait name) =====
*Alt Racial Name: Bulleted list, same procedure. This racial trait replaces (trait name). 
===== Replaces (trait name) [These are in sub-heading 3] =====
* Alt Racial Name Two: Sort the replaces by alphabetical order, then the alt racials by the same after that. If there's more than one thing being replaced, sort that list and then include both in the categories. (Ex: "Replaces Agile, Languages") 
===Variant (Race) Heritages===
Although many (races) follow the general model of the standard (race), many more do not. Those of different lineages may evince dramatically different manifestations of their heritage, both in appearance and in ability. Here are (x) different potential heritages for (race) PCs. If you choose to use a specific bloodline instead of the general rules for creating a (race), you should work with your GM to ensure that your character’s appearance reflects that bloodline.
*Alternate Ability: While most (races) focuses on their (x), those of the variant heritages listed below gain a different ability. ADD A LINE HERE THAT LISTS SPECIFICALLY WHAT'S BEING REPLACED, LIKE ALT RACIALS. USING MITHRA AS AN EXAMPLE: 
**Alternate Skill Modifiers: While most mithras gain a +2 racial bonus on Perception, Stealth, and Survival checks, those of the variant heritages listed below gain a modifier to different skills. These variant mithra heritage abilities replace Natural Hunter (but count as it for the purposes of other alternate racial heritages) and the Mithra's ability score modifiers. 
==Table: Variant (Race) Heritages==
Heritage	Ability Modifiers 	Alternate Whatever 	Description
Floof 	-6 Str, +2 Dex, -4 Con, -10 Int, +2 Wis, -10 Cha	Profession (Running Living Worlds)	AAAAAAAAAAAAAAAAAAAAAAAAAAA
 	 	 	
 	 	 	
 	 	 	
== Age, Height and Weight ==
Yes, we're moving this to the race pages instead of the race stats. Three tables only. Copy from race stats for now. 
Table: (race) Starting Ages:
Adulthood	Intuitive	Self-taught	Trained
20 	 	 	
Table: Aging Effects: 
Middle age	Old 	Venerable	Maximum age
100 years 	175 years	250 years	
Table: Height and Weight
Gender	Base height 	Height modifier	Base weight	Weight modifier
Male 	4 ft. 10 in.	100 lbs. 	 	
Female	4 ft. 5 in. 	85 lbs. 	 	
==Racial Feats==
The following feats are available to a (race) character who meets the prerequisites.
*Bulleted list. You know the drill. Don't link, just copy the feat wholesale. 
* Attuned to the Wild (Viera)
** You share a strong mystic connection with one type of wilderness terrain.
** Prerequisite(s): Viera.
** BENEFIT: Select one type of terrain from the geomancer class’s favored terrain class feature (except urban). While you are in your selected terrain type, your natural healing rate (the amount of hit points and ability damage you heal from a full night’s rest) doubles.
** Special: You can take this feat multiple times. Its effects do not stack. Each time you take it, it applies to a different terrain type.
== Racial Traits ==
The following traits are available to a (race) character who meets the prerequisites. 
* Among Humes [Race]
* Prerequisite: Kitsune
* Benefit: You have spent your entire life living among humes and are an expert at impersonating them. You gain a +2 trait bonus on Disguise checks to appear hume while assuming your specific hume form with the change shape racial trait, and Disguise is always a class skill for you.
==Racial Archetypes==
The following racial archetypes are available to (races):
*Second verse, same as the first. (Class; Race(s))
*Here, link if possible, and don't just copy the entire class (lol). 
==Favored Class Options==
The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
LEAVE FREELANCER BLANK (Every race has a Lucent!Freelancer FCB, but leave it blank for now). 
*Class: Add +(number) to/on/of/whatever. 
IF THIS RACE IS A PIECE OF CUSTOM CONTENT, CREDIT HERE. FOR EXAMPLE: 
This race designed by (name). Do not repost or copy this content without permission of the creators. All images owned by (artist) and their respective owners.
Category:Templates