Belegarm

Belegarm is a lawful good male half-elven Cleric / Mage and a recurring merchant during Baldur's Gate: Siege of Dragonspear.
==Locations==
* Ducal Palace City Exterior
* Coast Way Crossing
* Troll Claw Woods
* Coalition Camp
==Quartermaster==
Belegarm has four different store inventories.
===Weapons===
* Club x5
* Club +1 x3
* War Hammer x5
* War Hammer +1 x2
* Mace x5
* Mace +1 x3
* Flail x5
* Flail +1 x3
* Morning Star x5
* Morning Star +1 x3
* Spear x5
* Spear +1 x3
* Quarterstaff x5
* Quarterstaff +1 x3
* Halberd x5
* Halberd +1 x3
* Dagger x5
* Dagger +1 x3
* Short Sword x5
* Short Sword +1 x3
* Long Sword x5
* Long Sword +1 x3
* Bastard Sword x5
* Bastard Sword +1 x3
* Two-handed Sword x5
* Two-handed Sword +1 x3
* Battle Axe x5
* Battle Axe +1 x3
* Scimitar x3
* Scimitar +1 x2
* Katana x2
* Katana +1 x1
* Shortbow x5
* Shortbow +1 x3
* Longbow x5
* Longbow +1 x3
* Composite Longbow x5
* Composite Longbow +1 x3
* Arrow
* Arrow +1
* Acid Arrow +1 x20
* Arrow of Fire +2 x20
* Arrow of Ice x20
* Arrow of Piercing +1 x20
* Arrow +2 x20
* Light Crossbow x5
* Light Crossbow +1 x3
* Heavy Crossbow x5
* Heavy Crossbow +1 x3
* Bolt x1
* Bolt +1 x1
* Bolt of Lightning x20
* Bolt of Fire +1 x20
* Bolt of Ice +1 x20
* Bolt +2 x20
* Sling x5
* Sling +1 x3
* Bullet
* Bullet +1
* Bullet of Fire +1 x20
* Bullet of Ice +1 x20
* Bullet of Electricity +1 x20
* Bullet +2 x20
* Throwing Axe
* Throwing Axe +1
* Throwing Dagger
* Throwing Dagger +1
* Dart
* Dart +1
* Dart of Fire +1 x20
* Dart of Ice +1 x20
* Dart of Acid +1 x20
===Armor and Shields===
* Leather Armor x6
* Leather Armor +1 x3
* Studded Leather Armor x6
* Studded Leather Armor +1 x1
* Hide Armor x6
* Chain Mail x5
* Chain Mail +1 x3
* Splint Mail x5
* Splint Mail +1 x3
* Plate Mail x5
* Plate Mail +1 x3
* Full Plate Armor x1
* Buckler x5
* Buckler +1 x3
* Buckler of the Fist +2 x3
* Small Shield x5
* Small Shield +1 x3
* Medium Shield x5
* Medium Shield +1 x3
* Large Shield x5
* Large Shield +1 x3
* Helmet x6
* Helmet x6
* Helmet x6
* Helmet x6
===Spells and Potions===
* Wand of Magic Missiles x1
* Wand of Fire x1
* Wand of Frost x1
* Wand of Lightning x1
* Wand of the Heavens x1
* Wand of Sleep x1
* Wand of Monster Summoning x1
* Potion of Healing x1
* Potion of Extra Healing
* Antidote x1
* Elixir of Health x30
* Potion of Regeneration x5
* Potion of Strength x5
* Potion of Agility x5
* Potion of Fortitude x5
* Potion of Genius x5
* Potion of Insight x5
* Potion of Persuasiveness x5
* Potion of Mind Focusing x5
* Potion of Hill Giant Strength x5
* Potion of Stone Giant Strength x4
* Potion of Frost Giant Strength x3
* Potion of Fire Giant Strength x2
* Potion of Cloud Giant Strength x1
* Potion of Storm Giant Strength x1
* Potion of Heroism x5
* Oil of Speed x5
* Potion of Power x5
* Potion of Cold Resistance x5
* Potion of Insulation x5
* Potion of Fire Resistance x5
* Potion of Mirrored Eyes x5
* Potion of Defense x5
* Potion of Invulnerability x10
* Potion of Stone Form x5
* Potion of Absorption x5
* Potion of Infravision x5
* Potion of Perception x5
* Potion of Master Thievery x5
* Potion of Invisibility x10
* Potion of Clarity x5
* Potion of Freedom x5
* Oil of Fiery Burning x10
* Potion of Fire Breath x10
* Potion of Explosions x10
* Protection From Fire x5
* Protection From Cold x5
* Protection From Electricity x5
* Protection From Acid x5
* Protection From Poison x5
* Protection From Petrification x6
* Greater Restoration x5
* Armor x6
* Blindness x6
* Burning Hands x6
* Charm Person x6
* Chill Touch x6
* Chromatic Orb x6
* Color Spray x6
* Grease x6
* Find Familiar x6
* Friends x6
* Identify x6
* Infravision x6
* Larloch's Minor Drain x6
* Magic Missile x6
* Protection From Evil x6
* Protection From Petrification x5
* Reflected Image x6
* Shield x6
* Shocking Grasp x6
* Sleep x6
* Spook x6
* Agannazar's Scorcher x6
* Blur x6
* Deafness x6
* Detect Evil x6
* Detect Invisibility x6
* Ghoul Touch x6
* Glitterdust x6
* Horror x6
* Invisibility x6
* Knock x6
* Know Alignment x6
* Luck x6
* Melf's Acid Arrow x6
* Mirror Image x6
* Power Word, Sleep x6
* Ray of Enfeeblement x6
* Resist Fear x6
* Stinking Cloud x6
* Strength x6
* Vocalize x6
* Web x6
* Clairvoyance x6
* Detect Illusion x6
* Dire Charm x6
* Dispel Magic x6
* Fireball x6
* Flame Arrow x6
* Ghost Armor x6
* Haste x6
* Hold Person x6
* Hold Undead x6
* Invisibility, 10' Radius x6
* Lightning Bolt x6
* Melf's Minute Meteors x6
* Monster Summoning I x6
* Non-Detection x6
* Protection From Cold x6
* Protection From Fire x6
* Protection From Normal Missiles x6
* Skull Trap x6
* Slow x6
* Spell Thrust x6
* Vampiric Touch x6
* Remove Curse x6
* Contagion x6
* Emotion x6
* Farsight x6
* Fireshield (Blue) x6
* Fireshield (Red) x6
* Ice Storm x6
* Improved Invisibility x6
* Minor Globe of Invulnerability x6
* Minor Sequencer x6
* Monster Summoning II x6
* Otiluke's Resilient Sphere
* Polymorph Other x6
* Polymorph Self x6
* Secret Word x6
* Spider Spawn x6
* Spirit Armor x6
* Stoneskin x6
* Wizard Eye x6
* Animate Dead x6
* Breach x6
* Cone of Cold x6
* Domination x6
* Feeblemind x6
* Hold Monster x6
* Monster Summoning III x6
* Oracle x6
* Phantom Blade x6
* Protection From Acid x6
* Protection From Electricity x6
* Shadow Door x6
* Greater Restoration x5
* Raise Dead x10
* Stone to Flesh Scroll x10
* Cure Serious Wounds x10
* Neutralize Poison x10
* Cure Critical Wounds x10
* Free Action x10
* Protection From Evil, 10' Radius x10
* Defensive Harmony x10
* Champion's Strength x10
* Protection From Lightning x10
* Chaotic Commands x10
* Flame Strike x10
===Magical Items===
* Mage Robe of Fire Resistance x1
* Mage Robe of Cold Resistance x1
* Mage Robe of Electrical Resistance x1
* Traveler's Robe x1,
* Adventurer's Robe x1
* Knave's Robe x1
* Cloak of Protection +1 x1
* Bracers of Defense AC 8 x4
* Bracers of Defense AC 7 x3
* Bracers of Defense AC 6 x2
* Amulet of Protection +1 x1
* Ring of Protection +1 x1
* Gem Bag x1
* Scroll Case x1
* Ammo Belt x1
* Potion Case x1
* Bag of Holding x1
Category:Image needed