Spiders (Don't Starve)

<tabber>
|-|Spider=
|-|Warrior Spider=
|-|Venomous Warrior Spider=
|-|Cave Spider=
|-|Spitter=
|-|Dangling Depth Dweller=
|-|Shattered Spider=
|-|Sea Strider=
|-|Nurse Spider=
|-|Spider Queen=
</tabber>
==Summary==
Spiders are large arachnids which inhabit The Constant, mostly sticking to their dens. They come in many varieties, each with unique abilities, appearance, and homes. They are amongst the weaker monsters in The Constant though in large numbers and types they can be somewhat of a threat.
The Spider Queen is the matriarch of the spiders, being able to command them with a screech. They are created from overgrown spider dens that are left for too long. Unlike her minions, she is a lot more durable, being almost comparable to some of the weaker giants.
==Powers and Stats==
Tier: | 
Key: Spiders, Warrior Spiders and their venomous counterpart, Cave Spiders, Spitters, Dangling Depth Dweller, Sea Strider, Shattered Spider, and Nurse Spider | Spider Queen
Name: Spider, Warrior Spider, Cave Spider, Spitter, Dangling Depth Dweller, Shattered Spider, Sea Strider, Nurse Spider, and Spider Queen
Origin: Don't Starve
Gender: Unknown, female for Spider Queen
Age: Unknown
Classification: Arachnid
Powers and Abilities:
<tabber>
|-|Spiders and Warrior Spiders=
Superhuman Physical Characteristics, Preparation (Every time their den grows, the ground surrounding it will become covered in webs and with enough time, it will turn into a Spider Queen), Aura, Statistics Reduction (Anything that walks on their webs will be slowed down), Thread Manipulation, Adhesive Manipulation, Minor Fear Manipulation and Madness Manipulation, Resistance to Madness Manipulation (All creatures in the constant are unaffected by long term effects caused by the aura of bosses
|-|Venomous Warrior Spiders=
Same as before as well as Poison Manipulation
|-|Cave Spiders=
Same as before as well as Damage Reduction and Enhanced Senses (Lives in dark caves and can still spot the player and approach them)
|-|Spitter=
Same as before as well as Enhanced Senses (Lives in dark caves and can still spot the player and fire at them with decent accuracy)
|-|Dangling Depth Dweller=
Same as before as well as Stealth Mastery (Ambushes anyone who steps on their webs and Enhanced Senses (Lives in dark caves and can still spot the player and react accordingly. Can sense when anything is stepping on their web)
|-|Shattered Spiders=
Same as before as well as Earth Manipulation (Attacks by sending sharp crystals from the ground) and Immortality (Type 2 and possibly 7. Is still alive and capable of normal movement despite having rocks and crystals growing out of their bodies. Is possibly dead and was revived by the mutations)
|-|Sea Strider=
Same as before as well as Water Walking (Comparable to real life water striders)
|-|Nurse Spider=
Same as before as well as Healing
|-|Spider Queen=
Superhuman Physical Characteristics, Large Size (Type 0. Comparable to smaller giants), Summoning (Can create spiders), Construction, Preparation, Accelerated Development (Upon spawning she creates a small spider den which will grow in high speeds into a larger spider den which can turn into another spider queen), Aura, Madness Manipulation, Animal Manipulation (Can command spiders to stop attacking her or to attack a target), Minor Fear Manipulation, Resistance to Madness Manipulation (All creatures in the constant are unaffected by long term effects caused by the aura of bosses)
</tabber>
Attack Potency: Wall level (Should be comparable to weaker monsters) | Small Building level (Comparable to other bosses that can easily knock down trees simply by walking through or hitting them)
Speed: Average Human (Can be easily outrun by survivors). Warrior Spiders, Dangling Depth Dwellers, and Spitters have Subsonic attack speeds with their leap and spit attack (Comparable to projectiles in the game) | Average Human
Lifting Strength: Unknown
Striking Strength: Wall level | Small Building level
Durability: Wall level (Regular spiders are amongst the weaker monsters while their variations are much more tougher. Cave Spiders are able to tank the most amount of hits) | Small Building level (Can take hits from stronger weapons)
Stamina: High (Will pursue or follow their target when provoked or commanded without any need for recovery though they will still sleep at night)
Range: Standard Melee Range; Several Meters with leap attacks and spit attacks | Standard Melee Range
Standard Equipment: None notable
Intelligence: Animalistic
Weaknesses:
*They will not leave very far away from their homes
*Like many of the weaker monsters, the effects of their aura is not instantaneous and can take time to kick in
*Their webs can be burned down (Dangling Depth Dweller only)
*They cannot move while taking cover (Cave spider only)
*Will eventually turn into a spider den when left behind for long enough (Spider Queen only though she can grow back into a large spider den and back into a Spider Queen)
Notable Attacks/Techniques:
*Leap - The spider leaps at their opponent, biting them in the process. Warrior Spiders and Dangling Depth Dwellers only
==Notable Matchups==
Victories:
Losses:
Knight and Archer (Totally Accurate Battle Simulator) Knight & Archer's Profile (Speed was equalized, starting distance was 10 meters, 2 Spitters and 2 Cave Spiders used, 2 archers and a knight was present)
Inconclusive:
Category:Characters
Category:Don't Starve
Category:Adhesivity Users
Category:Animal Users
Category:Animals
Category:Arachnids
Category:Earth Users
Category:Enhanced Senses Users
Category:Fear Users
Category:Game Characters
Category:Giants
Category:Healers
Category:Madness Users
Category:Poison Users
Category:Preparation Users
Category:Thread Users