The Elemental Plane of Fire (PWH)

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Hungrily consuming all it touches, fire rules supreme here. If a thing can bum, it bums immediately upon entering the plane. Even some things that normally can't bum do so on the Elemental Plane of Fire. Sods traveling here unprotected suffer damage just by being on the plane. Worse, travelers have to figure out some way to breathe fire or they'll suffocate faster than they'll bum to death.
Unlike the other three main Elemental Planes, Fire's got a definite up and down. Most of the plane is a huge ocean of flame, but occasionally one finds islands of burning, scorched earth that have not yet been rendered into magma, or hard chunks of obsidian that resist the flames altogether. In such places, a planewalker encounters efreeti, hell hounds, and the settlements of flame lords. In the depths of the flame itself live fire mephits, elementals, fire minions, fire snakes, harginn, and salamanders, to name a few. The plane of Fire gives rise to more numerous and varied creatures than many of the other Elemental Planes.
Of all the Inner Planes, this is the plane that berks fear most. Maybe it's because of the monsters here, but it's probably 'cause every sodding rube knows what fire is, and how dangerous it can be. Not everyone knows what to expect if they're headed for the Negative Energy Plane (a far more dangerous place than the plane of Fire), but anybody can imagine a place where everything's aflame. For these reasons, the plane of Fire is often thought of as an evil plane—but a canny planewalker knows that all the Inner Planes are beyond (or maybe beneath) alignments and similar high concepts. Fire just is, but that makes it no less dangerous or destructive.
The most famous spot on this plane is the City of Brass, the realm of the efreeti. The efreeti have a spell that renders a being immune to flame and heat as long as he remains in the city. They use this magic upon their numerous captured slaves (and it keeps escape attempts to a minimum). Planewalker merchants keep a steady trade with the efreeti, bringing in goods (protected from fire) and taking away wonderfully forged metals and items crafted of a special material the efreeti call white iron.
Other fiery sites include the Molten Tower of Kossuth, the tyrant-king of all fire elementals, where intruders are burned alive in fires so hot that they scorch even fire-based beings. Chant is that this is the hottest portion of the plane, a place virtually unlivable to any but actual fire elementals.
Tarsheva Recommends: Avoid a delicacy here called (of course) fire fruit. This red-hot spiky, applelike fruit kills any nonnative of the plane, burning him up from within. (Assassins have been known to use the fruit as a poison.)