Huge-Gigantacus (PvZ:LW)

Huge-Gigantacus is the third mini-boss in The Sanctuary in Plants vs. Zombies: Lost World, appearing on Level 30A. As a mini-boss, Huge-Gigantacus does not have the ability to instantly clear lanes of plants and zombies or spawn zombies on his own (zombies will appear normally from the right side of the lawn during his battle). During his battle, Huge-Gigantacus works together with Octo-Pet and Professor Brainstorm and exploits Plunging Rapids's and Magma Marshlands's gimmicks to attack your plants, namely the rapids, lava, scorched and rock tiles and volcanic eruptions gimmicks. Huge-Gigantacus is able to perform two different meteor attacks by utilizing the corrupted energy to spawn them: The first attack summons a group of small meteors whereas the second summons a single large meteor.
The first attack involves Huge-Gigantacus summoning 4 - 6 small meteors which crash onto random tiles on the lawn, and each meteor has a 40% chance of straying off and hitting the corrupted seed pods in the level instead, which can spawn The Wilted. The amount of Wilted that spawn depends on how many of the meteors hit the seed pods, with each hit spawning 2 Wilted plants. The meteors will instantly defeat any plant or zombie they land on, and will turn the tile they land on into a scorched tile with an indigo-like shading (unless it lands on a water or lava tile), which acts exactly like those from Earthstar, where you can plant both fire and shadow plants on these tiles, and will disappear in 25 seconds.
Huge-Gigantacus's second attack summons a large meteor that crashes onto a random 2×2 area on the lawn, which instantly defeats all plants and zombies in the 2×2 area it lands on. This area will also turn into a corrupted environment, where all of the tiles (excluding any water and lava tiles present) will be "infected" with corruption that boosts any Wilted plants that may spawn there later by increasing their damage resistance and speed by 25%.
Huge Gigantacus's meteor attacks can be prevented if Huge-Gigantacus is attacked with an shadow plant-based Plant Food effect while he is preparing either of his attacks, since the machine Huge-Gigantacus's rides on heavily relies more on corrupted energy in order to run and spawn meteors compared to the previous mini-bosses and are easily disrupted by shadow aura.
In this mini-boss fight and other mini-boss fights in The Sanctuary, large amounts of corrupted energy will concentrate on the battlefield and create rifts similarly to how this occurs during levels in level path E's (more about level paths here). See more about the possible reality rifts that can be created in the Reality rifts section of this page. Unlike normal boss fights, mini-boss fights like the one against Huge-Gigantacus is a normal level without a conveyor belt, but the moon in the background will enlarge due to the large amount of corrupted energy present, causing more moon to fall for the player to collect which should make the level somewhat easier.
==Almanac entry==
Huge-Gigantacus
Toughness: Undying
Speed: Hungry
A famous superzombie that will bring cosmic destruction and turn your greenest lawns to those as barren as the moon.
Special: Summons small meteors, some of them crashing onto the lawn and leaving special scorched tiles and others knocking into death pods that create more Wilted plants
Special: Summons a large meteor that strikes a 2×2 area, destroying plants and leaving an affected area that boosts Wilted plants
Huge-Gigantacus keeps a bit too many meteors and asteroids in his space rock collection. He even has a favourite which he describes to be of exquisite quality which... if you ask me, it looks like some mutated wombat that just had a bad case of chronic diarrhea and made a horrible mess.
==Reality rifts==
During Huge-Gigantacus's battle, large amounts of stray corrupted energy surrounding the area can spontaneously create reality rifts. These rifts, unlike those from levels in level path E, are temporary, and, unlike previous corrupted boss fights, these rifts don't activate during certain phases but can activate and deactivate spontaneously at anytime. The following are the possible rifts that can be created:
* Water n’ lava rift - Some individual water and lava tiles will randomly switch places from time to time, bringing the plants and/or zombies on them with them when they swap.
* Meteor rift - All meteors now shoot out of water and lava tiles instead of from the sky, destroying any plants and zombies on the tiles where the meteors emerged from.
==Phases==
Huge-Gigantacus is able to perform one of the following actions:
* He can summon a group of small meteors that either land onto random tiles or knock into and disturb corrupted seed pods. When they land on the lawn, they destroy any plants and zombies on the tile they landed on and leave behind special scorched tiles (unless they landed on water or lava tiles), where only fire or shadow plants can be planted on them. The ones that disturb the seed pods will spawn some of The Wilted.
* He can summon a large meteor that lands onto a random 2×2 area, destroying all plants and zombies there while also creating a corrupted environment on the area (excluding water and lava tiles), boosting any Wilted plants in the environment by increasing their damage resistance and speed by 25%.
Phase	Health 	Summoned zombies	Attacks
1 	8000DPS 	 	Summons numerous small meteors that can either destroy plants and zombies and create special scorched tiles or disturb corrupted seed pods.
2 	10000DPS	 	Summons a large meteor that destroys plants and zombies and turns land into a corrupted environment.
3 	12000DPS	 	Summons numerous small meteors that can either destroy plants and zombies and create special scorched tiles or disturb corrupted seed pods.
Summons a large meteor that destroys plants and zombies and turns land into a corrupted environment.
==Strategies==
Given that the battle against Huge-Gigantacus will involve a lot of harsh terrain (i.e. rapids and rock, scorched and lava tiles), utilizing a defense that can adapt to the terrain (use of Lily Pads and aquatic plants (especially Coral and/or Brocodile to resist the strong current) for the rapids,Moss-quito for the rock tiles, and, the best option, flying plants like Rotobaga to be able to plant anywhere) will be crucial to this mini-boss fight. Additionally, Huge-Gigantacus's attacks can be prevented by using the Plant Food effects of shadow plants, so a defense that utilizes shadow synergy will also benefit here.
As mentioned earlier, both of Huge-Gigantacus's meteor attacks can be interrupted by having a shadow plant attack Huge-Gigantacus with their Plant Food effect, so it's recommended to try saving your Plant Food up if he's targeting your plants. Since his meteors target random tiles on the lawn rather than always targeting plants, however, you can wait to see where Huge-Gigantacus is going to target first before deciding whether you want to interrupt his attack, but you'll have to be quick about it. If his meteors aim for tiles which don't really contain any plants, you don't need to waste your Plant Food to stop his attack. Plus, it's even better if Huge-Gigantacus happens to randomly target tiles with zombies, since it'll benefit you and make it easier to deal with the zombie horde.
If you're unable to prevent the meteor attacks or choose to not deal with it, make sure to take note of what the meteors will leave behind after they crash. The scorched tiles that the small meteors leave are different such that they allow both shadow and fire plants to be planted on them. Unless you're utilizing a defense with flying plants, defenses using shadow or fire synergy won't suffer as much if the scorched tiles appear within your defenses, as you can still plant over them with your shadow/fire plants, so consider using these types of defenses against these attacks. For the large meteor attack, the permanent corrupted environment left behind from the impact is able to boost Wilted plants, so, unless you're confident your defense can fight against The Wilted if they manage to land there, it'd be best to try and control the number of tiles that turn into this environment as much as you can. Otherwise, another option you can try is to fill the environments with your own plants to ensure none of The Wilted get a chance to land on those areas.
The water n' lava rift isn't really something you can control, but, there are a few things to note about this rift, especially when the water and lava tiles that swap will bring along the plants and/or zombies that were on them during the swap. The only way that zombies can utilize the swap to move forward is if they are on lava tiles (which are found on the right side of the lawn) that swap with places with the water tiles (found on the left side of the lawn). Since there aren't any plants or zombies that can appear on lava tiles apart from flying ones, you don't need to worry about any zombies moving forward from the swap unless the zombie in question is a Balloon Zombie (which can also bring along Stowaway Imps with them). If a Balloon Zombie manages to actually teleport forward using the swap, an easy way to deal with them is Blover. Pine Drone is also another option if you want to prevent any Balloon Zombies coming in from flying over lava tiles on the respective lanes. If there are zombies that do the opposite and get involved in the swap when they are on a water tile, that's beneficial for you since, not only will they teleport back, but they'll end up in the lava pool and burn to death if the next tile in front of them is a lava tile without the slider tiles. There shouldn't be anything to worry about if your plants get involved in the swap since, although your defense may be disrupted a bit, your plants will stay put on their tiles. But, however, the lava tiles that do get into the rapids mean two things: one is that unless you use flying plants in your defense, those tiles on the rapids area will be rendered unplantable for a while until they swap back to their original position, and another, which is considerably more dangerous, is that if the strong current occurs during the rift, any plants above any lava tiles that get dragged along might end up in the lava tile and burn, doing even more damage to your defenses than the current already does. That's why it's crucial that you use a plant like Brocodile to prevent your defense from getting dragged by the current, or to use flying plants which are not affected by the current.
The meteor rift causes Huge-Gigantacus's meteor rift attacks to be more devastating, especially to your defense since, with the layout of the lawn, most of your defense is bound to be located within the rapids, and the meteors that emerge will destroy your plants before they even get a chance to crash, leaving more chances to destroy your plants if they land on the right locations. Since you're unable to tell where these meteors will emerge, this makes preventing Huge-Gigantacus's meteor attacks with the Plant Food effects of shadow plants more important, emphasizing on the need for shadow synergy and making sure that most of your Plant Food is saved up for this reality rift. You'll also need to make sure you can prepare for any damages done to your defense in case you are unable to or choose to not stop the meteors for emerging, a decent sun-production to be able to replace your plants quick and leaving more of your important plants out of the water and lava tiles (and plant the less important ones there instead) to reduce the damage done are things you should try to do. You can also try to circumvent this problem by trying to plant less plants on the water and lava tiles in general, although this may make it harder to plant more plants for your defense, so unless you have a strategy that allows your defense to be more compact, this strategy may be hard to pull off.
==Gallery==
Huge-Gigantacus (PvZ-LW).png|Huge-Gigantacus (HD)
Summoning many small meteors (Huge-Gigantacus).png|Huge-Gigantacus about to summon many small meteors
Summoning a large meteor (Huge-Gigantacus).png|Huge-Gigantacus about to summon a large meteor
Small meteor (Huge-Gigantacus).png|The small meteor Huge-Gigantacus can summon
Big meteor (Huge-Gigantacus).png|The large meteor Huge-Gigantacus can summon
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