133789-free-to-play-and-one-pve-server-fail

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			yes the megaserver is 4-6 server in one ..but it is still full of players and it a headache for a sub like me who want to play.	
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			It's launch day. Suck it up and move along.	
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Do research.
 
Mega servers, about 4-6 servers are connected all together.
			
				
	Edited September 30, 2015 by CRB_Sunshine
	
		Insulting commentary	
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Sorry but that's the truth. Look, one PVE server made sense when the population of the game was low and the game was pay to play.
But how could Carbine not see this? 
 
Yes I know about "Megaservers" and the like. But still, Megaserver or not, obviously they have not figured it out as good as GW2 has.
 
But besides that, once I get in, and get to Thayd, it will be like it was last night. Thousands of players in close proximity. You cant see anything, and you can barely do anything from the lag. EVEN WITH a Megaserver, having it on a FREE TO PLAY game is a total miscalculation. 
 
Sorry if this topic has come up several times.	
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"Figured out as GW2 has?"
 
Every time you enter a new zone you get a load screen in GW2.  That's "figured out?"	
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Sorry if this topic has come up several times.
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Nah, not really.
Whatever they have done it has not answered the total demand, and they were not prepared. There was tremendous buzz about this FTP transition all over the internet. 
So my point still stands.
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Do research.
 
Mega servers, about 4-6 servers are connected all together.
 
 
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Oh not at all. This is a totally new and unique thread.  :lol:  ;)
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Plenty of launches have been able to anticipate the load.
Point still stands.
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Ya really. No launch has prepared for god knows how many people on launch's like these.
 
You're point is invalid.
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Plenty of launches have been able to anticipate the load.
Point still stands.
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Do research.
 
Mega servers, about 4-6 servers are connected all together.
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Plenty of launches have been able to anticipate the load.
Point still stands.
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			Every launch has it's issues.  In this case, 6 gig worth of patch for F2P, there is going to be bugs that need squashing.  Now, I don't know if you have tried running connected servers?  But it's really not as simple as plug in a new server and it's all good.  Not to mention, servers are very expensive.  It's a lot of money to spend when it may not have been necessary.  Though it is now apparent, expanding the megaserver (if even possible) would be a good idea.  As a signature player, an hour wait and 3,000+ in queue is a little excessive, but, the game is good and absolutely worth it.  They will resolve the issue.  Or enough people will say, screw this and walk away.  But that's not what Carbine will want most likely, so, fixing it is a better solution.  ;)And it's still not as bad as Arch Age...it had 12hr queues...and they refused to add servers for the first couple weeks to get people to get Patron status to get in the front of the line.  Even those with Patron had 4+ hr queues.  So, an hour?  Pah, tis nothing, I shall go watch an anime or something and come back :P	
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Know it's rocky now, but I am glad this many people are trying to get on. Shows there is an interest
 
Give it some time to settle and then take a cruise around nexus with us. We will be here next week too XD	
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Plenty of launches have been able to anticipate the load.
Point still stands.
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You can't name any.
 
Otherwise you would of already.
 
Point is still invalid.
 
#rekted
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ff14 relaunch was flawless, no issues
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No it wasn't.
 
The US has countless login issues.
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Name me one. You can't, because there haven't been.
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ff14 relaunch was flawless, no issues
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i had 0 issues on relaunch day
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Not sure what everyone is bickering about here. Seems pretty cut and dry to me.
 
There is one PvE server, it is full, and the queue is two hours plus. There's no other way of looking at it - one server is not enough, no matter how 'mega' Carbine claims it is. 
 
As for the defense that 'all MMO launches are bad', I don't buy it. Never have, never will. It's not some grand rule of the universe that MMO launches have to be bad. Every time a developer launches an MMO that fails to work out of the gate, they should be criticized for not bucking the trend, instead of defended for failing right alongside all the previous examples of launch failure.
 
Either more servers need to be opened, or more players need to lose interest in playing Wildstar after sitting in a queue for hours and then not even be able to create a character when they do finally manage to get in. Only one of these is good for the future of this already-endangered game - bonus points if you can figure out which.
			
				
	Edited September 30, 2015 by Slickie	
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Dont even bother trying to login.  Even at lvl 24 , there isnt that many people where I am leveling, but the lag is soooo bad.  Casting skills, talking to npcs, its terrible. 
 
The game was fine and now its broken.   They opened a single server up to the entire world.  How stupid.	
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Not sure what everyone is bickering about here. Seems pretty cut and dry to me.
 
There is one PvE server, it is full, and the queue is two hours plus. There's no other way of looking at it - one server is not enough, no matter how 'mega' Carbine claims it is.
 
As for the defense that 'all MMO launches are bad', I don't buy it. Never have, never will. It's not some grand rule of the universe that MMO launches have to be bad. Every time a developer launches an MMO that fails to work out of the gate, they should be criticized for not bucking the trend, instead of defended for failing right alongside all the previous examples of launch failure.
 
Either more servers need to be opened, or more players need to lose interest in playing Wildstar after sitting in a queue for hours and then not even be able to create a character when they do finally manage to get in. Only one of these is good for the future of this already-endangered game - bonus points if you can figure out which.
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			I have seen GW2 mentioned a few times.   The way GW2 did their megaserver is you still pick the shard you want, mostly for WvW, then when you enter a zone, players from all shards may access that particular zone.  As for the 'load screens' that part has nothing to do with a megaserver, as GW2 is not a sandbox game but a zone divided game.  Wherein the population is divided amongst individual shards, each zone capped based on population, and all filtered together.This aliviates the waiting in line just to play due to server population.	
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110% right but no point in arguing with fanboys / apologists as they can't see reason or logic
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Not sure what everyone is bickering about here. Seems pretty cut and dry to me.
 
There is one PvE server, it is full, and the queue is two hours plus. There's no other way of looking at it - one server is not enough, no matter how 'mega' Carbine claims it is.
 
As for the defense that 'all MMO launches are bad', I don't buy it. Never have, never will. It's not some grand rule of the universe that MMO launches have to be bad. Every time a developer launches an MMO that fails to work out of the gate, they should be criticized for not bucking the trend, instead of defended for failing right alongside all the previous examples of launch failure.
 
Either more servers need to be opened, or more players need to lose interest in playing Wildstar after sitting in a queue for hours and then not even be able to create a character when they do finally manage to get in. Only one of these is good for the future of this already-endangered game - bonus points if you can figure out which.
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			They're trying to not make the same mistake as they did with launch by opening more servers for the launch population. After a week or two the queue will go away and there will be no reason for them to have more than one. It's better to keep the community together because the population will normalize after the hype wears down.  	
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The ones that seem to talk the most logic or reason are those that are being calling fanboys/apologists.
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			I just hope they can meet the demand of players.	
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Name me one. You can't, because there haven't been.
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Rift, Guild Wars 2.
Rift launch was almost flawless.
 
Plus not to mention just about every MMO had queue issues you are right.
 
But you guys are forgetting one thing.
 
One you got in, it was playable...
Diablo 3, ArcheAge, horrible launches. But once you got in, you could play without 5 second lag when looting.
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90% of the MMOs out there have had a bad launch/release.
 
Your point doesn't stand.
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And since being rational is now known as "being a fanboy", I'll just say:
 
- I like turtles.
 
I guess that will pass the same message as any other rational point on this topics today.	
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Name me one. You can't, because there haven't been.
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Guild Wars 2. c_c They just opened F2P about a month or so ago. And it has 5.4M active accounts prior to F2P launch and they have 0 down time, no queues, and no severe unplayable lag issues. There's your one. And the game is older than WS c.c
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You can't name any.
 
Otherwise you would of already.
 
Point is still invalid.
 
#rekted
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Rift and Guild Wars 2. Rift launch was borderline perfect.
 
#rektedwithnolube
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Even once you get it, the lag is brutal. So its not just the log in servers that are the issue. The megaserver cannot handle the load.
Point stands more than ever.
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That doesn't prove your point any better btw.
 
 
Rift had a horrible launch. Several hours just to get in and even then it was lag galore due to the number of people on servers.
 
GW2's F2P launch was only 'good' because it was barely advertised. The only reason I learned about it was due to having been a previous player. I got an email notification.
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The actual Rift launch was perfect their free to play launch was horrible.
 
Unfortunately both of Wildstars launches have been spotty but this one is much worse than the initial launch day, mostly due to lag.
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Sorry but that's the truth. Look, one PVE server made sense when the population of the game was low and the game was pay to play.
But how could Carbine not see this? 
 
Yes I know about "Megaservers" and the like. But still, Megaserver or not, obviously they have not figured it out as good as GW2 has.
 
But besides that, once I get in, and get to Thayd, it will be like it was last night. Thousands of players in close proximity. You cant see anything, and you can barely do anything from the lag. EVEN WITH a Megaserver, having it on a FREE TO PLAY game is a total miscalculation. 
 
Sorry if this topic has come up several times.
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Absolutely wrong, I remember rift having 5+ hour queues for the ENTIRE first month. I went into queue before I left for work and would come home and have 30 minutes left on thurs/fri. 
 
Please grow up.
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			this game is awesome, but i cannot play it, at all. so much lag i get 8-10sec in between abilities, and my toons dont heal at all after fighting something. so even though i didnt want to log out on my own knowing queues are nearly 2k and 1hr for me, and not just because of MAINTENANCE EVERY 2HRS, i simply dont care and dont plan to log in again until at least tomorrow and no sooner. the game simply cannot be played and is no fun at all like this.	
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Megaserver, kiddo. WAY bigger than a WoW server.
The only reason Wildstar's Megaservers are so laggy at the moment is the sheer number of players attempting to connect all at once. It's LAUNCH DAY.
 
This happens to all MMORPGs that don't suck. Any decent MMO will have laggy, clogged up servers on Launch or F2P Launch. Welcome to MMOs, this must be your first one.
 
 
As for GW2, GW2 went Free 2 Play? What? Well, they didn't advertise it AT ALL. No wonder they had a smooth launch, nobody knew it even happened.
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So your asking me to grow up because i disagree with you?
So, when someone disagrees with you they are immature?
 
By the way, Rift did not have 5 hour queues for a month. That is without a doubt the worst lie I have ever seen anyone post on any internet or BBS forums going way back. You my friend, yes you, are absolutely wrong about that. Rift is widely regarding as having one of the best launches in MMO history.
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note, regardless of if you call it MEGA, SUPER, ect.
 
in the end, it is a machine, sucks power, sits in a room and does nothing but *cupcake* off techs.
and REGARDLESS of how creative you are, that cabinet full of circuit boards has a max capacity.
 
The server (hardware) cannot handle a load like this.
end of story	
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Rift and Guild Wars 2. Rift launch was borderline perfect.
 
#rektedwithnolube
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no, im referring to your childish actions with stupid hashtags.
 
Also, you're calling me a liar to something I was there for every day.. actively subscribed for 4 months... Sorry but only a child would argue with that. Seriously, it wasn't the godsend of MMORPG's that you're saying it was, they're probably are referring to the 1 or 2 servers that people didn't play on.
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Guild Wars 2 had a @#$% launch, i was there.
 
Same for Rift on BOTH launch's. Again was there and it was bad.
 
Face it, no MMO had a perfect launch. Get over it and face that your statement is invalid.
 
#intellectual domination
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I love it how I say "plenty of MMO launches have been able to handle the load" and to prove your point you turn it into  "no MMO has had a PERFECT launch". Like anticipating the load and perfect launch are the same thing.
 
#exaggeration
#losingargument
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Actually though lets take a step back and review.
Are some of you arguing that what is going on is normal for an MMO launch? I just want to see where we stand.	
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Rift had a horrible launch. Several hours just to get in and even then it was lag galore due to the number of people on servers.
 
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With all the people going with me on this instead of you, it's not hard to find out you've already lost.
 
Like that, war is won, you've lost and now good day. No more responses from the winning commander.
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			I've been through some crappy mmo launches, but this one, by far, takes the cake. A real egg-faced disaster. At least their communication on twitter is very good, but there's no saving this bungled mess.	
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