11 July

We started playing around 7:30. This was the fourth Summerhearth session.
== People in attendance ==
* Nathan as DM
* Emily as Kithri
* Steph as Quelenna
* Austin as Yuka
* Will as Vered
* Katie as Barfa
== What Happened ==
* Yuka carted his dead/unconscious teammates back to Haverton in the carriage
** While they were laying out, he had to go back and get the rented horses, but that took a while and the stableboy refused to give a refund
* Doc Priest says there is a way to resurrect someone, but only one person, and he needs a magical amulet to do so
** It's buried in a magical tomb but he can open up a portal to the tomb and even have Quelenna's ghost in there to help! 
** The Blood Amulet is protected by Sir Keegan's ghost who was badass and has his elite guards spirits w/ him
** It's gonna take a couple hours to open the portal
** "There's also the souls and bodies of dead tomb robbers but they should be a piece of cake"
** All he needs is the Amulet though, dash n grab!
* So while Doc Priest is opening the portal, Yuka and Kithri see a glowing pillar of light descend upon them
* Out pops a Deva warpriest calling himself Vered, a servant of Bahamut, sent to investigate the death of Theren
* Shortly after that, there is a loud *thud* sound near the fountain
** It's Barfa! She's been shot out of a cannon after "having her way with" everyone in the slavepit
* Doc Priest tells everyone the portal's ready
=== Search for the Blood Amulet ===
* It's a dark and spooky catacomb deep inside a cave
* Quelenna's ghost--present in this encounter, but insubstantial due to the power of the Blood Amulet--senses that there is going to be some sort of ambush, then the party is ambush!
* So many bad guys! But the party beats 6x Decrepit Skeletons, 5x Wisp Wraiths, a Tainted Zombie and a Botched Witherling back to death
* Then they loot the skeletons and sarcophagi (see the Rewards section below)
* The big wooden door is almost too strong to open, but Kithri was able to simply flick it and it opened
* A bridge! Barfa wants to weight-test it, so she grabs 500lbs of rocks and tosses it over the bridge
** The bridge falls out, but the ropes on either side hold
* A few checks later and everyone is across
* Now there are some big stone doors guarding the way to the room where the Blood Amulet is along with Sir Keegan and his friends
* The plan is this:
** Kithri will grab the amulet then Vered will teleport her to the exit
** Quelenna sets up to make a distraction with her ghost sounds
** Yuka and Barfa are at the doors, prepped to slam them shut once their comrades come through
* It went like this:
** The grab-n-teleport worked as planned
** After the amulet was removed from its resting place, Sir Keegan and his 4 guards emerge from their bas-relief tombs on the wall
** The distraction doesn't work
** The attempt to close the doors is unsuccessful, so everyone bolts for the bridge
** Everyone but Quelenna is stuck in the middle of the bridge as Sir Keegan+ begin to assault the party
** No one KO's though, and they all make ti back to the portal
=== Back in Town ===
* Doc Priest says the ritual will take 8 hours, so the party goes to bed then hits up the town for info
* When Kithri goes with Vered to the bartender to check on Raiko and Kairo in the basementm the bartender says he has no idea what they're talking about
** Kithri gets pissed, vows to murder the bartender
*** Barfa vows to rape the bartender's corpse
* The Sheriff is rather unforthcoming with information and cold to Yuka, all but demanding that the party pay for Theren's debts
* Obviously something is amiss
** The party assumes there's some serious spy shit going on
* After a vote, the party--including a newly-resurrected Quelenna, hop in the camel carriage and ride toward the Spire
=== Goblins! ===
* The party sees a bunch of tents near the base of the Spire with a bonfire
* Quelenna tries to stealth-teleport to check it out, see if it's full of friendlies or foes
* Turns out foes, they jump the wizard
* The rest of the party comes crashing in to her rescue, trying to fend off 2x Goblin Skullcrushers, a Hobgoblin Archer, and a Goblin Hexer
* Things get pretty tense as a couple people get KO'd, but the party prevails
* There's a lake to the left with a forest further that way, and a large pike fence between the party and the Spire
* Oh, and another goblin camp directly in front of the Spire's entrance
* This time there's a Goblin Underboss along with a Hobgoblin Archer and a Goblin Hexer
* The underboss is pretty tough, especially when flanked by a couple of ranged guys
* Nevertheless the party prevails again and is now at the base of the Spire
== Rewards ==
In addition to Quelenna's resurrection, the party also scavenged a longsword, some leather armor, 50gp, 20 arrows, a longbow, and a set of chainmail. They also gained enough XP to move up to level 2!
Category:SummerhearthCategory:Session summary