Rhea (Fire Emblem)

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|-|Rhea=
|-|Seiros=
|-|The Immaculate One=
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==Summary==
Rhea is a character appearing in Fire Emblem: Three Houses. She is the current archbishop of the Church of Seiros, who has been serving since Jeralt's days in the knighthood. She connects with people like a calm, affectionate mother, but dispenses strict judgement upon enemies of the Church. In truth, she is actually Seiros, a Nabatean descended from Sothis herself who was later revered as a saint. Her draconic form was also a legendary figure in the Church's history known as The Immaculate One. After Nemesis's death at her hands in Imperial Year 91, she went on to found the Church of Seiros and secretly lead it for 1000 years in order to protect the few survivors of her kind and to advance her own interests.
==Powers and Stats==
Tier: | 
Key: Rhea/Seiros | Immaculate One 
Name: Rhea, Seiros, Immaculate One
Origin: Fire Emblem: Three Houses
Gender: Female
Age: Over 1,041 years old
Classification: Nabatean, Crest-Bearer, Dragon, Saint, Archbishop of the Church of Seiros, Leader of the Knights of Seiros
Powers and Abilities:
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|-|As Rhea/Seiros=Superhuman Physical Characteristics, Longevity (A Nabatean’s lifespan can span for centuries with little or no visible aging. Even when they died, their body does not rot from age), Magic, Weapon Mastery, Martial Arts (Has proficiency in brawling), Acrobatics, Elemental Manipulation (Fire, Electricity, Holy, Magma and Light), Non-Physical Interaction (Can harm phantom soldiers), Healing, Statistics Amplification, Life Manipulation (Via Nosferatu), Damage Boost (Via Crest of Seiros), Statistics Reduction (Via Anathema), Damage Reduction (Via Commander and Seiros Shield), Levitation (All magic users can levitate off the ground), Power Bestowal (By transfusing their blood into a human, a Nabatean can grant a human a gained number of powerful boons, namely the power of that Nabatean's Crest, and a lifespan that spans centuries), is unaffected by damage from terrain via Terrain Resistance, Regeneration (Low-Mid. As a Nabatean, when mortally wounded, she can enter a state of hibernation to recover. Her sacred weapons passively heal her, and healing is capable of mending stab wounds through the torso), Transformation (Can transform into a dragon), Resistance to Status Effect Inducement and Death Manipulation (Nullifies instant death effects, status effects, and movement effects via Commander) 
|-|Immaculate One=Same as before, Possibly Large Size (Type 0), Flight, Enhanced Senses, Breath Attack, Fire Manipulation, Light Manipulation, Berserk Mode / Pseudo-Transformation (Can involuntarily enter a berserk mode to enter her true form which grants many unique powers), Natural Weaponry, Immortality (Type 4), Resurrection (Has to be fell four times in order to kill her), Empowerment (Via Defiant Strength and Wrath. With each time she died, she grows more durable than before), Damage Reduction (Via Miracle, Dragon-Scale Wall and Ancient Dragonskin), Regeneration (Low-Mid. Each time she been felled, her wounds are healed and she recover her full health. Can repair her barrier if it's heavily damaged after using her Staggering Blow), Damage Boost (Via Death Blow), Forcefield Creation (Via Dragon-Scale Wall), Limited Power Nullification (Via Vital Defense and Magic Bind), Durability Negation (Aurora Breath and Hoarfrost), Paralysis Inducement and Statistics Reduction (Via Aurora Breath), Healing (Via Hoarfrost and Divine Dragon Horn), Statistics Amplification, Limited Transmutation and Empathic Manipulation (Can cause anyone who has had her blood transfused into them and have a piece of her Crest Stones to go berserk and fight for her. Those with a particularly high concentration of her blood will also transform into a White Beast)
|-|White Beasts=Superhuman Physical Characteristics, Flight, Non-Physical Interaction (Can harm phantom soldiers), Possibly Large Size (Type 0), Berserk Mode, Natural Weaponry, Magic, Breath Attack, Statistics Reduction (Via Seal Strength, Seal Magic and Light Breath), Forcefield Creation, Limited Damage Reduction (Via Miracle), Statistics Amplification (Via Armored Blow and Minor Crests of Seiros)
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Attack Potency: Multi-Continent level (5.6 Exatons. Fought, defeated, and killed Nemesis in the past) | Multi-Continent level (5.6 Exatons. Even while weakened, she can overpower and destroy the Javelins of Light. Was stated to be a threat to the entirety of Fodlan and was claimed to be able to destroy the continent overtime), can ignore durability via Aurora Breath and Hoarfrost
Speed: Subsonic movement speed with FTL combat speed and reactions (3.9 c. Comparable to Raphael, who ran from Garreg Mach, to Fodlan's Throat, and back, all within a day. Can leave afterimages with movements. Can keep up with Demonic Beasts, who can keep up with those that can dodge her Hoarfrost, an attack that utilizes rays of light), higher attack speed with Brave Weapons | Subsonic movement speed with FTL combat speed and reactions (3.9 c)
Lifting Strength: Class K (101.48 Metric Tons. Comparable to Raphael, who can crush a giant rock with his hands)
Striking Strength: Multi-Continent level (5.6 Exatons. Damaged Nemesis) | Multi-Continent level (5.6 Exatons. Even while weakened, she can overpower and destroy the Javelins of Light)
Durability: Multi-Continent level (5.6 Exatons. Comparable to her Attack Power) | Multi-Continent level (5.6 Exatons. Even while weakened, she can tank several point blank Javelins of Light and come out alive), higher with Dragon Scale Wall (Greatly increases her defenses)
Stamina: Superhuman
Range: Tens of Meters with Melee Weapons (Can hit opponents from a distance, even with melee weapons), At least Hundreds of Meters with Ranged Weaponry, and Magic (Ranged attacks are capable of hitting opponents from the opposite side of the battlefield), Can counter from any distance with Distant Counter ability
Standard Equipment:
*Sword of Seiros
*Seiros Shield
*Crest Stone of Seiros
*Real Seiros Crest Stone
Intelligence: Gifted (Lead the Church of Seiros as the Archbishop for a millennium)
Weaknesses: Her magic have limited uses per battle. She is not very stable mentally. | Weak to Dragon-effective weapons and attacks. If her barrier is broken, the power that fueled the barrier will have nowhere else to go, and will likely cause confusion for the Immaculate One, making her unable to move for a short while. Without the power flowing around her, she will not be able to restore her barrier.
Notable Attacks/Techniques:
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|-|Weapons=
Weapons:
*Sword of Seiros: The Sword of Seiros is a sacred relic belonging to the Church of Seiros. On top of providing passive healing over time like most sacred relics do, it can heal the user further by 50% of the damage they deal with it. Its healing over time is boosted for someone with a Crest of Seiros.
*Seiros Shield: A sacred shield linked to the Crest of Seiros. Halves monster damage. Restores HP each turn, which is increased for someone with a Crest of Seiros. 
*Crest Stone of Seiros: The Crest Stone of Seiros is a Crest Stone weapon that debuted in Fire Emblem: Three Houses. It is the main method of attack used by the Immaculate One as it appears in the Crimson Flower campaign. It is a strong attack that also boasts a larger than average attack range.
*Real Seiros Crest Stone: The Real Seiros Crest Stone is a Crest Stone weapon that debuted in Fire Emblem: Three Houses. It is the main method of attack used by the Immaculate One as it appears in the Silver Snow campaign. It is an incredibly strong attack that also boasts a massive attack range. It is superior to the normal Crest Stone of Seiros in every way, but can only be used if the Immaculate One is going berserk.
|-|Abilities/Skills=
Rhea/Seiros Abilities/Skills:
*Charm: Adjacent allies inflict +3 damage in combat.
*Commander: Reduces damage from enemy gambits by 75%; Nullifies instant death effects, status effects, and movement effects.
*Counterattack: Enables unit to counterattack regardless of distance to attacker by summoning a lightning bolt that deals the same damage they normally would have dealt with their current weapon or spell.
*Faith Lv5: When wielding white magic, +10 Hit, +20 Avoid, +10 Dodge.
*Heartseeker: Reduces the Avoid of all adjacent enemies by 20.
*Sacred Power: Adjacent allies deal 3 extra damage and take 3 less damage during combat.
*Sword Prowess Lv5: When wielding a sword, +10 Hit, +20 Avoid, +10 Dodge.
*Terrain Resistance: Nullifies damage from terrain.
*Vantage: If HP is half or less, always strike first, even when attacked.
Immaculate One Abilities/Skills:
*Ancient Dragonskin: Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved.
*Ancient Dragon Wrath: Calculates damage using the lower of the foe's Prt or Rsl.
*Charm: Allies within 1 space inflict +3 damage in combat.
*Counterattack: Enables unit to counterattack regardless of distance to attacker.
*Death Blow: Grants Str +6 when the unit initiates an attack.
*Defiant Strength: At start of turn, if unit's HP is ≤ 25%, Grants Strength +8. This ability is only active if the Immaculate One is going berserk.
*Dragon-Scale Wall: This barrier is a special force that surrounds the Immaculate One, granting her enhanced survivability by reducing damage dealt to her by 70%, as well as activating multiple extra abilities while it is present. The barrier can be disabled if each of its nine pieces is damaged twice. Damage received from a gambit or an especially effective attack will destroy each piece in one shot.
**Divine Dragon Horn: Unit recovers 100% of HP at the start of each turn if a White Beast is within 10 spaces. This ability is only active if the Immaculate One is going berserk. 
**Giant Wings: Grants Avo +30 against sword, lance, or axe users.
**Vital Defense: Linked exclusively to monster barriers, it completely protects its user from all critical hits. 
*Magic Bind: If unit lands a hit, targeted foe is unable to use magic for 1 turn. 
*Miracle: If an enemy's attack would otherwise kill the user, this ability has a chance to reduce the damage to leave the user with 1 HP. As pre-timeskip Rhea, this chance is 26%. As Seiros, this chance is 32%. This ability cannot activate if the user currently has 1 HP.
*Sacred Power: Adjacent allies deal 3 extra damage and take 3 less damage during combat.
*Surging Light: Allows unit to perform a Staggering Blow without charging it beforehand. This ability is only active if the Immaculate One is going berserk.
*Vantage: If HP is half or less, always strike first, even when attacked. This ability is only active if the Immaculate One is going berserk.
*Wrath: If HP is half or less, +50 critical rate is granted, but only when counter-attacking an enemy. 
*Roar: The Immaculate One roars, granting permanent stat bonuses to any of her golems currently on the field, which eventually maxes out at +10 to every stat. It has a 3 turn cooldown and activates automatically without needing to spend a turn. It cannot be used if the Immaculate One is going berserk.
*Berserk Mode: If the Immaculate One loses control of her power, she will further transform into her truest form and go into an unbridled rage. She becomes more powerful and gains many abilities.
**If the Immaculate One goes berserk, then anyone who has had her blood transfused into them and have a piece of her Crest Stones will also go berserk and fight for her. Those with a particularly high concentration of her blood will also transform into a White Beast.
White Beast Abilities/Skills:
*Seal Strength: If unit damages foe during combat, foe suffers Strength -6 for 1 turn after combat
*Seal Magic: If unit damages foe during combat, foe suffers Magic -6 for 1 turn after combat
*Barrier: This barrier is a special force that surrounds all monsters, granting the White Beast enhanced survivability by reducing damage dealt to her by 50%, as well as various abilities while they are present. This barrier can be disabled in one blow when receiving a gambit or effective special attack.
**Giant Wings: Grants Avo +30 against sword, lance, or axe users.
*Armored Blow: If unit initiates combat, grants Def +6 during combat.
*Miracle: If an enemy's attack would otherwise kill the user, this ability has a chance to reduce the damage to leave the user with 1 HP. As the Immaculate One, this chance is 51%. This ability cannot activate if the user currently has 1 HP. This ability is only active if the Immaculate One is going berserk.
Staggering Blows:
*Aurora Breath: Associated with the Immaculate One as it appears in Crimson Flower, it is an enormous, tremendously powerful attack that affects targets all around it, and also rattles them. Rattled is a status condition in Three Houses that reduces movement to zero and prevents the unit from taking advantage of any equipped battalions. Rattled status also decreases Hit, Crit, AS, Def, Res, and Avo by around 10%. It will also completely restore the Immaculate One's barrier if it hasn't been completely destroyed.
*Hoarfrost: Associated with the Immaculate One as it appears in the Silver Snow campaign, it is a long-ranged, powerful attack that ignores all target's defenses, and can also restore HP to units of the same affiliation as the user. When used, it rains down damaging light beams from the sky in a large area, and will also completely restore the Immaculate One's barrier if it hasn't been completely destroyed. It can only be used if the Immaculate One is going berserk.
*Light Breath: Associated with the White Beasts, it is a wide-ranged magical attack that reduces any affected targets' strength. It will also completely restore the White Beast's barriers if it hasn't been completely destroyed.
|-|Magic=
Reason Magic 
*Black Magic
**Fire: Basic fire magic. Magic used to attack with fire.
**Bolganone: Advanced Fire Magic. This Magic is often portrayed as a volcanic eruption striking the target of the spell from beneath their feet.
**Ragnarok: The Strongest Fire Magic. Attacks the enemy with a huge fire explosion.
**Agnea;s Arrow: The most powerful form of black magic. A sweltering flame that reduces all to ash.
Faith Magic Type
*White Magic
**Heal: Basic Light Magic. Heals an adjacent ally. 
**Recover: Intermediate Light Magic. Greatly heals an adjacent ally.
**Nosferatu: Basic Light Attack Magic. Recovers HP equal to 50% of the damage dealt.
|-|Crests=
Crests (紋章 Monshō) are a game mechanic introduced in Fire Emblem: Three Houses. They serve as combat enhancements that empower the wielder of one special properties in battle. These can range from damage increase to attacks or reservation of spell usage. Crests are fixed to specific characters and cannot be removed. Their effects act as passive Skills that activate randomly, activating it more often if they have a Major crest or occasionally if it is a Minor crest. Rhea is confirmed to have only one Crest:-
*Crest of Seiros: It is the crest Rhea/Seiros originally has before it was eventually pass down through the House of Hresvelg. Occasionally raises Mt when using combat arts and staggering blows.
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==Gallery==
Rhea B19-045HN artwork.png
Seiros B19-102HR artwork.png
Immaculate One berserk B19-048HN artwork.png
White Beast's portrait fe16.png|This cardinal of the Church of Seiros has been transformed and gone mad due to the rage of the Immaculate One.
Byleth Rhea Swimsuit.png
FE3H Seiros Render.png
Seiros Skill FEH.png
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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