Ninja Clan Resources (CNH)

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As Chapter 6 mentions, each ninja clan has its own resources—in particular, money, personnel, and knowledge.
A ninja is expected to accomplish his mission with the resources he has been given or can acquire in the field. The DM should provide the ninja with resources appropriate to the task: Money enough to do his job or the opportunity to acquire such money, enough people to accomplish the task or the means with which to acquire such people, etc. When things get sticky, the ninja should not run back to the clan to ask for more resources.
Even worse is the ninja who undertakes a personal mission and decides he must ask the clan for help. If the ninja makes an enemy of a daimyo because of a personal insult, he can't expect the clan to come to his aid. He must get out of the situation on his own. In fact, to come running to the clan could be considered a sign of treason. The ninja could lead enemy spies back to his home, endangering the entire clan.
However, there are ways for the ninja to earn the right to clan resources above and beyond what he has been allotted.
==When the Rules Change==
A ninja should be able to request additional resources if, in the course of a mission, he discovers that his clan lord didn't have a complete grasp of the severity of the situation, and if the situation is of crucial importance to the ninja clan.
: Example: The ninja Rinjiro is sent to a daimyo's castle to find out why a fellow ninja, part of the castle guard, has not made a report in several weeks. Rinjiro discovers that all the castle guards seem badly trained, and none of them knows the disguised ninja in question. He finds out that these are replacement guards, recently hired from the ranks of the ronin. The real guards are even now making a march on the castle of a rival lord who is an ally of the ninja clan.
Under such circumstances, Rinjiro can ask for additional resources in order to resolve the situation to his lord's satisfaction.
==Resource Points==
The ninja can also earn resource points which he can later trade in for additional resources.
Whenever the character goes into a situation where the rules change (as described above) and
then solves it without calling for additional resources, he earns a resource point.
Whenever the character is granted substantial resources for a mission, solves the mission without using many of them, and returns the remainder to his clan, he earns a resource point.
If the ninja earns a reputation for being frugal with his resources, he can make a request for resources beyond those allotted him, perhaps for use on a personal quest. By spending one resource point, he will receive at least a portion of what he has asked for. (The DM is free to restrict the awarding of additional resources.)
If, in the clan lord's opinion, the request is unreasonable, the resources may be refused. The resource point is still spent, but the clan lord is not offended by the request.
The DM, not the player, keeps track of resource points.