20090328 Emperor

=The Emperor, The World=
==Roll Call==
<TABLE>
<TR>
 <TD> Colin </TD>
 <TD> 16th/1st/6th Human/Werewolf Fighter/Cleric/Hospitaler (ECL 27) </TD>
 <TD> Jim Yonemura </TD>
</TR>
<TR>
 <TD> Auric </TD>
 <TD> 16th Wemic Druid (ECL 23) </TD>
 <TD> Keith Farrar </TD>
</TR>
<TR>
 <TD> Estus </TD>
 <TD> 19th/2nd Human Cleric/Parthenian Friar </TD>
 <TD> Ray Chiang </TD>
</TR>
<TR>
 <TD> Donner </TD>
 <TD> 6th/13th/2nd Human Fighter/Wizard/Fatespinner </TD>
 <TD> John Speck </TD>
</TR>
<TR>
 <TD> Borgar </TD>
 <TD> Dwarf Cleric/Warpriest (ECL ) </TD>
 <TD> Matt Miller </TD>
</TR>
<TR>
 <TD> Kill'Dar </TD>
 <TD> 3nd/21th Elf Outsider Fighter/Wizard </TD>
 <TD> Rick DiRicco </TD>
</TR>
<TR>
 <TD> Travian </TD>
 <TD> 23th Human Outsider Paladin </TD>
 <TD> Robert Giedt </TD>
</TR>
<TR>
 <TD> Grackle </TD>
 <TD> 10/6/4/4 Half-Elf/Half-Invevitable Fighter/Thief/Divine Seeker/Planar Champion (ECL 28) </TD>
 <TD> Mark Whisler </TD>
</TR>
<TR>
 <TD> Fingle </TD>
 <TD> 3rd/18th/1st Gnome Cleric/Illusionist/Mystic Theurge </TD>
 <TD> Richard Jacobsen (Not Present) </TD>
</TR>
</TABLE>
==Session Summary==
===Final Approach===
<P>
The party determines that the best courses of action for nonmagical
interaction is as follows:
</P>
<UL>
<LI> Grackle talking to Morbios or other Hades priests
<LI> Estus talking to Imperial allies for information
 <UL>
 <LI> Diplomacy 57, Knowledge: Nobility 40
 </UL>
<LI> Estus finding, then talking to previous allies or enemies of the
 Lich King (i.e. the dead ones)
 <UL>
 <LI> Knowledge: Arcana 28, Knowledge: History XXX, Intimidate 29
 </UL>
<LI> Colin talking to Fire Elemental prince
<LI> Travian talking to the priests of Hensen
<LI> Auric talking to the Wemic tribes 
<LI> (Optional) Talking to Devil that worked for Lich King
</UL>
 1. Defeating the Lich King (Div #1:Estus and Borgar) (Commune: 4Q)
 1. Lich King Weaknesses (Div #2:Estus) (Commune: 6Q)
 1. Circumventing his defenses (Commune: 6Q) 
 2. How to fight the Lich King (Div #3: Estus) (Commune: 8Q)
 1. Where to fight the Lich King (Commune: 8Q)
 2. How to put him there or lure him there (Div: Borgar) (Commune: 8Q) 
 3. Lich King's Strengths (Div #4: Estus) (Commune: 8Q)
 1. How to neutralize them (Commune: 8Q)
 2. How to protect ourselves from Lich King's attacks (Commune: 8Q) 
 4. When to fight the Lich King (Div #5: Estus) (Commune: 8G)
 5. Allies in gathering information on battling Lich King? (Div #6: Borgar) (Commune: 4Q)
 6. Allies in battling the Lich King? (Div #7: Estus and Borgar) (Commune: 4Q) 
 1. What don't we know that we should know (Div: Estus) (Commune: 8Q) 
 1. Buffing Ourselves (Div #8: Borgar)
 1. Optimal attack (Div: Estus) (Commune: 4Q)
 2. Optimal defense (Div: Estus) (Commune: 4Q) 
Analysis of Commune Results
- 1st Commune:
 - Defeat
 + INT: 15
 + WIS: 31
 - Weakness
 + INT: 6
 + WIS: 17
 - Circumventing
 + INT: 14
 + WIS: 19
- 2nd Commune:
 - Fight
 + INT: 8
 + WIS: 21
 - Fight 2
 + INT: 27
 + WIS: 16
- 3rd Commune:
 - Borgar (How to lure Lich King's)
 + INT: 23
 + WIS: 18
- 4th Divination: 
 - Lich King Strengths
 + INT: 17
 + WIS: 14
 - Lich King Neutralize
 + INT: 25
 + WIS: 24
 - Protect from Lich King
 + INT: 12
 + WIS: 16
- 5th Divination
 - When to fight Lich King
 + INT: 15
 + WIS: 15
- Commune
 - Finding allies gathering information (Borgar)
 + INT: 9
 + WIS: 11
 - Finding allies battling lich King
 + INT: 24
 + WIS: 27
- Tactical information
 - Know: Religion 40
 - Know: Arcana 40
 - Spellcraft 42
 - Know: History 33
Grackle finds that the forces are not fully loyal to Vorn Kalak. One Strahd Von Zaravich is ready to throw Vorn Kalak down and return to Ravenloft. Vorn Kalak, will pursue his phylactery if exposed. Currently hidden by
the priests of Hades.
Vorn Kalak favors Fire and Lightning, since they heal his golems. 
He is vulnerable to suppression of magic.
Epic Dispel.
Donner's funding has allowed the Myrmidon to gather a force of dedicated Undead Hunters. Used against Vorn Kalak or could be used to draw away the other reinforcements of Vorn Kalak.
Demons do change mortals through interaction. Change can be reversed if the demon is destroyed. If we could free him from the influence of Aishapra and return him to his form, he would help fight Ravenloft. St. Morbios (thorugh Grackle) decades ago, created Epic Resurrection which will convert functioning undead to their mortal form. But it's a touch spell. He is willing to prepare a scroll of this spell. Tenseval Taine has sworn to make peace with Taine if he is brought back.
Vorn Kalak is vulnerable to physical attacks.
Donner has gained the temporary use of any non-expendable use of any
items up to 50k GP, no charges used allowed.
Auric learns that the mists stopped when we were fighting the Lich King. There's something about the mists tied to his being free.
Pledge of the Prides: Will attack anything in the mists at Auric's command.
Travian learns Holy Weapon should be effective against Vorn Kalak. The Wall of Dispelling can be dispelled. He is given 3 flasks of high holy water. Same effect as Dispel Evil on contact.
Weapon List:
- Travian
 + +2 Dancing Sword
 + +1 Adamantine MW Bastard Sword
 + Cold Iron Bastard Sword
 + +1 Silver MW Bastard Sword 
 + Heavy Flail
- Colin 
 + Fulchar
 + MW Adamantine Longsword
 + Parthenian Staff
- Auric
 + Banded Staff (Mithril, Adamantine)
 + +3 Cold Iron Longsword
- Grackle
 + Entropy (+3 Keen Psionic Force Longsword)
 + +3 Longsword of Speed
 + Silver Longsword
 + Cold Iron Longsword
 + MW Adamantine Longsword
- Borgar
 + MW Adamantine Longsword
- Donner
 + MW Adamantine Longsword
- Kill'Dar
 + Bow
 + 
- Estus
 + Staff
Buff List:
- Borgar
 + Bull's Strength, Mass
 + Heroes Feast (14 hp)
 + Freedom of Movement (Grackle)
 + Magic Circle Against Evil (Borgar)
 + Undead Bane Weapon (Grackle, Colin)
 + Iron Bones (Travian)
 + Fortunate Fate (Kill'Dar)
- Estus
 + Death Ward, Mass
 + Greater Spell Immunity
 + Kill'Dar: Antimagic Ray, Dimensional Anchor, Disintegrate, Feeblemind
 + Estus: Antimagic Ray, Dimensional Anchor, Symbol, Feeblemind
 + Donner: Polymorph Any Object, Polymorph Other, Disintegrate, Antimagic Ray
 + Fortunate Fate (Colin, Grackle, Donner)
 + Superior Resistance (Donner)
 + Freedom of Movement (Travian, Colin)
 + Sheltered Vitality (Travian, Colin)
 + Chain Greater Magic Weapon
 + Mass Resist Energy (Acid, Cold, Fire, Lighting, Sonic)
 + Conviction, Mass
 + Align Weapon, Mass
 + Shield of Faith (Estus)
 + Protection from Evil (Estus)
- Auric
 + Bear's Endurance, Mass
 + Owl's Wisdom, Mass
 + Cat's Grace, Mass
 + Magic Fang, Greater (Grackle)
===Landing===
<B>Round 1:</B> Colin started summoning the Fire Elemental Prince. Grackle delays. Kill'Dar delays. Borgar casts Divine Power on himself. Estus Casts Holy Aura on the party (except for Borgar). Auric starts a summoning. Travian moves. Liches move.
<B>Round 2:</B> The fire elemental prince is summoned. And a burst of heat affects the whole area near him. Grackle delays. Kill'Dar delays. Borgar delays. Estus casts Greater Dispel Magic on the Sleet Storm (22nd level). Auric casts Sunburst (63 to Liches, 12 to party). The undead retreat to the corner and casts Acid Fog. Kill'Dar undelays and casts Dispel Magic on the Acid Fog. Travian moves around the corner.
<B>Round 3:</B> Colin moves in front of Kill'Dar. Auric moves up and casts another Sunburst. Donner delays. Grackle moves up. Travian moves. Lich King casts Prismatic Spray at Estus and Travian, but stays invisible (Epic Invisibility). Estus confuses the Acid Fog for the "Lich King". Kill'Dar moves up. Estus moves up and casts Greater Dispel Magic.
<B>Round 4:</B> Colin moves around and looks around for the Lich King. Auric moves up and casts Sunbeam on the 4 Liches, killing 2 of the Liches. Grackle moves up. Travian runs up and joins the party. The Lich King moves up and casts a spell. Kill'Dar pulls out the branch from the World Tree and summons its power. He hears in his head: "What would you have." "Vengeance now," he answers. "It is done," Kill'Dar hears in response. Suddenly, a section of the dungeon walls near Kill'Dar turn transparent. A moment later, the Lich King is made visible to the party. As luck would have it, Estus is near the Lich King. Estus casts Quickened Divine Insight via Miracle. He moves up and casts Epic Resurrection off the scroll (14+25+15 Spellcraft. Natural 20 Touch attack on the Lich King). The Lich King falls. There is a moment of silence as the body transforms into a man, who then stands up. He notices Liches and casts two quickened spells on them. It appears to be some form of Disintegration "ball".
===Redemption===
<B>Tenseval Taine:</B> <sighs> I have a lot of forgivness to ask for...
<B>Grackle:</B> Morbios has already started.
<B>Estus:</B> (Casts Sending to the Hades priest) The scroll worked. Taine appears penitent.
<B>Taine:</B> (Pulls out a cubic gate from the remains and looks through) They're still intact.
<B>Estus:</B> Golems?
<B>Taine:</B> Yes, I didn't release them all fortunately. The first order of business is to return to Blackvault. I expect the other Dark Lords will be assembling forces in the Grey Vales. Is there still a king?
<B>Party:</B> (Points at Donner)
<B>Taine:</B> I was convicted by your forefather. You may slay me now.
<B>Donner:</B> Rise. You have your parole for now.
<B>Travian:</B> You can start making up for your past deeds as the Lich King.
<B>Taine:</B> I have murdered thousands. I can never repay, but I will do what I can.
<B>Donner:</B> Your contribution over the past age have to be examined. For now though, there are pressing matters that must be dealt with on the Plateau.
<B>Taine:</B> We will need to drop this effect..
The party moves out. They discuss freeing the Hall of Wonders for its services.
===Ascension===
Once the party has Taine (and his army of golems) on his side, the war against the undead is pretty easy. The interesting thing is that there aren't as many undead as they thought there may be. The mists retract immediately. The end result is that Donner is crowned the King of the West.
==Foes Fought==
1 Lich King1 Liches
<P>
<B>Base Experience:</B> 
</P>