Owl (1992 Card Set)

Wizards with a familiar gain +1 to surprise rolls. The wizard and familiar share an empathic link with a one-mile range. If separated from the wizard, a familiar loses 1 hp per day and dies when it reaches 0 hp. Should the familiar die, the wizard must make a successful system shock check or die, too—even if he survives, he loses 1 point of Con. An owl familiar conveys superior hearing and night vision.
Category:Creatures
Category:1992 AD&D Cards