Technomechanical Symbiosis

The power to gain powers by hosting technomechancial-based beings in one’s body. Variation of Symbiosis. Combination of Elemental Symbiosis and Digital Symbiosis. Opposite to Technorganic Symbiosis.
==Also Called==
*Fluid Data Symbiosis
*Synthorg Symbiosis
*Transmech Symbiosis
==Capabilities==
The user can gain powers by hosting and/or combining with technomechanical beings. These can include entities that are inherently machine-based with a simulacrum of life cohabition. Primarily, it involves creatures that are made of synthorgamechs (technology that seamslessly emulates life-like substances making it non-organic as it is biological). Essentially, it is an artificial living tech lifeform inhabiting the user’s physiology. Depending on the entity that forms the bond, the host is capable of wielding various technmechanical abilities. The combination enables greater power than simply engineered semblances or natural materials can achieve on their own. As with most forms of Symbiosis however, it can come with a price.
==Applications==
*Advanced Technology
**Exotic Technology
*Bio-Matter Manipulation
**Adaptation Manipulation
***Adaptation Inducement
*Computer Manipulation
**Computer Interaction
*Exoskeleton Modules
*FTL Transmission Manipulation
*High-Tech Symbiotic Exoskeleton
**Exoskeleton Modules
**Organism-Artificial Intelligence Synergy
*Living Factory
**Living Arsenal
**Living Database
**Living Power Plant
*Mechanical Symbiosis
**Metal Morphing
***Machine Morphing
*Personal Satellite
**Personal Drone
***Direct Technoforming
==Associations==
*Aliencraft Manipulation
*Cyber Mode
*Drone Manipulation
*Electronic Communication
*Mechagenoform
*Sentient Element Manipulation
*Supernatural Manipulation
*Symbiosis
*Symbiotic Concentration
*Technological Environment Manipulation
**Technology Manipulation/
==Limitations==
*The technomechanical entity may take over the host’s mind and/or body (Possession).
*The synthorg might not synch well with intended wielder.
*Powerful technomechanical entity may harm or even destroy host’s body.
*Crash!/Malware Generation/Disruption/Absolute Energy Absorption/Electromagnetic Pulse Emission/Corrosion Inducement could defeat the user.
*Disruption of central nucleus can render power inoperative.
==Known Users==
*Bazooka Jules (Com.X Publishing Ltd.)
*Gear (DC Comics)
*Metallo (DC Comics)
*Jaime Reyes/Blue Beetle (DC Comics)
*General Rilldo (Dragon Ball GT)
*Jason (Evoluzione Publishing)
*Carson Deeds (Image Comics)
*Super Patriot (Image Comics)
*Bastion (Marvel Comics)
*Rachna Koul (Marvel Comics)
*Weapon X (Marvel Comics)
*The Reapers (Mass Effect 3)
*Golden Symbiote Wearers (Wildstorm Comics)
==Gallery==
File:Metallo Orig.jpg|Metallo (DC Comics) possesses an intrisinct link with the technomechanical facilities at his desposal.
File:Wetworks Coup d'État.jpg|The Wetworks Team (Image/Wildstorm Comics) all possess superpowered technomechanical entities that tithe and bind them as one.
File:Meta-Rilldo World.jpg|Meta Rildo (Dragon Ball GT) is sentient fluid form metatechnology easily able to commandeer a whole planet.
Category:Powers
Category:Supernatural Powers
Category:Technology-based Powers
Category:Appearance Alteration
Category:Personal Physical Powers
Category:Enhancements
Category:Symbiosis