Level 9 (Mitch)

Category:Locations
Category:Dungeons
Category:Dungeons in Mitch
This article is about the final dungeon in Mitch. For other dungeons known as Level 9, see Level 9 (disambiguation).
Level 9 is the final dungeon in Mitch.
== Overview ==
==== Interactive Map ====
==== Entrance and Appearance ====
Level 9 is entered through a gate at the peak of one of the mountains in the north-west. No obstacles directly block the entrance, but reaching the mountains requires use of the Hookshot to cross a chasm separating the mountains from the canyon. The interior of the dungeon has the same dull gold walls and floors as Level 4.
==== Themes and Navigation ====
Level 9 is shaped like a large rectangle, and though it branches at several points near the beginning, those branches must be completed in a specific order to be able to progress. From the entrance, a set of rooms extending east leads to an alternate entrance to Level 7, which allows the player to obtain the seventh Triforce Piece, which was not available during their initial visit to Level 7. After that, progress is blocked by obtaining the Magical Key by going west from the entrance. After that, the dungeon branches in three directions once more, but Phantom Ganon, who waits at the end of the dungeon, can only be defeated using the Golden Arrows, which themselves are in Star Road, accessed via a stairway blocked by a hungry Goriya that you must give Bait to, with the Bait being found in the right branch. Aside from that, Level 9 features little combat (though the few enemies in the dungeon are quite strong) and largely revolves around puzzles, including a set based on reading sheet music.
==== Minor Enemies and Traps ====
*Aquamentus
*Darknut (Blue)
*Digdogger (3 Kids)
*Falling Rock
*Gleeok (4 Heads)
*Lanmola (Blue)
*Manhandla
*Octorok (Black)
*Patra (Expanding Ring, Oval RIng)
*Shooting Statue
== References ==