Tails (Super Smash Flash)

Tails is a playable newcomer starter character in Super Smash Flash, one of the many characters in the game. His moveset and sprites, as with his other fellow Sonic characters, are taken primarily from his moves in .
Tails is ranked 8th on the current tier list, placing him in the A+ tier.
== Attributes ==
Tails has one of the best recoveries in the game, as his extra jumps allow him a lot more range and flexibility in his methods for returning to the stage. His Energy Ball allows him to fire energy balls that have infinite range and can be fired in three different directions (forwards, upwards, and downwards in the air), giving him strong stage control, versatile zoning abilities and a strong edgeguard. He has some of the best instant-KO attacks in the game, including aforementioned up/down energy balls, the only projectiles with instant-KO properties in the game, as well as Rhythm Twister, one of the few instant-KO attacks that is not mapped to an up/down move.
However, he is not the strongest or most durable character in the game. He lacks the ability to cancel his momentum in the air, making him vulnerable to getting KO'd by moves that lack instant KO properties, like ' rock. His Electron Cannon has a slow firing rate, making it difficult to challenge another projectile user directly, and its energy balls don't cover Tails at close range, leaving these attacks with a blindspot at point-blank. Only two of his attacks cover him at point-blank, his forward and down attack, and the latter has a lot of ending lag.
Regardless, his pros greatly overlook his cons, putting him in the high tier.
=== Hard data ===
The table below refers to Tails's hard data values.
== Moveset ==
Attack 	Image	Description 	
 	 	Fires with his Energy Ball a single projectile forwards. 	3%
Side attack	 	Uses the Rhythm Twister to spin around and strikes opponents with his tails. For some reason, Tails visually turns back on the direction he was facing when he initiates the attack, only to face the correct direction once the attack ends.	4%
Down attack	 	Fires his Magic Hook, which is a boxing glove on a chain around his shoulders. A reliable close-range attack that covers Tails's whole body and is good at scoring KOs normally. 	6%
Up attack 	 	Similarly to his neutral attack, Tails curls up and fires an Energy Ball directly upwards. 	4%
 	 	Similar to his neutral attack, Tails faces down and fires an Energy Ball directly below himself. 	4%
Category:Newcomer characters
Category:Starter characters
Category:Third-party characters
Category:Super Smash Flash
Category:Super Smash Flash series
Category:SEGA