Enemy Bases

All battles in The Battle Cats and Nyanko Daisensou are won by destroying the enemy base on the left side of the battlefield. Like the Cat Base, enemy bases are immune to most effects, including Wave Attacks. There are many different enemy bases found throughout the game, though most differ only in appearance. All bases are Typeless except the Finale Base, which is Metal.
==Relation to Boss Spawnpoints==
Depending on which sprite the enemy base uses, bosses will spawn a different distance ahead of the base. The default value is 28.5, but most of the generic bases found all throughout Legend Stages and one of the bases from the Princess Punt Sweets Collaboration Event have their own custom distances. For more information, see this video.
60.25	53.75	44.25	38 	38
 	 	 	 	
38 	38 	38 	38 	34.75
 	 	 	 	
31.5 	31.5 	31.5 	31.5	25.5
 	 	 	 	
25.5 	25.5 	22.5 	22.5	22.5
 	 	 	 	
19 	19 	16 	16 	28.5
 	 	 	 	Others
==Animated Enemy Bases==
Animated Enemy Bases are counted as Enemy Units with their own IDs, and many also possess the ability to attack Cat Units. Unlike other bases, their health is determined by a strength magnification which also affects their damage output, and the vast majority of them can receive damage from Surge Attacks. Crown difficulties will increase the strength magnifications of these bases.
Enemy ID	Name 	Image	Attack Power	Range 	Attack frequency	Attack animation	Abilities
285 	Scarecrow 	 	999,999 	300 (Area Attack) 	609f 	10f 	-
300 	Niconico TV 	 	999,999 	300 (Area Attack) 	649f 	50f 	-
314 	Corrupted Cat Base 	 	100 	500 (Single Target) 	751f 	2f 	Creates a Lv.20 Wave Attack (100%)
317 	Doge Base 	 	50 	1,000 (Single Target)	751f 	2f 	Creates a Lv.20 Wave Attack (100%)
335 	Moai Statue 	 	15 	600 (Area Attack) 	131f 	12f 	-
380 	5th Anniversary Scarecrow 	 	999,999 	300 (Area Attack) 	609f 	10f 	-
388 	Prof. Wild Base 	 	100 	750 (Area Attack) 	399f 	36f 	Slows Cat Units for 150f (100%)
Weakens Cat Units to 50% for 150f (100%)
438 	6th Anniversary Scarecrow 	 	999,999 	300 (Area Attack) 	609f 	10f 	-
489 	Car 	 	0 	0 (Area Attack) 	- 	- 	-
492 	7th Anniversary Scarecrow 	 	999,999 	300 (Area Attack) 	10f 	609f 	-
524 	Relic Doge Base 	 	1 	2,000 (Area Attack) 	100f 	451f 	Curses Cat Units for 300f (100%)
526 	Surge Base 	 	120 	2,000 (Single Target)	148f 	247f 	Creates a Lv.3 Surge Attack between 150 and 2,000 range (100%)
536 	8th Anniversary Scarecrow 	 	999,999 	300 (Area Attack) 	10f 	609f 	-
580 	Aku Altar 	 	100,000 	0 (Single Target) 	0f 	1f 	When on the battlefield, limits Cat Units' normal levels and disables + levels (see The Aku Realms for more information)
581 	Inactive Aku Altar 	 	100,000 	0 (Single Target) 	0f 	1f 	-
593 	9th Anniversary Scarecrow 	 	999,999 	300 (Area Attack) 	10f 	609f 	-
603 	Secret Crush Base 	 	10 	1 (Single Target) 	0f 	1f 	-
604 	Confessional Tree 	 	10 	1 (Single Target) 	0f 	1f 	-
626 	10th Anniversary Scarecrow	 	999,999 	300 (Area Attack) 	10f 	609f 	-
632 	Origin Base 	 	0 	0 (Single Target) 	0f 	0f 	Immune to Surge
644 	644 	 	999,999 	300 (Area Attack) 	10f 	609f 	-
648 	Clown Base 	 	10 	1 (Single Target) 	10f 	1,000f 	-
651 	Finale Base 	 	50 	1 (Single Target) 	10f 	1,000f 	-
657 	Relay Base 	 	10 	1 (Single Target) 	10f 	1,000f 	-
669 	Tsubo 	 	1 	0 (Single Target) 	1f 	1f 	-
673 	11th Anniversary Scarecrow	 	999,999 	300 (Area Attack) 	609f 	10f 	-
681 	Artillery Scarecrow 	 	999,999 	450 (Area Attack) 	209f 	10f 	
693 	Wave Scarecrow 	 	999,999 	300 (Area Attack) 	709f 	10f 	Creates a Lv.20 Wave Attack
==Trivia==
*When a cat is teleported behind an enemy base by Mesocosmocyclone or the Gardeneel Bros., it will continue to walk forward until it goes off-screen, disappearing from the battle but still counting towards the Cat Deploy Limit.
**However, due to the nature of binary data, when distance numbers overflow these units will be teleported to the right and rejoin the battle eventually. This phenomenon is seen in this video.
*When a battle ends in a tie (i.e., both bases reach 0 HP on the same frame), the outcome depends on which type of base is on the enemy's side.
**If the enemy base is not animated, it will count as a victory for the player.
**If the enemy base is animated, it will count as a loss for the player, but continuing by spending Cat Food or watching an ad will result in an instant victory.
*Most of the enemy bases in the English version of Empire of Cats were taken directly from Kumanchu Royale.
*The Into the Future background for the Main Menu contains an unused enemy base resembling a freighter.
*The English version of Empire of Cats uses Nyanko Daisensou's Kyoto base for Japan. In Into the Future, however, Japan's enemy base resembles Tokyo's.
*The Legend Stages base with a hanging shark could be a reference to a similar-looking Jaws model at Universal Studios Japan.
Category:Game Features