Subdue

You grab your foe and pull him into a headlock, or fling a handful of sand at his eyes to temporarily blind him. With a wide sweep-kick, you knock your foe to the ground. These are just examples of how you can Subdue your foe and gain Combat Advantage.
If you hit with a Melee Attack, make a Might or Finesse check (your choice), opposed by the better of your opponent's Might or Reflex Resistance. If you succeed, your foe is Off-Balance, taking 1 Penalty to Defense against your attacks. In addition, you may take certain actions against a foe you have combat advantage against which you couldn't otherwise use, such as Surprise Attacks. An opponent is only considered off-balance against your attacks, not those of any ally or any other creature on the battlefield, so only you may make Surprise Attacks against your foe.
If you succeed by 5 or more, your opponent is Flat-Footed, denying your foe Defense ranks and bonuses to Defense (but your foe retains his or her Dexterity Modifier). You may use Surprise Attacks on Flat-Footed foes.
If you succeed by 10 or more, your opponent is knocked Helpless. Your opponent gains no benefit from Defense (and no benefit from Dexterity) against attacks. You may use Surprise Attacks on Helpless foes.
COMBAT ADVANTAGE	COMBAT ADVANTAGE	Condition
Succeed 	Off-Balance 	1 penalty to Defense against your attacks, Susceptible to your Surprise Attacks
Succeed by 5 	Flat-Footed 	Lose Defense Ranks (but not Dexterity), Susceptible to everyone's Surprise Attacks
Succeed by 10 	Helpless 	Lose whole Defense Modifier, Susceptible to everyone's Surprise Attacks
Recovery 	Automatic 	1 round
==Special==
If you accept 2 Penalties to your Might check, your opponent can only escape your Combat Advantage with a successful Might or Infiltration check at the cost of one action. This can be used to represent pinning a foe with a grapple or some other sort of hold, and your foe needing to slip free.
Category:Action
Category:Combat Advantage
Category:Rulebook
Category:Combat