Pursuit to Disorder: Class of Nations

Pursuit to Disorder: Class of Nations is an adventure, role playing video game for the PC only. The game was created with the introductory stages for the Pursuit of Colonaseries, as well as the intermingling for a future series.
== Development ==
One day, Creator was getting too involved with another series which they started, so they began to forget about the original series that brought them to the Wikia in the first place. That would be the Pursuit for Colona series.
So, for the first time ever, they would be creating a game at the smallest of expenses: words and a twinkle of imagination. So, they got to work in their notebook. Originally, the game was going to be a romance role-playing game, but Creator thought of the amount of people that would enjoy that. Probably little.
So, instead, they went to their next best option, being action and adventure. Creator loves making games with these types of platforms. The first concepts that Creator incorporated into the game was the classes which a character would be a part of. Then, there was the character design, and before they knew it, they had a decent idea and story formulated—all in under an overwhelming thirty minutes. The "game" is aimed to be finished in January 2017, and then "released" April 2017, even though one could access the pages during its development anyway.
== Gameplay ==
The setup of the game is particularly aimed on the basis of the role-playing structure, and therefore mimics similar qualities. The player has the opportunity, after the introduction, to give a name to their personalized character and design them on basis of appearance as well as their skills, intelligence, and personality. If this is not edited at all, the character would be named Ikkup, who was the scrapped protagonist of the game, and his personalization settings would be defaulted there. Most of the controls that are necessary here for the game to properly function is the use of the cursor or the arrow keys.
After the creation stages of the game, the true gameplay begins. The player is prompted into the first tutorial scene that is optional, and can be skipped when offered. For the general navigation of the game, players are encouraged to use the gaming skills previously adapted to in order to be successful in the game. There are a total of four general trees to the stages of the game in its order respectively: Cofnaff (knowledge), Lovo (value), Synar (abstract), and Voiyce (logic). These stages test comprehensive skills throughout fighting, and as expected, the levels increase in difficulty along with the stages. Within these general areas of the game, each of these have about 2 different worlds in each to explore, and about five separate storylines that can extend from it. This game is not stage-by-stage basis, but is more of paced according to story and relationships.
The first challenge begins following the tutorial. The player is still in Colona implied to meet other people in the city and build their party. This is one of the only parts in the game where the player is in Colona, where the game guide, Princess Tuwark, can be found. It is mandatory that the player recruits Princess Penelope the Puppy on the party on this part, that is until the player gets to Nambes—the place of interest. The maximum amount of members in the player's party is four in adventure mode and six during a boss when recruited. Once the party created in Colona is complete, the characters are prompted in storyline and sent to Nambes on a Fannakiw, a creature native to Colona. By the way, this creature can also be recruited on the party.
Once the characters arrive at Nambes, more storyline is in place until the first boss comes up, before any stages come to play. From here, the party goes into battle. Once the battle is complete, there is more storyline to explain the mishap of the situation. From there, the game is granted. The major requirement coming from Princess Penelope throughout the game prompts the players to missions, including "invasion" missions as well as relationship-based objectives. For the first area of the game being knowledge, the player is taught of all the necessities to know about the game in all of these missions, and then use that knowledge at the boss battle. For the second area being value, the players are required to acquaint to a large number of citizens in Nambes in order to gain more party members that are more valuable toward the end of the game. In the third area, pressed toward abstractness, players are prompted to using their skills they had gained in the game thus far to solve mind-numbing puzzles, as well as encounter a familiar boss at the end: "Impression". In the final area, logic, the characters use all of the skills combined at its maximum difficulty in attempt to overthrow the Pertanese leader, who is the final boss. The logic part of the game is, if willed, the final stages and relationships, and much of the conditions for game is permanent by then.
At the end of the game, the player is required to complete a "recollection" stage, where they travel back to Colona and dismiss their parties—going to each and every place to return. This would the other time when Colona has a world interaction in the game. Then, besides all of the cinematic storyline that follows in the game, that is the end of it.
== Characters ==
=== Protagonists/Acceptable Party Members ===
* Player 1 (This is for whatever the name is chosen; by default, the name is Ikkup)
* Princess Penelope Tuwark
* Prince Rova Lawka
* King Spair the Cat
* Ambeis Craigents-Tuwark
* Waya Tuwark
* Solony Tuwark
* Opia Cilia the Seedrian
* Prince Zak-Ryder
* Whillis Allavan the Raccoon
* Burdose Iince
* Yourvilian Teris the Shrew
* Maiyomi Naeron the Sheep
* Wvia Coahan the Skunk
* and many more...
=== Contenders ===
* Devoyva the Conqueror (serves as side boss eventually)
* Royice Assiew
=== Bosses ===
* Mochanas Beast
* Korman Tellu (knowledge boss)
* Folliquella Vansphanti (value boss)
* "Impression" the Wolf (abstract boss)
* Zanlak Hamane the Eoystrider (logic/final boss)
== Plot ==
=== General Plot ===
==== Introduction ====
The Colonaian Council had just received word that the Pertanese government has decided to overtake the Colonaian government in response to the Revolutionist War that had recently taken place. They, according to the message, would be within three years, and the Colonaian government would have to submit to such conditions. The main execution of the message brought hysteria among the people, and with the leaders, it was condoned to start a battle. The Pertanese and Salwomese agreed that whichever region annexes the Island of Nambes first, then that region would gain independence. Salwom (Colona specifically) agreed, however, that if they win, then the ruler of Pertan would have to be overthrown and replaced with a Salwomese. The fight was on the edge now.
So, now the Colonaian government had made means to prepare their people for the war. All people were required to attend combat classes (as they already did), as well as learn the Nambes language. The best of people were selected to go to Nambes with multiple teams, while one elite team would lead everyone else. That elite team had Princess Tuwark as leader.
The elite team, called the Colonaian Revolutionist Group, decided that the best of people attending these combat classes would be able to join this particular fighting party. It just so happens that the player of the game, whoever the player names them, named Ikkup by default and is a male, is selected to be on the Colonaian Revolutionist Group team. After all of the creation and such, it is found by players that indeed the character design is quite strong for the party—just a little more stronger than Princess Tuwark. From here on, the name would be referred as Ikkup for plot reasons, but is not limited to so while playing the game. So, Ikkup is required to find Princess Tuwark and put her on the team temporarily to provide him guidance as well as lessons on how to manage their fighting. Ikkup is encouraged to meet others and convince them to the parties, but is not obligated to. After this is done, Ikkup meeting a large amount of people by now, he and his party goes on to Nambes by using a flying creature called the Fannakiw.
During the flight, Princess Penelope asks Ikkup about his past, and there is long discussion on the matter. In general, Ikkup turns the question to Princess Penelope. She answers with a long soliloquy about her past and how she became the princess of Colona. Depending on if there are more party members, they also join in the conversation and explain themselves briefly. If he is on the team, Zak-Ryder specifically cuts the conversation and gives himself praise for all of the accomplishments he achieved, and why he decides to go to Nambes. Basically, it is an introduction.
==== Coffnaph Clearance ====
After the party members finally get to Nambes and land, a ferocious beast comes before them in "awaiting" of their arrival to consume them. So, it is the task of the first boss battle before any stages. Following the battle is Princess Tuwark giving notes on how to defeat beasts as such defeated just then in the future. So, the game begins where Princess Tuwark and the party decides to create a hut to stay in four major locations to get to the Pure of Nambes—or the far north of it where the Pertan region is closest. The hut is made, and the group gets plans made as well as additional relationship points. They all decide to start all the way south of Nambes (which is where they were anyway), move east, go through the center to the west, and then ultimately the north.
The next day depends on the player's preferences on what to do. Princess Tuwark was lenient on the first day of the mission, as she claimed that chores had to be put in place. So, there was a choice to continue with another group on heading east, or to do chores and build relationship points. The sooner the mission is done can affect the ending, so it is a crucial decision, but can still change over the course of the game.
Whatever is done, at the end of the day, Princess Tuwark holds a "surprise" dinner party, although it can be suspected of so during the gameplay. Here, she outlines the detailed plan of the mission and how it will be carried out. Starting in the south, the party would have to figure out a strategic level over time and formulate an official plan to use through the many armies established. It is agreed, and everyone goes to bed.
At this point, the true game starts. There are full of missions to explore the premises and battle the established armies. Once this is done for the array of days, the player is open to new party recruitments by one-time offers. They also build relationships in the party.
Once this is all done for the two cities assigned of annexation, the party is required to fight a "relevant" boss, as it is more difficult to complete and contributes to the story-line to a great extent. Korman Tellu, the general for the Pertanese government, serves as the first major boss of the four in the game. Before the boss, Korman uses insults to backfire against Princess Tuwark and then calls forth armies. After the defeat of the armies and Korman himself, Princess Tuwark forces him to explain himself and his past. He, along with another general in the same city, were once prisoners of Pertan for lying to the public. The public of people were a holding spot in his mind and wanted all of the people to use his power for knowledge. Because he was sincere with his explanation, Princess Tuwark spares him after he requested to join the party.
==== Lovo Limbo ====
Princess Tuwark by this point had become angered at the fact that the Pertanese government would not turn away the order, as the soldiers increased in number. It is Ikkup's responsibility to encourage her in spite of the situations. This part serves as the preview to what comes next in the game: building relationships. Depending on who is in the party, the missions vary. However, if Zak-Ryder is in the party, it is more important, and it does have contribution to the overall ending of the game. In this part, the party tackles the east and central part of Nambes. Princess Tuwark concluded that the methods of just attacking and destroying the cities would not be assisting to the overall goal. She wanted the people to gradually let Colonaians to take over the nation by spreading its "positive" motive for the country and its outlook. So, this part of the game presses more toward the people in the cities, while still completing missions of clearing infiltration areas. This is also the best time for players to build their party, as Nambes and Pertanese migrants have strong abilities.
After this is all done, another major boss is met, being Folliquella Vansphanti of the Salwom region (ironically). If Zak-Ryder is on the team, Zak accidentally hints Folliquella's involvement, since Zak sent him to stop the party in the first place. If not, Folliquella explains that he seeks the Salwomese people to turn away from attacking and to let Nambes be the way it is. Princess Tuwark, distraught of the situation that her own people would turn against her will, considers retreating. However, Ikkup, or perhaps another party member according to the player's personality, disapproves of the consideration and suggests that any person obstructing is an enemy. Somehow some way, the princess accepts and fights her outward comrade, but inner enemy. A whole army is fought first, and then Folliquella himself. At the end of the battle, the olden male is taken into Penelope's sympathetic hospice due to major injuries. However, by morning, he is found dead by Ikkup.
Afraid of the outcomes, the party finds a plan to bury the male without the Pertanese, and even the other teams from afar to figure out. Yes, there is a whole mission to decide where to bury Folliquella. Ultimately decided by Ikkup, this is one of the most crucial decisions in the game that decides the ending.
==== Synar Slyness ====
Then there are more missions of ridding foot guards, as well as building relationships with the people. Now, more than ever, the team is approached with traps that would easily kill them—this being the hardest part of the game besides the final stages. Many puzzles arise with beasts capable of abilities, and as Princess Penelope concludes, they are origins of Ovilis, the most mysterious places of Reyonis Platura. This part requires more abilities and stronger parties. At some points, even, it is more than helpful to have certain people on the team. As Princess Tuwark suggests, Ikkup drafts as many people as possible throughout the world.
At the end of the stages of enigmas, another major boss is approached, as well as a normal contender to the series: Impression. He gives his greetings and what not with his metaphorical analysis of the party, as the speech varies according to the general skills of party members. Princess Tuwark coaxes an explanation out of him, which he eventually does. He gives a story about water and how it can be blocked but never stopped. In conclusion, he foretells that the outcome of the battle is simple—Penelope and her party wins because he is outnumbered. However, he does not pull from the fight easily, as he is obligated by one of his "truths" to hinder the team from getting their desired outcome. This is another level of foretelling on his part, because depending on the outcome of the fight is—once again—crucial to the ending. Fortunately, he is indeed the only major boss of the four that does not have an armada supporting him; he "clings" for himself and hopes to obstruct as much as possible. Therefore, the boss is only to fight him.
The characters are unsure where he goes after the battle after hearing him whisper a word, a major hint to players on how their ending is slated to be. He either says, "Expected of the wistful", "Distraught of the commonality", "Never ordered again", or simply "Traitor". Other than that, he disappears from them and never returns to the game until only the perfect ending.
This brings to the final boss. Princess Tuwark is confused on the whispering words and asks for the party's interpretation, as she notes that Impression is made to be right all of the time. Ikkup points out that there is not much left to do, and must complete the rest of the mission to annex Nambes. This opens to the last parts of the game. In this part, the armada is at its strongest, and the people up north are more fierce toward approaches, starting battles with the party. There are noted bosses at this stage, being five "relevant" bosses outside of the final boss. Once all of these bosses are defeated, there is one more to go.
==== Final Voiyce of Logic ====
The Pure of Nambes is finally reached. None of the Pertanese officials being at the northern part of Nambes attended to protect their leader due to the Salwomese amounts spreading around. Zanlak Hammane, the Pertanese leader over the whole region, explains without request on why he came for himself. Nambes was his primary goal in subduing not only the Salwomese region, but also eventually Ovilis as Nambes receives quite a bit of its refugees. Through all of the hardships of the game, the hardest boss is met here.
After the rough battle, the ending comes into play with the resolution, taking a toll of all decisions made throughout the game—including party members that fought Zanlak.
=== Endings ===
Here are the major contributors to the conclusion of the game: party members, the burial of the Salwomese, the interpretation of Impression, and what party members fought the most throughout the game.
==== Expected Ending ====
The expected ending is the ending which the characters in the game anticipated, the perfect, true conclusion to the entire matter. In short, all party members are uncorrupted, the burial of the second boss was successful, Impression could not hinder its outcome after all, and the main party members being Princess Penelope the Puppy.
After the battle with Zanlak Hammane, Princess Penelope takes him in captive to take to the Colonaian Council for trial. Short recollection stages take place as Hammane explains everything of the situation. Ikkup often asks questions or contributes to the conversation somehow. Zanlak tells Penelope that the proposed annexation of Colona was because of his fear for her. This causes her to have mercy on him, to release him, only on expense of never proposing such again. The game ends perfectly, although Impression is seen at the end pointing at the party.
==== Regulated Uncommon Ending ====
The regulated uncommon ending is the ending which the characters in the game was not expecting, but it also brings a satisfying solution to their ordeal—leaving but a strip of issues along with it that can be resolved in short time. This is indeed the hardest end to get. In short, some party members are corrupted, such as Zak-Ryder, Korman Tellu, or Devoyva the Conqueror, yet added on the team. The Salwomese may or may not had been buried properly in exposure to relentless parties. Impression hinders the perfect ending, and the party members vary.
After the battle with Zanlak Hammane, Princess Penelope takes him in captive for trial before the Colonaian Council. However, when the recollection stages are done, and they all make it to Salwom, there was something wrong. In media, the Colonaian Revolutionist Group was bashed for the murder of a "fellow" Salwomese, or perhaps contribution with Zak-Ryder or Devoyva. This negative image cancels the trial, releasing Hammane to propose a peace treaty susceptible for war again. Ikkup tells Princess Tuwark, "He was right," at the very end of the game—where the credits were beginning to show. Princess Tuwark smiles, and then looked at a chandelier. "A false impression," she says, and then walks into the darkness in ending of the game.
==== Disorder Ending ====
The disorder ending is also referred to the "despised" ending, which was not the way it would end on expectation. Most to all party members may be "corrupted", the Salwomese was not buried properly, Impression gives a letter of despair on his foretell after his appearance, and Princess Penelope or any other main character may not have had contribution to the team at all.
Following the battle with Zanlak Hammane, Princess Penelope takes him captive to deplete his rule. Some "corrupted" characters give her the inspiration to kill him, so she decides to under her raging fury of it all already. Ikkup attempts to convince her out of it, but she does not back down. From there, she slays the pleading Hammane with her sword.
This brings much trouble on the kingdom. The recollection stages have Salwomese Armada required to fight, and Princess Penelope assumes the Pertanese throne. All of the media in Colona were bashing her for the murder of a fellow Salwomese. So, in return, she declares war on Pertan once again, since they were retaliating on her induced outcome. Ikkup, at the very end, sighs, "It just never stops." Princess Penelope stares at him, and then puts the sword to his chest. She says, "But it turns around eventually." Then, the game ends.
==== Zak-Ryder Ending ====
This is also known as the "Character Uncommon Ending", or the "Corrupted Ending". The notable Zak-Ryder ending is an uncommon ending, which takes the normal uncommon ending and changes it to a more despised ending.
== Main Battle and Boss Themes ==
Main Battle Themes 	Tertiary Battle Themes 	Minor Battle Themes 	Boss Themes
195x195px|none|Main Battle Themethumb|200x200px|centre|Secondary Battle Theme	170x170px|centre|Tertiary Battle Theme#1thumb|171x171px|centre|Tertiary Battle Theme #2thumb|182x182px|centre|Tertiary Battle Theme #3	center|170x170px|Sub-Minor Boss Themethumb|182x182px|centre|Sophisticated Theme	120x120px|centre|Boss Battle with the Mochanas Beast (Initiation)thumb|123x123px|centre|Boss Battle - Korman Tellu (Knowledge)A Motion of Finishing Blow - Valkyrie Profile 2 Silmeria Music Extended|Boss Battle - Folliquella Vansphanti (Value)]]Sthumb|200x200px|centre|Boss Battle - "Impression" (Abstract)thumb|152x152px|centre|Final Boss Battle Phase 1 - Zanlak Hammane (Logic)thumb|159x159px|centre|Final Boss Battle Phase 2 - Zanlak Hammane (Logic)thumb|157x157px|centre|Recollection Boss Stages
== Voice Actors ==
Role 	English Voice Actor 	Japanese Voice Actor 	Spanish Voice Actor
Ikkup the Default 	Varies
* Kind: Debi DerryBerry (Alka Seltzer)
* Careful: Dave Wittenberg (Takumi Fujiwara from Initial D: First Stage)
* Introvert: Andrew Philpot (D from Vampire D Bloodlust)
* Flaunty: Bryce Papenbrook (Theodore from Persona Q: Shadow of Labyrinth)
* Crude: Ryan Bijian (Poland from Hetalia)
* Brawny: Reuben Langdon (Date Masamune from Sengoku Basara: Samurai Heroes)
* Unsuspected: Hayden Pantieerre (Kairi in Kingdom Hearts)	
Varies
*Kind:
*Careful:
*Introvert:
*Flaunty:
*Extrovert:
*Crude:
*Brawny:	
Varies
*Kind:
*Careful:
*Introvert:
*Bossy:
*Rude:
*Strong-Willed:
*Eccentric:
Princess Penelope the Puppy 	Kath Soucie (Sally in Kingdom Hearts) 	Yu Kobayashi (Lucina from Fire Emblem Fates) 	
Prince Rova Lawka 	Matthew Mercer (Tygra from Thundercats) 	Yoshimasa Hosoya (Robin from Fire Emblem Fates)	
Opia Cilia 	Larissa Murray (Pudding in Space Channel 5) 	 	
Korman Tellu 	Dan Green (Mephiles in Sonic the Hedgehog 2006) 	 	
Folliquella Vansphanti 	Joe J. Thomas (Bass Armstrong from Dead or Alive: Dimensions)	 	
"Impression" the Wolf 	Guy Cihi (James Sunderland from Silent Hill 2) 	 	
Zanlak Hammane the Eoystrider	Jason Grifith (Shadow from Sonic the Hedgehog 2006) 	 	
== Worlds/Stages ==