Bercouli

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==Summary==
Bercouli (ベルクーリ, Berukūri), also known as Bercouli Synthesis One (ベルクーリ・シンセシス・ワン, Berukūri Shinseshisu Wan), was a supporting character in the Alicization Arc. He was one of the founders of Rulid Village, as well as the leader of the Integrity Knights; the oldest one in existence. A battle-hardened warrior and leader, Bercouli lived for hundreds of years, being seen as nearly unbeatable by the enemies who live to tell the tale. His weapon of choice was the Time Piercing Sword, a blade that could cut through time itself.
==Powers and Stats==
Tier: At least physically, at least with Enhance Armament
Name: Bercouli, Bercouli Synthesis One, The Legendary Hero
Origin: Sword Art Online
Gender: Male
Age: Around 40 physically, around 300 mentally
Classification: Artificial Fluctlight, Integrity Knight, Swordsman (Former), guard chief (Former), co-founder of Rulid Village (Former)
Powers and Abilities: Superhuman Physical Characteristics, Accelerated Development (Leveling; Physical Stats, Abilities), Longevity (All Integrity Knights do not age physically due to their lifespan being frozen by the Administrator, however they still age mentally and can die of old age), Immortality (Type 2. With Incarnation, as long as he believes his injuries cannot kill him, he will continue no matter what wounds he's inflicted with. Continued to fight without issue with a severed limb for ten minutes), Statistics Amplification (Sword Skills amplify the user's speed and power, with the downside of leaving some post-motion stun afterwards), Master Swordsman (Has experienced three centuries of combat against the Dark Territory, a purely combat-based and survival of the fittest society), Analytical Prediction (Can predict oncoming attacks through his sheer battle experience. Bercouli stated that Kirito's instincts are similar to his), Air Manipulation (Can generate air slashes. His Enhance Armament slashes go further than his normal slashing range because of this), Magic & Creation (via Sacred Arts. Can create a spell or an object for almost any situation, so long as he knows the words used to arrange his thoughts, guide his emotions, and fuel his imagination to create said spell or object), Regeneration (Low-Mid. Can regenerate his entire arm via Sacred Arts without an incantation, so long as he has the spatial resources to do so), Superhuman Willpower (Even when the odds were against him, fighting a god who was leagues above him and suffering an immense amount of pain, Bercouli still continued to fight. Even though Dark God Vector's primary ability was to absorb the Incarnation of his opponent— their literal willpower as well as their soul, Bercouli still stood tall and continued to fight this uphill battle, eventually winning in the end), Time Manipulation (via the Time Piercing Sword. Can attack the past and the future. Attacking the future allows Bercouli to store the power behind a slash in a specific area, meaning the slash would remain in the trajectory where the sword was swung, and anyone who touches that area will be cut. In contrast, attacking the past will always hit the opponent instead of remaining in an area. Can also reverse the time of his opponents, sending them back to where they were a few minutes ago), Durability Negation (via Release Recollection. Upon slashing the past, the opponent's Life will instantly drop to 0 due to directly interfering with the system), Regeneration Negation (via Release Recollection), Resistance to Soul Manipulation, Sleep Manipulation, Mind Manipulation and Memory Manipulation (Resisted Vector's ability to absorb Incarnation and the souls of his enemies through sheer willpower, which includes affecting the mind as well). Passive Reality Warping (via Incarnation. As with all VR avatars, especially in the Underworld, Incarnation grants all the ability to alter reality via their conscious and subconscious belief and willpower, and can be described as many people sharing a single dream, with greater control of Incarnation being likened to "lucid dreaming"). The primary applications of Incarnation are as follows: Empowerment, Statistics Amplification and Statistics Reduction (Belief in one's own strength will amplify one's own power, however the opposite can happen to the user as well if they are not confident in a matchup), Limited Law Manipulation (If enough people believe that something cannot happen, it will become impossible and vice versa), and Probability Manipulation (If an Incarnation user truly believes that they are weaker than their foe, even subconsciously, reality will be rewritten to ensure their defeat (and vice versa). If both sides are both completely confident in a battle, it will be a battle to see who's mental willpower is stronger than the other). For Bercouli, additional applications are as follows: Extrasensory Perception (Can sense whether or not someone is alive or dead, even if they are on the other side of the planet. Can spot individual people within an entire army), Forcefield Creation (Can create "imagination barriers" from one's mind to block attacks), Telekinesis (via Incarnate Arms. By imagining one's arm in a different location, one can freely interact with objects from a distance), can create invisible weapons (via Incarnate Blades. By imagining a weapon, one can form it). Unconventional resistance to Soul Manipulation (Fluctlights, the human soul, are referred to as Quantum Fields).
Attack Potency: At least Building level physically (Integrity Knights are considered to be worth hundreds of men alone. Stated that he has defeated all previous Integrity Knights in battle before. Casually stopped Alice and Stacia from fighting with his bare hands. Fought Eugeo very casually), at least Building level+ with Enhance Armament (Superior to other Enhance Armaments such as Deusolbert's. His left-over slashes from his Enhance Armament completely shattered parts of Eugeo's own Enhance Armament, continuing to remain in the air until Bercouli dismissed it. Slain the Northern White Dragon, a dragon whose role was to protect the entirety of the Human Empire from the Dark Territory. Even weaker dragons such as Amayori can torch entire villages and forests). Release Recollection ignores conventional durability by instantly dropping the opponent's Life to 0.
Speed: Subsonic (Comparable to Alice)
Lifting Strength: At least Superhuman (Superior to Kirito and Eugeo)
Striking Strength: At least Building level physically, Building level+ with Enhance Armament
Durability: At least Building level physically (Took attacks from Dark God Vector), higher with Sacred Arts and Incarnation (Can create barriers or invisible blades to stop and deflect attacks), at least Building level+ with Enhance Armament (Bercouli's future slashes can withstand other Enhance Armaments, such as Eugeo's, without disappearing), Multi-City Block level when blocking with the Time Piercing Sword (Divine Objects can withstand their memory release forms, all of which are on this level)
Stamina: Virtually Infinite physically (Just like normal Virtual Reality Avatars, however the difference being that if one ran out of "stamina", they would begin taking damage to their Life), Vastly Superhuman mentally (Should be comparable to Kirito's own willpower. Fought through immense pain and an uphill battle against Dark God Vector, an opponent who could absorb an opponent's own willpower and soul)
Range: Standard melee range with the Time Piercing Sword, several meters with ranged slashes, Incarnate Blades, and Incarnate Arms. Can ignore distance with Perfect Weapon Control Art.
Standard Equipment:
*Time Piercing Sword: A Divine Object-class sword that has the ability to pierce time. Its abilities are located in the Notable Attacks/Techniques section.
Intelligence: Bercouli has around 300 years of fighting experience and is said to be a legend within the Underworld, even to those in the Dark Territory, a society built upon constant, never-ending combat. With his immense battle experience, he was able to barely defeat Dark God Vector; an opponent who, in the lore of the Underworld, required all three goddesses to defeat. He is a person with an impressive level of concentration, yet also relaxed even in intense situations, as he was able to maintain focus on his «Perfect Weapon Control Art» even while leisurely conversing with Eugeo, as well as multitasking by keeping mental tabs on the seconds that have passed while fighting Vector so that he can use his Release Recollection on him. Although Bercouli was the commander of the Integrity Knights and had his memories of his previous life suppressed, he maintained his critical thinking, as he held faint distrust against the instructions handed down by the Chamber of Elders, but nonetheless continued fighting on the church's side due to his wish for peace, and knowing peace would be impossible without the Axiom Church.
Weaknesses:
*Is confident in his abilities and wishes to fight on even ground against opponents, which makes him not use Release Recollection unless it's a last resort or a dire situation.
*Must attack exactly where the opponent was at in the past for Release Recollection.
*Can only reverse and attack the past for up to 10 minutes back and keeping various future slashes up for a long period of time requires immense concentration.
*Sword Skills have a slight post-motion stun afterwards in exchange for increased power.
*Sacred Arts require "spatial resources" to use, meaning that barren environments would lessen the effects of a Sacred Art.
*Because of Incarnation's passive nature based on the imagination and willpower of the individual, at worst, if the user thinks a situation is hopeless or impossible to succeed, Incarnation will instead have a negative effect and make that situation true.
*Most of the time, to activate Sacred Arts the user must chant out the words required to activate it, however for Bercouli, most Sacred Arts do not need a chant for him, making this weakness negligible.
*Was susceptible to the Administrator's whims with the Seal of the Right Eye, though after her death this weakness becomes a non-factor.
Notable Attacks/Techniques:
Incarnation: A secret skill passed down by Integrity Knights since ancient times, and one of the most important concepts in the Sword Art Online franchise. Incarnation refers to the ability to change the state of the world through pure willpower and imagination. For any other virtual reality world, it is a system glitch, usually activated in times of extreme emotion or during extreme brain activity, allowing closer access to one's Fluctlight, or soul, to temporarily change the world around them. For residents of the Underworld, it is a constant passive that dictates whether they succeed or fail in anything. The more confident one is in their abilities and the more of a positive reputation they have, the more the world shall bend in their favor. It is the power which Sacred Arts derive from. Its effects are versatile, as the power has been used to wield invisible blades, create swords from the user's blood, transmute objects, increase the chances of an event happening, and much more. However, the power of an Incarnation ability can be matched by another Incarnation ability, and the use of Incarnation is mentally exhausting, requiring a lot of concentration and energy to perform. If the user is in a state where their will is not strong enough, they become unable to use Incarnation. There are a limited amount of people who can use Incarnation to its full potential, and much practice and experience are needed to be able to use it. This ability is most prominent in the Underworld, as this ability is one of that world's core mechanics. However this ability has also been shown multiple times throughout the series before the Alicization arc.
Sacred Arts: «Sacred Arts» are System Commands in Project Alicization that residents of Underworld believe to be magic rituals. In reality, they are just words used to arrange thoughts and guide the emotions of the caster to make use of one's imagination power. Because of this, the imagination of the user may either improve or decrease the effectiveness of an art.
*Perfect Weapon Control Art: The Perfect Weapon Control Art is a high-ranking Sacred Arts ritual that is used to boost the offensive power of a Divine Object-class weapon by linking with the true essence of the weapon. As all Divine Object-class weapons strongly inherit the properties of the object that served as its nucleus in the form of memories, the Perfect Weapon Control Art may be used to tap into the parameters inherited from the base material, thus increasing the power of the weapon in the form of special abilities. The ability acquired through the ritual depends solely on how the caster pictures the released form of the weapon. The first phase of the «Perfect Weapon Control Art», called the «strengthening» phase, is the partial awakening of the weapon's memories, which manifest as a new offensive ability for the weapon. The «Life» of the weapon decreases greatly every time the command is used and the power of the ritual is determined by the caster's ability to imagine the released form of the weapon. The second phase of the ritual, called the «releasing» phase, is a command that releases all of the memories of the weapon, unleashing all of its rampant power. Memories unleashed with this phase become uncontrollable to the caster and might even engulf the caster himself. For example, the «Perfect Weapon Control» art with the Time Piercing Sword is as follows:
**Once the «Perfect Weapon Control» art is in effect, the Time Piercing Sword can interfere with the perception of time in the Underworld's server. The sword's «strengthening» phase allows the user to seemingly slash the future: the sword's force is conserved in a specific place and is unleashed at a specific time, in the form of a powerful heat haze. A second variation of «strengthening» phase, called Uragiri, allows the user to reverse the opponent's time: the opponent begins reversing to where they were in a previous space in time, allowing the user to either close the distance without moving at all, or get the opponent further away from them.
**In contrast, the «releasing» phase of the «Perfect Weapon Control» art, or the «Release Recollection» variant of Uragiri, allows the user to, in a sense, slash the past. Normally, the Underworld's Main Visualizer maintains logs of all the movement of Human Units in the past six hundred seconds or ten minutes. The sword is capable of interfering with these logs, causing the system to mistake the Unit's position at the time of the slash with their position exactly six hundred and one seconds before the slash. This allows the sword to attack a target by slashing at the spot they had stood at in the past. Additionally, due to directly interfering with the system, this slash completely erases the target's Life (aka Health Points in video game terms), no matter how high the value had been. This can even instantly kill those who have regeneration, such as the Goddess Terraria.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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