Final Fantasy Legend II elements

The following is a list of all elements in Final Fantasy Legend II.
==Fire==
Game Element	Type 	Effect
Fire 	Gun 	Long Range attack; one group; never miss; Fire-elemental.
Mage 	Staff 	Damage = Mana x8; Attack all enemies; Fire-elemental.
Flame 	Sword 	Fire-elemental.
Fire 	Magic Book 	Damage = Mana x10; Attacks one group; Fire-elemental.
Fire 	MAGI 	Damage = Add 5 Mana +1 per MAGI to Mana damage; Fire-elemental.
Fire 	Enemy Ability	Damage = Mana x7; one group; Fire-elemental.
Flame 	Enemy Ability	Damage = Mana x5; all enemies; Fire-elemental.
Burning 	Enemy Ability	Wait for attack; counter with Mana; Fire-elemental.
Damage 	Enemy Ability	Strong against elemental magic (combination of Fire, Ice, Thunder, Poison, Quake).
Fire 	Enemy Ability	Strong against fire-elemental attacks.
Fire 	Enemy Ability	Weak to fire-elemental attacks.
==Ice==
Game Element	Type 	Effect
Ice 	Sword 	Ice-elemental.
Ice 	Magic Book 	Damage = Mana x10; Attacks one group; Ice-elemental.
Ice 	MAGI 	Damage = Add 5 Mana +1 per MAGI to Mana damage; Ice-elemental.
Blizzard 	Enemy Ability	Damage = Mana x5; all enemies; Ice-elemental.
Ice 	Enemy Ability	Damage = Mana x7; one group; Ice-elemental.
Squirt 	Enemy Ability	Damage = Mana x7; one group; Ice-elemental.
Damage 	Enemy Ability	Strong against elemental magic (combination of Fire, Ice, Thunder, Poison, Quake).
Ice 	Enemy Ability	Strong against ice-elemental attacks.
Ice 	Enemy Ability	Weak to ice-elemental attacks.
==Thunder==
Game Element	Type 	Effect
Thunder 	Axe 	Thunder-elemental.
Thunder 	Magic Book 	Damage = Mana x10; Attacks one group; Thunder-elemental.
Thunder 	MAGI 	Damage = Add 5 Mana +1 per MAGI to Mana damage; Thunder-elemental.
Lightning 	Enemy Ability	Damage = Mana x5; all enemies; Thunder-elemental.
Thunder 	Enemy Ability	Damage = Mana x7; one group; Thunder-elemental.
Damage 	Enemy Ability	Strong against elemental magic (combination of Fire, Ice, Thunder, Poison, Quake).
Thunder 	Enemy Ability	Weak to thunder-elemental attacks.
==Poison==
Game Element	Type 	Effect
Fog 	Magic Book 	Damage = Mana x10; Attacks one group; Poison-elemental.
Poison 	MAGI 	Damage = Add 5 Mana +1 per MAGI to Mana damage; Poison-elemental.
Acid 	Enemy Ability	Damage = Mana x5; all enemies; Poison-elemental.
Gas 	Enemy Ability	Damage = Mana x5; all enemies; Poison-elemental.
Change 	Enemy Ability	Strong against status change (combination of Poison, Para, Stone, and Weapon).
Damage 	Enemy Ability	Strong against elemental magic (combination of Fire, Ice, Thunder, Poison, Quake).
Poison 	Enemy Ability	Strong against poison-elemental attacks (both damage and status inflicting).
==Quake==
Game Element	Type 	Effect
Quake 	Enemy Ability	Damage = Mana x8; All enemies; Quake-elemental.
Damage 	Enemy Ability	Strong against elemental magic (combination of Fire, Ice, Thunder, Poison, Quake).
Quake 	Enemy Ability	Strong against quake-elemental.
==Weapon==
The physical element is called Weapon, those that resist it halves damage from attacks made by weaponry. The Ninja gauntlet and Parasuit can be equip to provide resistance against weaponry, these two are the only piece of equipment that provides such protection. Mutants can naturally learn the Weapon, and monsters can gain the ability by eating meat from stronger monsters.
Category:Elements in Final Fantasy Legend II
Category:Element lists