MacRae

MacRae is a guard who stands outside the Blades' hideout in the downtown area of the Boneyard around 2161.
==Background==
MacRae is a strong Scotsman specializing in unarmed combat.MacRae: "Thanks to you, the Blades are going to live a better life. So, what can an old Scotsman do for ya?"(MacRae's dialogue) He helps the Blades defend themselves, going so far as to teach them hand-to-hand combat techniques. This way, they might have a better chance against the deathclaws and the Regulators.
==Interactions with the player character==
===Interactions overview===
===Effects of player's actions===
In return for aiding the Blades in ridding themselves of the Regulators, MacRae promises to train the Vault Dweller in melee combat. The code does not operate as it was supposed to, however (it tries to give bonuses to primary statistics), and gives no bonus whatsoever, instead of the +1 Melee Damage and +5% Damage Resistance it was intended to.NUF Guide
==Inventory==
==Notes==
When speaking to Metzger or Doc Holliday they will mention MacRae, however, in this instance they are actually referring to John Cassidy.
==Appearances==
MacRae appears only in Fallout.
==Behind the scenes==
The codes to give Damage Resistance bonuses to the player character were fixed for Fallout 2, with the Dermal and Phoenix series of implants;NUF2 Guide the first 'quest' interaction after the Temple of Trials (by proximity to the starting point) is a fellow tribe member, Lucas, offering to give combat training, and there were a total of four such opportunities to learn Unarmed skills for 'free' in Fallout 2.
==References==
Category:Fallout human characters
Category:Boneyard characters
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