Dreadnaught/Tier 1

#redirect Accord Dreadnaught
Tiers have been removed from the game. This information is outdated. See Dreadnaught/Accord Dreadnaught
The Accord's stock Dreadnaught battleframe.
==Description==
The Dreadnaught battlframe provides unmatched control over chokepoints on the battlefield, fulfilling a heavy cavalry role that has traditionally been fulfilled by actual vehicles. With turret mode, a merc can choose to hunker down, lowering a Dreadnaught's center-of-gravity and dramatically increasing the accuracy and punch with which they can unleash their tonrrent of lead. Because they sacrifice some mobilty by committing to turret mode, it is critical that Dreadnaughts always be a part of a larger squad, with friends willing to protect their flanks. Dreads can also unleash a devastating repulsor blast with a wicked knockback that, if timed just right, can send one's enemies flying back into the gauntlet they just emerged from. Dreadnaughts saw limited action in Holmgang tournaments—often placed at opposite ends of the ravine like goalies—but they've since become one of the hottest oommodities in the Chosen conﬂict. Admiral Nostromo himself is known for leading a cohort during the
Battle for Sigu with no less than ten Dreadnaughts in a row. It is rumored not a single scrap of vegetation remained.
==Skills==
===Default===
*Repulsor Blast - Charged ability that knocks enemies back and deals damage.
===Unlockable===
*Turret Mode - Locks the Dreadnaught in place and limits turning mobility, but provides boost in damage, accuracy, and rate of fire.
*Thunderdome - Creates a spherical forcefield around the Dreadnaught's position for 4 seconds. Enemies and external shots cannot pass through, although sufficient damage to the field will cause it to collapse.
==Gallery==
==References==