Pocket Edition v0.14.0 alpha

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v0.14.0, the first release of the Overworld Update, is a major update to Minecraft: Pocket Edition that was released on February 18, 2016. It added more redstone-related blocks, witch huts, maps, slime blocks, and a redesign of some menu interfaces. The update was the first to receive a name in the history of Pocket Edition.
== Additions ==
=== Blocks ===
; Comparators
* Based on the idea of the capacitor mentioned at Minecon 2012.
* The crafting recipe is 3 redstone torches, 1 nether quartz and 3 stone.
* It is the same as a repeater, but with 2 inputs.
** If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used as an easier way make redstone contraptions like piston doors.
*** Output is toggleable by right-clicking.
** If input A is weaker than input B, then there is no output.
* All containers output a redstone signal when a redstone comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in a jukebox.
** This works with trapped chests as well, meaning it can provide two redstone signals with different causes at the same time.
; Dispensers
* Crafted from cobblestone, a bow and redstone.
* : Custom name does not appear in GUI.
; Droppers
* The crafting recipe is 7 cobblestone and 1 redstone.
* Places items in containers in front of them, if there is no container it will dispense the item without using it.
* A dispenser "shoots" items at the player, while a dropper "throws" items at the player.
* Can face all 6 directions, with a different texture when facing up or down.
* Needs redstone signal to drop items.
* Fires once when the input becomes powered.
* Redstone signal emitted when a redstone comparator is placed against it directly - signal length depends on its fullness.
* : Custom name does not appear in GUI.
; Hoppers
* The crafting recipe is 5 iron ingots and 1 chest.
* Places and takes out items in hoppers, chests, furnaces, minecart with chests, minecart with hoppers, dispensers, droppers, and brewing stands.
* Allows for the automation of many processes collecting drops.
* Powering the hopper stops it from taking in items and releasing them.
* Redstone signal emitted when a redstone comparator is placed against it directly - signal length depends on its fullness.
** 1 item will give a signal strength of 1, a third of a stack (21 for items which stack to 64) gives a signal strength of 2.
** The number of full stacks × 3 = Signal strength. 
; Repeaters
* Crafted from stone and redstone.
; Minecart with chest
* : Emits smoke when destroyed.
* : Custom name does not appear in GUI.
; Minecart with TNT
* : Emits smoke when destroyed.
; Minecart with hopper
* : Emits smoke when destroyed.
* : Custom name does not appear in GUI.
; Cauldrons
* Can be filled with a water bucket.
** : Water color can be changed by adding dyes.
*** : Colors can be mixed.
* : Can be used to dye leather armor.
* : Water bottles can be used to refill water.
* : Can store potions.
** : Will make an explosion sound if potions are mixed, and the potions will disappear.
* : Potions inside cauldrons have a bubbling effect.
* Buckets can now be filled from a full cauldron.
; Red sandstone
* Red variant of sandstone
; Slime blocks
* Crafting recipe: 9 slime balls.
** Can be crafted back into 9 slime balls.
* Players and mobs that land on their top side bounce, like on a trampoline.
** This negates all fall damage.
*** Holding negates the rebound, and does not negate the fall damage.
** Bounce rebound velocity is scaled by impact velocity.
*** Height can reach up to 60% of initial height, which implies a great restitution coefficient.
** Does not affect falling item entities.
* Walking on it is slower than walking on soul sand and close to one's speed while sneaking.
* The placing/breaking sounds use the hurt sounds of slimes.
* Can be mined with only one click, without any tools in survival.
* Slime blocks push and pull each other, along with adjacent blocks, when at least one of them is moved by a sticky piston.
** Normal pistons have the same effect, except that they fail to pull even a single slime block.
** Coded by KaboPC and Panda4994. Follow all the existing rules that pistons followed:
*** A chain of slime blocks and its adjacent blocks connected to a piston, in any arrangement, can be moved as long as the following conditions are met:
**** The piston is not moving more than twelve blocks at a time.
**** Non-movable blocks are not obstructing the path.
**** Not a single slime block in the chain is attached to the piston itself.
** Allows for moveable contraptions.
* Extending a piston with a slime block attached propels adjacent entities (mobs, players, items, launched arrows, etc.) in the appropriate direction.
=== Items ===
; Maps
* Lets the player scope out different biomes.
* : Crafted using nine paper.
* : Compass must be added through an anvil in order to show the player's position.
* : Can be cloned using the anvil, instead of the crafting table.
* : Can be zoomed using the anvil, instead of the crafting table.
; Ender pearls
* Used for teleport 
* Can only be obtained through mods.
; Spawn eggs
* Witch
=== Mobs ===
; Witches
* Looks like an offshoot villager
* Throws splash potions of poison, slowness, weakness, and instant damage at players
* Holds a potion and wiggles its nose when attacking
* Has a hat, which sometimes emits particles
* Drinks potions of instant health and fire resistance to defend themselves in combat
* Is immune to 80% of splash potions' effects
* Drops sticks, glowstone, redstone, gunpowder, sugar, spider eyes, and glass bottles when killed
* Has a chance to drop the potion it is holding if killed by players
* Spawn exclusively in Witch Huts in swamps
* Uses new sounds.
* When more than 11 blocks from a target and lacking swiftness, 50% chance of drinking a potion of swiftness.
=== Non-mob Entities ===
; Item frames
* All items and blocks can be framed
* Clocks, compasses and maps function - Maps show only one marker, the frame itself
* Mounted maps are marked on copies of the map
* Using pick block on it gives the framed item/block
* : Uses BlockEntity instead of Entity.
* : Can't be placed in blocks.
* Uses new sounds.
=== World generation ===
; Witch huts
* Generates in swamps
* : Cauldron contains random potion.
=== Gameplay ===
; Creative mode
* Added survival inventory tabs and crafting tabs.
* Added the ability to put on armor in creative.
* The player now keeps their inventory when changing a world to survival.
=== General ===
* Replaced Pocket Edition start screen with new UI.
* Added more Achievements. (Windows 10 Only)
* Added Export button to pause menu. (Windows 10 Only)
** Button generates a file with suffix .mcworld.
*** Can be imported using the Import button.
* Added Import button to world selection screen (Windows 10 Only)
** Worlds can now be imported.
*** Can only import worlds from files with suffix .mcworld and must have valid world files in them.
* Items now have an updated rendering system.
* Skin packs
** Redstone Specialists skin pack. 
* Textures
** Update texture of language button.
*** Looks more like Windows 10 Edition button.
* Options
** Change GUI size option.
* New interact buttons
** Open
*** Used when opening minecarts with chests and minecarts with hoppers.
** Create map
*** Used when creating maps.
== Changes ==
=== Blocks ===
; Added Camera back.
* Has a new texture
* Now has an interact button
* Can only be received through inventory editing.
; Trapped chests
* Can be doubled just like regular chests
* Will now form a double trapped chest when placed next to each other.
; Pumpkins and mob heads
* Can now be worn as armor by the player.
; Double flowers
* Will now spawn their respective items when bonemealed.
; Flowers
* The hitbox of flowers and similar is not the full block anymore.
=== Items ===
; Leather armor
* Can now be dyed.
; Boats
* Now appear exactly where the player has clicked/tapped.
; Snowballs
* Now spawn when breaking snow with a shovel.
; Splash Water Bottle
* It extinguishes any fire block that it's thrown at, as well as a maximum of five of them in the vicinity.
=== Mobs ===
; Baby zombies
* : Now has a 15% chance of being a jockey. If they want to be a jockey, upon nearing the player or villager, they will check for one of the following to mount before attacking:
** Adult chicken
** Adult ocelot
** Adult wolf
** Adult zombie
** Cow
** Pig
** Sheep
** Spider
; Blazes
* : Now glow in the dark.
; Creepers
* Are slightly shorter (1.7 blocks tall rather than 1.8).
* Detection range for players wearing their corresponding mob head adjusted to be 50% of the normal range.
* Explosions are now much stronger and consistent in power
; Endermen
* Drop the block they were holding when killed.
; Ghasts
* : Now have glowing eyes.
; Magma cubes
* : Cores now glow in the dark.
; Villagers
* Are slightly taller (1.95 blocks tall rather than 1.8).
* Will now spawn a witch when struck by lightning.
* Naturally spawned villagers will now have more variety of professions
; Skeletons
* Detection range for players wearing their corresponding mob head adjusted to be 50% of the normal range.
* Are slightly taller (1.99 blocks tall rather than 1.95).
; Zombies
* Detection range for players wearing their corresponding mob head adjusted to be 50% of the normal range.
; Cows
* Are slightly taller (1.4 blocks tall rather than 1.3, with babies 0.7 blocks tall rather than 0.65).
; Mooshrooms
* Are slightly taller (1.4 blocks tall rather than 1.3, with babies 0.7 blocks tall rather than 0.65).
; Squid
* : Now have bubbling particles.
* Are slightly smaller (0.8 blocks square rather than 0.95).
; Wither skeletons
* Are slightly smaller (2.4 blocks tall and 0.7 blocks wide rather than 2.535 blocks tall and 0.72 blocks wide).
; Iron golems
* Are slightly shorter (2.7 blocks tall rather than 2.9).
; Wolf
* Are slightly taller (0.85 blocks tall rather than 0.8).
=== World generation ===
; Mineshafts
* Will now generate minecarts with chests.
; Villages
* Increased door to villager ratio in villages.
; Double ferns
* Now spawn in cold climates all over the world.
; Moss stone boulders
* Mega Taigas' moss stone boulders are rounder.
; Huge mushrooms
* No longer spawn in the water around roofed forests.
=== General ===
; Graphics/Performance
* Cleaned up textures.
* Screenshots are full .png files.
* Snow, carpet, and slabs now render faster.
* Improved loading times.
* Changed inventory button texture.
; Creative mode
* Chests, anvils, furnaces, droppers, dispensers, brewing stands, enchantment tables, hoppers and crafting tables can now be interacted with by Creative mode players.
* The player can now pick up 64 of a block in creative by tapping and holding.
; Options
* Broadcast to LAN is now grayed out during gameplay to indicate that it can't be changed.
* Updated translations.
== Fixes ==
79 bugs fixed
* Trapped chest does not provide power to redstone repeater.
* All clay types are displayed as gray blocks on the map.
* Double fence gates don’t block users.
* Player is unable to open minecart with chest and minecart with hopper.
* Player can’t close the chest window.
* Crash when a server kicks a player for inactivity.
* Mechanisms are being powered by redstone dust that is not aligned with them.
* Building massive world structures can lead to serious performance issues.
* Crash when a farmer villager runs out of seed to plant.
* Controller’s D-pad is inactive in the brewing stand interface.
* Backgrounds & buttons in Asian languages are too short for longer phrases.
* TNT minecart explosion on the curve does not destroy rail tracks under explosion.
* Fixed most issues with chunks being sent multiple times.
* Fixed server not running at the correct speed.
* Amount of hits required to kill witch doesn’t vary with the weapon.
* Fixed out-of-bounds error in Inventory related to linked slots.
* Player keeps all but armor in their inventory upon death.
* Skeleton heads don’t look hollow from the bottom.
* Fence gates weren’t restoring their open state correctly either. The same pattern was needed as DoorBlock and TrapDoorBlock.
* Character's arms are in weird positions on Kindle and some iPads.
* The player is not able to open the chest when the character stands close to it.
* Items from the bottom half of the double chest disappear when the world is restarted.
* Missing Feed button when holding any kind of meat in front of an untamed wolf.
* Missing Feed button while holding beetroot and potato in front of a pig.
* No sound of swimming underwater.
* Player keeps moving after Player opens inventory screen with controller.
* Slots on anvil not lined up.
* Minecarts do not stack.
* The terrain flickers invisible if too many chunks are updated at the same time.
* Mushroom stew should not be poisonous.
* The darkening underwater effect fails to occur if the user rides a boat into a waterfall.
* Flickering fence texture when it’s put underwater.
* Clay generates instead of gravel.
* It is no longer possible to stack beetroot soup.
* Cannot use colors in chat.
* Mobs stay aggressive after switching back to creative.
* Enderman glitches.
* Fixed door textures.
* Fixed UI scaling issues.
* – Animals cannot walk through open doors.
* – You cannot bonemeal 2 high plants.
* – Animals and NPCs despawn randomly.
* – Invert Y-Axis cannot be turned on when using touch controls on any platform but works as expected with controllers.
* – Auto-jump cannot be turned off when using touch controls on any platform but works as expected with controllers.
* – The rain and snow cross the blocks.
* – Korean translation error in 0.11.0 & 0.12.1.
* – Nether portal facing the ocean won't show the water.
* – "Play" button not translating when you selected a different language.
* – The buttons are bigger in cellphones and 7 inches tablet.
* – Tapping D-pad arrows highlights block beneath.
* – Enchantment tables hurt iron golems.
* – Killing then healing peaceful mobs brings them partially back to life.
* – All mobs drop nothing unless killed by the player (or spawned or hurt by the player within 5 min of being killed).
* – Boat doesn't travel for people on LAN.
* – Tamed Wolves display button Sit or Stand instead of Feed when holding Rotten Flesh.
* – GUI Bug (in Japanese).
* – Trapped chests do not combine to form a large trapped chest.
* – Giant mushrooms are no longer spawned in terrain generation.
* – Milking a cow causes players to drink the milk immediately.
* – Lily pads not generating in Swamp biomes.
* – Ghast attack animation does not appear when Ghasts attack.
* – Opening Menu causes the player to stop crouching or sneaking.
* – Iron golem takes damage by a cake.
* – Iron golem get hurt while standing in daylight sensor night/day.
* – Impossible redstone torch clock.
* – [0.13.1] Slim custom skin models are titled "skins.customSlim".
* – Dog collars cannot display colors other than white.
* – [0.13.1] Held items do not move along with the arm.
* – [0.13.1] Player's arms do not move from the idle position when aiming a bow.
* – Inconsistent opaqueness of redstone lamp.
* – Zombie Pigman hat layer is missing.
* – Mushrooms are not converted into giant mushrooms.
* – Zombie villager's left leg is z-fighting something.
* – Fences are not connected to monster spawner.
* – Mooshrooms, cows, pigs, sheep, and chickens don't panic after being attacked by the player.
* – Iron golem suffocates on non-full blocks.
* – No Achievement for Rainbow Collection.
* – Background spinning camera at the language menu does not act the same as the main menu.
* – Translation error Español (España).
== Trivia ==
*This is the first Pocket Edition update to receive an official name by Mojang.
==Gallery==
Pocket Edition Redstone Components.jpg
== References ==
de:Pocket Edition Alpha 0.14.0
el:Pocket Edition v0.14.0 alpha
es:Edición Pocket Alpha 0.14.0
fr:Version portable Alpha 0.14.0
ja:Pocket Edition v0.14.0 alpha
pt:Edição Pocket v0.14.0 alpha
ru:Alpha 0.14.0 (Pocket Edition)
zh:携带版0.14.0