Update:Wilderness and Combat

The original post can be found here.
*Freeze spells will now be allowed back in edge wild
 
*After working on it a lot, wilderness nulls have been reduced and hopefully as of now they will not occur anymore
 
*Magic's formula has been redone a little, now instead of applying hit bonuses BEFORE it calculated defense, it now adds it before. This way you will expect to freeze more often on lower magic bonus armours and just more in general (less splashes - and it's effected more by opp's defense).
 
*To counteract the above, freeze cooldown has been added. Now after you've been unfrozen - you have a 3 second cooldown before you can be frozen again. (Such as in RS)
 
*XP drops inside the wilderness are now more realistic. I.E. barrage splash will be 52xp and barrage hit 300 will be ~112 xp. Same goes for melee and range. Outside of the wild XP rates are exactly the same as before.
 
*Range specials that worked in (::13s) have been disabled