Subguild starting skills

Current as of 2003
Acrobat: 
* Kick at 10
* Climb at 10
* Flee at 25
Archer: 
* Bowmaking at 15
* Fletchery at 15
* Feather working at 15
* Archery at 15
Armormaker: 
* Armor repair at 15
* Tanning at 20
* Leatherworking at 20
* Armormaking at 20
Bard 
* Sleight of hand at 10
* Listen at 5
* Haggle at 20
Caravan Guide: 
* Ride at 40
* Pilot at 10
* Bendune at 99
* Value at 10
Con Artist: 
* Sleight of Hand at 10
* Value at 10
* Haggle at 10
Forester: 
* Hunt at 5
* Lumberjacking at 20
* Woodworking at 20
* Skinning at 15
General Crafter: 
* Dyeing at 15
* Basketweaving at 15
* Ropemaking at 15
* Value at 15
* Tanning at 15
* Analyze at 10
Guard: 
* Guard at 5
* Rescue at 15
* Subdue at 15
* Shield Use at 15
House Servant: 
* Floristry at 15
* Pilot at 15
* Cooking at 30
* Listen at 5
Hunter: 
* Hunt at 5
* Fletchery at 20
* Archery at 5
* Skinning at 15
Jeweler: 
* Analyze at 10
* Jewelrymaking at 10
* Featherworking at 10
* Value at 10
Linguist: 
* Allundean at 99
* Mirukkim at 99
* Sirihish at 99 (in case it's an elf or dwarf)
Mercenary: 
* Ride at 40
* Alcohol tolerance at 35
* Knife making at 15
* Armor repair at 15
Nomad: 
* Bendune at 99
* Spearmaking at 10
* Haggle at 10
* Ride at 40
* BenduneAccent (hidden) at 60
Physician: 
* Brew at 15
* Bandagemaking at 15
* Bandage at 15
Rebel: 
* Sneak at 5
* Armor Repair at 10
* Knifemaking at 10
* Spearmaking at 10
Scavenger: 
* Search at 5
* Forage at 20
* Value at 15
* Climb at 15
Stonecrafter: 
* Stonecrafting at 15
* Forage at 30
* Analyze at 10
* Value at 15
Tailor: 
* Clothworking at 10
* Haggle at 10
* Analyze at 10
* Dyeing at 10
Thief: 
* Steal at 5
* Flee at 10
* Sneak at 10
* Sleight of hand at 10
Thug: 
* Kick at 10
* Sap at 10
* Flee at 20
* Subdue at 10
Tinker: 
* Haggle at 10
* Toolmaking at 10
* Value at 10
Weaponscrafter: 
* Swordmaking at 15
* Knifemaking at 15
* Spearmaking at 15
* Analyze at 15