Passive items

Passive Items (also referred to as Passive Weapons) are non-weapon items that give the player bonuses to their stats, similar to PowerUps. They are offered to the player alongside weapons whenever the player levels up.
The player can select up to six different passive items from level ups, but it is possible to carry more by picking up passive items that generate with the stage. Most passive items must be unlocked before they can be offered to the player.
Most passive items are unique, which means a character can only get them once per run, and there is no way to get the same passive item multiple times (even if it is consumed, like Tirajisú). The only exception is Weapon Power-Up, which can be acquired multiple times by picking them up on Neo Galuga.
Most passive items can be used to evolve a particular normal weapon each to a stronger one. 
See Combos page for a list of which Weapon and Arcana is affected by stats and their corresponding passive items, PowerUps, and Arcana. 
==Types==
The base game has 21 passive items, 17 of which are normal passive items and 4 of which are special passive items. In addition, there are 10 passive items that are only available in DLCs: 1 from the Tides of the Foscari DLC, 8 from the Emergency Meeting DLC, and 1 from the Operation Guns DLC, bringing the total number of passive items in the game to 31.
There are certain passive items in the game referred to as "special passive items", which cannot appear normally from the level-up choices and must be collected from a stage or by fulfilling set conditions in order to obtain them. These special passives include the passive items unlocked after collecting the Yellow Sign and most of DLC-exclusive passive items.
List of Passive Items	List of Passive Items	List of Passive Items 	List of Passive Items	List of Passive Items	List of Passive Items	List of Passive Items	List of Passive Items	List of Passive Items
Icon 	Item 	Description 	Max level 	Rarity 	Effects 	Evolve 	into 	Unlock requirements
 	Spinach 	Raises inflicted damage by 10%. 	5 	100 	
*+10% Might (max +50%)	 	 	Unlocked by default
 	Armor 	Reduces incoming damage by 1. Increases retaliatory damage by 10%. 	5 	100 	
*+1 Armor (max +5)
*+10% Retaliatory damage (max +50%)	 	 	Unlocked by default
 	Hollow Heart 	Augments max health by 20%. 	5 	90 	
*x1.2 MaxHealth (max x2)	 	 	Survive for 1 minute with any character
 	Pummarola 	Character recovers 0.2 HP per second. 	5 	90 	
*+0.2 Recovery (max +1)	 	 	Survive for 5 minutes with Gennaro Belpaese
 	Empty Tome 	Reduces weapons cooldown by 8%. 	5 	50 	
*-8% Cooldown (max -40%)	 	 	Have 6 different weapons simultaneously
 	Candelabrador 	Augments area of attacks by 10%. 	5 	100 	
*+10% Area (max +50%)	 	 	Level up the Santa Water to level 4
 	Bracer 	Increases projectiles speed by 10%. 	5 	100 	
*+10% Speed (max +50%)	 	 	Level up the King Bible to level 4
 	Spellbinder 	Increases duration of weapon effects by 10%. 	5 	100 	
*+10% Duration (max +50%)	 	 	Level up the Runetracer to level 7
 	Duplicator 	Weapons fire more projectiles. 	2 	50 	
*+1 Amount (max +2) 	 	 	Level up the Magic Wand to level 7
 	Wings 	Character moves 10% faster. 	5 	50 	
*+10% MoveSpeed (max +50%)	 	 	Reach level 5 with any character
 	Attractorb 	Character pickups items from further away. 	5 	100 	
*Varying multiplicative bonuses to Magnet	 	 	Pick up a Vacuum
 	Clover 	Character gets 10% luckier. 	5 	100 	
*+10% Luck (max +50%)	 	 	Pick up a Little Clover
 	Crown 	Character gains 8% more experience. 	5 	80 	
*+8% Growth (max +40%)	 	 	Reach level 10 with any character
 	Stone Mask 	Character earns 10% more coins. 	5 	80 	
*+10% Greed (max +50%)	 	 	Unlocked by picking it up in Inlaid Library (details on item page)
 	Tirajisú 	Character revives with 50% health once. 	2 	40 	
*+1 Revival (Max +2)	 	 	Unlocked by surviving for 20 minutes with Krochi
 	Skull O'Maniac 	Increases enemy speed, health, quantity, and frequency by 10%. 	5 	40 	
*+10% Curse (Max +50%)	 	 	Unlocked by surviving for 30 minutes with Lama
 	Torrona's Box 	Cursed item, but increases Might, Projectile Speed, Duration, and Area by 4%. 	9 	40 	
* +4% Omni (Max +25%)
*+3% Omni from level 2 to 8
*+100% Curse at level 9
*Omni is Might, Speed, Duration, and Area	 	 	Have 6 different weapon evolutions simultaneously
 	Parm Aegis 	Increases invulnerability time after getting damaged by 50ms. 	5 	0 	
*+50ms invulnerability time after getting damaged (Max +250ms)
*Obtained by using Arma Dio	 	 	N/A
 	Karoma's Mana 	Increases enemies spawn quantity by 10. Increases duration of Gold Fever and Gold Finger by 10%.	5 	0 	
*+10 Charm, +10% to Gold Fever and Gold Finger duration (Max +50 each)
*Obtained by using Arma Dio	 	 	N/A
===Rings and Metaglios===
These items can only be obtained by picking them up in stages after obtaining the Yellow Sign, with the exception of the Laborratory, where they can be found regardless of progress. They are located at cardinal points of most maps. Getting close to each one of them will summon an Atlantean enemy, which will drop a Golden Egg on death.
Icon	Item 	Description 	Max level	Rarity	Effects	Evolve 	Unlock requirements
 	Silver Ring 	Wear ... Clock ... 	9 	10 	
*+5% Duration, +5% Area (Max +40% each)
* The first level is not available through level up, thus does not give any stats	to at Max level	Unlocked after obtaining Yellow Sign
 	Gold Ring 	... With ... Lancet 	9 	10 	
* +5% Curse (Max +40%)
*The first level is not available through level up, thus does not give any stats	to at Max level	Unlocked after obtaining Yellow Sign
 	Metaglio Left 	Channels dark powers to protect the bearer.	9 	10 	
*+0.1 Recovery, +5% Max Health (Max +0.8 and +47.7%)
*Evolves Laurel into Crimson Shroud with both it and Metaglio Right at max level
*The first level is not available through level up, thus does not give any stats	to at Max level	Unlocked after obtaining Yellow Sign
 	Metaglio Right	Channels dark powers to curse the bearer. 	9 	10 	
*+5% Curse (Max +40%)
*Evolves Laurel into Crimson Shroud with both it and Metaglio Left at max level
*The first level is not available through level up, thus does not give any stats	to at Max level	Unlocked after obtaining Yellow Sign
===Academy Badge===
Introduced by Tides of the Foscari DLC. Can only be obtained by DLC characters or in DLC stages. It increases Amount and Revival at a cost of Growth decreasing.
Icon	Item 	Description 	Max level	Rarity	Effects	Unlock requirements
 	Academy Badge	Will provide bonus Amount and Revivals in exchange for Growth.	6 	10 	
*+1 Amount at level 2, 4, 6 (Max +3)
*+1 Revival at level 3 and 5 (Max +2)
*-3% Growth (Max -15%)
*The first level is not available through level up, thus does not give any stats	Reach level 30 as Eleanor, Maruto, or Keitha
=== Mini Crewmates===
The Emergency Meeting DLC introduces a group of new passive items known as mini crewmates. Each of them are exclusive to a certain Emergency Meeting DLC weapon, and only occur in item pool once matching weapon reaches certain level. Instead of stat bonus, they provide a hidden weapon and a pet that follows the character. All of evolutions from this DLC needs maxing out both weapon and the exclusive mini crewmate, and the mini crewmate will be consumed in evolution (the pet will be kept).
Icon	Item 	Description 	Max level	Rarity	Effects	Exclusive to 	Unlock requirements
 	Mini Crewmate 	Might occasionally shout at nearby enemies. 	3 	200 	
*Provides a hidden Garlic weapon.	 	Becomes available in a run once the Report! weapon is at level 2
 	Mini Engineer 	Might occasionally electrocute enemies. 	3 	200 	
*Provides a hidden Lightning Ring weapon.	 	Becomes available in a run once the Lucky Swipe weapon is at level 2
 	Mini Ghost 	Might occasionally freeze enemies in fear. 	3 	200 	
*Provides a hidden Clock Lancet weapon.	 	Becomes available in a run once the Lifesign Scan weapon is at level 2
 	Mini Shapeshifter	Might occasionally fling leftover body parts at enemies 	3 	200 	
*Provides a hidden Bone weapon.	 	Becomes available in a run once the Just Vent weapon is at level 2
 	Mini Guardian 	Might occasionally take a hit for you. 	3 	200 	
*Provides a hidden Laurel weapon.	 	Becomes available in a run once the Clear Debris weapon is at level 2
 	Mini Impostor 	Might occasionally stab enemies. 	3 	200 	
*Provides a hidden Knife weapon.	 	Becomes available in a run once the Sharp Tongue weapon is at level 2
 	Mini Scientist 	Might occasionally throw science at enemies. 	3 	200 	
*Provides a hidden Santa Water weapon.	 	Becomes available in a run once the Science Rocks weapon is at level 2
 	Mini Horse 	Might occasionally infect you with its relentless happiness.	3 	50 	
*Provides a hidden Greatest Jubilee weapon.	(doesn't evolve)	Becomes available in a run once the Hats weapon is at max level
===Weapon Power-Up===
The Operation Guns DLC introduces a new passive items named Weapon Power-Up. It will only occur in item pool after taking any Operation Guns DLC weapon, and evolving each of these weapon needs to consume one Weapon Power-Up. Weapon Power-Up will occur in item pool again after previous one being consumed.
When picked, Weapon Power-Up upgrades a random weapon and gives +1 revival to the character. It won't be counted by inventory in the passive item limit (you still need to have at least one empty passive item slot to obtain it).
Icon	Item 	Description 	Max level	Rarity	Effects	Unlock requirements
 	Weapon Power-Up	Levels up a random equipped weapon. Gives +1 Revival. Does not occupy a weapon slot	1 	30 	
*+1 Revival
*Increases the level of a random equipped weapon by 1.
* Isn't counted by inventory in the passive item limit.
* Required by all Operation Guns weapons to evolve.	Becomes available in a run as soon as any of the Operation Guns weapons is at level 1.
=== Familiars===
The Ode to Castlevania DLC introduces real, AI-controlled familiars (secondary characters) to the game. They can be obtained by taking a Familiar Forge or by certain characters' passive features. Familiars won't be counted by inventory slot in the passive item limit, and will level up along with the character. Each Familiars have their own starting weapons, their own leveling up options (which is limited and randomly picked), and won't take damage. A character can get multiple copies of the same Familiar.
Icon	Familiar 	Starting Weapon 	Leveling up items (beside weapons)	Behavior
 	Ukoback 	(level 7 Max) 	 	Runs towards enemies.
 	Bitterfly 	(level 7 Max) 	, 	Stays close to the character.
 	Alleged Ghost 	(level 7 Max) 	 	Moves opposite to the character's movement and distract enemies.
 	Imp 	(level 7 Max) 	 	Stays close to enemies.
 	Wood Rod 	, , and (all level 2 Max) 	 	Follows the character's moving path.
 	Pumpkin 	(level 7 Max), (level 1 Max)	 	Runs away from the character and distract enemies.
 	Faerie 	(level 3 Max) 	, 	Stays close to the character.
 	Sacred Cardinal	(level 3 Max) 	 	Stays close to the character.
 	Sacred Dragon 	(level 3 Max) 	 	Stays close to the character.
 	Sacred Tiger 	(level 3 Max) 	 	Stays close to the character.
 	Sacred Turtle 	(level 3 Max) 	 	Stays close to the character.
==Stage items==
On each normal stage, certain passive items spawn on the map. Milky Way Map displays the locations of these items. Each item is guaranteed to appear at least once, but certain items have a chance of spawning more than once, depending on the starting Luck.
Stages spawn the following items: 
*Mad Forest: Spinach, Hollow Heart, Pummarola, Clover, Skull O'Maniac.
**Up to 3 more Spinach (40%, 30%, 10%) may be spawned.
**Up to 3 more Clovers (30%, 20%, 10%) may be spawned.
*Inlaid Library: Stone Mask, Empty Tome. 
**Up to 3 more Empty Tomes (40%, 30%, 20%) may be spawned.
*Dairy Plant: Attractorb, Candelabrador, Wings, Armor.
*Gallo Tower: Bracer, Spellbinder.
*Cappella Magna: Duplicator, Crown, Tirajisú.
*Moongolow and Boss Rash: All normal passives except Torrona's Box.
*Whiteout: Wings, Spinach, and Skull O'Maniac
*Space 54: 5 Empty Tomes and 5 Candelabradors
*Laborratory: Spellbinder, Attractorb, and Clover 
**Chance to get one of the items by flicking levers found on rooms in the stage.
*Bat Country: 9 rotating Gold Rings.
*Tiny Bridge: Wings and Attractorb,
*Mt.Moonspell : Spinach, Pummarola, Candelabrador, Duplicator, Attractorb, and Stone Mask
** Up to 2 more Spinach (10%, 10%) may be spawned.
**Up to 2 more Pummarola (10%, 10%) may be spawned.
**Up to 2 more Candelabrador (10%, 10%) may be spawned.
*Lake Foscari : Armor, Bracer, Clover, Crown, Skull O'Maniac, and Academy Badge 
**Up to 4 more Armor (10%, 10%, 10%, 10%) may be spawned.
**Up to 4 more Bracer (10%, 10%, 10%, 10%) may be spawned.
**Up to 4 more Clover (10%, 10%, 10%, 10%) may be spawned.
**Up to 4 more Crown (10%, 10%, 10%, 10%) may be spawned.
** Up to 4 more Skull O'Maniac (10%, 10%, 10%, 10%) may be spawned.
*Abyss Foscari : Armor, Empty Tome, Attractorb, Crown, Stone Mask, Skull O'Maniac, Torrona's Box, and Academy Badge 
**Up to 4 more Empty Tome (10%, 10%, 10%, 10%) may be spawned.
**Up to 5 more Attractorb (20%, 20%, 20%, 20%, 20%) may be spawned.
**Up to 4 more Crown (20%, 20%, 20%, 20%) may be spawned.
**Up to 3 more Stone Mask (20%, 20%, 20%) may be spawned.
**Up to 4 more Skull O'Maniac (20%, 20%, 20%, 20%) may be spawned.
*Polus Replica : Mini Crewmate , Mini Engineer , Mini Ghost , Mini Shapeshifter , Mini Guardian , Mini Impostor , and Mini Scientist 
*Neo Galuga : Wings and Weapon Power-Up .
** Up to 3 more Weapon Power-Up (20%, 20%, 20%) may be spawned.
*Ode to Castlevania : Tirajisú
** Parm Aegis and Karoma's Mana begin spawning after obtaining the Stallion Gate and Beast Gate respectively.
Upon moving to an item, it can be picked up or discarded. If you already have the item, it grants a free level if not at max level. If you already have 6 or more passive items, it becomes an additional passive item and can be thereafter upgraded from level ups. If discarded, the item disappears and can no longer be picked up.
===Hidden stage items===
After obtaining the Yellow Sign, four additional passive items will spawn in all normal, bonus and challenge stages. These passive items cannot be obtained through any other means than picking them up during a run. The first time entering a stage after getting Yellow Sign, the game will automatically pause to show the new hidden stage items that were added:
*Silver Ring, usually found due north of the starting area.
*Gold Ring, usually found due south of the starting area.
*Metaglio Left, usually found due west of the starting area.
*Metaglio Right, usually found due east of the starting area.
Each hidden stage item is guarded by an Atlantean that spawns when the player gets close to the item. The player does not have to defeat the guard to pick up the item, but they will continue to follow the player until defeated. If the stage item was attracted using Mad Groove (VIII), the guard will not appear until the item is interacted with.
==Tips==
*It is wise to devote the majority of your passive item slots (at least 4) with stats that benefits weapons like Might, Area, Projectile Speed, Duration, Cooldown, and Amount. Save items that you only get for evolutions like Armor, Wings, Stone Mask, etc. for after you already have a clear direction of your build.
*If the passive item you need for your build is already a stage item, take it after you have filled your passive item slots to get the most benefit out of all of them.
**However, there are situations where a stage item is too far from your initial location and selecting it early from level-up choices would be a better decision. This is the case for items where it is needed to evolve a weapon, or for items that are necessary to save your current run from an imminent game-over.
==Trivia==
*In the game files for Abyss Foscari, there are six Attractorb that can spawn, five of which are at 20%, but since you can only have five levels, the sixth is simply removed at the start of the stage. This appears to be an oversight as there are only three extra Stone Masks are programmed for four spawns, meaning the extra Attractorb is taking up a Stone Mask slot.
==External links==
*Build Planner
*