GENERATOR TABLE

== GENERATOR TABLE ==
Name 	Description
delay 	float, seconds
frame 	see STypePosition frame table
initCreate 	how many of this type to spawn when generator spawns
maxNum 	>= initCreate count, max number of this type allowed to be active at once
objcell_id 	object cell id, see STypePosition frame table
probability	float, chance to spawn
ptid 	palette type id
shade 	float, always 0.0
slot 	slot int, sequential, for multiple generatorTable entries
stackSize 	stack size of object, -1 if non stackable
type 	wcid
whenCreate 	1 or 2
whereCreate	1, 2, 4, 8, 32, 64, 68, 72
=== Notes ===
* Shade > When in createlist for X, X, X, X > it is probability, 1.0 is 100% and 0.01 is 1% when it is in createlist as vendor item and/or worn item, the shade actually makes a difference based on the clothingBase of the weenie and dictates the color
* Shade can also define an actual "shade" when in the createlist depending on its creates destination.
Category:Weenie Properties