Orcish Hosts

The Orcish Hosts are the armies of the Orcish Empire under the command of the Shadow Lord during the time of the Crystal War. After conquering the Elvaan settlement of La Vaule in the early days of the war, they have converted the former monastery into the new headquarters of the Orcish campaign. 
The orcs first came to the Quon continent well before the days of the war from their home on the northern continent of Rhazowa, and although they remained a thorn in the side of the children of Altana, particularly the Elvaan, their threat was relatively contained. The sudden appearance of the Dark Kindred in the frozen Northlands quickly led to war between the orcs and the demons, known to the Allied Forces as the War of the Savages. The fighting was brief but brutal, and despite a typically vicious resistance the victory of the Kindred was inevitable. It was during this campaign that Kingslayer Doggvdegg further distinguished himself by personally slaying over three hundred Kindred, and earned the leadership of the Bloodwing Horde. The orcs soon after pledged their service to the superior might of the Shadow Lord, and Doggvdegg was released from his brief imprisonment in Castle Zvahl to command the entire orcish arm of the Shadow Lord's army. They clashed with the Royal Army of San d'Oria in the northern Quon theater, with several mighty commanders leading the horde into battle.
==Imperial Enforcers==
The Orcish Hosts maintain ten regular divisions: two paladin divisions, two ranger divisions, one dark knight division, one dragoon division, one monk division, one gnole pack, and one black mage battery. In addition, they maintain an engineer corps, a physician unit on loan from the Dark Kindred, and keep War Smilodons trained for combat. 
===Moonfang Pack===
A gift from the Shadow Lord himself, this ferocious pack of Gnoles is used by the Orcish Hosts to strike terror in the hearts of Allied troops brave enough to face them. The Moonfang Pack have no need for weaponry and literally fight tooth and nail against the Allied forces. These animal warriors are not to be underestimated like mere beasts as they fight with the skills and intelligence of even the best monks. Their leader, Alpha Gnole Anders, is proof of their fighting prowess as he commands two personal guards and is capable of using both Hundred Fists and Familiar. During the night hours, this pack of wolfmen are capable of regenerating their wounds and are nearly impossible to defeat when fighting under a full moon.
==Orcish Hosts Forces==
Orcish Hosts 	Orcish Hosts 	Orcish Hosts	Orcish Hosts	Orcish Hosts	Orcish Hosts	Orcish Hosts
Commander 	Regulars 	Notes 	 	 	 	
Conqueror Bakgodek 	Steelhide Protector 	
*Orc Paladins
*Bakgodek spams Invincible and has Additional Effect: TP Drain. Past version of Overlord Bakgodek
*Eligible to reinforce the Dark Kindred's forces in the Northlands under correct conditions.	 	 	 	
One-eyed Gwajboj 	Gutrender Trooper 	
*Orc Paladins
*Gwajboj spams Battle Dance
*Eligible to reinforce the Dark Kindred's forces in the Northlands under correct conditions.	 	 	 	
Deathlord Rojgnoj 	Spinebeak Neckchopper 	
*Orc Dark Knights
*Rojgnoj spams Dread Spikes, Battle Dance can hit for 500-1000+ damage. Past version of Warlord Rojgnoj	 	 	 	
Jagidbod's Warmachine	Clan Reaper Grunt 	
*Orc Rangers
*The warmachine can use very powerful water-based cone attack Fountain for 1500+, Blastbomb for 700+.
*Jagidbod of Clan Reaper spawns upon the death of the warmachine. He will spawn at the spot where the warmachine died.	 	 	 	
Alpha Gnole Anders 	Moonfang Warrior 	
*Gnole Monks
*Anders can summon bodyguards, and uses Hundred Fists.	 	 	 	
Poisonhand Gnadgad 	Dismemberment Grappler 	
*Orc Monks
*Responsible for East Ronfaure (S).
*Gnadgad moves very fast and has low attack delay.	 	 	 	
Steelbiter Gudrud 	Bloodwing Impaler 	
*Orc Dragoons
*Responsible for Jugner Forest (S).
*Gudrud uses Jump almost exclusively, and can use Mighty Strikes.	 	 	 	
Three-eyed Prozpuz 	Throatripper Predator 	
*Orc Rangers
*Responsible for Vunkerl Inlet (S).
*Prozpuz casts Bindga and keeps his distance. May use Eagle Eye Shot more than once.	 	 	 	
Dirtyhanded Gochakzuk	Gravemaker Mesmerizer 	
*Orc Black Mages
*Responsible for Batallia Downs (S).
*Gochakzuk casts powerful earth based Elemental Magic.	 	 	 	
Battlemaster Vatgit 	Clan Longtooth Pillager	
*Orc Thieves
*Responsible for The Eldieme Necropolis (S).
*Vatgit teleports behind current targets, and frequently uses Perfect Dodge. Past version of Warchief Vatgit	 	 	 	
N/A 	Clan Bear Fighter 	
*Orcish auxiliary unit that performs supply runs and sabotage.	 	 	 	
Confederate Belfry 	Orcish Strongarm 	
*Orc Monks
*Emerges from a Confederate Belfry in San d'Oria-controlled areas.
*Uses Tornado Edge.	 	 	 	
Orcish Turret 	War Smilodon 	
*Siege Turret that appears in the battlefield once a sufficient technology level is attained.
*It heavily attacks fortifications and surrounding players and NPCs.
*Spawns War Smilodons as reinforcements.	 	 	 	
Confederate Mantelet 	N/A 	
*Appears in Campaign battles taking place in Beastmen stronghold. Every beastmen standing by a Mantelet will gain Regen, Refresh and Regain (3/tick for each) until stepping away from it.	 	 	 	
category:Organizations