Wrath of the Ancients

The Wrath of the Ancients is a Wonder Weapon in the Call of Duty: Black Ops III Zombies map Der Eisendrache. It takes the form of a bow made of bone and a mysterious adhesive, paired with explosive flame-tipped arrows. 
==Overview==
Unlike its multiplayer counterpart, the Wrath of the Ancients holds a massive 60 arrows, compared to eight. It takes little time to draw an arrow, which results in a high rate of fire. It is also very effective against the Panzersoldat. It is similar to the Sparrow as one can hold the trigger down to make the arrow stronger, but, unlike the Sparrow, this comes at the cost of more ammo. Also unlike the Sparrow, when fully charged, the weapon's shots are still affected by gravity, its arrows explode on impact rather than after a few seconds. 
The explosions are very powerful and can take out multiple zombies with only one shot. Additionally, when using the bow, the player's melee will be replaced with a stabbing motion using the arrow, rather than the normal knife.
The uncharged shot does the same direct impact as a charged shot deals, but the area damage is decreased. This means that even though they do the same damage, it seems like the charged shot does more damage due to the increased radius.
The explosions do not damage the user, which makes the bow an essential survival tool in Der Eisendrache. If a player bleeds out, they can reacquire the Wrath of the Ancients from the same location they got it from initially. Double Tap 2.0 increases the fire rate of the bow (firing quickly in succession), but the damage remains unaffected. 
It is additionally possible to upgrade the bow into four differing upgraded Bows by initiating their quest lines. 
==How To Get The Bow==
In the map Der Eisendrache, there are three Dragon Head Statues scattered around the map.
*One is located located in the courtyard near where Double Tap Root Beer is, located above the tunnel that leads to the underground lab.
*Another is in Mission Control where Speed Cola is located, at the back of the room above a fireplace.
*The last one is located in the Undercroft Pyramid room, across from the crafting bench.
All three dragon head statues must be fed 8 zombies. This can be accomplished by killing a zombie nearby the statue which will awaken the statue. Once awake, players must kill zombies nearby the dragon head which, like the Cerberus, will levitate the zombie corpse up before consuming it. 
* A dragon head statue can only consume one corpse at a time and any further zombies killed while one is being consumed will not be counted. 
* After it has been fed, a statue will stop eating more zombies, turn back to stone and then crumble. 
* Once all three dragons have been fed, all players can grab the Wrath of the Ancients bow from the room right above the undercroft where a knight is resting. It will be floating above the crate in the back of the room.
==Elemental Variants==
<tabber>
|-|Storm Bow=
===Overview===
The Kreema'ahm la Ahmahm (Electricity and Volatility), also known as Storm, is one of four upgraded Bows on Der Eisendrache. The Storm Bow functions very similarly to its original counterpart, with a charged shot and a single shot. The arrow trajectory is also the same, though unlike the Wrath of the Ancients, it has 75 arrows instead of the default 60. When uncharged, it shoots a ball of electricity that lingers where landed, shocking zombies and chaining to others in the area. The charged shot uses 2 arrows, and releases a swirling thunder storm at the point of impact that sucks in nearby zombies, and electrocutes them. The storm lasts for around 10 seconds and can also temporarily trap the Panzersoldat in the air.
===How to Obtain===
With the Wrath of the Ancients at hand, the player must perform a selection of different tasks:
# At the Bastion looking towards the Clock Tower (Radio Room), there is a small tower with a lightning symbol on it, and a weathervane atop it. Shoot the weathervane with the Wrath of the Ancients, causing the bricks around the symbol to crumble, dropping the broken arrow to be picked up.
# Outside the map, there are three bonfires that must be ignited with the Wrath of the Ancients.
## The first bonfire spot can be seen atop a nearby castle turret when exiting the Clock Tower (Radio Room) and looking over the edge to the right of the computer terminal. 
##* This tower can also be shot from the room with Mule Kick, directly beneath this area, accessed via the spawn room (Tram Station) or the Trophy Room.
## The second bonfire spot is off in the distance visible from the outdoor KRM-262 wall buy (by the Double Tap machine). When looking at the KRM-262 buy, one can see it after turning approximately 45° to the right and looking for it at the far right edge of the ridge over the rocket test site. 
##* Targeting the bonfire under the bow crosshairs, and moving the camera up until it's in line with the mountain peak to the left of the bonfire should help. 
##* This bonfire can also be shot from outside the Clock Tower (Radio Room) by looking out of the castle to the left of the computer terminal, but this can prove to be more difficult.
## The third bonfire spot requires the Rocket Platform to be open. Exiting the tunnel from the teleporter, the bonfire is on the right, high up on the cliffside looking back towards the main castle. 
##* Alternatively, this bonfire can be lit without going to the Rocket Platform. Go to the room directly above Double Tap, and fire out the window next to the workbench to the left of the L-CAR 9 wallbuy, over the section of road. The bonfire is not visible from this location however, and this method takes practice.
# Back down in the Undercroft, there are five elongated hexagonal etchings of a gust of wind on the walls. During an Anti-Gravity phase, these must be activated by wallrunning over all five of them in one go without touching the ground. This can take some practice to get comfortable with the locations and feel of wallrunning.
#* To wall run, Anti-Gravity must be enabled. This is done by standing for several seconds on each of the 4 tiles around the Pyramid until it is activated and persists glowing blue. Activating all 4 tiles will engage a period of anti-gravity during which players can wall run. 
#* There are distinct audio cues for touching a panel, touching all panels, and failing to touch all panels in time/touching the ground. 
#* If trying directly as it begins, players can afford one failed attempt that took about 10 seconds before failing, and try again within the same Anti-Gravity phase with enough time for a successful one.
#* If not completed in time, simply wait approximately 2-4 minutes for the next Anti-Gravity phase to automatically activate.
# Three urns around the map must be filled with five zombie souls. These urns are now generating lightning making them easier to spot. 
##The first urn is in the room up above Double-Tap between the workbench and the L-CAR 9 wallbuy. 
##The second urn is by the wall across from the teleporter inside the tunnel at the Rocket Platform.
##The last urn is on some crates under the spiral stairs on the ground floor within the Clock Tower (Radio Room).
#Once an urn has been filled with souls, drawing back the Bow while near the urn will cause the notched arrow to begin sparking. Each bonfire must be shot with the electrified arrow. If successfully shot, a bonfire will now have lightning circling the flames. 
#*If a shot was missed, one can simply go back to the urn to electrify another arrow to try again as much as needed.
# On the ground by the weathervane where the broken arrow was dropped initially, there will now be blue fog. Press the Interact button for the arrow to be placed in the fog. The weathervane will generate fire and lighting of its own, and after several seconds, the reforged arrow will spawn on the ground to pick up.
# Place the reforged arrow on the shrine with the lightning symbol on it in the Undercroft next to the Pyramid. 20 zombies must now be killed in front of the shrine (the exact range is within the square created by the stairs around the Pyramid). When the shrine stops accepting souls, place the Bow in the shrine, and it will transform into the Storm Bow after several seconds, ready to be picked up.
|-|Fire Bow=
===Overview===
The Kreeaho'ahm nal Ahmhogaroc (Fall from Banishment), also known as Rune Prison and commonly referred to in the community as the Fire Bow, is one of four upgraded Bows on Der Eisendrache. It functions very similarly to its original counterpart, having both a single shot and a charged shot. The single shot will spawn a small burst of lava, which will deal damage and burn zombies over time. The charged shot will trap any zombies within the blast radius in volcanic mounds. After a couple seconds, the mounds will erupt and kill the trapped zombies. Zombies that are not trapped can also be killed if coming close enough to the mounds while they are erupting. The charged shot can also trap a Panzersoldat in a mound, making it incapable of attacking for about 5 seconds. Additionally, unlike all of the other upgraded Bows, every zombie killed by the charged shot from this Bow will reward 60 Points instead of 50.
===How to Obtain===
#Head up the spiral staircase inside the Clock Tower (Radio Room) connected to the Upper Courtyard. At the top, the player will see a glowing red symbol on the wall. Shooting at it with the Wrath of the Ancients will expose the inner clockwork of the big clock, and drop the broken pieces for the arrow in a single pile. Collect it to begin.
# Travel to the Rocket Platform via the Undercroft Teleporter or Bastion Wundersphere (the latter only if the Rocket Platform has been visited once as to activate the Landing Pad). On the player's right when passing through the giant blast doors towards the rocket, they will see a small building with the VMP wallbuy with a dark rock on top of it. The player now needs to wait for a Rocket Test to happen, which occurs roughly every 5 to 7 minutes on average. When it has ended, they need to rush outside and shoot at the rock, which will now be glowing orange of heat for a short time. If done correctly, a massive fireball will shoot from the sky towards the main part of the map. It is advised to stand as close of the doors as possible during the test, as the time allowed is quite short. 
#* This can be rather tricky, and take several attempts. From the center of the Rocket Platform doors opening, walk straight ahead, and stop once fully crossing the tracks perpendicular to the ones leading out from the giant blast doors (do not stand directly on them, move past them and stop). Turn right 90 degrees to face the rock above the VMP wallbuy, and shoot dead center of the radiating red-orange light visible in the upper left part of the rock formation from this position.
#* It is not reasonably possible to get the Ragnarok DG-4 piece from pressing the button next to the teleporter while waiting inside after pulling the switch behind the Rocket. Another Rocket Test or a second player will be needed to obtain it.
#* In co-op, after the first Rocket Test has gone off by initially visiting the Rocket Platform to begin the test cycles, players can set off the Rocket Test much more often, depending on the interval of Anti-Gravity in the Undercroft. When active, a player needs to wall run over the panel under and to the left of the giant hole high up on the wall used for obtaining the Wolf Howl. Instead of the typical stone shifting sound, it will make the sound as if purchasing a door, and for the first time this is done in a game, a Death Machine powerup will spawn in the air above the workbench near the Pyramid. However, subsequent Anti-Gravity periods when running over this same panel (when it is lit up again) will set off the Rocket Test immediately if more attempts are needed for the player at the Rocket Platform to practice/complete this step. 
# The player will now need to shoot 3 rings with their Wrath of the Ancients to set them on fire, and this must be done while traveling midair via Wundersphere. Upon a successful shot, the player will hear an additional noise akin to a distant demonic wail, and the ring will remain on fire even when back on the ground. As this method of travel happens quite fast, this will take practice, and costs 500 Points each time the Wundersphere is taken. 
#* Generally, it is advised to hold a charged shot as one purchases the Wundersphere, as uncharged shots do not travel as far or as fast.
#* The player will retain their angle from the moment they were launched. Take advantage of this to ensure one is looking in the correct direction with a rough idea of when to fire in mind.
#* The arrow must hit the ring while the player is still in the air. Even with a perfectly accurate shot, if fired too late, the ring will not light on fire.
#* The locations of the rings to set on fire are as follows:
#*# The first ring is situated next to spawn, between the KRM-262 wallbuy and Double Tap 2.0. 
#*#* Taking the Wundersphere from either the Bastion or Rocket Platform is recommended.
#*# The second one is on the Bastion, just between the Death Ray and the Wundersphere next to it.
#*#* Taking the Wundersphere in the Upper Courtyard near the Kuda wall buy is recommended.
#*# The third one is outside the Clock Tower (Radio Room) on the way to the Bastion.
#*#* Taking the Wundersphere in the Lower Courtyard above Double Tap is recommended.
# The player will have to stand in each of the now lit fire rings, and kill zombies with any weapon, turning them into orange orbs absorbed by the ring. It is imperative that the player stays within the ring when killing so that the edges of the screen are tinted orange, otherwise the kills will not count. When a ring complete, it will emit a pyroclastic pillar siphoning back to a giant sun-like fireball floating above the Bastion.
#* Zombies do not have to be inside the ring, only the player. 
#* Players can step out of the ring and resume anytime if needed.
# Head back to the Clock Tower (Radio Room) where the broken arrow pieces were initially obtained at the top of the staircase. Hold the action button next to the exposed clockwork, and a cuneiform symbol will appear. The symbol will light up, and is representative of one of three fireplaces, spread throughout the map.
#* An arrowhead pointing to the right above two small triangles pierced by a line also aimed to the right, with two small dots on the left and the right sides: fireplace underneath the Dragon Head Statue in the control room, near Speed Cola. For this fireplace, the corresponding ring is on the Bastion, just between the Death Ray and the Wundersphere next to it.
#* Cross symbol with two dots on the left and right sides: fireplace in Samantha's room. The corresponding ring is situated next to spawn, between the KRM-262 wall buy and Double Tap 2.0.
#* One arrowhead aimed to the right, with two small triangles pierced by a line; two of this symbol one on top and on the bottom of the arrowhead: fireplace in the Lower Courtyard, up the stairs and across from the Dragon Head Statue (Supply Room). The corresponding ring is directly outside the Clock Tower (Radio Room) on the way to the Bastion.
# The corresponding ring noted by the symbol from Step 5 will now be the only one still lit on fire, signifying it the starting point for this step. From here, the player will have to shoot their Wrath of the Ancients in such a manner that in 4 shots total or less (a charged shot counts as only 1), they shoot the fireplace while standing near a volcanic mound that is anchored on the ground from the previous shot. Pressing the Interact button on the now lit fireplace causes the pieces of the arrow to float within the fire, completing this step. 
#* For the first shot and initially spawning the mound, they will need to stand in the ring and fire it generally as far away from the ring as possible while hitting the ground, with the goal being to get as much distance covered towards the needed fireplace in as few shots as possible.
#* For subsequent shots, the player will have to stand near the mound created from a previous shot as the new anchor point for the next shot (but not necessarily standing directly on it as the player is given some leniency, so as long as the borders of the screen glow orange, the shot will work).
#* A Max Ammo will be rewarded if 3 or less arrows are used. 
#* If this step is failed by using too many shots, it can be attempted again on the next round. This does not change the ring nor fireplace.
# Next to the Death Ray, the giant sun-like fireball will now be floating closer to the ground. Hold the Interact button underneath it and it will solidify, rise up again and explode, dropping the reforged arrow. Collect it to complete this step.
#* The pickup for this reforged arrow can be uncooperative at times. Stand in the center up against the Death Ray and inch towards the reforged arrow until the Death Ray prompt changes into the reforged arrow pickup text.
# Place the reforged arrow in the correct box near the Pyramid in the Undercroft area of the map. The correct box for this Bow is the one with dark glowing volcanic rocks on the sides.
# The player must now kill 20 zombies quite close to the box, where their souls will be absorbed. When complete, interact with the box. The box will erupt with power for a few seconds, and the upgraded Bow will be ready to be picked up.
|-|Void Bow=
===Overview===
The Kreegakaleet lu Gosata'ahm (Decay Portal), also known as Demon Gate and commonly referred to in the community as the Demon Bow, Void Bow, or Shadow Bow, is one of four upgraded Bows on Der Eisendrache. The normal shot of this Bow will cause a small explosion, releasing a single skull that will kill 2-3 zombies before vanishing. Upon shooting a charged shot, a portal will appear and many skulls with emerge that stall and eat nearby zombies for a brief period of time. Up to three portals with their accompanying skulls can be present at once, with any more being fired dispelling the oldest portal. Zombies can be walked through while they are stalled even before they are killed. The Panzersoldat is also stalled for about 5 seconds if it is targeted by the skulls. Note that skulls have a limited number of targets however, and if any zombies are not actively being targeted, they will continue to pursue the player. 
===How to Obtain===
With the Wrath of the Ancients at hand, the players can release a demon trapped in an urn to empower the Wrath of the Ancients. With each step of the process, the demon will speak to players. If during the quest, the player rebinds with another upgrade path, they will be unable to interact with the steps until they rebind to the correct quest. 
#Obtain the arrow - Within the Gate Trap room next to the Double Tap Perk Machine, the glyph of the Demon Gate is painted on the slanted ceiling between the two iron gates of the Trap. Shooting it with the Wrath of the Ancients will destroy the brickwork and drop the Demon Gate broken arrow and cause the Demon to speak to the player. If another quest is bound after this, the arrow will be replaced here.
#Release me - The demon wishes to be released within the center of the Trophy Room. A section of tile will start glowing purple. Melee killing a zombie directly over it will cause the tile to break open, revealing an urn. Interacting with the urn will cause it to rise out of the ground and create a summoning circle.
#Return that which is scattered - The demon wishes for what has been scattered to be returned to him. This is referring to six Keeper skulls around the map. Interacting with them will cause them to glow purple before returning to the summoning circle. Their locations are as follows:
## A few steps past the L-CAR 9 wallbuy when going up from the spawn room (Tram Station), before entering the circular area with Mule Kick. It is directly to the left of the zombie corpse slumped over the broken wall, in the nook on the floor with a lit lantern above it. 
## Upper Courtyard, on a windowsill when going up the stairs just past the Vesper wallbuy, before entering the Church (Mission Control).
## Samantha's Room, near the bed in an opened toy chest against the leftmost wall.
## At Double Tap, directly to the right of the tipped over set of shelves next to the perk machine sitting on the ruined wall.
## Undercroft Teleporter room, in the sink next to a bucket on the right side of the room when entering.
## Rocket Platform, in the back truckbed of the truck to the left of the Trip Mines wallbuy.
#Broken souls must be sacrificed in my honor - With the Keeper skulls returned to the circle, the demon requires sacrifices to made. Those of "broken souls", refer to a zombie with their leg(s) removed. Players must lead a total of six "crawler" zombies into the circle at which point a skull will float up and kill them, before returning to the urn. The amount of remaining skulls floating in the circle is indicative of how many more crawlers are needed. 
#*The GobbleGum Crawl Space is very helpful in creating crawlers, as are Frag Grenades early on. The Wrath of Ancients also begins to consistently create crawlers with uncharged shots starting with Round 18. The Ray Gun and XM-53 are also sufficient methods starting with Round 20.
#They know my name - With the sacrifices done, the demon will provide a hint to their true name by stating three out of the six crests (Griffin, Heart, Door, Stag, Crown or Horn). Remember the order in which it states these crests. In the T-shaped hallway connecting Samantha's Room, the Power Switch Room (Armory), and the Church (Mission Control), there are six suits of armor which bear the mentioned crests on their pedestals, and a seventh suit of armor with no crest on the pedestal, which can be safely ignored. Interacting with a suit of armor will show a glowing glyph which corresponds with that crest. By checking, players can discover which three glyphs correspond to the mentioned crests, and thus will have to be collected. 
#*Killing zombies (only kills by the player going for this Bow will count) will now uncommonly drop glyphs which will be added into the summoning circle, though only the three glyphs corresponding to the crests mentioned by the demon are required to reforge the arrow. Zombies can also drop one of the three unnecessary glyphs; there is no penalty to collecting these unnecessary glyphs. 
#*The correspondence between crest and glyph are randomized for each game. 
#*The urn back in the Trophy Room can be shot with the Wrath of the Ancients to cause the demon to repeat the hint to check for the correct crests on the pedestals of the statues, so players know which glyphs to look out for. The order in which the Demon states these crests is important for the following step.
#*Getting the three needed glyphs may take several rounds, as the drops are random.
# What is my name - Once at least the three necessary glyphs have been collected, return to the summoning circle in the Trophy Room and shoot the three correct glyphs in the proper order on the floor of the summoning circle with the Wrath of the Ancients. 
#* This will cause a pillar of flame to burst from the center of the circle, allowing the broken arrow to be placed within it to be reforged, and is able to be picked up after a few seconds.
#* If the incorrect glyphs were shot however, the demon will react violently and cause the skulls to spin around the sign for a time before settling above the glyphs again with the name reset.
#That is my name - Take the reforged arrow to the Undercroft and to the Pyramid, placing it in the box with the Demon Gate glyph. Killing zombies nearby the box will cause it to absorb zombie souls. Once enough souls have been absorbed, the Wrath of the Ancients can be placed in the box. After collecting 20 more souls the players needs to press the action button on the glyph which will complete the upgrade process and make the Kreegakaleet lu Gosata'ahm available for use.
|-|Wolf Bow=
===Overview===
The Kreeholo lu Kreemasaleet (Keeper Servant), also known as Wolf Howl and commonly referred to in the community as the Wolf Bow/Spirit Bow, is one of four upgraded Bows in Der Eisendrache. It fires very similar to the Wrath of the Ancients, having both a single shot and charged shot. The single shot will deal damage and slow down all zombies caught in its blast radius, while its charged shot (uses two arrows) will cause wolves to leap out of the point of the arrow's impact, dealing damage and slowing down any zombies, with a piercing effect. This shot will initially stun the Panzersoldat for approximately 3 seconds, dealing moderate damage. 
===How to Obtain===
The upgrading process tells the story of the Wolf King. With the Wrath of the Ancients in hand, the player must perform a selection of different tasks to recover the Wolf King's scattered bones from around the castle, and put him to rest within a coffin in the Undercroft. In advance, it is best to get familiar with these four painting locations hanging on walls around the map:
* One in the Trophy Room near the KRM-262 wallbuy, connected to the Upper Courtyard.
* One in the Clock Tower (Radio Room) directly before the spiral staircase inside.
* One next to the barrier between Samantha's room and the Power Switch Room (Armory).
* One on the balcony inside the Control Room closest to Power Switch Room (Armory) .
# Interact with each painting in this specific order:
##The Wolf King on his throne with his wolves.
##The Wolf King with his helmet on and riding his horse.
##A mountain with a castle and lightning.
##The Wolf King slouched by his shield, with Arthur next to him.
##*The order is always the same, as well as the four locations where paintings can be found, but which location each particular painting is at will be randomized each game. The player will hear a guitar strum audio cue if it is the right order as well as the dual wolf symbol appearing on the painting and persisting when walking away from the painting.
##*The paintings are provided as images at the bottom of this page, for additional clarity.
#Head into the Undercroft via the Family Crypt connected to Mission Control and the wolf symbol on the wall near the Pyramid area at the bottom of the staircase from the Family Crypt will automatically crumble, revealing the broken arrow which the player can now collect to proceed.
#Head to the Rocket Platform with the Wrath of the Ancients and shoot down a red flag. A blue glowing canine skull will roll down the hill and land for the player to pick up. The flag is located on a cliffside above and slightly to the left of the giant blast doors that shut during a Rocket Test. 
#*The red flag needs to be shot at the base of where it is planted in the ground, not the actual flag itself.
#*While standing still, it is best to stand on the elevated platform with the Rocket to get as close as possible in height looking up.
#*It is possible to make the shot for this step while traveling midair via Wundersphere from the Bastion to the Rocket Platform, where the canine skull will already be rolling down the cliffside when the player lands. This is a tactic used by speedrunners, and takes some practice.
#Place the canine skull in the Wolf marked box next to the Pyramid in the Undercroft, and a spectral wolf will appear. Players will then have to follow the wolf as it heads towards one of three dig spots on the map. When the wolf arrives at a spot, it will attempt to dig, and the pile of dirt will begin glowing. Players will need to kill about 10 zombies, feeding souls into the dig spot. After enough souls have been harvested, the wolf will dig into the spot, revealing a pile of bones. Pick up the bones (no pickup HUD icon or text is shown), and follow the Wolf to the next spot. The dig spots contain the Wolf King's bones, buried by his servant Arthur. 
#*The dig spots will be in this order: middle of the Upper Courtyard, then just outside spawn and before the Gate Trap, and finally in the Undercroft next to the Pack-a-Punch spawn.
#*If players fail to follow the wolf closely enough while it is walking to a dig spot, they will hear an echoing howl. Players will have to reactivate it by placing the canine skull in the Wolf marked box next to the Pyramid again.
#*When the Wolf is at a dig spot holding watch, players can leave it be if needed and return anytime.
#The wolf will walk deeper into the Undercroft area and sit underneath a large hole high up on the wall. The player needs to wall run until the symbol of the double wolf head appears above the crack and when in close proximity (the symbol being shown is the indicator) shoot it with the Wrath of the Ancients until it assembles a new platform until a platform assembles itself for the player to stand on in front of the large hole on the wall, which may take a couple of shots. 
#*To wall run, Anti-Gravity must be enabled. This is done by standing for several seconds on each of the 4 tiles around the Pyramid until it is activated and persists glowing blue. Activating all 4 tiles will engage a period of anti-gravity during which players can wall run. After the initial activation, anti-gravity will periodically reactivate.
#Land on the platform and interact with the coffin, which reassembles the Wolf King's skeleton that holds out the reforged arrow for the player to claim. Take it to the Wolf marked box next to the Pyramid. 20 zombies must now be killed on the small stairs around the Pyramid or on the lower ground the Pyramid is situated upon. When complete, place the Wrath of the Ancients into the box. After a few seconds, the upgraded Bow will be ready to pick up.
</tabber>
==Gallery==
<tabber>
|-|Wrath of The Ancients=
Wrath of the Ancients BO3.png|First-person view of the Wrath of the Ancients
Wrath of the Ancients Drawing BO3.png|Drawing an arrow of the Wrath of the Ancients
Wrath of the Ancients Melee BO3.png|The melee attack of the Wrath of the Ancients
File:Wrath of Ancients Blast Der Eisendrache BO3.png|Effects of the Wrath of Ancients.
File:Wrath of Ancients Alter Der Eisendrache BO3.png|Wrath of Ancients altar.
|-|Storm Bow=
Kreema'ahm la Ahmahm BO3.png|First person view of the Kreema'ahm la Ahmahm
Kreema'ahm la Ahmahm Drawing BO3.png|Drawing an arrow with the Kreema'ahm la Ahmahm
Kreema'ahm la Ahmahm Melee BO3.png|The melee attack of the Kreema'ahm la Ahmahm
File:Storm Arrow broken Der Eisnedrache BO3.png|Receiving the broken Storm Arrow.
File:Storm Arrow restored third-person Der Eisendrache BO3.png|The reforged Storm arrow.
File:Storm Bow pedestal third-person Der Eisendrache BO3.png|Receiving the Storm Bow from the undercroft.
File:Richtofen with the Storm Bow in third-person Der Eisendrache BO3.png|Richtofen wielding the Storm bow in third-person.
File:Storm Bow Charged shot Third-person BO3.png|Storm Bow's super supercharged shot.
File:Storm Bow impact effects BO3.png|Storm Bow blast impact.
File:Storm Bow Tornado third-person Der Eisendrache BO3.png|Storm Bow Tornado.
File:Storm Bow Tornado effects third-person Der Eisendrache BO3.png|Effects of the Tornado created by the Storm Bow.
File:Storm Bow Tornado effects chain surge BO3.png|The chaining effects of the Tornado.
|-|Fire Bow=
Kreeaho'ahm nal Ahmhogaroc BO3.png|First person view of the Kreeaho'ahm nal Ahmhogaroc
Kreeaho'ahm nal Ahmhogaroc Drawing BO3.png|Drawing an arrow with the Kreeaho'ahm nal Ahmhogaroc
Kreeaho'ahm nal Ahmhogaroc Melee BO3.png|The melee attack of the Kreeaho'ahm nal Ahmhogaroc
|-|Void Bow=
Der Eisendrache Demon Gate Sigils Names BO3.png|The Sigils and corresponding names.
Der Eisendrache Completed Summoning Circle BO3.png|The completed summoning circle with all six glyphs.
Kreegakaleet lu Gosata'ahm BO3.png|First person view of the Kreegakaleet lu Gosata'ahm
Kreegakaleet lu Gosata'ahm Drawing BO3.png|Drawing an arrow with the Kreegakaleet lu Gosata'ahm
Kreegakaleet lu Gosata'ahm Melee BO3.png|The melee attack of the Kreegakaleet lu Gosata'ahm
|-|Wolf Bow=
King on his throne.png|The Wolf King, two wolves to his left and right
Knight on his horse.png|Armored King on horseback carrying a banner
Mountain.png|Castle on a mountain being attacked by an Apothicon
Knight with arrows on it.png|King killed by arrows, mourned by his servant
Wolf Skull BOIII.png|The skull of the Wolf.
Wolf Spirit BOIII.png|The Wolf spirit.
Kreeholo lu Kreemasaleet BO3.png|First person view of the Kreeholo lu Kreemasaleet
Kreeholo lu Kreemasaleet Drawing BO3.png|Drawing an arrow with the Kreeholo lu Kreemasaleet
Kreeholo lu Kreemasaleet Melee BO3.png|The melee attack of the Kreeholo lu Kreemasaleet
WolfKing Skeleton BOIII.png|The wolf king's skeleton 
</tabber>
==Achievements/Trophies==
*My Brother's Keeper (75/Silver Trophy) - In Der Eisendrache, the one must be erased.
*Der Meisterbogenschuetze (40/Silver Trophy) - In Der Eisendrache, obtain all of the ancient bows.
*Take a Bow (20/Silver Trophy) - In Der Eisendrache, upgrade the Wrath of the Ancients.
*That's a lot of Jigawatts! (5/Bronze Trophy) - In Der Eisendrache, electrocute 121 zombies.
== Trivia==
*When placed in a soul box for any upgrade, a free Max Ammo is automatically given to the player.
* The Wrath of the Ancients has the same firing sound for the Staff of Fire.
*The Demon Gate upgrade process is viewed by the characters as a deal with the demon. Takeo is the most concerned, worrying at the price for his soul. On the other hand Richtofen is much less concerned, saying the arrow comes with a price, but he has already paid it.
*In an update (1.17), all of the variants of Wrath of the Ancients only used one arrow with a charged shot.
**However this has been removed with the 1.18 update.
Category:Call of Duty: Black Ops III Wonder Weapons