Unholy Diver

The severed arm of an unknown creature, found deep in the frozen wastes. It is blue and covered in chitinous plates, sleek and slimy to the touch. Its four fingers bear nails of a quartz-like material.
== History ==
Originally the arm of an unknown creature found near a Devoid Tear in the frozen wastes, it acquired the ability of transporting people and things across planes after Koltar threw it trough said Tear. It proved itself useful when it sent Ihkulan's phylactery to the shadow realm in the LADS final fight with him.
== Abilities ==
# While holding the arm, you can use an action to point it forward while speaking the name of a place, person or direction. The arm will then teleport you and up eight creatures of your choice, and close one of its fingers. Once all four fingers are closed, the arm will temporarily become unable to use its abilities. A finger re-opens after being exposed to twilight for over an hour. The destination you choose must be known to you. Your familiarity with the destination determines whether you arrive there successfully. Draw a card from your Gambit to determine the accuracy of the teleportation, as shown in the table below.
# You may throw the arm at a target, causing it to be teleported to a place you’ve designated beforehand. Make a ranged attack against the target. On a hit, the target must succeed on an Agility save equal to your attack roll or be teleported as described above, the arm remaining in its location and gently falling on the ground. If the target succeeds on its save then it is not teleported and the arm falls on an unoccupied space adjacent to it or, if none is available, returns to your hand.
Teleportation Accuracy	Teleportation Accuracy	Teleportation Accuracy	Teleportation Accuracy	Teleportation Accuracy
Familiarity 	Mishap 	Similar Area 	Off-target 	On-target
Travel Anchor 	- 	- 	- 	1-10
Associated Object 	- 	- 	- 	1-10
Very Familiar 	1 	2 	3 	4-10
Casual Knowledge 	1-2 	3 	4 	5-10
Viewed Once 	1-4 	5 	6-7 	8-10
Description 	1-4 	5 	6-7 	8-10
False Destination 	1-5 	5-10 	- 	-
== Downsides ==
# Whenever this item causes a creature to be teleported, its clothes and armor stay behind.
# If it remains unused for more than 3 turns whilst its being held, it will attempt the strangle its user. The user must make a 16DC Physique save or will begin suffocating. They may attempt the save again at the end of every turn, taking 4 crush damage on a successful save, and growing closer to suffocating on a failed save.
== Containment Method ==
Splashing Unholy Diver in a tincture of holy water and iron, and then submerging it in mercury, will keep it asleep until its disturbed. However, once it leaves its containment vessel, it cannot be put back within the same hour.
== Berserk Behavior ==
Unholy Diver will teleport erratically, attempting to choke the oldest entity in the room that doesn't intimidate it, if it remains unused for more than one day. If it manages to choke someone and hold on to them until the beginning of the next turn, it will teleport them to a random location within the same plane.
== Destruction Method ==
Have Unholy Diver clench five silver coins that lack any form of insignia of any kingdom or location within the same plane. Afterwards, throw it into a river. It will not know where to teleport and disintegrate itself tough space and time, being completely destroyed.
Category:Artifact
Category:Body Part