Infuse (Final Fantasy XII)

Infuse is a Technick in Final Fantasy XII that consumes all of the user's MP to set a target's HP to ten times the amount of MP used. It can be used to heal or to damage. Infuse is purchased from certain Technicks shops in the original PlayStation 2 version, and is found in a treasure in the Zodiac versions. In the original version, all player characters who have the License Board can activate it. In the Zodiac versions, it is used by certain jobs.
==Obtain==
The license for Infuse costs 30 License Points in the Zodiac versions, and 35 in the original. In the original PlayStation 2 version, Infuse is sold in Technicks shops for 2000 gil in Jahara after the party has found Eruyt Village, and in Rabanastre and Nalbina Fortress after defeating Judge Bergan, as well as in Archades.
In the Zodiac versions, the Technick is found in Dreadnought Leviathan's Sub-control Room. If not picked up there, it can be found in Ogir-Yensa Sandsea's Platform 1 - East Tanks; this is the first area when accessed from the Dalmasca Westersand, and the treasure is behind the stairs. The treasures always appear.
In the Zodiac versions, the Infuse license can be used by the job classes Uhlan, Knight, Foebreaker, Bushi, and Archer, though the latter requires Ultima or Zodiark license to activate it.
==Mechanics==
Infuse sets the target's HP to ten times the amount of MP the user consumed to use the Technick. If the target's max HP is lower than that, they are set to maximum health. As Infuse can be used on any MP level, the player can lower the target's HP from what it started from, and if used with 0 MP, Infuse will kill the target.
Infuse does not awake sleeping targets.
==Use==
Infuse could be used to heal in a pinch kinda like the First Aid Technick. However, the character could also use an item for a likely superior effect. It is a viable way for non-magickal characters to heal since they can do physical damage to rack up MP that they never end up spending. This use is reflected in the jobs that learn it in the Zodiac versions.
Infuse can be used to power up Zeromus. If Zeromus's summoner uses Infuse on the Esper on 1 MP, his Gravity Well attack can be supremely powerful. Gravity Well has no damage cap even in the original version. If Zeromus is at level 99 with the highest amount of HP possible, has only 1 HP, and and has the Bubble status, it is possible to deal up to 25,970, 37,934, or 113,808 damage, depending on the version.
A niche use could be to deliberately get an ally to low health so their critical licenses activate, and their combo rate skyrockets, and they can do good damage with Balance. If the player has a character who can use both Infuse and Charge Technicks, they can lock their character in a critical status loop by setting up the gambits Self: = Infuse and Self: MP < 10% = Charge.
Category:Technicks in Final Fantasy XII