Elemental Affinity

Elemental Affinity , also known as Elem-Atk, is an ability or trait present in some pieces of equipment in the series, which enhances the elemental damage dealt by the user. The trait is not named in some games, though it is present.
== Appearances ==
=== Final Fantasy III ===
=== Final Fantasy V ===
Several pieces of equipment increase the power of elemental attacks by +50%. The bonus is applied before subtracting the opponent's Magic Defense. Using elemental empowering is useful in canceling out any split damage penalties from multi-targeting certain spells.
Type 	Equipment 	Elemental Affinity
Knife 	Air Knife 	Wind
Hammer	Gaia Hammer	Earth
Katana	Wind Slash 	Wind
Rod 	Flame Rod 	Fire
Rod 	Frost Rod 	Ice
Rod 	Thunder Rod	Lightning
Rod 	Poison Rod 	Poison
Rod 	Magus Rod 	Wind, Earth, Poison, Lightning, Ice, Fire
Bell 	Gaia's Bell	Earth
Bell 	Rune Chime 	Wind, Earth, Holy, Poison, Lightning, Ice, Fire
Robe 	Gaia Gear 	Earth
Staff 	Sage Staff 	Holy
=== Final Fantasy IX ===
Some pieces of equipment grant an elemental boost that raises damage done with attacks that use that element. This is called "Elem-Atk" in the help text for equipment pieces. The boost adds +50% to the damage calculation; it stacks with other boosts like Killer abilities and MP Attack.
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The added damage also boosts the potency of any compatible fractional damage ability by 50%, however, the only elemental fractional damage abilities are Quina's Aqua Breath (water-elemental) and Steiner and Beatrix's Thunder Slash, though the latter is bugged to such degree it hardly ever hits. Elemental Affinity does not apply to Steiner's Stock Break or Shock, or Amarant's No Mercy; though they take on the element of their equipped weapon, they get no increase from element-boosting equipment. The boost works with Vivi's compatible spells even when he equips Mag Elem Null to make all his magic non-elemental.
Equipping multiples of the below items tuned to the same element at once on the same character does not stack the effect.
Type 	Equipment 	Affinity 	Character 	Abilities
Racket 	Magic Racket 	Holy 	Dagger, Eiko 	Holy, Madeen
Staff 	Octagon Rod 	Water 	Vivi 	Water
Hat 	Feather Hat 	Wind 	Zidane, Vivi, Dagger, Quina, Eiko, Cinna, Marcus, Blank 	Twister, Fenrir's Millennial Decay, Dagger and Eiko's normal attack with rackets
Hat 	Magus Hat 	Ice 	Zidane, Vivi, Dagger, Quina, Eiko, Cinna, Marcus, Blank 	Blizzard, Blizzara, Blizzaga, Shiva, Vivi's normal attack with Ice Staff
Hat 	Mage's Hat 	Holy/Shadow 	Vivi, Dagger, Quina, Eiko 	Doomsday, Ark, LV4 Holy, Holy, Madeen
Hat 	Twist Headband 	Earth 	Zidane, Vivi, Dagger, Quina, Eiko, Amarant, Cinna, Marcus, Blank	Earth Shake, Fenrir's Terrestrial Rage
Hat 	Red Hat 	Fire 	Zidane, Vivi, Dagger, Quina, Eiko, Amarant, Cinna, Marcus, Blank	Fire, Fira, Firaga, Ifrit, Phoenix, Vivi's normal attack with Flame Staff
Hat 	Golden Hairpin 	Water 	Zidane, Vivi, Dagger, Quina, Eiko, Amarant, Cinna, Marcus, Blank	Water, Leviathan, Aqua Breath, Amarant's normal attack with Dragon's Claws
Hat 	Flash Hat 	Thunder/Holy	Zidane, Vivi, Dagger, Eiko, Amarant, Cinna, Marcus, Blank 	Thunder, Thundara, Thundaga, Ramuh, Holy, Madeen, Vivi's normal attack with Lightning Staff, Dagger's normal attack with Asura's Rod
Hat 	Golden Skullcap	Water 	Zidane, Vivi, Dagger, Quina, Eiko, Amarant, Cinna, Marcus, Blank	Water, Leviathan, Aqua Breath, Amarant's normal attack with Dragon's Claws
Helmet 	Mythril Helm 	Holy 	Steiner, Freya, Beatrix 	Beatrix's Holy, Steiner's normal attack with Excalibur or Excalibur II, Freya's normal attack with Holy Lance
Armlet 	Jade Armlet 	Holy 	Zidane, Vivi, Dagger, Quina, Eiko, Amarant, Cinna, Marcus, Blank	LV4 Holy, Holy, Madeen
Armlet 	Bone Wrist 	Earth 	Zidane, Vivi, Dagger, Quina, Eiko, Amarant, Cinna, Marcus, Blank	Earth Shake, Fenrir's Terrestrial Rage
Armlet 	Bracer 	Wind 	Zidane, Vivi, Dagger, Quina, Eiko, Amarant, Cinna, Marcus, Blank	Twister, Fenrir's Millennial Decay, Dagger and Eiko's normal attack with rackets, Amarant's normal attack with Kaiser Knuckles
Glove 	Thunder Gloves 	Thunder 	Steiner, Freya, Beatrix 	Steiner and Beatrix's Thunder Slash, Thunder/Thundara/Thundaga Sword, Steiner's normal attack with Coral Sword
Clothes	Magician Cloak 	Ice 	Vivi, Dagger, Quina, Eiko 	Blizzard, Blizzara, Blizzaga, Shiva, Vivi's normal attack with Ice Staff
Clothes	Gaia Gear 	Earth 	Zidane, Vivi, Dagger, Quina, Eiko, Amarant, Cinna, Marcus, Blank	Earth Shake, Fenrir's Terrestrial Rage
Clothes	Brave Suit 	Fire 	Zidane, Amarant, Cinna, Marcus, Blank 	Can boost fire magic cast by Amarant using the Return Magic ability
Robe 	Light Robe 	Holy/Shadow 	Vivi, Dagger, Quina, Eiko 	Doomsday, Ark, LV4 Holy, Holy, Madeen, Dagger's normal attack with Asura's Rod
Robe 	White Robe 	Holy 	Dagger, Eiko 	Holy, Madeen, Dagger's normal attack with Asura's Rod
Robe 	Black Robe 	Shadow 	Vivi, Quina 	Doomsday
Armor 	Demon's Mail 	Shadow 	Steiner, Freya, Beatrix 	Darkside, Doomsday Sword
Add-on 	Ancient Aroma 	Shadow 	Dagger, Freya, Eiko, Beatrix 	Ark
Add-on 	Angel Earrings 	Holy 	Dagger, Freya, Eiko, Beatrix 	Holy, Madeen, Dagger's normal attack with Asura's Rod, Freya's normal attack with Holy Lance
Add-on 	Barette 	Ice 	Dagger, Freya, Eiko, Beatrix 	Shiva, Freya's normal attack with Ice Lance
Add-on 	Black Belt 	Wind 	All 	Twister, Dagger and Eiko's normal attack with rackets, Amarant's normal attack with Kaiser Knuckles
Add-on 	Cachusha 	Fire 	Dagger, Freya, Eiko, Beatrix 	Ifrit, Phoenix
Add-on 	Extension 	Thunder 	Dagger, Freya, Eiko, Beatrix 	Ramuh, Beatrix's Thunder Slash
Add-on 	Fairy Earrings 	Wind 	All 	Twister, Dagger and Eiko's normal attack with rackets, Amarant's normal attack with Kaiser Knuckles
Add-on 	Germinas Boots 	Earth 	All 	Earth Shake, Fenrir's Terrestrial Rage
Add-on 	Gold Choker 	Shadow 	All 	Doomsday, Ark, Doomsday Sword, Darkside
Add-on 	Maiden Prayer 	Holy 	Dagger, Freya, Eiko, Beatrix 	Holy, Madeen, Dagger's normal attack with Asura's Rod, Freya's normal attack with Holy Lance
Add-on 	Pearl Rouge 	Water 	Dagger, Freya, Eiko, Beatrix 	Leviathan
Add-on 	Rebirth Ring 	Holy 	All 	Holy, Madeen, LV4 Holy, Dagger's normal attack with Asura's Rod, Steiner's normal attack with Excalibur and Excalibur II, Freya's normal attack with Holy Lance
=== Final Fantasy XI ===
Affinity Bonuses	Affinity Bonuses	Affinity Bonuses	Affinity Bonuses
Tier 	Dmg 	Acc 	Prp
1 	+10% 	+20 	+2
2 	+15% 	+30 	+3
3 	+20% 	+40 	+4
4 	+25% 	+50 	+5
5 	+30% 	+60 	+6
A variety of staves offer different levels of elemental affinity. In addition to increasing the damage dealt by appropriate spells, affinity also improves casting accuracy and reduces the recurring cost of a summoner's elementally-aligned pets. The hidden downside is that spells of the element weak to the affinity become less powerful and more likely to miss. A summoner also spends greater MP sustaining a pet that suffers from the equipped element.
These penalties are the inverse of the benefits that the affinity would normally grant. For example, Neptune's Staff, with tier 2 water affinity, strengthens Flood by 15% with 30 bonus accuracy but increases the cost of using Ifrit, whose fire is vulnerable to water, by 3 MP every 3 seconds. This contributes to the popular practice of switching staves for each spell that a mage employs.
Customizable staves available at high levels provide an opportunity to improve one aspect of affinity at the cost of another. One augmented item may offer more damage, less accuracy, and no reduction in perpetuation cost while another offers only a large perpetuation benefit. Advanced customizations further improve affinity with a reduction in casting time for aligned spells.
Element 	Equipment 	Tier
Fire 	Fire Staff 	1
Fire 	Vulcan's Staff 	2
Fire 	Agni's Staff 	Varies
Ice 	Ice Staff 	1
Ice 	Aquilo's Staff 	2
Ice 	Varuna's Staff 	Varies
Wind 	Wind Staff 	1
Wind 	Auster's Staff 	2
Wind 	Vayu's Staff 	Varies
Earth 	Earth Staff 	1
Earth 	Terra's Staff 	2
Earth 	Kubera's Staff 	Varies
Lightning	Thunder Staff 	1
Lightning	Jupiter's Staff	2
Lightning	Indra's Staff 	Varies
Water 	Water Staff 	1
Water 	Neptune's Staff	2
Water 	Soma's Staff 	Varies
Dark 	Dark Staff 	1
Dark 	Pluto's Staff 	2
Dark 	Yama's Staff 	Varies
Light 	Light Staff 	1
Light 	Apollo's Staff 	2
Light 	Surya's Staff 	Varies
Varies 	Teiwaz 	Varies
=== Final Fantasy XII ===
Both enemies and player characters can boost their elemental damage with the corresponding affinity. Whereas certain enemies simply naturally have an affinity toward an element, player characters can use the effect via equipment. The effects are not documented in the in-game menu.
When a character equips a weapon or an armor piece that has an elemental affinity, all damage, both physical and magickal, associated with the element, is boosted by 50%. The affinity bonus is independent of the weapon's own element, in that the bonus usually exists on its own and elemental weapons usually do not have an elemental affinity. Elemental affinities do not stack, so there is no benefit in equipping two pieces of equipment that give an affinity to the same element simultaneously.
For example, none of the staves that have the elemental affinity trait have an element in the weapon. Instead, the user benefits from the affinity by casting magick of the element the weapon gives a bonus for, but there is no bonus for physically attacking with said weapon as the damage with physical attacks is non-elemental.
In the original version, all ninja swords have the element of Dark, but none has an elemental affinity on the Dark element. To apply the elemental affinity to ninja swords, the character must wear the Black Robes armor, which gives a +50% boost to Dark-elemental damage, making all attacks dealt with ninja swords 150% the normal damage. This is no longer the case in the Zodiac versions, as most of the ninja swords had their element changed or removed, and only the Yagyu Darkblade retains its original Dark element. Also, since the Shikari (the only job that can equip the ninja swords) cannot equip the Black Robes, they cannot benefit from the damage boost. In The Zodiac Age, each character can choose two License Boards, and so with some planning the player can make best use of equipment's elemental potency effects.
Type 	Equipment 	Elemental Affinity
Pole 	Six-fluted Pole 	Water
Rod 	Holy Rod 	Holy
Bow 	Burning Bow 	Fire
Mace 	Zeus Mace 	Dark
Staff 	Cherry Staff 	Wind
Staff 	Flame Staff 	Fire
Staff 	Storm Staff 	Lightning
Staff 	Glacial Staff 	Ice
Staff 	Cloud Staff 	Water (also Wind and Lightning in the Zodiac versions)
Staff 	Staff of the Magi	Holy (also Ice and Wind in the Zodiac versions)
Hand-bomb 	Fumarole 	Water
Mystic Armor	White Robes 	Holy
Mystic Armor	Black Robes 	Dark
Holy Rod is the only weapon that is both elemental and has an elemental affinity; its Holy element is strengthened by its own Holy affinity, so all physical attacks will be 50% more powerful, compensating for the weapon's fairly low attack power. The effect is even greater against enemies that are weak against Holy, as they will take double damage from Holy, plus the +50% bonus.
Potentially the greatest damage increase is dealt to an oiled enemy through the casting of a Fire-elemental spell while equipped with the Flame Staff or the Burning Bow, as oiled targets take triple damage from Fire-elemental attacks. The bonus damage also applies, when the same conditions are satisfied, through physically attacking enemies using the Burning Bow with the Fiery Arrows. Should the oiled enemy be also weak to Fire, the total damage can reach 900%.
In the Zodiac versions, since all jobs have a limited pool of equipment each, the only jobs that can benefit from the elemental affinity damage boosts are the Red Battlemage, White Mage, Black Mage, Archer, Foebreaker, Monk, and Bushi by equipping the necessary equipment. However, the Bushi (equipped with either the Black or White Robes) can only benefit by using the items Dark Mote or Holy Mote, while the Monk (equipped with the Six-fluted Pole) can do so by using Aquara Mote or casting Aqua through Shades of Black. In The Zodiac Age, every character can choose two License Boards, so the player can pair the characters with this in mind; for example, Knight-Bushi can use Excalibur (Holy-elemental weapon) and White Robes at the same time.
The Cloud Staff and Staff of Magi were boosted in the Zodiac versions. Cloud Staff was given the elemental affinities to Wind and Lightning, in addition to the Water affinity it already had. Staff of Magi gains affinities to Ice and Wind, in addition to the Holy it already had.
Enemies who have innate elemental affinity:
*Braegh (Lightning)
*Purobolos (Dark)
*Water Elemental (Water)
*Ba'Gamnan (Fire)
=== Final Fantasy XIII ===
Fire Affinity, Frost Affinity, Lightning Affinity, Water Affinity, Wind Affinity and Earth Affinity increase the damage dealt by the user's corresponding elemental attacks and exist as passive abilities in equipment. The bonus is between +20% - 50%, depending on the affinity's strength.
Affinity 	Accessory 	Affinity	Accessory
Fire 	Ember Ring 	Ice 	Frost Ring
Fire 	Blaze Ring 	Ice 	Icicle Ring
Fire 	Salamandrine Ring 	Ice 	Boreal Ring
Fire 	Flamebane Brooch 	Ice 	Frostbane Brooch
Fire 	Flameshield Earring	Ice 	Frostshield Earring
Fire 	Fire Charm 	Ice 	Ice Charm
Lightning	Spark Ring 	Water 	Aqua Ring
Lightning	Fulmen Ring 	Water 	Riptide Ring
Lightning	Raijin Ring 	Water 	Nereid Ring
Lightning	Sparkbane Brooch 	Water 	Aquabane Brooch
Lightning	Sparkshield Earring	Water 	Aquashield Earring
Lightning	Lightning Charm 	Water 	Water Charm
Wind 	Zephyr Ring 	Earth 	Clay Ring
Wind 	Gale Ring 	Earth 	Siltstone Ring
Wind 	Sylphid Ring 	Earth 	Gaian Ring
Wind 	Wind Charm 	Earth 	Earth Charm
=== Final Fantasy Tactics ===
There are several types of equipment that increase the power of elemental attacks.
Type 	Equipment 	Elemental Affinity
Sword 	Excalibur 	Holy
Rod 	Flame Rod 	Fire
Rod 	Ice Rod 	Ice
Rod 	Thunder Rod 	Thunder
Clothes 	Gaia Gear 	Earth
Clothes 	Black Robe 	Fire, Ice, Thunder
Shield 	Kaiser Shield	Fire, Ice, Thunder
Rings 	Sage's Ring 	All Elements
Armlets 	Japa Mala 	All Elements
Lip Rouge	Tynar Rouge 	Holy
=== Final Fantasy Tactics Advance ===
Elemental affinity works by lowering the target's resistance to the element by one stage (absorb becomes null, null becomes resist, resist becomes normal, normal becomes weak). If the target is already weak to the element, then elemental affinity does nothing.
Due to a bug, equipment bonuses for ice, lightning, water, holy, and dark can be applied multiple times (depending on how many items with bonuses the character has equipped), while fire, wind, and earth equipment bonuses can only be applied once.
Type 	Equipment 	Elemental Affinity
Knightsword	SaveTheQueen	Holy
Knightsword	Excalibur 	Holy
Broadsword 	Vajra 	Lightning
Rapier 	Djinn Flyssa	Wind
Katana 	Zanmato 	Holy
Rod 	Terre Rod 	Earth
Rod 	Flame Rod 	Fire
Rod 	Thor Rod 	Lightning
Rod 	Chill Rod 	Ice
Rod 	Princess Rod	Wind, Water, Earth
Mace 	Lotus Mace 	Fire
Robe 	Black Robes 	Fire, Lightning, Ice
=== Final Fantasy Legend II ===
There are four MAGI that augment the power of elemental abilities.
Name 	Effect 	Found
Fire 	Add 5 Mana +1 per MAGI to Mana damage for Fire-elemental abilities. 	Ashura's Base, Ashura's Tower, Ki's Body, Undersea Volcano, Guardian's Base, Venus' City, Volcano, Edo Castle, Valhalla Palace
Ice 	Add 5 Mana +1 per MAGI to Mana damage for Ice-elemental abilities. 	Ashura's Base, Ashura's Tower, Ki's Body, Cave of Light, Ninja's Path, Venus' City, Sewer, Edo Castle, Valhalla Palace
Thunder	Add 5 Mana +1 per MAGI to Mana damage for Thunder-elemental abilities.	Ashura's Tower, Giant's Town, Ki's Body, Cave of Light, Lynn's Village, Venus' City, Sewer, Edo Castle, Valhalla Palace
Poison 	Add 5 Mana +1 per MAGI to Mana damage for Poison-elemental abilities. 	Ashura's Tower, Abandoned Giant's Town, Ki's Body, Undersea Volcano, Ninja's Path, Venus' City, Volcano, Edo Castle, Valhalla Palace
=== Final Fantasy: The 4 Heroes of Light ===
The Elementalist's job abilities Augment and Amplify enhance the effects of allies' elemental attacks and last four turns.
=== Final Fantasy Dimensions ===
===World of Final Fantasy===
In the Maxima version exclusive Hidden Dungeon, an "elemental affinity" condition may randomly take effect on a floor, doubling elemental damage to enemies with elements they are weak to.
Category:Battle elements
Category:Elements