Mewtwo (Smash Plus)

Mewtwo is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Pokemon universe, Mewtwo is listed as Fighter #38 in Smash's modified numbering system and is classified as a heavyweight fighter. He is hidden at the start of the game, but can be unlocked through random encounters in versus mode, or by unlocking every other fighter from the Pokemon universe in the game.
Mewtwo may be classified as a lightweight fighter (though admittedly ranking on the bottom end of that scale), but he boasts incredible mobility even for a character in this weight class. With air apeed and walking speed ranking amongst the fastest in the game, Mewtwo can run circles around most characters, even smaller more nimble ones. His moves are incredibly powerful in practice, able to stand toe to toe with other heavy hitters. However his speed and power is necessary due to his incredibly poor survivability. Despite having a decent moveset, Mewtwo can't really take a punch. His overly large hurtbox as well makes him more vulnerable then most fighters of his class, increasing his survivability problems. But his high mobility and excellent recovery don't make him completely useless in a fight, and he should be considered a tough opponent in most cases. Mewtwo has two normal jumps and can wall jump.
==Moveset==
===Basic Attacks===
*Neutral Jab- Mewtwo extends his arm to emit a pulse of dark psychic energy. This can lead into a rapid jab where he waves his hand up and down, attacking with a flurry of psychic shocks, before finishing with a final dark energy pulse to launch foes.
*Side Tilt- Mewtwo swings his tail forward at a mid-range angle directly in front of himself. It has surprisingly long reach and power for a tilt attack.
*Up Tilt- Mewtwo telekinetically backflips himself in place, swinging his tail overhead in a front to back motion.
*Down Tilt- Mewtwo crouches and spins in place swinging his tail in a 360 degree arc around himself. The back hits do less damage than the forward hits.
*Dash Attack- Mewtwo performs a palm thrust with an explosion of dark energy at the end of it.
*Grab and Pummel- Mewtwo grabs by holding the opponents telekinetically in place. He pummels by firing a shock of dark energy through them.
*Forward Throw- Mewtwo telekinetically tosses the opponent up into the air and then fires three miniature Shadow Balls at an angle to knock them away. The Shadow Balls act as individual projectiles and can damage other opponents in the crossfire.
*Back Throw- Mewtwo directs the opponent over his head telekinetically and then launches them behind himself with a psychic pulse.
*Up Throw- Mewtwo telekinetically spins the opponent around himself before launching them straight up into the air.
*Down Throw- Mewtwo slams the opponent onto the ground and then smacks them with his tail, bouncing them back up into the air and pushing them forward.
*Neutral Air- Mewtwo discharges psychic energy around himself repeatedly, causing multi-hitting damage to any foe that touches him while the move is active.
*Forward Air- Mewtwo swipes his paw in front of himself, infusing it with dark energy as he does so. It comes out quick and does a surprising amount of damage, but has limited range.
*Back Air- Mewtwo swings its tail up and down twice in a slow waving motion. The second set of motions do less damage than the first.
*Up Air- Mewtwo backflips to swing its tail overhead from front to back in a similar motion to his up tilt attack, though far more damaging.
*Down Air- Mewtwo backflips and fires a pulse of dark energy over its head at the same time, creating a powerful meteor effect if it hits right as the pulse of energy appears beneath him.
===Smash Attacks===
*Side Smash- Mewtwo performs a double palm thrust and lets out a powerful dark energy explosion at the end of his hands. The explosion hitbox is slightly disjointed and does far more damage than the hitbox attached to Mewtwo's arms.
*Up Smash- Mewtwo lifts a hand over his head and creates a ball of dark energy that lingers briefly above his head. This move damages foes multiple times and launches on the final hit.
*Down Smash- Mewtwo points down at the ground and detonates a powerful dark energy explosion directly in front of himself. While this does a great amount of damage, its range is severely lacking and it has the most startlag of any of Mewtwo's Smash Attacks.
===Special Moves===
*Neutral Special: Shadow Ball- Mewtwo cups his hands and charges a powerful dark energy projectile. Pressing the special button again will fire the projectile forward. The projectile flies in an erratic, but straight pattern. The charge can be stored until needed, and while charging will damage foes who get too close. The projectile itself moves decently fast and deals great damage at full charge.
*Side Special: Confusion- Mewtwo swipes his hand upward, creating a ripple of psychic energy. This attack works in two ways. If it hits an opponent, they will be lifted into the air and then dropped back to the ground, turned around in the process. This only does minimal damage, but is a good way of setting up combos. However if used in time with an incoming projectile, it will reflect the projectile back from whence it came.
*Up Special: Teleport- Mewtwo will near instantaneously teleport from one location to another based on directional input. It also carries any momentum that Mewtwo had when activating the move, giving it a good degree of range as a recovery move. However, unlike other teleport moves, this one does no damage to opponents.
*Down Special: Disable- Mewtwo emits a small spark of psychic energy from his eyes directly in front of himself. Any opponent hit by the shot will instantly be stunned and available for followup attack. The attack does very little damage and has very poor range, but does take priority over most attacks. Still, it's use is situational only.
*Final Smash: Psystrike- Mewtwo Mega Evolves into Mega Mewtwo Y. He will then fire a large sphere of psychic energy across the screen. Any player hit by the sphere will be frozen in place briefly before Mewtwo gestures and launches them with a powerful psychic blast. It does massive knockback and can KO from center stage as low as 50%. Mewtwo returns to normal when the FS ends.
===Miscellaneous===
*Entry Animation- Mewtwo teleports onto the stage with an aura of dark energy surrounding him.
*Idle Animation 1- Mewtwo crosses his arms briefly and closes his eyes as if deep in thought before returning to normal.
*Idle Animation 2- Mewtwo holds one hand out in front of himself as if stretching it.
*Side Taunt- Mewtwo surrounds himself in an aura of Dark Energy briefly.
*Up Taunt- Mewtwo folds his arms and telekinetically spins himself around in place while chuckling evily.
*Down Taunt- Mewtwo creates a small shadow ball that orbits around himself as he closes his eyes as if deep in thought. The ball quickly disappears though.
*Victory Animation 1- Mewtwo raises his hand while radiating a dark aura before thrusting his palm out towards the camera, a spark of dark energy glistening in his palm.
*Victory Animation 2- Mewtwo crosses his arms with his back to the camera and then turns his head over his shoulder, scoffing.
*Victory Animation 3- Mewtwo spins around once while a dark aura surrounds himself, laughing ominously the whole time as he finishes with a pose.
==How to Unlock==
Mewtwo can be unlocked any of the following ways:
*Playing versus matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Unlocking all other characters representing the Pokemon franchise. This means either defeating them in Challenger Approaching or unlocking them through other means.
*Unlock him in the Finale of World of Light by defeating him.
*Paying 1,000 gold in a shop where he can randomly appear (though rarely).
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters