Occupied Karaz-a-Karak Level 5

Occupied Karaz-a-Karak Level 5 is a settlement building in Total War: Warhammer II only available to Bretonnia, Dark Elves, High Elves, Lizardmen, The Empire, Tomb Kings, Vampire Coast and Vampire Counts.
==Effects==
=== Bretonnia ===
"The largest Bretonnian cities surround a great castle, the residence of the local duke."
*Control: +5
*Growth: +100
*Grants 9 construction slots in the settlement
*Provides garrison:
**1 Knights of the Realm
**1 Pegasus Knights
**4 Foot Squires
**1 Paladin
**3 Men-at-Arms (Polearm)
**4 Peasant Bowmen
=== Dark Elves ===
"Here the full, horrid nature of the Druchii is on display for all to see."
*Income generated: 240
*Growth: +50
*Grants 9 construction slots in the settlement
*Provides garrison:
**1 Death Hag
**1 Black Ark Corsairs
**3 Black Guard of Naggarond
**2 Black Ark Corsairs (Handbows)
**2 Darkshards (Shields)
=== High Elves ===
"The great Elven capitals stand proud and vast, so that all may gaze in wonderment."
* Income generated: 300
* Growth: +50
* Untainted: +2
* Grants 9 construction slots in the settlement
* Provides garrison:
** 2 Silver Helms (Shields)
** 1 Noble
** 3 White Lions of Chrace
** 3 Lothern Sea Guard (Shields)
=== Lizardmen ===
"All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power."
*Income generated: 240
*Public order: +5
*Growth: +50
*Grants 9 construction slots in the settlement
*Provides garrison:
**1 Saurus Scar-Veteran
**2 Temple Guards
**2 Kroxigor
**3 Skink Cohort (Javelins)
**1 Feral Stegadon
=== The Empire ===
"The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within."
* Income generated: 180
* Public order: +5
* Growth: +50
* Grants 9 construction slots in the settlement
* Provides garrison:
** 1 Empire Captain
** 3 Greatswords
** 3 Halberdiers
** 2 Handgunners
=== Tomb Kings ===
"Great monuments to the departed, twisted into far-reaching cities of the dead."
*Income generated: 240
*Growth: +50
*Grants 9 construction slots in the settlement
*Research rate: +10%
*Provides garrison:
**1 Screaming Skull Catapults
**1 Tomb Prince
**2 Tomb Guard
**2 Tomb Guard (Halberds)
**2 Skeleton Archers
**1 Khemrian Warsphinx
=== Vampire Coast ===
"Get hold of enough filthy lucre and things get complicated - must effort must be expended defending it from friends and enemies alike."
* Income generated: 720
* Growth: +50
* Vampiric corruption: +1
* Grants 9 construction slots in the settlement
* Provides garrison:
** 1 Deck Droppers (Bombers)
** 2 Depth Guard
** 1 Depth Guard (Polearms)
** 1 Syreens
** 1 Death Shriek Terrorgheist
** 1 Gunnery Wight
** 3 Zombie Pirate Gunnery Mob (Handguns)
=== Vampire Counts ===
"Dread, gothic citadels are scattered throughout Sylvania. They grow more ominous as their chief resident grows in power."
*Income generated: 720
*Growth: +50
*Vampiric corruption: +1
*Grants 9 construction slots in the settlement
*Provides garrison:
**1 Vampire (Death)
**2 Crypt Ghouls
**4 Grave Guard
**2 Vargheists
== Building Chain ==
* Tier I - Occupied Karaz-a-Karak Level 1
** Tier II - Occupied Karaz-a-Karak Level 2
*** Tier III - Occupied Karaz-a-Karak Level 3
**** Tier IV - Occupied Karaz-a-Karak Level 4
***** Tier V - Occupied Karaz-a-Karak Level 5
Category:Special settlement buildings
Category:Tomb Kings settlement buildings
Category:Vampire Counts settlement buildings
Category:Bretonnia settlement buildings
Category:Dark Elves settlement buildings
Category:The Empire settlement buildings
Category:Vampire Coast settlement buildings
Category:Lizardmen settlement buildings
Category:High Elves settlement buildings