Map of Traps (Magic Map)

The map of traps has the ability to detect traps within the range of sight, 60 feet indoors or 60 yards outdoors. This map contains a total of 20d4 charges. One use to detect traps drains a charge. Traps that have already been detected by the use of the map can be disarmed by draining one or two charges from the map. The person using the map must make a saving throw vs. death magic to disarm or deactivate a trap. The saving throw is at -2 if the trap is of a magical nature. Nonmagical traps are permanently deactivated or disarmed using one charge of this map (crossbow traps jam, poison is neutralized, pits are covered over by a wooden lid). Magical traps like explosive runes can be detected, but two charges are required to deactivate them permanently. If only one charge is available or used on a magical trap, then the trap is only deactivated for 2d4 turns. Only one trap of the user's choice may be deactivated per charge.
Category:Magic Items
Category:Magic Books
Category:Encyclopedia Magica