Spells (Blades)

Spells are types of skills in and act as a combat feature that use magicka and apply status effects to enemies. Spells can also be used against the Fugitive in combat by various characters and creatures including dragons, necromancers, and casters. Different enemies will have unique and different animations or ways they move while performing certain spells. For example, dragons have unique spells where they fly up into the air and breath elemental damage while being immune to physical attacks. Spell ranks can be increased by equipping enchanted jewelry and can be permanently improved upon by spending skill points.
==Effects==
The effects of spells typically deal elemental damage among other conditions such as avoiding damage with a ward; negating damage with an ice shield; healing; and stunning, paralysing, or blinding a target. Spells do not require weapons or shields to cast but, unlike most abilities, will require time to cast, giving the enemy time to counter. Spells can be countered simply by damaging the caster as they prepare the spell.
==List of spells==
Spells 	Spells 	Spells 	Spells 	Spells 	Spells
Fireball 	Fireball 	Fireball 	Absorb 	Absorb 	Absorb
Poison Cloud 	Consuming Inferno	Lightning Bolt 	Lightning Bolt 	Resist Elements	Frostbite
Blind 	Wall of Fire 	Delayed Lightning Bolt	Delayed Lightning Bolt	Ward 	Ice Spike
Paralyze 	Paralyze 	Thunderstorm 	Thunderstorm 	Blizzard Armor 	Blizzard Armor
Magicka Surge	Magicka Surge 	Magicka Surge 	Echo Weapon 	Echo Weapon 	Echo Weapon
:Note: The above table displays spells top-down. The game may display it bottom-up while also matching the prerequisites. All abilities, perks, and skills in require only the initial unlock cost to unlock the next, even if they are connected to two prior branches. They are only connected vertically in this table.
==Usage==
Enemies are effective at countering spells and will often change abilities mid-move to counter a setup by the Fugitive. Some, such as undead enemies, do not counter well or have little variance between attacks, making them vulnerable to receiving damage and status effects from spells.
However, goblins, mercenaries, bandits, and some other enemies can be less predictable, requiring the Fugitive to be more precise and better choreograph their opponent in order to successfully cast spells. Countering enemy spells requires different tactics in every fight, as a goblin may save or chain skills to use particular skills as the counter to certain spells or abilities.
==See also==
*Abilities (Blades)
*Perks (Blades)
==Appearances==
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Category:Blades: Lists