Nuclear keycard

The nuclear keycard is a miscellaneous item .
==Background==
A crucial part of the automated nuclear missile silo network in Appalachia, nuclear keycards are required to unlock access to the launch console so that the launch code could be input. The receptacle in the missile control rooms would destroy the keycard regardless of whether the correct code was entered or not. This limitation was intended to limit the amount of nuclear weapons any single officer had at their disposal and the supply of keycards in case of escalation would be delivered by automated couriers of the Strategic Air Command.The Whitespring bunker nuclear training: ""
Convoys were set by the SAC to occur should the automated system monitoring Appalachia deem it necessary, based on the aggregate DEFCON rating. The Enclave under President Thomas Eckhart deliberately released various horrors upon Appalachia to trick the system into raising the DEFCON rating, starting with Chinese Liberators and ending with scorchbeasts.The Whitespring bunker terminal entries; Tricking_DEFCON
==Locations==
Nuclear keycards can only be found in secure transport containers carried by SAC cargobots. Locations for these cargobots can be found through the repeatable Hide and Seek and Destroy quest obtained at The Whitespring bunker. However, the cargobot will be protected by up to three SAC vertibots, so they will have to be destroyed to ensure safe destruction of the cargobot to attain the nuclear keycard. The cargobot also has the intent of flying around haphazardly, making it difficult to hit, but if its thrusters are damaged, its movement is severely impeded. The container is also booby-trapped with a self-destruct mechanism once the lock is picked, set to detonate within five minutes. Player characters need to grab the nuclear keycard and other cargo and get clear of the container before it blows, as the explosion carries the force of a mini nuke, similar to a sentry bot or car exploding. Luckily, the container carries an audio countdown to warn how long is left before it blows, counting down the last 10 seconds before self-destructing.
==Notes==
* Though picking the lock on the cargo box containing the keycard is considered stealing, those who loot from this container will not receive a bounty, unlike when picking a lock owned by a player.
* The loot in the container is instanced and can be looted by multiple players.
==Gallery==
F76_Nuclear_Training_Poster_1.png
FO76 Nuclear Keycard sign.png
==See also==
* Silo Alpha code piece
* Silo Bravo code piece
* Silo Charlie code piece
==References==
Category:Fallout 76 miscellaneous items
Category:Fallout 76 quest items
ru:Карта запуска