Solarose

Solarose can fling up to 4 balls of solar energy over time, each of them inflicting a different solar effect upon a zombie. It can also be charged by Lightbloom, and it will not only be able to fling up to 6 balls at once, but all of its projectiles will leave zombies with the White Dwarf or Neutron Star solar effect.
==Overview==
Solarose is a plant which can fling up to 4 balls of solar energy at it's enemies, which, depending on the size, deal roughly 3 normal damage shots to 9 normal damage shots and these may place a certain effect upon a zombie, such as constant burning or exploding shortly afterwards. In order to speed up the amount of solar energy spheres she creates, the player must charge Solarose by giving it 50 sun, and if the player gives Solarose a maximum of 100 sun, she will be able to fling 4 powerful projectiles. If the player decides not to do this, Solarose will slowly charge itself without the need of sun, however it may take 100 seconds to become fully charged. It can be boosted by Lightbloom, and by doing so Solarose will be able to fling a maximum of 6 projectiles at zombies, each of them leaving zombies with the White Dwarf or Neutron Star solar effect.
====Plant Food Ability====
Solarose summons a huge supernova on it's tile, spreading and dealing 90 damage to all zombies on-screen. It will then toss 4 charged balls of solar energy at the zombies closest to the house, and inflict the Blue Supergiant status upon them.
==Solar Effects==
Name 	Damage Dealt 	Description 	Rarity
Star 	3 normal damage shots (per 1.5 secs)	Over time, the zombie will slowly burn and take minor damage from it. The fire can move to different zombies, and will last for 7 seconds. 	Common
Brown Dwarf 	3 normal damage shots (per 2 secs) 	The zombie inflicted with this will become dimmer and they will lose health for the next 5 seconds. 	Common
Black/Blue Dwarf 	4 normal damage shots (per 4 steps) 	The zombie inflicted with this will suddenly brighten up and become blue, paralysing the zombies nearby it, and draining away a small part of its health; it will then become black and it's health will slowly drain away until it has made 8 steps, making the effect vanish. 	Common
Massive Star 	5 normal damage shots (per 1.5 secs)	In an instant, the zombie will be knocked back by one tile and a stronger burning effect will take place on it, but it will only last for 5 seconds. 	Uncommon
Red Giant 	6 normal damage shots 	The zombie inflicted will grow massively, and curl into a red hot ball, dealing 6 normal damage shots to the zombie inside. Any other zombie that makes contact with the mini-sun will be sent back and will also be dealt 6 normal damage shots and have a burn effect placed on them. The effect wears off after 10 seconds. 	Rare
Blue Supergiant 	10 normal damage shots (per 3 steps)	The zombie inflicted will stop instantly and glow blue, forcing it to lose 10 normal damage shots in the form of blue sun every 3 steps. The sun can be used like normal sun, and the effect will stay with the zombie for 5 seconds. If it happens to die in the process, the zombie will explode into a supernova, leaving behind a small ball of fire which inflicts 10 normal damage shots to those who touch it.	Very Rare
White Dwarf (Powered Ability Only) 	7 normal damage shots (per 3 secs) 	The zombie infected with this will slowly set alight into white flames, which spread easily onto other zombies and deal 7 normal damage shots per 3 seconds. Zombies who die with this effect will leave a tile of burning white fire in their wake, which deals 4 damage per second. 	Uncommon (when powered)
Neutron Star (Powered Ability Only)	10 normal damage shots (per 3 secs) 	The zombie infected with this will instantly explode into a supernova, dealing no damage but leaving behind a neutron star. These stars will emit rings of neutrons, which deal huge damage at the cost of a slow recharge. The player can move these neutron stars around with sun, and they will also disintegrate after 55 seconds. 	Rare (when powered)
==Suburban Almanac Entry==
Solarose
Solarose can fling up to 4 balls of solar energy over time, each of them inflicting a different solar effect upon a zombie. 
Damage: 3 normal damage shots - 10 normal damage shots
Solarose has often been asked about her gravity issues. "Personally, I think that we're all better off with low gravity," she says, "and I, for one, find it impossible to keep my leaves together when I'm fusing both balls of energy and keeping my gravity together! How do you plants LIVE on this planet?!"
Cost: 275 sun
Recharge: Mediocre
==Trivia==
*Solarose is ~Celestial-Healix~'s second official pixlr plant.
**The first official plant was Aurachoke, and the first ever plant was Aurabloom.
*Solarose's name is a portmanteau of Solar and Rose.
*Solarose is one of the few "space" plants in Eternal Galaxy, plants which are descendants of modern day plants (e.g. Floralien is the predecessor of the Sunflowers). In Solarose's case, she is the predecessor of both Red Stingers, Mangogleams and Acewood plants.
==Gallery==
===Official Photography===
File:SolaroseHD.png|HD
SolaroseChargedProjectile.png|Charged projectile.
SolaroseCostumeHD.png|HD Costume
SolarosePowered.png|Powered by Lightbloom.
SolaroseProjectile.png|Solarose's projectile
Solarose ATLASES.png|ATLASES
Solarose.png|On tile.
PoweredsolaroseHTRHD.png|Powered by HomingThistleRoblox
Category:Plants
Category:Light Powered Plants
Category:Light Plants
Category:Solar Plants
Category:Female plants
Category:Female plants
Category:Plants vs. Zombies: Eternal Galaxy
Category:Attacking plants
Category:Made By ~WavernLover2154~
Category:Uncleared page