Base Damage

Category:Terminology
Base damage is the sum of these following things: 
* Weapon Base Damage (D)
* Ammo Damage (if the calculation is for ranged attack) (aD)
* STR - VIT Difference Function (fSTR or fSTR2)
* Weapon Skill Secondary Attribute Modifier (WSC) (only for WS Calculation)
So, Base Damage = D + (aD) + fSTR(2) for normal attack
and Base Damage = floor((D + (aD) + fSTR(2) + WSC)* fTP) for WS
for THF Main, SATA + Normal hit is calculated as Base Damage = floor(D + fSTR) + Total AGI + Total DEX. 
Similarly, THF Main SATA+WS is calculated as Base Damage = floor((D + fSTR + WSC)* fTP) + Total AGI + Total DEX
== See also == 
* Level Correction Function and pDIF
* Calculating Physical Damage
* Calculating Magic Damage
* Calculating Weapon Skill Damage