Ghoul Glyph

Touching a Ghoul Glyph causes instant paralysis for 1d6+2 rounds. There is no save against this, but spell resistance can work.  If the subject fails their fortitude save, they exude the smell of rotting meat in a 10 ft. radius, which confers additional penalties to others standing within range. The party often makes use of these glyphs to booby-trap fake campsites if they are trying to travel stealthily.
At any given moment, Ethan will be rocking at least seven Ghoul Glyphs on his person. Double-check that his clothes aren't enchanted before accepting offers of hugs. Also beware of requests to go get something from his pack for him.
The party has never personally met anyone but Ethan who can cast this spell. However, the amulet Fauxdin had, which Ethan said he hadn't cast the spell on, was Ghoul Glyphed when Ashra picked it up.
Category:Game Mechanics