Head/PlayerHeadShared

* : UUID of owner, stored as four ints. Optional. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed.
* : Username of owner. If missing or empty, the head appears as a Steve head. Otherwise, used to store or retrieve the downloaded skin in the cache. Need not be a valid player name, but must not be all spaces.
* 
** 
*** : An individual texture.
**** : A Base64-encoded JSON object.
***** : Optional.
***** 
***** : Optional: The hexadecimal text form of the player's UUID, without hyphens.
***** : Optional: Player name.
***** 
****** : Optional.
******* : URL of a player cape (64x32 PNG).
****** 
******* : URL of a player skin on textures.minecraft.net.
******* 
******** : The model of the player skin. Can be "classic" or "slim".
***** : Optional: Unix time in milliseconds.
**** : Optional.
Category:Top-level data pages