Sites

Sites are locations that provide an equipment bonus to rolls that make use of said location. Control of Sites are bought as Merit dots. A Site will cost a number of Merit dots equal to its skill bonus,
==Site Types==
==Site Caps==
A Site that supports a certain Skill must exist in an environment that is conducive to said Skill. Therefore, the Site bonus that is allowed in a territory is capped by its associated territory Trait. A territory must have sufficient Traits to support a Site. We want sites to fit the environment, and we also want players to work a bit harder to improve their domain, treating site and territory as a collective whole.
For example, an Academics Site, such as a school, must exist in an area with a positive Information rating for it to be effective. If the Information rating for a territory is +2, the Skill bonus for the Academics Site is capped at 2. Some areas can be supported by both the positive and negative values of a Rating, for example, a Military Training Range that gives +4 to Firearms can exist in an area with a +4 Safety rating, and an Illegal Firearms Cache that gives a +4 bonus can exist in an area with a -4 Safety rating.
Below is a list of Skill bonuses capped by their respective territory Traits:
*Academics is capped by Positive Information
*Communications is capped by Positive Information
*Craft is capped by Overall Rating
*Investigation is capped by Positive and Negative Information
*Medicine is capped by Positive Information
*Occult is capped by Negative Awareness or Negative Information
*Politics is capped by Positive Prestige or Negative Stability
*Science is capped by Positive Information
*Athletics is capped by Overall Rating
*Brawl is capped by Positive and Negative Safety
*Drive is capped by Positive Access
*Firearms is capped by Positive and Negative Safety
*Larceny is capped by Negative Safety
*Stealth is capped by Negative Awareness
*Survival is capped by Negative Access
*Weaponry is capped by Positive and Negative Safety
*Animal Ken is capped by Positive and Negative Awareness
*Empathy is capped by Positive Awareness
*Expression is capped by Positive Prestige
*Intimidation is capped by Positive and Negative Safety
*Persuasion is capped by Positive Prestige or Negative Stability
*Socialize is capped by Positive Prestige
*Streetwise is capped by Positive Information or Negative Prestige
*Subterfuge is capped by Positive and Negative Stability