Writing Content

== Missions ==
Don't chain missions (multiple missions that share the same single goal). If you do clearly signal it up front.
*Introducing plot elements that will come up later doesn't count as a chain mission.
*They should have a clear outcome.
*If a mission fails any follow ups need to be different. Preferably by escalating/changing the nature of the threat but if not at least trying in a significantly different way.
When players suggest missions in the council chamber the relevant GMs should advise them on an appropriate scope.
== Motions ==
When planning motions, adding suggested effects of certain outcomes would not hurt.