Mechs/AXM-3S Base FlashPoint

==Description==
The Furillo manufactured 3S introduced in 3057 removes the XL Engine of the 1N and 2N variants and replaces it with a Light Fusion Engine. This exclusively Lyran variant of the Axman is armed with a massive LB-X Autocannon/20, which allows it to fire either solid rounds or cluster rounds that act like a 'Mech sized shotgun. The 'Mech also carries three ER Medium Lasers for close combat and a Guardian ECM Suite, which defends against enemy electronic warfare equipment.
Quirk: Melee Actuators
Drop Cost Multiplier: 1.09
Mech Affinity
* Fighter (20): +10% Physical Weapon Damage&Stability, +1 Physical Weapon Accuracy
==Mech Bay==
* QUIRK: Melee Actuators
* Special: Fixed - Hatchet 6T
Fixed Gear 	Affinity
Hatchet 6T 	Barbarian (120): +10% Physical Weapon Damage and Stability dealt
Melee Actuators	Melee Mastery (40): +1 Accuracy, +10% Damage and Stability dealt for Physical Weapons, Punch and Kick
 	 	Left 	Center 	Right
Arms/Head	Health 	A=85/100S=50 	A=45/45S=16 	A=85/100S=50
Arms/Head	HardPoints	[ 3E 1S ] 	[ ] 	[ ]
Arms/Head	Fixed 	
Arm Limit: Hand 	 	
Arm Limit: Hand
Arms/Head	Dynamic 	
* 1x Lower Arm [1]
* 1x Shoulder [1]
* 1x Upper Arm [1]
* 1x Battle Fist MK3 [1]
* 3x ER Medium Laser [1]	
* 1x Cockpit [1]
* 1x Life Support - A [1]
* 1x Life Support - B [1]
* 1x FCS Standard [1]
* 1x Sensors Basic [1]	
* 1x Lower Arm [1]
* 1x Shoulder [1]
* 1x Upper Arm [1]
* 1x Battle Fist MK3 [1]
Torso 	Health 	FA=105/150 RA=30/75S=75	FA=140/210 RA=52/105S=75	FA=105/150 RA=30/75S=75
Torso 	HardPoints	[ 1M ] 	[ 1S ] 	[ 1B ]
Torso 	Fixed 	 	 	
Torso 	Dynamic 	
* 3x Ammo LBX20 CLUSTER [1]
* 3x Ammo LBX20 SLUG [1]
* 1x C.A.S.E. [1]
* 1x Engine [2]
* 1x Guardian ECM [1]	
* 1x Armor [1]
* 1x Engine Light [2]
* 1x Heat Sink Kit (D) [1]
* 1x Structure [1]
* 1x Engine Core 260 [1]
* 1x Engine HS [1]
* 1x Gyro [3]	
* 1x Engine [2]
* 1x LBX AC20 [8]
Legs 	Health 	A=120/150S=75 	 	A=120/150S=75
Legs 	HardPoints	[ ] 	 	[ ]
Legs 	Fixed 	 	 	
Legs 	Dynamic 	
* 1x Foot [1]
* 1x Hip [1]
* 1x Lower Leg [1]
* 1x Upper Leg [1]
* 2x Jump Jet (H) [1]	 	
* 1x Foot [1]
* 1x Hip [1]
* 1x Lower Leg [1]
* 1x Upper Leg [1]
* 2x Jump Jet (H) [1]