129938-play-any-race-for-what-ever-faction

== Content ==
			i would like the option to play any race with what ever faction or the ability to play for a race change on a current toon and be able to pick what ever race i want. i love the Aurin, but i dont care for the exile areas and love the dominion leveling areas. aan im sure there are people that feel the same way. where they like classes but not the factions they are in. i would like the option and if you could find a way to let us have the option that would be great. like i said i would pay money to change it.	
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			I think I speak for the majority of the Dominion when I say that we don't want any Aurin on our faction.	
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I think I speak for the majority of the Dominion when I say that we don't want any Aurin on our faction.
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			Yes, it would defeat the point. Sorry Op, but the lore won't even allow it.	
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			I think the Aurins are little too sour over what happened to Aboria to join the dommies.	
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			I agree that it would be great to be able to play any race, but the game pretty heavily revolves around two factions. Changing it wouldn't really work. I do, however, think the race/class restrictions are silly and arbitrary for an MMO in 2015. That's old MMO thinking.	
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			 It could easily work.. while it might not be exactly the real race.. im sure with enough money protostar could think of something.. you can pay to look like one.	
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I agree that it would be great to be able to play any race, but the game pretty heavily revolves around two factions. Changing it wouldn't really work. I do, however, think the race/class restrictions are silly and arbitrary for an MMO in 2015. That's old MMO thinking.
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			The Domnion basically burned all of Arboria, why would any Aurin want to join them?	
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The lore revolves around two factions. The game doesn't. Not after level 25. Until then, you have pretty significant faction conflicts. But afterwards, they are both the same thing. Once you reach the middle of Whitevale, you will fight the same enemies, in the same order, with the same methods. Sometimes even with the help of the same NPCs! 
You have to wonder why they even bothered creating two factions in the first place if they weren't going to go through with it.
 
With that said, there are a whole bunch of problems with lifting racial restrictions between the factions, mostly because of the lore (and people who are so invested into it that they'd feel betrayed). Are there way to do it? Absolutely. One of them is the war against the Strain and the Entity. It's a big, universe threatening monstrosity that cannot be ignored by either side. The writers shouldn't have much problem setting up a truce between both sides until the Entity is dealt with. However, that solution also requires a pretty heavy retooling of the tutorials and certain areas where the factions enter in direct conflict. I'm not seeing that happening any time. At all.
Another option would be to introduce faction betrayal, but then some people think that every individual in a race is a cookie just like the next one with no individuality of their own. They might be offended by the option. Not seeing that happening either.	
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I don't see this happening never, I think they'll introduce new races in the future but not this. Tho I really like the idea that CubeB came up with in this post (I don't know how to quote from a diferent post so here it is)
 
"New Exile Races - These defector races have all been "liberated" from the Dominion and forced to join with the Exiles in order to survive. Scrapyard Mechari (as freshly made initiates) are the exception: They're not so much "liberated" as "stolen". 
Mutant Chua: Victims of one of Mondo Zax's ...more successful experiments into controlling the Strain, these warped and mutated Chua have been forced into an unlikely (and extremely tense) alliance with the Exiles in order to survive.
Dark-Hearted Draken: Though Laveka the Dark-Hearted is an enemy to all of Nexus, some Draken have become tempted by her vast and limitless power... power the Dominion does not accept. The Exiles, on the other hand, are more... accepting.
Scrapyard Mechari: Following a daring raid on the Foundry by the Exiles, the Exiles have begun experimenting in creating their own unquestionably loyal mechanical allies... though there are still a few bugs to work out.
New Dominion Races - These Defector Races were all pulled under the Dominion's banner under the auspices of "Operation: Reunion", a plan to destabilize the Exiles from within by targeting "vulnerable individuals", tempting them to the side of the Dominion, and "reeducating" them. These "reformed citizens" are then used as spies and shock troops. 
Restored Mordesh: Ravaged by the Contagion for so long, many Mordesh would leap at the chance for a cure... so it shouldn't come as a surprised when a faction of Mordesh willingly betrayed a major Exile Operation in exchange for what the Dominion claimed to be a cure for their condition. The New Vitalus serum allows the Mordesh to recapture a portion of their former glory and culture, giving them the semblance of true life... Though, in exchange, it's far more dependency inducing... and the Dominion is the only known source...
Stone Legion Granok: Led by the self proclaimed "High Warlord of Gnox", the Stone Legion has it's origins in the Granok born after the War on Gnox. These youths rejected their elder's teachings and exiled themselves from their villages in search of the scraps of technology left behind in the "forbidden" battlefields. Originally little more than raiders, their leader discovered a hidden ICI Junction that contained an unbroken Soulcore... and the Dominion found themselves in the unexpected position of making a second offer to a much more receptive sect of the Gnoxian people. The Elders didn't stand a chance... and now that the Stone Legion has arrived on Nexus, some fear that the Exiles won't either.
Civilized Aurin: The most shocking tactic used by Operation: Reunion was the revelation that they had accepted Arborian survivors as Dominion Citizens, and were in the process of building a home for them on Nexus. This is only partially true, of course. The so-called "Civilized" Aurin are former prisoners who were embittered by the Exile's "sacrifice" of their planet and Queen Myala's "abandonment" of them, and had those feelings amplified through a combination of brainwashing and Stockholm Syndrome. They're a broken people that, outwardly, appear to be neat and civilized... their hair is trimmed, their expressions subdued, and their access to the Weave severely weakened. Some Aurin call them "domesticated", citing their role as second class citizens in Dominion society... but a few Aurin have been tempted by the promise of reuniting with family they thought to be long dead."	
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