The Marshals

As Asal Tirion grew large, around the 3rd Century, and trade and commerce increased, it was noted that with the increase in activity came increased danger. Travel through Ohem Luin and Ered Luin became dangerous as groups of thieves and bandits roamed the lands. On the outskirts of the city, there were reports of Ogre, Hill Giant, and Bugbear attacks. Robert Peel was appointed by the Doré monarchy to create a force of rangers, outside of the city guard, to protect the surrounding areas and generally keep the peace. Peel began training a group and called them Marshals. The Marshals presently are well known in much of Merethyl for their honor and capability, especially in nature. The Marshals have a code that each one should live by, it is as follows:
Begin where you are, use what you have, do what you can
Honor the elders, teach the young
Keep your skills strong
Learn from your own mistakes, not only from others
Voice your opinion
Stand your ground
Be brave, be calm, be patient
Wake up early
Temper your body
Live in nature
Walk in the woods
Climb the mountains
Find time to be alone
Rest when you can
Always leave your mark, always trust your brothers
After the acquisition of Asal Tirion by Felcaryn, the Felcarynn King decreed that the Marshals would serve the entire kingdom as a peacekeeping force, fighting in the country, tracking down fugitives, and fighting crime. This was sorely needed given that crime was well-managed by towns and hamlets among themselves, but not in the realm between settlements. The Marshals soo began helping with other nations in upholding the law and fighting crime as well. Since the 4th Century, the Marshals have been highly respected and have jurisdiction in most lands to help uphold the law, extradite fugitives, and act according to the Marshal Code. In Tyrael, and Leira, the Marshals have some power, but it is much more limited than in Merethyl.