Jake's Super Smash Bros.

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, also referred to simply as Super Smash Bros. or by the acronym of JSSB, is a reboot to 2015's author appeal project of the same name and a replacement to 2017's Super Smash Bros. Switch. The game is considered as both the seventh instalment of the Super Smash Bros. series, following 2018's Super Smash Bros. Ultimate, as well as a soft-reboot for it. Unlike previous titles in the series, the game is not directed by series creator Masahiro Sakurai but instead by the titular Jake, who also serves as the game's announcer.
Jake's Super Smash Bros. retains the same gameplay elements as previous Super Smash Bros. titles, such as being a 2.5D fighting game set within platformer-esque levels, as well as including a story mode that reimagines and builds on the plot of Super Smash Bros. Brawl's Subspace Emissary.
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{| align=center style="text-align:center; font-size:88%"	1 		Gameplay
1.1 	Collectibles 	 	 		
1.1.1 	Stickers 	 	 		
1.1.2 	Shop 	 	 		
1.1.2.1	Clerks 	 	 		
1.1.2.2	Prices 	 	 		
2 	Playable Characters 	 	 		
2.1 	Character Data 	 	 		
2.1.1 	Basic Abilities 	 	 		
2.1.2 	Unique Traits 	 	 		
2.1.2.1	Kirby Hats 	 	 		
3 	Stages 	 	 		
3.1 	Stage Bosses 	 	 		
3.2 	My Music 	 	 		
3.2.1 	Menu Music 	 	 		
3.3 	Smash Taunts 	 	 		
4 	Game Modes 	 	 		
4.1 	Story Mode 	 	 		
4.2 	Arcade Mode 	 	 		
4.3 	Classic Mode 	 	 		
4.4 	Memory Matches 	 	 		
4.5 	Online Play 	 	 		
4.6 	All-Star Gauntlet 	 	 		
4.6.1 	Fighting Order 	 	 		
4.7 	Smash Run 	 	 		
4.7.1 	Enemies 	 	 		
4.8 	Smash Tour 	 	 		
4.8.1 	Boards 	 	 		
4.8.2 	Sticker Power-ups 	 	 		
5 	Items 	 	 		
5.1 	Assist Characters 	 	 		
6 	Gallery 	 	 		
7 	Trivia 	 	 		
7.1 	Development 	 	 		
7.2 	Newcomer Directs 	 	 		
7.3 	Glossary 	 	 		
7.4 	Voice Actors 	 	 		
7.5 	Announcer Voice Clips	 	 		
8 	See Also 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
 	 	 	 		
== Gameplay ==
As with previous entries in the Super Smash Bros. series, Jake's Super Smash Bros. is a 2D mascot fighting game that foregoes many of the gameplay enements that "traditional" fighting games, such as Tekken or Street Fighter, utilize to instead focus on a more platformer-based gameplay style. The game features a number of different characters from various Nintendo-owned and third party franchises, and up to eight can fight at once on a single stage. Instead of the normal, flat stages found in most fighting games, Jake's Super Smash Bros. features ones with a variety of different platforms and hazards that may affect one's play style.
Unlike most fighting games, which utilize combo-based movesets for fighters, Jake's Super Smash Bros. simplifies this- all playable characters have a single 'standard attack' button, and a 'special attack' button, with the control stick's directional input determining what attack they perform. As such, all fighters have eight main attacks- up, down, side, and neutral standard and special moves. There are also tilt and smash attacks, which are more powerful versions of the fighters' standard moves; tilt attacks occur when a control stick is not tilted fully in a single direction and are generally more powerful than normal standard attacks, while smash attacks are even more powerful standard attacks that can be charged up by holding down the standard move button. When airborne, fighters are also granted a different set of standard moves, and some special moves may also act differently. Additionally, airborne fighters are granted another standard attack, as tilting the control stick forwards or backwards causes the fighter to perform a different attack. Finally, all fighters also have a Final Smash, a powerful special move that replaces the character's neutral special move once they have broken a Smash Ball.
Also unlike most other fighting games, the aim of a battle is not to deplete a foe's HP bar but instead knock them past the invisible blast lines located around the stage. Taking damage ups a fighter's "damage percentage", which increases the amount of knockback they take from the attacks of foes; a fighter whose damage percentage is at 20% will take far less knockback than one whose damage percentage is at 120%, for instance. Fighters with higher damage percentages also launch foes further from their attacks in a game mechanic called Rage. Rage steadily increases a fighter's knockback output, and the effect is signified by steam rising from both the character's model and portrait on the HUD. This takes effect starting at 35%, and Rage will build until it maxes its potential at 150%. When a fighter is KO'd their damage percentage is cleared, thus eliminating whatever Rage they had built up.
There are three main types of battle types present in Super Smash Bros., each with their own objectives. They are:
* Stock Battles: Battles where every fighter has a limited amount of stocks (lives). While KOing enemies is important, the winner of the battle is not the one with the most amount of KO's at the end but rather the last character with any stocks remaining.
* Coin Battles: Battles where the aim of the battle is not to KO characters but rather to collect coins, which drop from fighters every time they take damage. KOing an enemy will have them lose half of their coins (rounded up, though a fighter may never lose more than 100 coins at a time). There are three denominations of coin - Bronze, Silver, and Gold - that are worth one, three, and six points respectively. Though rare, fighters may also drop bills which are worth nine points. Coin Battles have a time limit.
* Timed Battles: Battles that occur for a set amount of time where the aim is to KO the most amount of fighters. As there is no limited to stocks, each fighter may be KO'd an indefinite amount of times. Should multiple fighters have the same amount of KO's at the end of the battle, they are forced into a Sudden Death situation (see below). Both Stock and Coin Battles may have a time limit placed upon them with make them functionally similar to Timed Battles but with their respective goals remaining intact.
* Sudden Deaths take place should two or more fighters be "tied" at the end of a match. Regardless of the game mode being played, a Sudden Death battle acts identically: all players have a single stock and the last character remaining is declared the victor. Unlike normal Stock Battles however, Sudden Death puts all fighters at 300% (effectively making it so that they will be KO'd in a single hit) and Bob-ombs will begin raining from the sky after 60 seconds have passed.
With the exception of Sudden Death, all battles may also be played in "Stamina" format. Stamina Battles act closer to other fighting games (such as Street Fighter) in that all fighters have a set amount of HP and are instantly defeated once their health reaches zero. By default, all characters begin a battle with 300HP, though this can be increased to as high as 999HP or lowered to 1HP. Characters retain a set amount of knockback in Stamina Battles (equal to if they were to be at 5%).
Compared to other Super Smash Bros. titles, the game aims to be more casual than most other titles. Characters generally move at a speed slightly slower than in Super Smash Bros. for Nintendo 3DS / Wii U, and have about as much weight as those in the former do. Because of the game's more-casual target audience, many of the series' techniques utilized in competitive play, such as directional air-dodging and the "wavedashing" glitch, are not present in the game. The game does not completely ignore changes made after Brawl however, as some of the gameplay elements from Ultimate - such as the ability to attack while climbing a ladder, the optional Final Smash Meter that fills up as you deal and take damage, and the fact that both fighters in a 1-on-1 match take more damage and knockback than in matches with more players - have been retained.
A new addition to the Super Smash Bros. formula are Critical Smashes. These attacks come out completely randomly and are essentially powered-up versions of a fighter's smash attacks; only a fighter's smash and tilt attacks can become a Critical Smash. These special critical hits increase the damage output of an attack by a very small amount. Critical Smashes are signified with a flurry of golden stars that appear out of the opponent the attack connects with.
=== Collectibles ===
There are three types of collectible items in the game: CDs, trophies, and stickers.
CDs, as implied by their name, unlock new music for stages upon being collected. CDs are the rarest type of collectible though, unlike trophies and stickers, players can not collect duplicates of one track; once all CDs have been collected they will cease spawning.
Trophies and stickers may spawn during matches (trophies rarely and stickers uncommonly), though can more easily be earned through other modes. Trophies are small figurines of characters, items, or other objects from various series, which have different descriptions that give details about the object or its usage in its original appearance, while stickers can be used to alter the statistics of a fighter.
Collected stickers and trophies can be viewed in the Gallery. For a complete list of all of the game's music, trophies, and stickers, click the corresponding button below. The buttons are listed in that order. There also exists a shop where players can purchase these collectibles with in-game currency earned by playing Classic Mode, All-Star Gauntlet, Smash Run, and Smash Tour.
         
==== Stickers ====
:Main article: Jake's Super Smash Bros./Stickers
Stickers are a gameplay mechanic that are very much comparable to the Custom Parts included in Super Smash Bros. for Nintendo 3DS / Wii U and the Spirits from Super Smash Bros. Ultimate. All collected stickers have certain powers bonded to them, which the player can place onto the base of a playable character's trophy in order to power them up in certain ways. Stickers use artwork depicting characters from various media, and the size of the stickers denote the amount or strength of the powers attributed to it. Whether or not the effects of the stickers applied to a character are active during a battle can be decided via the options menu, and the active effects are displayed to all players before the battle begins. Should a sticker be removed from a character, it, as well as any of the powers that the sticker contains, will be permanently destroyed; no sticker can only be obtained once, as even those received from completing challenges can be obtained in platinum sticker packs. Additionally, stickers can not be overlapped on the base of a trophy, and as such the player must arrange them in such a way in order to optimize characters to suit their play style.
==== Shop ====
The Shop always has a collection of seven trophies that can be purchased with the gold earned by playing through the different modes as well as three packs of stickers. Any trophies that are obtained through random chance and not the completion of a specific challenge, though some are rarer than others and will be priced higher than others. Likewise, packs of stickers come in four varieties, each one increasing in price and thus the rarity of stickers that they may contain: bronze, silver, gold, and platinum; a bronze and silver pack will always be available for purchase, while platinum stickers will, on rare occasion, replace the otherwise-present gold packs.
This system previously appeared in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, though it has been revised for its Jake's Super Smash Bros. counterpart. The main difference between its previous appearances is that the shop is now manned by one of several characters, which are chosen randomly; while character similarly appeared in the shops in the Adventure Mode of Super Smash Bros. Ultimate, in Jake's Super Smash Bros. the clerks all have unique attributes that allow the player to do a variety of different things when spoken to.
===== Clerks =====
There are four characters that can appear: the wooden box-headed clerk from Tomodachi Life, Rusty Slugger from Rusty's Real Deal Baseball, Timmy and Tommy Nook from the Animal Crossing series, or the Happy Mask Salesman from The Legend of Zelda series. The Tomodachi Life clerk does not have any unique attributes, and as such is the most common salesman, followed in order by Rusty, Timmy and Tommy, and the Happy Mask Salesman. When the language is set to Japanese, Rusty is replaced by Inuji Darumeshi just as in his original title.
Clerk appearance rates	Clerk appearance rates	Clerk appearance rates	Clerk appearance rates 	Clerk appearance rates	Clerk appearance rates	Clerk appearance rates	Clerk appearance rates	Clerk appearance rates	Clerk appearance rates
Clerk 	Clerk 	Appearance rate 	Unique trait 	 	 	 	 	 	
Tomodachi Clerk 	Tomodachi Clerk 	Common 	None. 	 	 	 	 	 	
Rusty Slugger 	Inuji Darumeshi 	Uncommon 	Rusty allows players to haggle with him to lower the prices of trophies and sticker packs. He may also lower the prices of trophies already at a discounted price even further through this method. 	 	 	 	 	 	
Timmy & Tommy Nook 	Timmy & Tommy Nook 	Rare 	Timmy & Tommy will buy back duplicate trophies from the player, paying roughly 30% of the trophy's original price. 	 	 	 	 	 	
Happy Mask Salesman 	Happy Mask Salesman 	Very Rare 	The Happy Mask Salesman will only appear for 72 minutes at a time (a reference to how Majora's Mask takes place over three days - or 72 hours), and only carry trophies normally priced at 2500 G. The Salesman may also include discounts that can range from anywhere between 5% off and 65% off, making it possible to pay only 875 G for a trophy normally priced at 2500 G.	 	 	 	 	 	
===== Prices =====
Prices are determined by the rate of how common a trophy is, as all trophies that can be earned by random drop can also be purchased. Some trophies, notably the alternate trophies of the playable characters, can only be obtained by purchasing them through the shop.
Prices may also be discounted at 10% off, 30% off, or 50% off. These sales happen at random intervals throughout the day.
Trophy prices 	Trophy prices 	Trophy prices	Trophy prices	Trophy prices	Trophy prices	Trophy prices	Trophy prices	Trophy prices	Trophy prices
Appearance rate	Purchase price	Sell price 	 	 	 	 	 	 	
100% - 71% 	350 G 	90 G 	 	 	 	 	 	 	
70% - 61% 	650 G 	150 G 	 	 	 	 	 	 	
60% - 51% 	950 G 	240 G 	 	 	 	 	 	 	
50% - 41% 	1200 G 	300 G 	 	 	 	 	 	 	
40% - 21% 	1500 G 	450 G 	 	 	 	 	 	 	
20% - 11% 	2500 G 	650 G 	 	 	 	 	 	 	
9% - 6% 	3000 G 	750 G 	 	 	 	 	 	 	
2% - 5% 	4000 G 	900 G 	 	 	 	 	 	 	
1% 	5000 G 	1000 G 	 	 	 	 	 	 	
== Playable Characters ==
=== Character Data ===
==== Basic Abilities ====
Some playable characters have their own special quirks, often derived from abilities they may demonstrate within their series of origin. These traits may not be attack-based, instead granting them special defensive- or movement-based techniques that other fighters may be unable to use. There are five abilities that some characters may also exhibit, as well: the ability to walk while crouched, wall jump, glide, the ability to grab opponents from afar (known as tether grab), and use either a tether grab or a special move in mid-air and latch on to a nearby ledge (known as tether recovering). It should be noted that Zoroark has full access to all of these abilities should it transform into a character capable of performing such.
wall jump 	crouch walk
By jumping towards a wall and flicking the control stick away from it, the player can perform a wall jump with the following character. Performing a wall jump essentially acts as an additional midair jump (albeit a situational one), and does not reset the number of jumps the character may have remaining nor will they enter a helpless state afterwards. 	
While crouching, the player can tilt the control stick left or right slightly to walk while taking on a crouched or crawling position. In most cases, crouch walking allows these fighters to move about while maintaining a smaller hitbox, as they are lower to the ground, although their movement speed also decreases dramatically while doing so.
glide 	heavy lifting
While airborne, the following characters are capable of entering a glide by holding the jump button down. The character will glide forwards indefinitely, slowly losing altitude. While gliding, the player can angle their character upwards or downwards; though they may begin to lose speed accordingly. Pressing the standard move button while gliding will have the fighter perform an aerial attack to cancel out of it, though the player can also cancel out of their glide without attacking by shielding. Regardless, the character will enter a helpless state afterwards. They will also lose their glide should they be attacked by an enemy, and they will be unable to glide again until they touch the ground once.	
The following characters are capable of lifting "heavy" items without much issue. While other characters lose their ability to jump and slow their movement speed dramatically, these characters can move about at a fairly quick pace and perform a single short hop while carrying such items. Some characters are able to carry heavy items in such a way due to telekinesis, though they will still have the same movement limitations as other heavy lifters.
 
Tom Nook and Redd can also carry any item without issue via their Pocket special move, though they are not "heavy lifters" in the sense that the above characters are and thus will still struggle when carrying heavy items normally. The two will immediately throw a heavy item should they produce one that they had previously pocketed.
tether grab 	tether recover
Tether grabs are grabs that can be performed on an enemy from a greater distance than normal grabs. In all cases, tether grabs see the user pull their enemy towards themselves should they successfully grab a foe and thus their throws and pummel attacks work identically to all other fighters. Some characters have tether grabs replace their normal grabs, while others can only tether grab via special moves. It should be noted that, in addition to all fighters below, the rest of the roster can perform tether grabs via the Ultra Hand item.	
Tether recovery options are similar to tether grabs in that the following characters can release a projectile or extend a limb in such a way that allows them to grab something from a great distance. In this case, their targets are ledges; tether recoveries will always target the nearest ledge to the user should they be within range of connecting to it. Tether recoveries are special in that they do not cause the user to fall helpless or enter a pseudo-helpless state should they fail to connect with a ledge; the only penalty is a loss of time. Some characters with tether recovers can perform this technique by using their grab in midair (though they can only connect with ledges and not grab enemies, in this case), while others can do so via standard or special moves. It should be noted that all characters can perform a tether recovery by using the Ultra Hand item.
Swimming 	Swimming
Additionally, while all characters can swim in water, some fighters take damage while doing so due to having a weakness of such element in their home titles. The amount of damage is minimal, and should only be a factor should they remain in the water until they sink. The characters that take damage while swimming are the following:
 
With the exception of Blue Pikmin, all of the Pikmin that Alph and Olimar can summon will be instantly KO'd upon touching water for they can not swim; the Blue Pikmin can and thus will float alongside Olimar. Vespiquen's grubs will also take some damage, though at a slower rate than any other character listed above.	Conversely, some characters are capable of remaining within water indefinitely without drowning, though at an expense they take slightly more knockback while swimming. Characters that do not drown are the following:
 
Olimar's Blue Pikmin can also swim indefinitely, though Olimar himself can not.
High Traction 	High Traction
Some characters also float above the ground, drive vehicles instead of sprinting, have adhesive-covered feet, or are simply used to certain terrain and thus do not slide on platforms covered with ice, and instead will have the same amount of traction on these kinds of platforms as they would normally; though they are still affected by other types of terrain such as those covered with flames. These characters are the following:	Some characters also float above the ground, drive vehicles instead of sprinting, have adhesive-covered feet, or are simply used to certain terrain and thus do not slide on platforms covered with ice, and instead will have the same amount of traction on these kinds of platforms as they would normally; though they are still affected by other types of terrain such as those covered with flames. These characters are the following:
==== Unique Traits ====
	Using his down special move, AiAi can alter his movement capabilities and damage output by trapping himself within his Monkey Ball. When outside he is more agile with balanced air and ground games, but when trapped in the Monkey Ball he becomes much stronger when grounded yet increasingly useless when airborne.
	Akiho fights alongside the Tanegashimachine developed by her sister and the Robot Research Club she presided over. The Tanegashimachine can be defeated by itself, but a point will only be gained should Akiho herself be KO'd, as the Tanegashimachine will respawn after a period of time.
	The Animal Friends switch between each other whenever certain attacks are performed. Additionally, Rick is the "main" character that appears on the ground, while Kine and Coo serve as the "main" character while in the water and in the air, respectively. Because of this, Coo can jump five times in a row, while Kine has a faster swim speed than all other playable characters. Lastly, certain special attacks act slightly differently when used in the air or when on the ground, as they are performed by Rick and Coo.
	Ashley fights alongside her little imp servant Red as a tag-team, though Ashley uses him more like a weapon than an actual partner. Ashley's moveset revolves around utilizing Red's powers, and as such she would be at a large disadvantage should he be KO'd. Once KO'd, Red will respawn after a short amount of time has passed.
	Baby Bowser's second jump is a flutter jump, which allows him jump up a much higher distance than most other characters.
	Due to the horns on his head, those who attempt to Footstool Jump off Blue Bowser will take minor damage, and will not harm Blue Bowser in any way.
	Due to the horns on his head, those who attempt to Footstool Jump off Bowser will take minor damage, and will not harm Bowser in any way. Bowser also has an ability known as "Tough Guy", which makes it so Bowser won't flinch from attacks that deal light knockback when at low damage percentages.
	Bowser Jr. takes less damage depending on whether he or the Junior Clown Car are hit. Attacks that hit the Junior Clown Car deal 0.88x their normal amount of damage, while those that hit Bowser Jr. directly deal 1.15x their normal amount.
	Every attack Zelda performs against another fighter has a 75% chance of the enemy dropping a "Rubie" (Rupee), which she will collect automatically. These Rubies must be consumed by Zelda in order to use her neutral, side, and up special moves, and Zelda can carry up to 99 Rubies. There are three colours of Rubies each with different denominations; these denominations match those in Zelda: The Wand of Gamelon and Link: The Faces of Evil rather than other The Legend of Zelda games. The most common Ruby is Red and worth 1 point, followed by Green Rubies worth 5 points, and the rare Blue Ruby worth 10 Points. Whenever Zelda is KO'd she will lose 20% of the amount of Rubies she had when she was defeated. Like Link, standing still as CD-i Zelda will also have her block some weaker projectiles with her shield.
	Crocomire's tough skin makes it so he won't flinch from attacks that deal light knockback at all and won't flinch from any projectiles until he reaches 50%. As a trade-off however, Crocomire will flinch from fire attacks and projectiles no matter his damage percentage, and takes 1.6× the normal amount of damage from them.
	Cyber Kong's forward throw acts unique because, instead of throwing the opponent, Cyber Kong will instead tuck its target under its arm and the player can control the Kong and walk around, or throw the enemy with the standard attack button.
	Dark Pit can jump four times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
	The player is capable of switching between controlling Dawn or her partner Pokémon, Piplup, via her down special move. While the two share the same damage percentage, Piplup additionally has an HP Bar that, when fully depleted, will cause it to retreat back into its Poké Ball. The HP Bar can be refilled over time while playing and by dealing damage, both only should the player be controlling Dawn.
	The player can change Deoxys' Forme in the order of Normal → Speed → Attack → Defense. These Formes change Deoxys' weight, movement speed, jump height, attack power, side special move, and defensive capabilities.
	Donkey Kong's forward throw acts unique because, instead of throwing the opponent, DK will instead tuck his target under his arm and the player can control the Kong and walk around, or throw the enemy with the standard attack button.
	Dr. Luigi has less traction than other fighters, meaning he will slide for a moment after sprinting.
	Due to the horns on his head, those who attempt to Footstool Jump off Dry Bowser will take minor damage, and will not harm Dry Bowser in any way.
	Eiscue begins a match with an ice cube (its "Ice Face") on its head. When this Ice Face ability is active, Eiscue takes 0.75x the amount of damage as normal. When Eiscue takes 30% damage, its Ice Face shatters and it takes 1.15x the amount of damage. Its Ice Face can be regenerated via its down special move and will automatically reappear whenever it respawns.
	Emi has the ability to enter (and exit) a Tiger I during the battle. Though the Tiger I has only a sole attack (albeit a powerful one), Miho becomes the heaviest fighter in the game and loses the ability to jump while riding it. Additionally, the Tiger I has a health gauge as opposed to a KO percentage, instantly KOing Emi should the Tiger I become inoperable while she is riding it. Emi is unable to heal the Tiger I by any means, it only doing so should she be KO'd.
	Much like he does when wielding the Great Swords weapon in Hyrule Warriors, Ganondorf has a Darkness Gauge that fills up as he performs attacks that utilize his dark magic. Upon being even slightly filled, Ganondorf's down special move changes drastically, become fairly powerful once the bar has been completely filled.
	Gex can cling to walls for a short period of time.
	The player is capable of switching between controlling Hilda or her partner Pokémon, Tepig, via her down special move. While the two share the same damage percentage, Tepig additionally has an HP Bar that, when fully depleted, will cause it to retreat back into its Poké Ball. The HP Bar can be refilled over time while playing and by dealing damage, both only should the player be controlling Hilda.
	The two Ice Climbers work together as one unit, even though the player only controls Popo. The CPU-controlled Nana will follow the player's movements and attacks, increasing her difficulty as Popo takes damage. While the damage percentage on the UI only displays the damage that Popo takes, Nana has her own, unseen, damage percentage that also affects the knockback she takes. Additionally, Nana can be KO'd but the player will only lose a stock or point should Popo be KO'd; both will disappear should Popo be KO'd first. Finally, due to the boots they wear, both Popo and Nana have higher traction than other fighters and will not slide around on icy platforms.
	Upon taking 100% damage, Iroha's Doppel - Giovanna, the Doppel of Silence - will appear and her moveset will change completely. Giovanna will disappear should Iroha's damage percentage drop beneath 100% again or upon being KO'd. When Giovanna is active Iroha loses the ability to wall jump but gains the ability to glide and, through the use of her side special move, both tether grab and tether recover.
	Jigglypuff can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
	Johnny can jump three times in a row as opposed to the two that most other fighters can, on account of his demonic wings. Additionally, Johnny has an Over Kill meter that fills as he deals damage, and alters the way his neutral special acts for a short period of time once completely filld.
	Kat is able to defy gravity via her Shifting powers as long as her gravity gauge, located next to her damage percentage, is not fully depleted. All of her special moves use this gauge, and emptying it complete will cause Kat to fall helpless should she be in the air.
	King Dedede can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
	Kirby can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height. Kirby's neutral special, Inhale, also allows him to copy the "ability" of the fighter he inhales, which then replaces his neutral special move until he either taunts or is KO'd. While Kirby will typically copy the neutral special move of a fighter, there exist some exceptions. For more information, see below.
	Kohga's special attacks can "misfire" by player input, which fills up a small gauge located above his damage percentage. Once filled, this Tantrum Gauge allows Kohga's neutral special move to be performed to its full potential.
	Koopa Troopa takes different amounts of damage and knockback depending on whether he is attacked from the front or from behind. From behind, due to his shell, Koopa takes slightly less damage but more knockback, whereas the opposite is true should he be hit from the front.
	Until his damage percentage exceeds 70%, Kraid does not flinch from most projectiles and takes 0.75× their normal amount of damage; only projectiles that deal a substantial amount of damage or knockback will cause Kraid to flinch. An exception to this exists however: if the projectile hits Kraid in the face, he takes 1.25× the normal amount of damage from it. Upon exceeding that aforementioned 70% threshold, Kraid will begin to flinch from projectiles though they will continue to deal only 0.75× their normal damage.
	Kunoichi's moveset is based around the Hyper Attack mechanic introduced in Samurai Warriors 4. Her side special move is a basic dash, though her special and standard attacks all change when performed in conjunction with this technique. Kunoichi also has the capability of jumping three times, though both her double and triple jumps do not allow her to travel as high as her first one does.
	When Kuros is stood still, he can not be hit by projectiles from his front; they will instead hit his shield.
	The player is capable of switching between controlling Leaf or her partner Pokémon, Squirtle, via her down special move. While the two share the same damage percentage, Squirtle additionally has an HP Bar that, when fully depleted, will cause it to retreat back into its Poké Ball. The HP Bar can be refilled over time while playing and by dealing damage, both only should the player be controlling Rosa.
	When Link is stood still, he can not be hit by projectiles from his front; they will instead hit his shield.
	Much like how special attacks are performed within UNDER NIGHT IN-BIRTH, the player can perform all of Linne's special moves by inputting their corresponding button combinations from that game. Linne also has an EXS Gauge above her damage percentage that fills as she damages enemies. Each of her special moves has three variants - labelled A, B, and C Versions - with the last of those requiring EXS to use.
	Fire-based projectile attacks deal less damage to Litten than they would to other fighters.
	While dashing, Little Mac will dodge weaker incoming projectiles with a sidestep. Little Mac also has a bar that fills up as he deals and takes damage. Once filled, this "Power Meter" changes his neutral special move - Straight Lunge - into the powerful Star Uppercut which, though it has little range (Little Mac must be directly beside another fighter to hit them), the move deals enough damage and knockback to KO any foe above 35% (those with lower weights, such as Kirby, can be KO'd at lower percentages). The Star Uppercut can not be blocked nor countered.
	Ludger's ability to switch weapons essentially makes him three characters in one, as all of his three weapons have completely different movesets and affect his movement speed and weight.
	Luigi has less traction than other fighters, meaning he will slide for a moment after sprinting.
	Majima lacks normal special moves, with his neutral, side, and down special moves instead changing his fighting styles. These fighting styles change his moveset completely in addition to his stats; the only two things that remain consistent between all styles is Majima's up special and Final Smash.
	Mario & Luigi switch positions whenever one of their special moves are performed while the two are close enough to each other. This changes who the player must KO in order to defeat the duo, and the one the player actually "controls". Only the Mario brother who is in the front, and thus the "main" one, needs to be defeated for a point to be earned; the other disappears with the other.
	MC Ballyhoo has a third jump that makes use of Big Top's propeller, though this extra jump is much lower than his other two.
	Meta Knight can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
	Midbus has an ability known as "Tough Guy", which makes it so he won't flinch from attacks that deal light knockback when at low damage percentages.
	Miho has the ability to enter (and exit) a Panzer IV during the battle. Though the Panzer IV has only a sole attack (albeit a powerful one), Miho becomes the heaviest fighter in the game and loses the ability to jump while riding it. Additionally, the Panzer IV has a health gauge as opposed to a KO percentage, instantly KOing Miho should the Panzer IV become inoperable while she is riding it. Miho is unable to heal the Panzer IV by any means, it only doing so should she be KO'd.
	Due to the nature of the Mii being almost fully customizable, it does not have a special trait that affects it in the battle. Instead, the size and weight of a Mii determine most of its stats, with its height, weight, running speed, and strength being directly connected to these variables. As such, two Miis can face each other but have very different statistical attributes.
	Due to the nature of the Mii being almost fully customizable, it does not have a special trait that affects it in the battle. Instead, the size and weight of a Mii determine most of its stats, with its height, weight, running speed, and strength being directly connected to these variables. As such, two Miis can face each other but have very different statistical attributes.
	The Super Scope that Mike wields throughout his standard and smash attacks is treated as a sort of item, meaning players can knock it out of him by dealing enough damage or knockback to him in a single blow; though other fighters are unable to pick up this Super Scope. If he loses the Super Scope he holds normally, Mike will have an entirely-different set of standard, aerial, and smash attacks; he will eventually pull another one out after a certain amount of time has passed. The Super Scope Mike uses for his special attacks is treated differently, as he will only pull this Super Scope out for these attacks.
	Monokuma has a "Despair Gauge", fashioned after the Focus Gauge of Danganronpa V3: Killing Harmony, that increases as he takes damage and decreases slowly whenever he doesn't. When full Monokuma will become powered up, increasing the amount of damage he deals, the amount of knockback foes take, and his movement speed; the gauge will not begin to empty once it is filled, though it will only remain full for a short amount of time.
	Some of Morgrem's moves allow the Pokémon to stab its hair into into walls, temporarily keeping it in place. Morgrem can release from the wall by either jumping or falling, which can be done by tilting the control stick upwards or downwards. Jumping upwards from this position will see Morgrem travel a greater distance than normal (though this does not reset the number of jumps it has remaining). Morgrem will also let go of the wall after a short period of time if neither option is determined by pressing the jump button or control stick up or down.
	Morpho Knight can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
	Nikolai has two separate states of "crouching:" a typical bent-legged crouch and a completely prone position. The former can be activated by simply tapping downwards on the control stick, and Nikolai will remain in this position in definitely until the player jumps or sprints; while the latter can be entered by holding the control stick downwards, and Nikolai will stand up into his crouched position once the control stick is let go. Nikolai can perform all of his attacks while crouched, while he can only use his neutral special move while prone. Being attacked will not reset Nikolai's position unless he is launched off the ground.
	Every different colour of Pikmin has its own unique attributes, which means players should be strategical in how each colour is used. Red Pikmin are immune to fire attacks and deal fire-based damage, and they deal more damage than other types of Pikmin do when they initially latch onto a foe. Yellow Pikmin fly in an arc and have slightly less health than Red Pikmin, but deal and are immune to electrical damage. Blue Pikmin have higher health than Red Pikmin, are the only colour that are capable of swimming (all others will simply perish once they hit the water's surface), and are also immune to water-based attacks and take less damage from ice-based ones. Purple Pikmin are the slowest and heaviest, but have the most amount of health and, while they do not latch on to foes to damage them, they do perform a tackle when in the air in order to knock them back. White Pikmin are the most agile and have the least amount of health, but they can be thrown the furthest and deal three times the amount of damage as a normal Pikmin would when it latches on to a foe.
	Oliver's down special move, Form Familiar, allows him to summon a small creature named a Mite. By using this attack, the player will change between the two characters, though Mite can only be used for a limited period of time. KOing the Mite will act the same as if Oliver himself had been KO'd. Additionally, the Mite's up special move will increase the knockback output of their attacks.
	The paperboy primarily rides a bicycle in combat, though the player is free to disembark the vehicle. While on the bicycle, the paperboy has several unique traits - he can only jump a single time, can not hold items, but does deal damage to foes on contact. The player can disembark or embark the bicycle via his down special move, though he will automatically disembark the bicycle should he suffer enough knockback or enter water in which he can swim.
	When airborne and not in a [pseudo-]helpless state, Peach can temporarily float in the air and move left and right by holding the jump button.
	Pit can jump four times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
	Some of Ragna's special moves heal him slightly should they be successfully performed on a foe.
	Rash's up throw acts unique because, instead of throwing the opponent, the Battletoad will instead hold his enemy above his head and can walk around, or throw them using the standard attack button.
	Raven is able to defy gravity via her Shifting powers as long as her gravity gauge, located next to her damage percentage, is not fully depleted. All of her special moves use this gauge, and emptying it complete will cause Raven to fall helpless should she be in the air.
	Reika requires debris to perform her side and down special moves, and it additionally augments many of her other attacks to make her more powerful as well. Debris is dropped by enemies as she attacks them, and can be collected through her neutral special move, Recall. All of Reika's debris is expended by performing the aforementioned two special moves.
	The Reporter bobs her head in time to a specific rhythm. If attacks are timed to this rhythm, they will deal substantially more damage and knockback than they otherwise would. If attacks are continuously timed accordingly, with no missteps, their power will further increase.
	Richtofen has two separate states of "crouching:" a typical bent-legged crouch and a completely prone position. The former can be activated by simply tapping downwards on the control stick, and Richtofen will remain in this position in definitely until the player jumps or sprints; while the latter can be entered by holding the control stick downwards, and Richtofen will stand up into his crouched position once the control stick is let go. Richtofen can perform all of his attacks while crouched, while he can only use his neutral special move while prone. Being attacked will not reset Richtofen's position unless he is launched off the ground.
	The player is capable of switching between controlling Rosa or her partner Pokémon, Snivy, via her down special move. While the two share the same damage percentage, Snivy additionally has an HP Bar that, when fully depleted, will cause it to retreat back into its Poké Ball. The HP Bar can be refilled over time while playing and by dealing damage, both only should the player be controlling Rosa.
	Much like how special attacks are performed within the Street Fighter series, the player can also perform stronger versions of Ryu's normal special attacks via a series of directional inputs followed by either the standard or special attack button.
	Much like how special attacks are performed within the Street Fighter series, the player can also perform stronger versions of Sakura's normal special attacks via a series of directional inputs followed by either the standard or special attack button.
	Upon reaching 100%, Sephiroth will sprout his one black angel wing. This increases his movement speed and damage output by 1.3× their normal values, and grants him the abilities to glide and perform a third jump. Sephiroth also will not flinch while charging moves from weaker attacks while his wing is out. Additionally, some of Sephiroth's moves allow him to stab Masamune into into walls, temporarily keeping him in place. Sephiroth can release from the wall by either jumping or falling, which can be done by tilting the control stick upwards or downwards. Jumping upwards from this position will see Sephiroth travel a greater distance than normal (though this does not reset the number of jumps he has remaining). Sephiroth will also let go of the wall after a short period of time if neither option is determined by pressing the jump button or control stick up or down.
	Via her down special move, Shantae has the ability to transform into her monkey, bat, spider, and elephant forms, each of which have their own standard attack and different stats. Her monkey form is small and very agile, but her attack is weak; her bat form allows her to hover over the ground and "fly" (jump) up to six times; her spider form allows her to scuttle up vertical surfaces for a very short duration of time; and her elephant form is incredibly heavy but slow and has only a single, and very weak, jump.
	Shiraori transforms into an Arachne when crouched. Though this does not decrease the size of her hitbox as drastically as it does other characters, Shiraori is able to crawl at her normal walking speed.
	When Sirfetch'd is stood still, it can not be hit by projectiles from the front; they will instead hit its shield.
	Almost all of Snailicorn's actions see it summon various enemies from the Mario series to aid it, allowing it to perform actions it would otherwise be incapable of doing so; for instance, it summons a Chuckya for its grab and Broozer is summoned to carry any items for it. Thus, Snailicorn is unique in that the player technically controls a character who acts as a proxy for other characters.
	Depending on his distance from a foe, Spring Man may grab a far-away foe with his spring ARMS or a close foe with his normal arms, which both have a different throw and pummel attack.
	Unlike other chatacters, Steve's crouch is activated and deactivated by a toggle; by crouching, Steve will remain in this crouched position until the player "crouches" again to reset his stance. While crouched Steve moves at a slower speed and can not dash, but he takes 0.9x the amount of knockback from attacks and can not walk off ledges.
	Should Tethu tumble off of a ledge and into water, Esna will allow him to run atop the water for a few steps, allowing him to perform an attack or bounce off the water instead of going into his swimming animation.
	Timber drives a kart in battle, and dashing into a foe will deal a very minimal amount of damage to them because of this.
	When Toon Link is stood still, he can not be hit by projectiles from his front; they will instead hit his shield.
	When Toon Zelda is stood still while her Phantom armour is equipped, she can not be hit by projectiles from her front; they will instead hit her shield.
	Caeda will power up some of Tsubasa's attacks, though will be defeated when Tsubasa takes enough damage and a short period of time must pass before she will be re-summoned. Caeda's presence strengthens most of Tsubasa's smash attacks and changes the properties of her special attacks as well.
	The Urban Champion has a stamina bar that depletes as he takes damage and performs attacks consecutively and filling as he moves around or dodges. When full, the Urban Champion's movement speed, and damage and knockback output is heavily increased, and all of these are decreased as this gauge empties. When completely empty, the Urban Champion's shield becomes stronger, but his attacks are much weaker than normal.
	Vespiquen commands a swarm of grubs in battle, and the swarm has its own damage percentage separate to Vespiquen's own. Vespiquen's swarm will deplete as it takes damage, thinning out to its minimum amount at 100%. Vespiquen does however take 0.45% of the damage that the swarm does, though the swarm is also healed by an additional 0.65% amount should Vespiquen use any items.
	Using her down special move, Deep Breathing, the Wii Fit Trainer can temporarily increase all of her stats and heal for a very small amount of damage (roughly 2%) should she perform it successfully.
	Yarn Yoshi's second jump is a flutter jump, which allows him jump up a much higher distance than most other characters.
	Yasuke's next smash attack will gain additional properties - usually involving the addition of fire effects - and become stronger upon landing one upon an enemy.
	Yoshi's second jump is a flutter jump, which allows him jump up a much higher distance than most other characters.
	When Young Link is stood still, he can not be hit by projectiles from his front; they will instead hit his shield.
	Yukimura has a Hyper Gauge that appears above his damage percentage, which fills up as he dishes out damage. Once filled completely, his neutral special move activates Hyper Mode, which causes all of his attacks to increase in power, his general speed to increase slightly, and for fire to appear in some of his smash and aerial attacks that would not usually include this. After Hyper Mode has been activated, the gauge will drain slowly, and Hyper Mode will end once it has been completely emptied. Additionally, due to the combo-attack-oriented battle system of the Samurai Warriors series, none of Yukimura's special attacks cause him to enter a fully-helpless state; only a pseudo-helpless one.
	Upon initially spawning onto the stage, either at the beginning of a match or after being KO'd, Zoroark's Illusion ability will activate and it will take the appearance of another fighter on the stage. A disguised Zoroark has a slightly subdued colour scheme, and when sprinting a light purple trail follows behind Zoroark, in order to differentiate the two fighters. After sustaining enough damage or being hit by an attack that deals a substantial amount of knockback, Zoroark will transform into its normal appearance.
===== Kirby Hats =====
Kirby's signature ability in the Kirby series is the ability to inhale enemies and steal their techniques, with the enemy granting him different Copy Abilities that allow him different ways to combat his foes. This technique is replicated in Super Smash Bros. through Kirby's neutral special move, Inhale, which allows him to steal one of his enemy's special moves. In addition to copying one of his foes techniques, Kirby will also don a piece of clothing that often relates to the character whose ability he copied. Copy Abilities can be discarded by taunting, though Kirby will also lose it automatically should he be KO'd.
The following table describes the hats that Kirby obtains from all fighters as well as which of their special moves he copies.
	Kirby gains a wig based on Achi's hairstyle, which is short black hair with a ponytail that hangs down over the left side of his face. He copies Achi's neutral special move, Saviour Blast, which he performs in an identical manner.
	Instead of copying Adeleine's appearance directly, Kirby will instead take on the appearance of the Artist Copy Ability (seen above) - which is based on Adeleine's appearance - should he inhale her. Kirby will gain Adeleine's neutral special move Fishbone Shot, which he will perform in the same manner as she would.
	Kirby gains a hat based upon AiAi's head, featuring the same brown hair pattern and tuft as well as his large circular ears. Kirby copies AiAi's neutral special move, Monkey Fight, though he performs it in a different manner as he does not gain the Monkey Ball that AiAi uses to perform the move. Instead, Kirby simply pulls out an Ultra Hand-like device that resembles the fist that AiAi uses to perform this move.
	Kirby gains a hat based on Airan's short brown hairstyle. He copies her neutral special move once she is inhaled, Dolphin Gun. Kirby can use the special move in the same manner that Airan can, continuing to fire the gun even while he runs or jumps.
	Kirby gains Aisya's tiara once he inhales her. Kirby also gains her neutral special move, Aquara, which acts in the same way - albeit Kirby simply fires the spell from his hand instead of through a weapon - and thus it also retains its ability to absorb projectiles.
	Instead of his appearance being based upon Akiho, Kirby will gain a mask that covers most of his body - though his sides are exposed - and resembles the face of the Tanegashimachine she fights alongside. Despite this, Kirby will still copy Akiho's neutral special move, Skal, and throw forwards a bottle of soda in the same manner as she would.
	When Kirby inhales Alexandra Roivas, he will copy her neutral special move Damage Field and use it in the same manner. Uniquely Kirby does not gain a hat based on Alex to denote that he is carrying her ability, rather he instead dons a galea not unlike that worn by Pious Augustus, another character from Eternal Darkness.
	Kirby gains Amy's ears, tufts of hair, and red headband. He copies Amy's neutral special move, Homing Attack, which he performs in an identical manner that includes using his own hammer to hit his foe.
	When Kirby inhales any of the three Animal Friends he will gain their neutral special Spark, which he performs in the same manner. Fittingly, Kirby does not gain a headpiece designed after any of the Animal Friends because of this, instead gaining the spiked crown hat that the Spark ability grants him in the Kirby series.
	Kirby gains a wig of Arle's hair, also tied into a small ponytail. He copies Arle's neutral special move Diacute, which powers up his next special move but does not grant it any additional effects like it does Arle.
	Kirby gains Ashley's orange headpiece. He copies Ashley's neutral special move, Shadow Blast, which he will perform with a small wand of his own.
	Kirby gains a wig of Ayumi's hair, specifically her hair from her The Girl Who Stands Behind appearance as denoted by the white scrunchie. He copies Ayumi's neutral special move, Scatter Sheet, which he performs in an identical manner.
	Kirby gains Baby Bowser's small ponytail of hair and his large orange eyebrows. He copies Baby Bowser's neutral special move, Baby Fireball, which he performs in an identical manner.
	Kirby gains Baby Mario's large red hat, which he wears backwards to differentiate it from Mario's similar appearance. Kirby gains Baby Mario's neutral special move, Smash Egg, which he performs with his own wooden hammer though the attack is functionally identical.
	Kirby gains Banjo's blue backpack, albeit one of a smaller size due to his different proportions. He copies Banjo & Kazooie's neutral special move Egg Firing, which is performed in the same manner. Humourously, as Kazooie is the one who normally fires the eggs, an inflatable Kazooie doll replaces her in this role.
	Kirby gains Bashmaster's black muzzle. He copies Bashmaster's neutral special move, Frost Spike, which he performs in an identical manner using his own hammer.
	Kirby gains Beatrix's yellow jacket. Kirby also carries around Beatrix's Vacpack at all times, with which she uses to perform his own version of her neutral special move of the same name.
	Kirby gains Birdo's bow, eyeliner, and eyelashes, and an imitation of her snout. He copies Birdo's down special move, Heartburn, which he performs in an identical manner.
	Kirby gains Blue Bowser's hair, horns, and large eyebrows. He copies Blue Bowser's side special move Hammer Throw, which he performs in an identical manner.
	Kirby gains Bowser's hair, horns, and large eyebrows. He copies Bowser's neutral special move Fire Breath, which he performs in an identical manner.
	Kirby gains Bowser Jr.'s hair and small horns, and wears the young Koopa's bandana upon his forehead. He copies Bowser Jr.'s neutral special move Clown Cannon, which he mimics by revealing a cannon from within his mouth.
	Kirby gains Braixen's large ears and tail, the latter mimicked down to the same stick protruding out from it. He copies Braixen's neutral special move Psybeam, which he performs in the same manner by pulling the stick out of his tail.
	Kirby gains Callie's eye mask and Ikayaki-esque hat. He copies Callie's neutral special move Suction Bomb, which he performs in an identical manner.
	Kirby gains Captain Falcon's helmet, which surrounds most of his body. He copies Captain Falcon's neutral special move Falcon Punch, which he performs in an identical manner down to Kirby shouting the move's name as he performs it.
	Kirby gains Captain Syrup's purple headband, and has her belt buckle attached to it on his forehead. He copies Captain Syrup's neutral special move Mega Bomb, which he performs in an identical manner.
	Kirby gains Captain Toad's headlamp. He copies Captain Toad's neutral special move Cannon Box, though Kirby performs the move by firing a cannon from his mouth, his body becoming square-shaped as he does. The move acts the same as Captain Toad's original version, despite the different animation.
	Kirby gains CD-i Zelda's headband and a wig resembling her hairstyle. He copies CD-i Zelda's neutral special move Power Glove, which he performs in an identical manner. Unlike Zelda, Kirby does not require Rubies to perform the special move and thus his version is significantly weaker than the original version of the move.
	Kirby gains a hat resembling Chibi-Robo's head. He copies Chibi-Robo's neutral special move Chibi-Blaster, which he performs in an identical manner down to also wielding Chibi-Robo's weapon.
	Kirby gains a hat resembling the nemes-esque formation that is part of Cofagrigus's face. He copies Cofagrigus's side special move Scary Face. While the attack is functionally identical to Cofagrigus's original attack, the face that Kirby summons is distinctly different from the one Cofagrigus summons as it is instead the eye of Kirby series boss 0².
	Kirby gains a frog-like costume that, while it leaves a gap to reveal Kirby's face, covers most of his body and vaguely resembles Comal's frog form. He copies Comal's side special move Tongue Grab, which he performs simply by extending a long frog-like tongue from his mouth.
	Kirby gains the same dented pot that Crazy Dave wears on his head, wearing it atop his own crown. He copies Crazy Dave's neutral special move Peashooter. While the move is functionally identical to Crazy Dave's original version, Kirby instead plants Repeaters instead of normal Peashooters.
	Kirby gains a hat resembling the top of Crocomire's head, including the beast's eight eyes and his palate. He copies Crocomire's neutral special move Plasma Volley, which he performs in an identical manner.
	Kirby gains a wig resembling Daisy's hairstyle as well as her crown. He copies Daisy's neutral special move Flower Ball, which he performs in an identical manner.
	Kirby gains Dark Pit's laurel crown and smaller versions of his dark wings. He copies Dark Pit's neutral special move Viridi Palm, which he performs in an identical manner. Unlike with Dark Pit's version of the move, Kirby's current damage percentage will not affect the move and Kirby will always perform the weaker version of the move that Dark Pit performs at higher percentages.
	Kirby gains Dawn's hat. Kirby copies Dawn's neutral special move Explorer Kit, performing the move in an identical manner with his own smaller pickaxe or sledgehammer.
	Kirby gains a hat that resembles the orange parts of Deoxys's head. Kirby copies Deoxys's neutral special move Shadow Ball, which he performs in an identical manner to Deoxys in its Normal Forme.
	Kirby gains a hat resembling the crystalline formation upon Diancie's head, complete with the two long crystals that extend downwards behind him. He copies Diancie's neutral special move Power Gem, which he performs in an identical manner after vomiting out the projectile from his mouth.
	Kirby gains Diddy Kong's hat and tail. Kirby copies Diddy Kong's neutral special move Peanut Popgun, which he performs in an identical manner.
	Kirby gains Dixie Kong's pink hat as well as a wig that mimics Dixie's hair and ponytail. Kirby copies Dixie Kong's side special move Ponytail Pluck, which he performs in an identical manner.
	Kirby gains a pair of green headphones, identical to DJ Candy's own pair. Kirby copies DJ Candy's neutral special move Bubble Blowing, which he performs in an identical manner.
	Kirby gains a white towel that he wears over his "shoulders." Kirby copies Doc Louis's neutral special move Star Punch, which he performs in an identical manner. Just as with Doc Louis's original version, the move's knockback output will increase alongside Kirby's damage percentage.
	Kirby gains a hairy brown costume that resembles the hair on Donkey Kong's head, the protruding tuft of hair also curling off Kirby's head. Kirby copies Donkey Kong's neutral special move Primate Punch, which he performs in an identical manner.
	Kirby gains a white costume that does not extend across his face. This suit features the same red J present on Donkey Kong Jr.'s chest on the reverse side, and thus can be seen on Kirby's back. Kirby copies Donkey Kong Jr.'s down special move Snapjaw, which he performs in an identical manner.
	Kirby gains a doctor's head lamp. Kirby copies Dr. Mario's neutral special move Megavitamin, which he performs in an identical manner.
	Kirby gains the Duck Hunt dog's ears, nose, and muzzle. Kirby copies Duck Hunt's neutral special move Trick Shot, which he performs in an identical manner. While Duck Hunt uses a tin can from Hogan's Alley as part of the move, Kirby instead uses a Pep Brew bottle from the Kirby series; this is merely an aesthetic change and the move is functionally identical.
	Kirby gains a hat that resembles Eiscue's Ice Face. Kirby copies Eiscue's neutral special move Icicle Spear, which he performs in an identical manner.
	Kirby gains a wig resembling Elma's hairstyle. Kirby copies Elma's neutral special move Side Slash, which he performs in an identical manner. Just as with Elma's original version of the move, Kirby's version of Side Slash has has different properties depending on if it hits an enemy's back or front.
	Kirby gains Emily Kaldwin's mask, which he wears over his mouth just as she does. Kirby copies Emily's neutral special move Incendiary Bolt, which he performs in an identical manner with a smaller version of Emily's crossbow.
	Kirby gains blue tufts of hair resembling the feathers atop Falco's head, as well as his beak over his mouth and make-up resembling the red spots around Falco's eyes. Kirby copies Falco's neutral special move Sniper Rifle, which he performs in an identical manner with a smaller sniper rifle of the same design as Falco's own.
	Kirby gains a helmet resembling that worn by the Fighter, though it covers a majority of Kirby's body. Kirby copies the Fighter's neutral special move EZ Cannon, which Kirby mimics by instead firing a bolt from his mouth. The move is functionally identical despite this difference, however.
	Kirby gains Foreman Spike's helmet and sunglasses, wearing them both in the same manner. Kirby copies Foreman Spike's neutral special move Burnya in a way that acts functionally identical but sees Kirby instead blow a small flame from his mouth instead.
	Kirby gains Fox's headgear and ears. Kirby copies Fox's neutral special move Blaster, which he performs in an identical manner using a smaller version of Fox's own gun.
	Kirby gains Funky Kong's kerchief and sunglasses. Kirby copies Funky Kong's neutral special move Funky Skip, which he performs in an identical manner albeit with a Warp Star as opposed to a surfboard like Funky.
	Kirby gains Ganon's headdress and tusks, the latter of which appear beside his mouth. Kirby copies both of Ganon's neutral special moves, collectively known as Dead Man's Volley, and performs the initial attack using his own, smaller version of Ganon's trident.
	Kirby gains a wig resembling Ganondorf's hair and eyebrows, as well as his forehead jewel and crown. Kirby copies Ganondorf's neutral special move Beastly Blow, which he performs a nearly identical manner; Kirby simply punches forwards with dark energy as opposed to transforming his arm into that of a beast, however.
	Kirby gains the torn trash bag-like covering that appears over Garbodor's head, with Kirby also gaining the same round "ear"-like appendages which protrude from it. Kirby copies Garbodor's neutral special move Sludge Bomb, which he performs in the same manner.
	Kirby gains a pair of sunglasses identical to those worn by Gex, as well as a tail of the same design as the aforementioned character. Kirby copies Gex's down special move Tail Bounce, which he performs in an identical manner.
	Kirby gains a set of small fangs as well as Gligar's scorpion-like tail. Kirby copies Gligar's neutral special move Poison Sting, which he performs in an identical manner.
	Kirby gains Reycho's hat and a wig resembling the boy's hair. Kirby copies the Go-Getters Club's neutral special move Karamucho, though he performs the attack himself by spewing out flames from his mouth instead of transforming into Chuko as the original character does.
	Kirby gains a wig resembling Goku's hair, complete with the legendary trickster's jīngū quān. Kirby copies Goku's neutral special move Jùrén de Yáobǎi, which he performs in an identical manner using a smaller version of Goku's own staff.
	Kirby gains a helmet resembling the top of Gooey's head, complete with large eyes. Kirby copies Gooey's neutral special move Star Spit, which he performs in an identical manner.
	While Kirby gains the large black eyebrows of a Goomba, he also copies the red wide-brimmed hat worn by Goombette. Kirby copies Goomba's neutral special move Tail Goomba, performing the attack by temporarily sprouting a Tanooki tail of his own.
	Kirby gains large pointed hat synonymous with the design of witches. Kirby copies Gruntilda's neutral special move Fireball Gone AWOL, performing the attack in an identical manner.
	Kirby gains a wig resembling Hades' own hairstyle as well as makeup resembling the red patterns on the god's face. Kirby copies Hades' neutral special move Devastation Laser, which he performs in an identical manner.
	Kirby gains a wig resembling Haggar's own hairstyle, as well as the former boxer's moustache. Unlike with most characters, Kirby technically copies two of Haggar's attacks: his side special move Grapple as well as his alternate neutral special move Wild Swing. The attack sees Kirby grab forwards as if using Haggar's Grapple technique and, should he successfully make contact with an enemy, immediately transition into Wild Swing, which he performs in an identical manner.
	Kirby gains a wig resembling Haruka's hairstyle, complete with the pink ribbons present in the idol's default costume. Kirby copies Haruka's neutral special move Pep! Pals! Smiles!, which he performs in an identical manner down to shouting the same words as Haruka does during the attack.
	Instead of gaining a simple hat upon inhaling the Hero of Hyrule, Kirby will completely transform into his sprite from Kirby Super Star while wearing the green cap of the Sword Copy Ability. Kirby copies the Hero of Hyrule's neutral special move Power Glove, which he performs in the same manner using the golden blade he uses with the Sword ability in Kirby Super Star.
	Kirby gains a wig resembling Hibiki's own hairstyle, complete with the headphones and headband she dons while wielding Gungnir. Kirby copies Hibiki's neutral special move Spear's Violent Destruction, which he performs in the same manner. Kirby also sings his own version of a Holy Chant from Symphogear instead of holding his hand up upon copying his ability, singing Kanade Amou's "Croitzal ronzell Gungnir zizzl" Holy Chant as he copies Hibiki's ability.
	Kirby gains Hilda's hat, complete with a wig underneath that flows out into a smaller version of her ponytail. Kirby copies Hilda's neutral special move Wonder Launcher, which he performs in an identical manner using a smaller version of the same device.
	Kirby gains the same mask based upon Haruka Amami that Home Haruka wears. Kirby copies Home Haruka's neutral special move The world is all one!! , which he performs in an identical manner.
	Kirby gains a hat resembling a red open book. Kirby copies Hongo's neutral special move Chime Ball, which he performs in a nearly-identical manner though Kirby runs atop the ball instead of floating above it.
	Kirby gains a pink headpiece resembling the six spiked appendages that protrude from the neck of Hydreigon's centre head, as well as, on his back, smaller versions of the dragon's six wings. Kirby copies Hydreigon's neutral special move 'Tri Attack which is functionally identical to its original counterpart though Kirby fires the projectile from his own mouth.
	Kirby gains a wig resembling Icarus' own hairstyle, and wears smaller versions of the Titan Sword and Olympian Shield upon his back. Kirby copies Icarus' neutral special move Byrn, which he performs in an identical manner using the aforementioned sword.
	Kirby gains a purple parka with a large white cotton rim, which appears identical to both the hood worn by Popo as well as the hat Kirby dons when he obtains the Freeze Copy Ability. Kirby copies the Ice Climbers' neutral special move Ice Shot, which he performs with his own hammer in an identical manner. Kirby will only release one projectile due to the lack of a partner, unlike the Ice Climbers who can release two simultaneously. Kirby will gain this ability should he inhale either Popo or Nana, no matter who is leading or following.
	Kirby gains a wig resembling Ike's own hairstyle, complete with his green headband. Kirby copies Ike's neutral special move Eruption, which he performs in an identical manner using a smaller version of the Divine Blade Ragnell, Ike's own sword.
	Kirby gains a hat based upon the top of Incineroar's head, ending at his palate. Kirby copies Incineroar's neutral special move Darkest Lariat, which he performs in an identical manner.
	Kirby gains a white and pink hood identical to that worn by Iroha, which extends down and ends at his feet instead of extending into a robe. Kirby copies Iroha's neutral special move Freccia Magica, which he performs in an identical manner using a small crossbow similar in design to that wielded by Iroha. Unlike the magical girl however, Kirby does not mount the crossbow on his arm but instead just holds it in his arms.
	Kirby gains Jack Frost's blue jester hat, complete with the yellow smiling face present on his forehead. Kirby copies Jack Frost's neutral special move Bufu, which he performs in an identical manner.
	Kirby gains Jigglypuff's pointed ears and the single curl of hair on her forehead. Kirby copies Jigglypuff's neutral special move Disarming Voice, performing it an identical manner. Though Jigglypuff uses a generic microphone to perform the attack, Kirby instead uses the more-stylized one that appears as part of the Mike Copy Ability.
	Kirby gains a wig resembling Kairi's red hair. Kirby copies Kairi's neutral special move Flower Bloom, which he performs in an identical manner. As Kirby is unable to summon his own Keyblade, he mimics this attack with a pink, ghostly projection of the basic Kingdom Key.
	Kirby gains a hat based upon the sara atop Kapp'n's head, and wears a copy of his shell upon his back. Kirby copies Kapp'n's neutral special move Fruit, which he performs in an identical manner using the same fruits.
	Kirby gains a wig based upon Kat's own hairstyle, complete with a replica of her headband. Kirby copies Kat's neutral special move Stasis Field, which he performs in an identical manner. While Kat has a gravity gauge that depletes whenever she uses any of her special moves, Kirby lacks this gauge. Instead, Kirby's version of the technique has a small cooldown period that must pass before it can be used again.
	Kirby gains a red hat based upon Kazooie's head, the top of her beak acting as a sort of brim. Kirby copies Kazooie's neutral special move Egg Firing, which he performs in an identical manner.
	Kirby gains a helmet based upon the top of Kiddy Kong's head, ending at his muzzle but extending up in the same small point above replicas of Kiddy's eyes. Kirby copies Kiddy Kong's neutral special move Ellie the Elephant. Though Kirby's version of the attack is functionally identical, he instead summons a Phan Phan from the Kirby series to mimic the technique in his own way.
	Kirby gains a golden crown and a large white moustache. Kirby copies King Bob-omb's neutral special move Bob-omb Toss, which he performs in an identical manner.
	Kirby gains a small golden crown with a pink jewel protruding from the centre of the ringed hat. Kirby copies King Boo's neutral special move Laser, which he performs in an identical manner.
	Kirby gains a thin brown cap from which two large horns that are identical, albeit smaller, to those on King Bulblin's head sprout. Kirby copies King Bulblin's neutral special move Spin Attack, which he performs in an identical manner using a smaller version of the king's axe.
	Kirby gains a red hat identical in appearance to that worn by King Dedede. Kirby copies King Dedede's neutral special move Inhale, which he performs in an identical manner that is also almost identical to Kirby's default special move, Inhale, albeit without the ability to copy other fighters' abilities.
	Kirby gains a hat resembling the top of K. Rool's face, complete with replicas of the Kremling's eyes and a small golden crown atop his head. Kirby copies King K. Rool's neutral special move Blunderbuss, which he performs in an identical manner using a smaller version of K. Rool's own weapon.
	Kirby can not copy the ability of another Kirby, as doing so would simply give him Inhale in a never-ending cycle. Should Kirby inhale and attempt to copy the ability of a Kirby with a Copy Ability of their own however, he will steal whatever ability that Kirby possessed while also removing his opponent's ability to use the move.
	Kirby copies Kohga's mask, which completely covers Kirby's face. Kirby copies Kohga's neutral special move Big Glowy Blast, which he performs in an identical manner. While Kohga's version of the move increases in strength as his Tantrum Gauge fills, Kirby's version of the move instead increases in strength as he takes damage, with his own "Tantrum Gauge" appearing above Kirby's own damage percentage.
	Kirby gains a hat that resembles Koopa Troopa's eyes, with a green turtle shell also appearing on his back. Kirby copies Koopa Troopa's neutral special move Spiked Ball which, while the attack is functionally identical, Kirby mimics the Spike enemy that Koopa takes inspiration from by spewing the spiked ball out of his mouth instead of simply throwing it.
	Kirby gains a helmet that resembles Kraid's head from the top down to his palate. Kirby copies Kraid's neutral special move Crag Cough, which he performs in an identical manner.
	Kritter gains a headband that resembles the belt of Kritter, being a brown belt with a skull-shaped buckle. Kirby copies Kritter's side special move Klaptrap, which acts functionally identical but sees Kirby send out a Gator from Kirby Super Star instead of a Klaptrap.
	Kirby gains a wig resembling Kumatora's own hairstyle. Kirby copies Kumatora's neutral special move Brainshock, which he performs in an identical manner.
	Instead of gaining something from Kunoichi, Kirby instead gains a small plush of her pet flying squirrel Tsukimaru, which rests atop his head. Kirby copies Kunoichi's neutral special move Kunai, which he performs in an identical manner with his own kunai.
	Kirby gains a wig that resembles Lady Sia's hairstyle and large ponytail. Kirby copies Lady Sia's neutral special move Blast Spell, which he performs in an identical manner.
	Kirby gains a wig that resembles Lana's hairstyle and ponytail, complete with a replica of the headdress she wears from which her ponytail sprouts. Unlike most other characters, Kirby does not copy a single one of Lana's attacks but instead two: her neutral special move Barrier Wall and her side special move Slide. Kirby can use Barrier Wall at any time just as Lana would to summon his own pink projection to block fighters and attacks. Once one of Kirby's Barrier Walls is on the field, his special move then becomes Slide, which allows him to break the wall or simply slide into enemies or around the stage.
	Kirby gains Leaf's hat. Kirby copies Leaf's neutral special move Poké Flute, which he performs in an identical manner using a smaller version of the same item.
	Kirby gains Levi's headband as well as an orange spike that protrudes from his head just above it. Kirby copies Levi's neutral special move Punching Coconut, replicating the move with a coconut from the Kirby series and his own hammer.
	Kirby gains a hat resembling Lickitung's face, which humourously includes a comically-large tongue that flops down and obscures Kirby's face. Kirby copies Lickitung's neutral special move Lick, which he performs with the tongue attached to his hat as opposed to his own.
	Kirby gains a wig resembling Lin's own hairstyle, complete with her Monado-shaped hair pins. Kirby copies Lin's neutral special move Fire Carnival, replicating the move with a smaller version of Lin's weapon.
	Kirby gains a green hat identical to that worn by Link. Kirby copies Link's neutral special move Hero's Bow, which he performs in an identical manner using a smaller version of Link's bow.
	Kirby gains a wig resembling Linne's own hairstyle. Kirby copies Linne's neutral special Sky Fang, which he performs in an identical manner using smaller versions of Linne's blades. Kirby also copies Linne's ability to perform alternate versions of this move via the following directional inputs: ↓ ↘ → then the special or standard attack buttons. As Kirby lacks the EXS Gauge that Linne possesses, he is unable to perform the C Version of Sky Fang, though the B version is slightly stronger when performed through this manner as a result.
	Kirby gains a hat resembling the top of Litten's head, featuring two ears and extending down to include the red, rib-like marking present on the Pokémon's forehead. Kirby copies Litten's neutral special move Ember, which he performs in an identical manner.
	Kirby gains a wig resembling Little Mac's own hairstyle, as well as the boxer's eyebrows. Kirby copies Little Mac's neutral special move Straight Lunge, which he performs in an identical manner. Kirby does not replicate Little Mac's Power Meter and is thus unable to perform the Star Uppercut.
	Kirby gains a bandanna that resembles the pair of pants that Lubba wears, with the top of Kirby's head turning into a point with a bauble on the end to mimic Lubba's head. Kirby copies Lubba's neutral special move Star Bit, performing the move in a functionally identical manner but instead shooting the projectiles from his mouth instead of simply conjuring them into existence.
	Kirby gains a wig resembling Lu Bu's own hairstyle, complete with the red-feathered headdress he wears. Kirby copies Lu Bu's neutral special move Absolute Strength, performing the move in an identical manner using a smaller version of Lu Bu's weapon.
	Kirby gains the mask Lucina wears while posing as Marth in Fire Emblem Awakening. Kirby copies Lucina's neutral special move Rapier, which he performs using a smaller version of her Parallel Falchion.
	Kirby gains a wig resembling Ludger's own hairstyle. Kirby copies Ludger's neutral special move while wielding his dual blades, Azure Edge, performing the move with his own smaller versions of Ludger's weapons.
	Kirby gains a large green hat identical to that worn by Luigi. Kirby copies Luigi's neutral special move Thunderhand, which he performs in an identical manner.
	Kirby gains Rosa's small visor. Kirby copies Rosa's neutral special move Colress Machine, which he performs in an identical manner using his own version of the device.
	Kirby gains a hat resembling both Piplup's face and that which Dawn wears in her tenth alternate costume. Kirby copies Piplup's side special move Ice Beam, which he performs in an identical manner.
	Kirby gains a hat resembling the green half of Snivy's head - including his yellow eyelid - which extends out in a brim-like fashion to mimic Snivy's snout. Kirby copies Snivy's neutral special move Razor Leaf, though simply throws the leafy projectiles forwards with his hand as opposed to with a tail like Snivy does.
	Kirby gains a hat resembling Squirtle's shell, complete with the Pokémon's small blue tail protruding out from the back. Kirby copies Squirtle's neutral special move Water Gun, which he performs in an identical manner.
	Kirby gains a hat resembling the black and yellow portion of Tepig's head, which extends up off the puffball's head into a pair of replica ears and ends on his forehead in a button that resembles Tepig's nose. Kirby copies Tepig's side special move Flame Charge, which he performs in an identical manner.
== Stages ==
=== Stage Bosses ===
Some playable stages include bosses as stage hazards. Unlike normal stage hazards, stage bosses can actually be defeated and will cease appearing once they are. Additionally these bosses act as more dangerous hazards, having a multitude of different attacks, and often grant a point to the fighter that dealt the last hit in timed matches.
=== My Music ===
:See also: Jake's Super Smash Bros./Music
The My Music system introduced in Super Smash Bros. Brawl returns in Jake's Super Smash Bros. with the same function. This "My Music" feature allows the player to set the frequency that each song in the game is capable of playing on a stage during a match. While, like in previous games, some songs must be unlocked via the collection of CDs and all songs are only capable of playing on a single, pre-determined, stage, players are capable of being more specific with each frequencies and also allow songs to be disabled out-right; setting a song to a 0% likelihood in previous titles still makes it possible to play during a match, albeit it is very unlikely for it to do so.
==== Menu Music ====
Just as how each of the different stages that players can do battle on, the menu music can also be changed through the My Music feature. While the menu has its own set of specific music tracks, which consists entirely of menu themes from other video games, the player may also import any of the game's other music tracks into the Menu's My Music selection from those of other stages. Below is a list of the different songs that can exclusively be found in the Menu's My Music selection.
=== Smash Taunts ===
By holding down the taunt button for an extended period of time, certain fighters can initiate conversations with other characters from their series of origin on specific stages. These conversations are known as "Smash Taunts", and do not actually affect the battle in any way, making them purely fanservice. Most Smash Taunts will change depending on what fighter(s) the player is fighting against, often having the characters reference the movesets of the player's opponents. The following characters can perform Smash Taunts, once per match unless stated otherwise:
	On Reset Bomb Forest, Pit can converse with a number of different characters from Kid Icarus: Uprising, primarily Viridi and Palutena, to get advice from them on how to fight the other characters in the game. This is known as .
== Game Modes ==
=== Story Mode ===
 is the story mode of Jake's Super Smash Bros., and features the playable cast of the game teaming up to defeat a group of villains. Set within its own fictional world made up of aspects of all of the game's represented series, this story focuses on the villains attempting to retrieve the titular Crown of Orchid which is said to be the sole connection to the forbidden realm of Subspace sealed away long ago.
=== Arcade Mode ===
:Main article: Jake's Super Smash Bros./Arcade Mode
Arcade Mode is a new mode that is essentially a replacement of sorts for the Classic Mode that appears in Super Smash Bros. Ultimate. Much like in the aforementioned title, every character has their own preset Arcade Mode "campaign" consisting of twelve levels tailored based on the their home series or role within such. Much like the Classic Modes from entries prior to Super Smash Bros. Ultimate, the player faces Master Hand in the final stage; Crazy Hand will join the battle starting from intermediate difficulty (7.2 on the numerical scale), while both will be replaced by the Orchid Palms starting at intense difficulty (9.5).
Jake's Super Smash Bros. features two Bonus Stages, which are the only stages in each character's campaign that is not designed specifically for them. These Bonus Stages both make use of the map designed for the Smash Run mode: Race to the Finish and Break the Targets. Both modes see the player having to fight against the basic enemies from the Smash Run mode while completing certain objectives, namely trying to locate an exit (Race to the Finish) and destroying the 10 targets hidden around the stage (Break the Targets). While these Bonus Stages are not specifically tailored to each fighter, they do feature some instances of randomization, such as the location where the player begins, and the location(s) of their objectives. This Bonus Stage always takes up the sixth stage in a character's campaign.
Like in Super Smash Bros. Ultimate, players decide difficulty by sliding a numerical bar. At the beginning of a game, players can select up to 5.0, and the difficulty will increase as battles are complete by a certain amount dependant on how the player performs. Unlike in Super Smash Bros. Ultimate, players can also pay in-game gold to play a "harder" version of the mode, which begins the game at 7.2 and increases a significant amount more than it normally would.
=== Classic Mode ===
Classic Mode returns from all previous entries in the Super Smash Bros. series. As with in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, Classic Mode can be challenged by two players, though the mode's difficulty will be increased somewhat as a result. Like Arcade Mode, Classic Mode's difficulty is determined at the beginning of the set via a sliding bar that allows the player to choose from a difficulty of 0.1 to 5.0 by default or pay in-game gold to begin the game at 7.2 and participate in a more difficult version of the mode.
The Classic Mode that appears in Jake's Super Smash Bros. is essentially identical to its appearance in Super Smash Bros. for Wii U: a tournament-styled bracket, the player is given the ability to choose between different sets of battle present on a board; both the player and the set battles are all represented on the board with their trophies, with the stages on which the battles are set being displayed underneath the groups of opponents as well. The mode initially begins with a set of six battles for three rounds, with each round increasing the number of participants. After three rounds, the board resets, adding in new battles for an additional two battles. All of these battles have the player face off in one stock matches with no time limit, and the difficulty of the battles increases with each win.
Following these five rounds, the player is then entered into a smaller All-Star Gauntlet-type mode. The player is entered into a random stage where they face off against twenty randomly-determined enemies, up to four at a time. These enemies take more knockback than usual however - though this is not the case should the player be at 9.2 or higher.
After all of these rounds has been completed, the player then faces off against a boss. Unlike Arcade Mode, in which the player always battles Master Hand, Crazy Hand, or the Orchid Palms at the climax of the mode, the boss of Classic Mode is also randomly determined, chosen from any of the unique bosses (re: bosses that are not Orchid clones) present in the game's story mode, Crown of Orchid.
=== Memory Matches ===
:Main article: Jake's Super Smash Bros./Memory Matches
A replacement to the Spirits mode from Super Smash Bros. Ultimate and the Event Matches from previous titles, Memory Matches are special pre-determined challenges that see the player competing in battles that either recreate or are inspired by events from the series from which characters originate. All battles have the player start off with one stock, though all other factors of the battle differ between battles. Memory Matches have star levels that determine the strength of the opponents and thus the overall difficulty of the battle.
Completing a Memory Match grants the player a number of Stickers proportionate to how they do in the battle; this is judged by how long it takes to complete the battle as well as how much damage the player both took and dealt over the course of the fight. The first time a Memory Match is cleared, players are granted stickers of greater power or rarity - more difficult battles grant the player stickers that are stronger or less common than easier Memory Matches. The player may complete a Memory Match as many times as they wish, though the player will be rewarded with a random selection of stickers after their initial clear of a battle.
Every trophy has a unique battle associated with it, even trophies that may depict duplicate characters.
=== Online Play ===
Online Play is a subsection of the normal "Smash" mode, where, instead of playing against CPU opponents or other players locally, players can search for opponents via the internet or link up two or more Switch systems together to fight matches. Players can link up exclusively with their friends, and are capable of changing all individual rules available to them, or can fight against strangers in specific match types.
When fighting "With Anyone", there are two main game modes: "For Glory" and "For Fun". When playing With Anyone, players do not get any choice when it comes to which stage the match will take place on - one of the stages will be selected at complete random. When playing With Friends this is not the case however: players can choose a stage and the game will randomly select one of the stages out of those each player has selected. Custom Mii characters also can not be used in With Anyone matches, and choosing them will default to a random default appearance. In addition, both For Fun mode and For Glory mode feature other differences from both each other and settings found in With Friends:
* "For Glory" mode removes all of a stage's hazards and gimmicks, allowing for a more hardcore experience. These matches are based upon the most common ruleset for Super Smash Bros. tournaments, being one-on-one matches, with each fighter having three stocks. No items drop in this mode.
* "For Fun" mode instead embraces the insanity of the Smash Bros. formula. In addition to keeping items on, each match can feature up to four players - if fewer than four players can be found, the game will insert CPU-controlled fighters of varying difficulties.
In addition to playing online in random matches, players can also set up or join active tournaments, or spectate the current matches of players on their Friends List. Smash Run and Smash Tour can also be played online.
=== All-Star Gauntlet ===
All-Star Gauntlet is a game mode where one or two players can team-up and fight all of the game's playable characters in a challenging gauntlet of battles. Characters are fought in groups of five. After a certain amount of characters are KO'd, the player will be given a limited amount of healing items (which do not replenish each time they appear) or they could continue with the gauntlet by entering a teleporter. The stages on which the gauntlet are played on are random, changing after each of the "checkpoints." The stages' hazards are enabled on Normal difficulty or higher, though due to there being more than four characters on the screen at once no bosses will appear on stages that have them. All players also only get one stock, though both need to be KO'd before the game is "lost".
The player can earn stickers and trophies from playing through the All-Star Gauntlet, with the number of items and the likelihood of getting rarer or previously unobtained collectibles increasing as more enemies are defeated. Should the player "lose" the game by being KO'd, they will only be able to collect one third (rounded down) of the total rewards they had earned; similarly, by taking the challenge and defeating every character on the roster, the player will earn an exorbitant bonus with the guarantee of rarer stickers and trophies. During each "checkpoint," the player is also given the option to quit their playthrough of the gauntlet,allowing them to take all of the rewards they had earned up until that point with no penalties.
==== Fighting Order ====
The order in which fighters are fought is not wholly randomized, though there are four possibilities. Fighters may be fought in order of their debut appearance (either newest-first or oldest-first), grouped by the series they represent in order of the series' first release, or in order by their designated number; which of these orders is used is randomized. In the first two cases, should multiple fighters have made their debut in a single game, they will be fought in a randomized order. Additionally, unlike in Super Smash Bros. for Nintendo 3DS and Wii U, all characters appear within the All-Star Gauntlet regardless of whether they have already been unlocked or not.
<tabber>
By debut (oldest first)=
PeanutsComic · October 1950 	
People HouseOctober 1968 	
Scooby-Doo, Where Are You!Cartoon · September 1969 	
BallGame & Watch · April 1980 	
PAC-MANArcade · May 1980 	
Donkey KongArcade · July 1981 	
Donkey Kong Jr.Arcade · August 1982 	
Mario Bros.Arcade · July 1983 	
Punch-Out!!Arcade · December 1983 	
Duck HuntNES · April 1984 	
Urban ChampionNES · November 1984 	
Kung-Fu MasterArcade · November 1984 	
Ice ClimberNES · January 1985 	
PaperboyArcade · February 1985 	
Wrecking CrewNES · June 1985 	
Stack-UpNES · July 1985 	
Super Mario Bros.NES · September 1985 	
The Legend of ZeldaFamicom Disk System · February 1986 	
The Mysterious Murasame CastleFamicom Disk System · April 1986 	
Super Mario Bros.: The Lost LevelsFamicom Disk Dystem · June 1986 	
MetroidFamicom Disk System · August 1986 	
Kid IcarusFamicom Disk System · December 1986 	
Street FighterArcade · August 1987 	
Yume Kōjō: Doki Doki PanicFamicom Disk System · July 1987 	
Mike Tyson's Punch-Out!!NES · October 1987 	
Wizards & WarriorsNES · December 1987 	
Famicom Detective Club: The Missing Heir Volume 1Famicom Disk System · April 1988	
Nintendo Power Issue 1July 1988 	
Super Mario LandGame Boy · April 1989 	
Famicom Mukashibanashi: YūyūkiFamicom Disk System · October 1989 	
Madō Monogatari Episode II: CarbuncleMSX · November 1989 	
Final FightArcade · November 1989 	
Digital Devil Story: Megami Tensei IIFamicom · April 1990 	
Fire Emblem: Shadow Dragon and the Blade of LightFamicom · April 1990 	
Dr. MarioMultiplatform · July 1990 	
Rad MobileArcade · October 1990 	
Super Mario WorldSNES · November 1990 	
F-ZeroSNES · November 1990 	
BattletoadsNES · June 1991 	
Metroid II: Return of SamusGame Boy · August 1991 	
Kid Icarus: Of Myths and MonstersGame Boy · November 1991 	
Kirby's Dream LandGame Boy · April 1992 	
Kaeru no Tame ni Kane wa NaruGame Boy · September 1992 	
Super Mario Land 2: 6 Golden CoinsGame Boy · October 1992 	
Battle ClashSNES · October 1992 	
Star FoxSNES · February 1993 	
Kirby's AdventureNES · March 1993 	
Joy Mech FightFamicom · May 1993 	
Super Mario Bros.May 1993 	
The Legend of Zelda: Link's AwakeningGame Boy · June 1993 	
Mario & WarioSuper Famicom · August 1993 	
Sonic the Hedgehog CDSega CD · September 1993 	
Link: The Faces of EvilZelda: The Wand of GamelonPhilips CD-i · October 1993 	
Castlevania: Rondo of BloodPC Engine CD · October 1993 	
Wario Land: Super Mario Land 3Game Boy · January 1994 	
Super MetroidSNES · March 1994 	
Tin StarSNES · November 1994 	
Donkey Kong CountrySNES · November 1994 	
Kirby's Dream Land 2Game Boy · March 1995 	
Gex3DO · April 1995 	
Super Mario World 2: Yoshi's IslandSNES · August 1995 	
Donkey Kong Country 2: Diddy's Kong QuestSNES · November 1995 	
Pokémon Red and Green VersionsGame Boy · February 1996 	
Street Fighter Alpha 2Arcade · February 1996 	
Kirby Super StarSNES · March 1996 	
Super Mario 64Nintendo 64 · June 1996 	
Donkey Kong Country 3: Dixie Kong's Double Trouble!SNES · November 1996 	
FINAL FANTASY VIIPlayStation · January 1997 	
Dynasty WarriorsPlayStation · February 1997 	
Pokémon the Series: The BeginningAnime · April 1997 	
Diddy Kong RacingNintendo 64 · November 1997 	
Banjo-KazooieNintendo 64 · June 1998 	
F-Zero XSNES · July 1998 	
The Legend of Zelda: Ocarina of TimeNintendo 64 · November 1998 	
Mario GolfNintendo 64 · June 1999 	
Mario GolfGame Boy Color · August 1999 	
Pokémon Gold and Silver VersionsGame Boy Color · November 1999 	
Donkey Kong 64Nintendo 64 · November 1999 	
Resident Evil CODE:VeronicaDreamcast · February 2000 	
Wario Land 3Game Boy Color · March 2000 	
Kirby 64: The Crystal ShardsNintendo 64 · March 2000 	
Experimental PenguinsPC · July 2000 	
Paper MarioNintendo 64 · August 2000 	
Custom Robo V2Nintendo 64 · November 2000 	
Sin & PunishmentNintendo 64 · November 2000 	
Super Mario AdvancePlayStation 2 · March 2001 	
Dōbutsu no MoriNintendo 64 · April 2001 	
Monkey BallArcade · June 2001 	
Wario Land 4Game Boy Advance · August 2001 	
Luigi's MansionNintendo GameCube · September 2001 	
Phoenix Wright: Ace AttorneyGame Boy Advance · October 2001 	
Lady SiaGame Boy Advance · October 2001 	
PikminNintendo GameCube · October 2001 	
Kingdom HeartsPlayStation 2 · March 2002 	
ShantaeGame Boy Color · June 2002 	
Eternal Darkness: Sanity's RequiemNintendo GameCube · June 2002 	
Super Mario SunshineNintendo GameCube · July 2002 	
Metroid PrimeNintendo GameCube· November 2002 	
Pokémon Ruby and Sapphire VersionsGame Boy Advance · November 2002 	
The Legend of Zelda: The Wind WakerNintendo GameCube · December 2002 	
Castlevania: Lament of InnocencePlayStation 2 · October 2003 	
Mario Kart: Double Dash!!Nintendo GameCube · November 2003 	
Mario & Luigi: Superstar SagaGame Boy Advance · November 2003 	
Fatal Frame II: Crimson ButterflyPlayStation 2 · November 2003 	
Pokémon FireRed and LeafGreen VersionsGame Boy Advance · January 2004 	
Metroid: Zero MissionGame Boy Advance · February 2004 	
Samurai WarriorsPlayStation 2 · February 2004 	
Yume NikkiPC · June 2004 	
Halo 2Xbox · November 2004 	
WarioWare: Touched!Nintendo DS · December 2004 	
Yoshi Topsy-TurvyGame Boy Advance · December 2004 	
Fire Emblem: Path of RadianceNintendo GameCube · April 2005 	
Chibi-Robo! Plug Into Adventure!Nintendo GameCube · June 2005 	
THE iDOLM@STERArcade · July 2005 	
YakuzaPlayStation 2 · December 2005 	
Metroid Prime HuntersNintendo DS · March 2006 	
Mother 3Game Boy Advance · April 2006 	
New Super Mario Bros.Nintendo DS · May 2006 	
Saints RowXbox 360 · August 2006 	
Pokémon Diamond and Pearl VersionsNintendo DS · September 2006 	
The Legend of Zelda: Twilight PrincessWii · November 2006 	
Wario: Master of DisguiseNintendo DS · January 2007 	
Super Paper MarioWii · April 2007 	
Apollo Justice: Ace AttorneyNintendo DS · April 2007 	
Mario Party 8Wii · May 2007 	
Donkey Kong Barrel BlastWii · June 2007 	
Mega Man ZX AdventNintendo DS · July 2007 	
The World Ends with YouNintendo DS · July 2007 	
MySimsWii · September 2007 	
ASH: Archaic Sealed HeatWii · October 2007 	
Super Mario GalaxyWii · November 2007 	
Wii FitWii · December 2007 	
Glory of HeraclesNintendo DS · May 2008 	
Persona 4PlayStation 2 · July 2008 	
Wii MusicWii · October 2008 	
Call of Duty: World at WarMultiplatform · November 2008 	
BlazBlue: Calamity TriggerArcade · November 2008 	
Mario & Luigi: Bowser's Inside StoryNintendo DS · February 2009 	
PlayStation HomePlayStation 3 · February 2009 	
Plants vs. ZombiesPC · May 2009 	
Kingdom Hearts 358/2 DaysNintendo DS · May 2009 	
Super Mario Galaxy 2Wii · May 2010 	
Halo: ReachXbox 360 · September 2010 	
Pokémon Black and White VersionsNintendo DS · September 2010 	
Donkey Kong Country ReturnsWii · November 2010 	
Danganronpa: Trigger Happy HavocPlayStation Portable · November 2010 	
Ni no Kuni: Dominion of the Dark DjinnNintendo DS · December 2010 	
Dynasty Warriors 7Multiplatform · March 2011 	
Rhythm Heaven FeverWii · July 2011 	
Super Mario 3D LandNintendo 3DS · November 2011 	
MinecraftPC · November 2011 	
Senki Zesshō SymphogearManga · December 2011 	
Gravity RushPlayStation Vita · February 2012 	
Kid Icarus: UprisingNintendo 3DS · March 2012 	
Fire Emblem AwakeningNintendo 3DS · April 2012 	
Pokémon Black and White Versions 2Nintendo DS · June 2012 	
Girls und PanzerManga · June 2012 	
Girls und Panzer: Little ArmyManga · June 2012 	
Robotics;NotesMultiplatform · June 2012 	
UNDER NIGHT IN-BIRTHArcade · September 2012 	
DishonoredMultiplatform · October 2012 	
Tales of Xillia 2PlayStation 3 · November 2012 	
New Super Mario Bros. UWii U · November 2012 	
Pikmin 3Wii U · July 2013 	
Pokémon X and YNintendo 3DS · October 2013 	
The Legend of Zelda: A Link Between WorldsNintendo 3DS · November 2013 	
Dr. LuigiWii U · December 2013 	
Donkey Kong Country: Tropical FreezeWii U · February 2014 	
Mario Kart 8Wii U · May 2014 	
Hyrule WarriorsWii U · August 2014 	
Fatal Frame: Maiden of Black WaterWii U · September 2014 	
Xenoblade Chronicles XWii U · April 2015 	
Kumo Desu ga, Nani ka?Web Novel · May 2015 	
SplatoonWii U · May 2015 	
Yoshi's Woolly WorldWii U · June 2015 	
The Legend of Zelda: Tri Force HeroesNintendo 3DS · October 2015 	
Tokyo Mirage Sessions ♯FEWii U · December 2015 	
Pokémon Sun and MoonNintendo 3DS · November 2016 	
MiitopiaNintendo 3DS · December 2016 	
Danganronpa V3: Killing HarmonyMultiplatform · January 2017 	
GIGA WRECKERPC · February 2017 	
The Legend of Zelda: Breath of the WildMultiplatform · March 2017 	
Yooka-LayleeMultiplatform · April 2017 	
ARMSNintendo Switch · June 2017 	
Ever OasisNintendo 3DS · June 2017 	
Slime RancherPC · August 2017 	
Magia RecordMobile · August 2017 	
Mario + Rabbids Kingdom BattleNintendo Switch · August 2017 	
Star Fox 2SNES Classic Edition · September 2017 	
Kirby Star AlliesNintendo Switch · March 2018 	
Shadows HouseManga · September 2018 	
Fire Emblem: Three HousesNintendo Switch · July 2019 	
Pokémon Sword and ShieldNintendo Switch · November 2019 	
Good Job!Nintendo · March 2020 	
World's End ClubApple Arcade · September 2020 	
Samurai Warriors 5Multiplatform · June 2021 	
Pokémon Legends: ArceusNintendo Switch · January 2022 	
Pokémon Scarlet and VioletNintendo Switch · November 2022 	
|-|
By debut (newest first)=
Pokémon Scarlet and VioletNintendo Switch · November 2022 	
Pokémon Legends: ArceusNintendo Switch · January 2022 	
Samurai Warriors 5Multiplatform · June 2021 	
World's End ClubApple Arcade · September 2020 	
Good Job!Nintendo · March 2020 	
Pokémon Sword and ShieldNintendo Switch · November 2019 	
Fire Emblem: Three HousesNintendo Switch · July 2019 	
Shadows HouseManga · September 2018 	
Kirby Star AlliesNintendo Switch · March 2018 	
Star Fox 2SNES Classic Edition · September 2017 	
Mario + Rabbids Kingdom BattleNintendo Switch · August 2017 	
Magia RecordMobile · August 2017 	
Slime RancherPC · August 2017 	
Ever OasisNintendo 3DS · June 2017 	
ARMSNintendo Switch · June 2017 	
Yooka-LayleeMultiplatform · April 2017 	
The Legend of Zelda: Breath of the WildMultiplatform · March 2017 	
GIGA WRECKERPC · February 2017 	
Danganronpa V3: Killing HarmonyMultiplatform · January 2017 	
MiitopiaNintendo 3DS · December 2016 	
Pokémon Sun and MoonNintendo 3DS · November 2016 	
Tokyo Mirage Sessions ♯FEWii U · December 2015 	
The Legend of Zelda: Tri Force HeroesNintendo 3DS · October 2015 	
Yoshi's Woolly WorldWii U · June 2015 	
SplatoonWii U · May 2015 	
Kumo Desu ga, Nani ka?Web Novel · May 2015 	
Xenoblade Chronicles XWii U · April 2015 	
Fatal Frame: Maiden of Black WaterWii U · September 2014 	
Hyrule WarriorsWii U · August 2014 	
Mario Kart 8Wii U · May 2014 	
Donkey Kong Country: Tropical FreezeWii U · February 2014 	
Dr. LuigiWii U · December 2013 	
The Legend of Zelda: A Link Between WorldsNintendo 3DS · November 2013 	
Pokémon X and YNintendo 3DS · October 2013 	
Pikmin 3Wii U · July 2013 	
New Super Mario Bros. UWii U · November 2012 	
Tales of Xillia 2PlayStation 3 · November 2012 	
DishonoredMultiplatform · October 2012 	
UNDER NIGHT IN-BIRTHArcade · September 2012 	
Robotics;NotesMultiplatform · June 2012 	
Girls und Panzer: Little ArmyManga · June 2012 	
Girls und PanzerManga · June 2012 	
Pokémon Black and White Versions 2Nintendo DS · June 2012 	
Fire Emblem AwakeningNintendo 3DS · April 2012 	
Kid Icarus: UprisingNintendo 3DS · March 2012 	
Gravity RushPlayStation Vita · February 2012 	
Senki Zesshō SymphogearManga · December 2011 	
MinecraftPC · November 2011 	
Super Mario 3D LandNintendo 3DS · November 2011 	
Rhythm Heaven FeverWii · July 2011 	
Dynasty Warriors 7Multiplatform · March 2011 	
Ni no Kuni: Dominion of the Dark DjinnNintendo DS · December 2010 	
Danganronpa: Trigger Happy HavocPlayStation Portable · November 2010 	
Donkey Kong Country ReturnsWii · November 2010 	
Pokémon Black and White VersionsNintendo DS · September 2010 	
Halo: ReachXbox 360 · September 2010 	
Super Mario Galaxy 2Wii · May 2010 	
Kingdom Hearts 358/2 DaysNintendo DS · May 2009 	
Plants vs. ZombiesPC · May 2009 	
PlayStation HomePlayStation 3 · February 2009 	
Mario & Luigi: Bowser's Inside StoryNintendo DS · February 2009 	
BlazBlue: Calamity TriggerArcade · November 2008 	
Call of Duty: World at WarMultiplatform · November 2008 	
Wii MusicWii · October 2008 	
Persona 4PlayStation 2 · July 2008 	
Glory of HeraclesNintendo DS · May 2008 	
Wii FitWii · December 2007 	
Super Mario GalaxyWii · November 2007 	
ASH: Archaic Sealed HeatWii · October 2007 	
MySimsWii · September 2007 	
The World Ends with YouNintendo DS · July 2007 	
Mega Man ZX AdventNintendo DS · July 2007 	
Donkey Kong Barrel BlastWii · June 2007 	
Mario Party 8Wii · May 2007 	
Apollo Justice: Ace AttorneyNintendo DS · April 2007 	
Super Paper MarioWii · April 2007 	
Wario: Master of DisguiseNintendo DS · January 2007 	
The Legend of Zelda: Twilight PrincessWii · November 2006 	
Pokémon Diamond and Pearl VersionsNintendo DS · September 2006 	
Saints RowXbox 360 · August 2006 	
New Super Mario Bros.Nintendo DS · May 2006 	
Mother 3Game Boy Advance · April 2006 	
Metroid Prime HuntersNintendo DS · March 2006 	
YakuzaPlayStation 2 · December 2005 	
THE iDOLM@STERArcade · July 2005 	
Chibi-Robo! Plug Into Adventure!Nintendo GameCube · June 2005 	
Fire Emblem: Path of RadianceNintendo GameCube · April 2005 	
Yoshi Topsy-TurvyGame Boy Advance · December 2004 	
WarioWare: Touched!Nintendo DS · December 2004 	
Halo 2Xbox · November 2004 	
Yume NikkiPC · June 2004 	
Samurai WarriorsPlayStation 2 · February 2004 	
Metroid: Zero MissionGame Boy Advance · February 2004 	
Pokémon FireRed and LeafGreen VersionsGame Boy Advance · January 2004 	
Fatal Frame II: Crimson ButterflyPlayStation 2 · November 2003 	
Mario & Luigi: Superstar SagaGame Boy Advance · November 2003 	
Mario Kart: Double Dash!!Nintendo GameCube · November 2003 	
Castlevania: Lament of InnocencePlayStation 2 · October 2003 	
The Legend of Zelda: The Wind WakerNintendo GameCube · December 2002 	
Pokémon Ruby and Sapphire VersionsGame Boy Advance · November 2002 	
Metroid PrimeNintendo GameCube· November 2002 	
Super Mario SunshineNintendo GameCube · July 2002 	
Eternal Darkness: Sanity's RequiemNintendo GameCube · June 2002 	
ShantaeGame Boy Color · June 2002 	
Kingdom HeartsPlayStation 2 · March 2002 	
PikminNintendo GameCube · October 2001 	
Lady SiaGame Boy Advance · October 2001 	
Phoenix Wright: Ace AttorneyGame Boy Advance · October 2001 	
Luigi's MansionNintendo GameCube · September 2001 	
Wario Land 4Game Boy Advance · August 2001 	
Monkey BallArcade · June 2001 	
Dōbutsu no MoriNintendo 64 · April 2001 	
Super Mario AdvancePlayStation 2 · March 2001 	
Sin & PunishmentNintendo 64 · November 2000 	
Custom Robo V2Nintendo 64 · November 2000 	
Paper MarioNintendo 64 · August 2000 	
Experimental PenguinsPC · July 2000 	
Kirby 64: The Crystal ShardsNintendo 64 · March 2000 	
Wario Land 3Game Boy Color · March 2000 	
Resident Evil CODE:VeronicaDreamcast · February 2000 	
Donkey Kong 64Nintendo 64 · November 1999 	
Pokémon Gold and Silver VersionsGame Boy Color · November 1999 	
Mario GolfGame Boy Color · August 1999 	
Mario GolfNintendo 64 · June 1999 	
The Legend of Zelda: Ocarina of TimeNintendo 64 · November 1998 	
F-Zero XSNES · July 1998 	
Banjo-KazooieNintendo 64 · June 1998 	
Diddy Kong RacingNintendo 64 · November 1997 	
Pokémon the Series: The BeginningAnime · April 1997 	
Dynasty WarriorsPlayStation · February 1997 	
FINAL FANTASY VIIPlayStation · January 1997 	
Donkey Kong Country 3: Dixie Kong's Double Trouble!SNES · November 1996 	
Super Mario 64Nintendo 64 · June 1996 	
Kirby Super StarSNES · March 1996 	
Street Fighter Alpha 2Arcade · February 1996 	
Pokémon Red and Green VersionsGame Boy · February 1996 	
Donkey Kong Country 2: Diddy's Kong QuestSNES · November 1995 	
Super Mario World 2: Yoshi's IslandSNES · August 1995 	
Gex3DO · April 1995 	
Kirby's Dream Land 2Game Boy · March 1995 	
Donkey Kong CountrySNES · November 1994 	
Tin StarSNES · November 1994 	
Super MetroidSNES · March 1994 	
Wario Land: Super Mario Land 3Game Boy · January 1994 	
Castlevania: Rondo of BloodPC Engine CD · October 1993 	
Link: The Faces of EvilZelda: The Wand of GamelonPhilips CD-i · October 1993 	
Sonic the Hedgehog CDSega CD · September 1993 	
Mario & WarioSuper Famicom · August 1993 	
The Legend of Zelda: Link's AwakeningGame Boy · June 1993 	
Super Mario Bros.May 1993 	
Joy Mech FightFamicom · May 1993 	
Kirby's AdventureNES · March 1993 	
Star FoxSNES · February 1993 	
Battle ClashSNES · October 1992 	
Super Mario Land 2: 6 Golden CoinsGame Boy · October 1992 	
Kaeru no Tame ni Kane wa NaruGame Boy · September 1992 	
Kirby's Dream LandGame Boy · April 1992 	
Kid Icarus: Of Myths and MonstersGame Boy · November 1991 	
Metroid II: Return of SamusGame Boy · August 1991 	
BattletoadsNES · June 1991 	
F-ZeroSNES · November 1990 	
Super Mario WorldSNES · November 1990 	
Rad MobileArcade · October 1990 	
Dr. MarioMultiplatform · July 1990 	
Fire Emblem: Shadow Dragon and the Blade of LightFamicom · April 1990 	
Digital Devil Story: Megami Tensei IIFamicom · April 1990 	
Final FightArcade · November 1989 	
Madō Monogatari Episode II: CarbuncleMSX · November 1989 	
Famicom Mukashibanashi: YūyūkiFamicom Disk System · October 1989 	
Super Mario LandGame Boy · April 1989 	
Nintendo Power Issue 1July 1988 	
Famicom Detective Club: The Missing Heir Volume 1Famicom Disk System · April 1988	
Wizards & WarriorsNES · December 1987 	
Mike Tyson's Punch-Out!!NES · October 1987 	
Yume Kōjō: Doki Doki PanicFamicom Disk System · July 1987 	
Street FighterArcade · August 1987 	
Kid IcarusFamicom Disk System · December 1986 	
MetroidFamicom Disk System · August 1986 	
Super Mario Bros.: The Lost LevelsFamicom Disk Dystem · June 1986 	
The Mysterious Murasame CastleFamicom Disk System · April 1986 	
The Legend of ZeldaFamicom Disk System · February 1986 	
Super Mario Bros.NES · September 1985 	
Stack-UpNES · July 1985 	
Wrecking CrewNES · June 1985 	
PaperboyArcade · February 1985 	
Ice ClimberNES · January 1985 	
Kung-Fu MasterArcade · November 1984 	
Urban ChampionNES · November 1984 	
Duck HuntNES · April 1984 	
Punch-Out!!Arcade · December 1983 	
Mario Bros.Arcade · July 1983 	
Donkey Kong Jr.Arcade · August 1982 	
Donkey KongArcade · July 1981 	
PAC-MANArcade · May 1980 	
BallGame & Watch · April 1980 	
Scooby-Doo, Where Are You!Cartoon · September 1969 	
People HouseOctober 1968 	
PeanutsComic · October 1950 	
|-|
By series=
 	
 	
 	
 	
 	
 	
(and related sub-series)	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
|-|
By number=
</tabber>
=== Smash Run ===
Smash Run is a locally-single player game mode in which the player is tasked to run around a large map for five minutes, defeating a number of enemies and collecting the stickers, trophies, and, most importantly, stat boosts. These stat boosts affect the character's abilities, from movement speed to damage output, and are carried over into the battle that directly follows the Smash "Run" portion of this mode. Smash Run can be played alone, with the battle at the end of the mode seeing the player facing CPU fighters with random stat changes, or online against three other players; though the player can not interact with other fighters outside of the battle at the mode's end.
Upon defeating an enemy, they may drop different stat boosts that change the way the fighter would play normally. In addition to there being six different types of stat boosts - , , , , , and - the size of the stat boost item dropped changes its potency.
Smash Run stats	Smash Run stats
Stat 	Description
 	Boosts power of all standard attacks.
 	Increases dashing, walking, and air speeds.
 	Decreases the amount of knockback taken (hence also increasing flinch resistance); and makes the fighter's shield more durable.
 	Increases the heights of single jumps, double jumps, and wall jumps; and also increases falling speed.
 	Boosts power of all special attacks. Some attacks may also receive increased range or decreased charging times.
 	Increases power of item attacks, projectile attacks, and throws. Also increases the range a character can grab, and the amount healed by healing items.
==== Enemies ====
The enemies that appear in Smash Run all come from different franchises, from Super Mario to even third party franchises like Sonic the Hedgehog.
There are two different classes of enemy, which are as follows:
* Basic enemies are the most common enemies that spawn on the map. They are generally weaker and have a small amount of health, though this is not a rule and there are definite exceptions to this.
* Dangerous enemies are the strongest class of enemy. They spawn extremely rarely, and are generally marked on the map when they do. These dangerous enemies are comparable to bosses, and yield a large amount of larger power-ups when they are defeated. Unlike Basic enemies, Dangerous enemies have their health indicated by a health bar.
<tabview>
Jake's Super Smash Bros./Basic Enemies|Basic Enemies
Jake's Super Smash Bros./Dangerous Enemies|Dangerous Enemies
</tabview>
=== Smash Tour ===
Smash Tour is a party game mode that bares some similarity to another one of Nintendo's multiplayer-focused franchises, Mario Party. Smash Tour is a mode in which up to four players run around on one of four boards, each one styled after a different Nintendo property, collecting power-ups in a manner not unlike Smash Run. Unlike Smash Run however, Smash Tour focuses more on the interactions between players (or, should they be enabled, CPU characters), and lasts for a set amount of "turns" (which begin when all players stop their spinners to determine how many spaces, between 1 and 10, they can move).
In Smash Tour mode, up to four players traverse a board, landing on different spaces and collecting power-ups and stickers. There are six different types of power-ups, all of which return from Smash Run and act identically to their appearances in that mode: , , , , , and . These power-ups are scattered across a board, and are collected by the player's avatar, a Mii saved on the game's console, as they run through them.
Also found on the board are stickers. Most stickers that are collected have unique qualities in this mode that can be used to affect the player or their opponents before a turn or before a battle, though others gift the player that picks it up a playable character. Before a match begins, a player chooses a playable character out of those that they have collected, and applies it to their Mii - once this character is defeated in battle, they lose this character and must collect them once more. If a player wins a match they will not lose the character they used during such match, though they will retain whatever amount of damage they had when they won.
Players can run into each other on the board, and doing so will automatically begin a one-stock match between these two players once the turn is complete; the loser of this match will be knocked away and sent flying elsewhere onto the map, and they can potentially also lose some of the power-ups they collected. There are also four different colours of spaces that make up the board:
* are the most plentiful colour on the board. Nothing happens when a player lands on this space.
* are the second-most plentiful type of space on the board. When a player lands on this, a battle will begin between all four players. This battle can be either time- or stock-based, and is randomly chosen before the beginning of a match. Should it be time-based, the match will last for two minutes, while if stock-based all players will be given two stocks. Certain other elements, such as whether stage gimmicks and items are enabled, are also randomly decided prior to the match's start, though stage bosses will never be enabled.
* are scattered around the map, but are less common than either grey or blue spaces. Red spaces begin special battles once a player lands on them. In these matches, which always last for two minutes, have random attributes assigned to them: players can all be giant, small, metallic, or invisible throughout the duration of the match, damage and knockback modifiers may be present, characters may all have their weights altered to make them floaty, or the battle's speed will be either slightly slower (0.75x its normal speed) or slightly faster (1.25x its normal speed). Which attributes are present during a match are randomly selected at the beginning of a match.
* are the rarest type of space, as only a maximum of four may be present on a stage. When a player lands on this type of space, several events may begin. These events could be: power-ups and stickers become more plentiful on the board, Nabbit will appear on the board and steal all of the loose power-ups and stickers and give them to the one who reaches him before he escapes, or a boss will appear on the board that grants large amounts of power-ups to those who defeat them. The bosses that can appear are Ridley, Petey Piranha, or the Dark Emperor, who are fought on their respective stages.
Once the designated amount of turns have been completed, all players will be placed into a unique type of stock match, where each stock has them become another fighter. Players can choose which fighter they wish to start the match as out of those they have collected at the end of the game, but the others in their deck are shuffled into a random order succeeding them. Whichever player is the last one standing wins the entirety of Smash Tour.
==== Boards ====
Smash Tour contains four boards that players can choose from, all of which are available from the start. Each of the four boards feature four "checkpoints" that, when passed for the first time, grant players large bonuses to all of their stats. Passing each of the four checkpoints also grants a small bonus to the players' stats as well. In addition to these four checkpoints, each board also features a "Capture Point", which becomes "captured" by the player who passes it. The player in command of the Capture Point at any given time receives a small boost in the power-ups they collect (for instance a small power-up, which normally grants 2 points to a stat, instead grants 3). A Capture Point is lost when another player passes by it, and whoever has ownership of it once the final turn ends gains another bonus to their stats.
The four boards have certain gimmicks that make them different from each other, which promotes replaying the mode to see what each board has to offer. 
==== Sticker Power-ups ====
In Smash Tour, stickers have special attributes that can also be applied to the player's Mii though these will also be completely lost once the battle is finished, no matter if they win or lose. Stickers are divided into red and blue categories, which denote when they can be used: red means they can be used at the beginning of a battle, while blue means they can be used at the beginning of a turn on the board. Excluding the stickers that grant a player a fighter to be used in battle, the following stickers can be collected:
Smash Tour power-ups 	Smash Tour power-ups
Sticker 	Description
9-VoltWarioWare Gold 	Doubles the result of the user's spin for a turn.
AbraPokémon series 	Shuffles the positions of all players on the board.
Adam MalkovichMetroid: Other M 	Protects the user from the effects of all opponents' stickers for the duration of the turn.
ArachnusMetroid: Samus Returns 	Inflicts 50% upon a random opponent at the beginning of the battle.
Back ShieldKid Icarus: Uprising 	Begin the battle with a Back Shield equipped.
Ball and ChainThe Legend of Zelda: Twilight Princess 	Increases the likelihood of attacks becoming Critical Smashes.
Barbara the BatJam with the Band 	Makes all nearby players lose a fighter.
Bob-ombMario vs. Donkey Kong 2 	Begin the battle with a Bob-omb.
Boo BuddiesSuper Mario World 	Begin the battle invisible.
BlooperSuper Mario Sunshine 	Have a Blooper blind all opponents at the beginning of the battle.
Bullet BillSuper Mario Maker 2 	Increases the power of all the user's projectile attacks for the duration of the battle.
Candy KongDonkey Kong Country 	Slightly heals the user when they block attacks.
Captain RainbowCaptain Rainbow 	Allows the user to team-up with a selected opponent for the duration of the battle.
CenturionKid Icarus 	Begin the battle with a Centurion.
CryogonalPokémon series 	Reflects the effects of a harmful sticker back at the user should it harm the player holding this sticker. Activates automatically.
CupidSennan Kazoku 	Allows the user to pass through other players without battling them for the duration of the turn.
Deku LeafThe Legend of Zelda: The Wind Waker 	Begin the battle with a Deku Leaf.
DevilDevil World 	Removes all playable character stickers from the board.
DrifloonPokémon series 	Grants the user an additional jump.
Dr. KumadaFamicom Detective Club: The Missing Heir 	Begin the battle with a Boko.
Dr. WrightSimCity 	Summons a boss onto the board near the user.
E. GaddLuigi's Mansion: Dark Moon 	Nearby power-ups are drawn to the user as they move around the board.
Eggplant WizardKid Icarus 	Turns all nearby opponents into eggplants, causing the results of their spin to halve.
EsnaEver Oasis 	Nullifies any one trap the user may step on or pass during their turn. Activates automatically.
EyerokSuper Mario 64 	Automatically makes the user catch any thrown item.
FausterWario's Woods 	Inflicts 100% damage on the user but increases the strength of all their attacks.
FranciscaKirby Star Allies 	Causes the user's attacks to randomly freeze opponents.
Franklin BadgeEarthBound Beginnings 	Begin the battle with a Franklin Badge equipped.
F-TypeStunt Race FX 	Increases the movement speed of the user and adds one more space to the results of their spin.
FuzzyNew Super Mario Bros. U 	Decreases the jump height of all opponents for the duration of the battle.
General KodiakSushi Striker: The Way of Sushido 	Launches all nearby foes immediately after use.
Ice CreamKid Icarus: Uprising 	Slowly heals the user as they remain on the ground for the duration of the battle.
JillDrill Dozer 	Places a trap that significantly lowers one random stat of the first player to pass it.
KannonDonkey Kong Country 2 	Inflicts 100% on a random opponent at the beginning of the battle.
KatrinaAnimal Crossing: New Leaf 	Randomly redistributes the stickers of all players.
L'cirufeXenoblade Chronicles X 	Fully heals the user's fighter at the beginning of the match.
Lord FredrikDonkey Kong Country: Tropical Freeze 	Freezes all opponents at the beginning of the battle.
LouiePikmin 2 	Calls all opponents to the user.
LucasMother 3 	Enlarges all power-ups on the board.
Majora's MaskThe Legend of Zelda: Majora's Mask 3D 	Inflicts 50% to the user, but doubles their stats for the duration of the battle.
Metal MarioMario Kart 7 	Begin the battle with the effects of a Metal Box active.
MimicutieKid Icarus: Uprising 	Changes all power-ups and stickers on the board to new ones.
MiphaThe Legend of Zelda: Breath of the Wild 	Fully heals the user once they exceed 100%.
Mr. ChickenRhythm Heaven Megamix 	Launches any player the user runs into, without battling them, for the duration of the turn.
Mr. ResettiAnimal Crossing: New Leaf 	Increases the speed of all opponents' spinners for a turn.
Negative ManMother 3 	Halves all players' stats (including the user's) for the duration of the battle.
NightmareKirby: Nightmare in Dream Land 	Covers the board in darkness to obscure everything besides the players' locations for two turns.
NoddyKirby's Adventure 	Puts a random opponent to sleep at the beginning of the battle.
NruffKirby 64: The Crystal Shards 	Teleports the user to a checkpoint they have yet to pass.
Pointy TuckDonkey Kong Country: Tropical Freeze 	Places a trap that launches whomever walks over the space.
PrankKirby & The Amazing Mirror 	Places a trap that randomizes the characters of whomever walks over the space.
Professor OakPokémon series 	Begin the battle with a Poké Ball.
RobinFire Emblem Heroes 	Causes the battle to begin in Sudden Death.
Rusty SluggerRusty's Real Deal Baseball 	Begin the battle with a Beastball.
Sebastian TuteWii Music 	Begin the battle with a Recorder.
SheldonSplatoon 	Begin the battle with a Splattershot.
Slippy ToadStar Fox Zero 	If another player uses a sticker, then the effects of the sticker will also be applied to the user of this one. If multiple other players use stickers, only one will be applied to the player, determined at random.
SpinarakPokémon series 	Decreases the speed of the user's spinner for a turn.
Star BunnySuper Mario Galaxy 2 	Begin the battle with a Launch Star.
Super TeamSuper Mario Strikers 	Causes a large number of Soccer Balls to spawn on the stage at the beginning of the match.
TrailerStunt Race FX 	Allows the user to deal damage by dashing into opponents for the duration of the battle.
Ultra HandNintendo Game 	Begin the battle with an Ultra Hand.
VaatiThe Legend of Zelda: The Minish Cap 	Lowers one of the user's stats to zero, but maxes out another for the duration of the battle.
VividriaKirby Star Allies 	Places a number of dummy stickers and power-ups around the board that launch players when collected.
WhompMario Party 9 	Forces a single opponent to stop moving should they run into the user, with no battle commencing, for the duration of the turn.
Winged CloudYoshi's New Island 	Places a trap that randomizes all of the playable character stickers of the one who lands on it.
XananabDK: Jungle Climber 	Makes the user take control of the board's Capture Point.
Yoko KojimaFamicom Detective Club: The Girl Who Stands Behind	Begin the battle with a Death's Scythe.
ZethiaDragalia Lost 	Teleports the user to the nearest checkpoint.
== Items ==
What sets Jake's Super Smash Bros. from other fighting games is the inclusion of items that can be used to change the outcome of battle. Many of these items can be picked up and used as weapons, while others will heal the user of some damage. Items can be classified as "battering", "shooting", "healing", "transformation", and "miscellaneous", though these merely serve to categorize how they are used. Items are not a necessity, and it can be determined by the player which items will spawn in the Items Menu accessible from the Battle Setup screen.
=== Assist Characters ===
Assist characters are characters that can be summoned from either the Assist Trophy or, in the case of Pokémon, the Poké Ball items. Assist characters, true to their name, only appear as temporary assistants, joining the battle in a non-playable state to aid the one who summoned them. While all of the Pokémon characters that can be summoned are completely invulnerable to attacks, some characters summoned from an Assist Trophy can be damaged and eventually defeated by fighters other than the one that summoned them. In the case an assist character is defeated the fighter that dealt the final blow does earn a point in timed matches, as if they had defeated another fighter, and it is listed among the fighter's other KOs at the end of a match. Assist enemies gain a red tint when they have little health left; at this point, even the one who summoned the assist can deal the final blow to them.
Some franchises, from both Nintendo and third party companies, are represented solely through assist characters.
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Jake's Super Smash Bros./Assist Characters|Assist Trophy Characters
Jake's Super Smash Bros./Assist Pokemon|Poké Ball Pokémon
User:OrchidSomnium/JSSB/attend/at|Series Attendance
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== Gallery ==
JSSB 2017 logo (v1).png|Preliminary English logo
JSSB 2017 logo.png|Final English logo
Jake's Super Smash Bros. Complete.png|Jake's Super Smash Bros. Complete logo
JSSB story logo.png|English Crown of Orchid story logo
JSSB box.png|North American box art
JSSB story mode box.png|Reversible English cover artwork for Crown of Orchid story
== Trivia ==
* The game's heavy use of the colour purple is a multi-layered reference. While the colour is the preferred of the game's creator, the colour is also based upon that of the Polemonium boreale, otherwise known as the Boreal Jacob's Ladder, which grows natively in parts of western Canada. The creator of the game, as well as the game's namesake, goes by "Jake" - which is a shorthand of the name "Jacob" - and lives in Canada.
* The game's tagline of "Jake's Super Smash Bros. is the most ambitious crossover event in history" is a reference to a meme that was created in anticipation for the then-upcoming theatrical release of Avengers: Infinity War, the nineteenth instalment of the Marvel Cinematic Universe of live-action feature films.
** Ironically the creator of the game dislikes that series of films.
* Unlike the original Jake's Super Smash Bros., which completely ignored the actual Super Smash Bros. games released to that point, this new version of the game does acknowledge their existence but does not follow them to a T.
** However, due to its nature as a soft-reboot, all of these characters are considered to be appearing in the series for the first time, as characters not present in Super Smash Bros. Ultimate are not marketed as "newcomer" characters.
** Daisy, King K. Rool, Banjo & Kazooie, and Steve were added to Jake's Super Smash Bros. prior to their official reveals for Super Smash Bros. Ultimate.
*** Joker and Sora were also added, and subsequently cut, prior to their official reveals for that game.
* Jake's Super Smash Bros. is the first title in the series to:
** Heavily rework characters that were playable in previous games.
** Cut a fighter from the original Super Smash Bros. game from the playable roster. Ness still appears in the game as an Assist Trophy, however.
** Feature blood in any capacity.
*** This is because Edward Richtofen has two vials filled with blood strapped to his chest. Despite retaining these blood vials however, the bloody stains on both his clothes and those of Nikolai Belinski have been removed.
** Properly name the protagonist of Kaeru no Tame ni Kane wa Naru. Previous entries in the Super Smash Bros. series referred to him with generic titles such as "Prince of Sablé" as opposed to the placeholder name "Comal" used to refer to him within the manual for the Game Boy title.
** Give all fighters more than eight costumes to choose from, thus making it impossible to see every one of a character's costumes in a single battle.
*** Jake's Super Smash Bros. also sets a new record for the number of costumes a single character may possess in a game, as some characters possess 20 costumes. Previously this record was held by Wario in Super Smash Bros. Brawl, with 12, and Little Mac in Super Smash Bros. for Nintendo 3DS / Wii U, with 16. Coincidentally, while other characters have alter egos available as separate characters under different names, Jake's Super Smash Bros. features two separate incarnations of Wario that are named "Wario". Counting both of these characters as one, "Wario" would once again possess the most amount of alternate costumes, with 30 in total.
** Include content from titles wholly owned by HAL Laboratory and Game Freak, despite them having a presence in all Super Smash Bros. titles through the inclusion of the Nintendo-owned Kirby and Pokémon series respectively.
*** Reika Rekkeiji, the main protagonist of Game Freak's 2017 title GIGA WRECKER, appears as a playable character, and thus is the most prominent example of this.
*** Chirp from Game Freak's 2013 title Pocket Card Jockey and Qbby from HAL Laboratory's BOXBOY! series appear as Assist Trophy summons.
** To feature playable Nintendo-owned characters that have never appeared in a video game.
*** One of these characters is Maria, who was a doll released by Nintendo in 1968, prior to them entering the video game industry. Maria's release in 1968 makes her the oldest character to be in the Super Smash Bros. that is owned by Nintendo, pre-dating the previous-oldest "character", Color TV-Game 15 (who first appeared as an Assist Trophy in Super Smash Bros. for Nintendo 3DS / Wii U), by nine years and the next oldest fighter, Mr. Game & Watch, by twelve.
**** Maria is the second toy created by Nintendo to be added as a playable character in the Smash series, following R.O.B.'s appearance in Super Smash Bros. Brawl. Unlike Maria however, R.O.B. made a number of in-game appearances prior to his Super Smash Bros. debut, appearing in the likes of F-Zero GX, Mario Kart DS, and StarTropics.
**** Nester also joins R.O.B. and Maria as another character playable in Jake's Super Smash Bros. who does not originate from a video game. Like R.O.B. however, Nester has made a number of prominent appearances in video games and even starred in the 1996 Virtual Boy title Nester's Funky Bowling.
*** The other two characters to fit this distinction are Luigi Mario and Mario Mario, who are based on the characters of Luigi and Mario from the Super Mario series. These versions of the characters appeared in the 1993 live action film Super Mario Bros., in which they were portrayed by John Leguizamo and Bob Hoskins respectively.
** Feature a character who uses a different series symbol from others representing the same franchise.
*** Content relating to the Mario Kart, Paper Mario, and Mario & Luigi sub-series of the Mario franchise all have their own series icons for the first time in the series. The series are also treated as somewhat separate from their parent franchise; while all four series share the same My Music listing, the three sub-series are treated as separate in nearly every other instance.
*** Mario Mario and Luigi Mario use a different symbol from their video game counterparts, with them using the metallic M symbol present in promotional materials for the Super Mario Bros. film as opposed to the Super Mushroom symbol.
*** Yasuke uses a different series symbol than fellow Samurai Warriors representatives Yukimura Sanada and Kunoichi, to reference their differing factions. While Yukimura and Kunoichi use the kamon of the Sanada clan, Yasuke instead uses the kamon of the Oda clan. This also reflects the games that these characters are based upon, with Yasuke being based upon the Nobunaga Oda-focused Samurai Warriors 5 and the other two characters being based upon the Sanada clan-focused Samurai Warriors: Spirit of Sanada.
** Feature a playable character that is a fictionalized version of a real person.
*** Jake's Super Smash Bros. includes characters from the and series, which are based upon historical events (or, in the case of the former series, a romanticized novel based upon historical events). Four of the five playable characters that represent these series - namely Lu Bu, Wang Yuanji, Yasuke, and Yukimura Sanada - are based on historical figures , , , and Yukimura Sanada respectively.
**** Kunoichi is thus the only character from either of the Dynasty Warriors or Samurai Warriors series to be both playable in Super Smash Bros. yet not be directly based on any real historical figure. She is, however, loosely inspired by the - a group of ten ninja who served under Yukimura Sanada - as well as Shingen Takeda's supposed reliance on using kunoichi trained by Chiyome Mochizuki to gather intelligence.
*** Jake's Super Smash Bros. is not the first to include a fictionalized version of a real person in any capacity however, as Super Smash Bros. for Nintendo 3DS / Wii U introduced Ryūta Kawashima, in his appearance from Nintendo's series, as an Assist Trophy character.
*** Though technically fictional characters, Mario Mario and Luigi Mario are based on live-action portrayals of Mario and Luigi from the Super Mario series from the 1993 live-action film Super Mario Bros. in which they were portrayed by and , respectively. Thus, the physical appearance of these characters are based upon the likenesses of these actors.
** Feature stages based upon third party franchises that are not represented by a playable character. Previously, third party franchises had been represented in other secondary ways such as with Mii Fighter costumes, collectibles, and Assist Trophy representatives.
*** Of these, Corpse Party and Ultimate Chicken Horse are the only series that are owned by companies that do not also own any playable characters, being Team GrisGris and Clever Endeavour Games, respectively.
**** It should be noted that the copyrights for several Corpse Party games are co-owned by MAGES., a company that does have playable representation in Super Smash Bros. through the inclusion of the Science Adventure series.
**** This is not the first time, however, that third party companies have received representation without having a playable character. , , Marvelous, OmiyaSoft, StudioMDHR, , , , and all received secondary representation in previous games.
** Feature playable characters that both did not debut in a video game and are not owned by Nintendo.
*** These special "guest" characters are Scooby-Doo from the Scooby-Doo! franchise owned by (through ); Miho Nishizumi and Emi Nakasuga from the Girls und Panzer franchise owned by through ; Hibiki Tachibana from the Senki Zesshō Symphogear franchise owned by ; Shiraori from Okina Baba's So I'm a Spider, So What? web and light novel series; Kate from So-ma-to's Shadows House manga series (published in 's magazine); and Snoopy from the Peanuts franchise owned by Peanuts Worldwide LLC (and their owners, ).
**** Scooby-Doo, Girls und Panzer, and Peanuts have all had video games released for Nintendo consoles, this is not true for Symphogear. Outside of the mobile game Senki Zesshō Symphogear XD Unlimited, the only time Symphogear content has appeared on a dedicated gaming console is the game , which only released for the PlayStation 3 and PlayStation Vita.
**** While Girls und Panzer has indeed had video games released on Nintendo hardware, Emi Nakasuga has not appeared in these titles. This thus marks her first appearance on a Nintendo console.
**** So I'm a Spider, So What? and Shadows Houses are the only franchises represented in Jake's Super Smash Bros. that have never had video games of their own. Content from the former has appeared as crossover content in some mobile games however, such as Overlord: Mass of the Dead, leaving Shadows House the only series with no connection to video games whatsoever.
*** Jake's Super Smash Bros. is not the first entry in the series to feature a playable character from outside a video game however: - The Robotic Operating Buddy - was initially released as an accessory for the and was first introduced into the series in Super Smash Bros. Brawl. R.O.B. did not physically appear in either of the games compatible with the device (these being Gyromite and Stack-Up) and thus technically isn't a "video game" character, though would later begin appearing infrequently in other Nintendo titles following the discontinuation of the NES.
*** Additionally, Jake's Super Smash Bros. marks the second game in the series to feature a playable character owned by a company that does not develop or publish video games after Super Smash Bros. Ultimate. Somewhat ironically, though the character featured in that game (Sora) originates from a video game series (Kingdom Hearts) owned by a film company (Disney), Jake's Super Smash Bros. features a character (Miho Nishizumi) who originates from a television series (Girls und Panzer) that is owned by a company most-known for releasing video games (Bandai Namco).
** While previous Super Smash Bros. games included alternate versions of a playable character as separate characters, such as Young Link and Toon Link being separate to the "normal" Link or Dr. Mario being separate to Mario, Jake's Super Smash Bros. is the first entry in the series to include alternate versions of playable characters under the exact same name despite having separate movesets. Jake's Super Smash Bros. includes two separate versions of Wario that are explicitly named "Wario", with one being based on his Wario Land appearances while the other is based upon the WarioWare series.
*** In a similar vein, while "partnered" characters have been present in the Super Smash Bros. series since the Ice Climbers began appearing in the series with Super Smash Bros. Melee, Jake's Super Smash Bros. is the first game in the series to include such "partnered" characters as both part of a pair and solo, with both appearing as separate playable characters on the roster. Mario and Luigi appear separately and as a pair under the name "Mario & Luigi", while Kazooie appears both as part of a duo with Banjo and as a separate character.
*** Jake's Super Smash Bros. is not the first game to include two characters with the same name, though in previous cases it was due to wholly separate characters coincidentally sharing the same name: Roy from the Fire Emblem series and Roy Koopa from the Super Mario series.
* Jake's Super Smash Bros. marks the first-ever playable appearances of Ayumi Tachibana, Baby Bowser, Bald Bull, Bashmaster, Blue Bowser, Callie, Captain Syrup, Comal, Crazy Dave, Crocomire, Doc Louis, Goombrat, Hades, Harmony, Hongo, Kate, King Bulblin, Kraid, Lubba, Luigi Mario, Maria, Marie, Mario Mario, MC Ballyhoo, Medusa, Midbus, Mimi, Morpho Knight, Mouser, Piglin, Professor Chops, Purah, Pythagoras, Reporter, Rudy, Sable, Shiraori, Snailicorn, Styla, and Wart.
** Achi may also count as she is technically playable in Sin & Punishment: Star Successor, albeit while assuming a different identity.
* Jake's Super Smash Bros. is the first game ever to officially include content owned by all three of the major console manufacturers - Nintendo, Sony, and Microsoft.
** Gravity Rush is owned by Sony, who releases the PlayStation line of consoles.
** Halo, Banjo-Kazooie, Minecraft, Dishonored, and Call of Duty are owned by Microsoft, who releases the Xbox line of consoles.
*** It should be noted that only Halo was directly created by Microsoft. The remaining four of the aforementioned properties were created by Rare Ltd., Mojang AB, Bethesda Softworks LLC, and Activision Blizzard respectively prior to them being purchased by Microsoft.
* Ludger Will Kresnik, Emily Kaldwin, Kat, Raven, Noble Six, Iroha Tamaki, Hibiki Tachibana, and Emi Nakasuga are the only third party characters who have never appeared on a Nintendo console in a game from their series of origin.
** Kate also counts as part of this category, though in her case Super Smash Bros. marks her first appearance in a video game of any kind. Shiraori likewise serves as an exception, having never appeared in a video game based on a series of her origin at all.
* The Wii Fit Trainer is the only character to receive voice lines in more languages than just English and Japanese, as the trainers of both genders are fully-dubbed in English, Japanese, Spanish, German, Italian, and French.
** Additionally, they are the only characters whose voice in a language is different in certain region releases of the game: their Spanish and English voice actors are different between the PAL and North American releases.
* Introduce Pokémon that are of the Bug, Dragon, Ghost, Ground, Ice, Rock, and Steel types as fighters. Furthermore, Jake's Super Smash Bros. is the first Super Smash Bros. title to represent all eighteen distinct types present in the Pokémon series with playable characters within a single title:
** Bug type is represented by Vespiquen.
** Dark type is represented by Hydreigon, Incineroar, Morgrem, and Zoroark.
** Dragon type is represented by Hydreigon.
** Electric type is represented by Pichu and Pikachu.
** Fairy type is represented by Diancie, Jigglypuff, Magearna, Mawile, and Morgrem.
** Fighting type is represented by Sirfetch'd and Meloetta's Pirouette Forme.
** Fire type is represented by Braixen, Incineroar, Litten, and Tepig.
** Flying type is represented by Gligar, Tropius, and Vespiquen.
** Ghost type is represented by Cofagrigus.
** Grass type is represented by Roserade, Snivy, and Tropius.
** Ground type is represented by Gligar and Ursaluna.
** Ice type is represented by Cetitan and Eiscue.
** Normal type is represented by Jigglypuff, Lickitung, Meowth, Ursaluna, and both Meloetta's Aria and Pirouette Formes.
** Poison type is represented by Garbodor and Roserade.
** Psychic type is represented by Deoxys and Meloetta's Aria Forme.
** Rock type is represented by Diancie.
** Steel type is represented by Magearna and Mawile.
** Water type is represented by Piplup and Squirtle.
* Jake's Super Smash Bros. is the first Super Smash Bros. title to include a playable Pokémon native to the Hoenn, Unova, Galar, and Paldea regions as playable characters, as well as Hisui should it be counted as separate to Sinnoh. By extension, this marks the first time in the series where at least one Pokémon from each of first nine "Generations" of Pokémon titles is included on the roster of fighters:
** Generation I is represented by Jigglypuff, Lickitung, and Pikachu.
** Generation II is represented by Gligar and Pichu.
** Generation III is represented by Deoxys, Mawile, and Tropius.
** Generation VI is represented by Roserade and Vespiquen.
** Generation V is represented by Cofagrigus, Garbodor, Hydreigon, Meloetta, and Zoroark.
** Generation VI is represented by Braixen and Diancie.
** Generation VII is represented by Incineroar, Litten, and Magearna.
** Generation VIII is represented by Eiscue, Morgrem, Sirfetch'd, and Ursaluna.
** Generation IX is represented by Cetitan.
* While most characters are referred to by their given name, Lu Bu, Doc Louis, Luigi Mario, Mario Mario, and Tom Nook are always referred to by their full names. While Luigi Mario and Mario Mario are referred to as their full names to differentiate them from other characters of the same name, it is unknown why the others are not referred to as "Bu", "Doc", and "Tom" respectively.
** Similarly, Edward Richtofen, Goro Majima, Mike Haggar, and Tohru Adachi are always referred to by their surnames instead of "Edward", "Goro", "Mike", and "Tohru", respectively.
* Aisya and Goku are the only playable characters who have not appeared in an entry of their series of origin that was released outside of Japan. Maria may also count for this as her doll was never released outside of Japan.
** ASH: Archaic Sealed Heat, which Aisya stars in, was once planned to be localized by Nintendo of America, as evidenced by voice actors being cast for an English dub and the rating the game.
* Purah and Ganon are the only playable characters from The Legend of Zelda series whose designs do not come from The Legend of Zelda: Twilight Princess or the Hyrule Warriors series despite appearing in at least one.
** In Purah's case, this is because she does not appear in the former title and appears as her older self in Age of Calamity rather than her child self that resulted from an experiment she performed on herself during the 100 years between the Great Calamity and the events of Breath of the Wild.
** Discounting alternate versions of Link and Zelda based on their appearances in specific games, Princess Styla is the only playable Zelda character who does not appear in either The Legend of Zelda: Twilight Princess or any Hyrule Warriors title.
* Persona, Samurai Warriors, and Magia Record are the only series represented in Super Smash Bros. to be sub-series or spin-offs of other third party franchises; namely the Megami Tensei, Dynasty Warriors, and Puella Magi Madoka Magica franchises respectively.
** The Megami Tensei and Dynasty Warriors franchises also appears in Super Smash Bros. but both are characterized as separate series to Persona and Samurai Warriors, respectively. Both spin-off series does share its My Music selection with its parent series, however.
** The Puella Magi Madoka Magica franchise is thus the only "parent" franchise of a series represented in Super Smash Bros. that is not represented by its own series icon. Elements from the series do appear however, but are simply listed as being part of the Magia Record series.
* For April Fools Day in 2018, a special announcement was made revealing a crossover DLC expansion with several manga series serialized in the Weekly Shōnen Jump magazine. Alongside a new story that takes place after the Crown of Orchid story included in the base game, three new fighters were revealed to be included as playable characters as well. These characters were Goku from Dragon Ball, Izuku "Deku" Midoriya from My Hero Academia, and Korosensei from Assassination Classroom.
=== Development ===
:See also: List of Removed Content and List of Scrapped Content
Jake's Super Smash Bros. was originally conceived in 2015, and featured a large cast of playable characters initially exclusively from properties owned by Nintendo. Various sequels were later announced, including Jake's Super Smash Bros. II and JSSB♯ZERO. These games would later be deleted from Fantendo.
The idea to return to the Jake's Super Smash Bros. concept surfaced in late 2016, and was initially conceived as Super Smash Bros. Switch. Not liking the trajectory of the idea, which had quickly gained popularity within the community, the game was scrapped but the page kept on the wiki for reference. After its cancellation, it was quickly decided that a reboot, in the form of Jake's Super Smash Bros., would be created. Original drafts of this game saw a small roster of 15 playable characters, with each having an assist character associated with them as if they were a sort of "partner". At the time, the idea of it being a reboot came in the form of new movesets for each of the playable characters; unlike the final game where some characters reuse aspects of the movesets previous Super Smash Bros. titles gave them, all characters were originally planned to have all-new movesets based entirely off their native appearances. This was changed early in development, as the creator of the title didn't feel as though it was an interesting project to pursue.
After the game was reworked into its pseudo-reboot form, various changes would occur during development. Before work had begun on the game proper, a draft of over 100 characters was conceived, and eventually narrowed down to 52. Over the course of development this roster changed and grew, with some characters who were initially planned being replaced with others, demoted to an assist trophy, or cut out-right. A total of ten third party characters were included in the initial 52-character draft, though, as with characters from Nintendo's own first- and second-party titles, many of these were replaced or cut outright. Some characters were decided to all have special traits in order to make them stand out more, as such even semi-clone or clone fighters could have their own unique attributes to make them stand out. Characters that made prominent appearances in Nintendo's major series were, for the most part, prioritized over others.
Overall the core idea at the centre of the development of Jake's Super Smash Bros. was to make something "uniquely Jake", as in a Super Smash Bros. that no one else would be able to come up with. To this end, the roster went through several revisions, with some characters being cut as they felt more like "obligations" rather than inclusions due to the tastes of the creator. Despite this, some characters were still added at the suggestions of other users; Kuros and Paperboy were, for instance, suggested by .
=== Newcomer Directs ===
 Newcomer Directs are events in which multiple new fighters are introduced in a single blog post. These blog posts are written in an informal way in order to introduce newcomers in a way that may be easier for those unfamiliar with them to understand as well as to explain the creator's reasoning for their inclusion.
* Newcomer Direct #1 (09/21/2017)
* Spooky Scary Showcase 2017 Newcomer Direct (10/28/2017)
* Newcomer Direct #2 (09/05/2018)
=== Glossary ===
* Dash: When the control stick is smashed in a certain direction, the fighter will enter a dash. This is faster than their normal walking speed, and the preferred way to traverse the ground.
* Double Jump: After jumping once, the player can press the jump button again in order to perform a double jump. This double jump technique essentially allows a fighter to jump twice (or more, depending on the character) before needing to touch the ground again.
* Flinching: When a fighter takes damage whatever animation they are performing as they are is interrupted. There are certain specific exemptions to flinching- some attacks do not cause fighters to flinch while other fighters can enter temporary forms (either through their Final Smash or through the use of an item) that do not flinch from attacks yet still take the damage.
* Footstool Jump: The act of jumping off of another fighter, sending the fighter who was jumped upon into a pseudo-helpless state. A fighter can only be jumped off of in midair.
* Helplessness: Fighters may enter a helpless state after performing certain special moves. While in a helpless state, they are unable to perform any actions (aside from moving left or right) until they land on the ground.
* Juggling: The act of trapping a foe in a combo of various attacks, preventing them to retaliate unless they can escape or are knocked away.
* Ledge Bump: When a character tries to grab a ledge should another character already be holding on to it, the former will bump the latter off, sending them down off the ledge.
* Psuedo-helplessness: A state where fighters are incapable of performing special attacks until they touch the ground. Unlike when they are fully helpless, fighters can still perform standard aerial attacks or dodges while midair.
* Tether Recovery: A form of recovery that some fighters are capable of performing, which sees them using some sort of extension (whether through internal or external means) to grab onto a ledge from a short distance away. These tether recovery actions tend to automatically be directed towards a ledge should they be close enough.
** Tether Grab: A similar technique, which sometimes go hand-in-hand. Tether Grabs allow fighters to grab other fighters from far away, giving them an advantage over those who can only grab fighters they are directly next to.
* Tumbling: The act of dashing off an edge. This will cause fighters to enter a flipping animation, and, should the player continue to hold the control stick in the same direction, they will continue dashing should they land on another platform. Also known as "edge tumbling".
=== Voice Actors ===
The following table lists all characters and the people who voice them. Most characters use their current voice actors as of 2022, though there are a handful of exceptions to this rule. Though some characters receive newly-recorded voice lines, a majority have their sound clips reused from other media and, as such, the listed voice actors for some characters may be retired or deceased.
Players are able to choose whether to hear each individual character's English or Japanese voice actors in-game via the options menu, though, by default, it is set to match the text language chosen by the player. While some characters' voice actors do not change based on the region, some characters do have different voice clips in very rare circumstances. In rare cases, characters may have voice clips for languages other than English or Japanese, though these lines can only be heard by changing the game's text to the appropriate language.
It should be noted that not all characters present in the game are listed below, as some characters do not have any voiced lines or sound effects to credit, instead making use of stock sound effects. Some characters' voice actors may also be uncredited, and thus they too are omitted from the table below.
	Maddie Blaustein 	Rikako Aikawa
	English 	Japanese
	Hannah Latimer 	Hannah Latimer
	Johnny Yong Bosch 	Mitsuaki Madono
	English 	Japanese
	Yuiko Tatsumi 	Yuiko Tatsumi
	Kaoru Morota 	Kaoru Morota
	Andromeda Dunker 	Andromeda Dunker
	Satomi Akesaka 	Satomi Akesaka
	Lindsay Seidel 	Yoshino Nanjo
	English 	Japanese
	Jennifer Hale 	Jennifer Hale
	Carter Cathcart 	Unshō Ishizuka
	English 	Japanese
	Hajime Wakai 	Hajime Wakai
	Cindy Robinson 	Taeko Kawada
	English 	Japanese
	Orion Acaba 	KENN
	English 	Japanese
	Erica Mendez 	Mie Sonozaki
	English 	Japanese
	Erica Lindbeck 	Ayaka Fukuhara
	English 	Japanese
	Yūko Minaguchi 	Yūko Minaguchi
	Caety Sagoian 	Caety Sagoian
	Charles Martinet 	Charles Martinet
	Charles Martinet 	Charles Martinet
	Chris Cason 	Naoki Koshida
	English 	Japanese
	Erse Yagan 	Erse Yagan
	Chris Sutherland 	Chris Sutherland
	Marc Thompson 	Unshō Ishizuka
	English 	Japanese
	Michele Knotz 	Mika Kanai
	English 	Japanese
	Kyle Hebert 	Takashi Nagasako
	English 	Japanese
	Kazumi Totaka 	Kazumi Totaka
	Kenny James 	Kenny James
	Hajime Wakai 	Hajime Wakai
	Tom Wayland 	Unshō Ishizuka
	English 	Japanese
	Lani Minella 	Lani Minella
	Kenny James 	Kenny James
	Caety Sagoian 	Caety Sagoian
	Eileen Stevens 	Megumi Hayashibara
	English 	Japanese
	Nolan North 	Nolan North
	Kiyotaka Furushima 	Kiyotaka Furushima
	Keity.pop 	Keity.pop
	Chiharu Sawashiro 	Chiharu Sawashiro
	Ryō Horikawa 	Ryō Horikawa
	Hitomi Hirose 	Hitomi Hirose
	Samantha Kelly 	Samantha Kelly
	Billy Beach 	Daisuke Sakaguchi
	English 	Japanese
	Bonnie Jean Wilbur 	Bonnie Jean Wilbur
	Erica Lindbeck 	Nao Toyama
	English 	Japanese
	Yuki Tsuji 	Yuki Tsuji
	Shin'ichirō Miki 	Shin'ichirō Miki
	Ayahi Takagaki 	Ayahi Takagaki
	Matthew Mercer 	Tomokazu Sugita
	English 	Japanese
	Sean Schemmel 	Misato Fukuen
	English 	Japanese
	Asami Imai 	Asami Imai
	Chris Sutherland 	Chris Sutherland
	Jennie Kwan 	Fumiko Orikasa
	English 	Japanese
	Kensuke Satō 	Kensuke Satō
	Yū Kobayashi 	Yū Kobayashi
	Jake Paque 	Fumiko Takekuma
	English 	Japanese
	Orion Acaba 	Orion Acaba
	Shin'ichirō Miki 	Shin'ichirō Miki
	Kayzie Rogers 	Yuji Ueda
	English 	Japanese
	Deanna Mustard 	Deanna Mustard
	Antony Del Rio 	Minami Takayama
	English 	Japanese
	Scott Williams 	Kōji Ishizaka
	English 	Japanese
	Emily Jenness 	Megumi Toyoguchi
	English 	Japanese
	Katsuyuki Konishi 	Katsuyuki Konishi
	Katsuyuki Konishi 	Katsuyuki Konishi
	Caitlin Glass 	Marika Matsumoto
	English 	Japanese
	Katsumi Suzuki 	Katsumi Suzuki
	Taro Kudo 	Taro Kudo
	Rachael Lillis 	Kotono Mitsuishi
	English 	Japanese
	Kahoru Sasajima 	Kahoru Sasajima
	Riley Inge 	Tsuyoshi Koyama
	English 	Japanese
	Grant Kirkhope 	Grant Kirkhope
	Takashi Nagasako 	Takashi Nagasako
	Charles Martinet 	Charles Martinet
	Charles Martinet 	Charles Martinet
	Marc Thompson 	Kenta Miyake
	English 	Japanese
	Nate Bihldorff 	Shinobu Satouchi
	English 	Japanese
	Kenny James 	Kenny James
	Kiyotaka Furushima 	Kiyotaka Furushima
	Eric Stuart 	Unshō Ishizuka
	English 	Japanese
	Caitlin Glass 	Houko Kuwashima
	English 	Japanese
	Erica Luttrell 	Erica Luttrell
	Sayaka Senbongi 	Sayaka Senbongi
	Mark Lund 	Hisao Egawa
	English 	Japanese
	Makiko Ōmoto 	Makiko Ōmoto
	Takeshi Kusao 	Takeshi Kusao
	Mike West 	Takashi Ohara
	English 	Japanese
	Jessica Peterson 	Saori Yumiba
	English 	Japanese
	Toshihide Tsuchiya 	Toshihide Tsuchiya
	Hironori Miyata 	Hironori Miyata
	Erica Schroeder 	Chiaki Takahashi
	English 	Japanese
	Michele Knotz 	Tomoko Kawakami
	English 	Japanese
	Dana Gould 	Dana Gould
	Anri Katsu 	Anri Katsu
	Pete Zarustica 	Katsuyuki Konishi
	English 	Japanese
	Katsuyuki Konishi 	Katsuyuki Konishi
	Rikiya Koyama 	Rikiya Koyama
	Rachael Lillis 	Ikue Ōtani
	English 	Japanese
	Hidenari Ugaki 	Hidenari Ugaki
	Billy Bob Thompson 	Yuji Ueda
	English 	Japanese
	Don Knotts 	Don Knotts
	Darren Dunstan 	Yuji Ueda
	English 	Japanese
	Chris Seavor 	Chris Seavor
	James Carter Cathcart 	James Carter Cathcart
	S. Scott Bullock 	Hōchū Ōtsuka
	English 	Japanese
	Matt Riedy 	Kiyoyuki Yanada
	English 	Japanese
	Eriko Nakamura 	Eriko Nakamura
	Aoi Yūki 	Aoi Yūki
	Kristi Rothrock 	Wakana Kingyo
	English 	Japanese
	Michael Haigney 	Michael Haigney
	Bill Rogers 	Bill Rogers
	Jun Fukuyama 	Jun Fukuyama
	Sanae Kobayashi 	Sanae Kobayashi
	Ryan Higgins 	Ryan Higgins
	Greg Chun 	Hagi Michihiko
	English 	Japanese
	H.D. Quinn 	Unshō Ishizuka
	English 	Japanese
	Kira Buckland 	Momo Asakura
	English 	Japanese
	Aya Hara 	Aya Hara
	Yoshimasa Hosoya 	Yoshimasa Hosoya
	Carter Cathcart 	Shin'ichirō Miki
	English 	Japanese
	Michele Knotz 	Megumi Hayashibara
	English 	Japanese
	Rachael Lillis 	Mika Kanai
	English 	Japanese
	Julia Yermakov 	Julia Yermakov
	Daniel Dae Kim 	Daniel Dae Kim
	Alyson Stoner 	Risa Uchida
	English 	Japanese
	Atsushi Masaki 	Atsushi Masaki
	Lauren Landa 	Houko Kuwashima
	English 	Japanese
	Sanae Kobayashi 	Sanae Kobayashi
	Emi Lo 	Akari Kitō
	English 	Japanese
	Chris Sutherland 	Chris Sutherland
	Dex Manley 	Dex Manley
	Toru Asakawa 	Toru Asakawa
	Eiji Maruyama 	Eiji Maruyama
	Kenichi Ogata 	Ted Lewis
	English 	Japanese
	Harvey Atkin 	Harvey Atkin
	Toshihide Tsuchiya 	Toshihide Tsuchiya
	Katsumi Suzuki 	Katsumi Suzuki
	Makiko Ōmoto 	Makiko Ōmoto
	Takaya Kuroda 	Takaya Kuroda
	Alesia Glidewell 	Minami Takayama
	English 	Japanese
	Erik Braa 	Atsuyoshi Miyazaki
	English 	Japanese
	Toshihide Tsuchiya 	Toshihide Tsuchiya
	Alésia Glidewell 	Teiya Ichiryūsai
	English 	Japanese
	Kanae Itō 	Kanae Itō
	Yūko Nagashima 	Yūko Nagashima
	Erin Fitzgerald 	Megumi Toyoguchi
	English 	Japanese
	Kari Wahlgren 	Kari Wahlgren
	Tadd Morgan 	Tadd Morgan
	Minako Kotobuki 	Minako Kotobuki
	Michelle Hippe 	Michelle Hippe
	Chris Sutherland 	Chris Sutherland
	Kate Bristol 	Wakana Kingyo
	English 	Japanese
	Carlee McManus 	Carlee McManus
	Eric Stuart 	Chinami Nishimura
	English 	Japanese
	Cassandra Lee Morris 	Mariya Ise
	English 	Japanese
	Akira Sasanuma 	Akira Sasanuma
	Mikako Komatsu 	Mikako Komatsu
	Sarah Anne Williams 	Ayane Sakura
	English 	Japanese
	Lisa Ortiz 	Chinami Nishimura
	English 	Japanese
	Matt Harty 	Matt Harty
	Scott Burns 	Scott Burns
	Tetsu Inada 	Tetsu Inada
	Lani Minella 	Lani Minella
	Laura Bailey 	Yu Kobayashi
	English 	Japanese
	Josh Grelle 	Takashi Kondou
	English 	Japanese
	David J. Goldfarb 	David J. Goldfarb
	Charles Martinet 	Charles Martinet
	John Leguizamo 	John Leguizamo
	Risa Shimizu 	Risa Shimizu
	Janice Roman Roku 	Aoi Yūki
	English 	Japanese
	Yuka Terasaki 	Yuka Terasaki
	Maddie Blaustein 	Unshō Ishizuka
	English 	Japanese
	Eric Stuart 	Eric Stuart
	Patrick Seitz 	Kenji Nomura
	English 	Japanese
	Erica Mendez 	Maaya Sakamoto
	English 	Japanese
	Hiromi Hirata 	Hiromi Hirata
	Melissa Hope 	Fumiko Takekuma
	English 	Japanese
	Mari Kikuma 	Mari Kikuma
	Ruriko Aoki 	Ruriko Aoki
	Charles Martinet 	Charles Martinet
	Bob Hoskins 	Bob Hoskins
	Sam Black 	Fumiko Takekuma
	English 	Japanese
	Erica Schroeder 	Erica Schroeder
	Lindsay Seidel 	Aoi Yūki
	English 	Japanese
	Kim Mai Guest 	Ayako Kawasumi
	English 	Japanese
	Steven Weyte 	Steven Weyte
	Cree Summer 	Naomi Shindō
	English 	Japanese
	Kaoru Morota 	Kaoru Morota
	Megumi Nakajima 	Megumi Nakajima
	Carter Cathcart 	Inuko Inuyama
	English 	Japanese
	Eric Stuart 	Atsushi Kisaichi
	English 	Japanese
	Timothy Watson 	Norio Wakamoto
	English 	Japanese
	Satomi Kōrogi 	Satomi Kōrogi
	Eric Newsome 	Eric Newsome
	Akiko Komoto 	Akiko Komoto
	Margaret McDonald 	Mai Fuchigami
	English 	Japanese
	Kyle Hebert 	Kyle Hebert
	Kayzie Rogers 	Miyako Itō
	English 	Japanese
	Billy Bob Thompson 	Daisuke Namikawa
	English 	Japanese
	Kari Wahlgren 	Akemi Kanda
	English 	Japanese
	Maaya Uchida 	Maaya Uchida
	Leslie Swan 	Leslie Swan
	John Stocker 	John Stocker
	Jason Wishnov 	Kōichi Yamadera
	English 	Japanese
	Patrick Seitz 	Kōichi Yamadera
	English 	Japanese
	Brian Beacock 	TARAKO
	English 	Japanese
	Natalie Hoover 	Kōichi Yamadera
	English 	Japanese
	Brian Beacock 	Kōichi Yamadera
	English 	Japanese
	Sean Chiplock 	Kōichi Yamadera
	English 	Japanese
	Kei Shindō 	Kei Shindō
	David Cooke 	David Cooke
	Michele Knotz 	Yūji Ueda
	English 	Japanese
	Grant Kirkhope 	Grant Kirkhope
	Nicolas Roye 	Yuki Yonai
	English 	Japanese
	Chiaki Takahashi 	Chiaki Takahashi
	Karen Strassman 	Akemi Kanda
	English 	Japanese
	Jesse David Corti 	Kōki Uchiyama
	English 	Japanese
	Banjō Ginga 	Banjō Ginga
	Fred Tatasciore 	Yasuhiro Mamiya
	English 	Japanese
	Philip Anthony-Rodriguez	Philip Anthony-Rodriguez
	Marc Thompson 	Yuka Terasaki
	English 	Japanese
	Kazumi Totaka 	Kazumi Totaka
	Adam Wilson 	Tabe Mikako
	English 	Japanese
	Ali Hillis 	Aya Hisakawa
	English 	Japanese
	Don Traeger 	Don Traeger
	Charles Martinet 	Charles Martinet
	Samantha Kelly 	Samantha Kelly
	Toru Minegishi 	Toru Minegishi
	Michele Knotz 	Michele Knotz
	Eric Vale 	Yūki Kaji
	English 	Japanese
	Kari Wahlgren 	Yuka Komatsu
	English 	Japanese
	Satomi Korugi 	Satomi Korugi
	Paul Lucas 	Paul Lucas
	Ikue Ohtani 	Ikue Ohtani
	Samantha Kelly 	Samantha Kelly
	Michele Knotz 	Etsuko Kozakura
	English 	Japanese
	Eveline Fischer 	Eveline Fischer
	Yoann Perrier 	Yoann Perrier
	Antony Del Rio 	Minami Takayama
	English 	Japanese
	Jessica Chisum 	Jessica Chisum
	Lani Minella 	Lani Minella
	Hajime Wakai 	Hajime Wakai
	Charles Martinet 	Charles Martinet
	Yoann Perrier 	Yoann Perrier
	Yoann Perrier 	Yoann Perrier
	Patrick Seitz 	Tomokazu Sugita
	English 	Japanese
	Sayaka Kinoshita 	Sayaka Kinoshita
	Mitsuki Saiga 	Mitsuki Saiga
	Katsuyuki Konishi 	Katsuyuki Konishi
	Billy Bob Thompson 	Tomoe Hanba
	English 	Japanese
	Hajime Wakai 	Hajime Wakai
	Tomomichi Nishimura 	Tomomichi Nishimura
	Masako Shinozaki 	Masako Shinozaki
	Margeret McDonald 	Reina Ueda
	English 	Japanese
	Tom Wayland 	Tom Wayland
	David Vincent 	Kiyoyuki Yanada
	English 	Japanese
	Nolan North 	Yutaka Aoyama
	English 	Japanese
	Greg Abbey 	Toshiyuki Morikawa
	English 	Japanese
	Jen Taylor 	Jen Taylor
	Jared Zeus 	Hidetoshi Nishijima
	English 	Japanese
	Lisa Ortiz 	Aki Toyosaki
	English 	Japanese
	Sarah Natochenny 	Satsuki Yukino
	English 	Japanese
	Roger Callagy 	Megumi Hayashibara
	English 	Japanese
	Dan Falcone 	Dan Falcone
	Kyle Hebert 	Hiroki Takahashi
	English 	Japanese
	Michael Lerner 	Michael Lerner
	Brittney Lee Harvey 	Misato Fukuen
	English 	Japanese
	Jessica Martin 	Ai Kobayashi
	English 	Japanese
	Frank Welker 	Naomi Kusumi
	English 	Japanese
	George Newbern 	Toshiyuki Morikawa
	English 	Japanese
	Felecia Angelle 	Sumire Uesaka
	English 	Japanese
	Cristina Valenzuela 	Cristina Valenzuela
	Brianna Knickerbocker 	Aoi Yūki
	English 	Japanese
	Ami Koshimizu 	Ami Koshimizu
	Amanda Céline Miller 	Megumi Toyoguchi
	English 	Japanese
	Sachi Matsumoto 	Sachi Matsumoto
	Michele Knotz 	Megumi Hayashibara
	English 	Japanese
	Bill Melendez 	Bill Melendez
	Roger Craig Smith 	Jun'ichi Kanemaru
	English 	Japanese
	Rachael Lillis 	Rachael Lillis
	Peter von Gomm 	Peter von Gomm
	Sam Riegel 	Sam Riegel
	Kenta Miyake 	Kenta Miyake
	Nolan North 	Nolan North
	Marc Thompson 	Wasabi Mizuta
	English 	Japanese
	Hikari Tachibana 	Hikari Tachibana
	Danny Mann 	Eiji Itō
	English 	Japanese
	Keith David 	Keith David
	Mela Lee 	Sumire Morohoshi
	English 	Japanese
	Joe Stamper 	Joe Stamper
	Hironori Miyata 	Hironori Miyata
	Kahoru Sasajima 	Kahoru Sasajima
	Samantha Kelly 	Samantha Kelly
	Samantha Kelly 	Samantha Kelly
	Sachi Matsumoto 	Sachi Matsumoto
	Hikari Tachibana 	Hikari Tachibana
	Scott Williams 	Kensuke Satō
	English 	Japanese
	Kayzie Rogers 	Chinami Nishimura
	English 	Japanese
	Marc Swint 	Marc Swint
	Takayuki Kondō 	Takayuki Kondō
	Nana Mizuki 	Nana Mizuki
	Inori Minase 	Inori Minase
	Akiko Komoto 	Akiko Komoto
	Carrie Keranen 	Aki Toyosaki
	English 	Japanese
	Emily Jenness 	Kiyotaka Furushima
	English 	Japanese
	Hynden Walch 	Makiko Ōmoto
	English 	Japanese
	Charles Martinet 	Charles Martinet
	Charles Martinet 	Charles Martinet
	Charles Martinet 	Charles Martinet
	Ashley Flannegan 	Ashley Flannegan
	Connor Fogarty 	Jōji Nakata
	English 	Japanese
	Hajime Wakai 	Hajime Wakai
	Dolores Rogers 	Dolores Rogers
	Tania Emery 	Hitomi Hirose
	English 	Japanese
	October Moore 	Pilar Orti
	English 	Spanish
	Isabella Arevalo 	Sylvia St John
	Spanish 	German
	Lara Parmiani 	Corinne Kempa
	Italian 	French
	Luke Smith 	Tomoyuki Higuchi
	English 	Japanese
	Steve Heinke 	Horacio Mancilla
	English 	Spanish
	Javier Fernández-Peña 	Michael Hulsmann
	Spanish 	German
	Giovanni Noto 	Francois Anseaume
	Italian 	French
	Atsuko Asahi 	Atsuko Asahi
	Kayzie Rogers 	Yuji Ueda
	English 	Japanese
	Casey Mongillo 	Ryōta Ōsaka
	English 	Japanese
	Yoshiko Mita 	Yoshiko Mita
	Alyson Stoner 	Risa Uchida
	English 	Japanese
	Kazumi Totaka 	Kazumi Totaka
	Paddy Ryan 	Paddy Ryan
	Hajime Wakai 	Hajime Wakai
	Chris Sutherland 	Chris Sutherland
	Kazumi Totaka 	Kazumi Totaka
	Fujiko Takimoto 	Fujiko Takimoto
	Johnny Yong Bosch 	Daisuke Namikawa
	English 	Japanese
	Kanae Itō 	Kanae Itō
	Takeshi Kusao 	Takeshi Kusao
	Tressa Brooks 	Risa Taneda
	English 	Japanese
	Jun Mizusawa 	Jun Mizusawa
	Johnny Yong Bosch 	Ryotaro Okiayu
	English 	Japanese
	Jessica Martin 	Ai Kobayashi
	English 	Japanese
	Hitomi Nabatame 	Hitomi Nabatame
=== Announcer Voice Clips ===
 	AiAi 	AiAi
 	Aisya 	Aisya
 	Akiho 	Akiho
 	Alexandra 	Alexandra
 	Alph 	Alph
 	TBAAnimal Friends 	TBA
 	English 	Japanese
 	Apollo 	
 	English 	Japanese
 	Ashley 	Ashley
 	TBABald Bull 	TBABald Bull
 	Banjo and Kazooie 	Banjo-Kazooie
 	English 	Japanese
 	Blue Bowser 	
 	English 	Japanese
 	Bowser 	
 	English 	Japanese
 	Bowser Junior 	
 	English 	Japanese
 	Callie 	
 	English 	Japanese
 	Captain Falcon 	Captain Falcon
 	Captain Syrup 	Captain Syrup
 	Captain Toad 	
 	English 	Japanese
 	Chibi-Robo 	Chibi-Robo
 	TBAComal 	TBAComal
 	Daisy 	Daisy
 	Dark Pit 	
 	English 	Japanese
 	Dark Samus 	Dark Samus
 	Deoxys 	Deoxys
 	Diddy Kong 	Diddy Kong
 	Dixie Kong 	Dixie Kong
 	Doc Louis 	Doc Louis
 	Donkey Kong 	Donkey Kong
 	Donkey Kong Junior 	Donkey Kong Junior
 	Doctor Luigi 	Doctor Luigi
 	Doctor Mario 	Doctor Mario
 	Duck Hunt 	Duck Hunt
 	Elma 	Elma
 	Emily 	Emily
 	TBAFalco 	TBAFalco
 	Fay 	Fay
 	TBAFighter 	TBAFighter
 	Fox 	Fox
 	Funky Kong 	Funky Kong
 	TBAGanon 	TBAGanon
 	Ganondorf 	Ganondorf
 	Garbodor 	
 	English 	Japanese
 	Gooey 	Gooey
 	Icarus 	Icarus
 	Ice Climbers 	Ice Climbers
 	Ike 	Ike
 	Jigglypuff 	
 	English 	Japanese
 	Jody 	Jody
 	TBAJohnny 	TBAJohnny
 	TBAKairi 	TBAKairi
 	TBAKapp'n 	TBA
 	English 	Japanese
 	TBAKat 	TBAKat
 	TBAKate 	TBAKate
 	King Boo 	
 	English 	Japanese
 	King Dedede 	
 	English 	Japanese
 	King K. Rool 	King K. Rool
 	Kirby 	Kirby
 	Koopa Troopa 	
 	English 	Japanese
 	Kumatora 	Kumatora
 	Kunoichi 	Kunoichi
 	Lady Sia 	Lady Sia
 	Lana 	Lana
 	TBALickitung 	TBA
 	English 	Japanese
 	Link 	Link
 	Litten 	
 	English 	Japanese
 	Little Mac 	Little Mac
 	Lu Bu 	Lu Bu
 	Lucina 	Lucina
 	Ludger 	Ludger
 	Luigi 	Luigi
 	Maki 	Maki
 	Maria 	Maria
 	Marie 	
 	English 	Japanese
 	Mario 	Mario
 	TBAMarx 	TBAMarx
 	TBAMedusa 	TBAMedusa
English	Japanese 	
 	Meloetta 	Meloetta
 	Meta Knight 	Meta Knight
 	Metal Sonic 	Metal Sonic
 	Midbus 	
 	English 	Japanese
 	Midna 	Midna
 	Mii 	Mii
 	Mike 	Mike
 	TBAMimi 	TBA
 	English 	Japanese
 	Monokuma 	Monokuma
 	Moon 	Moon
 	Morpho Knight 	
 	English 	Japanese
 	Mister Game and Watch	Mister Game and Watch
 	Nester 	Nester
 	Olimar 	Olimar
 	PAC-MAN 	PAC-MAN
 	Palutena 	Palutena
 	Peach 	Peach
 	Phoenix 	
 	English 	Japanese
 	Pichu 	Pichu
 	Pico 	Pico
 	Pikachu 	Pikachu
 	Pit 	Pit
 	Pumpkin 	Pumpkin
 	Purah 	Purah
 	Rabbid Mario 	Rabbid Mario
 	Ragna 	Ragna
 	Ravio 	Ravio
 	Reporter 	Reporter
 	Richtofen 	Richtofen
 	R.O.B. 	Robot
 	English 	Japanese
 	Roserade 	Roserade
 	Ryu 	Ryu
 	Sakura 	Sakura
 	Samus 	Samus
 	Shantae 	Shantae
 	Sonic 	Sonic
 	Spring Man 	Spring Man
 	Sukapon 	Sukapon
 	Takamaru 	Takamaru
 	Tethu 	Tethu
 	Tetra 	Tetra
 	Tiki 	Tiki
 	TBATimber 	TBATimber
 	TBATiny Kong 	TBATiny Kong
 	Toadette 	
 	English 	Japanese
 	Tom Nook 	
 	English 	Japanese
 	Toon Link 	Toon Link
 	Tropius 	Tropius
 	TBATsubasa 	TBATsubasa
 	Twili Midna 	
 	English 	Japanese
 	Ukiki 	
 	English 	Japanese
 	Urban Champion 	Urban Champion
 	Viridi 	
 	English 	Japanese
 	Wario 	Wario
 	TBAWart 	TBA
 	English 	Japanese
 	Wii Fit Trainer 	Wii Fit Trainer
 	Yarn Yoshi 	
 	English 	Japanese
 	Yoshi 	Yoshi
 	Young Link 	
 	English 	Japanese
 	Yuanji 	Yuanji
 	Yukimura 	Yukimura
 	Zelda 	Zelda
 	Zero Suit Samus 	Zero Suit Samus
 	Zoroark 	Zoroark
== See Also ==
* Jake's Super Smash Bros./Resources
Category:No Rosalinas Zone
Category:Amiibo Compatible Games
Category:Fan Games
Category:Author Appeal Project
Category:Super Smash Bros. Games
Category:Nintendo Switch Games
*
Category:X's Super Smash Bros.
Category:Super Smash Bros. (series)
Category:Crossover Games
Category:Crossover Fighting Games
Category:Fighting Games