Jaffa

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==Summary==
The Jaffa are a humanoid species from the planet Dakara, located in the Milky Way galaxy. While they physically look like humans, their physiology is completely alien, due to being genetically engineered by the Goa'uld from slaves taken from Earth that were implanted with infant Goa'uld to serve as their soldiers as well as servants of different kinds to their empires.
They arose as a deeply rooted warrior culture and known for their courage and strength of will along with a great sense of honour and nobility who enjoy increased physical strength, health, and longevity.
==Powers and Stats==
Tier: physically. to with weapons. with heavy weapons and explosives
Name: Jaffa
Origin: Stargate
Classification: Jaffa
Age: Varies
Powers and Abilities: 
Superhuman Physical Characteristics, Marksmanship, Longevity (symbiotes keep jaffa in perfect condition. They do not experience advanced old age and thus even old jaffa are able to fight effectively. However after 140 years the body will reject new symbiotes), Enhanced Senses (varies from jaffa to jaffa. Bra'tac and Teal'c can suspect when they are being watched and were able to sense the presence of invisible enemies to a limited degree.Stargate; S6; Ep.9. As mentioned, not all jaffa are skilled at this. Symbiotes react to the presence of Naquadah. Certain cloaking technologies can produce waves that agitate the symbioteStargate; S6; Ep.13.), Regeneration (Mid-Low; able to recover from injuries that would be debilitating to humansStargate; S5; Ep.18.), Skilled hand-to-hand combatant, Weapon Mastery, Invisibility & Stealth Mastery (some jaffa like the Sodan use cloaking devices. Even without it, jaffa are seen staging ambushes and waging guerilla warfare), Durability Negation (various weapons), Plasma Manipulation & Shockwave Manipulation (via staff weapons. Plasma bolts can create explosive shockwaves that a missed shot can throw a human), Explosion Manipulation (via grenades and bombs), Sound Manipulation & Light Manipulation (via Tok'kal shock grenade which renders all in its vicinity unconscious via sound and light), Energy Manipulation, Technology Manipulation, Deconstruction, Pain Manipulation, & Death Manipulation (via Zat'nik'tel. One shot inflicts immense pain to the point of rendering most unconscious. The second shot kills. A third shot disintegrates. Cannot be prevented outside of specific exceptions. Has been shown to disable technology both Goa'uld and Tau'ri), Limited Power Nullification (TER can expose invisible enemies), Potential Limited Summoning (after receiving a fatal injury it is possible for the Goa'uld to leap from its pouch and take a host.Stargate; S1; Ep.2.), Resistance to Mind Manipulation & Biological Manipulation (the addictive Light could addict humans within moments of exposure. While Teal'c was not immune to its entrancing effects, it took a significantly longer period of time to draw him in and he could leave at will as opposed to the humans who had to be weaned off of it.Stargate; S4; Ep.18. The symbiote delayed if not halted the progress of a retrovirusStargate; S2; Ep.10.), Poison Manipulation, Radiation Manipulation. Immunity to Disease Manipulation (the goa'uld symbiote serves as their immune system. Only very specialized diseases can effect them)
Attack Potency: Street level physically. Small Building level (TER can vaporize creatures larger than a human such as a Reetou) to Building level with weapons (Zat'nik'tel could atomize entire humans in metal armor, once disintegrating two of them in one shot.Stargate; S2; Ep.9. The staff weapon is stated to be even more powerful than the Zat'nik'tel though using a different form of energyStargate; S1; Ep.22.). City Block level with heavy weapons and explosives (Several times more powerful than normal staff weapons. Breached Cheyenne Mountain's 25 ton blast door at the entrance.Stargate; S1; Ep.20. A single explosive can destroy Seth's entire compoundStargate; S1; Ep.20. or Ba'al's solar facilityStargate; S3; Ep.15.) 
Speed: Athletic Human to Superhuman movement and reaction speeds (The Sodan are superior to most jaffa but should still be comparable. Jolan could run Mitchell to exhaustion while casually keeping up and complaining he is too slow.Stargate; S9; Ep.8.)
Lifting Strength: Class 1 (Comparable to Goa'uld who can snap human necks. Teal'c snapped a pair of handcuffs and could lift a man by the neck with one hand.)
Striking Strength: Street level
Durability: Street level without armor. Wall level with armor (able to shrug off multiple M16 rounds,Stargate; S1; Ep.1. but P90 armor piercing rounds could go through the armor though it did still require concentrated fire.)
Stamina: Superhuman (Elite and Special Forces soldiers like Mitchell and O'Neill were never able to keep up with the likes of Jolan and Teal'c)
Range: Tens of Meters with explosives. Varies up to Hundreds of Meters with weapons (Accurately shot the MALP from beyond sight range with staff weapons.Stargate; S1; Ep.18. Zats should have comparable range but most battles were fought within sight range), up to Kilometers with staff cannons
Standard Equipment: 
*Ma'tok staff weapon: A powerful plasma lance. On impact it will create a sizable explosion that can hurl nearby humans a great distance. Could punch a hole through Cheyenne Mountain's blast doors or through several feet of stone.
*Zat'nik'tel: A pistol that fires a blue bolt of energy. One shot causes immense pain and will incapacitate an enemy. The pain is strong enough that it often renders the target unconscious. Two shots kill. The third shot disintegrates, leaving nothing behind. The bolt behaves like electricity and can be conducted across surfaces and even affect multiple individuals if they are in direct contact with each other.
*Dagger
*Staff Cannon: A significantly larger and more powerful version of the staff weapon often used as stationary defenses and artillery pieces. The kinetic shockwave from even a missed shot can kill a human.
*Grenade: Powerful explosive that can engulf a massive area tens of meters across in a giant fireball.
*Tok'kal Shock Grenade: Stun weapon that uses light and sound to render individuals unconscious for several hours. Range is unknown but it incapacitated everyone in an entire hangar bay. When the individuals awaken they will be temporarily blind.
*Transphase Eradication Rod: Weapon that can be used to un-cloak invisible enemies. The blast has been shown to vaporize creatures bigger than humans such as the Reetou.
*Tacluchnatagamuntoron: Stationary automated plasma turrets. Each one a sphere the size of a fist that can fire powerful bolts. Uses thermals to track targets. However they can only aim in one general direction.
*Swords: Of various types such as a katana-like sword carries by Anubis' Ninja Guard. Or the shikra, a sword whose blade has been honed to the thickness of a single atom.
*Hidden Blades: Used by at least Shak'l. Had a wrist mounted blade in his gauntlet.
*Cloaking Device: Some jaffa such as the Sodan use cloaking devices which not only render themselves invisible but even remove the sound they make
Can Summon: 
*Goa'uld symbiote: In the pouch of every Jaffa (at least if not using tretonin) is a parasitic creature known as a Goa'uld. If the jaffa is killed but the Goa'uld is unharmed there is a chance it will exit the pouch and take a nearby individual as host.
Intelligence: Varies. High ranking jaffa like Teal'c and Bra'tac are shown to be Gifted and decent tacticians, able to perform on par with the elite SGC soldiers such as O'Neill who was special forces. However, most jaffa are of Average intelligence turning to higher ranks to lead them. Skilled martial artists adept at close range combat and could defeat even elite soldiers like O'Neill and Mitchell in close quarters. Skilled trackers. Without the Goa'uld leaders to stifle them, leaders in the jaffa rebellion showed greater employment of strategy to defeat overwhelming forces. Jaffa are almost constantly fighting. When they are young, they train in a series of war games using intar or training weapons. Their final test is a fight to the death where both teams try to exterminate the other.Stargate; S3; Ep.9. After that they will begin serving their Goa'uld master. And the Goa'uld were almost perpetually at war with one another. Should one fall, the victor absorbs their jaffa armies who then fight on their new master's behalf.
Weaknesses: 
*Symbiotes/Tretonin: 
**The symbiote is the jaffa's immune system. Should the symbiote be removed, the jaffa will die in a few hours.
**Should the symbiote be killed inside the jaffa's body, it will release a poison that will kill them within moments.
**Jaffa also need a new symbiote when the one they carries mature.
**Regular sessions of meditation called Kelno'reem is also required.
**Jaffa later began using tretonin instead of symbiotes. Jaffa on tretonin saw a decrease in performance though they were still superior to most humans. The danger of having the goa'uld symbiote die in its pouch was gone but they need to take regular tretonin injections.
**The enhanced senses of the symbiote can be a double edged sword as it is possible to agitate the symbiote to the point it is debilitating for the jaffa.
*Weapons and equipment: 
**To maintain their position as Gods, the Goa'uld withheld technology and stifled the development of jaffa civilization. They do not have a true understanding of their own technology, believing it to be magic. Though this is presumably rectified after their freedom.
**Advanced technology and specialized weapons are withheld unless absolutely necessary then removed once the need is gone.
**Kit is not optimized. While the jaffa have been seen employing various tactics on the battlefield, the weapons themselves were best suited for shock and awe.
*Armor: Not all portions of the armor are created equal. The hardened metal plates can withstand nearly a full second of P90 fire. However some of the softer sections can be penetrated by something like a crossbow or knife blade.
Feats: 
*Jaffa resilience can best be seen in Teal'c who 
**Regularly did not need to wear protective gear when in biohazardous situations.Stargate; S1; Ep.15.
**Withstood muon radiation that rendered O'Neill and Carter unconscious. He was affected by the radiation but to a vastly lesser degree.Stargate; S3; Ep.21.
**Snapped a pair of handcuffs.Stargate; S2; Ep.10.
**Lifted a man by the throat with a single hand despite being ill.
**Halted a retrovirus from mutating his body thanks to his symbiote. And once a cure was found to nullify the retrovirus, the symbiote undid the genetic mutations.
**Resisted the addictive Light Pedestal that addicted humans near instantly. And when it was shut off, he did not experience withdrawal while the humans exposed by the same amount has to be weaned off or be killed by withdrawal.Stargate; S4; Ep.18.
**Was able to sense the presence of the invisible Ashrak. He was unable to tell its exact position but he was able to predict the moment it was about to attack him..
**Threw an avacado with enough force that it knocked out a fleeing thief from several yards away.Stargate; S8; Ep.7.
**Was acknowledged to be superior in both strength and skill by O'Neill who was Special Forces.
*During the first encounter with Apophis, it took several seconds of automatic fire from M16's from four different airmen simultaneously to bring down two serpent guards.Stargate; S1; Ep.1.
*Armor withstood several M60 rounds.
*On Erebus, Jaffa slaves are used to work the naquadah mines as opposed to the usual humans ones because only jaffa can withstand the heat and toxic fumes from an underground volcanic system.Stargate; S7; Ep.4.
*In alternate realities jaffa consistently could overrun the SGC.
*The jaffa do not wear protective gear when they spar. Their training weapons are often solid wood which they have no qualms beating each other with because their symbiote will heal any injury.
*Weapons & Equipment 
**A staff bolt 
***once tore through the body of a jaffa including through the armor.
***Shot through several feet of solid stone.
***Punched holes through the SGC's blast doors, the same doors built to withstand the shockwave of a nuclear explosion or the exhaust of a Titan missile.Stargate; S2; Ep.21.
***Went through the bullet proof glass of the SGC's control room.Stargate; S6; Ep.21.
***Killed Abydonians during their revolt against Ra not by hitting them but by the shockwave they produced when hitting the ground.
**The staff weapon's naquadah capsule provided enough power to open a wormhole to another galaxy.Stargate; S2; Ep.16.
**The zat 
***normally needs 3 shots to disintegrate 1 person. The record is 4 shots to disintegrate 2 people. Both were shot once. One was shot a second time but fell into the other before the charge could dissipate, killing them both. Finally both were shot a final time which disintegrated their bodies into nothing.
***opened a steel chest after a single shot to it weakened the attached padlock enough that it could be torn off. Then atomized it.
***Stopped a Titan Missile from launching.
**The explosives and heavy weapons 
***Breached Cheynne Mountain's 25 ton blast door
***Destroyed Seth's entire compoundStargate; S3; Ep.2.
***Destroyed Ba'al's solar facility.
==Gallery==
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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