104078-the-curiosities-of-mmorpgs-and-pvp

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Hello all,
 
I post here alot, but there is something you may not know about me.  I really despise PVP and always have.  It's not because I don't like playing against other players, that's fine.  I love the mechanics involved in it and generally find the mechanics made in battlegrounds to be interesting and fun, always have.
 
My problem with PVP is that it ruins the actual reason I am here to play, which is PVE content.
 
90% of the nerfs handed out in today's patch, and all of which that were geared towards my main class (Warrior) are due to PVP Cries.  The wailing masses of entitled PVPers crying about Warrior's capabilities in PVP, directly affects my ability to DPS, and Tank in PVE content which is what I subscribe to this game for.
 
The correlation of PVP to PVE is unfortunate, yet inevitable and I would like to see a game separate the two, or create a dual version of an ability for PVP and PVE.  It is very unfortunate to me that the desires and whining of PVP players affects my PVE experience in an extremely negative fashion.
 
No, im not unsubscribing.
 
No, im not going to *cupcake* at the devs due to it.
 
Simply expressing my distaste that my game experience has been extremely hindered by the consistent nerfs to my class due to PVP.
 
I will however roll a Stalker, as they appear to be the babyface class of the Devs, and will be buffed, not nerfed, even though they are quite overpowering in all aspects of PVE.	
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That way you feel about PVPers, I feel the exact same way about PVEers.
 
So there. :P	
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It is most unfortunate that Wildstar is yet another MMO where the developers have failed to adequately wall off PVP and PVE from each other to prevent them from affecting each other. At the risk of sounding cynical, I wouldn't expect anything less from vanilla WoW developers.
 
Also I dunno about Stalker being the favorite class. We got some nice buffs but I'd say Engineers are still sitting pretty.	
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			PvPers hate it when a class gets too OP because they need a buff for PvE content. It's probably why the few MMOs I've played they don't do anything about PvP. They give you a few maps and a middle finger.	
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It is a shame that PvE in these games is generally steered by the need for PvP balance.
 
I feel the games should cater to PvE first and only, and let world PvP sort itself out... get a team, travel with friends, etc. We need to stop worrying about 1v1 balance to bring back some of the fun and originality of these games.	
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Well I have to say I'm extremely glad other people share my viewpoint and I'm not alone here.  I remember in the days of MUDs where many games did not have PVP for just this reason.
 
Thank you all for your input.	
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			Perhaps devs here aren't up to date, but Guild wars and some mmo have a system to make a skill/s weak or stronger in either pvp or pve when needed.	
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Perhaps devs here aren't up to date, but Guild wars and some mmo have a system to make a skill/s weak or stronger in either pvp or pve when needed.
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Well I have to say I'm extremely glad other people share my viewpoint and I'm not alone here.  I remember in the days of MUDs where many games did not have PVP for just this reason.
 
Thank you all for your input.
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I would like to see a game separate the two, or create a dual version of an ability for PVP and PVE.  It is very unfortunate to me that the desires and whining of PVP players affects my PVE experience in an extremely negative fashion.
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EQ2 does this, and unfortunately, it's still completely imbalanced and changes to PVP still affect PVE.
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I really miss the way PvP used to be treated in online games. The focus was PvE gameplay, and whatever you ended up with in PvP was what you got. So there was a tendency, whether it was intended or not, for great PvE classes to be mediocre or even gimped in PvP, and for classes that sucked at PvE to absolutely tear shit up in PvP.
 
I thought it made the leveling process oddly satisfying as a PvPer, because you just knew that every group that would turn you away and every awesome PvE class that mocked your gimpy class choice would PAY FOR IT LATER.	
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which is completely baffling... unless players are allowed to use pve skills in pve. if its completely separate then if you are flagged, no pve skill should be available for use so no need to balance pve skills for pvp
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You would think... but alas, many changes to abilities were complete rehauls rather than just adjusting their affects in PVP and leaving PVE alone. Baffling is the perfect word for it.
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			I find it all so odd. PvE is more than fighting the environment...its cooperative. We want each other to do really well so that we can beat the bosses. So in a PvE standpoint, when the warrior gets nerfed all of the warrior players go "Go cupcake yourself!!" and every other class would agree. Except, because we have PvP and it plays such a big role for a good chunk of players, only the warrior players complain while the other classes say "good riddance".	
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I find it all so odd. PvE is more than fighting the environment...its cooperative. We want each other to do really well so that we can beat the bosses. So in a PvE standpoint, when the warrior gets nerfed all of the warrior players go "Go cupcake yourself!!" and every other class would agree. Except, because we have PvP and it plays such a big role for a good chunk of players, only the warrior players complain while the other classes say "good riddance".
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Perhaps devs here aren't up to date, but Guild wars and some mmo have a system to make a skill/s weak or stronger in either pvp or pve when needed.
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how do you think that would work with the open world pvp exactly? 
 
Also what's wrong with the game being balanced on PvP? Are warriors unable to kill mobs in the daily zones alone? Hell, look at the sorry state of Medic DPS and even they can solo their dailies! 
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pretty simple really, you are flagged, you have access to just the pvp skills as you shouldnt need the pve skillset
 
no one said pvp cant be balanced, the issue is HOW they balance it.
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			Here we go again...And we PVPers hate entitled kids who think just because they don't PVP we have no right to actual balance (which is more important in PVP anyway)	
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Here we go again...And we PVPers hate entitled kids who think just because they don't PVP we have no right to actual balance (which is more important in PVP anyway)
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The most important thing about MMOs is looking sexy. 
 
After that it's actually enjoying the game. The most enjoyment I've gotten from any MMO is with world pvp. Mainly shoving people off high places to their deaths. I thoroughly enjoyed the shaman knockback and that one very well placed mountain spire in the Horde capital city. Simply have a friend lure people up there and then drop in and knock them all off!
 
This has nothing to do with balance though, but my thoughts on balance is that each class should be empowered to perform according to the spirit behind the class. Espers should be able to do more illusion tricky stuff, Warriors should be juggernauts that in the right hands can kill multiple people, Medics should be amazing healers, Stalkers should be able to assassinate people, Engineers should be extremely destructive with more explosions and powerful bots, Skillslingers should be nerfed or deleted... (JK... kinda)
 
As long as you empower each class and make their gameplay fun then balance wont be as huge an issue I hope.  	
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As long as you empower each class and make their gameplay fun then balance wont be as huge an issue I hope.  
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