Tadaomi Karasuma

==Summary==
Tadaomi Karasuma is an agent sent from Japan's Ministry of Defense to supervise Korosensei. In Kunugigaoka Junior High School, he was admitted as an assistant teacher for Phys. Ed. in Class 3-E.
==Powers and Stats==
Tier: At least 
Name: Karasuma Tadaomi
Origin: Assassination Classroom
Gender: Male
Age: 28Assassination Classroom; Volume 1; Chapter 4
Classification: Human, Agent from Japan's Ministry of Defense, Assistant teacher of class 3-E
Power and Abilities:
<tabber>
|-|Personal Skills=Superhuman Physical Characteristics, Master Hand-to-Hand Combatant, Weapon Mastery (The very basics of assassination include mastery over knives, pistols, sniper rifles, and assault rifles.Assassination Classroom; Volume 1; Chapter 4 Depending on the circumstances, they can also reliably utilize poisons,Assassination Classroom; Volume 16; Chapter 134 laxatives,Assassination Classroom; Volume 3; Chapter 24 wires,Assassination Classroom; Volume 13; Chapter 109 tazers,Assassination Classroom; Volume 19; Chapter 169 tranquilizers,Assassination Classroom; Volume 19; Chapter 169 smoke bombs,Assassination Classroom; Volume 12; Chapter 101 explosives,Assassination Classroom; Volume 12; Chapter 101 syringes,Assassination Classroom; Volume 12; Chapter 104 needles,Assassination Classroom; Volume 13; Chapter 109 tear gases,Assassination Classroom; Volume 12; Chapter 103 and literal pieces of cloth as weapons both in combatAssassination Classroom; Volume 12; Chapter 104 and as traps.Assassination Classroom; Volume 16; Chapter 136 They also have knowledge about how to defend themselves against these kinds of assaultsAssassination Classroom; Volume 3; Chapter 25), Enhanced Senses (Enhanced Hearing - Able to pick up conversations from 260 feet away.Assassination Classroom; Volume 10; Chapter 81 Night Vision - Assassins, with enough practice, can clearly see in the dark. Karasuma is the trainer who trained 3-E to be able to see in the darkAssassination Classroom; Volume 16; Chapter 134), Analytical Prediction (His fighting style is based on watching his opponent and predicting where he will move next. Managing to keep up with combination attacks from Maehara and Isogai, both of whom have a higher "Close Quarters Assassination" rating than Karma, and even being capable of reading behind Karma's poker face to see through what he plans to do and even taunting him to try itAssassination Classroom; Volume 5; Chapter 38), Aura (As shown hereAssassination Classroom; Volume 4; Chapter 26), Information Analysis (Amassing vast amounts of information, selecting relevant data, making connections, and drawing useful connections are yet another skill of assassins.Assassination Classroom; Volume 16; Chapter 137 They are able to assess their target's strength, run precise simulations of an encounter, and draw conclusions that will play a crucial role in their conflict with the target.Assassination Classroom; Volume 19; Chapter 161 Karasuma, for instance, was able to determine that Craig three times was stronger compared to him just by feeling his presenceAssassination Classroom; Volume 19; Chapter 166), Fourth Wall Awareness & Toon Force (Assassination Classroom is a series in which the characters are aware of their fictional nature, the existence of an author, and their panel usage,Assassination Classroom; Volume 11; Chapter 97 with cartoonish events like eyeballs poking out of their sockets, birds flying on their heads on a K.O., and other such things being acknowledged happenings in the series, as evidenced by Irina's character profileAssassination Classroom; Volume 4; Chapter 27), Extrasensory Perception (2 Layers - Can perceive the bloodlust that individuals like Karma were unable to perceive)
|-|General Assassination Skills=
* Preparation (Preparation is an essential skill for all who call themselves assassins, be they apprentices or professionals; assassins are capable of creating intricate schemes and carrying out assassinations under a variety of circumstances and conditions entirely on their own,Assassination Classroom; Volume 2; Chapter 9 along with backups for any unforeseen complications, leaving their targets with no possibility of escaping.Assassination Classroom; Volume 2; Chapter 13 Depending on the type of assassin, the type of assassination also changes, from building a giant pudding to distract the targetAssassination Classroom; Volume 10; Chapter 80 to isolating an entire mountain with special types of lasersAssassination Classroom; Volume 19; Chapter 164 that extend underground to seal the target in one placeAssassination Classroom; Volume 19; Chapter 165 and firing specially made national weaponsAssassination Classroom; Volume 19; Chapter 164)
* Stealth Mastery (Assassins can take on other people's rolesAssassination Classroom; Volume 3; Chapter 24 or entirely new personas,Assassination Classroom; Volume 12; Chapter 99 enter unfamiliar social settings, act disecretely,Assassination Classroom; Volume 8; Chapter 66 and move through even the most guarded of areas.Assassination Classroom; Volume 17; Chapter 151 They can also suppress their natural sounds,Assassination Classroom; Volume 8; Chapter 69 camouflage themselves even inside objects.Assassination Classroom; Volume 2; Chapter 9 They can even engage in unconventional guerilla and covert combatAssassination Classroom; Volume 19; Chapter 168 and close in on their opponents on their blind side mid-combat, allowing them to connect eight slashes even when their target is superior to them in terms of physical strength and any experience or skill competitionAssassination Classroom; Volume 16; Chapter 135)
* Acrobatics (All types - With Parkour/Free running skills that are all about athletic conditioning—measuring the distance to the next foothold and assessing risks to harness the pinnacle of one's physical abilities to carry out assassinations everywhere. Traversing easily, whether through rough terrains, forests,Assassination Classroom; Volume 10; Chapter 81 or buildings;Assassination Classroom; Volume 11; Chapter 95 climbing a mountain easily;Assassination Classroom; Volume 7; Chapter 61 or running down a mountain using successive full-speed jumps,Assassination Classroom; Volume 16; Chapter 134 which would all, at least, take minutes in seconds and completely stop their momentum instantly by using their surroundings as a brake.Assassination Classroom; Volume 10; Chapter 81 They can even navigate without touching the ground by using their velocity and balancing skills to walk on walls or by maintaining repeated jumps from one solid surface to another.Assassination Classroom; Volume 19; Chapter 168 They could fall from hundreds of meters and take no damage with break-fall skilsAssassination Classroom; Volume 13; Chapter 108), 
* Social Influencing (A crucial characteristic of assassins is their ability to utilize deception to strike before their identities are discovered.Assassination Classroom; Volume 2; Chapter 9 Their mastery of a variety of fine arts for their line of work and being able to perform all of them at professional levels with ease,Assassination Classroom; Volume 8; Chapter 62 along with their natural charisma, allow them to travel to practically any country and charm their way past its highest level of security on their own.Assassination Classroom; Volume 2; Chapter 8 Knowing how to strike up a conversation with their target, even if the target is a foreigner,Assassination Classroom; Volume 2; Chapter 10 with the theatrical and communication skills of a diplomat,Assassination Classroom; Volume 8; Chapter 66 they can negotiate with world leaders,Assassination Classroom; Volume 5; Chapter 42 befriend and communicate with animals they meet for at most a few hours,Assassination Classroom; Volume 7; Chapter 59 scare skilled assassins and trained dogs with their facial expressions,Assassination Classroom; Volume 12; Chapter 106 build connections worldwide, and even get those connections to fall for them so that they can work for freeAssassination Classroom; Volume 2; Chapter 9)
|-|Resistances= Resistance to Poison Manipulation (Took a poisonous gas that was said to be able to kill an elephant even with one whiff directly to the face, and took out the assassin who poisoned him immediately after.Assassination Classroom; Volume 8; Chapter 63 Just a few minutes after, he was recovered enough to take out trained bodyguards/assassins easilyAssassination Classroom; Volume 8; Chapter 69), Fire/Temperature Manipulation (Swimmed inside 5 flamethrowersAssassination Classroom; Volume 13; Chapter 107) </tabber>
Attack Potency: At least Small Building level (Fought toe-to-toe with The ReaperAssassination Classroom; Volume 13; Chapter 109)
Speed: At least Supersonic+ (Managed to react to an explosion at point-blank range, and evade it, caught a crossbow arrow with his hands, dodged machine gun shotsAssassination Classroom; Volume 12; Chapter 106, fought toe-to-toe with The ReaperAssassination Classroom; Volume 13; Chapter 109)
Lifting Strength: Class K (Is able to lift up to 100 tonsAssassination Classroom; Volume 13; Chapter 107)
Striking Strength: At least Small Building level
Durability: At least Small Building level
Stamina: Superhuman. Managed to stay conscious and defeat Smog, even when under the effects of enough poisonous gas to kill a bull elephant. Can work for several days without rest 
Range: Standard Melee Range physically, Hundreds of Meters with firearms.
Standard Equipment: Knives. Handguns.
Intelligence: Gifted. Karasuma is not only an extremely capable teacher, though not on the level of Korosensei and Gakuho Asano, but an immensely skilled combatant. He is widely regarded as one of the deadliest individuals on the planet, with his skills being described as “inhuman”, if not the single strongest human alive. The Reaper felt it necessary to use the Invisible Scythe against him, a technique he reserves for those he doesn't feel he can kill in single combat.
Weaknesses: None notable
Notable Attacks/Techniques:
* Japanese Self-Defense Forces Martial Arts: Stated to have been the most skilled member out of anyone in the Japanese Armed Forces.
* Karasuma's Defensive Technique: Blocking, dodging and redirecting attacks in close combat, leaving no opening for a direct attack by anticipating the opponent's manoeuvres based on their body movements. When employed by an amateur, he can effortlessly outskill opponents with far greater experience. When employed by a professional, he can outskill The best assassin in the world in hand-to-hand combat.
* Karasuma's Assassin's Fist: He can blow away a 4cm diameter of a person's head, and cause the scalp to swell up by 2cm through internal bleeding
*Muay Thai: 
*Jiu-Jitsu: 
*Capoeira: 
*Professional-Wrestling: 
*Grappling: 
*Taekwondo:
*Karate:
*Boxing: 
*Judo: 
*Nanba: A walking method said to have been used by Ninjas. By moving the arms and legs on the same side together, you avoid excessive movement from twisting your hips and adjusting your balance, thereby suppressing the sounds made by the rustling of your clothes and footsteps. It can even be used to erase one's presence entirely.
*Free-Running: The description of free-running has been provided in the “acrobatics” under the "general assassination skills" of the powers and abilities section.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Assassination Classroom
Category:Anime Characters
Category:Aura Users
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Good Characters
Category:Humans
Category:Information Analysis Users
Category:Male Characters
Category:Manga Characters
Category:Martial Artists
Category:Social Influencers
Category:Soldiers
Category:Stealth Masters
Category:Teachers
Category:Weapon Masters