FMG9

The is a machine pistol featured in Call of Duty: Modern Warfare 3 as a secondary weapon. It was cut from Call of Duty: Infinite Warfare.
==Call of Duty: Modern Warfare 3==
===Campaign===
The FMG9 appears in the mission "Turbulence".
===Multiplayer===
The FMG9 is available in one of the default classes, and is available when Create-a-Class is unlocked.
At any range short of ten meters, the FMG9 will deal forty damage per bullet, needing three shots to kill. Damage decreases linearly until 17.5 meters, At any range past 17.5 meters, the FMG9 will deal twenty damage per bullet, needing five shots to kill. The FMG9 has a three shot kill range of 12.25 meters, and a four shot kill range of 15.6 meters. The FMG9 has a one shot kill range in Hardcore of 13.8 meters. The FMG9 deals 40% more damage on headshots. Headshots can be beneficial in almost any situation in Core game modes. The FMG9 has low penetration power.
The FMG9 fires fully automatically at a rate of 1052 RPM.
The FMG9 has recoil values of 70 to the left and to the right. The FMG9 also has no downwards recoil value, always kicking up with a value of either 25 or 65. The FMG9 has a centerspeed value of 1500. The FMG9 has a high amount of idle sway.
One quirk the FMG9 has is that it takes a long time to first switch to the FMG9, as the player must unfold the FMG9 upon first switching to it. After having unfolded it, the FMG9's switch speeds heavily improve.
The FMG9 allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The FMG9's hip-fire accuracy is good, on par with other machine pistols and magazine-fed handguns. The FMG9's reload animation is 2.73 seconds long, or 3.3 seconds long on an empty magazine. In either case, the FMG9 can Reload Cancel after 1.83 seconds.
The FMG9 has a magazine capacity of 36 rounds per magazine. The FMG9 also has a starting ammo loadout of 144 rounds.
The FMG9 has the standard assortment of machine pistol attachments on offer. Most attachments work as expected on the FMG9. However, Akimbo will modify various switch speed values, and will quickly speed up the reload animation. However, the reload cancel speed remains unaltered.
After a patch, the FMG9's hip fire spread was expanded and its recoil was increased after Infinity Ward received several complaints from players calling the weapon "overpowered", especially with Akimbo. Like the other machine pistols in Call of Duty: Modern Warfare 3, the FMG9 has a slower rate of fire when used with Akimbo. The patch prior to this one actually increased the rate of fire, which was an unintentional mistake. Due to this, a very common tactic was for players to run around with Akimbo FMG9's. The Wii version never received this patch, and the tactic still persists on that platform because of this.
The FMG9 also appears in the Infected game "Knife vs FMG-9", where it has Akimbo.
===Attachments===
*Silencer - Unlocked at weapon level 2.
*Akimbo - Unlocked at weapon level 5.
*Red Dot Sight - Unlocked at weapon level 7.
*Holographic Sight - Unlocked at weapon level 8.
*Extended Mags - Unlocked at weapon level 10.
===Survival Mode===
The FMG9 is available in Survival Mode at level 37 and costs $1500.
===Gallery===
FMG9 MW3.png|First person view of the FMG9
FMG9 Iron Sights MW3.png|Iron sights of the FMG9
FMG9 Reload MW3.png|Reloading the FMG9
FMG9 Unfolding MW3.png|The FMG9 being unfolded
FMG9 Stats MW3 CreateAClass.png|FMG9 stats
FMG9 3rd person MW3.png|The FMG9 in third-person, both folded and unfolded
Slung FMG9 MW3.png|The FMG9 strangely with Red Tiger camouflage
FMG9 Akimbo Third Person MW3.png|Akimbo FMG9 in third person
FMG9 Third Person MW3.png|FMG9 in third person
==Call of Duty: Infinite Warfare==
The FMG9 was cut from Call of Duty: Infinite Warfare, with evidence of its existence found in the game files.
==Trivia==
===Call of Duty: Modern Warfare 3===
*The gun's serial number is "025960", the same serial number as the F2000.
*Strangely, the rear sight is never used.
*The word "FMG" is legible on the side when it is unfolded.
*The FMG9 was seen with Red Camouflage in a trailer, but camouflages are not applicable to secondary weapons in the final game.
*In third-person, the FMG9 is always unfolded, but it still needs to be unfolded when a player first switches to it or picks it up.
*The FMG9 is the weapon featured in the picture for Akimbo.
Category:Call of Duty: Modern Warfare 3 Machine Pistols
Category:Call of Duty: Infinite Warfare Cut Weapons