Shadow (Shadow Fight 2 Underworld)

==Summary==
Shadow is the eponymous protagonist of Shadow Fight 2's Underworld spin-off storyline.
He is a legendary warrior who went through the Gates of Shadows and saved the world from their menace. He teams up with the strongest fighters in the world to defeat an ancient enemy of humanity – the Eternals —, who have been in slumber for millennia and have now awakened to cleanse the Earth of all shadow contagion brought into it by the Gates of Shadows, and end mankind along with it through various catastrophes.
==Powers and Stats==
Tier: 
Name: Shadow, The Great Prince, The Eternity, "Skull Crusher", "Executioner", "Thunderer", "Gravewalker", "Fist of Steel", "The Legend"
Origin: Shadow Fight 2: Underworld
Gender: Male
Age: In his 20s
Classification: Shadow, Human, Hero, Warrior, Underworld Conqueror.
Powers and Abilities:
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|-|Abilities=
*Superhuman Physical Characteristics
**Enhanced Senses (He is able to win fights against invisible opponents by sensing their movements and location, and in spite of suffering blackouts due to being used to fighting in the dark and being concentrated at all times)
*Acrobatics & Martial Arts
*Weapon Mastery
*Non-Physical Interaction (Can harm beings such as spirits and souls, and beings made out of time and nothingness)
*Supernatural Willpower (Constantly uses his willpower to withstand attacks that would kill him or subjugate his mind)
*Reality Warping (Can mold and shape reality [Turn Back ending only])
*Fate Manipulation (Via Historical Importance Index - Can decide which direction the next coil of life and death will take along the spiral of history [Enter Poral ending only])
*Immortality & Regeneration Negation (Types 4 & 8 - Can execute the Eternals by changing the coil of life and death so that their spirits never get to resurrect from their embodiments in the next cycle [Enter Poral ending only])
*Possibly Supernatural Luck (Owns one of Son of Heaven's coins which is said to always bring good luck and plenty to its possessor)
|-|Resistances=
*Mind Manipulation, Empathic Manipulation, Memory Manipulation & Corruption of Morality (Resisted having his thoughts, feelings, memories and conscience changed by Titan; Retained his mind and will after surviving the most powerful Shadow Energy emission; Had the will to hold enormous amounts of Shadow Energy, not being turned evil by it; Can return as a mind to his human body after Hoaxen rips it out)
*Absorption (Resisted Fungus' attempt at absorbing his mind with his mushrooms)
*Fate Manipulation (Resisted Tenebris' attempt at rewriting his destiny, with Fatum claiming that Tenebris is a lot more skilled than her at weaving the threads of fate)
*Disease Manipulation (Resisted Arkhos' attempt at infecting him with plague)
*Illusion Creation with Madness Manipulation (Resisted Hoaxen's attempt at driving him mad with illusions)
*Soul Manipulation (Resisted Hoaxen's attempt at ripping his soul from his body)
*Precognition (Constantly outsmarts Fatum in combat even though she knows every move that he will do)
*Curse Manipulation (Resisted Karcer's attempt at cursing him with eternal hunger)
*Existence Erasure & Void Manipulation (Was not erased by Tenebris' beam of nothingness and going through the Great Empty Void, a place of infinite emptiness)
*Fear Manipulation (Was unaffected by Tenebris' attempt at inducing fear into him)
*Death Manipulation (Was unaffected by Morgana's attempt at snapping the thread of his life)
*Time Manipulation (Was unaffected by Morgana's attempt at weaving the threads of time against him)
*Ice Manipulation (Resisted Candy's attempt at freezing him with Blizzard of sugar)
*Sense Manipulation (Resisted Candy's attempt at blinding him with Blizzard of sugar)
*Extremely High Heat (Was unaffected by Freeze Jr.'s uncontrolled fire power which was growing rapidly, threatening the entire Earth due to his potential of eventually becoming a Supernova)
*Poison Manipulation (Is unaffected by Tenebris' Medium Charge of Darkness, which is Shadow Energy that poisoned Fungus' mushrooms and Shurale, putting them in peril)
|-|Equipment=
*Plasma Manipulation (With Blaster Tonfas, Plasma Rifle and Incinerator)
*Vibration Manipulation (With Pneumo Fists and Thunder Hammers)
*Elemental Manipulation (With Weapons, Ranged Weapons, Magic Amulets; via Enchantments)
*Electricity Manipulation (With Shocker Claws, Thunder Hammers, Lightning Arrow)
*Paralysis Inducement (With Shocker Claws; via Stun)
*Fire Manipulation (With Flame Clubs, Claws of Winged Darkness, Flame Skulls, Demon's Wing, Harbinger of Madness, Grim Baron's Mark, Fire Ball, Fire Pillar, Fire Splash, Wrath of Flame, Spirits' Wrath; via Overheat)
*Unholy Manipulation (with Halloween-themed Weapons, Armors, Helms, Ranged Weapons and Magic)
*Likely Flight (With Broomstick and Devil's Broom)
*Holy Manipulation (With Valentine's Day, Ram Navami and Chinese New Year themed gear)
*Fate Manipulation (With Fans of Passion, Fatemaker, Vermeil Fangs, Poetic Mantle, Helm of Inspiration and Broken Hearts)
*Soul Manipulation (With Harvester of Souls)
*Explosion Manipulation (With Landmines, Flame Skulls, Grim Baron's Mark, Dark Blast, Dark Implosion; via Time Bomb)
*Ice Manipulation (With Snowballs, Snow Charges, Fluffy Snowflakes, Shard of Eternal Ice, Sugar Flash; via Icy Resistance)
*Acid Manipulation (With Burning Battle Citrus)
*Magic (with Magic Amulets; via Enchantments)
*Chi Manipulation (with Magic Amulets)
*Energy Manipulation (With Energy Ball, Dark Blood Magic; via Magic Recharge)
*Water Manipulation (With Water Ball, Tamer of the Elements)
*Summoning (With Asteroid, Sentinel's Spirit, Torturer's Rage, Typhoon of Spirits)
*Forcefield Creation (With Force Wave, Force Ray, Sloe Thorn)
*Light Manipulation (With Force Ray)
*Poison Manipulation (With Toxic Cloud; via Poisoning)
*Levitation (With Wrath of Flame)
*Plant Manipulation (With Monk's Amulet, Death Grip)
*Darkness Manipulation (With Sloe Thorn, Dark Blood Magic)
*Blood Manipulation (With Dark Blood Magic)
*Weather Manipulation (With Prisoned Blizzard; via Icy Resistance)
*Enhanced Senses (Via Precision)
*Damage Boost (Via Precision, Overheat, Tempest Rage, Typhoon of Spirits, Icy Resistance)
*Temperature Manipulation (Via Overheat)
*Durability Negation (via Poisoning, Bleeding, Time Bomb, Crimson Corruption)
*Status Effect Inducement (Via Poisoning, Weakness, Bleeding, Enfeeble, Stun, Time Bomb, Crimson Corruption)
*Statistics Reduction (Via Weakness, Enfeeble)
*Rage Power (Via Bloodrage, Frenzy)
*Regeneration (Low-Mid - via Rejuvenation, Regeneration)
*Absorption (Via Damage Absorption, Icy Resistance)
*Lifesteal:
**Life Manipulation
**Healing
*Damage Reduction (Via Shielding, Critical Protection)
*Damage Transferal (Via Damage Return, Typhoon of Spirits)
*Aura (Via Tempest Rage, Typhoon of Spirits, Crimson Corruption, Icy Resistance)
*Air Manipulation (Via Tempest Rage)
*Corruption (Type 1 - Via Crimson Corruption)
*Curse Manipulation (Via Crimson Corruption)
*Possibly:
**Death Manipulation (With Blade of Death and Death's Jaw)
**Empathic Manipulation (With Dissector of Hopes, Pain and Panic and Fans of Passion)
**Pain Manipulation (With Pain and Panic)
**Disease Manipulation (With Blade of Eternal Blight)
**Madness Manipulation (With Harbinger of Madness)
|-|Perks=
*Damage Boost (Via Head Hit, Critical Hit, Cobra, Avenger, Helm Breaker, Eagle Eye, Steel Foot, Disorientation, Careful, Counter-attack, Good Sharpening, Fencing Master, Enchanted)
*Empathic Manipulation (Via Shock)
*Power Nullification (Via Shock, Concussion, Block Breaker)
*Damage Reduction (Via Block, Enlightenment, Ricochet, Strong Head, Tough Body, Agility, Iron Hide, Diamond Skull, Magic Resistance, Flying Fortress, Crust, Solid Block)
*Durability Negation (Via Cobra)
*Empowerment (Via Desperate, Furious, Master of Style, Cruelty, Duck Hunt, Close Combat, Tormentor, Point Blank)
*Unbreakable (Via Rock)
*Damage Transferal (Via Rock, Spike Block)
*Status Effect Inducement (Via Helm Breaker, Concussion, Grappler, Confusion)
*Rage Power (Via Furious, Pain Rage, Bloodlust)
*Enhanced Senses (Via Eagle Eye)
*Statistics Amplification (Via Furious, Eagle Eye, Full Power, Overcharge, Mirror, Shooting Range, Aftershock)
*Probability Manipulation (Via Steel Foot, Master of Style, Accuracy, Tormentor, Elemental Precision)
*Energy Manipulation (Via Martial Spirit, Asceticism, Power Surge, Energy Rush)
*Resurrection (Via Enlightenment)
*Statistics Reduction (Via Grappler, Leg Breaker, Confusion)
*Weapon Creation (Via Thrifty)
*Syphon:
**Life Manipulation
**Healing
*Energy and Magic Absorption (Via Charge Steal, Enchanted)
*Missile Thief:
**Weapon Mimicry
Resistance to:
*Empathic Manipulation (Via Iron Grip)
*Magic (Via Magic Resistance)
|-|Items=
*Dark Energy Projection (With Minor/Medium Charge of Darkness)
*Likely Space-Time Manipulation (With Large Charge of Darkness)
*Dark Magic (With Minor/Medium/Large Charge of Darkness)
*Invulnerability (With Minor/Medium/Large Charge of Darkness)
*Poison Manipulation (With Minor/Medium/Large Charge of Darkness)
*Dark Magic (With Minor/Medium/Large Charge of Darkness)
*Energy Recharge Boost (With Magic Source, Phoenix)
*Damage Transferal (With Steel Hedgehog, Phoenix)
*Endurance Boost (With Crag, Phoenix)
*Healing Vine:
**Regeneration (Low-Mid)
*The Explosive Vigor:
**Status Effect Inducement
**Explosion Manipulation
**Life Stealing
**Healing
*Probability Manipulation (Via Star Clarity)
Resistance to:
*Physics Manipulation (While using a Minor/Medium/Large Charge of Darkness, Shadow can break and defy the laws of physics)
</tabber>
Attack Potency: Universe level+ (Fought and defeated Tenebris alongside thousands of warriors []Shadow Fight 2; Act VII: Revelation. Chapter 3; Titan Fight). Can ignore conventional durability with Poisoning, Bleeding, Time Bomb, Crimson Corruption, Cobra.
Speed: Massively Hypersonic (Could dodge Hermit's cloud-to-ground lightning)
Lifting Strength: At least Peak Human (Can swing around extremely heavy Weapons such as Scythes, Giant Swords, Two-handed Cudgels, Two-handed Maces and Warhammers with little issue, and can also grab and throw enemies who wear heavy steel armour and helm)
Striking Strength: Universe level+ (Could trade blows with Tenebris)
Durability: Universe level+ (Could take hits from Tenebris)
Stamina: Peak Human (Can fight many rounds against Drakaina, an enemy who never grows tired, while sustaining heavy battle wounds such as deep blade wounds to vital areas, impalements and being burned by fire), higher with Supernatural Willpower (Constantly uses his willpower to overcome failures and fatigue in front of strong opponents)
Range: Standard Melee Range, up to Hundreds of Meters with Weapons; Several Meters, up to Hundreds of Meters with Ranged Weapons; Standard Melee Range, up to Tens of Kilometers with Magic
Standard Equipment: All from a huge variety of Weapons, Ranged Weapons, Magic Amulets, Armours and Helms.
Intelligence: Average normally, Combat Genius (Identical to his Shadow Fight 2 self. During the events of Underworld he would continue to perform similar combat skill feats, with the most impressive being outsmarting Drakaina in combat, who embodies war)
Weaknesses: None notable, as he has supposedly learned his lesson after his long adventure and has stopped being arrogant.
Notable Attacks and Techniques:	Notable Attacks and Techniques:
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
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