Magma Marshlands

Magma Marshlands is the sixth area in Plants vs. Zombies: Lost World, and the fifth area of the island, unlocked after completing Grove of Gloom’s level paths A and B (more about level paths here). The lawn in Magma Marshlands has a various number of types of tiles (each of these tiles varying in numbers in each level):
*Grass tiles - Where you can normally plant terrestrial (and flying) plants. Makes up the left section of the lawn.
*Rock tiles - Not to be confused with rocks in Rock Beach, although these tiles act similarly to them. You can only plant terrestrial, non-underground plants on these tiles if you have used Moss-quito to cover these tiles in moss (flying plants, however, do not require this). Makes up the right section of the lawn.
*Scorched tiles - Damages and removes any chilling effects from zombies that step on them (10 DPS every 1.5 seconds), and only fire plants (or flying plants) can be planted on these. Potato mine can also be planted on a scorched tile to turn it into a more powerful version of itself that stuns and damages zombies nearby (a Hothead). Found within the section of rock tiles, usually distributed as separate, individual tiles.
*Lava tiles - Only flying plants and zombies can occupy or traverse these tiles. There are floating arrow-shaped rocks present on the ends of some of the lava pools in order to make sure zombies are diverted into another lane without walking into the lava (no plants (including flying plants) can occupy this tile). Found within the section of rock tiles, usually distributed as multiple groups of tiles.
Other than the variation in tiles, Magma Marshlands may also occasionally have eruptions occurring from the volcano in the background, causing two things to happen:
*Lava will flow from the top of the lawn and down two random columns (usually the randomly chosen columns will not have any grass tiles on them), incinerating any non-flying plants (and moss) and zombies in the way. If there are any lava pools present in the column, the lava will stop flowing as soon as it reaches the lava pool, otherwise, it will flow until it reaches the bottom of the lawn.
*Five ash clouds the size of a 2×2 area will settle on random locations on the lawn, staying in place and obscuring the lawn for 30 seconds before disappearing. Light-emitting plants like Plantern can be used to see through the ash clouds, or you can also use plants like Blover or Fanilla to blow away these ash clouds. Huff-shroom can also suck up one of these clouds to utilise them in his next attack.
This area is also the first area which has a level path E, a level path where each of its levels experience reality rifts, a game story-related mechanic which itself introduces unique level mechanics in each level that alters the gameplay in an abnormal way (see more here). It is also the first area which introduces a corrupted Zombot, which itself is able to create different kinds of reality rifts during the fight against it. (For more information about these reality rifts story-wise, see the Storyline section of this page).
==Audio==
The theme used for this area in-game can be listened to here (credit to 404 for making it).
==Plants unlocked here==
===Returning===
*Blover - Blows all ash and smoke clouds and flying zombies away from the lawn.
*Fire Peashooter - Shoots flaming peas at zombies. Has a flame that dies out after a while (unless on a scorched tile), turning into a regular Peashooter, but can be reignited.
*Spring Bean - Bounces zombies a few tiles backwards, or, if there is lava nearby, into lava.
*Rotobaga - Flying plant that shoots rutabagas in the ordinal directions.
*Snapdragon - Breathes fire in three lanes at a short range.
*Fanilla - Blows winds in three lanes at a short range, holding zombies back and blowing flying zombies off the lawn.
*Jalapeño - Incinerates an entire lane of zombies.
*Lava Guava - Erupts upon contact, burning zombies in a 3×3 area and leaving a temporary lava puddle behind that further burns zombies that walk on it.
*Torchwood - Turns peas that pass through them into fireballs.
===New===
*Pine Drone - Flying plant that shoots pine cones that can ignite scorched tiles. Can also snipe any incoming airborne zombies.
*Thrash Thrush - Flying plant that thrashes nearby zombies with its ash tree tail. Blinds zombies after a certain number of hits with ash, and must take time to renew its tail after another certain number of hits by turning to ash.
*Morning Glory - Whips zombies at close range. Can go into a passive state to absorb sun and set their whips aflame.
*Phlox Phoenix - Flying Plant that thrashes nearby zombies with its flaming phlox tail. Superheats zombies after a certain number of hits with fire, and must take time to renew its tail after another certain number of hits by turning to hot ash.
==New zombies encountered here==
===Returning===
*Pogo Zombie - Hops over plants with their pogo stick and is immune to scorched tiles while on the pogo stick. Loses balance and falls off the pogo stick when exposed to strong winds or is stunned.
===New===
*Smoke Grenade Zombie - Throws a smoke grenade onto the ground at half health, creating a large temporary smoke cloud.
*Rock-lifting Zombie - Carries a rock with them that they can use to crush a plant. The rock stays permanently on the lawn.
*Professor Brainstorm - Creates three temporary portals on the lawn that randomly teleports projectiles and zombies that pass through them.
*Paraglider Zombie - Glides across the lawn a couple of times, performing multiple actions before crash landing.
*Stowaway Imp - Hitches a ride on flying zombies rather than entering the lawn by foot.
*Carpet Roller Zombie - Rolls a carpet across the lawn, preventing tiles from being planted on and protecting zombies from scorched tiles.
*Pepper Spray Zombie - Has a pepper spray can that they can use against plants to disorient them and shoot projectiles at random angles.
*Firefighter Zombie - Drenches plants with a water hose upon entering the lawn, slowing plants and stunning fire plants for a while. Immune to scorched tiles and half-resistant to fire-based attacks.
*Zombot Magma Drake - Corrupted Zombot that can breathe fire, spit lava and create new scorched tiles.
==Levels==
Level	Plants used 	Zombies encountered	No. of flags	No. of each type of tile	No. of each type of tile	No. of each type of tile	No. of each type of tile 	Type of level 	Prize
Level	Plants used 	Zombies encountered	No. of flags	Grass 	Rock 	Scorched 	Lava* 	Type of level 	Prize
1A 	Choice, with 	 	One 	17 	21 	3 	4 (one pool) 	Normal 	
2A 	Choice 	 	One 	17 	17 	5 	6 (two pools) 	Normal 	
3A 	 	 	Two 	16 	12 	10 	7 (two pools) 	Locked and Loaded 	Mystery Gift Box
4A 	(up to 6) 	 	Two 	16 	15 	6 	8 (two pools) 	Special Delivery 	
5A 	Choice 	 	One 	15 	15 	7 	8 (three pools) 	Normal 	Money bag
6A 	 	 	Infinity 	0 	0 	45 	0 	Tatersweeper minigame (12 Hotheads) 	
7A 	Choice 	 	Two 	15 	13 	9 	8 (two pools) 	Normal 	Mystery Gift Box
8A 	Choice 	 	One 	14 	14 	8 	9 (three pools) 	Normal 	
9A 	Choice, but without sun-producing or free plants 	 	One 	15 	14 	8 	8 (two pools) 	Last Stand (2000 sun available) 	Roselle
10A 	Choice 	 	Two 	14 	13 	9 	9 (two pools) 	Normal 	
11A 	Choice 	 	Two 	13 	13 	10 	9 (three pools) 	Normal 	Mystery Gift Box
12A 	5 (on grass), 6 , 3 (on scorched tiles), 2 (on grass) 	 	N/A 	13 	16 	8 	8 (one pool) 	Hero Time minigame 	, Spudow
13A 	Choice 	 	Two 	13 	14 	8 	10 (two pools) 	Normal 	Money bag
14A 	Choice 	 	Two 	13 	11 	12 	9 (three pools) 	Normal, with objective(s): Don’t lose more than 6 plants 	
15A 	 	 	Two 	13 	12 	12 	8 (two pools) 	Special Delivery 	Mystery Gift Box
16A 	 	 	Infinity 	0 	0 	45 	0 	Tatersweeper minigame (18 Hotheads) 	
17A 	Choice 	 	Two 	12 	15 	9 	9 (two pools) 	Normal 	Money bag
18A 	Choice 	 	Two 	12 	14 	9 	10 (three pools) 	Save Our Seeds (Endangered plants: 2× (above rock tiles)) 	
19A 	Choice 	 	Two 	12 	14 	9 	10 (two pools) 	Normal 	Mystery Gift Box
20A 	 	 	Three 	10 	15 	10 	10 (5 pools) 	Special Delivery, with objective(s): Survive without any lawn mowers 	Money bag
1B 	Choice 	 	Three 	12 	16 	7 	10 (three pools) 	Normal 	Money bag
2B 	8 (on scorched tiles), 5 , 5 	 	N/A 	0 	25 	10 	10 (five pools) 	Hero Time minigame 	Mystery Gift Box
3B 	Choice 	 	Two 	12 	16 	8 	9 (three pools) 	Normal 	Money bag
4B 	(up to 5)(only available during second and third phase)(only available during first phase)	 	N/A 	10 	9 	10 	6 (three pools) + 10 (one pool that moves in)	Boss Battle 	Glowing obsidian (trophy)
1C 	Choice 	 	Two 	13 	14 	10 	8 (two pools) 	Normal 	Money bag
2C 	 	 	Infinity 	0 	0 	45 	0 	Tatersweeper minigame (15 Hotheads) 	Mystery Gift Box
3C 	Choice, with 	 	Three 	13 	12 	12 	8 (three pools) 	Normal, with objective(s): Produce at least 4000 sun 	
4C 	Choice 	 	Three 	13 	12 	11 	9 (three pools) 	Normal 	Money bag
5C 	Choice, but without sun-producing or free plants 	 	One 	13 	14 	8 	8 (two pools) 	Last Stand (2750 sun available) 	Mystery Gift Box
6C 	Choice, with 	 	Three 	12 	14 	9 	10 (three pools) 	Normal, with objective(s): Spend no more than 2500 sun 	
1D 	Choice 	 	Three 	11 	16 	10 	8 (three pools) 	Normal 	Mystery Gift Box
2D 	Choice, but without 	 	Two 	5 	13 	15 	12 (five pools) 	Normal, with objective(s): Produce at least 4500 sun 	Money bag
3D 	 	 	One 	10 	20 	15 (three columns) 	0 	Special Delivery 	Mystery Gift Box
4D 	Choice 	 	Three 	10 	28 	0 	7 (seven pools) 	Normal, with objective(s): Survive without planting on Dave’s mold colonies (scattered on ten rock tiles), never have more than 15 plants 	Money bag
5D 	 	 	Two 	10 	0 	35 	0 	Locked and Loaded 	Treasure Chest
1E 	Choice 	 	Two 	13 	14 	9 	9 (four pools) 	Normal, with reality rift(s): Scorched tiles now heal zombies (10 DPS every 0.5 seconds) 	Mystery Gift Box
2E 	First set - 
Second set - 	 	Two 	13 	14 	10 	8 (four pools) 	Locked and Loaded, with reality rift(s): There are two sets of seed packets that will alternate between each other every time you use a seed packet 	Money bag
3E 	Choice, but without free plants 	 	Three 	13 	12 	11 	9 (three pools) 	Normal, with reality rift(s): Occasionally, two random seed packets will swap sun costs with each other 	Mystery Gift Box
4E 	Choice 	 	Two 	13 	13 	9 	10 (two pools) 	Save Our Seeds (Endangered plants: 3× (on scorched tiles)), with reality rift(s): Occasionally, an endangered plant will transfer its endangered role to a non-endangered plant 	Money bag
5E 	Choice 	 	Three 	12 	13 	10 	10 (three pools) 	Normal, with reality rift(s): Defeated plants will create a grave on their former tile (acts exactly like graves in PvZ; they can't be planted on or damaged and will spawn zombies during the final wave)	
*Individual lava pools will not touch each other at adjacent tiles, including corners.
==Level paths==
The following level paths and the area's Endless Zone branch out from the following levels:
*Path B - Level 18A
*Path C - Level 11A
*Path D - Level 4A
*Path E - Level 14A
*Endless Zone (Fjord of the Flames) - Level 7A
==Storyline==
SUMMARY: During the player’s, Crazy Dave’s and Green Shadow's trip through Magma Marshlands, the group soon discovers that a strange, powerful and dark energy (called 'corrupted energy') manifests on the island that messes with reality. Without much understanding on how it works and why the island has such a manifestation, they realise that Dr. Zomboss is utilising this energy with the help of Immorticia and another supposed acquaintance of his (who has already been on the island for years) to make sure he reaches the sanctuary before the group does.
The following dialogues take place during this time:
===Level 1A===
====Before battle====
Crazy Dave: Woah! Lava!
Crazy Dave: Now that's hot stuff!
Green Shadow: Indeed, and judging by how that volcano all the way there's still smoking, we better be careful.
Green Shadow: That thing could erupt at any moment.
Green Shadow: Also let's not forget how there aren't a lot of places where we can plant now.
Green Shadow: Lava aside, the ground's made of rock, and some parts of it are still pretty hot.
Green Shadow: We can't plant on those scorched bits, only fire plants could stand such heat on those.
Green Shadow: As for the rocky bits, we'll have to utilise Moss-quito in order to make more space to pla--
Crazy Dave: Blah blah blah, less talking and more zombie whammin'!
Green Shadow: Crazy Dave, that was important stu--
Crazy Dave: Let's get CRRAAAAAAZZYYYY!
===Level 8A===
====Before battle====
Green Shadow: Huh, looks like Professor Brainstorm's here now. (Refers to Professor Brainstorm being in this level)
Green Shadow: Word of advice, be careful of his portals.
Green Shadow: You might expect everything to come out from the same portal when you enter the other.
Green Shadow: But Professor Brainstorm is utilising three portals this time.
Green Shadow: Things won't always come out the same portal when they enter one.
Crazy Dave: Oooh, can I try going through one?
Green Shadow: No, no you may not Crazy Dave.
Crazy Dave: Ah shucks.
===Level 12A===
====Before battle====
Green Shadow: Say... is it me or do I feel a slight change in the wind?
Crazy Dave: Oh no, it better not be--
Super Brainz: Super Braaaiiinnz!
Crazy Dave: I knew it!
Crazy Dave: This guy's really getting on my nerfs now!
Green Shadow: It's 'nerves' Dave, not 'ne--
Spudow: Green Shadow? Crazy Dave? Is that you?
Green Shadow: Oh, heya Spudow!
Spudow: I've been chasing Super Brainz all over this place for a while, I could really use some help!
Green Shadow: Don't worry, we're on it!
===Level 20A===
====Before battle====
Crazy Dave: Heya neighbour!
Green Shadow: Oh boy, here we go again.
Crazy Dave: Huh?
Green Shadow: Lemme guess, you lost the mowers again?
Crazy Dave: Oh, actually, yes.
Green Shadow: Of course you did.
Crazy Dave: I lost them in the lava.
Green Shadow: What??
Green Shadow: Crazy Dave, when are you going to start being careful about the lawn mowers?
Crazy Dave: No idea!
Green Shadow: I thought as much.
Green Shadow: Welp, time to face the zombies without them again I guess.
Crazy Dave: Ah come on Green Shadow, we'll be fine.
Crazy Dave: Look how far we've come! According to the map, we're already walked halfway across the island!
Crazy Dave: These zombies won't stand a chance!
Crazy Dave: C'mon neighbour, let's get 'em!
====After battle====
Crazy Dave: Woohoo! Eat that zombies!
Crazy Dave: What did I tell ya Green Shadow?
Green Shadow: Hmm... I have an idea.
Crazy Dave: Huh? That wasn't what I told yo--
Green Shadow: How about next time, you leave the lawn mowers to me, Crazy Dave?
Green Shadow: That way, we won't keep losing them all the time.
Crazy Dave: Wait, but looking after the lawn mowers was my jo--
Green Shadow: Splendid! I shall look after them for the next coming waves of zombies then!
Crazy Dave: Wh--
Green Shadow: Now come on Crazy Dave, let's keep moving, that sanctuary isn't gonna save itself.
*Green Shadow leaves*
Crazy Dave: Hey wait up! I'm not done talking yet!
===Level 4B===
====Before battle====
Dr. Zomboss: Greetings fellow sanctuary seekers!
Dr. Zomboss: I have some exciting news to share with you!
Dr. Zomboss: Well, maybe not exciting for you, but it most certainly is for myself!
Dr. Zomboss: To my surprise, we are not the only ones on this island.
Dr. Zomboss: We are not the only ones going after the sanctuary.
Dr. Zomboss: And we certainly are not the first ones to be going after it.
Dr. Zomboss: Before us, this island had its own history.
Dr. Zomboss: For years and counting, the sanctuary had already been under siege.
Dr. Zomboss: And by whom, you may ask.
Dr. Zomboss: Well, this is a little secret between me and them.
Dr. Zomboss: That's right, I've just so happened to have made acquaintances with them!
Dr. Zomboss: And since both of us have the exact same goal of taking down the sanctuary...
Dr. Zomboss: We've joined forces!
*The Zombot Magma Drake rises from the lava*
Dr. Zomboss: And now...
Dr. Zomboss: Feel the wrath of my genius and their unworldly powers combined!
*Immorticia teleports in with her magic*
Dr. Zomboss: It would be tiresome for them to come all the way here to help.
Dr. Zomboss: So I have Immorticia right here to channel their corrupted energy from there to here instead!
*Immorticia channels corrupted energy into the Zombot before she teleports away, causing the lawn to also change in appearance (to the corrupted version of the lawn)*
Dr. Zomboss: Now that it is no longer necessary for me to control the Zombot myself...
Dr. Zomboss: There'll be no way you fools will be able to get to the sanctuary before I do.
Dr. Zomboss: And once I get there...
Dr. Zomboss: Me and my fellow sanctuary raiders will make sure nothing stands in our way.
*Dr. Zomboss leaves, and, immediately after, The Zombot roars on its own*
Crazy Dave: Uh oh...
Green Shadow: This does not look good...
====After battle====
*The lawn changes appearance once again, reverting back to its normal appearance*
Crazy Dave: Yahoo! We defeated the Zombot even when Zomboss had help!
Crazy Dave: Zomboss is gonna be mad when he finds out!
Crazy Dave: And look, we got a cool rock from all of that! (Refers to the glowing obsidian trophy the player obtained)
Green Shadow: Say, this piece of obsidian has that same purplish shade.
Green Shadow: Hmm... now I'm really curious.
Green Shadow: Who exactly is Zomboss getting help from...
Green Shadow: This is definitely something that Immorticia can't do on her own...
Green Shadow: I really wonder where Tina is.
Green Shadow: I don't get what this energy is, and how it even works.
Green Shadow: We need to know what's going on here.
Green Shadow: And I have a feeling that things are just going to get worse from here.
Green Shadow: We really need to keep our guard up.
Green Shadow: Let's keep this glowing obsidian with us for the time being.
Green Shadow: Also we definitely need to hurry, before Dr. Zomboss gets to the sanctuary.
Green Shadow: C'mon Crazy Dave! We have no time to lose.
Crazy Dave: Right behind ya!
===Level 3D===
====Before battle====
Crazy Dave: Special delivery!
Crazy Dave: Moss-quitoes, Wall-nuts and Potato Mines comin' your way! (Refers to the plant roster for this level)
Green Shadow: Wait, is that it?
Crazy Dave: Yes, yes that's it.
Green Shadow: Wouldn't the Pogo Zombies hop over the Potato Mines and Wall-nuts though? (Refers to the Pogo Zombies in the level)
Crazy Dave: Yes.
Green Shadow: Then exactly how are we supposed to fight them?
Crazy Dave: Uh...
Crazy Dave: We can think of something!
Crazy Dave: Right neighbour?
This level will then view this hint: 'Hint: Pogo Zombies are susceptible to stunning!'
====After battle====
Green Shadow: Of course, stunning Pogos with Hotheads set off by other zombies to make them fall off! (This is the only way to counter them in this level)
Green Shadow: Why didn't I think of that?
Green Shadow: But seriously though, using Hotheads is a really tedious way to deal with those guys.
Green Shadow: We're lucky there weren't that many Pogos this time.
Green Shadow: Maybe make sure that conveyor belt gives useful seed packets next time Crazy Dave.
Crazy Dave: Weren't the seed packets useful? They helped us to make those zombies go SPUDOW!
Green Shadow: Yes, but we need seed packets which would make things easier for us Crazy Dave.
Crazy Dave: They did make things easier for us, by making the zombies go SPUDOW!
Green Shadow: That wasn't my poin-- ah you know what, never mind...
===Level 4D===
====After battle====
Green Shadow: May I ask something, Crazy Dave?
Green Shadow: Why do you grow mould colonies in places where we literally need to put plants down to defend ourselves?
Crazy Dave: What? They need a place to grow!
Green Shadow: I mean, that's fine but, why in the middle of the gosh darn lawn?
Crazy Dave: Because they like it there the most!
Green Shadow: What?
Green Shadow: But we need the space for planting!
Crazy Dave: And they need the space for growing!
Green Shadow: But but--...
Green Shadow: Y'know what, forget it. There's no point in arguing when it's Crazy Dave you're arguing with...
===Level 5D===
====Before battle====
Green Shadow: Wow, the whole lawn is scorched! (Refers to the level's lawn)
Green Shadow: What's the roster this time Dave?
Crazy Dave: Peashooter, Sunflower, Wall-nut, Potato Mine, Moss-quito and Repeater!
Green Shadow: What.
Green Shadow: Crazy Dave.
Green Shadow: When I said we needed useful seed packets last time, I'm not restricting that to the conveyor belt alone. (Refers to conversation back in Level 3D)
Green Shadow: Where are the flying plants? Or the fire plants?
Crazy Dave: Oh those?
Crazy Dave: I have no idea, but these were the seed packets I found first.
Green Shadow: But--... the zombies are already coming and this is our roster?
Green Shadow: What are we supposed to do this time? Make the zombies go SPUDOW again with the Hotheads?
Green Shadow: We're not using a conveyor belt this time so that method would be more inefficient!
Crazy Dave: Oh Green Shadow.
Crazy Dave: You're forgetting that we have the neighbour by our side!
Crazy Dave: They managed to solve the Pogo problem before, they'll be able to solve this one!
Crazy Dave: Don't fail us now neighbour!
This level will then view this hint: 'Hint: rocks can cover up scorched tiles!'
====After battle====
Green Shadow: Well I'll be.
Green Shadow: Utilising the rocks of those Rock-lifters was actually quite an ingenious idea.
Green Shadow: I never thought they would come in handy to make more space for us to plant. (This is the only way to beat this level)
Crazy Dave: See Green Shadow? We can always count on the neighbour to help us out!
Crazy Dave: But okay, enough talking, let's open this chest! (Refers to the level's reward)
===Level 1E===
====Before battle====
Crazy Dave: Woah!
Crazy Dave: Everything's suddenly purple! (Refers to the lawn's appearance in the level path E levels)
Green Shadow: What in the world...?
Green Shadow: What... exactly are we experiencing right now?
Green Shadow: Crazy Dave, are we still on the main path or have we wandered somewhere else?
Crazy Dave: Well, no time to check the map, we've got zombies headin' our way!
====After battle====
Green Shadow: Were those scorching rocks... healing zombies? (Refers to this level's reality rift)
Green Shadow: Okay something's really up. Crazy Dave, check the map will you?
Crazy Dave: Huh, this path wasn't supposed to be here before...
Green Shadow: What do you mean?
Crazy Dave: I don't remember this path being drawn out on the map here.
Crazy Dave: But hey, it looks like, at the end of it, we can get a cool new seed packet! (Crazy Dave refers to level path E, where you can obtain an upgrade seed packet as you reach the end of the level path)
Green Shadow: Huh, interesting.
Green Shadow: Well, we better be careful while we continue to traverse this bit of the Marshlands.
Green Shadow: I don't know what happened to the place here, but I don't like it one bit.
===Level 5E===
====After battle====
Crazy Dave: Oooh, look at this! It's an upgrade seed packet! (Refers to the seed packet the player has obtained)
Crazy Dave: We can plant this on another plant to make it more powerful!
Crazy Dave: Sweet!
Green Shadow: That's great Crazy Dave, but I think we should probably get out of this place quick.
Green Shadow: It's been messing with us in such... bewildering ways while we fought the zombies.
Green Shadow: We better return to the main path quick before anything else happens.
Green Shadow: I wonder if Tina knows anything about this, hopefully we can make contact with her again soon.
==Map==
Initially, like all other areas, this area was meant to have art for its map, but due to the developer's time constraints, the map for this area is unfortunately unavailable.
Click here to return to the main article for Plants vs. Zombies: Lost World.
Category:Areas
Category:Daytime Areas
Category:PvZ:LW content
Category:Uncleared page