Level 6 (Mitch)

This article is about the dungeon in Mitch. For other dungeons known as Level 6, see Level 6 (disambiguation).
Level 6 is a dungeon in Mitch.
== Overview ==
==== Interactive Map ====
==== Entrance and Appearance ====
Level 6 is entered through the mouth of a metallic statue in the south-west of the forest. The interior of the dungeon has lime green walls and floors.
==== Themes and Navigation ====
Level 6 is shaped like a tall rectangle with two horizontal lines of rooms in the middle. Navigationally, it is broken up into three main sections: the lower left, the lower right, and the top, with the three connected in a one-way cycle. However, returning to earlier parts of the dungeon is not required aside from backtracking from the room with the key in order to use it, and the dungeon itself is quite linear despite its theming. The bosses of the dungeon are an Aquamentus, a Blue Gohma, and a Manhandla, which guard the Triforce piece. Aside from that, the dungeon features several tricks and illusions such as a pair of walls disguised as locked doors and an Arrow trigger that does nothing in a room where an unmarked block must instead be burned with fire.
==== Minor Enemies and Traps ====
* Armos
* Digdogger (3 Kids)
* Goriya (Blue, Red)
* Keese (Black, Blue, Red)
* Vire (Tribble)
* Wizzrobe (Red)
Category:Locations
Category:Dungeons
Category:Dungeons in Mitch