Hallucinations

"They are looking at me. I'm being watched, I'm being followed. I can't distinguish what they are. The real and the fake, the good and the bad...."
==Description==
Hallucinations are creatures that are largely shrouded in mystery. Their appearance is unknown, as they do not hunt down and kill their prey like normal entities; instead, they will stalk and lead their prey to insanity. These entities are known for the harmful neurotoxin that their body releases. This neurotoxin, although not directly deadly, can cause extreme paranoia, fear, and mainly hallucinations (the source of the name of the entity). They almost always travel alone, as thermal sensors show only one anomaly in the area after the creature consumes its prey.As stated earlier, the small particles that the creature leaves behind are visible on thermal sensors, which allows for a good way to track where it has been. These particles have been studied by M.E.G. agents and it has revealed that the creature mysteriously carries the Sanguine Festivus virus. These entities, although incredibly dangerous if you are its prey, are incredibly rare, meaning that most wanderers will spend their entire lives without seeing one.
Hallucinations are commonly known for their extremely detrimental effect on humans for both trained individuals and helpless wanderers. As stated above, this entity will stick with stalking one wanderer until it succeeds in killing its prey. This can sometimes take up to a week, which causes wanderers to consume a large amount of Almond Water and other substances. This does not help with the insanity, and will instead not affect it. The only way to prevent death when you are afflicted is to enter a group. Doing this will cause the entity to void the hunt.
Hallucinations mainly inhabit Level 1 and Level 8, although there have been reports of them on many more levels. They usually inhabit dimly lit areas of levels, as it makes them hard to spot. This also helps them make sure that wanderers are alone and not in a group, making them easy prey. The only way to detect if the entity is nearby is by listening for a low-pitched glowing noise that is emitted by the entity. If you hear this, it is suggested to go into more well-lit areas or towards a group.
==Effects==
After a lone individual is spotted by a Hallucination, it will only take around 2 to 3 hours before the effects begin to take hold. After around 2-3 hours, a wanderer will begin to experience slight paranoia and be extremely cautious around anything or anyone. Around 12 hours later, the wanderer will begin to suffer from mild hallucinations and fear. 
This will continue until around 3 days after the wanderer begins experiencing the effects when the wanderer will hallucinate entities, people, and even different levels. These effects will continue to worsen until around 5 days after the effects begin when the wanderer will succumb to the insanity, which will tire the wanderer out until they are worn out. When that happens, the entity will claim its prey and move on to the next victim.
==Discovery==
This entity was discovered on the date 06/01/2023. The wanderer who discovered it managed to make it to a M.E.G. base before she succumbed to the insanity. She reported feelings of extreme paranoia and even began to hallucinate that a Smiler was pursuing her. After more research was done on her claims, a team of M.E.G. researchers discovered that the entities' trail would show up on thermal sensors.
Although there have been reports of effects like this for up to 2 years, they were conflicting and incredibly hard to trace, so they were not considered legitimate. This leads to a large amount of wanderers dying when they come across The Hallucinations due to them not being informed on how to deal with them.
Category:Tales
Category:Dangerous