Gear/Engine Core 180

BOT PAGE || RTVer: HHR 1.4.8
=Description=
ID: Gear_EngineCore_180
Manufacturer: GM
Fusion engines function by harnessing the power of a fusion reaction, running on light hydrogen and protium.
Fusion engines are defined by their engine rating. For 'Mechs, the engine rating is the mathematical product of the mass of the vehicle and its desired maximum walking or cruising velocity.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
9 	1 	600000	CenterTorso 	All
* External heat sinks required: 3. These heat sinks are weightless.
=Used By Mechs=
Mechs 	Mechs 	Mechs
ABS-S7 	AF1 	AF1A
AF1B 	AF1C 	AF1D
AF1E 	AF1F 	AF1U
BJ-C 	BJ-0 	BJ-1
BJ-1B 	BJ-1CR 	BJ-1DB
BJ-1DC 	BJ-2 	BJ-2R
BJ-3 	BJ-3T 	BJ-4
BJ-5 	BJ-P 	CN9-A2
CN10-7S aka IRON CURTAIN 	COM-ERI 	CPR-HD-002
CPR-HD-003 	CPR-HD-004 	CYC-B2
EFT-7X 	EFT-8X 	FFL-5A
FLC-4N 	FLC-4NB 	FLC-4NB-PP
FLC-4NB-PP2 	FLC-4NB-SAHO	FLC-4P
FLC-5P 	FLC-5P2 	FLC-5PW
FLC-6C 	FLE-16 	FLE-21
FLS-P2 	FLS-P3 	FLS-P4
FLS-P5 	GLH-2D 	HCT-3F
HCT-3F-AAUSTIN 	HCT-3FR 	HCT-3NH
HCT-3X 	HCT-4S 	HCT-5D
HCT-5DT 	HCT-5K 	HCT-5S
HCT-5S-AAUSTIN 	HCT-6M 	HCT-6S
HCT-6WW 	HCT-7X 	JVN-10A
JVN-10F 	JVN-10N 	JVN-10NR
JVN-10P 	JVN-11A 	JVN-11B
JVN-11C 	JVN-11D 	JVN-11D-FFARREL
JVN-11DS 	JVN-11F 	JVN-11K
JVN-11P 	JVN-11U 	JVN-HT
KF-A 	KF-A-EWR 	KF-B
KF-BLO 	KF-C 	KF-C-EWR
KF-COL 	KF-D 	KF-D-EWR
KF-E 	KF-F 	KF-G
KF-H 	KF-I 	KF-ID
KF-J 	KF-K 	KF-P
KF-PRIME 	KF-R 	KF-S
KF-T 	KF-V 	KF-W
KF-Z 	KY2-D-01 	LCT-2MP
LCT-5M3 	LCT-5W 	LCT-5W2
MCY-100P 	MU-TT7 	OTL-9R
PH4 	PIR-A 	PIR-B
PIR-CTCIPHER 	PNT-9ALAG 	PRA-1
PRA-2 	PRA-3 	PRA-4
PRA-5 	PY-SR10 	RDS-2A
RDS-2B 	RDS-3A 	RF2-A
RFL-3N-LKLK aka LEGEND-KILLER	RFL-FLK 	RZK-9S
RZK-9T 	RZK-10S 	RZK-11T
SFX-3 	S-PW-1LAM 	S-PW-2LAM
S-PW-3LAM 	STG-A1 	STG-A5
STG-A10 	STG-QSK 	VLK-QDD
VND-1KH 	VND-1R 	VND-1RR
VND-1RVONG 	VND-1SIC 	VND-1X
VND-2R 	VND-2VS 	VND-2X
VND-3L 	VND-3LD 	VND-3LR
VND-5L 	VND-6L 	VND-7L
WSP-105 	WSP-105M 	WSP-QS3
WVE-5N 	WVE-5NB 	WVE-5NSL
WVE-5UX 	WVE-6N 	WVE-9N
WVE-10N 	WVE-IIC 	WVE-IIC-2
= Item Salvage Rules =
Item can be salvaged by player: Yes