Scizor (Pokkén Tournament)

Scizor is a playable Power-style Pokémon in the arcade version of Pokkén Tournament (since October 20, 2016) and Pokkén Tournament DX.
==Move List==
Default Input 	Name 	Description 	Damage 	Move
Type
Y (Field Phase) 	Ranged Attack 	Scizor shoots two columns of red-hot staples into the ground in front of him. Hits multiple times and can be followed up with another Y press. 	42 	Normal
Side+Y, Y (Field Phase) 	Side Ranged Attack 	Scizor shoots three red-hot circular saw blades while dashing to the side. The first Y press shoots one blade and the second press shoots two. 	49 	Normal
Side+Y (Hold) (Field Phase) 	Side Ranged Attack: Charge 	Scizor shoots a single large claw-shaped orange energy construct. Launches the opponent into the air if it hits. 	80 	Normal
Forward+Y (Field Phase) 	Forward Ranged Attack 	Scizor flies forward while his wings glow blue, creating a green shockwave around himself. 	50 	Normal
Backward+Y
(Field Phase) 	Backward
Ranged Attack 	Scizor jumps into the air and shoots four saw blades into the ground in front of him. They travel forward when they reach the ground. 	88 	Normal
Backward+Y
(Hold) (Field Phase) 	Backward
Ranged Attack: Charge 	Scizor jumps into the air and shoots several laser beams in an arc in front of himself. Causes a phase shift if it hits. 	100 	Normal
Y (Midair) (Field Phase) 	Jumping Ranged Attack 	Scizor shoots a saw blade at the opponent. 	54 	Normal
Y (Midair) (Hold) (Field Phase) 	Jumping Ranged Attack: Charge 	Scizor shoots a large claw-shaped orange energy construct. Launches the opponent into the air if it hits. 	80 	Normal
X, X (Field Phase) 	Homing Attack 	Scizor rushes towards the opponent, knees them with the first X press, and swipes at the opponent twice with the second X press, which can be charged to pierce shields and counters. Causes a phase shift if it hits successfully. 	100, 80 when fully charged 	Normal
X (Midair) 	Jumping Attack (Field Phase)/
Midair Strong Attack (Duel Phase)	A two-hit dive kick. The second hit can be cancelled with R to go into Hover Glide. 	94 (Field Phase), 76 (Duel Phase 	Normal
Y, Y (Duel Phase) 	Weak Attack 	Scizor punches the opponent with his pincers twice, using one pincer for the first Y press and two for the second. 	52 	Normal
Forward+Y, Y (Duel Phase) 	Forward Weak Attack 	Scizor punches the opponent, using two pincers for the first Y press and one for the second. Delivers more knockback than the Weak Attack. 	120 	Normal
Forward+Y, X (Duel Phase) 	Forward Weak Attack ~ Strong Attack Follow-up	Scizor punches the opponent using two pincers for each hit, with the X press hitting lower and sending the opponent into the air. 	80 	Normal
Backward+Y
(Duel Phase) 	Backward
Weak Attack 	Scizor kicks the opponent. 	30 	Normal
Up+Y (Duel Phase) 	High Stance Weak Attack 	Orange energy comes out of Scizor's wings. 	60 	Normal
Down+Y (Duel Phase) 	Low Stance Weak Attack 	Scizor pinches the opponent with one of his claws. 	20 	Normal
Y, Y (Midair)
(Duel Phase) 	Midair Weak Attack 	Scizor rapidly punches with the first Y press and horizontally swipes with the second. 	45 	Normal
X (Duel Phase) 	Strong Attack 	Scizor slams his claw on the ground, causing a shockwave that sends the opponent upwards. 	90 	Normal
Forward+X, X (Duel Phase) 	Forward Strong Attack 	Scizor does a sliding kick on the first X press and a rising uppercut with a wave of green energy on the second. 	86 	Normal
Backward+X
(Duel Phase) 	Backward
Strong Attack 	Scizor shoots orange energy a short distance out of his claw. Can be held down to charge it into a longer-ranged laser, although this will do more damage the closer Scizor is to the opponent. This move can be cancelled with Forward+R. 	80, up to 100 when fully charged.	Normal
Up+X (Duel Phase) 	High Stance Strong Attack 	Scizor does a roundhouse kick. 	60 	Normal
Down+X (Duel Phase) 	Low Stance Strong Attack 	Scizor crouches, spins, and hits the opponent with one of his claws. 	100 	Normal
Y+B 	Grab Attack 	In Duel Phase, Scizor hits the opponent into the air, shoots a laser at them while wrapping them in silk, pulls them in, and then punches them with his claw.
In Field Phase, Scizor wraps the opponent in silk, jumps back, and charges at them while his wings glow blue. 	120 (Duel Phase) 80 (Field Phase)	Grab
X+A 	Counter Attack 	Scizor shoots two short lasers out of his claws. When charged, it has a longer range and more hitboxes. 	60, up to 80 when fully charged 	Counter
R (Midair) 	Hover Glide 	Scizor's wings glow blue and he hovers in the air briefly. Can be cancelled by pressing R again. 	N/A 	N/A
Inputting another direction (while dash stepping)	Hover Turn 	Scizor dash steps in the new direction. 	N/A 	N/A
Forward+A 	Metal Claw 	Scizor rushes forward while his wings glow blue and his left claw enlarges and glows red. 	80 	Normal
Backward+A 	U-turn 	Scizor does a flip kick while surrounded by a yellow energy ring. 	65 	Counter
Charge and release A; Y+B during Bullet Punch 	Bug Bite 	Scizor grabs the opponent with one of his claws, drains their energy while wrapping them in silk, and slams them onto the ground. Takes the opponent's positive status effects and recovers some HP. 	100 	Grab
A (Midair) 	Aerial Ace 	Scizor surrounds himself with blue energy, his claws glow red, and he slashes at the opponent twice, the first moving forward and the second moving backward. 	40 	Normal
Down+A (Duel Phase) 	Bullet Punch 	Scizor's claws glow cyan and he rapidly punches, creating several shockwaves in the air in front of him. Inputting forwards or backwards while inputting down will change the distance of the shockwaves. 	60 	Normal
X (During Bullet Punch) (Duel Phase) 	X-Scissor 	Red, serrated energy blades come out of Scizor's arms and cut the opponent. Has two hitboxes. 	78 	Normal
A 	Swords Dance 	Has counter properties but doesn't do damage. Scizor spins, poses, and two blue energy swords appear behind him. This move can be performed twice to give Scizor up to four swords. If Scizor has swords, he can use two of them for follow-up attacks. 	0 	Counter
A (During Swords Dance) 	Swords Dance: Follow-up Attack 	Scizor throws two swords, which spin and home in on opponents. They hit multiple times. 	145 	Counter
Forward+A, A (With Swords Dance) 	Metal Claw: Follow-up Attack 	The swords point forward and spin forward into the opponent. 	14 	Normal
Backward+A,
A (With Swords Dance) 	U-Turn: Follow-up Attack 	Scizor slams the swords down on his opponent. 	54 	Counter
A, A (Midair) (With Swords Dance) 	Aerial Ace: Follow-up
Attack 	Scizor spins the swords around himself, moving forward while an orange energy ring spins around the swords. 	63 	Normal
Down+A, A (With Swords Dance) (Duel Phase) 	Bullet Punch: Follow-up
Attack 	Scizor throws the swords, which spin in a vortex in front of him. 	24 	Normal
Forward+Forward
(Hold) 	Hover Dash 	Scizor's wings glow blue and he hovers forward. Can nullify certain projectiles. 	N/A 	N/A
Forward+Y (During Hover Dash) (Duel Phase) 	Hover Dash ~ Weak Attack 	Scizor rapidly punches. 	50 	Normal
L+R (During Synergy Burst) 	Iron Meteor Dive 	Mega Scizor's claws glow yellow, he rushes forward and uppercuts the opponent with both claws into the air. If it hits, Scizor zigzags into the air while striking the opponent, slams the opponent into the ground, grows energy wings, and slams one of his claws into the opponent, causing an explosion. Pierces counterattacks.	223 	Normal
===Poké Combos===
Default Input 	Name 	Description 	Damage	Move Type
Y, Y, Y (Duel Phase) 	Poké Combo 1	Weak Attack followed by Metal Claw. 	116 	Normal
Down+Y, Y (Duel Phase) 	Poké Combo 2	Low Stance Weak Attack followed by U-Turn. 	71 	Normal
Y, Y, Y (Midair) (Duel Phase) 	Poké Combo 3	Midair Weak Attack followed by Aerial Ace. 	90 	Normal
X, X, X, X (Duel Phase) 	Poké Combo 4	Strong Attack followed by a jump, Jumping Attack, and then Aerial Ace. 	138 	Normal
Forward+X, X, X, X (Duel Phase) 	Poké Combo 5	Forward Strong Attack followed by Jumping Attack and then Aerial Ace. 	145 	Normal
Forward+Y, Y (During Hover Dash) 	Poké Combo 6	Hover Dash ~ Weak Attack followed by Bullet Punch (close range). 	98 	Normal
Forward+X, X, X, X (During Hover Dash)	Poké Combo 7	Similar to Poké Combo 5, but performed out of Hover Dash, and is slightly stronger.	163 	Normal
==Trivia==
* Scizor is the only -type Pokémon playable in Pokkén Tournament, as well as the only Pokémon based on an invertebrate to be playable in Pokkén Tournament.
==See also==
* Scizor
Category:Pokémon playable in Pokkén Tournament
Category:Power Style Pokémon in Pokkén Tournament