The Fartering Few/Grace

Grace is an action-horror game developed by group on September 3rd 2024. This game also has a dedicated wiki revolving around Grace. 
In this first-person horror game, the player must go through rooms quickly under a time limit while defending themselves from entities that try to kill them. There seems to be an infinite number of rooms. Overall, it has similar features to DOORS, but there are many parts inspired by other games, such as Pizza Tower. It also is inspired by The Bible. 
The developer stated in the description of the game, that it is in a pre-pre-pre-pre-alpha state.
== Entities ==
=== Carnation ===
 Carnation acts like entities from other room-like games, like DOORS' Rush, Pressure's Angler, and Rooms' A-60. Carnation will advance towards the player, killing them if caught in its sight. Players will have to rush through rooms and find a hiding spot, these hiding spots are marked by a white light. An indication that Carnation has spawned is a flash of pink static, followed by what could presumably be flower petals, flames, or tentacles.
=== Slight ===
 Slight will act very similar to Eyes from DOORS, being that you cannot look at it, although he is less forgiving than DOORS. You can tell when Slight has spawned if you see a sudden bright blue glow in the room. Instead of it instantly damaging you, it will move towards you very fast if you're looking at it. If Slight touches you, it will cause a hallucination effect on the player, as well as taking away one of the player's eyes. The second time a person looks at it, Slight will kill the player, as he has taken both of the player's eyes. 
=== Slugfish ===
A worm-like entity with an eye in its mouth and bullet train like speed. It is very fast, considerably faster than Carnation. A white flame-like outline will appear on your screen to indicate that it has spawned. It can spawn at the same time as Carnation. To avoid it, hug the walls of the room you're on, as it'll only move through the center.
===Elkman ===
Elkman is a black creature that will kill you if you stay in it's sight for too long. To avoid them, hide behind the nearest cover, or run past him and hide behind the door of the next room.
===Heed===
Heed acts like the opposite of Slight, requiring players to look at it. You can tell when Heed has spawned when a dark red glow is present in the next room. Similar to Slight, he takes away one of your eyes, meaning that if you take damage from Slight, Heed can kill you, and vice-versa.
=== Dozer ===
Dozer is similar to A-90 in most rooms type games, although the difference is that instead of not moving, you are also required to crouch. This is balanced by the fact that you have more time to react compared to A-90. All the other entities (except Goatman) will not move if he spawns, and will only move when Dozer despawns, so always prioritize Dozer. If he is smiling with his eyes CLOSED on your screen, you can move, but when he opens your eyes, you are required to stop and crouch, otherwise you will die.
===Sorrow===
A torrential downpour of red rain (presumably blood) that kills anyone that isn't under cover. To survive it, go under any brick structures that have a roof or go underneath a doorway; both act as safety. Sorrow can still occur at the same time as Carnation, so go as far as you can before going under cover.
===Goatman===
After the first 20 rooms, you will enter a vault. When you get out of the vault, a timer will appear. This timer indicates how much time is left until Goatman attacks. He will always take 2 minutes and 30 seconds to attack, and the timer will reset when you reach the next vault. To avoid him just reach the next vault before the timer runs out. He will not attack you the second the timer runs out, instead he will give you some time as your screen becomes yellow-ish and very saturated. You can give yourself more time by flashing him with the flashlight by left clicking on keyboard and mouse, or tapping your screen with the flashlight out, when he starts appearing on your screen. He is very similar to Haste from DOORS.
==Badges==
Image	Name 	Description 	How To Obtain
 	genesis 	I embrace you. I wouldn't have put you here if I didn't. 	Join the game for the first time
 	SNOOZE 	Swallow your ego, or he will. Survive Dozer. 	Survive Dozer
 	Peer Pressure 	Stay patient, no greed. Survive Slugfish. 	Survive Slugfish
 	I'll Help You 	as long as you're here, you can always try again. perish for the first time.	Die
 	ALWAYS SUFFER 	IT CAN BE TOMMOROW. Survive an encounter with the Goatman. 	Survive the Goatman
 	NO. 	Flash the Goatman, and then make him go away. 	Flash the Goatman
 	STAREDOWN 	Encounter Heed, and don't let him in. 	Survive heed
 	eye for an Eye 	Encounter Slight, and don't let him in 	Survive Slight
 	STIMULATED 	You sure can spin that flashlight! 	Spin the flashlight (for a minute straight)
 	AWOOGA 	Set your FOV Addition to -60. 	Set FOV to -60
 	It's a good day. 	Survive Sorrow. 	Survive Sorrow.
 	jabłoń 	Survive Carnation 	Survive Carnation
 	already having fun?	Look at the warning screen... for a while. 	Look at the warning screen for a while. (a minute)
 	awwww 	close the warning quickly. 	Close the warning screen quickly
 	LAP 2 	THE GRACE I DESERVE. Complete 2 timers in under 2 minutes and 30 seconds. 	Complete 2 timers in under 2 minutes and 30 seconds.
 	BURNOUT 	OWW... Slide until you slow down so much you're barely moving. 	Hold a slide until you come to a stop
 	peek-a-boo 	yet he has no eyes. Survive an encounter with Elkman. 	Survive Elkman
 	DAPPED UP 	Touch the Elkman. 	Touch Elkman
 	COERCION 	my many eyes. Survive <O> <O> <O>. 	(Coming soon)
==Trivia:==
• If you run past or touch The Elkman, you will get the achievement "DAPPED UP".
• If you get to safety but open the door and run out whilst Carnation hasn't passed, you will still die.
• It's possible to die to Dozer whilst falling into the saferoom.
• If you run into Slugfish as long as his head has already passed, you will not die.
• You can hide from sorrow using un-open doors.
• If you slide down stairs you can be faster.
• Keys are used at spawn for bricks (currency) and sounds effects for sprinting, crouching and etc.
• Bricks do not currently have a use in-game, but will later be given use as a currency.
• If you slide and unhold sprint you'll go faster.
== How to get ==
To get bricks, you need to open doors, giving you one brick per door.
To get keys, you need to level up, giving you one key every three levels. Keys can also be bought with robux.
==Gallery==
Slugfish eating a player (by rogurts video).png|Slugfish eating a player (Source).
File:Elkman T-pose.png|Elkman T-pose (?)
File:Cerberi.png|Slugfish appering from the celling (YTB: Cerberi)