Thorgrim Grudgebearer

is a Legendary Lord unit introduced in Total War: Warhammer. In the campaign, he leads the faction.
== Description ==
Thorgrim Grudgebearer is the current High King of the Dwarfs. He is a throwback to the High Kings of old - eager for new conquests, mighty in battle, and a merciless enemy. Yet upon his worn brow there also sits a great wisdom, and he is able to uphold the ancient traditions as well as to accept (if not embrace) needed changes, such as alliances and new technology. Thorgrim is forever brooding upon how to return his people to their former glory. As the ultimate ruler of the Dwarfs, the Great Book of Grudges is entrusted into his keeping. It is Thorgrim's avowed wish to avenge every single entry contained in that voluminous tome - an impossible task if he should live a thousand lifetimes. Yet such is his resolve that he has already helped to rejuvenate the whole of the Karaz Ankor. Tales of his deeds, and the long list of grudges already struck out, fill his grim warriors with a feeling that the Dwarfs have long done without: hope. Borne upon the Throne of Power and brandishing the Axe of Grimnir, Thorgrim is at the forefront of what the Dwarfs hope will be a great conquering - a new age of retribution!
== Attributes ==
== Unit Abilities ==
=== Active Abilities ===
* Foe-Seeker
* Oath of Vengeance
* Stand Your Ground!
==== Campaign only ====
* Deadly Onslaught
* Rally!
=== Passive Abilities ===
* High King
* Wounds
=== Item Abilities ===
* The Great Book of Grudges
== Unique Items ==
*The Axe of Grimnir
*The Armour of Skaldour
*The Dragon Crown of Karaz
*The Great Book of Grudges
== Campaign starting units ==
=== The Old World & Mortal Empires ===
=== Immortal Empires ===
== Lord Effects ==
* Physical resistance: 15% for Hammerers units (Lord's army)
* Passive ability: "Guardian" for Hammerers units (Lord's army)
* Leadership aura size: +75%
=== WH1 ===
* Construction cost: -10% for Military Recruitment buildings
* Upkeep: -10% for Longbeards and Hammerers units
== Character Traits ==
=== Personal Trait ===
 High King: "This is my edict as High King! Khazukan Kazakit-ha!"
* Physical resistance: 15% for Hammerers units (Lord's army)
* Passive ability: "Guardian" for Hammerers units (Lord's army)
* Leadership aura size: +75%
=== Defeat Trait ===
 Grudgekiller: What to use to pad my mattress? I know - finest Dwarfbeard!
* Research rate: +10%
* Construction cost: -10% for all buildings (local province)
== Talent Tree ==
*Skill Tree on TotalWarhammerPlanner (WH3)
*Skill Tree on TWWH Characters (WH2)
== Chapter Objectives ==
=== Chapter 1 ===
Rank 	Name 	Objective(s) 	Reward(s) 	In-game description
Primary objective 	The Reckoning Begins 	Occupy, Loot, Raze, or Sack 4 different settlements	Treasury: +2000	The Karaz Ankor has fallen into decline, assaulted by fell enemies above and below the ground; but no more! Everpeak has stirred, the High King demands that the Dwarf realm be brought back to its former glory. Let  the task begin in earnest!
Bonus objective I 	Balance the Books 	Have an income of 2500 per turn 	Treasury: +1000	Any Dwarfhold worth its foundations must be able to fill its vaults with gold. Debt is for the beardless!
Bonus objective II 	A Grim Sort 	Recruit the following hero: Thane 	Treasury: +1000	The throngs need leading - go forth into the deeps and find a Thane of Royal blood. Find a grim sort to lead the Clansdwarfs to war!
Bonus objective III	The Restoration 	Construct: Mustering Hall 	Treasury: +1000	During the Golden Age, many wonders of the Old World were Dwarf-built and hidden under the mountains. Let the Dwarfs bring about such an age again.
Bonus objective IV 	The Ledger is Full 	Complete 3 Grudges 	Treasury: +1000	The Dwarfs do not forgive or forget very easily, but it is time to strike some grudges from the Dammaz Kron, if only to make room for more.
Bonus objective V 	Grumbling in the Engineers' Guild	Research 4 Technologies 	Treasury: +1000	Some of the younger generation of Dwarf Engineers are beginning to research and 'innovate'. This doesn't sit well with the traditionalists in the Engineers' Guild, but the High King needs such inquisitive minds in the wars ahead.
=== Chapter 2 ===
Rank 	Name 	Objective(s) 	Reward(s) 	In-game description
Primary objective 	For the Ancestors 	Occupy, Loot, Raze, or Sack 8 different settlements	Treasury: +4000	With the Time of Woes a distant memory, the Dwarfs should look to the future and the restoration of the Karaz Ankor. The more territory around and even beyond their traditional mountain homes the Dwarfs can claim, the more the Ancestors will be pleased.
Bonus objective I 	Uproar in the Engineers' Guild	Research 6 Technologies 	Treasury: +1000	With the High King's tacit permission, the innovators faction within the Engineers' Guild are starting to actually invent things! The traditionalists are in uproar, but the Age of Reckoning will be won in part with new methods, not stagnation!
Bonus objective II 	Light the Sacred Forges 	Recruit the following hero: Runesmith 	Treasury: +1000	A sad indictment of the Karaz Ankor is that many a Dwarfhold's Sacred Forge remains unlit, the holy fires burning low or extinguished altogether. It is time they grew bright once more, with a Runesmith hammering at the hearth.
Bonus objective III	Dwarfhold to Greathold 	Construct: Gunsmith's Forge or Foundry 	Treasury: +1000	There is no definitive rule that marks out the Greatholds from the Dwarfholds. It could be argued that it's the Clansfolk that inhabit the Holds, or the great monuments and halls. Whatever the definition, more Greatholds can only make the Karaz Ankor grow in power.
Bonus objective IV 	Grudgebreaker 	Complete 8 Grudges 	Treasury: +1000	Each grudge against the Dwarfs is a link in a chain that weighs the whole of the Karaz Ankor low. Thorgrim and his kin must break those chains, and set Dwarfen-folk free!
Bonus objective V 	Storied Warrior 	Complete 1 Quest Chain 	Treasury: +1000	Dwarfs put great stock in the telling of tales, be they sung or recounted in verse. Our Lords need to become like warriors of myth by forging their own legends. For in doing so the Dwarf folk will follow them into the End Times and beyond!
=== Chapter 3 ===
Rank 	Name 	Objective(s) 	Reward(s) 	In-game description
Primary objective 	One Dwarfhold at a Time	Occupy, Loot, Raze, or Sack 12 different settlements	Treasury: +6000	There must be more Dwarf expeditions deployed - let them take the regions in the High King's name, and wipe out many grudges regarding those who stand against the Dwarf race. In this way the Karaz Ankor will be returned to its rightful glory!
Bonus objective I 	Out with Tradition 	Research 10 Technologies 	Treasury: +1000	Even the traditionalists of the Engineers' Guild have been won over by this new outlook of improving and iterating on the concepts of the older generations. Continue the engineering renaissance!
Bonus objective II 	A Mighty Throng 	Own 45 units 	Treasury: +1000	Nothing fills Dwarfish hearts than seeing brave, bearded warriors with axes in hand, march out to war. A mighty throng is an army that any foe will dread to face!
Bonus objective III	For Everpeak 	Construct: Engineer's Guildhall 	Treasury: +1000	Karaz-a-Karak is the greatest Hold and capital of the Karaz Ankor and seat of the High King since the time before time. Could another Dwarfhold one day rival Everpeak itself? Doubtful.
Bonus objective IV 	Grudgetamer 	Complete 15 Grudges 	Treasury: +1000	So long as the Dammaz Kron remains filled with the wrongs done to them, the Dwarfs can never put down their axes. No Dwarf can rest as long as there are grudges outstanding!
Bonus objective V 	Every Dwarf Matters 	Achieve 3 heroic victories 	Treasury: +1000	To Valaya's sorrow, the Dwarf race is one in decline, the older folk outnumber the younger beardlings by some margin. So each Dwarf death is a blow to the High King. He must win his battles but do so convincingly, by slaying the foe and keeping his kin alive!
=== Chapter 4 ===
Rank 	Name 	Objective(s) 	Reward(s) 	In-game description
Primary objective 	Grudgebearer's Oath 	Occupy, Loot, Raze, or Sack 12 different settlements 	Treasury: +8000	The Karaz Ankor will be great again, for Thorgrim has sworn it and the High King never reneges on an oath. Every Dwarf worth his beard bears the same bond. There are still regions outside of Dwarfen control, they must be brought under Karaz-a-Karak's dominion as soon as possible.
Bonus objective I 	The Throngs of Old 	Own 60 units 	Treasury: +1000	In the Golden Age, Dwarf throngs comprising thousands of beards would regularly march between Holds, scattering Beastmen and Greenskins alike. While such a sight is much rarer these days, it is surely one to make even the most obstinate Rik proud.
Bonus objective II 	The High King's Assets	Construct: Karaz-a-Karak (Great Hold) 	Treasury: +1000	The Dwarfholds are all independent kingdoms that pay tribute to the High King, even if they do not always directly obey. Should our Lord directly influence a great or unique institution then his reign will be all the more effective.
Bonus objective III	A House of Clan Lords 	Achieve rank 20 with 1 Lord 	Treasury: +1000	The Royal Dwarf Clans are full of gifted Thanes and Riks, ready to take control of the many Dwarf throngs for war. Such Lords must be empowered so they are ready to lead, even as the urks approach their doors.
Bonus objective IV 	Forge of Heroes 	Achieve rank 20 with 1 Thane, Runesmith, or Master Engineer	Treasury: +1000	The Age of Reckoning is upon the Dwarfs, and many heroes will be forged, their sagas to be sung in drinking halls for the rest of time. Such heroes should be found and raised to greatness, for they can only aid the cause.
Bonus objective V 	Eureka! 	Research 50 Technologies 	Treasury: +1000	Despite claims from the Empire and the stubbornness of the traditionalists, Dwarfs are the most technically-able race. A High King who does not furnish its greatest minds and inventors to leverage such gifts is as ignorant as nobles from other races.
=== Chapter 5 ===
Rank 	Name 	Objective(s) 	Reward(s) 	In-game description
Primary objective 	A Second Golden Age 	Occupy, Loot, Raze, or Sack 20 different settlements 	Treasury: +10000	Not since Valaya and Grungni strode the mountains have the Dawi been in such a position. A few more realms taken will see the Karaz Ankor at its rightful stature - an empire ruled from Everpeak by a High King whose reign is as enduring as the mountains themselves. One last push, brave Dawi, one final push...
Bonus objective I 	A Throng of Legend 	Own 100 units 	Treasury: +1000 	Not since the War of the Beard, since when the Ancestor gods walked among the mountain folk, has an army as grand marched forth. The Age of Reckoning is now, the Dammaz Kron wiped clean!
Bonus objective II 	Highest King 	Construct one of the following: Brightstone Mine, Throne Hall of the High King, or Great Slayer Shrine of Karak Kadrin	Treasury: +1000 	As victory for good or not draws close, the High King's influence should be as unyielding as Dwarfen steel. Owning powerful Institutions and Guilds, instead of the Clans, gives Thorgrim an edge that will keep all grumblers in line.
Bonus objective III	The War of Vengeance	Achieve rank 20 with 3 Lord 	Treasury: +1000 	The final battle is upon the Dwarfs - the great war of vengeance that will see all other races bow before their might. But the High King cannot do this alone, he must ensure his closest allies are at their most powerful.
Bonus objective IV 	Time of Heroes 	Achieve rank 20 with 3 Thanes, Runesmiths, or Master Engineers 	Treasury: +1000 	It is a time of heroes - an age not seen since Grimnir led great Dwarf warriors into battle. It is time for Belegar Ironhammer to do the same, to bring about such an era, or make his kin believe it so. A great Dwarf Lord should empower such heroes - raise them to greatness!
Bonus objective V 	An Age of Invention 	Research 70 Technologies 	Treasury: +1000 	The Age of Reckoning is now. The High King needs every tool to bring the Karaz Ankor to beyond its former glory. This includes technologies ancient and new; sweep the traditions of stagnation away, bring innovation to its zenith!
== Strategy ==
Thorgrim has high armour, high hitpoints, high melee stats, and magic attacks. Overall, he is a tank who can deal quite a bit of damage, but will get outmatched by the best duelists in the game. His abilities provide buffs for the Dawi around him and debuffs for key enemies which can help even a fight up.Thorgim is always mounted on his throne giving him a surprising amount of mass against enemy large units. 
== Gallery ==
dwf_throne_of_power_0.png
Category:Total War: Warhammer legendary lords
ru:Торгрим Злопамятный