Ace (Final Fantasy)

==Summary==
Ace is a member of Class Zero and the main representative of Final Fantasy Type-0. An orphaned boy, Ace was taken in by Dr. Arecia-Al-Recia as a part of her experiment to create and nurture the 12 loci who will become Agito, messianic saviors of the world and those who will open Etro's Gate.
==Powers and Stats==
Tier: , possibly | , possibly | , possibly | 
Key: Base | Vermillion L'Cie Ace | Judge Ace | Dissidia
Name: Ace
Origin: Final Fantasy Type-0
Gender: Male
Age: 16
Classification: Human, Loci of Acceptance, Agito Cadet, Class Zero Member | Vermillion Bird L'Cie | Rursan Arbiter
Powers and Abilities:<tabber>
|-|Human= 
|-|Vermillion Bird l'Cie=
|-|Rursan Arbiter=
|-|Dissidia=
</tabber>
Attack Potency: Planet level, possibly Multi-Solar System level (Can defeat the Rursus who can give Zhuyu trouble) | Planet level, possibly Multi-Solar System level (Far stronger than before, as a Primus l'cie should be as powerful or more so than Lord Zhuyu) | Planet level, possibly Multi-Solar System level (Should be more powerful than his Rursus, who were able to contend with Lord Zhuyu and End-Game Class Zero, killed all of Class Zero and the player character in the 1st iteration of the Spiral, should be comparable to or somewhat weaker than Gala who was able to create a starry sky within the core of PandaemoniumFinal Fantasy Type-0: Change The World: The Penultimate Truth Chapter 12) | Multiverse level+ (Imbued by the gods during the cycles. Participated in the defeat of Shinryu and decisively defeated Machina in combat)
Speed: Sub-Relativistic (Can dodge the Dainsfeld's lasers while enhanced by Quin'Mi) | Massively FTL+ (Can keep up with the Warriors of Materia such as Cloud Strife and keeps pace with Shinryu)
Lifting Strength: Superhuman | Immeasurable (Superior to Neo Exdeath and Enuo)
Striking Strength: Planet level, possibly Multi-Solar System level | Planet level, possibly Multi-Solar System level | Planet level, possibly Multi-Solar System level | Multiverse level+
Durability: Planet level, possibly Multi-Solar System level | Planet level, possibly Multi-Solar System level | Planet level, possibly Multi-Solar System level | Multiverse level+
Stamina: Superhuman (Is able to complete high priority and lengthy missions without rest) | Superhuman (l'Cie seemingly can fight for days without exhaustion, as fellow l'Cie had fought for six days and seven nightsFinal Fantasy Type-0) | Superhuman
Range: Extended Melee Range; Multiversal+ with Magic and the Unseen Chaos (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Teleport ability.) (Chaos exists at all points of Space and Time, extending across the Visible World, The Historia Crux, The Invisible World, Valhalla, and even the Spiral which is a Multidimensional structure containing multiple worlds, of which the total reach Infinite) | Hundreds of Kilometers via Verboten Eidolons; At Least Multiversal+ with Magic and the Unseen Chaos (Same as before) | Planetary with Summoning (Can Summon the Rursus throughout all of Orience). At Least Multiversal+ with Magic and Chaos (Same as before)
Standard Equipment: His Cards, Various Supportive Items, Dr Arecia Al-Rashia (Arecia is known to assist Class Zero in combat), The Crystals
Intelligence: At least Gifted, likely Genius in combat (Was the first member of Class Zero in the 1st Spiral, and is the de facto leader. Is able to keep a cool head in tense, life and death situations and has been training in wartime strategies and battle procedures since he was a child)
Weaknesses: Weaknesses provided by the "Heart and Soul". | Same as before, plus Verboten Eidolons take 6 hours of preparation and 1000s of sacrifices to summon and force the l'Cie into crystal stasis, and L'Cie Weaknesses | Fal'Cie (Mid Tier) Weaknesses
Notable Attacks/Techniques:
Magic: An ability granted to the citizens of Rubrum by the Vermillion Bird Crystal, they draw power from it, enabling them to use a variety of spells and abilities in various forms.
Cut Cards: Ace utilizes special cards from his deck with various abilities.
• Short Stop: Ace draws white cards from his hand to feint an attack and inflict stop on his foes.
▪︎ Long Stop: Ace fires a dark orb that follows his targets and inflicts stop upon impact.
▪︎ Mega Stop: Ace generates an arcane explosion underneath his enemy that inflicts stop.
• Burst: Ace draws red cards from his hands and attacks his opponent with a powerful hit.
▪︎ Mega Burst: Ace fires a magic orb at his opponent
▪︎ Giga Burst: Ace generates a massive explosion at his targets location.
• HP Charge: Ace draws blue cards from his hand to heal himself.
▪︎ Super HP Charge: Ace heals himself and nearby allies.
▪︎ Mega HP Charge: Ace heals himself and allies for a tremendous amount.
• MP Charge: Ace draws yellow cards from his hand to restore his mana.
▪︎ Super MP Charge: Ace restores his own and allies mana.
▪︎ Mega MP Charge: Ace greatly restores his own and allies mana.
Blind Stud: Ace leaves a card as a mine for enemies to trigger for an explosion.
Jackpot Shot: Ace fires a laser forward via 3 cards in his deck. He can also split it into 3 smaller homing beams.
• True Jackpot Shot: An even more powerful variant of his Jackpot Shot utilizing all cards in his deck.
• Jackpot Triad: Ace fires 3 Jackpot Shots in multiple directions.
Wild Card: Ace teleports to the location of his card.<tabber>
|-|Offensive Spells=
Rifle: The standard spell type, it fires directly in front of the caster with; far, but narrow range and the ability to pierce through enemies.
Shotgun: A type that has; wide range but lower distance than the rifle type, it is powerful at close range but overall weaker than the rifle type.
Bomb: Effective at Close Range, this spell type creates a spread of whatever element around the user.
Missile: This type has homing capabilities and expands in accordance to its surroundings.
Rocket Launcher: This type is aimed overhead and results in an explosion once detonated.
• Firaga: Ace releases a blast of flames to incinerate his foe.
 ▪ Kill Fire: A variation of the original Fire Spell that causes instant death.
• Blizzaga: Ace fires shards of ice to Freeze and pierce his foe.
▪ Flux Blizzard: A variation of the original Blizzard spell that ignores durability in proportion to the enemies health.
• Thundaga: Ace discharges a blast of electricity to electrocute her target. 
▪ Hell Thunder: A variation of the original Thunder spell that causes multiple status effects to the target.
• Aloud: A spell that fires a 180° cone of magic bullets in front of the user.
• Bio: Ace sends a poison inducing wave around his person.
• Death: Ace fires a wisp of magic that inflicts death.
• Holy: The user fires a white sphere of holy energy that homes in on the target and turns them to stone on contact.
• Meteor: Ace activates a Glyph in the sky to summon meteors overhead in a wide radius.
• Quake: Ace shatters the ground over a large range.
• Tornado: Ace generates a tornado that persists after his targets.
• Ultima III: Ace utterly engulfs his target in a powerful magical explosion with them in the epicenter alongside paralyzing and inflicting stop.
|-|Supportive Spells=
• Avoid: Ace automatically expend magic in order to automatically dodge enemy attacks.
• Wall: Ace generates an energy barrier to withstand projectiles, beings can still enter it however.
• Protect: Ace casts a spell on himself and allies that halves incoming physical damage.
• Inviga: Ace renders himself invisible to his foe, the spell will wear off once successfully attacked however.
• Curaga: Ace heals himself and allies of any damage taken.
• Regen: Ace casts a spell that allows his and allies to constantly regenerate their wounds.
• Esunaga: Ace cures himself and allies of any status effects.
• Raise: The user revives the target from death.
• Reraise II: The user casts a spell that will enable themselves and allies to revive from death automatically.
• Full Cure II: The user casts a spell that can fully restore themselves and allies HP and MP and cures them of any status effects.
• Full Magic II: The user casts a spell that enables them and allies to use magic with impunity, doubles their magic's strength and grants them Haste.
• Boost II: The user casts a spell that doubles their strength, casts protect and invisible on themselves and allies.
|-|Eidolons=
Eidolons: Beings from Valhalla, the military of the Dominion relies on them as equal to siege weapons, in return for their summons, the Eidolons require their life force to be summoned albeit the Eidolon can choose to revive the would-be summoner if they were dead. Dr. Arecia however has developed special eidolons that will not result in the summoner's death, exclusive for Class Zero's use alone.
• Ifrit-Class: Ifrit Class eidolons are considered wild and powerful, using fire elemental attacks.
• Shiva-Class: Shiva Class eidolons are fast and nimble, using ice based attacks on the battlefield.
• Golem-Class: Golem Class eidolons are sturdy and possess high defense, they are blessed with Earth Elemental attacks
• Odin-Class: Odin Class eidolons are special in the fact the summoner does not need to give their life to summon them, they are capable of instant death abilities and cutting swathes of enemies in their wake.
• Diabolos-Class: Diabolos Class eidolons excel in gravity and darkness based attacks and sap the life from their enemies, with their strongest attacks even surpassing the firepower of the Bahamut Class eidolons, given time.
• Bahamut-Class: Bahamut Class eidolons are the most powerful class of normal eidolons excelling in all fronts alongside their powerful Mega Flare and Giga Flare attacks.
• Verboten Eidolons: Eidolons only capable of being summoned by l'cie, these eidolons even surpass l'cie in strength, albeit their charge time and cost leave them unfit for constant use, as in order to summon a verboten eidolon, it costs the lives of 1000s of summoners and the l'cie themselves, forcing them into crystal stasis.
▪︎ Alexander: A Verboten Eidolon in the form of an enormous castle, it's holy rays are so powerful it can wipe out a army in a second, even a L'cie has difficulty defending from it.
▪︎ Leviathan: A Verboten Eidolon in the form of a sea serpent, it's Tsunami was powerful enough to repel the forces of Concordia single handedly.
▪︎ Ramuh: A Verboten Eidolon in the form of a wise sage, his Judgement Bolt is powerful enough to overpower a L'Cie.
▪︎ Knights Of The Round: Verboten Eidolon in the shape of 13 30 Meter tall Knights in Red Armor, their power was enough to wipe out the forces of The Imperial Army at Battle of Big Bridge.
|-|Items=
Hi-Potion: Restores 100% of the users HP.
X-Potion: Restores 100% of the party's HP.
Ether: Restores 100% of the users MP.
Remedy: Relieves the user of all staus ailments.
Mega Remedy: Relieves the party's of all status ailments
Elixer: Restores 100% of the users HP and MP.
Megalixer: Restores 100% of the party's HP and MP.
Fortified Ration: A Militessi ration that restores 50% of the users HP and grants them aura, increasing their strength.
Strength Serum: A Militessi serum that grants the user aura, boosting their strength.
Support Serum: A Militessi serum that grants aura to the entire party, boosting their strength.
Argentum Medica: Concordian supplies that restores 100% of the users HP and grants regen.
Aurum Medica: Concordian supplies that restores 100% of the users HP and MP and cures all status ailments. 
Draco Medica: Concordian supplies that restores 100% of the users HP and MP and grants invincibility.
Phoenix Down: Ressurects dead party members
Phoenix Pinion: Casts Reraise on party members, reviving them upon death.
Teleport Stone: Allows the user to safely teleport away from danger.
Argentic Hourglass: Allows the user to turn back time by one day.
Rigid Scaleskin: Scales from a monster that grants protect.
Thick Hide: Sturdy Monster pelt that grants endure.
Fire Shard: A fragment brimming with flames, granting aura.
Ice Shard: A fragment brimming with ice, granting protect.
Lightning Shard: A fragment brimming with lightning, granting quick.
Light Feather: Feather Tinged with magic that grants freecast.
Fury Bristle: Whisker from a belligerent monster that grants aura.
Tree Sap: Tree Sap packed with nutrients that grants regen.
Insect Oil: Secretion from a poisonous insect that cures all ailments.
Pretty Pelt: A beautiful pelt that grants protect and aura.
Flan Ooze: Oil filled with magical power that grants Trance and Quick.
Bomb Core: Organ said to contain the soul of a bomb that grants Trance and Quick.
Turtle Shell: Shell from an adamantoise that grants Shell and Protect.
Dragon Fang: Sharp tooth found on wild dragons that grants Quick and Freecast.
Cactuar Spine: Needle from the famous Cactuar that grants Quick.
Anima Lantern: Lantern governing life and death that grants reraise.
Beast Flesh: Meat bursting with magical energy that restores 100% hp and mp and grants Trance.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Male Characters
Category:Final Fantasy
Category:Protagonists
Category:Weapon Users
Category:Card Users
Category:Space Users
Category:Time Users
Category:Subjective Reality Users
Category:Age Users
Category:Concept Users
Category:Element Users
Category:Electricity Users
Category:Pain Users
Category:Fire Users
Category:Matter Users
Category:Ice Users
Category:Absorption Users
Category:Absolute Zero Users
Category:Holy Users
Category:Petrification Users
Category:Sealing Users
Category:Flight Users
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Invisibility Users
Category:Durability Negation Users
Category:Homing Attack Users
Category:Breath Attack Users
Category:Danmaku Users
Category:Darkness Users
Category:Game Characters
Category:Good Characters
Category:Summoners
Category:Students
Category:Forcefield Users
Category:Law Users
Category:Dream Users
Category:Teleportation Users
Category:Resurrection Users
Category:Regeneration Users
Category:Soul Users
Category:Earth Users
Category:Aura Users
Category:Healers
Category:Healers
Category:Heroes
Category:Teenagers
Category:Death Users
Category:Regeneration Negation Users
Category:Immortals
Category:Size Users
Category:Power Modification Users
Category:Power Bestowal Users
Category:Invulnerability Users
Category:Supernatural Willpower Users
Category:Reactive Power Level Users
Category:Creation Users
Category:Dimensional Travel Users
Category:Water Users
Category:Necromancers
Category:Deconstruction Users
Category:BFR Users
Category:Radiation Users
Category:Attack Reflection Users
Category:Explosion Users
Category:Power Nullification Users
Category:Perception Users
Category:Self-Destruction Users
Category:Characters