119819-new-player-impressions-aka-take-my-money

== Content ==
			
Hey,
 
Just purchased the game and am having a ton of fun. Thought I'd share my impressions.
 
First of, I would not have ever tried the game out without the guest pass Carbine sent me into my inbox sometime in October (I participated in beta but decided against getting the game since I did not have much time to play). Others who'd like to give the game a shot might not be so fortunate and know somebody who already plays the game and has a spare code. What is currently known as guest pass should be freely available as a free trial IMO.
 
Anyway, I love the combat system. I used to play RIFT and WoW previously and the games just seem dull in comparison now that I think about it. They are good games but the combat system pushes WS over the top for me.
 
I hopped into an adventure at lvl 15 with spending 10 minutes in que as a heal/dps and the second time 30 as dps only. So the que wasn't bad at all or maybe I just got lucky. The adventure is fun and engaging. We wiped plenty of times since most of us were new players I'm sure and we were highly uncoordinated. No one bitched about it though so that was cool.
 
At 20 I went into Ruins of something, don't remember the exact name. Again, a pretty cool instance. The fights have different mechanics and I enjoyed myself. We did not kill the last boss however which I found fascinating. An entry level instance that is not facerollish? No way :) This is good for one main reason: the game does not pretend to be something it isn't even in the very first dungeon and new players can immediately recognize it is not for everyone. So the fact that guest pass is capped at lvl 20 was a good decision; experiencing a dungeon is a big deal.
 
I don't know if people fully realize it, but the difference in difficulty between your average MMO and WS is HUGE for the average player. Hence why WS will never have millions of players. Not because it's a bad game but because your average player would find it difficult and not worth of changing his/her play style/habits (people hate changes, shocking I know).
 
The post is getting lengthy so Im gonna go ahead and cut it here.
 
Peace out and see you Exiles on Jabbit :D
 
PS: How do I unlock a second tier of AMPs?
 
 
 
  	
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2nd tier of amps require finding the specific amp you want and consuming it, you also need to put 3 amps in 1st tier to unlock the 2nd tier. You can find amps from Rep vendors in each zone for your class and you can buy them typically by the time you complete the zone. The commodity exchange in Thayd is another way of just buying them, most are cheap.
 
Personally I wanna believe people like being challenged and don't prefer playing a game because it's easy, then again I'm the type to instantly switch to the hardest mode of any game. Anyways, glad you're enjoying the game.	
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{| class="blockquote"
Hey,
 
Just purchased the game and am having a ton of fun. Thought I'd share my impressions.
 
First of, I would not have ever tried the game out without the guest pass Carbine sent me into my inbox sometime in October (I participated in beta but decided against getting the game since I did not have much time to play). Others who'd like to give the game a shot might not be so fortunate and know somebody who already plays the game and has a spare code. What is currently known as guest pass should be freely available as a free trial IMO.
 
Anyway, I love the combat system. I used to play RIFT and WoW previously and the games just seem dull in comparison now that I think about it. They are good games but the combat system pushes WS over the top for me.
 
I hopped into an adventure at lvl 15 with spending 10 minutes in que as a heal/dps and the second time 30 as dps only. So the que wasn't bad at all or maybe I just got lucky. The adventure is fun and engaging. We wiped plenty of times since most of us were new players I'm sure and we were highly uncoordinated. No one bitched about it though so that was cool.
 
At 20 I went into Ruins of something, don't remember the exact name. Again, a pretty cool instance. The fights have different mechanics and I enjoyed myself. We did not kill the last boss however which I found fascinating. An entry level instance that is not facerollish? No way :) This is good for one main reason: the game does not pretend to be something it isn't even in the very first dungeon and new players can immediately recognize it is not for everyone. So the fact that guest pass is capped at lvl 20 was a good decision; experiencing a dungeon is a big deal.
 
I don't know if people fully realize it, but the difference in difficulty between your average MMO and WS is HUGE for the average player. Hence why WS will never have millions of players. Not because it's a bad game but because your average player would find it difficult and not worth of changing his/her play style/habits (people hate changes, shocking I know).
 
The post is getting lengthy so Im gonna go ahead and cut it here.
 
Peace out and see you Exiles on Jabbit :D
 
PS: How do I unlock a second tier of AMPs?
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			I'm guessing you ran Ruin of Kel Voreth (KV), which has the waves of buzz saws at the end.  That is an interesting mechanic (and incredibly frustrating for some).  Personally, I find KV slightly more difficult than the other L20 dungeon, Storm Talon's Lair (STL).	
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{| class="blockquote"
2nd tier of amps require finding the specific amp you want and consuming it, you also need to put 3 amps in 1st tier to unlock the 2nd tier. You can find amps from Rep vendors in each zone for your class and you can buy them typically by the time you complete the zone. The commodity exchange in Thayd is another way of just buying them, most are cheap.
 
Personally I wanna believe people like being challenged and don't prefer playing a game because it's easy, then again I'm the type to instantly switch to the hardest mode of any game. Anyways, glad you're enjoying the game.
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{| class="blockquote"
Hey,
 
Just purchased the game and am having a ton of fun. Thought I'd share my impressions.
 
First of, I would not have ever tried the game out without the guest pass Carbine sent me into my inbox sometime in October (I participated in beta but decided against getting the game since I did not have much time to play). Others who'd like to give the game a shot might not be so fortunate and know somebody who already plays the game and has a spare code. What is currently known as guest pass should be freely available as a free trial IMO.
 
Anyway, I love the combat system. I used to play RIFT and WoW previously and the games just seem dull in comparison now that I think about it. They are good games but the combat system pushes WS over the top for me.
 
I hopped into an adventure at lvl 15 with spending 10 minutes in que as a heal/dps and the second time 30 as dps only. So the que wasn't bad at all or maybe I just got lucky. The adventure is fun and engaging. We wiped plenty of times since most of us were new players I'm sure and we were highly uncoordinated. No one bitched about it though so that was cool.
 
At 20 I went into Ruins of something, don't remember the exact name. Again, a pretty cool instance. The fights have different mechanics and I enjoyed myself. We did not kill the last boss however which I found fascinating. An entry level instance that is not facerollish? No way :) This is good for one main reason: the game does not pretend to be something it isn't even in the very first dungeon and new players can immediately recognize it is not for everyone. So the fact that guest pass is capped at lvl 20 was a good decision; experiencing a dungeon is a big deal.
 
I don't know if people fully realize it, but the difference in difficulty between your average MMO and WS is HUGE for the average player. Hence why WS will never have millions of players. Not because it's a bad game but because your average player would find it difficult and not worth of changing his/her play style/habits (people hate changes, shocking I know).
 
The post is getting lengthy so Im gonna go ahead and cut it here.
 
Peace out and see you Exiles on Jabbit :D
 
PS: How do I unlock a second tier of AMPs?
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{| class="blockquote"
Nah, Blizzard knows what your average player wants and they deliver... have you seen the new LFR? lol
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I like the Ruins of KelVoreth. As it is
 
https://www.youtube.com/watch?v=pLIxOIMlqFQ
 
This is a video of my first Kel Voreth Run. The description shows I felt the same way you do!	
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{| class="blockquote"
 
Thanks, I'm looking forward to progressing further, lvl 21 atm playing an esper. I've yet to decide which class to main. Any guess on what class is least popular?
 
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			As far as logs go for raids, SS has an edge over Engi/Esper at the moment population-wise but they're all great classes that do well now.	
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{| class="blockquote"
Least popular?  Probably Spellslinger.  I'm not sure why, I love my Spellslinger, but they're the ones that raise the most Hell on the forums about the state of their class.
 
If you're looking for least played?  That's an interesting question.  I know you go medic if you want to be in general melee range of the players you heal, the other two seem to be more or less interchangeable (someone will better know the nuances).  As far as tanks go, if I heard correctly last, Stalkers are the least durable, Warriors would be best if they didn't have a problem with generating threat.  For DPS, that's really up to the player.  I think Warriors are topping the list right now, with either Spellslingers or Stalkers at the bottom.  Of course, YMMV and drop 4 is reshuffling a lot.  It's hard to say.
 
Play them all a ways, pick which one you like best, and just run with it.
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			Aurin's the most popular race on the Exile side but I don't really see a lot of Aurin Stalkers. Most popular by far on the Aurin side.. I mean Exile side is Esper.	
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			Theres a whole lot of warriors and stalkers. And stalkers being second to last in dps is wrong, they are the second in damage and the only class that can beat warriors in single target fights when equally skilled and geared. The rest go in order esper, medic, engineer and the last one is SS. Even SS can put out good damage tho, but innate makes the skillcap of optimizing your dps much higher. All in all I think the least played classes in Jabbit dominion side are ss, engi and espers.	
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{| class="blockquote"
...
Play them all a ways, pick which one you like best, and just run with it.
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{| class="blockquote"
Aurin's the most popular race on the Exile side but I don't really see a lot of Aurin Stalkers. Most popular by far on the Aurin side.. I mean Exile side is Esper.
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{| class="blockquote"
Aurin's the most popular race on the Exile side but I don't really see a lot of Aurin Stalkers. Most popular by far on the Aurin side.. I mean Exile side is Esper.
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{| class="blockquote"
Theres a whole lot of warriors and stalkers. And stalkers being second to last in dps is wrong, they are the second in damage and the only class that can beat warriors in single target fights when equally skilled and geared. The rest go in order esper, medic, engineer and the last one is SS. Even SS can put out good damage tho, but innate makes the skillcap of optimizing your dps much higher. All in all I think the least played classes in Jabbit dominion side are ss, engi and espers.
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