Power Parry

GURPS Powers 167-8
doesn't function like normal parries (no cumulative -4, no requirement the attack be a melee weapon, Auras don't matter)
formerly Super Parry in 3e
==CEF amendment==
Chinese Elemental Powers page 11 added a new rule for this:
:The deflected attack damage lands in an adjacent hex and may injure its occupant
P165 instead refers to the Collateral Damage rules.
==quotes==
===PK===
2006 http://forums.sjgames.com/showpost.php?p=305635&postcount=6
Afflictions can only Power Parry, and only if the GM agrees that it's appropriate -- so at best, you might be able to warp away 1d (assuming a level 1 Affliction) of an incoming projectile attack. No blink-dodging.
==see also==
*Power Block
*Power Dodge
Category:Parries