Level 9

==Description==
Level 9 is a suburban area at midnight with the streets illuminated by blue lights that are either burnt, fully functional, or malfunctional in that the lights frequently flicker. Level 9's houses also serve as a source of illumination, although the yellow light bulbs inside of the houses are unreliable; they either are in full working order or they are burnt, though they never flicker unlike the street lights. The only furniture inside of the houses are a toilet and sink in the bathroom, as well as a bed and a drawer in the area; the drawer can be looted and one can obtain a random object. Occasionally, there are electric poles throughout the level's streets that have power boxes; these power boxes are always damaged and if a player or entity goes near the power box, they will be shocked by the electricity until they either die or move away from the power boxes. The streets are the more dangerous area of Level 9 because of the power boxes and the high concentration of entities on four way intersections, although the houses also pose somewhat of a danger; this danger is mainly entities forcibly entering the house or more rarely, blocking it so that the player cannot leave the house without dying. Another danger is that using the houses' sinks will commonly cause a Swimmer to appear in the flooded sink and drown the player before disappearing, causing the player to lose health points.
==Entities==
Entities that can appear in Level 9 are Deathmoths, Smilers, Skin Stealers, Hounds, Wretches, the Mangled, and the Neighborhood Watch.
==Entrances And Exits==
===Entrances===
*A door in The Hub.
*A large passageway in Level 8.
*Using the exit door in Level 106.
*Going through the red portal in one of the houses of Level Ilan.
*Inserting 350 coins into an arcade named after Level 9 in Level 25.
*Driving to the end of the road of Level 80.
*Revolving doors in Level 31 and Level 40 will lead one here, although these revolving doors can also lead one instead to Level 11.
===Exits===
*Going through a red portal will lead one to Level Ilan.
*Going through a small wheat field will lead one to Level 10.
*Going through a road with fences on the end of said road will send one to Level 11.
*Going into the yellow house will lead one to either Level 9.2 or Level 53.
*Noclipping through a Jack-O-Lantern will lead one to The Hallows.
*Going through a pathway will lead one to Level 9.1.
==Strats==
*The only way to replenish Sanity in Level 9 is through Almond Water and the Macha flavor of Lucky O' Milk; these items can be obtained through Pockets or the mentioned drawers of the level's houses, although both ways are based on random chance and one can obtain different items instead if they are not lucky enough.
*It is advised to avoid the four way intersections of the level as entity concentrations are high in said intersections.
*It is also advised to avoid the power boxes. If one does get an entity chasing them, it is advised to lure them to a power box so that they can die.
*Staying in the spawning area can also be useful, as there is spawn protection; however, one cannot find any exits inside of the house that they spawn in.
==Trivia==
*Level 9 used to have a convenience store that was useful for obtaining objects such as the Classic Sword used to kill entities. This convenience store was removed from the level along with the Classic Sword in the level's revamp.
*The ground of Level 9 is made out of mud.
*Level 9 was originally based on Roblox Studio's map template called "Suburban", although it has been revamped to avoid following the template.
**Because of this, players were able to obtain the three coils and other gears in the convenience store before the revamp.
*One can use the dead bodies of Watchers to kill players and other entities, including other species of the Neighborhood Watch, other Watchers, and the Mangled.
==Gallery==
Level9HighQuality.png|Image of Level 9 before a revamp.
==Footnotes==
#If a player loots the drawer, the drawer will be open and it cannot be looted again.
#Entities cannot enter the house where all of the players spawn at, so this threat is almost non-existent, although the threat of entities blocking the house still looms in the spawning area.
Category:Levels
Category:Dangerous Levels