105420-why-its-empty-everywhere

== Content ==
			
Hi everyone, 
 
I started Wildstar 1 month and a half ago reached to 50 and im enjoying it so far!
 
What makes me sad is when i started to play all the time im being alone and it was really hard for me to get help because all the places are almost empty im fighting alone,, being alone in compact is bad :P
 
Can wildstar team try to merge some other servers so actually we can see people moving around to chat to help each other etc?
 
I do like the game but what i hate is the way how i see it empty :(
 
so i hope if they can do something :)
 
thanks! :)
 
 	
----
			Eh its good if you play Exile on some servers, pops have issues, and its not improving, server merges wont work as there are to many exile it feels.	
----
			Evindragon is doing great. Come be an RPer, we have cookies. 	
----
			We have to blame the Aurins for making the exiles too popular and the drakens for making dominion too unpopular.	
----
			
{| class="blockquote"
We have to blame the Aurins for making the exiles too popular and the drakens for making dominion too unpopular.
----
			
{| class="blockquote"
No. It's due to the ridiculously broken classes. Once class balance passes are finished, population will likely go up again. Until that happens, expect low numbers. There will also likely be a large number of rerolls due to balance passes. I expect there will be far less warriors and engineers. On that note: Hey Carbine, what level is your Esper? ;)
----
			Don't think most who left is due to class inbalance looking at the farewell threads in the general discussion forums. 	
----
			
{| class="blockquote"
Don't think most who left is due to class inbalance looking at the farewell threads in the general discussion forums. 
----
			
{| class="blockquote"
I thought most of those were just for attention, so they were serious ?...damn :(
----
			If leveling content is as tedious as end game then a more players will leave in June, as it is most left only when they max lvl their characters. I think the lack of end game content compare to leveling content is the biggest reason.	
----
			
i don't think merges will ever happen as long as paid for transfers exist
 	
----
			I still think they are testing the best way to do the game so don't expect servers to merge unless its done or more players join in.	
----
			
{| class="blockquote"
Hi everyone, 
 
I started Wildstar 1 month and a half ago reached to 50 and im enjoying it so far!
 
What makes me sad is when i started to play all the time im being alone and it was really hard for me to get help because all the places are almost empty im fighting alone,, being alone in compact is bad :P
 
Can wildstar team try to merge some other servers so actually we can see people moving around to chat to help each other etc?
 
I do like the game but what i hate is the way how i see it empty :(
 
so i hope if they can do something :)
 
thanks! :)
----
			
{| class="blockquote"
No, but class imbalance doesn't cause people to leave.
 
For the OP, if I had to put my finger on anything, it's that the leveling was too easy to make it trivial and the endgame is anything but.  If leveling had been an enforced long slog through 50 levels in 6 months, then attunement took two weeks with an elder gem cap, it'd be one thing.  If people could fly through leveling by skipping loads of quests and blow right into easymode raids, that would be another thing.  Carbine thought it would be best if they made it easier for people to get to raiding, but expected them to put in the time and work to attune.  What ended up happening is that people faceplanted into a content wall.
 
For the most part, people sucked it up and kept going.  The exodus isn't as bad as you'll hear, it's just exacerbated by the fact that people hit the elder gem cap and have little reason to do anything in the game for the shits and giggles, so they don't log in awhile.  However, if I had to say a real issue why people are really leaving, that's it.  You can skip your way to 50, but once you hit 50 everything is a rabid time sink, and the contrast leaves a lot of people feeling like there's nothing to do at 50.
 
If anything, Carbine might help retention most by spreading the grind out at endgame, so that it feels like progress and people always have a reason to log on and work towards something.  It doesn't even have to necessarily take less time or effort; it could take more.  It just needs more consistency instead of the stop-and-go.
 
And PVP was a big issue for a while, though that's getting sorted out to a large degree.  Still issues, but the last patch made it leaps and bounds better for that playing population.
----
			
{| class="blockquote"
Housing gives u bonus rest exp.
Housing gives u easy mats with a farming circle.
Housing now has crafting station,crafting vendor and rune socket machine.
Housing gives u gardening easy mats to grow.
You can que for pvp,dungeons or whatever while u are getting bonus rest exp.
Ppl enjoy decorating their house can be a decent time sink.
Oh yea u can also dye your costumes at your house as well.
 
Basically aside from the auction house u have no reason to actually see ppl now.
Oh almost forgot you can check your mail and use your bank at your house.
 
Sucks but I really hope we get more pve content and the main city becomes more useful.
Maybe fishing will help whenever it gets added?
 
Nah who am I kidding carbine will add fishing ponds on our house or sum lol.
Never seen a company go out of it's way to make the main city useless.
 
They really really need to at least make housing zone chat and city zone chat combined at the very least.
----
			
{| class="blockquote"
Housing gives u bonus rest exp.
Housing gives u easy mats with a farming circle.
Housing now has crafting station,crafting vendor and rune socket machine.
Housing gives u gardening easy mats to grow.
You can que for pvp,dungeons or whatever while u are getting bonus rest exp.
Ppl enjoy decorating their house can be a decent time sink.
Oh yea u can also dye your costumes at your house as well.
 
Basically aside from the auction house u have no reason to actually see ppl now.
Oh almost forgot you can check your mail and use your bank at your house.
 
Sucks but I really hope we get more pve content and the main city becomes more useful.
Maybe fishing will help whenever it gets added?
 
Nah who am I kidding carbine will add fishing ponds on our house or sum lol.
Never seen a company go out of it's way to make the main city useless.
 
They really really need to at least make housing zone chat and city zone chat combined at the very least.
----
			
{| class="blockquote"
Unless you play for the other 85% of the whole game (PvE). Every class change in that patch was because of PvP and only one change actually benefited PvE (Esper mobility).
----
			
{| class="blockquote"
I would agree with thisa but there's one problem. Most MMORPGers are Peacockish. Not long ago most Auction areas at the Spaceport were overrun with people. Also, I'm in a Relic Farming Circle with 30 other people. I got 1 mail today. That's after not logging in for 3 days.
----
			
{| class="blockquote"
I would agree with thisa but there's one problem. Most MMORPGers are Peacockish. Not long ago most Auction areas at the Spaceport were overrun with people. Also, I'm in a Relic Farming Circle with 30 other people. I got 1 mail today. That's after not logging in for 3 days.
----
			
{| class="blockquote"
Hey, PVPers are people, too, and Warrior damage was (and may still be) a little high.  Class balancing's a thing, I guess I'm more relaxed about it since I have bad altitis and I expect random nerfs and buffs over time.  I didn't hear 85% of the community complaining when the PVPers were getting Carbine to wind up that nerfbat and I'm withholding judgement on their overall effect on PVE for a week or so yet, at the very least.  The only thing that definitely needed fixed after that was Warriors' abysmal threat generation, which got a hotfix.
 
I mean, I get that people don't like nerfs, but you'd think they'd removed relentless strikes and given it to the engineers.  I'll take some time to gauge how much damage I'm doing after I adjust a bit.
----
			
{| class="blockquote"
Evindra has no population issues, but I don't think I see THAT many people at the main cities.  Especially not now that people have such badass housing.  There's even a vendbot in the crafting area.  The second I get a CX on my housing, I'll never go to town.  Why would I, when people on my server are building bars and places to hang out on their plots?
 
Being on the RP server is just so awesome sometimes.
----
			
@ Mysteriona
 
I kinda agree with you on the housing stuff.  With people hanging out on their housing plots and never leaving it does tend to make cities look empty.  I dont think they should merge city zone chat with housing zone chat though.  I think that they should create a new housing channel and have it visible by default. People talk in advice and people are happy we are helping each other.  Zone chat starts to pick up we all see people interacting and we're happy.  Trade chat is active and we know that people are buying and selling we are all happy.  You see housing chat bustling with activity about plugs, decor and all that and we know they are happy.
 
I think they should also rework some of the stuff in Illium. Have the crafting and AH/CX/bank space closer together.  Also i think Thayd and Illium each have 3 or 4 hubs? hubs with the AH/CX/crafting for each race or whatever.  Maybe just make it so that Thayd and Illium each have only two hubs.  One hub being the main hub and the other hub is located in a place where players with frame issues can go to.	
----
			
{| class="blockquote"
Of course PvPers are people, and that has nothing to do with the equation. In almost every MMO the game is generally built around PvE. This is evident by quests, dungeons, raids, etc. It is especially evident in WildStar due to the fact that when creating the world, PvP wasn't even an afterthought, it was less. There is no real open-world PvP. There's just some BGs and arenas. 
 
If you had read anything on reddit or the PTR portion of these forums you would have seen the intelligent arguments using fancy math and big words talking about how every class change would affect PvE negatively. They even made a hotfix to fix the medic changes that they literally said would not make it to live. Then, just to throw salt in the wounds, they ninjaed in changes as well.
----
			
Woha! It seems im not the only one who feel that, Believe me when i say i had very hard time doing quest alone it was really hard especially the one with group required, Even now when im 50 i have nothing to do at all! i do the delay quest and that's it nothing anymore.. Its kind of getting bored standing 1-3 hours without doing anything..
 
Even when i try to join dungeon or adventure it will take 20 to 30 minutes to find group and maybe more then that.. The more players playing the more fun we have that's the truth :/
 
I hope the team do something maybe more advertise or try to make trail version for everyone 7 days without giving keys.. i mean im sure there is good tricks to draw attention to people to play...
 
1 good marketing idea would make it to the top!	
----
			
{| class="blockquote"
Woha! It seems im not the only one who feel that, Believe me when i say i had very hard time doing quest alone it was really hard especially the one with group required, Even now when im 50 i have nothing to do at all! i do the delay quest and that's it nothing anymore.. Its kind of getting bored standing 1-3 hours without doing anything..
 
Even when i try to join dungeon or adventure it will take 20 to 30 minutes to find group and maybe more then that.. The more players playing the more fun we have that's the truth :/
 
I hope the team do something maybe more advertise or try to make trail version for everyone 7 days without giving keys.. i mean im sure there is good tricks to draw attention to people to play...
 
1 good marketing idea would make it to the top!
----
			
{| class="blockquote"
No, but class imbalance doesn't cause people to leave.
 
For the OP, if I had to put my finger on anything, it's that the leveling was too easy to make it trivial and the endgame is anything but.  If leveling had been an enforced long slog through 50 levels in 6 months, then attunement took two weeks with an elder gem cap, it'd be one thing.  If people could fly through leveling by skipping loads of quests and blow right into easymode raids, that would be another thing.  Carbine thought it would be best if they made it easier for people to get to raiding, but expected them to put in the time and work to attune.  What ended up happening is that people faceplanted into a content wall.
 
For the most part, people sucked it up and kept going.  The exodus isn't as bad as you'll hear, it's just exacerbated by the fact that people hit the elder gem cap and have little reason to do anything in the game for the shits and giggles, so they don't log in awhile.  However, if I had to say a real issue why people are really leaving, that's it.  You can skip your way to 50, but once you hit 50 everything is a rabid time sink, and the contrast leaves a lot of people feeling like there's nothing to do at 50.
 
If anything, Carbine might help retention most by spreading the grind out at endgame, so that it feels like progress and people always have a reason to log on and work towards something.  It doesn't even have to necessarily take less time or effort; it could take more.  It just needs more consistency instead of the stop-and-go.
 
And PVP was a big issue for a while, though that's getting sorted out to a large degree.  Still issues, but the last patch made it leaps and bounds better for that playing population.
----
			Actually now when im 50 there is nothing i can do so far, nothing is really interested anymore even people its all empty and its getting boring way to much :S 	
----
			
{| class="blockquote"
DIdn't expers just get a nice little buff ? Maybe i read the patch notes wrong /shrug.
----
			
{| class="blockquote"
Hi everyone, 
 
I started Wildstar 1 month and a half ago reached to 50 and im enjoying it so far!
 
What makes me sad is when i started to play all the time im being alone and it was really hard for me to get help because all the places are almost empty im fighting alone,, being alone in compact is bad :P
 
Can wildstar team try to merge some other servers so actually we can see people moving around to chat to help each other etc?
 
I do like the game but what i hate is the way how i see it empty :(
 
so i hope if they can do something :)
 
thanks! :)
----
			
Uh this drop is almost universally proclaimed a dud by a large portion of the PvP population, even some those leet 1800s are saying the same things! Drop 2 made things 10x worse PvP wise and it also effectively gutted all 3 healing classes in one fell swoop.
 
A SS that can do 18ks a button press is far >>>>>>> than a healer that will heal 4k every 2 seconds, that's if they are not dead already which is likely. In essence, a healer in a BG now is a wasted slot. GG?
 
Oh but let's lower everyone's pvp defense, buff dps 10-15% across the board even though it was already insane before the patch, and cut pvp healing by 53%! Great idea!
 
Not.
 
Only thing I can positively say was a good thing about this drop is they made my esper's innate mobile but the rest is a -10/10.	
----
			
{| class="blockquote"
That wasn't a buff, that was the first move in the direction of fixing a class. IIRC, drop four is the buff. Unless you're one of those that thinks 3% really is a buff.
----
			
{| class="blockquote"
i don't think merges will ever happen as long as paid for transfers exist
 
----
			
{| class="blockquote"
3% is better than 0%... not saying it's a buff but it's better than nothing. Class balance is something that is always changing, carbine will never get it right it's always going to be back and forth.
 
WoW had 10 years and still struggles with balance.
----
			
{| class="blockquote"
Uh this drop is almost universally proclaimed a dud by a large portion of the PvP population, even some those leet 1800s are saying the same things! Drop 2 made things 10x worse PvP wise and it also effectively gutted all 3 healing classes in one fell swoop.
 
A SS that can do 18ks a button press is far >>>>>>> than a healer that will heal 4k every 2 seconds, that's if they are not dead already which is likely. In essence, a healer in a BG now is a wasted slot. GG?
 
Oh but let's lower everyone's pvp defense, buff dps 10-15% across the board even though it was already insane before the patch, and cut pvp healing by 53%! Great idea!
 
Not.
 
Only thing I can positively say was a good thing about this drop is they made my esper's innate mobile but the rest is a -10/10.
----
			
{| class="blockquote"
Carbine thought it would be best if they made it easier for people to get to raiding, but expected them to put in the time and work to attune.  What ended up happening is that people faceplanted into a content wall.
----
			
How do they merge servers ?
I'm on stromtalon and we have a decent domin pop, enough people are xfering here.
 
But you go to the Exile side and there are tons more people ?
 
How do you merge servers when population inbalance is as bad as it is ?	
----
			
{| class="blockquote"
Ah CX fabkit for housing I personally hope it never ever ever happens.
I'm amazed at how often I see it mentioned and requested.
 
I honestly can't think of anyway to ensure a our main city is a ghost town other than to do something crazy and add a CX fabkit.
 
I really think it's a bad idea and I hope carbine never ever does it.
People really want the main city to be absolutely useless.
----
			I hadn't really thought of it but its true, I only go to the main city to hit the AH...which is every couple days and only long enough to put stuff there.  Otherwise I am questing until I have to quit, return to my house and logoff.	
----
			
{| class="blockquote"
EXAMPLE:
 
1) Searching my AH for Engineer guns level 1-50 only shows 2 pages of results. In June it was probably 15 pages of items.
2) Searching my AH for Medium armor from level 1-50 shows about the same.
----
			Really happy for the players that are on medium to high pop servers, but for the rest of us on the other servers. Population is dwindling and it's not difficult to notice if you do dailies, queue for stuff, etc. Even /z is dead in housing lately, nobody talks... Not a lot of people are playing on Rowsdower. And here's the problem, either make the game more accessible to casuals and beef up the population or find another solution; because it's not getting better.I really enjoy this game, I'd like to see it survive and thrive for a few years.	
----
			
{| class="blockquote"
We have to blame the Aurins for making the exiles too popular and the drakens for making dominion too unpopular.
----
			i killed them all srry op	
----