Mythril Saber (VII Remake)

The Mythril Saber is a weapon for Cloud in Final Fantasy VII Remake. It provides the ability Blade Burst, a long-range, non-elemental magical damage attack with a wide area-of-effect. It gains a proficiency bonus from killing the enemy it hits.
The Mythril Saber is geared towards magic spells, providing the highest raw bonus of Cloud's weapons, and good materia slot growth. It also includes several abilities that improve Cloud's spellcasting and MP regeneration. However, its bonus is on the lower end.
==Obtained==
A mythril saber can be purchased from the Wall Market weapon shop for 3,000 gil during Chapter 14, "In Search of Hope".
==Upgrades==
===Materia slots===
Materia slotspurchased	MinimumWeapon Level	Slots
0 	1 	
1 	5 	
2 	5 	
3 	6 	
4 	6 	
===Skills===
Mythril Saber Core - Weapon Level: 1 - Required SP: 10	Mythril Saber Core - Weapon Level: 1 - Required SP: 10	Mythril Saber Core - Weapon Level: 1 - Required SP: 10
ATK Up 	Attack Power +6 	Increases attack power attribute.
MATK Up 	Magic Attack Power +6 	Increases magic attack power attribute.
MATK Up 	Magic Attack Power +6 	Increases magic attack power attribute.
MDEF Up 	Magic Defense +5 	Increases magic defense attribute.
Max MP Up 	Max MP +10 	Increases maximum MP
Mythril Saber Sub-Core I - Weapon Level: 4 - Required SP: 14	Mythril Saber Sub-Core I - Weapon Level: 4 - Required SP: 14	Mythril Saber Sub-Core I - Weapon Level: 4 - Required SP: 14
Enhanced Elements 	Elemental Materia Damage 10% Boost 	Increases damage added to attacks by elemental materia.
Debuff Resistance Up 	Debuff Resistance +5 	Increases resistance to detrimental status efffects.
Trade-Off 	Trade-Off 	Recover MP when taking significant damage.
Max MP Magic Up 	Magic 20% Boost with Full MP 	Increases damage of attack spells cast when at max MP.
Dominant Physical Offense 	Attack Power +5 with High HP 	Increases attack power when HP is 75% or higher.
Mythril Saber Sub-Core II - Weapon Level: 5 - Required SP: 16	Mythril Saber Sub-Core II - Weapon Level: 5 - Required SP: 16	Mythril Saber Sub-Core II - Weapon Level: 5 - Required SP: 16
ATK Up 	Attack Power +8 	Increases attack power attribute.
MATK Up 	Magic Attack Power +10 	Increases magic attack power attribute.
MATK Up 	Magic Attack Power +10 	Increases magic attack power attribute.
MATK Up 	Magic Attack Power +10 	Increases magic attack power attribute.
MDEF Up 	Magic Defense +5 	Increases magic defense attribute.
MP Recovery Up III 	MP Regeneration 50% Boost 	Significantly increases MP regeneration speed during battle.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Mythril Saber Sub-Core III - Weapon Level: 6 - Required SP: 18	Mythril Saber Sub-Core III - Weapon Level: 6 - Required SP: 18	Mythril Saber Sub-Core III - Weapon Level: 6 - Required SP: 18
ATK Up 	Attack Power +8 	Increases attack power attribute.
MATK Up 	Magic Attack Power +12 	Increases magic attack power attribute.
MATK Up 	Magic Attack Power +12 	Increases magic attack power attribute.
MP Saver: Attack Spells 	Attack Spells MP Cost Reduction 20% 	Reduces MP cost of attack spells.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
==Use==
The Mythril Saber excels in the spellcasting role by providing Cloud both a very high magic attack attribute boost as well as many abilities that improve his spellcasting. Among these are Trade-Off, causing Cloud to recover MP after taking damage, a 50% boost to Cloud's natural MP regeneration in battle, and a 20% MP cost reduction to his attack spells. It also provides a 10% boost with the , resistance to debuffs, and a 20% boost to magic spells cast at full HP.
Compared to other weapons, the Mythril Saber is unmatched in terms of pure magic damage per spell. This makes it more MP-efficient, as individual spells will deal more damage per spell cast, while the weapon also offers ways to recover MP faster. However, compared to the , which comes closest in terms of magic attack power, it provides less durability, and compromises more heavily in attack power. It also has slower materia slot growth than the Iron Blade and the , which is more versatile overall.
With the Mythril Blade, Cloud will focus on a spellcasting role, and his physical attacks will be used to build the ATB gauge and get in small damage on the side. Because of Cloud's naturally high and MP pool, Cloud is very viable for this role in the party. Mythril Blade will optimize Cloud's spellcasting potential and should be equipped either in encounters against enemies resistant to physical damage but vulnerable to magic damage, or among players who prefer to use Cloud in a spellcasting role. However, equipping Mythril Saber also wastes Cloud's potential for physical damage, making most of his abilities, aside from Blade Burst, hit less hard. Players who prefer versatility for Cloud may opt for the Twin Stinger or instead.
==Other appearances==
===Final Fantasy Brave Exvius===
==Etymology==
Category:Weapons in Final Fantasy VII Remake