Change Log & History

__NOTOC__
Item Asylum is a continuously updated game. The following is a list of every known update or change made to Item Asylum, sorted by version number. Major updates are typically released every few months, while minor updates are typically released every few weeks.
==Version 1.8.0 [🎃]==
*New items:
**Melee: knuckleblaster
**Ranged: idaho
**Misc: appetizer, californian friday, eyepatch, frightenedsheep25937582, mysterious orange elixir, the man in a bag
**Secret: main course
**Vaulted: legacy bat sword
**Moved items: bat sword (vaulted to melee), pro golf (melee to miscellaneous)
**Readded items: gear 5 barrage (now vaulted), building tools (now utility)
*Item changes:
**axe: Is now affected by Photosensitive Mode. No longer dismembers corpses. Red gash effect removed.
**banhammer: Reanimated. Base attack hitbox duration decreased from 20 ticks to 7 ticks. Smash now requires the user to be on the ground upon the hammer landing for the attack to take effect. Modified and re-added death effect.
**bat sword: Completely reworked.
**comically large fork: Given "tipper" mechanic.
**company weapon: Fixed bug causing Sprint ability to not deactivate when out of stamina.
**flag post: Walkspeed boost increased from +3 to +3.5. Fixed numerous bugs relating to the item.
**freezing point: Fixed bug causing Critical ability to only be capable of inflicting freeze and hitstun to any given target once.
**hands of fire: Damage increased from 15 to 31.
**justitia: Attacks now deal Pale damage.
**keyblade: Walkspeed boost increased from +2 to +4. Base combo no longer immobilizes the user during use; now decreases walkspeed by 8. Sonic Rave no longer inflicts ragdoll or knockback.
**krellis: Damage is now randomized: instances of 6 damage now vary from 7 to 11 damage, and instances of 14 damage now vary from 15 to 19 damage.
**linked sword: Killed enemies are now dismembered.
**loadsamoney: Redesigned hat accessory. Changed hit sound; original hit sounds now play with each swing. ££££ METER redesigned; no longer fills automatically. Base damage now increases with ££££ METER. Make it Rain renamed to Da Dosh Dance. Da Dosh Dance now increases the user's defense by +50% during use and locks the user out of their inventory during use. Da Dosh Dance's disco ball no longer follows the user.
**night reaper: Double jumping now creates a small white circle effect at the position the user initiated the double jump.
**painted sword: No longer dismembers corpses. Is now affected by Photosensitive Mode. Red gash effect removed.
**pool noodle: Can now come in multiple colors. Playing in a team-based mode will now cause the item to inherit the team's corresponding color.
**protest: Removed three messages. Added one message.
**solemn lament: Re-added the pages kill effect.
**asylum treasury key: Disabled projectile collisions with players.
**blackhole raygun: Corpses can no longer be turned into black holes.
**brimstone: Changed hitbox to a cuboid 15×2.5×2.5 studs in size.
**copper wire wrapped rock: No longer requires victim to be holding a metallic item to explode. No longer inflicts bleed.
**hound: Damage increased from 9 to 10. Now homes towards NPCs again. Lead Bullet is no longer capable of ragdolling enemies.
**hs-010: PSI Strike now turns victims into a bloody mist on a successful kill.
**intervention: Players with Black Magic UNLEASHED's "Kaiga..." badge have an alternate firing sound. Alternate sounds provided by the badge can now be toggled with the Old Weapon Models setting.
**kentucky: Disabled projectile collisions with players.
**lilynette: Base damage increased from 25 to 30. Sonido counter duration shortened.
**macrowave: Added synergy with pizza rolls.
**pm9 evil gun: Removed "red blob" image once more.
**virtuoso: Melody Orbs ability reworked. A menu now appears in Musical Mode. Tooltip changed.
**watermelon cooler: Cooldown decreased to 3 seconds.
**chirumiru: Uses changed from 3 to 6 uses.
**choccy milk: Uses changed from 3 to 4 uses.
**contractor judgement: Activation hitbox no longer appears immediately after the item's use; now appears simultaneously with the sigil's appearance.
**dataminer: Now switches the user's items' sounds with other items in their inventory.
**distraction: Added 8 new lines. Removed 1 line.
**dwarfer: Now increases the user's defense by +25%.
**granola bar: Uses changed from 3 to 9 uses.
**maxwell the carryable cat: Can now only damage any given enemy once per use.
**pizza rolls: Added synergy with macrowave.
**pro golf: Damage increased from 35 to 67. Now decreases the user's walkspeed by 4 instead of completely stopping them. Ragdoll time is doubled on a successful hit.
**shadow clones: Damage from summoned clones is now increased from 5 to 10 damage per punch.
**smoke grenade: Visuals changed to make the smoke more opaque. Creates a hitbox 12.5 studs in radius that deals 15 damage and inflicts hitstun upon the grenade bursting.
**untextured unrigged blender brick: Fixed a bug that involved the item to remove itself from the user's inventory after 7 seconds of holding.
**yo mama: Damage increased from 35 to 45. Now inflicts a -15% defense penalty for 5 seconds.
**salamander: Now homes towards NPCs.
**Renamed dummy summoner to combat dummy summoner.
*New maps:
**FFA: 4seasonsv2, brimstonecrag, madness, spookyard, teenroom
**ZS: cemetery, midnightstage
**MU: onimansion
**JGN: commencement, necromancerarena
**ELIM: oilrig
*New boss: contamination
*New lobbies: chromakopia, joinavenue, parlor, smilingfriends, spaceship, waitingroom, yumenikki
*Map changes:
**jlfactory: readded shader effects.
**moonbase: now sets players to 35 jumppower instead of their regular jumppower divided by 3, which resulted in a large decimal number.
**towny: given a visual overhaul to match the Halloween theme.
**mc1: radio now plays music again.
**ELIM is now available on the maps abandonedfacility and moonbase.
**Removed JGN from betaislands, rocketarena, and rocketarena2023. rocketarena and rocketarena2023 have had their default mode set to FFA.
**Updated voting icons for abandonedfacility, arcade, atlantawafflehouseparkinglotat3am, baseplate, beef, bowlingalley, castleconundrum, cave, crustcove, fishtank, halberd, happyhome, hostiletakeover, islands, pinball, poison, poisonv2, restaurant, skeld, slopeplate, smallplate, spiketop, spynappleisland, strandedcastle, supermarket, thunderstorm, ÿʌô¦Ñt, and zombiestation.
*ZS changes:
**Zombies may now spawn in with pumpkin accessories.
**Tank HP nerfed.
*BOSS changes:
**Combat King's voicelines are deeper.
**The Skeleton's roar removed.
**Fixed a bug that allowed users to spawn in during cutscenes.
**Added hatsuneworld to The Skeleton's pool of maps
*TC changes:
**Classes now have individual respawn timers.
*ELIM changes:
**Reduced how often modifiers show up.
**Added two new modifiers: Item Asylum 2021, Meme Machine
*JGN changes: 
**The timer now caps out at 3 minutes. Formally capped out at 4 minutes.
**Fixed a bug that allowed players to obtain a loadout during the selection screen.
*The Rage Meter in BOSS and JGN now rounds to the nearest tenth.
*Emote changes:
**New emotes: Assassination Classroom, Demon Swing, Door Stuck, Mesmerizer, MewMaxxing, Peashooter Jig, PikuNiku, Sheep, So Much More, Take It, 운테르게임.
**Readded emotes: Specialist Dance.
**Removed emotes: Lasagna Dance.
**Mandela, Spooky Month, and Thriller converted to Halloween exclusive emotes.
**Shinji was given an intro and outro animation.
**Skill Issue has received a reanimation.
**Extended KICKBACK's audio duration.
*Tag changes:
**New tags: & Knuckles, Big Boss, Driver, Featuring Dante from the Devil May Cry series, First Elden Lord, Greatest Asset, Iron Lord, Jgn_, John ___ Item Asylum, Lil' Bro, Little Version Of You, Mr. Incredible, Orange County, Promised Consort, Replika, Starscourge, The All-Knowing, The Black Swordsman, The Creator, The Doomslayer, The Omen King, The Taken King, The Tarnished, the deadweight
***Halloween-exclusive: Bite of '87, Count Dracula, EXE, Evil Spooky Scary, Eyeless, Fazbear, Garn47, Ghostbuster, Halloween Enjoyer, Halloween Spirit, Headless, Here's [name], Just the Facts, Kooky Clown, Man Behind The Slaughter, PC PORT, Purple Oni, Serial Killer, Spellhardt, Spooky Scary, Supreme Witch, Survival the Killer, The Bay Harbor Butcher, The Ripper, Undead
**"Furry" now alters the user's chat.
*Shop appearance changed. Added more animations that the Shopkeeper Dummy can perform.
*New shop: Halloween Shop, hosted by Melissa.
*Updated loading screen:
**Now displays an image of the next map, including its name and creators
**Now includes 3 loading screen messages, one being a tip, one being a fun fact, and one being a meme.
**Rounds now end immediately when the timer hits 0, meaning kills cannot be earned during the loading screen.
*New kits:
**Common: 🏚️, Frontier Adventurer, Isolation, It can run doom, Literally Pair of Pants, Mr. C-to-the-Jay, PortABoi, Rythm game enjoyer, The Man Sitter.
**Rare: 7.5 hour burst man, CAN YOU DIG IT?!, ch, dinner blaster intervention master spark, Horrible RNG, Misteresque, The Illusioner, Want a rice cracker?.
**Epic: Fowatti, HAM, Hard to kill dwarf, I DID LIKE THIS!, In Soviet Russia..., The Strat, This kit, fish react it.
**Legendary: A-Rank Border Agent, Fat Scout.
*Updated kits:
**Removed hoppa from An Oil Tanker For You.
**Removed energy drink from Ocubot Survivalist and reduced walkspeed from 27 to 20.
**Renamed Here Comes The Sun into :3.
**Renamed Kamikaze into KamiDummy.
**Man of Nature is no longer common; now rare. Replaced the man on a leash with kanabo and replaced third the man with deployable chicken.
**Buffed Window Camper's attack multiplier from 1.25x to 1.45x.
**Nerfed Soul Survivor's attack multiplier from 2.25x to 1.75x.
**Added gigachad fists to Generic "Sigma".
**Added dwarfer to Avid Juice Enjoyer.
**Replaced shadow clones with eyepatch in Mad Dog.
**Replaced fimbulvetr with freezing point in Ohh that Combo Cold.
**Replaced twilight with darkheart in 10 Hours.
**A Great Asset was converted from Rare to Common
*Introduced a bug causing song loops that omit sections of the song to instead play the full song each loop.
===Version 1.8.1===
 
*Candy gain adjusted.
**Candy is now gained every 50 points.
** Candy now factors in point-gain multipliers.
*building tools and evil sinister crossbow removed temporarily for bug fixing.
*On November 9th, the screech used by pounce was moderated once again.
===Version 1.8.2===
*Item changes:
**fire axe: Removed unused sounds that were audible through dataminer.
**frightenedsheep25937582: Now decreases the user's jump power by 20 upon use.
**mysterious orange elixir: No longer heals automatically while the user is dead, fixing a bug that caused the user to bypass death.
* Candy multiplier increased by 1.
*Candy cap per round increased from 15 to 50.
===Version 1.8.3===
*Map changes:
**midnightstage: No longer Halloween-themed.
**skyarena: Readded.
**spookyard: Converted to a VIP-exclusive map.
**towny: No longer Halloween-themed. Retains its autumn color scheme.
=== Version 1.8.4===
*Concluded the Halloween Event. Candies can no longer be earned, but can still be spent in the Halloween Shop.
*Reverted Halloween-themed UI.
*Item changes:
**axe: Can now dismember corpses again.
**bat sword: Intended to be taken out of regular rotation and only given to those who bought it. Due to a bug, instead became unable to spawn naturally for everyone, including those who bought it.
**birch tree: Cooldown upon equipping the item is no longer audio-based and is now a set timer, preventing it from being altered with dataminer.
**krellis: Changed tooltip.
**moonwalker: Readded.
**painted sword: Can now dismember corpses again.
**rusted coin scythe: Siphon spin damage decreased to 10 per tick, healing decreased to 8.75 health per hit, and now hits up to 5 times.
**asteroid: Full Attack Mode now goes on a 12 second starting cooldown upon obtaining the item.
**hound: Lead Bullet once again inflicts ragdoll.
**micheal p: No longer affected by "agreement with the RNG gods" gamepass.
**makarov: Reload time is no longer audio-based and is now a set timer, preventing it from being altered with dataminer.
**misery: Cooldown is no longer audio-based and is now a set timer, preventing it from being altered with dataminer.
**moscow: Added new clothing for synergy with ultra instinct.
**ranga workshop: Added Library of Ruina-esque hitmarkers.
**roulette shotgun: Pellet spread decreased from 11 degrees to 8 degrees. Now inflicts strong knockback and ragdoll when hitting for greater than or equal to 50 damage. Increased damage per pellet from 15 to 135. Damage increase reverted soon after.
**unrelenting force: Patched a softlock that would occur if dataminer shuffled the item's voiceline into a shorter sound.
**californian friday: Interaction with doing more damage on Friday is now based on UTC−8.
**eyepatch: Increased damage multiplier from +0.3x to +0.4x when used. Black overlay now fades away after death. Added interaction with multiple copies of the item.
**pow: Renamed to pow block. No longer single use. The explosion is now a shockwave.
**presidential key: Added synergy with Samsonite tag.
**speed: Added synergy with EXE tag.
**the man in a bag: Increased activation radius from 20 to 22.5 studs. No longer bypasses intangibility.
**ultra instinct: Added new clothing for synergy with moscow.
**evil sinister crossbow: Readded. Removed again soon after.
**building tools: Readded. Removed again soon after.
*Map changes:
**hospital: Now available for ELIM. Added new floor. Opened elevator shaft. Replaced any mention of "JPX" with "JBC".
**teenroom:
***Made the map brighter.
***Removed the plant pot from the table.
***Added a chair, a toy brick structure, and several toy cars.
*Lobby changes:
**joinavenue: Updated portabites icon.
**parlor: Timer set to 65 seconds.
*The "Soul" death effect no longer deletes the victim's body, patching numerous bugs related to it.
*KIT changes:
**Renamed Fowatti to Fowayti.
*In MU, time increased upon a successful murderer kill changed from 10 to 15 seconds.
*ZS changes: 
**Zombies no longer have pumpkin heads.
**Time increased upon a survivor getting infected changed from 10 to 15 seconds.
*JGN changes:
**Timer change reverted back from 3 to 4 minutes.
**Time increased upon a successful juggernaut kill changed from 10 to 15 seconds.
**Beta Figure's health formula changed from 500 + 750 to 400 + 600. Maximum possible health decreased from 11000 to 8800.
**Filibuster's health formula changed from 400 + 600 to 350 + 525. Maximum possible health decreased from 8800 to 7700.
**Mihawk's health formula changed from 400 + 600 to 500 + 750. Maximum possible health increased from 8800 to 11000.
**Red Mist's health formula changed from 500 + 750 to 400 + 600. Maximum possible health decreased from 11000 to 8800.
*Emote changes:
**Reanimated Pinegrove Shuffle.
**Added music to Skill Issue.
**Added music to They don't know.
*Memes from loading screen no longer gets blocked by map/lobby icon.
=== Version 1.8.5 ===
*Removed the Halloween Shop and candies.
*On November 28th, pinger's default particle effect was moderated.
=== Version 1.8.6 ===
*Patched a bug that caused bat sword to be unable to spawn naturally for those who bought it.
*On November 30th, the Screamer zombie's scream sound effect was moderated.
*Map changes:
**cabin, containers, islands, restaurant, and towny: Gave the maps a winter-like visual overhaul.
**grenzemall: Added a christmas tree with presents in the center of the map.
*Changed birch tree's model.
=== Version 1.8.7 ===
*Changed Brute's theme.
==Version 1.7.0 [🎂]==
*New items: 
**Melee: cantaloupe, flag post, freezing point, gigachad fists, jeffthekillermain, krellis, linked sword, mango on a fork, rusted coin scythe, yamato
**Ranged: blackhole raygun, hs-010, lightning harp crossbow, megaphone, virtuoso, watermelon cooler
**Misc: consumable port, deployable scp 096, dwarfer, fox devil, gear 5 barrage, kogatana, old speakers, slungus meteor, spider stilts, unregistered hypercam 2
**Perfect Run exclusive: uncertified tenderizer (melee) (uncertified)
**Spell: celeritas, sagitta sol
**Stand: easy lover
**Secret: housejumpscare, registered hypercam 2, salamander
**Juggernaut: crucible, doom chainsaw, rip n tear, super shotgun, vessel
**Murder: sprint
**Vaulted: deepshore fossil, evil sinister crossbow, unstoppable train, vaulted star platinum
**Moved items: camera (ranged to miscellaneous), vuvuzula (ranged to miscellaneous).
** Removed: moonwalker
*Item changes:
**all combat dummy spawns: merged into dummy summoner.
**anchor from the sky: fixed numerous bugs that caused the item to break. Fixed infected minions not spawning. Infected minions can now spawn from corpses killed by other players. Corpse-spawned infected minions have half as much HP than minions spawned from direct kills.
**apc: fixed synergy with the world. Being parried by legion kata, hero blade, kogatana, or a Parry Dummy will now attribute the projectile to the target and redirect it back to its user with an increased damage of 120.
**bear traps: added to the Admin Panel. Fixed an issue where those hit become invincible.
**birch tree: model changed.
**bossraid: added synergy with legion kata.
**bowl of delectable food: base attack updated to use the modern hitbox system.
**car that doesn't work: fixed placement issues.
**cero: "Shadow Gun" synergy now fires in the point of aim, unless they are using shift lock, where they fire in their facing direction. Synergy now applies the "Wiped" and "Descend" death effects.
**cinderblock: unequipping the item during the throw no longer puts the item on cooldown.
**cloak: added to the admin panel.
**contractor judgement: damage increased from 50 to 60. Activation hitbox size increased to 30×15×13 studs. Now applies the "Wiped" and "Descend" death effects.
**copper wire wrapped rock: now inflicts bleeding on hit. Can no longer be dropped by pressing backspace. Now only explodes when players are holding metallic items.
**comedic banana peel: now inflicts weak upward knockback. Instakills scp 096. Fixed bug where holding the item for around 7 seconds caused it to disappear from the user's inventory.
**company weapon: can no longer be charged passively by momentarily activating the item; now must be charged by holding the attack button. Beginning to charge the attack no longer costs stamina. Introduced a bug that causes Sprint to not deactivate when out of stamina.
**cross: now continuously resets walkspeed and jumppower to 0, effectively patching any bugs that allowed the user to walk with the item.
**crossbow: added "Fire" button for mobile users. Increased headshot's damage range from 149.99-273.39 to 164.6-300.
**dead: fixed bug causing the arms of users who scope with intervention to reappear upon unscoping.
**distraction: added one new line that can appear as the dummy's name. Removed two lines.
**dragon deagle: updated to the modern mobile firing UI. Fixed bug where Change Ammunition could not be activated on console. Rate of fire increased from approximately 900 RPM to approximately 1700 RPM.
**dragon slayer: cooldown upon finishing a full cooldown is now represented by a cooldown bar. Added “Miss” to miss cooldown.
**earth tome: crystal damage increased from 4 to 4.5. Crystal velocity decreased from 75 studs per second to 50 studs per second. Trees no longer count as kills, damage, or corpses for items that utilize such features for effects. Patched a bug where killing a tree as soon as it spawned caused it to stay in place indefinitely.
**emperor: revamped.
**end: fixed the glitch causing end users with greater than or equal to 100 health to not die.
**esto es el fin: barrage charges up faster.
**fantasy seal: orbs' homing radius decreases by 4 studs per second the orb is active. Initial homing radius increased from 6 studs to 25 studs.
**fish: hitbox changed to a constant hitbox that can only hit the same target once every 0.5 seconds. Added synergy with pinger. Tooltip changed.
**fumo: added synergy with marksman revolver.
**gelidus: Snap Gelidus now emits snowflakes from the user's hands. A bar now fills next to the user while in use, indicating the time until the user begins taking damage. Snap Gelidus now deals rapid intervals of 0.1 damage.
**grand javelin: now applies the "Wiped" and "Descend" death effects. Interaction with franklin badge now reflects the projectile back at the user.
**grand volley: throwing speed increased. Throwing sequence is now cancelled if the user is ragdolled. Now applies the "Wiped" and "Descend" death effects. Interaction with franklin badge now reflects the projectile back at the user.
**grasshoar: updated to use the modern hitbox system.
**hale's strength: now suffers hitstun on a failed hit. Increased Critical Hit's knockback. Critical Hit now bloodily dismembers victims on kill.
**heart-to-heart: user is no longer invincible during use.
**heavy sword: cooldown bar outside of team-based modes is no longer white.
**hero blade: altered parry visuals. Parrying now cancels attacks such as hitman and fantasy seal.
**hot rod rider: fixed the bug that caused the user to halt in place instead of driving.
**hound: individual shot damage decreased from 10 to 9. Shots no longer target NPCs. Given new 'Lead Bullets' ability, which lowers the enemy's walkspeed by 1 per hit.
**hyperlaser: reloading is no longer cancelled by unequipping the weapon.
**intervention: tweaked Scope for mobile players. Now only requires tapping the button to stay scoped.
**joymutant_controller: renamed to "joy mutant".
**justitia: entirely reworked. No longer fortnite card exclusive; now a standard melee.
**killer fish from san diego: added synergy with pinger.
**ladder: fixed placement issues. Can now be picked up after being used.
**leap: patched a bug where the player could instantly land after activation by jumping before the leap takes place.
**legion kata: added synergy with bossraid. Altered parry visuals. Parrying now cancels attacks such as hitman and fantasy seal. Patched a bug where mobile users could only dodge backwards while in shift lock.
**lilynette: base damage increased to 22.5. Projectiles no longer go through walls. Reworked Sonído into a counter ability. User is now debuffed by -5 walkspeed during Cero Metralleta.
**lethal shotgun: Kick damage increased from 45 to 50.
**lute: altered visuals that appear on affected players. Kills gained by affected players are additionally awarded to the user.
**manus dei: changed tooltip.
**marksman revolver: added synergy with fumo.
**maul: 
*** All variations added to the admin panel.
***Elemental's variation's damage decreased to 5.
***Kamizombie's variation given new ability: Detonate.
***Shrieker's variation given new ability: Shriek.
*** Tank's variation given new ability: Grab.
***All variations now have their own unique tooltip.
**meteor: now damages the user if hit by the explosion.
**mori: changed tooltip.
**nichirin sword: Fire Wheel and Raging Sun now pull victims towards the user. Raging Sun hitbox size increased from 5 studs in radius to 7.5 studs in radius. The item's watermark now appears regardless of how the item was obtained.
**pact: changed maximum health gain to a formula.
**pegasus boots: fixed the bug that caused the user to halt in place instead of running.
**pibble: speed boost per use increased to +0.25. Maximum speed boost increased to +2.
**pinger: plays the Discord notification sound upon dealing damage. Added synergy with fish and killer fish from san diego.
**pm9 evil gun: red blob image readded.
**pounce: added to the Admin Panel. Angle can now be aimed while in first-person or while shift lock is on.
**real knife: Determination Slashes now move in the point of aim, unless using shift lock, where they fire in the user's facing direction.
**riot shield: added to the Admin Panel.
**scream: added to the Admin Panel.
**secare: final hit in combo now has a hitbox size of 7×5×5 studs.
**sense: added to the admin panel.
**shadow clones: clones' health visually increased from 1 to 200.
**shift: added to the admin panel.
**small sword: cooldown bar outside of team-based modes is no longer white.
**smile: remembers its body count when taken by borrow.
**speed: added input sequences for gamepad players to allow them to close speed's windows without needing to enable GUI interaction mode. Clicking pop-ups while holding an item now registeres as inputting an attack.
**spit: added to the Admin Panel.
**starlight: increased tick-rate. Decreased delayed damage with bossraid from 7 to 4.25.
**stat editor: added Dead tag.
**stomp: can now hit the same person more than once. Updated to the modern hitbox system.
**strong left: now applies the "Wiped" and "Descend" death effects.
**suppressed mac-10: bullet spread increased from 1.5 degrees to 6 degrees. Minimum damage decreased from 6 to 3.6 on bodyshot and from 7.19 to 4.32 on headshot.
**taser: visual effects changed.
**the button: fixed bug that allowed the button's timer to be stacked if unequipped whilst activated.
**tongue: added to the Admin Panel.
**twilight: now stops the user in place for the whole duration of Peace For All. Unequipping during Peace For All causes FOV to change but no animations or hitboxes.
**vampirism: updated 'click to escape!' visuals. The player may now interact with their entire screen to fill the bar. Bar now starts empty. Attempting to interact with the bar too fast will no longer fill the bar. Added button input for gamepad players without needing to enable GUI interaction mode
**you need to be like me: the user is now invincible during the animation.
**zaihop: added yellow particles to Hamma's kill effect. Spiral with ultra instinct now plays a loud buzzing sound and slows the user's animations on hit. Hamma with ultra instinct now deals 250 damage in all game modes. Fixed performance issues relating to Spiral that would cause it to severely lag the user and victims and overload Roblox's audio engine.
*New maps: 
**FFA: atlantawafflehouseparkinglotat3am, boxingring, crustcove, isladelamuerte, jadesprings, metro, poisonv2, regretecheese, trampolinepark
**ZS: greenruntown
**MU: mansion
**JGN: aetyrvalzaak
**TC: rebellionfortress
**Removed: devarea (removed on accident)
*Map changes: 
**casino: re-enabled blackjack. Expanded the map with a new room that contains 3 playable minigames: Horse Plinko, Slungus Race, and Bobm Sweeper.
**hostiletakeover: added cars in the parking lot. Added cars and motorcyclists that drive around the map and deal 50 damage on hit. Decorated the inside of PortABites with tables and a drink dispenser.
**restaurant: rebranded the restaraunt from "xerro burgr" to "chaco baco".
**Updated music for betaislands, crossroads, doomspire, hospital, hostiletakeover, and jlfactory.
*New lobbies: 1984, apocalypse, gametheory, regretevator, roomsanddoors, samsonite 
**Unvaulted retro and added new music.
*FFA changes:
**Now awards points for earning killstreaks.
** Now awards points for ending killstreaks.
*GG changes:
**Altered the appearance of some golden weapons.
*ZS changes:
**New mutation: Rotwatt.
**Kamizombies no longer explode on death.
**Tanks now only spawn in a certain time frame.
**Mutation spawnrates modified: Each mutation now has a unique limited number to how many may be spawned at once.
** Ghost, Fallen, Swat, and Shrieker mutations seemingly made unobtainable.
**Points awarded for surviving now increases when less survivors have survived.
**Unblacklisted super jump punch.
*MU changes:
**Added a new role, Jester (Objective is to trick the sheriff).
** Added jeffthekillermain and sprint in the MU item pool.
**Added vents exclusively for the murderer in grenzemall.
*JGN changes: 
** Added Vessel and Doom Slayer.
**Added The Capture Zone for juggernauts to prevent players from endlessly running from the juggernaut.
**Changed health and health scaling for all juggernauts:
*** Mihawk's health changed from 2500 + 625 per player to 400 + 600 per player.
***Beta Figure's health changed from 2000 + 500 per player to 500 + 750 per player.
***Filibuster's health changed from 1500 + 375 per player to 400 + 600 per player.
***Red Mist's health changed from from 1750 + 437.5 per player to 500 + 750 per player.
*** Hale's health changed from 1750 + 437.5 per player to 300 + 450 per player.
*TC changes:
** Support's first Support Tool slot can now have flag post and virtuoso.
**Updated Tank's melee whitelist:
***Added: chair, croccy friend, cultist's sword, energy sword, eyelander, fujin, uncertified tenderizer
***Removed: allusions, banhammer, big rock, built different, da capo, dragon slayer, the dang, the sink
**Tank is now immune to ragdoll.
**Backliner's Ranged slot has been replaced with the "Sniper" slot. Removed crossbow, spinbot, and zapper from item pool.
**Nerfed Backliner's defense from 0% to -45%.
** Added counters under the class selections to indicate each class' limit.
**Reworked the Combat Zone; now deals rapid damage instead of instantly killing the player.
**Increased tower capture radius.
**Slightly buffed teleporter repair time.
**Blacklisted noob tube and earth tome from the mode.
*ELIM changes: 
** Added "Special Modifiers" mechanic.
**Added new Sudden Death music that may play instead of the original.
**Those killed by being outside of the zone will now have a red electrocution death effect.
**Now awards points for eliminations.
*BOSS changes: 
** Updated the opening cutscene for beta.
**clayman rework: 
*** Added a new model and animation for Specimen 9.
***Updated the Soul Strike attack. 
****New visual effect.
****Increased damage (35 -> 75) dealt and now ragdolls on hit.
****No longer deals visible damage when an orb is hit.
***Attacks become progressively faster as Specimen 9's health lowers.
***Removed head hitbox, preventing players from dealing up to 325 base damage at once with fire axe.
***Losing now jumpscares all players in the server.
**SlungusPrism no longer has a boss healthbar.
**Health bars are now displayed above Matter, SlungusPrism and the Trash Gang.
*Added several new kits and updated some existing kits: 
**Common: Looney Tunes, Perfect Accuracy, Summer Break
**Rare: The Red Fraud
**Epic: Coffin Of The Iron Mountain, Dealer's Turn..., Professional Marathon Runner, The Nobody
**Legendary: 10 Hours, MINOS PRIME BOSS LEAKED (REAL), Restless Gambler, Think Mark, Think!
**Updated kits: 
***Replaced vuvuzula with lightning harp crossbow in Tone-Deaf Bard.
***Replaced mad murderer with jeffthekillermain in JeffTheKillerAI.
***Buffed Window Camper's attack multiplier to 1.25x.
***Added honeybun to Now you can Taste the Sun.
***Added theres a bird on his head! to The Monster in the Black Forest.
***Changed Ocubot Survivalist, Locksmith and An Entire Kitchen's tiers from Common to Rare.
***Soul Survivor health halved, speed nerfed from 18 to 16, tier changed from Legendary to Epic.
*** Renamed Duke to Duke Erisia.
*Added 4 new emotes: Brodyquest, Jumper, KICKBACK, Smileghost
*Added partner emotes, requiring multiple people to activate. 
**Added 1 new partner emote: High-Five
*The Friendship Acquired emote is now team-colored in team-based gamemodes.
* The player will now automatically stop emoting when they are ragdolled.
*12 new badges: 5 for ELIM (survivalist, survival of the fittest, forgettable, asylum menace, speed demon) and 7 regarding killstreaks (5, 10, 15, 20, 25, 50 and 100 killstreak.)
*Added 3 settings: Shiftlock Angle, Camera Follow, and Server Ghost
*Zombies now ignore the "No Items" setting.
* Added new UI near the leaderboard that allows the player to see the server age and whether it is a public server or a private server.
**Moved the UI that stated the owner of the private server from the menu to the new UI.
*Made lobby_overlap and subsequently Doglirium inaccessible, making the badges "triangulation" and "red pyramid piece" unobtainable.
**backrooms, beef, crossroads, evencare, mandrill, towny, and rocketarena have all been reverted to their state prior to Doglirium's addition.
*New servers now briefly load a small, gray, nameless map during initialization. Players who join during this period are given items similarly to a round of FFA, but any kills gained do not award points. The Admin Panel is not available while the map is loaded.
===Version 1.7.1 ===
 
*Updated items: 
**blackhole raygun: can now be activated while out of ammo to reload.
**mimicry: final hit in the base combo now inflicts ragdoll.
**super shotgun: 
***Now informs the player that they must use doom chainsaw to refuel when they run out of ammo.
***Glory Kill ability is now always active.
***Those who are stunned by super shotgun and eligible for Glory Kill now have an orange flickering highlight.
***Glory Kill now heals the user by 35 health per kill in addition to the regular 25.
*Partially fixed the Players tab of the VIP panel. Players don't appear as selected even when they are.
*Fixed gamebreaking bugs and oversights.
*Attempted to fix an issue where speed wouldn't be closable.
*Blacklisted blackhole raygun in BOSS.
===Version 1.7.2===
 
*Readded devarea.
===Version 1.7.3===
 
*Item changes: 
**freezing point changes: 
***Base damage increased from 17 to 25.
***Pistol rune damage increased from 17 to 20. Now applies -15% defense.
***Critical damage increased from 12 to 23 per hit.
**solemn lament: no longer guarantees victims to disperse into a tapestry of glowing pages.
**yamato changes: 
***Base attack combo now has a one-second cooldown. Previously had no cooldown.
***Increased base attack damage from 8 to 15 while grounded, and from 8 to 10 while aerial.
***Judgement Cut now has a visual distortion effect.
***Grounded Judgement Cut damage increased from 12 to 24. Hitbox size increased from 20×20×20 studs to 40×40×40 studs. Grounded Perfect Judgement Cut unaffected.
***Added synergy with "The Alpha and the Omega" tag.
**hs-010: damage per bullet increased from 2 to 2.75.
**lilynette: base damage increased from 22.5 to 25.
**pact: maximum health formula removed. Now simply adds recipient's maximum health to both parties' maximum health values.
**virtuoso changes: 
***Base attack first hit damage increased from 15 to 25.
***Base attack second hit damage increased from 25 to 40.
***Melody Orb damage increased from 35 to 40.
**aple: now has a low chance every second while equipped to turn into death note.
**bonk: 
***Reverted v1.7.0 changes.
***Cooldown lowered to 20 seconds.
***Introduced multiple bugs.
**gear 5 barrage: increases user's defense by +75% while activated.
**shadow clones: reverted v1.7.0 changes.
**mimicry: base damage increased from 14 to 15. First two swings inflict hitstun.
*Map changes:
**trampolinepark: changed theme to I LOVE SNACKS.
**zombiestation: changed theme theme to Starving Thou Metro.
**casino:
***Horse Plinko now has more chances of getting the 0 variant, and less chances of getting the 250 variant.
***Horse Plinko now has a 125 variant.
***Blackjack now shows what score the player and the opponent has.
*KIT changes:
**legion kata replaced with justitia in Long Bird.
**Changed The Saint's tier from Rare to Epic.
**Changed health from 600 to 400 HP and defense from -35% to -100% in 10 Hours.
**poser's katana replaced with yamato in Motivated.
**Removed Restless Gambler from the game.
* New KITs:
** Rare: Make some noise!
**Epic: Big Shoe
*Fixed bugs relating to the Vessel and Doomslayer juggernauts.
*Added a search bar to the inventory, allowing players to search for purchased Emotes and Tags.
*Added two new tags: 
**Samsonite
**Ultimate lifeform
*Certain tags now have custom fonts: 
**Great King of Evil
**Omni
**Prime
**Pure Vessel
**Showerless
** Silly
**The Alpha and the Omega
*Removed the "PortABoi" tag.
*The preview appearance of tags in the shop has been changed.
*Added new setting allowing players to adjust the volume of select audio sources:
**Area music
**Death sounds
**Item music
**Emote music
***The area music setting no longer applies to construct and lakesidecabin as both have ambient sounds as their area music.
*Added "gods of death love aples" badge.
*Temporarily closed the game due to datastore issues.
**These issues were resolved and the game was reopened after 36 hours.
* On October 19th, the screech that pounce uses was moderated.
===Version 1.7.4===
 
*Item changes:
**bonk: Fixed bug that causes bonk to disappear from the user's inventory after 6 seconds of holding. Restored bonk's model.
**flag post: 
***Reduced walkspeed boost from +4.25 to +3.
***Fixed a bug that caused users and their teammates to permanently lose speed.
***Introduced a bug causing Rally's attack bonus to not reappear once removed unless Rally is reused.
**rusted coin scythe: 
***Base attack cooldown lowered from 1.5 seconds to 1.25 seconds.
***Increased Siphon Spin heal rate from 15 health per hit to 17.5 health per hit.
***Siphon Spin unequip speed boost bug has been turned into a feature and now indicates activation with particles on the player's feet.
***Siphon Spin cooldown lowered from 11 seconds to 8 seconds.
***Fixed a bug where the Siphon Spin move was usable during the equip animation.
**gear 5 barrage: Removed from the game temporarily.
**pounce: Re-added screech sound effect.
**vessel: vessel users killed in nonstandard ways (such as the void or darkheart) now properly die instead of remaining alive and invincible, fixing a softlock in JGN.
***Additionally, Soul Pillars now works on the ground of woodworks
**purity: 
***Fixed a bug where using focus would softlock the user.
***No longer droppable.
*ZS fixes: 
**Ghost, Fallen, Shrieker, and Swat mutations now naturally spawn again.
*Map Changes: 
**april: Removed from the game.
**ritualtemple: Added shader effects.
*Players who join during server initialization are no longer given items.
==Version 1.6.0==
 
*New items: 
**Melee: armstrong style, esto es el fin, small sword, vinland daggers and zaihop.
**Ranged: copper wire wrapped rock, etymology, honeybun, lethal shotgun and macrowave.
**Misc: head bomb, holy mantle, pibble, runners glove, smoke grenade and super jump punch.
**Perfect Run Exclusive: you need to be like me (misc) (klevprime).
**Secret/Upgrade: golem summoner, heavy sword, joymutant_controller, justitia and lucky arrow.
**VIP: apc launcher, chara's knife, gun with more bullets, legacy crowbar, legacy fumo, legacy keyblade, legacy poser's katana, phish button, rigged and textured blender brick, sussy beverage, the men on a leash and the treehouse.
** Utility: stat editor
**Removed: mark's pistol, moonwalker, paddle and parkour.
*Item changes: 
**assailant now gives +10 extra jump power rather than -10.
**Mobile players can charge axe
**da capo's base damage increased to 25. Health per movement increased to +10. Defense gain per movement decreased to 15%. Now gains +2 speed per movement. Upon reaching second movement, the screen will be overlaid with the Trumpet GUI and plays a unique theme.
**fire axe now has rare chance to dismember limbs on hit.
**jailbird M1 damage increased to 35. Previous was 25. Zombie damage multiplier reduced from 2× to 1.5× for all attacks except the explosion, whose damage remains at 2× against zombies.
**Swapped keybinds for kanabo's roll and parry abilities.
**Reworked keyblade, poser's katana, real knife, anchor from the sky, fumo, joy, and pact. 
***keyblade: m1 changed to a three-part combo, the second hit will lunge the player forward. Given the ability sonic rave: The user will dash forward dealing damage and knockback - on successful hit, the user is able to user the move again.
***poser's katana: m1 changed to a three-part combo, the final hit will lunge the player forward. Given the ability Counter: If attacked while in use, the user is teleported behind the attacker and they will be dealt 65 damage when the weapon is unequipped. Animation and sound effect overhaul.
***real knife: New vfx showing the amount of damage dealt with each attack, will level up after each kill, increasing the weapon's damage output. Given the ability [ERASE]: Only available at level 4 and up; acts like a counter, teleporting the user behind the attacker and dealing 47.25dmg to them.
***anchor from the sky: m1 now throws the anchor, acting as a boomerang; if the anchor hits a surface it will stick, and can be retracted with another press of m1. Former m1 now the ability Dock: Functionally the same but will spawn a hostile Minion when killing a player. Also given the ability Reel: Spins the anchor around the user infront of them, opponents hit by this will be stuck to the anchor until the animation is complete.
***fumo: Now has different models with sounds. Healing increased to 1.25.
***joy: Dying to the withdrawal effect or experiencing withdrawal 3 times in one life now turns the user into a joy mutant. Also swapped colors of the joy text; +Joyed and +Overjoyed text is now blue and the -Joyed and -Overjoyed text is now red.
***pact: Now adds the user's maximum HP to both users instead of setting both player's maximum HP to the user's. Now adds +0.5x attack to each pacted player.
**loadsamoney's Make it Rain hitbox is now centered around the user and not the disco ball, causing the hitbox to move with the user.
**night reaper's Double Jump cooldown is now doubled during JGN rounds.
**Renamed scuffle hammer to super scuffle, hitting dead players will no longer count towards super aweosnme spin's counter and updated hit effects.
**secare's start-up lag has been removed and damage has been buffed to 8.25 per hit.
**While wearing a piece of clothing containing the word "Plok", smile's SMILER changes to this remix, while aswell changing In Search of Corpses SFX.
**starlight now performs an additional attack if the player has either bossraid or ultra instinct equipped.
**the dang can now gain multiple charges for each player hit by the uppercut. Previously only gained one charge, even if uppercutting multiple people.
**tv salesman cooldown shortened from 10 seconds to 7 seconds.
**uncle dane can now heal Roombas spawned by the user.
**Updated visuallity for wand to make the enchantment more visible.
**apparition cooldown decreased to 2.5s.
**Improved rate of fire and ammo capacity for asylum treasury key.
**cinderblock now deals double damage until it touches the ground.
**grand javelin, grand volley, taser, and cleave have brand new visual effects.
**intervention now has special sound effects if the user owns the "Kaiga..." badge from the Roblox game Black Magic UNLEASHED.
**ipod cooldown decreased to 4 seconds & inner hitbox damage decreased to 35.
**king tusks has had its lasers removed.
**micheal p changes. 
***Alternate rapping animation chance increased from 5% to 50% with agreement with the RNG gods gamepass.
***Disables automatic jumping while equipped; user no longer jumps automatically for as long as the jump button is held, instead requiring each jump to be manually input.
***Jumping now has a cooldown of 1 second.
**suppressed mac-10 now correctly spawns in the second slot. (As opposed to previously spawning in the fourth slot.)
**trench shotgun pellet count reduced to 8. Damage reduced to 10 on bodyshot and 15 per headshot. Thrust ability now inflicts bleeding for one second.
**borrow can no longer steal juggernaut items.
**choccy milk now properly heals the user when used at max health.
**comedic banana peel, doorbell, energy drink, mine, plan, and untextured unrigged blender brick are no longer single-use.
**Having dead equipped will now kill you instantly if hit by smile or inferi.
**distraction explosion damage increased to 55.
**holy hand grenade received new audio.
**hot rod rider defense debuff reduced from -50% to -35% and has a smaller hit cooldown.
**icecream treat now has different colors every time it is used.
**master spark tick rate increased. Now deals roughly double the damage that it used to.
**Added new names for noob tube's noobs.
**popeyes biscuit no longer kills the user, but any bites after the first will not trigger the healing effect.
**snap hitbox converted into a large radius around the user.
**stick horse's head model altered.
**You can now access twilight's additional abilities in private servers by also having any of its obtainment items in your inventory.
**Changed EGO damage requirement for ego from 1250 to 1000 & decreased Great Split: Vertical's cooldown.
**hale's strength loses Critical Hit on miss. Cooldown on Critical Hit is reduced if it does not miss.
**yoru now attacks faster while under half hp.
**dragon deagle can now "change modes" from default to explosive. Explosive mode functions similarly to default but performs an explosion on collision. Changed reload ability name (current is Reload...?)
**jean summon design & voicelines reworked.
**Fixed tsar bobm.
**Lobotomy Corporation weapons (da capo, solemn lament, smile, judgement, justita, twilight, mimicry) have new hit effects.
**Added more cosmetic synergy between items: 
***sugarcoat will flash a different image when super jump punch is also in the user's inventory.
***apc and apc launcher's designs will change when the world is also in the user's inventory.
***bossraid's effects will now be rainbow if starlight is also in user's inventory.
***Added synergies with ultra instinct for zaihop, lethal shotgun, lilynette, star platinum, and the world.
**Changed some cosmetic synergies: 
***Having ultra instinct with either real knife or chara's knife now causes white text stating "Lv. DRIP" to appear above the user upon synergy activation. Now increases M1 damage by 6.9.
***moscow's synergy with ultra instinct has had it's pants changed, as Roblox had taken down the clothes the synergy used.
*New game mode: ELIM
*New maps: lakesidecabin, dualscreen, condemnedtown, poolrooms, strandedcastle, zombiestation
*Re-added maps: casino. Slots and blackjack are no longer available.
*New lobbies: bedroom, iagamelauncher, ritualtemple, phighting, sumotoridreams
*Added music to endless and lcorp.
*Added two new emotes: Greed-ler, Specialist Dance.
*Removed one emote: Low Tier Roast.
*Added an indicator that shows how many lives survivors have left in JGN.
*Changes & Additions to ZS mutations: 
**Added 2 new mutations. 
***Riot: Comes equipped with Riot Shield: Will ragdoll any opponents hit and can block bullets.
***Elemental: Comes equipped with maul & an ability called Eruption. 
****Eruption: Releases a small fiery eruption which travels across the ground, ragdolling and setting its victims on fire. Maul also sets its victims on fire.
**Snatcher Zombie nerfed. 
***tongue will automatically release the victim if they cannot be fully reeled in.
***Melee attacks can now cut tongue off while reeling in a victim.
***Now deals damage to victim while reeling in.
*Added new KITs: 
**Common: An Entire Kitchen, Anti-Personnel Control Captain, Asylum Sports, Have him expelled!, IA Gen Dweller, Infinite Aerial, John, Locksmith, Mobile Front Page, Ocubot Survivalist, Sports Enjoyer, 📖.
**Rare: 500+ Survivals, American Healthcare, Degree in Yappology, Fiend Rider, Greedy Company, Gungeoneer, I can do anything, Insane Billionaire, King of Dreamland, Me after the lobotomy🤣, Only When I Feel Like It, Superpowers, The Saint, Spin Me Round, You Cannot Beat Us.
**Epic: 2014 Backstab Compilation, Avid Juice Enjoyer, Big Bird, Crazy Dave, Empress of Light, Headless, Human Cannon Launcher 9000, It Solos, Long Bird, Small Bird, The Sorcerer Killer, Watch it hit a corner!, Your dad's a Military Contractor?.
**Legendary: An Oil Tanker For You, FD God, Mr. Shakedown, Now you can Taste the Sun, The Big 3.
**Updated KITs: 
***Replaced bobm with crowbar in Source 2 Leak.
***Replaced realistic mp5 with micro smg in Sector 07 Resident.
***Replaced gender reveal with audacity in Swedish Developer.
***Changed Kamakazi and French Soldier's tiers from Rare to Epic.
***Buffed speed to 17 and damage to 1.4x in Dont Mind Me.
***Changed damage multiplier from 1.25x to 1.1x and added suppressed pistol to Literally Me.
***Replaced bobm and one hoppa with tsar bobm and parasol, respectively, in Here comes the Sun.
*** Replaced fr??? with popeyes biscuit in Skeleton rider.
***Changed damage multiplier from 1x to 0.25x in Terrible Fate.
*TC rework. 
**You are now prompted to choose between different classes upon spawning. Each class has its own weapon-types and stats: 
***Wildcard: normal ffa loadout.
***Melee: 1 melee weapon, 1 misc weapon. +25hp, +3 speed.
***Ranged: 1 ranged weapon, 1 misc weapon. +20% attack -20hp
*** Support: 1 melee weapon, 2 support tools. -20% attack, -20% defense.
*** Tank: 1 melee weapon. +150hp, -2.5 speed.
*** Backliner: 1 ranged weapon, 1 utility weapon. -20% attack.
**Only a certain amount of the same class can be on the same team at one time.
**You are prompted to change class upon death if you wish.
**All players on the uncertified team are teleported to statue upon capture.
*10 Hour Burst Man changes: 
**His Grand Volley attack now fires 4 projectiles instead of 5, and its damage has been reduced, now dealing 35 damage for each projectile instead of 45.
*Uncertified buffed. 
**Combat Soldier's damage buffed.
**Combat Vampires now have 100 HP.
**Sir Combat will now dash towards players if nobody is in range until he lands an attack, along with a few animation changes.
** Enemy routing seemingly changed.
*Reworked Matter. 
**Added a new attack for the Fire form: Plays a sound effect before releasing four pillars in each direction and spinning, anybody caught in the fire will be pushed back and caught on fire.
**Ice form's floor will become slippery.
**Poison form will now spawn more poison traps and they now move around periodically.
** Curse form will now spawn more curse traps. Curse rain will now drop curse orbs on a diagonal
**Added and changed many particle effects.
*Slightly modified all instances of blood particles. Blood is seemingly thicker and more optimized than before.
*"We're pretty confident we properly dealt with herobrine this time, he should be fully gone now."
===Version 1.6.1===
 
*Fixed esto es el fin not showing hitmarkers and ignoring curse.
*wand now plays the minecraft player hurt sound upon landing a hit.
*Lasers readded to king tusks.
*holy mantle damage requirement per recharge increased from 120 to 200.
*Fixed runners glove not working on console.
*Fixed joymutant_controller's hitboxes that were bugged.
*Renamed justita to justitia.
*slungus pet now has cooldown to click.
*micheal p jumping changes reverted.
*Fixed not being able to spectate when joining during an ELIM or MU round.
*Fixed players being able to spawn in the middle of MU rounds.
*Fixed a bug that caused negative damage.
*Fixed a bug where damaging invincible enemies would not be 0.
*Fixed some weapons not properly damaging or showing any damage indicators.
*Fixed softlock that occurred when defeating Matter.
*Fixed iagamelauncher not disappearing on bosses with intro cutscenes.
*Updated Greed-ler's music.
*Updated the in-game changelog.
*Reworked menu icon to better function on mobile and some clients.
*"Some Balance Changes"
===Version 1.6.2===
 
*Added item: ranga workshop (misc)
*Collabed with Midnight Horrors.
===Version 1.6.3===
 
*Fixed several bugs, including those affecting sugarcoat, earth tome, and using shift-lock on console.
*Item changes: 
**da capo walkspeed bonus per movement decreased from +2 to +1. Aura damage increment changed from 2.5 to 3.75.
**zaihop's ultra instinct synergy no longer decreases the cooldown of the Bullet Hell and Hamma abilities by 3 seconds each time the item is unequipped.
**Removed red blob image from pm9 evil gun.
**holy mantle no longer recharges during its invincibility frames; now lasts 3 deaths.
**ranga workshop's dash hitboxes last longer, resulting in them hitting enemies more consistently.
**throwing dart damage reduced to 6. Firerate doubled from 0.2s to 0.1s.
*Gamemode changes: 
**TC: Ranged class renamed to Ranger; can no longer acquire items also obtainable by Backliner class, and "updated" item blacklist. Backliner class can no longer acquire chicago or moscow.
**ELIM: Sudden death no longer kills the players with the lowest lives; now fully heals all players and gives additional maximum health depending on the amount of kills players have.
===Version 1.6.4===
 
*Removed maps: roofbottoms, rooftops
*Removed emotes: Overdrive, Shibamata
*Removed secret in castle.
*Changed Specialist Dance's Music.
* Fixed throwing dart breaking and deleting itself upon spawning.
*Allegedly fixed two oversights with the dang where the user could get much more speed than intended and use the Press ability with no cooldown. 
** These oversights do not appear to be actually fixed.
*Fixed an issue with cultist's sword.
*Attempted to fix console shiftlock.
*Anchor from the sky no longer spawns minions from kills caused with dock ability, now requires dock to hit a corpse from entity killed by the user to spawn a minion, it is unknown if its intentional or a bug.
===Version 1.6.5===
*Successfully implemented console shiftlock.
* Blacklisted super jump punch from ZS.
===Version 1.6.6===
 
*noob tube can no longer be used outside of TC's combat zones. Also, it makes a sound when trying to deploy another noob while the cooldown is still going.
*Introduced a bug that allowed the user to stack damages by re-equipping and spam clicking their melee weapon. Fixed in v1.6.10.
===Version 1.6.7===
 
*Readded moonwalker.
*Fixed security vulnerabilities with the Admin Panel. 
**This introduced a bug where private server owners could no longer access the Admin Panel, which was fixed shortly after.
*Attempted to fix data loss.
*Introduced a bug with pact where kills would heavily duplicate, causing item asylum to become temporarily closed. 
**About 20 minutes later, fixed the bug and reopened item asylum.
* Introduced a bug that affected the mobile crosshair, making it "stuck" or disappear with certain items. This was also fixed shortly after.
===Version 1.6.8===
 
*Fixed the mobile crosshair.
* Attempted to fix the data saving system again. 
**This appears to have actually made data loss much worse, causing item asylum to temporarily close for maintenance again. 
***9 hours later, fixed data loss and reopened item asylum again. 
****Due to the extended length of this maintenance, everyone was awarded a +0.5x point multiplier for a week. The game’s description was changed to specify this.
*Re-added Overdrive with a reanimation.
*Removed the Specialist Dance emote.
*Added more outfits for each team in TDM.
===Version 1.6.9===
 
*Added doglirium. 
**As part of this addition, several maps were altered, including backrooms, beef, crossroads, evencare, mandrill, towny, and rocketarena, and three badges were added: triangulation, red pyramid piece, and transient triangle red.
=== Version 1.6.10===
 
*spork now inflicts bleeding for 5 seconds on hit. Hitbox now lasts 6 ticks; previously 1 tick.
*loadsamoney's disco ball when Make it Rain is activated now follows the user.
* Fixed a bug causing uncle dane to have no cooldown between swings.
*Modified certain maps with ceilings so that plan and backup plan can now fall through them.
*Partially fixed the bug introduced in v1.6.6 that allowed users to stack melee weapons hits.
*Dead bodies no longer produce blood when attacked by items like london. 
**Additionally, if the Death Ragdolls option is on, dead bodies are no longer dismembered by axe when they turn into ragdolls.
**Blood produced by fire axe when amputating limbs still appears.
*As of this update, Roblox has updated highlights and outlines to be properly supported on mobile devices, affecting donkey jawbone users in berserk mode, smile users when merging, zaihop's Home Run and Hamma highlights, holy mantle's break effect, soba kick users, the button users, FAITH item users, players with the golden weapon, TDM players, purple ZS players, players seen through sense, the second Murderer in MU, juggernauts, Klevinoroto in his second phase, uncertified dummies when few remain, gun with more bullets users, and phish button users. They now appear the same as they do on desktop.
===Version 1.6.11===
 
*Removed joyjoyland.
*A week later, on July 21st, Roblox removed apparition's jumpscare image and sugarcoat's super jump punch synergy Luigi jumpscare.
===Version 1.6.12===
 
*Changed mimicry's idle, walk, and Onrush animations.
**Reduced Onrush's hit lag in addition.
*The metal structure of the Judged death effect no longer has collisions.
*Removed the transient triangle red badge.
===Version 1.6.13===
 
*Changed the icons for the following badges: you played, concept of death, killstreak ender, long-lasting friendship, the "reflection" incident, combat logged, 1 unlucky fella, crackedsweeper, it goes down, demonic bookshelf, painting explorer, and majima vip.
==Version 1.5.0==
 
*New items: 
**Melee: company weapon, da capo, dollhunter, donkey jawbone, fujin, hands of fire, hero blade, necromancer's scythe, pro golf, starlight, the sink, tv salesman
**Ranged: apc, asteroid, asylum treasury key, cero, dvd logo, hound, hyperlaser, lilynette, marksman revolver, meteor, pm9 evil gun, roulette shotgun, throwing dart, yeetable port
**Misc: cleave, contractor judgement, dataminer, fission, honk, joy, pegasus boots, polish meal, psi forgive α, psychic attack, scales of horror, soba kick
**VIP: slungus pet
**Vaulted items: cero metralleta (changed to lilynette)
**Removed items: hellion (split into honk and hot rod rider), moonwalker
**Moved items: flashbang (ranged to miscellaneous)
*Added Perfect Run exclusive items: 
**painted sword (melee) [Clayman]
**anchor from the sky (ranged) [Weegee]
**grand volley (ranged) [10 Hour Burst Man]
**hot rod rider (misc) [The Skeleton]
**deployable chicken (misc) [Man Of Nature]
**Perfect Run items are added to a player's potential items when spawning. They cannot be spawned in VIP servers without the badge. They can, however, be obtained from the fortnite card.
*New maps: oakwoods, hostiletakeover
*New lobbies: strange-----, companybuilding
*Removed lobbies: cbb
*Map voting now makes FFA appear more often.
*Added more Death Sounds
*Added many new kits and updated several existing kits: 
**Common: Lamp Oil, Ropes, Bombs?, Mushroom Princess
**Rare: Deaf to All but the Ronald, I don't believe it., Swedish Developer, A Great Asset, Generic "Sigma", Parkour Ninja
**Epic: Skinwalker, Malevolent Shrine, ...But DARK and TWISTED, Hitman, Zombie Superhero, Annihilator of Bosses, Great King of Evil, Abyss Walker, Soundcloud Rapper
**Legendary: Skeleton Rider
**Updated kits: 
***crescendo replaced by rebellion in Wacky Woohoo Pizza Guy.
***crowbar replaced by air in Midroll.
***skeleton juice replaced by witches brew in Major League Gamer.
***mad sheriff replaced by marksman revolver in John ULTRAKILL.
***vampire knives replaced by scales of horror in Future Heritage.
***knuckle samwitch replaced by soba kick in Soul Survivor.
*Removed kits: 
**Legendary: Bad to the Bone
*Added badges: longshot(formerly devious lick), nah i'd win, jersey driving, rigged liability, i will steal the moon, the "mercy" option, sudden hunter jumpscare, gold rush, professional gatekeeping, curse of zeus.
*Item balancing: 
**Buffed slayer's sword.
**Nerfed dragon slayer. Now has a cooldown on unsuccessful hits.
**silly gas no longer stuns but deals more damage; color-coded in team modes!
**Buffed sun on a stick.
**train now has acceleration/deceleration.
** Reworked holy hand grenade. Now behaves like the grenade, deals 200 damage instead of 100 damage, now sets victims alight in holy fire, and is no longer reflected by shine or franklin badge.
**Reworked witches brew: recovers 17.5 HP, but has a 20% chance to cause a random effect.
**Added more channels to radio.
** Changed the dang's idle animation.
**Added more prevamped models synergies. 
***Now works with buster sword and masamune.
**raygun's green particle effect no longer functions like curse.
**Added new synergy with shadow the world + scales of horror. 
***When they are in user's inventory, scales of horror's cooldown is decreased from 4 seconds to 1 second.
*Updated some emotes: Torture Dance, Petition, Step, Mannrobics.
*king tusks hit registration has been fixed.
*TDM/TC now have per-team outfits.
*Added Uncertified as a rollable team in TDM.
* TC changes: 
**Added play zones to prevent spawn camping.
**Powerful crowd control weapons are nerfed in TC exclusively: 
***silly gas, bible, grenade, fimbulvetr and manus dei (including snap variants) all have their cooldowns doubled.
***holy hand grenade cooldown increased by 20 seconds.
**TC round timer is capped to 8 Minutes max.
**Slightly nerfed additional time per capture.
**Attacker capture speed now decays when more attackers are on the point.
**Defender re-capture time buffed.
**Defenders are teleported to the next statue after a statue was captured.
** Defender spawn time increased to 7.5 seconds.
*Added new Rage Mechanic exclusive to Boss / JGN. Charging the Rage meter increases outgoing damage but is only charged by playing aggressively.
* BOSS changes: 
**Combat King's design overhauled!
**Nerfed boss HP scaling to be more manageable.
*JGN changes: 
** JGN's round timer is capped to 4 minutes. Every kill increases the timer.
**Timing out now ends in a Stalemate rather than a win for the Juggernaut.
**Added invisible walls to some maps in JGN.
** Hale Specific Changes 
***Hale's walkspeed increases the lower their health is
*** Charge now increases in speed the longer it's held
***Critical Hits are no longer used when missed.
*Other: 
** Added a threat vulnerability blocker effectively making saveinstance(), and external decomplier cheats useless.
**There might be some remains of Herobrine. We're trying our hardest to remove him.
===Version 1.5.1===
 
*cero metralleta replaced by lilynette in Allusions! and God of Hyperdeath kits.
*Buffed slayer's sword. Now has many of the same Criminality mechanics as necromancer's scythe. Gains a temporary +25% defense boost upon successfully using a finisher. M1 damage reduced from 27.5 to 25 while unawakened, and from 30.25 to 27.5 while awakened. Walkspeed while equipped and awakened increased from +6 to +10.
*Buffed necromancer's scythe. Stamina required for finisher reduced from 75% to 30%. Given a 35% defense boost after awakening. Awakened finisher's area of effect now deals 20% of nearby enemies' max health in damage. Health per full soul increased from 10 to 15, or from 5 to 7.5 per half soul.
*Buffed dollhunter. Sharp spins ability now deals damage rapidly and can hit the same target more than once.
*Buffed da capo. Now reaches movements in increments of 4 kills rather than 5, and M1 damage is increased by 3.33 per movement.
*Re-added klevinoroto's pre-fight dialogue.
*slayer's delight badge obtainment method changed; now requires being in a non-BOSS round in a public server with 11 or more players. Previously only required being in a public server.
*Fixed the american sniper badge.
*Fixed a bug regarding oakwoods and falling into the void.
*Removed the ability to spectate in MU. 
**This was a bug.
*Removed maps: pizzascape, sketched, nil, dodgeball, breach
*Removed lobbies: secret
===Version 1.5.2 ===
 
*Added items: jailbird.
*Re-added items: moonwalker.
*Buffed items: 
**axe: Now grants the user +3 walkspeed while equipped.
**painted sword: Has a new "charge" ability.
**deployable chicken: Now infinite use. Has a new "recall" ability. Chickens now have 200 hp.
*Removed items: slayer's sword, necromancer's scythe.
*Removed lobby: armory1.
* Removed badges: slayer's delight.
*Slightly changed the walking animations to the default zombie and majority of the zombie mutations in ZS.
===Version 1.5.3===
 
*Buffed lilynette. Cero Metralleta's damage per tick increased from 1.2 to 2.
*Changed assailant's walking animation and jumping animation.
*poser's katana's hit effects are now team colored.
===Version 1.5.4===
 
*buffed spit.
**Damage increased from 3 to 3.5 per tick.
**Range increased by 5 studs.
*Removed snowy map variations.
*Put the Troll emote back on-sale.
* Changed music of the following emotes: Usagi Flap, Awoo.
*Changed music of the following maps: moonbase, incineratorv2 gym
===Version 1.5.5===
 
*Game renamed to "serious asylum".
*Updated game's description.
*Many assets modified for April Fools. See full list here.
*Added nichirin sword and the sigmafyer. 
**Removed the sigmafyer 3 hours later.
*As of this update, Roblox altered how outlines look, affecting donkey jawbone users in berserk mode, the button users, FAITH item users, players with the golden weapon, TDM players, purple ZS players, players seen through sense, juggernauts, Klevinoroto in his second phase, and Uncertified dummies when few remain.
===Version 1.5.6 ===
 
*April Fools changes reverted.
*Took the Troll emote off-sale.
==Version 1.4.0 [🎃]==
 
*New items: 
**Melee: cultist's sword, dragon slayer, rebellion, slayer's sword, The dang, scuffle hammer
**Ranged: earth tome, trench shotgun
**Misc: amulet of the white king, hellion, icecream treat, silly gas, the button
*New maps: gym, moonbase, incineratorv2 
**ZS maps: abandonedfacility, hauntedmansion, hospital, neighborville
*New lobbies: 106, cassiebucks
*Added more Death Sounds.
*New badges: slayer's delight and Perfect Run mode badges.
* Juggernaut changes: 
**Added Hale.
** Reworked Beta Figure: now uses cubic essence, ranger essence, retro essence, all with more abilities.
**Red Mist can no longer tap into ego without first dealing damage, but can use Greater Split: Vertical freely.
**Mihawk's M1 cancel technique shouldn't be as viable now.
* Fixed JGN not rewarding points.
*Added a new boss, 10hourburstman.
*Revamped and re-added manofnature.
*KIT changes:
**Added kits: 
***Common: Comically Large Utensils, Jogger, Midroll, Number 1 Rated Salesman1997
***Rare: 10 Hour Lift, Daratango's Influence, Filibroke, French Soldier, Furnature Store Employee, JeffTheKillerAI, Onceler, Sea Residents, Source 2 Leak, Stone Age, Where We Dropping?
***Epic: Double Pump, Early 2010's Humor, Happy Merchant, Indomitable Human Spirit, John ULTRAKILL, Judge of Hell, New Sage, No More, Space Station Armory, Springtrap, The Method, The Priest
***Legendary: Bad to the Bone, demoknight tf2, Duke, Here Comes the Sun, Literally Me, Soul Survivor, Terrible Fate
**Updated kits: 
***Replaced chirumiru with ashura senku in Bullet Hell Enjoyer.
***Replaced airpod shotty with mad noob's shotgun in Engineer. Reduced attack multiplier from 1.15x to 0.85x.
***Increased I Can't Stop...'s attack multiplier from 1.5x to 2.5x.
***Increased The Beast's attack multiplier from 1x to 1.25x.
*** Increased Clair De Lune's attack multiplier from 2x to 3x.
*** Increased Shi Association South Section 2 Director's attack multiplier from 1x to 1.35x.
***Increased Shadows Die Twice's health from 60 to 100 HP.
*** Decreased The Monster in The Black Forest's defense from 25% to 0%.
**Patched a bug where the player could use an emote that reduced walkspeed (e.g. Kazotsky) before choosing a kit to receive a walkspeed boost.
*Bosses reworked/changed: 
**All bosses now have more HP.
**Multiplayer boss health scaling has been partially buffed
**Bosses that previously didn't have knockback immunity now have knockback immunity (except uncertified and manofnature minions).
**Changes to uncertified: 
***Combat Dummies with items now deal the normal amount of damage instead of only half the attack's normal damage. (e.g. if an item dealt 30 damage in a player's hands, it now deals 30 damage when used by a dummy instead of 15 damage.) KamiDummies can now one-shot as a result.
***The pool of items that can be selected from for a Combat Dummy to spawn with has been increased.
***SILLYSTATUE no longer regenerates health.
***Respawning after losing all lives now lowers max life per respawn.
*** Fixed a frame drop bug.
***Reduced enemy counts per wave, this may or may not be added to reduce the lag.
** Changes to The Skeleton: 
***Now has a phase 3 with chained dash attacks.
*** Fixed a glitch where the skeleton didn't spawn properly in Construct.
***Blacklisted certain (mostly maps locked to one gamemode) maps from being picked.
**Beta Devs buffed. Beta Jean "is somewhat threatening" now.
**weegee final phase fixed. No longer damages its minions.
**trashgang now has bigger hitboxes to make them easier to hit.
**matter attacks somewhat faster in Phase 2.
**Changes to Klevinoroto: 
***Removed Pre-Fight dialogue now immediately begins to target players.
***Klev now says "Nice try!"; previously went unused.
***Now has a phase 2, signified by him being tinted red. All of his attacks go faster.
***Fixed a glitch where he would still attack players during his defeat cutscene if "You can't escape!" was previously used.
**VIP servers can now enable "The Perfect Run". This forces all players to have one life, disables admin panel item handouts, and disables admin panel respawning.
*Repurposed the "prevamped models" gamepass to apply to some items that aren't Stands. 
**Works on: allusions, golf club.
*ZS changes: 
**Mutations have unique animations to help players more easily identify zombies.
**scream cooldown slightly increased.
*TC changes: 
** Reset timer removed.
**Slightly increased Defender recapture time (i.e. it is now slower for Defenders to recapture a tower.)
*TDM restricted to "somewhat TDM only maps." 
**Now has team assists for the respective team.
* Removed Squat and Robbery due to the people associated with them doing some horrible stuff.
*Removed fake sheriff from mu as "They rarely worked."
*Added new sounds for Knuckle samwitch
*General balance changes; some items reworked/adjusted. 
**twilight can no longer bird up in TC or TDM. Tilted Scales can no longer hit through walls. Players under bird up's effects are now instakilled by big rock and small pebble.
*Added new secret emote Slaying.
*Blacklisted specific items from being selected during bossfights.
*we actually forgot to remove herobrine last update we'll remove him next update.
===Version 1.4.1===
 
*Removed Skyarena, and Pizzeria due to the map creator (Raymaark) being demoted from admin.
===Version 1.4.2===
 
*GG now has assists until the golden weapon
*10 hour burstman phase 2 slightly modified
*klevprime and 10 hour burstman intro cutscenes are now skipped during perfect runs.
*weegees pokeball and minion attack are now modified to spawn in the floor less often.
*Removed Cheems cola due to the creator of the item (allegedly) stealing assets.
===Version 1.4.3===
 
*Some maps have been changed to a winter theme.
*New melee item: Moonwalker
*Added new laugh audios and fixed Schadenfreude emote not playing its audio when used.
* buffed allusions damage 16.5 to 18.5
===Version 1.4.4 ===
 
* Changed Hale's theme.
*Changed hauntedmansion music.
==Version 1.3.0 [🌴]==
 
*New items: 
**Melee items: tanto, solemn lament, darkheart, legion kata
**Ranged items: intervention
**Misc items: strong left, shadow clones, anvil and propane, the soy, presidential key, cero metralleta, abyssal scream, hamonic blade
**Secret items: twilight, leap of faith
**VIP items: invisibility debug, legacy allusions, oneshot dummy
* Revamped allusions, grenade, pirate sidearm, nametag 
**Allusions now has a higher quality model. Attack combo updated, resulting in attacks being slower than the previous version. Special moves updated to more closely mirror the moveset in its source game.
**Moved Grenade from second slot to third slot. Functionality completely reworked.
**Updated animations and sounds for Pirate sidearm. Now also has a "treasure blast" special move.
**Nametag now has more names, each with unique effects.
*Updated some items: 
**Melee items: axe, board with nail, night reaper, smile, wallace's hammer, loadsamoney 
*** Hit sounds for Axe were changed.
***Night reaper's double jump now has a cooldown.
***The effects of a merged Smile are now server-wide. The trumpet level is no longer Second Trumpet by default, and it now starts at First Trumpet after merging. It increases to Second Trumpet at 60 corpses, and Third Trumpet at 100 corpses.
***wallace's hammer's hitbox now lasts more than a single frame.
***Loadsamoney is now held in a different position.
**Ranged items: ebony and ivory, hitman, shopping cart, micheal p, m1911, suppressed pistol, 9mm, other firearms 
***Nerfed damage of Ebony and ivory, M1911, and Suppressed pistol. Removed autofire from all of these items as well as the 9mm. Decreased accuracy of M1911 and Suppressed pistol.
***Micheal p now has a visual hitbox of its range.
***Shopping cart has new animations, a movement sound effect, and two new objects it can launch.
***Hitman damage and cooldown nerfed.
*** All firearms now deal varying damage based on a victims distance.
***Fixed Micro smg not reloading when pressing R.
**Misc items: 10 hour burst, lute, speed, dunk, scroll spells 
***There is a new walking animation for 10 hour burst.
***Lute now has two more songs, "Cords of Strength" (attack power) and "Song of Fortitude" (defense boost.)
***Speed now progressively deals damage to players who don't dismiss the popups fast enough.
***Added "snap" versions of spells which have faster casts. Some spells also have a completely different effect when snapped.
***Dunk now deals more damage depending on the height the user falls from.
* 2 new gamemodes: TC (Tower Control) and KIT
*Added new maps: 4seasons, alphaislands, deepforest, redlightgreenlight, pizzeria, and training_ground.
* Added new lobbies: glassbridge, lcorp, unspeakable.
* Vaulted and moved mark's pistol, source 2, and acereus to the VIP-exclusive category.
*Vaulted and moved hellplate to the VIP-exclusive category.
* Removed paul from the game due to the owner being a "strange human being".
*Your limbs are now visible in first person.
*New badges.
*Emote updates: 
**New Emote: OMORIBOY
** Removed Frenchie due to its suggestive nature.
**Emotes can no longer collide with walls.
*New options in settings.
*Added a new custom nametag.
* New Gamepass.
* Removed Casino due to new Roblox guidelines.
*Added a new zombie variant: Screamer 
**Comes with the headbutt and scream items.
*Remade the mobile aiming system along with the crosshair.
*Curse reworked: changed from applying +1.8 damage per stack to +20% damage per stack.
*Made JGN appear way more often in voting.
*The cooking incident of April, 1st, 2023 is a conspiracy theory made by the government DON'T TALK ABOUT IT.
* "And also removed herobrine iirc lol."
===Version 1.3.1===
 
*New emote: 24 Hour Cinderella
*Updated/fixed some items: cero metralleta, ebony and ivory, tanto, speed, 
**Cero metralleta now grants a defense buff when active.
**Re-enabled autofire for Ebony and ivory.
**Enabled mobile crosshair for Tanto.
**Fixed Speed's popups. The close buttons should no longer clip out of the screen.
*Updated TC 
**Now gives instructions (depends on your team) in the chat box.
**Respawn time for Defenders buffed (7.5 to 6.5).
*Updated and fixed ZS 
**Fixed the game not awarding players for infects.
**Tank's maul attack now turns victims into projectiles.
*mimicry's Onrush ability now triggers an additional dash upon killing an enemy.
*Updated Filibuster's attacks. Ranged attacks now have mobile crosshair enabled.
===Version 1.3.2===
 
*Fixed the Old Stands game pass from breaking.
===Version 1.3.3===
 
*Optimized player name tags to cause less lag.
*Fixed bugs related to the Settings.
*NPCs now have colored name tags during team game modes.
*Buffed ignis' snap ability.
*Buffed the swing rate of air, crowbar, and marketable port.
*Smile now heals the user twice their consumed victim's HP.
*Buffed legion kata's stun duration slightly.
*Nerfed night reaper's double jump cooldown from 2.5 to 1.
*Defeating the birds will prevent them from showing up ever again until the end of the round.
*mimicry base damage decreased from 18 to 14. Onrush damage increased from 13 to 28.
*Made Troll unobtainable again.
==Version 1.2.0 [mihawk bosses & more!!!!!]==
 
*"Funny change log :)" - In-game changelog
*Revamped UI to look similar to Allusions' UI. 
**The Menu GUI has been updated with the Shop having a new Shopkeeper.
**A Round Results screen will also pop up after a round ended.
*2 new bosses: SlungusPrism, Klevinoroto.
*1 new NPC: Unholy Dummy.
* 1 new gamemode: JGN
*New maps: 2fort, 2fortported, absa, finaldestination, halberd, hellplate, joyjoyland, klevprime, rocketarena2023).
*Updated some maps: snowy themes removed from towny, cabin, and restaurant, rocketarena's main game mode is now set to JGN.
*New lobbies: fallen, nokori, scarymazegame, tutorial.
* Revamped evencare lobby.
*New items: 
** Melee: smile
**Ranged: bowl of delectable food, canadian riot, flying guillotine, lovestruck, mark's pistol, realistic mp5.
**Miscellaneous: 10 hour burst, a singular punch, cloud in a bottle, cross pendant, judgement, mcdonnell douglas f-15 eagle fighter jet, source 2.
**Special: shadow the world.
**Juggernaut: 9mm-b, cube dagger, retro sprint, yoru.
**Utility: unholy dummy summon.
**New FAITH tier. Includes the items cross, garcia's shotgun, gun with one bullet, and scissors.
*Updated items: 9mm, allusions, arrow, barrage stands, cinderblock, deployable joel, distressed red ball, emperor, eyelander, golf club, holy hand grenade, lute, scissors, scrumptious beverage, skeleton juice, ssg-08, suppressed pistol, zapper.
* Removed items: shadow dio (Reworked into shadow the world).
* Reworked GG gamemode.
*Added new emotes (Devil Trigger, Indomitable Human Spirit)
* Revamped the Virtual Insanity Emote.
*Re-added the Troll emote back in the shop.
*Melon emote now has music.
===Version 1.2.1===
 
*Fixed some bugs.
*Majority of items in the game has been modified for April Fools.
===Version 1.2.2===
 
*Reverted the modifications on items.
* Reverted the Hud GUI.
*Updated the Shop.
* Revamped the ultra instinct combination for fire axe.
*Updated in-game Change Log.
=== Version 1.2.3 [⚔]===
 
*2 new items (Hitman and Dunk)
*Revamped Ebony and ivory
=== Version 1.2.4===
 
*Updated Smile
===Version 1.2.5===
 
* Removed Building tools
===Version 1.2.6===
 
*Reanimated Sparkles emote
===Version 1.2.7===
 
*Added team auto-balance in TDM
==Version 1.1.0 [❄️]==
Dead Snow 
*Added new melee items (Axe, big rock, lucille, Posers katana, and Your Eternal Reward)
*Added new ranged items (crossbow, Pinger, and small pebble)
* Added new misc items (Heart-to-heart, Juice that makes your head explode, Maxwell the carryable cat, silly guitar, Sneakers, and vampirism)
*Added new upgraded items, one of them formerly being a VIP-exclusive (5 Star Edward Newgate, Mad handgun, End, Shotgun, Magnum)
*Reworked/updated some items (Assailant, Kanabo, Uppercut, Zapper, Christmas, Micheal P, Puffer gun, Simon's Book)
*Renamed 2 items (axe to rukiryaxe, and starblox coffee to cassiebucks coffee)
*Moved Uppercut from first-slot to third-slot.
*Moved Yo mama and Uppercut from second-slot to third slot.
*Moved Simon's Book from second-slot to first-slot.
*Added new VIP content (bridge, dallas summon, dripped dummy summon)
*Re-added the following items (Stop sign, #teamtrees, Brass monkey, Cardboard Cutout Floppa, Radio, Roomba, Turtle)
*Added new NPCs (Dallas, Dripped Dummy, PortABoi The Killer)
* Re-added the Doomba NPC following the re-addition of Roomba.
*Added new maps (grenzemall, longplate, nil, and survivalthekiller)
*Re-added and re-worked the Tundra map, turning it into a ZS map by default.
*Removed Widestud.
*Shortened Timer during Smallplate.
*Added new Lobbies (Armory1, maxwell, and Room 000)
* Renovated a few maps to comply with the current update (Islands, Cabin, Containers, Restaurant, Towny).
*Updated Doomspires map.
*Added new Emotes (Gangnam, God of Romance, Rave, Overdrive, Shinji, Paranormal Swagtivity)
*Added new badges (sour lemon, purple, sole survivor, contagion, king of thieves, devious little fella, 2nd amendment right.)
*UI updates (Health bar showing attack power, defense strength, speed, and jump power.)
*Minor patches (Bug fixes, balancing changes, new optimization, etc.)
*Completely revamped ZS mode.
*Updated MU mode.
*Updated and expanded lore into TDM mode.
* Some Specimen 9 reworks.
*"Removed Port.exe 🌳"
===Version 1.1.1===
 
*Updated some items (Dimmadagger, Loadsamoney, Michael P, Vampire knives, #teamtrees, Sneakers)
*Converted vampirism from a miscellaneous item to a melee item.
*Fixed some bugs.
===Version 1.1.2===
 
*New lobby: Parable.
*More bug fixes.
===Version 1.1.3 ===
 
*Spitter's max HP nerfed to 30.
*Snatcher's max HP buffed to 50.
*Boomer's explosion now ragdolls players longer.
*Pouncer's pounce damage nerfed to 3.
*SILLYSTATUE now recovers 1/8th of its HP and awards players with 2 lives after defeating a wave.
*More bug fixes.
*Fixed Roomba NPC attacking its teammates during TDM.
===Version 1.1.4===
 
*Fixed the notorious bug where train crashes your game.
=== Version 1.1.5===
 
*Fixed Crowbar.
*Fixed Pact.
*Fixed Ithor.
*New music for Poison.
===Version 1.1.6===
 
*Reanimated Garry's Dance
==Version 1.0.0 [🔪]==
 
*Added new items (Loadsamoney, Wallace's hammer, Protest, Birch tree, Scissors, Pearl’s scythe, Sun on a Stick, Grasshoar, Speed, Train, Acerus, Broom).
*Revamped Holy hand grenade and converted it into a second-slot item.
*Reworked some items (Skateboard, Chaos saber, Kanabo, Bound shrieker, Travvy patty).
*Added Travvy patty and Furantur back to the item rotation.
*Revamped Shriekers.
*Game modes are now random and are no longer exclusive to certain maps anymore.
*New firearm system for mobile users.
*Added new maps and lobbies (clue, construct, devarea, poison, checkpoint, skyblock).
* Revamped and re-added clayman.
*New gamemode: MU (Murder)
=== Version 1.0.1===
 
*Mobile users can now toggle their firearm/ranged weapon system in the Settings Menu.
===Version 1.0.2===
 
*Made Combat Mages spawn later in Round 4.
==Version 0.9.0 [⚔️]==
 
*Re-added the old Items (Ipod, Vuvuzula, Car That Doesn't Work and Snap) with slight changes.
*Updated Him and Bonk.
*Re-added and updated the old map, criticalstrike
*Added ton of new items (Air, Crescendo, Kanabo, Night reaper, Sugarcoat, Dinner blaster, Ebony and ivory, Flashbang, Hitman, All expenses paid free island getaway brochure, fumo, Master spark, 5 Star Edward Newgate, Dragon deagle and RPG.
*Added more maps and lobbies (breach, casino, chimneycanopy, devarea, holeplate, pizzascape, skyarena, widestud, nycapartment, picto, slungus).
*Converted lobby_betah3 from a VIP exclusive to available on public servers.
*Removed stud.
*Fixed America occasionally failing to fire.
*Added eight new bosses (The Skeleton, JeanRBLX (Trashgang), PortABoi (Trashgang), Xerroz (Trashgang), Count Dracombat, Sir Combat, Minos. Combat King).
*Added new Emotes (Credit, DEADGOA7, Egg Rolled, Friday the 13th, Grace, Livesey Stroll, Mandela, Moderate Party, Motivated, and Tem).
*Removed Troll emote.
*Balancing tweaks, 
**Fixed a bug regarding the GG map mode.
**Increased the amount of points given during GG maps, ZS maps, and Uncertified.
**Disabled passive health regeneration during GG.
**Fixed Romania in newer servers.
*Added more music by Aden Mayo to the game.
*Added new badges. These include: 
**Slungus Pro
**Voided
**Straight Bars
*Slightly changed the explosion effect.
===Version 0.9.1===
 
*Fixed some items not working on mobile.
*Fire Axe and Shadow dio now have a cosmetic synergy.
*Fixed the Isle firearms not giving kills.
*Generic Sniper now requires 10 kills for awp.
*Removed Troll emote.
==Version 0.8.0 [☀️]==
 
*Added new gamemode: GG (Gun Game)
*Added the following items: Allusions, Backhand Slap, Couch, Random Rumble, Shadow Dio, Spy, Cinderblock, Fr???, Grand Javelin, Mad Sheriff, Simon's Book, Stomp, Suppressed Pistol, Zapper, Bonk, Chirumiru, Medkit, Miami, Tiger Drop, Force-a-hundred-nature, Instant Death, Moon, and Romania.
*Adjusted basic melee item hitboxes. Now they can hit multiple players at once.
*Added client-effects (terrain effects, explosions, firearm shots, etc).
*Nerfed the following: Board with nail (cooldown buffed), Pool noodle (no longer ragdolls), Franklin badge (no longer reflects bullets), and Sunshine in a bag (speed buff nerfed a bit).
*Buffed some items (Spork, Switchblade, and The man on a leash).
*New NPCs; Billy, JeanRBLX, Bob, Dodge Dummy, and Counter Dummy
*Vaulted and converted the Roomba NPC into a VIP-exclusive NPC.
*Removed the following NPCs: Chicken, Cat, Ice mage, Greater Elf, Lesser Elf, Tank, and Yeti.
*Updated and readded Bat
*Updated the following items: Banhammer, Comically large spoon, Comically large fork, Eyelander, Fire axe, Football, Knuckle sandwich, London, masamune, Real knife, Airpod shotty, 9mm, Christmas, M1911, Taser, and Dead.
*Vaulted and converted Radio and Roomba into VIP items.
*Removed the following items: Gauntlet.
*Slight revamp to the loading/splash screen.
*Added the following maps: asylum, circus, creepymanor, docks, happyhome, smallplate, waterpark, containers, chaotical, dodgeball, doomspire, city, restaurant, plates, and sphereplate.
*Readded the following maps: skeld, arcade (with changes), and bloodpond.
*Removed the following maps: manofnature, and santa.
*Added the following lobbies: bakamitai, majima, markiplier, secret, tcz-r, virtualinsanity. and pit.
* Added new Emotes. New emotes include: American Exercise, Barbie Girl, Bunny Hop, Death Pose, Frenchie, Friendship Acquired, Goodman, Grindset, Low Tier Roast, Magic, Pirate, PoPiPo, Rap, Sparkles, Troll, and Witch Doctor.
*Jolly themes on all maps removed.
*Replaced all copyrighted music (includes map music, item music, etc.) with Original version. Original music made by Aden Mayo (LEBWEE)
=== Version 0.8.1===
 
*Added 6 new items (Misery, Skeleton Juice, Assailant, Kuno, Golf Club and King Tusks)
*Updated Fr??? to have a headshot multiplier.
*1 New Map (stud)
*2 New Lobbies (jeansrpg and sessionroom)
*Buffed masamune
*Added a crosshair for ranged items on mobile in hopes to solve the mobile aiming problem.
*A few more OSTs added.
*knuckle samwhich's knock-back 'nerf' revoked. Now it shouldn't stunlock players easily anymore.
*Updated Weegee
=== Version 0.8.2===
 
*Fixed the game breaker bug where players will always receive a spam of a random item (eg: having 30 death notes) in their loadout. 
**This bug also applies during Intermission.
===Version 0.8.3===
 
*Fixed the TDM bug where a teammate's outline isn't matched correctly with the team's colour.
==Version 0.7.0 [❄️]==
*New items: keyblade, switchblade, tactical fighting technique, christmas, doorbell, untextured unrigged blender brick, crackedlander, presidential dummy summon, shopkeeper dummy summon
*Re-added items: energy sword (revamped), backup plan
*Updated items: 
**eyelander.
**fish spinning animation updated.
**knuckle samwitch has new audio.
**ruler completely revamped.
**camera now inflicts hitstun; ragdoll capabilities removed.
**gender reveal: converted from VIP-exclusive to a miscellaneous item.
**nametag: converted to a VIP-exclusive item.
**spear now inflicts hitstun; ragdoll capabilities removed.
**wright: converted from VIP-exclusive to a miscellaneous item.
*Removed item: apologist
* New map: beef
*New boss map: santa
*All maps (with the exceptions of baseplate, baseplate2021, daratangoresidence, hatsuneworld, pinball, slopeplate, woodworks, yoint, beef, and lobbies) have been given Christmas themes.
* New lobbies: cocoa, minesweeper
*Vaulted lobby: basement
*New emote: Caramelldansen. Obtainable via a secret in islands.
*Menus revamped. 
**New Shop GUI with Shopkeeper Dummy taking hold of it.
**Added a disclaimer for players when visiting the new Shop GUI.
*Points are now deducted upon a purchase.
*Prices of all emotes and nametags changed.
*New setting: Hitbox Debug.
===Version 0.7.1===
 
*Reanimated Hustle emote.
*New items: go mining, hat of discipline, parasol
*Converted nametag from a vaulted item to a miscellaneous item.
===Version 0.7.2===
 
*Fixed the Emotes list and Admin console from cutting off.
===Version 0.7.3 ===
 
*Removed lobby: basement
*Fixed the bug where firearms have infinite ammo.
==Version 0.6.0 [🎃]==
*New gamemode (ZS)
*Added 4 new (ZS) maps (graveyard, bloodpond, cabin, endless).
*New boss (Specimen 9).
* 3 new lobbies (propaganda, warmIsolation, apartment).
*3 new maps (daratangoresidence, sketched and clayman)
*Updated yoint map.
*Removed the Joining Server screen temporarily,
*Fixed the bug involving the Timer.
*Console changes.
*Revamped Ithor and his map.
*Few new emotes (Applause, Chad, Chirumiru, Goopie, Hustle, Shuffle, and Sunk).
*Few new items (Scythe, Shadow axe, Daratango influence, Pineapple, Ashura senku, Banana, Dead, Hellgate, Holy hand grenade and Sad Moyai).
*New VIP item (Portable Don't Touch Me).
*New Arrow Stand (Empor),
*Secret death effect.
===Version 0.6.1===
 
*Added a Shiftlock button for mobile users.
*Stick horse now works on mobile.
*Updated Beta Devs and Weegee bosses a bit.
*Updated Fimbulvetr's model.
===Version 0.6.2===
 
*Moved Stopsign to the "VIP Items" section in the Admin Panel.
*Completely deleted Energy sword and GET OUT OF MY HEAD.
*Fixed the Admin Panel Search bar for mobile.
*Updated Buster sword, Real Knife, Secare, Plan, and What is the rock cooking.
*Buster sword now has a synergy with Ultra Instinct.
===Version 0.6.3===
 
*Added voice chat.
==Version 0.5.0 [🎂]==
 
*New gamemode: TDM.
*New maps: cave, hatsuneworld, jlfactory, slopeplate, portland, ÿʌô¦Ñt, beta.
*Returned rooftops to the base game, added 2 new buildings, remade fog. Previously VIP-exclusive.
*New lobbies: alleyway, streets
*New items: scimitar, fantasy seal, moscow, pixel gun, what is the rock cooking, spogbo popsicle, stick horse, apologist,
*Revamped and re-added secare to the base game.
*Updated items: judge, pizza rolls 
**judge has an updated hitbox that allows it to hit more consistently.
**pizza rolls can now be used 40 times. Previously 3.
*Bound Shriekers can now attack NPCs.
*Minor bug fixes.
*New boss(es): Beta Devs.
*Revamped and simplified the GUIs.
*Slightly updated the Admin Panel in VIP Servers.
*Added a "Loading Dummies" screen when you join a server
*Vaulted & converted skeld to a VIP-exclusive map.
*Removed galapagos_hambone_sighting_of_2010
==Version 0.4.0==
 
*New maps: grinder, rocketarena, weegee, manofnature.
* New bosses: Weegee and Takeo Ischi
*New items: buster sword, chaos sabers, comically large knife, fire axe, killer fish from san diego, uncle dane, balaclava (later remaned to robbery).
*Changed wand's appearance.
*Updated items: spear, knuckle sandwich, bobm on a stick, masamune. 
**spear is now free aim.
**knuckle sandwich now ragdolls.
**bobm on a stick now harms the user.
**masamune has new held and swing animations. ultra instinct synergy updated with a new idle and outfit.
*Buffed the man on a leash.
*Nerfed skateboard's hitbox.
*Nerfed Ithor's HP.
*Added a new Points feature.
*Added a Shop GUI
*Added Emotes
*Added a new VIP Console for VIP server owners/admins.
*Vaulted & converted galapagos_hambone_sighting_of_2010 to a VIP-exclusive lobby.
*Removed lobby scp:f for an unknown reason.
*Vaulted & Converted car that doesn't work to VIP.
==Version 0.3.0==
 
*New maps: shipment, baseplate2021, sage, and scpf.
*Added the first ever new gamemode; boss.
*Added the very first Boss Ithor.
*New items: Deployable joel, Jackson, Audacity, Diamond tester, The man on a leash, Raygun, Airpod AA12, Comically large pool noodle, The Kapi, Fake knife, Amogus, Zenith, Cool ice sowrd thing, Dr pepper.
*Updated and nerfed bobm on a stick.
*Nerfed Micheal P.
*Vaulted and converted Secare into a VIP item.
*Removed jar of latex.
==Version 0.2.0==
 
*New mechanic: badges.
**Badges: you played, concept of death, killstreak ender, overpetted, stando power, mighty number 9.
*New items: 
**Melee: axe (later renamed to rukiryaxe), belt, bobm on a stick, comically large fork, knuckle samwitch, uppercut, wand.
**Ranged: kentucky, spear.
* New maps: castleconundrum, pinball, skeld, thunderstorm.
*New lobbies: backrooms, basement, evencare, galapagos hambone sighting of 2010, idiot box, purgatory, qt.
*Vaulted items: bat, Content Deleted, ipod, jar of latex, snap, vuvuzula.
*Vaulted maps: arcade, rooftops.
*Vaulted lobbies: clonehigh, helltaker, mysteryshack, ventilation.
*Removed map criticalstrike due to request from original map owner.
*Updated and buffed stick.
*Revamped dropship.
==Version 0.1.0==
 
*Fixed a bug where items sort improperly in player's inventories.
*Remade the HP UI.
*Remade some particles.
* New map: dropship.
*New lobbies: april, gamecube, ventilation, whitespace.
*Vaulted items: awp, breadclip, defibrillators, furantur, gender reveal, goblet, wright.
*Removed items: bad developer summoner, broadsword, car, chicken sandwich, dagger, diamond sword, disk, peanut blaster, projectile shield, toolgun, tv.
==Version 0.0.1(?) (December 2020)==
*Remade the HP UI.
*New items: baby, bootleg santa, candycane, christmas croccy, comedic banana peel, pool noodle.
==Release==
*Released the game.
Category:Updates