Dino Drive (Road Trip)

Dino Drive is a special expansion for the game Plants vs. Zombies: Road Trip, that mainly revolves around exploring the region of Dino Drive, where millions-years old remains of what was once plants lays in the rocks, ready to be harvested.
It is unlocked after ML 100, where the player will earn the Geological License from Dave himself and become allowed to enter the area.
==Plot==
Dave, still occupied at creating new plants, has noticed a large amount of zombies, which instead of directly staying at home have travelled towards the north of Greensburg, even further than Gold Rush Range, in a yet unexplored region know both by Plants and Zombies as clearly unsuitable for both and uninteresting since the war started. However, the region happens to apparently harbors many fossils, which, thanks to Penny, were learned to apparently be the remains of long gone ancestors of today's fighters, which fought millions of years ago against the zombies of the past. As it turned out, a precious and powerful zombie artifact would apparently be still laying in the rocks, an object possibly strong enough to turn the tide of the battle. Quickly, he decided to launch an expedition in order to stop the zombies from acquiring the artifact, and it's up to you, the Player, to save the day again. And if you can bring back new plants and a can of tomato sauce with you, it won't hurt anyone...
==Game Mechanics==
This expansion function differently from the rest of the game, as it isn't a trail of linear levels but a set of 10 randomly generated levels. Players will first have to choose a location to go ; each location of Dino Drive correspond to one or more time periods, which will define what plants you can earn. Then, you are asked to select your plants, like a regular level. However, you will then have to keep the same plants for all the levels.
The game will present you a level, which you will need to beat in order to progress. Each level will be harder than the former, until the 10th level which is the last one. There isn't any indicators for the difficulty and it cannot be modified ; when compared to classic Story Mode levels, it is approximatively set to the difficulty level "Hard"
Entering a zone requires 1 Licence Point. Earned automatically every hour, you can have a maximum of 5 of these at the same time, and it is impossible to enter any area without using them. 
Everytime players finish a level, they will earn a certain number of Fossil Shards, with the name of a geological period next to it ; said Fossil Shards will reflect the location they were found in (for example, Fossil Shards (Carboniferous) can only be obtained via the Carboniferous area). To earn more of them, players can also do certain actions, like use a Shovelatocladus to dig out Sedimentary Tiles.
==Areas==
Multiple areas are avalaible in the region of Dino Drive, each one of them usually having Fossil Shards from only certain periods. As such, all of these areas have different names
Areas 	Associated Epochs 	Specificities 	Plants found here 	Zombies found here 	Gimmicks
Volcanic Highs 	CretaceousPaleocene 	6x10 lawn6 Starting suns	CobbombiaAnkylosmundaPlatyphlebisBaselatidesPillularia	Paleontologist ZombieConehead PaleontologistFossilhead ZombieCrate Pusher ZombieBone DiggerTrike ExcavatorBrush ZombieRocksaw ZombieJackhammer Zombie	Slopped Lawn :Straight projectiles can only travel 2 tiles forwards before hitting the floor. Lobbed and immaterial shots travel normally
Carboniferous Creek	DevonianCarboniferous	5x96 Starting suns 	SpringophyllumCesspitusTrigonocarpult 	Paleontologist ZombieConehead PaleontologistShale ZombieProspecting ZombiePetrified Trunk RollerStove Zombie 	Watery Graves : Past the 3rd column, the lawn is covered in unplantable water
Muddy Attack!A random amount of zombies emerge from the water tiles
Menacing Mesa 	Jurassic 	8x1512 Starting suns 	MiragathisWilliamsonicaBayera 	Paleontologist ZombieConehead PaleontologistCrate Pusher ZombieBone DiggerTermitary ZombieTracker ZombieBrush ZombiePickaxe Zombie 	Giant lawn : A gigantic lawn means more zombies and more lanes to defendSedimentary Tiles : Unplantable, can be dug up by zombies or a ShovelatocladusTrack Tiles : Unplantable, redirects zombies up or down
Precambrian Peak 	Precambrian 	4x94 Starting suns 	ColumnellaLovendotaeniaBrutexites 	Paleontologist ZombieConehead PaleontologistStromatolite ZombieShale ZombieChert DiggerStove DiggerPickaxe Zombie 	Evening : Sun production is slowed down by 25%Snowy Day : Past the 4th column, the lawn is covered in Snow Tiles
Snow Tiles : Acts as an unplantable tile, slows down zombies by 15% and gets thawed by fire plants or dug out by a ShovelatocladusDig up! : ambush that generates Chert Diggers from the 3rd to the 6th column
Solnhofen Lagoon 	Jurassic 	5x96 Starting suns 	WilliamsonicaShovelatocladusSpeleocyparis 	Paleontologist ZombieConehead PaleontologistShale ZombieCrate Pusher ZombieChert DiggerCalcary Zombie 	Sedimentary Tiles : Unplantable, can be dug up by zombies or a ShovelatocladusDig up! : ambush that generates Chert Diggers from the 3rd to the 6th column
Triassic Tracksite 	TriassicJurassic 	6x108 Starting suns 	BayeraGlassopollisStonanthus 	Paleontologist ZombieConehead PaleontologistPetrified Trunk RollerCrate Pusher ZombieTracker ZombieRocksaw Zombie 	Track Tiles : Unplantable, redirects zombies up or down
Carnian Hills 	Triassic 	5x96 Starting suns 	ZapoldiaShovelatocladusBayeraPleuromissile 	Paleontologist ZombieConehead PaleontologistCrate Pusher ZombieTracker ZombieBrush ZombieRocksaw Zombie 	Track Tiles : Unplantable, redirects zombies up or downSlopped lawn : Straight projectiles can only travel 2 tiles forwards before hitting the floor. Lobbed and immaterial shots travel normally
Rocky Reef 	Cretaceous 	4x85 Starting suns 	CamosacaulisThalassokarma 	Paleontologist ZombieConehead PaleontologistCrate Pusher ZombieRudist ZombieBone DiggerChert DiggerJackhammer ZombiePickaxe ZombieExcavator Zombie 	Sedimentary Tiles : Unplantable, can be dug up by zombies or a Shovelatocladus
Split Lawn : The lawn is split in 2 parts, each one being 4 tiles long and the last part is elevated, allowing zombies to avoid straight shots but not lobbed shotsDig up! : ambush that generates Chert Diggers from the 3rd to the 6th column
Permian Valley 	Permian/Triassic 	6x98 Starting suns 	BelemnopterisBayeraFangamopterisBurniadia 	Paleontologist ZombieConehead PaleontologistCrate Pusher ZombieBone DiggerPetrified Trunk RollerBrush Zombie 	Sedimentary Tiles : Unplantable, can be dug up by zombies or a Shovelatocladus
Boulders : Unplantable, doesn't stopped zombies but stops pushed objects and blocks straight shots until it gets destroyed
==Buildings==
Dino Drive also allows players to unlock new buildings, which will usually serve a purpose only for levels of this expansion
=== Museum ===
The Museum allows players to turn Fossil Shards into Seed Packets of plants of a corresponding area. All Fossil Shards take at least 5 hours to be converted in a packet, and only one can be transformed at a time but 2 others can be set in a queue to be directly set without the player needing to manually put them. Rarely, the Museum can give out multiple Seed Packets instead of one and this chance increases as its level rises
Building Level	Upgrade Cost (Coins)	Upgrade Cost (Hammers)	Convertion time	Queue 	Chance to obtain more seed packets
1 	N/A 	N/A 	5 hours 	2 Shards + 1 being converted	5% chance to gain 2 instead of 1
2 	50,000 coins 	1 	4 hours 	4 Shards + 1 being converted	10% chance to gain 2 instead of 1
3 	90,000 coins 	2 	3.5 hours 	5 Shards + 2 being converted	20% chance to gain 2 instead of 1
4 	175,000 coins 	3 	3 hours 	7 Shards + 2 being converted	35% chance to gain 2 instead of 1
5 	300,000 coins 	4 	2.5 hours 	8 Shards + 3 being converted	50% chance to gain 2 instead of 1, plus a 5% chance to gain 3 instead of 2
==New Mechanics==
===Nummulites===
Nummulites are a unique currency exclysively found in Dino Drive. They allow players to buy certain items from the new shop, and can be earned by completing levels, at a rate of 100 Nummulites per level completed and +1 per zombie vanquished. At any given moment, players can choose to convert a Nummulite into 10 coins, but inverting this process is impossible
===Bone Shop===
The Bone Shop is a place where players can buy 4 rare items that are randomly generated each day, for a certain amount of Nummulites. All items have only a certain chance to spawn each new day, and can only be bought once
Item name 	Cost 	Description 	Effect 	Chance of appearing
Fossil Shard - Random	1000 Nummulites 	A piece of a fossil from an unknown location 	Grants the player a random Fossil Shard 	20%
Tooth Token 	1600 Nummulites 	A lucky charm, fabricated by the locals. Who knows what its effects may be? 	For the day, every zombie vanquished have 1.5% chance to drop a Fossil Shard	10%
Fake map 	1250 Nummulites 	Everyone knows its a fake, but it's enough to fool the zombies and send them away during you expedition 	For 2 days, zombies are 10% less during levels 	12.5%
Fossil Shard 	1250 Nummulites 	A classic Fossil Shard 	Grants the player a Fossil Shard from a chosen time period 	12.5%
Pop'n Plant 	1750 Nummulites 	A bag of a new, field-specialized kind of plant food that reloads faster than its regular counterpart 	Plant Food reloads 20% faster for the newt 2 days 	17.5%
Scone colds 	1000 Nummulites 	A zombie-friendly pastry that chills anyone who takes a bite. Leave them at your doorstep to see ice-cold undeads	15% of the zombies of the next 2 days will be chilled when spawning 	17.5%
Thagomizer Pickaxe 	10000 Nummulites (PERMANENT)	A special and more efficient mining pickaxe, made to find rare and precious items 	Gives a 2% chance to find an Opalized Bone for the next levels 	2.5%
===Opalized Bones===
Extremely rare, these bones can be found in any levels, and are directly stored in the inventory ; when starting an area, players can select it and choose to consume it. The levels will have up to 35% more zombies, which will have up to 1.2 times their regular stats ; there won't be any delay before their arrival, while their bodies will absorb up to 300 damage and walk sometimes as far as 2 tiles forward when they are defeated. Upon completing the 10th level, players will be able to enter a secret 11th level, which has an extreme difficulty, a different music and a slightly different lawn ; it will reward players with extremely rare items, as well as a bigger chance to get hefty plants such as a Torvozamites if Menacing Mesa was completed, for example
==Plants==
In the various areas of Dino Drive, players will collect various Fossil Shards, that can be turned into seed packets of special plants. Plants found will generally correspond to the areas where their shards where found ; for example, the Lovendotaenia is based on the Vendotaenia, a fossil algae from the Vendian, and is only unlocked using elements from Precambrian Peak, since this zone include Vendian fossils.
Plant 	Image	Ability 	Plant Food 	Attack Speed 	Range 	Damage 	Health 	Sun 	Recharge
MiragathisMenacing Mesa 	 	Flings zombies far away then has to rest. Massive! 	The 3 next zombies are flung off screen 	10 sec 	1 tile 	200 	1500 	5 	18 sec
ZapoldiaCarnian Hills 	 	Launches small lightning bolts, that bounce indefinitely between zombies until their target is vanquished. Zapping! 	Bolts deals x10 damage for 6 seconds 	3 sec 	7 tiles4x4 tiles (Boltq bounce) 	175 	800 	7 	15 sec
WilliamsonicaMenacing MesaSolnhofen Lagoon 	 	Sends sonic waves that becomes more powerful over time and slows doN zombies by 30% when fully grown. Loud! 	Grows fully, then attack for 5 times her normal damage and stuns all zombies in a 3x4 area for 8 sec. 	2.5 sec 	1x2 tiles/3x2/3x4 tiles 	125/300/450 + 30% slowness effect 	125/550/1000 	5 	8 secTakes 30 seconds for Stage 2 and 30-60 seconds for Stage 3
BaselatidesVolcanic Highs 	 	Rapidly pokes nearby zombies, piercing armor. Anachronous! 	Inflicts 1200 and knockz back 2 tiles zombies in a 3x4 area 	1 sec 	3x1 tiles 	175 (x2) 	1000 	6 	15 sec
CobbombiaVolcanic Highs 	 	Grows 5 times in power overtime and rushes to a zombie if un-exploded. Naval! 	Sends an explosive bulb down the lane, dealing 5000 damage in a 3x3 area 	Instant10 sec (Growing) 	Unarmed/single target/1x1/2x2/3x3 	0/1200/2000/3500/6000 	150 	3 	18 sec
BelemnopterisPermian Valley 	 	Consumes Imps and Armors to produce shielding ink clouds around her. Octopi! 	Devours 5 pieces of headwear, imps and bits of armors to produce a stunning cloud of smoke in a 4x4 area that stuns zombies for 10 sec	2 sec6 seconds (Chewing time) 	3x3 	100 (O to Bosses
) 	550 	5 	10 sec
AnkylosmundaVolcanic Highs 	 	Bashes nearby zombies with its tail, and can summon Platyphlebis to support itself. Armored! 	Deal 7000 damage in a 1 tile area, spawning in a Platyphlebis 	2.6 sec10 sec (Platyphlebis) 	2x3 	475 	1500 	8 	15 sec
PlatyphlebisVolcanic HighsToken 	 	Bashes with its tail and blocks nearby zombies. Versatile! 	Creates a shockwave in its lane that knocks back 1 tile zombies and deal 1500 damage to them 	2.5 sec 	1x2 	185 	1500 	3 	10 sec
CamosacaulisRocky Reef 	 	Shoots powerful darts at long range and hides when zombies come close. Sneaky! 	Shoots a single leaf which deals 8000 damage to a single target 	5 sec 	6x63x3 (hiding detection) 	1199 	300 	6 	20 sec
SpringophyllumCarboniferous Creek 	 	Compresses when stepped on and knocks back zombies as far as it was stretched when tapped. Springening! 	Shoots a large rocket, dealing 10000 damage to a zombie forward 	When tapped/Automatic after 4 tiles 	1x1 to 1x4 	- 	- 	6 	30 sec
ColumnellaPrecambrian Peak 	 	Grows overtime, spreading on its column and sharing its health with other Columnellas. Stony! 	Grows fully and spawns Columnellas next door 	- 	- 	350/900/1750/3000Shared with neighbouring individuals with only 1 stage of difference	7 	25 sec18 seconds (Growing)18 seconds (Spreading)	
TorvozamitesMenacing Mesa 	 	Devours zombies here and next door and shoots 4 of their remains back. Terrifying! 	Eats all edible zombies in his lane, and then spits back the remains with twice the regular damage 	3.3 sec (8 seconds chew time)0.4 sec (Shooting)	2 tilesLane (Projectiles) 	800 	3000 	12 	12 sec
CesspitusCarboniferous Creek 	 	Collects nearby zombie parts and broken headgear to fling it back at zombies. Trashy! 	Launches on the nearest target a large rotten trunk, which deals 1200 damage in a 3x3 area and poisons zombies caught in the range 	3 sec 	3x3 (Collecting)/8 tiles 	575 	500 	2 	7 sec
PillulariaVolcanic Highs 	 	Instantly cures plants of any negative effects in a 2x2 area when planted. Tested and approved! 	N/A 	N/A 	2x2 	N/A 	N/A 	2 	5 sec
ShovelatocladusCarnian HillsSolnhofen Lagoon 	 	Digs up and cleans affected tiles around him. Digging! 	Quickly spins around for a few seconds, clearing all the tiles in a 3x3 area 	N/A 	3x3 	N/A 	1000 	5 	12 sec
BayeraPermian ValleyTriassic TracksiteMenacing Mesa	 	Sends explosives drone berries down neighboring lanes to deal heavy area damage. Hive mind! 	Sends 18 berries down each lanes 	5 sec 	9 tiles3x3 (splash damage) 	500 (tile)350 (splash damage) 	800 	7 	20 sec
BrutexitesPrecambrian Peak 	 	Deals heavy damage at close range and can be planted anywhere, but collapses once touched, only to get back up after a few seconds. Slimy!	Gives a large uppercut in a 2x3 area forward, dealing 4500 damage and knocking zombies back 2.5 tiles 	1.5sec 	1.5 tiles forward1.5 tiles backward 	550 	1 	5 	10 sec10 sec (getting back up)
TrigonocarpultCarboniferous Creek 	 	Deals heavy damage to a single target, but shoots slowly. Powerful! 	Lobs 8 projectiles that deal thrice the normal damage at the foremost zombies 	5.5sec 	Lane 	1800 	850 	10 	15
GlassopollisTriassic Tracksite 	 	Explodes in a storm of 18 piercing glass shards after being placed. Sharp! 	N/A 	1sec 	N/A 	900 (first target) 550 (second target)350 (third target) 	N/A 	5 	45 sec
ThalassokarmaRocky Reef 	 	Deals heavy armor-piercing damage to zombies when they vanquish a plant, and must be planted on water. Vengeful! 	Instantly vanquishes the first zombie that eats a plant after this 	N/A 	Whole board 	1600 	400 	6 	10 sec
PleuromissileCarnian Hills 	 	Focuses on a chosen tile on his lane and continuously unleashes leafy missiles on it. Focused! 	Shoots 3 missiles on each tile of its lane 	2 sec (Firing)10 (Changing the tile) 	Manually chosen tile on the lane 	500 	540 	7 	12 sec
FangamopterisPermian Valley 	 	Shoots poisonous fangs at zombies, dealing damage over time. Toxic! 	Infects the first zombie of each lane with a special poison that deals thrice the damage for 13.5 seconds 	1.5 sec5 seconds (poison duration) 	7 tiles 	85225 per sec (Poison) 	540 	5 	10 sec
LovendotaeniaPrecambrian Peak 	 	Latches onto zombies to drain their health, dropping down their feet once they are done ; they can also be planted on water. Vampiric!
Twilight :Does double damage and slows down zombies by 35%	Latches on a zombie and hypnotizes it, healing it instead of damaging him ; drops once the back of the lawn is reached 	0.5 sec 	Contact 	45 	Technically N/A	6 	5 sec
BurniadiaPermian Valley 	 	Launches fiery pinecones at zombies, which explodes in damaging fragments upon impact. Burning! 	Shoots a gigantic pinecone, that deals 8500 damage on impact, 3000 in a 3x3 area and generates a volley of 24 	3.5 sec 	Lane 	450 (Original projectile)250 (Secondary projectile) 	1050 	7 	5 sec
StonanthusTriassic Tracksite 	 	Blocks zombies with his high health, immune to fire and too heavy to be moved. Stoned! 	Spits 5 large boulders down the lane that deal 800 damage in a 1x2 area and knock zombies back 2.5 tiles 	N/A 	N/A 	N/A 	6500 	5 	40 sec
SpeleocyparisSolnhofen Lagoon 	 	Digs near zombies to emerge and shoot them down, retreating if they get too close. Burrowing! 	Burrows into a group of zombies, and spits exactly 100 projectiles dealing twice the damage around him 	2 sec 	3 tiles (shooting)Whole board (moving)	150 (x2) 	1200 	6 	15 sec
==Zombies==
As with many Road Trips zones, the various areas of Dino Drive will feature many special zombies, only found here and associated with the place they are found in. For example, shale-carrying zombies are often found in Solnhofen Lagoon due to how shale are found where long-lost oceans used to be, but won't be included in Menacing Mesa due to the lack of shales at the location.
New Tags are added for certain zombies :
*Pushy is used for zombies that are pushing any objects ; they cannot be knocked back with their item, and the said item is counted as being independent from them.
*Fossilized is for zombies that carry bones or similar elements like petrified trunks ; said elements cannot be eaten by Chompers, and the fossilized item will take 25% less damage but twice the damage from certain plants
Name 	Image	Ability 	Health 	Damage 	Attack Speed 	Movement Speed (Tile) 	Range 	Tags 	Found At
Paleontologist Zombie 	 	Walks towards your house but knows a lot about digging fossils. Useless! 	1200 	65 	0.6 sec 	5 sec 	Melee 	Zombie 	Everywhere
Conehead Paleontologist	 	Wears a protective pile of bones, and add the bones he finds onto it to gain supplementary health. Bony! 	1200 (Armor)1200 (Zombie) 	65 	0.6 sec 	5 sec 	Melee 	ZombieFossilized 	Everywhere
Shale Zombie 	 	Protects himself from lobbed or straight shots with its pieces of shale. Lithographic! 	3500 (Shale)1200 (Zombie) 	900 (Shale)65 (Zombie) 	1.7 sec 	5 sec 	Melee 	ZombieSturdy 	Solnhofen LagoonCarboniferous CreekPrecambrian Peak
Crate Pusher 	 	Pushes a protective crate in front of him, absorbing damage and leaving an unplantable pile of bones once it is destroyed. Boxy! 	3000 (Crate)2500 (Zombie) 	20000 (Crate)130 (Zombie) 	0.6 sec (Zombie) 	5 sec 	N/A (Crate)Melee (Zombie) 	ZombiePushy 	Menacing MesaVolcanic HighsCarnian Hills
Fossilhead Zombie 	 	Takes only 1 damage from any attacks. Indestructible! 	50 (Armor)2500 (Zombie) 	130 	0.6 sec 	5 sec 	Melee 	Zombie FossilizedSturdy 	Volcanic Highs
Bone Digger 	 	Uncovers bone piles from Sedimentary Tiles, and launches them at plants to replace them with a pile of bones. Throwing! 	1500 	20000 (Bones launched)130 (Zombie)65 (Without the shovel)	0.8 sec0.6 sec (Without the shovel) 	5 sec 	Melee5x5 area (bones launched)	ZombieMagnetic 	Volcanic HighsMenacing MesaCarnian Hills
Petrified Trunk Roller 	 	Pushes a nearly immortal and projectile/splash-damage absorbing petrified trunk. Scared! 	10000 (Trunk)1200 (Zombie) 	900 (Trunk)65 (Zombie) 	0.6 sec 	8 sec 	Melee 	ZombieSturdyFossilizedPushy	Carboniferous CreekTriassic Tracksite
Rudist Zombie 	 	Carries a gigantic rudist shell and crushes the first plant he encounters. Shellshocked! 	2000 (Rudist shell/Armor)1000 (Zombie) 	20000 (Rudist shell)90 (Zombie) 	0.6 sec 	6 sec3 (Without the shell) 	Melee 	ZombieFossilizedPushy 	Rocky Reef
Prospecting Zombie 	 	Blocks entirely straight shots with his pan, and searches for fossils in the mud, only to rush through the lawn if he finds one. Occupied! 	Infinite (prospecting pan)1600 (Zombie)+50 HP if boosted	65150 (Boosted) 	0.6 sec 	5 sec2.5 (Boosted) 	Melee 	ZombieMagnetic 	Carboniferous Creek
Stromatolite Zombie 	 	Wears a super-resistant stromatolite as headwear. Stoned! 	2500 (Armor)1200 (Zombie) 	65 	0.6 sec 	5 sec 	Melee 	Zombie 	Precambrian Peak
Termitary Zombie 	 	Takes up 2 tiles, ignores attacks with his almost unbreakable and impenetrable termitary armor, and stuns plants into a 3x3 are for 15 seconds when vanquished. Tanky!	15000 	1400 	1.4 sec 	8 sec 	Melee 	ZombieVery Sturdy 	Menacing Mesa
Tracker Zombie 	 	Redirects projectiles in a random direction matching its track. Tracking! 	1500 	65 	0.4 sec 	4 sec 	Melee 	Zombie 	Menacing MesaTriassic TracksiteCarnian Hills
Chert Digger 	 	Breaks a tile to emerge from the ground during ambushes and then proceed towards your house. Buried! 	1500 	65 	0.4 sec 	3.5 sec 	Melee 	Zombie 	Solnhofen LagoonRocky ReefPrecambrian Peak
Trike Excavator 	 	Runs to the first plant he mets to uproot it and throw it behind. Tricky! 	2000 (Armor) 1000 (Zombie) 	245120 (when the skull is destroyed) 	0.8 sec0.4 (when then skull is destroyed)	0.8 sec (when running)4.5 sec (normally)	Melee 	ZombieFossilized 	Volcanic Highs
Stove Zombie 	 	Burns up plants and heat up nearby zombies with his camping stove. Hot! 	800 (Armor) 1200 (Zombie) 	Instant kill65 (fireproof plants) 	0.4 sec 	4 sec 	Melee 	ZombieMagnetic 	Carboniferous CreekPrecambrian Peak
Brush Zombie 	 	Protects himself with a random piece of headwear and hides into a cloud of dust when he moves 	1200/2500/4000 (Armor)1200 (Zombie) 	65 	0.4 sec 	5 sec 	Melee 	ZombieFossilized 	Permian ValleyCarnian HillsMenacing MesaVolcanic Highs
Jackhammer Zombie 	 	Rides down the lane with his mighty jackhammer, vaulting over the first plant he mets and leaving it as an obstacle. Noisy! 	800 (Zombie)1500 (Jackhammer) 	130 	0.4 sec 	2 sec (riding)4 sec (walking) 	Melee 	ZombieMagnetic 	Volcanic HighsRocky Reef
Rocksaw Zombie 	 	Destroys tiles underneath him to make them unplantable. Dedicated! 	2000 (Zombie) 	150 	0.1 sec 	6 sec 	Melee 	Zombie 	Volcanic HighsCarnian HillsTriassic Tracksite
Pickaxe Zombie 	 	Pops at the other side of the lawn, and mines his way back to the start. Subterranean! 	3000 (Zombie) 	850 	1.8 sec 	5 sec 	0.4 tiles 	ZombieMagnetic 	Precambian PeakRocky ReefMenacing Mesa
Excavator Zombie 	 	Slowly rolls down the lane, crushing plants on its way. Mechanical! 	8000 (Zombie) 	5000 	0.1 sec 	8 sec 	Melee 	ZombieSturdyMachined 	Rocky Reef
Calcary Zombie 	 	Protects himself with a large crate of shale that he drops on the first plant he meets, weathering it for 20 seconds and hidingit under a cloud of dust. Hard working!	3000 (Crate)1200 (Zombie) 	Instant (Crate)65 	0.4 sec 	6 sec 	Melee 	ZombieArmored 	Solnhofen Lagoon
Category:Uncleared page