The Koopalings: Minion War

The Koopalings: Minion War is an RPG for the Wii U system.  It will be developed and published by Koopompany.  The game centers on the Koopalings warring out against each other with their minions over a fight on ice cream.
==Modes==
===Battle===
See gameplay on how it works.  You can do 1-P mode against a CPU or you can do 2-P mode.
===Tournament===
It is battle, but you go through a tournament, and the winner will take all and be crowned.  If you are crowned 3 times you gain 5,000 EXP points.
===Capture Mode===
Before you battle you must catch your minions in the battlefields!  Use the control stick to move, press the A button to jump, and hold B to run.  Press X to swing the big metal net you have, and if the minion is in the correct position, you can capture it.  Come here often, because if a minion falls in battle you can't get it back to life (unless you're in tournament mode or you have a 1-Up mushroom).
==Gameplay==
The game works differently from other RPGs.  You start out by picking a Koopaling, then picking three minions.  Once your Koopaling and minions are picked, you engage battle with another Koopaling with their minions.  The battle system works like this:
- You take a turn and decide if you want to battle or if you want to use your minion.  Some attacks cost BP, which must be healed with Honey syrup, which is gained by winning battles as a common item.  Afterward your attack pick, the opponent is attacked.  Attacks on a semi-rare chance miss, depending on the attack's accuracy.
- After that, your opponent will do the exact same thing, but to you instead.  Then the cycle will repeat.
Winner will gain Player EXP and will incease their position on the area leaderboard.
==Koopalings==
Koopaling 	Picture	Description 	Main Minion
Larry 	 	Larry Koopa enters the battlefield!  He controls Piranha Plants, which are very deadly weapons.  He can use his magic to enhance the plants he owns. 	Piranha Plant
Morton 	 	Morton enters the brawl!  He is in lead of the pokeys.  His hammer can knock them away, increasing their power.  He is capable of ground pounds. 	Pokey
Wendy 	 	Wendy is in the battle!  She leads Cheep Cheeps, and takes it seriously.  Even though she is a brat, it doesn't stop her from having good skill in battle. 	Cheep Cheep
Iggy 	 	Iggy joins the feud!  He leads Boos of all shapes and sizes.  He is very defensive and can use his wand to enhance their powers and abilities, helping them with their power output.	Boo
Roy 	 	Roy is unsurprisingly in the ring!  He can attack with his fancy, powerful bullet bills!  His cannon, if used, can make bullet bills even faster and stronger. 	Bullet Bill
Lemmy 	 	Lemmy is in for the fun!  His shy guys aren't very powerful, but his bombs are.  His bombs can be given to shy guys to throw at the enemy. 	Shy Guy
Ludwig 	 	Ludwig is in!  He leads thwomps - big, nasty ones.  They attack with big power and have tons of defense.  His magic can create a giant, magical shield to protect him and his team. 	Thwomp
Bowser Jr.	 	Junior is in!  He leads Koopas, and all of them aren't very powerful.  However, the paint that Junior uses can be used to increase their power. 	Koopa
==Minions==
Stuff on the table:
#The (-) things on the table say the damage they do when the opponent has a defense of 1.
#B = Burn, F = Freeze, P = Paralyzed, and X = Poisoned.  These are status conditions.  Burn makes you lose 25% of your total HP every turn, Frozen prevents you from moving, Paralyzation will sometimes prevent you from moving, and poison will make you lose 1, 2, then 3 HP, then it's gone.
Minion 	Attack 1 	Attack 2 (1 BP) 	Attack 3 (3 BP) 	HP 	Defense
Larry's Minions 	Larry's Minions 	Larry's Minions 	Larry's Minions 	Larry's Minions 	Larry's Minions
Larry's Minions are mainly piranha plants.  They usually have somewhat high HP and defense, and even high attack, but they always attack after the opponent.  Also, they cannot damage the opponent if not motivated first. 	Larry's Minions are mainly piranha plants.  They usually have somewhat high HP and defense, and even high attack, but they always attack after the opponent.  Also, they cannot damage the opponent if not motivated first. 	Larry's Minions are mainly piranha plants.  They usually have somewhat high HP and defense, and even high attack, but they always attack after the opponent.  Also, they cannot damage the opponent if not motivated first. 	Larry's Minions are mainly piranha plants.  They usually have somewhat high HP and defense, and even high attack, but they always attack after the opponent.  Also, they cannot damage the opponent if not motivated first. 	Larry's Minions are mainly piranha plants.  They usually have somewhat high HP and defense, and even high attack, but they always attack after the opponent.  Also, they cannot damage the opponent if not motivated first. 	Larry's Minions are mainly piranha plants.  They usually have somewhat high HP and defense, and even high attack, but they always attack after the opponent.  Also, they cannot damage the opponent if not motivated first.
Piranha Plant 	Bite (2) 	Double Bite (4) 	Triple Bite (6) 	12 	3
Ptooie 	Ball Spit (2) 	
Spit Charge
(Charge+1) 	Mega Spit (4) 	15 	4
Venus Fire Trap 	
Fireball (2)
(B-10%) 	
Fire Breath (5)
(B-20%) 	
Fire Blast (9)
(B-40%) 	18 	3
Venus Ice Trap 	
Ice Chunk Toss (2)
(F-10%) 	
Icy Breath (5)
(F-20%) 	
Icy Blizzard
(F-40%) 	18 	3
Bone Plant 	Bone Bash (3) 	Bony Bite (5) 	Bone Barf (8) 	20 	3
Morton's Minions 	Morton's Minions 	Morton's Minions 	Morton's Minions 	Morton's Minions 	Morton's Minions
Morton's minions are pokeys.  Morton can swing segments at his enemies with his hammer.  But without the hammer, most of the pokeys attack physically. 	Morton's minions are pokeys.  Morton can swing segments at his enemies with his hammer.  But without the hammer, most of the pokeys attack physically. 	Morton's minions are pokeys.  Morton can swing segments at his enemies with his hammer.  But without the hammer, most of the pokeys attack physically. 	Morton's minions are pokeys.  Morton can swing segments at his enemies with his hammer.  But without the hammer, most of the pokeys attack physically. 	Morton's minions are pokeys.  Morton can swing segments at his enemies with his hammer.  But without the hammer, most of the pokeys attack physically. 	Morton's minions are pokeys.  Morton can swing segments at his enemies with his hammer.  But without the hammer, most of the pokeys attack physically.
Pokey 	Pokey Ram (1) 	Segment Toss (3) 	Spike Cannon (6) 	8 	2
Poison Pokey 	
Poison Ram (1)
(X-60%) 	
Toxination (0)
(X-100%) 	
Poison Guard
(Defense+3)
(X-50% Target) 	10 	3
Cactus Jack 	Bounce (2) 	
Mega Bounce (5)
(P-20%) 	
Extreme Bounce (8)
(P-30%) 	10 	3
Blow Hard 	Green Egg Fire (3) 	Yellow Egg Fire (6) 	Red Egg Fire (9) 	10 	4
Toothy 	Tooth Toss (4) 	
Toothy Spin (0)
(P-100%) 	Tooth Rain (8) 	3 	6
Wendy's Minions 	Wendy's Minions 	Wendy's Minions 	Wendy's Minions 	Wendy's Minions 	Wendy's Minions
Wendy's minions are the often overlooked Cheep Cheeps.  They have actually very high attack but suck at defense.  They attack at high speeds but have trouble hitting with accuracy. 	Wendy's minions are the often overlooked Cheep Cheeps.  They have actually very high attack but suck at defense.  They attack at high speeds but have trouble hitting with accuracy. 	Wendy's minions are the often overlooked Cheep Cheeps.  They have actually very high attack but suck at defense.  They attack at high speeds but have trouble hitting with accuracy. 	Wendy's minions are the often overlooked Cheep Cheeps.  They have actually very high attack but suck at defense.  They attack at high speeds but have trouble hitting with accuracy. 	Wendy's minions are the often overlooked Cheep Cheeps.  They have actually very high attack but suck at defense.  They attack at high speeds but have trouble hitting with accuracy. 	Wendy's minions are the often overlooked Cheep Cheeps.  They have actually very high attack but suck at defense.  They attack at high speeds but have trouble hitting with accuracy.
Cheep Cheep 	Cheep Ram (5) 	
Cheep Speed
(Speed- +25%) 	Cheep Drive (10) 	6 	1
Porcupuffer 	Spike Puff (7) 	Spike Swarm (10) 	
Spiky Defense
(Defense- +5) 	12 	2
Mega Cheep Cheep 	Very Cheep Ram (9) 	
Very Cheep Speed
(Speed- +40%) 	Very Cheep Drive (14) 	10 	2
Big Bretha 	
Chomp
(Instant Kill)
(Death-25%) 	
Better Chomp
(Instant Kill)
(Death-40%) 	
Improved Chomp
(Instant Kill)
(Death-65%) 	12 	3
Spiny Cheep Cheep 	Spiked Ram (10) 	
Spiked Smash (12)
(HP- -50%) 	
Overdrive (16)
(Dies) 	16 	4
Iggy's Minions 	Iggy's Minions 	Iggy's Minions 	Iggy's Minions 	Iggy's Minions 	Iggy's Minions
Iggy's minions are boos, which are ghosts.  These guys have very little in power and don't have a lot of it, but they have great status and defensive moves, which is genius for battling attack-centered foes.  Every other turn they turn invisible and avoid attacks.	Iggy's minions are boos, which are ghosts.  These guys have very little in power and don't have a lot of it, but they have great status and defensive moves, which is genius for battling attack-centered foes.  Every other turn they turn invisible and avoid attacks.	Iggy's minions are boos, which are ghosts.  These guys have very little in power and don't have a lot of it, but they have great status and defensive moves, which is genius for battling attack-centered foes.  Every other turn they turn invisible and avoid attacks.	Iggy's minions are boos, which are ghosts.  These guys have very little in power and don't have a lot of it, but they have great status and defensive moves, which is genius for battling attack-centered foes.  Every other turn they turn invisible and avoid attacks.	Iggy's minions are boos, which are ghosts.  These guys have very little in power and don't have a lot of it, but they have great status and defensive moves, which is genius for battling attack-centered foes.  Every other turn they turn invisible and avoid attacks.	Iggy's minions are boos, which are ghosts.  These guys have very little in power and don't have a lot of it, but they have great status and defensive moves, which is genius for battling attack-centered foes.  Every other turn they turn invisible and avoid attacks.
Boo 	
Scare (0)
(P-75%) 	Boo Dive (3) 	Boo Slam (6) 	10 	2
Eerie 	
Ghostly Slap (2) 	
Eerie Circle (0)
(Defense- +3) 	Super Eerie (6) 	12 	3
Bomb Boo 	Blow Up (6) 	
Flame Burst (8)
(B-75%) 	
Kill Blast (Instant Kill)
(Dies) 	16 	2
Broozer 	Ghostly Punch (3) 	Brick Break (5) 	
Sacrifice (Dies)
(Defense +10, HP +10 for Koopaling) 	24 	4
Big Boo 	
Big Scare (0)
(P-100%) 	
Icy Slam (3)
(F-100%) 	Fright Train (10) 	20 	4
Roy's Minions 	Roy's Minions 	Roy's Minions 	Roy's Minions 	Roy's Minions 	Roy's Minions
It had to come down to bullets for the bully.  They have high attack and speed, but blow up when used, causing big damage to the opponent.  They can wear a badge that prevents them from blowing up though. 	It had to come down to bullets for the bully.  They have high attack and speed, but blow up when used, causing big damage to the opponent.  They can wear a badge that prevents them from blowing up though. 	It had to come down to bullets for the bully.  They have high attack and speed, but blow up when used, causing big damage to the opponent.  They can wear a badge that prevents them from blowing up though. 	It had to come down to bullets for the bully.  They have high attack and speed, but blow up when used, causing big damage to the opponent.  They can wear a badge that prevents them from blowing up though. 	It had to come down to bullets for the bully.  They have high attack and speed, but blow up when used, causing big damage to the opponent.  They can wear a badge that prevents them from blowing up though. 	It had to come down to bullets for the bully.  They have high attack and speed, but blow up when used, causing big damage to the opponent.  They can wear a badge that prevents them from blowing up though.
Bullet Bill 	Bash (5) 	Big Bash (7) 	Huge Bash (8) 	3 	1
Missile Bill 	Aiming Bash (5) 	Big Aim Bash (7) 	Huge Aim Bash (8) 	4 	1
Banzai Bill 	Big Bash (7) 	Huge Bash (8) 	Tremendous Bash (10) 	5 	2
Sniper Bill 	Bullet Bash (6) 	Quick Bash (4) 	Smoking Bash (8) 	4 	1
King Bill 	Huge Bash (8) 	Tremendous Bash (10) 	Ultimate Bash (12) 	6 	3
Lemmy's Minions 	Lemmy's Minions 	Lemmy's Minions 	Lemmy's Minions 	Lemmy's Minions 	Lemmy's Minions
Lemmy is shy to battle, and so are his minions.  They have low power, but are good in the defense category and REALLY good in the speed category.  Their extremely high speed sometimes makes them miss though. 	Lemmy is shy to battle, and so are his minions.  They have low power, but are good in the defense category and REALLY good in the speed category.  Their extremely high speed sometimes makes them miss though. 	Lemmy is shy to battle, and so are his minions.  They have low power, but are good in the defense category and REALLY good in the speed category.  Their extremely high speed sometimes makes them miss though. 	Lemmy is shy to battle, and so are his minions.  They have low power, but are good in the defense category and REALLY good in the speed category.  Their extremely high speed sometimes makes them miss though. 	Lemmy is shy to battle, and so are his minions.  They have low power, but are good in the defense category and REALLY good in the speed category.  Their extremely high speed sometimes makes them miss though. 	Lemmy is shy to battle, and so are his minions.  They have low power, but are good in the defense category and REALLY good in the speed category.  Their extremely high speed sometimes makes them miss though.
Shy Guy 	Shy Kick (2) 	Double Kick (4) 	Triple Kick (6) 	2 	1
Fly Guy 	Rocket Kick (3) 	Star Kick (6) 	Luma Kick (9) 	2 	1
Fat Guy 	Fatness Roll (6) 	
Dinner Eat (0)
(HP +12) 	
Burning Roll (6)
(B-50%) 	12 	6
Shy Guy Stack 	Spiral Kick (8) 	
Shy Guy Kicks (8)
(Speed +5) 	Twister (10) 	8 	4
Anti Guy 	Dark Kick (5) 	Dark Stomp (10) 	
Anti Blast (20) 	24 	12
Ludwig's Minions 	Ludwig's Minions 	Ludwig's Minions 	Ludwig's Minions 	Ludwig's Minions 	Ludwig's Minions
Ludwig's minions are thwomps.  These guys are really slow, but have high power and really high defense. All of them have defensive moves that can help them survive the big battle. 	Ludwig's minions are thwomps.  These guys are really slow, but have high power and really high defense. All of them have defensive moves that can help them survive the big battle. 	Ludwig's minions are thwomps.  These guys are really slow, but have high power and really high defense. All of them have defensive moves that can help them survive the big battle. 	Ludwig's minions are thwomps.  These guys are really slow, but have high power and really high defense. All of them have defensive moves that can help them survive the big battle. 	Ludwig's minions are thwomps.  These guys are really slow, but have high power and really high defense. All of them have defensive moves that can help them survive the big battle. 	Ludwig's minions are thwomps.  These guys are really slow, but have high power and really high defense. All of them have defensive moves that can help them survive the big battle.
Thwomp 	Stomp (6) 	
Defend (0)
(Defense +3) 	
Flaming Stomp (10)
(B-50%) 	16 	8
Thwimp 	Quick Stomp (5) 	
Defend (0)
(Defense +2) 	
Icy Stomp (8)
(F-50%) 	14 	6
Rhomp 	Quick Roll (6) 	
Poison Leak (0)
(X-100%) 	Roll Storm (15) 	16 	8
Whomp 	Face Smash (6) 	
Paralyze Smash (2)
(P-100%) 	Ground Pound Smash (12) 	18 	7
Super Thwomp 	Stomp (8) 	
Ultra Defend (0)
(Defense +5) 	
Deadly Stomp (20)
(Recharge for 3 turns) 	24 	10
Bowser Junior's Minions 	Bowser Junior's Minions 	Bowser Junior's Minions 	Bowser Junior's Minions 	Bowser Junior's Minions 	Bowser Junior's Minions
The little prince controls the Koopas that want to fight.  These guys have low power and defense, but have high speed and can attack twice in one turn, giving them big benefit. 	The little prince controls the Koopas that want to fight.  These guys have low power and defense, but have high speed and can attack twice in one turn, giving them big benefit. 	The little prince controls the Koopas that want to fight.  These guys have low power and defense, but have high speed and can attack twice in one turn, giving them big benefit. 	The little prince controls the Koopas that want to fight.  These guys have low power and defense, but have high speed and can attack twice in one turn, giving them big benefit. 	The little prince controls the Koopas that want to fight.  These guys have low power and defense, but have high speed and can attack twice in one turn, giving them big benefit. 	The little prince controls the Koopas that want to fight.  These guys have low power and defense, but have high speed and can attack twice in one turn, giving them big benefit.
Koopa Troopa 	Shell Ram (1) 	
Shell Charge
(Charge+2) 	Shell Smash (4) 	8 	1
Paratroopa 	Aerial Shell Ram (2) 	Shell Dive (3) 	Shell Tornado (7) 	10 	1
Hammer Bro 	Hammer Toss (3) 	Hammer Storm (6) 	Hammer Eruption (10) 	12 	2
Magikoopa 	Magic Toss (6) 	
Magic Mirror
(Power +4) 	Magical Blast (10) 	20 	3
Sledge Bro 	Sledge Toss (5) 	
Quake (10)
(Accuracy = 60%) 	
Earthquake (20)
(Accuracy = 40%) 	16 	3
==Battlefields==
The battlefields mainly originate from Super Mario 64.  Only two do not come from Super Mario 64.
These are the battlefields.  You start here, and if you come into contact with a Koopaling you fight it and try to win.  If you win you defeat your opponent.
Battlefield 	Description 	Size 	Hazards
Bowser's Castle 	Bowser's Castle!  In this stage, lava and falling bridges are your obstacles here.  It is a giant maze, but there are maps in some places that can help you find your way through.	Large 	Lava, Falling Bridges
Bob-omb Battlefield	Wow, Bob-Omb Battlefield!  You have to watch out for the falling Bob-ombs from the sky, or get blown away! 	Medium	Bob-ombs
Whomp's Fortress 	 	Small 	Red Whomps
Cool, Cool Mountain	 	Medium	Snowmen and Mad Penguins
Big Boo's Haunt 	 	Large 	Mad Pianos and Floating Books
Hazy Maze Craze 	 	Large 	Spiders and Pits
Comet Observatory 	 	Medium	Bottomless Pits, Raged Lumas
Lethal Lava Land 	 	Small 	Lava, Bullies
Shifting Sand Land 	 	Small 	Tox Boxes, Quicksand
Tall, Tall Mountain	 	Medium	Swaying Mushrooms, Monty Moles, Pits
Tiny-Huge Land 	 	Large 	Mega Mario, Mega Goomba
Rainbow Ride 	 	Small 	Fire, Bottomless Pits
==Minion Items==
Item 	Function
Goomba Storm 	These go in a group of five.  Each rams into the opponent, doing 2 damage each.  There is a 20% chance of one missing their target.
Bob-omb 	These can be thrown at the opponent.  There is a 60% chance of paralyzation and a 40% chance of a burn.  Either way, it deals anywhere from 2 to 6 in damage.
Lakitu 	These guys hang out in the sky, and will toss two spinies every time you need defense.  These only attack by rolling (3 damage), but they must be defeated in order to attack the opponent they guard.  Each spiny has 2 HP.
Beanie 	One will stand in front of you.  It will attack the opponent when it attacks you (2 damage).  It has three HP.
Dry Bones 	Five will drop down into the center of the battle and will randomly pick the opponent that they will attack.  Each attack does 2 damage.  They fall apart after attacking, and then they crumble to bits.
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
==Trivia==
*Despite goombas and lakitu being on the boxart, they are not in this game as playable minions.
**Then again, they are items.
Category:Koopompany Products
Category:Role-Playing Games