Plants vs. Zombies: Legends/Plants

Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in 
a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of Plants vs. Zombies: Legends and the player's main defense against the undead assailants.
Plants vs. Zombies: Legends contains many plants returning from both the International and Chinese versions of Plants vs. Zombies 2, as well as some new ones.
Player's House
Plant 	Image	Description 	Unlocked 	Sun Cost	Plant Food 	Costumed Effect 	Recharge
Sunflower 	 	Sunflowers are essential for you to produce extra sun. Try planting as many as you can! Or just 5, that should be enough. 	At the beginning of the game.	50 	Gives 150 sun. 	Gives two gold coins as well as 150 sun. 	Fast
Peashooter 	 	Peashooters are your first line of defense. They shoot peas at attacking zombies. 	At the beginning of the game.	100 	Puts on a helmet and shoots 60 peas for 2 seconds. 	Shoots three giant peas that deal 600 damage each. 	Fast
Wall-Nut 	 	Wall-nuts have hard shells which you can use to protect your other plants. 	At the beginning of the game.	50 	Equips an Iron Shell, which can absorb much more damage. 	Equips a Diamond Shell, which can absorb much, much more damage.	Sluggish
Potato Mine	 	Potato Mines pack a powerful punch, but they need a while to arm themselves. You should plant them ahead of zombies. They will explode on contact.	At the beginning of the game.	25 	Instantly arms itself and sets two armed clones on random tiles.	Launches three clones instead of two. 	Sluggish
Cherry Bomb	 	Cherry Bombs blow up all zombies in an area. They have a short fuse, so plant them near zombies. 	At the beginning of the game.	150 	N/A 	Now stuns zombies who survived the explosion. 	Slow
Ruins of the Sun
Plant 	Image	Description 	Unlocked 	Sun Cost	Plant Food 	Costumed Effect 	Recharge
Snow Pea 	 	Snow Pea shoots chilling peas at zombies to slow them down, and is able to prevent surrounding plants from burning.	Beating Ruins of the Sun - Day 1. 	175 	Creates an ice trail and shoots a barrage of 60 chilling peas. 	Shoots three big chilling peas that deal 600 DPS. 	Fast
Iceberg Lettuce 	 	Iceberg Lettuce temporarily freeze zombies that encounter her and are able to extinguish torches. 	Beating Ruins of the Sun - Day 5. 	0 	Temporarily freezes all zombies on the lawn. 	Shoots ice balls in eight directions that turn zombies into ice blocks. 	Slow
Bloomerang 	 	Bloomerang throws boomerangs at zombies that hits them twice. 	Beating Ruins of the Sun - Day 12. 	175 	Throws plenty of boomerangs in a plus shape. 	Hurls huge boomerangs that dealing double damage in a plus shape. 	Fast
Whipshot 	 	Whipshots lash out with their vines, then fire their guns at the end of it. 	Beating Ruins of the Sun - Day 15. 	175 	Spins its whip while firing, hitting zombies in a 3x3 radius and firing in four directions.	Now fires in eight directions. 	Mediocre
Cabbage-pult 	 	Cabbage-pult hurls a cabbage over an obstacle, damaging zombies over it. 	Beating Ruins of the Sun - Day 18. 	100 	Launch a patch of cabbages that damaging all zombies on the field. 	Hurls electric cabbages that deals a chain reaction from zombie-to-zombie.	Fast
Twin Sunflower 	 	Twin Sunflowers give twice as much sun as a normal Sunflower. 	Beating Ruins of the Sun - Day 23. 	125 	Produces 250 sun. 	Gives two gold coins as well as 250 sun. 	Mediocre
Triplet Sunflower	 	Triplet Sunflowers give three times as much sun as a normal sunflower. 	Beating Ruins of the Sun - Special 1.	200 	Produces 350 sun. 	Gives two gold coins as well as 350 sun. 	Sluggish
Bromel Blade 	 	Bromel Blades swing their chain blades to deal lots of damage to zombies, as well as warm nearby plants. 	Beating Ruins of the Sun - Special 3.	150 	Flails its blades outward, dealing damage in a 4x3 area in front of it. 	Range is increased from 4x3 to 5x3. 	Medium
Future Jungle
Plant 	Image	Description 	Unlocked 	Sun Cost	Plant Food 	Costumed Effect 	Recharge
E.M.Peach 	 	E.M.Peach disables machine zombies, such as Crane Zombies. 	Beating Future Jungle - Day 1. 	75 	N/A 	Now stuns nearby zombies as well. 	Sluggish
Snapdragon 	 	Snapdragons breathe fire that damages zombies in 6 adjacent tiles. 	Beating Future Jungle - Day 3. 	150 	Breathes fire on a 3x3 area in front of him, dealing 1800 damage. 	The radius is increased to 4x4. 	Fast
Repeater 	 	Repeaters fire two peas at a time. 	Beating Future Jungle - Day 8. 	200 	Puts on a helmet and shoots 20 peas for 2 seconds, then fires a large pea at the end. 	Now fires two large peas at the end. 	Fast
Chomper 	 	Chompers can eat a zombie whole, but are vulnerable while chewing. 	Beating Future Jungle - Day 13. 	150 	Sucks in the three closest zombies in front of it, swallowing them, then burps, pushing any additional zombies or surviving zombie it has sucked in the lane to the right.	Now sucks in five zombies. 	Fast
Coconut Cannon	 	Coconut Cannons fire down a single lane, causing a medium explosion on impact.	Beating Future Jungle - Day 18. 	400 	Launches a big coconut that pushes the zombies to the far right, exploding them. 	Big coconut now stuns zombies as well. 	Fast
Spikeweed 	 	Spikeweeds destroy rolling objects and hurt any zombies that step on them. 	Beating Future Jungle - Day 23. 	100 	Creates a barrage of spikes across the lane that drags zombies near him while damaging them. 	Spike barrage now stuns zombies. 	Fast
Pestnut 	 	Summons chestnuts that attack zombies in a certain area. 	Beating Future Jungle - Special 1.	175 	Creates a group of chestnuts to attack zombies ahead of them. 	It summons a big chestnut after the small ones, which deals massive damage to the zombies on the path.	Sluggish
Player's House???
Plant 	Image	Description 	Unlocked 	Sun Cost	Plant Food 	Costumed Effect 	Recharge
Palmadox 	 	Palmadox is able to remove portals and rift floors. 	Beating Player's House??? - Day 1. 	75 	N/A 	Now pulls in zombies in a 3x3 area as well. 	Mediocre
Squash 	 	Squash's name kind of speaks for itself. 	Beating Player's House??? - Day 3. 	50 	Squashes the two strongest zombies, then returns to where it was planted, squashing any zombies in that tile.	Squash now targets three zombies, rather than two. 	Sluggish
Split Pea 	 	Split Peas shoot peas forward and backward. 	Beating Player's House??? - Day 8. 	125 	Shoots many peas forward and backward, the back head shooting a big pea afterwards. 	Now shoots 60 peas each head, then finally a giant fire pea in the front, and a giant snow pea in the back.	Fast
Fire Gourd 	 	Fire Gourd breathes fire that deals moderate damage, but its attack is short-ranged. 	Beating Player's House??? - Day 13.	200 	Breathes fire at twice the length of its normal attack. 	It now spits a powerful dragon-shaped flame down its path. 	Mediocre
Tupistra Gravity	 	Tupistra Gravity slows down zombies in a 3x3 area, as well as prevent nearby plants from floating.	Beating Player's House??? - Day 18.	150 	Creates force fields on random plants, protecting them from 600 damage and floating. 	Barriers now absorb 700 damage. 	Mediocre
Perfume-Shroom 	 	Perfume-Shroom blows infatuating hearts at zombies, causing more damage the more they hit. 	Beating Player's House??? - Day 23.	150 	Blows perfume on the ground, infatuating all zombies in a lane. 	Its range is extended from one lane to three. 	Slow
Sky City
Plant 	Image	Description 	Unlocked 	Sun Cost	Plant Food 	Costumed Effect 	Recharge
Lotus Lift 	 	Lotus Lift allows you to plant non-flying plants in the air. 	Beating Sky City - Day 1. 	25 	Spawns four copies of itself in adjacent tiles. 	Now spawns eight copies. 	Fast
Rotobaga 	 	Rotobagas shoot projectiles along the four diagonals, in each direction that has a target.	Beating Sky City - Day 3. 	150 	Fires 15 huge rutabagas that deal large damage. 	Now spins while firing, hitting more targets. 	Fast
Gatling Pea 	 	Gatling Peas fire four peas at a time. 	Beating Sky City - Day 8. 	350 	Fires 60 peas in three seconds in three lanes. 	Now fires flaming, plasma, and napalm peas alongside normal ones. 	Fast
Aspiragus 	 	Aspiragus shoots in three lanes, but overheats after firing for too long. 	Beating Sky City - Day 13.	175 	Aspiragus gains a helmet and fires at all spaces in his range, dealing 800 damage per shot.	His shots deal 1600 damage per shot and gain the ability to push zombies back.	Slow
Cycloquat 	 	Cycloquat creates a vortex that pulls zombies together. 	Beating Sky City - Day 15.	75 	N/A 	Now deals damage to zombies. 	Slow
Egrett Flower	 	Egrett Flower fires stunning missiles. 	Beating Sky City - Day 23.	200 	Summons three homing rockets that leave a fire trail behind. 	Now summons four rockets. 	Fast
Lost World
Plant 	Image	Description 	Unlocked 	Sun Cost	Plant Food 	Costumed Effect 	Recharge
Rafflesia 	 	Rafflesia produces spores that home in on zombies and explode. 	Beating Lost World - Day 1.	325 	Releases spores that go on random tiles and explode. 	Spores now home in on zombies. 	Mediocre
Blockbuster 	 	Blockbusters lash out with thorny vines, dealing extra damage to obstacles. 	Beating Lost World - Day 3.	175 	Flails its vines quickly, hitting zombies in a 4x3 area. 	Now hits zombies in a 5x3 area.	Mediocre
Blastberry Vine	 	Blastberry Vines can be planted on top of other plants, and fire blackberries that explode into bomblets.	Beating Lost World - Day 8.	175 	Fires a barrage of blackberries that explode into bomblets.	Now fires in three lanes. 	Mediocre
== Premium plants ==
Plant 	Image	Description 	Price 	Sun Cost	Plant Food 	Costumed Effect 	Recharge
Pomegranate Launcher	 	Pomegranate Launchers launch Pomegranate juice in three lanes that stall zombies. 	20 gems. 	200 	Launches three huge Pomegranates that stick in the ground and stall zombies once touched.	Pomegranates now explode when touched, stunning and stalling zombies. 	Slow
Pea Patch 	 	A vine plant that supports pea-based plants and shoots peas. 	100 gems. 	175 	Gains a protection, rapidly firing 60 peas at zombies. 	Shoots three big peas that deals a huge damage. 	Mediocre
Marigold 	 	Marigold bursts coins after few amount of seconds. 	100 gems. 	25 	Bursts into coins and disappears from view. 	Her petals will glow into white, clues the player of which time that the coin will pop out.	Slow
Cactus 	 	Cactus shoots piercing spikes at zombies and hides underground, acts as a Spikeweed, once they're nearby. 	100 Cactus puzzle pieces. 	175 	Increasing her damage. 	Shoots supercharged spikes that deals a ton of damage. 	Fast
Gold Bloom 	 	Gold Bloom bursts three suns out, each of them costs 50. 	200 gems. 	150 	N/A 	Now bursts larger suns that cost 75 sun each. 	Mediocre
Yule Log 	 	Yule Log attracts zombies to its lane, and rolls a smaller version of himself down the lane once eaten. 	125 Yule Log puzzle pieces. 	250 	Rolls three smaller logs down the lane. 	Now rolls four logs which can be set on fire by Torchwood. 	Slow
Camboo 	 	Stuns zombies for 10 seconds by snapping a photo of them, and will explode like a Potato Mine when a zombie reaches him.	100 gems. 	125 	Stuns every zombie on the lawn (10 seconds) 	Now stuns zombies for 20 seconds. 	Mediocre
Raspult 	 	Lobs raspberries that split into 8. 	100 Raspult Puzzle Pieces. 	425 	Lobs giant rolling berries. 	Lobs raspberries at 10 random zombies. 	Slow
Hollyhockey 	 	Shoots pucks down the lane and can pass to adjacent Hollyhockeys. 	100 Hollyhockey Puzzle Pieces.	150 	All Hollyhockeys shoot 5 large hockey pucks that deal heavier damage. 	Shoots pucks down the lane, which come back to her (3 times) 	Mediocre
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