Alexandria (mission)

The deployment at Alexandria was the second stage of GDI's incursion in Egypt, aiming to shut down Nod's WMD program. Prior to doing this, they needed to prevent Nod from shipping out any more weapons, such as the Tiberium-based ones found in Casabad.
==Background==
After analyzing data salvaged from the ruins of Nod's Casabad weapons research facility, GDI learned of Kane's plan to manufacture a liquid Tiberium bomb. After consulting with Doctor Giraud of G-Tech, General Granger ordered his Commander to shut down the port at Alexandria to prevent Nod from moving components for the bomb out of Egypt as well as stopping their distribution of nuclear and chemical WMDs in general.
The orders were simple: destroy everything. With Mammoth tanks. Twice over.
==New units==
*Mammoth Tank
*Surveyor
==The battle==
A basic GDI base had been set up on the outskirts of Alexandria by the time the GDI commander arrived. Lt Kirce James briefed the commander of the Mammoth 27's capabilities and recently updated availability for deployment. Vigilant Nod scouts detected the GDI presence early, however, so GDI prepared themselves for the combat to come. Squads of militia and Black Hand troopers soon rained down on the GDI forces, and it was soon followed up by Nod armor.
To assist the commander in this mission, GDI's EVA advised him to set up an expansion base at the northern Tiberium field to harvest more Tiberium. Escorting a surveyor to the field, the commander quickly established a second refinery and built up defenses. As anticipated, Nod forces attempted to outflank the GDI base through the northern Tiberium field and halt their mining operations, necessitating a more fortified defense on the commander's part. The EVA also advised the commander to capturing an abandoned EMP control center in the city to slow down the Nod advance. After an brief struggle the GDI engineer captured the control center. Snipers were deployed to defend the EMP center from Nod Saboteurs looking to recapture it.
While GDI built up an assault force of Mammoth tanks to crush the Nod base, Orcas commenced raids against the port. With no SAM emplacements, the Orcas quickly destroyed the two loading cranes. For good measure, the Orcas also destroyed the Nod battleships docked at the port on their second run. The sunken battleships blocked the port and made it unusable; this allowed GDI to deploy reinforcements in the form of two Mammoth tanks. Before they could be overwhelmed, the two reinforcement tanks retreated back to safe GDI territory.
With resources running low, GDI made their attack. The Orcas attempted to destroy the port authority buildings through a back door but was met by heavy anti-air fire. It was noticed that Nod relied heavily on rocket weaponry and tanks to destroy the GDI armor, so the commander had snipers providing covering fire inside the Guardian APCs to eliminate the rocket soldiers. The Mammoths spearheaded the assault on the base and blasted their way through the stronghold, with the Snipers and APCs crushing anything the Mammoths had left behind. Nod's defense was spirited but futile defense as the Mammoths, now supported by additional Orcas and Zone Troopers, demolished their primary target. The port authority buildings were decimated, thereby shutting down Nod operations in Alexandria.
==Aftermath==
Having prevented any more liquid Tiberium components being exported out of Egypt, GDI now focused on Cairo, where the Nod missile base that was responsible for the destruction of the Philadelphia was located. With their momentum and advantage lost in the United States, and their chemical weapons research departments and export capabilities swiftly shut down, GDI command was concerned about the high likelihood of its use once again and promptly moved to prevent such a situation from happening.
==Walkthrough==
The player starts out with two Zone Troopers, two riflemen squads and a Mammoth Tank which is GDI's strongest tank. Expand to the north and get zone troopers and a commando to defend the expansion. Capture the EMP control center to the east and use it wisely; both attacking enemy armor and the enemy's base can be affected by it. The commando, the Mammoth tanks and Orcas are recommended to beat Nod; the Commando can gun down hordes of attacking infantry, the Orcas can provide air support (provided there is an absence of AA batteries) and destroy the loading cranes easily, and the Mammoth Tanks can be used to purge anything else on the map. If the player sinks the two battleships in Nod's port, they receive two Mammoth Tanks as reinforcements. However, if left alone they are likely to be attacked and eventually overwhelmed by Nod attacks, so it is better to have them regroup with the rest of your forces. Railguns are highly useful, as in addition to increasing the Mammoth Tank's already-impressive damage output with its twin anti-tank guns, they can also eliminate enemy infantry with greater accuracy, and thus deal far more damage against them. However, it still takes them a while to completely eradicate infantry squads, especially those with large squad sizes (such as Militant Squads, whose nine members must individually be wiped out), so alternatives include adding an APC, Commando, or Sniper Team escort, or just simply crushing the offending infantry beneath the Mammoth's treads.
Once the loading cranes and the outlined objectives in Nod's port base are destroyed, the mission is won.
== Valuable Assets ==
* Veterancy and resource crates are scattered across the map. Picking one up with a Commando or a Mammoth Tank can save a lot of time (given the formidable requirements for a Mammoth's or a Commando's natural veterancy upgrade )
* As mentioned by the EVA, there is an EMP Control Center in the ruined city to the east of the starting GDI base. Some structures remain garrisonable, however, and are occupied by Nod forces.
* There is also a large green Tiberium field to the north of the starting GDI base, though many attack waves move through this area and will target your outpost.
== Trivia ==
* Despite the main objective of this campaign being to prevent Nod from assembling any more weapons of mass destruction (WMDs), GDI's raids against both the Casabad facility and this Alexandria port do not seem to slow down Kane's research on and assembly of the Liquid Tiberium Bomb very much, if at all.
== Videos ==