Racing Through Nothing: Astral Movement (GAP)

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: Te-Renaur spiraled down toward his companions, the githyanki warriors close behind him. Concentrating on nothing but moving, Te-Renaur increased his speed as he felt his foes closing in on him. They were much faster than he — but at least they didn't have one of those sodding astral ships of theirs. As they had planned, just before reaching his comrades —justas they came into view — he stopped suddenly, though it took all the mental effort he could muster to do so. The githyanki were caught by surprise and sped by him, into the waiting blades of TeRenaur's fellow travelers.
Movement through the Astral Plane differs from what most folks are used to. There's no walking, running, flying, or swimming here (at least, not for the most part — see below). Moving's not a physical thing. It's all done with the mind. If a body just thinks about where she wants to go, she's on her way. The smarter she is, the faster she moves. A body's Intelligence score, multiplied by 30 feet, is the distance she can travel in a single round. Another way to figure this out is that the Intelligence score is the movement rate of the character. Nonintelligent creatures or those with no mind of their own (such as zombies, golems, etc.) cannot move on the Astral. But here's a warning to those traveling through: When compared to the githyanki, masters of movement within the Astral Plane, most outsiders move mind-numbingly slow. Githyanki have a movement rate of 96 while on the Astral.