Kamek

== Summary==
Kamek is a high-ranking Magikoopa in the Koopa Troop and Bowser's advisor and former caretaker. Due to this, he is a recurring antagonist in the Mario verse. The Japanese version makes no distinctions between Kamek's and generic Magikoopas' names, which is retained in some English localizations, though unique Magikoopas are often presumed to be Kamek.
Kamek made his first appearance in the game "Super Mario World 2: Yoshi's Island," where he attempted to kidnap Baby Mario and Baby Luigi but was thwarted by the Yoshi clan. He has since appeared in various other Mario games, often as a boss or a recurring enemy, and has played a role in several spin-off titles as well.
==Powers and Stats==
Tier: 
Name: Kamek the MagikoopaNintendo Magazine System (UK) issue 40, A Certain MageMario Maker 2
Origin: Mario Bros
Gender: Male
Age: Unknown, likely far older than Bowser due to being his caretaker
Classification: Magikoopa, Koopa, Game MageMario Party Advance
Powers and Abilities: 
Attack Potency: Island level (Fought the Mario Bros several times. Could fight Mario empowered by Dreamy Luigi. Fought Bowser, Peach, and Yoshi at certain points)
Speed: Massively FTL+ (Can keep up with Yoshi and the Mario Bros)
Lifting Strength: Unknown (Effortlessly swings a magic hammer several times larger than himself, can lift Bowser, Bowser Jr, and the Koopa Clown Car ) likely Class P (Should be comparable to the likes of Mario) Higher when he increases his size with magic
Striking Strength: Unknown
Durability: Island level (Capable of surviving hits from Yoshi, the Mario Bros, and giant Bowser, even when weakened)
Stamina: Superhuman (Able to fight Yoshi and the Mario Bros several times in one day, Kamek is also capable of making powerful spells in a weakened state)
Range: Standard Melee Range; up to Tens of Kilometers with magic (Can cast a storm across Yoshi's Island), Universal with teleportation
Standard Equipment: His broomstick, wand
Optional Equipment: Various Karts, various Mario Kart items, tennis racket, crystal ball
Intelligence: Extraordinary Genius (Built a time machine in Yoshi's Island DS and uses his magic in a variety of creative ways to give himself a tactical advantage against his opponents, effectively acts as Bowser's advisor and holds a great deal of sway over the rest of the Koopa forces)
Weaknesses: Suffers from overconfidence otherwise none notable. 
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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