Scout / Warrior

(Battle Scout)
Scout / Warrior is a solid option for a Scout, and is similar in many ways to Scout / Warden. The key difference between the two is that while Warden gives Scout more control options, Warrior aims to instead completely shut down enemy players and rendering them helpless. That's not to say this combination is only good in PvP; on the contrary, it has many tools to enhance damage against bosses, giving them a place to participate in a group environment.
==Main Ways of Build==
As with most Scouts, Dexterity takes the priority here for increasing physical damage. Battle Instinct gives an increase to Dexterity as well; this helps enhance damaging skills even further, and in some cases to a higher level than other Scouts. Stamina, as with all classes, is a good secondary stat to look for to keep a higher health pool. Master of Survival helps with keeping health high, and again in some cases at a greater value than other combos.
Scout / Warrior has numerous tools to maintain consistent damage when fighting a boss. Mental Focus dramatically increases Focus regeneration, which lets the primary Scout skills available be cast more often, usually only being held back by a cooldown. With Target Lock bosses take more damage, and this allows Combo Shot and Snipe to be all the more effective. Reflected Shot is useful for helping to clear out groups of mobs during a fight here, as well.
In PvP, this combo really gets to shine. Enhanced Throat Attack issues a Silence at-range, which means it will not only (potentially) put a crucial skill for the enemy player on cooldown, but prevent them from casting spells for four seconds regardless of an interrupt. Putting skills on cooldown is something that Scout / Warrior does exceedingly well; Mana Drain Shot eventually gains this ability, and even if it, too, misses interrupting a skill, it will nonetheless put -everything- the enemy player has on cooldown for one second, which is a great way to completely throw off someone's rotation. Furthermore, this combo gains access to a coveted purging ability through Recover Vitality, letting Snipe cancel all beneficial effects on the target it hits. This aggressiveness is a great way to counter primarily enemy spellcasters, who tend to be a nuisance in PvP.
==Skills==
(to see Class Main Skills of Scout, see Scout Skills)
===Secondary Class Basic Skills===
== Warrior General==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range 	Skill Effect 	Upgrade
 	Equip Axe 	1 	 	 	 	 	Can equip 1-H axes. 	
 	Slash 	1 	25 rage	Instant 	 	50 	Inflicts 80% main hand weapon DPS to the target with an additional chance to add Bleed effect for 8 seconds. (Bleed effect only with equipped axe or sword.)	+4.8% per level
 	Enraged 	4 	 	Instant 	40 seconds	 	Immediately increase rage by 20 points. 	
 	Whirlwind 	8 	50 rage	Instant 	30 seconds	Oneself Circle (R:50)	Whirling in place you cause 70% main hand weapon DPS to the targets within range. 
 Max hits: 15 	+4.2% per level
 	Berserk 	12 	 	Instant 	1 minute 	25 	Increases attacks by 3% and decreases defense by 3% for 30.0 seconds. 
The maximum level of this skill is 50. 	+0.6% and +0.6% per level
 	Defensive Formation	16 	 	Instant 	2 minutes 	25 	Increases your physical defense by 5% and decreases your physical and magical attack by 5% for 30.0 seconds. 
The maximum level of this skill is 50. 	+.9% and +.9% per level
 	Brute Strength 	20 	 	 	 	 	Increases strength by 10.7 points and .7%. 	+1.0 and +0.1% per level
===Elite Skills===
== Scout / Warrior==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Battle Instinct 	15 	30 rage 	Instant 	 	 	Temporarily raises your dexterity by 0.4% + 20.0 points for 900.0 seconds. 	+0.1% and +2.8 per level
 	Master of Survival 	20 	 	 	 	 	Maximum HP increased by 0.4% + 50 points. 	+0.1% and +10.0 per level
 	Enhanced Throat Attack	25 	 	 	 	 	Your Throat Attack can cause an additional 4.0 seconds of Silence to the target, and also increases the range of Throat Attack. 	
 	Mental Focus 	30 	30 rage 	Instant 	 	 	Recovers 5.0 points of focus every 5 seconds for 120.0 seconds. 	+0.5 per level
 	Target Lock 	35 	30 focus	Instant 	60.0 seconds	180 	Physical damage received by the target is increased by 10.0% for 30 seconds. 	
 	Gale 	40 	 	 	 	 	Increases damage of Combo Shot and prevents you from being interrupted by an attack. 	
 	Accurate Targeting 	45 	 	 	 	 	When your Shot hits a target there is a chance to increase the physical attack power. Effective for 8 seconds. (Can only be used once every 20 seconds.) 	
 	Recover Vitality 	50 	 	 	 	 	Upon hitting a target with Snipe or Piercing Arrow, there is a chance that it will increase Rage. Additionally, upon hitting a target with a Snipe, there is a chance of canceling beneficial effects. 	
 	Vital Reflection 	60 	 	 	 	 	Increases damage inflicted by your Reflected Shot on targets that have less than 30.0% HP. 	
 	Breathing Obstruction 	70 	 	 	 	 	If a target uses a skill in the time allotted after being hit by your Mana Drain Shot, then that skill's cooldown time will be increased by an extra 5 seconds. If the skill doesn't have a cooldown time then the cooldown times for all skills will be 1 second.	
==Combos==
(to see Basic Combos of class, see at Scout) 
==Notes==
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Category:Class Combo
Category:Scout
Category:Physical DPS
Category:Range