Cervate's Summoning (Wizard Spell)

This spell is a variation of the 3rd - level spell monster summoning 1. However, only one crea­ture of 1 to 2 Hit Dice or levels is summoned. The caster determines the exact creature to be sum­moned. If the caster tries to summon a creature that is no longer living or has more Hit Dice than the spell effects, the spell fails. The creature arrives in 1d4 rounds and remains for 2 rounds, plus one round per caster level (7 rounds at 5th level, 8 at 6th, etc.). When the spell expires, the summoned creature is always returned to the exact spot it was drawn from.
Being summoned so unceremoniously can be a blessing, in certain circumstances. If the subject of the spell is snatched away from the jaws of death, the monster that owns those jaws may move on before the summoned one returns. A creature who has fallen into a pit may welcome the summoning, as it will give his compatriots, several minutes to figure out how to save him when he returns. On the other hand, the summon­ing could just postpone a nasty doom.
The material components for this spell are a tiny bag, a lit candle, and a token from the crea­ture (a scale or tuft of hair will do), which is destroyed in the casting.
Notes: Very rare. (Updated from Dungeon Magazine.)
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells