Kitgun

Kitguns are modular primary and secondary firearms. As modular weapons, Kitguns are formed from three different components that can be mixed and matched before assembly, allowing players to create different combinations of parts with the stats and abilities that they desire. Additionally, Kitguns can be given custom names when created to further personalize the weapon. Like Zaws, gilded Kitguns can be further upgraded with Pax Arcanes and Residual Arcanes. Rude Zuud of Solaris United sells Corpus-like Kitgun parts, while Father of the Entrati has Infested-like Kitgun parts.
==Components==
A Kitgun consists of three different components, the Chamber, the Grip, and the Loader. Each component is centered around a particular aspect of the weapon, and these components can each have various parts to choose from, which changes the type of functionality that the component provides.
===Chamber===
The Chamber represents the primary component of the Kitgun that forms its barrel, which determines the form of the weapon's unique damage properties ranging from large energy projectiles to beams, as well as its trigger type. These are the components that earn Mastery Rank points for the weapon. Note that the primary and secondary variants of each chamber share the same Mastery progression, so leveling both the primary and secondary variant of the chamber will not give more Mastery.
Catchmoon.png|Catchmoon
Gaze.png|Gaze(secondary)oronly (primary)
Rattleguts.png|Rattleguts
Sporelacer.png|Sporelacer
Tombfinger.png|Tombfinger
Vermisplicer.png|Vermisplicer
===Grip===
The Grip is a Kitgun component that forms the main handle, which determines whether the weapon is a primary or a secondary type weapon, as well as the balance between the weapon's base damage, fire rate, and the amount of recoil, usually resulting in a tradeoff between these stats. For beam-type chambers like the Gaze, the Grip will only determine the weapon's base damage and maximum range, and not the fire rate or recoil.
Brash.png|Brash-- Damage++ Fire Rate++ Beam Range- RecoilPrimary
Gibber.png|Gibber-- Damage++ Fire Rate++ Beam Range- RecoilSecondary
Haymaker.png|Haymaker++ Damage-- Fire Rate-- Beam Range++ RecoilSecondary
Lovetap.png|Lovetap+ Damage- Fire Rate- Beam Range+ RecoilSecondary
Palmaris.png|Palmaris- Damage+ Fire RatePrimary
Ramble.png|Ramble- Damage+ Fire Rate+ Beam RangeSecondary
Shrewd.png|Shrewd- Damage+ Fire Rate+ Beam Range- RecoilPrimary
Steadyslam.png|Steadyslam+ Damage- Fire Rate- Beam Range+ RecoilPrimary
Tremor.png|Tremor++ Damage-- Fire Rate-- Beam Range++ RecoilPrimary
Ulnaris.png|Ulnaris- Damage+ Fire RateSecondary
====Primary Catchmoon and Sporelacer====
 For Primary Projectile Shotguns ( and )
Grip 	Type 	Base Damage Bonus	Fire Rate	Range	Recoil Bonus	Charge Rate Bonus	Donation Standing Bonus
Brash 	Primary	-24 	5.6667 	N/A 	-20% 	+59% 	+200
Shrewd 	Primary	-12 	4.6667 	N/A 	+0% 	+0% 	+200
Steadyslam	Primary	+41 	3.3333 	N/A 	+10% 	-27% 	+200
Tremor 	Primary	+82 	3.0000 	N/A 	+20% 	-43% 	+200
Palmaris 	Primary	-18 	5.1667 	N/A 	-20% 	+59% 	+200
*Note that Charge Rate Bonus is not actually applied for this chamber since it is not a Charge trigger weapon.
====Primary Tombfinger====
 For Primary Projectile Rifles ()
Grip 	Type 	Base Damage Bonus	Fire Rate	Range	Recoil Bonus	Charge Rate Bonus	Donation Standing Bonus
Brash 	Primary	-20 	3.7667 	N/A 	-20% 	+59% 	+200
Shrewd 	Primary	-10 	3.1333 	N/A 	+0% 	+0% 	+200
Steadyslam	Primary	+29 	2.3167 	N/A 	+10% 	-27% 	+200
Tremor 	Primary	+58 	2.1333 	N/A 	+20% 	-43% 	+200
Palmaris 	Primary	-15 	3.4500 	N/A 	-20% 	+59% 	+200
====Primary Rattleguts====
 For Primary Auto Hitscan Rifles ()
Grip 	Type 	Base Damage Bonus	Fire Rate	Range	Recoil Bonus	Charge Rate Bonus	Donation Standing Bonus
Brash 	Primary	-2 	17.0000 	N/A 	-20% 	+59% 	+200
Shrewd 	Primary	-1 	14.0000 	N/A 	+0% 	+0% 	+200
Steadyslam	Primary	+9 	10.0000 	N/A 	+10% 	-27% 	+200
Tremor 	Primary	+18 	9.0000 	N/A 	+20% 	-43% 	+200
Palmaris 	Primary	-1.5 	15.5000 	N/A 	-20% 	+59% 	+200
*Note that Charge Rate Bonus is not actually applied for this chamber since it is not a Charge trigger weapon.
====Primary Gaze and Vermisplicer====
 For Primary Beam Rifles ( and )
Grip 	Type 	Base Damage Bonus	Fire Rate	Range	Recoil Bonus	Charge Rate Bonus	Donation Standing Bonus
Brash 	Primary	-4 	8.0000 	30m 	-20% 	+59% 	+200
Shrewd 	Primary	-2 	8.0000 	26m 	+0% 	+0% 	+200
Steadyslam	Primary	+2 	8.0000 	20m 	+10% 	-27% 	+200
Tremor 	Primary	+4 	8.0000 	16m 	+20% 	-43% 	+200
Palmaris 	Primary	-3 	8.0000 	28m 	-20% 	+59% 	+200
*Note that Charge Rate Bonus is not actually applied for this chamber since it is not a Charge trigger weapon.
*Note that Beam weapons have non-existent recoil.
====Secondary Catchmoon and Sporelacer====
 For Secondary Projectile Shotguns ( and )
Grip 	Type 	Base Damage Bonus	Fire Rate	Range	Recoil Bonus	Charge Rate Bonus	Donation Standing Bonus
Ramble 	Secondary	-48 	2.5000 	N/A 	+0% 	+0% 	+200
Lovetap 	Secondary	+102 	1.5000 	N/A 	+50% 	+0% 	+200
Haymaker	Secondary	+204 	1.1667 	N/A 	+100% 	+0% 	+200
Gibber 	Secondary	-96 	3.1667 	N/A 	-50% 	+0% 	+200
Ulnaris 	Secondary	+34 	1.8333 	N/A 	+0% 	+0% 	+200
====Secondary Tombfinger====
 For Secondary Projectile Pistols ()
Grip 	Type 	Base Damage Bonus	Fire Rate	Range	Recoil Bonus	Charge Rate Bonus	Donation Standing Bonus
Ramble 	Secondary	-12 	3.6667 	N/A 	+0% 	+0% 	+200
Lovetap 	Secondary	+24 	2.5000 	N/A 	+50% 	+0% 	+200
Haymaker	Secondary	+48 	2.1667 	N/A 	+100% 	+0% 	+200
Gibber 	Secondary	-24 	4.5000 	N/A 	-50% 	+0% 	+200
Ulnaris 	Secondary	+8 	2.8333 	N/A 	+0% 	+0% 	+200
====Secondary Rattleguts====
 For Secondary Auto Hitscan Pistols ()
Grip 	Type 	Base Damage Bonus	Fire Rate	Range	Recoil Bonus	Charge Rate Bonus	Donation Standing Bonus
Ramble 	Secondary	-6 	8.8333 	N/A 	+0% 	+0% 	+200
Lovetap 	Secondary	+19 	5.1667 	N/A 	+50% 	+0% 	+200
Haymaker	Secondary	+38 	3.6667 	N/A 	+100% 	+0% 	+200
Gibber 	Secondary	-12 	12.0000 	N/A 	-50% 	+0% 	+200
Ulnaris 	Secondary	+6 	6.6667 	N/A 	+0% 	+0% 	+200
====Secondary Gaze and Vermisplicer====
 For Secondary Beam Pistols ( and )
Grip 	Type 	Base Damage Bonus	Fire Rate	Range	Recoil Bonus	Charge Rate Bonus	Donation Standing Bonus
Ramble 	Secondary	-1 	12.0000 	37m 	+0% 	+0% 	+200
Lovetap 	Secondary	+1 	12.0000 	24m 	+50% 	+0% 	+200
Haymaker	Secondary	+2 	12.0000 	21m 	+100% 	+0% 	+200
Gibber 	Secondary	-2 	12.0000 	40m 	-50% 	+0% 	+200
Ulnaris 	Secondary	+0 	12.0000 	30m 	+0% 	+0% 	+200
*Note that Beam weapons have non-existent recoil.
===Loader===
Loaders are tertiary components representing the Kitgun's receiver and magazine assembly, and is responsible for the balance of the weapon's secondary stats including Critical Hit and Status Effect stats, as well as magazine size and reload speeds. 
Arcroid.png|Arcroid- Magazine Capacity+ Critical Chance+ Status Chance
Bashrack.png|Bashrack+ Magazine Capacity- Reload Speed+ Critical Chance- Status Chance
Bellows.png|Bellows++ Magazine Capacity-- Reload Speed
Deepbreath.png|Deepbreath+ Magazine Capacity- Reload Speed
Flutterfire.png|Flutterfire- Magazine Capacity+ Reload Speed-- Critical Chance++ Status Chance
Killstream.png|Killstream- Magazine Capacity+ Reload Speed++ Critical Chance-- Status Chance
MacroArcroid.png|Macro Arcroid++++ Magazine Capacity--- Reload Speed
MacroThymoid.png|Macro Thymoid+++ Magazine Capacity--- Reload Speed+ Critical Chance+ Status Chance
Ramflare.png|Ramflare+ Magazine Capacity- Reload Speed-- Critical Chance++ Status Chance
Slap.png|Slap- Magazine Capacity+ Reload Speed
Slapneedle.png|Slapneedle- Magazine Capacity+ Reload Speed+ Critical Chance- Status Chance
Sparkfire.png|Sparkfire+ Magazine Capacity- Reload Speed- Critical Chance+ Status Chance
Splat.png|Splat+ Magazine Capacity- Reload Speed++ Critical Chance-- Status Chance
Stitch.png|Stitch++ Magazine Capacity-- Reload Speed+ Critical Chance- Status Chance
Swiftfire.png|Swiftfire- Magazine Capacity+ Reload Speed- Critical Chance+ Status Chance
Thunderdrum.png|Thunderdrum++ Magazine Capacity-- Reload Speed- Critical Chance+ Status Chance
Thymoid.png|Thymoid++ Magazine Capacity- Reload Speed
Zip.png|Zip-- Magazine Capacity++ Reload Speed
Zipfire.png|Zipfire-- Magazine Capacity++ Reload Speed- Critical Chance+ Status Chance
Zipneedle.png|Zipneedle-- Magazine Capacity++ Reload Speed+ Critical Chance- Status Chance
====Primary/Secondary Catchmoon and Sporelacer====
 For Projectile Shotguns (, , , and )
Grip 	Critical Chance	Critical Multiplier	Status Chance	Magazine	Reload Time	Donation Standing Bonus
Macro Thymoid	24% 	2.0x 	24% 	23 	2.9s 	+200
Macro Arcroid	21% 	2.0x 	21% 	39 	3.1s 	+200
Arcroid 	24% 	2.0x 	24% 	9 	1.5s 	+200
Thymoid 	21% 	2.0x 	21% 	17 	2.3s 	+200
Deepbreath 	21% 	2.0x 	21% 	11 	1.7s 	+200
Bellows 	21% 	2.0x 	21% 	13 	2.1s 	+200
Bashrack 	28% 	2.1x 	17% 	11 	1.7s 	+200
Stitch 	28% 	2.1x 	17% 	13 	2.1s 	+200
Splat 	35% 	2.3x 	13% 	11 	1.7s 	+200
Killstream 	35% 	2.3x 	13% 	7 	1.3s 	+200
Slapneedle 	28% 	2.1x 	17% 	7 	1.3s 	+200
Zipneedle 	28% 	2.1x 	17% 	5 	0.9s 	+200
Slap 	21% 	2.0x 	21% 	7 	1.3s 	+200
Zip 	21% 	2.0x 	21% 	5 	0.9s 	+200
Sparkfire 	17% 	1.9x 	28% 	11 	1.7s 	+200
Thunderdrum 	17% 	1.9x 	28% 	13 	2.1s 	+200
Ramflare 	13% 	1.7x 	35% 	11 	1.7s 	+200
Flutterfire 	13% 	1.7x 	35% 	7 	1.3s 	+200
Swiftfire 	17% 	1.9x 	28% 	7 	1.3s 	+200
Zipfire 	17% 	1.9x 	28% 	5 	0.9s 	+200
====Primary/Secondary Tombfinger====
 For Projectile Rifles ( and )
Grip 	Critical Chance	Critical Multiplier	Status Chance	Magazine	Reload Time	Donation Standing Bonus
Macro Thymoid	27% 	2.0x 	27% 	35 	2.9s 	+200
Macro Arcroid	24% 	2.0x 	24% 	49 	3.1s 	+200
Arcroid 	27% 	2.0x 	27% 	19 	1.5s 	+200
Thymoid 	24% 	2.0x 	24% 	31 	2.3s 	+200
Deepbreath 	24% 	2.0x 	24% 	23 	1.7s 	+200
Bellows 	24% 	2.0x 	24% 	29 	2.1s 	+200
Bashrack 	31% 	2.1x 	20% 	23 	1.7s 	+200
Stitch 	31% 	2.1x 	20% 	29 	2.1s 	+200
Splat 	38% 	2.3x 	16% 	23 	1.7s 	+200
Killstream 	38% 	2.3x 	16% 	15 	1.3s 	+200
Slapneedle 	31% 	2.1x 	20% 	15 	1.3s 	+200
Zipneedle 	31% 	2.1x 	20% 	9 	0.9s 	+200
Slap 	24% 	2.0x 	24% 	15 	1.3s 	+200
Zip 	24% 	2.0x 	24% 	9 	0.9s 	+200
Sparkfire 	20% 	1.9x 	31% 	23 	1.7s 	+200
Thunderdrum 	20% 	1.9x 	31% 	29 	2.1s 	+200
Ramflare 	16% 	1.7x 	38% 	23 	1.7s 	+200
Flutterfire 	16% 	1.7x 	38% 	15 	1.3s 	+200
Swiftfire 	20% 	1.9x 	31% 	15 	1.3s 	+200
Zipfire 	20% 	1.9x 	31% 	9 	0.9s 	+200
====Primary/Secondary Rattleguts====
 For Auto Hitscan Rifles ( and )
Grip 	Critical Chance	Critical Multiplier	Status Chance	Magazine	Reload Time	Donation Standing Bonus
Macro Thymoid	22% 	2.0x 	22% 	111 	2.9s 	+200
Macro Arcroid	19% 	2.0x 	19% 	153 	3.1s 	+200
Arcroid 	22% 	2.0x 	22% 	57 	1.5s 	+200
Thymoid 	19% 	2.0x 	19% 	75 	2.3s 	+200
Deepbreath 	19% 	2.0x 	19% 	67 	1.7s 	+200
Bellows 	19% 	2.0x 	19% 	83 	2.1s 	+200
Bashrack 	26% 	2.1x 	15% 	67 	1.7s 	+200
Stitch 	26% 	2.1x 	15% 	83 	2.1s 	+200
Splat 	33% 	2.3x 	11% 	67 	1.7s 	+200
Killstream 	33% 	2.3x 	11% 	45 	1.3s 	+200
Slapneedle 	26% 	2.1x 	15% 	45 	1.3s 	+200
Zipneedle 	26% 	2.1x 	15% 	29 	0.9s 	+200
Slap 	19% 	2.0x 	19% 	45 	1.3s 	+200
Zip 	19% 	2.0x 	19% 	29 	0.9s 	+200
Sparkfire 	15% 	1.9x 	26% 	67 	1.7s 	+200
Thunderdrum 	15% 	1.9x 	26% 	83 	2.1s 	+200
Ramflare 	11% 	1.7x 	33% 	67 	1.7s 	+200
Flutterfire 	11% 	1.7x 	33% 	45 	1.3s 	+200
Swiftfire 	15% 	1.9x 	26% 	45 	1.3s 	+200
Zipfire 	15% 	1.9x 	26% 	29 	0.9s 	+200
====Primary/Secondary Gaze and Vermisplicer====
 For Beam Weapons (, , , and )
Grip 	Critical Chance	Critical Multiplier	Status Chance	Magazine	Reload Time	Donation Standing Bonus
Macro Thymoid	28% 	2.0x 	28% 	85 	2.9s 	+200
Macro Arcroid	25% 	2.0x 	25% 	113 	3.1s 	+200
Arcroid 	28% 	2.0x 	28% 	37 	1.5s 	+200
Thymoid 	25% 	2.0x 	25% 	49 	2.3s 	+200
Deepbreath 	25% 	2.0x 	25% 	43 	1.7s 	+200
Bellows 	25% 	2.0x 	25% 	51 	2.1s 	+200
Bashrack 	32% 	2.1x 	21% 	43 	1.7s 	+200
Stitch 	32% 	2.1x 	21% 	51 	2.1s 	+200
Splat 	39% 	2.3x 	17% 	43 	1.7s 	+200
Killstream 	39% 	2.3x 	17% 	31 	1.3s 	+200
Slapneedle 	32% 	2.1x 	21% 	31 	1.3s 	+200
Zipneedle 	32% 	2.1x 	21% 	23 	0.9s 	+200
Slap 	25% 	2.0x 	25% 	31 	1.3s 	+200
Zip 	25% 	2.0x 	25% 	23 	0.9s 	+200
Sparkfire 	21% 	1.9x 	32% 	43 	1.7s 	+200
Thunderdrum 	21% 	1.9x 	32% 	51 	2.1s 	+200
Ramflare 	17% 	1.7x 	39% 	43 	1.7s 	+200
Flutterfire 	17% 	1.7x 	39% 	31 	1.3s 	+200
Swiftfire 	21% 	1.9x 	32% 	31 	1.3s 	+200
Zipfire 	21% 	1.9x 	32% 	23 	0.9s 	+200
==Crafting==
===Building===
Before players can craft a Kitgun, they must first purchase the blueprints for the parts they desire from Rude Zuud or Father, which is available for Standing, after which these parts must then be constructed at the Foundry.
Once the component parts have been crafted, players must return to Rude Zuud or Father and select the Build Kitgun option. Here, players must choose the crafted components they have available to form the weapon. Once a Chamber, Grip, and Loader are selected, the player will be shown a preview of the weapon's appearance, along with the weapon's stats. If the weapon is satisfactory, players can then proceed with the Build Weapon action, which will instantly craft the weapon for . Players can also use the Build Kitgun screen to preview builds of Kitgun components they do not yet own.
A newly built Kitgun cannot be renamed, customized, Polarized, equipped with a Focus Lens, have Kitgun Arcanes installed, or earn Mastery Rank experience. However, they can be equipped with an Orokin Catalyst.
Once built, a Kitgun cannot be disassembled to return its components parts.
===Gilding===
In order to fully unlock all of a Kitgun's features, players must gild their weapon. To gild a weapon, players must have a reputation rank of at least Doer with Solaris United, and the desired Kitgun must first be leveled up to Rank 30. Afterwards, players must return to Rude Zuud or Father and select the Gild option under Other Services, which will cost 10 Shelter Debt-Bonds (Rude Zuud) or 25 Father Tokens (Father) and . Upon gilding the weapon, players will be asked to first add a Polarity to the weapon, and then finally give it a custom name. This process will reset the weapon's level back to Rank 0.
A Gilded Kitgun will have all of the functionality available to other weapons. A Kitgun will only give Mastery Rank points once gilded.
Visually, the Gilded Kitgun will have a modified appearance over a newly-built one.
===Pax Arcanes===
Gilded Kitguns can be further improved through the installation of Pax Arcanes, that grant special conditional abilities to the Kitgun. These can be bought from Rude Zuud once a player has achieved the rank of Old Mate with Solaris United.
==Stats==
===Secondary===
<tabber> Catchmoon =
|-|Gaze =
|-|Rattleguts =
|-|Tombfinger =
|-|Sporelacer =
|-|Vermisplicer =
</tabber>
===Primary===
<tabber> Catchmoon =
|-|Gaze =
|-|Rattleguts =
|-|Tombfinger =
|-|Sporelacer =
|-|Vermisplicer =
</tabber>
==Notes==
*Rude Zuud also sells fully assembled Gilded Kitguns on her Today's Special option for . The Chamber, Grip and Loader combinations on these weapons are randomized daily.
*Kitguns are compatible with Deluxe Skins.
*Kitguns have to be gilded to earn Mastery Rank points, with their progression tied to the weapon's Chamber alone. For example, if a player levels up a Gilded Kitgun crafted with the Catchmoon Chamber to 30, any future Kitguns forged using the Catchmoon Chamber will no longer provide Mastery regardless of what combination of Grips and Loaders they have.
**As there are six Chambers currently available, the maximum amount of Mastery Rank points that can be earned from Kitgun crafting is 18,000.
*Gilding a kitgun also gives the gun a polarity slot of the player's choice.
*With 6 Chambers, 10 Grips, and 20 Loaders, there are currently a total of 1,200 possible Kitgun combinations available.
*Rank 30 Kitguns or Gilded Kitguns can be donated to Rude Zuud in exchange for Solaris United Standing.
*Kitguns can equip Riven Mods, with the Riven Mods generated tied to the weapon's Chamber, e.g. Catchmoon Exi-Gelitis.
**The same Riven Mod may be equipped on any Kitgun, including both Primary and Secondary Kitguns, as long as they share the same Chamber.
*Custom names for Kitguns have a 24 character limit including spaces, and will not accept special characters like commas (,) or apostrophes ('), though hyphens ( - ) are accepted.
**Names can also not include any profanities such as swear words.
*A Kitgun's reload animation is determined by the Grip and Loader chosen.
*Typing [Kitgun] in the in-game chat and selecting the Kitgun will let other players in the same chat channel see its bonuses.
*Kitguns cannot be used in the Conclave.
==Tips==
*The Chamber determines the type of projectile fired by the Kitgun, fire rate, trigger type, base damage, base critical chance, base status chance and magazine capacity.
*The Grip modifies base damage, fire rate, and the amount of recoil. Grips with higher base damage will have a slower fire rate with higher recoil, and vice-versa.
**Although faster Grips have less recoil than slower Grips, faster Grips are more susceptible to bullet spread depending on the Accuracy characteristics of the Chamber.
**In the case of Gaze, which is a beam weapon, the maximum range of the beam will be modified instead of fire rate. Grips with higher damage will reduce the beam's total range, and vice-versa.
*The Loader determines the base reload speed, and modifies critical chance, status chance and magazine capacity. There are 4 major types:
**Quickest loaders have the shortest reload speed of 0.9 seconds but give the lowest magazine capacity.
**Fast loaders have a short reload speed of 1.3 seconds and low magazine capacity.
**High capacity loaders have a longer reload speed of 1.7 seconds with a higher magazine capacity.
**Maximum capacity loaders have the longest reload speed at 2.1 seconds but offer the highest magazine capacity.
*When Kitguns are equipped with the Arcane, the base recharge delay is equal to base reload speed.
==Bugs==
*Using the Vermisplicer chamber when under the effects of invisibility (such as Ivaras Prowl) will cause the tentacles to be completely invisible, making it difficult to track where they are aiming. 
==Media==
KitgunGeneric.png|Generic icon for Kitguns
PrimaryKitguns.png
Kitgun 1.JPG
Kitgun 2.JPG
Kitgun 3.JPG
lucas-hug-sumodular1.jpg
My First Fortuna Kitgun Did Not Disappoint! (3 Forma Tombfinger)
WARFRAME - Tombfinger Kitgun Builds and Synergies
My SECOND Fortuna Kitgun...Was Actually Pretty Good 👀 (Auto Rattleguts)
Comparing All 4 Kitgun Types (Which Is My Best VS Armor?) Side-By-Side Tests
==External Links==
*Kit Builder by Semlar
==Patch History==
==See also ==
*Zaw, melee modular weapons.
*Amp, Operator modular weapons.
*K-Drive, modular vehicles.
*MOA Companions, modular MOA companions.
*Predasite, modular Kubrow-like companions.
*Vulpaphyla, modular Kavat-like companions.
*Hound (Companion), modular Sisters of Parvos companions.
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es:Kitgun
Category:Weapons
Category:Modular
Category:Modular Weapons
Category:Syndicate Offerings
Category:Update 24
Category:Kitgun