118693-can-we-buy-more-character-slots-per-server-please

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While elder game alt development is dreadful (rep earning needs to be at least partially account wide...) I still find myself wanting to start more alts on my main server where they can share in my established stable of crafters and friends.
 
Please add extra slots to the website store so I can give you more money and field more of my faction/race/class combo ideas.
 
Its pure win-win :).	
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			I'm still bitter that they took a pretty sizeable chunk of potential character slots away from us during the megaserver merge business. :/	
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I'm still bitter that they took a pretty sizeable chunk of potential character slots away from us during the megaserver merge business. :/
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Granted, you can't make any more until you delete them down to 11
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			Technically speaking, you can.  But it would mean purchasing another account.  I know that's not what you're asking for here though :)	
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			Correct. I considered it, but paying box or one time unlock fee is one thing. Paying double subscriptions when I don't two box is quite another ;).	
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You had the opportunity to use all 48 character slots on every PVE server and bring them over to the megaserver. Granted, you can't make any more until you delete them down to 11, but how many MMOs do you know where you can have 48 characters on one server? How many characters did you have before megaservers, anyway?
 
That being said, I'm all for paid character slots beyond 12, and additional character slots when new classes become available. But you know that people who have more than 12 characters are just going to claim that if there are additional character slots added for new classes, they should get those slots for free on top of the ones they've already used.
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And this is exactly why that wasn't an option. New race? New class? New race/class combos? Completely inaccessible if you maxed out character slots that way before the merger.
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They also culled a few hundred thousand unused characters. We have no idea how much space their database has.
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To free up names. However, it's rather strange to suggest that Carbine mysteriously did not have the database capacity to hold onto all of the characters they gave people slots for.
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			Double this. As long time altoholic, I really need more toon' slots ;( Pretty please?	
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but that's something that MMORPGs aren't designed to handle. To the designers, allowing 40+ character slots means additional bag/bank storage (which certainly takes up a lot of space) and a potential for serious abuse of the game economy.
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I'm gonna call BS on this. 40+ characters did not suddenly become database and game breaking between release day and megaservers. Especially since they didn't delete everyone's characters beyond #12.
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If it's of interest: we know the current system can support 100 characters per account per server - this was the undocumented limit discovered by people who thoroughly loaded up the pre-merge servers and found that some characters did not make the transition to the megaserver because of this cap.
 
I would be willing to pay a series of moderate one-time fees to open up, lets say, slots 13 to 40 one at a time while still leaving plenty of capacity for future changes.	
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If it's of interest: we know the current system can support 100 characters per account per server - this was the undocumented limit discovered by people who thoroughly loaded up the pre-merge servers and found that some characters did not make the transition to the megaserver because of this cap.
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			So far: Warrior x2. Medic. Stalker. Engineer. And I think I am going next for a Spellslinger and after that for an Esper too. For a game that doesn't support in practice multiple characters that is pretty good. Being an altoholic in the past in other games, I think I need way more than 12 characters. I think I need around 25-30. If the game will not support this down the road then I am going to buy another copy of the game and pay two subscriptions. I was never cheap. Never will be. If I get joy out of something, I pay for it ;-)	
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You can call it what you want, but they didn't delete a few hundred thousand characters because of names. And nobody had 40+ characters on one server on launch day.
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I think it's fairly safe to assume that Carbine did not, in fact, have the space to provide it. They just pretended they did and hoped the number of people rushing to fill all their potential character slots would be kept to a bare minimum. Which was a fairly safe assumption. Considering they didn't have to delete anyone's characters or didn't run out of space, seems like it was the right decision.
 
Of course, there's still the matter of the implicit lying and hoping for the best, but...details!
 
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Also, SWTOR has a cap of 22 characters because allowing more would impact performance, so it's reasonable to assume WildStar would be similarly affected if the number of character slots was greatly increased.
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Again, all of which is moot, as we KNOW you can have many, many more character slots than are presently provided for free.
 
It's a question of how to access them.
 
I'm offering cold, hard cash, but if they want to also make an in-game token that drops off of Avatus and/or a 500 elder gem one-time token at the Elder Vendor and/or a incredible epic solo quest line with a token at the end so each character that reaches 50 can in turn unlock one more slot, I'm good with all of that :). I just want to buy a few slots in the near term.	
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I wish a dev would chime in on this, so at least we could stop debating about whether or not it would affect game economy or server space/performance.
 
Then again, they already said that they deleted all those low-level characters to free up names, but that makes no sense, since the names couldn't be used anyway. That sounds like something they wrote before they deciding to move to two-word names. If all characters were flagged for rename, and server space or performance wasn't an issue, what was the point of deleting all those characters?	
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That sounds like something they wrote before they deciding to move to two-word names.
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As a counterpoint, Champions Online didn't have a hard limit on character slots as far as I remember. So if SWTOR having a cap "because of performance" makes it reasonable for Wildstar to have one, then the fact that Champions Online did not have a cap makes it reasonable for Wildstar to not have one, either. Selective analogies, ahoy!
This is all meaningless, of course. We don't know how Wildstar's architecture works or how it compares to CO's or SWTOR's. Our only choice is to trust that Carbine isn't lying to save money. Or...well...to not trust them. That's always the other option.
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...what was the point of deleting all those characters?
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I feel like this is entirely possible. xD It really just doesn't make any sense otherwise. Unless... I guess maybe they were trying to cut down on the time it would have taken to transfer all the character data to the megaservers? But that wouldn't really have anything to do with there being actual space or not... (Note: I have less than zero idea as to how that whole thing works.)
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I linked to that SWTOR post because it was the first time I saw a dev actually explain that allowing more characters could potentially affect performance (other than that, every other post or comment I could find was just people like us debating about it). Champions Online not having a cap doesn't tell us whether it potentially affects performance or takes up server space or not, just that they don't have a cap.
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			Still a little surprised Carbine doesn't want my money...	
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So far: Warrior x2. Medic. Stalker. Engineer. And I think I am going next for a Spellslinger and after that for an Esper too. For a game that doesn't support in practice multiple characters that is pretty good. Being an altoholic in the past in other games, I think I need way more than 12 characters. I think I need around 25-30. If the game will not support this down the road then I am going to buy another copy of the game and pay two subscriptions. I was never cheap. Never will be. If I get joy out of something, I pay for it ;-)
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