Report 1845

Report #1845
Skillset: Knighthood Skill: Wounding
 Org: Celest Status: Completed Dec 2007
Furies' Decision:
Solution 1
Problem: Multi-warrior was an issue that predated the overhaul (see report
1131), which led to the implementation of wound reduction upon successive hits
on a body part from other warriors. While there are other instances where
multiples of the same skillset or class lend to great synergy in the current
meta, the compounding issue with warriors is that wounds take a great deal of
time to cure off (4 per 1.5-s balance). Ice balance also gets tied up in curing
afflictions, which can be delivered by many classes. In this report, Solution 1
seeks to mitigate the snowball effect of multi-warrior, while the other
solutions propose countermeasures against extensive wound stacking, intending to
create recovery options upon disengaging.
Solution #1: When a warrior has struck a body part with an attack, any attack
 to that body part within the next 3 seconds by ANOTHER warrior is
 reduced by 50%. [This matches pre-overhaul, to my knowledge.]
Solution #2: Create a new universal skill (Combat or Discipline?): 5-second
 channeled action for 3p that cures 20 wounds, stopped by prone
 states. [equivalent to 5 applications of ice, or ~12.5 seconds of
 wound curing via ice]
Solution #3: If no wounding is incurred after 15 seconds, allow ice to cure
 off 6 wounds per application (normally 4).