Alysara

Alysara is a Runalymo born in the East Nexus. Born with dormant memories of another life; she was originally a person from Earth who was reincarnated by Myrou. While trying to recover her memories as an infant she accidentally unlocked two cursed skills, Astral Projection and True Sight, leaving her effectively blind. In order to alleviate this problem Alysara began diligently researching and practicing the skill Sense Mana which lead her onto the path towards discovering the secrets of mana and magic.
==Titles==
Saintess of Mana and Magic
Through selfless acts and mastery of Mana and Magic, you are recognized as the Saintess of Mana and Magic.
Empowers your manipulative control and power of mana and magic by 3% per level of each skill based on mana or magic. You can create rituals to ensure a magical spell works.
Current skills contributing to title bonus: Sense Magic, Manipulate Magic, Beacon's Core.Chapter 197: Kayafe and Safyr
==Race==
===Base===
===First Evolution (1 year old)===
===Second Evolution (6 years old)===
===Third Evolution (10 years old)===
===Fourth Evolution (16 years old)===
==Classes==
===First Class===
Obtained when reaching the age of 10; bond skill class based on Fairy Strike:
Fairy Summoner (Adept)  	Fairy Summoner (Adept)  	Fairy Summoner (Adept) 
Requirements: Have a bond at level 200 before your first class, Have Evolved one Bond skill, Have summoned at least 10,000 pseudo Fairies. Have the bond skill: summon Familiar, Have the bond skill: Fairy Strike, Have killed a monster 200 levels above your own, Have killed a level 200 monster before your first class, Have killed hundreds of monsters before your first class, Age of 10 or higher.A summoner of look-alike fairies. You can unleash waves upon waves of fairies to attack while you stand back in relative safety.Chapter 39: A class for me	Requirements: Have a bond at level 200 before your first class, Have Evolved one Bond skill, Have summoned at least 10,000 pseudo Fairies. Have the bond skill: summon Familiar, Have the bond skill: Fairy Strike, Have killed a monster 200 levels above your own, Have killed a level 200 monster before your first class, Have killed hundreds of monsters before your first class, Age of 10 or higher.A summoner of look-alike fairies. You can unleash waves upon waves of fairies to attack while you stand back in relative safety.Chapter 39: A class for me	Requirements: Have a bond at level 200 before your first class, Have Evolved one Bond skill, Have summoned at least 10,000 pseudo Fairies. Have the bond skill: summon Familiar, Have the bond skill: Fairy Strike, Have killed a monster 200 levels above your own, Have killed a level 200 monster before your first class, Have killed hundreds of monsters before your first class, Age of 10 or higher.A summoner of look-alike fairies. You can unleash waves upon waves of fairies to attack while you stand back in relative safety.Chapter 39: A class for me
All summon based magic is increased by 125%All Fairy Summoner Class skills are empowered by 100%Chapter 40: The Fairy Summoner 	All summon based magic is increased by 125%All Fairy Summoner Class skills are empowered by 100%Chapter 40: The Fairy Summoner 	All summon based magic is increased by 125%All Fairy Summoner Class skills are empowered by 100%Chapter 40: The Fairy Summoner
Active Skill 1 	Fairy Empowerment 	You've learned how to send bursts of mana to your fairies, this will intensify their mana.For 5 mana for every fairy you can increase their intensity by 2% per level.
1st Breakthrough: You've stacked empowerments, this'll let you stack even more.Chapter 44: Test Flights
2nd Breakthrough: You've managed to send multiple stacks at once, this'll help you send even more at once.
3rd Breakthrough: You've managed to stabilize the extra mana intensity, allowing you to empower your fairies more.
Active Skill 2 	Summon Arms 	You've managed to summon weapons for your summons; this will help their attacks be more efficient and deadly.Creates weapons for your summons to use to inject their mana into your opponents, costs 5 mana.Chapter 66: Mind Break
1st Breakthrough: You've managed to send weapons to multiple summons at once; this will help you arm many summons at once.Chapter 117: Training Montage
2nd Breakthrough: You've made your summon's weapon physical; this will let you inflict real wounds at a higher cost of mana.
3rd Breakthrough: You've summoned ranged weapons for your summons; this will let them attack at range.
Active Skill 3 	Fairy Explosion 	You've sent a large burst of unstable mana to your fairy, causing it to explode.For 50 Mana you can cause a fairy to erupt in an explosion.
1st Breakthrough: You've managed to send multiple doses of unstable mana to one fairy, this will help you send even more doses.
2nd Breakthrough: You've managed to send multiple doses of unstable mana to different fairies, this will help you affect more fairies.
3rd Breakthrough: You've managed to delay the explosion, allowing you to control the stability of the mana better.
Active Skill 4 	Summoner’s State 	You've entered a state of pure focus, this will improve all summons for the duration of the focus.Enter a state of focus that enhances all summoning based skills by 3% per level.
Active Skill 5 	Beauty Mark 	You've learned to mark someone with beauty, letting you target them even beyond your normal range.For 20 mana you can mark someone and have your fairies be able to target them 3% per level farther than normal.
1st Breakthrough: You've marked someone with a lot of mana, this will allow them to act as a stabilizing beacon for your spells.
2nd Breakthrough: You've managed to mark someone with unstable mana; this will allow you to detonate the mana should you wish.
Passive Skill 1 	Summoner’s Expertise 	You've learned how to break past your normal summoning limits, allowing you to summon more.Increases the maximum amount of summons you can control by 2% per level.
1st Breakthrough: You've managed to summon multiple entities simultaneously; this will help you summon more.Chapter 63: The Wolf's Aftermath
2nd Breakthrough: You've managed to reduce the cooldown between summons; this will help you summon faster.
Passive Skill 2 	Summoner's Core 	Somehow you've managed to increase the production of your core, letting you produce more mana.Increases your mana production by 2% per level.
1st Breakthrough: You've learned how to manipulate your core to increase how much mana you can hold.
2nd Breakthrough: you've entered the State of Core, Letting you Increase the effectiveness of your breakthroughs.
3rd Breakthrough: You've learned how to manipulate your core to consciously produce essence mana, allowing you to produce mana needed for spells letting you tap your reserves less.
4th Breakthrough: You've learned how to manipulate your core to consciously produce elemental mana, allowing you to produce mana needed for spells letting you tap your reserves less.
5th Breakthrough: You've learned how to produce spell-like mana, letting you precast spells and enchantments.
Passive Skill 3 	Fairy Commander 	You've learned how to optimize and break past your normal limits of giving instructions to your fairies, allowing you to make ever more complex strategic orders.Increases the number of instructions you can give your fairies by 2% per level.
1st Breakthrough: You've managed to make a preset command, this will help you save more commands.
2nd Breakthrough: You've managed to give new orders to your summons, this'll help you adapt to new situations.
3rd Breakthrough: Unknown (skill reached level 40 without ever showing a third breakthrough)
Passive Skill 4 	Fairy Rush 	You've managed to increase how fast your fairies move, this will help them attack faster.Increases the speed at which your fairies can move by 3% per level.
1st Breakthrough: You've managed to accelerate your fairies past their normal limits, this will help them move faster.
2nd Breakthrough: You've managed to impart a boost of speed to your fairies; this will help you give your fairies a temporary speed boost.
Passive Skill 5 	Summoner's Affinity 	You've somehow managed to increase the power of your summons; this will empower your summoned forces.
Evolved at level 232, with Bond level 500:
Distant Summoner (Major)  	Distant Summoner (Major)  	Distant Summoner (Major) 
Achievements: Fairy Summoner at level 200, Have Bond at level 500, Have evolved Bond skills 24 times, Have ten Class skills level capped, Have the evolved Bond skill: Fairy Soldier, Have the evolved Bond skill: Create Familiar, Have the evolved Bond skill: Copy Self, Have the evolved Bond skill: Beauty Mark, Have killed hundred of monsters over 100 levels above your own, Have killed hundreds of monsters that are at least one tier above your own, Have killed a Heroic monster, Have never personally faced mortal combat, Have enhanced a clairvoyant skill.You are never in danger, for you are never in combat. You lead your forces through proxies and body doubles. Take your summons anywhere you desire, as your clones can serve as beacons near which your summons can remain stable.Chapter 118: Class Evolution	Achievements: Fairy Summoner at level 200, Have Bond at level 500, Have evolved Bond skills 24 times, Have ten Class skills level capped, Have the evolved Bond skill: Fairy Soldier, Have the evolved Bond skill: Create Familiar, Have the evolved Bond skill: Copy Self, Have the evolved Bond skill: Beauty Mark, Have killed hundred of monsters over 100 levels above your own, Have killed hundreds of monsters that are at least one tier above your own, Have killed a Heroic monster, Have never personally faced mortal combat, Have enhanced a clairvoyant skill.You are never in danger, for you are never in combat. You lead your forces through proxies and body doubles. Take your summons anywhere you desire, as your clones can serve as beacons near which your summons can remain stable.Chapter 118: Class Evolution	Achievements: Fairy Summoner at level 200, Have Bond at level 500, Have evolved Bond skills 24 times, Have ten Class skills level capped, Have the evolved Bond skill: Fairy Soldier, Have the evolved Bond skill: Create Familiar, Have the evolved Bond skill: Copy Self, Have the evolved Bond skill: Beauty Mark, Have killed hundred of monsters over 100 levels above your own, Have killed hundreds of monsters that are at least one tier above your own, Have killed a Heroic monster, Have never personally faced mortal combat, Have enhanced a clairvoyant skill.You are never in danger, for you are never in combat. You lead your forces through proxies and body doubles. Take your summons anywhere you desire, as your clones can serve as beacons near which your summons can remain stable.Chapter 118: Class Evolution
All summon-based spells’ power is increased by 375%All Distant Summoner Class skills are empowered by 300% 	All summon-based spells’ power is increased by 375%All Distant Summoner Class skills are empowered by 300% 	All summon-based spells’ power is increased by 375%All Distant Summoner Class skills are empowered by 300%
Active Skill 1 	Fairy Heart 	You've learned how to summon your fairies with a heart-like core; this will empower them and increase the range at which they can operate away from you. (+120%)
1st Breakthrough: You've managed to stack hearts; this will let you stack even more. (up to 6 hearts)
2nd Breakthrough: You've managed to further stabilize the mana without sacrificing intensity; this will let you pack more mana into the hearts to empower the fairies more. (+60%)
Active Skill 2 	Summon Arms 	You've managed to summon weapons for your summons; this will help their attacks be more efficient and deadly.Creates weapons for your summons to use to inject their mana into your opponents, costs 5 mana.
1st Breakthrough: You've managed to send weapons to multiple summons at once; this will help you arm many summons at once.
2nd Breakthrough: You've made your summon's weapon physical; this will let you inflict real wounds at a higher cost of mana.
3rd Breakthrough: You've summoned ranged weapons for your summons; this will let them attack at range.
Active Skill 3 	Fairy Explosion 	You've sent a large burst of unstable mana to your fairy, causing it to explode.For 50 Mana you can cause a fairy to erupt in an explosion.
1st Breakthrough: You've managed to send multiple doses of unstable mana to one fairy, this will help you send even more doses.
2nd Breakthrough: You've managed to send multiple doses of unstable mana to different fairies, this will help you affect more fairies.
3rd Breakthrough: You've managed to delay the explosion, allowing you to control the stability of the mana better.
Active Skill 4 	Summoner’s State 	You've entered a state of pure focus, this will improve all summons for the duration of the focus.Enter a state of focus that enhances all summoning based skills by 3% per level.
Active Skill 5 	Summoner's Beacon 	You've learned to mark someone with a beacon, making them act as a stabilizer for all of your summoning abilities. (240-meter stability radius)
1st Breakthrough: You've marked someone with a lot of mana; this will increase the beacon’s duration. (+30 hours)
2nd Breakthrough: You've managed to mark someone with unstable mana; this will allow you to detonate the mana, should you wish.
Passive Skill 1 	Summoner’s Expertise 	You've learned how to break past your normal summoning limits, allowing you to summon more.Increases the maximum amount of summons you can control by 2% per level.
1st Breakthrough: You've managed to summon multiple entities simultaneously; this will help you summon more.
2nd Breakthrough: You've managed to reduce the cooldown between summons; this will help you summon faster.
Passive Skill 2 	Beacon's Core 	You've managed to extend your radius of stability, allowing your summons to operate much farther away from you. (+240%)
1st Breakthrough: You've learned how to manipulate your core to increase how much mana you can hold. (+240%)
2nd Breakthrough: You've entered a state of focus, letting you increase the effectiveness of your breakthroughs. (+240%)
3rd Breakthrough: You've learned how to manipulate your core to consciously produce essence mana, allowing you to directly produce the mana needed for spells and tap your reserves less.
4th Breakthrough: You've learned how to manipulate your core to consciously produce elemental mana, allowing you to directly produce the mana needed for spells and tap your reserves less.
5th Breakthrough: You've learned how to produce spell-like mana, letting you precast spells and enchantments.
6th Breakthrough: You've managed to increase your mana production, letting you produce more mana. (+240%)
Passive Skill 3 	Fairy Commander 	You've learned how to optimize and break past your normal limits of giving instructions to your fairies, allowing you to make ever more complex strategic orders.Increases the number of instructions you can give your fairies by 2% per level.
1st Breakthrough: You've managed to make a preset command, this will help you save more commands.
2nd Breakthrough: You've managed to give new orders to your summons, this'll help you adapt to new situations
3rd Breakthrough: Unknown (skill reached level 40 without ever showing a third breakthrough)
Passive Skill 4 	Fairy Rush 	You've managed to increase how fast your fairies move, this will help them attack faster.Increases the speed at which your fairies can move by 3% per level.
1st Breakthrough: You've managed to accelerate your fairies past their normal limits, this will help them move faster.
2nd Breakthrough: You've managed to impart a boost of speed to your fairies; this will help you give your fairies a temporary speed boost.
Passive Skill 5 	Summoner's Affinity 	You've somehow managed to increase the power of your summons; this will empower your summoned forces.
===Second Class===
Obtained when reaching 1000 total levels in general skills and having a bond level of at least 300; bond skill class based on evolved bond skill Duplicate Self:
Scholar of Many Minds (Grand)  	Scholar of Many Minds (Grand)  	Scholar of Many Minds (Grand) 
You love to learn and study the mysteries of the world, but you only have so much time. You have found kindred in others who research the world, you have consulted and have been trained by ancient and powerful beings, and you have been to places far from home yet never left the safety of it. You have trained your mind all for the sake of being to learn more; you will be able to be in all the places you wish to be and have the mental fortification to do so. Go out and explore, research, and learn.Chapter 173: Scholar of Many Minds	You love to learn and study the mysteries of the world, but you only have so much time. You have found kindred in others who research the world, you have consulted and have been trained by ancient and powerful beings, and you have been to places far from home yet never left the safety of it. You have trained your mind all for the sake of being to learn more; you will be able to be in all the places you wish to be and have the mental fortification to do so. Go out and explore, research, and learn.Chapter 173: Scholar of Many Minds	You love to learn and study the mysteries of the world, but you only have so much time. You have found kindred in others who research the world, you have consulted and have been trained by ancient and powerful beings, and you have been to places far from home yet never left the safety of it. You have trained your mind all for the sake of being to learn more; you will be able to be in all the places you wish to be and have the mental fortification to do so. Go out and explore, research, and learn.Chapter 173: Scholar of Many Minds
Active Skill 1 	Duplicate Swap 	You and a duplicate swap place. Costs more mana the farther away the duplicate is.
Active Skill 2 	Mind Boost 	Temporarily boosts the capabilities and strength of your minds.
Active Skill 3 	Mind Gain 	Temporarily gain more minds.
Active Skill 4 	Alter Duplicate 	Make small changes to the appearance of your duplicates upon creation.
Active Skill 5 	 	
Passive Skill 1 	Iron Will 	You've built up an iron will against a powerful foe; this will increase your mental fortitude against attacks.
1st Breakthrough: You've resisted the multiple minds of a mind mage; this will help you fight off groups of mental attacks.
2nd Breakthrough: You've resisted being entranced; this will help you resist such influence for longer.
3rd Breakthrough: You've resisted mental domination; this will help you remain yourself for longer.
4th Breakthrough: You've somehow shed off a second mind to take the mental attack instead of you; this will help it fight off attacks for longer.
5th Breakthrough: You've resisted allures or seduction; this will help you resist such attempts.
6th Breakthrough: You've resisted mind destruction; this will help you resist total mind destruction again.
7th Breakthrough: You've fought against overwhelming power; this will help you resist attacks from beings beyond your imagination.
8th Breakthrough: You felt incredible pain; this will help you ignore your suffering.
9th Breakthrough: You've entered a state of focus; this will increase all your breakthrough's effectiveness.
10th Breakthrough: You've begun to recover from mental trauma; this will help you recover faster.
11th Breakthrough: You've resisted overwhelming fear; this will help you conquer that which terrifies you.
12th Breakthrough: You've resisted attempts to read your mind; this will help you resist interrogations.
13th Breakthrough: You've resisted attempts to read your memory; this will help you keep your past private.
14th Breakthrough: You felt true pain; this will help let you tolerate true pain.
15th Breakthrough: You suffered magical pain; this will help let you tolerate pain from magical sources.
16th Breakthrough: You've suffered pain from third-degree burns; this will help you tolerate such pain again.
17th Breakthrough: You've suffered pain from breaking your bones; this will help you tolerate such pain.
18th Breakthrough: You've had your soul damaged; this will help you tolerate pain of the soul.
19th Breakthrough: You've felt overwhelming amounts of pain; this will help you tolerate such extreme amounts of suffering.
20th Breakthrough: You've managed to ignore pain; this will help you ignore your suffering.
21st Breakthrough: You have resisted efforts to remove a presence from your mind; this will help you notice those that wish to stay unnoticed.Chapter 217: Familiar
Passive Skill 2 	Clear Mind 	You've held a clear mind during a stressful situation; this will help you maintain a calm and collected mind.Alysara's Stats
1st Breakthrough: You've maintained a clear mind in the heat of battle, this will help you keep your wits even in the chaotic environment.
2nd Breakthrough: You've maintained a clear mind even in the face of overwhelming power, this will help you fight off fear.
3rd Breakthrough: You've maintained a clear mind even when at near death, this will help you stay focused even in the most dire of situations.
4th Breakthrough: You've maintained a clear mind through several days of going without sleep, this will help negate the mental effects of sleep deprivation.
5th Breakthrough: You've maintained a clear mind through pain; this will help you tolerate pain.
6th Breakthrough: You've maintained a clear mind even under the pressure of a mind mage, this will help you resist mental assaults.Chapter 65: Taking Over
7th Breakthrough: You've maintained a clear mind even when entranced, this will help you resist mental effects.
8th Breakthrough You've maintained a clear mind even when a mind of yours is dominated, this will help you fight mental domination.
9th Breakthrough: You've maintained a clear mind, even while allured or seduced; this will help you resist such attempts.Chapter 74: Me, Myself, and I Dungeoneering
10th Breakthrough: You’ve maintained a clear mind even through overwhelming emotions; this will help you think clearly through emotional situations.Chapter 99: The City
11th Breakthrough: You've cleared your mind of betraying thoughts; this will help you stay collected.Chapter 109: Fear
12th Breakthrough: You've entered a state of focus; this will improve all of your Clear Mind breakthroughs.Chapter 119: Kayafe's Hope
Passive Skill 3 	Many Minds 	You managed to split your mind, This will help you grow the second mind.Chapter 32: Seeing Double (Twin Minds description)
1st Breakthrough: Through magic or not, real or not, you have managed to pilot two bodies at the same time. This will help you manipulate both bodies as if they were your own.
2nd Breakthrough: You've managed to cast two spells at the same time. This'll help you cast spells as if two people.
3rd Breakthrough: You've managed to use your Bond twice at the same time, This'll help you use different bond skills at the same time.
4th Breakthrough: You've managed to process calculations with both your minds to work on the same solution, this will help you work on several problems at once.
5th Breakthrough: You've managed to transfer your consciousness from one mind to the other. This will help you evade mental attacks.
6th Breakthrough: You've done two different things in two different places at the same time, this will help you do so more efficiently.Chapter 57: To Evolve or not to Evolve
7th Breakthrough: You've used multiple minds in a mental conflict, this will help you overpower your foes mentally.
8th Breakthrough: You've managed to split your soul mind, this will help you develop a true second mind.
Passive Skill 4 	Identical Duplicates 	Makes your duplicates have your exact same Mana signature, making it hard to tell you apart from your duplicates.
Passive Skill 5 	Multitask 	Perfectly split your focus to accomplish multiple tasks simultaneously!Chapter 174: Pondering Skills
==General Skills==
Skill Name 	Skill Name 	Description 
General Skill 1 	Tailoring 	You've learned and done basic tailoring, This will help you master the craft of making clothes and other cloth things.Chapter 33: The Makings of a Dress
1st Breakthrough: You've done some stitchings at a basic level, this will help steady your hand and make you more accurate.
2nd Breakthrough: You've learned to correctly measure what you need, This will help you do the math and never need to measure twice.
3rd Breakthrough: You've done some weaving at a basic level, this will help make your work more even.
4th Breakthrough: You've trained your eye for fashion, this will help you find what best fits your customers.
5th Breakthrough: You've used mana to reinforce your work. This will help you make more durable clothes.
6th Breakthrough: You've entered a state of focus on the needle and threads much like a warrior will focus on his duel, This will improve all your breakthroughs.
7th Breakthrough: You've managed to infuse mana into your work, giving it properties based on the mana used.
8th Breakthrough: You've managed to quickly stitch beyond normal means, this will help you reach speeds much faster.
9th Breakthrough: You've used your mana to bind your work making so they can't come undone, this will help your work last longer and become tougher.
10th Breakthrough: You've managed to weave spells into your cloth, allowing the spell mana to behave like an enchantment.
General Skill 2 	Fear Gaze 	You’ve instilled fear through a scrying skill.
1st breakthrough: You’ve instilled paranoia in those under your gaze; this will help you confuse and terrify your enemies.Chapter 208: Bond Resonance
2nd Breakthrough: You’ve instilled panic in those under your gaze; this will help you scare your enemies into fleeing.
General Skill 3 	Persistent State 	You've managed to keep a state of focus while keeping your attention on something else; this will help you keep your state while your focus is elsewhere.Chapter 72: Persistant
1st Breakthrough: You've become used to holding a state of focus; this will make it so that the longer you hold any single focus, the less concentration it requires.
2nd Breakthrough: You've held your focus despite being distracted; this will help you resist further distractions and attempts to break your focus.
3rd Breakthrough: You've held your focus despite being in pain; this will help you maintain focus even through being wounded.
4th Breakthrough: You've held your focus even while casting spells; this will help you cast spells while maintaining a state of focus.
5th Breakthrough: You've held focus even through combat, this will help you fight while focused.Chapter 77: Heroic
6th Breakthrough: You've held focus even through sleep; this will help you keep your state of focus perpetually.Chapter 85: Convocation
7th Breakthrough: You've held focus on multiple states at the same time; this will help you maintain focus on multiple states of focus.Chapter 87: Storming
General Skill 4 	Sense Space 	No description given.
1st Breakthrough: You have seen slight spatial warping; this will help you study spatial distortions.Chapter 175: A study of Space
2nd Breakthrough: you've entered a state of perception; this will improve all of your space sensing breakthroughs.
3rd Breakthrough: You've learned how to expand your aura of sense space, letting you see farther.
4th Breakthrough: You've learned to move your area of space sensing, Allowing you to scout ahead and eventually view remotely.
5th Breakthrough: You've peered into spatial bubbles; this will help you see and study them.
6th Breakthrough: You have seen strong spatial warping; this will help you study spatial distortions.Chapter 176: Layers
7th Breakthrough: You have seen into different spatial layers; this will help you understand the possibilities of space.
8th Breakthrough: You've learned how to sense space in two different locations; this will help you see more.Chapter 177: Logic of Layers
General Skill 5 	Acting 	You have used words or actions to significantly change some's course of action. This skill will help you charm people easier.Chapter 35: A Kyhosa for Twins.
1st Breakthrough: You have convinced someone to give you something they normally wouldn't have, this will let you master the manipulative ways to get what you want.
2nd Breakthrough: You have used your cute wiles to avoid punishment. This will help you master getting and keeping away from the consequences of your actions.
3rd Breakthrough: You've purposely increased your cuteness essence to charm others. This will make it more effective.
4th Breakthrough: You've managed to assume a role, This will help you act like another person.
5th Breakthrough: You've used your logic or wiles to get a discount on a purchase, this will help you succeed in future endeavors.
6th Breakthrough: You've acted even in the heat of battle, this will help you become better at acting in combat.Chapter 55: Finals
7th Breakthrough: You've managed to project your voice; this will help you be heard further away than usual.
8th Breakthrough: You've managed to produce beauty essence to create slight illusions to alter your appearance in subtle ways; this will help others see you as your role.
9th Breakthrough: You've assumed a class role; this will help you imitate skills you normally wouldn't have.
General Skill 6 	Musician 	You have a base knowledge of music and several types of instruments.Chapter 38: Analyzing
1st Breakthrough: You've played a wind-based instrument to a beginner level. This will help you master this instrument.
2nd Breakthrough: You've imbued mana into sound. Effects may vary and adapt to the type of song.
3rd Breakthrough: You've instilled an emotion in your audience. This will help you do so again with more ease.
4th Breakthrough: You've trained your voice to sing at a beginner level. This will help you master this instrument.
5th Breakthrough: You've managed to imbue your feelings into your music, this will help you touch the hearts of others.
6th Breakthrough: You've played a key based instrument to a beginner level. This will help you master this instrument.
7th Breakthrough: You've played a string based instrument to a beginner level. This will help you master this instrument.
8th Breakthrough: You've played a percussion based instrument to a beginner level. This will help you master this instrument.
9th Breakthrough: You've played a wheel based instrument to a beginner level. This will help you master this instrument.
10th Breakthrough: You've managed to infuse mana into your music, Able to cast magic attacks and effects through sound.
11th Breakthrough: You've told a story through music, this will help you bring images to the minds of others through non-verbal communication.
12th Breakthrough: You've managed to use music to communicate ideas and emotions; this will help you overcome language barriers.
General Skill 7 	Graceful Movements	You've learned to move dexterously and with grace.Chapter 29: Tailoring
1st Breakthrough: You've learned to move your hands with great dexterity. This will help you steady your hand and improve hand-eye coordination.
2nd Breakthrough: You've learned to dodge stylishly. This will help you keep your elegance even in the most dire of situations.
3rd Breakthrough: You've learned how to dance gracefully. This will hone your innate graceful and elegant movements.
4th Breakthrough: You've learned to walk with elegance. This will help you keep an air of nobility as you walk.
5th Breakthrough: You've trained your reflexes. This will help you react quickly and gracefully.
6th Breakthrough: You've learned to increase your speed essence to move faster. This will help you react to faster speeds.
7th Breakthrough: You've learned to attack precisely and gracefully; this will help your aim.
8th Breakthrough: You've entered a state of focus; this will help improve all other breakthroughs.
9th Breakthrough: You've learned to infuse mana into your body to have a burst of speed; this will help you move incredible distances in short bursts.
10th Breakthrough: You've used your quick and graceful movements to escape physical restraints; this will help you escape capture attempts.
11th Breakthrough: You've used a burst of beauty essence to break free of entrapment spells; this will help you escape dangerous situations.
General Skill 8 	 	
General Skill 9 	 	
General Skill 10	Sense Soul 	You have sensed the souls of others, this will help you learn what souls really are.Chapter 49: Sense Soul
1st Breakthrough: You have sensed a soul component, this will help you study the makeup of souls.
2nd Breakthrough: You have sensed past the soul barrier, this will help you see through the soul's defenses.
3rd Breakthrough: You have sensed a primordial soul, this will help you understand the evolution of souls.
4th Breakthrough: You have sensed a legacy soul, this will help you understand the evolution of souls.
5th Breakthrough: You've entered a state of perception, this will improve all of your soul sensing breakthroughs.
6th Breakthrough: You have sensed ectoplasm, this will help you understand the nature of this strange substance.
7th Breakthrough: You've learned how to expand your aura of sense soul, letting you see farther.Chapter 50: Ancestral meeting
8th Breakthrough: You've learned to move your area of soul sensing, Allowing you to scout ahead, and view remotely.
9th Breakthrough: You've learned how to sense souls in multiple different locations; this will help you see more.Chapter 61: Structuring Order
10th Breakthrough: You have seen raw soul; this will help you study the strange thing we call soul.Chapter 76: Spawning
11th Breakthrough: you have witnessed a soul being born; this will help you understand the process of life and death.
12th Breakthrough: You've seen souls in a damaged state; this will help you diagnose what is wrong.
13th Breakthrough: You have sensed soul life; this will help you study this aspect of souls.Chapter 178: Soul Life
===Cursed Skills===
Astral ProjectionYou have sent out your consciousness outside of your soul, risking losing yourself in the process. This skill will help you grow into a master of Astral Projection.Chapter 8: Evolving
1st Breakthrough: You have taken the first step to becoming a true master of Astral Projection by tethering yourself to your body, making sure you will never lose your way.
2nd Breakthrough: You've entered a state of focus; this will increase all your breakthrough's effectiveness.Chapter 98: Guardian's Wisdom
3rd Breakthrough: You've attacked a soul barrier; this will help you get past soul defenses faster and easier.
4th Breakthrough: You've successfully transplanted soul components; this will help you heal others with damaged souls or take their components for yourself.
5th Breakthrough: You've sent out feelers; this will help you to find your way to other's souls.
6th Breakthrough: You've linked your soul component to your soul; this will help you use your skills while traversing with your mind.
True Sight
You have seen other layers of reality; now, nothing can hide from your sight.Chapter 4: Cursed skill
Manipulate Mana (cured)
==Bond Skills==
Evolved From 	Skill Name 	Description 
 	Beauty Enhancement 	Increases the amount of beauty essence held within the target for 100 + 10 / level minutes by 50% + 2% / level.Chapter 9: Bonding
 	Beauty Beam 	Shoot out a deadly beam of beauty essence, containing up to 20 points of mana, that damages anything less beautiful.
 	Aura of Elegance 	An aura is exuded from you that permeates your surroundings with beauty essence, allowing you to channel your other skills into your surroundings at a steep cost of effectiveness. Area is up to 5 meters + ¼ᵗʰ / level. Uses 10 mana per minuteChapter 10: A friend
 	Grace of Wholeness 	Beauty is wholeness; by channeling your beauty, you can return objects and beings to a state of wholeness, should they be damaged. Uses up to 20 + 1 point / level points of mana per minute.
 	Shape Beauty 	You can freely summon beauty mana in any shape you want; size is limited on the amount of mana you use.
 	Impart InstructionsChapter 12: Funeral 	No description given (imparts simple commands to summoned creatures)
 	Imbue Beauty 	You can imbue beauty essence into something else, up to 20+1/level points of mana can be used to imbue something.Chapter 15: The Colors of People
 	Summon FamiliarChapter 23: Improvements 	No description given (summons a familiar with a desire impressed into it)
Beauty Beam 	Fairy Strike 	Summon homing fairies of pure beauty to damage on contact with any target. Each fairy contains 30 points of manaChapter 31: For those that live
 	Dreams of Reality 	You can conjure illusions, anything from small details to entire areas depending on mana used.
 	Summon Clone 	You can summon a realistic clone of yourself that you can mentally control or order around.
Beauty Enhancement 	Beauty Empowerment 	Gives up to 30 extra beauty mana to your beauty magic or to other people. (Beauty) (Enhancement)Chapter 45: Homewrecker
Dreams of Reality 	Echo of Reality 	Create illusions that can expend mana to make sounds and move with Impart Instructions, up to twenty extra mana can be stored for miscellaneous uses. (Beauty) (Illusion)
Summon Familiar 	Create Familiar 	Create a Familiar with a pseudo intelligence, may only do simple tasks without further instructions.
Summon Clone 	Create Twin 	Create a semi-autonomous twin of you by constantly feeding it 1 mana per second.
 	Channel Beauty 	You can channel your Bond skills to cast a potent effect.Chapter 78: Treant
Shape Beauty 	Evolve Beauty 	This allows you to change the shape and type of beauty essence.Chapter 82: Dedication to Myrou
Grace of Wholeness 	Blessing of Wholeness 	Spend up to 100 mana to restore someone or something. (Beauty) (Restoration)Chapter 105: Solidifying Illusions
Create Twin 	Duplicate Self 	For 50,000 mana create a near-identical, tangible, and semi-autonomous illusion of yourself. (Beauty) (Summoning) (Illusion)
Echo of Reality 	Figment of Reality 	You can create tangible or intangible illusions capable of producing sounds. The mana cost increases with how solid the illusion is. (Beauty) (Illusion)
Imbue Beauty 	Adorn Wings 	You can sprout large fairy wings to fly, at the cost of 8000 mana. (Beauty) (Illusion)
Fairy Strike 	Fairy Soldier 	For up to 500 mana, you can summon fairy soldiers that can shoot beams at your foes. Each beam costs up to 50 mana and uses the mana the fairy has been summoned with. (Beauty) (Summon)Chapter 106: Flying and Fairies
Beauty Beam 	Beauty LaserChapter 107: Evolution Trees 	No description given (physical laser attack)
Beauty Laser 	Beauty Prism 	No description given (laser attack using multiple types of beauty)
Beauty Beam 	Beauty Pellet 	No description given (attacks with pellets of mana)
Beauty Pellet This is being assumed based on the skill names and the wording when the skill was presented, but is not explicitly stated.	Beauty Bullet 	No description given (pellet attack using multiple types of beauty)
Beauty Bullet 	Beauty Gatling 	No description given (machine gun attack)
Beauty Bullet 	Beauty Canon 	No description given (fires a large ball of beauty)
Beauty Enhancement 	Beauty Blessing 	No description given (can do things like remove blemishes or grow or shorten hair and fingernails, but nothing too drastic)
Beauty Empowerment 	Intensify Beauty 	No description given (similar to Fairy Empowerment, works on all beauty spells)
Beauty Empowerment 	Beauty Explosion 	No description given (similar to Fairy Explosion)
Imbue Beauty 	Bestow Wings 	No description given (slower and less agile than Adorn Wings, but allows bestowing wings onto others)
Imbue Beauty 	Imbue Bond 	No description given (casts a Bond skill onto an object, which then can be used by anyone for a certain number of charges. Once all charges are used, the skill needs to be recast)
Create Twin 	Copy SelfThe Copy Self skill derived from Create Twin is different from the Copy Self skill derived from Duplicate Self. 	No description given (slightly better than Create Twin, tangible enough to hold things at least, and cheaper than Duplicate Self)
Aura of Elegance 	Beauty Nova 	No description given (creates a burst effect centered on the user)
Aura of Elegance 	Beauty Sanctuary 	No description given (creates a shielding illusion)
Beauty Sanctuary 	Serene Sanctuary 	No description given (creates a shielding illusion and weakens any attacks that may break past its defenses)
Beauty Sanctuary 	Sanctuary of Wholeness 	No description given (heals everything around the user)
Beauty Sanctuary 	Sanctuary of Passion 	No description given (a mildly offensive aura that can heat up its surroundings)
Beauty Sanctuary 	Sanctuary of Stillness 	No description given (a mildly offensive aura that can cool down its surroundings)
Duplicate Self 	Create DuplicateChapter 137: ArrivalIt seems likely that this skill was meant to be an evolution rather than a new bond skill, however it is called a new bond skill in the system message.	No description given (creates a clone capable of hearing and speech)
Fairy Soldier 	Fairy AvatarChapter 144: Snow Queen 	No description given (creates an imitation fairy with glittering dust that falls from its wings in addition to a few other minor changes)
 	Beauty SpearChapter 151: Another Trade 	No description given Likely similar to the beauty mana spear Alysara made with her racial beauty spellcasting.
Beauty Spear 	Beauty Weapon 	No description given
Beauty Weapon 	Aurora Blade 	No description given ("pretty much a lightsaber, just way prettier")
 	Serene Moment 	No description given (slows down time in an area)
Beauty Prism 	Aurora Prism 	No description given (upgraded laser attack)
Beauty Canon 	Star Cannon 	No description given (detonating bullet attack)
 	Immaculate Appearance 	Teleport yourself, others, or things. (Beauty) (Summoning)Chapter 164: Next Gen Bond
 	Purity of Beauty 	Removes dirt on an object. (Beauty)
Purity of Beauty 	Sanctuary of Purity 	Removes dirt in a large area. (Beauty)
Purity of Beauty 	Blessing of Purity 	Removes dirt on an object and makes it unable to become dirty for a month. (Beauty)
Immaculate Appearance 	Immaculate Translocation 	No description given (allows shifting to other spatial layers)
Duplicate Self 	Copy SelfChapter 216: True Illusions 	No description given ("the apparent soul, mana signature, and even gravitational pull have no perceivable difference" from the user)
Figment of Reality 	Personal Reality 	No description given ("each facet of the illusion appears as its own individual and real thing in a way that would be extraordinarily difficult to achieve with even several spells")
Aurora Prism 	Star Prism 	(Beauty)
Shoot out a laser with the intensity and power of concentrated starlight at up to ten people.
Beauty Gatling 	Beauty Auto Cannon 	(Beauty)
Shoot concentrated balls of liquid beauty mana to blast through even tough defenses, in rapid succession.
Star Cannon 	Conjure Star 	(Beauty) (Illusion)
Conjure a small illusory star that explodes upon reaching a destination, damaging everything in the blast radius.
Aurora Blade 	Conjure Aurora 	(Beauty) (Illusion)
Conjure a physical aurora in any shape you imagine; this aurora can block anything that comes into contact with it.
Bestow Wings 	Fairy Wings 	(Beauty) (Illusion)
Bestow wings to anyone you like that are incredibly fast and agile. This negates the effects of wind and dampens inertia.
Fairy Avatar 	Conjure Fairy 	(Beauty) (Illusion) (Summon)
Conjure a realistic illusory fairy that will follow your command.
Create Familiar 	Conjure Familiar 	(Beauty) (Summon)
Conjure a familiar with a proto-soul. This soul is linked to yours, and when its vessel dies or is dispelled, the soul will be housed in yours until resummoned. The familiar shares your Bond and will always follow your command but otherwise can act on its own.
Beauty Explosion 	Prismatic Explosion 	(Beauty)
Augment a Skill or spell with unstable mana to make it explode in a powerful blast.Chapter 218: Taking Off
Beauty Empowerment 	Beauty Enrichment 	(Beauty)
Augment a Skill or Spell by adding mana for more power.
Intensify Beauty 	Empassion Beauty 	(Beauty)
Augment a Skill or Spell by intensifying its mana for more power.
Beauty’s Blessing 	Beauty’s Boon 	(Beauty) (Blessing)
Bless a person, monster, or thing with beauty. Slows aging, removes deformities, cures genetic diseases, and slowly gifts one’s ideal beautiful features. Lasts for one hour per level.
Serene Moment 	Timeless Beauty 	(Beauty) (Time)
Slows time or speeds it up to a great degree.
Blessing of Wholeness 	State of Wholeness 	(Beauty) (Restoration)
Restores a person, monster, or thing to a state of wholeness and can use mana to rebuild missing parts. Furthermore, keeps the affected in a state of wholeness by preventing minor damage for one minute per ten levels.
Beauty Nova 	Star Nova 	(Beauty) (Illusion)
Casts an explosion like that of an erupting star centered on you; you are immune to any damage caused by this Skill.
Immaculate Translocation 	Graceful Translocation 	(Beauty)(Teleportation)
Teleport Anyone or anything anywhere within one kilometer per ten levels.
Sanctuary of Wholeness 	Domain of Wholeness 	(Beauty) (Restoration)
Slowly heal and prevent minor damage to everyone within a diameter of one meter per level.
Sanctuary of Passion 	Domain of Graceful Flames 	(Beauty) (Illusion)
Conjures an area of one meter per ten levels of beautifully dancing flames that burn only your enemies.
Sanctuary of Stillness 	Timeless Domain 	(Beauty) (Time)
Slows or speeds up everything in a one meter per ten levels area.
Serene Sanctuary 	Domain of Serene Winter 	(Beauty) (Winter)
Conjures an area of one meter per ten levels of beautifully dancing snowfall that freezes only your enemies.
==Items==
Hair Ornament of Duality (Minor)Chapter 6: Kyhosa
Given at a Kyholo, this gift is the combination of two gifts into one, the minor illusion enchantment turning into an innate magical effect. Magical Effect: Produces heatless, coldless flaming snowflakes.
Chayaotmo Lens of Death SightChapter 46: A study of Crystals
Allows one to see dead beings when looking through it.
Discharging Pack Fang Spear (Enchanted)
This spear is made for a powerful caster warrior, able to store a charged spell for later use. However, the primary use of this weapon is its ability to form quasi-real spears to be split up among others. The mana stored for discharge will be equally distributed between all created spears.
Battery 30000, Discharge, Cloning, Linking.
Pack Fang Dagger (Enchanted)
This dagger is made for a powerful caster warrior, linked to its spear counterpart, and able to provide additional mana should the need arise.
Battery 10000, Cloning, Linking.
Dress of Myrou's Embrace (Major)
This dress is made by one blessed by Myrou, as a dedication of her faith, using her full knowledge and abilities of mana manipulation and her craft.
Increases the wearer’s connection to Beauty and Creativity Essence.
Ring of Anti-Clairvoyance (Major) (Archaic)Chapter 88: Assassin
This ring, passed down from the members of the Hidden Dagger, serves to hide the wearer from all sensing skills.
Staff of Space Manipulation (Enchanted)Chapter 94: Evacuation
Made by a master of Mana Manipulation using a tiny pearl of a weak monster as a seed, this staff shows that even the weakest has the potential to become great. Enhances space essence manipulation by 135%.
The First Inscription (Exalted) (Artifact)Chapter 126: Inscriptions
Made by Alysara, a pioneer and visionary in the field of mana and magic; this is the first stable magic inscription made in history. This is the start of a revolution that may change the world. This item will stabilize all spells within a two thousand kilometer radius.
Dryad’s Grace (Heroic)Chapter 134: Dryad's Grace
Made from a lesser Treant by a master craftsman, the true potential has been drawn out of the materials. Connected to the celestial cosmos above and the beauty of the realm, this staff can produce a star-like seed to plant a Star Tree to which this staff is connected. All plants within the domain of the Star Tree can feed it the power needed to destroy its foes, but, should the tree die, this staff will cease to function until a new seed is grown and planted. All plants within the domain of the Star Tree grow faster and are healed if damaged. In addition, the wielder and all who the wielder acknowledges as allies are healed when within the Star Tree’s sanctuary. The wielder of this staff becomes the lord of the Star Tree’s forest and can see everything that happens in their forest; furthermore, they can use the power of the forest to act as a proxy for their sensing abilities.
Dryad Connection, Forest Sanctuary, Empowers Nature Manipulation by 1500%, Forest Lord, Forest Proxy, Nature essence production 3000, Empowers nature and beauty spells by 1200%.
Sacrificial Lifethread Battledress (Enchanted)Chapter 157: Continued study
Made by one of the greatest weavers in the world, this dress will sacrifice itself to keep the wearer alive. The threads of this battledress will fray and disappear as it replenishes its wearer's vitality and enhances their speed and agility by 350% so long as it is worn.
Lifedrop Necklace (Enchanted)Chapter 158: Mastering mana
Made by one of the best, this necklace will vanish when its wearer takes lethal damage, fully heal their body and restore their vitality, preventing death and giving the wearer a second chance.
The Archive of Eternity (Mythic) (Primordial) (Legacy)Chapter 171: Gods
This soul has existed since the first realm, since before mana existed. It has witnessed the Great Calamitys and all of time since its creation, keeping a record within its memory.
The Entylamo (Exalted)Chapter 185: Eve of Departure
Created by the most knowledgeable master of mana and magic, this airship warps space inside, so it is far larger inside than outside and can support hundreds of people for long-term habitation. It sports powerful weaponry and armoring the likes few in the world have ever seen. Powered by a strong reactor and mana-gathering capabilities, this airship can put up a fight equal to all but the most powerful beings. It can hover indefinitely and fly at near the speed of sound in times of need.
Heart of Brimora (Legendary) (Archaic)Chapter 198: The Cleansing Evolution
The heart of the Goddess of Beauty and Blood, a once feared war goddess known throughout the realm and beyond.
Vastly improves the potency and control of beauty spells
Saintess’s AnguishChapter 213: Saintess' Anguish
This cursed item, made by the Saintess of Mana and Magic, can reap the minds of its victims, cut through any defense, bring ruin to entire cities, tear down mountains and sink entire landmasses. It can conjure shades of its victims to fight for its wielder, limited only by the number of minds it has consumed. However, to wield this weapon, it will consume a mind component of its wielder and more the longer it is held.
Saintess’ Guardian Orb (Enchanted)Chapter 234: Diggers
An orb, made by the Saintess of Mana and Magic, that absorbs and stores all enemy spells within ten meters. It safely neutralizes and discharges the spell mana to the surroundings. If this Orb absorbs too many spells in a short amount of time, it will deactivate until it has discharged enough mana to absorb more.
===Kyhosa===
Alysara’s Kyhosa (Major) (Unique) (Set)
This set: Amulet, left bracelet, right bracelet, is made from Nexus gems and Myrou gold blessed by Myrou herself and filled to the brim with beauty and creativity essence, was given as a Kyhosa to Alysara, during her Kyholo.
When worn, Enhances Beauty and Creativity, and Elemental magic by 220%, and boosts Intelligence and wisdom by 25%
Tethered, Battery (10,000).
Alysara's Kyhosa of Storm Warding (Grand) (Artifact) (Set)
This artifact set: Amulet, left bracelet, right bracelet, is made from Nexus gems and Myrou gold blessed by Myrou herself and filled to the brim with beauty and creativity essence, was given as a Kyhosa to Alysara during her Kyholo. This set has absorbed three nexus mana cores and helped its wearer defend her people from a devastating storm through the usage of her manipulate mana skill.
When worn, Enhances Beauty and Creativity, and Elemental magic by 500%, and boosts Intelligence, Wisdom, and Mana by 25%. Grants the Skill: Manipulate Mana 10/10, Aura of Calm Mana 1/10
Tethered, Battery (50,000).
Alysara's Storm-Blessed Kyhosa (Heroic) (Artifact) (Set)
This Artifact set (amulet, left bracelet, right bracelet), made from Nexus gems and Myrou gold, blessed by Myrou herself and filled to the brim with beauty and creativity essence, was given as a Kyhosa to Alysara during her Kyholo. This set has absorbed three nexus mana cores and helped its wearer defend her people from a devastating storm through the usage of her Manipulate Mana skill. Alysara has proven herself a master of mana, able to conjure the storms that once threatened her village. She has learned from an ancient ancestor and even survived storms conjured by a dragon to train her resistance to them. Her knowledge and mastery of mana have grown so great no secrets are beyond her reach.
When worn, it enhances Beauty, Creativity, and Elemental spells by 1100% and boosts Intelligence and Wisdom by 50%. Grants Skill: Manipulate Mana 450/450. Tethered, Battery (250,000).
Alysara's Celestial Storm Kyhosa (Exalted) (Relic) (Set)Chapter 159: Ritual
This Relic set (amulet, left bracelet, right bracelet), made from Nexus gems and Myrou gold, blessed by Myrou herself and filled to the brim with beauty and creativity essence, was given as a Kyhosa to Alysara during her Kyholo. She has since learned from an ancient ancestor and even survived storms conjured by a dragon to train her resistance to them. Alysara has proven herself a master of mana, able to conjure the storms that once threatened her village. Her knowledge and mastery of mana have grown so great, no secrets are beyond her reach. This set has followed Alysara through a multitude of trials and tribulations, always helping her when she needs it most. Now blessed under the union of the moons and sun, this Relic can channel all of its stored mana to unleash a single devastating attack, form a protective barrier, or conjure a whirling storm of the heavens.
When worn, it enhances Beauty, Creativity, and Elemental spells by 2000% and boosts Intelligence and Wisdom by 75%. Grants the Skill: Manipulate Mana 550/550. Celestial Spear, Celestial Shield, Celestial Storm, Linked, Battery (300,000).
Mana Arc of the Saintess’ (Legendary) (Ancient) (Legacy)Chapter 195: Sacrifice
Created by the Saintess of the Runalymo, Kayafe, and perfected by the Saintess of Mana and Magic, Alysara, through their sacrifices, they have made a true Mana Arc. With Kayafe spending 10,000 years inside it to protect her people and Alysara giving up her Kyhosa to save her people and family, this Mana Arc is born out of the altruistic and selfless nature of its creators. This Mana Arc will defend its people, the Runalymo, from all threats with its endless supply of mana.
Monster Inhibitor, Battery (100B), Total Mana Control: 1000/1000, Manipulate Magic: 800/1200. Nexus Spear, Nexus Shield, Nexus Storm.
===Eyewraps===
Eye Wraps of Mana Sensing (Minor) (Heirloom)
This Heirloom has been with Alysara for several breakthroughs and dozens of levels of her Sense Mana skill. It has been with her for several years and even when she maxed her sense mana level with ten breakthroughs.
When worn grants the Sense Mana skill: 60/60 with her first five breakthroughs.
Alysara's Eyewraps (Grand) (Unique)Chapter 91: Enhanced
This Unique item has been with Alysara since she was a child. It has protected her from painful sights and shared in her growth, even when she has reached such mastery that none may hope to compete with her in the Sense Mana skill.
When worn, grants Sense Mana: 250/250, and Sense Soul: 80/80
Alysara's Eye (Heroic) (Relic) (Set)Chapter 161: Perceptive Vectors
To see the truth, you must be blind to the lies. This Relic has seen what Alysara has seen, it knows what Alysara knows, and it can grant its wearer a fraction of Alysara's sight. This Relic will act as the source of any sensing skills, preventing all forms of retaliation from reaching its wearer. Only with this Relic can anyone but Alysara herself see the truth of Alysara's Library.
When worn grants Sense Magic: 765/800, and Sense Soul: 110/110, Truth of the Library, Sensing Proxy, Linked
Alysara's Library (Exalted) (Relic) (Set)
This Relic documents all that Alysara has discovered; it grows with her discoveries and automatically records her ever-growing knowledge of mana, magic, and souls. This Relic's writing is encrypted, and only reveals the truth before Alysara's Eye. Furthermore, this Relic will divert all lesser retaliation away from its holder, absorb any damage Alysara's Eye takes, and safely discharge it.
Encryption, Hidden from Sight, Retaliatory Discharge, Linked, Mind Link
===Diadem===
Diadem of the Lonely Princess (Grand)Chapter 70: Choice
This Diadem has been crafted, with incredible mana sensing capabilities, to such perfection as to be the magnum opus of a master mana manipulator with multiple minds, with the express purpose of gaining more minds to pilot illusory clones.
When worn, grants three additional minds to its wearer. Grants the ability to make three semi-real clones made of the wearer's unique mana that can be controlled by each of the minds.
Diadem of the Lonely Princess's Benevolence (Heroic)Chapter 97: Solitary Treatment
This Diadem has been crafted to such perfection as to be a magnum opus by a master mana manipulator and one who has twin minds. In order to save her people this Diadem's creator replaced the missing mind component of her entire civilization, even at the cost of her pain and solitude.
When worn grants three additional minds and mind components to its wearer. Grants the ability to make three semi-real clones made of the wearer's unique mana that can be controlled by one of the minds. Can temporarily pass a mind and mind component to someone else that lasts for a day before dissolving.
Magic Princess’ Diadem (Exalted) (Set)Chapter 205: Magic Princess
This Diadem has been crafted by the Saintess of Mana and Magic in a ritual. This item holds her history of saving her entire people by replacing their missing Mind Component, even at the cost of her pain and solitude. This Diadem is capable of summoning ten copies of its wearer, each with its own Mind Component, which the wearer can control as if they were their own body and self, while making them more resistant to mental attacks and other trickeries of mind mages. Furthermore, each Clone is fully capable of acting autonomously and receives their own copy of the Magic Princess’ Dagger and Magic Princess’ Fang Spear.
When worn, grants ten additional minds and mind components to its wearer. Grants the ability to make ten realistic clones made of the wearer's unique mana that can each be controlled by one of the minds. Each clone uses one of the ten granted Mind Components gained by wearing this Diadem. Enhances Mind resistance by 1900%Though it's missing from the description the diadem maintains the ability to temporarily pass a mind to someone else.
Magic Princess’ Dagger (Heroic) (Set)
This dagger is made by the Saintess of Mana and Magic. This dagger is linked to its spear counterpart and is able to provide additional mana should the need arise, but each copy shares the same pool of mana. This dagger can also summon a starry spectral dagger, which is mentally controlled.
Battery 30000, Clone Linking, Spectral Strike.
Magic Princess’ Fang Spear (Heroic) (Set)
This spear is made by the Saintess of Mana and Magic. This Spear is able to store a charged spell for later use, but each copy has the same mana pool to draw from. This spear can also summon a starry spectral spear, which is mentally controlled.
Battery 50000, Discharge, Clone Linking, Spectral Strike.
==World Messages==
Ting! Alysara, the Runalymo, has reached unparalleled knowledge and mastery in the Sense Mana skill!Chapter 90: Unparalleled Mastery
Ting! Alysara, the Runalymo, has reached unparalleled knowledge and mastery in the Manipulate Mana skill!
Ting! The Saintess of Mana and Magic, Alysara, the Runalymo, has freed the Saintess of the Runalymo, Kayafe, the Runalymo, and completed the Mana Arc!
Ting! The Saintess of Mana and Magic, Alysara, the Runalymo, has discovered how to cleanse cursed Skills!
==Notes ==
==References==
Category:Characters