Command Points

Command Points, abbreviated CP, are a statistic in Dissidia Final Fantasy and some related titles. CP is a stat used to determine what abilities a character can equip.
==Appearances==
===Dissidia Final Fantasy===
Characters gain more Command Points as they level up, and all characters have 450 CP at Level 100. Max CP can be increased with the accessories Hero's Essence and Hero's Spirit, to a potential maximum of 510 CP.
All attacks and abilities cost some CP to equip. When an attack or ability is mastered, its CP cost decreases. A character can equip as many abilities of any type as the player wishes, at long as the total CP costs of the equipped abilities does not exceed the character's max CP. When equipping abilities and attack, if a character does not have enough CP left over to equip an ability, that ability is displayed in red and cannot be equipped.
A bar across the top of the screen displays CP consumption, colored green to denote attacks and blue to denote abilities. When an attack or ability is highlighted, the amount of relative CP it would need is displayed on the bar as a glowing white area. When an equipped ability is highlighted, the amount of relative CP it is currently taking up is noted by highlighting part of the bar red.
====Dissidia 012 Final Fantasy====
Command Points return with the same function as in the original game. However, the CP costs of attacks and abilities have been altered.
====Dissidia Final Fantasy Opera Omnia====
The Command Points mechanic has been revised versus previous Dissidia entries as follows:
All characters begin with a base value of 40 CP irrespective of what equipment they can use, plus an additional 50 CP upon advancing Crystal Strength to rank 53, a further 20 CP upon advancing to rank 63, another 30 CP upon advancing to rank 73, and a final 20 CP upon advancing to rank 83. Weapon and armor relics each carry a set amount of CP that is then added to the base in order to arrive at a total, the amounts increasing with the rarity of each relic equipped. As the character levels to any multiple of 5, raises Crystal Strength to any multiple of 5, or processes artifacts, they will learn passive augments that require CP to activate. The player can then spend the needed CP on any abilities learned, so long as the total sum falls within the limit set by the combination of relics worn. Limit-breaking relics increases their CP capacity slightly, allowing for more and higher-cost abilities to be set at once.
The table below lists CP capacity values for relics based on their initial rarity and the number of Limit Breaks applied to each relic.
;Weapon
Rank 	Initial	LB 1	LB 2	LB 3	Rank Up?
BURST+ 	150 	152 	155 	160 	
7★+ FR 	130 	132 	135 	140 	
BURST 	130 	— 	— 	— 	
6★+ EX+ Realized	100 	102 	105 	110 	
5★ LD 	90 	92 	95 	100 	
5★ EX 	70 	72 	75 	80 	
5★ Unique 	35 	40 	45 	50 	
5★ Affinity 	15 	20 	25 	30 	
4★ Affinity 	10 	13 	16 	20 	
3★ 	5 	6 	8 	10 	
2★ 	2 	3 	4 	6 	
;Ultima Weapons
Characters that attain Crystal Strength 90 and by extension Level 90 can equip Ultima Weapons of their assigned type. Ultima Weapons serve only to increase built-in HP and BRV damage caps, carrying with them a modest increase in attack power for a character with the required proficiency skill equipped. They must be forged by casting 50 Providence Cores to Spiritus and Materia, who can also sublimate each weapon and increase its level and CP cap with an increasing number of Power Spheres per attempt. The following table displays the progression of an Ultima Weapon with each sublimation:
Sub. Lv.	0/5	1/5	2/5	3/5	4/5	5/5
Max CP 	180	184	188	192	196	200
;Armor
Rank 	Initial	LB 1	LB 2	LB 3	Rank Up?
7★+ High Realized	220 	223 	226 	230 	
7★ High Armor 	210 	— 	— 	— 	
6★+ Realized 	130 	150 	170 	190 	
5★ HG 2 	90 	100 	110 	120 	
5★ HG 1 	35 	46 	58 	70 	
4★ Affinity 	20 	26 	33 	40 	
3★ 	10 	13 	16 	20 	
2★ 	4 	5 	6 	7 	
In addition to mastering relics, certain characters may add CP by working through Training Boards that are added regularly. Each Board contains an assortment of passive skills and permanent stat boosts to be applied when the appropriate conditions are met.
===Theatrhythm Final Fantasy===
CP is used to determine what abilities each character can equip. As in Dissidia, they may equip whatever abilities they like as long as the total CP cost of those abilities does not exceed their max CP. All characters have a maximum of 50 CP, though each character reaches that amount at different levels, and there is no way to increase a character's max CP. Unlike Dissidia and Dissidia 012, a character cannot equip more abilities than they have ability slots, no matter how much CP they have remaining.
Neither the game nor the instruction manual actually states what CP stands for, but due to the fact that CP functions in an essentially identical way in Theatrhythm as in Dissidia, it can reasonably be assumed that it does stand for Command Points.
====Theatrhythm Final Fantasy Curtain Call====
With regards to equipping abilities, CP functions in exactly the same manner as in Theatrhythm. However, there are some differences in the attribute itself. While it remains that case that characters' CP increases with their level up to a certain amount at level 99, there are also ways to increase a character's CP cap to 99: every time a character's level is reset, they get a boost to their maximum CP, and CP is also one of the stats that can be improved by use of the CollectaCard Crystarium.
Category:Recurring stats