Mario Kart NX 2

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Mario Kart NX 2 (or MKNX2) is an upcoming Mario Kart game by Nintendo for the Nintendo Switch. It is going to be the 10th installation in the main Mario Kart series and the 13th if including arcade games.
== Gameplay ==
The gameplay of this game is basically the same from other games. To do a rocket start, the player must press the A button when the number 2 fades out during the countdown and when the number 1 completely fades in. Slipstreaming can be performed by staying behind a racer for 5 seconds. Now the player can even choose how many players can compete in a race during offline. The options are 6,8, and 12. During Ultimate Run, players start with 32 players. Underwater returns in some courses, while also only some tracks have anti-gravity. Amiibo can be used for unique Mii costumes, charcters, vehicle parts and even items. Power sliding can be performed by drifting long enough. Coins can be collected during a race too.
Finally, this is the point spread comparison for Mario Kart NX 2 (12 players GP only)
 	1st 	2nd 	3rd 	4th 	5th 	6th 	7th 	8th 	9th 	10th 	11th 	12th
Super Mario KartMario Kart 64Mario Kart: Super Circuit 	9 	6 	3 	1 	0 	0 	0 	0 	- 	- 	- 	-
Mario Kart: Double Dash!!Mario Kart DS 	10 	8 	6 	4 	3 	2 	1 	0 	- 	- 	- 	-
Mario Kart Wii 	15 	12 	10 	8 	7 	6 	5 	4 	3 	2 	1 	0
Mario Kart 7 	10 	8 	6 	5 	4 	3 	2 	1 	- 	- 	 	
Mario Kart 8Mario Kart NX 2 	15 	12 	10 	9 	8 	7 	6 	5 	4 	3 	2 	1
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.
==Modes==
===Grand Prix===
The original mode from Mario Kart. The available engine classes are , , and at the start. When 150cc is completed, the player will unlock and the , which allows the player to drive through the course in the opposite direction. When either Mirror Mode or Reverse Mode is completed, the player will unlock .
=== Time Trials ===
Players race in a solo mode. The player can choose to race with a ghost, which can be a Staff Ghost, the player's best record, world record or friend's best records, or no ghost. The ghost cannot be effected by the playing player. The player can only play the 150cc engine class, unless the player has unlocked 200cc.
=== VS Race ===
Race through the courses just for fun. The player can set the rules for the VS race.
=== Story Mode ===
The story of this is The Koopa Team racing with the Mario Team. However, in the middle of the race, the Mario Team is in the lead. Suddenly, a Robot Bowser pops out and blocks the Mario Team and then the Koopa Team passes them. Wario and Waluigi said it is 'not fair' and The Koopa Team caught the entire Mario Team (who was racing) except Toadette. Then Toadsworth comes out (he didn't race) and told him to go to different places to save the captured characters. To save the captured characters, the player must complete missions. The charcaters unlocked in this mode are only usable in story mode (characetrs unlocked in story mode can not be used in other modes). Some courses are exclusive to Story Mode. (Below, if the time limit is 0:00, it means it is a race with no time limit)
Missions 	 	 	 	 	
Level 	Mission 	Course 	Time	Character 	Unlocks
Level 1-1 	Drive through all gates in order! 	Luigi Circuit 	0:45	Toadette 	N/A
Level 1-2 	Collect all 5 coins! 	Mario Circuit 	0:40	Toadette 	N/A
Level 1-3 	Destroy all 10 item boxes! 	GBA Broken Pier 	0:30	Toadette 	N/A
Level 1-4 	Perform 10 mini-turbos in 1 lap! 	SNES Mario Circuit 2 	1:00	Toadette 	N/A
Level 1-5 	Defeat 5 Monty Moles using Green Shells! 	N64 Moo Moo Farm 	0:35	Toadette 	Mario and Luigi
Level 1-6 	Drive through all gates in order! 	GCN Baby Park 	0:25	Mario or Luigi 	N/A
Level 1-7 	Hit all Goombas using the Star! 	Goomba Hills 	0:15	Mario 	N/A
Level 1-8 	Finish 1 lap before Toad! 	Shroom Bridge 	0:00	Toadette 	N/A
Level 1-9 	Finish 3 laps in the time limit! 	Rainbow Road 	2:20	Any unlocked charcater 	N/A
Level 1-10	Hit Mega Goomba 5 times with your Kart! Don't get defeated by Mega Goomba!	Shroom Stadium 	4:00	Toadette 	Toad
Level 2-1 	Drive through all 10 gates in order! 	N64 Toad's Turnpike 	0:45	Toad 	N/A
Level 2-2 	Reach the finish line before Luigi! 	Luigi Circuit 	0:00	Any unlocked character except Luigi	N/A
Level 2-3 	Collect all 30 coins! If you hit a Thwomp, you fail! 	SNES Bowser Castle 3 	0:20	Mario 	N/A
Level 2-4 	Destroy all 10 item boxes! 	DS Waluigi Pinball 	0:50	Toadette or Toad 	N/A
Level 2-5 	Reach the finish line before Bowser! 	Bowser Stadium 	0:00	Any unlocked character 	Princess Peach
Level 2-6 	Finish 2 laps within the time limit! 	N64 Royal Raceway 	1:00	Princess Peach 	N/A
Level 2-7 	Drive through all 10 numbered gates in order! 	Shroom Bridge 	1:15	Toad 	N/A
Level 2-8 	Drive out of the casino...backwards! 	Waluigi Casino 	0:25	Luigi 	N/A
Level 2-9 	Collect all 20 coins! 	GCN Tilt-a-kart 	0:40	Mario 	N/A
Level 2-10	Kill the Chain Chomp by making bump into the walls! 	Wii Chain Chomp Wheel	3:00	Princess Peach 	Yoshi
Level 3-1 	Drive through all gates! 	N64 Yoshi Valley 	1:30	Yoshi 	N/A
Level 3-2 	Finish 1 lap before Waluigi! 	DS Waluigi Pinball 	0:00	Luigi 	N/A
Level 3-3 	Perform 6 mini-turbos in 1 lap! 	Mario Circuit 	0:45	Mario 	N/A
Level 3-4 	 	 	 	 	
=== Battle ===
==== Balloon Battle ====
The most basic mode in the game. Players need to get or steal balloons and have the most balloons when the time is up. Players can inflate their balloons using the Mic.. If any player gets hit by an item, the player will lose a balloon.
==== Shine Runners ====
When the battle starts, 13 sprites will be spawned on the stage. Players need to catch as much sprites as they can. When a player gets hit by an item, the player will lose a sprite and the sprite will spwan on a new spot on the stage. By the end, the player with the most sprites wins.
==== Coin Runners ====
Same as Shine Runners. Only changed things is the sprites replaced by the coins, having 50 coins on the stage and losing 5 coins when the player gets hit by an item.
==== Shine Thief ====
A shine sprite will be spawned on the stage. Then the players need to snatch the shine. When the time runs out, the player holding the shine wins.
==== Bob-omb Blast ====
Players need to use bob-ombs to hit players. The player needs to be the fastest on to hit all 11 other players to win, or being the player who hit the most players when the time runs out.
==== Survival ====
This is a new mode. Players need to survive as long as possible to win. Players can use items. When a player gets hit by an item, that player will lose and cannot continue the game. The game continues until all the players lose except one. There is unlimited time for this mode.
=== Online Multiplayer ===
==== Worldwide ====
Players race against with other players around the world. 150cc and 200cc is available, and no rules can be set. CPUs do not appear in this mode.
==== Regional ====
Players race against with other players in the player's country. Others are the same as Worldwide mode.
==== Friends ====
Players can race with their friends wirelessly. Players need to create a friend code with 12 digits, and then let the player's friends know the code, and enter the code.
==== Tournament ====
Players can create tournaments with the player's set rules. The player also needs to set a 12 digit tournament code and a time where the tournament is active. To enter the tournament, the players must enter the tournament code correctly.
=== Ultimate Run ===
Unlocked by unlocking all expert Staff Ghosts in Time Trial mode. Players will need to vs with 31 CPUs at the start. Then, on the first round, players who get 16th or lower will be elemated. So, the number of players will decrease, as 16, 8, 4, 2, and then 1, the winner. If the player unlocks this mode, then the screen of choosing the game modes will be different.
== Characters ==
The game has a total of 44 playable characters, 12 default and 32 unlockable.
Character 	Weight 	Frame Size	How to unlock
Mario 	Medium 	Medium 	By Default
Luigi 	Medium 	Medium 	By Default
Princess Peach 	Light 	Medium 	By Default
Princess Daisy 	Medium 	Medium 	By Default
Yoshi 	Light 	Medium 	By Default
Toad 	Light 	Small 	By Default
Wario 	Heavy 	Large 	By Default
Waluigi 	Cruiser	Large 	By Default
Donkey Kong 	Cruiser	Large 	By Default
Bowser 	Heavy 	Large 	By Default
Koopa Troopa 	Feather	Small 	By Default
Shy Guy 	Feather	Small 	By Default
Baby Mario 	Feather	Small 	Win the 150cc Mushroom Cup
Baby Luigi 	Feather	Small 	Win the 150cc Flower Cup
Baby Peach 	Feather	Small 	Win the 150cc Star Cup
Rosalina 	Crusier	Large 	Win the 150cc Special Cup
Koopa Paratroopa 	Light 	Small 	Win the 150cc Shell Cup
Diddy Kong 	Medium 	Small 	Win the 150cc Banana Cup
Birdo 	Medium 	Medium 	Win the 150cc Leaf Cup
Bowser Jr. 	Medium 	Medium 	Win the 150cc Lightning Cup
Toadette 	Light 	Small 	Win the 200cc Mushroom Cup
Metal Mario 	Heavy 	Medium 	Win the 200cc Flower Cup
Professor E. Gadd	Light 	Medium 	Win the 200cc Star Cup
Luma 	Feather	Small 	Win the 200cc Special Cup
Goombario 	Feather	Small 	Win the 200cc Shell Cup
Dixie Kong 	Medium 	Medium 	Win the 200cc Banana Cup
Lubba 	Medium 	Small 	Win the 200cc Leaf Cup
Magikoopa 	Heavy 	Large 	Win the 200cc Lightning Cup
King Boo 	Heavy 	Large 	Purchasing DLC Pack 1
Dry Bones 	Light 	Small 	Purchasing DLC Pack 1
Inkling Girl 	Medium 	Medium 	Purchasing DLC Pack 1
Inkling Boy 	Medium 	Medium 	Purchasing DLC Pack 1
Lakitu 	Feather	Medium 	Purchasing DLC Pack 2
Hammer Bro. 	Medium 	Medium 	Purchasing DLC Pack 2
Wiggler 	Cruiser	Large 	Purchasing DLC Pack 2
Pikachu 	Light 	Small 	Purchasing DLC Pack 2
Petey Piranha 	Heavy 	Large 	Purchasing Character DLC Pack
Bob-omb Buddy 	Light 	Small 	Purchasing Character DLC Pack
King Bob-omb 	Heavy 	Large 	Purchasing Character DLC Pack
Honey Queen 	Heavy 	Large 	Purchasing Character DLC Pack
Spike 	Medium 	Medium 	Purchasing Character DLC Pack
Dry Bowser 	Heavy 	Large 	Purchasing Character DLC Pack
Funky Kong 	Cruiser	Large 	Purchasing Character DLC Pack
Mii 	Varies 	Varies 	Win all cups in any engine class
===Skin Variations===
Some characters have skin tones. All the character skin tones can be unlocked by playing Time Trials on all courses. (Including DLC)
====Yoshi's Skin Tones====
, , , , , , and .
====Toad's Skin Tones====
, , , , and .
====Shy Guy's Skin Tones====
, , , , , and .
==Controls==
===Menu Controls===
*A: Select Mode
*D-pad: Scroll
*B: Redo Selection
===Race Controls===
*A: Accelerate
*B: Brake Reverse
*L: Use Item/Equip Item/Stop Item Roulette
*R: Drift/Hop/Trick
*Analog Stick: Steer
*D-pad (up): Go down while gliding
*D-pad (down): Go up while gliding
*D-pad (left/right): Change to first person view/third person view
*START: Pause Game
*Mic.: Blow Balloon (only in balloon battle)
== Tracks ==
=== Nitro Tracks ===
All new tracks that are firstly introduced in this game.
Mushroom Cup 	Flower Cup 	Star Cup 	Special Cup
Luigi Circuit	Mario Circuit 	Snow World 	Cloud City
Koopa Beach 	Donut Land 	Dry Dry Land 	Waluigi Casino
Boo Valley 	Wario Stadium 	Yoshi Stadium	Bowser Stadium
Shroom Bridge	Toadette's Village	Super Skyway 	Rainbow Road
=== Retro Tracks ===
2 tracks from the all the past games will come here. (Not including arcade games)
Shell Cup 	Banana Cup 	Leaf Cup 	Lightning Cup
N64 Luigi Raceway 	GBA Broken Pier 	3DS Maka Wuhu 	Wii U Cloudtop Cruise
GCN Peach Beach 	DS Shroom Ridge 	Wii Toad's Factory 	GCN DK Mountain
GBA Cheese Land 	Wii U Sweet Sweet Canyon	SNES Donut Plains 2	Wii Bowser's Castle
DS Waluigi Pinball	SNES Choco Island 1 	N64 Wario Stadium 	3DS Rainbow Road
=== DLC Tracks ===
Each DLC Cup has 2 Nitro tracks and 2 Retro Tracks.
==== Splatoon DLC ====
Ink Cup 	Squid Cup
N64 Choco Mountain	Wii U Sunshine Airport
DS Desert Hills 	Wii Daisy Circuit
Super Bell Hill 	Goomba Hills
Central Park 	Moray Towers
==== Pokémon DLC ====
Bell Cup 	Pokéball Cup
SNES Bowser Castle 3	3DS Melody Motorway
GBA Yoshi Desert 	GCN Rainbow Road
Lucky Bell Land 	Hillside Park
Hedge Maze 	Pokémon Stadium
==== Kirby DLC ====
Cloud Cup 	Egg Cup
Wii U Mario Kart Stadium	Wii Mushroom Gorge
GCN Mushroom City 	Rosalina's Comet Observatory
Spooky Forest 	Wario's Golden Land
Kirby's Dream Land 	DS Rainbow Road
=== Battle Tracks ===
Nitro Courses 	Retro Courses
Mario Stadium 	SNES Battle Course 3
Twist Maze 	N64 Double Deck
Shroom Stadium 	GBA Battle Course 2
Spooky Island 	GCN Tilt-a-kart
Snow Mountain 	DS Tart Top
Sky Kingdom 	Wii Chain Chomp Wheel
Good Egg Galaxy	3DS Sherbet Rink
Delfino Town 	NX Sweet Sweet Kingdom
==Items==
Note: The positions given area is only for 12 players GP. The "NEW" means the first appearance in the main series.
Item 	Image	Description 	Positions given
Banana 	 	Touching this banana makes you spin out. 	1st-6th
Triple Banana 	 	Three Bananas orbit the player's kart. Each of those bananas act like the same as a banana. 	2nd-8th
Green Shell 	 	A projectile that bounces around the walls. When the shell hits a wall, it will either reflect or crash. When it hits a racer, the racer will crash. It can be thrown forwards or backwards. 	1st-7th
Triple Green Shell 	 	3 green shells surround the player's kart. Each green shell acts the same as a normal green shell. 	3rd-10th
Red Shell 	 	A red shell that homes the player in front or the user. It can be thrown forwards or backwards. If thrown backwards, it will not chase anything. 	2nd-9th
Triple Red Shell 	 	3 red shells orbit the player's kart. The red shells act the same. 	4th-10th
Mushroom 	 	Provides a short speed boost that is immune to the slow speed of off-road. 	1st-9th
Triple Mushroom 	 	3 Mushrooms orbit the player's kart, which will provide 3 speed boosts. 	3rd-12th
Golden Mushroom 	 	Allows the player to do an infinite amount of Mushroom boosts in 8.5 seconds. 	6th-12th
Star 	 	Provides invincibility (except for going out of bounds) for 7 seconds. Any player who touches a player using a star will crash. 	5th-12th
Bullet Bill 	 	Provides a turbo-speed 6 seconds auto-pilot and knocks over everything in its path. It may not be able to turn through tight turns and go out of bounds to bump into the wall. 	8th-12th
Gold Bullet Bill NEW 	 	Provides a turbo-speed 7.5 seconds auto pilot. Now it can take tighter turns than a normal Bullet Bill. 	10th-12th
Fake Item Box 	 	Pretends to be an item box. When a player touches it, then the player will crash. 	1st-4th
Triple Fake Item Box NEW	 	3 Fake Item Boxes orbit the player's kart. If a player crashes into one, the player will crash. 	1st-7th
Spiny Shell 	 	This shell flies directly to the player in 1st place and then explodes on the 1st place player. 	4th-9th
Coin 	 	Gives the player 2 coins and a small speed boost. 	1st-7th
Gold Shell NEW 	 	Homes the player in front of the user and then when hit, some coins will land on somewhere near the place where the gold shell crashed. 	2nd-8th
Blooper 	 	Bloopes everyone with ink in front of the user. The ink will be washed away automatically eventually, but when touching a boost pad or glider pad or using a boost item, the ink will be washed away instantly. 	5th-10th
Lightning 	 	Shrinks every other racer. The size will be returned to normal eventually, and you will return to normal size faster if you are in the back places. 	11th-12th
Mini Mushroom NEW 	 	Thrown on the track. Any racer who touches it will be shrunken. 	3rd-10th
Mega Mushroom 	 	Makes a player's size grow big for 6 seconds. After the time is over, the player will return to normal size. 	5th-8th
Bob-omb 	 	Thrown on the track. If a racer drives near it, then it will explode, damaging the racer. If no racer drives near the bob-omb for a few seconds, then it will explode on its own. 	3rd-9th
Fire Flower 	 	Allows the player to throw 10 fireballs. Touching one of the fireballs makes the player spin out. 	2nd-6th
Ice Flower 	 	Allows the player to throw 5 ice balls. If the player touches one of the ice balls, the player will freeze for 1 second. 	4th-9th
Yoshi Egg 	 	Homes the player in front of the user then crashes, leaving 3 items in the position where the egg crashed. 	3rd-11th
Giant Banana 	 	A big version of the banana, and the size makes it easier to bump on it, but easier to be seen, compared to a normal banana. 	1st-9th
Bowser Shell 	 	A Bowser Shell that is huge and acts like the green shell. However, it will not crash when it hits a racer. It may crash when it hits a wall. 	5th-12th
Chain Chomp 	 	A Chain Chomp that pulls the user over the track automatically, while the user's kart is attached to the chain of the Chain Chomp. When the user hits an item, it will run away. Or else, it will run away after 8.5 seconds. If there is a racer in front of the Chain Chomp, it will run over it.	6th-12th
Super Horn 	 	This item creates a wave of electric, causes everyone in the affected radius spin out. It can also protect items, such as the Spiny Shell. 	1st-12th
Boo 	 	The boo makes you invisible for 15 seconds and steal an item from another player for the player's use. 	3rd-8th
Propeller Shroom NEW 	 	Teleports the player onto the player in front of the using player. 	2nd-12th
Poison Mushroom 	 	Thrown on the track. It will act like a normal mushroom when seen far away, but when the player looks close-up it will be a poison mushroom. If a player contacts with it, the contacted player will have the player's speed slowed down by 50% for 10 seconds. 	3rd-10th
Ztar NEW 	 	Thrown on the track. If a player touches it, the player will have the player's speed slowed down by 50% for 8.5 seconds. 	4th-9th
1-UP Mushroom NEW 	 	It allows the player to protect from any attacks for once, even the lightning and the spiny shell. This does not include out of bounds. 	1st-6th
== Staff Ghosts ==
All Staff ghosts are played as 150cc.
=== Normal Staff Ghosts ===
Course 	Time 	Character 	Kart 	Tires 	Gilder
Luigi Circuit 	1:03.374	Luigi 	Standard Kart 	Standard Tires 	Standard Glider
Donut Land 	1:43.144	Princess Peach	Royale 	Cookie Tires 	Crown Glider
Boo Valley 	1:24.909	King Boo 	Standard Bike 	Wooden Tires 	Swooper Glider
Shroom Bridge 	2:21.106	Toad 	Shroom Sprinter 	Shroom Tires 	Standard Pro Glider
Mario Circuit 	1:37.856	Mario 	B Dasher 	Standard Pro Tires	Deluxe Glider
Super Skyway 	2:00.644	Princess Daisy	Speedy Rusher 	Flower Tires 	Standard Pro Glider
Wario Stadium 	1:54.206	Wario 	Para-Coin Kart 	Coin Tires 	Gold Glider
Koopa Beach 	0:58.174	Koopa Troopa 	Para-Shell 	Koopa Tires 	Standard Glider
Snow World 	1:24.119	Donkey Kong 	Banana Kart 	DK Tires 	10 Glider
Dry Dry Land 	2:24.375	Shy Guy 	Sprinter 	Standard Pro Tires	Super Glider
Yoshi Stadium 	2:36.198	Yoshi 	Egg 	Wooden Tires 	Deluxe Glider
Toadette's Village 	1:43.626	Toadette 	Shroom Sprinter 	Deluxe Tires 	Gold Glider
Cloud City 	1:42.094	Lakitu 	Mushmellow 	Standard Pro Tires	Standard Glider
Waluigi Casino 	1:32.272	Waluigi 	Gold Bike 	Deluxe Tires 	10 Glider
Bowser Stadium 	2:22.435	Bowser 	Bowser Kart 	Standard Pro Tires	Spiky Glider
Rainbow Road 	2:49.358	Mii 	Standard ATV 	Cotton Tires 	Gold Glider
N64 Luigi Raceway 	1:37.246	Luigi 	Circuit Special 	Deluxe Tires 	MKTV Parafoil
GCN Peach Beach 	1:32.828	Peach 	Royale 	Cookie Tires 	Parafoil
GBA Cheese Land 	1:33.098	Petey Piranha 	Warp Pipe 	Deluxe Tires 	Parachute
DS Waluigi Pinball 	2:35.287	Waluigi 	Standard Pro ATV 	Coin Tires 	Newspaper Glider
GBA Broken Pier 	0:59.435	King Boo 	Mach 8 	Crazy Tires 	Spiky Glider
DS Shroom Ridge 	2:00.015	Toad 	Mushmellow 	Standard Pro Tires	Parafoil
Wii U Sweet Sweet Canyon	1:57.243	Shy Guy 	Sprinter 	Gold Tires 	Paper Glider
GCN DK Mountain 	1:56.419	Diddy Kong 	Banana 	Coin Tires 	Standard Glider
3DS Maka Wuhu 	2:49.887	Birdo 	Cardboard Kart 	Wooden Tires 	MKTV Parafoil
Wii Toad's Factory 	1:28.706	Toad 	Phantom 	Crazy Tires 	Swooper Glider
SNES Donut Plains 2 	1:00.288	Funky Kong 	Banana Bike 	Shell Tires 	Deluxe Glider
N64 Wario Stadium 	3:24.106	Wario 	Para-Wing 	Coin Tires 	Paper Glider
Wii U Cloudtop Cruise 	2:17.266	Baby Mario 	Gold Bike 	Shell Tires 	Standard Pro Glider
SNES Choco Island 1 	1:01.242	Baby Luigi 	Standard Pro Bike	Gold Tires 	Swooper Glider
Wii Bowser's Castle 	2:40.249	Bowser Jr. 	Koopa Clown 	Deluxe Tires 	Spiky Glider
3DS Rainbow Road 	3:14.269	Rosalina 	Blue Falcon 	Gold Tires 	Gold Glider
=== Expert Staff Ghosts ===
Course 	Time 	Character 	Kart 	Tires 	Glider
Luigi Circuit	0:58.144	Luigi 	Pipe Frame 	Standard Tires	Standard Glider
Donut Land 	1:35.279	Princess Daisy	Power Flower 	Gold Tires 	Parafoil
Boo Valley 	1:17.180	King Boo 	Warp Pipe 	Wooden Tires 	Swooper Glider
Shroom Bridge	2:11.250	Toadette 	Sprinter 	Shroom Tires 	Standard Pro Glider
Mario Circuit	1:30.002	Mario 	Standard Kart	Cotton Tires 	Deluxe Glider
Super Skyway 	1:52.906	Funky Kong 	Weird Bike 	Standard Tires	MKTV Parafoil
Wario Stadium	1:48.271	Wario 	Pipe Frame 	Coin Tires 	Spiky Glider
== Driver Stats ==
Like Mario Kart 7, Mario Kart 8 and Mario Kart 8 Deluxe, each own characters has its own stats.
*Speed: Top speed in normal gravity on the ground.
*Acceleration: The time that takes the vehicle to reach its top speed.
*Handling: How sharp the vehicle will turn.
*Weight: The weight of the character. Heavier characters can push of lighter characters.
*Traction: The vehicle's grip. Characters with this stat high can stay on the route better.
*Drift: How sharp can the vehicle drift and the time that takes to produce different coloured sparks.
*Items: The chance of receiving better items. Low stat means the player will not always receive good items.
*Mini-Turbo: How long will the mini-turbo last.
Here, you can press the arrows to find out which character is better for a specific stat.
Characters	Speed	Acceleration	Handling	Weight	Traction	Drift	Items	Mini-Turbo
 	 	 	 	 	 	 	 	
== Hazards ==
These is a complete list of the obstacles in the tracks of Mario Kart NX 2.
Hazard 	Track appearances 	Description
Goomba 	Luigi Circuit, Mario Circuit, Goomba Hills, Super Bell Hill, Hillside Park, Lucky Bell Land, Hedge Maze	Touching one of them makes you spin out. So be careful!
Boo 	Boo Valley, GBA Broken Pier 	These ghosts wander around the course and steal your coins when you touch on it.
Cars 	Shroom Bridge, DS Shroom Ridge 	The cars drive through the track and knocks you over when you hit it.
Fire Bar 	Wario Stadium, Bowser Stadium 	The fire bars will turn, causing you to get burned and go out of bounds when you hit it.
Cheep Cheep	Koopa Beach, GCN Peach Beach 	Cheeps Cheeps swim around the water and you spin out when touching one of them. Good luck!
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