Kindred Exile

"Are you a nonchalant and rationable Defender?"
==/// SUMMARY==
The Kindred Exile is a golden chained katana with its grip being wrapped with a golden snake. It increases its power at day and weakens at night. Furthermore, Kindred Exile is exclusive to Casual Czars of Defend the Statue: Nostalgic Proctors Edition (DtS:NP). This weapon is available on Wave 9, costs $12,062, and requires Level 62. 
==/// MECHANICS==
The Kindred Exile, at its core, functions similarly to Chainsaw and Great Buster. At base, it swings when pressing [LMB], continuously hitting enemies during its attack animation, slowing the user while hitting enemies, and being capable of having its attack animation prolonged (though to a very minimal extent). It passively bypasses enemy shields.
Kindred Exile cycles between three swing animations in order that each apply their own damage multiplier. The nature of these animations and the weapon's ability to later increase in size based on the user's Damage stat allow it to have a characteristically farther reach than most other melee weapons that are available at its stage of the game. 
Additionally, Kindred Exile features the Zen Dragon ability that can be activated to significantly improve the weapon's performance for some time. The weapon will also gradually empower all aspects of itself as a session goes on, eventually receiving some unique characteristics.
===// KINDRI===
Kindri is the Kindred Exile's main resource, visualized as the bar in the bottom right of the screen, and is used solely to activate the Zen Dragon ability. It is primarily earned by dealing damage to enemies. During ingame nighttime hours, Kindri will passively drain. Notably, Kindri's passive drain can be negated entirely by reaching the twelfth hour of the Kindred Clock and is passively gained upon reaching the seventh hour of the Kindred Clock.
===// THE KINDRED CLOCK===
The Kindred Clock is a passive ability which gradually powers up Kindred Exile with various benefits for each ingame half-hour that passes. Each ingame half-hour advances the Kindred Clock by an hour, empowering the Kindred Exile with various effects depending on which hour the clock is on. These effects will stack with each other as the Kindred Clock progresses through its hours, reaching full power at its 12th hour.
The user will also be able to see the current time of day on the Kindred Clock while holding Kindred Exile.<tabber>
|-|1ST HOUR=
VISUAL	PROVIDED EFFECTS
 	
*Dealing damage will fill up Kindri 40% faster.
*Killing an enemy will increase Kindri by 2.5% and restore 2.5% of the user's health.
|-|2ND HOUR=
VISUAL	PROVIDED EFFECTS
 	
*The wielder will no longer be slowed down while hitting enemies with Kindred Exile.
*The maximum amount of bars for Zen Dragon will increase by 1.
|-|3RD HOUR=
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!PROVIDED EFFECTS
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*Kindred Exile's damage will deal more damage depending on how much health an enemy has left. It gains an x2 damage multiplier to enemies at full health, which linearly scales back down to x1 damage against nearly-dead enemies.
*The user will, upon hit, have their health restored based on 0.5% of the weapon's damage.
|-|4TH HOUR=
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!PROVIDED EFFECTS
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*The maximum amount of bars for Zen Dragon will increase by 1.
*The equip time for Kindred Exile will shorten by 50%.
*The attacks of Kindred Exile will extend by 25%, increasing range.
*Attacks will register hits 50% faster.
*Kindred Exile's size will now be affected by the user's Ranged-class damage.
|-|5TH HOUR=
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!PROVIDED EFFECTS
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*Kindred Exile will gain the ability to inflict Kindred Heat with a 20% chance. Kindred Heat is a light-element debuff that deals damage over time, with its damage scaling for each ingame hour that passes.
|-|6TH HOUR=
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!PROVIDED EFFECTS
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*The maximum amount of bars for Zen Dragon will increase by 1.
*The user will receive a Zen Shield, which is unbreakable (though ineffective at 0 durability). All damage dealt with Kindred Exile will add to the Zen Shield's durability, up to a maximum of 250 durability, based on 2.5%? of the damage dealt.
|-|7TH HOUR=
{| class="wikitable" width=100%
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!PROVIDED EFFECTS
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*Kindri will passively regenerate during ingame daytime hours.
|-|8TH HOUR=
{| class="wikitable" width=100%
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!PROVIDED EFFECTS
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*The maximum amount of bars for Zen Dragon will increase by 1.
* Kindred Exile's size will now be affected by the user's Mage-class damage.
*Kindred Exile will, with a 10% chance, inflict Kindred Sun, a debuff that reduces the enemy's defense against Melee-class damage and continuously deals damage during ingame daytime hours. This will also cause the enemy to become intensely neon yellow. However, during ingame nighttime hours, the debuff will be mitigated and cannot be inflicted.
|-|9TH HOUR=
{| class="wikitable" width=100%
! width="15%" | VISUAL
!PROVIDED EFFECTS
|-
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*While Zen Dragon is active, Kindri will drain 33% slower.
*Kindri will drain 33% slower during ingame nighttime hours. 
|-|10TH HOUR=
{| class="wikitable" width=100%
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!PROVIDED EFFECTS
|-
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*While Zen Dragon is active and the user is below 50% health, the user will receive passive health regeneration.
*Kindri's regeneration speed will increase by 20% during events and boss fights.
|-|11TH HOUR=
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!PROVIDED EFFECTS
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*The user will receive a large aura that provides the "Kindred Spirit" effect to allies that stay inside it. The effect provides a multi-class damage buff, along with a defense buff. Allies with the effect will also receive passive Mana regeneration while they're below 50% Mana and passive health regeneration while they're below 50% health.
|-|12TH HOUR=
{| class="wikitable" width=100%
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!PROVIDED EFFECTS
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*Effects that cannot be triggered during ingame night hours will now trigger regardless, bypassing the restriction.
*Kindred Exile's penalties during nighttime will be ignored.
*While Zen Dragon is active, Kindred Exile will prevent the user from taking lethal damage. In doing so, it will revert the Kindred Clock back to the sixth hour.
*The user will be able to gain Kindri even while Zen Dragon is active.
*Kindred Exile's size will now be affected by the user's Summoner-class damage.
</tabber>
=== // MULTIPLIERS===
Critical hits deal x1.12 damage. The first and second swings deal x1.5 damage, and the third x1. 
*Spirit: [x5]
*Boss, MiniBoss: [x0.75]
=== // EFFECT STATS===
====Kindred Spirit====
"Increased multi-class Damage, Defense, and passive HP + Mana Regen"
+10% Damage 
+10% Defense
====Kindred Sun====
"Reduced Damage and Defense from Melee sources. Continuously drain life during daytime hours."
-50% Melee Resistance
-25% Damage
==/// MOVESETS==
===// ZEN DRAGON - [Z] ===
Pressing [Z] will allow the user to dual-wield the Kindred Exile, increasing the weapon's stats and improving the Kindred Exile's overall performance.
In order to activate Zen Dragon, the user must have at least one bar of Kindri.
==/// STRATEGY== 
#N/A
==/// TRIVIA== 
#The Kindred Exile is a reference to Kratos' Blades of Chaos, from the God of War series.
# The Casual Czar role was acquired via getting your Casual Mode Dialogue accepted into the game. This event is now finished and the Casual Czar role can no longer be obtained.
#The 62 appearing for most stats is due to there originally being 62 Casual Czars.
#The mesh of Kindred Exile is from a Roblox Gear, Katana of the Golden Snake. 
##Zen Dragon's katana uses the Roblox Gear, Ornate Katana.
#
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Melee
Category:Exclusive