Template Toolkit 2: Races

GURPS Template Toolkit 2: Races (December 2019) provides not only templates but how to build racial templates.
== Racial Templates and Meta-Traits ==
===What Are Racial Templates?===
*Alternatives: Simplified Statistics
*Alternatives: No Statistics
**Patrons, Enemies, Contacts
*Alternatives: Unique Beings
===What are Races?===
*Humanoids
*Aliens
*Animals
*Chimerae
*Robots and Automata
*Vehicles - presents the ideas of building vehicles as races. The example given in the book is the Dayton-Wright DH-4
*Infomorphs
*Spirits
*The Undead
*Hybrids
===Meta-Traits ===
*Animated Character
*Bioroid
*Machine
*Mentality Meta-Traits
*Morphology Meta-Traits
**Organisms: Angeloid, Arachnoid, Asteroid, Avian, Cancroid, Centauroid, Helminth, Hexapod, Ichthyoid, Octopod, Ovoid, Quadruped, Scorpionoid, Semi-Upright, Serpentoid, Vespertilian, Winged Hexapod
**Angeloid, Asteroid, Helminth, Scorpionoid, Serpentoid, and Tritonoid Hit Location Table
*Vehicles And Other Machines
*Nanotechnology 
*Spirit Meta-Traits
===Features and Taboo Traits===
==Basic Parameters ==
*Size and Weight Table
===Scale ===
*Realistic Scale; Cinematic Scale; Swarms
===Habitats ===
*Atmosphere
*Gravity
**Gravity Table; Basic Move Table
*Illumination
*Radiation
*Temperature
**Table Of Solvents
===Substance===
*Density And Weight
*Density Table
**Densities Of Materials
*Composition
**Biochemical
**Technological
***Virtual And Illusory Beings
**Elemental 
**Energy
**Postmortal
==Choosing Traits ==
===Conceptual Design ===
*Fitting The Race To The Campaign
*Sets Of Races
*Perks And Quirks
*Lenses And Sub-Races
===Attributes, Secondary Characteristics, and Talents====
====Physical Traits====
*Sustenance, The Senses, Communication, Movement, Manipulation, Attack, Defense, Outward Form
====Mental Traits====
*Consciousness
*Cognition
*Motivation And Behavior
**Chauvinism, Concentration, Curiosity, Egoism, Empathy, Gregariousness, Imagination, Playfulness, Suspicion
*Skills 
*Magic
===Social Traits ===
*The Reference Culture
*Cultures, Languages, and Skills
**Reaction Modifiers.
**Culturally Defined Traits
**Races And Powers
==Races In Play==
*How Much Do They Cost?
**Super-Races
*Modification
*Player-Designed Races
*Inventing Races
*Shapeshifting
**Transformational Abilities
*Permanent Transformation
*Behavior And Mentality
**Roleplaying, Worldbuilding, Presentation, Grace
Category:2019
Category:William H. Stoddard
Category:Template Toolkits
Category:Racial Templates