Level 156

==Description==
Level 156, also known as "The Under-Structure," is a series of erratically segmented passageways—many individuals misinterpret and mistakenly name it "Under Construction." The most noticeable feature throughout the place is the tan sheet-rock walls and dark grey or beige carpet, featuring a design reminiscent of equivalent to Level 0. The place's layout can render it difficult to navigate due to the halls continually emerging exceedingly narrow and confined; some may compel travelers to bend, crawl, or walk sideways across them, while other pathways are impenetrable. Multiple intersections and dead ends in the corridor may cause visitors to lose their insight of direction, resulting in an unconscious return to the initial location. Many halls possess strange qualities with illogical and nonsensical architecture, including hallways that pass through others without intersecting avenues, hallways that curve and twist backward to the location they were previously in, and hallways with ceilings upwards of between ten and fifteen meters. 
Several pathways seem in disrepair and decay, with mildew growing and unclean tracks on the wall. Particular parts of the carpet have muddy and dirty conditions adjacent to wet stains; the rug may torn out, exposing the stained tile floor underneath. Because of its inherently unclean condition, inhaling regularly and in a hygienic environment may be demanding. Places with trails of being wet may retain damp and unpleasant air with inadequate ventilation—despite the absence of moss growth. Long-term exposure to offensive or disagreeable fragrances may trigger temporary illnesses like headaches, nausea, vertigo, and irritation of the throat, nose, and eyes. During navigation and exploration, individuals may experience tension and discomfort that can negatively impact their general well-being. Furthermore, many areas' floors, walls, and ceilings appear shrouded in a thick dust coating, and the intense forced movement could lead any people in the room to have trouble breathing. Additionally, many reports detail an unidentified perfume fragrance from the carpet and a strong scent of paint from the wall that mingles with the atmosphere; many claims that this smell is unpleasant and indistinguishable from other undesirable odors.
White doors reside throughout each hallway, signifying intersections that offer alternative paths, yet doors occasionally stand in the corridor's midsection with no intention. Its look seems outstanding for each, with every entrance established of a different material and lacking any window display view behind the door, leaving onlookers speculating what awaits them on the other side. While particular doors require some effort to open, most have straightforward locking mechanisms that render them readily accessible. Nevertheless, it may waste time and pose a primary obstacle for travelers attempting to traverse. When opening, the door is likely to emit a loud noise because its measure does not align with the doorway dimension, causing friction and rubbing with the floor, and it could strike against the wall. Others might not open because of design conflicts with interior furnishings, for example, a sliding door in a narrow corridor when it is possible to fracture one with little force, as many accounts of witnessed breaking door lay on the floor or leaning against the wall, presumably cause from previous travelers. 
Fluorescent lighting is the single and primary light source in hallways, with different shapes and color tones for each hallway with a compact form that emits little sound. Lights usually take place in tiny sets of two to three bulbs and may be out of operation or damaged in certain hallways, resulting in numerous places being dark and dull as it poses hazards in low-light settings, making it harder to determine obstacles and uneven surfaces. Interestingly, all functional light within the hallway would abruptly stop in unexplained ways if any light source on the ceiling blacks out for any reason, including being destroyed by wanderers or a natural cause. As previously stated, some areas included all light sources damaged with fluorescent bulbs and multiple pieces of glass shattered on the carpet floor; further investigation suggested that there is no smell or trace of mercury vapor in the area—when a fluorescent bulb breaks, it releases mercury vapor into the air, indicating these fixtures have suffered for an extended period. For unexplained means, if a person enters a dark room with any light source, it will automatically switch off and cannot be turned back on until the person exits the room. Even if one utilizes a light source to shine into the dark chamber from the outside before entering, it is still exceedingly hard to navigate and easy to get lost inside owing to the total lack of light.
Hallway doors could open up vacant spaces rather than other hallway junctions; these spaces have a comparable design as the hallways but a more extensive site. Many rooms contain large heaps of rubbish, including plastic bags, empty bean cans, pieces of paper, cardboard boxes, empty water bottles, and other items that are in filthy condition, creating inadequate scent. Even though it's feasible to stumble upon beneficial objects, such as Almond Water, many liquid objects discovered at this level have been confirmed to possess additional things, such as Cashew Water, Liquid Pain, and others. Although those objects may appear in liquid that resembles Almond water, it's highly hazardous to consume an erroneous liquid, so it's best to check every liquid within this level. Pipes with liquid inside may arise on the ceiling; the liquid appears to be tap water, almond water, or some unknown substance. While a damaged pipe may cause fluids to spill into the surrounding region and flood the entire area—it won't ever affect another place. Furthermore, multiple accounts claim to witness construction and drilling equipment such as drills, spades, shovels, ladders, buckets, and more within the room. 
Level 156 seems to have a single floor, yet it features stairs ascending to higher or lower ground at times, but this stair path will eventually swing back to the same ground level. It remains controversial if Level 156 is replicating. Many proposed an urban dwelling, but the location layout is remote and unpleasant for anyone to reside in as it appears similar to Level 0. Despite several windows within the room, none are visible to the exterior; instead, they are all blocked off by walls or display other adjacent rooms or hallways. If one travels a sufficient distance from the initial location, the locale will begin to turn completely dark, with only a slight portion having illumination. The architecture gradually becomes more bizarre and unusual until the level reaches the point where the light sources are no longer needed. It is unclear what will occur if one achieves the deepest part of the level, yet many assume they will end up in the void. 
Many people have described this place as "under construction." Some have attributed this to the strong chemical smells of wet paints on the walls, adhesives and sealants around individual locations, and fresh concrete or cement from nowhere. However, the vast majority of complaints have been directed toward the level of architecture, giving the impression that the structure remains incomplete, resulting in its odd shape and form alongside the interior features like unfurnished rooms, partially painted walls, improperly laid carpet, and a lack of installed lighting. On the other side, I believe The Void is the deepest point of this level.
Keeping all of this in mind, I concluded that the level originated many decades ago; it began and was under construction to become a typical Backrooms level, but it stopped developing due to some as-yet-unknown phenomena. A lot of dirt and dust everywhere are likely signs that the level construction has stood abandoned for a very long time—many years. The level didn't have an endless extent because it was still in the formation process when it stopped; therefore, it was probably The Void on the border's outside.
Light glitch qualities also occur from the level's stop creation since it fails to rectify when the level is being built and adjusting to the surroundings. It is unclear why construction and drilling equipment appear within the level; some suggest an unknown group constructed it. Another concern is how individuals may access the level when it's unfinished, as the level isn't supposed to enable anyone to enter when it's incomplete, as all methods to enter the level were noclipping, which is an inconsistent approach. There might be something more to this level that has yet to be discovered and verified.
==Colonies and Outposts ==
Because of the exceptionally infrequent possibility of entering the level, no known colonies or outposts in Level 156 have been established.
==Entrances and Exits ==
Those who enter this level awaken here after falling asleep on Level 0; this frequently occurs to people who have previously entered and exited Level 0. Some others stated there is very little likelihood for tiny white doors to appear at Level 0, Level 27, and Level 98 that lead to this level.
===Exits ===
Small white doors in the hallways may lead one to Level 0, Level 1, Level 5, or Level 157
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Written by: Unregistered Fandom User.
Rewritten by: WindXD
Category:Levels
Category:Unconfirmed Levels
Category:Cluster I
Category:Class 1
Category:Class 1e - Environmental
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Category:Safe
Category:Environmental Hazards