Prolific Forestation (Wizard Spell)

With this spell, a preserver causes a grove of trees to magically appear. The area must contain no other trees, or the spell fails. During the preparation time, the preserver must devote eight hours per day for 30 days to fashion a staff from a tree of life. The preserver must carve the staff perfectly smooth with a diamond dagger. No other task can be undertaken during the eight-hour periods. The area of effect has a maximum radius that varies according to the caster's level (the caster can make the radius smaller if desired; see table). To cast the spell, the preserver thrusts the dia­mond dagger into the ground in the center of the area, then moves with the staff to the circle's edge. The preserver then walks around the area of effect, dragging the staff. The staff magically ensures that the preserver walks a perfectly circular path, even­tually returning to the starting point. The preserver must walk (not run, fly, or levitate) but may use magical means to speed the walk. Interruptions lasting more than a single round negate the walk­ing and it must be started again. If the dagger at the center of the circle is disturbed, the spell fails, so the preserver often places a guard over it. When the circle is completed, the spell is cast.
CasterLevel	MaxRadius(yds.)	RoughCircum.(yds.)	Timeto Walk(yds.)	Trees inGrove*
21 	10 	63 	1 	15
22 	20 	125 	1 	62
23 	30 	188 	2 	140
24 	45 	282 	3 	315
25 	60 	377 	4 	560
26 	90 	565 	5 	1,260
27 	120 	754 	7 	2,250
28 	180 	1,131 	10 	5,040
29 	240 	1,507 	13 	9,000
30 	480 	3,016 	26 	36,000
: * approximate; can vary as much as 20%
The forest consists of mature trees, one to four feet in diameter, spaced three to six yards apart. The thick forest canopy towers 90 to 120 feet. This spell creates no brush or undergrowth; the forest floor is the same terrain type as before the spell was cast. The spacing of the trees hinders the movement of huge or gargantuan creatures; smaller creatures can move through the forest un­hindered.
Unlike the prolific vegetation spell, the trees created have magical protection against natural destruction for one year per caster level. Natural fires, lightning, lack of water, and harsh weather do not kill them. Defiler magic still destroys them normally, as can any attack that would affect normal trees.
The material components are the staff and the diamond dagger, both of which disappear when the spell is cast.
The reverse of this spell, deadwood, can be cast only by a defiler. During the preparation time, the defiler must spend at least four hour per day among the trees he wishes to destroy. He must sprinkle a fine trail of ash, from his own spells, around the circumference of the area to be affected. Upon casting, all trees in the area of effect are stricken dead. Trees will not grow within the circle for a number of years equal to twice the caster's level. The material components for the reverse are a skull carved from a rotten tree stump and the defiler's own ash.
Notes: Restricted to preservers, common. The reverse is restricted to defilers, common.
Category:Psionic Enchancements
Category:Wizard Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Wizard's Spell Compendium
Category:Spells