The Legend of Zelda: Dungeon Masters

The Legend of Zelda: Dungeon Masters is a roguelike developed by Lazy Studios and published by Nintendo. The game combines elements of traditional 2D The Legend of Zelda games with elements inspired by dungeon crawlers like the Diablo series.
==Plot==
The opening tells the story of a girl named Vathiz. Born with dangerous magical powers, she was driven away from her home when the villagers discovered them, fearing that she could cause incredible destruction. No matter where she went, Vathiz was never able to find people who would accept her, causing a darkness grow within her heart.
One day, when the girl had given up, she climbed the tallest peak in Hyrule, only to find a mysterious stone. Upon touching it, she released a dangerous spirit, simply known as Bayl. Seal away for terrorizing the land long ago, the spirit makes a deal with the girl, granting her ultimate power in exchange of feeding him life force in order to regain his power. With nothing to lose, Vathiz took the deal, transforming into a powerful sorcereress. A massive tower grow on the mountain's location, the legendary Tower of Fates. The massive tower pierced the sky, covering it a dark purple mist. Using her magical powers, Vathiz rained thunder from the sky, striking people all across Hyrule, stealing their life force and turning them into stone. The entire kingdom had fallen into disarray. Many saw the large tower and sought to climb it, defeating the source, but none could make it all the way to the top with the traps and monsters that guard it.
Link, the descendant of a legendary hero, not knowing of the chaos, is seen sleeping in his house. In his dreams, he gets a telepathic message from Princess Zelda, informing him that she and Hyrule are in grave danger. With her father turned to stone, she asks that Link come to Hyrule Castle, as she fears something is coming for her. Awakened by the sound of thunder, Link makes his way towards the castle, seeing that many of the people have been turned into stone. Storming the castle, we see Vathis, holding Zelda in a forcefield. Guards attempt to grab back the princess, but the sorceress unleashes a blast that turns them all to stone.
Noticing Link, Vathis stares him down, before trapping him in a field of magic and challenging him to a fight. Link manages to defeat her. Now knowing Link’s power, the sorceress runs off, leaving behind Zelda, but telling Link that she has not been defeated. Thanking Link, Zelda realizes the power that Vathis holds. She decides that Link will need to climb the Tower of Fates in order to reach her, and teams up with him, as climbing the tower won’t be an easy task. The two make their way towards the tower, on an adventure to save their world.
As they climb the tower, Link and Zelda meet many new allies and adventurers that have been trapped inside the tower, alongside dangerous beasts that guard it from intruders.
==Gameplay==
The Legend of Zelda: Dungeon Masters combines elements of traditional 2D Zelda, dungeon-crawlers, hack-and-slashes and roguelikes. The game takes place on a top-down perspective, with players adventuring through the Tower of Fates, defeating various standard Zelda enemies, acquiring weapons and items to help them on their adventure to climb the Tower of Fates.The game supports single-player, alongside four-player co-op either locally, wirelessly or online.
===Basics===
Each player is equipped with various indicators. Your Hearts determine how many hits you can take. Taking damage from an enemy or trap will cause you to lose hearts, and losing all of your hearts with cause you to fall in battle, though in Multiplayer your allies can revive you. The more players need to be revived, the less time they get for a chance to be saved, and after three consecutive falls and revives, that player is immediately defeated. If all the players in a mission are fallen, they lose a life, and return to the nearest checkpoint, and lose whatever stuff they obtained at that time. Hearts are dropped by enemies, but can also be found by breaking pots, cutting grass, or by using a potion.
Each player also has a Stamina Bar. Stamina is spent when performing a Charge Attack, a Roll, or using certain equipment. It automatically regenerates overtime, though can be increased by dealing damage to enemies with your normal attacks, or by drinking a Stamina Potion. The Magic Bar is similar, though is used exclusuively for spells. It doesn't passively regenerate, so players need to deal damage to restore it by dealing damage, or drinking a Magic Potion.
In combat, each player is equipped with a weapon, alongside armor, and up to three items. Weapons have a basic attack, used by simply pressing the button, alongside a Charge attack which deals more damage, but costs Stamina. Armor provides various passive effects, from increased health, resistances to certain attacks, increased damage, among others. Items are split into Equipment and Spells, with the majority of equipment using Stamina, while spells use Magic. Bows and Bombs are the only exception, as they use their own ammo (Arrows for Bows, and Bombs for Bombs). You'll find these items throughout the game, either in dungeons from chests and enemies, or by purchasing them from the various people in Kakariko Town.
===Dungeons===
Areas are split into Levels, which act as small dungeons that players will need to go through. Levels are procedurally generated, meaning no level layout will be the same on a different playthrough, though if you decide to go back to a level, it will still have the same layout. Levels often either have two objectives: get to the end and grab a Triforce Piece, or find and defeat a powerful enemy or group of enemies. Levels comprise a Floor, of which each floor has 6 Levels, with the final level always been a fight with that area's boss. Each Floor is differently themed, and the floors within it will have a design corresponding with that theme.
If a player takes too long to get through a level, a dark haze will begin surrounding the players, as ominous music begins playing. Enemies known as Wallmasters will begin chasing the players, instantly falling them if they catch them, but rare treasure can also be found as well.
===Difficulty===
Before starting a level, the player can choose a difficulty to play that level on. The difficulty you choose will not affect progression, but the higher difficulty you go, the better and rarer the items you'll find.
*Easy: For those who aren't confident in their dungeoneering skills. Enemies in this difficulty have lower health, and their attacks deal less damage. Hearts are easy to find. Players are given 10 Life Fairies at the start.
*Medium: For those who are getting the hang of the game. Enemies in this difficulty have normal health and deal medium amounts of damage. Hearts are found at a steady rate. Players are given 5 Life Fairies at the start.
*Hard: For those who want a hard challenge. Enemies are harder, having more health and dealing more damage. Hearts are rarer than normal. Players are given 3 Life Fairies at the start.
*Hero: Only unlocked once you complete the game. Great for those who want to . The enemy difficulty is similar to Hard, but Hearts and Life Fairies do not appear. If you and your allies fall in the tower, it's game over.
===Controls===
*C-Stick: Move
*A: Interact
*B: Weapon
*X: Item 1
*Y: Item 2
*R: Item 3
*L: Roll
==Characters==
===Playable Characters===
The Legend of Zelda Dungeon Masters features 6 playable characters. At the start, only Link is available, but as players adventure through the Tower of Fates, they'll discover more characters. Each character is different from each other, having different amounts of health, speed, and abilities. Each character has proficiency is certain weapons or items, and also has a basic passive ability. Multiple players can play the same character, though they will be a different color.
Link	The Hero of Legend destined to vanquish evil, Link is a well-rounded offensive fighter, able to work well at any distance. Proficient in swords and greatswords, Link can launch blades of energy at his foes, as long as his health is full. He has 6 Hearts, as well as medium speed.
Zelda	
The princess of Hyrule, while Zelda is able to wield anything bigger than a rapier, she is very proficient in offensive magic. She has a larger magic meter than any of the other characters, allowing her to use magic spells more often. She has 4 Hearts, as well as slow speed.
Zelda is unlocked upon defeating Vathiz in Hyrule Castle.
Fenir	
A skilled Rito hunter chosen by his people to climb the Tower of Fates, Fenir is a swift fighter who's proficient in bows and boomerangs. He can fly for a short time after leaving the ground, and can glide for a short time if he is using a Rito Feather. He has 5 Hearts, as well as high speed.
Fenir is unlocked upon defating Gohma in the Forest Floor.
Nadia	
A Zora mage chosen by her people to climb the Tower of Fates, Nadia is a versatile fighter who can wield both magic and weapons, particularly spears. She isn't slowed down by shallow water, and can swim in deep water for a short time rather than immediately drowning. She has 5 Hearts, as well as medium speed.
Nadia is unlocked upon defeating ?.
Barrek	
A Goron warrior chosen by his people to climb the Tower of Fates, Barrek is a heavyweight fighter proficient with axes and hammers. He takes less damage from fire-based attacks, and can swim in lava for a short time. He has 7 Hearts, though has slow speed, making him the slowest character.
Barrek is unlocked upon defeating ?.
Raino	
A thief from the elusive Keaton race, Raino is an incredibly quick and stealthy fighter, efficient with knives. While moving slowly, she can become invisible, allowing her to sneak up on unsuspecting enemies. She has 4 Hearts, as well as high speed, making her the fastest character.
Raino is unlocked upon defeating ?.
===Non-playable Characters===
Vathiz	A powerful sorceress, Vathiz is the main antagonist for much of the game. Disgraced by much of Hyrule's people for her magical abilities, she struck a deal with Bayl in order to take revenge on those who forgot about her, granting her incredible power, and an army of monsters.
Bayl	A powerful demon sealed away long ago inside of a stone, Bayl is uncovered by Vathiz when she touches the stone he was sealed in. Granting her incredible power, he only asks that Vathiz bring him back to his former power, by stealing the life force of everyone in Hyrule.
Darbou	
Barrek's younger brother, Darbou wished to help his brother and tried to go through the Tower of Fates by himself. Unforunately, he isn't the greatest fighter, and got trapped very early on. After rescuing him, he can be found in Kakariko Village, where he will sell the various weapons he found while in the tower. He'll sell three random items between every mission.
Darbou appears in Kakariko Village after rescuing him in the third level of the Forest Floor.
Lentil	
A mysterious Wizzrobe, she decides to open up a potion shop in Kakariko Village (not long after she destroys some poor man's house to build it). From here, she'll sell potions to the players in Kakariko Village, which they can take on their adventure in case something happens, so players should check often if they want something specific.
Lentil appears in Kakariko Village after beating the final level of the Forest Floor.
Scyr	
A self-proclaimed treasure hunter, Scyr is a Zora who sought riches in the Tower of Fates, finding himself getting trapped. After rescuing him, he hides out in Kakariko Village, where, after some convincing, he decides he'll sell equipment he found in the tower. He'll sell three random items between every mission, so players should check often if they want something specific. Scyr is also the only shopkeeper who you can sell items to, which he'll exchange for Rupees.
Scyr appears appears in Kakariko Village after rescuing him in the third level of the Water Floor.
Honey	
Lentil's daughter and apprentice, Honey seeks to become a powerful Wizzrobe when she grows up. She has her own corner of Lentil's shop dedicated to selling spells, which she'll offer three between every mission. The spells she sells are random, so players should check often if they want something specific.
Honey appears in Kakariko Village after beating the final level of the Water Floor.
Takeh	
Considered one of the Gerudo's most skilled blacksmiths, Takeh somehow got herself stuck in the Tower of Fates. After rescuing her, she reopens her smithery in Kakariko Village, and will sell armor that the players can use. She'll sell three random items between every mission, so players should check often if they want something specific.
Takeh appears in Kakariko Village, after rescuing her in the third level of the Volcano Floor.
Beedle	A travelling merchant, Beedle has somehow set up multiple shops all across the Tower of Fates. Found in these shops, he'll sell three items, mostly Bombs, Arrows and Potions, though he might have the occasional weapon or spell if you're lucky.
Summons	Summons are friendly creatures that the player can summon through the use of special equipment. They can help support the player while in the Tower of Fates, attacking enemies, or providing buffs.
==Locations==
===Road to Hyrule Castle===
The Road to Hyrule Castle serves as the game's first level. Its primary purpose is as a tutorial, teaching the player the basics of adventuring, from combat, to using equipment. This is one of the only levels in the game not to be randomly generated.
===Kakariko Village===
Kakariko Village serves as the game's hub area. The area connects to the Tower of Fates, and players will always return here after completing a level. The village is home to the game's many shopkeepers, who, after rescuing them, you can buy items fromwith the Rupees you find in the Tower.
===Tower of Fates===
The Tower of Fates is the main location you'll be going to during your adventure. As said before, the tower is split into eight floors, each floor containing six, randomly generated levels. Each floor (with the exception of the Top Floor) has a Guardian monster, which serves as that area's boss.
Forest Floor 	The first floor of the tower, the Forest Floor consists of many woodlands, caverns, and ancient temples. The area introduces Chasms, which players will fall into if they attempt to walk on them, and Spike tiles, which damage and push the player backwards if they step on them.
Water Floor 	The second floor of the tower, the Water Floor consists of lakes, rivers, waterfalls, and undersea temples. The area introduces Water tiles, which slow down the player or will outright drown them if they step in it.
Volcano Floor 	The third floor of the tower, the Volcano Floor is known for its dangerous nature, with its magma filled caves and many flaming enemies. The area introduces Burning Ground tiles, damaging the player if they step on them, and Lava tiles, instantly burning whoever falls into it.
Wind Floor 	The fourth floor of the tower, much of the Wind Floor takes place in large temples and palaces. The area introduces wind, pushing away players, potentially into chasms or off the tower. This is one of the few areas of the tower where players can see the outside. 
Desert Floor 	The fifth floor of the tower, the Desert Floor is filled with scorching hot deserts and ancient ruins. The area introduces Quicksand tiles, which slow down players and eventually suck them into the ground if they stay in it for too long.
Ice Floor 	The sixth floor of the tower, the Ice Floor is filled with frozen tundras and mountainous peaks. The area introduces Ice tiles, which will cause players to slide when walking on them, alongside Icy Water tiles, which act the same as Water tiles but also damage the player if they walk in it.
Shadow Floor 	The seventh floor of the tower, the Shadow Floor is consists of haunted crypts and many undead and ghostly enemies. The area introduces, Darkness tiles, which make it really hard to see unless a player is using a Lantern,.
Top Floor 	The eight and last floor of the tower ,the Top Floor is where Vathiz and Bayl are hiding out and destroying all of Hyurle. It doesn't introduce any new tile types, but mixes them in together alongside strong enemies to truly challenge players.
Forgotten Floor	A secret floor that is only unlocked after completing the main adventure, the Forgotten Floor, unlike other floors, consists of only of one level, a massive 40-floor gauntlet where the player must defeat enemy after enemy in order to advance. As players descend, tougher and stronger enemies will appear. Some say a powerful weapon can be found at the very bottom of the tower, waiting to be taken by the first adventurer to make it to the bottom.
==Dungeon Run==
Alongside the main adventure, a mode known as Dungeon Run, which can be accessed either from the title screen or Kakariko Village, acts as an alternative to multiplayer co-op. In this mode, four players are placed in a randomly generated dungeon, tasked with finding weapons, equipment, armor and other items. Enemies litter the dungeon, and if they are defeated, with add to your "Power Meter" increasing your Heart Containers if maxed out. Get defeated however, and your Power Meter will go away. You can also find your competitors in the dungeon. If you defeat them, you can steal some of their stuff! During a run random events may occur, from mini-bosses appearing in the dungeon, to treasure chests appearing.
Once the time limit ends, all of the players are removed from the dungeon and must compete against each other in a final competition. These games include:
Last Man Standing 	In Last Man Standing, players are put into an arena and must fight against each other to see which of them will be the last alive. Lose all of your hearts and you're eliminated! Once only one player is left, they are made the winner.
Monster Melee 	In Monster Melee, players are put into an arena and must fight off against hordes of enemies to earn points. Defeat multiple enemies in a short time to earn a multiplier, increasing your points. Defeating a mini-boss enemy awards you with 10 points.
Race to the Finish	In Race to the Finish, players are put into a dungeon and must compete against each other to get to the end first. Use items and armor you gained from your run to your advantage, skipping parts of the dungeon or completely avoiding hazards. If a player has a key, you can attack them to grab it from them. You may need to defeat a few foes on your way as well, but if you're sneaky you can let your competitors fight off the enemies, and run off when they're all defeated. If a player is ever defeated, they are returned to their last checkpoint. Once a player grabs the Triforce Piece at the end of the dungeon, they win.
Players are free to edit the rules, like changing the time limit or turning off random events. Also in local play or online against friends, players may also simply play the final minigames on their own, using equipment they were using in the main story.
==Items==
===Weapons===
Weapons are your main means of combat through levels. Each weapon has both a basic attack, performed by simply tapping the B button, alongside a charge attack by holding the button. This charge attack is powerful, but uses stamina. Only certain character can wield certain weapons. Weapons are split into One-Handed and Two-Handed, with Two-Handed weapons often being more powerful, but having a cooldown between using a weapon and equipment. Weapons can deal either Edged or Blunt weapons. They can found in Levels, either in chests or randomly dropped by certain enemies, or purchased from Darbou in Kakariko Village.
====Knives====
A one-handed weapon type that deals edged damage. They have the fastest attack rate, but short range and low damage.
Weapons	Description	User(s)
Dagger	
A small blade primarily designed for stabbing.	
*Zelda
*Fenir
*Nadia
*Raino (+)
Knight's Dagger	
A small blade used by knights as a last resort weapon.	
*Zelda
*Fenir
*Nadia
*Raino (+)
Royal Dagger	
A small but powerful dagger encrusted with gold jewels.	
*Zelda
*Fenir
*Nadia
*Raino (+)
Soul Knife	
A cursed knife said to have the ability to steal souls. Hitting enemies with this weapon has a chance of restoring your health.	
*Zelda
*Fenir
*Nadia
*Raino (+)
Thieves' Knife	
A knife often used by thieves and criminals. Hitting enemies with this weapon increases the chance of them dropping weapons and Rupees.	
*Zelda
*Fenir
*Nadia
*Raino (+)
====Rapiers====
A one-handed weapon type that deals edged damage. They have medium damage and range, alongside fast speed though they have a short area of effect. When using a Rapier to attack, you are lunged a short distance during each attack.
Weapons	Description 	User(s)
Rapier	
A thin, lightweight sword, primarily designed for stabbing.	
*Zelda
*Fenir
*Nadia
*Raino
Knight's Rapier	A thin, lightweight sword often used by fencers.	
*Zelda
*Fenir
*Nadia
*Raino
Royal Rapier	
A thin, lightweight sword only used by the most skilled fencers	
*Zelda
*Fenir
*Nadia
*Raino
Rito Blade	
A weapon used by the Rito for aerial combat. Creates gale winds when stabbing, slashing nearby enemies.	
*Zelda
*Fenir
*Nadia
*Raino
Gale Blade	
A magical blade made by the Rito, said to be able to control the wind. Creates multiple wind blades when stabbing, slashing enemies in front of you.	
*Zelda
*Fenir
*Nadia
*Raino
====Swords====
A one-handed weapon type that deals edged damage. They have medium damage, range and speed, and cover a wide area in front of the player. They are among the most well-rounded weapons.
Weapons	Description 	User(s)
Broadsword	
A standard sword often used by travellers for defense. 	
*Link (+)
*Fenir
*Nadia
*Barrek
*Raino
Knight's Sword	
A longsword used by knights of the Hyrule army. 	
*Link (+)
*Fenir
*Nadia
*Barrek
*Raino
Royal Sword	
A powerful sword used by generals and skilled warriors. 	
*Link (+)
*Fenir
*Nadia
*Barrek
*Raino
Gerudo Scimitar	
A curved blade used by Gerudo swordswomen. It has a wider area of damage than the standard sword. 	
*Link (+)
*Fenir
*Nadia
*Barrek
*Raino
Moonlight Scimitar	A Gerudo blade carved in the shape of a crescent moon. It has a wider area of damage than the standard sword.	
*Link (+)
*Fenir
*Nadia
*Barrek
*Raino
Eightfold Blade	
A blade traditionally used by the Sheikah tribe. Its light weight allows it to be drawn very quickly. 	
*Link (+)
*Fenir
*Nadia
*Barrek
*Raino
Tenfold Blade	
A thin blade only used by the most skilled of Sheikah warriors. Its light weight allows it to be drawn very quickly.	
*Link (+)
*Fenir
*Nadia
*Barrek
*Raino
Flame Sword	
A magical sword forged in in the bowels of Death Mountain. Deals fire damage. 	
*Link (+)
*Fenir
*Nadia
*Barrek
*Raino
Frost Sword	
A magical sword forged at the top of snowy mountains. Deals ice damage. 	
*Link (+)
*Fenir
*Nadia
*Barrek
*Raino
Thunder Sword	
A magical sword forged with the power of thunder bolts. Deals electric damage. 	
*Link (+)
*Fenir
*Nadia
*Barrek
*Raino
Master Sword	
The blade of evil's bane. Deals powerful damage and unleashes sword beams no matter how much health a player has.
Can only be found within a forgotten area of the Tower of Fates.	
*Link (+)
*Fenir
*Nadia
*Barrek
*Raino
====Clubs====
A one-handed weapon type that deals blunt damage. They have medium damage, range and speed, and cover a wide area in front of the player.
Weapons	Description 	User(s)
Mace	A one-handed club weapon often used by travellers for defense.	
*Link
*Nadia
*Barrek (+)
Knight's Mace	A steel mace used by knights of the Hyrule army. 	
*Link
*Nadia
*Barrek (+)
Royal Mace	A powerful mace used by generals and skilled warriors. 	
*Link
*Nadia
*Barrek (+)
Wooden Club	
A simple club often wielded by monsters 	
*Link
*Nadia
*Barrek (+)
Stone Club	
A wooden club reinforced with stone. 	
*Link
*Nadia
*Barrek (+)
Bone Club	
A wooden club reinforced with hard fossils. 	
*Link
*Nadia
*Barrek (+)
Stone Breaker	
A weapon used by Gorons for mining. Knocks back smaller enemies.	
*Link
*Nadia
*Barrek (+)
Cobble Crusher	
A heavy blade capable of breaking the hardest of metals. Knocks back smaller enemies.	
*Link
*Nadia
*Barrek (+)
====Greatswords====
A two-handed weapon that deals edged damage. They have medium damage and speed, high range, and cover a wide area in front of the player.
Weapons	Description	User(s)
Greatsword	
A two-handed sword often used by travellers for defense.	
*Link (+)
*Barrek
Knight's Greatsword	
A greatsword used by knights of the Hyrule army.	
*Link (+)
*Barrek
Royal Greatsword	
A powerful sword only used by Hyrule’s strongest warriors.	
*Link (+)
*Barrek
Inferno Sword	
A magical greatsword forged in in the bowels of Death Mountain. Deals fire damage.	
*Link (+)
*Barrek
Blizzard Sword	
A magical greatsword forged at the top of snowy mountains. Deals ice damage.	
*Link (+)
*Barrek
Lightning Sword	
A magical greatsword forged with the power of thunder bolts. Deals electric damage.	
*Link (+)
*Barrek
====Axes====
A two-handed weapon that deals edged damage. They have high damage and range, low speed, and cover a wide area in front of the player. A powerful weapon, downsided by its slowness.
Weapons	Description	User(s)
Axe 	
An axe designed primarily for chopping wood.	
*Link
*Barrek
Knight's Axe	
A heavy axe designed primarily for fighting.	
*Link
*Barrek
Royal Axe	
A golden axe only used by the most skilled warriors.	
*Link
*Barrek
Magma Axe	
An axe forged with molten magma. Deals fire damage. Can unleash powerful flame pillars if charged.	
*Link
*Barrek
Volcano Axe	
An axe forged with the lava in Death Mountain. Deals fire damage. Can unleash powerful flame pillars if charged.	
*Link
*Barrek
====Hammers====
A two-handed weapon that deals blunt damage. They have high damage and range, low speed, and cover a wide area in front of the player. A powerful weapon, downsided by its slowness.
Weapons	Description 	User(s)
Hammer	
A heavy hammer normally used for mining. 	
*Link
*Barrek (+)
Knight's Hammer	
A heavy hammer whose weight can knock away shields. 	
*Link
*Barrek (+)
Royal Hammer	
A powerful hammer that can only be wielded by those with superior strength.	
*Link
*Barrek (+)
Heavy Club	A simple club constructed out of a tree. Used by larger monsters	
*Link
*Barrek (+)
Heavy Stone Club	A large club reinforced with large stone and ores. 	
*Link
*Barrek (+)
Heavy Bone Club	A large club reinforced with the bones of dragons. 	
*Link
*Barrek (+)
Spark Hammer	
An magic hammer constructed by the Sheikah tribe. Deals electric damage. Can unleash bolts of electricity if charged.	
*Link
*Barrek (+)
Storm Hammer	
An powerful hammer created by an unknown machinist. Deals electric damage. Can unleash bolts of electricity if charged.	
*Link
*Barrek (+)
====Spears====
A two-handed weapon that deals edged damage. They have medium damage and speed, and cover at thin area in front of the player. They have the longest range of any weapon.
Weapons	Description 	User(s)
Spear	
A spike-tipped polearm wielded by travellers for defense.	
*Link
*Fenir
*Nadia
*Barrek (+)
Knight's Spear	
A spear used by Hyrulean guards. 	
*Link
*Fenir
*Nadia
*Barrek (+)
Royal Spear	
A spear used by guards of royalty. 	
*Link
*Fenir
*Nadia
*Barrek (+)
Wooden Spear	A sharp stick used by monsters as makeshift spears.	
*Link
*Fenir
*Nadia
*Barrek (+)
Stone Spear	A stick reinforced with hard rocks. 	
*Link
*Fenir
*Nadia
*Barrek (+)
Bone Spear	A stick reinforced by sharp bones and horns. 	
*Link
*Fenir
*Nadia
*Barrek (+)
Zora Spear	
A spear used by Zora, it’s created of unique underwater metals. Deals ice damage. Can unleash large icicles if charged.	
*Link
*Fenir
*Nadia
*Barrek (+)
Zora Trident	
A magical weapon blessed by a water diety. Deals ice damage. Can unleash large icicles if charged.	
*Link
*Fenir
*Nadia
*Barrek (+)
===Equipment===
Equipment is held in one of your three item slots. With the exception of Bows, Arrows and Bombs, each equipment item utilizes stamina. Certain equipment can only be used by certain characters. They can found in Levels, either in chests or randomly dropped by certain enemies, or purchased from Scyr in Kakariko Village.
====Shields====
Equipment	Description 	User(s)
Small Shield	A small shield used by soldiers, hold it out in front of you to block attacks. Press the attack button while shielding to perform a Shield Bash, parrying enemy attacks and leaving them stunned for a time. A well-timed Shield Bash also reflects projectiles. Blocking attacks uses up some stamina.	
*Link
*Nadia
*Barrek
Mirror Shield	A shield with magical properties, it projects a magic shield around you, defending against enemy attacks from all sides, and reflect oncoming projectiles. Holding up the shield slowly drains stamina. 	
*Link
*Nadia
*Barrek
Tower Shield	A shield of massive size, it creates a large barrier in front of you that impedes enemies and blocks attacks. You cannot move while holding up this shield. Slowly drains stamina while being used. 	
*Link
*Nadia
*Barrek
====Bows====
Equipment	Description 	User(s)
Wooden Bow	A crude bow often used by monsters. It deals little damage, but it draws quickly. 	
*Link
*Fenir (+)
*Nadia
*Raino
Bow 	A fairly standard bow used by travellers. Allows you to fire arrows at distant enemies. 	
*Link
*Fenir (+)
*Nadia
*Raino
Longbow	A large bow often used by skilled archers. It takes longer to draw but deals more damage than the standard Bow. 	
*Link
*Fenir (+)
*Nadia
*Raino
Hunting Bow	A bow designed for hunting animals like deer. It can fire three arrows in a spread shot, great for large targets or groups. 	
*Link
*Fenir (+)
*Nadia
*Raino
Crossbow	A gun-like weapon capable of firing arrows at high speed. It takes a bit of time to draw, but its shots pierce through multiple enemies. 	
*Link
*Fenir (+)
*Nadia
*Raino
Wind Bow	Crafted by the Rito, this bow bends the wind around it. Hold left or right to have the arrow curve mid-flight. 	
*Link
*Fenir (+)
*Nadia
*Raino
Eagle Bow	A bow said to be used by a legendary Rito. Hold the button to continously fire arrows at enemies. The longer you hold, the faster it shoots. Just be careful as it uses a lot of arrows.	
*Link
*Fenir (+)
*Nadia
*Raino
====Arrows====
Equipment	Description 	User(s)
Fire Arrows	Magic arrows that light targets on fire. Equip these onto your bow and fire them out to deal fire damage to enemies, or light flammable objects. Each fire arrow costs 2 Arrows, and use up a small chunk of stamina. 	
*Link
*Fenir (+)
*Nadia
*Raino
Ice Arrows	Magic arrows that freeze your targets. Equip these onto your bow and fire them out to deal ice damage to enemies, or create ice sheets over water. Each ice arrow costs 2 Arrows, and use up a small chunk of stamina. 	
*Link
*Fenir (+)
*Nadia
*Raino
Shock Arrows	Magic arrows that electrocute your targets. Equip these onto your bow and fire them out to deal electric damage to enemies, or electrify nearby water to shock foes. Each shock arrow costs 2 Arrows, and use up a small chunk of stamina.	
*Link
*Fenir (+)
*Nadia
*Raino
Bomb Arrows	Bombs stuck on the end of your arrows. Equip these onto your bow and fire one out to blow up distant enemies, or destroy weak walls. Each bomb arrow costs 3 Arrows, 1 Bomb and a chunk of your stamina. 	
*Link
*Fenir (+)
*Nadia
*Raino
====Bombs====
Equipment	Description 	User(s)
Bombs 	These round explosives can be placed on the ground or tossed at enemies, blowing them up. They'll also destroy weak walls. They detonate automatically overtime, but you can press the item button to remote detonate them as well. 	
*Link
*Barrek
*Raino
Bombchus	Small mouse-shaped explosives, they scurry across the ground and blow up the first thing that comes in their path, though you may also press the item button to remote detonate them as well. Their explosions can destroy weak walls. Each Bombchu uses up 2 Bombs.	
*Link
*Barrek
*Raino
====Boomerangs====
Equipment	Description 	User(s)
Boomerang	A throwable weapon, toss this at enemies to stun them (or defeat them outright depending on the foe). It even comes back to you! You can also use it to pick up distant items. Throwing this weapon drains a small chunk of your stamina.	
*Link
*Fenir (+)
*Nadia
*Raino
Magic Boomerang	A larger and more powerful boomerang, this weapon now deals damage to most enemies, and can fly through multiple foes while damaging them. However, they can't pick up items, and use more stamina. 	
*Link
*Fenir (+)
*Nadia
*Raino
====Hookshots====
Equipment	Description 	User(s)
Hookshot	A chain-based grappling weapon, fire this hook at enemies or other objects to pull yourself towards them. Enemies hit by this weapon are stunned for a short time, giving you a moment to hit them. Using this item drains a small chunk of your stamina.	
*Link
*Fenir
*Nadia
*Raino
Longshot	A more powerful version of the Hookshot, not only does it deal more damage, but it stuns enemies longer, and covers a longer distance. It uses more stamina however. 	
*Link
*Fenir
*Nadia
*Raino
====Lanterns====
Equipment	Description 	User(s)
Lantern	A lantern used to see in dark places. Increases your field of vision and allows you to see uncovered areas of a level from a longer distance. It can also be used to light flammable objects on fire, and can be used in combination with wooden weapons to light them on fire, giving them fire damage. While in use, it drains stamina.	
*Link
*Zelda
*Fenir
*Nadia
*Barrek
*Raino
Lantern of Truth	A lantern with magic abilities. Increases your field of vision and allows you to see uncovered areas of a level from a longer distance. It also makes nearby Poes visible to you, and reveals the location of buried treasure. While in use, it drains stamina. 	
*Link
*Zelda
*Fenir
*Nadia
*Barrek
*Raino
====Shovels====
Equipment	Description 	User(s)
Shovel	Allows you to shovel the ground in front of you. Can be used to find hidden items, dig through weak walls, and unearth buried enemies. Using this item drains a small chunk of your stamina.	
*Link
*Zelda
*Fenir
*Nadia
*Barrek
*Raino
Battle Shovel	Allows you to shovel a wide area in front of you. Does the same things as a normal Shovel, but bigger, and allows it to be used as an effective weapon. 	
*Link
*Zelda
*Fenir
*Nadia
*Barrek
*Raino
====Mobility Items====
Equipment	Description 	User(s)
Rito Feather	A magic feather from a Rito. Press the button to perform a jump, allowing you to go over chasms or get behind enemies. Press the attack button during a jump to perform a Down Thrust, to hit enemies below you. Each jump drains a bit of your stamina.	
*Link
*Zelda
*Fenir
*Nadia
*Barrek
*Raino
Pegasus Boots	Magic boots said to be able to control wind. Press the button to gain a quick burst of speed in the direction your going. Press an attack while running to perform a powerful Dash Attack. Each dash drains a bit of your stamina. 	
*Link
*Zelda
*Fenir
*Nadia
*Barrek
*Raino
Power Gauntlet	A gauntlet that grants its wearer incredibly strength. Press the button to grab heavy objects, rocks, or even certain enemies and their items. Then press the button again to throw them. Each grab uses a bit of your stamina. 	
*Link
*Barrek
Invisibility Cloak	A magical cloak that allows its wearers to become invisible. Press the button and you'll be undetectable by enemies. Attacks while in this form will reveal your location, but deal double damage. Drains your stamina as long as it is used. 	
*Link
*Zelda
*Fenir
*Nadia
*Raino
====Summon Items====
Equipment	Description 	User(s)
Dog Bone	Allows you to summon a Dog as an ally. The Dog will follow the player and attack any enemy that comes near. It can also sniff out hidden items and located hidden enemies and traps. They slowly drain your stamina while they're out.	
*Link
*Zelda
*Fenir
*Nadia
*Barrek
*Raino
Hawk Grass	Allows you to summon a Hawk as an ally. The Hawk will fly around you and use its talons to slash at nearby enemies. It can also grab distant items and bring them to you. They slowly drain your stamina while they're out. 	
*Link
*Zelda
*Fenir
*Nadia
*Barrek
*Raino
Fairy Flower	Allows you to summon a Fairy as an ally. The Fairy will use its magic on enemies, causes them to drop more hearts. They'll also block incoming projectiles. They slowly drain your stamina while they're out. 	
*Link
*Zelda
*Fenir
*Nadia
*Barrek
*Raino
Dragon Scale	Allows you to summon a Dragon as an ally. The Dragon will stay near the player, and attack by shooting fireballs at distant foes. They slowly drain your stamind while they're out. 	
*Link
*Zelda
*Fenir
*Nadia
*Barrek
*Raino
===Spells===
Spells is held in one of your three item slots. Spells use of magic when used. Only Zelda and Nadia can use spells. Alongside Fire, Ice and Electric spells which deal their corresponding element, Wind spells which deal Edged damage, Earth spells which deal Blunt damage, and Support spells which grant buffs and other supporting abilities. They can found in Levels, either in chests or randomly dropped by certain enemies, or purchased from Honey in Kakariko Village.
====Fire Spells====
Spells	Description 	User(s)
Fireball	Launch a fireball that travels a distance forward to damage enemies. 	
*Zelda (+)
*Nadia
Fire Breath	Shoot a constant stream of fire in front of you. Slowly drains stamina while in use. 	
*Zelda (+)
*Nadia
Flame Pillar	Summon pillars of flame to rise out of the ground, damaging and knocking back targets. The pillars can also be used to block projectiles.	
*Zelda (+)
*Nadia
Explosion	Create an explosive blast of fire in front of you. Can destroy weak walls. 	
*Zelda (+)
*Nadia
Din's Fire	Summon a fireball that can be remotely controlled. Release the button to create an explosion. Can destroy weak walls. 	
*Zelda (+)
*Nadia
====Ice Spells====
Spells 	Description 	User(s)
Ice Shot 	Launch an icicle that travels a distance forward to damage enemies. Freezes enemies on contact. 	
*Zelda (+)
*Nadia
Frost Breath	Shoot a constant stream of ice in front of you. Slowly drains stamina while in use. Can freeze enemies. 	
*Zelda (+)
*Nadia
Frost Spike 	Summon large ice spikes in front of you, damaging and knocking back enemies. The spikes can also be used to block projectiles. Freezes enemies in contact.	
*Zelda (+)
*Nadia
Blizzard 	Creates a blast of icy wind around you to damage and freeze enemies. 	
*Zelda (+)
*Nadia
====Electric Spells====
Spells 	Description 	User(s)
Lightning Orb 	Launch a ball of electric that travels a distance forward to damage enemies. Stuns enemies on contact. 	
*Zelda (+)
*Nadia
Thunder Beam 	Shoot a constant beam of electricity in front of you. Slowly drains stamina while in use. Can stun enemies.	
*Zelda (+)
*Nadia
Paralyze 	Create a flash of light in front of you, dealing little damage but being able to stun larger enemies. 	
*Zelda (+)
*Nadia
Chain Lightning	Fire off lightning that chains to nearby targets. Great for use in group fights. Can stun enemies. 	
*Zelda (+)
*Nadia
Thunderbolt 	Summon a thunderbolt from the sky to strike down enemies. Stuns enemies on contact. 	
*Zelda (+)
*Nadia
====Wind Spells====
Spells 	Description 	User(s)
Wind Burst 	Create a close-ranged blast of wind that knocks back enemies and reflects projectiles. 	
*Zelda (+)
*Nadia
Wind Blade 	Launch a blade of wind that flies forward, before boomeranging back after flying a distance.	
*Zelda (+)
*Nadia
Magic Missile	Fire three weak wind blasts that home into enemies. 	
*Zelda (+)
*Nadia
Whirlwind 	Create a whirling vortex that pulls in nearby enemies. 	
*Zelda (+)
*Nadia
====Earth Spells====
Spells 	Description 	User(s)
Rock Shot 	Create a rock that travels a distance forward to damage enemies. 	
*Zelda (+)
*Nadia
Earth Fist	Summon a giant fist made of rock cause heavy damage and knock back enemies. Can be used to destroy weak walls. 	
*Zelda (+)
*Nadia
Rock Ring 	Summon four rocks to orbit around you, block projectiles and damage enemies. The rocks will crumble after a few hits. 	
*Zelda (+)
*Nadia
Rockslide 	Summon rocks from the sky to crush enemies in front of you. 	
*Zelda (+)
*Nadia
Earthquake	Create an earthquake to deal damage to enemies all around you, as long as they're on the ground. Unearths items and enemies buried in the ground.	
*Zelda (+)
*Nadia
====Support Spells====
Spells 	Description 	User(s)
Heal 	Heal you and your allies for 3 Hearts. 	
*Zelda
*Nadia (+)
Damage Up 	Doubles you and your allies' physical attack damage. 	
*Zelda
*Nadia (+)
Defense Up 	Doubles you and your allies' defense against physical attacks. 	
*Zelda
*Nadia (+)
Magic Damage Up 	Doubles you and your allies' elemental attack damage. 	
*Zelda
*Nadia (+)
Magic Defense Up	Doubles you and your allies' defense against elemental attacks. 	
*Zelda
*Nadia (+)
Nayru's Love 	Projects a large crystal barrier around you, reflecting projectiles. Though the shield, when summoned, knocks back enemies, they can still walk through it and attack players.	
*Zelda
*Nadia (+)
Farore's Wind 	Teleports the user, alongside any nearby allies, a distance forward. Can be used to go over chasms and other hazards. 	
*Zelda
*Nadia (+)
===Armor===
Armor is an equippable item that gives its wearer various passive effects. If a player uses a piece of armor, and their character has an identical passive, the player's passive ability is enhanced in power. They can found in Levels, either in chests or randomly dropped by certain enemies, or purchased from Takeh in Kakariko Village.
Armor 	Description
Leather Armor 	Grants 1 extra Heart Container.
Iron Armor 	Grants 2 extra Heart Containers.
Golden Armor 	Grants 3 extra Heart Containers.
Paladin Armor 	Grants 4 extra Heart Containers, but reduces movement. Also makes you immune to knockback.
Barbarian Outfit 	Doubles damage from melee weapons, bombs and boomerangs, alongside wind and earth spells.
Hunter Outfit 	Doubles damage for bows. Increases arrow capacity by 30.
Dark Knight Armor 	Double damage for all attacks, but causes you to take double damage.
Flame Master Robe 	Double the damage of fire-based attacks.
Ice Master Robe 	Double the damage of ice-based attacks.
Thunder Master Robe	Double the damage of thunder-based attacks.
Cleric Robe 	Double the power of support spells.
Summoner Robe 	Increases the power, and reduces the stamina consumption, or summons.
Energy Gear 	Increases stamina meter by 50.
Sage Robe 	Increases magic meter by 50. Only affects magic-users.
Flamebreaker Armor 	Reduces damage from fire-based attacks. Allows you to walk in lava for a limited time. Gain immunity to burning.
Snow Coat 	Reduces damage from ice-based attacks. Makes you immune to slipping and freezing.
Rubber Suit 	Reduces damage from electric-based attacks. Gain immunity to stunning.
Zora Suit 	Players will not lose speed in shallow water, and allows you to travel in deep water for a limited time.
Lucky Loungewear 	Gain a 25% chance to dodge an attack.
Blademaster Outfit 	Fire blades of energy from swords and greatswords while at full health.
Deku Gear 	Projectile-based weapons will now launch three projectiles in a spread shot.
Bomb Blazer 	Increases the blast size of Bombs, Bombchus, Bomb Arrows and explosive spells. Increases bomb capacity by 10.
Pegasus Suit 	Increases movement speed and rolling distance. Allows for more control while using the Pegasus Boots.
Rito Suit 	Allows you to walk across chasms for a few seconds. Allows you to glide while using a Rito Feather.
Stealth Suit 	Makes you invisible when moving slowly. Invisibility Cloak uses less stamina.
Vampire Garb 	Occasionally drain health from enemies you attack.
Thorn Armor 	Deal damage to anyone that touches you directly.
Alchemist's Armor 	Doubles of the effects of potions.
Royal Outfit 	Pulls in nearby items, bringing them to you.
===Potions===
Potions are consumable items that players can take into Levels, which can be used to give players temporary buffs. A player can take up to three into a Level, and use them at any time. They can be purchased from Lentil's shop, or from Beedle if you can find him in a level.
Potions	Description
Health Potion	A red potion that heals the player for 5 Hearts.
Stamina Potion	A green potion that gives a player unlimited stamina for 20 seconds.
Magic Potion	A blue potion that gives a player unlimited magic for 20 seconds.
Power Potion	A yellow potion that gives a player double damage for 20 seconds.
Guardian Potion	A pink potion that halves a player's damage for 20 seconds.
===Pickups===
Pickups are items that can be found in Levels, either hiding in grass, in pots, hidden in weak walls, or by defeating enemies.
Item 	Description
Green Rupee	Hylian currency, collecting this add 1 Rupee to your Rupee count.
Blue Rupee	Hylian currency, collecting this add 5 Rupees to your Rupee count.
Red Rupee	Hylian currency, collecting this add 20 Rupees to your Rupee count.
Purple Rupee	Hylian currency, collecting this add 50 Rupees to your Rupee count.
Gold Rupee	Hylian currency, collecting this add 100 Rupees to your Rupee count.
Heart	Magic items that heal wounds, it restores one of your Heart Containers.
Gold Heart	A heart blessed with god-like magic, it restores three of your Heart Containers.
Stamina Fruit	A delicious and energizing fruit, it restores half of your stamina meter.
Big Stamina Fruit	A larger and even more energizing fruit, it restores your entire stamina meter.
Magic Jar	A jar filled with a magic liquid, it restores half of your magic meter.
Big Magic Jar	A jar filled with a ton of magic liquid, it restores your entire magic meter.
Life Fairy	A magic fairy said be able to bring people back from the dead. Gives you an extra life.
Arrows	A bundle of arrows, it adds 10 arrows to your arrow count.
Bombs	Some extra bombs, adds 3 Bombs to your bomb count.
Key 	A key that can be used to open doors in the level you're playing in. Only appears in chests.
Boss Key	A large key that can be used to open the boss door in the level you're playing in. Only appears in chests.
==Enemies==
Armos	Living statues, Armos disguise themselves as normal statues before attacking. They hop towards the player, before jumping high into the air and attempting to crush them when they get close. However, after that, they are left vulnerable for a moment. Blunt attacks can knock off its shield, increasing the damage it takes, and, using the Power Gauntlet, you can grab its shield and throw it as a heavy weapon.
Bari	Unusual floating jellyfish creatures, Baris are often found in areas filled with water. It creates an electric barrier around it, blocking attacks, and electricify all nearby water for a time, damaging and stunning anyone in it. It's vulnerable to projectiles.
Beamos	Large statues with rotating eyes, Beamos stand in place, slowly turning. When a player enters their sightlines, its eye briefly shines before it fires a laser at them. This laser can be blocked with proper timing, but as long as you keep moving you can still dodge it. Beamos are impverious to most damage, but shooting an arrow into their eye allows you to destroy them.
Bokoblin	Common goblin-like foes, Red Bokoblins are the weakest subspecies of Bokoblin. Often equipped with clubs, Red Bokoblins attack when the player comes near, chasing after them and attacking. Some Bokoblins wield bows, and will stand in place and fire when the player is near. They are fairly weak, taking only a few hits to take out.
Blue Bokoblin	A stronger variant of Bokoblin, Blue Bokoblins are often found in higher areas of the tower. They can be equipped with clubs and bows, but may also wields spears and swords. They act the same as Red Bokoblins, but have more health and deal more damage.
Black Bokoblin	The strongest variant of Bokoblin, Black Bokoblins are often found in the highest areas of the tower. Wielding clubs, bows, spears and swords, they have the highest health and damage of any of the Bokoblins.
Bomb Fairy	Evil fairies corrupted from dark magic, Bomb Fairies, rather than protecting people, enjoy blowing up everything they see. When approached, their fuse lights, and they flutter they way towards the player. After some time, or once they make contact with a player, they detonate, dealing damage to anything in its blast.
Bubble	Evil spirits that take the form of flaming skulls, Bubbles fly diagonally, bouncing off of falls when they are in their way. If they come into contact with a player, they not only deal damage, but steal some of their magic and stamina. It is immune to elemental damage, absorbing all nearby magical attacks, but melee hits can take it out in a single hit.
Chuchu	Among the weakest of the game's enemies, Chuchu's pop out of the ground and slowly move towards you. Once they get close, they'll perform a pouncing attack, damaging you if they touch you. If in groups, they may attempt to combine and grow in size, increasing their size and damage.
Fire Chuchu	A flaming variant of the standard Chuchu, Fire Chuchus are often found in lava-filled areas of the tower. They are similar to their normal variants, but after performing their pounce attack, they release a fiery explosion to damage the player. They will be stunned after performing the attack however, and are vulnerable to damage. If in groups, they may attempt to combine and grow in size, increasing their size and damage. They are instantly defeated if hit by an ice attack.
Ice Chuchu	An icy variant of the standard Chuchu, Ice Chuchus are often found in snow-filled areas of the tower. They are similar to their normal variants, but after performing their pounce attack, they release an icy explosion to damage and freeze the player. They will be stunned after performing the attack however, and are vulnerable to damage. If in groups, they may attempt to combine and grow in size, increasing their size and damage. They are instantly defeated if hit by a fire attack.
Electric Chuchu	An electric variant of the standard Chuchu, Electric Chuchus are often found in sand-filled areas of the tower. They are similar to their normal variants, but after performing their pounce attack, they release an electric explosion to damage and stun the player. They will be stunned after performing the attack however, and are vulnerable to damage. While in their normal form, they will surge with electricity, damaging the player if they attempt to attack it. If in groups, they may attempt to combine and grow in size, increasing their size and damage.
Deadrock	A horned dragonic creature, Deadrocks are freely able to control rocks, forming it as armor. They are immune to elemental attacks and projectiles, and they will attack by switching to one of two forms: a Helmet form, which gives it an armored helmet that blocks blunt attacks, and a Shield form, which grants it a rocky shield that blocks edged attacks. Attack with the appropriate weapon to defeat them, or use your Power Gauntlet to grab and throw them.
Deku Baba	Dangerous carnivorous plants, Deku Baba disguise themselves as grass, the only thing differenciating them between normal grass being a small blue bud in the middle, before popping out and attacking the player. They are unable to move, and attack by lunging at and biting the player. After being hit once, they are stunned, and must have their stem chopped off with an edged or elemental attack (blunt attacks deal no damage to it in this state). They are instantly defeated if hit by a fire attack.
Deku Scrub	A forest-dwelling plant creature, Deku Scrubs act similarly to Octoroks, but are much harder to defeat. They have the ability to dig quickly through the ground, and will occasionally pop out to shoot a seed at the players. If a player tries to get near, it will burrow back into the ground. Hit it with a projectile, or reflect its seed back to defeat it.
Freezard	Horned icy statues, Freezards eriodically launch iceballs in whatever direction they're facing. Ice builds up in their mouth before they shoot, so watch for that before approaching these enemies. Blunt attacks and bombs can be used to destroy them.
Dragon Freezard	Icy statues carved into a large, toothed creature, Dragon Freezards periodically launch streams of ice in whatever direction they're facing. Ice builds up in their mouth before they shoot, so watch for that before approaching these enemies. Blunt attacks and bombs can be used to destroy them.
Geldman	Humanoid creatures constructed out of dirt, Geldmen disguise themselves as weak walls, attacking when the player approaches them or attempts to dig into them. Upon being uncovered, it chases after the player and attacks them.
Gibdo	Undead mummified creatures, Gibdos appear as a stronger version of the ReDead. Like ReDeads, they slowly make their way towards the player, and attempt to grab them, going through shields. They can also charge up and unleash a scream, stunning any nearby player. They have more health than a ReDead, but take more damage if hit by fire.
Dark Gibdo	A more powerful version of the Gibdo, Dark Gibdos are often found near the top of the tower. They are similar to Gibdos, but have more health, deal more damage, and don't have a weakness to fire. Their scream takes less time to charge as well.
Gohma Larva	The children of a Gohma, Gohma Larvae start off as eggs, but if left along, will hatch a Gohma Larva that attacks the player. They act similarly to Tektites, hopping towards the player, but are slightly larger and deal more damage. Destroy their eggs before they hatch in order to prevent them from spawning.
Goriya	Unlike their Keaton brethen, Yellow Goriyas have reverted into a wild and dangerous form, living in forests and hunting whoever comes near. They wield a boomerang, tossing it at the players. They can also perform a slashing attack if you get close.
Blue Goriya	A stronger variant of Goriya, Blue Goriyas are often found in higher areas of the tower. They act the same as Yellow Goriyas, wielding the same weapons as well, but have more health and deal more damage.
Black Goriya	The strongest variant of Goriya, Black Goriyas are often found at the highest points of tower. They now wield Magic Boomerangs, which are larger, deal more damage and can hit multiple targets. They also have increased health.
Helmasaur	Small dinosaur creatures similar to Dodongos, Helmasaurs are equipped with a large iron mask, which blocks frontal attacks. It attacks by charging at the player, though they will become stunned after doing so, leaving their backs vulnerable. You can destroy their masks with a blunt weapon, or remove it by using the Hookshot or Power Gauntlet.
Kargarok	Dangerous birds of prey, they're often perched out of reach, but then begin attacking once the player approaches. They'll hover in the air before swooping down to attack with their beaks. Though you can't hit them with melee attacks, ranged attacks and magic are still effective.
Keese	One-eyed bat creatures, Keese are very weak, possessing low health and dealing little damage. However, they fly in an unpredictable pattern, which can often make them hard to hit, especially for characters wielding slower weapons. Ranged weapons are recommended against them.
Fire Keese	A flaming variant of the standard Keese, Fire Keese are often found in lava-filled areas of the tower. They act similar to their normal variants, but deal more damage due to being on fire. They are instantly defeated if hit by an ice attack.
Ice Keese	An icy variant of the standard Keese, Ice Keese are often found in snow-filled areas of the tower. They act similar to their normal variants, but deal more damage and freeze the player if they make contact. They are instantly defeated if hit by a fire attack.
Electric Keese	An electric variant of the standard Keese, Electric Keese are often found in sand-filled areas of the tower. They act similar to their normal variants, but will occasionally spark with electricity, causing more damage, and stunning any player it hits, or hit it with a weapon.
Leever	Sand-dwelling cactus-like enemies, Red Leevers are a weaker variant of Leever. They are able to burrow into the ground, appear near or under the player in an attempt to ambush them. They attack by simply spinning towards the player, attacking with their "teeth".
Blue Leever	A stronger variant of Leever, Blue Leevers are found higher in the tower than their red variants. They have no difference behavior-wise than Red Leevers, but have more health, deal more damage, and are noticeably faster.
Like Like	Unusual jelly-like foes, Like Likes, on their own, aren't much of a threat. However, if they manage to get close, they'll grab you and begin eating you. Not only can they go through your shields, they'll also steal whatever equipment and armor you had on you, leaving you defenseless. Defeat them, and you'll immediately get your stolen stuff back.
Rupee Like	Watch out! These Like Likes are equipped with a Rupee-shaped lure, (the only indicator being an occasional shake). If you get too close to them, the Rupee Like will grab you and start stealing your Rupees! If you're quick, you can roll out of the way and take them out.
Lizalfos	Humanoid lizard creatures, Green Lizalfos are among the weakest variant of Lizalfos. Wielding knives, rapiers and swords, they excel in speed, avoid attacks while performing damaging charge attacks. After a charge, they are stunned, and left vulnerable to damage. They may also wield bows, where they will fire from afar and jump away if you come close.
Blue Lizalfos	A stronger variant of the Lizalfos, Blue Lizalfos are found higher within the tower. Alongside knives, rapiers, swords and bows, Blue Lizalfos can wield spears, increasing their range. They have higher health and deal more damage than Green Lizalfos.
Black Lizalfos	The strongest variant of Lizalfos, Black Lizalfos are found within the highest areas of the tower. Though they wield the same types of weapons, Black Lizalfos have more health than Blue Lizalfos, and deal more damage as well.
Moblin	Rotund, pig-like enemies, Red Moblins are slow but powerful close-ranged fighters. Often equipped with large clubs and spears, they are similar to Bokoblins behavior-wise, making their way towards the player, and attacking them. If they're wielding a spear, they may attempt to throw it at the player, in which it will get stuck in the ground and deal damage if they touch it, though the Moblin will need to grab it, leaving them vulnerable.
Blue Moblin	A stronger variant of Moblin, Blue Moblins are found higher within the tower. Now able to wield greatswords, axes and hammers, Blue Moblins have increased health, alongside increased damage. If they are wielding an axe, they can charge up a powerful downward slash, though they will be left vulnerable after performing it as the axe gets stuck in the ground.
Black Moblin	The strongest variant of Moblin, Black Moblins are found within the highest areas of the tower. They wield the same weapons as their blue counterparts, but have increased damage, health and speed.
Forest Octorok	Disguising themselves as a plant, Forest Octoroks are octopus-like creatures that pop out when the player appears in front of them, firing a rock at them before going back to their hiding place. A well-timed parry can knock back their rocks, or you can get near them and hit them once they're close-enough.
Water Octorok	Hiding underwater, Water Octoroks are an aquatic variant of the normal Octorok. They act mostly the same, though since they are only found in water, it can be hard to approach them. It's often best to simply reflect their rocks.
Rock Octorok	Disguising themselves as a rock, Rock Octoroks are often found in rugged and volcanic areas of the tower. Unlike other Octoroks that fire immediately, Rock Octoroks charge up before shooting a large rock at the player, which creates an explosion upon contact. Their rocks make them resistant to edged attacks, but are vulnerable to blunt attacks being picked up with the Power Gauntlet.
Snow Octorok	Disguising themselves as a plant, Snow Octoroks are often found in the snowy areas of the tower. Instead of rocks, they shoot snowballs which freeze the player upon contact. Knock back these snowballs, or get near them to hit them.
Treasure Octorok	Disguising themselves as a treasure chest, Treasure Octoroks don't attack immediately, instead waiting until the player gets near. Then, it will attack, jumping into the air to knock back nearby players, before shooting out volleys of rocks. Defeating them allows you to grab whatever loot is in the chest.
Peahat	Strange seed-like creatures, Peahats use their leaves like propellers, hovering above the ground. They don't directly attack the player, often floating near them and moving to wherever they're facing. However, their leaves will block most melee hits, which can be annoying if you're trying to attack an enemy. Use a projectile, stun it, or cast a spell to defeat it.
Pengator	Unusual creatures that are a cross between an alligator and a penguin, Pengators are often found in icy areas. They attack by sliding on the ground, bouncing off of any wall in their way. Any attack that doesn't outwardly defeat them will cause them to be knocked backwards, gaining a boost in speed for a short time.
Stone Pebblit	Disguising themselves as ordinary rocks, Stone Pebblits pop out when you come near, and will slowly advance towards you and attempt to throw a punch. This punch knocks back anyone hit by it. Its hard body makes it resistant to edged attacks, but are vulnerable to blunt attacks. It can be picked up with a Power Gauntlet.
Igneo Pebblit	A flaming variant of the standard Pebblit, Igneo Pebblits are made out of volcanic rock. Attacks and direct contact with this enemy will cause fire damage, but icy attacks deal increased damage and cool them down, reducing attack power. Its hard body makes it resistant to edged attacks, but are vulnerable to blunt attacks. It can be picked up with a Power Gauntlet once cooled down.
Frost Pebblit	An icy variant of the standard Pebblit, Frost Pebblits are made out of hard ice. Attacks and direct contactw ith this enemy will cause ice damage, but firey attacks deal increased damage and melt them, reducing their attack power. Its hard body makes it resistant to edged attacks, but are vulnerable to blunt attacks. It can be picked up with a Power Gauntlet once melted.
Poe	Cloaked spirits holding lanterns, Poes are tricky foes with their ability to turn invisible. While they are invisible, they cannot be hit by any attacks. It will slowly advance toward the player, and upon getting near, attempts to hit you with its lantern. This also acts as the perfect time to strike them.
Dark Poe	Vengeful spirits, Dark Poes are a more powerful variant of the Poe found in higher areas of the tower. They are more unpredictable than the Poe, as they can teleport. While on the attack, they'll teleport in random locations, before striking when the player leasts expects.
Pols	Cute, but territorial, rabbit-like creatures, Pols at first appear as one in a hole. When approached, they emerge in a tower, slowly advancing towards the you. Players must defeat, all the Pols in the tower to defeat them. If one is left, it may run away and burrow back into the ground, summoning another tower. However, they are easy to defeat, and you can prevent a Pol from emerging by hitting it while its in a hole.
White Pols	A stronger variant of the Pols, White Pols are found in icy areas on the tower. They act similar to normal Pols, but have more health. The top Pol also gains the ability to toss snowballs at the players, freezing them. Defeat all of them, otherwise one of the Pols may summon another tower.
White Pol Wall	A unique variant of the White Pols, similar to them White Pol Walls are found in icy areas of the tower. Unlike their other variants, they create a wall using rocks, slowly rolling towards the player. These rocks block incoming attacks, but can be destroyed with a blunt weapon, or a hammer. You can also jump over the rocks with a Rito Feather. The leader Pol will also jump out from behind and toss snowballs. Defeat all of them, otherwise one of the Pols may summon another group of Pols.
Puffstool	Unusual, mushroom creatures, Red Puffstools stand in place, and release toxic spores, either at the player as a projectile, or around them if you come near. Not only do these spores deal damage, but they also drain the player's stamina. Their spores lasts for some time after firing, so it's best to take them out with a projectile, or stun them, which will cause the spores to go away.
Blue Puffstool	A stronger variant of Puffstool, Blue Puffstools are found later in the tower. They act the same as Red Puffstools, but have more health. Their spore clouds are larger, deal more damage, and drain more stamina. Use the same strategy as Red Puffstools to defeat them.
ReDead	A terrifying undead enemy, ReDeads slowly advance towards the player. They will attempt to grab the player, going through shields. They may also charge up and unleash a scream, which will stun all nearby players for a time. If they're hit while charging, it will cancel the attack.
Skulltula	Vicious female warriors that are half-spider, Skulltulas will attempt to ambush the player. They hang on the cieling, the only indicator of their location being a shadow. Once the player comes, it dives down, attacking with its sharp claws. If it isn't defeated in some time, it will go back into the cieling.
Stalfos	Skeletal warriors revived from the dead, White Stalfos are the weakest variant of Stalfos. Alongside a sword, they are equipped with a shield, which they can use to block attacks. Wait for an opening, or use a blunt weapon or the Power Gauntlet to remove their shield. If they are wielding a bow, they will stay their distance against the player, using their shield to block attacks.
Yellow Stalfos	A stronger variant of Stalfos, Yellow Stalfos are found higher within the tower. They can swords, spears and hammers, acting similar to White Stalfos but having more health and dealing more damage. If they are wielding a sword, they can charge up before performing a powerful spin attack.
Dark Stalfos	The strongest variant of Stalfos, Dark Stalfos are found in the highest areas of the tower. They wield the same weapons as Yellow Stalfos, but have more health and deal more damage. Occasionally, a Dark Stalfos releases a Bubble after it is defeated.
Gargoyle Statue	An evil statue carved into the shape of a gargoyle, Gargoyle Statues periodically launch fireballs in whatever direction they're facing. Fire builds up in their mouth before they shoot, so watch for that before approaching these enemies. Blunt attacks and bombs can be used to destroy them.
Dragon Statue	An evil statue carved into the shape of a dragon, Dragon Statues periodically launch streams of fire in whatever direction they're facing. Fire builds up in their mouth before they shoot, so watch for that before approaching these enemies. Blunt attacks and bombs can be used to destroy them.
Medusa Statue	An evil statue carved into the shape of a snake-like woman, Medusa Statues periodically charge up a fireball, before launching it directly at a player. Fire builds up in their mouth before they shoot, so watch for that and dodge accordingly. Blunt attacks and bombs can be used to destroy them.
Tektite	Single-eyed spider-like creatures, Red Tektites use their long legs to leap across the ground. Their movements are quite erratic, which can make them hard to hit, though with proper timing you can hit them once they get close. Faster weapons and projectiles are reccomended.
Blue Tektite	A stronger variant of Tektite, Blue Tektites are found later in the tower. Alongside increased health and damage, Blue Tektites have the ability stand on water, giving them more mobility in those areas.
Vire	Territorial vampire-like creatures, Vires possess wings that allow them to fly and avoid your attacks. Often equipped with a spear, they'll hover in the air around players, before diving downwards and stabbing with their spear. They are vulnerable after doing this, though be careful, as they can perform a spear swing to attack nearby players, before going back into the air.
Yellow Vire	A stronger variant of Vire, Yellow Vires are found higher within the tower. Alongside spears, Yellow Vires can wield bows, which they will use to fire arrows from the air, or land on the ground to fire a spread shot. They have higher health and deal more damage. When defeated, they release three Keese.
Dark Vire	The strongest variant of Vire, Dark Vires are found at the highest points of the tower. They wield the same weapons as Yellow Vires, but deal more damage and have more health. When defeated, they release three random elemental Keese.
Wallmaster	Massive ghostly hands, Wallmasters are dangerous enemies that only appear if a player stays too long in a level. They will slowly chase after the players, and are immune to all damage, though if you hit them enough they may become stunned. If they catch you, it's an instant game over. You can't even be revived if you're in Multiplayer. In general, stay away from them.
Fire Wizzrobe	Mysterious cloaked wizards, Fire Wizzrobes are masters of the fire element. They attack by teleporting in a random location, before launching out either a fireball, or a wave of flame pillars. They are instantly defeated if hit with an icy attack.
Ice Wizzrobe	Mysterious cloaked wizards, Icy Wizzrobes are masters of the ice element. They attack by teleporting in a random location, before launching out a ball of ice, or a short-ranged cluster of icicles. They are instantly defeated if hit with a firey attack.
Electric Wizzrobe	Mysterious cloaked wizards, Electric Wizzrobes are masters of the thunder element. They attack by teleporting in a random location, before launching out either a ball of thunder, or a thunderbolt from the sky.
Wind Wizzrobe	Mysterious cloaked wizards, Wind Wizzrobes are masters of the wind element. They attack by teleporting in a random location, before launching out either a blade of wind, or a short-ranged wind blast that knocks players backwards.
Earth Wizzrobe	Mysterious cloaked wizards, Earth Wizzrobes are masters of the earth element. They attack by teleporting in a random location, before launching out either a rock, or a close-ranged fist of stone that causes heavy damage.
Heal Wizzrobe	Mysterious cloaked wizards, Heal Wizzrobes are master supporters. They teleport in a random location, and will heal or increase the damage of nearby enemies. They can become dangerous if not defeated quickly.
Wolfos	Vicious wolf-like enemies, Wolfos will appear around the player, chasing after them but not attacking them. Then, after some time, they strike. Watch where they are and attack when they pounce. They often appear in small groups.
White Wolfos	A stronger variant of Wolfos, White Wolfos are found in snowy areas of the tower. They act pretty much the same as normal Wolfos, but have more health and deal more damage.
Evil Zora	Unlike their sea-borne brethren, these freshwater Zora reverted into a more aggressive and carnivorous form. Found in bodies of water, they'll occasionally pop out, before launching an orb of magic energy from the air, and launching it at the player. If a player get close to them from the edge of the water, they'll jump out and attack with a tail swipe, knock back nearby players, before returning to the water.
Magma Zora	A subspecies of river Zora, these Zora have adapted to living in lava. They act similar to their normal forms, but launch fireballs, dealing fire damage. Their tail attack also deals fire damage. They are instantly defeated if hit by a ice attack.
Snow Zora	A subspecies of river Zora, these Zora have adapted to living in ice-cold water. They act similar to their normal forms, but launch freezing water, dealing ice damage. Their tail attack also deals ice damage. They are instantly defeated if hit by a fire attack.
Sand Zora	A subspecies of river Zora, these Zora have adapted to living in quicksand. They act similar to their normal forms, but launch balls of electricity, dealing electric damage. Their tail attack also deals electric damage, and gives it electric armor, stunning anyone that hits it.
===Mini-Bosses===
Aquamentus	Large dragons with a single, unicorn-like horn on their head, Aquamenti are powerful enemies found fairly early on player's adventures. Their only attacks are shooting three energy blasts in a spread shot, a headbutt, and flying into the air before attempting to crush the player.
Red Aquamentus	A more powerful version of the Green Aquamentus, Red Aquamenti are found in hot and rocky regions of the tower. Their energy blasts are replaced with fireballs, and they can launch a volley of fireballs while in the air. They are weak against ice attacks.
Blue Aquamentus	A more powerful version of the Green Aquamentus, Blue Aquamenti are found in cold and snow regions of the tower. Their energy blasts are replaced with iceballs, freezing the player on contact, and they can launch a volley of iceballs while in the air. They are weak against electric attacks.
Yellow Aquamentus	A more powerful version of the Green Aquamentus, Yellow Aquamenti are found in deserts regions of the tower. Their energy blasts are replaced with balls of electricity, and they can launch a volley of thunder while in the air. While performing a headbutt, they electrify, stunning anyone attacking it.
Daira	Powerful humanoid crocodiles, Dairas are equipped with massive battle-axes. When approached, they will either swing it in front of them, or charge up and perform a downward swing, both dealing powerful damage.
Blue Daira	A stronger variant of Daira, Blue Dairas are found in higher areas of the tower. They gain the new ability to throw their axes, which cover a wide area and come back to them like a boomerang. They have more health and deal more damage than their Green forms.
Black Daira	The strongest variant of Daira, Black Dairas are found in the highest areas of the tower. They have the ability to jump in the air before slamming down their axe for a powerful attack. They have more health and deal more damage than their Blue forms.
Darknut	Powerful armored knights, Darknuts are challenging foes wielding massive swords. Their armor protects them from all sides besides their backs, so players need to find a way to get there, either by baiting it to attack, or by using a Rito Feather to jump behind it. It attacks with powerful sword swings.
Mighty Darknut	A stronger variant of Darknut, Mighty Darknuts have red armor and are much more skilled in battle. They have the new abilities to charge a powerful spin attack, or strike their sword into the ground to unleash a wave of energy. Like the Darknut, you need to a find a way to get behind him to deal damage.
Dodongo	Large horned dinosaur creatures, Dodongos are well-armored enemies. Spikes and plating cover their back, the only vulnerable part of their body being their tail. They attack with a powerful horn charge, or by breathing fire. It needs to suck up air before it shoots fire, so if a player throws a bomb into its mouth, it'll explode and topple the Dodongo over, leaving it vulnerable.
Hinox	Hulking cyclops monsters found in mountains, Hinoxes attack with their fists. They can either throw a straight punch if you get close, or charge at you while flailing their arms. They will also pull rocks out of the ground and throw them at the player. Fire an arrow into their eye to stun them.
Blue Hinox	A stronger variant of Hinox, Blue Hinoxes are found in higher areas of the tower. Instead of rocks, Blue Hinoxes can pull out bombs, which explode after a time, but can be thrown straight back at him to deal damage. They have more health and deal more damage than their normal forms. Fire an arrow into their eye to stun them, but after a few times they'll cover their eye.
Black Hinox	The strongest variant of Hinox, Black Hinoxes are found in the highest areas of the tower. Alongside the abilities of Blue Hinoxes, Black Hinoxes can charge up before unleashing a powerful earthquake, stunning all nearby players if they're on the ground. They have more health and deal more damage than their Blue forms. They'll block all arrows directed at their eye.
Iron Knuckle	A massive knight clad in iron armor, Iron Knuckles are slow but extremely powerful enemies wielding a ball and chain. They slowly make their way towards the player, spinning their flail around them and dealing damage to any player that touches them. Players will need to get in between the flail to attack it. The Iron Knuckle will occasionally bring their flails towards them, before launching it at the player.
Golden Knuckle	A stronger variant of the Iron Knuckle, Golden Knuckles are found in the highest areas of the tower. Their gold-plated armor and flail grants them more health and increased damage. Worse, their flail will constantly be on fire, which leaves behind trails of flames and makes them harder to approach.
Lynel	Dangerous creatures that are half-lion, half-centaur, Lynels are agile fighters. Upon seeing you, they'll attempt to run around you, firing at you with their bow, and occasionally pulling out their sword to perform a close-ranged slash, or a powerful charging attack.
Blue Lynel	A stronger variant of the Lynel, Blue Lynels are found higher within the tower. Blue Lynels have the ability to charge up before launch massive fireballs. Their arrows also now in a spread shot. They have more health and are more powerful than their normal forms.
Black Lynel	The strongest variant of Lynel, Black Lynels are found in the highest areas of the tower. They can now charge up and unleash a powerful explosion around them, dealing damage to anyone nearby. They have more health and are more powerful than their normal forms.
Moldorm	Vicious sand-dwelling worms, Moldorms are a tricky and evasive foe. They burrow into the ground, and pop out to chase players. They will occasionally perform a charging attack, which causes powerful damage, but upon hitting a wall will stagger them and leave them vulnerable. They're covered in armor, and only their tail is vulnerable to damage.
Stalfos Knight	Powerful, four-armed Stalfos, Stalfos Knights are equipped with various weapons, alongside a shield. They advance towards the player, using their shields to block frontal attacks. Upon reaching the foe, they attack with a spinning attack, which leaves them vulnerable to damage. Players much watch where their weapons are positioned after that attack, and find the exposed area to defeat them.
Yellow Stalfos Knight	A stronger variant of Stalfos Knight, Yellow Stalfos Knight are found higher within the tower. They have access to a new attack, in which they will jump into the air and perform a down thrust, though this will also leave them vulnerable. Watch where their weapons are positioned and attack accordingly.
Black Stalfos Knight	The strongest variant of Stalfos Knight, Black Stalfos Knights are found in the highest areas of the tower. Black Stalfos Knights are even more powerful and have more health than Yellow Stalfos Knights. When defeated, they release three Bubbles.
Stone Talus	Massive creatures made out of boulders, Stone Taluses are powerful and hulking foes. Their rock-hard bodies make them resistant to edged weapons. They can attack by launching rocks at the player, or swirling groups of rocks around them to damage nearby foes.
Igneo Talus	A flaming variant of the Talus, Igneo Taluses are found in hot and rocky areas of the tower. Their attacks deal fire damage, and their swirling attack creates damaging flames that linger on the ground. Use ice attacks to cool them down, reducing their damage.
Frost Talus	A flaming variant of the Talus, Igneo Taluses are found cold and snow areas of the tower. Their attacks deal ice damage, and their swirling attack creates damaging icicles that linger on the ground. Use fire attacks to melt them, reducing their damage.
==Bosses==
VathizCursed Sorceress	
The first boss players will face on their adventure, Vathiz is found in Hyrule Castle, seeking to capture Zelda. Thankfully, Link bursts through the door right on time, and Vathiz seeks to add his life force to her growing collection, trapping him in an arena, and challenging him to a fight.
Strategy: Vathiz floats in the air during much of the fight, meaning the player cannot normally hit her, unless the player fires a projectile at her. Launch back her Energy Orbs using your weapon, and it will hit her and stun her, causing her to fall to the ground and become vulnerable to damage. Her full list of attacks are shown here:
*Magic Shot: Vathiz will launch a green magical blast at the player's location. It can be dodged, simply by moving out of the way. As Vathiz loses health, she'll launch more of these magic shots.
*Energy Orb: Vathiz charges up before launching a large ball of energy at the player. Using an attack, you can launch it the ball back at her, stunning her and allowing you to hit her. As she loses health, Vathiz will begin launching back the ball of energy, meaning you'll need to hit it more times to stun her.	
Strategy: Vathiz floats in the air during much of the fight, meaning the player cannot normally hit her, unless the player fires a projectile at her. Launch back her Energy Orbs using your weapon, and it will hit her and stun her, causing her to fall to the ground and become vulnerable to damage. Her full list of attacks are shown here:
*Magic Shot: Vathiz will launch a green magical blast at the player's location. It can be dodged, simply by moving out of the way. As Vathiz loses health, she'll launch more of these magic shots.
*Energy Orb: Vathiz charges up before launching a large ball of energy at the player. Using an attack, you can launch it the ball back at her, stunning her and allowing you to hit her. As she loses health, Vathiz will begin launching back the ball of energy, meaning you'll need to hit it more times to stun her.
GohmaArmored Arachnid Queen	The guardian of the Forest Floor, Gohma is a large spider-like creature that acts as the mother of the Gohma Larvae found near its room. Found hanging on the seeing, it jumps down to the ground and roars, prompting a fight.
Strategy: In its first phase, Gohma will always stay on the top section of the room, pacing from left to right to attack the players. It will block all attacks coming from the front, but its sides are vulnerable. However, you can only attack its sides for so long, as eventually, Gohma will perform a shoulder bash in order to get you away from that area. When she charges her Eye Beam attack, hit her in the eye with an arrow or spear, and she will be stunned, leaving her vulnerable to damage. After reaching half health, she becomes more aggressive. She will jump around the room, attempting to stomp on players or slash them with her claws. Though this makes it easier to hit her, if players are not careful, they may be damaged by a powerful spin attack. Use the same strategy as in her first phase, hit her in the eye when she charges her laser to stun her, then cause as much damage as possible. Her full list of attacks are shown here:
*Claw Slash: Gohma raises one of her claws before stepping forward and slashing in front of her. Dodge the attack by moving away from Gohma, or block the attack with a Shield.
*Shoulder Bash: Gohma dashes to her left or right side, attempting to tackle anyone that attempts to attack her. Dodge the attack by moving away. She will not use this attack in her second phase.
*Egg Toss: Gohma tosses several eggs across the room. They will stand in place and damage players who touch them. Eventually, the eggs will hatch into Gohma Larvae that will attack the player. Destroy their eggs quickly to prevent them from hatching.
*Eye Beam: Gohma charges up, before firing a damaging beam from her eye. The beam spans the entire room, but while charging she leaves her eye vulnerable. Hit it with a edged weapon, like a sword, bow, or spear, and it will be stunned for a short time. In the second phase of the fight, she will now fire a beam directly at a player.
*Ground Pound: Gohma jumps into the air and attempts to crush the player. A shadow will appear above a player, indicating where she will land. Dodge out of the way. Appears in her second phase.
*Spin Attack: If Gohma is hit after performing a ground pound, she will retaliate with a fast spin attack with her claws. Get away from Gohma when she starts charging to dodge it. Appears in her second phase.	
Strategy: In its first phase, Gohma will always stay on the top section of the room, pacing from left to right to attack the players. It will block all attacks coming from the front, but its sides are vulnerable. However, you can only attack its sides for so long, as eventually, Gohma will perform a shoulder bash in order to get you away from that area. When she charges her Eye Beam attack, hit her in the eye with an arrow or spear, and she will be stunned, leaving her vulnerable to damage. After reaching half health, she becomes more aggressive. She will jump around the room, attempting to stomp on players or slash them with her claws. Though this makes it easier to hit her, if players are not careful, they may be damaged by a powerful spin attack. Use the same strategy as in her first phase, hit her in the eye when she charges her laser to stun her, then cause as much damage as possible. Her full list of attacks are shown here:
*Claw Slash: Gohma raises one of her claws before stepping forward and slashing in front of her. Dodge the attack by moving away from Gohma, or block the attack with a Shield.
*Shoulder Bash: Gohma dashes to her left or right side, attempting to tackle anyone that attempts to attack her. Dodge the attack by moving away. She will not use this attack in her second phase.
*Egg Toss: Gohma tosses several eggs across the room. They will stand in place and damage players who touch them. Eventually, the eggs will hatch into Gohma Larvae that will attack the player. Destroy their eggs quickly to prevent them from hatching.
*Eye Beam: Gohma charges up, before firing a damaging beam from her eye. The beam spans the entire room, but while charging she leaves her eye vulnerable. Hit it with a edged weapon, like a sword, bow, or spear, and it will be stunned for a short time. In the second phase of the fight, she will now fire a beam directly at a player.
*Ground Pound: Gohma jumps into the air and attempts to crush the player. A shadow will appear above a player, indicating where she will land. Dodge out of the way. Appears in her second phase.
*Spin Attack: If Gohma is hit after performing a ground pound, she will retaliate with a fast spin attack with her claws. Get away from Gohma when she starts charging to dodge it. Appears in her second phase.
AquaniaEvil Queen of the Zoras	The guardian of the Water Floor, Aquania is the wicked ruler of all of the Zoras living in the tower. Unlike her mermaid-like brethren, Aquania has a massive sea creature with large hooked tentacles. Upon entering her water infested room, she rises out of the depths, before roaring and challenging the player.
Strategy: Despite the fact that Aquania's room is filled with water, this water doesn't seem to affect player movements, so players won't need to worry about that being a problem. Throughout her fight she is vulnerable to damage, though she will quickly move away if she is damaged too much, or attack with a spinning tentacle attack. She is vulnerable to ice, as hitting her with an icy attack will freeze her and leave her vulnerable to damage (though be careful as she will retalitate after breaking out). As the fight goes on, Aquania will summon her tentacles and Zoras in different formations to attack the player. Her full list of attacks are shown here:
*Wave Strike: Aquania plunges her hand into the water, creating a series of rising water pillars that damage anyone who touch them. Dodge out the way when you see her hand in the air, which will indicate the attack.
*Tentacle Spin: Aquania charges up before swinging two of her tentacles around in a circle, damaging nearby foes. Always performed after breaking out of ice.
*Tentacle Trap: Aquania creates dark puddles in the water. If anyone gets near, a tentacle will quickly grab them and strangle them. Players can break out by mashing the controller. Appears in her second phase.
*Zora Strike: Aquania roars, summoning three Zora in front of her. The Zora will then quickly swim towards the nearest player, and attack them. Appears in her third phase.
*Tentacle Wall: Aquania raises her hands into the air, summoning three tentacles in front of her which will slash at nearby players. They can be taken out with projectiles, or stunned with a well-timed Shield Bash or Boomerang. Appears in her second phase.
*Tentacle Attack: Aquania roars as dark shadows begin appearing under the players. If players stand near these puddles, large tentacles will pop out and quickly attack them. Keep moving to dodge this attack. Appears in her third phase.
*Zora Circle: Aquania dives into the water, as a ring of Zora surround a player. The Zora will begin launch fireballs at them, or other players in Multiplayer. After some time, a giant shadow will appear within the circle, and Aquania will pop out and attack players. APpears in her third phase.	
Strategy: Despite the fact that Aquania's room is filled with water, this water doesn't seem to affect player movements, so players won't need to worry about that being a problem. Throughout her fight she is vulnerable to damage, though she will quickly move away if she is damaged too much, or attack with a spinning tentacle attack. She is vulnerable to ice, as hitting her with an icy attack will freeze her and leave her vulnerable to damage (though be careful as she will retalitate after breaking out). As the fight goes on, Aquania will summon her tentacles and Zoras in different formations to attack the player. Her full list of attacks are shown here:
*Wave Strike: Aquania plunges her hand into the water, creating a series of rising water pillars that damage anyone who touch them. Dodge out the way when you see her hand in the air, which will indicate the attack.
*Tentacle Spin: Aquania charges up before swinging two of her tentacles around in a circle, damaging nearby foes. Always performed after breaking out of ice.
*Tentacle Trap: Aquania creates dark puddles in the water. If anyone gets near, a tentacle will quickly grab them and strangle them. Players can break out by mashing the controller. Appears in her second phase.
*Zora Strike: Aquania roars, summoning three Zora in front of her. The Zora will then quickly swim towards the nearest player, and attack them. Appears in her third phase.
*Tentacle Wall: Aquania raises her hands into the air, summoning three tentacles in front of her which will slash at nearby players. They can be taken out with projectiles, or stunned with a well-timed Shield Bash or Boomerang. Appears in her second phase.
*Tentacle Attack: Aquania roars as dark shadows begin appearing under the players. If players stand near these puddles, large tentacles will pop out and quickly attack them. Keep moving to dodge this attack. Appears in her third phase.
*Zora Circle: Aquania dives into the water, as a ring of Zora surround a player. The Zora will begin launch fireballs at them, or other players in Multiplayer. After some time, a giant shadow will appear within the circle, and Aquania will pop out and attack players. APpears in her third phase.
King DodongoVolcanic Dinosaur	The guardian of the Volcano Floor, King Dodongo is a massive Dodongo covered in magma armor. Awakened out of its stone prison, it breaks through a massive wall and roars, attacking the players.
Strategy: King Dodongo mostly stays in the center of the room, which is surrounded by lava the player can fall in. Because of its armor, it's impervious to most damage while in its first form. There are only two points in which he can be damaged: from behind, or while he is charging his fire attack. He needs to suck in air before launch his fire, and throwing a bomb into it will cause it to blow up in his stomach, stunning and breaking apart some of his armor. Upon reaching his last bit of health, King Dodongo's armor breaks, leaving his body vulnerable to damage, but becoming much faster. Attack him enough and you'll eventually defeat him. His full list of attacks are shown here:
*Horn Stab: King Dodongo shakes his head before stabbing straight forward, attempting to impale the player with his horns. Only done if the player is too close to Dodongo.
*Horn Charge: King Dodongo readies himself before charging in the direction he's facing. Causes powerful damage, but leaves his back vulnerable.
*Tail Swing: King Dodongo's tail will swing behind him and deal damage to anyone that touches it. This can make it hard to hit him at that area.
*Tail Spin: King Dodongo briefly charges up before he spins his tail around him. Unless you're a fast character it can be hard to dodge, so players must either go into the corners of the room, or use a Rito Feather to jump over it.
*Fire Breath: King Dodongo charges up before unleashing a massive stream of fire from his mouth. It covers a wide area and leaves behind damaging flames, but King Dodongo needs to charge, and bombs can be thrown in his mouth to stun him.	
Strategy: King Dodongo mostly stays in the center of the room, which is surrounded by lava the player can fall in. Because of its armor, it's impervious to most damage while in its first form. There are only two points in which he can be damaged: from behind, or while he is charging his fire attack. He needs to suck in air before launch his fire, and throwing a bomb into it will cause it to blow up in his stomach, stunning and breaking apart some of his armor. Upon reaching his last bit of health, King Dodongo's armor breaks, leaving his body vulnerable to damage, but becoming much faster. Attack him enough and you'll eventually defeat him. His full list of attacks are shown here:
*Horn Stab: King Dodongo shakes his head before stabbing straight forward, attempting to impale the player with his horns. Only done if the player is too close to Dodongo.
*Horn Charge: King Dodongo readies himself before charging in the direction he's facing. Causes powerful damage, but leaves his back vulnerable.
*Tail Swing: King Dodongo's tail will swing behind him and deal damage to anyone that touches it. This can make it hard to hit him at that area.
*Tail Spin: King Dodongo briefly charges up before he spins his tail around him. Unless you're a fast character it can be hard to dodge, so players must either go into the corners of the room, or use a Rito Feather to jump over it.
*Fire Breath: King Dodongo charges up before unleashing a massive stream of fire from his mouth. It covers a wide area and leaves behind damaging flames, but King Dodongo needs to charge, and bombs can be thrown in his mouth to stun him.
Helmaroc KingVicious Sky Hunter	The guardian of the Wind Floor, the Helmaroc King is a massive armored Kargarok who directly serves Vathiz. Upon reaching his arena, the Helmaroc King attacks and challenges the players to a fight.
Strategy: The Helmaroc King will either appear on the top, right or left of the screen. The arena is surrounded by chasms, and any player pushed off with take damage. The Helmaroc King can be damaged at any time, but is normally out of reach for melee attacks. There are two ways to stun it: either hit it on the head with a blunt weapon when it gets it pecks at the ground, or toss a bomb at it while its performing a swooping attack. Upon reaching half health, the Helmaroc King sheds its armor, allowing it to be hit in the head with edged weapons, but making it much faster. His full list of attacks are shown here:
*Feather Slice: The Helmaroc King charges up before launching its razor-sharp feathers at the players. Dodge out of the way or block them with your shield.
*Wind: The Helmaroc King creates gusts of wind, pushing players back. Doesn't cause damage, but can push you into the chasm surrounding the arena.
*Swoop: The Helmaroc King rears back before flying in the direction he's facing. Watch where he is and dodge accordingly.
*Land: The Helmaroc King will drop down onto the battlefield, attempting to crush the player. Watch where his shadow is and dodge out of the way.
*Peck: After landing, the Helmaroc King will walk towards the nearest player and peck at them. This will leave its head vulnerable to attacks.
*Dropper Kargaroks: The Helmaroc King screeches, and several Kargaroks appear and drop down random enemies to attack the players.
*Bomber Kargoroks: The Helmaroc King screeches, and several Kargaroks fly across the screen and drop down bombs on players. The Kararoks always drop bombs when they're near a player, so keep moving to avoid getting hit. Only appears in the boss' second phase.	
Strategy: The Helmaroc King will either appear on the top, right or left of the screen. The arena is surrounded by chasms, and any player pushed off with take damage. The Helmaroc King can be damaged at any time, but is normally out of reach for melee attacks. There are two ways to stun it: either hit it on the head with a blunt weapon when it gets it pecks at the ground, or toss a bomb at it while its performing a swooping attack. Upon reaching half health, the Helmaroc King sheds its armor, allowing it to be hit in the head with edged weapons, but making it much faster. His full list of attacks are shown here:
*Feather Slice: The Helmaroc King charges up before launching its razor-sharp feathers at the players. Dodge out of the way or block them with your shield.
*Wind: The Helmaroc King creates gusts of wind, pushing players back. Doesn't cause damage, but can push you into the chasm surrounding the arena.
*Swoop: The Helmaroc King rears back before flying in the direction he's facing. Watch where he is and dodge accordingly.
*Land: The Helmaroc King will drop down onto the battlefield, attempting to crush the player. Watch where his shadow is and dodge out of the way.
*Peck: After landing, the Helmaroc King will walk towards the nearest player and peck at them. This will leave its head vulnerable to attacks.
*Dropper Kargaroks: The Helmaroc King screeches, and several Kargaroks appear and drop down random enemies to attack the players.
*Bomber Kargoroks: The Helmaroc King screeches, and several Kargaroks fly across the screen and drop down bombs on players. The Kararoks always drop bombs when they're near a player, so keep moving to avoid getting hit. Only appears in the boss' second phase.
FatalusAncient Sand Titan	The guardian of the Desert Floor, Fatalus is a massive golem-like creature constructed out of hard sand. Upon reaching its arena, it forms from a massive pile of sand and attacks the player.
Strategy: Fatalus fights the player in three stages. The first phase is considered the easiest, with his only attack being able to stomp on the player. Hit its legs enough and it will collapse, going into its second phase. Now he'll become more aggressive, though he loses some of his mobility, which makes him vulnerable to projectiles. Once he loses 2/3 of his health bar, he reduces to a head and hands, where he becomes the most mobile. Only his head is vulnerable to damage at this point, but hitting his hands enough will temporarily stun them. His full list of attacks are shown here:
*Stomp: Fatalus raises his foot into the air before stomping the ground, damaging enemies under them. Watch where his shadow is and dodge if you're under it.
*Punch: Fatalus charges up before throwing a punch. Causes high damage if it lands. Only appears in the boss' second phase.
*Swat: Fatalus charegs up before swatting in front of him, knocking back anyone hit. Only used if the player attacks him too much. Only appears in the boss' second phase.
*Fireball: Fatalus launches a fireball from his head. In his third phase, he'll launch volleys of three instead.
*Flying Punch: Fatalus' hand flies at a player at high speed. Dodge quickly or use the Rito Feather to jump over it. Only appears in the boss' third phase.
*Hand Crush: Fatalus puts his hands between the enemy and attempts to crush them. Dodge in the direction the hands aren't in. Only appears in the boss' third phase.
*Grab: Fatalus' hand chases after a player and attempts to grab them. Mash the button to get out or have a friend attack the hand. Only appears in the boss' third phase.
*Head Slam: Fatalus' head floats above a player before attemping to crush them. Watch where his shadow is and dodge if you're under it. Only appears in the boss' third phase.	
Strategy: Fatalus fights the player in three stages. The first phase is considered the easiest, with his only attack being able to stomp on the player. Hit its legs enough and it will collapse, going into its second phase. Now he'll become more aggressive, though he loses some of his mobility, which makes him vulnerable to projectiles. Once he loses 2/3 of his health bar, he reduces to a head and hands, where he becomes the most mobile. Only his head is vulnerable to damage at this point, but hitting his hands enough will temporarily stun them. His full list of attacks are shown here:
*Stomp: Fatalus raises his foot into the air before stomping the ground, damaging enemies under them. Watch where his shadow is and dodge if you're under it.
*Punch: Fatalus charges up before throwing a punch. Causes high damage if it lands. Only appears in the boss' second phase.
*Swat: Fatalus charegs up before swatting in front of him, knocking back anyone hit. Only used if the player attacks him too much. Only appears in the boss' second phase.
*Fireball: Fatalus launches a fireball from his head. In his third phase, he'll launch volleys of three instead.
*Flying Punch: Fatalus' hand flies at a player at high speed. Dodge quickly or use the Rito Feather to jump over it. Only appears in the boss' third phase.
*Hand Crush: Fatalus puts his hands between the enemy and attempts to crush them. Dodge in the direction the hands aren't in. Only appears in the boss' third phase.
*Grab: Fatalus' hand chases after a player and attempts to grab them. Mash the button to get out or have a friend attack the hand. Only appears in the boss' third phase.
*Head Slam: Fatalus' head floats above a player before attemping to crush them. Watch where his shadow is and dodge if you're under it. Only appears in the boss' third phase.
GleeokTri-Elemental Dragon	The guardian of the Ice Floor, Gleeok is a large, three-headed dragon, each head controlling a different element (fire, electricity and ice). After breaking out of its icy prison, it attacks the player.
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PhantomorphSpectral Illusion Master	The guardian of the Shadow Floor, Phantomorph is a shadowy ghost-like creature, able to change its form. Once the player enters its room, it appears and challenges the player to a fight.
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VathizCursed Sorceress	?
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Corrupted VathizDemon-Possessed Warrior	?
?	?
BaylDemon of Pure Destruction	?
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==Trivia==
===General===
*The game's largest inspirations are The Legend of Zelda: Triforce Heroes, Cadence of Hyrule and Minecraft Dungeons.
*The Dungeon Run game mode is inspired by Smash Run from Super Smash Bros. for 3DS.
===Characters===
*Vathiz's design is based off of Veran from Oracle of Ages, Vaati from the Four Swords games and The Minish Cap and Andaedra from Kirby: Dark Dawn.
*Bayl was originally simply named "The Darkness" during development, but it was changed as "The Darkness" was deemed too generic for a major villain.
===Enemies===
*The changes in design for the Goriya, Skulltula and Zoras were primarily made due to the lack of female regular enemies in The Legend of Zelda.
*The Wallmaster is inspired by the Ghost from Spelunker, both are designed to prevent players from spending too much time in a level.
*The Wizzrobe is the enemy with the most variants, 6. Octoroks come in second place with 5 variants.
===Scrapped Content===
*Originally, armor was going to appear on players in-game, but this was scrapped as creating armor for each of the playable characters proved difficult.
*There were originally going to be Earth Master and Wind Master Robes that would appear as armor options. They were scrapped as they don't have their own element, unlike the other elemental robes.
*Darkhammers from Twilight Princess would have originally appeared as enemies. However, later on, they were replaced with Iron Knuckles.
*Electric versions of Pebblits and Taluses were planned to be added, but were scrapped for unknown reasons.
*Manhandla was considered to appear as either a boss or a mini-boss. The enemy was scrapped as development was too far ahead to add them in.
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