M1A2 Abrams Main Battle Tank (NowhereMash)

The Abrams is the principle Main Battle Tank of the United States military and theGlobal Defense Initiative. Notable features include the use of a powerful multifuel turbine engine, the adoption of sophisticated composite armor, and separate ammunition storage in a blow-out compartment for crew safety.
== d20 Mecha Statistics ==
Mecha Type: Vehicle
Class: Main Battle Tank
Size: Gargantuan
Hit Points: 66
Occupants: 4 operators
Cargo: 600 lbs
Armor: 48
Defense: 6
Land Speed: 42 mph
Handling: -4/-4
Special Abilities: Accessories (Battle Management System, Engine Smoke System), Chobham Armor, Communications (Tactical Radio; Secure 2), Environmental Systems (NBC Filter), Headlights, Navigation Aids (GPS, INS), Sensors (Infrared; 3 miles; global, Optics; Low-Light; 1 mile) Stabilization Gear, Targeting Bonus (120mm Gun +4)
Defects: Front-Optimized Armor, Poor Visibility, Reduced Endurance (Several hours), Start-Up Time (1 minute), Weak Point
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=== Armament ===
==== Rheinmetall M256 120mm Smoothbore Tank Gun (HEAT-MP Ammo) ====
Damage: 10d8              
Critical: 20
Type: Ballistic
Increment: 400 ft
Rate of Fire: Single
Magazine: 1 int (15 rounds)
Size: Huge
Notes: Armor-Penetrating, Blast x2, Crew-Served, Less Ammo, Slow-Firing Alternate Weapon
==== Rheinmetall M256 120mm Smoothbore Tank Gun (APFSDS Ammo) ====
Damage: 10d12              
Critical: 20
Type: Ballistic
Increment: 600 ft
Rate of Fire: Single
Magazine: 1 int (25 rounds)
Size: Huge
Notes: Armor-Penetrating, Crew Served, Slow-Firing, Alternate Ammo
==== Coaxial M240 7.62mm Machine Gun ====
Damage: 2d10              
Critical: 20
Type: Ballistic
Increment: 100 ft
Rate of Fire: Automatic
Magazine: Linked (5,700 rounds)
Size: Large
Notes: Automatic, Extra Ammo x3, Different Gunner
==== Loader's M240 7.62mm Machine Gun ====
Damage: 2d10              
Critical: 20
Type: Ballistic
Increment: 100 ft
Rate of Fire: Automatic
Magazine: Linked (5,700 rounds)
Size: Large
Notes: Automatic, Extra Ammo x3, Different Gunner
==== M2HB 12.7mm Machine Gun ====
Damage: 2d12              
Critical: 20
Type: Ballistic
Increment: 120 ft
Rate of Fire: Automatic
Magazine: Linked (900 rounds)
Size: Large
Notes: Automatic, Exposed, Extra Ammo x3, Different Gunner
==== Smoke Decoy Dischargers ====
Damage: Smoke +1              
Critical: 20
Type: Special
Increment: 50 ft
Rate of Fire: Single
Magazine: 4 int (4 rounds)
Size: Large
Notes: Emanation x2, Less Ammo x3, Alternate Weapon
Category:NowhereMash
Category:NowhereMash Vehicles
Category:D20 Mecha