Colousses

==Locations==
==Characteristics==
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==Spells==
==Drops==
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==Strategy==
Colousses by default reflects 90% of damage (except for poisons). 
Colousses has 3 summons, each in state either I, II or III. These states change randomly at start of Colousses's turn. Boss' damage reflect is removed when all summons are in same matching state, but only if you made them that way. 
You can change the states by hitting one of these summons in melee, which will also push you back 4 cells. Doing this will add +I to the state of that summon and add +II to other summons. 
The number of possible states is three so adding +I to a III state loops it back into I.
=== Situation 1. Two summons have matching states ===
Hit non matching summon until it matches (most common)
* Non matching summon lacks I. Hit it 2 times
* Non matching summon lacks II. Hit it 1 time
* Non matching summon is over by I. Hit it 1 time
* Non matching summon is over by II. Hit it 2 times
=== Situation 2. No summons have matching states ===
Hit any one of them 1 time and whoever is left non matching hit 2 times (or just wait for easier turn)
 	Summon A	Summon B	Summon C
Inital state	I 	II 	III
Option 1 	2 Hits 	 	1 Hit
Option 2 	1 Hit 	2 Hits 	
Option 3 	 	1 Hit 	2 Hits
=== Situation 3. All summons have matching states ===
Hit any one of them 3 times or hit each one of them 1 time
There is 1/6 chance their states all happen to match after Colousses's turn. In this case the reflect damage will not be removed. Instead Colousses will enter the "Colussion State", which will reflect double the damage to your entire team.
== Notes ==
Naturally in combat you may not have access to the non-matching state summon and may have to change states by hitting matching summons 1 or 2 times each.
Pushback from hitting the summons should not be underestimated, in practice its better to delegate this process to classes with high movement capabilities.
Category:Divine Dimensions
Category:Ecaflipus