125671-emptyness-on-star-comm-basin

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Damn this dead game and his non existent population 
 
 
Taken at 3 pm EST on a thursday	
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			Man, the pics didn't load and I was ready to get my fite on.	
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Ahahahahahahahaha.
 
But remember, the game is dead.	
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			there were a lot of dommies too but as i usually heal only see enemy plates if they are my objetive	
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			LOL @ Tech R's:  NO ONE MOVE! MY CONTACT FELL OUT	
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Personally, I do not think you can safely gauge the game's population by looking at how many people go into the single new (and small) area that was added in the latest patch. Because, you know, it's both new and the only one. Of course it's going to have a lot of people in most cases: everyone in endgame is gonna go there and check it out. Players who left the game will come back and check it out, too, to see what's new. 
 
A better measurement would be to take this very same screenshot at prime time in every end-game hub in a month or two, once the hype for the novelty had time to wear off.	
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			well the thing is that wasnt near primetime, as i stated above it was taken thursday at 3 pm EST so its a good indicator because the most stated thing its that population its good on primetime but not so on other times	
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Personally, I do not think you can safely gauge the game's population by looking at how many people go into the single new (and small) area that was added in the latest patch. Because, you know, it's both new and the only one. Of course it's going to have a lot of people in most cases: everyone in endgame is gonna go there and check it out. Players who left the game will come back and check it out, too, to see what's new. 
 
A better measurement would be to take this very same screenshot at prime time in every end-game hub in a month or two, once the hype for the novelty had time to wear off.
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Look at how dead it is.
 
No people there. Nope.	
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well the thing is that wasnt near primetime, as i stated above it was taken thursday at 3 pm EST so its a good indicator because the most stated thing its that population its good on primetime but not so on other times
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LOL @ Tech R's:  NO ONE MOVE! MY CONTACT FELL OUT
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Star-Comm is ridiculously crowded. xD I really wish they'd let us use the entirety of Levian Bay - it's such a pretty zone. The Basin just feels super claustraphobic!
 
But yes, look at that dead game go! All those ghost people. They must belong to a multiboxer, right?	
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Star-Comm is ridiculously crowded. xD I really wish they'd let us use the entirety of Levian Bay - it's such a pretty zone. The Basin just feels super claustraphobic!
 
But yes, look at that dead game go! All those ghost people. They must belong to a multiboxer, right?
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Still need to do the 5 man quest there, whenever i was there there werent enough to do it.
I should play on different time maybe...	
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			depends on your gear you can 2 man it	
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			Well my main is healing so doubt i can defeat them with that :P	
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			Yeah this does make me wonder about the instance tech. Is the game spinning off multiple copies of the zone or is it gonna try to cram every single person in there?	
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Yeah this does make me wonder about the instance tech. Is the game spinning off multiple copies of the zone or is it gonna try to cram every single person in there?
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Yeah this does make me wonder about the instance tech. Is the game spinning off multiple copies of the zone or is it gonna try to cram every single person in there?
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sorry to all the pvp flagged people. I'm the guy who kills you right before the event ends. 
 
 :ph34r:	
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			Now turn on Technical on your nexus panel and show off that 2 FPS.  Yay for memory management.	
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well. maybe some people in the small basin, but you will still wait half an hour to get into the NEW adventure instance with the LFG...
which is... abnormal.	
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well. maybe some people in the small basin, but you will still wait half an hour to get into the NEW adventure instance with the LFG...
which is... abnormal.
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I've found that that adventure is just too co-ordination heavy to pug through it.  That's why I haven't queued for it since the first run.
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I've found that that adventure is just too co-ordination heavy to pug through it.  That's why I haven't queued for it since the first run.
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yeah, i have to made my mind to the fact that people like faceroll content, useless pets, simple dailies and such.
 
i never considered myself an elitist (far from it) but i think i'm getting there by default o_O
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yeah, i have to made my mind to the fact that people like faceroll content, useless pets, simple dailies and such.
 
i never considered myself an elitist (far from it) but i think i'm getting there by default o_O
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This post really isnt about the population issue...maybe a little, but more like how would an increased population make the Star Comm events (and future events similar to it) worse.  I posted the below on mmo-champ about how i think that the Star Comm event was too easy.  I actually did pretty poorly and didnt contribute much, but if i DID contribute a lot i dont see how it would have made any difference. I would still be running around chasing stuff, spamming aoes in the defend zones, and killing the boss in 30 seconds.  What do you guys think about the devs adding some kind of scaling tech to event bosses so that no matter how many people are present it takes roughly the same amount of time to kill? like if only 5 people are there it takes lets say 2 minutes to kill the final event boss.  But when there are 30, 40, or 100 people at the actual boss fight then the scaling tech kicks in and it still takes 2 minutes to kill the boss.  GW2 event bosses do this i think...i forget how though whether their health scales up the more players are near or if player damage gets scaled down or if boss damage resistance goes up or what.
 
But anyways here is my analysis of my second Star Comm event that i said i posted on another site:
 
 
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Originally posted by N1ppe: That is what they did with Scorchwing and once the initial "omg new boss" zergfest ended it was painful to kill with less than 20 people. I would rather take fast dying bosses than something what takes 15 minutes to kill.Right...well let me give you all a play by play of my most recent Star Comm event.  I recorded the whole thing but combined all 3 fraps videos came out to like 4gb, 4gb and 3.4gb.  But since this was just my second event a lot of my time was spent running around lost or trying to tap mobs for credit.  So instead of showing the movies i am just going to show a few screenshots and the last part which leads up to the final event boss.Number 1 about to starthttp://i.imgur.com/Bth5Hol.jpgNumber 2 defend (somehow i also got flagged for pvp when all i was doing was spamming discharge the whole time i was in that defend zone)http://i.imgur.com/jSA6iVh.jpgNumber 3 @ 1:34 objective changed "kill Engineer"http://i.imgur.com/S1T6Yj6.jpgNumber 4 @ 1:44 me going herp derp which way do i go, i started heading towards the black numbered quest objectives but those were normal quests.  Saw the yellow marker 3 seconds later and thought those might be the event objective.http://i.imgur.com/7H4IHBg.jpgNumber 5 @ 1:51 to 1:53 yup confirmed that the yellow marker is the event objective and i see the big robot. At 1:55 which is actually what i have pictured i finally have a view of the enemy health bar and his health.http://i.imgur.com/eDwEzjR.jpgNumber 6 @ 1:59 i was heading to the boss but i stopped at 1:59 to decide if i needed to heal, but decided against it.http://i.imgur.com/dam2Awi.jpgNumber 7 @ 2:03 the boss is deadhttp://i.imgur.com/EIghgzf.jpgSo using the media player timer boss is active at 1:34, i didnt see him until 1:55 and his health bar and health numbers are visible.  So you figure the first player was engaged between 1:40 - 1:45 +/- 5 seconds.  The exact numbers dont matter since we are talking seconds...if it were minutes i think it would be a different story.  So that means this fight lasted 18-23 seconds? or if we really want to be generous we list the time the objective updated which means the fight lasted 29 seconds.  Now i can understand if you dont want a 15 minute fight...i wouldnt either tbh.  But 30 fricking seconds?  I intentionally left my "nearby players" listing up the whole time i recorded and at the time the boss died it says 57 players nearby.  But on my video clip i count 10-11 people fighting right as i was pulling up and maybe 4-5 people arriving at roughly the same time as me when the boss is about to die.  I counted 15 people walking away from that boss fight, and again about 4-5 of us were latecomers arriving right as the boss health bar went from yellow to red (i dont know what percentages those thresholds are).Again keep in mind that this was all done just an hour ago today on a Friday afternoon.  Overall the whole event took about 7 to 7 and a half minutes.  I'm going to try and do this again during prime time but since this will be only be my third Star Comm event and the fights i hear are randomized i will probably end up being late to everything, so i wont have a good timeline on anything. But setting aside the fact that i was late to all objectives i dont find the event much fun.  Even if i were on time to objectives all i am doing is aoe spamming stuff and i dont find that to be much fun either.  The mobs appear to be mostly for solo play with an occassional 100k mob thrown in.  The whole thing looks like a rat race (is that the proper term i'm looking for?).  I guess maybe compared to other WS events its good, but compared to other group events in other games (imo) Star Comm events seem pretty bad.EDIT: ohh and also n1ppe to address that thing you mentioned about how Scorchwing initially was a zerg but later on was harder to do with fewer people? that is why i mentioned scaling boss tech. Damage done to the boss that scales down as more players show up of get near or boss health scales up as more players come near.  I believe GW2 has this implemented on event bosses.  That way when a few players are doing the event it is still kinda challenging and can be killed in a reasonable amount of time. But when 20 more people show up everyone farting on the boss wont kill it in one shot.
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			just give it a week and it will go down again some thing happend to every zone,how many are still going to blighthaven or the defile?	
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just give it a week and it will go down again some thing happend to every zone,how many are still going to blighthaven or the defile?
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All players go to the same place there are no instance maps in wildstar and nothing scales the way you suggest.
 
So yes these events willbe face roll at the start and after 2 weeks less will do them and after a month it will be hahrd to find players for it. Same happend with brightwing in blighthaven, and the siege in the defile.
 
Anyway new players won't see those zones till they hit level 50 and then it's hard for most of them to find a group and there gear isnt the best either. Don't forget that the power creep is large in wildstar.	
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All players go to the same place there are no instance maps in wildstar and nothing scales the way you suggest.
 
So yes these events willbe face roll at the start and after 2 weeks less will do them and after a month it will be hahrd to find players for it. Same happend with brightwing in blighthaven, and the siege in the defile.
 
Anyway new players won't see those zones till they hit level 50 and then it's hard for most of them to find a group and there gear isnt the best either. Don't forget that the power creep is large in wildstar.
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Problem is WS is faction based so if you have 20 exiles and 20 dominion they might or might not work together.
On the pvp server we often had fights over the right to kill brightwing, that was a lot of fun.
 
Shiphands have their dificulty set and doesnt scale dynamicly like open world content needs to do	
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please dont kill brightwing you evil monster 	
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Problem is WS is faction based so if you have 20 exiles and 20 dominion they might or might not work together.
On the pvp server we often had fights over the right to kill brightwing, that was a lot of fun.
 
Shiphands have their dificulty set and doesnt scale dynamicly like open world content needs to do
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			Just got done doing another Star Comm event, roughly 30-40 people made it to the Engineer at close to the same time.  I managed to target the boss when he still had full shields/health and timer on media player read 1:34...boss was dead by 1:41.	
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If that's true, then the adventure is poorly designed. That's the whole point of adventures, they're supposed to be casual end-game group content.
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I've found that that adventure is just too co-ordination heavy to pug through it.  That's why I haven't queued for it since the first run.
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Population measurements within a few days of a major game update are flatly meaningless, and every single person in this thread knows it whether they want to admit it or not.
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If that's true, then the adventure is poorly designed. That's the whole point of adventures, they're supposed to be casual end-game group content.
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			SO DEAD	
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Why am I not surprised?
 
"Population at X time is meaningless. Population after X drop is meaningless. Increased unique players on at one time in X zone are meaningless."
 
*cupcake*. No one on this god damned forum cares about any *cupcake*ing evidence. They just want F2P or a financial report so they can keep whining and insisting they're right.
 
EDIT: I'm not going to apologize for this. I'm so frustrated with how convinced people are that this game is terrible/dying. You guys can't even be happy or look positively at threads like this, you just go right back to insisting that nothing has substance but a financial report. You know what would have MUCH more substance? A concurrency report, but we won't ever see that.
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The P2P supporters do the same thing.
Saying you aren't playing or queueing at the "right time" and that is why it looks empty.
 
I myself play ws in the morning a little bit and when im back home play another game with friends and at night i might raid in WS so yeah for me in the morning this game is simply dead.
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			I didn't say you do but you do use them now actively against f2p supporters wich isn't fair.	
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I didn't say you do but you do use them now actively against f2p supporters wich isn't fair.
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Then how do you explain malgrave trail...? ;)
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i LIKE IT WHEN THE CAMERA DOES THE THING.	
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I stopped playing fair when the arguments against P2P turned into "deal with it", "no other option" and "will be this way in a month."  I stopped playing fair when every time people posted about how many folks they saw online or how much their guild had grown, F2P beggars stormed into the thread with "NAH, SPECULATION, DOESN'T MATTER, NOT HARD NUMBERS IN A REPORT."  I gave my damn reasons, I explained how I don't want Carbine wasting time making cash shop crap instead of focusing on the core game/PvP, and I typed myself silly explaining how I've seen the development process that surrounds this -- it's my job for god's sake.  But no, that's all irrelevant to F2P beggars.  They say the game is irrevocably broken, that the population can't be growing, that the state of affairs is all doom and gloom and the ONLY SAVING GRACE that could possibly exist is B2P/F2P.  That isn't fair.
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			new pvp season havent started, its just season 1,5, like preseason in NFL	
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Why am I not surprised?
 
"Population at X time is meaningless.  Population after X drop is meaningless.  Increased unique players on at one time in X zone are meaningless."
 
*cupcake*.  No one on this god damned forum cares about any *cupcake*ing evidence.  They just want F2P or a financial report so they can keep whining and insisting they're right.
 
EDIT:  I'm not going to apologize for this.  I'm so frustrated with how convinced people are that this game is terrible/dying.  You guys can't even be happy or look positively at threads like this, you just go right back to insisting that nothing has substance but a financial report.  You know what would have MUCH more substance?  A concurrency report, but we won't ever see that.
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To be fair the Exiles BADLY outnumber us in those zones.  It looks like 10:1 Exiles whenever I'm there and sadly that's no exaggeration.
 
 
Either way must make Exile soon.	
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NICE there are over TWENTY people on those pics! :D I need to resub RIGHT away because who cares if there is literally ZERO 1-49 PVP games going on when this guy found over TWENTY PEOPLE in ONE place!Haha! People keep saying this game is dead.. what a bunch of SUCKERS! :DI'm not in denial at ALL! he-he-he.... right... guys? guys?
 	
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NICE there are over TWENTY people on those pics! :D 
I need to resub RIGHT away because who cares if there is literally ZERO 1-49 PVP games going on when this guy found over TWENTY PEOPLE in ONE place!
 
Haha! People keep saying this game is dead.. what a bunch of SUCKERS! :D
I'm not in denial at ALL! he-he-he.... right... guys? guys?
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Been busy trying to farm pets ( and failing for the most part ) that was my first adventure into star-com since the PTR and it just happened that the event popped.
 
So we get different map objectives depending on the faction trying to take control of the basin, I'm sure I'll get the hang of it at some point lol. I don't feel so bad after watching my video again....I'm not the only one with no idea.
 
https://youtu.be/QofhhSWzu08   Could make that video into a mini community game....spot the Chua
 
Had to cut the video short, more and more players kept joining it just became insane! And so did the lag	
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Someone makes a positive thread. A joke.
 
Other people come in and ruin it.
 
Internet, why do you always do this :(	
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NICE there are over TWENTY people on those pics! :D 
I need to resub RIGHT away because who cares if there is literally ZERO 1-49 PVP games going on when this guy found over TWENTY PEOPLE in ONE place!
 
Haha! People keep saying this game is dead.. what a bunch of SUCKERS! :D
I'm not in denial at ALL! he-he-he.... right... guys? guys?
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Questracker stopped at 500 suddenly	
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Questracker stopped at 500 suddenly
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Questracker stopped at 500 suddenly
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Taken today, at 2FPS during the event:
 
 
 
The boss spawned and died in less then a second.
Carbine, you need to change this.	
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			Seems like generating a new copy of the basin when one gets too full would be the right solution.	
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Seems like generating a new copy of the basin when one gets too full would be the right solution.
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I was just about to post my screenshot with my amazing 4fps and memory leak at the event...
 
actually, I will anyways :P
 
 
 
 
 
 
 
 
I haven't actually got credit for this yet because the exiles kill it in less than a second :))))))
 
YAY BEING THE LOWER SIZED SIDE!	
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Scaling boss HP would also help with the other side.
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I can see that being a problem on PvP servers though (laul). Do you see a fix for a group of Exile and Dominion fighting over a boss that's scaled to both of their groups? (Actually asking... not sarcasm!)
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there is people at the event.
but it is designed for like 5 players ?
the boss dies in two, or three seconds?
this is amateur at best.... kindergarden designers could have done that.. just place a "mob" there and call it a boss for multi people...
 
and lets not talk about the crappy new bay of betrayal.
the stuff is just sooo boring to play.
 
wildstar is sinking. killed by its own bad game designers...
 
at least the art team is rocking it...	
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there is people at the event.
but it is designed for like 5 players ?
the boss dies in two, or three seconds?
this is amateur at best.... kindergarden designers could have done that.. just place a "mob" there and call it a boss for multi people...
 
and lets not talk about the crappy new bay of betrayal.
the stuff is just sooo boring to play.
 
wildstar is sinking. killed by its own bad game designers...
 
at least the art team is rocking it...
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there is people at the event.
but it is designed for like 5 players ?
the boss dies in two, or three seconds?
this is amateur at best.... kindergarden designers could have done that.. just place a "mob" there and call it a boss for multi people...
 
and lets not talk about the crappy new bay of betrayal.
the stuff is just sooo boring to play.
 
wildstar is sinking. killed by its own bad game designers...
 
at least the art team is rocking it...
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I imagine the boss' health was balanced with the expected population after the initial population boom that comes with each new major update. In a couple of weeks, once the novelty has worn off, we'll have a better idea of how well balanced the events are.
 
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Hey, if you can do a better job, by all means go for it.
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			I think the need boss scaling for the new zone and a player culling option for both factions.	
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I think the need boss scaling for the new zone and a player culling option for both factions.
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Seems like generating a new copy of the basin when one gets too full would be the right solution.
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It's ded Jim.
 
Ded Gaem is ded.
 	
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It's ded Jim.
 
Ded Gaem is ded.
 
 
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Awesome !  :P 
 
 
 
 
 	
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On the subject of instancing event areas i'm ok with 200 or more people being on the same map.
 
BUT arent there tricks that devs/map designers can use to limit low FPS situations like with the stuff you guys are picturing?  Like a long time ago i read that the reason most WoW or SWTOR buildings dont have a door that looks directly in/out is to improve render times.  Look at most Inns and Cantinas in those games, they have a partition or wall to block off view from the inside to the outside.  The Strain map has nothing like that, the middle is just one huge open area.  But the Ikthian map has the big structure in the middle which could block off view of the other side.  That way instead of rendering 50 players on your side and 50 players on the other it just renders the 50 players on your side and the big wall separating your side from the other.
 
Also for those of you guys that know, how much of an fps difference does it make to run around with player healthbars showing vs healthbars not showing?   if there is a big difference there would it help to have the option of turning off/on healthbars with a keybinding?  Sure there is the option to change it through menus, but having much faster access to it would be a lot more convenient.  WoW has that feature where i think the default key is V and hitting V toggles enemy healthbars on/off and shift-V toggles player healthbars on/off.  What about particle displays? i'm not able to get into the game right now.  But is there a quick way to turn off other player spell effects completely? i believe there is a menu option for that as well, but possibly a quick way to switch it on/off through keybind might be nice to have too?	
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			When i played there where 8 others... i ended up doing the solo dailies and a few dungeons with guildies.	
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This will change ppl's mind i guess  :huh:
 
 	
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			I see crap tons of people in the other daily zones as well, and vastly more in the open world - while questing on alts and while doing contracts on my main. Dismiss the Star-Comm screenshots all you want, but the population increase is visible in far more than that one zone.	
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I see crap tons of people in the other daily zones as well, and vastly more in the open world - while questing on alts and while doing contracts on my main. Dismiss the Star-Comm screenshots all you want, but the population increase is visible in far more than that one zone.
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			I'll come back to this thread in 2 months and post screenshots of the exact same place, at the exact same time. Surely that will be taken as proof right?	
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Scorchwing at 9:30 AM CST	
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2am last night did starcomm. It was still 200+ on my "nearby players"
 
Ded gaem is ded.	
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I ran star-comm twice the other day and both times it was packed. Thayd also had a nice chunk of peeps running around after I left the lag-basin. Oh, and while training on alts I've seen people in the lowbie areas. It also feels like we're getting at least one "I've returned" thread a day, and I've seen broadcasts for returning players looking for guilds/advice often.
 
But yeah, game's dead I guess.	
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Oh, and while training on alts I've seen people in the lowbie areas. It also feels like we're getting at least one "I've returned" thread a day, and I've seen broadcasts for returning players looking for guilds/advice often.
 
But yeah, game's dead I guess.
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Same happened with drop 4
Sadly the further you get with leveling the more empty it get as well, I'm at grim vault with my alt and there is no one there.
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Did I win the screenshot contest? 235 people yesterday in Jabbit EU in star-comm basin.	
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			I have a SS of 260 something attending Starcom lying somewhere. Yeah, theres a lot of people doing that event. 	
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That event is hot right now and people will do it 2 times each day if they can and it's spread out when the event is.
When you start to think that most players from both faction are there at that time and place it doesn't look that impressive anymore though, you probably have at least half the currently playing players there.
 
It really is great though that so many flock together and that it look so lively	
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stuff
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Personally, I do not think you can safely gauge the game's population by looking at how many people go into the single new (and small) area that was added in the latest patch. Because, you know, it's both new and the only one. Of course it's going to have a lot of people in most cases: everyone in endgame is gonna go there and check it out. Players who left the game will come back and check it out, too, to see what's new. 
 
A better measurement would be to take this very same screenshot at prime time in every end-game hub in a month or two, once the hype for the novelty had time to wear off.
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I've been seeing these changes since well before drop 5.
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			LOL, It an optical illusion :P	
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That's interesting. Most of these screenshots are for a location that didn't exist until Drop 5, and during the run-up to drop 5 I'm pretty sure Scorchwing wasn't getting 200 people.
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I feel as though some people are being negative for the sake of being negative at this point. 
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I agree that we can't just use the newest maps as a judge of the population, and we know Thayd seems to have a steady steam of people. So, I went to Celestion and Algoroc at both an "off-time" today (9:30am PST) and a more "prime time" (4pm PST) and this is what I found:
 
Both times there were between 40-50 people between the 2 maps, most of which said they were new/returning players. So, at least 80 people have been through Celestion/Algoroc today, most likely more.
 
Now, ik that also doesn't show much either, but it does show that people are coming back. Take that info as you wish.	
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Drop 4 changed the game forever by doing the unseen dirty work, it gave us plenty of content that players could do while never seeing another player. Drop 5 gave us a reason to do open world content, the players have left their houses.
 
Even the doom and gloom players are joining the fun......in their own negative way  :unsure:	
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			to respond to all of those of you who are posting pics of "tons of players", do you realize the amount of players on the screen can amount to probably an average of 2 large size guilds with a decent amount of players online? that does not provide a great form of census proof. try having 15 servers packed with the status "full" back when wow was at its peaks. its like you guys are combating f2p discussions when its not even necessary. so many mmos are doing poorly out there with their business models, so its not like its unrealistic that wildstar tried and is in a similar position. god forbid, but (wont name the person but they constantly post on this forum and even my 'coming back to wildstar, again' post) is the opposite of a fear monger based on ignorance. rather the opposite. maybe a rainbow monger?	
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Even the doom and gloom players are joining the fun......in their own negative way  :unsure:
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try having 15 servers packed with the status "full" back when wow was at its peaks.
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This is an unrealistic expectation for any MMO.
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So what if Wildstar doesn't have the largest MMO population out there? I mean it would be nice to get Carbine more money, but that is about it. Just like my years with WoW I liked smaller servers for the sense of community and the fact it was easier to make real friends. Everyone knew each other give or take. Yes, the older versions of the game were best but the sense of community within smaller servers meant the most to me. Even with 12 million people back then there were a bunch of smaller servers to pick from. These are where the quality people lie.
I think a game like Wildstar attracts quality people in the same vein that did.
 
I'm not saying this game couldn't use a higher population or that the people we have aren't good now. I'm saying I don't understand the need to prove that 'this amount' of people play this game. It's not like this will bring the haters back or shut them up. I like the fact it is a closer knit population. Of course, I also do not PVP either. In anyway or form, as Obi-wan said I am getting too old for that for sort thing. one hundred thousand kills in WoW was enough back then. I'd be singing a different tune if I was a PVP player.
 
Just crossing my fingers, this game goes B2P over F2P. My other main game is Marvel Heroes F2P game but I usually hate free to play. Some kind of money barrier always helps with getting players. At least if a troll or a gold farmer is banned they have to buy another account. There is some cost. 	
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			I do think B2P would be good, if only to get more people into the queues. Personally I'd like to see them keep a sub option no matter what happens. That being said, there are some legitimate concerns with that model that a lot of people have brought up various times throughout the discussions here on the forums. I hope CS takes those into consideration if they do decide to make a switch.	
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I do think B2P would be good, if only to get more people into the queues. Personally I'd like to see them keep a sub option no matter what happens. That being said, there are some legitimate concerns with that model that a lot of people have brought up various times throughout the discussions here on the forums. I hope CS takes those into consideration if they do decide to make a switch.
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NCsoft have several very good MMO without a subscription model, I think Carbine will get more then enough support from them to get a good model in place if it will ever happened.
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The PvP scene in GW2 is certainly there, I really wish that carbine will take a closer look at their system it would solve 2 problems at once.
NCsoft is the financial supporter so I assume they have a say in marketing and business model	
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I agree that we can't just use the newest maps as a judge of the population, and we know Thayd seems to have a steady steam of people. So, I went to Celestion and Algoroc at both an "off-time" today (9:30am PST) and a more "prime time" (4pm PST) and this is what I found:
 
Both times there were between 40-50 people between the 2 maps, most of which said they were new/returning players. So, at least 80 people have been through Celestion/Algoroc today, most likely more.
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The PvP scene in GW2 is certainly there, I really wish that carbine will take a closer look at their system it would solve 2 problems at once.
NCsoft is the financial supporter so I assume they have a say in marketing and business model
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All the zOMG 200+ people in the brand spanking new zone means is that there are people still here that are starved for "something new".  The above anecdote is a far more encouraging one in that it means new people are joining and possibly veteran players are alting.
 
Eh... I've gotta rain on my own observation.  A side-effect of the contracts system is that it incentivizes 50's to hit the lowest zone possible for some of these missions.  Need to take out primes?  Hit Algoroc where they tend to go down in one or two hits.  What's the count when you only count level appropriate people?
 
I did see a bunch in the right range (10-12 within 200m of me).
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Eh... I've gotta rain on my own observation.  A side-effect of the contracts system is that it incentivizes 50's to hit the lowest zone possible for some of these missions.  Need to take out primes?  Hit Algoroc where they tend to go down in one or two hits.  What's the count when you only count level appropriate people?
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So far in Celstion: A little quieter than yesterday, though I am checking a bit earlier too (9am PST) Saw about 13 people in the main questing hubs/towns. Highest level was a lvl 15 towards the end.
 
I'll edit this once I run though Algoroc.
 
Also, do you guys think I should make my own thread for this info? Or should I stop bothering with it?
 
EDIT:
During my run through Algoroc (around 9:20am PST) I found about 15 people along the main towns/questing hubs. One of em was a lvl 50 (probably the guy getting the rowsdower plushie) and the rest were between lvls 8-17. Again, several new/returning players when I asked.	
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Do people actually do that, though? It's seemed far more effective to me to kill primes or marauders as I'm doing my Star-Comm dailies, for example. I kill moodies and skeech while I'm doing Northern Wastes dailies. Dregg get killed in Malgrave or while doing Crimson Badlands stuff. Multi-kills can be done easily while doing any of the dailies, as can the interrupts and whatnot.
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			This would be impressive if there were more than 1-2 active servers. 	
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This would be impressive if there were more than 1-2 active servers.
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With megaservers that's really irrelevant.
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the normal servers were more full at launch, so not sure what is mega about them? they already have problem handling 100+ as well
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gw2 server has no problem and the funny thing is they are the same servers as wildstar
https://www.youtube.com/watch?v=G-yAVffuKqE	
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the normal servers were more full at launch, so not sure what is mega about them? they already have problem handling 100+ as well
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gw2 server has no problem and the funny thing is they are the same servers as wildstar
https://www.youtube.com/watch?v=G-yAVffuKqE
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Actually GW2 servers are constantly spinning out new instances to keep population at reasonable levels. Maybe CS ought to look into doing the same.
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So what if Wildstar doesn't have the largest MMO population out there? I mean it would be nice to get Carbine more money, but that is about it. Just like my years with WoW I liked smaller servers for the sense of community and the fact it was easier to make real friends. Everyone knew each other give or take. Yes, the older versions of the game were best but the sense of community within smaller servers meant the most to me. Even with 12 million people back then there were a bunch of smaller servers to pick from. These are where the quality people lie.
I think a game like Wildstar attracts quality people in the same vein that did.
 
I'm not saying this game couldn't use a higher population or that the people we have aren't good now. I'm saying I don't understand the need to prove that 'this amount' of people play this game. It's not like this will bring the haters back or shut them up. I like the fact it is a closer knit population. Of course, I also do not PVP either. In anyway or form, as Obi-wan said I am getting too old for that for sort thing. one hundred thousand kills in WoW was enough back then. I'd be singing a different tune if I was a PVP player.
 
Just crossing my fingers, this game goes B2P over F2P. My other main game is Marvel Heroes F2P game but I usually hate free to play. Some kind of money barrier always helps with getting players. At least if a troll or a gold farmer is banned they have to buy another account. There is some cost.
 
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Yep not sure what the limit is but as you can see that is about 100 players in 1 spot as well and compared to wildstar that runs smooth on the same server so...
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gw2 is a masterpiece and close to being what theme parks mmos will be in the next few years.
 
wildstar, not so much.
it might be more recent "gameplay" but the game design and programming as a whole is years behind.
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pvp in gw2 is mostly the main dish with fractals, dungeons and world bosses on the off side.
 
btw there aprils fool was also great.
https://www.youtube.com/watch?v=qz4RnG6eH2U	
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Actually GW2 servers are constantly spinning out new instances to keep population at reasonable levels. Maybe CS ought to look into doing the same.
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Yeah, Champions Online did it years before GW2. Brilliant idea and very well implemented there. I'm stunned that so few games have picked it up.
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Even in raids with just 20 players it sometimes have problems with certain things :(
But yeah for the bosses in the open world it would be good or maybe simply make the contracts random for everyone so that instead of everyone only 1/3th get the quest to kill scorchwing	
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Agreed. I'm sure there's a limit on what most people's computers could reasonably handle in WildStar. It would be good to see a threshold around that level implemented. Of course it would make some of the contract reward bosses slightly less faceroll... and I wouldn't be able to completely ignore mechanics and stand in the fire with no fear of character death. So maybe they shouldn't implement it.
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We know it you know it.. its going to happen. Wildstar is going to change. I know Wildstar will never find itself on steam. 
But Looking at what Tera has done recently and Elder scrolls.. It would be a great idea. First off.. Offer a 100% exp buff for that month. This way players can get their friends in to end game content sooner. Have fun contests.. where you can have some crazy drops occur all over the world. Mounts,Pets, Gear make it rain Carbine. Give folks a desire to go out and explore. 
Offer a world pvp event as well. And Please for god's sake.. don't rely on just word of mouth or twitter. Do this that day and servers will explode with activity once again. Without this type of support.. I fear for wildstar's future.	
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Most people are worried that the game will get Shutdown or go f2p because having such a small isn't enough to make up for the 10 years this game was in development while supporting the current costs. I'm glad the game has improved but it isn't enough when you consider there is only one big mega server
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Is this a f2p thread now, a few of the comments I read suggests that...
 
Anyway...to those people...Wildstar don't need it.
 
More box promotions maybe
 
12X XP boost for like 1 month to get a lot of people who quit while leveling again.
 
Ads
 
Streams (good ones) Interviews.
 
Boom... all this put together and Wildstar will be back to a well respected mmo.
 
Ncsoft quarterly also releasing this week...cant wait to see how much Wildstars numbers went up...even if it's only a little bit...its a victory	
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Is this a f2p thread now, a few of the comments I read suggests that...
 
Anyway...to those people...Wildstar don't need it.
 
More box promotions maybe
 
12X XP boost for like 1 month to get a lot of people who quit while leveling again.
 
Ads
 
Streams (good ones) Interviews.
 
Boom... all this put together and Wildstar will be back to a well respected mmo.
 
Ncsoft quarterly also releasing this week...cant wait to see how much Wildstars numbers went up...even if it's only a little bit...its a victory
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I am sick of hearing this...Wildstar was not in development for 10 years... they went through several name changes of the game and a complete and utter overhaul in I think 2008...so the game was in proper devlopment for 6 years.
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So you're telling me they didn't start spending money until the 4th year in? That they just worked for free?
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