Minecraft 1.15: Creature Update

==Info==
*1.15 is the update that introduced new creatures into the game
==Creatures==
Butterfly:
*Passive
*Spawns in the plains biome during daytime
*0.5 Health
*0 Damage
*No Drops
*Butterflies will slowly fly around randomly and will sometimes land on flowers, they will also quickly move away from the player if you get too close
*Butterflies come in many diffrent variants
Moth:
*Passive
*Spawns in any biome during night time
*0.5 Health
*0 Damage
*No Drops
*Moths will eractically fly around light sources, they will also quickly move away from the player if you get too close
Shark:
*Passive until you approach them
*Spawns in ocean
*15 Health
*7 Damage
*Drops: Any fish
*Sharks will remain passive until staying around the shark for too long
*Sharks only come in 2 variants; normal and hammer-head
Crocodile:
*Passive until approached 
*Spawns in swamp
*17 Health
*11 Damage
*Drops: Any fish
*Crocodiles will remain passive until approached
Fox:
*Neutral
*Spawns in any forest biome
*6 Health
*2 Damage
*Drops:  None
*Foxs are faster and more agile than wolves, but unlike wolves they cannot be tamed
*Foxs are passive until provoked
*Foxs come in 3 variants; normal, arctic, and red
Bear:
*Neutral
*Spawns in caves and oak forests
*26 Health
*6 Damage
*Drops: Any fish
*Bears are basically counter-parts to the Polar Bears
*Bears are passive until provoked
Scorpion:
*Neutral
*Spawns in deserts
*6 Health
*1 Damage
*Drops: None
*Scorpions will inflict the poison debuff
*Scopions are passive until provoked
Bird:
*Passive
*Spawns anywhere
*2 Health
*0 Damage
*Drops: Feather
*Birds will fly around and sometimes land on any block below them; if approached in this state, they will fly off
Turkey:
*Passive
*8 Health
*0 Damage
*Drops: Raw Chicken, Feather
*Turkeys will run away from the player when approached
Ostrich:
*Neutral
*12 Health
*4 Damage
*Drops: Feather
*Ostriches will run away from the player when approached
==Trivia==
*Made By Kandykitty