List of unit actions in Civ6

The following page presents a list of all unit actions in Civilization VI and its expansions.
== General actions ==
Icon	Name 	Units	Notes
 	Automate Exploration	 	Order the unit to explore uncharted regions of the map. This unit will continue to move every turn until you cancel its automation. Not available if there is a pending promotion.
 	Cancel Order 	 	Cancel the last order given to the unit. You may find this to be very useful if you accidentally queue up the wrong order or actions.
 	Delete Unit 	 	Permanently delete the active unit and receive a small amount of in return. Unit must be at full HP.
 	Move To 	 	Order the current unit to move to the selected tile.
 	Name Unit 	 	
 	Promote Unit 	 	Cannot be removed if no actual promotion available.
 	Skip Turn 	 	
 	Sleep 	 	Order the unit to remain inactive until the player provides it new orders. It will not become active again the next turn and must be manually selected.
 	Unit Upgrade 	 	Must have enough in treasury. Must be in friendly territory.
 	Wake Up 	 	Wake up the sleeping unit.
== Military actions ==
Icon	Name 	Units 	Notes
 	Alert 	 	
 	Coastal Raid 	Naval Raider units	Naval Melee units owned by Harald Hardrada can perform this action.
 	Condemn Heretic 	 	Must be at war with the owner of the religious unit.
 	Create Escort Formation	 	Order 2 different unit types to “link” and move as one (military and civilian, military and support, etc.).
 	Exit Escort Formation 	 	Break apart an Escort Formation.
 	Form ArmyForm Armada 	 	Requires Mobilization (Nationalism when playing as Shaka, Mercantilism for naval units when playing as Spain). Permanently combines one land/naval military unit with a Corps/Fleet of the same type into an Army/Armada, creating a new unit with 17 more Combat Strength and Ranged Strength than a single unit.
 	Form CorpsForm Fleet 	 	Requires Nationalism (Mercenaries when playing as Shaka, Mercantilism for naval units when playing as Spain). Permanently combines two land/naval military units of the same type into a Corps/Fleet, creating a new unit with 10 more Combat Strength and Ranged Strength than a single unit.
 	Fortify 	 	The unit remains inactive until the player provides it new orders. The unit receives a defensive bonus.
 	Fortify Until Healed 	 	The unit remains inactive until it heals back to full strength. The unit receives a defensive bonus and heals every turn.
 	PillagePillage Road 	 	Order the unit to destroy the improvement on the current tile. The improvement, road, or building must be repaired before it can be used again.
 	Plunder 	 	Must be at war with owner.
 	Ranged Attack 	 	Perform a ranged attack on the selected tile.
 	Rest and Repair 	Any Naval unit 	
 	WMD Strike 	 	Launches a or at the chosen tile. The target and all surrounding tiles in the blast radius will receive massive damage. The affected tiles will become irradiated, and units will quickly die if not moved out of the area of effect.
== Specific actions ==
Icon	Name 	Units 	Notes
 	Activate Great Person 	Great Person 	Activating certain activates the ’s special ability which varies depending on the . This consumes the after one or more uses.
 	Add production 	 	Add to Building, District, Project or Wonder.
 	Choose Mission 	 	See Espionage Missions for details.
 	Counterspy 	 	
 	Excavate Artifact 	 	
 	Found City 	 	Consumes the Settler and creates a city in the current tile.
 	Jump 	 	Must have remaining. Consumes all remaining and ends turn.
 	Make Trade Route 	 	
 	Perform Rock Concert 	 	Tourism Bomb. Must be on a tile owned by a different major civilization. The same tile is not allowed to be played multiple times.
 	Transfer to Another City	Great PersonHero (Heroes and Legends game mode only)	
== Terrain actions ==
Icon	Name 	Units	Notes
 	Build ImprovementBuild Improvement Adjacent	 	See List of Tile Improvements for details.
 	Build Road 	 	See Roads for details.
 	Clear Contamination 	 	Nuclear contamination can be “cleaned” from affected tiles by Builder units. Builder units that are able to clean contaminated hexes will take less damage if they end their turn in such a hex.
 	Designate National Park 	 	Must be on a valid tile.
 	Harvest Resource 	 	See Bonus Resources for details.
 	Plant Woods 	 	See for details.
 	Remove FeatureRemove Improvement 	 	
 	RepairRepair Road 	 	Repair any damage caused by unit pillaging. The improvement and any resources on this tile cannot be utilized until it is repaired.
== Religious actions ==
Icon	Name 	Units 	Notes
 	Convert Barbarians 	 	Requires .
Great General Boudica also has this ability.
 	Evangelize Belief 	 	Must have a .
 	Found Religion 	 	Must found a Pantheon first. Must be on your district or wonder.
 	Launch Inquisition 	Apostle	Must have a .
 	Heal Religious Units	 	
 	Remove Heresy 	 	
 	Spread Religion 	 	
== Air actions ==
Icon	Name 	Units 	Notes
 	Air Attack 	Any Fighter or Bomber unit	
 	Airlift 	Any land unit 	Requires .
 	Deploy 	Any Fighter unit 	
 	Paradrop 	 	Must be in friendly territory or adjacent to a or . Consumes all remaining and ends turn. Cannot be in enemy Zone of Control.
 	Priority Target	Jet BomberJet Fighter 	Deals 65 damage to target support unit.
 	Re-Base 	Any Fighter or Bomber unit	Order the air unit to re-base to a different city.
== Scenarios actions ==
=== Black Death scenario actions ===
The Black Death scenario added in Civilization VI: Gathering Storm has some unique unit actions:
Icon	Name 	Units	Notes
 	Holy Fervor 	 	Can only be used after moving or taking an action. Can only be used once per turn.
 	Minister to the Sick	 	Must be used on a plague-stricken tile.
 	Pacify 	 	Must be used in a city.
 	Purge sins 	 	Must be used in a plague-stricken city.
 	Study Plague 	 	Must be used in a plague-stricken city. Cannot be used in a city that has previously been Studied.
=== Red Death scenario actions ===
Red Death scenario added in June 2020 Update introduced some unique unit actions:
Icon	Name 	Units	Notes
 	Build Improvised Trap 	 	Unique to .
 	Burn Treasure Map 	 	Unique to Pirates.
 	Defensive Inertial Shielding	 	Unique to .
 	Road Vision 	 	Unique to .
 	Sacrifice Unit 	 	Unique to .
 	Sacrifice Unit 	 	Unique to Pirates.Seems to be unused.
 	Send Grieving Gift 	 	Unique to .
 	Toggle Radiant Personalities	 	Unique to .
 	WMD Strike Hail Mary 	 	Unique to .
 	Xenological Camouflage 	 	Unique to .
=== Pirates scenario actions ===
Pirates scenario added in October 2020 Update introduced some unique unit actions:
Icon	Name 	Units	Notes
 	Bring Her Home 	 	Unique to .
 	Bury Treasure 	 	Bury 600 to gain 30 Treasure Points.
 	Capture Boat 	 	Must have an available Crew member.
 	Careening 	 	Must be on Shallow Water. Must have remaining.
 	Chain Shot 	 	Unique to .
 	Embark 	 	Used by the game engine in a standard game, but hidden in the unit panel.
 	Shore Party (Disembark)	 	Used by the game engine in a standard game, but hidden in the unit panel.
 	Tack into the Wind 	 	Unique to .
 	Visit Tavern 	 	Must be adjacent to a Colonial City Center.
 	Walk the Plank 	 	Unique to .
== Game Modes actions ==
=== Apocalypse mode actions ===
Apocalypse mode introduced in Maya & Gran Colombia Pack added new unit actions:
Icon	Name 	Units	Notes
 	Cause Disaster 	 	
 	Sacrifice Adjacent Unit	 	
=== Secret Societies mode actions ===
Secret Societies mode introduced in Ethiopia Pack added new unit actions:
Icon	Name 	Units	Notes
 	Recruit Followers	 	
 	Teleport 	 	
=== Heroes & Legends mode actions ===
Heroes & Legends mode introduced in Babylon Pack added new unit actions:
Icon	Name 	Units	Notes
 	Anansi's Tricks 	 	
 	Arthur's Accolade 	 	
 	Beowulf's Challenge	 	
 	Hercules' Labor 	 	
 	Hercules' Rage 	 	
 	Himiko's Charm 	 	
 	Himiko's Rule 	 	
 	Hippolyta's Command	 	
 	Maui's Inventions 	 	
 	Oya's Storm 	 	
 	Sinbad's Fortunes 	 	
=== Barbarian Clans mode actions ===
Barbarian Clans mode introduced in February 2021 Update added new unit actions:
Icon	Name 	Units	Notes
 	Disperse Clan	 	
 	Raid Clan 	 	
=== Zombie Defense mode actions ===
Zombie Defense mode introduced in Portugal Pack added new unit actions:
Icon	Name 	Units	Notes
 	Release Levy	 	
== Hidden and unused actions ==
=== Hidden actions ===
These actions are not visible in the UI, but they are being used by the game engine.
Icon	Name 	Units	Notes
 	Disembark 	 	
 	Embark 	 	
 	Salvage Wonder	 	
 	Swap Units 	 	
=== Unused actions ===
These actions are unused in the current game version, but they exist in the game data files.
Icon	Name 	Units	Notes
 	Automate 	 	
 	Cancel Order (Stop automation)	 	
 	Gift Unit 	 	(Needs verification)
 	Move To Unit 	 	(Needs verification)
 	Retrain 	 	(Needs verification)
 	Route To 	 	(Needs verification)
 	Wait For 	 	
== Easter-egg actions ==
 introduced one easter-egg action:
Icon	Name	Units	Notes
 	Pet 	 	
== References ==
Category:Civilization VI
Category:Lists (Civ6)
Category:Unit actions