135390-time-to-bring-in-the-gw2-team

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			GW2 was basically F2P to begin with all you had to do was buy a box copy. GW2 also does not have Megaservers instead they have about 12 servers.  	
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			Nothing wrong with getting help from another part of the company family. GW2 just went f2p without problems. Why not get the help or advice.	
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			If I'm a carrot farmer I don't ask an apple orchard keeper for advice on my carrots. There are certain things that are common, but the specifics don't match up enough to get much help.	
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			GW2 has always been f2p -- you've never had to pay a sub for that game.	
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GW2 has always been f2p -- you've never had to pay a sub for that game.
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GW2 has always been f2p -- you've never had to pay a sub for that game.
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Gw2 never had low population and its lack of playerbase was never the problem
Gw2 world boss battle easily goes to 150 players cap so they had a lot of time to prep
They also use both megaservers + overflow server tech with emm
This is why thier f2p launch was smooth as silk	
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			GW2 server tech is completely different, that wont help in the slightest.	
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This is why thier f2p launch was smooth as silk
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GW2 was basically F2P to begin with all you had to do was buy a box copy. GW2 also does not have Megaservers instead they have about 12 servers.  
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GW2 Never was f2p are you guys retarded or something?, you HAD to buy the game and YOU HAVE to buy the next expansion. You are confusing Free to play with Pay to play and a Subscription model.
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ArenaNet is getting ready for their new expansion this month and wouldn't want to risk that. Their success depends on the launch of their product.	The technology stack is probably completely different so they don't know anything about it.	You have the whole Mythical Man Month thing going on where bringing people in late slows it down because you have to spend so much time getting them up to speed.
That said, If the Wildstar team doesn't know where the problems are or how to fix them, then get external help ASAP. But I would doubt that's the case. 	
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			GW2 Never was f2p are you guys retarded or something?, you HAD to buy the game and YOU HAVE to buy the next expansion. You are confusing Free to play with Pay to play and a Subscription model.	
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GW2 was basically F2P to begin with all you had to do was buy a box copy. GW2 also does not have Megaservers instead they have about 12 servers.  
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The only mistake that Wildstar team did was that they underestimated the amount of people that would try to play the game after all the hype they did about F2P release. The GW2 team when they droped the "F2P now" bomb had already infrastructure for a huge release like this, plus they seens to have way more servers and their megaserver system is really robust.
 
If the Wildstar team had at last predicted better and/or had a megaserver system like Arenanet half of the current issues would not be happening. 	
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GW2 has always been f2p -- you've never had to pay a sub for that game.
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			Since people seem confused:Buy to play (B2P) = You buy the game, you can play forever. No monthly fees. This is what GW2 was.Pay to play (P2P) = You have to buy the game. There's also a fee every month that you must pay to continue playing. e.g. WoWFree to play (F2P) = You don't have to buy the game, or pay anything to keep playing it. This is what GW2 is now, however you'll need to buy the expansion to really enjoy the game. This was most likely done to increase expansion sales.Pretty simple.
			
				
	Edited October 2, 2015 by UnityGN	
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			As to the topic, the game went F2P without issues because there wasn't a sudden large influx of players. It wasn't really that advertised or hyped since most people who want to GW2 probably own it already, as it's been on sale multiple times for as low as $10 and has no monthly fee. It's true that their server back-end is genuinely impressive. Not many games can push out updates and patches without downtimes. Overflow servers are great too. However, if they had a huge amount of players try to start playing all at the same time like we're seeing with Wildstar, they most likely would have still ran into issues just like they did on launch.  While the overflow servers did mostly work as intended, a ton of people had issues staying connected.Really, the main issue in these cases is concurrency. It's a tricky thing to deal with.
			
				
	Edited October 2, 2015 by UnityGN	
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