Sid Meier's Civilization: A New Dawn

Sid Meier's Civilization: A New Dawn is a board game from 2017. It's a strategy game that supports 2-4 players and plays for 60-120 minutes. Based on Civilization VI, it was published by Fantasy Flight Games.
On October 9, 2020, Fantasy Flight released the Terra Incognita expansion. This expansion introduced various elements to the game, such as exploration, city districts, and a new focus card type.
== Gameplay ==
=== Focus Bar & Focus Cards ===
The core of A New Dawn's gameplay is centered on the concept of the focus bar.
The focus bar is a set of five (six in Terra Incognita) slots in a row, each with a numerical value and corresponding terrain type.
# Grassland (Terra Incognita)
# Grassland
# Hills
# Forest
# Desert
# Mountain
Underneath each slot is a Focus Card, each one representing a different element of your people's development:
* Science - Move the pointer on your Tech Dial a number of spaces equivalent to the numerical value of the slot the Science card is in when played. By moving the Tech Dial, you can gain access to more powerful versions of the Focus Cards.
* Culture - Place a specified number of Control Tokens on spaces adjacent to a friendly city. The spaces the tokens are placed on must be of the slot's terrain or lower.
* Industry - Build a city within a specified distance of a space you own on the slot's terrain or lower, or build one of the currently available Wonders. The numerical value of the slot contributes towards Production.
* Military - Perform up to a specified number of attacks on targets within a specified distance of a space you own, with the numerical value of the slot contributing to your combat value; or reinforce a number of your control tokens in order to make them harder to defeat, up to the value of the slot (prior to Terra Incognita).
* Economy - Move your caravans up to a specified number of spaces, only entering spaces matching the slot's terrain or lower.
* Growth - Added in Terra Incognita. Build a district in the matching terrain difficulty or lower, or reinforce a number of your control tokens in order to make them harder to defeat.
After a card has been played, it returns to Slot 1 on the bar and all cards beneath it move up. This represents the investment of time and is key to the game's strategy: knowing when to play a card for a smaller bonus or save it for its full effect once it reaches 5.
=== List of civilizations ===
Civilization	Leader 	Ability	Unique Focus Card (added in Terra Incognita)	Starting Card Order	Introduced in...
America 	Teddy Roosevelt 	Roosevelt Corollary
When you gain or spend a natural wonder token, place it on any card in your focus row.
You can spend a natural wonder token on a focus card either as a trade token or as a resource.	Radio
(Level IV Culture)
Place 3 control tokens on spaces matching this slot's terrain or lower adjacent to friendly cities.
Then, if you resolved this card in the fifth slot, choose a rival, non-capital city that is within 4 spaces of a friendly space (and does not have an army in its space). Replace it with 1 of your unused cities.	1: Masonry
2: Astrology
3: Pottery
4: Early Empire
5: Foreign Trade	Base Game
Aztec 	Montezuma 	Legend of the Five Suns
After you reset your military focus card, if you won at least 1 attack this turn, you may swap any 2 cards in your focus row.	Mysticism
(Level I Growth)
Place a district on a space matching this slot's terrain or lower that is adjacent to a friendly city. If you place this district on a space within 1 of your control tokens, you may place that token on a space adjacent to this district. 
Or, reinforce a number of control tokens up to this slot's number.	1: Astrology
2: Early Empire
3: Foreign Trade
4: Masonry
5: Pottery	Base Game
China 	Qin Shi Huang 	Great Wall
When defending, your reinforced control tokens increase your combat value by 2 instead of 1.	Writing
(Level I Science)
Advance your tech dial a number of spaces equal to this slot's number.
Then, if you control a world wonder, advance your tech dial 1 additional space.	1. Masonry
2. Pottery
3. Foreign Trade
4. Early Empire
5. Astrology (Writing)	Terra Incognita
Egypt 	Cleopatra 	Monument Builders
The cost of all world wonders is reduced by 1 for you.	Wheel
(Level i Economy)
Move each of your caravans up to 4 spaces. They can move into spaces matching this slot's terrain or lower.
When your caravan moves to a city-state or rival city, gain 1 resource of your choice from the supply (in addition to trade tokens). [1 caravan]	1: Astrology
2: Foreign Trade (Wheel)
3: Pottery
4: Masonry
5: Early Empire	Base Game
England 	Victoria 	Pax Brittanica
When you build a city, if it is the only city on its tile (excluding city-states), you may place 1 of your unused, reinforced control tokens in a space adjacent to that city.	Natural History
(Level III Science)
Advance your tech dial a number of spaces equal to this slot's number, plus 1 for each type of resource you have (including resources on natural wonder tokens).	1. Foreign Trade
2. Astrology
3. Early Empire
4. Pottery
5.Masonry	Terra Incognita
France 	Catherine de Medici	Grand Tour
When resolving your culture focus card, place additional control tokens based on your latest-era world wonder:
* Ancient: 1 token
* Medieval: 2 tokens
* Modern: 3 tokens	Humanism
(Level III Culture)
Place 2 control tokens on spaces matching this slot's terrain or lower that are adjacent to friendly spaces. Then, for each of your mature cities, place 1 trade token from the supply on 1 of your focus cards.	1: Masonry
2: Astrology
3: Foreign Trade
4: Pottery
5: Early Empire	Base Game
Georgia 	Tamar 	Strength in Unity
When resolving a focus card, if you have a diplomacy card from a city-state of that focus card's type, resolve it as though it is 1 slot farther to the right.	Siege Tactics
(Level III Military)
Move each of your armies up to 5 spaces. They can move into spaces matching this slot's terrain or lower, as well as water. During your turn, reduce the combat bonus provided by each reinforced control token by 1. [2 armies]	1. Pottery
2. Astrology
3. Foreign Trade
4. Masonry
5. Early Empire	Terra Incognita
Japan 	Hojo Tokimune 	Divine Wind
During your turn, desert and mountain spaces that are adjacent to water or the edge of the map are treated as having a terrain difficulty of 3.	Industrialization
(Level III Industry)
Build 1 world wonder. Your production equals this slot's number, plus 1 for each of your districts on the map.
Or, build 1 city on a legal space of this slot's terrain or lower within 4 spaces of a friendly space. You can count through water.	1: Pottery
2: Foreign Trade
3: Masonry
4: Astrology
5: Early Empire	Base Game
Inca 	Pachacuti 	Terrace Farms
After you place a control token on a mountain space, you may place a control token on a space adjacent to that space (which can trigger the effect again).	State Workforce
(Level II Culture)
Place 2 control tokens on spaces matching this slot's terrain or lower that are adjacent to friendly cities.
Then, if you resolved the card in the fifth slot, place 1 control token on a mountain space adjacent to a friendly space.	1. Early Empire
2. Masonry
3. Astrology
4. Pottery
5. Foreign Trade	Terra Incognita
Indonesia 	Gitarja 	Jongs
Your caravans and armies can move into water. When you move a caravan, treat water spaces on the edge of the map as though they are adjacent to each other	Shipbuilding
(Level II Economy)
Move each of your caravans up to 4 spaces. They can move into spaces matching this slot's terrain or lower, as well as water,
Before 1 of your caravans explores, you may place a water token touching that caravan's space. [2 caravans]	1. Early Empire
2. Masonry
3. Astrology
4. Pottery
5. Foreign Trade	Terra Incognita
Netherlands 	Wilhelmina 	Polders
Water spaces adjacent to your districts are treated as friendly spaces of all terrain types when resolving your districts' abilities.	Cartography
(Level III Economy)
Move each of your caravans up to 6 spaces. They can move into spaces matching this slot's terrain or lower, as well as water. 
Once per turn, when your caravan moves to a rival city that is 8 or more spaces from your capital, you may build a city on a legal space within 2 spaces of that city. [2 caravans]	1. Early Empire
2. Astrology
3. Pottery
4. Foreign Trade
5. Masonry	Terra Incognita
Nubia 	Amanitore 	Kandake of Meroe
After you reset your growth focus card, resolve the effect of any 1 of your districts.	Construction
(Level II Industry)
Build 1 world wonder. Your production equals this slot's number. Each resource spent to build this wonder increases production by an additional 1.	1. Foreign Trade
2. Pottery
3. Early Empire
4. Astrology
5. Masonry	Terra Incognita
Ottoman 	Suleiman 	Grand Vizier
At the start of your turn, you may choose another player. Give that player the "Ibrahim" card. When attacking or defending against the player with the "Ibrahim" card, increase your combat value by 2.
Ibrahim (Unique Diplomacy Card): When you move a caravan to one of the Ottoman players' cities, place 1 trade token from the supply on 1 of your focus cards. Then, the Ottoman player places 1 trade token from the supply on 1 of their focus cards.	Banking
(Level III Economy)
Move each of your caravans up to 6 spaces. They can move into spaces matching this slot's terrain or lower, as well as water. 
After you move a caravan to the capital of the player with the "Ibrahim" card, gain 1 resource of your choice from the supply. [2 caravans]	1. Astrology
2. Pottery
3. Early Empire
4. Masonry
5. Foreign Trade	Terra Incognita
Poland 	Jadwiga 	Lithuanian Union
At the start of your first turn, choose another player. Take 1 diplomacy card of your choice from that player. You can have any number of diplomacy cards from the chosen player.	Astronomy
(Level II Science)
Look at up to 2 map tiles from the bottom of the map tile stack. You may places 1 as though you are exploring from any edge space of your capital tile. Return any remaining tiles to the top or bottom of the stack in any order. 
Then, advance your tech dial a number of spaces equal to this slot's number.	1. Early Empire
2. Masonry
3. Pottery
4. Foreign Trade
5. Astrology	Terra Incognita
Rome 	Trajan 	All Roads Lead to Rome
When you move a caravan from your economy card, it can move from any of your cities (even a city that is not mature.)	Military Engineering
(Level II Growth)
Place a district on a space matching this slot's terrain or lower that is adjacent to a friendly city.
Then, for each army on your military card, you may place that army in a space containing one of your cities.
Then reinforce each of your control tokens that is in or adjacent to a space containing a friendly army.	1: Astrology
2: Foreign Trade
3: Masonry
4: Early Empire
5: Pottery	Base Game
Scythia 	Tomyris 	People of the Steppe
When attacking or defending a grassland or hill space, increase your combat value by 3.	Horseback Riding
(Level I Military)
Move each of your armies up to 6 spaces. They can move into spaces matching this slot's terrain or lower. Your combat value equals this slot's number. [1 army]	1: Early Empire
2: Masonry (Horseback Riding)
3: Astrology
4: Foreign Trade
5: Pottery	Base Game
Sumeria 	Gilgamesh 	Epic Quest
When you defeat a barbarian, gain 1 resource of your choice from the supply (in addition to a trade token).	Craftsmanship
(Level I Industry)
Build 1 world wonder. Your production equals this slot's number. Then, advance your tech dial 1 space.
Or, build 1 city on a legal space of this slot's terrain or lower within 2 spaces of a friendly space.	1: Foreign Trade
2: Early Empire
3: Astrology
4: Masonry
5: Pottery (Craftsmanship)	Base Game
Zulu 	Shaka 	Isibongo
After you win a combat as the attacker, place 1 trade token from the supply on your military focus card, plus 1 additional trade token if you attacked a rival city or city-state.	Scorched Earth
(Level II Military)
Move each of your armies up to 4 spaces. They can move into spaces matching this slot's terrain or lower. Your combat value equals this slot's number. Once per turn, after you win an attack, against a control token, you may discard it instead of replacing it to move (and attack with) the attacking army a second time. [2 armies]	1. Pottery
2. Early Empire
3. Foreign Trade
4. Astrology
5. Masonry	Terra Incognita
=== World wonders ===
World wonders can be built with your industry card and give you powerful bonuses. To build a wonder, you need to have enough production that you get depending on where you resolve your production card on your focus row, with trade tokens on your production card or with resources that you spend that are on the wonder card. To build a wonder, you must have a city without a wonder, and when you build one, take the wonder token corresponding to the wonder card and place it under a city that has no wonder already. Additionally to giving you bonuses, most objective cards concern wonders, so they are very important for victory. There are four types of wonders:
* Military wonders: They all have Oil on their card.
* Economic wonders: They all have Diamond on their card.
* Scientific wonders: They all have Mercury on their card.
* Cultural wonders: They all have Marble on their card.
Each type of wonder are all mixed up in the same pile, so there is always one wonder of each type buildable at the same time.
The era of the wonder determines when the wonder appears: Ancient is going to be at the start of the game, Medieval towards the middle, and Modern towards the end of the game. Wonders types and era is important for getting certain objectives.
In Terra Incognita, wonders get renewed every 6 turns, so a pile of wonders will never get stuck. They also get discounted after approximately 3 turns, depending on when the new wonder is revealed.
==== List of world wonders ====
Name 	Type 	Resources 	Ability 	Cost	Era 	Introduced in...
Alhambra 	Military 	Oil, Marble 	When attacking or defending, increase your combat value by 2. 	10 	Medieval	Base Game
Amundsen-Scott Research Station	Scientific	Mercury, Diamond	When you build this wonder, build a city on any space on the edge of the map and place this wonder in this city. Then, place up to 2 control tokens on spaces adjacent to this city. 	10 	Modern 	Terra Incognita
Apadana 	Economic 	Diamond, Marble 	When you build or capture this wonder, choose a space on the border of the map. Explore from this space. Then, place a control token on an empty space of the tile you placed. 	8 	Ancient 	Terra Incognita
Big Ben 	Economic 	Diamond, Mercury	When attacking or defending, increase your combat value by 2 for each of your caravans that is adjacent to the defending space. 	10 	Modern 	Base Game
Chichen Itza 	Cultural 	Marble, Mercury 	When placing control tokens, you can place them on empty forest spaces that are not adjacent to an allied city. 	10 	Medieval	Base Game
Colosseum 	Cultural 	Marble, Oil 	At the start of your turn, you can reinforce one of your control tokens adjacent to an allied city. 	9 	Ancient 	Terra Incognita
Colossus 	Economic 	Diamond, Oil 	When resolving your economic focus card, your caravans can move a total of 6 additional spaces. 	7 	Ancient 	Base Game
Cristo Redentor 	Cultural 	Marble, Mercury 	When you build or capture this wonder, choose an enemy non-capital city (whose space do not have any army) situated up to 3 spaces away from this wonder. Replace this city by one of your unused city. 	11 	Modern 	Terra Incognita
Eiffel Tower 	Cultural 	Marble, Oil 	At the start of your turn, you can choose on the board 2 control tokens of a same player. This player replaces 1 of the 2 tokens by one of yours that is unreinforced and unused. 	12 	Modern 	Base Game
Estádio do Maracanã 	Economic 	Diamond, Marble 	After resolving a focus card that is not your economic card, you can resolve your economic card. 	10 	Modern 	Base Game
Forbidden City 	Cultural 	Marble, Oil 	At the start of your turn, you can remove an enemy control token adjacent to an allied space. 	9 	Medieval	Base Game
Great Library 	Scientific	Mercury,
Diamond	When your caravans arrives in an other player's city, you can take a focus card of the same type and tech level as a focus card of this player, and replace your own card of this type. 	8 	Ancient 	Terra Incognita
Great Lighthouse 	Economic 	Diamond, Mercury	When building cities, you can them on border ties as if they were 2 spaces from a friendly space. 	8 	Ancient 	Base Game
Great Zimbabwe 	Economic 	Diamond, Oil 	Instead of placing trade tokens on your focus cards, you can place them on this wonder card, with a limit of 4. At the start of your turn, you can move some trade tokens from this card to your focus cards on the focus row.	9 	Medieval	Base Game
Hanging Gardens 	Cultural 	Marble, Diamond 	At the start of your turn, you can place a control token on a space of value 4 or less that is adjacent to one of your cities> 	8 	Ancient 	Base Game
Huey Teocalli 	Military 	Oil, Mercury 	When defending, increase your combat value by 1 for each water space adjacent to the defending space. 	9 	Medieval	Terra Incognita
Jebel Barkal 	Military 	Oil, Mercury 	When attacking or defending, you can spend resource tokens (not natural wonder tokens) to increase you combat strength baby 2 per resource spent. 	7 	Ancient 	Terra Incognita
Kilwa Kisiwani 	Economic 	Diamond, Marble 	When you move a caravan to a city-state, place one extra trade token on one of your focus cards of your choice. 	9 	Medieval	Terra Incognita
Kremlin 	Scientific	Mercury, Oil 	When attacking an enemy space, increase your combat value by 4 if you have more reinforced control tokens on the board than the defender. 	11 	Modern 	Base Game
Machu Picchu 	Economic 	Diamond, Mercury	When resolving a focus card of the first or second slot of your focus row, resolve it as if it was two spots further on the right. 	10 	Medieval	Base Game
Oracle 	Scientific	Mercury, Marble 	At the start of your turn, you can switch to adjacent cards on your focus row. 	8 	Ancient 	Base Game
Országház 	Economic 	Diamond, Oil 	After you moved a caravan to a city-state, you can conquer it, without having a battle. 	11 	Modern 	Terra Incognita
Oxford University 	Scientific	Mercury, Marble 	When you replace a focus card that is not a science focus card, you do not have to replace it by a focus card of the same type. 	10 	Modern 	Base Game
Pentagon 	Military 	Oil, Diamond 	When attacking, increase your combat value by 2. Your armies can move any amont of spaces (the other rules concerning movement still apply). 	12 	Modern 	Base Game
Petra 	Military 	Oil, Diamond 	When defending, increase your combat value by 2.Barbarians cannot move on spaces containing one of your cities or one of your reinforced control tokens. 	7 	Ancient 	Base Game
Porcelain Tower 	Scientific	Mercury, Diamond	When you build this wonder, replace up to two focus cards on your focus row by focus cards of the same type but one level higher. 	9 	Medieval	Base Game
Potala Palace 	Scientific	Mercury, Marble 	You can up to 4 diplomacy cards of each player. When you build this wonder, you can take up to 3 diplomacy cards of your choice from the other players. 	10 	Medieval	Base Game
Pyramids 	Scientific	Mercury, Oil 	When you build this wonder, replace up to three cards of level one on your focus row by cards of the same type but of level two. 	9 	Ancient 	Base Game
Ruhr Valley 	Military 	Oil, Mercury 	When defending, increase your combat value by 5. 	11 	Modern 	Base Game
Statue of Liberty 	Military 	Oil, Marble 	When you replace an enemy city by one of your own cities, replace all enemy control tokens by your own unreinforced and unused control tokens. 	12 	Modern 	Terra Incognita
Stonehenge 	Cultural 	Marble, Mercury 	After having placed a control token on a hill, you can place a control token on one or multiple hill spaces (they can again trigger this effect). 	7 	Ancient 	Base Game
Sydney Opera House 	Cultural 	Marble, Diamond 	Rival control tokens contribute to your city's maturity. 	10 	Modern 	Base Game
Taj Mahal 	Cultural 	Marble, Diamond 	When you resolve a focus card, resolve it as is it was one slot farther to the right for each world wonder you possess of that focus card's type. 	9 	Medieval	Terra Incognita
Terracotta Army 	Military 	Oil, Marble 	When attacking, increase your combat value by 2. 	8 	Ancient 	Base Game
University of Sankore 	Scientific	Mercury, Oil 	At the end of your turn, if you replaced at least one of your focus cards on your focus row, you can switch two cards (except science) on your focus row. 	9 	Medieval	Terra Incognita
Venetian Arsenal 	Military 	Oil, Diamond 	When you use a focus card in the fifth slot, you may use it again as if it is in the first slot. 	10 	Medieval	Base Game
== Gallery ==
File:SMC A New Dawn - Terra Incognita Box Art.png|Terra Incognita box art
== External links ==
* Fantasy Flight Games: A New Age Dawns announcement
* Sid Meier's Civilization: A New Dawn on BoardGameGeek
Category:Tabletop games