Battle Stats

Stats are individual properties which determine major aspects in the battle systems in the series. This article specifically covers instances that refer to an unit's individual numeral statistics and traits that interact in battle.
==Parameters==
These are the values visible to the player. Whether these parameters are the only thing that affects a certain stat or not depends on the game. For example, in some games only the Strength parameter determines that character's attack, while in other games it is a combination of multiple parameters, such as Strength and Vitality.
Furthermore, not all parameters are present in all games and they may have different effects depending on the game.
For more information on how these parameters affect subsequent formulas, see Damage and Accuracy.
===HP===
HP (short for Hit Points) determines how much damage a party member can receive before fainting. HP is restricted to a maximum value, but some games have items that allow for HP recovery higher than a character's maximum HP. For most games, a playable character's HP is capped at 999, but some games like Shin Megami Tensei IV and Shin Megami Tensei IV Apocalypse allow that number to reach four digits.
In some games, physical and/or gun skills cost HP. In most games this means that enemies and bosses are capable of using HP-consuming skills for free, but there are cases where even enemies expend HP to use skills, such as the Devil Children series. Depending on the game, HP can be a parameter of its own or be calculated by a combination of other parameters.
===SP or MP===
SP (short for Skill Points) or MP (short for Magic Points) is a value necessary for party members to use skills. Casting those skills will use up their limited supply of SP/MP in the process. Similarly to HP, their remaining SP/MP is restricted to a maximum value. In Tokyo Mirage Sessions ♯FE, the equivalent for MP is known as EP (short for Energy Points), while SP is used exclusively for Special Performances.
In most games, enemies and bosses possess their own limited SP/MP pool. However, there are games where both enemies and bosses possess infinite SP/MP, as well as games where regular enemies have limited SP/MP but bosses have an infinite amount. Also depending on the game, SP/MP can be a parameter of its own or be calculated by a combination of other parameters.
===Strength===
Strength , also shortened to St , influences the damage of regular attacks and Physical skills. Although Physical skills usually refer to one category, there are times when Physical skills are divided into multiple types, or there are additional affinities in arms with Physical, such as Gun skills.
Although normally influenced by a different stat, certain Magic attacks may be calculated with the Strength stat instead.
All Strength-based skills normally have the chance of inflicting Critical hits.
===Intelligence===
Intelligence / , or In , influences evasion and the success rate of inflicting status ailments.
===Magic===
Magic , or Ma , influences the power of magic and recovery skills. Depending on the game, it may also influence defense from magic attacks.
Although a rule of thumb, there are cases when certain Magic attacks are calculated with the Strength stat instead.
===Endurance or Vitality===
Endurance or Vitality , shortened to either En or Vi , influences defense. In games where physical and magic defense are separate, Endurance/Vitality normally only affects physical defense.
===Dexterity or Technique===
Dexterity or Technique , shortened to either Dx or TEC , may either act as a substitute to the Magic parameter or influence the damage of gun attacks and gun skills.
===Agility===
Agility , or Ag , influences the turn order as well as accuracy and evasion. In games with random encounters, Agility may also determine which side acts first. Depending on the game, Agility can also influence the chances of successfully escaping from a battle, either by itself or in combination with the Luck parameter.
===Luck===
Luck , or Lu , called Divine Protection in Giten Megami Tensei, affects the user's Critical hit rate. Depending on the game, it may also affect the chances of inflicting and/or recovering from status ailments as well as the chances of inflicting and/or evading instant-kill skills.
Luck can also have several other uses outside of battle. In games where confused enemies may drop money, the amount they will scatter is influenced by the user's Luck stat. In Persona 5, Luck plays a part in determining the payout the party will get when a Shadow is asked to give some during negotiation.
==Limits to parameters==
The limit where most stats (sans HP and SP) are capped to vary depending on the game. Most games have a 3-digit cap to HP and MP, hence 999.
In most of the earlier Shin Megami Tensei games, the stat cap is 40. This also extends to the Devil Survivor series.
The stat cap for most Persona games is 99.
In Shin Megami Tensei IV the stat bar visually goes as far as 200, but one can continue to invest points in that stat, reaching the true cap of 999. Once having reached or exceeded 200 the stat bar glows blue.
In Shin Megami Tensei V, technically the cap is locked to 100, but certain enemies, such as Tsukuyomi, Lucifer and Shiva, have one or two of their stats exceed that number, in which case the stat bar will glow a brilliant gold. Party members ignore the cap as well. The cap goes as far at 999.Stat caps, GameFAQs (11/19/2021, Crevox)
==Parameters per Game==
Game 	St	In	Ma	En	Vi	Dx	Ag	Lu
Shin Megami Tensei 	✓ 	✓ 	✓ 	✗ 	✓ 	✗ 	✓ 	✓
Shin Megami Tensei II 	✓ 	✓ 	✓ 	✗ 	✓ 	✗ 	✓ 	✓
Shin Megami Tensei: if... 	✓ 	✓ 	✓ 	✗ 	✓ 	✗ 	✓ 	✓
Shin Megami Tensei NINE 	✓ 	✓ 	✓ 	✗ 	✓ 	✗ 	✓ 	✓
Shin Megami Tensei III: Nocturne 	✓ 	✗ 	✓ 	✗ 	✓ 	✗ 	✓ 	✓
Shin Megami Tensei Strange Journey 	✓ 	✗ 	✓ 	✗ 	✓ 	✗ 	✓ 	✓
Shin Megami Tensei IV 	✓ 	✗ 	✓ 	✗ 	✗ 	✓ 	✓ 	✓
Shin Megami Tensei IV Apocalypse 	✓ 	✗ 	✓ 	✗ 	✗ 	✓ 	✓ 	✓
Shin Megami Tensei V 	✓ 	✗ 	✓ 	✗ 	✓ 	✗ 	✓ 	✓
Shin Megami Tensei: Devil Summoner 	✓ 	✓ 	✓ 	✗ 	✓ 	✗ 	✓ 	✓
Devil Summoner: Soul Hackers 	✓ 	✓ 	✓ 	✓ 	✗ 	✗ 	✓ 	✓
Devil Summoner: Raidou Kuzunoha vs. The Soulless Army	✓ 	✗ 	✓ 	✗ 	✓ 	✗ 	✗ 	✓
Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon 	✓ 	✗ 	✓ 	✗ 	✓ 	✗ 	✗ 	✓
Soul Hackers 2 	✓ 	✓ 	✗ 	✗ 	✓ 	✗ 	✓ 	✓
Megami Ibunroku Persona 	✓ 	✗ 	✗ 	✗ 	✓ 	✓ 	✓ 	✓
Persona 2: Innocent Sin 	✓ 	✗ 	✗ 	✗ 	✓ 	✓ 	✓ 	✓
Persona 2: Eternal Punishment 	✓ 	✗ 	✗ 	✗ 	✓ 	✓ 	✓ 	✓
Persona 3 / FES / Portable 	✓ 	✗ 	✓ 	✓ 	✗ 	✗ 	✓ 	✓
Persona 4 / Golden 	✓ 	✗ 	✓ 	✓ 	✗ 	✗ 	✓ 	✓
Persona 5 / Royal 	✓ 	✗ 	✓ 	✓ 	✗ 	✗ 	✓ 	✓
Persona 5 Strikers 	✓ 	✗ 	✓ 	✓ 	✗ 	✗ 	✓ 	✓
Persona Q: Shadow of the Labyrinth 	✓ 	✗ 	✓ 	✓ 	✗ 	✗ 	✓ 	✓
Persona Q2: New Cinema Labyrinth 	✓ 	✗ 	✓ 	✓ 	✗ 	✗ 	✓ 	✓
Digital Devil Saga: Avatar Tuner 	✓ 	✗ 	✓ 	✗ 	✓ 	✗ 	✓ 	✓
Digital Devil Saga: Avatar Tuner 2 	✓ 	✗ 	✓ 	✗ 	✓ 	✗ 	✓ 	✓
Devil Survivor 	✓ 	✗ 	✓ 	✗ 	✓ 	✗ 	✓ 	✗
Devil Survivor 2 	✓ 	✗ 	✓ 	✗ 	✓ 	✗ 	✓ 	✗
==Properties of Stats per Game==
===Shin Megami Tensei/Shin Megami Tensei II/Shin Megami Tensei If...===
Stat 	Influence
Strength 	HP, Physical Power, and Accuracy. For demons, it also increases Defense.
Vitality 	HP and Defense. For demons, it also increases Physical Power.
Magic 	MP, Magical Power and status effect accuracy
Intelligence	Evasion and status effect accuracy. Also increases options during conversations.
Agility 	Accuracy, Evasion, chances of acting sooner, and chances of escaping.
Luck 	Accuracy, Evasion, chances of getting first strike, chances of escaping, and enemy drops.
===Shin Megami Tensei NINE===
Stat 	Influence
Strength 	Affects physical attack power
Intelligence	Affects magic hit rate, magic defense, magic attack power, and maximum MP
Magic 	Affects magic hit rate, magic defense, magic attack power, and maximum MP
Vitality 	Affects physical defense, magic defense, and maximum HP
Agility 	Affects order of attack in combat, physical attack accuracy, and evasion.
Luck 	Affects accuracy and evasion
===Shin Megami Tensei: Strange Journey===
Stat	Influence
St 	Physical and Gun attack power.
Ma 	MP, magical attack power, and magical resistance.
Vi 	HP and Physical and Gun resistance.
Ag 	Turn order.
Lu 	Evasion, accuracy, and item drop rate.
===Shin Megami Tensei IV/Shin Megami Tensei IV Apocalypse===
Stat	Influence
St 	Physical attack power.
Dx 	Gun attack power.
Ma 	Magical attack power.
Ag 	Turn order, chances of escaping, accuracy, and evasion.
Lu 	Critical hit rate and ailment recovery chances.
===Shin Megami Tensei V===
Stat	Influence(s)
St 	Damage in Physical skills
Vi 	Defense against enemy attacks.
Ma 	Damage in Magic attacks
Ag 	Influences odds of whether the battle starts with Player or Enemy turnEscape rateAccuracy & Evasion
Lu 	Increases chances of various beneficial effects in battle, in terms of both accuracy and evasion.Influences Critical rates.Chances of instant-death are affected.Ailment infliction rate is influenced.
===Shin Megami Tensei: Devil Summoner===
Stat 	Influence
Strength 	HP and physical attack power
Vitality 	HP, physical resistance, and magical resistance
Magic 	MP, magical power (large), magical resistance (small), and the rate at which Rei learns spells.
Intelligence	MP, magical power (small), magical resistance (large), evasion, and the rate at which Rei learns spells.
Agility 	Accuracy, evasion, and turn order.
Luck 	Accuracy, evasion, gun attack power, chances of first strike, chances of escaping, and enemy drops.
===Devil Summoner: Raidou Kuzunoha vs The Soulless Army/Raidou Kuzunoha vs King Abaddon===
Stat	Influence
St 	Physical attack power
Ma 	Magical power, magical resistance. For Raidou, it determines the power of combination skills and the bonus to his demons' stats.
Vi 	HP and physical resistance.
Lu 	Attack accuracy, critical hit rate, enemy drops, ambush chances, and negotiations.
===Giten Megami Tensei: Tokyo Mokushiroku===
Stat 	Influences
Intuition (IT) 	Predictive ability. Affects gunfire and projectile evasion.
Willpower (WI) 	Magical defense power. Guts.
Magic (MA) 	Magical attack power.
Intelligence (IN)	Comprehension ability. Affects effectiveness of magical power. Also needed for learning abilities.
Blessing (BL) 	Evasion coming from divine protection. Similar to Luck.
Strength (ST) 	Raw physical strength. Affects power in close combat.
Vitality (VI) 	Bodily toughness. Affects HP.
Agility (AG) 	Fighting speed. Affects accuracy of attacks.
Dexterity (DX) 	Weapon handling ability.
Charisma (CH) 	A human/demon's influence. Affects conversation with demons.
===Persona 2: Innocent Sin/Eternal Punishment===
Stat	Influences
STR 	Physical attack power
VIT 	HP, HP recovery, and physical resistance.
TEC 	SP, SP recovery, magical power, and status effects chances.
AGI 	Evasion and turn order.
LUC 	Item drop rate, critical hit rate, chances of Persona mutation, and casino games.
===Persona 5 / Royal===
Stat	Influence(s)
St 	Damage in regular attacksDamage in Physical skills
Ma 	Damage in Magic attacksEffect of recovery skills
En 	Defense against outside attacks, whether regular, Physical or Magic.
Ag 	User's attack accuracy and evasion against enemy attacksTurn order (encounters and Mementos requests only)Affects odds for escaping from battle
Lu 	Critical rateAilment infliction rateSuccess rate for casting instant-death skillsCritical evasion rateAilment evasion rateInstant-death evasion rateAffects odds for escaping from battleAffects amount of money that are scattered from a Confused enemyAffects money payout in Negotiation
===Persona 5 Strikers===
Stat	Influence(s)
St 	Damage in regular attacksDamage in Physical skills
Ma 	Damage in Magic attacks
En 	Defense against outside attacks, whether regular, Physical or Magic.
Ag 	Affects Critical rateUser's evasion against enemy attacks
Lu 	Critical evasionAilment infliction rate
===Tokyo Mirage Sessions ♯FE (Encore)===
Stat	Influence(s)
Str 	Damage in regular attacksDamage in Physical skills
Mag 	Damage in Magic attacksMaximum EP
Skl 	Hit rateFrequency of critical hits
Spd 	Evasion rate
Def 	Defense against Physical attacks.Maximum HP
Res 	Defense against Magical attacks.
Lu 	Critical evasion
==Battle Stats==
These are specific parameters that are determined by other stats of the user, instead of directly by their base stat distribution.
===Shin Megami Tensei III: Nocturne===
Stat 	Formula
Maximum HP	(\text{Level} + \text{Vitality}) \times 6
Maximum MP	(\text{Level} + \text{Magic}) \times 3
===Megami Ibunroku Persona===
Stat 	Formula
Attack 	\text{Strength} + \frac{\text{Dexterity}}{2} + \frac{\text{Level}}{5}
Weapon Attack 	\text{Strength} + \frac{\text{Dexterity}}{2} + \frac{\text{Level}}{5} + \text{Attack of current weapon}
Weapon Hit Rate	\text{Dexterity} + \frac{\text{Agility}}{2} + \frac{\text{Luck}}{4} + \text{Hit Rate of current weapon}
Gun Attack 	\frac{\text{Dexterity}}{2} + \frac{\text{Agility}}{4} + \text{Attack of current gun and ammo}
Gun Hit Rate 	\text{Dexterity} + \frac{\text{Agility}}{2} + \frac{\text{Luck}}{4} + \text{Hit Rate of current gun}
Defense 	\text{Vitality} + \frac{\text{Agility}}{2} + \frac{\text{Level}}{5} + \text{Defense of all current armor}
Evade 	\text{Agility} + \frac{\text{Dexterity}}{2} + \frac{\text{Luck}}{4} + \text{Evade of all current armor}
Enemy Hit Rate 	(\text{Dexterity} + \frac{\text{Agility}}{2} + \frac{\text{Luck}}{4}) \times 1.5
Enemy Evade 	(\text{Agility} + \frac{\text{Dexterity}}{2} + \frac{\text{Luck}}{4}) \times 1.5
==Determination of Stats==
===Base Stats===
The base stats are the core values of an individual demon or user, which mainly determine how their stats will be distributed.
===Level===
The user's Level determines the current value of their base stats, with them earning points by leveling up, and being maximized at Level 99.
===Equipment===
Equipping certain weapons, armor or accessories will grant the user stat boosts depending on the item. The stat changes will be removed upon taking off said equipment.
===Passive Skills===
Throughout both the Shin Megami Tensei series and the Persona series, certain Passive skills are able to boost the user's max HP and SP. They can only be obtained by equipping a specific accessory.
===Incense & Incense Cards===
Incense can permanently increase a character's and/or Persona's stats, being consumed upon use.
In the Persona 2 duology, Incense Cards are used during summoning to increase a Persona's stats.
In Persona 5 Royal, the protagonist can buy incense from Kichijoji, which he can use to boost the stats of his Personas.
===Training & Old Temple===
The Persona 5 protagonist is able to spend his time training to boost his max HP and SP in battle. The location he trains at determines the distribution between the two stats: training at the gym in Shibuya will boost both his HP and SP, in his attic in Café Leblanc will only boost his HP, and meditating at the temple in Kichijoji (only available in Persona 5 Royal) will only boost his SP. The more a location is visited to train, the more points will be received.
===Certain Confidants===
In Persona 5 Royal, by hanging out with specific Confidants, in this case Sumire Yoshizawa and Takuto Maruki, the protagonist will receive 5 points of max HP or SP, respectively. For information on their Confidants, see Confidant → Sumire Yoshizawa and Confidant → Takuto Maruki.
===Jazz Jin===
In Persona 5 Royal, the protagonist can bring one of his allies to a jazz club in Kichijoji to drink, which can directly boost certain stats of the party member of their choice.
==Stat Modifiers==
During battle, several modifiers may be used to affect the power of these stats in battle. They are only temporary, and expire after the related battle is over, and possibly after a certain amount of turns have passed.
Certain Prayer skills are able to buff the user's stats, such as Tarukaja, which boosts one ally's attack. Additionally, some can also debuff, such as Tarunda, which lowers the target enemy's attack. These effects can be removed with Dekaja and Dekunda.
==References==
Category:Mechanics
Category:Attack Properties