Cognomite Manipulation

The power to manipulate cog and gear active micromachines. Sub-power of Mechanical Manipulation. Lesser variation of Nanite Manipulation. Not to be confused with Mechanical Constructs.
==Also Called==
*Clockwork Nanite/Picomite/Femtomite Manipulation
*Gearturn Micro-Tech Manipulation
*Sub-Micro Spring & Sprocket Automatons
==Capabilities==
Users can manipulate micromachines powered via windings springs and servos, a marvel of sandal age engineering. This shows just how innovative and recreational the greatest of the great, ancient geniuses could be as the precursors to human industrial society. Even with the limited technology present at the time of its creation, this showcases what all could be accomplished with later generational implementation of their bettered works down the line.
Cognomite tech doesn't run on the intricate microcomputer systems nor electrical appellation to push the contraption forward. It is, in fact, moved by older, more retroactive design parameters that work using more mechanical or potential-based functionality. They're somewhat cumbersome design makes it difficult for the gear-based micro-tech to function on the microlevel, but their machinations are adaptable to most environs and circumstances they come across. This allows them to adjust and modify themselves to better accommodate whatever situational stimulus they may encounter. To that end, they can modulate themselves based upon whatever new elements they come across in order to surmount them.
While largely independent of workings implemented by a primary operator, cognomites can be commandeered independently of an external means of control via dissimilar methods. Through sonic methods, likely whistles via flute playing and/or body gesturing, they can be programmed into their function design and the like or input utilities that make them subservient to their original creator and whomever they deem designate handlers.
Through these macro-micro machines, users can facilitate them to lean on creating more designs of identical make but greatly improved upon from the prior generational productions manufactured. They can create more and more impressive cognomite designs over the course of time. Each successive design grows more and more elaborate and articulate than the last. Each individual unit uses their pooled know-how in order to further improve upon the rest of the herd's design by passing it along both to their creator alongside their fellow drones. This is, in large part, due to their metallic composition; they also double as anti-mystical bastions. They can be useful against powerful arcane practitioners.
==Applications==
*Anti-Magic Manipulation
**Curse Negation
**Spell Negation
*Bionic Surrogacy
*Cybernetic Body Armor Implantation
*Device Manipulation
**Disassembly/Reforming
***Drone Manipulation
****Drone Creation
*Engineering Manipulation
**Construction Manipulation
***Barricade Manipulation
**Fortification Manipulation
***Fortification Creation
**Hydraulics Manipulation
**Pneumatics Manipulation
***Piston Manipulation
**Steam Power Manipulation
*Formation Manipulation
**Syndicated Formation
*Guise Manipulation
**Adaptation Inducement
**Relative Appearance Alteration
**Shapeshifting Inducement
*High-Tech Exoskeleton
**Technomechanical Manipulation
***Metal Morphing
**Syndicated Formation
***Team Constructs
*Idiosyncratic Manipulation
**Infection
***Interaction
****Interface Manipulation
*****Remote Motion Manipulation
*Killing Resurrection
**Restoration Augmentation
**Similarity Manipulation
**Upgrading Subordination
*Locational State Manipulation
**Layer Manipulation
***Surface Manipulation
*Mechanical Manipulation
**Mechanical Constructs
***Mechanical Creature Creation
**Robotic Manipulation
***Automaton Creation
*Node Manipulation
*Object Manipulation
**Omni-Customization
**Part Manipulation
*Penetration & Protection
**Cloaking Shield Construction
***Invisibility Extension
****Perceptive Amnesia
****Perception Removal
*Reconfiguration
**Rapid Fabrication
*Sprock & Spring-Active Blood
**Reactive Attribute Enhancement
**Technomechanical Exoskeleton
*Talent Manipulation
**Tangibility Manipulation
***Intangible Interaction
*Ubiety/Absence Manipulation
*Volatile Transmogrification
**Volatile Interaction
==Techniques==
*Automaton Physiology
**Swiss Army Appendage
***Swiss Army Weaponry
*Bionic Physiology
**Cybernetic Life-Force
*Clockwork Physiology
**Redundant Physiology
*Ductility Manipulation
**Deformation Manipulation
*Experiment Manipulation
*Foolproofness Manipulation
**Functionality Manipulation
***Efficacy Manipulation
**Internal System Manipulation
**Repair Manipulation 
***Internal Reinforcement
**Strength/Weakness Manipulation
*Gearmite Mimicry
**Exoskeleton Modules
**Feeding Frenzy
***Digestive Transmutation
*Mechanical Energy Manipulation
**Potential Energy Manipulation
*Programmable Matter
**Energy Matter Symbiosis
*Quality Manipulation
**Quality Enhancement
*Remote Interaction
**Reach Manipulation
***Refining
*Technomechanical Blood
**Metallic Bodily Fluids
**Technological Constructs
*Vehicle Possession
**Vehicle Augmentation
==Variations==
* Access Manipulation
** Openness-Closure Manipulation
* Enhanced Disassembly
* Fundamental Forces Symbiosis
**Force Warping
***Fractal Manipulation
*Geophysics Manipulation
**Geochemistry Manipulation
***Geothermal Manipulation
*Interaction
*Juncture Manipulation
**Beginning Dominance
**Conclusion Dominance
**Midpoint Dominance
*Level Manipulation
**Liminality Manipulation
*Malfunction Manipulation
*Necessity Manipulation
**Neglected Manipulation
***Senescence Manipulation
**Preservation Manipulation
***Newness Manipulation
*Obedience Manipulation
**Sentience Manipulation
*Property Manipulation
**Quantity/Quality Manipulation
*Remaking/Remolding/Recreation/Reshaping
== Levels ==
* Cognomite Manipulation
** Nanite Manipulation
*** Picomite Manipulation
**** Femtomite Manipulation
==Associations==
*Appearance Manipulation
*Dieselpunk Physiology
*Enhanced Assembly/Disassembly
*Robot Companionship
*Technology Manipulation
**Nanite Manipulation
==Limitations==
*May be opposed by Magimites microtechnology.
*May not be designed for Elemental Immunity, leaving them prone to rusting or Function Impairment.
*Internal workings may be prone to Disruption.
==Known Users==
*Temple Baldry/Modular Man (ABC Comics)
*Mechanicles (Aladdin)
*Yokai (Big Hero 6) 
*Gort (The Day Stood Still)
*Über-Jason (Jason X)
*Jack Sphere/Biomax (Supergirl)
*Reedman (Transformers) via Microcons 
*Insecticon (Transformers)
==Gallery==
Yokai (Big Hero 6) Microbot attack.gif|Yokai (Big Hero 6) can surround himself in microbots to attack and defend.
Jason X Bulletproof.gif|Über-Jason (Jason X) was the titular revenant serial killer whose physiology underwent cybernetic enhancement through a macro series bionic augmentation. Making him stronger, tougher and much much deadlier than ever.
Gort - The Day Stood Still.jpg|Gort (The Day Stood Still) is an extraterrestrial automaton that can generate into macromachines.
Supergirl Biomax.jpg|Jack Sphere/Biomax (Supergirl) gained a constitution made up of his micro/macrotechnology whilst experimenting with it.
Category:Powers
Category:Supernatural Powers
Category:Manipulations
Category:Matter-Based Powers
Category:Technology-based Powers
Category:Science Powers
Category:Enhancements
Category:Molecular Manipulation