Riftmaker

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===Origins===
A no stranger to compromise and failure, Isaac Arai grew up as a farmer's child, doing crops in Brunei. Watching other kids play with technology, games and having a real life, he hated himself and his life. That, among many other things made him an unshakeable nihilist, rejecting that life on Earth has any purpose. He hated everything about huamnity, knowing and publicly stating that humans are weak creatures and are better off dead than wasting the resources of such a beautiful planet like Earth.
Isaac was offered a solution by Emerald, who told him how to let go of his pain and how to actually be useful for himself.
She introduced him to the Worldforger Blade, a demonic-like blade infused with unspoken, outworld dark mystical untamed energies. When asked why should he trust her, Emerald responded by saying that he has no other choice anyway and the only reason she's not using the blade is that it's too heavy for her to lift, but warned him that the blade comes with a curse.He went on to willingly take on the curse. It made him more powerful than he had ever imagined. He became 'The Riftmaker' and swore to either rid humanity of its weaknesses or he will rid the world from humanity.His blade is infused with Banebringer's energy after his death.
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Isaac's equipment is designed to complement his already impressive combat skills, giving him an edge in battle and making him a formidable opponent in any battle.
Isaac's weapon of choice is The Worldforger Blade. The weapon is a large, heavy blade that is imbued with powerful magical energies, which allow Isaac to channel his Earthsplitting and Dark energy abilities through it amplifying its already fearsome power. The blade itself is made of a rare metal that is known to be incredibly durable, and its sharp edges can demolish and crush through even the toughest of materials.
To complement his already formidable swordsmanship, Isaac has developed a solid set of equipment to enhance his combat capabilities. To protect himself from harm in battle, Isaac wears heavy armor that is made from a combination of rare metals and enchanted fabrics. The armor is designed to absorb and deflect blows, making Isaac nearly impervious to physical attacks. However, the armor's weight can sometimes limit Isaac's mobility, which he makes up for with his brute strength. To further enhance his Dark energy abilities, Isaac carries a talisman that is imbued with powerful Dark magic. The talisman allows Isaac to unleash blasts of Dark energy, which can blind and disorient his foes, giving him an opportunity to strike.
Channeling his strength to the maximum allows him to unleash powerful shockwaves and tremors, which can knock his enemies off balance and give him an advantage in close combat. In when tapped fully into his dark energy potential, he can summon Outworld creatures.
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Deathswing Cooldown: 7 seconds
Swings the Worldforger blade in a cone-shaped area in the direction of your choosing. Deals double damage to enemies affected by either Outworld Shatter or Villaneous Strikes's DoT effects and triple if both. Enemies dying during or 1.5 seconds after you've used Deathswing resets the ability's cooldown.
	
Cavalry's Charge Cooldown: 14 seconds
Charge to the target enemy, dealing damage and slowing their movement speed by 85% for 1 second.
	
Outworld Shatter Cooldown: 14 seconds
Shatter the ground, sending out damaging shockwaves on a Large scale, slowing and applying a DoT to enemies, the DoT increasing the more enemies stay in the affected area. Requires a 1 second charge.
	
Death's Door Cooldown: 18 seconds
Summon 2 creatures that attack the nearest enemy heroes or buildings. Possible Units:
Outworld Melee Creep: Melee. 100% Chance to spawn.
Outworld Spellcaster: Ranged. 70% Chance to spawn. Has larger sight range, reveals invisible units.
Outworld Spearthrower: Ranged. 50% Chance to spawn. Large range on attacks (can attack buildings outside of range).
Outworld Raider: Melee. 35% Chance to spawn. Grants 15% Attack speed to all nearby allies.
Outworld Warlord: Melee. 7% Chance to spawn. Grants 16% movement speed and 10% all damage increase to all nearby allies.
	
Villaneous Strikes Cooldown: 3 seconds
Passive: Once every 3 seconds your attack deals double damage, ministuns and applies Damage over time effect.
	
Forger of Worlds Cooldown: 0 seconds
Ultimate: Begins cracking the ground in a large range in front of you. After 2.75 seconds, the cracks explode, stunning enemies near its center for 2 seconds and slowing others caught by 90%, decaying over 2 seconds.
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	Casting Outworld Shatter provides a Critical Severity aura for 4 seconds.	Cavalry's Charge can jump to allies (no damage). 	+1.5% Critical Strike chance.
	Outworld Shatter range is doubled. 	Cavalry's Charge gains a charge. 	Cavalry's Charge lowers enemy armor by 20% for 1.5 seconds.
	-2secs. Forger of Worlds activation time. 	Forger of Worlds implodes (pulls enemies in), stuns all.	Forger of Worlds explodes (pushes enemies to the side), applies a DoT.
	Enemy takedowns spawn a free random 'Death's Door' creature. 	-10sec. Forger of Worlds cooldown. 	Double attack speed.
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art_riftmaker1.jpg|Riftmaker Release Art	
early_riftmaker1.jpg|Riftmaker Lineart
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*I know how you feel...I was once human too. Weak and foolish.
*Your life spark - extinguished!
*I might lose...but you won't win either!
*Spare me the commentary, ant!
*My biggest weakness is that I'm human.
*Riftmaker here!
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*A rather tanky assassin, Riftmaker can sustain a lot of punishment, while executing reliable damage.
*Conceptualized 23.05.2016. First Art Piece 19.07.2016
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Hero emerald.png|Emerald|link=Emerald
Hero tviq.png|T-Viq|link=Tviq
Hero sangiev.png|Sangiev|link=Sangiev
Hero mercurial.png|Mercurial|link=Mercurial
hero kalibri.png|Kalibri|link=Kalibri
Hero malphai.png|Malphai|link=Malphai
Hero banebringer.png|Banebringer|link=Banebringer
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thumb|left|440 px
Category:Characters
Category:Human