Elites Versus II

Elites Versus II (stylized and referred to as EVS II) is a 2023 crossover action fighting game developed by Zaratos Games released for Playstation 4, Playstation 5, Nintendo Switch, Xbox One, Xbox Series X|S and Steam. It was announced on March 12th, 2023 in a blog post by game director HammerSig. It's the second installment in the Elite Versus series.
The biggest change from the previous game is the shift to 3D graphics, ditching sprite-based fighters and stages for 3D models, in order to accomodate for alternate costumes, more cinematic cutscenes and broader appeal in general.
- GAMEPLAY -
Like its predecessor, EVS II is a platform fighting game in which players take part in free for all battles (for a max number of 4 fighters) using various gaming characters to knock each other off the battlefield. While the scoring system is unchanged from the previous title, major changes have been done to the controls: each character has now 4 Grounded Light Attacks, 4 Air Attacks, 4 Heavy Attacks, 4 Special Attacks and 4 Throws. The main new feature however, is the addition of the Elite Status Bar (ESB).
Controls 
These are the default controls of the game, although they can be freely customized to each player's liking. Controls presets can also be created and selected directly from the character selection screen.
Default controls for the Nintendo Switch version of the game:
	WALK/RUNNote that dashing is not present in this game.
	JUMPAlmost every character has 2 consecutive jumps.
	LIGHT ATTACKYour most reliable attacks, they are generally fast and ideal for combos, but not as strong as Heavy and Special attacks.
	HEAVY ATTACKSlower but stronger and flashier moves, these are used to confirm a KO.
	SPECIAL ATTACKThe meat and potatoes of your character, these attacks define playstyles and tactics. They come in all shapes and sizes, so get comfortable with them!
	THROWUsed to launch opponents in a certain direction or to break guards.
	REVENGE ATTACKYour strongest move, be careful not to waste this!
	PARRY/BLOCKTap with precise timing to disrupt incoming attacks and projectiles, stunning the opponent in the process. If you have at least 1 ESB slot, hold to Block.
	ASSIST COREUse the previously selected Assist Core, which grants unique abilities.
	TAUNTFor showing off and nothing else.
 Elite Status Bar 
The Elite Status Bar (ESB for short) is a meter displayed near a player's Damage %, composed by 5 slots which fill up as a player takes damage, deals damage or land Parries. The ESB allows for various actions:
Blocking: Holding down the Parry button results in a block, which protects the player against all attacks (except for Revenge Attacks and grabs/Throws), nullifying their damage and giving a brief window to retaliate. Being hit while blocking consumes 1 ESB Slot.
Breaker: Tapping the Parry button while in HITSTUN allows the user to regain control of their fighter, breaking free from combos, multi-hitting attacks etc. This action consumes 3 ESB Slots.
Revenge Attack: Pressing the Revenge button when all 5 slots are filled unleashes the strongest attack in your arsenal, the Revenge Attack. These have been standardized to be cutscene-based attacks for every fighter, unlike in the first game where only some characters had this distinction. 
Assist Core: Players can use a previously selected Assist Core to help them in battle, which allows the user to briefly turn into another character and perform their unique special move. Each Assist has an individual cost, ranging from 1 ESB slot to all 5, depending on how strong it is.
- GAME MODES - 
EVS II offers a more varied selection of modes compared to the first game, especially for online play, a lacking area in the prequel. Offline modes have also seen some changes, namely the removal of Vulgrim's Requests. This is compensated however by EVS II's biggest addition: a new mode called Endless Dread, in which players will build their own team of fighters to defeat Kiindred, the game's new final boss.
Offline Modes
Elite Battle
The standard versus mode of EVS II, pretty much unchanged from the first game. Up to four fighters (both real or CPU controlled) take part in matches with a variety of options to choose from:
TIME 	The match ends when the time reaches 0. Goes from 1 minute to 99, or it can be toggled off.
SCORE 	The match ends when a set amount of kills is reached by a player or a team. Goes from 1 to 99, or it can be toggled off.
STOCK 	Set the amount of lives every fighter gets. Goes from 1 to 99, or it can be toggled off.
TEAMS 	Switches to Team Battle.
FRIENDLY FIRE 	Toggles firendly fire on or off when in Team Battles.
HANDICAP 	Set the amount of damage certain fighters will start with. You can also increase or decrease the individual attack power of each player.
HEALTHBAR 	Replace the damage percentage system with a more classic healthbar. Moves will deal a set amount of damage and knockback, and players will die when their health reaches 0. Health amount is customized for each fighter.
REVENGE ATTACKS	Toggle Revenge Attacks on or off.
ASSIST CORES 	Toggle Assist Cores on, off or set to Random for all players. This is a global option, players can still choose individually wether if they want an Assist Core or not, or if they want a random one.
PAUSING 	Toggle the ability to pause during the match on or off.
Endless Dread
Endless Dread is the main single-player campaign of Elites Versus II, accessible through the main menu, and sees the player using one of the three starter characters (Mario, Sackboy and Dovahkiin) to clear out the Disturbance brought on by Kiindred (the main antagonist), by taking parts in a series of battles to close 'Rifts', across a land brought together by Kiindred himself.
For more details on this mode, you can check the dedicated article here.
Arcade
Choose a character and play through a series of matches against random CPU opponents to reach the boss at the end. The number and type of matches goes up depending on the chosen difficulty:
EASY 	5 matches against a single CPU opponent, plus a boss fight against Kiindred at the end.
MEDIUM 	8 matches against a progressively increasing number of CPU opponents, plus a boss fight against Kiindred at the end.
HARD 	10 matches against progressively increasing number of CPU opponents, including a random boss as the fifth opponent and Kiindred as the last one.
VERY HARD 	15 matches against progressively increasing number of CPU opponents, two random boss fights at stage 5 ad 10, plus Kiindred as the last one.
HELL 	10 matches, against a single CPU opponent and Kiindred at the end. Warning: these CPUs are EXTREMELY tough, and damage does NOT reset between each match.
ULTRA NIGHTMARE	You brought this on yourself. 15 matches against 3 deadly opponents at once, plus two boss fights at stages 5 and 10, plus, a special boss fight against a deadlier form of Kiindred called Kiindread at the end.
BOSS RUSH 	A special mode unlocked after completing the Endless Dread mode. Face all the bosses in the game one after the other. You'll have the chance to refill your health between fights, but not doing so lets you access the special boss fight against Kiindread.
Special Battle
A special mode where you can fight with all the Paraphernalia unlocked in the Endless Dread mode. Battle either against other players or endless waves of enemies, alone or with friends. You can also fight against a CPU opponent and assign it its own Paraphernalia: create your own challenges here!
Tournament
In this mode, players battle against each other in a single-elimination Tournament bracket. Multiple settings can be adjusted, such as:
The number of competitors (from 4 up to 64).
The number of CPUs and humans. 
The skill level of each individual CPU.
Shop
Buy cosmetics for your fighters such as colors, taunts, intros and victory poses using Elite Coins earned in other modes. You can also buy a daily selection of Paraphernalia for the Endless Dread/Special Battle modes, as well as artworks and concept arts.
School
Learn how to use each character, with in depth guides, strategies and demonstrations there to help you understand what makes each character tick. Also features character specific trials to complete.
Training
A mode where one or more human players can practice against a CPU dummy. Features a large variety of options to help players practice combos and strategies.
Online Modes
Ranked
Battle players from around the globe to win Elite Points (EPs) and face stronger opponents as you raise your League rank. The ranks are as follow:
NOVICE LEAGUEfrom 0 to 1000 EPS 
APPRENTICE LEAGUEfrom 1000 to 2000 EPS
ADEPT LEAGUEfrom 2000 to 3000 EPS 
EXPERT LEAGUEfrom 3000 to 4000 EPS 
MASTER LEAGUEfrom 3000 to 4000 EPS 
ELITE LEAGUEfrom 4000 to 5000 EPS 
DEITY LEAGUEfrom 5000 EPS and up 
Ranked Doubles
Same as the regular Ranked mode, but fought in Team Battles.
Quick Match
Don't want to stress over losing EPs? This option lets you join 1v1 battles with nothing but your honor at stake.
Casual
If you don't care about rulesets and just want to get straight into a fight, this option pairs you with any available match or public lobby (except for Ranked matches).
Online Tournament
Queue up to join an online single-elimination Tournament bracket. By default, this option sees a max of 32 players, but can go as low as 4 if more players aren't found within a time limit.
Spectator Mode
Sit back and watch other human players from around the world battle against each other. Ideal to learn from others, or just to bet some Elite Coins with other spectators.
Lobbies
Set your preferred rules and let other players and friends join in. Can be either public or private.
- FIGHTERS -
The launch roster of Elite Versus II counts a total of 35 characters, of which only a small selection are returning fighters from the first game, while the rest are all new additions. Speaking on the relatively small increment of playable characters from the first game, game director HammerSig stated that the focus is always on quality rather than quantity. The choice to bring back only a handful of fighters from the first game was made to prioritize new gameplay styles, which is also why some characters were redesigned. Specifically, the game retains 6 fighters from the first game (not counting Link, which is technically a different character), and 29 brand new fighters.Only 3 characters are unlocked at the start of the game (Mario, Sackboy and Dovahkiin), as the others need to be unlocked by fighting them in the Endless Dread mode. While unlocking the entire roster of characters is not a particularly long process (it usually takes no longer than a couple of hours), the developers spoke on the importance of keeping players engaged even when not playing with friends or competing online.On the possibilty of additional fighters joining the roster beyond launch, game director HammerSig stated that "it's definitely a possibility, but the focus is on the main game at the moment".During the Spooky Scary Fantendo Showcase 2023 event, it was confirmed that 4 additional characters would be released as add-on fighters later down the line with the release of the Fighters Pack 1, with a hint for each of the upcoming fighters.The four additional fighters were Sypha from Castlevania, Arthur from Red Dead, Jimmy from Bully and Venom from Marvel Comics. They were released in late 2023/early 2024, from December to January.A couple of months after the release of Venom, in a surprise announcement, it was announced that a final character would be added to the game free for all owners of Fighters Pack 1: Red Hood from DC Comics. Red Hood was also released as a separate paid DLC fighter for those who don't own the Fighters Pack.
Click on a character's icon to view their full moveset.
BASE ROSTER	BASE ROSTER	BASE ROSTER	BASE ROSTER 	BASE ROSTER
MARIO 	SACKBOY 	DOVAHKIIN 	CHLOE & NADINE	ATOI
TRAINER 	GROUDON 	LINK 	GANONDORF 	MIRAAK
MEI 	ROADHOG 	DOOM SLAYER	AMARA 	FL4K
EDWARD 	NIKO 	JESSE 	SIMON 	ALUCARD
RICO 	RYU 	FELYNE 	CUPHEAD 	KING DICE
HORNET 	ZOTE 	ORCANE 	PENITENT ONE 	CREEPER
MAXWELL 	FRIDA 	JAKE 	JOHN CENA 	TIGER WOODS
FIGHTERS PACK 1	FIGHTERS PACK 1	FIGHTERS PACK 1	FIGHTERS PACK 1	FIGHTERS PACK 1
SYPHA 	ARTHUR 	JIMMY 	VENOM 	RED HOOD
- STAGES -
Elites Versus II comes with a total of 25 unique stages. As the first game was sprite-based, no stages could be transferred over to the sequel, so it was decided to take the opportunity to build entirely new stages instead. Every stage also comes with one track (except for Edward Kenway's stage which has more) which is a rearranged theme inspired by the game's OST. Near the stage's thumbnail you can see what particular track inspired the rearrangement!
SHATTERED COREElites Versus♫ Kiindred's Theme - Elites Versus II ♫ 	Once a thriving world, now a dimension permanently scarred by the Disturbance. For some reason, Kiindred is found and fought here, hesitant to leave this forsaken place.A simple, flat stage with no platforms or hazards. Just you and your opponents in an epic fight!
SANCTUMElites Versus♫ Sanctum Battle - Elites Versus II ♫ 	This mountain towers over all the lands brought together by the Disturbance. Upon reaching the summit, a portal to the Shattered Core appears in the sky, shrouding the land in a dark fog.This stage has three soft platforms placed in a triangle layout over a solid platform that extends all the way to the bottom of the screen. The lack of hazards and the simple layout make this a top choice for serious bouts.
BOB-OMB BATTLEFIELDMario♫ Bob-omb Battlefield - Super Mario 64 ♫ 	The iconic first course of Super Mario 64, players will battle on the floating island in the sky, giving players a panoramic view of the entire battlefield beneath them and all its details: King Bob-omb at the top of the hill, the Chain-Chomp barking at passing pink Bob-ombs, red coins, goombas...the list goes on!This stage consists of a smaller-than-average solid platform in the center, with two soft platforms on each side moving up and down. The platform on the right has a cannon on it, which shoots out any opponent launched near it, so use it to your advantage. The cannon disappears when stage hazards are turned off.
BOOM TOWNLittleBigPlanet♫ The Canyons - LittleBigPlanet ♫ 	The hometown of Uncle Jalapeño, Sackboy visited this place during his trip to the Canyons, where he found out there's good reasons for this town to have Boom in its name. You'll battle in front of the Bank, surrounded by stuffed cacti and rocks, but take care, as Sheriff Zapata will occasionally pop out in the background and toss timed explosives on the stage. Perhaps it's something of a...bomb survival?This flat stage has two soft platforms on both edges and two more above the ground, making for a weird but still simple and symmetrical design. Sheriff Zapata will occasionally throw timed explosives if stage hazards are turned on, which can be kicked around before they detonate. If you're skilled enough, you may even use them in combos!
BLEAK FALLS BARROWThe Elder Scrolls♫ Ancient Stones - The Elder Scrolls V: Skyrim ♫ 	A dominant piece of landscape of Skyrim is the Bleak Falls Barrow, one of the many nordic tombs scattered across the cold region. Bleak Falls Barrow is quite notable among them for it's large scale and for housing an ancient item that the Dovahkiin will be tasked with retrieving to help in the battle against the dragons. This stage takes place just outside the main entrance, so no draugrs to disturb the fight here.This stage is quite large, making it ideal for 4-players battles, although it lacks any platform beside the main one, which has stairs on each side leading to elevated ground. It has no hazards, but the large slants on the sides can make life harder for fighters that rely on projectiles, so you may want to pick this stage if you struggle against them!
LOST TEMPLEUncharted♫ Showdown - Uncharted ♫ 	Chloe and Nadine's journey through the Indian peninsula came with no shortage of breathtaking vistas and discoveries. One of the most memorable was hidden away in the lost city of Belur, in the form of a colossal statue of the indian god Shiva which guarded the relic Chloe was after, the Tusk of Ganesh. To open the way to the tusk, Chloe and Nadine used levers and contraptions to move Shiva's arms and hands to form a path, and that's exactly what happens in this stage as well, so watch your steps!The stage comes with a floating main platform in the center, with Shiva's hands forming 4 soft platforms above it. If stage hazards are turned on, these platforms will move around and rotate in unexpected ways.
SKY PILLARPokémon♫Groudon & Kyogre Battle Music - Pokémon Ruby and Sapphire ♫ 	The massive Sky Pillar is an ancient build that towers over the region of Hoenn, whose purpose was to allow Sootopolitans and Draconid people to worship a Legendary Pokémon said to rule the skies: Rayquaza. The emerald dragon flies at high speed across the stormy clouds at the top of the tower, but he'll occasionally stop by, giving players the chance to catch a glimpse of the sheer majesty of this creature. When you see a strong gust of wind blowing above or below the platforms, move out of the way: it means Rayquaza is about to fly across the stage.This simple, symmetrical stage has a main solid body and two soft platforms near the edges, making it a fair and balanced arena...if the hazards are turned off. Otherwise, be on the lookout for Rayquaza, which will dart either below or above the soft platforms from side to side, with little care for anyone in its way.
HYRULE'S CASTLEThe Legend of Zelda♫ Title Theme - The Legend of Zelda ♫ 	The king of Hyrule welcomes you into his majestic castle, where players will get a chance to bout in none other than the throne's chamber. The palace is adorned with details and references to the world of The Legend of Zelda, from the obvious Triforce which dominates the room, to the stained glass windows depicting Link on one side and princess Zelda on the other, to more subtle easter eggs, like the Sheikah writings on the soft platforms.The layout of the stage is very similar to Sanctum's, with three soft platforms in a symmetrical dispositon, the only difference is the platform in the center which is lower than the ones near the edges. Besides that, this stage also lacks hazards of any kind, so you can focus on the battle without distractions.
BUSAN SANCTUARYOverwatch♫ Busan Theme - Overwatch ♫ 	Just like the rest of the world in Overwatch, South Korea's city of Busan suffered a major attack from the Omnics, the sentient machines that rebeled against humanity. Luckily, the city had the MEKA pilot D.Va on their side, which made short work of the robots, and now you're free to visit its tranquil sanctuary and get lost in its autumnal colors...unless there's a battle between 10 people competing for a control point nearby.This stage features a very unique aspect in its layout: a fully covered tunnel that fighters can get through without seeing what goes on inside in the center of the stage. You can use this to your advantage in lots of different ways, like firing a surprise projectile or luring opponents into a trap! Get creative or simply turn off the hazards, which removes the tunnel entirely, leaving only a flat solid ground and the soft platform at the top.
GATES OF HELLDoom♫ At Doom's Gates - Doom ♫ 	You stand before the very gates of hell, a place that the Doom Slayer is definitely not a stranger to. Many times he found himself in these fiery depths, and they were bad times for the demons consistently. So in addition to fight your opponents, you'll get the chance to slay the occasional Cacodemon and Imp bold enough to try and interrupt the fight, shooting fireballs at every player. But you don't simply get some relief from killing these demons, as they will release a Doom inspired power up upon death, like a health pack or a super armor boost. So get to ripping and tearing!The main ground is a large floating platform, with a smaller, soft platform rising upwards from the center and moving vertically at set intervals. With hazards turned on, Imps and Cacodemons will occasionally come to the stage firing fireballs at players, and if they are damaged enough, they will die with a high chance of spawning one of 5 different power ups: a health pack that refills 10% of damage; a Soul Sphere, that heals a whooping 100% of damage; an Armor which grants limited Super Armor on Light Attacks; Berserk, which dramatically increases the damage dealt; Invulnerability, which grants total protection against damage and knockback for 5 seconds.
THE JACKDAWAssassin's Creed♫ Main Theme - Assassin's Creed IV Black Flag ♫♫ Sea Shanties - Assassin's Creed IV Black Flag ♫	Ever dreamed of sailing the seas on a real pirate ship? Then it's your lucky day, as this stage takes place on Captain Edward Kenway's prized ship, The Jackdaw. Admire the vast oceans, the tropical islands and the whales occasionally splashing water on the ship with their tails. Be careful though, for the sea isn't all awes and wonders, so watch out for storms that will badly shake the brig and most importantly, enemy ships that will fire cannonballs on the main platform, sometime even destryoing parts of the stage! If you play as Edward on this stage, holding the Taunt button will make him yell to his crew to sing a song for him, prompting the stage music to change to a random sea shanty from AC IV. Neat right?Players fight on a boat-shaped solid platform with two soft ones near the top of the stage, so high up that some characters might have trouble reaching them from the lower parts of the ship. Additionally, the surrounding sea only allows players to swim for a brief period of time before they drown, and that's if you're not quick enough to move out of the ship's way while at sea. With hazards enabled, storms will make the ship sway back and forth, making the stage much more unstable, and enemy ships will sometime fire cannonballs that can destroy the soft platforms on the top as well as badly damage players in their trajectory.
LIBERTY CITY CHASEGrand Theft Auto♫ Soviet Connection - Grand Theft Auto IV ♫ 	The land of opportunities, Liberty City, acts as the background of this high-speed stage, where players will fight on various vehicles as they travel on the city's highways. In the background, players will notice iconic landmarks from GTA IV, like the Zirconium Building, the Rotterdam Tower, the Statue of Happiness and many more! You just have to wonder why so many vehicles are after the garbage truck you're fighting on...In this stage, you'll fight on solid vehicles of different shapes, with a garbage truck always present to offer a wider and reliable space to fight on. If you land on the road or get hit by a running vehicle, you'll be knocked pretty badly into the air, so watch your footing. Besides that, this stage presents no other hazard, so turning them off will have no effect.
OLDEST HOUSEControl♫ Finnish Tango - Control ♫ 	The Oldest House refers to the headquarters of opertation of the FBC, the Federal Bureau of Control, which is a secret branch of the [REDACTED] , in charge of locating, studying and eventually controlling paranatural events and objects. The Oldest House is located in [REDACTED] , and due to it being a Place of Power, it can behave in unusual ways, including shifting its architecture, cause [REDACTED] or lead to the [REDACTED] of those inside of it.< The Place of Power/Stage >< will differ/randomized layout from each visit/game/match >< Consistency/Stage Legality is not to be expected/wanted >< Preventing/Turning Off Hazards is futile/irrelevant>
DRACULA'S CASTLECastlevania♫ Dracula's Castle - Castlevania: Symphony of the Night ♫ 	Each inevitable return of Count Dracula is always accompanied by the sudden appearace of his legendary castle alongside him, tainting the night skies with its imposing towers and gothic architecture. The castle appears differently each time, as some say that it is a living being, although certain areas are common in each iteration, like the entrance hallway where this stage takes place. Castlevania fans will undoubtedly notice how this stage perfectly recreates the first levels of the original game on the NES, redone to look more detailed than ever.Similar to the Sanctum layout, this stage's layout key difference is the length of the center soft platform, which covers almost all of the solid ground beneath. The soft platforms on each side are also moved outward, so keep in mind the spots where you won't have solid footing beneath. Other than that, there are no hazards to worry about.
MEDICIJust Cause♫ Action Theme 3 - Just Cause 3 ♫ 	Medici is a beautiful island in the Mediterranean Sea, and houses some of the most breathtaking vistas one could ever dream of, from crystal-clear seas and small rural towns by the coast, to vast forests and towering mountains. But of course, there's a small catch: this paradise is under a strict dictatorship by General Di Ravello, which has little to no interest in the well-being of his citizens, which led to what has become a proper civil war between Rebels and the military forces of Medici. Rico Rodriguez proudly took part in the Rebellion, which doesn't bode well for Di Ravello's men.Medici is a stage meant to highlight the beauty of the landscape behind the players, so it has a very simple and balanced layout consisting of a main solid platform and two soft ones on each side, although these are quite long, going almost off the screen, past the ledges of the main platform. That said, if hazards are not turned off, the giant gas tank on the central platform might blow up if a powerful enough explosion happens nearby, so be mindful of fighting characters with explosive attacks in this arena.
HONDA SENTOStreet Fighter♫ E. Honda Theme - Street Fighter II ♫ 	Edmond Honda is amongst the best known fighters in the World Warriors Tournament thanks to his memorable sumo fighting style. It is only fitting then that he would fight his opponents in his favourite bathhouse, but there's more to this: he fights here to help this small business to grow more popular, giving some much needed financial aid. Very wholesome indeed. This stage's peculiar design might throw off at first, as the sides of the main ground are walled off by solid, giant paper lanterns, effectively preventing opponents to get knocked off the stage. Other than promoting vertical knockouts, this also serves a very specific purpose: since this is a Street Fighter stage, it was made with Healthbars Battles in mind, oddly making it a more balanced choice when playing in that mode, reducing the risk of premature KOs. Not a fan of healthbars battles? Just turn off the hazards then, and the paper lanterns will be moved to the background, offering a competitive, flat stage.
MONSTER ARENAMonster Arena♫ Proof of a Hero - Monster Hunter ♫ 	Hunting and capturing monsters is hard work, and mastering the weapons to do so is even more of a challenge. Arenas like this one are built by hunters to train, practice new weapons or simply battling the various captured monsters in epic battles for the cheering crowd. When fighting in this stage, get prepared for one of many different monsters to be released into the arena, from the King of the Skies himself, Rathalos, to the poisonous Pukei-Pukei or the furious Rajang. Each monster will affect the stage in different ways, so get your hunter's journal ready out when you see one coming out!This stage comes with two soft platforms on the very edges of a solid ground that will move up and down at different intervals. Various Monsters from the Monster Hunter will appear in the background, each one affecting the battle in different ways, like destroying the platforms with fire, spitting poison on certain areas or straight up interrupting the fight by attacking players. You can naturally turn off hazards to prevent Monsters from interfering, simply appearing in the background instead.
DEVIL'S CASINOCuphead♫ The King's Court - Cuphead ♫ 	After collecting all the souls the Devil asked for, Cuphead and Mugman are allowed into Inkwell Hell, where the Devil's very own casino awaits them in all of it's diabolical splendor. This stage is inspired by the overworld map of Inkwell Hell rather than any actual boss stage of Cuphead, making for a more unique and fresh stage to fight on. Still, players will recognize the cards acting as platforms from King Dice's battle, and their behaviour from Pirouletta's battle.The main fighting ground is flat, with three soft platforms above it all at the same height. With hazards turned on, these platforms will flip when attacked, effectively disabling them for a set period of time, giving this stage a constantly changing layout.
GREENPATHHollow Knight♫ Greenpath - Hollow Knight ♫ 	The forgotten and cursed land of Hallownest is home to some nasty locations, but every once in a while, you may also stumble upon some awe inspiring areas, as is the case with Greenpath: unusually lush and colorful compared to the other areas of Hallownest, this is also where the Knight first met and fought Hornet. This stage is filled with references to Hollow Knight, like the obvious bench on the topmost platform, the Hunter's nest in the background, the Lake of Unn and many others. Watch out for the deadly spikes on the top platforms, they will send you crashing down on the unstable floor on the right, which will eventually break, leaving the pool of acid beneath exposed.This stage is one of the biggest in EVS II, true to the extensive map and emphasis on exploration of Hollow Knight. The main platform has two bridges on the sides, the one on the left being soft, while the one on the right is solid but can be broken if characters bounce off of it too many times, exposing the pool of hazardous acid beneath. Furthermore, two solid platforms are at the top of the stage, the bigger one featuring spikes on the bottom, which can easily knock back fighters on the breakable floor beneath. With hazards turned off, the spikes will disappear and the floor on the left won't be breakable.
THE SWAMPY ESTUARYRivals of Aether♫ Elusive Master of Toxin - Rivals of Aether ♫ 	Deep within the forests of the land of Aether resides this calm Estuary, where the Master of Toxin, Ranno, usually meditates...or practices his fighting moves. Don't be fooled though: he's a pacifist...that incorporates poison in its moves, but a pacifist nonetheless! He'll hang in the background, meditating and occasionally creating a bubble that will float on the stage: if anyone is launched into it, they'll be stuck inside, open for punishes or follow ups. Back to the estuary, not much is known about it, or about the statues outside of it, but they do make for quite a view indeed.This very simple stage has a pretty standard layout, with a main, solid platform and four soft ones in a short pyramid arrangement. Ranno can be seen in the background, and if hazards are turned on, he'll occasionally send out a bubble on the stage, capable of trapping opponents that are launched into it. The victims are left vulnerable, barely able to move around but otherwise wide open to attacks.
CVSTODIABlasphemous♫ Arpegio en Ocre - Blasphemous ♫ 	Cvstodia, the gothic region where the Penitent One carries out his guilty journey is a dark and melancholic place, entirely devoted to worshiping the Miracle, which is, funnily enough, the primary cause of the poor state of the land. Nonetheless, it offers some gorgeous architecture, which inspires this stage: instead of being based on a particular area of Blasphemous, it takes from a couple of different landmarks, but most notably, the Bridge of the Three Calvaries. What sets this stage apart from every other is that players will loop around the opposite side instead of getting knocked out when going off camera. This means a couple of things: opponents can be knocked exclusively off the top, and moves like projectiles or charging attacks will loop on the other side, giving little chance for players to camp on one side of the stage. While definitely not for everyone, this stage lends itself perfectly for healthbars battles due to the complete lack of bounds, save for the top.Pheraps the most basic stage in all of EVS II, Cvstodia features a single, solid platform that travels from one side to the other and loops back around. If hazards are turned on, something unique will happen: the main platform, as well as the fighters, will be entirely dark, leaving only silhouettes visible, mirroring one very memorable area of the Wall of the Holy Prohibitions in Blasphemous.
MINESHAFTMinecraft♫ Aria Math - Minecraft ♫ 	Looking for diamonds in the blocky undergrounds of Minecraft often leads to unexpected places, such as abandoned mineshafts, where this claustrophobic stage takes place. Perfectly replicating Minecraft's unique graphics, this is a perfect battlefield to relieve your memories of the time spent mining and exploring caves, with various ores, waterfalls and railways to bring this stage to life. Zombies, Spiders and Skeletons can be seen sometimes hanging in the background, but other than spooking you with their sounds, they won't attack. Who set the game on Peaceful?!A solid platform acts as the main ground, with a total of 4 soft ones above it. There's 2 on each side, all stacked vertically with a short space in between, making this a great choice for extending aerial combos.
FRIDA'S HUTBust A Groove♫ Sora to Umi to Niji no Yume (空と海と虹の夢) - Bust A Groove ♫ 	Fancy a day at the beach? Frida was kind enough to invite you to her own, personal seaside hut! This is the place where her art is brought to life, and where she busts some serious moves as well. So enjoy the sea and the sun...while it lasts: the weather can change in a matter of seconds around these parts, and you don't want to get caught in a wind storm with a wooden hut to protect you!This stage starts off completely walled off on all sides, but if enough damage is dealt to the walls and the roof of the hut, they will eventually break, allowing players to fight on the slanted sides of the beach, and even swim in the sea. If you don't bring down the walls yourself, strong, stormy winds will occasionally blow them off, but watch out: jumping while the current is blowing will make you fly to the left, so you might wanna avoid lifting your feet from the ground until the storm calms down. Or you could turn off hazards without having to worry about it altogether.
ELITEMANIA RINGElites Versus II♫ Ring of Fighters - Elites Versus II ♫ 	It's time to make your bouts official, so step into this branded wrestling ring and show everyone what a superstar (or diva!) you truly are! Nobody really knows what universe this ring came from exactly, but it sports the game's logo on the TitanTron and the apron, so there's that. Also, if only fighters that appeared in the first Elites Versus game are present on the stage, the EVS II branding and colors will change to match those of EVS I. Talk about a throwback!The stage is a simple solid platform with short barriers on the sides, but they do have a unique property: they will make fighters bounce off at ludicrous distances and speeds, so just like in a real wrestling match, you can use them to your advantage to chain various attacks together. If stage hazards are turned off, the ropes on the sides will be removed instead.
19th HOLEElites Versus II♫ Hole in One - Elites Versus II ♫ 	The Disturbance had its lasting effects on a lot of things, and this golf course is a great example of just that: all that's left of it are floating islands and rocks, with stunning waterfalls and...sandfalls? You have to admit, it does look cooler than a typical golf course, though, so it's not all bad. Just watch your step and don't fall off...looks like a loong way down.Two solid platforms act as the main fighting grounds, although they have very irregular shapes on the bottom, making for unpredictable launching angles. Additionally, there's a solid floating platform at the top that moves left and right during the fight. It might save you if you're about to get knocked off the top!
- ASSIST CORES - 
Unique to Elites Versus II is the Assist Core mechanic: by spending some of their Elite Status Bar, players can choose to briefly transform into another character and perform their special move, effectively giving players one more Special Attack of their choice at the cost of some ESB. Each assist has a completely unique ability, so make sure to pick the right one to pair with your character: a character that struggles to get back on the stage might benefit from certain assists that grant vertical recovery, for example; struggling against zoners while using a heavyweight? Use an Assist Core to gain a projectile of your own! Below is a list of the available Assist Cores, including what they do and how much ESB is needed to use them (1 to 5 stars, based on how many ESB slots are required to use it). It's been stated by game director HammerSig that some characters 'didn't quite fit the criteria to be fully playable fighters in Elites Versus II', giving them a smaller role instead.
ALEC MASONRed Faction★ 	A Destructive Core that allows the user to turn into Alec Mason, a prominent figure in a rebellion of the working class on the planet Mars. You'll wield his primary tool of mass destruction, his beloved hammer, to deliver a short-ranged but devastating blow capable of breaking through shields and even parries!
AYA BREAParasite Eve★★★★ 	The Mitochondrial Core allows the user to tap into the cell-based powers of officer Aya Brea. How she gained these superhuman powers is a bit of a long story, but what's important is that when used, she will use her Heal power to...well, heal a whooping 15% of damage. Sadly, it doesn't set opponents near you on fire. Tough luck!
THE BEHEADEDDead Cells★★ 	The Beheaded returns to Elite Versus with this Headless Core. This lovable corpse will throw an oversized bomb in a low arch forward, causing a large blast upon impact, making it a perfect Assist Core to use against opponents trying to make it back on stage due to its low, lobbing angle.
CHIMERAResistance★ 	This Alien Core lets you turn into a fearsome Chimera soldier, the alien race that invaded (or just returned to, but that's another story) Earth around 1949, planning to eradicate humans with their advanced technological weapons. Perhaps the most commonly used by them is the Bullseye rifle, which you'll use upon activating the Core to fire a series of homing projectiles towards the nearest opponent, allowing for an easy combo extension for a low ESB cost.
COACH FRANKSkate★★ 	Get ready for some radical air tricks with this Stylish Core, belonging to none other than Skate.School professional Coach Frank! When activated, turn into him to rise into the air upside down while flipping his board, damaging anyone above him. It grants a short vertical boost and protection from above in case your opponent tries to halt your recovery.
CRASH BANDICOOTCrash Bandicoot★ 	An Insane Core which belongs to Crash Bandicoot, a failed lab experiment by the evil Dr. Neo Cortex. Thanks to this Core, you'll be able to use Crash's iconic Spin Attack, which comes out quickly and comes in handy when you're surrounded by a lot of opponents. It lasts a bit longer than you'd want, so make sure you don't miss!
DEVIL KAZUYATekken★★★★ 	Thanks to the Iron FIst Core, you'll be able to take on the form of Devil Kazuya and perform one of his trademark moves, Heaven's Door. Grab your opponent and rise into the air, then crash back down with hellish strenght. Sadly for Kazuya's Core, you won't be able to perform this move on his father Heihachi, but you can use it to prematurely end a fight by plummeting off the stage with your opponent, sacrificing one of your own stocks in the process. Quite devilish indeed.
EMILY KALDWINDishonored★★★★★ 	This familiar face doesn't seem to be same Emily featured in the first Elites Versus. Her Royal Core allows the user to turn into the empress and use Bend Time to create an area where opponents and projectiles are slowed down dramatically for a short period of time. Oddly enough, this ability is typically used by her father, Corvo: pheraps this Core comes from an alternate timeline.
FISHSTICKFortnite★★ 	This Fishy Core belongs to a curious fellow named Fishstick, which is, you guessed it, a fish. He seems oddly at ease in a battlefield however, and when used, he'll build a wooden wall between him and the opponents, capable of knocking them back as soon as it's created and even blocking attacks and projectiles...until it lasts. It is made of wood after all!
GRAYSON HUNTBulletstorm★★ 	With the Skillful Core you'll turn into none other than Grayson Hunt, former member of the corrupt team Dead Echo now turned exiled drunken space pirate after learning the true nature of his job. Morals aside, he has a sense for killing with style, usually thanks to his Energy Leash. That said, he will instead opt for the slightly less refined Penetrator gun, which fires a high velocity drill that travels across the entire stage, carrying opponents in its way to the very edges of the screen.
KING DEDEDEKirby★★★ 	The self proclaimed king of Dream Land, King Dedede will lend his Gourmet Core which allows the user to take on his royally round shape and inhale any projectile coming his way, making a meal out of it and heal some damage, proportionate to the power of the inhaled projectile. You'd be hard pressed to come across Kirby's Core, as it is rumored that Kiindred actively avoids fighting him.
KRATOSGod of War★★★ 	This Ancient Core comes from the forsaken Spartan general turned God Kratos, who made a name for himself by slaughtering 90% of ancient Greece's pantheon. He seems to have calmed down a bit in more recent times, spending time with his son in a new land, but this particular Core comes from his older, rage-filled days, and he'll use his Blades of Chaos to perform an anti-air attack that catches airborne opponents and slams them on the ground below, allowing follow-ups. Catch an opponent at just the right spot and you might send them pummeling off the stage instead!
KY KISKEGuilty Gear★★★ 	This rightful and at times naive King is Ky Kiske, a central figure in the Crusades, a lifelong conflict between humans and the artificial creatures known as Gears. When his Just Core is used, he'll brandish his Thunderseal sword and create a Grinder, a small floating portal that doubles the power of any projectile that passes through it. It won't enhance your opponent's projectiles, so don't be scared to use it!
MARKED NINJAMark of the Ninja★★ 	With this Shadow Core, you'll take the form of the ninja chosen by the Hisomu Clan to bear the cursed markings that would give him the power to protect his clan, at the eventual cost of his own life. Usually opting for a stealthy approach to his missions, the Ninja will throw a Spike Mine on the ground before vanishing. Opponents that carelessly step on the mine will impaled by it, leaving them stunned for a few seconds.
SAMUS ARANMetroid★★★ 	Sporting a brand new armor, Samus is back in the form of this Intergalactic Core. Upon use, Samus uses a skill known as Shinespark, which allows her to dart at extremely high speed in any given direction while becoming intangible in the process, effectively teleporting around the stage in the blink of an eye. Tilt the Right Stick in the desired direction as soon as you summon her, and use it to phase through attacks, make it back on stage, extend combos...the sky's the limit!
SCORPIONMortal Kombat★ 	Straight from the Netherrealm, Scorpion lends his ever iconic chained spear to whoever uses his Mortal Kore. Upon summoning, he will shout "GET OVER HERE!", pulling in opponents with his Spear special move and leaving them briefly stunned afterwards. It's the ideal move to perform right before toasty uppercut, don't you think?
SHANKShank★★ 	Ever wondered what happens when you kill a hitman's girlfriend? While the answer should be pretty obvious to the most, the mobsters that killed Shank's girl probably didn't give the matter much thought, ending up on the opposite end of a chainsaw shortly after. Shank is a gruesome individual indeed, but when using his Ultraviolent Core, he will limit himself to grappling the nearest opponent and tossing them in one of four directions (which is chosen by tilting the Right Stick), making it a versatile attack that can be used to put your opponents in an undesirable position.
SHANTAEShantae★★ 	This is Shantae, the half genie, half girl, all dancing hero of Sequin Land! With her Guardian Core, you'll use her arch-nemesis Risky Boots...boots to dash forward at high speed, damaging opponents in the way with her scimitar and gaining Super Armor in the process. It's a great move to quickly close distances or power through a barrage of projectiles!
SONICSonic★★★★ 	The blue blur himself, Sonic the Hedgehog joins Elites Versus 2 with his aptly named Lightspeed Core. Thanks to it, users can tap into Sonic's speed and instantly dash towards the nearest opponent from anywhere on the stage and hit them with a Spindash attack.
SORAKingdom Hearts★★★ 	The Friendship Core belongs to Sora, the upbeat boy wielder of the Keyblade, a powerful weapon which few can afford to use. During his travels across Realms, he gained the ability to fly, which is what he will do once summoned, granting total freedom of movement in the air for a short period of time. Uniquely, players can cancel out of this action at any time by pressing the button again.
STRIDER HIRYUStrider★★ 	Among the shadowy Strider agents, Hiryu is one of the deadliest his organization has to offer. He wields the Cypher sword, and when his Ninja Core is activated, he'll use it to reflect any projectile straight back to sender, as well as damage nearby opponents.
TETROMINOTetris★★★ 	This iconic T shaped block needs no introduction, coming from the most beloved puzzle game of all time. When using the Line Core, players will turn into the T Block and become impervious to knockback (but not damage), and when used in the air, they'll drop on the ground at high speed, damaging anyone below.
TRIPEnslaved: Odyssey to the West★★★★★	This expensive Technical Core belongs to Trip, a 19 year old girl which specializes in reprogramming technology, an instrumental skill that helped her return to her home in the West, with help from the much more crude Monkey. Using her Core will activate an EMP which immediately cancels any current action, even stunned or grabbed states, making it among the most powerful Cores in the game.
WELLTARODownwell★★★ 	Everyone's favourite well-dwelling hero returns to Elite Versus in the form of this Underground Core. Welltaro will use his Jet Boots to fire a laser straight below him, capable of securing early KOs if you can hit opponents from above when they are off stage.
- BOSSES -
Among the various challenges found in Elites Versus II's single player mode Endless Dread, you'll often come across special fights against Boss characters: these non-playable opponents present their own unique fighting style, with different attack patterns and strategies. There's a total of 12 Bosses, which are listed below:
KiindredElites Versus 	Kiindred is the main antagonist of Elites Versus II. He is an evolved form of Kiin, the original antagonist of the first Elites Versus, with the main differences found in his design and the extent of his powers: whereas Kiin had limited shapeshifting capabilities, Kiindred has mastered this power to an extent that allows him to completely transform into other fighters at will. Unlike the other Bosses, Kiindred is designed to be sort of equal to the other characters, as he is vulnerable to things like command grabs and Revenge Attacks. That said, Kiindred is still the second toughest Boss in the game, due to his large amount of health, healing skills and the fact that he randomly transforms into different fighters, forcing players to constantly change their approach.
KiindreadElites Versus 	Kiindread is the abominable form Kiindred takes when 100% of the Disturbance is cleared in the Endless Dread mode, replacing his regular form as the final Boss. This colossal Boss is the result of Kiindred pushing his shapeshifting powers to the limit, becoming an horrifying amalgamation of different characters. Unlike Kiindred, his size makes him invulnerable to grabs and Revenge Attacks, as well as not receiving any knockback from attacks. Due to his health combined with deadly attacks capable of taking out lighter characters in a couple of hits, Kiindred is by far the hardest Boss in the game, where mastering his attack patterns and capitalizing on the few openings he offers is virtually the only way to have a chance to best him.
Kiin ArmyElites Versus 	Those who wish to battle Kiindred must first reach the summit of the Sanctum, where a familiar threat awaits them: Kiin, the original form of Kiindred, now given new life as a hive-minded army with the sole purpose of stopping anyone from reaching their leader. Though much weaker than seen in the first game, each Kiin has still pretty much the same powers he had before, meaning he'll use Light, Heavy and Special Attacks used by the game's playable fighters. Individually they aren't much of a threat, but you'll have to face 15 of them (3 at once), so don't make the mistake of focusing on a single opponent at the time, or prepare to get overwhelmed!
AlduinThe Elder Scrolls 	Alduin the World Eater is the Dragon God which ruled over Skyrim long before the Nords. Said to be the harbringer of the apocalypse, his return could have very well meant the end of humanity if it wasn't for the Dovahkiin, and now, Alduin has found his way back to existence thanks to The Disturbance. The winged beast will spend the first half of the battle soaring through the air, flying from one side of the stage to the other, raining fire and ice attacks at the player, who has to wear him down with aerial attacks to force him to land. Once he does, he'll become more vulnerable to stronger attacks, but also more aggressive, so watch out for his tail and bite attacks!
DraculaCastlevania 	The Lord of Darkness himself, Count Dracula Vlad Ţepeş and his castle have been giving the Belmonts a tough time for as long as anyone dares to remember. The Vampire King fights exactly as he does in the Castlevania series, teleporting around the stage and firing fiery projectiles, hordes of bats or sometimes going for a life draining attack, and just like in the games, the only part you'll be able to hit is the head, so get those aerials ready! After his health reaches 0, the boss fight will enter his second phase, with Dracula taking on his true, monstrous form, becoming much deadlier but easier to hit. Watch out for his big laser in this form, it can take out almost any character in a single hit!
EveParasite Eve 	Eve is what you get when the mitochondria in someone's cells gain enough consciousness to awaken and rebel against evolution, with the ultimate goal to eradicate humans and replace them with stronger organisms capable of shaping their own DNA. This is what happened to opera singer Melissa, when she got a kidney transplant from Maya Brea, which carried these evolved cells, which resulted in her taking on the grotesque shape of Eve. You'll fight her on an opera stage, where she will attack with her clawsa and energy projectiles, but her deadlier move is a fire wave that covers the entire screen and can instantly kill anyone in its path, so when you see her charging this attack, your only option is to damage her enough to stop her.
Grim MatchstickCuphead 	This jolly looking dragon is one of the Devil's debtors that Cuphead and his brother were sent to take care of, and while he doesn't seem to take the fight as seriously as he does, you can rest assured he put on quite the challenge for the cups. The Disturbance doesn't seem to bother him as well, but it seems like he's in the mood for a brawl, so be prepared to avoid his barrage of projectiles and mind your footing on constantly moving cloud platforms. Your best strategy is to keep your distances and use projectiles to focus on dodging his attacks, otherwise get ready for a lot of hitting and running!
The Hollow KnightHollow Knight	The Hollow Knight is a living monument to the deceased Pale King of Hallownest's failures. Created with the goal of containing the Infection that was plagued the realm, the Hollow Knight succeeded only for a little while before he fell to the Infection himself. This boss fight plays out almost identically to the one from Hollow Knight, where quick reflexes and a good knowledge of his attack patterns are the key to victory. Damage him enough and you might start seeing him regain a bit of consciousness...the poor thing.
The Icon of SinDOOM 	The Icon of Sin, though hard to tell now, was once a damned human soul, turned into a repulsing bio-mechanical demon by the forces of Hell. This colossal goat-shaped demon often served as the Doom Slayer final target when facing the underworld's army, where it showcased the power to summon Imps, Cacodemons and other demons to aid him in battle. True to this, you'll have to face off against these DOOM enemies throughout the boss battle, with a chance to hit the colossus's hands between each wave, eventually weakening him enough to force him to rest his head on the main platform, giving you the chance to hit his brain, his weakest point.
LagiacrusMonster Hunter 	The Leviathan known as Lagiacrus is one of the many reasons you might want to think twice before going for a swim in the world of Monster Hunter. If it wasn't clear enough from his title, The Lord of the Seas, this large wyvern is right at home in the depths of the ocean, which is where you'll battle him. You won't have to worry about oxygen (you can thank the unpredictable effects of the Disturbance for that), but fighting underwater means you'll fall down slower and you get unlimited jumps, making for a very unique boss battle with the Lagiacrus striking from all directions as he swiftly moves through the water with deadly precision.
The Legendary BirdsPokémon 	The Legendary Trio of the Kanto region, Articuno, Zapdos and Moltres, are brought together thanks to the Disturbance, making for a unique 3 vs 1 boss battle. The elemental birds will attack the player with a defined strategy: two of them will strike from one side of the stage to the other in rapid succession, while the third will stay in the background, using his elemental power to affect the battlefield in a unique way: Articuno will freeze the ground and make it slippery, Zapdos will strike you down with lighting whenever you double jump, and Moltres will set fire to random parts of the ground. Luckily for you, they all share the same, large healthbar!
The GiantDead Cells 	Once part of the King's Royal Guards, this now giant skeleton rises once more in Elites Versus II as a mighty boss that will require players to be precise with their dodging skills due to the tight windows he offers to avoid his wide variety of attacks. To drain his healthbar, you'll have to deal enough damage to his fists, which will then reveal his true weak point: an eyeball dropping out of his skull. When you manage to fell him, he will flip you off, which is quite frankly, a bit rude of him.
- TRIVIA -
CHARACTERS
Decidueye is the only character originating from a game not played by game director HammerSig.
Link's design was supposed to be an original one, like Ganondorf's. An almost last minute change led to him being based on the NES game instead.
It was originally planned to scrap Dovahkiin in favor of Miraak. It was however decided to keep both in the end.
Felyne was chosen over a more traditional Monster Hunter character due to it being more interesting, both visually and gameplay wise.
The decision to have Jake piloting a mech suit was made to avoid depiction of semi-realistic animal abuse, seeing as how Jake is very much a regular dog, despite the cartoony feel of his original game. Jake was cut from the first Elites Versus game for this reason specifically.
GENERAL
The original pitch for the game was to have a roster with no veterans, only brand new fighters. Though it was decided to scrap this idea, the number of veterans is still very small compared to the newcomers in the game.
CUT CONTENT
Only one fighter was cut during the development: Carl Johnson from GTA San Andreas was cut so late that he even had a full artwork, and was meant as the only Grand Theft Auto representative. However, partly due to the bias of game director HammerSig for GTA IV, and the fact that CJ didn't fit the chosen gameplay for the GTA character, Niko was ultimately favored to take his place.
While many characters were considered during the initial pitch, the only one that made it to concept art phase was a character called "Estranged", from the 2011 Ubisoft game From Dust. While not much is known about his gameplay, it can be assumed from the artwork that it was probably meant to be a puppet fighter of some kind.
5 stages were planned but ultimately scrapped for unknown reasons: Pleasantview (The Sims), Kamurocho's Streets (Yakuza), Hot Sauce (Fat Princess), USG Ishimura (Dead Space) and Land of the Dead (Darksiders).
- GALLERY -
Fighter's Artworks
File:Evs2-MarioArt1.png|Mario's Artwork
File:Evs2-SackboyArt1.png|Sackboy's Artwork
File:Evs2-DovahkiinArt1.png|Dovahkiin's Artwork
File:Evs2-C&NArt1.png|Chloe and Nadine's Artwork
File:Evs2-AtoiArt1.png|Atoi's Artwork
File:Evs2-TrainerArt1.png|Trainer's Artwork
File:Evs2-GroudonArt1.png|Groudon's Artwork
File:Evs2-LinkArt1.png|Link's Artwork
File:Evs2-GanondorArt1.png|Ganondorf's Artwork
File:Evs2-MiraakArt1.png|Miraak's Artwork
File:Evs2-MeiArt1.png|Mei's Artwork
File:Evs2-RoadhogArt1.png|Roadhog's Artwork
File:Evs2-DoomSlayerArt1.png|Doom Slayer's Artwork
File:Evs2-AmaraArt1.png|Amara's Artwork
File:Evs2-FL4KArt1.png|FL4K's Artwork
File:Evs2-EdwardArt1.png|Edward's Artwork
File:Evs2-NikoArt1.png|Niko's Artwork
File:Evs2-JesseArt1.png|Jesse's Artwork
File:Evs2-SimonArt1.png|Simon's Artwork
File:Evs2-AlucardArt1.png|Alucard's Artwork
File:Evs2-RicoArt1.png|Rico's Artwork
File:Evs2-RyuArt1.png|Ryu's Artwork
File:Evs2-FelyneArt1.png|Felyne's Artwork
File:Evs2-CupheadArt1.png|Cuphead's Artwork
File:Evs2-KingDiceArt1.png|King Dice's Artwork
File:Evs2-HornetArt1.png|Hornet's Artwork
File:Evs2-ZoteArt1.png|Zote's Artwork
File:Evs2-OrcaneArt1.png|Orcane's Artwork
File:Evs2-PenitentOneArt1.png|Penitent One's Artwork
File:Evs2-CreeperArt1.png|Creeper's Artwork
File:Evs2-MaxwellArt1.png|Maxwell's Artwork
File:Evs2-FridaArt1.png|Frida's Artwork
File:Evs2-JakeArt1.png|Jake's Artwork
File:Evs2-JohnCenaArt1.png|John Cena's Artwork
File:Evs2-TigerWoodsArt1.png|Tiger Wood's Artwork
Concept Arts
File:EVS2-MarioConcept.png
File:EVS2-AtoiConcept.png|Concept Art for Atoi's Artwork pose
File:EVS2-PTrainerConcept.png|Design concept for the Trainer's design
File:EVS2-MegaDecidueyeConcept.png|Concept art for Mega Decidueye
File:EVS2-SkyrimCharsConcept.png|Visualization concept for Dragonborn and Miraak
File:EVS2-JakeConcept.png|Concept art for Jake's design
Other
File:evs2-KiindredArt.png|Kiindred, Elites Versus II's main antagonist
Category:Crossovers
Category:Crossover Games
Category:Crossover Fighting Games
Category:Fighting Games
Category:Platform Fighting Games
Category:Sequels
Category:Original Games