123200-suggestion-elmos-wildstar-companions

== Content ==
			thx, but no.	
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If there is one thing about the Eldan that we know, then it’s this: They are very talented scientists in all possible areas - Terraforming, building of absolute great machines or the creation of life. When you first set your foot on Planet Nexus you have probably immediately noticed that there are living creatures you have never seen before. A mix of shark and birds? No problem. Turtle crossbred with bull? Also available! Vibrant and independent-minded plants and actually inanimate objects? These are normal as well, aren’t they? The Eldan did loads of crazy experiments on Nexus and brought the furthest results that were possible to the planet.
 
How are we calling them? It’s quite simple: Eldan Monster or just "Elmo"! Ok, the name “Monsters” doesn´t really match with all of them, but sometimes we have to make exceptions. You should definitely be careful to not cross the path of the wrong Elmo, because you would probably lie quicker on the ground as you can imagine. But these creatures also have their positive aspects. Many of them are tameable due to the fact, that they are not so intelligent. So you have the opportunity to get a companion for your journey on Nexus. Hence you know how it works, we have compiled all the important information that we got from one of the Data Elmo Laboratories. Elmo Data ... say what?Well, you're not the first adventurer on Planet Nexus. Quite a few well-trained scientists have been able to learn about the Elmo even before you arrived. Some of them didn´t survive their first encounter but at least a few did. Because they learned so much they decided to build the "Elmo Data Laboratories" in safe areas on Nexus to explain all newcomers – exactly like you - what Eldan Monsters are. Actually there is one laboratory in each zone on Nexus that you can visit to get information if you didn´t understand all the facts. In addition you can also get the Digitization Devices and more at this place. But let's start at the beginning. So, I can hunt Elmos and train them to be a companion?Yes, that´s correct. Across the planet there are the Elmos and you can see it almost as a hobby to collect as many as possible of those creatures. You are likely curious how it should be possible to store all monsters cause certainly they are not really small. What you didn’t know until now is the fact that the Elmos were only data in a computer in the past. However the Eldan have brought them to live by Digital-Genetic-Techniques and they spread out themselves over the whole planet. We don´t know if that was really the plan of the Eldan or if it happened by accident, but in any case they are there today. The scientists of the "Elmo Data Laboratories" are still quite inexperienced, but they have managed to understand the process of digitization and it is possible to transform Elmos back to the state of digital data packages. Due to that your collected companions quite handily fit on a media disk and they don’t have to run behind you.You should definitely do this digitization because you can trust me: it happened quite often that people thought they had their monster under control and a few days later their funeral was held. Stupid thing! The digitization is a really easy way to let the Elmos understand that they should obey you. But there is one drawback. Digitization is still a very secret and in a strangely way monsters that were actually ten feet tall will shrink. The scientists guess it could be a side effect of the data compression process, but the encryption is hardly solvable and therefore the fans of Elmos unfortunately have to live with the fact that their companions are smaller and weaker. But in my opinion that’s probably better than being Elmo food. Ok, that´s clear. How can I get Elmos now?You want to know everything pretty quickly, but OK, I'll explain it. There are lots of different types of Elmo. Some are peaceful and you may be able to get their friendly attention immediately. Others are very aggressive and you have to weaken them before you can begin with the digitization. When you visit one of the "Elmo Data Laboratories" you should ask for a "Digidevice". This device makes it possible to start the process of digitization. It only takes a few moments and then the monster is no longer there in the open world but will live as data packages in your device. But as I said aggressive Elmos are not easy to catch.Then there is also a special form of Eldan Monsters. They have the ability to change their digital state independently and thereby move very quickly from one place to another. You have to be very quick to catch them. You will often encounter this kind of Elmo in one of the many Eldan laboratories. Our scientists guess that those monsters have escaped from the Eldan during the process of digitization. With the "Digidevice" it is possible to have a look on anomalies near you for a short period. If you find such an anomaly you can use the device to force the hidden Elmo in its analog form. You can trust me, they don´t like this and they will attack you immediately. The bad thing is that you never know how strong these kinds of Elmos are. So, if you really want to look for such anomalies and discover them you need to be very well equipped. 
  
What, Elmos can fight, too?Well, what do you think? Of course! There are even already some adventurers on Nexus, who specialized in the battle with Elmos and increased their awareness with the fact that they have conquered other Elmo trainers. Although the monster will become smaller and weaker by the digitization, but if they attack each other they can swallow quite a few wounds. For this purpose, it has to be mentioned, that some Elmos are not designed for combat. Especially the peaceful monsters that you can find on the planet. They should be used as a companion and not as trainable fighting dog. So we can differentiate between "Peaceful Companion" and "Trainable Companion". And since we're already on this topic, I have a few very interesting details about the training of Elmos.
TrainingElmo will become stronger through combats. The scientists of the "Elmo Data Laboratories" also discovered a way to change the characteristics of an Elmo by various data manipulation: strength, stamina and agility. However, this data manipulation is limited and there is still stuff that is not known about this. Therefore you can only change the power of Elmos and not add more power. Because of this training is necessary and after this training you can slightly change the data structure in the laboratories. 
Use of primal energyWe already know that the Eldan researched the primal energies and that they have accomplished very successful experiments with them among other things. Elmos are sensitive to the energies too and can be reinforced with them for a certain period. These energies are however offset in any way, so as I said it's just a short burst of energy. One thing that is especially cool with this bursts is that the the appearance of the Elmos is also changed in the meantime. If you allow a little sweet Elmo to get in contact with the primal energy of fire it could become a demonic thing very quickly. There are three levels for these transformations, which are triggered by combining energies. 
Other data manipulationLike I said it´s possible to categorize the power of an Elmo by the data manipulation. The scientists of the Laboratories even discovered a way where it is possible to change the appearance of the Elmos partially. Since each monster has a different structure this possibility is very limited, but currently it´s possible to change the skin color and also the one or other part of the body. You can get more details by more experienced people. I´m not the right guy for that. 
That was everything so far I currently know of the Elmos and their fighting qualities. Who knows how long the scientists still need to get a better understanding of the data structure of Elmo. Maybe it will eventually be possible to use the Elmos as a mount or other things. Keep yourself up to date. It´s easy to miss important information. And in case that you forgot something, here is a summary:
 
Elmos = Eldan Data Monsters
You can find them all over Nexus
There are friendly, aggressive and hidden ones
You can train them and fight against other trainers or elmos
Some other details:Give Elmos a home on your housing plot
Collect funny clothes for them (hats, ribbons, glasses, pyjamas …)
Train them a few awesome tricksLet them carry a backpack with some more bagspace
Command them to collect your items
Let them search for secrets in the ground
…	
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thx, but no.
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			Well put-together stuff, OP.  I'd worry about the balance of adding a pet to every class, though.	
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It's such a bizarre phenomenon that people want to take one game, and shoehorn another game into it.  It's as if one were to say "hey you know what I love?  I love Backgammon.  And you know what else?  I love Wildstar.  You know what would be really great?  It'd be really great if I could play Backgammon IN Wildstar.  Wouldn't that be awesome?"
 
Not everything is a freakin' Reese's Peanut Butter Cup.  Go play actual Pokemon.  There's umpteen variations on the theme and new ones being released every year or so.
 
I'm trying to think if there's any other game like Pokemon that gets insinuated into other games with as much regularity.	
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			I want a Roomba pet, please make it happen Carbine, please please.	
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It's such a bizarre phenomenon that people want to take one game, and shoehorn another game into it.  It's as if one were to say "hey you know what I love?  I love Backgammon.  And you know what else?  I love Wildstar.  You know what would be really great?  It'd be really great if I could play Backgammon IN Wildstar.  Wouldn't that be awesome?"
 
Not everything is a freakin' Reese's Peanut Butter Cup.  Go play actual Pokemon.  There's umpteen variations on the theme and new ones being released every year or so.
 
I'm trying to think if there's any other game like Pokemon that gets insinuated into other games with as much regularity.
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Actually... I wouldn't mind backgammon tables being implemented in Wildstar as housing decor.  Or using card tables and allowing you to queue up poker, blackjack, or baccarat.  Or having little arcade machines in which we can have industrious community members program little arcade games.  That'd be cool.
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Actually... I wouldn't mind backgammon tables being implemented in Wildstar as housing decor.  Or using card tables and allowing you to queue up poker, blackjack, or baccarat.  Or having little arcade machines in which we can have industrious community members program little arcade games.  That'd be cool.
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Actually... I wouldn't mind backgammon tables being implemented in Wildstar as housing decor.  Or using card tables and allowing you to queue up poker, blackjack, or baccarat.  Or having little arcade machines in which we can have industrious community members program little arcade games.  That'd be cool.
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i think there are probably much better game to rp and chat and play with pets than wildstar.
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Well yeah, okay from a roleplay perspective perhaps.
 
And admittedly I may be a little cynical.  OP's Wildstar® branded variant of Pokemon was cleverly done within the context of the lore.  Still, I thought Pokemon in WoW was dumb (though showing how out of touch I am, quite popular among some of its participants) and I think Pokemon in Wildstar would be dumb.
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wildstar is in a weird spot, it clearly doesn't have appeal to role-players (disjointed, non-organic world that doesn't feel like a real world) and on the other hand it tries to be so much with housing and all that.
 
but hey. my opinion here too: keep wildstar more on the "action" side. i don't think it will ever be popular as an "rp" thing.
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			Pokemon in my mmo you say? Yes please. I really like the name "Elmo" o/	
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Wildstar's roleplay community is actually quite ingenious and vibrant.  Even when server population was in decline last fall and before server transfers, you know which servers were slipping slowest?  The roleplay ones.  Evindra was a fantastic community and I still game with ex-Evindra people today.  After folks could transfer to Stormtalon, Evindra's pop slid more dramatically but that was due to dredging for people to fight the roster boss.
 
Thus, you should check your preconceptions.  Your assertion that it clearly doesn't have appeal to role-players is pure troll.	
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... wat.
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wildstar world is not immersive. it feels like a "ride" more that a real place.
 
go check Eso or Gw2 for a sense of grandeur and role-play.
 
wildstar... jeez man... its like a McDonald land.... doesn't feel like a place where people would live.
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			I just want a Chompacabra with that leather mask..	
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quick question on the RP topic. what mechanics in-game actually facilitate RP. by my experience literally any game with a storyline and an in-game chat could have a decent RP community.
 
personally with my complete lack of knowledge i would think the only factor that affects a games RP community is the style of game it is (people who like high fantasy or low fantasy or sci-fi or realism, etc.)
 
any major rp'er (in several games not jsut this one) could explain what games do to facilitate RPers more?	
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One of the first major non-armor(character appearance) vanity itemization systems that my co-lead and I discussed was player pets.
Why?
Because players love pets.
Yes please Carbine, give us pets!
 
But here's a few things.
 
1. They need to be completely non incidental to the standard game. A player shouldn't be able to click on them, or they shouldn't be able to take heals or do anything that would alter the flow of combat or gameplay.
2. They need to appear to have an owner EG follow the player closely and not get trailed off.	
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any major rp'er (in several games not jsut this one) could explain what games do to facilitate RPers more?
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			No thanks. I hate HATE companions with a burning hate. I know, I have an eng but I only touched one because the guild at the time wanted it. Every class, every player having a companion is what made me hate SWTOR. I just don't trust the AI of these things. Most of the time, they tend to be stupid as hell	
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Honestly I'd prefer just vanity pets. I kind of agree with the Pokemon thing, and while I could see this maybe being a thing a long way down the road, I feel like there's just so much more that could be done to enhance our gameplay/experience that would be unique to Wildstar before we move into pet collection and battles (which has been done before).
 
And I'm still waiting on my plushie merchandise. Seriously missing out on that one guys, because I'd buy all the buggers in one go.	
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Fantastic! 10/10 for effort in making a suggestion. I wish I could have the imagination and complete through thought that you put into this! 
 
It seem that this is met with mixed emotions. Which I find strange. More Fluff content for the non- "hardcore" - non "raiders" is what, I think this game is in need of! 
I for one cannot get myself involved in Elder Game. I know what I am like when I get hooked! So for me as a supporting player who loves the game, would love for nothing more than to have something like this implemented.
 
What people in this thread need to understand, It's a Suggestion. Don't shoot it down like its being held in high regard! By all means have your say. But think about the amount of time and commitment the OP put into this Suggestion. Give credit for that. We need more of this amazing creativity! (which I can only wish I had :( ) 	
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Pets, yes! I think having some pets would be a wonderful little addition... Pokemon? No thank you. Just as I thought when WoW introduced its Pokemon clone... Why play a cheap knock-off when I can just play the real thing? It seemed like a silly addition in WoW and it seems like a silly addition in WildStar. Very well thought out idea (Except maybe the name), but eh. 9/10 for effort.
 
Im all for more cosmetic additions.	
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OP you have great ideas. Personally, I don't want pets like that, a mini game inside a game thing. I have my housing for that. :)
 
I do want vanity pets I can either leave at my house to roam around or bring with me on adventures.	
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are we playing an action mmo with pvp, dungeons and raids and never ending item level progression here or some kind of second life simulator ?
 
i think there are probably much better game to rp and chat and play with pets than wildstar.
 
only 1 consumer's opinion though.
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An E for effort OP! 
 
My take on vanity pets: I like them when they are drops or maybe given out like the Squirg Hat or Beret and I may even run around with one in town occasionally when it's still 'new and cool' but I tire of them rather quickly. 
 
But I don't think vanity or storage pets have ANY place in dungeons or instances or on the battlefield. I think that pets like that just 'muddy up' the field.
 
That's simply an opinion though YMMV.	
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OP you have great ideas. Personally, I don't want pets like that, a mini game inside a game thing. I have my housing for that. :)
 
I do want vanity pets I can either leave at my house to roam around or bring with me on adventures.
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But I don't think vanity or storage pets have ANY place in dungeons or instances or on the battlefield.
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But I don't think vanity or storage pets have ANY place in dungeons or instances or on the battlefield. I think that pets like that just 'muddy up' the field.
 
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100% for vanity pets.
 
100% against them doing anything other than looking cool.	
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Pets would be nice, but as stated by some others...nothing more than something to follow you around. Hell, I always had my M4-Astromech droid out with me when I would play
my character in SWTOR. Would love something similar to that here in WS.
 
But, I would not want it be put in front of major like content, bug fixes, and such.	
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