Section G

==Overview==
The G Section or just Section G (also G-Section) is the 3rd main and last section the player encounters when traversing through Rooms: Low Detailed. The G Section appears to be an office space, with mainly metal and red carpet. It appears futuristic in architecture, paired with its bizarre ambience.
Being entirely a red carpet, the grounds on this section is easy on the ears therefore making identifying incoming entities easier than the other sections, those being Section A and Section B. The G Section houses many different rooms with either straight, curving, or split rooms unlike Section B, which houses entirely straight pathways and Section A, whose pathways are either straight or curving. While rarely deviating from this appearance, certain rooms in Section G can have large, gaping holes, typically in the shape of a face, indicating damage from entities.
Certain rooms can prove to be dangerous, as the lacking amount of lockers or tables can make one vulnerable to fast or locker-checking/table-checking entities.
The doors in this section are double-metal doors which slide open from each side, similar to the U Section from Interminable Rooms. The rooms have a screen that displays a pixelated Room Number. These doors are slightly louder in comparison to other doors, though remains primarily harmless due to the loud nature of entities in Section G.
The entities inside of the G Rooms feature all subtypes of entities (Rushers, Locker Checkers, Table Checkers and Minion Summoners.)
==Strategy and Tips==
*Constantly be wary, Entities in Section G are highly aggressive. Try to open rooms ahead of you before hiding as to deviate the attention of any table checkers/locker checkers.
*If a room you're in lacks a suitable amount of lockers/tables, and an entity is approaching, either rush to the room ahead or backtrack rapidly as to get into safety.
==Types of Rooms ==
In the G-Section, there's multiple rooms, as of time of writing this, the section got 2 new rooms, one being replaced as short as 2 days. (probably)
The Main Room
*This room is the most basic, also is one of the better rooms in the G-section housing 5 Lockers and 4 Tables.
* G-3 can commonly break the table on the top right of the room.
The Lobby Room 
*This room feels like a variant of the Main room, but it sports a granite table with a computer.
*The amount of lockers and tables are minimum but still enough.
*This is the only room that G-177 can spawn, due to this only room having a monitor, which is needed for knowing what G-177 is gonna mimics. If G-177 spawns but the current room is not the Lobby Room, it’s gonna spawn in the nearest Lobby Room to the player.
The Pillar Room
*This room has a pillar right in the middle of the room.
*The room has 4 lockers and 2 Tables.
*If traveling with more than 2 player, it's better that the 3rd player should stay behind to alert if entities and to have more available hiding options
The Double Pillar Room
*As mentioned above this seems a variant of the Pillar Room. 
*It has 4 lockers on the lateral side of the pillars.
* Strangely, the tables on the sides don't work, a similar thing happens in one of the rooms in the A-Section but the blue lockers can seemingly not function.
*it is better to hide in the previous room if any locker checker entities are spawned.
The Broken Wall Room
*This type of room sports a wall in the middle, where there will be a hole (maybe caused by G-26)
* There are only 3 lockers in this room so it's suggested to hide in the previous room if any locker checker entity spawns
*This room can be also mirrored.
The "Lit" Room (REMOVED)
*This room appears to be on fire since a column bumped over some oil canisters.
* There are 3 lockers and 2 tables, one of them are bumped over, not by G-3 .
*With a 50% chance, this room can spawn up to 3 times in a row.
* Many people dislike this room. Fortunately, it has been replaced.
* The fire can also cover spawn cues so it's better to watch out for any other cues.
The Vomitman Bloo Room
* This room is in complete pitch black. using the Flashlight is vital for finding a hiding spot.
*There are 3 Lockers and 2 Tables in this room.
*The pile of stuff hides a blue being that also controls what is happening on the sign.
*The sign can show the room number for a split second before flashing eerie messages (we don't know who sending this messages but probably its human or entity) 
*This is the only room that needs the flashlight in the G-Section.
The Collapsed Room
* This room is a replacement for the lit room.
*This room doesn't have any fire unlike the lit room.
The Office Room
* This room can contain aproximately 8 lockers.
* There is a small office located in the center of the room that has a singular office chair. It is also enterable.
* Since this room has only lockers as hiding spots, it's best to hide in the previous room in case any locker checker entity spawns.
==Trivia== 
*The likeliest reason for Section G being named that rather than "Section C" was probably to not confuse itself with C variants. 
** The exact name for Section G has now been found being (Garage)
** Section G is the only section that does not have its own version of A-25 .
*** This is because it would cause clutter with G-26.
*The G Section has background ambience, being the subtle sound of wind and an occasional, alarm-like sound.
*The sign in the Vomitman Bloo Room flashes multiple messages listed below: 
**i can t feelanything
**IT CAN SEE YOU
**GET OUT
**RECEEDE
**UNABLE
**go BACK
**-4932095809843959092384
** (any number from 100000 - 1000000)
** MY EYES
*Section G was going to be 600 rooms leading to the T Section, but because of insane lag and a lot of people’s games crashing it has been scrapped. 
==Gallery Of the section==
File:Maxresdefault (4).jpg|The First Ever captured Image of Section G.
File:Gaping.png|An image of the various holes that can be found in the walls of Section G.
File:The real eveidnecr.png|Proof of the Section G name being real (along with Section T)
File:NOWAYNOWAYMAN.png|Proof of the section's expansion.
==Badges==
Category:Stubs
Category:Sections