New Super Mario Bros. (NES)

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New Super Mario Bros. NES is a side scrolling 2D platformer game released for the DS in 2007, and is a Super Mario Bros. 3 version of New Super Mario Bros. for the DS, released in 2006. It is a complete 1-on-1 SMB3 style remake of NSMB, with new sprites, power-ups, and items. It includes everything that NSMB included, only in 8-bit. It received a follow up for the Wii called New Super Mario Bros. NES Wii in 2010, and a sequel for the 3DS called New Super Mario Bros. NES 2, in 2013.
== Story (Same as Original, taken from Super Mario Wiki) ==
Mario (or Luigi) and Princess Peach are walking together around Peach's Castle, when a mysterious thundercloud appears and strikes the castle with lightning. Mario goes to investigate, but while he is there, Bowser Jr. sneaks behind a bush, kidnaps Peach and flees. Mario gives chase, and Bowser Jr. drags her behind him. While Mario is chasing Bowser Jr., they go off-screen, and Mario takes a hit, reverting into his smaller form. Bowser Jr. runs away and Mario continues to chase him.
In the intro where the player keeps the title screen idle, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green Koopa Shell, and takes the hit off-screen. He continues to chase Bowser Jr. after jumping to hit the game's logo back into place.
In an alternate intro, Luigi walks into the scene before the green Koopa shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Luigi, who is far behind, follows after Mario in a desperate attempt to catch up to him.
The end of the first world has Bowser as its boss and after Mario or Luigi presses a switch that destroys the floor, Bowser falls into a pit of lava. Bowser's skin is burned off and he becomes a skinless, Dry Bones-like version of himself, named Dry Bowser. Later, at the game's final world, Mario or Luigi has to face this undead version of Bowser as the penultimate boss. Dry Bowser falls into a pit, but Bowser Jr. somehow finds his father's bones, and he revives him by tossing his remains into a cauldron, which results in not only Bowser resurrected, but him roughly three times in size. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.
In the end, Mario or Luigi defeats Bowser and his son, sending the two into another pit and saving Peach. The platform breaks, and Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. Then they return to the castle together, and the credits roll. After the ending sequence, Bowser Jr. is shown dragging his unconscious father across the castle floor. When he notices the player watching him, he growls at the player and then continues on dragging his father.
== Gameplay (Taken from Super Mario Wiki, as it is all the same.) ==
The gameplay of New Super Mario Bros. NES is very much like that of the classic 2D platformers, mostly Super Mario Bros. and Super Mario Bros. 3 (duh), and substantially builds upon them to create gameplay both classic and contemporary. One of the two control modes can be selected in the Options menu: jumping with A / B and dashing with Y / X, or jumping with A / X and dashing with Y / B . Mario is controlled with the cross, and the Touch Screen is only required to activate the stored item, which is used similarly to stored items in Super Mario World. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and the gameplay continues on the touch screen until Mario exits that area. During that period the stored item cannot be activated.
=== Moves and Items ===
The Wall Jump makes its first appearance in a 2D game since being introduced to 3D Mario games starting with Super Mario 64. In contrast to the 3D games, Mario has to slide down a wall for a small amount of time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a pit. Mario has the ability to Ground Pound by pressing down when he is in the air, allowing him to crush blocks under him. There are many new power-ups, like the Blue Shell that lets Mario or Luigi to travel like a kicked Koopa shell, the Mega Mushroom that makes Mario grow about three to five times his size (similarly to the mushroom seen in Super Mario 64 DS), and the Mini Mushroom which causes Mario or Luigi to shrink to about half of Small Mario's size, allowing him to fit through tiny pipes and passages, jump higher and longer, and dash across the top of water. However, some items remain unchanged, such as the Super Mushroom, the Starman, and the Fire Flower.
As in the western release of Super Mario Bros. 3 and most later games, Mario or Luigi does not power down to Small form if he is powered up with a Fire Flower or Blue Koopa Shell when he takes damage; he instead reverts to Super Mario, unlike in Super Mario Bros. and Super Mario World.
Another secret is the Challenge mode. This means the player cannot scroll the camera to the left or downward like in Super Mario Bros. It is only available when the player has completed the game. To unlock it, the player should go to the map screen (any world) and press Start, then press L, R, L, R, X, X, Y, Y. It also shows an arrow pointing right on the world maps and levels touch screen. This means that Mario cannot turn back in all the courses (including towers), which adds the feeling of the original game even more.
It is also possible to play as Luigi in single player mode by holding down L+R+A when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, three stars appear on the save file.
Within the levels, whenever the music plays a vocal riff "dun dun" (or in the case of the underwater levels, bell trees), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy/object movements include Goombas hopping, Koopa Troopas turn to face the player, Spinies switch direction, power-ups hop and Cheep-Cheeps do side flips. Goombas can actually dodge a Koopa Shell with the hop. This also happens in every other game in the New Super Mario Bros. NES line.
If Mario finishes a level with the last 2 numbers of the time limit the same except for 00, the "Course Clear" theme from Super Mario Bros 3. plays in place of the normal one. Fireworks also occur, appearing the amount the numbers specify (e.g. 2 blasts for x22, 7 blasts for x77). A Toad House also appears on the first space of that specific world (unless there is one there already).
== Worlds and Levels (Taken from Super Mario Wiki, as it is all the same.) ==
The game features a world map, with alternative and secret paths (like Super Mario World). Alternate paths can be unlocked with Star Coins. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the flagpole. Some Star Coins are in clear sight while others are hidden in Warp Pipes, up Beanstalks, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats Bowser and Bowser Jr. in Bowser's Castle, a new, mysterious Blue Toad House appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 Star Coin Signs have been opened. Sometimes Hammer Bros. and Flying ? Blocks appear on the map; offering items within the beginning of the level.
Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After World 2, Mario gets to either of World 3 or World 4, and the world following both of those is World 5. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the World 2 or World 5 bosses in Mini Mario form to instead reach World 4 and World 7, respectively.
=== World 1 ===
A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, fortress, sky, and castle levels.
==== Castle Boss ====
Bowser: Bowser from SMB3, only with the abilities from NSMB. Same Sprites, but some are new.
Category:Mario Games
Category:Games
Category:Mario (series)
Category:Platforming Games