Galeb Duhr

==Summary==
Galeb Duhr is an intelligent elemental from the Plane of Earth, bearing the ability to invoke life in rocks and dirt. They were most often encountered on the Prime Material, hiding themselves as boulders unless someone invaded their territories (though they typically allied themselves with other defenders of nature, such as treants or pech). They spent their days endlessly tending to their boulders, much like a gardener might tend to their plants. They were often called upon by druids to protect groves and other places sacred to nature, and used their innate camouflage abilities to remain staunch in their sentinel duty, sitting still for years at a time. 
==Powers and Stats==
Tier: from to 
Name: Galeb Duhr
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies
Classification: Earth Elemental
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1 and 9; As an elemental an it can be hit only by Monstrous Compendium Volume One Page 43 which means it exists on at least The Dragon Magazine 8 Page 4), Inorganic Physiology (Type 1), Earth Manipulation (Their ties to earth allow them to animate boulders around them to attack their enemies; furthermore, can alter earth in many ways at-will, such as creating walls, passing through the earth itself, etc), Transmutation (Can cause solid earth to transform into mud and vice versa), Camouflage (They look exactly like normal boulders in the terrain when not moving), Enhanced Senses (Can sense vibrations of intruders), Sound Manipulation (They can sing along with other galeb duhr, an act which is thought to cause earthquakes), Absorption (They can consume rock, which becomes a part of them), Damage Reduction (Their stony hide massively reduces incoming damage), Natural Weaponry
Attack Potency: Varies from Small Building level+ (Comparable to casters capable of using Conjure Barrage) to Building level (Comparable to magi capable of using Cone of Cold)
Speed: Hypersonic+ with High Hypersonic+ reactions (Comparable to individuals capable of dodging short-ranged lightning)
Lifting Strength: Class 5 (Capable of pushing almost 2 metric tons)
Striking Strength: Varies from Small Building level+ to Building level
Durability: Varies from Small Building level+ to Building level
Stamina: Infinite
Range: Melee, up to tens of meters with Earth Manipulation
Standard Equipment: None notable, though can possess various pieces of magical equipment gathered from adventurers 
Intelligence: Average, many possess Above Average to Gifted intelligence due to their extensive knowledge on the terrain and the environment
Weaknesses: Cold damage
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Fantasy Characters
Category:Element Users
Category:Immortals
Category:Inorganic Beings
Category:Earth Users
Category:Transmutation Users
Category:Camouflage Users
Category:Enhanced Senses Users
Category:Sound Users
Category:Absorption Users
Category:Damage Reduction Users
Category:Bodily Weaponry Users