100036-merge-all-servers-into-1-3-big-servers-instead-of-all-low-carbine-plz

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I'm tired of seing all server low populated i barely see anyone out in the world only in the big citys Thayd/illum very boring. When i play an mmorpg i do it caus off people i wana see lots of people exploring the world and tryout new stuff. Now when ever i play Wildstar theres none outside the citys everyone standing still and waiting for Ques for either bg or dungeon in the big citys.
 
Merge the 10 server available into 1-3 servers so we can get some more people before i and many more will leave the game. We want more people!
 
I'm on Eu servers Zhur pvp.	
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			*stirs tea*	
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Eu peak time 20.00
 	
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I'm not getting involved in this any further than saying...
 
It would help if you specificy if you're NA or EU.
 
*slowly steps away from thread and steals Balfs' Tea as he exits*for the masters...
 
EDIT:nvm...	
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I actually am not sure why they don't do this.
 
The zones are instanced as it is.  You can have a dozen people in a non-phased location on the same server and still have them not see each other, because fresh copies of every zone are spun up depending on load.  Given that, the entire population could theoretically fit on one server.  So, I'm not exactly sure why they don't have one server per ruleset (PvE, PvP, RP).
 
(STO and CO have both run that way for years.)	
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			There's no need. Your "Low" population is probably equal to 10,000 players or more, based on what Carbine has said. Plenty.	
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I actually am not sure why they don't do this.
 
The zones are instanced as it is.  You can have a dozen people in a non-phased location on the same server and still have them not see each other, because fresh copies of every zone are spun up depending on load.  Given that, the entire population could theoretically fit on one server.  So, I'm not exactly sure why they don't have one server per ruleset (PvE, PvP, RP).
 
(STO and CO have both run that way for years.)
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There's no need. Your "Low" population is probably equal to 10,000 players or more, based on what Carbine has said. Plenty.
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			Bah. Without the hardcore White Knighting these forums are dead. I might as well be playing the game. :(	
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			Low pop on wildstar servers are High pop in WoW. The server tech (mem/cpu/drives) Are far superior to what other mmos were released on and can handle multiple times the capacity. the word "low" is subjective in this case. Leave it at that. There are plenty of people playing the game.	
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Where did they say low is 10,000 players?
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Low pop on wildstar servers are High pop in WoW. The server tech (mem/cpu/drives) Are far superior to what other mmos were released on and can handle multiple times the capacity. the word "low" is subjective in this case. Leave it at that. There are plenty of people playing the game.
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Eu peak time 20.00
 
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			Oh good Lethality is here.	
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On top of this, merge the servers and remove/reduce the instancing. It's totally unneeded.
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I agree, the whole zone instancing thing is strange and makes me feel so lonely. Very few dommies to gank in pvp zones. The only issue I can see with removing this is traffic for completing challenges.
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I actually am not sure why they don't do this.
 
The zones are instanced as it is. You can have a dozen people in a non-phased location on the same server and still have them not see each other, because fresh copies of every zone are spun up depending on load. Given that, the entire population could theoretically fit on one server. So, I'm not exactly sure why they don't have one server per ruleset (PvE, PvP, RP).
 
(STO and CO have both run that way for years.)
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It will take long than 2 months for NCSoft/CRB to decide to consolidate servers.
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			I'm having deja vu all over again.	
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			Instancing makes the servers feel empty, not low population. There are more than enough people to form a guild and raid, that's all you really need...	
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On top of this, merge the servers and remove/reduce the instancing. It's totally unneeded.
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NO.  The instancing is awesome.  In non-instanced games, the result is that I hate other players and wish they'd quit playing, so I have less competition (for mobs, gathering, whatever).  That happens to a much lesser extent in WildStar due to the instancing.
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No, that's just a baseless assumption unless you have proof.
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Low pop on wildstar servers are High pop in WoW. The server tech (mem/cpu/drives) Are far superior to what other mmos were released on and can handle multiple times the capacity. the word "low" is subjective in this case. Leave it at that. There are plenty of people playing the game.
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So you want instancing to stay...because you want a single player experience...in the open world of an MMO.
 
Buddy, this might not be the right genre for you.
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			Ascendancy says low in EU, but it feels like there is people freakin everywhere!	
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Lets make some assumptions
 
1) Carbine isn't lying when they said their server is designed to have several magnitude higher capacity than a typical server
2) The typical server in mentioned can be represented by WoW server
3) The WoW server's capacity is ~10k concurrent users (WoW has never released this info, so this is speculation reported by various MMORPG websites based on years of WoW data)
 
So just do the math.
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1) An order of magnitude means 10x. This detail has not been stated by any carbine employee, unless you have a link to them saying it.
2) You're assuming this. What if they mean a Counterstrike server, with 64 concurrent users seeing each other? Again, where's the link?
3) If WoW hasn't released this info, you're again making an assumption with no hard data.
 
There's no math to be done without hard numbers.
 
edit: When you say "several [orders of] magnitude", you are in fact saying wildstar servers hold 100x to 1000x as many people as "a typical server".
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These topics are so pointless....   Do you like the game?  Yes?  Are there enough people in your group to play?  Yes? Ok then the game is fine.  
 
Did you say no? Great, the game doesn't meet your expectations. Unsub.  
 
/thread
 
P.S.  Carbine isn't going to release these numbers anytime soon and certainly any insight into this will come from NCsoft quarterly reports.  Lets stop with meaningless speculation and just play the game.  It doesn't matter if only 100 people play so long as you have something to do with the group you want to do it with.  	
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You would be better off giving some evidence for your side of the argument(without assuming) than constantly screaming "assuming! assuming!"
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1) An order of magnitude means 10x. This detail has not been stated by any carbine employee, unless you have a link to them saying it.
2) You're assuming this. What if they mean a Counterstrike server, with 64 concurrent users seeing each other? Again, where's the link?
3) If WoW hasn't released this info, you're again making an assumption with no hard data.
 
There's no math to be done without hard numbers.
 
edit: When you say "several [orders of] magnitude", you are in fact saying wildstar servers hold 100x to 1000x as many people as "a typical server".
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You have to do the search on the forum.  It is said and is often linked several times.
 
Again there is no hard data, and all things are just deductions.  
 
That is why I specific said those are assumptions on that the things people say are actually true.  
 
As for interpretations you can try to stretch it one way or the other all you want.
 
What if they meant Candy Crush server?  What if they meant the server I wrote in my spare time to handle my friend's RPG character files?  What if they meant the UO server back in 1996?  What if they meant diablo 1's server?  What if they meant EVE Online's Server?  What if they meant the NSA Data Server on Phone Recording?
 
That is why there is a thing call common sense.  If someone said "Typical Server"  you can assume they meant the tiny server I wrote to handle friend's RPG character files - but most would think that only a truly detached from reality person would think that is "Typical".
 
Like I said before the WoW server info is published by MMORPG Data sites and is an estimation based on WoW's login data.  WoW Server technology is actually quite dated, so I am not even sure if it is still "typical" these days, but I thought to use it because it is commonly referenced in any MMO discussion.
 
Be your own person and do your own research if you find the research of others lacking.
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			Lets say that low means under 10,000 people. A server that has 9,999 people will still say low, and a server that has 4 people will also say low. It is a very broad spectrum and obviously the extreme ends are very different from each other. I think the only time the server population gauge means anything worth noticing is when it says medium or high. 	
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You would be better off giving some evidence for your side of the argument(without assuming) than constantly screaming "assuming! assuming!"
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			The CX/AH should be global, not per server. Guild Wars 2 really proved that is the only way to have a healthy economy.	
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Lets say that low means under 10,000 people. A server that has 9,999 people will still say low, and a server that has 4 people will also say low. It is a very broad spectrum and obviously the extreme ends are very different from each other. I think the only time the server population gauge means anything worth noticing is when it says medium or high. 
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The CX/AH should be global, not per server. Guild Wars 2 really proved that is the only way to have a healthy economy.
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The CX/AH should be global, not per server. Guild Wars 2 really proved that is the only way to have a healthy economy.
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Guild Wars 2 has no real economy.
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			Just to be safe I created character name placeholders on all servers, just in case they merge, I won't risk losing my name!	
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-Dem low pops, yo.
-*ultra drop*
-TWO MNY PPL EYE CNT DO ANYTHONG!1!111!
-Few weeks go by
-NT ENUFF PPL MURDGE SRVR PLZ
 
 
Pro Tip; Don't put "plz" in your title, it makes people not take you seriously.	
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			Until we have hard data everyone is just guessing how many angels dance on the head of a pin.	
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If you're going to admit you have no numbers to present in your argument, please don't act snide and say something like "do the math" and try to pretend that you've made a convincing argument.
 
My own research shows the population is dropping despite the baseless marketing spin being presented by those with buyer's remorse.
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No one is saying population didn't drop.
 
It went from 45 minute Queue to medium at peak time.  
 
So not sure why you would think anyone said population didn't drop.
 
What I did is to explain why someone came up with the 10k number.
 
You can say "I don't believe what Carbine has said" then that is fine.  It would make no difference to you then if Carbine said "Our census show that we have 900,000 subscriber."  Because no one is going to have a third party census complete with a notarized note available at your local government office upon request.
 
What we have is the statement Carbine have made.  Based on that statement you can come up with some estimations.
 
If you are the type to say "Well only exact number matter, educated guess don't mean a thing." then I would suggest try to dig up exact numbers on your own instead of asking people to spoon feed it to you.
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In that instance, it's just hiding empty realms by saying "Oh, they COULD have 9,999 players on it!" It's why I dislike the way their marketing department keeps mentioning the low to medium part; it doesn't tell us anything as players and just gives them wiggle room to obfuscate the real activity levels.
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You are missing the point entirely, again. Asking someone to prove an unsupported assertion is not asking for "spoon feeding". You are making absolutely ridiculous claims that have zero grounding in reality. You posted earlier, "carbine said their servers are several [orders of] magnitude higher capacity" so a single wildstar server holds a thousand times or more than a WoW server, is what you're saying? And me asking you to back that incredible claim up with some proof is "spoon feeding"?
 
And point in fact, lethality DID say the population didn't drop.
 
Anyway, the 10k number was also a complete fabrication by him. It's unsupported and unsourced. Your attempt to "explain" it uses a lot of assumptions and "common sense" that allow so much room for error that the actual result is borderline meaningless.
 
Here's your math. x * y * z * r = 10,000. None of the variables are actually known, but you swear the answer is correct.
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I think they had a huge amount of people right away so they had to open servers up. Now that 90% of the people have realized they aren't good enough to play WildStar they have probably since quit. I know two people off the top of my head that have quit after finding the first two dungeons and then trying to run them. This games hard core, thats all there is too it so I think the populations going to shrink and with that we'll probably have server consolidations down the road.
 
From Carbines standpoint though I can understand because if they do merge servers, it might create bad press from people who think it means nobody is playing the game and the game is dying.	
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You are refuting an educated guess on the grounds that it is an educated guess - without any counter arguments than wild assertions.  If it was a number with no basis in reality then yes you are right.
 
1) What Carbine Said.
 
Cougar said it, and many can confirm the thread exists.  If you searched you should be able to find it.  
 
Assuming that Cougar isn't lying or talking out of his behind - then the Wildstar server is larger than a typical mmorpg server.
 
I assume that is an acceptable point.
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			This topic has been hashed out over and over again. Carbine has given there response on this. There is nothing to see here so lets all move along and not waste the data space on this subject... again...	
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If you were to only read the forums, one might think that everyone has abandoned the game. Now if you were to play the game, you'd find that most of the servers are actually quite populated.
 
My mains server is marked 'Low' however it is always full, im always competing for quest objectives, que times for vet's as dps are normally under a minute and this is non-peak. I have friends who play on other servers who also have the same experience, at the very least the NA realms are doing great.	
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This topic has been hashed out over and over again. Carbine has given there response on this. There is nothing to see here so lets all move along and not waste the data space on this subject... again...
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There's no need. Your "Low" population is probably equal to 10,000 players or more, based on what Carbine has said. Plenty.
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I hope this gets locked just like the other topic on the exact same subject that was locked less than 24 hours ago.
 
You can all debate assumptions and argue semantics all you want. In the end, you must realize that Carbine is not going to merge servers based on forum whining. They will take action when their metrics tell them to.	
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Am I the only one who thinks that these topics are only created for discussion sake?
 
I mean, they wont merge it anytime soon, and as a Grimvault), places where I shouldnt I dont.	
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Hey All -  Thanks for the feedback and participation. We do however have input regarding this topic from our very own Cougar in this thread here.  I've also quoted his post in that thread below. With that, I'm locking up this thread. If you wish to discuss this further, please do so in the thread I just linked. Thanks,Team WildStar 
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So this is a topic near and dear to my heart. It is also soooo hard to talk about given that I can't actually talk real numbers due to finance concerns, proprietary information and all that rigmarole.  Short version? The realms are fine. Longer version? Okay, so everyone complained about queues in the launch +2 week time frame? Well this is because many people were binge playing. During launch and during the binge playing, you get a TON more overlap in concurrency because players are just playing longer. Two people that play 6hr during launch might overlap to create higher concurrency, when maybe now they are only playing 2 hours each and those 2 hours don't actually overlap any more. Thus those two aren't building the Peak Concurrency, they are just adding to the normal population.  If we had opened up more realms than we did (instead of needing to open the realms based on the spike in demand that we had that Gaff talked about in a few of his interviews), we'd potentially be in a bad state right now. Because we didn't, and we did have queues (as crappy as it is to be in a queue when you want to play) it was the right decision for the long term health of the game. Now that the populations are starting to settle into their long term patterns and aren't binge playing anymore, the realms are nice and plump. They aren't bursting at the seams, we don't see many queues any more, and there is plenty of activity for everyone to enjoy their game mode of choice. As far as the "lows" and "mediums" that people are seeing, don't get confused or psyched out by the names. Our individual realm capacity is larger than what you are used to, and as long as you are finding people to play the content with you that you enjoy, who cares what it says there? At one point I talked about removing the "low" "medium" and "high" nomenclatures to say something else (maybe: off peak, populated, and busy) but it felt too much like "spin" and I ultimately backed away from it. Spin is just not what we do here. So yes, peak concurrency has dropped since launch, and that's totally to be expected. That's exactly how MMO's work as people stop binge playing and get into their normal routines (and not everyone binge plays, but enough do that it is a predictable phenomenon). We still do need to earn everyone's loyalties and subscriptions, and we are working hard to make everyone that we can into our long term customers. From the Strain patch that is coming, to the work we are doing to make the game better, to the efforts of the GSU team and removing the bad guys from the game, to us just telling you how it is with as little spin as possible.  Our tag line isn't just fluff/PR speak, and as we get into our normal rhythm of running this awesome game, we will have more and more chances to show you the truth of that statement. So what are you doing reading this? You've got PvP/Housing/Questing/Econ PVP/Lore/Raiding/Exploring/ ALL THE THINGS to do. So go do those things rather than listen to this Ops Guy ramble :)
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