Toxin rebel

Toxin rebels were Dr. Thrax's own special rebels who replaced AK-47 assault rifle with a toxin-spraying weapon with backpack tank. They were seen in the late stages of the GLA Conflict.
==Game Unit==
Toxin Rebels combine attributes from their basic equivalent and Toxin Tractors. Their weapons are devastating against infantry (including those garrisoned in civilian structures), and when upgraded with Anthrax Gamma, can take out vehicles easily, but are hampered by their range and inefficiency against most other structures. Though ironically not immune to the miasma of their own weapons, Toxin Rebels are much more resistant to Biological agents than all other infantry units.
==Legacy==
Their role in the Second GLA War as toxin-wielding infantry was to be filled by the more advanced toxin squads.
==Abilities==
	Capture Building	Orders the toxin rebel to capture a neutral or hostile structure.
==Upgrades==
	Capture Building	Trains toxin rebels to capture neutral and enemy buildings.	Purchasable at any Barracks for a cost of $1000.
	Anthrax Gamma 	Increases toxin rebels' damage output by 25%. 	Purchasable at Dr. Thrax's Palace for a cost of $2500.
==Game Unit==
Toxin Rebels can prove to be a serious threat to both vehicles and infantry, as they were eligible for the Anthrax Gamma upgrade and reduced most units to slag or rot. A small group was capable of killing a construction dozer rather quickly, and most infantry instantly. Their ability to clear garrisoned structures also works in their favor, as they are far less vulnerable to infantry missiles. A battle bus loaded with toxin rebels along with RPG troopers can be particularly lethal.
Long-range units could easily eliminate toxin rebels from a safe distance, and they are rather inefficient against enemy structures, more so than their usual equivalents.
==Campaign-only variants==
*In the mission Global Security, they were labelled as biohazard rebels. They were also completely immune to toxin, nuclear, and microwave weaponry.
*In the mission Area Fifty-Two, they were able to place booby traps (despite them not being available in the command set), use camouflage, were immune to toxin weaponry and were simply referred to as regular rebels. Their cost was reduced to $150.
==See also==
* Rebel, GLA standard variant
* Stealth rebel, Prince Kassad variant
*Mini-Gunner, Shin Fai infantry variation counterpart
Category:Zero Hour infantry