Postcognition (Wizard Spell) 2e

To prepare for this spell, the caster must build a very hot fire. This can be through making a large fire, or a small fire of materials that burn very hot. The caster must also have an amount of sand on hand. Once the fire has reached the required intensity, the caster imbues a handful of sand with the magic of the spell and tosses it into the flames where they are quickly and brightly incinerated in an instant, and altering the flames to act as a window into the past. 
Any who look upon the flames will see the same event or location as if viewed through a window whose shape flickers with the flame. The caster chooses a location and a time when enchanting the first handful of sand, and can change location and time with each subsequent imbued handful they add to the fire.
The location must be public, something generally accessible to anyone, unless the caster adds to the fire a flammable personal affect of a specific person whose past they wish to view. The item should be relatively whole and personal in nature. Alternatively, a drop of blood or the root of a hair, freshly procured in the last 24 hours, may be used in lieu of a personal item. The location can be changed with a handful of sand. Regardless whether the caster is viewing a public area, or a specific person, a room lined with lead or silver will block the spell and the caster will see nothing but flames.
The time frame is limited to the past, viewed in real time, and limited to increments of exactly 1 year. Should a caster wish to view the events of the previous day, they would have to wait a year minus a day to see them. The time may be changed with a handful of sand to any increment of 1 year that they wish.
Postcognition can be channeled for as long as the caster is no more than 15 from the flames, their intensity is maintained, and the caster maintains concentration on the spell. They may converse with those around around them as long as it is about what is happening in the fires. Other conversation is too distracting and will cause the caster to falter. Taking damage requires making a saving throw to maintain concentration.
Because the onlooker sees the events only where flames are, one bigger or closer the flames, the better view the onlooker will have. Frequent users of this spell often have singed hairs and small burns on themselves, as well as a distant and unchanging gaze that feels removed from the world.
==Notes==
Template:Postcognition 2e
Category:Custom 2e Class Spells
Category:Custom Class Spells
Category:2nd Edition Spells
Category:2.Neal Wizard Spells