Wonders catalog

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Graphics	Name	CostUpkeep	Requirement 	Obsolete by 	More info
 	
=====Adam Smith's Trading Co.=====	400
0 	Economics 	None 	City improvements which would normally have an upkeep of 1 are free of upkeep, for all your cities.
 	
=====Apollo Program=====	600
0 	Space Flight 	None 	The entire map becomes permanently visible to the player who owns it -- the player always has up-to-date knowledge of all terrain and cities (but not units) despite fog-of-war. It allows all players to start building spaceship parts (assuming they have researched the necessary technologies).
 	
=====Colossus=====	100
0 	Bronze Working 	Flight 	Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource.
* The discovery of Flight will make Colossus obsolete.
 	
=====Copernicus' Observatory=====	200
0 	Astronomy 	None 	Boosts science production by 100% in the city where it is built.
 	
=====Cure For Cancer=====	600
0 	Genetic Engineering	None 	This stunning technological achievement makes one unhappy citizen content in all your cities.
 	
=====Darwin's Voyage=====	300
0 	Railroad 	None 	Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. Gives two immediate technology advances.
 	
=====Eiffel Tower=====	100
0 	Steam Engine 	None 	Your reputation and goodwill among other nations is recovered twice as fast.
 	
=====Great Library=====	300
0 	Literacy 	Electricity 	The civilization which builds the Great Library gets every advance that at least two other civilizations have achieved.
* The discovery of Electricity will make Great Library obsolete.
 	
=====Great Wall=====	300
0 	Masonry 	Metallurgy 	Works as a City Wall in all your cities.
* The discovery of Metallurgy will make Great Wall obsolete.
 	
=====Hanging Gardens=====	200
0 	Pottery 	Railroad 	Makes one content citizen happy in every city. Makes two extra content citizens happy in the city containing the Hanging Gardens (that is, a total of 3). In the unlikely event where there are no content citizens to get the effect of Hanging Gardens, the wonder applies to unhappy citizens (making them content instead).
* The discovery of Railroad will make Hanging Gardens obsolete.
 	
=====Hoover Dam=====	600
0 	Electronics 	None 	Works as if you had a Hydro Plant in every city. (This reduces pollution and increases the effects of Factories and Mfg. Plants.)
* Requires the River terrain special.
* Must be built by a city on or adjacent to a river tile.
 	
=====Isaac Newton's College=====	300
0 	Theory of Gravity 	None 	Boosts science production by 100% in every city you control that has a University.
 	
=====J.S. Bach's Cathedral=====	400
0 	Theology 	None 	Makes two unhappy citizens content in every city.
 	
=====King Richard's Crusade=====	150
0 	Engineering 	Robotics 	Adds one extra shield resource on every tile around the city where it is built.
* The discovery of Robotics will make King Richard's Crusade obsolete.
 	
=====Leonardo's Workshop=====	400
0 	Invention 	Automobile 	Upgrades one obsolete unit per game turn.
* The discovery of Automobile will make Leonardo's Workshop obsolete.
 	
=====Lighthouse=====	200
0 	Map Making 	Magnetism 	Gives all your sea units 1 additional movement point and eliminates the risk of losing Triremes on the high seas. Makes all your new sea units veterans (for all your cities).
* Requires the Ocean terrain.
* The discovery of Magnetism will make Lighthouse obsolete.
 	
=====Magellan's Expedition=====	400
0 	Navigation 	None 	Gives all your sea units 2 additional movement points.
* Requires the Ocean terrain.
 	
=====Manhattan Project=====	600
0 	Nuclear Fission 	None 	Allows all players with knowledge of Rocketry to build Nuclear units.
 	
=====Marco Polo's Embassy=====	200
0 	Trade 	Communism 	The player who owns it gets an embassy with all players.
* The discovery of Communism will make Marco Polo's Embassy obsolete.
 	
=====Michelangelo's Chapel=====	400
0 	Monotheism 	None 	Counts as having a Cathedral in each of your cities. This makes 3 unhappy citizens content in each city. The discovery of Theology increases the effect of a Cathedral, making an additional unhappy citizen content. The discovery of Communism lessens the effect of a Cathedral, reducing by one the number of unhappy citizens made content.
 	
=====Oracle=====	100
0 	Mysticism 	Theology 	Makes two of your unhappy citizens content in every city with a temple.
* The discovery of Theology will make Oracle obsolete.
 	
=====Pyramids=====	200
0 	Masonry 	None 	The amount of stored food lost when one of your cities grows or shrinks is reduced by 25%. This helps a city to grow faster and more easily withstand famine. Cumulative with Granary.
 	
=====SETI Program=====	600
0 	Computers 	None 	Boosts science production in each city with a Research Lab by 100%.
 	
=====Shakespeare's Theatre=====	200
0 	Medicine 	None 	Makes all unhappy citizens content, in the city where it is located.
 	
=====Statue of Liberty=====	400
0 	Democracy 	None 	Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy.
 	
=====Sun Tzu's War Academy=====	300
0 	Feudalism 	Mobile Warfare	All your new land units start at the first veteran level. The chance of a land unit getting the next veteran level after a battle increases by half.
* The discovery of Mobile Warfare will make Sun Tzu's War Academy obsolete.
 	
=====United Nations=====	600
0 	Communism 	None 	All your units regain two extra hitpoints per turn.
 	
=====Women's Suffrage=====	600
0 	Industrialization 	None 	Counts as a Police Station in every city. (That is, for each city, it reduces the unhappiness caused by aggressively deployed military units owned by that city by 2 under Democracy and 1 under Republic -- in other words, it neutralises the unhappiness caused by a single military unit per city. This wonder has no effect under other governments.)
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Category:Catalogues