List of Mechanimals

The following is a list of known mechanimals found in the Weltan System.
== Acquisition mechanimals ==
Used to terraform the environment, collect resources and create raw resources and biofuel. They are assisted by recon mechanimals to assess the area for terraforming, transport classes to move ressources around, communication classes to optimize operation.
Recon classes are skittish and curious, walking alarm bells. They resemble bipedal snakes. They are used to scout the area and raise the alarm in case of danger.
=== Drillbits ===
Goat inspired mechanimals who use their horns to drill useful resources. Travel in packs
=== Ippos ===
Swamp biofuel generators.
=== Diskfronts ===
Long range communication and scanning machines.
=== Jackanapes ===
Scavengers with powerful jaws to break down machines and a delicate tongue to keep fragile parts in their mouths while they move around rapidly in trees. Travel in packs.
=== Smilers ===
Assassin mechanimals whose long dagger teeth are used to quickly dispatch a threat to the mechanical ecology.
=== Spurbirds ===
Explorer class mechanimals who resemble palaeognathae birds and attack with deadly spurs found on their legs.
== Other mechanimals ==
=== Boxfish Mechanimal ===
Super fuel efficient and aerodynamic mechanical organism due to the very low drag it experiences. Is resilient due to body structure.
===Bivalvular Submarine Weapons System===
Main article: Bivalvular Submarine Weapons System
The Bivalve ressembles an actual Bivalve shellfish and attack with an array of projectiles.
=== Karoarus Computerized Sanitation Droid ===
Main article: Karoarus Computerized Sanitation Droid
The Karoarus is a quadruped, pale green mechanimal that resembles a sauropod dinosaur.
===Psudes Highpowered Air Defense Device===
Main article: Psudes Highpowered Air Defense Device
The Psudes is a quadruped Mechanimal that resembles a Bactrian camel. 
===Metal recycler unit===
Wire stick figures, made of metal. When an electric current is introduced  it becomes animate, moving about on its own.
Once activated, it begins to search for any metallic material. Once metal has been found, it will begin to knead it and pull a thin strip of metal off and then construct another figure similar to itself. The newly-created figure will begin to knead the remaining metal alongside the original, creating new figures, which in turn, produce more replicas. Once 100 replicas are created, all figures will converge at one location and begin forming themselves into a figure reaching two meters in height with the original figure situated in the intersection of torso, arms and head.
At this stage, the figure will create more small figures who will create larger figures. The figures are capable of kneading and manipulating any metal presented to it, regardless of properties and can detect metals hidden from view.
===Firepot spider===
Saboteur and skirmisher robot. Has a large sac of inflammable oil on its back that it will leak behind itself then set it on fire while they run away in combat. Actively hunted by firefighters in dry seasons.
===Mechanimal gas recuperation unit===
A floating toxin canister whose role is to serve as a gas sponge. It collects and stores the harmful gases it finds. Ressemble sea mines superficially with Dalmer biohazard symbols all over the chassis. These robots, when having assimilated too much gas, compress it into a safe canister that it then “expels” in safe areas. If threatened, they will expulse their cargo onto enemies, and retrieve it once the danger is gone. If they cannot dispose of the gas, they will purposefully expand new bodies that are more specialized to fit a specific gas or for more storage space.
The unit can also collect and contain ghostly and demonic entities, when released the entity tends to be in gaseous forms, the demonic entities tend to want to reform their bodies into corporeal form. In the same collection are a variant that collects and sorts trash, and one that filters hazardous liquids.
===Metamorphic Metal===
Liptican gangs try to create a powerful Mechanimal, they all fail or turn against their creators due to the instability of the Mechanimal UC. The experiments were known as metamorphic metal, and the duplicant. Respectively the former was created by an explosion of the laboratory that held the latter. The latter then attempted to create a parallel form of Mechanimals when it couldn’t deduce its own purpose. The Gangsters responsible acted quickly to fight the Duplicant covertly. First they infiltrated a radio tower built by the Mechanimals to find the duplicants hideout. Then they tried to steal premium manipulator chips to try to capture the duplicant. Finally they attempted to secure demonic entities that were known to be effective against the duplicant. However the last two operations were thwarted by a mysterious operator, probably working for the duplicant.
When this failed, they captured and rebuilt thousands of Gas recuperation robots in an attempt to capture the duplicant.
===Rolling Railer===
A siege walker with a railgun on its back. The general design of the weapon is a sphere whose only protrusions are the head, legs and the rail gun that can be packed into the sphere in order to allow the Rolling Railer to move around unimpeded, making a very fast and easily deployable weapon save for its considerable weight.
===CADUN===
Canister dispersion unit, these bipedal walkers are equipped with non ballistic mortars designed to launch viral bombs, they double as anti infantry using their underbelly mounted gatling gun. These are extremely impopular due to their resemblance to Scleratic war machines, they use this to their advantage when used as rebellion quellers. They are prone to overheating, so an efficient tactic against them is incendiary devices.
===Continent moving machine===
Locked away from its subordinates to avoid more catastrophic continental damage. Its prison is in the far nothern regions and an entire town is dedicated to its imprisonment, Dragons Respite (where bonedragon crews are trained).
The subordinates were hidden in caverns with the history and instructions on how to defeat the subordinate found inside should it escape.
The continent mover could be found thanks to compass mechanimals which always followed its trace. The Dalmer actively tried to extinguish this species by creating special anti compass mechanimals who were specialist carnivores. A floating scout unit, footsoldier and tank variants were created to destroy any of these compass mechanimals from guiding others to the continent mover.
Category:Mechanimals
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