Feat Points

Feat points are an alternate rules system for building your characters. Rather than getting single static feats at certain intervals, characters using the feat points system get a steady feed of points to spend on feats, each of which are assigned a value. 
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Feat points do not need to be spent immediately, allowing a character to save them up to purchase more expensive feats. Feat points are spent either immediately during any level up; or at a rate of up to 2 per 8 hours of downtime spent training.
Some feat points can only be spent on certain types of feats, for instance feat points gained from levels in Fighter are combat feat points and can only be spent on combat feats. Feat points with multiple types can be spent on feats of any of their types. Feat points of different types (including untyped) can be spent on the same feat.
Unless otherwise stated, class features that give characters specific feats are not altered by this system. If such a feature would give a character a feat they already possess (and that feat cannot be taken additional times), they instead receive a number of feat points of that feat's types equal to its cost. This does not apply to class features selected from a list of abilities, such as Rogue Talents; nor does it apply to features that allow characters to select from a list of specific feats, and if a character cannot select any of those feats, they instead gain 2 feat points.
====Feat Point Progression====
Characters receive the following number of feat points as they level up.
*At 1st level, characters receive 3 feat points. Humans receive an additional 2 feat points from the Adaptive racial trait.
*At every even level, characters receive 1 feat point.
*At every odd level after 1st, characters receive 2 feat points.
*At 20th level, characters receive an additional 2 feat points (for a total of 3).
====Feat Points from Classes====
The following classes have class features which are altered by this system. If a class feature is not covered here, consult with your GM. The feat points gained should match a similar ability on this list, if possible.
*Bloodrager Bloodline Feats each give a character 2 feat points which can only be spent on feats listed by their Bloodline.
*Brawler
**Martial Flexibility gives a character the benefits of any number of combat feats, the total feat point value of which cannot exceed (2 per combat feat they would normally gain the benefits of).
**Bonus Combat Feats each give a character 2 combat feat points.
*Cavalier Bonus Feats each give a character 3 combat feat points.
*Cleric Bonus Feats each give a character 3 faith/magic/metamagic feat points.
*Fighter Bonus Feats each give a character 2 combat feat points.
*Gunslinger Bonus Feats each give a character 2 combat feat points.
*Hunter Teamwork Feats each give a character 2 teamwork feat points.
*Inquisitor Teamwork Feats each give a character 2 teamwork feat points.
*Magus Bonus Feats each give a character 3 combat/item creation/metamagic feat points.
*Monk Bonus Feats each give a character 2 feat points which can only be spent on the listed feats at the listed levels.
*Ranger Combat Style Feats each give a character 2 feat points which can only be spent on feats from their selected combat style at the listed levels.
*Rogue
**Rogue Talents
***Combat Trick gives a character 2 combat feat points.
***Grit gives a character 2 grit feat points.
***Superior Sniper gives a character 2 feat points which can only be spent on Expert Sniper or any feat that lists it as a prerequisite.
*Slayer
**Slayer Talents
***Ranger Combat Style gives a character 2 feat points which can only be spent on feats from their selected combat style at the selected levels.
*Sorcerer Bloodline Feats each give a character 2 feat points which can only be spent on feats listed by their Bloodline.
*Swashbuckler Bonus Feats each give a character 2 combat feat points.
*Vigilante
**Vigilante Talents
***Combat Skill gives a character 2 combat feat points.
**Social Talents
***Intrigue Feats gives a character 2 feat points which can only be spent on the listed feats.
*Warpriest Bonus Feats each give a character 2 combat feat points.
*Wizard 
**Arcane Discoveries
***Feat of Discovery gives a character 3 item creation/magic/metamagic feat points
==== Feat Point Costs ====
Because it is neither desirable nor feasible to manually assign costs to every feat in Pathfinder, use the following guide to determine how many points a feat should cost. Consult with your GM about all uncosted feats. For feats which have already been costed, see Table 1 — Feat Point Costs
*1 -Point Feats are those feats which provide small, highly situational, or are mostly taken as prerequisites for more valuable feats (commonly known as feat taxes). Examples include Arcane Strike, Iron Will, Run, Shield Focus, and any proficiency feat.
*2-Point Feats are solid feats that provide valuable benefits but do not define a character, feats which are part of powerful chains but do not start them, or feat which are very strong but highly situational. 2-point feats also include those feats which are not powerful at first but scale into power on their own. Most feats fall into this category, especially most combat feats. Examples include Deceitful, Eldritch Heritage, Improved Two-Weapon Fighting, Extra Rogue Talent, and Rapid Reload.
*3-Point Feats define builds, allowing a character to drastically change how they can act in encounters. The beginnings of powerful feat chains are also 3-point feats. Examples include Dimensional Dervish, Leadership, Natural Spell, Two-Weapon Fighting, and any feat which begins a style chain.
Table 1 — Feat Point Costs
Feat 	Cost
Any feat which begins a Style chain	3
Any proficiency feat 	1
Akashic Supply 	2
Arcane Strike 	1
Dimensional Dervish 	3
Deceitful 	2
Eldritch Heritage 	2
Eldritch Heritage, Improved 	2
Extra Rogue Talent 	2
Improved Initiative 	2
Inspired Alchemy 	2
Iron Will 	1
Intensified Spell 	2
Leadership 	3
Mighty Shield 	3
Natural Spell 	3
Persistent Spell 	3
Rapid Reload 	2
Run 	1
Shield Focus 	1
Skill Focus 	2
Two-Weapon Fighting 	3
Two-Weapon Fighting, Improved 	2
Weapon Focus 	1
Category:Rules