Enemies

Enemies are the monstrosities that the player must defeat to complete each floor of a Dungeon. Each enemy will move at the start of the turn, starting from the top-left square and going left to right. After the player has used all of their actions, the enemies remaining on the board will then attack the hero if it is on squares that they target, before moving again. The number of enemies spawned on each floor will increase as the player advances through, continuing into the gauntlets. Chains I, III, V, VII and IX all slightly increase the number of enemies spawned in each floor.
== Enemy Abilities ==
Most enemies in Pawnbarian contain one or more Abilities, which assists them in killing the hero. Any on-death abilities that activate upon killing the last enemy of a floor will not activate, which is important for the Golem Fortress and Foul Shrine as both dungeons contain abilities that can damage the hero.
List of Abilities
Name 	Description 	Notes	Appearances in dungeons	Appearances in dungeons	Appearances in dungeons
Name 	Description 	Notes	Goblin Caves 	Golem Fortress 	Foul Shrine
Blight Artery 	When moving, spawns a Blightsack. 	
* Blightsack is spawned on the enemy's original square after movement.	 	 	✓
Blight Blast 	After death, Blights all adjacent squares. 	 	✓ 	 	✓
Blight Caller 	Spawns a Blightsack on an empty adjacent square whenever any non-Blightsack enemy dies. 	
* Spawns will be on squares furthest away from the player, then in clockwise order starting from the top if multiple tiles are equal.https://steamcommunity.com/app/1142080/discussions/0/2952662888315764359	✓ 	 	
Blight Host 	After death, spawns a Blightsack on empty diagonally adjacent squares. 	
* Spawns will appear after attack and splash are processed.	 	 	✓
Blight Wake 	Moves twice. When moving, leaves Blight. 	
* Marked with a different sound effect when moving.	✓ 	✓ 	✓
Brawler 	Immune while the hero is on any of the cardinally adjacent squares. 	
* Attacking an enemy with cardinal movement from non-adjacent squares kills the enemy, or removes protection from Nimble and pushes the enemy in the direction of movement.
* Enemy is immune to splashes from the hero moving to adjacent squares.	✓ 	✓ 	✓
Champion 	Immune while any other enemies are alive. 	
* Affected enemy will have rays of light emitted from their position.
* Immune status wears off after an attack kills all remaining enemies.
* Applied to a fixed enemy on floors 3, 5 and 7, as well as every third gauntlet floor.
* Applied to a random enemy on every gauntlet floor that is not a multiple of 3.	✓ 	✓ 	✓
Deep Terror 	Spawns a Kraken Tentacle on an empty adjacent square the first time each turn an enemy dies. 	
* Spawns will be on squares furthest away from the player, then in clockwise order starting from the top if multiple tiles are equal.	 	 	✓
Golem Soul 	After death, triggers all Spark traits. 	 	 	✓ 	
Nimble 	Dodges the first attack each turn, if able. (Moves in the direction of the attack). 	
* Enemy will be killed if it is forced to move into an occupied square (another enemy and Mystic's wards) or past the board's edges.
* Enemies with this ability avoid moving to board edges if possible.	✓ 	✓ 	✓
Spark Aegis 	Gains Immune until next turn after a Cantrip. 	
* Activates after a move is fully processed.	 	✓ 	
Spark Blight Blast	Blights all adjacent squares after a Cantrip. 	
* Activates after a move is fully processed.	 	✓ 	
Spark Dominion 	Spawns a Guard Golem or a Knight Golem on an empty adjacent square after a Cantrip. 	
* Activates after a move is fully processed.
* Spawns will be on squares furthest away from the player, then in clockwise order starting from the top if multiple squares are equal.
* Newly-spawned enemies have Spark Aegis active.	 	✓ 	
Spark Puppeteer 	Spawns a Capybear Golem on an empty adjacent square after a Cantrip. 	
* Activates after a move is fully processed.
* Spawns will be on squares furthest away from the player, then in clockwise order starting from the top if multiple squares are equal.
* Newly-spawned enemies do not immediately move.	 	✓ 	
Spark Surge 	Attacks targeted squares after a Cantrip. 	
* Activates after a move is fully processed and before Void Grasp.	 	✓ 	✓
Spark Walk 	Moves after a Cantrip. 	
* Activates after a move is fully processed.	 	✓ 	
Vigilant 	Immune while the hero is not on any of the adjacent squares. 	 	✓ 	✓ 	
Void Grasp 	After death, moves the hero in the direction of the attack. If unable, or if triggered multiple times at once, instead deal 1 damage for each Void Grasp.	
* Triggers after Spark Surge.	 	 	✓
Webweaver 	After death, the hero only draws 2 cards next turn. 	
* Does not further decrease cards drawn if multiple instances of this ability are triggered on the same turn.	✓ 	 	✓