Zombies (Treyarch)

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Zombies, originally Nazi Zombies, is a game mode created by Treyarch. It first appeared in Call of Duty: World at War and became highly popular upon the game's release, resulting in the mode returning in Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Black Ops 4, Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, Call of Duty: Modern Warfare III and Call of Duty: Black Ops 6. In Zombies, players face off against zombies of various nationalities depending on the location of the map, including Germans, Americans, Russians and Asians. Zombies content is generally considered canon in its own universe, though the Dark Aether Saga has been stated to be canon with the events of its respective games' Campaign modes and Multiplayer post-launch seasons.
==Overview==
Throughout several Call of Duty games, Zombies has had several different gameplay formats:
*In the original format, also known as "Round-Based", up to four players, eight on Grief, must survive endless waves of attacking zombies, earning points from killing or damaging zombies and repairing barriers. These points can be used to purchase weapons and Perk-a-Colas in the process, or unlock new areas and activate other special objects. Zombies enter the player-accessible area of the map via windows, holes in walls, or climbing out of a "dirt" surface, which are initially barricaded but will be rapidly demolished by zombies. Several game types, such as Grief and Gauntlet, employ the round-based format with different rule sets and variations.
*The Outbreak mode in Black Ops Cold War introduces a new format, in which players progress rounds by completing a primary objective. Completion of said objective allows players to teleport to the next map, where a new round starts and difficulty is increased. While within a round/map, players are free to pursue side objectives, both visible and hidden on the map. Unlike round-based, Outbreak does not feature barriers, outside of the Holdout objective where players must defend a specific area in the Dark Aether.
**The maps Der Anfang and Terra Maledicta in Vanguard employ a similar format to Outbreak, in which players access portals from a hub map that teleport them to objective locations, which can either be in the hub map itself or in different submaps. Upon completion of an objective, the players are teleported back to the hub area while the round progresses.
*In Modern Warfare III, Zombies uses a brand new gameplay system, similar to DMZ. Up to twenty-four players, split in multiple squads of up to three players (with the option to assimilate to a maximum six-player squad), spawn in a large map, where they must gather loot, complete contracts and/or engage in story missions within a 45-minute time limit. Afterwards, an Aether Storm circle expands and begins to engulf the map, leaving players with 15 minutes to exfil.
Zombies is also known for carrying on the tradition of odd Easter Eggs within Call of Duty games. Later games feature "major" Easter Eggs known as Main Quests, which further progress the story; upon completion of said quests, players are usually granted an achievement/trophy, in addition to an in-game reward, usually in the form of weapons, Perks, or Calling Cards.
A match will end when all players have been incapacitated or killed by the Zombies. A game can also end in several other conditions:
*If the player completes certain Main Quests.
*If the player exfils from the map in Black Ops Cold War, Vanguard and Modern Warfare III.
*If the player fails an objective in Der Anfang or Terra Maledicta.
Zombies become stronger, faster and in higher numbers upon the completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. On occasion, zombies will drop various power-ups such as Max Ammo, Nuke, Insta-Kill, or Double Points upon their death, making the round easier.
In World at War, players battle strictly against Nazi Zombies in Nacht der Untoten, Verrückt, and Der Riese, while Shi No Numa features Imperial Japanese Army zombies. Starting from Black Ops, Zombies features a variety of settings and locales, which in turn allows zombies of different nationalities to be featured.
Zombies has a total of 44 playable characters (including various unidentified ones).
*Unknown group of US Marines who appear in Nacht der Untoten.
*Tank Dempsey, John "Banana", "Smokey", and Paxton "Gunner" Ridge appear in Verrückt.
*Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen appear in Shi No Numa, Der Riese, Kino der Toten, Ascension, Shangri-La, Moon, Origins, The Giant, Der Eisendrache, Zetsubou No Shima, Gorod Krovi, Revelations, Blood of the Dead, Classified and Alpha Omega. They are also heard only in Call of the Dead, and are playable in Nacht der Untoten and Verrückt in their remade Call of Duty: Black Ops and Call of Duty: Black Ops III versions and on Call of the Dead on the mobile version.
*John F. Kennedy, Robert McNamara, Richard Nixon and Fidel Castro appear in "Five".
*Green Beret Soldier, Op 40 Soldier, Spetsnaz Soldier and CDC Agent appear in Dead Ops Arcade.
*Sarah Michelle Gellar, Robert Englund, Danny Trejo and Michael Rooker appear in Call of the Dead.
*Rook appears in the two iOS tutorial levels.
*Samantha Maxis appears as a playable character in Moon after she and Richtofen have swapped souls in Richtofen's Grand Scheme.
*CIA Agents and CDC Soldiers appear consistently in the smaller game modes (such as Grief) in Green Run, Nuketown Zombies and Borough.
*Abigail "Misty" Briarton, Samuel J. Stuhlinger, Marlton Johnson and Russman appear in Green Run, Die Rise, Buried, and Tag der Toten. They are also seen in Blood of the Dead, while Stuhlinger is heard during the Main Quest, though exclusively to the player who controls Richtofen. Marlton is also heard in Alpha Omega, as part of its Main Quest.
*Zombies themselves are also playable in Turned mode.
*Michael "Finn" O'Leary, Albert "Weasel" Arlington, Salvatore "Sal" DeLuca and Billy Handsome appear in Mob of the Dead. They are also talked about in Shadows of Evil and Blood of the Dead.
*Prison guards and prisoners appear in Cell Block.
*Floyd Campbell, Jessica Rose, Nero Blackstone and Jack Vincent appear in Shadows of Evil.
*Scarlett Rhodes, Bruno Delacroix, Diego Necalli, and Stanton Shaw appear in Voyage of Despair, IX, and Ancient Evil.
*Gideon Jones, Jonathan Warwick, Christina Fowler and Godfrey appear in Dead of the Night.
With the Dark Aether Saga games, Treyarch allows players to play as any of the Operators, who are also featured in Multiplayer and Warzone modes. The Operators themselves have limited interaction with the maps and story, but they are guided by other NPCs who communicate with them and each other, filling in the place of previous playable characters who often have conversations with one another. Canonically, the Operators' identities are not specified within the story, beyond what they are referred to collectively:
*In Black Ops Cold War, the Operators are part of Requiem's Strike Team, overseen by Officer Grigori Weaver and several other department leads.
*In Vanguard, the Operators are part of an Allied Special Forces group.
*In Modern Warfare III, the Operators are part of Operation Deadbolt's Strike Team, overseen by Special Security Officer Selma Greene.
==Mechanics==
===Health===
The zombies' health grows rapidly, with each round bringing in more and more resilient zombies.
Before round 10, their health increases at a decent rate as they start with 150 health, and 100 is added each round until round 9, at which point they have 950 health per zombie.
Starting at round 10, their health increases by +10% each round. This eventually grows into massive numbers; at round 15 they have 1683 health, at round 30 they have 7030 health, at round 50 they have 47295 health, at round 100 they have 5.5 million health, and so on. For reference, automatic bullet weapons typically do somewhere between 50-200 damage per shot. Wonder Weapons and other extraordinary tools that do infinite damage (or otherwise extremely high damage) eventually become the only way to realistically kill even a single zombie at higher rounds.
However, on World At War, Black Ops and Black Ops 4 on Hardcore difficulty, due to the health becoming too high for the engine to handle on round 163, zombies from this point on have the health of round 1, or stay negative in Black Ops 4.
A zombie health cap was introduced in Black Ops 4, in which the health amount reaches a maximum at a specific round and does not go higher, and also does not reset at any point, allowing regular weapons to be usable in high-round gameplay.
===Amount===
The amount of zombies per round also increases each round, though not as drastically as their health.
In World at War, maps before Der Riese have a maximum of 24 zombies per round on solo.
In World At War, Black Ops, Black Ops II, and Black Ops III there can only be 24 zombies on the map at one time, except for Der Riese which can have 25 zombies, with new ones respawning as the ones currently present are killed. Unlike zombies' health, the growth in their numbers is not linear, instead following these formulas after round 10, R being the current round and rounding up if the result is not an integer:
*1 player: 0,000058 * R^3 + 0,074032 * R^2 + 0,718119 *R + 14,738699
*2 players: 0,000054 * R^3 + 0,169717 * R^2 + 0,541627 *R + 15,917041
*3 players: 0,000169 * R^3 + 0,238079 * R^2 + 1,307276 *R + 21,291046
*4 players: 0,000225 * R^3 + 0,314314 * R^2 + 1,835712 *R + 27,596132
This results in a steady climb between rounds; in a solo game, there are 33 zombies on round 10, 60 on round 20, 105 on round 30, 243 on round 50, 510 on round 75, 885 on round 100, and so on.
===Point System===
There is a point system in the game mode that awards players for progress. Points can be used to purchase different items and features, such as weapons or open doors and barriers. Some special zombies give reduced or no points, and sometimes repeating an action causes diminishing returns.
Examples of actions that award points:
*Non-lethal hit: 10 points
*Lethal torso hit: 60 points
*Lethal limb hit: 50 points
*Lethal explosive hit: 50 points
*Lethal neck hit: 70 points
*Lethal headshot: 100 points
*Lethal melee: 130 points
*Repair a barricade: 10 points
In Black Ops 4, the points system was overhauled, where kills would grant a fixed amount of points: 150 points for lethal melee, 120 points for lethal headshot, and 90 points for other lethal hits. In Black Ops Cold War, the points system was overhauled once more, where both lethal melee and headshot give 115 points.
=== Main Quests ===
==Maps==
As of Modern Warfare III, Zombies features a total of forty-one maps.
===Call of Duty: World at War===
====Nacht der Untoten====
Nacht der Untoten (German: "Night of the Undead") is the first map of the Zombies Campaign. It is also the smallest and simplest, as there are only three rooms in this map. The Zombies in this map are less deadly than the ones in other maps, as they do not reach through windows and they're the least smart in terms of AI. The Zombies also look more human in this map and they just groan and moan. This was the only map to not include Perk-a-Colas until the September 27, 2011 update that provided every map with Mule Kick, however, this only applies to Call of Duty: Black Ops. Because it is a last minute developer addition, this map simply acts as an introduction to the Zombies Game Mode and does not advance the Zombie Story Arc; it's more along the lines of an isolated incident for four unnamed soldiers. It takes various design elements from a bunker in the multiplayer map Airfield. The version in Call of Duty: Black Ops features the original power-ups, including the Carpenter power-up (which was first introduced in Der Riese) including the power-up icons, instead of the text and the remaining time at the bottom. Cold War weapons are available in the Mystery Box, zombies can now reach through the windows to hit the players, and a new musical easter egg called "Undone" can be found. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons, GobbleGum and Der Wunderfizz machine.
====Verrückt====
Verrückt (German: "Crazy/Insane") is the second map in the Zombies campaign. It is based on the multiplayer map Asylum, as they share many traits. The zombies in it are much more dangerous because they can attack through windows and can sprint. This is also the first map to include traps, Perk-a-Colas, and Bouncing Betties, as well as the first map to require the power to be turned on. There are ten rooms in this map, which require points to open. This is the first map where the Mystery Box can be teleported by the teddy bear and reappear somewhere else. This map takes place in Wittenau Sanatorium in Berlin, Germany, and this is the first map to feature different factions. There is a German and American side, each with the faction's respective weapons. When playing with three or four players, they will be split up and have to reunite at the generator room unless two people activate the power, after which the door connecting the two starting areas opens. This map also introduces the PPSh-41, available from the Mystery Box. In the Call of Duty: Black Ops version of this map a new Wonder Weapon, the Winter's Howl, is introduced. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons, GobbleGum and Der Wunderfizz machine.
====Shi No Numa====
Shi No Numa (Japanese: "Swamp of Death") is the third map in the Zombies Campaign, and is the first not to feature Nazi Zombies. The maximum Zombie running speed has been reduced from a full sprint back to the original running speed, possibly for difficulty reasons. There are five main buildings in this map and four unlockable swamp areas connecting these buildings. Four of the buildings contain only one room, while the main building has three. This is the second map where the electricity does not have to be turned on. This map, along with Shangri-La, Moon, Nuketown Zombies, The Giant, and Zetsubou No Shima has Perk-a-Cola Machines that spawn randomly, although this map was the first to introduce it. This is also the second map where the Mystery Box can move, with a new feature: a yellow beam above the place which it has spawned. Players can now walk outside of buildings without glitching or cheating and zombies can spawn next to them without bypassing a barrier. The Zipline utility is introduced here, and returns in Call of the Dead. There are now special rounds in which the players ward off Hellhounds, a newly introduced enemy, and are awarded with a Max Ammo afterwards. It is also the first map where the individual identities of the players are known. Shi No Numa also introduces a new Wonder Weapon, the Wunderwaffe DG-2, an electricity-casting weapon that can kill up to ten zombies at once, in a chain reaction. This map is also the only one with the Flogger, a manually activated trap. In this map, the Zombies backstory unfolds for the four main characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen. This map takes some of its design features from the multiplayer map Knee Deep. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons, GobbleGum and Der Wunderfizz machine.
====Der Riese====
Der Riese (German: "The Giant") is the fourth map in the Zombies Campaign. It takes some features from the multiplayer map Nightfire. It is the first map where zombies can climb over areas and jump down from an area towards the characters. It also introduces the Pack-a-Punch Machine, which for 5000 points upgrades weapons to have increased ammo capacity, more power, higher fire rate etc. It is the second map where the power is required to be switched on. Der Riese is the third map where Perk-a-Cola machines are included, and the second where Perk-a-Cola machines do not spawn randomly. Der Riese is the second map to contain hellhounds, which spawn about every five rounds. It is the first map to have teleporters, the Monkey Bomb, the Bowie Knife, and the Fly Trap. It is the second map where the identity of the characters are known, and sub-sequentially advances the plot. It is the second to have a small objective, which is turning on the power and connecting the three teleporters to the mainframe to access the Pack-a-Punch machine. Der Riese also features the new "Carpenter" power-up, which boards up all opened windows in the level and award the players 200 points. It is the first of two maps in which Hellhounds spawn alongside Zombies. This occurs after the third Hellhound round sometime after round 16. This map is set in Germany, near Breslau. One can also learn the story behind the zombies by turning on radios' hidden throughout the map by pressing the action button near the radio.
===Call of Duty: Black Ops===
====Kino der Toten====
Kino der Toten (German: "Cinema of the Dead") is the fifth map in the Zombies Campaign, introduced in Call of Duty: Black Ops. The four original characters, namely Takeo Masaki, Edward Richtofen, "Tank" Dempsey and Nikolai Belinski, are playable. The map is set in an abandoned theater in Berlin, some time before 1963. It contains almost all of the features introduced in Der Riese, including the Bowie Knife, Teleporters, Pack-a-Punch Machine, Hellhounds and Monkey Bomb, although the Wunderwaffe DG-2 does not return. A new Wonder Weapon, the Thundergun, makes its debut, replacing the Wunderwaffe DG-2. It is the first map to have purchasable Cold War weapons, as well as the first map to have the new Gas Zombies. It is the third map in the series to require the electricity to be turned on to access certain features, and is the first Zombies map to not have the Mystery Box spawn in a fixed location. It is also available on the iOS version of Call of Duty: Black Ops Zombies. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons, GobbleGum and Der Wunderfizz machine.
===="Five"====
"Five" is the sixth map in the Zombies game mode, introduced in Call of Duty: Black Ops. The playable characters in this map are President John F. Kennedy, Richard Nixon, Robert McNamara, and Fidel Castro. A new Wonder Weapon, the Winter's Howl, has been introduced on this map. New features in this map include the use of elevators, the DEFCON control system, American zombies, and the Pentagon Thief. The Pentagon Thief substitutes the Hellhounds, which do not appear in the map. Also it is the first map with incomplete traps, which require one part each before being available for use. Unlike other maps featuring teleporters, this map has multiple teleporters and they can be used by zombies. It is the fourth map where the electricity is required to be turned on. The map may be based off a canceled multiplayer map titled "Pentagon." This is also the first map to not have the four main characters in it since they have been introduced.
====Dead Ops Arcade====
Dead Ops Arcade is an arcade based Zombies game in Call of Duty: Black Ops and the seventh in the game mode. The player can unlock this by breaking free from the chair and typing in "DOA" or "3ARC UNLOCK" in the computer. "3ARC UNLOCK" will also unlock all Campaign levels for Mission Select and "Five" if not completed. By doing this, the player will also unlock the "Insert Coin" achievement for 5G or a bronze trophy, and can access Dead Ops Arcade from the Zombies menu. This map plays no role in the Zombies plot. 50 levels of Dead Ops Arcade are featured on the iOS version of Call of Duty: Black Ops Zombies.
====Ascension====
Ascension is the eighth map in the Zombies game mode, included in the First Strike map pack. It takes place in an abandoned Soviet Cosmodrome. There are two new perks, Stamin-Up and PhD Flopper. Double Tap Root Beer doesn't return, but was initially set to appear. Space Monkeys have replaced the Pentagon Thief and Hellhounds. There is a new power-up introduced here, the Random Perk Bottle, which grants the player a random perk. Two new Wonder Weapons made their debut, the Gersh Device and the Matryoshka Doll, both of which are tactical grenades. The Bowie Knife is not in this map, as it is replaced by a Russian counterpart (only for aesthetic purposes), the Sickle which works exactly the same. The four original characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen return. It is the second map where players can have zombies spawn next to them. It is the only map with the Lunar Lander, a utility that works similarly to the Teleporter. It is the fifth map where the electricity is required to be turned on. This map features Russian cosmonaut, scientist, military and civilian zombies. However, gas zombies do not return. This map also advances the zombie storyline much more than the previous Call of Duty: Black Ops map Kino der Toten. This map includes more radios similar to the ones in Der Riese and the Kassimir Mechanism Easter Egg which advances the story of Samantha Maxis as a demonic being. Characters from "Five" can be heard on this map by using the three red telephones, indicating that the two maps occur simultaneously. The map is based on Launch. Ascension is also available on the iOS version of Call of Duty: Black Ops Zombies. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons, GobbleGum and Der Wunderfizz machine.
====Call of the Dead====
Call of the Dead is the ninth map in Zombies game mode included in the Escalation map pack. It is the first to feature real life celebrities as the playable characters, instead of "the original crew". The celebrities are Sarah Michelle Gellar, Robert Englund, Michael Rooker, and Danny Trejo. It also features George A. Romero as a special boss-zombie that spawns before the first round. The map is also the first to include regular Ziplines and the Flinger. There are two new Wonder Weapons, the V-R11 and the Scavenger. It also introduces a new Perk-a-Cola called Deadshot Daiquiri. The Original Characters Trapped is an Easter Egg in this map where the player must help the four 'original' characters escape to Paradise. The Wunderwaffe DG-2 makes a re-appearance as a Power-Up (called the Lightning Bolt), awarded after completing the Original Characters Trapped Easter Egg, however, it hasn't re-appeared in any maps so far. Call of the Dead is also available on the iOS version of Call of Duty: Black Ops Zombies and features the original characters instead of the celebrities.
====Shangri-La====
Shangri-La is the tenth map in Zombies game mode, included in the Annihilation map pack. The four original characters return as the playable characters after being teleported here from the Siberian facility in Call of the Dead. It is the first to feature the new Napalm Zombies, Shrieker Zombies and Zombie Monkeys. The map includes many new utilities, which include the Mine Cart, the Geyser, and the Water Slide. It also features a new equipment; the Spikemore and the new Wonder Weapon, the 31-79 JGb215. There is also a major Easter Egg in this map referred to as Eclipse, which rewards a player with the Focusing Stone, giving them every perk on the map permanently until the game ends, and is the only Easter Egg that can be completed more than once per game. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons and GobbleGum.
====Moon====
Moon is the eleventh map in the Zombies game mode, included in the Rezurrection map pack. It starts off at Area 51, otherwise known as, No Man's Land, where for the second time, Hellhounds spawn with zombies after a certain amount of time. Teleporters return, and the main area takes place on a base on the moon. The four original characters return as playable characters. It features new Wonder Weapons, one of which is called the Wave Gun, which has a dual-wieldable function (dubbed the Zap Gun Dual Wield) and the Quantum Entanglement Device (QED), a new tactical grenade. The map also introduces the Phasing Zombies and Astronaut Zombies and sees the return of the Crawler Zombies and Hellhounds. The map also introduces a new Perk-a-Cola called Mule Kick and two new pieces of equipment called the P.E.S. and the Hacker. The map does not feature any traps, but does have a new utility: the Launch Pad. There is also a major Easter Egg in this map, referred to as Richtofen's Grand Scheme, which helps Richtofen gain control of the zombies. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons and GobbleGum.
===Call of Duty: Black Ops II===
====Green Run====
Green Run is the twelfth map in the Zombies game mode and is the main location of the Zombies mode, TranZit in Call of Duty: Black Ops II. It takes place directly after the apocalypse, more specifically, after Richtofen's Grand Scheme on Moon. Four new characters are introduced in Tranzit. They are Russman, Misty, Marlton, and Samuel J. Stuhlinger. When playing in Survival, Green Run is divided into three separate maps: Bus Depot, Farm, and Town, the latter two are also playable in Grief mode. Diner is only available when playing Turned.
====Nuketown Zombies====
Nuketown Zombies is the thirteenth map in the Zombies game mode, included in the Hardened Edition, Care Package Edition, and Season Pass of Call of Duty: Black Ops II, it is remade from the fan-favorite multiplayer map from Call of Duty: Black Ops. It occurs at the same time as the map, 'Moon'. Nuketown Zombies takes place in the aftermath of the nuke explosion from the Call of Duty: Black Ops multiplayer map and simultaneously coincides with Richtofen's Grand Scheme. This is the third map to feature random Perk-a-Cola machines spawn. There are no zombie bosses to fight in Nuketown.
====Die Rise====
Die Rise is the fourteenth map in the Zombies game mode, included in the Revolution downloadable content pack for Call of Duty: Black Ops II. The map takes place in China, throughout the interior of toppled and crumbling skyscrapers. The four characters from Tranzit return in this map. The Die Rise Easter Egg continues from the Tower of Babble Easter Egg from Green Run. It features a new buildable weapon, the Sliquifier and another the Trample Steam that launches players across buildings and kills zombies that move over it. Die rise also features new wall weapons, the AN-94, the PDW-57 and the SVU-AS. A new boss, the Jumping Jacks are introduced in this map. They look similar to the Crawler Zombies and come after a certain amount rounds. Elevators transport random Perk-a-Cola machines and the Pack-a-Punch Machine up and down the floors. New to the map is the Who's Who perk, which allows players to revive their character with a doppelganger of their character that spawns when they are downed.
====Mob of the Dead====
Mob of the Dead is the fifteenth map in the Zombies game mode. It is included in the Uprising downloadable content pack for Call of Duty: Black Ops II. The map takes place at . This map includes four brand-new characters, those being; Finn O'Leary, Albert Arlington, Salvatore DeLuca and Billy Handsome, who are mobsters that are inmates in the prison. It also includes a new wonder weapon, The Blundergat and a new perk, Electric Cherry. A new boss zombie known as Brutus can also spawn in with regular zombies. There are a variety of sub-objectives the player can complete to earn special items such as the Hell's Retriever, Hell's Redeemer, and the Golden Spork. This is the first map in Call of Duty: Black Ops II to feature traps and the Afterlife. This is the first Zombies map with an ending other than death.
====Buried====
Buried is the sixteenth map in the Zombies game mode. It is included in the Vengeance downloadable content pack for Call of Duty: Black Ops II. The player plays as the characters from TranZit again. It features a new perk, Vulture Aid, which when equipped will cause zombies to drop "ammo packs" with random amounts of bullets in each pile, "money bags" with anywhere between 5 to 20 points, or it will trigger the appurtenance of zombies with green smoke coming out of them, which a player can stand in upon their death and not be attacked other zombies. Vulture Aid is also capable of showing all available wall weapons. Another new twist on zombie gameplay is that the chalk for specific weapons must first be obtained, and can then be used to draw that weapon on specific points in the map to enable the players to purchase said weapon. The map features several new weapons, such as the Paralyzer, the Ray Gun Mark II, and the Remington New Model Army revolver, in addition to a new equipment, the Time Bomb which when thrown will send players back to the round it was thrown on. Arthur, a friendly NPC will also appear in this map, along with the Ghosts that will appear once a player has ventured into the haunted mansion.
====Origins====
Origins is the seventeenth map in the Zombies game mode. It is included in the Apocalypse downloadable content pack for Call of Duty: Black Ops II. It includes a new Perk-a-Cola machine, new power-ups and four new buildable elemental staff Wonder Weapons, as well as new enemies, including the Panzersoldat and the Giant Mech. The original characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen appear as playable characters for the first and only time in Call of Duty: Black Ops II. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons and GobbleGum.
===Call of Duty: Black Ops III===
====Shadows of Evil====
Shadows of Evil is the eighteenth map in the Zombies game mode. It's included with Call of Duty: Black Ops III and is set in the 1940s. The map features four new characters. These characters are Floyd Campbell, Jessica Rose, Nero Blackstone and Jack Vincent.
====The Giant====
The Giant is the nineteenth map in the Zombies game mode. The original characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen are the playable characters. It is a remake of the World at War Zombies Map, Der Riese, it is also a sequel to the Black Ops II map Origins. The Storyline is that Young Edward Richtofen travels in time and shoots his older self. The Wonder Weapons in the maps are the Ray Gun and the Wunderwaffe DG-2. The perks on the map are Quick Revive, Juggernog, Speed Cola, Double Tap Root Beer II, and Mule Kick. The Giant takes the exact same layout as Der Riese.
====Dead Ops Arcade 2: Cyber's Avengening====
Dead Ops Arcade 2: Cyber's Avengening is the twentieth map in the Zombies game mode. It serves as a sequel to Dead Ops Arcade from Call of Duty: Black Ops.
====Der Eisendrache====
Der Eisendrache (German: The Iron Dragon) is the twenty-first map in the Zombies game mode. It is included in the Awakening downloadable content pack for Call of Duty: Black Ops III.
The map takes place in Griffin Castle near Werfen, Austria. The castle is modeled after Werfen Castle, a real place in the same location. A control center located within a church serves as Mission Control for Griffin Station. However, due to Richtofen altering the course of history, Griffin Station is not yet complete.
====Zetsubou No Shima====
Zetsubou No Shima (Japanese: "Island of Despair") is the twenty-second map in the Zombies game mode. It's included in the Eclipse map pack. It's set on a remote island in the pacific, that serves as the location for the Division 9 facility. The facility holds a mysterious research bunker deep within the map that can only be opened by powering both side labs with 115-infused water.
====Gorod Krovi====
Gorod Krovi (Russian: "City of Blood") is the twenty-third map in the Zombies game mode. It is included in the Descent DLC pack released on July 12th, 2016 for PS4, and August 11th for Xbox One and PC. The map is set in a war-torn Stalingrad in Russia, where several Group 935 Dragons and Russian Giant Robots fight for control over the city.
====Revelations====
Revelations is the twenty-fourth map in the Zombies game mode. It is included in the Salvation DLC pack released on September 6th, 2016 for PS4. The map is set in the Agartha after it has been torn apart by the Shadowman, making it a huge amalgamation of older maps such as Nacht der Untoten, Kino der Toten, Shangri-La, Mob of the Dead, and many more. The map features many Apothicon enemies and "The House" containing the children and the ominous Dr. Monty.
===Call of Duty: Black Ops 4=== 
====Voyage of Despair====
Voyage of Despair is the twenty-fifth map in the Zombies game mode and is included with Call of Duty: Black Ops 4. The map stars a new cast in a new storyline and is set on the RMS Titanic. The map features four new characters. These characters are Scarlett Rhodes, Diego Necalli, Bruno Delacroix, and Stanton Shaw.
====IX====
IX is the twenty-sixth map in the Zombies game mode and is included with Call of Duty: Black Ops 4. The map stars a new cast in a new storyline and is set somewhere in the Roman Empire. The map features four new characters. These characters are Scarlett Rhodes, Diego Necalli, Bruno Delacroix, and Stanton Shaw.
====Blood of the Dead====
Blood of the Dead is the twenty-seventh map in the Zombies game mode and is included with Call of Duty: Black Ops 4. The map is set on Alcatraz Island and is a reimagining of the map Mob of the Dead from Call of Duty: Black Ops II. This version has new quests and easter eggs and is larger than the original. It stars the Primis cast of Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen.
====Classified====
Classified is the twenty-eighth map in the Zombies game mode and is included with the Black Ops Pass for Call of Duty: Black Ops 4. The map is set in the Pentagon and is a reimagining of the map "Five" from Call of Duty: Black Ops. It stars the Ultimis cast of Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen.
====Dead of the Night====
Dead of the Night is the twenty-ninth map in the Zombies game mode and is included with the Black Ops Pass for Call of Duty: Black Ops 4. The map is set in the mansion of Alistair Rhodes. The map features four new characters including Gideon Jones, Christina Fowler, Jonathan Warwick, and Godfrey.
====Ancient Evil====
Ancient Evil is the thirtieth map in the Zombies game mode and is included with the Black Ops Pass for Call of Duty: Black Ops 4. The map is set within Delphi, Greece, and features the return of the "Chaos" crew of Scarlett Rhodes, Bruno Delacroix, Stanton Shaw, and Diego Necalli from IX and Voyage of Despair.
====Alpha Omega====
Alpha Omega is the thirty-first map in the Zombies game mode and is included with the Black Ops Pass for Call of Duty: Black Ops 4. The map is set in Camp Edward, Nevada and is a remimagining of the map Nuketown Zombies from Call of Duty: Black Ops II. It stars both Primis and Ultimis versions of Edward Richtofen, Nikolai Belinski, Takeo Masaki and "Tank" Dempsey.
====Tag der Toten====
Tag der Toten is the thirty-second and final map of the Aether story in the Zombies game mode and is included with the Black Ops Pass for Call of Duty: Black Ops 4. The map is set in a Group 935 facility in Siberia and is a reimagining of the map Call of the Dead from Call of Duty: Black Ops. It stars the Victis cast of Samuel J. Stuhlinger, Marlton Johnson, Abigail "Misty" Briarton and Russman.
===Call of Duty: Black Ops Cold War===
====Die Maschine====
Die Maschine is the thirty-third Zombies map, and the first map of both Call of Duty: Black Ops Cold War and the Dark Aether Saga, serving as a continuation after the events of Tag der Toten in a new universe. The map is set in an abandoned Polish research outpost that was once occupied by the Nazis. In the map, a vandalized, beaten down Nacht Der Untoten is featured.
====Dead Ops Arcade 3: Rise of the Mamaback====
Dead Ops Arcade 3: Rise of the Mamaback is the thirty-fourth map in the Zombies game mode. It is the third entry in the Dead Ops Arcade series and serves as a sequel to Dead Ops Arcade II: Cyber's Avengening from Call of Duty: Black Ops III.
====Firebase Z====
Firebase Z is the thirty-fifth map in the Zombies game mode. The map is the second continuation of the Dark Aether Saga, featured in the A Shau Valley in Vietnam. Weaver sends out Requiem Strike Team to go investigate an Omega Group research base known as Outpost 25 and to rescue Samantha Maxis, in the jungles of Vietnam.
====Outbreak====
Outbreak is a new Zombies experience featured in Call of Duty: Black Ops Cold War. It is a continuation of the Dark Aether Saga introduced in the round-based maps. It is set in the Ural Mountains throughout many regions including Alpine, Duga, Golova, Ruka, Sanatorium, Zoo, Collateral, and Armada. The experience involves completing world events and objectives in order to progress through these regions and gain intel and rewards.
====Mauer der Toten====
Mauer der Toten is the thirty-sixth map in the Zombies game mode. The map is the third continuation of the Dark Aether Saga, and is set in East Berlin, East Germany. The story involves Requiem after the events of Entrapment being forced to work for the Omega Group by Lev Kravchenko to stop a Nazi invasion from the Dark Aether led by rogue Omega agent Aleksandra Valentina.
====Forsaken====
Forsaken is the thirty-seventh map in the Zombies game-mode. The map is the finale of Black Ops Cold War Zombies, as well as the game's arc of the Dark Aether Saga. It is set in Western Ukraine in the Soviet Union, and the story involves Requiem and Omega Group facing off to rescue Russian soldier Kazimir Zykov from the Dark Aether.
===Call of Duty: Vanguard===
====Der Anfang====
Der Anfang is a brand new Zombies experience featured in Call of Duty: Vanguard. It is the beginning of a story-arc within the Dark Aether Saga introduced in Black Ops Cold War that serves as a prequel to the events of Die Maschine. It is set across the globe, in Stalingrad, Paris, Normandy, and a Japanese army camp. It involves Allied Special Forces facing off against an undead army raised by SS-Oberführer Wolfram Von List and Dark Aether Elder God Kortifex the Deathless.
====Terra Maledicta====
 
Terra Maledicta is the thirty-ninth map and serves as the sequel to Der Anfang in Vanguard. The map reintroduces the Ray Gun Wonder Weapon, as well as the new Decimator Shield. The map is set in Egypt, Berlin and the Dark Aether. The Allies have gotten the help from Vercanna the Last and her Wand of the Wilds but Kortifex has strengthened his numbers by gaining the assistance of Zaballa the Deceiver.
====Shi No Numa====
A re-imagined Shi No Numa returns in Vanguard as a sequel to Terra Maledicta. Serving as Vanguard's first round-based map, Shi No Numa re-introduces the Wunderwaffe DG-2, the Flogger and the Electro-Shock Defenses traps and Wall Buys as well as adding features not seen in the original, such as the Rampage Inducer, Tome of Rituals, Altar of Covenants, and the Pack-a-Punch Machine. Special Forces are tasked with restoring the memories of Saraxis and discovering the horrible truth of Kortifex's past.
====The Archon====
The Archon is the fourtieth map and serves as the sequel to Shi No Numa in Vanguard. The Archon is Vanguard's second round-based map and is the final map released in the game. It re-explores the Dark Aether as Special Forces are tasked with defeating Kortifex once and for all, alongside discovering the secrets of the mysterious monolith known as the Construct.
===Call of Duty: Modern Warfare III===
====Operation Deadbolt====
Operation Deadbolt is the forty-first map and serves as the main map for Modern Warfare III Zombies mode. It is touted as the largest Zombies map ever.
===Call of Duty: Black Ops 6===
====Terminus====
Terminus is the forty-second map and serves as the main map for Call of Duty: Black Ops 6. Taking place on a remote island in the , it features the return of a set playable cast starring Grigori Weaver, Maya Aguinaldo, Elizabeth Grey and Mackenzie Carver.
====Liberty Falls====
Liberty Falls is the forty-third map in Call of Duty: Black Ops 6 released alongside Terminus. Taking place in a small town in the , USA, Liberty Falls sees the dramatic return of the Jet Gun.
====Citadelle des Morts====
Citadelle des Morts is the forty-fourth map in Call of Duty: Black Ops 6, included with the Season One Reloaded update. Citadelle des Morts takes place in an ancient castle located in the Principality of Avalon bordering the .
==Story==
There have been three primary storylines featured in Zombies overall. The first to release was the Aether Story which began in Call of Duty: World at War, spanning from Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, and concluding in Call of Duty: Black Ops 4. The story is based off of conspiracy theories regarding secret Nazi technology, featuring a vast and expansive timeline spanning across various different timelines and universes. The overall narrative of the story dealt with an ancient conflict between two primordial races - the Keepers and Apothicons, as well as four dimension hopping soldiers stuck in a time loop who seek to repair the extensive damage that has been done to time and space by an ultra-powerful, cosmos-warping element.
The second of these storylines was the Chaos Story, an entirely different storyline unconnected to Aether which was only present in Call of Duty: Black Ops 4. The story is based off of various real-world mythologies (chiefly, , , , and ). The overall narrative of the story dealt with the disappearance of an archeologist at the hands of a mysterious occult group, and his daughter's (as well as three acquainted allies) attempts to rescue him. 
The third of these storylines is the Dark Aether Saga, a sequel to Aether which was introduced in Call of Duty: Black Ops Cold War, with it being expanded upon in Call of Duty: Vanguard in the form of a prequel, and Call of Duty: Modern Warfare III serving as the first sequel. The story is set in a new universe following the events of the Aether Story, and as such features some returning elements and characters. The overall narrative follows the Nazis' experiments with a dark, alternate dimension filled with hellish creatures and ancient Gods, as well as the following consequences of breaching the Dimensional Membrane between the two worlds.
Dead Ops Arcade and its sequels, Cyber's Avengening and Rise of the Mamaback, feature their own distinct story that isn't tied to any of the main three storylines, though enemies from those storylines are featured.
==Other Games==
===Call of Duty: Black Ops DS===
Call of Duty: Black Ops DS features its own Zombies mode with a unique selection of maps.
===House===
 
House is the first Zombies map in Black Ops DS. It takes place in a normal house, as the name implies. The map features Hellhounds like most of the maps do and the zombies are Russians.
===Facility===
 
Facility is the second Zombies map in Black Ops DS. It takes place in an abandoned research facility. It features Hellhounds and once again Russian Zombies.
===Temple===
Temple is the third Zombies map in Black Ops DS. It takes place in a temple, as the name implies. The map does not feature Hellhounds and features Viet Cong zombies unlike the other maps.
===Overlook===
 
Overlook is the fourth Zombies map in Black Ops DS. It takes place inside a cabin and on the outside. The map once again features Hellhounds and Russian zombies.
===iOS/Android Applications===
On November 16 2009, Nazi Zombies was released for the iOS as an application for £6.99 (UK) and $9.99 (US).The official site containing information and a download link for the game, retrieved November 16th 2009 Originally, only Nacht der Untoten was available to play, but Treyarch confirmed that other maps would be released in the future. Verrückt was released for £2.99 and $4.99 on February 11 2010. The iOS version have lower quality graphics than their console counterparts, but they do include leaderboards, unique Achievements and 3 different control schemes. The game also includes an Aim-Assist like feature, as the camera will snap onto nearby targets, even from the hip. On June 2, 2010, version 1.4 was released, and along with it, Shi No Numa, the third map to be released for the iOS also for £2.99 and $4.99. As of September 30, 2010, version 1.5 was released and includes Der Riese, the fourth map, for no additional payment, new achievements, better zombies AI, improved graphics, the previous two maps were also made free, and made the app itself £2.99 and $4.99.
Call of Duty: Black Ops: Zombies was released for the iOS for £4.99 (UK) and $6.99 (US) on December 1, 2011, and August 2012 on Android. The application features Kino, Ascension, Call of the Dead: Director's Cut & Dead Ops Arcade. It boasts four player online (Local Wi-Fi only on Android) as well as new voice chat, which utilizes the device's internal microphone. It is also the first time one can choose from the four original playable characters. The controls are similar to its predecessor, but appearance has changed drastically to a comic book-style theme based off the consoles version's loading screens. Dead Ops Arcade is unlocked after finding four hidden coins in the main menu screen (similar to how it is unlocked in the console version). It includes 50 levels, 10 more than on consoles, as well as all of the power-ups featured in the original.
==Musical Easter Eggs==
===Call of Duty: World At War===
====Verrückt====
*Lullaby For A Dead Man - Kevin Sherwood and Elena Siegman - To activate this song, go to the toilets on the German side and flush the leftmost toilet three times.
====Shi No Numa====
*The One - Kevin Sherwood and Elena Siegman - To activate it, the player must hold down the action/use button three times on the telephone in the Comm Room.
====Der Riese====
*Beauty of Annihilation - Kevin Sherwood and Elena Siegman - To play it, the player must hold down the use button in front of three jars containing green liquid and spinal cords attached to brains.
===Call of Duty: Black Ops===
==== Kino der Toten====
*115 - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on the three hidden meteor fragments throughout the map.
===="Five"====
* - and - Activated by pressing the use button on the three red telephones throughout the map.
====Ascension====
*Abracadavre - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on the three hidden teddy bears holding sickles throughout the map.
====Call of the Dead====
*Not Ready to Die - Avenged Sevenfold - Activated by pressing the use button on the three hidden meteor fragments.
====Shangri-La====
*Pareidolia - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on the three hidden meteor fragments.
====Moon====
*Coming Home - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on the three hidden teddy bears wearing space helmets.
* - Avenged Sevenfold - Activated by fulfilling the criteria for the One Giant Leap achievement, or alternatively by having Excavators Pi and Omicron breach the map.
====Nacht der Untoten (Call of Duty: Black Ops version)====
*Undone - Kevin Sherwood (Instrumental) - Players need to shoot a specific amount of red barrels outside of the map in order to hear the song play.
===Call of Duty: Black Ops II===
====TranZit====
*Carry On - Avenged Sevenfold - Activated by pressing the use button on three teddy bears in a specific order. Removed after a patch.
*Carrion - Kevin Sherwood and Clark S. Nova - Activated by pressing the use button on three teddy bears.
* - and - Activated by pressing the use button on three teddy bears in a specific order. Removed after a patch.
====Nuketown Zombies====
* Samantha's Lullaby - Brian Tuey - Activated by pressing the use button on the three hidden teddy bears.
====Die Rise====
*We All Fall Down - Kevin Sherwood and Clark S. Nova - Activated by pressing the use button on the three hidden teddy bears.
====Mob of the Dead====
*Where Are We Going - Kevin Sherwood and Malukah - Put in the number 935 to activate.
* - - Activated by pressing the use button on the three hidden red bottles.
====Buried====
*Always Running - Kevin Sherwood and Malukah - Activated by pressing the use button on the three hidden teddy bears.
====Origins====
*Archangel - Kevin Sherwood, Clark S. Nova, Malukah and Elena Siegman - Activated by pressing the use button on the three hidden green rocks.
* - Avenged Sevenfold - Activated by pressing the use button on the three hidden red radios.
*Aether - Brian Tuey - Activated by pressing the use button on the two '1's on the floor next to Generator 1 (no power required), and then on one of the '5's on the floor next to Generator 5 (power required), making '115'.
===Call of Duty: Black Ops III===
====Shadows of Evil====
*Snakeskin Boots - - Activated by pressing the use button in three wooden radios around the map.
*Cold Hard Cash - Jack Wall and Antonia Bennett - Activated by pressing the use button on a wire, a microphone and a microphone stand that are around the map.
====The Giant====
*Beauty of Annihilation (Giant Remix) - Brian Tuey and Elena Siegman - Activated by pressing the use button on three jars containing green liquid and spinal cords around the map.
====Der Eisendrache====
*Dead Again - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on three teddy bears around the map.
====Zetsubou No Shima====
*Dead Flowers - Kevin Sherwood and Malukah - Activated by pressing the use button on three sock monkeys around the map.
====Gorod Krovi====
*Dead Ended - Kevin Sherwood and Clark S. Nova - Activated by pressing the use button on three vodka bottles around the map.
* - - Activated by pressing the use button on three playing cards across the map.
====Revelations====
* The Gift - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on three teddy bears around the map.
===Call of Duty: Black Ops IIII===
====Voyage of Despair====
*Drowning - Kevin Sherwood and Malukah - Activated by shooting four coloured medallions around the map.
====IX====
*Mad Hatter - Avenged Sevenfold - Activated by shooting four colored medallions around the map.
====Blood of the Dead====
*Where Are We Going (2018 Version) - Jack Wall and Malukah - Activated by changing the three numbers in the tunnels to 115.
====Classified====
*Shockwave - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on three vodka bottles around the map.
====Dead of the Night====
*Mystery - Kevin Sherwood and Elena Siegman - Activated by shooting four colored medallions around the map.
====Ancient Evil====
*Stormbound - Kevin Sherwood and Clark S. Nova - Activated by shooting four colored medallions around the map.
====Alpha Omega====
*I Am The Well - Kevin Sherwood and Clark S. Nova - Activated by pressing the use button on three A.D.A.M. heads around the map.
*Frequency - Brian Tuey - Activated by inputting the code 7283 into Rushmore.
====Tag der Toten====
*A Light from the Shore - Kevin Sherwood - Activated by pressing the use button on a sickle, machete and a pitchfork around the map.
*Reflections - Brian Tuey - Activated by pressing the use button three times on the locked door beneath the workbench at Lighthouse Station.
===Call of Duty: Black Ops Cold War===
====Die Maschine====
*Alone - Kevin Sherwood - Activated by pressing the use button on all 3 cassette tapes around the map.
====Firebase Z====
*Lost - Kevin Sherwood, James McCawley, and Julie Nathanson - Activated by pressing the use button on all 3 cassette tapes around the map.
====Mauer der Toten====
* 
====Forsaken====
*Samantha's Ballad - Brian Tuey
===Call of Duty: Black Ops 6===
====Terminus====
*Can You Hear Me? (Come in) - Kevin Sherwood, Malukah and Megan Rice
====Liberty Falls====
*Destroy Something Beautiful - Kevin Sherwood and 
====Citadelle des Morts====
*Slave - Kevin Sherwood and Vicky Psarakis
==Ranking System==
===Call of Duty: Black Ops II===
A ranking system is a new feature that was introduced in Black Ops 2. It has a total of five levels, a bone, a cross bone, a skull, a skull stabbed with a knife and a skull with two shotguns.
A consistent good performance is rewarded, including high rounds survived and lack of downs. The player can get demoted to a lower rank for lowering their performance, typically by going down often at low rounds.
The tally marks on the emblem depend on the player's recent activity. The player will get a tally mark each day they play at least one match. Not playing will reduce one tally mark per day.
Zombie_Rank_1_Icon_BOII.png|Rank 1
Zombie_Rank_2_Icon_BOII.png|Rank 2
Zombie_Rank_3_Icon_BOII.png|Rank 3
Zombie_Rank_4_Icon_BOII.png|Rank 3 (with blue eyes)
Zombie_Rank_5_Icon_BOII.png|Rank 4
Zombie_Rank_6_Icon_BOII.png|Rank 4 (with blue eyes)
Zombie_Rank_7_Icon_BOII.png|Rank 5
Zombie_Rank_8_Icon_BOII.png|Rank 5 (with blue eyes)
===Call of Duty: Black Ops III===
In Call of Duty: Black Ops III, the ranking system works almost identically to the multiplayer ranking system. XP is awarded for killing zombies and how they are eliminated, similarly to earning points.
*Normal kill/Body/Limb shot: 50 XP
*Headshot kill: 75 XP
*Melee kill: 100 XP
Players can also earn XP by doing main Easter eggs.
===Call of Duty: Black Ops 4===
In Call of Duty: Black Ops 4, the ranking system is identical to the system from Black Ops III, although players now unlock Classic Elixirs and Perks for use in-game alongside ranking up.
===Call of Duty: Black Ops Cold War===
In Call of Duty: Black Ops Cold War, Multiplayer and Zombies features a unified progression system, having the rankings being the same over both modes. Levels are also shared with Call of Duty: Modern Warfare and Call of Duty: Warzone, allowing players to progress the same level in either game
===Call of Duty: Vanguard===
Call of Duty: Vanguard features the unified progression system introduced to Zombies in Black Ops Cold War. Vanguard levels also override Black Ops Cold War's levels, meaning players can progress the same levels in either game, as well as in Modern Warfare multiplayer modes and Warzone.
===Call of Duty: Modern Warfare III===
Call of Duty: Modern Warfare III features the unified progression system introduced to Zombies in Call of Duty: Black Ops Cold War. Levels are also shared with Call of Duty: Warzone 2.0, allowing players to progress the same level in either game.
==Gallery==
Zombies Teaser Poster BOII.jpg|Misty, as seen in a Call of Duty: Black Ops II Zombies poster.
Zombies First look BOII.png|An early build of Tunnel, in the TranZit game mode.https://twitter.com/BlackOpsIINews/status/210114425812819970
Zombies The Map BOII.png|A photo of Town in the early build of Zombies.
Nuketown Zombies BOII.jpg|Lobby icon for Nuketown Zombies.
Zombie Horde BOII.png|The zombie horde sprinting towards the bus.
Zombie Attack BOII.png|A zombie ripping off the barricaded planks inside the bus.
Bus Stop Zombies BOII.jpg|A group of the undead regrouping in front of the Bus Depot.
Bus Stop 2 Zombies BOII.jpg|A group of undead gathering around the Diner.
Bus Stop 3 Zombies BOII.jpg|Zombies seen outside the Power Plant.
Bus Stop 4 Zombies BOII.jpg|Zombies throughout the Town.
Zombie Close-up Die Rise BOII.png|A Zombie seen in Die Rise
Blue eyed zombie Origins BOII.jpg|A Crusader Zombie seen in the Origins Intro.
Zombie Mode BODS.jpg|Zombies mode as it appears in Call of Duty: Black Ops (Nintendo DS).
Zombies playlist WaW.png|The playlist logo in Call of Duty: World at War.
Zombie title screen BOII.png|The Call of Duty: Black Ops II Zombies logo, seen in the Zombies menu.
Zombies Keyart BOCW.jpg|Call of Duty: Black Ops Cold War Zombies promotional material.
VanguardZombies Keyart CODV.jpg|Call of Duty: Vanguard Zombies promotional material.
ModernWarfareZombies Keyart MWIII.jpg|Call of Duty: Modern Warfare III Zombies promotional material.
Zombies Icon MWIII.png|The Modern Warfare III Zombies Icon, seen in the Zombies menu.
Zombies Keyart BO6.jpg|Call of Duty: Black Ops 6 Zombies promotional material.
Zombies Icon BO6.png|The Black Ops 6 Zombies Icon.
==Videos==
GKNOVA6 Zombies
Treyarch's Zombies A Brief History
Call of Duty Zombies The Secret History
Zombies Retrospective with the Aether Voice Cast – Official Call of Duty® Black Ops 4 Zombies Video
From the Dark Aether- The Story Thus Far
Zombies Cinematic - Call of Duty- Modern Warfare III
Zombies Hype Trailer - Call of Duty- Modern Warfare III
==Trivia==
===General===
*If a zombie cannot hit a player in a certain time period, it will respawn elsewhere (to prevent the game from softlocking if a zombie was stuck out of reach for any reason). Similarly, if the players go too far away from a zombie, it will respawn near them.
**In Black Ops, the zombie will not respawn from being too far away from the player if it was damaged, or the player is looking at them. In Black Ops II, if the zombie is damaged it will die but not respawn, preventing players from creating crawlers at the end of a round and leaving them alone to do tasks such as buy weapons. In Black Ops III, if the zombie is damaged and the player moves far enough away from it, the zombie will respawn nearer to the player. The respawned zombie will appear undamaged, but will retain its lowered health.
*The music that plays when each round ends on all maps released before Mob of the Dead is from Hell's Gate, a track from Call of Duty: World at War soundtrack.
*Up until Moon, the "Game Over" song of a map was the Easter Egg song of the one after it.
**Up until Mob of the Dead, laughing could be heard after the player died.
===Call of Duty: World at War===
*While playing co-op, it is not possible to use the "/record" console command.
*This mode is not available in the Nintendo Wii and all German versions.
===Call of Duty: Black Ops===
*When the mode is selected from the main menu, the interrogator will walk out, come back in zombified, and starting banging on the window. When going back to the main menu, the zombie will walk out and the interrogator will come back in.
*Just before the countdown to the start of an online match, the words "Locking in bets" can appear briefly above the players names in the lobby, as if it were a Wager Match.
*On the Nintendo Wii version, Zombies Mode will open up in a different screen, much like Multiplayer mode.
*On the Nintendo Wii version, if one looks up to the sky in the Alley on Kino der Toten, one can see four black boxes. A player is briefly transported to one of these after activating the teleporter.
*Gore is disabled in all German versions.
*The player can't get out of the chair in the main menu when in the Zombies menu.
===Call of Duty: Black Ops II===
*If the player remains idle for a certain amount of time on the Zombies main menu screen or the map selection globe, the screen will violently shake for a brief period of time before returning to a static state.
*The background music for the main menu, Damned, contains a female child's laugh near the end of the song.
*It is now possible to invite players in the middle of the game instead of just waiting for a new game to invite players. This applies only to custom games.
===Call of Duty: Black Ops Cold War===
*While Zombies and Multiplayer share the same lobby backgrounds for the most part, the Zombies version is always cosmetically altered to better thematically fit with the narrative.
**At launch, the plane that the player can be seen in is illuminated by red rotating lights, as well as the interior being covered in blood.
**During Season Two, the jungle the player walks in is surrounded by a Dark Aether aura.
**During Season Three, the ruins of Yamantau the player walks through is also surrounded by a Dark Aether aura, with Aetherium Crystals and Dark Aether jellyfish being present throughout the ruins.
**During Season Four, while the player walks through Collateral, they are followed by an Orda with Aetherium Crystals being present throughout.
**During Season Five, the player is followed by a Disciple while they walk through an Aetherium Crystal infested Echelon.
**During Season Six, the player walks through an Aetherium Crystal infested Deprogram.
==References==
sv:Zombies
Category:Zombies Mode