Magic

Magic is the art of fine-tuning will and consciousness within the world in order to bring about various effects impossible for the untrained and uneducated mind to produce. All magic is based upon the utilisation of two techniques, invocation and evocation. Magi, unlike mystics, are able to work with the Causal Plane, the domain of the temporal spirits of time and order. The first esoteric path, that of the oracles, deals almost exclusively with unravelling the mysteries of this alien landscape. The other four paths involve communion with temporal spirits in order to gain sufficient knowledge of consciousness to master it in different aspects.
=== Invocation ===
Invocation is the entreating of spirits within the astral to carry out a caster's will. This is indirect interaction with these entities and does not require their summoning. These effects are usually elemental in nature (ie. manipulation of fire, earth, time etc.)
=== Evocation ===
Evocation is the summoning of spirits to manifest within the material world to treat with you as master, servant or equal. This direct interaction with spirits is usually required for the teaching of new magical techniques. Evocation is also a named and established Path that magi can follow. While all magi can use evocation to at least a basic degree, dedicated evokers specialise in it, and devote their lives to forming compacts with spirits of all kinds.
All magical effects, both arcane and mystical, are the workings of spirits within the astral planes. Magi and clergymen entreat spirits to do work that serves their purposes. All religions, both new and old, require daily meditation and the development of a connection between the Fleshlands and the Astral. This daily practice is necessary for communion with the spirits of Creation, and this communion is necessary for invocation and evocation, the basic fundamentals of all magical art.
There are five Esoteric Paths of the Magi.
=== Chronomancy ===
Chronomancy deals primarily with spirits of time.
=== Necromancy ===
Necromancy deals primarily with spirits of death and cold.
=== Amaranthy ===
Amaranthy deals primarily with spirits of fire, water, earth and air.
=== Psychomancy ===
Psychics deal with all types of spirits within Creation.
=== Evocation ===
Evokers, like psychics, deal with all types of spirits within Creation.