Vincent Valentine

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==Summary==
Vincent Valentine is a notable character in Final Fantasy VII, becoming the lead in Dirge of Cerberus -Final Fantasy VII-. Previously part of Shinra Company's elite Turks, he was a bodyguard for the Jenova Project's scientists in Nibelheim. This project centered on a newly discovered life form named Jenova. During this assignment, Vincent developed feelings for researcher Lucrecia Crescent. However, Lucrecia, indirectly responsible for the demise of Vincent's father in a prior experiment, distanced herself, turning to Professor Hojo. Vincent's dismay intensified upon learning the project's extreme measures: Lucrecia and Hojo, expecting a child, decided to infuse the fetus, Sephiroth, with Jenova's cells. Appalled, Vincent confronted Hojo, only to be shot and subjected to cruel experiments. 
Ultimately deemed useless by Hojo, Vincent was left in a near-death state until Lucrecia intervened, infusing him with the essence of an ancient entity, Chaos, and the Protomateria. This rendered Vincent transformed and distraught. Haunted by his perceived failures regarding Lucrecia and the Jenova project, Vincent secluded himself in the mansion's concealed basement. Years later, ex-SOLDIER elite Cloud Strife discovered him. Initially hesitant, Vincent joined Cloud upon learning of his pursuit of Sephiroth, hoping to confront Hojo and find closure.
==Powers and Stats==
Tier: At least , likely higher, even higher with Metamorphize | , likely , higher with Metamorphize | , likely , higher with Metamorphize | , likely , higher with Metamorphize, far higher when empowered by Chaos, even higher in Chaos Form and with the Death Penalty | , far higher with Metamorphize
Key: Disc 1 | Disc 2 | Disc 3 & Advent Children | Dirge of Cerberus | Dissidia
Name: Vincent Valentine
Origin: Final Fantasy
Gender: Male
Age: 57 (Final Fantasy VII) - 60 (Dirge of Cerberus). Stopped physically aging at 27.
Classification: Modified Human, Former Turk, Vessel of Chaos, Chaos Weapon
Powers and Abilities:
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|-|Innate=Superhuman Physical Characteristics; Master Marksman with several kinds of firearms; Expert Martial Artist; Enhanced Awareness and Reflexes; Acrobatics; Regeneration (Low-Mid); Immortality (Types 1, 2 and 3); Self-Sustenance (Type 2); Limited Flight (thanks to his mutated body, Vincent can momentarily stay afloat in the air); Minor Energy Absorption (can absorb smaller sources of energy, such as Mako Points, to restore his own power); Transformation (via his Limit Break, Metamorphize, which let him transform into four different monster forms); Non-Physical Interaction (able to fight ghosts and spectral enemies, such as Nero's duplicates made of tainted Lifestream); Regeneration Negation (Up to Low-High, the pieces of Jenova, even cells, destroyed by the party are gone for good and can't be used for the Reunion to rebuild Jenova's body); Immortality Negation (Types 2, 3, 6, 7 and 8. Can permanently kill pieces of Jenova, who, aside from being extremely durable, can regenerate from single cells and survive as long as her cells remain, through which she can enforce her will, even though other people injected with them. Additionally, he can defeat ghosts and spectral enemies like his teammates. Resistance to Banishment (despite entering the Planet's Core within the Lifestream itself, Vincent was not taken forcefully taken from the living world. Later, he easily broke out from Nero's attempt to trap him in his darkness); Mind Manipulation and Memory Manipulation (his mind has grown strong enough to not collapse nor be eroded under the weight of the Spirit Energy of the Lifestream, and through the powers of Chaos he is unaffected by Nero's Tainted Lifestream); Soul Manipulation, Soul Absorption and Empathic Manipulation (his spirit was not forcefully diffused nor reabsorbed by the Lifestream); Biological Absorption, Deconstruction and Matter Manipulation (his physical body wasn't absorbed nor was dissolved by the Lifestream to retake his Spirit Energy); Corruption (Types 1 and 2, despite immense exposure to Spirit Energy, on several occasions, he never became a Makonoid, and later thanks, to the powers of Chaos inside him, the Tainted Lifestream had no effect on him. Additionally, was unaffected by Jenova's Virus despite confronting her directly); Extreme Heat and Extreme Radiation (withstood Sephiroth's Supernova); Mind Reading, Perception Manipulation, Illusion Creation, Telekinesis and Possession (by the time of the final battle, he had grown strong enough to resist Sephiroth's mental abilities); Darkness Manipulation (eventually could resist to Nero's tainted Lifestream which emulate the negative effects of the Lifestream, thanks to the presence of Chaos within himself); Power Mimicry and Power Absorption (Vincent's tranformations, including Chaos who is Tainted Spirit Energy now part of his own, as well as their special moves, like Limit Breaks are born from the user's Spirit Energy, which shapes their mind and soul, and cannot be copied or imitated, the sole exception being Zack who is acknowledged as an unusual case, and even then creates a variant of the original move).
|-|Metamorphize=Statistics Amplification (via his transformations which increase his natural capabilities); Energy Manipulation (can empower his attacks with Spirit Energy during his Limit Breaks for greater power and different effects); Attack Boost in the form of raw damage boost (via the special attacks of his Limit Breaks, which are stated to reach power much greater than the usual capabilities of the user) and Additional Effects: Fire Manipulation, Homing Attack and Durability Negation (via Beast Flare, which goes through regular defenses); Electricity Manipulation (via Livewire), Status Effect Inducement (Sleep Inducement, Poison Manipulation, Silence Inducement, Madness Manipulation, Transmutation into Frogs and Size Minimization via Nightmare).
|-|Chaos=All previous abilities, except for Metamorphize, plus: Statistics Amplification (all of his capabilities are enormously increased); True Flight; Explosive Aura (Weapons can be seen engulfed in a blue energy and tends to result in being repelled when approaching them. Vincent's uses this power when destroying Omega); Weapon Creation (can materialize the Death Penalty in his hands at will); Afterimage Creation; Energy Projection (via Chaos Saber); Death Manipulation and Poison Manipulation (via Satan Slam); Darkness Manipulation (Chaos is born from tainted Lifestream, the stagnation of life, which he can use similarly to Nero the Sable); Berserk Mode (without the Protomateria in him, Vincent would lose control of Chaos and become a rampaging beast). Stronger Resistance to Darkness Manipulation, Mind Manipulation, Soul Manipulation, Empathic Manipulation, Memory Manipulation, Absorption, Corruption (Type 2) and Banishment (as Nero mentions, his powers don't work on Vincent given those with the power of Negative Lifestream ingrained in them, which is born from Chaos itself, are resistant to it, which has the negative effects of the Lifestream itself).
|-|Equipment=Energy Projection, Explosion Manipulation (the Death Penalty can shoots beams of energy, a continuous laser-like blast or create localized bursts) and Soul Absorption (the Death Penalty becomes stronger by consuming the life of the corrupted and wicked it fells on battle, which are shown to be the ones riddled with sins or negative emotions). Resistance to Poison Manipulation (which also protects Vincent from Acid Manipulation); Paralysis Inducement; Sleep Inducement; Blindness; Silence Inducement; Transmutation; Curse Manipulation; Power Nullification (of physical, spiritual, mental and magical abilities); Petrification; Size Manipulation; Madness Manipulation; Berserk Inducement; plus additional resistance to Empathic Manipulation (thanks to the Ribbon he wears in honor to Aerith, Vincent is protected from most of the game's Status Ailments).
|-|Magic=Magic; Summoning (of small meteorites via the Comet Spells); Matter Manipulation (via Flare, which creates an explosion of heat by colliding the targets atoms); Energy Projection (via Ultima); Elemental Manipulation (of the Fire, Ice, Lightning, Wind, Earth and Gravity variety); Death Manipulation (via Death); Durability Negation (via the Demi/Gravity spells); Healing (via the Cure spells and FullCure), Purification (Type 3, via Poisona and Esuna) and Regeneration (Mid-Low via Regen); Damage Reduction via Barrier Creation (the Barrier, MBarrier and Shield effects reduce damage instead of blocking attacks); Attack Reflection (via Reflect). Time Manipulation (via Haste, Slow and Stop); Poison Manipulation (via the Bio spells); Size Reduction (via Mini); Transmutation into Frogs (via Toad); Statistics Reduction (both the Frog and Small status reduce the enemy’s offensive capabilities); Power Nullification (via DeBarrier and DeSpell, as well as the Silence and Frog status); Sleep Inducement (via Sleepel); Petrification (side effect of Break); Limited Madness Manipulation (via Confu and a side-effect of Tornado); Berserk Inducement (via Berserk); Limited Teleportation (via Exit, only allows to escape from battles); Dimensional Banishment (via Remove). Resistance to: Healing and Regeneration Negation (by the time of their final battle, his Healing Magic works despite Sephiroth’s nullification). Additionally, can grant himself resistance to all the Status Ailments he can resist via equipment and Materia combinations (via Resist, though this spell prevents the user from healing negative conditions already inflicted on them), as well as to the Elemental Damage he can access through Materia and Physical Damage ; via Shield, however, the spell will prevent the user from healing themselves outside of regeneration). Several of his spells cannot be reflected by shields or barriers. 
|-|Summon=Summoning (of Summoned Beasts); Limited Dimensional Travel/Pocket Reality Manipulation (Summons draw enemies into a different dimension to unleash their attacks); Elemental Manipulation of different varieties: Fire (via Ifrit and Phoenix), Absolute Zero Cold (via Shiva), Lightning (via Ramuh), Earth (via Titan), Water via (Leviathan), Holy (via Alexander) and Multi-Elemental (Kujata attacks with Lightning, Ice, Fire and Earth in succession, Typhon does it at once, while the sorcerers of the Knights of the Round use the latter three elements); Energy Projection and Matter Manipulation (via Bahamut, Neo Bahamut and Bahamut ZERO, whose respectives Megaflare, Gigaflare and Teraflare, each attack stronger than the previous one, are more powerful versions of the Flare spell, and trigger a fusion reaction upon impact); Instant Death (via Odin); Spatial Manipulation (King Arthur's finishing strike in Knights of the Round destroys the dimension where the enemy had been taken to); Status Effect Inducement via Hades (Poison Manipulation, Sleep Inducement, Confusion, Silence Inducement, Transmutation into Frogs, Size Reduction, Time Slowdown and Paralysis Inducement) and Choco/Mog (Time Stop); Durability Negation (Bahamut, Neo Bahamut, Bahamut ZERO, Typhon and Knights of the Round ignore the defenses of any enemy).
|-|Commands=Damage Boost (via Deathblow); Transmutation (via Morph); Body Puppetry (via Manipulate); Information Analysis (via Sense); Limited Power Mimicry (via Mime to himself and his allies); Death Manipulation (via Flash). Additionally, can attack from two to four times almost simultaneously (via 2x-Cut and 4x-Cut) or attack a wide area beyond his normal reach (via Slash-All); can cast two different Spells or Summons simultaneously (via W-Magic and W-Summon, respectively).
|-|E. Skills=Limited Power Mimicry (Enemy Skill allows the user to learn some abilities from enemies); Elemental Manipulation of different varieties: Fire (via Beta), Lightning (via Trine), Water (via Aqualung) and Multi-Elemental (Magic Breath deals Fire, Ice and Lightning damage at once); Death Manipulation (via Death Sentence); Durability Negation (via Pandora's Box); Healing and Type-3 Purification (via White Wind and Angel Whisper); Defensive Statistics Amplificaction (via Dragon Force); Time Acceleration and Damage Reduction via Barrier Creation (via Big Guard); Status Effect Inducement via Bad Breath: Poison Manipulation, Confusion, Silence Inducement, Size Reduction, Transmutation into Frogs and Sleep Inducement, the latter two are also inflicted via Frog Song; Energy Absorption (via Magic Hammer). Can grant himself Resistance to Death Manipulation (via Death Force).
|-|Support=Attack Boost of two kinds: additional effects via Elemental Attacks of the Fire, Absolute Zero Ice, Lightning, Earth, Wind, Water, Gravity and Holy variety (via the Elemental Materia, which grants the user different attributes when linked with different Magic and Summon Materia in their weapons), and Status Effect Inducement of the Poison Manipulation, Sleep Inducement, Berserk Inducement, Limited Madness Manipulation, Petrification, Transmutation into Frogs, Size Minimization, Silence Inducement, Time Slowdown, Time Stop and Instant Death variety (via the Added Effect Materia, which allows the user to inflict several Status Ailments when linked with different Magic and Summon Materia in their weapons), and raw power boost via Magic Attack Boost (via MP Turbo); Life Absorption (via HP Absorb) and Energy Absorption (via MP Absorb); Instinctive Reaction of different varieties: Counterattacking (via Counter Attack or Counter, Magic Counter and Final Attack linked with certain offensive Materia), Automatic Healing (via Magic Counter or Final Attack linked with a healing Materia, or the Life or Phoenix Materia to save the user from near death), Automatic Follow-Up (via Added Cut) and Instinctive Initiative (via First Strike); Enhanced Awareness and Stealth (via Pre-Emptive, which allows to sneak on and attack enemies by surpise and prevents the user from being ambushed or being caught off-guard); Self-Sustenance (Type 1), Enhanced Vision and Underwater Breathing (via Underwater, which lets the user survive and fight with no problem at the bottom of the ocean). Additionally, can use the same Spell or Summon four times at once at half power (via Quadra Magic, except for Knights of the Round); can turn the single-targeting of several of Commands and Spells into an Area of Effect (via the All and Mega All Materia); regular attacks can reach a few meters beyond their actual physical reach (via the Long Range Materia). Resistance to Elemental Manipulation of the Fire, Absolute Zero Ice, Lightning, Wind, Earth, Water, Gravity and Holy variety (via the Elemental Materia, which protects the user from different elements when linked with Magic and Summon Materia in their armor); Status Effect Inducement which includes Poison Manipulation (as well as Acid Manipulation); Sleep Inducement; Silence Inducement; Transmutation; Power Nullification; Petrification; Size Manipulation; Madness Manipulation; Berserk Inducement; Time Manipulation, Time Stop and Death Manipulation (via Added Effect, which protects the user from different ailments when combined with Magic and Summon Materia in their armor); as well as to Extreme Pressure (via Undertwater, which prevents the user from being affected by the conditions of the bottom of the ocean).
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Attack Potency: At least Multi-Continent level, likely higher (Easily took outBefore Crisis -Final Fantasy VII- (2004) 3rd ver. Ravens, a type far stronger than the 2nd which effortlessly defeatedBefore Crisis -Final Fantasy VII- (2004) 2nd Class SOLDIER members, like Sebastian and EssaiCrisis Core -Final Fantasy VII-: The Complete Guide (2007), whom compare to Zack Fair when he took down Ifrit, a Summon equal to Shiva. Grew stronger since then after joining Cloud and obtained control of even stronger Summons, like Bahamut), even higher with Metamorphize (Metamorphize, Vincent's Limit Break, allows him to transform into different monsters greatly enhancing his capabilities) | Multi-Solar System level (Equal to Red XIII and Cloud, the latter whom Survived the energy released by the awakening of 5 of the 8 Weapons. Grew strong enough to participate in the defeat of 3 of the Weapons, with each Weapon being around the same level as Minerva, a being stronger than SummonsCrisis Core -Final Fantasy VII- (2007), thus above Zirconiade and far more powerful than Bahamut ZERO), likely Multiverse level+ (Compares to Cloud, who fought in Ramza Beoulve's army during his stay in Ivalice, as an equal to Balthier and Luso Clemens, the former whom had defeated Gilgamesh twice alongside Vaan, and the latter who had teamed up with Vaan on his own adventures. Cloud had become far stronger since these events), higher with Metamorphize | Multi-Galaxy level (Controls the Knights of the Round, the only Summon who is far stronger than Minerva. Participated in the defeats of Jenova∙SYNTHESIS, the strongest she has ever beenFinal Fantasy VII: Ultimania Omega (2005), and Safer Sephiroth, whom had become a being described as godlikeFinal Fantasy: Ultimania Archive - Volume 2 (2018) and nearing godhoodFinal Fantasy: Ultimania Archive - Volume 2 (2018) after absorbing knowledge from the Lifestream and completing the Reunion. Vincent's abilities remained during the events of Advent Children, as time doesn't dullBefore Crisis -Final Fantasy VII- (2004) his capabilities thanks to his immortal body), likely Multiverse level+ (Far stronger than before), higher with Metamorphize | Multi-Galaxy level, likely Multiverse level+ (Should be no weaker than before thanks to his immortality. Fought the colored Tsviets, however, aside Weiss, how they measure to previous enemies is unclear), higher with Metamorphize, far higher when empowered by Chaos (Upon controlling the essence of Chaos with the Protomateria, Vincent soundly defeatedDirge of Cerberus -Final Fantasy VII- (2006) Weiss the Immaculate when moments earlier Weiss had completely overhwelmedDirge of Cerberus -Final Fantasy VII- (2006) him), even higher in Chaos Form and with the Death PenaltyDirge of Cerberus -Final Fantasy VII- (2006) (Even in its uncontrolled state, Chaos Vincent could one-shotDirge of Cerberus -Final Fantasy VII- (2006) Arch Azul when previously he easily recoveredDirge of Cerberus -Final Fantasy VII- (2006) from a long assault. Once in control, and with the Death Penalty, Vincent defeated Weiss after he had merged with Omega) | Multiverse level+ (Draws power from the Gods of the Cycle. Participated in the defeat of Shinryu), far higher with Metamorphize
Speed: Sub-Relativistic+ (Much stronger than Cloud and the party were during the events of Midgar) | Massively FTL+ (Is an equal to Red XIII. Stronger than the Weapons, whom each is around the same level as Minerva, a being stronger than SummonsCrisis Core -Final Fantasy VII- (2007), which puts her above Zirconiade and, by extension, far above Bahamut Fury) | Massively FTL+ (Is comparable to Safer Sephiroth. Controls the Knights of the Round. His abilities didn't decay by the time of Advent Children due to his immortal body, when he managed to evade and surprise the Remnants of Sephiroth to save and escape with Cloud) | Massively FTL+ (Should be no weaker than before), far higher when empowered by Chaos (Upon controlling Chaos with the Protomateria, Vincent could keep upDirge of Cerberus -Final Fantasy VII- (2006) with Weiss and perceive him as merely dashingDirge of Cerberus -Final Fantasy VII- (2006) through the battlefield, when moments before Weiss was outright teleportingDirge of Cerberus -Final Fantasy VII- (2006) around Vincent due to the difference in speed), even higher in Chaos Form (Even in a berserk state, he could blitzDirge of Cerberus -Final Fantasy VII- (2006) Arch Azul, when before Vincent had failedDirge of Cerberus -Final Fantasy VII- (2006) to react to a sudden attack from him. Fully controlling the transformation makes Vincent much stronger than when he first defeated Weiss) | Massively FTL+ (Comparable to other Warriors of the Cycle. Took part in the defeat of Shinryu)
Lifting Strength: Class M (Controls Titan and several Summons of superior power) | Stellar (Controls Typhon and Summons of higher level. Defeated the Weapons, whom each is around the level of Minerva, an entity superior to SummonsCrisis Core -Final Fantasy VII- (2007) altogether and, thus, far stronger than Typhon) | Stellar (Far stronger than before) | Stellar (Should be no weaker than before at base form. When empowered by Chaos and especially when in Chaos Form, Vincent becomes dramatically stronger) | Immesurable (As a warrior of Materia and by drawing power from the Gods of the Cycle, is superior to Exdeath and Enuo in their original game, whom could move the Void itself)
Striking Strength: At least Multi-Continent level, likely higher, even higher with Metamorphize | Multi-Solar System level, likely Multiverse level+, higher with Metamorphize | Multi-Galaxy level, likely Multiverse level+, higher with Metamorphize | Multi-Galaxy level, likely Multiverse level+, higher with Metamorphize, far higher when empowered by Chaos, even higher in Chaos Form and with the Death Penalty | Multiverse level+, far higher with Metamorphize
Durability: At least Multi-Continent level, likely higher (Easily took the attacks of 3rd ver. Ravens, a stronger version than those who can easily one-shotBefore Crisis -Final Fantasy VII- (2004) the 2nd Class SOLDIER, Sebastian and EssaiCrisis Core -Final Fantasy VII-: The Complete Guide (2007), who compare to the level Zack had when he defeated Ifrit) | Multi-Solar System level (Equal to Cloud, who survived unharmed the energy releasedFinal Fantasy VII (1997) by the awakening of five of the eight Weapons. Eventually fought and defeated several of the Weapons themselves, each comparable to Minerva and far superior to Bahamut ZERO), likely Multiverse level+ (Compares to Cloud, who fought as an equal in Ramza Beoulve's army, alongside Balthier and Luso Clemens, the former whom had fought and defeated Gilgamesh twice alongside Vaan and the later who had teamed up with Vaan as well. Cloud also became far stronger after returning to the Planet and restoring his true persona) | Multi-Galaxy level (Fought Safer Sephiroth, who is stronger than the Knights of the Round), likely Multiverse level+ (Far more powerful than before) | Multi-Galaxy level, likely Multiverse level+ (Should be no weaker than he was during the events of the original game, as his abilities don't decay with time due to his immortal body), far higher when empowered by Chaos (When controlling Chaos' essence, Vincent could withstand Weiss' attacks, when just moments before, he was taken out with just a couple of hits), even higher in Chaos Form (Vincent becomes powerful enough to take attacks from Weiss merged with Omega) | Multiverse level+ (Can fight the other Warriors of the Cycle. Survived Shinryu's attacks)
Stamina: Superhuman. Hojo's experiments endowed Vincent with remarkable resilience. His endurance is evident as he has withstood battles against formidable adversaries like Sephiroth and consistently faces waves of enemies. During his clash with Deepground, Vincent maintained his vigor, even under Chaos' taxing influence, throughout prolonged final bouts.
Range: Hundreds of Meters with standard firearms, much higher with Materia.
Standard Equipment:
Vincent-lightning DoC.jpg|Vincent aiming the Cerberus
Vincent-FFVIIAC.jpg|Vincent shooting with the Cerberus
Vincent Cerberus.jpg|The Cerberus In-Game
DoC-Cerberus.jpg|The Cerberus in Dirge of Cerberus
Cerberus Gun Artwork.png|The Cerberus Artwork
DoC Gun Parts Artwork.png|Custom parts for Vincent's Firearms in Dirge of Cerberus
DeathPenalty-ffvii-vincent.png|The Death Penalty in Final Fantasy VII
ChaosDeathPenalty.jpg|Chaos Vincent aiming the Death Penalty in Dirge of Cerberus
Death Penalty.jpg|The Menu Description of the Death Penalty
DeathPenalty DoC.png|The Death Penalty in Dirge of Cerberus
DoC Death Penalty Artwork.png|Death Penalty Artwork Details
Cerberus Cellphone Artwork.png|Design of Vincent's Custom Cellphone, with his Cerberus Symbol
DoC Protomateria.jpg|The Protomateria
Chaos22.jpg|Chaos with the Protomateria
Protomateria Artwork.png|Design of the Protomateria
Materia Types.jpg|Materia types, including the unique Holy and Meteor
Final Fantasy 7 CD2-180215-092654.png|Materia Menu
FF7 Ribbon.png|The Ribbon's original design in Final Fantasy VII
*Cerberus: Vincent's signature triple-barreled handgun, replacing the original Quicksilver pistol. Decorated with scroll designs, it can fire three bullets simultaneously from its six-round cylinder. It features a three-headed dog keychain, from which its name is derived. The gun's buttstock chain can be swapped for one with a single Materia. 
*Death Penalty: Vincent's ultimate weapon, initially a Colt revolving rifle discovered in Lucrecia's Cave, which also held the secret to the Chaos form. In "Dirge of Cerberus," it's re-envisioned as a custom-designed hand cannon with five barrels. This version, summonable by Chaos Form Vincent, shoots energy blasts and can strengthen by absorbing victims' souls, aligning with its original Final Fantasy VII effect. However, its power-up mechanism isn't consistent outside gameplay. 
*Protomateria: A unique Materia with properties akin to anti-matter, found by Grimoire Valentine in the Chaos Spring. It grants control over Chaos and Omega to prevent them from running rampant. Lucrecia embedded the Protomateria in Vincent's chest to retain his consciousness, but its removal would unleash Chaos's full fury. 
*Ribbon: Vincent sports a red ribbon on his right forearm, a tribute to Aerith. It shields the wearer from all game-induced Status Ailments.
*Materia: Rarely, the Spirit Energy of Lifestream may be particularly abundant in an area on the Planet's surface, and for years it can concentrate in that particular spot to then condense and crystalize, eventually becoming Materia. In the modern-day, the Shinra Electric Power Company artificially manufactures Materia through their extraction of Mako, the term they've given to the Spirit Energy they've extracted through reactors. Contained in it is the wisdom of the Cetra, an ancient race who were spiritually connected to the Planet and knew how to access its powers. Materia allows access to this knowledge to call upon those powers, just like the Cetra did, in many different ways, most notably Magic. There are different kinds of Materia, represented by different colors: green (Magic), red (Summoning), yellow (Commands), blue (Support), and purple (Independent). Materia can be equipped in many different ways: Cloud and the party slot them into their weapons and armor, Vincent can additionally put them in keychains attached to his guns, Zack can carry up to six in his person, while the Remnants of Sephiroth, due to their nature, can absorb them directly into their bodies.
Intelligence: Very high. Vincent, a former Turk, possesses advanced skills in marksmanship, infiltration, espionage, and close combat. Despite a thirty-year hiatus, he competes with the Planet's top fighters, such as Cloud Strife and Sephiroth. His extensive combat experience, enriched by journeying with formidable allies and confronting diverse foes, is further showcased in "Dirge of Cerberus."
Weaknesses: Vincent's firearms are constrained by ammunition capacity, necessitating periodic reloading. His command over Chaos is conditional, relying on the Protomateria for cognitive clarity. Following the events in "Dirge of Cerberus," Vincent loses his Chaos form after successfully preventing Omega's exodus from the Planet.
Notable Attacks/Techniques:
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|-|Limit Breaks=Vincent has a Limit Break of unique nature: Metamorphize. Unlike his teammates, he doesn't use his Spirit Energy to unleash a potent attack; instead, due to the horrific experiments Hojo performed on him, he can transform into different types of creatures, each a homage to a variety of horror monsters. During these transformations, Vincent's abilities are enhanced. He can use exclusive moves that, while not quite as powerful as the Limit Break of his teammates, still offer increased damage and several different effects. The downsides, however, are that there's a time limit during his transformations, and Vincent goes almost berserk, except for his Chaos form, which still has issues to keep control.
Level 1:
*Galian Beast: Transforms Vincent into a feral bipedal beast, resembling a horned werewolf in the original game, or a humanoid lion with a silver mane and red, shredded robes in Dirge of Cerberus. In this form, Vincent's defenses, maximum health, and speed increase. He also gets access to the following abilities:
**Berserk Dance: Vincent lunges at an enemy and unleashes a barrage of claw swipes.
**Beast Flare: With a roar, Vincent creates explosions of fire scorching all enemies. A variant of the move allows Vincent to throw smaller and weaker fireballs from his claws at enemies. However, in exchange for the lost power, these fireballs home on enemies and can be used continuously.
Level 2:
*Death Gigas: Vincent's second Limit Break, a transformation into a hulking creature resembling the Frankenstein monster. Health and physical defense increase, but magical defense and speed are reduced. Vincent gets access to the following abilities:
**Gigadunk: Vincent clenches his fist and slam dunks it on an opponent for ground shattering impact.
**Livewire: An electric surge comes from Vincent's body, and he releases the energy at his opponents.
Level 3:
*Hellmasker: Vincent's third Limit Break, this transformation into a scruffy chainsaw-wielding madman, wearing a hockey mask who resembles the likes of Jason Vorhees and Leatherface. Both defenses are noticeably increased. Vincent gets access to the following abilities:
**Splattercombo: Vincent uses his chainsaw to attack five times viciously.
**Nightmare: Vincent's body suddenly seems limp as a colored mist engulf an opponent, then it turns out those were evil spirits cursing them. Inflicts Sleep, Poison, Silence, Frog, Confuse, and Mini.
Level 4:
*Chaos Form: Originally Vincent's final Limit Break and his most powerful transformation, later explained to be one of the Weapons created by the Planet, whose mission is to end all life so Omega can harvest it and take off to a different planet to preserve the Lifestream. A winged demonic creature that can fly has increased speed and power and emits crimson energy that protects him from most attacks. While in this form, Vincent wields his strongest weapon, the Death Penalty, a powerful hand cannon that fires powerful beams that deal massive damage to all foes but only has a magazine size of six rounds before requiring reloading. In this form, Vincent gains access to the following abilities:
**Chaos Saber: Vincent releases extremely fast, almost invisible, blades of Spirit Energy with a flap of his wings, striking all enemies.
**Satan Slam: A demonic face erupts from the ground, its eyes flash with a bright red light that strips away the life of Vincent's opponents. If they survived this even, its mouth would open and toxic gas, in the shape of haunted spirits, engulf them.
**Death Penalty: While not a proper move, the Death Penalty is still closely tied to Vincent's Chaos form. This gun is Chaos' main weapon, which Vincent can materialize anytime. It has three different possible attacks:
***Energy Shot: The Death Penalty's regular shots, Vincent fires long beams of white and black energy at their target.
***Laser Shot: Used against Weiss in the battle inside Omega, Vincent fires a concentrated continuous beam of energy that damages the target for a brief extended time.
***Burst Shot: The most common ability seen, Vincent aims, and when he pulls the trigger, it creates a small explosion of energy on the targetted area.
|-|Magic=Accessed through the Green Materia, this allows the wielder to access the wisdom of the Ancients, the Cetra, and the connection they shared with the Planet to use its powers and manifest all sorts of incredible feats. These can range from offensive manipulation of the elements to support effects and even powerful healing abilities. While each Magic Materia allows typically the use of a specific set of spells (such as Lightning allowing to use Bolt, Bolt2 or Bolt 3; or Mystify granting Berserk and Confu, both mind-affecting spells), there exists the Master Magic Materia, which gives the user every spell in existence except the one of a kind Holy and Meteor.
Notable spells include:
Offensive:
*Fire3 (Firaga), Ice3 (Blizzaga), Bolt3 (Thundaga) and Quake3 (Quaga): high-level elemental magic that conjures their respective elements for a powerful attack to strike a single enemy or a wide area.
*Bio3 (Bioga): The user casts large bubbles of venomous liquids that drown the enemy to inflict heavy damage and leave them poisoned.
*Demi3 (Graviga): A powerful gravity well is created to drag and crush enemies within it. This spell cannot be reflected.
*Comet2 (Cometeor): Calls forth several small meteors from outer space to strike the enemy four times. This spell cannot be reflected.
*Death:A spell that conjures a Grim Reaper to kill an opponent instantly. This spell can affect robotic enemies and ghosts unless they explicitly resist instant death.
*Tornado: A spell that creates a powerful twister on an opponent. May inflict confusion.
*Freeze: A sudden cold surrounds an enemy, and incase them in ice, freezing its surrounding area as well. May inflict Stop.
*Break: Rock is materialized around the opponent and proceeds to crush them, turning them into stone as well. May inflict Petrification.
*Flare: The user causes a nuclear reaction by making the atoms of the target collide with each other, resulting in a powerful explosion of extreme heat to incinerate an opponent.
*Ultima: The most potent Black Magic in the story after Meteor. A massive energy wave that strikes a wide area for non-elemental damage. The spell cannot be reflected.
Healing:
*Cure3 (Curaga):The user can restore a large amount of health to themselves or their whole party.
*FullCure: a potent healing spell that will restore its user or one of the allies to full health. It cannot be reflected.
*Regen: An assist spell that allows the user to recover health gradually. The regeneration speed may vary depending on the speed of the target's time. Under the Haste status, it's doubled, under Slow, it's halved, and under Stop, the regeneration halts until time flows again.
*Life2 (Arise): Healing magic that brings back a critically wounded ally from near death and restores them to full health.
*Esuna: Powerful healing spell that cures all status ailments except Doom, Slow, and Stop.
Support:
*Haste: This spell doubles the speed of the time of the user or their allies.
*Wall: A powerful defensive magic that grants the effect of both Barrier and MBarrier at once, halving both physical and magical damage.
*Reflect: Casts a magical barrier that reflects all non-physical attacks at the enemy, even those which aren't specifically magic unless they have barrier piercing properties. Will activate four times before wearing off.
*Shield: A potent defensive magic that protects the user from all elemental damage they can access through Materia, as well as physical attacks. However, the spell prevents the user from healing themselves outside regeneration and wears off after a while.
*Resist: Another powerful defensive spell. The user locks their current state, preventing any status effect affecting them and having those already inflicted on them healed. Temporary beneficial boosts can wear off under this condition.
Disruption:
*Slow:This spell halves the speed of the opponent’s time, cutting their overall speed altogether by half.
*Stop:A spell that stops the time of an opponent, effectively freezing them and leaving them helpless.
*Sleepel (Sleep):A spell that instantly puts an enemy to sleep.
*Toad: A spell that turns enemies into helpless frogs, reducing their Physical Attack and leaving them unable to use any abilities outside normal attacks and items.
*Mini:This spell reduces the size of the opponent, and their physical power is lowered to the point they deal almost no damage.
*Silence:Disables the use of the voice, preventing the use of any ability that requires sound, words, or vocal commands, such as Magic, Summoning, Singing, Prayers, Speechcraft, etc.
*Berserk: The enemy is induced into a state of rage where all they can do is relentlessly use physical violence, unable to use any special abilities. Their attack is increased by x1.5.
*Confu (Confuse): A spell that interferes with the mind of the opponent, leaving it in a chaotic state, only able to attempt to fight by using abilities and doing actions at random without rhyme or reason.
*DeBarrier: A spell that can disable most barriers and shields, even if they aren’t magical, so long as they aren’t physical. It cannot be reflected.
*DeSpell (Dispel): This spell can disable any magical or special modifications the enemy grants himself, even barriers like those disabled by DeBarrier. However, alterations to statistics are unaffected unless they are a special state or status. It cannot be reflected and can work on both beneficial and detrimental modifications.
Other:
*Escape: A spell to flee from battle. The caster teleports their allies and themselves away from danger.
*Remove (Dezone): A powerful, recurring spell in the series that has been stated to send opponents into another dimension, until Final Fantasy V revealed said dimension is the Rift itself. A portal is opened, and the opponent is dragged away from the battlefield. Cannot be reflected.
|-|Summons=Called by the Red Materia, this Materia allows the user to summon otherworldly entities who take their opponents into an alternate dimension where they unleash a devastating attack. The attacks of all summons share two common traits: they target all enemies and cannot be reflected. Most Red Materia may call only the Summoned Beast they're named after; however, the Master Summon Materia allows the user to call any Summon they desire.
The list of Summons include:
Elemental:
*Alexander – Judgment: Calls the ancient sacred mechanical giant from beneath the earth who blasts the enemies with a beam of holy light.
*Ifrit - Hellfire: A pillar of fire violently burst from the ground, and a roaring demon flies up from the eruption. For a moment, he stares at the enemy as flames ignite from his mouth. He leans forward, and his whole body is engulfed in a fire before charging at full speed at foes, going through them and leaving a massive inferno behind.
*Kujata - Tetra Disaster: Suddenly a massive storm of red lightning bolts strike down on enemies, before turning into a cold that encases them into a giant block of ice, which shatters and the fragments become flames that engulf and burn the opponents, before receding and gathering in front of the enemies. Suddenly, a beast appears from the fire and slams the ground with its forelegs creating violent shockwaves that strike the opposing party before disappearing. 
*Leviathan – Tidal Wave:The great serpent of the sea emerges from a sphere of water and calls a massive wave to consume all enemies.
*Phoenix – Phoenix Flame: Summons the undying bird from its flames, born from a single tear, to emit its searing light and burn away all enemies, reviving all fallen as well. 
*Ramuh - Judgment Bolt: Lightning bolts strike in a single point from where a cliff raises far above the ground. The figure of an old robbed sage appears atop of the rock formation, who points to the sky with his staff and causes a thunderstorm to fall on all enemies. 
*Shiva - Diamond Dust: As the snow gently falls, a maiden slowly descends along with it in the middle of light from above. Raising her hand, the snow gathers in her fingers and, with a gesture, sends a barrage of ice shards that subjects the area around enemies to Absolute Zero temperatures, violently freezing them.
*Titan - Anger of the Land: A mass of ground suddenly bursts up, and a giant emerges. He slams his hands against the floor and lifts the earth itself to turn it over on the enemies, crushing them.
Status Inducing:
*Choco/Mog - DeathBlow!!: A speedy Chocobo charges at the enemy at full speed as its hot-blooded Moogle partner on its mount, cheers on it. Both violently crash the opposing party causing the Moogle to fall of dazed from the impact before its Chocobo friend picks it up and runs off. This attack inflicts Stop on enemies.
*Choco/Mog - Fat Chocobo: When summoning with this Red Materia there is a slim chance that instead of the Chocobo and Moogle team, this Chubby Chocobo will show up to shove its chunky shape on shoddy chanced challengers. Stronger than DeathBlow!! but it doesn't inflict Stop.
*Hades – Black Cauldron: Summons the mysterious grounds where a cloaked skeletal figure is performing a dark ritual in a cauldron which then erupts into a fog of miasma that curses the enemy. Inflicts damage and the Sleep, Poison, Confusion, Silence, Frog, Slow, Paralysis, and Small statuses.
*Odin – Steel Bladed Sword (Zantetsuken)/Gunge Lance (Gungnir): Calls forth the legendary knight riding his eight-legged steed Sleipnir, who, under the light of the full moon, charges at the opponents and with a precise and deadly swing of his blade, the Zantetsuken, slices them in two, killing them instantly. If the opponent resists this technique, Odin will use Gungnir instead and throws it at the sky with such strength that it will split the clouds above before finally falling on the enemy. Notably, Zantetsuken still affects robotic enemies and even ghosts unless they are immune to Instant Death.
Piercing:
*Bahamut – Megaflare: The king of dragons descends from the sky, and his mouth sends a powerful blast of energy to destroy all foes. This attack ignores Magic Defense.
**Neo Bahamut – Gigaflare: The first advanced form of Bahamut. A force lifts to the sky the ground where the enemies stand, where Bahamut himself waits for them to blast them with a massive beam of energy. This attack ignores Magic Defense.
**Bahamut ZERO – Teraflare:The second advanced form of Bahamut, nearing the Planet’s orbit, the six-winged dragon charges and aims a sphere of concentrated light at the surface from outer space, annihilating all enemies in a gigantic explosion. This attack ignores Magic Defense.
*Typhon – Disintegration: This bizarre monster manifests itself from a whirlwind and, with a snort, creates a tornado before turning around a revealing a second face, which upon a command, causes the twister to turn the planet upside down and make the ground collapsed into the sky. This attack inflicts Fire, Ice, Lightning, and Earth damage and ignores Magic Defense.
*Knights of the Round – Ultimate End: Calls forth King Arthur and his knights to unleash a relentless assault on the enemy. A portal opens, and foes are dragged into an alternate space where each knight charges at them and attacks, be it with magic or weapons before the king himself appears and, with a decisive swing of the Excalibur, finishes the onslaught and destroys the dimension. It hits 13 times, ignores the opponent’s Magic Defense.
|-|Commands=Accessed through the Yellow Materia, these are special physical abilities granted to the user in the form of different available Commands and Actions during battle. Like Magic and Summon Materia, every Command Materia typically presents a specific set of skills. Nonetheless, the Master Command Materia gives the user the majority of the available Commands, except dual actions (W-Magic, W-Summon, W-Item, and 2x/4x-Cut), the Slash All ability (which is replaced by its advanced form Flash), and the extraordinary Enemy Skill Materia.
Notable commands accessible through Command Materia include:
Attack Variants:
*2x-Cut and 4x-Cut: The user can attack the enemy two or four times almost simultaneously. Notably, if these Commands are accompanied by the effects of the Added Effect Materia, each strike will have a chance of inflicting status conditions.
* Slash All: An ability that allows the user to strike with their physical attacks a wide area, more extensive than their usual reach.
*Flash (Iainuki): A quick, precise, and lethal strike against all enemies that kills them instantly. Based on the Iaijustu art of drawing the sword to attack and sheathing it back.
Dual Commands:
* W-Magic: This ability allows the user to cast two spells, be it the same twice or two different ones, simultaneously.
* W-Summon: Similar to W-Magic, this allows to call two Summons at once.
Additional Moves:
*Deathblow: A low accuracy attack that always deals a critical hit for double damage when it connects.
*Manipulate: An ability that allows the user to take control of an opponent and force them to use their abilities, even those the user had no prior knowledge of.
*Mime: This command cannot be applied to enemies. Rather it allows the user to mimic the actions of their teammates or repeat their own, with no cost. It cannot be used on other people’s Limit Breaks, but it works on the user's own.
*Morph: A special attack, much weaker than normal attacks. If this command finishes off an enemy, it will turn into an item instead of being killed.
*Sense: An ability that allows the user to perceive the enemy’s capabilities, such as life and magic, as well as their elemental weaknesses.
|-|Enemy Skills=A special ability accessed through the unique Enemy Skill Command Materia. As the name implies, enemies use these abilities, which are learned when the user is directly affected by them. This is Final Fantasy VII's equivalent of Blue Magic.
Many Enemy Skills are available, but the most notable are:
Offensive:
*Aqualung:Massive bubbles of water and energy are conjured at all enemies. Along with Leviathan, this is the only Water Element attack available for the party.
*Beta: The user conjures a large blast of heat, resembling the resulting mushroom cloud of a nuclear explosion, incinerating all opponents. It cannot be reflected.
*Death Sentence: The presence of death is called on an enemy, which manifests itself in the form of a demonic skull. The foe is left with only 60 seconds to live, after which a Grim Reaper will appear and claim their life. Notably, this lapse of a minute follows the time of the affected enemy, as such if their time is sped up the minute, will pass faster, conversely if their time is slowed down the counter will too, and if it is stopped, the counter will halt.
*Magic Breath: A barrage of multicolored bubbles of light, imbued with Fire, Ice and Lightning properties, is conjured and launched at enemies. It cannot be reflected.
*Pandora’s Box:A bizarre, unexplainable technique, which seemingly casts a giant burst of energy in the shape of an interrogation mark in a starry background. Deals heavy non-elemental damage, ignoring the enemy’s Magic Defense.
*Shadow Flare:An incredibly powerful non-elemental spell. A blinding light engulfs the area as dark flames scorch an opponent.
*Trine: The shapes of a pyramid of energy, containing a smaller formation inside holding a powerful electric current, rotating in the position where the enemies are, releasing the stored electricity. It cannot be reflected.
Healing:
*Angel Whisper:Restores to target's maximum health, and cures Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralysis, and Darkness to said target. It cannot be reflected.
*White Wind: A powerful healing ability which calls a soothing breeze that restores health equal to caster's current and cures the Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Gradual Petrification, Petrify, Berserk, Paralysis, Darkness, Death Force, and Resist conditions. It cannot be reflected.
Support:
*Big Guard: The user casts a barrier that grants him the effect of Barrier, Magic Barrier, and Haste at once. It cannot be reflected.
*Death Force: Calls a protective force, taking the shape of a demonic-looking emblem, which protects the target from Instant Death and Death Sentence. It cannot be reflected, and it can only be active on one target at once. Casting it again will reset the effect on the previous target.
*Dragon Force: The user conjures an aura on himself that boosts their Defense and Magic Defense by x1.5 and up to x2.0. It cannot be reflected.
Disruption:
*Bad Breath:The Malboro’s signature move, the user conjures a rancid gas that inflicts Sleep, Poison, Confusion, Silence, Frog, and Small on target party. It cannot be reflected
*Frog Song: an eerie melody that turns enemies into frogs and puts them to sleep.
*Magic Hammer:A magical hammer is summoned and dropped on the opponent stealing a fraction of their magic and adding it to the caster.
|-|Support Abilities=Obtained through the use of Blue (Support) and Purple (Independent) Materia. These are passive abilities or additional effects granted to the user. Support Materia needs to be linked with other Materia types and has a result that will vary depending on the combination. Meanwhile, the Independent Materia grant boosts or new abilities for the user with no requirements to take effect.
Out of all Support abilities, these are notable:
Support Materia:
*Elemental This supportive Materia grants Elemental properties to the user when paired with different Magic or Summon Materia. If inserted in a weapon, it will infuse the user's regular attacks with a particular element, while embedding in the user's armor will protect against elemental damage. To obtain different elements, the following combinations are needed:
** Fire: Elemental + Fire, Ifrit or Phoenix
** Ice: Elemental + Ice or Shiva (who reaches Absolute Zero cold)
** Lightning: Elemental + Lightning or Ramuh
** Water: Elemental + Leviathan
** Wind: Elemental + Choco/Mog or Typhon
** Earth: Elemental + Earth or Titan
** Gravity: Elemental + Gravity
** Holy: Elemental + Alexander
** Poison: Elemental + Poison
*Added Effect: This support Materia provides Status Ailment related properties to the user when paired with different Magic or Summon Materia. If embedded in a weapon, the user's regular attacks will have a 20% chance of inflicting all the Status Effects that can be caused by the abilities granted by the linked Materia. This is regardless of the user's actual power. Additionally, if the user has the Double Cut or Slash All Materia equipped, each individual strike will give the Status Ailments a chance of taking effect. On the other hand, if slotted in the user's armor, it will protect against all the Status Ailments that can be inflicted by the abilities granted by the Materia. The different combinations that lead to various effects are the following:
** Added Effect + Contain: Petrify, Stop, Confusion
** Added Effect + Destruct: Death
** Added Effect + Mystify: Confusion, Berserk
** Added Effect + Poison: Poison
** Added Effect + Seal: Sleep, Silence
** Added Effect + Time: Slow, Stop
** Added Effect + Transform: Frog, Small
** Added Effect + Hades: Poison, Sleep, Confusion, Silence, Frog, Small
** Added Effect + Odin: Death
* HP Absorb Allows the user to absorb 10% of the damage inflicted by abilities granted by the paired Materia and heal themselves.
* MP Absorb: Allows the user to absorb 1% of the damage inflicted by abilities granted by the paired Materia and recover it as MP.
*Quadra Magic: This Materia allows the user to cast any of the Spells or Summon granted by the paired Materia four times at once. However, the power of said Spell is halved. It cannot be combined with Knights of the Round, except through a glitch.
*MP Turbo: The cost and the strength of the Spells or Summons granted by the paired Materia is increased. When mastered, the expense and power are increased by x1.5.
*Added Cut: When an ability granted by the paired Materia is used, the user will automatically follow up with a regular physical attack.
*Sneak Attack: This Materia allows the user to open the fight before turns even begin, with one of the abilities granted by the paired Materia, be it a Command, Spell or Summon.
*All: Spells granted by the paired Materia have the option of affecting a whole area instead of a single target. However, using the wider range decreases their power by 1/3. Note: The first video states the All Materia reduces damage to 1/3, however, this is incorrect as it reduces it by 1/3.
*Countering Materia: When an enemy move connects these Materia allows the user to retaliate immediately after. The chances of counterattacking depend on the level of the Materia: at level 1, the chance is 20%, while at level 5, a Mastered Materia, the chances are 100%. If several Materia for counterattacking are equipped, the effects of all of them will trigger after the user is attacked. However, the maximum of Counter Moves that can activate at once is 8, even if the user is equipped with a larger amount of Countering Materia. Notably, if the user is attacked with a combo move, each strike may trigger the counter effect. The specific properties of each Counter Materia are as follows:
**Counter: The user will counter with the command of the paired Command Materia. It does not work with 2x/4x-Cut, Slash-All, and Flash. 
**Magic Counter: The user will counter with a Spell granted by the paired Magic or Summon Materia, normally the most powerful ability granted by it. Suppose the user has Magic Counter linked to a support Materia such as Restore (which bestows the Cure Spells) or Heal (which bestows Poison, Esuna, and Resist). In that case, they will react by healing themselves instead of attacking. 
**Final Attack: Unlike the previous two Materia, this one is activated when the user is defeated in battle. They will use the most potent Command or Spell granted by the paired Materia as a last resort before passing out. One notable combo is linking Final Attack with either the Revive or Phoenix Materia, which allows the user to recover from a near-death state to keep fighting. Unlike the previous two Materias, Final Attack will always activate. Still, it has a limited number of uses, with a total of five when the Materia is mastered.
*Note: The linked video discussing Materia Combinations confuses Paralysis and Stop as the same status condition, however, this is incorrect, as they are separate Status Conditions. Alternatively, it may be a confusion of Stop inducing abilities being mistaken as Paralyzing ones. However, the only Materia that can inflict Paralysis is Hades when Summoned, and no Materia can do so via Added Effect.
Independent Materia:
*Counter Attack: When an enemy’s attack connects, the user will counter with a regular physical attack. Similar to the Counter Move Support Materia mentioned above, this Materia has a higher chance of activating its higher level of mastery, with 20% at level 1 and 100% when mastered at level 5. If the user is attacked with a combo attack, each strike may trigger the counter. Additionally, if the user is equipped with the Added Effect Materia, the Counter Attacks may inflict Status Effects.
*Mega All:Up to five times per battle, the user can turn all single-target Spells and Commands at their disposal into Area of Effect abilities. It does not work with Enemy Skills which have pre-set range.
*Long Range: This Materia allows the user to reach with regular physical attacks enemies who are beyond their normal physical range. Additionally, the damage isn’t diminished by distance.
*Pre-Emptive: Increases the wearer’s chances to sneak on and catch off-guard the enemy, also prevents them from being caught off-guard or ambushed themselves. Although some scripted battles can be Pre-Emptive battles, that is primarily due to a loophole in the mechanics of random encounters.
*Underwater Materia: This Materia allows the user to breathe underwater, resist the pressure and see at the bottom of the ocean while moving as freely as if they were on land.
</tabber>
==Gallery==
Galian Beast FFVII Art.jpg|Original Design of the Galian Beast
FFVII-Chaos sketch.jpg|Original Design of Chaos
Vincent Turk.jpg|Vincent as a Turk
Chaos and Omega.jpg|Chaos Vincent watching Omega
Dirge of Cerberus cast.jpg|The party in Dirge of Cerberus
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Game Characters
Category:Humans
Category:Male Characters
Category:Heroes
Category:Good Characters
Category:Summoners
Category:Protagonists
Category:Final Fantasy VII
Category:Magic Users
Category:Forcefield Users
Category:Immortals
Category:Final Fantasy
Category:Element Users
Category:Gun Users
Category:Playable Characters
Category:Weapon Masters
Category:Death Users
Category:BFR Users
Category:Shapeshifters
Category:Energy Weapon Users
Category:Flight Users
Category:Non-Physical Interaction Users
Category:Self-Sustenance Users
Category:Statistics Amplification Users
Category:Afterimage Users
Category:Primary Protagonists
Category:Tragic Characters
Category:Martial Artists
Category:Acrobats
Category:Energy Users
Category:Damage Boost Users
Category:Fire Users
Category:Electricity Users
Category:Status Effect Users
Category:Sleep Users
Category:Poison Users
Category:Silence Users
Category:Madness Users
Category:Transmutation Users
Category:Size Users
Category:Power Nullification Users
Category:Ice Users
Category:Electricity Users
Category:Air Users
Category:Water Users
Category:Earth Users
Category:Gravity Users
Category:Petrification Users
Category:Time Users
Category:Healers
Category:Regeneration Users
Category:Purification Users
Category:Damage Reduction Users
Category:Teleportation Users
Category:Berserkers
Category:Dimensional Travel Users
Category:Holy Users
Category:Absolute Zero Users
Category:Space Users
Category:Paralysis Users
Category:Matter Users
Category:Durability Negation Users
Category:Body Puppetry Users
Category:Information Analysis Users
Category:Power Mimicry Users
Category:Instinctive Action Users
Category:Underwater Breathing Users
Category:Enhanced Senses Users
Category:Absorption Users
Category:Life Users
Category:Chainsaw Users
Category:Claw Users
Category:Wing Users
Category:Immortality Negation Users
Category:Regeneration Negation Users
Category:Sense Users
Category:Brawlers
Category:Aura Users
Category:Darkness Users
Category:Energy Projection Users
Category:Supernatural Willpower Users
Category:Summoners
Category:Sealing Users
Category:Law Users
Category:BFR Users
Category:Reactive Power Level Users
Category:Dimensional Travel Users
Category:Creation Users
Category:Immortals
Category:Matter Users
Category:Soul Users
Category:Radiation Users
Category:Deconstruction Users
Category:Self-Destruction Users
Category:Explosion Users
Category:Petrification Users
Category:Attack Reflection Users
Category:Stealth Masters