Druid - Circle of the Carnivore

You pissed off the wrong feller.-Warad the Mad to Beneflict.
Druids of this carnivorous circle commune with nature itself to gain a primal connection to the world, often in what is seen as a much darker and predatory way. They may be viewed by most city dwellers and 'civilised' folk as savage, cursed, or crazy, and they may well be, but they are also powerful. Never underestimate the lengths to which one of these druids will go, if she has decided your guts hold a prophecy. And may the Gods help you if you have angered one.
=== Dinner Time ===
Beginning at 2nd level, your hunger is inevitable. When you reduce a creature to 0 hit points on your turn, you gain temporary hit points equal to your Wisdom modifier + your druid level (minimum 1).
=== To Give and To Take ===
Also at 2nd level, you have learnt the naturalistic ways of the old peoples, both to heal and to harm. You gain proficiency with herbalism kits and poisoner's kits.
=== Predator's Hunger ===
By 6th level, killing can be as much for sustenance as for its own sake, just as a predator drags its prey's carcass back home for dinner. As an action, you may gorge yourself on the corpse of a Small or larger humanoid or beast that died no more than 1 hour ago, and that you did not summon. When you do, you regain hit points equal to your Wisdom modifier (minimum 1). Once you have regained hit points in this way from a corpse, that corpse can't be the target of Predator's Hunger again.
=== Entrail Omen ===
At 10th level, you have learnt how to analyse the blood, bones or bile of a slain creature to see into the future. Once per long rest, you may cast the divination spell as a ritual, with a casting time of 10 minutes. When you cast it in this way, the material component required is the entrails of a creature that died no more than 24 hours ago.
=== Savage Stabs ===
At 14th level, your frenzied, aggressive capability has grown more rapid and frantic. When you take the Attack action on your turn and are not in Wild Shape, you may make two additional attacks, but only against the same target. Your weapon cannot have the heavy or two-handed property for you to benefit from this feature.
Category:Classes